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7 changed files with 1125 additions and 64 deletions

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+3 -3
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@@ -15,8 +15,8 @@ android {
applicationId "io.github.chinosk.gakumas.localify"
minSdk 29
targetSdk 34
versionCode 12
versionName "v3.4.0"
versionCode 13
versionName "v3.5.0"
buildConfigField "String", "VERSION_NAME", "\"${versionName}\""
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
@@ -132,4 +132,4 @@ dependencies {
implementation(libs.shadowhook)
compileOnly(libs.xposed.api)
implementation(libs.kotlinx.serialization.json)
}
}
@@ -0,0 +1,62 @@
#include "GyroEmu.hpp"
#include "config/Config.hpp"
#include <windows.h>
#include <algorithm>
#include <chrono>
namespace GakumasLocal::GyroEmu {
using Quaternion = UnityResolve::UnityType::Quaternion;
using Vector3 = UnityResolve::UnityType::Vector3;
static float pitch = 0, yaw = 0, roll = 0; // 度,Unity 相机欧拉角
static POINT lastCursor{};
static bool dragging = false;
static auto lastTick = std::chrono::steady_clock::now();
static bool Down(int vk) { return (GetAsyncKeyState(vk) & 0x8000) != 0; }
void Reset() { pitch = yaw = roll = 0; }
static void PollInput() {
const auto now = std::chrono::steady_clock::now();
const float dt = (std::min)(std::chrono::duration<float>(now - lastTick).count(), 0.1f);
lastTick = now;
const float sx = Config::gyroSensitivity * (Config::gyroInvertX ? -1.f : 1.f);
const float sy = Config::gyroSensitivity * (Config::gyroInvertY ? -1.f : 1.f);
// 右键拖动:鼠标位移 -> yaw/pitch
if (Down(VK_RBUTTON)) {
POINT cur; GetCursorPos(&cur);
if (dragging) {
yaw += (cur.x - lastCursor.x) * 0.1f * sx;
pitch += (cur.y - lastCursor.y) * 0.1f * sy;
}
lastCursor = cur;
dragging = true;
} else {
dragging = false;
}
// 小键盘:7/9 翻滚, 5 复位。4/6/8/2 是游戏自己拍摄页的镜头键,不占用
const float step = 60.f * dt * Config::gyroSensitivity;
if (Down(VK_NUMPAD7)) roll += step;
if (Down(VK_NUMPAD9)) roll -= step;
if (Down(VK_NUMPAD5)) Reset();
pitch = std::clamp(pitch, -89.f, 89.f);
}
Quaternion Attitude() {
PollInput();
Quaternion q; q.Euler(pitch, yaw, roll);
// 反汇编 VLGyro.get_gyroRotationRaw:raw = gyroBaseRotation * Quaternion(-a.x, -a.y, a.z, a.w);
// CampusGyroController.Rotation = Inverse(raw@reset) * raw,base 被消掉,所以直接把相机欧拉角编码进 a 即可。
return Quaternion(-q.x, -q.y, q.z, q.w);
}
Vector3 Gravity() {
// ponytail: 竖持手机时重力恒指向设备 -Y,VLGyro 没用到重力,够用
return Vector3(0.f, -1.f, 0.f);
}
}
@@ -0,0 +1,10 @@
#pragma once
#include "../deps/UnityResolve/UnityResolve.hpp"
// 用鼠标右键拖动 / 小键盘模拟手机陀螺仪姿态(PC 版无陀螺仪)
namespace GakumasLocal::GyroEmu {
// 读一次输入并返回当前 Input.gyro.attitude
UnityResolve::UnityType::Quaternion Attitude();
UnityResolve::UnityType::Vector3 Gravity();
void Reset();
}
File diff suppressed because it is too large. Load diff
@@ -1,6 +1,7 @@
#include "baseCamera.hpp"
#include "camera.hpp"
#include <thread>
#include <cmath>
#include "../Misc.hpp"
#include "../BaseDefine.h"
#include "../../platformDefine.hpp"
@@ -411,6 +412,14 @@ namespace GKCamera {
const auto currentY = targetPos.y;
static auto lastRetY = currentY;
// NaN/Inf 防护:目标 Y 非法时保持上一次有效值,避免污染平滑队列后相机飞走
if (!std::isfinite(currentY)) {
return std::isfinite(lastRetY) ? lastRetY : 0.0f;
}
if (!std::isfinite(lastRetY)) {
lastRetY = currentY;
}
if (followModeY == FollowModeY::APPLY_Y) {
lastRetY = currentY;
return currentY;
@@ -423,6 +432,10 @@ namespace GKCamera {
recordsY.Push(currentY);
}
if (!std::isfinite(currentAvg)) {
return lastRetY;
}
if (abs(currentY - currentAvg) < 0.02) {
return lastRetY;
}
@@ -460,7 +473,17 @@ namespace GKCamera {
// 计算角色的右方向
Vector3 up(0, 1, 0); // Y轴方向
Vector3 right = forward.cross(up).Normalize();
Vector3 right = forward.cross(up);
// 修正归一化:原 UnityResolve::Vector3::Normalize 除的是平方长度,且零向量会产出 NaN
const auto rightLenSq = right.x * right.x + right.y * right.y + right.z * right.z;
if (rightLenSq < 1e-8f) {
// forward 与 up 平行/接近或为零向量,无法求右向,退化为仅高度偏移
return Vector3(position.x, position.y + offset.y, position.z);
}
const auto invRightLen = 1.0f / std::sqrt(rightLenSq);
right = Vector3(right.x * invRightLen, right.y * invRightLen, right.z * invRightLen);
Vector3 fwd = forward;
Vector3 pos = position;
@@ -19,6 +19,10 @@ namespace GakumasLocal::Config {
bool dumpText = false;
bool dumpRuntimeTexture = false;
bool enableFreeCamera = false;
bool enableGyroEmu = false;
float gyroSensitivity = 1.0f;
bool gyroInvertX = false;
bool gyroInvertY = false;
int targetFrameRate = 0;
bool unlockAllLive = false;
bool unlockAllLiveCostume = false;
@@ -77,6 +81,10 @@ namespace GakumasLocal::Config {
GetConfigItem(dumpRuntimeTexture);
GetConfigItem(targetFrameRate);
GetConfigItem(enableFreeCamera);
GetConfigItem(enableGyroEmu);
GetConfigItem(gyroSensitivity);
GetConfigItem(gyroInvertX);
GetConfigItem(gyroInvertY);
GetConfigItem(unlockAllLive);
GetConfigItem(unlockAllLiveCostume);
GetConfigItem(enableLiveCustomeDress);
@@ -135,6 +143,10 @@ namespace GakumasLocal::Config {
SetConfigItem(dumpRuntimeTexture);
SetConfigItem(targetFrameRate);
SetConfigItem(enableFreeCamera);
SetConfigItem(enableGyroEmu);
SetConfigItem(gyroSensitivity);
SetConfigItem(gyroInvertX);
SetConfigItem(gyroInvertY);
SetConfigItem(unlockAllLive);
SetConfigItem(unlockAllLiveCostume);
SetConfigItem(enableLiveCustomeDress);
@@ -15,6 +15,10 @@ namespace GakumasLocal::Config {
extern bool dumpText;
extern bool dumpRuntimeTexture;
extern bool enableFreeCamera;
extern bool enableGyroEmu;
extern float gyroSensitivity;
extern bool gyroInvertX;
extern bool gyroInvertY;
extern int targetFrameRate;
extern bool unlockAllLive;
extern bool unlockAllLiveCostume;