mirror of
https://git.chinosk6.cn/chinosk/gkms-local.git
synced 2026-02-05 09:22:29 +00:00
@@ -16,6 +16,9 @@ namespace GKCamera {
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UnityResolve::UnityType::Vector2 followLookAtOffset{0, 0};
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float offsetMoveStep = 0.008;
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int followCharaIndex = 0;
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float l_sensitivity = 0.5f;
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float r_sensitivity = 0.5f;
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bool showToast = true;
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GakumasLocal::Misc::CSEnum bodyPartsEnum("Head", 0xa);
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// bool rMousePressFlg = false;
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@@ -59,16 +62,16 @@ namespace GKCamera {
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}
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}
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void camera_back() { // 后退
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void camera_back(float multiplier = 1.0f) { // 后退
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switch (cameraMode) {
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case CameraMode::FREE: {
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baseCamera.set_lon_move(180, LonMoveHState::LonMoveBack);
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baseCamera.set_lon_move(180, LonMoveHState::LonMoveBack, multiplier);
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} break;
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case CameraMode::FIRST_PERSON: {
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firstPersonPosOffset.z -= offsetMoveStep;
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firstPersonPosOffset.z -= offsetMoveStep * multiplier;
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} break;
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case CameraMode::FOLLOW: {
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followPosOffset.z += offsetMoveStep;
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followPosOffset.z += offsetMoveStep * multiplier;
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}
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}
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}
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@@ -86,24 +89,24 @@ namespace GKCamera {
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}
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}
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void camera_right() { // 向右
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void camera_right(float multiplier = 1.0f) { // 向右
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switch (cameraMode) {
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case CameraMode::FREE: {
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baseCamera.set_lon_move(-90);
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baseCamera.set_lon_move(-90, LonMoveLeftAndRight, multiplier);
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} break;
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case CameraMode::FOLLOW: {
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// followPosOffset.x -= 0.8;
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followLookAtOffset.x -= offsetMoveStep;
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followLookAtOffset.x -= offsetMoveStep * multiplier;
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}
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default:
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break;
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}
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}
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void camera_down() { // 向下
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void camera_down(float multiplier = 1.0f) { // 向下
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switch (cameraMode) {
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case CameraMode::FREE: {
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float preStep = BaseCamera::moveStep / BaseCamera::smoothLevel;
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float preStep = BaseCamera::moveStep / BaseCamera::smoothLevel * multiplier;
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for (int i = 0; i < BaseCamera::smoothLevel; i++) {
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baseCamera.pos.y -= preStep;
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@@ -112,19 +115,19 @@ namespace GKCamera {
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}
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} break;
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case CameraMode::FIRST_PERSON: {
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firstPersonPosOffset.y -= offsetMoveStep;
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firstPersonPosOffset.y -= offsetMoveStep * multiplier;
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} break;
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case CameraMode::FOLLOW: {
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// followPosOffset.y -= offsetMoveStep;
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followLookAtOffset.y -= offsetMoveStep;
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followLookAtOffset.y -= offsetMoveStep * multiplier;
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}
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}
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}
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void camera_up() { // 向上
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void camera_up(float multiplier = 1.0f) { // 向上
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switch (cameraMode) {
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case CameraMode::FREE: {
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float preStep = BaseCamera::moveStep / BaseCamera::smoothLevel;
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float preStep = BaseCamera::moveStep / BaseCamera::smoothLevel * multiplier;
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for (int i = 0; i < BaseCamera::smoothLevel; i++) {
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baseCamera.pos.y += preStep;
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@@ -133,11 +136,11 @@ namespace GKCamera {
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}
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} break;
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case CameraMode::FIRST_PERSON: {
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firstPersonPosOffset.y += offsetMoveStep;
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firstPersonPosOffset.y += offsetMoveStep * multiplier;
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} break;
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case CameraMode::FOLLOW: {
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// followPosOffset.y += offsetMoveStep;
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followLookAtOffset.y += offsetMoveStep;
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followLookAtOffset.y += offsetMoveStep * multiplier;
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}
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}
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}
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@@ -249,6 +252,142 @@ namespace GKCamera {
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}
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}
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void ShowToast(const char *text) {
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if (showToast) {
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GakumasLocal::Log::ShowToast(text);
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}
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}
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void JLThumbRight(float value) {
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camera_right(value * l_sensitivity * baseCamera.fov / 60);
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}
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void JLThumbDown(float value) {
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camera_back(value * l_sensitivity * baseCamera.fov / 60);
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}
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void JRThumbRight(float value) {
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cameraLookat_right(value * r_sensitivity * baseCamera.fov / 60);
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ChangeLiveFollowCameraOffsetX(-1 * value * r_sensitivity * baseCamera.fov / 60);
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}
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void JRThumbDown(float value) {
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cameraLookat_down(value * r_sensitivity * baseCamera.fov / 60);
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ChangeLiveFollowCameraOffsetY(-0.1 * value * r_sensitivity * baseCamera.fov / 60);
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}
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void JDadUp(){
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reset_camera();
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ShowToast("Reset Camera");
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}
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void JDadDown(){
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ShowToast("Notification off, click again to turn it on.");
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showToast = !showToast;
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}
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void JDadLeft(){
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l_sensitivity = 1.0f;
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ShowToast("Reset Movement Sensitivity");
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}
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void JDadRight(){
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r_sensitivity = 1.0f;
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ShowToast("Reset Camera Sensitivity");
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}
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void JAKeyDown() {
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if (cameraMode == CameraMode::FOLLOW) {
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const auto currPart = bodyPartsEnum.Next();
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if (showToast) {
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GakumasLocal::Log::ShowToastFmt("Look at: %s (0x%x)", currPart.first.c_str(),
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currPart.second);
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}
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} else {
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r_sensitivity *= 0.8f;
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}
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}
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void JBKeyDown() {
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if (cameraMode == CameraMode::FOLLOW) {
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const auto currPart = bodyPartsEnum.Last();
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if (showToast) {
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GakumasLocal::Log::ShowToastFmt("Look at: %s (0x%x)", currPart.first.c_str(),
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currPart.second);
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}
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} else {
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r_sensitivity *= 1.2f;
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}
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}
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void JXKeyDown() {
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if (cameraMode == CameraMode::FOLLOW) {
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OnLeftDown();
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if (showToast) {
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GakumasLocal::Log::ShowToastFmt("Look at position: %d", followCharaIndex);
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}
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} else {
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l_sensitivity *= 0.8f;
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}
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}
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void JYKeyDown() {
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if (cameraMode == CameraMode::FOLLOW) {
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OnRightDown();
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if (showToast) {
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GakumasLocal::Log::ShowToastFmt("Look at position: %d", followCharaIndex);
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}
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} else {
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l_sensitivity *= 1.2f;
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}
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}
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void JSelectKeyDown() {
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switch (cameraMode) {
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case CameraMode::FREE: {
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cameraMode = CameraMode::FOLLOW;
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ShowToast("Follow Mode");
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} break;
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case CameraMode::FOLLOW: {
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cameraMode = CameraMode::FIRST_PERSON;
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ShowToast("First-person Mode");
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} break;
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case CameraMode::FIRST_PERSON: {
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cameraMode = CameraMode::FREE;
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ShowToast("Free Mode");
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} break;
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}
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}
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void JStartKeyDown() {
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switch (cameraMode) {
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case CameraMode::FIRST_PERSON: {
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if (firstPersonRoll == FirstPersonRoll::ENABLE_ROLL) {
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firstPersonRoll = FirstPersonRoll::DISABLE_ROLL;
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ShowToast("Camera Horizontal Fixed");
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}
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else {
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firstPersonRoll = FirstPersonRoll::ENABLE_ROLL;
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ShowToast("Camera Horizontal Rollable");
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}
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} break;
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case CameraMode::FOLLOW: {
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if (followModeY == FollowModeY::APPLY_Y) {
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followModeY = FollowModeY::SMOOTH_Y;
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ShowToast("Smooth Lift");
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}
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else {
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followModeY = FollowModeY::APPLY_Y;
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ShowToast("Instant Lift");
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}
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} break;
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default: break;
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}
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}
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UnityResolve::UnityType::Vector3 CalcPositionFromLookAt(const UnityResolve::UnityType::Vector3& target,
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const UnityResolve::UnityType::Vector3& offset) {
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// offset: z 远近, y 高低, x角度
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@@ -350,14 +489,50 @@ namespace GKCamera {
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bool k = false;
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bool j = false;
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bool l = false;
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float thumb_l_right = 0.0f;
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float thumb_l_down = 0.0f;
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bool thumb_l_button = false;
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float thumb_r_right = 0.0f;
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float thumb_r_down = 0.0f;
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bool thumb_r_button = false;
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bool dpad_up = false;
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bool dpad_down = false;
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bool dpad_left = false;
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bool dpad_right = false;
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bool a_button = false;
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bool b_button = false;
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bool x_button = false;
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bool y_button = false;
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bool lb_button = false;
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float lt_button = 0.0f;
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bool rb_button = false;
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float rt_button = 0.0f;
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bool select_button = false;
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bool start_button = false;
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bool share_button = false;
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bool xbox_button = false;
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bool threadRunning = false;
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void resetAll() {
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auto p = reinterpret_cast<bool*>(this);
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const auto numMembers = sizeof(*this) / sizeof(bool);
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for (size_t idx = 0; idx < numMembers; ++idx) {
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p[idx] = false;
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}
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// 获取当前对象的指针并转换为 unsigned char* 类型
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unsigned char* p = reinterpret_cast<unsigned char*>(this);
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// 遍历对象的每个字节
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for (size_t offset = 0; offset < sizeof(*this); ) {
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if (offset + sizeof(bool) <= sizeof(*this) && reinterpret_cast<bool*>(p + offset) == reinterpret_cast<bool*>(this) + offset / sizeof(bool)) {
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// 如果当前偏移量适用于 bool 类型,则将其设置为 false
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*reinterpret_cast<bool*>(p + offset) = false;
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offset += sizeof(bool);
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} else if (offset + sizeof(float) <= sizeof(*this) && reinterpret_cast<float*>(p + offset) == reinterpret_cast<float*>(this) + offset / sizeof(float)) {
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// 如果当前偏移量适用于 float 类型,则将其设置为 0.0
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*reinterpret_cast<float*>(p + offset) = 0.0f;
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offset += sizeof(float);
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} else {
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// 处理未定义的情况(例如混合类型数组或其他类型成员)
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// 可以根据实际情况调整逻辑或添加更多类型检查
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offset += 1; // 跳过一个字节
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}
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}
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}
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} cameraMoveState;
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@@ -385,6 +560,32 @@ namespace GKCamera {
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if (cameraMoveState.k) ChangeLiveFollowCameraOffsetY(-offsetMoveStep);
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if (cameraMoveState.j) ChangeLiveFollowCameraOffsetX(0.8);
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if (cameraMoveState.l) ChangeLiveFollowCameraOffsetX(-0.8);
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// 手柄操作响应
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// 左摇杆
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if (std::abs(cameraMoveState.thumb_l_right) > 0.1f)
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JLThumbRight(cameraMoveState.thumb_l_right);
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if (std::abs(cameraMoveState.thumb_l_down) > 0.1f)
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JLThumbDown(cameraMoveState.thumb_l_down);
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// 右摇杆
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if (std::abs(cameraMoveState.thumb_r_right) > 0.1f)
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JRThumbRight(cameraMoveState.thumb_r_right);
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if (std::abs(cameraMoveState.thumb_r_down) > 0.1f)
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JRThumbDown(cameraMoveState.thumb_r_down);
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// 左扳机
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if (std::abs(cameraMoveState.lt_button) > 0.1f)
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camera_down(cameraMoveState.lt_button * l_sensitivity * baseCamera.fov / 60);
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// 右扳机
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if (std::abs(cameraMoveState.rt_button) > 0.1f)
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camera_up(cameraMoveState.rt_button * l_sensitivity * baseCamera.fov / 60);
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// 左肩键
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if (cameraMoveState.lb_button) changeCameraFOV(0.5f * r_sensitivity);
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// 右肩键
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if (cameraMoveState.rb_button) changeCameraFOV(-0.5f * r_sensitivity);
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// 十字键
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if (cameraMoveState.dpad_up) JDadUp();
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// if (cameraMoveState.dpad_down) JDadDown();
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if (cameraMoveState.dpad_left) JDadLeft();
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if (cameraMoveState.dpad_right) JDadRight();
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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}).detach();
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@@ -446,11 +647,88 @@ namespace GKCamera {
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} break;
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case KEY_F: if (message == WM_KEYDOWN) SwitchCameraMode(); break;
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case KEY_V: if (message == WM_KEYDOWN) SwitchCameraSubMode(); break;
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// 手柄操作响应
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case BTN_A:
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cameraMoveState.a_button = message == WM_KEYDOWN;
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if (message == WM_KEYDOWN) JAKeyDown();
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break;
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case BTN_B:
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cameraMoveState.b_button = message == WM_KEYDOWN;
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if (message == WM_KEYDOWN) JBKeyDown();
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break;
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case BTN_X:
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cameraMoveState.x_button = message == WM_KEYDOWN;
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if (message == WM_KEYDOWN) JXKeyDown();
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break;
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case BTN_Y:
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cameraMoveState.y_button = message == WM_KEYDOWN;
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if (message == WM_KEYDOWN) JYKeyDown();
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break;
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case BTN_LB:
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cameraMoveState.lb_button = message == WM_KEYDOWN;
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break;
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case BTN_RB:
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cameraMoveState.rb_button = message == WM_KEYDOWN;
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break;
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case BTN_THUMBL:
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cameraMoveState.thumb_l_button = message == WM_KEYDOWN;
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break;
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case BTN_THUMBR:
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cameraMoveState.thumb_r_button = message == WM_KEYDOWN;
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break;
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case BTN_SELECT:
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cameraMoveState.select_button = message == WM_KEYDOWN;
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if (message == WM_KEYDOWN) JSelectKeyDown();
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break;
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case BTN_START:
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cameraMoveState.start_button = message == WM_KEYDOWN;
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if (message == WM_KEYDOWN) JStartKeyDown();
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break;
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case BTN_SHARE:
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cameraMoveState.share_button = message == WM_KEYDOWN;
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break;
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case BTN_XBOX:
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cameraMoveState.xbox_button = message == WM_KEYDOWN;
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break;
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default: break;
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}
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}
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}
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void
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on_cam_rawinput_joystick(JoystickEvent event) {
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int message = event.getMessage();
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float leftStickX = event.getLeftStickX();
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float leftStickY = event.getLeftStickY();
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float rightStickX = event.getRightStickX();
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float rightStickY = event.getRightStickY();
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float leftTrigger = event.getLeftTrigger();
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float rightTrigger = event.getRightTrigger();
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float hatX = event.getHatX();
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float hatY = event.getHatY();
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cameraMoveState.thumb_l_right = (std::abs(leftStickX) > 0.1f) ? leftStickX : 0;
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cameraMoveState.thumb_l_down = (std::abs(leftStickY) > 0.1f) ? leftStickY : 0;
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cameraMoveState.thumb_r_right = (std::abs(rightStickX) > 0.1f) ? rightStickX : 0;
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cameraMoveState.thumb_r_down = (std::abs(rightStickY) > 0.1f) ? rightStickY : 0;
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cameraMoveState.lt_button = (std::abs(leftTrigger) > 0.1f) ? leftTrigger : 0;
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cameraMoveState.rt_button = (std::abs(rightTrigger) > 0.1f) ? rightTrigger : 0;
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cameraMoveState.dpad_up = hatY == -1.0f;
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cameraMoveState.dpad_down = hatY == 1.0f;
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cameraMoveState.dpad_left = hatX == -1.0f;
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cameraMoveState.dpad_right = hatX == 1.0f;
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if (cameraMoveState.dpad_down) {
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JDadDown();
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}
|
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|
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// GakumasLocal::Log::InfoFmt(
|
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// "Motion event: action=%d, leftStickX=%.2f, leftStickY=%.2f, rightStickX=%.2f, rightStickY=%.2f, leftTrigger=%.2f, rightTrigger=%.2f, hatX=%.2f, hatY=%.2f",
|
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// message, leftStickX, leftStickY, rightStickX, rightStickY, leftTrigger,
|
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// rightTrigger, hatX, hatY);
|
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}
|
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|
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void initCameraSettings() {
|
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reset_camera();
|
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cameraRawInputThread();
|
||||
|
||||
Reference in New Issue
Block a user