Update: UI TL

This commit is contained in:
Mocca
2024-11-01 12:11:14 +07:00
parent 9750769095
commit 892ce4542c
14 changed files with 206 additions and 20 deletions

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@@ -24,6 +24,34 @@
"AP回復アイテム": "AP Recovery Item",
"Activity History": "Activity",
"CP効果": "CP Effect",
"合成中": "Synthesizing",
"未読\n": "Unread\n",
"地方行脚": "Regional Tour",
"位": "Rank",
"獲得Pt": "Points Earned",
"サークル情報": "Circle Info",
"周目": "Round",
"ストーリーイベント無料解放期間": "Free Story Event Unlock Period",
"まで": "until",
"獲得Pt報酬": "Points Earned Rewards",
"ステージクリア報酬": "Stage Clear Rewards",
"サークルランキング報酬": "Circle Ranking Rewards",
"ステージクリア": "Stage Clear",
"現在の周数": "Current Round",
"周目以降": "Subsequent Rounds",
"地方行脚メダル": "Regional Tour Medal",
"アイドルアリーナ": "Idol Arena",
"きらぼしステージ": "Kira-Boshi Stage",
"アニホール": "Ani Hall",
"リズムレイン": "Rhythm Rain",
"アイドル指定": "Idol Specified",
"挑戦報酬": "Challenge Rewards",
"※スコアにより報酬量変化": "※Reward amount changes based on score",
"ステージ\nクリア報酬": "Stage\nClear Rewards",
"ステージへ": "To Stage",
"プランコインガシャなど": "Plan Coin Gacha and more",
"マニー交換所など": "Money Exchange and more",
"地方行脚イベント": "Regional Tour Event",
"Consume センスコイン\nto draw センスガシャ毎月1日 5時00分更新?": "Consume Sense Coins to\nDraw Sense Gacha (Updated on the 1st of each month at 5:00 AM)?",
"Consume ロジックコイン\nto draw ロジックガシャ毎月1日 5時00分更新?": "Consume Logic Coins to\nDraw Logic Gacha (Updated on the 1st of each month at 5:00 AM)?",
"Da.が<color=#0A84F8>999</color>上昇した!": "Da. increased by <color=#0A84F8>999</color>!",
@@ -605,7 +633,7 @@
"リワード名": "Reward Name",
"リーダー": "Leader",
"リーダーからのメッセージに\nスタンプでリアクションします": "React to messages from the leader with stamps",
"ループ報酬": "Loop Rewards",
"ループ報酬": "Round Rewards",
"レアリティ": "Rarity",
"レアリティ別提供割合": "Rarity Provision Rates",
"レギュラー": "Regular",

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@@ -4,6 +4,72 @@
"/ 確率大": "/ High ",
"/ 確率小": "/ Low ",
"/確率大": "/High ",
"[__split__]ターン開始時、○〆好調状態の場合、パラメータ": "[__split__] If at the start of the turn in high spirits, parameter ",
"[__split__]ターン開始時、○〆元気が": "[__split__] If at the start of the turn, energy ",
"[__split__]ターン開始時、○〆好調状態の場合、○〆元気": "[__split__] If at the start of the turn in high spirits, energy ",
"[__split__]スキルカード使用後、○〆やる気が": "[__split__] After using a skill card, motivation ",
"[__split__]ターン開始時、○〆やる気が": "[__split__] If at the start of the turn, motivation ",
"[__split__]ターン終了時、○〆好印象が": "[__split__] At the end of the turn, good impression ",
"[__split__]ターン開始時、最終ターンの場合、○〆元気の": "[__split__] If at the start of the final turn, energy of ",
"[__split__]ターン開始時、体力が": "[__split__] If at the start of the turn, stamina ",
"[__split__]ターン開始時、最終ターンの場合、パラメータ": "[__split__] If at the start of the final turn, parameter ",
"[__split__]ターン終了時、○〆好調が": "[__split__] At the end of the turn, high spirits ",
"[__split__]○〆アクティブスキルカード使用時、体力が": "[__split__] When using an active skill card, stamina ",
"[__split__]ターン開始時、○〆好調状態の場合、○〆集中": "[__split__] If at the start of the turn in high spirits, focus ",
"[__split__]ターン開始時、○〆集中が": "[__split__] If at the start of the turn, focus ",
"[__split__]○〆集中が増加後、体力が": "[__split__] After focus increases, stamina ",
"[__split__]ターン終了時、○〆元気が": "[__split__] At the end of the turn, energy ",
"[__split__]ターン終了時、体力が": "[__split__] At the end of the turn, stamina ",
"[__split__]追い込みレッスン終了時、ボーカルが": "[__split__] After intensive lesson, vocal ",
"[__split__]ボーカルSPレッスン終了時、ボーカルが": "[__split__] After vocal SP lesson, vocal ",
"[__split__]追い込みレッスン終了時、ビジュアルが": "[__split__] After intensive lesson, visual ",
"[__split__]追い込みレッスン終了時、ダンスが": "[__split__] After intensive lesson, dance ",
"[__split__]ダンスレッスン終了時、体力が": "[__split__] After dance lesson, stamina ",
"[__split__]ボーカルレッスン終了時、体力が": "[__split__] After vocal lesson, stamina ",
"[__split__]ビジュアルレッスン終了時、体力が": "[__split__] After visual lesson, stamina ",
"[__split__]ビジュアルSPレッスン終了時、ビジュアルが": "[__split__] After visual SP lesson, visual ",
"[__split__]スキルカード強化時、ボーカルが": "[__split__] When enhancing skill card, vocal ",
"[__split__]ダンスSPレッスン終了時、ダンスが": "[__split__] After dance SP lesson, dance ",
"[__split__]○〆好調効果のスキルカード獲得時、ダンスが": "[__split__] When acquiring a skill card with high spirits effect, dance ",
"[__split__]○〆やる気効果のスキルカード獲得時、ビジュアルが": "[__split__] ○〆Visual increases when a Motivation Effect skill card is acquired ",
"[__split__]○〆好印象効果のスキルカード獲得時、ボーカルが": "[__split__] ○〆Vocal increases when a Good Impression Effect skill card is acquired ",
"[__split__]ターン開始時、○〆好印象が": "[__split__] At the start of the turn, ○〆Good Impression increases ",
"[__split__]○〆好印象効果のスキルカード獲得時、ビジュアルが": "[__split__] ○〆Visual increases when a Good Impression Effect skill card is acquired ",
"[__split__]ターン開始時、○〆好調状態の場合、○〆スキルカード使用数追加": "[__split__] At the start of the turn, if in Good Condition, additional ○〆skill card usage ",
"[__split__]スキルカード使用時、○〆集中が": "[__split__] When using a skill card, ○〆Focus increases ",
"[__split__]ターン開始時、残り": "[__split__] At the start of the turn, remaining ",
"[__split__]ターン開始時、○〆消費体力減少状態の場合、○〆絶好調": "[__split__] At the start of the turn, if in a reduced stamina consumption state, ○〆Excellent Condition ",
"[__split__]スキルカード使用後、○〆好印象が": "[__split__] After using a skill card, ○〆Good Impression increases ",
"[__split__]ターンごとに、○〆好調状態の場合、○〆好調の": "[__split__] Each turn, if in Good Condition, ○〆Good Condition ",
"[__split__]分○〆集中増加\n○〆集中": "[__split__] Minute(s) ○〆Focus Increase\n○〆Focus ",
"[__split__]○〆メンタルスキルカード使用後、○〆やる気が": "[__split__] After using a Mental Skill Card, ○〆Motivation increases ",
"[__split__]○〆アクティブスキルカード使用後、○〆やる気が": "[__split__] After using an Active Skill Card, ○〆Motivation increases ",
"[__split__]ターンごとに、○〆好印象が": "[__split__] Each turn, ○〆Good Impression increases ",
"[__split__]相談選択時、相談の全項目を": "[__split__] When selecting consultation, all consultation items are ",
"[__split__]割引": "[__split__] Discount ",
"[__split__]活動支給選択時、ボーカルが": "[__split__] When selecting Activity Allocation, Vocal increases ",
"[__split__]○〆元気効果のスキルカード獲得時、ビジュアルが": "[__split__] ○〆Visual increases when an Energy Effect skill card is acquired ",
"[__split__]以降の": "[__split__] Following ",
"[__split__]の間、ターン終了時、パラメータ": "[__split__] During, at the end of the turn, Parameter ",
"[__split__]以降、ターン終了時、○〆好印象が": "[__split__] Following, at the end of the turn, ○〆Good Impression increases ",
"授業の消費体力減少": "Reduced stamina consumption during lessons ",
"相談のスキルカードを割引": "Discount on Consultation Skill Card ",
"パラメータ上昇量減少": "Reduced Parameter Increase ",
"集中減少": "Focus Reduction ",
"[__split__]授業の消費体力を": "[__split__] Lesson Stamina Consumption ",
"[__split__]相談選択時、相談のスキルカードを": "[__split__] When selecting Consultation, Consultation Skill Card ",
"[__split__]割引\nPポイント": "[__split__] Discount\nP Points ",
"[__split__]○〆スランプ": "[__split__] ○〆Slump ",
"[__split__]SPレッスン開始時、体力が": "[__split__] When SP Lesson Starts, Stamina is ",
"[__split__]以上の場合、": "[__split__] If Above, ",
"[__split__]○〆パラメータ上昇量減少": "[__split__] ○〆Reduced Parameter Increase ",
"[__split__]追い込みレッスン開始時、最大体力の": "[__split__] At Intensive Lesson Start, Max Stamina ",
"[__split__]分回復": "[__split__] Recover by ",
"[__split__]以降、ターン開始時、○〆集中減少": "[__split__] From This Turn On, ○〆Focus Reduction ",
"[__split__]\n○〆消費体力追加": "[__split__] )\n○〆Additional Stamina Consumption ",
"相談の全項目を割増": "Increase All Consultation Items ",
"[__split__]○〆集中効果のスキルカード獲得時、体力が": "[__split__] ○〆When Acquiring Focus Effect Skill Card, Stamina is",
"[__split__]ターン開始時最終ターンの場合、パラメータ": "[__split__] At the start of the turn, if it's the final turn, parameter ",
"[__split__]の場合、○〆体力減少": "[__split__] In this case, ○〆stamina decreases ",
"[__split__]以上の場合、○〆体力回復": "[__split__] If more than this, ○〆stamina recovers ",

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@@ -24,6 +24,12 @@
"ちょっと佑芽!": "Hey, Ume!",
"やめなさーい!": "Stop it!",
"えええ~っ!?": "Ehhh!?",
"見て、トンボがいるわ!\nなんだか懐かしいわね。": "Look, there's a dragonfly!\nFeels nostalgic, doesn't it?",
"どっちがいっぱい捕まえられるか、\n勝負よ、佑芽": "Let's see who can catch more,\nIt's a contest, Yume!",
"よおおおっし! \n負けないよ、お姉ちゃんっ": "Alright!\nI won't lose, sis!",
"あっ、秋の味覚フェアなんですね! \nちょうどお腹がすいていますし。": "Ah, it's the Autumn Flavors Fair!\nI'm feeling a bit hungry, too.",
"栗ご飯弁当と、おにぎりと……\nスイーツもいっちゃいましょうか": "Chestnut rice bento, rice balls…\nMaybe some sweets, too!",
"ふふふ……こんなお昼ご飯も、\nたまにはいいでしょう": "Hehe... A lunch like this\nis nice for a change!",
"お姉ちゃんの特製ドリンクのレシピ。\nごにょごにょごにょ……": "Big sis' special drink recipe.\nblablablablabla...",
"このまえ、見ちゃったんです……": "I saw it the other day...",
"ぜったいマル秘レシピ": "Absolutely secret recipe",

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@@ -21,6 +21,16 @@
"ままならない日々は、終わらない": "These uncontrollable days never end",
"もっと高く!": "Even higher!",
"エリートプロデューサー": "Elite Producer",
"[__split__]古今東西ちょちょいのちょい": "[__split__] It's a Walk in the Park ",
"[__split__]花海 咲季を入手": "[__split__] Obtain Saki Hanami",
"[__split__]花海 咲季の才能開花": "[__split__] Talent Blooming of Saki Hanami ",
"【古今東西ちょちょいのちょい】花海 咲季のプロデュースで最終試験に合格": "[It's a Walk in the Park] Saki Hanami's Production Final Exam Passed",
"【古今東西ちょちょいのちょい】花海 咲季の特訓段階を3にする": "[It's a Walk in the Park] Advance Saki Hanamis Training Stage to 3",
"【古今東西ちょちょいのちょい】花海 咲季のプロデュースで評価A+以上を1回獲得": "[It's a Walk in the Park] Achieve A+ Rating Once in Saki Hanami's Production",
"【仮装狂騒曲】篠澤 広のプロデュースで評価A+以上を1回獲得": "[Costume Frenzy] Achieve A+ Rating Once in Hiro Shinozawa's Production",
"【L.U.V】姫崎 莉波の特訓段階を3にする": "[L.U.V] Advance Rinami Himesaki's Training Stage to 3",
"【L.U.V】姫崎 莉波のプロデュースで最終試験に合格": "[L.U.V] Pass the Final Exam in Rinami Himesaki's Production",
"【L.U.V】姫崎 莉波のプロデュースで評価A+以上を1回獲得": "[L.U.V] Achieve A+ Rating Once in Rinami Himesaki's Production",
"チャンピオン": "Champion",
"マスタープロデューサー": "Master Producer",
"一度だって負けてあげない": "I won't let you win even once",

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@@ -16,12 +16,18 @@
"王子様の知らない一面": "A Side the Prince Doesn't Know",
"生徒会長の激しい一面": "Intense Side of the Student Council President",
"休日の夢ー佑芽の場合ー": "Holiday Dream -Ume's Case-",
"#アニメイトを盛り上げ隊": "#Animate Enthusiast Squad",
"休日の夢ー咲季の場合ー": "Holiday Dream -Saki's Case-",
"きっと、ずっと": "Surely, Always",
"SSDのひみつ": "The Secret of SSDs",
"会長、準備は万端です": "President, everything is ready.",
"すっかり秋色ですわね!": "Completely autumn-colored!",
"たのしい買い出し": "Fun Shopping",
"食欲の秋なんです": "It's the season of appetite!",
"トンボをつかまえて": "Catch the dragonfly",
"お弁当交換": "Bento Exchange",
"店長として、アイドルとして": "As a manager, as an idol",
"ちゃんと、見ててくれてたんだ": "You were watching me, after all",
"つやつやでふさふさ": "Glossy and Fluffy",
"[__split__]篠澤 広の才能開花": "[__split__] Talent Bloom of Hiro Shinosawa ",
"[__split__]篠澤 広を入手": "[__split__] Acquired Hiro Shinosawa ",

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@@ -18,6 +18,7 @@
"横を向いて": "Facing Sideways",
"ピシッと": "Firmly",
"腰に手をおいて": "Hands on Waist",
"Idol Shooting Location 'アニメイト'": "Animate",
"振り向きポーズで": "Turning Pose",
"ひざを抱えて": "Hugging Knees",
"ゆびさしポーズで": "Pointing Pose",

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@@ -20,6 +20,22 @@
"True Endを{0}人みよう": "Let's see the True End {0} times",
"True Endを{0}人みよう ({1}/{2})": "Let's see the True End {0} times ({1}/{2})",
"x{0}": "x{0}",
"最終試験をスコアB{0}以上で{1}回合格しよう": "Pass the final exam with a score of B{0} or higher {1} times.",
"最終試験をスコアA以上で{0}回合格しよう": "Pass the final exam with a score of A or higher {0} times.",
"最終試験をスコアA{0}以上で{1}回合格しよう": "Pass the final exam with a score of A{0} or higher {1} times.",
"いずれかのステージに{0}回挑戦しよう": "Attempt any stage {0} times.",
"花海 咲季のプロデュースで最終試験に{0}回合格しよう": "Pass the final exam {0} times with Saki Hanami.",
"月村 手毬のプロデュースで最終試験に{0}回合格しよう": "Pass the final exam {0} times with Temari Tsukimura.",
"藤田 ことねのプロデュースで最終試験に{0}回合格しよう": "Pass the final exam {0} times with Kotone Fujita.",
"最終試験をスコアB{0}以上で{1}回合格しよう ({2}/{3})": "Pass the final exam with a score of B{0} or higher {1} times. ({2}/{3})",
"最終試験をスコアA以上で{0}回合格しよう ({1}/{2})": "Pass the final exam with a score of A or higher {0} times. ({1}/{2})",
"最終試験をスコアA{0}以上で{1}回合格しよう ({2}/{3})": "Pass the final exam with a score of A{0} or higher {1} times. ({2}/{3})",
"いずれかのステージに{0}回挑戦しよう": "Attempt any stage {0} times. ({1}/{2})",
"花海 咲季のプロデュースで最終試験に{0}回合格しよう ({1}/{2})": "Pass the final exam {0} times with Saki Hanami. ({1}/{2})",
"月村 手毬のプロデュースで最終試験に{0}回合格しよう ({1}/{2})": "Pass the final exam {0} times with Temari Tsukimura. ({1}/{2})",
"藤田 ことねのプロデュースで最終試験に{0}回合格しよう ({1}/{2})": "Pass the final exam {0} times with Kotone Fujita. ({1}/{2})",
"プロデュースの相談で{0}回交換しよう": "Let's exchange {0} times in consultation in Produce!",
"プロデュースの相談で{0}回交換しよう ({1}/{2})": "Let's exchange {0} times in consultation in Produce! ({1}/{2})",
"難易度「マスター」の最終試験で{0}位になる": "Rank {0} in the final exam of Master difficulty",

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@@ -19,13 +19,32 @@
"強化バー": "Enhancement Bar",
"ぶきっちょコウモリ": "Clumsy Bat",
"[__split__]ぶきっちょコウモリ": "[__split__]Clumsy Bat",
"う~ら~め~し~や~": "Spooky Ooo~!",
"う~ら~め~し~や~": "Spooky Ooo~!",
"[__split__]う~ら~め~し~や~": "[__split__]Spooky Ooo~!",
"メモリー合成チケット": "Memory Synthesis Ticket",
"メモリー合成に使用するチケット": "A ticket used for memory synthesis",
"強化バー(赤)": "Enhancement Bar (Red)",
"強化バー(黄)": "Enhancement Bar (Yellow)",
"強化ベスト": "Enhancement Vest",
"強化ベスト(赤)": "Enhancement Vest (Red)",
"強化ローラー": "Enhancement Roller",
"初星トロフィー": "Hoshikage Trophy",
"初星トロフィー交換所で使用するアイテム": "Item used at the Hoshikage Trophy Exchange",
"虹の解放券": "Rainbow Unlock Ticket",
"SSRサポートカードの上限解放に使用できるアイテム": "Item used to limit break SSR support cards.",
"金の解放券": "Gold Unlock Ticket",
"SRサポートカードの上限解放に使用できるアイテム": "Item used to limit break SR support cards.",
"強化ボール": "Power-up Ball",
"強化ダンベル": "Power-up Dumbbell",
"強化ステッパー": "Power-up Stepper",
"強化ボール(緑)": "Power-up Ball (Green)",
"強化ステッパー(紫)": "Power-up Stepper (Purple)",
"強化ダンベル(緑)": "Power-up Dumbbell (Green)",
"強化ステッパー(緑)": "Power-up Stepper (Green)",
"強化バー(緑)": "Enhanced Bar (Green)",
"強化ローラー(緑)": "Enhanced Roller (Green)",
"強化ベスト(緑)": "Enhanced Vest (Green)",
"強化バー(紫)": "Enhanced Bar (Purple)",
"強化ローラー(赤)": "Enhancement Roller (Red)",
"強化バンド(赤)": "Enhanced Band (Red)",
"強化バンド(黄)": "Enhanced Band (Yellow)",
@@ -93,6 +112,10 @@
"マスコット(非公認)": "Mascot (Unofficial)",
"一緒にお昼寝ポプリ": "Nap Together Potpourri",
"仲直りのきっかけ": "Reconciliation Trigger",
"ごちそうさまでした": "Thanks for the meal",
"アニメイト装備": "Animate Equipment",
"小さい秋見つけた": "Found a Little Autumn",
"[__split__]アニメイト装備": "[__split__] Animate Equipment",
"例のSSDの秘密": "That SSD Secret",
"信頼の証": "Symbol of Trust",
"共に戦うタオル": "Fighting Together Towel",

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@@ -16,6 +16,10 @@
"[__split__]初恋の証・清夏": "[__split__]First Love Token - Sumika",
"初恋の証・清夏": "First Love Token - Sumika",
"[__split__]初恋の証・麻央": "[__split__]First Love Token - Mao",
"ちょちょいのちょい": "Just a little bit",
"Upgraded ちょちょいのちょい": "Upgraded Just a little bit",
"ちょちょいのちょい has been removed": "Just a little bit has been removed",
"[__split__]ちょちょいのちょい": "[__split__] Just a little bit ",
"初恋の証・麻央": "First Love Token - Mao",
"Upgraded これでばっちり": "Upgraded All set with this",
"Upgraded また、明日": "Upgraded See you tomorrow",

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@@ -17,6 +17,10 @@
"Lyrics: TOPHAMHAT-KYO (FAKE TYPE.) Composer: FAKE TYPE. Arranger: DYES IWASAKI (FAKE TYPE.)": "Lyrics: TOPHAMHAT-KYO (FAKE TYPE.) Composer: FAKE TYPE. Arranger: DYES IWASAKI (FAKE TYPE.)",
"Lyrics: TOPHAMHAT-KYO (FAKE TYPE.)\nComposer: FAKE TYPE.\nArranger: DYES IWASAKI (FAKE TYPE.)\n": "Lyrics: TOPHAMHAT-KYO (FAKE TYPE.)\nComposer: FAKE TYPE.\nArranger: DYES IWASAKI (FAKE TYPE.)\n",
"古今東西ちょちょいのちょい": "It's a Walk in the Park",
"Lyrics: 大澤めいBandai Namco Studios Inc. Composer: 大澤めいBandai Namco Studios Inc. Arranger: 大澤めいBandai Namco Studios Inc.": "Lyrics: Mei OsawaBandai Namco Studios Inc. Composer: Mei OsawaBandai Namco Studios Inc. Arranger: Mei OsawaBandai Namco Studios Inc.",
"Lyrics: 大澤めいBandai Namco Studios Inc.\nComposer: 大澤めいBandai Namco Studios Inc.\nArranger: 大澤めいBandai Namco Studios Inc.\n": "Lyrics: Mei OsawaBandai Namco Studios Inc.\nComposer: Mei OsawaBandai Namco Studios Inc.\nArranger: Mei OsawaBandai Namco Studios Inc.\n",
"Lyrics: HIROMI Composer: Giga Arranger: Giga": "Lyrics: HIROMI Composer: Giga Arranger: Giga",
"Lyrics: HIROMI\nComposer: Giga\nArranger: Giga\n": "Lyrics: HIROMI\nComposer: Giga\nArranger: Giga\n",
"Fighting My Way": "Fighting My Way",

View File

@@ -18,9 +18,12 @@
"アイテムを所持していません": "No Items Owned",
"コミュタイトル8901234": "Commu Title 8901234",
"使用確認": "Usage Confirmation",
"テキスト56789012345\n\n\n": "テキスト56789012345\n\n\n",
"テキスト5678901234567\nテキスト\n": "テキスト5678901234567\nテキスト\n",
"11 Turn": "11 Turn",
"12 Turn": "12 Turn",
"[__split__]U": "[__split__]U",
"[__split__]V": "[__split__]V",
"プロデューサー名9012が\nミッションNo{0}の「条件1234」を解放!": "Producer Name 9012 has unlocked Mission No.{0}'s 'Condition 1234'!",
"プロデューサー名9012が\nミッションNo{0}をクリアしました": "Producer Name 9012 has cleared Mission No.{0}!",
"": "12345678901234561234567890123456",

View File

@@ -0,0 +1,19 @@
"525600min 退屈に過ごしてるあなたへ\r\n": "To those who are bored for 525,600 min\r\n",
"踊っちゃうような衝動を 届けにいこう!\r\n": "I'm gotta send you impulses that will make you all dance!\r\n",
"ご挨拶はいい感じ〜\r\n": "What a nice greeting~\r\n",
"どーなっちゃうのこの続き!? まばたき厳禁!\r\n": "What's gotta happen next!? Don't blink!\r\n",
"待ちに待ったライブ前夜\r\n": "The night before the long-awaited concert\r\n",
"心配ばっかよぎってさ あんま寝れなくて\r\n": "I was so worried, I didn't sleep much\r\n",
"「……( ºΔº )川」\r\n": "「……( ºΔº )川」\r\n",
"缶バッチずれてない?笑顔忘れてない?\r\n": "Is my tin badge crooked? Did I forget to smile?\r\n",
"マニュアルどっち!\r\n": "Where's the manual!?\r\n",
"あーもーどうにでもなるって、するって、\r\n": "Oh well, it's whatever, I'll do it, somehow\r\n",
"はじめちゃえ!\r\n": "Let's begin!\r\n",
"全世界どこにいたって\r\n": "No matter where you are in the whole world\r\n",
"あなたのメール(メール)見たら(見たら)\r\n": "When I see (I see) your post (your post)\r\n",
"飛んでいきます!\r\n": "I can take off!\r\n",
"ソーラーロケット起動して\r\n": "The solar rocket launches\r\n",
"ちょ・ちょ・ちょいのちょいで テレポート\r\n": "A teleport will make this a walk in the park\r\n",
"待っててくださいね\r\n": "Please wait for me\r\n",
"不安いっぱいあっても\r\n": "Even if I'm super duper worried\r\n",
"今だけはなかったことにして 「楽しい」を歌おう\r\n": "Let's pretend that never happened and sing what's 「fun」 just for now\r\n",

View File

@@ -71,7 +71,7 @@
"adv.button.fast_forward": "FAST",
"adv.button.log": "LOG",
"adv.button.skip": "SKIP",
"adv.log_overlay.title": "Conversation Log",
"adv.log_overlay.title": "Log",
"angya.angya_point.description": "{0} Event Pts",
"angya.angya_point.title": "Regional Tour Event Pts",
"angya.battle_confirm.no_challenge_count": "No challenge attempts remaining",
@@ -82,18 +82,18 @@
"angya.battle_confirm.start.description": "Challenge with the configured unit",
"angya.battle_confirm.start.title": "Challenge Confirmation",
"angya.battle_confirm.unit_detail.deck_all_empty": "Not configured",
"angya.battle_confirm.unit_detail.title": "Configuration Details",
"angya.battle_confirm.unit_detail.title": "Details",
"angya.fraction": "{0:N0} / {1:N0}",
"angya.guild_detail_overlay.guild_status.button.guild_detail": "Circle",
"angya.guild_detail_overlay.tab.guild_rank_list": "Circle Ranking",
"angya.guild_detail_overlay.tab.guild_rank_list.empty": "No ranking information available",
"angya.guild_detail_overlay.tab.member_ranking_list": "Member Ranking",
"angya.guild_detail_overlay.tab.member_ranking_list.empty": "No ranking information available",
"angya.guild_detail_overlay.tab.member_ranking_list.title": "[{0} Loop] {1}",
"angya.guild_detail_overlay.tab.member_ranking_list.title": "[{0} Round] {1}",
"angya.guild_detail_overlay.tab.mvp_member_list": "Active Members",
"angya.guild_detail_overlay.tab.mvp_member_list.button.deck": "Configuration Details",
"angya.guild_detail_overlay.tab.mvp_member_list.button.deck": "Details",
"angya.guild_detail_overlay.tab.mvp_member_list.empty": "No MVP information available",
"angya.guild_detail_overlay.tab.mvp_member_list.loop_count_label": "Loops",
"angya.guild_detail_overlay.tab.mvp_member_list.loop_count_label": "Rounds",
"angya.no_organized_confirm_sheet.alert": "※If no memory is configured,\ndefault memory will be applied automatically",
"angya.no_organized_confirm_sheet.description": "Some stages do not have memory configured.\nDo you still want to proceed?",
"angya.no_organized_confirm_sheet.execute": "Proceed",
@@ -117,7 +117,7 @@
"angya.preparation.start": "Start Challenge",
"angya.rank.empty": "-",
"angya.receive_clear_stage_reward_overlay.description": "Rewards will be received automatically",
"angya.receive_clear_stage_reward_overlay.loop_count_label": "Loops",
"angya.receive_clear_stage_reward_overlay.loop_count_label": "Rounds",
"angya.receive_clear_stage_reward_overlay.title": "Stage Clear Rewards Received",
"angya.receive_guild_rank_reward_overlay.description": "Rewards will be received automatically",
"angya.receive_guild_rank_reward_overlay.title": "Rank Reward Received",
@@ -125,8 +125,8 @@
"angya.rehearsal.already_cleared.title": "Confirmation",
"angya.restart.expired.description": "The event has ended,\nand ongoing challenge data has been discarded",
"angya.restart.expired.title": "Confirmation",
"angya.result.deck.button": "Configuration Details",
"angya.result.header_text.challenge_reward": "Challenge Rewards Earned",
"angya.result.deck.button": "Details",
"angya.result.header_text.challenge_reward": "Challenge Rewards\nEarned",
"angya.result.header_text.clear_reward": "Stage Clear Rewards",
"angya.result.log_button": "Check Log",
"angya.result.mvp.player": "Active Producer",
@@ -135,10 +135,10 @@
"angya.result.score_remain": "Remaining",
"angya.reward.tab.clear_stage_list": "Stage Clear",
"angya.reward.tab.clear_stage_list.cell.count_range": "{0:N0} ~ {1:N0}",
"angya.reward.tab.clear_stage_list.cell.count_range_label": "Loops",
"angya.reward.tab.clear_stage_list.cell.count_range_last_label": "After Loops",
"angya.reward.tab.clear_stage_list.cell.current_count": "Current Loop Count",
"angya.reward.tab.clear_stage_list.count_label": "Loops",
"angya.reward.tab.clear_stage_list.cell.count_range_label": " Rounds",
"angya.reward.tab.clear_stage_list.cell.count_range_last_label": " After Rounds",
"angya.reward.tab.clear_stage_list.cell.current_count": "Current Round",
"angya.reward.tab.clear_stage_list.count_label": " Round",
"angya.reward.tab.clear_stage_list.header": "Stage Clear Rewards",
"angya.reward.tab.guild_rank_list": "Circle Ranking",
"angya.reward.tab.guild_rank_list.cell.count_range": "{0:N0} ~ {1:N0}",
@@ -172,8 +172,8 @@
"angya.top.button.how_to_play": "How to",
"angya.top.button.reward_list": "Reward",
"angya.top.button.story": "Story",
"angya.top.button.story.unread_story_number": "{0} Eps Unlocked",
"angya.top.count_label": "Loop",
"angya.top.button.story.unread_story_number": "{0} unread",
"angya.top.count_label": " Round",
"angya.top.guild_status.button.guild_detail": "Circle Info",
"angya.top.guild_status.point_title_label": "Earned Pt",
"angya.top.guild_status.rank_label": "Rank",
@@ -1755,7 +1755,7 @@
"item.transition.idol_detail": "Idol\nDetails",
"item.transition.idol_list": "Idol\nList",
"item.transition.jewel_gasha": "Jewel\nGacha",
"item.transition.memory": "Go to Memory\nList",
"item.transition.memory": "Go to\nMemory List",
"item.transition.produce_boost": "To Produce",
"item.transition.produce_live": "Go to Live Photography",
"item.transition.story_event": "To Event",
@@ -4414,7 +4414,7 @@
"story_event.result.expired.title": "Event Ended",
"story_event.result.get_score": "Acquired Event Pts",
"story_event.result.get_score_header": "Event Pts",
"story_event.result.repeat_reward": "Loop Reward",
"story_event.result.repeat_reward": "Round Reward",
"story_event.result.score_reward_list_header": "Event Reward Progress",
"story_event.reward": "Event Pts Rewards",
"story_event.reward.next": "Next Reward",

View File

@@ -17,7 +17,7 @@
[message text=There were just too many things that\ncaught my attention! name=Saki clip=\{"_startTime":6.0789955234,"_duration":2.5049988556,"_clipIn":0.0,"_easeInDuration":0.0,"_easeOutDuration":0.0,"_blendInDuration":-1.0,"_blendOutDuration":-1.0,"_mixInEaseType":1,"_mixInCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_mixOutEaseType":1,"_mixOutCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_timeScale":1.0\}]
[voice voice=sud_vo_adv_cidol-hski-3-006_02_hski-002 actorId=hski channel=1 clip=\{"_startTime":6.1659955234,"_duration":2.205,"_clipIn":0.0,"_easeInDuration":0.0,"_easeOutDuration":0.0,"_blendInDuration":-1.0,"_blendOutDuration":-1.0,"_mixInEaseType":1,"_mixInCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_mixOutEaseType":1,"_mixOutCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_timeScale":1.0\}]
[actormotion id=hski motion=mot_all_chr_cmmn_glad-a-001_in transition=0.7 clip=\{"_startTime":11.5333333333,"_duration":2.1666668415,"_clipIn":0.0,"_easeInDuration":0.0,"_easeOutDuration":0.0,"_blendInDuration":-1.0,"_blendOutDuration":-1.0,"_mixInEaseType":1,"_mixInCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_mixOutEaseType":1,"_mixOutCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_timeScale":1.0\}]
[message text=I also got a souvenir for Yume, so Im\nlooking forward to enjoying it back at\nthe dorm! name=Saki clip=\{"_startTime":8.7576609313,"_duration":5.4205494765,"_clipIn":0.0,"_easeInDuration":0.0,"_easeOutDuration":0.0,"_blendInDuration":-1.0,"_blendOutDuration":-1.0,"_mixInEaseType":1,"_mixInCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_mixOutEaseType":1,"_mixOutCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_timeScale":1.0\}]
[message text=I also got a souvenir for Ume, so Im\nlooking forward to enjoying it back at\nthe dorm! name=Saki clip=\{"_startTime":8.7576609313,"_duration":5.4205494765,"_clipIn":0.0,"_easeInDuration":0.0,"_easeOutDuration":0.0,"_blendInDuration":-1.0,"_blendOutDuration":-1.0,"_mixInEaseType":1,"_mixInCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_mixOutEaseType":1,"_mixOutCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_timeScale":1.0\}]
[voice voice=sud_vo_adv_cidol-hski-3-006_02_hski-003 actorId=hski channel=1 clip=\{"_startTime":8.8576609313,"_duration":5.138,"_clipIn":0.0,"_easeInDuration":0.0,"_easeOutDuration":0.0,"_blendInDuration":-1.0,"_blendOutDuration":-1.0,"_mixInEaseType":1,"_mixInCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_mixOutEaseType":1,"_mixOutCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_timeScale":1.0\}]
[actormotion id=hski motion=mot_all_chr_cmmn_talk-002_in transition=0.8 clip=\{"_startTime":14.3982108814,"_duration":1.8666667938,"_clipIn":0.0,"_easeInDuration":0.0,"_easeOutDuration":0.0,"_blendInDuration":-1.0,"_blendOutDuration":-1.0,"_mixInEaseType":1,"_mixInCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_mixOutEaseType":1,"_mixOutCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_timeScale":1.0\}]
[actorfacialmotion id=hski motion=mot_all_chr_cmmn_facial-all-normal1-egao1_in clip=\{"_startTime":14.3982108814,"_duration":0.0333333351,"_clipIn":0.0,"_easeInDuration":0.0,"_easeOutDuration":0.0,"_blendInDuration":-1.0,"_blendOutDuration":-1.0,"_mixInEaseType":1,"_mixInCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_mixOutEaseType":1,"_mixOutCurve":\{"serializedVersion":"2","m_Curve":[],"m_PreInfinity":2,"m_PostInfinity":2,"m_RotationOrder":4\},"_timeScale":1.0\}]