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Gakumas-Translation-Data-EN/local-files/genericTrans/index/pitem_desc.json
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{
"\n○〆固定元気": "\n○〆Fixed Energy",
"2ターンごとに、○〆元気<nobr>+5</nobr>\nレッスン内2回": "Every 2 turns, Energy<nobr>+5</nobr>\n(2 times per lesson)",
"2ターンごとに、○〆元気<nobr>+5</nobr>\nレッスン内3回": "Every 2 turns, Energy<nobr>+5</nobr>\n(3 times per lesson)",
"SPレッスン終了時、体力消費3\nスキルカードを選択して<color=#8581FF>強化</color>": "At the end of SP lesson, stamina consumption 3, select a skill card to <color=#8581FF>enhance</color>",
"○〆やる気が増加後、○〆やる気<nobr>+2</nobr>\nレッスン内1回": "After Motivation increases, Motivation<nobr>+2</nobr>\n(once per lesson)",
"○〆やる気が増加後、○〆やる気<nobr>+3</nobr>\nレッスン内1回": "After Motivation increases, Motivation<nobr>+3</nobr>\n(once per lesson)",
"○〆やる気が増加後、○〆やる気<nobr>+3</nobr>\nレッスン内2回": "After motivation increases, Motivation +3\n(2 times per lesson)",
"○〆やる気が増加後、○〆やる気<nobr>+3</nobr>\nレッスン内3回": "After motivation increases, Motivation +3\n(3 times per lesson)",
"○〆アクティブスキルカード使用後、○〆元気の<nobr>60%</nobr>分パラメータ上昇\n○〆体力消費<nobr>2</nobr>\nレッスン内2回": "After using an active skill card, Parameter increase by 60% of Energy\nStamina consumption<nobr>2</nobr>\n(2 times per lesson)",
"○〆アクティブスキルカード使用後、○〆元気の<nobr>70%</nobr>分パラメータ上昇\n○〆体力消費<nobr>2</nobr>\nレッスン内2回": "After using an active skill card, Parameter increase by 70% of Energy\nStamina consumption<nobr>2</nobr>\n(2 times per lesson)",
"○〆アクティブスキルカード使用後、○〆好調<nobr>1ターン</nobr>\n○〆スキルカード使用数追加<nobr>+1</nobr>\n○〆元気<nobr>+5</nobr>\nレッスン内1回": "After using an active skill card, Good Shape +1 turn\nSkill card usage +1\nEnergy +5\n(once per lesson)",
"○〆アクティブスキルカード使用後、○〆好調<nobr>1ターン</nobr>\n○〆スキルカード使用数追加<nobr>+1</nobr>\nレッスン内1回": "After using an active skill card, Good Shape +1 turn\nSkill card usage +1\n(once per lesson)",
"○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中<nobr>+2</nobr>\nレッスン内1回": "When using an active skill card, if stamina is 50% or more, Focus<nobr>+2</nobr>\n(once per lesson)",
"○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中<nobr>+3</nobr>\nレッスン内1回": "When using an active skill card, if stamina is 50% or more, Focus<nobr>+3</nobr>\n(once per lesson)",
"○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気<nobr>+3</nobr>\n○〆スキルカード使用数追加<nobr>+1</nobr>\nレッスン内1回": "After using a mental skill card, if motivation is 5 or more, Motivation +3\nSkill card usage +1\n(once per lesson)",
"○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気<nobr>+5</nobr>\n○〆スキルカード使用数追加<nobr>+1</nobr>\nレッスン内1回": "After using a mental skill card, if motivation is 5 or more, Motivation +5\nSkill card usage +1\n(once per lesson)",
"○〆好印象が増加後、○〆好印象<nobr>+3</nobr>\nレッスン内1回": "After Good Impression increases, Good Impression<nobr>+3</nobr>\n(once per lesson)",
"○〆好印象が増加後、○〆好印象<nobr>+5</nobr>\nレッスン内1回": "After Good Impression increases, Good Impression<nobr>+5</nobr>\n(once per lesson)",
"○〆好調の効果ターンが増加後、○〆好調<nobr>3ターン</nobr>\nレッスン内1回": "After the effect turn of Good Shape increases, Good Shape<nobr>3 turns</nobr>\n(once per lesson)",
"○〆好調の効果ターンが増加後、○〆好調<nobr>4ターン</nobr>\nレッスン内1回": "After the effect turn of Good Shape increases, Good Shape<nobr>4 turns</nobr>\n(once per lesson)",
"○〆好調効果のスキルカード獲得時、ダンス上昇+6": "○〆When acquiring a skill card with Good Shape effect, Dance +6",
"○〆集中が増加後、○〆集中<nobr>+2</nobr>\nレッスン内2回": "After focus increases, Focus<nobr>+2</nobr>\n(2 times per lesson)",
"○〆集中が増加後体力が50%以上の場合、○〆集中<nobr>+2</nobr>\nレッスン内2回": "After focus increases, if stamina is 50% or more, Focus<nobr>+2</nobr>\n(2 times per lesson)",
"【ダンスレッスン・ダンスターンのみ】○〆アクティブスキルカード使用時、体力回復": "[Dance Lesson・Dance Turns Only] ○〆Stamina Recovery when using Active Skill Card",
"【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆スキルカード使用数追加<nobr>+1</nobr>\nレッスン内1回": "[Dance lesson & Dance turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
"【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆パラメータ上昇量増加<nobr>50%</nobr><nobr>1ターン</nobr>\nレッスン内3回": "[Dance lesson & Dance turn only] At the start of the turn, Parameter increase by 50%<nobr>(1 turn)</nobr>\n(3 times per lesson)",
"【ダンスレッスン・ダンスターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気": "【Dance Lesson・Dance Turn Only】At the start of the turn, draw a skill card\n○〆Fixed Energy",
"【ビジュアルレッスン・ビジュアルターンのみ】○〆アクティブスキルカード使用時、体力回復<nobr>2</nobr>\nレッスン内3回": "[Visual lesson & Visual turn only] When using an active skill card, Stamina recovery <nobr>2</nobr>\n(3 times per lesson)",
"【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆スキルカード使用数追加<nobr>+1</nobr>\nレッスン内1回": "[Visual lesson & Visual turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
"【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆パラメータ上昇量増加<nobr>50%</nobr><nobr>1ターン</nobr>\nレッスン内3回": "[Visual lesson & Visual turn only] At the start of the turn, Parameter increase by 50%<nobr>(1 turn)</nobr>\n(3 times per lesson)",
"【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆固定元気<nobr>+2</nobr>": "[Visual lesson & Visual turn only] At the start of the turn, Fixed Energy +2",
"【ボーカルレッスン・ボーカルターンのみ】○〆アクティブスキルカード使用時、体力回復<nobr>2</nobr>\nレッスン内3回": "[Vocal lesson & Vocal turn only] When using an active skill card, Stamina recovery <nobr>2</nobr>\n(3 times per lesson)",
"【ボーカルレッスン・ボーカルターンのみ】ターン開始時、○〆スキルカード使用数追加<nobr>+1</nobr>\nレッスン内1回": "[Vocal lesson & Vocal turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
"【ボーカルレッスン・ボーカルターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気<nobr>+2</nobr>\nレッスン内3回": "[Vocal lesson & Vocal turn only] At the start of the turn, draw a skill card\nFixed Energy +2\n(3 times per lesson)",
"スキルカード使用後○〆やる気が3以上の場合、○〆やる気<nobr>+2</nobr>\nレッスン内1回": "After using a skill card, if Motivation is 3 or more, Motivation<nobr>+2</nobr>\n(once per lesson)",
"スキルカード使用後○〆やる気が3以上の場合、○〆やる気<nobr>+3</nobr>\nレッスン内1回": "After using a skill card, if Motivation is 3 or more, Motivation<nobr>+3</nobr>\n(once per lesson)",
"スキルカード使用後○〆好印象が6以上の場合、○〆好印象<nobr>+3</nobr>\n○〆スキルカード使用数追加<nobr>+1</nobr>\nレッスン内1回": "After using a skill card, if Good Impression is 6 or more, Good Impression +3\nSkill card usage +1\n(once per lesson)",
"スキルカード使用後○〆好印象が6以上の場合、○〆好印象<nobr>+5</nobr>\n○〆スキルカード使用数追加<nobr>+1</nobr>\nレッスン内1回": "After using a skill card, if Good Impression is 6 or more, Good Impression +5\nSkill card usage +1\n(once per lesson)",
"スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加<nobr>+1</nobr>\n○〆集中<nobr>+1</nobr>\nレッスン内1回": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +1\n(once per lesson)",
"スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加<nobr>+1</nobr>\n○〆集中<nobr>+3</nobr>\nレッスン内1回": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +3\n(once per lesson)",
"スキルカード強化時ボーカルが400以上の場合、Pポイント+15": "If vocal is 400 or more when enhancing skill card, P-Points +15",
"ターン終了時○〆元気が7以上の場合、○〆好印象<nobr>+4</nobr>\nレッスン内1回": "If energy is 7 or more at the end of the turn, Good Impression<nobr>+4</nobr>\n(once per lesson)",
"ターン終了時○〆元気が7以上の場合、○〆好印象<nobr>+5</nobr>\nレッスン内1回": "If energy is 7 or more at the end of the turn, Good Impression<nobr>+5</nobr>\n(once per lesson)",
"ターン終了時○〆元気が7以上の場合、○〆好印象<nobr>1.5倍</nobr>\n○〆好印象の<nobr>100%</nobr>分パラメータ上昇\nレッスン内1回": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 100% of Good Impression\n(once per lesson)",
"ターン終了時○〆元気が7以上の場合、○〆好印象<nobr>1.5倍</nobr>\n○〆好印象の<nobr>30%</nobr>分パラメータ上昇\nレッスン内1回": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 30% of Good Impression\n(once per lesson)",
"ターン終了時○〆好印象が10以上の場合、○〆好印象の<nobr>100%</nobr>分パラメータ上昇\n○〆元気<nobr>+3</nobr>\nレッスン内2回": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(2 times per lesson)",
"ターン終了時○〆好印象が10以上の場合、○〆好印象の<nobr>100%</nobr>分パラメータ上昇\n○〆元気<nobr>+3</nobr>\nレッスン内3回": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(3 times per lesson)",
"ターン終了時○〆好印象が6以上の場合、○〆好印象<nobr>+2</nobr>\nレッスン内2回": "If good impression is 6 or more at the end of the turn, Good Impression<nobr>+2</nobr>\n(2 times per lesson)",
"ターン終了時○〆好印象が6以上の場合、○〆好印象<nobr>+2</nobr>\nレッスン内3回": "If good impression is 6 or more at the end of the turn, Good Impression<nobr>+2</nobr>\n(3 times per lesson)",
"ターン終了時体力が50%以上の場合、○〆好印象<nobr>+3</nobr>\nレッスン内1回": "If stamina is 50% or more at the end of the turn, Good Impression<nobr>+3</nobr>\n(once per lesson)",
"ターン終了時体力が50%以上の場合、○〆好印象<nobr>+4</nobr>\nレッスン内1回": "If stamina is 50% or more at the end of the turn, Good Impression<nobr>+4</nobr>\n(once per lesson)",
"ターン開始時○〆やる気が5以上の場合、○〆スキルカード使用数追加<nobr>+1</nobr>\n○〆やる気<nobr>+3</nobr>\nレッスン内1回": "If motivation is 5 or more at the start of the turn, skill card usage +1\nMotivation +3\n(once per lesson)",
"ターン開始時○〆元気が0の場合、体力減少<nobr>1</nobr>\n○〆集中<nobr>+3</nobr>\nレッスン内2回": "If Energy is 0 at the start of the turn, Stamina decreases<nobr>1</nobr>\nFocus<nobr>+3</nobr>\n(2 times per lesson)",
"ターン開始時○〆元気が0の場合、体力減少<nobr>1</nobr>\n○〆集中<nobr>+4</nobr>\nレッスン内2回": "If Energy is 0 at the start of the turn, Stamina decreases<nobr>1</nobr>\nFocus<nobr>+4</nobr>\n(2 times per lesson)",
"ターン開始時○〆元気が7以上の場合、○〆やる気<nobr>+5</nobr>\nレッスン内1回": "If energy is 7 or more at the start of the turn, Motivation<nobr>+5</nobr>\n(once per lesson)",
"ターン開始時○〆元気が7以上の場合、○〆やる気<nobr>+6</nobr>\nレッスン内1回": "If energy is 7 or more at the start of the turn, Motivation<nobr>+6</nobr>\n(once per lesson)",
"ターン開始時○〆好印象が3以上の場合、○〆スキルカード使用数追加<nobr>+1</nobr>\n○〆好印象<nobr>+3</nobr>\nレッスン内1回": "If good impression is 3 or more at the start of the turn, skill card usage +1\nGood Impression +3\n(once per lesson)",
"ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加<nobr>+1</nobr>\n○〆好調<nobr>2ターン</nobr>\nレッスン内1回": "If in Good Shape at the start of the turn, skill card usage +1\nGood Shape +2 turns\n(once per lesson)",
"ターン開始時○〆好調状態の場合、○〆元気<nobr>+12</nobr>\nレッスン内1回": "If in Good Shape at the start of the turn, Energy<nobr>+12</nobr>\n(once per lesson)",
"ターン開始時○〆好調状態の場合、○〆元気<nobr>+9</nobr>\nレッスン内1回": "If in Good Shape at the start of the turn, Energy<nobr>+9</nobr>\n(once per lesson)",
"ターン開始時○〆好調状態の場合、○〆集中<nobr>+1</nobr>\nレッスン内2回": "If in Good Shape at the start of the turn, Focus<nobr>+1</nobr>\n(2 times per lesson)",
"ターン開始時○〆好調状態の場合、○〆集中<nobr>+2</nobr>\n○〆元気<nobr>+1</nobr>\nレッスン内2回": "If in Good Shape at the start of the turn, Focus +2\nEnergy +1\n(2 times per lesson)",
"ターン開始時○〆好調状態の場合、○〆集中<nobr>+2</nobr>\nレッスン内2回": "If in Good Shape at the start of the turn, Focus<nobr>+2</nobr>\n(2 times per lesson)",
"ターン開始時○〆好調状態の場合、○〆集中<nobr>+3</nobr>\n○〆元気<nobr>+1</nobr>\nレッスン内2回": "If in Good Shape at the start of the turn, Focus +3\nEnergy +1\n(2 times per lesson)",
"ターン開始時○〆好調状態の場合、パラメータ<nobr>+11</nobr>\nレッスン内1回": "If in Good Shape at the start of the turn, Parameter<nobr>+11</nobr>\n(once per lesson)",
"ターン開始時○〆好調状態の場合、パラメータ<nobr>+6</nobr>\nレッスン内1回": "If in Good Shape at the start of the turn, Parameter<nobr>+6</nobr>\n(once per lesson)",
"ターン開始時○〆集中が3以上の場合、○〆集中<nobr>+4</nobr>\nレッスン内1回": "If focus is 3 or more at the start of the turn, Focus<nobr>+4</nobr>\n(once per lesson)",
"ターン開始時○〆集中が3以上の場合、○〆集中<nobr>+6</nobr>\nレッスン内1回": "If focus is 3 or more at the start of the turn, Focus<nobr>+6</nobr>\n(once per lesson)",
"ターン開始時○〆集中が5以上の場合、○〆スキルカード使用数追加<nobr>+1</nobr>\n○〆集中<nobr>+2</nobr>\nレッスン内1回": "If focus is 5 or more at the start of the turn, skill card usage +1\nFocus +2\n(once per lesson)",
"ターン開始時○〆集中が5以上の場合、体力回復<nobr>2</nobr>\nレッスン内3回": "If focus is 5 or more at the start of the turn, Stamina Recovery<nobr>2</nobr>\n(3 times per lesson)",
"ターン開始時○〆集中が5以上の場合、体力回復<nobr>2</nobr>\nレッスン内4回": "If focus is 5 or more at the start of the turn, Stamina Recovery<nobr>2</nobr>\n(4 times per lesson)",
"ターン開始時、○〆集中<nobr>+1</nobr>\nレッスン内2回": "At the start of the turn, Focus<nobr>+1</nobr>\n(2 times per lesson)",
"ターン開始時、○〆集中<nobr>+1</nobr>\nレッスン内3回": "At the start of the turn, Focus<nobr>+1</nobr>\n(3 times per lesson)",
"ターン開始時最終ターンの場合、○〆元気の<nobr>50%</nobr>分パラメータ上昇\n○〆体力消費<nobr>1</nobr>": "If it's the final turn, Parameter increase by 50% of Energy\nStamina consumption<nobr>1</nobr>",
"ターン開始時最終ターンの場合、○〆元気の<nobr>70%</nobr>分パラメータ上昇\n○〆体力消費<nobr>1</nobr>": "If it's the final turn, Parameter increase by 70% of Energy\nStamina consumption<nobr>1</nobr>",
"ターン開始時残り2ターン以内の場合、○〆元気の<nobr>50%</nobr>分パラメータ上昇\n○〆体力消費<nobr>1</nobr>": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 50% of Energy\nStamina consumption <nobr>1</nobr>",
"ターン開始時残り2ターン以内の場合、○〆元気の<nobr>65%</nobr>分パラメータ上昇\n○〆体力消費<nobr>1</nobr>": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 65% of Energy\nStamina consumption <nobr>1</nobr>",
"ターン開始時残り2ターン以内の場合、パラメータ<nobr>+5</nobr>\nレッスン内2回": "If 2 or fewer turns remain at the start of the turn, Parameter +5\n(2 times per lesson)",
"ターン開始時残り3ターン以内の場合、パラメータ<nobr>+5</nobr>\nレッスン内3回": "If 3 or fewer turns remain at the start of the turn, Parameter +5\n(3 times per lesson)",
"ダンスSPレッスン終了時、ランダムにPドリンクを2つ獲得": "At the end of Dance SP lesson, randomly get 2 P-Drinks",
"ダンスレッスン終了時体力が50%以上の場合、ダンス上昇+13": "If stamina is 50% or more at the end of Dance lesson, Dance increase +13",
"ビジュアルSPレッスン終了時ビジュアルが400以上の場合、ランダムなスキルカードを<color=#8581FF>強化</color>": "If visual is 400 or more at the end of Visual SP lesson, randomly enhance a skill card<color=#8581FF>",
"ビジュアルレッスン終了時体力が50%以上の場合、ビジュアル上昇+13": "If stamina is 50% or more at the end of Visual lesson, Visual increase +13",
"ボーカルSPレッスン終了時ボーカルが400以上の場合、ランダムなスキルカードを<color=#8581FF>強化</color>": "If vocal is 400 or more at the end of Vocal SP lesson, randomly enhance a skill card<color=#8581FF>",
"ボーカルレッスン終了時体力が50%以上の場合、ボーカル上昇+13": "If stamina is 50% or more at the end of Vocal lesson, Vocal increase +13",
"レッスン中に体力が減少した時、○〆好印象": "When stamina decreases during lessons, ○〆 Good impression",
"レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add options for skill card rewards",
"レッスン開始時、○〆集中<nobr>+3</nobr>\nレッスン内1回": "At the start of the lesson, Focus +3\n(once per lesson)",
"レッスン開始時、○〆集中<nobr>+4</nobr>\nレッスン内1回": "At the start of the lesson, Focus +4\n(once per lesson)",
"追い込みレッスン終了時ダンスが400以上の場合、ダンス上昇+26": "If dance is 400 or more at the end of Catch-up lesson, Dance increase +26",
"追い込みレッスン終了時ビジュアルが400以上の場合、ビジュアル上昇+26": "If visual is 400 or more at the end of Catch-up lesson, Visual increase +26",
"追い込みレッスン終了時ボーカルが400以上の場合、ボーカル上昇+26": "If vocal is 400 or more at the end of Catch-up lesson, Vocal increase +26"
}