mirror of
https://github.com/NatsumeLS/Gakumas-Translation-Data-EN.git
synced 2026-02-04 17:14:02 +00:00
1419 lines
39 KiB
JSON
1419 lines
39 KiB
JSON
{
|
||
"rules": {
|
||
"primaryKeys": [
|
||
"tutorialType",
|
||
"step",
|
||
"subStep"
|
||
]
|
||
},
|
||
"data": [
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 2,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 3,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 6,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Congratulations on clearing the lesson! You can earn rewards by achieving the lesson goals."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 6,
|
||
"subStep": 2,
|
||
"texts": [
|
||
"It looks like you can pick one from these. Let’s select this skill card as the reward!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 6,
|
||
"subStep": 3,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 6,
|
||
"subStep": 4,
|
||
"texts": [
|
||
"Clearing the lesson goals grants you rewards useful for production."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 9,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 10,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"It seems like your stamina is low."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 10,
|
||
"subStep": 2,
|
||
"texts": [
|
||
"Choose 'Rest' to let the idol recover."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 10,
|
||
"subStep": 3,
|
||
"texts": [
|
||
"When stamina is low, recover by selecting [Rest] to prepare for lessons and exams."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 10,
|
||
"subStep": 4,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 11,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Compete with other idols, and placing in the top 3 will mean passing the exam."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 12,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Use skill cards, just like during lessons, to increase your score and compete for rankings."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 12,
|
||
"subStep": 2,
|
||
"texts": [
|
||
"Here, you can check your current score and ranking."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 12,
|
||
"subStep": 3,
|
||
"texts": [
|
||
"At the end of the exam, ranking in the top 3 will mean you pass."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 12,
|
||
"subStep": 4,
|
||
"texts": [
|
||
"Let’s use a skill card to raise your score!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 12,
|
||
"subStep": 5,
|
||
"texts": [
|
||
"Your score rose significantly compared to lessons. In exams, bonuses are applied based on your parameters."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 12,
|
||
"subStep": 6,
|
||
"texts": [
|
||
"You can check bonuses here. Keep in mind they change every turn!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 12,
|
||
"subStep": 7,
|
||
"texts": [
|
||
"Only three turns left. Do your best in the exam!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 12,
|
||
"subStep": 8,
|
||
"texts": [
|
||
"In exams, score bonuses are applied each turn. The higher the parameters, the greater the score bonuses."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 12,
|
||
"subStep": 9,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 13,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 14,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 15,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"During live performances, you can take up to 50 photos. Capture the idol’s moments!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 16,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"The live shows you can participate in are determined by production results and idol growth."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 16,
|
||
"subStep": 2,
|
||
"texts": [
|
||
"Production results can be obtained as [Memories]."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 16,
|
||
"subStep": 3,
|
||
"texts": [
|
||
"The performance of the Memories depends on the evaluation of the production."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 16,
|
||
"subStep": 4,
|
||
"texts": [
|
||
"You can choose a photo to turn into a [Memory]. Pick your favorite one!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 17,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 17,
|
||
"subStep": 2,
|
||
"texts": [
|
||
"When your Producer Level increases, new skill cards and P-Drinks are unlocked, appearing during production."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 4,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Let’s get started with production! This time, there’s only a final exam, so don’t worry—I’ll guide you!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 4,
|
||
"subStep": 2,
|
||
"texts": [
|
||
"Pass the exam and aim to perform in the live show. To participate, you must pass both the midterm and final exams.\n",
|
||
"To pass exams, improving the idol’s parameters is key. Train their parameters to prepare.\n",
|
||
"Each exam has specific criteria. Training to meet these criteria makes passing easier."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 4,
|
||
"subStep": 3,
|
||
"texts": [
|
||
"Check the idol’s parameters, advice, and evaluation criteria here."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 4,
|
||
"subStep": 4,
|
||
"texts": [
|
||
"Let’s start with a dance lesson to raise the Dance parameter!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 2,
|
||
"texts": [
|
||
"You can check the required parameters to clear the lesson and the idol’s current parameters here."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 3,
|
||
"texts": [
|
||
"During lessons, you can perform actions for a set number of turns. This time, it seems you have three turns left!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 4,
|
||
"texts": [
|
||
"In lessons, you can select and use skill cards from here."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 5,
|
||
"texts": [
|
||
"Let’s use one now!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 6,
|
||
"texts": [
|
||
"Your Dance parameter increased, bringing you closer to clearing the lesson!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 7,
|
||
"texts": [
|
||
"Stamina is decreasing. Using skill cards sometimes requires stamina."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 8,
|
||
"texts": [
|
||
"Next, try selecting this skill card!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 9,
|
||
"texts": [
|
||
"{ExamEffectType.ExamBlock}Energy has increased! When stamina decreases, Energy is prioritized for consumption instead."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 10,
|
||
"texts": [
|
||
"",
|
||
"Using skill cards requires stamina. When Energy is available, it’s consumed instead of stamina."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 11,
|
||
"texts": [
|
||
"Lastly, select one more card!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 7,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Next, try selecting a Vocal lesson."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 2,
|
||
"texts": [
|
||
"The skill card you obtained from the previous lesson is in your hand. Try selecting it!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 3,
|
||
"texts": [
|
||
"The skill card’s effect applied {ExamEffectType.ExamLessonBuff}Focus!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 4,
|
||
"texts": [
|
||
"You can check the current effects by tapping the icon. Let’s view the {ExamEffectType.ExamLessonBuff}Focus effect!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 5,
|
||
"texts": [
|
||
"{ExamEffectType.ExamLessonBuff}Focus increases the amount of parameter growth."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 6,
|
||
"texts": [
|
||
"You can also check the effects of P-items by tapping their icons."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 7,
|
||
"texts": [
|
||
"The P-item you currently have seems to synergize well with {ExamEffectType.ExamLessonBuff}Focus."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 8,
|
||
"texts": [
|
||
"Try selecting a skill card while {ExamEffectType.ExamLessonBuff}Focus is active!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 9,
|
||
"texts": [
|
||
"Thanks to {ExamEffectType.ExamLessonBuff}Focus, your parameters increased significantly!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 10,
|
||
"texts": [
|
||
"Additionally, the effect of the P-item boosted {ExamEffectType.ExamLessonBuff}Focus!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 11,
|
||
"texts": [
|
||
"You can check detailed information on active effects during lessons by tapping the icons.\n",
|
||
"P-items activate effects when conditions are met. Starting P-items depend on the produced idol."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 12,
|
||
"texts": [
|
||
"Use everything you’ve learned to train the parameters as much as possible!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 13,
|
||
"texts": [
|
||
"Don’t worry—you can do it!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 14,
|
||
"texts": [
|
||
"Don’t worry—you can do it!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 15,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 4,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Let’s get started with production! This time, there’s only a final exam, so don’t worry—I’ll guide you!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 4,
|
||
"subStep": 2,
|
||
"texts": [
|
||
"Pass the exam and aim to perform in the live show. To participate, you must pass both the midterm and final exams.\n",
|
||
"To pass exams, improving the idol’s parameters is key. Train their parameters to prepare.\n",
|
||
"Each exam has specific criteria. Training to meet these criteria makes passing easier."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 4,
|
||
"subStep": 3,
|
||
"texts": [
|
||
"Check the idol’s parameters, advice, and evaluation criteria here."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 4,
|
||
"subStep": 4,
|
||
"texts": [
|
||
"Let’s start with a dance lesson to raise the Dance parameter!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 2,
|
||
"texts": [
|
||
"You can check the required parameters to clear the lesson and the idol’s current parameters here."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 3,
|
||
"texts": [
|
||
"During lessons, you can perform actions for a set number of turns. This time, it seems you have three turns left!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 4,
|
||
"texts": [
|
||
"In lessons, you can select and use skill cards from here."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 5,
|
||
"texts": [
|
||
"Let’s use one now!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 6,
|
||
"texts": [
|
||
"Your Dance parameter increased, bringing you closer to clearing the lesson!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 7,
|
||
"texts": [
|
||
"Stamina is decreasing. Using skill cards sometimes requires stamina."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 8,
|
||
"texts": [
|
||
"Next, try selecting this skill card!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 9,
|
||
"texts": [
|
||
"{ExamEffectType.ExamBlock}Energy has increased! When stamina decreases, Energy is prioritized for consumption instead."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 10,
|
||
"texts": [
|
||
"",
|
||
"Using skill cards requires stamina. When Energy is available, it’s consumed instead of stamina."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 11,
|
||
"texts": [
|
||
"Lastly, select one more card!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 7,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Next, try selecting a Vocal lesson."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 2,
|
||
"texts": [
|
||
"The skill card you obtained from the previous lesson is in your hand. Try selecting it!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 3,
|
||
"texts": [
|
||
"The skill card’s effect applied {ExamEffectType.ExamLessonBuff}Focus!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 4,
|
||
"texts": [
|
||
"You can check the current effects by tapping the icon. Let’s view the {ExamEffectType.ExamLessonBuff}Focus effect!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 5,
|
||
"texts": [
|
||
"{ExamEffectType.ExamLessonBuff}Focus increases the amount of parameter growth."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 6,
|
||
"texts": [
|
||
"You can also check the effects of P-items by tapping their icons."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 7,
|
||
"texts": [
|
||
"The P-item you currently have seems to synergize well with {ExamEffectType.ExamLessonBuff}Focus."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 8,
|
||
"texts": [
|
||
"Try selecting a skill card while {ExamEffectType.ExamLessonBuff}Focus is active!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 9,
|
||
"texts": [
|
||
"Thanks to {ExamEffectType.ExamLessonBuff}Focus, your parameters increased significantly!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 10,
|
||
"texts": [
|
||
"Additionally, the effect of the P-item boosted {ExamEffectType.ExamLessonBuff}Focus!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 11,
|
||
"texts": [
|
||
"You can check detailed information on active effects during lessons by tapping the icons.\n",
|
||
"P-items activate effects when conditions are met. Starting P-items depend on the produced idol."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 12,
|
||
"texts": [
|
||
"Use everything you’ve learned to train the parameters as much as possible!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 13,
|
||
"texts": [
|
||
"Don’t worry—you can do it!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 14,
|
||
"texts": [
|
||
"Don’t worry—you can do it!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 4,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Let’s get started with production! This time, there’s only a final exam, so don’t worry—I’ll guide you!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 4,
|
||
"subStep": 2,
|
||
"texts": [
|
||
"Pass the exam and aim to perform in the live show. To participate, you must pass both the midterm and final exams.\n",
|
||
"To pass exams, improving the idol’s parameters is key. Train their parameters to prepare.\n",
|
||
"Each exam has specific criteria. Training to meet these criteria makes passing easier."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 4,
|
||
"subStep": 3,
|
||
"texts": [
|
||
"Check the idol’s parameters, advice, and evaluation criteria here."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 4,
|
||
"subStep": 4,
|
||
"texts": [
|
||
"Let’s start with a dance lesson to raise the Dance parameter!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 2,
|
||
"texts": [
|
||
"You can check the required parameters to clear the lesson and the idol’s current parameters here."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 3,
|
||
"texts": [
|
||
"During lessons, you can perform actions for a set number of turns. This time, it seems you have three turns left!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 4,
|
||
"texts": [
|
||
"In lessons, you can select and use skill cards from here."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 5,
|
||
"texts": [
|
||
"Let’s use one now!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 6,
|
||
"texts": [
|
||
"Your Dance parameter increased, bringing you closer to clearing the lesson!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 7,
|
||
"texts": [
|
||
"Stamina is decreasing. Using skill cards sometimes requires stamina."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 8,
|
||
"texts": [
|
||
"Next, try selecting this skill card!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 9,
|
||
"texts": [
|
||
"{ExamEffectType.ExamBlock}Energy has increased! When stamina decreases, Energy is prioritized for consumption instead."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 10,
|
||
"texts": [
|
||
"",
|
||
"Using skill cards requires stamina. When Energy is available, it’s consumed instead of stamina."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 5,
|
||
"subStep": 11,
|
||
"texts": [
|
||
"Lastly, select one more card!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 7,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Next, try selecting a Vocal lesson."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 2,
|
||
"texts": [
|
||
"The skill card you obtained from the previous lesson is in your hand. Try selecting it!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 3,
|
||
"texts": [
|
||
"The skill card’s effect applied {ExamEffectType.ExamLessonBuff}Focus!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 4,
|
||
"texts": [
|
||
"You can check the current effects by tapping the icon. Let’s view the {ExamEffectType.ExamLessonBuff}Focus effect!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 5,
|
||
"texts": [
|
||
"{ExamEffectType.ExamLessonBuff}Focus increases the amount of parameter growth."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 6,
|
||
"texts": [
|
||
"You can also check the effects of P-items by tapping their icons."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 7,
|
||
"texts": [
|
||
"The P-item you currently have seems to synergize well with {ExamEffectType.ExamLessonBuff}Focus."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 8,
|
||
"texts": [
|
||
"Try selecting a skill card while {ExamEffectType.ExamLessonBuff}Focus is active!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 9,
|
||
"texts": [
|
||
"Thanks to {ExamEffectType.ExamLessonBuff}Focus, your parameters increased significantly!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 10,
|
||
"texts": [
|
||
"Additionally, the effect of the P-item boosted {ExamEffectType.ExamLessonBuff}Focus!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 11,
|
||
"texts": [
|
||
"You can check detailed information on active effects during lessons by tapping the icons.\n",
|
||
"P-items activate effects when conditions are met. Starting P-items depend on the produced idol."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 12,
|
||
"texts": [
|
||
"Use everything you’ve learned to train the parameters as much as possible!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 13,
|
||
"texts": [
|
||
"Don’t worry—you can do it!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GameStart",
|
||
"step": 8,
|
||
"subStep": 14,
|
||
"texts": [
|
||
"Don’t worry—you can do it!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_MainTask",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Clearing tasks unlocks new features and Hatsuboshi Commu, as well as rewards like Producer Exp."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_Work",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"By sending idols to work, you can earn various rewards.\n",
|
||
"Work can sometimes result in great success, increasing reward amounts. Idols in good condition always achieve great success."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_IdolCard",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"When you awaken the talents of produced idols, initial P-items and lesson bonuses are Upgraded."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_IdolCardSkin",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_PvpRate",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"You can compete against producers nationwide. In contests, you use parameters, skill cards, and P-items linked to Memories obtained from production.\n",
|
||
"Compete on stage and aim for higher scores. The producer with the most stage wins emerges victorious.\n",
|
||
"Contests have grades, with higher rankings leading to promotion. Higher grades offer better rewards.\n",
|
||
"Collect contest medals to exchange for luxurious rewards at the item shop."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_PvpRate",
|
||
"step": 1,
|
||
"subStep": 2,
|
||
"texts": [
|
||
"To participate in a contest, assemble a unit."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_PvpRate",
|
||
"step": 1,
|
||
"subStep": 3,
|
||
"texts": [
|
||
"You can use the [Auto] feature to assemble your unit quickly."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_PvpRate",
|
||
"step": 1,
|
||
"subStep": 4,
|
||
"texts": [
|
||
"You can use the [Auto] feature to assemble your unit quickly."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_PvpRate",
|
||
"step": 1,
|
||
"subStep": 5,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_PvpRate",
|
||
"step": 1,
|
||
"subStep": 6,
|
||
"texts": [
|
||
"Memories have plans set for each stage, dictating how they can be assembled.\n",
|
||
"Main and sub Memories are assignable. The same idol’s Memories can be used in both.\n",
|
||
"Main Memories reflect all their stats in performance matches, while sub Memories reflect only part of them."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_PvpRate",
|
||
"step": 1,
|
||
"subStep": 7,
|
||
"texts": [
|
||
"Let’s head back and join the contest!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_CoinGasha",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"In the Coin Gacha, you can use coins obtained during production to draw for rewards like support cards and training items."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_MoneyReceive",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Money accumulates over time and can be collected. The amount increases with your Producer Level, along with storage limits."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_MissionPass",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Mission Pass rewards are earned as Mission Pass Points accumulate, obtainable through daily and weekly missions."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_Profile",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"In your profile, set support cards and Memories that other producers can rent. Earn Friend Coins based on rental usage."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_Meishi",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Create a custom business card and share its image on SNS. You can customize the display with idol images, support cards, and photos."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_Friend",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"The Friend menu allows you to view followed and follower producers. Rented support cards and Memories can be used during production."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_Achievement",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Achievements are earned by meeting various conditions. Collecting them grants rewards like Producer Level experience, so aim to collect as many as possible."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_IdolCardLevelLimitRankUpdate",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Training your produced idol strengthens their initial skill cards and parameters, making production more advantageous. Additionally, the produced idol's image will be unlocked."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_SupportCardLevelUpdate",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Leveling up support cards unlocks support abilities and support events. Support abilities are also Upgraded with higher levels. ",
|
||
"When a support card is limit-broken, its maximum level increases."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_Tower",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_Guild",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"In a Circle, you can connect with producers across the country. ",
|
||
"In a Circle, you can request training items from members, receive donated items, and earn Friend Coins by donating items yourself."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_TutorialReceiveIdolCard",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_PhotoTop",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_PhotoIdol",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_PhotoPrepare",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_Photo",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_MeishiEditCustom",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Custom name cards can be created from [Name Card > New Creation > Custom Name Card]. ",
|
||
"Unlike template name cards, which only allowed background customization, custom name cards allow multiple settings. ",
|
||
"Animated name cards can be created by recording a P Live video and setting a specific part of the footage as the name card. You can trim the video to the designated duration. ",
|
||
"Custom name cards offer extensive editing options, so create your unique card! Check the operation guide from the icon at the top left of the custom name card menu. ",
|
||
"The current content of your custom name card is displayed in the layer window. You can use up to 100 layers. ",
|
||
"By sharing on social media, other producers can directly access your profile within School Idol Master."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_MeishiEditCustomManual",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceIdolCardSelect",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"",
|
||
"Each produced idol has a specific [Plan]. Skill cards and P items available during production differ depending on the Plan."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceSupportCardSelect",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Support cards are cards you can include in your production team. They trigger various effects to assist production. ",
|
||
"Support cards have types, which determine the parameters raised and effects triggered during production."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceMemorySelect",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"For Memories, you can rent up to one Memory from friends or other producers. The number of rentals per day is limited."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceSchedule",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Lessons include Vocal, Dance, and Visual, which increase their respective parameters. Achieving lesson goals rewards you with skill cards or P drinks. ",
|
||
"In production, you can choose from various schedules. Select the most appropriate schedule for the situation. ",
|
||
"Special lessons before exams provide a bonus if goals are achieved, equally boosting Vocal, Dance, and Visual parameters. ",
|
||
"Before exams, stamina is automatically restored based on maximum stamina.\""
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceEvent",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Classes and outings have options that vary in effect. Check the costs and triggered effects to make situationally appropriate choices."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProducePresentStep",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Activity grants skill cards, P points, and P drinks as rewards."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceShopStep",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"In consultations, you can exchange P points for skill cards or P drinks. The available items change each time. ",
|
||
"Using P drinks boosts parameters or restores stamina, but they can only be used during lessons or exams."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceExamGimmick",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Effects that automatically activate when conditions are met during specified turns. Tap the icons displayed during lessons to check activation conditions."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceExamGimmick",
|
||
"step": 1,
|
||
"subStep": 2,
|
||
"texts": [
|
||
"Tap here to check the details of support and troubles."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceExamGimmick",
|
||
"step": 1,
|
||
"subStep": 3,
|
||
"texts": [
|
||
"Review effect details and activation conditions to plan your strategy carefully!"
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceExamPerfect",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"If you max out parameters after clearing lesson goals, it results in a Perfect Lesson. Perfect Lessons end the session, and your remaining turns restore stamina."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceBeforeLiveEvaluation",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"True End is a special ending viewable by achieving specific achievements and ranking first in the final exam. ",
|
||
"Tap 'True End Conditions' to check the necessary achievements for True End."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceDifficultySelect",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"The [Pro] difficulty has been unlocked. [Pro] difficulty increases idol parameters more easily, but the challenge level is higher."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceCardUpgrade",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Skill cards can be strengthened using P points. Strengthening Upgrades the effects of skill cards. Only one card can be strengthened per consultation, and the required P points increase with each strengthening."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceCardDelete",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"Skill cards can be deleted using P points. Deleted cards are removed from your collection. Only one card can be deleted per consultation, and the required P points increase with each deletion."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceChallenge",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": [
|
||
"The [Master] difficulty has been unlocked. [Master] difficulty is more challenging than [Pro] but increases idol parameters even further. Only idols with a bond level of 10 or higher can attempt this. ",
|
||
"Challenge P items can be selected before starting production in [Master] difficulty. They increase the PERFECT cap for lessons and SP lessons. ",
|
||
"Up to three Challenge P items can be unlocked for each idol by meeting specific conditions and can be chosen accordingly."
|
||
]
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceNextIdolAuditionTop",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceNextIdolAuditionSchedule",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceNextIdolAuditionStepAuditionSelect",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceNextIdolAuditionStepAuditionStart",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceNextIdolAuditionResult",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceStepBusiness",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceStepCustomize",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceStepFanPresent",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_MissionPanel",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_ProduceHighScore",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_StoryEvent",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_StoryEventMainStroy",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_StoryEventBoxGasha",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_StoryEventGuildMission",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
},
|
||
{
|
||
"tutorialType": "TutorialType_GvgRaid",
|
||
"step": 1,
|
||
"subStep": 1,
|
||
"texts": []
|
||
}
|
||
]
|
||
} |