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Gakumas-Translation-Data-EN/local-files/genericTrans/index/term.json
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{
"[成長]": "[Growth]",
"「○〆温存」「○〆強気」「○〆全力」があり、それぞれが異なる効果を持つ": "There are '○〆Preserve', '○〆Confidence', and '○〆Full Power', each with different effects",
"やる気減少": "Decrease in Motivation",
"アイテムを使用": "Use Item",
"コスト値増加": "Cost Value Increase",
"スキルカードの使用に必要なコストが増加\n強化状態・○〆体力消費コストには影響しない": "The cost required to use Skill Cards increases \nDoes not affect Enhanced States or ○〆Stamina Consumption Cost",
"テキスト入力": "Text Input",
"テキスト検索": "Text Search",
"レッスン・自主レッスン・オーディションによるパラメータ上昇を増加させる": "Increases parameter gains from lessons, self-practice, and auditions.",
"パラメータボーナス": "Parameter Bonus",
"パラメータ": "Parameter",
"メモリーを再生成できる回数が2回に増加します": "The number of times memory can be regenerated is increased to 2 times",
"メモリー再生成回数増加": "Increased memory regenns",
"パラメータ上昇値を増加\nパラメータ上昇効果を持たないスキルカードには影響しない": "Increases parameter boost values \nDoes not affect Skill Cards without parameter boost effects",
"パラメータ上昇回数を増加\nパラメータ上昇効果を持たないスキルカードには影響しない": "Increases the number of parameter boosts \nDoes not affect Skill Cards without parameter boost effects",
"パラメータ上昇回数増加": "Parameter Boost Count Increase",
"パラメータ値増加": "Parameter Value Increase",
"プロデュースの方向性を示すもので、プロデュースアイドルごとに決められています。登場するスキルカードやPアイテムの種類がプランごとに異なります。": "This indicates the direction of production, which is determined for each production idol. The types of skill cards and P items that appear vary by plan.",
"最大体力の{0}分回復\n{1}の確率でスキルカードを{2}つ選択して強化\n確率が減少して再度、挑戦可能": "Restore {0} of max stamina\nEnhance {2} skill cards with a {1} chance\nThe chance decreases, but you can try again",
"最大体力の{0}分回復\n{1}の確率で成功しスキルカードを{2}つ選択して強化\n{3}の確率で失敗し何も起きない": "Restore {0} of max stamina\n{1} chance of success to enhance {2} skill cards\n{3} chance of failure with no effect",
"指針固定": "Fixed Guideline",
"指針解除": "Guideline Released",
"条件を満たすごとに、レッスン終了まで、このスキルカード自身の性能が変化する": "The performance of this Skill Card changes until the end of the lesson for each condition met",
"私たちの今後の方針について、\n重要な話があるの。": "I have an important matter to discuss regarding our future direction.",
"<color=#8581FF>指針</color>「○〆全力」「○〆強気」「○〆温存」を活用して育成するプラン": "<color=#8581FF>Guideline</color> Plan to develop using \"○〆Full Power,\" \"○〆Confident,\" and \"○〆Preserve\"",
"○〆全力に変更時、○〆スキルカード使用数追加+1・<color=#8581FF>保留</color>にあるスキルカードを手札に移動\n○〆全力状態の時、パラメータ上昇量を200%増加\nターン終了時に○〆全力を解除\n○〆全力状態を解除するまで<color=#8581FF>指針</color>は変更できない": "When switched to ○〆Full Power, adds +1 to ○〆Skill Card usage and moves Skill Cards from <color=#8581FF>On Hold</color> to the hand.\nWhile in ○〆Full Power state, parameter increases by 200%.\n○〆Full Power is canceled at the end of the turn.\n<color=#8581FF>Guideline</color> cannot be changed until ○〆Full Power is canceled.",
"指針を○〆強気に変更する\nすでに○〆強気の場合、2段階目になる\r\n\n▼1段階目\nパラメータ上昇量と消費体力を100%増加\n\n▼2段階目\nパラメータ上昇量を150%増加・消費体力が100%増加\nスキルカードを使うごとに、○〆体力消費1": "Switch Guideline to ○〆Confident.\nIf already ○〆Confident, it moves to Phase 2.\n\n▼Phase 1\nParameter increase and stamina consumption increase by 100%.\n\n▼Phase 2\nParameter increase by 150%, stamina consumption increases by 100%.\nEach Skill Card use consumes 1 ○〆Stamina.",
"指針を○〆温存に変更する\nすでに○〆温存の場合、2段階目になる\r\n\n▼1段階目\nパラメータ上昇量と消費体力を50%減少\n解除されたとき、○〆熱意+5・○〆スキルカード使用数追加+1\n\n▼2段階目\nパラメータ上昇量と消費体力を75%減少\n解除されたとき、○〆熱意+8・○〆元気+5・○〆スキルカード使用数追加+1": "Switch Guideline to ○〆Preserve.\nIf already ○〆Preserve, it moves to Phase 2.\n\n▼Phase 1\nParameter increase and stamina consumption decrease by 50%.\nWhen canceled, ○〆Enthusiasm +5 and ○〆Skill Card usage +1.\n\n▼Phase 2\nParameter increase and stamina consumption decrease by 75%.\nWhen canceled, ○〆Enthusiasm +8, ○〆Energy +5, and ○〆Skill Card usage +1.",
"ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+5%": "SP Lesson occurrence rate for Vocal, Dance, and Visual +5%.",
"以降の試験でライバルのスコアが増加": "Increased scores for rivals in subsequent exams",
"パラメータ上昇量を減少(○〆好印象による上昇も含む)": "Decrease the amount of parameter increase (including increase due to ○〆 good impression)",
"「○〆温存」と「○〆強気」を解除する": "Unlocking the 「○〆Preserve」 and 「○〆Confident.」",
"○〆強気に変更\nパラメータ<nobr>+15</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Change to ○〆Confident\nParameter <nobr>+15</nobr>\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"○〆全力値<nobr>+1</nobr>\n○〆温存の場合、自身を<color=#8581FF>保留</color>に移動\n○〆全力の場合、パラメータ<nobr>+25</nobr>": "○〆Full Power Point <nobr>+1</nobr>\nIf ○〆Reserved, move self to <color=#8581FF>Hold</color>\nIf ○〆Full Power, Parameter <nobr>+25</nobr>",
"ターン終了時に○〆全力値が10以上なら、次のターン開始時に○〆全力値を10消費して、指針を○〆全力に変更": "If ○〆Full Power Point is 10 or higher at the end of the turn, consume 10 ○〆Full Power Point at the start of the next turn to change Guideline to ○〆Full Power",
"熱意1につきパラメータ上昇量を1増加 \nターン終了時、○〆熱意を0にする": "Increase parameter gain by 1 for each Enthusiasm 1 \nAt the end of the turn, set ○〆Enthusiasm to 0",
"○〆全力に変更時、手札に移動する\nスキルカードを2枚まで保存でき、2枚を超えると古い順に捨札に送る": "When changed to ○〆Full Power, move to hand\nCan save up to 2 skill cards, sending the oldest to discard if exceeding 2",
"○〆元気+2\n○〆全力値<nobr>+2</nobr>": "○〆Energy +2\n○〆Full Power Point <nobr>+2</nobr>",
"○〆温存に変更\n○〆元気<nobr>+2</nobr>": "Change to ○〆Reserved\n○〆Energy <nobr>+2</nobr>",
"パラメータ+15\n○〆全力値<nobr>+2</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Parameter +15\n○〆Full Power Point <nobr>+2</nobr>\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"○〆強気に変更\nパラメータ<nobr>+2</nobr><nobr>2回</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "Change to ○〆Confident\nParameter <nobr>+2</nobr> (<nobr>2 times</nobr>)\n<nobr><color=#8581FF>Once during a lesson</color> </nobr><nobr><color=#8581FF>No duplication</color></nobr>",
"○〆元気+5\n○〆全力値<nobr>+2</nobr>\n○〆全力値が1以上の場合、○〆温存に変更\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "○〆Energy +5\n○〆Full Power Point <nobr>+2</nobr>\nIf ○〆Full Power Point is 1 or higher, change to ○〆Reserved\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"○〆温存に変更\n○〆元気<nobr>+2</nobr>\n○〆強気の場合、○〆全力値<nobr>+3</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Change to ○〆Reserved\n○〆Energy <nobr>+2</nobr>\nIf ○〆Confident, ○〆Full Power Point <nobr>+3</nobr>\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"○〆強気に変更\nパラメータ<nobr>+10</nobr>\n○〆全力値<nobr>+2</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Change to ○〆Confident\nParameter <nobr>+10</nobr>\n○〆Full Power Point <nobr>+2</nobr>\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"ボーカル上昇{0}\nPドリンクを選択して獲得\n好印象関係のスキルカードを選択して獲得": "Vocal increase {0}\nSelect and gain P-Drink\nSelect and gain a Good Impression-related skill card",
"ダンス上昇{0}\nPドリンクを選択して獲得\nやる気関係のスキルカードを選択して獲得": "Dance increase {0}\nSelect and gain P-Drink\nSelect and gain a Motivation-related skill card",
"ビジュアル上昇{0}\nPドリンクを選択して獲得\nアクティブスキルカードを選択して獲得": "Visual increase {0}\nSelect and gain P-Drink\nSelect and gain an Active skill card",
"営業先を選択してください": "Please select a sales location",
"イベントカフェ": "Cafe Event",
"森林浴スポット": "Forest Bathing",
"ファン投票数": "No. of fan votes",
"<color=#8581FF>アピールの基本</color>1枚を思い出し笑いに<color=#8581FF>チェンジ</color>して<color=#8581FF>強化</color>": "Change <color=#8581FF>Basic Appeal</color> 1 card to Recollection Laughter and <color=#8581FF>Enhance</color>",
"<color=#8581FF>アピールの基本</color>1枚を勢い任せに<color=#8581FF>チェンジ</color>して<color=#8581FF>強化</color>": "Change <color=#8581FF>Basic Appeal</color> 1 card to Impulsive Action and <color=#8581FF>Enhance</color>",
"<color=#8581FF>アピールの基本</color>1枚を軽い足取りに<color=#8581FF>チェンジ</color>して<color=#8581FF>強化</color>": "Change <color=#8581FF>Basic Appeal</color> 1 card to Light Step and <color=#8581FF>Enhance</color>",
"ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+15%": "Increase SP Lesson occurrence rate for Vocal, Dance, and Visual by 15%",
"<color=#8581FF>スキルカード除去</color>回数+2": "<color=#8581FF>Skill Card Removal</color> +2",
"保留": "On Hold",
"全力値": "Full Power Point ",
"やる気": "Motivation ",
"エナジー": "Energy ",
"ダンス": "Dance ",
"ビジュアル": "Visual ",
"ボーカル": "Vocal ",
"元気": "Energy ",
"体力": "ST",
"体力消費": "Stamina consumption ",
"好印象": "Good Impression ",
"好調": "Good Shape ",
"絶好調": "Excellent Condition ",
"集中": "Focus ",
"全力値減少": "Decrease in Full Power Point ",
"好印象減少": "Decrease in Good Impression ",
"好調減少": "Decrease in Good Condition ",
"強化月間対象": "Intensive Month Target ",
"強気": "Confident ",
"指針": "Guideline ",
"温存": "Preservation ",
"熱意": "Enthusiasm ",
"解放状態": "Unlocked State ",
"成長効果": "Growth Effect",
"スコア上昇なし": "No Score Increase",
"増加なし": "No Increase",
"次のターン": "Next Turn",
"上昇なし": "No Increase",
"成長": "Growth",
"成長効果はありません": "No Growth Effect",
"発動中の指針はありません": "No active guideline",
"カード除去": "Card Removal",
"初期パラメータ": "Initial Parameters",
"ダンスSPレッスン発生率増加": "Increased Dance SP Lesson Rate",
"ビジュアルSPレッスン発生率増加": "Increased Visual SP Lesson Rate",
"リフレッシュ": "Refresh",
"[__split__]手札のスキルカードが": "[__split__]Skill cards in hand are ",
"[__split__]枚です": "[__split__]cards. ",
"[__split__]ターン開始時に引けるスキルカードが": "[__split__]Skill cards that can be drawn at the start of the turn are ",
"[__split__]Score if Above": "[__split__]Score if Above ",
"[__split__]山札 (": "[__split__]Deck ( ",
"[__split__]全力に変更時、手札に移動するスキルカードを": "[__split__]Skill cards moved to hand when changing to All-Out are ",
"[__split__]枚まで保留でき、": "[__split__]can be stored, ",
"[__split__]つのTrue End条件アチーブメントを獲得しプロデュース": "[__split__]Obtain True End condition achievements and produce ",
"[__split__]定期公演『初』の最終試験で": "[__split__]In the final test of Regular Performance Hajime, ",
"[__split__]位になる": "[__split__]rank. ",
"[__split__]アノマリー専用": "[__split__]Anomaly Exclusive ",
"[__split__]の確率で○〆温存に変更": "[__split__]% chance to switch to ○〆Reserved. ",
"[__split__]○〆温存になった回数が": "[__split__]Number of times switched to ○〆Reserved is ",
"[__split__]このレッスン中の累計○〆全力値が": "[__split__]Total ○〆All-Out Value during this lesson is ",
"[__split__]以上の場合、○〆全力値": "[__split__]or more, ○〆All-Out Value ",
"[__split__]○〆全力になった回数が": "[__split__]Number of times switched to ○〆All-Out is ",
"[__split__]回の場合、○〆体力消費": "[__split__]times, ○〆stamina consumption is ",
"[__split__]以下の場合、○〆体力消費": "[__split__]If below, ○〆stamina consumption is ",
"[__split__]試験・ステージ開始時手札に入る\n○〆温存に変更\n○〆元気": "[__split__]Added to hand at the start of test/stage.\nSwitch to Reserved.\nGain Energy. ",
"[__split__]段階目に変更\nスコア": "[__split__]Switch to stage\nScore ",
"[__split__]○〆強気に変更\nスコア": "[__split__]Switch to ○〆Confident\nScore ",
"[__split__]に移動\n○〆全力の場合、スコア": "[__split__]Move to\nIf ○〆All-Out, Score ",
"[__split__]段階目\nスコア上昇量と消費体力を": "[__split__]Stage\nIncrease in score and stamina consumption ",
"[__split__]段階目\nスコア上昇量を": "[__split__]Stage\nIncrease in score. ",
"[__split__]にあるスキルカードを手札に移動\n○〆全力状態の時、スコア上昇量を": "[__split__]Move skill cards from there to hand.\nIf ○〆All-Out, increase in score. ",
"[__split__](この試験・ステージ中に増加した○〆全力値の": "[__split__](○〆All-Out Value increased during this test/stage by ",
"[__split__]分、スコア上昇量増加)": "[__split__]Score increase amount boosted accordingly.) ",
"[__split__]スコア値増加": "[__split__]Increase in score value ",
"[__split__](試験・ステージ中": "[__split__](During the test/stage ",
"[__split__]以下の場合、○〆元気増加無効": "[__split__]If below, ○〆Energy increase is invalid. ",
"[__split__]回以下の場合、○〆体力消費": "[__split__]If below this many times, ○〆stamina is consumed. ",
"[__split__]手札をすべて○〆試験・ステージ中強化\n○〆体力回復": "[__split__]○〆Enhance all cards during test/stage.\n○〆Stamina recovery. ",
"[__split__]スコア上昇回数増加": "[__split__]Increase in number of score boosts. ",
"[__split__]の場合、使用可\n○〆強気に変更\nスコア": "[__split__]Usable in this case.\nSwitch to ○〆Confident.\nScore. ",
"[__split__]親愛度": "[__split__]Bond ",
"[__split__]十王 星南のプロデュースで最終試験に合格": "[__split__]Pass the final test with Sena Juo's production. ",
"[__split__]可能性を求めて\n十王 星南のプロデュースを": "[__split__]Seeking possibilities\nProduce Sena Juo. ",
"[__split__]回完了": "[__split__]times completed. ",
"○〆全力に変更時、○〆スキルカード使用数追加+1・<color=#8581FF>保留</color>にあるスキルカードを手札に移動\n○〆全力状態の時、スコア上昇量を200%増加\nターン終了時に○〆全力を解除\n○〆全力状態を解除するまで<color=#8581FF>指針</color>は変更できない": "When changed to ○〆All-Out, adds +1 to the number of ○〆Skill Cards used and moves Skill Cards in <color=#8581FF>Reserve</color> to your hand.\nWhile in ○〆All-Out state, Score Increase is boosted by 200%.\n○〆All-Out is canceled at the end of the turn.\n<color=#8581FF>Guidelines</color> cannot be changed until ○〆All-Out state is canceled.",
"指針を○〆温存に変更する\nすでに○〆温存の場合、2段階目になる\r\n\n▼1段階目\nスコア上昇量と消費体力を50%減少\n解除されたとき、○〆熱意+5・○〆スキルカード使用数追加+1\n\n▼2段階目\nスコア上昇量と消費体力を75%減少\n解除されたとき、○〆熱意+8・○〆元気+5・○〆スキルカード使用数追加+1": "Change the Guideline to ○〆Conserve.\nIf already in ○〆Conserve, it will enter the 2nd stage.\r\n\n▼Stage 1\nDecreases Score Increase and Stamina Consumption by 50%.\nWhen canceled: ○〆Enthusiasm+5, ○〆Skill Card usage count +1.\n\n▼Stage 2\nDecreases Score Increase and Stamina Consumption by 75%.\nWhen canceled: ○〆Enthusiasm+8, ○〆Energy+5, ○〆Skill Card usage count +1.",
"指針を○〆強気に変更する\nすでに○〆強気の場合、2段階目になる\r\n\n▼1段階目\nスコア上昇量と消費体力を100%増加\n\n▼2段階目\nスコア上昇量を150%増加・消費体力が100%増加\nスキルカードを使うごとに、○〆体力消費1": "Change the Guideline to ○〆Aggressive.\nIf already in ○〆Aggressive, it will enter the 2nd stage.\r\n\n▼Stage 1\nIncreases Score Increase and ○〆Stamina Consumption by 100%.\n\n▼Stage 2\nIncreases Score Increase by 150% and Stamina Consumption by 100%.\nConsumes 1 Stamina per Skill Card used.",
"[__split__]弱点を武器に\n十王 星南で最終試験に合格して評価A以上を": "[__split__]Turn weaknesses into strengths.\nPass the final test with Sena Juo with an A or higher. ",
"[__split__]希望があるなら\n十王 星南で最終試験に合格して評価B以上を": "[__split__]If there's hope,\nPass the final test with Sena Juo with a B or higher. ",
"○〆全力値<nobr>+4</nobr>\n○〆消費体力減少<nobr>2ターン</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "○〆Full Power Point <nobr>+4</nobr>\n○〆Stamina consumption decrease for <nobr>2 turns</nobr>\n<nobr><color=#8581FF>Once per lesson</color></nobr> <nobr><color=#8581FF>No stacking</color></nobr>",
" 藤田ことねのプロデュースを10回完了": " Completed 10 productions of Kotone Fujita",
"1ターン後": "After 1 turn",
"1位ボーナス": "1st place bonus",
"3↑": "3↑",
"アマリーガシャ毎月1日 5時00分更新": "Anomaly Gacha (updated every 1st at 5:00)",
"3位以上": "3rd place/higher",
"3年生の実力": "Senior's ability",
"PLv10で解放": "Unlocked at PLv10",
"○〆元気を無視して体力を消費": "Consume stamina ignoring ○〆 energy",
"○〆好調のパラメータ上昇量を○〆好調1ターンごとに10%増加": "For each turn of ○〆 Good Shape, increase parameter gain by an additional 10%",
"このターン、スキルカードを追加で使用できる": "This turn, you can use an additional skill card",
"もうちょっと!": "Just a little more!",
"やる気が1増加するごとに、○〆元気の増加量を1増加": "For each increase in motivation, ○〆 energy gain increases by 1",
"アイテム\nアイテム\nアイテム": "Item\nItem\nItem",
"[__split__]アクティブスキルカードを選択して獲得": "[__split__]Select and acquire active skill cards",
"[__split__]メンタルスキルカードを選択して獲得": "[__split__]Select and acquire mental skill cards",
"ビジュアル通常レッスンを開始": "Start regular visual lesson",
"ダンス通常レッスンを開始": "Start regular dance lesson",
"ボーカル通常レッスンを開始": "Start regular vocal lesson",
"サポート重複": "Support Overlap",
"スキルカードやトラブルによる体力減少時、体力の代わりに消費される": "Consumed instead of stamina when skill cards or troubles cause stamina reduction",
"スキルカードを獲得する。獲得したスキルカードはレッスン終了時に削除される": "Obtain a skill card. The obtained skill card will be deleted at the end of the lesson",
"スキルカード使用数追加": "Additional skill card usage",
"ターン終了時、好印象1ごとにパラメータを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, for each point of good impression, parameter increases by 1. At the start of the turn, good impression decreases by 1",
"プロデュースがんばりましょう!": "Let's do our best in producing!",
"レッスン中1回": "Once per lesson",
"レッスン中に1回使用すると、そのレッスンが終了するまで、除外に移動する": "Use once during a lesson, then it is excluded until the end of the lesson",
"レッスン中強化": "Enhance during lesson",
"レッスン終了までスキルカードを強化": "Enhance skill cards until the end of the lesson",
"一本満足バー": "Satisfied with one bar",
"体力30/30\n元気12": "Stamina 30/30\nEnergy 12",
"初回報酬": "Reward",
"名前を繰り返す": "Repeat the name",
"定期公演『初』──それは、初星学園アイドル科の\n成績上位者のみ立つことができるステージ\n自分を磨き、今、彼女たちは輝きはじめる──": "『Hajime』── It is a stage that only the top performers of Hatsuboshi Idol Academy can stand on. Polishing themselves, now, they begin to shine──",
"強化なし": "No enhancement",
"成就": "Achieved",
"派手な動きと一緒に": "Together with flashy moves",
"生成": "",
"複数所持できず、追加入手やコピーはできない": "Cannot be held in multiples, nor can it be obtained additionally or copied",
"親愛度": "Bond",
"重複不可": "No duplication",
"集中が1増加するごとに、パラメータ上昇量を1増加": "For each increase in focus, parameter gain increases by 1"
}