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https://git.chinosk6.cn/chinosk/gkms-local.git
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@@ -15,8 +15,8 @@ android {
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applicationId "io.github.chinosk.gakumas.localify"
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applicationId "io.github.chinosk.gakumas.localify"
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minSdk 29
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minSdk 29
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targetSdk 34
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targetSdk 34
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versionCode 12
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versionCode 13
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versionName "v3.4.0"
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versionName "v3.5.0"
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buildConfigField "String", "VERSION_NAME", "\"${versionName}\""
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buildConfigField "String", "VERSION_NAME", "\"${versionName}\""
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
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@@ -0,0 +1,62 @@
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#include "GyroEmu.hpp"
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#include "config/Config.hpp"
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#include <windows.h>
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#include <algorithm>
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#include <chrono>
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namespace GakumasLocal::GyroEmu {
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using Quaternion = UnityResolve::UnityType::Quaternion;
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using Vector3 = UnityResolve::UnityType::Vector3;
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static float pitch = 0, yaw = 0, roll = 0; // 度,Unity 相机欧拉角
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static POINT lastCursor{};
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static bool dragging = false;
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static auto lastTick = std::chrono::steady_clock::now();
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static bool Down(int vk) { return (GetAsyncKeyState(vk) & 0x8000) != 0; }
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void Reset() { pitch = yaw = roll = 0; }
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static void PollInput() {
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const auto now = std::chrono::steady_clock::now();
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const float dt = (std::min)(std::chrono::duration<float>(now - lastTick).count(), 0.1f);
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lastTick = now;
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const float sx = Config::gyroSensitivity * (Config::gyroInvertX ? -1.f : 1.f);
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const float sy = Config::gyroSensitivity * (Config::gyroInvertY ? -1.f : 1.f);
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// 右键拖动:鼠标位移 -> yaw/pitch
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if (Down(VK_RBUTTON)) {
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POINT cur; GetCursorPos(&cur);
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if (dragging) {
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yaw += (cur.x - lastCursor.x) * 0.1f * sx;
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pitch += (cur.y - lastCursor.y) * 0.1f * sy;
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}
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lastCursor = cur;
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dragging = true;
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} else {
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dragging = false;
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}
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// 小键盘:7/9 翻滚, 5 复位。4/6/8/2 是游戏自己拍摄页的镜头键,不占用
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const float step = 60.f * dt * Config::gyroSensitivity;
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if (Down(VK_NUMPAD7)) roll += step;
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if (Down(VK_NUMPAD9)) roll -= step;
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if (Down(VK_NUMPAD5)) Reset();
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pitch = std::clamp(pitch, -89.f, 89.f);
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}
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Quaternion Attitude() {
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PollInput();
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Quaternion q; q.Euler(pitch, yaw, roll);
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// 反汇编 VLGyro.get_gyroRotationRaw:raw = gyroBaseRotation * Quaternion(-a.x, -a.y, a.z, a.w);
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// CampusGyroController.Rotation = Inverse(raw@reset) * raw,base 被消掉,所以直接把相机欧拉角编码进 a 即可。
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return Quaternion(-q.x, -q.y, q.z, q.w);
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}
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Vector3 Gravity() {
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// ponytail: 竖持手机时重力恒指向设备 -Y,VLGyro 没用到重力,够用
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return Vector3(0.f, -1.f, 0.f);
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}
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}
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@@ -0,0 +1,10 @@
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#pragma once
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#include "../deps/UnityResolve/UnityResolve.hpp"
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// 用鼠标右键拖动 / 小键盘模拟手机陀螺仪姿态(PC 版无陀螺仪)
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namespace GakumasLocal::GyroEmu {
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// 读一次输入并返回当前 Input.gyro.attitude
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UnityResolve::UnityType::Quaternion Attitude();
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UnityResolve::UnityType::Vector3 Gravity();
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void Reset();
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}
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File diff suppressed because it is too large.
Load diff
@@ -1,6 +1,7 @@
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#include "baseCamera.hpp"
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#include "baseCamera.hpp"
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#include "camera.hpp"
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#include "camera.hpp"
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#include <thread>
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#include <thread>
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#include <cmath>
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#include "../Misc.hpp"
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#include "../Misc.hpp"
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#include "../BaseDefine.h"
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#include "../BaseDefine.h"
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#include "../../platformDefine.hpp"
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#include "../../platformDefine.hpp"
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@@ -411,6 +412,14 @@ namespace GKCamera {
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const auto currentY = targetPos.y;
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const auto currentY = targetPos.y;
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static auto lastRetY = currentY;
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static auto lastRetY = currentY;
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// NaN/Inf 防护:目标 Y 非法时保持上一次有效值,避免污染平滑队列后相机飞走
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if (!std::isfinite(currentY)) {
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return std::isfinite(lastRetY) ? lastRetY : 0.0f;
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}
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if (!std::isfinite(lastRetY)) {
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lastRetY = currentY;
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}
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if (followModeY == FollowModeY::APPLY_Y) {
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if (followModeY == FollowModeY::APPLY_Y) {
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lastRetY = currentY;
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lastRetY = currentY;
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return currentY;
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return currentY;
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@@ -423,6 +432,10 @@ namespace GKCamera {
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recordsY.Push(currentY);
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recordsY.Push(currentY);
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}
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}
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if (!std::isfinite(currentAvg)) {
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return lastRetY;
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}
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if (abs(currentY - currentAvg) < 0.02) {
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if (abs(currentY - currentAvg) < 0.02) {
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return lastRetY;
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return lastRetY;
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}
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}
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@@ -460,7 +473,17 @@ namespace GKCamera {
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// 计算角色的右方向
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// 计算角色的右方向
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Vector3 up(0, 1, 0); // Y轴方向
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Vector3 up(0, 1, 0); // Y轴方向
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Vector3 right = forward.cross(up).Normalize();
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Vector3 right = forward.cross(up);
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// 修正归一化:原 UnityResolve::Vector3::Normalize 除的是平方长度,且零向量会产出 NaN
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const auto rightLenSq = right.x * right.x + right.y * right.y + right.z * right.z;
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if (rightLenSq < 1e-8f) {
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// forward 与 up 平行/接近或为零向量,无法求右向,退化为仅高度偏移
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return Vector3(position.x, position.y + offset.y, position.z);
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}
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const auto invRightLen = 1.0f / std::sqrt(rightLenSq);
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right = Vector3(right.x * invRightLen, right.y * invRightLen, right.z * invRightLen);
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Vector3 fwd = forward;
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Vector3 fwd = forward;
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Vector3 pos = position;
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Vector3 pos = position;
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@@ -19,6 +19,10 @@ namespace GakumasLocal::Config {
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bool dumpText = false;
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bool dumpText = false;
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bool dumpRuntimeTexture = false;
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bool dumpRuntimeTexture = false;
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bool enableFreeCamera = false;
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bool enableFreeCamera = false;
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bool enableGyroEmu = false;
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float gyroSensitivity = 1.0f;
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bool gyroInvertX = false;
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bool gyroInvertY = false;
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int targetFrameRate = 0;
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int targetFrameRate = 0;
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bool unlockAllLive = false;
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bool unlockAllLive = false;
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bool unlockAllLiveCostume = false;
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bool unlockAllLiveCostume = false;
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@@ -77,6 +81,10 @@ namespace GakumasLocal::Config {
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GetConfigItem(dumpRuntimeTexture);
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GetConfigItem(dumpRuntimeTexture);
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GetConfigItem(targetFrameRate);
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GetConfigItem(targetFrameRate);
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GetConfigItem(enableFreeCamera);
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GetConfigItem(enableFreeCamera);
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GetConfigItem(enableGyroEmu);
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GetConfigItem(gyroSensitivity);
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GetConfigItem(gyroInvertX);
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GetConfigItem(gyroInvertY);
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GetConfigItem(unlockAllLive);
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GetConfigItem(unlockAllLive);
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GetConfigItem(unlockAllLiveCostume);
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GetConfigItem(unlockAllLiveCostume);
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GetConfigItem(enableLiveCustomeDress);
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GetConfigItem(enableLiveCustomeDress);
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@@ -135,6 +143,10 @@ namespace GakumasLocal::Config {
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SetConfigItem(dumpRuntimeTexture);
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SetConfigItem(dumpRuntimeTexture);
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SetConfigItem(targetFrameRate);
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SetConfigItem(targetFrameRate);
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SetConfigItem(enableFreeCamera);
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SetConfigItem(enableFreeCamera);
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SetConfigItem(enableGyroEmu);
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SetConfigItem(gyroSensitivity);
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SetConfigItem(gyroInvertX);
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SetConfigItem(gyroInvertY);
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SetConfigItem(unlockAllLive);
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SetConfigItem(unlockAllLive);
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SetConfigItem(unlockAllLiveCostume);
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SetConfigItem(unlockAllLiveCostume);
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SetConfigItem(enableLiveCustomeDress);
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SetConfigItem(enableLiveCustomeDress);
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@@ -15,6 +15,10 @@ namespace GakumasLocal::Config {
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extern bool dumpText;
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extern bool dumpText;
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extern bool dumpRuntimeTexture;
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extern bool dumpRuntimeTexture;
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extern bool enableFreeCamera;
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extern bool enableFreeCamera;
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extern bool enableGyroEmu;
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extern float gyroSensitivity;
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extern bool gyroInvertX;
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extern bool gyroInvertY;
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extern int targetFrameRate;
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extern int targetFrameRate;
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extern bool unlockAllLive;
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extern bool unlockAllLive;
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extern bool unlockAllLiveCostume;
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extern bool unlockAllLiveCostume;
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