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Pre releases 0.0.1 (#20)
* update submodule, breast limit multiplier * add type, add limit axis config * update layout * update submodule * update workflow
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@@ -740,6 +740,9 @@ namespace GakumasLocal::HookMain {
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static auto limitInfo_field = ActorSwingBreastBone_klass->Get<UnityResolve::Field>("limitInfo");
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static auto limitInfo_useLimit_field = LimitInfo_klass->Get<UnityResolve::Field>("useLimit");
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static auto limitInfo_axisX_field = LimitInfo_klass->Get<UnityResolve::Field>("axisX");
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static auto limitInfo_axisY_field = LimitInfo_klass->Get<UnityResolve::Field>("axisY");
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static auto limitInfo_axisZ_field = LimitInfo_klass->Get<UnityResolve::Field>("axisZ");
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auto swingBreastBones = Il2cppUtils::ClassGetFieldValue
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<UnityResolve::UnityType::List<UnityResolve::UnityType::MonoBehaviour*>*>(initializeData, Data_swingBreastBones_field);
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@@ -778,8 +781,26 @@ namespace GakumasLocal::HookMain {
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Log::DebugFmt("orig bone: damping: %f, stiffness: %f, spring: %f, pendulum: %f, "
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"pendulumRange: %f, average: %f, rootWeight: %f, useLimit: %d, useArmCorrection: %d, isDirty: %d",
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damping, stiffness, spring, pendulum, pendulumRange, average, rootWeight, useLimit, useArmCorrection, isDirty);
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if (!Config::bUseLimit) {
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Il2cppUtils::ClassSetFieldValue(limitInfo, limitInfo_useLimit_field, 0);
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}
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else {
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Il2cppUtils::ClassSetFieldValue(limitInfo, limitInfo_useLimit_field, 1);
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auto axisX = Il2cppUtils::ClassGetFieldValue<UnityResolve::UnityType::Vector2Int>(limitInfo, limitInfo_axisX_field);
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auto axisY = Il2cppUtils::ClassGetFieldValue<UnityResolve::UnityType::Vector2Int>(limitInfo, limitInfo_axisY_field);
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auto axisZ = Il2cppUtils::ClassGetFieldValue<UnityResolve::UnityType::Vector2Int>(limitInfo, limitInfo_axisZ_field);
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axisX.m_X *= Config::bLimitXx;
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axisX.m_Y *= Config::bLimitXy;
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axisY.m_X *= Config::bLimitYx;
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axisY.m_Y *= Config::bLimitYy;
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axisZ.m_X *= Config::bLimitZx;
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axisZ.m_Y *= Config::bLimitZy;
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Il2cppUtils::ClassSetFieldValue(limitInfo, limitInfo_axisX_field, axisX);
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Il2cppUtils::ClassSetFieldValue(limitInfo, limitInfo_axisY_field, axisY);
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Il2cppUtils::ClassSetFieldValue(limitInfo, limitInfo_axisZ_field, axisZ);
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}
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Il2cppUtils::ClassSetFieldValue(limitInfo, limitInfo_useLimit_field, Config::bUseLimit);
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Il2cppUtils::ClassSetFieldValue(bone, damping_field, Config::bDamping);
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Il2cppUtils::ClassSetFieldValue(bone, stiffness_field, Config::bStiffness);
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Il2cppUtils::ClassSetFieldValue(bone, spring_field, Config::bSpring);
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