Update: UI TL

This commit is contained in:
Mocca
2024-11-01 12:11:14 +07:00
parent 9750769095
commit 892ce4542c
14 changed files with 206 additions and 20 deletions

View File

@@ -71,7 +71,7 @@
"adv.button.fast_forward": "FAST",
"adv.button.log": "LOG",
"adv.button.skip": "SKIP",
"adv.log_overlay.title": "Conversation Log",
"adv.log_overlay.title": "Log",
"angya.angya_point.description": "{0} Event Pts",
"angya.angya_point.title": "Regional Tour Event Pts",
"angya.battle_confirm.no_challenge_count": "No challenge attempts remaining",
@@ -82,18 +82,18 @@
"angya.battle_confirm.start.description": "Challenge with the configured unit",
"angya.battle_confirm.start.title": "Challenge Confirmation",
"angya.battle_confirm.unit_detail.deck_all_empty": "Not configured",
"angya.battle_confirm.unit_detail.title": "Configuration Details",
"angya.battle_confirm.unit_detail.title": "Details",
"angya.fraction": "{0:N0} / {1:N0}",
"angya.guild_detail_overlay.guild_status.button.guild_detail": "Circle",
"angya.guild_detail_overlay.tab.guild_rank_list": "Circle Ranking",
"angya.guild_detail_overlay.tab.guild_rank_list.empty": "No ranking information available",
"angya.guild_detail_overlay.tab.member_ranking_list": "Member Ranking",
"angya.guild_detail_overlay.tab.member_ranking_list.empty": "No ranking information available",
"angya.guild_detail_overlay.tab.member_ranking_list.title": "[{0} Loop] {1}",
"angya.guild_detail_overlay.tab.member_ranking_list.title": "[{0} Round] {1}",
"angya.guild_detail_overlay.tab.mvp_member_list": "Active Members",
"angya.guild_detail_overlay.tab.mvp_member_list.button.deck": "Configuration Details",
"angya.guild_detail_overlay.tab.mvp_member_list.button.deck": "Details",
"angya.guild_detail_overlay.tab.mvp_member_list.empty": "No MVP information available",
"angya.guild_detail_overlay.tab.mvp_member_list.loop_count_label": "Loops",
"angya.guild_detail_overlay.tab.mvp_member_list.loop_count_label": "Rounds",
"angya.no_organized_confirm_sheet.alert": "※If no memory is configured,\ndefault memory will be applied automatically",
"angya.no_organized_confirm_sheet.description": "Some stages do not have memory configured.\nDo you still want to proceed?",
"angya.no_organized_confirm_sheet.execute": "Proceed",
@@ -117,7 +117,7 @@
"angya.preparation.start": "Start Challenge",
"angya.rank.empty": "-",
"angya.receive_clear_stage_reward_overlay.description": "Rewards will be received automatically",
"angya.receive_clear_stage_reward_overlay.loop_count_label": "Loops",
"angya.receive_clear_stage_reward_overlay.loop_count_label": "Rounds",
"angya.receive_clear_stage_reward_overlay.title": "Stage Clear Rewards Received",
"angya.receive_guild_rank_reward_overlay.description": "Rewards will be received automatically",
"angya.receive_guild_rank_reward_overlay.title": "Rank Reward Received",
@@ -125,8 +125,8 @@
"angya.rehearsal.already_cleared.title": "Confirmation",
"angya.restart.expired.description": "The event has ended,\nand ongoing challenge data has been discarded",
"angya.restart.expired.title": "Confirmation",
"angya.result.deck.button": "Configuration Details",
"angya.result.header_text.challenge_reward": "Challenge Rewards Earned",
"angya.result.deck.button": "Details",
"angya.result.header_text.challenge_reward": "Challenge Rewards\nEarned",
"angya.result.header_text.clear_reward": "Stage Clear Rewards",
"angya.result.log_button": "Check Log",
"angya.result.mvp.player": "Active Producer",
@@ -135,10 +135,10 @@
"angya.result.score_remain": "Remaining",
"angya.reward.tab.clear_stage_list": "Stage Clear",
"angya.reward.tab.clear_stage_list.cell.count_range": "{0:N0} ~ {1:N0}",
"angya.reward.tab.clear_stage_list.cell.count_range_label": "Loops",
"angya.reward.tab.clear_stage_list.cell.count_range_last_label": "After Loops",
"angya.reward.tab.clear_stage_list.cell.current_count": "Current Loop Count",
"angya.reward.tab.clear_stage_list.count_label": "Loops",
"angya.reward.tab.clear_stage_list.cell.count_range_label": " Rounds",
"angya.reward.tab.clear_stage_list.cell.count_range_last_label": " After Rounds",
"angya.reward.tab.clear_stage_list.cell.current_count": "Current Round",
"angya.reward.tab.clear_stage_list.count_label": " Round",
"angya.reward.tab.clear_stage_list.header": "Stage Clear Rewards",
"angya.reward.tab.guild_rank_list": "Circle Ranking",
"angya.reward.tab.guild_rank_list.cell.count_range": "{0:N0} ~ {1:N0}",
@@ -172,8 +172,8 @@
"angya.top.button.how_to_play": "How to",
"angya.top.button.reward_list": "Reward",
"angya.top.button.story": "Story",
"angya.top.button.story.unread_story_number": "{0} Eps Unlocked",
"angya.top.count_label": "Loop",
"angya.top.button.story.unread_story_number": "{0} unread",
"angya.top.count_label": " Round",
"angya.top.guild_status.button.guild_detail": "Circle Info",
"angya.top.guild_status.point_title_label": "Earned Pt",
"angya.top.guild_status.rank_label": "Rank",
@@ -1755,7 +1755,7 @@
"item.transition.idol_detail": "Idol\nDetails",
"item.transition.idol_list": "Idol\nList",
"item.transition.jewel_gasha": "Jewel\nGacha",
"item.transition.memory": "Go to Memory\nList",
"item.transition.memory": "Go to\nMemory List",
"item.transition.produce_boost": "To Produce",
"item.transition.produce_live": "Go to Live Photography",
"item.transition.story_event": "To Event",
@@ -4414,7 +4414,7 @@
"story_event.result.expired.title": "Event Ended",
"story_event.result.get_score": "Acquired Event Pts",
"story_event.result.get_score_header": "Event Pts",
"story_event.result.repeat_reward": "Loop Reward",
"story_event.result.repeat_reward": "Round Reward",
"story_event.result.score_reward_list_header": "Event Reward Progress",
"story_event.reward": "Event Pts Rewards",
"story_event.reward.next": "Next Reward",