{ "[成長]": "[Growth]", "「○〆温存」「○〆強気」「○〆全力」があり、それぞれが異なる効果を持つ": "There are '○〆Preserve', '○〆Confidence', and '○〆Full Power', each with different effects", "やる気減少": "Decrease in Motivation", "アイテムを使用": "Use Item", "コスト値増加": "Cost Value Increase", "スキルカードの使用に必要なコストが増加\n強化状態・○〆体力消費コストには影響しない": "The cost required to use Skill Cards increases \nDoes not affect Enhanced States or ○〆Stamina Consumption Cost", "テキスト入力": "Text Input", "テキスト検索": "Text Search", "レッスン・自主レッスン・オーディションによるパラメータ上昇を増加させる": "Increases parameter gains from lessons, self-practice, and auditions.", "パラメータボーナス": "Parameter Bonus", "パラメータ": "Parameter", "メモリーを再生成できる回数が2回に増加します": "The number of times memory can be regenerated is increased to 2 times", "メモリー再生成回数増加": "Increased memory regenns", "パラメータ上昇値を増加\nパラメータ上昇効果を持たないスキルカードには影響しない": "Increases parameter boost values \nDoes not affect Skill Cards without parameter boost effects", "パラメータ上昇回数を増加\nパラメータ上昇効果を持たないスキルカードには影響しない": "Increases the number of parameter boosts \nDoes not affect Skill Cards without parameter boost effects", "パラメータ上昇回数増加": "Parameter Boost Count Increase", "パラメータ値増加": "Parameter Value Increase", "プロデュースの方向性を示すもので、プロデュースアイドルごとに決められています。登場するスキルカードやPアイテムの種類がプランごとに異なります。": "This indicates the direction of production, which is determined for each production idol. The types of skill cards and P items that appear vary by plan.", "最大体力の{0}分回復\n{1}の確率でスキルカードを{2}つ選択して強化\n確率が減少して再度、挑戦可能": "Restore {0} of max stamina\nEnhance {2} skill cards with a {1} chance\nThe chance decreases, but you can try again", "最大体力の{0}分回復\n{1}の確率で成功しスキルカードを{2}つ選択して強化\n{3}の確率で失敗し何も起きない": "Restore {0} of max stamina\n{1} chance of success to enhance {2} skill cards\n{3} chance of failure with no effect", "指針固定": "Fixed Guideline", "指針解除": "Guideline Released", "条件を満たすごとに、レッスン終了まで、このスキルカード自身の性能が変化する": "The performance of this Skill Card changes until the end of the lesson for each condition met", "私たちの今後の方針について、\n重要な話があるの。": "I have an important matter to discuss regarding our future direction.", "指針「○〆全力」「○〆強気」「○〆温存」を活用して育成するプラン": "Guideline Plan to develop using \"○〆Full Power,\" \"○〆Confident,\" and \"○〆Preserve\"", "○〆全力に変更時、○〆スキルカード使用数追加+1・保留にあるスキルカードを手札に移動\n○〆全力状態の時、パラメータ上昇量を200%増加\nターン終了時に○〆全力を解除\n○〆全力状態を解除するまで指針は変更できない": "When switched to ○〆Full Power, adds +1 to ○〆Skill Card usage and moves Skill Cards from On Hold to the hand.\nWhile in ○〆Full Power state, parameter increases by 200%.\n○〆Full Power is canceled at the end of the turn.\nGuideline cannot be changed until ○〆Full Power is canceled.", "指針を○〆強気に変更する\nすでに○〆強気の場合、2段階目になる\r\n\n▼1段階目\nパラメータ上昇量と消費体力を100%増加\n\n▼2段階目\nパラメータ上昇量を150%増加・消費体力が100%増加\nスキルカードを使うごとに、○〆体力消費1": "Switch Guideline to ○〆Confident.\nIf already ○〆Confident, it moves to Phase 2.\n\n▼Phase 1\nParameter increase and stamina consumption increase by 100%.\n\n▼Phase 2\nParameter increase by 150%, stamina consumption increases by 100%.\nEach Skill Card use consumes 1 ○〆Stamina.", "指針を○〆温存に変更する\nすでに○〆温存の場合、2段階目になる\r\n\n▼1段階目\nパラメータ上昇量と消費体力を50%減少\n解除されたとき、○〆熱意+5・○〆スキルカード使用数追加+1\n\n▼2段階目\nパラメータ上昇量と消費体力を75%減少\n解除されたとき、○〆熱意+8・○〆元気+5・○〆スキルカード使用数追加+1": "Switch Guideline to ○〆Preserve.\nIf already ○〆Preserve, it moves to Phase 2.\n\n▼Phase 1\nParameter increase and stamina consumption decrease by 50%.\nWhen canceled, ○〆Enthusiasm +5 and ○〆Skill Card usage +1.\n\n▼Phase 2\nParameter increase and stamina consumption decrease by 75%.\nWhen canceled, ○〆Enthusiasm +8, ○〆Energy +5, and ○〆Skill Card usage +1.", "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+5%": "SP Lesson occurrence rate for Vocal, Dance, and Visual +5%.", "以降の試験でライバルのスコアが増加": "Increased scores for rivals in subsequent exams", "パラメータ上昇量を減少(○〆好印象による上昇も含む)": "Decrease the amount of parameter increase (including increase due to ○〆 good impression)", "「○〆温存」と「○〆強気」を解除する": "Unlocking the 「○〆Preserve」 and 「○〆Confident.」", "○〆強気に変更\nパラメータ+15\nレッスン中1回 ": "Change to ○〆Confident\nParameter +15\nOnce during a lesson ", "○〆全力値+1\n○〆温存の場合、自身を保留に移動\n○〆全力の場合、パラメータ+25": "○〆Full Power Point +1\nIf ○〆Reserved, move self to Hold\nIf ○〆Full Power, Parameter +25", "ターン終了時に○〆全力値が10以上なら、次のターン開始時に○〆全力値を10消費して、指針を○〆全力に変更": "If ○〆Full Power Point is 10 or higher at the end of the turn, consume 10 ○〆Full Power Point at the start of the next turn to change Guideline to ○〆Full Power", "熱意1につきパラメータ上昇量を1増加 \nターン終了時、○〆熱意を0にする": "Increase parameter gain by 1 for each Enthusiasm 1 \nAt the end of the turn, set ○〆Enthusiasm to 0", "○〆全力に変更時、手札に移動する\nスキルカードを2枚まで保存でき、2枚を超えると古い順に捨札に送る": "When changed to ○〆Full Power, move to hand\nCan save up to 2 skill cards, sending the oldest to discard if exceeding 2", "○〆元気+2\n○〆全力値+2": "○〆Energy +2\n○〆Full Power Point +2", "○〆温存に変更\n○〆元気+2": "Change to ○〆Reserved\n○〆Energy +2", "パラメータ+15\n○〆全力値+2\nレッスン中1回 ": "Parameter +15\n○〆Full Power Point +2\nOnce during a lesson ", "○〆強気に変更\nパラメータ+22回)\nレッスン中1回 重複不可": "Change to ○〆Confident\nParameter +2 (2 times)\nOnce during a lesson No duplication", "○〆元気+5\n○〆全力値+2\n○〆全力値が1以上の場合、○〆温存に変更\nレッスン中1回 ": "○〆Energy +5\n○〆Full Power Point +2\nIf ○〆Full Power Point is 1 or higher, change to ○〆Reserved\nOnce during a lesson ", "○〆温存に変更\n○〆元気+2\n○〆強気の場合、○〆全力値+3\nレッスン中1回 ": "Change to ○〆Reserved\n○〆Energy +2\nIf ○〆Confident, ○〆Full Power Point +3\nOnce during a lesson ", "○〆強気に変更\nパラメータ+10\n○〆全力値+2\nレッスン中1回 ": "Change to ○〆Confident\nParameter +10\n○〆Full Power Point +2\nOnce during a lesson ", "営業先を選択してください": "Select a sales location", "[__split__]好印象関係の強化済みスキルカードを選択して獲得": "[__split__]Select and acquire enhanced skill cards related to good impression", "[__split__]やる気関係の強化済みスキルカードを選択して獲得": "[__split__]Select and acquire enhanced skill cards related to motivation", "[__split__]強化済みのアクティブスキルカードを選択して獲得": "[__split__]Select and acquire enhanced active skill cards", "[__split__]やる気関係のスキルカードを選択して獲得": "[__split__]Select and acquire motivation-related skill cards", "[__split__]好印象関係のスキルカードを選択して獲得": "[__split__]Select and gain a Good Impression-related skill card", "[__split__]アクティブスキルカードを選択して獲得": "[__split__]Select and gain an Active skill card", "好印象追加": "Add Good Impression", "好印象分パラメータ追加": "Add Good Impression Param", "[__split__]好印象分パラメータ": "[__split__]Good Impression Parameter ", "[__split__]コスト値": "[__split__]Cost Value ", "[__split__]の": "[__split__]of ", "[__split__]分": "[__split__]Points ", "[__split__]上昇": "[__split__]Increase ", "ファン投票数": "No. of fan votes", "アピールの基本1枚を思い出し笑いにチェンジして強化": "Change Basic Appeal 1 card to Recollection Laughter and Enhance", "アピールの基本1枚を勢い任せにチェンジして強化": "Change Basic Appeal 1 card to Impulsive Action and Enhance", "アピールの基本1枚を軽い足取りにチェンジして強化": "Change Basic Appeal 1 card to Light Step and Enhance", "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+15%": "Increase SP Lesson occurrence rate for Vocal, Dance, and Visual by 15%", "スキルカード除去回数+2": "Skill Card Removal +2", "保留": "On Hold", "全力値": "Full Power Point ", "やる気": "Motivation ", "エナジー": "Energy ", "ダンス": "Dance ", "ビジュアル": "Visual ", "ボーカル": "Vocal ", "元気": "Energy ", "体力": "ST", "体力消費": "Stamina consumption ", "好印象": "Good Impression ", "好調": "Good Shape ", "絶好調": "Excellent Condition ", "集中": "Focus ", "全力値減少": "Decrease in Full Power Point ", "好印象減少": "Decrease in Good Impression ", "好調減少": "Decrease in Good Condition ", "強化月間対象": "Intensive Month Target ", "強気": "Confident ", "指針": "Guideline ", "温存": "Preservation ", "熱意": "Enthusiasm ", "解放状態": "Unlocked State ", "成長効果": "Growth Effect", "スコア上昇なし": "No Score Increase", "増加なし": "No Increase", "次のターン": "Next Turn", "上昇なし": "No Increase", "成長": "Growth", "成長効果はありません": "No Growth Effect", "発動中の指針はありません": "No active guideline", "カード除去": "Card Removal", "初期パラメータ": "Initial Parameters", "ダンスSPレッスン発生率増加": "Increased Dance SP Lesson Rate", "ビジュアルSPレッスン発生率増加": "Increased Visual SP Lesson Rate", "リフレッシュ": "Refresh", "[__split__]手札のスキルカードが": "[__split__]Skill cards in hand are ", "[__split__]枚です": "[__split__]cards. ", "[__split__]ターン開始時に引けるスキルカードが": "[__split__]Skill cards that can be drawn at the start of the turn are ", "[__split__]Score if Above": "[__split__]Score if Above ", "[__split__]山札 (": "[__split__]Deck ( ", "[__split__]全力に変更時、手札に移動するスキルカードを": "[__split__]Skill cards moved to hand when changing to All-Out are ", "[__split__]枚まで保留でき、": "[__split__]can be stored, ", "[__split__]つのTrue End条件アチーブメントを獲得しプロデュース": "[__split__]Obtain True End condition achievements and produce ", "[__split__]定期公演『初』の最終試験で": "[__split__]In the final test of Regular Performance Hajime, ", "[__split__]位になる": "[__split__]rank. ", "[__split__]アノマリー専用": "[__split__]Anomaly Exclusive ", "[__split__]の確率で○〆温存に変更": "[__split__]% chance to switch to ○〆Reserved. ", "[__split__]○〆温存になった回数が": "[__split__]Number of times switched to ○〆Reserved is ", "[__split__]このレッスン中の累計○〆全力値が": "[__split__]Total ○〆All-Out Value during this lesson is ", "[__split__]以上の場合、○〆全力値": "[__split__]or more, ○〆All-Out Value ", "[__split__]○〆全力になった回数が": "[__split__]Number of times switched to ○〆All-Out is ", "[__split__]回の場合、○〆体力消費": "[__split__]times, ○〆stamina consumption is ", "[__split__]以下の場合、○〆体力消費": "[__split__]If below, ○〆stamina consumption is ", "[__split__]試験・ステージ開始時手札に入る\n○〆温存に変更\n○〆元気": "[__split__]Added to hand at the start of test/stage.\nSwitch to Reserved.\nGain Energy. ", "[__split__]段階目に変更\nスコア": "[__split__]Switch to stage\nScore ", "[__split__]○〆強気に変更\nスコア": "[__split__]Switch to ○〆Confident\nScore ", "[__split__]に移動\n○〆全力の場合、スコア": "[__split__]Move to\nIf ○〆All-Out, Score ", "[__split__]段階目\nスコア上昇量と消費体力を": "[__split__]Stage\nIncrease in score and stamina consumption ", "[__split__]段階目\nスコア上昇量を": "[__split__]Stage\nIncrease in score. ", "[__split__]にあるスキルカードを手札に移動\n○〆全力状態の時、スコア上昇量を": "[__split__]Move skill cards from there to hand.\nIf ○〆All-Out, increase in score. ", "[__split__](この試験・ステージ中に増加した○〆全力値の": "[__split__](○〆All-Out Value increased during this test/stage by ", "[__split__]分、スコア上昇量増加)": "[__split__]Score increase amount boosted accordingly.) ", "[__split__]スコア値増加": "[__split__]Increase in score value ", "[__split__](試験・ステージ中": "[__split__](During the test/stage ", "[__split__]以下の場合、○〆元気増加無効": "[__split__]If below, ○〆Energy increase is invalid. ", "[__split__]回以下の場合、○〆体力消費": "[__split__]If below this many times, ○〆stamina is consumed. ", "[__split__]手札をすべて○〆試験・ステージ中強化\n○〆体力回復": "[__split__]○〆Enhance all cards during test/stage.\n○〆Stamina recovery. ", "[__split__]スコア上昇回数増加": "[__split__]Increase in number of score boosts. ", "[__split__]の場合、使用可\n○〆強気に変更\nスコア": "[__split__]Usable in this case.\nSwitch to ○〆Confident.\nScore. ", "[__split__]親愛度": "[__split__]Bond ", "[__split__]十王 星南のプロデュースで最終試験に合格": "[__split__]Pass the final test with Sena Juo's production. ", "[__split__]可能性を求めて\n十王 星南のプロデュースを": "[__split__]Seeking possibilities\nProduce Sena Juo. ", "[__split__]回完了": "[__split__]times completed. ", "○〆全力に変更時、○〆スキルカード使用数追加+1・保留にあるスキルカードを手札に移動\n○〆全力状態の時、スコア上昇量を200%増加\nターン終了時に○〆全力を解除\n○〆全力状態を解除するまで指針は変更できない": "When changed to ○〆All-Out, adds +1 to the number of ○〆Skill Cards used and moves Skill Cards in Reserve to your hand.\nWhile in ○〆All-Out state, Score Increase is boosted by 200%.\n○〆All-Out is canceled at the end of the turn.\nGuidelines cannot be changed until ○〆All-Out state is canceled.", "指針を○〆温存に変更する\nすでに○〆温存の場合、2段階目になる\r\n\n▼1段階目\nスコア上昇量と消費体力を50%減少\n解除されたとき、○〆熱意+5・○〆スキルカード使用数追加+1\n\n▼2段階目\nスコア上昇量と消費体力を75%減少\n解除されたとき、○〆熱意+8・○〆元気+5・○〆スキルカード使用数追加+1": "Change the Guideline to ○〆Conserve.\nIf already in ○〆Conserve, it will enter the 2nd stage.\r\n\n▼Stage 1\nDecreases Score Increase and Stamina Consumption by 50%.\nWhen canceled: ○〆Enthusiasm+5, ○〆Skill Card usage count +1.\n\n▼Stage 2\nDecreases Score Increase and Stamina Consumption by 75%.\nWhen canceled: ○〆Enthusiasm+8, ○〆Energy+5, ○〆Skill Card usage count +1.", "指針を○〆強気に変更する\nすでに○〆強気の場合、2段階目になる\r\n\n▼1段階目\nスコア上昇量と消費体力を100%増加\n\n▼2段階目\nスコア上昇量を150%増加・消費体力が100%増加\nスキルカードを使うごとに、○〆体力消費1": "Change the Guideline to ○〆Aggressive.\nIf already in ○〆Aggressive, it will enter the 2nd stage.\r\n\n▼Stage 1\nIncreases Score Increase and ○〆Stamina Consumption by 100%.\n\n▼Stage 2\nIncreases Score Increase by 150% and Stamina Consumption by 100%.\nConsumes 1 Stamina per Skill Card used.", "[__split__]弱点を武器に\n十王 星南で最終試験に合格して評価A以上を": "[__split__]Turn weaknesses into strengths.\nPass the final test with Sena Juo with an A or higher. ", "[__split__]希望があるなら\n十王 星南で最終試験に合格して評価B以上を": "[__split__]If there's hope,\nPass the final test with Sena Juo with a B or higher. ", "○〆全力値+4\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "○〆Full Power Point +4\n○〆Stamina consumption decrease for 2 turns\nOnce per lesson No stacking", " 藤田ことねのプロデュースを10回完了": " Completed 10 productions of Kotone Fujita", "1ターン後": "After 1 turn", "1位ボーナス": "1st place bonus", "3↑": "3↑", "アノマリーガシャ(毎月1日 5時00分更新)": "Anomaly Gacha (updated every 1st at 5:00)", "3位以上": "3rd place/higher", "3年生の実力": "Senior's ability", "PLv10で解放": "Unlocked at PLv10", "○〆元気を無視して体力を消費": "Consume stamina ignoring ○〆 energy", "○〆好調のパラメータ上昇量を○〆好調1ターンごとに10%増加": "For each turn of ○〆 Good Shape, increase parameter gain by an additional 10%", "このターン、スキルカードを追加で使用できる": "This turn, you can use an additional skill card", "もうちょっと!": "Just a little more!", "やる気が1増加するごとに、○〆元気の増加量を1増加": "For each increase in motivation, ○〆 energy gain increases by 1", "アイテム\nアイテム\nアイテム": "Item\nItem\nItem", "[__split__]アクティブスキルカードを選択して獲得": "[__split__]Select and acquire active skill cards", "[__split__]メンタルスキルカードを選択して獲得": "[__split__]Select and acquire mental skill cards", "ビジュアル通常レッスンを開始": "Start regular visual lesson", "ダンス通常レッスンを開始": "Start regular dance lesson", "ボーカル通常レッスンを開始": "Start regular vocal lesson", "サポート重複": "Support Overlap", "スキルカードやトラブルによる体力減少時、体力の代わりに消費される": "Consumed instead of stamina when skill cards or troubles cause stamina reduction", "スキルカードを獲得する。獲得したスキルカードはレッスン終了時に削除される": "Obtain a skill card. The obtained skill card will be deleted at the end of the lesson", "スキルカード使用数追加": "Additional skill card usage", "ターン終了時、好印象1ごとにパラメータを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, for each point of good impression, parameter increases by 1. At the start of the turn, good impression decreases by 1", "プロデュースがんばりましょう!": "Let's do our best in producing!", "レッスン中1回": "Once per lesson", "レッスン中に1回使用すると、そのレッスンが終了するまで、除外に移動する": "Use once during a lesson, then it is excluded until the end of the lesson", "レッスン中強化": "Enhance during lesson", "レッスン終了までスキルカードを強化": "Enhance skill cards until the end of the lesson", "一本満足バー": "Satisfied with one bar", "体力30/30\n元気12": "Stamina 30/30\nEnergy 12", "初回報酬": "Reward", "名前を繰り返す": "Repeat the name", "定期公演『初』──それは、初星学園アイドル科の\n成績上位者のみ立つことができるステージ\n自分を磨き、今、彼女たちは輝きはじめる──": "『Hajime』── It is a stage that only the top performers of Hatsuboshi Idol Academy can stand on. Polishing themselves, now, they begin to shine──", "強化なし": "No enhancement", "成就": "Achieved", "派手な動きと一緒に": "Together with flashy moves", "生成": "", "複数所持できず、追加入手やコピーはできない": "Cannot be held in multiples, nor can it be obtained additionally or copied", "親愛度": "Bond", "重複不可": "No duplication", "集中が1増加するごとに、パラメータ上昇量を1増加": "For each increase in focus, parameter gain increases by 1" }