#ifndef GAKUMAS_LOCALIFY_HOOK_TEXTURE_H #define GAKUMAS_LOCALIFY_HOOK_TEXTURE_H #include namespace GakumasLocal::HookMain { void* ReplaceTextureOrSpriteAsset(void* result, const std::string& assetName); void* ReplaceTextureOrSpriteByObjectName(void* result); void ReplaceAllAssetTextures(void* allAssets); void* ReplaceSpriteAssetByTextureName(void* sprite); void* ReplaceSpriteTexture(void* texture2D); void* ResolveSpriteGetTextureHookAddress(); void* ResolveAssetBundleLoadAssetHookAddress(); void* ResolveAssetBundleLoadAssetAsyncHookAddress(); void* ResolveAssetBundleRequestResultHookAddress(); void* ResolveAssetBundleRequestAssetHookAddress(); void* ResolveAssetBundleRequestAllAssetsHookAddress(); void* ResolveResourcesLoadHookAddress(); } #endif // GAKUMAS_LOCALIFY_HOOK_TEXTURE_H