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Gakumas-Translation-Data-EN/local-files/genericTrans/index/Description_Split.json
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{
"\n試験内3回": "\n(3 times during the exam)",
"/ 確率中": "/ Medium ",
"/ 確率大": "/ High ",
"/ 確率小": "/ Low ",
"/確率大": "/High ",
"[__split__](○〆やる気効果を": "[__split__] (○〆Motivation Effect ",
"[__split__]適用)\n○〆元気の": "[__split__] Applied)\n○〆Energy ",
"[__split__]分パラメータ上昇\n○〆消費体力削減": "[__split__] Parameter Increase\n○〆Reduced Stamina Consumption ",
"入手時強化": "Enhance upon Acquisition",
"[__split__]相談でPドリンク交換後、ビジュアル上昇": "[__split__] After consulting and exchanging P Drink, Visual increases ",
"[__split__]分パラメータ上昇\n○〆やる気が": "[__split__] Parameter Increase\n○〆Motivation is ",
"[__split__]以上の場合、○〆元気の": "[__split__] If above, ○〆Energy ",
"[__split__]回使用するごとに、○〆元気": "[__split__] For each use, ○〆Energy ",
"[__split__]○〆やる気効果のスキルカード獲得時ビジュアルが": "[__split__] Visual increases when acquiring skill cards with ○〆Motivation Effect ",
"[__split__]○〆好調効果のスキルカード獲得時ダンスが": "[__split__] ○〆When Acquiring Skill Card with Good Condition Effect, Dance ",
"[__split__]ターン開始時最終ターンの場合、パラメータ": "[__split__ ] When Starting the Turn on the Final Turn, Parameter ",
"[__split__]以上の場合、スキルカードを選択して": "[__split__] In Case of Above, Select Skill Card ",
"[__split__]以上の場合、ランダムなPドリンクSR以上を獲得\nプロデュース中": "[__split__] In Case of Above, Obtain Random P Drink (SR or Above)\n(During Produce) ",
"[__split__]枚ごとに、パラメータ上昇量": "[__split__] For Each Card, Parameter Increase ",
"[__split__]相談でPドリンク交換後、ダンス上昇": "[__split__] Dance Increase After P-Drink Exchange in Consultation ",
"[__split__]AP不足しています": "[__split__] AP is insufficient ",
"[__split__]At the start of the turn, draw a skill card\n○〆Fixed Energy": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ",
"[__split__]If over, ○〆Good Impression": "[__split__] If Over, ○〆Good Impression ",
"[__split__]Pポイント": "[__split__] P-points ",
"[__split__]SPレッスン終了時、体力回復": "[__split__] Stamina Recovery at the End of SP Lessons ",
"[__split__]SPレッスン終了時、体力消費": "[__split__] At the end of SP Lesson, stamina consumption ",
"[__split__]Times)": "[__split__] Times) ",
"[__split__]Vocal Lesson・Vocal Turn Only": "[__split__] Vocal Lesson・Vocal Turn Only ",
"[__split__]○〆Stamina Consumption": "[__split__] ○〆Stamina Consumption ",
"[__split__]○〆やる気": "[__split__] ○〆Motivation ",
"[__split__]○〆やる気が": "[__split__] ○〆Motivation is ",
"[__split__]○〆やる気が増加後、○〆やる気": "[__split__] ○〆After motivation increases, ○〆motivation ",
"[__split__]○〆やる気の": "[__split__] ○〆Motivation of ",
"[__split__]○〆やる気効果のスキルカード獲得時、ボーカル上昇": "[__split__] When acquiring a skill card with motivation effect, vocals increase ",
"[__split__]○〆やる気消費": "[__split__] ○〆Motivation Consumption ",
"[__split__]○〆アクティブスキルカード使用後○〆やる気が": "[__split__] ○〆After using Active Skill Card, ○〆Motivation ",
"[__split__]○〆アクティブスキルカード使用後、○〆元気の": "[__split__] ○〆After using Active skill card, ○〆stamina ",
"[__split__]○〆アクティブスキルカード使用後、○〆好調": "[__split__] After using ○〆Active Skill Card, ○〆Good Shape ",
"[__split__]○〆アクティブスキルカード使用時、体力回復": "[__split__] When using ○〆Active Skill Card, recover stamina ",
"[__split__]○〆アクティブスキルカード使用時体力が": "[__split__] ○〆When using Active skill card, stamina ",
"[__split__]○〆アクティブスキルカード獲得時、ダンス上昇": "[__split__] ○〆Dance increase when active skill card is acquired ",
"[__split__]○〆アクティブスキルカード獲得時、ビジュアル上昇": "[__split__] ○〆Visual increase when active skill card is acquired ",
"[__split__]○〆アクティブスキルカード獲得時、ボーカル上昇": "[__split__] ○〆Vocal increase when active skill card is acquired ",
"[__split__]○〆スキルカード使用数追加": "[__split__] ○〆Additional Skill Card Usage ",
"[__split__]○〆スコア上昇量増加": "[__split__] ○〆Increased Score Gain ",
"[__split__]○〆ターン追加": "[__split__] ○〆Extra Turn ",
"[__split__]○〆パラメータ上昇量増加": "[__split__] ○〆Increase parameter gain ",
"[__split__]○〆メンタルスキルカード使用後○〆やる気が": "[__split__] After using ○〆Mental Skill Card, ○〆Motivation ",
"[__split__]○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆好調": "[__split__] If a ○〆Mental Skill Card was used just before using a ○〆Mental Skill Card, ○〆Good Shape ",
"[__split__]○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆集中": "[__split__] If a ○〆Mental Skill Card was used just before using another ○〆Mental Skill Card, ○〆Focus ",
"[__split__]○〆メンタルスキルカード強化時、ダンス上昇": "[__split__] Dance Increase When ○〆Mental Skill Card is Upgraded ",
"[__split__]○〆メンタルスキルカード強化時、ボーカル上昇": "[__split__] Vocal Increase When ○〆Mental Skill Card is Upgraded ",
"[__split__]○〆メンタルスキルカード獲得時、ダンス上昇": "[__split__] When a ○〆Mental Skill Card is obtained, Dance increases ",
"[__split__]○〆メンタルスキルカード獲得時、ビジュアル上昇": "[__split__] Visual increase when ○〆mental skill card is acquired ",
"[__split__]○〆メンタルスキルカード獲得時、ボーカル上昇": "[__split__] When a ○〆Mental Skill Card is obtained, Vocal increases ",
"[__split__]○〆低下状態無効": "[__split__] ○〆Debuff Immune ",
"[__split__]○〆体力消費": "[__split__] ○〆Stamina Consumption ",
"[__split__]○〆元気": "[__split__] ○〆Energy ",
"[__split__]○〆元気が": "[__split__] ○〆Energy is ",
"[__split__]○〆元気の": "[__split__] ○〆Energy of ",
"[__split__]○〆元気の増加量が": "[__split__] ○〆Energy increase amount ",
"[__split__]○〆元気の増加量を": "[__split__] ○〆Amount of Energy Increase",
"[__split__]○〆元気を": "[__split__] ○〆Energy to ",
"[__split__]○〆元気を半分にして、減少前の○〆元気の": "[__split__] ○〆Halve Energy, before reduction, ○〆Energy ",
"[__split__]○〆元気増加無効": "[__split__] ○〆Energy Increase Disabled ",
"[__split__]○〆固定元気": "[__split__] ○〆Fixed Energy ",
"[__split__]○〆好印象": "[__split__] ○〆Good Impression ",
"[__split__]○〆好印象が": "[__split__] ○〆Good Impression is ",
"[__split__]○〆好印象が増加後、○〆好印象": "[__split__] ○〆After increasing good impression, ○〆good impression ",
"[__split__]○〆好印象の": "[__split__] ○〆Good Impression of ",
"[__split__]○〆好印象効果のスキルカード獲得時、ビジュアル上昇": "[__split__] ○〆When acquiring a skill card with good impression effect, visuals increase ",
"[__split__]○〆好印象消費": "[__split__] ○〆Good Impression Consumption ",
"[__split__]○〆好調": "[__split__] ○〆Good Shape ",
"[__split__]○〆好調が": "[__split__] ○〆Good Shape is ",
"[__split__]○〆好調の": "[__split__] ○〆Good Shape of ",
"[__split__]○〆好調のスコア上昇量を○〆好調": "[__split__] ○〆Good Shape score increase amount ○〆Good Shape ",
"[__split__]○〆好調の効果ターンが増加後、○〆好調": "[__split__] After increasing the effect turns of ○〆Good Shape, ○〆Good Shape ",
"[__split__]○〆好調効果のスキルカード獲得時、ダンス上昇": "[__split__] When acquiring a skill card with ○〆Good Shape effect, dance increase ",
"[__split__]○〆好調消費": "[__split__] ○〆Good Shape Consumption ",
"[__split__]○〆好調状態でない場合": "[__split__] ○〆If Not in Good Shape ",
"[__split__]○〆好調状態でない場合○〆不安": "[__split__] ○〆If not in Good Shape, ○〆Anxiety ",
"[__split__]○〆好調状態でない場合○〆弱気": "[__split__] ○〆If not in Good Shape, ○〆Timid ",
"[__split__]○〆好調状態でない場合○〆手札減少": "[__split__] ○〆If not in Good Shape, ○〆Reduced Hand ",
"[__split__]○〆好調状態でない場合○〆消費体力増加": "[__split__] ○〆If not in a Good Shape ○〆Increased Stamina Consumption",
"[__split__]○〆好調状態でない場合体力減少": "[__split__] ○〆If not in a Good Shape, Stamina Decreases",
"[__split__]○〆好調状態の場合○〆スキルカード使用数追加": "[__split__] ○〆If in Good Shape, ○〆Additional Skill Card Usage ",
"[__split__]○〆好調状態の場合○〆ターン追加": "[__split__] ○〆If in Good Shape, ○〆Additional Turn ",
"[__split__]○〆好調状態の場合○〆元気": "[__split__] ○〆If in Good Shape ○〆Energy ",
"[__split__]○〆好調状態の場合○〆消費体力削減": "[__split__] ○〆If in Good Shape, ○〆Reduced stamina consumption ",
"[__split__]○〆好調状態の場合○〆集中": "[__split__] ○〆If in Good Shape, ○〆Focus ",
"[__split__]○〆好調状態の場合、○〆集中": "[__split__] ○〆When in Good Shape, ○〆Focus ",
"[__split__]○〆好調状態の場合、スコア": "[__split__] ○〆In a Good Shape, Score",
"[__split__]○〆好調状態の場合、パラメータ": "[__split__] ○〆If in Good Shape, Parameter ",
"[__split__]○〆好調状態の場合、使用可\n○〆絶好調": "[__split__] ○〆Usable if In Good Shape\n○〆Excellent Condition ",
"[__split__]○〆好調状態の場合、使用可\nパラメータ": "[__split__] ○〆Usable when in Good Shape\nParameter ",
"[__split__]○〆好調状態の場合以降、ターン開始時、スコア": "[__split__] ○〆If in Good Shape from Then, Score at Turn Start ",
"[__split__]○〆消費体力削減": "[__split__] ○〆Reduced Stamina Consumption ",
"[__split__]○〆消費体力増加": "[__split__] ○〆Increased Stamina Consumption ",
"[__split__]○〆消費体力減少": "[__split__] ○〆Reduced Stamina Consumption ",
"[__split__]○〆消費体力減少状態の場合○〆やる気": "[__split__] ○〆If in a reduced stamina consumption state ○〆Motivation",
"[__split__]○〆消費体力減少状態の場合○〆ターン追加": "[__split__] ○〆If in reduced stamina consumption state, ○〆Extra turn ",
"[__split__]○〆消費体力減少状態の場合○〆元気": "[__split__] ○〆If in a reduced stamina consumption state ○〆Energy",
"[__split__]○〆消費体力減少状態の場合○〆消費体力減少": "[__split__] ○〆If in reduced stamina consumption state, ○〆Reduced Stamina Consumption ",
"[__split__]○〆絶好調": "[__split__] ○〆Excellent Condition ",
"[__split__]○〆集中": "[__split__] ○〆Focus ",
"[__split__]○〆集中が": "[__split__] ○〆Focus is ",
"[__split__]○〆集中が増加後、○〆集中": "[__split__] ○〆After Focus increases, ○〆Focus ",
"[__split__]○〆集中が増加後体力が": "[__split__] ○〆After Focus increases, stamina ",
"[__split__]○〆集中効果のスキルカード獲得時、ボーカル上昇": "[__split__] ○〆When acquiring a skill card with Focus effect, vocals increase ",
"[__split__]○〆集中消費": "[__split__] ○〆Focus Consumption ",
"[__split__]、スキルカードを引く": "[__split__] , draw a Skill Card",
"[__split__]お出かけ終了時、ダンス上昇": "[__split__] Dance increase when outing ends ",
"[__split__]お出かけ終了時、ビジュアル上昇": "[__split__] Visual increase when outing ends ",
"[__split__]お出かけ終了時、ボーカル上昇": "[__split__] Vocal increase when outing ends ",
"[__split__]このサポートカードのイベントによるパラメータ上昇を": "[__split__] Parameter Increase from Events of This Support Card ",
"[__split__]このサポートカードのイベントによる体力回復量を": "[__split__] The amount of stamina recovery from this support card's event ",
"[__split__]このサポートカードのレッスンサポート発生率を": "[__split__] Increase the Lesson Support Occurrence Rate of This Support Card ",
"[__split__]ごとにスコアを": "[__split__] Increase score each time ",
"[__split__]した状態でプロデュースを開始": "[__split__] Start Production with the Above Condition ",
"[__split__]つ獲得": "[__split__] Obtain ",
"[__split__]で解放": "[__split__] Unlocked By ",
"[__split__]にして、減少前の○〆元気の": "[__split__] Make, before reducing ○〆Energy of ",
"[__split__]にする": "[__split__] to ",
"[__split__]のアイドルをプロデュースしている場合のみ発動": "[__split__] Activates Only When Producing a Specific Idol ",
"[__split__]の場合、体力減少": "[__split__] If so, stamina decreases ",
"[__split__]の場合、使用可\n○〆元気": "[__split__] If so, usable\n○〆Energy ",
"[__split__]の確率で○〆やる気": "[__split__] Chance for ○〆Motivation ",
"[__split__]の確率で○〆元気": "[__split__] Chance for ○〆Energy ",
"[__split__]の確率で○〆好印象": "[__split__] Chance of ○〆Good Impression ",
"[__split__]の確率で○〆好調": "[__split__] Chance for ○〆Good Shape ",
"[__split__]の確率で○〆消費体力減少": "[__split__] Chance for ○〆Reduced Stamina Consumption ",
"[__split__]の確率で○〆集中": "[__split__] Chance for ○〆Focus ",
"[__split__]の確率で体力回復": "[__split__] Chance for Stamina Recovery ",
"[__split__]を山札のランダムな位置に○〆生成": "[__split__] ○〆Generate at a Random Position in the Deck ",
"[__split__]アドレナリン全開": "[__split__] Adrenaline Full Throttle ",
"[__split__]アピールの基本": "[__split__] Basics of Appeal ",
"[__split__]スキルカードが除外に移動した時、体力回復": "[__split__] When a skill card is moved to exclusion, recover stamina ",
"[__split__]スキルカードを": "[__split__] Skill Cards ",
"[__split__]スキルカードを引く": "[__split__] Draw a Skill Card ",
"[__split__]スキルカードを引く\n手札をすべて○〆レッスン中強化": "[__split__] Draw a Skill Card\nUpgrade all cards in hand ○〆During Lesson ",
"[__split__]スキルカードを引く\nレッスン内": "[__split__] Draw a skill card\n(In-lesson ",
"[__split__]スキルカードを選択して": "[__split__] Select a skill card ",
"[__split__]スキルカード使用後○〆やる気が": "[__split__] After using a skill card, ○〆motivation ",
"[__split__]スキルカード使用後○〆好印象が": "[__split__] After using a skill card, ○〆Good Impression ",
"[__split__]スキルカード使用時○〆集中が": "[__split__] When using a skill card, ○〆focus ",
"[__split__]スキルカード強化時、ダンス上昇": "[__split__] Dance increase when skill card is Upgraded ",
"[__split__]スキルカード強化時、ビジュアル上昇": "[__split__] Visual increase when skill card is Upgraded ",
"[__split__]スキルカード強化時、ボーカル上昇": "[__split__] Vocal increase when skill card is Upgraded ",
"[__split__]スキルカード強化時ボーカルが": "[__split__] When skill card is Upgraded, vocals ",
"[__split__]スコア": "[__split__] Score ",
"[__split__]スコアが": "[__split__] If score is ",
"[__split__]スコア上昇量が": "[__split__] Score increase amount ",
"[__split__]スコア上昇量を": "[__split__] Score increase amount ",
"[__split__]センス": "[__split__] Sense ",
"[__split__]センス専用": "[__split__] Sense Only ",
"[__split__]ターン": "[__split__] Turn ",
"[__split__]ターン\n○〆元気": "[__split__] Turn\n○〆Energy ",
"[__split__]ターン\n○〆集中": "[__split__] Turn\n○〆Focus ",
"[__split__]ターン\nパラメータ": "[__split__] Turn\nParameters ",
"[__split__]ターン\n次に使用するスキルカードの効果をもう": "[__split__] Turn\nNext, use the Skill Card effect again ",
"[__split__]ターンごとに": "[__split__] Each turn ",
"[__split__]ターンごとに○〆好印象が": "[__split__] Good Impression ○〆per Turn ",
"[__split__]ターンごとに、○〆元気": "[__split__] Each turn, ○〆stamina ",
"[__split__]ターンの間有効)": "[__split__] Valid for turns ",
"[__split__]ターン以上の場合○〆スキルカード使用数追加": "[__split__] If above the turn, ○〆Additional Skill Card Usage ",
"[__split__]ターン以上の場合○〆ターン追加": "[__split__] If above the turn, ○〆Additional Turn ",
"[__split__]ターン以上の場合○〆消費体力減少": "[__split__] If above the turn, ○〆Reduced Stamina Consumption ",
"[__split__]ターン以上の場合○〆絶好調": "[__split__] If above the turn, ○〆Excellent Condition ",
"[__split__]ターン以上の場合、": "[__split__] If above turns, ",
"[__split__]ターン以上の場合、○〆好調": "[__split__] If over turns, ○〆Good Shape ",
"[__split__]ターン以上の場合以降、ターン終了時、○〆集中": "[__split__] If the turn is above, after that, at the end of the turn, ○〆Focus ",
"[__split__]ターン以上の場合除外にあるスキルカードを山札の下に移動": "[__split__] If more than X turns, move excluded skill cards to the bottom of the deck ",
"[__split__]ターン以下の場合○〆不調": "[__split__] If the turn is below, ○〆Bad Condition ",
"[__split__]ターン以内の場合、○〆スコア上昇量増加": "[__split__] If within X turns, ○〆Score increase amount ",
"[__split__]ターン以内の場合、○〆元気の": "[__split__] If within the turns, ○〆Energy ",
"[__split__]ターン以内の場合、○〆好印象の": "[__split__] If within turns, ○〆Good impression of ",
"[__split__]ターン以内の場合、スコア": "[__split__] If within turns, Score ",
"[__split__]ターン以内の場合、パラメータ": "[__split__] If within the turns, parameter ",
"[__split__]ターン目以降の場合、使用可\nパラメータ": "[__split__] If after turn, usable\nParameters ",
"[__split__]ターン終了時○〆元気が": "[__split__] At the end of the turn, ○〆stamina ",
"[__split__]ターン終了時○〆好印象が": "[__split__] At the end of the turn, ○〆good impression ",
"[__split__]ターン終了時○〆好調が": "[__split__] At the end of the turn, ○〆Good Shape ",
"[__split__]ターン終了時、パラメータを上昇。ターン開始時、好印象が": "[__split__] At the End of the Turn, Increase Parameters. At the Start of the Turn, Good Impressions ",
"[__split__]ターン終了時、好印象": "[__split__] At the end of the turn, Good impression ",
"[__split__]ターン終了時体力が": "[__split__] At the end of the turn, stamina ",
"[__split__]ターン終了時残り": "[__split__] Remaining at the end of the turn ",
"[__split__]ターン開始時○〆やる気が": "[__split__] At the start of the turn, ○〆motivation ",
"[__split__]ターン開始時○〆元気が": "[__split__] At the start of the turn, ○〆stamina ",
"[__split__]ターン開始時○〆好印象が": "[__split__] At the start of the turn, ○〆good impression ",
"[__split__]ターン開始時○〆好調が": "[__split__] At the start of the turn, ○〆Good Shape ",
"[__split__]ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "[__split__] At the start of the turn, if ○〆in Good Shape, ○〆Skill card usage count added ",
"[__split__]ターン開始時○〆好調状態の場合、○〆元気": "[__split__] At the start of the turn, if in ○〆Good Shape, ○〆stamina ",
"[__split__]ターン開始時○〆好調状態の場合、○〆集中": "[__split__] At the start of the turn, if in ○〆Good Shape, ○〆Focus ",
"[__split__]ターン開始時○〆好調状態の場合、パラメータ": "[__split__] At the start of the turn, if in ○〆Good Shape, parameters ",
"[__split__]ターン開始時○〆消費体力減少状態の場合、○〆スコア上昇量増加": "[__split__] At the start of the turn, if in a state of ○〆reduced stamina consumption, ○〆score increase amount increases ",
"[__split__]ターン開始時○〆消費体力減少状態の場合、○〆絶好調": "[__split__] At the start of the turn, if ○〆reduced stamina consumption state, ○〆Excellent Condition ",
"[__split__]ターン開始時○〆集中が": "[__split__] At the start of the turn, ○〆Focus ",
"[__split__]ターン開始時、○〆やる気": "[__split__] At the start of the turn, ○〆motivation ",
"[__split__]ターン開始時、○〆やる気の": "[__split__] At the start of the turn, ○〆Motivation ",
"[__split__]ターン開始時、○〆スキルカード使用数追加": "[__split__] At the start of the turn, ○〆Skill card usage count added ",
"[__split__]ターン開始時、○〆パラメータ上昇量増加": "[__split__] At the start of the turn, ○〆Increase parameter gain ",
"[__split__]ターン開始時、○〆固定元気": "[__split__] At the start of the turn, ○〆Fixed Energy ",
"[__split__]ターン開始時、○〆好印象": "[__split__] At the Start of the Turn, ○〆Good Impression ",
"[__split__]ターン開始時、○〆集中": "[__split__] At the start of the turn, ○〆Focus ",
"[__split__]ターン開始時、スキルカードを引く\n○〆固定元気": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ",
"[__split__]ターン開始時体力が": "[__split__] At the start of the turn, stamina ",
"[__split__]ターン開始時最終ターンの場合、○〆元気の": "[__split__] If it's the final turn, ○〆stamina ",
"[__split__]ターン開始時残り": "[__split__] At the start of the turn, remaining ",
"[__split__]ダンスSPレッスン発生率": "[__split__] Dance SP lesson occurrence rate ",
"[__split__]ダンスSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increase in P-points Earned at the End of Dance SP Lesson ",
"[__split__]ダンスSPレッスン終了時、ダンス上昇": "[__split__] Dance Increase at the End of Dance SP Lesson ",
"[__split__]ダンスSPレッスン終了時、ランダムにPドリンクを": "[__split__] At the end of Dance SP Lesson, randomly get P drink ",
"[__split__]ダンスSPレッスン終了時、体力回復": "[__split__] Stamina recovery when dance SP lesson ends ",
"[__split__]ダンスSPレッスン終了時ダンスが": "[__split__] Dance Increases After Dance SP Lesson ",
"[__split__]ダンスSPレッスン開始時、": "[__split__] At the start of the dance SP lesson, ",
"[__split__]ダンスレッスンボーナス": "[__split__] Dance Lesson Bonus ",
"[__split__]ダンスレッスン・ダンスターンのみ": "[__split__] Dance Lesson・Dance Turn Only ",
"[__split__]ダンスレッスン終了時、": "[__split__] At the End of Dance Lesson, ",
"[__split__]ダンスレッスン終了時、ダンス上昇": "[__split__] Dance increase when dance lesson ends ",
"[__split__]ダンスレッスン終了時体力が": "[__split__] At the end of Dance Lesson, stamina ",
"[__split__]ダンスレッスン開始時、": "[__split__] At the Start of Dance Lesson, ",
"[__split__]ダンス上昇": "[__split__] Dance Increase ",
"[__split__]ダンス通常レッスン終了時、ダンス上昇": "[__split__] Dance increase when regular dance lesson ends ",
"[__split__]チェンジ": "[__split__] Change ",
"[__split__]パラメータ": "[__split__] Parameter ",
"[__split__]ビジュアルSPレッスン発生率": "[__split__] Visual SP Lesson Occurrence Rate ",
"[__split__]ビジュアルSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increased P-points when visual SP lesson ends ",
"[__split__]ビジュアルSPレッスン終了時、ビジュアル上昇": "[__split__] Visual increase when visual SP lesson ends ",
"[__split__]ビジュアルSPレッスン終了時、体力回復": "[__split__] Stamina recovery when visual SP lesson ends ",
"[__split__]ビジュアルSPレッスン終了時ビジュアルが": "[__split__] At the end of Visual SP Lesson, visuals ",
"[__split__]ビジュアルSPレッスン開始時、": "[__split__] At the Start of Visual SP Lesson, ",
"[__split__]ビジュアルレッスンボーナス": "[__split__] Visual Lesson Bonus ",
"[__split__]ビジュアルレッスン・ビジュアルターンのみ": "[__split__] Visual Lesson・Visual Turn Only ",
"[__split__]ビジュアルレッスン終了時、": "[__split__] At the End of Visual Lesson, ",
"[__split__]ビジュアルレッスン終了時、ビジュアル上昇": "[__split__] Visual Increase at the End of Visual Lesson ",
"[__split__]ビジュアルレッスン終了時体力が": "[__split__] At the end of Visual Lesson, stamina ",
"[__split__]ビジュアルレッスン開始時、": "[__split__] At the start of the visual lesson, ",
"[__split__]ビジュアル上昇": "[__split__] Visual Increase ",
"[__split__]ビジュアル通常レッスン終了時、ビジュアル上昇": "[__split__] Visual increase when regular visual lesson ends ",
"[__split__]プランが": "[__split__] Plan is ",
"[__split__]ボーカルSPレッスン発生率": "[__split__] Vocal SP lesson occurrence rate ",
"[__split__]ボーカルSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increase in P-points Earned at the End of Vocal SP Lesson ",
"[__split__]ボーカルSPレッスン終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Vocal SP Lesson ",
"[__split__]ボーカルSPレッスン終了時、体力回復": "[__split__] Stamina recovery when vocal SP lesson ends ",
"[__split__]ボーカルSPレッスン終了時ボーカルが": "[__split__] At the end of Vocal SP Lesson, vocals ",
"[__split__]ボーカルSPレッスン開始時、": "[__split__] At the Start of Vocal SP Lesson, ",
"[__split__]ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率": "[__split__] SP Lesson Occurrence Rate for Vocals, Dance, and Visuals ",
"[__split__]ボーカルレッスンボーナス": "[__split__] Vocal Lesson Bonus ",
"[__split__]ボーカルレッスン・ボーカルターンのみ": "[__split__] Vocal Lesson・Vocal Turn Only ",
"[__split__]ボーカルレッスン終了時、": "[__split__] At the End of Vocal Lesson, ",
"[__split__]ボーカルレッスン終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Vocal Lesson ",
"[__split__]ボーカルレッスン終了時体力が": "[__split__] At the end of Vocal Lesson, stamina ",
"[__split__]ボーカルレッスン開始時、": "[__split__] At the Start of Vocal Lesson, ",
"[__split__]ボーカル上昇": "[__split__] Vocal Increase ",
"[__split__]ボーカル通常レッスン終了時、ボーカル上昇": "[__split__] Vocal increase when regular vocal lesson ends ",
"[__split__]ランダムな○〆トラブルカードを": "[__split__] Random ○〆trouble card ",
"[__split__]ランダムなスキルカードを": "[__split__] Random Skill Card ",
"[__split__]ランダムな名前に「基本」を含むスキルカードを": "[__split__] Skill Card with 「Basic」 in a Random Name ",
"[__split__]ランダムな名前に「基本」を含むスキルカードを異なるスキルカードに": "[__split__] Change a random skill card containing 'Basic' in its name to a different skill card ",
"[__split__]ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加": "[__split__] ○〆Generate a random Upgraded Skill Card in hand \n○〆Generate extra Skill Card uses ",
"[__split__]レッスンCLEARの": "[__split__] Lesson CLEAR of ",
"[__split__]レッスン中": "[__split__] During Lesson ",
"[__split__]レッスン中に体力が減少した時、○〆好印象": "[__split__] When stamina decreases during the lesson, ○〆Good Impression ",
"[__split__]レッスン終了時、Pポイント獲得量増加": "[__split__] Increased P-points when lesson ends ",
"[__split__]レッスン開始時、○〆集中": "[__split__] At the start of the lesson, ○〆Focus ",
"[__split__]レッスン開始時手札に入る\n○〆元気": "[__split__] Added to hand at Lesson start\n○〆Energy ",
"[__split__]レッスン開始時手札に入る\n○〆好印象": "[__split__] At lesson start, enters hand\n○〆Good Impression ",
"[__split__]レッスン開始時手札に入る\n○〆消費体力減少": "[__split__] Added to hand at Lesson start\n○〆Reduced Stamina Consumption ",
"[__split__]レッスン開始時手札に入る\n○〆集中": "[__split__] At lesson start, enters hand\n○〆Focus ",
"[__split__]ロジック専用": "[__split__] Logic Only ",
"[__split__]上昇。ターン開始時、好印象が": "[__split__] Increase. At the start of the turn, Good impression ",
"[__split__]不屈と勝利を歌ってくるわ!": "[__split__] Ill Sing of Tenacity and Victory! ",
"[__split__]以上ならスコア": "[__split__] Score if Above ",
"[__split__]以上の場合○〆やる気": "[__split__] If over, ○〆Motivation ",
"[__split__]以上の場合○〆スキルカード使用数追加": "[__split__] If above, ○〆Additional Skill Card Usage ",
"[__split__]以上の場合○〆スコア上昇量増加": "[__split__] If above, ○〆Increased Score Gain ",
"[__split__]以上の場合○〆ターン追加": "[__split__] If above, ○〆Additional Turn ",
"[__split__]以上の場合○〆元気": "[__split__] If above, ○〆Energy ",
"[__split__]以上の場合○〆好印象": "[__split__] If above, ○〆Good impression ",
"[__split__]以上の場合○〆好印象の": "[__split__] If above, ○〆Good impression of ",
"[__split__]以上の場合○〆好調": "[__split__] If above, ○〆Good Shape ",
"[__split__]以上の場合○〆消費体力削減": "[__split__] If above, ○〆Stamina Consumption Reduction ",
"[__split__]以上の場合○〆消費体力減少": "[__split__] If above, ○〆Reduced Stamina Consumption ",
"[__split__]以上の場合○〆絶好調": "[__split__] If above, ○〆Excellent Condition ",
"[__split__]以上の場合○〆集中": "[__split__] If above, ○〆Focus ",
"[__split__]以上の場合、Pポイント": "[__split__] If more, P-points ",
"[__split__]以上の場合、○〆やる気": "[__split__] If above, ○〆Motivation ",
"[__split__]以上の場合、○〆やる気の": "[__split__] If over, ○〆Motivation ",
"[__split__]以上の場合、○〆スキルカード使用数追加": "[__split__] If above, ○〆Skill card usage count added ",
"[__split__]以上の場合、○〆スコア上昇量増加": "[__split__] In case of more than, ○〆score increase",
"[__split__]以上の場合、○〆体力消費": "[__split__] If above, ○〆Stamina consumption ",
"[__split__]以上の場合、○〆元気": "[__split__] If above, ○〆Energy ",
"[__split__]以上の場合、○〆好印象": "[__split__] If above, ○〆Good Impression ",
"[__split__]以上の場合、○〆好印象の": "[__split__] If over, ○〆Good Impression ",
"[__split__]以上の場合、○〆好調": "[__split__] If above, ○〆Good Shape ",
"[__split__]以上の場合、○〆消費体力削減": "[__split__] If above, ○〆Reduced Stamina Consumption ",
"[__split__]以上の場合、○〆集中": "[__split__] If above, ○〆Focus ",
"[__split__]以上の場合、スコア": "[__split__] Score if Above ",
"[__split__]以上の場合、ダンス上昇": "[__split__] If more, dance increase ",
"[__split__]以上の場合、パラメータ": "[__split__] If above, Parameter ",
"[__split__]以上の場合、ビジュアル上昇": "[__split__] If more, visuals increase ",
"[__split__]以上の場合、ボーカル上昇": "[__split__] If more, vocals increase ",
"[__split__]以上の場合、ランダムなスキルカードを": "[__split__] If more, random skill card ",
"[__split__]以上の場合、体力回復": "[__split__] If more, stamina recovery ",
"[__split__]以上の場合、使用可\nパラメータ": "[__split__] If above, usable\nParameters ",
"[__split__]以上の場合、次のターン、スキルカードを引く": "[__split__] If above, draw a Skill Card next turn ",
"[__split__]以上の場合スコア": "[__split__] If above, Score ",
"[__split__]以上の場合以降、ターン終了時、○〆やる気": "[__split__] or more, after that, at the end of the turn, ○〆Motivation ",
"[__split__]以上の場合以降、ターン終了時、○〆元気の": "[__split__] or more, after that, at the end of the turn, ○〆Energy ",
"[__split__]以上の場合以降、ターン終了時、○〆好印象": "[__split__] If above, from the next turn onwards, at the end of the turn, ○〆Good impression ",
"[__split__]以上の場合以降、ターン終了時、○〆好印象の": "[__split__] If above, from the next turn onwards, at the end of the turn, ○〆Good impression of ",
"[__split__]以上の場合以降、ターン終了時、スコア": "[__split__] If the score is above, after that, at the end of the turn, Score ",
"[__split__]以上の場合以降、ターン開始時、○〆スキルカード使用数追加": "[__split__] If above, from the next turn onwards, at the start of the turn, ○〆Extra skill card use ",
"[__split__]以上の場合以降、ターン開始時、○〆好印象": "[__split__] If above, from the next turn onwards, at the start of the turn, ○〆Good impression ",
"[__split__]以上の場合体力回復": "[__split__] If above, Stamina Recovery ",
"[__split__]以上の場合除外にあるスキルカードを山札の下に移動": "[__split__] If above, move excluded skill cards to the bottom of the deck ",
"[__split__]以上を": "[__split__] Above ",
"[__split__]以下の場合": "[__split__] If less ",
"[__split__]以下の場合○〆スランプ": "[__split__] If below, ○〆Slump ",
"[__split__]以下の場合○〆不安": "[__split__] If below, ○〆Anxiety ",
"[__split__]以下の場合○〆不調": "[__split__] If below, ○〆Bad Condition ",
"[__split__]以下の場合○〆体力消費": "[__split__] or less, ○〆Stamina consumption ",
"[__split__]以下の場合○〆元気": "[__split__] or less, ○〆Energy ",
"[__split__]以下の場合○〆元気増加無効": "[__split__] If below, ○〆No Energy Gain ",
"[__split__]以下の場合○〆弱気": "[__split__] If below, ○〆Timid ",
"[__split__]以下の場合○〆手札減少": "[__split__] If below, ○〆Hand reduction ",
"[__split__]以下の場合○〆消費体力増加": "[__split__] If below, ○〆Increased stamina consumption ",
"[__split__]以下の場合、○〆元気": "[__split__] If below, ○〆Energy ",
"[__split__]以下の場合、○〆集中": "[__split__] If below, ○〆Focus ",
"[__split__]以下の場合、使用可\nパラメータ": "[__split__] If below, usable\nParameters ",
"[__split__]以下の場合以降、ターン終了時、○〆好印象の": "[__split__] If below, from the next turn onwards, at the end of the turn, ○〆Good impression of ",
"[__split__]以下の場合以降、ターン終了時、スコア": "[__split__] If below, after that, at the end of the turn, Score ",
"[__split__]以下の場合体力減少": "[__split__] Energy Decrease If Below ",
"[__split__]以降、○〆アクティブスキルカード使用時、○〆固定元気": "[__split__] After, ○〆when using Active Skill Cards, ○〆Fixed Energy ",
"[__split__]以降、○〆アクティブスキルカード使用時、○〆集中": "[__split__] After, ○〆when using Active Skill Cards, ○〆Focus ",
"[__split__]以降、○〆アクティブスキルカード使用時、パラメータ": "[__split__] After, ○〆when using ○〆Active Skill Card, Parameters ",
"[__split__]以降、○〆アクティブスキルカード使用時直前に○〆アクティブスキルカードを使用していた場合、スコア": "[__split__] After that, ○〆if an Active Skill Card was used just before using another ○〆Active Skill Card, Score ",
"[__split__]以降、○〆メンタルスキルカード使用時、○〆やる気": "[__split__] After, ○〆when using Mental Skill Cards, ○〆Motivation ",
"[__split__]以降、○〆メンタルスキルカード使用時、○〆好印象": "[__split__] After, ○〆when using Mental Skill Cards, ○〆Good Impression ",
"[__split__]以降、○〆元気効果のスキルカード使用後、○〆好印象": "[__split__] After ○〆Using a Skill Card with a Cheerful Effect, ○〆Good Impression ",
"[__split__]以降、スキルカード使用時、○〆好印象の": "[__split__] After, when using Skill Card, ○〆Good Impression of ",
"[__split__]以降、ターン内にスキルカードを": "[__split__] Afterwards, within the turn, skill cards ",
"[__split__]以降、ターン終了時○〆やる気が": "[__split__] From the next turn onwards, at the end of the turn, ○〆Motivation ",
"[__split__]以降、ターン終了時○〆好印象が": "[__split__] After, at turn end ○〆Good Impression is ",
"[__split__]以降、ターン終了時○〆集中が": "[__split__] After, at turn end ○〆Focus is ",
"[__split__]以降、ターン終了時、○〆やる気": "[__split__] Afterward, at the end of the turn, ○〆Motivation ",
"[__split__]以降、ターン終了時、○〆好印象": "[__split__] After, at the end of the turn, ○〆Good Impression ",
"[__split__]以降、ターン終了時、○〆集中": "[__split__] Afterward, at the end of the turn, ○〆Focus ",
"[__split__]以降、ターン終了時、スコア": "[__split__] After that, at the end of the turn, Score ",
"[__split__]以降、ターン開始時、○〆元気": "[__split__] From here On, At the Start of the Turn, ○〆Energy",
"[__split__]休む選択時、ダンス上昇": "[__split__] Dance increase when selecting rest ",
"[__split__]休む選択時、ビジュアル上昇": "[__split__] Visual increase when selecting rest ",
"[__split__]休む選択時、ボーカル上昇": "[__split__] Vocal increase when selecting rest ",
"[__split__]体力が": "[__split__] Stamina is ",
"[__split__]体力回復": "[__split__] Stamina Recovery ",
"[__split__]使用時、○〆好調": "[__split__] When used, ○〆Good Shape ",
"[__split__]倍": "[__split__] Multiplier ",
"[__split__]分○〆元気増加\n○〆やる気": "[__split__] ○〆Energy Increases by Minutes\n○〆Motivation ",
"[__split__]分スコア上昇": "[__split__] Score Increase ",
"[__split__]分スコア上昇\n○〆やる気": "[__split__] Score Increase\n○〆Motivation ",
"[__split__]分スコア上昇\n○〆元気": "[__split__] Points Increase\n○〆Energy ",
"[__split__]分スコア上昇\n○〆消費体力増加": "[__split__] Score Increases by Minutes\n○〆Stamina Consumption Increases ",
"[__split__]分スコア上昇\n試験・ステージ内": "[__split__] Score increase per segment\n(In tests or stages) ",
"[__split__]分パラメータ上昇": "[__split__] Parameter Increase ",
"[__split__]分パラメータ上昇\n○〆やる気": "[__split__] Parameter Increase \n○〆Motivation ",
"[__split__]分パラメータ上昇\n○〆やる気の": "[__split__] Parameter Increase\n○〆Motivation of ",
"[__split__]分パラメータ上昇\n○〆スキルカード使用数追加": "[__split__] Parameter Increase \n○〆Additional Skill Card Usage ",
"[__split__]分パラメータ上昇\n○〆体力消費": "[__split__] Parameter increase by amount\n○〆Stamina consumption ",
"[__split__]分パラメータ上昇\n○〆元気": "[__split__] Increase parameter by ○〆Energy ",
"[__split__]分パラメータ上昇\n○〆消費体力増加": "[__split__] Parameter Increase \n○〆Increased Stamina Consumption ",
"[__split__]分パラメータ上昇\nレッスン内": "[__split__] Increase parameter by \n(In-lesson ",
"[__split__]初期Pポイント": "[__split__] Initial P-points ",
"[__split__]初期ダンス上昇": "[__split__] Initial Dance Increase ",
"[__split__]初期ビジュアル上昇": "[__split__] Initial Visual Increase ",
"[__split__]初期ボーカル上昇": "[__split__] Initial Vocal Increase ",
"[__split__]削除": "[__split__] Delete ",
"[__split__]回": "[__split__] Times ",
"[__split__]回使用するごとに、○〆好印象の": "[__split__] Every time used, ○〆Good impression of ",
"[__split__]回使用するごとに、○〆絶好調": "[__split__] ○〆Excellent Condition for Each Use ",
"[__split__]回使用すると、その試験・ステージが終了するまで、除外に移動する": "[__split__] If Used X Times, Moves to Exile Until the End of the Exam/Stage ",
"[__split__]回獲得": "[__split__] Times Acquired ",
"[__split__]回)": "[__split__] Times) ",
"[__split__]回)\n○〆集中": "[__split__] Times)\n○〆Focus ",
"[__split__]回)\n○〆集中が": "[__split__] Times)\n○〆Focus is ",
"[__split__]増加": "[__split__] Increase ",
"[__split__]増加するごとに、○〆元気の増加量が": "[__split__] Every time it increases, ○〆Energy increase amount ",
"[__split__]増加するごとに、スコア上昇量を": "[__split__] For each increase, Score Gain ",
"[__split__]増加するごとに、ターン開始時に引くスキルカードが": "[__split__] Each time it increases, the skill card drawn at the start of the turn ",
"[__split__]夏の宵の線香花火": "[__split__] Summer Evening Sparklers ",
"[__split__]好調": "[__split__] Good Shape ",
"[__split__]引く": "[__split__] Draw ",
"[__split__]引く\n○〆消費体力減少": "[__split__] Draw\n○〆Reduced stamina consumption ",
"[__split__]弱気が": "[__split__] Timidness ",
"[__split__]強化": "[__split__] Upgrade ",
"[__split__]後、スキルカードを引く": "[__split__] After, draw a Skill Card ",
"[__split__]後、体力回復": "[__split__] After, Stamina Recovery ",
"[__split__]後、手札をすべて○〆レッスン中強化": "[__split__] After, Upgrade all cards in hand ○〆During Lesson ",
"[__split__]手札をすべて○〆レッスン中強化": "[__split__] Upgrade all cards in hand ○〆During Lesson ",
"[__split__]手札をすべて○〆レッスン中強化\n体力回復": "[__split__] Upgrade all cards in hand ○〆During lesson\nRecover stamina ",
"[__split__]手札をすべて○〆レッスン中強化\nレッスン内": "[__split__] Upgrade all cards in hand ○〆During lesson\n(In-lesson ",
"[__split__]手札をすべて○〆試験・ステージ中強化": "[__split__] Upgrade All Cards in Hand ○〆During Exams/Stages ",
"[__split__]手札をすべて入れ替える\n○〆消費体力減少": "[__split__] Swap all cards in hand\n○〆Reduced Stamina Consumption ",
"[__split__]手札をすべて入れ替える\n体力回復": "[__split__] Replace all cards in hand\nRecover stamina ",
"[__split__]手札減少が": "[__split__] Hand reduction ",
"[__split__]授業終了時、ダンス上昇": "[__split__] Dance increase when class ends ",
"[__split__]授業終了時、ビジュアル上昇": "[__split__] Visual increase when class ends ",
"[__split__]授業終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Lesson ",
"[__split__]時間": "[__split__] Time ",
"[__split__]最大体力上昇": "[__split__] Maximum Stamina Increase ",
"[__split__]未満の場合○〆スランプ": "[__split__] If below, ○〆Slump ",
"[__split__]未満の場合○〆不調": "[__split__] If below, ○〆Bad Condition ",
"[__split__]未満の場合○〆元気増加無効": "[__split__] If below, ○〆No Energy Gain ",
"[__split__]未満の場合○〆気まぐれ": "[__split__] If below, ○〆Whim ",
"[__split__]未満の場合○〆消費体力増加": "[__split__] If Below ○〆Increased Energy Consumption ",
"[__split__]枚": "[__split__] Cards ",
"[__split__]枚ごとに、○〆元気増加量": "[__split__] Per card, ○〆Increased Energy ",
"[__split__]枚減少": "[__split__] Decrease by X cards ",
"[__split__]次に使用する○〆アクティブスキルカードの効果をもう": "[__split__] Next, reuse ○〆Active Skill Card effect ",
"[__split__]次に使用するスキルカードの効果をもう": "[__split__] Next, reuse the Skill Card effect ",
"[__split__]次のターン、スキルカードを": "[__split__] Next turn, draw a skill card ",
"[__split__]次のターン、スキルカードを引く": "[__split__] Draw a Skill Card next turn ",
"[__split__]次のターン、スキルカードを引く\n以降、○〆アクティブスキルカード使用時、パラメータ": "[__split__] Next turn, draw a skill card\nAfterwards, ○〆when using an active skill card, parameters ",
"[__split__]次のターン、スコア": "[__split__] Next Turn, Score ",
"[__split__]次のターン、パラメータ": "[__split__] Next turn, Parameters ",
"[__split__]次のターン、手札をすべて○〆レッスン中強化": "[__split__] Next turn, Upgrade all cards in hand ○〆During Lesson ",
"[__split__]次のターン、手札をすべて○〆試験・ステージ中強化": "[__split__] Next Turn, Upgrade All Cards During ○〆Exam/Stage ",
"[__split__]活動支給選択時、ダンス上昇": "[__split__] Dance increase when selecting activity ",
"[__split__]活動支給選択時、ビジュアル上昇": "[__split__] Visual increase when selecting activity ",
"[__split__]活動支給選択時、ボーカル上昇": "[__split__] Vocal increase when selecting activity ",
"[__split__]消費体力が": "[__split__] Stamina consumption ",
"[__split__]消費体力を": "[__split__] Stamina Consumption ",
"[__split__]減少": "[__split__] Decrease ",
"[__split__]発動(": "[__split__] Activate ( ",
"[__split__]直前に○〆アクティブスキルカードを使用していた場合体力回復": "[__split__] If an ○〆Active Skill Card was used just before, Stamina Recovery ",
"[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆好印象": "[__split__] If a ○〆Mental Skill Card was used just before, ○〆Good impression ",
"[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆消費体力減少": "[__split__] If a ○〆Mental Skill Card was used just before, ○〆Reduced stamina consumption ",
"[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆絶好調": "[__split__] If a ○〆Mental Skill Card was used just before, ○〆Excellent Condition ",
"[__split__]相談選択時、ダンス上昇": "[__split__] Dance increase when selecting consultation ",
"[__split__]相談選択時、ビジュアル上昇": "[__split__] Visual increase when selecting consultation ",
"[__split__]相談選択時、ボーカル上昇": "[__split__] Vocal increase when selecting consultation ",
"[__split__]花海 咲季のプロデュースで評価A": "[__split__] Rating A for Producing Hanami Saki ",
"[__split__]花海 咲季の親愛度Lvを": "[__split__] Increase Saki Hanami's Bond Level to ",
"[__split__]藤田 ことねを入手": "[__split__] Acquire Kotone Fujita ",
"[__split__]試験・ステージ中": "[__split__] During Exam/Stage ",
"[__split__]試験・ステージ中に": "[__split__] During Exams/Stages ",
"[__split__]試験・ステージ開始時手札に入る\n○〆元気": "[__split__] Added to Hand at Exam/Stage Start\n○〆Energy ",
"[__split__]試験・ステージ開始時手札に入る\n○〆好印象": "[__split__] Enter the hand at the start of the test/stage\n○〆Good impression ",
"[__split__]試験・ステージ開始時手札に入る\n○〆消費体力減少": "[__split__] Gains in Hand at Exam/Stage Start\n○〆Reduced Energy Consumption ",
"[__split__]試験・ステージ開始時手札に入る\n○〆集中": "[__split__] Added to Hand at the Start of Exams/Stages\n○〆Focus ",
"[__split__]試験終了時、ダンス上昇": "[__split__] Dance increase when exam ends ",
"[__split__]試験終了時、ビジュアル上昇": "[__split__] Visual Increase at the End of Exam ",
"[__split__]試験終了時、体力回復": "[__split__] Stamina Recovery at the End of Exams ",
"[__split__]軽減": "[__split__] Reduction ",
"[__split__]追い込みレッスン終了時ダンスが": "[__split__] At the end of Intensive Lesson, dance ",
"[__split__]追い込みレッスン終了時ビジュアルが": "[__split__] At the end of Intensive Lesson, visuals ",
"[__split__]追い込みレッスン終了時ボーカルが": "[__split__] At the end of Intensive Lesson, vocals ",
"[__split__]適用)": "[__split__] Applied) ",
"[__split__]適用)\n○〆集中": "[__split__] Apply)\n○〆Focus ",
"[__split__]適用)\n体力が": "[__split__] Apply)\nStamina is ",
"[__split__]重複不可": "[__split__] Cannot Stack ",
"[__split__]集中が": "[__split__] When Focus is ",
"[__split__]": "[__split__] ( ",
"[__split__](○〆集中効果を": "[__split__] (○〆Focus effect ",
"[__split__](プロデュース中": "[__split__] (During Production ",
"[__split__](レッスン中に使用したスキルカード": "[__split__] (Skill cards used during the lesson ",
"[__split__](レッスン内": "[__split__] (Within lesson ",
"[__split__](試験・ステージ内": "[__split__] (In Exam/Stage ",
"[__split__](開始": "[__split__] (Start ",
"[__split__]": "[__split__] ) ",
"[__split__]\n○〆スキルカード使用数追加": "[__split__] )\n○〆Skill Card Use Count Added ",
"[__split__]\n○〆体力消費": "[__split__] )\n○〆Stamina consumption ",
"[__split__]\n○〆好調": "[__split__] )\n○〆Good Shape ",
"[__split__]\n○〆消費体力減少": "[__split__] )\n○〆Reduce stamina consumption ",
"[__split__]\nレッスン内": "[__split__] )\n(In-lesson ",
"[__split__]\n試験・ステージ内": "[__split__] \n(In Exam/Stage ",
"○〆元気が増加しない": "○〆Energy does not increase ",
"○〆元気が増加しない ": "○〆Energy does not increase ",
"○〆元気など補助効果を主とするスキルカード": "○〆Skill Card focusing on support effects like Energy ",
"○〆元気の増加量を増加": "○〆Increase the Amount of Increased Energy ",
"「○〆好印象」や「○〆やる気」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Impression」 and 「○〆Motivation」 for Training ",
"「○〆好調」や「○〆集中」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Shape」 and 「○〆Focus」 for Training ",
"の確率で体力回復": "Chance of recovering HP",
"エアロビクス": "Aerobics",
"スキルカードが選択されてません": "Skill card not selected",
"スキルカードが除外に移動した時、体力回復": "Recover energy when a skill card is moved to exclusion",
"スキルカードの消費体力を減少": "Reduce stamina consumption of skill cards ",
"スキルカードの消費体力を減少 ": "Reduce stamina consumption of skill cards ",
"スキルカードをプロデュース終了までデッキから削除": "Remove Skill Card from Deck Until End of Production",
"スキルカードをプロデュース終了まで強化": "Upgrade Skill Card Until Production Ends ",
"スキルカードを異なるスキルカードに変え、プロデュース終了までデッキに追加(強化段階を引き継ぐ)": "Change a skill card to a different one and add it to the deck until the end of production (inherits Upgrade stage) ",
"スコアが上昇しない": "Score does not increase ",
"スコア上昇効果を主とするスキルカード": "Skill cards focused on score increase effect ",
"スコア上昇量を": "Increase Score Amount by",
"スコア上昇量を増加(○〆好印象による上昇も含む)": "Increase score (including increases from ○〆Good impression) ",
"スコア上昇量増加": " Score increase amount ",
"ターン目": " Turns ",
"ターン追加": " Extra turn ",
"ダンスターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Dance turn, at the start of the turn, ○〆Add skill card usage",
"チェンジ": " Change ",
"パラメータ上昇効果を主とするスキルカード": "Skill Card focused on Param Increase Effects",
"パラメータ上昇量を増加": "Increased parameter gain ",
"パラメータ上昇量増加": "Parameter Increase",
"ビジュアルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Visual turn, at the start of the turn, ○〆Add skill card usage",
"ボーカルSPレッスン発生率増加": "Increased Vocal SP Lesson Occurrence Rate",
"ボーカルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Vocal turn, at the start of the turn, ○〆Add skill card usage",
"ボーカルターンなら、ターン開始時、スキルカードを引く\n○〆固定元気": "If it's a vocal turn, draw a skill card at the start of the turn\n○〆fixed energy",
"ボーカル通常レッスンを開始": "Start Vocal Regular Lesson",
"ランダムな強化済みスキルカードSSRを、手札に○〆生成": "Generate a random Upgraded skill card (SSR) into the hand ○〆",
"ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Change a Random Owned Basic Skill Card to a Different Skill Card ",
"レッスンの残りターンが増加": "Increases Remaining Turns of Lesson",
"レッスン未CLEARの場合○〆消費体力増加<nobr>1ターン</nobr>": "If lesson not cleared, ○〆Increased stamina consumption <nobr>1 turn</nobr>",
"レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add skill card choices to lesson rewards ",
"不安": "Anxiety ",
"不調": "Poor condition ",
"以降、ターン開始時、スキルカードを引く": "After that, at the start of the turn, draw a Skill Card ",
"低下状態無効": "Negate Decrease State",
"使用不可など、レッスンの邪魔になるスキルカード": "Skill Card that Hinders Lessons such as Unusable",
"元気増加無効": "Energy increase nullified ",
"再生成1回目": "First regeneration",
"分スコア上昇": "Score increase per minute",
"増加": "Increase",
"弱気": "Timid ",
"強化状態や低下状態の影響を受けず○〆元気を増加させる": "Increases ○〆Energy unaffected by Upgrade or Reduction states",
"応援/トラブル詳細": "Support/Trouble Details ",
"手札の消費体力がランダムに変化": "Stamina consumption of hand changes randomly ",
"気まぐれ": "Whim ",
"消費体力削減": "Reduced Stamina Consumption ",
"消費体力増加": "Increased Stamina Consumption ",
"消費体力減少": "Reduced Stamina Consumption ",
"試験・ステージの残りターンが増加": "Increase remaining turns in test/stage ",
"試験終了までスキルカードを強化": "Upgrade skill cards until the exam ends",
"試験終了時、ダンス上昇+": "At the end of the exam, Increase Dance",
"試験終了時、ビジュアル上昇+": "At the end of the exam, Increase Visual",
"試験終了時、ボーカル上昇+": "At the end of the exam, Increase Vocal",
"試験終了時、体力回復": "Stamina recovery at the end of examination"
}