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Update README

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chinosk 2024-05-20 20:03:34 +08:00
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@ -1,2 +1,35 @@
# gakuen-imas-localify # gakuen-imas-localify
gakuen idolmaster localify
- 学园偶像大师 本地化插件
- **开发中**
# TODO
- [ ] 卡片信息、TIP等部分的文本 hook
- [ ] 自定义配置
- [ ] 更多类型的文件替换
... and more
# 本地化相关
- 本地化文件放在 `app/src/main/assets/gakumas-local`
- `version.txt` 记录翻译版本号。每次插件启动都会检查 `asset` 内的版本和本地的版本是否一致。不一致会覆盖文件到 `/data/data/com.bandainamcoent.idolmaster_gakuen/files/gakumas-lical/` 文件夹内
- `local-files/localization.json` 为 localization 翻译
- `local-files/generic.json` 为 localization 未覆盖部分的翻译
- `local-files/resource` 文件夹存放资源文件,目前可以替换所有同名的 txt 文件。获取游戏原始资源可以查看:[gkmasToolkit](https://github.com/kishidanatsumi/gkmasToolkit)
# 特别鸣谢
- [gkmasToolkit](https://github.com/kishidanatsumi/gkmasToolkit)
- [UmaPyogin-Android](https://github.com/akemimadoka/UmaPyogin-Android)
- [UnityResolve.hpp](https://github.com/issuimo/UnityResolve.hpp)
- You

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@ -161,7 +161,8 @@ namespace GakumasLocal::HookMain {
return TMP_Text_set_text_Orig(_this, UnityResolve::UnityType::String::New(transText)); return TMP_Text_set_text_Orig(_this, UnityResolve::UnityType::String::New(transText));
} }
TMP_Text_set_text_Orig(_this, UnityResolve::UnityType::String::New("[TS]" + text->ToString())); // TMP_Text_set_text_Orig(_this, UnityResolve::UnityType::String::New("[TS]" + text->ToString()));
TMP_Text_set_text_Orig(_this, text);
static auto set_font = Il2cppUtils::GetMethod("Unity.TextMeshPro.dll", static auto set_font = Il2cppUtils::GetMethod("Unity.TextMeshPro.dll",
"TMPro", "TMP_Text", "set_font"); "TMPro", "TMP_Text", "set_font");
@ -192,7 +193,8 @@ namespace GakumasLocal::HookMain {
} }
DEFINE_HOOK(void, UI_Text_set_text, (void* _this, Il2cppString* value)) { DEFINE_HOOK(void, UI_Text_set_text, (void* _this, Il2cppString* value)) {
UI_Text_set_text_Orig(_this, Il2cppString::New("[US]" + value->ToString())); // UI_Text_set_text_Orig(_this, Il2cppString::New("[US]" + value->ToString()));
UI_Text_set_text_Orig(_this, value);
static auto set_font = Il2cppUtils::GetMethod("Unity.TextMeshPro.dll", "TMPro", static auto set_font = Il2cppUtils::GetMethod("Unity.TextMeshPro.dll", "TMPro",
"TMP_Text", "set_font"); "TMP_Text", "set_font");