From 73b4b15ad202f76261592a1ffbb02d2681e3dc81 Mon Sep 17 00:00:00 2001 From: Mocca Date: Mon, 1 Jul 2024 10:25:03 +0700 Subject: [PATCH] Update: UI strings --- local-files/generic.json | 30 ++++-- .../genericTrans/index/achievements.json | 3 + .../genericTrans/index/commu_titles.json | 11 ++- local-files/genericTrans/index/mission.json | 33 +++++++ .../genericTrans/index/pitem_desc.json | 3 +- .../genericTrans/index/pitem_name.json | 2 + .../genericTrans/index/skill_card_desc.json | 93 +++++++++++-------- .../genericTrans/index/skill_card_name.json | 16 ++++ local-files/genericTrans/index/song_list.json | 4 + .../lyrics/Kimi_to_semi_blue.json | 3 + local-files/localization.json | 40 ++++---- 11 files changed, 168 insertions(+), 70 deletions(-) create mode 100644 local-files/genericTrans/lyrics/Kimi_to_semi_blue.json diff --git a/local-files/generic.json b/local-files/generic.json index 5321c0c6..b78a0d1c 100644 --- a/local-files/generic.json +++ b/local-files/generic.json @@ -51,6 +51,7 @@ "レポート\n": "Report\n", "獲得済み": "Get", "ガシャへ": "To Gacha", + "イベントコミュ": "Event Commu", "評価": "Evaluation", "タグ": "Tags", @@ -191,7 +192,6 @@ "獲得数報酬": "Rewards", "獲得する": "Acquire", "獲得可能な報酬を\nすべて獲得しました": "All available rewards\nhave been acquired", - "プロローグ": "Prologue", "報酬一覧": "Reward List", "アチーブメント\nランクアップまで": "Until Achievement\nRank Up", "報酬受取": "Receive", @@ -204,13 +204,10 @@ "アイドルへの道で獲得した\n  の数によってアチーブメントが\nランクアップします": "Achievements rank up\nbased on the number of \nobtained on the Idol Path", "バッチ獲得条件": "Badge Conditions", "3位以上でクリア": "Clear with rank 3 or higher", - "「アイドルへの道」花海咲季": "「Idol Path」 Saki Hanami", - "「アイドルへの道」月村手毬": "「Idol Path」 Temari Tsukimura", - "「アイドルへの道」藤田ことね": "「Idol Path」 Kotone Fujita", "ステージクリアで獲得できる": "Get by clearing stages", "を一定数貯めることで": "by accumulating a certain number", "報酬を獲得できます": "Rewards can be acquired", - "※挑戦回数は消費しません / レートptは獲得できません": "*Challenge attempts will not be consumed / Rate points cannot be acquired", + "※挑戦回数は消費しません / レートptは獲得できません": "*Challenge attempts will not be consumed\nRate points cannot be acquired", "リハーサル開始\n": "Rehearsal\n", "中止する": "Cancel", "挑戦中": "Challenge", @@ -219,14 +216,33 @@ "(3回)\n(試験・ステージ内2回)": "(3 times)\n(2 times within trial/stage)", "STAGE11 クリア編成確認": "STAGE11 Clear Formation Confirmation", "詳細確認": "Details", + "リハーサルを開始する": "Start Rehearsal", - - "True Endボーナスは含まれていません": "True End bonus is not included", + "True Endボーナスは含まれていません": "True End bonus is not included", "かちこちストレッチ": "Rigid stretch", "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+10%": "10% increase in SP Lesson occurrence rate for Vocal, Dance, and Visual", "後輩思いの先輩!": "Senior who cares for juniors!", "放っておけないクラスメイト①5": "Classmate who can't be left alone ①5", "特訓段階/才能開花段階最大時の情報です": "Information at the special training stage / maximum talent flowering stage", + + "[キミとセミブルー]有村麻央のピース": "[Kimi to Semi Blue] Mao Arimura's Piece", + "あと1日": "1 Day Left", + "アザッシー": "Azasshi", + "イベントガシャで使用するアイテム": "Items used in event gacha", + "イベントコインボーナス": "Event Coin Bonus", + "プロデュースなど": "Produce, etc.", + "ボーナス対象アイドル": "Bonus Target Idols", + "ボーナス対象サポートカード": "Bonus Target Support Cards", + "ボーナス対象プロデュースアイドル": "Bonus Target Produce Idols", + "初星学園課題60達成で解放": "Unlocked upon Completing Hatsuboshi Academy Task 60", + "対象のサポートカードを所持しているとイベントボーナスがつき、イベントコインの獲得数が増えます。\nまた解放段階が上がるほどボーナスの値が大きくなります。": "Possessing target support cards will grant event bonuses and increase the number of event coins earned.\nThe higher the release stage, the greater the bonus value.", + "対象のプロデュースアイドルをプロデュースするとイベントボーナスがつき、イベントPtの獲得数が増えます。": "Producing target idols will grant event bonuses and increase the number of event points earned.", + "対象のプロデュースアイドルをプロデュースするとイベントボーナスがつき、イベントPtの獲得数が増えます。\nまた才能開花段階が上がるほどボーナスの値が大きくなります。": "Producing target idols will grant event bonuses and increase the number of event points earned.\nThe higher the talent bloom stage, the greater the bonus value.", + "現在": "Current", + "第": "Ch", + "第1話を読了で解放": "Unlock by completing Chapter 1", + "箱目": "Box", + "AP不足": "Insufficient AP", "AP全回復": "Full AP Recovery", diff --git a/local-files/genericTrans/index/achievements.json b/local-files/genericTrans/index/achievements.json index 2cf23d7d..4116fe1e 100644 --- a/local-files/genericTrans/index/achievements.json +++ b/local-files/genericTrans/index/achievements.json @@ -792,6 +792,9 @@ "【clumsy trick】姫崎 莉波のプロデュースで最終試験に合格": "【clumsy trick】Pass the final exam with Rinami Himesaki's production", "【clumsy trick】姫崎 莉波の特訓段階を3にする": "【clumsy trick】Set Rinami Himesaki's training stage to 3", "【clumsy trick】姫崎 莉波のプロデュースで評価A+以上を1回獲得": "【clumsy trick】Achieve evaluation of A+ or higher once with Rinami Himesaki's production", + "「アイドルへの道」花海咲季": "「Idol Path」 Saki Hanami", + "「アイドルへの道」月村手毬": "「Idol Path」 Temari Tsukimura", + "「アイドルへの道」藤田ことね": "「Idol Path」 Kotone Fujita", "3年生の実力": "Skill of a 3rd-year student", "Pポイント+50": "P-Points +50", diff --git a/local-files/genericTrans/index/commu_titles.json b/local-files/genericTrans/index/commu_titles.json index 4ad96c02..de97ce7f 100644 --- a/local-files/genericTrans/index/commu_titles.json +++ b/local-files/genericTrans/index/commu_titles.json @@ -7,12 +7,17 @@ "1章": "Ch.1", "2章": "Ch.2", "3章": "Ch.3", + "プロローグ": "Prologue", "定期公演『初』": "Regular performance 『Hajime』", "追い込みレッスン開始!": "Push Lesson Start!", "最終試験前日": "The day before final exam", "中間試験前日": "The day before the midterm exam", + "真夏のサマーライブ・フェス": "Midsummer Summer Live FES", + "1年1組のアイドルたち": "Idols of 1-1", + + "プロデュース開始!": "Start of Production!", "花海咲季始動!": "Saki Hanami in Action!", "もっと夢へ近づくために": "To Get Closer to the Dream", @@ -549,7 +554,11 @@ "食堂メニューの考え方": "Thinking About Cafeteria Menu", "「ア」じゃなくて「エ」!": "Not [A], but [E]!", "咲季オススメマット": "Saki's recommended mat", - + "もうっ! 冷たいよ!": "Geez! So cold!", + "Fighting My Way '24夏": "Fighting My Way '24 Summer", + "Luna say maybe '24夏": "Luna say maybe '24 Summer", + "世界一可愛い私 '24夏": "Sekaiichi Kawaii '24 Summer", + "白線 '24夏": "Hakusen '24 Summer", "Pアイドルボイス": "P Idol Voice", "お仕事大成功": "Work great success", diff --git a/local-files/genericTrans/index/mission.json b/local-files/genericTrans/index/mission.json index 26f73eb4..ab00d487 100644 --- a/local-files/genericTrans/index/mission.json +++ b/local-files/genericTrans/index/mission.json @@ -303,6 +303,39 @@ "5日目のミッションを全てクリア": "Complete All Day 5 Missions", "APを250消費しよう": "Use 250 AP", "月村 手毬でプロデュース評価を合計25,000獲得しよう": "Gain a Total of 25,000 Produce Points with Temari Tsukimura", + "コインガシャを700回引こう": "Draw the coin gacha 700 times", + "活動費で合計1,000,000のマニーを受け取ろう": "Receive a total of 1,000,000 money from activity fees", + "マニー交換所で300回交換しよう": "Exchange items at the money exchange 300 times", + "お仕事を合計1,500時間しよう": "Work a total of 1,500 hours", + "合計ファン数を1,500,000人にしよう": "Reach a total of 1,500,000 fans", + "※所持上限に達しているアイテムはプレゼントに送られました": "※ Items that have reached the possession limit have been sent to gifts", + "17 hours 25 mins left": "17 hours 25 mins left", + "サークルでアイテムを40回寄付しよう": "Donate items 40 times in the circle", + "プロデュースアイドルを55回特訓しよう": "Train produce idols 55 times", + "プロデュースアイドルを5回才能開花しよう": "Bloom the talents of produce idols 5 times", + "サポートカードを600回強化しよう": "Enhance support cards 600 times", + "サポートカードを70回上限解放しよう": "Unlock the limit of support cards 70 times", + "最終試験に100回合格しよう": "Pass the final exam 100 times", + "評価A以上のメモリーを20回獲得しよう": "Earn A rank or higher memories 20 times", + "コンテストで100回勝利しよう": "Win 100 contests", + "マニー交換所で275回交換しよう": "Exchange items at the money exchange 275 times", + "お仕事を合計1,200時間しよう": "Work a total of 1,200 hours", + "コンテストで80回勝利しよう": "Win 80 contests", + "マスターノート ×1": "Master Note ×1", + "マニー ×1,000": "Money ×1,000", + "サポート強化Pt ×500": "Support Strengthening Points ×500", + "ベテランノート ×10": "Veteran Note ×10", + "センスノート(ボーカル) ×5": "Sense Note (Vocal) ×5", + "センスノート(ダンス) ×5": "Sense Note (Dance) ×5", + "センスノート(ビジュアル) ×5": "Sense Note (Visual) ×5", + "ロジックノート(ボーカル) ×5": "Logic Note (Vocal) ×5", + "ロジックノート(ダンス) ×5": "Logic Note (Dance) ×5", + "ロジックノート(ビジュアル) ×5": "Logic Note (Visual) ×5", + "再挑戦チケット ×1": "Retry Ticket ×1", + "1日ログインしよう": "Log in for 1 day", + "イベントガシャを20回引こう": "Draw the event gacha 20 times", + "プロデュース評価を合計25,000獲得しよう": "Earn a total of 25,000 produce points", + "SPレッスンを2回クリアしよう": "Clear SP lessons 2 times", "ジュエル×1,000": "Jewel ×1,000", "ジュエル×1,0000\nジュエル×1,0000": "Jewel ×10,000\nJewel ×10,000", diff --git a/local-files/genericTrans/index/pitem_desc.json b/local-files/genericTrans/index/pitem_desc.json index b391923c..aa01ce0e 100644 --- a/local-files/genericTrans/index/pitem_desc.json +++ b/local-files/genericTrans/index/pitem_desc.json @@ -1,6 +1,5 @@ { "\n○〆固定元気": "\n○〆Fixed Energy", - "レッスン中に体力が減少した時、○〆好印象": "When stamina decreases during lessons, ○〆 Good impression", "2ターンごとに、○〆元気+5\n(レッスン内2回)": "Every 2 turns, Energy+5\n(2 times per lesson)", "2ターンごとに、○〆元気+5\n(レッスン内3回)": "Every 2 turns, Energy+5\n(3 times per lesson)", "SPレッスン終了時、体力消費3\nスキルカードを選択して強化": "At the end of SP lesson, stamina consumption 3, select a skill card to enhance", @@ -26,6 +25,7 @@ "【ダンスレッスン・ダンスターンのみ】○〆アクティブスキルカード使用時、体力回復": "[Dance Lesson・Dance Turns Only] ○〆Stamina Recovery when using Active Skill Card", "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Dance lesson & Dance turn only] At the start of the turn, Skill card usage +1\n(once per lesson)", "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆パラメータ上昇量増加50%1ターン)\n(レッスン内3回)": "[Dance lesson & Dance turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)", + "【ダンスレッスン・ダンスターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気": "【Dance Lesson・Dance Turn Only】At the start of the turn, draw a skill card\n○〆Fixed Energy", "【ビジュアルレッスン・ビジュアルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Visual lesson & Visual turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)", "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Visual lesson & Visual turn only] At the start of the turn, Skill card usage +1\n(once per lesson)", "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆パラメータ上昇量増加50%1ターン)\n(レッスン内3回)": "[Visual lesson & Visual turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)", @@ -84,6 +84,7 @@ "ビジュアルレッスン終了時体力が50%以上の場合、ビジュアル上昇+13": "If stamina is 50% or more at the end of Visual lesson, Visual increase +13", "ボーカルSPレッスン終了時ボーカルが400以上の場合、ランダムなスキルカードを強化": "If vocal is 400 or more at the end of Vocal SP lesson, randomly enhance a skill card", "ボーカルレッスン終了時体力が50%以上の場合、ボーカル上昇+13": "If stamina is 50% or more at the end of Vocal lesson, Vocal increase +13", + "レッスン中に体力が減少した時、○〆好印象": "When stamina decreases during lessons, ○〆 Good impression", "レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add options for skill card rewards", "レッスン開始時、○〆集中+3\n(レッスン内1回)": "At the start of the lesson, Focus +3\n(once per lesson)", "レッスン開始時、○〆集中+4\n(レッスン内1回)": "At the start of the lesson, Focus +4\n(once per lesson)", diff --git a/local-files/genericTrans/index/pitem_name.json b/local-files/genericTrans/index/pitem_name.json index 663a6fc2..ae8c47ae 100644 --- a/local-files/genericTrans/index/pitem_name.json +++ b/local-files/genericTrans/index/pitem_name.json @@ -91,6 +91,8 @@ "転がり続ける元気の源+": "Rolling Source of Energy+", "勝ちへのこだわり": "Commitment to winning", "勝ちへのこだわり+": "Commitment to winning+", + "負けず嫌いの勲章": "Medal of Competitiveness", + "とうちょーのきろく": "Record of a party", "願いを叶えるお守り": "Wish-fulfilling Charm", "願いを叶えるお守り+": "Wish-fulfilling Charm+" } \ No newline at end of file diff --git a/local-files/genericTrans/index/skill_card_desc.json b/local-files/genericTrans/index/skill_card_desc.json index d33ecd14..68f1cc40 100644 --- a/local-files/genericTrans/index/skill_card_desc.json +++ b/local-files/genericTrans/index/skill_card_desc.json @@ -1,5 +1,7 @@ { "\n試験中1回 ": "\nOnce during the exam ", + "\n○〆やる気が3以上の場合、○〆やる気": "\n○〆If Motivation is 3 or higher, ○〆Motivation", + "\n○〆やる気が6以上の場合、○〆やる気": "\n○〆If Motivation is 6 or higher, ○〆Motivation", "\n○〆元気の": "\n○〆Energy", "\n○〆好調2ターン\n試験中1回 ": "\n○〆 in Good Shape for 2 turns\nOnce during the exam ", "\n○〆好調2ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "\n○〆Good Shape2 turns\n○〆Reduced stamina consumption2 turns\nOnce per lesson No dupe", @@ -21,6 +23,7 @@ "\n(試験内3回)": "\n(3 times during the exam)", "3ターン目以降の場合、使用可\nパラメータ+3\n○〆消費体力減少2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable from turn 3 onwards\nParam +3\n○〆Reduced stamina consumption2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe", "レッスン中1回 ": "Once per lesson", + "※ボーナス対象のアイドルとプロデュースアイドルはボーナス効果\n が高い方が優先されます。": "※ The idol with the higher bonus effect will be prioritized between the bonus target idol and the produce idol.", "○〆やる気+3\n○〆やる気が6以上の場合、○〆好印象+4": "○〆Motivation+3\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+4", "○〆やる気+3\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe", "○〆やる気+4\n○〆やる気が6以上の場合、○〆好印象+5": "○〆Motivation+4\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+5", @@ -31,12 +34,13 @@ "○〆やる気消費3\n○〆好印象+5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+5\n○〆Skill card usage +1\nOnce per lessonNo dupe", "○〆やる気消費3\n○〆好印象+7\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+7\n○〆Skill card usage +1\nDraw a skill card\nOnce per lessonNo dupe", "○〆やる気消費3\n○〆好印象の90%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 3 Motivation\nIncrease Param by ○〆Good Impression 90%\n○〆Skill card usage +1\nNo dupe", + "○〆アクティブスキルカード使用後○〆やる気が12以上の場合、○〆やる気の": "○〆After using Active Skill Card, if ○〆Motivation is 12 or higher, ○〆Motivation of", "○〆スキルカード使用数追加+1\nスキルカードを2枚引く\n○〆消費体力減少1ターン\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 cards\n○〆Reduce stamina consumption 1 turn\nOnce per lessonNo dupe", "○〆スキルカード使用数追加+1\nスキルカードを引く\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe", "○〆スキルカード使用数追加+1\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe", "○〆スキルカード使用数追加+1\n次のターン、スキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 skill cards next turn\nOnce per lessonNo dupe", "○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card next turn\nOnce per lessonNo dupe", - "○〆体力消耗1\n○〆元气+3\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +3\n○〆Skill card usage \nOnce per lesson, No dupe", + "○〆体力消耗1\n○〆元气+3\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +3\n○〆Skill card usage \nOnce per lesson, No dupe", "○〆体力消耗1\n○〆元气+8\n○〆体力消耗减少1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Reduce stamina consumption by 1\nOnce per lesson, No dupe", "○〆体力消耗1\n○〆元气+8\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Skill card usage \nOnce per lesson, No dupe", "○〆体力消耗1\n○〆元气+9\n○〆消耗体力减少2\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +9\n○〆Reduce stamina consumption by 2\nOnce per lesson, No dupe", @@ -72,6 +76,7 @@ "○〆体力消費1\n○〆元気+9\n○〆消費体力削減": "○〆Stamina consumption 1\n○〆Energy +9\n○〆Reduced stamina consumption", "○〆体力消費1\n○〆好印象": "○〆 Stamina consumption 1\n○〆 Good impression", "○〆体力消費2\n○〆元気を0にして、減少前の○〆元気の": "○〆Stamina consumption 2\n○〆Energy 0, and the ○〆Energy before reduction", + "○〆体力消費3\n○〆やる気": "○〆Stamina Cost 3\n○〆Motivation", "○〆体力消費3\n○〆元気": "○〆Stamina consumption 3\n○〆Energy", "○〆体力消費3\n○〆元気+11\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +11\n○〆Energy", "○〆体力消費3\n○〆元気+9\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +9\n○〆Energy", @@ -303,6 +308,7 @@ "○〆集中消耗3\n数值+6\n○〆好调2回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 3 Focus\nParam +6\n○〆Good Shape for 2 turns\n○〆Skill card usage \nNo dupe", "「○〆好印象」や「○〆やる気」を活用して育成するプラン": "Plans utilizing '○〆Good Impression' or '○〆Motivation' for development", "「○〆好調」や「○〆集中」を活用して育成するプラン": "Plans utilizing '○〆Good Shape' or '○〆Concentration' for development", + "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆やる気の": "[Dance Lesson / Dance Turn Only] At Turn Start, ○〆Motivation of", "このサポートカードのイベントによるパラメータ上昇を50%増加": "Increase parameter boost from this Support Card's events by 50%", "エアロビクス": "Aerobics", "スキルカードが選択されてません": "Skill card not selected", @@ -326,6 +332,8 @@ "ターン終了時、好印象1ごとにスコアを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, increase score by 1 for each favorable impression. At the start of the turn, decrease favorable impression by 1", "ターン追加": "Additional Turn", "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "At the start of the turn, if ○〆 in Good Shape, add ○〆 skill card usage", + "ターン開始時○〆集中が3以上の場合、○〆元気": "At the start of the turn, if focus is 3 or more, gain energy", + "ダンスSPレッスン発生率+15%": "Dance SP Lesson Occurrence Rate +15%", "ダンスSPレッスン終了時、ダンス上昇+9": "When Dance SP lesson ends, Dance +9", "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめです": "It seems like your dance is a bit lacking\nDance lessons are recommended", "ダンスレッスン開始時、25%の確率で○〆元気": "At the start of Dance lesson, 25% chance of ○〆 Energy", @@ -350,6 +358,7 @@ "パラメータ+13\n○〆集中が6以上の場合、パラメータ+15\nレッスン中1回 ": "Param +13\nIf Focus is 6 or higher, Param +15\nOnce per lesson", "パラメータ+14": "Param +14", "パラメータ+14\n○〆集中+5\nレッスン中1回 重複不可": "Param +14\n○〆Focus +5\nOnce per lessonNo dupe", + "パラメータ+14(3回)\nレッスン中1回 重複不可": "Parameter +14 (3 times)\nOnce during lessonNon-stackable", "パラメータ+15\n○〆やる気+4": "Param +15\n○〆Motivation +4", "パラメータ+15\n○〆集中+5\nレッスン中1回 重複不可": "Param +15\n○〆Focus +5\nOnce per lessonNo dupe", "パラメータ+15\n○〆集中が3以上の場合、パラメータ": "Parameters +15\nIf ○〆 Focus is 3 or more, Parameters", @@ -397,6 +406,7 @@ "パラメータ+9\n○〆好調状態の場合、○〆集中+4": "Param +9\nIf in Good Shape, ○〆Focus +4", "パラメータ+9\n○〆集中+3": "Param +9\n○〆Focus +3", "パラメータ+9(2回)\n○〆集中が6以上の場合、パラメータ+9\nレッスン中1回 重複不可": "Param +9 (2 times)\nIf Focus is 6 or higher, Param +9\nOnce per lessonNo dupe", + "パラメータ+9(3回)\nレッスン中1回 重複不可": "Parameter +9 (3 times)\nOnce during lessonNon-stackable", "パラメータ+17(○〆集中効果を1.5倍適用)\nレッスン中1回 ": "Param+17 (○〆Focus Effect 1.5x Applied)\nOnce per lesson", "パラメータ+17(○〆集中効果を2倍適用)\nレッスン中1回 重複不可": "Param +17 (Apply 2 times Focus effect)\nOnce per lessonNo dupe", "パラメータ+23(○〆集中効果を2倍適用)\nレッスン中1回 ": "Param +23 (Apply 2 times Focus effect)\nOnce per lesson", @@ -454,6 +464,7 @@ "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 重複不可": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam Cannot overlap", "分パラメータ上昇": "Parameter increase", "分パラメータ上昇\n○〆やる気": "Increase Param by amount\n○〆Motivation", + "分パラメータ上昇\n○〆体力消費": "Parameter Increase\n○〆Stamina Cost", "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 ": "Parameter increase\n○〆Consumes energy increase2 turns\nOnce during lesson ", "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "Increase Param by amount\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe", "効果内容と発動条件を確認して\nしっかり対策しましょう!": "Check the effect details and activation conditions\nand make sure to prepare accordingly!", @@ -471,50 +482,28 @@ "消費体力増加": "Increased Stamina Consumption", "消費体力減少": "Decreased Stamina Consumption", "熱血指導\nプロデュースで体力を合計10,000消費": "Passionate guidance\nConsume a total of 10,000 stamina in production", - "第3回合及以后可使用\n数值+3\n○〆体力消耗减少2回合\n下一回合,所有手牌○〆课程中强化\n课程中1次不可重复": "Usable from turn 3 onwards\nParam +3\n○〆Reduce stamina consumption for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe", - "試験中に1回使用すると、その試験が終了するまで、除外に移動する": "When used once during the exam, it moves to exclusion until the end of the exam", - "試験終了までスキルカードを強化": "Strengthen skill cards until the exam ends", - "相談選択時、ボーカル上昇+5": "When selecting advice, Vocal increases +5", - "相談選択時、ボーカル上昇+6": "When selecting advice, Vocal increases +6", - "相談選択時、ボーカル上昇+7": "When selecting advice, Vocal increases +7", - "相談選択時、ボーカル上昇+8": "When selecting advice, Vocal increases +8", - "相談選択時、ボーカル上昇+9": "When selecting advice, Vocal increases +9", - "相談選択時、ボーカル上昇+10": "When selecting advice, Vocal increases +10", - "相談選択時、ビジュアル上昇+5": "When selecting advice, Visual increases +5", - "相談選択時、ビジュアル上昇+6": "When selecting advice, Visual increases +6", - "相談選択時、ビジュアル上昇+7": "When selecting advice, Visual increases +7", - "相談選択時、ビジュアル上昇+8": "When selecting advice, Visual increases +8", - "相談選択時、ビジュアル上昇+9": "When selecting advice, Visual increases +9", - "相談選択時、ビジュアル上昇+10": "When selecting advice, Visual increases +10", - "相談選択時、ダンス上昇+5": "When selecting advice, Dance increases +5", + "相談選択時、ダンス上昇+10": "When selecting advice, Dance increases +10", + "相談選択時、ダンス上昇+5": "When selecting advice, Dance increases +5", "相談選択時、ダンス上昇+6": "When selecting advice, Dance increases +6", "相談選択時、ダンス上昇+7": "When selecting advice, Dance increases +7", "相談選択時、ダンス上昇+8": "When selecting advice, Dance increases +8", "相談選択時、ダンス上昇+9": "When selecting advice, Dance increases +9", - "相談選択時、ダンス上昇+10": "When selecting advice, Dance increases +10", - "試験終了時、体力回復": "HP recovery at the end of examination", - "試験終了時、ボーカル上昇+": "At the end of the exam, Increase Vocal", - "試験終了時、ボーカル上昇+9(プロデュース中1回)": "At the end of the exam, Vocal +9 (1 time during production)", - "試験終了時、ボーカル上昇+10(プロデュース中1回)": "At the end of the exam, Vocal +10 (1 time during production)", - "試験終了時、ボーカル上昇+11(プロデュース中1回)": "At the end of the exam, Vocal +11 (1 time during production)", - "試験終了時、ボーカル上昇+12(プロデュース中1回)": "At the end of the exam, Vocal +12 (1 time during production)", - "試験終了時、ボーカル上昇+13(プロデュース中1回)": "At the end of the exam, Vocal +13 (1 time during production)", - "試験終了時、ボーカル上昇+14(プロデュース中1回)": "At the end of the exam, Vocal +14 (1 time during production)", - "試験終了時、ボーカル上昇+15(プロデュース中1回)": "At the end of the exam, Vocal +15 (1 time during production)", - "試験終了時、ボーカル上昇+16(プロデュース中1回)": "At the end of the exam, Vocal +16 (1 time during production)", - "試験終了時、ボーカル上昇+17(プロデュース中1回)": "At the end of the exam, Vocal +17 (1 time during production)", - "試験終了時、ビジュアル上昇+": "At the end of the exam, Increase Visual", - "試験終了時、ビジュアル上昇+9(プロデュース中1回)": "At the end of the exam, Visual +9 (1 time during production)", - "試験終了時、ビジュアル上昇+10(プロデュース中1回)": "At the end of the exam, Visual +10 (1 time during production)", - "試験終了時、ビジュアル上昇+11(プロデュース中1回)": "At the end of the exam, Visual +11 (1 time during production)", - "試験終了時、ビジュアル上昇+12(プロデュース中1回)": "At the end of the exam, Visual +12 (1 time during production)", - "試験終了時、ビジュアル上昇+13(プロデュース中1回)": "At the end of the exam, Visual +13 (1 time during production)", - "試験終了時、ビジュアル上昇+14(プロデュース中1回)": "At the end of the exam, Visual +14 (1 time during production)", - "試験終了時、ビジュアル上昇+15(プロデュース中1回)": "At the end of the exam, Visual +15 (1 time during production)", - "試験終了時、ビジュアル上昇+16(プロデュース中1回)": "At the end of the exam, Visual +16 (1 time during production)", - "試験終了時、ビジュアル上昇+17(プロデュース中1回)": "At the end of the exam, Visual +17 (1 time during production)", + "相談選択時、ビジュアル上昇+10": "When selecting advice, Visual increases +10", + "相談選択時、ビジュアル上昇+5": "When selecting advice, Visual increases +5", + "相談選択時、ビジュアル上昇+6": "When selecting advice, Visual increases +6", + "相談選択時、ビジュアル上昇+7": "When selecting advice, Visual increases +7", + "相談選択時、ビジュアル上昇+8": "When selecting advice, Visual increases +8", + "相談選択時、ビジュアル上昇+9": "When selecting advice, Visual increases +9", + "相談選択時、ボーカル上昇+10": "When selecting advice, Vocal increases +10", + "相談選択時、ボーカル上昇+5": "When selecting advice, Vocal increases +5", + "相談選択時、ボーカル上昇+6": "When selecting advice, Vocal increases +6", + "相談選択時、ボーカル上昇+7": "When selecting advice, Vocal increases +7", + "相談選択時、ボーカル上昇+8": "When selecting advice, Vocal increases +8", + "相談選択時、ボーカル上昇+9": "When selecting advice, Vocal increases +9", + "第3回合及以后可使用\n数值+3\n○〆体力消耗减少2回合\n下一回合,所有手牌○〆课程中强化\n课程中1次不可重复": "Usable from turn 3 onwards\nParam +3\n○〆Reduce stamina consumption for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe", + "試験中に1回使用すると、その試験が終了するまで、除外に移動する": "When used once during the exam, it moves to exclusion until the end of the exam", + "試験終了までスキルカードを強化": "Strengthen skill cards until the exam ends", "試験終了時、ダンス上昇+": "At the end of the exam, Increase Dance", - "試験終了時、ダンス上昇+9(プロデュース中1回)": "At the end of the exam, Dance +9 (1 time during production)", "試験終了時、ダンス上昇+10(プロデュース中1回)": "At the end of the exam, Dance +10 (1 time during production)", "試験終了時、ダンス上昇+11(プロデュース中1回)": "At the end of the exam, Dance +11 (1 time during production)", "試験終了時、ダンス上昇+12(プロデュース中1回)": "At the end of the exam, Dance +12 (1 time during production)", @@ -523,7 +512,29 @@ "試験終了時、ダンス上昇+15(プロデュース中1回)": "At the end of the exam, Dance +15 (1 time during production)", "試験終了時、ダンス上昇+16(プロデュース中1回)": "At the end of the exam, Dance +16 (1 time during production)", "試験終了時、ダンス上昇+17(プロデュース中1回)": "At the end of the exam, Dance +17 (1 time during production)", - "試験開始時手札に入る\n○〆好印象": "Enters hand at the start of the exam\n○〆 Good impression", + "試験終了時、ダンス上昇+9(プロデュース中1回)": "At the end of the exam, Dance +9 (1 time during production)", + "試験終了時、ビジュアル上昇+": "At the end of the exam, Increase Visual", + "試験終了時、ビジュアル上昇+10(プロデュース中1回)": "At the end of the exam, Visual +10 (1 time during production)", + "試験終了時、ビジュアル上昇+11(プロデュース中1回)": "At the end of the exam, Visual +11 (1 time during production)", + "試験終了時、ビジュアル上昇+12(プロデュース中1回)": "At the end of the exam, Visual +12 (1 time during production)", + "試験終了時、ビジュアル上昇+13(プロデュース中1回)": "At the end of the exam, Visual +13 (1 time during production)", + "試験終了時、ビジュアル上昇+14(プロデュース中1回)": "At the end of the exam, Visual +14 (1 time during production)", + "試験終了時、ビジュアル上昇+15(プロデュース中1回)": "At the end of the exam, Visual +15 (1 time during production)", + "試験終了時、ビジュアル上昇+16(プロデュース中1回)": "At the end of the exam, Visual +16 (1 time during production)", + "試験終了時、ビジュアル上昇+17(プロデュース中1回)": "At the end of the exam, Visual +17 (1 time during production)", + "試験終了時、ビジュアル上昇+9(プロデュース中1回)": "At the end of the exam, Visual +9 (1 time during production)", + "試験終了時、ボーカル上昇+": "At the end of the exam, Increase Vocal", + "試験終了時、ボーカル上昇+10(プロデュース中1回)": "At the end of the exam, Vocal +10 (1 time during production)", + "試験終了時、ボーカル上昇+11(プロデュース中1回)": "At the end of the exam, Vocal +11 (1 time during production)", + "試験終了時、ボーカル上昇+12(プロデュース中1回)": "At the end of the exam, Vocal +12 (1 time during production)", + "試験終了時、ボーカル上昇+13(プロデュース中1回)": "At the end of the exam, Vocal +13 (1 time during production)", + "試験終了時、ボーカル上昇+14(プロデュース中1回)": "At the end of the exam, Vocal +14 (1 time during production)", + "試験終了時、ボーカル上昇+15(プロデュース中1回)": "At the end of the exam, Vocal +15 (1 time during production)", + "試験終了時、ボーカル上昇+16(プロデュース中1回)": "At the end of the exam, Vocal +16 (1 time during production)", + "試験終了時、ボーカル上昇+17(プロデュース中1回)": "At the end of the exam, Vocal +17 (1 time during production)", + "試験終了時、ボーカル上昇+9(プロデュース中1回)": "At the end of the exam, Vocal +9 (1 time during production)", + "試験終了時、体力回復": "HP recovery at the end of examination", + "試験開始時手札に入る\n○〆好印象": "Enters hand at the start of the exam\n○〆 Good impression", "試験開始時手札に入る\n○〆集中": "Enter hand at the start of the exam\n○〆 concentration", "集中が1増加するごとに、スコア上昇量を1増加": "Increase score incrementally by 1 for each focus increase", "(○〆集中効果を2倍適用)\nレッスン中1回 ": "(Apply ○〆 focus effect 2 times)\n1 time during lesson ", diff --git a/local-files/genericTrans/index/skill_card_name.json b/local-files/genericTrans/index/skill_card_name.json index fc71379a..562179ac 100644 --- a/local-files/genericTrans/index/skill_card_name.json +++ b/local-files/genericTrans/index/skill_card_name.json @@ -4,6 +4,22 @@ "POW!+": "POW!+", "POW!+": "POW!++", "POW!+": "POW!+++", + "ひんやり一休み": "Cool Break", + "ひんやり一休み+": "Cool Break+", + "ひんやり一休み++": "Cool Break++", + "ひんやり一休み+++": "Cool Break+++", + "カエル印の扇風機": "Frog Mark Fan", + "カエル印の扇風機+": "Frog Mark Fan+", + "カエル印の扇風機++": "Frog Mark Fan++", + "カエル印の扇風機+++": "Frog Mark Fan+++", + "昼下がりのそよ風": "Afternoon Breeze", + "昼下がりのそよ風+": "Afternoon Breeze+", + "昼下がりのそよ風++": "Afternoon Breeze++", + "昼下がりのそよ風+++": "Afternoon Breeze+++", + "最後の夏の思い出": "Last Summer Memory", + "最後の夏の思い出+": "Last Summer Memory+", + "最後の夏の思い出++": "Last Summer Memory++", + "最後の夏の思い出+++": "Last Summer Memory+++", "お泊り猛勉強": "Intense study sleepover", "お泊り猛勉強+": "Intense study sleepover+", "お泊り猛勉強++": "Intense study sleepover++", diff --git a/local-files/genericTrans/index/song_list.json b/local-files/genericTrans/index/song_list.json index 8404752c..1332dd80 100644 --- a/local-files/genericTrans/index/song_list.json +++ b/local-files/genericTrans/index/song_list.json @@ -10,6 +10,10 @@ "初": "Hajime", "初(はじめ)": "Hajime", + "Lyrics: いつきおと Composer: 光増ハジメ(FirstCall) Arrangement: 光増ハジメ(FirstCall)": "Lyrics: Oto Itsuki Composer: Hajime Mitsumasu (FirstCall) Arrangement: Hajime Mitsumasu (FirstCall)", + "Lyrics: いつきおと\nComposer: 光増ハジメ(FirstCall)\nArrangement: 光増ハジメ(FirstCall)\n": "Lyrics: Oto Itsuki\nComposer: Hajime Mitsumasu (FirstCall)\nArrangement: Hajime Mitsumasu (FirstCall)\n", + "キミとセミブルー": "Kimi to Semi Blue", + "Lyrics: HIROMI Composer: Giga Arrangement: Giga": "Lyrics: HIROMI Composer: Giga Arrangement: Giga", "Lyrics: HIROMI\nComposer: Giga\nArrangement: Giga\n": "Lyrics: HIROMI\nComposer: Giga\nArrangement: Giga\n", "Fighting My Way": "Fighting My Way", diff --git a/local-files/genericTrans/lyrics/Kimi_to_semi_blue.json b/local-files/genericTrans/lyrics/Kimi_to_semi_blue.json new file mode 100644 index 00000000..0e0dcd23 --- /dev/null +++ b/local-files/genericTrans/lyrics/Kimi_to_semi_blue.json @@ -0,0 +1,3 @@ +{ + +} \ No newline at end of file diff --git a/local-files/localization.json b/local-files/localization.json index e788dc21..7525057e 100644 --- a/local-files/localization.json +++ b/local-files/localization.json @@ -1160,7 +1160,7 @@ "home.event.portal.update.hour": "{0} hours left", "home.event.portal.update.less": "Ended", "home.event.portal.update.minute": "{0} minutes left", - "home.footer.button_type.Gasha": "Gacha", + "home.footer.button_type.Gacha": "Gacha", "home.footer.button_type.Home": "Home", "home.footer.button_type.Idol": "Idol", "home.footer.button_type.Pvp": "Contest", @@ -1276,10 +1276,10 @@ "home.gasha.result.sns_info": "Please select what to post on SNS", "home.gasha.result.sns_share_text": "Met a wonderful Idol", "home.gasha.result.support_card": "SUPPORT", - "home.gasha.select_pickup.description": "Please select the pickup target", - "home.gasha.select_pickup.disable.toast": "Please select the pickup target", - "home.gasha.select_pickup_sheet.description": "Please select the pickup target", - "home.gasha.select_pickup_sheet.is_new": "Newly Obtained", + "home.gasha.select_pickup.description": "Select the pickup target", + "home.gasha.select_pickup.disable.toast": "Select the pickup target", + "home.gasha.select_pickup_sheet.description": "Select the pickup target", + "home.gasha.select_pickup_sheet.is_new": "New", "home.gasha.select_pickup_sheet.tab.idol_card": "P-Idol", "home.gasha.select_pickup_sheet.tab.support_card": "Support Card", "home.gasha.select_pickup_sheet.title": "Pickup Selection", @@ -2057,7 +2057,7 @@ "present.receipt.result.title": "Receipt Complete", "present.receipt.result.toast.text": "Receipt completed", "present.receipt.result.unopen": "※Presents that have reached the possession limit were not received", - "present.receive_limit": "Receipt Deadline", + "present.receive_limit": "Deadline", "present.receive_limit.expired_receive": "Cannot be received due to expired receipt deadline.\nThe screen will be refreshed.", "present.top.attention": "※Expired presents will be automatically deleted\n※The upper limit for batch receipt is 100 items", "present.top.tab.button.history": "Receipt History", @@ -3365,18 +3365,18 @@ "story_event.bonus_another.title": "Bonus Idols", "story_event.box_gasha.baloon.potential_rank_up": "Collect pieces to awaken potential", "story_event.box_gasha.baloon.release": "Collect pieces to acquire idols", - "story_event.box_gasha.box_count": "{0}th Box", + "story_event.box_gasha.box_count": "Box {0}", "story_event.box_gasha.box_count.current": "Current", - "story_event.box_gasha.box_count.last": "After {0}th Box", - "story_event.box_gasha.box_count_suffix": "th Box", + "story_event.box_gasha.box_count.last": "After Box {0}", + "story_event.box_gasha.box_count_suffix": " Box", "story_event.box_gasha.description": "Explanation of reset when all rewards are obtained\nand explanation of reward reset", - "story_event.box_gasha.draw.sheet.count": "Gasha Attempts: {0} times", - "story_event.box_gasha.draw.sheet.description": "Spend {0} to draw the box gasha {0} times?", + "story_event.box_gasha.draw.sheet.count": "Gacha Attempts: {0} times", + "story_event.box_gasha.draw.sheet.description": "Spend {0} to draw the box gacha {0} times?", "story_event.box_gasha.draw.sheet.execute": "Draw", - "story_event.box_gasha.draw.sheet.title": "Story Box Gasha Confirmation", + "story_event.box_gasha.draw.sheet.title": "Story Box Gacha Confirmation", "story_event.box_gasha.gasha_reward.box_reset_toast": "The box rewards have been reset", "story_event.box_gasha.gasha_reward.title": "List", - "story_event.box_gasha.get_count": "Number Obtained", + "story_event.box_gasha.get_count": "Obtained", "story_event.box_gasha.potential_max": "Max Potential Awakening", "story_event.box_gasha.potential_rank_up": "Potential Awakening", "story_event.box_gasha.release": "Unlock", @@ -3411,7 +3411,7 @@ "story_event.reward": "Event Pts Rewards", "story_event.reward.next": "Next Reward", "story_event.story_reward": "Story Event Commu", - "story_event.story_reward.next": "Next Commu Unlock", + "story_event.story_reward.next": "Next", "story_event.story_reward.reveal_count": "Unlock", "terms.terms_sheet.cancel": "Decline", "terms.terms_sheet.description": "Please agree to {0} to use this service.\nIf you are a minor, you need consent from a legal guardian (parents, etc.).\n\n※If you don't understand the content, please show the screen to someone at home.", @@ -3619,17 +3619,17 @@ "shop.coin_gasha.line_up_list_overlay.reset_remain_time_text": "Until reward reset", "shop.coin_gasha.line_up_list_overlay.reset_text": "The reward lineup will be updated periodically", "story_event.box_gasha.draw.disable": "Not enough items", - "story_event.box_gasha.draw_condition_suffix": "Draw a Gasha", - "story_event.box_gasha.item_name": "Box Gasha Coin", + "story_event.box_gasha.draw_condition_suffix": "Draw", + "story_event.box_gasha.item_name": "Box Gacha Coin", "story_event.box_gasha.piece_max_overlay.description": "You have obtained all pieces available in the event!", "story_event.box_gasha.potential_rank_up.disable": "Not enough pieces for talent bloom", "story_event.box_gasha.release.disable": "Not enough pieces for unlock", - "story_event.box_gasha.reset_description.EmptyAll": "When you obtain all rewards, the box gasha lineup will automatically update.", - "story_event.box_gasha.reset_description.EmptyFeature": "When you obtain all the featured rewards, the box gasha lineup will automatically update.", - "story_event.box_gasha.reset_description.Optional": "You can manually update the box gasha lineup at any time by executing a reward reset. ※It will update immediately upon execution", + "story_event.box_gasha.reset_description.EmptyAll": "When you obtain all rewards, the box gacha lineup will automatically update.", + "story_event.box_gasha.reset_description.EmptyFeature": "When you obtain all the featured rewards, the box gacha lineup will automatically update.", + "story_event.box_gasha.reset_description.Optional": "You can manually update the box gacha lineup at any time by executing a reward reset. ※It will update immediately upon execution", "story_event.box_gasha.reset_result.sheet.description": "You have obtained all rewards in box {0}\nUpdating the box", "story_event.box_gasha.reset_result.sheet.title": "Box Reset Confirmation", - "story_event.box_gasha.story_reward_gasha_count_sheet.condition": "Unlocked after drawing box gasha {0} times", + "story_event.box_gasha.story_reward_gasha_count_sheet.condition": "Unlocked after drawing box gacha {0} times", "story_event.box_gasha.story_reward_gasha_count_sheet.title": "Story Event Community Unlock Condition", "story_event.exchange_item": "Event Exchange Item", "story_event.score": "Event Pt",