mirror of
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Update: UI strings
This commit is contained in:
@@ -51,6 +51,7 @@
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"レポート\n": "Report\n",
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"獲得済み": "Get",
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"ガシャへ": "To Gacha",
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"イベントコミュ": "Event Commu",
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"評価": "Evaluation",
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"タグ": "Tags",
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@@ -191,7 +192,6 @@
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"獲得数報酬": "Rewards",
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"獲得する": "Acquire",
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"獲得可能な報酬を\nすべて獲得しました": "All available rewards\nhave been acquired",
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"プロローグ": "Prologue",
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"報酬一覧": "Reward List",
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"アチーブメント\nランクアップまで": "Until Achievement\nRank Up",
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"報酬受取": "Receive",
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@@ -204,13 +204,10 @@
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"アイドルへの道で獲得した\n の数によってアチーブメントが\nランクアップします": "Achievements rank up\nbased on the number of \nobtained on the Idol Path",
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"バッチ獲得条件": "Badge Conditions",
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"3位以上でクリア": "Clear with rank 3 or higher",
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"「アイドルへの道」花海咲季": "「Idol Path」 Saki Hanami",
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"「アイドルへの道」月村手毬": "「Idol Path」 Temari Tsukimura",
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"「アイドルへの道」藤田ことね": "「Idol Path」 Kotone Fujita",
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"ステージクリアで獲得できる": "Get by clearing stages",
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"を一定数貯めることで": "by accumulating a certain number",
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"報酬を獲得できます": "Rewards can be acquired",
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"※挑戦回数は消費しません / レートptは獲得できません": "*Challenge attempts will not be consumed / Rate points cannot be acquired",
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"※挑戦回数は消費しません / レートptは獲得できません": "*Challenge attempts will not be consumed\nRate points cannot be acquired",
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"リハーサル開始\n": "Rehearsal\n",
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"中止する": "Cancel",
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"挑戦中": "Challenge",
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@@ -219,14 +216,33 @@
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"(<nobr>3回</nobr>)\n(試験・ステージ内2回)": "(<nobr>3 times</nobr>)\n(2 times within trial/stage)",
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"STAGE11 クリア編成確認": "STAGE11 Clear Formation Confirmation",
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"詳細確認": "Details",
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"リハーサルを開始する": "Start Rehearsal",
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"True Endボーナスは含まれていません": "True End bonus is not included",
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"True Endボーナスは含まれていません": "True End bonus is not included",
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"かちこちストレッチ": "Rigid stretch",
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"ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+10%": "10% increase in SP Lesson occurrence rate for Vocal, Dance, and Visual",
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"後輩思いの先輩!": "Senior who cares for juniors!",
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"放っておけないクラスメイト①5": "Classmate who can't be left alone ①5",
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"特訓段階/才能開花段階最大時の情報です": "Information at the special training stage / maximum talent flowering stage",
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"[キミとセミブルー]有村麻央のピース": "[Kimi to Semi Blue] Mao Arimura's Piece",
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"あと1日": "1 Day Left",
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"アザッシー": "Azasshi",
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"イベントガシャで使用するアイテム": "Items used in event gacha",
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"イベントコインボーナス": "Event Coin Bonus",
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"プロデュースなど": "Produce, etc.",
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"ボーナス対象アイドル": "Bonus Target Idols",
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"ボーナス対象サポートカード": "Bonus Target Support Cards",
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"ボーナス対象プロデュースアイドル": "Bonus Target Produce Idols",
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"初星学園課題60達成で解放": "Unlocked upon Completing Hatsuboshi Academy Task 60",
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"対象のサポートカードを所持しているとイベントボーナスがつき、イベントコインの獲得数が増えます。\nまた解放段階が上がるほどボーナスの値が大きくなります。": "Possessing target support cards will grant event bonuses and increase the number of event coins earned.\nThe higher the release stage, the greater the bonus value.",
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"対象のプロデュースアイドルをプロデュースするとイベントボーナスがつき、イベントPtの獲得数が増えます。": "Producing target idols will grant event bonuses and increase the number of event points earned.",
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"対象のプロデュースアイドルをプロデュースするとイベントボーナスがつき、イベントPtの獲得数が増えます。\nまた才能開花段階が上がるほどボーナスの値が大きくなります。": "Producing target idols will grant event bonuses and increase the number of event points earned.\nThe higher the talent bloom stage, the greater the bonus value.",
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"現在": "Current",
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"第": "Ch",
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"第1話を読了で解放": "Unlock by completing Chapter 1",
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"箱目": "Box",
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"AP不足": "Insufficient AP",
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"AP全回復": "Full AP Recovery",
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@@ -792,6 +792,9 @@
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"【clumsy trick】姫崎 莉波のプロデュースで最終試験に合格": "【clumsy trick】Pass the final exam with Rinami Himesaki's production",
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"【clumsy trick】姫崎 莉波の特訓段階を3にする": "【clumsy trick】Set Rinami Himesaki's training stage to 3",
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"【clumsy trick】姫崎 莉波のプロデュースで評価A+以上を1回獲得": "【clumsy trick】Achieve evaluation of A+ or higher once with Rinami Himesaki's production",
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"「アイドルへの道」花海咲季": "「Idol Path」 Saki Hanami",
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"「アイドルへの道」月村手毬": "「Idol Path」 Temari Tsukimura",
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"「アイドルへの道」藤田ことね": "「Idol Path」 Kotone Fujita",
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"3年生の実力": "Skill of a 3rd-year student",
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"Pポイント+50": "P-Points +50",
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@@ -7,12 +7,17 @@
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"1章": "Ch.1",
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"2章": "Ch.2",
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"3章": "Ch.3",
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"プロローグ": "Prologue",
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"定期公演『初』": "Regular performance 『Hajime』",
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"追い込みレッスン開始!": "Push Lesson Start!",
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"最終試験前日": "The day before final exam",
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"中間試験前日": "The day before the midterm exam",
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"真夏のサマーライブ・フェス": "Midsummer Summer Live FES",
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"1年1組のアイドルたち": "Idols of 1-1",
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"プロデュース開始!": "Start of Production!",
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"花海咲季始動!": "Saki Hanami in Action!",
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"もっと夢へ近づくために": "To Get Closer to the Dream",
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@@ -549,7 +554,11 @@
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"食堂メニューの考え方": "Thinking About Cafeteria Menu",
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"「ア」じゃなくて「エ」!": "Not [A], but [E]!",
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"咲季オススメマット": "Saki's recommended mat",
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"もうっ! 冷たいよ!": "Geez! So cold!",
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"Fighting My Way '24夏": "Fighting My Way '24 Summer",
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"Luna say maybe '24夏": "Luna say maybe '24 Summer",
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"世界一可愛い私 '24夏": "Sekaiichi Kawaii '24 Summer",
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"白線 '24夏": "Hakusen '24 Summer",
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"Pアイドルボイス": "P Idol Voice",
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"お仕事大成功": "Work great success",
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@@ -303,6 +303,39 @@
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"5日目のミッションを全てクリア": "Complete All Day 5 Missions",
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"APを250消費しよう": "Use 250 AP",
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"月村 手毬でプロデュース評価を合計25,000獲得しよう": "Gain a Total of 25,000 Produce Points with Temari Tsukimura",
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"コインガシャを700回引こう": "Draw the coin gacha 700 times",
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"活動費で合計1,000,000のマニーを受け取ろう": "Receive a total of 1,000,000 money from activity fees",
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"マニー交換所で300回交換しよう": "Exchange items at the money exchange 300 times",
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"お仕事を合計1,500時間しよう": "Work a total of 1,500 hours",
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"合計ファン数を1,500,000人にしよう": "Reach a total of 1,500,000 fans",
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"※所持上限に達しているアイテムはプレゼントに送られました": "※ Items that have reached the possession limit have been sent to gifts",
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"17 hours 25 mins left": "17 hours 25 mins left",
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"サークルでアイテムを40回寄付しよう": "Donate items 40 times in the circle",
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"プロデュースアイドルを55回特訓しよう": "Train produce idols 55 times",
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"プロデュースアイドルを5回才能開花しよう": "Bloom the talents of produce idols 5 times",
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"サポートカードを600回強化しよう": "Enhance support cards 600 times",
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"サポートカードを70回上限解放しよう": "Unlock the limit of support cards 70 times",
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"最終試験に100回合格しよう": "Pass the final exam 100 times",
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"評価A以上のメモリーを20回獲得しよう": "Earn A rank or higher memories 20 times",
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"コンテストで100回勝利しよう": "Win 100 contests",
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"マニー交換所で275回交換しよう": "Exchange items at the money exchange 275 times",
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"お仕事を合計1,200時間しよう": "Work a total of 1,200 hours",
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"コンテストで80回勝利しよう": "Win 80 contests",
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"マスターノート ×1": "Master Note ×1",
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"マニー ×1,000": "Money ×1,000",
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"サポート強化Pt ×500": "Support Strengthening Points ×500",
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"ベテランノート ×10": "Veteran Note ×10",
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"センスノート(ボーカル) ×5": "Sense Note (Vocal) ×5",
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"センスノート(ダンス) ×5": "Sense Note (Dance) ×5",
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"センスノート(ビジュアル) ×5": "Sense Note (Visual) ×5",
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"ロジックノート(ボーカル) ×5": "Logic Note (Vocal) ×5",
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"ロジックノート(ダンス) ×5": "Logic Note (Dance) ×5",
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"ロジックノート(ビジュアル) ×5": "Logic Note (Visual) ×5",
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"再挑戦チケット ×1": "Retry Ticket ×1",
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"1日ログインしよう": "Log in for 1 day",
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"イベントガシャを20回引こう": "Draw the event gacha 20 times",
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"プロデュース評価を合計25,000獲得しよう": "Earn a total of 25,000 produce points",
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"SPレッスンを2回クリアしよう": "Clear SP lessons 2 times",
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"ジュエル×1,000": "Jewel ×1,000",
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"ジュエル×1,0000\nジュエル×1,0000": "Jewel ×10,000\nJewel ×10,000",
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@@ -1,6 +1,5 @@
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{
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"\n○〆固定元気": "\n○〆Fixed Energy",
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"レッスン中に体力が減少した時、○〆好印象": "When stamina decreases during lessons, ○〆 Good impression",
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"2ターンごとに、○〆元気<nobr>+5</nobr>\n(レッスン内2回)": "Every 2 turns, Energy<nobr>+5</nobr>\n(2 times per lesson)",
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"2ターンごとに、○〆元気<nobr>+5</nobr>\n(レッスン内3回)": "Every 2 turns, Energy<nobr>+5</nobr>\n(3 times per lesson)",
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"SPレッスン終了時、体力消費3\nスキルカードを選択して<color=#8581FF>強化</color>": "At the end of SP lesson, stamina consumption 3, select a skill card to <color=#8581FF>enhance</color>",
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@@ -26,6 +25,7 @@
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"【ダンスレッスン・ダンスターンのみ】○〆アクティブスキルカード使用時、体力回復": "[Dance Lesson・Dance Turns Only] ○〆Stamina Recovery when using Active Skill Card",
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"【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆スキルカード使用数追加<nobr>+1</nobr>\n(レッスン内1回)": "[Dance lesson & Dance turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
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"【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆パラメータ上昇量増加<nobr>50%</nobr>(<nobr>1ターン</nobr>)\n(レッスン内3回)": "[Dance lesson & Dance turn only] At the start of the turn, Parameter increase by 50%<nobr>(1 turn)</nobr>\n(3 times per lesson)",
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"【ダンスレッスン・ダンスターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気": "【Dance Lesson・Dance Turn Only】At the start of the turn, draw a skill card\n○〆Fixed Energy",
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"【ビジュアルレッスン・ビジュアルターンのみ】○〆アクティブスキルカード使用時、体力回復<nobr>2</nobr>\n(レッスン内3回)": "[Visual lesson & Visual turn only] When using an active skill card, Stamina recovery <nobr>2</nobr>\n(3 times per lesson)",
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"【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆スキルカード使用数追加<nobr>+1</nobr>\n(レッスン内1回)": "[Visual lesson & Visual turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
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"【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆パラメータ上昇量増加<nobr>50%</nobr>(<nobr>1ターン</nobr>)\n(レッスン内3回)": "[Visual lesson & Visual turn only] At the start of the turn, Parameter increase by 50%<nobr>(1 turn)</nobr>\n(3 times per lesson)",
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@@ -84,6 +84,7 @@
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"ビジュアルレッスン終了時体力が50%以上の場合、ビジュアル上昇+13": "If stamina is 50% or more at the end of Visual lesson, Visual increase +13",
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"ボーカルSPレッスン終了時ボーカルが400以上の場合、ランダムなスキルカードを<color=#8581FF>強化</color>": "If vocal is 400 or more at the end of Vocal SP lesson, randomly enhance a skill card<color=#8581FF>",
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"ボーカルレッスン終了時体力が50%以上の場合、ボーカル上昇+13": "If stamina is 50% or more at the end of Vocal lesson, Vocal increase +13",
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"レッスン中に体力が減少した時、○〆好印象": "When stamina decreases during lessons, ○〆 Good impression",
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"レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add options for skill card rewards",
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"レッスン開始時、○〆集中<nobr>+3</nobr>\n(レッスン内1回)": "At the start of the lesson, Focus +3\n(once per lesson)",
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"レッスン開始時、○〆集中<nobr>+4</nobr>\n(レッスン内1回)": "At the start of the lesson, Focus +4\n(once per lesson)",
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@@ -91,6 +91,8 @@
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"転がり続ける元気の源+": "Rolling Source of Energy+",
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"勝ちへのこだわり": "Commitment to winning",
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"勝ちへのこだわり+": "Commitment to winning+",
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"負けず嫌いの勲章": "Medal of Competitiveness",
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"とうちょーのきろく": "Record of a party",
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"願いを叶えるお守り": "Wish-fulfilling Charm",
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"願いを叶えるお守り+": "Wish-fulfilling Charm+"
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}
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@@ -1,5 +1,7 @@
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{
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"\n<nobr><color=#8581FF>試験中1回</color> </nobr>": "\n<nobr><color=#8581FF>Once during the exam</color> </nobr>",
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"\n○〆やる気が3以上の場合、○〆やる気": "\n○〆If Motivation is 3 or higher, ○〆Motivation",
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"\n○〆やる気が6以上の場合、○〆やる気": "\n○〆If Motivation is 6 or higher, ○〆Motivation",
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"\n○〆元気の": "\n○〆Energy",
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"\n○〆好調<nobr>2ターン</nobr>\n<nobr><color=#8581FF>試験中1回</color> </nobr>": "\n○〆 in Good Shape <nobr>for 2 turns</nobr>\n<nobr><color=#8581FF>Once during the exam</color> </nobr>",
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"\n○〆好調<nobr>2ターン</nobr>\n○〆消費体力減少<nobr>2ターン</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "\n○〆Good Shape<nobr>2 turns</nobr>\n○〆Reduced stamina consumption<nobr>2 turns</nobr>\n<nobr><color=#8581FF>Once per lesson</color> </nobr><nobr><color=#8581FF>No dupe</color></nobr>",
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@@ -21,6 +23,7 @@
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"\n(試験内3回)": "\n(3 times during the exam)",
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"3ターン目以降の場合、使用可\nパラメータ+3\n○〆消費体力減少<nobr>2ターン</nobr>\n次のターン、手札をすべて○〆レッスン中強化\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "Usable from turn 3 onwards\nParam +3\n○〆Reduced stamina consumption<nobr>2 turns</nobr>\nNext turn, enhance all cards in hand during lesson\n<nobr><color=#8581FF>Once per lesson</color> </nobr><nobr><color=#8581FF>No dupe</color></nobr>",
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"<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "<nobr><color=#8581FF>Once per lesson</color></nobr>",
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"※ボーナス対象のアイドルとプロデュースアイドルはボーナス効果\n が高い方が優先されます。": "※ The idol with the higher bonus effect will be prioritized between the bonus target idol and the produce idol.",
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"○〆やる気<nobr>+3</nobr>\n○〆やる気が6以上の場合、○〆好印象<nobr>+4</nobr>": "○〆Motivation<nobr>+3</nobr>\nIf ○〆Motivation is 6 or higher, ○〆Good Impression<nobr>+4</nobr>",
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"○〆やる気<nobr>+3</nobr>\n以降、○〆メンタルスキルカード使用時、○〆やる気<nobr>+1</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "○〆Motivation<nobr>+3</nobr>\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation<nobr>+1</nobr>\n<nobr><color=#8581FF>Once per lesson</color></nobr><nobr><color=#8581FF>No dupe</color></nobr>",
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"○〆やる気<nobr>+4</nobr>\n○〆やる気が6以上の場合、○〆好印象<nobr>+5</nobr>": "○〆Motivation<nobr>+4</nobr>\nIf ○〆Motivation is 6 or higher, ○〆Good Impression<nobr>+5</nobr>",
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@@ -31,12 +34,13 @@
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"○〆やる気消費3\n○〆好印象<nobr>+5</nobr>\n○〆スキルカード使用数追加<nobr>+1</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "○〆Consume 3 Motivation\n○〆Good Impression<nobr>+5</nobr>\n○〆Skill card usage <nobr>+1</nobr>\n<nobr><color=#8581FF>Once per lesson</color></nobr><nobr><color=#8581FF>No dupe</color></nobr>",
|
||||
"○〆やる気消費3\n○〆好印象<nobr>+7</nobr>\n○〆スキルカード使用数追加<nobr>+1</nobr>\nスキルカードを引く\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "○〆Consume 3 Motivation\n○〆Good Impression<nobr>+7</nobr>\n○〆Skill card usage <nobr>+1</nobr>\nDraw a skill card\n<nobr><color=#8581FF>Once per lesson</nobr><nobr><color=#8581FF>No dupe</color></nobr>",
|
||||
"○〆やる気消費3\n○〆好印象の<nobr>90%</nobr>分パラメータ上昇\n○〆スキルカード使用数追加<nobr>+1</nobr>\n<nobr><color=#8581FF>重複不可</color></nobr>": "○〆Consume 3 Motivation\nIncrease Param by ○〆Good Impression <nobr>90%</nobr>\n○〆Skill card usage <nobr>+1</nobr>\n<nobr><color=#8581FF>No dupe</color></nobr>",
|
||||
"○〆アクティブスキルカード使用後○〆やる気が12以上の場合、○〆やる気の": "○〆After using Active Skill Card, if ○〆Motivation is 12 or higher, ○〆Motivation of",
|
||||
"○〆スキルカード使用数追加<nobr>+1</nobr>\nスキルカードを<nobr>2枚</nobr>引く\n○〆消費体力減少<nobr>1ターン</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "○〆Skill card usage <nobr>+1</nobr>\nDraw <nobr>2 cards</nobr>\n○〆Reduce stamina consumption <nobr>1 turn</nobr>\n<nobr><color=#8581FF>Once per lesson</color></nobr><nobr><color=#8581FF>No dupe</color></nobr>",
|
||||
"○〆スキルカード使用数追加<nobr>+1</nobr>\nスキルカードを引く\n手札をすべて○〆レッスン中強化\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "○〆Skill card usage <nobr>+1</nobr>\nDraw a skill card\nEnhance all cards in hand ○〆during lesson\n<nobr><color=#8581FF>Once per lesson</nobr><nobr><color=#8581FF>No dupe</color></nobr>",
|
||||
"○〆スキルカード使用数追加<nobr>+1</nobr>\n手札をすべて○〆レッスン中強化\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "○〆Skill card usage <nobr>+1</nobr>\nEnhance all cards in hand ○〆during lesson\n<nobr><color=#8581FF>Once per lesson</color></nobr><nobr><color=#8581FF>No dupe</color></nobr>",
|
||||
"○〆スキルカード使用数追加<nobr>+1</nobr>\n次のターン、スキルカードを<nobr>2枚</nobr>引く\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "○〆Skill card usage <nobr>+1</nobr>\nDraw <nobr>2 skill cards</nobr> next turn\n<nobr><color=#8581FF>Once per lesson</nobr><nobr><color=#8581FF>No dupe</color></nobr>",
|
||||
"○〆スキルカード使用数追加<nobr>+1</nobr>\n次のターン、スキルカードを引く\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "○〆Skill card usage <nobr>+1</nobr>\nDraw a skill card next turn\n<nobr><color=#8581FF>Once per lesson</color></nobr><nobr><color=#8581FF>No dupe</color></nobr>",
|
||||
"○〆体力消耗1\n○〆元气+3\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +3\n○〆Skill card usage \nOnce per lesson, No dupe",
|
||||
"○〆体力消耗1\n○〆元气+3\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +3\n○〆Skill card usage \nOnce per lesson, No dupe",
|
||||
"○〆体力消耗1\n○〆元气+8\n○〆体力消耗减少1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Reduce stamina consumption by 1\nOnce per lesson, No dupe",
|
||||
"○〆体力消耗1\n○〆元气+8\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Skill card usage \nOnce per lesson, No dupe",
|
||||
"○〆体力消耗1\n○〆元气+9\n○〆消耗体力减少2\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +9\n○〆Reduce stamina consumption by 2\nOnce per lesson, No dupe",
|
||||
@@ -72,6 +76,7 @@
|
||||
"○〆体力消費1\n○〆元気+9\n○〆消費体力削減": "○〆Stamina consumption 1\n○〆Energy +9\n○〆Reduced stamina consumption",
|
||||
"○〆体力消費1\n○〆好印象": "○〆 Stamina consumption 1\n○〆 Good impression",
|
||||
"○〆体力消費2\n○〆元気を0にして、減少前の○〆元気の": "○〆Stamina consumption 2\n○〆Energy 0, and the ○〆Energy before reduction",
|
||||
"○〆体力消費3\n○〆やる気": "○〆Stamina Cost 3\n○〆Motivation",
|
||||
"○〆体力消費3\n○〆元気": "○〆Stamina consumption 3\n○〆Energy",
|
||||
"○〆体力消費3\n○〆元気+11\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +11\n○〆Energy",
|
||||
"○〆体力消費3\n○〆元気+9\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +9\n○〆Energy",
|
||||
@@ -303,6 +308,7 @@
|
||||
"○〆集中消耗3\n数值+6\n○〆好调2回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 3 Focus\nParam +6\n○〆Good Shape for 2 turns\n○〆Skill card usage \nNo dupe",
|
||||
"「○〆好印象」や「○〆やる気」を活用して育成するプラン": "Plans utilizing '○〆Good Impression' or '○〆Motivation' for development",
|
||||
"「○〆好調」や「○〆集中」を活用して育成するプラン": "Plans utilizing '○〆Good Shape' or '○〆Concentration' for development",
|
||||
"【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆やる気の": "[Dance Lesson / Dance Turn Only] At Turn Start, ○〆Motivation of",
|
||||
"このサポートカードのイベントによるパラメータ上昇を50%増加": "Increase parameter boost from this Support Card's events by 50%",
|
||||
"エアロビクス": "Aerobics",
|
||||
"スキルカードが選択されてません": "Skill card not selected",
|
||||
@@ -326,6 +332,8 @@
|
||||
"ターン終了時、好印象1ごとにスコアを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, increase score by 1 for each favorable impression. At the start of the turn, decrease favorable impression by 1",
|
||||
"ターン追加": "Additional Turn",
|
||||
"ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "At the start of the turn, if ○〆 in Good Shape, add ○〆 skill card usage",
|
||||
"ターン開始時○〆集中が3以上の場合、○〆元気": "At the start of the turn, if focus is 3 or more, gain energy",
|
||||
"ダンスSPレッスン発生率+15%": "Dance SP Lesson Occurrence Rate +15%",
|
||||
"ダンスSPレッスン終了時、ダンス上昇+9": "When Dance SP lesson ends, Dance +9",
|
||||
"ダンスが少し足りないみたいですね\n<color=#1A85ED>ダンス</color>レッスンがおすすめです": "It seems like your dance is a bit lacking\n<color=#1A85ED>Dance</color> lessons are recommended",
|
||||
"ダンスレッスン開始時、25%の確率で○〆元気": "At the start of Dance lesson, 25% chance of ○〆 Energy",
|
||||
@@ -350,6 +358,7 @@
|
||||
"パラメータ+13\n○〆集中が6以上の場合、パラメータ<nobr>+15</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Param +13\nIf Focus is 6 or higher, Param +15\n<nobr><color=#8581FF>Once per lesson</color></nobr>",
|
||||
"パラメータ+14": "Param +14",
|
||||
"パラメータ+14\n○〆集中<nobr>+5</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "Param +14\n○〆Focus +5\n<nobr><color=#8581FF>Once per lesson</color></nobr><nobr><color=#8581FF>No dupe</color></nobr>",
|
||||
"パラメータ+14(3回)\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "Parameter +14 (3 times)\n<nobr><color=#8581FF>Once during lesson</color></nobr><nobr><color=#8581FF>Non-stackable</color></nobr>",
|
||||
"パラメータ+15\n○〆やる気<nobr>+4</nobr>": "Param +15\n○〆Motivation +4",
|
||||
"パラメータ+15\n○〆集中<nobr>+5</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "Param +15\n○〆Focus +5\n<nobr><color=#8581FF>Once per lesson</color></nobr><nobr><color=#8581FF>No dupe</color></nobr>",
|
||||
"パラメータ+15\n○〆集中が3以上の場合、パラメータ": "Parameters +15\nIf ○〆 Focus is 3 or more, Parameters",
|
||||
@@ -397,6 +406,7 @@
|
||||
"パラメータ+9\n○〆好調状態の場合、○〆集中<nobr>+4</nobr>": "Param +9\nIf in Good Shape, ○〆Focus +4",
|
||||
"パラメータ+9\n○〆集中<nobr>+3</nobr>": "Param +9\n○〆Focus +3",
|
||||
"パラメータ+9(2回)\n○〆集中が6以上の場合、パラメータ<nobr>+9</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "Param +9 (2 times)\nIf Focus is 6 or higher, Param +9\n<nobr><color=#8581FF>Once per lesson</nobr><nobr><color=#8581FF>No dupe</color></nobr>",
|
||||
"パラメータ+9(3回)\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "Parameter +9 (3 times)\n<nobr><color=#8581FF>Once during lesson</color></nobr><nobr><color=#8581FF>Non-stackable</color></nobr>",
|
||||
"パラメータ<nobr>+17</nobr>(○〆集中効果を<nobr>1.5倍</nobr>適用)\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Param<nobr>+17</nobr> (○〆Focus Effect <nobr>1.5x</nobr> Applied)\n<nobr><color=#8581FF>Once per lesson</color></nobr>",
|
||||
"パラメータ<nobr>+17</nobr>(○〆集中効果を<nobr>2倍</nobr>適用)\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "Param +17 (Apply 2 times Focus effect)\n<nobr><color=#8581FF>Once per lesson</color></nobr><nobr><color=#8581FF>No dupe</color></nobr>",
|
||||
"パラメータ<nobr>+23</nobr>(○〆集中効果を<nobr>2倍</nobr>適用)\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Param +23 (Apply 2 times Focus effect)\n<nobr><color=#8581FF>Once per lesson</color></nobr>",
|
||||
@@ -454,6 +464,7 @@
|
||||
"分スコア上昇\n○〆消費体力増加<nobr>2ターン</nobr>\n<nobr><color=#8581FF>試験中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "Score increase\n○〆Consumes energy increase<nobr>2 turns</nobr>\n<nobr><color=#8581FF>Once during exam</color> </nobr><nobr><color=#8581FF>Cannot overlap</color></nobr>",
|
||||
"分パラメータ上昇": "Parameter increase",
|
||||
"分パラメータ上昇\n○〆やる気": "Increase Param by amount\n○〆Motivation",
|
||||
"分パラメータ上昇\n○〆体力消費": "Parameter Increase\n○〆Stamina Cost",
|
||||
"分パラメータ上昇\n○〆消費体力増加<nobr>2ターン</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Parameter increase\n○〆Consumes energy increase<nobr>2 turns</nobr>\n<nobr><color=#8581FF>Once during lesson</color> </nobr>",
|
||||
"分パラメータ上昇\n○〆消費体力増加<nobr>2ターン</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "Increase Param by amount\n○〆Increased stamina consumption<nobr>2 turns</nobr>\n<nobr><color=#8581FF>Once per lesson</color> </nobr><nobr><color=#8581FF>No dupe</color></nobr>",
|
||||
"効果内容と発動条件を確認して\nしっかり対策しましょう!": "Check the effect details and activation conditions\nand make sure to prepare accordingly!",
|
||||
@@ -471,50 +482,28 @@
|
||||
"消費体力増加": "Increased Stamina Consumption",
|
||||
"消費体力減少": "Decreased Stamina Consumption",
|
||||
"熱血指導\nプロデュースで体力を合計10,000消費": "Passionate guidance\nConsume a total of 10,000 stamina in production",
|
||||
"第3回合及以后可使用\n数值+3\n○〆体力消耗减少2回合\n下一回合,所有手牌○〆课程中强化\n课程中1次不可重复": "Usable from turn 3 onwards\nParam +3\n○〆Reduce stamina consumption for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
|
||||
"試験中に1回使用すると、その試験が終了するまで、除外に移動する": "When used once during the exam, it moves to exclusion until the end of the exam",
|
||||
"試験終了までスキルカードを強化": "Strengthen skill cards until the exam ends",
|
||||
"相談選択時、ボーカル上昇+5": "When selecting advice, Vocal increases +5",
|
||||
"相談選択時、ボーカル上昇+6": "When selecting advice, Vocal increases +6",
|
||||
"相談選択時、ボーカル上昇+7": "When selecting advice, Vocal increases +7",
|
||||
"相談選択時、ボーカル上昇+8": "When selecting advice, Vocal increases +8",
|
||||
"相談選択時、ボーカル上昇+9": "When selecting advice, Vocal increases +9",
|
||||
"相談選択時、ボーカル上昇+10": "When selecting advice, Vocal increases +10",
|
||||
"相談選択時、ビジュアル上昇+5": "When selecting advice, Visual increases +5",
|
||||
"相談選択時、ビジュアル上昇+6": "When selecting advice, Visual increases +6",
|
||||
"相談選択時、ビジュアル上昇+7": "When selecting advice, Visual increases +7",
|
||||
"相談選択時、ビジュアル上昇+8": "When selecting advice, Visual increases +8",
|
||||
"相談選択時、ビジュアル上昇+9": "When selecting advice, Visual increases +9",
|
||||
"相談選択時、ビジュアル上昇+10": "When selecting advice, Visual increases +10",
|
||||
"相談選択時、ダンス上昇+5": "When selecting advice, Dance increases +5",
|
||||
"相談選択時、ダンス上昇+10": "When selecting advice, Dance increases +10",
|
||||
"相談選択時、ダンス上昇+5": "When selecting advice, Dance increases +5",
|
||||
"相談選択時、ダンス上昇+6": "When selecting advice, Dance increases +6",
|
||||
"相談選択時、ダンス上昇+7": "When selecting advice, Dance increases +7",
|
||||
"相談選択時、ダンス上昇+8": "When selecting advice, Dance increases +8",
|
||||
"相談選択時、ダンス上昇+9": "When selecting advice, Dance increases +9",
|
||||
"相談選択時、ダンス上昇+10": "When selecting advice, Dance increases +10",
|
||||
"試験終了時、体力回復": "HP recovery at the end of examination",
|
||||
"試験終了時、ボーカル上昇+": "At the end of the exam, Increase Vocal",
|
||||
"試験終了時、ボーカル上昇+9(プロデュース中1回)": "At the end of the exam, Vocal +9 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+10(プロデュース中1回)": "At the end of the exam, Vocal +10 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+11(プロデュース中1回)": "At the end of the exam, Vocal +11 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+12(プロデュース中1回)": "At the end of the exam, Vocal +12 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+13(プロデュース中1回)": "At the end of the exam, Vocal +13 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+14(プロデュース中1回)": "At the end of the exam, Vocal +14 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+15(プロデュース中1回)": "At the end of the exam, Vocal +15 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+16(プロデュース中1回)": "At the end of the exam, Vocal +16 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+17(プロデュース中1回)": "At the end of the exam, Vocal +17 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+": "At the end of the exam, Increase Visual",
|
||||
"試験終了時、ビジュアル上昇+9(プロデュース中1回)": "At the end of the exam, Visual +9 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+10(プロデュース中1回)": "At the end of the exam, Visual +10 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+11(プロデュース中1回)": "At the end of the exam, Visual +11 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+12(プロデュース中1回)": "At the end of the exam, Visual +12 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+13(プロデュース中1回)": "At the end of the exam, Visual +13 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+14(プロデュース中1回)": "At the end of the exam, Visual +14 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+15(プロデュース中1回)": "At the end of the exam, Visual +15 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+16(プロデュース中1回)": "At the end of the exam, Visual +16 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+17(プロデュース中1回)": "At the end of the exam, Visual +17 (1 time during production)",
|
||||
"相談選択時、ビジュアル上昇+10": "When selecting advice, Visual increases +10",
|
||||
"相談選択時、ビジュアル上昇+5": "When selecting advice, Visual increases +5",
|
||||
"相談選択時、ビジュアル上昇+6": "When selecting advice, Visual increases +6",
|
||||
"相談選択時、ビジュアル上昇+7": "When selecting advice, Visual increases +7",
|
||||
"相談選択時、ビジュアル上昇+8": "When selecting advice, Visual increases +8",
|
||||
"相談選択時、ビジュアル上昇+9": "When selecting advice, Visual increases +9",
|
||||
"相談選択時、ボーカル上昇+10": "When selecting advice, Vocal increases +10",
|
||||
"相談選択時、ボーカル上昇+5": "When selecting advice, Vocal increases +5",
|
||||
"相談選択時、ボーカル上昇+6": "When selecting advice, Vocal increases +6",
|
||||
"相談選択時、ボーカル上昇+7": "When selecting advice, Vocal increases +7",
|
||||
"相談選択時、ボーカル上昇+8": "When selecting advice, Vocal increases +8",
|
||||
"相談選択時、ボーカル上昇+9": "When selecting advice, Vocal increases +9",
|
||||
"第3回合及以后可使用\n数值+3\n○〆体力消耗减少2回合\n下一回合,所有手牌○〆课程中强化\n课程中1次不可重复": "Usable from turn 3 onwards\nParam +3\n○〆Reduce stamina consumption for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
|
||||
"試験中に1回使用すると、その試験が終了するまで、除外に移動する": "When used once during the exam, it moves to exclusion until the end of the exam",
|
||||
"試験終了までスキルカードを強化": "Strengthen skill cards until the exam ends",
|
||||
"試験終了時、ダンス上昇+": "At the end of the exam, Increase Dance",
|
||||
"試験終了時、ダンス上昇+9(プロデュース中1回)": "At the end of the exam, Dance +9 (1 time during production)",
|
||||
"試験終了時、ダンス上昇+10(プロデュース中1回)": "At the end of the exam, Dance +10 (1 time during production)",
|
||||
"試験終了時、ダンス上昇+11(プロデュース中1回)": "At the end of the exam, Dance +11 (1 time during production)",
|
||||
"試験終了時、ダンス上昇+12(プロデュース中1回)": "At the end of the exam, Dance +12 (1 time during production)",
|
||||
@@ -523,7 +512,29 @@
|
||||
"試験終了時、ダンス上昇+15(プロデュース中1回)": "At the end of the exam, Dance +15 (1 time during production)",
|
||||
"試験終了時、ダンス上昇+16(プロデュース中1回)": "At the end of the exam, Dance +16 (1 time during production)",
|
||||
"試験終了時、ダンス上昇+17(プロデュース中1回)": "At the end of the exam, Dance +17 (1 time during production)",
|
||||
"試験開始時手札に入る\n○〆好印象": "Enters hand at the start of the exam\n○〆 Good impression",
|
||||
"試験終了時、ダンス上昇+9(プロデュース中1回)": "At the end of the exam, Dance +9 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+": "At the end of the exam, Increase Visual",
|
||||
"試験終了時、ビジュアル上昇+10(プロデュース中1回)": "At the end of the exam, Visual +10 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+11(プロデュース中1回)": "At the end of the exam, Visual +11 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+12(プロデュース中1回)": "At the end of the exam, Visual +12 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+13(プロデュース中1回)": "At the end of the exam, Visual +13 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+14(プロデュース中1回)": "At the end of the exam, Visual +14 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+15(プロデュース中1回)": "At the end of the exam, Visual +15 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+16(プロデュース中1回)": "At the end of the exam, Visual +16 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+17(プロデュース中1回)": "At the end of the exam, Visual +17 (1 time during production)",
|
||||
"試験終了時、ビジュアル上昇+9(プロデュース中1回)": "At the end of the exam, Visual +9 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+": "At the end of the exam, Increase Vocal",
|
||||
"試験終了時、ボーカル上昇+10(プロデュース中1回)": "At the end of the exam, Vocal +10 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+11(プロデュース中1回)": "At the end of the exam, Vocal +11 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+12(プロデュース中1回)": "At the end of the exam, Vocal +12 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+13(プロデュース中1回)": "At the end of the exam, Vocal +13 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+14(プロデュース中1回)": "At the end of the exam, Vocal +14 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+15(プロデュース中1回)": "At the end of the exam, Vocal +15 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+16(プロデュース中1回)": "At the end of the exam, Vocal +16 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+17(プロデュース中1回)": "At the end of the exam, Vocal +17 (1 time during production)",
|
||||
"試験終了時、ボーカル上昇+9(プロデュース中1回)": "At the end of the exam, Vocal +9 (1 time during production)",
|
||||
"試験終了時、体力回復": "HP recovery at the end of examination",
|
||||
"試験開始時手札に入る\n○〆好印象": "Enters hand at the start of the exam\n○〆 Good impression",
|
||||
"試験開始時手札に入る\n○〆集中": "Enter hand at the start of the exam\n○〆 concentration",
|
||||
"集中が1増加するごとに、スコア上昇量を1増加": "Increase score incrementally by 1 for each focus increase",
|
||||
"(○〆集中効果を<nobr>2倍</nobr>適用)\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "(Apply ○〆 focus effect <nobr>2 times</nobr>)\n<nobr><color=#8581FF>1 time during lesson</color> </nobr>",
|
||||
|
||||
@@ -4,6 +4,22 @@
|
||||
"POW!+": "POW!+",
|
||||
"POW!+": "POW!++",
|
||||
"POW!+": "POW!+++",
|
||||
"ひんやり一休み": "Cool Break",
|
||||
"ひんやり一休み+": "Cool Break+",
|
||||
"ひんやり一休み++": "Cool Break++",
|
||||
"ひんやり一休み+++": "Cool Break+++",
|
||||
"カエル印の扇風機": "Frog Mark Fan",
|
||||
"カエル印の扇風機+": "Frog Mark Fan+",
|
||||
"カエル印の扇風機++": "Frog Mark Fan++",
|
||||
"カエル印の扇風機+++": "Frog Mark Fan+++",
|
||||
"昼下がりのそよ風": "Afternoon Breeze",
|
||||
"昼下がりのそよ風+": "Afternoon Breeze+",
|
||||
"昼下がりのそよ風++": "Afternoon Breeze++",
|
||||
"昼下がりのそよ風+++": "Afternoon Breeze+++",
|
||||
"最後の夏の思い出": "Last Summer Memory",
|
||||
"最後の夏の思い出+": "Last Summer Memory+",
|
||||
"最後の夏の思い出++": "Last Summer Memory++",
|
||||
"最後の夏の思い出+++": "Last Summer Memory+++",
|
||||
"お泊り猛勉強": "Intense study sleepover",
|
||||
"お泊り猛勉強+": "Intense study sleepover+",
|
||||
"お泊り猛勉強++": "Intense study sleepover++",
|
||||
|
||||
@@ -10,6 +10,10 @@
|
||||
"初": "Hajime",
|
||||
"初(はじめ)": "Hajime",
|
||||
|
||||
"Lyrics: いつきおと Composer: 光増ハジメ(FirstCall) Arrangement: 光増ハジメ(FirstCall)": "Lyrics: Oto Itsuki Composer: Hajime Mitsumasu (FirstCall) Arrangement: Hajime Mitsumasu (FirstCall)",
|
||||
"Lyrics: いつきおと\nComposer: 光増ハジメ(FirstCall)\nArrangement: 光増ハジメ(FirstCall)\n": "Lyrics: Oto Itsuki\nComposer: Hajime Mitsumasu (FirstCall)\nArrangement: Hajime Mitsumasu (FirstCall)\n",
|
||||
"キミとセミブルー": "Kimi to Semi Blue",
|
||||
|
||||
"Lyrics: HIROMI Composer: Giga Arrangement: Giga": "Lyrics: HIROMI Composer: Giga Arrangement: Giga",
|
||||
"Lyrics: HIROMI\nComposer: Giga\nArrangement: Giga\n": "Lyrics: HIROMI\nComposer: Giga\nArrangement: Giga\n",
|
||||
"Fighting My Way": "Fighting My Way",
|
||||
|
||||
3
local-files/genericTrans/lyrics/Kimi_to_semi_blue.json
Normal file
3
local-files/genericTrans/lyrics/Kimi_to_semi_blue.json
Normal file
@@ -0,0 +1,3 @@
|
||||
{
|
||||
|
||||
}
|
||||
@@ -1160,7 +1160,7 @@
|
||||
"home.event.portal.update.hour": "{0} hours left",
|
||||
"home.event.portal.update.less": "Ended",
|
||||
"home.event.portal.update.minute": "{0} minutes left",
|
||||
"home.footer.button_type.Gasha": "Gacha",
|
||||
"home.footer.button_type.Gacha": "Gacha",
|
||||
"home.footer.button_type.Home": "Home",
|
||||
"home.footer.button_type.Idol": "Idol",
|
||||
"home.footer.button_type.Pvp": "Contest",
|
||||
@@ -1276,10 +1276,10 @@
|
||||
"home.gasha.result.sns_info": "Please select what to post on SNS",
|
||||
"home.gasha.result.sns_share_text": "Met a wonderful Idol",
|
||||
"home.gasha.result.support_card": "SUPPORT",
|
||||
"home.gasha.select_pickup.description": "Please select the pickup target",
|
||||
"home.gasha.select_pickup.disable.toast": "Please select the pickup target",
|
||||
"home.gasha.select_pickup_sheet.description": "Please select the pickup target",
|
||||
"home.gasha.select_pickup_sheet.is_new": "Newly Obtained",
|
||||
"home.gasha.select_pickup.description": "Select the pickup target",
|
||||
"home.gasha.select_pickup.disable.toast": "Select the pickup target",
|
||||
"home.gasha.select_pickup_sheet.description": "Select the pickup target",
|
||||
"home.gasha.select_pickup_sheet.is_new": "New",
|
||||
"home.gasha.select_pickup_sheet.tab.idol_card": "P-Idol",
|
||||
"home.gasha.select_pickup_sheet.tab.support_card": "Support Card",
|
||||
"home.gasha.select_pickup_sheet.title": "Pickup Selection",
|
||||
@@ -2057,7 +2057,7 @@
|
||||
"present.receipt.result.title": "Receipt Complete",
|
||||
"present.receipt.result.toast.text": "Receipt completed",
|
||||
"present.receipt.result.unopen": "※Presents that have reached the possession limit were not received",
|
||||
"present.receive_limit": "Receipt Deadline",
|
||||
"present.receive_limit": "Deadline",
|
||||
"present.receive_limit.expired_receive": "Cannot be received due to expired receipt deadline.\nThe screen will be refreshed.",
|
||||
"present.top.attention": "※Expired presents will be automatically deleted\n※The upper limit for batch receipt is 100 items",
|
||||
"present.top.tab.button.history": "Receipt History",
|
||||
@@ -3365,18 +3365,18 @@
|
||||
"story_event.bonus_another.title": "Bonus Idols",
|
||||
"story_event.box_gasha.baloon.potential_rank_up": "Collect pieces to awaken potential",
|
||||
"story_event.box_gasha.baloon.release": "Collect pieces to acquire idols",
|
||||
"story_event.box_gasha.box_count": "{0}th Box",
|
||||
"story_event.box_gasha.box_count": "Box {0}",
|
||||
"story_event.box_gasha.box_count.current": "Current",
|
||||
"story_event.box_gasha.box_count.last": "After {0}th Box",
|
||||
"story_event.box_gasha.box_count_suffix": "th Box",
|
||||
"story_event.box_gasha.box_count.last": "After Box {0}",
|
||||
"story_event.box_gasha.box_count_suffix": " Box",
|
||||
"story_event.box_gasha.description": "Explanation of reset when all rewards are obtained\nand explanation of reward reset",
|
||||
"story_event.box_gasha.draw.sheet.count": "Gasha Attempts: {0} times",
|
||||
"story_event.box_gasha.draw.sheet.description": "Spend {0} to draw the box gasha {0} times?",
|
||||
"story_event.box_gasha.draw.sheet.count": "Gacha Attempts: {0} times",
|
||||
"story_event.box_gasha.draw.sheet.description": "Spend {0} to draw the box gacha {0} times?",
|
||||
"story_event.box_gasha.draw.sheet.execute": "Draw",
|
||||
"story_event.box_gasha.draw.sheet.title": "Story Box Gasha Confirmation",
|
||||
"story_event.box_gasha.draw.sheet.title": "Story Box Gacha Confirmation",
|
||||
"story_event.box_gasha.gasha_reward.box_reset_toast": "The box rewards have been reset",
|
||||
"story_event.box_gasha.gasha_reward.title": "List",
|
||||
"story_event.box_gasha.get_count": "Number Obtained",
|
||||
"story_event.box_gasha.get_count": "Obtained",
|
||||
"story_event.box_gasha.potential_max": "Max Potential Awakening",
|
||||
"story_event.box_gasha.potential_rank_up": "Potential Awakening",
|
||||
"story_event.box_gasha.release": "Unlock",
|
||||
@@ -3411,7 +3411,7 @@
|
||||
"story_event.reward": "Event Pts Rewards",
|
||||
"story_event.reward.next": "Next Reward",
|
||||
"story_event.story_reward": "Story Event Commu",
|
||||
"story_event.story_reward.next": "Next Commu Unlock",
|
||||
"story_event.story_reward.next": "Next",
|
||||
"story_event.story_reward.reveal_count": "Unlock",
|
||||
"terms.terms_sheet.cancel": "Decline",
|
||||
"terms.terms_sheet.description": "Please agree to {0} to use this service.\nIf you are a minor, you need consent from a legal guardian (parents, etc.).\n\n※If you don't understand the content, please show the screen to someone at home.",
|
||||
@@ -3619,17 +3619,17 @@
|
||||
"shop.coin_gasha.line_up_list_overlay.reset_remain_time_text": "Until reward reset",
|
||||
"shop.coin_gasha.line_up_list_overlay.reset_text": "The reward lineup will be updated periodically",
|
||||
"story_event.box_gasha.draw.disable": "Not enough items",
|
||||
"story_event.box_gasha.draw_condition_suffix": "Draw a Gasha",
|
||||
"story_event.box_gasha.item_name": "Box Gasha Coin",
|
||||
"story_event.box_gasha.draw_condition_suffix": "Draw",
|
||||
"story_event.box_gasha.item_name": "Box Gacha Coin",
|
||||
"story_event.box_gasha.piece_max_overlay.description": "You have obtained all pieces available in the event!",
|
||||
"story_event.box_gasha.potential_rank_up.disable": "Not enough pieces for talent bloom",
|
||||
"story_event.box_gasha.release.disable": "Not enough pieces for unlock",
|
||||
"story_event.box_gasha.reset_description.EmptyAll": "When you obtain all rewards, the box gasha lineup will automatically update.",
|
||||
"story_event.box_gasha.reset_description.EmptyFeature": "When you obtain all the featured rewards, the box gasha lineup will automatically update.",
|
||||
"story_event.box_gasha.reset_description.Optional": "You can manually update the box gasha lineup at any time by executing a reward reset. ※It will update immediately upon execution",
|
||||
"story_event.box_gasha.reset_description.EmptyAll": "When you obtain all rewards, the box gacha lineup will automatically update.",
|
||||
"story_event.box_gasha.reset_description.EmptyFeature": "When you obtain all the featured rewards, the box gacha lineup will automatically update.",
|
||||
"story_event.box_gasha.reset_description.Optional": "You can manually update the box gacha lineup at any time by executing a reward reset. ※It will update immediately upon execution",
|
||||
"story_event.box_gasha.reset_result.sheet.description": "You have obtained all rewards in box {0}\nUpdating the box",
|
||||
"story_event.box_gasha.reset_result.sheet.title": "Box Reset Confirmation",
|
||||
"story_event.box_gasha.story_reward_gasha_count_sheet.condition": "Unlocked after drawing box gasha {0} times",
|
||||
"story_event.box_gasha.story_reward_gasha_count_sheet.condition": "Unlocked after drawing box gacha {0} times",
|
||||
"story_event.box_gasha.story_reward_gasha_count_sheet.title": "Story Event Community Unlock Condition",
|
||||
"story_event.exchange_item": "Event Exchange Item",
|
||||
"story_event.score": "Event Pt",
|
||||
|
||||
Reference in New Issue
Block a user