Update Description_Split.json

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Mocca
2024-09-14 13:57:29 +07:00
parent 208bc2123c
commit 4fe49c2c79

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@@ -1,10 +1,10 @@
{
"\n試験内3回": "\n(3 times during the exam)",
"\n試験内3回": "\n(3 times during the exam) ",
"/ 確率中": "/ Medium ",
"/ 確率大": "/ High ",
"/ 確率小": "/ Low ",
"/確率大": "/High ",
"[__split__](Within lesson": "[__split__](Within lesson",
"[__split__](Within lesson": "[__split__] (Within lesson ",
"[__split__]AP不足しています": "[__split__] AP is insufficient ",
"[__split__]At the start of the turn, draw a skill card\n○〆Fixed Energy": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ",
"[__split__]If over, ○〆Good Impression": "[__split__] If Over, ○〆Good Impression ",
@@ -47,7 +47,7 @@
"[__split__]○〆元気が": "[__split__] ○〆Energy is ",
"[__split__]○〆元気の": "[__split__] ○〆Energy of ",
"[__split__]○〆元気の増加量が": "[__split__] ○〆Energy increase amount ",
"[__split__]○〆元気の増加量を": "[__split__] ○〆Amount of Energy Increase",
"[__split__]○〆元気の増加量を": "[__split__] ○〆Amount of Energy Increase ",
"[__split__]○〆元気を": "[__split__] ○〆Energy to ",
"[__split__]○〆元気を半分にして、減少前の○〆元気の": "[__split__] ○〆Halve Energy, before reduction, ○〆Energy ",
"[__split__]○〆元気増加無効": "[__split__] ○〆Energy Increase Disabled ",
@@ -70,15 +70,15 @@
"[__split__]○〆好調状態でない場合○〆不安": "[__split__] ○〆If not in Good Shape, ○〆Anxiety ",
"[__split__]○〆好調状態でない場合○〆弱気": "[__split__] ○〆If not in Good Shape, ○〆Timid ",
"[__split__]○〆好調状態でない場合○〆手札減少": "[__split__] ○〆If not in Good Shape, ○〆Reduced Hand ",
"[__split__]○〆好調状態でない場合○〆消費体力増加": "[__split__] ○〆If not in a Good Shape ○〆Increased Stamina Consumption",
"[__split__]○〆好調状態でない場合体力減少": "[__split__] ○〆If not in a Good Shape, Stamina Decreases",
"[__split__]○〆好調状態でない場合○〆消費体力増加": "[__split__] ○〆If not in a Good Shape ○〆Increased Stamina Consumption ",
"[__split__]○〆好調状態でない場合体力減少": "[__split__] ○〆If not in a Good Shape, Stamina Decreases ",
"[__split__]○〆好調状態の場合○〆スキルカード使用数追加": "[__split__] ○〆If in Good Shape, ○〆Additional Skill Card Usage ",
"[__split__]○〆好調状態の場合○〆ターン追加": "[__split__] ○〆If in Good Shape, ○〆Additional Turn ",
"[__split__]○〆好調状態の場合○〆元気": "[__split__] ○〆If in Good Shape ○〆Energy ",
"[__split__]○〆好調状態の場合○〆消費体力削減": "[__split__] ○〆If in Good Shape, ○〆Reduced stamina consumption ",
"[__split__]○〆好調状態の場合○〆集中": "[__split__] ○〆If in Good Shape, ○〆Focus ",
"[__split__]○〆好調状態の場合、○〆集中": "[__split__] ○〆When in Good Shape, ○〆Focus ",
"[__split__]○〆好調状態の場合、スコア": "[__split__] ○〆In a Good Shape, Score",
"[__split__]○〆好調状態の場合、スコア": "[__split__] ○〆In a Good Shape, Score ",
"[__split__]○〆好調状態の場合、パラメータ": "[__split__] ○〆If in Good Shape, Parameter ",
"[__split__]○〆好調状態の場合、使用可\n○〆絶好調": "[__split__] ○〆Usable if In Good Shape\n○〆Excellent Condition ",
"[__split__]○〆好調状態の場合、使用可\nパラメータ": "[__split__] ○〆Usable when in Good Shape\nParameter ",
@@ -86,9 +86,9 @@
"[__split__]○〆消費体力削減": "[__split__] ○〆Reduced Stamina Consumption ",
"[__split__]○〆消費体力増加": "[__split__] ○〆Increased Stamina Consumption ",
"[__split__]○〆消費体力減少": "[__split__] ○〆Reduced Stamina Consumption ",
"[__split__]○〆消費体力減少状態の場合○〆やる気": "[__split__] ○〆If in a reduced stamina consumption state ○〆Motivation",
"[__split__]○〆消費体力減少状態の場合○〆やる気": "[__split__] ○〆If in a reduced stamina consumption state ○〆Motivation ",
"[__split__]○〆消費体力減少状態の場合○〆ターン追加": "[__split__] ○〆If in reduced stamina consumption state, ○〆Extra turn ",
"[__split__]○〆消費体力減少状態の場合○〆元気": "[__split__] ○〆If in a reduced stamina consumption state ○〆Energy",
"[__split__]○〆消費体力減少状態の場合○〆元気": "[__split__] ○〆If in a reduced stamina consumption state ○〆Energy ",
"[__split__]○〆消費体力減少状態の場合○〆消費体力減少": "[__split__] ○〆If in reduced stamina consumption state, ○〆Reduced Stamina Consumption ",
"[__split__]○〆絶好調": "[__split__] ○〆Excellent Condition ",
"[__split__]○〆集中": "[__split__] ○〆Focus ",
@@ -97,7 +97,7 @@
"[__split__]○〆集中が増加後体力が": "[__split__] ○〆After Focus increases, stamina ",
"[__split__]○〆集中効果のスキルカード獲得時、ボーカル上昇": "[__split__] ○〆When acquiring a skill card with Focus effect, vocals increase ",
"[__split__]○〆集中消費": "[__split__] ○〆Focus Consumption ",
"[__split__]、スキルカードを引く": "[__split__] , draw a Skill Card",
"[__split__]、スキルカードを引く": "[__split__] , draw a Skill Card ",
"[__split__]お出かけ終了時、ダンス上昇": "[__split__] Dance increase when outing ends ",
"[__split__]お出かけ終了時、ビジュアル上昇": "[__split__] Visual increase when outing ends ",
"[__split__]お出かけ終了時、ボーカル上昇": "[__split__] Vocal increase when outing ends ",
@@ -277,7 +277,7 @@
"[__split__]以上の場合、○〆やる気": "[__split__] If above, ○〆Motivation ",
"[__split__]以上の場合、○〆やる気の": "[__split__] If over, ○〆Motivation ",
"[__split__]以上の場合、○〆スキルカード使用数追加": "[__split__] If above, ○〆Skill card usage count added ",
"[__split__]以上の場合、○〆スコア上昇量増加": "[__split__] In case of more than, ○〆score increase",
"[__split__]以上の場合、○〆スコア上昇量増加": "[__split__] In case of more than, ○〆score increase ",
"[__split__]以上の場合、○〆体力消費": "[__split__] If above, ○〆Stamina consumption ",
"[__split__]以上の場合、○〆元気": "[__split__] If above, ○〆Energy ",
"[__split__]以上の場合、○〆元気の": "[__split__] If above, ○〆Energy ",
@@ -320,7 +320,7 @@
"[__split__]以下の場合○〆消費体力増加": "[__split__] If below, ○〆Increased stamina consumption ",
"[__split__]以下の場合、○〆元気": "[__split__] If below, ○〆Energy ",
"[__split__]以下の場合、○〆集中": "[__split__] If below, ○〆Focus ",
"[__split__]以下の場合、体力回復": "[__split__]In the following cases, recover stamina",
"[__split__]以下の場合、体力回復": "[__split__] In the following cases, recover stamina ",
"[__split__]以下の場合、使用可\nパラメータ": "[__split__] If below, usable\nParameters ",
"[__split__]以下の場合以降、ターン終了時、○〆好印象の": "[__split__] If below, from the next turn onwards, at the end of the turn, ○〆Good impression of ",
"[__split__]以下の場合以降、ターン終了時、スコア": "[__split__] If below, after that, at the end of the turn, Score ",
@@ -341,7 +341,7 @@
"[__split__]以降、ターン終了時、○〆好印象": "[__split__] After, at the end of the turn, ○〆Good Impression ",
"[__split__]以降、ターン終了時、○〆集中": "[__split__] Afterward, at the end of the turn, ○〆Focus ",
"[__split__]以降、ターン終了時、スコア": "[__split__] After that, at the end of the turn, Score ",
"[__split__]以降、ターン開始時、○〆元気": "[__split__] From here On, At the Start of the Turn, ○〆Energy",
"[__split__]以降、ターン開始時、○〆元気": "[__split__] From here On, At the Start of the Turn, ○〆Energy ",
"[__split__]休む選択時、ダンス上昇": "[__split__] Dance increase when selecting rest ",
"[__split__]休む選択時、ビジュアル上昇": "[__split__] Visual increase when selecting rest ",
"[__split__]休む選択時、ボーカル上昇": "[__split__] Vocal increase when selecting rest ",
@@ -349,7 +349,7 @@
"[__split__]体力回復": "[__split__] Stamina Recovery ",
"[__split__]使用時、○〆好調": "[__split__] When used, ○〆Good Shape ",
"[__split__]倍": "[__split__] Multiplier ",
"[__split__]倍\n○〆固定元気": "[__split__]times\n○〆 fixed energy",
"[__split__]倍\n○〆固定元気": "[__split__] times\n○〆 fixed energy ",
"[__split__]分○〆元気増加\n○〆やる気": "[__split__] ○〆Energy Increases by Minutes\n○〆Motivation ",
"[__split__]分スコア上昇": "[__split__] Score Increase ",
"[__split__]分スコア上昇\n○〆やる気": "[__split__] Score Increase\n○〆Motivation ",
@@ -375,7 +375,7 @@
"[__split__]回使用するごとに、○〆元気": "[__split__] For each use, ○〆Energy ",
"[__split__]回使用するごとに、○〆好印象の": "[__split__] Every time used, ○〆Good impression of ",
"[__split__]回使用するごとに、○〆絶好調": "[__split__] ○〆Excellent Condition for Each Use ",
"[__split__]回使用するごとに、○〆集中": "[__split__]Each time it's used, ○〆 concentration",
"[__split__]回使用するごとに、○〆集中": "[__split__] Each time it's used, ○〆 concentration ",
"[__split__]回使用すると、その試験・ステージが終了するまで、除外に移動する": "[__split__] If Used X Times, Moves to Exile Until the End of the Exam/Stage ",
"[__split__]回獲得": "[__split__] Times Acquired ",
"[__split__]回)": "[__split__] Times) ",
@@ -483,60 +483,60 @@
"○〆元気の増加量を増加": "○〆Increase the Amount of Increased Energy ",
"「○〆好印象」や「○〆やる気」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Impression」 and 「○〆Motivation」 for Training ",
"「○〆好調」や「○〆集中」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Shape」 and 「○〆Focus」 for Training ",
"の確率で体力回復": "Chance of recovering HP",
"エアロビクス": "Aerobics",
"スキルカードが選択されてません": "Skill card not selected",
"スキルカードが除外に移動した時、体力回復": "Recover energy when a skill card is moved to exclusion",
"の確率で体力回復": "Chance of recovering HP ",
"エアロビクス": "Aerobics ",
"スキルカードが選択されてません": "Skill card not selected ",
"スキルカードが除外に移動した時、体力回復": "Recover energy when a skill card is moved to exclusion ",
"スキルカードの消費体力を減少": "Reduce stamina consumption of skill cards ",
"スキルカードの消費体力を減少 ": "Reduce stamina consumption of skill cards ",
"スキルカードをプロデュース終了までデッキから削除": "Remove Skill Card from Deck Until End of Production",
"スキルカードをプロデュース終了までデッキから削除": "Remove Skill Card from Deck Until End of Production ",
"スキルカードをプロデュース終了まで強化": "Upgrade Skill Card Until Production Ends ",
"スキルカードを異なるスキルカードに変え、プロデュース終了までデッキに追加(強化段階を引き継ぐ)": "Change a skill card to a different one and add it to the deck until the end of production (inherits Upgrade stage) ",
"スコアが上昇しない": "Score does not increase ",
"スコア上昇効果を主とするスキルカード": "Skill cards focused on score increase effect ",
"スコア上昇量を": "Increase Score Amount by",
"スコア上昇量を": "Increase Score Amount by ",
"スコア上昇量を増加(○〆好印象による上昇も含む)": "Increase score (including increases from ○〆Good impression) ",
"スコア上昇量増加": " Score increase amount ",
"ターン目": " Turns ",
"ターン追加": " Extra turn ",
"ダンスターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Dance turn, at the start of the turn, ○〆Add skill card usage",
"ダンスターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Dance turn, at the start of the turn, ○〆Add skill card usage ",
"チェンジ": " Change ",
"パラメータ上昇効果を主とするスキルカード": "Skill Card focused on Param Increase Effects",
"パラメータ上昇効果を主とするスキルカード": "Skill Card focused on Param Increase Effects ",
"パラメータ上昇量を増加": "Increased parameter gain ",
"パラメータ上昇量増加": "Parameter Increase",
"ビジュアルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Visual turn, at the start of the turn, ○〆Add skill card usage",
"ボーカルSPレッスン発生率増加": "Increased Vocal SP Lesson Occurrence Rate",
"ボーカルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Vocal turn, at the start of the turn, ○〆Add skill card usage",
"ボーカルターンなら、ターン開始時、スキルカードを引く\n○〆固定元気": "If it's a vocal turn, draw a skill card at the start of the turn\n○〆fixed energy",
"ボーカル通常レッスンを開始": "Start Vocal Regular Lesson",
"ランダムな強化済みスキルカードSSRを、手札に○〆生成": "Generate a random Upgraded skill card (SSR) into the hand ○〆",
"パラメータ上昇量増加": "Parameter Increase ",
"ビジュアルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Visual turn, at the start of the turn, ○〆Add skill card usage ",
"ボーカルSPレッスン発生率増加": "Increased Vocal SP Lesson Occurrence Rate ",
"ボーカルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Vocal turn, at the start of the turn, ○〆Add skill card usage ",
"ボーカルターンなら、ターン開始時、スキルカードを引く\n○〆固定元気": "If it's a vocal turn, draw a skill card at the start of the turn\n○〆fixed energy ",
"ボーカル通常レッスンを開始": "Start Vocal Regular Lesson ",
"ランダムな強化済みスキルカードSSRを、手札に○〆生成": "Generate a random Upgraded skill card (SSR) into the hand ○〆 ",
"ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Change a Random Owned Basic Skill Card to a Different Skill Card ",
"レッスンの残りターンが増加": "Increases Remaining Turns of Lesson",
"レッスン未CLEARの場合○〆消費体力増加<nobr>1ターン</nobr>": "If lesson not cleared, ○〆Increased stamina consumption <nobr>1 turn</nobr>",
"レッスンの残りターンが増加": "Increases Remaining Turns of Lesson ",
"レッスン未CLEARの場合○〆消費体力増加<nobr>1ターン</nobr>": "If lesson not cleared, ○〆Increased stamina consumption <nobr>1 turn</nobr> ",
"レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add skill card choices to lesson rewards ",
"不安": "Anxiety ",
"不調": "Poor condition ",
"以降、ターン開始時、スキルカードを引く": "After that, at the start of the turn, draw a Skill Card ",
"低下状態無効": "Negate Decrease State",
"使用不可など、レッスンの邪魔になるスキルカード": "Skill Card that Hinders Lessons such as Unusable",
"低下状態無効": "Negate Decrease State ",
"使用不可など、レッスンの邪魔になるスキルカード": "Skill Card that Hinders Lessons such as Unusable ",
"元気増加無効": "Energy increase nullified ",
"入手時強化": "Enhance upon Acquisition",
"再生成1回目": "First regeneration",
"分スコア上昇": "Score increase per minute",
"増加": "Increase",
"入手時強化": "Enhance upon Acquisition ",
"再生成1回目": "First regeneration ",
"分スコア上昇": "Score increase per minute ",
"増加": "Increase ",
"弱気": "Timid ",
"強化状態や低下状態の影響を受けず○〆元気を増加させる": "Increases ○〆Energy unaffected by Upgrade or Reduction states",
"強化状態や低下状態の影響を受けず○〆元気を増加させる": "Increases ○〆Energy unaffected by Upgrade or Reduction states ",
"応援/トラブル詳細": "Support/Trouble Details ",
"手札の消費体力がランダムに変化": "Stamina consumption of hand changes randomly ",
"新たな挑戦の成功ですわ!": "It's a success of a new challenge!",
"新たな挑戦の成功ですわ!": "It's a success of a new challenge! ",
"気まぐれ": "Whim ",
"消費体力削減": "Reduced Stamina Consumption ",
"消費体力増加": "Increased Stamina Consumption ",
"消費体力減少": "Reduced Stamina Consumption ",
"試験・ステージの残りターンが増加": "Increase remaining turns in test/stage ",
"試験終了までスキルカードを強化": "Upgrade skill cards until the exam ends",
"試験終了時、ダンス上昇+": "At the end of the exam, Increase Dance",
"試験終了時、ビジュアル上昇+": "At the end of the exam, Increase Visual",
"試験終了時、ボーカル上昇+": "At the end of the exam, Increase Vocal",
"試験終了までスキルカードを強化": "Upgrade skill cards until the exam ends ",
"試験終了時、ダンス上昇+": "At the end of the exam, Increase Dance ",
"試験終了時、ビジュアル上昇+": "At the end of the exam, Increase Visual ",
"試験終了時、ボーカル上昇+": "At the end of the exam, Increase Vocal ",
"試験終了時、体力回復": "Stamina recovery at the end of examination"
}