Another UI tweaks

This commit is contained in:
Mocca
2025-06-27 17:44:05 +07:00
parent 763c224d85
commit 072bf14fe9
11 changed files with 115 additions and 133 deletions

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@@ -3,6 +3,15 @@
"2.サポート選択": "2. Support",
"3.メモリー選択": "3. Memory",
"4.開始確認": "4. Confirmation",
"[__split__]ひな祭り": "[__split__] Hinamatsuri",
"[__split__]アニメイト": "[__split__] Animate",
"[__split__]クリスマス": "[__split__] Christmas",
"[__split__]ハロウィン": "[__split__] Halloween",
"[__split__]バレンタイン": "[__split__] Valentine's Day",
"[__split__]夏": "[__split__] Summer",
"[__split__]桜": "[__split__] Sakura",
"[__split__]祭": "[__split__] Festival",
"[成長]": "[Growth]",
"AP回復アイテム": "AP Recovery Item",
"Da.が<color=#0A84F8>999</color>上昇した!": "Da. increased by <color=#0A84F8>999</color>!",
"Exchange 交換Pt Trade Pts to acquire a Produce Idol": "Exchange Trade Pts to acquire a Produce Idol",
@@ -10,6 +19,7 @@
"PLv.5で解放": "Unlock at PLv.5",
"PLv10で解放": "Unlocked at PLv10",
"PLvアップ": "PLv Up",
"ptで解放": "Unlock with points",
"Pアイテムが選択されてません": "P-item not selected",
"Pアイテムは条件を満たすと効果を発揮します。\nはじめから持っているPアイテムは\nプロデュースアイドルによって決まります。": "P-Items will take effect when conditions are met. The P-Items you start with are determined by the produced idol.",
"Pドリンク所持数が上限に達しています。\n保持しておくドリンクを3つ選んでください": "You have reached the possession limit for P-Drinks.\nPlease select 3 drinks to keep.",
@@ -32,16 +42,6 @@
"TrueEnd達成数": "Number of True Ends Achieved",
"Vi.が<color=#F7B12F>999</color>上昇した!": "Vi. increased by <color=#F7B12F>999</color>!",
"Vo.が<color=#F23584>999</color>上昇した!": "Vo. increased by <color=#F23584>999</color>!",
"[__split__]ひな祭り": "[__split__] Hinamatsuri",
"[__split__]アニメイト": "[__split__] Animate",
"[__split__]クリスマス": "[__split__] Christmas",
"[__split__]ハロウィン": "[__split__] Halloween",
"[__split__]バレンタイン": "[__split__] Valentine's Day",
"[__split__]夏": "[__split__] Summer",
"[__split__]桜": "[__split__] Sakura",
"[__split__]祭": "[__split__] Festival",
"[成長]": "[Growth]",
"ptで解放": "Unlock with points",
"※1日あたりの獲得上限は2000です": "※The daily acquisition limit is 2000",
"※スコアボーナスはサポートボーナスを含んだ値です": "※Score bonuses include support bonuses",
"※保存していない写真は削除されます": "※Unsaved photos will be deleted",
@@ -550,4 +550,4 @@
"開始時刻 :": "Start Time :",
"集中が1増加するごとに、パラメータ上昇量を1増加": "For each increase in focus, parameter gain increases by 1",
"集中を増加するスキルカード": "Focus Skill Cards"
}
}

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@@ -333,4 +333,4 @@
"(うんっ!)": "(Okay!)",
"(ほら来た~~~~~~~~!  \n気にせずラストスパート": "(Here they come!\nDon't worry, final sprint!)",
"~翌日~": "The next day"
}
}

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@@ -26,4 +26,4 @@
"【100万DL記念】チャイルドスモックパックC": "【1 Million DL Commemoration】Child Smock Pack C",
"【100万DL記念】育成パック": "【1 Million DL Commemoration】Training Pack",
"日にメモリーをレンタルできる回数が2倍に増加します": "Doubles the number of times you can rent memory per day"
}
}

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@@ -42,4 +42,4 @@
"条件変更": "Change of conditions",
"開始時手札に入る": "Added to starting hand",
"集中コスト値-": "Focus Cost Value-"
}
}

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@@ -11,4 +11,4 @@
"目標:続・ユニット内の役割決め\n「あなたを追放して\n      妹を仲間にするよ」\n「おっ、ナイスアイデア♪」\n「すがすがしいくらい\n    仲間意識ないわね」": "Goal: Continue deciding roles within the unit\n『We'll kick you out\n and bring your sister in』\n『Oh, nice idea~♪』\n『You have absolutely no sense of camaraderie!!』",
"目標:食事の価値観を議論\n「栄養があって、味が良くて、\n  それで何が不満なわけ」\n「私たちは機械じゃない\n      人間なんだ……」\n「――ふたりとも、そこに正座」": "Goal: Discuss values of meals\n『It's nutritious, tastes good,\n what more could you want!?』\n『We're not machines!\n We're human...!』\n『――Both of you, assume seiza position!』",
"課題:強い仲間探し\r\n「花海咲季に負けるかのように、\r\n      聞こえたのだけど」\r\n「はいッ そう言いました」\r\n「す、すごいこと言うなぁ……\r\n           あの子」": "Task: Searching for Strong Allies\n\"It sounded like you were challenging Saki Hanami.\"\n\"Yes! That's exactly what I said!\"\n\"Wow... She's really bold, isn't she...\""
}
}

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@@ -21,4 +21,4 @@
"花海 咲季の親愛度Lvを{0}にする": "Get Saki Hanami's Bond Lv{0}",
"葛城 リーリヤの親愛度Lvを{0}にする": "Get Lilja Katsuragi's Bond Lv{0}",
"藤田 ことねの親愛度Lvを{0}にする": "Get Kotone Fujita's Bond Lv{0}"
}
}

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@@ -10,4 +10,4 @@
"プロデュース「N.I.A」追加準備中": "\"N.I.A\" Preparation in Progress",
"ミッションクリア済み": "Mission cleared",
"上記の条件を達成してプロデュースを完了する": "Achieve the above conditions to complete the production"
}
}

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@@ -28,8 +28,8 @@
"Letsクレープパーティー": "Lets Crepe Party!",
"Lv強化": "Lv Up",
"Lv最大時の情報です": "Info at Max Lv",
"MAX": "MAX",
"Master": "Master",
"MAX": "MAX",
"N.I.Aでプロデュースを進める": "Proceed with production in N.I.A",
"N.I.Aでプロデュースを開始する": "Start production in N.I.A",
"Normal End": "Normal End",
@@ -80,8 +80,8 @@
"SSR確定チケットガシャで使用するチケット": "Ticket used in SSR Guaranteed Ticket Gacha",
"STEP1": "STEP1",
"SyngUp!": "SyngUp!",
"TAP TO START ": "TAP TO START ",
"Tame-Lie-One-Step": "Tame-Lie-One-Step",
"TAP TO START ": "TAP TO START ",
"The Little Prince": "The Little Prince",
"The Rolling Riceball": "The Rolling Riceball",
"True Endアチーブメント": "True End Achievement",
@@ -2103,36 +2103,19 @@
"獲得済": "Acquired",
"獲得済み": "Get",
"獲得量上昇\nアイテム": "Acquisition Increase\nItem",
"王子様のひと呼吸": "Prince's Breather",
"王子様の不意打ち": "The Prince's Surprise Attack",
"王子様の決めポーズ": "The Prince's Signature Pose",
"王子様の知らない一面": "A Side the Prince Doesn't Know",
"王子様の道案内": "Prince's Guidance",
"王子様みたいなセンパイ": "Prince-like Senpai",
"王者の御出まし": "The King's Arrival",
"王道アイドル": "Traditional idol",
"珍しい歌唱法": "Rare Singing Method",
"現在": "Current",
"現在の周数": "Current Round",
"現在の順位": "Current Rank",
"現在メンテナンスを行っております": "Currently undergoing maintenance",
"理想と現実": "Ideal and Reality",
"理想の姉へ": "To the Ideal Big Sister",
"理想の姿": "Ideal Form",
"生徒会のアイドルたち": "Student Council Idols",
"生徒会の初仕事": "Student Council's First Task",
"生徒会の日常": "Student Council Daily Life",
"生徒会の野望": "Student Council's Ambition",
"生徒会の顔合わせ": "Student Council Meeting",
"生徒会長の激しい一面": "Intense Side of the Student Council President",
"生徒会長十王星南": "Student Council President Sena Juo",
"生成": " ",
"生": "GO",
"生活改善": "Improvement in Life",
"生涯一度きりみたいな": "Once in a Lifetime",
"申請リスト": "Application List",
"画面タップで再開 ": "Tap Screen to Resume",
"画面設定": "Screen Settings",
"略称はSSD": "Abbreviation is SSD",
"異常な周回速度": "Abnormal Looping Speed",
"疲れた時には甘いもの": "Sweets When Tired",
"疲れた理由": "The Reason for Tiredness",
@@ -2140,7 +2123,6 @@
"発動中効果": "Active Effects",
"発動予約": "Reserve Activation",
"発揮されない効果があります。\n実行しますか": "There are effects that will not be activated.\nDo you want to proceed?",
"白線": "白线",
"白鳥とアイドル": "Swan and Idol",
"皆を導く星": "The Star That Guides All",
"目が、覚めるように": "As If Waking Up",
@@ -2534,4 +2516,4 @@
"2次オーディション前日": "Day before the 2nd audition",
"2次オーディション選択": "2nd Audition Selection",
"4コマ漫画": "Four Panel Comic"
}
}

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@@ -248,4 +248,4 @@
"試験時に「○〆好調」を活かす方法を\n学びましょう": "Let's learn how to utilize '○〆Good Shape' during tests.",
"試験時に「○〆強気」を\n活かす方法を学びましょう": "Let's learn how to make the most of '○〆Confidence' during exams.",
"試験時に「○〆集中」を\n活かす方法を学びましょう": "Learn how to utilize '○〆Focus' during tests."
}
}

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@@ -2,47 +2,47 @@
"Love & Joy\r\n": "Love & Joy",
"It's alive! It's 曖昧?\r\n": "It's alive! Is it unclear?",
"As you are\r\n": "As you are",
"さよならを告げた 後悔\r\n": "After saying goodbyeregret",
"一歩ずつ前へ進んでも\r\n": "Even if I move forward one step at a time",
"まだ隠してる弱さは見せれない\r\n": "I still cant show the weakness Im hiding",
"さよならを告げた 後悔\r\n": "As i say goodbye to my regrets",
"一歩ずつ前へ進んでも\r\n": "Even if I told myself to move forward one step at a time",
"まだ隠してる弱さは見せれない\r\n": "But deep down there's this weakness i can't hide",
"This is a lie.\r\n": "This is a lie.",
"偽りだらけのshowtime\r\n": "A showtime full of lies",
"偽りだらけのshowtime\r\n": "Performing a showtime full of lies",
"仮面をつけて笑ったまま\r\n": "Wearing a mask, smiling all the while",
"寄せる期待に応えて\r\n": "Trying to meet expectations",
"踊るの ただ\r\n": "I just dance",
"隣り合う背中は遠くて\r\n": "Even though the back beside me feels so far away",
"埋めてく距離\r\n": "Closing that distance",
"私のストーリー\r\n": "Is my story",
"寄せる期待に応えて\r\n": "Trying to meet everyone's expectations",
"踊るの ただ\r\n": "I just dance away",
"隣り合う背中は遠くて\r\n": "Even though we're back to back, the distance can't be denied",
"埋めてく距離\r\n": "I keep trying to close that distance",
"私のストーリー\r\n": "Is my life story",
"伸ばした手と手が触れ合うまで\r\n": "Until our outstretched hands finally touch",
"もう俯かないから\r\n": "I wont look down anymore",
"It's alive!\r\n": "It's alive!",
"嘆いた夜を超えて\r\n": "Crossing through the nights I cried",
"嘆いた夜を超えて\r\n": "Crossing through the nights I cried alone",
"It's 曖昧?\r\n": "Is it unclear?",
"壊したい 壁を超えて\r\n": "I want to break through the walls",
"壊したい 壁を超えて\r\n": "I want to break through this wall, brick by brick",
"曇る視界と(That's tight)\r\n": "Through blurred vision (That's tight)",
"悔しさで(Fly high)\r\n": "And frustration (Fly high)",
"忘れかけていた\r\n": "I almost forgot",
"そうさ 楽しんでこそ\r\n": "Yes, joy is the reason",
"偽りたい\r\n": "I want to hide it",
"仮面を被った私に\r\n": "What kind of future awaits",
"どんな未来が (at once)\r\n": "The masked version of me? (at once)",
"待ってても (advance)\r\n": "No matter what (advance)",
"もう見失わないよ\r\n": "I wont lose sight anymore",
"偽りたい\r\n": "I don't wanna hide it",
"仮面を被った私に\r\n": "Or wear another mask like before",
"どんな未来が (at once)\r\n": "No matter what awaits (at once)",
"待ってても (advance)\r\n": "I'll face it head on (advance)",
"もう見失わないよ\r\n": "I wont lose sight of it anymore",
"諦めない\r\n": "I wont give up",
"諦められない\r\n": "I cant give up",
"Never give up\r\n": "Never give up",
"It's showtime!\r\n": "Its showtime!",
"魅せる 君の心へ\r\n": "Captivate, into your heart",
"強い自分に(That's tight)\r\n": "To become (That's tight)",
"なるために(Fly high)\r\n": "a stronger me (Fly high)",
"魅せる 君の心へ\r\n": "I'll open up your heart as well as my own",
"強い自分に(That's tight)\r\n": "To become a stronger me (That's tight)",
"なるために(Fly high)\r\n": "Livin' my own truth (Fly high)",
"もうためらわない\r\n": "I wont hesitate anymore",
"You & Me\r\n": "You & Me",
"I'm alive!\r\n": "I'm alive!",
"信じる君のために\r\n": "For the you I believe in",
"信じる君のために\r\n": "For the you believed in me",
"偽りない\r\n": "No more lies",
"後ろ姿見せるんだ\r\n": "Ill show you my back as I move on",
"君と私を (at once)\r\n": "You and I (at once)",
"後ろ姿見せるんだ\r\n": "Ill show you all my faults",
"君と私を (at once)\r\n": "So let's go, you and I (at once)",
"動かすよ (advance)\r\n": "We'll move forward (advance)",
"理由なんていらないの\r\n": "No need for a reason",
"理由なんていらないの\r\n": "No need another reason to believe in",
"「ありがとう」\r\n": "\"Thank you\""
}
}

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@@ -278,7 +278,7 @@
"card.filter.show_released": "Produce Idol Unlock Status",
"card.filter.show_released_false": "Locked",
"card.filter.show_released_true": "Unlocked",
"card.filter.show_unreleased": "Unlocked Idol",
"card.filter.show_unreleased": "Locked Idol",
"card.filter.show_unreleased_show": "Show",
"card.filter.story_character": "Idol Appearing in Commu",
"card.filter.support_card_ability": "Ability generation effect",
@@ -341,13 +341,13 @@
"card.idol_card.list.another_lock_label": "Unlock by acquiring {0}",
"card.idol_card.list.label.releasable": "Unlockable",
"card.idol_card.list.label.releasable_card_count": "{0} Idols are unlockable",
"card.idol_card.list.label.unreleased": "Unreleased Idols",
"card.idol_card.list.label.unreleased": "Locked Idols",
"card.idol_card.list.label.upgradable_level_limit_rank": "Trainable",
"card.idol_card.list.label.upgradable_potential_rank": "Potential Bloomable",
"card.idol_card.list.locked_max": "Info at training stage {0}/talent blooming stage {1}",
"card.idol_card.list.locked_max": "Info at training Lv.{0}/talent blooming Lv.{1}",
"card.idol_card.list.max": "Info when Training/Potential is at max",
"card.idol_card.list.title": "Produce Idol List",
"card.idol_card.list.unlocked_max": "Info at max training stage/talent blooming stage",
"card.idol_card.list.unlocked_max": "Info at max training Lv/ talent blooming Lv",
"card.idol_card.preview.attention": "True End bonus not included",
"card.idol_card.preview.attention_live": "3D live is available upon achieving True End",
"card.idol_card.produce_parameter.title": "Initial Parameters",
@@ -403,7 +403,7 @@
"card.idol_card.upgrade_level_limit_rank_overlay.label.level_limit": "Max Lv",
"card.idol_card.upgrade_level_limit_rank_overlay.label.produce": "Produce",
"card.idol_card.upgrade_level_limit_rank_overlay.title": "Training",
"card.idol_card.upgrade_level_limit_rank_overlay.unreleased": "Unreleased",
"card.idol_card.upgrade_level_limit_rank_overlay.unreleased": "Locked",
"card.idol_card.upgrade_potential_rank_confirm_sheet.button.execute": "Upgrade Potential",
"card.idol_card.upgrade_potential_rank_confirm_sheet.message": "Do you want to use items to perform Potential Blooming to the specified stage?",
"card.idol_card.upgrade_potential_rank_confirm_sheet.title": "Potential Blooming Confirmation",
@@ -608,9 +608,9 @@
"common.confirm": "Confirm",
"common.costume": "Costume",
"common.costume.category": "Costume",
"common.costume.description": "Costume of {0}",
"common.costume.description": "{0}'s Costume",
"common.costume_head.category": "Hair",
"common.costume_head.description": "Hairstyle of {0}",
"common.costume_head.description": "{0}'s Hairstyle",
"common.count": "×{0:N0}",
"common.count.level": "Lv{0:N0}",
"common.count.people": "{0:N0}",
@@ -1471,9 +1471,9 @@
"high_score_event.reward.current_rank_border": "Rank {0:N0}",
"high_score_event.reward.no_border": "-Pt",
"high_score_event.reward.rank_description": "Check rewards based on your high\nscore ranking at the end of the event",
"high_score_event.reward.rank_range": "{0:N0} Rank ~ {1:N0} Rank",
"high_score_event.reward.rank_range_last": "{0:N0} Rank ~",
"high_score_event.reward.rank_range_multi_line": "{0:N0} Rank\n~ {1:N0} Rank",
"high_score_event.reward.rank_range": "{0:N0} ~ {1:N0} ",
"high_score_event.reward.rank_range_last": "{0:N0} ~ And below",
"high_score_event.reward.rank_range_multi_line": "{0:N0} ~ {1:N0} ",
"high_score_event.reward.ranking": "Ranking Rewards",
"high_score_event.reward.title": "Rewards",
"high_score_event.reward.total": "Total High Score",
@@ -1486,7 +1486,7 @@
"high_score_event.top.fix_term_toast": "Tallying Period",
"high_score_event.top.fixed_term": "Reward Period",
"high_score_event.top.guide": "Guide",
"high_score_event.top.idol.fix_term": "Calculating",
"high_score_event.top.idol.fix_term": "Tallying",
"high_score_event.top.idol.no_play": "Opt out",
"high_score_event.top.idol_total": "Idol Totals",
"high_score_event.top.mission": "Mission",
@@ -1509,7 +1509,7 @@
"home.character_random_select_sheet.random_all": "Idol and Costume",
"home.character_random_select_sheet.random_costume": "Costume Only",
"home.character_random_select_sheet.title": "Random Settings",
"home.character_select_sheet.title": "{0}Setting",
"home.character_select_sheet.title": "{0} Setting",
"home.different_produce_confirm_sheet.description": "The ongoing production is\nnot a challenge target production.\nDo you want to resume the production?",
"home.different_produce_confirm_sheet.title": "Production Resume Confirmation",
"home.event": "Events",
@@ -1520,7 +1520,7 @@
"home.event.portal.label": "Current Events",
"home.event.portal.list.empty": "There are no events currently being held",
"home.event.portal.lock_description": "Unlocked at {0}",
"home.event.portal.remain_time.open.Aggregating": "Aggregation Period",
"home.event.portal.remain_time.open.Aggregating": "Tallying Period",
"home.event.portal.remain_time.open.label": "Period",
"home.event.portal.remain_time.receiving.label": "Period",
"home.event.portal.single.lock_description": "Participation conditions not met",
@@ -1710,8 +1710,8 @@
"home.money_toast.max": "Money exceeding the possession limit has been sent to presents",
"home.nia_master_ranking.reward_overlay.description": "The most luxurious reward that can be obtained for the target ranking is displayed.\n※If there are other rewards, they will be sent as gifts.",
"home.nia_master_ranking.reward_overlay.text": "Master ranking reward obtained",
"home.other_profile_move_confirm_sheet.description": "Move to {0}'s profile?",
"home.other_profile_move_confirm_sheet.execute": "Move",
"home.other_profile_move_confirm_sheet.description": "Go to {0}'s profile?",
"home.other_profile_move_confirm_sheet.execute": "COnfirm",
"home.other_profile_move_confirm_sheet.title": "Confirmation",
"home.present": "Presents",
"home.produce.campaign": "Ongoing Campaign",
@@ -1919,10 +1919,10 @@
"jewel_buy_limit_sheet.title_1": "Under {0}",
"jewel_buy_limit_sheet.title_2": "{0} to {1}",
"jewel_buy_limit_sheet.title_3": "{0} and Above",
"last_login.day": "{0} days ago",
"last_login.hour": "{0} hours ago",
"last_login.day": "{0}D ago",
"last_login.hour": "{0}H ago",
"last_login.less": "Recently",
"last_login.minute": "{0} mins ago",
"last_login.minute": "{0}M ago",
"limit.day": "{0} days left ",
"limit.hour": "{0} hr {1} min left ",
"limit.less": "shortly ",
@@ -1936,8 +1936,8 @@
"live.loading.description.lyrics": "Lyrics: {0}",
"live.loading.ready": "TAP to Start",
"live.movie_record.loading.tap_label": "TAP to Start",
"live.movie_record.loading.text_1": "Tap the recording button to start recording up to 8 seconds",
"live.movie_record.loading.text_2": "The recorded video can be trimmed to 3-5 seconds and used",
"live.movie_record.loading.text_1": "Tap the recording button to start recording up to {0} seconds",
"live.movie_record.loading.text_2": "The recorded video can be trimmed to {0}-{1} seconds and used",
"live.movie_record.loading.text_3": "Select the scene to use as the thumbnail",
"live.movie_record.loading.title": "Video Business Card",
"live.movie_record.overwrite_confirm_sheet.description": "Once confirmed, the current video will be overwritten.\nIs that okay?",
@@ -1987,11 +1987,11 @@
"loading.progress.description": "Downloading data",
"loading.support.card.text": "SUPPORT CARD",
"loading.wait.tap": "TAP to Start",
"login_bonus.daily_login_bonus.total_items_get_text1": "Until {0} days",
"login_bonus.daily_login_bonus.total_items_today_text1": "{0} days",
"login_bonus.daily_login_bonus.total_items_get_text1": "Up to {0} days",
"login_bonus.daily_login_bonus.total_items_today_text1": "{0} days of login",
"login_bonus.daily_login_bonus.total_items_today_text2": "Today",
"login_bonus.daily_login_bonus.total_login_day_count_text": "{0} days since becoming a producer",
"login_bonus.special_login_bonus.date_text": "Until: {0}",
"login_bonus.daily_login_bonus.total_login_day_count_text": "{0} days since producing",
"login_bonus.special_login_bonus.date_text": "Period: {0}",
"main_task.additional_reward": "Intermediate Reward",
"main_task.additional_reward.title": "Reached Task {0}",
"main_task.detail.button.disable_toast": "Not available yet",
@@ -2002,8 +2002,8 @@
"main_task.detail.info.get": " get",
"main_task.detail.info.progress": "Task",
"main_task.detail.info.unlock": "Unlock Hatsuboshi Commu Ch. 1 [Ep. {0}] by ",
"main_task.detail.story.episode": "Ep.",
"main_task.detail.story.episode_prefix": " ",
"main_task.detail.story.episode": "",
"main_task.detail.story.episode_prefix": "Ep.",
"main_task.detail.title": "Task",
"main_task.detail_sheet.execute": "Proceed",
"main_task.detail_sheet.list_button": "Task List",
@@ -3186,10 +3186,10 @@
"produce.customize.button.upgrade_limit.per_customize": "Customization limit reached",
"produce.customize.cell.customizing": "Customizing",
"produce.customize.cell.limit_customize": "Complete",
"produce.customize.confirm_sheet.description_cost": "You have insufficient P-Points.\nWould you like to start the special training?",
"produce.customize.confirm_sheet.description_customize": "You do not have any customizable skill cards.\nWould you like to start the special training?",
"produce.customize.confirm_sheet.description_cost": "You have insufficient P-Points.\nWould you like to start the special consult?",
"produce.customize.confirm_sheet.description_customize": "You do not have any customizable skill cards.\nWould you like to start the special consult?",
"produce.customize.confirm_sheet.execute_button": "Start",
"produce.customize.confirm_sheet.title": "SP Training Start Confirmation",
"produce.customize.confirm_sheet.title": "SP Consult Start Confirmation",
"produce.customize.customize_button.limit_customize": "Limit",
"produce.customize.customize_button.remain_count": "{0}x left",
"produce.customize.customize_button.text": "Customize",
@@ -3620,7 +3620,7 @@
"produce.present.skip_confirm": "Proceed without acquiring the target {0}?",
"produce.progress.week": "Week {1} of {0} total weeks",
"produce.ranking.filter.empty": "No idols to display",
"produce.ranking.filter.unreleased": "Unreleased",
"produce.ranking.filter.unreleased": "Locked",
"produce.ranking.list.cell.no_produce": "Not Produced Yet",
"produce.ranking.list.cell.nohave": "Not Owned",
"produce.ranking.list.cell.pt": "{0:N0}<size=36>Pt</size>",
@@ -3653,7 +3653,7 @@
"produce.refresh.confirm": "Rest to recover stamina?\n(Stamina will recover by <color=#u:Positive>{0}</color> and <color=#u:Negative>1 week</color> will pass)",
"produce.refresh.confirm.has_limit_count": "Limit Count",
"produce.refresh.confirm_limit_warning": "The number of times you can select [Rest] during production is limited.",
"produce.refresh.stamina.max": "Stamina is at maximum",
"produce.refresh.stamina.max": "Stamina is at max",
"produce.refresh.title": "Rest Confirmation",
"produce.remove.result": "Removed {0} skill cards.",
"produce.remove.select": "Select the skill cards to remove",
@@ -3680,7 +3680,7 @@
"produce.result.photo.re_create.button.disable.shortage_item": "Not enough items",
"produce.result.photo.re_create.confirm.button": "Reroll",
"produce.result.photo.re_create.confirm.description": "Do you want to consume a Memory Reroll Ticket and reroll the memory?\n※ You can choose whether to obtain the current memory or the memory after rerolling\n※ There is a limit to the number of times you can execute memory rerolls during production",
"produce.result.photo.re_create.confirm.remain_count": "Remaining Reroll Count",
"produce.result.photo.re_create.confirm.remain_count": "Reroll left",
"produce.result.photo.re_create.confirm.title": "Memory Reroll Confirmation",
"produce.result.photo.re_create.decide_confirm_sheet.button": "Generate",
"produce.result.photo.re_create.decide_confirm_sheet.description": "A memory will be created with the content of <color=#u:Strong>{0}</color>.\nIs this okay?\n※The information of other memories will be lost",
@@ -3715,11 +3715,11 @@
"produce.result.reward.title.normal": "Produce",
"produce.result.reward_dialog": "Reward Confirmation",
"produce.result.reward_drink_confirm": "You cannot hold any more P-Drinks.\nYou can either use or discard the P-Drinks\nyou currently have to acquire new ones.",
"produce.revert.message.result": " {0} reverted",
"produce.revert.message.result": "{0} reverted",
"produce.reward.card_select_shortage.sheet.description": "You still have selectable cards remaining.\nProceed without reaching the limit?",
"produce.reward.card_select_shortage.sheet.title": "Skill Card Confirmation",
"produce.reward.effect.type.produce_point_addition_value_down": "P-Point acquisition reduced by {0}%",
"produce.reward.effect.type.produce_point_addition_value_up": "P-Point acquisition increased by {0}%",
"produce.reward.effect.type.produce_point_addition_value_down": "P-Point gain reduced by {0}%",
"produce.reward.effect.type.produce_point_addition_value_up": "P-Point gain increased by {0}%",
"produce.reward.effect.type.stamina_recover_value_down": "Stamina recovery reduced by {0}%",
"produce.reward.effect.type.stamina_recover_value_up": "Stamina recovery increased by {0}%",
"produce.reward.exclude": "Remove",
@@ -3787,7 +3787,7 @@
"produce.schedule.step_exam_vo_hard": "Catch-up Vocal Lesson",
"produce.schedule.step_exam_vo_sp": "SP Vocal Lesson",
"produce.schedule.step_exam_vo_sp_description": "Improves Vocal.\nHigh difficulty but offers high rewards.",
"produce.schedule.step_fan_customize": "Special Training",
"produce.schedule.step_fan_customize": "Sp. Consult",
"produce.schedule.step_fan_present": "Gift",
"produce.schedule.step_fan_present_description": "Gain P-Points\nor items based on fan votes.",
"produce.schedule.step_last": "Midterm",
@@ -3825,7 +3825,7 @@
"produce.select.back": "Back to Selection",
"produce.select.empty": "No skill cards selected",
"produce.select.empty.upgrade": "Cannot be upgraded",
"produce.select.limit": "Maximum selection limit reached",
"produce.select.limit": "Max selection limit reached",
"produce.select.max": "Please select up to {0} cards",
"produce.select.min": "Please select at least {0} cards",
"produce.select.restrict": "This skill card cannot be used.",
@@ -3901,7 +3901,7 @@
"produce_plan_type_condition_sheet.description.plan3": "Can only be included in the production idol lineup during the Anomaly plan",
"produce_plan_type_condition_sheet.title": "Production Plan Restrictions",
"produce_plan_type_detail_sheet.description": "Indicates the direction of Produce, determined for each Produce Idol. The types of skill cards and P-Items available vary by plan.",
"produce_plan_type_detail_sheet.sub_title.effect": "Representative Effects",
"produce_plan_type_detail_sheet.sub_title.effect": "Typical Effects",
"produce_plan_type_detail_sheet.title": "About the Plan",
"produce_prepare.achievement": "True End Condition Achievement",
"produce_prepare.ap_less_sheet.description_1": "AP is <color=#u:Negative>{0:N0}</color> short",
@@ -3926,7 +3926,7 @@
"produce_prepare.change_produce_group.settings": "Set",
"produce_prepare.deck.memory.label.rental": "Rental",
"produce_prepare.deck.memory.label.rental_enable": "Rental Available",
"produce_prepare.deck.memory.label.rental_remain_count": "Remaining Rentals {0}/{1}",
"produce_prepare.deck.memory.label.rental_remain_count": "Rentals Remaining {0}/{1}",
"produce_prepare.deck.rental": "Rental",
"produce_prepare.deck.rental_only": "Rental Only",
"produce_prepare.deck.support_card.label.rental": "Rental",
@@ -4209,30 +4209,30 @@
"profile.report.first_true_end_character": "The first idol to see True End",
"profile.report.header.produce_name": "Producer Name",
"profile.report.link_message": "You can check this info anytime from your profile",
"profile.report.produce_character_clear_count": "No. of times you have \nproduced each idol",
"profile.report.produce_exam_use_produce_card_count": "No. of used skill cards",
"profile.report.produce_character_clear_count": "Times you have produced idols",
"profile.report.produce_exam_use_produce_card_count": "Skill cards used",
"profile.report.produce_exam_use_produce_card_count.block": "Skill Card\nUsage",
"profile.report.produce_get_produce_drink_count": "No. of times you\nearned P-drinks",
"profile.report.produce_get_produce_item_count": "No. of times P-items \nearned",
"profile.report.produce_plan_clear_count": "No. of times produced \nper plan",
"profile.report.produce_select_customize_count": "No. of times SP guidance \nselected",
"profile.report.produce_select_customize_count.block": "No. of times SP.\nguidance selected",
"profile.report.produce_select_event_activity_and_school_count": "No. of times selected \nOuting/Class/Job",
"profile.report.produce_select_event_activity_and_school_count.block": "No. of times you\npicked Outing/\nClass/Job",
"profile.report.produce_select_present_count": "No. of times selected \nActivity/gift",
"profile.report.produce_select_present_count.block": "No. of times selected\nActivity/gift",
"profile.report.produce_shop_buy_count": "No. of exchange\nin shop",
"profile.report.produce_total_produce_point": "Total P Points Earned",
"profile.report.produce_get_produce_drink_count": "P-drinks earned",
"profile.report.produce_get_produce_item_count": "P-items earned",
"profile.report.produce_plan_clear_count": "Times Produced per plan",
"profile.report.produce_select_customize_count": "SP. consult no. of times ",
"profile.report.produce_select_customize_count.block": "Times SP. Consult\nselected",
"profile.report.produce_select_event_activity_and_school_count": "Selected Outing/Class/Job ",
"profile.report.produce_select_event_activity_and_school_count.block": "Times Outing/Class/\nJob selected",
"profile.report.produce_select_present_count": "Times Activity/gift selected ",
"profile.report.produce_select_present_count.block": "Times selected\nActivity/gift",
"profile.report.produce_shop_buy_count": "Exchanges in shop",
"profile.report.produce_total_produce_point": "Total P-Points Earned",
"profile.report.producer_level": "Producer Lv",
"profile.report.save.button": "Save on device",
"profile.report.save.toast": "Save on device",
"profile.report.share.button": "Share",
"profile.report.share.text": "#学マス通知表",
"profile.report.total_achievement_count": "No. of achievements \nobtained",
"profile.report.total_achievement_count.block": "Total No. of \nachievements ",
"profile.report.total_login_count": "Total Attendance Days",
"profile.report.total_login_count.unit": " Days",
"profile.report.total_produce_clear_count": "Total number of productions",
"profile.report.total_achievement_count": "Achievements obtained",
"profile.report.total_achievement_count.block": "Total earned\nachievements ",
"profile.report.total_login_count": "Total Attendance",
"profile.report.total_login_count.unit": " D",
"profile.report.total_produce_clear_count": "Total productions",
"profile.support.title": "Support Card Setting",
"profile.support_select.toast.selected": "Support Card is currently set",
"profile.top.tab.activity": "Activity",
@@ -4355,7 +4355,7 @@
"roster.idol_card.animation.confirm.sheet.gasha.button": "Gacha Performance",
"roster.idol_card.animation.confirm.sheet.pidol.button": "P-Idol Direction",
"roster.idol_card.animation.confirm.sheet.pidol.disabled": "Unlock at SP training Lv 3",
"roster.idol_card.animation.confirm.sheet.title": "Playback Confirmation",
"roster.idol_card.animation.confirm.sheet.title": "Playback",
"roster.idol_card.play_directing.button.label": "Play",
"roster.idol_card.play_directing.disabled": "Locked",
"roster.idol_card.thumbnail.disabled": "Locked Produce Idol",
@@ -4528,14 +4528,14 @@
"setting.produce.story_skip2": "【Produce】Performance Skip",
"setting.produce.story_skip2.after_adv": "Skip the \"A curious mood\"\ncommu in \"Hajime\"",
"setting.produce.story_skip2.dearness_adv_movie": "Skip videos in\nBond commus",
"setting.produce.story_skip2.dearness_adv_movie.description": "The Bond commu itself\nwill not be skipped",
"setting.produce.story_skip2.dearness_adv_movie.description": "The Bond commu itself\n will not be skipped",
"setting.produce.story_skip2.description": "You can set skips for performances\nyou've already seen. If you haven't seen\nthe performance before, it will not be\nskipped even if the setting is ON.",
"setting.produce.story_skip2.introduction_adv": "Skip explanation at the\nstart of produce session",
"setting.produce.story_skip2.support_adv": "Skip support\nevent commu",
"setting.produce.story_skip2.support_adv.description": "Skip up to the effects of support events.\nThis does not affect the effects of support events.",
"setting.produce.story_text_speed": "Commu Text Setting",
"setting.produce.story_text_speed.description": "Text will be displayed at the set speed in Bond Commu and Produce Commu, etc.",
"setting.produce.story_text_speed.title": "Scrolling Speed",
"setting.produce.story_text_speed.title": "Text Speed",
"setting.produce.story_text_speed.x1": "1.0x",
"setting.produce.story_text_speed.x1_5": "1.5x",
"setting.produce.turn_end": "Turn End Confirmation",
@@ -4560,7 +4560,7 @@
"setting.quality.resolution.description": "You can set the resolution.",
"setting.quality.supplement": "Raising the settings may cause heavy operation and increase power consumption. If prioritizing quality settings, it is recommended to set the frame rate to 30 FPS.",
"setting.quality.system": "Other Quality Settings",
"setting.quality.system.description": "You can set qualities other than resolution, reflection quality, and detail settings.",
"setting.quality.system.description": "You can set other qualities like resolution, reflection quality, and detail settings.",
"setting.sound.home_bgm_setting": "Home BGM Setting",
"setting.sound.home_bgm_setting.button": "Set",
"setting.sound.home_bgm_setting.default_title": "Default",
@@ -4733,14 +4733,14 @@
"story.header.story_type.step_activity_event": "Activity",
"story.header.story_type.step_school_event": "Class",
"story.idol.dearness.campaign_button": "Read Commu",
"story.idol.dearness.campaign_label": "Unlocked up to Episode {0}",
"story.idol.dearness.campaign_label": "Unlocked up to Ep.{0}",
"story.idol.dearness.level": "Bond Lv",
"story.idol.dearness.report": "Report",
"story.idol.dearness_campaign_sheet.label": "Unlock Period",
"story.idol.dearness_campaign_sheet.title": "Commu Unlocked",
"story.idol.dearness_extra_number": "10.5",
"story.idol.dearness_story_campaign.label": "Commu Unlocked",
"story.idol.idol_card.card_count": "Owned P-Idol",
"story.idol.idol_card.card_count": "Owned P-Idol:",
"story.idol.idol_card.empty_label": "No Produce Idol available\nto unlock Commu",
"story.idol.idol_card.story_number": "Ep. {0}",
"story.idol.others.birthday": "Birthday",
@@ -4752,7 +4752,7 @@
"story.idol.produce.character": "Growth",
"story.idol.produce.common": "Common",
"story.idol.produce.school": "Class",
"story.idol.produce.unlocked_count": "Unlocked count",
"story.idol.produce.unlocked_count": "Unlocked Commu:",
"story.idol.tab.dearness": "Bond",
"story.idol.tab.idol_card": "P-Idol",
"story.idol.tab.others": "Others",
@@ -4912,7 +4912,7 @@
"story_event.guild_mission.detail.history.empty": "No conditions are unlocked\nTry unlocking missions in production",
"story_event.guild_mission.detail.history.mvp.title": "{0} has earned MVP",
"story_event.guild_mission.detail.history.release.title": "<color=#u:Positive>Condition {0}</color> Unlocked!",
"story_event.guild_mission.detail.log_title": "Progress Log",
"story_event.guild_mission.detail.log_title": "Progress",
"story_event.guild_mission.detail.number": "No. ",
"story_event.guild_mission.detail.ok": "Proceed",
"story_event.guild_mission.detail.progress": "Clear Progress",
@@ -4924,8 +4924,8 @@
"story_event.guild_mission.history_description.unlocked_condition": "{0}\nhas unlocked condition\n[{2}[ for Mission No.{1}!",
"story_event.guild_mission.history_overlay.title": "Mission Progress History",
"story_event.guild_mission.join_sheet.confirm": "Producer Collaboration Mission",
"story_event.guild_mission.join_sheet.guild_description": "You can participate in the Producer Collaboration\nMission event by joining a Circle.\nWould you like to move to the Circle Top?",
"story_event.guild_mission.join_sheet.main_task_description": "You can participate in the Producer Collaboration\nMission event by joining a Circle.\n<color=#u:Negative>{0}</color>",
"story_event.guild_mission.join_sheet.guild_description": "You can participate in the Producer Collab\nMission event by joining a Circle.\nWould you like to move to the Circle Top?",
"story_event.guild_mission.join_sheet.main_task_description": "You can participate in the Producer Collab\nMission event by joining a Circle.\n<color=#u:Negative>{0}</color>",
"story_event.guild_mission.join_sheet.to_guild": "To Circle",
"story_event.guild_mission.join_sheet.to_main_task": "To Tasks",
"story_event.guild_mission.log": "History",
@@ -5250,7 +5250,7 @@
"tutorial.idol_receive.description_4": "[{0}] has\nbeen converted to [{1}].",
"tutorial.idol_receive.difficulty_high": "Advanced",
"tutorial.idol_receive.difficulty_low": "Beginners",
"tutorial.idol_receive.difficulty_middle": "Intermediate",
"tutorial.idol_receive.difficulty_middle": "Medium",
"tutorial.idol_receive.exchange": "Convert",
"tutorial.idol_receive.receive": "Get",
"tutorial.idol_receive.receive_confirm": "Acquisition Confirmation",
@@ -5336,4 +5336,4 @@
"work.state.invalid_action": "This work is already completed",
"work.top.title": "Jobs",
"期間限定ミッション": " "
}
}