Update: Commu & UI strings

This commit is contained in:
Mocca
2024-07-02 15:31:44 +07:00
parent e79a7a2696
commit fdc193946f
76 changed files with 979 additions and 979 deletions

View File

@@ -4,7 +4,7 @@
"/ 確率小": "/ Small",
"/確率大": "/High",
"Lv.60で解放": "Unlocked at Lv.60",
"SPレッスン終了時、体力回復": "HP recovery at the end of SP lesson",
"SPレッスン終了時、体力回復": "Stamina recovery at the end of SP lesson",
"○〆アクティブスキルカード獲得時、ダンス上昇+": "Dance increase when acquiring ○〆 Active Skill Card+",
"○〆アクティブスキルカード獲得時、ビジュアル上昇+": "Visual increase when acquiring ○〆 Active Skill Card+",
"○〆アクティブスキルカード獲得時、ボーカル上昇+": "Vocal increase when acquiring ○〆 Active Skill Card+",
@@ -13,7 +13,7 @@
"○〆メンタルスキルカード獲得時、ボーカル上昇+": "Vocal increase when acquiring ○〆 Mental Skill Card+",
"お出かけ終了時、ボーカル上昇+": "Vocal increase at the end of outing",
"このサポートカードのイベントによるパラメータ上昇を": "Parameter increase from this support card's event",
"このサポートカードのイベントによる体力回復量を": "HP recovery amount from this support card's event",
"このサポートカードのイベントによる体力回復量を": "Stamina recovery amount from this support card's event",
"このサポートカードのレッスンサポート発生率を": "Lesson support occurrence rate of this support card",
"スキルカードを選択して<color=#8581FF>強化</color>": "Select skill card to <color=#8581FF>strengthen</color>",
"スキルカード強化時、ダンス上昇+": "Dance increase when strengthening skill card+",
@@ -23,7 +23,7 @@
"ダンスSPレッスン発生率増加": "Increased Dance SP Lesson Occurrence Rate",
"ダンスSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Dance SP lesson+",
"ダンスSPレッスン終了時、ダンス上昇+": "Dance increase at the end of Dance SP lesson",
"ダンスSPレッスン終了時、体力回復": "HP recovery at the end of Dance SP lesson",
"ダンスSPレッスン終了時、体力回復": "Stamina recovery at the end of Dance SP lesson",
"ダンスSPレッスン開始時、35%の確率で○〆元気<nobr>+4</nobr>": "35% chance to gain Energy +4 at the start of Dance SP Lesson",
"ダンスレッスンボーナス+": "Dance lesson bonus+",
"ダンスレッスンボーナス+2.1%": "Dance Lesson Bonus +2.1%",
@@ -34,7 +34,7 @@
"ビジュアルSPレッスン発生率増加": "Increased Visual SP Lesson Occurrence Rate",
"ビジュアルSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Visual SP lesson+",
"ビジュアルSPレッスン終了時、ビジュアル上昇+": "Visual increase at the end of Visual SP lesson",
"ビジュアルSPレッスン終了時、体力回復": "HP recovery at the end of Visual SP lesson",
"ビジュアルSPレッスン終了時、体力回復": "Stamina recovery at the end of Visual SP lesson",
"ビジュアルSPレッスン開始時、35%の確率で○〆元気<nobr>+4</nobr>": "At Visual SP Lesson Start, 35% Chance for ○〆Energy <nobr>+4</nobr>",
"ビジュアルSPレッスン開始時、55%の確率で○〆消費体力減少<nobr>2ターン</nobr>": "At Visual SP Lesson Start, 55% Chance for ○〆Reduced Stamina Consumption <nobr>2 Turns</nobr>",
"ビジュアルレッスンボーナス+": "Visual lesson bonus+",
@@ -44,7 +44,7 @@
"ボーカルSPレッスン発生率+": "Vocal SP lesson occurrence rate+",
"ボーカルSPレッスン発生率増加": "Increased Vocal SP Lesson Occurrence Rate",
"ボーカルSPレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal SP lesson",
"ボーカルSPレッスン終了時、体力回復": "HP recovery at the end of Vocal SP lesson",
"ボーカルSPレッスン終了時、体力回復": "Stamina recovery at the end of Vocal SP lesson",
"ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+": "All Vocal, Dance, and Visual SP lesson occurrence rate+",
"ボーカルレッスンボーナス+": "Vocal lesson bonus+",
"ボーカルレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal lesson",
@@ -64,9 +64,9 @@
"授業終了時、ビジュアル上昇+": "Visual increase at the end of lesson",
"授業終了時、ボーカル上昇+": "Vocal increase at the end of lesson",
"最大までLv強化されています": "Max level enhancement",
"最大体力上昇+": "Max HP increase+",
"最大体力上昇+": "Max Stamina increase+",
"活動支給選択時、ダンス上昇+": "Dance increase when choosing activity supply+",
"相談選択時、ダンス上昇+": "Dance increase when choosing consultation+",
"試験終了時、体力回復": "HP recovery at the end of examination",
"試験終了時、体力回復": "Stamina recovery at the end of examination",
"(プロデュース中<color=#FF3381>1回</color>": "(During production <color=#FF3381>1 time</color>)"
}

View File

@@ -10,7 +10,7 @@
"プロローグ": "Prologue",
"定期公演『初』": "Regular performance 『Hajime』",
"追い込みレッスン開始!": "Push Lesson Start!",
"追い込みレッスン開始!": "Catch-up Lesson Start!",
"最終試験前日": "The day before final exam",
"中間試験前日": "The day before the midterm exam",
@@ -682,7 +682,7 @@
"起床時間": "Wake-Up Time",
"迷子な2人": "Two Lost People",
"追い抜かれないように": "Not to Be Overtaken",
"追い込みレッスン開始!": "Push Lesson Start!",
"追い込みレッスン開始!": "Catch-up Lesson Start!",
"週末の予定": "Weekend Plans",
"遊びにいって、そして": "Going Out, and Then",
"遊んだ後": "After Playing",

View File

@@ -1,5 +1,5 @@
{
"APドリンク": "AP-Drink",
"APドリンク": "AP Drink",
"エナジードリンク": "Energy Drink",
"コンテストメダル": "Contest Medal",
"サポートの証": "Support Certificate",

View File

@@ -12,13 +12,13 @@
"○〆絶好調<nobr>1ターン</nobr>\n○〆元気<nobr>+9</nobr>": "○〆Excellent Condition <nobr>1 turn</nobr>\n○〆Energy <nobr>+9</nobr>",
"○〆絶好調<nobr>2ターン</nobr>\n手札をすべて○〆レッスン中強化": "○〆Excellent Condition <nobr>2 turns</nobr>\nEnhance all cards ○〆 during lessons",
"○〆集中<nobr>+3</nobr>": "○〆Focus <nobr>+3</nobr>",
"【ダンスレッスン・ダンスターンのみ】○〆アクティブスキルカード使用時、体力回復": "[Dance Lesson・Dance Turns Only] HP Recovery when using ○〆 Active Skill Card",
"【ダンスレッスン・ダンスターンのみ】○〆アクティブスキルカード使用時、体力回復": "[Dance Lesson・Dance Turns Only] Stamina Recovery when using ○〆 Active Skill Card",
"パラメータ<nobr>+10</nobr>": "Parameter <nobr>+10</nobr>",
"ランダムな強化済みスキルカードSSRを、手札に○〆生成": "Randomly generate an enhanced skill card (SSR) into your hand",
"以降、ターン終了時、○〆やる気<nobr>+1</nobr>": "Afterwards, at the end of each turn, ○〆Motivation <nobr>+1</nobr>",
"以降、ターン終了時、○〆好印象<nobr>+1</nobr>": "Afterwards, at the end of each turn, ○〆Good Impression <nobr>+1</nobr>",
"以降、ターン終了時、○〆集中<nobr>+1</nobr>": "Afterwards, at the end of each turn, ○〆Focus <nobr>+1</nobr>",
"体力回復<nobr>6</nobr>": "HP Recovery by <nobr>6</nobr>",
"手札をすべて○〆レッスン中強化\n体力回復<nobr>3</nobr>": "Enhance all cards ○〆 during lessons\nHP Recovery by <nobr>3</nobr>",
"手札をすべて入れ替える\n体力回復<nobr>2</nobr>": "Swap all cards\nHP Recovery by <nobr>2</nobr>"
"体力回復<nobr>6</nobr>": "Stamina Recovery by <nobr>6</nobr>",
"手札をすべて○〆レッスン中強化\n体力回復<nobr>3</nobr>": "Enhance all cards ○〆 during lessons\nStamina Recovery by <nobr>3</nobr>",
"手札をすべて入れ替える\n体力回復<nobr>2</nobr>": "Swap all cards\nStamina Recovery by <nobr>2</nobr>"
}

View File

@@ -88,7 +88,7 @@
"レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add options for skill card rewards",
"レッスン開始時、○〆集中<nobr>+3</nobr>\nレッスン内1回": "At the start of the lesson, Focus +3\n(once per lesson)",
"レッスン開始時、○〆集中<nobr>+4</nobr>\nレッスン内1回": "At the start of the lesson, Focus +4\n(once per lesson)",
"追い込みレッスン終了時ダンスが400以上の場合、ダンス上昇+26": "If dance is 400 or more at the end of Intensive lesson, Dance increase +26",
"追い込みレッスン終了時ビジュアルが400以上の場合、ビジュアル上昇+26": "If visual is 400 or more at the end of Intensive lesson, Visual increase +26",
"追い込みレッスン終了時ボーカルが400以上の場合、ボーカル上昇+26": "If vocal is 400 or more at the end of Intensive lesson, Vocal increase +26"
"追い込みレッスン終了時ダンスが400以上の場合、ダンス上昇+26": "If dance is 400 or more at the end of Catch-up lesson, Dance increase +26",
"追い込みレッスン終了時ビジュアルが400以上の場合、ビジュアル上昇+26": "If visual is 400 or more at the end of Catch-up lesson, Visual increase +26",
"追い込みレッスン終了時ボーカルが400以上の場合、ボーカル上昇+26": "If vocal is 400 or more at the end of Catch-up lesson, Vocal increase +26"
}

View File

@@ -586,7 +586,7 @@
"試験終了時、ボーカル上昇+16プロデュース中1回": "At the end of the exam, Vocal +16 (1 time during production)",
"試験終了時、ボーカル上昇+17プロデュース中1回": "At the end of the exam, Vocal +17 (1 time during production)",
"試験終了時、ボーカル上昇+9プロデュース中1回": "At the end of the exam, Vocal +9 (1 time during production)",
"試験終了時、体力回復": "HP recovery at the end of examination",
"試験終了時、体力回復": "Stamina recovery at the end of examination",
"試験開始時手札に入る\n○〆好印象": "Enters hand at the start of the exam\n○〆 Good impression",
"試験開始時手札に入る\n○〆集中": "Enter hand at the start of the exam\n○〆 concentration",
"集中が1増加するごとに、スコア上昇量を1増加": "Increase score incrementally by 1 for each focus increase",

View File

@@ -12,6 +12,6 @@
"<color=#8581FF>【センス専用】</color>ビジュアルSPレッスン開始時、50%の確率で○〆好調<nobr>2ターン</nobr>": "<color=#8581FF>【Sense only】</color>When starting a Visual SP lesson, there is a 50% chance that you will be in good form for <nobr>2 turn</nobr>",
"<color=#8581FF>【センス専用】</color>ビジュアルSPレッスン開始時、50%の確率で○〆好調<nobr>3ターン</nobr>": "<color=#8581FF>【Sense only】</color>When starting a Visual SP lesson, there is a 50% chance that you will be in good form for <nobr>3 turn</nobr>",
"○〆好調状態でない場合<color=#8581FF>眠気</color>を山札のランダムな位置に○〆生成": "If you are not in ○〆 Good Shape, <color=#8581FF>Drowsiness</color> Card will be generated in a random position of the deck.",
"レッスンCLEARの30%以上の場合体力回復": "If Lesson clear is 30% or more, Recovery HP",
"レッスンCLEARの30%以上の場合体力回復": "If Lesson clear is 30% or more, Recover Stamina",
"レッスンCLEARの30%以上の場合○〆好調<nobr>3ターン</nobr>": "If Lesson clear is 30% or more, you will get ○〆 Good Shape for <nobr>3 Turns.</nobr>"
}