chore(format): Format and Sort JSON files

This commit is contained in:
ToastyBuns3939
2025-03-24 03:32:22 +00:00
parent ed12824897
commit 5f3bf5acd4
3 changed files with 455 additions and 455 deletions

View File

@@ -2,10 +2,136 @@
"\n試験内3回": "\n(3 times during the exam) ",
" 藤田ことねのプロデュースを10回完了": " Completed 10 productions of Kotone Fujita",
"-pt": "-pt",
"<color=#8581FF>アピールの基本</color>1枚を勢い任せに<color=#8581FF>チェンジ</color>して<color=#8581FF>強化</color>": "Change <color=#8581FF>Basic Appeal</color> 1 card to Impulsive Action and <color=#8581FF>Enhance</color>",
"<color=#8581FF>アピールの基本</color>1枚を思い出し笑いに<color=#8581FF>チェンジ</color>して<color=#8581FF>強化</color>": "Change <color=#8581FF>Basic Appeal</color> 1 card to Recollection Laughter and <color=#8581FF>Enhance</color>",
"<color=#8581FF>アピールの基本</color>1枚を軽い足取りに<color=#8581FF>チェンジ</color>して<color=#8581FF>強化</color>": "Change <color=#8581FF>Basic Appeal</color> 1 card to Light Step and <color=#8581FF>Enhance</color>",
"<color=#8581FF>スキルカード除去</color>回数+2": "<color=#8581FF>Skill Card Removal</color> +2",
"<color=#8581FF>指針</color>「○〆全力」「○〆強気」「○〆温存」を活用して育成するプラン": "<color=#8581FF>Guideline</color> Plan to develop using \"○〆Full Power,\" \"○〆Confident,\" and \"○〆Preserve\"",
"<nobr>ガシャ</nobr>、<nobr>アイドルのピース交換など</nobr>": "<nobr>Gacha</nobr>, <nobr>Idol Piece Exchange</nobr>, etc.",
"<nobr>プロデュース</nobr>、<nobr>お仕事</nobr>、<nobr>コインガシャなど</nobr>": "<nobr>Produce</nobr>, <nobr>Work</nobr>, <nobr>Coin Gacha</nobr>, etc.",
"<nobr>プロデュース</nobr>、<nobr>お仕事</nobr>、<nobr>課題</nobr>、<nobr>アチーブメントなど</nobr>": "<nobr>Produce</nobr>, <nobr>Work</nobr>, <nobr>Tasks</nobr>, <nobr>Achievements</nobr>, etc.",
"<nobr>プロデュース</nobr>、<nobr>コンテスト交換所</nobr>、<nobr>イベントなど</nobr>": "<nobr>Produce</nobr>, <nobr>Contest Exchange</nobr>, <nobr>Events</nobr>",
"<nobr>プロデュース</nobr>、<nobr>課題</nobr>、<nobr>アチーブメントなど</nobr>": "<nobr>Produce</nobr>, <nobr>Tasks</nobr>, <nobr>Achievements</nobr>, etc.",
"<nobr>ミッション</nobr>、<nobr>プロデューサーLvアップ報酬など</nobr>": "<nobr>Missions</nobr>, <nobr>PLv upgrade rewards</nobr>",
"<nobr>レンタル</nobr>、<nobr>サークル寄付など</nobr>": "<nobr>Rental</nobr>, <nobr>Circle Donations</nobr>, etc.",
"<nobr>活動費</nobr>、<nobr>お仕事など</nobr>": "<nobr>Activity Expenses</nobr>, <nobr>Work</nobr>, etc.",
"<size=30>×</size>2": "<size=30>×</size>2",
"<size=30>×</size>5": "<size=30>×</size>5",
"<size=32>Lv</size>100": "<size=32>Lv</size>100",
"<size=32>Lv</size>120": "<size=32>Lv</size>120",
"AP is ": "AP is ",
"AP回復アイテム": "AP Recovery Item",
"Activity History": "Activity",
"After Box 3": "After Box 3",
"Anomaly only": "Anomaly only",
"Bond5/10": "Bond5/10",
"Bond9/10": "Bond9/10",
"Box 1": "Box 1",
"Box 2": "Box 2",
"BufferScale:1.00": "BufferScale:1.00",
"CPU:00.000ms": "CPU:00.000ms",
"Contest…": "Contest…",
"Da. increased by ": "Da. increased by ",
"Da.が<color=#0A84F8>999</color>上昇した!": "Da. increased by <color=#0A84F8>999</color>!",
"Exchange 交換Pt Trade Pts to acquire a Produce Idol": "Exchange Trade Pts to acquire a Produce Idol",
"FAILED...": "FAILED...",
"FINISH": "FINISH",
"Fighting My Way\n【Fighting My Way】花海 咲季の特訓段階を3にする": "Fighting My Way\nIncrease [Fighting My Way] Saki Hanami's training level to 3",
"Fighting My Way '24夏": "Fighting My Way '24 Summer",
"Fluorite '24祭": "Fluorite '24 Festival",
"GPU00.000ms": "GPU00.000ms",
"Guaranteed SR or above": "Guaranteed SR or above",
"Jewel×500": "Jewel×500",
"Logic only": "Logic only",
"Luna say maybe '24夏": "Luna say maybe '24 Summer",
"Luna say maybe '24祭": "Luna say maybe '24 Festival",
"P": "P",
"PERFECT上限UP": "PERFECT Cap UP",
"PICK\nUP": "PICK\nUP",
"PLv.5で解放": "Unlock at PLv.5",
"PLv10で解放": "Unlocked at PLv10",
"PLvアップ": "PLv Up",
"Pose Or…": "Pose Or…",
"Pアイテムが選択されてません": "P-item not selected",
"Pアイテムは条件を満たすと効果を発揮します。\nはじめから持っているPアイテムは\nプロデュースアイドルによって決まります。": "P-Items will take effect when conditions are met. The P-Items you start with are determined by the produced idol.",
"Pドリンク所持数が上限に達しています。\n保持しておくドリンクを3つ選んでください": "You have reached the possession limit for P-Drinks.\nPlease select 3 drinks to keep.",
"Pドリンク詳細": "P-Drink Details",
"Pドリンクアイテム": "P-Drink/Item",
"Pポイント不足": "Insufficient",
"Pメニュー削除": "P-Menu Delete",
"Pメニュー名": "P-Menu Name",
"SNSでシェアすると、他のプロデューサーがSNSから\n学園アイドルマスター内のあなたのプロフィールに直接移動することができます": "By sharing on social media, other producers can directly access your profile in Gakuen Idolm@ster from the SNS.",
"SPレッスン終了時、体力回復4": "At the end of SP Lesson, Stamina Recovery 4",
"SR": "SR",
"SR以上1枚確定": "1 SR or higher",
"SSR": "SSR",
"STAGE11 クリア編成確認": "STAGE11 Clear Formation Confirmation",
"START": "START",
"Sub": "Sub",
"TAPで次へ": "TAP to proceed",
"Tame-Lie-One-Step '24祭": "Tame-Lie-One-Step '24 Festival",
"The Rolling Riceball '24夏": "The Rolling Riceball '24 Summer",
"True EndアチーブメントはTrue Endに到達すると獲得できます。True Endアチーブメントを獲得すると、アイドルのパラメータが上昇します。": "True End Achievements can be earned by reaching the True End. Earning True End Achievements increases the idol's parameters.",
"True Endボーナスは\n該当アイドルのすべてのプロデュースアイドルに反映されます": "The True End Bonus will be applied\n to all Produce Idols of the respective idol",
"True Endボーナスは含まれていません": "True End bonus is not included",
"TrueEnd": "TrueEnd",
"TrueEndアチーブメント": "True End Achievement",
"TrueEnd達成数": "Number of True Ends Achieved",
"UP!": "UP!",
"Vault That Borderline!": "Vault That Borderline!",
"Ver.": "Ver.",
"Vi. increased by ": "Vi. increased by ",
"Vi.が<color=#F7B12F>999</color>上昇した!": "Vi. increased by <color=#F7B12F>999</color>!",
"Vo. increased by ": "Vo. increased by ",
"Vo.が<color=#F23584>999</color>上昇した!": "Vo. increased by <color=#F23584>999</color>!",
"[__split__]強制アップデート準備中です。\nご協力のほどよろしくお願いいたします。": "[__split__]mandatory update is in preparation.\nThank you for your cooperation.",
"[成長]": "[Growth]",
"[白線]葛城 リーリヤ": "[Hakusen] Lilja Katsuragi",
"{0}色違いは才能開花4段階目で獲得可能です。": "{0} (alternate color) can be obtained at the 4th stage of talent blooming.",
"clumsy trick '24祭": "clumsy trick '24 Festival",
"ptで解放": "Unlock with points",
"{0}/{1}/{2} {3}:{4} to {5}/{6}/{7} {8}:{9}": "{0}/{1}/{2} {3}:{4} to {5}/{6}/{7} {8}:{9}",
"{0}色違いは才能開花4段階目で獲得可能です。": "{0} (alternate color) can be obtained at the 4th stage of talent blooming.",
"※1日あたりの獲得上限は2000です": "※The daily acquisition limit is 2000",
"※ないようがわからないときは\nおうちのひとにがめんをみせてください。": "※If you do not know what to do\nPlease show your guardian the screen.",
"※スコアボーナスはサポートボーナスを含んだ値です": "※Score bonuses include support bonuses",
"※保存していない写真は削除されます": "※Unsaved photos will be deleted",
"※後から他のアイドルもプロデュース可能です": "※Other idols can be produced later",
"※挑戦回数は消費しません / レートptは獲得できません": "*Challenge attempts will not be consumed\nRate points cannot be acquired",
"○〆やる気を減少させる": "○〆 Reduces Motivation ",
"○〆やる気消費2\n○〆好印象の<nobr>120%</nobr>分スコア上昇\n○〆スキルカード使用数追加<nobr>+1</nobr>\n": "○〆Motivation consumption 2\nScore increase by <nobr>120%</nobr> of '○〆Good Impression'\nAdditional use of ○〆Skill cards +1\n",
"○〆元気+2\n○〆全力値<nobr>+2</nobr>": "○〆Energy +2\n○〆Full Power Point <nobr>+2</nobr>",
"○〆元気+5\n○〆全力値<nobr>+2</nobr>\n○〆全力値が1以上の場合、○〆温存に変更\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "○〆Energy +5\n○〆Full Power Point <nobr>+2</nobr>\nIf ○〆Full Power Point is 1 or higher, change to ○〆Reserved\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"○〆元気が上昇しましたね!\n○〆元気は体力が減少するとき、\n体力のかわりに優先的に消費されます": "○〆Energy has increased! When stamina decreases, ○〆Energy is consumed instead of stamina.",
"○〆元気が増加しない": "○〆Energy does not increase ",
"○〆元気が増加しない ": "○〆Energy does not increase ",
"○〆元気など補助効果を主とするスキルカード": "○〆Skill Card focusing on support effects like Energy ",
"○〆元気の増加量を増加": "○〆Increase the Amount of Increased Energy ",
"○〆元気を無視して体力を消費": "Consume stamina ignoring ○〆 energy",
"○〆全力に変更時、○〆スキルカード使用数追加+1・<color=#8581FF>保留</color>にあるスキルカードを手札に移動\n○〆全力状態の時、スコア上昇量を200%増加\nターン終了時に○〆全力を解除\n○〆全力状態を解除するまで<color=#8581FF>指針</color>は変更できない": "When changed to ○〆All-Out, adds +1 to the number of ○〆Skill Cards used and moves Skill Cards in <color=#8581FF>Reserve</color> to your hand.\nWhile in ○〆All-Out state, Score Increase is boosted by 200%.\n○〆All-Out is canceled at the end of the turn.\n<color=#8581FF>Guidelines</color> cannot be changed until ○〆All-Out state is canceled.",
"○〆全力に変更時、○〆スキルカード使用数追加+1・<color=#8581FF>保留</color>にあるスキルカードを手札に移動\n○〆全力状態の時、パラメータ上昇量を200%増加\nターン終了時に○〆全力を解除\n○〆全力状態を解除するまで<color=#8581FF>指針</color>は変更できない": "When switched to ○〆Full Power, adds +1 to ○〆Skill Card usage and moves Skill Cards from <color=#8581FF>On Hold</color> to the hand.\nWhile in ○〆Full Power state, parameter increases by 200%.\n○〆Full Power is canceled at the end of the turn.\n<color=#8581FF>Guideline</color> cannot be changed until ○〆Full Power is canceled.",
"○〆全力に変更時、手札に移動する\nスキルカードを2枚まで保存でき、2枚を超えると古い順に捨札に送る": "When changed to ○〆Full Power, move to hand\nCan save up to 2 skill cards, sending the oldest to discard if exceeding 2",
"○〆全力値<nobr>+1</nobr>\n○〆温存の場合、自身を<color=#8581FF>保留</color>に移動\n○〆全力の場合、パラメータ<nobr>+25</nobr>": "○〆Full Power Point <nobr>+1</nobr>\nIf ○〆Reserved, move self to <color=#8581FF>Hold</color>\nIf ○〆Full Power, Parameter <nobr>+25</nobr>",
"○〆全力値<nobr>+4</nobr>\n○〆消費体力減少<nobr>2ターン</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "○〆Full Power Point <nobr>+4</nobr>\n○〆Stamina consumption decrease for <nobr>2 turns</nobr>\n<nobr><color=#8581FF>Once per lesson</color></nobr> <nobr><color=#8581FF>No stacking</color></nobr>",
"○〆好印象が増えたおかげで\nパラメータが大きく上がりましたね": "Thanks to the increased ○〆Good Impression, parameters have greatly increased!",
"○〆好印象はターン終了時に\nパラメータを上昇させる\n効果のようですね": "It seems ○〆Good Impression increases parameters at the end of the turn.",
"○〆好印象を減少させる": "○〆 reduces favorable impressions ",
"○〆好調がついた状態で\nスキルカードを選択してみましょう": "Let's select a skill card while in ○〆Good Condition!",
"○〆好調のおかげで\nパラメータが大きく上がりましたね": "Thanks to ○〆Good Condition, parameters have greatly increased!",
"○〆好調のパラメータ上昇量を○〆好調1ターンごとに10%増加": "For each turn of ○〆 Good Shape, increase parameter gain by an additional 10%",
"○〆好調は上がるパラメータの量を\n増やす効果のようですね": "It seems ○〆Good Condition increases the amount parameters rise.",
"○〆好調状態の場合、使用可\nスコア+38\n<color=#8581FF>試験・ステージ中1回</color>": "Can be used in a good condition\nScore +38\n<color=#8581FF>Once during the exam/stage</color>",
"○〆強気に変更": "○〆Change to Confident ",
"○〆強気に変更\n": "Changed to ○〆Confidence.",
"○〆強気に変更\nパラメータ<nobr>+10</nobr>\n○〆全力値<nobr>+2</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Change to ○〆Confident\nParameter <nobr>+10</nobr>\n○〆Full Power Point <nobr>+2</nobr>\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"○〆強気に変更\nパラメータ<nobr>+15</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Change to ○〆Confident\nParameter <nobr>+15</nobr>\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"○〆強気に変更\nパラメータ<nobr>+2</nobr><nobr>2回</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "Change to ○〆Confident\nParameter <nobr>+2</nobr> (<nobr>2 times</nobr>)\n<nobr><color=#8581FF>Once during a lesson</color> </nobr><nobr><color=#8581FF>No duplication</color></nobr>",
"○〆温存に変更\n○〆元気<nobr>+2</nobr>": "Change to ○〆Reserved\n○〆Energy <nobr>+2</nobr>",
"○〆温存に変更\n○〆元気<nobr>+2</nobr>\n○〆強気の場合、○〆全力値<nobr>+3</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Change to ○〆Reserved\n○〆Energy <nobr>+2</nobr>\nIf ○〆Confident, ○〆Full Power Point <nobr>+3</nobr>\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"○〆集中がついた状態で\nスキルカードを選択してみましょう": "Let's select a skill card while in ○〆Focus!",
"○〆集中のおかげで\nパラメータが大きく上がりましたね": "Thanks to ○〆Focus, parameters have greatly increased!",
"○〆集中は上がるパラメータの量を\n増やす効果のようですね": "It seems ○〆Focus increases the amount parameters rise.",
"○〆集中を減少させる": "○〆 Reduces Focus ",
"○〆集中消費2\n次のターン、スキルカードを引く\n以降、○〆アクティブスキルカード使用時、スコア<nobr>+5</nobr>\t\n<color=#8581FF>試験・ステージ中1回</color>": "○〆Concentration consumption 2\nDraw a skill card next turn\nAfterward, when using ○〆Active skill cards, score will increase by <nobr>+5</nobr>\n<color=#8581FF>Once during the exam/stage</color>",
"「○〆やる気」の効果がつきましたね": "The '○〆Motivation' effect has been applied!",
"「○〆やる気」の効果がつきましたね!": "○〆Motivation' effect has been applied!",
"「○〆やる気」の数値分\n「○〆元気」が多く上昇しましたね": "○〆Energy' increased by the value of '○〆Motivation'.",
@@ -121,200 +247,23 @@
"【敏腕P研修】やる気": "【Skilled P 4】 Motivation",
"【試験研修5】全力": "【Exam 5】 Full Power",
"【試験研修6】強気": "【Exam 6】 Confidence",
"※1日あたりの獲得上限は2000です": "※The daily acquisition limit is 2000",
"※スコアボーナスはサポートボーナスを含んだ値です": "※Score bonuses include support bonuses",
"※ないようがわからないときは\nおうちのひとにがめんをみせてください。": "※If you do not know what to do\nPlease show your guardian the screen.",
"※保存していない写真は削除されます": "※Unsaved photos will be deleted",
"※後から他のアイドルもプロデュース可能です": "※Other idols can be produced later",
"※挑戦回数は消費しません / レートptは獲得できません": "*Challenge attempts will not be consumed\nRate points cannot be acquired",
"<color=#8581FF>アピールの基本</color>1枚を勢い任せに<color=#8581FF>チェンジ</color>して<color=#8581FF>強化</color>": "Change <color=#8581FF>Basic Appeal</color> 1 card to Impulsive Action and <color=#8581FF>Enhance</color>",
"<color=#8581FF>アピールの基本</color>1枚を思い出し笑いに<color=#8581FF>チェンジ</color>して<color=#8581FF>強化</color>": "Change <color=#8581FF>Basic Appeal</color> 1 card to Recollection Laughter and <color=#8581FF>Enhance</color>",
"<color=#8581FF>アピールの基本</color>1枚を軽い足取りに<color=#8581FF>チェンジ</color>して<color=#8581FF>強化</color>": "Change <color=#8581FF>Basic Appeal</color> 1 card to Light Step and <color=#8581FF>Enhance</color>",
"<color=#8581FF>スキルカード除去</color>回数+2": "<color=#8581FF>Skill Card Removal</color> +2",
"<color=#8581FF>指針</color>「○〆全力」「○〆強気」「○〆温存」を活用して育成するプラン": "<color=#8581FF>Guideline</color> Plan to develop using \"○〆Full Power,\" \"○〆Confident,\" and \"○〆Preserve\"",
"<nobr>ガシャ</nobr>、<nobr>アイドルのピース交換など</nobr>": "<nobr>Gacha</nobr>, <nobr>Idol Piece Exchange</nobr>, etc.",
"<nobr>プロデュース</nobr>、<nobr>お仕事</nobr>、<nobr>コインガシャなど</nobr>": "<nobr>Produce</nobr>, <nobr>Work</nobr>, <nobr>Coin Gacha</nobr>, etc.",
"<nobr>プロデュース</nobr>、<nobr>お仕事</nobr>、<nobr>課題</nobr>、<nobr>アチーブメントなど</nobr>": "<nobr>Produce</nobr>, <nobr>Work</nobr>, <nobr>Tasks</nobr>, <nobr>Achievements</nobr>, etc.",
"<nobr>プロデュース</nobr>、<nobr>コンテスト交換所</nobr>、<nobr>イベントなど</nobr>": "<nobr>Produce</nobr>, <nobr>Contest Exchange</nobr>, <nobr>Events</nobr>",
"<nobr>プロデュース</nobr>、<nobr>課題</nobr>、<nobr>アチーブメントなど</nobr>": "<nobr>Produce</nobr>, <nobr>Tasks</nobr>, <nobr>Achievements</nobr>, etc.",
"<nobr>ミッション</nobr>、<nobr>プロデューサーLvアップ報酬など</nobr>": "<nobr>Missions</nobr>, <nobr>PLv upgrade rewards</nobr>",
"<nobr>レンタル</nobr>、<nobr>サークル寄付など</nobr>": "<nobr>Rental</nobr>, <nobr>Circle Donations</nobr>, etc.",
"<nobr>活動費</nobr>、<nobr>お仕事など</nobr>": "<nobr>Activity Expenses</nobr>, <nobr>Work</nobr>, etc.",
"<size=30>×</size>2": "<size=30>×</size>2",
"<size=30>×</size>5": "<size=30>×</size>5",
"<size=32>Lv</size>100": "<size=32>Lv</size>100",
"<size=32>Lv</size>120": "<size=32>Lv</size>120",
"○〆やる気を減少させる": "○〆 Reduces Motivation ",
"○〆やる気消費2\n○〆好印象の<nobr>120%</nobr>分スコア上昇\n○〆スキルカード使用数追加<nobr>+1</nobr>\n": "○〆Motivation consumption 2\nScore increase by <nobr>120%</nobr> of '○〆Good Impression'\nAdditional use of ○〆Skill cards +1\n",
"○〆元気+2\n○〆全力値<nobr>+2</nobr>": "○〆Energy +2\n○〆Full Power Point <nobr>+2</nobr>",
"○〆元気+5\n○〆全力値<nobr>+2</nobr>\n○〆全力値が1以上の場合、○〆温存に変更\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "○〆Energy +5\n○〆Full Power Point <nobr>+2</nobr>\nIf ○〆Full Power Point is 1 or higher, change to ○〆Reserved\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"○〆元気が上昇しましたね!\n○〆元気は体力が減少するとき、\n体力のかわりに優先的に消費されます": "○〆Energy has increased! When stamina decreases, ○〆Energy is consumed instead of stamina.",
"○〆元気が増加しない": "○〆Energy does not increase ",
"○〆元気が増加しない ": "○〆Energy does not increase ",
"○〆元気など補助効果を主とするスキルカード": "○〆Skill Card focusing on support effects like Energy ",
"○〆元気の増加量を増加": "○〆Increase the Amount of Increased Energy ",
"○〆元気を無視して体力を消費": "Consume stamina ignoring ○〆 energy",
"○〆全力に変更時、○〆スキルカード使用数追加+1・<color=#8581FF>保留</color>にあるスキルカードを手札に移動\n○〆全力状態の時、スコア上昇量を200%増加\nターン終了時に○〆全力を解除\n○〆全力状態を解除するまで<color=#8581FF>指針</color>は変更できない": "When changed to ○〆All-Out, adds +1 to the number of ○〆Skill Cards used and moves Skill Cards in <color=#8581FF>Reserve</color> to your hand.\nWhile in ○〆All-Out state, Score Increase is boosted by 200%.\n○〆All-Out is canceled at the end of the turn.\n<color=#8581FF>Guidelines</color> cannot be changed until ○〆All-Out state is canceled.",
"○〆全力に変更時、○〆スキルカード使用数追加+1・<color=#8581FF>保留</color>にあるスキルカードを手札に移動\n○〆全力状態の時、パラメータ上昇量を200%増加\nターン終了時に○〆全力を解除\n○〆全力状態を解除するまで<color=#8581FF>指針</color>は変更できない": "When switched to ○〆Full Power, adds +1 to ○〆Skill Card usage and moves Skill Cards from <color=#8581FF>On Hold</color> to the hand.\nWhile in ○〆Full Power state, parameter increases by 200%.\n○〆Full Power is canceled at the end of the turn.\n<color=#8581FF>Guideline</color> cannot be changed until ○〆Full Power is canceled.",
"○〆全力に変更時、手札に移動する\nスキルカードを2枚まで保存でき、2枚を超えると古い順に捨札に送る": "When changed to ○〆Full Power, move to hand\nCan save up to 2 skill cards, sending the oldest to discard if exceeding 2",
"○〆全力値<nobr>+1</nobr>\n○〆温存の場合、自身を<color=#8581FF>保留</color>に移動\n○〆全力の場合、パラメータ<nobr>+25</nobr>": "○〆Full Power Point <nobr>+1</nobr>\nIf ○〆Reserved, move self to <color=#8581FF>Hold</color>\nIf ○〆Full Power, Parameter <nobr>+25</nobr>",
"○〆全力値<nobr>+4</nobr>\n○〆消費体力減少<nobr>2ターン</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "○〆Full Power Point <nobr>+4</nobr>\n○〆Stamina consumption decrease for <nobr>2 turns</nobr>\n<nobr><color=#8581FF>Once per lesson</color></nobr> <nobr><color=#8581FF>No stacking</color></nobr>",
"○〆好印象が増えたおかげで\nパラメータが大きく上がりましたね": "Thanks to the increased ○〆Good Impression, parameters have greatly increased!",
"○〆好印象はターン終了時に\nパラメータを上昇させる\n効果のようですね": "It seems ○〆Good Impression increases parameters at the end of the turn.",
"○〆好印象を減少させる": "○〆 reduces favorable impressions ",
"○〆好調がついた状態で\nスキルカードを選択してみましょう": "Let's select a skill card while in ○〆Good Condition!",
"○〆好調のおかげで\nパラメータが大きく上がりましたね": "Thanks to ○〆Good Condition, parameters have greatly increased!",
"○〆好調のパラメータ上昇量を○〆好調1ターンごとに10%増加": "For each turn of ○〆 Good Shape, increase parameter gain by an additional 10%",
"○〆好調は上がるパラメータの量を\n増やす効果のようですね": "It seems ○〆Good Condition increases the amount parameters rise.",
"○〆好調状態の場合、使用可\nスコア+38\n<color=#8581FF>試験・ステージ中1回</color>": "Can be used in a good condition\nScore +38\n<color=#8581FF>Once during the exam/stage</color>",
"○〆強気に変更": "○〆Change to Confident ",
"○〆強気に変更\n": "Changed to ○〆Confidence.",
"○〆強気に変更\nパラメータ<nobr>+10</nobr>\n○〆全力値<nobr>+2</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Change to ○〆Confident\nParameter <nobr>+10</nobr>\n○〆Full Power Point <nobr>+2</nobr>\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"○〆強気に変更\nパラメータ<nobr>+15</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Change to ○〆Confident\nParameter <nobr>+15</nobr>\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"○〆強気に変更\nパラメータ<nobr>+2</nobr><nobr>2回</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr><nobr><color=#8581FF>重複不可</color></nobr>": "Change to ○〆Confident\nParameter <nobr>+2</nobr> (<nobr>2 times</nobr>)\n<nobr><color=#8581FF>Once during a lesson</color> </nobr><nobr><color=#8581FF>No duplication</color></nobr>",
"○〆温存に変更\n○〆元気<nobr>+2</nobr>": "Change to ○〆Reserved\n○〆Energy <nobr>+2</nobr>",
"○〆温存に変更\n○〆元気<nobr>+2</nobr>\n○〆強気の場合、○〆全力値<nobr>+3</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Change to ○〆Reserved\n○〆Energy <nobr>+2</nobr>\nIf ○〆Confident, ○〆Full Power Point <nobr>+3</nobr>\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"○〆集中がついた状態で\nスキルカードを選択してみましょう": "Let's select a skill card while in ○〆Focus!",
"○〆集中のおかげで\nパラメータが大きく上がりましたね": "Thanks to ○〆Focus, parameters have greatly increased!",
"○〆集中は上がるパラメータの量を\n増やす効果のようですね": "It seems ○〆Focus increases the amount parameters rise.",
"○〆集中を減少させる": "○〆 Reduces Focus ",
"○〆集中消費2\n次のターン、スキルカードを引く\n以降、○〆アクティブスキルカード使用時、スコア<nobr>+5</nobr>\t\n<color=#8581FF>試験・ステージ中1回</color>": "○〆Concentration consumption 2\nDraw a skill card next turn\nAfterward, when using ○〆Active skill cards, score will increase by <nobr>+5</nobr>\n<color=#8581FF>Once during the exam/stage</color>",
"ー括受取": "Receive All",
"Activity History": "Activity",
"After Box 3": "After Box 3",
"Anomaly only": "Anomaly only",
"AP is ": "AP is ",
"AP回復アイテム": "AP Recovery Item",
"Bond5/10": "Bond5/10",
"Bond9/10": "Bond9/10",
"Box 1": "Box 1",
"Box 2": "Box 2",
"BufferScale:1.00": "BufferScale:1.00",
"clumsy trick '24祭": "clumsy trick '24 Festival",
"Contest…": "Contest…",
"CPU:00.000ms": "CPU:00.000ms",
"Da. increased by ": "Da. increased by ",
"Da.が<color=#0A84F8>999</color>上昇した!": "Da. increased by <color=#0A84F8>999</color>!",
"Exchange 交換Pt Trade Pts to acquire a Produce Idol": "Exchange Trade Pts to acquire a Produce Idol",
"FAILED...": "FAILED...",
"Fighting My Way\n【Fighting My Way】花海 咲季の特訓段階を3にする": "Fighting My Way\nIncrease [Fighting My Way] Saki Hanami's training level to 3",
"Fighting My Way '24夏": "Fighting My Way '24 Summer",
"FINISH": "FINISH",
"Fluorite '24祭": "Fluorite '24 Festival",
"GPU00.000ms": "GPU00.000ms",
"Guaranteed SR or above": "Guaranteed SR or above",
"Jewel×500": "Jewel×500",
"Logic only": "Logic only",
"Luna say maybe '24夏": "Luna say maybe '24 Summer",
"Luna say maybe '24祭": "Luna say maybe '24 Festival",
"P": "P",
"PERFECT上限UP": "PERFECT Cap UP",
"PICK\nUP": "PICK\nUP",
"PLv.5で解放": "Unlock at PLv.5",
"PLv10で解放": "Unlocked at PLv10",
"PLvアップ": "PLv Up",
"Pose Or…": "Pose Or…",
"ptで解放": "Unlock with points",
"Pアイテムが選択されてません": "P-item not selected",
"Pアイテムは条件を満たすと効果を発揮します。\nはじめから持っているPアイテムは\nプロデュースアイドルによって決まります。": "P-Items will take effect when conditions are met. The P-Items you start with are determined by the produced idol.",
"Pドリンクアイテム": "P-Drink/Item",
"Pドリンク所持数が上限に達しています。\n保持しておくドリンクを3つ選んでください": "You have reached the possession limit for P-Drinks.\nPlease select 3 drinks to keep.",
"Pドリンク詳細": "P-Drink Details",
"Pポイント不足": "Insufficient",
"Pメニュー削除": "P-Menu Delete",
"Pメニュー名": "P-Menu Name",
"SNSでシェアすると、他のプロデューサーがSNSから\n学園アイドルマスター内のあなたのプロフィールに直接移動することができます": "By sharing on social media, other producers can directly access your profile in Gakuen Idolm@ster from the SNS.",
"SPレッスン終了時、体力回復4": "At the end of SP Lesson, Stamina Recovery 4",
"SR": "SR",
"SR以上1枚確定": "1 SR or higher",
"SSR": "SSR",
"STAGE11 クリア編成確認": "STAGE11 Clear Formation Confirmation",
"START": "START",
"Sub": "Sub",
"Tame-Lie-One-Step '24祭": "Tame-Lie-One-Step '24 Festival",
"TAPで次へ": "TAP to proceed",
"The Rolling Riceball '24夏": "The Rolling Riceball '24 Summer",
"True EndアチーブメントはTrue Endに到達すると獲得できます。True Endアチーブメントを獲得すると、アイドルのパラメータが上昇します。": "True End Achievements can be earned by reaching the True End. Earning True End Achievements increases the idol's parameters.",
"True Endボーナスは\n該当アイドルのすべてのプロデュースアイドルに反映されます": "The True End Bonus will be applied\n to all Produce Idols of the respective idol",
"True Endボーナスは含まれていません": "True End bonus is not included",
"TrueEnd": "TrueEnd",
"TrueEndアチーブメント": "True End Achievement",
"TrueEnd達成数": "Number of True Ends Achieved",
"UP!": "UP!",
"Vault That Borderline!": "Vault That Borderline!",
"Ver.": "Ver.",
"Vi. increased by ": "Vi. increased by ",
"Vi.が<color=#F7B12F>999</color>上昇した!": "Vi. increased by <color=#F7B12F>999</color>!",
"Vo. increased by ": "Vo. increased by ",
"Vo.が<color=#F23584>999</color>上昇した!": "Vo. increased by <color=#F23584>999</color>!",
"アイテム/ドリンク名": "Item/Drink Name",
"アイテム名": "Item Name",
"アイドルアリーナ": "Idol Arena",
"アイドルになった\nんだ": "I Became an Idol",
"アイドルのパラメータやアドバイス、\n審査基準はこちらで確認ができます": "You can check the idol's parameters, advice,\nand evaluation criteria here.",
"アイドルの親密度を20まで上げる": "Raise idol's affinity level to 20",
"アイドルは「○〆好調」状態になると\nスキルカードのパラメータ上昇量が\n大きくアップします": "When idols are in '○〆Momentum' state, the parameter increase from skill cards is significantly boosted.",
"アイドル名": "Idol Name",
"アイドル科生徒": "Idol Course Student",
"アイドル衣装:": "Idol Costume: ",
"アクティブスキルカードを使って、\n残りのターンで1位を目指しましょう": "Use your active skill cards and aim for first place in the remaining turns!",
"アセット取得エラーになる現象のお詫びです": "We apologize for the error that occurred when acquiring assets.",
"アチーブメントは様々な条件を満たすと獲得できます。プロデューサーLv上昇のための経験値など様々な報酬を獲得できるので積極的にアチーブメントを集めましょう。": "Achievements can be earned by meeting various conditions. Actively collect achievements to earn various rewards such as experience points for raising Producer Level.",
"アチーブメントを獲得した時に入手できる星が一定数に達するとマスターアチーブメントを獲得できます。マスターアチーブメントは入手した星の数に応じてランクアップし、報酬を獲得できます。": "When the number of stars obtained by earning achievements reaches a certain number, you can earn Master Achievements. Master Achievements rank up according to the number of stars obtained, and you can earn rewards.",
"アナザー名": "Another Name",
"アニホール": "Ani Hall",
"アマリーガシャ毎月1日 5時00分更新": "Anomaly Gacha (updated every 1st at 5:00)",
"アプリ専用通貨等の購入には、年齢別に限度額が設定されています": "There are purchase limits set by age for in-app currency purchases.",
"あらすじ\n": "Summary\n",
"アルバムに保存済み": "Saved to Album",
"いい調子ですね!\nこの調子で「○〆やる気」を\nためていきましょう": "You're doing great! Let's keep this up and accumulate '○〆Motivation.'",
"いい調子ですね!\nこの調子で「○〆好印象」を\nためていきましょう": "You're doing great! Let's keep this up and accumulate '○〆Good Impression.'",
"いずれかの<color=#8581FF>指針</color>の場合、使用可\n○〆強気に変更\nパラメータ<nobr>+7</nobr>\n○〆成長<color=#8581FF>指針</color>を変更するたび、このスキルカードの○〆パラメータ値増加+15レッスン中4回\n": "Usable under any <color=#8581FF>directive</color>\nChange to '○〆Confident'\nParameter<nobr>+7</nobr>\n○〆Growth: Each time the <color=#8581FF>directive</color> changes, this skill card's ○〆Parameter increase +15 (up to 4 times during lessons).",
"イチバンカワイイ": "Cutest",
"イベントカフェ": "Cafe Event",
"イベントコイン": "Event Coin",
"イベントコインボーナス": "Event Coin Bonus",
"イベント開催記念APドリンクプレゼント": "To celebrate the event, we are giving away free AP drinks!",
"インタビュー": "Interview",
"うまく「○〆元気」をためつつ\n「○〆元気」の数値に応じて\nスコアが上昇するスキルカードを\n倍率の高い最後のターンに使って": "Accumulate '○〆Energy' and use skill cards that boost scores based on its value during the high multiplier final turn.",
"エアロビクス": "Aerobics ",
"エナジー": "Energy ",
"エナジードリンク": "Energy Drink",
"お": "At",
"オーディションボーナス": "Audition Bonus",
"オーディションを選択してください": "Please select an audition",
"オーディション開始": "Start Audition",
"お出かけ終了時、体力回復9": "After Outing, Stamina Recovery 9",
"お爺様への反逆\n倉本 千奈で最終試験に合格して評価A以上を1回獲得": "Rebellion against Grandfather\nPass the final exam with China Kuramoto and get an A rating or higher once",
"カード名": "Card Name",
"ガシャへ": "To Gacha",
"ガシャ回数: 1234回": "Gacha Draws: 1234 times",
"ガシャ回数1回": "Gacha Draws: 1 time",
"ガシャ開催までもうしばらくお待ちください\nご協力のほどよろしくお願いいたします": "Please wait a little longer for the Gacha event to start\nThank you for your cooperation",
"ガシャ開催準備中": "Preparing for Gacha Event",
"カスタム名刺ではさまざまな編集ができます\n自分だけの名刺を作りましょう\n操作方法はカスタム名刺左上のアイコンから確認できます": "In custom business cards, various edits can be made. Let's create your very own business card! You can check how to operate from the icon in the top left of the custom business card.",
"かわいく": "Cutely",
"キミとセミブルー ガシャvol.2交換Pt": "You and Semi-Blue Gacha vol.2 Exchange Points",
"キャッチコピーをつける": "Add a catchphrase",
"キャラクター名": "Name",
"キャンプ場": "Campground",
"きらぼしステージ": "Kira-Boshi Stage",
"クリアまであと": "Until Clear",
"クリアまでに必要なパラメータと\n現在のアイドルのパラメータは\nこちらで確認できますよ": "You can check the required parameters for clearing\nand the current idol's parameters here.",
"クリア報酬": "Reward",
"クリア履歴": "Clear",
"グレード7以降解放": "Unlock from Grade 7",
"ゲームセールスランキング1位記念のプレゼントです": "A gift to celebrate the number one ranking in game sales.",
"コインガシャを1,000回引こう": "Draw the Coin Gacha 1,000 times",
"コインを消費して\\nボックスガシャを1回引きますか": "Do you want to spend coins to draw the box gacha once?",
"コイン交換所": "Coin Exchange",
"こちらで現在のスコアと順位が\n確認できます": "You can check your current score and rank here.",
"こちらのPアイテムの効果で\nパラメータがあがりました": "The effect of this P item\nhas increased the parameters!",
"このままでは\n体力がなくなってしまいます": "At this rate, your stamina will run out.",
"このアイドルでプロデュースを開始しますか?\n※後から他のアイドルもプロデュース可能です": "Would you like to start producing this idol?\n※You can also produce other idols later.",
"このアプリは無料で遊ぶことができますが、\n一部有料のコンテンツがあります。": "While you can play this app for free,\nsome contents included within are paid.",
"このアプリは音声が再生されます。\n音量にご注意ください。": "This app will play audio.\r\nPlease pay attention to the volume.",
"このフォトをアルバムに保存": "Save this photo",
"このままでは\n体力がなくなってしまいます": "At this rate, your stamina will run out.",
"この中からひとつ選べるみたいですね\n今回はこちらのスキルカードを\n受け取ってみましょう": "Looks like you can choose one from here.\nThis time, let's receive this skill card!",
"この作品はフィクションです。\n実在の人物、団体、事件などには関係ありません。": "This is a work of fiction.\nIt is not related to any real person, group, or incident.",
"この効果で消費体力を抑えつつ、\nレッスンのクリアを目指してください": "Use this effect to minimize stamina consumption and aim to clear the lesson!",
@@ -343,26 +292,11 @@
"この調子でスキルカードを使って\nレッスンのクリアを目指してください": "Keep using skill cards like this to aim for lesson completion!",
"この項目をONにすると、デイリーミッションを達成していない場合、19:00に通知されます。": "If you turn this option ON, you will be notified at 19:00 if you have not completed the daily missions.",
"この項目をONにすると、毎月合計で100,000円を超える購入をしようとした場合に、アラートが表示されるようになります。": "If you turn this option ON, an alert will be displayed if you try to make purchases exceeding 100,000 yen per month.",
"コミュに登場するアイドルを選択する。": "Select the idol appearing in the commu.",
"コミュを見る": "View Commu",
"これからが彼女たちのはじまり": "This is just the beginning for them",
"これで「○〆温存」が\n2段階目になりましたね": "Now, '○〆Preserve' has reached the second stage.",
"これまで学んだ内容を活かして\nできるだけたくさんパラメータを\n育成できるよう頑張ってみてください": "Please do your best to cultivate as many parameters as possible\nutilizing the knowledge you have learned so far!",
"コンテストシーズン5開催中": "Contest Season 5 Now Open",
"コンテストでスコアを24,000以上獲得しよう": "Achieve a score of 24,000 or more in the contest",
"コンテストでは全国のプロデューサーと対戦することができ\nます。プロデュースで獲得したメモリーを編成し、パラメー\nタ、スキルカード、Pアイテムを元に、他のプロデューサー\nと競い合います。で獲得したメモリーを編成し、パラメー\nタ、スキルカード、Pアイテムを元に、他のプロデューサー": "In contests, you can compete with producers nationwide.\nOrganize memories acquired through production, parameters,\nskill cards, and P-Items to compete with other producers.",
"コンテストにはグレードがあります。\nランキング上位になると\nより高いグレードに昇格できます。\nグレードが高くなると報酬が豪華になります。": "Contests have grades.\nBy ranking higher, you can be promoted to a higher grade.\nHigher grades come with more luxurious rewards.",
"コンテストメダルを集めると\nアイテム交換所で\n豪華な報酬と交換することができます。": "By collecting contest medals,\nyou can exchange them for luxurious rewards\nat the item exchange.",
"コンテスト未参加": "Not Participated in Contest",
"コンテスト用Pアイテム": "Contest P-Item",
"コンテスト用スキルカード": "Contest Skill Card",
"コンテスト詳細": "Contest Details",
"ご注意": "Caution",
"ご迷惑をお掛け致しますが、\nご理解のほどよろしくお願いします": "We apologize for the inconvenience,\nthank you for your understanding",
"サークルID": "Circle ID",
"サークルではサークルメンバーに対して特訓アイテムを募集することができ、寄付されたアイテムを受け取ることができます。またアイテムを寄付するとフレンドコインを獲得できます。": "In circles, you can request training items from circle members and receive donated items. Additionally, you can earn friend coins by donating items.",
"サークルでは全国のプロデューサーとサークルを組んで交流することができます。": "In circles, you can form groups and interact with producers from all over the country.",
"サークルメンバー": "Circle Members",
"さぁ、プロデュースがはじまりましたね\n今回の試験は特別に最終だけです\nフォローするので安心してくださいね": "Now, the production has begun.\nThis time, the exam is special and only the final one\nPlease rest assured that I will follow you!",
"さっそく\n「○〆やる気」の効果がついている\nスキルカードを使ってみましょう": "Let's use a skill card with the '○〆Motivation' effect right away.",
"さっそく\n「○〆消費体力減少」の効果が\nついているスキルカードを\n使ってみましょう": "Let's use a skill card with the '○〆Stamina Reduction' effect right away.",
@@ -372,29 +306,125 @@
"さっそく「○〆好調」の効果が\r\nついているスキルカードを\r\n使ってみましょう": "Let's use a skill card with the effect of '○〆Momentum' right away.",
"さっそく「○〆温存」に変化する\nスキルカードを使ってみましょう": "Let's quickly use a skill card that changes into '○〆Conservation'.",
"さっそく「○〆集中」の効果が\nついているスキルカードを\n使ってみましょう": "Let's use a skill card with the '○〆Focus' effect right away.",
"さっそくアクティブスキルカードを\n使ってみましょう": "Let's try using an active skill card right away.",
"さっそくスキルカードを使用して\nスコアを上げていきましょう": "Let's use the skill card right away\nand increase the score!",
"さっそくですが\nまず、「ありがとうの言葉」を\n使ってみましょう": "Let's get started by using the 'Gratitude'.",
"さっそくやってみましょう!": "Let's try it right away!",
"さっそくアクティブスキルカードを\n使ってみましょう": "Let's try using an active skill card right away.",
"さっそくスキルカードを使用して\nスコアを上げていきましょう": "Let's use the skill card right away\nand increase the score!",
"さっそく使用してみましょう!": "Let's try using it right away!",
"さっそく保留の効果を持つ\nスキルカードを使ってみましょう": "Try using skill cards with the Hold effect.",
"さて、上昇した「○〆集中」を\nうまく使いレッスンのクリアを\n目指してください": "Now, please aim to clear the lesson by using the increased \"○〆 concentration\" effectively",
"サポートカードとメモリーのレンタル報酬としてフレンドコインを<color=#FF3381>{0}</color>獲得しました。": "You have earned <color=#FF3381>{0}</color> Friend Coins as a rental reward for Support Cards and Memories.",
"サポートカードをレンタルしたプロデューサーを\nフォローしますか": "Follow the producer who rented the Support Card?",
"サポートカード名": "Support Card Name",
"サポート強化Pt2倍増加": "Support Enhancement Pt Increase",
"さらに、Pアイテムの効果で\n○〆好印象が増えましたね": "Furthermore, thanks to the effect of the P item,\n○〆Good Impression has increased!",
"さらに、Pアイテムの効果で\n○〆集中が増えましたね": "Furthermore, thanks to the effect of the P item,\n○〆Focus has increased!",
"さらにスコアを伸ばすために、\n「○〆好印象」の効果が\nあるスキルカードを使ってみましょう": "To increase your score further, use skill cards with the '○〆Good Impression' effect.",
"さらにスコアを伸ばすために、\n「○〆強気」の効果が\nあるスキルカードを使ってみましょう": "To further increase your score, try using a skill card with the \"○〆Confident\" effect.",
"すべてのコミュを\n解放しました": "All commu\nunlocked",
"すべてのコミュを\n開放しました": "All commu\nunlocked",
"すべての報酬を\n獲得しました": "All rewards\nobtained",
"ぜひ使ってみてくださいね!": "Please give it a try!",
"そこで、「○〆消費体力削減」の効果が\r\nついているスキルカードを使ってみましょう": "So, let's use a skill card with the '○〆Reduced Energy Consumption' effect.",
"それぞれの指針をうまく使い分け\nレッスンのクリアを目指してください": "Effectively use each guideline and aim to clear the lesson!",
"それではあと3ターン\n試験頑張ってください": "Then, there are 3 turns left.\nGood luck on the exam!",
"たけのこたけのこニョッキッキ!": "Bamboo Shoots, Bamboo Shoots, Nyo-kki-kki!",
"つまづいてなんて いられない": "I can't afford to stumble",
"では、この状態で\n体力消費の多いスキルカードを\n使ってみましょう": "Now, try using a skill card with high stamina consumption in this state.",
"で初星コミュ 第1章「第1話」解放": "Unlock Hatsuboshi Commu Ch.1 \"Ep.1\"",
"で解放": "Unlocked with",
"まずは、「○〆好調」の効果\nがあるスキルカードを使ってみましょう": "First, let's use a skill card with the effect of \"○〆 Good Shape\"",
"まずは「○〆好調」の効果が\nあるスキルカードを使ってみましょう": "First, try using a skill card that has the effect of '○〆Good Condition'.",
"まずは「○〆温存」になる\nスキルカードを使ってみましょう": "First, let's try using a skill card that will activate '○〆Preserve'.",
"まずは「アピールの基本」を\n使ってみましょう": "First, let's use 'Basic Appeal'.",
"まずはダンスレッスンで\nダンスをあげましょう": "First, let's improve dancing through dance lessons!",
"まずはビジュアルレッスンで\nビジュアルをあげましょう": "First, let's improve visuals through visual lessons!",
"また、「○〆やる気」を消費して\n使用するスキルカードもあるので、\n「○〆やる気」も\nためておくといいですよ": "Also, some skill cards consume '○〆Motivation,' so its a good idea to accumulate '○〆Motivation' as well.",
"また、「○〆好印象」をためるなら\nターン終了ごとに「○〆好印象」が増える「虹色ドリーマー+」がおすすめです": "If you want to accumulate '○〆Good Impression,' 'Rainbow Dreamer+,' which increases '○〆Good Impression' at the end of each turn, is recommended.",
"また、「○〆好印象」を消費して\n使用するスキルカードもあるので、\n「○〆好印象」も\nためておくといいですよ": "Also, some skill cards consume '○〆Good Impression,' so its a good idea to accumulate '○〆Good Impression' as well.",
"また、「○〆温存」から「○〆強気」に\n指針を変化することで\nパラメータ上昇量もアップし、\nスキルカード使用回数も増加するので\nよりスコアを伸ばしやすくなりますよ": "Additionally, changing the stance from \"○〆Preserve\" to \"○〆Confident\" increases parameter growth and skill card usage, making it easier to boost your score.",
"また、解除された時の効果も\n1段階目よりも\nパラメータの上昇量がアップし、\n「○〆元気」も上昇します": "Additionally, when deactivated, the effect increases the parameter growth more than the first stage, and '○〆Energy' also increases.",
"まだスキルカードを選択することができますが\n本当にターンを終了しますか\\n(体力が4回復します)": "You can still select a skill card. Are you sure you want to end the turn? (Restores 4 Stamina)",
"まったり": "Relaxed",
"みたことのある演出のスキップが設定できます\n※みたことのない演出の場合、ONになっていても\nスキップされません": "You can set skips for performances\nyou've already seen. If you haven't seen\nthe performance before, it will not be\nskipped even if the setting is ON.",
"もう一度、「○〆温存」になる\nスキルカードを使ってみましょう": "Let's try using a skill card that will activate '○〆Preserve' once more.",
"もう一枚使用できます": "You can use one more",
"もしくはスコア1000以上": "Or score 1000 or more",
"やる気が1増加するごとに、○〆元気の増加量を1増加": "For each increase in motivation, ○〆 energy gain increases by 1",
"わきばら": "Side",
"アイテム/ドリンク名": "Item/Drink Name",
"アイテム名": "Item Name",
"アイドルになった\nんだ": "I Became an Idol",
"アイドルのパラメータやアドバイス、\n審査基準はこちらで確認ができます": "You can check the idol's parameters, advice,\nand evaluation criteria here.",
"アイドルの親密度を20まで上げる": "Raise idol's affinity level to 20",
"アイドルは「○〆好調」状態になると\nスキルカードのパラメータ上昇量が\n大きくアップします": "When idols are in '○〆Momentum' state, the parameter increase from skill cards is significantly boosted.",
"アイドルアリーナ": "Idol Arena",
"アイドル名": "Idol Name",
"アイドル科生徒": "Idol Course Student",
"アイドル衣装:": "Idol Costume: ",
"アクティブスキルカードを使って、\n残りのターンで1位を目指しましょう": "Use your active skill cards and aim for first place in the remaining turns!",
"アセット取得エラーになる現象のお詫びです": "We apologize for the error that occurred when acquiring assets.",
"アチーブメントは様々な条件を満たすと獲得できます。プロデューサーLv上昇のための経験値など様々な報酬を獲得できるので積極的にアチーブメントを集めましょう。": "Achievements can be earned by meeting various conditions. Actively collect achievements to earn various rewards such as experience points for raising Producer Level.",
"アチーブメントを獲得した時に入手できる星が一定数に達するとマスターアチーブメントを獲得できます。マスターアチーブメントは入手した星の数に応じてランクアップし、報酬を獲得できます。": "When the number of stars obtained by earning achievements reaches a certain number, you can earn Master Achievements. Master Achievements rank up according to the number of stars obtained, and you can earn rewards.",
"アナザー名": "Another Name",
"アニホール": "Ani Hall",
"アマリーガシャ毎月1日 5時00分更新": "Anomaly Gacha (updated every 1st at 5:00)",
"アプリ専用通貨等の購入には、年齢別に限度額が設定されています": "There are purchase limits set by age for in-app currency purchases.",
"アルバムに保存済み": "Saved to Album",
"イチバンカワイイ": "Cutest",
"イベントカフェ": "Cafe Event",
"イベントコイン": "Event Coin",
"イベントコインボーナス": "Event Coin Bonus",
"イベント開催記念APドリンクプレゼント": "To celebrate the event, we are giving away free AP drinks!",
"インタビュー": "Interview",
"エアロビクス": "Aerobics ",
"エナジー": "Energy ",
"エナジードリンク": "Energy Drink",
"オーディションを選択してください": "Please select an audition",
"オーディションボーナス": "Audition Bonus",
"オーディション開始": "Start Audition",
"カスタム名刺ではさまざまな編集ができます\n自分だけの名刺を作りましょう\n操作方法はカスタム名刺左上のアイコンから確認できます": "In custom business cards, various edits can be made. Let's create your very own business card! You can check how to operate from the icon in the top left of the custom business card.",
"カード名": "Card Name",
"ガシャへ": "To Gacha",
"ガシャ回数: 1234回": "Gacha Draws: 1234 times",
"ガシャ回数1回": "Gacha Draws: 1 time",
"ガシャ開催までもうしばらくお待ちください\nご協力のほどよろしくお願いいたします": "Please wait a little longer for the Gacha event to start\nThank you for your cooperation",
"ガシャ開催準備中": "Preparing for Gacha Event",
"キミとセミブルー ガシャvol.2交換Pt": "You and Semi-Blue Gacha vol.2 Exchange Points",
"キャッチコピーをつける": "Add a catchphrase",
"キャラクター名": "Name",
"キャンプ場": "Campground",
"クリアまであと": "Until Clear",
"クリアまでに必要なパラメータと\n現在のアイドルのパラメータは\nこちらで確認できますよ": "You can check the required parameters for clearing\nand the current idol's parameters here.",
"クリア報酬": "Reward",
"クリア履歴": "Clear",
"グレード7以降解放": "Unlock from Grade 7",
"ゲームセールスランキング1位記念のプレゼントです": "A gift to celebrate the number one ranking in game sales.",
"コインを消費して\\nボックスガシャを1回引きますか": "Do you want to spend coins to draw the box gacha once?",
"コインガシャを1,000回引こう": "Draw the Coin Gacha 1,000 times",
"コイン交換所": "Coin Exchange",
"コミュに登場するアイドルを選択する。": "Select the idol appearing in the commu.",
"コミュを見る": "View Commu",
"コンテストでは全国のプロデューサーと対戦することができ\nます。プロデュースで獲得したメモリーを編成し、パラメー\nタ、スキルカード、Pアイテムを元に、他のプロデューサー\nと競い合います。で獲得したメモリーを編成し、パラメー\nタ、スキルカード、Pアイテムを元に、他のプロデューサー": "In contests, you can compete with producers nationwide.\nOrganize memories acquired through production, parameters,\nskill cards, and P-Items to compete with other producers.",
"コンテストでスコアを24,000以上獲得しよう": "Achieve a score of 24,000 or more in the contest",
"コンテストにはグレードがあります。\nランキング上位になると\nより高いグレードに昇格できます。\nグレードが高くなると報酬が豪華になります。": "Contests have grades.\nBy ranking higher, you can be promoted to a higher grade.\nHigher grades come with more luxurious rewards.",
"コンテストシーズン5開催中": "Contest Season 5 Now Open",
"コンテストメダルを集めると\nアイテム交換所で\n豪華な報酬と交換することができます。": "By collecting contest medals,\nyou can exchange them for luxurious rewards\nat the item exchange.",
"コンテスト未参加": "Not Participated in Contest",
"コンテスト用Pアイテム": "Contest P-Item",
"コンテスト用スキルカード": "Contest Skill Card",
"コンテスト詳細": "Contest Details",
"サポートカードとメモリーのレンタル報酬としてフレンドコインを<color=#FF3381>{0}</color>獲得しました。": "You have earned <color=#FF3381>{0}</color> Friend Coins as a rental reward for Support Cards and Memories.",
"サポートカードをレンタルしたプロデューサーを\nフォローしますか": "Follow the producer who rented the Support Card?",
"サポートカード名": "Support Card Name",
"サポート強化Pt2倍増加": "Support Enhancement Pt Increase",
"サークルID": "Circle ID",
"サークルではサークルメンバーに対して特訓アイテムを募集することができ、寄付されたアイテムを受け取ることができます。またアイテムを寄付するとフレンドコインを獲得できます。": "In circles, you can request training items from circle members and receive donated items. Additionally, you can earn friend coins by donating items.",
"サークルでは全国のプロデューサーとサークルを組んで交流することができます。": "In circles, you can form groups and interact with producers from all over the country.",
"サークルメンバー": "Circle Members",
"シーズン終了時に獲得できる報酬です": "Rewards obtained at the end of the season",
"ジュエル\nを購入しました": "Purchased Jewels",
"ジール": "Zeal",
"ジールコインガシャ": "Zeal Coin Gacha",
"ジールコインガシャリザルト": "Zeal Coin Gacha Result",
"ジュエル\nを購入しました": "Purchased Jewels",
"スイッチON": "Switch ON",
"スカウト前": "Pre-Scout",
"スキルカード・トラブルの一部効果の誤表記のお詫びです": "We apologize for the incorrect description of some of the effects of Skill Card Trouble.",
"スキルカードが選択されてません": "Skill card not selected ",
"スキルカードが除外に移動した時、体力回復": "Recover energy when a skill card is moved to exclusion ",
"スキルカードの中には\n「○〆元気」の有無に関わらず\n体力を直接消費するカードがあります": "Some skill cards directly consume stamina regardless of whether you have '○〆Energy' or not.",
@@ -409,6 +439,7 @@
"スキルカードを使うごとに\n体力消費1がつきますが、\n1段階目よりも\nパラメータの上昇量がアップします": "Each time you use a skill card, you will consume 1 stamina, but the parameter growth will increase compared to the first stage.",
"スキルカードを保留に\n移動することができましたね": "You successfully moved a skill card into hold.",
"スキルカードを獲得する。獲得したスキルカードはレッスン終了時に削除される": "Obtain a skill card. The obtained skill card will be deleted at the end of the lesson",
"スキルカード・トラブルの一部効果の誤表記のお詫びです": "We apologize for the incorrect description of some of the effects of Skill Card Trouble.",
"スキルカード名": "Skill Card Name",
"スキルカード強化時、ボーカル上昇+3": "When enhancing a skill card, Vocal +3",
"スキルカード抽選可能回数:あと○回": "Remaining Skill Card Draw Attempts: ○ times",
@@ -419,59 +450,47 @@
"スコア上昇量を": "Increase Score Amount by ",
"スコア上昇量を増加(○〆好印象による上昇も含む)": "Increase score (including increases from ○〆Good impression) ",
"ステージごとにパフォーマンス対決を行い、\n獲得したスコアで勝敗を競います。\nステージの勝利数が多いプロデューサーが\n勝利となります。": "Performances are held at each stage,\nand the outcome is determined by the scores obtained.\nThe producer with the most stage victories wins.",
"ストアセールスランキング1位記念のプレゼントです": "A gift to celebrate the #1 store sales ranking",
"ストーリーイベントコミュ名": "Story Event Commu Name",
"ストーリーイベント無料解放期間": "Free Story Event Unlock Period",
"ストーリーボックス": "Story Box",
"ストーリーボックスガシャ確認": "Story Box Gacha Confirmation",
"ストアセールスランキング1位記念のプレゼントです": "A gift to celebrate the #1 store sales ranking",
"スパリゾート": "Spa Resort",
"すべてのコミュを\n解放しました": "All commu\nunlocked",
"すべてのコミュを\n開放しました": "All commu\nunlocked",
"すべての報酬を\n獲得しました": "All rewards\nobtained",
"スリーサイズ": "Measurements",
"セットアップ中…": "Setting Up...",
"ぜひ使ってみてくださいね!": "Please give it a try!",
"センスガシャ毎月1日 5時00分更新": "Sense Gacha (Updated every 1st at 5:00)",
"ソート名": "Sort Name",
"そこで、「○〆消費体力削減」の効果が\r\nついているスキルカードを使ってみましょう": "So, let's use a skill card with the '○〆Reduced Energy Consumption' effect.",
"それぞれの指針をうまく使い分け\nレッスンのクリアを目指してください": "Effectively use each guideline and aim to clear the lesson!",
"それではあと3ターン\n試験頑張ってください": "Then, there are 3 turns left.\nGood luck on the exam!",
"": "It looks like your dance is a bit lacking\n<color=#1A85ED>Dance</color> lessons are recommended",
"タグ設定無し": "No Tag Set",
"タップで詳細を確認できます": "Tap to check the details",
"タブ": "Tab",
"タワー": "Tower",
"ターン目": " Turns ",
"ターン終了時、パラメータを": "At the end of the turn, parameters",
"ターン終了時、好印象1ごとにパラメータを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, for each point of good impression, parameter increases by 1. At the start of the turn, good impression decreases by 1",
"ターン終了時に\nパラメータが上がりましたね\n○〆好印象が発動したみたいです": "Parameters have increased at the end of the turn!\nIt seems like ○〆 good impression has been activated.",
"ターン終了時に「○〆好印象」の\n数値分だけパラメータが\n上昇しましたね": "At the end of the turn, the parameters increased by the value of '○〆Impression'.",
"ターン終了時に○〆全力値が10以上なら、次のターン開始時に○〆全力値を10消費して、指針を○〆全力に変更": "If ○〆Full Power Point is 10 or higher at the end of the turn, consume 10 ○〆Full Power Point at the start of the next turn to change Guideline to ○〆Full Power",
"ターン終了時に「○〆好印象」の\n数値分だけパラメータが\n上昇しましたね": "At the end of the turn, the parameters increased by the value of '○〆Impression'.",
"ターン終了時残り2ターン以内の場合、スコア": "If within 2 turns remaining at the end of the turn, score",
"ダ": "It looks like your dance is a bit lacking\n<color=#1A85ED>Dance</color> lessons are recommended",
"ダイヤの原石": "Diamond in the Rough",
"タグ設定無し": "No Tag Set",
"たけのこたけのこニョッキッキ!": "Bamboo Shoots, Bamboo Shoots, Nyo-kki-kki!",
"タップで詳細を確認できます": "Tap to check the details",
"タブ": "Tab",
"タワー": "Tower",
"ダンス トレーナー": "Dance Trainer",
"ダンスターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Dance turn, at the start of the turn, ○〆Add skill card usage ",
"チャレンジPアイテムは、アイドルごとに特定の条件を満たすことで最大3つ解放され、選択することができます。": "Challenge P items can be unlocked up to 3 for each idol by meeting specific conditions, and can be selected.",
"チャレンジPアイテムを設定した状態でプロデュースを開始すると、レッスン・SPレッスンのPERFECT上限があがります。": "When starting production with a Challenge P-Item set, the PERFECT limit for lessons and SP lessons increases.",
"つまづいてなんて いられない": "I can't afford to stumble",
"テクニシャン\nスキルカードを合計2,000獲得": "Technician\nAcquire a total of 2,000 Skill Cards",
"では、この状態で\n体力消費の多いスキルカードを\n使ってみましょう": "Now, try using a skill card with high stamina consumption in this state.",
"テンションとは": "What is Tension",
"テンプレート名刺では背景のみに指定可能でしたが、カスタム名刺では複数指定可能です": "In template business cards, only the background could be specified, but in custom business cards, multiple can be specified.",
"で初星コミュ 第1章「第1話」解放": "Unlock Hatsuboshi Commu Ch.1 \"Ep.1\"",
"で解放": "Unlocked with",
"ハイスコア": "High Score",
"ハイスコア対象": "High Score Target",
"パス名": "Pass Name",
"バッチ獲得条件": "Badge Conditions",
"バフ": "Buff",
"パラメータ・成長率ボーナスアップ": "Parameter/Growth Rate Bonus Up",
"パス名": "Pass Name",
"パラメータ+15\n○〆全力値<nobr>+2</nobr>\n<nobr><color=#8581FF>レッスン中1回</color> </nobr>": "Parameter +15\n○〆Full Power Point <nobr>+2</nobr>\n<nobr><color=#8581FF>Once during a lesson</color> </nobr>",
"パラメータが上がりきっていないですね\n「温存」から「強気」になることで\nもう1枚スキルカードを使えるようになり、\nパラメータ上昇量がアップしますよ": "The parameters haven't reached their peak. Switching from 'Conservation' to 'Confidence' lets you use another skill card and increases parameter growth!",
"パラメータが上がりきっていないですね\n「温存」でもパラメータを伸ばせる\n時は伸ばしていきましょう": "The parameters haven't reached their peak. Even in 'Conservation', make sure to grow parameters when possible!",
"パラメータが上昇しない": "Parameters do not increase",
"パラメータが上昇しましたね": "The parameters increased.",
"パラメータ・成長率ボーナスアップ": "Parameter/Growth Rate Bonus Up",
"パラメータ上昇値を増加\nパラメータ上昇効果を持たないスキルカードには影響しない": "Increases parameter boost values \nDoes not affect Skill Cards without parameter boost effects",
"パラメータ上昇効果を主とするスキルカード": "Skill Card focused on Param Increase Effects ",
"パラメータ上昇回数を増加\nパラメータ上昇効果を持たないスキルカードには影響しない": "Increases the number of parameter boosts \nDoes not affect Skill Cards without parameter boost effects",
@@ -484,11 +503,11 @@
"ピックアップ報酬は\nありません": "No pickup rewards",
"ファン投票数不足": "Insufficient Votes",
"フォロー確認": "Follow Confirmation",
"フレンドガシャ毎月1日 5時00分更新": "Friend Gacha (Updated every 1st at 5:00)",
"プラチナガシャ": "Platinum Gacha",
"プランが<color=#8581FF>ロジック</color>のアイドルをプロデュースしている場合のみ発動": "Activates only when producing an idol with a <color=#8581FF>Logic</color> plan",
"プランジールのアイドルを1回プロデュースしよう": "Produce a Plange Idol Once",
"プランタイプ": "Plan Type",
"フレンドガシャ毎月1日 5時00分更新": "Friend Gacha (Updated every 1st at 5:00)",
"プロデューサーLvが上がると新しいスキルカードや\nPドリンクなどが解放され、プロデュース中に登場します。": "When Producer Level increases, new skill cards\nand P drinks are unlocked and become available during production.",
"プロデューサーレベルは最大です": "Producer Level is Max",
"プロデュース\n完了": "Produce\nComplete",
@@ -510,32 +529,18 @@
"ヘアスタイル": "Hair",
"ヘアスタイルと衣装を選択してください。": "Select Hairstyle and Outfit.",
"ボ": "Vo",
"ボックスガシャを100回引くと解放": "Unlock by drawing the box gacha 100 times",
"ボー": "It seems like your vocal is a bit lacking\n<color=#F23584>Vocal</color> lessons are recommended",
"ボーカ": "It seems like your vocal is a bit lacking\n<color=#F23584>Vocal</color> lessons are recommended",
"ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+15%": "Increase SP Lesson occurrence rate for Vocal, Dance, and Visual by 15%",
"ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+5%": "SP Lesson occurrence rate for Vocal, Dance, and Visual +5%.",
"ボーカルを育てよう": "Develop Vocals",
"ボーカルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Vocal turn, at the start of the turn, ○〆Add skill card usage ",
"ボーカルターンなら、ターン開始時、スキルカードを引く\n○〆固定元気": "If it's a vocal turn, draw a skill card at the start of the turn\n○〆fixed energy ",
"ボーカルト レーナー": "Vocal Trainer",
"ボーカルを育てよう": "Develop Vocals",
"ボーナスはこちらで確認できます\nターンごとにボーナスが変わるので\n注意してくださいね": "You can check the bonuses here.\nBonuses change every turn so please be aware!",
"ボックスガシャを100回引くと解放": "Unlock by drawing the box gacha 100 times",
"マスター\nアチーブメント": "Master\nAchievement",
"マスターアチーブメント\n藤田 ことねのアチーブメントの★を30個獲得": "Master Achievement\nEarn 30 ★ in Kotone Fujita's achievements",
"まずは、「○〆好調」の効果\nがあるスキルカードを使ってみましょう": "First, let's use a skill card with the effect of \"○〆 Good Shape\"",
"まずは「○〆好調」の効果が\nあるスキルカードを使ってみましょう": "First, try using a skill card that has the effect of '○〆Good Condition'.",
"まずは「○〆温存」になる\nスキルカードを使ってみましょう": "First, let's try using a skill card that will activate '○〆Preserve'.",
"まずは「アピールの基本」を\n使ってみましょう": "First, let's use 'Basic Appeal'.",
"まずはダンスレッスンで\nダンスをあげましょう": "First, let's improve dancing through dance lessons!",
"まずはビジュアルレッスンで\nビジュアルをあげましょう": "First, let's improve visuals through visual lessons!",
"また、「○〆やる気」を消費して\n使用するスキルカードもあるので、\n「○〆やる気」も\nためておくといいですよ": "Also, some skill cards consume '○〆Motivation,' so its a good idea to accumulate '○〆Motivation' as well.",
"また、「○〆好印象」をためるなら\nターン終了ごとに「○〆好印象」が増える「虹色ドリーマー+」がおすすめです": "If you want to accumulate '○〆Good Impression,' 'Rainbow Dreamer+,' which increases '○〆Good Impression' at the end of each turn, is recommended.",
"また、「○〆好印象」を消費して\n使用するスキルカードもあるので、\n「○〆好印象」も\nためておくといいですよ": "Also, some skill cards consume '○〆Good Impression,' so its a good idea to accumulate '○〆Good Impression' as well.",
"また、「○〆温存」から「○〆強気」に\n指針を変化することで\nパラメータ上昇量もアップし、\nスキルカード使用回数も増加するので\nよりスコアを伸ばしやすくなりますよ": "Additionally, changing the stance from \"○〆Preserve\" to \"○〆Confident\" increases parameter growth and skill card usage, making it easier to boost your score.",
"また、解除された時の効果も\n1段階目よりも\nパラメータの上昇量がアップし、\n「○〆元気」も上昇します": "Additionally, when deactivated, the effect increases the parameter growth more than the first stage, and '○〆Energy' also increases.",
"まだスキルカードを選択することができますが\n本当にターンを終了しますか\\n(体力が4回復します)": "You can still select a skill card. Are you sure you want to end the turn? (Restores 4 Stamina)",
"まったり": "Relaxed",
"みたことのある演出のスキップが設定できます\n※みたことのない演出の場合、ONになっていても\nスキップされません": "You can set skips for performances\nyou've already seen. If you haven't seen\nthe performance before, it will not be\nskipped even if the setting is ON.",
"ミッションが進捗しました": "Mission Progressed",
"ミッションクリア": "Mission Clear",
"ミッションシート\n": "Mission Sheet\n",
@@ -544,27 +549,23 @@
"メニュー使用確認": "Menu Usage Confirmation",
"メモリーにするフォトを選んでください": "Select Photo to Make Memory",
"メモリーのレンタル回数が残っています\nレンタルメモリーを編成せず次へ進みますか": "Remaining Memory Rental Uses\nProceed Without Assigning Rental Memory?",
"メモリーレンタル回数2倍増加": "Memory Rental Count Increase",
"メモリーを再生成できる回数が2回に増加します": "The number of times memory can be regenerated is increased to 2 times",
"メモリーを所持していません": "No Memories Owned",
"メモリーレンタル回数2倍増加": "Memory Rental Count Increase",
"メモリー再生成回数増加": "Increased memory regens",
"メモリー効果": "Memory Effect",
"メモリー生成完了": "Memory Generation",
"メモリー生成時に通信エラーになる現象のお詫びです": "We apologize for the communication error that occurred when creating memory.",
"メモリー確定": "Memory confirmed",
"メンテナンス中": "Under Maintenance",
"メンテナンス時間(予定)": "Maintenance Time (Scheduled)",
"メンバーが存在しません": "No members exist",
"もう一度、「○〆温存」になる\nスキルカードを使ってみましょう": "Let's try using a skill card that will activate '○〆Preserve' once more.",
"もう一枚使用できます": "You can use one more",
"もしくはスコア1000以上": "Or score 1000 or more",
"やる気が1増加するごとに、○〆元気の増加量を1増加": "For each increase in motivation, ○〆 energy gain increases by 1",
"ヨガ": "Yoga",
"ライバルとパフォーマンスで対決します\n3位以内で試験合格となります": "Compete with rivals in performance\nPass the test by placing in the top 3",
"ライブ中は最大20回撮影ができます\nアイドルの姿を記録にのこしましょう": "During live performances, you can take up to 20 shots.\nRecord the appearance of the idol!",
"ラベル": "Label",
"ランダムな強化済みスキルカードSSRを、手札に○〆生成": "Generate a random Upgraded skill card (SSR) into the hand ○〆 ",
"ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Change a Random Owned Basic Skill Card to a Different Skill Card ",
"リーダーからのメッセージに\nスタンプでリアクションします": "React to messages from the leader with stamps",
"リクエストはありません": "No Requests",
"リクエスト期間": "Period",
"リスト更新:": "List Update:",
@@ -573,16 +574,17 @@
"リハーサル開始\n": "Rehearsal\n",
"リリース記念特別パック": "Release Commemoration Special Pack",
"リワード名": "Reward Name",
"レッスンクリアおめでとう!\nレッスンの目標を達成すると\n報酬を獲得することができます": "Congratulations on clearing the lesson!\nAchieving the lesson's goal allows you to earn rewards.",
"レッスンサポート": "Lesson Support",
"レッスンサポート :": "Lesson Support:",
"リーダーからのメッセージに\nスタンプでリアクションします": "React to messages from the leader with stamps",
"レッスンしなきゃ!": "I have to practice!",
"レッスンチケット": "Lesson Ticket",
"レッスンでは、決まったターン数\n行動をすることができます\n今回は残りターンみたいですね": "During lessons, you can take actions for a fixed number of turns.\nThis time, it seems there are 3 turns left!",
"レッスンと同じスキルカードを使用し、\nスコアを上昇させて順位を競います": "Use the same skill cards as in lessons to raise your score and compete for ranking.",
"レッスンの時より\nスコアが上昇しましたね": "The score increased compared to during lessons!",
"レッスンの時より\r\nスコアが上昇しましたね": "Your score increased more than during lessons!",
"レッスンの残りターンが増加": "Increases Remaining Turns of Lesson ",
"レッスンクリアおめでとう!\nレッスンの目標を達成すると\n報酬を獲得することができますよ": "Congratulations on clearing the lesson!\nAchieving the lesson's goal allows you to earn rewards.",
"レッスンサポート": "Lesson Support",
"レッスンサポート :": "Lesson Support:",
"レッスンチケット": "Lesson Ticket",
"レッスン中に1回使用すると、そのレッスンが終了するまで、除外に移動する": "Use once during a lesson, then it is excluded until the end of the lesson",
"レッスン中の効果はアイコンをタップすると\n詳細情報の確認ができます。": "You can check the effects during lessons\nby tapping on the icons for detailed information.",
"レッスン中は\nこちらにあるスキルカードを選択して\n使用することができますよ": "During lessons,\nyou can select and use skill cards available here.",
@@ -592,10 +594,10 @@
"レッスン目標をクリアすると、\nプロデュースに役立つ報酬を獲得できます。": "Clearing lesson goals allows you to\nearn rewards that are useful for production.",
"レッスン終了までスキルカードを強化": "Enhance skill cards until the end of the lesson",
"レンタルメモリーがありません": "No Rental Memory",
"ローカルラジオの公開収録": "Radio Recording",
"ロジックガシャ毎月1日 5時00分更新": "Logic Gacha (Updated every 1st at 5:00)",
"わきばら": "Side",
"ローカルラジオの公開収録": "Radio Recording",
"ワンマンシンガー\n月村 手毬でSPレッスンを50回クリア": "One-Man Singer\nClear 50 SP Lessons with Temari Tsukimura",
"ー括受取": "Receive All",
"一同": "Everyone",
"一本満足バー": "Satisfying One Bar",
"一気にスコアを伸ばして3位以上を\n目指しましょう": "Boost your score and aim for 3rd place or higher!",
@@ -603,9 +605,9 @@
"一部レッスンの意図しないトラブル発動条件のお詫びです": "This is an apology for the unintended trouble conditions that occurred in some lessons.",
"上手に使っていきましょうね!": "Let's use them skillfully!",
"世界一可愛い私 '24夏": "Sekaiichi Kawaii '24 Summer",
"中間試験クリア時に獲得": "Obtained When Clearing Midterm Exam",
"中間試験の審査基準": "Midterm Exam Evaluation Criteria",
"中間試験まで": "Until Midterm Exam",
"中間試験クリア時に獲得": "Obtained When Clearing Midterm Exam",
"予定の効果はありません": "No scheduled effects",
"事": " work",
"交換Pt、交換内容はガシャごとに異なります。\n獲得済みプロデュースアイドルは「アイドルのピース」に変換されます。": "Trade Pt and contents vary per gacha.\nAcquired produce idols will be converted to 'Idol Pieces'.",
@@ -720,6 +722,7 @@
"序盤は「○〆好調」をためましょう\n一緒に「○〆集中」もためられると\nスコアを上昇させやすくなりますよ": "In the beginning, let's gather '○〆Good Condition'. If you also gather '○〆Concentration', it will be easier to increase the score.",
"序盤は「○〆集中」をためると\n後半にスコアをのばしやすくなりますよ": "In the early stages, saving up '○〆Concentration' will make it easier to increase your score in the later stages.",
"強化状態や低下状態の影響を受けず○〆元気を増加させる": "Increases ○〆Energy unaffected by Upgrade or Reduction states ",
"強化確認": "Upgrade",
"後、体力回復": "Later, recover stamina",
"必要ファン投票数": "Required Votes",
"応援/\nトラブル": "Support/\nTrouble",
@@ -773,17 +776,16 @@
"本日残り0回": "Remaining today 0 times",
"本日無料あと1回": "One free time left today",
"本来消費する体力より少ない体力消費で\nスキルカードが使えましたね": "You used a skill card with less stamina consumption than usual.",
"条件ボーカル100位以上": "Condition: Vocal rank 100 or above",
"条件ボーカル100位以上\n2行目": "Condition: Vocal rank 100 or above\n2nd line",
"条件1.": "Condition",
"条件を満たすごとに、レッスン終了まで、このスキルカード自身の性能が変化する": "The performance of this Skill Card changes until the end of the lesson for each condition met",
"条件ボーカル100位以上": "Condition: Vocal rank 100 or above",
"条件ボーカル100位以上\n2行目": "Condition: Vocal rank 100 or above\n2nd line",
"東京某所の「初星学園」に在籍する\nアイドル候補生たちが、一人前のアイドルへと\n成長していく物語": "The story of idol trainees at\n[Hatsuboshi Academy] in Tokyo\ngrowing into fully-fledged idols",
"枚減少 <color=#FF3381>2 turns</color>": "Reduced by <color=#FF3381>2 turns</color>",
"某学園出向者": "Delegate from a Certain Academy",
"森林浴スポット": "Forest Bathing",
"次": "Next",
"次こそ絶対!\n花海 佑芽で最終試験に合格して評価A以上を1回獲得": "This Time for Sure!\nPass the Final Exam with Ume Hanami and get an A rank or higher once",
"次シーズン情報": "Next season information",
"次に「○〆強気」になる\nスキルカードを使ってみましょう": "Next, use a skill card that changes into '○〆Confidence'.",
"次に「○〆強気」に変化する\nスキルカードを使ってみましょう": "Next, use a skill card that changes into '○〆Confidence'.",
"次に「アピールの基本」を\n使ってみましょう": "Next, let's use 'Basic Appeal'.",
@@ -798,6 +800,7 @@
"次はダンスレッスンを\n選択してみましょう": "Next, let's choose a dance lesson.",
"次はビジュアルレッスンを選択してみましょう": "Next, let's choose a visual lesson.",
"次はボーカルレッスンを\n選択してみましょう": "Next, let's choose a vocal lesson.",
"次シーズン情報": "Next season information",
"歩くような速さだとしても\n葛城 リーリヤの特訓段階を3にする": "Even at a walking speed\nIncrease Lilja Katsuragi's Training Stage to 3",
"残り": " ",
"残りターン": "Turns",
@@ -819,13 +822,13 @@
"状況に応じてスキルカードを使い分け、\n残りのターンで1位を目指しましょう": "Use your skill cards according to the situation and aim for first place in the remaining turns!",
"状況に応じてスキルカードを使い分け、 \n残りのターンで1位を目指しましょう": "Use your skill cards wisely according to the situation, and aim for first place in the remaining turns!",
"獲得Pポイント": "Acquired P-Points",
"獲得アイテムはありません": "No Items Acquired",
"獲得できる〇〇(※デイリー/ウィークリー)ptが最大に達しました": "The maximum number of (Daily/Weekly) points has been reached.",
"獲得アイテムはありません": "No Items Acquired",
"獲得可能なスキルカードの候補を再抽選しますか?\n<color=#FF5F5F>プロデュース中の再抽選可能回数には制限があります</color>": "Would you like to redraw the available skill card candidates?\n<color=#FF5F5F>The number of redraws during production is limited.</color>",
"獲得済みのプロデュースアイドルは「アイドルのピース」に変換されます。": "Acquired produce idols will be converted to 「Idol Pieces」.",
"現在、おすすめ商品はありません": "No Recommended Products at the Moment",
"現在12ターン目": "Currently turn 12",
"現在1ターン目": "Currently Turn 1",
"現在、おすすめ商品はありません": "No Recommended Products at the Moment",
"現在のターン": "Current turn",
"現在の効果はアイコンをタップすると\n確認することができます\n○〆好印象の効果をみてみましょう": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 increasing favorable impression!",
"現在の効果はアイコンをタップすると\n確認することができます\n○〆好調の効果をみてみましょう": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 Good Shape!",
@@ -873,13 +876,13 @@
"親愛度コミュ及び初星コミュにおいて、設定された速度でテキストが表示されます。": "In bond Commu and Hatsuboshi Commu, the text will be displayed at the set speed.",
"親愛度コミュ第9話が条件を満たしても発生しない現象のお詫びです": "This is an apology for the issue where the 9th episode of the Intimacy Communication did not occur even when the conditions were met.",
"解除予定時刻YYYY/MM/DD hh:mm:ss": "解除予定時刻YYYY/MM/DD hh:mm:ss",
"試験・ステージの残りターンが増加": "Increase remaining turns in test/stage ",
"試験ごとに審査基準があります。\n審査基準に合わせてパラメータを育成すると\n試験に合格しやすくなります。": "Each exam has assessment criteria.\nDevelop parameters according to these criteria\nto pass the exams more easily.",
"試験では、育成したパラメータによって\nスキルカードを使った時の\nスコアの上昇量に倍率がかかります": "In tests, the parameters you've trained affect the multiplier for score growth when using skill cards.",
"試験では、育成したパラメータによって\r\nスキルカードを使った時の\r\nスコアの上昇量に倍率がかかります": "In tests, the score increase from skill cards is affected by multipliers based on your developed parameters.",
"試験ではターンごとにスコアにボーナスがかかります。\nパラメータが高いほどスコアボーナスの値が大きく\nなります。": "In exams, you get a score bonus every turn.\nThe higher the parameters, the larger the score bonus.",
"試験に合格して、ライブ出場を目指しましょう。\nライブに出場するためには、\n中間試験と最終試験に合格する必要があります。": "Pass the exams and aim for live performances.\nTo participate in live performances,\nyou need to pass the midterm and final exams.",
"試験に合格するためには、\nアイドルのパラメータが重要です。\n試験に向けてパラメータを育成しましょう。": "Parameters of the idol are important to pass the exams.\nLet's develop parameters for the exams.",
"試験・ステージの残りターンが増加": "Increase remaining turns in test/stage ",
"試験中1回": "Once During Test",
"試験中強化": "Strengthen During Test",
"試験時に「○〆やる気」を\n活かす方法を学びましょう": "Learn how to utilize '○〆Motivation' during tests.",
@@ -910,8 +913,5 @@
"重複\n": "Duplicate\n",
"開始時刻 :": "Start Time :",
"集中が1増加するごとに、パラメータ上昇量を1増加": "For each increase in focus, parameter gain increases by 1",
"日にメモリーをレンタルできる回数が2倍に増加します": "Doubles the number of times you can rent memory per day",
"強化確認": "Upgrade",
"メンテナンス中": "Under Maintenance",
"[__split__]強制アップデート準備中です。\nご協力のほどよろしくお願いいたします。": "[__split__]mandatory update is in preparation.\nThank you for your cooperation."
}
"日にメモリーをレンタルできる回数が2倍に増加します": "Doubles the number of times you can rent memory per day"
}

View File

@@ -1,4 +1,5 @@
{
"\n<nobr><color=#8581FF>Once per lesson</color></nobr><nobr><color=#8581FF>No dupe</color></nobr>": "\n<nobr><color=#8581FF>Once per lesson</color></nobr><nobr><color=#8581FF>No dupe</color></nobr>",
"1.0倍": "1.0x",
"1.5倍": "1.5x",
"1ヶ月": "1 Month",
@@ -21,6 +22,7 @@
"AP回復": "AP Recovery",
"COMMU": "COMMU",
"CP効果": "CP Effect",
"Description": "Description",
"Fluorite": "Fluorite",
"ID検索": "ID Search",
"Letsクレープパーティー": "Lets Crepe Party!",
@@ -99,6 +101,8 @@
"※Wi-Fi環境でのダウンロードを推奨します": "※Wi-Fi environment is recommended for downloading",
"※スコアにより報酬量変化": "※Reward amount changes based on score",
"※フレンドコインを獲得できるのはレンタルされたタイミングから30日間です": "※Friend Coins can be acquired for 30 days from the rental time",
"※メインとサブには同じプランのメモリーのみ編成可能です": "※メインとサブには同じプランのメモリーのみ編成可能です",
"■セット内容 (即時付与) \n・有償ジュエル ×50個 \n・いいいいい ×200 \n・★5確定ガチャチケット \n\n ■即時獲得可能報酬\nパスのご購入時に、最大獲得可能報酬の 一部を受け取ることができます。\n \n・有償ジュエル ×2000\n ・プロテインバー ×50 \n・マニー ×3000 \n・アイテム名 ×100 \n ■注意事項 \nテキストテキストテキストテキストテキストテキス トテキストテキストテキストテキストテキストテキ ストテキストテキストテキストテキスト": "■Set Contents (Immediate Grant) \n・Paid Jewels ×50 \n・Sample Item 12345 ×200 \n・Guaranteed ★5 Gacha Ticket \n\n ■Immediately Acquirable Rewards\nUpon purchasing the pass, you can receive some of the maximum acquirable rewards.\n \n・Paid Jewels ×2000\n ・Protein Bar ×50 \n・Money ×3000 \n・Item Name ×100 \n ■Notes \nTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextText",
"【基礎1】好調": "【Basic 1】 Good Shape",
"【基礎2】集中": "【Basic 2】 Focus",
"【基礎3】好印象": "【Basic 3】 Good Impression",
@@ -108,6 +112,11 @@
"【試験研修3】好印象": "【Exam 3】 Good Impression",
"【試験研修4】やる気": "【Exam 4】 Motivation",
"〜": "〜",
"あ\nあ\nあ\nあ\nあ": "あ\nあ\nあ\nあ\nあ",
"ああああああ": "Aaaaaaaa",
"あああああああ": "あああああああ",
"ああああああああああああああ": "ああああああああああああああ",
"あいうえお": "あいうえお",
"あくなき探求心": "Unyielding Curiosity",
"あごに手をあてて": "Hand on Chin",
"あさり先生という人": "The Person Called Asari-sensei",
@@ -129,6 +138,8 @@
"あら、奇遇ね": "Oh, What a Coincidence",
"ありがと、Pっち": "Thank You, P-chi",
"ありのままのわたくしを!": "Just as I am!",
"いいいいいいいいいいいいいいいいいいいい": "いいいいいいいいいいいいいいいいいいいい",
"いいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいい": "いいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいい",
"いいえ": "No",
"いい子いい子": "Good Girl, Good Girl",
"いざ! 中間試験へ": "Here We Go! Midterm Exam",
@@ -195,6 +206,7 @@
"お疲れ様、千奈ちゃん。": "Good Job, China-chan",
"お知らせ": "Notifications",
"お知らせはありません": "No notifications",
"お知らせタイトルテキストが入ります8901234\n": "お知らせタイトルテキストが入ります8901234\n",
"お礼をさせてください!": "Please Let Me Thank You!",
"お祭りの王子様": "Prince of the festival",
"お菓子のおすそわけ": "Sharing Sweets",
@@ -252,9 +264,11 @@
"すべての条件解放": "All Conditions Unlocked",
"すべてみる": "View All",
"すべてを糧にして": "Make Everything a Stepping Stone",
"すべて閉じる": "すべて閉じる",
"ずっと、楽しいね": "Always Fun",
"ずっと続いたら": "If it could last forever...",
"ずるい年上": "Cunning Older Person",
"せかいいちかわいい私": "せかいいちかわいい私",
"ぜったい追いついてやる!": "I'll definitely catch up!",
"ぜんぶぜんぶ可愛いんだぞ!": "Everything is Cute!",
"そこまで言うならやってあげる!": "If You Say So, I'll Do It!",
@@ -303,6 +317,7 @@
"なってみせますよ!": "I'll show you I can do it!",
"など": "etc.",
"なにを飲む?": "What to Drink?",
"なんかヤバいことが起こるよ\n一二三四五六七八九一二三\n一二三四五六七八九一二三\n一二三四五六七 コピー不可": "なんかヤバいことが起こるよ\n一二三四五六七八九一二三\n一二三四五六七八九一二三\n一二三四五六七 コピー不可",
"なんだかとっても嬉しそう": "Looks Really Happy",
"なんでも頼んで": "Order Anything",
"なんの動物?": "What Animal?",
@@ -325,6 +340,7 @@
"ぴょんと楽し気に": "Happily Hopping",
"ふたりで強くなろーね!": "Let's get stronger together!",
"ふたりはなかよし♪": "Two Are Best Friends♪",
"ふるふるフューチャー☆": "ふるふるフューチャー☆",
"ふれふれサンタ": "Cheerful Santa",
"ふわふわでワクワク": "Fluffy and exciting",
"ふわふわなお面?": "A Fluffy Mask?",
@@ -407,6 +423,8 @@
"アイテム交換所": "Item Exchange",
"アイテム募集": "Item Request",
"アイテム募集確認": "Item Request Confirmation",
"アイテム名67890\n\n": "アイテム名67890\n\n",
"アイテム名678901234567": "アイテム名678901234567",
"アイドル": "Idol",
"アイドル\nへの道": "Idol\nRoad",
"アイドル\nコミュ": "Idol\nCommu",
@@ -426,7 +444,10 @@
"アイドルへの道再開": "Resume the Idol Road",
"アイドルを知れ!": "Know the Idol!",
"アイドルコミュ": "Idol Commu",
"アイドル冠名9012345": "アイドル冠名9012345",
"アイドル合計": "Total idols",
"アイドル名1234567890": "アイドル名1234567890",
"アイドル名678901234567": "アイドル名678901234567",
"アイドル宣言": "Idol Declaration",
"アイドル強化月間イベントポイント": "Idol Enhancement Month Event Points",
"アイドル心理学": "Idol Psychology",
@@ -452,6 +473,8 @@
"アチーブメント": "Achievements",
"アチーブメント\nランクアップまで": "Until Achievement\nRank Up",
"アチーブメント取得数": "Number of Achievements",
"アチーブメント名9012345": "アチーブメント名9012345",
"アチーブメント名9012345 ": "アチーブメント名9012345 ",
"アチーブメント詳細": "Achievement Details",
"アチーブメント進捗": "Achievement Progress",
"アチーブメント達成": "Achievement Completed",
@@ -474,6 +497,7 @@
"イケてるセーター": "Cool Sweater",
"イジワルで優しい": "Gentle bully",
"イチバンかわいい": "Cutest",
"イチバンカワイイ9012345": "Ichiban Kawaii 9012345",
"イベント": "Events",
"イベント\nコミュ": "Event\nCommu",
"イベントPt": "Event Pt",
@@ -487,6 +511,8 @@
"イベントミッション": "Event Mission",
"イベント交換所": "Event Exchange",
"イベント交換所で様々な報酬と交換できるアイテム": "Item that can be exchanged for various rewards at the event exchange shop",
"イベント名67890イベント名67890イベント名67890\n": "イベント名67890イベント名67890イベント名67890\n",
"イベント名6789012イベント名6789012": "イベント名6789012イベント名6789012",
"イベント報酬進捗": "Event Reward Progress",
"イベント限定": "Event Limited",
"イメージからの脱却": "Breaking away from the image",
@@ -498,7 +524,9 @@
"ウィークリー": "Weekly",
"ウィークリーPt": "Weekly Pt",
"エアホッケー": "Air Hockey",
"エアロビクス1234+": "エアロビクス1234+",
"エチケット": "Etiquette",
"エナジードリンク90123\n": "エナジードリンク90123\n",
"エリートプロデューサー": "Elite Producer",
"オリジナル": "Original",
"オーディション": "Audition",
@@ -569,6 +597,7 @@
"コミュを早送りする": "Fast-forward commu",
"コミュを解放できるアイテム": "Items that can unlock a Commu",
"コミュを読む": "Read Commu",
"コミュタイトル8901234": "Commu Title 8901234",
"コミュ一覧": "Commu List",
"コミュ早送り設定": "Commu Fast-forward Settings",
"コミュ発生条件確認": "Check Commu Activation Conditions",
@@ -597,17 +626,21 @@
"サポートカードの強化に使用するポイント": "Points Used to Strengthen Support Cards",
"サポートカードを{0}枚消費して上限解放を行います": "Consume {0} Support Cards to unlock the limit",
"サポートカードを所持していません": "No Support Cards held",
"サポートカードセリフ表示します\n": "サポートカードセリフ表示します\n",
"サポートカード名称012345": "Support card name 012345",
"サポートコミュ": "Support Commu",
"サポートボーナス": "Support Bonus",
"サポート上手": "Support Expert",
"サポート変換": "Conversion",
"サポート強化Pt": "Support Upgrade Pt",
"サポート強化を10回しよう\n": "Let's strengthen support 10 times!\n",
"サポート重複": "Support Overlap",
"サラダを食べよう": "Let's Eat Salad",
"サンマ、パタパタ": "Sanma, Patapata",
"サークル": "Circle",
"サークルランキング報酬": "Circle Ranking Rewards",
"サークル名": "Circle Name",
"サークル名6789012345": "サークル名6789012345",
"サークル情報": "Circle Info",
"サークル紹介文": "Circle Introduction",
"サークル脱退": "Exit Circle",
@@ -724,8 +757,14 @@
"チャレンジPアイテム選択": " Challenge P-Item Selection ",
"チャンピオン": "Champion",
"チュートリアル": "Tutorial",
"テキスト": "Text",
"テキストテキスト\nテキスト": "Text Text\nText",
"テキスト入力": "Text Input",
"テキスト検索": "Text Search",
"テキスト56789012345\n\n\n": "テキスト56789012345\n\n\n",
"テキスト56789012345\n": "テキスト56789012345\n",
"テキスト5678901234567\nテキスト\n": "テキスト5678901234567\nテキスト\n",
"テキスト5678901234567\n\n\n": "テキスト5678901234567\n\n\n",
"テクニシャン": "Technician",
"ディカプルエックスエル!": "Decuple XL!",
"ディーバ": "Diva",
@@ -848,6 +887,10 @@
"プロデューサーLvを上げることで報酬が獲得できる他、さまざまな要素が解放されます": "Rewards can be earned by raising the Producer Lv. and various other elements will be unlocked.",
"プロデューサーさんっ!": "Producer-san!",
"プロデューサー名": "Producer Name",
"プロデューサー名P": "プロデューサー名P",
"プロデューサー名9012": "プロデューサー名9012",
"プロデューサー名9012が\nミッションNo{0}の「条件1234」を解放!": "Producer Name 9012 has unlocked Mission No.{0}'s 'Condition 1234'!",
"プロデューサー名9012が\nミッションNo{0}をクリアしました": "Producer Name 9012 has cleared Mission No.{0}!",
"プロデューサー星南": "Producer Sena",
"プロデューサー科とは": "What is the Producer Department?",
"プロデューサー誕生日": "Producer's Birthday",
@@ -867,6 +910,7 @@
"プロデュースをA評価で完了する": "Complete Produce with an A+ rating",
"プロデュースを始めた証": "Proof of Starting Production",
"プロデュースを開始する": "Start Producing",
"プロデュースを5回行おう345678901234\n\n": "プロデュースを5回行おう345678901234\n\n",
"プロデュースアイドル": "Produce Idol",
"プロデュースアイドルの才能開花や解放に使用するアイテム": "Items used for the Talent Blooming and Awakening of Produced Idols",
"プロデュースアイドルの特訓で使用するアイテム": "Items Used for Training Produced Idols",
@@ -1016,6 +1060,7 @@
"メイン決定": "Main Decision",
"メダルは何色?": "What Color is the Medal?",
"メッセージ": "Message",
"メッセージ: サイズ36/20文字/4行\n\n\n": "メッセージ: サイズ36/20文字/4行\n\n\n",
"メディア": "Media",
"メニュー": "Menu",
"メモリー": "Memory",
@@ -1025,6 +1070,7 @@
"メモリー合成に使用するチケット": "A ticket used for memory synthesis",
"メモリー合成チケット": "Memory Synthesis Ticket",
"メモリー変換": "Memory Conversion",
"メモリー検索": "メモリー検索",
"メンタルスキルカード": "Mental Skill Card",
"メンテナンス": "Maintenance",
"メンバー": "Member",
@@ -1174,6 +1220,7 @@
"不調": "Poor condition ",
"世界で一番未熟な一流アイドル": "The World's Most Immature Top Idol",
"世界一かわいい": "Cutest in the World",
"世界一可愛い私89012": "世界一可愛い私89012",
"世界一?かわいい!": "Worlds Cutest?",
"両ひざを抱えて": "Hugging Both Knees",
"両手を合わせて": "Hands Together",
@@ -1350,6 +1397,10 @@
"再開する": "Resume",
"写真と、あとは……": "Photos and Then...",
"写真写り": "Photogenic",
"冠名1234567890": "冠名1234567890",
"冠名3456789012\n藤田ことね": "冠名3456789012\n藤田ことね",
"冠名3456789012345": "冠名3456789012345",
"冠名345678901234567": "冠名345678901234567",
"出身地": "Hometown",
"切り替え": "Switch",
"初めてのメイドカフェ": "First Maid Cafe Experience",
@@ -1408,6 +1459,7 @@
"十王星南、始動!": "Sena Juo, Start!",
"十王星南マスター": "Sena Juo Master",
"十王邦夫のアイドル強化月間": "Kunio Juo's Idol Enhancement Month",
"十王邦夫のアイドル強化月間・改": "Kunio Juo's Idol Enhancement Month - Revised",
"千奈": "千奈",
"千奈、頑張ります!": "China, I'll Do My Best!",
"千奈と勉強": "Studying with China",
@@ -1505,6 +1557,7 @@
"報酬": "Rewards",
"報酬は自動で受け取られます": "Rewards are automatically received",
"報酬を獲得できます": "Rewards can be acquired",
"報酬アイテム名89012\n": "報酬アイテム名89012\n",
"報酬ラインナップは期間で更新されます": "Reward lineup will be updated periodically",
"報酬リセット": "Reward reset",
"報酬リセットまで": "Until reset",
@@ -1545,6 +1598,8 @@
"大人になったんだね": "You've Grown Up",
"大好きお姉ちゃん": "Beloved Big Sister",
"大好きな朝ごはん": "Favorite Breakfast",
"天使の微笑み789012": "天使の微笑み789012",
"天使の微笑み78901234": "天使の微笑み78901234",
"天川イベントガール": "Amakawa Event Girl",
"天川観光大使": "Amakawa Tourism",
"天才少女はナチュラルに": "The Naturally Genius Girl",
@@ -1586,6 +1641,7 @@
"完了する": "Complete",
"完全無欠": "Flawless",
"完全無欠のプランニング": "Flawless Planning",
"定常アイテム名\n": "定常アイテム名\n",
"定期公演『初』": "Hajime",
"定期公演では、アイドル科の成績上位者がライブをすることができます": "At regular performances, top performers from the Idol Department can hold live shows",
"実は本名": "Actually Their Real Name",
@@ -1817,6 +1873,7 @@
"映画に行くとき": "When Going to the Movies",
"映画上映イベント": "Movie Screening Event",
"昼休みの2人": "Two During Lunch Break",
"普段は優しいが、怒ったらめちゃくちゃ怖\nいと生徒の中で噂されている。\n": "普段は優しいが、怒ったらめちゃくちゃ怖\nいと生徒の中で噂されている。\n",
"晴れたね": "It's sunny, isn't it?",
"暑い、温い、寒い": "Hot, Warm, Cold",
"更新": "Update",
@@ -2031,6 +2088,7 @@
"特技": "Skill",
"特訓": "SP training",
"特訓する": "SP training",
"特訓するアイテム説明文が入ります\n": "特訓するアイテム説明文が入ります\n",
"特訓やマニー交換所で使用するアイテム": "Items Used for Training and Money Exchange",
"特訓段階": "SP Train",
"特訓段階/才能開花段階最大時の情報です": "Information at the special training stage / maximum talent flowering stage",
@@ -2137,6 +2195,7 @@
"祝福": "Blessing",
"福引チャレンジ": "Lucky Draw Challenge",
"私だけのプロデューサー": "My Only Producer",
"私だけのプロデューサー2345": "My Only Producer 2345",
"私の目に狂いはない": "There's no mistake in my eyes",
"私の素直な気持ち": "My True Feelings",
"私はきみの……": "I Am Yours...",
@@ -2217,6 +2276,7 @@
"育成情報\n": "Training Info\n",
"育成最大": "Max Lv",
"育成目標": "Training Objectives",
"育成見出し678901234": "育成見出し678901234",
"育成課題": "training task",
"胸に手をおいて": "Hand on Chest",
"胸の前に両手を置いて": "Both Hands on Chest",
@@ -2281,6 +2341,7 @@
"衣装・髪型": "Costume/Hair",
"衣装一覧": "Costume List",
"衣装名": "Costume Name",
"衣装名456789012345678": "衣装名456789012345678",
"衣装変更": "Change Costume",
"衣装設定": "Costume",
"表示アイドル切り替え": "Switch Display Idol",
@@ -2343,9 +2404,13 @@
"詳細確認": "Details",
"誕生日": "Birthday",
"誕生日のパラドックス": "Birthday Paradox",
"説明文": "Description",
"説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文\n": "Description\n",
"説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文012345678901234567890": "説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文012345678901234567890",
"課題": "Task",
"課題コンプリート": "Task Complete",
"課題挑戦": "Challenge Attempt",
"課題条件テキスト901234": "課題条件テキスト901234",
"課題解放": "Challenge Release",
"課題達成": "Task Achievement",
"調子いいかも♪": "Feeling Great♪",
@@ -2398,6 +2463,7 @@
"遊びにいって、そして": "Going Out, and Then",
"遊び方": "Guide",
"遊んだ後": "After Playing",
"運営からのプレゼントです\n\n": "運営からのプレゼントです\n\n",
"過酷な現場": "Harsh Environment",
"道半ば": "Halfway There",
"道場仕込みの運動神経": "Dojo-Trained Athletic Ability",
@@ -2429,6 +2495,8 @@
"限界突破": "Pushing the limits",
"集中": "Focus ",
"集中減少": "Focus Reduction ",
"集計中": "集計中",
"集計期間中": "集計期間中",
"離れたくないんです": "I don't want to be apart",
"離れちゃだめ!": "Don't let go!",
"難易度「プロ」のプロデュースの最終試験で1位になる": "Achieve 1st place in the final exam of Produce on 'Pro' difficulty",
@@ -2470,16 +2538,6 @@
"1コマ漫画": "Single Panel Comic",
"1次オーディション前日": "Day before the 1st audition",
"1次オーディション選択": "1st Audition Selection",
"2次オーディション前日": "Day before the 2nd audition",
"2次オーディション選択": "2nd Audition Selection",
"4コマ漫画": "Four Panel Comic",
"集計期間中": "集計期間中",
"集計中": "集計中",
"十王邦夫のアイドル強化月間・改": "Kunio Juo's Idol Enhancement Month - Revised",
"すべて閉じる": "すべて閉じる",
"メモリー検索": "メモリー検索",
"※メインとサブには同じプランのメモリーのみ編成可能です": "※メインとサブには同じプランのメモリーのみ編成可能です",
"\n<nobr><color=#8581FF>Once per lesson</color></nobr><nobr><color=#8581FF>No dupe</color></nobr>": "\n<nobr><color=#8581FF>Once per lesson</color></nobr><nobr><color=#8581FF>No dupe</color></nobr>",
"": "",
"": "",
"\n\n\n\n\n": "\n\n\n\n\n",
@@ -2495,65 +2553,7 @@
"\nいいいいいいいいいいいいいいいいいいいいいいいいいい": "\nいいいいいいいいいいいいいいいいいいいいいいいいいい",
"": "",
"": "",
"運営からのプレゼントです\n\n": "運営からのプレゼントです\n\n",
"説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文\n": "Description\n",
"説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文012345678901234567890": "説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文012345678901234567890",
"課題条件テキスト901234": "課題条件テキスト901234",
"育成見出し678901234": "育成見出し678901234",
"衣装名456789012345678": "衣装名456789012345678",
"特訓するアイテム説明文が入ります\n": "特訓するアイテム説明文が入ります\n",
"普段は優しいが、怒ったらめちゃくちゃ怖\nいと生徒の中で噂されている。\n": "普段は優しいが、怒ったらめちゃくちゃ怖\nいと生徒の中で噂されている。\n",
"冠名1234567890": "冠名1234567890",
"冠名3456789012345": "冠名3456789012345",
"冠名345678901234567": "冠名345678901234567",
"報酬アイテム名89012\n": "報酬アイテム名89012\n",
"天使の微笑み789012": "天使の微笑み789012",
"天使の微笑み78901234": "天使の微笑み78901234",
"定常アイテム名\n": "定常アイテム名\n",
"冠名3456789012\n藤田ことね": "冠名3456789012\n藤田ことね",
"世界一可愛い私89012": "世界一可愛い私89012",
"メッセージ: サイズ36/20文字/4行\n\n\n": "メッセージ: サイズ36/20文字/4行\n\n\n",
"プロデュースを5回行おう345678901234\n\n": "プロデュースを5回行おう345678901234\n\n",
"プロデューサー名P": "プロデューサー名P",
"プロデューサー名9012": "プロデューサー名9012",
"プロデューサー名9012が\nミッションNo{0}の「条件1234」を解放!": "Producer Name 9012 has unlocked Mission No.{0}'s 'Condition 1234'!",
"プロデューサー名9012が\nミッションNo{0}をクリアしました": "Producer Name 9012 has cleared Mission No.{0}!",
"テキスト": "Text",
"テキストテキスト\nテキスト": "Text Text\nText",
"テキスト56789012345\n\n\n": "テキスト56789012345\n\n\n",
"テキスト56789012345\n": "テキスト56789012345\n",
"テキスト5678901234567\nテキスト\n": "テキスト5678901234567\nテキスト\n",
"テキスト5678901234567\n\n\n": "テキスト5678901234567\n\n\n",
"サポートカードセリフ表示します\n": "サポートカードセリフ表示します\n",
"サポートカード名称012345": "Support card name 012345",
"サポート強化を10回しよう\n": "Let's strengthen support 10 times!\n",
"サークル名6789012345": "サークル名6789012345",
"アイテム名67890\n\n": "アイテム名67890\n\n",
"アイテム名678901234567": "アイテム名678901234567",
"アイドル冠名9012345": "アイドル冠名9012345",
"アイドル名1234567890": "アイドル名1234567890",
"アイドル名678901234567": "アイドル名678901234567",
"アチーブメント名9012345": "アチーブメント名9012345",
"アチーブメント名9012345 ": "アチーブメント名9012345 ",
"イチバンカワイイ9012345": "Ichiban Kawaii 9012345",
"イベント名67890イベント名67890イベント名67890\n": "イベント名67890イベント名67890イベント名67890\n",
"イベント名6789012イベント名6789012": "イベント名6789012イベント名6789012",
"エアロビクス1234+": "エアロビクス1234+",
"エナジードリンク90123\n": "エナジードリンク90123\n",
"コミュタイトル8901234": "Commu Title 8901234",
"なんかヤバいことが起こるよ\n一二三四五六七八九一二三\n一二三四五六七八九一二三\n一二三四五六七 コピー不可": "なんかヤバいことが起こるよ\n一二三四五六七八九一二三\n一二三四五六七八九一二三\n一二三四五六七 コピー不可",
"ふるふるフューチャー☆": "ふるふるフューチャー☆",
"せかいいちかわいい私": "せかいいちかわいい私",
"お知らせタイトルテキストが入ります8901234\n": "お知らせタイトルテキストが入ります8901234\n",
"いいいいいいいいいいいいいいいいいいいい": "いいいいいいいいいいいいいいいいいいいい",
"いいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいい": "いいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいい",
"あ\nあ\nあ\nあ\nあ": "あ\nあ\nあ\nあ\nあ",
"ああああああ": "Aaaaaaaa",
"あああああああ": "あああああああ",
"ああああああああああああああ": "ああああああああああああああ",
"あいうえお": "あいうえお",
"■セット内容 (即時付与) \n・有償ジュエル ×50個 \n・いいいいい ×200 \n・★5確定ガチャチケット \n\n ■即時獲得可能報酬\nパスのご購入時に、最大獲得可能報酬の 一部を受け取ることができます。\n \n・有償ジュエル ×2000\n ・プロテインバー ×50 \n・マニー ×3000 \n・アイテム名 ×100 \n ■注意事項 \nテキストテキストテキストテキストテキストテキス トテキストテキストテキストテキストテキストテキ ストテキストテキストテキストテキスト": "■Set Contents (Immediate Grant) \n・Paid Jewels ×50 \n・Sample Item 12345 ×200 \n・Guaranteed ★5 Gacha Ticket \n\n ■Immediately Acquirable Rewards\nUpon purchasing the pass, you can receive some of the maximum acquirable rewards.\n \n・Paid Jewels ×2000\n ・Protein Bar ×50 \n・Money ×3000 \n・Item Name ×100 \n ■Notes \nTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextText",
"Description": "Description",
"説明文": "Description",
"私だけのプロデューサー2345": "My Only Producer 2345"
}
"2次オーディション前日": "Day before the 2nd audition",
"2次オーディション選択": "2nd Audition Selection",
"4コマ漫画": "Four Panel Comic"
}

View File

@@ -615,6 +615,7 @@
"common.hyphen_full": "ー",
"common.idol": "Idol",
"common.idol_card_skin.category": "Produce Idol",
"common.infinity": "∞",
"common.inquiry": "Contact Us",
"common.invitation_pt": "Invitation Pt",
"common.invitation_pt.description": "Pts received for inviting friends",
@@ -722,10 +723,13 @@
"common.network.error.description": "An error occurred during Communication.\nError Code: {0}",
"common.network.error.description.has_message": "{0}\nError Code: {1}",
"common.network.error.description.no_code": "An error occurred during Communication",
"common.network.error.dmm_game_id_has_user.title": "Game Data Change",
"common.network.error.in_maintenance.description": "Currently under maintenance",
"common.network.error.in_maintenance.title": "Under Maintenance",
"common.network.error.outdated_app.button": "Go to Store",
"common.network.error.outdated_app.button_dialog_only": "Go to",
"common.network.error.outdated_app.description": "A new version is available. Please update from {0}.",
"common.network.error.outdated_app.description_dialog_only": "There is a newer version of the software\nPlease update",
"common.network.error.outdated_app.title": "Update",
"common.network.error.outdated_master.description": "Data update available.",
"common.network.error.outdated_master.title": "Data Update",
@@ -815,6 +819,7 @@
"common.stamina.short": "Stamina",
"common.step_count": "{0} wk",
"common.store.android": "Google Play",
"common.store.dmm": "DMM GAMES Store",
"common.store.ios": "App Store",
"common.story": "Commu",
"common.story.description": "Commu ({0})",
@@ -846,11 +851,6 @@
"common.visual": "Visual",
"common.vocal": "Vocal",
"common.yes": "Yes",
"common.infinity": "∞",
"common.network.error.dmm_game_id_has_user.title": "Game Data Change",
"common.network.error.outdated_app.description_dialog_only": "There is a newer version of the software\nPlease update",
"common.network.error.outdated_app.button_dialog_only": "Go to",
"common.store.dmm": "DMM GAMES Store",
"contest.button.next": "Finish",
"contest.common.plus_pt_text": "+{0:N0}<size=32>Pt</size>",
"contest.common.pt_none": "---",
@@ -1211,6 +1211,7 @@
"guild.donation.confirm.description": "Donate the following items.",
"guild.donation.confirm.item_quantity": "Own",
"guild.donation.confirm.limit": "Donation Limit",
"guild.donation.confirm.sheet.notice": "You can change it at any time from \"Menu > Settings\"",
"guild.donation.confirm.title": "Donation Confirmation",
"guild.donation.confirm.today_remain": "Remaining",
"guild.donation.confirm.today_remain.value": "{0} times",
@@ -1380,7 +1381,6 @@
"guild.top.system_message": "System Message",
"guild.top.title": "Circle",
"guild.unfollow.complete": "Member unfollowed",
"guild.donation.confirm.sheet.notice": "You can change it at any time from \"Menu > Settings\"",
"help.overlay.content_title": "・{0}",
"help.overlay.title": "Help",
"high_score_event.character.total": "Total",
@@ -1667,9 +1667,9 @@
"home.story.support.label": "Support\nCommu",
"home.story.title": "COMMU",
"home.top.title": "Home",
"home.user_guide.title": "Guide",
"home.work": "Jobs",
"home.work.completed": "Done",
"home.user_guide.title": "Guide",
"inquiry_confirm_sheet.copy_button": "Copy ID",
"inquiry_confirm_sheet.description": "Your ID is required for inquiries.\nPlease copy your user ID and make inquiries.",
"inquiry_confirm_sheet.execute_button": "Inquire",
@@ -1783,6 +1783,7 @@
"item.transition.event_story": "Go to\nEvent Story",
"item.transition.exchange": "Exchange Shop",
"item.transition.exchange.disable": "The target exchange shop is currently closed",
"item.transition.high_score_event": "Go to High\nScore Event",
"item.transition.idol_detail": "Idol\nDetails",
"item.transition.idol_list": "Idol\nList",
"item.transition.jewel_gasha": "Jewel\nGacha",
@@ -1793,7 +1794,6 @@
"item.transition.support_list": "Support\nList",
"item.transition.ticket_exchange": "To Tickets\nExchange",
"item.use": "Use",
"item.transition.high_score_event": "Go to High\nScore Event",
"jewel_balance_sheet.count": "{0:N0} pcs",
"jewel_balance_sheet.description": "Free jewels will be consumed first.\nPaid jewels will be consumed starting from the oldest.",
"jewel_balance_sheet.free": "Free",
@@ -1914,11 +1914,11 @@
"maintenance.button.sns": "Twitter",
"maintenance.feature.message": "Under Maintenance",
"maintenance.release.description": "Please wait a moment until the service starts",
"maintenance.release.description_standalone": "Please wait a little longer for the DMM GAMES version of the service!",
"maintenance.release.inquiry_disable": "Available after service starts",
"maintenance.release.sns": "Twitter",
"maintenance.release.title": "Preparing for Service Start",
"maintenance.term.unknown": "Unknown",
"maintenance.release.description_standalone": "Please wait a little longer for the DMM GAMES version of the service!",
"master.download.error.dialog.description": "Failed to retrieve data",
"master_file_download_confirm_sheet.alert": "If the data size exceeds 50MB,\nwe recommend downloading over Wi-Fi",
"master_file_download_confirm_sheet.description": "Downloading additional data",
@@ -2244,6 +2244,10 @@
"memory.detail.tag_edit.title": "Tag Name Change",
"memory.detail.title": "Memory Details",
"memory.detail.update_name": "Memory name changed",
"memory.filter.customize.on": "Customize",
"memory.filter.event": "Event",
"memory.filter.event.not_event": "Non-event memory",
"memory.filter.event.only_event": "Event memory",
"memory.filter.exam_battle_card_effect": "Contest Skill Card",
"memory.filter.exam_battle_item_effect": "Contest P-Item",
"memory.filter.grade": "Evaluation",
@@ -2361,6 +2365,11 @@
"memory.sell.confirm.title": "Conversion Confirmation",
"memory.sell.confirm.warning1": "You will convert the selected Memories to obtain items.\nDo you want to proceed?",
"memory.sell.confirm.warning2": "※The selected Memories will be lost",
"memory.sell.detail.sell_button": "Convert",
"memory.sell.detail.sell_confirm_annotation_text": "※This memory will be gone",
"memory.sell.detail.sell_confirm_produce_annotation_text": "※Production will be completed automatically when the conversion is performed.\n※Items obtained through conversion will be added to the items acquired at the end of the produce",
"memory.sell.detail.sell_confirm_text": "Convert this memory to get the item.\nDo you want to proceed?",
"memory.sell.detail.sell_confirm_title": "Conversion Confirmation",
"memory.sell.executed": "Memories converted",
"memory.sell.list.cell.equip": "Equipped",
"memory.sell.list.cell.produce_progress": "In Progress",
@@ -2395,15 +2404,6 @@
"memory.to_photo.sheet.save.description": "Would you like to save this memory to the photo album?",
"memory.to_photo.sheet.save.toast": "Saved to the photo album",
"memory.to_photo.sheet.title": "Save to Photo Album",
"memory.filter.customize.on": "Customize",
"memory.filter.event": "Event",
"memory.filter.event.not_event": "Non-event memory",
"memory.filter.event.only_event": "Event memory",
"memory.sell.detail.sell_button": "Convert",
"memory.sell.detail.sell_confirm_annotation_text": "※This memory will be gone",
"memory.sell.detail.sell_confirm_produce_annotation_text": "※Production will be completed automatically when the conversion is performed.\n※Items obtained through conversion will be added to the items acquired at the end of the produce",
"memory.sell.detail.sell_confirm_text": "Convert this memory to get the item.\nDo you want to proceed?",
"memory.sell.detail.sell_confirm_title": "Conversion Confirmation",
"mission.button.event_mission": "Event Missions",
"mission.button.mission_pass": "Mission Pass",
"mission.button.receive_all": "Receive All",
@@ -2796,6 +2796,8 @@
"picturebook.live.select.hover.songwriter": "Lyrics: {0}",
"picturebook.live.select.hover.title": "Song Info",
"picturebook.live.select.live.lock": "Unlock in Produce Viewing",
"picturebook.live.select.live_master.lock": "Unlock by viewing in Produce",
"picturebook.live.select.live_user.lock": "Unlock by viewing in Produce",
"picturebook.live.select.lyrics": "Lyrics: {0}",
"picturebook.live.select.release.button": "Unlock Live",
"picturebook.live.select.skin.lock": "Unappeared Produce Idol",
@@ -2836,8 +2838,6 @@
"picturebook.produce_collection.tab.item": "P-Item",
"picturebook.produce_collection.title": "P-Book",
"picturebook.produce_collection.unlock_level": "PLv",
"picturebook.live.select.live_master.lock": "Unlock by viewing in Produce",
"picturebook.live.select.live_user.lock": "Unlock by viewing in Produce",
"present.empty.history": "No received presents",
"present.empty.list": "No presents available to receive",
"present.filter.label_costume": "Costume",
@@ -2929,6 +2929,7 @@
"produce.business.probability_of_great_success": "odd",
"produce.business.probability_of_great_success.number": "{0}<size=24>%</size>",
"produce.card": "Skill Card",
"produce.card.category.event": "Event",
"produce.card.category.jammer": "Trouble",
"produce.card.category.lesson": "Lesson",
"produce.card.category.power": "Support",
@@ -3131,6 +3132,7 @@
"produce.event.suggestion_validity.invalid_stamina": "Not enough stamina",
"produce.exclude.message.result": "{0} has been removed.",
"produce.filter.common.exam_effect.button": "Keyword Search",
"produce.filter.common.exam_effect.heading": "Filter: Effect",
"produce.filter.common.exam_effect.label": "Effect",
"produce.filter.common.exam_effect.title": "Text Search",
"produce.filter.common.keyword.title": "Text Search",
@@ -3138,9 +3140,16 @@
"produce.filter.common.placeholder": "Enter text",
"produce.filter.common.produce_card_name.button": "Search Name",
"produce.filter.common.produce_card_name.disabled.over_selected": "You can search up to 6 skill cards at a time.",
"produce.filter.common.produce_card_name.heading": "Filter: Skill card name",
"produce.filter.common.produce_card_name.label.none_selected": "No cards selected.",
"produce.filter.common.produce_card_name.label.not_found": "No matching skill cards found.",
"produce.filter.common.produce_card_name.title": "Skill Card Name Search",
"produce.filter.common.produce_item_name.button": "P-Item name search",
"produce.filter.common.produce_item_name.disabled.over_selected": "You can search up to 6 P Items at the same time",
"produce.filter.common.produce_item_name.heading": "Filter: P-Item name",
"produce.filter.common.produce_item_name.label.none_selected": "Not selected",
"produce.filter.common.produce_item_name.label.not_found": "No matching P-Items found",
"produce.filter.common.produce_item_name.title": "P Item name search",
"produce.filter.common.quick_exam_memory_search.title": "Memory Search",
"produce.filter.common.unlocked": "Unlocked",
"produce.grave.select": "Skill cards to be used.",
@@ -3148,10 +3157,14 @@
"produce.grow_info.sheet.title": "Growth Information",
"produce.growth_mission.condition": "Hint: {0}",
"produce.hand.select": "Select the skill card to add to your hand",
"produce.high_score_rush.gold": "Starlight",
"produce.high_score_rush.gold.description": "An item that can be obtained in the High Score event.\nYou can pull gacha on the event screen.",
"produce.high_score_rush.item": "Event P Item",
"produce.history.deck.rental": "Rental",
"produce.history.deck.unset": "Unset",
"produce.history.error.api": "Failed to retrieve data",
"produce.history.item.title": "Final Owned P-Items",
"produce.history.label_text.event": "Event",
"produce.history.label_text.idolcard": "P-Idol",
"produce.history.label_text.memory": "Memory",
"produce.history.label_text.supportcard": "Support",
@@ -3231,6 +3244,7 @@
"produce.lesson.hard.description.1": "Starts Catch-up Dance lesson",
"produce.lesson.hard.description.2": "Starts Catch-up Visual lesson",
"produce.lesson.item_count_change": "Item Usable Times",
"produce.lesson.item_limit_count_add": "Activation count increase",
"produce.lesson.limit": "Limit",
"produce.lesson.limit.en": "PERFECT",
"produce.lesson.limit_turn": "{0} Turns",
@@ -3240,6 +3254,7 @@
"produce.lesson.log.card_log.sheet.play_card": "Used Skill Cards",
"produce.lesson.log.card_log.sheet.title": "Check Card Info",
"produce.lesson.log.detail.buff": "Buffed {0}",
"produce.lesson.log.detail.buff.remove": "{0} has been removed",
"produce.lesson.log.detail.card_add": "Added [{0}] to\n{1} cards {2}",
"produce.lesson.log.detail.card_change": "Changed from [{0}] to [{1}]",
"produce.lesson.log.detail.card_change_upgrade": "Changed from [{0}] to [{1}] and upgraded",
@@ -3286,6 +3301,7 @@
"produce.lesson.no_effect.sheet_suffix": "\nDo you want to proceed?",
"produce.lesson.no_effect.stamina_max": "Stamina is at maximum, so the effect will not be activated.",
"produce.lesson.no_effect.stamina_recover_restriction": "Effect did not activate due to Stamina Increase Disable.",
"produce.lesson.no_effect.stance_over_preservation": "Since the guideline is \"Relaxed,\" the effect to set the guideline to \"Preserved\" will not activate.",
"produce.lesson.no_effect.stance_same": "Already at the stance change destination, so the effect will not be activated.",
"produce.lesson.no_effect.stance_step_max": "Effect cannot be triggered as the stance step is at its limit.",
"produce.lesson.no_effect.timer_over": "The remaining turns are few, so the effect will not be activated.",
@@ -3701,22 +3717,6 @@
"produce.upgrade.result": "Upgrade {0} skill cards.",
"produce.upgrade.select": "Select skill cards to upgrade ",
"produce.upgrade.select.title": "Upgrade ",
"produce.card.category.event": "Event",
"produce.high_score_rush.gold": "Starlight",
"produce.high_score_rush.gold.description": "An item that can be obtained in the High Score event.\nYou can pull gacha on the event screen.",
"produce.high_score_rush.item": "Event P Item",
"produce.history.label_text.event": "Event",
"produce.filter.common.exam_effect.heading": "Filter: Effect",
"produce.filter.common.produce_card_name.heading": "Filter: Skill card name",
"produce.filter.common.produce_item_name.button": "P-Item name search",
"produce.filter.common.produce_item_name.disabled.over_selected": "You can search up to 6 P Items at the same time",
"produce.filter.common.produce_item_name.heading": "Filter: P-Item name",
"produce.filter.common.produce_item_name.label.none_selected": "Not selected",
"produce.filter.common.produce_item_name.label.not_found": "No matching P-Items found",
"produce.filter.common.produce_item_name.title": "P Item name search",
"produce.lesson.item_limit_count_add": "Activation count increase",
"produce.lesson.log.detail.buff.remove": "{0} has been removed",
"produce.lesson.no_effect.stance_over_preservation": "Since the guideline is \"Relaxed,\" the effect to set the guideline to \"Preserved\" will not activate.",
"produce_campaign.label": "Campaign",
"produce_campaign.short_name.ap_down_free": "AP Free",
"produce_campaign.short_name.ap_down_half": "AP Halved",
@@ -3803,6 +3803,7 @@
"produce_prepare.effect_confirm_overlay.unreleased": "Locked",
"produce_prepare.idol_select.button.enter": "Next",
"produce_prepare.idol_select.button.skill": "Ability List",
"produce_prepare.idol_select.label.event_target_only": "Only idols eligible for the\nevent can be selected",
"produce_prepare.label.guild_member": "Circle",
"produce_prepare.label.live_battle_skill_empty": "No L Abilities",
"produce_prepare.label.produce_event_empty": "No Events",
@@ -3904,14 +3905,13 @@
"produce_prepare.top.button.ranking": "Ranking",
"produce_prepare.top.button.select_idol": "Unit",
"produce_prepare.top.button.support_card_deck": "Support\nUnit",
"produce_prepare.top.title": "Produce",
"produce_prepare.true_end_achievement": "TRUE",
"produce_prepare.idol_select.label.event_target_only": "Only idols eligible for the\nevent can be selected",
"produce_prepare.top.label.high_score_rush_event": "Event Mode",
"produce_prepare.top.label.term": "Period",
"produce_prepare.top.label.term_end": "Until",
"produce_prepare.top.title": "Produce",
"produce_prepare.top.toast.ranking_disabled": "There will be no ranking during the event",
"produce_prepare.top.toast.ranking_locked": "Locked",
"produce_prepare.true_end_achievement": "TRUE",
"producer.level.additional_reward": "You have already achieved some of\nthe newly added PLv unlock rewards.",
"producer.level.card_delete_description": "Allows deletion of Skill Cards in consultations",
"producer.level.card_delete_name": "Skill Card Deletion",
@@ -4047,6 +4047,8 @@
"pvp.rate.promotion_line": "Promotion",
"pvp.rate.ranking": "Ranking",
"pvp.rate.ranking.current.tab_name": "Grade {0}",
"pvp.rate.rate_provide_disabled.description": "No rate Pt will be earned since the match\nwas not started on the same day.",
"pvp.rate.rate_provide_disabled.title": "Match end confirm",
"pvp.rate.rehearsal": "Rehearsal",
"pvp.rate.rehearsal.alert": "※Challenge attempts will not be consumed / Rate points cannot be obtained",
"pvp.rate.rehearsal_no_organized_confirm_sheet.alert": "※Default memory will be automatically\norganized for stages with no memory",
@@ -4105,8 +4107,6 @@
"pvp.rate.unit_edit.reset_sheet.alert": "※The current composition will not be saved",
"pvp.rate.unit_edit.reset_sheet.title": "Reset Composition",
"pvp.rate.unit_edit.reset_sheet.txt": "Remove all set Memories",
"pvp.rate.rate_provide_disabled.description": "No rate Pt will be earned since the match\nwas not started on the same day.",
"pvp.rate.rate_provide_disabled.title": "Match end confirm",
"resume.confirm.tap": "Tap to resume",
"roster.community_label": "Bond Commu Ep.{0}",
"roster.costume": "Outfit",
@@ -4177,8 +4177,10 @@
"setting.preference.noti.ap_recover": "AP Full Recovery",
"setting.preference.noti.contest.description": "If this setting is ON, you will be notified on {0} when not challenging contests.",
"setting.preference.noti.contest_challenge": "Contest Not Challenged",
"setting.preference.noti.contest_challenge.time": "{0}:00",
"setting.preference.noti.daily": "Daily Mission",
"setting.preference.noti.daily.description": "When this option is ON, you'll be notified at 19:00 if daily missions are not completed.",
"setting.preference.noti.daily.time": "{0}:00",
"setting.preference.noti.login": "Login Notification",
"setting.preference.noti.midnight": "Do Not Disturb",
"setting.preference.noti.midnight.description": "When this option is ON, you will not receive game notifications during the set time.",
@@ -4189,6 +4191,9 @@
"setting.preference.other.daily_exchange.default_max.description": "Turning this ON sets the default exchange count in the Daily Exchange to the maximum value.",
"setting.preference.other.daily_exchange.default_max.title": "Daily Exchange",
"setting.preference.other.daily_exchange.title": "Daily Exchange Settings",
"setting.preference.other.guild_setting.guild_donation_confirm.description": "Displays a confirmation message when\ndonating items to circle members.",
"setting.preference.other.guild_setting.guild_donation_confirm.title": "Donation Confirmation",
"setting.preference.other.guild_setting.title": "Circle Settings",
"setting.preference.photography": "【Photography】Display Confirmation Message",
"setting.preference.photography.idol_photo": "Idol Photography",
"setting.preference.photography.idol_photo.description": "Display a confirmation message after saving idol photography photos.",
@@ -4257,6 +4262,8 @@
"setting.produce.skip_explanation.start": "If this item is turned OFF, the explanation will be\nskipped during schedule selection in Produce,\nand the selected schedule will start immediately.",
"setting.produce.skip_forward_setting": "Commu Fast Forward",
"setting.produce.skip_forward_setting.description": "Display confirmation messages\nfor the Commu Fast Forward Setting.",
"setting.produce.skip_produce_story_setting": "Performance Skip Settings",
"setting.produce.skip_produce_story_setting.description": "Displays a confirmation message for\nperformance skip settings.",
"setting.produce.skip_setting": "Display Fast Forward Setting",
"setting.produce.stamina_alert": "Display a warning screen when Idol's stamina is low",
"setting.produce.start": "Produce Start Playback\nConfirmation Dialog",
@@ -4264,6 +4271,14 @@
"setting.produce.story_skip.unread": "Fast Forward Unread Commu",
"setting.produce.story_skip.unread.all": "Fast Forward All",
"setting.produce.story_skip.unread.none": "Do not Fast Forward",
"setting.produce.story_skip2": "【Produce】Performance Skip",
"setting.produce.story_skip2.after_adv": "Skip the \"A curious mood\"\ncommu in \"Hajime\"",
"setting.produce.story_skip2.dearness_adv_movie": "Skip videos in\nBond commus",
"setting.produce.story_skip2.dearness_adv_movie.description": "The Bond commu itself\nwill not be skipped",
"setting.produce.story_skip2.description": "You can set skips for performances\nyou've already seen. If you haven't seen\nthe performance before, it will not be\nskipped even if the setting is ON.",
"setting.produce.story_skip2.introduction_adv": "Skip explanation at the\nstart of produce session",
"setting.produce.story_skip2.support_adv": "Skip support\nevent commu",
"setting.produce.story_skip2.support_adv.description": "Skip up to the effects of support events.\nThis does not affect the effects of support events.",
"setting.produce.story_text_speed": "Commu Text Setting",
"setting.produce.story_text_speed.description": "Text will be displayed at the set speed in Bond Commu and Produce Commu, etc.",
"setting.produce.story_text_speed.title": "Scrolling Speed",
@@ -4308,21 +4323,6 @@
"setting.top.tab.sound": "Sound",
"setting.top.title": "Setting",
"setting.top.to_default": "Reset to Default",
"setting.preference.noti.contest_challenge.time": "{0}:00",
"setting.preference.noti.daily.time": "{0}:00",
"setting.preference.other.guild_setting.guild_donation_confirm.description": "Displays a confirmation message when\ndonating items to circle members.",
"setting.preference.other.guild_setting.guild_donation_confirm.title": "Donation Confirmation",
"setting.preference.other.guild_setting.title": "Circle Settings",
"setting.produce.skip_produce_story_setting": "Performance Skip Settings",
"setting.produce.skip_produce_story_setting.description": "Displays a confirmation message for\nperformance skip settings.",
"setting.produce.story_skip2": "【Produce】Performance Skip",
"setting.produce.story_skip2.after_adv": "Skip the \"A curious mood\"\ncommu in \"Hajime\"",
"setting.produce.story_skip2.dearness_adv_movie": "Skip videos in\nBond commus",
"setting.produce.story_skip2.dearness_adv_movie.description": "The Bond commu itself\nwill not be skipped",
"setting.produce.story_skip2.description": "You can set skips for performances\nyou've already seen. If you haven't seen\nthe performance before, it will not be\nskipped even if the setting is ON.",
"setting.produce.story_skip2.introduction_adv": "Skip explanation at the\nstart of produce session",
"setting.produce.story_skip2.support_adv": "Skip support\nevent commu",
"setting.produce.story_skip2.support_adv.description": "Skip up to the effects of support events.\nThis does not affect the effects of support events.",
"shop.age_confirm.birthday": " {2} Day {1} Month {0} Year",
"shop.age_confirm.description": "Is the entered date of birth correct?",
"shop.age_confirm.title": "Date of Birth Entry",
@@ -4380,6 +4380,9 @@
"shop.label.term": "{0}〜{1}",
"shop.label.term_suffix": "Up to",
"shop.list.title": "Packs",
"shop.need_init.description": "Failed to retrieve information.\nPlease retry.",
"shop.need_init.retry": "Retry",
"shop.need_init.title": "Failed to retrieve information",
"shop.network.error.cancel_due_to_running": "Initialization failed.\n(purchase.init.cancel.due.to.running)",
"shop.network.error.not_reachable": "Failed to Communicate with the server\n(purchase.init.network.not.reachable)",
"shop.network.error.time_out": "Failed to Communicate with the server\n(purchase.init.timeout)",
@@ -4434,16 +4437,13 @@
"shop.top.law2": "Payment",
"shop.top.law2.short": "Payment Services",
"shop.top.title": "Shop",
"shop.need_init.description": "Failed to retrieve information.\nPlease retry.",
"shop.need_init.retry": "Retry",
"shop.need_init.title": "Failed to retrieve information",
"standalone.window.rotate.disable": "Monitor size not supported.",
"standalone.window.size.disable": "This feature is not available in your platform.",
"standalone.window.size.l_label": "1440x2560",
"standalone.window.size.m_label": "1080x1920",
"standalone.window.size.s_label": "720x1280",
"standalone.window.size.ss_label": "540x960",
"standalone.window.size.setting_label": "You can change the screen size.\n※PC version only",
"standalone.window.size.ss_label": "540x960",
"standalone.window.size.title": "Screen Size",
"standalone.window.vsync.disable_frame_rate": "Cannot change fps",
"standalone.window.vsync.setting_label": "・If ON, frame rate cannot be selected.\n※Only for PC version.",
@@ -4630,8 +4630,12 @@
"story_event.featured_reward": "Reward\nDetails",
"story_event.filter.sheet.empty": "No events match the conditions",
"story_event.filter.story_event_type": "Event Type",
"story_event.filter.story_event_type.angya": "Local Tour Events",
"story_event.filter.story_event_type.box_gasha": "Season Event",
"story_event.filter.story_event_type.normal": "Story Event",
"story_event.filter.story_event_type.other": "Other Events",
"story_event.filter.story_event_type.season_event": "Seasonal Events",
"story_event.filter.story_event_type.story_event": "Story Events",
"story_event.get_score_bonus": "+{0}<size=30>%</size>",
"story_event.get_score_bonus_max": "/{0}<size=30>%</size>",
"story_event.guild_mission.clear.auto_receive": "Rewards are received automatically",
@@ -4701,10 +4705,6 @@
"story_event.story_reward": "Story Event Commu",
"story_event.story_reward.next": "Next",
"story_event.story_reward.reveal_count": "Unlock",
"story_event.filter.story_event_type.angya": "Local Tour Events",
"story_event.filter.story_event_type.other": "Other Events",
"story_event.filter.story_event_type.season_event": "Seasonal Events",
"story_event.filter.story_event_type.story_event": "Story Events",
"terms.terms_sheet.cancel": "Decline",
"terms.terms_sheet.description": "Please agree to {0} to use this service.\nIf you are a minor, you need consent from a legal guardian (parents, etc.).\n\n※If you don't understand the content, please show the screen to someone at home.",
"terms.terms_sheet.description.count1": "{0}",
@@ -4762,8 +4762,12 @@
"tower.auto_confirm_sheet.description": "Memory has been organized automatically",
"tower.auto_confirm_sheet.title": "Auto",
"tower.battle_confirm.no_slot": "Main memory recommendations will decide\nturn count, support/trouble, and P-Items",
"tower.battle_confirm.ranking.button": "Ranking",
"tower.battle_confirm.ranking.current_season": "This season",
"tower.battle_confirm.ranking.score": "{0} <size=30>Pt</size>",
"tower.clear_history_sheet.empty_history": "No clear history",
"tower.clear_history_sheet.title": "STAGE {0} Clear Formation Confirmation",
"tower.disable_produce_item_detail_button.toast": "Please organize your memory",
"tower.exam.sheet.retire_description": "Retire and return to the stage list?\n<color=#u:Negative>Retiring will delete the current progress.</color>",
"tower.exam.sheet.retire_title": "Retire",
"tower.invalid_sub_memory_confirm_sheet.description": "The main memory you are trying to organize is different from the sub memory. If you continue, the sub memory will be removed. Is that okay?",
@@ -4783,60 +4787,6 @@
"tower.rank_mission.battle_rank_first.description": "Clear with 1st place",
"tower.rank_mission.title": "Conditions",
"tower.rank_mission.trigger_count.description": "Achieve {0} times",
"tower.recommend_effect.label": "Recommended Effect",
"tower.result.battle.button": "Next",
"tower.result.clear": "CLEAR",
"tower.result.clear_rank.button": "Back to List",
"tower.result.failure": "FAILURE",
"tower.result.item_get": "You have acquired the following items",
"tower.result.item_get_auto": "Rewards will be received automatically",
"tower.result.perfect": "PERFECT",
"tower.server_force_reset.confirm.description": "If data exists from a challenge attempt on the Idol Road on another device, that data will be discarded.\nDo you wish to proceed?\n\n※This message may appear even if no challenge data exists.",
"tower.server_force_reset.confirm.title": "Challenge Data Confirmation",
"tower.slot_auto_confirm_sheet.alert": "※The current formation will not be saved\n※The same plan's memory will be set in both the main memory and sub memory slots",
"tower.slot_auto_confirm_sheet.description": "Automatically set memory",
"tower.slot_auto_confirm_sheet.title": "Auto Formation",
"tower.slot_reset_sheet.alert": "※The current formation will not be saved",
"tower.slot_reset_sheet.title": "Reset Confirmation",
"tower.slot_reset_sheet.txt": "Remove all equipped memory",
"tower.stage.achieve.disable": "Rank-up conditions not met",
"tower.stage.achieve.max": "Ranked up to the maximum",
"tower.stage.achieve.receive": "Receive",
"tower.stage.achieve.until.rankup": "Achievement\nUntil Rank Up",
"tower.stage.featured_reward.cleared": "Available",
"tower.stage.featured_reward.not_cleared": "Not Cleared",
"tower.stage.featured_reward.received": "Acquired",
"tower.stage.latest_stage": "Latest stage",
"tower.stage.reward": "Reward",
"tower.stage.reward.disable": "You have not cleared the specified stage",
"tower.stage.reward.get": "Acquire",
"tower.stage.reward.max": "All available rewards have been acquired",
"tower.stage.stage": "STAGE",
"tower.stage.start": "Challenge",
"tower.sub_memory_select.decision_button": "Sub {0} Choice",
"tower.sub_memory_select.disable_sub_memory.toast": "You cannot unset the configured sub memory slot",
"tower.sub_memory_select.no_memory": "No memory available for formation.",
"tower.top.feature.reward.rank": "Acquired at {0}",
"tower.top.idol.stage": "STAGE",
"tower.top.prologue": "Prologue",
"tower.top.reward.disable": "Conditions not met",
"tower.top.reward.get": "Acquire",
"tower.top.reward_complete": "All available rewards\nhave been acquired",
"tower.top.reward_confirm": "Reward Confirmation",
"tower.top.reward_confirm_description_1": "Acquired by clearing stages",
"tower.top.reward_confirm_description_2": "Collect a certain number",
"tower.top.reward_confirm_description_3": "Acquire rewards",
"tower.top.reward_get_total": "Total Rewards",
"tower.top.reward_list": "Reward List",
"tower.top.title": "Idol Road",
"tower.top.title_label": "Assignment from Asari-sensei",
"tower.top.title_type": "Idol Road",
"tower.top.total_badge_reward.reward": "reward",
"tower.top.total_badge_reward.total": "Total",
"tower.battle_confirm.ranking.button": "Ranking",
"tower.battle_confirm.ranking.current_season": "This season",
"tower.battle_confirm.ranking.score": "{0} <size=30>Pt</size>",
"tower.disable_produce_item_detail_button.toast": "Please organize your memory",
"tower.ranking.character.sub_title.ranking": "Overall ranking TOP100",
"tower.ranking.character.sub_title.self": "My score overall",
"tower.ranking.character.title.current": "Overall ranking",
@@ -4868,8 +4818,58 @@
"tower.ranking.stage_top.history.button": "History",
"tower.ranking.stage_top.sub_title": "STAGE{0}",
"tower.ranking.stage_top.term_label": "{0}~\n{1}",
"tower.recommend_effect.label": "Recommended Effect",
"tower.result.battle.button": "Next",
"tower.result.clear": "CLEAR",
"tower.result.clear_rank.button": "Back to List",
"tower.result.failure": "FAILURE",
"tower.result.item_get": "You have acquired the following items",
"tower.result.item_get_auto": "Rewards will be received automatically",
"tower.result.perfect": "PERFECT",
"tower.server_force_reset.confirm.description": "If data exists from a challenge attempt on the Idol Road on another device, that data will be discarded.\nDo you wish to proceed?\n\n※This message may appear even if no challenge data exists.",
"tower.server_force_reset.confirm.title": "Challenge Data Confirmation",
"tower.slot_auto_confirm_sheet.alert": "※The current formation will not be saved\n※The same plan's memory will be set in both the main memory and sub memory slots",
"tower.slot_auto_confirm_sheet.description": "Automatically set memory",
"tower.slot_auto_confirm_sheet.title": "Auto Formation",
"tower.slot_reset_sheet.alert": "※The current formation will not be saved",
"tower.slot_reset_sheet.title": "Reset Confirmation",
"tower.slot_reset_sheet.txt": "Remove all equipped memory",
"tower.stage.achieve.disable": "Rank-up conditions not met",
"tower.stage.achieve.max": "Ranked up to the maximum",
"tower.stage.achieve.receive": "Receive",
"tower.stage.achieve.until.rankup": "Achievement\nUntil Rank Up",
"tower.stage.featured_reward.cleared": "Available",
"tower.stage.featured_reward.not_cleared": "Not Cleared",
"tower.stage.featured_reward.received": "Acquired",
"tower.stage.latest_stage": "Latest stage",
"tower.stage.ranking.button": "Stage\nRanking",
"tower.stage.reward": "Reward",
"tower.stage.reward.disable": "You have not cleared the specified stage",
"tower.stage.reward.get": "Acquire",
"tower.stage.reward.max": "All available rewards have been acquired",
"tower.stage.stage": "STAGE",
"tower.stage.start": "Challenge",
"tower.sub_memory_select.decision_button": "Sub {0} Choice",
"tower.sub_memory_select.disable_sub_memory.toast": "You cannot unset the configured sub memory slot",
"tower.sub_memory_select.no_memory": "No memory available for formation.",
"tower.top.feature.reward.rank": "Acquired at {0}",
"tower.top.idol.stage": "STAGE",
"tower.top.prologue": "Prologue",
"tower.top.ranking.button": "Overall ranking",
"tower.top.reward.disable": "Conditions not met",
"tower.top.reward.get": "Acquire",
"tower.top.reward_complete": "All available rewards\nhave been acquired",
"tower.top.reward_confirm": "Reward Confirmation",
"tower.top.reward_confirm_description_1": "Acquired by clearing stages",
"tower.top.reward_confirm_description_2": "Collect a certain number",
"tower.top.reward_confirm_description_3": "Acquire rewards",
"tower.top.reward_get_total": "Total Rewards",
"tower.top.reward_list": "Reward List",
"tower.top.title": "Idol Road",
"tower.top.title_label": "Assignment from Asari-sensei",
"tower.top.title_type": "Idol Road",
"tower.top.total_badge_reward.reward": "reward",
"tower.top.total_badge_reward.total": "Total",
"tutorial.adv.title_op": "Prologue",
"tutorial.idol.select": "Select Idol",
"tutorial.idol.select_confirm": "Confirm Idol Selection",
@@ -4971,4 +4971,4 @@
"work.state.invalid_action": "This work is already completed",
"work.top.title": "Jobs",
"期間限定ミッション": " "
}
}