mirror of
https://github.com/NatsumeLS/Gakumas-Translation-Data-EN.git
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121 lines
11 KiB
JSON
121 lines
11 KiB
JSON
{
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"[__split__]Guideline": "[__split__]Guideline ",
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"[__split__]On Hold": "[__split__]On Hold ",
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"[__split__]more time": "[__split__]more time ",
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"[__split__]▼": "[__split__]▼ ",
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"[__split__]○〆全力に変更時、○〆スキルカード使用数追加": "[__split__]When changed to ○〆Full Power, the number of ○〆Skill Cards used is added. ",
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"[__split__]○〆全力に変更時、手札に移動する\nスキルカードを": "[__split__]When changed to ○〆Full Power, move to the hand \nSkill Card ",
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"[__split__]「○〆全力」「○〆強気」「○〆温存」を活用して育成するプラン": "[__split__]A plan utilizing '○〆Full Power', '○〆Confident', or '○〆Preservation' for training. ",
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"[__split__]と段階を変更できない\n○〆全力値が": "[__split__]Cannot change stages\n○〆Full Power Value is ",
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"[__split__]にあるスキルカードを手札に移動\n○〆全力状態の時、パラメータ上昇量を": "[__split__]Move the skill card in your hand.\nIn ○〆Full Power state, increase parameter values. ",
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"[__split__]につきパラメータ上昇量を": "[__split__]Increase in Parameter Value per ",
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"[__split__]は変更できない": "[__split__]Cannot be changed ",
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"[__split__]アノマリーのプロデュースアイドル)など": "[__split__]Anomaly Produce Idols), etc. ",
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"[__split__]ターン終了時に○〆全力値が": "[__split__]At the end of the turn, if ○〆Full Power Value is ",
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"[__split__]プロデュース(プラン": "[__split__]Produce (Plan ",
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"[__split__]・○〆スキルカード使用数追加": "[__split__]・Add ○〆Skill Card usage ",
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"[__split__]・○〆元気": "[__split__]・○〆Energy ",
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"[__split__]以上なら、次のターン開始時に○〆全力値を": "[__split__]If it exceeds this value, at the start of the next turn, ○〆Full Power Value will be ",
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"[__split__]以上の場合でも、効果中は○〆全力にならない\n○〆全力状態の場合は、ターン終了時に○〆全力を解除する": "[__split__]Even if above, does not reach ○〆Full Power during the effect\nIn ○〆Full Power state, it resets at the end of the turn ",
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"[__split__]分": "[__split__]Minutes ",
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"[__split__]増加\n\n▼": "[__split__]Increase\n\n▼ ",
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"[__split__]増加\nスキルカードを使うごとに、○〆体力消費": "[__split__]Increase\nWith each use of a skill card, ○〆stamina is consumed. ",
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"[__split__]増加\nターン終了時に○〆全力を解除\n○〆全力状態を解除するまで": "[__split__]Increase\nAt the end of the turn, cancel ○〆Full Power.\nUntil ○〆Full Power state is canceled. ",
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"[__split__]増加 \nターン終了時、○〆熱意を": "[__split__]Increase \nAt the end of the turn, ○〆Enthusiasm is ",
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"[__split__]増加・消費体力が": "[__split__]Increase, stamina consumption is ",
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"[__split__]指針を○〆強気に変更する\nすでに○〆強気の場合、": "[__split__]Change the guideline to ○〆Confident.\nIf already ○〆Confident, ",
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"[__split__]指針を○〆温存に変更する\nすでに○〆温存の場合、": "[__split__]Change the guideline to ○〆Preservation.\nIf already ○〆Preservation, ",
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"[__split__]枚まで保存でき、": "[__split__]Can store up to ",
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"[__split__]枚を超えると古い順に捨札に送る": "[__split__]If exceeded, discard in order of oldest ",
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"[__split__]段階目\nパラメータ上昇量と消費体力を": "[__split__]Next stage\nParameter increase amount and stamina consumption ",
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"[__split__]段階目\nパラメータ上昇量を": "[__split__]Next stage\nIncrease parameter values ",
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"[__split__]段階目になる\r\n\n▼": "[__split__]It will become the next stage.\r\n\n▼ ",
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"[__split__]活動支給選択時、体力回復": "[__split__]Recover stamina when selecting activity supply ",
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"[__split__]消費して、指針を○〆全力に変更": "[__split__]Consumed, and the guideline changes to ○〆Full Power. ",
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"[__split__]減少\n解除されたとき、○〆熱意": "[__split__]Decrease\nWhen released, ○〆Passion ",
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"[__split__]熱意": "[__split__]Enthusiasm ",
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"[成長]": "[Growth]",
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"「○〆温存」「○〆強気」「○〆全力」があり、それぞれが異なる効果を持つ": "There are '○〆Preserve', '○〆Confidence', and '○〆Full Power', each with different effects",
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"やる気減少": "Decrease in Motivation",
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"アイテムを使用": "Use Item",
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"コスト値増加": "Cost Value Increase",
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"スキルカードの使用に必要なコストが増加\n強化状態・○〆体力消費コストには影響しない": "The cost required to use Skill Cards increases \nDoes not affect Enhanced States or ○〆Stamina Consumption Cost",
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"テキスト入力": "Text Input",
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"テキスト検索": "Text Search",
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"パラメータ": "Parameter",
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"パラメータ上昇値を増加\nパラメータ上昇効果を持たないスキルカードには影響しない": "Increases parameter boost values \nDoes not affect Skill Cards without parameter boost effects",
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"パラメータ上昇回数を増加\nパラメータ上昇効果を持たないスキルカードには影響しない": "Increases the number of parameter boosts \nDoes not affect Skill Cards without parameter boost effects",
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"パラメータ上昇回数増加": "Parameter Boost Count Increase",
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"パラメータ値増加": "Parameter Value Increase",
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"プロデュースの方向性を示すもので、プロデュースアイドルごとに決められています。登場するスキルカードやPアイテムの種類がプランごとに異なります。": "This indicates the direction of production, which is determined for each production idol. The types of skill cards and P items that appear vary by plan.",
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"保留": "On Hold",
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"全力値": "Full Power Value",
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"全力値減少": "Decrease in Full Power Value",
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"好印象減少": "Decrease in Good Impression",
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"好調減少": "Decrease in Good Condition",
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"強化月間対象": "Intensive Month Target",
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"強気": "Confident",
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"指針": "Guideline",
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"指針固定": "Fixed Guideline",
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"指針解除": "Guideline Released",
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"条件を満たすごとに、レッスン終了まで、このスキルカード自身の性能が変化する": "The performance of this Skill Card changes until the end of the lesson for each condition met",
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"温存": "Preservation",
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"熱意": "Enthusiasm",
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"私たちの今後の方針について、\n重要な話があるの。": "I have an important matter to discuss regarding our future direction.",
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"解放状態": "Unlocked State",
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" 藤田ことねのプロデュースを10回完了": " Completed 10 productions of Kotone Fujita",
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"1ターン後": "After 1 turn",
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"1位ボーナス": "1st place bonus",
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"3↑": "3↑",
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"3位以上": "3rd place/higher",
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"3年生の実力": "Senior's ability",
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"PLv10で解放": "Unlocked at PLv10",
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"○〆元気を無視して体力を消費": "Consume stamina ignoring ○〆 energy",
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"○〆好調のパラメータ上昇量を○〆好調1ターンごとに10%増加": "For each turn of ○〆 Good Shape, increase parameter gain by an additional 10%",
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"このターン、スキルカードを追加で使用できる": "This turn, you can use an additional skill card",
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"もうちょっと!": "Just a little more!",
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"やる気": "Motivation ",
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"やる気が1増加するごとに、○〆元気の増加量を1増加": "For each increase in motivation, ○〆 energy gain increases by 1",
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"アイテム\nアイテム\nアイテム": "Item\nItem\nItem",
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"エナジー": "Energy ",
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"[__split__]アクティブスキルカードを選択して獲得": "[__split__]Select and acquire active skill cards",
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"[__split__]メンタルスキルカードを選択して獲得": "[__split__]Select and acquire mental skill cards",
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"ビジュアル通常レッスンを開始": "Start regular visual lesson",
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"ダンス通常レッスンを開始": "Start regular dance lesson",
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"ボーカル通常レッスンを開始": "Start regular vocal lesson",
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"サポート重複": "Support Overlap",
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"スキルカードやトラブルによる体力減少時、体力の代わりに消費される": "Consumed instead of stamina when skill cards or troubles cause stamina reduction",
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"スキルカードを獲得する。獲得したスキルカードはレッスン終了時に削除される": "Obtain a skill card. The obtained skill card will be deleted at the end of the lesson",
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"スキルカード使用数追加": "Additional skill card usage",
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"ターン終了時、好印象1ごとにパラメータを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, for each point of good impression, parameter increases by 1. At the start of the turn, good impression decreases by 1",
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"ダンス": "Dance",
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"ビジュアル": "Visual",
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"プロデュースがんばりましょう!": "Let's do our best in producing!",
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"ボーカル": "Vocal",
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"レッスン中1回": "Once per lesson",
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"レッスン中に1回使用すると、そのレッスンが終了するまで、除外に移動する": "Use once during a lesson, then it is excluded until the end of the lesson",
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"レッスン中強化": "Enhance during lesson",
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"レッスン終了までスキルカードを強化": "Enhance skill cards until the end of the lesson",
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"一本満足バー": "Satisfied with one bar",
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"体力": "ST",
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"体力30/30\n元気12": "Stamina 30/30\nEnergy 12",
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"体力消費": "Stamina consumption",
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"元気": "Energy ",
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"初回報酬": "Reward",
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"名前を繰り返す": "Repeat the name",
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"好印象": "Good Impression ",
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"好調": "Good Shape ",
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"定期公演『初』──それは、初星学園アイドル科の\n成績上位者のみ立つことができるステージ\n自分を磨き、今、彼女たちは輝きはじめる──": "Regular performance 『Hajime』── It is a stage that only the top performers of Hatsuboshi Idol Academy can stand on. Polishing themselves, now, they begin to shine──",
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"強化なし": "No enhancement",
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"成就": "Achieved",
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"派手な動きと一緒に": "Together with flashy moves",
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"生成": "",
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"絶好調": "Excellent Condition",
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"複数所持できず、追加入手やコピーはできない": "Cannot be held in multiples, nor can it be obtained additionally or copied",
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"親愛度": "Bond",
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"重複不可": "No duplication",
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"集中": "Focus ",
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"集中が1増加するごとに、パラメータ上昇量を1増加": "For each increase in focus, parameter gain increases by 1"
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}
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