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https://github.com/NatsumeLS/Gakumas-Translation-Data-EN.git
synced 2026-02-04 09:04:54 +00:00
Update: Commu & UI strings
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@@ -4,7 +4,7 @@
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"/ 確率小": "/ Small",
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"/確率大": "/High",
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"Lv.60で解放": "Unlocked at Lv.60",
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"SPレッスン終了時、体力回復": "HP recovery at the end of SP lesson",
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"SPレッスン終了時、体力回復": "Stamina recovery at the end of SP lesson",
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"○〆アクティブスキルカード獲得時、ダンス上昇+": "Dance increase when acquiring ○〆 Active Skill Card+",
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"○〆アクティブスキルカード獲得時、ビジュアル上昇+": "Visual increase when acquiring ○〆 Active Skill Card+",
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"○〆アクティブスキルカード獲得時、ボーカル上昇+": "Vocal increase when acquiring ○〆 Active Skill Card+",
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@@ -13,7 +13,7 @@
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"○〆メンタルスキルカード獲得時、ボーカル上昇+": "Vocal increase when acquiring ○〆 Mental Skill Card+",
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"お出かけ終了時、ボーカル上昇+": "Vocal increase at the end of outing",
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"このサポートカードのイベントによるパラメータ上昇を": "Parameter increase from this support card's event",
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"このサポートカードのイベントによる体力回復量を": "HP recovery amount from this support card's event",
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"このサポートカードのイベントによる体力回復量を": "Stamina recovery amount from this support card's event",
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"このサポートカードのレッスンサポート発生率を": "Lesson support occurrence rate of this support card",
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"スキルカードを選択して<color=#8581FF>強化</color>": "Select skill card to <color=#8581FF>strengthen</color>",
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"スキルカード強化時、ダンス上昇+": "Dance increase when strengthening skill card+",
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@@ -23,7 +23,7 @@
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"ダンスSPレッスン発生率増加": "Increased Dance SP Lesson Occurrence Rate",
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"ダンスSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Dance SP lesson+",
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"ダンスSPレッスン終了時、ダンス上昇+": "Dance increase at the end of Dance SP lesson",
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"ダンスSPレッスン終了時、体力回復": "HP recovery at the end of Dance SP lesson",
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"ダンスSPレッスン終了時、体力回復": "Stamina recovery at the end of Dance SP lesson",
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"ダンスSPレッスン開始時、35%の確率で○〆元気<nobr>+4</nobr>": "35% chance to gain Energy +4 at the start of Dance SP Lesson",
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"ダンスレッスンボーナス+": "Dance lesson bonus+",
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"ダンスレッスンボーナス+2.1%": "Dance Lesson Bonus +2.1%",
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@@ -34,7 +34,7 @@
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"ビジュアルSPレッスン発生率増加": "Increased Visual SP Lesson Occurrence Rate",
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"ビジュアルSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Visual SP lesson+",
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"ビジュアルSPレッスン終了時、ビジュアル上昇+": "Visual increase at the end of Visual SP lesson",
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"ビジュアルSPレッスン終了時、体力回復": "HP recovery at the end of Visual SP lesson",
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"ビジュアルSPレッスン終了時、体力回復": "Stamina recovery at the end of Visual SP lesson",
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"ビジュアルSPレッスン開始時、35%の確率で○〆元気<nobr>+4</nobr>": "At Visual SP Lesson Start, 35% Chance for ○〆Energy <nobr>+4</nobr>",
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"ビジュアルSPレッスン開始時、55%の確率で○〆消費体力減少<nobr>2ターン</nobr>": "At Visual SP Lesson Start, 55% Chance for ○〆Reduced Stamina Consumption <nobr>2 Turns</nobr>",
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"ビジュアルレッスンボーナス+": "Visual lesson bonus+",
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@@ -44,7 +44,7 @@
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"ボーカルSPレッスン発生率+": "Vocal SP lesson occurrence rate+",
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"ボーカルSPレッスン発生率増加": "Increased Vocal SP Lesson Occurrence Rate",
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"ボーカルSPレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal SP lesson",
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"ボーカルSPレッスン終了時、体力回復": "HP recovery at the end of Vocal SP lesson",
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"ボーカルSPレッスン終了時、体力回復": "Stamina recovery at the end of Vocal SP lesson",
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"ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+": "All Vocal, Dance, and Visual SP lesson occurrence rate+",
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"ボーカルレッスンボーナス+": "Vocal lesson bonus+",
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"ボーカルレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal lesson",
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@@ -64,9 +64,9 @@
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"授業終了時、ビジュアル上昇+": "Visual increase at the end of lesson",
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"授業終了時、ボーカル上昇+": "Vocal increase at the end of lesson",
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"最大までLv強化されています": "Max level enhancement",
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"最大体力上昇+": "Max HP increase+",
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"最大体力上昇+": "Max Stamina increase+",
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"活動支給選択時、ダンス上昇+": "Dance increase when choosing activity supply+",
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"相談選択時、ダンス上昇+": "Dance increase when choosing consultation+",
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"試験終了時、体力回復": "HP recovery at the end of examination",
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"試験終了時、体力回復": "Stamina recovery at the end of examination",
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"(プロデュース中<color=#FF3381>1回</color>)": "(During production <color=#FF3381>1 time</color>)"
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}
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@@ -10,7 +10,7 @@
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"プロローグ": "Prologue",
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"定期公演『初』": "Regular performance 『Hajime』",
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"追い込みレッスン開始!": "Push Lesson Start!",
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"追い込みレッスン開始!": "Catch-up Lesson Start!",
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"最終試験前日": "The day before final exam",
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"中間試験前日": "The day before the midterm exam",
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@@ -682,7 +682,7 @@
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"起床時間": "Wake-Up Time",
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"迷子な2人": "Two Lost People",
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"追い抜かれないように": "Not to Be Overtaken",
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"追い込みレッスン開始!": "Push Lesson Start!",
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"追い込みレッスン開始!": "Catch-up Lesson Start!",
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"週末の予定": "Weekend Plans",
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"遊びにいって、そして": "Going Out, and Then",
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"遊んだ後": "After Playing",
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@@ -1,5 +1,5 @@
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{
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"APドリンク": "AP-Drink",
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"APドリンク": "AP Drink",
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"エナジードリンク": "Energy Drink",
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"コンテストメダル": "Contest Medal",
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"サポートの証": "Support Certificate",
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@@ -12,13 +12,13 @@
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"○〆絶好調<nobr>1ターン</nobr>\n○〆元気<nobr>+9</nobr>": "○〆Excellent Condition <nobr>1 turn</nobr>\n○〆Energy <nobr>+9</nobr>",
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"○〆絶好調<nobr>2ターン</nobr>\n手札をすべて○〆レッスン中強化": "○〆Excellent Condition <nobr>2 turns</nobr>\nEnhance all cards ○〆 during lessons",
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"○〆集中<nobr>+3</nobr>": "○〆Focus <nobr>+3</nobr>",
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"【ダンスレッスン・ダンスターンのみ】○〆アクティブスキルカード使用時、体力回復": "[Dance Lesson・Dance Turns Only] HP Recovery when using ○〆 Active Skill Card",
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"【ダンスレッスン・ダンスターンのみ】○〆アクティブスキルカード使用時、体力回復": "[Dance Lesson・Dance Turns Only] Stamina Recovery when using ○〆 Active Skill Card",
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"パラメータ<nobr>+10</nobr>": "Parameter <nobr>+10</nobr>",
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"ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Randomly generate an enhanced skill card (SSR) into your hand",
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"以降、ターン終了時、○〆やる気<nobr>+1</nobr>": "Afterwards, at the end of each turn, ○〆Motivation <nobr>+1</nobr>",
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"以降、ターン終了時、○〆好印象<nobr>+1</nobr>": "Afterwards, at the end of each turn, ○〆Good Impression <nobr>+1</nobr>",
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"以降、ターン終了時、○〆集中<nobr>+1</nobr>": "Afterwards, at the end of each turn, ○〆Focus <nobr>+1</nobr>",
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"体力回復<nobr>6</nobr>": "HP Recovery by <nobr>6</nobr>",
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"手札をすべて○〆レッスン中強化\n体力回復<nobr>3</nobr>": "Enhance all cards ○〆 during lessons\nHP Recovery by <nobr>3</nobr>",
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"手札をすべて入れ替える\n体力回復<nobr>2</nobr>": "Swap all cards\nHP Recovery by <nobr>2</nobr>"
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"体力回復<nobr>6</nobr>": "Stamina Recovery by <nobr>6</nobr>",
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"手札をすべて○〆レッスン中強化\n体力回復<nobr>3</nobr>": "Enhance all cards ○〆 during lessons\nStamina Recovery by <nobr>3</nobr>",
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"手札をすべて入れ替える\n体力回復<nobr>2</nobr>": "Swap all cards\nStamina Recovery by <nobr>2</nobr>"
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}
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@@ -88,7 +88,7 @@
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"レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add options for skill card rewards",
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"レッスン開始時、○〆集中<nobr>+3</nobr>\n(レッスン内1回)": "At the start of the lesson, Focus +3\n(once per lesson)",
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"レッスン開始時、○〆集中<nobr>+4</nobr>\n(レッスン内1回)": "At the start of the lesson, Focus +4\n(once per lesson)",
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"追い込みレッスン終了時ダンスが400以上の場合、ダンス上昇+26": "If dance is 400 or more at the end of Intensive lesson, Dance increase +26",
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"追い込みレッスン終了時ビジュアルが400以上の場合、ビジュアル上昇+26": "If visual is 400 or more at the end of Intensive lesson, Visual increase +26",
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"追い込みレッスン終了時ボーカルが400以上の場合、ボーカル上昇+26": "If vocal is 400 or more at the end of Intensive lesson, Vocal increase +26"
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"追い込みレッスン終了時ダンスが400以上の場合、ダンス上昇+26": "If dance is 400 or more at the end of Catch-up lesson, Dance increase +26",
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"追い込みレッスン終了時ビジュアルが400以上の場合、ビジュアル上昇+26": "If visual is 400 or more at the end of Catch-up lesson, Visual increase +26",
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"追い込みレッスン終了時ボーカルが400以上の場合、ボーカル上昇+26": "If vocal is 400 or more at the end of Catch-up lesson, Vocal increase +26"
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}
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@@ -586,7 +586,7 @@
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"試験終了時、ボーカル上昇+16(プロデュース中1回)": "At the end of the exam, Vocal +16 (1 time during production)",
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"試験終了時、ボーカル上昇+17(プロデュース中1回)": "At the end of the exam, Vocal +17 (1 time during production)",
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"試験終了時、ボーカル上昇+9(プロデュース中1回)": "At the end of the exam, Vocal +9 (1 time during production)",
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"試験終了時、体力回復": "HP recovery at the end of examination",
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"試験終了時、体力回復": "Stamina recovery at the end of examination",
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"試験開始時手札に入る\n○〆好印象": "Enters hand at the start of the exam\n○〆 Good impression",
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"試験開始時手札に入る\n○〆集中": "Enter hand at the start of the exam\n○〆 concentration",
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"集中が1増加するごとに、スコア上昇量を1増加": "Increase score incrementally by 1 for each focus increase",
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@@ -12,6 +12,6 @@
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"<color=#8581FF>【センス専用】</color>ビジュアルSPレッスン開始時、50%の確率で○〆好調<nobr>2ターン</nobr>": "<color=#8581FF>【Sense only】</color>When starting a Visual SP lesson, there is a 50% chance that you will be in good form for <nobr>2 turn</nobr>",
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"<color=#8581FF>【センス専用】</color>ビジュアルSPレッスン開始時、50%の確率で○〆好調<nobr>3ターン</nobr>": "<color=#8581FF>【Sense only】</color>When starting a Visual SP lesson, there is a 50% chance that you will be in good form for <nobr>3 turn</nobr>",
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"○〆好調状態でない場合<color=#8581FF>眠気</color>を山札のランダムな位置に○〆生成": "If you are not in ○〆 Good Shape, <color=#8581FF>Drowsiness</color> Card will be generated in a random position of the deck.",
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"レッスンCLEARの30%以上の場合体力回復": "If Lesson clear is 30% or more, Recovery HP",
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"レッスンCLEARの30%以上の場合体力回復": "If Lesson clear is 30% or more, Recover Stamina",
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"レッスンCLEARの30%以上の場合○〆好調<nobr>3ターン</nobr>": "If Lesson clear is 30% or more, you will get ○〆 Good Shape for <nobr>3 Turns.</nobr>"
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}
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