diff --git a/local-files/genericTrans/index/Description.json b/local-files/genericTrans/index/Description.json index 2d3e1ac7..cccc147f 100644 --- a/local-files/genericTrans/index/Description.json +++ b/local-files/genericTrans/index/Description.json @@ -1,1280 +1,1279 @@ { - "\nレッスン中...": "\nIn Lesson...", - "\n試験・ステージ中1回 ": "\nOnce during the Exam or Stage ", - "\n試験中1回 ": "\nOnce during the exam ", - "\n○〆Motivation": "\n○〆Motivation", - "\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe": "\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo duplicate", - "\n○〆やる気が3以上の場合、○〆やる気": "\n○〆If Motivation is 3 or higher, ○〆Motivation", - "\n○〆やる気が6以上の場合、○〆やる気": "\n○〆If Motivation is 6 or higher, ○〆Motivation", - "\n○〆体力消費": "\n○〆Stamina Consumption", - "\n○〆元気の": "\n○〆Energy", - "\n○〆固定元気": "\n○〆Fixed Energy", - "\n○〆好印象": "\n○〆Good Impression", - "\n○〆好印象が10以上の場合、○〆好印象": "\n○〆If Good Impression is 10 or more, ○〆Good Impression", - "\n○〆好調2ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 2 Turns.\nOnce during the Exam or Stage ", - "\n○〆好調2ターン\n試験中1回 ": "\n○〆 in Good Shape for 2 turns\nOnce during the exam ", - "\n○〆好調2ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "\n○〆Good Shape2 turns\n○〆Reduced stamina consumption2 turns\nOnce per lesson No dupe", - "\n○〆好調2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\n○〆Good Shape2 Turns\nNext turn, strengthen all cards in hand ○〆During Lesson\n1 time during Lesson ", - "\n○〆好調2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "\n○〆Good Shape2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe", - "\n○〆好調2ターン\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\n○〆Good Condition2 Turns\nNext turn, strengthen all cards in hand during ○〆Exam/Stage\nOnce during Exam/Stage ", - "\n○〆好調2ターン\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\n○〆 In Good Shape 2 turns\nNext turn, strengthen all hands ○〆 during exam\nOnce during exam", - "\n○〆好調2ターン\n(試験内1回)": "\n○〆 in Good Shape for 2 turns\n(1 time during the exam)", - "\n○〆好調3ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 3 Turns.\nOnce during the Exam or Stage ", - "\n○〆好調3ターン\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "\n○〆Good Shape3 turns\n○〆Reduced stamina consumption3 turns\nOnce per lesson No dupe", - "\n○〆好調4ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 4 Turns.\nOnce during the Exam or Stage ", - "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nDuring Lesson once ": "\n○〆 Good Shape 4 turns\nNext turn, strengthen all cards during ○〆 Lesson\nDuring Lesson once ", - "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\n○〆Good Condition for 4 Turns\nNext Turn, Strengthen All Cards in Hand During Lesson\nOnce During Lesson ", - "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "\n○〆Good Shape4 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe", - "\n○〆好調4ターン\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\n○〆Good Condition4 turns\nNext turn, all cards are ○〆Enhanced during Exam/Stage\nDuring Exam/Stage 1 time ", - "\n○〆好調4ターン\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\n○〆 in Good Shape for 4 turns\nNext turn, strengthen all ○〆 in the exam\nOnce during the exam ", - "\n○〆好調5ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 5 Turns.\nOnce during the Exam or Stage ", - "\n○〆消費体力削減": "\n○〆Reduced Stamina Consumption", - "\n○〆消費体力増加1ターン": "\n○〆Increased stamina consumption1 turn", - "\n○〆消費体力増加2ターン\n": "\nIncrease stamina consumption for 2 turns\n", - "\n○〆消費体力増加2ターン\nレッスン中1回 ": "\n○〆Increased Stamina Consumption 2 Turns\nOnce during Lesson ", - "\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe", - "\n○〆消費体力増加2ターン\n試験・ステージ中1回 ": "\n○〆Increased Stamina Consumption 2 Turns\nOnce during Exam/Stage ", - "\n○〆消費体力減少3ターン\nレッスン中1回 ": "\n○〆Reduce Stamina Consumption3 Turns\nOnce During Lesson ", - "\n○〆消費体力減少3ターン\n試験・ステージ中1回 ": "\n○〆消費体力減少3ターン\n試験・ステージ中1回 ", - "\nスキルカードを2枚引く\nレッスン中1回 ": "\nDraw 2 Skill Cards\nOnce during Lesson ", - "\nスキルカードを2枚引く\n試験・ステージ中1回 ": "\nDraw 2 skill cards\nOnce during the exam or stage ", - "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\nレッスン中1回 ": "\nDraw 2 Skill Cards\n○〆Reduced stamina consumption for 1 turn\nDuring Lesson 1 time ", - "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\n試験・ステージ中1回 ": "\nDraw 2 Skill Cards\n○〆Reduced stamina consumption for 1 turn\nDuring Exam/Stage 1 time ", - "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\n試験中1回 ": "\nDraw 2 skill cards\nReduce ○〆 consumption stamina for 1 turn\nOnce during the exam ", - "\nスキルカードを引く\nレッスン中1回 ": "\nDraw a Skill Card\nOnce during a Lesson ", - "\nスキルカードを引く\n試験・ステージ中1回 ": "\nDraw a Skill Card\nOnce during Test/Stage ", - "\nスキルカードを引く\n試験・ステージ中1回 重複不可": "\nDraw a Skill Card\nOnce during Exam/Stage No Overlap", - "\nスコア": "\nScore", - "\n以降、○〆アクティブスキルカード使用時、○〆固定元気": "\nAfterwards, when using an ○〆Active Skill Card, ○〆Fixed Energy", - "\n以降、スキルカード使用時、○〆好印象の": "\nAfterward, when using a Skill Card, ○〆Good Impression of", - "\n体力回復": "\nStamina recovery ", - "\n手札をすべて○〆レッスン中強化\n(レッスン内1回)": "\nStrengthen all cards in hand ○〆During Lesson\n(During Lesson 1 Time)", - "\n次のターン、スキルカードを引く\nレッスン中1回 ": "\nDraw a skill card next turn\nOnce during lessons ", - "\n次のターン、スキルカードを引く\n試験・ステージ中1回 ": "\nDraw a skill card next turn\nOnce during exams/stage ", - "\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during lesson\nOnce during lesson ", - "\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\nIn the next turn, all cards in hand will be ○〆Enhanced During Exams/Stages\nOnce during Exams/Stages ", - "\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during exam\nOnce during exam ", - "\n(試験・ステージ内1回)": "\n(Once per Exam or Stage)", - "\n(試験・ステージ内2回)": "\n(Twice within exams/stage)", - "\n(試験内3回)": "\n(3 times during the exam)", - "\n(開始7ターンの間有効)": "\n(Effective for 7 turns from the start)", - "/ 確率中": "/ Mid", - "/ 確率大": "/ High", - "/ 確率小": "/ Small", - "/確率大": "/High", - "2ターンごとに、○〆元気+5\n(レッスン内2回)": "Every 2 turns, Energy+5\n(2 times per lesson)", - "2ターンごとに、○〆元気+5\n(レッスン内3回)": "Every 2 turns, Energy+5\n(3 times per lesson)", - "3ターン目以降の場合、使用可\nパラメータ+3\n○〆消費体力減少2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable from turn 3 onwards\nParam +3\n○〆Reduced stamina consumption2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe", - "40%の確率で成功しダンス上昇+110\n60%の確率で失敗しダンス上昇+40": "40% chance of success with Dance increase +110\n60% chance of failure with Dance increase +40", - "40%の確率で成功しビジュアル上昇+110\n60%の確率で失敗しビジュアル上昇+40": "40% chance of success and Visual +110\n60% chance of failure and Visual +40", - "【センス専用】ダンスSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Dance SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn", - "【センス専用】ダンスSPレッスン開始時、70%の確率で○〆好調2ターン": "【Sense Only】70% chance of ○〆Good Condition for 2 turns when starting Dance SP Lesson", - "【センス専用】ダンスレッスン開始時、35%の確率で○〆好調1ターン": "【Exclusive to Sense】At the Start of Dance Lesson, 35% Chance for ○〆Good Condition1 Turn", - "【センス専用】ダンスレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Dance lesson, there is a 50% chance that you will be in Good Shape for 2 turn", - "【センス専用】ビジュアルSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Visual SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn", - "【センス専用】ビジュアルSPレッスン開始時、50%の確率で○〆好調3ターン": "【Sense only】When starting a Visual SP lesson, there is a 50% chance that you will be in Good Shape for 3 turn", - "【センス専用】ビジュアルSPレッスン開始時、70%の確率で○〆好調2ターン": "【Exclusive to Sense】At the Start of Visual SP Lesson, 70% Chance for ○〆Good Condition2 Turns", - "【センス専用】ビジュアルレッスン開始時、50%の確率で○〆好調1ターン": "【Sense only】When starting a Visual lesson, there is a 50% chance that you will be in Good Shape for 1 turn", - "【センス専用】ビジュアルレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Visual lesson, there is a 50% chance that you will be in Good Shape for 2 turn", - "【センス専用】ボーカルSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Vocal SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn", - "【センス専用】ボーカルSPレッスン開始時、50%の確率で○〆好調3ターン": "【Sense only】When starting a Vocal SP lesson, there is a 50% chance that you will be in Good Shape for 3 turn", - "【センス専用】ボーカルSPレッスン開始時、70%の確率で○〆好調2ターン": "【Sense Only】70% chance of ○〆Good Condition for 2 turns when starting Vocal SP Lesson", - "【センス専用】ボーカルレッスン開始時、35%の確率で○〆好調1ターン": "【Sense Only】When starting Vocal lesson, 35% chance of ○〆In good condition1 turn", - "【センス専用】ボーカルレッスン開始時、50%の確率で○〆好調1ターン": "【Sense only】When starting a Vocal lesson, there is a 50% chance that you will be in Good Shape for 1 turn", - "【センス専用】ボーカルレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Vocal lesson, there is a 50% chance that you will be in Good Shape for 2 turn", - "レッスン中1回 ": "Once per lesson", - "APが20回復するドリンク": "Drink that restores 20 AP", - "APを75回復": "Recovers 75 AP", - "Lv.60で解放": "Unlocked at Lv.60", - "Pポイント+10": "P Points +10", - "SPレッスン終了時、体力回復": "HP recovery at the end of SP lesson", - "SPレッスン終了時、体力消費3\nスキルカードを選択して強化": "At the end of SP lesson, stamina consumption 3, select a skill card to enhance", - "※ボーナス対象のアイドルとプロデュースアイドルはボーナス効果\n が高い方が優先されます。": "※ The idol with the higher bonus effect will be prioritized between the bonus target idol and the produce idol.", - "○〆Good Impression": "○〆Good Impression", - "○〆やる気+3": "○〆Motivation +3", - "○〆やる気+3\n○〆やる気が6以上の場合、○〆好印象+4": "○〆Motivation+3\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+4", - "○〆やる気+3\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe", - "○〆やる気+4\n○〆やる気が6以上の場合、○〆好印象+5": "○〆Motivation+4\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+5", - "○〆やる気+5\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+5\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe", - "○〆やる気+6\n○〆やる気の200%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Motivation+6\nIncrease Param by ○〆Motivation 200%\nOnce per lessonNo dupe", - "○〆やる気+8\n○〆やる気の300%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Motivation+8\nIncrease Param by ○〆Motivation 300%\nOnce per lessonNo dupe", - "○〆やる気が0の場合体力減少": "○〆Stamina Decrease if Motivation is 0", - "○〆やる気が10以上の場合○〆やる気": "○〆Motivation if Motivation is 10 or above", - "○〆やる気が10以上の場合○〆元気": "○〆Energy if motivation is 10 or more", - "○〆やる気が11以上の場合○〆やる気": "○〆If Motivation is 11 or more, ○〆Motivation", - "○〆やる気が11以下の場合体力減少": "○〆 If Motivation is 11 or less, Stamina decreases", - "○〆やる気が13以上の場合○〆やる気": "○〆 If Motivation is 13 or more, ○〆 Motivation", - "○〆やる気が13以上の場合○〆元気": "○〆 If Motivation is 13 or more, ○〆 Energy", - "○〆やる気が15以上の場合○〆元気": "○〆If Motivation is 15 or more, ○〆Energy", - "○〆やる気が16以下の場合体力減少": "○〆Stamina Decrease if Motivation is 16 or below", - "○〆やる気が18以上の場合○〆元気": "○〆Energy if Motivation is 18 or above", - "○〆やる気が1以下の場合体力減少": "○〆Stamina Decrease if Motivation is 1 or below", - "○〆やる気が21以下の場合眠気を山札のランダムな位置に○〆生成": "○〆If Motivation is 21 or less, generate Drowsiness in a random position in the deck", - "○〆やる気が23以上の場合○〆元気": "○〆If Motivation is 23 or more, ○〆Energy", - "○〆やる気が23以下の場合体力減少": "○〆 If Motivation is 23 or less, Stamina decreases", - "○〆やる気が27以上の場合○〆元気": "○〆If Motivation is 27 or more, ○〆Energy", - "○〆やる気が3以上の場合○〆消費体力削減": "If ○〆Motivation is 3 or more, ○〆Energy Consumption Reduction", - "○〆やる気が3以下の場合体力減少": "○〆Stamina Decrease if Motivation is 3 or below", - "○〆やる気が5以上の場合○〆やる気": "○〆If Motivation is 5 or more, ○〆Motivation", - "○〆やる気が5以上の場合○〆元気": "○〆Energy if Motivation is 5 or above", - "○〆やる気が5以下の場合体力減少": "○〆If Motivation is 5 or less, Stamina decreases", - "○〆やる気が6以下の場合眠気を山札のランダムな位置に○〆生成": "○〆 If Motivation is 6 or less, randomly generate Sleepiness in the deck", - "○〆やる気が6以下の場合体力減少": "○〆If Motivation is 6 or less, Stamina decreases", - "○〆やる気が7以上の場合○〆やる気": "○〆Motivation if Motivation is 7 or above", - "○〆やる気が7以下の場合体力減少": "○〆If Motivation is 7 or less, Stamina decreases", - "○〆やる気が9以上の場合○〆元気": "○〆If Motivation is 9 or more, ○〆Energy", - "○〆やる気が増加後、○〆やる気+2\n(レッスン内1回)": "After Motivation increases, Motivation+2\n(once per lesson)", - "○〆やる気が増加後、○〆やる気+3\n(レッスン内1回)": "After Motivation increases, Motivation+3\n(once per lesson)", - "○〆やる気が増加後、○〆やる気+3\n(レッスン内2回)": "After motivation increases, Motivation +3\n(2 times per lesson)", - "○〆やる気が増加後、○〆やる気+3\n(レッスン内3回)": "After motivation increases, Motivation +3\n(3 times per lesson)", - "○〆やる気効果のスキルカード獲得時、ボーカル上昇+6": "○〆When a Skill Card with Motivation Effect is Obtained, Vocal Increase +6", - "○〆やる気消費2\n○〆好印象の120%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Motivation\nIncrease Param by ○〆Good Impression 120%\n○〆Skill card usage +1\nNo dupe", - "○〆やる気消費3\n○〆好印象+5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+5\n○〆Skill card usage +1\nOnce per lessonNo dupe", - "○〆やる気消費3\n○〆好印象+7\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+7\n○〆Skill card usage +1\nDraw a skill card\nOnce per lessonNo dupe", - "○〆やる気消費3\n○〆好印象の90%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 3 Motivation\nIncrease Param by ○〆Good Impression 90%\n○〆Skill card usage +1\nNo dupe", - "○〆やる気消費4\n○〆スキルカード使用数追加": "○〆Motivation Consumption 4\n○〆Additional Skill Card Usage", - "○〆アクティブスキルカード使用後○〆やる気が12以上の場合、○〆やる気の": "○〆After using Active Skill Card, if ○〆Motivation is 12 or higher, ○〆Motivation of", - "○〆アクティブスキルカード使用後、○〆元気の60%分パラメータ上昇\n○〆体力消費2\n(レッスン内2回)": "After using an active skill card, Parameter increase by 60% of Energy\nStamina consumption2\n(2 times per lesson)", - "○〆アクティブスキルカード使用後、○〆元気の70%分パラメータ上昇\n○〆体力消費2\n(レッスン内2回)": "After using an active skill card, Parameter increase by 70% of Energy\nStamina consumption2\n(2 times per lesson)", - "○〆アクティブスキルカード使用後、○〆好調1ターン\n○〆スキルカード使用数追加+1\n○〆元気+5\n(レッスン内1回)": "After using an active skill card, Good Shape +1 turn\nSkill card usage +1\nEnergy +5\n(once per lesson)", - "○〆アクティブスキルカード使用後、○〆好調1ターン\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using an active skill card, Good Shape +1 turn\nSkill card usage +1\n(once per lesson)", - "○〆アクティブスキルカード使用時、○〆集中": "○〆Focus When Using ○〆Active Skill Card", - "○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中+2\n(レッスン内1回)": "When using an active skill card, if stamina is 50% or more, Focus+2\n(once per lesson)", - "○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中+3\n(レッスン内1回)": "When using an active skill card, if stamina is 50% or more, Focus+3\n(once per lesson)", - "○〆アクティブスキルカード獲得時、ダンス上昇+": "When acquiring ○〆 Active Skill Card, Dance +", - "○〆アクティブスキルカード獲得時、ダンス上昇+1": "When acquiring ○〆 Active Skill Card, Dance +1", - "○〆アクティブスキルカード獲得時、ダンス上昇+2": "When acquiring ○〆 Active Skill Card, Dance +2", - "○〆アクティブスキルカード獲得時、ダンス上昇+3": "When acquiring ○〆 Active Skill Card, Dance +3", - "○〆アクティブスキルカード獲得時、ダンス上昇+4": "When acquiring ○〆 Active Skill Card, Dance +4", - "○〆アクティブスキルカード獲得時、ビジュアル上昇+": "When acquiring ○〆 Active Skill Card, Visual increase +", - "○〆アクティブスキルカード獲得時、ビジュアル上昇+1": "When acquiring ○〆 Active Skill Card, Visual increase +1", - "○〆アクティブスキルカード獲得時、ビジュアル上昇+2": "When acquiring ○〆 Active Skill Card, Visual increase +2", - "○〆アクティブスキルカード獲得時、ビジュアル上昇+3": "When acquiring ○〆 Active Skill Card, Visual increase +3", - "○〆アクティブスキルカード獲得時、ビジュアル上昇+4": "When acquiring ○〆 Active Skill Card, Visual increase +4", - "○〆アクティブスキルカード獲得時、ボーカル上昇+": "When acquiring ○〆 Active Skill Card, Vocal +", - "○〆アクティブスキルカード獲得時、ボーカル上昇+1": "When acquiring ○〆 Active Skill Card, Vocal +1", - "○〆アクティブスキルカード獲得時、ボーカル上昇+2": "When acquiring ○〆 Active Skill Card, Vocal +2", - "○〆アクティブスキルカード獲得時、ボーカル上昇+3": "When acquiring ○〆 Active Skill Card, Vocal +3", - "○〆アクティブスキルカード獲得時、ボーカル上昇+4": "When acquiring ○〆 Active Skill Card, Vocal +4", - "○〆スキルカード使用数追加+1": "○〆Skill Card Usage Increase +1", - "○〆スキルカード使用数追加+1\nスキルカードを2枚引く\n○〆消費体力減少1ターン\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 cards\n○〆Reduce stamina consumption 1 turn\nOnce per lessonNo dupe", - "○〆スキルカード使用数追加+1\nスキルカードを引く\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe", - "○〆スキルカード使用数追加+1\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe", - "○〆スキルカード使用数追加+1\n次のターン、スキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 skill cards next turn\nOnce per lessonNo dupe", - "○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card next turn\nOnce per lessonNo dupe", - "○〆パラメータ上昇量増加": "○〆Increased Parameter Gain", - "○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気+3\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a mental skill card, if motivation is 5 or more, Motivation +3\nSkill card usage +1\n(once per lesson)", - "○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気+5\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a mental skill card, if motivation is 5 or more, Motivation +5\nSkill card usage +1\n(once per lesson)", - "○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆集中": "If a ○〆 mental skill card was used just before using a ○〆 mental skill card, ○〆 concentration", - "○〆メンタルスキルカード強化時、ダンス上昇+": "When strengthening ○〆Mental Skill Card, Dance Increase +", - "○〆メンタルスキルカード強化時、ダンス上昇+5": "○〆When enhancing Mental Skill Cards, Dance +5", - "○〆メンタルスキルカード強化時、ボーカル上昇+": "When enhancing a mental skill card, vocal increase +", - "○〆メンタルスキルカード強化時、ボーカル上昇+5": "○〆When enhancing Mental Skill Card, Vocal +5", - "○〆メンタルスキルカード獲得時、ダンス上昇+": "When acquiring ○〆 Mental Skill Card, Dance +", - "○〆メンタルスキルカード獲得時、ダンス上昇+1": "When acquiring ○〆 Mental Skill Card, Dance +1", - "○〆メンタルスキルカード獲得時、ダンス上昇+2": "When acquiring ○〆 Mental Skill Card, Dance +2", - "○〆メンタルスキルカード獲得時、ダンス上昇+3": "When acquiring ○〆 Mental Skill Card, Dance +3", - "○〆メンタルスキルカード獲得時、ダンス上昇+4": "When acquiring ○〆 Mental Skill Card, Dance +4", - "○〆メンタルスキルカード獲得時、ビジュアル上昇+": "When acquiring ○〆 Mental Skill Card, Visual +", - "○〆メンタルスキルカード獲得時、ビジュアル上昇+1": "When acquiring ○〆 Mental Skill Card, Visual +1", - "○〆メンタルスキルカード獲得時、ビジュアル上昇+2": "When acquiring ○〆 Mental Skill Card, Visual +2", - "○〆メンタルスキルカード獲得時、ビジュアル上昇+3": "When acquiring ○〆 Mental Skill Card, Visual +3", - "○〆メンタルスキルカード獲得時、ビジュアル上昇+4": "When acquiring ○〆 Mental Skill Card, Visual +4", - "○〆メンタルスキルカード獲得時、ボーカル上昇+": "When acquiring ○〆 Mental Skill Card, Vocal +", - "○〆メンタルスキルカード獲得時、ボーカル上昇+1": "When acquiring ○〆 Mental Skill Card, Vocal +1", - "○〆メンタルスキルカード獲得時、ボーカル上昇+2": "When acquiring ○〆 Mental Skill Card, Vocal +2", - "○〆メンタルスキルカード獲得時、ボーカル上昇+3": "When acquiring ○〆 Mental Skill Card, Vocal +3", - "○〆メンタルスキルカード獲得時、ボーカル上昇+4": "When acquiring ○〆 Mental Skill Card, Vocal +4", - "○〆体力消耗1\n○〆元气+3\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +3\n○〆Skill card usage \nOnce per lesson, No dupe", - "○〆体力消耗1\n○〆元气+8\n○〆体力消耗减少1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Reduce stamina consumption by 1\nOnce per lesson, No dupe", - "○〆体力消耗1\n○〆元气+8\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Skill card usage \nOnce per lesson, No dupe", - "○〆体力消耗1\n○〆元气+9\n○〆消耗体力减少2\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +9\n○〆Reduce stamina consumption by 2\nOnce per lesson, No dupe", - "○〆体力消耗1\n○〆技能卡使用数增加+1\n抽取2张技能卡\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Skill card usage \nDraw 2 skill cards\nOnce per lesson, No dupe", - "○〆体力消耗2\n○〆元气归零,按减半前的○〆元气的220%数值提升\n课程中1次不可重复": "○〆Consume 2 stamina\n○〆Energy to 0, increase Param by 220% of previous Energy\nOnce per lesson, No dupe", - "○〆体力消耗2\n○〆将元气降至0,按降至前的○〆元气的160%数值提升\n课程中1次不可重复": "○〆Consume 2 stamina\n○〆Reduce Energy to 0, increase Param by 160% of previous Energy\nOnce per lesson, No dupe", - "○〆体力消耗3\n○〆元气+11\n○〆元气的70%数值提升\n课程中1次": "○〆Consume 3 stamina\n○〆Energy +11\nIncrease Param by 70% of Energy\nOnce per lesson", - "○〆体力消耗3\n○〆元气+2(每使用1张技能卡,○〆元气增加量+3)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +3 for each skill card used)\nOnce per lesson, No dupe", - "○〆体力消耗3\n○〆元气+2(每使用一张技能卡○〆元气增加量+8)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +8 for each skill card used)\nOnce per lesson, No dupe", - "○〆体力消耗3\n○〆元气+2(课程中每使用1张技能卡,○〆元气增加量+5)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +5 for each skill card used)\nOnce per lesson, No dupe", - "○〆体力消耗3\n○〆元气+4(每使用1张课程中的技能卡○〆元气增加量+4)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +4 (Energy +4 for each skill card used)\nOnce per lesson, No dupe", - "○〆体力消耗3\n○〆元气+9\n○〆元气的40%数值提升\n课程中1次": "○〆Consume 3 stamina\n○〆Energy +9\nIncrease Param by 40% of Energy\nOnce per lesson", - "○〆体力消耗3\n○〆元气减半,并按减半前的○〆元气的130%提升数值\n课程中1次": "○〆Consume 3 stamina\nReduce Energy by half, increase Param by 130% of previous Energy\nOnce per lesson", - "○〆体力消耗3\n○〆元气的120%数值提升\n课程中1次": "○〆Consume 3 stamina\nIncrease Param by 120% of Energy\nOnce per lesson", - "○〆体力消耗3\n○〆将元气减半,按减半前的○〆元气的180%数值提升\n课程中1次": "○〆Consume 3 stamina\nReduce Energy by half, increase Param by 180% of previous Energy\nOnce per lesson", - "○〆体力消耗4\n○〆元气+2\n○〆元气的100%数值提升\n○〆干劲+2\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 100% of Energy\n○〆Motivation +2\nOnce per lesson, No dupe", - "○〆体力消耗4\n○〆元气+2\n○〆元气的50%数值提升\n○〆干劲+2\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 50% of Energy\n○〆Motivation +2\nOnce per lesson, No dupe", - "○〆体力消耗4\n○〆元气+2\n○〆元气的70%数值提升\n○〆干劲+3\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 70% of Energy\n○〆Motivation +3\nOnce per lesson, No dupe", - "○〆体力消耗4\n○〆元气+3\n○〆元气的100%数值提升\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +3\nIncrease Param by 100% of Energy\nOnce per lesson, No dupe", - "○〆体力消耗4\n○〆元气+3\n○〆元气的140%数值提升\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +3\nIncrease Param by 140% of Energy\nOnce per lesson, No dupe", - "○〆体力消耗4\n○〆元气+5\n○〆元气的120%数值提升\n○〆干劲+3\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +5\nIncrease Param by 120% of Energy\n○〆Motivation +3\nOnce per lesson, No dupe", - "○〆体力消耗4\n○〆干劲+3\n数值提升○〆元气的60%\n课程中1次": "○〆Consume 4 stamina\n○〆Motivation +3\nIncrease Param by 60% of Energy\nOnce per lesson", - "○〆体力消耗4\n○〆干劲+4\n○〆元气的80%数值提升\n课程中1次": "○〆Consume 4 stamina\n○〆Motivation +4\nIncrease Param by 80% of Energy\nOnce per lesson", - "○〆体力消耗4\n○〆数值提升元气的110%\n课程中1次": "○〆Consume 4 stamina\nIncrease Param by 110% of Energy\nOnce per lesson", - "○〆体力消耗4\n数值+26\n○〆好调1回合\n课程中1次": "○〆Consume 4 stamina\nParam +26\n○〆Good Shape for 1 turn\nOnce per lesson", - "○〆体力消耗4\n数值+40\n○〆好调1回合\n课程中1次": "○〆Consume 4 stamina\nParam +40\n○〆Good Shape for 1 turn\nOnce per lesson", - "○〆体力消耗5\n数值提升○〆元气的100%\n课程中1次": "○〆Consume 5 stamina\nIncrease Param by 100% of Energy\nOnce per lesson", - "○〆体力消耗减少1\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Reduce stamina consumption by 1\n○〆Skill card usage \nOnce per lesson, No dupe", - "○〆体力消費1\n○〆スキルカード使用数追加": "○〆Stamina Consumption 1\n○〆 Additional Skill Card Uses", - "○〆体力消費1\n○〆スキルカード使用数追加+1\nスキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Stamina Consumption 1\n○〆Additional Skill Card Uses +1\nDraw 2 Skill Cards\nOnce per lessonCannot be stacked", - "○〆体力消費1\n○〆元気+3\n○〆スキルカード使用数追加": "○〆Stamina consumption 1\n○〆Energy +3\n○〆Additional skill card usage", - "○〆体力消費1\n○〆元気+8\n○〆スキルカード使用数追加": "○〆Stamina consumption 1\n○〆Energy +8\n○〆Additional skill card usage", - "○〆体力消費1\n○〆元気+8\n○〆消費体力削減": "○〆Stamina consumption 1\n○〆Energy +8\n○〆Reduced stamina consumption", - "○〆体力消費1\n○〆元気+9\n○〆消費体力削減": "○〆Stamina consumption 1\n○〆Energy +9\n○〆Reduced stamina consumption", - "○〆体力消費1\n○〆好印象": "○〆 Stamina consumption 1\n○〆 Good impression", - "○〆体力消費2\n○〆元気を0にして、減少前の○〆元気の": "○〆Stamina consumption 2\n○〆Energy 0, and the ○〆Energy before reduction", - "○〆体力消費2\n○〆好印象": "○〆Stamina Consumption 2\n○〆Good Impression", - "○〆体力消費3\n○〆やる気": "○〆Stamina Cost 3\n○〆Motivation", - "○〆体力消費3\n○〆元気": "○〆Stamina consumption 3\n○〆Energy", - "○〆体力消費3\n○〆元気+11\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +11\n○〆Energy", - "○〆体力消費3\n○〆元気+7\n○〆好調4ターン": "○〆Stamina Consumption 3\n○〆Energy +7\n○〆Good Condition 4 Turns", - "○〆体力消費3\n○〆元気+9\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +9\n○〆Energy", - "○〆体力消費3\n○〆元気+9\n○〆好調5ターン": "○〆Stamina Consumption 3\n○〆Energy +9\n○〆Good Condition 5 Turns", - "○〆体力消費3\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy", - "○〆体力消費3\n○〆元気を半分にして、減少前の○〆元気の": "○〆Stamina consumption 3\n○〆Energy halved, and the ○〆Energy before reduction", - "○〆体力消費3\n○〆好印象の": "○〆 Stamina consumption 3\n○〆 Good impression", - "○〆体力消費4\n○〆やる気": "○〆Stamina consumption 4\n○〆Motivation", - "○〆体力消費4\n○〆元気+2\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +2\n○〆Energy", - "○〆体力消費4\n○〆元気+3\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +3\n○〆Energy", - "○〆体力消費4\n○〆元気+5\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +5\n○〆Energy", - "○〆体力消費4\n○〆元気+8\n○〆元気の": "○〆Stamina Consumption 4\n○〆Energy +8\n○〆Energy's", - "○〆体力消費4\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy", - "○〆体力消費4\nスコア+26\n○〆好調1ターン\n試験・ステージ中1回 ": "○〆Stamina consumption 4\nScore +26\n○〆In good condition1 turn\nOnce during exam/stage", - "○〆体力消費4\nスコア+40\n○〆好調1ターン\n試験・ステージ中1回 ": "○〆Stamina consumption 4\nScore +40\n○〆Good condition 1 turn\nOnce during exams/stage ", - "○〆体力消費4\nパラメータ+26\n○〆好調1ターン\nレッスン中1回 ": "○〆Stamina consumption 4\nParam +26\n○〆Good Shape1 turn\nOnce per lesson ", - "○〆体力消費4\nパラメータ+40\n○〆好調1ターン\nレッスン中1回 ": "○〆Stamina consumption 4\nParam +40\n○〆Good Shape1 turn\nOnce per lesson ", - "○〆体力消費5\n○〆元気の": "○〆Stamina consumption 5\n○〆Energy", - "○〆体力消費5\n○〆好印象の": "○〆 Stamina consumption 5\n○〆 Good impression", - "○〆元气+1\n○〆好印象+2": "○〆Energy +1\n○〆Good Impression +2", - "○〆元气+1\n○〆好印象+4\n课程中1次": "○〆Energy +1\n○〆Good Impression +4\nOnce per lesson", - "○〆元气+1\n○〆好调2回合": "○〆Energy +1\n○〆Good Shape for 2 turns", - "○〆元气+1\n○〆好调3回合": "○〆Energy +1\n○〆Good Shape for 3 turns", - "○〆元气+1\n○〆干劲+2": "○〆Energy +1\n○〆Motivation +2", - "○〆元气+1\n○〆干劲+3": "○〆Energy +1\n○〆Motivation +3", - "○〆元气+1\n○〆干劲+5\n课程中1次不可重复": "○〆Energy +1\n○〆Motivation +5\nOnce per lesson, No dupe", - "○〆元气+1\n○〆集中+2": "○〆Energy +1\n○〆Focus +2", - "○〆元气+1\n○〆集中+3": "○〆Energy +1\n○〆Focus +3", - "○〆元气+1\n○〆集中+4": "○〆Energy +1\n○〆Focus +4", - "○〆元气+10\n○〆集中+4\n课程中1次不可重复": "○〆Energy +10\n○〆Focus +4\nOnce per lesson, No dupe", - "○〆元气+11\n○〆元气增加无效2回合\n○〆体力消耗减少3回合\n课程中1次": "○〆Energy +11\n○〆Energy increase invalid for 2 turns\n○〆Reduce stamina consumption for 3 turns\nOnce per lesson", - "○〆元气+11\n○〆干劲+5\n○〆体力消耗增加2回合\n课程中1次不可重复": "○〆Energy +11\n○〆Motivation +5\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe", - "○〆元气+11\n○〆干劲+5\n课程中1次": "○〆Energy +11\n○〆Motivation +5\nOnce per lesson", - "○〆元气+11\n○〆干劲+7\n○〆消耗体力增加2回合\n课程中1次不可重复": "○〆Energy +11\n○〆Motivation +7\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe", - "○〆元气+12\n○〆集中+5\n课程中1次不可重复": "○〆Energy +12\n○〆Focus +5\nOnce per lesson, No dupe", - "○〆元气+13\n○〆元气增加无效2回合\n○〆消耗体力减少4回合\n课程中1次": "○〆Energy +13\n○〆Energy increase invalid for 2 turns\n○〆Reduce stamina consumption for 4 turns\nOnce per lesson", - "○〆元气+2\n○〆体力消耗减少2回合": "○〆Energy +2\n○〆Reduce stamina consumption for 2 turns", - "○〆元气+2\n○〆好印象+3": "○〆Energy +2\n○〆Good Impression +3", - "○〆元气+2\n○〆好印象+4": "○〆Energy +2\n○〆Good Impression +4", - "○〆元气+2\n○〆好印象+5\n课程中1次": "○〆Energy +2\n○〆Good Impression +5\nOnce per lesson", - "○〆元气+2\n○〆好印象+7\n课程中1次不可重复": "○〆Energy +2\n○〆Good Impression +7\nOnce per lesson, No dupe", - "○〆元气+2\n○〆干劲+3": "○〆Energy +2\n○〆Motivation +3", - "○〆元气+2\n○〆干劲+4": "○〆Energy +2\n○〆Motivation +4", - "○〆元气+2\n○〆干劲达到6以上时,○〆元气+3\n课程中1次不可重复": "○〆Energy +2\nIf Motivation is 6 or higher, Energy +3\nOnce per lesson, No dupe", - "○〆元气+2\n○〆消耗体力减少3回合": "○〆Energy +2\n○〆Reduce stamina consumption for 3 turns", - "○〆元气+2\n体力回复5\n课程中1次不可重复": "○〆Energy +2\nStamina recovery 5\nOnce per lesson, No dupe", - "○〆元气+2\n体力恢复3\n课程中1次不可重复": "○〆Energy +2\nStamina recovery 3\nOnce per lesson, No dupe", - "○〆元气+3\n○〆体力消耗减少4回合\n课程中1次不可重复": "○〆Energy +3\n○〆Reduce stamina consumption for 4 turns\nOnce per lesson, No dupe", - "○〆元气+3\n○〆好印象+4": "○〆Energy +3\n○〆Good Impression +4", - "○〆元气+3\n○〆集中+4\n课程中1次": "○〆Energy +3\n○〆Focus +4\nOnce per lesson", - "○〆元气+3\n下一回合,所有手牌○〆课程中强化\n2回合后,所有手牌○〆课程中强化\n课程中1次不可重复": "○〆Energy +3\nNext turn, enhance all cards in hand during lesson\nAfter 2 turns, enhance all cards in hand during lesson\nOnce per lesson, No dupe", - "○〆元气+3\n体力在50%以上时,○〆体力消耗减少1\n课程中1次不可重复": "○〆Energy +3\nIf stamina is over 50%, reduce stamina consumption by 1\nOnce per lesson, No dupe", - "○〆元气+4\n○〆好印象+9\n课程中1次不可重复": "○〆Energy +4\n○〆Good Impression +9\nOnce per lesson, No dupe", - "○〆元气+4\n○〆干劲+5": "○〆Energy +4\n○〆Motivation +5", - "○〆元气+4\n○〆干劲+6\n课程中1次不可重复": "○〆Energy +4\n○〆Motivation +6\nOnce per lesson, No dupe", - "○〆元气+4\n○〆干劲达到6以上时○〆元气+5\n课程中1次不可重复": "○〆Energy +4\nIf Motivation is 6 or higher, Energy +5\nOnce per lesson, No dupe", - "○〆元气+4\n课程中1次": "○〆Energy +4\nOnce per lesson", - "○〆元气+5\n○〆好印象的250%数值提升\n○〆消耗体力增加2回合\n课程中1次不可重复": "○〆Energy +5\nIncrease Param by 250% of Good Impression\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe", - "○〆元气+5\n○〆干劲达到3以上时,○〆元气+4\n课程中1次不可重复": "○〆Energy +5\nIf Motivation is 3 or higher, Energy +4\nOnce per lesson, No dupe", - "○〆元气+5\n○〆干劲达到3以上时,○〆好印象+3": "○〆Energy +5\nIf Motivation is 3 or higher, Good Impression +3", - "○〆元气+5\n○〆消耗体力减少5回合\n课程中1次不可重复": "○〆Energy +5\n○〆Reduce stamina consumption for 5 turns\nOnce per lesson, No dupe", - "○〆元气+5\n○〆集中+5\n课程中1次": "○〆Energy +5\n○〆Focus +5\nOnce per lesson", - "○〆元气+5\n数值提升○〆好印象的200%\n○〆体力消耗增加2回合\n课程中1次不可重复": "○〆Energy +5\nIncrease Param by 200% of Good Impression\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe", - "○〆元气+6\n○〆好印象+5": "○〆Energy +6\n○〆Good Impression +5", - "○〆元气+6\n○〆好调3回合\n课程中1次": "○〆Energy +6\n○〆Good Shape for 3 turns\nOnce per lesson", - "○〆元气+6\n○〆集中+3\n课程中1次": "○〆Energy +6\n○〆Focus +3\nOnce per lesson", - "○〆元气+6\n体力在50%以上时○〆消耗体力减少1\n课程中1次不可重复": "○〆Energy +6\nIf stamina is over 50%, reduce stamina consumption by 1\nOnce per lesson, No dupe", - "○〆元气+6\n数值提升○〆干劲的250%\n课程中1次不可重复": "○〆Energy +6\nIncrease Param by 250% of Motivation\nOnce per lesson, No dupe", - "○〆元气+6\n课程中1次": "○〆Energy +6\nOnce per lesson", - "○〆元气+7\n○〆干劲+4\n课程中1次": "○〆Energy +7\n○〆Motivation +4\nOnce per lesson", - "○〆元气+7\n○〆干劲的350%数值提升\n课程中1次不可重复": "○〆Energy +7\nIncrease Param by 350% of Motivation\nOnce per lesson, No dupe", - "○〆元气+7\n○〆干劲达到3以上时○〆元气+7\n课程中1次不可重复": "○〆Energy +7\nIf Motivation is 3 or higher, Energy +7\nOnce per lesson, No dupe", - "○〆元气+7\n○〆干劲达到3以上时○〆好印象+4": "○〆Energy +7\nIf Motivation is 3 or higher, Good Impression +4", - "○〆元气+7\n课程中1次": "○〆Energy +7\nOnce per lesson", - "○〆元气+8\n○〆好调4回合\n课程中1次": "○〆Energy +8\n○〆Good Shape for 4 turns\nOnce per lesson", - "○〆元气+8\n○〆集中+4\n课程中1次": "○〆Energy +8\n○〆Focus +4\nOnce per lesson", - "○〆元气+8\n课程中1次": "○〆Energy +8\nOnce per lesson", - "○〆元气为0时可使用\n○〆元气+5\n○〆体力消耗减少2回合\n下一回合抽取技能卡\n课程中1次不可重复": "○〆Usable when Energy is 0\n○〆Energy +5\n○〆Reduce stamina consumption for 2 turns\nDraw a skill card next turn\nOnce per lesson, No dupe", - "○〆元气为0时可使用\n○〆元气+6\n○〆消耗体力减少3回合\n下一回合抽取技能卡\n课程中1次不可重复": "○〆Usable when Energy is 0\n○〆Energy +6\n○〆Reduce stamina consumption for 3 turns\nDraw a skill card next turn\nOnce per lesson, No dupe", - "○〆元気+1\n○〆やる気": "○〆Energy +1\n○〆Motivation", - "○〆元気+1\n○〆好印象": "○〆Energy +1\n○〆Good impression", - "○〆元気+1\n○〆好調2ターン": "○〆Energy +1\n○〆Good Shape2 turns", - "○〆元気+1\n○〆好調3ターン": "○〆Energy +1\n○〆Good Shape3 turns", - "○〆元気+1\n○〆消費体力削減": "○〆 Energetic +1\n○〆 Reduced Stamina Consumption", - "○〆元気+1\n○〆集中": "○〆Energy +1\n○〆Focus", - "○〆元気+10\nレッスン中1回 ": "○〆Energy +10\nOnce during lessons ", - "○〆元気+10\n○〆集中": "○〆Energy +10\n○〆Focus", - "○〆元気+11\n○〆やる気": "○〆Energy +11\n○〆Motivation", - "○〆元気+11\n○〆元気増加無効2ターン\n○〆消費体力減少3ターン\nレッスン中1回 ": "○〆Energy +11\n○〆Energy Increase Disabled 2 Turns\n○〆Reduced Stamina Consumption 3 Turns\nOnce per lesson", - "○〆元気+11\n○〆元気増加無効2ターン\n○〆消費体力減少3ターン\n試験・ステージ中1回 ": "○〆Energy +11\n○〆Negate Energy Increase2 Turns\n○〆Reduce Stamina Consumption3 Turns\nOnce During Exam/Stage ", - "○〆元気+11\n○〆集中": "○〆Energetic +11\n○〆Focus", - "○〆元気+12\n○〆集中": "○〆Energy +12\n○〆Focus", - "○〆元気+13\n○〆やる気": "○〆Energy +13\n○〆Motivation", - "○〆元気+13\n○〆元気増加無効2ターン\n○〆消費体力減少4ターン\nレッスン中1回 ": "○〆Energy +13\n○〆Energy increase disabled2 turns\n○〆Reduced stamina consumption4 turns\nOnce per lesson ", - "○〆元気+13\n○〆元気増加無効2ターン\n○〆消費体力減少4ターン\n試験・ステージ中1回 ": "○〆 Energy +13\n○〆 Energy Increase Invalid 2 Turns\n○〆 Reduced Stamina Consumption 4 Turns\nOnce During Exam/Stage ", - "○〆元気+16\n○〆集中": "○〆Energy +16\n○〆Focus", - "○〆元気+2\n○〆やる気": "○〆Energy +2\n○〆Motivation", - "○〆元気+2\n○〆やる気が6以上の場合、○〆元気": "○〆Energy +2\nIf motivation is 6 or more, ○〆Energy", - "○〆元気+2\n○〆好印象": "○〆Energy +2\n○〆Good impression", - "○〆元気+2\n○〆消費体力減少2ターン": "○〆Energy +2\n○〆Reduced stamina consumption2 turns", - "○〆元気+2\n○〆消費体力減少3ターン": "○〆Energy +2\n○〆Reduced stamina consumption3 turns", - "○〆元気+2\n体力回復": "○〆Energy +2\nStamina recovery", - "○〆元気+3\n○〆好印象": "○〆Energy +3\n○〆Good impression", - "○〆元気+3\n○〆消費体力減少4ターン\nレッスン中1回 重複不可": "○〆Energy +3\n○〆Reduced stamina consumption4 turns\nOnce per lesson No dupe", - "○〆元気+3\n○〆集中": "○〆Energy +3\n○〆Focus", - "○〆元気+3\n体力が50%以上の場合、○〆消費体力削減": "○〆Energy +3\nIf stamina is 50% or more, ○〆Reduced stamina consumption", - "○〆元気+3\n次のターン、手札をすべて○〆レッスン中強化\n2ターン後、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "○〆元気+3\nNext turn, strengthen all cards ○〆 during lessons\n2 turns later, strengthen all ○〆 during lessons\nOnce during lessons", - "○〆元気+3\n次のターン、手札をすべて○〆レッスン中強化\n2ターン後、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Energy +3\nNext turn, enhance all cards in hand during lesson\nAfter 2 turns, enhance all cards in hand during lesson\nOnce per lesson No dupe", - "○〆元気+3\n次のターン、手札をすべて○〆試験・ステージ中強化\n2ターン後、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "○〆Energy +3\nNext turn, all cards are ○〆Exam/Stage Strengthened\n2 Turns later, all cards are ○〆Exam/Stage Strengthened\nOnce during Exam/Stage ", - "○〆元気+3\n次のターン、手札をすべて○〆試験中強化\n2ターン後、手札をすべて○〆試験中強化\n試験中1回 ": "○〆 energy +3\nNext turn, strengthen all ○〆 in the exam\nAfter 2 turns, strengthen all ○〆 in the exam\nOnce during the exam ", - "○〆元気+4\nレッスン中1回 ": "○〆Energy +4\nOnce per lesson ", - "○〆元気+4\n試験・ステージ中1回 ": "○〆 Energy +4\nOnce during Exam or Stage ", - "○〆元気+4\n試験中1回 ": "○〆 Energy +4\nOnce during the exam ", - "○〆元気+4\n○〆やる気": "○〆Energy +4\n○〆Motivation", - "○〆元気+4\n○〆やる気が6以上の場合、○〆元気": "○〆Energy +4\nIf motivation is 6 or more, ○〆Energy", - "○〆元気+4\n○〆好印象": "○〆Energy +4\n○〆Good impression", - "○〆元気+5\n○〆やる気が3以上の場合、○〆元気": "○〆Energy +5\nIf motivation is 3 or more, ○〆Energy", - "○〆元気+5\n○〆やる気が3以上の場合、○〆好印象": "○〆Energy +5\nIf motivation is 3 or more, ○〆Good impression", - "○〆元気+5\n○〆好印象の": "○〆Energy +5\n○〆Good impression", - "○〆元気+5\n○〆消費体力減少5ターン\nレッスン中1回 重複不可": "○〆Energy +5\n○〆Reduced stamina consumption5 turns\nOnce per lesson No dupe", - "○〆元気+5\n○〆消費体力減少5ターン\n試験・ステージ中1回 ": "○〆Energy +5\n○〆Reduced stamina consumption 5 turns\nOnce during exams/stage ", - "○〆元気+5\n○〆集中": "○〆Energy +5\n○〆Focus", - "○〆元気+6\nレッスン中1回 ": "○〆Energy +6\nOnce per lesson ", - "○〆元気+6\n試験・ステージ中1回 ": "○〆Energy +6\nOnce during Exam/Stage ", - "○〆元気+6\n○〆やる気の": "○〆Energy +6\n○〆Motivation", - "○〆元気+6\n○〆好印象": "○〆Energy +6\n○〆Good impression", - "○〆元気+6\n○〆好調3ターン\nレッスン中1回 ": "○〆Energy +6\n○〆Good Shape3 turns\nOnce per lesson ", - "○〆元気+6\n○〆好調3ターン\n試験・ステージ中1回 ": "○〆 Energy +6\n○〆 Good Condition 3 Turns\nOnce During Exam/Stage ", - "○〆元気+6\n○〆好調3ターン\n試験中1回 ": "○〆 Energy +6\n○〆 Good Shape 3 turns\n1 time during exam ", - "○〆元気+6\n○〆集中": "○〆Energy +6\n○〆Focus", - "○〆元気+6\n体力が50%以上の場合、○〆消費体力削減": "○〆Energy +6\nIf stamina is 50% or more, ○〆Reduced stamina consumption", - "○〆元気+7\nレッスン中1回 ": "○〆Energy +7\nOnce per lesson ", - "○〆元気+7\n試験・ステージ中1回 ": "○〆Energy +7\nOnce during Exam/Stage ", - "○〆元気+7\n○〆やる気": "○〆Energy +7\n○〆Motivation", - "○〆元気+7\n○〆やる気が3以上の場合、○〆元気": "○〆Energy +7\nIf motivation is 3 or more, ○〆Energy", - "○〆元気+7\n○〆やる気が3以上の場合、○〆好印象": "○〆Energy +7\nIf motivation is 3 or more, ○〆Good impression", - "○〆元気+7\n○〆やる気の": "○〆Energy +7\n○〆Motivation", - "○〆元気+8\nレッスン中1回 ": "○〆Energy +8\nOnce per lesson ", - "○〆元気+8\n試験・ステージ中1回 ": "○〆Energy +8\nOnce during exams/stage ", - "○〆元気+8\n○〆好調4ターン\nレッスン中1回 ": "○〆Energy +8\n○〆Good Shape4 turns\nOnce per lesson ", - "○〆元気+8\n○〆集中": "○〆Energy +8\n○〆Focus", - "○〆元気+7": "○〆Energy +7", - "○〆元気が0の場合、使用可\n○〆元気+5\n○〆消費体力減少2ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +5\n○〆Reduced stamina consumption2 turns\nDraw skill card next turn\nOnce per lesson No dupe", - "○〆元気が0の場合、使用可\n○〆元気+6\n○〆消費体力減少3ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +6\n○〆Reduced stamina consumption3 turns\nDraw skill card next turn\nOnce per lesson No dupe", - "○〆元気が12以上の場合○〆消費体力減少5ターン": "If vitality is 12 or more, decrease stamina consumption 5 turns", - "○〆元気が13以下の場合○〆不調5ターン": "If ○〆Energy is 13 or less, ○〆Poor Condition 5 turns", - "○〆元気が5以上の場合○〆好印象": "If ○〆Energy is 5 or more, ○〆Good Impression", - "○〆元気が増加しない ": "No increase in ○〆 Energy", - "○〆元気など補助効果を主とするスキルカード": "Skill Card with Main Auxiliary Effects such as Cheerfulness", - "○〆元気の増加量を": "Increase amount of vitality", - "○〆元気の増加量を増加": "○〆Increase the amount of Energy boost", - "○〆好印象+10\n○〆やる気+6\nレッスン中1回 重複不可": "○〆Good Impression+10\n○〆Motivation+6\nOnce per lessonNo dupe", - "○〆好印象+1\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo dupe", - "○〆好印象+1\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe", - "○〆好印象+2\n○〆好印象の100%分パラメータ上昇\nレッスン中1回 ": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 100%\nOnce per lesson", - "○〆好印象+2\n○〆好印象の120%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 120%\nOnce per lessonNo dupe", - "○〆好印象+2\n○〆好印象の160%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 160%\nOnce per lessonNo dupe", - "○〆好印象+2\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+2\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe", - "○〆好印象+3": "○〆Good Impression +3", - "○〆好印象+3\n○〆やる気+3\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "○〆Good Impression+3\n○〆Motivation+3\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe", - "○〆好印象+3\n○〆好印象が3以上の場合、○〆やる気+2": "○〆Good Impression+3\nIf ○〆Good Impression is 3 or higher, ○〆Motivation+2", - "○〆好印象+3\n○〆好印象の120%分パラメータ上昇\nレッスン中1回 ": "○〆Good Impression+3\nIncrease Param by ○〆Good Impression 120%\nOnce per lesson", - "○〆好印象+3\n以降、○〆メンタルスキルカード使用時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Good Impression+1\nOnce per lessonNo dupe", - "○〆好印象+3\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+3\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe", - "○〆好印象+4\n○〆やる気+3\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Good Impression+4\n○〆Motivation+3\nNext turn, enhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe", - "○〆好印象+4\n○〆好印象が3以上の場合、○〆やる気+3": "○〆Good Impression+4\nIf ○〆Good Impression is 3 or higher, ○〆Motivation+3", - "○〆好印象+4\n○〆好印象の60%分パラメータ上昇": "○〆Good Impression+4\nIncrease Param by ○〆Good Impression 60%", - "○〆好印象+4\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+4\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo dupe", - "○〆好印象+4\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+4\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe", - "○〆好印象+5\n○〆やる気+3\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "○〆Good Impression+5\n○〆Motivation+3\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe", - "○〆好印象+5\n○〆やる気+4\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Good Impression+5\n○〆Motivation+4\nNext turn, enhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe", - "○〆好印象+5\n○〆好印象の100%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+5\nIncrease Param by ○〆Good Impression 100%\nOnce per lessonNo dupe", - "○〆好印象+5\n○〆好印象の80%分パラメータ上昇": "○〆Good Impression+5\nIncrease Param by ○〆Good Impression 80%", - "○〆好印象+5\n以降、○〆メンタルスキルカード使用時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+5\nAfterwards, when using ○〆Mental Skill Card, ○〆Good Impression+1\nOnce per lessonNo dupe", - "○〆好印象+6": "○〆Good Impression+6", - "○〆好印象+6\nレッスン中1回 重複不可": "○〆Good Impression+6\nOnce per lessonNo dupe", - "○〆好印象+6\n○〆好印象の170%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+6\nIncrease Param by ○〆Good Impression 170%\nOnce per lessonNo dupe", - "○〆好印象+8": "○〆Good Impression+8", - "○〆好印象+8\nレッスン中1回 重複不可": "○〆Good Impression+8\nOnce per lessonNo dupe", - "○〆好印象+8\n○〆やる気+5\nレッスン中1回 重複不可": "○〆Good Impression+8\n○〆Motivation+5\nOnce per lessonNo dupe", - "○〆好印象が0の場合体力減少": "If ○〆 Good Impression is 0, decrease HP", - "○〆好印象が10以上の場合○〆好印象": "If ○〆 Good Impression is 10 or more, ○〆 Good Impression", - "○〆好印象が10以下の場合体力減少": "If the good impression is 10 or less, stamina decreases", - "○〆好印象が11以下の場合体力減少": "If the good impression is 11 or less, decrease stamina", - "○〆好印象が13以上の場合○〆好印象": "If the good impression is 13 or more, maintain good impression", - "○〆好印象が14以上の場合○〆好印象": "If the good impression is 14 or more, increase good impression", - "○〆好印象が16以上の場合○〆好印象": "If ○〆Good Impression is 16 or more, ○〆Good Impression", - "○〆好印象が18以上の場合体力回復": "If the good impression is 18 or more, recover stamina", - "○〆好印象が19以上の場合除外にあるスキルカードを山札の下に移動": "If the good impression is 19 or more, move skill cards in the discard pile to the bottom of the deck", - "○〆好印象が1以上の場合○〆元気": "If the good impression is 1 or more, increase vitality", - "○〆好印象が1以上の場合○〆好印象": "If ○〆 Good Impression is 1 or more, ○〆 Good Impression", - "○〆好印象が1以下の場合体力減少": "If ○〆 Good Impression is 1 or less, decrease HP", - "○〆好印象が24以上の場合○〆好印象": "If ○〆Good Impression is 24 or more, ○〆Good Impression", - "○〆好印象が28以下の場合○〆不調4ターン": "If ○〆Good Impression is 28 or less, ○〆Poor Condition4 Turns", - "○〆好印象が2以上の場合○〆好印象": "If ○〆 Good Impression is 2 or more, ○〆 Good Impression", - "○〆好印象が2以下の場合○〆弱気": "If the good impression is 2 or less, decrease confidence", - "○〆好印象が2以下の場合体力減少": "If ○〆 Good Impression is 2 or less, decrease HP", - "○〆好印象が3以上の場合○〆好印象": "If ○〆 Good Impression is 3 or more, ○〆 Good Impression", - "○〆好印象が3以下の場合眠気を山札のランダムな位置に○〆生成": "If the good impression is 3 or less, generate sleepiness at a random position in the deck", - "○〆好印象が3以下の場合体力減少": "If ○〆 Good Impression is 3 or less, decrease HP", - "○〆好印象が49以上の場合○〆好印象の": "If ○〆Good Impression is 49 or more, ○〆Good Impression", - "○〆好印象が4以上の場合○〆好印象": "If ○〆 Good Impression is 4 or more, ○〆 Good Impression", - "○〆好印象が4以下の場合体力減少": "If ○〆 Good Impression is 4 or less, decrease HP", - "○〆好印象が5以上の場合○〆好印象": "If ○〆 Good Impression is 5 or more, ○〆 Good Impression", - "○〆好印象が6以上の場合○〆好印象": "If ○〆 Good Impression is 6 or more, ○〆 Good Impression", - "○〆好印象が7以上の場合○〆好印象": "If ○〆 Good Impression is 7 or more, ○〆 Good Impression", - "○〆好印象が7以下の場合体力減少": "If the good impression is 7 or less, decrease stamina", - "○〆好印象が8以上の場合○〆好印象": "If ○〆 Good Impression is 8 or more, ○〆 Good Impression", - "○〆好印象が8以下の場合○〆元気増加無効3ターン": "If the good impression is 8 or less, invalidate vitality increase 3 turns", - "○〆好印象が8以下の場合体力減少": "If the good impression is 8 or less, stamina decreases", - "○〆好印象が9以上の場合○〆好印象": "If ○〆 Good Impression is 9 or more, ○〆 Good Impression", - "○〆好印象が9以下の場合体力減少": "If the good impression is 9 or less, decrease stamina", - "○〆好印象が増加後、○〆好印象+3\n(レッスン内1回)": "After Good Impression increases, Good Impression+3\n(once per lesson)", - "○〆好印象が増加後、○〆好印象+5\n(レッスン内1回)": "After Good Impression increases, Good Impression+5\n(once per lesson)", - "○〆好印象の100%分パラメータ上昇\n○〆元気+3": "○〆Good Impression 100% Parameter Increase\n○〆Energy +3", - "○〆好印象の150%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 150%\nOnce per lesson", - "○〆好印象の200%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 200%\nOnce per lesson", - "○〆好印象効果のスキルカード獲得時、ビジュアル上昇+6": "When acquiring ○〆 Good impression effect Skill Card, Visual +6", - "○〆好印象消費1\n○〆やる気+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Impression\n○〆Motivation+5\n○〆Skill card usage +1\nNo dupe", - "○〆好印象消費1\n○〆ターン追加+1\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Good Impression Consumption 1\n○〆Turn Addition +1\n○〆Additional Skill Card Uses +1\nDraw Skill Card\nOnce per lessonCannot be stacked", - "○〆好印象消費1\n○〆元気+1\n○〆ターン追加": "○〆Good Impression Consumption 1\n○〆Energy +1\n○〆Turn Added", - "○〆好印象消費1\n○〆元気+10\n○〆元気+10\nレッスン中1回 重複不可": "○〆Consume 1 Good Impression\n○〆Energy +10\n○〆Energy+10\nOnce per lessonNo dupe", - "○〆好印象消費2\n○〆やる気+4\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Good Impression\n○〆Motivation+4\n○〆Skill card usage +1\nNo dupe", - "○〆好印象消費2\n○〆ターン追加+1\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 2 Good Impression\n○〆Add turn+1\n○〆Skill card usage +1\nOnce per lessonNo dupe", - "○〆好印象消費2\n○〆元気+9\n○〆元気+9\nレッスン中1回 重複不可": "○〆Consume 2 Good Impression\n○〆Energy +9\n○〆Energy+9\nOnce per lessonNo dupe", - "○〆好印象消費4\n○〆元気+14\n○〆元気の": "○〆Good Impression Consumption 4\n○〆Energy +14\n○〆Energy's", - "○〆好印象消費4\n○〆元気+9\n○〆元気の": "○〆Good Impression Consumption 4\n○〆Energy +9\n○〆Energy of", - "○〆好調1ターン": "○〆In Good Condition1 turn", - "○〆好調2ターン": "○〆Good Condition2 Turns", - "○〆好調3ターン": "○〆Good Shape 3 turns", - "○〆好調3ターン\n○〆好調状態の場合、○〆集中+1": "○〆Good Shape3 turns\nIf in ○〆Good Shape, ○〆Focus+1", - "○〆好調3ターン\n○〆絶好調4ターン\nレッスン中1回 重複不可": "○〆Good Shape3 turns\n○〆Excellent condition4 turns\nOnce per lesson No dupe", - "○〆好調3ターン\n○〆集中+2\n体力が50%以上の場合、次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Shape3 turns\n○〆Focus+2\nIf stamina is 50% or more, draw a skill card next turn\nOnce per lessonNo dupe", - "○〆好調4ターン\n○〆好調状態の場合、○〆集中+1": "○〆Good Shape4 turns\nIf in ○〆Good Shape, ○〆Focus+1", - "○〆好調4ターン\n○〆絶好調5ターン\nレッスン中1回 重複不可": "○〆Good Shape4 turns\n○〆Excellent condition5 turns\nOnce per lesson No dupe", - "○〆好調4ターン\n○〆集中+3\n体力が50%以上の場合、次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Shape4 turns\n○〆Focus+3\nIf stamina is 50% or more, draw a skill card next turn\nOnce per lessonNo dupe", - "○〆好調4ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Condition 4 turns\nDraw a Skill Card next turn\nOnce per lesson Cannot be duplicated", - "○〆好調4ターン\n次のターン、パラメータ+32\nレッスン中1回 重複不可": "○〆Good Shape4 turns\nNext turn, Param+32\nOnce per lessonNo dupe", - "○〆好調5ターン\nレッスン中1回 ": "○〆Good Shape5 turns\nOnce per lesson", - "○〆好調5ターン\n試験・ステージ中1回 ": "○〆Good Condition for 5 turns\nDuring Exam/Stage 1 time ", - "○〆好調5ターン\n次のターン、スキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Good Condition 5 turns\nDraw 2 Skill Cards next turn\nOnce per lesson Cannot be duplicated", - "○〆好調7ターン\nレッスン中1回 ": "○〆Good Shape7 turns\nOnce per lesson", - "○〆好調7ターン\n試験・ステージ中1回 ": "○〆Good Condition 7 turns\nOnce during Exam/Stage ", - "○〆好調7ターン\n次のターン、パラメータ+40\nレッスン中1回 重複不可": "○〆Good Shape7 turns\nNext turn, Param+40\nOnce per lessonNo dupe", - "○〆好調が13ターン以上の場合除外にあるスキルカードを山札の下に移動": "If ○〆Good Condition lasts for 13 or more turns, move excluded skill cards to the bottom of the deck", - "○〆好調が3ターン以上の場合○〆絶好調4ターン": "If ○〆 good condition lasts 3 turns or more, ○〆 excellent condition 4 turns", - "○〆好調が3ターン以上の場合以降、ターン終了時、○〆集中": "○〆If in good condition for 3 or more turns, then ○〆Focus at the end of each turn", - "○〆好調が4ターン以上の場合○〆スキルカード使用数追加": "○〆Add skill card usage if good condition lasts 4 or more turns", - "○〆好調が4ターン以上の場合○〆消費体力減少3ターン": "If ○〆 good condition lasts 4 turns or more, ○〆 reduces stamina consumption 3 turns", - "○〆好調が4ターン以上の場合○〆消費体力減少6ターン": "If ○〆Good Condition lasts for 4 or more turns, ○〆Energy Consumption Decrease 6 turns", - "○〆好調が4ターン以上の場合○〆絶好調7ターン": "If ○〆Good Condition lasts for 4 or more turns, ○〆Excellent Condition 7 turns", - "○〆好調が4ターン以下の場合○〆不調5ターン": "○〆If in good condition for 4 turns or less ○〆In bad condition5 turns", - "○〆好調の効果ターンが増加後、○〆好調3ターン\n(レッスン内1回)": "After the effect turn of Good Shape increases, Good Shape3 turns\n(once per lesson)", - "○〆好調の効果ターンが増加後、○〆好調4ターン\n(レッスン内1回)": "After the effect turn of Good Shape increases, Good Shape4 turns\n(once per lesson)", - "○〆好調効果のスキルカード獲得時、ダンス上昇+6": "○〆When acquiring a skill card with Good Shape effect, Dance +6", - "○〆好調消費1ターン\n○〆元気+8\n次に使用するスキルカードの効果をもう1回発動(1回)\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 1 Good Shape turn\n○〆Energy +8\nThe effect of the next skill card used activates one more time (once)\n○〆Skill card usage +1\nOnce per lessonNo dupe", - "○〆好調消費1ターン\n○〆集中+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Shape turn\n○〆Focus+5\n○〆Skill card usage +1\nNo dupe", - "○〆好調消費1ターン\nパラメータ+3(2回)\n○〆集中": "○〆Good Condition Consumption 1 Turn\nParameter +3 (2 times)\n○〆Focus", - "○〆好調消費1ターン\nパラメータ+4(2回)\n○〆集中": "○〆Good Condition Consumption 1 Turn\nParameter +4 (2 times)\n○〆Focus", - "○〆好調消費1ターン\n次に使用するスキルカードの効果をもう1回発動(1回)\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 1 Good Shape turn\nThe effect of the next skill card used activates one more time (once)\n○〆Skill card usage +1\nOnce per lessonNo dupe", - "○〆好調消費2ターン\n○〆元気+2\n○〆集中+7\nレッスン中1回 ": "○〆Consume 2 Good Shape turns\n○〆Energy +2\n○〆Focus+7\nOnce per lesson", - "○〆好調消費2ターン\n○〆元気+4\n○〆集中+9\nレッスン中1回 ": "○〆Consume 2 Good Shape turns\n○〆Energy +4\n○〆Focus+9\nOnce per lesson", - "○〆好調消費2ターン\n○〆集中+4\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Good Shape turns\n○〆Focus+4\n○〆Skill card usage +1\nNo dupe", - "○〆好調状態でない場合眠気を山札のランダムな位置に○〆生成": "If you are not in ○〆 Good Shape, Drowsiness Card will be generated in a random position of the deck.", - "○〆好調状態でない場合○〆不安4ターン": "If not in ○〆 good condition, ○〆 anxiety 4 turns", - "○〆好調状態でない場合○〆弱気": "○〆Timid if not in good condition", - "○〆好調状態でない場合○〆手札減少": "If not in a ○〆Good Condition, ○〆Hand Decrease", - "○〆好調状態の場合○〆スキルカード使用数追加": "○〆Add skill card usage if in good condition", - "○〆好調状態の場合○〆ターン追加": "○〆Add turns if in good condition", - "○〆好調状態の場合○〆元気": "○〆In good condition ○〆Energetic", - "○〆好調状態の場合○〆好調1ターン": "If in Good Shape ○〆 Good Shape 1 turn", - "○〆好調状態の場合○〆好調2ターン": "If in Good Shape ○〆 Good Shape 2 turns", - "○〆好調状態の場合○〆好調3ターン": "If in ○〆Good Condition state, ○〆Good Condition3 Turns", - "○〆好調状態の場合○〆好調4ターン": "If in ○〆Good Condition state, ○〆Good Condition4 Turns", - "○〆好調状態の場合○〆集中": "○〆If in Good Condition, ○〆Focus", - "○〆好調状態の場合、使用可\n○〆絶好調2ターン\n次のターン、パラメータ+38\nレッスン中1回 重複不可": "Can be used if in ○〆Good Shape\n○〆Excellent Condition2 turns\nNext turn, Param+38\nOnce per lessonNo dupe", - "○〆好調状態の場合、使用可\n○〆絶好調3ターン\n次のターン、パラメータ+47\nレッスン中1回 重複不可": "Can be used if in ○〆Good Shape\n○〆Excellent Condition3 turns\nNext turn, Param+47\nOnce per lessonNo dupe", - "○〆好調状態の場合、使用可\nスコア+25\n": "If in Good Shape ○〆, usable\nScore +25\n", - "○〆好調状態の場合、使用可\nスコア+25\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +25\nOnce during the Exam or Stage ", - "○〆好調状態の場合、使用可\nスコア+25\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +25\n1 time during exam ", - "○〆好調状態の場合、使用可\nスコア+27\n": "If in Good Shape ○〆, usable\nScore +27\n", - "○〆好調状態の場合、使用可\nスコア+27\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +27\nOnce during the Exam or Stage ", - "○〆好調状態の場合、使用可\nスコア+27\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +27\nOnce during the exam ", - "○〆好調状態の場合、使用可\nスコア+34\n": "If in Good Shape ○〆, usable\nScore +34\n", - "○〆好調状態の場合、使用可\nスコア+34\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +34\nOnce during the Exam or Stage ", - "○〆好調状態の場合、使用可\nスコア+34\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +34\nOnce during the exam ", - "○〆好調状態の場合、使用可\nスコア+37\n": "If in Good Shape ○〆, usable\nScore +37\n", - "○〆好調状態の場合、使用可\nスコア+37\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +37\nOnce during the Exam or Stage ", - "○〆好調状態の場合、使用可\nスコア+37\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +37\nOnce during the exam ", - "○〆好調状態の場合、使用可\nスコア+38\n": "If in Good Shape ○〆, usable\nScore +38\n", - "○〆好調状態の場合、使用可\nスコア+38\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +38\nOnce during the Exam or Stage ", - "○〆好調状態の場合、使用可\nスコア+38\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +38\nOnce during the exam ", - "○〆好調状態の場合、使用可\nスコア+48\n": "If in Good Shape ○〆, usable\nScore +48\n", - "○〆好調状態の場合、使用可\nスコア+48\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +48\nOnce during the Exam or Stage ", - "○〆好調状態の場合、使用可\nスコア+48\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +48\nOnce during the exam ", - "○〆好調状態の場合、使用可\nスコア+49\n": "If in Good Shape ○〆, usable\nScore +49\n", - "○〆好調状態の場合、使用可\nスコア+49\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +49\nOnce during the Exam or Stage ", - "○〆好調状態の場合、使用可\nスコア+49\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +49\nOnce during the exam ", - "○〆好調状態の場合、使用可\nスコア+54\n": "If in Good Shape ○〆, usable\nScore +54\n", - "○〆好調状態の場合、使用可\nスコア+54\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +54\nOnce during the Exam or Stage ", - "○〆好調状態の場合、使用可\nスコア+54\n重複不可": "Available if in Good Shape ○〆\nScore +54\nNot duplicable", - "○〆好調状態の場合、使用可\nパラメータ+12\n○〆好調の": "○〆Can be used in good condition\nParameter +12\n○〆Good condition", - "○〆好調状態の場合、使用可\nパラメータ+25\n": "If in ○〆 Good Shape state, usable\nParameters +25\n", - "○〆好調状態の場合、使用可\nパラメータ+25\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +25\nOnce per lesson", - "○〆好調状態の場合、使用可\nパラメータ+25\n重複不可": "Can be used if in ○〆Good Shape\nParam +25\nNo dupe", - "○〆好調状態の場合、使用可\nパラメータ+27\n": "If in ○〆 Good Shape state, usable\nParameters +27\n", - "○〆好調状態の場合、使用可\nパラメータ+27\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +27\nOnce per lesson", - "○〆好調状態の場合、使用可\nパラメータ+27\n重複不可": "Can be used if in ○〆Good Shape\nParam +27\nNo dupe", - "○〆好調状態の場合、使用可\nパラメータ+34\n": "If in ○〆 Good Shape state, usable\nParameters +34\n", - "○〆好調状態の場合、使用可\nパラメータ+37\n": "If in ○〆 Good Shape state, usable\nParameters +37\n", - "○〆好調状態の場合、使用可\nパラメータ+37\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +37\nOnce per lesson", - "○〆好調状態の場合、使用可\nパラメータ+37\n重複不可": "Can be used if in ○〆Good Shape\nParam +37\nNo dupe", - "○〆好調状態の場合、使用可\nパラメータ+38\n": "If in ○〆 Good Shape state, usable\nParameters +38\n", - "○〆好調状態の場合、使用可\nパラメータ+38\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +38\nOnce per lesson", - "○〆好調状態の場合、使用可\nパラメータ+38\n重複不可": "Can be used if in ○〆Good Shape\nParam +38\nNo dupe", - "○〆好調状態の場合、使用可\nパラメータ+44\nレッスン中1回 ": "If in ○〆Good Condition state, usable\nParameter +44\nOnce during Lesson ", - "○〆好調状態の場合、使用可\nパラメータ+48\n": "If in ○〆 Good Shape state, usable\nParameters +48\n", - "○〆好調状態の場合、使用可\nパラメータ+49\n": "If in ○〆 Good Shape state, usable\nParameters +49\n", - "○〆好調状態の場合、使用可\nパラメータ+54\n": "If in ○〆 Good Shape state, usable\nParameters +54\n", - "○〆好調状態の場合、使用可\nパラメータ+54\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +54\nOnce per lesson", - "○〆好調状態の場合、使用可\nパラメータ+54\n重複不可": "Can be used if in ○〆Good Shape\nParam +54\nNo dupe", - "○〆好調状態の場合、使用可\nパラメータ+9\n○〆好調の": "○〆Can be used in good condition\nParameter +9\n○〆Good condition", - "○〆消耗体力3\n○〆元气的110%数值提升\n课程中1次": "○〆Consume 3 stamina\nIncrease Param by 110% of Energy\nOnce per lesson", - "○〆消費体力削減": "○〆Reduced stamina consumption", - "○〆消費体力増加16ターン": "○〆Energy Consumption Increase 16 turns", - "○〆消費体力減少3ターン": "○〆Reduced stamina consumption 3 turns", - "○〆消費体力減少5ターン": "Decrease stamina consumption 5 turns", - "○〆消費体力減少状態の場合○〆消費体力減少5ターン": "○〆Reduced stamina consumption 5 turns if in reduced stamina consumption state", - "○〆絶好調1ターン\n○〆元気+9": "○〆Excellent Condition 1 turn\n○〆Energy +9", - "○〆絶好調2ターン\n手札をすべて○〆レッスン中強化": "○〆Excellent Condition 2 turns\nEnhance all cards ○〆 during lessons", - "○〆絶好調2ターン\n手札をすべて○〆試験・ステージ中強化": "○〆Great Condition for 2 turns\nAll cards are ○〆Enhanced during Exam/Stage", - "○〆绝好调3回合\n此后,使用○〆主动技能卡时,○〆固定元气+2\n课程中1次不可重复": "○〆Excellent Condition for 3 turns\nAfterwards, when using an Active Skill Card, Fixed Energy +2\nOnce per lesson, No dupe", - "○〆绝好调4回合\n从此○〆使用主动技能卡时○〆固定元气+2\n课程中1次不可重复": "○〆Excellent Condition for 4 turns\nFrom now on, when using an Active Skill Card, Fixed Energy +2\nOnce per lesson, No dupe", - "○〆集中+3\n○〆好调2回合\n下一回合,手牌全部○〆课程中强化\n课程中1次不可重复": "○〆Focus+3\n○〆Good Shape for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe", - "○〆集中+3\n○〆集中值达到3以上时○〆好调3回合": "○〆Focus+3\nIf Focus is 3 or higher, Good Shape for 3 turns", - "○〆集中+3\n从此○〆使用主动技能卡时○〆集中+1\n课程中1次不可重复": "○〆Focus+3\nFrom now on, when using an Active Skill Card, Focus+1\nOnce per lesson, No dupe", - "○〆集中+4\n○〆好调2回合\n○〆体力消耗减少2回合\n课程中1次不可重复": "○〆Focus+4\n○〆Good Shape for 2 turns\n○〆Reduce stamina consumption for 2 turns\nOnce per lesson, No dupe", - "○〆集中+4\n○〆好调4回合\n下一回合手牌全部○〆课程中强化\n课程中1次不可重复": "○〆Focus+4\n○〆Good Shape for 4 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe", - "○〆集中+4\n体力恢复4\n课程中1次不可重复": "○〆Focus+4\nStamina recovery 4\nOnce per lesson, No dupe", - "○〆集中+5\n○〆好调3回合\n○〆消耗体力减少3回合\n课程中1次不可重复": "○〆Focus+5\n○〆Good Shape for 3 turns\n○〆Reduce stamina consumption for 3 turns\nOnce per lesson, No dupe", - "○〆集中+5\n体力回复5\n课程中1次不可重复": "○〆Focus+5\nStamina recovery 5\nOnce per lesson, No dupe", - "○〆集中+1": "○〆 Focus+1", - "○〆集中+1\n以降、ターン終了時○〆集中が3以上の場合、○〆集中+2\nレッスン中1回 重複不可": "○〆Focus+1\nAfterwards, if ○〆Focus is 3 or higher at the end of the turn, ○〆Focus+2\nOnce per lessonNo dupe", - "○〆集中+2": "○〆 Focus+2", - "○〆集中+2\n○〆集中が3以上の場合、○〆好調3ターン": "○〆Focus+2\nIf ○〆Focus is 3 or higher, ○〆Good Shape3 turns", - "○〆集中+2\n以降、○〆アクティブスキルカード使用時、○〆集中+1\nレッスン中1回 重複不可": "○〆Focus+2\nAfterwards, when using ○〆Active Skill Card, ○〆Focus+1\nOnce per lessonNo dupe", - "○〆集中+3": "○〆Focus +3", - "○〆集中が10以上の場合○〆集中": "If ○〆 focus is 10 or more ○〆 focus", - "○〆集中が11以上の場合○〆集中": "If ○〆 Focus is 11 or more, ○〆 Focus", - "○〆集中が11以上の場合以降、ターン終了時、スコア": "If ○〆Focus is 11 or above, at the end of each turn, score", - "○〆集中が12以下の場合体力減少": "If ○〆Focus is 12 or less, decrease stamina", - "○〆集中が13以上の場合○〆好調5ターン": "○〆Good Condition for 5 turns if ○〆Focus is 13 or above", - "○〆集中が14以上の場合○〆好調3ターン": "○〆Good Condition for 3 turns if ○〆Focus is 14 or above", - "○〆集中が14以上の場合○〆集中": "If ○〆Focus is 14 or more, ○〆Focus", - "○〆集中が15以上の場合体力回復": "○〆 If Focus is 15 or more, Stamina Recovery", - "○〆集中が17以上の場合○〆集中": "○〆Focus if ○〆Focus is 17 or above", - "○〆集中が18以上の場合○〆集中": "If ○〆 Focus is 18 or more, ○〆 Focus", - "○〆集中が1以上の場合○〆好調1ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 1 turns", - "○〆集中が1以上の場合○〆好調2ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 2 turns", - "○〆集中が1以上の場合○〆好調3ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 3 turns", - "○〆集中が1以上の場合○〆集中": "If ○〆 Focus is 1 or more, ○〆 Focus", - "○〆集中が1以下の場合○〆弱気": "○〆 If Focus is 1 or less, ○〆 Weak", - "○〆集中が1以下の場合体力減少": "If ○〆 Focus is 1 or less, decrease HP", - "○〆集中が22以上の場合○〆集中": "If ○〆Focus is 22 or above, ○〆Focus", - "○〆集中が26以上の場合○〆集中": "If ○〆Focus is 26 or above, ○〆Focus", - "○〆集中が29以上の場合○〆集中": "If ○〆Focus is 29 or more, ○〆Focus", - "○〆集中が2以上の場合○〆好調2ターン": "○〆Good Condition for 2 Turns if ○〆Focus is 2 or More", - "○〆集中が2以上の場合○〆好調3ターン": "If ○〆 Focus is 2 or more, ○〆 in Good Shape for 3 turns", - "○〆集中が2以上の場合○〆好調6ターン": "If ○〆Focus is 2 or above, ○〆Good Condition6 Turns", - "○〆集中が2以上の場合○〆集中": "If ○〆 Focus is 2 or more, ○〆 Focus", - "○〆集中が2以下の場合体力減少": "If ○〆 Focus is 2 or less, decrease HP", - "○〆集中が3以上の場合○〆好調3ターン": "If ○〆 Focus is 3 or more, ○〆 in Good Shape for 3 turns", - "○〆集中が3以上の場合○〆好調9ターン": "If ○〆Focus is 3 or above, ○〆Good Condition9 Turns", - "○〆集中が3以上の場合○〆消費体力削減": "If ○〆Focus is 3 or more, ○〆Energy Consumption Reduction", - "○〆集中が3以上の場合○〆集中": "If ○〆 Focus is 3 or more, ○〆 Focus", - "○〆集中が3以下の場合○〆スランプ1ターン": "If ○〆Focus is 3 or below, ○〆Slump1 Turn", - "○〆集中が3以下の場合○〆消費体力増加1ターン": "Increase in consumption HP 1 turn when ○〆 focus is 3 or less", - "○〆集中が3以下の場合体力減少": "If ○〆 Focus is 3 or less, decrease HP", - "○〆集中が4以上の場合○〆好調3ターン": "If ○〆 Focus is 4 or more, ○〆 in Good Shape for 3 turns", - "○〆集中が4以上の場合○〆集中": "If ○〆 Focus is 4 or more, ○〆 Focus", - "○〆集中が4以下の場合体力減少": "If ○〆 Focus is 4 or less, decrease HP", - "○〆集中が5以上の場合○〆ターン追加": "○〆Add turns if focus is 5 or more", - "○〆集中が5以上の場合○〆集中": "If ○〆 Focus is 5 or more, ○〆 Focus", - "○〆集中が5以下の場合○〆消費体力増加2ターン": "○〆Increased stamina consumption for 2 turns if ○〆Focus is 5 or below", - "○〆集中が5以下の場合体力減少": "If ○〆 Focus is 5 or less, decrease HP", - "○〆集中が6以上の場合○〆集中": "If ○〆 Focus is 6 or more, ○〆 Focus", - "○〆集中が7以上の場合○〆集中": "If ○〆 Focus is 7 or more, ○〆 Focus", - "○〆集中が7以下の場合○〆不調5ターン": "If ○〆Focus is 7 or below, ○〆Bad Condition5 Turns", - "○〆集中が8以上の場合○〆スコア上昇量増加": "If ○〆Focus is 8 or above, ○〆Score Increase", - "○〆集中が8以上の場合○〆集中": "If ○〆 Focus is 8 or more, ○〆 Focus", - "○〆集中が8以下の場合○〆元気増加無効3ターン": "○〆 If Focus is 8 or less, ○〆 Energy Increase Invalid 3 Turns", - "○〆集中が8以下の場合体力減少": "If ○〆Focus is 8 or below, stamina decreases", - "○〆集中が9以上の場合○〆集中": "If ○〆 Focus is 9 or more, ○〆 Focus", - "○〆集中が9以下の場合眠気を山札のランダムな位置に○〆生成": "If ○〆Focus is 9 or less, generate ○〆Drowsiness at a random position in the deck", - "○〆集中が増加後、○〆集中+2\n(レッスン内2回)": "After focus increases, Focus+2\n(2 times per lesson)", - "○〆集中が増加後体力が50%以上の場合、○〆集中+2\n(レッスン内2回)": "After focus increases, if stamina is 50% or more, Focus+2\n(2 times per lesson)", - "○〆集中効果のスキルカード獲得時、ボーカル上昇+6": "○〆When a Skill Card with Focus Effect is Obtained, Vocal Increase +6", - "○〆集中消耗2\n数值+6\n○〆好调3回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 2 Focus\nParam +6\n○〆Good Shape for 3 turns\n○〆Skill card usage \nNo dupe", - "○〆集中消耗3\n○〆绝好调4回合\n○〆体力消耗减少2回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 4 turns\n○〆Reduce HP consumption for 2 turns\n○〆Skill card usage \nOnce per lesson, No dupe", - "○〆集中消耗3\n○〆绝好调5回合\n○〆消耗体力减少5回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 5 turns\n○〆Reduce HP consumption for 5 turns\n○〆Skill card usage \nOnce per lesson, No dupe", - "○〆集中消耗3\n数值+6\n○〆好调2回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 3 Focus\nParam +6\n○〆Good Shape for 2 turns\n○〆Skill card usage \nNo dupe", - "○〆集中消費2\n次のターン、スキルカードを引く\n以降、○〆アクティブスキルカード使用時、パラメータ": "○〆Focus Consumption 2\nDraw a Skill Card next turn\nFrom then on, when using ○〆Active Skill Card, Parameter", - "○〆集中消費3\nパラメータ+25○〆元気+15\n○〆元気増加無効2ターン\nレッスン中1回 ": "○〆Focus Consumption 3\nParameter +25○〆Energy +15\n○〆Energy Increase Invalid 2 Turns\nDuring Lesson 1 Time ", - "○〆集中消費3\nパラメータ+40○〆元気+15\n○〆元気増加無効2ターン\nレッスン中1回 ": "○〆Focus Consumption 3\nParameter +40○〆Energy +15\n○〆Energy Increase Invalid 2 Turns\nDuring Lesson 1 Time ", - "○〆集中消費3\n以降、○〆アクティブスキルカード使用時、パラメータ": "○〆Focus Consumption 3\nAfterward, when using an Active Skill Card, Parameter", - "「○〆好印象」や「○〆やる気」を活用して育成するプラン": "Plans utilizing '○〆Good Impression' or '○〆Motivation' for development", - "「○〆好調」や「○〆集中」を活用して育成するプラン": "Plans utilizing '○〆Good Shape' or '○〆Focus' for development", - "【ダンスレッスン・ダンスターンのみ】○〆アクティブスキルカード使用時、体力回復": "[Dance Lesson・Dance Turns Only] Stamina Recovery when using ○〆 Active Skill Card", - "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆やる気の": "[Dance Lesson / Dance Turn Only] At Turn Start, ○〆Motivation of", - "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Dance lesson & Dance turn only] At the start of the turn, Skill card usage +1\n(once per lesson)", - "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆パラメータ上昇量増加50%1ターン)\n(レッスン内3回)": "[Dance lesson & Dance turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)", - "【ダンスレッスン・ダンスターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気": "【Dance Lesson・Dance Turn Only】At the start of the turn, draw a skill card\n○〆Fixed Energy", - "【ビジュアルレッスン・ビジュアルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Visual lesson & Visual turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)", - "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Visual lesson & Visual turn only] At the start of the turn, Skill card usage +1\n(once per lesson)", - "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆パラメータ上昇量増加50%1ターン)\n(レッスン内3回)": "[Visual lesson & Visual turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)", - "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆固定元気+2": "[Visual lesson & Visual turn only] At the start of the turn, Fixed Energy +2", - "【ボーカルレッスン・ボーカルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Vocal lesson & Vocal turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)", - "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Vocal lesson & Vocal turn only] At the start of the turn, Skill card usage +1\n(once per lesson)", - "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、○〆集中": "[Vocal Lesson・Vocal Turn Only] At the start of the turn, ○〆Focus", - "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気+2\n(レッスン内3回)": "[Vocal lesson & Vocal turn only] At the start of the turn, draw a skill card\nFixed Energy +2\n(3 times per lesson)", - "【撮影】確認メッセージの表示": "[Photography] Display confirmation message", - "お出かけ終了時、ダンス上昇+": "At the end of Going Out, Dance +", - "お出かけ終了時、ダンス上昇+1": "At the end of Going Out, Dance +1", - "お出かけ終了時、ダンス上昇+2": "At the end of Going Out, Dance +2", - "お出かけ終了時、ダンス上昇+3": "At the end of Going Out, Dance +3", - "お出かけ終了時、ダンス上昇+4": "At the end of Going Out, Dance +4", - "お出かけ終了時、ダンス上昇+5": "At the end of Going Out, Dance +5", - "お出かけ終了時、ビジュアル上昇+": "At the end of Going Out, Visual +", - "お出かけ終了時、ビジュアル上昇+1": "At the end of Going Out, Visual +1", - "お出かけ終了時、ビジュアル上昇+2": "At the end of Going Out, Visual +2", - "お出かけ終了時、ビジュアル上昇+3": "At the end of Going Out, Visual +3", - "お出かけ終了時、ビジュアル上昇+4": "At the end of Going Out, Visual +4", - "お出かけ終了時、ビジュアル上昇+5": "At the end of Going Out, Visual +5", - "お出かけ終了時、ボーカル上昇+": "At the end of Going Out, Vocal +", - "お出かけ終了時、ボーカル上昇+1": "At the end of Going Out, Vocal +1", - "お出かけ終了時、ボーカル上昇+2": "At the end of Going Out, Vocal +2", - "お出かけ終了時、ボーカル上昇+3": "At the end of Going Out, Vocal +3", - "お出かけ終了時、ボーカル上昇+4": "At the end of Going Out, Vocal +4", - "お出かけ終了時、ボーカル上昇+5": "At the end of Going Out, Vocal +5", - "このサポートカードのイベントによるパラメータ上昇を": "Parameter increase from this support card's event", - "このサポートカードのイベントによるパラメータ上昇を50%増加": "Increase parameter boost from this Support Card's events by 50%", - "このサポートカードのイベントによるパラメータ上昇を75%増加": "Increases the parameter rise from this support card's event by 75%", - "このサポートカードのイベントによる体力回復量を": "HP recovery amount from this support card's event", - "このサポートカードのレッスンサポート発生率を": "Increases the lesson support rate of this support card", - "このサポートカードのレッスンサポート発生率を1.7%増加": "Increases the lesson support occurrence rate of this support card by 1.7%", - "このサポートカードのレッスンサポート発生率を2%増加": "Increases the lesson support rate of this support card by 2%", - "の確率で○〆好調1ターン": "chance that you will be in ○〆Good Shape for 1 turns", - "の確率で○〆好調2ターン": "chance that you will be in ○〆Good Shape for 2 turns", - "の確率で○〆好調3ターン": "chance that you will be in ○〆Good Shape for 3 turns", - "の確率で○〆消費体力減少1ターン": "Chance of reducing stamina consumed by 1 turn", - "の確率で○〆消費体力減少2ターン": "Chance of reducing stamina consumed by 2 turn", - "の確率で○〆消費体力減少3ターン": "Chance of reducing stamina consumed by 3 turn", - "の確率で○〆集中": "chance that ○〆 Focus", - "の確率で体力回復": "Chance of recovering HP", - "エアロビクス": "Aerobics", - "スキルカードが選択されてません": "Skill card not selected", - "スキルカードが除外に移動した時、体力回復": "Recover energy when a skill card is moved to exclusion", - "スキルカードの消費体力を減少 ": "Reduces Stamina Consumption of Skill Card", - "スキルカードをプロデュース終了までデッキから削除": "Remove Skill Card from Deck Until End of Production", - "スキルカードをプロデュース終了まで強化": "Enhancement of skill cards until the end of production", - "スキルカードを選択して強化": "Select skill card to strengthen", - "スキルカード使用後○〆やる気が3以上の場合、○〆やる気+2\n(レッスン内1回)": "After using a skill card, if Motivation is 3 or more, Motivation+2\n(once per lesson)", - "スキルカード使用後○〆やる気が3以上の場合、○〆やる気+3\n(レッスン内1回)": "After using a skill card, if Motivation is 3 or more, Motivation+3\n(once per lesson)", - "スキルカード使用後○〆好印象が6以上の場合、○〆好印象+3\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a skill card, if Good Impression is 6 or more, Good Impression +3\nSkill card usage +1\n(once per lesson)", - "スキルカード使用後○〆好印象が6以上の場合、○〆好印象+5\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a skill card, if Good Impression is 6 or more, Good Impression +5\nSkill card usage +1\n(once per lesson)", - "スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+1\n(レッスン内1回)": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +1\n(once per lesson)", - "スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+3\n(レッスン内1回)": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +3\n(once per lesson)", - "スキルカード強化時、ダンス上昇+": "Dance increase when strengthening skill card+", - "スキルカード強化時、ダンス上昇+3": "When enhancing skill cards, dance increase +3", - "スキルカード強化時、ビジュアル上昇+": "Visual increase when strengthening skill card+", - "スキルカード強化時、ビジュアル上昇+2": "Visual Increase +2 when Skill Card is Enhanced", - "スキルカード強化時、ボーカル上昇+": "Vocal increase when strengthening skill card+", - "スキルカード強化時ボーカルが400以上の場合、Pポイント+15": "If vocal is 400 or more when enhancing skill card, P-Points +15", - "スコア+10": "Score +10", - "スコア+10(2回)\n試験・ステージ中1回 ": "Score +10 (2 times)\nOnce during Exam/Stage ", - "スコア+10(2回)\n試験中1回 ": "Score +10 (2 times)\nOnce during exam", - "スコア+11\n○〆集中": "Score +11\n○〆 Focus", - "スコア+12○〆元気+10": "Score +12 ○〆Energy +10", - "スコア+12○〆元気+7\n○〆集中": "Score +12 ○〆 energy +7\n○〆 Focus", - "スコア+12(2回)\n試験・ステージ中1回 ": "Score +12 (2 times)\nOnce during Exam/Stage ", - "スコア+13\n○〆集中が6以上の場合、スコア": "Score +13\nIf ○〆 Focus is 6 or more, Score", - "スコア+14": "Score +14", - "スコア+15\n○〆集中": "Score +15\n○〆Focus", - "スコア+15\n○〆集中が3以上の場合、スコア": "Score +15\nIf ○〆 Focus is 3 or more, Score", - "スコア+18\n試験・ステージ中1回 ": "Score +18\nOnce During Exam/Stage ", - "スコア+18\n○〆好調状態の場合、スコア": "Score +18\nIf in a ○〆Good Condition, score", - "スコア+25\n試験・ステージ中1回 ": "Score +25\nOnce during the Exam or Stage ", - "スコア+27\n試験・ステージ中1回 ": "Score +27\nOnce during the Exam or Stage ", - "スコア+2○〆元気+2": "Score +2 ○〆 energy +2", - "スコア+34\n試験・ステージ中1回 ": "Score +34\nOnce during the Exam or Stage ", - "スコア+34\n試験中1回 ": "Score +34\n1 time during exam ", - "スコア+37\n試験・ステージ中1回 ": "Score +37\nOnce during the Exam or Stage ", - "スコア+38\n試験・ステージ中1回 ": "Score +38\nOnce during the Exam or Stage ", - "スコア+48\n試験・ステージ中1回 ": "Score +48\nOnce during the Exam or Stage ", - "スコア+49\n試験・ステージ中1回 ": "Score +49\nOnce during the Exam or Stage ", - "スコア+5\n○〆好調3ターン": "Score +5\n○〆 Good Shape 3 turns", - "スコア+54\n試験・ステージ中1回 ": "Score +54\nOnce during the Exam or Stage ", - "スコア+6\n○〆好調2ターン": "Score +6\n○〆In good condition2 turns", - "スコア+6\n○〆好調状態の場合、○〆集中": "Score +6\n○〆 If in good condition, ○〆 Focus", - "スコア+6\n○〆集中": "Score +6\n○〆 Focus", - "スコア+6○〆元気+4": "Score +6 ○〆Energy +4", - "スコア+7\n○〆好印象": "Score +7\n○〆Good Impression", - "スコア+8○〆元気+7": "Score +8 ○〆Energy +7", - "スコア+8(2回)\n試験・ステージ中1回 ": "Score +8 (2 times)\nDuring Exam/Stage 1 time ", - "スコア+8(2回)\n試験中1回 ": "Score +8 (2 times)\nOnce during the exam ", - "スコア+9": "Score +9", - "スコア+9\n○〆好印象": "Score +9\nGood impression", - "スコア+9\n○〆好調3ターン": "Score +9\n○〆 Good Shape 3 turns", - "スコア+9\n○〆好調4ターン": "Score +9\n○〆Good Condition4 Turns", - "スコア+9\n○〆好調状態の場合、○〆集中": "Score +9\n○〆Focus if in ○〆Good Condition", - "スコア+9\n○〆集中": "Score +9\n○〆Focus", - "スコアが11000以上の場合○〆スコア上昇量増加": "If score is 11000 or more, ○〆Increase in Score Gain", - "スコアが1500以上の場合○〆スキルカード使用数追加": "○〆Add skill card usage if score is 1500 or more", - "スコアが1500未満の場合○〆不調5ターン": "If the score is below 1500, ○〆 poor condition 5 turns", - "スコアが1600未満の場合○〆スランプ1ターン": "If score is below 1600 ○〆Slump1 turn", - "スコアが1700未満の場合○〆不調5ターン": "○〆Poor condition 5 turns if score is below 1700", - "スコアが1700未満の場合○〆元気増加無効3ターン": "○〆Energy increase disabled 3 turns if score is below 1700", - "スコアが1800以上の場合○〆消費体力減少3ターン": "If the score is 1800 or more, ○〆 reduces stamina consumption 3 turns", - "スコアが1800未満の場合○〆不調5ターン": "If score is less than 1800, ○〆Poor Condition 5 turns", - "スコアが2100以上の場合○〆消費体力減少3ターン": "If score is 2100 or more, ○〆Energy Consumption Decrease 3 turns", - "スコアが2400以上の場合○〆消費体力減少5ターン": "If the score is 2400 or more, ○〆 reduces stamina consumption 5 turns", - "スコアが2400未満の場合○〆不調4ターン": "○〆Poor condition 4 turns if score is below 2400", - "スコアが2500以上の場合○〆絶好調5ターン": "If the score is 2500 or more, ○〆 excellent condition 5 turns", - "スコアが2800以上の場合以降、ターン終了時、スコア": "If score is 2800 or more, then score at the end of each turn", - "スコアが3000未満の場合○〆不調4ターン": "○〆Poor condition 4 turns if score is below 3000", - "スコアが3200以上の場合○〆絶好調5ターン": "If score is 3200 or more, ○〆Excellent Condition 5 turns", - "スコアが3200以上の場合以降、ターン終了時、スコア": "If the score is 3200 or more, thereafter, at the end of the turn, score", - "スコアが3600以上の場合○〆消費体力減少5ターン": "If score is 3600 or more, ○〆Energy Consumption Decrease 5 turns", - "スコアが3600以上の場合スコア": "If the score is 3600 or more, score", - "スコアが3800以上の場合体力回復": "Recover stamina if score is 3800 or more", - "スコアが4000以上の場合○〆スコア上昇量増加": "If the score is 4000 or more, ○〆 score increase amount increases", - "スコアが4000以上の場合スコア": "Score if score is 4000 or more", - "スコアが4900未満の場合○〆不調4ターン": "If score is less than 4900, ○〆Poor Condition 4 turns", - "スコアが6800以上の場合以降、ターン終了時、スコア": "If score is 6800 or more, then at the end of each turn, score", - "スコアが6800未満の場合○〆不調4ターン": "If the score is below 6800, ○〆 poor condition 4 turns", - "スコアが8600以上の場合スコア": "Score if 8600 or more", - "スコアが9800以上の場合スコア": "Score if 9800 or more", - "スコア上昇効果を主とするスキルカード": "Skill Card Primarily Increasing Score Effect", - "スコア上昇量を": "Increase Score Amount by", - "スコア上昇量を50%増加 ": "Increase score gain by 50%", - "スコア上昇量を50%増加 3 turns": "Increase Score Amount by 50% 3 turns", - "スコア上昇量を50%増加 7 turns": "Increase score gain by 50% 7 turns", - "ターン終了時○〆元気が7以上の場合、○〆好印象+4\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression+4\n(once per lesson)", - "ターン終了時○〆元気が7以上の場合、○〆好印象+5\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression+5\n(once per lesson)", - "ターン終了時○〆元気が7以上の場合、○〆好印象1.5倍\n○〆好印象の100%分パラメータ上昇\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 100% of Good Impression\n(once per lesson)", - "ターン終了時○〆元気が7以上の場合、○〆好印象1.5倍\n○〆好印象の30%分パラメータ上昇\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 30% of Good Impression\n(once per lesson)", - "ターン終了時○〆好印象が10以上の場合、○〆好印象の100%分パラメータ上昇\n○〆元気+3\n(レッスン内2回)": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(2 times per lesson)", - "ターン終了時○〆好印象が10以上の場合、○〆好印象の100%分パラメータ上昇\n○〆元気+3\n(レッスン内3回)": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(3 times per lesson)", - "ターン終了時○〆好印象が6以上の場合、○〆好印象+2\n(レッスン内2回)": "If good impression is 6 or more at the end of the turn, Good Impression+2\n(2 times per lesson)", - "ターン終了時○〆好印象が6以上の場合、○〆好印象+2\n(レッスン内3回)": "If good impression is 6 or more at the end of the turn, Good Impression+2\n(3 times per lesson)", - "ターン終了時○〆好調が3ターン以上の場合、○〆好調2ターン\n(レッスン内4回)": "If ○〆Motivation is 3 turns or more at the end of the turn, ○〆Motivation 2 turns\n(4 times per lesson)", - "ターン終了時○〆好調が6ターン以上の場合、○〆好調2ターン\n(レッスン内3回)": "If ○〆Motivation is 6 turns or more at the end of the turn, ○〆Motivation 2 turns\n(3 times per lesson)", - "ターン終了時、パラメータを上昇。ターン開始時、好印象が1減少": "Increase parameters at the end of turn. Decrease 1 Good Impression at the start of turn", - "ターン終了時、好印象1ごとにスコアを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, increase score by 1 for each favorable impression. At the start of the turn, decrease favorable impression by 1", - "ターン終了時体力が50%以上の場合、○〆好印象+3\n(レッスン内1回)": "If stamina is 50% or more at the end of the turn, Good Impression+3\n(once per lesson)", - "ターン終了時体力が50%以上の場合、○〆好印象+4\n(レッスン内1回)": "If stamina is 50% or more at the end of the turn, Good Impression+4\n(once per lesson)", - "ターン追加": "Additional Turn", - "ターン開始時○〆やる気が5以上の場合、○〆スキルカード使用数追加+1\n○〆やる気+3\n(レッスン内1回)": "If motivation is 5 or more at the start of the turn, skill card usage +1\nMotivation +3\n(once per lesson)", - "ターン開始時○〆元気が0の場合、体力減少1\n○〆集中+3\n(レッスン内2回)": "If Energy is 0 at the start of the turn, Stamina decreases1\nFocus+3\n(2 times per lesson)", - "ターン開始時○〆元気が0の場合、体力減少1\n○〆集中+4\n(レッスン内2回)": "If Energy is 0 at the start of the turn, Stamina decreases1\nFocus+4\n(2 times per lesson)", - "ターン開始時○〆元気が7以上の場合、○〆やる気+5\n(レッスン内1回)": "If energy is 7 or more at the start of the turn, Motivation+5\n(once per lesson)", - "ターン開始時○〆元気が7以上の場合、○〆やる気+6\n(レッスン内1回)": "If energy is 7 or more at the start of the turn, Motivation+6\n(once per lesson)", - "ターン開始時○〆好印象が3以上の場合、○〆スキルカード使用数追加+1\n○〆好印象+3\n(レッスン内1回)": "If good impression is 3 or more at the start of the turn, skill card usage +1\nGood Impression +3\n(once per lesson)", - "ターン開始時○〆好印象が6以上の場合、体力回復": "If ○〆Good Impression is 6 or more at the start of the turn, recover stamina", - "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "At the start of the turn, if ○〆 in Good Shape, add ○〆 skill card usage", - "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加+1\n○〆好調2ターン\n(レッスン内1回)": "If in Good Shape at the start of the turn, skill card usage +1\nGood Shape +2 turns\n(once per lesson)", - "ターン開始時○〆好調状態の場合、○〆元気+12\n(レッスン内1回)": "If in Good Shape at the start of the turn, Energy+12\n(once per lesson)", - "ターン開始時○〆好調状態の場合、○〆元気+9\n(レッスン内1回)": "If in Good Shape at the start of the turn, Energy+9\n(once per lesson)", - "ターン開始時○〆好調状態の場合、○〆集中+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus+1\n(2 times per lesson)", - "ターン開始時○〆好調状態の場合、○〆集中+2\n○〆元気+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus +2\nEnergy +1\n(2 times per lesson)", - "ターン開始時○〆好調状態の場合、○〆集中+2\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus+2\n(2 times per lesson)", - "ターン開始時○〆好調状態の場合、○〆集中+3\n○〆元気+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus +3\nEnergy +1\n(2 times per lesson)", - "ターン開始時○〆好調状態の場合、パラメータ+11\n(レッスン内1回)": "If in Good Shape at the start of the turn, Parameter+11\n(once per lesson)", - "ターン開始時○〆好調状態の場合、パラメータ+6\n(レッスン内1回)": "If in Good Shape at the start of the turn, Parameter+6\n(once per lesson)", - "ターン開始時○〆消費体力減少状態の場合、○〆絶好調1ターン\nスキルカードを引く\n(レッスン内2回)": "At the start of the turn, if in reduced stamina consumption state, ○〆Excellent condition1 turn\nDraw a skill card\n(2 times within the lesson)", - "ターン開始時○〆消費体力減少状態の場合、○〆絶好調1ターン\nスキルカードを引く\n(レッスン内3回)": "At the start of the turn, if in reduced stamina consumption state, ○〆Excellent condition1 turn\nDraw a skill card\n(3 times within the lesson)", - "ターン開始時○〆集中が3以上の場合、○〆元気": "At the start of the turn, if focus is 3 or more, gain energy", - "ターン開始時○〆集中が3以上の場合、○〆集中+4\n(レッスン内1回)": "If focus is 3 or more at the start of the turn, Focus+4\n(once per lesson)", - "ターン開始時○〆集中が3以上の場合、○〆集中+6\n(レッスン内1回)": "If focus is 3 or more at the start of the turn, Focus+6\n(once per lesson)", - "ターン開始時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+2\n(レッスン内1回)": "If focus is 5 or more at the start of the turn, skill card usage +1\nFocus +2\n(once per lesson)", - "ターン開始時○〆集中が5以上の場合、体力回復2\n(レッスン内3回)": "If focus is 5 or more at the start of the turn, Stamina Recovery2\n(3 times per lesson)", - "ターン開始時○〆集中が5以上の場合、体力回復2\n(レッスン内4回)": "If focus is 5 or more at the start of the turn, Stamina Recovery2\n(4 times per lesson)", - "ターン開始時、○〆集中+1\n(レッスン内2回)": "At the start of the turn, Focus+1\n(2 times per lesson)", - "ターン開始時、○〆集中+1\n(レッスン内3回)": "At the start of the turn, Focus+1\n(3 times per lesson)", - "ターン開始時に引くスキルカードが": "Skill cards drawn at the start of the turn are", - "ターン開始時体力が50%以下の場合、○〆集中": "When Stamina is 50% or less at the start of the turn, ○〆Focus", - "ターン開始時最終ターンの場合、○〆元気の50%分パラメータ上昇\n○〆体力消費1": "If it's the final turn, Parameter increase by 50% of Energy\nStamina consumption1", - "ターン開始時最終ターンの場合、○〆元気の70%分パラメータ上昇\n○〆体力消費1": "If it's the final turn, Parameter increase by 70% of Energy\nStamina consumption1", - "ターン開始時残り2ターン以内の場合、○〆元気の50%分パラメータ上昇\n○〆体力消費1": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 50% of Energy\nStamina consumption 1", - "ターン開始時残り2ターン以内の場合、○〆元気の65%分パラメータ上昇\n○〆体力消費1": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 65% of Energy\nStamina consumption 1", - "ターン開始時残り2ターン以内の場合、パラメータ+5\n(レッスン内2回)": "If 2 or fewer turns remain at the start of the turn, Parameter +5\n(2 times per lesson)", - "ターン開始時残り3ターン以内の場合、パラメータ+5\n(レッスン内3回)": "If 3 or fewer turns remain at the start of the turn, Parameter +5\n(3 times per lesson)", - "ダンスSPレッスン発生率+": "Dance SP lesson occurrence rate+", - "ダンスSPレッスン発生率+10.5%": "Dance SP lesson occurrence rate +10.5%", - "ダンスSPレッスン発生率+15%": "Dance SP Lesson Occurrence Rate +15%", - "ダンスSPレッスン発生率増加": "Increased Dance SP Lesson Occurrence Rate", - "ダンスSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Dance SP lesson+", - "ダンスSPレッスン終了時、Pポイント獲得量増加+22%": "At the end of Dance SP Lesson, P Point acquisition amount increases by +22%", - "ダンスSPレッスン終了時、ダンス上昇+": "Dance increase at the end of Dance SP lesson", - "ダンスSPレッスン終了時、ダンス上昇+13": "At the end of dance SP lessons, dance increase +13", - "ダンスSPレッスン終了時、ダンス上昇+9": "When Dance SP lesson ends, Dance +9", - "ダンスSPレッスン終了時、ランダムにPドリンクを2つ獲得": "At the end of Dance SP lesson, randomly get 2 P-Drinks", - "ダンスSPレッスン終了時、体力回復": "Stamina recovery at the end of Dance SP lesson", - "ダンスSPレッスン終了時、体力回復3": "Recover 3 stamina when ending Dance SP Lesson", - "ダンスSPレッスン開始時、": "When starting a Dance SP lesson,", - "ダンスSPレッスン開始時、35%の確率で○〆元気+4": "35% chance to gain Energy +4 at the start of Dance SP Lesson", - "ダンスSPレッスン開始時、40%の確率で○〆やる気": "At the start of a Dance SP Lesson, 40% chance of ○〆Motivation", - "ダンスSPレッスン開始時、40%の確率で○〆集中": "When starting Dance SP lesson, 40% chance of ○〆Focus", - "ダンスSPレッスン開始時、50%の確率で○〆好印象": "At the start of Dance SP Lesson, 50% chance of ○〆Good Impression", - "ダンスSPレッスン開始時、55%の確率で○〆元気": "At the start of Dance SP lessons, 55% chance of ○〆 Energetic", - "ダンスSPレッスン開始時、55%の確率で○〆消費体力減少2ターン": "At the start of Dance SP Lesson, 55% chance of ○〆Reduced Stamina Consumption 2 Turns", - "ダンスSPレッスン開始時、65%の確率で○〆やる気": "At the start of Dance SP Lesson, 65% chance of ○〆 Motivation", - "ダンスSPレッスン開始時、70%の確率で○〆消費体力減少2ターン": "70% chance of ○〆Reduced stamina consumption for 2 turns when starting Dance SP Lesson", - "ダンスターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Dance turn, at the start of the turn, ○〆 Add skill card usage", - "ダンスレッスンボーナス+": "Dance lesson bonus+", - "ダンスレッスンボーナス+1.4%": "Dance Lesson Bonus +1.4%", - "ダンスレッスンボーナス+1.9%": "Dance Lesson Bonus +1.9%", - "ダンスレッスンボーナス+2.1%": "Dance Lesson Bonus +2.1%", - "ダンスレッスンボーナス+2.5%": "Dance Lesson Bonus +2.5%", - "ダンスレッスンボーナス+2.8%": "Dance Lesson Bonus +2.8%", - "ダンスレッスンボーナス+4.5%": "Dance Lesson Bonus +4.5%", - "ダンスレッスンボーナス+6.5%": "Dance Lesson Bonus +6.5%", - "ダンスレッスン終了時、": "At the end of Dance Lesson, ", - "ダンスレッスン終了時、60%の確率で体力回復4": "At the end of Dance Lesson, 60% chance of Stamina Recovery 4", - "ダンスレッスン終了時、ダンス上昇+": "Dance increase at the end of Dance lesson", - "ダンスレッスン終了時体力が50%以上の場合、ダンス上昇+13": "If stamina is 50% or more at the end of Dance lesson, Dance increase +13", - "ダンスレッスン開始時、": "When starting a Dance lesson,", - "ダンスレッスン開始時、20%の確率で○〆好印象": "20% chance of ○〆 Good Impression at the start of Dance Lesson", - "ダンスレッスン開始時、25%の確率で○〆消費体力減少1ターン": "25% chance to reduce consumed stamina by 1 turn at the start of Dance Lesson", - "ダンスレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of Dance Lesson, 40% chance of ○〆Reduced Stamina Consumption 1 Turn", - "ダンスレッスン開始時、45%の確率で○〆やる気": "At the start of a Dance Lesson, 45% chance of ○〆Motivation", - "ダンス上昇+": "Dance increase+", - "ダンス上昇+110\nスキルカードを選択して獲得": "Dance Increase +110\nSelect and obtain a skill card", - "ダンス上昇+15": "Dance +15", - "ダンス上昇+20": "Dance increase +20", - "ダンス上昇+40\nスキルカードを選択して獲得": "Dance +40\nSelect and acquire a Skill Card", - "ダンス通常レッスンを開始": "Start Normal Dance Lesson", - "ダンス通常レッスン終了時、ダンス上昇+": "Dance Increase at the end of Regular Dance Lesson", - "トラブルカード": "Trouble Card", - "パラメータ+10": "Param +10", - "パラメータ+10\n○〆やる気+3": "Param +10\n○〆Motivation +3", - "パラメータ+10\n○〆集中": "Parameter +10\n○〆Focus", - "パラメータ+10\n○〆集中が6以上の場合、パラメータ+10\nレッスン中1回 重複不可": "Param +10\nIf Focus is 6 or higher, Param +10\nOnce per lessonNo dupe", - "パラメータ+10(2回)\nレッスン中1回 ": "Param +10 (2 times)\nOnce per lesson", - "パラメータ+11\n○〆好調4ターン": "Parameter +11\n○〆Good Condition4 Turns", - "パラメータ+11\n○〆集中+3": "Param +11\n○〆Focus +3", - "パラメータ+12\n○〆好印象": "Parameter +12\nGood impression", - "パラメータ+12\n○〆好調状態の場合、パラメータ+14\nレッスン中1回 重複不可": "Param +12\nIf in Good Shape, Param +14\nOnce per lessonNo dupe", - "パラメータ+12\n○〆集中が3以上の場合、パラメータ+12\nレッスン中1回 重複不可": "Param +12\nIf Focus is 3 or higher, Param +12\nOnce per lessonNo dupe", - "パラメータ+12○〆元気+10": "Param +12○〆Energy +10", - "パラメータ+12○〆元気+7\n○〆集中": "Parameters +12 ○〆 Energy +7\n○〆 Focus", - "パラメータ+12○〆元気+7\n○〆集中+5\n○〆消費体力増加2ターン\n重複不可": "Param +12○〆Energy +7\n○〆Focus +5\n○〆Increase stamina consumption for 2 turns\nNo dupe", - "パラメータ+12○〆元気+7\n○〆集中+7\n○〆消費体力増加2ターン\n重複不可": "Param +12○〆Energy +7\n○〆Focus +7\n○〆Increase stamina consumption for 2 turns\nNo dupe", - "パラメータ+12(2回)\nレッスン中1回 ": "Parameter +12 (2 times)\nDuring Lesson 1 time ", - "パラメータ+12(2回)\nレッスン中1回 重複不可": "Param +12 (2 times)\nOnce per lessonNo dupe", - "パラメータ+13": "Param +13", - "パラメータ+13\n○〆好調状態の場合、パラメータ+5\nレッスン中1回 重複不可": "Param +13\nIf in Good Shape, Param +5\nOnce per lessonNo dupe", - "パラメータ+13\n○〆集中が6以上の場合、パラメータ+15\nレッスン中1回 ": "Param +13\nIf Focus is 6 or higher, Param +15\nOnce per lesson", - "パラメータ+14": "Param +14", - "パラメータ+14\n○〆集中+5\nレッスン中1回 重複不可": "Param +14\n○〆Focus +5\nOnce per lessonNo dupe", - "パラメータ+14(3回)\nレッスン中1回 重複不可": "Parameter +14 (3 times)\nOnce during lessonNon-stackable", - "パラメータ+15\n○〆やる気+4": "Param +15\n○〆Motivation +4", - "パラメータ+15\n○〆集中": "Parameters +15\n○〆Focus", - "パラメータ+15\n○〆集中+5\nレッスン中1回 重複不可": "Param +15\n○〆Focus +5\nOnce per lessonNo dupe", - "パラメータ+15\n○〆集中が3以上の場合、パラメータ": "Parameters +15\nIf ○〆 Focus is 3 or more, Parameters", - "パラメータ+15\n○〆集中が3以上の場合、パラメータ+15\nレッスン中1回 重複不可": "Param +15\nIf Focus is 3 or higher, Param +15\nOnce per lessonNo dupe", - "パラメータ+15\n○〆集中が3以上の場合、パラメータ+34(○〆集中効果を1.5倍適用)\nレッスン中1回 重複不可": "Param +15\nIf Focus is 3 or higher, Param +34 (Apply 1.5 times Focus effect)\nOnce per lessonNo dupe", - "パラメータ+16": "Param +16", - "パラメータ+16\n○〆好印象": "Parameter +16\n○〆Good Impression", - "パラメータ+17\nレッスン中1回 重複不可": "Param +17\nOnce per lessonNo dupe", - "パラメータ+18\nレッスン中1回 ": "Param +18\nOnce per lesson", - "パラメータ+18\n○〆好調3ターン\nレッスン中1回 重複不可": "Param +18\n○〆Good Shape for 3 turns\nOnce per lessonNo dupe", - "パラメータ+18\n○〆好調状態の場合、パラメータ+20\nレッスン中1回 重複不可": "Param +18\nIf in Good Shape, Param +20\nOnce per lessonNo dupe", - "パラメータ+18\n○〆集中+4": "Param +18\n○〆Focus +4", - "パラメータ+2\n○〆好印象+5\nレッスン中1回 重複不可": "Param +2\n○〆Good Impression +5\nOnce per lessonNo dupe", - "パラメータ+21": "Param +21", - "パラメータ+25\nレッスン中1回 重複不可": "Param +25\nOnce per lessonNo dupe", - "パラメータ+26\n○〆好調4ターン\nレッスン中1回 重複不可": "Param +26\n○〆Good Shape for 4 turns\nOnce per lessonNo dupe", - "パラメータ+27\nレッスン中1回 ": "Param +27\nOnce per lesson", - "パラメータ+28\nレッスン中1回 ": "Parameter +28\nOnce During Lesson ", - "パラメータ+2○〆元気+1\n体力回復2\nレッスン中1回 重複不可": "Param +2○〆Energy +1\nStamina recovery 2\nOnce per lessonNo dupe", - "パラメータ+2○〆元気+2": "Param +2○〆Energy +2", - "パラメータ+30○〆元気+10\n○〆消費体力増加2ターン\n重複不可": "Param +30○〆Energy +10\n○〆Increase stamina consumption for 2 turns\nNo dupe", - "パラメータ+34\nレッスン中1回 ": "Param +34\nOnce per lesson", - "パラメータ+34\nレッスン中1回 重複不可": "Param +34\nOnce per lessonNo dupe", - "パラメータ+3○〆元気+3\n次のターン、スキルカードを引く\n2ターン後、スキルカードを引く\nレッスン中1回 重複不可": "Param +3○〆Energy +3\nNext turn, draw a skill card\n2 turns later, draw a skill card\nOnce per lessonNo dupe", - "パラメータ+3○〆元気+4\n体力回復2\nレッスン中1回 重複不可": "Param +3○〆Energy +4\nStamina recovery 2\nOnce per lessonNo dupe", - "パラメータ+4\n○〆好調状態の場合、○〆集中+3\nレッスン中1回 重複不可": "Param +4\nIf in Good Shape, ○〆Focus +3\nOnce per lessonNo dupe", - "パラメータ+40○〆元気+10\n○〆消費体力増加2ターン\n重複不可": "Param +40○〆Energy +10\n○〆Increase stamina consumption for 2 turns\nNo dupe", - "パラメータ+48\nレッスン中1回 ": "Param +48\nOnce per lesson", - "パラメータ+48\nレッスン中1回 重複不可": "Param +48\nOnce per lessonNo dupe", - "パラメータ+49\nレッスン中1回 ": "Param +49\nOnce per lesson", - "パラメータ+49\nレッスン中1回 重複不可": "Param +49\nOnce per lessonNo dupe", - "パラメータ+5\n○〆好調3ターン": "Param +5\n○〆Good Shape for 3 turns", - "パラメータ+6\n○〆好印象+6\nレッスン中1回 重複不可": "Param +6\n○〆Good Impression +6\nOnce per lessonNo dupe", - "パラメータ+6\n○〆好調2ターン": "Param +6\n○〆Good Shape for 2 turns", - "パラメータ+6\n○〆好調状態の場合、○〆集中+3": "Param +6\nIf in Good Shape, ○〆Focus +3", - "パラメータ+6\n○〆好調状態の場合、○〆集中+4\nレッスン中1回 重複不可": "Param +6\nIf in Good Shape, ○〆Focus +4\nOnce per lessonNo dupe", - "パラメータ+6\n○〆集中+2": "Param +6\n○〆Focus +2", - "パラメータ+6○〆元気+4": "Param +6○〆Energy +4", - "パラメータ+6○〆元気+5\n次のターン、スキルカードを引く\n2ターン後、スキルカードを引く\nレッスン中1回 重複不可": "Param +6○〆Energy +5\nNext turn, draw a skill card\n2 turns later, draw a skill card\nOnce per lessonNo dupe", - "パラメータ+7\n○〆好印象+3": "Param +7\n○〆Good Impression +3", - "パラメータ+7\n○〆集中+3\nレッスン中1回 重複不可": "Param +7\n○〆Focus +3\nOnce per lessonNo dupe", - "パラメータ+7\n○〆集中+5\nレッスン中1回 重複不可": "Param +7\n○〆Focus +5\nOnce per lessonNo dupe", - "パラメータ+7(2回)\n○〆集中が6以上の場合、パラメータ+7\nレッスン中1回 重複不可": "Param +7 (2 times)\nIf Focus is 6 or higher, Param +7\nOnce per lessonNo dupe", - "パラメータ+8\n○〆好調状態の場合、パラメータ+3\nレッスン中1回 重複不可": "Param +8\nIf in Good Shape, Param +3\nOnce per lessonNo dupe", - "パラメータ+8○〆元気+5": "Parameter +8 ○〆 Energy +5", - "パラメータ+8○〆元気+7": "Param +8○〆Energy +7", - "パラメータ+8(2回)\nレッスン中1回 ": "Param +8 (2 times)\nOnce per lesson", - "パラメータ+9": "Param +9", - "パラメータ+9\n○〆好印象+4": "Param+9\n○〆Good Impression+4", - "パラメータ+9\n○〆好調3ターン": "Param +9\n○〆Good Shape for 3 turns", - "パラメータ+9\n○〆好調4ターン": "Param +9\n○〆Good Shape for 4 turns", - "パラメータ+9\n○〆好調状態の場合、○〆集中+4": "Param +9\nIf in Good Shape, ○〆Focus +4", - "パラメータ+9\n○〆集中+3": "Param +9\n○〆Focus +3", - "パラメータ+9(2回)\n○〆集中が6以上の場合、パラメータ+9\nレッスン中1回 重複不可": "Param +9 (2 times)\nIf Focus is 6 or higher, Param +9\nOnce per lessonNo dupe", - "パラメータ+9(3回)\nレッスン中1回 重複不可": "Parameter +9 (3 times)\nOnce during lessonNon-stackable", - "パラメータ27\nレッスン中1回 重複不可": "Param +27\nOnce per lessonNo dupe", - "パラメータ+10": "Parameter +10", - "パラメータ+17(○〆集中効果を1.5倍適用)\nレッスン中1回 ": "Param+17 (○〆Focus Effect 1.5x Applied)\nOnce per lesson", - "パラメータ+17(○〆集中効果を2倍適用)\nレッスン中1回 重複不可": "Param +17 (Apply 2 times Focus effect)\nOnce per lessonNo dupe", - "パラメータ+23(○〆集中効果を2倍適用)\nレッスン中1回 ": "Param +23 (Apply 2 times Focus effect)\nOnce per lesson", - "パラメータ+24(○〆集中効果を2.5倍適用)\nレッスン中1回 重複不可": "Param +24 (Apply 2.5 times Focus effect)\nOnce per lessonNo dupe", - "パラメータ上昇効果を主とするスキルカード": "Skill Card focused on Param Increase Effects", - "パラメータ上昇量を50%増加 2 turns": "Increase parameter gain by 50% 2 turns", - "パラメータ上昇量を増加": "Increase parameter increase amount", - "パラメータ上昇量増加": "Parameter Increase", - "ビジュアルSPレッスン発生率+": "Visual SP lesson occurrence rate+", - "ビジュアルSPレッスン発生率+10.5%": "Visual SP lesson occurrence rate +10.5%", - "ビジュアルSPレッスン発生率+15%": "Visual SP Lesson Occurrence Rate +15%", - "ビジュアルSPレッスン発生率増加": "Increased Visual SP Lesson Occurrence Rate", - "ビジュアルSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Visual SP lesson+", - "ビジュアルSPレッスン終了時、ビジュアル上昇+": "Visual increase at the end of Visual SP lesson", - "ビジュアルSPレッスン終了時、ビジュアル上昇+13": "When Visual SP lesson ends, Visual +13", - "ビジュアルSPレッスン終了時、体力回復": "Stamina recovery at the end of Visual SP lesson", - "ビジュアルSPレッスン終了時、体力回復4": "Stamina Recovery 4 at the end of Visual SP Lesson", - "ビジュアルSPレッスン終了時ビジュアルが400以上の場合、ランダムなスキルカードを強化": "If visual is 400 or more at the end of Visual SP lesson, randomly enhance a skill card", - "ビジュアルSPレッスン開始時、": "When starting a Visual SP lesson,", - "ビジュアルSPレッスン開始時、30%の確率で○〆好印象": "30% Chance of ○〆 Good Impression at the Start of Visual SP Lesson", - "ビジュアルSPレッスン開始時、35%の確率で○〆元気+4": "At Visual SP Lesson Start, 35% Chance for ○〆Energy +4", - "ビジュアルSPレッスン開始時、40%の確率で○〆やる気": "At the start of Visual SP Lesson, 40% chance of ○〆 Motivation", - "ビジュアルSPレッスン開始時、40%の確率で○〆集中": "40% chance to increase ○〆Focus when starting a Visual SP Lesson", - "ビジュアルSPレッスン開始時、55%の確率で○〆元気": "55% Chance for ○〆Energy at Start of Visual SP Lesson", - "ビジュアルSPレッスン開始時、55%の確率で○〆消費体力減少2ターン": "At Visual SP Lesson Start, 55% Chance for ○〆Reduced Stamina Consumption 2 Turns", - "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめ": "It seems you lack visuals\nVisual lessons are recommended", - "ビジュアルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Visual turn, at the start of the turn, ○〆 Add skill card usage", - "ビジュアルレッスンボーナス+": "Visual lesson bonus+", - "ビジュアルレッスンボーナス+1.4%": "Visual Lesson Bonus +1.4%", - "ビジュアルレッスンボーナス+2.1%": "Visual Lesson Bonus +2.1%", - "ビジュアルレッスンボーナス+2.5%": "Visual Lesson Bonus +2.5%", - "ビジュアルレッスンボーナス+6%": "Visual Lesson Bonus +6%", - "ビジュアルレッスン終了時、": "At the end of Visual Lesson, ", - "ビジュアルレッスン終了時、30%の確率で体力回復4": "At the end of visual lessons, 30% chance to recover 4 stamina", - "ビジュアルレッスン終了時、ビジュアル上昇+": "Visual increase at the end of Visual lesson", - "ビジュアルレッスン終了時体力が50%以上の場合、ビジュアル上昇+13": "If stamina is 50% or more at the end of Visual lesson, Visual increase +13", - "ビジュアルレッスン開始時、": "When starting a Visual lesson,", - "ビジュアルレッスン開始時、20%の確率で○〆好印象": "At the start of visual lessons, 20% chance of obtaining a good impression", - "ビジュアルレッスン開始時、25%の確率で○〆元気": "25% chance of ○〆Energy when visual lesson starts", - "ビジュアルレッスン開始時、25%の確率で○〆集中": "25% Chance for ○〆Focus at Start of Visual Lesson", - "ビジュアルレッスン開始時、30%の確率で○〆やる気": "At the start of Visual lesson, 30% chance of ○〆 Motivation", - "ビジュアルレッスン開始時、40%の確率で○〆元気": "At the start of Visual lesson, 40% chance of ○〆 Energy", - "ビジュアルレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of Visual lesson, 40% chance of ○〆 Reduced stamina consumption 1 turn", - "ビジュアルレッスン開始時、45%の確率で○〆やる気": "At the start of visual lessons, 45% chance to gain motivation", - "ビジュアル上昇+": "Visual increase+", - "ビジュアル上昇+110\nスキルカードを選択して獲得": "Visual Increase +110\nSelect and Acquire Skill Card", - "ビジュアル上昇+20": "Visual increase +20", - "ビジュアル通常レッスン終了時、ビジュアル上昇+": "Visual Increase at the end of Regular Visual Lesson +", - "プロデューサーLvを上げることで報酬が獲得できる他、さまざまな要素が解放されます": "By raising the Producer Level, you can obtain rewards and unlock various elements.", - "プロデュースでボイスがあるコミュのボイス設定を選択してください。": "Please select the voice settings for the commu with voice during Produce.", - "プロデュースで獲得できるサポート強化Ptが増加します": "Support Strengthening Pt obtained from producing increases", - "プロデュースの方向性を示すもので、Pアイドルごとに決められています。登場するスキルカードやPアイテムの種類がプランごとに異なります。": "Indicates the direction of production, determined for each P-Idol. The types of Skill Cards and P-Items vary by plan.", - "プロデュースの試験前に全パラメータを審査基準の80%以上にする": "Before the production exam, raise all parameters to 80% or more of the assessment criteria", - "プロデュース中にボーカルを450以上にする": "Increase Vocal to 450 or more during Produce", - "ボーカルSPレッスン発生率+": "Vocal SP lesson occurrence rate +", - "ボーカルSPレッスン発生率+10.5%": "Vocal SP lesson occurrence rate +10.5%", - "ボーカルSPレッスン発生率+14%": "Vocal SP Lesson Occurrence Rate +14%", - "ボーカルSPレッスン発生率+21%": "Vocal SP Lesson Occurrence Rate +21%", - "ボーカルSPレッスン発生率増加": "Increased Vocal SP Lesson Occurrence Rate", - "ボーカルSPレッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Vocal SP Lesson Completion+", - "ボーカルSPレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal SP lesson", - "ボーカルSPレッスン終了時、ボーカル上昇+9": "At the end of Vocal SP Lesson, Vocal +9", - "ボーカルSPレッスン終了時、体力回復": "Stamina recovery at the end of Vocal SP lesson", - "ボーカルSPレッスン終了時ボーカルが400以上の場合、ランダムなスキルカードを強化": "If vocal is 400 or more at the end of Vocal SP lesson, randomly enhance a skill card", - "ボーカルSPレッスン開始時、": "When starting a Vocal SP lesson,", - "ボーカルSPレッスン開始時、30%の確率で○〆好印象": "At the Start of Vocal SP Lesson, 30% Chance for ○〆Good Impression", - "ボーカルSPレッスン開始時、35%の確率で○〆元気": "At the start of Vocal SP Lesson, 35% chance ○〆 Energy", - "ボーカルSPレッスン開始時、35%の確率で○〆消費体力減少2ターン": "At the start of a Vocal SP Lesson, 35% chance of ○〆Reduced Stamina Consumptionfor 2 Turns", - "ボーカルSPレッスン開始時、40%の確率で○〆やる気": "At the start of Vocal SP lessons, 40% chance of increased motivation", - "ボーカルSPレッスン開始時、40%の確率で○〆集中": "At the Start of Vocal SP Lesson, 40% Chance for ○〆Focus", - "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+": "All Vocal, Dance, and Visual SP lesson occurrence rate+", - "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+10%": "10% increase in SP Lesson occurrence rate for Vocal, Dance, and Visual", - "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+5%": "5% increased occurrence rate for Vocal, Dance, and Visual SP Lessons", - "ボーカルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Vocal turn, at the start of the turn, ○〆 Add skill card usage", - "ボーカルターンなら、ターン開始時、スキルカードを引く\n○〆固定元気": "If it's a vocal turn, draw a skill card at the start of the turn\n○〆 fixed energy", - "ボーカルレッスンボーナス+": "Vocal lesson bonus+", - "ボーカルレッスンボーナス+1.4%": "Vocal Lesson Bonus +1.4%", - "ボーカルレッスンボーナス+2.1%": "Vocal lesson bonus +2.1%", - "ボーカルレッスン終了時、": "At the end of Vocal Lesson, ", - "ボーカルレッスン終了時、30%の確率で体力回復4": "At the end of Vocal Lesson, 30% chance to recover 4 stamina", - "ボーカルレッスン終了時、45%の確率で体力回復4": "45% chance to recover 4 Stamina at the end of Vocal Lesson", - "ボーカルレッスン終了時、60%の確率で体力回復4": "60% chance of recovering 4 stamina when ending Vocal Lesson", - "ボーカルレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal lesson", - "ボーカルレッスン終了時、ボーカル上昇+4": "At the end of Vocal Lesson, Vocal +4", - "ボーカルレッスン終了時体力が50%以上の場合、ボーカル上昇+13": "If stamina is 50% or more at the end of Vocal lesson, Vocal increase +13", - "ボーカルレッスン開始時、": "When starting a Vocal lesson,", - "ボーカルレッスン開始時、25%の確率で○〆元気": "25% chance of ○〆Energy when starting Vocal Lesson", - "ボーカルレッスン開始時、25%の確率で○〆消費体力減少1ターン": "At Vocal Lesson Start, 25% Chance for ○〆Reduced Stamina Consumption 1 Turn", - "ボーカルレッスン開始時、30%の確率で○〆好印象": "At the start of Vocal Lesson, 30% chance of ○〆Good Impression", - "ボーカルレッスン開始時、40%の確率で○〆元気": "40% chance to increase ○〆Energy when starting a Vocal Lesson", - "ボーカルレッスン開始時、40%の確率で○〆好印象": "At the start of a Vocal Lesson, 40% chance of ○〆Good Impression", - "ボーカルレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of vocal lessons, 40% chance to reduce stamina consumption by 1 turn", - "ボーカルレッスン開始時、45%の確率で○〆やる気": "45% chance of ○〆 Motivation at the start of Vocal Lesson", - "ボーカルレッスン開始時、50%の確率で○〆元気": "At the start of a Vocal Lesson, 50% chance of ○〆Energy", - "ボーカル上昇+": "Vocal increase+", - "ボーカル上昇+10": "Vocal Increase +10", - "ボーカル上昇+110\nスキルカードを選択して獲得": "Vocal +110\nSelect and acquire skill cards", - "ボーカル上昇+15": "Vocal Increase +15", - "ボーカル上昇+20": "Vocal Increase +20", - "ボーカル上昇+55\nスキルカードを選択して獲得": "Vocal increase +55\nChoose and obtain a skill card", - "ボーカル上昇+80\nスキルカードを選択して獲得": "Vocal +80\nSelect and acquire a Skill Card", - "ボーカル通常レッスンを開始": "Start Vocal Regular Lesson", - "ボーカル通常レッスン終了時、ボーカル上昇+": "At the end of a Vocal Regular Lesson, Vocal Increase +", - "ボーカル通常レッスン終了時、ボーカル上昇+7": "At the end of a Vocal Regular Lesson, Vocal Increase +7", - "ランダムな○〆トラブルカードを削除": "Remove Random ○〆 Trouble Card Deleted", - "ランダムなスキルカードを強化": "Strengthen a random skill card here", - "ランダムな名前に「基本」を含むスキルカードを2枚強化した状態でプロデュースを開始": "Start production with 2 strengthened Skill Cards containing 'Basic' in their name", - "ランダムな名前に「基本」を含むスキルカードを異なるスキルカードにチェンジ": "Change a basic skill card to a different skill card", - "ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加": "Generate a random enhanced skill card in hand\nAdd ○〆 skill card usage", - "ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Generate a random enhanced skill card into your hand\n○〆Skill card usage \nNext turn, draw a skill card\nOnce per lessonNo dupe", - "ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Randomly generate an enhanced skill card (SSR) into your hand", - "ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Randomly change Owned basic skill cards to different skill cards", - "レッスンCLEARの100%以上の場合○〆好調4ターン": "If lesson CLEAR is 100% or more ○〆In good condition4 turns", - "レッスンCLEARの100%以下の場合、使用可\nパラメータ+10○〆元気+9\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +10○〆Energy +9\nNext turn, draw a skill card\nOnce per lessonNo dupe", - "レッスンCLEARの100%以下の場合、使用可\nパラメータ+6○〆元気+6\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +6○〆Energy +6\nNext turn, draw a skill card\nOnce per lessonNo dupe", - "レッスンCLEARの30%以上の場合○〆好調3ターン": "If Lesson clear is 30% or more, you will get ○〆 Good Shape for 3 Turns.", - "レッスンCLEARの30%以上の場合体力回復": "If Lesson clear is 30% or more, Recovery HP", - "レッスンCLEARの50%以下の場合○〆消費体力増加2ターン": "If lesson CLEAR is below 50% ○〆Increased stamina consumption2 turns", - "レッスンの残りターンが増加": "Increases Remaining Turns of Lesson", - "レッスン中に体力が減少した時、○〆好印象": "When stamina decreases during lessons, ○〆 Good impression", - "レッスン未CLEARの場合○〆消費体力増加1ターン": "If lesson not cleared, ○〆 Increased stamina consumption 1 turn", - "レッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Lesson Completion+", - "レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add options for skill card rewards", - "レッスン開始時、○〆集中+3\n(レッスン内1回)": "At the start of the lesson, Focus +3\n(once per lesson)", - "レッスン開始時、○〆集中+4\n(レッスン内1回)": "At the start of the lesson, Focus +4\n(once per lesson)", - "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回\n1 time\n1回\nレッスン中1回 ": "At the Start of Lesson, Added to Hand\n○〆Energy +6\n○〆Negate Decrease State1 Time\nOnce During Lesson ", - "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Cancel debuff status1x\nOnce per lesson No dupe", - "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "At the start of the lesson, added to hand\n○〆Energy +6\n○〆Debuff Immunity 1 time\nNext turn, strengthen all cards in hand ○〆During Lesson\nDuring Lesson 1 Time Non-repeatable", - "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回...": "At the start of a Lesson, add to hand\n○〆Energy +6\n○〆Nullify Debuff1 time...", - "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nOnce per lessonNo dupe", - "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe", - "レッスン開始時手札に入る\n○〆好印象+10\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +10\nOnce per lessonNo dupe", - "レッスン開始時手札に入る\n○〆好印象+4\n○〆やる気+3\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Good Impression +4\n○〆Motivation +3\nOnce per lesson", - "レッスン開始時手札に入る\n○〆好印象+5\n○〆やる気+4\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Good Impression +5\n○〆Motivation +4\nOnce per lesson", - "レッスン開始時手札に入る\n○〆好印象+8\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +8\nOnce per lessonNo dupe", - "レッスン開始時手札に入る\n○〆消費体力減少2ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 2 turns\n○〆Skill card usage \nOnce per lessonNo dupe", - "レッスン開始時手札に入る\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe", - "レッスン開始時手札に入る\n○〆集中+3\n○〆好調2ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +3\n○〆Good Shape for 2 turns\nOnce per lesson", - "レッスン開始時手札に入る\n○〆集中+4\n○〆好調3ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +4\n○〆Good Shape for 3 turns\nOnce per lesson", - "不調": "Poor Condition", - "以降、ターン終了時○〆やる気が3以上の場合、○〆体力消費": "From then on, at the end of each turn, if motivation is 3 or more, stamina consumption", - "以降、ターン終了時○〆集中が3以上の場合、○〆体力消費": "From now on, at the end of each turn, if ○〆Focus is 3 or more, ○〆Energy Consumption", - "以降、ターン終了時、○〆やる気+1": "Afterwards, at the end of each turn, ○〆Motivation +1", - "以降、ターン終了時、○〆好印象+1": "Afterwards, at the end of each turn, ○〆Good Impression +1", - "以降、ターン終了時、○〆集中+1": "Afterwards, at the end of each turn, ○〆Focus +1", - "以降、ターン開始時、スキルカードを引く": "From now on, draw skill cards at the start of each turn", - "休む選択時、ダンス上昇+": "Increase Dance when Choosing to Rest+", - "休む選択時、ダンス上昇+9": "When choosing to rest, Dance +9", - "休む選択時、ビジュアル上昇+": "Visual increase when choosing to rest+", - "休む選択時、ビジュアル上昇+11": "When choosing to rest, visual increase +11", - "休む選択時、ボーカル上昇+": "Increase Vocal when Choosing to Rest+", - "休む選択時、ボーカル上昇+6": "When choosing to rest, Vocal Increase +6", - "低下状態無効": "Negate Decrease State", - "体力30/30\n元気12": "Stamina 30/30\nEnergy 12", - "体力が20%以上の場合以降、ターン終了時、○〆好印象の": "If stamina is 20% or more, from then on, at the end of each turn, increase good impression", - "体力が20%以上の場合以降、ターン終了時、スコア": "If energy is 20% or more, then at the end of each turn, score", - "体力が50%以上の場合○〆スコア上昇量増加": "If energy is 50% or more, ○〆Increase in Score Gain", - "体力が50%以上の場合○〆消費体力減少5ターン": "If Stamina is 50% or more, ○〆 Reduced Stamina Consumption 5 Turns", - "体力が50%以上の場合、使用可\nパラメータ+4○〆元気+5\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable if stamina is above 50%\nParam +4○〆Energy +5\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe", - "体力が50%以上の場合スコア": "Score if energy is 50% or more", - "体力が50%以上の場合以降、ターン終了時、○〆好印象の": "If stamina is 50% or more, from then on, at the end of each turn, increase good impression", - "体力が50%以上の場合体力回復": "If stamina is 50% or more, stamina recovery", - "体力が50%以下の場合以降、ターン終了時、スコア": "If stamina is below 50%, score at the end of each turn", - "体力が80%以上の場合○〆絶好調3ターン": "If energy is 80% or more, ○〆Excellent Condition 3 turns", - "体力回復3\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 3\n○〆Skill card usage \nOnce per lessonNo dupe", - "体力回復5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 5\n○〆Skill card usage \nOnce per lessonNo dupe", - "体力回復6": "Stamina Recovery by 6", - "使用不可など、レッスンの邪魔になるスキルカード": "Skill Card that Hinders Lessons such as Unusable", - "元気増加無効": "Energy Increase Invalid", - "再生成1回目": "First regeneration", - "分スコア上昇": "Score increase per minute", - "分スコア上昇\n試験・ステージ中1回 ": "Increased Score\nOnce during Exam/Stage ", - "分スコア上昇\n試験・ステージ中1回 重複不可": "Score Increase\nOnce During Exam/Stage Cannot Be Duplicated", - "分スコア上昇\n試験中1回 ": "Score increase\nOnce during exam ", - "分スコア上昇\n○〆やる気": "Score Increase by Minutes\n○〆Motivation", - "分スコア上昇\n○〆元気": "Partial Score Increase\n○〆 Energy", - "分スコア上昇\n○〆消費体力増加2ターン\n試験・ステージ中1回 ": "Increase Score per Minute\n○〆Increase Energy Consumption2 Turns\nOnce during Exams/Stages ", - "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 ": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam ", - "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 重複不可": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam Cannot overlap", - "分パラメータ上昇": "Parameter increase", - "分パラメータ上昇\n○〆やる気": "Increase Param by amount\n○〆Motivation", - "分パラメータ上昇\n○〆やる気の": "Increase in Parameter\n○〆Motivation of", - "分パラメータ上昇\n○〆体力消費": "Parameter Increase\n○〆Stamina Cost", - "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 ": "Parameter increase\n○〆Consumes energy increase2 turns\nOnce during lesson ", - "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "Increase Param by amount\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe", - "初期Pポイント+": "Initial P points+", - "初期Pポイント+10": "Initial P Points +10", - "初期Pポイント+15": "Initial P Points +15", - "初期Pポイント+20": "Initial P-Points +20", - "初期Pポイント+30": "Initial P Points +30", - "初期ダンス上昇+": "Initial dance increase+", - "初期ダンス上昇+10": "Initial dance increase+10", - "初期ダンス上昇+15": "Initial dance +15", - "初期ダンス上昇+18": "Initial dance increase+18", - "初期ダンス上昇+20": "Initial dance increase+20", - "初期ビジュアル上昇+": "Initial visual increase+", - "初期ビジュアル上昇+10": "Initial vocal increase+10", - "初期ビジュアル上昇+15": "Initial Visual +15", - "初期ビジュアル上昇+18": "Initial vocal increase+18", - "初期ビジュアル上昇+20": "Initial vocal increase+20", - "初期ビジュアル上昇+24": "Initial visual increase +24", - "初期ボーカル上昇+": "Initial vocal increase+", - "初期ボーカル上昇+10": "Initial Vocal Increase +10", - "初期ボーカル上昇+12": "Initial Vocal Increase +12", - "初期ボーカル上昇+15": "Initial Vocal Increase +15", - "初期ボーカル上昇+18": "Initial Vocal Increase +18", - "初期ボーカル上昇+24": "Initial Vocal Increase +24", - "初期ボーカル上昇+30": "Initial Vocal Increase +30", - "初期ボーカル上昇+33": "Initial Vocal Increase +33", - "効果内容と発動条件を確認して\nしっかり対策しましょう!": "Check the effect details and activation conditions\nand make sure to prepare accordingly!", - "動画コンテンツや1コマ漫画など様々なコンテンツを見ることができます": "You can watch various content such as videos and single-panel comics", - "合格です。最高の結果でしたね。": "Congratulations. It was an excellent result.", - "増加": "Increase", - "好調3以上ならスコア+10": "Score +10 if in Good Shape 3 or higher", - "山札 (12)": "Deck (12)", - "強化状態や低下状態の影響を受けず○〆元気を増加させる": "Increases ○〆 Energy unaffected by Enhancement or Reduction states", - "手札をすべて○〆レッスン中強化\n体力回復3": "Enhance all cards ○〆 during lessons\nStamina Recovery by 3", - "手札をすべて○〆試験中強化\n体力回復": "Strengthen all hands ○〆 during exam\nRecover stamina", - "手札をすべて入れ替える\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Replace all cards in hand\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe", - "手札をすべて入れ替える\n体力回復2": "Swap all cards\nStamina Recovery by 2", - "授業終了時、ダンス上昇+": "Dance Increase at the end of Class +", - "授業終了時、ビジュアル上昇+": "Visual increase at the end of lesson", - "授業終了時、ビジュアル上昇+4": "Visual Increase +4 at the end of class", - "授業終了時、ボーカル上昇+": "Vocal increase at the end of lesson", - "授業終了時、ボーカル上昇+3": "At the end of the lesson, Vocal Increase +3", - "授業終了時、ボーカル上昇+5": "At the end of Class, Vocal Increase +5", - "最大までLv強化されています": "Max level enhancement", - "最大体力の20%分回復\nランダムなスキルカードを強化": "Recover 20% of Max Stamina\nEnhance a Random Skill Card", - "最大体力の20%分回復\nランダムにPドリンクを2つ獲得": "Recover 20% of max stamina\nRandomly obtain 2 P Drinks", - "最大体力の30%分回復\n特定のPドリンクを選択して獲得": "Recover 30% of maximum stamina\nAcquire by selecting a specific P Drink", - "最大体力の50%分回復\nPドリンクを選択して獲得\nメンタルスキルカードを選択して獲得": "Recover 50% of Max Stamina\nChoose and Acquire P Drink\nChoose and Acquire Mental Skill Card", - "最大体力上昇+": "Max Stamina increase+", - "次に使用する○〆アクティブスキルカードの効果をもう1回発動(1回1ターン)\n○〆好調3ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "Activate the effect of the next used ○〆Active Skill Card one more time (1 time1 turn)\n○〆Good Condition 3 turns\n○〆Reduced Stamina Consumption 2 turns\nDuring Lesson 1 Time Non-repeatable", - "次に使用する○〆アクティブスキルカードの効果をもう1回発動(1回1ターン)\n○〆好調5ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "Activate the effect of the next used ○〆Active Skill Card one more time (1 time1 turn)\n○〆Good Condition 5 turns\n○〆Reduced Stamina Consumption 2 turns\nDuring Lesson 1 Time Non-repeatable", - "活動支給選択時、ダンス上昇+": "Dance increase when choosing activity supply+", - "活動支給選択時、ダンス上昇+4": "Dance Increase +4 when Activity Supply is Selected", - "活動支給選択時、ビジュアル上昇+": "Visual Increase when Choosing Activity Provision +", - "消費体力が100%増加 ": "Consumes 100% more Stamina", - "消費体力を50%軽減 ": "Reduces Stamina Consumption by 50%", - "消費体力を50%軽減 1 turns": "Reduce energy consumption by 50% 1 turn", - "消費体力削減": "Stamina Consumption Reduction", - "消費体力増加": "Increased Stamina Consumption", - "消費体力減少": "Decreased Stamina Consumption", - "熱血指導\nプロデュースで体力を合計10,000消費": "Passionate guidance\nConsume a total of 10,000 stamina in production", - "獲得スキルカード再抽選回数+2": "Acquired Skill Card Reroll Count +2", - "直前に○〆アクティブスキルカードを使用していた場合体力回復": "If an ○〆Active Skill Card was used immediately before, recover energy", - "直前に○〆メンタルスキルカードを使用していた場合○〆絶好調5ターン": "If a ○〆Mental Skill Card was used immediately before, ○〆Excellent Condition 5 turns", - "直前に○〆メンタルスキルカードを使用していた場合○〆絶好調6ターン": "If a ○〆 mental skill card was used just before, ○〆 excellent condition 6 turns", - "相談選択時、ダンス上昇+": "Dance increase when choosing consultation+", - "相談選択時、ダンス上昇+10": "When selecting advice, Dance increases +10", - "相談選択時、ダンス上昇+4": "Dance +4 when selecting consultation", - "相談選択時、ダンス上昇+5": "When selecting advice, Dance increases +5", - "相談選択時、ダンス上昇+6": "When selecting advice, Dance increases +6", - "相談選択時、ダンス上昇+7": "When selecting advice, Dance increases +7", - "相談選択時、ダンス上昇+8": "When selecting advice, Dance increases +8", - "相談選択時、ダンス上昇+9": "When selecting advice, Dance increases +9", - "相談選択時、ビジュアル上昇+": "Visual Increase when Choosing Consultation +", - "相談選択時、ビジュアル上昇+10": "When selecting advice, Visual increases +10", - "相談選択時、ビジュアル上昇+5": "When selecting advice, Visual increases +5", - "相談選択時、ビジュアル上昇+6": "When selecting advice, Visual increases +6", - "相談選択時、ビジュアル上昇+7": "When selecting advice, Visual increases +7", - "相談選択時、ビジュアル上昇+8": "When selecting advice, Visual increases +8", - "相談選択時、ビジュアル上昇+9": "When selecting advice, Visual increases +9", - "相談選択時、ボーカル上昇+": "Vocal Increase when Choosing Consultation +", - "相談選択時、ボーカル上昇+10": "When selecting advice, Vocal increases +10", - "相談選択時、ボーカル上昇+5": "When selecting advice, Vocal increases +5", - "相談選択時、ボーカル上昇+6": "When selecting advice, Vocal increases +6", - "相談選択時、ボーカル上昇+7": "When selecting advice, Vocal increases +7", - "相談選択時、ボーカル上昇+8": "When selecting advice, Vocal increases +8", - "相談選択時、ボーカル上昇+9": "When selecting advice, Vocal increases +9", - "第3回合及以后可使用\n数值+3\n○〆体力消耗减少2回合\n下一回合,所有手牌○〆课程中强化\n课程中1次不可重复": "Usable from turn 3 onwards\nParam +3\n○〆Reduce stamina consumption for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe", - "試験・ステージ中1回": "Once During Exam/Stage", - "試験・ステージ中に1回使用すると、その試験・ステージが終了するまで、除外に移動する": "Move to Exclusion After Use Once During Exam/Stage Until End of That Exam/Stage", - "試験・ステージ開始時手札に入る\n○〆好印象": "At the start of Exam/Stage, added to hand\n○〆Good Impression", - "試験・ステージ開始時手札に入る\n○〆集中": "Added to hand at the start of the Exam or Stage\n○〆 Focus", - "試験中に1回使用すると、その試験が終了するまで、除外に移動する": "When used once during the exam, it moves to exclusion until the end of the exam", - "試験終了までスキルカードを強化": "Strengthen skill cards until the exam ends", - "試験終了時、ダンス上昇+": "At the end of the exam, Increase Dance", - "試験終了時、ダンス上昇+10(プロデュース中1回)": "At the end of the exam, Dance +10 (1 time during production)", - "試験終了時、ダンス上昇+11(プロデュース中1回)": "At the end of the exam, Dance +11 (1 time during production)", - "試験終了時、ダンス上昇+12(プロデュース中1回)": "At the end of the exam, Dance +12 (1 time during production)", - "試験終了時、ダンス上昇+13(プロデュース中1回)": "At the end of the exam, Dance +13 (1 time during production)", - "試験終了時、ダンス上昇+14(プロデュース中1回)": "At the end of the exam, Dance +14 (1 time during production)", - "試験終了時、ダンス上昇+15(プロデュース中1回)": "At the end of the exam, Dance +15 (1 time during production)", - "試験終了時、ダンス上昇+16(プロデュース中1回)": "At the end of the exam, Dance +16 (1 time during production)", - "試験終了時、ダンス上昇+17(プロデュース中1回)": "At the end of the exam, Dance +17 (1 time during production)", - "試験終了時、ダンス上昇+9(プロデュース中1回)": "At the end of the exam, Dance +9 (1 time during production)", - "試験終了時、ビジュアル上昇+": "At the end of the exam, Increase Visual", - "試験終了時、ビジュアル上昇+10(プロデュース中1回)": "At the end of the exam, Visual +10 (1 time during production)", - "試験終了時、ビジュアル上昇+11(プロデュース中1回)": "At the end of the exam, Visual +11 (1 time during production)", - "試験終了時、ビジュアル上昇+12(プロデュース中1回)": "At the end of the exam, Visual +12 (1 time during production)", - "試験終了時、ビジュアル上昇+13(プロデュース中1回)": "At the end of the exam, Visual +13 (1 time during production)", - "試験終了時、ビジュアル上昇+14(プロデュース中1回)": "At the end of the exam, Visual +14 (1 time during production)", - "試験終了時、ビジュアル上昇+15(プロデュース中1回)": "At the end of the exam, Visual +15 (1 time during production)", - "試験終了時、ビジュアル上昇+16(プロデュース中1回)": "At the end of the exam, Visual +16 (1 time during production)", - "試験終了時、ビジュアル上昇+17(プロデュース中1回)": "At the end of the exam, Visual +17 (1 time during production)", - "試験終了時、ビジュアル上昇+9(プロデュース中1回)": "At the end of the exam, Visual +9 (1 time during production)", - "試験終了時、ボーカル上昇+": "At the end of the exam, Increase Vocal", - "試験終了時、ボーカル上昇+10(プロデュース中1回)": "At the end of the exam, Vocal +10 (1 time during production)", - "試験終了時、ボーカル上昇+11(プロデュース中1回)": "At the end of the exam, Vocal +11 (1 time during production)", - "試験終了時、ボーカル上昇+12(プロデュース中1回)": "At the end of the exam, Vocal +12 (1 time during production)", - "試験終了時、ボーカル上昇+13(プロデュース中1回)": "At the end of the exam, Vocal +13 (1 time during production)", - "試験終了時、ボーカル上昇+14(プロデュース中1回)": "At the end of the exam, Vocal +14 (1 time during production)", - "試験終了時、ボーカル上昇+15(プロデュース中1回)": "At the end of the exam, Vocal +15 (1 time during production)", - "試験終了時、ボーカル上昇+16(プロデュース中1回)": "At the end of the exam, Vocal +16 (1 time during production)", - "試験終了時、ボーカル上昇+17(プロデュース中1回)": "At the end of the exam, Vocal +17 (1 time during production)", - "試験終了時、ボーカル上昇+9(プロデュース中1回)": "At the end of the exam, Vocal +9 (1 time during production)", - "試験終了時、体力回復": "Stamina recovery at the end of examination", - "試験終了時、体力回復8(プロデュース中1回)": "At the end of Exam, Stamina Recovery 8 (Once during Production)", - "試験開始時手札に入る\n○〆好印象": "Enters hand at the start of the exam\n○〆 Good impression", - "試験開始時手札に入る\n○〆集中": "Enter hand at the start of the exam\n○〆 Focus", - "追い込みレッスン終了時ダンスが400以上の場合、ダンス上昇+26": "If dance is 400 or more at the end of Catch-up lesson, Dance increase +26", - "追い込みレッスン終了時ビジュアルが400以上の場合、ビジュアル上昇+26": "If visual is 400 or more at the end of Catch-up lesson, Visual increase +26", - "追い込みレッスン終了時ボーカルが400以上の場合、ボーカル上昇+26": "If vocal is 400 or more at the end of Catch-up lesson, Vocal increase +26", - "適用)\n○〆集中": "Applicable)\n○〆Focus", - "適用)\n体力が50%以下の場合、○〆元気": "Applied) If Stamina is Below 50%, ○〆 Energy", - "集中が1増加するごとに、スコア上昇量を1増加": "Increase score incrementally by 1 for each focus increase", - "(1ターン)": "(1 turn)", - "(2ターン)": "(2 Turns)", - "(2回)": "(2 times)", - "(3ターン)": "(3 turns)", - "(5ターン)": "(5 turns)", - "(6ターン)": "(6 Turns)", - "(○〆集中効果を1.5倍適用)\nレッスン中1回 ": "(○〆 Focus effect increased by 1.5 times)\nOnce during the lesson ", - "(○〆集中効果を1.5倍適用)\n試験・ステージ中1回 ": "(Apply ○〆Focus Effect at 1.5 Times)\nOnce During Exam/Stage ", - "(○〆集中効果を2倍適用)\nレッスン中1回 ": "(Apply ○〆 focus effect 2 times)\n1 time during lesson ", - "(○〆集中効果を2倍適用)\n試験・ステージ中1回 ": "(Apply ○〆Focus effect 2 times)\nOnce during Exam/Stage ", - "(○〆集中効果を2倍適用)\n試験中1回 ": "(Apply ○〆 Focus effect 2 times)\nOnce during exam", - "(プロデュース中1回)": "(During production 1 time)", - "(レッスン中に使用したスキルカード1枚ごとに、○〆元気増加量": "(For each skill card used during lesson, ○〆Energy increase amount", - ")\nレッスン中1回 重複不可": ")\nOnce per lesson No dupe", - ")\n○〆体力消費": ")\n○〆Stamina consumption" -} + "\nレッスン中...": "\nIn Lesson...", + "\n試験・ステージ中1回 ": "\nOnce during the Exam or Stage ", + "\n試験中1回 ": "\nOnce during the exam ", + "\n○〆Motivation": "\n○〆Motivation", + "\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe": "\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo duplicate", + "\n○〆やる気が3以上の場合、○〆やる気": "\n○〆If Motivation is 3 or higher, ○〆Motivation", + "\n○〆やる気が6以上の場合、○〆やる気": "\n○〆If Motivation is 6 or higher, ○〆Motivation", + "\n○〆体力消費": "\n○〆Stamina Consumption", + "\n○〆元気の": "\n○〆Energy", + "\n○〆固定元気": "\n○〆Fixed Energy", + "\n○〆好印象": "\n○〆Good Impression", + "\n○〆好印象が10以上の場合、○〆好印象": "\n○〆If Good Impression is 10 or more, ○〆Good Impression", + "\n○〆好調2ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 2 Turns.\nOnce during the Exam or Stage ", + "\n○〆好調2ターン\n試験中1回 ": "\n○〆 in Good Shape for 2 turns\nOnce during the exam ", + "\n○〆好調2ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "\n○〆Good Shape2 turns\n○〆Reduced stamina consumption2 turns\nOnce per lesson No dupe", + "\n○〆好調2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\n○〆Good Shape2 Turns\nNext turn, strengthen all cards in hand ○〆During Lesson\n1 time during Lesson ", + "\n○〆好調2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "\n○〆Good Shape2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe", + "\n○〆好調2ターン\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\n○〆Good Condition2 Turns\nNext turn, strengthen all cards in hand during ○〆Exam/Stage\nOnce during Exam/Stage ", + "\n○〆好調2ターン\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\n○〆 In Good Shape 2 turns\nNext turn, strengthen all hands ○〆 during exam\nOnce during exam", + "\n○〆好調2ターン\n(試験内1回)": "\n○〆 in Good Shape for 2 turns\n(1 time during the exam)", + "\n○〆好調3ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 3 Turns.\nOnce during the Exam or Stage ", + "\n○〆好調3ターン\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "\n○〆Good Shape3 turns\n○〆Reduced stamina consumption3 turns\nOnce per lesson No dupe", + "\n○〆好調4ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 4 Turns.\nOnce during the Exam or Stage ", + "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nDuring Lesson once ": "\n○〆 Good Shape 4 turns\nNext turn, strengthen all cards during ○〆 Lesson\nDuring Lesson once ", + "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\n○〆Good Condition for 4 Turns\nNext Turn, Strengthen All Cards in Hand During Lesson\nOnce During Lesson ", + "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "\n○〆Good Shape4 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe", + "\n○〆好調4ターン\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\n○〆Good Condition4 turns\nNext turn, all cards are ○〆Enhanced during Exam/Stage\nDuring Exam/Stage 1 time ", + "\n○〆好調4ターン\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\n○〆 in Good Shape for 4 turns\nNext turn, strengthen all ○〆 in the exam\nOnce during the exam ", + "\n○〆好調5ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 5 Turns.\nOnce during the Exam or Stage ", + "\n○〆消費体力削減": "\n○〆Reduced Stamina Consumption", + "\n○〆消費体力増加1ターン": "\n○〆Increased stamina consumption1 turn", + "\n○〆消費体力増加2ターン\n": "\nIncrease stamina consumption for 2 turns\n", + "\n○〆消費体力増加2ターン\nレッスン中1回 ": "\n○〆Increased Stamina Consumption 2 Turns\nOnce during Lesson ", + "\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe", + "\n○〆消費体力増加2ターン\n試験・ステージ中1回 ": "\n○〆Increased Stamina Consumption 2 Turns\nOnce during Exam/Stage ", + "\n○〆消費体力減少3ターン\nレッスン中1回 ": "\n○〆Reduce Stamina Consumption3 Turns\nOnce During Lesson ", + "\n○〆消費体力減少3ターン\n試験・ステージ中1回 ": "\n○〆消費体力減少3ターン\n試験・ステージ中1回 ", + "\nスキルカードを2枚引く\nレッスン中1回 ": "\nDraw 2 Skill Cards\nOnce during Lesson ", + "\nスキルカードを2枚引く\n試験・ステージ中1回 ": "\nDraw 2 skill cards\nOnce during the exam or stage ", + "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\nレッスン中1回 ": "\nDraw 2 Skill Cards\n○〆Reduced stamina consumption for 1 turn\nDuring Lesson 1 time ", + "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\n試験・ステージ中1回 ": "\nDraw 2 Skill Cards\n○〆Reduced stamina consumption for 1 turn\nDuring Exam/Stage 1 time ", + "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\n試験中1回 ": "\nDraw 2 skill cards\nReduce ○〆 consumption stamina for 1 turn\nOnce during the exam ", + "\nスキルカードを引く\nレッスン中1回 ": "\nDraw a Skill Card\nOnce during a Lesson ", + "\nスキルカードを引く\n試験・ステージ中1回 ": "\nDraw a Skill Card\nOnce during Test/Stage ", + "\nスキルカードを引く\n試験・ステージ中1回 重複不可": "\nDraw a Skill Card\nOnce during Exam/Stage No Overlap", + "\nスコア": "\nScore", + "\n以降、○〆アクティブスキルカード使用時、○〆固定元気": "\nAfterwards, when using an ○〆Active Skill Card, ○〆Fixed Energy", + "\n以降、スキルカード使用時、○〆好印象の": "\nAfterward, when using a Skill Card, ○〆Good Impression of", + "\n体力回復": "\nStamina recovery ", + "\n手札をすべて○〆レッスン中強化\n(レッスン内1回)": "\nStrengthen all cards in hand ○〆During Lesson\n(During Lesson 1 Time)", + "\n次のターン、スキルカードを引く\nレッスン中1回 ": "\nDraw a skill card next turn\nOnce during lessons ", + "\n次のターン、スキルカードを引く\n試験・ステージ中1回 ": "\nDraw a skill card next turn\nOnce during exams/stage ", + "\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during lesson\nOnce during lesson ", + "\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\nIn the next turn, all cards in hand will be ○〆Enhanced During Exams/Stages\nOnce during Exams/Stages ", + "\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during exam\nOnce during exam ", + "\n(試験・ステージ内1回)": "\n(Once per Exam or Stage)", + "\n(試験・ステージ内2回)": "\n(Twice within exams/stage)", + "\n(試験内3回)": "\n(3 times during the exam)", + "\n(開始7ターンの間有効)": "\n(Effective for 7 turns from the start)", + "/ 確率中": "/ Mid", + "/ 確率大": "/ High", + "/ 確率小": "/ Small", + "/確率大": "/High", + "2ターンごとに、○〆元気+5\n(レッスン内2回)": "Every 2 turns, Energy+5\n(2 times per lesson)", + "2ターンごとに、○〆元気+5\n(レッスン内3回)": "Every 2 turns, Energy+5\n(3 times per lesson)", + "3ターン目以降の場合、使用可\nパラメータ+3\n○〆消費体力減少2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable from turn 3 onwards\nParam +3\n○〆Reduced stamina consumption2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe", + "40%の確率で成功しダンス上昇+110\n60%の確率で失敗しダンス上昇+40": "40% chance of success with Dance increase +110\n60% chance of failure with Dance increase +40", + "40%の確率で成功しビジュアル上昇+110\n60%の確率で失敗しビジュアル上昇+40": "40% chance of success and Visual +110\n60% chance of failure and Visual +40", + "【センス専用】ダンスSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Dance SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn", + "【センス専用】ダンスSPレッスン開始時、70%の確率で○〆好調2ターン": "【Sense Only】70% chance of ○〆Good Condition for 2 turns when starting Dance SP Lesson", + "【センス専用】ダンスレッスン開始時、35%の確率で○〆好調1ターン": "【Exclusive to Sense】At the Start of Dance Lesson, 35% Chance for ○〆Good Condition1 Turn", + "【センス専用】ダンスレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Dance lesson, there is a 50% chance that you will be in Good Shape for 2 turn", + "【センス専用】ビジュアルSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Visual SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn", + "【センス専用】ビジュアルSPレッスン開始時、50%の確率で○〆好調3ターン": "【Sense only】When starting a Visual SP lesson, there is a 50% chance that you will be in Good Shape for 3 turn", + "【センス専用】ビジュアルSPレッスン開始時、70%の確率で○〆好調2ターン": "【Exclusive to Sense】At the Start of Visual SP Lesson, 70% Chance for ○〆Good Condition2 Turns", + "【センス専用】ビジュアルレッスン開始時、50%の確率で○〆好調1ターン": "【Sense only】When starting a Visual lesson, there is a 50% chance that you will be in Good Shape for 1 turn", + "【センス専用】ビジュアルレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Visual lesson, there is a 50% chance that you will be in Good Shape for 2 turn", + "【センス専用】ボーカルSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Vocal SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn", + "【センス専用】ボーカルSPレッスン開始時、50%の確率で○〆好調3ターン": "【Sense only】When starting a Vocal SP lesson, there is a 50% chance that you will be in Good Shape for 3 turn", + "【センス専用】ボーカルSPレッスン開始時、70%の確率で○〆好調2ターン": "【Sense Only】70% chance of ○〆Good Condition for 2 turns when starting Vocal SP Lesson", + "【センス専用】ボーカルレッスン開始時、35%の確率で○〆好調1ターン": "【Sense Only】When starting Vocal lesson, 35% chance of ○〆In good condition1 turn", + "【センス専用】ボーカルレッスン開始時、50%の確率で○〆好調1ターン": "【Sense only】When starting a Vocal lesson, there is a 50% chance that you will be in Good Shape for 1 turn", + "【センス専用】ボーカルレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Vocal lesson, there is a 50% chance that you will be in Good Shape for 2 turn", + "レッスン中1回 ": "Once per lesson", + "APが20回復するドリンク": "Drink that restores 20 AP", + "APを75回復": "Recovers 75 AP", + "Lv.60で解放": "Unlocked at Lv.60", + "Pポイント+10": "P Points +10", + "SPレッスン終了時、体力回復": "HP recovery at the end of SP lesson", + "SPレッスン終了時、体力消費3\nスキルカードを選択して強化": "At the end of SP lesson, stamina consumption 3, select a skill card to enhance", + "※ボーナス対象のアイドルとプロデュースアイドルはボーナス効果\n が高い方が優先されます。": "※ The idol with the higher bonus effect will be prioritized between the bonus target idol and the produce idol.", + "○〆Good Impression": "○〆Good Impression", + "○〆やる気+3": "○〆Motivation +3", + "○〆やる気+3\n○〆やる気が6以上の場合、○〆好印象+4": "○〆Motivation+3\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+4", + "○〆やる気+3\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe", + "○〆やる気+4\n○〆やる気が6以上の場合、○〆好印象+5": "○〆Motivation+4\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+5", + "○〆やる気+5\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+5\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe", + "○〆やる気+6\n○〆やる気の200%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Motivation+6\nIncrease Param by ○〆Motivation 200%\nOnce per lessonNo dupe", + "○〆やる気+8\n○〆やる気の300%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Motivation+8\nIncrease Param by ○〆Motivation 300%\nOnce per lessonNo dupe", + "○〆やる気が0の場合体力減少": "○〆Stamina Decrease if Motivation is 0", + "○〆やる気が10以上の場合○〆やる気": "○〆Motivation if Motivation is 10 or above", + "○〆やる気が10以上の場合○〆元気": "○〆Energy if motivation is 10 or more", + "○〆やる気が11以上の場合○〆やる気": "○〆If Motivation is 11 or more, ○〆Motivation", + "○〆やる気が11以下の場合体力減少": "○〆 If Motivation is 11 or less, Stamina decreases", + "○〆やる気が13以上の場合○〆やる気": "○〆 If Motivation is 13 or more, ○〆 Motivation", + "○〆やる気が13以上の場合○〆元気": "○〆 If Motivation is 13 or more, ○〆 Energy", + "○〆やる気が15以上の場合○〆元気": "○〆If Motivation is 15 or more, ○〆Energy", + "○〆やる気が16以下の場合体力減少": "○〆Stamina Decrease if Motivation is 16 or below", + "○〆やる気が18以上の場合○〆元気": "○〆Energy if Motivation is 18 or above", + "○〆やる気が1以下の場合体力減少": "○〆Stamina Decrease if Motivation is 1 or below", + "○〆やる気が21以下の場合眠気を山札のランダムな位置に○〆生成": "○〆If Motivation is 21 or less, generate Drowsiness in a random position in the deck", + "○〆やる気が23以上の場合○〆元気": "○〆If Motivation is 23 or more, ○〆Energy", + "○〆やる気が23以下の場合体力減少": "○〆 If Motivation is 23 or less, Stamina decreases", + "○〆やる気が27以上の場合○〆元気": "○〆If Motivation is 27 or more, ○〆Energy", + "○〆やる気が3以上の場合○〆消費体力削減": "If ○〆Motivation is 3 or more, ○〆Energy Consumption Reduction", + "○〆やる気が3以下の場合体力減少": "○〆Stamina Decrease if Motivation is 3 or below", + "○〆やる気が5以上の場合○〆やる気": "○〆If Motivation is 5 or more, ○〆Motivation", + "○〆やる気が5以上の場合○〆元気": "○〆Energy if Motivation is 5 or above", + "○〆やる気が5以下の場合体力減少": "○〆If Motivation is 5 or less, Stamina decreases", + "○〆やる気が6以下の場合眠気を山札のランダムな位置に○〆生成": "○〆 If Motivation is 6 or less, randomly generate Sleepiness in the deck", + "○〆やる気が6以下の場合体力減少": "○〆If Motivation is 6 or less, Stamina decreases", + "○〆やる気が7以上の場合○〆やる気": "○〆Motivation if Motivation is 7 or above", + "○〆やる気が7以下の場合体力減少": "○〆If Motivation is 7 or less, Stamina decreases", + "○〆やる気が9以上の場合○〆元気": "○〆If Motivation is 9 or more, ○〆Energy", + "○〆やる気が増加後、○〆やる気+2\n(レッスン内1回)": "After Motivation increases, Motivation+2\n(once per lesson)", + "○〆やる気が増加後、○〆やる気+3\n(レッスン内1回)": "After Motivation increases, Motivation+3\n(once per lesson)", + "○〆やる気が増加後、○〆やる気+3\n(レッスン内2回)": "After motivation increases, Motivation +3\n(2 times per lesson)", + "○〆やる気が増加後、○〆やる気+3\n(レッスン内3回)": "After motivation increases, Motivation +3\n(3 times per lesson)", + "○〆やる気効果のスキルカード獲得時、ボーカル上昇+6": "○〆When a Skill Card with Motivation Effect is Obtained, Vocal Increase +6", + "○〆やる気消費2\n○〆好印象の120%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Motivation\nIncrease Param by ○〆Good Impression 120%\n○〆Skill card usage +1\nNo dupe", + "○〆やる気消費3\n○〆好印象+5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+5\n○〆Skill card usage +1\nOnce per lessonNo dupe", + "○〆やる気消費3\n○〆好印象+7\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+7\n○〆Skill card usage +1\nDraw a skill card\nOnce per lessonNo dupe", + "○〆やる気消費3\n○〆好印象の90%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 3 Motivation\nIncrease Param by ○〆Good Impression 90%\n○〆Skill card usage +1\nNo dupe", + "○〆やる気消費4\n○〆スキルカード使用数追加": "○〆Motivation Consumption 4\n○〆Additional Skill Card Usage", + "○〆アクティブスキルカード使用後○〆やる気が12以上の場合、○〆やる気の": "○〆After using Active Skill Card, if ○〆Motivation is 12 or higher, ○〆Motivation of", + "○〆アクティブスキルカード使用後、○〆元気の60%分パラメータ上昇\n○〆体力消費2\n(レッスン内2回)": "After using an active skill card, Parameter increase by 60% of Energy\nStamina consumption2\n(2 times per lesson)", + "○〆アクティブスキルカード使用後、○〆元気の70%分パラメータ上昇\n○〆体力消費2\n(レッスン内2回)": "After using an active skill card, Parameter increase by 70% of Energy\nStamina consumption2\n(2 times per lesson)", + "○〆アクティブスキルカード使用後、○〆好調1ターン\n○〆スキルカード使用数追加+1\n○〆元気+5\n(レッスン内1回)": "After using an active skill card, Good Shape +1 turn\nSkill card usage +1\nEnergy +5\n(once per lesson)", + "○〆アクティブスキルカード使用後、○〆好調1ターン\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using an active skill card, Good Shape +1 turn\nSkill card usage +1\n(once per lesson)", + "○〆アクティブスキルカード使用時、○〆集中": "○〆Focus When Using ○〆Active Skill Card", + "○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中+2\n(レッスン内1回)": "When using an active skill card, if stamina is 50% or more, Focus+2\n(once per lesson)", + "○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中+3\n(レッスン内1回)": "When using an active skill card, if stamina is 50% or more, Focus+3\n(once per lesson)", + "○〆アクティブスキルカード獲得時、ダンス上昇+": "When acquiring ○〆 Active Skill Card, Dance +", + "○〆アクティブスキルカード獲得時、ダンス上昇+1": "When acquiring ○〆 Active Skill Card, Dance +1", + "○〆アクティブスキルカード獲得時、ダンス上昇+2": "When acquiring ○〆 Active Skill Card, Dance +2", + "○〆アクティブスキルカード獲得時、ダンス上昇+3": "When acquiring ○〆 Active Skill Card, Dance +3", + "○〆アクティブスキルカード獲得時、ダンス上昇+4": "When acquiring ○〆 Active Skill Card, Dance +4", + "○〆アクティブスキルカード獲得時、ビジュアル上昇+": "When acquiring ○〆 Active Skill Card, Visual increase +", + "○〆アクティブスキルカード獲得時、ビジュアル上昇+1": "When acquiring ○〆 Active Skill Card, Visual increase +1", + "○〆アクティブスキルカード獲得時、ビジュアル上昇+2": "When acquiring ○〆 Active Skill Card, Visual increase +2", + "○〆アクティブスキルカード獲得時、ビジュアル上昇+3": "When acquiring ○〆 Active Skill Card, Visual increase +3", + "○〆アクティブスキルカード獲得時、ビジュアル上昇+4": "When acquiring ○〆 Active Skill Card, Visual increase +4", + "○〆アクティブスキルカード獲得時、ボーカル上昇+": "When acquiring ○〆 Active Skill Card, Vocal +", + "○〆アクティブスキルカード獲得時、ボーカル上昇+1": "When acquiring ○〆 Active Skill Card, Vocal +1", + "○〆アクティブスキルカード獲得時、ボーカル上昇+2": "When acquiring ○〆 Active Skill Card, Vocal +2", + "○〆アクティブスキルカード獲得時、ボーカル上昇+3": "When acquiring ○〆 Active Skill Card, Vocal +3", + "○〆アクティブスキルカード獲得時、ボーカル上昇+4": "When acquiring ○〆 Active Skill Card, Vocal +4", + "○〆スキルカード使用数追加+1": "○〆Skill Card Usage Increase +1", + "○〆スキルカード使用数追加+1\nスキルカードを2枚引く\n○〆消費体力減少1ターン\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 cards\n○〆Reduce stamina consumption 1 turn\nOnce per lessonNo dupe", + "○〆スキルカード使用数追加+1\nスキルカードを引く\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe", + "○〆スキルカード使用数追加+1\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe", + "○〆スキルカード使用数追加+1\n次のターン、スキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 skill cards next turn\nOnce per lessonNo dupe", + "○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card next turn\nOnce per lessonNo dupe", + "○〆パラメータ上昇量増加": "○〆Increased Parameter Gain", + "○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気+3\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a mental skill card, if motivation is 5 or more, Motivation +3\nSkill card usage +1\n(once per lesson)", + "○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気+5\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a mental skill card, if motivation is 5 or more, Motivation +5\nSkill card usage +1\n(once per lesson)", + "○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆集中": "If a ○〆 mental skill card was used just before using a ○〆 mental skill card, ○〆 concentration", + "○〆メンタルスキルカード強化時、ダンス上昇+": "When strengthening ○〆Mental Skill Card, Dance Increase +", + "○〆メンタルスキルカード強化時、ダンス上昇+5": "○〆When enhancing Mental Skill Cards, Dance +5", + "○〆メンタルスキルカード強化時、ボーカル上昇+": "When enhancing a mental skill card, vocal increase +", + "○〆メンタルスキルカード強化時、ボーカル上昇+5": "○〆When enhancing Mental Skill Card, Vocal +5", + "○〆メンタルスキルカード獲得時、ダンス上昇+": "When acquiring ○〆 Mental Skill Card, Dance +", + "○〆メンタルスキルカード獲得時、ダンス上昇+1": "When acquiring ○〆 Mental Skill Card, Dance +1", + "○〆メンタルスキルカード獲得時、ダンス上昇+2": "When acquiring ○〆 Mental Skill Card, Dance +2", + "○〆メンタルスキルカード獲得時、ダンス上昇+3": "When acquiring ○〆 Mental Skill Card, Dance +3", + "○〆メンタルスキルカード獲得時、ダンス上昇+4": "When acquiring ○〆 Mental Skill Card, Dance +4", + "○〆メンタルスキルカード獲得時、ビジュアル上昇+": "When acquiring ○〆 Mental Skill Card, Visual +", + "○〆メンタルスキルカード獲得時、ビジュアル上昇+1": "When acquiring ○〆 Mental Skill Card, Visual +1", + "○〆メンタルスキルカード獲得時、ビジュアル上昇+2": "When acquiring ○〆 Mental Skill Card, Visual +2", + "○〆メンタルスキルカード獲得時、ビジュアル上昇+3": "When acquiring ○〆 Mental Skill Card, Visual +3", + "○〆メンタルスキルカード獲得時、ビジュアル上昇+4": "When acquiring ○〆 Mental Skill Card, Visual +4", + "○〆メンタルスキルカード獲得時、ボーカル上昇+": "When acquiring ○〆 Mental Skill Card, Vocal +", + "○〆メンタルスキルカード獲得時、ボーカル上昇+1": "When acquiring ○〆 Mental Skill Card, Vocal +1", + "○〆メンタルスキルカード獲得時、ボーカル上昇+2": "When acquiring ○〆 Mental Skill Card, Vocal +2", + "○〆メンタルスキルカード獲得時、ボーカル上昇+3": "When acquiring ○〆 Mental Skill Card, Vocal +3", + "○〆メンタルスキルカード獲得時、ボーカル上昇+4": "When acquiring ○〆 Mental Skill Card, Vocal +4", + "○〆体力消耗1\n○〆元气+3\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +3\n○〆Skill card usage \nOnce per lesson, No dupe", + "○〆体力消耗1\n○〆元气+8\n○〆体力消耗减少1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Reduce stamina consumption by 1\nOnce per lesson, No dupe", + "○〆体力消耗1\n○〆元气+8\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Skill card usage \nOnce per lesson, No dupe", + "○〆体力消耗1\n○〆元气+9\n○〆消耗体力减少2\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +9\n○〆Reduce stamina consumption by 2\nOnce per lesson, No dupe", + "○〆体力消耗1\n○〆技能卡使用数增加+1\n抽取2张技能卡\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Skill card usage \nDraw 2 skill cards\nOnce per lesson, No dupe", + "○〆体力消耗2\n○〆元气归零,按减半前的○〆元气的220%数值提升\n课程中1次不可重复": "○〆Consume 2 stamina\n○〆Energy to 0, increase Param by 220% of previous Energy\nOnce per lesson, No dupe", + "○〆体力消耗2\n○〆将元气降至0,按降至前的○〆元气的160%数值提升\n课程中1次不可重复": "○〆Consume 2 stamina\n○〆Reduce Energy to 0, increase Param by 160% of previous Energy\nOnce per lesson, No dupe", + "○〆体力消耗3\n○〆元气+11\n○〆元气的70%数值提升\n课程中1次": "○〆Consume 3 stamina\n○〆Energy +11\nIncrease Param by 70% of Energy\nOnce per lesson", + "○〆体力消耗3\n○〆元气+2(每使用1张技能卡,○〆元气增加量+3)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +3 for each skill card used)\nOnce per lesson, No dupe", + "○〆体力消耗3\n○〆元气+2(每使用一张技能卡○〆元气增加量+8)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +8 for each skill card used)\nOnce per lesson, No dupe", + "○〆体力消耗3\n○〆元气+2(课程中每使用1张技能卡,○〆元气增加量+5)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +5 for each skill card used)\nOnce per lesson, No dupe", + "○〆体力消耗3\n○〆元气+4(每使用1张课程中的技能卡○〆元气增加量+4)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +4 (Energy +4 for each skill card used)\nOnce per lesson, No dupe", + "○〆体力消耗3\n○〆元气+9\n○〆元气的40%数值提升\n课程中1次": "○〆Consume 3 stamina\n○〆Energy +9\nIncrease Param by 40% of Energy\nOnce per lesson", + "○〆体力消耗3\n○〆元气减半,并按减半前的○〆元气的130%提升数值\n课程中1次": "○〆Consume 3 stamina\nReduce Energy by half, increase Param by 130% of previous Energy\nOnce per lesson", + "○〆体力消耗3\n○〆元气的120%数值提升\n课程中1次": "○〆Consume 3 stamina\nIncrease Param by 120% of Energy\nOnce per lesson", + "○〆体力消耗3\n○〆将元气减半,按减半前的○〆元气的180%数值提升\n课程中1次": "○〆Consume 3 stamina\nReduce Energy by half, increase Param by 180% of previous Energy\nOnce per lesson", + "○〆体力消耗4\n○〆元气+2\n○〆元气的100%数值提升\n○〆干劲+2\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 100% of Energy\n○〆Motivation +2\nOnce per lesson, No dupe", + "○〆体力消耗4\n○〆元气+2\n○〆元气的50%数值提升\n○〆干劲+2\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 50% of Energy\n○〆Motivation +2\nOnce per lesson, No dupe", + "○〆体力消耗4\n○〆元气+2\n○〆元气的70%数值提升\n○〆干劲+3\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 70% of Energy\n○〆Motivation +3\nOnce per lesson, No dupe", + "○〆体力消耗4\n○〆元气+3\n○〆元气的100%数值提升\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +3\nIncrease Param by 100% of Energy\nOnce per lesson, No dupe", + "○〆体力消耗4\n○〆元气+3\n○〆元气的140%数值提升\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +3\nIncrease Param by 140% of Energy\nOnce per lesson, No dupe", + "○〆体力消耗4\n○〆元气+5\n○〆元气的120%数值提升\n○〆干劲+3\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +5\nIncrease Param by 120% of Energy\n○〆Motivation +3\nOnce per lesson, No dupe", + "○〆体力消耗4\n○〆干劲+3\n数值提升○〆元气的60%\n课程中1次": "○〆Consume 4 stamina\n○〆Motivation +3\nIncrease Param by 60% of Energy\nOnce per lesson", + "○〆体力消耗4\n○〆干劲+4\n○〆元气的80%数值提升\n课程中1次": "○〆Consume 4 stamina\n○〆Motivation +4\nIncrease Param by 80% of Energy\nOnce per lesson", + "○〆体力消耗4\n○〆数值提升元气的110%\n课程中1次": "○〆Consume 4 stamina\nIncrease Param by 110% of Energy\nOnce per lesson", + "○〆体力消耗4\n数值+26\n○〆好调1回合\n课程中1次": "○〆Consume 4 stamina\nParam +26\n○〆Good Shape for 1 turn\nOnce per lesson", + "○〆体力消耗4\n数值+40\n○〆好调1回合\n课程中1次": "○〆Consume 4 stamina\nParam +40\n○〆Good Shape for 1 turn\nOnce per lesson", + "○〆体力消耗5\n数值提升○〆元气的100%\n课程中1次": "○〆Consume 5 stamina\nIncrease Param by 100% of Energy\nOnce per lesson", + "○〆体力消耗减少1\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Reduce stamina consumption by 1\n○〆Skill card usage \nOnce per lesson, No dupe", + "○〆体力消費1\n○〆スキルカード使用数追加": "○〆Stamina Consumption 1\n○〆 Additional Skill Card Uses", + "○〆体力消費1\n○〆スキルカード使用数追加+1\nスキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Stamina Consumption 1\n○〆Additional Skill Card Uses +1\nDraw 2 Skill Cards\nOnce per lessonCannot be stacked", + "○〆体力消費1\n○〆元気+3\n○〆スキルカード使用数追加": "○〆Stamina consumption 1\n○〆Energy +3\n○〆Additional skill card usage", + "○〆体力消費1\n○〆元気+8\n○〆スキルカード使用数追加": "○〆Stamina consumption 1\n○〆Energy +8\n○〆Additional skill card usage", + "○〆体力消費1\n○〆元気+8\n○〆消費体力削減": "○〆Stamina consumption 1\n○〆Energy +8\n○〆Reduced stamina consumption", + "○〆体力消費1\n○〆元気+9\n○〆消費体力削減": "○〆Stamina consumption 1\n○〆Energy +9\n○〆Reduced stamina consumption", + "○〆体力消費1\n○〆好印象": "○〆 Stamina consumption 1\n○〆 Good impression", + "○〆体力消費2\n○〆元気を0にして、減少前の○〆元気の": "○〆Stamina consumption 2\n○〆Energy 0, and the ○〆Energy before reduction", + "○〆体力消費2\n○〆好印象": "○〆Stamina Consumption 2\n○〆Good Impression", + "○〆体力消費3\n○〆やる気": "○〆Stamina Cost 3\n○〆Motivation", + "○〆体力消費3\n○〆元気": "○〆Stamina consumption 3\n○〆Energy", + "○〆体力消費3\n○〆元気+11\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +11\n○〆Energy", + "○〆体力消費3\n○〆元気+7\n○〆好調4ターン": "○〆Stamina Consumption 3\n○〆Energy +7\n○〆Good Condition 4 Turns", + "○〆体力消費3\n○〆元気+9\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +9\n○〆Energy", + "○〆体力消費3\n○〆元気+9\n○〆好調5ターン": "○〆Stamina Consumption 3\n○〆Energy +9\n○〆Good Condition 5 Turns", + "○〆体力消費3\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy", + "○〆体力消費3\n○〆元気を半分にして、減少前の○〆元気の": "○〆Stamina consumption 3\n○〆Energy halved, and the ○〆Energy before reduction", + "○〆体力消費3\n○〆好印象の": "○〆 Stamina consumption 3\n○〆 Good impression", + "○〆体力消費4\n○〆やる気": "○〆Stamina consumption 4\n○〆Motivation", + "○〆体力消費4\n○〆元気+2\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +2\n○〆Energy", + "○〆体力消費4\n○〆元気+3\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +3\n○〆Energy", + "○〆体力消費4\n○〆元気+5\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +5\n○〆Energy", + "○〆体力消費4\n○〆元気+8\n○〆元気の": "○〆Stamina Consumption 4\n○〆Energy +8\n○〆Energy's", + "○〆体力消費4\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy", + "○〆体力消費4\nスコア+26\n○〆好調1ターン\n試験・ステージ中1回 ": "○〆Stamina consumption 4\nScore +26\n○〆In good condition1 turn\nOnce during exam/stage", + "○〆体力消費4\nスコア+40\n○〆好調1ターン\n試験・ステージ中1回 ": "○〆Stamina consumption 4\nScore +40\n○〆Good condition 1 turn\nOnce during exams/stage ", + "○〆体力消費4\nパラメータ+26\n○〆好調1ターン\nレッスン中1回 ": "○〆Stamina consumption 4\nParam +26\n○〆Good Shape1 turn\nOnce per lesson ", + "○〆体力消費4\nパラメータ+40\n○〆好調1ターン\nレッスン中1回 ": "○〆Stamina consumption 4\nParam +40\n○〆Good Shape1 turn\nOnce per lesson ", + "○〆体力消費5\n○〆元気の": "○〆Stamina consumption 5\n○〆Energy", + "○〆体力消費5\n○〆好印象の": "○〆 Stamina consumption 5\n○〆 Good impression", + "○〆元气+1\n○〆好印象+2": "○〆Energy +1\n○〆Good Impression +2", + "○〆元气+1\n○〆好印象+4\n课程中1次": "○〆Energy +1\n○〆Good Impression +4\nOnce per lesson", + "○〆元气+1\n○〆好调2回合": "○〆Energy +1\n○〆Good Shape for 2 turns", + "○〆元气+1\n○〆好调3回合": "○〆Energy +1\n○〆Good Shape for 3 turns", + "○〆元气+1\n○〆干劲+2": "○〆Energy +1\n○〆Motivation +2", + "○〆元气+1\n○〆干劲+3": "○〆Energy +1\n○〆Motivation +3", + "○〆元气+1\n○〆干劲+5\n课程中1次不可重复": "○〆Energy +1\n○〆Motivation +5\nOnce per lesson, No dupe", + "○〆元气+1\n○〆集中+2": "○〆Energy +1\n○〆Focus +2", + "○〆元气+1\n○〆集中+3": "○〆Energy +1\n○〆Focus +3", + "○〆元气+1\n○〆集中+4": "○〆Energy +1\n○〆Focus +4", + "○〆元气+10\n○〆集中+4\n课程中1次不可重复": "○〆Energy +10\n○〆Focus +4\nOnce per lesson, No dupe", + "○〆元气+11\n○〆元气增加无效2回合\n○〆体力消耗减少3回合\n课程中1次": "○〆Energy +11\n○〆Energy increase invalid for 2 turns\n○〆Reduce stamina consumption for 3 turns\nOnce per lesson", + "○〆元气+11\n○〆干劲+5\n○〆体力消耗增加2回合\n课程中1次不可重复": "○〆Energy +11\n○〆Motivation +5\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe", + "○〆元气+11\n○〆干劲+5\n课程中1次": "○〆Energy +11\n○〆Motivation +5\nOnce per lesson", + "○〆元气+11\n○〆干劲+7\n○〆消耗体力增加2回合\n课程中1次不可重复": "○〆Energy +11\n○〆Motivation +7\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe", + "○〆元气+12\n○〆集中+5\n课程中1次不可重复": "○〆Energy +12\n○〆Focus +5\nOnce per lesson, No dupe", + "○〆元气+13\n○〆元气增加无效2回合\n○〆消耗体力减少4回合\n课程中1次": "○〆Energy +13\n○〆Energy increase invalid for 2 turns\n○〆Reduce stamina consumption for 4 turns\nOnce per lesson", + "○〆元气+2\n○〆体力消耗减少2回合": "○〆Energy +2\n○〆Reduce stamina consumption for 2 turns", + "○〆元气+2\n○〆好印象+3": "○〆Energy +2\n○〆Good Impression +3", + "○〆元气+2\n○〆好印象+4": "○〆Energy +2\n○〆Good Impression +4", + "○〆元气+2\n○〆好印象+5\n课程中1次": "○〆Energy +2\n○〆Good Impression +5\nOnce per lesson", + "○〆元气+2\n○〆好印象+7\n课程中1次不可重复": "○〆Energy +2\n○〆Good Impression +7\nOnce per lesson, No dupe", + "○〆元气+2\n○〆干劲+3": "○〆Energy +2\n○〆Motivation +3", + "○〆元气+2\n○〆干劲+4": "○〆Energy +2\n○〆Motivation +4", + "○〆元气+2\n○〆干劲达到6以上时,○〆元气+3\n课程中1次不可重复": "○〆Energy +2\nIf Motivation is 6 or higher, Energy +3\nOnce per lesson, No dupe", + "○〆元气+2\n○〆消耗体力减少3回合": "○〆Energy +2\n○〆Reduce stamina consumption for 3 turns", + "○〆元气+2\n体力回复5\n课程中1次不可重复": "○〆Energy +2\nStamina recovery 5\nOnce per lesson, No dupe", + "○〆元气+2\n体力恢复3\n课程中1次不可重复": "○〆Energy +2\nStamina recovery 3\nOnce per lesson, No dupe", + "○〆元气+3\n○〆体力消耗减少4回合\n课程中1次不可重复": "○〆Energy +3\n○〆Reduce stamina consumption for 4 turns\nOnce per lesson, No dupe", + "○〆元气+3\n○〆好印象+4": "○〆Energy +3\n○〆Good Impression +4", + "○〆元气+3\n○〆集中+4\n课程中1次": "○〆Energy +3\n○〆Focus +4\nOnce per lesson", + "○〆元气+3\n下一回合,所有手牌○〆课程中强化\n2回合后,所有手牌○〆课程中强化\n课程中1次不可重复": "○〆Energy +3\nNext turn, enhance all cards in hand during lesson\nAfter 2 turns, enhance all cards in hand during lesson\nOnce per lesson, No dupe", + "○〆元气+3\n体力在50%以上时,○〆体力消耗减少1\n课程中1次不可重复": "○〆Energy +3\nIf stamina is over 50%, reduce stamina consumption by 1\nOnce per lesson, No dupe", + "○〆元气+4\n○〆好印象+9\n课程中1次不可重复": "○〆Energy +4\n○〆Good Impression +9\nOnce per lesson, No dupe", + "○〆元气+4\n○〆干劲+5": "○〆Energy +4\n○〆Motivation +5", + "○〆元气+4\n○〆干劲+6\n课程中1次不可重复": "○〆Energy +4\n○〆Motivation +6\nOnce per lesson, No dupe", + "○〆元气+4\n○〆干劲达到6以上时○〆元气+5\n课程中1次不可重复": "○〆Energy +4\nIf Motivation is 6 or higher, Energy +5\nOnce per lesson, No dupe", + "○〆元气+4\n课程中1次": "○〆Energy +4\nOnce per lesson", + "○〆元气+5\n○〆好印象的250%数值提升\n○〆消耗体力增加2回合\n课程中1次不可重复": "○〆Energy +5\nIncrease Param by 250% of Good Impression\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe", + "○〆元气+5\n○〆干劲达到3以上时,○〆元气+4\n课程中1次不可重复": "○〆Energy +5\nIf Motivation is 3 or higher, Energy +4\nOnce per lesson, No dupe", + "○〆元气+5\n○〆干劲达到3以上时,○〆好印象+3": "○〆Energy +5\nIf Motivation is 3 or higher, Good Impression +3", + "○〆元气+5\n○〆消耗体力减少5回合\n课程中1次不可重复": "○〆Energy +5\n○〆Reduce stamina consumption for 5 turns\nOnce per lesson, No dupe", + "○〆元气+5\n○〆集中+5\n课程中1次": "○〆Energy +5\n○〆Focus +5\nOnce per lesson", + "○〆元气+5\n数值提升○〆好印象的200%\n○〆体力消耗增加2回合\n课程中1次不可重复": "○〆Energy +5\nIncrease Param by 200% of Good Impression\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe", + "○〆元气+6\n○〆好印象+5": "○〆Energy +6\n○〆Good Impression +5", + "○〆元气+6\n○〆好调3回合\n课程中1次": "○〆Energy +6\n○〆Good Shape for 3 turns\nOnce per lesson", + "○〆元气+6\n○〆集中+3\n课程中1次": "○〆Energy +6\n○〆Focus +3\nOnce per lesson", + "○〆元气+6\n体力在50%以上时○〆消耗体力减少1\n课程中1次不可重复": "○〆Energy +6\nIf stamina is over 50%, reduce stamina consumption by 1\nOnce per lesson, No dupe", + "○〆元气+6\n数值提升○〆干劲的250%\n课程中1次不可重复": "○〆Energy +6\nIncrease Param by 250% of Motivation\nOnce per lesson, No dupe", + "○〆元气+6\n课程中1次": "○〆Energy +6\nOnce per lesson", + "○〆元气+7\n○〆干劲+4\n课程中1次": "○〆Energy +7\n○〆Motivation +4\nOnce per lesson", + "○〆元气+7\n○〆干劲的350%数值提升\n课程中1次不可重复": "○〆Energy +7\nIncrease Param by 350% of Motivation\nOnce per lesson, No dupe", + "○〆元气+7\n○〆干劲达到3以上时○〆元气+7\n课程中1次不可重复": "○〆Energy +7\nIf Motivation is 3 or higher, Energy +7\nOnce per lesson, No dupe", + "○〆元气+7\n○〆干劲达到3以上时○〆好印象+4": "○〆Energy +7\nIf Motivation is 3 or higher, Good Impression +4", + "○〆元气+7\n课程中1次": "○〆Energy +7\nOnce per lesson", + "○〆元气+8\n○〆好调4回合\n课程中1次": "○〆Energy +8\n○〆Good Shape for 4 turns\nOnce per lesson", + "○〆元气+8\n○〆集中+4\n课程中1次": "○〆Energy +8\n○〆Focus +4\nOnce per lesson", + "○〆元气+8\n课程中1次": "○〆Energy +8\nOnce per lesson", + "○〆元气为0时可使用\n○〆元气+5\n○〆体力消耗减少2回合\n下一回合抽取技能卡\n课程中1次不可重复": "○〆Usable when Energy is 0\n○〆Energy +5\n○〆Reduce stamina consumption for 2 turns\nDraw a skill card next turn\nOnce per lesson, No dupe", + "○〆元气为0时可使用\n○〆元气+6\n○〆消耗体力减少3回合\n下一回合抽取技能卡\n课程中1次不可重复": "○〆Usable when Energy is 0\n○〆Energy +6\n○〆Reduce stamina consumption for 3 turns\nDraw a skill card next turn\nOnce per lesson, No dupe", + "○〆元気+1\n○〆やる気": "○〆Energy +1\n○〆Motivation", + "○〆元気+1\n○〆好印象": "○〆Energy +1\n○〆Good impression", + "○〆元気+1\n○〆好調2ターン": "○〆Energy +1\n○〆Good Shape2 turns", + "○〆元気+1\n○〆好調3ターン": "○〆Energy +1\n○〆Good Shape3 turns", + "○〆元気+1\n○〆消費体力削減": "○〆 Energetic +1\n○〆 Reduced Stamina Consumption", + "○〆元気+1\n○〆集中": "○〆Energy +1\n○〆Focus", + "○〆元気+10\nレッスン中1回 ": "○〆Energy +10\nOnce during lessons ", + "○〆元気+10\n○〆集中": "○〆Energy +10\n○〆Focus", + "○〆元気+11\n○〆やる気": "○〆Energy +11\n○〆Motivation", + "○〆元気+11\n○〆元気増加無効2ターン\n○〆消費体力減少3ターン\nレッスン中1回 ": "○〆Energy +11\n○〆Energy Increase Disabled 2 Turns\n○〆Reduced Stamina Consumption 3 Turns\nOnce per lesson", + "○〆元気+11\n○〆元気増加無効2ターン\n○〆消費体力減少3ターン\n試験・ステージ中1回 ": "○〆Energy +11\n○〆Negate Energy Increase2 Turns\n○〆Reduce Stamina Consumption3 Turns\nOnce During Exam/Stage ", + "○〆元気+11\n○〆集中": "○〆Energetic +11\n○〆Focus", + "○〆元気+12\n○〆集中": "○〆Energy +12\n○〆Focus", + "○〆元気+13\n○〆やる気": "○〆Energy +13\n○〆Motivation", + "○〆元気+13\n○〆元気増加無効2ターン\n○〆消費体力減少4ターン\nレッスン中1回 ": "○〆Energy +13\n○〆Energy increase disabled2 turns\n○〆Reduced stamina consumption4 turns\nOnce per lesson ", + "○〆元気+13\n○〆元気増加無効2ターン\n○〆消費体力減少4ターン\n試験・ステージ中1回 ": "○〆 Energy +13\n○〆 Energy Increase Invalid 2 Turns\n○〆 Reduced Stamina Consumption 4 Turns\nOnce During Exam/Stage ", + "○〆元気+16\n○〆集中": "○〆Energy +16\n○〆Focus", + "○〆元気+2\n○〆やる気": "○〆Energy +2\n○〆Motivation", + "○〆元気+2\n○〆やる気が6以上の場合、○〆元気": "○〆Energy +2\nIf motivation is 6 or more, ○〆Energy", + "○〆元気+2\n○〆好印象": "○〆Energy +2\n○〆Good impression", + "○〆元気+2\n○〆消費体力減少2ターン": "○〆Energy +2\n○〆Reduced stamina consumption2 turns", + "○〆元気+2\n○〆消費体力減少3ターン": "○〆Energy +2\n○〆Reduced stamina consumption3 turns", + "○〆元気+2\n体力回復": "○〆Energy +2\nStamina recovery", + "○〆元気+3\n○〆好印象": "○〆Energy +3\n○〆Good impression", + "○〆元気+3\n○〆消費体力減少4ターン\nレッスン中1回 重複不可": "○〆Energy +3\n○〆Reduced stamina consumption4 turns\nOnce per lesson No dupe", + "○〆元気+3\n○〆集中": "○〆Energy +3\n○〆Focus", + "○〆元気+3\n体力が50%以上の場合、○〆消費体力削減": "○〆Energy +3\nIf stamina is 50% or more, ○〆Reduced stamina consumption", + "○〆元気+3\n次のターン、手札をすべて○〆レッスン中強化\n2ターン後、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "○〆元気+3\nNext turn, strengthen all cards ○〆 during lessons\n2 turns later, strengthen all ○〆 during lessons\nOnce during lessons", + "○〆元気+3\n次のターン、手札をすべて○〆レッスン中強化\n2ターン後、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Energy +3\nNext turn, enhance all cards in hand during lesson\nAfter 2 turns, enhance all cards in hand during lesson\nOnce per lesson No dupe", + "○〆元気+3\n次のターン、手札をすべて○〆試験・ステージ中強化\n2ターン後、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "○〆Energy +3\nNext turn, all cards are ○〆Exam/Stage Strengthened\n2 Turns later, all cards are ○〆Exam/Stage Strengthened\nOnce during Exam/Stage ", + "○〆元気+3\n次のターン、手札をすべて○〆試験中強化\n2ターン後、手札をすべて○〆試験中強化\n試験中1回 ": "○〆 energy +3\nNext turn, strengthen all ○〆 in the exam\nAfter 2 turns, strengthen all ○〆 in the exam\nOnce during the exam ", + "○〆元気+4\nレッスン中1回 ": "○〆Energy +4\nOnce per lesson ", + "○〆元気+4\n試験・ステージ中1回 ": "○〆 Energy +4\nOnce during Exam or Stage ", + "○〆元気+4\n試験中1回 ": "○〆 Energy +4\nOnce during the exam ", + "○〆元気+4\n○〆やる気": "○〆Energy +4\n○〆Motivation", + "○〆元気+4\n○〆やる気が6以上の場合、○〆元気": "○〆Energy +4\nIf motivation is 6 or more, ○〆Energy", + "○〆元気+4\n○〆好印象": "○〆Energy +4\n○〆Good impression", + "○〆元気+5\n○〆やる気が3以上の場合、○〆元気": "○〆Energy +5\nIf motivation is 3 or more, ○〆Energy", + "○〆元気+5\n○〆やる気が3以上の場合、○〆好印象": "○〆Energy +5\nIf motivation is 3 or more, ○〆Good impression", + "○〆元気+5\n○〆好印象の": "○〆Energy +5\n○〆Good impression", + "○〆元気+5\n○〆消費体力減少5ターン\nレッスン中1回 重複不可": "○〆Energy +5\n○〆Reduced stamina consumption5 turns\nOnce per lesson No dupe", + "○〆元気+5\n○〆消費体力減少5ターン\n試験・ステージ中1回 ": "○〆Energy +5\n○〆Reduced stamina consumption 5 turns\nOnce during exams/stage ", + "○〆元気+5\n○〆集中": "○〆Energy +5\n○〆Focus", + "○〆元気+6\nレッスン中1回 ": "○〆Energy +6\nOnce per lesson ", + "○〆元気+6\n試験・ステージ中1回 ": "○〆Energy +6\nOnce during Exam/Stage ", + "○〆元気+6\n○〆やる気の": "○〆Energy +6\n○〆Motivation", + "○〆元気+6\n○〆好印象": "○〆Energy +6\n○〆Good impression", + "○〆元気+6\n○〆好調3ターン\nレッスン中1回 ": "○〆Energy +6\n○〆Good Shape3 turns\nOnce per lesson ", + "○〆元気+6\n○〆好調3ターン\n試験・ステージ中1回 ": "○〆 Energy +6\n○〆 Good Condition 3 Turns\nOnce During Exam/Stage ", + "○〆元気+6\n○〆好調3ターン\n試験中1回 ": "○〆 Energy +6\n○〆 Good Shape 3 turns\n1 time during exam ", + "○〆元気+6\n○〆集中": "○〆Energy +6\n○〆Focus", + "○〆元気+6\n体力が50%以上の場合、○〆消費体力削減": "○〆Energy +6\nIf stamina is 50% or more, ○〆Reduced stamina consumption", + "○〆元気+7\nレッスン中1回 ": "○〆Energy +7\nOnce per lesson ", + "○〆元気+7\n試験・ステージ中1回 ": "○〆Energy +7\nOnce during Exam/Stage ", + "○〆元気+7\n○〆やる気": "○〆Energy +7\n○〆Motivation", + "○〆元気+7\n○〆やる気が3以上の場合、○〆元気": "○〆Energy +7\nIf motivation is 3 or more, ○〆Energy", + "○〆元気+7\n○〆やる気が3以上の場合、○〆好印象": "○〆Energy +7\nIf motivation is 3 or more, ○〆Good impression", + "○〆元気+7\n○〆やる気の": "○〆Energy +7\n○〆Motivation", + "○〆元気+8\nレッスン中1回 ": "○〆Energy +8\nOnce per lesson ", + "○〆元気+8\n試験・ステージ中1回 ": "○〆Energy +8\nOnce during exams/stage ", + "○〆元気+8\n○〆好調4ターン\nレッスン中1回 ": "○〆Energy +8\n○〆Good Shape4 turns\nOnce per lesson ", + "○〆元気+8\n○〆集中": "○〆Energy +8\n○〆Focus", + "○〆元気+7": "○〆Energy +7", + "○〆元気が0の場合、使用可\n○〆元気+5\n○〆消費体力減少2ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +5\n○〆Reduced stamina consumption2 turns\nDraw skill card next turn\nOnce per lesson No dupe", + "○〆元気が0の場合、使用可\n○〆元気+6\n○〆消費体力減少3ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +6\n○〆Reduced stamina consumption3 turns\nDraw skill card next turn\nOnce per lesson No dupe", + "○〆元気が12以上の場合○〆消費体力減少5ターン": "If vitality is 12 or more, decrease stamina consumption 5 turns", + "○〆元気が13以下の場合○〆不調5ターン": "If ○〆Energy is 13 or less, ○〆Poor Condition 5 turns", + "○〆元気が5以上の場合○〆好印象": "If ○〆Energy is 5 or more, ○〆Good Impression", + "○〆元気が増加しない ": "No increase in ○〆 Energy", + "○〆元気など補助効果を主とするスキルカード": "Skill Card with Main Auxiliary Effects such as Cheerfulness", + "○〆元気の増加量を": "Increase amount of vitality", + "○〆元気の増加量を増加": "○〆Increase the amount of Energy boost", + "○〆好印象+10\n○〆やる気+6\nレッスン中1回 重複不可": "○〆Good Impression+10\n○〆Motivation+6\nOnce per lessonNo dupe", + "○〆好印象+1\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo dupe", + "○〆好印象+1\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe", + "○〆好印象+2\n○〆好印象の100%分パラメータ上昇\nレッスン中1回 ": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 100%\nOnce per lesson", + "○〆好印象+2\n○〆好印象の120%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 120%\nOnce per lessonNo dupe", + "○〆好印象+2\n○〆好印象の160%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 160%\nOnce per lessonNo dupe", + "○〆好印象+2\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+2\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe", + "○〆好印象+3": "○〆Good Impression +3", + "○〆好印象+3\n○〆やる気+3\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "○〆Good Impression+3\n○〆Motivation+3\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe", + "○〆好印象+3\n○〆好印象が3以上の場合、○〆やる気+2": "○〆Good Impression+3\nIf ○〆Good Impression is 3 or higher, ○〆Motivation+2", + "○〆好印象+3\n○〆好印象の120%分パラメータ上昇\nレッスン中1回 ": "○〆Good Impression+3\nIncrease Param by ○〆Good Impression 120%\nOnce per lesson", + "○〆好印象+3\n以降、○〆メンタルスキルカード使用時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Good Impression+1\nOnce per lessonNo dupe", + "○〆好印象+3\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+3\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe", + "○〆好印象+4\n○〆やる気+3\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Good Impression+4\n○〆Motivation+3\nNext turn, enhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe", + "○〆好印象+4\n○〆好印象が3以上の場合、○〆やる気+3": "○〆Good Impression+4\nIf ○〆Good Impression is 3 or higher, ○〆Motivation+3", + "○〆好印象+4\n○〆好印象の60%分パラメータ上昇": "○〆Good Impression+4\nIncrease Param by ○〆Good Impression 60%", + "○〆好印象+4\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+4\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo dupe", + "○〆好印象+4\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+4\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe", + "○〆好印象+5\n○〆やる気+3\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "○〆Good Impression+5\n○〆Motivation+3\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe", + "○〆好印象+5\n○〆やる気+4\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Good Impression+5\n○〆Motivation+4\nNext turn, enhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe", + "○〆好印象+5\n○〆好印象の100%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+5\nIncrease Param by ○〆Good Impression 100%\nOnce per lessonNo dupe", + "○〆好印象+5\n○〆好印象の80%分パラメータ上昇": "○〆Good Impression+5\nIncrease Param by ○〆Good Impression 80%", + "○〆好印象+5\n以降、○〆メンタルスキルカード使用時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+5\nAfterwards, when using ○〆Mental Skill Card, ○〆Good Impression+1\nOnce per lessonNo dupe", + "○〆好印象+6": "○〆Good Impression+6", + "○〆好印象+6\nレッスン中1回 重複不可": "○〆Good Impression+6\nOnce per lessonNo dupe", + "○〆好印象+6\n○〆好印象の170%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+6\nIncrease Param by ○〆Good Impression 170%\nOnce per lessonNo dupe", + "○〆好印象+8": "○〆Good Impression+8", + "○〆好印象+8\nレッスン中1回 重複不可": "○〆Good Impression+8\nOnce per lessonNo dupe", + "○〆好印象+8\n○〆やる気+5\nレッスン中1回 重複不可": "○〆Good Impression+8\n○〆Motivation+5\nOnce per lessonNo dupe", + "○〆好印象が0の場合体力減少": "If ○〆 Good Impression is 0, decrease HP", + "○〆好印象が10以上の場合○〆好印象": "If ○〆 Good Impression is 10 or more, ○〆 Good Impression", + "○〆好印象が10以下の場合体力減少": "If the good impression is 10 or less, stamina decreases", + "○〆好印象が11以下の場合体力減少": "If the good impression is 11 or less, decrease stamina", + "○〆好印象が13以上の場合○〆好印象": "If the good impression is 13 or more, maintain good impression", + "○〆好印象が14以上の場合○〆好印象": "If the good impression is 14 or more, increase good impression", + "○〆好印象が16以上の場合○〆好印象": "If ○〆Good Impression is 16 or more, ○〆Good Impression", + "○〆好印象が18以上の場合体力回復": "If the good impression is 18 or more, recover stamina", + "○〆好印象が19以上の場合除外にあるスキルカードを山札の下に移動": "If the good impression is 19 or more, move skill cards in the discard pile to the bottom of the deck", + "○〆好印象が1以上の場合○〆元気": "If the good impression is 1 or more, increase vitality", + "○〆好印象が1以上の場合○〆好印象": "If ○〆 Good Impression is 1 or more, ○〆 Good Impression", + "○〆好印象が1以下の場合体力減少": "If ○〆 Good Impression is 1 or less, decrease HP", + "○〆好印象が24以上の場合○〆好印象": "If ○〆Good Impression is 24 or more, ○〆Good Impression", + "○〆好印象が28以下の場合○〆不調4ターン": "If ○〆Good Impression is 28 or less, ○〆Poor Condition4 Turns", + "○〆好印象が2以上の場合○〆好印象": "If ○〆 Good Impression is 2 or more, ○〆 Good Impression", + "○〆好印象が2以下の場合○〆弱気": "If the good impression is 2 or less, decrease confidence", + "○〆好印象が2以下の場合体力減少": "If ○〆 Good Impression is 2 or less, decrease HP", + "○〆好印象が3以上の場合○〆好印象": "If ○〆 Good Impression is 3 or more, ○〆 Good Impression", + "○〆好印象が3以下の場合眠気を山札のランダムな位置に○〆生成": "If the good impression is 3 or less, generate sleepiness at a random position in the deck", + "○〆好印象が3以下の場合体力減少": "If ○〆 Good Impression is 3 or less, decrease HP", + "○〆好印象が49以上の場合○〆好印象の": "If ○〆Good Impression is 49 or more, ○〆Good Impression", + "○〆好印象が4以上の場合○〆好印象": "If ○〆 Good Impression is 4 or more, ○〆 Good Impression", + "○〆好印象が4以下の場合体力減少": "If ○〆 Good Impression is 4 or less, decrease HP", + "○〆好印象が5以上の場合○〆好印象": "If ○〆 Good Impression is 5 or more, ○〆 Good Impression", + "○〆好印象が6以上の場合○〆好印象": "If ○〆 Good Impression is 6 or more, ○〆 Good Impression", + "○〆好印象が7以上の場合○〆好印象": "If ○〆 Good Impression is 7 or more, ○〆 Good Impression", + "○〆好印象が7以下の場合体力減少": "If the good impression is 7 or less, decrease stamina", + "○〆好印象が8以上の場合○〆好印象": "If ○〆 Good Impression is 8 or more, ○〆 Good Impression", + "○〆好印象が8以下の場合○〆元気増加無効3ターン": "If the good impression is 8 or less, invalidate vitality increase 3 turns", + "○〆好印象が8以下の場合体力減少": "If the good impression is 8 or less, stamina decreases", + "○〆好印象が9以上の場合○〆好印象": "If ○〆 Good Impression is 9 or more, ○〆 Good Impression", + "○〆好印象が9以下の場合体力減少": "If the good impression is 9 or less, decrease stamina", + "○〆好印象が増加後、○〆好印象+3\n(レッスン内1回)": "After Good Impression increases, Good Impression+3\n(once per lesson)", + "○〆好印象が増加後、○〆好印象+5\n(レッスン内1回)": "After Good Impression increases, Good Impression+5\n(once per lesson)", + "○〆好印象の100%分パラメータ上昇\n○〆元気+3": "○〆Good Impression 100% Parameter Increase\n○〆Energy +3", + "○〆好印象の150%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 150%\nOnce per lesson", + "○〆好印象の200%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 200%\nOnce per lesson", + "○〆好印象効果のスキルカード獲得時、ビジュアル上昇+6": "When acquiring ○〆 Good impression effect Skill Card, Visual +6", + "○〆好印象消費1\n○〆やる気+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Impression\n○〆Motivation+5\n○〆Skill card usage +1\nNo dupe", + "○〆好印象消費1\n○〆ターン追加+1\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Good Impression Consumption 1\n○〆Turn Addition +1\n○〆Additional Skill Card Uses +1\nDraw Skill Card\nOnce per lessonCannot be stacked", + "○〆好印象消費1\n○〆元気+1\n○〆ターン追加": "○〆Good Impression Consumption 1\n○〆Energy +1\n○〆Turn Added", + "○〆好印象消費1\n○〆元気+10\n○〆元気+10\nレッスン中1回 重複不可": "○〆Consume 1 Good Impression\n○〆Energy +10\n○〆Energy+10\nOnce per lessonNo dupe", + "○〆好印象消費2\n○〆やる気+4\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Good Impression\n○〆Motivation+4\n○〆Skill card usage +1\nNo dupe", + "○〆好印象消費2\n○〆ターン追加+1\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 2 Good Impression\n○〆Add turn+1\n○〆Skill card usage +1\nOnce per lessonNo dupe", + "○〆好印象消費2\n○〆元気+9\n○〆元気+9\nレッスン中1回 重複不可": "○〆Consume 2 Good Impression\n○〆Energy +9\n○〆Energy+9\nOnce per lessonNo dupe", + "○〆好印象消費4\n○〆元気+14\n○〆元気の": "○〆Good Impression Consumption 4\n○〆Energy +14\n○〆Energy's", + "○〆好印象消費4\n○〆元気+9\n○〆元気の": "○〆Good Impression Consumption 4\n○〆Energy +9\n○〆Energy of", + "○〆好調1ターン": "○〆In Good Condition1 turn", + "○〆好調2ターン": "○〆Good Condition2 Turns", + "○〆好調3ターン": "○〆Good Shape 3 turns", + "○〆好調3ターン\n○〆好調状態の場合、○〆集中+1": "○〆Good Shape3 turns\nIf in ○〆Good Shape, ○〆Focus+1", + "○〆好調3ターン\n○〆絶好調4ターン\nレッスン中1回 重複不可": "○〆Good Shape3 turns\n○〆Excellent condition4 turns\nOnce per lesson No dupe", + "○〆好調3ターン\n○〆集中+2\n体力が50%以上の場合、次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Shape3 turns\n○〆Focus+2\nIf stamina is 50% or more, draw a skill card next turn\nOnce per lessonNo dupe", + "○〆好調4ターン\n○〆好調状態の場合、○〆集中+1": "○〆Good Shape4 turns\nIf in ○〆Good Shape, ○〆Focus+1", + "○〆好調4ターン\n○〆絶好調5ターン\nレッスン中1回 重複不可": "○〆Good Shape4 turns\n○〆Excellent condition5 turns\nOnce per lesson No dupe", + "○〆好調4ターン\n○〆集中+3\n体力が50%以上の場合、次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Shape4 turns\n○〆Focus+3\nIf stamina is 50% or more, draw a skill card next turn\nOnce per lessonNo dupe", + "○〆好調4ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Condition 4 turns\nDraw a Skill Card next turn\nOnce per lesson Cannot be duplicated", + "○〆好調4ターン\n次のターン、パラメータ+32\nレッスン中1回 重複不可": "○〆Good Shape4 turns\nNext turn, Param+32\nOnce per lessonNo dupe", + "○〆好調5ターン\nレッスン中1回 ": "○〆Good Shape5 turns\nOnce per lesson", + "○〆好調5ターン\n試験・ステージ中1回 ": "○〆Good Condition for 5 turns\nDuring Exam/Stage 1 time ", + "○〆好調5ターン\n次のターン、スキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Good Condition 5 turns\nDraw 2 Skill Cards next turn\nOnce per lesson Cannot be duplicated", + "○〆好調7ターン\nレッスン中1回 ": "○〆Good Shape7 turns\nOnce per lesson", + "○〆好調7ターン\n試験・ステージ中1回 ": "○〆Good Condition 7 turns\nOnce during Exam/Stage ", + "○〆好調7ターン\n次のターン、パラメータ+40\nレッスン中1回 重複不可": "○〆Good Shape7 turns\nNext turn, Param+40\nOnce per lessonNo dupe", + "○〆好調が13ターン以上の場合除外にあるスキルカードを山札の下に移動": "If ○〆Good Condition lasts for 13 or more turns, move excluded skill cards to the bottom of the deck", + "○〆好調が3ターン以上の場合○〆絶好調4ターン": "If ○〆 good condition lasts 3 turns or more, ○〆 excellent condition 4 turns", + "○〆好調が3ターン以上の場合以降、ターン終了時、○〆集中": "○〆If in good condition for 3 or more turns, then ○〆Focus at the end of each turn", + "○〆好調が4ターン以上の場合○〆スキルカード使用数追加": "○〆Add skill card usage if good condition lasts 4 or more turns", + "○〆好調が4ターン以上の場合○〆消費体力減少3ターン": "If ○〆 good condition lasts 4 turns or more, ○〆 reduces stamina consumption 3 turns", + "○〆好調が4ターン以上の場合○〆消費体力減少6ターン": "If ○〆Good Condition lasts for 4 or more turns, ○〆Energy Consumption Decrease 6 turns", + "○〆好調が4ターン以上の場合○〆絶好調7ターン": "If ○〆Good Condition lasts for 4 or more turns, ○〆Excellent Condition 7 turns", + "○〆好調が4ターン以下の場合○〆不調5ターン": "○〆If in good condition for 4 turns or less ○〆In bad condition5 turns", + "○〆好調の効果ターンが増加後、○〆好調3ターン\n(レッスン内1回)": "After the effect turn of Good Shape increases, Good Shape3 turns\n(once per lesson)", + "○〆好調の効果ターンが増加後、○〆好調4ターン\n(レッスン内1回)": "After the effect turn of Good Shape increases, Good Shape4 turns\n(once per lesson)", + "○〆好調効果のスキルカード獲得時、ダンス上昇+6": "○〆When acquiring a skill card with Good Shape effect, Dance +6", + "○〆好調消費1ターン\n○〆元気+8\n次に使用するスキルカードの効果をもう1回発動(1回)\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 1 Good Shape turn\n○〆Energy +8\nThe effect of the next skill card used activates one more time (once)\n○〆Skill card usage +1\nOnce per lessonNo dupe", + "○〆好調消費1ターン\n○〆集中+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Shape turn\n○〆Focus+5\n○〆Skill card usage +1\nNo dupe", + "○〆好調消費1ターン\nパラメータ+3(2回)\n○〆集中": "○〆Good Condition Consumption 1 Turn\nParameter +3 (2 times)\n○〆Focus", + "○〆好調消費1ターン\nパラメータ+4(2回)\n○〆集中": "○〆Good Condition Consumption 1 Turn\nParameter +4 (2 times)\n○〆Focus", + "○〆好調消費1ターン\n次に使用するスキルカードの効果をもう1回発動(1回)\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 1 Good Shape turn\nThe effect of the next skill card used activates one more time (once)\n○〆Skill card usage +1\nOnce per lessonNo dupe", + "○〆好調消費2ターン\n○〆元気+2\n○〆集中+7\nレッスン中1回 ": "○〆Consume 2 Good Shape turns\n○〆Energy +2\n○〆Focus+7\nOnce per lesson", + "○〆好調消費2ターン\n○〆元気+4\n○〆集中+9\nレッスン中1回 ": "○〆Consume 2 Good Shape turns\n○〆Energy +4\n○〆Focus+9\nOnce per lesson", + "○〆好調消費2ターン\n○〆集中+4\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Good Shape turns\n○〆Focus+4\n○〆Skill card usage +1\nNo dupe", + "○〆好調状態でない場合眠気を山札のランダムな位置に○〆生成": "If you are not in ○〆 Good Shape, Drowsiness Card will be generated in a random position of the deck.", + "○〆好調状態でない場合○〆不安4ターン": "If not in ○〆 good condition, ○〆 anxiety 4 turns", + "○〆好調状態でない場合○〆弱気": "○〆Timid if not in good condition", + "○〆好調状態でない場合○〆手札減少": "If not in a ○〆Good Condition, ○〆Hand Decrease", + "○〆好調状態の場合○〆スキルカード使用数追加": "○〆Add skill card usage if in good condition", + "○〆好調状態の場合○〆ターン追加": "○〆Add turns if in good condition", + "○〆好調状態の場合○〆元気": "○〆In good condition ○〆Energetic", + "○〆好調状態の場合○〆好調1ターン": "If in Good Shape ○〆 Good Shape 1 turn", + "○〆好調状態の場合○〆好調2ターン": "If in Good Shape ○〆 Good Shape 2 turns", + "○〆好調状態の場合○〆好調3ターン": "If in ○〆Good Condition state, ○〆Good Condition3 Turns", + "○〆好調状態の場合○〆好調4ターン": "If in ○〆Good Condition state, ○〆Good Condition4 Turns", + "○〆好調状態の場合○〆集中": "○〆If in Good Condition, ○〆Focus", + "○〆好調状態の場合、使用可\n○〆絶好調2ターン\n次のターン、パラメータ+38\nレッスン中1回 重複不可": "Can be used if in ○〆Good Shape\n○〆Excellent Condition2 turns\nNext turn, Param+38\nOnce per lessonNo dupe", + "○〆好調状態の場合、使用可\n○〆絶好調3ターン\n次のターン、パラメータ+47\nレッスン中1回 重複不可": "Can be used if in ○〆Good Shape\n○〆Excellent Condition3 turns\nNext turn, Param+47\nOnce per lessonNo dupe", + "○〆好調状態の場合、使用可\nスコア+25\n": "If in Good Shape ○〆, usable\nScore +25\n", + "○〆好調状態の場合、使用可\nスコア+25\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +25\nOnce during the Exam or Stage ", + "○〆好調状態の場合、使用可\nスコア+25\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +25\n1 time during exam ", + "○〆好調状態の場合、使用可\nスコア+27\n": "If in Good Shape ○〆, usable\nScore +27\n", + "○〆好調状態の場合、使用可\nスコア+27\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +27\nOnce during the Exam or Stage ", + "○〆好調状態の場合、使用可\nスコア+27\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +27\nOnce during the exam ", + "○〆好調状態の場合、使用可\nスコア+34\n": "If in Good Shape ○〆, usable\nScore +34\n", + "○〆好調状態の場合、使用可\nスコア+34\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +34\nOnce during the Exam or Stage ", + "○〆好調状態の場合、使用可\nスコア+34\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +34\nOnce during the exam ", + "○〆好調状態の場合、使用可\nスコア+37\n": "If in Good Shape ○〆, usable\nScore +37\n", + "○〆好調状態の場合、使用可\nスコア+37\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +37\nOnce during the Exam or Stage ", + "○〆好調状態の場合、使用可\nスコア+37\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +37\nOnce during the exam ", + "○〆好調状態の場合、使用可\nスコア+38\n": "If in Good Shape ○〆, usable\nScore +38\n", + "○〆好調状態の場合、使用可\nスコア+38\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +38\nOnce during the Exam or Stage ", + "○〆好調状態の場合、使用可\nスコア+38\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +38\nOnce during the exam ", + "○〆好調状態の場合、使用可\nスコア+48\n": "If in Good Shape ○〆, usable\nScore +48\n", + "○〆好調状態の場合、使用可\nスコア+48\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +48\nOnce during the Exam or Stage ", + "○〆好調状態の場合、使用可\nスコア+48\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +48\nOnce during the exam ", + "○〆好調状態の場合、使用可\nスコア+49\n": "If in Good Shape ○〆, usable\nScore +49\n", + "○〆好調状態の場合、使用可\nスコア+49\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +49\nOnce during the Exam or Stage ", + "○〆好調状態の場合、使用可\nスコア+49\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +49\nOnce during the exam ", + "○〆好調状態の場合、使用可\nスコア+54\n": "If in Good Shape ○〆, usable\nScore +54\n", + "○〆好調状態の場合、使用可\nスコア+54\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +54\nOnce during the Exam or Stage ", + "○〆好調状態の場合、使用可\nスコア+54\n重複不可": "Available if in Good Shape ○〆\nScore +54\nNot duplicable", + "○〆好調状態の場合、使用可\nパラメータ+12\n○〆好調の": "○〆Can be used in good condition\nParameter +12\n○〆Good condition", + "○〆好調状態の場合、使用可\nパラメータ+25\n": "If in ○〆 Good Shape state, usable\nParameters +25\n", + "○〆好調状態の場合、使用可\nパラメータ+25\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +25\nOnce per lesson", + "○〆好調状態の場合、使用可\nパラメータ+25\n重複不可": "Can be used if in ○〆Good Shape\nParam +25\nNo dupe", + "○〆好調状態の場合、使用可\nパラメータ+27\n": "If in ○〆 Good Shape state, usable\nParameters +27\n", + "○〆好調状態の場合、使用可\nパラメータ+27\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +27\nOnce per lesson", + "○〆好調状態の場合、使用可\nパラメータ+27\n重複不可": "Can be used if in ○〆Good Shape\nParam +27\nNo dupe", + "○〆好調状態の場合、使用可\nパラメータ+34\n": "If in ○〆 Good Shape state, usable\nParameters +34\n", + "○〆好調状態の場合、使用可\nパラメータ+37\n": "If in ○〆 Good Shape state, usable\nParameters +37\n", + "○〆好調状態の場合、使用可\nパラメータ+37\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +37\nOnce per lesson", + "○〆好調状態の場合、使用可\nパラメータ+37\n重複不可": "Can be used if in ○〆Good Shape\nParam +37\nNo dupe", + "○〆好調状態の場合、使用可\nパラメータ+38\n": "If in ○〆 Good Shape state, usable\nParameters +38\n", + "○〆好調状態の場合、使用可\nパラメータ+38\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +38\nOnce per lesson", + "○〆好調状態の場合、使用可\nパラメータ+38\n重複不可": "Can be used if in ○〆Good Shape\nParam +38\nNo dupe", + "○〆好調状態の場合、使用可\nパラメータ+44\nレッスン中1回 ": "If in ○〆Good Condition state, usable\nParameter +44\nOnce during Lesson ", + "○〆好調状態の場合、使用可\nパラメータ+48\n": "If in ○〆 Good Shape state, usable\nParameters +48\n", + "○〆好調状態の場合、使用可\nパラメータ+49\n": "If in ○〆 Good Shape state, usable\nParameters +49\n", + "○〆好調状態の場合、使用可\nパラメータ+54\n": "If in ○〆 Good Shape state, usable\nParameters +54\n", + "○〆好調状態の場合、使用可\nパラメータ+54\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +54\nOnce per lesson", + "○〆好調状態の場合、使用可\nパラメータ+54\n重複不可": "Can be used if in ○〆Good Shape\nParam +54\nNo dupe", + "○〆好調状態の場合、使用可\nパラメータ+9\n○〆好調の": "○〆Can be used in good condition\nParameter +9\n○〆Good condition", + "○〆消耗体力3\n○〆元气的110%数值提升\n课程中1次": "○〆Consume 3 stamina\nIncrease Param by 110% of Energy\nOnce per lesson", + "○〆消費体力削減": "○〆Reduced stamina consumption", + "○〆消費体力増加16ターン": "○〆Energy Consumption Increase 16 turns", + "○〆消費体力減少3ターン": "○〆Reduced stamina consumption 3 turns", + "○〆消費体力減少5ターン": "Decrease stamina consumption 5 turns", + "○〆消費体力減少状態の場合○〆消費体力減少5ターン": "○〆Reduced stamina consumption 5 turns if in reduced stamina consumption state", + "○〆絶好調1ターン\n○〆元気+9": "○〆Excellent Condition 1 turn\n○〆Energy +9", + "○〆絶好調2ターン\n手札をすべて○〆レッスン中強化": "○〆Excellent Condition 2 turns\nEnhance all cards ○〆 during lessons", + "○〆絶好調2ターン\n手札をすべて○〆試験・ステージ中強化": "○〆Great Condition for 2 turns\nAll cards are ○〆Enhanced during Exam/Stage", + "○〆绝好调3回合\n此后,使用○〆主动技能卡时,○〆固定元气+2\n课程中1次不可重复": "○〆Excellent Condition for 3 turns\nAfterwards, when using an Active Skill Card, Fixed Energy +2\nOnce per lesson, No dupe", + "○〆绝好调4回合\n从此○〆使用主动技能卡时○〆固定元气+2\n课程中1次不可重复": "○〆Excellent Condition for 4 turns\nFrom now on, when using an Active Skill Card, Fixed Energy +2\nOnce per lesson, No dupe", + "○〆集中+3\n○〆好调2回合\n下一回合,手牌全部○〆课程中强化\n课程中1次不可重复": "○〆Focus+3\n○〆Good Shape for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe", + "○〆集中+3\n○〆集中值达到3以上时○〆好调3回合": "○〆Focus+3\nIf Focus is 3 or higher, Good Shape for 3 turns", + "○〆集中+3\n从此○〆使用主动技能卡时○〆集中+1\n课程中1次不可重复": "○〆Focus+3\nFrom now on, when using an Active Skill Card, Focus+1\nOnce per lesson, No dupe", + "○〆集中+4\n○〆好调2回合\n○〆体力消耗减少2回合\n课程中1次不可重复": "○〆Focus+4\n○〆Good Shape for 2 turns\n○〆Reduce stamina consumption for 2 turns\nOnce per lesson, No dupe", + "○〆集中+4\n○〆好调4回合\n下一回合手牌全部○〆课程中强化\n课程中1次不可重复": "○〆Focus+4\n○〆Good Shape for 4 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe", + "○〆集中+4\n体力恢复4\n课程中1次不可重复": "○〆Focus+4\nStamina recovery 4\nOnce per lesson, No dupe", + "○〆集中+5\n○〆好调3回合\n○〆消耗体力减少3回合\n课程中1次不可重复": "○〆Focus+5\n○〆Good Shape for 3 turns\n○〆Reduce stamina consumption for 3 turns\nOnce per lesson, No dupe", + "○〆集中+5\n体力回复5\n课程中1次不可重复": "○〆Focus+5\nStamina recovery 5\nOnce per lesson, No dupe", + "○〆集中+1": "○〆 Focus+1", + "○〆集中+1\n以降、ターン終了時○〆集中が3以上の場合、○〆集中+2\nレッスン中1回 重複不可": "○〆Focus+1\nAfterwards, if ○〆Focus is 3 or higher at the end of the turn, ○〆Focus+2\nOnce per lessonNo dupe", + "○〆集中+2": "○〆 Focus+2", + "○〆集中+2\n○〆集中が3以上の場合、○〆好調3ターン": "○〆Focus+2\nIf ○〆Focus is 3 or higher, ○〆Good Shape3 turns", + "○〆集中+2\n以降、○〆アクティブスキルカード使用時、○〆集中+1\nレッスン中1回 重複不可": "○〆Focus+2\nAfterwards, when using ○〆Active Skill Card, ○〆Focus+1\nOnce per lessonNo dupe", + "○〆集中+3": "○〆Focus +3", + "○〆集中が10以上の場合○〆集中": "If ○〆 focus is 10 or more ○〆 focus", + "○〆集中が11以上の場合○〆集中": "If ○〆 Focus is 11 or more, ○〆 Focus", + "○〆集中が11以上の場合以降、ターン終了時、スコア": "If ○〆Focus is 11 or above, at the end of each turn, score", + "○〆集中が12以下の場合体力減少": "If ○〆Focus is 12 or less, decrease stamina", + "○〆集中が13以上の場合○〆好調5ターン": "○〆Good Condition for 5 turns if ○〆Focus is 13 or above", + "○〆集中が14以上の場合○〆好調3ターン": "○〆Good Condition for 3 turns if ○〆Focus is 14 or above", + "○〆集中が14以上の場合○〆集中": "If ○〆Focus is 14 or more, ○〆Focus", + "○〆集中が15以上の場合体力回復": "○〆 If Focus is 15 or more, Stamina Recovery", + "○〆集中が17以上の場合○〆集中": "○〆Focus if ○〆Focus is 17 or above", + "○〆集中が18以上の場合○〆集中": "If ○〆 Focus is 18 or more, ○〆 Focus", + "○〆集中が1以上の場合○〆好調1ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 1 turns", + "○〆集中が1以上の場合○〆好調2ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 2 turns", + "○〆集中が1以上の場合○〆好調3ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 3 turns", + "○〆集中が1以上の場合○〆集中": "If ○〆 Focus is 1 or more, ○〆 Focus", + "○〆集中が1以下の場合○〆弱気": "○〆 If Focus is 1 or less, ○〆 Weak", + "○〆集中が1以下の場合体力減少": "If ○〆 Focus is 1 or less, decrease HP", + "○〆集中が22以上の場合○〆集中": "If ○〆Focus is 22 or above, ○〆Focus", + "○〆集中が26以上の場合○〆集中": "If ○〆Focus is 26 or above, ○〆Focus", + "○〆集中が29以上の場合○〆集中": "If ○〆Focus is 29 or more, ○〆Focus", + "○〆集中が2以上の場合○〆好調2ターン": "○〆Good Condition for 2 Turns if ○〆Focus is 2 or More", + "○〆集中が2以上の場合○〆好調3ターン": "If ○〆 Focus is 2 or more, ○〆 in Good Shape for 3 turns", + "○〆集中が2以上の場合○〆好調6ターン": "If ○〆Focus is 2 or above, ○〆Good Condition6 Turns", + "○〆集中が2以上の場合○〆集中": "If ○〆 Focus is 2 or more, ○〆 Focus", + "○〆集中が2以下の場合体力減少": "If ○〆 Focus is 2 or less, decrease HP", + "○〆集中が3以上の場合○〆好調3ターン": "If ○〆 Focus is 3 or more, ○〆 in Good Shape for 3 turns", + "○〆集中が3以上の場合○〆好調9ターン": "If ○〆Focus is 3 or above, ○〆Good Condition9 Turns", + "○〆集中が3以上の場合○〆消費体力削減": "If ○〆Focus is 3 or more, ○〆Energy Consumption Reduction", + "○〆集中が3以上の場合○〆集中": "If ○〆 Focus is 3 or more, ○〆 Focus", + "○〆集中が3以下の場合○〆スランプ1ターン": "If ○〆Focus is 3 or below, ○〆Slump1 Turn", + "○〆集中が3以下の場合○〆消費体力増加1ターン": "Increase in consumption HP 1 turn when ○〆 focus is 3 or less", + "○〆集中が3以下の場合体力減少": "If ○〆 Focus is 3 or less, decrease HP", + "○〆集中が4以上の場合○〆好調3ターン": "If ○〆 Focus is 4 or more, ○〆 in Good Shape for 3 turns", + "○〆集中が4以上の場合○〆集中": "If ○〆 Focus is 4 or more, ○〆 Focus", + "○〆集中が4以下の場合体力減少": "If ○〆 Focus is 4 or less, decrease HP", + "○〆集中が5以上の場合○〆ターン追加": "○〆Add turns if focus is 5 or more", + "○〆集中が5以上の場合○〆集中": "If ○〆 Focus is 5 or more, ○〆 Focus", + "○〆集中が5以下の場合○〆消費体力増加2ターン": "○〆Increased stamina consumption for 2 turns if ○〆Focus is 5 or below", + "○〆集中が5以下の場合体力減少": "If ○〆 Focus is 5 or less, decrease HP", + "○〆集中が6以上の場合○〆集中": "If ○〆 Focus is 6 or more, ○〆 Focus", + "○〆集中が7以上の場合○〆集中": "If ○〆 Focus is 7 or more, ○〆 Focus", + "○〆集中が7以下の場合○〆不調5ターン": "If ○〆Focus is 7 or below, ○〆Bad Condition5 Turns", + "○〆集中が8以上の場合○〆スコア上昇量増加": "If ○〆Focus is 8 or above, ○〆Score Increase", + "○〆集中が8以上の場合○〆集中": "If ○〆 Focus is 8 or more, ○〆 Focus", + "○〆集中が8以下の場合○〆元気増加無効3ターン": "○〆 If Focus is 8 or less, ○〆 Energy Increase Invalid 3 Turns", + "○〆集中が8以下の場合体力減少": "If ○〆Focus is 8 or below, stamina decreases", + "○〆集中が9以上の場合○〆集中": "If ○〆 Focus is 9 or more, ○〆 Focus", + "○〆集中が9以下の場合眠気を山札のランダムな位置に○〆生成": "If ○〆Focus is 9 or less, generate ○〆Drowsiness at a random position in the deck", + "○〆集中が増加後、○〆集中+2\n(レッスン内2回)": "After focus increases, Focus+2\n(2 times per lesson)", + "○〆集中が増加後体力が50%以上の場合、○〆集中+2\n(レッスン内2回)": "After focus increases, if stamina is 50% or more, Focus+2\n(2 times per lesson)", + "○〆集中効果のスキルカード獲得時、ボーカル上昇+6": "○〆When a Skill Card with Focus Effect is Obtained, Vocal Increase +6", + "○〆集中消耗2\n数值+6\n○〆好调3回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 2 Focus\nParam +6\n○〆Good Shape for 3 turns\n○〆Skill card usage \nNo dupe", + "○〆集中消耗3\n○〆绝好调4回合\n○〆体力消耗减少2回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 4 turns\n○〆Reduce HP consumption for 2 turns\n○〆Skill card usage \nOnce per lesson, No dupe", + "○〆集中消耗3\n○〆绝好调5回合\n○〆消耗体力减少5回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 5 turns\n○〆Reduce HP consumption for 5 turns\n○〆Skill card usage \nOnce per lesson, No dupe", + "○〆集中消耗3\n数值+6\n○〆好调2回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 3 Focus\nParam +6\n○〆Good Shape for 2 turns\n○〆Skill card usage \nNo dupe", + "○〆集中消費2\n次のターン、スキルカードを引く\n以降、○〆アクティブスキルカード使用時、パラメータ": "○〆Focus Consumption 2\nDraw a Skill Card next turn\nFrom then on, when using ○〆Active Skill Card, Parameter", + "○〆集中消費3\nパラメータ+25○〆元気+15\n○〆元気増加無効2ターン\nレッスン中1回 ": "○〆Focus Consumption 3\nParameter +25○〆Energy +15\n○〆Energy Increase Invalid 2 Turns\nDuring Lesson 1 Time ", + "○〆集中消費3\nパラメータ+40○〆元気+15\n○〆元気増加無効2ターン\nレッスン中1回 ": "○〆Focus Consumption 3\nParameter +40○〆Energy +15\n○〆Energy Increase Invalid 2 Turns\nDuring Lesson 1 Time ", + "○〆集中消費3\n以降、○〆アクティブスキルカード使用時、パラメータ": "○〆Focus Consumption 3\nAfterward, when using an Active Skill Card, Parameter", + "「○〆好印象」や「○〆やる気」を活用して育成するプラン": "Plans utilizing '○〆Good Impression' or '○〆Motivation' for development", + "「○〆好調」や「○〆集中」を活用して育成するプラン": "Plans utilizing '○〆Good Shape' or '○〆Focus' for development", + "【ダンスレッスン・ダンスターンのみ】○〆アクティブスキルカード使用時、体力回復": "[Dance Lesson・Dance Turns Only] Stamina Recovery when using ○〆 Active Skill Card", + "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆やる気の": "[Dance Lesson / Dance Turn Only] At Turn Start, ○〆Motivation of", + "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Dance lesson & Dance turn only] At the start of the turn, Skill card usage +1\n(once per lesson)", + "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆パラメータ上昇量増加50%1ターン)\n(レッスン内3回)": "[Dance lesson & Dance turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)", + "【ダンスレッスン・ダンスターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気": "【Dance Lesson・Dance Turn Only】At the start of the turn, draw a skill card\n○〆Fixed Energy", + "【ビジュアルレッスン・ビジュアルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Visual lesson & Visual turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)", + "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Visual lesson & Visual turn only] At the start of the turn, Skill card usage +1\n(once per lesson)", + "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆パラメータ上昇量増加50%1ターン)\n(レッスン内3回)": "[Visual lesson & Visual turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)", + "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆固定元気+2": "[Visual lesson & Visual turn only] At the start of the turn, Fixed Energy +2", + "【ボーカルレッスン・ボーカルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Vocal lesson & Vocal turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)", + "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Vocal lesson & Vocal turn only] At the start of the turn, Skill card usage +1\n(once per lesson)", + "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、○〆集中": "[Vocal Lesson・Vocal Turn Only] At the start of the turn, ○〆Focus", + "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気+2\n(レッスン内3回)": "[Vocal lesson & Vocal turn only] At the start of the turn, draw a skill card\nFixed Energy +2\n(3 times per lesson)", + "【撮影】確認メッセージの表示": "[Photography] Display confirmation message", + "お出かけ終了時、ダンス上昇+": "At the end of Going Out, Dance +", + "お出かけ終了時、ダンス上昇+1": "At the end of Going Out, Dance +1", + "お出かけ終了時、ダンス上昇+2": "At the end of Going Out, Dance +2", + "お出かけ終了時、ダンス上昇+3": "At the end of Going Out, Dance +3", + "お出かけ終了時、ダンス上昇+4": "At the end of Going Out, Dance +4", + "お出かけ終了時、ダンス上昇+5": "At the end of Going Out, Dance +5", + "お出かけ終了時、ビジュアル上昇+": "At the end of Going Out, Visual +", + "お出かけ終了時、ビジュアル上昇+1": "At the end of Going Out, Visual +1", + "お出かけ終了時、ビジュアル上昇+2": "At the end of Going Out, Visual +2", + "お出かけ終了時、ビジュアル上昇+3": "At the end of Going Out, Visual +3", + "お出かけ終了時、ビジュアル上昇+4": "At the end of Going Out, Visual +4", + "お出かけ終了時、ビジュアル上昇+5": "At the end of Going Out, Visual +5", + "お出かけ終了時、ボーカル上昇+": "At the end of Going Out, Vocal +", + "お出かけ終了時、ボーカル上昇+1": "At the end of Going Out, Vocal +1", + "お出かけ終了時、ボーカル上昇+2": "At the end of Going Out, Vocal +2", + "お出かけ終了時、ボーカル上昇+3": "At the end of Going Out, Vocal +3", + "お出かけ終了時、ボーカル上昇+4": "At the end of Going Out, Vocal +4", + "お出かけ終了時、ボーカル上昇+5": "At the end of Going Out, Vocal +5", + "このサポートカードのイベントによるパラメータ上昇を": "Parameter increase from this support card's event", + "このサポートカードのイベントによるパラメータ上昇を50%増加": "Increase parameter boost from this Support Card's events by 50%", + "このサポートカードのイベントによるパラメータ上昇を75%増加": "Increases the parameter rise from this support card's event by 75%", + "このサポートカードのイベントによる体力回復量を": "HP recovery amount from this support card's event", + "このサポートカードのレッスンサポート発生率を": "Increases the lesson support rate of this support card", + "このサポートカードのレッスンサポート発生率を1.7%増加": "Increases the lesson support occurrence rate of this support card by 1.7%", + "このサポートカードのレッスンサポート発生率を2%増加": "Increases the lesson support rate of this support card by 2%", + "の確率で○〆好調1ターン": "chance that you will be in ○〆Good Shape for 1 turns", + "の確率で○〆好調2ターン": "chance that you will be in ○〆Good Shape for 2 turns", + "の確率で○〆好調3ターン": "chance that you will be in ○〆Good Shape for 3 turns", + "の確率で○〆消費体力減少1ターン": "Chance of reducing stamina consumed by 1 turn", + "の確率で○〆消費体力減少2ターン": "Chance of reducing stamina consumed by 2 turn", + "の確率で○〆消費体力減少3ターン": "Chance of reducing stamina consumed by 3 turn", + "の確率で○〆集中": "chance that ○〆 Focus", + "の確率で体力回復": "Chance of recovering HP", + "エアロビクス": "Aerobics", + "スキルカードが選択されてません": "Skill card not selected", + "スキルカードが除外に移動した時、体力回復": "Recover energy when a skill card is moved to exclusion", + "スキルカードの消費体力を減少 ": "Reduces Stamina Consumption of Skill Card", + "スキルカードをプロデュース終了までデッキから削除": "Remove Skill Card from Deck Until End of Production", + "スキルカードをプロデュース終了まで強化": "Enhancement of skill cards until the end of production", + "スキルカードを選択して強化": "Select skill card to strengthen", + "スキルカード使用後○〆やる気が3以上の場合、○〆やる気+2\n(レッスン内1回)": "After using a skill card, if Motivation is 3 or more, Motivation+2\n(once per lesson)", + "スキルカード使用後○〆やる気が3以上の場合、○〆やる気+3\n(レッスン内1回)": "After using a skill card, if Motivation is 3 or more, Motivation+3\n(once per lesson)", + "スキルカード使用後○〆好印象が6以上の場合、○〆好印象+3\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a skill card, if Good Impression is 6 or more, Good Impression +3\nSkill card usage +1\n(once per lesson)", + "スキルカード使用後○〆好印象が6以上の場合、○〆好印象+5\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a skill card, if Good Impression is 6 or more, Good Impression +5\nSkill card usage +1\n(once per lesson)", + "スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+1\n(レッスン内1回)": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +1\n(once per lesson)", + "スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+3\n(レッスン内1回)": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +3\n(once per lesson)", + "スキルカード強化時、ダンス上昇+": "Dance increase when strengthening skill card+", + "スキルカード強化時、ダンス上昇+3": "When enhancing skill cards, dance increase +3", + "スキルカード強化時、ビジュアル上昇+": "Visual increase when strengthening skill card+", + "スキルカード強化時、ビジュアル上昇+2": "Visual Increase +2 when Skill Card is Enhanced", + "スキルカード強化時、ボーカル上昇+": "Vocal increase when strengthening skill card+", + "スキルカード強化時ボーカルが400以上の場合、Pポイント+15": "If vocal is 400 or more when enhancing skill card, P-Points +15", + "スコア+10": "Score +10", + "スコア+10(2回)\n試験・ステージ中1回 ": "Score +10 (2 times)\nOnce during Exam/Stage ", + "スコア+10(2回)\n試験中1回 ": "Score +10 (2 times)\nOnce during exam", + "スコア+11\n○〆集中": "Score +11\n○〆 Focus", + "スコア+12○〆元気+10": "Score +12 ○〆Energy +10", + "スコア+12○〆元気+7\n○〆集中": "Score +12 ○〆 energy +7\n○〆 Focus", + "スコア+12(2回)\n試験・ステージ中1回 ": "Score +12 (2 times)\nOnce during Exam/Stage ", + "スコア+13\n○〆集中が6以上の場合、スコア": "Score +13\nIf ○〆 Focus is 6 or more, Score", + "スコア+14": "Score +14", + "スコア+15\n○〆集中": "Score +15\n○〆Focus", + "スコア+15\n○〆集中が3以上の場合、スコア": "Score +15\nIf ○〆 Focus is 3 or more, Score", + "スコア+18\n試験・ステージ中1回 ": "Score +18\nOnce During Exam/Stage ", + "スコア+18\n○〆好調状態の場合、スコア": "Score +18\nIf in a ○〆Good Condition, score", + "スコア+25\n試験・ステージ中1回 ": "Score +25\nOnce during the Exam or Stage ", + "スコア+27\n試験・ステージ中1回 ": "Score +27\nOnce during the Exam or Stage ", + "スコア+2○〆元気+2": "Score +2 ○〆 energy +2", + "スコア+34\n試験・ステージ中1回 ": "Score +34\nOnce during the Exam or Stage ", + "スコア+34\n試験中1回 ": "Score +34\n1 time during exam ", + "スコア+37\n試験・ステージ中1回 ": "Score +37\nOnce during the Exam or Stage ", + "スコア+38\n試験・ステージ中1回 ": "Score +38\nOnce during the Exam or Stage ", + "スコア+48\n試験・ステージ中1回 ": "Score +48\nOnce during the Exam or Stage ", + "スコア+49\n試験・ステージ中1回 ": "Score +49\nOnce during the Exam or Stage ", + "スコア+5\n○〆好調3ターン": "Score +5\n○〆 Good Shape 3 turns", + "スコア+54\n試験・ステージ中1回 ": "Score +54\nOnce during the Exam or Stage ", + "スコア+6\n○〆好調2ターン": "Score +6\n○〆In good condition2 turns", + "スコア+6\n○〆好調状態の場合、○〆集中": "Score +6\n○〆 If in good condition, ○〆 Focus", + "スコア+6\n○〆集中": "Score +6\n○〆 Focus", + "スコア+6○〆元気+4": "Score +6 ○〆Energy +4", + "スコア+7\n○〆好印象": "Score +7\n○〆Good Impression", + "スコア+8○〆元気+7": "Score +8 ○〆Energy +7", + "スコア+8(2回)\n試験・ステージ中1回 ": "Score +8 (2 times)\nDuring Exam/Stage 1 time ", + "スコア+8(2回)\n試験中1回 ": "Score +8 (2 times)\nOnce during the exam ", + "スコア+9": "Score +9", + "スコア+9\n○〆好印象": "Score +9\nGood impression", + "スコア+9\n○〆好調3ターン": "Score +9\n○〆 Good Shape 3 turns", + "スコア+9\n○〆好調4ターン": "Score +9\n○〆Good Condition4 Turns", + "スコア+9\n○〆好調状態の場合、○〆集中": "Score +9\n○〆Focus if in ○〆Good Condition", + "スコア+9\n○〆集中": "Score +9\n○〆Focus", + "スコアが11000以上の場合○〆スコア上昇量増加": "If score is 11000 or more, ○〆Increase in Score Gain", + "スコアが1500以上の場合○〆スキルカード使用数追加": "○〆Add skill card usage if score is 1500 or more", + "スコアが1500未満の場合○〆不調5ターン": "If the score is below 1500, ○〆 poor condition 5 turns", + "スコアが1600未満の場合○〆スランプ1ターン": "If score is below 1600 ○〆Slump1 turn", + "スコアが1700未満の場合○〆不調5ターン": "○〆Poor condition 5 turns if score is below 1700", + "スコアが1700未満の場合○〆元気増加無効3ターン": "○〆Energy increase disabled 3 turns if score is below 1700", + "スコアが1800以上の場合○〆消費体力減少3ターン": "If the score is 1800 or more, ○〆 reduces stamina consumption 3 turns", + "スコアが1800未満の場合○〆不調5ターン": "If score is less than 1800, ○〆Poor Condition 5 turns", + "スコアが2100以上の場合○〆消費体力減少3ターン": "If score is 2100 or more, ○〆Energy Consumption Decrease 3 turns", + "スコアが2400以上の場合○〆消費体力減少5ターン": "If the score is 2400 or more, ○〆 reduces stamina consumption 5 turns", + "スコアが2400未満の場合○〆不調4ターン": "○〆Poor condition 4 turns if score is below 2400", + "スコアが2500以上の場合○〆絶好調5ターン": "If the score is 2500 or more, ○〆 excellent condition 5 turns", + "スコアが2800以上の場合以降、ターン終了時、スコア": "If score is 2800 or more, then score at the end of each turn", + "スコアが3000未満の場合○〆不調4ターン": "○〆Poor condition 4 turns if score is below 3000", + "スコアが3200以上の場合○〆絶好調5ターン": "If score is 3200 or more, ○〆Excellent Condition 5 turns", + "スコアが3200以上の場合以降、ターン終了時、スコア": "If the score is 3200 or more, thereafter, at the end of the turn, score", + "スコアが3600以上の場合○〆消費体力減少5ターン": "If score is 3600 or more, ○〆Energy Consumption Decrease 5 turns", + "スコアが3600以上の場合スコア": "If the score is 3600 or more, score", + "スコアが3800以上の場合体力回復": "Recover stamina if score is 3800 or more", + "スコアが4000以上の場合○〆スコア上昇量増加": "If the score is 4000 or more, ○〆 score increase amount increases", + "スコアが4000以上の場合スコア": "Score if score is 4000 or more", + "スコアが4900未満の場合○〆不調4ターン": "If score is less than 4900, ○〆Poor Condition 4 turns", + "スコアが6800以上の場合以降、ターン終了時、スコア": "If score is 6800 or more, then at the end of each turn, score", + "スコアが6800未満の場合○〆不調4ターン": "If the score is below 6800, ○〆 poor condition 4 turns", + "スコアが8600以上の場合スコア": "Score if 8600 or more", + "スコアが9800以上の場合スコア": "Score if 9800 or more", + "スコア上昇効果を主とするスキルカード": "Skill Card Primarily Increasing Score Effect", + "スコア上昇量を": "Increase Score Amount by", + "スコア上昇量を50%増加 ": "Increase score gain by 50%", + "スコア上昇量を50%増加 3 turns": "Increase Score Amount by 50% 3 turns", + "スコア上昇量を50%増加 7 turns": "Increase score gain by 50% 7 turns", + "ターン終了時○〆元気が7以上の場合、○〆好印象+4\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression+4\n(once per lesson)", + "ターン終了時○〆元気が7以上の場合、○〆好印象+5\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression+5\n(once per lesson)", + "ターン終了時○〆元気が7以上の場合、○〆好印象1.5倍\n○〆好印象の100%分パラメータ上昇\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 100% of Good Impression\n(once per lesson)", + "ターン終了時○〆元気が7以上の場合、○〆好印象1.5倍\n○〆好印象の30%分パラメータ上昇\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 30% of Good Impression\n(once per lesson)", + "ターン終了時○〆好印象が10以上の場合、○〆好印象の100%分パラメータ上昇\n○〆元気+3\n(レッスン内2回)": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(2 times per lesson)", + "ターン終了時○〆好印象が10以上の場合、○〆好印象の100%分パラメータ上昇\n○〆元気+3\n(レッスン内3回)": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(3 times per lesson)", + "ターン終了時○〆好印象が6以上の場合、○〆好印象+2\n(レッスン内2回)": "If good impression is 6 or more at the end of the turn, Good Impression+2\n(2 times per lesson)", + "ターン終了時○〆好印象が6以上の場合、○〆好印象+2\n(レッスン内3回)": "If good impression is 6 or more at the end of the turn, Good Impression+2\n(3 times per lesson)", + "ターン終了時○〆好調が3ターン以上の場合、○〆好調2ターン\n(レッスン内4回)": "If ○〆Motivation is 3 turns or more at the end of the turn, ○〆Motivation 2 turns\n(4 times per lesson)", + "ターン終了時○〆好調が6ターン以上の場合、○〆好調2ターン\n(レッスン内3回)": "If ○〆Motivation is 6 turns or more at the end of the turn, ○〆Motivation 2 turns\n(3 times per lesson)", + "ターン終了時、パラメータを上昇。ターン開始時、好印象が1減少": "Increase parameters at the end of turn. Decrease 1 Good Impression at the start of turn", + "ターン終了時、好印象1ごとにスコアを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, increase score by 1 for each favorable impression. At the start of the turn, decrease favorable impression by 1", + "ターン終了時体力が50%以上の場合、○〆好印象+3\n(レッスン内1回)": "If stamina is 50% or more at the end of the turn, Good Impression+3\n(once per lesson)", + "ターン終了時体力が50%以上の場合、○〆好印象+4\n(レッスン内1回)": "If stamina is 50% or more at the end of the turn, Good Impression+4\n(once per lesson)", + "ターン追加": "Additional Turn", + "ターン開始時○〆やる気が5以上の場合、○〆スキルカード使用数追加+1\n○〆やる気+3\n(レッスン内1回)": "If motivation is 5 or more at the start of the turn, skill card usage +1\nMotivation +3\n(once per lesson)", + "ターン開始時○〆元気が0の場合、体力減少1\n○〆集中+3\n(レッスン内2回)": "If Energy is 0 at the start of the turn, Stamina decreases1\nFocus+3\n(2 times per lesson)", + "ターン開始時○〆元気が0の場合、体力減少1\n○〆集中+4\n(レッスン内2回)": "If Energy is 0 at the start of the turn, Stamina decreases1\nFocus+4\n(2 times per lesson)", + "ターン開始時○〆元気が7以上の場合、○〆やる気+5\n(レッスン内1回)": "If energy is 7 or more at the start of the turn, Motivation+5\n(once per lesson)", + "ターン開始時○〆元気が7以上の場合、○〆やる気+6\n(レッスン内1回)": "If energy is 7 or more at the start of the turn, Motivation+6\n(once per lesson)", + "ターン開始時○〆好印象が3以上の場合、○〆スキルカード使用数追加+1\n○〆好印象+3\n(レッスン内1回)": "If good impression is 3 or more at the start of the turn, skill card usage +1\nGood Impression +3\n(once per lesson)", + "ターン開始時○〆好印象が6以上の場合、体力回復": "If ○〆Good Impression is 6 or more at the start of the turn, recover stamina", + "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "At the start of the turn, if ○〆 in Good Shape, add ○〆 skill card usage", + "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加+1\n○〆好調2ターン\n(レッスン内1回)": "If in Good Shape at the start of the turn, skill card usage +1\nGood Shape +2 turns\n(once per lesson)", + "ターン開始時○〆好調状態の場合、○〆元気+12\n(レッスン内1回)": "If in Good Shape at the start of the turn, Energy+12\n(once per lesson)", + "ターン開始時○〆好調状態の場合、○〆元気+9\n(レッスン内1回)": "If in Good Shape at the start of the turn, Energy+9\n(once per lesson)", + "ターン開始時○〆好調状態の場合、○〆集中+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus+1\n(2 times per lesson)", + "ターン開始時○〆好調状態の場合、○〆集中+2\n○〆元気+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus +2\nEnergy +1\n(2 times per lesson)", + "ターン開始時○〆好調状態の場合、○〆集中+2\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus+2\n(2 times per lesson)", + "ターン開始時○〆好調状態の場合、○〆集中+3\n○〆元気+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus +3\nEnergy +1\n(2 times per lesson)", + "ターン開始時○〆好調状態の場合、パラメータ+11\n(レッスン内1回)": "If in Good Shape at the start of the turn, Parameter+11\n(once per lesson)", + "ターン開始時○〆好調状態の場合、パラメータ+6\n(レッスン内1回)": "If in Good Shape at the start of the turn, Parameter+6\n(once per lesson)", + "ターン開始時○〆消費体力減少状態の場合、○〆絶好調1ターン\nスキルカードを引く\n(レッスン内2回)": "At the start of the turn, if in reduced stamina consumption state, ○〆Excellent condition1 turn\nDraw a skill card\n(2 times within the lesson)", + "ターン開始時○〆消費体力減少状態の場合、○〆絶好調1ターン\nスキルカードを引く\n(レッスン内3回)": "At the start of the turn, if in reduced stamina consumption state, ○〆Excellent condition1 turn\nDraw a skill card\n(3 times within the lesson)", + "ターン開始時○〆集中が3以上の場合、○〆元気": "At the start of the turn, if focus is 3 or more, gain energy", + "ターン開始時○〆集中が3以上の場合、○〆集中+4\n(レッスン内1回)": "If focus is 3 or more at the start of the turn, Focus+4\n(once per lesson)", + "ターン開始時○〆集中が3以上の場合、○〆集中+6\n(レッスン内1回)": "If focus is 3 or more at the start of the turn, Focus+6\n(once per lesson)", + "ターン開始時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+2\n(レッスン内1回)": "If focus is 5 or more at the start of the turn, skill card usage +1\nFocus +2\n(once per lesson)", + "ターン開始時○〆集中が5以上の場合、体力回復2\n(レッスン内3回)": "If focus is 5 or more at the start of the turn, Stamina Recovery2\n(3 times per lesson)", + "ターン開始時○〆集中が5以上の場合、体力回復2\n(レッスン内4回)": "If focus is 5 or more at the start of the turn, Stamina Recovery2\n(4 times per lesson)", + "ターン開始時、○〆集中+1\n(レッスン内2回)": "At the start of the turn, Focus+1\n(2 times per lesson)", + "ターン開始時、○〆集中+1\n(レッスン内3回)": "At the start of the turn, Focus+1\n(3 times per lesson)", + "ターン開始時に引くスキルカードが": "Skill cards drawn at the start of the turn are", + "ターン開始時体力が50%以下の場合、○〆集中": "When Stamina is 50% or less at the start of the turn, ○〆Focus", + "ターン開始時最終ターンの場合、○〆元気の50%分パラメータ上昇\n○〆体力消費1": "If it's the final turn, Parameter increase by 50% of Energy\nStamina consumption1", + "ターン開始時最終ターンの場合、○〆元気の70%分パラメータ上昇\n○〆体力消費1": "If it's the final turn, Parameter increase by 70% of Energy\nStamina consumption1", + "ターン開始時残り2ターン以内の場合、○〆元気の50%分パラメータ上昇\n○〆体力消費1": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 50% of Energy\nStamina consumption 1", + "ターン開始時残り2ターン以内の場合、○〆元気の65%分パラメータ上昇\n○〆体力消費1": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 65% of Energy\nStamina consumption 1", + "ターン開始時残り2ターン以内の場合、パラメータ+5\n(レッスン内2回)": "If 2 or fewer turns remain at the start of the turn, Parameter +5\n(2 times per lesson)", + "ターン開始時残り3ターン以内の場合、パラメータ+5\n(レッスン内3回)": "If 3 or fewer turns remain at the start of the turn, Parameter +5\n(3 times per lesson)", + "ダンスSPレッスン発生率+": "Dance SP lesson occurrence rate+", + "ダンスSPレッスン発生率+10.5%": "Dance SP lesson occurrence rate +10.5%", + "ダンスSPレッスン発生率+15%": "Dance SP Lesson Occurrence Rate +15%", + "ダンスSPレッスン発生率増加": "Increased Dance SP Lesson Occurrence Rate", + "ダンスSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Dance SP lesson+", + "ダンスSPレッスン終了時、Pポイント獲得量増加+22%": "At the end of Dance SP Lesson, P Point acquisition amount increases by +22%", + "ダンスSPレッスン終了時、ダンス上昇+": "Dance increase at the end of Dance SP lesson", + "ダンスSPレッスン終了時、ダンス上昇+13": "At the end of dance SP lessons, dance increase +13", + "ダンスSPレッスン終了時、ダンス上昇+9": "When Dance SP lesson ends, Dance +9", + "ダンスSPレッスン終了時、ランダムにPドリンクを2つ獲得": "At the end of Dance SP lesson, randomly get 2 P-Drinks", + "ダンスSPレッスン終了時、体力回復": "Stamina recovery at the end of Dance SP lesson", + "ダンスSPレッスン終了時、体力回復3": "Recover 3 stamina when ending Dance SP Lesson", + "ダンスSPレッスン開始時、": "When starting a Dance SP lesson,", + "ダンスSPレッスン開始時、35%の確率で○〆元気+4": "35% chance to gain Energy +4 at the start of Dance SP Lesson", + "ダンスSPレッスン開始時、40%の確率で○〆やる気": "At the start of a Dance SP Lesson, 40% chance of ○〆Motivation", + "ダンスSPレッスン開始時、40%の確率で○〆集中": "When starting Dance SP lesson, 40% chance of ○〆Focus", + "ダンスSPレッスン開始時、50%の確率で○〆好印象": "At the start of Dance SP Lesson, 50% chance of ○〆Good Impression", + "ダンスSPレッスン開始時、55%の確率で○〆元気": "At the start of Dance SP lessons, 55% chance of ○〆 Energetic", + "ダンスSPレッスン開始時、55%の確率で○〆消費体力減少2ターン": "At the start of Dance SP Lesson, 55% chance of ○〆Reduced Stamina Consumption 2 Turns", + "ダンスSPレッスン開始時、65%の確率で○〆やる気": "At the start of Dance SP Lesson, 65% chance of ○〆 Motivation", + "ダンスSPレッスン開始時、70%の確率で○〆消費体力減少2ターン": "70% chance of ○〆Reduced stamina consumption for 2 turns when starting Dance SP Lesson", + "ダンスターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Dance turn, at the start of the turn, ○〆 Add skill card usage", + "ダンスレッスンボーナス+": "Dance lesson bonus+", + "ダンスレッスンボーナス+1.4%": "Dance Lesson Bonus +1.4%", + "ダンスレッスンボーナス+1.9%": "Dance Lesson Bonus +1.9%", + "ダンスレッスンボーナス+2.1%": "Dance Lesson Bonus +2.1%", + "ダンスレッスンボーナス+2.5%": "Dance Lesson Bonus +2.5%", + "ダンスレッスンボーナス+2.8%": "Dance Lesson Bonus +2.8%", + "ダンスレッスンボーナス+4.5%": "Dance Lesson Bonus +4.5%", + "ダンスレッスンボーナス+6.5%": "Dance Lesson Bonus +6.5%", + "ダンスレッスン終了時、": "At the end of Dance Lesson, ", + "ダンスレッスン終了時、60%の確率で体力回復4": "At the end of Dance Lesson, 60% chance of Stamina Recovery 4", + "ダンスレッスン終了時、ダンス上昇+": "Dance increase at the end of Dance lesson", + "ダンスレッスン終了時体力が50%以上の場合、ダンス上昇+13": "If stamina is 50% or more at the end of Dance lesson, Dance increase +13", + "ダンスレッスン開始時、": "When starting a Dance lesson,", + "ダンスレッスン開始時、20%の確率で○〆好印象": "20% chance of ○〆 Good Impression at the start of Dance Lesson", + "ダンスレッスン開始時、25%の確率で○〆消費体力減少1ターン": "25% chance to reduce consumed stamina by 1 turn at the start of Dance Lesson", + "ダンスレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of Dance Lesson, 40% chance of ○〆Reduced Stamina Consumption 1 Turn", + "ダンスレッスン開始時、45%の確率で○〆やる気": "At the start of a Dance Lesson, 45% chance of ○〆Motivation", + "ダンス上昇+": "Dance increase+", + "ダンス上昇+110\nスキルカードを選択して獲得": "Dance Increase +110\nSelect and obtain a skill card", + "ダンス上昇+15": "Dance +15", + "ダンス上昇+20": "Dance increase +20", + "ダンス上昇+40\nスキルカードを選択して獲得": "Dance +40\nSelect and acquire a Skill Card", + "ダンス通常レッスンを開始": "Start Normal Dance Lesson", + "ダンス通常レッスン終了時、ダンス上昇+": "Dance Increase at the end of Regular Dance Lesson", + "トラブルカード": "Trouble Card", + "パラメータ+10": "Param +10", + "パラメータ+10\n○〆やる気+3": "Param +10\n○〆Motivation +3", + "パラメータ+10\n○〆集中": "Parameter +10\n○〆Focus", + "パラメータ+10\n○〆集中が6以上の場合、パラメータ+10\nレッスン中1回 重複不可": "Param +10\nIf Focus is 6 or higher, Param +10\nOnce per lessonNo dupe", + "パラメータ+10(2回)\nレッスン中1回 ": "Param +10 (2 times)\nOnce per lesson", + "パラメータ+11\n○〆好調4ターン": "Parameter +11\n○〆Good Condition4 Turns", + "パラメータ+11\n○〆集中+3": "Param +11\n○〆Focus +3", + "パラメータ+12\n○〆好印象": "Parameter +12\nGood impression", + "パラメータ+12\n○〆好調状態の場合、パラメータ+14\nレッスン中1回 重複不可": "Param +12\nIf in Good Shape, Param +14\nOnce per lessonNo dupe", + "パラメータ+12\n○〆集中が3以上の場合、パラメータ+12\nレッスン中1回 重複不可": "Param +12\nIf Focus is 3 or higher, Param +12\nOnce per lessonNo dupe", + "パラメータ+12○〆元気+10": "Param +12○〆Energy +10", + "パラメータ+12○〆元気+7\n○〆集中": "Parameters +12 ○〆 Energy +7\n○〆 Focus", + "パラメータ+12○〆元気+7\n○〆集中+5\n○〆消費体力増加2ターン\n重複不可": "Param +12○〆Energy +7\n○〆Focus +5\n○〆Increase stamina consumption for 2 turns\nNo dupe", + "パラメータ+12○〆元気+7\n○〆集中+7\n○〆消費体力増加2ターン\n重複不可": "Param +12○〆Energy +7\n○〆Focus +7\n○〆Increase stamina consumption for 2 turns\nNo dupe", + "パラメータ+12(2回)\nレッスン中1回 ": "Parameter +12 (2 times)\nDuring Lesson 1 time ", + "パラメータ+12(2回)\nレッスン中1回 重複不可": "Param +12 (2 times)\nOnce per lessonNo dupe", + "パラメータ+13": "Param +13", + "パラメータ+13\n○〆好調状態の場合、パラメータ+5\nレッスン中1回 重複不可": "Param +13\nIf in Good Shape, Param +5\nOnce per lessonNo dupe", + "パラメータ+13\n○〆集中が6以上の場合、パラメータ+15\nレッスン中1回 ": "Param +13\nIf Focus is 6 or higher, Param +15\nOnce per lesson", + "パラメータ+14": "Param +14", + "パラメータ+14\n○〆集中+5\nレッスン中1回 重複不可": "Param +14\n○〆Focus +5\nOnce per lessonNo dupe", + "パラメータ+14(3回)\nレッスン中1回 重複不可": "Parameter +14 (3 times)\nOnce during lessonNon-stackable", + "パラメータ+15\n○〆やる気+4": "Param +15\n○〆Motivation +4", + "パラメータ+15\n○〆集中": "Parameters +15\n○〆Focus", + "パラメータ+15\n○〆集中+5\nレッスン中1回 重複不可": "Param +15\n○〆Focus +5\nOnce per lessonNo dupe", + "パラメータ+15\n○〆集中が3以上の場合、パラメータ": "Parameters +15\nIf ○〆 Focus is 3 or more, Parameters", + "パラメータ+15\n○〆集中が3以上の場合、パラメータ+15\nレッスン中1回 重複不可": "Param +15\nIf Focus is 3 or higher, Param +15\nOnce per lessonNo dupe", + "パラメータ+15\n○〆集中が3以上の場合、パラメータ+34(○〆集中効果を1.5倍適用)\nレッスン中1回 重複不可": "Param +15\nIf Focus is 3 or higher, Param +34 (Apply 1.5 times Focus effect)\nOnce per lessonNo dupe", + "パラメータ+16": "Param +16", + "パラメータ+16\n○〆好印象": "Parameter +16\n○〆Good Impression", + "パラメータ+17\nレッスン中1回 重複不可": "Param +17\nOnce per lessonNo dupe", + "パラメータ+18\nレッスン中1回 ": "Param +18\nOnce per lesson", + "パラメータ+18\n○〆好調3ターン\nレッスン中1回 重複不可": "Param +18\n○〆Good Shape for 3 turns\nOnce per lessonNo dupe", + "パラメータ+18\n○〆好調状態の場合、パラメータ+20\nレッスン中1回 重複不可": "Param +18\nIf in Good Shape, Param +20\nOnce per lessonNo dupe", + "パラメータ+18\n○〆集中+4": "Param +18\n○〆Focus +4", + "パラメータ+2\n○〆好印象+5\nレッスン中1回 重複不可": "Param +2\n○〆Good Impression +5\nOnce per lessonNo dupe", + "パラメータ+21": "Param +21", + "パラメータ+25\nレッスン中1回 重複不可": "Param +25\nOnce per lessonNo dupe", + "パラメータ+26\n○〆好調4ターン\nレッスン中1回 重複不可": "Param +26\n○〆Good Shape for 4 turns\nOnce per lessonNo dupe", + "パラメータ+27\nレッスン中1回 ": "Param +27\nOnce per lesson", + "パラメータ+28\nレッスン中1回 ": "Parameter +28\nOnce During Lesson ", + "パラメータ+2○〆元気+1\n体力回復2\nレッスン中1回 重複不可": "Param +2○〆Energy +1\nStamina recovery 2\nOnce per lessonNo dupe", + "パラメータ+2○〆元気+2": "Param +2○〆Energy +2", + "パラメータ+30○〆元気+10\n○〆消費体力増加2ターン\n重複不可": "Param +30○〆Energy +10\n○〆Increase stamina consumption for 2 turns\nNo dupe", + "パラメータ+34\nレッスン中1回 ": "Param +34\nOnce per lesson", + "パラメータ+34\nレッスン中1回 重複不可": "Param +34\nOnce per lessonNo dupe", + "パラメータ+3○〆元気+3\n次のターン、スキルカードを引く\n2ターン後、スキルカードを引く\nレッスン中1回 重複不可": "Param +3○〆Energy +3\nNext turn, draw a skill card\n2 turns later, draw a skill card\nOnce per lessonNo dupe", + "パラメータ+3○〆元気+4\n体力回復2\nレッスン中1回 重複不可": "Param +3○〆Energy +4\nStamina recovery 2\nOnce per lessonNo dupe", + "パラメータ+4\n○〆好調状態の場合、○〆集中+3\nレッスン中1回 重複不可": "Param +4\nIf in Good Shape, ○〆Focus +3\nOnce per lessonNo dupe", + "パラメータ+40○〆元気+10\n○〆消費体力増加2ターン\n重複不可": "Param +40○〆Energy +10\n○〆Increase stamina consumption for 2 turns\nNo dupe", + "パラメータ+48\nレッスン中1回 ": "Param +48\nOnce per lesson", + "パラメータ+48\nレッスン中1回 重複不可": "Param +48\nOnce per lessonNo dupe", + "パラメータ+49\nレッスン中1回 ": "Param +49\nOnce per lesson", + "パラメータ+49\nレッスン中1回 重複不可": "Param +49\nOnce per lessonNo dupe", + "パラメータ+5\n○〆好調3ターン": "Param +5\n○〆Good Shape for 3 turns", + "パラメータ+6\n○〆好印象+6\nレッスン中1回 重複不可": "Param +6\n○〆Good Impression +6\nOnce per lessonNo dupe", + "パラメータ+6\n○〆好調2ターン": "Param +6\n○〆Good Shape for 2 turns", + "パラメータ+6\n○〆好調状態の場合、○〆集中+3": "Param +6\nIf in Good Shape, ○〆Focus +3", + "パラメータ+6\n○〆好調状態の場合、○〆集中+4\nレッスン中1回 重複不可": "Param +6\nIf in Good Shape, ○〆Focus +4\nOnce per lessonNo dupe", + "パラメータ+6\n○〆集中+2": "Param +6\n○〆Focus +2", + "パラメータ+6○〆元気+4": "Param +6○〆Energy +4", + "パラメータ+6○〆元気+5\n次のターン、スキルカードを引く\n2ターン後、スキルカードを引く\nレッスン中1回 重複不可": "Param +6○〆Energy +5\nNext turn, draw a skill card\n2 turns later, draw a skill card\nOnce per lessonNo dupe", + "パラメータ+7\n○〆好印象+3": "Param +7\n○〆Good Impression +3", + "パラメータ+7\n○〆集中+3\nレッスン中1回 重複不可": "Param +7\n○〆Focus +3\nOnce per lessonNo dupe", + "パラメータ+7\n○〆集中+5\nレッスン中1回 重複不可": "Param +7\n○〆Focus +5\nOnce per lessonNo dupe", + "パラメータ+7(2回)\n○〆集中が6以上の場合、パラメータ+7\nレッスン中1回 重複不可": "Param +7 (2 times)\nIf Focus is 6 or higher, Param +7\nOnce per lessonNo dupe", + "パラメータ+8\n○〆好調状態の場合、パラメータ+3\nレッスン中1回 重複不可": "Param +8\nIf in Good Shape, Param +3\nOnce per lessonNo dupe", + "パラメータ+8○〆元気+5": "Parameter +8 ○〆 Energy +5", + "パラメータ+8○〆元気+7": "Param +8○〆Energy +7", + "パラメータ+8(2回)\nレッスン中1回 ": "Param +8 (2 times)\nOnce per lesson", + "パラメータ+9": "Param +9", + "パラメータ+9\n○〆好印象+4": "Param+9\n○〆Good Impression+4", + "パラメータ+9\n○〆好調3ターン": "Param +9\n○〆Good Shape for 3 turns", + "パラメータ+9\n○〆好調4ターン": "Param +9\n○〆Good Shape for 4 turns", + "パラメータ+9\n○〆好調状態の場合、○〆集中+4": "Param +9\nIf in Good Shape, ○〆Focus +4", + "パラメータ+9\n○〆集中+3": "Param +9\n○〆Focus +3", + "パラメータ+9(2回)\n○〆集中が6以上の場合、パラメータ+9\nレッスン中1回 重複不可": "Param +9 (2 times)\nIf Focus is 6 or higher, Param +9\nOnce per lessonNo dupe", + "パラメータ+9(3回)\nレッスン中1回 重複不可": "Parameter +9 (3 times)\nOnce during lessonNon-stackable", + "パラメータ27\nレッスン中1回 重複不可": "Param +27\nOnce per lessonNo dupe", + "パラメータ+10": "Parameter +10", + "パラメータ+17(○〆集中効果を1.5倍適用)\nレッスン中1回 ": "Param+17 (○〆Focus Effect 1.5x Applied)\nOnce per lesson", + "パラメータ+17(○〆集中効果を2倍適用)\nレッスン中1回 重複不可": "Param +17 (Apply 2 times Focus effect)\nOnce per lessonNo dupe", + "パラメータ+23(○〆集中効果を2倍適用)\nレッスン中1回 ": "Param +23 (Apply 2 times Focus effect)\nOnce per lesson", + "パラメータ+24(○〆集中効果を2.5倍適用)\nレッスン中1回 重複不可": "Param +24 (Apply 2.5 times Focus effect)\nOnce per lessonNo dupe", + "パラメータ上昇効果を主とするスキルカード": "Skill Card focused on Param Increase Effects", + "パラメータ上昇量を50%増加 2 turns": "Increase parameter gain by 50% 2 turns", + "パラメータ上昇量を増加": "Increase parameter increase amount", + "パラメータ上昇量増加": "Parameter Increase", + "ビジュアルSPレッスン発生率+": "Visual SP lesson occurrence rate+", + "ビジュアルSPレッスン発生率+10.5%": "Visual SP lesson occurrence rate +10.5%", + "ビジュアルSPレッスン発生率+15%": "Visual SP Lesson Occurrence Rate +15%", + "ビジュアルSPレッスン発生率増加": "Increased Visual SP Lesson Occurrence Rate", + "ビジュアルSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Visual SP lesson+", + "ビジュアルSPレッスン終了時、ビジュアル上昇+": "Visual increase at the end of Visual SP lesson", + "ビジュアルSPレッスン終了時、ビジュアル上昇+13": "When Visual SP lesson ends, Visual +13", + "ビジュアルSPレッスン終了時、体力回復": "Stamina recovery at the end of Visual SP lesson", + "ビジュアルSPレッスン終了時、体力回復4": "Stamina Recovery 4 at the end of Visual SP Lesson", + "ビジュアルSPレッスン終了時ビジュアルが400以上の場合、ランダムなスキルカードを強化": "If visual is 400 or more at the end of Visual SP lesson, randomly enhance a skill card", + "ビジュアルSPレッスン開始時、": "When starting a Visual SP lesson,", + "ビジュアルSPレッスン開始時、30%の確率で○〆好印象": "30% Chance of ○〆 Good Impression at the Start of Visual SP Lesson", + "ビジュアルSPレッスン開始時、35%の確率で○〆元気+4": "At Visual SP Lesson Start, 35% Chance for ○〆Energy +4", + "ビジュアルSPレッスン開始時、40%の確率で○〆やる気": "At the start of Visual SP Lesson, 40% chance of ○〆 Motivation", + "ビジュアルSPレッスン開始時、40%の確率で○〆集中": "40% chance to increase ○〆Focus when starting a Visual SP Lesson", + "ビジュアルSPレッスン開始時、55%の確率で○〆元気": "55% Chance for ○〆Energy at Start of Visual SP Lesson", + "ビジュアルSPレッスン開始時、55%の確率で○〆消費体力減少2ターン": "At Visual SP Lesson Start, 55% Chance for ○〆Reduced Stamina Consumption 2 Turns", + "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめ": "It seems you lack visuals\nVisual lessons are recommended", + "ビジュアルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Visual turn, at the start of the turn, ○〆 Add skill card usage", + "ビジュアルレッスンボーナス+": "Visual lesson bonus+", + "ビジュアルレッスンボーナス+1.4%": "Visual Lesson Bonus +1.4%", + "ビジュアルレッスンボーナス+2.1%": "Visual Lesson Bonus +2.1%", + "ビジュアルレッスンボーナス+2.5%": "Visual Lesson Bonus +2.5%", + "ビジュアルレッスンボーナス+6%": "Visual Lesson Bonus +6%", + "ビジュアルレッスン終了時、": "At the end of Visual Lesson, ", + "ビジュアルレッスン終了時、30%の確率で体力回復4": "At the end of visual lessons, 30% chance to recover 4 stamina", + "ビジュアルレッスン終了時、ビジュアル上昇+": "Visual increase at the end of Visual lesson", + "ビジュアルレッスン終了時体力が50%以上の場合、ビジュアル上昇+13": "If stamina is 50% or more at the end of Visual lesson, Visual increase +13", + "ビジュアルレッスン開始時、": "When starting a Visual lesson,", + "ビジュアルレッスン開始時、20%の確率で○〆好印象": "At the start of visual lessons, 20% chance of obtaining a good impression", + "ビジュアルレッスン開始時、25%の確率で○〆元気": "25% chance of ○〆Energy when visual lesson starts", + "ビジュアルレッスン開始時、25%の確率で○〆集中": "25% Chance for ○〆Focus at Start of Visual Lesson", + "ビジュアルレッスン開始時、30%の確率で○〆やる気": "At the start of Visual lesson, 30% chance of ○〆 Motivation", + "ビジュアルレッスン開始時、40%の確率で○〆元気": "At the start of Visual lesson, 40% chance of ○〆 Energy", + "ビジュアルレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of Visual lesson, 40% chance of ○〆 Reduced stamina consumption 1 turn", + "ビジュアルレッスン開始時、45%の確率で○〆やる気": "At the start of visual lessons, 45% chance to gain motivation", + "ビジュアル上昇+": "Visual increase+", + "ビジュアル上昇+110\nスキルカードを選択して獲得": "Visual Increase +110\nSelect and Acquire Skill Card", + "ビジュアル上昇+20": "Visual increase +20", + "ビジュアル通常レッスン終了時、ビジュアル上昇+": "Visual Increase at the end of Regular Visual Lesson +", + "プロデューサーLvを上げることで報酬が獲得できる他、さまざまな要素が解放されます": "By raising the Producer Level, you can obtain rewards and unlock various elements.", + "プロデュースでボイスがあるコミュのボイス設定を選択してください。": "Please select the voice settings for the commu with voice during Produce.", + "プロデュースで獲得できるサポート強化Ptが増加します": "Support Strengthening Pt obtained from producing increases", + "プロデュースの方向性を示すもので、Pアイドルごとに決められています。登場するスキルカードやPアイテムの種類がプランごとに異なります。": "Indicates the direction of production, determined for each P-Idol. The types of Skill Cards and P-Items vary by plan.", + "プロデュースの試験前に全パラメータを審査基準の80%以上にする": "Before the production exam, raise all parameters to 80% or more of the assessment criteria", + "プロデュース中にボーカルを450以上にする": "Increase Vocal to 450 or more during Produce", + "ボーカルSPレッスン発生率+": "Vocal SP lesson occurrence rate +", + "ボーカルSPレッスン発生率+10.5%": "Vocal SP lesson occurrence rate +10.5%", + "ボーカルSPレッスン発生率+14%": "Vocal SP Lesson Occurrence Rate +14%", + "ボーカルSPレッスン発生率+21%": "Vocal SP Lesson Occurrence Rate +21%", + "ボーカルSPレッスン発生率増加": "Increased Vocal SP Lesson Occurrence Rate", + "ボーカルSPレッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Vocal SP Lesson Completion+", + "ボーカルSPレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal SP lesson", + "ボーカルSPレッスン終了時、ボーカル上昇+9": "At the end of Vocal SP Lesson, Vocal +9", + "ボーカルSPレッスン終了時、体力回復": "Stamina recovery at the end of Vocal SP lesson", + "ボーカルSPレッスン終了時ボーカルが400以上の場合、ランダムなスキルカードを強化": "If vocal is 400 or more at the end of Vocal SP lesson, randomly enhance a skill card", + "ボーカルSPレッスン開始時、": "When starting a Vocal SP lesson,", + "ボーカルSPレッスン開始時、30%の確率で○〆好印象": "At the Start of Vocal SP Lesson, 30% Chance for ○〆Good Impression", + "ボーカルSPレッスン開始時、35%の確率で○〆元気": "At the start of Vocal SP Lesson, 35% chance ○〆 Energy", + "ボーカルSPレッスン開始時、35%の確率で○〆消費体力減少2ターン": "At the start of a Vocal SP Lesson, 35% chance of ○〆Reduced Stamina Consumptionfor 2 Turns", + "ボーカルSPレッスン開始時、40%の確率で○〆やる気": "At the start of Vocal SP lessons, 40% chance of increased motivation", + "ボーカルSPレッスン開始時、40%の確率で○〆集中": "At the Start of Vocal SP Lesson, 40% Chance for ○〆Focus", + "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+": "All Vocal, Dance, and Visual SP lesson occurrence rate+", + "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+10%": "10% increase in SP Lesson occurrence rate for Vocal, Dance, and Visual", + "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+5%": "5% increased occurrence rate for Vocal, Dance, and Visual SP Lessons", + "ボーカルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Vocal turn, at the start of the turn, ○〆 Add skill card usage", + "ボーカルターンなら、ターン開始時、スキルカードを引く\n○〆固定元気": "If it's a vocal turn, draw a skill card at the start of the turn\n○〆 fixed energy", + "ボーカルレッスンボーナス+": "Vocal lesson bonus+", + "ボーカルレッスンボーナス+1.4%": "Vocal Lesson Bonus +1.4%", + "ボーカルレッスンボーナス+2.1%": "Vocal lesson bonus +2.1%", + "ボーカルレッスン終了時、": "At the end of Vocal Lesson, ", + "ボーカルレッスン終了時、30%の確率で体力回復4": "At the end of Vocal Lesson, 30% chance to recover 4 stamina", + "ボーカルレッスン終了時、45%の確率で体力回復4": "45% chance to recover 4 Stamina at the end of Vocal Lesson", + "ボーカルレッスン終了時、60%の確率で体力回復4": "60% chance of recovering 4 stamina when ending Vocal Lesson", + "ボーカルレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal lesson", + "ボーカルレッスン終了時、ボーカル上昇+4": "At the end of Vocal Lesson, Vocal +4", + "ボーカルレッスン終了時体力が50%以上の場合、ボーカル上昇+13": "If stamina is 50% or more at the end of Vocal lesson, Vocal increase +13", + "ボーカルレッスン開始時、": "When starting a Vocal lesson,", + "ボーカルレッスン開始時、25%の確率で○〆元気": "25% chance of ○〆Energy when starting Vocal Lesson", + "ボーカルレッスン開始時、25%の確率で○〆消費体力減少1ターン": "At Vocal Lesson Start, 25% Chance for ○〆Reduced Stamina Consumption 1 Turn", + "ボーカルレッスン開始時、30%の確率で○〆好印象": "At the start of Vocal Lesson, 30% chance of ○〆Good Impression", + "ボーカルレッスン開始時、40%の確率で○〆元気": "40% chance to increase ○〆Energy when starting a Vocal Lesson", + "ボーカルレッスン開始時、40%の確率で○〆好印象": "At the start of a Vocal Lesson, 40% chance of ○〆Good Impression", + "ボーカルレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of vocal lessons, 40% chance to reduce stamina consumption by 1 turn", + "ボーカルレッスン開始時、45%の確率で○〆やる気": "45% chance of ○〆 Motivation at the start of Vocal Lesson", + "ボーカルレッスン開始時、50%の確率で○〆元気": "At the start of a Vocal Lesson, 50% chance of ○〆Energy", + "ボーカル上昇+": "Vocal increase+", + "ボーカル上昇+10": "Vocal Increase +10", + "ボーカル上昇+110\nスキルカードを選択して獲得": "Vocal +110\nSelect and acquire skill cards", + "ボーカル上昇+15": "Vocal Increase +15", + "ボーカル上昇+20": "Vocal Increase +20", + "ボーカル上昇+55\nスキルカードを選択して獲得": "Vocal increase +55\nChoose and obtain a skill card", + "ボーカル上昇+80\nスキルカードを選択して獲得": "Vocal +80\nSelect and acquire a Skill Card", + "ボーカル通常レッスンを開始": "Start Vocal Regular Lesson", + "ボーカル通常レッスン終了時、ボーカル上昇+": "At the end of a Vocal Regular Lesson, Vocal Increase +", + "ボーカル通常レッスン終了時、ボーカル上昇+7": "At the end of a Vocal Regular Lesson, Vocal Increase +7", + "ランダムな○〆トラブルカードを削除": "Remove Random ○〆 Trouble Card Deleted", + "ランダムなスキルカードを強化": "Strengthen a random skill card here", + "ランダムな名前に「基本」を含むスキルカードを2枚強化した状態でプロデュースを開始": "Start production with 2 strengthened Skill Cards containing 'Basic' in their name", + "ランダムな名前に「基本」を含むスキルカードを異なるスキルカードにチェンジ": "Change a basic skill card to a different skill card", + "ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加": "Generate a random enhanced skill card in hand\nAdd ○〆 skill card usage", + "ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Generate a random enhanced skill card into your hand\n○〆Skill card usage \nNext turn, draw a skill card\nOnce per lessonNo dupe", + "ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Randomly generate an enhanced skill card (SSR) into your hand", + "ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Randomly change Owned basic skill cards to different skill cards", + "レッスンCLEARの100%以上の場合○〆好調4ターン": "If lesson CLEAR is 100% or more ○〆In good condition4 turns", + "レッスンCLEARの100%以下の場合、使用可\nパラメータ+10○〆元気+9\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +10○〆Energy +9\nNext turn, draw a skill card\nOnce per lessonNo dupe", + "レッスンCLEARの100%以下の場合、使用可\nパラメータ+6○〆元気+6\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +6○〆Energy +6\nNext turn, draw a skill card\nOnce per lessonNo dupe", + "レッスンCLEARの30%以上の場合○〆好調3ターン": "If Lesson clear is 30% or more, you will get ○〆 Good Shape for 3 Turns.", + "レッスンCLEARの30%以上の場合体力回復": "If Lesson clear is 30% or more, Recovery HP", + "レッスンCLEARの50%以下の場合○〆消費体力増加2ターン": "If lesson CLEAR is below 50% ○〆Increased stamina consumption2 turns", + "レッスンの残りターンが増加": "Increases Remaining Turns of Lesson", + "レッスン中に体力が減少した時、○〆好印象": "When stamina decreases during lessons, ○〆 Good impression", + "レッスン未CLEARの場合○〆消費体力増加1ターン": "If lesson not cleared, ○〆 Increased stamina consumption 1 turn", + "レッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Lesson Completion+", + "レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add options for skill card rewards", + "レッスン開始時、○〆集中+3\n(レッスン内1回)": "At the start of the lesson, Focus +3\n(once per lesson)", + "レッスン開始時、○〆集中+4\n(レッスン内1回)": "At the start of the lesson, Focus +4\n(once per lesson)", + "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回\n1 time\n1回\nレッスン中1回 ": "At the Start of Lesson, Added to Hand\n○〆Energy +6\n○〆Negate Decrease State1 Time\nOnce During Lesson ", + "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Cancel debuff status1x\nOnce per lesson No dupe", + "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "At the start of the lesson, added to hand\n○〆Energy +6\n○〆Debuff Immunity 1 time\nNext turn, strengthen all cards in hand ○〆During Lesson\nDuring Lesson 1 Time Non-repeatable", + "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回...": "At the start of a Lesson, add to hand\n○〆Energy +6\n○〆Nullify Debuff1 time...", + "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nOnce per lessonNo dupe", + "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe", + "レッスン開始時手札に入る\n○〆好印象+10\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +10\nOnce per lessonNo dupe", + "レッスン開始時手札に入る\n○〆好印象+4\n○〆やる気+3\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Good Impression +4\n○〆Motivation +3\nOnce per lesson", + "レッスン開始時手札に入る\n○〆好印象+5\n○〆やる気+4\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Good Impression +5\n○〆Motivation +4\nOnce per lesson", + "レッスン開始時手札に入る\n○〆好印象+8\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +8\nOnce per lessonNo dupe", + "レッスン開始時手札に入る\n○〆消費体力減少2ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 2 turns\n○〆Skill card usage \nOnce per lessonNo dupe", + "レッスン開始時手札に入る\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe", + "レッスン開始時手札に入る\n○〆集中+3\n○〆好調2ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +3\n○〆Good Shape for 2 turns\nOnce per lesson", + "レッスン開始時手札に入る\n○〆集中+4\n○〆好調3ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +4\n○〆Good Shape for 3 turns\nOnce per lesson", + "不調": "Poor Condition", + "以降、ターン終了時○〆やる気が3以上の場合、○〆体力消費": "From then on, at the end of each turn, if motivation is 3 or more, stamina consumption", + "以降、ターン終了時○〆集中が3以上の場合、○〆体力消費": "From now on, at the end of each turn, if ○〆Focus is 3 or more, ○〆Energy Consumption", + "以降、ターン終了時、○〆やる気+1": "Afterwards, at the end of each turn, ○〆Motivation +1", + "以降、ターン終了時、○〆好印象+1": "Afterwards, at the end of each turn, ○〆Good Impression +1", + "以降、ターン終了時、○〆集中+1": "Afterwards, at the end of each turn, ○〆Focus +1", + "以降、ターン開始時、スキルカードを引く": "From now on, draw skill cards at the start of each turn", + "休む選択時、ダンス上昇+": "Increase Dance when Choosing to Rest+", + "休む選択時、ダンス上昇+9": "When choosing to rest, Dance +9", + "休む選択時、ビジュアル上昇+": "Visual increase when choosing to rest+", + "休む選択時、ビジュアル上昇+11": "When choosing to rest, visual increase +11", + "休む選択時、ボーカル上昇+": "Increase Vocal when Choosing to Rest+", + "休む選択時、ボーカル上昇+6": "When choosing to rest, Vocal Increase +6", + "低下状態無効": "Negate Decrease State", + "体力30/30\n元気12": "Stamina 30/30\nEnergy 12", + "体力が20%以上の場合以降、ターン終了時、○〆好印象の": "If stamina is 20% or more, from then on, at the end of each turn, increase good impression", + "体力が20%以上の場合以降、ターン終了時、スコア": "If energy is 20% or more, then at the end of each turn, score", + "体力が50%以上の場合○〆スコア上昇量増加": "If energy is 50% or more, ○〆Increase in Score Gain", + "体力が50%以上の場合○〆消費体力減少5ターン": "If Stamina is 50% or more, ○〆 Reduced Stamina Consumption 5 Turns", + "体力が50%以上の場合、使用可\nパラメータ+4○〆元気+5\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable if stamina is above 50%\nParam +4○〆Energy +5\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe", + "体力が50%以上の場合スコア": "Score if energy is 50% or more", + "体力が50%以上の場合以降、ターン終了時、○〆好印象の": "If stamina is 50% or more, from then on, at the end of each turn, increase good impression", + "体力が50%以上の場合体力回復": "If stamina is 50% or more, stamina recovery", + "体力が50%以下の場合以降、ターン終了時、スコア": "If stamina is below 50%, score at the end of each turn", + "体力が80%以上の場合○〆絶好調3ターン": "If energy is 80% or more, ○〆Excellent Condition 3 turns", + "体力回復3\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 3\n○〆Skill card usage \nOnce per lessonNo dupe", + "体力回復5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 5\n○〆Skill card usage \nOnce per lessonNo dupe", + "体力回復6": "Stamina Recovery by 6", + "使用不可など、レッスンの邪魔になるスキルカード": "Skill Card that Hinders Lessons such as Unusable", + "元気増加無効": "Energy Increase Invalid", + "再生成1回目": "First regeneration", + "分スコア上昇": "Score increase per minute", + "分スコア上昇\n試験・ステージ中1回 ": "Increased Score\nOnce during Exam/Stage ", + "分スコア上昇\n試験・ステージ中1回 重複不可": "Score Increase\nOnce During Exam/Stage Cannot Be Duplicated", + "分スコア上昇\n試験中1回 ": "Score increase\nOnce during exam ", + "分スコア上昇\n○〆やる気": "Score Increase by Minutes\n○〆Motivation", + "分スコア上昇\n○〆元気": "Partial Score Increase\n○〆 Energy", + "分スコア上昇\n○〆消費体力増加2ターン\n試験・ステージ中1回 ": "Increase Score per Minute\n○〆Increase Energy Consumption2 Turns\nOnce during Exams/Stages ", + "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 ": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam ", + "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 重複不可": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam Cannot overlap", + "分パラメータ上昇": "Parameter increase", + "分パラメータ上昇\n○〆やる気": "Increase Param by amount\n○〆Motivation", + "分パラメータ上昇\n○〆やる気の": "Increase in Parameter\n○〆Motivation of", + "分パラメータ上昇\n○〆体力消費": "Parameter Increase\n○〆Stamina Cost", + "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 ": "Parameter increase\n○〆Consumes energy increase2 turns\nOnce during lesson ", + "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "Increase Param by amount\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe", + "初期Pポイント+": "Initial P points+", + "初期Pポイント+10": "Initial P Points +10", + "初期Pポイント+15": "Initial P Points +15", + "初期Pポイント+20": "Initial P-Points +20", + "初期Pポイント+30": "Initial P Points +30", + "初期ダンス上昇+": "Initial dance increase+", + "初期ダンス上昇+10": "Initial dance increase+10", + "初期ダンス上昇+15": "Initial dance +15", + "初期ダンス上昇+18": "Initial dance increase+18", + "初期ダンス上昇+20": "Initial dance increase+20", + "初期ビジュアル上昇+": "Initial visual increase+", + "初期ビジュアル上昇+10": "Initial vocal increase+10", + "初期ビジュアル上昇+15": "Initial Visual +15", + "初期ビジュアル上昇+18": "Initial vocal increase+18", + "初期ビジュアル上昇+20": "Initial vocal increase+20", + "初期ビジュアル上昇+24": "Initial visual increase +24", + "初期ボーカル上昇+": "Initial vocal increase+", + "初期ボーカル上昇+10": "Initial Vocal Increase +10", + "初期ボーカル上昇+12": "Initial Vocal Increase +12", + "初期ボーカル上昇+15": "Initial Vocal Increase +15", + "初期ボーカル上昇+18": "Initial Vocal Increase +18", + "初期ボーカル上昇+24": "Initial Vocal Increase +24", + "初期ボーカル上昇+30": "Initial Vocal Increase +30", + "初期ボーカル上昇+33": "Initial Vocal Increase +33", + "効果内容と発動条件を確認して\nしっかり対策しましょう!": "Check the effect details and activation conditions\nand make sure to prepare accordingly!", + "動画コンテンツや1コマ漫画など様々なコンテンツを見ることができます": "You can watch various content such as videos and single-panel comics", + "合格です。最高の結果でしたね。": "Congratulations. It was an excellent result.", + "増加": "Increase", + "好調3以上ならスコア+10": "Score +10 if in Good Shape 3 or higher", + "山札 (12)": "Deck (12)", + "強化状態や低下状態の影響を受けず○〆元気を増加させる": "Increases ○〆 Energy unaffected by Enhancement or Reduction states", + "手札をすべて○〆レッスン中強化\n体力回復3": "Enhance all cards ○〆 during lessons\nStamina Recovery by 3", + "手札をすべて○〆試験中強化\n体力回復": "Strengthen all hands ○〆 during exam\nRecover stamina", + "手札をすべて入れ替える\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Replace all cards in hand\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe", + "手札をすべて入れ替える\n体力回復2": "Swap all cards\nStamina Recovery by 2", + "授業終了時、ダンス上昇+": "Dance Increase at the end of Class +", + "授業終了時、ビジュアル上昇+": "Visual increase at the end of lesson", + "授業終了時、ビジュアル上昇+4": "Visual Increase +4 at the end of class", + "授業終了時、ボーカル上昇+": "Vocal increase at the end of lesson", + "授業終了時、ボーカル上昇+3": "At the end of the lesson, Vocal Increase +3", + "授業終了時、ボーカル上昇+5": "At the end of Class, Vocal Increase +5", + "最大までLv強化されています": "Max level enhancement", + "最大体力の20%分回復\nランダムなスキルカードを強化": "Recover 20% of Max Stamina\nEnhance a Random Skill Card", + "最大体力の20%分回復\nランダムにPドリンクを2つ獲得": "Recover 20% of max stamina\nRandomly obtain 2 P Drinks", + "最大体力の30%分回復\n特定のPドリンクを選択して獲得": "Recover 30% of maximum stamina\nAcquire by selecting a specific P Drink", + "最大体力の50%分回復\nPドリンクを選択して獲得\nメンタルスキルカードを選択して獲得": "Recover 50% of Max Stamina\nChoose and Acquire P Drink\nChoose and Acquire Mental Skill Card", + "最大体力上昇+": "Max Stamina increase+", + "次に使用する○〆アクティブスキルカードの効果をもう1回発動(1回1ターン)\n○〆好調3ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "Activate the effect of the next used ○〆Active Skill Card one more time (1 time1 turn)\n○〆Good Condition 3 turns\n○〆Reduced Stamina Consumption 2 turns\nDuring Lesson 1 Time Non-repeatable", + "次に使用する○〆アクティブスキルカードの効果をもう1回発動(1回1ターン)\n○〆好調5ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "Activate the effect of the next used ○〆Active Skill Card one more time (1 time1 turn)\n○〆Good Condition 5 turns\n○〆Reduced Stamina Consumption 2 turns\nDuring Lesson 1 Time Non-repeatable", + "活動支給選択時、ダンス上昇+": "Dance increase when choosing activity supply+", + "活動支給選択時、ダンス上昇+4": "Dance Increase +4 when Activity Supply is Selected", + "活動支給選択時、ビジュアル上昇+": "Visual Increase when Choosing Activity Provision +", + "消費体力が100%増加 ": "Consumes 100% more Stamina", + "消費体力を50%軽減 ": "Reduces Stamina Consumption by 50%", + "消費体力を50%軽減 1 turns": "Reduce energy consumption by 50% 1 turn", + "消費体力削減": "Stamina Consumption Reduction", + "消費体力増加": "Increased Stamina Consumption", + "消費体力減少": "Decreased Stamina Consumption", + "熱血指導\nプロデュースで体力を合計10,000消費": "Passionate guidance\nConsume a total of 10,000 stamina in production", + "直前に○〆アクティブスキルカードを使用していた場合体力回復": "If an ○〆Active Skill Card was used immediately before, recover energy", + "直前に○〆メンタルスキルカードを使用していた場合○〆絶好調5ターン": "If a ○〆Mental Skill Card was used immediately before, ○〆Excellent Condition 5 turns", + "直前に○〆メンタルスキルカードを使用していた場合○〆絶好調6ターン": "If a ○〆 mental skill card was used just before, ○〆 excellent condition 6 turns", + "相談選択時、ダンス上昇+": "Dance increase when choosing consultation+", + "相談選択時、ダンス上昇+10": "When selecting advice, Dance increases +10", + "相談選択時、ダンス上昇+4": "Dance +4 when selecting consultation", + "相談選択時、ダンス上昇+5": "When selecting advice, Dance increases +5", + "相談選択時、ダンス上昇+6": "When selecting advice, Dance increases +6", + "相談選択時、ダンス上昇+7": "When selecting advice, Dance increases +7", + "相談選択時、ダンス上昇+8": "When selecting advice, Dance increases +8", + "相談選択時、ダンス上昇+9": "When selecting advice, Dance increases +9", + "相談選択時、ビジュアル上昇+": "Visual Increase when Choosing Consultation +", + "相談選択時、ビジュアル上昇+10": "When selecting advice, Visual increases +10", + "相談選択時、ビジュアル上昇+5": "When selecting advice, Visual increases +5", + "相談選択時、ビジュアル上昇+6": "When selecting advice, Visual increases +6", + "相談選択時、ビジュアル上昇+7": "When selecting advice, Visual increases +7", + "相談選択時、ビジュアル上昇+8": "When selecting advice, Visual increases +8", + "相談選択時、ビジュアル上昇+9": "When selecting advice, Visual increases +9", + "相談選択時、ボーカル上昇+": "Vocal Increase when Choosing Consultation +", + "相談選択時、ボーカル上昇+10": "When selecting advice, Vocal increases +10", + "相談選択時、ボーカル上昇+5": "When selecting advice, Vocal increases +5", + "相談選択時、ボーカル上昇+6": "When selecting advice, Vocal increases +6", + "相談選択時、ボーカル上昇+7": "When selecting advice, Vocal increases +7", + "相談選択時、ボーカル上昇+8": "When selecting advice, Vocal increases +8", + "相談選択時、ボーカル上昇+9": "When selecting advice, Vocal increases +9", + "第3回合及以后可使用\n数值+3\n○〆体力消耗减少2回合\n下一回合,所有手牌○〆课程中强化\n课程中1次不可重复": "Usable from turn 3 onwards\nParam +3\n○〆Reduce stamina consumption for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe", + "試験・ステージ中1回": "Once During Exam/Stage", + "試験・ステージ中に1回使用すると、その試験・ステージが終了するまで、除外に移動する": "Move to Exclusion After Use Once During Exam/Stage Until End of That Exam/Stage", + "試験・ステージ開始時手札に入る\n○〆好印象": "At the start of Exam/Stage, added to hand\n○〆Good Impression", + "試験・ステージ開始時手札に入る\n○〆集中": "Added to hand at the start of the Exam or Stage\n○〆 Focus", + "試験中に1回使用すると、その試験が終了するまで、除外に移動する": "When used once during the exam, it moves to exclusion until the end of the exam", + "試験終了までスキルカードを強化": "Strengthen skill cards until the exam ends", + "試験終了時、ダンス上昇+": "At the end of the exam, Increase Dance", + "試験終了時、ダンス上昇+10(プロデュース中1回)": "At the end of the exam, Dance +10 (1 time during production)", + "試験終了時、ダンス上昇+11(プロデュース中1回)": "At the end of the exam, Dance +11 (1 time during production)", + "試験終了時、ダンス上昇+12(プロデュース中1回)": "At the end of the exam, Dance +12 (1 time during production)", + "試験終了時、ダンス上昇+13(プロデュース中1回)": "At the end of the exam, Dance +13 (1 time during production)", + "試験終了時、ダンス上昇+14(プロデュース中1回)": "At the end of the exam, Dance +14 (1 time during production)", + "試験終了時、ダンス上昇+15(プロデュース中1回)": "At the end of the exam, Dance +15 (1 time during production)", + "試験終了時、ダンス上昇+16(プロデュース中1回)": "At the end of the exam, Dance +16 (1 time during production)", + "試験終了時、ダンス上昇+17(プロデュース中1回)": "At the end of the exam, Dance +17 (1 time during production)", + "試験終了時、ダンス上昇+9(プロデュース中1回)": "At the end of the exam, Dance +9 (1 time during production)", + "試験終了時、ビジュアル上昇+": "At the end of the exam, Increase Visual", + "試験終了時、ビジュアル上昇+10(プロデュース中1回)": "At the end of the exam, Visual +10 (1 time during production)", + "試験終了時、ビジュアル上昇+11(プロデュース中1回)": "At the end of the exam, Visual +11 (1 time during production)", + "試験終了時、ビジュアル上昇+12(プロデュース中1回)": "At the end of the exam, Visual +12 (1 time during production)", + "試験終了時、ビジュアル上昇+13(プロデュース中1回)": "At the end of the exam, Visual +13 (1 time during production)", + "試験終了時、ビジュアル上昇+14(プロデュース中1回)": "At the end of the exam, Visual +14 (1 time during production)", + "試験終了時、ビジュアル上昇+15(プロデュース中1回)": "At the end of the exam, Visual +15 (1 time during production)", + "試験終了時、ビジュアル上昇+16(プロデュース中1回)": "At the end of the exam, Visual +16 (1 time during production)", + "試験終了時、ビジュアル上昇+17(プロデュース中1回)": "At the end of the exam, Visual +17 (1 time during production)", + "試験終了時、ビジュアル上昇+9(プロデュース中1回)": "At the end of the exam, Visual +9 (1 time during production)", + "試験終了時、ボーカル上昇+": "At the end of the exam, Increase Vocal", + "試験終了時、ボーカル上昇+10(プロデュース中1回)": "At the end of the exam, Vocal +10 (1 time during production)", + "試験終了時、ボーカル上昇+11(プロデュース中1回)": "At the end of the exam, Vocal +11 (1 time during production)", + "試験終了時、ボーカル上昇+12(プロデュース中1回)": "At the end of the exam, Vocal +12 (1 time during production)", + "試験終了時、ボーカル上昇+13(プロデュース中1回)": "At the end of the exam, Vocal +13 (1 time during production)", + "試験終了時、ボーカル上昇+14(プロデュース中1回)": "At the end of the exam, Vocal +14 (1 time during production)", + "試験終了時、ボーカル上昇+15(プロデュース中1回)": "At the end of the exam, Vocal +15 (1 time during production)", + "試験終了時、ボーカル上昇+16(プロデュース中1回)": "At the end of the exam, Vocal +16 (1 time during production)", + "試験終了時、ボーカル上昇+17(プロデュース中1回)": "At the end of the exam, Vocal +17 (1 time during production)", + "試験終了時、ボーカル上昇+9(プロデュース中1回)": "At the end of the exam, Vocal +9 (1 time during production)", + "試験終了時、体力回復": "Stamina recovery at the end of examination", + "試験終了時、体力回復8(プロデュース中1回)": "At the end of Exam, Stamina Recovery 8 (Once during Production)", + "試験開始時手札に入る\n○〆好印象": "Enters hand at the start of the exam\n○〆 Good impression", + "試験開始時手札に入る\n○〆集中": "Enter hand at the start of the exam\n○〆 Focus", + "追い込みレッスン終了時ダンスが400以上の場合、ダンス上昇+26": "If dance is 400 or more at the end of Catch-up lesson, Dance increase +26", + "追い込みレッスン終了時ビジュアルが400以上の場合、ビジュアル上昇+26": "If visual is 400 or more at the end of Catch-up lesson, Visual increase +26", + "追い込みレッスン終了時ボーカルが400以上の場合、ボーカル上昇+26": "If vocal is 400 or more at the end of Catch-up lesson, Vocal increase +26", + "適用)\n○〆集中": "Applicable)\n○〆Focus", + "適用)\n体力が50%以下の場合、○〆元気": "Applied) If Stamina is Below 50%, ○〆 Energy", + "集中が1増加するごとに、スコア上昇量を1増加": "Increase score incrementally by 1 for each focus increase", + "(1ターン)": "(1 turn)", + "(2ターン)": "(2 Turns)", + "(2回)": "(2 times)", + "(3ターン)": "(3 turns)", + "(5ターン)": "(5 turns)", + "(6ターン)": "(6 Turns)", + "(○〆集中効果を1.5倍適用)\nレッスン中1回 ": "(○〆 Focus effect increased by 1.5 times)\nOnce during the lesson ", + "(○〆集中効果を1.5倍適用)\n試験・ステージ中1回 ": "(Apply ○〆Focus Effect at 1.5 Times)\nOnce During Exam/Stage ", + "(○〆集中効果を2倍適用)\nレッスン中1回 ": "(Apply ○〆 focus effect 2 times)\n1 time during lesson ", + "(○〆集中効果を2倍適用)\n試験・ステージ中1回 ": "(Apply ○〆Focus effect 2 times)\nOnce during Exam/Stage ", + "(○〆集中効果を2倍適用)\n試験中1回 ": "(Apply ○〆 Focus effect 2 times)\nOnce during exam", + "(プロデュース中1回)": "(During production 1 time)", + "(レッスン中に使用したスキルカード1枚ごとに、○〆元気増加量": "(For each skill card used during lesson, ○〆Energy increase amount", + ")\nレッスン中1回 重複不可": ")\nOnce per lesson No dupe", + ")\n○〆体力消費": ")\n○〆Stamina consumption" +} \ No newline at end of file diff --git a/local-files/genericTrans/index/Description_Split.json b/local-files/genericTrans/index/Description_Split.json index 70018a01..84ca5b11 100644 --- a/local-files/genericTrans/index/Description_Split.json +++ b/local-files/genericTrans/index/Description_Split.json @@ -1,456 +1,460 @@ { - "/ 確率中": "/ Medium ", - "/ 確率大": "/ High ", - "/ 確率小": "/ Low ", - "/確率大": "/High ", - "[__split__](Within lesson": "[__split__] (Within lesson ", - "[__split__]At the start of the turn, draw a skill card\n○〆Fixed Energy": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ", - "[__split__]Pポイント": "[__split__] P-points ", - "[__split__]SPレッスン終了時、体力回復": "[__split__]Stamina Recovery at the End of SP Lessons ", - "[__split__]SPレッスン終了時、体力消費": "[__split__] At the end of SP Lesson, stamina consumption ", - "[__split__]Times)": "[__split__] Times) ", - "[__split__]Vocal Lesson・Vocal Turn Only": "[__split__] Vocal Lesson・Vocal Turn Only ", - "[__split__]○〆やる気": "[__split__] ○〆Motivation ", - "[__split__]○〆やる気が": "[__split__] ○〆Motivation is ", - "[__split__]○〆やる気が増加後、○〆やる気": "[__split__] After motivation increases, motivation ", - "[__split__]○〆やる気の": "[__split__] ○〆Motivation of ", - "[__split__]○〆やる気効果のスキルカード獲得時、ボーカル上昇": "[__split__] When acquiring a skill card with motivation effect, vocals increase ", - "[__split__]○〆やる気消費": "[__split__] ○〆Motivation Consumption ", - "[__split__]○〆アクティブスキルカード使用後○〆やる気が": "[__split__] After using ○〆Active Skill Card, ○〆Motivation ", - "[__split__]○〆アクティブスキルカード使用後、○〆元気の": "[__split__] After using an active skill card, stamina ", - "[__split__]○〆アクティブスキルカード使用後、○〆好調": "[__split__] After using ○〆Active Skill Card, ○〆Good Shape ", - "[__split__]○〆アクティブスキルカード使用時、体力回復": "[__split__] When using ○〆Active Skill Card, recover stamina ", - "[__split__]○〆アクティブスキルカード使用時体力が": "[__split__] When using an active skill card, stamina ", - "[__split__]○〆アクティブスキルカード獲得時、ダンス上昇": "[__split__] Dance increase when active skill card is acquired ", - "[__split__]○〆アクティブスキルカード獲得時、ビジュアル上昇": "[__split__] Visual increase when active skill card is acquired ", - "[__split__]○〆アクティブスキルカード獲得時、ボーカル上昇": "[__split__] Vocal increase when active skill card is acquired ", - "[__split__]○〆スキルカード使用数追加": "[__split__] ○〆Additional Skill Card Usage ", - "[__split__]○〆スコア上昇量増加": "[__split__] ○〆Increased Score Gain ", - "[__split__]○〆ターン追加": "[__split__] ○〆Extra Turn ", - "[__split__]○〆パラメータ上昇量増加": "[__split__] ○〆Increase parameter gain ", - "[__split__]○〆メンタルスキルカード使用後○〆やる気が": "[__split__] After using ○〆Mental Skill Card, ○〆Motivation ", - "[__split__]○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆好調": "[__split__] If a Mental Skill Card was used just before using a Mental Skill Card, ○〆Good condition ", - "[__split__]○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆集中": "[__split__] If a Mental Skill Card was used just before using another Mental Skill Card, ○〆Focus ", - "[__split__]○〆メンタルスキルカード強化時、ダンス上昇": "[__split__] Dance Increase When ○〆Mental Skill Card is Enhanced ", - "[__split__]○〆メンタルスキルカード強化時、ボーカル上昇": "[__split__] Vocal Increase When ○〆Mental Skill Card is Enhanced ", - "[__split__]○〆メンタルスキルカード獲得時、ビジュアル上昇": "[__split__] Visual increase when mental skill card is acquired ", - "[__split__]○〆低下状態無効": "[__split__] ○〆Debuff Immune ", - "[__split__]○〆体力消費": "[__split__] ○〆Stamina Consumption ", - "[__split__]○〆元気": "[__split__] ○〆Energy ", - "[__split__]○〆元気が": "[__split__] ○〆Energy is ", - "[__split__]○〆元気の": "[__split__] ○〆Energy of ", - "[__split__]○〆元気の増加量が": "[__split__] ○〆Energy increase amount ", - "[__split__]○〆元気を": "[__split__] ○〆Energy to ", - "[__split__]○〆元気を半分にして、減少前の○〆元気の": "[__split__] ○〆Halve Energy, before reduction, ○〆Energy ", - "[__split__]○〆元気増加無効": "[__split__] ○〆Energy Increase Disabled ", - "[__split__]○〆固定元気": "[__split__] ○〆Fixed Energy ", - "[__split__]○〆好印象": "[__split__] ○〆Good Impression ", - "[__split__]○〆好印象が": "[__split__] ○〆Good Impression is ", - "[__split__]○〆好印象が増加後、○〆好印象": "[__split__] After increasing good impression, good impression ", - "[__split__]○〆好印象の": "[__split__] ○〆Good Impression of ", - "[__split__]○〆好印象効果のスキルカード獲得時、ビジュアル上昇": "[__split__] When acquiring a skill card with good impression effect, visuals increase ", - "[__split__]○〆好印象消費": "[__split__] ○〆Good Impression Consumption ", - "[__split__]○〆好調": "[__split__] ○〆Good Shape ", - "[__split__]○〆好調が": "[__split__] ○〆Good Shape is ", - "[__split__]○〆好調の": "[__split__] ○〆Good Shape of ", - "[__split__]○〆好調のスコア上昇量を○〆好調": "[__split__] ○〆Good condition score increase amount ○〆Good condition ", - "[__split__]○〆好調の効果ターンが増加後、○〆好調": "[__split__] After increasing the effect turns of Good Shape, Good Shape ", - "[__split__]○〆好調効果のスキルカード獲得時、ダンス上昇": "[__split__] When acquiring a skill card with Good Shape effect, dance increase ", - "[__split__]○〆好調消費": "[__split__] ○〆Good Shape Consumption ", - "[__split__]○〆好調状態でない場合": "[__split__]If Not in Good Shape", - "[__split__]○〆好調状態でない場合○〆不安": "[__split__] If not in good condition, ○〆Anxiety ", - "[__split__]○〆好調状態でない場合○〆弱気": "[__split__] If not in good condition, ○〆Timid ", - "[__split__]○〆好調状態でない場合○〆手札減少": "[__split__] If not in good condition, ○〆Reduced Hand ", - "[__split__]○〆好調状態の場合○〆スキルカード使用数追加": "[__split__] If in good condition, ○〆Additional Skill Card Usage ", - "[__split__]○〆好調状態の場合○〆ターン追加": "[__split__] If in good condition, ○〆Additional Turn ", - "[__split__]○〆好調状態の場合○〆元気": "[__split__]○〆If in Good Condition ○〆Energy", - "[__split__]○〆好調状態の場合○〆消費体力削減": "[__split__] If in good condition, ○〆Reduced stamina consumption ", - "[__split__]○〆好調状態の場合○〆集中": "[__split__] If in good condition, ○〆Focus ", - "[__split__]○〆好調状態の場合、○〆集中": "[__split__] ○〆When in Good Shape, ○〆Focus ", - "[__split__]○〆好調状態の場合、パラメータ": "[__split__] ○〆If in Good Shape, Parameter ", - "[__split__]○〆好調状態の場合、使用可\n○〆絶好調": "[__split__] Usable if ○〆In Good Shape\n○〆Excellent Condition ", - "[__split__]○〆好調状態の場合、使用可\nパラメータ": "[__split__] ○〆Usable when in Good Shape\nParameter ", - "[__split__]○〆消費体力削減": "[__split__] ○〆Reduced Stamina Consumption ", - "[__split__]○〆消費体力増加": "[__split__] ○〆Increased Stamina Consumption ", - "[__split__]○〆消費体力減少": "[__split__] ○〆Reduced Stamina Consumption ", - "[__split__]○〆消費体力減少状態の場合○〆ターン追加": "[__split__] If in reduced stamina consumption state, ○〆Extra turn ", - "[__split__]○〆消費体力減少状態の場合○〆消費体力減少": "[__split__] If in reduced stamina consumption state, ○〆Reduced Stamina Consumption ", - "[__split__]○〆絶好調": "[__split__] ○〆Excellent Condition ", - "[__split__]○〆集中": "[__split__] ○〆Focus ", - "[__split__]○〆集中が": "[__split__] ○〆Focus is ", - "[__split__]○〆集中が増加後、○〆集中": "[__split__] After concentration increases, concentration ", - "[__split__]○〆集中が増加後体力が": "[__split__] After concentration increases, stamina ", - "[__split__]○〆集中効果のスキルカード獲得時、ボーカル上昇": "[__split__] When acquiring a skill card with concentration effect, vocals increase ", - "[__split__]○〆集中消費": "[__split__] ○〆Focus Consumption ", - "[__split__]お出かけ終了時、ダンス上昇": "[__split__] Dance increase when outing ends ", - "[__split__]お出かけ終了時、ビジュアル上昇": "[__split__] Visual increase when outing ends ", - "[__split__]お出かけ終了時、ボーカル上昇": "[__split__] Vocal increase when outing ends ", - "[__split__]このサポートカードのイベントによるパラメータ上昇を": "[__split__] Parameter Increase from Events of This Support Card ", - "[__split__]このサポートカードのイベントによる体力回復量を": "[__split__]The amount of stamina recovery from this support card's event ", - "[__split__]このサポートカードのレッスンサポート発生率を": "[__split__] Increase the Lesson Support Occurrence Rate of This Support Card ", - "[__split__]ごとにスコアを": "[__split__] Increase score each time ", - "[__split__]した状態でプロデュースを開始": "[__split__]Start Production with the Above Condition", - "[__split__]つ獲得": "[__split__] Obtain ", - "[__split__]で解放": "[__split__] Unlocked By ", - "[__split__]にして、減少前の○〆元気の": "[__split__] Make, before reducing ○〆Energy of ", - "[__split__]にする": "[__split__] to ", - "[__split__]のアイドルをプロデュースしている場合のみ発動": "[__split__] Activates Only When Producing a Specific Idol ", - "[__split__]の場合、体力減少": "[__split__] If so, stamina decreases ", - "[__split__]の場合、使用可\n○〆元気": "[__split__] If so, usable\n○〆Energy ", - "[__split__]の確率で○〆やる気": "[__split__] Chance for ○〆Motivation ", - "[__split__]の確率で○〆元気": "[__split__] Chance for ○〆Energy ", - "[__split__]の確率で○〆好印象": "[__split__] Chance of ○〆Good Impression ", - "[__split__]の確率で○〆好調": "[__split__] Chance for ○〆Good Shape ", - "[__split__]の確率で○〆消費体力減少": "[__split__] Chance for ○〆Reduced Stamina Consumption ", - "[__split__]の確率で○〆集中": "[__split__] Chance for ○〆Focus ", - "[__split__]の確率で体力回復": "[__split__] Chance for Stamina Recovery ", - "[__split__]を山札のランダムな位置に○〆生成": "[__split__]Generate at a Random Position in the Deck", - "[__split__]アドレナリン全開": "[__split__] Adrenaline Full Throttle ", - "[__split__]アピールの基本": "[__split__]Basics of Appeal", - "[__split__]スキルカードが除外に移動した時、体力回復": "[__split__] When a skill card is moved to exclusion, recover stamina ", - "[__split__]スキルカードを": "[__split__] Skill Cards ", - "[__split__]スキルカードを引く": "[__split__] Draw a Skill Card ", - "[__split__]スキルカードを引く\n手札をすべて○〆レッスン中強化": "[__split__] Draw a Skill Card\nEnhance all cards in hand ○〆During Lesson ", - "[__split__]スキルカードを引く\n(レッスン内": "[__split__] Draw a skill card\n(In-lesson ", - "[__split__]スキルカードを選択して": "[__split__] Select a skill card ", - "[__split__]スキルカード使用後○〆やる気が": "[__split__] After using a skill card, motivation ", - "[__split__]スキルカード使用後○〆好印象が": "[__split__] After using a skill card, ○〆Good Impression ", - "[__split__]スキルカード使用時○〆集中が": "[__split__] When using a skill card, ○〆focus ", - "[__split__]スキルカード強化時、ダンス上昇": "[__split__] Dance increase when skill card is enhanced ", - "[__split__]スキルカード強化時、ビジュアル上昇": "[__split__] Visual increase when skill card is enhanced ", - "[__split__]スキルカード強化時、ボーカル上昇": "[__split__] Vocal increase when skill card is enhanced ", - "[__split__]スキルカード強化時ボーカルが": "[__split__] When skill card is enhanced, vocals ", - "[__split__]スコア": "[__split__] Score ", - "[__split__]スコアが": "[__split__] If score is ", - "[__split__]スコア上昇量が": "[__split__] Score increase amount ", - "[__split__]スコア上昇量を": "[__split__] Score increase amount ", - "[__split__]センス": "[__split__] Sense ", - "[__split__]センス専用": "[__split__] Sense Only ", - "[__split__]ターン": "[__split__] Turn ", - "[__split__]ターン\n○〆元気": "[__split__] Turn\n○〆Energy ", - "[__split__]ターン\n○〆集中": "[__split__] Turn\n○〆Focus ", - "[__split__]ターン\nパラメータ": "[__split__] Turn\nParameters ", - "[__split__]ターン\n次に使用するスキルカードの効果をもう": "[__split__] Turn\nNext, use the Skill Card effect again ", - "[__split__]ターンごとに": "[__split__] Each turn ", - "[__split__]ターンごとに、○〆元気": "[__split__] Each turn, stamina ", - "[__split__]ターンの間有効)": "[__split__] Valid for turns) ", - "[__split__]ターン以上の場合○〆スキルカード使用数追加": "[__split__] If above the turn, ○〆Additional Skill Card Usage ", - "[__split__]ターン以上の場合○〆ターン追加": "[__split__] If above the turn, ○〆Additional Turn ", - "[__split__]ターン以上の場合○〆消費体力減少": "[__split__] If above the turn, ○〆Reduced Stamina Consumption ", - "[__split__]ターン以上の場合○〆絶好調": "[__split__] If above the turn, ○〆Excellent Condition ", - "[__split__]ターン以上の場合、": "[__split__] If above turns, ", - "[__split__]ターン以上の場合、○〆好調": "[__split__] If over turns, ○〆Good Shape ", - "[__split__]ターン以上の場合以降、ターン終了時、○〆集中": "[__split__] If the turn is above, after that, at the end of the turn, ○〆Focus ", - "[__split__]ターン以上の場合除外にあるスキルカードを山札の下に移動": "[__split__] If more than X turns, move excluded skill cards to the bottom of the deck ", - "[__split__]ターン以下の場合○〆不調": "[__split__] If the turn is below, ○〆Bad Condition ", - "[__split__]ターン以内の場合、○〆スコア上昇量増加": "[__split__] If within X turns, ○〆Score increase amount ", - "[__split__]ターン以内の場合、○〆元気の": "[__split__] If within the turns, ○〆Energy ", - "[__split__]ターン以内の場合、○〆好印象の": "[__split__] If within turns, ○〆Good impression of ", - "[__split__]ターン以内の場合、スコア": "[__split__] If within turns, Score ", - "[__split__]ターン以内の場合、パラメータ": "[__split__] If within the turns, parameter ", - "[__split__]ターン目以降の場合、使用可\nパラメータ": "[__split__] If after turn, usable\nParameters ", - "[__split__]ターン終了時○〆元気が": "[__split__] At the end of the turn, stamina ", - "[__split__]ターン終了時○〆好印象が": "[__split__] At the end of the turn, good impression ", - "[__split__]ターン終了時○〆好調が": "[__split__] At the end of the turn, ○〆Good Shape ", - "[__split__]ターン終了時、パラメータを上昇。ターン開始時、好印象が": "[__split__]At the End of the Turn, Increase Parameters. At the Start of the Turn, Good Impressions", - "[__split__]ターン終了時、好印象": "[__split__] At the end of the turn, Good impression ", - "[__split__]ターン終了時体力が": "[__split__] At the end of the turn, stamina ", - "[__split__]ターン終了時残り": "[__split__] Remaining at the end of the turn ", - "[__split__]ターン開始時○〆やる気が": "[__split__] At the start of the turn, ○〆motivation ", - "[__split__]ターン開始時○〆元気が": "[__split__] At the start of the turn, stamina ", - "[__split__]ターン開始時○〆好印象が": "[__split__] At the start of the turn, ○〆good impression ", - "[__split__]ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "[__split__] At the start of the turn, if ○〆in Good Shape, ○〆Skill card usage count added ", - "[__split__]ターン開始時○〆好調状態の場合、○〆元気": "[__split__] At the start of the turn, if in Good Shape, stamina ", - "[__split__]ターン開始時○〆好調状態の場合、○〆集中": "[__split__] At the start of the turn, if in Good Shape, concentration ", - "[__split__]ターン開始時○〆好調状態の場合、パラメータ": "[__split__] At the start of the turn, if in Good Shape, parameters ", - "[__split__]ターン開始時○〆消費体力減少状態の場合、○〆絶好調": "[__split__] At the start of the turn, if ○〆reduced stamina consumption state, ○〆Excellent Condition ", - "[__split__]ターン開始時○〆集中が": "[__split__] At the start of the turn, concentration ", - "[__split__]ターン開始時、○〆やる気の": "[__split__] At the start of the turn, ○〆Motivation ", - "[__split__]ターン開始時、○〆スキルカード使用数追加": "[__split__] At the start of the turn, ○〆Skill card usage count added ", - "[__split__]ターン開始時、○〆パラメータ上昇量増加": "[__split__] At the start of the turn, ○〆Increase parameter gain ", - "[__split__]ターン開始時、○〆固定元気": "[__split__] At the start of the turn, ○〆Fixed Energy ", - "[__split__]ターン開始時、○〆集中": "[__split__] At the start of the turn, concentration ", - "[__split__]ターン開始時、スキルカードを引く\n○〆固定元気": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ", - "[__split__]ターン開始時体力が": "[__split__] At the start of the turn, stamina ", - "[__split__]ターン開始時最終ターンの場合、○〆元気の": "[__split__] If it's the final turn, stamina ", - "[__split__]ターン開始時残り": "[__split__] At the start of the turn, remaining ", - "[__split__]ダンスSPレッスン発生率": "[__split__] Dance SP lesson occurrence rate ", - "[__split__]ダンスSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increase in P Points Earned at the End of Dance SP Lesson ", - "[__split__]ダンスSPレッスン終了時、ダンス上昇": "[__split__] Dance Increase at the End of Dance SP Lesson ", - "[__split__]ダンスSPレッスン終了時、ランダムにPドリンクを": "[__split__] At the end of Dance SP Lesson, randomly get P drink ", - "[__split__]ダンスSPレッスン終了時、体力回復": "[__split__] Stamina recovery when dance SP lesson ends ", - "[__split__]ダンスSPレッスン開始時、": "[__split__] At the start of the dance SP lesson, ", - "[__split__]ダンスレッスンボーナス": "[__split__] Dance Lesson Bonus ", - "[__split__]ダンスレッスン・ダンスターンのみ": "[__split__] Dance Lesson・Dance Turn Only ", - "[__split__]ダンスレッスン終了時、": "[__split__] At the End of Dance Lesson, ", - "[__split__]ダンスレッスン終了時、ダンス上昇": "[__split__] Dance increase when dance lesson ends ", - "[__split__]ダンスレッスン終了時体力が": "[__split__] At the end of Dance Lesson, stamina ", - "[__split__]ダンスレッスン開始時、": "[__split__] At the Start of Dance Lesson, ", - "[__split__]ダンス上昇": "[__split__] Dance Increase ", - "[__split__]ダンス通常レッスン終了時、ダンス上昇": "[__split__] Dance increase when regular dance lesson ends ", - "[__split__]チェンジ": "[__split__] Change ", - "[__split__]パラメータ": "[__split__] Parameter ", - "[__split__]ビジュアルSPレッスン発生率": "[__split__] Visual SP Lesson Occurrence Rate ", - "[__split__]ビジュアルSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increased P points when visual SP lesson ends ", - "[__split__]ビジュアルSPレッスン終了時、ビジュアル上昇": "[__split__] Visual increase when visual SP lesson ends ", - "[__split__]ビジュアルSPレッスン終了時、体力回復": "[__split__] Stamina recovery when visual SP lesson ends ", - "[__split__]ビジュアルSPレッスン終了時ビジュアルが": "[__split__] At the end of Visual SP Lesson, visuals ", - "[__split__]ビジュアルSPレッスン開始時、": "[__split__] At the Start of Visual SP Lesson, ", - "[__split__]ビジュアルレッスンボーナス": "[__split__] Visual Lesson Bonus ", - "[__split__]ビジュアルレッスン・ビジュアルターンのみ": "[__split__] Visual Lesson・Visual Turn Only ", - "[__split__]ビジュアルレッスン終了時、": "[__split__] At the End of Visual Lesson, ", - "[__split__]ビジュアルレッスン終了時、ビジュアル上昇": "[__split__] Visual Increase at the End of Visual Lesson ", - "[__split__]ビジュアルレッスン終了時体力が": "[__split__] At the end of Visual Lesson, stamina ", - "[__split__]ビジュアルレッスン開始時、": "[__split__] At the start of the visual lesson, ", - "[__split__]ビジュアル上昇": "[__split__] Visual Increase ", - "[__split__]ビジュアル通常レッスン終了時、ビジュアル上昇": "[__split__] Visual increase when regular visual lesson ends ", - "[__split__]プランが": "[__split__] Plan is ", - "[__split__]ボーカルSPレッスン発生率": "[__split__] Vocal SP lesson occurrence rate ", - "[__split__]ボーカルSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increase in P Points Earned at the End of Vocal SP Lesson ", - "[__split__]ボーカルSPレッスン終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Vocal SP Lesson ", - "[__split__]ボーカルSPレッスン終了時、体力回復": "[__split__] Stamina recovery when vocal SP lesson ends ", - "[__split__]ボーカルSPレッスン終了時ボーカルが": "[__split__] At the end of Vocal SP Lesson, vocals ", - "[__split__]ボーカルSPレッスン開始時、": "[__split__] At the Start of Vocal SP Lesson, ", - "[__split__]ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率": "[__split__]SP Lesson Occurrence Rate for Vocals, Dance, and Visuals", - "[__split__]ボーカルレッスンボーナス": "[__split__] Vocal Lesson Bonus ", - "[__split__]ボーカルレッスン・ボーカルターンのみ": "[__split__] Vocal Lesson・Vocal Turn Only ", - "[__split__]ボーカルレッスン終了時、": "[__split__] At the End of Vocal Lesson, ", - "[__split__]ボーカルレッスン終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Vocal Lesson ", - "[__split__]ボーカルレッスン終了時体力が": "[__split__] At the end of Vocal Lesson, stamina ", - "[__split__]ボーカルレッスン開始時、": "[__split__] At the Start of Vocal Lesson, ", - "[__split__]ボーカル上昇": "[__split__] Vocal Increase ", - "[__split__]ボーカル通常レッスン終了時、ボーカル上昇": "[__split__] Vocal increase when regular vocal lesson ends ", - "[__split__]ランダムな○〆トラブルカードを": "[__split__] Random ○〆 trouble card ", - "[__split__]ランダムなスキルカードを": "[__split__] Random Skill Card ", - "[__split__]ランダムな名前に「基本」を含むスキルカードを": "[__split__]Skill Card with 「Basic」 in a Random Name", - "[__split__]ランダムな名前に「基本」を含むスキルカードを異なるスキルカードに": "[__split__] Change a random skill card containing 'Basic' in its name to a different skill card ", - "[__split__]ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加": "[__split__] Generate a random enhanced Skill Card in hand ○〆\nGenerate extra Skill Card uses ", - "[__split__]レッスンCLEARの": "[__split__] Lesson CLEAR of ", - "[__split__]レッスン中": "[__split__] During Lesson ", - "[__split__]レッスン中に体力が減少した時、○〆好印象": "[__split__] When stamina decreases during the lesson, ○〆Good Impression ", - "[__split__]レッスン終了時、Pポイント獲得量増加": "[__split__] Increased P points when lesson ends ", - "[__split__]レッスン開始時、○〆集中": "[__split__] At the start of the lesson, ○〆Focus ", - "[__split__]レッスン開始時手札に入る\n○〆元気": "[__split__] Added to hand at Lesson start\n○〆Energy ", - "[__split__]レッスン開始時手札に入る\n○〆好印象": "[__split__] At lesson start, enters hand\n○〆Good Impression ", - "[__split__]レッスン開始時手札に入る\n○〆消費体力減少": "[__split__] Added to hand at Lesson start\n○〆Reduced Stamina Consumption ", - "[__split__]レッスン開始時手札に入る\n○〆集中": "[__split__] At lesson start, enters hand\n○〆Focus ", - "[__split__]ロジック専用": "[__split__] Logic Only ", - "[__split__]上昇。ターン開始時、好印象が": "[__split__] Increase. At the start of the turn, Good impression ", - "[__split__]不屈と勝利を歌ってくるわ!": "[__split__]I’ll Sing of Tenacity and Victory!", - "[__split__]以上ならスコア": "[__split__]Score if Above", - "[__split__]以上の場合○〆スキルカード使用数追加": "[__split__] If above, ○〆Additional Skill Card Usage ", - "[__split__]以上の場合○〆スコア上昇量増加": "[__split__] If above, ○〆Increased Score Gain ", - "[__split__]以上の場合○〆ターン追加": "[__split__] If above, ○〆Additional Turn ", - "[__split__]以上の場合○〆元気": "[__split__] If above, ○〆Energy ", - "[__split__]以上の場合○〆好印象": "[__split__] If above, ○〆Good impression ", - "[__split__]以上の場合○〆好印象の": "[__split__] If above, ○〆Good impression of ", - "[__split__]以上の場合○〆好調": "[__split__] If above, ○〆Good Condition ", - "[__split__]以上の場合○〆消費体力削減": "[__split__] If above, ○〆Stamina Consumption Reduction ", - "[__split__]以上の場合○〆消費体力減少": "[__split__] If above, ○〆Reduced Stamina Consumption ", - "[__split__]以上の場合○〆絶好調": "[__split__] If above, ○〆Excellent Condition ", - "[__split__]以上の場合○〆集中": "[__split__] If above, ○〆Focus ", - "[__split__]以上の場合、Pポイント": "[__split__] If more, P points ", - "[__split__]以上の場合、○〆やる気": "[__split__] If above, ○〆Motivation ", - "[__split__]以上の場合、○〆やる気の": "[__split__] If over, ○〆Motivation ", - "[__split__]以上の場合、○〆スキルカード使用数追加": "[__split__] If above, ○〆Skill card usage count added ", - "[__split__]以上の場合、○〆体力消費": "[__split__] If above, ○〆Stamina consumption ", - "[__split__]以上の場合、○〆元気": "[__split__] If above, ○〆Energy ", - "[__split__]以上の場合、○〆好印象": "[__split__] If above, ○〆Good Impression ", - "[__split__]以上の場合、○〆好印象の": "[__split__] If over, ○〆Good Impression ", - "[__split__]以上の場合、○〆好調": "[__split__] If above, ○〆Good Shape ", - "[__split__]以上の場合、○〆消費体力削減": "[__split__] If above, ○〆Reduced Stamina Consumption ", - "[__split__]以上の場合、○〆集中": "[__split__] If above, ○〆Focus ", - "[__split__]以上の場合、スコア": "[__split__]Score if Above", - "[__split__]以上の場合、ダンス上昇": "[__split__] If more, dance increase ", - "[__split__]以上の場合、パラメータ": "[__split__] If above, Parameter ", - "[__split__]以上の場合、ビジュアル上昇": "[__split__] If more, visuals increase ", - "[__split__]以上の場合、ボーカル上昇": "[__split__] If more, vocals increase ", - "[__split__]以上の場合、ランダムなスキルカードを": "[__split__] If more, random skill card ", - "[__split__]以上の場合、体力回復": "[__split__] If more, stamina recovery ", - "[__split__]以上の場合、使用可\nパラメータ": "[__split__] If above, usable\nParameters ", - "[__split__]以上の場合、次のターン、スキルカードを引く": "[__split__] If above, draw a Skill Card next turn ", - "[__split__]以上の場合スコア": "[__split__] If above, Score ", - "[__split__]以上の場合以降、ターン終了時、○〆好印象": "[__split__] If above, from the next turn onwards, at the end of the turn, ○〆Good impression ", - "[__split__]以上の場合以降、ターン終了時、○〆好印象の": "[__split__] If above, from the next turn onwards, at the end of the turn, ○〆Good impression of ", - "[__split__]以上の場合以降、ターン終了時、スコア": "[__split__] If the score is above, after that, at the end of the turn, Score ", - "[__split__]以上の場合以降、ターン開始時、○〆スキルカード使用数追加": "[__split__] If above, from the next turn onwards, at the start of the turn, ○〆Extra skill card use ", - "[__split__]以上の場合以降、ターン開始時、○〆好印象": "[__split__] If above, from the next turn onwards, at the start of the turn, ○〆Good impression ", - "[__split__]以上の場合体力回復": "[__split__] If above, Stamina Recovery ", - "[__split__]以上の場合除外にあるスキルカードを山札の下に移動": "[__split__] If above, move excluded skill cards to the bottom of the deck ", - "[__split__]以上を": "[__split__]Above", - "[__split__]以下の場合○〆スランプ": "[__split__] If below, ○〆Slump ", - "[__split__]以下の場合○〆不安": "[__split__] If below, ○〆Anxiety ", - "[__split__]以下の場合○〆不調": "[__split__] If below, ○〆Bad Condition ", - "[__split__]以下の場合○〆元気増加無効": "[__split__] If below, ○〆No Energy Gain ", - "[__split__]以下の場合○〆弱気": "[__split__] If below, ○〆Timid ", - "[__split__]以下の場合○〆手札減少": "[__split__] If below, ○〆Hand reduction ", - "[__split__]以下の場合○〆消費体力増加": "[__split__] If below, ○〆Increased stamina consumption ", - "[__split__]以下の場合、○〆元気": "[__split__] If below, ○〆Energy ", - "[__split__]以下の場合、○〆集中": "[__split__] If below, ○〆Focus ", - "[__split__]以下の場合、使用可\nパラメータ": "[__split__] If below, usable\nParameters ", - "[__split__]以下の場合以降、ターン終了時、○〆好印象の": "[__split__] If below, from the next turn onwards, at the end of the turn, ○〆Good impression of ", - "[__split__]以下の場合以降、ターン終了時、スコア": "[__split__] If below, after that, at the end of the turn, Score ", - "[__split__]以降、○〆アクティブスキルカード使用時、○〆固定元気": "[__split__] After, when using Active Skill Cards, ○〆Fixed Energy ", - "[__split__]以降、○〆アクティブスキルカード使用時、○〆集中": "[__split__] After, when using Active Skill Cards, ○〆Focus ", - "[__split__]以降、○〆アクティブスキルカード使用時、パラメータ": "[__split__] After, when using ○〆Active Skill Card, Parameters ", - "[__split__]以降、○〆アクティブスキルカード使用時直前に○〆アクティブスキルカードを使用していた場合、スコア": "[__split__] After that, if an Active Skill Card was used just before using another Active Skill Card, Score ", - "[__split__]以降、○〆メンタルスキルカード使用時、○〆やる気": "[__split__] After, when using Mental Skill Cards, ○〆Motivation ", - "[__split__]以降、○〆メンタルスキルカード使用時、○〆好印象": "[__split__] After, when using Mental Skill Cards, ○〆Good Impression ", - "[__split__]以降、スキルカード使用時、○〆好印象の": "[__split__] After, when using Skill Card, ○〆Good Impression of ", - "[__split__]以降、ターン内にスキルカードを": "[__split__] Afterwards, within the turn, skill cards ", - "[__split__]以降、ターン終了時○〆やる気が": "[__split__] From the next turn onwards, at the end of the turn, ○〆Motivation ", - "[__split__]以降、ターン終了時○〆好印象が": "[__split__] After, at turn end ○〆Good Impression is ", - "[__split__]以降、ターン終了時○〆集中が": "[__split__] After, at turn end ○〆Focus is ", - "[__split__]以降、ターン終了時、○〆やる気": "[__split__] Afterward, at the end of the turn, ○〆Motivation ", - "[__split__]以降、ターン終了時、○〆好印象": "[__split__] After, at the end of the turn, ○〆Good Impression ", - "[__split__]以降、ターン終了時、○〆集中": "[__split__] Afterward, at the end of the turn, ○〆Focus ", - "[__split__]以降、ターン終了時、スコア": "[__split__] After that, at the end of the turn, Score ", - "[__split__]休む選択時、ダンス上昇": "[__split__] Dance increase when selecting rest ", - "[__split__]休む選択時、ビジュアル上昇": "[__split__] Visual increase when selecting rest ", - "[__split__]休む選択時、ボーカル上昇": "[__split__] Vocal increase when selecting rest ", - "[__split__]体力が": "[__split__] Stamina is ", - "[__split__]体力回復": "[__split__] Stamina Recovery ", - "[__split__]使用時、○〆好調": "[__split__] When used, ○〆Good Shape ", - "[__split__]倍": "[__split__] Multiplier ", - "[__split__]分スコア上昇": "[__split__] Score Increase ", - "[__split__]分スコア上昇\n○〆やる気": "[__split__] Score Increase\n○〆Motivation ", - "[__split__]分スコア上昇\n(試験・ステージ内": "[__split__] Score increase per segment\n(In tests or stages) ", - "[__split__]分パラメータ上昇": "[__split__] Parameter Increase ", - "[__split__]分パラメータ上昇\n○〆やる気": "[__split__] Parameter Increase \n○〆Motivation ", - "[__split__]分パラメータ上昇\n○〆やる気の": "[__split__] Parameter Increase\n○〆Motivation of ", - "[__split__]分パラメータ上昇\n○〆スキルカード使用数追加": "[__split__] Parameter Increase \n○〆Additional Skill Card Usage ", - "[__split__]分パラメータ上昇\n○〆体力消費": "[__split__] Parameter increase by amount\n○〆Stamina consumption ", - "[__split__]分パラメータ上昇\n○〆元気": "[__split__] Increase parameter by ○〆Energy ", - "[__split__]分パラメータ上昇\n○〆消費体力増加": "[__split__] Parameter Increase \n○〆Increased Stamina Consumption ", - "[__split__]分パラメータ上昇\n(レッスン内": "[__split__] Increase parameter by \n(In-lesson ", - "[__split__]初期Pポイント": "[__split__] Initial P Points ", - "[__split__]初期ダンス上昇": "[__split__] Initial Dance Increase ", - "[__split__]初期ビジュアル上昇": "[__split__] Initial Visual Increase ", - "[__split__]初期ボーカル上昇": "[__split__] Initial Vocal Increase ", - "[__split__]削除": "[__split__] Delete ", - "[__split__]回": "[__split__] Times ", - "[__split__]回使用するごとに、○〆好印象の": "[__split__] Every time used, ○〆Good impression of ", - "[__split__]回使用すると、その試験・ステージが終了するまで、除外に移動する": "[__split__]If Used X Times, Moves to Exile Until the End of the Exam/Stage", - "[__split__]回獲得": "[__split__]Times Acquired", - "[__split__]回)": "[__split__] Times) ", - "[__split__]回)\n○〆集中": "[__split__] Times)\n○〆Focus ", - "[__split__]回)\n○〆集中が": "[__split__] Times)\n○〆Focus is ", - "[__split__]増加": "[__split__] Increase ", - "[__split__]増加するごとに、○〆元気の増加量が": "[__split__] Every time it increases, ○〆Energy increase amount ", - "[__split__]増加するごとに、スコア上昇量を": "[__split__] For each increase, Score Gain ", - "[__split__]増加するごとに、ターン開始時に引くスキルカードが": "[__split__] Each time it increases, the skill card drawn at the start of the turn ", - "[__split__]好調": "[__split__]Good Shape", - "[__split__]引く": "[__split__] Draw ", - "[__split__]引く\n○〆消費体力減少": "[__split__] Draw\n○〆Reduced stamina consumption ", - "[__split__]弱気が": "[__split__] Timidness ", - "[__split__]強化": "[__split__] Enhance ", - "[__split__]後、スキルカードを引く": "[__split__] After, draw a Skill Card ", - "[__split__]後、体力回復": "[__split__] After, Stamina Recovery ", - "[__split__]後、手札をすべて○〆レッスン中強化": "[__split__] After, enhance all cards in hand ○〆During Lesson ", - "[__split__]手札をすべて○〆レッスン中強化": "[__split__] Enhance all cards in hand ○〆During Lesson ", - "[__split__]手札をすべて○〆レッスン中強化\n体力回復": "[__split__] Strengthen all cards in hand ○〆During lesson\nRecover stamina ", - "[__split__]手札をすべて○〆レッスン中強化\n(レッスン内": "[__split__] Strengthen all cards in hand ○〆During lesson\n(In-lesson ", - "[__split__]手札をすべて○〆試験・ステージ中強化": "[__split__]Strengthen All Cards in Hand During Exams/Stages", - "[__split__]手札をすべて入れ替える\n○〆消費体力減少": "[__split__] Swap all cards in hand\n○〆Reduced Stamina Consumption ", - "[__split__]手札をすべて入れ替える\n体力回復": "[__split__] Replace all cards in hand\nRecover stamina ", - "[__split__]手札減少が": "[__split__] Hand reduction ", - "[__split__]授業終了時、ダンス上昇": "[__split__] Dance increase when class ends ", - "[__split__]授業終了時、ビジュアル上昇": "[__split__] Visual increase when class ends ", - "[__split__]授業終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Lesson ", - "[__split__]最大体力上昇": "[__split__]Maximum Stamina Increase ", - "[__split__]未満の場合○〆スランプ": "[__split__] If below, ○〆Slump ", - "[__split__]未満の場合○〆不調": "[__split__] If below, ○〆Bad Condition ", - "[__split__]未満の場合○〆元気増加無効": "[__split__] If below, ○〆No Energy Gain ", - "[__split__]未満の場合○〆気まぐれ": "[__split__] If below, ○〆Whim ", - "[__split__]枚": "[__split__] Cards ", - "[__split__]枚ごとに、○〆元気増加量": "[__split__] Per card, ○〆Increased Energy ", - "[__split__]枚減少": "[__split__] Decrease by X cards ", - "[__split__]次に使用する○〆アクティブスキルカードの効果をもう": "[__split__] Next, reuse ○〆Active Skill Card effect ", - "[__split__]次に使用するスキルカードの効果をもう": "[__split__] Next, reuse the Skill Card effect ", - "[__split__]次のターン、スキルカードを": "[__split__] Next turn, draw a skill card ", - "[__split__]次のターン、スキルカードを引く": "[__split__] Draw a Skill Card next turn ", - "[__split__]次のターン、スキルカードを引く\n以降、○〆アクティブスキルカード使用時、パラメータ": "[__split__] Next turn, draw a skill card\nAfterwards, when using an active skill card, parameters ", - "[__split__]次のターン、パラメータ": "[__split__] Next turn, Parameters ", - "[__split__]次のターン、手札をすべて○〆レッスン中強化": "[__split__] Next turn, enhance all cards in hand ○〆During Lesson ", - "[__split__]活動支給選択時、ダンス上昇": "[__split__] Dance increase when selecting activity supply ", - "[__split__]活動支給選択時、ビジュアル上昇": "[__split__] Visual increase when selecting activity supply ", - "[__split__]活動支給選択時、ボーカル上昇": "[__split__] Vocal increase when selecting activity supply ", - "[__split__]消費体力が": "[__split__] Stamina consumption ", - "[__split__]消費体力を": "[__split__] Stamina Consumption ", - "[__split__]減少": "[__split__] Decrease ", - "[__split__]発動(": "[__split__] Activate ( ", - "[__split__]直前に○〆アクティブスキルカードを使用していた場合体力回復": "[__split__] If an Active Skill Card was used just before, Stamina Recovery ", - "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆好印象": "[__split__] If a Mental Skill Card was used just before, ○〆Good impression ", - "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆消費体力減少": "[__split__] If a Mental Skill Card was used just before, ○〆Reduced stamina consumption ", - "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆絶好調": "[__split__] If a Mental Skill Card was used just before, ○〆Excellent Condition ", - "[__split__]相談選択時、ダンス上昇": "[__split__] Dance increase when selecting consultation ", - "[__split__]相談選択時、ビジュアル上昇": "[__split__] Visual increase when selecting consultation ", - "[__split__]相談選択時、ボーカル上昇": "[__split__] Vocal increase when selecting consultation ", - "[__split__]花海 咲季のプロデュースで評価A": "[__split__]Rating A for Producing Hanami Saki", - "[__split__]花海 咲季の親愛度Lvを": "[__split__] Increase Saki Hanami's Bond Level to ", - "[__split__]試験・ステージ中": "[__split__] During Exam/Stage ", - "[__split__]試験・ステージ中に": "[__split__]During Exams/Stages", - "[__split__]試験・ステージ開始時手札に入る\n○〆元気": "[__split__] Added to Hand at Exam/Stage Start\n○〆Energy ", - "[__split__]試験・ステージ開始時手札に入る\n○〆好印象": "[__split__] Enter the hand at the start of the test/stage\n○〆Good impression", - "[__split__]試験・ステージ開始時手札に入る\n○〆集中": "[__split__]Added to Hand at the Start of Exams/Stages\n○〆Concentration", - "[__split__]試験終了時、ダンス上昇": "[__split__] Dance increase when exam ends ", - "[__split__]試験終了時、ビジュアル上昇": "[__split__] Visual Increase at the End of Exam ", - "[__split__]試験終了時、体力回復": "[__split__]Stamina Recovery at the End of Exams ", - "[__split__]軽減": "[__split__] Reduction ", - "[__split__]追い込みレッスン終了時ダンスが": "[__split__] At the end of Intensive Lesson, dance ", - "[__split__]追い込みレッスン終了時ビジュアルが": "[__split__] At the end of Intensive Lesson, visuals ", - "[__split__]追い込みレッスン終了時ボーカルが": "[__split__] At the end of Intensive Lesson, vocals ", - "[__split__]適用)": "[__split__] Applied) ", - "[__split__]適用)\n○〆集中": "[__split__] Apply)\n○〆Focus ", - "[__split__]適用)\n体力が": "[__split__] Apply)\nStamina is ", - "[__split__]重複不可": "[__split__] Cannot Stack ", - "[__split__]集中が": "[__split__] When Focus is ", - "[__split__](": "[__split__] ( ", - "[__split__](○〆集中効果を": "[__split__] (○〆Focus effect ", - "[__split__](プロデュース中": "[__split__] (During Production ", - "[__split__](レッスン中に使用したスキルカード": "[__split__] (Skill cards used during the lesson ", - "[__split__](レッスン内": "[__split__] (Within lesson ", - "[__split__](試験・ステージ内": "[__split__] (In Exam/Stage ", - "[__split__](開始": "[__split__] (Start ", - "[__split__])": "[__split__] ) ", - "[__split__])\n○〆スキルカード使用数追加": "[__split__] )\n○〆Skill Card Use Count Added ", - "[__split__])\n○〆体力消費": "[__split__] )\n○〆Stamina consumption ", - "[__split__])\n○〆好調": "[__split__] )\n○〆Good Shape ", - "[__split__])\n○〆消費体力減少": "[__split__] )\n○〆Reduce stamina consumption ", - "[__split__])\n(レッスン内": "[__split__] )\n(In-lesson ", - "[__split__])\n(試験・ステージ内": "[__split__] )\n(In Exam/Stage ", - "○〆元気が増加しない": "○〆Energy does not increase ", - "○〆元気が増加しない ": "○〆Energy does not increase ", - "○〆元気など補助効果を主とするスキルカード": "○〆Skill Card focusing on support effects like Energy ", - "○〆元気の増加量を増加": "○〆 Increase the Amount of Increased Energy", - "「○〆好印象」や「○〆やる気」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Impression」 and 「○〆Motivation」 for Training ", - "「○〆好調」や「○〆集中」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Shape」 and 「○〆Focus」 for Training ", - "スキルカードの消費体力を減少": "Reduce stamina consumption of skill cards ", - "スキルカードの消費体力を減少 ": "Reduce stamina consumption of skill cards ", - "スキルカードをプロデュース終了まで強化": "Enhance Skill Card Until Production Ends ", - "スキルカードを異なるスキルカードに変え、プロデュース終了までデッキに追加(強化段階を引き継ぐ)": "Change a skill card to a different one and add it to the deck until the end of production (inherits enhancement stage) ", - "スコアが上昇しない": "Score does not increase ", - "スコア上昇効果を主とするスキルカード": "Skill cards focused on score increase effect ", - "スコア上昇量を増加(○〆好印象による上昇も含む)": "Increase score (including increases from ○〆Good impression) ", - "スコア上昇量増加": " Score increase amount ", - "ターン目": " Turns ", - "ターン追加": " Extra turn ", - "チェンジ": " Change ", - "パラメータ上昇量を増加": "Increased parameter gain", - "ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Generate a random enhanced skill card (SSR) into the hand ○〆 ", - "ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Change a Random Owned Basic Skill Card to a Different Skill Card ", - "レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add skill card choices to lesson rewards ", - "不安": "Anxiety ", - "不調": "Poor condition ", - "以降、ターン開始時、スキルカードを引く": "After that, at the start of the turn, draw a Skill Card ", - "元気増加無効": "Energy increase nullified ", - "初星オブジェ(銀)": "First Star Object (Silver) ", - "弱気": "Timid ", - "応援/トラブル詳細": "Support/Trouble Details ", - "手札の消費体力がランダムに変化": "Stamina consumption of hand changes randomly ", - "気まぐれ": "Whim ", - "消費体力削減": "Reduced Stamina Consumption ", - "消費体力増加": "Increased Stamina Consumption ", - "消費体力減少": "Reduced Stamina Consumption ", - "試験・ステージの残りターンが増加": "Increase remaining turns in test/stage " -} + "/ 確率中": "/ Medium ", + "/ 確率大": "/ High ", + "/ 確率小": "/ Low ", + "/確率大": "/High ", + "[__split__](Within lesson": "[__split__] (Within lesson ", + "[__split__]At the start of the turn, draw a skill card\n○〆Fixed Energy": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ", + "[__split__]Pポイント": "[__split__] P-points ", + "[__split__]SPレッスン終了時、体力回復": "[__split__]Stamina Recovery at the End of SP Lessons ", + "[__split__]SPレッスン終了時、体力消費": "[__split__] At the end of SP Lesson, stamina consumption ", + "[__split__]Times)": "[__split__] Times) ", + "[__split__]Vocal Lesson・Vocal Turn Only": "[__split__] Vocal Lesson・Vocal Turn Only ", + "[__split__]○〆やる気": "[__split__] ○〆Motivation ", + "[__split__]○〆やる気が": "[__split__] ○〆Motivation is ", + "[__split__]○〆やる気が増加後、○〆やる気": "[__split__] After motivation increases, motivation ", + "[__split__]○〆やる気の": "[__split__] ○〆Motivation of ", + "[__split__]○〆やる気効果のスキルカード獲得時、ボーカル上昇": "[__split__] When acquiring a skill card with motivation effect, vocals increase ", + "[__split__]○〆やる気消費": "[__split__] ○〆Motivation Consumption ", + "[__split__]○〆アクティブスキルカード使用後○〆やる気が": "[__split__] After using ○〆Active Skill Card, ○〆Motivation ", + "[__split__]○〆アクティブスキルカード使用後、○〆元気の": "[__split__] After using an active skill card, stamina ", + "[__split__]○〆アクティブスキルカード使用後、○〆好調": "[__split__] After using ○〆Active Skill Card, ○〆Good Shape ", + "[__split__]○〆アクティブスキルカード使用時、体力回復": "[__split__] When using ○〆Active Skill Card, recover stamina ", + "[__split__]○〆アクティブスキルカード使用時体力が": "[__split__] When using an active skill card, stamina ", + "[__split__]○〆アクティブスキルカード獲得時、ダンス上昇": "[__split__] Dance increase when active skill card is acquired ", + "[__split__]○〆アクティブスキルカード獲得時、ビジュアル上昇": "[__split__] Visual increase when active skill card is acquired ", + "[__split__]○〆アクティブスキルカード獲得時、ボーカル上昇": "[__split__] Vocal increase when active skill card is acquired ", + "[__split__]○〆スキルカード使用数追加": "[__split__] ○〆Additional Skill Card Usage ", + "[__split__]○〆スコア上昇量増加": "[__split__] ○〆Increased Score Gain ", + "[__split__]○〆ターン追加": "[__split__] ○〆Extra Turn ", + "[__split__]○〆パラメータ上昇量増加": "[__split__] ○〆Increase parameter gain ", + "[__split__]○〆メンタルスキルカード使用後○〆やる気が": "[__split__] After using ○〆Mental Skill Card, ○〆Motivation ", + "[__split__]○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆好調": "[__split__] If a Mental Skill Card was used just before using a Mental Skill Card, ○〆Good condition ", + "[__split__]○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆集中": "[__split__] If a Mental Skill Card was used just before using another Mental Skill Card, ○〆Focus ", + "[__split__]○〆メンタルスキルカード強化時、ダンス上昇": "[__split__] Dance Increase When ○〆Mental Skill Card is Enhanced ", + "[__split__]○〆メンタルスキルカード強化時、ボーカル上昇": "[__split__] Vocal Increase When ○〆Mental Skill Card is Enhanced ", + "[__split__]○〆メンタルスキルカード獲得時、ビジュアル上昇": "[__split__] Visual increase when mental skill card is acquired ", + "[__split__]○〆低下状態無効": "[__split__] ○〆Debuff Immune ", + "[__split__]○〆体力消費": "[__split__] ○〆Stamina Consumption ", + "[__split__]○〆元気": "[__split__] ○〆Energy ", + "[__split__]○〆元気が": "[__split__] ○〆Energy is ", + "[__split__]○〆元気の": "[__split__] ○〆Energy of ", + "[__split__]○〆元気の増加量が": "[__split__] ○〆Energy increase amount ", + "[__split__]○〆元気を": "[__split__] ○〆Energy to ", + "[__split__]○〆元気を半分にして、減少前の○〆元気の": "[__split__] ○〆Halve Energy, before reduction, ○〆Energy ", + "[__split__]○〆元気増加無効": "[__split__] ○〆Energy Increase Disabled ", + "[__split__]○〆固定元気": "[__split__] ○〆Fixed Energy ", + "[__split__]○〆好印象": "[__split__] ○〆Good Impression ", + "[__split__]○〆好印象が": "[__split__] ○〆Good Impression is ", + "[__split__]○〆好印象が増加後、○〆好印象": "[__split__] After increasing good impression, good impression ", + "[__split__]○〆好印象の": "[__split__] ○〆Good Impression of ", + "[__split__]○〆好印象効果のスキルカード獲得時、ビジュアル上昇": "[__split__] When acquiring a skill card with good impression effect, visuals increase ", + "[__split__]○〆好印象消費": "[__split__] ○〆Good Impression Consumption ", + "[__split__]○〆好調": "[__split__] ○〆Good Shape ", + "[__split__]○〆好調が": "[__split__] ○〆Good Shape is ", + "[__split__]○〆好調の": "[__split__] ○〆Good Shape of ", + "[__split__]○〆好調のスコア上昇量を○〆好調": "[__split__] ○〆Good condition score increase amount ○〆Good condition ", + "[__split__]○〆好調の効果ターンが増加後、○〆好調": "[__split__] After increasing the effect turns of Good Shape, Good Shape ", + "[__split__]○〆好調効果のスキルカード獲得時、ダンス上昇": "[__split__] When acquiring a skill card with Good Shape effect, dance increase ", + "[__split__]○〆好調消費": "[__split__] ○〆Good Shape Consumption ", + "[__split__]○〆好調状態でない場合": "[__split__]If Not in Good Shape", + "[__split__]○〆好調状態でない場合○〆不安": "[__split__] If not in good condition, ○〆Anxiety ", + "[__split__]○〆好調状態でない場合○〆弱気": "[__split__] If not in good condition, ○〆Timid ", + "[__split__]○〆好調状態でない場合○〆手札減少": "[__split__] If not in good condition, ○〆Reduced Hand ", + "[__split__]○〆好調状態の場合○〆スキルカード使用数追加": "[__split__] If in good condition, ○〆Additional Skill Card Usage ", + "[__split__]○〆好調状態の場合○〆ターン追加": "[__split__] If in good condition, ○〆Additional Turn ", + "[__split__]○〆好調状態の場合○〆元気": "[__split__]○〆If in Good Condition ○〆Energy", + "[__split__]○〆好調状態の場合○〆消費体力削減": "[__split__] If in good condition, ○〆Reduced stamina consumption ", + "[__split__]○〆好調状態の場合○〆集中": "[__split__] If in good condition, ○〆Focus ", + "[__split__]○〆好調状態の場合、○〆集中": "[__split__] ○〆When in Good Shape, ○〆Focus ", + "[__split__]○〆好調状態の場合、パラメータ": "[__split__] ○〆If in Good Shape, Parameter ", + "[__split__]○〆好調状態の場合、使用可\n○〆絶好調": "[__split__] Usable if ○〆In Good Shape\n○〆Excellent Condition ", + "[__split__]○〆好調状態の場合、使用可\nパラメータ": "[__split__] ○〆Usable when in Good Shape\nParameter ", + "[__split__]○〆消費体力削減": "[__split__] ○〆Reduced Stamina Consumption ", + "[__split__]○〆消費体力増加": "[__split__] ○〆Increased Stamina Consumption ", + "[__split__]○〆消費体力減少": "[__split__] ○〆Reduced Stamina Consumption ", + "[__split__]○〆消費体力減少状態の場合○〆ターン追加": "[__split__] If in reduced stamina consumption state, ○〆Extra turn ", + "[__split__]○〆消費体力減少状態の場合○〆消費体力減少": "[__split__] If in reduced stamina consumption state, ○〆Reduced Stamina Consumption ", + "[__split__]○〆絶好調": "[__split__] ○〆Excellent Condition ", + "[__split__]○〆集中": "[__split__] ○〆Focus ", + "[__split__]○〆集中が": "[__split__] ○〆Focus is ", + "[__split__]○〆集中が増加後、○〆集中": "[__split__] After concentration increases, concentration ", + "[__split__]○〆集中が増加後体力が": "[__split__] After concentration increases, stamina ", + "[__split__]○〆集中効果のスキルカード獲得時、ボーカル上昇": "[__split__] When acquiring a skill card with concentration effect, vocals increase ", + "[__split__]○〆集中消費": "[__split__] ○〆Focus Consumption ", + "[__split__]お出かけ終了時、ダンス上昇": "[__split__] Dance increase when outing ends ", + "[__split__]お出かけ終了時、ビジュアル上昇": "[__split__] Visual increase when outing ends ", + "[__split__]お出かけ終了時、ボーカル上昇": "[__split__] Vocal increase when outing ends ", + "[__split__]このサポートカードのイベントによるパラメータ上昇を": "[__split__] Parameter Increase from Events of This Support Card ", + "[__split__]このサポートカードのイベントによる体力回復量を": "[__split__]The amount of stamina recovery from this support card's event ", + "[__split__]このサポートカードのレッスンサポート発生率を": "[__split__] Increase the Lesson Support Occurrence Rate of This Support Card ", + "[__split__]ごとにスコアを": "[__split__] Increase score each time ", + "[__split__]した状態でプロデュースを開始": "[__split__]Start Production with the Above Condition", + "[__split__]つ獲得": "[__split__] Obtain ", + "[__split__]で解放": "[__split__] Unlocked By ", + "[__split__]にして、減少前の○〆元気の": "[__split__] Make, before reducing ○〆Energy of ", + "[__split__]にする": "[__split__] to ", + "[__split__]のアイドルをプロデュースしている場合のみ発動": "[__split__] Activates Only When Producing a Specific Idol ", + "[__split__]の場合、体力減少": "[__split__] If so, stamina decreases ", + "[__split__]の場合、使用可\n○〆元気": "[__split__] If so, usable\n○〆Energy ", + "[__split__]の確率で○〆やる気": "[__split__] Chance for ○〆Motivation ", + "[__split__]の確率で○〆元気": "[__split__] Chance for ○〆Energy ", + "[__split__]の確率で○〆好印象": "[__split__] Chance of ○〆Good Impression ", + "[__split__]の確率で○〆好調": "[__split__] Chance for ○〆Good Shape ", + "[__split__]の確率で○〆消費体力減少": "[__split__] Chance for ○〆Reduced Stamina Consumption ", + "[__split__]の確率で○〆集中": "[__split__] Chance for ○〆Focus ", + "[__split__]の確率で体力回復": "[__split__] Chance for Stamina Recovery ", + "[__split__]を山札のランダムな位置に○〆生成": "[__split__]Generate at a Random Position in the Deck", + "[__split__]アドレナリン全開": "[__split__] Adrenaline Full Throttle ", + "[__split__]アピールの基本": "[__split__]Basics of Appeal", + "[__split__]スキルカードが除外に移動した時、体力回復": "[__split__] When a skill card is moved to exclusion, recover stamina ", + "[__split__]スキルカードを": "[__split__] Skill Cards ", + "[__split__]スキルカードを引く": "[__split__] Draw a Skill Card ", + "[__split__]スキルカードを引く\n手札をすべて○〆レッスン中強化": "[__split__] Draw a Skill Card\nEnhance all cards in hand ○〆During Lesson ", + "[__split__]スキルカードを引く\n(レッスン内": "[__split__] Draw a skill card\n(In-lesson ", + "[__split__]スキルカードを選択して": "[__split__] Select a skill card ", + "[__split__]スキルカード使用後○〆やる気が": "[__split__] After using a skill card, motivation ", + "[__split__]スキルカード使用後○〆好印象が": "[__split__] After using a skill card, ○〆Good Impression ", + "[__split__]スキルカード使用時○〆集中が": "[__split__] When using a skill card, ○〆focus ", + "[__split__]スキルカード強化時、ダンス上昇": "[__split__] Dance increase when skill card is enhanced ", + "[__split__]スキルカード強化時、ビジュアル上昇": "[__split__] Visual increase when skill card is enhanced ", + "[__split__]スキルカード強化時、ボーカル上昇": "[__split__] Vocal increase when skill card is enhanced ", + "[__split__]スキルカード強化時ボーカルが": "[__split__] When skill card is enhanced, vocals ", + "[__split__]スコア": "[__split__] Score ", + "[__split__]スコアが": "[__split__] If score is ", + "[__split__]スコア上昇量が": "[__split__] Score increase amount ", + "[__split__]スコア上昇量を": "[__split__] Score increase amount ", + "[__split__]センス": "[__split__] Sense ", + "[__split__]センス専用": "[__split__] Sense Only ", + "[__split__]ターン": "[__split__] Turn ", + "[__split__]ターン\n○〆元気": "[__split__] Turn\n○〆Energy ", + "[__split__]ターン\n○〆集中": "[__split__] Turn\n○〆Focus ", + "[__split__]ターン\nパラメータ": "[__split__] Turn\nParameters ", + "[__split__]ターン\n次に使用するスキルカードの効果をもう": "[__split__] Turn\nNext, use the Skill Card effect again ", + "[__split__]ターンごとに": "[__split__] Each turn ", + "[__split__]ターンごとに、○〆元気": "[__split__] Each turn, stamina ", + "[__split__]ターンの間有効)": "[__split__] Valid for turns) ", + "[__split__]ターン以上の場合○〆スキルカード使用数追加": "[__split__] If above the turn, ○〆Additional Skill Card Usage ", + "[__split__]ターン以上の場合○〆ターン追加": "[__split__] If above the turn, ○〆Additional Turn ", + "[__split__]ターン以上の場合○〆消費体力減少": "[__split__] If above the turn, ○〆Reduced Stamina Consumption ", + "[__split__]ターン以上の場合○〆絶好調": "[__split__] If above the turn, ○〆Excellent Condition ", + "[__split__]ターン以上の場合、": "[__split__] If above turns, ", + "[__split__]ターン以上の場合、○〆好調": "[__split__] If over turns, ○〆Good Shape ", + "[__split__]ターン以上の場合以降、ターン終了時、○〆集中": "[__split__] If the turn is above, after that, at the end of the turn, ○〆Focus ", + "[__split__]ターン以上の場合除外にあるスキルカードを山札の下に移動": "[__split__] If more than X turns, move excluded skill cards to the bottom of the deck ", + "[__split__]ターン以下の場合○〆不調": "[__split__] If the turn is below, ○〆Bad Condition ", + "[__split__]ターン以内の場合、○〆スコア上昇量増加": "[__split__] If within X turns, ○〆Score increase amount ", + "[__split__]ターン以内の場合、○〆元気の": "[__split__] If within the turns, ○〆Energy ", + "[__split__]ターン以内の場合、○〆好印象の": "[__split__] If within turns, ○〆Good impression of ", + "[__split__]ターン以内の場合、スコア": "[__split__] If within turns, Score ", + "[__split__]ターン以内の場合、パラメータ": "[__split__] If within the turns, parameter ", + "[__split__]ターン目以降の場合、使用可\nパラメータ": "[__split__] If after turn, usable\nParameters ", + "[__split__]ターン終了時○〆元気が": "[__split__] At the end of the turn, stamina ", + "[__split__]ターン終了時○〆好印象が": "[__split__] At the end of the turn, good impression ", + "[__split__]ターン終了時○〆好調が": "[__split__] At the end of the turn, ○〆Good Shape ", + "[__split__]ターン終了時、パラメータを上昇。ターン開始時、好印象が": "[__split__]At the End of the Turn, Increase Parameters. At the Start of the Turn, Good Impressions", + "[__split__]ターン終了時、好印象": "[__split__] At the end of the turn, Good impression ", + "[__split__]ターン終了時体力が": "[__split__] At the end of the turn, stamina ", + "[__split__]ターン終了時残り": "[__split__] Remaining at the end of the turn ", + "[__split__]ターン開始時○〆やる気が": "[__split__] At the start of the turn, ○〆motivation ", + "[__split__]ターン開始時○〆元気が": "[__split__] At the start of the turn, stamina ", + "[__split__]ターン開始時○〆好印象が": "[__split__] At the start of the turn, ○〆good impression ", + "[__split__]ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "[__split__] At the start of the turn, if ○〆in Good Shape, ○〆Skill card usage count added ", + "[__split__]ターン開始時○〆好調状態の場合、○〆元気": "[__split__] At the start of the turn, if in Good Shape, stamina ", + "[__split__]ターン開始時○〆好調状態の場合、○〆集中": "[__split__] At the start of the turn, if in Good Shape, concentration ", + "[__split__]ターン開始時○〆好調状態の場合、パラメータ": "[__split__] At the start of the turn, if in Good Shape, parameters ", + "[__split__]ターン開始時○〆消費体力減少状態の場合、○〆絶好調": "[__split__] At the start of the turn, if ○〆reduced stamina consumption state, ○〆Excellent Condition ", + "[__split__]ターン開始時○〆集中が": "[__split__] At the start of the turn, concentration ", + "[__split__]ターン開始時、○〆やる気の": "[__split__] At the start of the turn, ○〆Motivation ", + "[__split__]ターン開始時、○〆スキルカード使用数追加": "[__split__] At the start of the turn, ○〆Skill card usage count added ", + "[__split__]ターン開始時、○〆パラメータ上昇量増加": "[__split__] At the start of the turn, ○〆Increase parameter gain ", + "[__split__]ターン開始時、○〆固定元気": "[__split__] At the start of the turn, ○〆Fixed Energy ", + "[__split__]ターン開始時、○〆集中": "[__split__] At the start of the turn, concentration ", + "[__split__]ターン開始時、スキルカードを引く\n○〆固定元気": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ", + "[__split__]ターン開始時体力が": "[__split__] At the start of the turn, stamina ", + "[__split__]ターン開始時最終ターンの場合、○〆元気の": "[__split__] If it's the final turn, stamina ", + "[__split__]ターン開始時残り": "[__split__] At the start of the turn, remaining ", + "[__split__]ダンスSPレッスン発生率": "[__split__] Dance SP lesson occurrence rate ", + "[__split__]ダンスSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increase in P Points Earned at the End of Dance SP Lesson ", + "[__split__]ダンスSPレッスン終了時、ダンス上昇": "[__split__] Dance Increase at the End of Dance SP Lesson ", + "[__split__]ダンスSPレッスン終了時、ランダムにPドリンクを": "[__split__] At the end of Dance SP Lesson, randomly get P drink ", + "[__split__]ダンスSPレッスン終了時、体力回復": "[__split__] Stamina recovery when dance SP lesson ends ", + "[__split__]ダンスSPレッスン開始時、": "[__split__] At the start of the dance SP lesson, ", + "[__split__]ダンスレッスンボーナス": "[__split__] Dance Lesson Bonus ", + "[__split__]ダンスレッスン・ダンスターンのみ": "[__split__] Dance Lesson・Dance Turn Only ", + "[__split__]ダンスレッスン終了時、": "[__split__] At the End of Dance Lesson, ", + "[__split__]ダンスレッスン終了時、ダンス上昇": "[__split__] Dance increase when dance lesson ends ", + "[__split__]ダンスレッスン終了時体力が": "[__split__] At the end of Dance Lesson, stamina ", + "[__split__]ダンスレッスン開始時、": "[__split__] At the Start of Dance Lesson, ", + "[__split__]ダンス上昇": "[__split__] Dance Increase ", + "[__split__]ダンス通常レッスン終了時、ダンス上昇": "[__split__] Dance increase when regular dance lesson ends ", + "[__split__]チェンジ": "[__split__] Change ", + "[__split__]パラメータ": "[__split__] Parameter ", + "[__split__]ビジュアルSPレッスン発生率": "[__split__] Visual SP Lesson Occurrence Rate ", + "[__split__]ビジュアルSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increased P points when visual SP lesson ends ", + "[__split__]ビジュアルSPレッスン終了時、ビジュアル上昇": "[__split__] Visual increase when visual SP lesson ends ", + "[__split__]ビジュアルSPレッスン終了時、体力回復": "[__split__] Stamina recovery when visual SP lesson ends ", + "[__split__]ビジュアルSPレッスン終了時ビジュアルが": "[__split__] At the end of Visual SP Lesson, visuals ", + "[__split__]ビジュアルSPレッスン開始時、": "[__split__] At the Start of Visual SP Lesson, ", + "[__split__]ビジュアルレッスンボーナス": "[__split__] Visual Lesson Bonus ", + "[__split__]ビジュアルレッスン・ビジュアルターンのみ": "[__split__] Visual Lesson・Visual Turn Only ", + "[__split__]ビジュアルレッスン終了時、": "[__split__] At the End of Visual Lesson, ", + "[__split__]ビジュアルレッスン終了時、ビジュアル上昇": "[__split__] Visual Increase at the End of Visual Lesson ", + "[__split__]ビジュアルレッスン終了時体力が": "[__split__] At the end of Visual Lesson, stamina ", + "[__split__]ビジュアルレッスン開始時、": "[__split__] At the start of the visual lesson, ", + "[__split__]ビジュアル上昇": "[__split__] Visual Increase ", + "[__split__]ビジュアル通常レッスン終了時、ビジュアル上昇": "[__split__] Visual increase when regular visual lesson ends ", + "[__split__]プランが": "[__split__] Plan is ", + "[__split__]ボーカルSPレッスン発生率": "[__split__] Vocal SP lesson occurrence rate ", + "[__split__]ボーカルSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increase in P Points Earned at the End of Vocal SP Lesson ", + "[__split__]ボーカルSPレッスン終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Vocal SP Lesson ", + "[__split__]ボーカルSPレッスン終了時、体力回復": "[__split__] Stamina recovery when vocal SP lesson ends ", + "[__split__]ボーカルSPレッスン終了時ボーカルが": "[__split__] At the end of Vocal SP Lesson, vocals ", + "[__split__]ボーカルSPレッスン開始時、": "[__split__] At the Start of Vocal SP Lesson, ", + "[__split__]ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率": "[__split__]SP Lesson Occurrence Rate for Vocals, Dance, and Visuals", + "[__split__]ボーカルレッスンボーナス": "[__split__] Vocal Lesson Bonus ", + "[__split__]ボーカルレッスン・ボーカルターンのみ": "[__split__] Vocal Lesson・Vocal Turn Only ", + "[__split__]ボーカルレッスン終了時、": "[__split__] At the End of Vocal Lesson, ", + "[__split__]ボーカルレッスン終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Vocal Lesson ", + "[__split__]ボーカルレッスン終了時体力が": "[__split__] At the end of Vocal Lesson, stamina ", + "[__split__]ボーカルレッスン開始時、": "[__split__] At the Start of Vocal Lesson, ", + "[__split__]ボーカル上昇": "[__split__] Vocal Increase ", + "[__split__]ボーカル通常レッスン終了時、ボーカル上昇": "[__split__] Vocal increase when regular vocal lesson ends ", + "[__split__]ランダムな○〆トラブルカードを": "[__split__] Random ○〆 trouble card ", + "[__split__]ランダムなスキルカードを": "[__split__] Random Skill Card ", + "[__split__]ランダムな名前に「基本」を含むスキルカードを": "[__split__]Skill Card with 「Basic」 in a Random Name", + "[__split__]ランダムな名前に「基本」を含むスキルカードを異なるスキルカードに": "[__split__] Change a random skill card containing 'Basic' in its name to a different skill card ", + "[__split__]ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加": "[__split__] Generate a random enhanced Skill Card in hand ○〆\nGenerate extra Skill Card uses ", + "[__split__]レッスンCLEARの": "[__split__] Lesson CLEAR of ", + "[__split__]レッスン中": "[__split__] During Lesson ", + "[__split__]レッスン中に体力が減少した時、○〆好印象": "[__split__] When stamina decreases during the lesson, ○〆Good Impression ", + "[__split__]レッスン終了時、Pポイント獲得量増加": "[__split__] Increased P points when lesson ends ", + "[__split__]レッスン開始時、○〆集中": "[__split__] At the start of the lesson, ○〆Focus ", + "[__split__]レッスン開始時手札に入る\n○〆元気": "[__split__] Added to hand at Lesson start\n○〆Energy ", + "[__split__]レッスン開始時手札に入る\n○〆好印象": "[__split__] At lesson start, enters hand\n○〆Good Impression ", + "[__split__]レッスン開始時手札に入る\n○〆消費体力減少": "[__split__] Added to hand at Lesson start\n○〆Reduced Stamina Consumption ", + "[__split__]レッスン開始時手札に入る\n○〆集中": "[__split__] At lesson start, enters hand\n○〆Focus ", + "[__split__]ロジック専用": "[__split__] Logic Only ", + "[__split__]上昇。ターン開始時、好印象が": "[__split__] Increase. At the start of the turn, Good impression ", + "[__split__]不屈と勝利を歌ってくるわ!": "[__split__]I’ll Sing of Tenacity and Victory!", + "[__split__]以上ならスコア": "[__split__]Score if Above", + "[__split__]以上の場合○〆スキルカード使用数追加": "[__split__] If above, ○〆Additional Skill Card Usage ", + "[__split__]以上の場合○〆スコア上昇量増加": "[__split__] If above, ○〆Increased Score Gain ", + "[__split__]以上の場合○〆ターン追加": "[__split__] If above, ○〆Additional Turn ", + "[__split__]以上の場合○〆元気": "[__split__] If above, ○〆Energy ", + "[__split__]以上の場合○〆好印象": "[__split__] If above, ○〆Good impression ", + "[__split__]以上の場合○〆好印象の": "[__split__] If above, ○〆Good impression of ", + "[__split__]以上の場合○〆好調": "[__split__] If above, ○〆Good Condition ", + "[__split__]以上の場合○〆消費体力削減": "[__split__] If above, ○〆Stamina Consumption Reduction ", + "[__split__]以上の場合○〆消費体力減少": "[__split__] If above, ○〆Reduced Stamina Consumption ", + "[__split__]以上の場合○〆絶好調": "[__split__] If above, ○〆Excellent Condition ", + "[__split__]以上の場合○〆集中": "[__split__] If above, ○〆Focus ", + "[__split__]以上の場合、Pポイント": "[__split__] If more, P points ", + "[__split__]以上の場合、○〆やる気": "[__split__] If above, ○〆Motivation ", + "[__split__]以上の場合、○〆やる気の": "[__split__] If over, ○〆Motivation ", + "[__split__]以上の場合、○〆スキルカード使用数追加": "[__split__] If above, ○〆Skill card usage count added ", + "[__split__]以上の場合、○〆体力消費": "[__split__] If above, ○〆Stamina consumption ", + "[__split__]以上の場合、○〆元気": "[__split__] If above, ○〆Energy ", + "[__split__]以上の場合、○〆好印象": "[__split__] If above, ○〆Good Impression ", + "[__split__]以上の場合、○〆好印象の": "[__split__] If over, ○〆Good Impression ", + "[__split__]以上の場合、○〆好調": "[__split__] If above, ○〆Good Shape ", + "[__split__]以上の場合、○〆消費体力削減": "[__split__] If above, ○〆Reduced Stamina Consumption ", + "[__split__]以上の場合、○〆集中": "[__split__] If above, ○〆Focus ", + "[__split__]以上の場合、スコア": "[__split__]Score if Above", + "[__split__]以上の場合、ダンス上昇": "[__split__] If more, dance increase ", + "[__split__]以上の場合、パラメータ": "[__split__] If above, Parameter ", + "[__split__]以上の場合、ビジュアル上昇": "[__split__] If more, visuals increase ", + "[__split__]以上の場合、ボーカル上昇": "[__split__] If more, vocals increase ", + "[__split__]以上の場合、ランダムなスキルカードを": "[__split__] If more, random skill card ", + "[__split__]以上の場合、体力回復": "[__split__] If more, stamina recovery ", + "[__split__]以上の場合、使用可\nパラメータ": "[__split__] If above, usable\nParameters ", + "[__split__]以上の場合、次のターン、スキルカードを引く": "[__split__] If above, draw a Skill Card next turn ", + "[__split__]以上の場合スコア": "[__split__] If above, Score ", + "[__split__]以上の場合以降、ターン終了時、○〆好印象": "[__split__] If above, from the next turn onwards, at the end of the turn, ○〆Good impression ", + "[__split__]以上の場合以降、ターン終了時、○〆好印象の": "[__split__] If above, from the next turn onwards, at the end of the turn, ○〆Good impression of ", + "[__split__]以上の場合以降、ターン終了時、スコア": "[__split__] If the score is above, after that, at the end of the turn, Score ", + "[__split__]以上の場合以降、ターン開始時、○〆スキルカード使用数追加": "[__split__] If above, from the next turn onwards, at the start of the turn, ○〆Extra skill card use ", + "[__split__]以上の場合以降、ターン開始時、○〆好印象": "[__split__] If above, from the next turn onwards, at the start of the turn, ○〆Good impression ", + "[__split__]以上の場合体力回復": "[__split__] If above, Stamina Recovery ", + "[__split__]以上の場合除外にあるスキルカードを山札の下に移動": "[__split__] If above, move excluded skill cards to the bottom of the deck ", + "[__split__]以上を": "[__split__]Above", + "[__split__]以下の場合○〆スランプ": "[__split__] If below, ○〆Slump ", + "[__split__]以下の場合○〆不安": "[__split__] If below, ○〆Anxiety ", + "[__split__]以下の場合○〆不調": "[__split__] If below, ○〆Bad Condition ", + "[__split__]以下の場合○〆元気増加無効": "[__split__] If below, ○〆No Energy Gain ", + "[__split__]以下の場合○〆弱気": "[__split__] If below, ○〆Timid ", + "[__split__]以下の場合○〆手札減少": "[__split__] If below, ○〆Hand reduction ", + "[__split__]以下の場合○〆消費体力増加": "[__split__] If below, ○〆Increased stamina consumption ", + "[__split__]以下の場合、○〆元気": "[__split__] If below, ○〆Energy ", + "[__split__]以下の場合、○〆集中": "[__split__] If below, ○〆Focus ", + "[__split__]以下の場合、使用可\nパラメータ": "[__split__] If below, usable\nParameters ", + "[__split__]以下の場合以降、ターン終了時、○〆好印象の": "[__split__] If below, from the next turn onwards, at the end of the turn, ○〆Good impression of ", + "[__split__]以下の場合以降、ターン終了時、スコア": "[__split__] If below, after that, at the end of the turn, Score ", + "[__split__]以降、○〆アクティブスキルカード使用時、○〆固定元気": "[__split__] After, when using Active Skill Cards, ○〆Fixed Energy ", + "[__split__]以降、○〆アクティブスキルカード使用時、○〆集中": "[__split__] After, when using Active Skill Cards, ○〆Focus ", + "[__split__]以降、○〆アクティブスキルカード使用時、パラメータ": "[__split__] After, when using ○〆Active Skill Card, Parameters ", + "[__split__]以降、○〆アクティブスキルカード使用時直前に○〆アクティブスキルカードを使用していた場合、スコア": "[__split__] After that, if an Active Skill Card was used just before using another Active Skill Card, Score ", + "[__split__]以降、○〆メンタルスキルカード使用時、○〆やる気": "[__split__] After, when using Mental Skill Cards, ○〆Motivation ", + "[__split__]以降、○〆メンタルスキルカード使用時、○〆好印象": "[__split__] After, when using Mental Skill Cards, ○〆Good Impression ", + "[__split__]以降、スキルカード使用時、○〆好印象の": "[__split__] After, when using Skill Card, ○〆Good Impression of ", + "[__split__]以降、ターン内にスキルカードを": "[__split__] Afterwards, within the turn, skill cards ", + "[__split__]以降、ターン終了時○〆やる気が": "[__split__] From the next turn onwards, at the end of the turn, ○〆Motivation ", + "[__split__]以降、ターン終了時○〆好印象が": "[__split__] After, at turn end ○〆Good Impression is ", + "[__split__]以降、ターン終了時○〆集中が": "[__split__] After, at turn end ○〆Focus is ", + "[__split__]以降、ターン終了時、○〆やる気": "[__split__] Afterward, at the end of the turn, ○〆Motivation ", + "[__split__]以降、ターン終了時、○〆好印象": "[__split__] After, at the end of the turn, ○〆Good Impression ", + "[__split__]以降、ターン終了時、○〆集中": "[__split__] Afterward, at the end of the turn, ○〆Focus ", + "[__split__]以降、ターン終了時、スコア": "[__split__] After that, at the end of the turn, Score ", + "[__split__]休む選択時、ダンス上昇": "[__split__] Dance increase when selecting rest ", + "[__split__]休む選択時、ビジュアル上昇": "[__split__] Visual increase when selecting rest ", + "[__split__]休む選択時、ボーカル上昇": "[__split__] Vocal increase when selecting rest ", + "[__split__]体力が": "[__split__] Stamina is ", + "[__split__]体力回復": "[__split__] Stamina Recovery ", + "[__split__]使用時、○〆好調": "[__split__] When used, ○〆Good Shape ", + "[__split__]倍": "[__split__] Multiplier ", + "[__split__]分スコア上昇": "[__split__] Score Increase ", + "[__split__]分スコア上昇\n○〆やる気": "[__split__] Score Increase\n○〆Motivation ", + "[__split__]分スコア上昇\n(試験・ステージ内": "[__split__] Score increase per segment\n(In tests or stages) ", + "[__split__]分パラメータ上昇": "[__split__] Parameter Increase ", + "[__split__]分パラメータ上昇\n○〆やる気": "[__split__] Parameter Increase \n○〆Motivation ", + "[__split__]分パラメータ上昇\n○〆やる気の": "[__split__] Parameter Increase\n○〆Motivation of ", + "[__split__]分パラメータ上昇\n○〆スキルカード使用数追加": "[__split__] Parameter Increase \n○〆Additional Skill Card Usage ", + "[__split__]分パラメータ上昇\n○〆体力消費": "[__split__] Parameter increase by amount\n○〆Stamina consumption ", + "[__split__]分パラメータ上昇\n○〆元気": "[__split__] Increase parameter by ○〆Energy ", + "[__split__]分パラメータ上昇\n○〆消費体力増加": "[__split__] Parameter Increase \n○〆Increased Stamina Consumption ", + "[__split__]分パラメータ上昇\n(レッスン内": "[__split__] Increase parameter by \n(In-lesson ", + "[__split__]初期Pポイント": "[__split__] Initial P Points ", + "[__split__]初期ダンス上昇": "[__split__] Initial Dance Increase ", + "[__split__]初期ビジュアル上昇": "[__split__] Initial Visual Increase ", + "[__split__]初期ボーカル上昇": "[__split__] Initial Vocal Increase ", + "[__split__]削除": "[__split__] Delete ", + "[__split__]回": "[__split__] Times ", + "[__split__]回使用するごとに、○〆好印象の": "[__split__] Every time used, ○〆Good impression of ", + "[__split__]回使用すると、その試験・ステージが終了するまで、除外に移動する": "[__split__]If Used X Times, Moves to Exile Until the End of the Exam/Stage", + "[__split__]回獲得": "[__split__]Times Acquired", + "[__split__]回)": "[__split__] Times) ", + "[__split__]回)\n○〆集中": "[__split__] Times)\n○〆Focus ", + "[__split__]回)\n○〆集中が": "[__split__] Times)\n○〆Focus is ", + "[__split__]増加": "[__split__] Increase ", + "[__split__]増加するごとに、○〆元気の増加量が": "[__split__] Every time it increases, ○〆Energy increase amount ", + "[__split__]増加するごとに、スコア上昇量を": "[__split__] For each increase, Score Gain ", + "[__split__]増加するごとに、ターン開始時に引くスキルカードが": "[__split__] Each time it increases, the skill card drawn at the start of the turn ", + "[__split__]好調": "[__split__]Good Shape", + "[__split__]引く": "[__split__] Draw ", + "[__split__]引く\n○〆消費体力減少": "[__split__] Draw\n○〆Reduced stamina consumption ", + "[__split__]弱気が": "[__split__] Timidness ", + "[__split__]強化": "[__split__] Enhance ", + "[__split__]後、スキルカードを引く": "[__split__] After, draw a Skill Card ", + "[__split__]後、体力回復": "[__split__] After, Stamina Recovery ", + "[__split__]後、手札をすべて○〆レッスン中強化": "[__split__] After, enhance all cards in hand ○〆During Lesson ", + "[__split__]手札をすべて○〆レッスン中強化": "[__split__] Enhance all cards in hand ○〆During Lesson ", + "[__split__]手札をすべて○〆レッスン中強化\n体力回復": "[__split__] Strengthen all cards in hand ○〆During lesson\nRecover stamina ", + "[__split__]手札をすべて○〆レッスン中強化\n(レッスン内": "[__split__] Strengthen all cards in hand ○〆During lesson\n(In-lesson ", + "[__split__]手札をすべて○〆試験・ステージ中強化": "[__split__]Strengthen All Cards in Hand During Exams/Stages", + "[__split__]手札をすべて入れ替える\n○〆消費体力減少": "[__split__] Swap all cards in hand\n○〆Reduced Stamina Consumption ", + "[__split__]手札をすべて入れ替える\n体力回復": "[__split__] Replace all cards in hand\nRecover stamina ", + "[__split__]手札減少が": "[__split__] Hand reduction ", + "[__split__]授業終了時、ダンス上昇": "[__split__] Dance increase when class ends ", + "[__split__]授業終了時、ビジュアル上昇": "[__split__] Visual increase when class ends ", + "[__split__]授業終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Lesson ", + "[__split__]最大体力上昇": "[__split__]Maximum Stamina Increase ", + "[__split__]未満の場合○〆スランプ": "[__split__] If below, ○〆Slump ", + "[__split__]未満の場合○〆不調": "[__split__] If below, ○〆Bad Condition ", + "[__split__]未満の場合○〆元気増加無効": "[__split__] If below, ○〆No Energy Gain ", + "[__split__]未満の場合○〆気まぐれ": "[__split__] If below, ○〆Whim ", + "[__split__]枚": "[__split__] Cards ", + "[__split__]枚ごとに、○〆元気増加量": "[__split__] Per card, ○〆Increased Energy ", + "[__split__]枚減少": "[__split__] Decrease by X cards ", + "[__split__]次に使用する○〆アクティブスキルカードの効果をもう": "[__split__] Next, reuse ○〆Active Skill Card effect ", + "[__split__]次に使用するスキルカードの効果をもう": "[__split__] Next, reuse the Skill Card effect ", + "[__split__]次のターン、スキルカードを": "[__split__] Next turn, draw a skill card ", + "[__split__]次のターン、スキルカードを引く": "[__split__] Draw a Skill Card next turn ", + "[__split__]次のターン、スキルカードを引く\n以降、○〆アクティブスキルカード使用時、パラメータ": "[__split__] Next turn, draw a skill card\nAfterwards, when using an active skill card, parameters ", + "[__split__]次のターン、パラメータ": "[__split__] Next turn, Parameters ", + "[__split__]次のターン、手札をすべて○〆レッスン中強化": "[__split__] Next turn, enhance all cards in hand ○〆During Lesson ", + "[__split__]活動支給選択時、ダンス上昇": "[__split__] Dance increase when selecting activity supply ", + "[__split__]活動支給選択時、ビジュアル上昇": "[__split__] Visual increase when selecting activity supply ", + "[__split__]活動支給選択時、ボーカル上昇": "[__split__] Vocal increase when selecting activity supply ", + "[__split__]消費体力が": "[__split__] Stamina consumption ", + "[__split__]消費体力を": "[__split__] Stamina Consumption ", + "[__split__]減少": "[__split__] Decrease ", + "[__split__]発動(": "[__split__] Activate ( ", + "[__split__]直前に○〆アクティブスキルカードを使用していた場合体力回復": "[__split__] If an Active Skill Card was used just before, Stamina Recovery ", + "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆好印象": "[__split__] If a Mental Skill Card was used just before, ○〆Good impression ", + "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆消費体力減少": "[__split__] If a Mental Skill Card was used just before, ○〆Reduced stamina consumption ", + "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆絶好調": "[__split__] If a Mental Skill Card was used just before, ○〆Excellent Condition ", + "[__split__]相談選択時、ダンス上昇": "[__split__] Dance increase when selecting consultation ", + "[__split__]相談選択時、ビジュアル上昇": "[__split__] Visual increase when selecting consultation ", + "[__split__]相談選択時、ボーカル上昇": "[__split__] Vocal increase when selecting consultation ", + "[__split__]花海 咲季のプロデュースで評価A": "[__split__]Rating A for Producing Hanami Saki", + "[__split__]花海 咲季の親愛度Lvを": "[__split__] Increase Saki Hanami's Bond Level to ", + "[__split__]試験・ステージ中": "[__split__] During Exam/Stage ", + "[__split__]試験・ステージ中に": "[__split__]During Exams/Stages", + "[__split__]試験・ステージ開始時手札に入る\n○〆元気": "[__split__] Added to Hand at Exam/Stage Start\n○〆Energy ", + "[__split__]試験・ステージ開始時手札に入る\n○〆好印象": "[__split__] Enter the hand at the start of the test/stage\n○〆Good impression", + "[__split__]試験・ステージ開始時手札に入る\n○〆集中": "[__split__]Added to Hand at the Start of Exams/Stages\n○〆Concentration", + "[__split__]試験終了時、ダンス上昇": "[__split__] Dance increase when exam ends ", + "[__split__]試験終了時、ビジュアル上昇": "[__split__] Visual Increase at the End of Exam ", + "[__split__]試験終了時、体力回復": "[__split__]Stamina Recovery at the End of Exams ", + "[__split__]軽減": "[__split__] Reduction ", + "[__split__]追い込みレッスン終了時ダンスが": "[__split__] At the end of Intensive Lesson, dance ", + "[__split__]追い込みレッスン終了時ビジュアルが": "[__split__] At the end of Intensive Lesson, visuals ", + "[__split__]追い込みレッスン終了時ボーカルが": "[__split__] At the end of Intensive Lesson, vocals ", + "[__split__]適用)": "[__split__] Applied) ", + "[__split__]適用)\n○〆集中": "[__split__] Apply)\n○〆Focus ", + "[__split__]適用)\n体力が": "[__split__] Apply)\nStamina is ", + "[__split__]重複不可": "[__split__] Cannot Stack ", + "[__split__]集中が": "[__split__] When Focus is ", + "[__split__](": "[__split__] ( ", + "[__split__](○〆集中効果を": "[__split__] (○〆Focus effect ", + "[__split__](プロデュース中": "[__split__] (During Production ", + "[__split__](レッスン中に使用したスキルカード": "[__split__] (Skill cards used during the lesson ", + "[__split__](レッスン内": "[__split__] (Within lesson ", + "[__split__](試験・ステージ内": "[__split__] (In Exam/Stage ", + "[__split__](開始": "[__split__] (Start ", + "[__split__])": "[__split__] ) ", + "[__split__])\n○〆スキルカード使用数追加": "[__split__] )\n○〆Skill Card Use Count Added ", + "[__split__])\n○〆体力消費": "[__split__] )\n○〆Stamina consumption ", + "[__split__])\n○〆好調": "[__split__] )\n○〆Good Shape ", + "[__split__])\n○〆消費体力減少": "[__split__] )\n○〆Reduce stamina consumption ", + "[__split__])\n(レッスン内": "[__split__] )\n(In-lesson ", + "[__split__]回使用するごとに、○〆絶好調": "[__split__]○〆Excellent Condition for Each Use", + "[__split__]○〆好調状態の場合以降、ターン開始時、スコア": "[__split__]If in Good Condition ○〆from Then, Score at Turn Start", + "[__split__]試験・ステージ開始時手札に入る\n○〆消費体力減少": "[__split__]Gains in Hand at Exam/Stage Start\n○〆Reduced Energy Consumption", + "[__split__]未満の場合○〆消費体力増加": "[__split__]If Below ○〆Increased Energy Consumption", + "[__split__])\n(試験・ステージ内": "[__split__] )\n(In Exam/Stage ", + "○〆元気が増加しない": "○〆Energy does not increase ", + "○〆元気が増加しない ": "○〆Energy does not increase ", + "○〆元気など補助効果を主とするスキルカード": "○〆Skill Card focusing on support effects like Energy ", + "○〆元気の増加量を増加": "○〆 Increase the Amount of Increased Energy", + "「○〆好印象」や「○〆やる気」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Impression」 and 「○〆Motivation」 for Training ", + "「○〆好調」や「○〆集中」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Shape」 and 「○〆Focus」 for Training ", + "スキルカードの消費体力を減少": "Reduce stamina consumption of skill cards ", + "スキルカードの消費体力を減少 ": "Reduce stamina consumption of skill cards ", + "スキルカードをプロデュース終了まで強化": "Enhance Skill Card Until Production Ends ", + "スキルカードを異なるスキルカードに変え、プロデュース終了までデッキに追加(強化段階を引き継ぐ)": "Change a skill card to a different one and add it to the deck until the end of production (inherits enhancement stage) ", + "スコアが上昇しない": "Score does not increase ", + "スコア上昇効果を主とするスキルカード": "Skill cards focused on score increase effect ", + "スコア上昇量を増加(○〆好印象による上昇も含む)": "Increase score (including increases from ○〆Good impression) ", + "スコア上昇量増加": " Score increase amount ", + "ターン目": " Turns ", + "ターン追加": " Extra turn ", + "チェンジ": " Change ", + "パラメータ上昇量を増加": "Increased parameter gain", + "ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Generate a random enhanced skill card (SSR) into the hand ○〆 ", + "ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Change a Random Owned Basic Skill Card to a Different Skill Card ", + "レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add skill card choices to lesson rewards ", + "不安": "Anxiety ", + "不調": "Poor condition ", + "以降、ターン開始時、スキルカードを引く": "After that, at the start of the turn, draw a Skill Card ", + "元気増加無効": "Energy increase nullified ", + "初星オブジェ(銀)": "First Star Object (Silver) ", + "弱気": "Timid ", + "応援/トラブル詳細": "Support/Trouble Details ", + "手札の消費体力がランダムに変化": "Stamina consumption of hand changes randomly ", + "気まぐれ": "Whim ", + "消費体力削減": "Reduced Stamina Consumption ", + "消費体力増加": "Increased Stamina Consumption ", + "消費体力減少": "Reduced Stamina Consumption ", + "試験・ステージの残りターンが増加": "Increase remaining turns in test/stage " +} \ No newline at end of file diff --git a/local-files/genericTrans/index/skill_card_name.json b/local-files/genericTrans/index/skill_card_name.json index d3a13006..05042d5e 100644 --- a/local-files/genericTrans/index/skill_card_name.json +++ b/local-files/genericTrans/index/skill_card_name.json @@ -1,330 +1,330 @@ { - "200%スマイル": "200% Smile", - "Colorful Cute!": "Colorful Cute!", - "POW!": "POW!", - "[__split__]200%スマイル": "[__split__]200% Smile", - "[__split__]Colorful Cute!": "[__split__]Colorful Cute!", - "[__split__]POW!": "[__split__]POW!", - "[__split__]あのときの約束": "[__split__]The Promise of That Time", - "[__split__]あふれる思い出": "[__split__]Overflowing Memories", - "[__split__]ありがとうの言葉": "[__split__]Words of Thanks", - "[__split__]いっしょけんめい": "[__split__]All-out Effort", - "[__split__]えいえいおー": "[__split__]Cheer Up!", - "[__split__]おっきなおにぎり": "[__split__]Big Rice Ball", - "[__split__]おアツイ視線": "[__split__]Hot Gaze", - "[__split__]お姉ちゃんだもの!": "[__split__]Because I'm the Big Sister!", - "[__split__]お嬢様の晴れ舞台": "[__split__]Lady's Grand Stage", - "[__split__]お泊り猛勉強": "[__split__]Intense study sleepover", - "[__split__]きみと分け合う夏": "[__split__]Summer with you", - "[__split__]ご指導ご鞭撻": "[__split__]Guidance and Encouragement", - "[__split__]それぞれの道": "[__split__]Each Path", - "[__split__]なに聴いてるの?": "[__split__]What are you listening to?", - "[__split__]はじける水しぶき": "[__split__]Splashing water", - "[__split__]はじめてのラムネ": "[__split__]First Ramune", - "[__split__]ひと呼吸": "[__split__]A Breath", - "[__split__]ひなたぼっこ": "[__split__]Sunbathing", - "[__split__]ひんやり一休み": "[__split__]Cool Break", - "[__split__]ふれあい": "[__split__]Contact", - "[__split__]みずたまりスキップ": "[__split__]Puddle Skip", - "[__split__]みんな大好き": "[__split__]Everyone's Favorite", - "[__split__]もう少しだけ": "[__split__]Just a Little More", - "[__split__]もう怖くないから": "[__split__]Not Afraid Anymore", - "[__split__]やる気は満点": "[__split__]Full of Motivation", - "[__split__]ゆめみごこち": "[__split__]Dreamy", - "[__split__]ゆるふわおしゃべり": "[__split__]Casual Chat", - "[__split__]よそ見はダメ♪": "[__split__]No Looking Away♪", - "[__split__]らしさ": "[__split__]Authenticity", - "[__split__]アイドル宣言": "[__split__]Idol Declaration", - "[__split__]アイドル魂": "[__split__]Idol Soul", - "[__split__]アドリブ": "[__split__]Ad-lib", - "[__split__]アドレナリン全開": "[__split__]Adrenaline pumping", - "[__split__]アピールの基本": "[__split__]Appeal Basics", - "[__split__]アルバイター": "[__split__]Part-timer", - "[__split__]イメトレ": "[__split__]Image Training", - "[__split__]オトメゴコロ": "[__split__]Maiden's Heart", - "[__split__]カエル印の扇風機": "[__split__]Frog Mark Fan", - "[__split__]キメ顔で自撮り": "[__split__]Selfie with a Pose", - "[__split__]キラメキ": "[__split__]Shining", - "[__split__]コール&レスポンス": "[__split__]Call & Response", - "[__split__]シュプレヒコール": "[__split__]Cheering", - "[__split__]スタンドプレー": "[__split__]Standout Performance", - "[__split__]スタートダッシュ": "[__split__]Starting Dash", - "[__split__]ストレッチ談義": "[__split__]Stretching Discussion", - "[__split__]スポットライト": "[__split__]Spotlight", - "[__split__]ダメダメクッキング": "[__split__]Terrible Cooking", - "[__split__]ティーパーティ": "[__split__]Tea Party", - "[__split__]テレビ出演": "[__split__]TV Appearance", - "[__split__]トキメキ": "[__split__]Excitement", - "[__split__]トークタイム": "[__split__]Talk Time", - "[__split__]ノートの端の決意": "[__split__]Determination on the Note Edge", - "[__split__]ハイタッチ": "[__split__]High Five", - "[__split__]ハイテンション": "[__split__]High Tension", - "[__split__]ハートの合図": "[__split__]Heart Signal", - "[__split__]バスに揺られて": "[__split__]Rocked by the Bus", - "[__split__]バズワード": "[__split__]Buzzword", - "[__split__]バランス感覚": "[__split__]Balance Sense", - "[__split__]パステル気分": "[__split__]Pastel Mood", - "[__split__]ファンサ": "[__split__]Fan Service", - "[__split__]ファンシーチャーム": "[__split__]Fancy Charm", - "[__split__]ファーストステップ": "[__split__]First Step", - "[__split__]フレンドリー": "[__split__]Friendly", - "[__split__]ポーズの基本": "[__split__]Pose Basics", - "[__split__]ラブリーウインク": "[__split__]Lovely Wink", - "[__split__]リスタート": "[__split__]Restart", - "[__split__]リズミカル": "[__split__]Rhythmic", - "[__split__]リトル・プリンス": "[__split__]Little Prince", - "[__split__]ローン・ウルフ": "[__split__]Lone Wolf", - "[__split__]ワクワクが止まらない": "[__split__]Non-stop Excitement", - "[__split__]ワンモアステップ": "[__split__]One More Step", - "[__split__]一番は譲らない": "[__split__]Won't Give Up the Top Spot", - "[__split__]交わる感情": "[__split__]Intersecting Emotions", - "[__split__]今日もおはよう": "[__split__]Good Morning Again", - "[__split__]仕切り直し": "[__split__]Do Over", - "[__split__]元気いっぱい": "[__split__]Full of Energy", - "[__split__]元気な挨拶": "[__split__]Energetic Greeting", - "[__split__]光のステージ": "[__split__]Stage of Light", - "[__split__]入道雲と、きみ": "[__split__]Cumulonimbus and You", - "[__split__]全力サポート": "[__split__]Full Support", - "[__split__]内気系少女": "[__split__]Shy Girl", - "[__split__]切れた鼻緒が結んだ絆": "[__split__]Bond Tied by a Broken Strap", - "[__split__]前途洋々": "[__split__]Bright Future", - "[__split__]励まし": "[__split__]Encouragement", - "[__split__]勇気の一歩": "[__split__]Courageous Step", - "[__split__]勢い任せ": "[__split__]Leave it to Momentum", - "[__split__]包容力": "[__split__]Tolerance", - "[__split__]可愛い仕草": "[__split__]Cute Gestures", - "[__split__]叶えたい夢": "[__split__]Dream I Want to Achieve", - "[__split__]喧嘩するほど仲がいい": "[__split__]More We Fight, Closer We Are", - "[__split__]国民的アイドル": "[__split__]National Idol", - "[__split__]大声援": "[__split__]Big Cheer", - "[__split__]天真爛漫": "[__split__]Innocence", - "[__split__]始まりの合図": "[__split__]Starting Signal", - "[__split__]存在感": "[__split__]Presence", - "[__split__]寄り添う気持ち": "[__split__]Feelings of Closeness", - "[__split__]届いて!": "[__split__]Reach Out!", - "[__split__]幸せな時間": "[__split__]Happy Time", - "[__split__]幸せのおまじない": "[__split__]Happy Charm", - "[__split__]心のアルバム": "[__split__]Heart Album", - "[__split__]思い出し笑い": "[__split__]Reminiscing Laughter", - "[__split__]情熱ターン": "[__split__]Passion Turn", - "[__split__]意地": "[__split__]Pride", - "[__split__]意地っ張り": "[__split__]Stubborn", - "[__split__]意識の基本": "[__split__]Basic Awareness", - "[__split__]愛嬌": "[__split__]Charm", - "[__split__]成功への道筋": "[__split__]Path to Success", - "[__split__]成就": "[__split__]Achievement", - "[__split__]手拍子": "[__split__]Clapping", - "[__split__]手書きのメッセージ": "[__split__]Handwritten Message", - "[__split__]打倒お姉ちゃん": "[__split__]Defeat Big Sis", - "[__split__]挑戦": "[__split__]Challenge", - "[__split__]振る舞いの基本": "[__split__]Behavior Basics", - "[__split__]新生徒会爆誕!": "[__split__]New Student Council Birth!", - "[__split__]新進気鋭": "[__split__]Rising Star", - "[__split__]星屑センセーション": "[__split__]Stardust Sensation", - "[__split__]昼下がりのそよ風": "[__split__]Afternoon Breeze", - "[__split__]最後の夏の思い出": "[__split__]Last Summer Memory", - "[__split__]未完の大器": "[__split__]Unrefined Great Talent", - "[__split__]本気の趣味": "[__split__]Serious Hobby", - "[__split__]本番前夜": "[__split__]Night Before the Show", - "[__split__]楽観的": "[__split__]Optimistic", - "[__split__]止められない想い": "[__split__]Unstoppable Feelings", - "[__split__]気分転換": "[__split__]Mood Change", - "[__split__]気合十分!": "[__split__]Full of Spirit!", - "[__split__]決めポーズ": "[__split__]Signature Pose", - "[__split__]深呼吸": "[__split__]Deep Breath", - "[__split__]準備運動": "[__split__]Warm-up", - "[__split__]演出計画": "[__split__]Performance Plan", - "[__split__]盛装の華形": "[__split__]Dressed-up Flower", - "[__split__]目線の基本": "[__split__]Basic Gaze", - "[__split__]眠気": "[__split__]Drowsiness", - "[__split__]眼力": "[__split__]Eye Power", - "[__split__]祝福": "[__split__]Blessing", - "[__split__]私がスター": "[__split__]I am a star", - "[__split__]立ち位置チェック": "[__split__]Position Check", - "[__split__]純白の妖精": "[__split__]Pure White Fairy", - "[__split__]絡まる想い": "[__split__]Entwined Feelings", - "[__split__]絶対に負けない": "[__split__]Absolutely Unbeatable", - "[__split__]至高のエンタメ": "[__split__]Supreme Entertainment", - "[__split__]花萌ゆ季節": "[__split__]Season of Blossoms", - "[__split__]苦しいのが好き": "[__split__]Loves the Struggle", - "[__split__]薄れゆく壁": "[__split__]Fading Wall", - "[__split__]虹色ドリーマー": "[__split__]Rainbow Dreamer", - "[__split__]表情の基本": "[__split__]Expression Basics", - "[__split__]表現の基本": "[__split__]Expression Basics", - "[__split__]覚醒": "[__split__]Awakening", - "[__split__]試行錯誤": "[__split__]Trial and Error", - "[__split__]超高学歴アイドル": "[__split__]Highly Educated Idol", - "[__split__]距離感": "[__split__]Sense of Distance", - "[__split__]軽い足取り": "[__split__]Light Footsteps", - "[__split__]輝くキミへ": "[__split__]To the Shining You", - "[__split__]金魚すくいで勝負": "[__split__]Goldfish Scooping Competition", - "[__split__]開花": "[__split__]Bloom", - "[__split__]陽だまりの生徒会室": "[__split__]Sunny Student Council Room", - "[__split__]静かな意志": "[__split__]Quiet Will", - "[__split__]願いの力": "[__split__]Power of Wish", - "[__split__]飛躍": "[__split__]Leap", - "[__split__]魅惑のパフォーマンス": "[__split__]Enchanting Performance", - "[__split__]魅惑の視線": "[__split__]Enchanting Gaze", - "[__split__]鳴り止まない拍手": "[__split__]Unending Applause", - "あのときの約束": "The Promise of That Time", - "あふれる思い出": "Overflowing Memories", - "ありがとうの言葉": "Words of Thanks", - "いっしょけんめい": "All-out Effort", - "えいえいおー": "Cheer Up!", - "おっきなおにぎり": "Big Rice Ball", - "おアツイ視線": "Hot Gaze", - "お姉ちゃんだもの!": "Because I'm the Big Sister!", - "お嬢様の晴れ舞台": "Lady's Grand Stage", - "お泊り猛勉強": "Intense study sleepover", - "きみと分け合う夏": "Summer with you", - "ご指導ご鞭撻": "Guidance and Encouragement", - "それぞれの道": "Each Path", - "なに聴いてるの?": "What are you listening to?", - "はじける水しぶき": "Splashing water", - "はじめてのラムネ": "First Ramune", - "ひと呼吸": "A Breath", - "ひなたぼっこ": "Sunbathing", - "ひんやり一休み": "Cool Break", - "ふれあい": "Contact", - "みずたまりスキップ": "Puddle Skip", - "みんな大好き": "Everyone's Favorite", - "もう少しだけ": "Just a Little More", - "もう怖くないから": "Not Afraid Anymore", - "やる気は満点": "Full of Motivation", - "ゆめみごこち": "Dreamy", - "ゆるふわおしゃべり": "Casual Chat", - "よそ見はダメ♪": "No Looking Away♪", - "らしさ": "Authenticity", - "アイドル宣言": "Idol Declaration", - "アイドル魂": "Idol Soul", - "アドリブ": "Ad-lib", - "アドレナリン全開": "Adrenaline pumping", - "アピールの基本": "Appeal Basics", - "アルバイター": "Part-timer", - "イメトレ": "Image Training", - "オトメゴコロ": "Maiden's Heart", - "カエル印の扇風機": "Frog Mark Fan", - "キメ顔で自撮り": "Selfie with a Pose", - "キラメキ": "Shining", - "コール&レスポンス": "Call & Response", - "シュプレヒコール": "Cheering", - "スタンドプレー": "Standout Performance", - "スタートダッシュ": "Starting Dash", - "ストレッチ談義": "Stretching Discussion", - "スポットライト": "Spotlight", - "ダメダメクッキング": "Terrible Cooking", - "ティーパーティ": "Tea Party", - "テレビ出演": "TV Appearance", - "トキメキ": "Excitement", - "トークタイム": "Talk Time", - "ノートの端の決意": "Determination on the Note Edge", - "ハイタッチ": "High Five", - "ハイテンション": "High Tension", - "ハートの合図": "Heart Signal", - "バスに揺られて": "Rocked by the Bus", - "バズワード": "Buzzword", - "バランス感覚": "Balance Sense", - "パステル気分": "Pastel Mood", - "ファンサ": "Fan Service", - "ファンシーチャーム": "Fancy Charm", - "ファーストステップ": "First Step", - "フレンドリー": "Friendly", - "ポーズの基本": "Pose Basics", - "ラブリーウインク": "Lovely Wink", - "リスタート": "Restart", - "リズミカル": "Rhythmic", - "リトル・プリンス": "Little Prince", - "ローン・ウルフ": "Lone Wolf", - "ワクワクが止まらない": "Non-stop Excitement", - "ワンモアステップ": "One More Step", - "一番は譲らない": "Won't Give Up the Top Spot", - "交わる感情": "Intersecting Emotions", - "今日もおはよう": "Good Morning Again", - "仕切り直し": "Do Over", - "元気いっぱい": "Full of Energy", - "元気な挨拶": "Energetic Greeting", - "光のステージ": "Stage of Light", - "入道雲と、きみ": "Cumulonimbus and You", - "全力サポート": "Full Support", - "内気系少女": "Shy Girl", - "切れた鼻緒が結んだ絆": "Bond Tied by a Broken Strap", - "前途洋々": "Bright Future", - "励まし": "Encouragement", - "勇気の一歩": "Courageous Step", - "勢い任せ": "Leave it to Momentum", - "包容力": "Tolerance", - "可愛い仕草": "Cute Gestures", - "叶えたい夢": "Dream I Want to Achieve", - "喧嘩するほど仲がいい": "More We Fight, Closer We Are", - "国民的アイドル": "National Idol", - "大声援": "Big Cheer", - "天真爛漫": "Innocence", - "始まりの合図": "Starting Signal", - "存在感": "Presence", - "寄り添う気持ち": "Feelings of Closeness", - "届いて!": "Reach Out!", - "幸せな時間": "Happy Time", - "幸せのおまじない": "Happy Charm", - "心のアルバム": "Heart Album", - "思い出し笑い": "Reminiscing Laughter", - "情熱ターン": "Passion Turn", - "意地": "Pride", - "意地っ張り": "Stubborn", - "意識の基本": "Basic Awareness", - "愛嬌": "Charm", - "成功への道筋": "Path to Success", - "成就": "Achievement", - "手拍子": "Clapping", - "手書きのメッセージ": "Handwritten Message", - "打倒お姉ちゃん": "Defeat Big Sis", - "挑戦": "Challenge", - "振る舞いの基本": "Behavior Basics", - "新生徒会爆誕!": "New Student Council Birth!", - "新進気鋭": "Rising Star", - "星屑センセーション": "Stardust Sensation", - "昼下がりのそよ風": "Afternoon Breeze", - "最後の夏の思い出": "Last Summer Memory", - "未完の大器": "Unrefined Great Talent", - "本気の趣味": "Serious Hobby", - "本番前夜": "Night Before the Show", - "楽観的": "Optimistic", - "止められない想い": "Unstoppable Feelings", - "気分転換": "Mood Change", - "気合十分!": "Full of Spirit!", - "決めポーズ": "Signature Pose", - "深呼吸": "Deep Breath", - "準備運動": "Warm-up", - "演出計画": "Performance Plan", - "盛装の華形": "Dressed-up Flower", - "目線の基本": "Basic Gaze", - "眠気": "Drowsiness", - "眼力": "Eye Power", - "祝福": "Blessing", - "私がスター": "I am a star", - "立ち位置チェック": "Position Check", - "純白の妖精": "Pure White Fairy", - "絡まる想い": "Entwined Feelings", - "絶対に負けない": "Absolutely Unbeatable", - "至高のエンタメ": "Supreme Entertainment", - "花萌ゆ季節": "Season of Blossoms", - "苦しいのが好き": "Loves the Struggle", - "薄れゆく壁": "Fading Wall", - "虹色ドリーマー": "Rainbow Dreamer", - "表情の基本": "Expression Basics", - "表現の基本": "Expression Basics", - "覚醒": "Awakening", - "試行錯誤": "Trial and Error", - "超高学歴アイドル": "Highly Educated Idol", - "距離感": "Sense of Distance", - "軽い足取り": "Light Footsteps", - "輝くキミへ": "To the Shining You", - "金魚すくいで勝負": "Goldfish Scooping Competition", - "開花": "Bloom", - "陽だまりの生徒会室": "Sunny Student Council Room", - "静かな意志": "Quiet Will", - "願いの力": "Power of Wish", - "飛躍": "Leap", - "魅惑のパフォーマンス": "Enchanting Performance", - "魅惑の視線": "Enchanting Gaze", - "鳴り止まない拍手": "Unending Applause" -} + "200%スマイル": "200% Smile", + "Colorful Cute!": "Colorful Cute!", + "POW!": "POW!", + "[__split__]200%スマイル": "[__split__]200% Smile", + "[__split__]Colorful Cute!": "[__split__]Colorful Cute!", + "[__split__]POW!": "[__split__]POW!", + "[__split__]あのときの約束": "[__split__]The Promise of That Time", + "[__split__]あふれる思い出": "[__split__]Overflowing Memories", + "[__split__]ありがとうの言葉": "[__split__]Words of Thanks", + "[__split__]いっしょけんめい": "[__split__]All-out Effort", + "[__split__]えいえいおー": "[__split__]Cheer Up!", + "[__split__]おっきなおにぎり": "[__split__]Big Rice Ball", + "[__split__]おアツイ視線": "[__split__]Hot Gaze", + "[__split__]お姉ちゃんだもの!": "[__split__]Because I'm the Big Sister!", + "[__split__]お嬢様の晴れ舞台": "[__split__]Lady's Grand Stage", + "[__split__]お泊り猛勉強": "[__split__]Intense study sleepover", + "[__split__]きみと分け合う夏": "[__split__]Summer with you", + "[__split__]ご指導ご鞭撻": "[__split__]Guidance and Encouragement", + "[__split__]それぞれの道": "[__split__]Each Path", + "[__split__]なに聴いてるの?": "[__split__]What are you listening to?", + "[__split__]はじける水しぶき": "[__split__]Splashing water", + "[__split__]はじめてのラムネ": "[__split__]First Ramune", + "[__split__]ひと呼吸": "[__split__]A Breath", + "[__split__]ひなたぼっこ": "[__split__]Sunbathing", + "[__split__]ひんやり一休み": "[__split__]Cool Break", + "[__split__]ふれあい": "[__split__]Contact", + "[__split__]みずたまりスキップ": "[__split__]Puddle Skip", + "[__split__]みんな大好き": "[__split__]Everyone's Favorite", + "[__split__]もう少しだけ": "[__split__]Just a Little More", + "[__split__]もう怖くないから": "[__split__]Not Afraid Anymore", + "[__split__]やる気は満点": "[__split__]Full of Motivation", + "[__split__]ゆめみごこち": "[__split__]Dreamy", + "[__split__]ゆるふわおしゃべり": "[__split__]Casual Chat", + "[__split__]よそ見はダメ♪": "[__split__]Don't Look Away♪", + "[__split__]らしさ": "[__split__]Authenticity", + "[__split__]アイドル宣言": "[__split__]Idol Declaration", + "[__split__]アイドル魂": "[__split__]Idol Soul", + "[__split__]アドリブ": "[__split__]Ad-lib", + "[__split__]アドレナリン全開": "[__split__]Adrenaline pumping", + "[__split__]アピールの基本": "[__split__]Appeal Basics", + "[__split__]アルバイター": "[__split__]Part-timer", + "[__split__]イメトレ": "[__split__]Image Training", + "[__split__]オトメゴコロ": "[__split__]Maiden's Heart", + "[__split__]カエル印の扇風機": "[__split__]Frog Mark Fan", + "[__split__]キメ顔で自撮り": "[__split__]Selfie with a Pose", + "[__split__]キラメキ": "[__split__]Shining", + "[__split__]コール&レスポンス": "[__split__]Call & Response", + "[__split__]シュプレヒコール": "[__split__]Cheering", + "[__split__]スタンドプレー": "[__split__]Standout Performance", + "[__split__]スタートダッシュ": "[__split__]Starting Dash", + "[__split__]ストレッチ談義": "[__split__]Stretching Discussion", + "[__split__]スポットライト": "[__split__]Spotlight", + "[__split__]ダメダメクッキング": "[__split__]Terrible Cooking", + "[__split__]ティーパーティ": "[__split__]Tea Party", + "[__split__]テレビ出演": "[__split__]TV Appearance", + "[__split__]トキメキ": "[__split__]Excitement", + "[__split__]トークタイム": "[__split__]Talk Time", + "[__split__]ノートの端の決意": "[__split__]Determination on the Note Edge", + "[__split__]ハイタッチ": "[__split__]High Five", + "[__split__]ハイテンション": "[__split__]High Tension", + "[__split__]ハートの合図": "[__split__]Heart Signal", + "[__split__]バスに揺られて": "[__split__]Rocked by the Bus", + "[__split__]バズワード": "[__split__]Buzzword", + "[__split__]バランス感覚": "[__split__]Balance Sense", + "[__split__]パステル気分": "[__split__]Pastel Mood", + "[__split__]ファンサ": "[__split__]Fan Service", + "[__split__]ファンシーチャーム": "[__split__]Fancy Charm", + "[__split__]ファーストステップ": "[__split__]First Step", + "[__split__]フレンドリー": "[__split__]Friendly", + "[__split__]ポーズの基本": "[__split__]Pose Basics", + "[__split__]ラブリーウインク": "[__split__]Lovely Wink", + "[__split__]リスタート": "[__split__]Restart", + "[__split__]リズミカル": "[__split__]Rhythmic", + "[__split__]リトル・プリンス": "[__split__]Little Prince", + "[__split__]ローン・ウルフ": "[__split__]Lone Wolf", + "[__split__]ワクワクが止まらない": "[__split__]Non-stop Excitement", + "[__split__]ワンモアステップ": "[__split__]One More Step", + "[__split__]一番は譲らない": "[__split__]Won't Give Up the Top Spot", + "[__split__]交わる感情": "[__split__]Intersecting Emotions", + "[__split__]今日もおはよう": "[__split__]Good Morning Again", + "[__split__]仕切り直し": "[__split__]Do Over", + "[__split__]元気いっぱい": "[__split__]Full of Energy", + "[__split__]元気な挨拶": "[__split__]Energetic Greeting", + "[__split__]光のステージ": "[__split__]Stage of Light", + "[__split__]入道雲と、きみ": "[__split__]Cumulonimbus and You", + "[__split__]全力サポート": "[__split__]Full Support", + "[__split__]内気系少女": "[__split__]Shy Girl", + "[__split__]切れた鼻緒が結んだ絆": "[__split__]Bond Tied by a Broken Strap", + "[__split__]前途洋々": "[__split__]Bright Future", + "[__split__]励まし": "[__split__]Encouragement", + "[__split__]勇気の一歩": "[__split__]Courageous Step", + "[__split__]勢い任せ": "[__split__]Leave it to Momentum", + "[__split__]包容力": "[__split__]Tolerance", + "[__split__]可愛い仕草": "[__split__]Cute Gestures", + "[__split__]叶えたい夢": "[__split__]Dream I Want to Achieve", + "[__split__]喧嘩するほど仲がいい": "[__split__]More We Fight, Closer We Are", + "[__split__]国民的アイドル": "[__split__]National Idol", + "[__split__]大声援": "[__split__]Big Cheer", + "[__split__]天真爛漫": "[__split__]Innocence", + "[__split__]始まりの合図": "[__split__]Starting Signal", + "[__split__]存在感": "[__split__]Presence", + "[__split__]寄り添う気持ち": "[__split__]Feelings of Closeness", + "[__split__]届いて!": "[__split__]Reach Out!", + "[__split__]幸せな時間": "[__split__]Happy Time", + "[__split__]幸せのおまじない": "[__split__]Happy Charm", + "[__split__]心のアルバム": "[__split__]Heart Album", + "[__split__]思い出し笑い": "[__split__]Reminiscing Laughter", + "[__split__]情熱ターン": "[__split__]Passion Turn", + "[__split__]意地": "[__split__]Pride", + "[__split__]意地っ張り": "[__split__]Stubborn", + "[__split__]意識の基本": "[__split__]Basic Awareness", + "[__split__]愛嬌": "[__split__]Charm", + "[__split__]成功への道筋": "[__split__]Path to Success", + "[__split__]成就": "[__split__]Achievement", + "[__split__]手拍子": "[__split__]Clapping", + "[__split__]手書きのメッセージ": "[__split__]Handwritten Message", + "[__split__]打倒お姉ちゃん": "[__split__]Defeat Big Sis", + "[__split__]挑戦": "[__split__]Challenge", + "[__split__]振る舞いの基本": "[__split__]Behavior Basics", + "[__split__]新生徒会爆誕!": "[__split__]New Student Council Birth!", + "[__split__]新進気鋭": "[__split__]Rising Star", + "[__split__]星屑センセーション": "[__split__]Stardust Sensation", + "[__split__]昼下がりのそよ風": "[__split__]Afternoon Breeze", + "[__split__]最後の夏の思い出": "[__split__]Last Summer Memory", + "[__split__]未完の大器": "[__split__]Unrefined Great Talent", + "[__split__]本気の趣味": "[__split__]Serious Hobby", + "[__split__]本番前夜": "[__split__]Night Before the Show", + "[__split__]楽観的": "[__split__]Optimistic", + "[__split__]止められない想い": "[__split__]Unstoppable Feelings", + "[__split__]気分転換": "[__split__]Mood Change", + "[__split__]気合十分!": "[__split__]Full of Spirit!", + "[__split__]決めポーズ": "[__split__]Signature Pose", + "[__split__]深呼吸": "[__split__]Deep Breath", + "[__split__]準備運動": "[__split__]Warm-up", + "[__split__]演出計画": "[__split__]Performance Plan", + "[__split__]盛装の華形": "[__split__]Dressed-up Flower", + "[__split__]目線の基本": "[__split__]Basic Gaze", + "[__split__]眠気": "[__split__]Drowsiness", + "[__split__]眼力": "[__split__]Eye Power", + "[__split__]祝福": "[__split__]Blessing", + "[__split__]私がスター": "[__split__]I am a star", + "[__split__]立ち位置チェック": "[__split__]Position Check", + "[__split__]純白の妖精": "[__split__]Pure White Fairy", + "[__split__]絡まる想い": "[__split__]Entwined Feelings", + "[__split__]絶対に負けない": "[__split__]Absolutely Unbeatable", + "[__split__]至高のエンタメ": "[__split__]Supreme Entertainment", + "[__split__]花萌ゆ季節": "[__split__]Season of Blossoms", + "[__split__]苦しいのが好き": "[__split__]Loves the Struggle", + "[__split__]薄れゆく壁": "[__split__]Fading Wall", + "[__split__]虹色ドリーマー": "[__split__]Rainbow Dreamer", + "[__split__]表情の基本": "[__split__]Expression Basics", + "[__split__]表現の基本": "[__split__]Expression Basics", + "[__split__]覚醒": "[__split__]Awakening", + "[__split__]試行錯誤": "[__split__]Trial and Error", + "[__split__]超高学歴アイドル": "[__split__]Highly Educated Idol", + "[__split__]距離感": "[__split__]Sense of Distance", + "[__split__]軽い足取り": "[__split__]Light Footsteps", + "[__split__]輝くキミへ": "[__split__]To the Shining You", + "[__split__]金魚すくいで勝負": "[__split__]Goldfish Scooping Competition", + "[__split__]開花": "[__split__]Bloom", + "[__split__]陽だまりの生徒会室": "[__split__]Sunny Student Council Room", + "[__split__]静かな意志": "[__split__]Quiet Will", + "[__split__]願いの力": "[__split__]Power of Wish", + "[__split__]飛躍": "[__split__]Leap", + "[__split__]魅惑のパフォーマンス": "[__split__]Enchanting Performance", + "[__split__]魅惑の視線": "[__split__]Enchanting Gaze", + "[__split__]鳴り止まない拍手": "[__split__]Unending Applause", + "あのときの約束": "The Promise of That Time", + "あふれる思い出": "Overflowing Memories", + "ありがとうの言葉": "Words of Thanks", + "いっしょけんめい": "All-out Effort", + "えいえいおー": "Cheer Up!", + "おっきなおにぎり": "Big Rice Ball", + "おアツイ視線": "Hot Gaze", + "お姉ちゃんだもの!": "Because I'm the Big Sister!", + "お嬢様の晴れ舞台": "Lady's Grand Stage", + "お泊り猛勉強": "Intense study sleepover", + "きみと分け合う夏": "Summer with you", + "ご指導ご鞭撻": "Guidance and Encouragement", + "それぞれの道": "Each Path", + "なに聴いてるの?": "What are you listening to?", + "はじける水しぶき": "Splashing water", + "はじめてのラムネ": "First Ramune", + "ひと呼吸": "A Breath", + "ひなたぼっこ": "Sunbathing", + "ひんやり一休み": "Cool Break", + "ふれあい": "Contact", + "みずたまりスキップ": "Puddle Skip", + "みんな大好き": "Everyone's Favorite", + "もう少しだけ": "Just a Little More", + "もう怖くないから": "Not Afraid Anymore", + "やる気は満点": "Full of Motivation", + "ゆめみごこち": "Dreamy", + "ゆるふわおしゃべり": "Casual Chat", + "よそ見はダメ♪": "Don't Look Away♪", + "らしさ": "Authenticity", + "アイドル宣言": "Idol Declaration", + "アイドル魂": "Idol Soul", + "アドリブ": "Ad-lib", + "アドレナリン全開": "Adrenaline pumping", + "アピールの基本": "Appeal Basics", + "アルバイター": "Part-timer", + "イメトレ": "Image Training", + "オトメゴコロ": "Maiden's Heart", + "カエル印の扇風機": "Frog Mark Fan", + "キメ顔で自撮り": "Selfie with a Pose", + "キラメキ": "Shining", + "コール&レスポンス": "Call & Response", + "シュプレヒコール": "Cheering", + "スタンドプレー": "Standout Performance", + "スタートダッシュ": "Starting Dash", + "ストレッチ談義": "Stretching Discussion", + "スポットライト": "Spotlight", + "ダメダメクッキング": "Terrible Cooking", + "ティーパーティ": "Tea Party", + "テレビ出演": "TV Appearance", + "トキメキ": "Excitement", + "トークタイム": "Talk Time", + "ノートの端の決意": "Determination on the Note Edge", + "ハイタッチ": "High Five", + "ハイテンション": "High Tension", + "ハートの合図": "Heart Signal", + "バスに揺られて": "Rocked by the Bus", + "バズワード": "Buzzword", + "バランス感覚": "Balance Sense", + "パステル気分": "Pastel Mood", + "ファンサ": "Fan Service", + "ファンシーチャーム": "Fancy Charm", + "ファーストステップ": "First Step", + "フレンドリー": "Friendly", + "ポーズの基本": "Pose Basics", + "ラブリーウインク": "Lovely Wink", + "リスタート": "Restart", + "リズミカル": "Rhythmic", + "リトル・プリンス": "Little Prince", + "ローン・ウルフ": "Lone Wolf", + "ワクワクが止まらない": "Non-stop Excitement", + "ワンモアステップ": "One More Step", + "一番は譲らない": "Won't Give Up the Top Spot", + "交わる感情": "Intersecting Emotions", + "今日もおはよう": "Good Morning Again", + "仕切り直し": "Do Over", + "元気いっぱい": "Full of Energy", + "元気な挨拶": "Energetic Greeting", + "光のステージ": "Stage of Light", + "入道雲と、きみ": "Cumulonimbus and You", + "全力サポート": "Full Support", + "内気系少女": "Shy Girl", + "切れた鼻緒が結んだ絆": "Bond Tied by a Broken Strap", + "前途洋々": "Bright Future", + "励まし": "Encouragement", + "勇気の一歩": "Courageous Step", + "勢い任せ": "Leave it to Momentum", + "包容力": "Tolerance", + "可愛い仕草": "Cute Gestures", + "叶えたい夢": "Dream I Want to Achieve", + "喧嘩するほど仲がいい": "More We Fight, Closer We Are", + "国民的アイドル": "National Idol", + "大声援": "Big Cheer", + "天真爛漫": "Innocence", + "始まりの合図": "Starting Signal", + "存在感": "Presence", + "寄り添う気持ち": "Feelings of Closeness", + "届いて!": "Reach Out!", + "幸せな時間": "Happy Time", + "幸せのおまじない": "Happy Charm", + "心のアルバム": "Heart Album", + "思い出し笑い": "Reminiscing Laughter", + "情熱ターン": "Passion Turn", + "意地": "Pride", + "意地っ張り": "Stubborn", + "意識の基本": "Basic Awareness", + "愛嬌": "Charm", + "成功への道筋": "Path to Success", + "成就": "Achievement", + "手拍子": "Clapping", + "手書きのメッセージ": "Handwritten Message", + "打倒お姉ちゃん": "Defeat Big Sis", + "挑戦": "Challenge", + "振る舞いの基本": "Behavior Basics", + "新生徒会爆誕!": "New Student Council Birth!", + "新進気鋭": "Rising Star", + "星屑センセーション": "Stardust Sensation", + "昼下がりのそよ風": "Afternoon Breeze", + "最後の夏の思い出": "Last Summer Memory", + "未完の大器": "Unrefined Great Talent", + "本気の趣味": "Serious Hobby", + "本番前夜": "Night Before the Show", + "楽観的": "Optimistic", + "止められない想い": "Unstoppable Feelings", + "気分転換": "Mood Change", + "気合十分!": "Full of Spirit!", + "決めポーズ": "Signature Pose", + "深呼吸": "Deep Breath", + "準備運動": "Warm-up", + "演出計画": "Performance Plan", + "盛装の華形": "Dressed-up Flower", + "目線の基本": "Basic Gaze", + "眠気": "Drowsiness", + "眼力": "Eye Power", + "祝福": "Blessing", + "私がスター": "I am a star", + "立ち位置チェック": "Position Check", + "純白の妖精": "Pure White Fairy", + "絡まる想い": "Entwined Feelings", + "絶対に負けない": "Absolutely Unbeatable", + "至高のエンタメ": "Supreme Entertainment", + "花萌ゆ季節": "Season of Blossoms", + "苦しいのが好き": "Loves the Struggle", + "薄れゆく壁": "Fading Wall", + "虹色ドリーマー": "Rainbow Dreamer", + "表情の基本": "Expression Basics", + "表現の基本": "Expression Basics", + "覚醒": "Awakening", + "試行錯誤": "Trial and Error", + "超高学歴アイドル": "Highly Educated Idol", + "距離感": "Sense of Distance", + "軽い足取り": "Light Footsteps", + "輝くキミへ": "To the Shining You", + "金魚すくいで勝負": "Goldfish Scooping Competition", + "開花": "Bloom", + "陽だまりの生徒会室": "Sunny Student Council Room", + "静かな意志": "Quiet Will", + "願いの力": "Power of Wish", + "飛躍": "Leap", + "魅惑のパフォーマンス": "Enchanting Performance", + "魅惑の視線": "Enchanting Gaze", + "鳴り止まない拍手": "Unending Applause" +} \ No newline at end of file diff --git a/local-files/genericTrans/index/term.json b/local-files/genericTrans/index/term.json index 41d0146d..f4a6f8ba 100644 --- a/local-files/genericTrans/index/term.json +++ b/local-files/genericTrans/index/term.json @@ -1,169 +1,171 @@ { - " 藤田ことねのプロデュースを10回完了": " Completed 10 productions of Kotone Fujita", - "1ターン後": "After 1 turn", - "1位ボーナス": "1st place bonus", - "3↑": "3↑", - "3位以上": "3rd place/higher", - "3年生の実力": "Senior's ability", - "PLv10で解放": "Unlocked at PLv10", - "○〆元気を無視して体力を消費": "Consume stamina ignoring ○〆 energy", - "○〆好調のパラメータ上昇量を○〆好調1ターンごとに10%増加": "For each turn of ○〆 Good Shape, increase parameter gain by an additional 10%", - "あと1回": "One more time", - "あと2回": "2 more times", - "このターン、スキルカードを追加で使用できる": "This turn, you can use an additional skill card", - "もうちょっと!": "Just a little more!", - "やる気": "Motivation ", - "やる気が1増加するごとに、○〆元気の増加量を1増加": "For each increase in motivation, ○〆 energy gain increases by 1", - "アイテム\nアイテム\nアイテム": "Item\nItem\nItem", - "アチーブメント「あふれだす想い」を獲得した状態でプロデュースの中間試験を合格する": "Pass the midterm exam of production in a state of achieving the achievement [Overflowing Feelings]", - "エナジー": "Energy ", - "サポート重複": "Support Overlap", - "スキルカードやトラブルによる体力減少時、体力の代わりに消費される": "Consumed instead of stamina when skill cards or troubles cause stamina reduction", - "スキルカードを獲得する。獲得したスキルカードはレッスン終了時に削除される": "Obtain a skill card. The obtained skill card will be deleted at the end of the lesson", - "スキルカード使用数追加": "Additional skill card usage", - "ターン終了時、好印象1ごとにパラメータを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, for each point of good impression, parameter increases by 1. At the start of the turn, good impression decreases by 1", - "ダンス": "Dance", - "ダンス1000以上": "Dance 1000 or more", - "ダンス100以上": "Dance 100 or more", - "ダンス150以上": "Dance 150 or more", - "ダンス200以上": "Dance 200 or more", - "ダンス250以上": "Dance 250 or more", - "ダンス300以上": "Dance 300 or more", - "ダンス450以上": "Dance 450 or more", - "ダンス500以上": "Dance 500 or more", - "ダンス550以上": "Dance 550 or more", - "ダンス600以上": "Dance 600 or more", - "ダンス750以上": "Dance 750 or more", - "ダンス800以上": "Dance 800 or more", - "ダンス850以上": "Dance 850 or more", - "ダンス900以上": "Dance 900 or more", - "ダンス950以上": "Dance 950 or more", - "ダンスレッスン終了時、ダンス上昇+1": "At the end of Dance Lesson, Dance +1", - "ダンスレッスン終了時、ダンス上昇+10": "At the end of Dance Lesson, Dance +10", - "ダンスレッスン終了時、ダンス上昇+2": "At the end of Dance Lesson, Dance +2", - "ダンスレッスン終了時、ダンス上昇+3": "At the end of Dance Lesson, Dance +3", - "ダンスレッスン終了時、ダンス上昇+4": "At the end of Dance Lesson, Dance +4", - "ダンスレッスン終了時、ダンス上昇+5": "At the end of Dance Lesson, Dance +5", - "ダンスレッスン終了時、ダンス上昇+6": "At the end of Dance Lesson, Dance +6", - "ダンスレッスン終了時、ダンス上昇+7": "At the end of Dance Lesson, Dance +7", - "ダンスレッスン終了時、ダンス上昇+8": "At the end of Dance Lesson, Dance +8", - "ダンスレッスン終了時、ダンス上昇+9": "At the end of Dance Lesson, Dance +9", - "ダンス上昇+15\nスキルカードを選択して獲得": "Dance increase +15\nSelect and obtain a skill card", - "ダンス上昇+30\nスキルカードを選択して獲得": "Dance increase +30\nSelect and acquire skill cards", - "ダンス上昇+80\nスキルカードを選択して獲得": "Dance increase +80\nSelect and obtain skill cards", - "パラメータ上昇量を50%増加 ": "Increase parameter gain by 50%", - "ビジュアル": "Visual", - "ビジュアル1000以上": "Visual 1000 or more", - "ビジュアル100以上": "Visual 100 or more", - "ビジュアル150以上": "Visual 150 or more", - "ビジュアル200以上": "Visual 200 or more", - "ビジュアル250以上": "Visual 250 or more", - "ビジュアル300以上": "Visual 300 or more", - "ビジュアル450以上": "Visual 450 or more", - "ビジュアル500以上": "Visual 500 or more", - "ビジュアル550以上": "Visual 550 or more", - "ビジュアル600以上": "Visual 600 or more", - "ビジュアル750以上": "Visual 750 or more", - "ビジュアル800以上": "Visual 800 or more", - "ビジュアル850以上": "Visual 850 or more", - "ビジュアル900以上": "Visual 900 or more", - "ビジュアル950以上": "Visual 950 or more", - "ビジュアルレッスン終了時、ビジュアル上昇+1": "At the end of Visual Lesson, Visual +1", - "ビジュアルレッスン終了時、ビジュアル上昇+10": "At the end of Visual Lesson, Visual +10", - "ビジュアルレッスン終了時、ビジュアル上昇+2": "At the end of Visual Lesson, Visual +2", - "ビジュアルレッスン終了時、ビジュアル上昇+3": "At the end of Visual Lesson, Visual +3", - "ビジュアルレッスン終了時、ビジュアル上昇+4": "At the end of Visual Lesson, Visual +4", - "ビジュアルレッスン終了時、ビジュアル上昇+5": "At the end of Visual Lesson, Visual +5", - "ビジュアルレッスン終了時、ビジュアル上昇+6": "At the end of Visual Lesson, Visual +6", - "ビジュアルレッスン終了時、ビジュアル上昇+7": "At the end of Visual Lesson, Visual +7", - "ビジュアルレッスン終了時、ビジュアル上昇+8": "At the end of Visual Lesson, Visual +8", - "ビジュアルレッスン終了時、ビジュアル上昇+9": "At the end of Visual Lesson, Visual +9", - "ビジュアル上昇+40\nスキルカードを選択して獲得": "Visual increase +40\nSelect and Obtain skill card", - "ビジュアル上昇+55\nスキルカードを選択して獲得": "Visual increase +55\nSelect and obtain skill card", - "ビジュアル上昇+80\nスキルカードを選択して獲得": "Visual +80\nSelect and obtain skill card", - "プロデュースがんばりましょう!": "Let's do our best in producing!", - "ボーカル": "Vocal", - "ボーカル1000以上": "Vocal 1000 or More", - "ボーカル100以上": "Vocal 100 or more", - "ボーカル150以上": "Vocal 150 or more", - "ボーカル200以上": "Vocal 200 or more", - "ボーカル250以上": "Vocal 250 or more", - "ボーカル300以上": "Vocal 300 or more", - "ボーカル450以上": "Vocal 450 or more", - "ボーカル500以上": "Vocal 500 or more", - "ボーカル550以上": "Vocal 550 or more", - "ボーカル600以上": "Vocal 600 or more", - "ボーカル750以上": "Vocal 750 or more", - "ボーカル800以上": "Vocal 800 or more", - "ボーカル850以上": "Vocal 850 or more", - "ボーカル900以上": "Vocal 900 or more", - "ボーカル950以上": "Vocal 950 or more", - "ボーカルレッスン終了時、ボーカル上昇+1": "At the end of Vocal Lesson, Vocal +1", - "ボーカルレッスン終了時、ボーカル上昇+10": "At the end of Vocal Lesson, Vocal +10", - "ボーカルレッスン終了時、ボーカル上昇+2": "At the end of Vocal Lesson, Vocal +2", - "ボーカルレッスン終了時、ボーカル上昇+3": "At the end of Vocal Lesson, Vocal +3", - "ボーカルレッスン終了時、ボーカル上昇+4": "At the end of Vocal Lesson, Vocal +4", - "ボーカルレッスン終了時、ボーカル上昇+5": "At the end of Vocal Lesson, Vocal +5", - "ボーカルレッスン終了時、ボーカル上昇+6": "At the end of Vocal Lesson, Vocal +6", - "ボーカルレッスン終了時、ボーカル上昇+7": "At the end of Vocal Lesson, Vocal +7", - "ボーカルレッスン終了時、ボーカル上昇+8": "At the end of Vocal Lesson, Vocal +8", - "ボーカルレッスン終了時、ボーカル上昇+9": "At the end of Vocal Lesson, Vocal +9", - "ボーカル上昇+15\nスキルカードを選択して獲得": "Vocal increase +15\nSelect and acquire skill cards", - "ボーカル上昇+30\nスキルカードを選択して獲得": "Vocal increase +30\nSelect and obtain a skill card", - "ボーカル上昇+40\nスキルカードを選択して獲得": "Vocal +40\nSelect and obtain skill card", - "レッスン中1回": "Once per lesson", - "レッスン中に1回使用すると、そのレッスンが終了するまで、除外に移動する": "Use once during a lesson, then it is excluded until the end of the lesson", - "レッスン中強化": "Enhance during lesson", - "レッスン終了までスキルカードを強化": "Enhance skill cards until the end of the lesson", - "一本満足バー": "Satisfied with one bar", - "体力": "ST", - "体力30/30\n元気12": "Stamina 30/30\nEnergy 12", - "体力消費": "Stamina consumption", - "元気": "Energy ", - "初回報酬": "Reward", - "名前を繰り返す": "Repeat the name", - "好印象": "Good Impression ", - "好調": "Good Shape ", - "定期公演『初』──それは、初星学園アイドル科の\n成績上位者のみ立つことができるステージ\n自分を磨き、今、彼女たちは輝きはじめる──": "Regular performance 『Hajime』── It is a stage that only the top performers of Hatsuboshi Idol Academy can stand on. Polishing themselves, now, they begin to shine──", - "強化なし": "No enhancement", - "成就": "Achieved", - "授業終了時、ボーカル上昇+4": "At the end of class, Vocal increase +4", - "最大体力の10%分回復\nランダムなスキルカードを強化": "Recover 10% of Max Stamina\nStrengthen a Random Skill Card", - "最大体力の10%分回復\nランダムな名前に「基本」を含むスキルカードを異なるスキルカードにチェンジ": "Recover 10% of maximum health\nChange a skill card containing \"basic\" in its name randomly to a different skill card", - "最大体力の20%分回復\nPドリンクを選択して獲得\nスキルカード(高確率でSR以上)を選択して獲得": "Recover 20% of Max Stamina\nSelect and Obtain P Drink\nSelect and Obtain Skill Card (High Chance of SR or Higher)", - "最大体力の30%分回復\nスキルカードを選択して獲得": "Recover 30% of Max Stamina\nSelect and Obtain Skill Card", - "最大体力の40%分回復\nアクティブスキルカードを選択して獲得": "Recover 40% of Max Stamina\nSelect and Obtain Active Skill Card", - "最大体力の40%分回復\nメンタルスキルカードを選択して獲得": "Recover 40% of maximum health\nChoose and acquire a mental skill card", - "最大体力の40%分回復\nランダムなスキルカードを強化": "Recover 40% of maximum health\nStrengthen a random skill card", - "最大体力の40%分回復\nランダムな名前に「基本」を含むスキルカードを異なるスキルカードにチェンジ": "Recover 40% of Max Stamina\nChange a Random Skill Card with 'Basic' in its Name to a Different Skill Card", - "最大体力の50%分回復\nPドリンクを選択して獲得\nアクティブスキルカードを選択して獲得": "Recover 50% of Max Stamina\nSelect and Acquire P Drink\nSelect and Acquire Active Skill Card", - "派手な動きと一緒に": "Together with flashy moves", - "獲得スキルカード再抽選回数+1": "Skill card re-draw count +1", - "生成": "", - "絶好調": "Excellent Condition", - "複数所持できず、追加入手やコピーはできない": "Cannot be held in multiples, nor can it be obtained additionally or copied", - "親愛度": "Bond", - "試験時のスコアボーナスを10%増加": "Increase exam score bonus by 10%", - "試験時のスコアボーナスを100%増加": "Increase exam score bonus by 100%", - "試験時のスコアボーナスを15%増加": "Increase exam score bonus by 15%", - "試験時のスコアボーナスを20%増加": "Increase exam score bonus by 20%", - "試験時のスコアボーナスを25%増加": "Increase exam score bonus by 25%", - "試験時のスコアボーナスを30%増加": "Increase exam score bonus by 30%", - "試験時のスコアボーナスを35%増加": "Increase exam score bonus by 35%", - "試験時のスコアボーナスを40%増加": "Increase exam score bonus by 40%", - "試験時のスコアボーナスを45%増加": "Increase exam score bonus by 45%", - "試験時のスコアボーナスを5%増加": "Increase exam score bonus by 5%", - "試験時のスコアボーナスを50%増加": "Increase exam score bonus by 50%", - "試験時のスコアボーナスを55%増加": "Increase exam score bonus by 55%", - "試験時のスコアボーナスを60%増加": "Increase exam score bonus by 60%", - "試験時のスコアボーナスを65%増加": "Increase exam score bonus by 65%", - "試験時のスコアボーナスを70%増加": "Increase exam score bonus by 70%", - "試験時のスコアボーナスを75%増加": "Increase exam score bonus by 75%", - "試験時のスコアボーナスを80%増加": "Increase exam score bonus by 80%", - "試験時のスコアボーナスを85%増加": "Increase exam score bonus by 85%", - "試験時のスコアボーナスを90%増加": "Increase exam score bonus by 90%", - "試験時のスコアボーナスを95%増加": "Increase exam score bonus by 95%", - "重複不可": "No duplication", - "集中": "Focus ", - "集中が1増加するごとに、パラメータ上昇量を1増加": "For each increase in focus, parameter gain increases by 1" -} + " 藤田ことねのプロデュースを10回完了": " Completed 10 productions of Kotone Fujita", + "1ターン後": "After 1 turn", + "1位ボーナス": "1st place bonus", + "3↑": "3↑", + "3位以上": "3rd place/higher", + "3年生の実力": "Senior's ability", + "PLv10で解放": "Unlocked at PLv10", + "○〆元気を無視して体力を消費": "Consume stamina ignoring ○〆 energy", + "○〆好調のパラメータ上昇量を○〆好調1ターンごとに10%増加": "For each turn of ○〆 Good Shape, increase parameter gain by an additional 10%", + "あと1回": "One more time", + "あと2回": "2 more times", + "このターン、スキルカードを追加で使用できる": "This turn, you can use an additional skill card", + "もうちょっと!": "Just a little more!", + "やる気": "Motivation ", + "やる気が1増加するごとに、○〆元気の増加量を1増加": "For each increase in motivation, ○〆 energy gain increases by 1", + "アイテム\nアイテム\nアイテム": "Item\nItem\nItem", + "アチーブメント「あふれだす想い」を獲得した状態でプロデュースの中間試験を合格する": "Pass the midterm exam of production in a state of achieving the achievement [Overflowing Feelings]", + "エナジー": "Energy ", + "サポート重複": "Support Overlap", + "スキルカードやトラブルによる体力減少時、体力の代わりに消費される": "Consumed instead of stamina when skill cards or troubles cause stamina reduction", + "スキルカードを獲得する。獲得したスキルカードはレッスン終了時に削除される": "Obtain a skill card. The obtained skill card will be deleted at the end of the lesson", + "スキルカード使用数追加": "Additional skill card usage", + "ターン終了時、好印象1ごとにパラメータを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, for each point of good impression, parameter increases by 1. At the start of the turn, good impression decreases by 1", + "ダンス": "Dance", + "ダンス1000以上": "Dance 1000 or more", + "ダンス100以上": "Dance 100 or more", + "ダンス150以上": "Dance 150 or more", + "ダンス200以上": "Dance 200 or more", + "ダンス250以上": "Dance 250 or more", + "ダンス300以上": "Dance 300 or more", + "ダンス450以上": "Dance 450 or more", + "ダンス500以上": "Dance 500 or more", + "ダンス550以上": "Dance 550 or more", + "ダンス600以上": "Dance 600 or more", + "ダンス750以上": "Dance 750 or more", + "ダンス800以上": "Dance 800 or more", + "ダンス850以上": "Dance 850 or more", + "ダンス900以上": "Dance 900 or more", + "ダンス950以上": "Dance 950 or more", + "ダンスレッスン終了時、ダンス上昇+1": "At the end of Dance Lesson, Dance +1", + "ダンスレッスン終了時、ダンス上昇+10": "At the end of Dance Lesson, Dance +10", + "ダンスレッスン終了時、ダンス上昇+2": "At the end of Dance Lesson, Dance +2", + "ダンスレッスン終了時、ダンス上昇+3": "At the end of Dance Lesson, Dance +3", + "ダンスレッスン終了時、ダンス上昇+4": "At the end of Dance Lesson, Dance +4", + "ダンスレッスン終了時、ダンス上昇+5": "At the end of Dance Lesson, Dance +5", + "ダンスレッスン終了時、ダンス上昇+6": "At the end of Dance Lesson, Dance +6", + "ダンスレッスン終了時、ダンス上昇+7": "At the end of Dance Lesson, Dance +7", + "ダンスレッスン終了時、ダンス上昇+8": "At the end of Dance Lesson, Dance +8", + "ダンスレッスン終了時、ダンス上昇+9": "At the end of Dance Lesson, Dance +9", + "ダンス上昇+15\nスキルカードを選択して獲得": "Dance increase +15\nSelect and obtain a skill card", + "ダンス上昇+30\nスキルカードを選択して獲得": "Dance increase +30\nSelect and acquire skill cards", + "ダンス上昇+80\nスキルカードを選択して獲得": "Dance increase +80\nSelect and obtain skill cards", + "パラメータ上昇量を50%増加 ": "Increase parameter gain by 50%", + "ビジュアル": "Visual", + "ビジュアル1000以上": "Visual 1000 or more", + "ビジュアル100以上": "Visual 100 or more", + "ビジュアル150以上": "Visual 150 or more", + "ビジュアル200以上": "Visual 200 or more", + "ビジュアル250以上": "Visual 250 or more", + "ビジュアル300以上": "Visual 300 or more", + "ビジュアル450以上": "Visual 450 or more", + "ビジュアル500以上": "Visual 500 or more", + "ビジュアル550以上": "Visual 550 or more", + "ビジュアル600以上": "Visual 600 or more", + "ビジュアル750以上": "Visual 750 or more", + "ビジュアル800以上": "Visual 800 or more", + "ビジュアル850以上": "Visual 850 or more", + "ビジュアル900以上": "Visual 900 or more", + "ビジュアル950以上": "Visual 950 or more", + "ビジュアルレッスン終了時、ビジュアル上昇+1": "At the end of Visual Lesson, Visual +1", + "ビジュアルレッスン終了時、ビジュアル上昇+10": "At the end of Visual Lesson, Visual +10", + "ビジュアルレッスン終了時、ビジュアル上昇+2": "At the end of Visual Lesson, Visual +2", + "ビジュアルレッスン終了時、ビジュアル上昇+3": "At the end of Visual Lesson, Visual +3", + "ビジュアルレッスン終了時、ビジュアル上昇+4": "At the end of Visual Lesson, Visual +4", + "ビジュアルレッスン終了時、ビジュアル上昇+5": "At the end of Visual Lesson, Visual +5", + "ビジュアルレッスン終了時、ビジュアル上昇+6": "At the end of Visual Lesson, Visual +6", + "ビジュアルレッスン終了時、ビジュアル上昇+7": "At the end of Visual Lesson, Visual +7", + "ビジュアルレッスン終了時、ビジュアル上昇+8": "At the end of Visual Lesson, Visual +8", + "ビジュアルレッスン終了時、ビジュアル上昇+9": "At the end of Visual Lesson, Visual +9", + "ビジュアル上昇+40\nスキルカードを選択して獲得": "Visual increase +40\nSelect and Obtain skill card", + "ビジュアル上昇+55\nスキルカードを選択して獲得": "Visual increase +55\nSelect and obtain skill card", + "ビジュアル上昇+80\nスキルカードを選択して獲得": "Visual +80\nSelect and obtain skill card", + "プロデュースがんばりましょう!": "Let's do our best in producing!", + "ボーカル": "Vocal", + "ボーカル1000以上": "Vocal 1000 or More", + "ボーカル100以上": "Vocal 100 or more", + "ボーカル150以上": "Vocal 150 or more", + "ボーカル200以上": "Vocal 200 or more", + "ボーカル250以上": "Vocal 250 or more", + "ボーカル300以上": "Vocal 300 or more", + "ボーカル450以上": "Vocal 450 or more", + "ボーカル500以上": "Vocal 500 or more", + "ボーカル550以上": "Vocal 550 or more", + "ボーカル600以上": "Vocal 600 or more", + "ボーカル750以上": "Vocal 750 or more", + "ボーカル800以上": "Vocal 800 or more", + "ボーカル850以上": "Vocal 850 or more", + "ボーカル900以上": "Vocal 900 or more", + "ボーカル950以上": "Vocal 950 or more", + "ボーカルレッスン終了時、ボーカル上昇+1": "At the end of Vocal Lesson, Vocal +1", + "ボーカルレッスン終了時、ボーカル上昇+10": "At the end of Vocal Lesson, Vocal +10", + "ボーカルレッスン終了時、ボーカル上昇+2": "At the end of Vocal Lesson, Vocal +2", + "ボーカルレッスン終了時、ボーカル上昇+3": "At the end of Vocal Lesson, Vocal +3", + "ボーカルレッスン終了時、ボーカル上昇+4": "At the end of Vocal Lesson, Vocal +4", + "ボーカルレッスン終了時、ボーカル上昇+5": "At the end of Vocal Lesson, Vocal +5", + "ボーカルレッスン終了時、ボーカル上昇+6": "At the end of Vocal Lesson, Vocal +6", + "ボーカルレッスン終了時、ボーカル上昇+7": "At the end of Vocal Lesson, Vocal +7", + "ボーカルレッスン終了時、ボーカル上昇+8": "At the end of Vocal Lesson, Vocal +8", + "ボーカルレッスン終了時、ボーカル上昇+9": "At the end of Vocal Lesson, Vocal +9", + "ボーカル上昇+15\nスキルカードを選択して獲得": "Vocal increase +15\nSelect and acquire skill cards", + "ボーカル上昇+30\nスキルカードを選択して獲得": "Vocal increase +30\nSelect and obtain a skill card", + "ボーカル上昇+40\nスキルカードを選択して獲得": "Vocal +40\nSelect and obtain skill card", + "レッスン中1回": "Once per lesson", + "レッスン中に1回使用すると、そのレッスンが終了するまで、除外に移動する": "Use once during a lesson, then it is excluded until the end of the lesson", + "レッスン中強化": "Enhance during lesson", + "レッスン終了までスキルカードを強化": "Enhance skill cards until the end of the lesson", + "一本満足バー": "Satisfied with one bar", + "体力": "ST", + "体力30/30\n元気12": "Stamina 30/30\nEnergy 12", + "体力消費": "Stamina consumption", + "元気": "Energy ", + "初回報酬": "Reward", + "名前を繰り返す": "Repeat the name", + "好印象": "Good Impression ", + "好調": "Good Shape ", + "定期公演『初』──それは、初星学園アイドル科の\n成績上位者のみ立つことができるステージ\n自分を磨き、今、彼女たちは輝きはじめる──": "Regular performance 『Hajime』── It is a stage that only the top performers of Hatsuboshi Idol Academy can stand on. Polishing themselves, now, they begin to shine──", + "強化なし": "No enhancement", + "成就": "Achieved", + "授業終了時、ボーカル上昇+4": "At the end of class, Vocal increase +4", + "最大体力の10%分回復\nランダムなスキルカードを強化": "Recover 10% of Max Stamina\nStrengthen a Random Skill Card", + "最大体力の10%分回復\nランダムな名前に「基本」を含むスキルカードを異なるスキルカードにチェンジ": "Recover 10% of maximum health\nChange a skill card containing \"basic\" in its name randomly to a different skill card", + "最大体力の20%分回復\nPドリンクを選択して獲得\nスキルカード(高確率でSR以上)を選択して獲得": "Recover 20% of Max Stamina\nSelect and Obtain P Drink\nSelect and Obtain Skill Card (High Chance of SR or Higher)", + "最大体力の30%分回復\nスキルカードを選択して獲得": "Recover 30% of Max Stamina\nSelect and Obtain Skill Card", + "最大体力の40%分回復\nアクティブスキルカードを選択して獲得": "Recover 40% of Max Stamina\nSelect and Obtain Active Skill Card", + "最大体力の40%分回復\nメンタルスキルカードを選択して獲得": "Recover 40% of maximum health\nChoose and acquire a mental skill card", + "最大体力の40%分回復\nランダムなスキルカードを強化": "Recover 40% of maximum health\nStrengthen a random skill card", + "最大体力の40%分回復\nランダムな名前に「基本」を含むスキルカードを異なるスキルカードにチェンジ": "Recover 40% of Max Stamina\nChange a Random Skill Card with 'Basic' in its Name to a Different Skill Card", + "最大体力の50%分回復\nPドリンクを選択して獲得\nアクティブスキルカードを選択して獲得": "Recover 50% of Max Stamina\nSelect and Acquire P Drink\nSelect and Acquire Active Skill Card", + "派手な動きと一緒に": "Together with flashy moves", + "獲得スキルカード再抽選回数+1": "Skill card re-draw count +1", + "獲得スキルカード再抽選回数+2": "Skill card re-draw count +2", + "獲得スキルカード再抽選回数+3": "Skill card re-draw count +3", + "生成": "", + "絶好調": "Excellent Condition", + "複数所持できず、追加入手やコピーはできない": "Cannot be held in multiples, nor can it be obtained additionally or copied", + "親愛度": "Bond", + "試験時のスコアボーナスを10%増加": "Increase exam score bonus by 10%", + "試験時のスコアボーナスを100%増加": "Increase exam score bonus by 100%", + "試験時のスコアボーナスを15%増加": "Increase exam score bonus by 15%", + "試験時のスコアボーナスを20%増加": "Increase exam score bonus by 20%", + "試験時のスコアボーナスを25%増加": "Increase exam score bonus by 25%", + "試験時のスコアボーナスを30%増加": "Increase exam score bonus by 30%", + "試験時のスコアボーナスを35%増加": "Increase exam score bonus by 35%", + "試験時のスコアボーナスを40%増加": "Increase exam score bonus by 40%", + "試験時のスコアボーナスを45%増加": "Increase exam score bonus by 45%", + "試験時のスコアボーナスを5%増加": "Increase exam score bonus by 5%", + "試験時のスコアボーナスを50%増加": "Increase exam score bonus by 50%", + "試験時のスコアボーナスを55%増加": "Increase exam score bonus by 55%", + "試験時のスコアボーナスを60%増加": "Increase exam score bonus by 60%", + "試験時のスコアボーナスを65%増加": "Increase exam score bonus by 65%", + "試験時のスコアボーナスを70%増加": "Increase exam score bonus by 70%", + "試験時のスコアボーナスを75%増加": "Increase exam score bonus by 75%", + "試験時のスコアボーナスを80%増加": "Increase exam score bonus by 80%", + "試験時のスコアボーナスを85%増加": "Increase exam score bonus by 85%", + "試験時のスコアボーナスを90%増加": "Increase exam score bonus by 90%", + "試験時のスコアボーナスを95%増加": "Increase exam score bonus by 95%", + "重複不可": "No duplication", + "集中": "Focus ", + "集中が1増加するごとに、パラメータ上昇量を1増加": "For each increase in focus, parameter gain increases by 1" +} \ No newline at end of file