mirror of
https://github.com/NatsumeLS/Gakumas-Translation-Data-EN.git
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110 lines
9.2 KiB
JSON
110 lines
9.2 KiB
JSON
{
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" 藤田ことねのプロデュースを10回完了": " Completed 10 productions of Kotone Fujita",
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"1ターン後": "After 1 turn",
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"1位ボーナス": "1st place bonus",
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"3↑": "3↑",
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"3年生の実力": "Senior's ability",
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"○〆元気を無視して体力を消費": "Consume stamina ignoring ○〆 energy",
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"○〆好調のパラメータ上昇量を○〆好調1ターンごとに10%増加": "For each turn of ○〆 good condition, increase parameter gain by an additional 10%",
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"あと1回": "One more time",
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"あと2回": "2 more times",
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"このターン、スキルカードを追加で使用できる": "This turn, you can use an additional skill card",
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"やる気": "Motivation ",
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"やる気が1増加するごとに、○〆元気の増加量を1増加": "For each increase in motivation, ○〆 energy gain increases by 1",
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"アイテム\nアイテム\nアイテム": "Item\nItem\nItem",
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"アチーブメント「あふれだす想い」を獲得した状態でプロデュースの中間試験を合格する": "Pass the midterm exam of production in a state of achieving the achievement [Overflowing Feelings]",
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"エナジー": "Energy ",
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"スキルカードやトラブルによる体力減少時、体力の代わりに消費される": "Consumed instead of stamina when skill cards or troubles cause stamina reduction",
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"スキルカードを獲得する。獲得したスキルカードはレッスン終了時に削除される": "Obtain a skill card. The obtained skill card will be deleted at the end of the lesson",
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"スキルカード使用数追加": "Additional skill card usage",
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"ターン終了時、好印象1ごとにパラメータを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, for each point of good impression, parameter increases by 1. At the start of the turn, good impression decreases by 1",
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"ダンス": "Dance",
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"ダンス450以上": "Dance 450 or more",
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"ダンス上昇+15\nスキルカードを選択して獲得": "Dance increase +15\nSelect and obtain a skill card",
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"ダンス上昇+80\nスキルカードを選択して獲得": "Dance increase +80\nSelect and obtain skill cards",
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"パラメータ上昇量を50%増加 ": "Increase parameter gain by 50%",
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"ビジュアル": "Visual",
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"ビジュアル1000以上": "Visual 1000 or more",
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"ビジュアルレッスン終了時、ビジュアル上昇+1": "At the end of Visual Lesson, Visual +1",
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"ビジュアルレッスン終了時、ビジュアル上昇+10": "At the end of Visual Lesson, Visual +10",
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"ビジュアルレッスン終了時、ビジュアル上昇+2": "At the end of Visual Lesson, Visual +2",
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"ビジュアルレッスン終了時、ビジュアル上昇+3": "At the end of Visual Lesson, Visual +3",
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"ビジュアルレッスン終了時、ビジュアル上昇+4": "At the end of Visual Lesson, Visual +4",
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"ビジュアルレッスン終了時、ビジュアル上昇+5": "At the end of Visual Lesson, Visual +5",
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"ビジュアルレッスン終了時、ビジュアル上昇+6": "At the end of Visual Lesson, Visual +6",
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"ビジュアルレッスン終了時、ビジュアル上昇+7": "At the end of Visual Lesson, Visual +7",
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"ビジュアルレッスン終了時、ビジュアル上昇+8": "At the end of Visual Lesson, Visual +8",
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"ビジュアルレッスン終了時、ビジュアル上昇+9": "At the end of Visual Lesson, Visual +9",
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"ダンスレッスン終了時、ダンス上昇+1": "At the end of Dance Lesson, Dance +1",
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"ダンスレッスン終了時、ダンス上昇+10": "At the end of Dance Lesson, Dance +10",
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"ダンスレッスン終了時、ダンス上昇+2": "At the end of Dance Lesson, Dance +2",
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"ダンスレッスン終了時、ダンス上昇+3": "At the end of Dance Lesson, Dance +3",
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"ダンスレッスン終了時、ダンス上昇+4": "At the end of Dance Lesson, Dance +4",
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"ダンスレッスン終了時、ダンス上昇+5": "At the end of Dance Lesson, Dance +5",
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"ダンスレッスン終了時、ダンス上昇+6": "At the end of Dance Lesson, Dance +6",
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"ダンスレッスン終了時、ダンス上昇+7": "At the end of Dance Lesson, Dance +7",
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"ダンスレッスン終了時、ダンス上昇+8": "At the end of Dance Lesson, Dance +8",
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"ダンスレッスン終了時、ダンス上昇+9": "At the end of Dance Lesson, Dance +9",
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"ボーカルレッスン終了時、ボーカル上昇+1": "At the end of Vocal Lesson, Vocal +1",
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"ボーカルレッスン終了時、ボーカル上昇+10": "At the end of Vocal Lesson, Vocal +10",
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"ボーカルレッスン終了時、ボーカル上昇+2": "At the end of Vocal Lesson, Vocal +2",
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"ボーカルレッスン終了時、ボーカル上昇+3": "At the end of Vocal Lesson, Vocal +3",
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"ボーカルレッスン終了時、ボーカル上昇+4": "At the end of Vocal Lesson, Vocal +4",
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"ボーカルレッスン終了時、ボーカル上昇+5": "At the end of Vocal Lesson, Vocal +5",
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"ボーカルレッスン終了時、ボーカル上昇+6": "At the end of Vocal Lesson, Vocal +6",
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"ボーカルレッスン終了時、ボーカル上昇+7": "At the end of Vocal Lesson, Vocal +7",
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"ボーカルレッスン終了時、ボーカル上昇+8": "At the end of Vocal Lesson, Vocal +8",
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"ボーカルレッスン終了時、ボーカル上昇+9": "At the end of Vocal Lesson, Vocal +9",
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"ビジュアル上昇+40\nスキルカードを選択して獲得": "Visual increase +40\nSelect and Obtain skill card",
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"ビジュアル上昇+55\nスキルカードを選択して獲得": "Visual increase +55\nSelect and obtain skill card",
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"プロデュースがんばりましょう!": "Let's do our best in producing!",
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"ボーカル": "Vocal",
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"ボーカル200以上": "Vocal 200 or more",
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"ボーカル上昇+30\nスキルカードを選択して獲得": "Vocal increase +30\nSelect and obtain a skill card",
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"レッスン中1回": "Once per lesson",
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"レッスン中に1回使用すると、そのレッスンが終了するまで、除外に移動する": "Use once during a lesson, then it is excluded until the end of the lesson",
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"レッスン中強化": "Enhance during lesson",
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"レッスン終了までスキルカードを強化": "Enhance skill cards until the end of the lesson",
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"一本満足バー": "Satisfied with one bar",
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"体力": "ST",
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"体力30/30\n元気12": "Stamina 30/30\nEnergy 12",
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"体力消費": "Stamina consumption",
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"元気": "Energy ",
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"名前を繰り返す": "Repeat the name",
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"好印象": "Good Impression ",
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"好調": "Good Condition ",
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"強化なし": "No enhancement",
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"成就": "Achieved",
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"授業終了時、ボーカル上昇+4": "At the end of class, Vocal increase +4",
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"3位以上": "3rd place or higher",
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"もうちょっと!": "Just a little more!",
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"派手な動きと一緒に": "Together with flashy moves",
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"獲得スキルカード再抽選回数+1": "Acquisition of skill card re-draw count +1",
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"生成": "",
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"絶好調": "Excellent Condition",
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"複数所持できず、追加入手やコピーはできない": "Cannot be held in multiples, nor can it be obtained additionally or copied",
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"親愛度": "Bond",
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"試験時のスコアボーナスを10%増加": "Increase exam score bonus by 10%",
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"試験時のスコアボーナスを100%増加": "Increase exam score bonus by 100%",
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"試験時のスコアボーナスを15%増加": "Increase exam score bonus by 15%",
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"試験時のスコアボーナスを20%増加": "Increase exam score bonus by 20%",
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"試験時のスコアボーナスを25%増加": "Increase exam score bonus by 25%",
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"試験時のスコアボーナスを30%増加": "Increase exam score bonus by 30%",
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"試験時のスコアボーナスを35%増加": "Increase exam score bonus by 35%",
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"試験時のスコアボーナスを40%増加": "Increase exam score bonus by 40%",
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"試験時のスコアボーナスを45%増加": "Increase exam score bonus by 45%",
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"試験時のスコアボーナスを5%増加": "Increase exam score bonus by 5%",
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"試験時のスコアボーナスを50%増加": "Increase exam score bonus by 50%",
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"試験時のスコアボーナスを55%増加": "Increase exam score bonus by 55%",
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"試験時のスコアボーナスを60%増加": "Increase exam score bonus by 60%",
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"試験時のスコアボーナスを65%増加": "Increase exam score bonus by 65%",
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"試験時のスコアボーナスを70%増加": "Increase exam score bonus by 70%",
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"試験時のスコアボーナスを75%増加": "Increase exam score bonus by 75%",
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"試験時のスコアボーナスを80%増加": "Increase exam score bonus by 80%",
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"試験時のスコアボーナスを85%増加": "Increase exam score bonus by 85%",
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"試験時のスコアボーナスを90%増加": "Increase exam score bonus by 90%",
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"試験時のスコアボーナスを95%増加": "Increase exam score bonus by 95%",
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"重複不可": "No duplication",
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"集中": "Focus ",
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"集中が1増加するごとに、パラメータ上昇量を1増加": "For each increase in focus, parameter gain increases by 1"
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} |