Adapted for multi-platform compilation

Fixed URL input could only enter numbers
This commit is contained in:
chinosk
2025-03-17 22:26:52 +00:00
parent ade47131f9
commit d83854c755
19 changed files with 291 additions and 856 deletions
+163 -28
View File
@@ -1,4 +1,3 @@
#include <android/log.h>
#include "Hook.h"
#include "Plugin.h"
#include "Log.h"
@@ -9,14 +8,20 @@
#include <unordered_set>
#include "camera/camera.hpp"
#include "config/Config.hpp"
#include "shadowhook.h"
#include <jni.h>
// #include <jni.h>
#include <thread>
#include <map>
#include <set>
#include "../platformDefine.hpp"
#ifdef GKMS_WINDOWS
#include "../windowsPlatform.hpp"
#include "cpprest/details/http_helpers.h"
#endif
std::unordered_set<void*> hookedStubs{};
extern std::filesystem::path gakumasLocalPath;
#define DEFINE_HOOK(returnType, name, params) \
using name##_Type = returnType(*) params; \
@@ -24,26 +29,7 @@ std::unordered_set<void*> hookedStubs{};
name##_Type name##_Orig = nullptr; \
returnType name##_Hook params
#define ADD_HOOK(name, addr) \
name##_Addr = reinterpret_cast<name##_Type>(addr); \
if (addr) { \
auto stub = hookInstaller->InstallHook(reinterpret_cast<void*>(addr), \
reinterpret_cast<void*>(name##_Hook), \
reinterpret_cast<void**>(&name##_Orig)); \
if (stub == NULL) { \
int error_num = shadowhook_get_errno(); \
const char *error_msg = shadowhook_to_errmsg(error_num); \
Log::ErrorFmt("ADD_HOOK: %s at %p failed: %s", #name, addr, error_msg); \
} \
else { \
hookedStubs.emplace(stub); \
GakumasLocal::Log::InfoFmt("ADD_HOOK: %s at %p", #name, addr); \
} \
} \
else GakumasLocal::Log::ErrorFmt("Hook failed: %s is NULL", #name, addr); \
if (Config::lazyInit) UnityResolveProgress::classProgress.current++
/*
void UnHookAll() {
for (const auto i: hookedStubs) {
int result = shadowhook_unhook(i);
@@ -54,7 +40,7 @@ void UnHookAll() {
GakumasLocal::Log::ErrorFmt("unhook failed: %d - %s", error_num, error_msg);
}
}
}
}*/
namespace GakumasLocal::HookMain {
using Il2cppString = UnityResolve::UnityType::String;
@@ -300,9 +286,129 @@ namespace GakumasLocal::HookMain {
}
}
#ifdef GKMS_WINDOWS
struct TransparentStringHash : std::hash<std::wstring>, std::hash<std::wstring_view>
{
using is_transparent = void;
};
typedef std::unordered_set<std::wstring, TransparentStringHash, std::equal_to<void>> AssetPathsType;
std::map<std::string, AssetPathsType> CustomAssetBundleAssetPaths;
std::unordered_map<std::string, uint32_t> CustomAssetBundleHandleMap{};
std::list<std::string> g_extra_assetbundle_paths{};
void LoadExtraAssetBundle() {
using Il2CppString = UnityResolve::UnityType::String;
if (g_extra_assetbundle_paths.empty()) {
return;
}
// CustomAssetBundleHandleMap.clear();
// CustomAssetBundleAssetPaths.clear();
// assert(!ExtraAssetBundleHandle && ExtraAssetBundleAssetPaths.empty());
static auto AssetBundle_GetAllAssetNames = reinterpret_cast<void* (*)(void*)>(
Il2cppUtils::il2cpp_resolve_icall("UnityEngine.AssetBundle::GetAllAssetNames()")
);
for (const auto& i : g_extra_assetbundle_paths) {
if (CustomAssetBundleHandleMap.contains(i)) continue;
const auto extraAssetBundle = WinHooks::LoadAssetBundle(i);
if (extraAssetBundle)
{
const auto allAssetPaths = AssetBundle_GetAllAssetNames(extraAssetBundle);
AssetPathsType assetPath{};
Il2cppUtils::iterate_IEnumerable<Il2CppString*>(allAssetPaths, [&assetPath](Il2CppString* path)
{
// ExtraAssetBundleAssetPaths.emplace(path->start_char);
// printf("Asset loaded: %ls\n", path->start_char);
assetPath.emplace(path->start_char);
});
CustomAssetBundleAssetPaths.emplace(i, assetPath);
CustomAssetBundleHandleMap.emplace(i, UnityResolve::Invoke<uint32_t>("il2cpp_gchandle_new", extraAssetBundle, false));
}
else
{
Log::ErrorFmt("Cannot load asset bundle: %s\n", i.c_str());
}
}
}
uint32_t GetBundleHandleByAssetName(std::wstring assetName) {
for (const auto& i : CustomAssetBundleAssetPaths) {
for (const auto& m : i.second) {
if (std::equal(m.begin(), m.end(), assetName.begin(), assetName.end(),
[](wchar_t c1, wchar_t c2) {
return std::tolower(c1, std::locale()) == std::tolower(c2, std::locale());
})) {
return CustomAssetBundleHandleMap.at(i.first);
}
}
}
return NULL;
}
uint32_t GetBundleHandleByAssetName(std::string assetName) {
return GetBundleHandleByAssetName(utility::conversions::to_string_t(assetName));
}
uint32_t ReplaceFontHandle;
void* GetReplaceFont() {
static auto FontClass = Il2cppUtils::GetClass("UnityEngine.TextRenderingModule.dll", "UnityEngine", "Font");
static auto Font_Type = UnityResolve::Invoke<Il2cppUtils::Il2CppReflectionType*>("il2cpp_type_get_object",
UnityResolve::Invoke<void*>("il2cpp_class_get_type", FontClass->address));
using Il2CppString = UnityResolve::UnityType::String;
const auto fontPath = "assets/fonts/gkamszhfontmix.otf";
void* replaceFont{};
const auto& bundleHandle = GetBundleHandleByAssetName(fontPath);
if (bundleHandle)
{
if (ReplaceFontHandle)
{
replaceFont = UnityResolve::Invoke<void*>("il2cpp_gchandle_get_target", ReplaceFontHandle);
// 加载场景时会被 Resources.UnloadUnusedAssets 干掉,且不受 DontDestroyOnLoad 影响,暂且判断是否存活,并在必要的时候重新加载
// TODO: 考虑挂载到 GameObject 上
// AssetBundle 不会被干掉
if (IsNativeObjectAlive(replaceFont))
{
return replaceFont;
}
else
{
UnityResolve::Invoke<void>("il2cpp_gchandle_free", std::exchange(ReplaceFontHandle, 0));
}
}
const auto extraAssetBundle = UnityResolve::Invoke<void*>("il2cpp_gchandle_get_target", bundleHandle);
static auto AssetBundle_LoadAsset = reinterpret_cast<void* (*)(void* _this, Il2CppString* name, Il2cppUtils::Il2CppReflectionType* type)>(
Il2cppUtils::il2cpp_resolve_icall("UnityEngine.AssetBundle::LoadAsset_Internal(System.String,System.Type)")
);;
replaceFont = AssetBundle_LoadAsset(extraAssetBundle, Il2cppString::New(fontPath), Font_Type);
if (replaceFont)
{
ReplaceFontHandle = UnityResolve::Invoke<uint32_t>("il2cpp_gchandle_new", replaceFont, false);
}
else
{
Log::Error("Cannot load asset font\n");
}
}
else
{
Log::Error("Cannot find asset font\n");
}
return replaceFont;
}
#else
void* fontCache = nullptr;
void* GetReplaceFont() {
static std::string fontName = Local::GetBasePath() / "local-files" / "gkamsZHFontMIX.otf";
static auto fontName = Local::GetBasePath() / "local-files" / "gkamsZHFontMIX.otf";
if (!std::filesystem::exists(fontName)) {
return nullptr;
}
@@ -323,10 +429,11 @@ namespace GakumasLocal::HookMain {
const auto newFont = Font_klass->New<void*>();
Font_ctor->Invoke<void>(newFont);
CreateFontFromPath(newFont, Il2cppString::New(fontName));
CreateFontFromPath(newFont, Il2cppString::New(fontName.string()));
fontCache = newFont;
return newFont;
}
#endif
std::unordered_set<void*> updatedFontPtrs{};
void UpdateFont(void* TMP_Textself) {
@@ -350,6 +457,7 @@ namespace GakumasLocal::HookMain {
auto newFont = GetReplaceFont();
if (!newFont) return;
auto fontAsset = get_font->Invoke<void*>(TMP_Textself);
if (fontAsset) {
set_sourceFontFile->Invoke<void>(fontAsset, newFont);
@@ -359,6 +467,9 @@ namespace GakumasLocal::HookMain {
}
if (updatedFontPtrs.size() > 200) updatedFontPtrs.clear();
}
else {
Log::Error("UpdateFont: fontAsset is null.");
}
set_font->Invoke<void>(TMP_Textself, fontAsset);
// auto fontMaterial = get_material->Invoke<void*>(fontAsset);
@@ -1264,8 +1375,17 @@ namespace GakumasLocal::HookMain {
void StartInjectFunctions() {
const auto hookInstaller = Plugin::GetInstance().GetHookInstaller();
#ifdef GKMS_WINDOWS
auto il2cpp_module = GetModuleHandle("GameAssembly.dll");
if (!il2cpp_module) {
Log::ErrorFmt("GameAssembly.dll not loaded.");
}
UnityResolve::Init(il2cpp_module, UnityResolve::Mode::Il2Cpp, Config::lazyInit);
#else
UnityResolve::Init(xdl_open(hookInstaller->m_il2cppLibraryPath.c_str(), RTLD_NOW),
UnityResolve::Mode::Il2Cpp, Config::lazyInit);
UnityResolve::Mode::Il2Cpp, Config::lazyInit);
#endif
ADD_HOOK(AssetBundle_LoadAssetAsync, Il2cppUtils::il2cpp_resolve_icall(
"UnityEngine.AssetBundle::LoadAssetAsync_Internal(System.String,System.Type)"));
@@ -1471,11 +1591,21 @@ namespace GakumasLocal::HookMain {
"UnityEngine.Application::set_targetFrameRate(System.Int32)"));
ADD_HOOK(EndCameraRendering, Il2cppUtils::GetMethodPointer("UnityEngine.CoreModule.dll", "UnityEngine.Rendering",
"RenderPipeline", "EndCameraRendering"));
#ifdef GKMS_WINDOWS
g_extra_assetbundle_paths.push_back((gakumasLocalPath / "local-files/gakumasassets").string());
LoadExtraAssetBundle();
#endif // GKMS_WINDOWS
}
// 77 2640 5000
DEFINE_HOOK(int, il2cpp_init, (const char* domain_name)) {
#ifndef GKMS_WINDOWS
const auto ret = il2cpp_init_Orig(domain_name);
#else
const auto ret = 0;
#endif
// InjectFunctions();
Log::Info("Waiting for config...");
@@ -1524,8 +1654,13 @@ namespace GakumasLocal::Hook {
Log::Info("Installing hook");
#ifndef GKMS_WINDOWS
ADD_HOOK(HookMain::il2cpp_init,
Plugin::GetInstance().GetHookInstaller()->LookupSymbol("il2cpp_init"));
Plugin::GetInstance().GetHookInstaller()->LookupSymbol("il2cpp_init"));
#else
HookMain::il2cpp_init_Hook(nullptr);
#endif
Log::Info("Hook installed");
}