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Gakumas-Translation-Data-EN/local-files/genericTrans/index/pitem.json
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{
"2ターンごとに、○〆元気<nobr>+5</nobr>\nレッスン内2回": "Every 2 turns, Energy<nobr>+5</nobr>\n(2 times per lesson)",
"2ターンごとに、○〆元気<nobr>+5</nobr>\nレッスン内3回": "Every 2 turns, Energy<nobr>+5</nobr>\n(3 times per lesson)",
"Dearリトルプリンス": "Dear Little Prince",
"Dearリトルプリンス+": "Dear Little Prince+",
"SPレッスン終了時、体力消費3\nスキルカードを選択して<color=#8581FF>強化</color>": "At the end of SP lesson, stamina consumption 3, select a skill card to <color=#8581FF>enhance</color>",
"○〆やる気が増加後、○〆やる気<nobr>+2</nobr>\nレッスン内1回": "After Motivation increases, Motivation<nobr>+2</nobr>\n(once per lesson)",
"○〆やる気が増加後、○〆やる気<nobr>+3</nobr>\nレッスン内1回": "After Motivation increases, Motivation<nobr>+3</nobr>\n(once per lesson)",
"○〆やる気が増加後、○〆やる気<nobr>+3</nobr>\nレッスン内2回": "After motivation increases, Motivation +3\n(2 times per lesson)",
"○〆やる気が増加後、○〆やる気<nobr>+3</nobr>\nレッスン内3回": "After motivation increases, Motivation +3\n(3 times per lesson)",
"○〆アクティブスキルカード使用後、○〆元気の<nobr>60%</nobr>分パラメータ上昇\n○〆体力消費<nobr>2</nobr>\nレッスン内2回": "After using an active skill card, Parameter increase by 60% of Energy\nStamina consumption<nobr>2</nobr>\n(2 times per lesson)",
"○〆アクティブスキルカード使用後、○〆元気の<nobr>70%</nobr>分パラメータ上昇\n○〆体力消費<nobr>2</nobr>\nレッスン内2回": "After using an active skill card, Parameter increase by 70% of Energy\nStamina consumption<nobr>2</nobr>\n(2 times per lesson)",
"○〆アクティブスキルカード使用後、○〆好調<nobr>1ターン</nobr>\n○〆スキルカード使用数追加<nobr>+1</nobr>\n○〆元気<nobr>+5</nobr>\nレッスン内1回": "After using an active skill card, Good Condition +1 turn\nSkill card usage +1\nEnergy +5\n(once per lesson)",
"○〆アクティブスキルカード使用後、○〆好調<nobr>1ターン</nobr>\n○〆スキルカード使用数追加<nobr>+1</nobr>\nレッスン内1回": "After using an active skill card, Good Condition +1 turn\nSkill card usage +1\n(once per lesson)",
"○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中<nobr>+2</nobr>\nレッスン内1回": "When using an active skill card, if stamina is 50% or more, Focus<nobr>+2</nobr>\n(once per lesson)",
"○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中<nobr>+3</nobr>\nレッスン内1回": "When using an active skill card, if stamina is 50% or more, Focus<nobr>+3</nobr>\n(once per lesson)",
"○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気<nobr>+3</nobr>\n○〆スキルカード使用数追加<nobr>+1</nobr>\nレッスン内1回": "After using a mental skill card, if motivation is 5 or more, Motivation +3\nSkill card usage +1\n(once per lesson)",
"○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気<nobr>+5</nobr>\n○〆スキルカード使用数追加<nobr>+1</nobr>\nレッスン内1回": "After using a mental skill card, if motivation is 5 or more, Motivation +5\nSkill card usage +1\n(once per lesson)",
"○〆好印象が増加後、○〆好印象<nobr>+3</nobr>\nレッスン内1回": "After Good Impression increases, Good Impression<nobr>+3</nobr>\n(once per lesson)",
"○〆好印象が増加後、○〆好印象<nobr>+5</nobr>\nレッスン内1回": "After Good Impression increases, Good Impression<nobr>+5</nobr>\n(once per lesson)",
"○〆好調の効果ターンが増加後、○〆好調<nobr>3ターン</nobr>\nレッスン内1回": "After the effect turn of good condition increases, Good Condition<nobr>3 turns</nobr>\n(once per lesson)",
"○〆好調の効果ターンが増加後、○〆好調<nobr>4ターン</nobr>\nレッスン内1回": "After the effect turn of good condition increases, Good Condition<nobr>4 turns</nobr>\n(once per lesson)",
"○〆集中が増加後、○〆集中<nobr>+2</nobr>\nレッスン内2回": "After focus increases, Focus<nobr>+2</nobr>\n(2 times per lesson)",
"○〆集中が増加後体力が50%以上の場合、○〆集中<nobr>+2</nobr>\nレッスン内2回": "After focus increases, if stamina is 50% or more, Focus<nobr>+2</nobr>\n(2 times per lesson)",
"【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆スキルカード使用数追加<nobr>+1</nobr>\nレッスン内1回": "[Dance lesson & Dance turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
"【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆パラメータ上昇量増加<nobr>50%</nobr><nobr>1ターン</nobr>\nレッスン内3回": "[Dance lesson & Dance turn only] At the start of the turn, Parameter increase by 50%<nobr>(1 turn)</nobr>\n(3 times per lesson)",
"【ビジュアルレッスン・ビジュアルターンのみ】○〆アクティブスキルカード使用時、体力回復<nobr>2</nobr>\nレッスン内3回": "[Visual lesson & Visual turn only] When using an active skill card, Stamina recovery <nobr>2</nobr>\n(3 times per lesson)",
"【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆スキルカード使用数追加<nobr>+1</nobr>\nレッスン内1回": "[Visual lesson & Visual turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
"【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆パラメータ上昇量増加<nobr>50%</nobr><nobr>1ターン</nobr>\nレッスン内3回": "[Visual lesson & Visual turn only] At the start of the turn, Parameter increase by 50%<nobr>(1 turn)</nobr>\n(3 times per lesson)",
"【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆固定元気<nobr>+2</nobr>": "[Visual lesson & Visual turn only] At the start of the turn, Fixed Energy +2",
"【ボーカルレッスン・ボーカルターンのみ】○〆アクティブスキルカード使用時、体力回復<nobr>2</nobr>\nレッスン内3回": "[Vocal lesson & Vocal turn only] When using an active skill card, Stamina recovery <nobr>2</nobr>\n(3 times per lesson)",
"【ボーカルレッスン・ボーカルターンのみ】ターン開始時、○〆スキルカード使用数追加<nobr>+1</nobr>\nレッスン内1回": "[Vocal lesson & Vocal turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
"【ボーカルレッスン・ボーカルターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気<nobr>+2</nobr>\nレッスン内3回": "[Vocal lesson & Vocal turn only] At the start of the turn, draw a skill card\nFixed Energy +2\n(3 times per lesson)",
"いつものメイクポーチ": "Usual Makeup Pouch",
"いつものメイクポーチ+": "Usual Makeup Pouch+",
"お出かけ終了時、体力回復9": "At the end of an outing, Stamina recovery 9",
"お姉さま大百科": "Big Sister Encyclopedia",
"お気にのスニーカー": "Favorite Sneakers",
"お気にのスニーカー+": "Favorite Sneakers+",
"きみへの差し入れ": "A Treat for You",
"きみへの差し入れ+": "A Treat for You+",
"これが、私": "This is Me",
"これが、私+": "This is Me+",
"しょげないハンカチ": "Not-Downcast Handkerchief",
"しょげないハンカチ+": "Not-Downcast Handkerchief+",
"だれでもわかる入門書": "Beginner's Guide for Everyone",
"だれでもわかる入門書+": "Beginner's Guide for Everyone+",
"ちびども手作りメダル": "Handmade Medal from Kids",
"ちびども手作りメダル+": "Handmade Medal from Kids+",
"はつぼしTシャツ": "Hatsuboshi T-shirt",
"はつぼしキーホルダー": "Hatsuboshi Keyholder",
"はつぼしブレスレット": "Hatsuboshi Bracelet",
"はつぼしブローチ": "Hatsuboshi Brooch",
"はつぼし手帳": "Hatsuboshi Notebook",
"ばくおんライオン": "Explosive Sound Lion",
"ばくおんライオン+": "Explosive Sound Lion+",
"ひみつ特訓カーデ": "Secret Training Cardigan",
"ひみつ特訓カーデ+": "Secret Training Cardigan+",
"ふわふわでもこもこ": "Fluffy and Soft",
"みちくさ研究ノート": "Wandering Research Notebook",
"みちくさ研究ノート+": "Wandering Research Notebook+",
"ゲーセンの戦利品": "Arcade Spoils",
"ゲーセンの戦利品+": "Arcade Spoils+",
"スカウト遮り帽": "Scout Blocking Hat",
"スキルカード使用後○〆やる気が3以上の場合、○〆やる気<nobr>+2</nobr>\nレッスン内1回": "After using a skill card, if Motivation is 3 or more, Motivation<nobr>+2</nobr>\n(once per lesson)",
"スキルカード使用後○〆やる気が3以上の場合、○〆やる気<nobr>+3</nobr>\nレッスン内1回": "After using a skill card, if Motivation is 3 or more, Motivation<nobr>+3</nobr>\n(once per lesson)",
"スキルカード使用後○〆好印象が6以上の場合、○〆好印象<nobr>+3</nobr>\n○〆スキルカード使用数追加<nobr>+1</nobr>\nレッスン内1回": "After using a skill card, if Good Impression is 6 or more, Good Impression +3\nSkill card usage +1\n(once per lesson)",
"スキルカード使用後○〆好印象が6以上の場合、○〆好印象<nobr>+5</nobr>\n○〆スキルカード使用数追加<nobr>+1</nobr>\nレッスン内1回": "After using a skill card, if Good Impression is 6 or more, Good Impression +5\nSkill card usage +1\n(once per lesson)",
"スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加<nobr>+1</nobr>\n○〆集中<nobr>+1</nobr>\nレッスン内1回": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +1\n(once per lesson)",
"スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加<nobr>+1</nobr>\n○〆集中<nobr>+3</nobr>\nレッスン内1回": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +3\n(once per lesson)",
"スキルカード強化時ボーカルが400以上の場合、Pポイント+15": "If vocal is 400 or more when enhancing skill card, P Points +15",
"ターン終了時○〆元気が7以上の場合、○〆好印象<nobr>+4</nobr>\nレッスン内1回": "If energy is 7 or more at the end of the turn, Good Impression<nobr>+4</nobr>\n(once per lesson)",
"ターン終了時○〆元気が7以上の場合、○〆好印象<nobr>+5</nobr>\nレッスン内1回": "If energy is 7 or more at the end of the turn, Good Impression<nobr>+5</nobr>\n(once per lesson)",
"ターン終了時○〆元気が7以上の場合、○〆好印象<nobr>1.5倍</nobr>\n○〆好印象の<nobr>100%</nobr>分パラメータ上昇\nレッスン内1回": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 100% of Good Impression\n(once per lesson)",
"ターン終了時○〆元気が7以上の場合、○〆好印象<nobr>1.5倍</nobr>\n○〆好印象の<nobr>30%</nobr>分パラメータ上昇\nレッスン内1回": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 30% of Good Impression\n(once per lesson)",
"ターン終了時○〆好印象が10以上の場合、○〆好印象の<nobr>100%</nobr>分パラメータ上昇\n○〆元気<nobr>+3</nobr>\nレッスン内2回": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(2 times per lesson)",
"ターン終了時○〆好印象が10以上の場合、○〆好印象の<nobr>100%</nobr>分パラメータ上昇\n○〆元気<nobr>+3</nobr>\nレッスン内3回": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(3 times per lesson)",
"ターン終了時○〆好印象が6以上の場合、○〆好印象<nobr>+2</nobr>\nレッスン内2回": "If good impression is 6 or more at the end of the turn, Good Impression<nobr>+2</nobr>\n(2 times per lesson)",
"ターン終了時○〆好印象が6以上の場合、○〆好印象<nobr>+2</nobr>\nレッスン内3回": "If good impression is 6 or more at the end of the turn, Good Impression<nobr>+2</nobr>\n(3 times per lesson)",
"ターン終了時体力が50%以上の場合、○〆好印象<nobr>+3</nobr>\nレッスン内1回": "If stamina is 50% or more at the end of the turn, Good Impression<nobr>+3</nobr>\n(once per lesson)",
"ターン終了時体力が50%以上の場合、○〆好印象<nobr>+4</nobr>\nレッスン内1回": "If stamina is 50% or more at the end of the turn, Good Impression<nobr>+4</nobr>\n(once per lesson)",
"ターン開始時○〆やる気が5以上の場合、○〆スキルカード使用数追加<nobr>+1</nobr>\n○〆やる気<nobr>+3</nobr>\nレッスン内1回": "If motivation is 5 or more at the start of the turn, skill card usage +1\nMotivation +3\n(once per lesson)",
"ターン開始時○〆元気が0の場合、体力減少<nobr>1</nobr>\n○〆集中<nobr>+3</nobr>\nレッスン内2回": "If Energy is 0 at the start of the turn, Stamina decreases<nobr>1</nobr>\nFocus<nobr>+3</nobr>\n(2 times per lesson)",
"ターン開始時○〆元気が0の場合、体力減少<nobr>1</nobr>\n○〆集中<nobr>+4</nobr>\nレッスン内2回": "If Energy is 0 at the start of the turn, Stamina decreases<nobr>1</nobr>\nFocus<nobr>+4</nobr>\n(2 times per lesson)",
"ターン開始時○〆元気が7以上の場合、○〆やる気<nobr>+5</nobr>\nレッスン内1回": "If energy is 7 or more at the start of the turn, Motivation<nobr>+5</nobr>\n(once per lesson)",
"ターン開始時○〆元気が7以上の場合、○〆やる気<nobr>+6</nobr>\nレッスン内1回": "If energy is 7 or more at the start of the turn, Motivation<nobr>+6</nobr>\n(once per lesson)",
"ターン開始時○〆好印象が3以上の場合、○〆スキルカード使用数追加<nobr>+1</nobr>\n○〆好印象<nobr>+3</nobr>\nレッスン内1回": "If good impression is 3 or more at the start of the turn, skill card usage +1\nGood Impression +3\n(once per lesson)",
"ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加<nobr>+1</nobr>\n○〆好調<nobr>2ターン</nobr>\nレッスン内1回": "If in good condition at the start of the turn, skill card usage +1\nGood Condition +2 turns\n(once per lesson)",
"ターン開始時○〆好調状態の場合、○〆元気<nobr>+12</nobr>\nレッスン内1回": "If in good condition at the start of the turn, Energy<nobr>+12</nobr>\n(once per lesson)",
"ターン開始時○〆好調状態の場合、○〆元気<nobr>+9</nobr>\nレッスン内1回": "If in good condition at the start of the turn, Energy<nobr>+9</nobr>\n(once per lesson)",
"ターン開始時○〆好調状態の場合、○〆集中<nobr>+1</nobr>\nレッスン内2回": "If in good condition at the start of the turn, Focus<nobr>+1</nobr>\n(2 times per lesson)",
"ターン開始時○〆好調状態の場合、○〆集中<nobr>+2</nobr>\n○〆元気<nobr>+1</nobr>\nレッスン内2回": "If in good condition at the start of the turn, Focus +2\nEnergy +1\n(2 times per lesson)",
"ターン開始時○〆好調状態の場合、○〆集中<nobr>+2</nobr>\nレッスン内2回": "If in good condition at the start of the turn, Focus<nobr>+2</nobr>\n(2 times per lesson)",
"ターン開始時○〆好調状態の場合、○〆集中<nobr>+3</nobr>\n○〆元気<nobr>+1</nobr>\nレッスン内2回": "If in good condition at the start of the turn, Focus +3\nEnergy +1\n(2 times per lesson)",
"ターン開始時○〆好調状態の場合、パラメータ<nobr>+11</nobr>\nレッスン内1回": "If in good condition at the start of the turn, Parameter<nobr>+11</nobr>\n(once per lesson)",
"ターン開始時○〆好調状態の場合、パラメータ<nobr>+6</nobr>\nレッスン内1回": "If in good condition at the start of the turn, Parameter<nobr>+6</nobr>\n(once per lesson)",
"ターン開始時○〆集中が3以上の場合、○〆集中<nobr>+4</nobr>\nレッスン内1回": "If focus is 3 or more at the start of the turn, Focus<nobr>+4</nobr>\n(once per lesson)",
"ターン開始時○〆集中が3以上の場合、○〆集中<nobr>+6</nobr>\nレッスン内1回": "If focus is 3 or more at the start of the turn, Focus<nobr>+6</nobr>\n(once per lesson)",
"ターン開始時○〆集中が5以上の場合、○〆スキルカード使用数追加<nobr>+1</nobr>\n○〆集中<nobr>+2</nobr>\nレッスン内1回": "If focus is 5 or more at the start of the turn, skill card usage +1\nFocus +2\n(once per lesson)",
"ターン開始時○〆集中が5以上の場合、体力回復<nobr>2</nobr>\nレッスン内3回": "If focus is 5 or more at the start of the turn, Stamina Recovery<nobr>2</nobr>\n(3 times per lesson)",
"ターン開始時○〆集中が5以上の場合、体力回復<nobr>2</nobr>\nレッスン内4回": "If focus is 5 or more at the start of the turn, Stamina Recovery<nobr>2</nobr>\n(4 times per lesson)",
"ターン開始時、○〆集中<nobr>+1</nobr>\nレッスン内2回": "At the start of the turn, Focus<nobr>+1</nobr>\n(2 times per lesson)",
"ターン開始時、○〆集中<nobr>+1</nobr>\nレッスン内3回": "At the start of the turn, Focus<nobr>+1</nobr>\n(3 times per lesson)",
"ターン開始時最終ターンの場合、○〆元気の<nobr>50%</nobr>分パラメータ上昇\n○〆体力消費<nobr>1</nobr>": "If it's the final turn, Parameter increase by 50% of Energy\nStamina consumption<nobr>1</nobr>",
"ターン開始時最終ターンの場合、○〆元気の<nobr>70%</nobr>分パラメータ上昇\n○〆体力消費<nobr>1</nobr>": "If it's the final turn, Parameter increase by 70% of Energy\nStamina consumption<nobr>1</nobr>",
"ターン開始時残り2ターン以内の場合、○〆元気の<nobr>50%</nobr>分パラメータ上昇\n○〆体力消費<nobr>1</nobr>": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 50% of Energy\nStamina consumption <nobr>1</nobr>",
"ターン開始時残り2ターン以内の場合、○〆元気の<nobr>65%</nobr>分パラメータ上昇\n○〆体力消費<nobr>1</nobr>": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 65% of Energy\nStamina consumption <nobr>1</nobr>",
"ターン開始時残り2ターン以内の場合、パラメータ<nobr>+5</nobr>\nレッスン内2回": "If 2 or fewer turns remain at the start of the turn, Parameter +5\n(2 times per lesson)",
"ターン開始時残り3ターン以内の場合、パラメータ<nobr>+5</nobr>\nレッスン内3回": "If 3 or fewer turns remain at the start of the turn, Parameter +5\n(3 times per lesson)",
"ダンスSPレッスン終了時、ランダムにPドリンクを2つ獲得": "At the end of Dance SP lesson, randomly get 2 P Drinks",
"ダンスレッスン終了時体力が50%以上の場合、ダンス上昇+13": "If stamina is 50% or more at the end of Dance lesson, Dance increase +13",
"テクノドッグ": "Tech Dog",
"テクノドッグ+": "Tech Dog+",
"ビジュアルSPレッスン終了時ビジュアルが400以上の場合、ランダムなスキルカードを<color=#8581FF>強化</color>": "If visual is 400 or more at the end of Visual SP lesson, randomly enhance a skill card<color=#8581FF>",
"ビジュアルレッスン終了時体力が50%以上の場合、ビジュアル上昇+13": "If stamina is 50% or more at the end of Visual lesson, Visual increase +13",
"ピッグドリーム貯金箱": "Pig Dream Piggy Bank",
"ピッグドリーム貯金箱+": "Pig Dream Piggy Bank+",
"ピンクのお揃いブレス": "Matching Pink Bracelet",
"ピンクのお揃いブレス+": "Matching Pink Bracelet+",
"ボーカルSPレッスン終了時ボーカルが400以上の場合、ランダムなスキルカードを<color=#8581FF>強化</color>": "If vocal is 400 or more at the end of Vocal SP lesson, randomly enhance a skill card<color=#8581FF>",
"ボーカルレッスン終了時体力が50%以上の場合、ボーカル上昇+13": "If stamina is 50% or more at the end of Vocal lesson, Vocal increase +13",
"マスコット(非公認)": "Mascot (Unofficial)",
"レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add options for skill card rewards",
"レッスン開始時、○〆集中<nobr>+3</nobr>\nレッスン内1回": "At the start of the lesson, Focus +3\n(once per lesson)",
"レッスン開始時、○〆集中<nobr>+4</nobr>\nレッスン内1回": "At the start of the lesson, Focus +4\n(once per lesson)",
"一緒にお昼寝ポプリ": "Nap Together Potpourri",
"仲直りのきっかけ": "Reconciliation Trigger",
"例のSSDの秘密": "That SSD Secret",
"信頼の証": "Symbol of Trust",
"共に戦うタオル": "Fighting Together Towel",
"共に戦うタオル+": "Fighting Together Towel+",
"内なる光の耳飾り": "Inner Light Earrings",
"内なる光の耳飾り+": "Inner Light Earrings+",
"咲季の完全食レシピ": "Saki's Complete Meal Recipe",
"咲季の完全食レシピ+": "Saki's Complete Meal Recipe+",
"夢にあふれた大荷物": "Dream-filled Large Luggage",
"夢へのライフログ": "Dream Life Log",
"夢へのライフログ+": "Dream Life Log+",
"天川ラーメン巡り": "Tenkawa Ramen Tour",
"得体のしれないモノ": "Unknown Entity",
"必携ステンレスボトル": "Essential Stainless Bottle",
"必携ステンレスボトル+": "Essential Stainless Bottle+",
"思い出ロボ": "Memory Robot",
"思い出ロボ+": "Memory Robot+",
"悔しさの象徴": "Symbol of Regret",
"手作りのご褒美": "Handmade Reward",
"打倒!墾田永年私財法": "Defeat! Perpetual Private Property Law",
"放課後のらくがき": "After-school Graffiti",
"放課後のらくがき+": "After-school Graffiti+",
"星のリトルプリンス": "Hatsuboshi's Little Prince",
"曇りをぬぐったタオル": "Clearing Cloud Towel",
"朝一の助け舟": "Morning Lifeboat",
"柴犬ポシェット": "Shiba Inu Pouch",
"柴犬ポシェット+": "Shiba Inu Pouch+",
"満開ペアヘアピン": "Full Bloom Pair Hairpin",
"私が見つけた逸材メモ": "Memo of the Talent I Found",
"私の「初」の楽譜": "My 'First' Music Sheet",
"私の「初」の楽譜+": "My 'First' Music Sheet+",
"等身大のレディリップ": "Life-sized Lady Lip",
"等身大のレディリップ+": "Life-sized Lady Lip+",
"紳士風ハンカチーフ": "Gentlemanly Handkerchief",
"紳士風ハンカチーフ+": "Gentlemanly Handkerchief+",
"緑のお揃いブレス": "Matching Green Bracelet",
"緑のお揃いブレス+": "Matching Green Bracelet+",
"美鈴からの贈り物": "Gift from Misuzu",
"自分を守るイヤホン": "Self-Protecting Earphones",
"自分を守るイヤホン+": "Self-Protecting Earphones+",
"誓いの花びら": "Petal of Oath",
"超絶あんみんマスク": "Super Sleep Mask",
"超絶あんみんマスク+": "Super Sleep Mask+",
"転がり続ける元気の源": "Rolling Source of Energy",
"転がり続ける元気の源+": "Rolling Source of Energy+",
"追い込みレッスン終了時ダンスが400以上の場合、ダンス上昇+26": "If dance is 400 or more at the end of Intensive lesson, Dance increase +26",
"追い込みレッスン終了時ビジュアルが400以上の場合、ビジュアル上昇+26": "If visual is 400 or more at the end of Intensive lesson, Visual increase +26",
"追い込みレッスン終了時ボーカルが400以上の場合、ボーカル上昇+26": "If vocal is 400 or more at the end of Intensive lesson, Vocal increase +26",
"願いを叶えるお守り": "Wish-fulfilling Charm",
"願いを叶えるお守り+": "Wish-fulfilling Charm+"
}