mirror of
https://github.com/NatsumeLS/Gakumas-Translation-Data-EN.git
synced 2026-02-04 00:54:53 +00:00
Minor UI fix lol
This commit is contained in:
@@ -1,4 +1,11 @@
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{
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"[成長]": "[Growth]",
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"※1日あたりの獲得上限は2000です": "※The daily acquisition limit is 2000",
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"※スコアボーナスはサポートボーナスを含んだ値です": "※Score bonuses include support bonuses",
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"※保存していない写真は削除されます": "※Unsaved photos will be deleted",
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"※後から他のアイドルもプロデュース可能です": "※Other idols can be produced later",
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"※挑戦回数は消費しません / レートptは獲得できません": "※Challenge attempts will not be consumed\nRate points cannot be acquired",
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"ー括受取": "Receive All",
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"1.アイドル選択": "1. Idol",
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"2.サポート選択": "2. Support",
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"3.メモリー選択": "3. Memory",
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@@ -10,11 +17,12 @@
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"PLv.5で解放": "Unlock at PLv.5",
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"PLv10で解放": "Unlocked at PLv10",
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"PLvアップ": "PLv Up",
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"ptで解放": "Unlock with points",
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"Pアイテムが選択されてません": "P-item not selected",
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"Pアイテムは条件を満たすと効果を発揮します。\nはじめから持っているPアイテムは\nプロデュースアイドルによって決まります。": "P-Items will take effect when conditions are met. The P-Items you start with are determined by the produced idol.",
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"Pドリンク/アイテム": "P-Drink/Item",
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"Pドリンク所持数が上限に達しています。\n保持しておくドリンクを3つ選んでください": "You have reached the possession limit for P-Drinks.\nPlease select 3 drinks to keep.",
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"Pドリンク詳細": "P-Drink Details",
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"Pドリンク/アイテム": "P-Drink/Item",
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"Pポイント不足": "Shortage",
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"Pメニュー削除": "P-Menu Delete",
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"Pメニュー名": "P-Menu Name",
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@@ -32,62 +40,11 @@
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"TrueEnd達成数": "Number of True Ends Achieved",
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"Vi.が<color=#F7B12F>999</color>上昇した!": "Vi. increased by <color=#F7B12F>999</color>!",
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"Vo.が<color=#F23584>999</color>上昇した!": "Vo. increased by <color=#F23584>999</color>!",
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"[__split__]ひな祭り": "[__split__] Hinamatsuri",
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"[__split__]アニメイト": "[__split__] Animate",
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"[__split__]クリスマス": "[__split__] Christmas",
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"[__split__]ハロウィン": "[__split__] Halloween",
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"[__split__]バレンタイン": "[__split__] Valentine's Day",
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"[__split__]夏": "[__split__] Summer",
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"[__split__]桜": "[__split__] Sakura",
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"[__split__]祭": "[__split__] Festival",
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"[成長]": "[Growth]",
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"ptで解放": "Unlock with points",
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"※1日あたりの獲得上限は2000です": "※The daily acquisition limit is 2000",
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"※スコアボーナスはサポートボーナスを含んだ値です": "※Score bonuses include support bonuses",
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"※保存していない写真は削除されます": "※Unsaved photos will be deleted",
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"※後から他のアイドルもプロデュース可能です": "※Other idols can be produced later",
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"※挑戦回数は消費しません / レートptは獲得できません": "※Challenge attempts will not be consumed\nRate points cannot be acquired",
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"あらすじ\n": "Summary\n",
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"お": "At",
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"お出かけ終了時、体力回復9": "After Outing, Stamina Recovery 9",
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"お爺様への反逆\n倉本 千奈で最終試験に合格して評価A以上を1回獲得": "Rebellion against Grandfather\nPass the final exam with China Kuramoto and get an A rating or higher once",
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"かわいく": "Cutely",
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"が解放されました": "Has been unlocked",
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"きらぼしステージ": "Kira-Boshi Stage",
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"こちらで現在のスコアと順位が\n確認できます": "You can check your current score and rank here.",
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"こちらのPアイテムの効果で\nパラメータがあがりました!": "The effect of this P item\nhas increased the parameters!",
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"このままでは\n体力がなくなってしまいます": "At this rate, your stamina will run out.",
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"このアイドルでプロデュースを開始しますか?\n※後から他のアイドルもプロデュース可能です": "Would you like to start producing this idol?\n※You can also produce other idols later.",
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"このフォトをアルバムに保存": "Save this photo",
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"この中からひとつ選べるみたいですね\n今回はこちらのスキルカードを\n受け取ってみましょう!": "Looks like you can choose one from here.\nThis time, let's receive this skill card!",
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"この項目をONにすると、デイリーミッションを達成していない場合、19:00に通知されます。": "If you turn this option ON, you will be notified at 19:00 if you have not completed the daily missions.",
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"この項目をONにすると、毎月合計で100,000円を超える購入をしようとした場合に、アラートが表示されるようになります。": "If you turn this option ON, an alert will be displayed if you try to make purchases exceeding 100,000 yen per month.",
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"これからが彼女たちのはじまり": "This is just the beginning for them",
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"ご注意": "Caution",
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"ご迷惑をお掛け致しますが、\nご理解のほどよろしくお願いします": "We apologize for the inconvenience.\nThank you for your understanding.",
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"すべてのコミュを\n解放しました": "All commu\nunlocked",
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"すべてのコミュを\n開放しました": "All commu\nunlocked",
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"すべての報酬を\n獲得しました": "All rewards\nobtained",
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"ぜひ使ってみてくださいね!": "Please give it a try!",
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"その他のスキルカード": "Other Skill Cards",
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"それぞれの指針をうまく使い分け\nレッスンのクリアを目指してください!": "Effectively use each guideline and aim to clear the lesson!",
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"たけのこたけのこニョッキッキ!": "Bamboo Shoots, Bamboo Shoots, Nyo-kki-kki!",
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"つまづいてなんて いられない": "I can't afford to stumble",
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"では、この状態で\n体力消費の多いスキルカードを\n使ってみましょう": "Now, try using a skill card with high stamina consumption in this state.",
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"で初星コミュ 第1章「第1話」解放": "Unlock Hatsuboshi Commu Ch.1 \"Ep.1\"",
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"で解放": "Unlocked with",
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"はつみちゃんコイン 獲得": "Hatsumi-chan Coin Acquisition",
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"まだスキルカードを選択することができますが\n本当にターンを終了しますか?\\n(体力が4回復します)": "You can still select a skill card. Are you sure you want to end the turn? (Restores 4 Stamina)",
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"まったり": "Relaxed",
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"みたことのある演出のスキップが設定できます\n※みたことのない演出の場合、ONになっていても\nスキップされません": "You can set skips for performances\nyou've already seen. If you haven't seen\nthe performance before, it will not be\nskipped even if the setting is ON.",
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"もう一枚使用できます": "You can use one more",
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"もしくはスコア1000以上": "Or score 1000 or more",
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"わきばら": "Side",
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"アイテム/ドリンク名": "Item/Drink Name",
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"アイテム名": "Item Name",
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"アイドルアリーナ": "Idol Arena",
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"アイドルのパラメータやアドバイス、\n審査基準はこちらで確認ができます": "You can check the idol's parameters, advice,\nand evaluation criteria here.",
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"アイドルの親密度を20まで上げる": "Raise idol's bond level to 20",
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"アイドルアリーナ": "Idol Arena",
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"アイドル名": "Idol Name",
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"アイドル科生徒": "Idol Course Student",
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"アイドル衣装:": "Idol Costume: ",
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@@ -95,6 +52,7 @@
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"アニホール": "Ani Hall",
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"アノマリーガシャ(毎月1日 5時00分更新)": "Anomaly Gacha (updated every 1st at 5:00)",
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"アプリ専用通貨等の購入には、年齢別に限度額が設定されています": "There are purchase limits set by age for in-app currency purchases.",
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"あらすじ\n": "Summary\n",
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"アルバムに保存済み": "Saved to Album",
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"イチバンカワイイ": "Cutest",
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"イベントカフェ": "Cafe Event",
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@@ -105,51 +63,67 @@
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"エアロビクス": "Aerobics ",
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"エナジー": "Energy ",
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"エナジードリンク": "Energy Drink",
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"オーディションを選択してください": "Please select an audition",
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"お": "At",
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"オーディションボーナス": "Audition Bonus",
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"オーディションを選択してください": "Please select an audition",
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"オーディション開始": "Start Audition",
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"カスタマイズ確認": "Customization",
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"カスタマイズ詳細": "Details",
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"カスタム名刺ではさまざまな編集ができます\n自分だけの名刺を作りましょう!\n操作方法はカスタム名刺左上のアイコンから確認できます": "In custom business cards, various edits can be made. Let's create your very own business card! You can check how to operate from the icon in the top left of the custom business card.",
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"お出かけ終了時、体力回復9": "After Outing, Stamina Recovery 9",
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"お爺様への反逆\n倉本 千奈で最終試験に合格して評価A以上を1回獲得": "Rebellion against Grandfather\nPass the final exam with China Kuramoto and get an A rating or higher once",
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"カード名": "Card Name",
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"ガシャへ": "To Gacha",
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"ガシャ回数: 1234回": "Gacha Draws: 1234 times",
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"ガシャ回数:1回": "Gacha Draws: 1 time",
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"ガシャ開催までもうしばらくお待ちください\nご協力のほどよろしくお願いいたします": "Please wait a little longer for the Gacha event to start\nThank you for your cooperation",
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"ガシャ開催準備中": "Preparing for Gacha Event",
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"カスタマイズ確認": "Customization",
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"カスタマイズ詳細": "Details",
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"カスタム名刺ではさまざまな編集ができます\n自分だけの名刺を作りましょう!\n操作方法はカスタム名刺左上のアイコンから確認できます": "In custom business cards, various edits can be made. Let's create your very own business card! You can check how to operate from the icon in the top left of the custom business card.",
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"かわいく": "Cutely",
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"キャッチコピーをつける": "Add a catchphrase",
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"キャラクター名": "Name",
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"キャンプ場": "Campground",
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"クラス対抗初星大運動会": "Hatsuboshi Sports Festival",
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"きらぼしステージ": "Kira-Boshi Stage",
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"クリアまであと": "Until Clear",
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"クリアまでに必要なパラメータと\n現在のアイドルのパラメータは\nこちらで確認できますよ": "You can check the required parameters for clearing\nand the current idol's parameters here.",
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"クリア報酬": "Reward",
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"クリア履歴": "Clear",
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"グレード7以降解放": "Unlock from Grade 7",
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"ゲームセールスランキング1位記念のプレゼントです": "A gift to celebrate the number one ranking in game sales.",
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"コインを消費して\\nボックスガシャを1回引きますか?": "Do you want to spend coins to draw the box gacha once?",
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"コインガシャを1,000回引こう": "Draw the Coin Gacha 1,000 times",
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"コインを消費して\\nボックスガシャを1回引きますか?": "Do you want to spend coins to draw the box gacha once?",
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"コイン交換所": "Coin Exchange",
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"こちらで現在のスコアと順位が\n確認できます": "You can check your current score and rank here.",
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"こちらのPアイテムの効果で\nパラメータがあがりました!": "The effect of this P item\nhas increased the parameters!",
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"このアイドルでプロデュースを開始しますか?\n※後から他のアイドルもプロデュース可能です": "Would you like to start producing this idol?\n※You can also produce other idols later.",
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"このフォトをアルバムに保存": "Save this photo",
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"このままでは\n体力がなくなってしまいます": "At this rate, your stamina will run out.",
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"この中からひとつ選べるみたいですね\n今回はこちらのスキルカードを\n受け取ってみましょう!": "Looks like you can choose one from here.\nThis time, let's receive this skill card!",
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"この項目をONにすると、デイリーミッションを達成していない場合、19:00に通知されます。": "If you turn this option ON, you will be notified at 19:00 if you have not completed the daily missions.",
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"この項目をONにすると、毎月合計で100,000円を超える購入をしようとした場合に、アラートが表示されるようになります。": "If you turn this option ON, an alert will be displayed if you try to make purchases exceeding 100,000 yen per month.",
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"コミュに登場するアイドルを選択する。": "Select the idol appearing in the commu.",
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"コミュを見る": "View Commu",
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"これからが彼女たちのはじまり": "This is just the beginning for them",
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"コンテストシーズン5開催中": "Contest Season 5 Now Open",
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"コンテストでスコアを24,000以上獲得しよう": "Achieve a score of 24,000 or more in the contest",
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"コンテストにはグレードがあります。\nランキング上位になると\nより高いグレードに昇格できます。\nグレードが高くなると報酬が豪華になります。": "Contests have grades.\nBy ranking higher, you can be promoted to a higher grade.\nHigher grades come with more luxurious rewards.",
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"コンテストシーズン5開催中": "Contest Season 5 Now Open",
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"コンテストメダルを集めると\nアイテム交換所で\n豪華な報酬と交換することができます。": "By collecting contest medals,\nyou can exchange them for luxurious rewards\nat the item exchange.",
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"コンテスト未参加": "Not Participated in Contest",
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"コンテスト用Pアイテム": "Contest P-Item",
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"コンテスト用スキルカード": "Contest Skill Card",
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"コンテスト詳細": "Contest Details",
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"ご注意": "Caution",
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"ご迷惑をお掛け致しますが、\nご理解のほどよろしくお願いします": "We apologize for the inconvenience.\nThank you for your understanding.",
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"サポートカードをレンタルしたプロデューサーを\nフォローしますか?": "Follow the producer from who you rented the Support Card?",
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"サポートカード名": "Support Card Name",
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"サポート強化Pt2倍増加": "Support Enhancement Pt Increase",
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"シーズン終了時に獲得できる報酬です": "Rewards obtained at the end of the season",
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"ジュエル\nを購入しました": "Purchased\nJewels",
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"ジール": "Zeal",
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"ジールコインガシャ": "Zeal Coin Gacha",
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"ジールコインガシャリザルト": "Zeal Coin Gacha Result",
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"ジュエル\nを購入しました": "Purchased\nJewels",
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"スイッチON": "Switch ON",
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"スカウト前": "Pre-Scout",
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"スキルカード・トラブルの一部効果の誤表記のお詫びです": "We apologize for the incorrect description of some of the effects of Skill Card Trouble.",
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"スキルカードが選択されてません": "Skill card not selected ",
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"スキルカードが除外に移動した時、体力回復": "Recover energy when a skill card is moved to exclusion ",
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"スキルカードの消費体力が増加 ": "Skill card's stamina consumption increases ",
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@@ -158,50 +132,58 @@
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"スキルカードを使うごとに\n体力消費1がつきますが、\n1段階目よりも\nパラメータの上昇量がアップします": "Each time you use a skill card, you will consume 1 stamina, but the parameter growth will increase compared to the first stage.",
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"スキルカードを保留に\n移動することができましたね": "You successfully moved a skill card into hold.",
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"スキルカードを獲得する。獲得したスキルカードはレッスン終了時に削除される": "Obtain a skill card. The obtained skill card will be deleted at the end of the lesson",
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"スキルカード・トラブルの一部効果の誤表記のお詫びです": "We apologize for the incorrect description of some of the effects of Skill Card Trouble.",
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"スキルカード名": "Skill Card Name",
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"スキルカード強化時、ボーカル上昇+3": "When enhancing a skill card, Vocal +3",
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"スキルカード抽選可能回数:あと○回": "Remaining Skill Card Draw Attempts: ○ times",
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"スキルカード獲得": "Skill Card Acquisition",
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"スコアが2400以上の場合スコア": "If score is 2400 or more, then score",
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"スコアが上昇しない": "Score does not increase ",
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"スコアを上昇させるスキルカード": "Score Boost Skill Cards",
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"スコア上昇効果を主とするスキルカード": "Skill cards focused on score increase effect ",
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"スコア上昇量を": "Increase Score Amount by ",
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"スコア上昇量を増加(○〆好印象による上昇も含む)": "Increase score (including increases from ○〆Good impression) ",
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"ステージごとにパフォーマンス対決を行い、\n獲得したスコアで勝敗を競います。\nステージの勝利数が多いプロデューサーが\n勝利となります。": "Performances are held at each stage,\nand the outcome is determined by the scores obtained.\nThe producer with the most stage victories wins.",
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"ステージ別\nランキング": "Ranking\nby stage",
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"ストアセールスランキング1位記念のプレゼントです": "A gift to celebrate the #1 store sales ranking",
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"ストーリーイベントコミュ名": "Story Event Commu Name",
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"ストーリーイベント無料解放期間": "Free Story Event Unlock Period",
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"ストーリーボックス": "Story Box",
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"ストーリーボックスガシャ確認": "Story Box Gacha Confirmation",
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"ストアセールスランキング1位記念のプレゼントです": "A gift to celebrate the #1 store sales ranking",
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"スパリゾート": "Spa Resort",
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"すべてのコミュを\n解放しました": "All commu\nunlocked",
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"すべてのコミュを\n開放しました": "All commu\nunlocked",
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"すべての報酬を\n獲得しました": "All rewards\nobtained",
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"スリーサイズ": "Measurements",
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"セットアップ中…": "Setting Up...",
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"ぜひ使ってみてくださいね!": "Please give it a try!",
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"センスガシャ(毎月1日 5時00分更新)": "Sense Gacha (Resets the 1st of the month at 5:00 JST)",
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"ソート名": "Sort Name",
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"タグ設定無し": "No Tag Set",
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"タップで詳細を確認できます": "Tap to check the details",
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"タブ": "Tab",
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"タワー": "Tower",
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"それぞれの指針をうまく使い分け\nレッスンのクリアを目指してください!": "Effectively use each guideline and aim to clear the lesson!",
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"ターン目": " Turns ",
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"ターン終了時残り2ターン以内の場合、スコア": "If within 2 turns remaining at the end of the turn, score",
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"ダイヤの原石": "Diamond in the Rough",
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"タグ設定無し": "No Tag Set",
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"たけのこたけのこニョッキッキ!": "Bamboo Shoots, Bamboo Shoots, Nyo-kki-kki!",
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"タップで詳細を確認できます": "Tap to check the details",
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"タブ": "Tab",
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"タワー": "Tower",
|
||||
"ダンス トレーナー": "Dance Trainer",
|
||||
"チャレンジPアイテムは、アイドルごとに特定の条件を満たすことで最大3つ解放され、選択することができます。": "Challenge P items can be unlocked up to 3 for each idol by meeting specific conditions, and can be selected.",
|
||||
"チャレンジPアイテムを設定した状態でプロデュースを開始すると、レッスン・SPレッスンのPERFECT上限があがります。": "When starting production with a Challenge P-Item set, the PERFECT limit for lessons and SP lessons increases.",
|
||||
"つまづいてなんて いられない": "I can't afford to stumble",
|
||||
"テクニシャン\nスキルカードを合計2,000獲得": "Technician\nAcquire a total of 2,000 Skill Cards",
|
||||
"では、この状態で\n体力消費の多いスキルカードを\n使ってみましょう": "Now, try using a skill card with high stamina consumption in this state.",
|
||||
"テンションとは": "What is Tension",
|
||||
"テンプレート名刺では背景のみに指定可能でしたが、カスタム名刺では複数指定可能です": "In template business cards, only the background could be specified, but in custom business cards, multiple can be specified.",
|
||||
"で初星コミュ 第1章「第1話」解放": "Unlock Hatsuboshi Commu Ch.1 \"Ep.1\"",
|
||||
"で解放": "Unlocked with",
|
||||
"ハイスコア": "High Score",
|
||||
"ハイスコア対象": "High Score Target",
|
||||
"バッチ獲得条件": "Badge Conditions",
|
||||
"バフ": "Buff",
|
||||
"パス名": "Pass Name",
|
||||
"バッチ獲得条件": "Badge Conditions",
|
||||
"はつみちゃんコイン 獲得": "Hatsumi-chan Coin Acquisition",
|
||||
"バフ": "Buff",
|
||||
"パラメータ・成長率ボーナスアップ": "Parameter/Growth Rate Bonus Up",
|
||||
"パラメータが上昇しない": "Parameters do not increase",
|
||||
"パラメータが上昇しましたね": "The parameters increased.",
|
||||
"パラメータ・成長率ボーナスアップ": "Parameter/Growth Rate Bonus Up",
|
||||
"パラメータ上昇値を増加\nパラメータ上昇効果を持たないスキルカードには影響しない": "Increases parameter boost values \nDoes not affect Skill Cards without parameter boost effects",
|
||||
"パラメータ上昇効果を主とするスキルカード": "Skill Card focused on Param Increase Effects ",
|
||||
"パラメータ上昇回数を増加\nパラメータ上昇効果を持たないスキルカードには影響しない": "Increases the number of parameter boosts \nDoes not affect Skill Cards without parameter boost effects",
|
||||
@@ -212,11 +194,11 @@
|
||||
"ピックアップ報酬は\nありません": "No pickup rewards",
|
||||
"ファン投票数不足": "Insufficient Votes",
|
||||
"フォロー確認": "Follow Confirmation",
|
||||
"フレンドガシャ(毎月1日 5時00分更新)": "Friend Gacha (Updated every 1st at 5:00)",
|
||||
"プラチナガシャ": "Platinum Gacha",
|
||||
"プランが<color=#8581FF>ロジック</color>のアイドルをプロデュースしている場合のみ発動": "Activates only when producing an idol with a <color=#8581FF>Logic</color> plan",
|
||||
"プランジールのアイドルを1回プロデュースしよう": "Produce a Plange Idol Once",
|
||||
"プランタイプ": "Plan Type",
|
||||
"フレンドガシャ(毎月1日 5時00分更新)": "Friend Gacha (Updated every 1st at 5:00)",
|
||||
"プロデューサーLvが上がると新しいスキルカードや\nPドリンクなどが解放され、プロデュース中に登場します。": "When Producer Level increases, new skill cards\nand P drinks are unlocked and become available during production.",
|
||||
"プロデューサーレベルは最大です": "Producer Level is Max",
|
||||
"プロデュース\n完了": "Produce\nComplete",
|
||||
@@ -238,24 +220,25 @@
|
||||
"プロデュース開始時に使用すると特訓アイテムの入手量が2倍になる獲得量上昇アイテム": "Item That Doubles the Amount of Training Items Acquired When Used at the Start of Produce",
|
||||
"ヘアスタイル": "Hair",
|
||||
"ヘアスタイルと衣装を選択してください。": "Select Hairstyle and Outfit.",
|
||||
"ホームのコンテストから移動できます": "You can move from the contest on the home page",
|
||||
"ボックスガシャを100回引くと解放": "Unlock by drawing the box gacha 100 times",
|
||||
"ボーカルを育てよう": "Develop Vocals",
|
||||
"ボーカルト レーナー": "Vocal Trainer",
|
||||
"ボーカルを育てよう": "Develop Vocals",
|
||||
"ボーナスはこちらで確認できます\nターンごとにボーナスが変わるので\n注意してくださいね!": "You can check the bonuses here.\nBonuses change every turn so please be aware!",
|
||||
"ボックスガシャを100回引くと解放": "Unlock by drawing the box gacha 100 times",
|
||||
"マスター\nアチーブメント": "Master\nAchievement",
|
||||
"まだスキルカードを選択することができますが\n本当にターンを終了しますか?\\n(体力が4回復します)": "You can still select a skill card. Are you sure you want to end the turn? (Restores 4 Stamina)",
|
||||
"まったり": "Relaxed",
|
||||
"みたことのある演出のスキップが設定できます\n※みたことのない演出の場合、ONになっていても\nスキップされません": "You can set skips for performances\nyou've already seen. If you haven't seen\nthe performance before, it will not be\nskipped even if the setting is ON.",
|
||||
"ミッションが進捗しました": "Mission Progressed",
|
||||
"ミッションクリア": "Mission Clear",
|
||||
"ミッションコンプリート": "Mission Complete",
|
||||
"ミッションシート\n": "Mission Sheet\n",
|
||||
"ミュージックへ": "To Music",
|
||||
"メイン効果の名称": "Main Effect Name",
|
||||
"メニュー使用確認": "Menu Usage Confirmation",
|
||||
"メモリーにするフォトを選んでください": "Select Photo to Make Memory",
|
||||
"メモリーのレンタル回数が残っています\nレンタルメモリーを編成せず次へ進みますか?": "Remaining Memory Rental Uses\nProceed Without Assigning Rental Memory?",
|
||||
"メモリーレンタル回数2倍増加": "Memory Rental Count Increase",
|
||||
"メモリーを再生成できる回数が2回に増加します": "The number of times memory can be regenerated is increased to 2 times",
|
||||
"メモリーを所持していません": "No Memories Owned",
|
||||
"メモリーレンタル回数2倍増加": "Memory Rental Count Increase",
|
||||
"メモリー再生成回数増加": "Increased memory regens",
|
||||
"メモリー効果": "Memory Effect",
|
||||
"メモリー生成完了": "Memory Generation",
|
||||
@@ -264,13 +247,15 @@
|
||||
"メンテナンス中": "Under Maintenance",
|
||||
"メンテナンス時間(予定)": "Maintenance Time (Scheduled)",
|
||||
"メンバーが存在しません": "No members exist",
|
||||
"もう一枚使用できます": "You can use one more",
|
||||
"もしくはスコア1000以上": "Or score 1000 or more",
|
||||
"ヨガ": "Yoga",
|
||||
"ライバルとパフォーマンスで対決します\n3位以内で試験合格となります": "Compete with rivals in performance\nPass the test by placing in the top 3",
|
||||
"ライブツアーイベント 広島編": "Live Tour Event - Hiroshima Edition",
|
||||
"ライブ中は最大20回撮影ができます\nアイドルの姿を記録にのこしましょう!": "During live performances, you can take up to 20 shots.\nRecord the appearance of the idol!",
|
||||
"ラベル": "Label",
|
||||
"ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Generate a random Upgraded skill card (SSR) into the hand ○〆 ",
|
||||
"ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Change a Random Owned Basic Skill Card to a Different Skill Card ",
|
||||
"リーダーからのメッセージに\nスタンプでリアクションします": "React to messages from the leader with stamps",
|
||||
"リクエストはありません": "No Requests",
|
||||
"リクエスト期間": "Period",
|
||||
"リスト更新:": "List Update:",
|
||||
@@ -279,17 +264,16 @@
|
||||
"リハーサル開始\n": "Rehearsal\n",
|
||||
"リリース記念特別パック": "Release Commemoration Special Pack",
|
||||
"リワード名": "Reward Name",
|
||||
"リーダーからのメッセージに\nスタンプでリアクションします": "React to messages from the leader with stamps",
|
||||
"レッスンクリアおめでとう!\nレッスンの目標を達成すると\n報酬を獲得することができますよ": "Congratulations on clearing the lesson!\nAchieving the lesson's goal allows you to earn rewards.",
|
||||
"レッスンサポート": "Lesson Support",
|
||||
"レッスンサポート :": "Lesson Support:",
|
||||
"レッスンしなきゃ!": "I have to practice!",
|
||||
"レッスンチケット": "Lesson Ticket",
|
||||
"レッスンでは、決まったターン数\n行動をすることができます\n今回は残り3ターンみたいですね!": "During lessons, you can take actions for a fixed number of turns.\nThis time, it seems there are 3 turns left!",
|
||||
"レッスンと同じスキルカードを使用し、\nスコアを上昇させて順位を競います": "Use the same skill cards as in lessons to raise your score and compete for ranking.",
|
||||
"レッスンの時より\nスコアが上昇しましたね!": "The score increased compared to during lessons!",
|
||||
"レッスンの時より\r\nスコアが上昇しましたね!": "Your score increased more than during lessons!",
|
||||
"レッスンの残りターンが増加": "Increases Remaining Turns of Lesson ",
|
||||
"レッスンクリアおめでとう!\nレッスンの目標を達成すると\n報酬を獲得することができますよ": "Congratulations on clearing the lesson!\nAchieving the lesson's goal allows you to earn rewards.",
|
||||
"レッスンサポート": "Lesson Support",
|
||||
"レッスンサポート :": "Lesson Support:",
|
||||
"レッスンチケット": "Lesson Ticket",
|
||||
"レッスン中に1回使用すると、そのレッスンが終了するまで、除外に移動する": "Use once during a lesson, then it is excluded until the end of the lesson",
|
||||
"レッスン中の効果はアイコンをタップすると\n詳細情報の確認ができます。": "You can check the effects during lessons\nby tapping on the icons for detailed information.",
|
||||
"レッスン中は\nこちらにあるスキルカードを選択して\n使用することができますよ": "During lessons,\nyou can select and use skill cards available here.",
|
||||
@@ -299,24 +283,23 @@
|
||||
"レッスン目標をクリアすると、\nプロデュースに役立つ報酬を獲得できます。": "Clearing lesson goals allows you to\nearn rewards that are useful for production.",
|
||||
"レッスン終了までスキルカードを強化": "Enhance skill cards until the end of the lesson",
|
||||
"レンタルメモリーがありません": "No Rental Memory",
|
||||
"ロジックガシャ(毎月1日 5時00分更新)": "Logic Gacha (Updated every 1st at 5:00)",
|
||||
"ローカルラジオの公開収録": "Radio Recording",
|
||||
"ー括受取": "Receive All",
|
||||
"ロジックガシャ(毎月1日 5時00分更新)": "Logic Gacha (Updated every 1st at 5:00)",
|
||||
"わきばら": "Side",
|
||||
"一同": "Everyone",
|
||||
"一本満足バー": "Satisfying One Bar",
|
||||
"一気にスコアを伸ばして3位以上を\n目指しましょう!": "Boost your score and aim for 3rd place or higher!",
|
||||
"一部の字幕を表示": "Show No Subtitles",
|
||||
"一部レッスンの意図しないトラブル発動条件のお詫びです": "This is an apology for the unintended trouble conditions that occurred in some lessons.",
|
||||
"上手に使っていきましょうね!": "Let's use them skillfully!",
|
||||
"中間試験クリア時に獲得": "Obtained When Clearing Midterm Exam",
|
||||
"中間試験の審査基準": "Midterm Exam Evaluation Criteria",
|
||||
"中間試験まで": "Until Midterm Exam",
|
||||
"中間試験クリア時に獲得": "Obtained When Clearing Midterm Exam",
|
||||
"予定の効果はありません": "No scheduled effects",
|
||||
"事": " work",
|
||||
"交換Pt、交換内容はガシャごとに異なります。\n獲得済みプロデュースアイドルは「アイドルのピース」に変換されます。": "Trade Pt and contents vary per gacha.\nAcquired produce idols will be converted to 'Idol Pieces'.",
|
||||
"交換あとNN日": "Exchange in NN days",
|
||||
"交換済": "Exchanged",
|
||||
"今シーズン": "This season",
|
||||
"仕": " ",
|
||||
"他のアイドルとスコアを競い合い\n3位以内に入ると合格できます。": "Compete with other idols for scores,\nand passing is possible if you rank within the top 3.",
|
||||
"以下のユーザーからアイテムを受け取りました": "Received Items from the Following Users",
|
||||
@@ -339,7 +322,6 @@
|
||||
"元気に": "Energetically",
|
||||
"先のアチーブメント": "Previous Achievement",
|
||||
"入手時強化": "Enhance upon Acquisition ",
|
||||
"全てのミッションをクリアしました": "All missions have been completed",
|
||||
"全ての字幕を表示": "Show All Subtitles",
|
||||
"全パネルミッションクリア": "All Panel Missions Clear",
|
||||
"全ミッションクリアで獲得": "Obtained by Clearing All Missions",
|
||||
@@ -392,8 +374,6 @@
|
||||
"大成功確定\n報酬1.5倍": "Guaranteed Great Success\n1.5x Rewards",
|
||||
"大運動会に向けて自主練だ!": "Self-training for the Big Sports Meet!",
|
||||
"天使の微笑み": "Angel's Smile",
|
||||
"好印象を増加するスキルカード": "Good Impression Skill Cards",
|
||||
"好調を増加するスキルカード": "Good Shape Skill Cards",
|
||||
"子どもと体操教室": "Kids Gym Class",
|
||||
"実": "Y",
|
||||
"実績": "Achievements",
|
||||
@@ -403,7 +383,6 @@
|
||||
"対象のプロデュースアイドルをプロデュースするとイベントボーナスがつき、イベントPtの獲得数が増えます。\nまた才能開花段階が上がるほどボーナスの値が大きくなります。": "Producing target idols will grant event bonuses and increase the number of event points earned.\nThe higher the talent bloom stage, the greater the bonus value.",
|
||||
"小見出し": "Subheading",
|
||||
"強化確認": "Upgrade",
|
||||
"強気に変更するスキルカード": "Confident Skill Cards",
|
||||
"後、体力回復": "Later, recover stamina",
|
||||
"必要ファン投票数": "Required Votes",
|
||||
"応援/\nトラブル": "Support/\nTrouble",
|
||||
@@ -449,19 +428,19 @@
|
||||
"本日残り0回": "Remaining today 0 times",
|
||||
"本日無料あと1回": "One free time left today",
|
||||
"本来消費する体力より少ない体力消費で\nスキルカードが使えましたね": "You used a skill card with less stamina consumption than usual.",
|
||||
"条件1.": "Condition",
|
||||
"条件を満たすごとに、レッスン終了まで、このスキルカード自身の性能が変化する": "The performance of this Skill Card changes until the end of the lesson for each condition met",
|
||||
"条件:ボーカル100位以上": "Condition: Vocal rank 100 or above",
|
||||
"条件:ボーカル100位以上\n2行目": "Condition: Vocal rank 100 or above\n2nd line",
|
||||
"条件1.": "Condition",
|
||||
"条件を満たすごとに、レッスン終了まで、このスキルカード自身の性能が変化する": "The performance of this Skill Card changes until the end of the lesson for each condition met",
|
||||
"東京某所の「初星学園」に在籍する\nアイドル候補生たちが、一人前のアイドルへと\n成長していく物語": "The story of idol trainees at\n[Hatsuboshi Academy] in Tokyo\ngrowing into fully-fledged idols",
|
||||
"枚減少 <color=#FF3381>2 turns</color>": "Reduced by <color=#FF3381>2 turns</color>",
|
||||
"某学園出向者": "Delegate from a Certain Academy",
|
||||
"森林浴スポット": "Forest Bathing",
|
||||
"次": "Next",
|
||||
"次シーズン情報": "Next season information",
|
||||
"次のターン": "Next Turn",
|
||||
"次のランクまで100": "Until next rank 100",
|
||||
"次の選択肢まで": "Until next choice",
|
||||
"次シーズン情報": "Next season information",
|
||||
"残り": " ",
|
||||
"残りターン": "Turns",
|
||||
"残りターン数": "Turns",
|
||||
@@ -471,7 +450,6 @@
|
||||
"活動費で合計1,500,000のマニーを受け取ろう": "Receive a total of 1,500,000 Money from Activity Funds",
|
||||
"派手な動きと一緒に": "Together with flashy moves",
|
||||
"消費体力が大きいスキルカードほど\n体力の消費量を減少する値が\n大きくなります": "The higher the stamina consumption of a skill card, the greater the reduction value.",
|
||||
"温存に変更するスキルカード": "Preservation Skill Cards",
|
||||
"温泉": "Hot Spring",
|
||||
"熱意1につきパラメータ上昇量を1増加 \nターン終了時、○〆熱意を0にする": "Increase parameter gain by 1 for each Enthusiasm 1 \nAt the end of the turn, set ○〆Enthusiasm to 0",
|
||||
"特定の条件下でPアイドル育成・プロデュースの難易度を選択するとローディング画面から進まない現象についてのお詫びです": "This is an apology for the issue where the game would not proceed past the loading screen when selecting the difficulty level for P-Idol Development and Production under certain conditions.",
|
||||
@@ -481,13 +459,13 @@
|
||||
"状況に応じてスキルカードを使い分け、\n残りのターンで1位を目指しましょう!": "Use your skill cards according to the situation and aim for first place in the remaining turns!",
|
||||
"状況に応じてスキルカードを使い分け、 \n残りのターンで1位を目指しましょう!": "Use your skill cards wisely according to the situation, and aim for first place in the remaining turns!",
|
||||
"獲得Pポイント": "Acquired P-Points",
|
||||
"獲得できる〇〇(※デイリー/ウィークリー)ptが最大に達しました": "The maximum number of 〇〇 (Daily/Weekly) points has been reached.",
|
||||
"獲得アイテムはありません": "No Items Acquired",
|
||||
"獲得できる〇〇(※デイリー/ウィークリー)ptが最大に達しました": "The maximum number of 〇〇 (Daily/Weekly) points has been reached.",
|
||||
"獲得可能なスキルカードの候補を再抽選しますか?\n<color=#FF5F5F>プロデュース中の再抽選可能回数には制限があります</color>": "Would you like to redraw the available skill card candidates?\n<color=#FF5F5F>The number of redraws during production is limited.</color>",
|
||||
"獲得済みのプロデュースアイドルは「アイドルのピース」に変換されます。": "Acquired produce idols will be converted to 「Idol Pieces」.",
|
||||
"現在、おすすめ商品はありません": "No Recommended Products at the Moment",
|
||||
"現在12ターン目": "Currently turn 12",
|
||||
"現在1ターン目": "Currently Turn 1",
|
||||
"現在、おすすめ商品はありません": "No Recommended Products at the Moment",
|
||||
"現在のターン": "Current turn",
|
||||
"異なるスキルカードにチェンジするやつ": "Change to a different skill card",
|
||||
"発動中のアビリティはありません": "No Active Abilities",
|
||||
@@ -500,8 +478,6 @@
|
||||
"終了まで30日": "30 Days Until End",
|
||||
"終了時刻 :": "End Time :",
|
||||
"終了間近の\nイベントあり": "Event Ending Soon",
|
||||
"絶好調を増加するスキルカード": "Excellent Shape Skill Cards",
|
||||
"総合ランキング": "Ranking",
|
||||
"編成可能なメモリーがありません。": "No available memory for formation.",
|
||||
"編成確認": "Confirm",
|
||||
"縦画面に戻ります": "Return to portrait mode",
|
||||
@@ -544,8 +520,34 @@
|
||||
"遊園地のステージ": "Amusement Park Stage",
|
||||
"選択したフォトでメモリー生成を行いますか?": "Generate Memory with the Selected Photo?",
|
||||
"選択枠メニューはありません": "No selection frame menu",
|
||||
"重複\n": "Dupe",
|
||||
"開始時刻 :": "Start Time :",
|
||||
"集中が1増加するごとに、パラメータ上昇量を1増加": "For each increase in focus, parameter gain increases by 1",
|
||||
"集中を増加するスキルカード": "Focus Skill Cards"
|
||||
}
|
||||
"クラス対抗初星大運動会": "Hatsuboshi Sports Festival",
|
||||
"ミッションコンプリート": "Mission Complete",
|
||||
"全てのミッションをクリアしました": "All missions have been completed",
|
||||
"好調を増加するスキルカード": "Good Shape Skill Cards",
|
||||
"集中を増加するスキルカード": "Focus Skill Cards",
|
||||
"スコアを上昇させるスキルカード": "Score Boost Skill Cards",
|
||||
"絶好調を増加するスキルカード": "Excellent Shape Skill Cards",
|
||||
"好印象を増加するスキルカード": "Good Impression Skill Cards",
|
||||
"強気に変更するスキルカード": "Confident Skill Cards",
|
||||
"温存に変更するスキルカード": "Preservation Skill Cards",
|
||||
"重複\n": "Dupe",
|
||||
"その他のスキルカード": "Other Skill Cards",
|
||||
"[__split__]アニメイト": "[__split__] Animate",
|
||||
"[__split__]桜": "[__split__] Sakura",
|
||||
"[__split__]ひな祭り": "[__split__] Hinamatsuri",
|
||||
"[__split__]バレンタイン": "[__split__] Valentine's Day",
|
||||
"[__split__]クリスマス": "[__split__] Christmas",
|
||||
"[__split__]ハロウィン": "[__split__] Halloween",
|
||||
"[__split__]祭": "[__split__] Festival",
|
||||
"[__split__]夏": "[__split__] Summer",
|
||||
"ライブツアーイベント 広島編": "Live Tour Event - Hiroshima Edition",
|
||||
"が解放されました": "Has been unlocked",
|
||||
"ホームのコンテストから移動できます": "You can move from the contest on the home page",
|
||||
"総合ランキング": "Ranking",
|
||||
"ステージ別\nランキング": "Ranking\nby stage",
|
||||
"今シーズン": "This season",
|
||||
"全ミッションクリア報酬": "All mission clear reward",
|
||||
"キャンペーン\nミッション": "Campaign\nMission"
|
||||
}
|
||||
@@ -876,7 +876,7 @@
|
||||
"common.support": "Support Card",
|
||||
"common.support_card.category": "Support Card",
|
||||
"common.tap": "TAP",
|
||||
"common.target.format": "Until {0}",
|
||||
"common.target.format": "Until {0} ",
|
||||
"common.term": "{0} to {1}",
|
||||
"common.term2": "{0} to {1}",
|
||||
"common.term_middle": "〜",
|
||||
@@ -1751,13 +1751,13 @@
|
||||
"home.user_guide.title": "Guide",
|
||||
"home.work": "Jobs",
|
||||
"home.work.completed": "Done",
|
||||
"idol_dearness.character_select_sheet.in_in_event": "Event in progress",
|
||||
"idol_dearness.character_select_sheet.in_in_event": "Ongoing",
|
||||
"idol_dearness.character_select_sheet.title": "Idol bond select",
|
||||
"idol_dearness.level_list.cell.dearness_point.description": "Earn {0:N0} bond points",
|
||||
"idol_dearness.level_list.cell.produce_skill": "Bond effect",
|
||||
"idol_dearness.level_list.cell.title": "Unlocking conditions",
|
||||
"idol_dearness.level_list.cell.title": "Unlock conditions",
|
||||
"idol_dearness.level_list.dearness": "Bond",
|
||||
"idol_dearness.level_list.dearness_pt": "Bond points",
|
||||
"idol_dearness.level_list.dearness_pt": "Bond Pt",
|
||||
"idol_dearness.level_list.dearness_pt.left": "Left",
|
||||
"idol_dearness.level_list.dearness_pt.left_value": "{0:N0}<size=36>Pt</size>",
|
||||
"idol_dearness.level_list.dearness_pt_hint": "Earn {0:N0} Bond points and then pass\nthe midterm production exam",
|
||||
@@ -2005,7 +2005,7 @@
|
||||
"main_task.detail.story.episode": "Ep.",
|
||||
"main_task.detail.story.episode_prefix": " ",
|
||||
"main_task.detail.title": "Task",
|
||||
"main_task.detail_sheet.execute": "Challenge",
|
||||
"main_task.detail_sheet.execute": "Proceed",
|
||||
"main_task.detail_sheet.list_button": "Task List",
|
||||
"main_task.detail_sheet.title": "Task",
|
||||
"main_task.feature_unlock": "Unlocked",
|
||||
@@ -2038,12 +2038,12 @@
|
||||
"media.four_panel_comic": "4-Panel Comic",
|
||||
"media.four_panel_comic.episode_title": "Ch.{0}",
|
||||
"media.four_panel_comic.main_tab_name": "Gakumas 4koma",
|
||||
"media.four_panel_comic.media_type_label.live": "[Live]",
|
||||
"media.four_panel_comic.media_type_label.main": "[Gakumas 4koma]",
|
||||
"media.four_panel_comic.media_type_label.radio": "[Hatsuhoshi Academy Broadcasting Club]",
|
||||
"media.four_panel_comic.media_type_label.live": "[Live] ",
|
||||
"media.four_panel_comic.media_type_label.main": "[Gakumas 4koma] ",
|
||||
"media.four_panel_comic.media_type_label.radio": "[Hatsuhoshi Broadcasting Club] ",
|
||||
"media.four_panel_comic.no_data": "No 4koma comics",
|
||||
"media.four_panel_comic.other_comic.series_label.live": "Live",
|
||||
"media.four_panel_comic.other_comic.series_label.radio": "Hatsuhoshi Academy Broadcasting Club",
|
||||
"media.four_panel_comic.other_comic.series_label.radio": "Hatsuhoshi Broadcasting Club",
|
||||
"media.four_panel_comic.other_tab_name": "Other",
|
||||
"media.four_panel_comic.title": "4-Panel Comic",
|
||||
"media.movie": "Video Content",
|
||||
@@ -2542,7 +2542,7 @@
|
||||
"mission.mission_list.max_point_text.weekly": "Maximum Weekly Pts Reached",
|
||||
"mission.mission_list.receive_button": "Receive",
|
||||
"mission.panel.fraction": "<align=\"left\">{0:N0}<align=\"right\">/{1:N0}",
|
||||
"mission.panel.mission_detail_sheet.execute": "Challenge",
|
||||
"mission.panel.mission_detail_sheet.execute": "Proceed",
|
||||
"mission.panel.mission_text": "<nobr>{0}</nobr>",
|
||||
"mission.panel.result_list_overlay.alert": "*Items that exceed the possession limit will be sent as gifts.",
|
||||
"mission.panel.result_list_overlay.message": "You have completed the following mission",
|
||||
@@ -3415,7 +3415,7 @@
|
||||
"produce.lesson.log.card_log.sheet.draw_card": "Skill Cards in Hand",
|
||||
"produce.lesson.log.card_log.sheet.play_card": "Used Skill Cards",
|
||||
"produce.lesson.log.card_log.sheet.title": "Check Card Info",
|
||||
"produce.lesson.log.detail.buff": "Buffed {0}",
|
||||
"produce.lesson.log.detail.buff": "Upgraded {0}",
|
||||
"produce.lesson.log.detail.buff.remove": "{0} has been removed",
|
||||
"produce.lesson.log.detail.card_add": "Added [{0}] to\n{1} cards {2}",
|
||||
"produce.lesson.log.detail.card_change": "Changed from [{0}] to [{1}]",
|
||||
@@ -3818,9 +3818,9 @@
|
||||
"produce.schedule.top_rest_after_3": "Thank you for the rest~♡",
|
||||
"produce.schedule.top_rest_after_4": "Resting properly feels amazing~♪",
|
||||
"produce.schedule.top_rest_before_1": "Oh, resting? Understood♪",
|
||||
"produce.schedule.top_rest_before_2": "Yup yup! Got it, rest time♪",
|
||||
"produce.schedule.top_rest_before_3": "Rest time? Alrighty! What should I do~♪",
|
||||
"produce.schedule.top_rest_before_4": "Resting means no work... I-I'll rest properly!",
|
||||
"produce.schedule.top_rest_before_2": "Yup yup!\nGot it, rest time♪",
|
||||
"produce.schedule.top_rest_before_3": "Rest time? Alrighty!\nWhat should I do~♪",
|
||||
"produce.schedule.top_rest_before_4": "Resting means no work...\nI-I'll rest properly!",
|
||||
"produce.select": "Please select",
|
||||
"produce.select.back": "Back to Selection",
|
||||
"produce.select.empty": "No skill cards selected",
|
||||
@@ -4272,7 +4272,7 @@
|
||||
"pvp.rate.memory_setting.reset_sheet.txt": "Remove all set Memories",
|
||||
"pvp.rate.no_organized_confirm_sheet.alert": "※Stages without Memories set will have\ndefault Memories automatically set",
|
||||
"pvp.rate.no_organized_confirm_sheet.description": "There are stages with no Memories set.\nDo you still want to challenge the Contest?",
|
||||
"pvp.rate.no_organized_confirm_sheet.execute": "Challenge",
|
||||
"pvp.rate.no_organized_confirm_sheet.execute": "Proceed",
|
||||
"pvp.rate.no_organized_confirm_sheet.title": "No Memories Set",
|
||||
"pvp.rate.npc_memory_detail_confirm_sheet.description": "These are Memories that will be automatically set in slots without Memories. You cannot view the details of these Memories.",
|
||||
"pvp.rate.play_reward": "Victory Pts",
|
||||
@@ -4380,7 +4380,7 @@
|
||||
"seminar.sheet.advice_header": "STEP {0}",
|
||||
"seminar.sheet.advice_title": "Asari-sensei's Advice",
|
||||
"seminar.sheet.back_list": "Return to List",
|
||||
"seminar.sheet.play": "Challenge",
|
||||
"seminar.sheet.play": "Proceed",
|
||||
"seminar.sheet.play_confirm": "Challenge Confirmation",
|
||||
"seminar.sheet.produce_back_alert": "If not resumed, the produce will be interrupted and return to Home",
|
||||
"seminar.sheet.produce_back_button_cancel": "Interrupt",
|
||||
@@ -4405,9 +4405,9 @@
|
||||
"setting.live_quality_sheet.description_warning": "Increasing the settings may cause heavier performance and higher power consumption.\nChanging quality settings will affect the app as a whole.",
|
||||
"setting.live_quality_sheet.title": "Quality Settings",
|
||||
"setting.preference.fullscreen.caution": "Not available on the mobile version",
|
||||
"setting.preference.fullscreen.description": "When this option is turned ON, fullscreen-compatible screens will automatically switch to fullscreen.",
|
||||
"setting.preference.fullscreen.description": "When turned ON, fullscreen-compatible screens will automatically switch to fullscreen.",
|
||||
"setting.preference.fullscreen.dialog.description": "You can enable automatic fullscreen mode.",
|
||||
"setting.preference.fullscreen.dialog.detail": "When this option is turned ON, fullscreen-compatible screens will automatically switch to fullscreen.",
|
||||
"setting.preference.fullscreen.dialog.detail": "When turned ON, fullscreen-compatible screens will automatically switch to fullscreen.",
|
||||
"setting.preference.fullscreen.dialog.notice": "This can be changed at any time from \"Menu > Settings\"",
|
||||
"setting.preference.fullscreen.dialog.title": "Fullscreen Settings",
|
||||
"setting.preference.fullscreen.dialog.toggle": "Auto Fullscreen ",
|
||||
@@ -4914,7 +4914,7 @@
|
||||
"story_event.guild_mission.detail.history.release.title": "<color=#u:Positive>Condition {0}</color> Unlocked!",
|
||||
"story_event.guild_mission.detail.log_title": "Progress Log",
|
||||
"story_event.guild_mission.detail.number": "No. ",
|
||||
"story_event.guild_mission.detail.ok": "Challenge",
|
||||
"story_event.guild_mission.detail.ok": "Proceed",
|
||||
"story_event.guild_mission.detail.progress": "Clear Progress",
|
||||
"story_event.guild_mission.detail.reward": "Reward",
|
||||
"story_event.guild_mission.detail.state.cleared": "Mission Cleared",
|
||||
@@ -4931,11 +4931,11 @@
|
||||
"story_event.guild_mission.log": "History",
|
||||
"story_event.guild_mission.notification_description.clear": "{0}\nhas cleared Mission No.{1}",
|
||||
"story_event.guild_mission.notification_description.unlocked_condition": "{0}\nhas unlocked [Condition {2}] for Mission No.{1}!",
|
||||
"story_event.guild_mission.panel.ellipsis": "… <color=#u:GrayCommon>View More</color>",
|
||||
"story_event.guild_mission.panel.ellipsis.no.text": "…",
|
||||
"story_event.guild_mission.panel.ellipsis": "... <color=#u:GrayCommon>View More</color>",
|
||||
"story_event.guild_mission.panel.ellipsis.no.text": "...",
|
||||
"story_event.guild_mission.panel_icon.score": "SCORE",
|
||||
"story_event.guild_mission.progress.detail_description.clear": "{0}\nhas cleared Mission No.{1}!",
|
||||
"story_event.guild_mission.progress.detail_description.ellipsis": "…",
|
||||
"story_event.guild_mission.progress.detail_description.ellipsis": "...",
|
||||
"story_event.guild_mission.progress.detail_description.personal_mvp": "Cleared Mission No.{0}!\nEarned MVP title",
|
||||
"story_event.guild_mission.progress.detail_description.personal_rising": "Clear progress for Mission No.{0}\nhas increased!",
|
||||
"story_event.guild_mission.progress.detail_description.personal_unlock": "Condition <nobr>{1}</nobr>\nfor Mission No.{0}\nunlocked!",
|
||||
@@ -5112,7 +5112,7 @@
|
||||
"tour.top.period.in_fix_rank.until": "Until",
|
||||
"tour.top.term": "{0} ~ {1}",
|
||||
"tour.top.term_label": "Event Period",
|
||||
"tour.top.user_status.next_reward_label": "Until Next",
|
||||
"tour.top.user_status.next_reward_label": "Until Next ",
|
||||
"tour.top.user_status.point_complete_label": "All rewards have been earned",
|
||||
"tour.top.user_status.point_title_label": "Earned Pt",
|
||||
"tour.tour_point.description": "{0} Event Pt",
|
||||
@@ -5139,7 +5139,7 @@
|
||||
"tower.main_memory_select.decision_button": "Main Choice",
|
||||
"tower.no_organized_confirm_sheet.alert": "※Default memory will be automatically organized",
|
||||
"tower.no_organized_confirm_sheet.description": "No memory has been organized.\nDo you still want to challenge?",
|
||||
"tower.no_organized_confirm_sheet.execute": "Challenge",
|
||||
"tower.no_organized_confirm_sheet.execute": "Proceed",
|
||||
"tower.no_organized_confirm_sheet.title": "No Memory Organized",
|
||||
"tower.progress.continue": "Resume",
|
||||
"tower.progress.description": "There is information on the stage in progress.\nDo you want to resume the stage?",
|
||||
@@ -5213,7 +5213,7 @@
|
||||
"tower.stage.reward.get": "Acquire",
|
||||
"tower.stage.reward.max": "All available rewards have been acquired",
|
||||
"tower.stage.stage": "STAGE",
|
||||
"tower.stage.start": "Challenge",
|
||||
"tower.stage.start": "Start",
|
||||
"tower.sub_memory_select.decision_button": "Sub {0} Choice",
|
||||
"tower.sub_memory_select.disable_sub_memory.toast": "You cannot unset the configured sub memory slot",
|
||||
"tower.sub_memory_select.no_memory": "No memory available for formation.",
|
||||
@@ -5336,4 +5336,4 @@
|
||||
"work.state.invalid_action": "This work is already completed",
|
||||
"work.top.title": "Jobs",
|
||||
"期間限定ミッション": " "
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user