{ "[成長]": "[Growth]", "「○〆温存」「○〆強気」「○〆全力」があり、それぞれが異なる効果を持つ": "There are '○〆Preserve', '○〆Confidence', and '○〆Full Power', each with different effects", "やる気減少": "Decrease in Motivation", "アイテムを使用": "Use Item", "コスト値増加": "Cost Value Increase", "スキルカードの使用に必要なコストが増加\n強化状態・○〆体力消費コストには影響しない": "The cost required to use Skill Cards increases \nDoes not affect Enhanced States or ○〆Stamina Consumption Cost", "テキスト入力": "Text Input", "テキスト検索": "Text Search", "パラメータ": "Parameter", "パラメータ上昇値を増加\nパラメータ上昇効果を持たないスキルカードには影響しない": "Increases parameter boost values \nDoes not affect Skill Cards without parameter boost effects", "パラメータ上昇回数を増加\nパラメータ上昇効果を持たないスキルカードには影響しない": "Increases the number of parameter boosts \nDoes not affect Skill Cards without parameter boost effects", "パラメータ上昇回数増加": "Parameter Boost Count Increase", "パラメータ値増加": "Parameter Value Increase", "プロデュースの方向性を示すもので、プロデュースアイドルごとに決められています。登場するスキルカードやPアイテムの種類がプランごとに異なります。": "This indicates the direction of production, which is determined for each production idol. The types of skill cards and P items that appear vary by plan.", "保留": "On Hold", "全力値": "Full Power Value", "全力値減少": "Decrease in Full Power Value", "好印象減少": "Decrease in Good Impression", "好調減少": "Decrease in Good Condition", "強化月間対象": "Intensive Month Target", "強気": "Confident", "指針": "Guideline", "指針固定": "Fixed Guideline", "指針解除": "Guideline Released", "条件を満たすごとに、レッスン終了まで、このスキルカード自身の性能が変化する": "The performance of this Skill Card changes until the end of the lesson for each condition met", "温存": "Preservation", "熱意": "Enthusiasm", "私たちの今後の方針について、\n重要な話があるの。": "I have an important matter to discuss regarding our future direction.", "解放状態": "Unlocked State", " 藤田ことねのプロデュースを10回完了": " Completed 10 productions of Kotone Fujita", "1ターン後": "After 1 turn", "1位ボーナス": "1st place bonus", "3↑": "3↑", "3位以上": "3rd place/higher", "3年生の実力": "Senior's ability", "PLv10で解放": "Unlocked at PLv10", "○〆元気を無視して体力を消費": "Consume stamina ignoring ○〆 energy", "○〆好調のパラメータ上昇量を○〆好調1ターンごとに10%増加": "For each turn of ○〆 Good Shape, increase parameter gain by an additional 10%", "このターン、スキルカードを追加で使用できる": "This turn, you can use an additional skill card", "もうちょっと!": "Just a little more!", "やる気": "Motivation ", "やる気が1増加するごとに、○〆元気の増加量を1増加": "For each increase in motivation, ○〆 energy gain increases by 1", "アイテム\nアイテム\nアイテム": "Item\nItem\nItem", "エナジー": "Energy ", "[__split__]アクティブスキルカードを選択して獲得": "[__split__]Select and acquire active skill cards", "[__split__]メンタルスキルカードを選択して獲得": "[__split__]Select and acquire mental skill cards", "ビジュアル通常レッスンを開始": "Start regular visual lesson", "ダンス通常レッスンを開始": "Start regular dance lesson", "ボーカル通常レッスンを開始": "Start regular vocal lesson", "サポート重複": "Support Overlap", "スキルカードやトラブルによる体力減少時、体力の代わりに消費される": "Consumed instead of stamina when skill cards or troubles cause stamina reduction", "スキルカードを獲得する。獲得したスキルカードはレッスン終了時に削除される": "Obtain a skill card. The obtained skill card will be deleted at the end of the lesson", "スキルカード使用数追加": "Additional skill card usage", "ターン終了時、好印象1ごとにパラメータを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, for each point of good impression, parameter increases by 1. At the start of the turn, good impression decreases by 1", "ダンス": "Dance", "ビジュアル": "Visual", "プロデュースがんばりましょう!": "Let's do our best in producing!", "ボーカル": "Vocal", "レッスン中1回": "Once per lesson", "レッスン中に1回使用すると、そのレッスンが終了するまで、除外に移動する": "Use once during a lesson, then it is excluded until the end of the lesson", "レッスン中強化": "Enhance during lesson", "レッスン終了までスキルカードを強化": "Enhance skill cards until the end of the lesson", "一本満足バー": "Satisfied with one bar", "体力": "ST", "体力30/30\n元気12": "Stamina 30/30\nEnergy 12", "体力消費": "Stamina consumption", "元気": "Energy ", "初回報酬": "Reward", "名前を繰り返す": "Repeat the name", "好印象": "Good Impression ", "好調": "Good Shape ", "定期公演『初』──それは、初星学園アイドル科の\n成績上位者のみ立つことができるステージ\n自分を磨き、今、彼女たちは輝きはじめる──": "Regular performance 『Hajime』── It is a stage that only the top performers of Hatsuboshi Idol Academy can stand on. Polishing themselves, now, they begin to shine──", "強化なし": "No enhancement", "成就": "Achieved", "派手な動きと一緒に": "Together with flashy moves", "生成": "", "絶好調": "Excellent Condition", "複数所持できず、追加入手やコピーはできない": "Cannot be held in multiples, nor can it be obtained additionally or copied", "親愛度": "Bond", "重複不可": "No duplication", "集中": "Focus ", "集中が1増加するごとに、パラメータ上昇量を1増加": "For each increase in focus, parameter gain increases by 1" }