From 4fe49c2c7909e27221b8720e3793e649aff055bc Mon Sep 17 00:00:00 2001 From: Mocca Date: Sat, 14 Sep 2024 13:57:29 +0700 Subject: [PATCH] Update Description_Split.json --- .../genericTrans/index/Description_Split.json | 86 +++++++++---------- 1 file changed, 43 insertions(+), 43 deletions(-) diff --git a/local-files/genericTrans/index/Description_Split.json b/local-files/genericTrans/index/Description_Split.json index 31fb18c2..6687f3e5 100644 --- a/local-files/genericTrans/index/Description_Split.json +++ b/local-files/genericTrans/index/Description_Split.json @@ -1,10 +1,10 @@ { - "\n(試験内3回)": "\n(3 times during the exam)", + "\n(試験内3回)": "\n(3 times during the exam) ", "/ 確率中": "/ Medium ", "/ 確率大": "/ High ", "/ 確率小": "/ Low ", "/確率大": "/High ", - "[__split__](Within lesson": "[__split__](Within lesson", + "[__split__](Within lesson": "[__split__] (Within lesson ", "[__split__]AP不足しています": "[__split__] AP is insufficient ", "[__split__]At the start of the turn, draw a skill card\n○〆Fixed Energy": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ", "[__split__]If over, ○〆Good Impression": "[__split__] If Over, ○〆Good Impression ", @@ -47,7 +47,7 @@ "[__split__]○〆元気が": "[__split__] ○〆Energy is ", "[__split__]○〆元気の": "[__split__] ○〆Energy of ", "[__split__]○〆元気の増加量が": "[__split__] ○〆Energy increase amount ", - "[__split__]○〆元気の増加量を": "[__split__] ○〆Amount of Energy Increase", + "[__split__]○〆元気の増加量を": "[__split__] ○〆Amount of Energy Increase ", "[__split__]○〆元気を": "[__split__] ○〆Energy to ", "[__split__]○〆元気を半分にして、減少前の○〆元気の": "[__split__] ○〆Halve Energy, before reduction, ○〆Energy ", "[__split__]○〆元気増加無効": "[__split__] ○〆Energy Increase Disabled ", @@ -70,15 +70,15 @@ "[__split__]○〆好調状態でない場合○〆不安": "[__split__] ○〆If not in Good Shape, ○〆Anxiety ", "[__split__]○〆好調状態でない場合○〆弱気": "[__split__] ○〆If not in Good Shape, ○〆Timid ", "[__split__]○〆好調状態でない場合○〆手札減少": "[__split__] ○〆If not in Good Shape, ○〆Reduced Hand ", - "[__split__]○〆好調状態でない場合○〆消費体力増加": "[__split__] ○〆If not in a Good Shape ○〆Increased Stamina Consumption", - "[__split__]○〆好調状態でない場合体力減少": "[__split__] ○〆If not in a Good Shape, Stamina Decreases", + "[__split__]○〆好調状態でない場合○〆消費体力増加": "[__split__] ○〆If not in a Good Shape ○〆Increased Stamina Consumption ", + "[__split__]○〆好調状態でない場合体力減少": "[__split__] ○〆If not in a Good Shape, Stamina Decreases ", "[__split__]○〆好調状態の場合○〆スキルカード使用数追加": "[__split__] ○〆If in Good Shape, ○〆Additional Skill Card Usage ", "[__split__]○〆好調状態の場合○〆ターン追加": "[__split__] ○〆If in Good Shape, ○〆Additional Turn ", "[__split__]○〆好調状態の場合○〆元気": "[__split__] ○〆If in Good Shape ○〆Energy ", "[__split__]○〆好調状態の場合○〆消費体力削減": "[__split__] ○〆If in Good Shape, ○〆Reduced stamina consumption ", "[__split__]○〆好調状態の場合○〆集中": "[__split__] ○〆If in Good Shape, ○〆Focus ", "[__split__]○〆好調状態の場合、○〆集中": "[__split__] ○〆When in Good Shape, ○〆Focus ", - "[__split__]○〆好調状態の場合、スコア": "[__split__] ○〆In a Good Shape, Score", + "[__split__]○〆好調状態の場合、スコア": "[__split__] ○〆In a Good Shape, Score ", "[__split__]○〆好調状態の場合、パラメータ": "[__split__] ○〆If in Good Shape, Parameter ", "[__split__]○〆好調状態の場合、使用可\n○〆絶好調": "[__split__] ○〆Usable if In Good Shape\n○〆Excellent Condition ", "[__split__]○〆好調状態の場合、使用可\nパラメータ": "[__split__] ○〆Usable when in Good Shape\nParameter ", @@ -86,9 +86,9 @@ "[__split__]○〆消費体力削減": "[__split__] ○〆Reduced Stamina Consumption ", "[__split__]○〆消費体力増加": "[__split__] ○〆Increased Stamina Consumption ", "[__split__]○〆消費体力減少": "[__split__] ○〆Reduced Stamina Consumption ", - "[__split__]○〆消費体力減少状態の場合○〆やる気": "[__split__] ○〆If in a reduced stamina consumption state ○〆Motivation", + "[__split__]○〆消費体力減少状態の場合○〆やる気": "[__split__] ○〆If in a reduced stamina consumption state ○〆Motivation ", "[__split__]○〆消費体力減少状態の場合○〆ターン追加": "[__split__] ○〆If in reduced stamina consumption state, ○〆Extra turn ", - "[__split__]○〆消費体力減少状態の場合○〆元気": "[__split__] ○〆If in a reduced stamina consumption state ○〆Energy", + "[__split__]○〆消費体力減少状態の場合○〆元気": "[__split__] ○〆If in a reduced stamina consumption state ○〆Energy ", "[__split__]○〆消費体力減少状態の場合○〆消費体力減少": "[__split__] ○〆If in reduced stamina consumption state, ○〆Reduced Stamina Consumption ", "[__split__]○〆絶好調": "[__split__] ○〆Excellent Condition ", "[__split__]○〆集中": "[__split__] ○〆Focus ", @@ -97,7 +97,7 @@ "[__split__]○〆集中が増加後体力が": "[__split__] ○〆After Focus increases, stamina ", "[__split__]○〆集中効果のスキルカード獲得時、ボーカル上昇": "[__split__] ○〆When acquiring a skill card with Focus effect, vocals increase ", "[__split__]○〆集中消費": "[__split__] ○〆Focus Consumption ", - "[__split__]、スキルカードを引く": "[__split__] , draw a Skill Card", + "[__split__]、スキルカードを引く": "[__split__] , draw a Skill Card ", "[__split__]お出かけ終了時、ダンス上昇": "[__split__] Dance increase when outing ends ", "[__split__]お出かけ終了時、ビジュアル上昇": "[__split__] Visual increase when outing ends ", "[__split__]お出かけ終了時、ボーカル上昇": "[__split__] Vocal increase when outing ends ", @@ -277,7 +277,7 @@ "[__split__]以上の場合、○〆やる気": "[__split__] If above, ○〆Motivation ", "[__split__]以上の場合、○〆やる気の": "[__split__] If over, ○〆Motivation ", "[__split__]以上の場合、○〆スキルカード使用数追加": "[__split__] If above, ○〆Skill card usage count added ", - "[__split__]以上の場合、○〆スコア上昇量増加": "[__split__] In case of more than, ○〆score increase", + "[__split__]以上の場合、○〆スコア上昇量増加": "[__split__] In case of more than, ○〆score increase ", "[__split__]以上の場合、○〆体力消費": "[__split__] If above, ○〆Stamina consumption ", "[__split__]以上の場合、○〆元気": "[__split__] If above, ○〆Energy ", "[__split__]以上の場合、○〆元気の": "[__split__] If above, ○〆Energy ", @@ -320,7 +320,7 @@ "[__split__]以下の場合○〆消費体力増加": "[__split__] If below, ○〆Increased stamina consumption ", "[__split__]以下の場合、○〆元気": "[__split__] If below, ○〆Energy ", "[__split__]以下の場合、○〆集中": "[__split__] If below, ○〆Focus ", - "[__split__]以下の場合、体力回復": "[__split__]In the following cases, recover stamina", + "[__split__]以下の場合、体力回復": "[__split__] In the following cases, recover stamina ", "[__split__]以下の場合、使用可\nパラメータ": "[__split__] If below, usable\nParameters ", "[__split__]以下の場合以降、ターン終了時、○〆好印象の": "[__split__] If below, from the next turn onwards, at the end of the turn, ○〆Good impression of ", "[__split__]以下の場合以降、ターン終了時、スコア": "[__split__] If below, after that, at the end of the turn, Score ", @@ -341,7 +341,7 @@ "[__split__]以降、ターン終了時、○〆好印象": "[__split__] After, at the end of the turn, ○〆Good Impression ", "[__split__]以降、ターン終了時、○〆集中": "[__split__] Afterward, at the end of the turn, ○〆Focus ", "[__split__]以降、ターン終了時、スコア": "[__split__] After that, at the end of the turn, Score ", - "[__split__]以降、ターン開始時、○〆元気": "[__split__] From here On, At the Start of the Turn, ○〆Energy", + "[__split__]以降、ターン開始時、○〆元気": "[__split__] From here On, At the Start of the Turn, ○〆Energy ", "[__split__]休む選択時、ダンス上昇": "[__split__] Dance increase when selecting rest ", "[__split__]休む選択時、ビジュアル上昇": "[__split__] Visual increase when selecting rest ", "[__split__]休む選択時、ボーカル上昇": "[__split__] Vocal increase when selecting rest ", @@ -349,7 +349,7 @@ "[__split__]体力回復": "[__split__] Stamina Recovery ", "[__split__]使用時、○〆好調": "[__split__] When used, ○〆Good Shape ", "[__split__]倍": "[__split__] Multiplier ", - "[__split__]倍\n○〆固定元気": "[__split__]times\n○〆 fixed energy", + "[__split__]倍\n○〆固定元気": "[__split__] times\n○〆 fixed energy ", "[__split__]分○〆元気増加\n○〆やる気": "[__split__] ○〆Energy Increases by Minutes\n○〆Motivation ", "[__split__]分スコア上昇": "[__split__] Score Increase ", "[__split__]分スコア上昇\n○〆やる気": "[__split__] Score Increase\n○〆Motivation ", @@ -375,7 +375,7 @@ "[__split__]回使用するごとに、○〆元気": "[__split__] For each use, ○〆Energy ", "[__split__]回使用するごとに、○〆好印象の": "[__split__] Every time used, ○〆Good impression of ", "[__split__]回使用するごとに、○〆絶好調": "[__split__] ○〆Excellent Condition for Each Use ", - "[__split__]回使用するごとに、○〆集中": "[__split__]Each time it's used, ○〆 concentration", + "[__split__]回使用するごとに、○〆集中": "[__split__] Each time it's used, ○〆 concentration ", "[__split__]回使用すると、その試験・ステージが終了するまで、除外に移動する": "[__split__] If Used X Times, Moves to Exile Until the End of the Exam/Stage ", "[__split__]回獲得": "[__split__] Times Acquired ", "[__split__]回)": "[__split__] Times) ", @@ -483,60 +483,60 @@ "○〆元気の増加量を増加": "○〆Increase the Amount of Increased Energy ", "「○〆好印象」や「○〆やる気」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Impression」 and 「○〆Motivation」 for Training ", "「○〆好調」や「○〆集中」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Shape」 and 「○〆Focus」 for Training ", - "の確率で体力回復": "Chance of recovering HP", - "エアロビクス": "Aerobics", - "スキルカードが選択されてません": "Skill card not selected", - "スキルカードが除外に移動した時、体力回復": "Recover energy when a skill card is moved to exclusion", + "の確率で体力回復": "Chance of recovering HP ", + "エアロビクス": "Aerobics ", + "スキルカードが選択されてません": "Skill card not selected ", + "スキルカードが除外に移動した時、体力回復": "Recover energy when a skill card is moved to exclusion ", "スキルカードの消費体力を減少": "Reduce stamina consumption of skill cards ", "スキルカードの消費体力を減少 ": "Reduce stamina consumption of skill cards ", - "スキルカードをプロデュース終了までデッキから削除": "Remove Skill Card from Deck Until End of Production", + "スキルカードをプロデュース終了までデッキから削除": "Remove Skill Card from Deck Until End of Production ", "スキルカードをプロデュース終了まで強化": "Upgrade Skill Card Until Production Ends ", "スキルカードを異なるスキルカードに変え、プロデュース終了までデッキに追加(強化段階を引き継ぐ)": "Change a skill card to a different one and add it to the deck until the end of production (inherits Upgrade stage) ", "スコアが上昇しない": "Score does not increase ", "スコア上昇効果を主とするスキルカード": "Skill cards focused on score increase effect ", - "スコア上昇量を": "Increase Score Amount by", + "スコア上昇量を": "Increase Score Amount by ", "スコア上昇量を増加(○〆好印象による上昇も含む)": "Increase score (including increases from ○〆Good impression) ", "スコア上昇量増加": " Score increase amount ", "ターン目": " Turns ", "ターン追加": " Extra turn ", - "ダンスターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Dance turn, at the start of the turn, ○〆Add skill card usage", + "ダンスターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Dance turn, at the start of the turn, ○〆Add skill card usage ", "チェンジ": " Change ", - "パラメータ上昇効果を主とするスキルカード": "Skill Card focused on Param Increase Effects", + "パラメータ上昇効果を主とするスキルカード": "Skill Card focused on Param Increase Effects ", "パラメータ上昇量を増加": "Increased parameter gain ", - "パラメータ上昇量増加": "Parameter Increase", - "ビジュアルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Visual turn, at the start of the turn, ○〆Add skill card usage", - "ボーカルSPレッスン発生率増加": "Increased Vocal SP Lesson Occurrence Rate", - "ボーカルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Vocal turn, at the start of the turn, ○〆Add skill card usage", - "ボーカルターンなら、ターン開始時、スキルカードを引く\n○〆固定元気": "If it's a vocal turn, draw a skill card at the start of the turn\n○〆fixed energy", - "ボーカル通常レッスンを開始": "Start Vocal Regular Lesson", - "ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Generate a random Upgraded skill card (SSR) into the hand ○〆", + "パラメータ上昇量増加": "Parameter Increase ", + "ビジュアルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Visual turn, at the start of the turn, ○〆Add skill card usage ", + "ボーカルSPレッスン発生率増加": "Increased Vocal SP Lesson Occurrence Rate ", + "ボーカルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Vocal turn, at the start of the turn, ○〆Add skill card usage ", + "ボーカルターンなら、ターン開始時、スキルカードを引く\n○〆固定元気": "If it's a vocal turn, draw a skill card at the start of the turn\n○〆fixed energy ", + "ボーカル通常レッスンを開始": "Start Vocal Regular Lesson ", + "ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Generate a random Upgraded skill card (SSR) into the hand ○〆 ", "ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Change a Random Owned Basic Skill Card to a Different Skill Card ", - "レッスンの残りターンが増加": "Increases Remaining Turns of Lesson", - "レッスン未CLEARの場合○〆消費体力増加1ターン": "If lesson not cleared, ○〆Increased stamina consumption 1 turn", + "レッスンの残りターンが増加": "Increases Remaining Turns of Lesson ", + "レッスン未CLEARの場合○〆消費体力増加1ターン": "If lesson not cleared, ○〆Increased stamina consumption 1 turn ", "レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add skill card choices to lesson rewards ", "不安": "Anxiety ", "不調": "Poor condition ", "以降、ターン開始時、スキルカードを引く": "After that, at the start of the turn, draw a Skill Card ", - "低下状態無効": "Negate Decrease State", - "使用不可など、レッスンの邪魔になるスキルカード": "Skill Card that Hinders Lessons such as Unusable", + "低下状態無効": "Negate Decrease State ", + "使用不可など、レッスンの邪魔になるスキルカード": "Skill Card that Hinders Lessons such as Unusable ", "元気増加無効": "Energy increase nullified ", - "入手時強化": "Enhance upon Acquisition", - "再生成1回目": "First regeneration", - "分スコア上昇": "Score increase per minute", - "増加": "Increase", + "入手時強化": "Enhance upon Acquisition ", + "再生成1回目": "First regeneration ", + "分スコア上昇": "Score increase per minute ", + "増加": "Increase ", "弱気": "Timid ", - "強化状態や低下状態の影響を受けず○〆元気を増加させる": "Increases ○〆Energy unaffected by Upgrade or Reduction states", + "強化状態や低下状態の影響を受けず○〆元気を増加させる": "Increases ○〆Energy unaffected by Upgrade or Reduction states ", "応援/トラブル詳細": "Support/Trouble Details ", "手札の消費体力がランダムに変化": "Stamina consumption of hand changes randomly ", - "新たな挑戦の成功ですわ!": "It's a success of a new challenge!", + "新たな挑戦の成功ですわ!": "It's a success of a new challenge! ", "気まぐれ": "Whim ", "消費体力削減": "Reduced Stamina Consumption ", "消費体力増加": "Increased Stamina Consumption ", "消費体力減少": "Reduced Stamina Consumption ", "試験・ステージの残りターンが増加": "Increase remaining turns in test/stage ", - "試験終了までスキルカードを強化": "Upgrade skill cards until the exam ends", - "試験終了時、ダンス上昇+": "At the end of the exam, Increase Dance", - "試験終了時、ビジュアル上昇+": "At the end of the exam, Increase Visual", - "試験終了時、ボーカル上昇+": "At the end of the exam, Increase Vocal", + "試験終了までスキルカードを強化": "Upgrade skill cards until the exam ends ", + "試験終了時、ダンス上昇+": "At the end of the exam, Increase Dance ", + "試験終了時、ビジュアル上昇+": "At the end of the exam, Increase Visual ", + "試験終了時、ボーカル上昇+": "At the end of the exam, Increase Vocal ", "試験終了時、体力回復": "Stamina recovery at the end of examination" }