mirror of
https://github.com/NatsumeLS/Gakumas-Translation-Data-EN.git
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Update: UI TL
This commit is contained in:
@@ -24,6 +24,34 @@
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"AP回復アイテム": "AP Recovery Item",
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"Activity History": "Activity",
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"CP効果": "CP Effect",
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"合成中": "Synthesizing",
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"未読\n": "Unread\n",
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"地方行脚": "Regional Tour",
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"位": "Rank",
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"獲得Pt": "Points Earned",
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"サークル情報": "Circle Info",
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"周目": "Round",
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"ストーリーイベント無料解放期間": "Free Story Event Unlock Period",
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"まで": "until",
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"獲得Pt報酬": "Points Earned Rewards",
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"ステージクリア報酬": "Stage Clear Rewards",
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"サークルランキング報酬": "Circle Ranking Rewards",
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"ステージクリア": "Stage Clear",
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"現在の周数": "Current Round",
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"周目以降": "Subsequent Rounds",
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"地方行脚メダル": "Regional Tour Medal",
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"アイドルアリーナ": "Idol Arena",
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"きらぼしステージ": "Kira-Boshi Stage",
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"アニホール": "Ani Hall",
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"リズムレイン": "Rhythm Rain",
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"アイドル指定": "Idol Specified",
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"挑戦報酬": "Challenge Rewards",
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"※スコアにより報酬量変化": "※Reward amount changes based on score",
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"ステージ\nクリア報酬": "Stage\nClear Rewards",
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"ステージへ": "To Stage",
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"プランコインガシャなど": "Plan Coin Gacha and more",
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"マニー交換所など": "Money Exchange and more",
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"地方行脚イベント": "Regional Tour Event",
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"Consume センスコイン\nto draw センスガシャ(毎月1日 5時00分更新)?": "Consume Sense Coins to\nDraw Sense Gacha (Updated on the 1st of each month at 5:00 AM)?",
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"Consume ロジックコイン\nto draw ロジックガシャ(毎月1日 5時00分更新)?": "Consume Logic Coins to\nDraw Logic Gacha (Updated on the 1st of each month at 5:00 AM)?",
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"Da.が<color=#0A84F8>999</color>上昇した!": "Da. increased by <color=#0A84F8>999</color>!",
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@@ -605,7 +633,7 @@
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"リワード名": "Reward Name",
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"リーダー": "Leader",
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"リーダーからのメッセージに\nスタンプでリアクションします": "React to messages from the leader with stamps",
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"ループ報酬": "Loop Rewards",
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"ループ報酬": "Round Rewards",
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"レアリティ": "Rarity",
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"レアリティ別提供割合": "Rarity Provision Rates",
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"レギュラー": "Regular",
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@@ -4,6 +4,72 @@
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"/ 確率大": "/ High ",
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"/ 確率小": "/ Low ",
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"/確率大": "/High ",
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"[__split__]ターン開始時、○〆好調状態の場合、パラメータ": "[__split__] If at the start of the turn in high spirits, parameter ",
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"[__split__]ターン開始時、○〆元気が": "[__split__] If at the start of the turn, energy ",
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"[__split__]ターン開始時、○〆好調状態の場合、○〆元気": "[__split__] If at the start of the turn in high spirits, energy ",
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"[__split__]スキルカード使用後、○〆やる気が": "[__split__] After using a skill card, motivation ",
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"[__split__]ターン開始時、○〆やる気が": "[__split__] If at the start of the turn, motivation ",
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"[__split__]ターン終了時、○〆好印象が": "[__split__] At the end of the turn, good impression ",
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"[__split__]ターン開始時、最終ターンの場合、○〆元気の": "[__split__] If at the start of the final turn, energy of ",
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"[__split__]ターン開始時、体力が": "[__split__] If at the start of the turn, stamina ",
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"[__split__]ターン開始時、最終ターンの場合、パラメータ": "[__split__] If at the start of the final turn, parameter ",
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"[__split__]ターン終了時、○〆好調が": "[__split__] At the end of the turn, high spirits ",
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"[__split__]○〆アクティブスキルカード使用時、体力が": "[__split__] When using an active skill card, stamina ",
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"[__split__]ターン開始時、○〆好調状態の場合、○〆集中": "[__split__] If at the start of the turn in high spirits, focus ",
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"[__split__]ターン開始時、○〆集中が": "[__split__] If at the start of the turn, focus ",
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"[__split__]○〆集中が増加後、体力が": "[__split__] After focus increases, stamina ",
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"[__split__]ターン終了時、○〆元気が": "[__split__] At the end of the turn, energy ",
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"[__split__]ターン終了時、体力が": "[__split__] At the end of the turn, stamina ",
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"[__split__]追い込みレッスン終了時、ボーカルが": "[__split__] After intensive lesson, vocal ",
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"[__split__]ボーカルSPレッスン終了時、ボーカルが": "[__split__] After vocal SP lesson, vocal ",
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"[__split__]追い込みレッスン終了時、ビジュアルが": "[__split__] After intensive lesson, visual ",
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"[__split__]追い込みレッスン終了時、ダンスが": "[__split__] After intensive lesson, dance ",
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"[__split__]ダンスレッスン終了時、体力が": "[__split__] After dance lesson, stamina ",
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"[__split__]ボーカルレッスン終了時、体力が": "[__split__] After vocal lesson, stamina ",
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"[__split__]ビジュアルレッスン終了時、体力が": "[__split__] After visual lesson, stamina ",
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"[__split__]ビジュアルSPレッスン終了時、ビジュアルが": "[__split__] After visual SP lesson, visual ",
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"[__split__]スキルカード強化時、ボーカルが": "[__split__] When enhancing skill card, vocal ",
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"[__split__]ダンスSPレッスン終了時、ダンスが": "[__split__] After dance SP lesson, dance ",
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"[__split__]○〆好調効果のスキルカード獲得時、ダンスが": "[__split__] When acquiring a skill card with high spirits effect, dance ",
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"[__split__]○〆やる気効果のスキルカード獲得時、ビジュアルが": "[__split__] ○〆Visual increases when a Motivation Effect skill card is acquired ",
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"[__split__]○〆好印象効果のスキルカード獲得時、ボーカルが": "[__split__] ○〆Vocal increases when a Good Impression Effect skill card is acquired ",
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"[__split__]ターン開始時、○〆好印象が": "[__split__] At the start of the turn, ○〆Good Impression increases ",
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"[__split__]○〆好印象効果のスキルカード獲得時、ビジュアルが": "[__split__] ○〆Visual increases when a Good Impression Effect skill card is acquired ",
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"[__split__]ターン開始時、○〆好調状態の場合、○〆スキルカード使用数追加": "[__split__] At the start of the turn, if in Good Condition, additional ○〆skill card usage ",
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"[__split__]スキルカード使用時、○〆集中が": "[__split__] When using a skill card, ○〆Focus increases ",
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"[__split__]ターン開始時、残り": "[__split__] At the start of the turn, remaining ",
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"[__split__]ターン開始時、○〆消費体力減少状態の場合、○〆絶好調": "[__split__] At the start of the turn, if in a reduced stamina consumption state, ○〆Excellent Condition ",
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"[__split__]スキルカード使用後、○〆好印象が": "[__split__] After using a skill card, ○〆Good Impression increases ",
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"[__split__]ターンごとに、○〆好調状態の場合、○〆好調の": "[__split__] Each turn, if in Good Condition, ○〆Good Condition ",
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"[__split__]分○〆集中増加\n○〆集中": "[__split__] Minute(s) ○〆Focus Increase\n○〆Focus ",
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"[__split__]○〆メンタルスキルカード使用後、○〆やる気が": "[__split__] After using a Mental Skill Card, ○〆Motivation increases ",
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"[__split__]○〆アクティブスキルカード使用後、○〆やる気が": "[__split__] After using an Active Skill Card, ○〆Motivation increases ",
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"[__split__]ターンごとに、○〆好印象が": "[__split__] Each turn, ○〆Good Impression increases ",
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"[__split__]相談選択時、相談の全項目を": "[__split__] When selecting consultation, all consultation items are ",
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"[__split__]割引": "[__split__] Discount ",
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"[__split__]活動支給選択時、ボーカルが": "[__split__] When selecting Activity Allocation, Vocal increases ",
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"[__split__]○〆元気効果のスキルカード獲得時、ビジュアルが": "[__split__] ○〆Visual increases when an Energy Effect skill card is acquired ",
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"[__split__]以降の": "[__split__] Following ",
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"[__split__]の間、ターン終了時、パラメータ": "[__split__] During, at the end of the turn, Parameter ",
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"[__split__]以降、ターン終了時、○〆好印象が": "[__split__] Following, at the end of the turn, ○〆Good Impression increases ",
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"授業の消費体力減少": "Reduced stamina consumption during lessons ",
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"相談のスキルカードを割引": "Discount on Consultation Skill Card ",
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"パラメータ上昇量減少": "Reduced Parameter Increase ",
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"集中減少": "Focus Reduction ",
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"[__split__]授業の消費体力を": "[__split__] Lesson Stamina Consumption ",
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"[__split__]相談選択時、相談のスキルカードを": "[__split__] When selecting Consultation, Consultation Skill Card ",
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"[__split__]割引\nPポイント": "[__split__] Discount\nP Points ",
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"[__split__]○〆スランプ": "[__split__] ○〆Slump ",
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"[__split__]SPレッスン開始時、体力が": "[__split__] When SP Lesson Starts, Stamina is ",
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"[__split__]以上の場合、": "[__split__] If Above, ",
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"[__split__]○〆パラメータ上昇量減少": "[__split__] ○〆Reduced Parameter Increase ",
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"[__split__]追い込みレッスン開始時、最大体力の": "[__split__] At Intensive Lesson Start, Max Stamina ",
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"[__split__]分回復": "[__split__] Recover by ",
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"[__split__]以降、ターン開始時、○〆集中減少": "[__split__] From This Turn On, ○〆Focus Reduction ",
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"[__split__])\n○〆消費体力追加": "[__split__] )\n○〆Additional Stamina Consumption ",
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"相談の全項目を割増": "Increase All Consultation Items ",
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"[__split__]○〆集中効果のスキルカード獲得時、体力が": "[__split__] ○〆When Acquiring Focus Effect Skill Card, Stamina is",
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"[__split__]ターン開始時最終ターンの場合、パラメータ": "[__split__] At the start of the turn, if it's the final turn, parameter ",
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"[__split__]の場合、○〆体力減少": "[__split__] In this case, ○〆stamina decreases ",
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"[__split__]以上の場合、○〆体力回復": "[__split__] If more than this, ○〆stamina recovers ",
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@@ -24,6 +24,12 @@
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"ちょっと佑芽!": "Hey, Ume!",
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"やめなさーい!": "Stop it!",
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"えええ~っ!?": "Ehhh!?",
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"見て、トンボがいるわ!\nなんだか懐かしいわね。": "Look, there's a dragonfly!\nFeels nostalgic, doesn't it?",
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"どっちがいっぱい捕まえられるか、\n勝負よ、佑芽!": "Let's see who can catch more,\nIt's a contest, Yume!",
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"よおおおっし! \n負けないよ、お姉ちゃんっ!": "Alright!\nI won't lose, sis!",
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"あっ、秋の味覚フェアなんですね! \nちょうどお腹がすいていますし。": "Ah, it's the Autumn Flavors Fair!\nI'm feeling a bit hungry, too.",
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"栗ご飯弁当と、おにぎりと……\nスイーツもいっちゃいましょうか!": "Chestnut rice bento, rice balls…\nMaybe some sweets, too!",
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"ふふふ……こんなお昼ご飯も、\nたまにはいいでしょう!": "Hehe... A lunch like this\nis nice for a change!",
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"お姉ちゃんの特製ドリンクのレシピ。\nごにょごにょごにょ……": "Big sis' special drink recipe.\nblablablablabla...",
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"このまえ、見ちゃったんです……": "I saw it the other day...",
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"ぜったいマル秘レシピ": "Absolutely secret recipe",
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@@ -21,6 +21,16 @@
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"ままならない日々は、終わらない": "These uncontrollable days never end",
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"もっと高く!": "Even higher!",
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"エリートプロデューサー": "Elite Producer",
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"[__split__]古今東西ちょちょいのちょい": "[__split__] It's a Walk in the Park ",
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"[__split__]花海 咲季を入手": "[__split__] Obtain Saki Hanami",
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"[__split__]花海 咲季の才能開花": "[__split__] Talent Blooming of Saki Hanami ",
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"【古今東西ちょちょいのちょい】花海 咲季のプロデュースで最終試験に合格": "[It's a Walk in the Park] Saki Hanami's Production Final Exam Passed",
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"【古今東西ちょちょいのちょい】花海 咲季の特訓段階を3にする": "[It's a Walk in the Park] Advance Saki Hanami’s Training Stage to 3",
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"【古今東西ちょちょいのちょい】花海 咲季のプロデュースで評価A+以上を1回獲得": "[It's a Walk in the Park] Achieve A+ Rating Once in Saki Hanami's Production",
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"【仮装狂騒曲】篠澤 広のプロデュースで評価A+以上を1回獲得": "[Costume Frenzy] Achieve A+ Rating Once in Hiro Shinozawa's Production",
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"【L.U.V】姫崎 莉波の特訓段階を3にする": "[L.U.V] Advance Rinami Himesaki's Training Stage to 3",
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"【L.U.V】姫崎 莉波のプロデュースで最終試験に合格": "[L.U.V] Pass the Final Exam in Rinami Himesaki's Production",
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"【L.U.V】姫崎 莉波のプロデュースで評価A+以上を1回獲得": "[L.U.V] Achieve A+ Rating Once in Rinami Himesaki's Production",
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"チャンピオン": "Champion",
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"マスタープロデューサー": "Master Producer",
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"一度だって負けてあげない": "I won't let you win even once",
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@@ -16,12 +16,18 @@
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"王子様の知らない一面": "A Side the Prince Doesn't Know",
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"生徒会長の激しい一面": "Intense Side of the Student Council President",
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"休日の夢ー佑芽の場合ー": "Holiday Dream -Ume's Case-",
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"#アニメイトを盛り上げ隊": "#Animate Enthusiast Squad",
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"休日の夢ー咲季の場合ー": "Holiday Dream -Saki's Case-",
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"きっと、ずっと": "Surely, Always",
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"SSDのひみつ": "The Secret of SSDs",
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"会長、準備は万端です": "President, everything is ready.",
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"すっかり秋色ですわね!": "Completely autumn-colored!",
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"たのしい買い出し": "Fun Shopping",
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"食欲の秋なんです": "It's the season of appetite!",
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"トンボをつかまえて": "Catch the dragonfly",
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"お弁当交換": "Bento Exchange",
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"店長として、アイドルとして": "As a manager, as an idol",
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"ちゃんと、見ててくれてたんだ": "You were watching me, after all",
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"つやつやでふさふさ": "Glossy and Fluffy",
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"[__split__]篠澤 広の才能開花": "[__split__] Talent Bloom of Hiro Shinosawa ",
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"[__split__]篠澤 広を入手": "[__split__] Acquired Hiro Shinosawa ",
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@@ -18,6 +18,7 @@
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"横を向いて": "Facing Sideways",
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"ピシッと": "Firmly",
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"腰に手をおいて": "Hands on Waist",
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"Idol Shooting Location 'アニメイト'": "Animate",
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"振り向きポーズで": "Turning Pose",
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"ひざを抱えて": "Hugging Knees",
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"ゆびさしポーズで": "Pointing Pose",
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@@ -20,6 +20,22 @@
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"True Endを{0}人みよう": "Let's see the True End {0} times",
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"True Endを{0}人みよう ({1}/{2})": "Let's see the True End {0} times ({1}/{2})",
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"x{0}": "x{0}",
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"最終試験をスコアB{0}以上で{1}回合格しよう": "Pass the final exam with a score of B{0} or higher {1} times.",
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"最終試験をスコアA以上で{0}回合格しよう": "Pass the final exam with a score of A or higher {0} times.",
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"最終試験をスコアA{0}以上で{1}回合格しよう": "Pass the final exam with a score of A{0} or higher {1} times.",
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"いずれかのステージに{0}回挑戦しよう": "Attempt any stage {0} times.",
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"花海 咲季のプロデュースで最終試験に{0}回合格しよう": "Pass the final exam {0} times with Saki Hanami.",
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"月村 手毬のプロデュースで最終試験に{0}回合格しよう": "Pass the final exam {0} times with Temari Tsukimura.",
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"藤田 ことねのプロデュースで最終試験に{0}回合格しよう": "Pass the final exam {0} times with Kotone Fujita.",
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"最終試験をスコアB{0}以上で{1}回合格しよう ({2}/{3})": "Pass the final exam with a score of B{0} or higher {1} times. ({2}/{3})",
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"最終試験をスコアA以上で{0}回合格しよう ({1}/{2})": "Pass the final exam with a score of A or higher {0} times. ({1}/{2})",
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"最終試験をスコアA{0}以上で{1}回合格しよう ({2}/{3})": "Pass the final exam with a score of A{0} or higher {1} times. ({2}/{3})",
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"いずれかのステージに{0}回挑戦しよう": "Attempt any stage {0} times. ({1}/{2})",
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"花海 咲季のプロデュースで最終試験に{0}回合格しよう ({1}/{2})": "Pass the final exam {0} times with Saki Hanami. ({1}/{2})",
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"月村 手毬のプロデュースで最終試験に{0}回合格しよう ({1}/{2})": "Pass the final exam {0} times with Temari Tsukimura. ({1}/{2})",
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"藤田 ことねのプロデュースで最終試験に{0}回合格しよう ({1}/{2})": "Pass the final exam {0} times with Kotone Fujita. ({1}/{2})",
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"プロデュースの相談で{0}回交換しよう": "Let's exchange {0} times in consultation in Produce!",
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"プロデュースの相談で{0}回交換しよう ({1}/{2})": "Let's exchange {0} times in consultation in Produce! ({1}/{2})",
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"難易度「マスター」の最終試験で{0}位になる": "Rank {0} in the final exam of Master difficulty",
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@@ -19,13 +19,32 @@
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"強化バー": "Enhancement Bar",
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"ぶきっちょコウモリ": "Clumsy Bat",
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"[__split__]ぶきっちょコウモリ": "[__split__]Clumsy Bat",
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"う~ら~め~し~や~": "Spooky Ooo~!",
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"う~ら~め~し~や~": "Spoo~ky Ooo~!",
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"[__split__]う~ら~め~し~や~": "[__split__]Spoo~ky Ooo~!",
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"メモリー合成チケット": "Memory Synthesis Ticket",
|
||||
"メモリー合成に使用するチケット": "A ticket used for memory synthesis",
|
||||
"強化バー(赤)": "Enhancement Bar (Red)",
|
||||
"強化バー(黄)": "Enhancement Bar (Yellow)",
|
||||
"強化ベスト": "Enhancement Vest",
|
||||
"強化ベスト(赤)": "Enhancement Vest (Red)",
|
||||
"強化ローラー": "Enhancement Roller",
|
||||
"初星トロフィー": "Hoshikage Trophy",
|
||||
"初星トロフィー交換所で使用するアイテム": "Item used at the Hoshikage Trophy Exchange",
|
||||
"虹の解放券": "Rainbow Unlock Ticket",
|
||||
"SSRサポートカードの上限解放に使用できるアイテム": "Item used to limit break SSR support cards.",
|
||||
"金の解放券": "Gold Unlock Ticket",
|
||||
"SRサポートカードの上限解放に使用できるアイテム": "Item used to limit break SR support cards.",
|
||||
"強化ボール": "Power-up Ball",
|
||||
"強化ダンベル": "Power-up Dumbbell",
|
||||
"強化ステッパー": "Power-up Stepper",
|
||||
"強化ボール(緑)": "Power-up Ball (Green)",
|
||||
"強化ステッパー(紫)": "Power-up Stepper (Purple)",
|
||||
"強化ダンベル(緑)": "Power-up Dumbbell (Green)",
|
||||
"強化ステッパー(緑)": "Power-up Stepper (Green)",
|
||||
"強化バー(緑)": "Enhanced Bar (Green)",
|
||||
"強化ローラー(緑)": "Enhanced Roller (Green)",
|
||||
"強化ベスト(緑)": "Enhanced Vest (Green)",
|
||||
"強化バー(紫)": "Enhanced Bar (Purple)",
|
||||
"強化ローラー(赤)": "Enhancement Roller (Red)",
|
||||
"強化バンド(赤)": "Enhanced Band (Red)",
|
||||
"強化バンド(黄)": "Enhanced Band (Yellow)",
|
||||
@@ -93,6 +112,10 @@
|
||||
"マスコット(非公認)": "Mascot (Unofficial)",
|
||||
"一緒にお昼寝ポプリ": "Nap Together Potpourri",
|
||||
"仲直りのきっかけ": "Reconciliation Trigger",
|
||||
"ごちそうさまでした": "Thanks for the meal",
|
||||
"アニメイト装備": "Animate Equipment",
|
||||
"小さい秋見つけた": "Found a Little Autumn",
|
||||
"[__split__]アニメイト装備": "[__split__] Animate Equipment",
|
||||
"例のSSDの秘密": "That SSD Secret",
|
||||
"信頼の証": "Symbol of Trust",
|
||||
"共に戦うタオル": "Fighting Together Towel",
|
||||
|
||||
@@ -16,6 +16,10 @@
|
||||
"[__split__]初恋の証・清夏": "[__split__]First Love Token - Sumika",
|
||||
"初恋の証・清夏": "First Love Token - Sumika",
|
||||
"[__split__]初恋の証・麻央": "[__split__]First Love Token - Mao",
|
||||
"ちょちょいのちょい": "Just a little bit",
|
||||
"Upgraded ちょちょいのちょい": "Upgraded Just a little bit",
|
||||
"ちょちょいのちょい has been removed": "Just a little bit has been removed",
|
||||
"[__split__]ちょちょいのちょい": "[__split__] Just a little bit ",
|
||||
"初恋の証・麻央": "First Love Token - Mao",
|
||||
"Upgraded これでばっちり": "Upgraded All set with this",
|
||||
"Upgraded また、明日": "Upgraded See you tomorrow",
|
||||
|
||||
@@ -17,6 +17,10 @@
|
||||
"Lyrics: TOPHAMHAT-KYO (FAKE TYPE.) Composer: FAKE TYPE. Arranger: DYES IWASAKI (FAKE TYPE.)": "Lyrics: TOPHAMHAT-KYO (FAKE TYPE.) Composer: FAKE TYPE. Arranger: DYES IWASAKI (FAKE TYPE.)",
|
||||
"Lyrics: TOPHAMHAT-KYO (FAKE TYPE.)\nComposer: FAKE TYPE.\nArranger: DYES IWASAKI (FAKE TYPE.)\n": "Lyrics: TOPHAMHAT-KYO (FAKE TYPE.)\nComposer: FAKE TYPE.\nArranger: DYES IWASAKI (FAKE TYPE.)\n",
|
||||
|
||||
"古今東西ちょちょいのちょい": "It's a Walk in the Park",
|
||||
"Lyrics: 大澤めい(Bandai Namco Studios Inc.) Composer: 大澤めい(Bandai Namco Studios Inc.) Arranger: 大澤めい(Bandai Namco Studios Inc.)": "Lyrics: Mei Osawa(Bandai Namco Studios Inc.) Composer: Mei Osawa(Bandai Namco Studios Inc.) Arranger: Mei Osawa(Bandai Namco Studios Inc.)",
|
||||
"Lyrics: 大澤めい(Bandai Namco Studios Inc.)\nComposer: 大澤めい(Bandai Namco Studios Inc.)\nArranger: 大澤めい(Bandai Namco Studios Inc.)\n": "Lyrics: Mei Osawa(Bandai Namco Studios Inc.)\nComposer: Mei Osawa(Bandai Namco Studios Inc.)\nArranger: Mei Osawa(Bandai Namco Studios Inc.)\n",
|
||||
|
||||
"Lyrics: HIROMI Composer: Giga Arranger: Giga": "Lyrics: HIROMI Composer: Giga Arranger: Giga",
|
||||
"Lyrics: HIROMI\nComposer: Giga\nArranger: Giga\n": "Lyrics: HIROMI\nComposer: Giga\nArranger: Giga\n",
|
||||
"Fighting My Way": "Fighting My Way",
|
||||
|
||||
@@ -18,9 +18,12 @@
|
||||
"アイテムを所持していません": "No Items Owned",
|
||||
"コミュタイトル8901234": "Commu Title 8901234",
|
||||
"使用確認": "Usage Confirmation",
|
||||
|
||||
"テキスト56789012345\n\n\n": "テキスト56789012345\n\n\n",
|
||||
"テキスト5678901234567\nテキスト5678901234567\n": "テキスト5678901234567\nテキスト5678901234567\n",
|
||||
"11 Turn": "11 Turn",
|
||||
"12 Turn": "12 Turn",
|
||||
"[__split__]U": "[__split__]U",
|
||||
"[__split__]V": "[__split__]V",
|
||||
"プロデューサー名9012が\nミッションNo{0}の「条件1234」を解放!": "Producer Name 9012 has unlocked Mission No.{0}'s 'Condition 1234'!",
|
||||
"プロデューサー名9012が\nミッションNo{0}をクリアしました": "Producer Name 9012 has cleared Mission No.{0}!",
|
||||
"12345678901234561234567890123456": "12345678901234561234567890123456",
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
"525600min 退屈に過ごしてるあなたへ\r\n": "To those who are bored for 525,600 min\r\n",
|
||||
"踊っちゃうような衝動を 届けにいこう!\r\n": "I'm gotta send you impulses that will make you all dance!\r\n",
|
||||
"ご挨拶はいい感じ〜\r\n": "What a nice greeting~\r\n",
|
||||
"どーなっちゃうのこの続き!? まばたき厳禁!\r\n": "What's gotta happen next!? Don't blink!\r\n",
|
||||
"待ちに待ったライブ前夜\r\n": "The night before the long-awaited concert\r\n",
|
||||
"心配ばっかよぎってさ あんま寝れなくて\r\n": "I was so worried, I didn't sleep much\r\n",
|
||||
"「……( ºΔº )川」\r\n": "「……( ºΔº )川」\r\n",
|
||||
"缶バッチずれてない?笑顔忘れてない?\r\n": "Is my tin badge crooked? Did I forget to smile?\r\n",
|
||||
"マニュアルどっち!\r\n": "Where's the manual!?\r\n",
|
||||
"あーもーどうにでもなるって、するって、\r\n": "Oh well, it's whatever, I'll do it, somehow\r\n",
|
||||
"はじめちゃえ!\r\n": "Let's begin!\r\n",
|
||||
"全世界どこにいたって\r\n": "No matter where you are in the whole world\r\n",
|
||||
"あなたのメール(メール)見たら(見たら)\r\n": "When I see (I see) your post (your post)\r\n",
|
||||
"飛んでいきます!\r\n": "I can take off!\r\n",
|
||||
"ソーラーロケット起動して\r\n": "The solar rocket launches\r\n",
|
||||
"ちょ・ちょ・ちょいのちょいで テレポート\r\n": "A teleport will make this a walk in the park\r\n",
|
||||
"待っててくださいね\r\n": "Please wait for me\r\n",
|
||||
"不安いっぱいあっても\r\n": "Even if I'm super duper worried\r\n",
|
||||
"今だけはなかったことにして 「楽しい」を歌おう\r\n": "Let's pretend that never happened and sing what's 「fun」 just for now\r\n",
|
||||
@@ -71,7 +71,7 @@
|
||||
"adv.button.fast_forward": "FAST",
|
||||
"adv.button.log": "LOG",
|
||||
"adv.button.skip": "SKIP",
|
||||
"adv.log_overlay.title": "Conversation Log",
|
||||
"adv.log_overlay.title": "Log",
|
||||
"angya.angya_point.description": "{0} Event Pts",
|
||||
"angya.angya_point.title": "Regional Tour Event Pts",
|
||||
"angya.battle_confirm.no_challenge_count": "No challenge attempts remaining",
|
||||
@@ -82,18 +82,18 @@
|
||||
"angya.battle_confirm.start.description": "Challenge with the configured unit",
|
||||
"angya.battle_confirm.start.title": "Challenge Confirmation",
|
||||
"angya.battle_confirm.unit_detail.deck_all_empty": "Not configured",
|
||||
"angya.battle_confirm.unit_detail.title": "Configuration Details",
|
||||
"angya.battle_confirm.unit_detail.title": "Details",
|
||||
"angya.fraction": "{0:N0} / {1:N0}",
|
||||
"angya.guild_detail_overlay.guild_status.button.guild_detail": "Circle",
|
||||
"angya.guild_detail_overlay.tab.guild_rank_list": "Circle Ranking",
|
||||
"angya.guild_detail_overlay.tab.guild_rank_list.empty": "No ranking information available",
|
||||
"angya.guild_detail_overlay.tab.member_ranking_list": "Member Ranking",
|
||||
"angya.guild_detail_overlay.tab.member_ranking_list.empty": "No ranking information available",
|
||||
"angya.guild_detail_overlay.tab.member_ranking_list.title": "[{0} Loop] {1}",
|
||||
"angya.guild_detail_overlay.tab.member_ranking_list.title": "[{0} Round] {1}",
|
||||
"angya.guild_detail_overlay.tab.mvp_member_list": "Active Members",
|
||||
"angya.guild_detail_overlay.tab.mvp_member_list.button.deck": "Configuration Details",
|
||||
"angya.guild_detail_overlay.tab.mvp_member_list.button.deck": "Details",
|
||||
"angya.guild_detail_overlay.tab.mvp_member_list.empty": "No MVP information available",
|
||||
"angya.guild_detail_overlay.tab.mvp_member_list.loop_count_label": "Loops",
|
||||
"angya.guild_detail_overlay.tab.mvp_member_list.loop_count_label": "Rounds",
|
||||
"angya.no_organized_confirm_sheet.alert": "※If no memory is configured,\ndefault memory will be applied automatically",
|
||||
"angya.no_organized_confirm_sheet.description": "Some stages do not have memory configured.\nDo you still want to proceed?",
|
||||
"angya.no_organized_confirm_sheet.execute": "Proceed",
|
||||
@@ -117,7 +117,7 @@
|
||||
"angya.preparation.start": "Start Challenge",
|
||||
"angya.rank.empty": "-",
|
||||
"angya.receive_clear_stage_reward_overlay.description": "Rewards will be received automatically",
|
||||
"angya.receive_clear_stage_reward_overlay.loop_count_label": "Loops",
|
||||
"angya.receive_clear_stage_reward_overlay.loop_count_label": "Rounds",
|
||||
"angya.receive_clear_stage_reward_overlay.title": "Stage Clear Rewards Received",
|
||||
"angya.receive_guild_rank_reward_overlay.description": "Rewards will be received automatically",
|
||||
"angya.receive_guild_rank_reward_overlay.title": "Rank Reward Received",
|
||||
@@ -125,8 +125,8 @@
|
||||
"angya.rehearsal.already_cleared.title": "Confirmation",
|
||||
"angya.restart.expired.description": "The event has ended,\nand ongoing challenge data has been discarded",
|
||||
"angya.restart.expired.title": "Confirmation",
|
||||
"angya.result.deck.button": "Configuration Details",
|
||||
"angya.result.header_text.challenge_reward": "Challenge Rewards Earned",
|
||||
"angya.result.deck.button": "Details",
|
||||
"angya.result.header_text.challenge_reward": "Challenge Rewards\nEarned",
|
||||
"angya.result.header_text.clear_reward": "Stage Clear Rewards",
|
||||
"angya.result.log_button": "Check Log",
|
||||
"angya.result.mvp.player": "Active Producer",
|
||||
@@ -135,10 +135,10 @@
|
||||
"angya.result.score_remain": "Remaining",
|
||||
"angya.reward.tab.clear_stage_list": "Stage Clear",
|
||||
"angya.reward.tab.clear_stage_list.cell.count_range": "{0:N0} ~ {1:N0}",
|
||||
"angya.reward.tab.clear_stage_list.cell.count_range_label": "Loops",
|
||||
"angya.reward.tab.clear_stage_list.cell.count_range_last_label": "After Loops",
|
||||
"angya.reward.tab.clear_stage_list.cell.current_count": "Current Loop Count",
|
||||
"angya.reward.tab.clear_stage_list.count_label": "Loops",
|
||||
"angya.reward.tab.clear_stage_list.cell.count_range_label": " Rounds",
|
||||
"angya.reward.tab.clear_stage_list.cell.count_range_last_label": " After Rounds",
|
||||
"angya.reward.tab.clear_stage_list.cell.current_count": "Current Round",
|
||||
"angya.reward.tab.clear_stage_list.count_label": " Round",
|
||||
"angya.reward.tab.clear_stage_list.header": "Stage Clear Rewards",
|
||||
"angya.reward.tab.guild_rank_list": "Circle Ranking",
|
||||
"angya.reward.tab.guild_rank_list.cell.count_range": "{0:N0} ~ {1:N0}",
|
||||
@@ -172,8 +172,8 @@
|
||||
"angya.top.button.how_to_play": "How to",
|
||||
"angya.top.button.reward_list": "Reward",
|
||||
"angya.top.button.story": "Story",
|
||||
"angya.top.button.story.unread_story_number": "{0} Eps Unlocked",
|
||||
"angya.top.count_label": "Loop",
|
||||
"angya.top.button.story.unread_story_number": "{0} unread",
|
||||
"angya.top.count_label": " Round",
|
||||
"angya.top.guild_status.button.guild_detail": "Circle Info",
|
||||
"angya.top.guild_status.point_title_label": "Earned Pt",
|
||||
"angya.top.guild_status.rank_label": "Rank",
|
||||
@@ -1755,7 +1755,7 @@
|
||||
"item.transition.idol_detail": "Idol\nDetails",
|
||||
"item.transition.idol_list": "Idol\nList",
|
||||
"item.transition.jewel_gasha": "Jewel\nGacha",
|
||||
"item.transition.memory": "Go to Memory\nList",
|
||||
"item.transition.memory": "Go to\nMemory List",
|
||||
"item.transition.produce_boost": "To Produce",
|
||||
"item.transition.produce_live": "Go to Live Photography",
|
||||
"item.transition.story_event": "To Event",
|
||||
@@ -4414,7 +4414,7 @@
|
||||
"story_event.result.expired.title": "Event Ended",
|
||||
"story_event.result.get_score": "Acquired Event Pts",
|
||||
"story_event.result.get_score_header": "Event Pts",
|
||||
"story_event.result.repeat_reward": "Loop Reward",
|
||||
"story_event.result.repeat_reward": "Round Reward",
|
||||
"story_event.result.score_reward_list_header": "Event Reward Progress",
|
||||
"story_event.reward": "Event Pts Rewards",
|
||||
"story_event.reward.next": "Next Reward",
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
[message text=There were just too many things that\ncaught my attention! name=Saki clip=\{"_startTime":6.0789955234,"_duration":2.5049988556,"_clipIn":0.0,"_easeInDuration":0.0,"_easeOutDuration":0.0,"_blendInDuration":-1.0,"_blendOutDuration":-1.0,"_mixInEaseType":1,"_mixInCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_mixOutEaseType":1,"_mixOutCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_timeScale":1.0\}]
|
||||
[voice voice=sud_vo_adv_cidol-hski-3-006_02_hski-002 actorId=hski channel=1 clip=\{"_startTime":6.1659955234,"_duration":2.205,"_clipIn":0.0,"_easeInDuration":0.0,"_easeOutDuration":0.0,"_blendInDuration":-1.0,"_blendOutDuration":-1.0,"_mixInEaseType":1,"_mixInCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_mixOutEaseType":1,"_mixOutCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_timeScale":1.0\}]
|
||||
[actormotion id=hski motion=mot_all_chr_cmmn_glad-a-001_in transition=0.7 clip=\{"_startTime":11.5333333333,"_duration":2.1666668415,"_clipIn":0.0,"_easeInDuration":0.0,"_easeOutDuration":0.0,"_blendInDuration":-1.0,"_blendOutDuration":-1.0,"_mixInEaseType":1,"_mixInCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_mixOutEaseType":1,"_mixOutCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_timeScale":1.0\}]
|
||||
[message text=I also got a souvenir for Yume, so I’m\nlooking forward to enjoying it back at\nthe dorm! name=Saki clip=\{"_startTime":8.7576609313,"_duration":5.4205494765,"_clipIn":0.0,"_easeInDuration":0.0,"_easeOutDuration":0.0,"_blendInDuration":-1.0,"_blendOutDuration":-1.0,"_mixInEaseType":1,"_mixInCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_mixOutEaseType":1,"_mixOutCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_timeScale":1.0\}]
|
||||
[message text=I also got a souvenir for Ume, so I’m\nlooking forward to enjoying it back at\nthe dorm! name=Saki clip=\{"_startTime":8.7576609313,"_duration":5.4205494765,"_clipIn":0.0,"_easeInDuration":0.0,"_easeOutDuration":0.0,"_blendInDuration":-1.0,"_blendOutDuration":-1.0,"_mixInEaseType":1,"_mixInCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_mixOutEaseType":1,"_mixOutCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_timeScale":1.0\}]
|
||||
[voice voice=sud_vo_adv_cidol-hski-3-006_02_hski-003 actorId=hski channel=1 clip=\{"_startTime":8.8576609313,"_duration":5.138,"_clipIn":0.0,"_easeInDuration":0.0,"_easeOutDuration":0.0,"_blendInDuration":-1.0,"_blendOutDuration":-1.0,"_mixInEaseType":1,"_mixInCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_mixOutEaseType":1,"_mixOutCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_timeScale":1.0\}]
|
||||
[actormotion id=hski motion=mot_all_chr_cmmn_talk-002_in transition=0.8 clip=\{"_startTime":14.3982108814,"_duration":1.8666667938,"_clipIn":0.0,"_easeInDuration":0.0,"_easeOutDuration":0.0,"_blendInDuration":-1.0,"_blendOutDuration":-1.0,"_mixInEaseType":1,"_mixInCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_mixOutEaseType":1,"_mixOutCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_timeScale":1.0\}]
|
||||
[actorfacialmotion id=hski motion=mot_all_chr_cmmn_facial-all-normal1-egao1_in clip=\{"_startTime":14.3982108814,"_duration":0.0333333351,"_clipIn":0.0,"_easeInDuration":0.0,"_easeOutDuration":0.0,"_blendInDuration":-1.0,"_blendOutDuration":-1.0,"_mixInEaseType":1,"_mixInCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_mixOutEaseType":1,"_mixOutCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_timeScale":1.0\}]
|
||||
|
||||
Reference in New Issue
Block a user