diff --git a/local-files/generic.json b/local-files/generic.json
index e4af7e8e..61744aa8 100644
--- a/local-files/generic.json
+++ b/local-files/generic.json
@@ -1,1076 +1,1130 @@
{
- "": "",
- "1.アイドル選択": "1.Idol",
- "1日にメモリーをレンタルできる回数が2倍に増加します": "The number of times you can rent memories per day is doubled",
- "2.サポート選択": "2.Support",
- "2024サンタ": "2024 Santa",
- "3.メモリー選択": "3.Memory",
- "3位以上でクリア": "Clear with rank 3 or higher",
- "4.開始確認": "4.Confirmation",
- "APを使用して、プロデュースの報酬をアップできるアイテムなどと交換することができます": "You can use AP to exchange for items that increase produce rewards",
- "AP不足": "Insufficient AP",
- "AP交換所": "AP Exchange",
- "AP全回復": "Full AP Recovery",
- "AP回復": "AP Recovery",
- "AP回復アイテム": "AP Recovery Item",
- "Activity History": "Activity",
- "CP効果": "CP Effect",
- "Consume センスコイン\nto draw センスガシャ(毎月1日 5時00分更新)?": "Consume Sense Coins to\nDraw Sense Gacha (Updated on the 1st of each month at 5:00 AM)?",
- "Consume ロジックコイン\nto draw ロジックガシャ(毎月1日 5時00分更新)?": "Consume Logic Coins to\nDraw Logic Gacha (Updated on the 1st of each month at 5:00 AM)?",
- "Da.が999上昇した!": "Da. increased by 999!",
- "Exchange 交換Pt Trade Pts to acquire a Produce Idol": "Exchange Trade Pts to acquire a Produce Idol",
- "Fighting My Way\n【Fighting My Way】花海 咲季の特訓段階を3にする": "Fighting My Way\nIncrease [Fighting My Way] Saki Hanami's training level to 3",
- "ID検索": "ID Search",
- "Lv強化": "Lv Up",
- "Lv最大時の情報です": "Info at Max Lv",
- "MISSION COMPLETE": "MISSION COMPLETE",
- "Master": "Master",
- "N話まで解放中": "Unlocked up to Episode N",
- "PERFECT上限UP": "PERFECT Cap UP",
- "PLv.5で解放": "Unlock at PLv.5",
- "PLvが高いほど獲得量と保管上限が増加します": "The higher the PLv, the more you acquire and the higher the storage limit",
- "PLvアップ": "PLv Up",
- "PLvアップ報酬": "PLv Up Rewards",
- "PLv報酬一覧": "PLv Rewards List",
- "PLv最大": "Max PLv",
- "Pアイテム": "P-Item",
- "Pアイテムが選択されてません": "P-item not selected",
- "Pアイドル": "P-Idol",
- "Pアイドル\n育成": "P-Idol\nTraining",
- "Pアイドルアビリティ": "P-Idol Ability",
- "Pアイドルアビリティ詳細": "P-Idol Ability Details",
- "Pアイドル一覧": "P-Idol List",
- "Pドリンク": "P-Drink",
- "Pドリンクを獲得しない時に確認メッセージを\n表示します。": "A confirmation message will be displayed when P-Drink is not acquired.",
- "Pドリンク受け取り確認": "P-Drink Receipt Confirmation",
- "Pドリンク所持上限": "P-Drink Possession Limit",
- "Pドリンク所持数が上限に達しています。\n保持しておくドリンクを3つ選んでください": "You have reached the possession limit for P-Drinks.\nPlease select 3 drinks to keep.",
- "Pドリンク詳細": "P-Drink Details",
- "Pドリンク/アイテム": "P-Drink/Item",
- "Pポイント": "P-Points",
- "Pポイント+": "P-Points+",
- "Pポイントと交換するものを選んでください": "Please select items to exchange with P-Points",
- "Pポイントを使用して交換しますか?": "Would you like to exchange using P-Points?",
- "Pメニュー削除": "P-Menu Delete",
- "Pメニュー名": "P-Menu Name",
- "Pライブ": "P-Live",
- "P図鑑": "P-Book",
- "P手帳": "P-Note",
- "P課題": "P-Task",
- "P課題進捗数": "P Task Progress",
- "SNS投稿するものを選択してください": "Please select items to post on SNS",
- "SPレッスン終了時、体力回復4": "At the end of SP Lesson, Stamina Recovery 4",
- "SR以上1枚確定": "1 SR or higher",
- "SSRプロデュースアイドル\n獲得可能!": "SSR Produce Idol\nAvailable!",
- "STAGE11 クリア編成確認": "STAGE11 Clear Formation Confirmation",
- "TAPで次へ": "TAP to proceed",
- "True Endボーナス": "True End Bonus",
- "True Endボーナスは\n該当アイドルのすべてのプロデュースアイドルに反映されます": "The True End Bonus will be applied\n to all Produce Idols of the respective idol",
- "True Endボーナスは含まれていません": "True End bonus is not included",
- "True End条件": "True End Condition",
- "True End条件アチーブ": "True End Condition Achieved",
- "True End条件アチーブメント": "True End Condition Achievement",
- "TrueEndアチーブメント": "True End Achievement",
- "TrueEnd達成数": "Number of True Ends Achieved",
- "Upgraded ダメダメクッキング": "Upgraded Bad Cooking",
- "Upgraded ラブリーウインク": "Upgraded Lovely Wink",
- "Upgraded 幸せな時間": "Upgraded Happy Time",
- "Use [Fighting My Way]花海咲季のピース to perform Potential Blooming": "Use [Fighting My Way] Saki Hanami's pieces to perform Potential Blooming",
- "Vi.が999上昇した!": "Vi. increased by 999!",
- "Vi.レッスン": "Vi. Lesson",
- "Vo.が999上昇した!": "Vo. increased by 999!",
- "Vo.レッスン": "Vo. Lesson",
- "Wonder Scale\n【Wonder Scale】倉本 千奈の特訓段階を3にする": "Wonder Scale\n【Wonder Scale】Advance China Kuramoto's Training to Stage 3",
- "Yellow Big Bang!ガシャ開催!": "Yellow Big Bang! Gacha Event!",
- "[キミとセミブルー]有村麻央のピース": "[Kimi to Semi Blue] Mao Arimura's Piece",
- "{0}を使用して以下のアイテムと交換しますか?": "Use {0} to exchange for the following items?",
- "{0}を使用して才能開花を行います": "Use {0} to unlock potential",
- "{0}回": "{0}x",
- "{0}(色違い)は才能開花4段階目で獲得可能です。": "{0} (alternate color) can be obtained at the 4th stage of talent blooming.",
- "※1日あたりの獲得上限は2000です": "※The daily acquisition limit is 2000",
- "※Wi-Fi環境でのダウンロードを推奨します": "※Wi-Fi environment is recommended for downloading",
- "※ないようがわからないときは\nおうちのひとにがめんをみせてください。": "※If you do not know what to do\nPlease show your guardian the screen.",
- "※フレンドコインを獲得できるのはレンタルされたタイミングから30日間です": "※Friend Coins can be acquired for 30 days from the rental time",
- "※リタイアした場合、挑戦中のステージのデータは\n 破棄されます": "※If you retire, the data for the stage in progress will be discarded",
- "※変換すると選択中のアイドルのピースはなくなります": "※Converting will remove the selected idol's pieces",
- "※所持上限に達しているアイテムはプレゼントに送られます": "※Items that have reached the possession limit will be sent to the present box",
- "※所持上限に達しているプレゼントは受け取れませんでした": "※Unable to receive presents as possession limit is reached",
- "※挑戦回数は消費しません / レートPtは獲得できません": "※Challenge attempts are not consumed / Rate Pt cannot be earned",
- "※挑戦回数は消費しません / レートptは獲得できません": "*Challenge attempts will not be consumed\nRate points cannot be acquired",
- "※獲得/強化した親愛度効果は次回のプロデュースから反映されます": "※ Effects of acquired/strengthened bond will be reflected from the next production",
- "※終了するとこの画面には戻れません": "※You cannot return to this screen once you exit",
- "※選択中のサポートカードはなくなります": "*The selected support card will disappear",
- "「メニュー>設定」からいつでも変更できます": "Can be changed anytime from [Menu > Settings]",
- "「メニュー>設定」からいつでも変更できます。": "You can change this anytime from 「Menu>Settings」.",
- "【72時間限定】プロデュースアイドルピースパック(千奈)": "[72-hour limited] Produce Idol Piece Pack (China)",
- "【コミュ】テキストスピード": "【Commu】 Text Speed",
- "【プロデュース】コミュ早送り設定": "【Produce】 Commu Fast Forward Settings",
- "【プロデュース】ナビの表示": "【Produce】 Display Navi",
- "【プロデュース】確認メッセージの表示": "【Produce】 Display Confirmation Messages",
- "【プロデュース】説明テキストの省略": "【Produce】 Omit Explanation Text",
- "【ライブ】確認メッセージの表示": "【Live】 Display Confirmation Messages",
- "【ロジック専用】": "[Logic Only]",
- "あと": "",
- "あと\n": "left\n",
- "あと1日": "1 Day Left",
- "あと20時間": "20 hours remaining",
- "あと9999日": "9999 Days Left",
- "あのときの約束": "The Promise of That Time",
- "いいえ": "No",
- "お": "At",
- "おすすめ": "Recommend",
- "おすすめがいません": "No recommendations",
- "おすすめ効果": "Recommend",
- "おまかせ": "Auto",
- "おまかせでメモリーが編成されました": "Memory has been organized automatically",
- "おまかせ確認": "Auto set",
- "おまかせ編成": "Auto formation",
- "お仕事": "Work",
- "お仕事を選択": "Select Work",
- "お仕事完了": "Work Completed",
- "お仕事開始確認": "Confirm Work Start",
- "お出かけ終了時、体力回復9": "After Outing, Stamina Recovery 9",
- "お問い合わせ": "Contact",
- "お嬢様の晴れ舞台\n【Wonder Scale】倉本 千奈のプロデュースで最終試験に合格": "Young Lady's Debut\nPass the final exam with [Wonder Scale] China Kuramoto in Produce",
- "お心当たりが無い場合は、お手数ですがサポートまで\nお問い合わせください。": "If you have no idea, please contact support. We apologize for the inconvenience.",
- "お爺様への反逆\n倉本 千奈で最終試験に合格して評価A以上を1回獲得": "Rebellion against Grandfather\nPass the final exam with China Kuramoto and get an A rating or higher once",
- "お知らせ": "Notifications",
- "お知らせはありません": "No notifications",
- "かちこちストレッチ": "Rigid stretch",
- "このアプリは無料で遊ぶことができますが、\n一部有料のコンテンツがあります。": "You can play this app for free,\nbut some content are paid.",
- "このカテゴリの持ち物を所持していません": "You do not have any items in this category",
- "このステージに編成可能なメモリーがありません\n": "There are no memories available for this stage\n",
- "このフォトをアルバムに保存": "Save this photo",
- "この行動ではVoの能力がアップします": "This action increases Vo abilities",
- "この項目をOFFにすると、プロデュース中にアドバイスをしてくれるナビが表示されなくなります。": "If you turn this option OFF, the navigation that gives advice during produce will not be displayed.",
- "この項目をOFFにすると、プロデュース中にライブをスキップした時に確認メッセージが表示されなくなります。": "If you turn this option OFF, the confirmation message will not be displayed when skipping live performances during produce.",
- "この項目をOFFにすると、プロデュース中の\nスケジュール選択の際に説明を省略し\n即座に選択したスケジュールを開始できます。": "If you turn this option OFF, explanations will be skipped when selecting schedules during produce, and the selected schedule will start immediately.",
- "この項目をONにすると、デイリーミッションを達成していない場合、19:00に通知されます。": "If you turn this option ON, you will be notified at 19:00 if you have not completed the daily missions.",
- "この項目をONにすると、ライブ撮影でカメラ操作がある場合にカメラの動きが反転するようになります": "If you turn this option ON, the camera movement will be reversed during live recording when there is camera operation",
- "この項目をONにすると、毎月合計で100,000円を超える購入をしようとした場合に、アラートが表示されるようになります。": "If you turn this option ON, an alert will be displayed if you try to make purchases exceeding 100,000 yen per month.",
- "この項目をONにすると、設定した時間の間は、ゲームからの通知を受け取らないようになります。": "If you turn this option ON, you will not receive notifications from the game during the set time.",
- "ご注意": "Caution",
- "ご迷惑をお掛け致しますが、\nご理解のほどよろしくお願いします": "We apologize for the inconvenience,\nthank you for your understanding",
- "すべてのコミュを\n解放しました": "All commu\nunlocked",
- "すべてのコミュを\n開放しました": "All commu\nunlocked",
- "すべての報酬を\n獲得しました": "All rewards\nobtained",
- "その他": "Other",
- "その他品質設定": "Other quality settings",
- "その嘘が本当になるまで\n紫雲 清夏で最終試験に合格して評価A以上を1回獲得": "Until That Lie Becomes True\nPass the final exam with Sumika Shiun and get a rating of A or above once",
- "で": "with",
- "で更新": "Updated with",
- "で獲得": "Obtained with",
- "で解放": "Unlocked with",
- "なし": "None",
- "など": "etc.",
- "はい": "Yes",
- "は上限解放分が含まれているサポートカードです": "is a support card that includes the limit break",
- "は余剰分以外が含まれているアイドルのピースです": "Contains pieces of an idol other than the excess",
- "まだスキルカードを選択することができますが\n本当にターンを終了しますか?\\n(体力が4回復します)": "You can still select a skill card. Are you sure you want to end the turn? (Restores 4 Stamina)",
- "まだ交換可能です。\n相談を終了しますか?": "You can still trade. Do you want to end the consultation?",
- "まったり": "Relaxed",
- "まであと": "Until",
- "もう一枚使用できます": "You can use one more",
- "もしくはスコア1000以上": "Or score 1000 or more",
- "もっと見る": "See more",
- "わきばら": "Side",
- "を一定数貯めることで": "by accumulating a certain number",
- "アイテム\nアイテム\nアイテム": "Item\nItem\nItem",
- "アイテム/ドリンク名": "Item/Drink Name",
- "アイテム交換所": "Item Exchange",
- "アイテム募集": "Item Request",
- "アイテム募集確認": "Item Request Confirmation",
- "アイテム名": "Item Name",
- "アイドル": "Idol",
- "アイドル\nコミュ": "Idol\nCommu",
- "アイドルの体力が低下しているときに\n確認メッセージを表示します。": "Displays a confirmation message when the idol's stamina is low.",
- "アイドルへの道": "The Idol Road",
- "アイドルへの道で獲得した\n の数によってアチーブメントが\nランクアップします": "Achievements rank up\nbased on the number of \nobtained on the Idol Road",
- "アイドルへの道へ": "To Idol Road",
- "アイドルへの道再開": "Resume the Idol Road",
- "アイドルコミュ": "Idol Commu",
- "アイドル名": "Idol Name",
- "アイドル宣言": "Idol Declaration",
- "アイドル科生徒": "Idol Course Student",
- "アイドル衣装:": "Idol Costume:",
- "アイドル解放": "Idol Unlock",
- "アイドル詳細": "Idol Details",
- "アイドル詳細情報": "Idol Info",
- "アクティブスキルカード": "Active Skill Card",
- "アザッシー": "Azasshi",
- "アチーブ": "Achieve",
- "アチーブメント": "Achievements",
- "アチーブメント\nランクアップまで": "Until Achievement\nRank Up",
- "アチーブメントは\n様々な条件を満たすことで\n獲得できます。": "Achievements can be obtained by fulfilling various conditions.",
- "アチーブメント取得数": "Number of Achievements",
- "アチーブメント進捗": "Achievement Progress",
- "アチーブメント達成": "Achievement Completed",
- "アナザーとは": "What is Another?",
- "アナザーアイドル": "Another Idol",
- "アノマリーのみ": "Only Anomalies",
- "アビリティ": "Ability",
- "アルバムに保存するフォトを選択してください ": "Please select a photo to save to the album",
- "アルバムに保存済み": "Saved to Album",
- "アルバム保存": "Save to Album",
- "イベント": "Events",
- "イベント\nコミュ": "Event\nCommu",
- "イベントPt": "Event Pt",
- "イベントPtボーナス": "Event Pt Bonus",
- "イベントガシャで使用するアイテム": "Items used in event gacha",
- "イベントコインボーナス": "Event Coin Bonus",
- "イベントコミュ": "Event Commu",
- "イベントボーナス": "Event Bonus",
- "イベントミッション": "Event Mission",
- "イベント報酬進捗": "Event Reward Progress",
- "イベント限定": "Event Limited",
- "ウィークリー": "Weekly",
- "オリジナル": "Original",
- "カスタム": "Custom",
- "カテゴリ": "Category",
- "カード名": "Card Name",
- "ガシャ": "Gacha",
- "ガシャへ": "To Gacha",
- "ガシャ・交換": "Gacha・Exchange",
- "ガシャ情報": "Gacha Information",
- "ガシャ確認": "Gacha Confirmation",
- "ガシャ詳細": "Gacha Details",
- "ガシャ開催までもうしばらくお待ちください\nご協力のほどよろしくお願いいたします": "Please wait a little longer for the Gacha event to start\nThank you for your cooperation",
- "ガシャ開催準備中": "Preparing for Gacha Event",
- "キミとセミブルー ガシャvol.2交換Pt": "You and Semi-Blue Gacha vol.2 Exchange Points",
- "キャッシュクリア": "Clear Cache",
- "キャッチコピーをつける": "Add a catchphrase",
- "キャンセル": "Cancel",
- "キャンペーン": "Campaign",
- "キャンペーン中": "During Campaign",
- "キーワード検索": "Keyword Search",
- "クリアまであと": "Until Clear",
- "クリア報酬": "Reward",
- "クリア履歴": "Clear",
- "クリア条件": "Clear Conditions",
- "クリア進捗": "Progress",
- "グレード7以降解放": "Unlock from Grade 7",
- "グローバルコンセント": "Global Consent",
- "ゲームの通知": "Game Notifications",
- "ゲームデータのダウンロードを行います": "Downloading game data",
- "コインガシャ": "Coin Gacha",
- "コインガシャを1,000回引こう": "Draw the Coin Gacha 1,000 times",
- "コイン交換所": "Coin Exchange",
- "コミュが解放できる\nプロデュースアイドルを\n所持していません": "You do not have any produce idols that can unlock commu.",
- "コミュに登場するアイドルを選択する。": "Select the idol appearing in the commu.",
- "コミュのテキスト送りスピード": "Commu Text Speed",
- "コミュを早送りしない": "Do not fast-forward commu",
- "コミュを早送りする": "Fast-forward commu",
- "コミュを見る": "View Commu",
- "コミュを読む": "Read Commu",
- "コミュ早送り設定": "Commu Fast-forward Settings",
- "コミュ早送り設定の確認メッセージを表示します。": "Display confirmation message for commu fast-forward settings.",
- "コミュ発生条件確認": "Check Commu Activation Conditions",
- "コミュ解放数": "Commu Unlock Count",
- "コンテスト": "Contest",
- "コンテストでグレード4に到達": "Reach Grade 4 in Contest",
- "コンテストでスコアを24,000以上獲得しよう": "Achieve a score of 24,000 or more in the contest",
- "コンテストシーズン5開催中": "Contest Season 5 Now Open",
- "コンテストスコアに対してかかるボーナスです。": "This is a bonus applied to contest scores.",
- "コンテスト未参加": "Not Participated in Contest",
- "コンテスト用Pアイテム": "Contest P-Item",
- "コンテスト用スキルカード": "Contest Skill Card",
- "コンテスト詳細": "Contest Details",
- "サウンド": "Sound",
- "サブ決定": "Sub Choice",
- "サポート": "Support",
- "サポート\nカード": "Support\nCard",
- "サポート\nコミュ": "Support\nCommu",
- "サポートアビリティ": "Support Ability",
- "サポートイベント": "Support Event",
- "サポートカード": "Support Card",
- "サポートカードとメモリーのレンタル報酬としてフレンドコインを{0}獲得しました。": "You have earned {0} Friend Coins as a rental reward for Support Cards and Memories.",
- "サポートカードを{0}枚消費して上限解放を行います": "Consume {0} Support Cards to unlock the limit",
- "サポートカードをレンタルしたプロデューサーを\nフォローしますか?": "Follow the producer who rented the Support Card?",
- "サポートカードを所持していません": "No Support Cards held",
- "サポートカード名": "Support Card Name",
- "サポートコミュ": "Support Commu",
- "サポートボーナス": "Support Bonus",
- "サポート強化Pt2倍増加": "Support Enhancement Pt Increase",
- "サークル": "Circle",
- "サークルID": "Circle ID",
- "サークルメンバー": "Circle Members",
- "サークル名": "Circle Name",
- "サークル紹介文": "Circle Introduction",
- "サークル脱退": "Exit Circle",
- "サークル詳細": "Circle Details",
- "ショップ": "Shop",
- "シーズン終了時に獲得できる報酬です": "Rewards obtained at the end of the season",
- "ジュエル": "Jewel",
- "ジュエルで\n解放する": "Unlock with Jewels",
- "ジュエル購入": "Purchase Jewels",
- "ジール": "Zeal",
- "ジールコインガシャリザルト": "Zeal Coin Gacha Result",
- "スイッチON": "Switch ON",
- "スイッチON!": "Switch ON!",
- "スカウト前": "Before Scout",
- "スカウト遮り帽": "Scout Blocking Hat",
- "スキップ": "Skip",
- "スキップする": "Skip",
- "スキップ確認": "Skip Confirmation",
- "スキルカード": "Skill Card",
- "スキルカードが選択されていません": "No Skill Card selected",
- "スキルカードの再抽選時に確認メッセージを\n表示します。": "Display confirmation message when re-drawing Skill Card",
- "スキルカードの効果が発動しないときに\n確認メッセージを表示します。": "Display confirmation message when Skill Card effect does not activate",
- "スキルカードを上限まで選択しない時に\n確認メッセージを表示します。": "Display confirmation message when Skill Card is not selected up to the limit",
- "スキルカードを引く": "Draw Skill Card",
- "スキルカードを選択して獲得": "Select and acquire skill cards",
- "スキルカードタイプ": "Skill Card Type",
- "スキルカード使用確認": "Skill Card Use Confirmation",
- "スキルカード再抽選確認": "Skill Card Re-draw Confirmation",
- "スキルカード名": "Skill Card Name",
- "スキルカード抽選可能回数:あと○回": "Remaining Skill Card Draw Attempts: ○ times",
- "スキルカード獲得": "Skill Card Acquisition",
- "スキルカード追加発動": "Activate Additional Skill Card",
- "スキルカード選択確認": "Skill Card Selection Confirmation",
- "スケジュール": "Schedule",
- "スケジュール開始前に\n説明を表示する": "Display explanation before starting schedule",
- "スコア": "Score",
- "ステージ": "Stage",
- "ステージ1": "Stage 1",
- "ステージ2": "Stage 2",
- "ステージ3": "Stage 3",
- "ステージクリアで獲得できる": "Get by clearing stages",
- "ストーリーイベントコミュ": "Story Event Commu",
- "ストーリーボックス": "Story Box",
- "セット髪型": "Set Hair",
- "センス": "Sense",
- "セール中": "On Sale",
- "ソート": "Sort",
- "ソート・フィルタ": "Sort/Filter",
- "ソート名": "Sort Name",
- "タイトル": "Title",
- "タイプ": "Type",
- "タグ": "Tags",
- "タグ設定無し": "No Tag Set",
- "タグ1": "Tag 1",
- "タグ2": "Tag 2",
- "タグ3": "Tag 3",
- "タグ4": "Tag 4",
- "タップして次へ": "Tap to Proceed",
- "タブ": "Tab",
- "タワー": "Tower",
- "ターン": "Turn",
- "ターンスキップボタンをタップしたときに\n確認メッセージを表示します。": "Display confirmation message when Turn Skip button is tapped",
- "ターン終了": "End Turn",
- "ターン終了時残り2ターン以内の場合、スコア": "If within 2 turns remaining at the end of the turn, score",
- "ターン終了確認": "End Turn Confirmation",
- "ダンス上昇": "Dance Increase",
- "チケット": "Ticket",
- "チケット交換所": "Ticket Exchange",
- "テキスト": "Text",
- "テキストテキスト\nテキスト": "Text Text\nText",
- "テクニシャン\nスキルカードを合計2,000獲得": "Technician\nAcquire a total of 2,000 Skill Cards",
- "デイリー": "Daily",
- "デイリーPt": "Daily Pt",
- "デイリーミッションやウィークリーミッションでミッションパスPtを獲得できます。Ptをためることで、さまざまな報酬が獲得できます": "You can earn Mission Pass Points (Pt) through daily and weekly missions. By accumulating points, you can obtain various rewards",
- "デイリーミッション未達成": "Daily Mission Incomplete",
- "デイリー交換所": "Daily Exchange",
- "データダウンロード": "Data Download",
- "データダウンロード中": "Downloading Data",
- "データ連携": "Data Link",
- "トモダチ\n紫雲 清夏のファンを70,000人獲得": "Friend\nAcquire 70,000 fans of Sumika Shiun",
- "トレーニング": "Training",
- "ノーマル": "Normal",
- "バッチ獲得条件": "Badge Conditions",
- "バフ": "Buff",
- "パス": "MP",
- "パス詳細": "Pass Details",
- "パス購入": "Purchase Pass",
- "パック": "Pack",
- "パネルミッション": "Panel Mission",
- "パネルミッション\n": "Panel Mission\n",
- "ビジュアル上昇": "Visual Increase",
- "ビタミンドリンク": "Vitamin Drink",
- "ピックアップ": "Pickup",
- "ピックアップ報酬": "Pickup Rewards",
- "ピース": "Piece",
- "ピース変換": "Piece Conversion",
- "フィルタ": "Filter",
- "フィルタをリセット": "Reset Filter",
- "フォトアルバム": "Photo Album",
- "フォトアルバムは空です": "Photo Album is Empty",
- "フォロワー": "Followers",
- "フォロワー解除": "Unfollow",
- "フォロー": "Follow",
- "フォローしているプロデューサーがいません": "No producers are being followed",
- "フォローする": "Follow",
- "フォロー確認": "Follow Confirmation",
- "フォロー解除": "Unfollow",
- "フレンド": "Friend",
- "フレンドコイン獲得": "Friend Coins Acquired",
- "プライバシーポリシー": "Privacy Policy",
- "プラチナガシャチケット": "Platinum Gacha Ticket",
- "プラン": "Plan",
- "プランがロジックのアイドルをプロデュースしている場合のみ発動": "Activates only when producing an idol with a Logic plan",
- "プランについて": "About the Plan",
- "プランジールのアイドルを1回プロデュースしよう": "Produce a Plange Idol Once",
- "プランタイプ": "Plan Type",
- "プラン不一致": "Mismatch",
- "プレゼント": "Present",
- "プレミアム": "Premium",
- "プレミアムミッションパス 2024年7月": "Premium Mission Pass July 2024",
- "プロ": "Pro",
- "プロデューサー": "Producer",
- "プロデューサーH": "Producer H",
- "プロデューサーLv": "Producer Level",
- "プロデューサーLvは最大です": "Producer Lv is Max",
- "プロデューサーレベルは最大です": "Producer Level is Max",
- "プロデューサー名": "Producer Name",
- "プロデュース": "Produce",
- "プロデュース\n完了": "Produce\nComplete",
- "プロデュースで以下が解放されました": "The Following have Been Unlocked in Produce",
- "プロデュースで獲得できるサポート強化Ptが増加します": "The support enhancement points you can earn in production increase",
- "プロデュースなど": "Produce, etc.",
- "プロデュースのコツ": "Produce Tips",
- "プロデュースの試験に再挑戦できる": "Can Retry Produce Test",
- "プロデュースアイドル": "Produce Idol",
- "プロデュースリタイア確認": "Confirm Produce Retirement",
- "プロデュース中あと2回": "2 More Times During Produce",
- "プロデュース中のアイドル": "Idol in Produce",
- "プロデュース内で閲覧すると解放": "Unlock by Viewing in Produce",
- "プロデュース再開": "Resume Produce",
- "プロデュース専用メモリー": "Produce-Only Memory",
- "プロデュース履歴": "History",
- "プロデュース用スキルカード": "Production Skill Card",
- "プロデュース終了を選択した場合は失敗となります": "Selecting End Produce Will Result in Failure",
- "プロデュース編成": "Produce Formation",
- "プロデュース評価": "Produce Evaluation",
- "プロデュース開始": "Start Produce",
- "プロデュース開始時にボイスがあるコミュの再生確認\nメッセージを表示します。": "Display Playback Confirmation for Voiced Commu at Produce Start.",
- "プロフィール": "Profile",
- "ヘアスタイル": "Hair",
- "ヘアスタイルと衣装を選択してください。": "Select Hairstyle and Outfit.",
- "ヘルプ": "Help",
- "ホーム": "Home",
- "ホームアイドル設定": "Home Idol Settings",
- "ボ": "Vo",
- "ボイス\n": "Voice\n",
- "ボイスあり": "Voice On",
- "ボイスありで再生": "Play with Voice On",
- "ボイスなし": "Voice Off",
- "ボイスなしで再生": "Play with Voice Off",
- "ボイス再生確認": "Voice Playback Confirmation",
- "ボイス設定": "Voice Settings",
- "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+10%": "10% increase in SP Lesson occurrence rate for Vocal, Dance, and Visual",
- "ボーカルを育てよう": "Develop Vocals",
- "ボーカルレッスン": "Vocal Lesson",
- "ボーカル上昇": "Vocal Increase",
- "ボーナス対象アイドル": "Bonus Target Idols",
- "ボーナス対象サポートカード": "Bonus Target Support Cards",
- "ボーナス対象プロデュースアイドル": "Bonus Target Produce Idols",
- "ポイント報酬獲得": "Point Reward Acquired",
- "ポーズの基本": "Basic Poses",
- "マイスコア\n": "My Score\n",
- "マスター\nアチーブメント": "Master\nAchievement",
- "マスターアチーブメント": "Master Achievement",
- "マスターアチーブメント\n藤田 ことねのアチーブメントの★を30個獲得": "Master Achievement\nEarn 30 ★ in Kotone Fujita's achievements",
- "マニー上限蓄積": "Money Cap Accumulation",
- "マニー交換所": "Money Exchange",
- "マニー交換所では毎日在庫がリセットされます。ほしい素材があるときは欠かさずチェックしに行きましょう": "The stock in the Money Exchange is reset daily. Be sure to check regularly when you need materials.",
- "ミッション": "Mission",
- "ミッションシート\n": "Mission Sheet\n",
- "ミッションパス": "Mission Pass",
- "ミッションパスPt": "Mission Pass Pt",
- "ミッション詳細\n": "Mission Details\n",
- "ミニライブ": "Mini Live",
- "ミュージック": "Music",
- "メインメモリーのおすすめ効果に応じて\nターン数、応援/トラブル、Pアイテムが決まります": "Depending on the recommended effects of the main memory\nTurn count, support/trouble, and P items are determined",
- "メイン効果の名称": "Main Effect Name",
- "メイン決定": "Main Decision",
- "メディア": "Media",
- "メニュー": "Menu",
- "メニュー使用確認": "Menu Usage Confirmation",
- "メモリー": "Memory",
- "メモリーにするフォトを選んでください": "Select Photo to Make Memory",
- "メモリーのレンタル回数が残っています\nレンタルメモリーを編成せず次へ進みますか?": "Remaining Memory Rental Uses\nProceed Without Assigning Rental Memory?",
- "メモリーを所持していません": "No Memories Owned",
- "メモリーアビリティ": "Memory Ability",
- "メモリーレンタル回数2倍増加": "Memory Rental Count Increase",
- "メモリー効果": "Memory Effect",
- "メモリー変換": "Memory Conversion",
- "メモリー生成完了": "Memory Generation",
- "メンタルスキルカード": "Mental Skill Card",
- "メンテナンス": "Maintenance",
- "メンテナンス時間(予定)": "Maintenance Time (Scheduled)",
- "メンバー": "Member",
- "メンバーが存在しません": "No members exist",
- "メンバー除名": "Member Removal",
- "ユニット総合力": "Unit Overall Strength",
- "ユニット編成": "Unit Formation",
- "ユーザーデータ削除": "Delete User Data",
- "ライバルとパフォーマンスで対決します\n3位以内で試験合格となります": "Compete with rivals in performance\nPass the test by placing in the top 3",
- "ライブ": "Live",
- "ライブスキップ確認": "Live Skip Confirmation",
- "ライブ再生確認": "Live Playback Confirmation",
- "ライブ撮影": "Live Filming",
- "ライブ配信": "Livestream",
- "ラインナップ": "Lineup",
- "ラベル": "Label",
- "ランキング": "Ranking",
- "ランキング報酬\n": "Ranking Rewards\n",
- "ランクUP": "Rank UP",
- "リアクション": "Reaction",
- "リカバリドリンク": "Recovery Drink",
- "リクエスト": "Request",
- "リクエストはありません": "No Requests",
- "リクエスト受け取り": "Receive Request",
- "リクエスト期間": "Period",
- "リスタート": "Restart",
- "リスト更新:": "List Update:",
- "リセット": "Reset",
- "リタイア": "Retire",
- "リタイアする": "Retire",
- "リハーサル": "Rehearsal",
- "リハーサルを開始する": "Start Rehearsal",
- "リハーサル開始\n": "Rehearsal\n",
- "リワード名": "Reward Name",
- "リーダー": "Leader",
- "リーダーからのメッセージに\nスタンプでリアクションします": "React to messages from the leader with stamps",
- "ループ報酬": "Loop Rewards",
- "レアリティ": "Rarity",
- "レアリティ別提供割合": "Rarity Provision Rates",
- "レギュラー": "Regular",
- "レッスン": "Lesson",
- "レッスン/試験": "Lesson/Exam",
- "レッスンしなきゃ!": "I have to practice!",
- "レッスンサポート": "Lesson Support",
- "レッスンサポート :": "Lesson Support:",
- "レッスンチケット": "Lesson Ticket",
- "レッスンボーナス": "Lesson Bonus",
- "レッスン開始確認": "Lesson Start Confirmation",
- "レポート": "Report",
- "レポート\n": "Report\n",
- "レンタル": "Rental",
- "レンタルのみ": "Rental Only",
- "レンタルを使用": "Use Rental",
- "レンタルメモリーがありません": "No Rental Memory",
- "レンタル可能": "Rental Available",
- "レンタル回数": "Rental Count",
- "レンタル確認": "Rental Confirmation",
- "レンタル設定": "Rental Settings",
- "レート": "Rate",
- "レートPt": "Rate Pt",
- "レート報酬": "Rate Rewards",
- "レート報酬\n": "Rate Rewards\n",
- "ログ": "Log",
- "ログイン": "Login",
- "ロジック": "Logic",
- "ロン毛": "Long Hair",
- "ワンマンシンガー\n月村 手毬でSPレッスンを50回クリア": "One-Man Singer\nClear 50 SP Lessons with Temari Tsukimura",
- "・サポートカードのレベルが上がるほど高い\n ボーナスが獲得できます": "・Higher support card levels provide higher\n bonuses",
- "・プロデュースとは?": "・What is Produce?",
- "・所持しているサポートカードのボーナスの\n 合計がコンテストのスコアに対してかかるサ\n ポートボーナスになります": "・The total bonuses of your support cards\n apply to your contest score as support\n bonuses",
- "ー\n": "ー\n",
- "ー括受取": "Receive All",
- "一つ踏み出した先に\n【一つ踏み出した先に】葛城 リーリヤの特訓段階を3にする": "Ahead of the Step Forward\n【Ahead of the Step Forward】Increase Lilja Katsuragi's Training Stage to 3",
- "一同": "Everyone",
- "一括DL": "Bulk DL",
- "一括受取": "Receive All",
- "一括拒否": "Reject All",
- "一本満足バー": "Satisfying One Bar",
- "一覧": "List",
- "一覧に戻る": "Return to List",
- "一部のスキルカードの表示が、選択したアイドルによって変化します": "The display of some skill cards will change depending on the selected idol",
- "一部の字幕を表示": "Show No Subtitles",
- "上下カメラの反転": "Invert Up-Down Camera",
- "上昇ステータス": "Rising Status",
- "上限なし": "No Limit",
- "上限解放": "Limit Break",
- "上限解放分を含まない": "Excluding Limit Break",
- "上限解放可能": "Limit Break Possible",
- "不具合": "Bug",
- "中": "",
- "中断": "Pause",
- "中止": "Cancel",
- "中止する": "Cancel",
- "中間まで": "Until Midpoint",
- "中間試験": "Midterms",
- "中間試験の審査基準": "Midterm Exam Evaluation Criteria",
- "中間試験まで": "Until Midterm Exam",
- "中間試験クリア時に獲得": "Obtained When Clearing Midterm Exam",
- "主な入手方法": "How to get:",
- "事": " work",
- "交換": "Trade",
- "交換Pt": "Trade Pt",
- "交換Pt、交換内容はガシャごとに異なります。\n獲得済みプロデュースアイドルは「アイドルのピース」に変換されます。": "Trade Pt and contents vary per gacha.\nAcquired produce idols will be converted to 'Idol Pieces'.",
- "交換する": "Exchange",
- "交換一覧": "Exchange List",
- "交換可能回数": "Exchangeable Times",
- "交換所\n": "Exchange Shop\n",
- "交換済": "Exchanged",
- "交換済み": "Exchanged",
- "交換確認": "Exchange Confirmation",
- "仕": "",
- "代表的な効果": "Effects",
- "以下のアイテムを寄付します。": "Donating the Following Items.",
- "以下のアイテムを獲得しました": "Acquired the Following Items",
- "以下のプレゼントを受け取りました。": "Received the Following Gifts.",
- "以下のユーザーからアイテムを受け取りました": "Received Items from the Following Users",
- "以下の報酬をまとめて受け取りました": "Collected the Following Rewards",
- "以後表示しない": "Don't Show Again",
- "件のアイテムを獲得しました": "Acquired Items",
- "休みました": "Rest",
- "休み確認": "Break Confirmation",
- "休む": "Take a Break",
- "休憩して体力を回復させますか?\n(体力が10回復し、1週経過します)": "Do you want to rest and recover stamina?\n(Stamina recovers by 10 and 1 week passes)",
- "会話ログ": "Log",
- "伝言板": "Message Board",
- "体": "Body",
- "体力が低下しています\nレッスンを開始しますか?": "Stamina is low\nStart the lesson?",
- "何もせずプロデュースに戻る": "Return to producing without doing anything",
- "余剰分のみ": "Excess only",
- "使う": "Use",
- "使用数": "Usage Count",
- "使用期限": "Expiration Date",
- "使用期限の終了した交換Ptをフラワーに変換しました": "Expired Trade Pt converted to Flowers",
- "保存中": "Saving",
- "保管上限": "Storage Limit",
- "元気": "Energy",
- "全ての字幕を表示": "Show All Subtitles",
- "全ミッションクリアで獲得": "Obtained by Clearing All Missions",
- "全体": "All",
- "全力": "Full Power",
- "全対戦スキップ": "Skip All Battles",
- "全然違う話で悪いんだが、自分で自分のことをクールだと言う人間のことを、藤田はどう思う?": "Sorry for the completely different topic, but what does Fujita think of someone who calls themselves cool?",
- "全解除": "Deselect",
- "全選択": "Select All",
- "公式X(旧Twitter)": "Twitter",
- "共通": "Common",
- "再タップで\n選択": "Tap Again to\nSelect",
- "再タップで\n選択解除": "Tap Again to\nDeselect",
- "再抽選": "Redraw",
- "再抽選する": "Redraw",
- "再抽選可能回数": "Redraw Times",
- "再挑戦": "Retry",
- "再挑戦アイテム": "Retry Item",
- "再挑戦アイテムを消費して、試験に再挑戦しますか?\nスキルカードを引く順番やライバルの行動が再抽選されます": "Consume retry item and retry the exam?\nThe order of drawing skill cards and rival actions will be redrawn",
- "再挑戦確認": "Retry Confirmation",
- "再生確認": "Playback Confirmation",
- "再開する": "Resume",
- "切り替え": "Switch",
- "初星\nアチーブ": "Hatsuboshi\nAchievement",
- "初星オブジェ(紫)": "Hatsuboshi Object (Purple)",
- "初星コミュ": "Hatsuboshi Commu",
- "初星コミュイベントポイント": "Hatsuboshi Comm Event Points",
- "初星プロデュース": "Hatsuboshi Produce",
- "初星ライト(オレンジ)": "Hatsuboshi Light (Orange)",
- "初星学園": "Hatsuboshi Academy",
- "初星学園 ボクシング科。篠澤 広選手のデビュー戦1ラウンド目に放たれたKOの瞬間の一枚。": "Hatsuboshi Academy Boxing Department. A snapshot of the KO moment in the debut fight of player Hiro Shinosawa in the first round.",
- "初星学園課題60達成で解放": "Unlocked upon Completing Hatsuboshi Academy Task 60",
- "初星課題": "Hatsuboshi Task",
- "初星課題初": "Hatsuboshi Task First",
- "初星課題進捗数": "Hatsuboshi Tasks Progress",
- "初期ステータス": "Initial Status",
- "初期体力": "Initial Stamina",
- "初期設定に戻す": "Reset to Initial Settings",
- "利用規約": "Terms of Service",
- "利用規約、プライバシーポリシーおよびグローバルコンセントに同意してから本サービスをご利用ください。\nまた、未成年の方は、法定代理人(ご両親等)の同意が必要です。\n\n※ないようがわからないときは\nおうちのひとにがめんをみせてください。": "Please agree to the Terms of Service, Privacy Policy, and Global Consent before using this service.\nAlso, minors need the consent of their legal guardian (parents, etc.).\n\n※If you do not understand the content,\nplease show the screen to someone at home.",
- "削除": "Remove",
- "前シーズン集計": "Previous Season Total",
- "加入申請がありません": "No membership applications",
- "励まし": "Encouragement",
- "効果": "Effect",
- "効果説明\n効果説明\n効果説明": "Effect Description\nEffect Description\nEffect Description",
- "勝利Pt": "Win Pt",
- "募集するアイテムを1つ選んでください": "Please select one item to recruit",
- "募集リスト": "Recruitment List",
- "友達招待": "Invite Friends",
- "取得": "Get",
- "受け取ったプレゼントはありません": "No presents received",
- "受け取らない": "Do not receive",
- "受け取りが完了しました。": "Receipt is complete.",
- "受け取り期限:": "Deadline:",
- "受け取る": "Receive",
- "受け取るPアイテムを一つ選んでください": "Please select one P item to receive",
- "受取": "Receive",
- "受取可能なプレゼントはありません": "No presents available for receipt",
- "受取完了": "Receipt complete",
- "受取履歴": "Receipt history",
- "合格条件": "Pass criteria",
- "合格目標達成": "Pass target achieved",
- "合計": "Total",
- "合計ファン数": "Total No. of Fans",
- "同意しない": "Do Not Agree",
- "同意する": "Agree",
- "名刺": "Business Card",
- "名刺をもらう": "Receive a Business Card",
- "名前": "Name",
- "名前変更": "Change Name",
- "名簿": "Roster",
- "品質": "Quality",
- "商品詳細": "Product details",
- "回": "x",
- "回引く": "Draw",
- "回復する": "Recover",
- "回数増加中": "Increasing times",
- "固定": "Fixed",
- "固定元気": "Fixed energy",
- "圏外": "Out of range",
- "基本": "Basic",
- "基本情報": "Info",
- "基本設定": "Basic settings",
- "報酬": "Rewards",
- "報酬は自動で受け取られます": "Rewards are automatically received",
- "報酬を獲得できます": "Rewards can be acquired",
- "報酬リスト\n": "Reward List\n",
- "報酬リセット": "Reward reset",
- "報酬一覧": "Reward List",
- "報酬受取": "Receive",
- "報酬未受け取り": "Unreceived rewards",
- "報酬獲得": "Reward acquisition",
- "報酬詳細": "Reward details",
- "売却": "Sell",
- "変換": "Convert",
- "変換する": "Convert",
- "変換可能なアイドルのピースを所持していません。": "You do not possess any convertible idol pieces.",
- "変換可能なサポートカードを所持していません": "No convertible support cards available",
- "変換確認": "Conversion confirmation",
- "変更": "Change",
- "大成功確定\n報酬1.5倍": "Guaranteed Great Success\n1.5x Rewards",
- "大運動会に向けて自主練だ!": "Self-training for the Big Sports Meet!",
- "好調3以上ならスコア+10": "Score +10 if in Good Shape 3 or higher",
- "好調:大成功確定": "Good Shape: Guaranteed big success",
- "完了": "Complete",
- "完了する": "Complete",
- "定期公演では、アイドル科の成績上位者がライブをすることができます": "At regular performances, top performers from the Idol Department can hold live shows",
- "寄付する": "Donate",
- "寄付確認": "Donation confirmation",
- "審査基準": "Criteria",
- "対戦履歴": "History",
- "対戦履歴はありません": "No match history",
- "対戦詳細": "Details",
- "対戦開始": "Start match",
- "対象のサポートカードを所持しているとイベントボーナスがつき、イベントコインの獲得数が増えます。\nまた解放段階が上がるほどボーナスの値が大きくなります。": "Possessing target support cards will grant event bonuses and increase the number of event coins earned.\nThe higher the release stage, the greater the bonus value.",
- "対象のプロデュースアイドルをプロデュースするとイベントボーナスがつき、イベントPtの獲得数が増えます。": "Producing target idols will grant event bonuses and increase the number of event points earned.",
- "対象のプロデュースアイドルをプロデュースするとイベントボーナスがつき、イベントPtの獲得数が増えます。\nまた才能開花段階が上がるほどボーナスの値が大きくなります。": "Producing target idols will grant event bonuses and increase the number of event points earned.\nThe higher the talent bloom stage, the greater the bonus value.",
- "小見出し": "Subheading",
- "左右カメラの反転": "Reverse left-right camera",
- "引く": "Draw",
- "強化": "Upgrade",
- "当日\n": "Today\n",
- "必要マニー": "Required money",
- "必要交換Pt": "Required Trade Pt",
- "応援/\nトラブル": "Support/\nTrouble",
- "応援/トラブル": "Support/Trouble",
- "成功で": "With success",
- "所属サークル": "Affiliated circle",
- "所持": "Own",
- "所持Pアイドル": "Owned P-Idols",
- "所持{0}が不足しています": "Insufficient {0} in possession",
- "所持ジュエル": "Owned jewels",
- "所持ジュエルが不足しています": "Insufficient jewels",
- "所持フラワー": "Owned flowers",
- "所持メモリー": "Owned memory",
- "所持上限に達したものはプレゼントに送られました。": "Items that have reached the possession limit have been sent as gifts.",
- "所持上限に達しているマニーはプレゼントに送られました": "Money that has reached the possession limit has been sent as gifts",
- "所持数": "Owns",
- "手持ちのドリンク": "Handheld drink",
- "手札を入れ替える": "Swap Hand Cards",
- "手札減少": "Hand Decrease",
- "才能開花": "Potential",
- "承認制": "Approval system",
- "投稿する": "Post",
- "持ち物": "Items",
- "持ち物を使用します": "Use items",
- "持ち物詳細": "Item Details",
- "持っているスキルカードの強化や削除ができます。": "Upgrade or remove the skill cards you have.",
- "持続効果": "Sustained Effect",
- "指定の時間帯は受け取らない": "Do not receive during specified time",
- "指導上手\nプロデュースでスキルカードを400回強化": "Skillful Guidance\nEnhance Skill Cards 400 times in Production",
- "挑戦": "Challenge",
- "挑戦する": "Challenge",
- "挑戦する\n": "Challenge\n",
- "挑戦中": "Challenge",
- "挑戦中のステージ情報があります。\nステージを再開しますか?": "You have stage information in progress. Do you want to resume the stage?",
- "挑戦中ステージへ": "To Stage",
- "挑戦開始\n": "Start\nChallenge",
- "捨てる": "Discard",
- "推奨": "Recommendation",
- "提供割合": "Offer rate",
- "数値が高いほうがなめらかに表示されます。\nフレームレートを優先する場合、品質設定を1段階下げることを推奨します。": "Higher values are displayed more smoothly.\nIf you prioritize frame rate, we recommend lowering the quality setting by one level.",
- "日": "D",
- "早送り": "Fast forward",
- "昇級ライン": "Promotion Line",
- "普": "Common",
- "更新": "Update",
- "最初のハードル": "First hurdle",
- "最大": "Max",
- "最大Lv": "Max Lv",
- "最大までLv強化されています": "It has been strengthened to the maximum Lv",
- "最大まで才能開花しました": "It has been fully blossomed to the maximum",
- "最大まで特訓しました": "It has been fully trained to the maximum",
- "最終プロデュース評価": "Final Produce\nevaluation",
- "最終試験": "Finals",
- "最終試験\n1位": "Finals\n1st",
- "最終試験で不合格": "Fail the final exam",
- "最終試験の審査基準": "Final Exam Criteria",
- "最終試験まで": "Until the final exam",
- "最高": "Best",
- "最高GRADE": "Highest GRADE",
- "最高評価点": "Highest Evaluation Points",
- "月": "W",
- "有償": "Paid",
- "期間": "Period",
- "期間限定": "Limited period",
- "期間限定\nセール中": "Limited period\nOn sale",
- "期限": "",
- "未ログイン通知": "Unlogged-in notification",
- "未参加": "Not participating",
- "未成年の方が有料コンテンツを購入する場合は、 \n必ず法定代理人(ご両親等)の同意を得てから\n購入してください。": "If minors purchase paid content,\nthey must obtain consent from their\nlegal guardian (such as parents) before purchasing.",
- "未成年の方へ": "For minors",
- "未獲得": "Not Owned",
- "未解放": "Not\nOwned",
- "未解放アイドル": "Locked Idol",
- "未設定": "Not set",
- "未読コミュでも早送りする": "Fast forward even unread commus",
- "本日のレンタル残り回数とマニーを消費します": "You will consume today's remaining rental times and money",
- "本日の挑戦権を消費しました": "Today's challenge rights have been consumed",
- "本日レンタル可能回数 0/0": "Today's rental possible times 0/0",
- "本日残り0回": "Remaining today 0 times",
- "本日残りレンタル回数": "Remaining rental times today",
- "本日残り寄付可能回数": "Remaining donation times today",
- "本日無料あと1回": "One free time left today",
- "条件1.": "Condition",
- "条件に当てはまるサポートカードはありません": "There are no support cards that meet the conditions",
- "条件に当てはまるメモリーがありません": "There are no Memories that meet the conditions",
- "条件:ボーカル100位以上": "Condition: Vocal rank 100 or above",
- "条件:ボーカル100位以上\n2行目": "Condition: Vocal rank 100 or above\n2nd line",
- "東京某所の「初星学園」に在籍する\nアイドル候補生たちが、一人前のアイドルへと\n成長していく物語": "The story of idol trainees at\n[Hatsuboshi Academy] in Tokyo\ngrowing into fully-fledged idols",
- "枚数が足りません": "Not enough pieces",
- "枚減少 2 turns": "Reduced by 2 turns",
- "楽曲": "\nTune",
- "標準": "Standard",
- "横画面": "Horizontal screen",
- "横画面で映像が流れます": "Video plays in landscape mode",
- "横画面で開始します": "Start in horizontal screen",
- "機能解放": "Function release",
- "次": "Next",
- "次こそ絶対!\n花海 佑芽で最終試験に合格して評価A以上を1回獲得": "This Time for Sure!\nPass the Final Exam with Ume Hanami and get an A rank or higher once",
- "次のPLvアップ報酬": "Next PLv up reward",
- "次のコミュ解放": "Next commu release",
- "次のランクまで": "Until next rank",
- "次のランクまで100": "Until next rank 100",
- "次の報酬": "Next reward",
- "次の選択肢まで": "Until next choice",
- "次へ": "Next",
- "次まで": "Next",
- "次シーズン情報": "Next season information",
- "次回シーズン更新:": "Next season update:",
- "次回以降「コミュ早送り設定」を表示しない": "Do not display \"Community Fast Forward Settings\" from next time",
- "次回以降「ボイス再生確認」を表示しない": "Do not display \"Voice playback confirmation\" from next time",
- "次回以降表示しない": "Don't show next time",
- "歩くような速さだとしても\n葛城 リーリヤの特訓段階を3にする": "Even at a walking speed\nIncrease Lilja Katsuragi's Training Stage to 3",
- "残す": "Exit",
- "残り": "",
- "残りターン": "Turns",
- "残りターン数": "Turns",
- "残り再挑戦回数": "Remaining retry times",
- "決定": "Choice",
- "注意事項": "Notes",
- "活動履歴": "Activity",
- "活動支給スキップ": "Activity supply skip",
- "活動支給選択時、ボーカル上昇+": "When choosing activity support, Vocal Increase +",
- "活動方針": "Activity policy",
- "活動費": "Activity cost",
- "活動費で合計1,500,000のマニーを受け取ろう": "Receive a total of 1,500,000 Money from Activity Funds",
- "消費": "Use",
- "消費・強化": "Consumption/Strengthening",
- "準備期間": "Preparation period",
- "無償": "Free",
- "無償ジュエルから先に消費されます。": "Free jewels will be consumed first.",
- "無料": "Free",
- "無限の体力\n花海 佑芽でSPレッスンを15回クリア": "Infinite Stamina\nClear 15 SP Lessons with Ume Hanami",
- "特定のPドリンクを選択して獲得": "Select and acquire P-drinks",
- "特定の条件下でアチーブメントに移動するとエラーになる現象": "Error occurring when moving to achievements under specific conditions",
- "特定商取引法表示": "Indication of specific commercial transactions",
- "特訓": "SP training",
- "特訓する": "SP training",
- "特訓段階": "SP Train",
- "特訓段階/才能開花段階最大時の情報です": "Information at the special training stage / maximum talent flowering stage",
- "特訓段階確認": "Special training stage confirmation",
- "獲得": "Acquisition",
- "獲得Pポイント": "Acquired P-Points",
- "獲得した報酬は直接付与されます。": "The acquired rewards will be given directly.",
- "獲得する": "Acquire",
- "獲得することで\n各種報酬がもらえます。": "You can receive various rewards by acquiring them.",
- "獲得アイテム": "Items Acquired",
- "獲得アイテムはありません": "No Items Acquired",
- "獲得イベントPt": "Event Points Acquired",
- "獲得不可": "Cannot Be Acquired",
- "獲得予定報酬": "Expected Rewards",
- "獲得可能": "Acquirable",
- "獲得可能なスキルカードの候補を再抽選しますか?\nプロデュース中の再抽選可能回数には制限があります": "Would you like to redraw the available skill card candidates?\nThe number of redraws during production is limited.",
- "獲得可能な報酬を\nすべて獲得しました": "All available rewards\nhave been acquired",
- "獲得可能スキルカード": "Available Skill Cards",
- "獲得合計": "Total Acquired",
- "獲得報酬": "Rewards Acquired",
- "獲得数": "Number Acquired",
- "獲得数報酬": "Rewards",
- "獲得方法": "Acquisition Method",
- "獲得済": "Acquired",
- "獲得済み": "Get",
- "獲得済みのプロデュースアイドルは「アイドルのピース」に変換されます。": "Acquired produce idols will be converted to 「Idol Pieces」.",
- "獲得量上昇\nアイテム": "Acquisition Increase\nItem",
- "現在": "Current",
- "現在1ターン目": "Currently Turn 1",
- "現在、おすすめ商品はありません": "No Recommended Products at the Moment",
- "現在の順位": "Current Ranking",
- "現在メンテナンスを行っております": "Currently undergoing maintenance",
- "申請リスト": "Application List",
- "画面タップで再開 ": "Tap Screen to Resume",
- "画面設定": "Screen Settings",
- "異なるスキルカードにチェンジするやつ": "Change to a different skill card",
- "発動中のアビリティはありません": "No Active Abilities",
- "発動中の効果なし": "No Active Effects",
- "発動中効果": "Active Effects",
- "発動予約": "Reserve Activation",
- "発揮されない効果があります。\n実行しますか?": "There are effects that will not be activated.\nDo you want to proceed?",
- "目玉報酬": "Featured Reward",
- "相互フォロー": "Mutuals",
- "相談を終了する時に確認メッセージを表示します。": "A confirmation message will be displayed when ending the consultation.",
- "相談終了確認": "End Consultation Confirmation",
- "相談開始確認": "Start Consultation Confirmation",
- "着替え": "Dress",
- "短縮": "Shorten",
- "研修": "Train",
- "確認": "Confirmation",
- "祝福": "Blessing",
- "移動": "Move",
- "移動中": "Moving",
- "端末保存": "Save to Device",
- "第": "Ch",
- "第1話を読了で解放": "Unlock by completing Chapter 1",
- "箱目": "Box",
- "簡易": "Simple",
- "素材を消費してPアイドルを解放しますか?": "Consume materials to unlock P-Idol?",
- "素材を消費して指定段階まで特訓を行いますか?": "Would you like to consume materials to train to the specified stage?",
- "累計イベントPt": "Total Event Pt",
- "累計イベントPt報酬": "Total Event Pt Rewards",
- "累計報酬獲得": "Cumulative Reward Acquisition",
- "終了": "End",
- "終了まで": "Until End",
- "終了まで30日": "30 Days Until End",
- "終了時刻 :": "End Time :",
- "経過時間": "Elapsed Time",
- "総合力": "Total Power",
- "総合力合計": "Total Power Sum",
- "編成": "Formation",
- "編成中": "Forming",
- "編成中サポートカード/メモリー": "Forming Support Cards/Memories",
- "編成可能なメモリーがありません。": "No available memory for formation.",
- "編成可能プラン": "Formable Plan",
- "編成確認": "Confirm Formation",
- "編成詳細": "Formation Details",
- "縦画面": "Vertical Screen",
- "縦画面に戻ります": "Return to portrait mode",
- "育成": "Training",
- "育成情報": "Training Info",
- "育成情報\n": "Training Info\n",
- "育成最大": "Max Growth",
- "育成目標": "Training Objectives",
- "育成課題": "training task",
- "脂質": "Fat",
- "自動でメモリーを編成します\n※現在の編成は保存されません": "Memories will be automatically formed\n*Current formation will not be saved",
- "自動撮影": "Auto",
- "至高のエンタメ": "Supreme Entertainment",
- "落ちこぼれからの挑戦\n倉本 千奈のプロデュースを10回完了": "Challenge from Underachiever\nComplete China Kuramoto's production 10 times",
- "行動を選択してください": "Please choose an action",
- "衣装": "Costume",
- "衣装・付き!": "With Costume!",
- "衣装・髪型": "Costume/Hair",
- "衣装一覧": "Costume List",
- "衣装名": "Costume Name",
- "衣装変更": "Change Costume",
- "衣装設定": "Costume",
- "表示アイドル切り替え": "Switch Display Idol",
- "表示順": "Display Order",
- "親密度0/10": "Bond 0/10",
- "親愛度7以上にする": "Raise affection to 7 or higher",
- "親愛度Lv": "Bond Level",
- "親愛度Lv2の解放条件": "Unlock Condition for bond Level 2",
- "親愛度コミュ 第2話": "bond Commu Episode 2",
- "親愛度コミュ及び初星コミュにおいて、設定された速度でテキストが表示されます。": "In bond Commu and Hatsuboshi Commu, the text will be displayed at the set speed.",
- "親愛度レベルに応じて\n報酬量が増加": "Rewards increase according to bond level",
- "親愛度レベルは最大です": "bond Level is at maximum",
- "親愛度効果": "Bond Effect",
- "親愛度効果はありません": "No bond Effect",
- "親愛度確認": "Bond Confirmation",
- "親愛度解放": "Bond Unlock",
- "解放": "Unlock",
- "解放PLv": "Unlock PLv",
- "解放されているコミュがありません": "No unlocked commu",
- "解放する": "Unlock",
- "解放まで": "Until Unlock",
- "解放ヒント": "Unlock Hint",
- "解放可能": "Unlockable",
- "解放数": "Unlock Count",
- "解放条件": "Unlock Condition",
- "設定": "Setting",
- "設定中": "Setting",
- "設定時間": "Setting Time",
- "評価": "Evaluation",
- "試験クリア": "Exam Clear",
- "試験不合格ナビ表示": "Test Fail Guide Display",
- "試験中1回": "Once During Test",
- "試験中強化": "Strengthen During Test",
- "話": "Story",
- "詳細": "Details",
- "詳細を見る": "See Details",
- "詳細度設定": "Detail Settings",
- "詳細情報": "Detailed Information",
- "詳細確認": "Details",
- "説明文": "Description",
- "課題": "Task",
- "課題24クリア": "Clear Task 24",
- "課題挑戦": "Challenge Attempt",
- "課題解放": "Challenge Release",
- "資金決済法表示": "Payment Services Act Display",
- "購入できるアイテムはありません": "No items available for purchase",
- "購入アラート": "Purchase Alert",
- "購入可能回数": "Number of Purchases Available",
- "購入期限": "Purchase Deadline",
- "購入済": "Purchased",
- "購入済み": "Purchased",
- "購入金額の通知": "Purchase Amount Notification",
- "輝くキミへ": "To the Shining You",
- "追い込み": "Catch-up",
- "追い込み\nボーナス": "Catch-up\nBonus",
- "追い込みボーナス": "Catch-up Bonus",
- "追い込みレッスン": "Catch-up Lesson",
- "追記": "Additional Note",
- "送ったスタンプは他のメンバーにも表示されます": "Stamps you send will be displayed to other members as well",
- "通信エラー": "Communication Error",
- "通信エラーです": "There is a communication error",
- "通常": "Normal",
- "通常ナビ表示": "Normal Navigation Display",
- "週": "Wk",
- "週目": "Week",
- "進捗": "Progress",
- "遊び方": "How to Play",
- "道半ば": "Halfway There",
- "達成": "Achievement",
- "選択したフォトでメモリー生成を行いますか?": "Generate Memory with the Selected Photo?",
- "選択する": "Select",
- "選択中": "Selecting",
- "選択中のアイドルのピースを変換してアイテムを獲得します。\nよろしいですか?": "Convert the selected idol's pieces to acquire items.\nIs that okay?",
- "選択中のサポートカードを変換してアイテムを入手します。よろしいですか?": "Convert the selected support card to get items. Is that okay?",
- "選択枠メニューはありません": "No selection frame menu",
- "重複\n": "Duplicate\n",
- "閉じる": "Close",
- "開催中のイベントはありません": "No events currently being held",
- "開催中のミッションはありません": "No missions currently being held",
- "開催中イベント": "Ongoing Event",
- "開催中キャンペーン": "Ongoing Campaigns",
- "開催期間": "Period",
- "開催準備期間": "Event Preparation Period",
- "開始": "Start",
- "開始する": "Start",
- "開始時刻 :": "Start Time :",
- "開花する": "Bloom",
- "風邪引いた時に飲むと良い常備薬": "A good standby medicine for when you catch a cold"
-}
+ "": "",
+ "1.0倍": "1.0x",
+ "1.5倍": "1.5x",
+ "1.アイドル選択": "1.Idol",
+ "1ヶ月": "1 Month",
+ "1日にメモリーをレンタルできる回数が2倍に増加します": "The number of times you can rent memories per day is doubled",
+ "2.サポート選択": "2.Support",
+ "20,000円まで": "Up to 20,000 Yen",
+ "2023年4月24日 更新": "Updated April 24, 2023",
+ "2024サンタ": "2024 Santa",
+ "3.メモリー選択": "3.Memory",
+ "3位以上でクリア": "Clear with rank 3 or higher",
+ "4.開始確認": "4.Confirmation",
+ "5,000円まで": "Up to 5,000 Yen",
+ "9999日ログインまで": "9999 Days Until Login",
+ "×2": "×2",
+ "APを使用して、プロデュースの報酬をアップできるアイテムなどと交換することができます": "You can use AP to exchange for items that increase produce rewards",
+ "AP不足": "Insufficient AP",
+ "AP交換所": "AP Exchange",
+ "AP全回復": "Full AP Recovery",
+ "AP回復": "AP Recovery",
+ "AP回復アイテム": "AP Recovery Item",
+ "Activity History": "Activity",
+ "CP効果": "CP Effect",
+ "Consume センスコイン\nto draw センスガシャ(毎月1日 5時00分更新)?": "Consume Sense Coins to\nDraw Sense Gacha (Updated on the 1st of each month at 5:00 AM)?",
+ "Consume ロジックコイン\nto draw ロジックガシャ(毎月1日 5時00分更新)?": "Consume Logic Coins to\nDraw Logic Gacha (Updated on the 1st of each month at 5:00 AM)?",
+ "Da.が999上昇した!": "Da. increased by 999!",
+ "Exchange 交換Pt Trade Pts to acquire a Produce Idol": "Exchange Trade Pts to acquire a Produce Idol",
+ "Fighting My Way\n【Fighting My Way】花海 咲季の特訓段階を3にする": "Fighting My Way\nIncrease [Fighting My Way] Saki Hanami's training level to 3",
+ "ID検索": "ID Search",
+ "Lv強化": "Lv Up",
+ "Lv最大時の情報です": "Info at Max Lv",
+ "MISSION COMPLETE": "MISSION COMPLETE",
+ "Master": "Master",
+ "N話まで解放中": "Unlocked up to Episode N",
+ "PERFECT上限UP": "PERFECT Cap UP",
+ "PLv.5で解放": "Unlock at PLv.5",
+ "PLvが高いほど獲得量と保管上限が増加します": "The higher the PLv, the more you acquire and the higher the storage limit",
+ "PLvアップ": "PLv Up",
+ "PLvアップ報酬": "PLv Up Rewards",
+ "PLv報酬一覧": "PLv Rewards List",
+ "PLv最大": "Max PLv",
+ "Pアイテム": "P-Item",
+ "Pアイテムが選択されてません": "P-item not selected",
+ "Pアイドル": "P-Idol",
+ "Pアイドル\n育成": "P-Idol\nTraining",
+ "Pアイドルアビリティ": "P-Idol Ability",
+ "Pアイドルアビリティ詳細": "P-Idol Ability Details",
+ "Pアイドル一覧": "P-Idol List",
+ "Pドリンク": "P-Drink",
+ "Pドリンクを獲得しない時に確認メッセージを\n表示します。": "A confirmation message will be displayed when P-Drink is not acquired.",
+ "Pドリンク受け取り確認": "P-Drink Receipt Confirmation",
+ "Pドリンク所持上限": "P-Drink Possession Limit",
+ "Pドリンク所持数が上限に達しています。\n保持しておくドリンクを3つ選んでください": "You have reached the possession limit for P-Drinks.\nPlease select 3 drinks to keep.",
+ "Pドリンク詳細": "P-Drink Details",
+ "Pドリンク/アイテム": "P-Drink/Item",
+ "Pポイント": "P-Points",
+ "Pポイント+": "P-Points+",
+ "Pポイントと交換するものを選んでください": "Please select items to exchange with P-Points",
+ "Pポイントを使用して交換しますか?": "Would you like to exchange using P-Points?",
+ "Pメニュー削除": "P-Menu Delete",
+ "Pメニュー名": "P-Menu Name",
+ "Pライブ": "P-Live",
+ "P図鑑": "P-Book",
+ "P手帳": "P-Note",
+ "P課題": "P-Task",
+ "P課題進捗数": "P Task Progress",
+ "SNS投稿するものを選択してください": "Please select items to post on SNS",
+ "SPレッスン終了時、体力回復4": "At the end of SP Lesson, Stamina Recovery 4",
+ "SR以上1枚確定": "1 SR or higher",
+ "SSRプロデュースアイドル\n獲得可能!": "SSR Produce Idol\nAvailable!",
+ "STAGE11 クリア編成確認": "STAGE11 Clear Formation Confirmation",
+ "Song Or…": "Song Or…",
+ "TAPで次へ": "TAP to proceed",
+ "True Endボーナス": "True End Bonus",
+ "True Endボーナスは\n該当アイドルのすべてのプロデュースアイドルに反映されます": "The True End Bonus will be applied\n to all Produce Idols of the respective idol",
+ "True Endボーナスは含まれていません": "True End bonus is not included",
+ "True End条件": "True End Condition",
+ "True End条件アチーブ": "True End Condition Achieved",
+ "True End条件アチーブメント": "True End Condition Achievement",
+ "TrueEndアチーブメント": "True End Achievement",
+ "TrueEnd達成数": "Number of True Ends Achieved",
+ "Upgraded ダメダメクッキング": "Upgraded Bad Cooking",
+ "Upgraded ラブリーウインク": "Upgraded Lovely Wink",
+ "Upgraded 幸せな時間": "Upgraded Happy Time",
+ "Use [Fighting My Way]花海咲季のピース to perform Potential Blooming": "Use [Fighting My Way] Saki Hanami's pieces to perform Potential Blooming",
+ "Vi.が999上昇した!": "Vi. increased by 999!",
+ "Vi.レッスン": "Vi. Lesson",
+ "Vo.が999上昇した!": "Vo. increased by 999!",
+ "Vo.レッスン": "Vo. Lesson",
+ "Wonder Scale\n【Wonder Scale】倉本 千奈の特訓段階を3にする": "Wonder Scale\n【Wonder Scale】Advance China Kuramoto's Training to Stage 3",
+ "Yellow Big Bang!ガシャ開催!": "Yellow Big Bang! Gacha Event!",
+ "[キミとセミブルー]有村麻央のピース": "[Kimi to Semi Blue] Mao Arimura's Piece",
+ "{0}を使用して以下のアイテムと交換しますか?": "Use {0} to exchange for the following items?",
+ "{0}を使用して才能開花を行います": "Use {0} to unlock potential",
+ "{0}回": "{0}x",
+ "{0}(色違い)は才能開花4段階目で獲得可能です。": "{0} (alternate color) can be obtained at the 4th stage of talent blooming.",
+ "※1日あたりの獲得上限は2000です": "※The daily acquisition limit is 2000",
+ "※Wi-Fi環境でのダウンロードを推奨します": "※Wi-Fi environment is recommended for downloading",
+ "※ないようがわからないときは\nおうちのひとにがめんをみせてください。": "※If you do not know what to do\nPlease show your guardian the screen.",
+ "※フレンドコインを獲得できるのはレンタルされたタイミングから30日間です": "※Friend Coins can be acquired for 30 days from the rental time",
+ "※リタイアした場合、挑戦中のステージのデータは\n 破棄されます": "※If you retire, the data for the stage in progress will be discarded",
+ "※変換すると選択中のアイドルのピースはなくなります": "※Converting will remove the selected idol's pieces",
+ "※所持上限に達しているアイテムはプレゼントに送られます": "※Items that have reached the possession limit will be sent to the present box",
+ "※所持上限に達しているプレゼントは受け取れませんでした": "※Unable to receive presents as possession limit is reached",
+ "※挑戦回数は消費しません / レートPtは獲得できません": "※Challenge attempts are not consumed / Rate Pt cannot be earned",
+ "※挑戦回数は消費しません / レートptは獲得できません": "*Challenge attempts will not be consumed\nRate points cannot be acquired",
+ "※獲得/強化した親愛度効果は次回のプロデュースから反映されます": "※ Effects of acquired/strengthened bond will be reflected from the next production",
+ "※終了するとこの画面には戻れません": "※You cannot return to this screen once you exit",
+ "※選択中のサポートカードはなくなります": "*The selected support card will disappear",
+ "「メニュー>設定」からいつでも変更できます": "Can be changed anytime from [Menu > Settings]",
+ "「メニュー>設定」からいつでも変更できます。": "You can change this anytime from 「Menu>Settings」.",
+ "【72時間限定】プロデュースアイドルピースパック(千奈)": "[72-hour limited] Produce Idol Piece Pack (China)",
+ "【72時間限定】プロデュースアイドルピースパック(咲季)": "【72-hour Limited】Production Idol Piece Pack (Saki)",
+ "【コミュ】テキストスピード": "【Commu】 Text Speed",
+ "【コントラスト】篠澤 広の才能開花4段階目で入手": "Obtain [Contrast] Hiro Shinosawa at Talent Blooming Stage 4",
+ "【コントラスト】篠澤 広を入手": "Obtain [Contrast] Hiro Shinosawa",
+ "【プロデュース】コミュ早送り設定": "【Produce】 Commu Fast Forward Settings",
+ "【プロデュース】ナビの表示": "【Produce】 Display Navi",
+ "【プロデュース】確認メッセージの表示": "【Produce】 Display Confirmation Messages",
+ "【プロデュース】説明テキストの省略": "【Produce】 Omit Explanation Text",
+ "【ライブ】確認メッセージの表示": "【Live】 Display Confirmation Messages",
+ "【ロジック専用】": "[Logic Only]",
+ "あと": "",
+ "あと\n": "left\n",
+ "あと12時間59分で終了\n": "Ends in 12 hours 59 minutes\n",
+ "あと1日": "1 Day Left",
+ "あと20時間": "20 hours remaining",
+ "あと9999日": "9999 Days Left",
+ "あのときの約束": "The Promise of That Time",
+ "いいえ": "No",
+ "お": "At",
+ "おすすめ": "Recommend",
+ "おすすめがいません": "No recommendations",
+ "おすすめ効果": "Recommend",
+ "おまかせ": "Auto",
+ "おまかせでメモリーが編成されました": "Memory has been organized automatically",
+ "おまかせ確認": "Auto set",
+ "おまかせ編成": "Auto formation",
+ "お仕事": "Work",
+ "お仕事を選択": "Select Work",
+ "お仕事完了": "Work Completed",
+ "お仕事開始確認": "Confirm Work Start",
+ "お出かけ終了時、体力回復9": "After Outing, Stamina Recovery 9",
+ "お問い合わせ": "Contact",
+ "お嬢様の晴れ舞台\n【Wonder Scale】倉本 千奈のプロデュースで最終試験に合格": "Young Lady's Debut\nPass the final exam with [Wonder Scale] China Kuramoto in Produce",
+ "お心当たりが無い場合は、お手数ですがサポートまで\nお問い合わせください。": "If you have no idea, please contact support. We apologize for the inconvenience.",
+ "お爺様への反逆\n倉本 千奈で最終試験に合格して評価A以上を1回獲得": "Rebellion against Grandfather\nPass the final exam with China Kuramoto and get an A rating or higher once",
+ "お知らせ": "Notifications",
+ "お知らせはありません": "No notifications",
+ "かちこちストレッチ": "Rigid stretch",
+ "このアプリは無料で遊ぶことができますが、\n一部有料のコンテンツがあります。": "You can play this app for free,\nbut some content are paid.",
+ "このカテゴリの持ち物を所持していません": "You do not have any items in this category",
+ "このステージに編成可能なメモリーがありません\n": "There are no memories available for this stage\n",
+ "このフォトをアルバムに保存": "Save this photo",
+ "この行動ではVoの能力がアップします": "This action increases Vo abilities",
+ "この項目をOFFにすると、プロデュース中にアドバイスをしてくれるナビが表示されなくなります。": "If you turn this option OFF, the navigation that gives advice during produce will not be displayed.",
+ "この項目をOFFにすると、プロデュース中にライブをスキップした時に確認メッセージが表示されなくなります。": "If you turn this option OFF, the confirmation message will not be displayed when skipping live performances during produce.",
+ "この項目をOFFにすると、プロデュース中の\nスケジュール選択の際に説明を省略し\n即座に選択したスケジュールを開始できます。": "If you turn this option OFF, explanations will be skipped when selecting schedules during produce, and the selected schedule will start immediately.",
+ "この項目をONにすると、デイリーミッションを達成していない場合、19:00に通知されます。": "If you turn this option ON, you will be notified at 19:00 if you have not completed the daily missions.",
+ "この項目をONにすると、ライブ撮影でカメラ操作がある場合にカメラの動きが反転するようになります": "If you turn this option ON, the camera movement will be reversed during live recording when there is camera operation",
+ "この項目をONにすると、毎月合計で100,000円を超える購入をしようとした場合に、アラートが表示されるようになります。": "If you turn this option ON, an alert will be displayed if you try to make purchases exceeding 100,000 yen per month.",
+ "この項目をONにすると、設定した時間の間は、ゲームからの通知を受け取らないようになります。": "If you turn this option ON, you will not receive notifications from the game during the set time.",
+ "ご注意": "Caution",
+ "ご迷惑をお掛け致しますが、\nご理解のほどよろしくお願いします": "We apologize for the inconvenience,\nthank you for your understanding",
+ "すべてのコミュを\n解放しました": "All commu\nunlocked",
+ "すべてのコミュを\n開放しました": "All commu\nunlocked",
+ "すべての報酬を\n獲得しました": "All rewards\nobtained",
+ "その他": "Other",
+ "その他品質設定": "Other quality settings",
+ "その嘘が本当になるまで\n紫雲 清夏で最終試験に合格して評価A以上を1回獲得": "Until That Lie Becomes True\nPass the final exam with Sumika Shiun and get a rating of A or above once",
+ "で": "with",
+ "で更新": "Updated with",
+ "で獲得": "Obtained with",
+ "で解放": "Unlocked with",
+ "なし": "None",
+ "など": "etc.",
+ "はい": "Yes",
+ "は上限解放分が含まれているサポートカードです": "is a support card that includes the limit break",
+ "は余剰分以外が含まれているアイドルのピースです": "Contains pieces of an idol other than the excess",
+ "まだスキルカードを選択することができますが\n本当にターンを終了しますか?\\n(体力が4回復します)": "You can still select a skill card. Are you sure you want to end the turn? (Restores 4 Stamina)",
+ "まだ交換可能です。\n相談を終了しますか?": "You can still trade. Do you want to end the consultation?",
+ "まったり": "Relaxed",
+ "まであと": "Until",
+ "もう一枚使用できます": "You can use one more",
+ "もしくはスコア1000以上": "Or score 1000 or more",
+ "もっと見る": "See more",
+ "わきばら": "Side",
+ "を一定数貯めることで": "by accumulating a certain number",
+ "アイテム\nアイテム\nアイテム": "Item\nItem\nItem",
+ "アイテム/ドリンク名": "Item/Drink Name",
+ "アイテム交換所": "Item Exchange",
+ "アイテム募集": "Item Request",
+ "アイテム募集確認": "Item Request Confirmation",
+ "アイテム名": "Item Name",
+ "アイドル": "Idol",
+ "アイドル\nへの道": "Idol\nRoad",
+ "アイドル\nコミュ": "Idol\nCommu",
+ "アイドルの体力が低下しているときに\n確認メッセージを表示します。": "Displays a confirmation message when the idol's stamina is low.",
+ "アイドルへの道": "The Idol Road",
+ "アイドルへの道で獲得した\n の数によってアチーブメントが\nランクアップします": "Achievements rank up\nbased on the number of \nobtained on the Idol Road",
+ "アイドルへの道へ": "To Idol Road",
+ "アイドルへの道再開": "Resume the Idol Road",
+ "アイドルコミュ": "Idol Commu",
+ "アイドル名": "Idol Name",
+ "アイドル宣言": "Idol Declaration",
+ "アイドル科生徒": "Idol Course Student",
+ "アイドル衣装:": "Idol Costume:",
+ "アイドル解放": "Idol Unlock",
+ "アイドル詳細": "Idol Details",
+ "アイドル詳細情報": "Idol Info",
+ "アカウント削除": "Delete Account",
+ "アクティブスキルカード": "Active Skill Card",
+ "アザッシー": "Azasshi",
+ "アチーブ": "Achieve",
+ "アチーブメント": "Achievements",
+ "アチーブメント\nランクアップまで": "Until Achievement\nRank Up",
+ "アチーブメントは\n様々な条件を満たすことで\n獲得できます。": "Achievements can be obtained by fulfilling various conditions.",
+ "アチーブメント取得数": "Number of Achievements",
+ "アチーブメント進捗": "Achievement Progress",
+ "アチーブメント達成": "Achievement Completed",
+ "アナザーとは": "What is Another?",
+ "アナザーアイドル": "Another Idol",
+ "アノマリーのみ": "Only Anomalies",
+ "アビリティ": "Ability",
+ "アプリ専用通貨残高確認": "Check In-App Currency Balance",
+ "アプリ専用通貨等の購入には、年齢別に限度額が設定されています": "There are purchase limits set by age for in-app currency purchases.",
+ "アルバムに保存するフォトを選択してください ": "Please select a photo to save to the album",
+ "アルバムに保存済み": "Saved to Album",
+ "アルバム保存": "Save to Album",
+ "イベント": "Events",
+ "イベント\nコミュ": "Event\nCommu",
+ "イベントPt": "Event Pt",
+ "イベントPtボーナス": "Event Pt Bonus",
+ "イベントガシャで使用するアイテム": "Items used in event gacha",
+ "イベントコインボーナス": "Event Coin Bonus",
+ "イベントコミュ": "Event Commu",
+ "イベントボーナス": "Event Bonus",
+ "イベントミッション": "Event Mission",
+ "イベント報酬進捗": "Event Reward Progress",
+ "イベント限定": "Event Limited",
+ "イメージ解放": "Image Release",
+ "ウィークリー": "Weekly",
+ "オリジナル": "Original",
+ "カスタム": "Custom",
+ "カテゴリ": "Category",
+ "カード名": "Card Name",
+ "ガシャ": "Gacha",
+ "ガシャへ": "To Gacha",
+ "ガシャ・交換": "Gacha・Exchange",
+ "ガシャ情報": "Gacha Information",
+ "ガシャ確認": "Gacha Confirmation",
+ "ガシャ詳細": "Gacha Details",
+ "ガシャ開催までもうしばらくお待ちください\nご協力のほどよろしくお願いいたします": "Please wait a little longer for the Gacha event to start\nThank you for your cooperation",
+ "ガシャ開催準備中": "Preparing for Gacha Event",
+ "キミとセミブルー ガシャvol.2交換Pt": "You and Semi-Blue Gacha vol.2 Exchange Points",
+ "キャッシュクリア": "Clear Cache",
+ "キャッチコピーをつける": "Add a catchphrase",
+ "キャンセル": "Cancel",
+ "キャンペーン": "Campaign",
+ "キャンペーン中": "During Campaign",
+ "キーワード検索": "Keyword Search",
+ "クリアまであと": "Until Clear",
+ "クリア報酬": "Reward",
+ "クリア履歴": "Clear",
+ "クリア条件": "Clear Conditions",
+ "クリア進捗": "Progress",
+ "グレード7以降解放": "Unlock from Grade 7",
+ "グローバルコンセント": "Global Consent",
+ "ゲームの通知": "Game Notifications",
+ "ゲームデータのダウンロードを行います": "Downloading game data",
+ "コインガシャ": "Coin Gacha",
+ "コインガシャを1,000回引こう": "Draw the Coin Gacha 1,000 times",
+ "コイン交換所": "Coin Exchange",
+ "コピーライト": "Copyright",
+ "コミュが解放できる\nプロデュースアイドルを\n所持していません": "You do not have any produce idols that can unlock commu.",
+ "コミュに登場するアイドルを選択する。": "Select the idol appearing in the commu.",
+ "コミュのテキスト送りスピード": "Commu Text Speed",
+ "コミュを早送りしない": "Do not fast-forward commu",
+ "コミュを早送りする": "Fast-forward commu",
+ "コミュを見る": "View Commu",
+ "コミュを読む": "Read Commu",
+ "コミュ早送り設定": "Commu Fast-forward Settings",
+ "コミュ早送り設定の確認メッセージを表示します。": "Display confirmation message for commu fast-forward settings.",
+ "コミュ発生条件確認": "Check Commu Activation Conditions",
+ "コミュ解放数": "Commu Unlock Count",
+ "コンテスト": "Contest",
+ "コンテストでグレード4に到達": "Reach Grade 4 in Contest",
+ "コンテストでスコアを24,000以上獲得しよう": "Achieve a score of 24,000 or more in the contest",
+ "コンテストシーズン5開催中": "Contest Season 5 Now Open",
+ "コンテストスコアに対してかかるボーナスです。": "This is a bonus applied to contest scores.",
+ "コンテスト未参加": "Not Participated in Contest",
+ "コンテスト用Pアイテム": "Contest P-Item",
+ "コンテスト用スキルカード": "Contest Skill Card",
+ "コンテスト詳細": "Contest Details",
+ "サウンド": "Sound",
+ "サブ決定": "Sub Choice",
+ "サポート": "Support",
+ "サポート\nカード": "Support\nCard",
+ "サポート\nコミュ": "Support\nCommu",
+ "サポートアビリティ": "Support Ability",
+ "サポートイベント": "Support Event",
+ "サポートカード": "Support Card",
+ "サポートカードとメモリーのレンタル報酬としてフレンドコインを{0}獲得しました。": "You have earned {0} Friend Coins as a rental reward for Support Cards and Memories.",
+ "サポートカードを{0}枚消費して上限解放を行います": "Consume {0} Support Cards to unlock the limit",
+ "サポートカードをレンタルしたプロデューサーを\nフォローしますか?": "Follow the producer who rented the Support Card?",
+ "サポートカードを所持していません": "No Support Cards held",
+ "サポートカード名": "Support Card Name",
+ "サポートコミュ": "Support Commu",
+ "サポートボーナス": "Support Bonus",
+ "サポート強化Pt2倍増加": "Support Enhancement Pt Increase",
+ "サークル": "Circle",
+ "サークルID": "Circle ID",
+ "サークルメンバー": "Circle Members",
+ "サークル名": "Circle Name",
+ "サークル紹介文": "Circle Introduction",
+ "サークル脱退": "Exit Circle",
+ "サークル詳細": "Circle Details",
+ "ショップ": "Shop",
+ "シーズン終了時に獲得できる報酬です": "Rewards obtained at the end of the season",
+ "ジュエル": "Jewel",
+ "ジュエルで\n解放する": "Unlock with Jewels",
+ "ジュエル購入": "Purchase Jewels",
+ "ジール": "Zeal",
+ "ジールコインガシャリザルト": "Zeal Coin Gacha Result",
+ "スイッチON": "Switch ON",
+ "スイッチON!": "Switch ON!",
+ "スカウト前": "Before Scout",
+ "スカウト遮り帽": "Scout Blocking Hat",
+ "スキップ": "Skip",
+ "スキップする": "Skip",
+ "スキップ確認": "Skip Confirmation",
+ "スキルカード": "Skill Card",
+ "スキルカードが選択されていません": "No Skill Card selected",
+ "スキルカードの再抽選時に確認メッセージを\n表示します。": "Display confirmation message when re-drawing Skill Card",
+ "スキルカードの効果が発動しないときに\n確認メッセージを表示します。": "Display confirmation message when Skill Card effect does not activate",
+ "スキルカードを上限まで選択しない時に\n確認メッセージを表示します。": "Display confirmation message when Skill Card is not selected up to the limit",
+ "スキルカードを引く": "Draw Skill Card",
+ "スキルカードを選択して獲得": "Select and acquire skill cards",
+ "スキルカードタイプ": "Skill Card Type",
+ "スキルカード使用確認": "Skill Card Use Confirmation",
+ "スキルカード再抽選確認": "Skill Card Re-draw Confirmation",
+ "スキルカード名": "Skill Card Name",
+ "スキルカード抽選可能回数:あと○回": "Remaining Skill Card Draw Attempts: ○ times",
+ "スキルカード獲得": "Skill Card Acquisition",
+ "スキルカード追加発動": "Activate Additional Skill Card",
+ "スキルカード選択確認": "Skill Card Selection Confirmation",
+ "スケジュール": "Schedule",
+ "スケジュール開始前に\n説明を表示する": "Display explanation before starting schedule",
+ "スコア": "Score",
+ "スコアが2400以上の場合スコア": "If score is 2400 or more, then score",
+ "ステージ": "Stage",
+ "ステージ1": "Stage 1",
+ "ステージ2": "Stage 2",
+ "ステージ3": "Stage 3",
+ "ステージクリアで獲得できる": "Get by clearing stages",
+ "ストーリーイベントコミュ": "Story Event Commu",
+ "ストーリーボックス": "Story Box",
+ "スランプ": "Slump",
+ "セットアップ中…": "Setting Up...",
+ "セット髪型": "Set Hair",
+ "センス": "Sense",
+ "センス限定": "Exclusive Sense",
+ "セール中": "On Sale",
+ "ソート": "Sort",
+ "ソート・フィルタ": "Sort/Filter",
+ "ソート名": "Sort Name",
+ "タイトル": "Title",
+ "タイプ": "Type",
+ "タグ": "Tags",
+ "タグ設定無し": "No Tag Set",
+ "タグ1": "Tag 1",
+ "タグ2": "Tag 2",
+ "タグ3": "Tag 3",
+ "タグ4": "Tag 4",
+ "タップして次へ": "Tap to Proceed",
+ "タブ": "Tab",
+ "タワー": "Tower",
+ "ターン": "Turn",
+ "ターンスキップボタンをタップしたときに\n確認メッセージを表示します。": "Display confirmation message when Turn Skip button is tapped",
+ "ターン終了": "End Turn",
+ "ターン終了時残り2ターン以内の場合、スコア": "If within 2 turns remaining at the end of the turn, score",
+ "ターン終了確認": "End Turn Confirmation",
+ "ダンス上昇": "Dance Increase",
+ "チケット": "Ticket",
+ "チケット交換所": "Ticket Exchange",
+ "テキスト": "Text",
+ "テキストテキスト\nテキスト": "Text Text\nText",
+ "テクニシャン\nスキルカードを合計2,000獲得": "Technician\nAcquire a total of 2,000 Skill Cards",
+ "デイリー": "Daily",
+ "デイリーPt": "Daily Pt",
+ "デイリーミッションやウィークリーミッションでミッションパスPtを獲得できます。Ptをためることで、さまざまな報酬が獲得できます": "You can earn Mission Pass Points (Pt) through daily and weekly missions. By accumulating points, you can obtain various rewards",
+ "デイリーミッション未達成": "Daily Mission Incomplete",
+ "デイリー交換所": "Daily Exchange",
+ "データダウンロード": "Data Download",
+ "データダウンロード中": "Downloading Data",
+ "データ連携": "Data Link",
+ "トモダチ\n紫雲 清夏のファンを70,000人獲得": "Friend\nAcquire 70,000 fans of Sumika Shiun",
+ "トレーニング": "Training",
+ "ノーマル": "Normal",
+ "バックグラウンド再生": "Background Playback",
+ "バッチ獲得条件": "Badge Conditions",
+ "バフ": "Buff",
+ "パス": "MP",
+ "パス詳細": "Pass Details",
+ "パス購入": "Purchase Pass",
+ "パック": "Pack",
+ "パネルミッション": "Panel Mission",
+ "パネルミッション\n": "Panel Mission\n",
+ "パラメータ・成長率ボーナスアップ": "Parameter/Growth Rate Bonus Up",
+ "ビジュアル上昇": "Visual Increase",
+ "ビタミンドリンク": "Vitamin Drink",
+ "ピックアップ": "Pickup",
+ "ピックアップ報酬": "Pickup Rewards",
+ "ピース": "Piece",
+ "ピース変換": "Piece Conversion",
+ "フィルタ": "Filter",
+ "フィルタをリセット": "Reset Filter",
+ "フォトアルバム": "Photo Album",
+ "フォトアルバムは空です": "Photo Album is Empty",
+ "フォロワー": "Followers",
+ "フォロワー解除": "Unfollow",
+ "フォロー": "Follow",
+ "フォローしているプロデューサーがいません": "No producers are being followed",
+ "フォローする": "Follow",
+ "フォロー確認": "Follow Confirmation",
+ "フォロー解除": "Unfollow",
+ "フレンド": "Friend",
+ "フレンドコイン獲得": "Friend Coins Acquired",
+ "フレームレート": "Frame Rate",
+ "プライバシーオプション": "Privacy Options",
+ "プライバシーポリシー": "Privacy Policy",
+ "プラチナガシャチケット": "Platinum Gacha Ticket",
+ "プラン": "Plan",
+ "プランがロジックのアイドルをプロデュースしている場合のみ発動": "Activates only when producing an idol with a Logic plan",
+ "プランについて": "About the Plan",
+ "プランジールのアイドルを1回プロデュースしよう": "Produce a Plange Idol Once",
+ "プランタイプ": "Plan Type",
+ "プラン不一致": "Mismatch",
+ "プレイリスト": "Playlist",
+ "プレイリストはありません": "No Playlist",
+ "プレゼント": "Present",
+ "プレミアム": "Premium",
+ "プレミアムミッションパス 2024年7月": "Premium Mission Pass July 2024",
+ "プロ": "Pro",
+ "プロデューサー": "Producer",
+ "プロデューサーH": "Producer H",
+ "プロデューサーLv": "Producer Level",
+ "プロデューサーLvは最大です": "Producer Lv is Max",
+ "プロデューサーレベルは最大です": "Producer Level is Max",
+ "プロデューサー名": "Producer Name",
+ "プロデュース": "Produce",
+ "プロデュース\n完了": "Produce\nComplete",
+ "プロデュースで以下が解放されました": "The Following have Been Unlocked in Produce",
+ "プロデュースで獲得できるサポート強化Ptが増加します": "The support enhancement points you can earn in production increase",
+ "プロデュースなど": "Produce, etc.",
+ "プロデュースのコツ": "Produce Tips",
+ "プロデュースの試験に再挑戦できる": "Can Retry Produce Test",
+ "プロデュースアイドル": "Produce Idol",
+ "プロデュースリタイア確認": "Confirm Produce Retirement",
+ "プロデュース中あと2回": "2 More Times During Produce",
+ "プロデュース中のアイドル": "Idol in Produce",
+ "プロデュース内で閲覧すると解放": "Unlock by Viewing in Produce",
+ "プロデュース再開": "Resume Produce",
+ "プロデュース専用メモリー": "Produce-Only Memory",
+ "プロデュース履歴": "History",
+ "プロデュース用スキルカード": "Production Skill Card",
+ "プロデュース終了を選択した場合は失敗となります": "Selecting End Produce Will Result in Failure",
+ "プロデュース編成": "Produce Formation",
+ "プロデュース評価": "Produce Evaluation",
+ "プロデュース開始": "Start Produce",
+ "プロデュース開始時にボイスがあるコミュの再生確認\nメッセージを表示します。": "Display Playback Confirmation for Voiced Commu at Produce Start.",
+ "プロフィール": "Profile",
+ "ヘアスタイル": "Hair",
+ "ヘアスタイルと衣装を選択してください。": "Select Hairstyle and Outfit.",
+ "ヘルプ": "Help",
+ "ホーム": "Home",
+ "ホームBGM設定": "Home BGM Settings",
+ "ホームアイドル設定": "Home Idol Settings",
+ "ボ": "Vo",
+ "ボイス\n": "Voice\n",
+ "ボイスあり": "Voice On",
+ "ボイスありで再生": "Play with Voice On",
+ "ボイスなし": "Voice Off",
+ "ボイスなしで再生": "Play with Voice Off",
+ "ボイス再生確認": "Voice Playback Confirmation",
+ "ボイス設定": "Voice Settings",
+ "ボリューム設定": "Volume Settings",
+ "ボーカルを育てよう": "Develop Vocals",
+ "ボーカルレッスン": "Vocal Lesson",
+ "ボーカル上昇": "Vocal Increase",
+ "ボーナス対象アイドル": "Bonus Target Idols",
+ "ボーナス対象サポートカード": "Bonus Target Support Cards",
+ "ボーナス対象プロデュースアイドル": "Bonus Target Produce Idols",
+ "ポイント報酬獲得": "Point Reward Acquired",
+ "ポーズの基本": "Basic Poses",
+ "マイスコア\n": "My Score\n",
+ "マスター\nアチーブメント": "Master\nAchievement",
+ "マスターアチーブメント": "Master Achievement",
+ "マスターアチーブメント\n藤田 ことねのアチーブメントの★を30個獲得": "Master Achievement\nEarn 30 ★ in Kotone Fujita's achievements",
+ "マニー上限蓄積": "Money Cap Accumulation",
+ "マニー交換所": "Money Exchange",
+ "マニー交換所では毎日在庫がリセットされます。ほしい素材があるときは欠かさずチェックしに行きましょう": "The stock in the Money Exchange is reset daily. Be sure to check regularly when you need materials.",
+ "ミッション": "Mission",
+ "ミッションシート\n": "Mission Sheet\n",
+ "ミッションパス": "Mission Pass",
+ "ミッションパスPt": "Mission Pass Pt",
+ "ミッション詳細\n": "Mission Details\n",
+ "ミニライブ": "Mini Live",
+ "ミュージック": "Music",
+ "ミュージックを起動したままアプリを閉じると\nバックグラウンド再生されます": "Closing the app while music is playing will enable background playback.",
+ "メインメモリーのおすすめ効果に応じて\nターン数、応援/トラブル、Pアイテムが決まります": "Depending on the recommended effects of the main memory\nTurn count, support/trouble, and P items are determined",
+ "メイン効果の名称": "Main Effect Name",
+ "メイン決定": "Main Decision",
+ "メディア": "Media",
+ "メニュー": "Menu",
+ "メニュー使用確認": "Menu Usage Confirmation",
+ "メモリー": "Memory",
+ "メモリーにするフォトを選んでください": "Select Photo to Make Memory",
+ "メモリーのレンタル回数が残っています\nレンタルメモリーを編成せず次へ進みますか?": "Remaining Memory Rental Uses\nProceed Without Assigning Rental Memory?",
+ "メモリーを所持していません": "No Memories Owned",
+ "メモリーアビリティ": "Memory Ability",
+ "メモリーレンタル回数2倍増加": "Memory Rental Count Increase",
+ "メモリー効果": "Memory Effect",
+ "メモリー変換": "Memory Conversion",
+ "メモリー生成完了": "Memory Generation",
+ "メンタルスキルカード": "Mental Skill Card",
+ "メンテナンス": "Maintenance",
+ "メンテナンス時間(予定)": "Maintenance Time (Scheduled)",
+ "メンバー": "Member",
+ "メンバーが存在しません": "No members exist",
+ "メンバー除名": "Member Removal",
+ "ユニット総合力": "Unit Overall Strength",
+ "ユニット編成": "Unit Formation",
+ "ユーザーデータ削除": "Delete User Data",
+ "ライバルとパフォーマンスで対決します\n3位以内で試験合格となります": "Compete with rivals in performance\nPass the test by placing in the top 3",
+ "ライブ": "Live",
+ "ライブスキップ確認": "Live Skip Confirmation",
+ "ライブ再生確認": "Live Playback Confirmation",
+ "ライブ撮影": "Live Filming",
+ "ライブ楽曲": "Live Music",
+ "ライブ配信": "Livestream",
+ "ラインナップ": "Lineup",
+ "ラベル": "Label",
+ "ランキング": "Ranking",
+ "ランキング報酬\n": "Ranking Rewards\n",
+ "ランクUP": "Rank UP",
+ "リアクション": "Reaction",
+ "リカバリドリンク": "Recovery Drink",
+ "リクエスト": "Request",
+ "リクエストはありません": "No Requests",
+ "リクエスト受け取り": "Receive Request",
+ "リクエスト期間": "Period",
+ "リスタート": "Restart",
+ "リスト更新:": "List Update:",
+ "リセット": "Reset",
+ "リタイア": "Retire",
+ "リタイアする": "Retire",
+ "リハーサル": "Rehearsal",
+ "リハーサルを開始する": "Start Rehearsal",
+ "リハーサル開始\n": "Rehearsal\n",
+ "リワード名": "Reward Name",
+ "リーダー": "Leader",
+ "リーダーからのメッセージに\nスタンプでリアクションします": "React to messages from the leader with stamps",
+ "ループ報酬": "Loop Rewards",
+ "レアリティ": "Rarity",
+ "レアリティ別提供割合": "Rarity Provision Rates",
+ "レギュラー": "Regular",
+ "レッスン": "Lesson",
+ "レッスン/試験": "Lesson/Exam",
+ "レッスンしなきゃ!": "I have to practice!",
+ "レッスンサポート": "Lesson Support",
+ "レッスンサポート :": "Lesson Support:",
+ "レッスンチケット": "Lesson Ticket",
+ "レッスンボーナス": "Lesson Bonus",
+ "レッスン未CLEARの場合体力減少": "Decrease stamina if lesson not cleared",
+ "レッスン開始確認": "Lesson Start Confirmation",
+ "レポート": "Report",
+ "レポート\n": "Report\n",
+ "レンタル": "Rental",
+ "レンタルのみ": "Rental Only",
+ "レンタルを使用": "Use Rental",
+ "レンタルメモリーがありません": "No Rental Memory",
+ "レンタル可能": "Rental Available",
+ "レンタル回数": "Rental Count",
+ "レンタル確認": "Rental Confirmation",
+ "レンタル設定": "Rental Settings",
+ "レート": "Rate",
+ "レートPt": "Rate Pt",
+ "レート報酬": "Rate Rewards",
+ "レート報酬\n": "Rate Rewards\n",
+ "ログ": "Log",
+ "ログイン": "Login",
+ "ロジック": "Logic",
+ "ロン毛": "Long Hair",
+ "ワンマンシンガー\n月村 手毬でSPレッスンを50回クリア": "One-Man Singer\nClear 50 SP Lessons with Temari Tsukimura",
+ "・サポートカードのレベルが上がるほど高い\n ボーナスが獲得できます": "・Higher support card levels provide higher\n bonuses",
+ "・プロデュースとは?": "・What is Produce?",
+ "・所持しているサポートカードのボーナスの\n 合計がコンテストのスコアに対してかかるサ\n ポートボーナスになります": "・The total bonuses of your support cards\n apply to your contest score as support\n bonuses",
+ "ー\n": "ー\n",
+ "ー括受取": "Receive All",
+ "一つ踏み出した先に\n【一つ踏み出した先に】葛城 リーリヤの特訓段階を3にする": "Ahead of the Step Forward\n【Ahead of the Step Forward】Increase Lilja Katsuragi's Training Stage to 3",
+ "一同": "Everyone",
+ "一括DL": "Bulk DL",
+ "一括受取": "Receive All",
+ "一括拒否": "Reject All",
+ "一本満足バー": "Satisfying One Bar",
+ "一覧": "List",
+ "一覧に戻る": "Return to List",
+ "一部のスキルカードの表示が、選択したアイドルによって変化します": "The display of some skill cards will change depending on the selected idol",
+ "一部の字幕を表示": "Show No Subtitles",
+ "上下カメラの反転": "Invert Up-Down Camera",
+ "上昇ステータス": "Rising Status",
+ "上限なし": "No Limit",
+ "上限解放": "Limit Break",
+ "上限解放分を含まない": "Excluding Limit Break",
+ "上限解放可能": "Limit Break Possible",
+ "不具合": "Bug",
+ "中": "",
+ "中断": "Pause",
+ "中止": "Cancel",
+ "中止する": "Cancel",
+ "中間まで": "Until Midpoint",
+ "中間試験": "Midterms",
+ "中間試験の審査基準": "Midterm Exam Evaluation Criteria",
+ "中間試験まで": "Until Midterm Exam",
+ "中間試験クリア時に獲得": "Obtained When Clearing Midterm Exam",
+ "主な入手方法": "How to get:",
+ "事": " work",
+ "交換": "Trade",
+ "交換Pt": "Trade Pt",
+ "交換Pt、交換内容はガシャごとに異なります。\n獲得済みプロデュースアイドルは「アイドルのピース」に変換されます。": "Trade Pt and contents vary per gacha.\nAcquired produce idols will be converted to 'Idol Pieces'.",
+ "交換する": "Exchange",
+ "交換一覧": "Exchange List",
+ "交換可能回数": "Exchangeable Times",
+ "交換所\n": "Exchange Shop\n",
+ "交換済": "Exchanged",
+ "交換済み": "Exchanged",
+ "交換確認": "Exchange Confirmation",
+ "仕": "",
+ "代表的な効果": "Effects",
+ "以下のアイテムを寄付します。": "Donating the Following Items.",
+ "以下のアイテムを獲得しました": "Acquired the Following Items",
+ "以下のプレゼントを受け取りました。": "Received the Following Gifts.",
+ "以下のユーザーからアイテムを受け取りました": "Received Items from the Following Users",
+ "以下の報酬をまとめて受け取りました": "Collected the Following Rewards",
+ "以後表示しない": "Don't Show Again",
+ "件のアイテムを獲得しました": "Acquired Items",
+ "休みました": "Rest",
+ "休み確認": "Break Confirmation",
+ "休む": "Take a Break",
+ "休憩して体力を回復させますか?\n(体力が10回復し、1週経過します)": "Do you want to rest and recover stamina?\n(Stamina recovers by 10 and 1 week passes)",
+ "会話ログ": "Log",
+ "伝言板": "Message Board",
+ "体": "Body",
+ "体力が低下しています\nレッスンを開始しますか?": "Stamina is low\nStart the lesson?",
+ "何もせずプロデュースに戻る": "Return to producing without doing anything",
+ "余剰分のみ": "Excess only",
+ "使う": "Use",
+ "使用数": "Usage Count",
+ "使用期限": "Expiration Date",
+ "使用期限の終了した交換Ptをフラワーに変換しました": "Expired Trade Pt converted to Flowers",
+ "保存中": "Saving",
+ "保管上限": "Storage Limit",
+ "元気": "Energy",
+ "全ての字幕を表示": "Show All Subtitles",
+ "全ミッションクリアで獲得": "Obtained by Clearing All Missions",
+ "全体": "All",
+ "全力": "Full Power",
+ "全対戦スキップ": "Skip All Battles",
+ "全然違う話で悪いんだが、自分で自分のことをクールだと言う人間のことを、藤田はどう思う?": "Sorry for the completely different topic, but what does Fujita think of someone who calls themselves cool?",
+ "全解除": "Deselect",
+ "全選択": "Select All",
+ "公式X(旧Twitter)": "Twitter",
+ "共通": "Common",
+ "再タップで\n選択": "Tap Again to\nSelect",
+ "再タップで\n選択解除": "Tap Again to\nDeselect",
+ "再抽選": "Redraw",
+ "再抽選する": "Redraw",
+ "再抽選可能回数": "Redraw Times",
+ "再挑戦": "Retry",
+ "再挑戦アイテム": "Retry Item",
+ "再挑戦アイテムを消費して、試験に再挑戦しますか?\nスキルカードを引く順番やライバルの行動が再抽選されます": "Consume retry item and retry the exam?\nThe order of drawing skill cards and rival actions will be redrawn",
+ "再挑戦確認": "Retry Confirmation",
+ "再生確認": "Playback Confirmation",
+ "再開する": "Resume",
+ "切り替え": "Switch",
+ "初星\nアチーブ": "Hatsuboshi\nAchievement",
+ "初星オブジェ(紫)": "Hatsuboshi Object (Purple)",
+ "初星コミュ": "Hatsuboshi Commu",
+ "初星コミュイベントポイント": "Hatsuboshi Comm Event Points",
+ "初星プロデュース": "Hatsuboshi Produce",
+ "初星ライト(オレンジ)": "Hatsuboshi Light (Orange)",
+ "初星学園": "Hatsuboshi Academy",
+ "初星学園 ボクシング科。篠澤 広選手のデビュー戦1ラウンド目に放たれたKOの瞬間の一枚。": "Hatsuboshi Academy Boxing Department. A snapshot of the KO moment in the debut fight of player Hiro Shinosawa in the first round.",
+ "初星学園課題60達成で解放": "Unlocked upon Completing Hatsuboshi Academy Task 60",
+ "初星課題": "Hatsuboshi Task",
+ "初星課題初": "Hatsuboshi Task First",
+ "初星課題進捗数": "Hatsuboshi Tasks Progress",
+ "初期ステータス": "Initial Status",
+ "初期体力": "Initial Stamina",
+ "初期設定に戻す": "Reset to Initial Settings",
+ "利用規約": "Terms of Service",
+ "利用規約、プライバシーポリシーおよびグローバルコンセントに同意してから本サービスをご利用ください。\nまた、未成年の方は、法定代理人(ご両親等)の同意が必要です。\n\n※ないようがわからないときは\nおうちのひとにがめんをみせてください。": "Please agree to the Terms of Service, Privacy Policy, and Global Consent before using this service.\nAlso, minors need the consent of their legal guardian (parents, etc.).\n\n※If you do not understand the content,\nplease show the screen to someone at home.",
+ "削除": "Remove",
+ "前シーズン集計": "Previous Season Total",
+ "加入申請がありません": "No membership applications",
+ "励まし": "Encouragement",
+ "効果": "Effect",
+ "効果説明\n効果説明\n効果説明": "Effect Description\nEffect Description\nEffect Description",
+ "効果音": "Sound Effects",
+ "勝利Pt": "Win Pt",
+ "募集するアイテムを1つ選んでください": "Please select one item to recruit",
+ "募集リスト": "Recruitment List",
+ "友達招待": "Invite Friends",
+ "反射の表現のクオリティを設定できます。": "You can set the quality of reflection representation.",
+ "反射品質": "Reflection Quality",
+ "取得": "Get",
+ "受け取ったプレゼントはありません": "No presents received",
+ "受け取らない": "Do not receive",
+ "受け取りが完了しました。": "Receipt is complete.",
+ "受け取り期限:": "Deadline:",
+ "受け取る": "Receive",
+ "受け取るPアイテムを一つ選んでください": "Please select one P item to receive",
+ "受取": "Receive",
+ "受取可能なプレゼントはありません": "No presents available for receipt",
+ "受取完了": "Receipt complete",
+ "受取履歴": "Receipt history",
+ "合格条件": "Pass criteria",
+ "合格目標達成": "Pass target achieved",
+ "合計": "Total",
+ "合計ファン数": "Total No. of Fans",
+ "同意しない": "Do Not Agree",
+ "同意する": "Agree",
+ "名刺": "Business Card",
+ "名刺をもらう": "Receive a Business Card",
+ "名前": "Name",
+ "名前変更": "Change Name",
+ "名簿": "Roster",
+ "品質": "Quality",
+ "商品詳細": "Product details",
+ "回": "x",
+ "回引く": "Draw",
+ "回復する": "Recover",
+ "回数増加中": "Increasing times",
+ "固定": "Fixed",
+ "固定元気": "Fixed energy",
+ "固有Pカード強化": "Unique P Card Enhancement",
+ "圏外": "Out of range",
+ "基本": "Basic",
+ "基本情報": "Info",
+ "基本設定": "Basic settings",
+ "報酬": "Rewards",
+ "報酬は自動で受け取られます": "Rewards are automatically received",
+ "報酬を獲得できます": "Rewards can be acquired",
+ "報酬リスト\n": "Reward List\n",
+ "報酬リセット": "Reward reset",
+ "報酬一覧": "Reward List",
+ "報酬受取": "Receive",
+ "報酬未受け取り": "Unreceived rewards",
+ "報酬獲得": "Reward acquisition",
+ "報酬詳細": "Reward details",
+ "売却": "Sell",
+ "変換": "Convert",
+ "変換する": "Convert",
+ "変換可能なアイドルのピースを所持していません。": "You do not possess any convertible idol pieces.",
+ "変換可能なサポートカードを所持していません": "No convertible support cards available",
+ "変換確認": "Conversion confirmation",
+ "変更": "Change",
+ "大成功確定\n報酬1.5倍": "Guaranteed Great Success\n1.5x Rewards",
+ "大運動会に向けて自主練だ!": "Self-training for the Big Sports Meet!",
+ "好調:大成功確定": "Good Shape: Guaranteed big success",
+ "完了": "Complete",
+ "完了する": "Complete",
+ "定期公演では、アイドル科の成績上位者がライブをすることができます": "At regular performances, top performers from the Idol Department can hold live shows",
+ "寄付する": "Donate",
+ "寄付確認": "Donation confirmation",
+ "審査基準": "Criteria",
+ "対戦履歴": "History",
+ "対戦履歴はありません": "No match history",
+ "対戦詳細": "Details",
+ "対戦開始": "Start match",
+ "対象のサポートカードを所持しているとイベントボーナスがつき、イベントコインの獲得数が増えます。\nまた解放段階が上がるほどボーナスの値が大きくなります。": "Possessing target support cards will grant event bonuses and increase the number of event coins earned.\nThe higher the release stage, the greater the bonus value.",
+ "対象のプロデュースアイドルをプロデュースするとイベントボーナスがつき、イベントPtの獲得数が増えます。": "Producing target idols will grant event bonuses and increase the number of event points earned.",
+ "対象のプロデュースアイドルをプロデュースするとイベントボーナスがつき、イベントPtの獲得数が増えます。\nまた才能開花段階が上がるほどボーナスの値が大きくなります。": "Producing target idols will grant event bonuses and increase the number of event points earned.\nThe higher the talent bloom stage, the greater the bonus value.",
+ "小見出し": "Subheading",
+ "左右カメラの反転": "Reverse left-right camera",
+ "年齢別購入限度額": "Purchase Limits by Age",
+ "引く": "Draw",
+ "強化": "Upgrade",
+ "当日\n": "Today\n",
+ "必要マニー": "Required money",
+ "必要交換Pt": "Required Trade Pt",
+ "応援/\nトラブル": "Support/\nTrouble",
+ "応援/トラブル": "Support/Trouble",
+ "成功で": "With success",
+ "所属サークル": "Affiliated circle",
+ "所持": "Own",
+ "所持Pアイドル": "Owned P-Idols",
+ "所持{0}が不足しています": "Insufficient {0} in possession",
+ "所持ジュエル": "Owned jewels",
+ "所持ジュエルが不足しています": "Insufficient jewels",
+ "所持フラワー": "Owned flowers",
+ "所持メモリー": "Owned memory",
+ "所持上限に達したものはプレゼントに送られました。": "Items that have reached the possession limit have been sent as gifts.",
+ "所持上限に達しているマニーはプレゼントに送られました": "Money that has reached the possession limit has been sent as gifts",
+ "所持数": "Owns",
+ "手持ちのドリンク": "Handheld drink",
+ "手札を入れ替える": "Swap Hand Cards",
+ "手札減少": "Hand Decrease",
+ "才能開花": "Potential",
+ "承認制": "Approval system",
+ "投稿する": "Post",
+ "持ち物": "Items",
+ "持ち物を使用します": "Use items",
+ "持ち物詳細": "Item Details",
+ "持っているスキルカードの強化や削除ができます。": "Upgrade or remove the skill cards you have.",
+ "持続効果": "Sustained Effect",
+ "指定の時間帯は受け取らない": "Do not receive during specified time",
+ "指導上手\nプロデュースでスキルカードを400回強化": "Skillful Guidance\nEnhance Skill Cards 400 times in Production",
+ "挑戦": "Challenge",
+ "挑戦する": "Challenge",
+ "挑戦する\n": "Challenge\n",
+ "挑戦中": "Challenge",
+ "挑戦中のステージ情報があります。\nステージを再開しますか?": "You have stage information in progress. Do you want to resume the stage?",
+ "挑戦中ステージへ": "To Stage",
+ "挑戦開始\n": "Start\nChallenge",
+ "捨てる": "Discard",
+ "推奨": "Recommendation",
+ "提供割合": "Offer rate",
+ "数値が高いほうがなめらかに表示されます。\nフレームレートを優先する場合、品質設定を1段階下げることを推奨します。": "Higher values are displayed more smoothly.\nIf you prioritize frame rate, we recommend lowering the quality setting by one level.",
+ "日": "D",
+ "早送り": "Fast forward",
+ "昇級ライン": "Promotion Line",
+ "普": "Common",
+ "更新": "Update",
+ "最初のハードル": "First hurdle",
+ "最大": "Max",
+ "最大Lv": "Max Lv",
+ "最大までLv強化されています": "It has been strengthened to the maximum Lv",
+ "最大まで才能開花しました": "It has been fully blossomed to the maximum",
+ "最大まで特訓しました": "It has been fully trained to the maximum",
+ "最終プロデュース評価": "Final Produce\nevaluation",
+ "最終試験": "Finals",
+ "最終試験\n1位": "Finals\n1st",
+ "最終試験で不合格": "Fail the final exam",
+ "最終試験の審査基準": "Final Exam Criteria",
+ "最終試験まで": "Until the final exam",
+ "最高": "Best",
+ "最高GRADE": "Highest GRADE",
+ "最高のお姉ちゃん\n花海 咲季で最終試験に合格して評価A以上を1回獲得": "Best Big Sister\nPass the final exam with Saki Hanami and achieve an A rating once",
+ "最高評価点": "Highest Evaluation Points",
+ "月": "W",
+ "月村 手毬の親愛度Lvを10にする": "Increase Tsukimura Temari's Affection Level to 10",
+ "有償": "Paid",
+ "期間": "Period",
+ "期間限定": "Limited period",
+ "期間限定\nセール中": "Limited period\nOn sale",
+ "期限": "",
+ "未ログイン通知": "Unlogged-in notification",
+ "未参加": "Not participating",
+ "未成年の方が有料コンテンツを購入する場合は、 \n必ず法定代理人(ご両親等)の同意を得てから\n購入してください。": "If minors purchase paid content,\nthey must obtain consent from their\nlegal guardian (such as parents) before purchasing.",
+ "未成年の方へ": "For minors",
+ "未獲得": "Not Owned",
+ "未解放": "Not\nOwned",
+ "未解放アイドル": "Locked Idol",
+ "未設定": "Not set",
+ "未読コミュでも早送りする": "Fast forward even unread commus",
+ "本日のレンタル残り回数とマニーを消費します": "You will consume today's remaining rental times and money",
+ "本日の挑戦権を消費しました": "Today's challenge rights have been consumed",
+ "本日レンタル可能回数 0/0": "Today's rental possible times 0/0",
+ "本日残り0回": "Remaining today 0 times",
+ "本日残りレンタル回数": "Remaining rental times today",
+ "本日残り寄付可能回数": "Remaining donation times today",
+ "本日無料あと1回": "One free time left today",
+ "条件1.": "Condition",
+ "条件に当てはまるサポートカードはありません": "There are no support cards that meet the conditions",
+ "条件に当てはまるメモリーがありません": "There are no Memories that meet the conditions",
+ "条件:ボーカル100位以上": "Condition: Vocal rank 100 or above",
+ "条件:ボーカル100位以上\n2行目": "Condition: Vocal rank 100 or above\n2nd line",
+ "東京某所の「初星学園」に在籍する\nアイドル候補生たちが、一人前のアイドルへと\n成長していく物語": "The story of idol trainees at\n[Hatsuboshi Academy] in Tokyo\ngrowing into fully-fledged idols",
+ "枚数が足りません": "Not enough pieces",
+ "枚減少 2 turns": "Reduced by 2 turns",
+ "楽曲": "\nTune",
+ "楽曲一覧": "Song List",
+ "楽曲追加": "Add Music",
+ "標準": "Standard",
+ "横画面": "Horizontal screen",
+ "横画面で映像が流れます": "Video plays in landscape mode",
+ "横画面で開始します": "Start in horizontal screen",
+ "機能解放": "Function release",
+ "次": "Next",
+ "次こそ絶対!\n花海 佑芽で最終試験に合格して評価A以上を1回獲得": "This Time for Sure!\nPass the Final Exam with Ume Hanami and get an A rank or higher once",
+ "次のPLvアップ報酬": "Next PLv up reward",
+ "次のコミュ解放": "Next commu release",
+ "次のランクまで": "Until next rank",
+ "次のランクまで100": "Until next rank 100",
+ "次の報酬": "Next reward",
+ "次の選択肢まで": "Until next choice",
+ "次へ": "Next",
+ "次まで": "Next",
+ "次シーズン情報": "Next season information",
+ "次回シーズン更新:": "Next season update:",
+ "次回以降「コミュ早送り設定」を表示しない": "Do not display \"Community Fast Forward Settings\" from next time",
+ "次回以降「ボイス再生確認」を表示しない": "Do not display \"Voice playback confirmation\" from next time",
+ "次回以降表示しない": "Don't show next time",
+ "歩くような速さだとしても\n葛城 リーリヤの特訓段階を3にする": "Even at a walking speed\nIncrease Lilja Katsuragi's Training Stage to 3",
+ "残す": "Exit",
+ "残り": "",
+ "残りターン": "Turns",
+ "残りターン数": "Turns",
+ "残り再挑戦回数": "Remaining retry times",
+ "段階": "Level",
+ "決定": "Choice",
+ "注意事項": "Notes",
+ "活動履歴": "Activity",
+ "活動支給スキップ": "Activity supply skip",
+ "活動支給選択時、ボーカル上昇+": "When choosing activity support, Vocal Increase +",
+ "活動方針": "Activity policy",
+ "活動費": "Activity cost",
+ "活動費で合計1,500,000のマニーを受け取ろう": "Receive a total of 1,500,000 Money from Activity Funds",
+ "消費": "Use",
+ "消費・強化": "Consumption/Strengthening",
+ "準備期間": "Preparation period",
+ "無償": "Free",
+ "無償ジュエルから先に消費されます。": "Free jewels will be consumed first.",
+ "無料": "Free",
+ "無限の体力\n花海 佑芽でSPレッスンを15回クリア": "Infinite Stamina\nClear 15 SP Lessons with Ume Hanami",
+ "特定のPドリンクを選択して獲得": "Select and acquire P-drinks",
+ "特定の条件下でアチーブメントに移動するとエラーになる現象": "Error occurring when moving to achievements under specific conditions",
+ "特定商取引法に基づく表示": "Display Based on Act on Specified Commercial Transactions",
+ "特定商取引法表示": "Indication of specific commercial transactions",
+ "特訓": "SP training",
+ "特訓する": "SP training",
+ "特訓段階": "SP Train",
+ "特訓段階/才能開花段階最大時の情報です": "Information at the special training stage / maximum talent flowering stage",
+ "特訓段階確認": "Special training stage confirmation",
+ "獲得": "Acquisition",
+ "獲得Pポイント": "Acquired P-Points",
+ "獲得した報酬は直接付与されます。": "The acquired rewards will be given directly.",
+ "獲得する": "Acquire",
+ "獲得することで\n各種報酬がもらえます。": "You can receive various rewards by acquiring them.",
+ "獲得アイテム": "Items Acquired",
+ "獲得アイテムはありません": "No Items Acquired",
+ "獲得イベントPt": "Event Points Acquired",
+ "獲得不可": "Cannot Be Acquired",
+ "獲得予定報酬": "Expected Rewards",
+ "獲得可能": "Acquirable",
+ "獲得可能なスキルカードの候補を再抽選しますか?\nプロデュース中の再抽選可能回数には制限があります": "Would you like to redraw the available skill card candidates?\nThe number of redraws during production is limited.",
+ "獲得可能な報酬を\nすべて獲得しました": "All available rewards\nhave been acquired",
+ "獲得可能スキルカード": "Available Skill Cards",
+ "獲得合計": "Total Acquired",
+ "獲得報酬": "Rewards Acquired",
+ "獲得数": "Number Acquired",
+ "獲得数報酬": "Rewards",
+ "獲得方法": "Acquisition Method",
+ "獲得済": "Acquired",
+ "獲得済み": "Get",
+ "獲得済みのプロデュースアイドルは「アイドルのピース」に変換されます。": "Acquired produce idols will be converted to 「Idol Pieces」.",
+ "獲得量上昇\nアイテム": "Acquisition Increase\nItem",
+ "現在": "Current",
+ "現在1ターン目": "Currently Turn 1",
+ "現在、おすすめ商品はありません": "No Recommended Products at the Moment",
+ "現在の順位": "Current Ranking",
+ "現在メンテナンスを行っております": "Currently undergoing maintenance",
+ "申請リスト": "Application List",
+ "画面タップで再開 ": "Tap Screen to Resume",
+ "画面設定": "Screen Settings",
+ "異なるスキルカードにチェンジするやつ": "Change to a different skill card",
+ "発動中のアビリティはありません": "No Active Abilities",
+ "発動中の効果なし": "No Active Effects",
+ "発動中効果": "Active Effects",
+ "発動予約": "Reserve Activation",
+ "発揮されない効果があります。\n実行しますか?": "There are effects that will not be activated.\nDo you want to proceed?",
+ "目玉報酬": "Featured Reward",
+ "相互フォロー": "Mutuals",
+ "相談でPドリンク交換後、ボーカル上昇+": "Vocal Increase After Consulting for P Drink Exchange:",
+ "相談を終了する時に確認メッセージを表示します。": "A confirmation message will be displayed when ending the consultation.",
+ "相談終了確認": "End Consultation Confirmation",
+ "相談開始確認": "Start Consultation Confirmation",
+ "着替え": "Dress",
+ "短縮": "Shorten",
+ "研修": "Train",
+ "確認": "Confirmation",
+ "祝福": "Blessing",
+ "移動": "Move",
+ "移動中": "Moving",
+ "端末保存": "Save to Device",
+ "第": "Ch",
+ "第1話を読了で解放": "Unlock by completing Chapter 1",
+ "箱目": "Box",
+ "簡易": "Simple",
+ "素材を消費してPアイドルを解放しますか?": "Consume materials to unlock P-Idol?",
+ "素材を消費して指定段階まで特訓を行いますか?": "Would you like to consume materials to train to the specified stage?",
+ "累計イベントPt": "Total Event Pt",
+ "累計イベントPt報酬": "Total Event Pt Rewards",
+ "累計報酬獲得": "Cumulative Reward Acquisition",
+ "終了": "End",
+ "終了まで": "Until End",
+ "終了まで30日": "30 Days Until End",
+ "終了時刻 :": "End Time :",
+ "終了間近の\nイベントあり": "Event Ending Soon",
+ "経過時間": "Elapsed Time",
+ "絶対に負けない\n【Fighting My Way】花海 咲季のプロデュースで最終試験に合格": "Absolutely won't lose\n【Fighting My Way】Pass the final exam with Saki Hanami's production",
+ "総合力": "Total Power",
+ "総合力合計": "Total Power Sum",
+ "編成": "Formation",
+ "編成中": "Forming",
+ "編成中サポートカード/メモリー": "Forming Support Cards/Memories",
+ "編成可能なメモリーがありません。": "No available memory for formation.",
+ "編成可能プラン": "Formable Plan",
+ "編成確認": "Confirm Formation",
+ "編成詳細": "Formation Details",
+ "縦画面": "Vertical Screen",
+ "縦画面に戻ります": "Return to portrait mode",
+ "育成": "Training",
+ "育成情報": "Training Info",
+ "育成情報\n": "Training Info\n",
+ "育成最大": "Max Lv",
+ "育成目標": "Training Objectives",
+ "育成課題": "training task",
+ "脂質": "Fat",
+ "自動でメモリーを編成します\n※現在の編成は保存されません": "Memories will be automatically formed\n*Current formation will not be saved",
+ "自動撮影": "Auto",
+ "至高のエンタメ": "Supreme Entertainment",
+ "落ちこぼれからの挑戦\n倉本 千奈のプロデュースを10回完了": "Challenge from Underachiever\nComplete China Kuramoto's production 10 times",
+ "行動を選択してください": "Please choose an action",
+ "衣装": "Costume",
+ "衣装・付き!": "With Costume!",
+ "衣装・髪型": "Costume/Hair",
+ "衣装一覧": "Costume List",
+ "衣装名": "Costume Name",
+ "衣装変更": "Change Costume",
+ "衣装設定": "Costume",
+ "表示アイドル切り替え": "Switch Display Idol",
+ "表示順": "Display Order",
+ "親密度0/10": "Bond 0/10",
+ "親愛度7以上にする": "Raise affection to 7 or higher",
+ "親愛度Lv": "Bond Level",
+ "親愛度Lv2の解放条件": "Unlock Condition for bond Level 2",
+ "親愛度コミュ 第2話": "bond Commu Episode 2",
+ "親愛度コミュ及び初星コミュにおいて、設定された速度でテキストが表示されます。": "In bond Commu and Hatsuboshi Commu, the text will be displayed at the set speed.",
+ "親愛度レベルに応じて\n報酬量が増加": "Rewards increase according to bond level",
+ "親愛度レベルは最大です": "bond Level is at maximum",
+ "親愛度効果": "Bond Effect",
+ "親愛度効果はありません": "No bond Effect",
+ "親愛度確認": "Bond Confirmation",
+ "親愛度解放": "Bond Unlock",
+ "観客など、一部3Dモデルの表示をどの程度\n詳細に表示するかを設定できます。": "You can set the level of detail for the display of some 3D models, such as the audience.",
+ "解像度": "Resolution",
+ "解像度、反射品質、詳細度設定以外の品質を設定できます。": "You can set the quality for settings other than resolution, reflection quality, and detail level.",
+ "解像度を設定できます。": "You can set the resolution.",
+ "解放": "Unlock",
+ "解放PLv": "Unlock PLv",
+ "解放されているコミュがありません": "No unlocked commu",
+ "解放する": "Unlock",
+ "解放まで": "Until Unlock",
+ "解放ヒント": "Unlock Hint",
+ "解放可能": "Unlockable",
+ "解放数": "Unlock Count",
+ "解放条件": "Unlock Condition",
+ "設定": "Setting",
+ "設定を上げると動作が重くなり、消費電力が増える可能性があります。\n品質の設定を優先する場合、フレームレート30fpsにすることを推奨します。": "Raising the settings may cause slower performance and increased power consumption.\nIf prioritizing quality settings, it is recommended to set the frame rate to 30fps.",
+ "設定中": "Setting",
+ "設定時間": "Setting Time",
+ "評価": "Evaluation",
+ "試験クリア": "Exam Clear",
+ "試験不合格ナビ表示": "Test Fail Guide Display",
+ "試験中1回": "Once During Test",
+ "試験中強化": "Strengthen During Test",
+ "話": "Story",
+ "詳細": "Details",
+ "詳細を見る": "See Details",
+ "詳細度設定": "Detail Settings",
+ "詳細情報": "Detailed Information",
+ "詳細確認": "Details",
+ "説明文": "Description",
+ "課題": "Task",
+ "課題24クリア": "Clear Task 24",
+ "課題挑戦": "Challenge Attempt",
+ "課題解放": "Challenge Release",
+ "資金決済法に基づく表示": "Display Based on Fund Settlement Law",
+ "資金決済法表示": "Payment Services Act Display",
+ "購入できるアイテムはありません": "No items available for purchase",
+ "購入アラート": "Purchase Alert",
+ "購入可能回数": "Number of Purchases Available",
+ "購入期限": "Purchase Deadline",
+ "購入済": "Purchased",
+ "購入済み": "Purchased",
+ "購入金額の通知": "Purchase Amount Notification",
+ "輝くキミへ": "To the Shining You",
+ "追い込み": "Catch-up",
+ "追い込み\nボーナス": "Catch-up\nBonus",
+ "追い込みボーナス": "Catch-up Bonus",
+ "追い込みレッスン": "Catch-up Lesson",
+ "追記": "Additional Note",
+ "送ったスタンプは他のメンバーにも表示されます": "Stamps you send will be displayed to other members as well",
+ "通信エラー": "Communication Error",
+ "通信エラーです": "There is a communication error",
+ "通常": "Normal",
+ "通常ナビ表示": "Normal Navigation Display",
+ "週": "Wk",
+ "週目": "Week",
+ "進捗": "Progress",
+ "遊び方": "How to Play",
+ "道半ば": "Halfway There",
+ "達成": "Achievement",
+ "選択したフォトでメモリー生成を行いますか?": "Generate Memory with the Selected Photo?",
+ "選択する": "Select",
+ "選択中": "Selecting",
+ "選択中のアイドルのピースを変換してアイテムを獲得します。\nよろしいですか?": "Convert the selected idol's pieces to acquire items.\nIs that okay?",
+ "選択中のサポートカードを変換してアイテムを入手します。よろしいですか?": "Convert the selected support card to get items. Is that okay?",
+ "選択枠メニューはありません": "No selection frame menu",
+ "重複\n": "Duplicate\n",
+ "閉じる": "Close",
+ "開催中のイベントはありません": "No events currently being held",
+ "開催中のミッションはありません": "No missions currently being held",
+ "開催中イベント": "Ongoing Event",
+ "開催中キャンペーン": "Ongoing Campaigns",
+ "開催期間": "Period",
+ "開催準備期間": "Event Preparation Period",
+ "開始": "Start",
+ "開始する": "Start",
+ "開始時刻 :": "Start Time :",
+ "開花する": "Bloom",
+ "限度なし": "No Limit",
+ "風邪引いた時に飲むと良い常備薬": "A good standby medicine for when you catch a cold",
+ "高": "High"
+}
\ No newline at end of file
diff --git a/local-files/genericTrans/index/Description.json b/local-files/genericTrans/index/Description.json
index a6cb638c..5cfcc46b 100644
--- a/local-files/genericTrans/index/Description.json
+++ b/local-files/genericTrans/index/Description.json
@@ -1,1127 +1,1149 @@
{
- "\nレッスン中...": "\nIn Lesson...",
- "\n試験・ステージ中1回 ": "\nOnce during the Exam or Stage ",
- "\n試験中1回 ": "\nOnce during the exam ",
- "\n○〆やる気が3以上の場合、○〆やる気": "\n○〆If Motivation is 3 or higher, ○〆Motivation",
- "\n○〆やる気が6以上の場合、○〆やる気": "\n○〆If Motivation is 6 or higher, ○〆Motivation",
- "\n○〆体力消費": "\n○〆Stamina Consumption",
- "\n○〆元気の": "\n○〆Energy",
- "\n○〆固定元気": "\n○〆Fixed Energy",
- "\n○〆好調2ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 2 Turns.\nOnce during the Exam or Stage ",
- "\n○〆好調2ターン\n試験中1回 ": "\n○〆 in Good Shape for 2 turns\nOnce during the exam ",
- "\n○〆好調2ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "\n○〆Good Shape2 turns\n○〆Reduced stamina consumption2 turns\nOnce per lesson No dupe",
- "\n○〆好調2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\n○〆Good Shape2 Turns\nNext turn, strengthen all cards in hand ○〆During Lesson\n1 time during Lesson ",
- "\n○〆好調2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "\n○〆Good Shape2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe",
- "\n○〆好調2ターン\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\n○〆Good Condition2 Turns\nNext turn, strengthen all cards in hand during ○〆Exam/Stage\nOnce during Exam/Stage ",
- "\n○〆好調2ターン\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\n○〆 In Good Shape 2 turns\nNext turn, strengthen all hands ○〆 during exam\nOnce during exam",
- "\n○〆好調2ターン\n(試験内1回)": "\n○〆 in Good Shape for 2 turns\n(1 time during the exam)",
- "\n○〆好調3ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 3 Turns.\nOnce during the Exam or Stage ",
- "\n○〆好調3ターン\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "\n○〆Good Shape3 turns\n○〆Reduced stamina consumption3 turns\nOnce per lesson No dupe",
- "\n○〆好調4ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 4 Turns.\nOnce during the Exam or Stage ",
- "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nDuring Lesson once ": "\n○〆 Good Shape 4 turns\nNext turn, strengthen all cards during ○〆 Lesson\nDuring Lesson once ",
- "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\n○〆Good Condition for 4 Turns\nNext Turn, Strengthen All Cards in Hand During Lesson\nOnce During Lesson ",
- "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "\n○〆Good Shape4 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe",
- "\n○〆好調4ターン\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\n○〆Good Condition4 turns\nNext turn, all cards are ○〆Enhanced during Exam/Stage\nDuring Exam/Stage 1 time ",
- "\n○〆好調4ターン\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\n○〆 in Good Shape for 4 turns\nNext turn, strengthen all ○〆 in the exam\nOnce during the exam ",
- "\n○〆好調5ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 5 Turns.\nOnce during the Exam or Stage ",
- "\n○〆消費体力増加1ターン": "\n○〆Increased stamina consumption1 turn",
- "\n○〆消費体力増加2ターン\n": "\nIncrease stamina consumption for 2 turns\n",
- "\n○〆消費体力増加2ターン\nレッスン中1回 ": "\n○〆Increased Stamina Consumption 2 Turns\nOnce during Lesson ",
- "\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe",
- "\n○〆消費体力増加2ターン\n試験・ステージ中1回 ": "\n○〆Increased Stamina Consumption 2 Turns\nOnce during Exam/Stage ",
- "\nスキルカードを2枚引く\nレッスン中1回 ": "\nDraw 2 Skill Cards\nOnce during Lesson ",
- "\nスキルカードを2枚引く\n試験・ステージ中1回 ": "\nDraw 2 skill cards\nOnce during the exam or stage ",
- "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\nレッスン中1回 ": "\nDraw 2 Skill Cards\n○〆Reduced stamina consumption for 1 turn\nDuring Lesson 1 time ",
- "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\n試験・ステージ中1回 ": "\nDraw 2 Skill Cards\n○〆Reduced stamina consumption for 1 turn\nDuring Exam/Stage 1 time ",
- "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\n試験中1回 ": "\nDraw 2 skill cards\nReduce ○〆 consumption stamina for 1 turn\nOnce during the exam ",
- "\nスキルカードを引く\nレッスン中1回 ": "\nDraw a Skill Card\nOnce during a Lesson ",
- "\nスキルカードを引く\n試験・ステージ中1回 ": "\nDraw a Skill Card\nOnce during Test/Stage ",
- "\nスキルカードを引く\n試験・ステージ中1回 重複不可": "\nDraw a Skill Card\nOnce during Exam/Stage No Overlap",
- "\n以降、○〆アクティブスキルカード使用時、○〆固定元気": "\nAfterwards, when using an ○〆Active Skill Card, ○〆Fixed Energy",
- "\n以降、スキルカード使用時、○〆好印象の": "\nAfterward, when using a Skill Card, ○〆Good Impression of",
- "\n体力回復": "\nStamina recovery ",
- "\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during lesson\nOnce during lesson ",
- "\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\nIn the next turn, all cards in hand will be ○〆Enhanced During Exams/Stages\nOnce during Exams/Stages ",
- "\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during exam\nOnce during exam ",
- "\n(試験・ステージ内1回)": "\n(Once per Exam or Stage)",
- "\n(試験内3回)": "\n(3 times during the exam)",
- "/ 確率中": "/ Mid",
- "/ 確率大": "/ High",
- "/ 確率小": "/ Small",
- "/確率大": "/High",
- "2ターンごとに、○〆元気+5\n(レッスン内2回)": "Every 2 turns, Energy+5\n(2 times per lesson)",
- "2ターンごとに、○〆元気+5\n(レッスン内3回)": "Every 2 turns, Energy+5\n(3 times per lesson)",
- "3ターン目以降の場合、使用可\nパラメータ+3\n○〆消費体力減少2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable from turn 3 onwards\nParam +3\n○〆Reduced stamina consumption2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe",
- "40%の確率で成功しダンス上昇+110\n60%の確率で失敗しダンス上昇+40": "40% chance of success with Dance increase +110\n60% chance of failure with Dance increase +40",
- "【センス専用】ダンスSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Dance SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
- "【センス専用】ダンスSPレッスン開始時、70%の確率で○〆好調2ターン": "【Sense Only】70% chance of ○〆Good Condition for 2 turns when starting Dance SP Lesson",
- "【センス専用】ダンスレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Dance lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
- "【センス専用】ビジュアルSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Visual SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
- "【センス専用】ビジュアルSPレッスン開始時、50%の確率で○〆好調3ターン": "【Sense only】When starting a Visual SP lesson, there is a 50% chance that you will be in Good Shape for 3 turn",
- "【センス専用】ビジュアルレッスン開始時、50%の確率で○〆好調1ターン": "【Sense only】When starting a Visual lesson, there is a 50% chance that you will be in Good Shape for 1 turn",
- "【センス専用】ビジュアルレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Visual lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
- "【センス専用】ボーカルSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Vocal SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
- "【センス専用】ボーカルSPレッスン開始時、50%の確率で○〆好調3ターン": "【Sense only】When starting a Vocal SP lesson, there is a 50% chance that you will be in Good Shape for 3 turn",
- "【センス専用】ボーカルSPレッスン開始時、70%の確率で○〆好調2ターン": "【Sense Only】70% chance of ○〆Good Condition for 2 turns when starting Vocal SP Lesson",
- "【センス専用】ボーカルレッスン開始時、50%の確率で○〆好調1ターン": "【Sense only】When starting a Vocal lesson, there is a 50% chance that you will be in Good Shape for 1 turn",
- "【センス専用】ボーカルレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Vocal lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
- "レッスン中1回 ": "Once per lesson",
- "APが20回復するドリンク": "Drink that restores 20 AP",
- "APを75回復": "Recovers 75 AP",
- "Lv.60で解放": "Unlocked at Lv.60",
- "SPレッスン終了時、体力回復": "HP recovery at the end of SP lesson",
- "SPレッスン終了時、体力消費3\nスキルカードを選択して強化": "At the end of SP lesson, stamina consumption 3, select a skill card to enhance",
- "※ボーナス対象のアイドルとプロデュースアイドルはボーナス効果\n が高い方が優先されます。": "※ The idol with the higher bonus effect will be prioritized between the bonus target idol and the produce idol.",
- "○〆やる気+3": "○〆Motivation +3",
- "○〆やる気+3\n○〆やる気が6以上の場合、○〆好印象+4": "○〆Motivation+3\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+4",
- "○〆やる気+3\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe",
- "○〆やる気+4\n○〆やる気が6以上の場合、○〆好印象+5": "○〆Motivation+4\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+5",
- "○〆やる気+5\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+5\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe",
- "○〆やる気+6\n○〆やる気の200%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Motivation+6\nIncrease Param by ○〆Motivation 200%\nOnce per lessonNo dupe",
- "○〆やる気+8\n○〆やる気の300%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Motivation+8\nIncrease Param by ○〆Motivation 300%\nOnce per lessonNo dupe",
- "○〆やる気が0の場合体力減少": "○〆Stamina Decrease if Motivation is 0",
- "○〆やる気が10以上の場合○〆やる気": "○〆Motivation if Motivation is 10 or above",
- "○〆やる気が11以上の場合○〆やる気": "○〆If Motivation is 11 or more, ○〆Motivation",
- "○〆やる気が11以下の場合体力減少": "○〆 If Motivation is 11 or less, Stamina decreases",
- "○〆やる気が13以上の場合○〆やる気": "○〆 If Motivation is 13 or more, ○〆 Motivation",
- "○〆やる気が13以上の場合○〆元気": "○〆 If Motivation is 13 or more, ○〆 Energy",
- "○〆やる気が15以上の場合○〆元気": "○〆If Motivation is 15 or more, ○〆Energy",
- "○〆やる気が16以下の場合体力減少": "○〆Stamina Decrease if Motivation is 16 or below",
- "○〆やる気が18以上の場合○〆元気": "○〆Energy if Motivation is 18 or above",
- "○〆やる気が1以下の場合体力減少": "○〆Stamina Decrease if Motivation is 1 or below",
- "○〆やる気が21以下の場合眠気を山札のランダムな位置に○〆生成": "○〆If Motivation is 21 or less, generate Drowsiness in a random position in the deck",
- "○〆やる気が23以上の場合○〆元気": "○〆If Motivation is 23 or more, ○〆Energy",
- "○〆やる気が23以下の場合体力減少": "○〆 If Motivation is 23 or less, Stamina decreases",
- "○〆やる気が27以上の場合○〆元気": "○〆If Motivation is 27 or more, ○〆Energy",
- "○〆やる気が3以上の場合○〆消費体力削減": "If ○〆Motivation is 3 or more, ○〆Energy Consumption Reduction",
- "○〆やる気が3以下の場合体力減少": "○〆Stamina Decrease if Motivation is 3 or below",
- "○〆やる気が5以上の場合○〆やる気": "○〆If Motivation is 5 or more, ○〆Motivation",
- "○〆やる気が5以上の場合○〆元気": "○〆Energy if Motivation is 5 or above",
- "○〆やる気が5以下の場合体力減少": "○〆If Motivation is 5 or less, Stamina decreases",
- "○〆やる気が6以下の場合眠気を山札のランダムな位置に○〆生成": "○〆 If Motivation is 6 or less, randomly generate Sleepiness in the deck",
- "○〆やる気が6以下の場合体力減少": "○〆If Motivation is 6 or less, Stamina decreases",
- "○〆やる気が7以上の場合○〆やる気": "○〆Motivation if Motivation is 7 or above",
- "○〆やる気が7以下の場合体力減少": "○〆If Motivation is 7 or less, Stamina decreases",
- "○〆やる気が9以上の場合○〆元気": "○〆If Motivation is 9 or more, ○〆Energy",
- "○〆やる気が増加後、○〆やる気+2\n(レッスン内1回)": "After Motivation increases, Motivation+2\n(once per lesson)",
- "○〆やる気が増加後、○〆やる気+3\n(レッスン内1回)": "After Motivation increases, Motivation+3\n(once per lesson)",
- "○〆やる気が増加後、○〆やる気+3\n(レッスン内2回)": "After motivation increases, Motivation +3\n(2 times per lesson)",
- "○〆やる気が増加後、○〆やる気+3\n(レッスン内3回)": "After motivation increases, Motivation +3\n(3 times per lesson)",
- "○〆やる気消費2\n○〆好印象の120%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Motivation\nIncrease Param by ○〆Good Impression 120%\n○〆Skill card usage +1\nNo dupe",
- "○〆やる気消費3\n○〆好印象+5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+5\n○〆Skill card usage +1\nOnce per lessonNo dupe",
- "○〆やる気消費3\n○〆好印象+7\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+7\n○〆Skill card usage +1\nDraw a skill card\nOnce per lessonNo dupe",
- "○〆やる気消費3\n○〆好印象の90%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 3 Motivation\nIncrease Param by ○〆Good Impression 90%\n○〆Skill card usage +1\nNo dupe",
- "○〆やる気消費4\n○〆スキルカード使用数追加": "○〆Motivation Consumption 4\n○〆Additional Skill Card Usage",
- "○〆アクティブスキルカード使用後○〆やる気が12以上の場合、○〆やる気の": "○〆After using Active Skill Card, if ○〆Motivation is 12 or higher, ○〆Motivation of",
- "○〆アクティブスキルカード使用後、○〆元気の60%分パラメータ上昇\n○〆体力消費2\n(レッスン内2回)": "After using an active skill card, Parameter increase by 60% of Energy\nStamina consumption2\n(2 times per lesson)",
- "○〆アクティブスキルカード使用後、○〆元気の70%分パラメータ上昇\n○〆体力消費2\n(レッスン内2回)": "After using an active skill card, Parameter increase by 70% of Energy\nStamina consumption2\n(2 times per lesson)",
- "○〆アクティブスキルカード使用後、○〆好調1ターン\n○〆スキルカード使用数追加+1\n○〆元気+5\n(レッスン内1回)": "After using an active skill card, Good Shape +1 turn\nSkill card usage +1\nEnergy +5\n(once per lesson)",
- "○〆アクティブスキルカード使用後、○〆好調1ターン\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using an active skill card, Good Shape +1 turn\nSkill card usage +1\n(once per lesson)",
- "○〆アクティブスキルカード使用時、○〆集中": "○〆Focus When Using ○〆Active Skill Card",
- "○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中+2\n(レッスン内1回)": "When using an active skill card, if stamina is 50% or more, Focus+2\n(once per lesson)",
- "○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中+3\n(レッスン内1回)": "When using an active skill card, if stamina is 50% or more, Focus+3\n(once per lesson)",
- "○〆アクティブスキルカード獲得時、ダンス上昇+": "When acquiring ○〆 Active Skill Card, Dance +",
- "○〆アクティブスキルカード獲得時、ダンス上昇+1": "When acquiring ○〆 Active Skill Card, Dance +1",
- "○〆アクティブスキルカード獲得時、ダンス上昇+2": "When acquiring ○〆 Active Skill Card, Dance +2",
- "○〆アクティブスキルカード獲得時、ダンス上昇+3": "When acquiring ○〆 Active Skill Card, Dance +3",
- "○〆アクティブスキルカード獲得時、ダンス上昇+4": "When acquiring ○〆 Active Skill Card, Dance +4",
- "○〆アクティブスキルカード獲得時、ビジュアル上昇+": "When acquiring ○〆 Active Skill Card, Visual increase +",
- "○〆アクティブスキルカード獲得時、ビジュアル上昇+1": "When acquiring ○〆 Active Skill Card, Visual increase +1",
- "○〆アクティブスキルカード獲得時、ビジュアル上昇+2": "When acquiring ○〆 Active Skill Card, Visual increase +2",
- "○〆アクティブスキルカード獲得時、ビジュアル上昇+3": "When acquiring ○〆 Active Skill Card, Visual increase +3",
- "○〆アクティブスキルカード獲得時、ビジュアル上昇+4": "When acquiring ○〆 Active Skill Card, Visual increase +4",
- "○〆アクティブスキルカード獲得時、ボーカル上昇+": "When acquiring ○〆 Active Skill Card, Vocal +",
- "○〆アクティブスキルカード獲得時、ボーカル上昇+1": "When acquiring ○〆 Active Skill Card, Vocal +1",
- "○〆アクティブスキルカード獲得時、ボーカル上昇+2": "When acquiring ○〆 Active Skill Card, Vocal +2",
- "○〆アクティブスキルカード獲得時、ボーカル上昇+3": "When acquiring ○〆 Active Skill Card, Vocal +3",
- "○〆アクティブスキルカード獲得時、ボーカル上昇+4": "When acquiring ○〆 Active Skill Card, Vocal +4",
- "○〆スキルカード使用数追加+1": "○〆Skill Card Usage Increase +1",
- "○〆スキルカード使用数追加+1\nスキルカードを2枚引く\n○〆消費体力減少1ターン\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 cards\n○〆Reduce stamina consumption 1 turn\nOnce per lessonNo dupe",
- "○〆スキルカード使用数追加+1\nスキルカードを引く\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
- "○〆スキルカード使用数追加+1\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
- "○〆スキルカード使用数追加+1\n次のターン、スキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 skill cards next turn\nOnce per lessonNo dupe",
- "○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card next turn\nOnce per lessonNo dupe",
- "○〆パラメータ上昇量増加": "○〆Increased Parameter Gain",
- "○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気+3\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a mental skill card, if motivation is 5 or more, Motivation +3\nSkill card usage +1\n(once per lesson)",
- "○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気+5\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a mental skill card, if motivation is 5 or more, Motivation +5\nSkill card usage +1\n(once per lesson)",
- "○〆メンタルスキルカード強化時、ダンス上昇+": "When strengthening ○〆Mental Skill Card, Dance Increase +",
- "○〆メンタルスキルカード強化時、ダンス上昇+5": "○〆When enhancing Mental Skill Cards, Dance +5",
- "○〆メンタルスキルカード強化時、ボーカル上昇+": "When enhancing a mental skill card, vocal increase +",
- "○〆メンタルスキルカード獲得時、ダンス上昇+": "When acquiring ○〆 Mental Skill Card, Dance +",
- "○〆メンタルスキルカード獲得時、ダンス上昇+1": "When acquiring ○〆 Mental Skill Card, Dance +1",
- "○〆メンタルスキルカード獲得時、ダンス上昇+2": "When acquiring ○〆 Mental Skill Card, Dance +2",
- "○〆メンタルスキルカード獲得時、ダンス上昇+3": "When acquiring ○〆 Mental Skill Card, Dance +3",
- "○〆メンタルスキルカード獲得時、ダンス上昇+4": "When acquiring ○〆 Mental Skill Card, Dance +4",
- "○〆メンタルスキルカード獲得時、ビジュアル上昇+": "When acquiring ○〆 Mental Skill Card, Visual +",
- "○〆メンタルスキルカード獲得時、ビジュアル上昇+1": "When acquiring ○〆 Mental Skill Card, Visual +1",
- "○〆メンタルスキルカード獲得時、ビジュアル上昇+2": "When acquiring ○〆 Mental Skill Card, Visual +2",
- "○〆メンタルスキルカード獲得時、ビジュアル上昇+3": "When acquiring ○〆 Mental Skill Card, Visual +3",
- "○〆メンタルスキルカード獲得時、ビジュアル上昇+4": "When acquiring ○〆 Mental Skill Card, Visual +4",
- "○〆メンタルスキルカード獲得時、ボーカル上昇+": "When acquiring ○〆 Mental Skill Card, Vocal +",
- "○〆メンタルスキルカード獲得時、ボーカル上昇+1": "When acquiring ○〆 Mental Skill Card, Vocal +1",
- "○〆メンタルスキルカード獲得時、ボーカル上昇+2": "When acquiring ○〆 Mental Skill Card, Vocal +2",
- "○〆メンタルスキルカード獲得時、ボーカル上昇+3": "When acquiring ○〆 Mental Skill Card, Vocal +3",
- "○〆メンタルスキルカード獲得時、ボーカル上昇+4": "When acquiring ○〆 Mental Skill Card, Vocal +4",
- "○〆体力消耗1\n○〆元气+3\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +3\n○〆Skill card usage \nOnce per lesson, No dupe",
- "○〆体力消耗1\n○〆元气+8\n○〆体力消耗减少1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Reduce stamina consumption by 1\nOnce per lesson, No dupe",
- "○〆体力消耗1\n○〆元气+8\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Skill card usage \nOnce per lesson, No dupe",
- "○〆体力消耗1\n○〆元气+9\n○〆消耗体力减少2\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +9\n○〆Reduce stamina consumption by 2\nOnce per lesson, No dupe",
- "○〆体力消耗1\n○〆技能卡使用数增加+1\n抽取2张技能卡\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Skill card usage \nDraw 2 skill cards\nOnce per lesson, No dupe",
- "○〆体力消耗2\n○〆元气归零,按减半前的○〆元气的220%数值提升\n课程中1次不可重复": "○〆Consume 2 stamina\n○〆Energy to 0, increase Param by 220% of previous Energy\nOnce per lesson, No dupe",
- "○〆体力消耗2\n○〆将元气降至0,按降至前的○〆元气的160%数值提升\n课程中1次不可重复": "○〆Consume 2 stamina\n○〆Reduce Energy to 0, increase Param by 160% of previous Energy\nOnce per lesson, No dupe",
- "○〆体力消耗3\n○〆元气+11\n○〆元气的70%数值提升\n课程中1次": "○〆Consume 3 stamina\n○〆Energy +11\nIncrease Param by 70% of Energy\nOnce per lesson",
- "○〆体力消耗3\n○〆元气+2(每使用1张技能卡,○〆元气增加量+3)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +3 for each skill card used)\nOnce per lesson, No dupe",
- "○〆体力消耗3\n○〆元气+2(每使用一张技能卡○〆元气增加量+8)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +8 for each skill card used)\nOnce per lesson, No dupe",
- "○〆体力消耗3\n○〆元气+2(课程中每使用1张技能卡,○〆元气增加量+5)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +5 for each skill card used)\nOnce per lesson, No dupe",
- "○〆体力消耗3\n○〆元气+4(每使用1张课程中的技能卡○〆元气增加量+4)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +4 (Energy +4 for each skill card used)\nOnce per lesson, No dupe",
- "○〆体力消耗3\n○〆元气+9\n○〆元气的40%数值提升\n课程中1次": "○〆Consume 3 stamina\n○〆Energy +9\nIncrease Param by 40% of Energy\nOnce per lesson",
- "○〆体力消耗3\n○〆元气减半,并按减半前的○〆元气的130%提升数值\n课程中1次": "○〆Consume 3 stamina\nReduce Energy by half, increase Param by 130% of previous Energy\nOnce per lesson",
- "○〆体力消耗3\n○〆元气的120%数值提升\n课程中1次": "○〆Consume 3 stamina\nIncrease Param by 120% of Energy\nOnce per lesson",
- "○〆体力消耗3\n○〆将元气减半,按减半前的○〆元气的180%数值提升\n课程中1次": "○〆Consume 3 stamina\nReduce Energy by half, increase Param by 180% of previous Energy\nOnce per lesson",
- "○〆体力消耗4\n○〆元气+2\n○〆元气的100%数值提升\n○〆干劲+2\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 100% of Energy\n○〆Motivation +2\nOnce per lesson, No dupe",
- "○〆体力消耗4\n○〆元气+2\n○〆元气的50%数值提升\n○〆干劲+2\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 50% of Energy\n○〆Motivation +2\nOnce per lesson, No dupe",
- "○〆体力消耗4\n○〆元气+2\n○〆元气的70%数值提升\n○〆干劲+3\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 70% of Energy\n○〆Motivation +3\nOnce per lesson, No dupe",
- "○〆体力消耗4\n○〆元气+3\n○〆元气的100%数值提升\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +3\nIncrease Param by 100% of Energy\nOnce per lesson, No dupe",
- "○〆体力消耗4\n○〆元气+3\n○〆元气的140%数值提升\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +3\nIncrease Param by 140% of Energy\nOnce per lesson, No dupe",
- "○〆体力消耗4\n○〆元气+5\n○〆元气的120%数值提升\n○〆干劲+3\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +5\nIncrease Param by 120% of Energy\n○〆Motivation +3\nOnce per lesson, No dupe",
- "○〆体力消耗4\n○〆干劲+3\n数值提升○〆元气的60%\n课程中1次": "○〆Consume 4 stamina\n○〆Motivation +3\nIncrease Param by 60% of Energy\nOnce per lesson",
- "○〆体力消耗4\n○〆干劲+4\n○〆元气的80%数值提升\n课程中1次": "○〆Consume 4 stamina\n○〆Motivation +4\nIncrease Param by 80% of Energy\nOnce per lesson",
- "○〆体力消耗4\n○〆数值提升元气的110%\n课程中1次": "○〆Consume 4 stamina\nIncrease Param by 110% of Energy\nOnce per lesson",
- "○〆体力消耗4\n数值+26\n○〆好调1回合\n课程中1次": "○〆Consume 4 stamina\nParam +26\n○〆Good Shape for 1 turn\nOnce per lesson",
- "○〆体力消耗4\n数值+40\n○〆好调1回合\n课程中1次": "○〆Consume 4 stamina\nParam +40\n○〆Good Shape for 1 turn\nOnce per lesson",
- "○〆体力消耗5\n数值提升○〆元气的100%\n课程中1次": "○〆Consume 5 stamina\nIncrease Param by 100% of Energy\nOnce per lesson",
- "○〆体力消耗减少1\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Reduce stamina consumption by 1\n○〆Skill card usage \nOnce per lesson, No dupe",
- "○〆体力消費1\n○〆スキルカード使用数追加": "○〆Stamina Consumption 1\n○〆 Additional Skill Card Uses",
- "○〆体力消費1\n○〆スキルカード使用数追加+1\nスキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Stamina Consumption 1\n○〆Additional Skill Card Uses +1\nDraw 2 Skill Cards\nOnce per lessonCannot be stacked",
- "○〆体力消費1\n○〆元気+3\n○〆スキルカード使用数追加": "○〆Stamina consumption 1\n○〆Energy +3\n○〆Additional skill card usage",
- "○〆体力消費1\n○〆元気+8\n○〆スキルカード使用数追加": "○〆Stamina consumption 1\n○〆Energy +8\n○〆Additional skill card usage",
- "○〆体力消費1\n○〆元気+8\n○〆消費体力削減": "○〆Stamina consumption 1\n○〆Energy +8\n○〆Reduced stamina consumption",
- "○〆体力消費1\n○〆元気+9\n○〆消費体力削減": "○〆Stamina consumption 1\n○〆Energy +9\n○〆Reduced stamina consumption",
- "○〆体力消費1\n○〆好印象": "○〆 Stamina consumption 1\n○〆 Good impression",
- "○〆体力消費2\n○〆元気を0にして、減少前の○〆元気の": "○〆Stamina consumption 2\n○〆Energy 0, and the ○〆Energy before reduction",
- "○〆体力消費3\n○〆やる気": "○〆Stamina Cost 3\n○〆Motivation",
- "○〆体力消費3\n○〆元気": "○〆Stamina consumption 3\n○〆Energy",
- "○〆体力消費3\n○〆元気+11\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +11\n○〆Energy",
- "○〆体力消費3\n○〆元気+9\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +9\n○〆Energy",
- "○〆体力消費3\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy",
- "○〆体力消費3\n○〆元気を半分にして、減少前の○〆元気の": "○〆Stamina consumption 3\n○〆Energy halved, and the ○〆Energy before reduction",
- "○〆体力消費3\n○〆好印象の": "○〆 Stamina consumption 3\n○〆 Good impression",
- "○〆体力消費4\n○〆やる気": "○〆Stamina consumption 4\n○〆Motivation",
- "○〆体力消費4\n○〆元気+2\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +2\n○〆Energy",
- "○〆体力消費4\n○〆元気+3\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +3\n○〆Energy",
- "○〆体力消費4\n○〆元気+5\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +5\n○〆Energy",
- "○〆体力消費4\n○〆元気+8\n○〆元気の": "○〆Stamina Consumption 4\n○〆Energy +8\n○〆Energy's",
- "○〆体力消費4\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy",
- "○〆体力消費4\nパラメータ+26\n○〆好調1ターン\nレッスン中1回 ": "○〆Stamina consumption 4\nParam +26\n○〆Good Shape1 turn\nOnce per lesson ",
- "○〆体力消費4\nパラメータ+40\n○〆好調1ターン\nレッスン中1回 ": "○〆Stamina consumption 4\nParam +40\n○〆Good Shape1 turn\nOnce per lesson ",
- "○〆体力消費5\n○〆元気の": "○〆Stamina consumption 5\n○〆Energy",
- "○〆体力消費5\n○〆好印象の": "○〆 Stamina consumption 5\n○〆 Good impression",
- "○〆元气+1\n○〆好印象+2": "○〆Energy +1\n○〆Good Impression +2",
- "○〆元气+1\n○〆好印象+4\n课程中1次": "○〆Energy +1\n○〆Good Impression +4\nOnce per lesson",
- "○〆元气+1\n○〆好调2回合": "○〆Energy +1\n○〆Good Shape for 2 turns",
- "○〆元气+1\n○〆好调3回合": "○〆Energy +1\n○〆Good Shape for 3 turns",
- "○〆元气+1\n○〆干劲+2": "○〆Energy +1\n○〆Motivation +2",
- "○〆元气+1\n○〆干劲+3": "○〆Energy +1\n○〆Motivation +3",
- "○〆元气+1\n○〆干劲+5\n课程中1次不可重复": "○〆Energy +1\n○〆Motivation +5\nOnce per lesson, No dupe",
- "○〆元气+1\n○〆集中+2": "○〆Energy +1\n○〆Focus +2",
- "○〆元气+1\n○〆集中+3": "○〆Energy +1\n○〆Focus +3",
- "○〆元气+1\n○〆集中+4": "○〆Energy +1\n○〆Focus +4",
- "○〆元气+10\n○〆集中+4\n课程中1次不可重复": "○〆Energy +10\n○〆Focus +4\nOnce per lesson, No dupe",
- "○〆元气+11\n○〆元气增加无效2回合\n○〆体力消耗减少3回合\n课程中1次": "○〆Energy +11\n○〆Energy increase invalid for 2 turns\n○〆Reduce stamina consumption for 3 turns\nOnce per lesson",
- "○〆元气+11\n○〆干劲+5\n○〆体力消耗增加2回合\n课程中1次不可重复": "○〆Energy +11\n○〆Motivation +5\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe",
- "○〆元气+11\n○〆干劲+5\n课程中1次": "○〆Energy +11\n○〆Motivation +5\nOnce per lesson",
- "○〆元气+11\n○〆干劲+7\n○〆消耗体力增加2回合\n课程中1次不可重复": "○〆Energy +11\n○〆Motivation +7\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe",
- "○〆元气+12\n○〆集中+5\n课程中1次不可重复": "○〆Energy +12\n○〆Focus +5\nOnce per lesson, No dupe",
- "○〆元气+13\n○〆元气增加无效2回合\n○〆消耗体力减少4回合\n课程中1次": "○〆Energy +13\n○〆Energy increase invalid for 2 turns\n○〆Reduce stamina consumption for 4 turns\nOnce per lesson",
- "○〆元气+2\n○〆体力消耗减少2回合": "○〆Energy +2\n○〆Reduce stamina consumption for 2 turns",
- "○〆元气+2\n○〆好印象+3": "○〆Energy +2\n○〆Good Impression +3",
- "○〆元气+2\n○〆好印象+4": "○〆Energy +2\n○〆Good Impression +4",
- "○〆元气+2\n○〆好印象+5\n课程中1次": "○〆Energy +2\n○〆Good Impression +5\nOnce per lesson",
- "○〆元气+2\n○〆好印象+7\n课程中1次不可重复": "○〆Energy +2\n○〆Good Impression +7\nOnce per lesson, No dupe",
- "○〆元气+2\n○〆干劲+3": "○〆Energy +2\n○〆Motivation +3",
- "○〆元气+2\n○〆干劲+4": "○〆Energy +2\n○〆Motivation +4",
- "○〆元气+2\n○〆干劲达到6以上时,○〆元气+3\n课程中1次不可重复": "○〆Energy +2\nIf Motivation is 6 or higher, Energy +3\nOnce per lesson, No dupe",
- "○〆元气+2\n○〆消耗体力减少3回合": "○〆Energy +2\n○〆Reduce stamina consumption for 3 turns",
- "○〆元气+2\n体力回复5\n课程中1次不可重复": "○〆Energy +2\nStamina recovery 5\nOnce per lesson, No dupe",
- "○〆元气+2\n体力恢复3\n课程中1次不可重复": "○〆Energy +2\nStamina recovery 3\nOnce per lesson, No dupe",
- "○〆元气+3\n○〆体力消耗减少4回合\n课程中1次不可重复": "○〆Energy +3\n○〆Reduce stamina consumption for 4 turns\nOnce per lesson, No dupe",
- "○〆元气+3\n○〆好印象+4": "○〆Energy +3\n○〆Good Impression +4",
- "○〆元气+3\n○〆集中+4\n课程中1次": "○〆Energy +3\n○〆Focus +4\nOnce per lesson",
- "○〆元气+3\n下一回合,所有手牌○〆课程中强化\n2回合后,所有手牌○〆课程中强化\n课程中1次不可重复": "○〆Energy +3\nNext turn, enhance all cards in hand during lesson\nAfter 2 turns, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
- "○〆元气+3\n体力在50%以上时,○〆体力消耗减少1\n课程中1次不可重复": "○〆Energy +3\nIf stamina is over 50%, reduce stamina consumption by 1\nOnce per lesson, No dupe",
- "○〆元气+4\n○〆好印象+9\n课程中1次不可重复": "○〆Energy +4\n○〆Good Impression +9\nOnce per lesson, No dupe",
- "○〆元气+4\n○〆干劲+5": "○〆Energy +4\n○〆Motivation +5",
- "○〆元气+4\n○〆干劲+6\n课程中1次不可重复": "○〆Energy +4\n○〆Motivation +6\nOnce per lesson, No dupe",
- "○〆元气+4\n○〆干劲达到6以上时○〆元气+5\n课程中1次不可重复": "○〆Energy +4\nIf Motivation is 6 or higher, Energy +5\nOnce per lesson, No dupe",
- "○〆元气+4\n课程中1次": "○〆Energy +4\nOnce per lesson",
- "○〆元气+5\n○〆好印象的250%数值提升\n○〆消耗体力增加2回合\n课程中1次不可重复": "○〆Energy +5\nIncrease Param by 250% of Good Impression\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe",
- "○〆元气+5\n○〆干劲达到3以上时,○〆元气+4\n课程中1次不可重复": "○〆Energy +5\nIf Motivation is 3 or higher, Energy +4\nOnce per lesson, No dupe",
- "○〆元气+5\n○〆干劲达到3以上时,○〆好印象+3": "○〆Energy +5\nIf Motivation is 3 or higher, Good Impression +3",
- "○〆元气+5\n○〆消耗体力减少5回合\n课程中1次不可重复": "○〆Energy +5\n○〆Reduce stamina consumption for 5 turns\nOnce per lesson, No dupe",
- "○〆元气+5\n○〆集中+5\n课程中1次": "○〆Energy +5\n○〆Focus +5\nOnce per lesson",
- "○〆元气+5\n数值提升○〆好印象的200%\n○〆体力消耗增加2回合\n课程中1次不可重复": "○〆Energy +5\nIncrease Param by 200% of Good Impression\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe",
- "○〆元气+6\n○〆好印象+5": "○〆Energy +6\n○〆Good Impression +5",
- "○〆元气+6\n○〆好调3回合\n课程中1次": "○〆Energy +6\n○〆Good Shape for 3 turns\nOnce per lesson",
- "○〆元气+6\n○〆集中+3\n课程中1次": "○〆Energy +6\n○〆Focus +3\nOnce per lesson",
- "○〆元气+6\n体力在50%以上时○〆消耗体力减少1\n课程中1次不可重复": "○〆Energy +6\nIf stamina is over 50%, reduce stamina consumption by 1\nOnce per lesson, No dupe",
- "○〆元气+6\n数值提升○〆干劲的250%\n课程中1次不可重复": "○〆Energy +6\nIncrease Param by 250% of Motivation\nOnce per lesson, No dupe",
- "○〆元气+6\n课程中1次": "○〆Energy +6\nOnce per lesson",
- "○〆元气+7\n○〆干劲+4\n课程中1次": "○〆Energy +7\n○〆Motivation +4\nOnce per lesson",
- "○〆元气+7\n○〆干劲的350%数值提升\n课程中1次不可重复": "○〆Energy +7\nIncrease Param by 350% of Motivation\nOnce per lesson, No dupe",
- "○〆元气+7\n○〆干劲达到3以上时○〆元气+7\n课程中1次不可重复": "○〆Energy +7\nIf Motivation is 3 or higher, Energy +7\nOnce per lesson, No dupe",
- "○〆元气+7\n○〆干劲达到3以上时○〆好印象+4": "○〆Energy +7\nIf Motivation is 3 or higher, Good Impression +4",
- "○〆元气+7\n课程中1次": "○〆Energy +7\nOnce per lesson",
- "○〆元气+8\n○〆好调4回合\n课程中1次": "○〆Energy +8\n○〆Good Shape for 4 turns\nOnce per lesson",
- "○〆元气+8\n○〆集中+4\n课程中1次": "○〆Energy +8\n○〆Focus +4\nOnce per lesson",
- "○〆元气+8\n课程中1次": "○〆Energy +8\nOnce per lesson",
- "○〆元气为0时可使用\n○〆元气+5\n○〆体力消耗减少2回合\n下一回合抽取技能卡\n课程中1次不可重复": "○〆Usable when Energy is 0\n○〆Energy +5\n○〆Reduce stamina consumption for 2 turns\nDraw a skill card next turn\nOnce per lesson, No dupe",
- "○〆元气为0时可使用\n○〆元气+6\n○〆消耗体力减少3回合\n下一回合抽取技能卡\n课程中1次不可重复": "○〆Usable when Energy is 0\n○〆Energy +6\n○〆Reduce stamina consumption for 3 turns\nDraw a skill card next turn\nOnce per lesson, No dupe",
- "○〆元気+1\n○〆やる気": "○〆Energy +1\n○〆Motivation",
- "○〆元気+1\n○〆好印象": "○〆Energy +1\n○〆Good impression",
- "○〆元気+1\n○〆好調2ターン": "○〆Energy +1\n○〆Good Shape2 turns",
- "○〆元気+1\n○〆好調3ターン": "○〆Energy +1\n○〆Good Shape3 turns",
- "○〆元気+1\n○〆消費体力削減": "○〆 Energetic +1\n○〆 Reduced Stamina Consumption",
- "○〆元気+1\n○〆集中": "○〆Energy +1\n○〆Focus",
- "○〆元気+10\n○〆集中": "○〆Energy +10\n○〆Focus",
- "○〆元気+11\n○〆やる気": "○〆Energy +11\n○〆Motivation",
- "○〆元気+11\n○〆元気増加無効2ターン\n○〆消費体力減少3ターン\nレッスン中1回 ": "○〆Energy +11\n○〆Energy Increase Disabled 2 Turns\n○〆Reduced Stamina Consumption 3 Turns\nOnce per lesson",
- "○〆元気+12\n○〆集中": "○〆Energy +12\n○〆Focus",
- "○〆元気+13\n○〆やる気": "○〆Energy +13\n○〆Motivation",
- "○〆元気+13\n○〆元気増加無効2ターン\n○〆消費体力減少4ターン\nレッスン中1回 ": "○〆Energy +13\n○〆Energy increase disabled2 turns\n○〆Reduced stamina consumption4 turns\nOnce per lesson ",
- "○〆元気+16\n○〆集中": "○〆Energy +16\n○〆Concentration",
- "○〆元気+2\n○〆やる気": "○〆Energy +2\n○〆Motivation",
- "○〆元気+2\n○〆やる気が6以上の場合、○〆元気": "○〆Energy +2\nIf motivation is 6 or more, ○〆Energy",
- "○〆元気+2\n○〆好印象": "○〆Energy +2\n○〆Good impression",
- "○〆元気+2\n○〆消費体力減少2ターン": "○〆Energy +2\n○〆Reduced stamina consumption2 turns",
- "○〆元気+2\n○〆消費体力減少3ターン": "○〆Energy +2\n○〆Reduced stamina consumption3 turns",
- "○〆元気+2\n体力回復": "○〆Energy +2\nStamina recovery",
- "○〆元気+3\n○〆好印象": "○〆Energy +3\n○〆Good impression",
- "○〆元気+3\n○〆消費体力減少4ターン\nレッスン中1回 重複不可": "○〆Energy +3\n○〆Reduced stamina consumption4 turns\nOnce per lesson No dupe",
- "○〆元気+3\n○〆集中": "○〆Energy +3\n○〆Focus",
- "○〆元気+3\n体力が50%以上の場合、○〆消費体力削減": "○〆Energy +3\nIf stamina is 50% or more, ○〆Reduced stamina consumption",
- "○〆元気+3\n次のターン、手札をすべて○〆レッスン中強化\n2ターン後、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "○〆元気+3\nNext turn, strengthen all cards ○〆 during lessons\n2 turns later, strengthen all ○〆 during lessons\nOnce during lessons",
- "○〆元気+3\n次のターン、手札をすべて○〆レッスン中強化\n2ターン後、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Energy +3\nNext turn, enhance all cards in hand during lesson\nAfter 2 turns, enhance all cards in hand during lesson\nOnce per lesson No dupe",
- "○〆元気+3\n次のターン、手札をすべて○〆試験・ステージ中強化\n2ターン後、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "○〆Energy +3\nNext turn, all cards are ○〆Exam/Stage Strengthened\n2 Turns later, all cards are ○〆Exam/Stage Strengthened\nOnce during Exam/Stage ",
- "○〆元気+3\n次のターン、手札をすべて○〆試験中強化\n2ターン後、手札をすべて○〆試験中強化\n試験中1回 ": "○〆 energy +3\nNext turn, strengthen all ○〆 in the exam\nAfter 2 turns, strengthen all ○〆 in the exam\nOnce during the exam ",
- "○〆元気+4\nレッスン中1回 ": "○〆Energy +4\nOnce per lesson ",
- "○〆元気+4\n試験・ステージ中1回 ": "○〆 Energy +4\nOnce during Exam or Stage ",
- "○〆元気+4\n試験中1回 ": "○〆 Energy +4\nOnce during the exam ",
- "○〆元気+4\n○〆やる気": "○〆Energy +4\n○〆Motivation",
- "○〆元気+4\n○〆やる気が6以上の場合、○〆元気": "○〆Energy +4\nIf motivation is 6 or more, ○〆Energy",
- "○〆元気+4\n○〆好印象": "○〆Energy +4\n○〆Good impression",
- "○〆元気+5\n○〆やる気が3以上の場合、○〆元気": "○〆Energy +5\nIf motivation is 3 or more, ○〆Energy",
- "○〆元気+5\n○〆やる気が3以上の場合、○〆好印象": "○〆Energy +5\nIf motivation is 3 or more, ○〆Good impression",
- "○〆元気+5\n○〆好印象の": "○〆Energy +5\n○〆Good impression",
- "○〆元気+5\n○〆消費体力減少5ターン\nレッスン中1回 重複不可": "○〆Energy +5\n○〆Reduced stamina consumption5 turns\nOnce per lesson No dupe",
- "○〆元気+5\n○〆集中": "○〆Energy +5\n○〆Focus",
- "○〆元気+6\nレッスン中1回 ": "○〆Energy +6\nOnce per lesson ",
- "○〆元気+6\n試験・ステージ中1回 ": "○〆Energy +6\nOnce during Exam/Stage ",
- "○〆元気+6\n○〆やる気の": "○〆Energy +6\n○〆Motivation",
- "○〆元気+6\n○〆好印象": "○〆Energy +6\n○〆Good impression",
- "○〆元気+6\n○〆好調3ターン\nレッスン中1回 ": "○〆Energy +6\n○〆Good Shape3 turns\nOnce per lesson ",
- "○〆元気+6\n○〆好調3ターン\n試験中1回 ": "○〆 Energy +6\n○〆 Good Shape 3 turns\n1 time during exam ",
- "○〆元気+6\n○〆集中": "○〆Energy +6\n○〆Focus",
- "○〆元気+6\n体力が50%以上の場合、○〆消費体力削減": "○〆Energy +6\nIf stamina is 50% or more, ○〆Reduced stamina consumption",
- "○〆元気+7\nレッスン中1回 ": "○〆Energy +7\nOnce per lesson ",
- "○〆元気+7\n試験・ステージ中1回 ": "○〆Energy +7\nOnce during Exam/Stage ",
- "○〆元気+7\n○〆やる気": "○〆Energy +7\n○〆Motivation",
- "○〆元気+7\n○〆やる気が3以上の場合、○〆元気": "○〆Energy +7\nIf motivation is 3 or more, ○〆Energy",
- "○〆元気+7\n○〆やる気が3以上の場合、○〆好印象": "○〆Energy +7\nIf motivation is 3 or more, ○〆Good impression",
- "○〆元気+7\n○〆やる気の": "○〆Energy +7\n○〆Motivation",
- "○〆元気+8\nレッスン中1回 ": "○〆Energy +8\nOnce per lesson ",
- "○〆元気+8\n○〆好調4ターン\nレッスン中1回 ": "○〆Energy +8\n○〆Good Shape4 turns\nOnce per lesson ",
- "○〆元気+8\n○〆集中": "○〆Energy +8\n○〆Focus",
- "○〆元気+7": "○〆Energy +7",
- "○〆元気が0の場合、使用可\n○〆元気+5\n○〆消費体力減少2ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +5\n○〆Reduced stamina consumption2 turns\nDraw skill card next turn\nOnce per lesson No dupe",
- "○〆元気が0の場合、使用可\n○〆元気+6\n○〆消費体力減少3ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +6\n○〆Reduced stamina consumption3 turns\nDraw skill card next turn\nOnce per lesson No dupe",
- "○〆元気が12以上の場合○〆消費体力減少5ターン": "If vitality is 12 or more, decrease stamina consumption 5 turns",
- "○〆元気が13以下の場合○〆不調5ターン": "If ○〆Energy is 13 or less, ○〆Poor Condition 5 turns",
- "○〆元気が5以上の場合○〆好印象": "If ○〆Energy is 5 or more, ○〆Good Impression",
- "○〆元気が増加しない ": "No increase in ○〆 Energy",
- "○〆元気など補助効果を主とするスキルカード": "Skill Card with Main Auxiliary Effects such as Cheerfulness",
- "○〆元気の増加量を": "Increase amount of vitality",
- "○〆元気の増加量を増加": "○〆Increase the amount of Energy boost",
- "○〆好印象+10\n○〆やる気+6\nレッスン中1回 重複不可": "○〆Good Impression+10\n○〆Motivation+6\nOnce per lessonNo dupe",
- "○〆好印象+1\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo dupe",
- "○〆好印象+1\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
- "○〆好印象+2\n○〆好印象の100%分パラメータ上昇\nレッスン中1回 ": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 100%\nOnce per lesson",
- "○〆好印象+2\n○〆好印象の120%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 120%\nOnce per lessonNo dupe",
- "○〆好印象+2\n○〆好印象の160%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 160%\nOnce per lessonNo dupe",
- "○〆好印象+2\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+2\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
- "○〆好印象+3": "○〆Good Impression +3",
- "○〆好印象+3\n○〆やる気+3\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "○〆Good Impression+3\n○〆Motivation+3\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe",
- "○〆好印象+3\n○〆好印象が3以上の場合、○〆やる気+2": "○〆Good Impression+3\nIf ○〆Good Impression is 3 or higher, ○〆Motivation+2",
- "○〆好印象+3\n○〆好印象の120%分パラメータ上昇\nレッスン中1回 ": "○〆Good Impression+3\nIncrease Param by ○〆Good Impression 120%\nOnce per lesson",
- "○〆好印象+3\n以降、○〆メンタルスキルカード使用時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Good Impression+1\nOnce per lessonNo dupe",
- "○〆好印象+3\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+3\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
- "○〆好印象+4\n○〆やる気+3\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Good Impression+4\n○〆Motivation+3\nNext turn, enhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
- "○〆好印象+4\n○〆好印象が3以上の場合、○〆やる気+3": "○〆Good Impression+4\nIf ○〆Good Impression is 3 or higher, ○〆Motivation+3",
- "○〆好印象+4\n○〆好印象の60%分パラメータ上昇": "○〆Good Impression+4\nIncrease Param by ○〆Good Impression 60%",
- "○〆好印象+4\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+4\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo dupe",
- "○〆好印象+4\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+4\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
- "○〆好印象+5\n○〆やる気+3\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "○〆Good Impression+5\n○〆Motivation+3\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe",
- "○〆好印象+5\n○〆やる気+4\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Good Impression+5\n○〆Motivation+4\nNext turn, enhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
- "○〆好印象+5\n○〆好印象の100%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+5\nIncrease Param by ○〆Good Impression 100%\nOnce per lessonNo dupe",
- "○〆好印象+5\n○〆好印象の80%分パラメータ上昇": "○〆Good Impression+5\nIncrease Param by ○〆Good Impression 80%",
- "○〆好印象+5\n以降、○〆メンタルスキルカード使用時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+5\nAfterwards, when using ○〆Mental Skill Card, ○〆Good Impression+1\nOnce per lessonNo dupe",
- "○〆好印象+6": "○〆Good Impression+6",
- "○〆好印象+6\nレッスン中1回 重複不可": "○〆Good Impression+6\nOnce per lessonNo dupe",
- "○〆好印象+6\n○〆好印象の170%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+6\nIncrease Param by ○〆Good Impression 170%\nOnce per lessonNo dupe",
- "○〆好印象+8": "○〆Good Impression+8",
- "○〆好印象+8\nレッスン中1回 重複不可": "○〆Good Impression+8\nOnce per lessonNo dupe",
- "○〆好印象+8\n○〆やる気+5\nレッスン中1回 重複不可": "○〆Good Impression+8\n○〆Motivation+5\nOnce per lessonNo dupe",
- "○〆好印象が0の場合体力減少": "If ○〆 Good Impression is 0, decrease HP",
- "○〆好印象が10以上の場合○〆好印象": "If ○〆 Good Impression is 10 or more, ○〆 Good Impression",
- "○〆好印象が10以下の場合体力減少": "If the good impression is 10 or less, stamina decreases",
- "○〆好印象が11以下の場合体力減少": "If the good impression is 11 or less, decrease stamina",
- "○〆好印象が13以上の場合○〆好印象": "If the good impression is 13 or more, maintain good impression",
- "○〆好印象が14以上の場合○〆好印象": "If the good impression is 14 or more, increase good impression",
- "○〆好印象が16以上の場合○〆好印象": "If ○〆Good Impression is 16 or more, ○〆Good Impression",
- "○〆好印象が18以上の場合体力回復": "If the good impression is 18 or more, recover stamina",
- "○〆好印象が19以上の場合除外にあるスキルカードを山札の下に移動": "If the good impression is 19 or more, move skill cards in the discard pile to the bottom of the deck",
- "○〆好印象が1以上の場合○〆元気": "If the good impression is 1 or more, increase vitality",
- "○〆好印象が1以上の場合○〆好印象": "If ○〆 Good Impression is 1 or more, ○〆 Good Impression",
- "○〆好印象が1以下の場合体力減少": "If ○〆 Good Impression is 1 or less, decrease HP",
- "○〆好印象が24以上の場合○〆好印象": "If ○〆Good Impression is 24 or more, ○〆Good Impression",
- "○〆好印象が28以下の場合○〆不調4ターン": "If ○〆Good Impression is 28 or less, ○〆Poor Condition4 Turns",
- "○〆好印象が2以上の場合○〆好印象": "If ○〆 Good Impression is 2 or more, ○〆 Good Impression",
- "○〆好印象が2以下の場合○〆弱気": "If the good impression is 2 or less, decrease confidence",
- "○〆好印象が2以下の場合体力減少": "If ○〆 Good Impression is 2 or less, decrease HP",
- "○〆好印象が3以上の場合○〆好印象": "If ○〆 Good Impression is 3 or more, ○〆 Good Impression",
- "○〆好印象が3以下の場合眠気を山札のランダムな位置に○〆生成": "If the good impression is 3 or less, generate sleepiness at a random position in the deck",
- "○〆好印象が3以下の場合体力減少": "If ○〆 Good Impression is 3 or less, decrease HP",
- "○〆好印象が49以上の場合○〆好印象の": "If ○〆Good Impression is 49 or more, ○〆Good Impression",
- "○〆好印象が4以上の場合○〆好印象": "If ○〆 Good Impression is 4 or more, ○〆 Good Impression",
- "○〆好印象が4以下の場合体力減少": "If ○〆 Good Impression is 4 or less, decrease HP",
- "○〆好印象が5以上の場合○〆好印象": "If ○〆 Good Impression is 5 or more, ○〆 Good Impression",
- "○〆好印象が6以上の場合○〆好印象": "If ○〆 Good Impression is 6 or more, ○〆 Good Impression",
- "○〆好印象が7以上の場合○〆好印象": "If ○〆 Good Impression is 7 or more, ○〆 Good Impression",
- "○〆好印象が7以下の場合体力減少": "If the good impression is 7 or less, decrease stamina",
- "○〆好印象が8以上の場合○〆好印象": "If ○〆 Good Impression is 8 or more, ○〆 Good Impression",
- "○〆好印象が8以下の場合○〆元気増加無効3ターン": "If the good impression is 8 or less, invalidate vitality increase 3 turns",
- "○〆好印象が8以下の場合体力減少": "If the good impression is 8 or less, stamina decreases",
- "○〆好印象が9以上の場合○〆好印象": "If ○〆 Good Impression is 9 or more, ○〆 Good Impression",
- "○〆好印象が9以下の場合体力減少": "If the good impression is 9 or less, decrease stamina",
- "○〆好印象が増加後、○〆好印象+3\n(レッスン内1回)": "After Good Impression increases, Good Impression+3\n(once per lesson)",
- "○〆好印象が増加後、○〆好印象+5\n(レッスン内1回)": "After Good Impression increases, Good Impression+5\n(once per lesson)",
- "○〆好印象の100%分パラメータ上昇\n○〆元気+3": "○〆Good Impression 100% Parameter Increase\n○〆Energy +3",
- "○〆好印象の150%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 150%\nOnce per lesson",
- "○〆好印象の200%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 200%\nOnce per lesson",
- "○〆好印象効果のスキルカード獲得時、ビジュアル上昇+6": "When acquiring ○〆 Good impression effect Skill Card, Visual +6",
- "○〆好印象消費1\n○〆やる気+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Impression\n○〆Motivation+5\n○〆Skill card usage +1\nNo dupe",
- "○〆好印象消費1\n○〆ターン追加+1\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Good Impression Consumption 1\n○〆Turn Addition +1\n○〆Additional Skill Card Uses +1\nDraw Skill Card\nOnce per lessonCannot be stacked",
- "○〆好印象消費1\n○〆元気+1\n○〆ターン追加": "○〆Good Impression Consumption 1\n○〆Energy +1\n○〆Turn Added",
- "○〆好印象消費1\n○〆元気+10\n○〆元気+10\nレッスン中1回 重複不可": "○〆Consume 1 Good Impression\n○〆Energy +10\n○〆Energy+10\nOnce per lessonNo dupe",
- "○〆好印象消費2\n○〆やる気+4\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Good Impression\n○〆Motivation+4\n○〆Skill card usage +1\nNo dupe",
- "○〆好印象消費2\n○〆ターン追加+1\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 2 Good Impression\n○〆Add turn+1\n○〆Skill card usage +1\nOnce per lessonNo dupe",
- "○〆好印象消費2\n○〆元気+9\n○〆元気+9\nレッスン中1回 重複不可": "○〆Consume 2 Good Impression\n○〆Energy +9\n○〆Energy+9\nOnce per lessonNo dupe",
- "○〆好印象消費4\n○〆元気+9\n○〆元気の": "○〆Good Impression Consumption 4\n○〆Energy +9\n○〆Energy of",
- "○〆好調2ターン": "○〆Good Condition2 Turns",
- "○〆好調3ターン": "○〆Good Shape 3 turns",
- "○〆好調3ターン\n○〆好調状態の場合、○〆集中+1": "○〆Good Shape3 turns\nIf in ○〆Good Shape, ○〆Focus+1",
- "○〆好調3ターン\n○〆絶好調4ターン\nレッスン中1回 重複不可": "○〆Good Shape3 turns\n○〆Excellent condition4 turns\nOnce per lesson No dupe",
- "○〆好調3ターン\n○〆集中+2\n体力が50%以上の場合、次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Shape3 turns\n○〆Focus+2\nIf stamina is 50% or more, draw a skill card next turn\nOnce per lessonNo dupe",
- "○〆好調4ターン\n○〆好調状態の場合、○〆集中+1": "○〆Good Shape4 turns\nIf in ○〆Good Shape, ○〆Focus+1",
- "○〆好調4ターン\n○〆絶好調5ターン\nレッスン中1回 重複不可": "○〆Good Shape4 turns\n○〆Excellent condition5 turns\nOnce per lesson No dupe",
- "○〆好調4ターン\n○〆集中+3\n体力が50%以上の場合、次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Shape4 turns\n○〆Focus+3\nIf stamina is 50% or more, draw a skill card next turn\nOnce per lessonNo dupe",
- "○〆好調4ターン\n次のターン、パラメータ+32\nレッスン中1回 重複不可": "○〆Good Shape4 turns\nNext turn, Param+32\nOnce per lessonNo dupe",
- "○〆好調5ターン\nレッスン中1回 ": "○〆Good Shape5 turns\nOnce per lesson",
- "○〆好調5ターン\n試験・ステージ中1回 ": "○〆Good Condition for 5 turns\nDuring Exam/Stage 1 time ",
- "○〆好調7ターン\nレッスン中1回 ": "○〆Good Shape7 turns\nOnce per lesson",
- "○〆好調7ターン\n試験・ステージ中1回 ": "○〆Good Condition 7 turns\nOnce during Exam/Stage ",
- "○〆好調7ターン\n次のターン、パラメータ+40\nレッスン中1回 重複不可": "○〆Good Shape7 turns\nNext turn, Param+40\nOnce per lessonNo dupe",
- "○〆好調が13ターン以上の場合除外にあるスキルカードを山札の下に移動": "If ○〆Good Condition lasts for 13 or more turns, move excluded skill cards to the bottom of the deck",
- "○〆好調が4ターン以上の場合○〆消費体力減少6ターン": "If ○〆Good Condition lasts for 4 or more turns, ○〆Energy Consumption Decrease 6 turns",
- "○〆好調が4ターン以上の場合○〆絶好調7ターン": "If ○〆Good Condition lasts for 4 or more turns, ○〆Excellent Condition 7 turns",
- "○〆好調の効果ターンが増加後、○〆好調3ターン\n(レッスン内1回)": "After the effect turn of Good Shape increases, Good Shape3 turns\n(once per lesson)",
- "○〆好調の効果ターンが増加後、○〆好調4ターン\n(レッスン内1回)": "After the effect turn of Good Shape increases, Good Shape4 turns\n(once per lesson)",
- "○〆好調効果のスキルカード獲得時、ダンス上昇+6": "○〆When acquiring a skill card with Good Shape effect, Dance +6",
- "○〆好調消費1ターン\n○〆元気+8\n次に使用するスキルカードの効果をもう1回発動(1回)\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 1 Good Shape turn\n○〆Energy +8\nThe effect of the next skill card used activates one more time (once)\n○〆Skill card usage +1\nOnce per lessonNo dupe",
- "○〆好調消費1ターン\n○〆集中+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Shape turn\n○〆Focus+5\n○〆Skill card usage +1\nNo dupe",
- "○〆好調消費1ターン\n次に使用するスキルカードの効果をもう1回発動(1回)\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 1 Good Shape turn\nThe effect of the next skill card used activates one more time (once)\n○〆Skill card usage +1\nOnce per lessonNo dupe",
- "○〆好調消費2ターン\n○〆元気+2\n○〆集中+7\nレッスン中1回 ": "○〆Consume 2 Good Shape turns\n○〆Energy +2\n○〆Focus+7\nOnce per lesson",
- "○〆好調消費2ターン\n○〆元気+4\n○〆集中+9\nレッスン中1回 ": "○〆Consume 2 Good Shape turns\n○〆Energy +4\n○〆Focus+9\nOnce per lesson",
- "○〆好調消費2ターン\n○〆集中+4\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Good Shape turns\n○〆Focus+4\n○〆Skill card usage +1\nNo dupe",
- "○〆好調状態でない場合眠気を山札のランダムな位置に○〆生成": "If you are not in ○〆 Good Shape, Drowsiness Card will be generated in a random position of the deck.",
- "○〆好調状態でない場合○〆手札減少": "If not in a ○〆Good Condition, ○〆Hand Decrease",
- "○〆好調状態の場合○〆好調1ターン": "If in Good Shape ○〆 Good Shape 1 turn",
- "○〆好調状態の場合○〆好調2ターン": "If in Good Shape ○〆 Good Shape 2 turns",
- "○〆好調状態の場合○〆好調3ターン": "If in ○〆Good Condition state, ○〆Good Condition3 Turns",
- "○〆好調状態の場合○〆好調4ターン": "If in ○〆Good Condition state, ○〆Good Condition4 Turns",
- "○〆好調状態の場合、使用可\n○〆絶好調2ターン\n次のターン、パラメータ+38\nレッスン中1回 重複不可": "Can be used if in ○〆Good Shape\n○〆Excellent Condition2 turns\nNext turn, Param+38\nOnce per lessonNo dupe",
- "○〆好調状態の場合、使用可\n○〆絶好調3ターン\n次のターン、パラメータ+47\nレッスン中1回 重複不可": "Can be used if in ○〆Good Shape\n○〆Excellent Condition3 turns\nNext turn, Param+47\nOnce per lessonNo dupe",
- "○〆好調状態の場合、使用可\nスコア+25\n": "If in Good Shape ○〆, usable\nScore +25\n",
- "○〆好調状態の場合、使用可\nスコア+25\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +25\nOnce during the Exam or Stage ",
- "○〆好調状態の場合、使用可\nスコア+25\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +25\n1 time during exam ",
- "○〆好調状態の場合、使用可\nスコア+27\n": "If in Good Shape ○〆, usable\nScore +27\n",
- "○〆好調状態の場合、使用可\nスコア+27\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +27\nOnce during the Exam or Stage ",
- "○〆好調状態の場合、使用可\nスコア+27\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +27\nOnce during the exam ",
- "○〆好調状態の場合、使用可\nスコア+34\n": "If in Good Shape ○〆, usable\nScore +34\n",
- "○〆好調状態の場合、使用可\nスコア+34\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +34\nOnce during the Exam or Stage ",
- "○〆好調状態の場合、使用可\nスコア+34\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +34\nOnce during the exam ",
- "○〆好調状態の場合、使用可\nスコア+37\n": "If in Good Shape ○〆, usable\nScore +37\n",
- "○〆好調状態の場合、使用可\nスコア+37\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +37\nOnce during the Exam or Stage ",
- "○〆好調状態の場合、使用可\nスコア+37\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +37\nOnce during the exam ",
- "○〆好調状態の場合、使用可\nスコア+38\n": "If in Good Shape ○〆, usable\nScore +38\n",
- "○〆好調状態の場合、使用可\nスコア+38\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +38\nOnce during the Exam or Stage ",
- "○〆好調状態の場合、使用可\nスコア+38\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +38\nOnce during the exam ",
- "○〆好調状態の場合、使用可\nスコア+48\n": "If in Good Shape ○〆, usable\nScore +48\n",
- "○〆好調状態の場合、使用可\nスコア+48\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +48\nOnce during the Exam or Stage ",
- "○〆好調状態の場合、使用可\nスコア+48\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +48\nOnce during the exam ",
- "○〆好調状態の場合、使用可\nスコア+49\n": "If in Good Shape ○〆, usable\nScore +49\n",
- "○〆好調状態の場合、使用可\nスコア+49\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +49\nOnce during the Exam or Stage ",
- "○〆好調状態の場合、使用可\nスコア+49\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +49\nOnce during the exam ",
- "○〆好調状態の場合、使用可\nスコア+54\n": "If in Good Shape ○〆, usable\nScore +54\n",
- "○〆好調状態の場合、使用可\nスコア+54\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +54\nOnce during the Exam or Stage ",
- "○〆好調状態の場合、使用可\nスコア+54\n重複不可": "Available if in Good Shape ○〆\nScore +54\nNot duplicable",
- "○〆好調状態の場合、使用可\nパラメータ+25\n": "If in ○〆 Good Shape state, usable\nParameters +25\n",
- "○〆好調状態の場合、使用可\nパラメータ+25\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +25\nOnce per lesson",
- "○〆好調状態の場合、使用可\nパラメータ+25\n重複不可": "Can be used if in ○〆Good Shape\nParam +25\nNo dupe",
- "○〆好調状態の場合、使用可\nパラメータ+27\n": "If in ○〆 Good Shape state, usable\nParameters +27\n",
- "○〆好調状態の場合、使用可\nパラメータ+27\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +27\nOnce per lesson",
- "○〆好調状態の場合、使用可\nパラメータ+27\n重複不可": "Can be used if in ○〆Good Shape\nParam +27\nNo dupe",
- "○〆好調状態の場合、使用可\nパラメータ+34\n": "If in ○〆 Good Shape state, usable\nParameters +34\n",
- "○〆好調状態の場合、使用可\nパラメータ+37\n": "If in ○〆 Good Shape state, usable\nParameters +37\n",
- "○〆好調状態の場合、使用可\nパラメータ+37\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +37\nOnce per lesson",
- "○〆好調状態の場合、使用可\nパラメータ+37\n重複不可": "Can be used if in ○〆Good Shape\nParam +37\nNo dupe",
- "○〆好調状態の場合、使用可\nパラメータ+38\n": "If in ○〆 Good Shape state, usable\nParameters +38\n",
- "○〆好調状態の場合、使用可\nパラメータ+38\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +38\nOnce per lesson",
- "○〆好調状態の場合、使用可\nパラメータ+38\n重複不可": "Can be used if in ○〆Good Shape\nParam +38\nNo dupe",
- "○〆好調状態の場合、使用可\nパラメータ+44\nレッスン中1回 ": "If in ○〆Good Condition state, usable\nParameter +44\nOnce during Lesson ",
- "○〆好調状態の場合、使用可\nパラメータ+48\n": "If in ○〆 Good Shape state, usable\nParameters +48\n",
- "○〆好調状態の場合、使用可\nパラメータ+49\n": "If in ○〆 Good Shape state, usable\nParameters +49\n",
- "○〆好調状態の場合、使用可\nパラメータ+54\n": "If in ○〆 Good Shape state, usable\nParameters +54\n",
- "○〆好調状態の場合、使用可\nパラメータ+54\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +54\nOnce per lesson",
- "○〆好調状態の場合、使用可\nパラメータ+54\n重複不可": "Can be used if in ○〆Good Shape\nParam +54\nNo dupe",
- "○〆消耗体力3\n○〆元气的110%数值提升\n课程中1次": "○〆Consume 3 stamina\nIncrease Param by 110% of Energy\nOnce per lesson",
- "○〆消費体力削減": "○〆Reduced stamina consumption",
- "○〆消費体力増加16ターン": "○〆Energy Consumption Increase 16 turns",
- "○〆消費体力減少5ターン": "Decrease stamina consumption 5 turns",
- "○〆絶好調1ターン\n○〆元気+9": "○〆Excellent Condition 1 turn\n○〆Energy +9",
- "○〆絶好調2ターン\n手札をすべて○〆レッスン中強化": "○〆Excellent Condition 2 turns\nEnhance all cards ○〆 during lessons",
- "○〆絶好調2ターン\n手札をすべて○〆試験・ステージ中強化": "○〆Great Condition for 2 turns\nAll cards are ○〆Enhanced during Exam/Stage",
- "○〆绝好调3回合\n此后,使用○〆主动技能卡时,○〆固定元气+2\n课程中1次不可重复": "○〆Excellent Condition for 3 turns\nAfterwards, when using an Active Skill Card, Fixed Energy +2\nOnce per lesson, No dupe",
- "○〆绝好调4回合\n从此○〆使用主动技能卡时○〆固定元气+2\n课程中1次不可重复": "○〆Excellent Condition for 4 turns\nFrom now on, when using an Active Skill Card, Fixed Energy +2\nOnce per lesson, No dupe",
- "○〆集中+3\n○〆好调2回合\n下一回合,手牌全部○〆课程中强化\n课程中1次不可重复": "○〆Focus+3\n○〆Good Shape for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
- "○〆集中+3\n○〆集中值达到3以上时○〆好调3回合": "○〆Focus+3\nIf Focus is 3 or higher, Good Shape for 3 turns",
- "○〆集中+3\n从此○〆使用主动技能卡时○〆集中+1\n课程中1次不可重复": "○〆Focus+3\nFrom now on, when using an Active Skill Card, Focus+1\nOnce per lesson, No dupe",
- "○〆集中+4\n○〆好调2回合\n○〆体力消耗减少2回合\n课程中1次不可重复": "○〆Focus+4\n○〆Good Shape for 2 turns\n○〆Reduce stamina consumption for 2 turns\nOnce per lesson, No dupe",
- "○〆集中+4\n○〆好调4回合\n下一回合手牌全部○〆课程中强化\n课程中1次不可重复": "○〆Focus+4\n○〆Good Shape for 4 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
- "○〆集中+4\n体力恢复4\n课程中1次不可重复": "○〆Focus+4\nStamina recovery 4\nOnce per lesson, No dupe",
- "○〆集中+5\n○〆好调3回合\n○〆消耗体力减少3回合\n课程中1次不可重复": "○〆Focus+5\n○〆Good Shape for 3 turns\n○〆Reduce stamina consumption for 3 turns\nOnce per lesson, No dupe",
- "○〆集中+5\n体力回复5\n课程中1次不可重复": "○〆Focus+5\nStamina recovery 5\nOnce per lesson, No dupe",
- "○〆集中+1": "○〆 Focus+1",
- "○〆集中+1\n以降、ターン終了時○〆集中が3以上の場合、○〆集中+2\nレッスン中1回 重複不可": "○〆Focus+1\nAfterwards, if ○〆Focus is 3 or higher at the end of the turn, ○〆Focus+2\nOnce per lessonNo dupe",
- "○〆集中+2": "○〆 Focus+2",
- "○〆集中+2\n○〆集中が3以上の場合、○〆好調3ターン": "○〆Focus+2\nIf ○〆Focus is 3 or higher, ○〆Good Shape3 turns",
- "○〆集中+2\n以降、○〆アクティブスキルカード使用時、○〆集中+1\nレッスン中1回 重複不可": "○〆Focus+2\nAfterwards, when using ○〆Active Skill Card, ○〆Focus+1\nOnce per lessonNo dupe",
- "○〆集中+3": "○〆Focus +3",
- "○〆集中が10以上の場合○〆集中": "If ○〆 focus is 10 or more ○〆 focus",
- "○〆集中が11以上の場合○〆集中": "If ○〆 Focus is 11 or more, ○〆 Focus",
- "○〆集中が11以上の場合以降、ターン終了時、スコア": "If ○〆Focus is 11 or above, at the end of each turn, score",
- "○〆集中が12以下の場合体力減少": "If ○〆Focus is 12 or less, decrease stamina",
- "○〆集中が13以上の場合○〆好調5ターン": "○〆Good Condition for 5 turns if ○〆Concentration is 13 or above",
- "○〆集中が14以上の場合○〆好調3ターン": "○〆Good Condition for 3 turns if ○〆Concentration is 14 or above",
- "○〆集中が14以上の場合○〆集中": "If ○〆Focus is 14 or more, ○〆Focus",
- "○〆集中が17以上の場合○〆集中": "○〆Concentration if ○〆Concentration is 17 or above",
- "○〆集中が18以上の場合○〆集中": "If ○〆 Focus is 18 or more, ○〆 Focus",
- "○〆集中が1以上の場合○〆好調1ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 1 turns",
- "○〆集中が1以上の場合○〆好調2ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 2 turns",
- "○〆集中が1以上の場合○〆好調3ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 3 turns",
- "○〆集中が1以上の場合○〆集中": "If ○〆 Focus is 1 or more, ○〆 Focus",
- "○〆集中が1以下の場合体力減少": "If ○〆 Focus is 1 or less, decrease HP",
- "○〆集中が22以上の場合○〆集中": "If ○〆Focus is 22 or above, ○〆Focus",
- "○〆集中が26以上の場合○〆集中": "If ○〆Focus is 26 or above, ○〆Focus",
- "○〆集中が29以上の場合○〆集中": "If ○〆Focus is 29 or more, ○〆Focus",
- "○〆集中が2以上の場合○〆好調2ターン": "○〆Good Condition for 2 Turns if ○〆Focus is 2 or More",
- "○〆集中が2以上の場合○〆好調3ターン": "If ○〆 Focus is 2 or more, ○〆 in Good Shape for 3 turns",
- "○〆集中が2以上の場合○〆好調6ターン": "If ○〆Focus is 2 or above, ○〆Good Condition6 Turns",
- "○〆集中が2以上の場合○〆集中": "If ○〆 Focus is 2 or more, ○〆 Focus",
- "○〆集中が2以下の場合体力減少": "If ○〆 Focus is 2 or less, decrease HP",
- "○〆集中が3以上の場合○〆好調3ターン": "If ○〆 Focus is 3 or more, ○〆 in Good Shape for 3 turns",
- "○〆集中が3以上の場合○〆好調9ターン": "If ○〆Focus is 3 or above, ○〆Good Condition9 Turns",
- "○〆集中が3以上の場合○〆消費体力削減": "If ○〆Focus is 3 or more, ○〆Energy Consumption Reduction",
- "○〆集中が3以上の場合○〆集中": "If ○〆 Focus is 3 or more, ○〆 Focus",
- "○〆集中が3以下の場合○〆スランプ1ターン": "If ○〆Focus is 3 or below, ○〆Slump1 Turn",
- "○〆集中が3以下の場合○〆消費体力増加1ターン": "Increase in consumption HP 1 turn when ○〆 focus is 3 or less",
- "○〆集中が3以下の場合体力減少": "If ○〆 Focus is 3 or less, decrease HP",
- "○〆集中が4以上の場合○〆好調3ターン": "If ○〆 Focus is 4 or more, ○〆 in Good Shape for 3 turns",
- "○〆集中が4以上の場合○〆集中": "If ○〆 Focus is 4 or more, ○〆 Focus",
- "○〆集中が4以下の場合体力減少": "If ○〆 Focus is 4 or less, decrease HP",
- "○〆集中が5以上の場合○〆集中": "If ○〆 Focus is 5 or more, ○〆 Focus",
- "○〆集中が5以下の場合○〆消費体力増加2ターン": "○〆Increased stamina consumption for 2 turns if ○〆Concentration is 5 or below",
- "○〆集中が5以下の場合体力減少": "If ○〆 Focus is 5 or less, decrease HP",
- "○〆集中が6以上の場合○〆集中": "If ○〆 Focus is 6 or more, ○〆 Focus",
- "○〆集中が7以上の場合○〆集中": "If ○〆 Focus is 7 or more, ○〆 Focus",
- "○〆集中が7以下の場合○〆不調5ターン": "If ○〆Focus is 7 or below, ○〆Bad Condition5 Turns",
- "○〆集中が8以上の場合○〆スコア上昇量増加": "If ○〆Focus is 8 or above, ○〆Score Increase",
- "○〆集中が8以上の場合○〆集中": "If ○〆 Focus is 8 or more, ○〆 Focus",
- "○〆集中が8以下の場合体力減少": "If ○〆Focus is 8 or below, stamina decreases",
- "○〆集中が9以上の場合○〆集中": "If ○〆 Focus is 9 or more, ○〆 Focus",
- "○〆集中が9以下の場合眠気を山札のランダムな位置に○〆生成": "If ○〆Focus is 9 or less, generate ○〆Drowsiness at a random position in the deck",
- "○〆集中が増加後、○〆集中+2\n(レッスン内2回)": "After focus increases, Focus+2\n(2 times per lesson)",
- "○〆集中が増加後体力が50%以上の場合、○〆集中+2\n(レッスン内2回)": "After focus increases, if stamina is 50% or more, Focus+2\n(2 times per lesson)",
- "○〆集中消耗2\n数值+6\n○〆好调3回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 2 Focus\nParam +6\n○〆Good Shape for 3 turns\n○〆Skill card usage \nNo dupe",
- "○〆集中消耗3\n○〆绝好调4回合\n○〆体力消耗减少2回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 4 turns\n○〆Reduce HP consumption for 2 turns\n○〆Skill card usage \nOnce per lesson, No dupe",
- "○〆集中消耗3\n○〆绝好调5回合\n○〆消耗体力减少5回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 5 turns\n○〆Reduce HP consumption for 5 turns\n○〆Skill card usage \nOnce per lesson, No dupe",
- "○〆集中消耗3\n数值+6\n○〆好调2回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 3 Focus\nParam +6\n○〆Good Shape for 2 turns\n○〆Skill card usage \nNo dupe",
- "○〆集中消費3\n以降、○〆アクティブスキルカード使用時、パラメータ": "○〆Focus Consumption 3\nAfterward, when using an Active Skill Card, Parameter",
- "「○〆好印象」や「○〆やる気」を活用して育成するプラン": "Plans utilizing '○〆Good Impression' or '○〆Motivation' for development",
- "「○〆好調」や「○〆集中」を活用して育成するプラン": "Plans utilizing '○〆Good Shape' or '○〆Concentration' for development",
- "【ダンスレッスン・ダンスターンのみ】○〆アクティブスキルカード使用時、体力回復": "[Dance Lesson・Dance Turns Only] Stamina Recovery when using ○〆 Active Skill Card",
- "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆やる気の": "[Dance Lesson / Dance Turn Only] At Turn Start, ○〆Motivation of",
- "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Dance lesson & Dance turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
- "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆パラメータ上昇量増加50%(1ターン)\n(レッスン内3回)": "[Dance lesson & Dance turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)",
- "【ダンスレッスン・ダンスターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気": "【Dance Lesson・Dance Turn Only】At the start of the turn, draw a skill card\n○〆Fixed Energy",
- "【ビジュアルレッスン・ビジュアルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Visual lesson & Visual turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)",
- "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Visual lesson & Visual turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
- "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆パラメータ上昇量増加50%(1ターン)\n(レッスン内3回)": "[Visual lesson & Visual turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)",
- "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆固定元気+2": "[Visual lesson & Visual turn only] At the start of the turn, Fixed Energy +2",
- "【ボーカルレッスン・ボーカルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Vocal lesson & Vocal turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)",
- "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Vocal lesson & Vocal turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
- "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気+2\n(レッスン内3回)": "[Vocal lesson & Vocal turn only] At the start of the turn, draw a skill card\nFixed Energy +2\n(3 times per lesson)",
- "お出かけ終了時、ダンス上昇+": "At the end of Going Out, Dance +",
- "お出かけ終了時、ダンス上昇+1": "At the end of Going Out, Dance +1",
- "お出かけ終了時、ダンス上昇+2": "At the end of Going Out, Dance +2",
- "お出かけ終了時、ダンス上昇+3": "At the end of Going Out, Dance +3",
- "お出かけ終了時、ダンス上昇+4": "At the end of Going Out, Dance +4",
- "お出かけ終了時、ダンス上昇+5": "At the end of Going Out, Dance +5",
- "お出かけ終了時、ビジュアル上昇+": "At the end of Going Out, Visual +",
- "お出かけ終了時、ビジュアル上昇+1": "At the end of Going Out, Visual +1",
- "お出かけ終了時、ビジュアル上昇+2": "At the end of Going Out, Visual +2",
- "お出かけ終了時、ビジュアル上昇+3": "At the end of Going Out, Visual +3",
- "お出かけ終了時、ビジュアル上昇+4": "At the end of Going Out, Visual +4",
- "お出かけ終了時、ビジュアル上昇+5": "At the end of Going Out, Visual +5",
- "お出かけ終了時、ボーカル上昇+": "At the end of Going Out, Vocal +",
- "お出かけ終了時、ボーカル上昇+1": "At the end of Going Out, Vocal +1",
- "お出かけ終了時、ボーカル上昇+2": "At the end of Going Out, Vocal +2",
- "お出かけ終了時、ボーカル上昇+3": "At the end of Going Out, Vocal +3",
- "お出かけ終了時、ボーカル上昇+4": "At the end of Going Out, Vocal +4",
- "お出かけ終了時、ボーカル上昇+5": "At the end of Going Out, Vocal +5",
- "このサポートカードのイベントによるパラメータ上昇を": "Parameter increase from this support card's event",
- "このサポートカードのイベントによるパラメータ上昇を50%増加": "Increase parameter boost from this Support Card's events by 50%",
- "このサポートカードのイベントによるパラメータ上昇を75%増加": "Increases the parameter rise from this support card's event by 75%",
- "このサポートカードのイベントによる体力回復量を": "HP recovery amount from this support card's event",
- "このサポートカードのレッスンサポート発生率を": "Increases the lesson support rate of this support card",
- "このサポートカードのレッスンサポート発生率を1.7%増加": "Increases the lesson support occurrence rate of this support card by 1.7%",
- "このサポートカードのレッスンサポート発生率を2%増加": "Increases the lesson support rate of this support card by 2%",
- "の確率で○〆好調1ターン": "chance that you will be in ○〆Good Shape for 1 turns",
- "の確率で○〆好調2ターン": "chance that you will be in ○〆Good Shape for 2 turns",
- "の確率で○〆好調3ターン": "chance that you will be in ○〆Good Shape for 3 turns",
- "の確率で○〆消費体力減少1ターン": "Chance of reducing stamina consumed by 1 turn",
- "の確率で○〆消費体力減少2ターン": "Chance of reducing stamina consumed by 2 turn",
- "の確率で○〆消費体力減少3ターン": "Chance of reducing stamina consumed by 3 turn",
- "の確率で○〆集中": "chance that ○〆 Focus",
- "の確率で体力回復": "Chance of recovering HP",
- "エアロビクス": "Aerobics",
- "スキルカードが選択されてません": "Skill card not selected",
- "スキルカードが除外に移動した時、体力回復": "Recover energy when a skill card is moved to exclusion",
- "スキルカードの消費体力を減少 ": "Reduces Stamina Consumption of Skill Card",
- "スキルカードをプロデュース終了までデッキから削除": "Remove Skill Card from Deck Until End of Production",
- "スキルカードをプロデュース終了まで強化": "Enhancement of skill cards until the end of production",
- "スキルカードを選択して強化": "Select skill card to strengthen",
- "スキルカード使用後○〆やる気が3以上の場合、○〆やる気+2\n(レッスン内1回)": "After using a skill card, if Motivation is 3 or more, Motivation+2\n(once per lesson)",
- "スキルカード使用後○〆やる気が3以上の場合、○〆やる気+3\n(レッスン内1回)": "After using a skill card, if Motivation is 3 or more, Motivation+3\n(once per lesson)",
- "スキルカード使用後○〆好印象が6以上の場合、○〆好印象+3\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a skill card, if Good Impression is 6 or more, Good Impression +3\nSkill card usage +1\n(once per lesson)",
- "スキルカード使用後○〆好印象が6以上の場合、○〆好印象+5\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a skill card, if Good Impression is 6 or more, Good Impression +5\nSkill card usage +1\n(once per lesson)",
- "スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+1\n(レッスン内1回)": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +1\n(once per lesson)",
- "スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+3\n(レッスン内1回)": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +3\n(once per lesson)",
- "スキルカード強化時、ダンス上昇+": "Dance increase when strengthening skill card+",
- "スキルカード強化時、ダンス上昇+3": "When enhancing skill cards, dance increase +3",
- "スキルカード強化時、ビジュアル上昇+": "Visual increase when strengthening skill card+",
- "スキルカード強化時、ボーカル上昇+": "Vocal increase when strengthening skill card+",
- "スキルカード強化時ボーカルが400以上の場合、Pポイント+15": "If vocal is 400 or more when enhancing skill card, P-Points +15",
- "スコア+10": "Score +10",
- "スコア+10(2回)\n試験・ステージ中1回 ": "Score +10 (2 times)\nOnce during Exam/Stage ",
- "スコア+10(2回)\n試験中1回 ": "Score +10 (2 times)\nOnce during exam",
- "スコア+11\n○〆集中": "Score +11\n○〆 Focus",
- "スコア+12○〆元気+10": "Score +12 ○〆Energy +10",
- "スコア+12○〆元気+7\n○〆集中": "Score +12 ○〆 energy +7\n○〆 concentration",
- "スコア+12(2回)\n試験・ステージ中1回 ": "Score +12 (2 times)\nOnce during Exam/Stage ",
- "スコア+13\n○〆集中が6以上の場合、スコア": "Score +13\nIf ○〆 concentration is 6 or more, Score",
- "スコア+14": "Score +14",
- "スコア+15\n○〆集中": "Score +15\n○〆Focus",
- "スコア+15\n○〆集中が3以上の場合、スコア": "Score +15\nIf ○〆 concentration is 3 or more, Score",
- "スコア+18\n○〆好調状態の場合、スコア": "Score +18\nIf in a ○〆Good Condition, score",
- "スコア+25\n試験・ステージ中1回 ": "Score +25\nOnce during the Exam or Stage ",
- "スコア+27\n試験・ステージ中1回 ": "Score +27\nOnce during the Exam or Stage ",
- "スコア+2○〆元気+2": "Score +2 ○〆 energy +2",
- "スコア+34\n試験・ステージ中1回 ": "Score +34\nOnce during the Exam or Stage ",
- "スコア+34\n試験中1回 ": "Score +34\n1 time during exam ",
- "スコア+37\n試験・ステージ中1回 ": "Score +37\nOnce during the Exam or Stage ",
- "スコア+38\n試験・ステージ中1回 ": "Score +38\nOnce during the Exam or Stage ",
- "スコア+48\n試験・ステージ中1回 ": "Score +48\nOnce during the Exam or Stage ",
- "スコア+49\n試験・ステージ中1回 ": "Score +49\nOnce during the Exam or Stage ",
- "スコア+5\n○〆好調3ターン": "Score +5\n○〆 Good Shape 3 turns",
- "スコア+54\n試験・ステージ中1回 ": "Score +54\nOnce during the Exam or Stage ",
- "スコア+6\n○〆集中": "Score +6\n○〆 concentration",
- "スコア+6○〆元気+4": "Score +6 ○〆Energy +4",
- "スコア+7\n○〆好印象": "Score +7\n○〆Good Impression",
- "スコア+8○〆元気+7": "Score +8 ○〆Energy +7",
- "スコア+8(2回)\n試験・ステージ中1回 ": "Score +8 (2 times)\nDuring Exam/Stage 1 time ",
- "スコア+8(2回)\n試験中1回 ": "Score +8 (2 times)\nOnce during the exam ",
- "スコア+9": "Score +9",
- "スコア+9\n○〆好印象": "Score +9\nGood impression",
- "スコア+9\n○〆好調3ターン": "Score +9\n○〆 Good Shape 3 turns",
- "スコア+9\n○〆好調状態の場合、○〆集中": "Score +9\n○〆Concentration if in ○〆Good Condition",
- "スコア+9\n○〆集中": "Score +9\n○〆Focus",
- "スコアが11000以上の場合○〆スコア上昇量増加": "If score is 11000 or more, ○〆Increase in Score Gain",
- "スコアが1800未満の場合○〆不調5ターン": "If score is less than 1800, ○〆Poor Condition 5 turns",
- "スコアが2100以上の場合○〆消費体力減少3ターン": "If score is 2100 or more, ○〆Energy Consumption Decrease 3 turns",
- "スコアが3200以上の場合○〆絶好調5ターン": "If score is 3200 or more, ○〆Excellent Condition 5 turns",
- "スコアが3600以上の場合○〆消費体力減少5ターン": "If score is 3600 or more, ○〆Energy Consumption Decrease 5 turns",
- "スコアが4900未満の場合○〆不調4ターン": "If score is less than 4900, ○〆Poor Condition 4 turns",
- "スコアが6800以上の場合以降、ターン終了時、スコア": "If score is 6800 or more, then at the end of each turn, score",
- "スコアが8600以上の場合スコア": "Score if 8600 or more",
- "スコアが9800以上の場合スコア": "Score if 9800 or more",
- "スコア上昇効果を主とするスキルカード": "Skill Card Primarily Increasing Score Effect",
- "スコア上昇量を": "Increase Score Amount by",
- "スコア上昇量を50%増加 ": "Increase score gain by 50%",
- "スコア上昇量を50%増加 3 turns": "Increase Score Amount by 50% 3 turns",
- "スコア上昇量を50%増加 7 turns": "Increase score gain by 50% 7 turns",
- "ターン終了時○〆元気が7以上の場合、○〆好印象+4\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression+4\n(once per lesson)",
- "ターン終了時○〆元気が7以上の場合、○〆好印象+5\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression+5\n(once per lesson)",
- "ターン終了時○〆元気が7以上の場合、○〆好印象1.5倍\n○〆好印象の100%分パラメータ上昇\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 100% of Good Impression\n(once per lesson)",
- "ターン終了時○〆元気が7以上の場合、○〆好印象1.5倍\n○〆好印象の30%分パラメータ上昇\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 30% of Good Impression\n(once per lesson)",
- "ターン終了時○〆好印象が10以上の場合、○〆好印象の100%分パラメータ上昇\n○〆元気+3\n(レッスン内2回)": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(2 times per lesson)",
- "ターン終了時○〆好印象が10以上の場合、○〆好印象の100%分パラメータ上昇\n○〆元気+3\n(レッスン内3回)": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(3 times per lesson)",
- "ターン終了時○〆好印象が6以上の場合、○〆好印象+2\n(レッスン内2回)": "If good impression is 6 or more at the end of the turn, Good Impression+2\n(2 times per lesson)",
- "ターン終了時○〆好印象が6以上の場合、○〆好印象+2\n(レッスン内3回)": "If good impression is 6 or more at the end of the turn, Good Impression+2\n(3 times per lesson)",
- "ターン終了時、パラメータを上昇。ターン開始時、好印象が1減少": "Increase parameters at the end of turn. Decrease 1 Good Impression at the start of turn",
- "ターン終了時、好印象1ごとにスコアを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, increase score by 1 for each favorable impression. At the start of the turn, decrease favorable impression by 1",
- "ターン終了時体力が50%以上の場合、○〆好印象+3\n(レッスン内1回)": "If stamina is 50% or more at the end of the turn, Good Impression+3\n(once per lesson)",
- "ターン終了時体力が50%以上の場合、○〆好印象+4\n(レッスン内1回)": "If stamina is 50% or more at the end of the turn, Good Impression+4\n(once per lesson)",
- "ターン追加": "Additional Turn",
- "ターン開始時○〆やる気が5以上の場合、○〆スキルカード使用数追加+1\n○〆やる気+3\n(レッスン内1回)": "If motivation is 5 or more at the start of the turn, skill card usage +1\nMotivation +3\n(once per lesson)",
- "ターン開始時○〆元気が0の場合、体力減少1\n○〆集中+3\n(レッスン内2回)": "If Energy is 0 at the start of the turn, Stamina decreases1\nFocus+3\n(2 times per lesson)",
- "ターン開始時○〆元気が0の場合、体力減少1\n○〆集中+4\n(レッスン内2回)": "If Energy is 0 at the start of the turn, Stamina decreases1\nFocus+4\n(2 times per lesson)",
- "ターン開始時○〆元気が7以上の場合、○〆やる気+5\n(レッスン内1回)": "If energy is 7 or more at the start of the turn, Motivation+5\n(once per lesson)",
- "ターン開始時○〆元気が7以上の場合、○〆やる気+6\n(レッスン内1回)": "If energy is 7 or more at the start of the turn, Motivation+6\n(once per lesson)",
- "ターン開始時○〆好印象が3以上の場合、○〆スキルカード使用数追加+1\n○〆好印象+3\n(レッスン内1回)": "If good impression is 3 or more at the start of the turn, skill card usage +1\nGood Impression +3\n(once per lesson)",
- "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "At the start of the turn, if ○〆 in Good Shape, add ○〆 skill card usage",
- "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加+1\n○〆好調2ターン\n(レッスン内1回)": "If in Good Shape at the start of the turn, skill card usage +1\nGood Shape +2 turns\n(once per lesson)",
- "ターン開始時○〆好調状態の場合、○〆元気+12\n(レッスン内1回)": "If in Good Shape at the start of the turn, Energy+12\n(once per lesson)",
- "ターン開始時○〆好調状態の場合、○〆元気+9\n(レッスン内1回)": "If in Good Shape at the start of the turn, Energy+9\n(once per lesson)",
- "ターン開始時○〆好調状態の場合、○〆集中+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus+1\n(2 times per lesson)",
- "ターン開始時○〆好調状態の場合、○〆集中+2\n○〆元気+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus +2\nEnergy +1\n(2 times per lesson)",
- "ターン開始時○〆好調状態の場合、○〆集中+2\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus+2\n(2 times per lesson)",
- "ターン開始時○〆好調状態の場合、○〆集中+3\n○〆元気+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus +3\nEnergy +1\n(2 times per lesson)",
- "ターン開始時○〆好調状態の場合、パラメータ+11\n(レッスン内1回)": "If in Good Shape at the start of the turn, Parameter+11\n(once per lesson)",
- "ターン開始時○〆好調状態の場合、パラメータ+6\n(レッスン内1回)": "If in Good Shape at the start of the turn, Parameter+6\n(once per lesson)",
- "ターン開始時○〆消費体力減少状態の場合、○〆絶好調1ターン\nスキルカードを引く\n(レッスン内2回)": "At the start of the turn, if in reduced stamina consumption state, ○〆Excellent condition1 turn\nDraw a skill card\n(2 times within the lesson)",
- "ターン開始時○〆消費体力減少状態の場合、○〆絶好調1ターン\nスキルカードを引く\n(レッスン内3回)": "At the start of the turn, if in reduced stamina consumption state, ○〆Excellent condition1 turn\nDraw a skill card\n(3 times within the lesson)",
- "ターン開始時○〆集中が3以上の場合、○〆元気": "At the start of the turn, if focus is 3 or more, gain energy",
- "ターン開始時○〆集中が3以上の場合、○〆集中+4\n(レッスン内1回)": "If focus is 3 or more at the start of the turn, Focus+4\n(once per lesson)",
- "ターン開始時○〆集中が3以上の場合、○〆集中+6\n(レッスン内1回)": "If focus is 3 or more at the start of the turn, Focus+6\n(once per lesson)",
- "ターン開始時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+2\n(レッスン内1回)": "If focus is 5 or more at the start of the turn, skill card usage +1\nFocus +2\n(once per lesson)",
- "ターン開始時○〆集中が5以上の場合、体力回復2\n(レッスン内3回)": "If focus is 5 or more at the start of the turn, Stamina Recovery2\n(3 times per lesson)",
- "ターン開始時○〆集中が5以上の場合、体力回復2\n(レッスン内4回)": "If focus is 5 or more at the start of the turn, Stamina Recovery2\n(4 times per lesson)",
- "ターン開始時、○〆集中+1\n(レッスン内2回)": "At the start of the turn, Focus+1\n(2 times per lesson)",
- "ターン開始時、○〆集中+1\n(レッスン内3回)": "At the start of the turn, Focus+1\n(3 times per lesson)",
- "ターン開始時に引くスキルカードが": "Skill cards drawn at the start of the turn are",
- "ターン開始時最終ターンの場合、○〆元気の50%分パラメータ上昇\n○〆体力消費1": "If it's the final turn, Parameter increase by 50% of Energy\nStamina consumption1",
- "ターン開始時最終ターンの場合、○〆元気の70%分パラメータ上昇\n○〆体力消費1": "If it's the final turn, Parameter increase by 70% of Energy\nStamina consumption1",
- "ターン開始時残り2ターン以内の場合、○〆元気の50%分パラメータ上昇\n○〆体力消費1": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 50% of Energy\nStamina consumption 1",
- "ターン開始時残り2ターン以内の場合、○〆元気の65%分パラメータ上昇\n○〆体力消費1": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 65% of Energy\nStamina consumption 1",
- "ターン開始時残り2ターン以内の場合、パラメータ+5\n(レッスン内2回)": "If 2 or fewer turns remain at the start of the turn, Parameter +5\n(2 times per lesson)",
- "ターン開始時残り3ターン以内の場合、パラメータ+5\n(レッスン内3回)": "If 3 or fewer turns remain at the start of the turn, Parameter +5\n(3 times per lesson)",
- "ダンスSPレッスン発生率+": "Dance SP lesson occurrence rate+",
- "ダンスSPレッスン発生率+10.5%": "Dance SP lesson occurrence rate +10.5%",
- "ダンスSPレッスン発生率+15%": "Dance SP Lesson Occurrence Rate +15%",
- "ダンスSPレッスン発生率増加": "Increased Dance SP Lesson Occurrence Rate",
- "ダンスSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Dance SP lesson+",
- "ダンスSPレッスン終了時、Pポイント獲得量増加+22%": "At the end of Dance SP Lesson, P Point acquisition amount increases by +22%",
- "ダンスSPレッスン終了時、ダンス上昇+": "Dance increase at the end of Dance SP lesson",
- "ダンスSPレッスン終了時、ダンス上昇+13": "At the end of dance SP lessons, dance increase +13",
- "ダンスSPレッスン終了時、ダンス上昇+9": "When Dance SP lesson ends, Dance +9",
- "ダンスSPレッスン終了時、ランダムにPドリンクを2つ獲得": "At the end of Dance SP lesson, randomly get 2 P-Drinks",
- "ダンスSPレッスン終了時、体力回復": "Stamina recovery at the end of Dance SP lesson",
- "ダンスSPレッスン終了時、体力回復3": "Recover 3 stamina when ending Dance SP Lesson",
- "ダンスSPレッスン開始時、": "When starting a Dance SP lesson,",
- "ダンスSPレッスン開始時、35%の確率で○〆元気+4": "35% chance to gain Energy +4 at the start of Dance SP Lesson",
- "ダンスSPレッスン開始時、40%の確率で○〆やる気": "At the start of a Dance SP Lesson, 40% chance of ○〆Motivation",
- "ダンスSPレッスン開始時、50%の確率で○〆好印象": "At the start of Dance SP Lesson, 50% chance of ○〆Good Impression",
- "ダンスSPレッスン開始時、55%の確率で○〆元気": "At the start of Dance SP lessons, 55% chance of ○〆 Energetic",
- "ダンスSPレッスン開始時、55%の確率で○〆消費体力減少2ターン": "At the start of Dance SP Lesson, 55% chance of ○〆Reduced Stamina Consumption 2 Turns",
- "ダンスSPレッスン開始時、65%の確率で○〆やる気": "At the start of Dance SP Lesson, 65% chance of ○〆 Motivation",
- "ダンスSPレッスン開始時、70%の確率で○〆消費体力減少2ターン": "70% chance of ○〆Reduced stamina consumption for 2 turns when starting Dance SP Lesson",
- "ダンスターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Dance turn, at the start of the turn, ○〆 Add skill card usage",
- "ダンスレッスンボーナス+": "Dance lesson bonus+",
- "ダンスレッスンボーナス+1.4%": "Dance Lesson Bonus +1.4%",
- "ダンスレッスンボーナス+2.1%": "Dance Lesson Bonus +2.1%",
- "ダンスレッスンボーナス+6.5%": "Dance Lesson Bonus +6.5%",
- "ダンスレッスン終了時、": "At the end of Dance Lesson, ",
- "ダンスレッスン終了時、60%の確率で体力回復4": "At the end of Dance Lesson, 60% chance of Stamina Recovery 4",
- "ダンスレッスン終了時、ダンス上昇+": "Dance increase at the end of Dance lesson",
- "ダンスレッスン終了時体力が50%以上の場合、ダンス上昇+13": "If stamina is 50% or more at the end of Dance lesson, Dance increase +13",
- "ダンスレッスン開始時、": "When starting a Dance lesson,",
- "ダンスレッスン開始時、25%の確率で○〆消費体力減少1ターン": "25% chance to reduce consumed stamina by 1 turn at the start of Dance Lesson",
- "ダンスレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of Dance Lesson, 40% chance of ○〆Reduced Stamina Consumption 1 Turn",
- "ダンスレッスン開始時、45%の確率で○〆やる気": "At the start of a Dance Lesson, 45% chance of ○〆Motivation",
- "ダンス上昇+": "Dance increase+",
- "ダンス上昇+110\nスキルカードを選択して獲得": "Dance Increase +110\nSelect and obtain a skill card",
- "ダンス上昇+15": "Dance +15",
- "ダンス上昇+20": "Dance increase +20",
- "ダンス上昇+40\nスキルカードを選択して獲得": "Dance +40\nSelect and acquire a Skill Card",
- "ダンス通常レッスンを開始": "Start Normal Dance Lesson",
- "トラブルカード": "Trouble Card",
- "パラメータ+10": "Param +10",
- "パラメータ+10\n○〆やる気+3": "Param +10\n○〆Motivation +3",
- "パラメータ+10\n○〆集中が6以上の場合、パラメータ+10\nレッスン中1回 重複不可": "Param +10\nIf Focus is 6 or higher, Param +10\nOnce per lessonNo dupe",
- "パラメータ+10(2回)\nレッスン中1回 ": "Param +10 (2 times)\nOnce per lesson",
- "パラメータ+11\n○〆好調4ターン": "Parameter +11\n○〆Good Condition4 Turns",
- "パラメータ+11\n○〆集中+3": "Param +11\n○〆Focus +3",
- "パラメータ+12\n○〆好印象": "Parameter +12\nGood impression",
- "パラメータ+12\n○〆好調状態の場合、パラメータ+14\nレッスン中1回 重複不可": "Param +12\nIf in Good Shape, Param +14\nOnce per lessonNo dupe",
- "パラメータ+12\n○〆集中が3以上の場合、パラメータ+12\nレッスン中1回 重複不可": "Param +12\nIf Focus is 3 or higher, Param +12\nOnce per lessonNo dupe",
- "パラメータ+12○〆元気+10": "Param +12○〆Energy +10",
- "パラメータ+12○〆元気+7\n○〆集中": "Parameters +12 ○〆 Energy +7\n○〆 Focus",
- "パラメータ+12○〆元気+7\n○〆集中+5\n○〆消費体力増加2ターン\n重複不可": "Param +12○〆Energy +7\n○〆Focus +5\n○〆Increase stamina consumption for 2 turns\nNo dupe",
- "パラメータ+12○〆元気+7\n○〆集中+7\n○〆消費体力増加2ターン\n重複不可": "Param +12○〆Energy +7\n○〆Focus +7\n○〆Increase stamina consumption for 2 turns\nNo dupe",
- "パラメータ+12(2回)\nレッスン中1回 ": "Parameter +12 (2 times)\nDuring Lesson 1 time ",
- "パラメータ+12(2回)\nレッスン中1回 重複不可": "Param +12 (2 times)\nOnce per lessonNo dupe",
- "パラメータ+13": "Param +13",
- "パラメータ+13\n○〆好調状態の場合、パラメータ+5\nレッスン中1回 重複不可": "Param +13\nIf in Good Shape, Param +5\nOnce per lessonNo dupe",
- "パラメータ+13\n○〆集中が6以上の場合、パラメータ+15\nレッスン中1回 ": "Param +13\nIf Focus is 6 or higher, Param +15\nOnce per lesson",
- "パラメータ+14": "Param +14",
- "パラメータ+14\n○〆集中+5\nレッスン中1回 重複不可": "Param +14\n○〆Focus +5\nOnce per lessonNo dupe",
- "パラメータ+14(3回)\nレッスン中1回 重複不可": "Parameter +14 (3 times)\nOnce during lessonNon-stackable",
- "パラメータ+15\n○〆やる気+4": "Param +15\n○〆Motivation +4",
- "パラメータ+15\n○〆集中": "Parameters +15\n○〆Focus",
- "パラメータ+15\n○〆集中+5\nレッスン中1回 重複不可": "Param +15\n○〆Focus +5\nOnce per lessonNo dupe",
- "パラメータ+15\n○〆集中が3以上の場合、パラメータ": "Parameters +15\nIf ○〆 Focus is 3 or more, Parameters",
- "パラメータ+15\n○〆集中が3以上の場合、パラメータ+15\nレッスン中1回 重複不可": "Param +15\nIf Focus is 3 or higher, Param +15\nOnce per lessonNo dupe",
- "パラメータ+15\n○〆集中が3以上の場合、パラメータ+34(○〆集中効果を1.5倍適用)\nレッスン中1回 重複不可": "Param +15\nIf Focus is 3 or higher, Param +34 (Apply 1.5 times Focus effect)\nOnce per lessonNo dupe",
- "パラメータ+16": "Param +16",
- "パラメータ+16\n○〆好印象": "Parameter +16\n○〆Good Impression",
- "パラメータ+17\nレッスン中1回 重複不可": "Param +17\nOnce per lessonNo dupe",
- "パラメータ+18\nレッスン中1回 ": "Param +18\nOnce per lesson",
- "パラメータ+18\n○〆好調3ターン\nレッスン中1回 重複不可": "Param +18\n○〆Good Shape for 3 turns\nOnce per lessonNo dupe",
- "パラメータ+18\n○〆好調状態の場合、パラメータ+20\nレッスン中1回 重複不可": "Param +18\nIf in Good Shape, Param +20\nOnce per lessonNo dupe",
- "パラメータ+18\n○〆集中+4": "Param +18\n○〆Focus +4",
- "パラメータ+2\n○〆好印象+5\nレッスン中1回 重複不可": "Param +2\n○〆Good Impression +5\nOnce per lessonNo dupe",
- "パラメータ+21": "Param +21",
- "パラメータ+25\nレッスン中1回 重複不可": "Param +25\nOnce per lessonNo dupe",
- "パラメータ+26\n○〆好調4ターン\nレッスン中1回 重複不可": "Param +26\n○〆Good Shape for 4 turns\nOnce per lessonNo dupe",
- "パラメータ+27\nレッスン中1回 ": "Param +27\nOnce per lesson",
- "パラメータ+2○〆元気+1\n体力回復2\nレッスン中1回 重複不可": "Param +2○〆Energy +1\nStamina recovery 2\nOnce per lessonNo dupe",
- "パラメータ+2○〆元気+2": "Param +2○〆Energy +2",
- "パラメータ+30○〆元気+10\n○〆消費体力増加2ターン\n重複不可": "Param +30○〆Energy +10\n○〆Increase stamina consumption for 2 turns\nNo dupe",
- "パラメータ+34\nレッスン中1回 ": "Param +34\nOnce per lesson",
- "パラメータ+34\nレッスン中1回 重複不可": "Param +34\nOnce per lessonNo dupe",
- "パラメータ+3○〆元気+3\n次のターン、スキルカードを引く\n2ターン後、スキルカードを引く\nレッスン中1回 重複不可": "Param +3○〆Energy +3\nNext turn, draw a skill card\n2 turns later, draw a skill card\nOnce per lessonNo dupe",
- "パラメータ+3○〆元気+4\n体力回復2\nレッスン中1回 重複不可": "Param +3○〆Energy +4\nStamina recovery 2\nOnce per lessonNo dupe",
- "パラメータ+4\n○〆好調状態の場合、○〆集中+3\nレッスン中1回 重複不可": "Param +4\nIf in Good Shape, ○〆Focus +3\nOnce per lessonNo dupe",
- "パラメータ+40○〆元気+10\n○〆消費体力増加2ターン\n重複不可": "Param +40○〆Energy +10\n○〆Increase stamina consumption for 2 turns\nNo dupe",
- "パラメータ+48\nレッスン中1回 ": "Param +48\nOnce per lesson",
- "パラメータ+48\nレッスン中1回 重複不可": "Param +48\nOnce per lessonNo dupe",
- "パラメータ+49\nレッスン中1回 ": "Param +49\nOnce per lesson",
- "パラメータ+49\nレッスン中1回 重複不可": "Param +49\nOnce per lessonNo dupe",
- "パラメータ+5\n○〆好調3ターン": "Param +5\n○〆Good Shape for 3 turns",
- "パラメータ+6\n○〆好印象+6\nレッスン中1回 重複不可": "Param +6\n○〆Good Impression +6\nOnce per lessonNo dupe",
- "パラメータ+6\n○〆好調2ターン": "Param +6\n○〆Good Shape for 2 turns",
- "パラメータ+6\n○〆好調状態の場合、○〆集中+3": "Param +6\nIf in Good Shape, ○〆Focus +3",
- "パラメータ+6\n○〆好調状態の場合、○〆集中+4\nレッスン中1回 重複不可": "Param +6\nIf in Good Shape, ○〆Focus +4\nOnce per lessonNo dupe",
- "パラメータ+6\n○〆集中+2": "Param +6\n○〆Focus +2",
- "パラメータ+6○〆元気+4": "Param +6○〆Energy +4",
- "パラメータ+6○〆元気+5\n次のターン、スキルカードを引く\n2ターン後、スキルカードを引く\nレッスン中1回 重複不可": "Param +6○〆Energy +5\nNext turn, draw a skill card\n2 turns later, draw a skill card\nOnce per lessonNo dupe",
- "パラメータ+7\n○〆好印象+3": "Param +7\n○〆Good Impression +3",
- "パラメータ+7\n○〆集中+3\nレッスン中1回 重複不可": "Param +7\n○〆Focus +3\nOnce per lessonNo dupe",
- "パラメータ+7\n○〆集中+5\nレッスン中1回 重複不可": "Param +7\n○〆Focus +5\nOnce per lessonNo dupe",
- "パラメータ+7(2回)\n○〆集中が6以上の場合、パラメータ+7\nレッスン中1回 重複不可": "Param +7 (2 times)\nIf Focus is 6 or higher, Param +7\nOnce per lessonNo dupe",
- "パラメータ+8\n○〆好調状態の場合、パラメータ+3\nレッスン中1回 重複不可": "Param +8\nIf in Good Shape, Param +3\nOnce per lessonNo dupe",
- "パラメータ+8○〆元気+7": "Param +8○〆Energy +7",
- "パラメータ+8(2回)\nレッスン中1回 ": "Param +8 (2 times)\nOnce per lesson",
- "パラメータ+9": "Param +9",
- "パラメータ+9\n○〆好印象+4": "Param+9\n○〆Good Impression+4",
- "パラメータ+9\n○〆好調3ターン": "Param +9\n○〆Good Shape for 3 turns",
- "パラメータ+9\n○〆好調4ターン": "Param +9\n○〆Good Shape for 4 turns",
- "パラメータ+9\n○〆好調状態の場合、○〆集中+4": "Param +9\nIf in Good Shape, ○〆Focus +4",
- "パラメータ+9\n○〆集中+3": "Param +9\n○〆Focus +3",
- "パラメータ+9(2回)\n○〆集中が6以上の場合、パラメータ+9\nレッスン中1回 重複不可": "Param +9 (2 times)\nIf Focus is 6 or higher, Param +9\nOnce per lessonNo dupe",
- "パラメータ+9(3回)\nレッスン中1回 重複不可": "Parameter +9 (3 times)\nOnce during lessonNon-stackable",
- "パラメータ27\nレッスン中1回 重複不可": "Param +27\nOnce per lessonNo dupe",
- "パラメータ+10": "Parameter +10",
- "パラメータ+17(○〆集中効果を1.5倍適用)\nレッスン中1回 ": "Param+17 (○〆Focus Effect 1.5x Applied)\nOnce per lesson",
- "パラメータ+17(○〆集中効果を2倍適用)\nレッスン中1回 重複不可": "Param +17 (Apply 2 times Focus effect)\nOnce per lessonNo dupe",
- "パラメータ+23(○〆集中効果を2倍適用)\nレッスン中1回 ": "Param +23 (Apply 2 times Focus effect)\nOnce per lesson",
- "パラメータ+24(○〆集中効果を2.5倍適用)\nレッスン中1回 重複不可": "Param +24 (Apply 2.5 times Focus effect)\nOnce per lessonNo dupe",
- "パラメータ上昇効果を主とするスキルカード": "Skill Card focused on Param Increase Effects",
- "パラメータ上昇量を50%増加 2 turns": "Increase parameter gain by 50% 2 turns",
- "パラメータ上昇量を増加": "Increase parameter increase amount",
- "パラメータ上昇量増加": "Parameter Increase",
- "ビジュアルSPレッスン発生率+": "Visual SP lesson occurrence rate+",
- "ビジュアルSPレッスン発生率+10.5%": "Visual SP lesson occurrence rate +10.5%",
- "ビジュアルSPレッスン発生率増加": "Increased Visual SP Lesson Occurrence Rate",
- "ビジュアルSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Visual SP lesson+",
- "ビジュアルSPレッスン終了時、ビジュアル上昇+": "Visual increase at the end of Visual SP lesson",
- "ビジュアルSPレッスン終了時、ビジュアル上昇+13": "When Visual SP lesson ends, Visual +13",
- "ビジュアルSPレッスン終了時、体力回復": "Stamina recovery at the end of Visual SP lesson",
- "ビジュアルSPレッスン終了時ビジュアルが400以上の場合、ランダムなスキルカードを強化": "If visual is 400 or more at the end of Visual SP lesson, randomly enhance a skill card",
- "ビジュアルSPレッスン開始時、": "When starting a Visual SP lesson,",
- "ビジュアルSPレッスン開始時、35%の確率で○〆元気+4": "At Visual SP Lesson Start, 35% Chance for ○〆Energy +4",
- "ビジュアルSPレッスン開始時、40%の確率で○〆やる気": "At the start of Visual SP Lesson, 40% chance of ○〆 Motivation",
- "ビジュアルSPレッスン開始時、40%の確率で○〆集中": "40% chance to increase ○〆Focus when starting a Visual SP Lesson",
- "ビジュアルSPレッスン開始時、55%の確率で○〆元気": "55% Chance for ○〆Energy at Start of Visual SP Lesson",
- "ビジュアルSPレッスン開始時、55%の確率で○〆消費体力減少2ターン": "At Visual SP Lesson Start, 55% Chance for ○〆Reduced Stamina Consumption 2 Turns",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめ": "It seems you lack visuals\nVisual lessons are recommended",
- "ビジュアルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Visual turn, at the start of the turn, ○〆 Add skill card usage",
- "ビジュアルレッスンボーナス+": "Visual lesson bonus+",
- "ビジュアルレッスンボーナス+1.4%": "Visual Lesson Bonus +1.4%",
- "ビジュアルレッスンボーナス+2.1%": "Visual Lesson Bonus +2.1%",
- "ビジュアルレッスンボーナス+6%": "Visual Lesson Bonus +6%",
- "ビジュアルレッスン終了時、": "At the end of Visual Lesson, ",
- "ビジュアルレッスン終了時、30%の確率で体力回復4": "At the end of visual lessons, 30% chance to recover 4 stamina",
- "ビジュアルレッスン終了時、ビジュアル上昇+": "Visual increase at the end of Visual lesson",
- "ビジュアルレッスン終了時体力が50%以上の場合、ビジュアル上昇+13": "If stamina is 50% or more at the end of Visual lesson, Visual increase +13",
- "ビジュアルレッスン開始時、": "When starting a Visual lesson,",
- "ビジュアルレッスン開始時、20%の確率で○〆好印象": "At the start of visual lessons, 20% chance of obtaining a good impression",
- "ビジュアルレッスン開始時、25%の確率で○〆集中": "25% Chance for ○〆Focus at Start of Visual Lesson",
- "ビジュアルレッスン開始時、30%の確率で○〆やる気": "At the start of Visual lesson, 30% chance of ○〆 Motivation",
- "ビジュアルレッスン開始時、40%の確率で○〆元気": "At the start of Visual lesson, 40% chance of ○〆 Energy",
- "ビジュアルレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of Visual lesson, 40% chance of ○〆 Reduced stamina consumption 1 turn",
- "ビジュアルレッスン開始時、45%の確率で○〆やる気": "At the start of visual lessons, 45% chance to gain motivation",
- "ビジュアル上昇+": "Visual increase+",
- "ビジュアル上昇+110\nスキルカードを選択して獲得": "Visual Increase +110\nSelect and Acquire Skill Card",
- "ビジュアル上昇+20": "Visual increase +20",
- "プロデューサーLvを上げることで報酬が獲得できる他、さまざまな要素が解放されます": "By raising the Producer Level, you can obtain rewards and unlock various elements.",
- "プロデュースでボイスがあるコミュのボイス設定を選択してください。": "Please select the voice settings for the commu with voice during Produce.",
- "プロデュースで獲得できるサポート強化Ptが増加します": "Support Strengthening Pt obtained from producing increases",
- "プロデュースの方向性を示すもので、Pアイドルごとに決められています。登場するスキルカードやPアイテムの種類がプランごとに異なります。": "Indicates the direction of production, determined for each P-Idol. The types of Skill Cards and P-Items vary by plan.",
- "プロデュースの試験前に全パラメータを審査基準の80%以上にする": "Before the production exam, raise all parameters to 80% or more of the assessment criteria",
- "プロデュース中にボーカルを450以上にする": "Increase Vocal to 450 or more during Produce",
- "ボーカルSPレッスン発生率+": "Vocal SP lesson occurrence rate +",
- "ボーカルSPレッスン発生率+10.5%": "Vocal SP lesson occurrence rate +10.5%",
- "ボーカルSPレッスン発生率増加": "Increased Vocal SP Lesson Occurrence Rate",
- "ボーカルSPレッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Vocal SP Lesson Completion+",
- "ボーカルSPレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal SP lesson",
- "ボーカルSPレッスン終了時、ボーカル上昇+9": "At the end of Vocal SP Lesson, Vocal +9",
- "ボーカルSPレッスン終了時、体力回復": "Stamina recovery at the end of Vocal SP lesson",
- "ボーカルSPレッスン終了時ボーカルが400以上の場合、ランダムなスキルカードを強化": "If vocal is 400 or more at the end of Vocal SP lesson, randomly enhance a skill card",
- "ボーカルSPレッスン開始時、": "When starting a Vocal SP lesson,",
- "ボーカルSPレッスン開始時、35%の確率で○〆元気": "At the start of Vocal SP Lesson, 35% chance ○〆 Energy",
- "ボーカルSPレッスン開始時、35%の確率で○〆消費体力減少2ターン": "At the start of a Vocal SP Lesson, 35% chance of ○〆Reduced Stamina Consumptionfor 2 Turns",
- "ボーカルSPレッスン開始時、40%の確率で○〆やる気": "At the start of Vocal SP lessons, 40% chance of increased motivation",
- "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+": "All Vocal, Dance, and Visual SP lesson occurrence rate+",
- "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+5%": "5% increased occurrence rate for Vocal, Dance, and Visual SP Lessons",
- "ボーカルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Vocal turn, at the start of the turn, ○〆 Add skill card usage",
- "ボーカルターンなら、ターン開始時、スキルカードを引く\n○〆固定元気": "If it's a vocal turn, draw a skill card at the start of the turn\n○〆 fixed energy",
- "ボーカルレッスンボーナス+": "Vocal lesson bonus+",
- "ボーカルレッスンボーナス+1.4%": "Vocal Lesson Bonus +1.4%",
- "ボーカルレッスンボーナス+2.1%": "Vocal lesson bonus +2.1%",
- "ボーカルレッスン終了時、": "At the end of Vocal Lesson, ",
- "ボーカルレッスン終了時、30%の確率で体力回復4": "At the end of Vocal Lesson, 30% chance to recover 4 stamina",
- "ボーカルレッスン終了時、60%の確率で体力回復4": "60% chance of recovering 4 stamina when ending Vocal Lesson",
- "ボーカルレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal lesson",
- "ボーカルレッスン終了時、ボーカル上昇+4": "At the end of Vocal Lesson, Vocal +4",
- "ボーカルレッスン終了時体力が50%以上の場合、ボーカル上昇+13": "If stamina is 50% or more at the end of Vocal lesson, Vocal increase +13",
- "ボーカルレッスン開始時、": "When starting a Vocal lesson,",
- "ボーカルレッスン開始時、25%の確率で○〆元気": "25% chance of ○〆Energy when starting Vocal Lesson",
- "ボーカルレッスン開始時、25%の確率で○〆消費体力減少1ターン": "At Vocal Lesson Start, 25% Chance for ○〆Reduced Stamina Consumption 1 Turn",
- "ボーカルレッスン開始時、30%の確率で○〆好印象": "At the start of Vocal Lesson, 30% chance of ○〆Good Impression",
- "ボーカルレッスン開始時、40%の確率で○〆元気": "40% chance to increase ○〆Energy when starting a Vocal Lesson",
- "ボーカルレッスン開始時、40%の確率で○〆好印象": "At the start of a Vocal Lesson, 40% chance of ○〆Good Impression",
- "ボーカルレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of vocal lessons, 40% chance to reduce stamina consumption by 1 turn",
- "ボーカルレッスン開始時、50%の確率で○〆元気": "At the start of a Vocal Lesson, 50% chance of ○〆Energy",
- "ボーカル上昇+": "Vocal increase+",
- "ボーカル上昇+15": "Vocal Increase +15",
- "ボーカル上昇+55\nスキルカードを選択して獲得": "Vocal increase +55\nChoose and obtain a skill card",
- "ボーカル上昇+80\nスキルカードを選択して獲得": "Vocal +80\nSelect and acquire a Skill Card",
- "ボーカル通常レッスンを開始": "Start Vocal Regular Lesson",
- "ボーカル通常レッスン終了時、ボーカル上昇+": "At the end of a Vocal Regular Lesson, Vocal Increase +",
- "ボーカル通常レッスン終了時、ボーカル上昇+7": "At the end of a Vocal Regular Lesson, Vocal Increase +7",
- "ランダムな○〆トラブルカードを削除": "Remove Random ○〆 Trouble Card Deleted",
- "ランダムなスキルカードを強化": "Strengthen a random skill card here",
- "ランダムな名前に「基本」を含むスキルカードを2枚強化した状態でプロデュースを開始": "Start production with 2 strengthened Skill Cards containing 'Basic' in their name",
- "ランダムな名前に「基本」を含むスキルカードを異なるスキルカードにチェンジ": "Change a basic skill card to a different skill card",
- "ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Generate a random enhanced skill card into your hand\n○〆Skill card usage \nNext turn, draw a skill card\nOnce per lessonNo dupe",
- "ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Randomly generate an enhanced skill card (SSR) into your hand",
- "ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Randomly change Owned basic skill cards to different skill cards",
- "レッスンCLEARの100%以下の場合、使用可\nパラメータ+10○〆元気+9\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +10○〆Energy +9\nNext turn, draw a skill card\nOnce per lessonNo dupe",
- "レッスンCLEARの100%以下の場合、使用可\nパラメータ+6○〆元気+6\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +6○〆Energy +6\nNext turn, draw a skill card\nOnce per lessonNo dupe",
- "レッスンCLEARの30%以上の場合○〆好調3ターン": "If Lesson clear is 30% or more, you will get ○〆 Good Shape for 3 Turns.",
- "レッスンCLEARの30%以上の場合体力回復": "If Lesson clear is 30% or more, Recovery HP",
- "レッスンの残りターンが増加": "Increases Remaining Turns of Lesson",
- "レッスン中に体力が減少した時、○〆好印象": "When stamina decreases during lessons, ○〆 Good impression",
- "レッスン未CLEARの場合○〆消費体力増加1ターン": "If lesson not cleared, ○〆 Increased stamina consumption 1 turn",
- "レッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Lesson Completion+",
- "レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add options for skill card rewards",
- "レッスン開始時、○〆集中+3\n(レッスン内1回)": "At the start of the lesson, Focus +3\n(once per lesson)",
- "レッスン開始時、○〆集中+4\n(レッスン内1回)": "At the start of the lesson, Focus +4\n(once per lesson)",
- "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回\n1 time\n1回\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Cancel debuff status1x\nOnce per lesson No dupe",
- "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回...": "At the start of a Lesson, add to hand\n○〆Energy +6\n○〆Nullify Debuff1 time...",
- "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nOnce per lessonNo dupe",
- "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe",
- "レッスン開始時手札に入る\n○〆好印象+10\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +10\nOnce per lessonNo dupe",
- "レッスン開始時手札に入る\n○〆好印象+4\n○〆やる気+3\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Good Impression +4\n○〆Motivation +3\nOnce per lesson",
- "レッスン開始時手札に入る\n○〆好印象+5\n○〆やる気+4\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Good Impression +5\n○〆Motivation +4\nOnce per lesson",
- "レッスン開始時手札に入る\n○〆好印象+8\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +8\nOnce per lessonNo dupe",
- "レッスン開始時手札に入る\n○〆消費体力減少2ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 2 turns\n○〆Skill card usage \nOnce per lessonNo dupe",
- "レッスン開始時手札に入る\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe",
- "レッスン開始時手札に入る\n○〆集中+3\n○〆好調2ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +3\n○〆Good Shape for 2 turns\nOnce per lesson",
- "レッスン開始時手札に入る\n○〆集中+4\n○〆好調3ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +4\n○〆Good Shape for 3 turns\nOnce per lesson",
- "不調": "Poor Condition",
- "以降、ターン終了時○〆やる気が3以上の場合、○〆体力消費": "From then on, at the end of each turn, if motivation is 3 or more, stamina consumption",
- "以降、ターン終了時○〆集中が3以上の場合、○〆体力消費": "From now on, at the end of each turn, if ○〆Focus is 3 or more, ○〆Energy Consumption",
- "以降、ターン終了時、○〆やる気+1": "Afterwards, at the end of each turn, ○〆Motivation +1",
- "以降、ターン終了時、○〆好印象+1": "Afterwards, at the end of each turn, ○〆Good Impression +1",
- "以降、ターン終了時、○〆集中+1": "Afterwards, at the end of each turn, ○〆Focus +1",
- "以降、ターン開始時、スキルカードを引く": "From now on, draw skill cards at the start of each turn",
- "休む選択時、ダンス上昇+": "Increase Dance when Choosing to Rest+",
- "休む選択時、ダンス上昇+9": "When choosing to rest, Dance +9",
- "休む選択時、ビジュアル上昇+": "Visual increase when choosing to rest+",
- "休む選択時、ビジュアル上昇+11": "When choosing to rest, visual increase +11",
- "休む選択時、ボーカル上昇+": "Increase Vocal when Choosing to Rest+",
- "体力30/30\n元気12": "Stamina 30/30\nEnergy 12",
- "体力が20%以上の場合以降、ターン終了時、○〆好印象の": "If stamina is 20% or more, from then on, at the end of each turn, increase good impression",
- "体力が20%以上の場合以降、ターン終了時、スコア": "If energy is 20% or more, then at the end of each turn, score",
- "体力が50%以上の場合○〆スコア上昇量増加": "If energy is 50% or more, ○〆Increase in Score Gain",
- "体力が50%以上の場合、使用可\nパラメータ+4○〆元気+5\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable if stamina is above 50%\nParam +4○〆Energy +5\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe",
- "体力が50%以上の場合スコア": "Score if energy is 50% or more",
- "体力が50%以上の場合以降、ターン終了時、○〆好印象の": "If stamina is 50% or more, from then on, at the end of each turn, increase good impression",
- "体力が80%以上の場合○〆絶好調3ターン": "If energy is 80% or more, ○〆Excellent Condition 3 turns",
- "体力回復3\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 3\n○〆Skill card usage \nOnce per lessonNo dupe",
- "体力回復5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 5\n○〆Skill card usage \nOnce per lessonNo dupe",
- "体力回復6": "Stamina Recovery by 6",
- "使用不可など、レッスンの邪魔になるスキルカード": "Skill Card that Hinders Lessons such as Unusable",
- "元気増加無効": "Energy Increase Invalid",
- "分スコア上昇": "Score increase per minute",
- "分スコア上昇\n試験・ステージ中1回 ": "Increased Score\nOnce during Exam/Stage ",
- "分スコア上昇\n試験中1回 ": "Score increase\nOnce during exam ",
- "分スコア上昇\n○〆やる気": "Score Increase by Minutes\n○〆Motivation",
- "分スコア上昇\n○〆消費体力増加2ターン\n試験・ステージ中1回 ": "Increase Score per Minute\n○〆Increase Energy Consumption2 Turns\nOnce during Exams/Stages ",
- "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 ": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam ",
- "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 重複不可": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam Cannot overlap",
- "分パラメータ上昇": "Parameter increase",
- "分パラメータ上昇\n○〆やる気": "Increase Param by amount\n○〆Motivation",
- "分パラメータ上昇\n○〆やる気の": "Increase in Parameter\n○〆Motivation of",
- "分パラメータ上昇\n○〆体力消費": "Parameter Increase\n○〆Stamina Cost",
- "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 ": "Parameter increase\n○〆Consumes energy increase2 turns\nOnce during lesson ",
- "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "Increase Param by amount\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe",
- "初期Pポイント+": "Initial P points+",
- "初期Pポイント+15": "Initial P Points +15",
- "初期Pポイント+20": "Initial P-Points +20",
- "初期Pポイント+30": "Initial P Points +30",
- "初期ダンス上昇+": "Initial dance increase+",
- "初期ダンス上昇+10": "Initial dance increase+10",
- "初期ダンス上昇+18": "Initial dance increase+18",
- "初期ダンス上昇+20": "Initial dance increase+20",
- "初期ビジュアル上昇+": "Initial visual increase+",
- "初期ビジュアル上昇+10": "Initial vocal increase+10",
- "初期ビジュアル上昇+15": "Initial Visual +15",
- "初期ビジュアル上昇+18": "Initial vocal increase+18",
- "初期ビジュアル上昇+20": "Initial vocal increase+20",
- "初期ビジュアル上昇+24": "Initial visual increase +24",
- "初期ボーカル上昇+": "Initial vocal increase+",
- "初期ボーカル上昇+10": "Initial Vocal Increase +10",
- "初期ボーカル上昇+15": "Initial Vocal Increase +15",
- "初期ボーカル上昇+18": "Initial Vocal Increase +18",
- "効果内容と発動条件を確認して\nしっかり対策しましょう!": "Check the effect details and activation conditions\nand make sure to prepare accordingly!",
- "動画コンテンツや1コマ漫画など様々なコンテンツを見ることができます": "You can watch various content such as videos and single-panel comics",
- "合格です。最高の結果でしたね。": "Congratulations. It was an excellent result.",
- "増加": "Increase",
- "山札 (12)": "Deck (12)",
- "強化状態や低下状態の影響を受けず○〆元気を増加させる": "Increases ○〆 Energy unaffected by Enhancement or Reduction states",
- "手札をすべて○〆レッスン中強化\n体力回復3": "Enhance all cards ○〆 during lessons\nStamina Recovery by 3",
- "手札をすべて○〆試験中強化\n体力回復": "Strengthen all hands ○〆 during exam\nRecover stamina",
- "手札をすべて入れ替える\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Replace all cards in hand\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe",
- "手札をすべて入れ替える\n体力回復2": "Swap all cards\nStamina Recovery by 2",
- "授業終了時、ビジュアル上昇+": "Visual increase at the end of lesson",
- "授業終了時、ボーカル上昇+": "Vocal increase at the end of lesson",
- "授業終了時、ボーカル上昇+3": "At the end of the lesson, Vocal Increase +3",
- "授業終了時、ボーカル上昇+5": "At the end of Class, Vocal Increase +5",
- "最大までLv強化されています": "Max level enhancement",
- "最大体力の20%分回復\nランダムにPドリンクを2つ獲得": "Recover 20% of max stamina\nRandomly obtain 2 P Drinks",
- "最大体力の30%分回復\n特定のPドリンクを選択して獲得": "Recover 30% of maximum stamina\nAcquire by selecting a specific P Drink",
- "最大体力上昇+": "Max Stamina increase+",
- "活動支給選択時、ダンス上昇+": "Dance increase when choosing activity supply+",
- "消費体力が100%増加 ": "Consumes 100% more Stamina",
- "消費体力を50%軽減 ": "Reduces Stamina Consumption by 50%",
- "消費体力を50%軽減 1 turns": "Reduce energy consumption by 50% 1 turn",
- "消費体力削減": "Stamina Consumption Reduction",
- "消費体力増加": "Increased Stamina Consumption",
- "消費体力減少": "Decreased Stamina Consumption",
- "熱血指導\nプロデュースで体力を合計10,000消費": "Passionate guidance\nConsume a total of 10,000 stamina in production",
- "直前に○〆アクティブスキルカードを使用していた場合体力回復": "If an ○〆Active Skill Card was used immediately before, recover energy",
- "直前に○〆メンタルスキルカードを使用していた場合○〆絶好調5ターン": "If a ○〆Mental Skill Card was used immediately before, ○〆Excellent Condition 5 turns",
- "相談選択時、ダンス上昇+": "Dance increase when choosing consultation+",
- "相談選択時、ダンス上昇+10": "When selecting advice, Dance increases +10",
- "相談選択時、ダンス上昇+4": "Dance +4 when selecting consultation",
- "相談選択時、ダンス上昇+5": "When selecting advice, Dance increases +5",
- "相談選択時、ダンス上昇+6": "When selecting advice, Dance increases +6",
- "相談選択時、ダンス上昇+7": "When selecting advice, Dance increases +7",
- "相談選択時、ダンス上昇+8": "When selecting advice, Dance increases +8",
- "相談選択時、ダンス上昇+9": "When selecting advice, Dance increases +9",
- "相談選択時、ビジュアル上昇+10": "When selecting advice, Visual increases +10",
- "相談選択時、ビジュアル上昇+5": "When selecting advice, Visual increases +5",
- "相談選択時、ビジュアル上昇+6": "When selecting advice, Visual increases +6",
- "相談選択時、ビジュアル上昇+7": "When selecting advice, Visual increases +7",
- "相談選択時、ビジュアル上昇+8": "When selecting advice, Visual increases +8",
- "相談選択時、ビジュアル上昇+9": "When selecting advice, Visual increases +9",
- "相談選択時、ボーカル上昇+10": "When selecting advice, Vocal increases +10",
- "相談選択時、ボーカル上昇+5": "When selecting advice, Vocal increases +5",
- "相談選択時、ボーカル上昇+6": "When selecting advice, Vocal increases +6",
- "相談選択時、ボーカル上昇+7": "When selecting advice, Vocal increases +7",
- "相談選択時、ボーカル上昇+8": "When selecting advice, Vocal increases +8",
- "相談選択時、ボーカル上昇+9": "When selecting advice, Vocal increases +9",
- "第3回合及以后可使用\n数值+3\n○〆体力消耗减少2回合\n下一回合,所有手牌○〆课程中强化\n课程中1次不可重复": "Usable from turn 3 onwards\nParam +3\n○〆Reduce stamina consumption for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
- "試験・ステージ中1回": "Once During Exam/Stage",
- "試験・ステージ中に1回使用すると、その試験・ステージが終了するまで、除外に移動する": "Move to Exclusion After Use Once During Exam/Stage Until End of That Exam/Stage",
- "試験・ステージ開始時手札に入る\n○〆好印象": "At the start of Exam/Stage, added to hand\n○〆Good Impression",
- "試験・ステージ開始時手札に入る\n○〆集中": "Added to hand at the start of the Exam or Stage\n○〆 Concentration",
- "試験中に1回使用すると、その試験が終了するまで、除外に移動する": "When used once during the exam, it moves to exclusion until the end of the exam",
- "試験終了までスキルカードを強化": "Strengthen skill cards until the exam ends",
- "試験終了時、ダンス上昇+": "At the end of the exam, Increase Dance",
- "試験終了時、ダンス上昇+10(プロデュース中1回)": "At the end of the exam, Dance +10 (1 time during production)",
- "試験終了時、ダンス上昇+11(プロデュース中1回)": "At the end of the exam, Dance +11 (1 time during production)",
- "試験終了時、ダンス上昇+12(プロデュース中1回)": "At the end of the exam, Dance +12 (1 time during production)",
- "試験終了時、ダンス上昇+13(プロデュース中1回)": "At the end of the exam, Dance +13 (1 time during production)",
- "試験終了時、ダンス上昇+14(プロデュース中1回)": "At the end of the exam, Dance +14 (1 time during production)",
- "試験終了時、ダンス上昇+15(プロデュース中1回)": "At the end of the exam, Dance +15 (1 time during production)",
- "試験終了時、ダンス上昇+16(プロデュース中1回)": "At the end of the exam, Dance +16 (1 time during production)",
- "試験終了時、ダンス上昇+17(プロデュース中1回)": "At the end of the exam, Dance +17 (1 time during production)",
- "試験終了時、ダンス上昇+9(プロデュース中1回)": "At the end of the exam, Dance +9 (1 time during production)",
- "試験終了時、ビジュアル上昇+": "At the end of the exam, Increase Visual",
- "試験終了時、ビジュアル上昇+10(プロデュース中1回)": "At the end of the exam, Visual +10 (1 time during production)",
- "試験終了時、ビジュアル上昇+11(プロデュース中1回)": "At the end of the exam, Visual +11 (1 time during production)",
- "試験終了時、ビジュアル上昇+12(プロデュース中1回)": "At the end of the exam, Visual +12 (1 time during production)",
- "試験終了時、ビジュアル上昇+13(プロデュース中1回)": "At the end of the exam, Visual +13 (1 time during production)",
- "試験終了時、ビジュアル上昇+14(プロデュース中1回)": "At the end of the exam, Visual +14 (1 time during production)",
- "試験終了時、ビジュアル上昇+15(プロデュース中1回)": "At the end of the exam, Visual +15 (1 time during production)",
- "試験終了時、ビジュアル上昇+16(プロデュース中1回)": "At the end of the exam, Visual +16 (1 time during production)",
- "試験終了時、ビジュアル上昇+17(プロデュース中1回)": "At the end of the exam, Visual +17 (1 time during production)",
- "試験終了時、ビジュアル上昇+9(プロデュース中1回)": "At the end of the exam, Visual +9 (1 time during production)",
- "試験終了時、ボーカル上昇+": "At the end of the exam, Increase Vocal",
- "試験終了時、ボーカル上昇+10(プロデュース中1回)": "At the end of the exam, Vocal +10 (1 time during production)",
- "試験終了時、ボーカル上昇+11(プロデュース中1回)": "At the end of the exam, Vocal +11 (1 time during production)",
- "試験終了時、ボーカル上昇+12(プロデュース中1回)": "At the end of the exam, Vocal +12 (1 time during production)",
- "試験終了時、ボーカル上昇+13(プロデュース中1回)": "At the end of the exam, Vocal +13 (1 time during production)",
- "試験終了時、ボーカル上昇+14(プロデュース中1回)": "At the end of the exam, Vocal +14 (1 time during production)",
- "試験終了時、ボーカル上昇+15(プロデュース中1回)": "At the end of the exam, Vocal +15 (1 time during production)",
- "試験終了時、ボーカル上昇+16(プロデュース中1回)": "At the end of the exam, Vocal +16 (1 time during production)",
- "試験終了時、ボーカル上昇+17(プロデュース中1回)": "At the end of the exam, Vocal +17 (1 time during production)",
- "試験終了時、ボーカル上昇+9(プロデュース中1回)": "At the end of the exam, Vocal +9 (1 time during production)",
- "試験終了時、体力回復": "Stamina recovery at the end of examination",
- "試験終了時、体力回復8(プロデュース中1回)": "At the end of Exam, Stamina Recovery 8 (Once during Production)",
- "試験開始時手札に入る\n○〆好印象": "Enters hand at the start of the exam\n○〆 Good impression",
- "試験開始時手札に入る\n○〆集中": "Enter hand at the start of the exam\n○〆 concentration",
- "追い込みレッスン終了時ダンスが400以上の場合、ダンス上昇+26": "If dance is 400 or more at the end of Catch-up lesson, Dance increase +26",
- "追い込みレッスン終了時ビジュアルが400以上の場合、ビジュアル上昇+26": "If visual is 400 or more at the end of Catch-up lesson, Visual increase +26",
- "追い込みレッスン終了時ボーカルが400以上の場合、ボーカル上昇+26": "If vocal is 400 or more at the end of Catch-up lesson, Vocal increase +26",
- "集中が1増加するごとに、スコア上昇量を1増加": "Increase score incrementally by 1 for each focus increase",
- "(1ターン)": "(1 turn)",
- "(2ターン)": "(2 Turns)",
- "(2回)": "(2 times)",
- "(3ターン)": "(3 turns)",
- "(5ターン)": "(5 turns)",
- "(○〆集中効果を1.5倍適用)\nレッスン中1回 ": "(○〆 Focus effect increased by 1.5 times)\nOnce during the lesson ",
- "(○〆集中効果を1.5倍適用)\n試験・ステージ中1回 ": "(Apply ○〆Focus Effect at 1.5 Times)\nOnce During Exam/Stage ",
- "(○〆集中効果を2倍適用)\nレッスン中1回 ": "(Apply ○〆 focus effect 2 times)\n1 time during lesson ",
- "(○〆集中効果を2倍適用)\n試験・ステージ中1回 ": "(Apply ○〆Focus effect 2 times)\nOnce during Exam/Stage ",
- "(○〆集中効果を2倍適用)\n試験中1回 ": "(Apply ○〆 Concentration effect 2 times)\nOnce during exam",
- "(プロデュース中1回)": "(During production 1 time)",
- "(レッスン中に使用したスキルカード1枚ごとに、○〆元気増加量": "(For each skill card used during lesson, ○〆Energy increase amount",
- ")\nレッスン中1回 重複不可": ")\nOnce per lesson No dupe",
- ")\n○〆体力消費": ")\n○〆Stamina consumption"
-}
+ "\nレッスン中...": "\nIn Lesson...",
+ "\n試験・ステージ中1回 ": "\nOnce during the Exam or Stage ",
+ "\n試験中1回 ": "\nOnce during the exam ",
+ "\n○〆やる気が3以上の場合、○〆やる気": "\n○〆If Motivation is 3 or higher, ○〆Motivation",
+ "\n○〆やる気が6以上の場合、○〆やる気": "\n○〆If Motivation is 6 or higher, ○〆Motivation",
+ "\n○〆体力消費": "\n○〆Stamina Consumption",
+ "\n○〆元気の": "\n○〆Energy",
+ "\n○〆固定元気": "\n○〆Fixed Energy",
+ "\n○〆好調2ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 2 Turns.\nOnce during the Exam or Stage ",
+ "\n○〆好調2ターン\n試験中1回 ": "\n○〆 in Good Shape for 2 turns\nOnce during the exam ",
+ "\n○〆好調2ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "\n○〆Good Shape2 turns\n○〆Reduced stamina consumption2 turns\nOnce per lesson No dupe",
+ "\n○〆好調2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\n○〆Good Shape2 Turns\nNext turn, strengthen all cards in hand ○〆During Lesson\n1 time during Lesson ",
+ "\n○〆好調2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "\n○〆Good Shape2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe",
+ "\n○〆好調2ターン\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\n○〆Good Condition2 Turns\nNext turn, strengthen all cards in hand during ○〆Exam/Stage\nOnce during Exam/Stage ",
+ "\n○〆好調2ターン\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\n○〆 In Good Shape 2 turns\nNext turn, strengthen all hands ○〆 during exam\nOnce during exam",
+ "\n○〆好調2ターン\n(試験内1回)": "\n○〆 in Good Shape for 2 turns\n(1 time during the exam)",
+ "\n○〆好調3ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 3 Turns.\nOnce during the Exam or Stage ",
+ "\n○〆好調3ターン\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "\n○〆Good Shape3 turns\n○〆Reduced stamina consumption3 turns\nOnce per lesson No dupe",
+ "\n○〆好調4ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 4 Turns.\nOnce during the Exam or Stage ",
+ "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nDuring Lesson once ": "\n○〆 Good Shape 4 turns\nNext turn, strengthen all cards during ○〆 Lesson\nDuring Lesson once ",
+ "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\n○〆Good Condition for 4 Turns\nNext Turn, Strengthen All Cards in Hand During Lesson\nOnce During Lesson ",
+ "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "\n○〆Good Shape4 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe",
+ "\n○〆好調4ターン\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\n○〆Good Condition4 turns\nNext turn, all cards are ○〆Enhanced during Exam/Stage\nDuring Exam/Stage 1 time ",
+ "\n○〆好調4ターン\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\n○〆 in Good Shape for 4 turns\nNext turn, strengthen all ○〆 in the exam\nOnce during the exam ",
+ "\n○〆好調5ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 5 Turns.\nOnce during the Exam or Stage ",
+ "\n○〆消費体力増加1ターン": "\n○〆Increased stamina consumption1 turn",
+ "\n○〆消費体力増加2ターン\n": "\nIncrease stamina consumption for 2 turns\n",
+ "\n○〆消費体力増加2ターン\nレッスン中1回 ": "\n○〆Increased Stamina Consumption 2 Turns\nOnce during Lesson ",
+ "\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe",
+ "\n○〆消費体力増加2ターン\n試験・ステージ中1回 ": "\n○〆Increased Stamina Consumption 2 Turns\nOnce during Exam/Stage ",
+ "\nスキルカードを2枚引く\nレッスン中1回 ": "\nDraw 2 Skill Cards\nOnce during Lesson ",
+ "\nスキルカードを2枚引く\n試験・ステージ中1回 ": "\nDraw 2 skill cards\nOnce during the exam or stage ",
+ "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\nレッスン中1回 ": "\nDraw 2 Skill Cards\n○〆Reduced stamina consumption for 1 turn\nDuring Lesson 1 time ",
+ "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\n試験・ステージ中1回 ": "\nDraw 2 Skill Cards\n○〆Reduced stamina consumption for 1 turn\nDuring Exam/Stage 1 time ",
+ "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\n試験中1回 ": "\nDraw 2 skill cards\nReduce ○〆 consumption stamina for 1 turn\nOnce during the exam ",
+ "\nスキルカードを引く\nレッスン中1回 ": "\nDraw a Skill Card\nOnce during a Lesson ",
+ "\nスキルカードを引く\n試験・ステージ中1回 ": "\nDraw a Skill Card\nOnce during Test/Stage ",
+ "\nスキルカードを引く\n試験・ステージ中1回 重複不可": "\nDraw a Skill Card\nOnce during Exam/Stage No Overlap",
+ "\n以降、○〆アクティブスキルカード使用時、○〆固定元気": "\nAfterwards, when using an ○〆Active Skill Card, ○〆Fixed Energy",
+ "\n以降、スキルカード使用時、○〆好印象の": "\nAfterward, when using a Skill Card, ○〆Good Impression of",
+ "\n体力回復": "\nStamina recovery ",
+ "\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during lesson\nOnce during lesson ",
+ "\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\nIn the next turn, all cards in hand will be ○〆Enhanced During Exams/Stages\nOnce during Exams/Stages ",
+ "\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during exam\nOnce during exam ",
+ "\n(試験・ステージ内1回)": "\n(Once per Exam or Stage)",
+ "\n(試験内3回)": "\n(3 times during the exam)",
+ "/ 確率中": "/ Mid",
+ "/ 確率大": "/ High",
+ "/ 確率小": "/ Small",
+ "/確率大": "/High",
+ "2ターンごとに、○〆元気+5\n(レッスン内2回)": "Every 2 turns, Energy+5\n(2 times per lesson)",
+ "2ターンごとに、○〆元気+5\n(レッスン内3回)": "Every 2 turns, Energy+5\n(3 times per lesson)",
+ "3ターン目以降の場合、使用可\nパラメータ+3\n○〆消費体力減少2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable from turn 3 onwards\nParam +3\n○〆Reduced stamina consumption2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe",
+ "40%の確率で成功しダンス上昇+110\n60%の確率で失敗しダンス上昇+40": "40% chance of success with Dance increase +110\n60% chance of failure with Dance increase +40",
+ "40%の確率で成功しビジュアル上昇+110\n60%の確率で失敗しビジュアル上昇+40": "40% chance of success and Visual +110\n60% chance of failure and Visual +40",
+ "【センス専用】ダンスSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Dance SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
+ "【センス専用】ダンスSPレッスン開始時、70%の確率で○〆好調2ターン": "【Sense Only】70% chance of ○〆Good Condition for 2 turns when starting Dance SP Lesson",
+ "【センス専用】ダンスレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Dance lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
+ "【センス専用】ビジュアルSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Visual SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
+ "【センス専用】ビジュアルSPレッスン開始時、50%の確率で○〆好調3ターン": "【Sense only】When starting a Visual SP lesson, there is a 50% chance that you will be in Good Shape for 3 turn",
+ "【センス専用】ビジュアルレッスン開始時、50%の確率で○〆好調1ターン": "【Sense only】When starting a Visual lesson, there is a 50% chance that you will be in Good Shape for 1 turn",
+ "【センス専用】ビジュアルレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Visual lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
+ "【センス専用】ボーカルSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Vocal SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
+ "【センス専用】ボーカルSPレッスン開始時、50%の確率で○〆好調3ターン": "【Sense only】When starting a Vocal SP lesson, there is a 50% chance that you will be in Good Shape for 3 turn",
+ "【センス専用】ボーカルSPレッスン開始時、70%の確率で○〆好調2ターン": "【Sense Only】70% chance of ○〆Good Condition for 2 turns when starting Vocal SP Lesson",
+ "【センス専用】ボーカルレッスン開始時、35%の確率で○〆好調1ターン": "【Sense Only】When starting Vocal lesson, 35% chance of ○〆In good condition1 turn",
+ "【センス専用】ボーカルレッスン開始時、50%の確率で○〆好調1ターン": "【Sense only】When starting a Vocal lesson, there is a 50% chance that you will be in Good Shape for 1 turn",
+ "【センス専用】ボーカルレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Vocal lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
+ "レッスン中1回 ": "Once per lesson",
+ "APが20回復するドリンク": "Drink that restores 20 AP",
+ "APを75回復": "Recovers 75 AP",
+ "Lv.60で解放": "Unlocked at Lv.60",
+ "SPレッスン終了時、体力回復": "HP recovery at the end of SP lesson",
+ "SPレッスン終了時、体力消費3\nスキルカードを選択して強化": "At the end of SP lesson, stamina consumption 3, select a skill card to enhance",
+ "※ボーナス対象のアイドルとプロデュースアイドルはボーナス効果\n が高い方が優先されます。": "※ The idol with the higher bonus effect will be prioritized between the bonus target idol and the produce idol.",
+ "○〆やる気+3": "○〆Motivation +3",
+ "○〆やる気+3\n○〆やる気が6以上の場合、○〆好印象+4": "○〆Motivation+3\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+4",
+ "○〆やる気+3\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe",
+ "○〆やる気+4\n○〆やる気が6以上の場合、○〆好印象+5": "○〆Motivation+4\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+5",
+ "○〆やる気+5\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+5\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe",
+ "○〆やる気+6\n○〆やる気の200%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Motivation+6\nIncrease Param by ○〆Motivation 200%\nOnce per lessonNo dupe",
+ "○〆やる気+8\n○〆やる気の300%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Motivation+8\nIncrease Param by ○〆Motivation 300%\nOnce per lessonNo dupe",
+ "○〆やる気が0の場合体力減少": "○〆Stamina Decrease if Motivation is 0",
+ "○〆やる気が10以上の場合○〆やる気": "○〆Motivation if Motivation is 10 or above",
+ "○〆やる気が11以上の場合○〆やる気": "○〆If Motivation is 11 or more, ○〆Motivation",
+ "○〆やる気が11以下の場合体力減少": "○〆 If Motivation is 11 or less, Stamina decreases",
+ "○〆やる気が13以上の場合○〆やる気": "○〆 If Motivation is 13 or more, ○〆 Motivation",
+ "○〆やる気が13以上の場合○〆元気": "○〆 If Motivation is 13 or more, ○〆 Energy",
+ "○〆やる気が15以上の場合○〆元気": "○〆If Motivation is 15 or more, ○〆Energy",
+ "○〆やる気が16以下の場合体力減少": "○〆Stamina Decrease if Motivation is 16 or below",
+ "○〆やる気が18以上の場合○〆元気": "○〆Energy if Motivation is 18 or above",
+ "○〆やる気が1以下の場合体力減少": "○〆Stamina Decrease if Motivation is 1 or below",
+ "○〆やる気が21以下の場合眠気を山札のランダムな位置に○〆生成": "○〆If Motivation is 21 or less, generate Drowsiness in a random position in the deck",
+ "○〆やる気が23以上の場合○〆元気": "○〆If Motivation is 23 or more, ○〆Energy",
+ "○〆やる気が23以下の場合体力減少": "○〆 If Motivation is 23 or less, Stamina decreases",
+ "○〆やる気が27以上の場合○〆元気": "○〆If Motivation is 27 or more, ○〆Energy",
+ "○〆やる気が3以上の場合○〆消費体力削減": "If ○〆Motivation is 3 or more, ○〆Energy Consumption Reduction",
+ "○〆やる気が3以下の場合体力減少": "○〆Stamina Decrease if Motivation is 3 or below",
+ "○〆やる気が5以上の場合○〆やる気": "○〆If Motivation is 5 or more, ○〆Motivation",
+ "○〆やる気が5以上の場合○〆元気": "○〆Energy if Motivation is 5 or above",
+ "○〆やる気が5以下の場合体力減少": "○〆If Motivation is 5 or less, Stamina decreases",
+ "○〆やる気が6以下の場合眠気を山札のランダムな位置に○〆生成": "○〆 If Motivation is 6 or less, randomly generate Sleepiness in the deck",
+ "○〆やる気が6以下の場合体力減少": "○〆If Motivation is 6 or less, Stamina decreases",
+ "○〆やる気が7以上の場合○〆やる気": "○〆Motivation if Motivation is 7 or above",
+ "○〆やる気が7以下の場合体力減少": "○〆If Motivation is 7 or less, Stamina decreases",
+ "○〆やる気が9以上の場合○〆元気": "○〆If Motivation is 9 or more, ○〆Energy",
+ "○〆やる気が増加後、○〆やる気+2\n(レッスン内1回)": "After Motivation increases, Motivation+2\n(once per lesson)",
+ "○〆やる気が増加後、○〆やる気+3\n(レッスン内1回)": "After Motivation increases, Motivation+3\n(once per lesson)",
+ "○〆やる気が増加後、○〆やる気+3\n(レッスン内2回)": "After motivation increases, Motivation +3\n(2 times per lesson)",
+ "○〆やる気が増加後、○〆やる気+3\n(レッスン内3回)": "After motivation increases, Motivation +3\n(3 times per lesson)",
+ "○〆やる気消費2\n○〆好印象の120%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Motivation\nIncrease Param by ○〆Good Impression 120%\n○〆Skill card usage +1\nNo dupe",
+ "○〆やる気消費3\n○〆好印象+5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+5\n○〆Skill card usage +1\nOnce per lessonNo dupe",
+ "○〆やる気消費3\n○〆好印象+7\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+7\n○〆Skill card usage +1\nDraw a skill card\nOnce per lessonNo dupe",
+ "○〆やる気消費3\n○〆好印象の90%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 3 Motivation\nIncrease Param by ○〆Good Impression 90%\n○〆Skill card usage +1\nNo dupe",
+ "○〆やる気消費4\n○〆スキルカード使用数追加": "○〆Motivation Consumption 4\n○〆Additional Skill Card Usage",
+ "○〆アクティブスキルカード使用後○〆やる気が12以上の場合、○〆やる気の": "○〆After using Active Skill Card, if ○〆Motivation is 12 or higher, ○〆Motivation of",
+ "○〆アクティブスキルカード使用後、○〆元気の60%分パラメータ上昇\n○〆体力消費2\n(レッスン内2回)": "After using an active skill card, Parameter increase by 60% of Energy\nStamina consumption2\n(2 times per lesson)",
+ "○〆アクティブスキルカード使用後、○〆元気の70%分パラメータ上昇\n○〆体力消費2\n(レッスン内2回)": "After using an active skill card, Parameter increase by 70% of Energy\nStamina consumption2\n(2 times per lesson)",
+ "○〆アクティブスキルカード使用後、○〆好調1ターン\n○〆スキルカード使用数追加+1\n○〆元気+5\n(レッスン内1回)": "After using an active skill card, Good Shape +1 turn\nSkill card usage +1\nEnergy +5\n(once per lesson)",
+ "○〆アクティブスキルカード使用後、○〆好調1ターン\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using an active skill card, Good Shape +1 turn\nSkill card usage +1\n(once per lesson)",
+ "○〆アクティブスキルカード使用時、○〆集中": "○〆Focus When Using ○〆Active Skill Card",
+ "○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中+2\n(レッスン内1回)": "When using an active skill card, if stamina is 50% or more, Focus+2\n(once per lesson)",
+ "○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中+3\n(レッスン内1回)": "When using an active skill card, if stamina is 50% or more, Focus+3\n(once per lesson)",
+ "○〆アクティブスキルカード獲得時、ダンス上昇+": "When acquiring ○〆 Active Skill Card, Dance +",
+ "○〆アクティブスキルカード獲得時、ダンス上昇+1": "When acquiring ○〆 Active Skill Card, Dance +1",
+ "○〆アクティブスキルカード獲得時、ダンス上昇+2": "When acquiring ○〆 Active Skill Card, Dance +2",
+ "○〆アクティブスキルカード獲得時、ダンス上昇+3": "When acquiring ○〆 Active Skill Card, Dance +3",
+ "○〆アクティブスキルカード獲得時、ダンス上昇+4": "When acquiring ○〆 Active Skill Card, Dance +4",
+ "○〆アクティブスキルカード獲得時、ビジュアル上昇+": "When acquiring ○〆 Active Skill Card, Visual increase +",
+ "○〆アクティブスキルカード獲得時、ビジュアル上昇+1": "When acquiring ○〆 Active Skill Card, Visual increase +1",
+ "○〆アクティブスキルカード獲得時、ビジュアル上昇+2": "When acquiring ○〆 Active Skill Card, Visual increase +2",
+ "○〆アクティブスキルカード獲得時、ビジュアル上昇+3": "When acquiring ○〆 Active Skill Card, Visual increase +3",
+ "○〆アクティブスキルカード獲得時、ビジュアル上昇+4": "When acquiring ○〆 Active Skill Card, Visual increase +4",
+ "○〆アクティブスキルカード獲得時、ボーカル上昇+": "When acquiring ○〆 Active Skill Card, Vocal +",
+ "○〆アクティブスキルカード獲得時、ボーカル上昇+1": "When acquiring ○〆 Active Skill Card, Vocal +1",
+ "○〆アクティブスキルカード獲得時、ボーカル上昇+2": "When acquiring ○〆 Active Skill Card, Vocal +2",
+ "○〆アクティブスキルカード獲得時、ボーカル上昇+3": "When acquiring ○〆 Active Skill Card, Vocal +3",
+ "○〆アクティブスキルカード獲得時、ボーカル上昇+4": "When acquiring ○〆 Active Skill Card, Vocal +4",
+ "○〆スキルカード使用数追加+1": "○〆Skill Card Usage Increase +1",
+ "○〆スキルカード使用数追加+1\nスキルカードを2枚引く\n○〆消費体力減少1ターン\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 cards\n○〆Reduce stamina consumption 1 turn\nOnce per lessonNo dupe",
+ "○〆スキルカード使用数追加+1\nスキルカードを引く\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
+ "○〆スキルカード使用数追加+1\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
+ "○〆スキルカード使用数追加+1\n次のターン、スキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 skill cards next turn\nOnce per lessonNo dupe",
+ "○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card next turn\nOnce per lessonNo dupe",
+ "○〆パラメータ上昇量増加": "○〆Increased Parameter Gain",
+ "○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気+3\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a mental skill card, if motivation is 5 or more, Motivation +3\nSkill card usage +1\n(once per lesson)",
+ "○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気+5\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a mental skill card, if motivation is 5 or more, Motivation +5\nSkill card usage +1\n(once per lesson)",
+ "○〆メンタルスキルカード強化時、ダンス上昇+": "When strengthening ○〆Mental Skill Card, Dance Increase +",
+ "○〆メンタルスキルカード強化時、ダンス上昇+5": "○〆When enhancing Mental Skill Cards, Dance +5",
+ "○〆メンタルスキルカード強化時、ボーカル上昇+": "When enhancing a mental skill card, vocal increase +",
+ "○〆メンタルスキルカード強化時、ボーカル上昇+5": "○〆When enhancing Mental Skill Card, Vocal +5",
+ "○〆メンタルスキルカード獲得時、ダンス上昇+": "When acquiring ○〆 Mental Skill Card, Dance +",
+ "○〆メンタルスキルカード獲得時、ダンス上昇+1": "When acquiring ○〆 Mental Skill Card, Dance +1",
+ "○〆メンタルスキルカード獲得時、ダンス上昇+2": "When acquiring ○〆 Mental Skill Card, Dance +2",
+ "○〆メンタルスキルカード獲得時、ダンス上昇+3": "When acquiring ○〆 Mental Skill Card, Dance +3",
+ "○〆メンタルスキルカード獲得時、ダンス上昇+4": "When acquiring ○〆 Mental Skill Card, Dance +4",
+ "○〆メンタルスキルカード獲得時、ビジュアル上昇+": "When acquiring ○〆 Mental Skill Card, Visual +",
+ "○〆メンタルスキルカード獲得時、ビジュアル上昇+1": "When acquiring ○〆 Mental Skill Card, Visual +1",
+ "○〆メンタルスキルカード獲得時、ビジュアル上昇+2": "When acquiring ○〆 Mental Skill Card, Visual +2",
+ "○〆メンタルスキルカード獲得時、ビジュアル上昇+3": "When acquiring ○〆 Mental Skill Card, Visual +3",
+ "○〆メンタルスキルカード獲得時、ビジュアル上昇+4": "When acquiring ○〆 Mental Skill Card, Visual +4",
+ "○〆メンタルスキルカード獲得時、ボーカル上昇+": "When acquiring ○〆 Mental Skill Card, Vocal +",
+ "○〆メンタルスキルカード獲得時、ボーカル上昇+1": "When acquiring ○〆 Mental Skill Card, Vocal +1",
+ "○〆メンタルスキルカード獲得時、ボーカル上昇+2": "When acquiring ○〆 Mental Skill Card, Vocal +2",
+ "○〆メンタルスキルカード獲得時、ボーカル上昇+3": "When acquiring ○〆 Mental Skill Card, Vocal +3",
+ "○〆メンタルスキルカード獲得時、ボーカル上昇+4": "When acquiring ○〆 Mental Skill Card, Vocal +4",
+ "○〆体力消耗1\n○〆元气+3\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +3\n○〆Skill card usage \nOnce per lesson, No dupe",
+ "○〆体力消耗1\n○〆元气+8\n○〆体力消耗减少1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Reduce stamina consumption by 1\nOnce per lesson, No dupe",
+ "○〆体力消耗1\n○〆元气+8\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Skill card usage \nOnce per lesson, No dupe",
+ "○〆体力消耗1\n○〆元气+9\n○〆消耗体力减少2\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +9\n○〆Reduce stamina consumption by 2\nOnce per lesson, No dupe",
+ "○〆体力消耗1\n○〆技能卡使用数增加+1\n抽取2张技能卡\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Skill card usage \nDraw 2 skill cards\nOnce per lesson, No dupe",
+ "○〆体力消耗2\n○〆元气归零,按减半前的○〆元气的220%数值提升\n课程中1次不可重复": "○〆Consume 2 stamina\n○〆Energy to 0, increase Param by 220% of previous Energy\nOnce per lesson, No dupe",
+ "○〆体力消耗2\n○〆将元气降至0,按降至前的○〆元气的160%数值提升\n课程中1次不可重复": "○〆Consume 2 stamina\n○〆Reduce Energy to 0, increase Param by 160% of previous Energy\nOnce per lesson, No dupe",
+ "○〆体力消耗3\n○〆元气+11\n○〆元气的70%数值提升\n课程中1次": "○〆Consume 3 stamina\n○〆Energy +11\nIncrease Param by 70% of Energy\nOnce per lesson",
+ "○〆体力消耗3\n○〆元气+2(每使用1张技能卡,○〆元气增加量+3)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +3 for each skill card used)\nOnce per lesson, No dupe",
+ "○〆体力消耗3\n○〆元气+2(每使用一张技能卡○〆元气增加量+8)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +8 for each skill card used)\nOnce per lesson, No dupe",
+ "○〆体力消耗3\n○〆元气+2(课程中每使用1张技能卡,○〆元气增加量+5)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +5 for each skill card used)\nOnce per lesson, No dupe",
+ "○〆体力消耗3\n○〆元气+4(每使用1张课程中的技能卡○〆元气增加量+4)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +4 (Energy +4 for each skill card used)\nOnce per lesson, No dupe",
+ "○〆体力消耗3\n○〆元气+9\n○〆元气的40%数值提升\n课程中1次": "○〆Consume 3 stamina\n○〆Energy +9\nIncrease Param by 40% of Energy\nOnce per lesson",
+ "○〆体力消耗3\n○〆元气减半,并按减半前的○〆元气的130%提升数值\n课程中1次": "○〆Consume 3 stamina\nReduce Energy by half, increase Param by 130% of previous Energy\nOnce per lesson",
+ "○〆体力消耗3\n○〆元气的120%数值提升\n课程中1次": "○〆Consume 3 stamina\nIncrease Param by 120% of Energy\nOnce per lesson",
+ "○〆体力消耗3\n○〆将元气减半,按减半前的○〆元气的180%数值提升\n课程中1次": "○〆Consume 3 stamina\nReduce Energy by half, increase Param by 180% of previous Energy\nOnce per lesson",
+ "○〆体力消耗4\n○〆元气+2\n○〆元气的100%数值提升\n○〆干劲+2\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 100% of Energy\n○〆Motivation +2\nOnce per lesson, No dupe",
+ "○〆体力消耗4\n○〆元气+2\n○〆元气的50%数值提升\n○〆干劲+2\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 50% of Energy\n○〆Motivation +2\nOnce per lesson, No dupe",
+ "○〆体力消耗4\n○〆元气+2\n○〆元气的70%数值提升\n○〆干劲+3\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 70% of Energy\n○〆Motivation +3\nOnce per lesson, No dupe",
+ "○〆体力消耗4\n○〆元气+3\n○〆元气的100%数值提升\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +3\nIncrease Param by 100% of Energy\nOnce per lesson, No dupe",
+ "○〆体力消耗4\n○〆元气+3\n○〆元气的140%数值提升\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +3\nIncrease Param by 140% of Energy\nOnce per lesson, No dupe",
+ "○〆体力消耗4\n○〆元气+5\n○〆元气的120%数值提升\n○〆干劲+3\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +5\nIncrease Param by 120% of Energy\n○〆Motivation +3\nOnce per lesson, No dupe",
+ "○〆体力消耗4\n○〆干劲+3\n数值提升○〆元气的60%\n课程中1次": "○〆Consume 4 stamina\n○〆Motivation +3\nIncrease Param by 60% of Energy\nOnce per lesson",
+ "○〆体力消耗4\n○〆干劲+4\n○〆元气的80%数值提升\n课程中1次": "○〆Consume 4 stamina\n○〆Motivation +4\nIncrease Param by 80% of Energy\nOnce per lesson",
+ "○〆体力消耗4\n○〆数值提升元气的110%\n课程中1次": "○〆Consume 4 stamina\nIncrease Param by 110% of Energy\nOnce per lesson",
+ "○〆体力消耗4\n数值+26\n○〆好调1回合\n课程中1次": "○〆Consume 4 stamina\nParam +26\n○〆Good Shape for 1 turn\nOnce per lesson",
+ "○〆体力消耗4\n数值+40\n○〆好调1回合\n课程中1次": "○〆Consume 4 stamina\nParam +40\n○〆Good Shape for 1 turn\nOnce per lesson",
+ "○〆体力消耗5\n数值提升○〆元气的100%\n课程中1次": "○〆Consume 5 stamina\nIncrease Param by 100% of Energy\nOnce per lesson",
+ "○〆体力消耗减少1\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Reduce stamina consumption by 1\n○〆Skill card usage \nOnce per lesson, No dupe",
+ "○〆体力消費1\n○〆スキルカード使用数追加": "○〆Stamina Consumption 1\n○〆 Additional Skill Card Uses",
+ "○〆体力消費1\n○〆スキルカード使用数追加+1\nスキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Stamina Consumption 1\n○〆Additional Skill Card Uses +1\nDraw 2 Skill Cards\nOnce per lessonCannot be stacked",
+ "○〆体力消費1\n○〆元気+3\n○〆スキルカード使用数追加": "○〆Stamina consumption 1\n○〆Energy +3\n○〆Additional skill card usage",
+ "○〆体力消費1\n○〆元気+8\n○〆スキルカード使用数追加": "○〆Stamina consumption 1\n○〆Energy +8\n○〆Additional skill card usage",
+ "○〆体力消費1\n○〆元気+8\n○〆消費体力削減": "○〆Stamina consumption 1\n○〆Energy +8\n○〆Reduced stamina consumption",
+ "○〆体力消費1\n○〆元気+9\n○〆消費体力削減": "○〆Stamina consumption 1\n○〆Energy +9\n○〆Reduced stamina consumption",
+ "○〆体力消費1\n○〆好印象": "○〆 Stamina consumption 1\n○〆 Good impression",
+ "○〆体力消費2\n○〆元気を0にして、減少前の○〆元気の": "○〆Stamina consumption 2\n○〆Energy 0, and the ○〆Energy before reduction",
+ "○〆体力消費3\n○〆やる気": "○〆Stamina Cost 3\n○〆Motivation",
+ "○〆体力消費3\n○〆元気": "○〆Stamina consumption 3\n○〆Energy",
+ "○〆体力消費3\n○〆元気+11\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +11\n○〆Energy",
+ "○〆体力消費3\n○〆元気+9\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +9\n○〆Energy",
+ "○〆体力消費3\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy",
+ "○〆体力消費3\n○〆元気を半分にして、減少前の○〆元気の": "○〆Stamina consumption 3\n○〆Energy halved, and the ○〆Energy before reduction",
+ "○〆体力消費3\n○〆好印象の": "○〆 Stamina consumption 3\n○〆 Good impression",
+ "○〆体力消費4\n○〆やる気": "○〆Stamina consumption 4\n○〆Motivation",
+ "○〆体力消費4\n○〆元気+2\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +2\n○〆Energy",
+ "○〆体力消費4\n○〆元気+3\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +3\n○〆Energy",
+ "○〆体力消費4\n○〆元気+5\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +5\n○〆Energy",
+ "○〆体力消費4\n○〆元気+8\n○〆元気の": "○〆Stamina Consumption 4\n○〆Energy +8\n○〆Energy's",
+ "○〆体力消費4\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy",
+ "○〆体力消費4\nスコア+26\n○〆好調1ターン\n試験・ステージ中1回 ": "○〆Stamina consumption 4\nScore +26\n○〆In good condition1 turn\nOnce during exam/stage",
+ "○〆体力消費4\nパラメータ+26\n○〆好調1ターン\nレッスン中1回 ": "○〆Stamina consumption 4\nParam +26\n○〆Good Shape1 turn\nOnce per lesson ",
+ "○〆体力消費4\nパラメータ+40\n○〆好調1ターン\nレッスン中1回 ": "○〆Stamina consumption 4\nParam +40\n○〆Good Shape1 turn\nOnce per lesson ",
+ "○〆体力消費5\n○〆元気の": "○〆Stamina consumption 5\n○〆Energy",
+ "○〆体力消費5\n○〆好印象の": "○〆 Stamina consumption 5\n○〆 Good impression",
+ "○〆元气+1\n○〆好印象+2": "○〆Energy +1\n○〆Good Impression +2",
+ "○〆元气+1\n○〆好印象+4\n课程中1次": "○〆Energy +1\n○〆Good Impression +4\nOnce per lesson",
+ "○〆元气+1\n○〆好调2回合": "○〆Energy +1\n○〆Good Shape for 2 turns",
+ "○〆元气+1\n○〆好调3回合": "○〆Energy +1\n○〆Good Shape for 3 turns",
+ "○〆元气+1\n○〆干劲+2": "○〆Energy +1\n○〆Motivation +2",
+ "○〆元气+1\n○〆干劲+3": "○〆Energy +1\n○〆Motivation +3",
+ "○〆元气+1\n○〆干劲+5\n课程中1次不可重复": "○〆Energy +1\n○〆Motivation +5\nOnce per lesson, No dupe",
+ "○〆元气+1\n○〆集中+2": "○〆Energy +1\n○〆Focus +2",
+ "○〆元气+1\n○〆集中+3": "○〆Energy +1\n○〆Focus +3",
+ "○〆元气+1\n○〆集中+4": "○〆Energy +1\n○〆Focus +4",
+ "○〆元气+10\n○〆集中+4\n课程中1次不可重复": "○〆Energy +10\n○〆Focus +4\nOnce per lesson, No dupe",
+ "○〆元气+11\n○〆元气增加无效2回合\n○〆体力消耗减少3回合\n课程中1次": "○〆Energy +11\n○〆Energy increase invalid for 2 turns\n○〆Reduce stamina consumption for 3 turns\nOnce per lesson",
+ "○〆元气+11\n○〆干劲+5\n○〆体力消耗增加2回合\n课程中1次不可重复": "○〆Energy +11\n○〆Motivation +5\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe",
+ "○〆元气+11\n○〆干劲+5\n课程中1次": "○〆Energy +11\n○〆Motivation +5\nOnce per lesson",
+ "○〆元气+11\n○〆干劲+7\n○〆消耗体力增加2回合\n课程中1次不可重复": "○〆Energy +11\n○〆Motivation +7\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe",
+ "○〆元气+12\n○〆集中+5\n课程中1次不可重复": "○〆Energy +12\n○〆Focus +5\nOnce per lesson, No dupe",
+ "○〆元气+13\n○〆元气增加无效2回合\n○〆消耗体力减少4回合\n课程中1次": "○〆Energy +13\n○〆Energy increase invalid for 2 turns\n○〆Reduce stamina consumption for 4 turns\nOnce per lesson",
+ "○〆元气+2\n○〆体力消耗减少2回合": "○〆Energy +2\n○〆Reduce stamina consumption for 2 turns",
+ "○〆元气+2\n○〆好印象+3": "○〆Energy +2\n○〆Good Impression +3",
+ "○〆元气+2\n○〆好印象+4": "○〆Energy +2\n○〆Good Impression +4",
+ "○〆元气+2\n○〆好印象+5\n课程中1次": "○〆Energy +2\n○〆Good Impression +5\nOnce per lesson",
+ "○〆元气+2\n○〆好印象+7\n课程中1次不可重复": "○〆Energy +2\n○〆Good Impression +7\nOnce per lesson, No dupe",
+ "○〆元气+2\n○〆干劲+3": "○〆Energy +2\n○〆Motivation +3",
+ "○〆元气+2\n○〆干劲+4": "○〆Energy +2\n○〆Motivation +4",
+ "○〆元气+2\n○〆干劲达到6以上时,○〆元气+3\n课程中1次不可重复": "○〆Energy +2\nIf Motivation is 6 or higher, Energy +3\nOnce per lesson, No dupe",
+ "○〆元气+2\n○〆消耗体力减少3回合": "○〆Energy +2\n○〆Reduce stamina consumption for 3 turns",
+ "○〆元气+2\n体力回复5\n课程中1次不可重复": "○〆Energy +2\nStamina recovery 5\nOnce per lesson, No dupe",
+ "○〆元气+2\n体力恢复3\n课程中1次不可重复": "○〆Energy +2\nStamina recovery 3\nOnce per lesson, No dupe",
+ "○〆元气+3\n○〆体力消耗减少4回合\n课程中1次不可重复": "○〆Energy +3\n○〆Reduce stamina consumption for 4 turns\nOnce per lesson, No dupe",
+ "○〆元气+3\n○〆好印象+4": "○〆Energy +3\n○〆Good Impression +4",
+ "○〆元气+3\n○〆集中+4\n课程中1次": "○〆Energy +3\n○〆Focus +4\nOnce per lesson",
+ "○〆元气+3\n下一回合,所有手牌○〆课程中强化\n2回合后,所有手牌○〆课程中强化\n课程中1次不可重复": "○〆Energy +3\nNext turn, enhance all cards in hand during lesson\nAfter 2 turns, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
+ "○〆元气+3\n体力在50%以上时,○〆体力消耗减少1\n课程中1次不可重复": "○〆Energy +3\nIf stamina is over 50%, reduce stamina consumption by 1\nOnce per lesson, No dupe",
+ "○〆元气+4\n○〆好印象+9\n课程中1次不可重复": "○〆Energy +4\n○〆Good Impression +9\nOnce per lesson, No dupe",
+ "○〆元气+4\n○〆干劲+5": "○〆Energy +4\n○〆Motivation +5",
+ "○〆元气+4\n○〆干劲+6\n课程中1次不可重复": "○〆Energy +4\n○〆Motivation +6\nOnce per lesson, No dupe",
+ "○〆元气+4\n○〆干劲达到6以上时○〆元气+5\n课程中1次不可重复": "○〆Energy +4\nIf Motivation is 6 or higher, Energy +5\nOnce per lesson, No dupe",
+ "○〆元气+4\n课程中1次": "○〆Energy +4\nOnce per lesson",
+ "○〆元气+5\n○〆好印象的250%数值提升\n○〆消耗体力增加2回合\n课程中1次不可重复": "○〆Energy +5\nIncrease Param by 250% of Good Impression\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe",
+ "○〆元气+5\n○〆干劲达到3以上时,○〆元气+4\n课程中1次不可重复": "○〆Energy +5\nIf Motivation is 3 or higher, Energy +4\nOnce per lesson, No dupe",
+ "○〆元气+5\n○〆干劲达到3以上时,○〆好印象+3": "○〆Energy +5\nIf Motivation is 3 or higher, Good Impression +3",
+ "○〆元气+5\n○〆消耗体力减少5回合\n课程中1次不可重复": "○〆Energy +5\n○〆Reduce stamina consumption for 5 turns\nOnce per lesson, No dupe",
+ "○〆元气+5\n○〆集中+5\n课程中1次": "○〆Energy +5\n○〆Focus +5\nOnce per lesson",
+ "○〆元气+5\n数值提升○〆好印象的200%\n○〆体力消耗增加2回合\n课程中1次不可重复": "○〆Energy +5\nIncrease Param by 200% of Good Impression\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe",
+ "○〆元气+6\n○〆好印象+5": "○〆Energy +6\n○〆Good Impression +5",
+ "○〆元气+6\n○〆好调3回合\n课程中1次": "○〆Energy +6\n○〆Good Shape for 3 turns\nOnce per lesson",
+ "○〆元气+6\n○〆集中+3\n课程中1次": "○〆Energy +6\n○〆Focus +3\nOnce per lesson",
+ "○〆元气+6\n体力在50%以上时○〆消耗体力减少1\n课程中1次不可重复": "○〆Energy +6\nIf stamina is over 50%, reduce stamina consumption by 1\nOnce per lesson, No dupe",
+ "○〆元气+6\n数值提升○〆干劲的250%\n课程中1次不可重复": "○〆Energy +6\nIncrease Param by 250% of Motivation\nOnce per lesson, No dupe",
+ "○〆元气+6\n课程中1次": "○〆Energy +6\nOnce per lesson",
+ "○〆元气+7\n○〆干劲+4\n课程中1次": "○〆Energy +7\n○〆Motivation +4\nOnce per lesson",
+ "○〆元气+7\n○〆干劲的350%数值提升\n课程中1次不可重复": "○〆Energy +7\nIncrease Param by 350% of Motivation\nOnce per lesson, No dupe",
+ "○〆元气+7\n○〆干劲达到3以上时○〆元气+7\n课程中1次不可重复": "○〆Energy +7\nIf Motivation is 3 or higher, Energy +7\nOnce per lesson, No dupe",
+ "○〆元气+7\n○〆干劲达到3以上时○〆好印象+4": "○〆Energy +7\nIf Motivation is 3 or higher, Good Impression +4",
+ "○〆元气+7\n课程中1次": "○〆Energy +7\nOnce per lesson",
+ "○〆元气+8\n○〆好调4回合\n课程中1次": "○〆Energy +8\n○〆Good Shape for 4 turns\nOnce per lesson",
+ "○〆元气+8\n○〆集中+4\n课程中1次": "○〆Energy +8\n○〆Focus +4\nOnce per lesson",
+ "○〆元气+8\n课程中1次": "○〆Energy +8\nOnce per lesson",
+ "○〆元气为0时可使用\n○〆元气+5\n○〆体力消耗减少2回合\n下一回合抽取技能卡\n课程中1次不可重复": "○〆Usable when Energy is 0\n○〆Energy +5\n○〆Reduce stamina consumption for 2 turns\nDraw a skill card next turn\nOnce per lesson, No dupe",
+ "○〆元气为0时可使用\n○〆元气+6\n○〆消耗体力减少3回合\n下一回合抽取技能卡\n课程中1次不可重复": "○〆Usable when Energy is 0\n○〆Energy +6\n○〆Reduce stamina consumption for 3 turns\nDraw a skill card next turn\nOnce per lesson, No dupe",
+ "○〆元気+1\n○〆やる気": "○〆Energy +1\n○〆Motivation",
+ "○〆元気+1\n○〆好印象": "○〆Energy +1\n○〆Good impression",
+ "○〆元気+1\n○〆好調2ターン": "○〆Energy +1\n○〆Good Shape2 turns",
+ "○〆元気+1\n○〆好調3ターン": "○〆Energy +1\n○〆Good Shape3 turns",
+ "○〆元気+1\n○〆消費体力削減": "○〆 Energetic +1\n○〆 Reduced Stamina Consumption",
+ "○〆元気+1\n○〆集中": "○〆Energy +1\n○〆Focus",
+ "○〆元気+10\n○〆集中": "○〆Energy +10\n○〆Focus",
+ "○〆元気+11\n○〆やる気": "○〆Energy +11\n○〆Motivation",
+ "○〆元気+11\n○〆元気増加無効2ターン\n○〆消費体力減少3ターン\nレッスン中1回 ": "○〆Energy +11\n○〆Energy Increase Disabled 2 Turns\n○〆Reduced Stamina Consumption 3 Turns\nOnce per lesson",
+ "○〆元気+11\n○〆集中": "○〆Energetic +11\n○〆Focus",
+ "○〆元気+12\n○〆集中": "○〆Energy +12\n○〆Focus",
+ "○〆元気+13\n○〆やる気": "○〆Energy +13\n○〆Motivation",
+ "○〆元気+13\n○〆元気増加無効2ターン\n○〆消費体力減少4ターン\nレッスン中1回 ": "○〆Energy +13\n○〆Energy increase disabled2 turns\n○〆Reduced stamina consumption4 turns\nOnce per lesson ",
+ "○〆元気+16\n○〆集中": "○〆Energy +16\n○〆Concentration",
+ "○〆元気+2\n○〆やる気": "○〆Energy +2\n○〆Motivation",
+ "○〆元気+2\n○〆やる気が6以上の場合、○〆元気": "○〆Energy +2\nIf motivation is 6 or more, ○〆Energy",
+ "○〆元気+2\n○〆好印象": "○〆Energy +2\n○〆Good impression",
+ "○〆元気+2\n○〆消費体力減少2ターン": "○〆Energy +2\n○〆Reduced stamina consumption2 turns",
+ "○〆元気+2\n○〆消費体力減少3ターン": "○〆Energy +2\n○〆Reduced stamina consumption3 turns",
+ "○〆元気+2\n体力回復": "○〆Energy +2\nStamina recovery",
+ "○〆元気+3\n○〆好印象": "○〆Energy +3\n○〆Good impression",
+ "○〆元気+3\n○〆消費体力減少4ターン\nレッスン中1回 重複不可": "○〆Energy +3\n○〆Reduced stamina consumption4 turns\nOnce per lesson No dupe",
+ "○〆元気+3\n○〆集中": "○〆Energy +3\n○〆Focus",
+ "○〆元気+3\n体力が50%以上の場合、○〆消費体力削減": "○〆Energy +3\nIf stamina is 50% or more, ○〆Reduced stamina consumption",
+ "○〆元気+3\n次のターン、手札をすべて○〆レッスン中強化\n2ターン後、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "○〆元気+3\nNext turn, strengthen all cards ○〆 during lessons\n2 turns later, strengthen all ○〆 during lessons\nOnce during lessons",
+ "○〆元気+3\n次のターン、手札をすべて○〆レッスン中強化\n2ターン後、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Energy +3\nNext turn, enhance all cards in hand during lesson\nAfter 2 turns, enhance all cards in hand during lesson\nOnce per lesson No dupe",
+ "○〆元気+3\n次のターン、手札をすべて○〆試験・ステージ中強化\n2ターン後、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "○〆Energy +3\nNext turn, all cards are ○〆Exam/Stage Strengthened\n2 Turns later, all cards are ○〆Exam/Stage Strengthened\nOnce during Exam/Stage ",
+ "○〆元気+3\n次のターン、手札をすべて○〆試験中強化\n2ターン後、手札をすべて○〆試験中強化\n試験中1回 ": "○〆 energy +3\nNext turn, strengthen all ○〆 in the exam\nAfter 2 turns, strengthen all ○〆 in the exam\nOnce during the exam ",
+ "○〆元気+4\nレッスン中1回 ": "○〆Energy +4\nOnce per lesson ",
+ "○〆元気+4\n試験・ステージ中1回 ": "○〆 Energy +4\nOnce during Exam or Stage ",
+ "○〆元気+4\n試験中1回 ": "○〆 Energy +4\nOnce during the exam ",
+ "○〆元気+4\n○〆やる気": "○〆Energy +4\n○〆Motivation",
+ "○〆元気+4\n○〆やる気が6以上の場合、○〆元気": "○〆Energy +4\nIf motivation is 6 or more, ○〆Energy",
+ "○〆元気+4\n○〆好印象": "○〆Energy +4\n○〆Good impression",
+ "○〆元気+5\n○〆やる気が3以上の場合、○〆元気": "○〆Energy +5\nIf motivation is 3 or more, ○〆Energy",
+ "○〆元気+5\n○〆やる気が3以上の場合、○〆好印象": "○〆Energy +5\nIf motivation is 3 or more, ○〆Good impression",
+ "○〆元気+5\n○〆好印象の": "○〆Energy +5\n○〆Good impression",
+ "○〆元気+5\n○〆消費体力減少5ターン\nレッスン中1回 重複不可": "○〆Energy +5\n○〆Reduced stamina consumption5 turns\nOnce per lesson No dupe",
+ "○〆元気+5\n○〆集中": "○〆Energy +5\n○〆Focus",
+ "○〆元気+6\nレッスン中1回 ": "○〆Energy +6\nOnce per lesson ",
+ "○〆元気+6\n試験・ステージ中1回 ": "○〆Energy +6\nOnce during Exam/Stage ",
+ "○〆元気+6\n○〆やる気の": "○〆Energy +6\n○〆Motivation",
+ "○〆元気+6\n○〆好印象": "○〆Energy +6\n○〆Good impression",
+ "○〆元気+6\n○〆好調3ターン\nレッスン中1回 ": "○〆Energy +6\n○〆Good Shape3 turns\nOnce per lesson ",
+ "○〆元気+6\n○〆好調3ターン\n試験中1回 ": "○〆 Energy +6\n○〆 Good Shape 3 turns\n1 time during exam ",
+ "○〆元気+6\n○〆集中": "○〆Energy +6\n○〆Focus",
+ "○〆元気+6\n体力が50%以上の場合、○〆消費体力削減": "○〆Energy +6\nIf stamina is 50% or more, ○〆Reduced stamina consumption",
+ "○〆元気+7\nレッスン中1回 ": "○〆Energy +7\nOnce per lesson ",
+ "○〆元気+7\n試験・ステージ中1回 ": "○〆Energy +7\nOnce during Exam/Stage ",
+ "○〆元気+7\n○〆やる気": "○〆Energy +7\n○〆Motivation",
+ "○〆元気+7\n○〆やる気が3以上の場合、○〆元気": "○〆Energy +7\nIf motivation is 3 or more, ○〆Energy",
+ "○〆元気+7\n○〆やる気が3以上の場合、○〆好印象": "○〆Energy +7\nIf motivation is 3 or more, ○〆Good impression",
+ "○〆元気+7\n○〆やる気の": "○〆Energy +7\n○〆Motivation",
+ "○〆元気+8\nレッスン中1回 ": "○〆Energy +8\nOnce per lesson ",
+ "○〆元気+8\n○〆好調4ターン\nレッスン中1回 ": "○〆Energy +8\n○〆Good Shape4 turns\nOnce per lesson ",
+ "○〆元気+8\n○〆集中": "○〆Energy +8\n○〆Focus",
+ "○〆元気+7": "○〆Energy +7",
+ "○〆元気が0の場合、使用可\n○〆元気+5\n○〆消費体力減少2ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +5\n○〆Reduced stamina consumption2 turns\nDraw skill card next turn\nOnce per lesson No dupe",
+ "○〆元気が0の場合、使用可\n○〆元気+6\n○〆消費体力減少3ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +6\n○〆Reduced stamina consumption3 turns\nDraw skill card next turn\nOnce per lesson No dupe",
+ "○〆元気が12以上の場合○〆消費体力減少5ターン": "If vitality is 12 or more, decrease stamina consumption 5 turns",
+ "○〆元気が13以下の場合○〆不調5ターン": "If ○〆Energy is 13 or less, ○〆Poor Condition 5 turns",
+ "○〆元気が5以上の場合○〆好印象": "If ○〆Energy is 5 or more, ○〆Good Impression",
+ "○〆元気が増加しない ": "No increase in ○〆 Energy",
+ "○〆元気など補助効果を主とするスキルカード": "Skill Card with Main Auxiliary Effects such as Cheerfulness",
+ "○〆元気の増加量を": "Increase amount of vitality",
+ "○〆元気の増加量を増加": "○〆Increase the amount of Energy boost",
+ "○〆好印象+10\n○〆やる気+6\nレッスン中1回 重複不可": "○〆Good Impression+10\n○〆Motivation+6\nOnce per lessonNo dupe",
+ "○〆好印象+1\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo dupe",
+ "○〆好印象+1\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
+ "○〆好印象+2\n○〆好印象の100%分パラメータ上昇\nレッスン中1回 ": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 100%\nOnce per lesson",
+ "○〆好印象+2\n○〆好印象の120%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 120%\nOnce per lessonNo dupe",
+ "○〆好印象+2\n○〆好印象の160%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 160%\nOnce per lessonNo dupe",
+ "○〆好印象+2\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+2\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
+ "○〆好印象+3": "○〆Good Impression +3",
+ "○〆好印象+3\n○〆やる気+3\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "○〆Good Impression+3\n○〆Motivation+3\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe",
+ "○〆好印象+3\n○〆好印象が3以上の場合、○〆やる気+2": "○〆Good Impression+3\nIf ○〆Good Impression is 3 or higher, ○〆Motivation+2",
+ "○〆好印象+3\n○〆好印象の120%分パラメータ上昇\nレッスン中1回 ": "○〆Good Impression+3\nIncrease Param by ○〆Good Impression 120%\nOnce per lesson",
+ "○〆好印象+3\n以降、○〆メンタルスキルカード使用時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Good Impression+1\nOnce per lessonNo dupe",
+ "○〆好印象+3\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+3\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
+ "○〆好印象+4\n○〆やる気+3\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Good Impression+4\n○〆Motivation+3\nNext turn, enhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
+ "○〆好印象+4\n○〆好印象が3以上の場合、○〆やる気+3": "○〆Good Impression+4\nIf ○〆Good Impression is 3 or higher, ○〆Motivation+3",
+ "○〆好印象+4\n○〆好印象の60%分パラメータ上昇": "○〆Good Impression+4\nIncrease Param by ○〆Good Impression 60%",
+ "○〆好印象+4\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+4\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo dupe",
+ "○〆好印象+4\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+4\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
+ "○〆好印象+5\n○〆やる気+3\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "○〆Good Impression+5\n○〆Motivation+3\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe",
+ "○〆好印象+5\n○〆やる気+4\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Good Impression+5\n○〆Motivation+4\nNext turn, enhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
+ "○〆好印象+5\n○〆好印象の100%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+5\nIncrease Param by ○〆Good Impression 100%\nOnce per lessonNo dupe",
+ "○〆好印象+5\n○〆好印象の80%分パラメータ上昇": "○〆Good Impression+5\nIncrease Param by ○〆Good Impression 80%",
+ "○〆好印象+5\n以降、○〆メンタルスキルカード使用時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+5\nAfterwards, when using ○〆Mental Skill Card, ○〆Good Impression+1\nOnce per lessonNo dupe",
+ "○〆好印象+6": "○〆Good Impression+6",
+ "○〆好印象+6\nレッスン中1回 重複不可": "○〆Good Impression+6\nOnce per lessonNo dupe",
+ "○〆好印象+6\n○〆好印象の170%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+6\nIncrease Param by ○〆Good Impression 170%\nOnce per lessonNo dupe",
+ "○〆好印象+8": "○〆Good Impression+8",
+ "○〆好印象+8\nレッスン中1回 重複不可": "○〆Good Impression+8\nOnce per lessonNo dupe",
+ "○〆好印象+8\n○〆やる気+5\nレッスン中1回 重複不可": "○〆Good Impression+8\n○〆Motivation+5\nOnce per lessonNo dupe",
+ "○〆好印象が0の場合体力減少": "If ○〆 Good Impression is 0, decrease HP",
+ "○〆好印象が10以上の場合○〆好印象": "If ○〆 Good Impression is 10 or more, ○〆 Good Impression",
+ "○〆好印象が10以下の場合体力減少": "If the good impression is 10 or less, stamina decreases",
+ "○〆好印象が11以下の場合体力減少": "If the good impression is 11 or less, decrease stamina",
+ "○〆好印象が13以上の場合○〆好印象": "If the good impression is 13 or more, maintain good impression",
+ "○〆好印象が14以上の場合○〆好印象": "If the good impression is 14 or more, increase good impression",
+ "○〆好印象が16以上の場合○〆好印象": "If ○〆Good Impression is 16 or more, ○〆Good Impression",
+ "○〆好印象が18以上の場合体力回復": "If the good impression is 18 or more, recover stamina",
+ "○〆好印象が19以上の場合除外にあるスキルカードを山札の下に移動": "If the good impression is 19 or more, move skill cards in the discard pile to the bottom of the deck",
+ "○〆好印象が1以上の場合○〆元気": "If the good impression is 1 or more, increase vitality",
+ "○〆好印象が1以上の場合○〆好印象": "If ○〆 Good Impression is 1 or more, ○〆 Good Impression",
+ "○〆好印象が1以下の場合体力減少": "If ○〆 Good Impression is 1 or less, decrease HP",
+ "○〆好印象が24以上の場合○〆好印象": "If ○〆Good Impression is 24 or more, ○〆Good Impression",
+ "○〆好印象が28以下の場合○〆不調4ターン": "If ○〆Good Impression is 28 or less, ○〆Poor Condition4 Turns",
+ "○〆好印象が2以上の場合○〆好印象": "If ○〆 Good Impression is 2 or more, ○〆 Good Impression",
+ "○〆好印象が2以下の場合○〆弱気": "If the good impression is 2 or less, decrease confidence",
+ "○〆好印象が2以下の場合体力減少": "If ○〆 Good Impression is 2 or less, decrease HP",
+ "○〆好印象が3以上の場合○〆好印象": "If ○〆 Good Impression is 3 or more, ○〆 Good Impression",
+ "○〆好印象が3以下の場合眠気を山札のランダムな位置に○〆生成": "If the good impression is 3 or less, generate sleepiness at a random position in the deck",
+ "○〆好印象が3以下の場合体力減少": "If ○〆 Good Impression is 3 or less, decrease HP",
+ "○〆好印象が49以上の場合○〆好印象の": "If ○〆Good Impression is 49 or more, ○〆Good Impression",
+ "○〆好印象が4以上の場合○〆好印象": "If ○〆 Good Impression is 4 or more, ○〆 Good Impression",
+ "○〆好印象が4以下の場合体力減少": "If ○〆 Good Impression is 4 or less, decrease HP",
+ "○〆好印象が5以上の場合○〆好印象": "If ○〆 Good Impression is 5 or more, ○〆 Good Impression",
+ "○〆好印象が6以上の場合○〆好印象": "If ○〆 Good Impression is 6 or more, ○〆 Good Impression",
+ "○〆好印象が7以上の場合○〆好印象": "If ○〆 Good Impression is 7 or more, ○〆 Good Impression",
+ "○〆好印象が7以下の場合体力減少": "If the good impression is 7 or less, decrease stamina",
+ "○〆好印象が8以上の場合○〆好印象": "If ○〆 Good Impression is 8 or more, ○〆 Good Impression",
+ "○〆好印象が8以下の場合○〆元気増加無効3ターン": "If the good impression is 8 or less, invalidate vitality increase 3 turns",
+ "○〆好印象が8以下の場合体力減少": "If the good impression is 8 or less, stamina decreases",
+ "○〆好印象が9以上の場合○〆好印象": "If ○〆 Good Impression is 9 or more, ○〆 Good Impression",
+ "○〆好印象が9以下の場合体力減少": "If the good impression is 9 or less, decrease stamina",
+ "○〆好印象が増加後、○〆好印象+3\n(レッスン内1回)": "After Good Impression increases, Good Impression+3\n(once per lesson)",
+ "○〆好印象が増加後、○〆好印象+5\n(レッスン内1回)": "After Good Impression increases, Good Impression+5\n(once per lesson)",
+ "○〆好印象の100%分パラメータ上昇\n○〆元気+3": "○〆Good Impression 100% Parameter Increase\n○〆Energy +3",
+ "○〆好印象の150%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 150%\nOnce per lesson",
+ "○〆好印象の200%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 200%\nOnce per lesson",
+ "○〆好印象効果のスキルカード獲得時、ビジュアル上昇+6": "When acquiring ○〆 Good impression effect Skill Card, Visual +6",
+ "○〆好印象消費1\n○〆やる気+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Impression\n○〆Motivation+5\n○〆Skill card usage +1\nNo dupe",
+ "○〆好印象消費1\n○〆ターン追加+1\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Good Impression Consumption 1\n○〆Turn Addition +1\n○〆Additional Skill Card Uses +1\nDraw Skill Card\nOnce per lessonCannot be stacked",
+ "○〆好印象消費1\n○〆元気+1\n○〆ターン追加": "○〆Good Impression Consumption 1\n○〆Energy +1\n○〆Turn Added",
+ "○〆好印象消費1\n○〆元気+10\n○〆元気+10\nレッスン中1回 重複不可": "○〆Consume 1 Good Impression\n○〆Energy +10\n○〆Energy+10\nOnce per lessonNo dupe",
+ "○〆好印象消費2\n○〆やる気+4\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Good Impression\n○〆Motivation+4\n○〆Skill card usage +1\nNo dupe",
+ "○〆好印象消費2\n○〆ターン追加+1\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 2 Good Impression\n○〆Add turn+1\n○〆Skill card usage +1\nOnce per lessonNo dupe",
+ "○〆好印象消費2\n○〆元気+9\n○〆元気+9\nレッスン中1回 重複不可": "○〆Consume 2 Good Impression\n○〆Energy +9\n○〆Energy+9\nOnce per lessonNo dupe",
+ "○〆好印象消費4\n○〆元気+9\n○〆元気の": "○〆Good Impression Consumption 4\n○〆Energy +9\n○〆Energy of",
+ "○〆好調1ターン": "○〆In Good Condition1 turn",
+ "○〆好調2ターン": "○〆Good Condition2 Turns",
+ "○〆好調3ターン": "○〆Good Shape 3 turns",
+ "○〆好調3ターン\n○〆好調状態の場合、○〆集中+1": "○〆Good Shape3 turns\nIf in ○〆Good Shape, ○〆Focus+1",
+ "○〆好調3ターン\n○〆絶好調4ターン\nレッスン中1回 重複不可": "○〆Good Shape3 turns\n○〆Excellent condition4 turns\nOnce per lesson No dupe",
+ "○〆好調3ターン\n○〆集中+2\n体力が50%以上の場合、次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Shape3 turns\n○〆Focus+2\nIf stamina is 50% or more, draw a skill card next turn\nOnce per lessonNo dupe",
+ "○〆好調4ターン\n○〆好調状態の場合、○〆集中+1": "○〆Good Shape4 turns\nIf in ○〆Good Shape, ○〆Focus+1",
+ "○〆好調4ターン\n○〆絶好調5ターン\nレッスン中1回 重複不可": "○〆Good Shape4 turns\n○〆Excellent condition5 turns\nOnce per lesson No dupe",
+ "○〆好調4ターン\n○〆集中+3\n体力が50%以上の場合、次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Shape4 turns\n○〆Focus+3\nIf stamina is 50% or more, draw a skill card next turn\nOnce per lessonNo dupe",
+ "○〆好調4ターン\n次のターン、パラメータ+32\nレッスン中1回 重複不可": "○〆Good Shape4 turns\nNext turn, Param+32\nOnce per lessonNo dupe",
+ "○〆好調5ターン\nレッスン中1回 ": "○〆Good Shape5 turns\nOnce per lesson",
+ "○〆好調5ターン\n試験・ステージ中1回 ": "○〆Good Condition for 5 turns\nDuring Exam/Stage 1 time ",
+ "○〆好調7ターン\nレッスン中1回 ": "○〆Good Shape7 turns\nOnce per lesson",
+ "○〆好調7ターン\n試験・ステージ中1回 ": "○〆Good Condition 7 turns\nOnce during Exam/Stage ",
+ "○〆好調7ターン\n次のターン、パラメータ+40\nレッスン中1回 重複不可": "○〆Good Shape7 turns\nNext turn, Param+40\nOnce per lessonNo dupe",
+ "○〆好調が13ターン以上の場合除外にあるスキルカードを山札の下に移動": "If ○〆Good Condition lasts for 13 or more turns, move excluded skill cards to the bottom of the deck",
+ "○〆好調が3ターン以上の場合以降、ターン終了時、○〆集中": "○〆If in good condition for 3 or more turns, then ○〆Focus at the end of each turn",
+ "○〆好調が4ターン以上の場合○〆消費体力減少6ターン": "If ○〆Good Condition lasts for 4 or more turns, ○〆Energy Consumption Decrease 6 turns",
+ "○〆好調が4ターン以上の場合○〆絶好調7ターン": "If ○〆Good Condition lasts for 4 or more turns, ○〆Excellent Condition 7 turns",
+ "○〆好調が4ターン以下の場合○〆不調5ターン": "○〆If in good condition for 4 turns or less ○〆In bad condition5 turns",
+ "○〆好調の効果ターンが増加後、○〆好調3ターン\n(レッスン内1回)": "After the effect turn of Good Shape increases, Good Shape3 turns\n(once per lesson)",
+ "○〆好調の効果ターンが増加後、○〆好調4ターン\n(レッスン内1回)": "After the effect turn of Good Shape increases, Good Shape4 turns\n(once per lesson)",
+ "○〆好調効果のスキルカード獲得時、ダンス上昇+6": "○〆When acquiring a skill card with Good Shape effect, Dance +6",
+ "○〆好調消費1ターン\n○〆元気+8\n次に使用するスキルカードの効果をもう1回発動(1回)\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 1 Good Shape turn\n○〆Energy +8\nThe effect of the next skill card used activates one more time (once)\n○〆Skill card usage +1\nOnce per lessonNo dupe",
+ "○〆好調消費1ターン\n○〆集中+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Shape turn\n○〆Focus+5\n○〆Skill card usage +1\nNo dupe",
+ "○〆好調消費1ターン\n次に使用するスキルカードの効果をもう1回発動(1回)\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 1 Good Shape turn\nThe effect of the next skill card used activates one more time (once)\n○〆Skill card usage +1\nOnce per lessonNo dupe",
+ "○〆好調消費2ターン\n○〆元気+2\n○〆集中+7\nレッスン中1回 ": "○〆Consume 2 Good Shape turns\n○〆Energy +2\n○〆Focus+7\nOnce per lesson",
+ "○〆好調消費2ターン\n○〆元気+4\n○〆集中+9\nレッスン中1回 ": "○〆Consume 2 Good Shape turns\n○〆Energy +4\n○〆Focus+9\nOnce per lesson",
+ "○〆好調消費2ターン\n○〆集中+4\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Good Shape turns\n○〆Focus+4\n○〆Skill card usage +1\nNo dupe",
+ "○〆好調状態でない場合眠気を山札のランダムな位置に○〆生成": "If you are not in ○〆 Good Shape, Drowsiness Card will be generated in a random position of the deck.",
+ "○〆好調状態でない場合○〆手札減少": "If not in a ○〆Good Condition, ○〆Hand Decrease",
+ "○〆好調状態の場合○〆元気": "○〆In good condition ○〆Energetic",
+ "○〆好調状態の場合○〆好調1ターン": "If in Good Shape ○〆 Good Shape 1 turn",
+ "○〆好調状態の場合○〆好調2ターン": "If in Good Shape ○〆 Good Shape 2 turns",
+ "○〆好調状態の場合○〆好調3ターン": "If in ○〆Good Condition state, ○〆Good Condition3 Turns",
+ "○〆好調状態の場合○〆好調4ターン": "If in ○〆Good Condition state, ○〆Good Condition4 Turns",
+ "○〆好調状態の場合、使用可\n○〆絶好調2ターン\n次のターン、パラメータ+38\nレッスン中1回 重複不可": "Can be used if in ○〆Good Shape\n○〆Excellent Condition2 turns\nNext turn, Param+38\nOnce per lessonNo dupe",
+ "○〆好調状態の場合、使用可\n○〆絶好調3ターン\n次のターン、パラメータ+47\nレッスン中1回 重複不可": "Can be used if in ○〆Good Shape\n○〆Excellent Condition3 turns\nNext turn, Param+47\nOnce per lessonNo dupe",
+ "○〆好調状態の場合、使用可\nスコア+25\n": "If in Good Shape ○〆, usable\nScore +25\n",
+ "○〆好調状態の場合、使用可\nスコア+25\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +25\nOnce during the Exam or Stage ",
+ "○〆好調状態の場合、使用可\nスコア+25\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +25\n1 time during exam ",
+ "○〆好調状態の場合、使用可\nスコア+27\n": "If in Good Shape ○〆, usable\nScore +27\n",
+ "○〆好調状態の場合、使用可\nスコア+27\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +27\nOnce during the Exam or Stage ",
+ "○〆好調状態の場合、使用可\nスコア+27\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +27\nOnce during the exam ",
+ "○〆好調状態の場合、使用可\nスコア+34\n": "If in Good Shape ○〆, usable\nScore +34\n",
+ "○〆好調状態の場合、使用可\nスコア+34\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +34\nOnce during the Exam or Stage ",
+ "○〆好調状態の場合、使用可\nスコア+34\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +34\nOnce during the exam ",
+ "○〆好調状態の場合、使用可\nスコア+37\n": "If in Good Shape ○〆, usable\nScore +37\n",
+ "○〆好調状態の場合、使用可\nスコア+37\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +37\nOnce during the Exam or Stage ",
+ "○〆好調状態の場合、使用可\nスコア+37\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +37\nOnce during the exam ",
+ "○〆好調状態の場合、使用可\nスコア+38\n": "If in Good Shape ○〆, usable\nScore +38\n",
+ "○〆好調状態の場合、使用可\nスコア+38\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +38\nOnce during the Exam or Stage ",
+ "○〆好調状態の場合、使用可\nスコア+38\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +38\nOnce during the exam ",
+ "○〆好調状態の場合、使用可\nスコア+48\n": "If in Good Shape ○〆, usable\nScore +48\n",
+ "○〆好調状態の場合、使用可\nスコア+48\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +48\nOnce during the Exam or Stage ",
+ "○〆好調状態の場合、使用可\nスコア+48\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +48\nOnce during the exam ",
+ "○〆好調状態の場合、使用可\nスコア+49\n": "If in Good Shape ○〆, usable\nScore +49\n",
+ "○〆好調状態の場合、使用可\nスコア+49\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +49\nOnce during the Exam or Stage ",
+ "○〆好調状態の場合、使用可\nスコア+49\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +49\nOnce during the exam ",
+ "○〆好調状態の場合、使用可\nスコア+54\n": "If in Good Shape ○〆, usable\nScore +54\n",
+ "○〆好調状態の場合、使用可\nスコア+54\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +54\nOnce during the Exam or Stage ",
+ "○〆好調状態の場合、使用可\nスコア+54\n重複不可": "Available if in Good Shape ○〆\nScore +54\nNot duplicable",
+ "○〆好調状態の場合、使用可\nパラメータ+25\n": "If in ○〆 Good Shape state, usable\nParameters +25\n",
+ "○〆好調状態の場合、使用可\nパラメータ+25\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +25\nOnce per lesson",
+ "○〆好調状態の場合、使用可\nパラメータ+25\n重複不可": "Can be used if in ○〆Good Shape\nParam +25\nNo dupe",
+ "○〆好調状態の場合、使用可\nパラメータ+27\n": "If in ○〆 Good Shape state, usable\nParameters +27\n",
+ "○〆好調状態の場合、使用可\nパラメータ+27\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +27\nOnce per lesson",
+ "○〆好調状態の場合、使用可\nパラメータ+27\n重複不可": "Can be used if in ○〆Good Shape\nParam +27\nNo dupe",
+ "○〆好調状態の場合、使用可\nパラメータ+34\n": "If in ○〆 Good Shape state, usable\nParameters +34\n",
+ "○〆好調状態の場合、使用可\nパラメータ+37\n": "If in ○〆 Good Shape state, usable\nParameters +37\n",
+ "○〆好調状態の場合、使用可\nパラメータ+37\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +37\nOnce per lesson",
+ "○〆好調状態の場合、使用可\nパラメータ+37\n重複不可": "Can be used if in ○〆Good Shape\nParam +37\nNo dupe",
+ "○〆好調状態の場合、使用可\nパラメータ+38\n": "If in ○〆 Good Shape state, usable\nParameters +38\n",
+ "○〆好調状態の場合、使用可\nパラメータ+38\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +38\nOnce per lesson",
+ "○〆好調状態の場合、使用可\nパラメータ+38\n重複不可": "Can be used if in ○〆Good Shape\nParam +38\nNo dupe",
+ "○〆好調状態の場合、使用可\nパラメータ+44\nレッスン中1回 ": "If in ○〆Good Condition state, usable\nParameter +44\nOnce during Lesson ",
+ "○〆好調状態の場合、使用可\nパラメータ+48\n": "If in ○〆 Good Shape state, usable\nParameters +48\n",
+ "○〆好調状態の場合、使用可\nパラメータ+49\n": "If in ○〆 Good Shape state, usable\nParameters +49\n",
+ "○〆好調状態の場合、使用可\nパラメータ+54\n": "If in ○〆 Good Shape state, usable\nParameters +54\n",
+ "○〆好調状態の場合、使用可\nパラメータ+54\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +54\nOnce per lesson",
+ "○〆好調状態の場合、使用可\nパラメータ+54\n重複不可": "Can be used if in ○〆Good Shape\nParam +54\nNo dupe",
+ "○〆消耗体力3\n○〆元气的110%数值提升\n课程中1次": "○〆Consume 3 stamina\nIncrease Param by 110% of Energy\nOnce per lesson",
+ "○〆消費体力削減": "○〆Reduced stamina consumption",
+ "○〆消費体力増加16ターン": "○〆Energy Consumption Increase 16 turns",
+ "○〆消費体力減少5ターン": "Decrease stamina consumption 5 turns",
+ "○〆絶好調1ターン\n○〆元気+9": "○〆Excellent Condition 1 turn\n○〆Energy +9",
+ "○〆絶好調2ターン\n手札をすべて○〆レッスン中強化": "○〆Excellent Condition 2 turns\nEnhance all cards ○〆 during lessons",
+ "○〆絶好調2ターン\n手札をすべて○〆試験・ステージ中強化": "○〆Great Condition for 2 turns\nAll cards are ○〆Enhanced during Exam/Stage",
+ "○〆绝好调3回合\n此后,使用○〆主动技能卡时,○〆固定元气+2\n课程中1次不可重复": "○〆Excellent Condition for 3 turns\nAfterwards, when using an Active Skill Card, Fixed Energy +2\nOnce per lesson, No dupe",
+ "○〆绝好调4回合\n从此○〆使用主动技能卡时○〆固定元气+2\n课程中1次不可重复": "○〆Excellent Condition for 4 turns\nFrom now on, when using an Active Skill Card, Fixed Energy +2\nOnce per lesson, No dupe",
+ "○〆集中+3\n○〆好调2回合\n下一回合,手牌全部○〆课程中强化\n课程中1次不可重复": "○〆Focus+3\n○〆Good Shape for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
+ "○〆集中+3\n○〆集中值达到3以上时○〆好调3回合": "○〆Focus+3\nIf Focus is 3 or higher, Good Shape for 3 turns",
+ "○〆集中+3\n从此○〆使用主动技能卡时○〆集中+1\n课程中1次不可重复": "○〆Focus+3\nFrom now on, when using an Active Skill Card, Focus+1\nOnce per lesson, No dupe",
+ "○〆集中+4\n○〆好调2回合\n○〆体力消耗减少2回合\n课程中1次不可重复": "○〆Focus+4\n○〆Good Shape for 2 turns\n○〆Reduce stamina consumption for 2 turns\nOnce per lesson, No dupe",
+ "○〆集中+4\n○〆好调4回合\n下一回合手牌全部○〆课程中强化\n课程中1次不可重复": "○〆Focus+4\n○〆Good Shape for 4 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
+ "○〆集中+4\n体力恢复4\n课程中1次不可重复": "○〆Focus+4\nStamina recovery 4\nOnce per lesson, No dupe",
+ "○〆集中+5\n○〆好调3回合\n○〆消耗体力减少3回合\n课程中1次不可重复": "○〆Focus+5\n○〆Good Shape for 3 turns\n○〆Reduce stamina consumption for 3 turns\nOnce per lesson, No dupe",
+ "○〆集中+5\n体力回复5\n课程中1次不可重复": "○〆Focus+5\nStamina recovery 5\nOnce per lesson, No dupe",
+ "○〆集中+1": "○〆 Focus+1",
+ "○〆集中+1\n以降、ターン終了時○〆集中が3以上の場合、○〆集中+2\nレッスン中1回 重複不可": "○〆Focus+1\nAfterwards, if ○〆Focus is 3 or higher at the end of the turn, ○〆Focus+2\nOnce per lessonNo dupe",
+ "○〆集中+2": "○〆 Focus+2",
+ "○〆集中+2\n○〆集中が3以上の場合、○〆好調3ターン": "○〆Focus+2\nIf ○〆Focus is 3 or higher, ○〆Good Shape3 turns",
+ "○〆集中+2\n以降、○〆アクティブスキルカード使用時、○〆集中+1\nレッスン中1回 重複不可": "○〆Focus+2\nAfterwards, when using ○〆Active Skill Card, ○〆Focus+1\nOnce per lessonNo dupe",
+ "○〆集中+3": "○〆Focus +3",
+ "○〆集中が10以上の場合○〆集中": "If ○〆 focus is 10 or more ○〆 focus",
+ "○〆集中が11以上の場合○〆集中": "If ○〆 Focus is 11 or more, ○〆 Focus",
+ "○〆集中が11以上の場合以降、ターン終了時、スコア": "If ○〆Focus is 11 or above, at the end of each turn, score",
+ "○〆集中が12以下の場合体力減少": "If ○〆Focus is 12 or less, decrease stamina",
+ "○〆集中が13以上の場合○〆好調5ターン": "○〆Good Condition for 5 turns if ○〆Concentration is 13 or above",
+ "○〆集中が14以上の場合○〆好調3ターン": "○〆Good Condition for 3 turns if ○〆Concentration is 14 or above",
+ "○〆集中が14以上の場合○〆集中": "If ○〆Focus is 14 or more, ○〆Focus",
+ "○〆集中が17以上の場合○〆集中": "○〆Concentration if ○〆Concentration is 17 or above",
+ "○〆集中が18以上の場合○〆集中": "If ○〆 Focus is 18 or more, ○〆 Focus",
+ "○〆集中が1以上の場合○〆好調1ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 1 turns",
+ "○〆集中が1以上の場合○〆好調2ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 2 turns",
+ "○〆集中が1以上の場合○〆好調3ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 3 turns",
+ "○〆集中が1以上の場合○〆集中": "If ○〆 Focus is 1 or more, ○〆 Focus",
+ "○〆集中が1以下の場合体力減少": "If ○〆 Focus is 1 or less, decrease HP",
+ "○〆集中が22以上の場合○〆集中": "If ○〆Focus is 22 or above, ○〆Focus",
+ "○〆集中が26以上の場合○〆集中": "If ○〆Focus is 26 or above, ○〆Focus",
+ "○〆集中が29以上の場合○〆集中": "If ○〆Focus is 29 or more, ○〆Focus",
+ "○〆集中が2以上の場合○〆好調2ターン": "○〆Good Condition for 2 Turns if ○〆Focus is 2 or More",
+ "○〆集中が2以上の場合○〆好調3ターン": "If ○〆 Focus is 2 or more, ○〆 in Good Shape for 3 turns",
+ "○〆集中が2以上の場合○〆好調6ターン": "If ○〆Focus is 2 or above, ○〆Good Condition6 Turns",
+ "○〆集中が2以上の場合○〆集中": "If ○〆 Focus is 2 or more, ○〆 Focus",
+ "○〆集中が2以下の場合体力減少": "If ○〆 Focus is 2 or less, decrease HP",
+ "○〆集中が3以上の場合○〆好調3ターン": "If ○〆 Focus is 3 or more, ○〆 in Good Shape for 3 turns",
+ "○〆集中が3以上の場合○〆好調9ターン": "If ○〆Focus is 3 or above, ○〆Good Condition9 Turns",
+ "○〆集中が3以上の場合○〆消費体力削減": "If ○〆Focus is 3 or more, ○〆Energy Consumption Reduction",
+ "○〆集中が3以上の場合○〆集中": "If ○〆 Focus is 3 or more, ○〆 Focus",
+ "○〆集中が3以下の場合○〆スランプ1ターン": "If ○〆Focus is 3 or below, ○〆Slump1 Turn",
+ "○〆集中が3以下の場合○〆消費体力増加1ターン": "Increase in consumption HP 1 turn when ○〆 focus is 3 or less",
+ "○〆集中が3以下の場合体力減少": "If ○〆 Focus is 3 or less, decrease HP",
+ "○〆集中が4以上の場合○〆好調3ターン": "If ○〆 Focus is 4 or more, ○〆 in Good Shape for 3 turns",
+ "○〆集中が4以上の場合○〆集中": "If ○〆 Focus is 4 or more, ○〆 Focus",
+ "○〆集中が4以下の場合体力減少": "If ○〆 Focus is 4 or less, decrease HP",
+ "○〆集中が5以上の場合○〆集中": "If ○〆 Focus is 5 or more, ○〆 Focus",
+ "○〆集中が5以下の場合○〆消費体力増加2ターン": "○〆Increased stamina consumption for 2 turns if ○〆Concentration is 5 or below",
+ "○〆集中が5以下の場合体力減少": "If ○〆 Focus is 5 or less, decrease HP",
+ "○〆集中が6以上の場合○〆集中": "If ○〆 Focus is 6 or more, ○〆 Focus",
+ "○〆集中が7以上の場合○〆集中": "If ○〆 Focus is 7 or more, ○〆 Focus",
+ "○〆集中が7以下の場合○〆不調5ターン": "If ○〆Focus is 7 or below, ○〆Bad Condition5 Turns",
+ "○〆集中が8以上の場合○〆スコア上昇量増加": "If ○〆Focus is 8 or above, ○〆Score Increase",
+ "○〆集中が8以上の場合○〆集中": "If ○〆 Focus is 8 or more, ○〆 Focus",
+ "○〆集中が8以下の場合体力減少": "If ○〆Focus is 8 or below, stamina decreases",
+ "○〆集中が9以上の場合○〆集中": "If ○〆 Focus is 9 or more, ○〆 Focus",
+ "○〆集中が9以下の場合眠気を山札のランダムな位置に○〆生成": "If ○〆Focus is 9 or less, generate ○〆Drowsiness at a random position in the deck",
+ "○〆集中が増加後、○〆集中+2\n(レッスン内2回)": "After focus increases, Focus+2\n(2 times per lesson)",
+ "○〆集中が増加後体力が50%以上の場合、○〆集中+2\n(レッスン内2回)": "After focus increases, if stamina is 50% or more, Focus+2\n(2 times per lesson)",
+ "○〆集中消耗2\n数值+6\n○〆好调3回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 2 Focus\nParam +6\n○〆Good Shape for 3 turns\n○〆Skill card usage \nNo dupe",
+ "○〆集中消耗3\n○〆绝好调4回合\n○〆体力消耗减少2回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 4 turns\n○〆Reduce HP consumption for 2 turns\n○〆Skill card usage \nOnce per lesson, No dupe",
+ "○〆集中消耗3\n○〆绝好调5回合\n○〆消耗体力减少5回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 5 turns\n○〆Reduce HP consumption for 5 turns\n○〆Skill card usage \nOnce per lesson, No dupe",
+ "○〆集中消耗3\n数值+6\n○〆好调2回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 3 Focus\nParam +6\n○〆Good Shape for 2 turns\n○〆Skill card usage \nNo dupe",
+ "○〆集中消費3\n以降、○〆アクティブスキルカード使用時、パラメータ": "○〆Focus Consumption 3\nAfterward, when using an Active Skill Card, Parameter",
+ "「○〆好印象」や「○〆やる気」を活用して育成するプラン": "Plans utilizing '○〆Good Impression' or '○〆Motivation' for development",
+ "「○〆好調」や「○〆集中」を活用して育成するプラン": "Plans utilizing '○〆Good Shape' or '○〆Concentration' for development",
+ "【ダンスレッスン・ダンスターンのみ】○〆アクティブスキルカード使用時、体力回復": "[Dance Lesson・Dance Turns Only] Stamina Recovery when using ○〆 Active Skill Card",
+ "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆やる気の": "[Dance Lesson / Dance Turn Only] At Turn Start, ○〆Motivation of",
+ "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Dance lesson & Dance turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
+ "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆パラメータ上昇量増加50%(1ターン)\n(レッスン内3回)": "[Dance lesson & Dance turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)",
+ "【ダンスレッスン・ダンスターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気": "【Dance Lesson・Dance Turn Only】At the start of the turn, draw a skill card\n○〆Fixed Energy",
+ "【ビジュアルレッスン・ビジュアルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Visual lesson & Visual turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)",
+ "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Visual lesson & Visual turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
+ "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆パラメータ上昇量増加50%(1ターン)\n(レッスン内3回)": "[Visual lesson & Visual turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)",
+ "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆固定元気+2": "[Visual lesson & Visual turn only] At the start of the turn, Fixed Energy +2",
+ "【ボーカルレッスン・ボーカルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Vocal lesson & Vocal turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)",
+ "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Vocal lesson & Vocal turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
+ "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気+2\n(レッスン内3回)": "[Vocal lesson & Vocal turn only] At the start of the turn, draw a skill card\nFixed Energy +2\n(3 times per lesson)",
+ "お出かけ終了時、ダンス上昇+": "At the end of Going Out, Dance +",
+ "お出かけ終了時、ダンス上昇+1": "At the end of Going Out, Dance +1",
+ "お出かけ終了時、ダンス上昇+2": "At the end of Going Out, Dance +2",
+ "お出かけ終了時、ダンス上昇+3": "At the end of Going Out, Dance +3",
+ "お出かけ終了時、ダンス上昇+4": "At the end of Going Out, Dance +4",
+ "お出かけ終了時、ダンス上昇+5": "At the end of Going Out, Dance +5",
+ "お出かけ終了時、ビジュアル上昇+": "At the end of Going Out, Visual +",
+ "お出かけ終了時、ビジュアル上昇+1": "At the end of Going Out, Visual +1",
+ "お出かけ終了時、ビジュアル上昇+2": "At the end of Going Out, Visual +2",
+ "お出かけ終了時、ビジュアル上昇+3": "At the end of Going Out, Visual +3",
+ "お出かけ終了時、ビジュアル上昇+4": "At the end of Going Out, Visual +4",
+ "お出かけ終了時、ビジュアル上昇+5": "At the end of Going Out, Visual +5",
+ "お出かけ終了時、ボーカル上昇+": "At the end of Going Out, Vocal +",
+ "お出かけ終了時、ボーカル上昇+1": "At the end of Going Out, Vocal +1",
+ "お出かけ終了時、ボーカル上昇+2": "At the end of Going Out, Vocal +2",
+ "お出かけ終了時、ボーカル上昇+3": "At the end of Going Out, Vocal +3",
+ "お出かけ終了時、ボーカル上昇+4": "At the end of Going Out, Vocal +4",
+ "お出かけ終了時、ボーカル上昇+5": "At the end of Going Out, Vocal +5",
+ "このサポートカードのイベントによるパラメータ上昇を": "Parameter increase from this support card's event",
+ "このサポートカードのイベントによるパラメータ上昇を50%増加": "Increase parameter boost from this Support Card's events by 50%",
+ "このサポートカードのイベントによるパラメータ上昇を75%増加": "Increases the parameter rise from this support card's event by 75%",
+ "このサポートカードのイベントによる体力回復量を": "HP recovery amount from this support card's event",
+ "このサポートカードのレッスンサポート発生率を": "Increases the lesson support rate of this support card",
+ "このサポートカードのレッスンサポート発生率を1.7%増加": "Increases the lesson support occurrence rate of this support card by 1.7%",
+ "このサポートカードのレッスンサポート発生率を2%増加": "Increases the lesson support rate of this support card by 2%",
+ "の確率で○〆好調1ターン": "chance that you will be in ○〆Good Shape for 1 turns",
+ "の確率で○〆好調2ターン": "chance that you will be in ○〆Good Shape for 2 turns",
+ "の確率で○〆好調3ターン": "chance that you will be in ○〆Good Shape for 3 turns",
+ "の確率で○〆消費体力減少1ターン": "Chance of reducing stamina consumed by 1 turn",
+ "の確率で○〆消費体力減少2ターン": "Chance of reducing stamina consumed by 2 turn",
+ "の確率で○〆消費体力減少3ターン": "Chance of reducing stamina consumed by 3 turn",
+ "の確率で○〆集中": "chance that ○〆 Focus",
+ "の確率で体力回復": "Chance of recovering HP",
+ "エアロビクス": "Aerobics",
+ "スキルカードが選択されてません": "Skill card not selected",
+ "スキルカードが除外に移動した時、体力回復": "Recover energy when a skill card is moved to exclusion",
+ "スキルカードの消費体力を減少 ": "Reduces Stamina Consumption of Skill Card",
+ "スキルカードをプロデュース終了までデッキから削除": "Remove Skill Card from Deck Until End of Production",
+ "スキルカードをプロデュース終了まで強化": "Enhancement of skill cards until the end of production",
+ "スキルカードを選択して強化": "Select skill card to strengthen",
+ "スキルカード使用後○〆やる気が3以上の場合、○〆やる気+2\n(レッスン内1回)": "After using a skill card, if Motivation is 3 or more, Motivation+2\n(once per lesson)",
+ "スキルカード使用後○〆やる気が3以上の場合、○〆やる気+3\n(レッスン内1回)": "After using a skill card, if Motivation is 3 or more, Motivation+3\n(once per lesson)",
+ "スキルカード使用後○〆好印象が6以上の場合、○〆好印象+3\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a skill card, if Good Impression is 6 or more, Good Impression +3\nSkill card usage +1\n(once per lesson)",
+ "スキルカード使用後○〆好印象が6以上の場合、○〆好印象+5\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a skill card, if Good Impression is 6 or more, Good Impression +5\nSkill card usage +1\n(once per lesson)",
+ "スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+1\n(レッスン内1回)": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +1\n(once per lesson)",
+ "スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+3\n(レッスン内1回)": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +3\n(once per lesson)",
+ "スキルカード強化時、ダンス上昇+": "Dance increase when strengthening skill card+",
+ "スキルカード強化時、ダンス上昇+3": "When enhancing skill cards, dance increase +3",
+ "スキルカード強化時、ビジュアル上昇+": "Visual increase when strengthening skill card+",
+ "スキルカード強化時、ボーカル上昇+": "Vocal increase when strengthening skill card+",
+ "スキルカード強化時ボーカルが400以上の場合、Pポイント+15": "If vocal is 400 or more when enhancing skill card, P-Points +15",
+ "スコア+10": "Score +10",
+ "スコア+10(2回)\n試験・ステージ中1回 ": "Score +10 (2 times)\nOnce during Exam/Stage ",
+ "スコア+10(2回)\n試験中1回 ": "Score +10 (2 times)\nOnce during exam",
+ "スコア+11\n○〆集中": "Score +11\n○〆 Focus",
+ "スコア+12○〆元気+10": "Score +12 ○〆Energy +10",
+ "スコア+12○〆元気+7\n○〆集中": "Score +12 ○〆 energy +7\n○〆 concentration",
+ "スコア+12(2回)\n試験・ステージ中1回 ": "Score +12 (2 times)\nOnce during Exam/Stage ",
+ "スコア+13\n○〆集中が6以上の場合、スコア": "Score +13\nIf ○〆 concentration is 6 or more, Score",
+ "スコア+14": "Score +14",
+ "スコア+15\n○〆集中": "Score +15\n○〆Focus",
+ "スコア+15\n○〆集中が3以上の場合、スコア": "Score +15\nIf ○〆 concentration is 3 or more, Score",
+ "スコア+18\n○〆好調状態の場合、スコア": "Score +18\nIf in a ○〆Good Condition, score",
+ "スコア+25\n試験・ステージ中1回 ": "Score +25\nOnce during the Exam or Stage ",
+ "スコア+27\n試験・ステージ中1回 ": "Score +27\nOnce during the Exam or Stage ",
+ "スコア+2○〆元気+2": "Score +2 ○〆 energy +2",
+ "スコア+34\n試験・ステージ中1回 ": "Score +34\nOnce during the Exam or Stage ",
+ "スコア+34\n試験中1回 ": "Score +34\n1 time during exam ",
+ "スコア+37\n試験・ステージ中1回 ": "Score +37\nOnce during the Exam or Stage ",
+ "スコア+38\n試験・ステージ中1回 ": "Score +38\nOnce during the Exam or Stage ",
+ "スコア+48\n試験・ステージ中1回 ": "Score +48\nOnce during the Exam or Stage ",
+ "スコア+49\n試験・ステージ中1回 ": "Score +49\nOnce during the Exam or Stage ",
+ "スコア+5\n○〆好調3ターン": "Score +5\n○〆 Good Shape 3 turns",
+ "スコア+54\n試験・ステージ中1回 ": "Score +54\nOnce during the Exam or Stage ",
+ "スコア+6\n○〆好調2ターン": "Score +6\n○〆In good condition2 turns",
+ "スコア+6\n○〆集中": "Score +6\n○〆 concentration",
+ "スコア+6○〆元気+4": "Score +6 ○〆Energy +4",
+ "スコア+7\n○〆好印象": "Score +7\n○〆Good Impression",
+ "スコア+8○〆元気+7": "Score +8 ○〆Energy +7",
+ "スコア+8(2回)\n試験・ステージ中1回 ": "Score +8 (2 times)\nDuring Exam/Stage 1 time ",
+ "スコア+8(2回)\n試験中1回 ": "Score +8 (2 times)\nOnce during the exam ",
+ "スコア+9": "Score +9",
+ "スコア+9\n○〆好印象": "Score +9\nGood impression",
+ "スコア+9\n○〆好調3ターン": "Score +9\n○〆 Good Shape 3 turns",
+ "スコア+9\n○〆好調状態の場合、○〆集中": "Score +9\n○〆Concentration if in ○〆Good Condition",
+ "スコア+9\n○〆集中": "Score +9\n○〆Focus",
+ "スコアが11000以上の場合○〆スコア上昇量増加": "If score is 11000 or more, ○〆Increase in Score Gain",
+ "スコアが1600未満の場合○〆スランプ1ターン": "If score is below 1600 ○〆Slump1 turn",
+ "スコアが1800未満の場合○〆不調5ターン": "If score is less than 1800, ○〆Poor Condition 5 turns",
+ "スコアが2100以上の場合○〆消費体力減少3ターン": "If score is 2100 or more, ○〆Energy Consumption Decrease 3 turns",
+ "スコアが2800以上の場合以降、ターン終了時、スコア": "If score is 2800 or more, then score at the end of each turn",
+ "スコアが3200以上の場合○〆絶好調5ターン": "If score is 3200 or more, ○〆Excellent Condition 5 turns",
+ "スコアが3600以上の場合○〆消費体力減少5ターン": "If score is 3600 or more, ○〆Energy Consumption Decrease 5 turns",
+ "スコアが4900未満の場合○〆不調4ターン": "If score is less than 4900, ○〆Poor Condition 4 turns",
+ "スコアが6800以上の場合以降、ターン終了時、スコア": "If score is 6800 or more, then at the end of each turn, score",
+ "スコアが8600以上の場合スコア": "Score if 8600 or more",
+ "スコアが9800以上の場合スコア": "Score if 9800 or more",
+ "スコア上昇効果を主とするスキルカード": "Skill Card Primarily Increasing Score Effect",
+ "スコア上昇量を": "Increase Score Amount by",
+ "スコア上昇量を50%増加 ": "Increase score gain by 50%",
+ "スコア上昇量を50%増加 3 turns": "Increase Score Amount by 50% 3 turns",
+ "スコア上昇量を50%増加 7 turns": "Increase score gain by 50% 7 turns",
+ "ターン終了時○〆元気が7以上の場合、○〆好印象+4\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression+4\n(once per lesson)",
+ "ターン終了時○〆元気が7以上の場合、○〆好印象+5\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression+5\n(once per lesson)",
+ "ターン終了時○〆元気が7以上の場合、○〆好印象1.5倍\n○〆好印象の100%分パラメータ上昇\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 100% of Good Impression\n(once per lesson)",
+ "ターン終了時○〆元気が7以上の場合、○〆好印象1.5倍\n○〆好印象の30%分パラメータ上昇\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 30% of Good Impression\n(once per lesson)",
+ "ターン終了時○〆好印象が10以上の場合、○〆好印象の100%分パラメータ上昇\n○〆元気+3\n(レッスン内2回)": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(2 times per lesson)",
+ "ターン終了時○〆好印象が10以上の場合、○〆好印象の100%分パラメータ上昇\n○〆元気+3\n(レッスン内3回)": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(3 times per lesson)",
+ "ターン終了時○〆好印象が6以上の場合、○〆好印象+2\n(レッスン内2回)": "If good impression is 6 or more at the end of the turn, Good Impression+2\n(2 times per lesson)",
+ "ターン終了時○〆好印象が6以上の場合、○〆好印象+2\n(レッスン内3回)": "If good impression is 6 or more at the end of the turn, Good Impression+2\n(3 times per lesson)",
+ "ターン終了時、パラメータを上昇。ターン開始時、好印象が1減少": "Increase parameters at the end of turn. Decrease 1 Good Impression at the start of turn",
+ "ターン終了時、好印象1ごとにスコアを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, increase score by 1 for each favorable impression. At the start of the turn, decrease favorable impression by 1",
+ "ターン終了時体力が50%以上の場合、○〆好印象+3\n(レッスン内1回)": "If stamina is 50% or more at the end of the turn, Good Impression+3\n(once per lesson)",
+ "ターン終了時体力が50%以上の場合、○〆好印象+4\n(レッスン内1回)": "If stamina is 50% or more at the end of the turn, Good Impression+4\n(once per lesson)",
+ "ターン追加": "Additional Turn",
+ "ターン開始時○〆やる気が5以上の場合、○〆スキルカード使用数追加+1\n○〆やる気+3\n(レッスン内1回)": "If motivation is 5 or more at the start of the turn, skill card usage +1\nMotivation +3\n(once per lesson)",
+ "ターン開始時○〆元気が0の場合、体力減少1\n○〆集中+3\n(レッスン内2回)": "If Energy is 0 at the start of the turn, Stamina decreases1\nFocus+3\n(2 times per lesson)",
+ "ターン開始時○〆元気が0の場合、体力減少1\n○〆集中+4\n(レッスン内2回)": "If Energy is 0 at the start of the turn, Stamina decreases1\nFocus+4\n(2 times per lesson)",
+ "ターン開始時○〆元気が7以上の場合、○〆やる気+5\n(レッスン内1回)": "If energy is 7 or more at the start of the turn, Motivation+5\n(once per lesson)",
+ "ターン開始時○〆元気が7以上の場合、○〆やる気+6\n(レッスン内1回)": "If energy is 7 or more at the start of the turn, Motivation+6\n(once per lesson)",
+ "ターン開始時○〆好印象が3以上の場合、○〆スキルカード使用数追加+1\n○〆好印象+3\n(レッスン内1回)": "If good impression is 3 or more at the start of the turn, skill card usage +1\nGood Impression +3\n(once per lesson)",
+ "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "At the start of the turn, if ○〆 in Good Shape, add ○〆 skill card usage",
+ "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加+1\n○〆好調2ターン\n(レッスン内1回)": "If in Good Shape at the start of the turn, skill card usage +1\nGood Shape +2 turns\n(once per lesson)",
+ "ターン開始時○〆好調状態の場合、○〆元気+12\n(レッスン内1回)": "If in Good Shape at the start of the turn, Energy+12\n(once per lesson)",
+ "ターン開始時○〆好調状態の場合、○〆元気+9\n(レッスン内1回)": "If in Good Shape at the start of the turn, Energy+9\n(once per lesson)",
+ "ターン開始時○〆好調状態の場合、○〆集中+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus+1\n(2 times per lesson)",
+ "ターン開始時○〆好調状態の場合、○〆集中+2\n○〆元気+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus +2\nEnergy +1\n(2 times per lesson)",
+ "ターン開始時○〆好調状態の場合、○〆集中+2\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus+2\n(2 times per lesson)",
+ "ターン開始時○〆好調状態の場合、○〆集中+3\n○〆元気+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus +3\nEnergy +1\n(2 times per lesson)",
+ "ターン開始時○〆好調状態の場合、パラメータ+11\n(レッスン内1回)": "If in Good Shape at the start of the turn, Parameter+11\n(once per lesson)",
+ "ターン開始時○〆好調状態の場合、パラメータ+6\n(レッスン内1回)": "If in Good Shape at the start of the turn, Parameter+6\n(once per lesson)",
+ "ターン開始時○〆消費体力減少状態の場合、○〆絶好調1ターン\nスキルカードを引く\n(レッスン内2回)": "At the start of the turn, if in reduced stamina consumption state, ○〆Excellent condition1 turn\nDraw a skill card\n(2 times within the lesson)",
+ "ターン開始時○〆消費体力減少状態の場合、○〆絶好調1ターン\nスキルカードを引く\n(レッスン内3回)": "At the start of the turn, if in reduced stamina consumption state, ○〆Excellent condition1 turn\nDraw a skill card\n(3 times within the lesson)",
+ "ターン開始時○〆集中が3以上の場合、○〆元気": "At the start of the turn, if focus is 3 or more, gain energy",
+ "ターン開始時○〆集中が3以上の場合、○〆集中+4\n(レッスン内1回)": "If focus is 3 or more at the start of the turn, Focus+4\n(once per lesson)",
+ "ターン開始時○〆集中が3以上の場合、○〆集中+6\n(レッスン内1回)": "If focus is 3 or more at the start of the turn, Focus+6\n(once per lesson)",
+ "ターン開始時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+2\n(レッスン内1回)": "If focus is 5 or more at the start of the turn, skill card usage +1\nFocus +2\n(once per lesson)",
+ "ターン開始時○〆集中が5以上の場合、体力回復2\n(レッスン内3回)": "If focus is 5 or more at the start of the turn, Stamina Recovery2\n(3 times per lesson)",
+ "ターン開始時○〆集中が5以上の場合、体力回復2\n(レッスン内4回)": "If focus is 5 or more at the start of the turn, Stamina Recovery2\n(4 times per lesson)",
+ "ターン開始時、○〆集中+1\n(レッスン内2回)": "At the start of the turn, Focus+1\n(2 times per lesson)",
+ "ターン開始時、○〆集中+1\n(レッスン内3回)": "At the start of the turn, Focus+1\n(3 times per lesson)",
+ "ターン開始時に引くスキルカードが": "Skill cards drawn at the start of the turn are",
+ "ターン開始時最終ターンの場合、○〆元気の50%分パラメータ上昇\n○〆体力消費1": "If it's the final turn, Parameter increase by 50% of Energy\nStamina consumption1",
+ "ターン開始時最終ターンの場合、○〆元気の70%分パラメータ上昇\n○〆体力消費1": "If it's the final turn, Parameter increase by 70% of Energy\nStamina consumption1",
+ "ターン開始時残り2ターン以内の場合、○〆元気の50%分パラメータ上昇\n○〆体力消費1": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 50% of Energy\nStamina consumption 1",
+ "ターン開始時残り2ターン以内の場合、○〆元気の65%分パラメータ上昇\n○〆体力消費1": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 65% of Energy\nStamina consumption 1",
+ "ターン開始時残り2ターン以内の場合、パラメータ+5\n(レッスン内2回)": "If 2 or fewer turns remain at the start of the turn, Parameter +5\n(2 times per lesson)",
+ "ターン開始時残り3ターン以内の場合、パラメータ+5\n(レッスン内3回)": "If 3 or fewer turns remain at the start of the turn, Parameter +5\n(3 times per lesson)",
+ "ダンスSPレッスン発生率+": "Dance SP lesson occurrence rate+",
+ "ダンスSPレッスン発生率+10.5%": "Dance SP lesson occurrence rate +10.5%",
+ "ダンスSPレッスン発生率+15%": "Dance SP Lesson Occurrence Rate +15%",
+ "ダンスSPレッスン発生率増加": "Increased Dance SP Lesson Occurrence Rate",
+ "ダンスSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Dance SP lesson+",
+ "ダンスSPレッスン終了時、Pポイント獲得量増加+22%": "At the end of Dance SP Lesson, P Point acquisition amount increases by +22%",
+ "ダンスSPレッスン終了時、ダンス上昇+": "Dance increase at the end of Dance SP lesson",
+ "ダンスSPレッスン終了時、ダンス上昇+13": "At the end of dance SP lessons, dance increase +13",
+ "ダンスSPレッスン終了時、ダンス上昇+9": "When Dance SP lesson ends, Dance +9",
+ "ダンスSPレッスン終了時、ランダムにPドリンクを2つ獲得": "At the end of Dance SP lesson, randomly get 2 P-Drinks",
+ "ダンスSPレッスン終了時、体力回復": "Stamina recovery at the end of Dance SP lesson",
+ "ダンスSPレッスン終了時、体力回復3": "Recover 3 stamina when ending Dance SP Lesson",
+ "ダンスSPレッスン開始時、": "When starting a Dance SP lesson,",
+ "ダンスSPレッスン開始時、35%の確率で○〆元気+4": "35% chance to gain Energy +4 at the start of Dance SP Lesson",
+ "ダンスSPレッスン開始時、40%の確率で○〆やる気": "At the start of a Dance SP Lesson, 40% chance of ○〆Motivation",
+ "ダンスSPレッスン開始時、40%の確率で○〆集中": "When starting Dance SP lesson, 40% chance of ○〆Focus",
+ "ダンスSPレッスン開始時、50%の確率で○〆好印象": "At the start of Dance SP Lesson, 50% chance of ○〆Good Impression",
+ "ダンスSPレッスン開始時、55%の確率で○〆元気": "At the start of Dance SP lessons, 55% chance of ○〆 Energetic",
+ "ダンスSPレッスン開始時、55%の確率で○〆消費体力減少2ターン": "At the start of Dance SP Lesson, 55% chance of ○〆Reduced Stamina Consumption 2 Turns",
+ "ダンスSPレッスン開始時、65%の確率で○〆やる気": "At the start of Dance SP Lesson, 65% chance of ○〆 Motivation",
+ "ダンスSPレッスン開始時、70%の確率で○〆消費体力減少2ターン": "70% chance of ○〆Reduced stamina consumption for 2 turns when starting Dance SP Lesson",
+ "ダンスターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Dance turn, at the start of the turn, ○〆 Add skill card usage",
+ "ダンスレッスンボーナス+": "Dance lesson bonus+",
+ "ダンスレッスンボーナス+1.4%": "Dance Lesson Bonus +1.4%",
+ "ダンスレッスンボーナス+2.1%": "Dance Lesson Bonus +2.1%",
+ "ダンスレッスンボーナス+6.5%": "Dance Lesson Bonus +6.5%",
+ "ダンスレッスン終了時、": "At the end of Dance Lesson, ",
+ "ダンスレッスン終了時、60%の確率で体力回復4": "At the end of Dance Lesson, 60% chance of Stamina Recovery 4",
+ "ダンスレッスン終了時、ダンス上昇+": "Dance increase at the end of Dance lesson",
+ "ダンスレッスン終了時体力が50%以上の場合、ダンス上昇+13": "If stamina is 50% or more at the end of Dance lesson, Dance increase +13",
+ "ダンスレッスン開始時、": "When starting a Dance lesson,",
+ "ダンスレッスン開始時、25%の確率で○〆消費体力減少1ターン": "25% chance to reduce consumed stamina by 1 turn at the start of Dance Lesson",
+ "ダンスレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of Dance Lesson, 40% chance of ○〆Reduced Stamina Consumption 1 Turn",
+ "ダンスレッスン開始時、45%の確率で○〆やる気": "At the start of a Dance Lesson, 45% chance of ○〆Motivation",
+ "ダンス上昇+": "Dance increase+",
+ "ダンス上昇+110\nスキルカードを選択して獲得": "Dance Increase +110\nSelect and obtain a skill card",
+ "ダンス上昇+15": "Dance +15",
+ "ダンス上昇+20": "Dance increase +20",
+ "ダンス上昇+40\nスキルカードを選択して獲得": "Dance +40\nSelect and acquire a Skill Card",
+ "ダンス通常レッスンを開始": "Start Normal Dance Lesson",
+ "トラブルカード": "Trouble Card",
+ "パラメータ+10": "Param +10",
+ "パラメータ+10\n○〆やる気+3": "Param +10\n○〆Motivation +3",
+ "パラメータ+10\n○〆集中": "Parameter +10\n○〆Focus",
+ "パラメータ+10\n○〆集中が6以上の場合、パラメータ+10\nレッスン中1回 重複不可": "Param +10\nIf Focus is 6 or higher, Param +10\nOnce per lessonNo dupe",
+ "パラメータ+10(2回)\nレッスン中1回 ": "Param +10 (2 times)\nOnce per lesson",
+ "パラメータ+11\n○〆好調4ターン": "Parameter +11\n○〆Good Condition4 Turns",
+ "パラメータ+11\n○〆集中+3": "Param +11\n○〆Focus +3",
+ "パラメータ+12\n○〆好印象": "Parameter +12\nGood impression",
+ "パラメータ+12\n○〆好調状態の場合、パラメータ+14\nレッスン中1回 重複不可": "Param +12\nIf in Good Shape, Param +14\nOnce per lessonNo dupe",
+ "パラメータ+12\n○〆集中が3以上の場合、パラメータ+12\nレッスン中1回 重複不可": "Param +12\nIf Focus is 3 or higher, Param +12\nOnce per lessonNo dupe",
+ "パラメータ+12○〆元気+10": "Param +12○〆Energy +10",
+ "パラメータ+12○〆元気+7\n○〆集中": "Parameters +12 ○〆 Energy +7\n○〆 Focus",
+ "パラメータ+12○〆元気+7\n○〆集中+5\n○〆消費体力増加2ターン\n重複不可": "Param +12○〆Energy +7\n○〆Focus +5\n○〆Increase stamina consumption for 2 turns\nNo dupe",
+ "パラメータ+12○〆元気+7\n○〆集中+7\n○〆消費体力増加2ターン\n重複不可": "Param +12○〆Energy +7\n○〆Focus +7\n○〆Increase stamina consumption for 2 turns\nNo dupe",
+ "パラメータ+12(2回)\nレッスン中1回 ": "Parameter +12 (2 times)\nDuring Lesson 1 time ",
+ "パラメータ+12(2回)\nレッスン中1回 重複不可": "Param +12 (2 times)\nOnce per lessonNo dupe",
+ "パラメータ+13": "Param +13",
+ "パラメータ+13\n○〆好調状態の場合、パラメータ+5\nレッスン中1回 重複不可": "Param +13\nIf in Good Shape, Param +5\nOnce per lessonNo dupe",
+ "パラメータ+13\n○〆集中が6以上の場合、パラメータ+15\nレッスン中1回 ": "Param +13\nIf Focus is 6 or higher, Param +15\nOnce per lesson",
+ "パラメータ+14": "Param +14",
+ "パラメータ+14\n○〆集中+5\nレッスン中1回 重複不可": "Param +14\n○〆Focus +5\nOnce per lessonNo dupe",
+ "パラメータ+14(3回)\nレッスン中1回 重複不可": "Parameter +14 (3 times)\nOnce during lessonNon-stackable",
+ "パラメータ+15\n○〆やる気+4": "Param +15\n○〆Motivation +4",
+ "パラメータ+15\n○〆集中": "Parameters +15\n○〆Focus",
+ "パラメータ+15\n○〆集中+5\nレッスン中1回 重複不可": "Param +15\n○〆Focus +5\nOnce per lessonNo dupe",
+ "パラメータ+15\n○〆集中が3以上の場合、パラメータ": "Parameters +15\nIf ○〆 Focus is 3 or more, Parameters",
+ "パラメータ+15\n○〆集中が3以上の場合、パラメータ+15\nレッスン中1回 重複不可": "Param +15\nIf Focus is 3 or higher, Param +15\nOnce per lessonNo dupe",
+ "パラメータ+15\n○〆集中が3以上の場合、パラメータ+34(○〆集中効果を1.5倍適用)\nレッスン中1回 重複不可": "Param +15\nIf Focus is 3 or higher, Param +34 (Apply 1.5 times Focus effect)\nOnce per lessonNo dupe",
+ "パラメータ+16": "Param +16",
+ "パラメータ+16\n○〆好印象": "Parameter +16\n○〆Good Impression",
+ "パラメータ+17\nレッスン中1回 重複不可": "Param +17\nOnce per lessonNo dupe",
+ "パラメータ+18\nレッスン中1回 ": "Param +18\nOnce per lesson",
+ "パラメータ+18\n○〆好調3ターン\nレッスン中1回 重複不可": "Param +18\n○〆Good Shape for 3 turns\nOnce per lessonNo dupe",
+ "パラメータ+18\n○〆好調状態の場合、パラメータ+20\nレッスン中1回 重複不可": "Param +18\nIf in Good Shape, Param +20\nOnce per lessonNo dupe",
+ "パラメータ+18\n○〆集中+4": "Param +18\n○〆Focus +4",
+ "パラメータ+2\n○〆好印象+5\nレッスン中1回 重複不可": "Param +2\n○〆Good Impression +5\nOnce per lessonNo dupe",
+ "パラメータ+21": "Param +21",
+ "パラメータ+25\nレッスン中1回 重複不可": "Param +25\nOnce per lessonNo dupe",
+ "パラメータ+26\n○〆好調4ターン\nレッスン中1回 重複不可": "Param +26\n○〆Good Shape for 4 turns\nOnce per lessonNo dupe",
+ "パラメータ+27\nレッスン中1回 ": "Param +27\nOnce per lesson",
+ "パラメータ+2○〆元気+1\n体力回復2\nレッスン中1回 重複不可": "Param +2○〆Energy +1\nStamina recovery 2\nOnce per lessonNo dupe",
+ "パラメータ+2○〆元気+2": "Param +2○〆Energy +2",
+ "パラメータ+30○〆元気+10\n○〆消費体力増加2ターン\n重複不可": "Param +30○〆Energy +10\n○〆Increase stamina consumption for 2 turns\nNo dupe",
+ "パラメータ+34\nレッスン中1回 ": "Param +34\nOnce per lesson",
+ "パラメータ+34\nレッスン中1回 重複不可": "Param +34\nOnce per lessonNo dupe",
+ "パラメータ+3○〆元気+3\n次のターン、スキルカードを引く\n2ターン後、スキルカードを引く\nレッスン中1回 重複不可": "Param +3○〆Energy +3\nNext turn, draw a skill card\n2 turns later, draw a skill card\nOnce per lessonNo dupe",
+ "パラメータ+3○〆元気+4\n体力回復2\nレッスン中1回 重複不可": "Param +3○〆Energy +4\nStamina recovery 2\nOnce per lessonNo dupe",
+ "パラメータ+4\n○〆好調状態の場合、○〆集中+3\nレッスン中1回 重複不可": "Param +4\nIf in Good Shape, ○〆Focus +3\nOnce per lessonNo dupe",
+ "パラメータ+40○〆元気+10\n○〆消費体力増加2ターン\n重複不可": "Param +40○〆Energy +10\n○〆Increase stamina consumption for 2 turns\nNo dupe",
+ "パラメータ+48\nレッスン中1回 ": "Param +48\nOnce per lesson",
+ "パラメータ+48\nレッスン中1回 重複不可": "Param +48\nOnce per lessonNo dupe",
+ "パラメータ+49\nレッスン中1回 ": "Param +49\nOnce per lesson",
+ "パラメータ+49\nレッスン中1回 重複不可": "Param +49\nOnce per lessonNo dupe",
+ "パラメータ+5\n○〆好調3ターン": "Param +5\n○〆Good Shape for 3 turns",
+ "パラメータ+6\n○〆好印象+6\nレッスン中1回 重複不可": "Param +6\n○〆Good Impression +6\nOnce per lessonNo dupe",
+ "パラメータ+6\n○〆好調2ターン": "Param +6\n○〆Good Shape for 2 turns",
+ "パラメータ+6\n○〆好調状態の場合、○〆集中+3": "Param +6\nIf in Good Shape, ○〆Focus +3",
+ "パラメータ+6\n○〆好調状態の場合、○〆集中+4\nレッスン中1回 重複不可": "Param +6\nIf in Good Shape, ○〆Focus +4\nOnce per lessonNo dupe",
+ "パラメータ+6\n○〆集中+2": "Param +6\n○〆Focus +2",
+ "パラメータ+6○〆元気+4": "Param +6○〆Energy +4",
+ "パラメータ+6○〆元気+5\n次のターン、スキルカードを引く\n2ターン後、スキルカードを引く\nレッスン中1回 重複不可": "Param +6○〆Energy +5\nNext turn, draw a skill card\n2 turns later, draw a skill card\nOnce per lessonNo dupe",
+ "パラメータ+7\n○〆好印象+3": "Param +7\n○〆Good Impression +3",
+ "パラメータ+7\n○〆集中+3\nレッスン中1回 重複不可": "Param +7\n○〆Focus +3\nOnce per lessonNo dupe",
+ "パラメータ+7\n○〆集中+5\nレッスン中1回 重複不可": "Param +7\n○〆Focus +5\nOnce per lessonNo dupe",
+ "パラメータ+7(2回)\n○〆集中が6以上の場合、パラメータ+7\nレッスン中1回 重複不可": "Param +7 (2 times)\nIf Focus is 6 or higher, Param +7\nOnce per lessonNo dupe",
+ "パラメータ+8\n○〆好調状態の場合、パラメータ+3\nレッスン中1回 重複不可": "Param +8\nIf in Good Shape, Param +3\nOnce per lessonNo dupe",
+ "パラメータ+8○〆元気+7": "Param +8○〆Energy +7",
+ "パラメータ+8(2回)\nレッスン中1回 ": "Param +8 (2 times)\nOnce per lesson",
+ "パラメータ+9": "Param +9",
+ "パラメータ+9\n○〆好印象+4": "Param+9\n○〆Good Impression+4",
+ "パラメータ+9\n○〆好調3ターン": "Param +9\n○〆Good Shape for 3 turns",
+ "パラメータ+9\n○〆好調4ターン": "Param +9\n○〆Good Shape for 4 turns",
+ "パラメータ+9\n○〆好調状態の場合、○〆集中+4": "Param +9\nIf in Good Shape, ○〆Focus +4",
+ "パラメータ+9\n○〆集中+3": "Param +9\n○〆Focus +3",
+ "パラメータ+9(2回)\n○〆集中が6以上の場合、パラメータ+9\nレッスン中1回 重複不可": "Param +9 (2 times)\nIf Focus is 6 or higher, Param +9\nOnce per lessonNo dupe",
+ "パラメータ+9(3回)\nレッスン中1回 重複不可": "Parameter +9 (3 times)\nOnce during lessonNon-stackable",
+ "パラメータ27\nレッスン中1回 重複不可": "Param +27\nOnce per lessonNo dupe",
+ "パラメータ+10": "Parameter +10",
+ "パラメータ+17(○〆集中効果を1.5倍適用)\nレッスン中1回 ": "Param+17 (○〆Focus Effect 1.5x Applied)\nOnce per lesson",
+ "パラメータ+17(○〆集中効果を2倍適用)\nレッスン中1回 重複不可": "Param +17 (Apply 2 times Focus effect)\nOnce per lessonNo dupe",
+ "パラメータ+23(○〆集中効果を2倍適用)\nレッスン中1回 ": "Param +23 (Apply 2 times Focus effect)\nOnce per lesson",
+ "パラメータ+24(○〆集中効果を2.5倍適用)\nレッスン中1回 重複不可": "Param +24 (Apply 2.5 times Focus effect)\nOnce per lessonNo dupe",
+ "パラメータ上昇効果を主とするスキルカード": "Skill Card focused on Param Increase Effects",
+ "パラメータ上昇量を50%増加 2 turns": "Increase parameter gain by 50% 2 turns",
+ "パラメータ上昇量を増加": "Increase parameter increase amount",
+ "パラメータ上昇量増加": "Parameter Increase",
+ "ビジュアルSPレッスン発生率+": "Visual SP lesson occurrence rate+",
+ "ビジュアルSPレッスン発生率+10.5%": "Visual SP lesson occurrence rate +10.5%",
+ "ビジュアルSPレッスン発生率増加": "Increased Visual SP Lesson Occurrence Rate",
+ "ビジュアルSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Visual SP lesson+",
+ "ビジュアルSPレッスン終了時、ビジュアル上昇+": "Visual increase at the end of Visual SP lesson",
+ "ビジュアルSPレッスン終了時、ビジュアル上昇+13": "When Visual SP lesson ends, Visual +13",
+ "ビジュアルSPレッスン終了時、体力回復": "Stamina recovery at the end of Visual SP lesson",
+ "ビジュアルSPレッスン終了時ビジュアルが400以上の場合、ランダムなスキルカードを強化": "If visual is 400 or more at the end of Visual SP lesson, randomly enhance a skill card",
+ "ビジュアルSPレッスン開始時、": "When starting a Visual SP lesson,",
+ "ビジュアルSPレッスン開始時、35%の確率で○〆元気+4": "At Visual SP Lesson Start, 35% Chance for ○〆Energy +4",
+ "ビジュアルSPレッスン開始時、40%の確率で○〆やる気": "At the start of Visual SP Lesson, 40% chance of ○〆 Motivation",
+ "ビジュアルSPレッスン開始時、40%の確率で○〆集中": "40% chance to increase ○〆Focus when starting a Visual SP Lesson",
+ "ビジュアルSPレッスン開始時、55%の確率で○〆元気": "55% Chance for ○〆Energy at Start of Visual SP Lesson",
+ "ビジュアルSPレッスン開始時、55%の確率で○〆消費体力減少2ターン": "At Visual SP Lesson Start, 55% Chance for ○〆Reduced Stamina Consumption 2 Turns",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめ": "It seems you lack visuals\nVisual lessons are recommended",
+ "ビジュアルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Visual turn, at the start of the turn, ○〆 Add skill card usage",
+ "ビジュアルレッスンボーナス+": "Visual lesson bonus+",
+ "ビジュアルレッスンボーナス+1.4%": "Visual Lesson Bonus +1.4%",
+ "ビジュアルレッスンボーナス+2.1%": "Visual Lesson Bonus +2.1%",
+ "ビジュアルレッスンボーナス+6%": "Visual Lesson Bonus +6%",
+ "ビジュアルレッスン終了時、": "At the end of Visual Lesson, ",
+ "ビジュアルレッスン終了時、30%の確率で体力回復4": "At the end of visual lessons, 30% chance to recover 4 stamina",
+ "ビジュアルレッスン終了時、ビジュアル上昇+": "Visual increase at the end of Visual lesson",
+ "ビジュアルレッスン終了時体力が50%以上の場合、ビジュアル上昇+13": "If stamina is 50% or more at the end of Visual lesson, Visual increase +13",
+ "ビジュアルレッスン開始時、": "When starting a Visual lesson,",
+ "ビジュアルレッスン開始時、20%の確率で○〆好印象": "At the start of visual lessons, 20% chance of obtaining a good impression",
+ "ビジュアルレッスン開始時、25%の確率で○〆集中": "25% Chance for ○〆Focus at Start of Visual Lesson",
+ "ビジュアルレッスン開始時、30%の確率で○〆やる気": "At the start of Visual lesson, 30% chance of ○〆 Motivation",
+ "ビジュアルレッスン開始時、40%の確率で○〆元気": "At the start of Visual lesson, 40% chance of ○〆 Energy",
+ "ビジュアルレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of Visual lesson, 40% chance of ○〆 Reduced stamina consumption 1 turn",
+ "ビジュアルレッスン開始時、45%の確率で○〆やる気": "At the start of visual lessons, 45% chance to gain motivation",
+ "ビジュアル上昇+": "Visual increase+",
+ "ビジュアル上昇+110\nスキルカードを選択して獲得": "Visual Increase +110\nSelect and Acquire Skill Card",
+ "ビジュアル上昇+20": "Visual increase +20",
+ "プロデューサーLvを上げることで報酬が獲得できる他、さまざまな要素が解放されます": "By raising the Producer Level, you can obtain rewards and unlock various elements.",
+ "プロデュースでボイスがあるコミュのボイス設定を選択してください。": "Please select the voice settings for the commu with voice during Produce.",
+ "プロデュースで獲得できるサポート強化Ptが増加します": "Support Strengthening Pt obtained from producing increases",
+ "プロデュースの方向性を示すもので、Pアイドルごとに決められています。登場するスキルカードやPアイテムの種類がプランごとに異なります。": "Indicates the direction of production, determined for each P-Idol. The types of Skill Cards and P-Items vary by plan.",
+ "プロデュースの試験前に全パラメータを審査基準の80%以上にする": "Before the production exam, raise all parameters to 80% or more of the assessment criteria",
+ "プロデュース中にボーカルを450以上にする": "Increase Vocal to 450 or more during Produce",
+ "ボーカルSPレッスン発生率+": "Vocal SP lesson occurrence rate +",
+ "ボーカルSPレッスン発生率+10.5%": "Vocal SP lesson occurrence rate +10.5%",
+ "ボーカルSPレッスン発生率増加": "Increased Vocal SP Lesson Occurrence Rate",
+ "ボーカルSPレッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Vocal SP Lesson Completion+",
+ "ボーカルSPレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal SP lesson",
+ "ボーカルSPレッスン終了時、ボーカル上昇+9": "At the end of Vocal SP Lesson, Vocal +9",
+ "ボーカルSPレッスン終了時、体力回復": "Stamina recovery at the end of Vocal SP lesson",
+ "ボーカルSPレッスン終了時ボーカルが400以上の場合、ランダムなスキルカードを強化": "If vocal is 400 or more at the end of Vocal SP lesson, randomly enhance a skill card",
+ "ボーカルSPレッスン開始時、": "When starting a Vocal SP lesson,",
+ "ボーカルSPレッスン開始時、35%の確率で○〆元気": "At the start of Vocal SP Lesson, 35% chance ○〆 Energy",
+ "ボーカルSPレッスン開始時、35%の確率で○〆消費体力減少2ターン": "At the start of a Vocal SP Lesson, 35% chance of ○〆Reduced Stamina Consumptionfor 2 Turns",
+ "ボーカルSPレッスン開始時、40%の確率で○〆やる気": "At the start of Vocal SP lessons, 40% chance of increased motivation",
+ "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+": "All Vocal, Dance, and Visual SP lesson occurrence rate+",
+ "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+10%": "10% increase in SP Lesson occurrence rate for Vocal, Dance, and Visual",
+ "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+5%": "5% increased occurrence rate for Vocal, Dance, and Visual SP Lessons",
+ "ボーカルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Vocal turn, at the start of the turn, ○〆 Add skill card usage",
+ "ボーカルターンなら、ターン開始時、スキルカードを引く\n○〆固定元気": "If it's a vocal turn, draw a skill card at the start of the turn\n○〆 fixed energy",
+ "ボーカルレッスンボーナス+": "Vocal lesson bonus+",
+ "ボーカルレッスンボーナス+1.4%": "Vocal Lesson Bonus +1.4%",
+ "ボーカルレッスンボーナス+2.1%": "Vocal lesson bonus +2.1%",
+ "ボーカルレッスン終了時、": "At the end of Vocal Lesson, ",
+ "ボーカルレッスン終了時、30%の確率で体力回復4": "At the end of Vocal Lesson, 30% chance to recover 4 stamina",
+ "ボーカルレッスン終了時、60%の確率で体力回復4": "60% chance of recovering 4 stamina when ending Vocal Lesson",
+ "ボーカルレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal lesson",
+ "ボーカルレッスン終了時、ボーカル上昇+4": "At the end of Vocal Lesson, Vocal +4",
+ "ボーカルレッスン終了時体力が50%以上の場合、ボーカル上昇+13": "If stamina is 50% or more at the end of Vocal lesson, Vocal increase +13",
+ "ボーカルレッスン開始時、": "When starting a Vocal lesson,",
+ "ボーカルレッスン開始時、25%の確率で○〆元気": "25% chance of ○〆Energy when starting Vocal Lesson",
+ "ボーカルレッスン開始時、25%の確率で○〆消費体力減少1ターン": "At Vocal Lesson Start, 25% Chance for ○〆Reduced Stamina Consumption 1 Turn",
+ "ボーカルレッスン開始時、30%の確率で○〆好印象": "At the start of Vocal Lesson, 30% chance of ○〆Good Impression",
+ "ボーカルレッスン開始時、40%の確率で○〆元気": "40% chance to increase ○〆Energy when starting a Vocal Lesson",
+ "ボーカルレッスン開始時、40%の確率で○〆好印象": "At the start of a Vocal Lesson, 40% chance of ○〆Good Impression",
+ "ボーカルレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of vocal lessons, 40% chance to reduce stamina consumption by 1 turn",
+ "ボーカルレッスン開始時、50%の確率で○〆元気": "At the start of a Vocal Lesson, 50% chance of ○〆Energy",
+ "ボーカル上昇+": "Vocal increase+",
+ "ボーカル上昇+110\nスキルカードを選択して獲得": "Vocal +110\nSelect and acquire skill cards",
+ "ボーカル上昇+15": "Vocal Increase +15",
+ "ボーカル上昇+55\nスキルカードを選択して獲得": "Vocal increase +55\nChoose and obtain a skill card",
+ "ボーカル上昇+80\nスキルカードを選択して獲得": "Vocal +80\nSelect and acquire a Skill Card",
+ "ボーカル通常レッスンを開始": "Start Vocal Regular Lesson",
+ "ボーカル通常レッスン終了時、ボーカル上昇+": "At the end of a Vocal Regular Lesson, Vocal Increase +",
+ "ボーカル通常レッスン終了時、ボーカル上昇+7": "At the end of a Vocal Regular Lesson, Vocal Increase +7",
+ "ランダムな○〆トラブルカードを削除": "Remove Random ○〆 Trouble Card Deleted",
+ "ランダムなスキルカードを強化": "Strengthen a random skill card here",
+ "ランダムな名前に「基本」を含むスキルカードを2枚強化した状態でプロデュースを開始": "Start production with 2 strengthened Skill Cards containing 'Basic' in their name",
+ "ランダムな名前に「基本」を含むスキルカードを異なるスキルカードにチェンジ": "Change a basic skill card to a different skill card",
+ "ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Generate a random enhanced skill card into your hand\n○〆Skill card usage \nNext turn, draw a skill card\nOnce per lessonNo dupe",
+ "ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Randomly generate an enhanced skill card (SSR) into your hand",
+ "ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Randomly change Owned basic skill cards to different skill cards",
+ "レッスンCLEARの100%以上の場合○〆好調4ターン": "If lesson CLEAR is 100% or more ○〆In good condition4 turns",
+ "レッスンCLEARの100%以下の場合、使用可\nパラメータ+10○〆元気+9\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +10○〆Energy +9\nNext turn, draw a skill card\nOnce per lessonNo dupe",
+ "レッスンCLEARの100%以下の場合、使用可\nパラメータ+6○〆元気+6\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +6○〆Energy +6\nNext turn, draw a skill card\nOnce per lessonNo dupe",
+ "レッスンCLEARの30%以上の場合○〆好調3ターン": "If Lesson clear is 30% or more, you will get ○〆 Good Shape for 3 Turns.",
+ "レッスンCLEARの30%以上の場合体力回復": "If Lesson clear is 30% or more, Recovery HP",
+ "レッスンCLEARの50%以下の場合○〆消費体力増加2ターン": "If lesson CLEAR is below 50% ○〆Increased stamina consumption2 turns",
+ "レッスンの残りターンが増加": "Increases Remaining Turns of Lesson",
+ "レッスン中に体力が減少した時、○〆好印象": "When stamina decreases during lessons, ○〆 Good impression",
+ "レッスン未CLEARの場合○〆消費体力増加1ターン": "If lesson not cleared, ○〆 Increased stamina consumption 1 turn",
+ "レッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Lesson Completion+",
+ "レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add options for skill card rewards",
+ "レッスン開始時、○〆集中+3\n(レッスン内1回)": "At the start of the lesson, Focus +3\n(once per lesson)",
+ "レッスン開始時、○〆集中+4\n(レッスン内1回)": "At the start of the lesson, Focus +4\n(once per lesson)",
+ "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回\n1 time\n1回\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Cancel debuff status1x\nOnce per lesson No dupe",
+ "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回...": "At the start of a Lesson, add to hand\n○〆Energy +6\n○〆Nullify Debuff1 time...",
+ "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nOnce per lessonNo dupe",
+ "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe",
+ "レッスン開始時手札に入る\n○〆好印象+10\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +10\nOnce per lessonNo dupe",
+ "レッスン開始時手札に入る\n○〆好印象+4\n○〆やる気+3\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Good Impression +4\n○〆Motivation +3\nOnce per lesson",
+ "レッスン開始時手札に入る\n○〆好印象+5\n○〆やる気+4\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Good Impression +5\n○〆Motivation +4\nOnce per lesson",
+ "レッスン開始時手札に入る\n○〆好印象+8\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +8\nOnce per lessonNo dupe",
+ "レッスン開始時手札に入る\n○〆消費体力減少2ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 2 turns\n○〆Skill card usage \nOnce per lessonNo dupe",
+ "レッスン開始時手札に入る\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe",
+ "レッスン開始時手札に入る\n○〆集中+3\n○〆好調2ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +3\n○〆Good Shape for 2 turns\nOnce per lesson",
+ "レッスン開始時手札に入る\n○〆集中+4\n○〆好調3ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +4\n○〆Good Shape for 3 turns\nOnce per lesson",
+ "不調": "Poor Condition",
+ "以降、ターン終了時○〆やる気が3以上の場合、○〆体力消費": "From then on, at the end of each turn, if motivation is 3 or more, stamina consumption",
+ "以降、ターン終了時○〆集中が3以上の場合、○〆体力消費": "From now on, at the end of each turn, if ○〆Focus is 3 or more, ○〆Energy Consumption",
+ "以降、ターン終了時、○〆やる気+1": "Afterwards, at the end of each turn, ○〆Motivation +1",
+ "以降、ターン終了時、○〆好印象+1": "Afterwards, at the end of each turn, ○〆Good Impression +1",
+ "以降、ターン終了時、○〆集中+1": "Afterwards, at the end of each turn, ○〆Focus +1",
+ "以降、ターン開始時、スキルカードを引く": "From now on, draw skill cards at the start of each turn",
+ "休む選択時、ダンス上昇+": "Increase Dance when Choosing to Rest+",
+ "休む選択時、ダンス上昇+9": "When choosing to rest, Dance +9",
+ "休む選択時、ビジュアル上昇+": "Visual increase when choosing to rest+",
+ "休む選択時、ビジュアル上昇+11": "When choosing to rest, visual increase +11",
+ "休む選択時、ボーカル上昇+": "Increase Vocal when Choosing to Rest+",
+ "体力30/30\n元気12": "Stamina 30/30\nEnergy 12",
+ "体力が20%以上の場合以降、ターン終了時、○〆好印象の": "If stamina is 20% or more, from then on, at the end of each turn, increase good impression",
+ "体力が20%以上の場合以降、ターン終了時、スコア": "If energy is 20% or more, then at the end of each turn, score",
+ "体力が50%以上の場合○〆スコア上昇量増加": "If energy is 50% or more, ○〆Increase in Score Gain",
+ "体力が50%以上の場合、使用可\nパラメータ+4○〆元気+5\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable if stamina is above 50%\nParam +4○〆Energy +5\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe",
+ "体力が50%以上の場合スコア": "Score if energy is 50% or more",
+ "体力が50%以上の場合以降、ターン終了時、○〆好印象の": "If stamina is 50% or more, from then on, at the end of each turn, increase good impression",
+ "体力が80%以上の場合○〆絶好調3ターン": "If energy is 80% or more, ○〆Excellent Condition 3 turns",
+ "体力回復3\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 3\n○〆Skill card usage \nOnce per lessonNo dupe",
+ "体力回復5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 5\n○〆Skill card usage \nOnce per lessonNo dupe",
+ "体力回復6": "Stamina Recovery by 6",
+ "使用不可など、レッスンの邪魔になるスキルカード": "Skill Card that Hinders Lessons such as Unusable",
+ "元気増加無効": "Energy Increase Invalid",
+ "分スコア上昇": "Score increase per minute",
+ "分スコア上昇\n試験・ステージ中1回 ": "Increased Score\nOnce during Exam/Stage ",
+ "分スコア上昇\n試験中1回 ": "Score increase\nOnce during exam ",
+ "分スコア上昇\n○〆やる気": "Score Increase by Minutes\n○〆Motivation",
+ "分スコア上昇\n○〆消費体力増加2ターン\n試験・ステージ中1回 ": "Increase Score per Minute\n○〆Increase Energy Consumption2 Turns\nOnce during Exams/Stages ",
+ "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 ": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam ",
+ "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 重複不可": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam Cannot overlap",
+ "分パラメータ上昇": "Parameter increase",
+ "分パラメータ上昇\n○〆やる気": "Increase Param by amount\n○〆Motivation",
+ "分パラメータ上昇\n○〆やる気の": "Increase in Parameter\n○〆Motivation of",
+ "分パラメータ上昇\n○〆体力消費": "Parameter Increase\n○〆Stamina Cost",
+ "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 ": "Parameter increase\n○〆Consumes energy increase2 turns\nOnce during lesson ",
+ "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "Increase Param by amount\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe",
+ "初期Pポイント+": "Initial P points+",
+ "初期Pポイント+15": "Initial P Points +15",
+ "初期Pポイント+20": "Initial P-Points +20",
+ "初期Pポイント+30": "Initial P Points +30",
+ "初期ダンス上昇+": "Initial dance increase+",
+ "初期ダンス上昇+10": "Initial dance increase+10",
+ "初期ダンス上昇+18": "Initial dance increase+18",
+ "初期ダンス上昇+20": "Initial dance increase+20",
+ "初期ビジュアル上昇+": "Initial visual increase+",
+ "初期ビジュアル上昇+10": "Initial vocal increase+10",
+ "初期ビジュアル上昇+15": "Initial Visual +15",
+ "初期ビジュアル上昇+18": "Initial vocal increase+18",
+ "初期ビジュアル上昇+20": "Initial vocal increase+20",
+ "初期ビジュアル上昇+24": "Initial visual increase +24",
+ "初期ボーカル上昇+": "Initial vocal increase+",
+ "初期ボーカル上昇+10": "Initial Vocal Increase +10",
+ "初期ボーカル上昇+15": "Initial Vocal Increase +15",
+ "初期ボーカル上昇+18": "Initial Vocal Increase +18",
+ "効果内容と発動条件を確認して\nしっかり対策しましょう!": "Check the effect details and activation conditions\nand make sure to prepare accordingly!",
+ "動画コンテンツや1コマ漫画など様々なコンテンツを見ることができます": "You can watch various content such as videos and single-panel comics",
+ "合格です。最高の結果でしたね。": "Congratulations. It was an excellent result.",
+ "増加": "Increase",
+ "好調3以上ならスコア+10": "Score +10 if in Good Shape 3 or higher",
+ "実力は十分ですね。好成績を狙うには\nダンスレ": "You have enough skill. To aim for high marks\nDance Re",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがお": "You have enough skill. To aim for high marks\nDance lessons are o",
+ "山札 (12)": "Deck (12)",
+ "強化状態や低下状態の影響を受けず○〆元気を増加させる": "Increases ○〆 Energy unaffected by Enhancement or Reduction states",
+ "手札をすべて○〆レッスン中強化\n体力回復3": "Enhance all cards ○〆 during lessons\nStamina Recovery by 3",
+ "手札をすべて○〆試験中強化\n体力回復": "Strengthen all hands ○〆 during exam\nRecover stamina",
+ "手札をすべて入れ替える\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Replace all cards in hand\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe",
+ "手札をすべて入れ替える\n体力回復2": "Swap all cards\nStamina Recovery by 2",
+ "授業終了時、ビジュアル上昇+": "Visual increase at the end of lesson",
+ "授業終了時、ボーカル上昇+": "Vocal increase at the end of lesson",
+ "授業終了時、ボーカル上昇+3": "At the end of the lesson, Vocal Increase +3",
+ "授業終了時、ボーカル上昇+5": "At the end of Class, Vocal Increase +5",
+ "最大までLv強化されています": "Max level enhancement",
+ "最大体力の20%分回復\nランダムにPドリンクを2つ獲得": "Recover 20% of max stamina\nRandomly obtain 2 P Drinks",
+ "最大体力の30%分回復\n特定のPドリンクを選択して獲得": "Recover 30% of maximum stamina\nAcquire by selecting a specific P Drink",
+ "最大体力上昇+": "Max Stamina increase+",
+ "活動支給選択時、ダンス上昇+": "Dance increase when choosing activity supply+",
+ "消費体力が100%増加 ": "Consumes 100% more Stamina",
+ "消費体力を50%軽減 ": "Reduces Stamina Consumption by 50%",
+ "消費体力を50%軽減 1 turns": "Reduce energy consumption by 50% 1 turn",
+ "消費体力削減": "Stamina Consumption Reduction",
+ "消費体力増加": "Increased Stamina Consumption",
+ "消費体力減少": "Decreased Stamina Consumption",
+ "熱血指導\nプロデュースで体力を合計10,000消費": "Passionate guidance\nConsume a total of 10,000 stamina in production",
+ "直前に○〆アクティブスキルカードを使用していた場合体力回復": "If an ○〆Active Skill Card was used immediately before, recover energy",
+ "直前に○〆メンタルスキルカードを使用していた場合○〆絶好調5ターン": "If a ○〆Mental Skill Card was used immediately before, ○〆Excellent Condition 5 turns",
+ "相談選択時、ダンス上昇+": "Dance increase when choosing consultation+",
+ "相談選択時、ダンス上昇+10": "When selecting advice, Dance increases +10",
+ "相談選択時、ダンス上昇+4": "Dance +4 when selecting consultation",
+ "相談選択時、ダンス上昇+5": "When selecting advice, Dance increases +5",
+ "相談選択時、ダンス上昇+6": "When selecting advice, Dance increases +6",
+ "相談選択時、ダンス上昇+7": "When selecting advice, Dance increases +7",
+ "相談選択時、ダンス上昇+8": "When selecting advice, Dance increases +8",
+ "相談選択時、ダンス上昇+9": "When selecting advice, Dance increases +9",
+ "相談選択時、ビジュアル上昇+10": "When selecting advice, Visual increases +10",
+ "相談選択時、ビジュアル上昇+5": "When selecting advice, Visual increases +5",
+ "相談選択時、ビジュアル上昇+6": "When selecting advice, Visual increases +6",
+ "相談選択時、ビジュアル上昇+7": "When selecting advice, Visual increases +7",
+ "相談選択時、ビジュアル上昇+8": "When selecting advice, Visual increases +8",
+ "相談選択時、ビジュアル上昇+9": "When selecting advice, Visual increases +9",
+ "相談選択時、ボーカル上昇+10": "When selecting advice, Vocal increases +10",
+ "相談選択時、ボーカル上昇+5": "When selecting advice, Vocal increases +5",
+ "相談選択時、ボーカル上昇+6": "When selecting advice, Vocal increases +6",
+ "相談選択時、ボーカル上昇+7": "When selecting advice, Vocal increases +7",
+ "相談選択時、ボーカル上昇+8": "When selecting advice, Vocal increases +8",
+ "相談選択時、ボーカル上昇+9": "When selecting advice, Vocal increases +9",
+ "第3回合及以后可使用\n数值+3\n○〆体力消耗减少2回合\n下一回合,所有手牌○〆课程中强化\n课程中1次不可重复": "Usable from turn 3 onwards\nParam +3\n○〆Reduce stamina consumption for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
+ "試験・ステージ中1回": "Once During Exam/Stage",
+ "試験・ステージ中に1回使用すると、その試験・ステージが終了するまで、除外に移動する": "Move to Exclusion After Use Once During Exam/Stage Until End of That Exam/Stage",
+ "試験・ステージ開始時手札に入る\n○〆好印象": "At the start of Exam/Stage, added to hand\n○〆Good Impression",
+ "試験・ステージ開始時手札に入る\n○〆集中": "Added to hand at the start of the Exam or Stage\n○〆 Concentration",
+ "試験中に1回使用すると、その試験が終了するまで、除外に移動する": "When used once during the exam, it moves to exclusion until the end of the exam",
+ "試験終了までスキルカードを強化": "Strengthen skill cards until the exam ends",
+ "試験終了時、ダンス上昇+": "At the end of the exam, Increase Dance",
+ "試験終了時、ダンス上昇+10(プロデュース中1回)": "At the end of the exam, Dance +10 (1 time during production)",
+ "試験終了時、ダンス上昇+11(プロデュース中1回)": "At the end of the exam, Dance +11 (1 time during production)",
+ "試験終了時、ダンス上昇+12(プロデュース中1回)": "At the end of the exam, Dance +12 (1 time during production)",
+ "試験終了時、ダンス上昇+13(プロデュース中1回)": "At the end of the exam, Dance +13 (1 time during production)",
+ "試験終了時、ダンス上昇+14(プロデュース中1回)": "At the end of the exam, Dance +14 (1 time during production)",
+ "試験終了時、ダンス上昇+15(プロデュース中1回)": "At the end of the exam, Dance +15 (1 time during production)",
+ "試験終了時、ダンス上昇+16(プロデュース中1回)": "At the end of the exam, Dance +16 (1 time during production)",
+ "試験終了時、ダンス上昇+17(プロデュース中1回)": "At the end of the exam, Dance +17 (1 time during production)",
+ "試験終了時、ダンス上昇+9(プロデュース中1回)": "At the end of the exam, Dance +9 (1 time during production)",
+ "試験終了時、ビジュアル上昇+": "At the end of the exam, Increase Visual",
+ "試験終了時、ビジュアル上昇+10(プロデュース中1回)": "At the end of the exam, Visual +10 (1 time during production)",
+ "試験終了時、ビジュアル上昇+11(プロデュース中1回)": "At the end of the exam, Visual +11 (1 time during production)",
+ "試験終了時、ビジュアル上昇+12(プロデュース中1回)": "At the end of the exam, Visual +12 (1 time during production)",
+ "試験終了時、ビジュアル上昇+13(プロデュース中1回)": "At the end of the exam, Visual +13 (1 time during production)",
+ "試験終了時、ビジュアル上昇+14(プロデュース中1回)": "At the end of the exam, Visual +14 (1 time during production)",
+ "試験終了時、ビジュアル上昇+15(プロデュース中1回)": "At the end of the exam, Visual +15 (1 time during production)",
+ "試験終了時、ビジュアル上昇+16(プロデュース中1回)": "At the end of the exam, Visual +16 (1 time during production)",
+ "試験終了時、ビジュアル上昇+17(プロデュース中1回)": "At the end of the exam, Visual +17 (1 time during production)",
+ "試験終了時、ビジュアル上昇+9(プロデュース中1回)": "At the end of the exam, Visual +9 (1 time during production)",
+ "試験終了時、ボーカル上昇+": "At the end of the exam, Increase Vocal",
+ "試験終了時、ボーカル上昇+10(プロデュース中1回)": "At the end of the exam, Vocal +10 (1 time during production)",
+ "試験終了時、ボーカル上昇+11(プロデュース中1回)": "At the end of the exam, Vocal +11 (1 time during production)",
+ "試験終了時、ボーカル上昇+12(プロデュース中1回)": "At the end of the exam, Vocal +12 (1 time during production)",
+ "試験終了時、ボーカル上昇+13(プロデュース中1回)": "At the end of the exam, Vocal +13 (1 time during production)",
+ "試験終了時、ボーカル上昇+14(プロデュース中1回)": "At the end of the exam, Vocal +14 (1 time during production)",
+ "試験終了時、ボーカル上昇+15(プロデュース中1回)": "At the end of the exam, Vocal +15 (1 time during production)",
+ "試験終了時、ボーカル上昇+16(プロデュース中1回)": "At the end of the exam, Vocal +16 (1 time during production)",
+ "試験終了時、ボーカル上昇+17(プロデュース中1回)": "At the end of the exam, Vocal +17 (1 time during production)",
+ "試験終了時、ボーカル上昇+9(プロデュース中1回)": "At the end of the exam, Vocal +9 (1 time during production)",
+ "試験終了時、体力回復": "Stamina recovery at the end of examination",
+ "試験終了時、体力回復8(プロデュース中1回)": "At the end of Exam, Stamina Recovery 8 (Once during Production)",
+ "試験開始時手札に入る\n○〆好印象": "Enters hand at the start of the exam\n○〆 Good impression",
+ "試験開始時手札に入る\n○〆集中": "Enter hand at the start of the exam\n○〆 concentration",
+ "追い込みレッスン終了時ダンスが400以上の場合、ダンス上昇+26": "If dance is 400 or more at the end of Catch-up lesson, Dance increase +26",
+ "追い込みレッスン終了時ビジュアルが400以上の場合、ビジュアル上昇+26": "If visual is 400 or more at the end of Catch-up lesson, Visual increase +26",
+ "追い込みレッスン終了時ボーカルが400以上の場合、ボーカル上昇+26": "If vocal is 400 or more at the end of Catch-up lesson, Vocal increase +26",
+ "適用)\n体力が50%以下の場合、○〆元気": "Applied) If Stamina is Below 50%, ○〆 Energy",
+ "集中が1増加するごとに、スコア上昇量を1増加": "Increase score incrementally by 1 for each focus increase",
+ "(1ターン)": "(1 turn)",
+ "(2ターン)": "(2 Turns)",
+ "(2回)": "(2 times)",
+ "(3ターン)": "(3 turns)",
+ "(5ターン)": "(5 turns)",
+ "(○〆集中効果を1.5倍適用)\nレッスン中1回 ": "(○〆 Focus effect increased by 1.5 times)\nOnce during the lesson ",
+ "(○〆集中効果を1.5倍適用)\n試験・ステージ中1回 ": "(Apply ○〆Focus Effect at 1.5 Times)\nOnce During Exam/Stage ",
+ "(○〆集中効果を2倍適用)\nレッスン中1回 ": "(Apply ○〆 focus effect 2 times)\n1 time during lesson ",
+ "(○〆集中効果を2倍適用)\n試験・ステージ中1回 ": "(Apply ○〆Focus effect 2 times)\nOnce during Exam/Stage ",
+ "(○〆集中効果を2倍適用)\n試験中1回 ": "(Apply ○〆 Concentration effect 2 times)\nOnce during exam",
+ "(プロデュース中1回)": "(During production 1 time)",
+ "(レッスン中に使用したスキルカード1枚ごとに、○〆元気増加量": "(For each skill card used during lesson, ○〆Energy increase amount",
+ ")\nレッスン中1回 重複不可": ")\nOnce per lesson No dupe",
+ ")\n○〆体力消費": ")\n○〆Stamina consumption"
+}
\ No newline at end of file
diff --git a/local-files/genericTrans/index/News.json b/local-files/genericTrans/index/News.json
index 01ae401c..b9bdd154 100644
--- a/local-files/genericTrans/index/News.json
+++ b/local-files/genericTrans/index/News.json
@@ -1,123 +1,129 @@
{
- "100万DL記念キャンペーン開催!": "1 Million DL Commemoration Campaign!",
- "150万DL記念パネルミッションイベント開催!": "1.5 Million DL Commemoration Panel Mission Event!",
- "1日あたりのフレンドコイン獲得上限の調整について": "Adjustment to Daily Friend Coin Acquisition Limit",
- "6/19(水) 20時~ グッズ紹介生配信「初星ショッピング~初買~」の配信が決定!": "June 19 (Wed) 20:00 ~ Live Goods Introduction Broadcast \"Hatsuboshi Shopping ~First Purchase~\" Broadcast Decision!",
- "Boom Boom Powガシャ開催!": "Boom Boom Pow Gacha Coming Soon!",
- "Happy Birthday 月村手毬": "Happy Birthday Temari Tsukimura",
- "P課題追加のお知らせ": "Notice of New Producer Tasks",
- "The Rolling Riceballガシャ開催!": "The Rolling Riceball Gacha Coming Soon!",
- "ver.1.0.3 アップデートのお知らせ": "ver.1.0.3 Update Notice",
- "ver.1.1.0 アップデートのお知らせ": "ver.1.1.0 Update Notice",
- "ver.1.1.0 強制アップデートのお知らせ": "ver.1.1.0 Forced Update Notice",
- "ver.1.1.1 アップデートのお知らせ": "ver.1.1.1 Update Notice",
- "ver.1.1.1 強制アップデートのお知らせ": "ver.1.1.1 Forced Update Notice",
- "ver.1.2.0 アップデートのお知らせ": "ver.1.2.0 Update Notice",
- "ver.1.2.0強制アップデートと「プロデュース」メンテナンスのお知らせ": "Notice of ver.1.2.0 Forced Update and 'Production' Maintenance",
- "ver.1.2.0強制アップデートの実施と「プロデュース」メンテナンス終了のお知らせ": "Notice of ver.1.2.0 Forced Update and End of 'Production' Maintenance",
- "ver.1.2.2 アップデートのお知らせ": "ver.1.2.2 Update Notice",
- "ver.1.2.2 強制アップデートのお知らせ": "ver.1.2.2 Forced Update Notice",
- "ver.1.2.3 アップデートのお知らせ": "ver.1.2.3 Update Notice",
- "ver.1.3.0 アップデートのお知らせ": "ver.1.3.0 Update Notice",
- "「Mirrativ(ミラティブ)」とのコラボキャンペーン開催中!": "Collaboration Campaign with \"Mirrativ\" Now Ongoing!",
- "「はつみちゃんのキラっと☆プロデュース教室」公開!": "\"Hatsumi-chan's Sparkling☆Production Classroom\" Now Open!",
- "「アイドルへの道」に姫崎莉波と有村麻央が登場!": "Rinami Himesaki and Mao Arimura appear in 'The Idol Road'!",
- "「アイドルへの道」追加のお知らせ": "Notice of Addition to 'The Idol Road'",
- "「アイドルマスター スターリットシーズン」 セール開催のお知らせ!": "\"The Idolmaster Starlit Season\" Sale Announcement!",
- "「アイドルマスター 特別生配信 19th→20th Special Party!!!!!!」配信決定!": "\"The Idolmaster Special Live Broadcast 19th→20th Special Party!!!!!!\" Broadcast Decision!",
- "「キミとセミブルー」CD予約受付中!!": "\"You and Semi-Blue\" CD Pre-order Now Available!!",
- "「コンテスト」に「リハーサル」追加のお知らせ": "Notice of Addition of 'Rehearsal' to 'Contest'",
- "「学園アイドルマスター リリース記念! えらべるPayプレゼントキャンペーン」開催中!": "\"Academy Idolmaster Release Commemoration! Selectable Pay Present Campaign\" Now Ongoing!",
- "「着替え」でエラーになる現象": "Issue with Error During 'Change Clothes'",
- "【キミとセミブルー】姫崎 莉波ガシャ開催!": "[Kimi To Semi Blue] Rinami Himesaki Gacha Now Open!",
- "【キミとセミブルー】紫雲 清夏ガシャ開催!": "[Kimi To Semi Blue] Sumika Shiun Gacha Now Open!",
- "【予告】 7/1 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 7/1",
- "【予告】 7/12 メンテナンスのお知らせ": "[Notice] Maintenance on 7/12",
- "【予告】 7/22 メンテナンスのお知らせ": "[Notice] Maintenance on 7/22",
- "【予告】5/22 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 5/22",
- "【予告】6/1 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 6/1",
- "【予告】6/10 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 6/10",
- "【予告】6/19 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 6/19",
- "【予告】6/24 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 6/24",
- "【予告】「アイドルへの道」追加のお知らせ": "[Announcement] Addition to 'The Idol Road'",
- "【予告】コントラストガシャ開催!": "[Announcement] Contrast Gacha Coming Soon!",
- "【予告】シーズンイベント開催": "[Announcement] Season Event Coming Soon",
- "【予告】ストーリーイベント開催": "[Announcement] Story Event Coming Soon",
- "【予告】プロデュース強化週間開催!": "[Announcement] Production Enhancement Week Coming Soon!",
- "【予告】花海佑芽登場!": "[Announcement] Ume Hanami Appears!",
- "お仕事レベル上限引き上げのお知らせ": "Notice of Work Level Cap Increase",
- "お問い合わせのご返信について": "Regarding Replies to Inquiries",
- "お得な商品販売中": "Special Offers Available Now",
- "お知らせタイトルテキストが入ります890123お知らせタイトルテキストが入ります890123": "Notification Title Text Here 890123 Notification Title Text Here 890123",
- "アイヴイガシャ開催!": "IVY Gacha Coming Soon!",
- "アセット取得エラーになる現象": "Issue with Asset Retrieval Error",
- "アチーブメント名の誤表記について": "Mislabeling of Achievement Names",
- "アナザーアイドル’24夏vol.1ガシャ開催!": "Another Idol '24 Summer vol.1 Gacha Now Open!",
- "アナザーアイドル’24夏vol.2ガシャ開催!": "Another Idol '24 Summer vol.2 Gacha Now Open!",
- "アナザーアイドルについて": "About Another Idol",
- "ゲームご利用のガイドラインについて": "Guidelines for Using the Game",
- "ゲームセールスランキング1位達成!": "Achieved #1 in Game Sales Rankings!",
- "コミュ内における誤表記について": "Regarding Mislabeling in Commu",
- "コンテストの昇格ラインの緩和について": "Relaxation of Contest Promotion Criteria",
- "コンテストの編成枠の解放条件変更のお知らせ": "Notice of Changes in Contest Formation Slot Unlock Conditions",
- "コンテストシーズン2開催中": "Contest Season 2 Ongoing",
- "コンテストシーズン3開催中": "Contest Season 3 Ongoing",
- "コンテストシーズン4開催中": "Contest Season 4 Now Open",
- "シーズンイベント「真夏のサマーライブ・フェス」で「1日ログインしよう」のミッションが達成できない現象": "Phenomenon Where 'Login for One Day' Mission Cannot Be Achieved in Season Event 'Midsummer Summer Live Fest'",
- "シーズンイベント「真夏のサマーライブ・フェス」開催!": "Season Event 'Midsummer Summer Live Fes' Now Open!",
- "スキルカード・トラブルの一部効果の誤表記について": "Mislabeling of Some Effects in Skill Cards and Troubles",
- "ストアセールスランキング1位達成!": "Achieved No. 1 in Store Sales Ranking!",
- "ストーリーイベント「1年1組のアイドルたち」 開催!": "Story Event 'Idols of Class 1-A'!",
- "チャイルドスモックパック販売!": "Child Smock Pack Sale!",
- "データ連携で別の端末でログインした後に、もとの端末で複数回通信エラーが表示される現象": "Phenomenon Where Multiple Communication Errors Appear on Original Device After Logging in on Another Device with Data Link",
- "データ連携のお願い": "Request for Data Synchronization",
- "ノーマルミッションが表示されない現象": "Issue with Normal Missions Not Displaying",
- "パネルミッションイベント 開催!": "Panel Mission Event!",
- "プロデューサーLv上限引き上げのお知らせ": "Notice of Producer Level Cap Increase",
- "プロデュースのPドリンクを受け取る画面で「NEW」が必ず表示される現象": "Phenomenon Where 'NEW' Always Appears on Production P Drink Reception Screen",
- "プロデュースのおでかけの選択肢の一部効果の誤表記について": "Regarding Mislabeling of Effects in Some Production Outing Options",
- "プロデュースのレッスンでターン数が表示されなくなる現象": "Phenomenon Where Turn Count Is Not Displayed in Production Lessons",
- "プロデュースのレッスン・試験にて、特定条件でスキルカードが選択できなくなる現象": "Issue with Inability to Select Skill Cards Under Certain Conditions During Production Lessons and Exams",
- "プロデュースの追い込みレッスン後に特定の条件で通信エラーになる現象": "Issue with Communication Error Under Certain Conditions After Production Push Lessons",
- "プロデュースランキング画面にて詳細ボタンが表示されている現象": "Issue with Detail Button Displayed on the Production Ranking Screen",
- "プロデュース強化週間開催中!": "Produce Strengthening Week Now Open!",
- "マニー交換所に『記録の鍵』追加のお知らせ": "Notice of 'Record Key' Added to Money Exchange",
- "ミッションパス 2024年5月 開催!": "Mission Pass May 2024 Event!",
- "ミッションパス 2024年6月 開催!": "Mission Pass June 2024 Event!",
- "ミッションパス 2024年7月 開催!": "Mission Pass July 2024 Event!",
- "メモリー所持上限増加のお知らせ": "Notice of Increased Memory Storage Limit",
- "メモリー生成時に通信エラーになる現象": "Issue with Communication Error During Memory Generation",
- "一部レッスンの意図しないトラブル発動条件ついて": "Regarding Unintended Trouble Activation Conditions in Some Lessons",
- "一部髪型の獲得方法の誤表記について": "Regarding Mislabeling of Some Hairstyle Acquisition Methods",
- "七夕ログインボーナス開催中!": "Tanabata Login Bonus Now Available!",
- "佑芽登場記念!お得なジュエル販売中": "Ume Appearance Commemoration! Special Jewel Sale Now",
- "入学記念48時間限定SSR確定10連ガシャ開催!": "Admission Commemoration 48-Hour Limited SSR Guaranteed 10-Pull Gacha!",
- "初星コミュイベント2章「アイドルたちの共同生活」vol.1開催!": "Hatsuboshi Commu Event Chapter 2 'Idols' Co-Living' Vol.1!",
- "初星コミュイベント2章「アイドルたちの共同生活」vol.2開催!": "Hatsuboshi Comm Event Chapter 2 'Idol's Shared Life' vol.2 Now Open!",
- "初星学園1stシングル 絶賛予約受付中!": "Hatsuboshi Academy 1st Single Pre-order Now Available!",
- "初星学園入学記念キャンペーン開催!": "Hatsuboshi Academy Admission Commemoration Campaign!",
- "友達招待をしよう!": "Invite Friends!",
- "名刺機能アップデートのお知らせ": "Notice of Business Card Function Update",
- "安心安全にご利用いただくためのお願い": "Request for Safe and Secure Use",
- "後払い決済に関する不具合": "Issues with Post-Payment Transactions",
- "復活!初星学園HR #1": "Revival! Hatsuboshi Academy HR #1",
- "有村麻央・紫雲清夏・篠澤広 1stシングル絶賛予約受付中!!": "Mao Arimura, Sumika Shiun, Hiro Shinosawa 1st Single Pre-order Now Available!!",
- "水曜日は「学マ水曜日」!ログインでアイテムプレゼント": "Wednesday is 'Gakumas Wednesday'! Log in for Item Gifts",
- "特定の条件下でPアイドル育成・プロデュースの難易度を選択するとローディング画面から進まない現象について": "Regarding Phenomenon Where Selecting Difficulty for P-Idol Training/Production Causes Infinite Loading Under Certain Conditions",
- "特定の条件下でver.1.2.0にアップデートするとログインができなくなる現象": "Phenomenon Where Login Fails After Updating to ver.1.2.0 Under Certain Conditions",
- "特定の条件下で、プロデュースアイドルの解放をおこなう際にアイドル解放ができない現象": "Phenomenon where Idol Release Cannot Be Done When Releasing Produce Idol Under Certain Conditions",
- "特定の条件下で、プロデュース開始時編成画面にて衣装選択から変更を行うとローディングから進まなくなる現象": "Phenomenon Where Changing Costume Selection on Production Start Screen Causes Infinite Loading Under Certain Conditions",
- "特定の条件下でプロデュースがリタイアした状態になる現象": "Phenomenon Where Production Enters Retired State Under Certain Conditions",
- "特定の条件下でプロデュース完了時に警告が表示され、プロデュースのデータが削除される現象": "Phenomenon Where Warning Appears and Production Data Is Deleted Upon Completion Under Certain Conditions",
- "特定の条件下でマニー交換所にて、『記録の鍵』をはじめて交換する時に、交換できない現象": "Phenomenon Where 'Record Key' Cannot Be Exchanged for the First Time in the Money Exchange Shop Under Certain Conditions",
- "特定の条件下でローディングから進まない現象": "Issue with Loading Stuck Under Certain Conditions",
- "特定の条件下で日付が変更された後ログインができなくなる現象": "Phenomenon Where Login Fails After Date Change Under Certain Conditions",
- "特定の条件下で研修が解放されない現象": "Phenomenon Where Training Is Not Unlocked Under Certain Conditions",
- "特定の端末で機種変更の確認が表示されプレイできない現象": "Phenomenon Where Device Change Confirmation Appears and Play Is Not Possible on Certain Devices",
- "獲得量上昇アイテムの効果説明文の誤表記について": "Regarding Mislabeling in Effect Description of Acquisition Increase Items",
- "現在確認している不具合について": "Currently Confirmed Issues",
- "花海佑芽登場!": "Ume Hanami Appears!",
- "親愛度コミュ第9話が条件を満たしても発生しない現象": "Phenomenon Where Affection Commu Episode 9 Does Not Trigger Even If Conditions Are Met",
- "通信エラーになる現象": "Issue with Communication Error",
- "過去に開催したイベントコミュ追加のお知らせ": "Notice of Additional Event Commu from the Past"
-}
+ "100万DL記念キャンペーン開催!": "1 Million DL Commemoration Campaign!",
+ "150万DL記念パネルミッションイベント開催!": "1.5 Million DL Commemoration Panel Mission Event!",
+ "1日あたりのフレンドコイン獲得上限の調整について": "Adjustment to Daily Friend Coin Acquisition Limit",
+ "6/19(水) 20時~ グッズ紹介生配信「初星ショッピング~初買~」の配信が決定!": "June 19 (Wed) 20:00 ~ Live Goods Introduction Broadcast \"Hatsuboshi Shopping ~First Purchase~\" Broadcast Decision!",
+ "Boom Boom Powガシャ開催!": "Boom Boom Pow Gacha Coming Soon!",
+ "Happy Birthday 月村手毬": "Happy Birthday Temari Tsukimura",
+ "P課題追加のお知らせ": "Notice of New Producer Tasks",
+ "The Rolling Riceballガシャ開催!": "The Rolling Riceball Gacha Coming Soon!",
+ "ver.1.0.3 アップデートのお知らせ": "ver.1.0.3 Update Notice",
+ "ver.1.1.0 アップデートのお知らせ": "ver.1.1.0 Update Notice",
+ "ver.1.1.0 強制アップデートのお知らせ": "ver.1.1.0 Forced Update Notice",
+ "ver.1.1.1 アップデートのお知らせ": "ver.1.1.1 Update Notice",
+ "ver.1.1.1 強制アップデートのお知らせ": "ver.1.1.1 Forced Update Notice",
+ "ver.1.1.1にアップデートすることで解消される現象のお詫びです": "Apology for the issue resolved by updating to ver.1.1.1.",
+ "ver.1.2.0 アップデートのお知らせ": "ver.1.2.0 Update Notice",
+ "ver.1.2.0にアップデートすることで解消される現象のお詫びです": "Apology for the issue resolved by updating to ver.1.2.0.",
+ "ver.1.2.0強制アップデートと「プロデュース」メンテナンスのお知らせ": "Notice of ver.1.2.0 Forced Update and 'Production' Maintenance",
+ "ver.1.2.0強制アップデートと「プロデュース」メンテナンス実施のお詫びです": "Apology for the forced update to ver.1.2.0 and maintenance of 'Produce'.",
+ "ver.1.2.0強制アップデートの実施と「プロデュース」メンテナンス終了のお知らせ": "Notice of ver.1.2.0 Forced Update and End of 'Production' Maintenance",
+ "ver.1.2.2 アップデートのお知らせ": "ver.1.2.2 Update Notice",
+ "ver.1.2.2 強制アップデートのお知らせ": "ver.1.2.2 Forced Update Notice",
+ "ver.1.2.3 アップデートのお知らせ": "ver.1.2.3 Update Notice",
+ "ver.1.2.3にアップデートすることで解消される現象のお詫びです": "Apology for the issue resolved by updating to ver.1.2.3.",
+ "ver.1.3.0 アップデートのお知らせ": "ver.1.3.0 Update Notice",
+ "「Mirrativ(ミラティブ)」とのコラボキャンペーン開催中!": "Collaboration Campaign with \"Mirrativ\" Now Ongoing!",
+ "「はつみちゃんのキラっと☆プロデュース教室」公開!": "\"Hatsumi-chan's Sparkling☆Production Classroom\" Now Open!",
+ "「アイドルへの道」に姫崎莉波と有村麻央が登場!": "Rinami Himesaki and Mao Arimura appear in 'The Idol Road'!",
+ "「アイドルへの道」追加のお知らせ": "Notice of Addition to 'The Idol Road'",
+ "「アイドルマスター スターリットシーズン」 セール開催のお知らせ!": "\"The Idolmaster Starlit Season\" Sale Announcement!",
+ "「アイドルマスター 特別生配信 19th→20th Special Party!!!!!!」配信決定!": "\"The Idolmaster Special Live Broadcast 19th→20th Special Party!!!!!!\" Broadcast Decision!",
+ "「キミとセミブルー」CD予約受付中!!": "\"You and Semi-Blue\" CD Pre-order Now Available!!",
+ "「コンテスト」に「リハーサル」追加のお知らせ": "Notice of Addition of 'Rehearsal' to 'Contest'",
+ "「七夕ログインボーナス」1日目で獲得した報酬です": "Reward obtained on the first day of the Tanabata Login Bonus.",
+ "「学園アイドルマスター リリース記念! えらべるPayプレゼントキャンペーン」開催中!": "\"Academy Idolmaster Release Commemoration! Selectable Pay Present Campaign\" Now Ongoing!",
+ "「着替え」でエラーになる現象": "Issue with Error During 'Change Clothes'",
+ "【キミとセミブルー】姫崎 莉波ガシャ開催!": "[Kimi To Semi Blue] Rinami Himesaki Gacha Now Open!",
+ "【キミとセミブルー】紫雲 清夏ガシャ開催!": "[Kimi To Semi Blue] Sumika Shiun Gacha Now Open!",
+ "【予告】 7/1 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 7/1",
+ "【予告】 7/12 メンテナンスのお知らせ": "[Notice] Maintenance on 7/12",
+ "【予告】 7/22 メンテナンスのお知らせ": "[Notice] Maintenance on 7/22",
+ "【予告】5/22 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 5/22",
+ "【予告】6/1 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 6/1",
+ "【予告】6/10 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 6/10",
+ "【予告】6/19 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 6/19",
+ "【予告】6/24 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 6/24",
+ "【予告】「アイドルへの道」追加のお知らせ": "[Announcement] Addition to 'The Idol Road'",
+ "【予告】コントラストガシャ開催!": "[Announcement] Contrast Gacha Coming Soon!",
+ "【予告】シーズンイベント開催": "[Announcement] Season Event Coming Soon",
+ "【予告】ストーリーイベント開催": "[Announcement] Story Event Coming Soon",
+ "【予告】プロデュース強化週間開催!": "[Announcement] Production Enhancement Week Coming Soon!",
+ "【予告】花海佑芽登場!": "[Announcement] Ume Hanami Appears!",
+ "お仕事レベル上限引き上げのお知らせ": "Notice of Work Level Cap Increase",
+ "お問い合わせのご返信について": "Regarding Replies to Inquiries",
+ "お得な商品販売中": "Special Offers Available Now",
+ "お知らせタイトルテキストが入ります890123お知らせタイトルテキストが入ります890123": "Notification Title Text Here 890123 Notification Title Text Here 890123",
+ "アイヴイガシャ開催!": "IVY Gacha Coming Soon!",
+ "アセット取得エラーになる現象": "Issue with Asset Retrieval Error",
+ "アチーブメント名の誤表記について": "Mislabeling of Achievement Names",
+ "アナザーアイドル’24夏vol.1ガシャ開催!": "Another Idol '24 Summer vol.1 Gacha Now Open!",
+ "アナザーアイドル’24夏vol.2ガシャ開催!": "Another Idol '24 Summer vol.2 Gacha Now Open!",
+ "アナザーアイドルについて": "About Another Idol",
+ "ゲームご利用のガイドラインについて": "Guidelines for Using the Game",
+ "ゲームセールスランキング1位達成!": "Achieved #1 in Game Sales Rankings!",
+ "コミュ内における誤表記について": "Regarding Mislabeling in Commu",
+ "コンテストの昇格ラインの緩和について": "Relaxation of Contest Promotion Criteria",
+ "コンテストの編成枠の解放条件変更のお知らせ": "Notice of Changes in Contest Formation Slot Unlock Conditions",
+ "コンテストシーズン2開催中": "Contest Season 2 Ongoing",
+ "コンテストシーズン3開催中": "Contest Season 3 Ongoing",
+ "コンテストシーズン4開催中": "Contest Season 4 Now Open",
+ "シーズンイベント「真夏のサマーライブ・フェス」で「1日ログインしよう」のミッションが達成できない現象": "Phenomenon Where 'Login for One Day' Mission Cannot Be Achieved in Season Event 'Midsummer Summer Live Fest'",
+ "シーズンイベント「真夏のサマーライブ・フェス」開催!": "Season Event 'Midsummer Summer Live Fes' Now Open!",
+ "スキルカード・トラブルの一部効果の誤表記について": "Mislabeling of Some Effects in Skill Cards and Troubles",
+ "ストアセールスランキング1位達成!": "Achieved No. 1 in Store Sales Ranking!",
+ "ストーリーイベント「1年1組のアイドルたち」 開催!": "Story Event 'Idols of Class 1-A'!",
+ "チャイルドスモックパック販売!": "Child Smock Pack Sale!",
+ "データ連携で別の端末でログインした後に、もとの端末で複数回通信エラーが表示される現象": "Phenomenon Where Multiple Communication Errors Appear on Original Device After Logging in on Another Device with Data Link",
+ "データ連携のお願い": "Request for Data Synchronization",
+ "ノーマルミッションが表示されない現象": "Issue with Normal Missions Not Displaying",
+ "パネルミッションイベント 開催!": "Panel Mission Event!",
+ "プロデューサーLv上限引き上げのお知らせ": "Notice of Producer Level Cap Increase",
+ "プロデュースのPドリンクを受け取る画面で「NEW」が必ず表示される現象": "Phenomenon Where 'NEW' Always Appears on Production P Drink Reception Screen",
+ "プロデュースのおでかけの選択肢の一部効果の誤表記について": "Regarding Mislabeling of Effects in Some Production Outing Options",
+ "プロデュースのレッスンでターン数が表示されなくなる現象": "Phenomenon Where Turn Count Is Not Displayed in Production Lessons",
+ "プロデュースのレッスン・試験にて、特定条件でスキルカードが選択できなくなる現象": "Issue with Inability to Select Skill Cards Under Certain Conditions During Production Lessons and Exams",
+ "プロデュースの追い込みレッスン後に特定の条件で通信エラーになる現象": "Issue with Communication Error Under Certain Conditions After Production Push Lessons",
+ "プロデュースランキング画面にて詳細ボタンが表示されている現象": "Issue with Detail Button Displayed on the Production Ranking Screen",
+ "プロデュース強化週間開催中!": "Produce Strengthening Week Now Open!",
+ "マニー交換所に『記録の鍵』追加のお知らせ": "Notice of 'Record Key' Added to Money Exchange",
+ "ミッションパス 2024年5月 開催!": "Mission Pass May 2024 Event!",
+ "ミッションパス 2024年6月 開催!": "Mission Pass June 2024 Event!",
+ "ミッションパス 2024年7月 開催!": "Mission Pass July 2024 Event!",
+ "メモリー所持上限増加のお知らせ": "Notice of Increased Memory Storage Limit",
+ "メモリー生成時に通信エラーになる現象": "Issue with Communication Error During Memory Generation",
+ "一部レッスンの意図しないトラブル発動条件ついて": "Regarding Unintended Trouble Activation Conditions in Some Lessons",
+ "一部髪型の獲得方法の誤表記について": "Regarding Mislabeling of Some Hairstyle Acquisition Methods",
+ "七夕ログインボーナス開催中!": "Tanabata Login Bonus Now Available!",
+ "佑芽登場記念!お得なジュエル販売中": "Ume Appearance Commemoration! Special Jewel Sale Now",
+ "入学記念48時間限定SSR確定10連ガシャ開催!": "Admission Commemoration 48-Hour Limited SSR Guaranteed 10-Pull Gacha!",
+ "初星コミュイベント2章「アイドルたちの共同生活」vol.1開催!": "Hatsuboshi Commu Event Chapter 2 'Idols' Co-Living' Vol.1!",
+ "初星コミュイベント2章「アイドルたちの共同生活」vol.2開催!": "Hatsuboshi Comm Event Chapter 2 'Idol's Shared Life' vol.2 Now Open!",
+ "初星学園1stシングル 絶賛予約受付中!": "Hatsuboshi Academy 1st Single Pre-order Now Available!",
+ "初星学園入学記念キャンペーン開催!": "Hatsuboshi Academy Admission Commemoration Campaign!",
+ "友達招待をしよう!": "Invite Friends!",
+ "名刺機能アップデートのお知らせ": "Notice of Business Card Function Update",
+ "好調状態でお仕事を開始したアイドルが、お仕事完了時に特定の条件下で大成功にならない現象のお詫びです": "Apology for the issue where idols starting work in a good condition do not achieve great success under certain conditions upon completion.",
+ "安心安全にご利用いただくためのお願い": "Request for Safe and Secure Use",
+ "後払い決済に関する不具合": "Issues with Post-Payment Transactions",
+ "復活!初星学園HR #1": "Revival! Hatsuboshi Academy HR #1",
+ "有村麻央・紫雲清夏・篠澤広 1stシングル絶賛予約受付中!!": "Mao Arimura, Sumika Shiun, Hiro Shinosawa 1st Single Pre-order Now Available!!",
+ "水曜日は「学マ水曜日」!ログインでアイテムプレゼント": "Wednesday is 'Gakumas Wednesday'! Log in for Item Gifts",
+ "特定の条件下でPアイドル育成・プロデュースの難易度を選択するとローディング画面から進まない現象について": "Regarding Phenomenon Where Selecting Difficulty for P-Idol Training/Production Causes Infinite Loading Under Certain Conditions",
+ "特定の条件下でver.1.2.0にアップデートするとログインができなくなる現象": "Phenomenon Where Login Fails After Updating to ver.1.2.0 Under Certain Conditions",
+ "特定の条件下で、プロデュースアイドルの解放をおこなう際にアイドル解放ができない現象": "Phenomenon where Idol Release Cannot Be Done When Releasing Produce Idol Under Certain Conditions",
+ "特定の条件下で、プロデュース開始時編成画面にて衣装選択から変更を行うとローディングから進まなくなる現象": "Phenomenon Where Changing Costume Selection on Production Start Screen Causes Infinite Loading Under Certain Conditions",
+ "特定の条件下でプロデュースがリタイアした状態になる現象": "Phenomenon Where Production Enters Retired State Under Certain Conditions",
+ "特定の条件下でプロデュース完了時に警告が表示され、プロデュースのデータが削除される現象": "Phenomenon Where Warning Appears and Production Data Is Deleted Upon Completion Under Certain Conditions",
+ "特定の条件下でマニー交換所にて、『記録の鍵』をはじめて交換する時に、交換できない現象": "Phenomenon Where 'Record Key' Cannot Be Exchanged for the First Time in the Money Exchange Shop Under Certain Conditions",
+ "特定の条件下でローディングから進まない現象": "Issue with Loading Stuck Under Certain Conditions",
+ "特定の条件下で日付が変更された後ログインができなくなる現象": "Phenomenon Where Login Fails After Date Change Under Certain Conditions",
+ "特定の条件下で研修が解放されない現象": "Phenomenon Where Training Is Not Unlocked Under Certain Conditions",
+ "特定の端末で機種変更の確認が表示されプレイできない現象": "Phenomenon Where Device Change Confirmation Appears and Play Is Not Possible on Certain Devices",
+ "獲得量上昇アイテムの効果説明文の誤表記について": "Regarding Mislabeling in Effect Description of Acquisition Increase Items",
+ "現在確認している不具合について": "Currently Confirmed Issues",
+ "花海佑芽登場!": "Ume Hanami Appears!",
+ "親愛度コミュ第9話が条件を満たしても発生しない現象": "Phenomenon Where Affection Commu Episode 9 Does Not Trigger Even If Conditions Are Met",
+ "通信エラーになる現象": "Issue with Communication Error",
+ "過去に開催したイベントコミュ追加のお知らせ": "Notice of Additional Event Commu from the Past"
+}
\ No newline at end of file
diff --git a/local-files/genericTrans/index/mission.json b/local-files/genericTrans/index/mission.json
index 329a8f79..0ad2886b 100644
--- a/local-files/genericTrans/index/mission.json
+++ b/local-files/genericTrans/index/mission.json
@@ -1,504 +1,481 @@
{
- "プロデュースで最終試験に合格しよう\n【条件】:有村 麻央": "Pass the Final Exam in Produce\n[Condition]: Mao Arimura",
- "コインガシャを1回引こう": "Draw Coin Gacha Once",
- "最終試験に1回合格しよう": "Pass the Final Exam Once",
- "コンテストで1回勝利しよう": "Win Once in a Contest",
- "マニーを回収しよう": "Collect Money",
- "サポートカードを1回強化しよう": "Enhance a Support Card Once",
- "お仕事を1回開始しよう": "Start a Job Once",
- "3日ログインしよう": "Log In for 3 Days",
- "サポートカードを10回強化しよう": "Enhance Support Cards 10 Times",
- "サポートカードを10回強化しよう (10/10)": "Enhance Support Cards 10 Times (10/10)",
- "お仕事を合計60時間しよう": "Work for a Total of 60 Hours",
- "コインガシャを10回引こう": "Draw Coin Gacha 10 Times",
- "マニー交換所で5回交換しよう": "Exchange at Money Exchange Shop 5 Times",
- "最終試験に10回合格しよう": "Pass the Final Exam 10 Times",
- "課題を120個クリアしよう": "Complete 120 Tasks",
- "コインガシャを500回引こう": "Draw Coin Gacha 500 Times",
- "活動費で合計750,000のマニーを受け取ろう": "Receive a Total of 750,000 Money in Activity Fees",
- "他のプロデューサーから名刺を10回受け取ろう": "Receive Business Cards from Other Producers 10 Times",
- "マニー交換所で250回交換しよう": "Exchange at Money Exchange Shop 250 Times",
- "お仕事を合計900時間しよう": "Work for a Total of 900 Hours",
- "合計ファン数を1,000,000人にしよう": "Reach a Total of 1,000,000 Fans",
- "マニー交換所で1回交換しよう": "Exchange at Money Exchange Shop Once",
- "コンテストで20回勝利しよう": "Win 20 Times in Contests",
- "いずれかのアイドルの親愛度Lvを10にしよう": "Raise Any Idol's Bond Level to 10",
- "サークルでアイテムを20回寄付しよう": "Donate Items 20 Times in a Circle",
- "プロデュースアイドルを20人迎えよう": "Welcome 20 Produced Idols",
- "プロデュースアイドルを50回特訓しよう": "Train Produced Idols 50 Times",
- "プロデュースアイドルを3回才能開花しよう": "Bloom the Talents of Produced Idols 3 Times",
- "プロデュースアイドル1人の才能開花段階を2にしよう": "Raise the Talent Blooming Stage of 1 Produced Idol to 2",
- "サポートカードを35種類獲得しよう": "Obtain 35 Types of Support Cards",
- "サポートカードのLvを50にしよう": "Raise Support Card Level to 50",
- "サポートカードを500回強化しよう": "Enhance Support Cards 500 Times",
- "サポートカードを60回上限解放しよう": "Limit Break Support Cards 60 Times",
- "最終試験に75回合格しよう": "Pass the Final Exam 75 Times",
- "評価A以上のメモリーを10回獲得しよう": "Obtain A-Rank or Higher Memories 10 Times",
- "コンテストで60回勝利しよう": "Win 60 Times in Contests",
- "コンテストのユニット総合力を75,000以上にしよう": "Raise Unit's Total Power to Over 75,000 in Contests",
- "コンテストでスコアを18,000以上獲得しよう": "Score Over 18,000 in Contests",
- "コンテストでグレード3に到達しよう": "Reach Grade 3 in Contests",
- "公式Xをフォローしよう": "Follow Official X",
- "公式Discordサーバーに入ろう": "Join the Official Discord Server",
- "データ連携をしよう\n※メニュー > データ連携から可能です": "Link Data\n*Menu > Data Link",
- "プロフィールを設定しよう": "Set Up Profile",
- "課題を30個クリアしよう": "Complete 30 Tasks",
- "課題を60個クリアしよう": "Complete 60 Tasks",
- "課題を90個クリアしよう": "Complete 90 Tasks",
- "メモリーを編成しよう": "Organize Memories",
- "サポートカードを編成しよう": "Organize Support Cards",
- "コインガシャを30回引こう": "Draw Coin Gacha 30 Times",
- "コインガシャを50回引こう": "Draw Coin Gacha 50 Times",
- "コインガシャを100回引こう": "Draw Coin Gacha 100 Times",
- "コインガシャを150回引こう": "Draw Coin Gacha 150 Times",
- "コインガシャを200回引こう": "Draw Coin Gacha 200 Times",
- "コインガシャを300回引こう": "Draw Coin Gacha 300 Times",
- "活動費で合計10,000のマニーを受け取ろう": "Receive a Total of 10,000 Money in Activity Fees",
- "活動費で合計100,000のマニーを受け取ろう": "Receive a Total of 100,000 Money in Activity Fees",
- "活動費で合計200,000のマニーを受け取ろう": "Receive a Total of 200,000 Money in Activity Fees",
- "活動費で合計350,000のマニーを受け取ろう": "Receive a Total of 350,000 Money in Activity Fees",
- "活動費で合計500,000のマニーを受け取ろう": "Receive a Total of 500,000 Money in Activity Fees",
- "他のプロデューサーから名刺を1回受け取ろう": "Receive a Business Card from Another Producer Once",
- "マニー交換所で10回交換しよう": "Exchange at Money Exchange Shop 10 Times",
- "マニー交換所で30回交換しよう": "Exchange at Money Exchange Shop 30 Times",
- "マニー交換所で50回交換しよう": "Exchange at Money Exchange Shop 50 Times",
- "マニー交換所で75回交換しよう": "Exchange at Money Exchange Shop 75 Times",
- "マニー交換所で100回交換しよう": "Exchange at Money Exchange Shop 100 Times",
- "マニー交換所で125回交換しよう": "Exchange at Money Exchange Shop 125 Times",
- "マニー交換所で150回交換しよう": "Exchange at Money Exchange Shop 150 Times",
- "マニー交換所で185回交換しよう": "Exchange at Money Exchange Shop 185 Times",
- "マニー交換所で200回交換しよう": "Exchange at Money Exchange Shop 200 Times",
- "マニー交換所で225回交換しよう": "Exchange at Money Exchange Shop 225 Times",
- "お仕事を合計4時間しよう": "Work for a Total of 4 Hours",
- "お仕事を合計12時間しよう": "Work for a Total of 12 Hours",
- "お仕事を合計96時間しよう": "Work for a Total of 96 Hours",
- "お仕事を合計156時間しよう": "Work for a Total of 156 Hours",
- "お仕事を合計216時間しよう": "Work for a Total of 216 Hours",
- "お仕事を合計300時間しよう": "Work for a Total of 300 Hours",
- "お仕事を合計420時間しよう": "Work for a Total of 420 Hours",
- "お仕事を合計600時間しよう": "Work for a Total of 600 Hours",
- "合計ファン数を2,000人にしよう": "Reach a Total of 2,000 Fans",
- "合計ファン数を25,000人にしよう": "Reach a Total of 25,000 Fans",
- "合計ファン数を50,000人にしよう": "Reach a Total of 50,000 Fans",
- "合計ファン数を100,000人にしよう": "Reach a Total of 100,000 Fans",
- "合計ファン数を250,000人にしよう": "Reach a Total of 250,000 Fans",
- "合計ファン数を400,000人にしよう": "Reach a Total of 400,000 Fans",
- "合計ファン数を650,000人にしよう": "Reach a Total of 650,000 Fans",
- "いずれかのアイドルの親愛度Lvを3にしよう": "Raise Any Idol's Bond Level to 3",
- "いずれかのアイドルの親愛度Lvを5にしよう": "Raise Any Idol's Bond Level to 5",
- "いずれかのアイドルの親愛度Lvを7にしよう": "Raise Any Idol's Bond Level to 7",
- "サークルでアイテムを10回寄付しよう": "Donate Items 10 Times in a Circle",
- "プロデュースアイドルを10人迎えよう": "Welcome 10 Produced Idols",
- "プロデュースアイドルを15人迎えよう": "Welcome 15 Produced Idols",
- "プロデュースアイドルを1回特訓しよう": "Train a Produced Idol Once",
- "プロデュースアイドルを2回特訓しよう": "Train Produced Idols Twice",
- "プロデュースアイドルを3回特訓しよう": "Train Produced Idols 3 Times",
- "プロデュースアイドルを5回特訓しよう": "Train Produced Idols 5 Times",
- "プロデュースアイドルを7回特訓しよう": "Train Produced Idols 7 Times",
- "プロデュースアイドルを10回特訓しよう": "Train Produced Idols 10 Times",
- "プロデュースアイドルを15回特訓しよう": "Train Produced Idols 15 Times",
- "プロデュースアイドルを20回特訓しよう": "Train Produced Idols 20 Times",
- "プロデュースアイドルを30回特訓しよう": "Train Produced Idols 30 Times",
- "プロデュースアイドルを35回特訓しよう": "Train Produced Idols 35 Times",
- "プロデュースアイドルを40回特訓しよう": "Train Produced Idols 40 Times",
- "プロデュースアイドルを1回才能開花しよう": "Bloom a Produced Idol's Talent Once",
- "プロデュースアイドル1人の才能開花段階を1にしよう": "Raise the Talent Blooming Stage of 1 Produced Idol to 1",
- "サポートカードを20種類獲得しよう": "Obtain 20 Types of Support Cards",
- "サポートカードを25種類獲得しよう": "Obtain 25 Types of Support Cards",
- "サポートカードを30種類獲得しよう": "Obtain 30 Types of Support Cards",
- "サポートカードのLvを10にしよう": "Raise Support Card Level to 10",
- "サポートカードのLvを20にしよう": "Raise Support Card Level to 20",
- "サポートカードのLvを30にしよう": "Raise Support Card Level to 30",
- "サポートカードのLvを40にしよう": "Raise Support Card Level to 40",
- "サポートカードを20回強化しよう": "Enhance Support Cards 20 Times",
- "サポートカードを50回強化しよう": "Enhance Support Cards 50 Times",
- "サポートカードを100回強化しよう": "Enhance Support Cards 100 Times",
- "サポートカードを200回強化しよう": "Enhance Support Cards 200 Times",
- "サポートカードを300回強化しよう": "Enhance Support Cards 300 Times",
- "サポートカードを400回強化しよう": "Enhance Support Cards 400 Times",
- "サポートカードを1回上限解放しよう": "Limit Break a Support Card Once",
- "サポートカードを5回上限解放しよう": "Limit Break Support Cards 5 Times",
- "サポートカードを10回上限解放しよう": "Limit Break Support Cards 10 Times",
- "サポートカードを20回上限解放しよう": "Limit Break Support Cards 20 Times",
- "サポートカードを30回上限解放しよう": "Limit Break Support Cards 30 Times",
- "サポートカードを40回上限解放しよう": "Limit Break Support Cards 40 Times",
- "サポートカードを50回上限解放しよう": "Limit Break Support Cards 50 Times",
- "最終試験に5回合格しよう": "Pass the Final Exam 5 Times",
- "最終試験に20回合格しよう": "Pass the Final Exam 20 Times",
- "最終試験に30回合格しよう": "Pass the Final Exam 30 Times",
- "最終試験に40回合格しよう": "Pass the Final Exam 40 Times",
- "最終試験に50回合格しよう": "Pass the Final Exam 50 Times",
- "評価B+以上のメモリーを5回獲得しよう": "Obtain B+ Rank or Higher Memories 5 Times",
- "評価B+以上のメモリーを10回獲得しよう": "Obtain B+ Rank or Higher Memories 10 Times",
- "コンテストで3回勝利しよう": "Win 3 Times in Contests",
- "コンテストで5回勝利しよう": "Win 5 Times in Contests",
- "コンテストで10回勝利しよう": "Win 10 Times in Contests",
- "コンテストで15回勝利しよう": "Win 15 Times in Contests",
- "コンテストで30回勝利しよう": "Win 30 Times in Contests",
- "コンテストで40回勝利しよう": "Win 40 Times in Contests",
- "コンテストで50回勝利しよう": "Win 50 Times in Contests",
- "コンテストでスコアを5,000以上獲得しよう": "Score Over 5,000 in Contests",
- "コンテストでスコアを7,000以上獲得しよう": "Score Over 7,000 in Contests",
- "コンテストでスコアを10,000以上獲得しよう": "Score Over 10,000 in Contests",
- "コンテストでスコアを14,000以上獲得しよう": "Score Over 14,000 in Contests",
- "コンテストでグレード2に到達しよう": "Reach Grade 2 in Contests",
-
- "お仕事を1回開始しよう (1/1)": "Start work once (1/1)",
- "お仕事を合計420時間しよう (420/420)": "Work a total of 420 hours (420/420)",
- "Pドリンクを60回使おう (60/60)": "Use P-Drink 60 times (60/60)",
- "サポートカードを1回強化しよう (1/1)": "Upgrade the Support Card once (1/1)",
- "マニーを回収しよう (1/1)": "Collect Money (1/1)",
- "1章1話をみよう": "Watch Chapter 1, Episode 1",
- "「サポートカード強化」機能解放": "Unlock the 'Support Card Enhancement' Feature",
- "プロデュースに挑戦しよう": "Try Produce",
- "サポートカードを強化しよう": "Enhance Support Cards",
- "名刺を編集しよう": "Edit Business Card",
- "他のプロデューサーをフォローしよう": "Follow Another Producer",
- "研修を1つクリアしよう": "Complete 1 Training",
- "試験研修を1つクリアしよう": "Complete 1 Exam Training",
- "1章2話をみよう": "Watch Chapter 1, Episode 2",
- "「プロデュースアイドル特訓」機能解放": "Unlock the 'Produced Idol Training' Feature",
- "プロデュースアイドルを特訓しよう": "Train Produced Idols",
- "「活動費」機能解放": "Unlock the 'Activity Fees' Feature",
- "活動費を回収しよう": "Collect Activity Fees",
- "「デイリー交換所」機能解放": "Unlock the 'Daily Exchange Shop' Feature",
- "マニー交換所で交換しよう": "Exchange at the Money Exchange Shop",
- "1章3話をみよう": "Watch Chapter 1, Episode 3",
- "「お仕事」機能解放": "Unlock the 'Work' Feature",
- "お仕事を開始しよう": "Start Work",
- "プロデュースに挑戦しよう\n【条件】プラン:センスのプロデュースアイドル": "Try Produce\n[Condition]: Sense Produced Idol",
- "「コインガシャ」機能解放": "Unlock the 'Coin Gacha' Feature",
- "センスガシャを1回引こう": "Draw Sense Gacha Once",
- "1章4話をみよう": "Watch Chapter 1, Episode 4",
- "サポートカード1枚をLv20にしよう": "Raise 1 Support Card to Level 20",
- "アチーブメントを15個獲得しよう": "Obtain 15 Achievements",
- "プロデュースに挑戦しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Try Produce\n[Condition]: Logic Produced Idol",
- "ロジックガシャを1回引こう": "Draw Logic Gacha Once",
- "1章5話をみよう": "Watch Chapter 1, Episode 5",
- "プロデューサーLv8に到達しよう": "Reach Producer Level 8",
- "異なるアイドル3人のプロデュースを完了しよう": "Complete Produce for 3 Different Idols",
- "「コンテスト」機能解放": "Unlock the 'Contest' Feature",
- "コンテストで編成しよう": "Form a Team for Contest",
- "いずれかのアイドルの親愛度Lvを5にしよう": "Raise Any Idol's Bond Level to 5",
- "1章6話をみよう": "Watch Chapter 1, Episode 6",
- "サポートカード2枚をLv20にしよう": "Raise 2 Support Cards to Level 20",
- "プロデュースに挑戦して評価C+以上を獲得しよう": "Try Produce and Obtain a C+ Rating or Higher",
- "1章7話をみよう": "Watch Chapter 1, Episode 7",
- "プロデューサーLv10に到達しよう": "Reach Producer Level 10",
- "「サークル」機能解放": "Unlock the 'Circle' Feature",
- "研修の【応用1】プラン:センスをクリアしよう": "Complete Training [Application 1] Plan: Sense",
- "プロデュースに挑戦して評価C+以上を獲得しよう\n【条件】プラン:センスのプロデュースアイドル": "Try Produce and Obtain a C+ Rating or Higher\n[Condition]: Sense Produced Idol",
- "1章8話をみよう": "Watch Chapter 1, Episode 8",
- "研修の【応用2】プラン:ロジックをクリアしよう": "Complete Training [Application 2] Plan: Logic",
- "プロデュースに挑戦して評価C+以上を獲得しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Try Produce and Obtain a C+ Rating or Higher\n[Condition]: Logic Produced Idol",
- "アチーブメントを30個獲得しよう": "Obtain 30 Achievements",
- "1章9話をみよう": "Watch Chapter 1, Episode 9",
- "プロデュースアイドル1人の特訓段階を2にしよう": "Raise the Training Stage of 1 Produced Idol to 2",
- "プロデュースで難易度プロに挑戦しよう": "Try Pro Difficulty in Produce",
- "サポートカード3枚をLv20にしよう": "Raise 3 Support Cards to Level 20",
- "1章10話をみよう": "Watch Chapter 1, Episode 10",
- "いずれかのアイドルの親愛度Lvを7にしよう": "Raise Any Idol's Bond Level to 7",
- "プロデューサーLv13に到達しよう": "Reach Producer Level 13",
- "プロデュースでいずれかのパラメータを600以上に育成しよう": "Raise Any Parameter to Over 600 in Produce",
- "1章11話をみよう": "Watch Chapter 1, Episode 11",
- "コンテストのユニット総合力を25,000以上にしよう": "Raise Unit's Total Power to Over 25,000 in Contests",
- "プロデュースに挑戦して評価B以上を獲得しよう\n【条件】プラン:センスのプロデュースアイドル": "Try Produce and Obtain a B Rating or Higher\n[Condition]: Sense Produced Idol",
- "プロデュースに挑戦して評価B以上を獲得しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Try Produce and Obtain a B Rating or Higher\n[Condition]: Logic Produced Idol",
- "1章12話をみよう": "Watch Chapter 1, Episode 12",
- "サポートカードのLvを30にしよう": "Raise Support Card Level to 30",
- "最終試験で1位になろう": "Get 1st Place in the Final Exam",
- "1章13話をみよう": "Watch Chapter 1, Episode 13",
- "プロデューサーLv15に到達しよう": "Reach Producer Level 15",
- "プロデュースアイドル1人の特訓段階を3にしよう": "Raise the Training Stage of 1 Produced Idol to 3",
- "プロデュースでいずれかのパラメータを800以上に育成しよう": "Raise Any Parameter to Over 800 in Produce",
- "1章14話をみよう": "Watch Chapter 1, Episode 14",
- "いずれかのアイドルの親愛度Lvを9にしよう": "Raise Any Idol's Bond Level to 9",
- "TrueEndをみよう": "Watch True End",
-
- "アチーブメントを60個獲得しよう": "Obtain 60 Achievements",
- "コンテストのユニット総合力を28,000以上にしよう": "Raise Unit's Total Power to Over 28,000 in Contests",
- "プロデュースでいずれかのパラメータを1000以上に育成しよう": "Raise Any Parameter to Over 1000 in Produce",
- "コンテストでスコアを6,000以上獲得しよう": "Score Over 6,000 in Contests",
- "プロデューサーLv20に到達しよう": "Reach Producer Level 20",
- "プロデュースアイドル2人の特訓段階を3にしよう": "Raise the Training Stage of 2 Produced Idols to 3",
- "SPレッスンを10回クリアしよう": "Clear 10 SP Lessons",
- "サポートカード3枚をLv30にしよう": "Raise 3 Support Cards to Level 30",
- "スキルカードを100種類獲得しよう": "Obtain 100 Types of Skill Cards",
- "プロデュースに挑戦して評価B+以上を獲得しよう": "Try Produce and Obtain a B+ Rating or Higher",
- "アチーブメントを80個獲得しよう": "Obtain 80 Achievements",
- "お仕事を合計20時間しよう": "Work for a Total of 20 Hours",
- "プロデュースに挑戦して評価B+以上を獲得しよう\n【条件】プラン:センスのプロデュースアイドル": "Try Produce and Obtain a B+ Rating or Higher\n[Condition]: Sense Produced Idol",
- "プロデュースに挑戦して評価B+以上を獲得しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Try Produce and Obtain a B+ Rating or Higher\n[Condition]: Logic Produced Idol",
- "プロデューサーLv23に到達しよう": "Reach Producer Level 23",
- "プロデュースアイドル3人の特訓段階を3にしよう": "Raise the Training Stage of 3 Produced Idols to 3",
- "True Endを2人みよう": "Watch True End for 2 People",
- "サポートカードのLvを40にしよう": "Raise Support Card Level to 40",
- "アチーブメントを100個獲得しよう": "Obtain 100 Achievements",
- "プロデューサーLv25に到達しよう": "Reach Producer Level 25",
- "コンテストでスコアを8,000以上獲得しよう": "Score Over 8,000 in Contests",
- "コンテストのユニット総合力を30,000以上にしよう": "Raise Unit's Total Power to Over 30,000 in Contests",
- "スキルカードを120種類獲得しよう": "Obtain 120 Types of Skill Cards",
- "サポートカード4枚をLv30にしよう": "Raise 4 Support Cards to Level 30",
- "プロデュースアイドル1人の特訓段階を4にしよう": "Raise the Training Stage of 1 Produced Idol to 4",
- "アチーブメントを120個獲得しよう": "Obtain 120 Achievements",
- "コンテストで5回勝利しよう": "Win 5 Times in Contests",
- "True Endを3人みよう": "Watch True End for 3 People",
- "サポートカード5枚をLv30にしよう": "Raise 5 Support Cards to Level 30",
- "プロデュースで最終試験に合格しよう\n【条件】:花海 咲季": "Pass the Final Exam in Produce\n[Condition]: Saki Hanami",
- "コンテストでスコアを10,000以上獲得しよう": "Score Over 10,000 in Contests",
- "プロデュースで最終試験に合格しよう\n【条件】:月村 手毬": "Pass the Final Exam in Produce\n[Condition]: Temari Tsukimura",
- "アチーブメントを130個獲得しよう": "Obtain 130 Achievements",
- "プロデュースで最終試験に合格しよう\n【条件】:藤田 ことね": "Pass the Final Exam in Produce\n[Condition]: Kotone Fujita",
- "プロデューサーLv27に到達しよう": "Reach Producer Level 27",
- "Pドリンクを15種類獲得しよう": "Obtain 15 Types of P-Drink",
- "プロデュースで最終試験に合格しよう\n【条件】:有村 麻央": "Pass the Final Exam in Produce\n[Condition]: Mao Arimura",
- "コンテストのユニット総合力を32,000以上にしよう": "Raise Unit's Total Power to Over 32,000 in Contests",
- "プロデュースで最終試験に合格しよう\n【条件】:姫崎 莉波": "Pass the Final Exam in Produce\n[Condition]: Rinami Himesaki",
- "アチーブメントを140個獲得しよう": "Obtain 140 Achievements",
- "プロデュースで最終試験に合格しよう\n【条件】:葛城 リーリヤ": "Pass the Final Exam in Produce\n[Condition]: Lilja Katsuragi",
- "プロデュースアイドル2人の特訓段階を4にしよう": "Raise the Training Stage of 2 Produced Idols to 4",
- "プロデュースで最終試験に合格しよう\n【条件】:紫雲 清夏": "Pass the Final Exam in Produce\n[Condition]: Sumika Shiun",
- "アチーブメントを150個獲得しよう": "Obtain 150 Achievements",
- "プロデュースで最終試験に合格しよう\n【条件】:篠澤 広": "Pass the Final Exam in Produce\n[Condition]: Hiro Shinozawa",
- "サポートカード2枚をLv40にしよう": "Raise 2 Support Cards to Level 40",
- "プロデュースで最終試験に合格しよう\n【条件】:倉本 千奈": "Pass the Final Exam in Produce\n[Condition]: China Kuramoto",
- "コンテストでスコアを12,000以上獲得しよう": "Score Over 12,000 in Contests",
- "スキルカードを150種類獲得しよう": "Obtain 150 Types of Skill Cards",
- "プロデュースに挑戦して評価A以上を獲得しよう": "Try Produce and Obtain an A Rating or Higher",
- "プロデュースアイドル3人の特訓段階を4にしよう": "Raise the Training Stage of 3 Produced Idols to 4",
- "プロデュースに挑戦して評価A以上を獲得しよう\n【条件】プラン:センスのプロデュースアイドル": "Try Produce and Obtain an A Rating or Higher\n[Condition]: Sense Produced Idol",
- "プロデュースに挑戦して評価A以上を獲得しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Try Produce and Obtain an A Rating or Higher\n[Condition]: Logic Produced Idol",
- "コンテストのユニット総合力を34,000以上にしよう": "Raise Unit's Total Power to Over 34,000 in Contests",
- "アチーブメントを160個獲得しよう": "Obtain 160 Achievements",
- "プロデューサーLv30に到達しよう": "Reach Producer Level 30",
- "いずれかのアイドルの親愛度Lvを10にしよう": "Raise Any Idol's Affection Level to 10",
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- "APを50消費しよう": "Use 50 AP",
- "藤田 ことねのファンを5,000人獲得しよう": "Gain 5,000 Fans for Kotone Fujita",
- "藤田 ことねでプロデュース評価を合計5,000獲得しよう": "Gain a Total of 5,000 Produce Points with Kotone Fujita",
- "花海 咲季でプロデュース評価を合計5,000獲得しよう": "Gain a Total of 5,000 Produce Points with Saki Hanami",
- "月村 手毬でプロデュース評価を合計5,000獲得しよう": "Gain a Total of 5,000 Produce Points with Temari Tsukimura",
- "1日目のミッションを全てクリア": "Complete All Day 1 Missions",
- "APを100消費しよう": "Use 100 AP",
- "花海 咲季のファンを10,000人獲得しよう": "Gain 10,000 Fans for Saki Hanami",
- "藤田 ことねでプロデュース評価を合計10,000獲得しよう": "Gain a Total of 10,000 Produce Points with Kotone Fujita",
- "花海 咲季でプロデュース評価を合計10,000獲得しよう": "Gain a Total of 10,000 Produce Points with Saki Hanami",
- "月村 手毬でプロデュース評価を合計10,000獲得しよう": "Gain a Total of 10,000 Produce Points with Temari Tsukimura",
- "2日目のミッションを全てクリア": "Complete All Day 2 Missions",
- "APを150消費しよう": "Use 150 AP",
- "月村 手毬のファンを15,000人獲得しよう": "Gain 15,000 Fans for Temari Tsukimura",
- "藤田 ことねでプロデュース評価を合計15,000獲得しよう": "Gain a Total of 15,000 Produce Points with Kotone Fujita",
- "花海 咲季でプロデュース評価を合計15,000獲得しよう": "Gain a Total of 15,000 Produce Points with Saki Hanami",
- "月村 手毬でプロデュース評価を合計15,000獲得しよう": "Gain a Total of 15,000 Produce Points with Temari Tsukimura",
- "3日目のミッションを全てクリア": "Complete All Day 3 Missions",
- "花海 咲季でプロデュース評価を合計20,000獲得しよう": "Gain a Total of 20,000 Produce Points with Saki Hanami",
- "4日目のミッションを全てクリア": "Complete All Day 4 Missions",
- "APを200消費しよう": "Use 200 AP",
- "藤田 ことねまたは花海 咲季または月村 手毬のファンを60,000人獲得しよう": "Gain 60,000 Fans for Kotone Fujita, Saki Hanami, or Temari Tsukimura",
- "藤田 ことねでプロデュース評価を合計20,000獲得しよう": "Gain a Total of 20,000 Produce Points with Kotone Fujita",
- "月村 手毬でプロデュース評価を合計20,000獲得しよう": "Gain a Total of 20,000 Produce Points with Temari Tsukimura",
- "藤田 ことねまたは花海 咲季または月村 手毬のファンを80,000人獲得しよう": "Gain 80,000 Fans for Kotone Fujita, Saki Hanami, or Temari Tsukimura",
- "藤田 ことねでプロデュース評価を合計25,000獲得しよう": "Gain a Total of 25,000 Produce Points with Kotone Fujita",
- "花海 咲季でプロデュース評価を合計25,000獲得しよう": "Gain a Total of 25,000 Produce Points with Saki Hanami",
- "5日目のミッションを全てクリア": "Complete All Day 5 Missions",
- "APを250消費しよう": "Use 250 AP",
- "月村 手毬でプロデュース評価を合計25,000獲得しよう": "Gain a Total of 25,000 Produce Points with Temari Tsukimura",
- "コインガシャを700回引こう": "Draw the coin gacha 700 times",
- "活動費で合計1,000,000のマニーを受け取ろう": "Receive a total of 1,000,000 money from activity fees",
- "マニー交換所で300回交換しよう": "Exchange items at the money exchange 300 times",
- "お仕事を合計1,500時間しよう": "Work a total of 1,500 hours",
- "合計ファン数を1,500,000人にしよう": "Reach a total of 1,500,000 fans",
- "※所持上限に達しているアイテムはプレゼントに送られました": "※ Items that have reached the possession limit have been sent to gifts",
- "17 hours 25 mins left": "17 hours 25 mins left",
- "サークルでアイテムを40回寄付しよう": "Donate items 40 times in the circle",
- "プロデュースアイドルを55回特訓しよう": "Train produce idols 55 times",
- "プロデュースアイドルを5回才能開花しよう": "Bloom the talents of produce idols 5 times",
- "サポートカードを600回強化しよう": "Enhance support cards 600 times",
- "サポートカードを70回上限解放しよう": "Unlock the limit of support cards 70 times",
- "最終試験に100回合格しよう": "Pass the final exam 100 times",
- "評価A以上のメモリーを20回獲得しよう": "Earn A rank or higher memories 20 times",
- "コンテストで100回勝利しよう": "Win 100 contests",
- "マニー交換所で275回交換しよう": "Exchange items at the money exchange 275 times",
- "お仕事を合計1,200時間しよう": "Work a total of 1,200 hours",
- "コンテストで80回勝利しよう": "Win 80 contests",
- "マスターノート ×1": "Master Note ×1",
- "マニー ×1,000": "Money ×1,000",
- "サポート強化Pt ×500": "Support Strengthening Points ×500",
- "ベテランノート ×10": "Veteran Note ×10",
- "センスノート(ボーカル) ×5": "Sense Note (Vocal) ×5",
- "センスノート(ダンス) ×5": "Sense Note (Dance) ×5",
- "センスノート(ビジュアル) ×5": "Sense Note (Visual) ×5",
- "ロジックノート(ボーカル) ×5": "Logic Note (Vocal) ×5",
- "ロジックノート(ダンス) ×5": "Logic Note (Dance) ×5",
- "ロジックノート(ビジュアル) ×5": "Logic Note (Visual) ×5",
- "再挑戦チケット ×1": "Retry Ticket ×1",
- "1日ログインしよう": "Log in for 1 day",
- "イベントガシャを20回引こう": "Draw the event gacha 20 times",
- "プロデュース評価を合計25,000獲得しよう": "Earn a total of 25,000 produce points",
- "SPレッスンを2回クリアしよう": "Clear SP lessons 2 times",
- "最終試験に3回合格しよう": "Pass the final exam 3 times",
- "イベントガシャを40回引こう": "Pull the event gacha 40 times",
- "SPレッスンを6回クリアしよう": "Clear SP lessons 6 times",
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- "ジュエル×1,000": "Jewel ×1,000",
- "ジュエル×1,0000\nジュエル×1,0000": "Jewel ×10,000\nJewel ×10,000",
- "プロデュースの相談で10回交換しよう": "Exchange for Producer's Advice 10 times",
- "SPボーカルレッスンを3回クリアしよう": "Clear SP Vocal Lesson 3 times",
- "SPダンスレッスンを3回クリアしよう": "Clear SP Dance Lesson 3 times",
- "SPビジュアルレッスンを3回クリアしよう": "Clear SP Visual Lesson 3 times",
- "レッスンを20回クリアしよう": "Clear 20 Lessons",
- "プロデュースで相談を2回選択しよう": "Select Advice in Produce Mode 2 times",
- "プロデュースでお出かけを2回選択しよう": "Select Outing in Produce Mode 2 times",
- "とある日の食事風景": "A Day's Meal Scene",
- "葛城リーリヤでビジュアル1000以上でプロデュースの最終試験を1位で20回クリア葛城リーリヤでビジュアル1000以上でプロデュースの最終試験を1位で20回クリア": "Clear the final exam in Produce mode 20 times with Lilja Katsuragi and Visual over 1000",
- "プロデュースで活動支給を2回選択しよう": "Select Activity Support in Produce Mode 2 times",
- "Pドリンクを10回使おう": "Use P-Drink 10 times",
- "最終試験で1位を5回取ろう": "Get 1st place in the final exam 5 times",
- "プロデュースでスキルカードを15回強化しよう": "Enhance Skill Cards in Produce Mode 15 times",
- "プロデュース評価を合計100,000獲得しよう": "Earn a total of 100,000 Produce Points",
- "Pドリンクを合計20獲得しよう": "Collect a total of 20 P-Drinks",
- "プロデュースで体力を合計700消費しよう": "Use a total of 700 stamina in Produce Mode",
- "スキルカードを合計100獲得しよう": "Collect a total of 100 Skill Cards",
- "Pポイントを合計2,000獲得しよう": "Earn a total of 2,000 P-Points",
- "プラン:ロジックのプロデュースを5回完了しよう": "Complete Produce Plan: Logic 5 times",
- "プラン:センスのプロデュースを5回完了しよう": "Complete Produce Plan: Sense 5 times",
- "Pドリンクを10回使おう (10/10)": "Use P drink 10 times (10/10)",
-
- "紫雲 清夏でプロデュース評価を合計5,000獲得しよう": "Earn a total of 5,000 production points with Sumika Shiun",
- "紫雲 清夏のファンを5,000人獲得しよう": "Gain 5,000 fans for Sumika Shiun",
- "葛城 リーリヤでプロデュース評価を合計5,000獲得しよう": "Earn a total of 5,000 production points with Lilja Katsuragi",
- "花海 佑芽でプロデュース評価を合計5,000獲得しよう": "Earn a total of 5,000 production points with Ume Hanami",
- "紫雲 清夏でプロデュース評価を合計10,000獲得しよう": "Earn a total of 10,000 production points with Sumika Shiun",
- "花海 佑芽でプロデュース評価を合計10,000獲得しよう": "Earn a total of 10,000 production points with Ume Hanami",
- "葛城 リーリヤのファンを10,000人獲得しよう": "Gain 10,000 fans for Lilja Katsuragi",
- "葛城 リーリヤでプロデュース評価を合計10,000獲得しよう": "Earn a total of 10,000 production points with Lilja Katsuragi",
- "紫雲 清夏でプロデュース評価を合計15,000獲得しよう": "Earn a total of 15,000 production points with Sumika Shiun",
- "葛城 リーリヤでプロデュース評価を合計15,000獲得しよう": "Earn a total of 15,000 production points with Lilja Katsuragi",
- "花海 佑芽でプロデュース評価を合計15,000獲得しよう": "Earn a total of 15,000 production points with Ume Hanami",
- "花海 佑芽のファンを15,000人獲得しよう": "Gain 15,000 fans for Ume Hanami",
- "紫雲 清夏または葛城 リーリヤまたは花海 佑芽のファンを60,000人獲得しよう": "Gain 60,000 fans for Sumika Shiun, Lilja Katsuragi, or Ume Hanami",
- "紫雲 清夏でプロデュース評価を合計20,000獲得しよう": "Earn a total of 20,000 production points with Sumika Shiun",
- "葛城 リーリヤでプロデュース評価を合計20,000獲得しよう": "Earn a total of 20,000 production points with Lilja Katsuragi",
- "花海 佑芽でプロデュース評価を合計20,000獲得しよう": "Earn a total of 20,000 production points with Ume Hanami",
- "紫雲 清夏または葛城 リーリヤまたは花海 佑芽のファンを80,000人獲得しよう": "Gain 80,000 fans for Sumika Shiun, Lilja Katsuragi, or Ume Hanami",
- "紫雲 清夏でプロデュース評価を合計25,000獲得しよう": "Earn a total of 25,000 production points with Sumika Shiun",
- "葛城 リーリヤでプロデュース評価を合計25,000獲得しよう": "Earn a total of 25,000 production points with Lilja Katsuragi",
- "花海 佑芽でプロデュース評価を合計25,000獲得しよう": "Earn a total of 25,000 production points with Ume Hanami",
- "課題1章-46クリアで解放": "Unlock by clearing Task Chapter 1-46",
- "プロデュースに挑戦して評価A+以上を獲得しよう": "Challenge production and earn a rating of A+ or higher",
- "プロデュースに挑戦して評価A+以上を獲得しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Challenge production and earn a rating of A+ or higher\n[Condition] Plan: Logic production idol",
- "アイドルへの道で★を合計30以上獲得しよう": "Earn a total of 30 stars in the Path to Idol",
- "コンテストでスコアを15,000以上獲得しよう": "Score 15,000 or higher in a contest",
- "サポートカード3枚をLv40にしよう": "Raise 3 support cards to Lv40",
- "プロデューサーLv33に到達しよう": "Reach Producer Level 33",
- "プロデュースに挑戦して評価A+以上を獲得しよう\n【条件】プラン:センスのプロデュースアイドル": "Challenge production and earn a rating of A+ or higher\n[Condition] Plan: Sense production idol",
- "アチーブメントを210個獲得しよう": "Earn 210 achievements",
- "プロデュースでスキルカードを30回強化しよう": "Enhance skill cards 30 times in production",
- "アイドルへの道で★を合計60以上獲得しよう": "Earn a total of 60 stars in the Path to Idol",
- "コンテストのユニット総合力を36,000以上にしよう": "Achieve a total unit power of 36,000 or higher in a contest",
- "True Endを5人みよう": "See the True End for 5 idols",
- "サポートカード4枚をLv40にしよう": "Raise 4 support cards to Lv40",
- "プロデューサーLv35に到達しよう": "Reach Producer Level 35",
- "篠澤 広で最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Hiro Shinozawa and earn a rating of A or higher once",
- "倉本 千奈で最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with China Kuramoto and earn a rating of A or higher once",
- "アチーブメントを230個獲得しよう": "Earn 230 achievements",
- "コンテストのユニット総合力を40,000以上にしよう": "Achieve a total unit power of 40,000 or higher in a contest",
- "アイドルへの道で★を合計100以上獲得しよう": "Earn a total of 100 stars in the Path to Idol",
- "葛城 リーリヤで最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Lilja Katsuragi and earn a rating of A or higher once",
- "紫雲 清夏で最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Sumika Shiun and earn a rating of A or higher once",
- "プロデュースアイドル1人の特訓段階を5にしよう": "Raise the training level of one production idol to 5",
- "プロデューサーLv37に到達しよう": "Reach Producer Level 37",
- "プロデュース評価を合計50,000獲得しよう": "Earn a total of 50,000 production points",
- "コンテストでスコアを20,000以上獲得しよう": "Score over 20,000 in the contest",
- "有村 麻央で最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Mao Arimura and achieve a grade of A or higher once",
- "姫崎 莉波で最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Rinami Himesaki and achieve a grade of A or higher once",
- "アチーブメントを250個獲得しよう": "Obtain 250 achievements",
- "アイドルへの道で★を合計150以上獲得しよう": "Collect a total of 150 or more stars on the path to becoming an idol",
- "月村 手毬で最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Temari Tsukimura and achieve a grade of A or higher once",
- "藤田 ことねで最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Kotone Fujita and achieve a grade of A or higher once",
- "スキルカードを200種類獲得しよう": "Collect 200 types of skill cards",
- "プロデューサーLv40に到達しよう": "Reach producer level 40",
- "プロデュースアイドル1人の特訓段階を6にしよう": "Raise the training stage of one produced idol to 6",
- "花海 咲季で最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Saki Hanami and achieve a grade of A or higher once",
- "花海 佑芽で最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Ume Hanami and achieve a grade of A or higher once",
- "True Endを10人みよう": "Achieve True End with 10 idols",
- "アイドルへの道で★を合計200以上獲得しよう": "Collect a total of 200 or more stars on the path to becoming an idol",
- "活動費で合計1,250,000のマニーを受け取ろう": "Receive a total of 1,250,000 money from activity expenses",
- "他のプロデューサーから名刺を20回受け取ろう": "Receive business cards from other producers 20 times",
- "お仕事を合計2,100時間しよう": "Work a total of 2,100 hours",
- "合計ファン数を2,000,000人にしよう": "Reach a total of 2,000,000 fans",
- "プロデュースアイドルを25人迎えよう": "Welcome 25 produced idols",
- "プロデュースアイドルを70回特訓しよう": "Train produced idols 70 times",
- "プロデュースアイドルを10回才能開花しよう": "Bloom the talents of produced idols 10 times",
- "サポートカードを40種類獲得しよう": "Obtain 40 types of support cards",
- "サポートカードのLvを60にしよう": "Raise support card level to 60",
- "サポートカードを700回強化しよう": "Enhance support cards 700 times",
- "サポートカードを80回上限解放しよう": "Limit break support cards 80 times",
- "最終試験に125回合格しよう": "Pass the final exam 125 times",
- "評価A+以上のメモリーを10回獲得しよう": "Obtain A+ grade or higher memories 10 times",
- "コンテストで150回勝利しよう": "Win the contest 150 times",
- "コンテストのユニット総合力を85,000以上にしよう": "Raise the total unit strength in the contest to 85,000 or more",
- "コンテストでスコアを22,000以上獲得しよう": "Score over 22,000 in the contest",
- "コンテストでグレード4に到達しよう": "Reach grade 4 in the contest",
- "お仕事を合計1,800時間しよう": "Work a total of 1,800 hours",
- "コンテストで125回勝利しよう": "Win the contest 125 times",
-
- "箱目": "Box",
- "あと1日": "1 day left",
- "1回無料": "1 time free",
- "あと50回": "50 more times",
- "あと 365日": "365 days left",
- "才能開花最大": "The greatest blooming talent",
- "ピースを集めてアイドルを獲得": "Collect pieces and obtain idols",
- "ガシャを引く": "pull a gacha",
- "イベントの期間は終了しました": "Event period is over",
- "最終試験に3回合格しよう": "Pass the final exam three times",
- "イベントガシャを20回引こう": "Draw Event Gacha 20 times",
- "プロデュース評価を合計25,000獲得しよう": "Get a total of 25,000 production ratings",
- "SPレッスンを6回クリアしよう": "Clear SP lessons 6 times",
- "1日ログインしよう": "Log in for a day",
- "SPレッスンを2回クリアしよう": "Clear the SP lesson twice",
-
- "1日ログインしよう (1/1)": "Log in for 1 day (1/1)",
- "イベントへ": "Go to the event",
- "ボーカルレッスンを9回クリアしよう": "Clear Vocal lessons 9 times",
- "ダンスレッスンを9回クリアしよう": "Clear Dance lessons 9 times",
- "ビジュアルレッスンを9回クリアしよう": "Clear Visual lessons 9 times",
- "APを80消費しよう": "Consume 80 AP",
- "Pポイントを合計900獲得しよう": "Earn a total of 900 P Points",
- "スキルカードを合計30獲得しよう": "Obtain a total of 30 skill cards",
- "以下のミッションをクリアしました": "Completed the following missions",
- "*所持上限に達しているアイテムはプレゼントに送られます": "*Items that reach the possession limit will be sent as gifts",
- "Pドリンクを15回使おう": "Use P Drinks 15 times",
- "花海 佑芽でプロデュース評価を合計20,000獲得しよう (20000/20000)": "Acquire a total of 20,000 Produce Points with Ume Hanami (20000/20000)",
- "花海 佑芽でプロデュース評価を合計10,000獲得しよう (10000/10000)": "Acquire a total of 10,000 Produce Points with Ume Hanami (10000/10000)",
- "花海 佑芽でプロデュース評価を合計15,000獲得しよう (15000/15000)": "Acquire a total of 15,000 Produce Points with Ume Hanami (15000/15000)",
- "活動費で合計1,250,000のマニーを受け取ろう (1250000/1250000)": "Receive a total of 1,250,000 Mani from Activity Funds (1250000/1250000)",
-
- "紫雲 清夏または葛城 リーリヤまたは花海 佑芽のファンを60,000人獲得しよう (60000/60000)": "Gain 60,000 fans for Sumika Shiun, Liliya Katsuragi, or Ume Hanami (60000/60000)",
-
- "最終試験に1回合格しよう (1/1)": "Pass the final exam once (1/1)",
-
- "コインガシャを1回引こう (1/1)": "Draw a Coin Gacha once (1/1)",
- "2日目のミッションを全てクリア (5/5)": "Clear all Day 2 missions (5/5)",
- "紫雲 清夏でプロデュース評価を合計10,000獲得しよう (10000/10000)": "Earn a total of 10,000 production points with Sumika Shiun (10000/10000)",
- "紫雲 清夏でプロデュース評価を合計15,000獲得しよう (15000/15000)": "Earn a total of 15,000 production points with Sumika Shiun (15000/15000)",
- "葛城 リーリヤでプロデュース評価を合計20,000獲得しよう (20000/20000)": "Obtain a total of 20,000 production evaluation points with Lilja Katsuragi (20000/20000)",
- "葛城 リーリヤでプロデュース評価を合計15,000獲得しよう (15000/15000)": "Obtain a total of 15,000 production evaluation points with Lilja Katsuragi (15000/15000)",
- "3日目のミッションを全てクリア (5/5)": "Complete all missions on day 3 (5/5)",
- "紫雲 清夏または葛城 リーリヤまたは花海 佑芽のファンを80,000人獲得しよう (80000/80000)": "Acquire 80,000 fans of Sumika Shiun, Lilja Katsuragi, or Ume Hanami (80000/80000)",
- "紫雲 清夏でプロデュース評価を合計25,000獲得しよう (25000/25000)": "Achieve a total of 25,000 production evaluation points with Sumika Shiun (25000/25000)",
- "4日目のミッションを全てクリア (5/5)": "Clear all Day 4 missions (5/5)",
- "紫雲 清夏でプロデュース評価を合計20,000獲得しよう (20000/20000)": "Achieve a total of 20,000 production evaluation points with Sumika Shiun (20000/20000)",
- "コンテストでグレード4に到達しよう (1/1)": "Reach Grade 4 in the contest (1/1)",
- "コンテストでスコアを22,000以上獲得しよう (22000/22000)": "Achieve a score of 22,000 or more in the contest (22000/22000)",
- "コンテストでスコアを24,000以上獲得しよう (24000/24000)": "Achieve a score of 24,000 or more in the contest (24000/24000)",
- "コンテストで1回勝利しよう (1/1)": "Win once in the contest (1/1)",
- "花海 佑芽でプロデュース評価を合計25,000獲得しよう (25000/25000)": "Achieve a total production rating of 25,000 with Ume Hanami (25000/25000)",
-
- "マニー交換所で1回交換しよう (1/1)": "Exchange once at the Money Exchange (1/1)",
-
- "葛城 リーリヤでプロデュース評価を合計25,000獲得しよう (25000/25000)": "Achieve a total production rating of 25,000 with Lilja Katsuragi (25000/25000)",
- "5日目のミッションを全てクリア (5/5)": "Clear all missions on Day 5 (5/5)",
- "プロデュースアイドルを70回特訓しよう (70/70)": "Train a Produce Idol 70 times (70/70)"
-}
+ "*所持上限に達しているアイテムはプレゼントに送られます": "*Items that reach the possession limit will be sent as gifts",
+ "17 hours 25 mins left": "17 hours 25 mins left",
+ "1回無料": "1 time free",
+ "1日ログインしよう": "Log in for a day",
+ "1日ログインしよう (1/1)": "Log in for 1 day (1/1)",
+ "1日目のミッションを全てクリア": "Complete All Day 1 Missions",
+ "1章10話をみよう": "Watch Chapter 1, Episode 10",
+ "1章11話をみよう": "Watch Chapter 1, Episode 11",
+ "1章12話をみよう": "Watch Chapter 1, Episode 12",
+ "1章13話をみよう": "Watch Chapter 1, Episode 13",
+ "1章14話をみよう": "Watch Chapter 1, Episode 14",
+ "1章1話をみよう": "Watch Chapter 1, Episode 1",
+ "1章2話をみよう": "Watch Chapter 1, Episode 2",
+ "1章3話をみよう": "Watch Chapter 1, Episode 3",
+ "1章4話をみよう": "Watch Chapter 1, Episode 4",
+ "1章5話をみよう": "Watch Chapter 1, Episode 5",
+ "1章6話をみよう": "Watch Chapter 1, Episode 6",
+ "1章7話をみよう": "Watch Chapter 1, Episode 7",
+ "1章8話をみよう": "Watch Chapter 1, Episode 8",
+ "1章9話をみよう": "Watch Chapter 1, Episode 9",
+ "2日目のミッションを全てクリア": "Complete All Day 2 Missions",
+ "2日目のミッションを全てクリア (5/5)": "Clear all Day 2 missions (5/5)",
+ "3日ログインしよう": "Log In for 3 Days",
+ "3日目のミッションを全てクリア": "Complete All Day 3 Missions",
+ "3日目のミッションを全てクリア (5/5)": "Complete all missions on day 3 (5/5)",
+ "4日目のミッションを全てクリア": "Complete All Day 4 Missions",
+ "4日目のミッションを全てクリア (5/5)": "Clear all Day 4 missions (5/5)",
+ "5日目のミッションを全てクリア": "Complete All Day 5 Missions",
+ "5日目のミッションを全てクリア (5/5)": "Clear all missions on Day 5 (5/5)",
+ "APを100消費しよう": "Use 100 AP",
+ "APを150消費しよう": "Use 150 AP",
+ "APを200消費しよう": "Use 200 AP",
+ "APを250消費しよう": "Use 250 AP",
+ "APを50消費しよう": "Use 50 AP",
+ "APを80消費しよう": "Consume 80 AP",
+ "APを80消費しよう (80/80)": "Consume 80 AP (80/80)",
+ "Pドリンクを10回使おう": "Use P-Drink 10 times",
+ "Pドリンクを10回使おう (10/10)": "Use P drink 10 times (10/10)",
+ "Pドリンクを15回使おう": "Use P Drinks 15 times",
+ "Pドリンクを15種類獲得しよう": "Obtain 15 Types of P-Drink",
+ "Pドリンクを60回使おう (60/60)": "Use P-Drink 60 times (60/60)",
+ "Pドリンクを合計20獲得しよう": "Collect a total of 20 P-Drinks",
+ "Pポイントを合計2,000獲得しよう": "Earn a total of 2,000 P-Points",
+ "Pポイントを合計900獲得しよう": "Earn a total of 900 P Points",
+ "SPダンスレッスンを3回クリアしよう": "Clear SP Dance Lesson 3 times",
+ "SPビジュアルレッスンを3回クリアしよう": "Clear SP Visual Lesson 3 times",
+ "SPボーカルレッスンを3回クリアしよう": "Clear SP Vocal Lesson 3 times",
+ "SPレッスンを10回クリアしよう": "Clear 10 SP Lessons",
+ "SPレッスンを2回クリアしよう": "Clear the SP lesson twice",
+ "SPレッスンを6回クリアしよう": "Clear SP lessons 6 times",
+ "True Endを10人みよう": "Achieve True End with 10 idols",
+ "True Endを2人みよう": "Watch True End for 2 People",
+ "True Endを3人みよう": "Watch True End for 3 People",
+ "True Endを5人みよう": "See the True End for 5 idols",
+ "TrueEndをみよう": "Watch True End",
+ "※所持上限に達しているアイテムはプレゼントに送られました": "※ Items that have reached the possession limit have been sent to gifts",
+ "「お仕事」機能解放": "Unlock the 'Work' Feature",
+ "「コインガシャ」機能解放": "Unlock the 'Coin Gacha' Feature",
+ "「コンテスト」機能解放": "Unlock the 'Contest' Feature",
+ "「サポートカード強化」機能解放": "Unlock the 'Support Card Enhancement' Feature",
+ "「サークル」機能解放": "Unlock the 'Circle' Feature",
+ "「デイリー交換所」機能解放": "Unlock the 'Daily Exchange Shop' Feature",
+ "「プロデュースアイドル特訓」機能解放": "Unlock the 'Produced Idol Training' Feature",
+ "「活動費」機能解放": "Unlock the 'Activity Fees' Feature",
+ "あと 365日": "365 days left",
+ "あと1日": "1 day left",
+ "あと50回": "50 more times",
+ "いずれかのアイドルの親愛度Lvを10にしよう": "Raise Any Idol's Affection Level to 10",
+ "いずれかのアイドルの親愛度Lvを3にしよう": "Raise Any Idol's Bond Level to 3",
+ "いずれかのアイドルの親愛度Lvを5にしよう": "Raise Any Idol's Bond Level to 5",
+ "いずれかのアイドルの親愛度Lvを7にしよう": "Raise Any Idol's Bond Level to 7",
+ "いずれかのアイドルの親愛度Lvを9にしよう": "Raise Any Idol's Bond Level to 9",
+ "お仕事を1回開始しよう": "Start a Job Once",
+ "お仕事を1回開始しよう (1/1)": "Start work once (1/1)",
+ "お仕事を合計1,200時間しよう": "Work a total of 1,200 hours",
+ "お仕事を合計1,500時間しよう": "Work a total of 1,500 hours",
+ "お仕事を合計1,800時間しよう": "Work a total of 1,800 hours",
+ "お仕事を合計12時間しよう": "Work for a Total of 12 Hours",
+ "お仕事を合計156時間しよう": "Work for a Total of 156 Hours",
+ "お仕事を合計2,100時間しよう": "Work a total of 2,100 hours",
+ "お仕事を合計20時間しよう": "Work for a Total of 20 Hours",
+ "お仕事を合計216時間しよう": "Work for a Total of 216 Hours",
+ "お仕事を合計300時間しよう": "Work for a Total of 300 Hours",
+ "お仕事を合計420時間しよう": "Work for a Total of 420 Hours",
+ "お仕事を合計420時間しよう (420/420)": "Work a total of 420 hours (420/420)",
+ "お仕事を合計4時間しよう": "Work for a Total of 4 Hours",
+ "お仕事を合計600時間しよう": "Work for a Total of 600 Hours",
+ "お仕事を合計60時間しよう": "Work for a Total of 60 Hours",
+ "お仕事を合計900時間しよう": "Work for a Total of 900 Hours",
+ "お仕事を合計96時間しよう": "Work for a Total of 96 Hours",
+ "お仕事を開始しよう": "Start Work",
+ "とある日の食事風景": "A Day's Meal Scene",
+ "アイドルへの道で★を合計100以上獲得しよう": "Earn a total of 100 stars in the Path to Idol",
+ "アイドルへの道で★を合計150以上獲得しよう": "Collect a total of 150 or more stars on the path to becoming an idol",
+ "アイドルへの道で★を合計200以上獲得しよう": "Collect a total of 200 or more stars on the path to becoming an idol",
+ "アイドルへの道で★を合計30以上獲得しよう": "Earn a total of 30 stars in the Path to Idol",
+ "アイドルへの道で★を合計60以上獲得しよう": "Earn a total of 60 stars in the Path to Idol",
+ "アチーブメントを100個獲得しよう": "Obtain 100 Achievements",
+ "アチーブメントを120個獲得しよう": "Obtain 120 Achievements",
+ "アチーブメントを130個獲得しよう": "Obtain 130 Achievements",
+ "アチーブメントを140個獲得しよう": "Obtain 140 Achievements",
+ "アチーブメントを150個獲得しよう": "Obtain 150 Achievements",
+ "アチーブメントを15個獲得しよう": "Obtain 15 Achievements",
+ "アチーブメントを160個獲得しよう": "Obtain 160 Achievements",
+ "アチーブメントを210個獲得しよう": "Earn 210 achievements",
+ "アチーブメントを230個獲得しよう": "Earn 230 achievements",
+ "アチーブメントを250個獲得しよう": "Obtain 250 achievements",
+ "アチーブメントを30個獲得しよう": "Obtain 30 Achievements",
+ "アチーブメントを60個獲得しよう": "Obtain 60 Achievements",
+ "アチーブメントを80個獲得しよう": "Obtain 80 Achievements",
+ "イベントの期間は終了しました": "Event period is over",
+ "イベントへ": "Go to the event",
+ "イベントガシャを20回引こう": "Draw Event Gacha 20 times",
+ "イベントガシャを40回引こう": "Pull the event gacha 40 times",
+ "ガシャを引く": "pull a gacha",
+ "コインガシャを100回引こう": "Draw Coin Gacha 100 Times",
+ "コインガシャを10回引こう": "Draw Coin Gacha 10 Times",
+ "コインガシャを150回引こう": "Draw Coin Gacha 150 Times",
+ "コインガシャを1回引こう": "Draw Coin Gacha Once",
+ "コインガシャを1回引こう (1/1)": "Draw a Coin Gacha once (1/1)",
+ "コインガシャを200回引こう": "Draw Coin Gacha 200 Times",
+ "コインガシャを300回引こう": "Draw Coin Gacha 300 Times",
+ "コインガシャを30回引こう": "Draw Coin Gacha 30 Times",
+ "コインガシャを500回引こう": "Draw Coin Gacha 500 Times",
+ "コインガシャを50回引こう": "Draw Coin Gacha 50 Times",
+ "コインガシャを700回引こう": "Draw the coin gacha 700 times",
+ "コンテストで100回勝利しよう": "Win 100 contests",
+ "コンテストで10回勝利しよう": "Win 10 Times in Contests",
+ "コンテストで125回勝利しよう": "Win the contest 125 times",
+ "コンテストで150回勝利しよう": "Win the contest 150 times",
+ "コンテストで15回勝利しよう": "Win 15 Times in Contests",
+ "コンテストで1回勝利しよう": "Win Once in a Contest",
+ "コンテストで1回勝利しよう (1/1)": "Win once in the contest (1/1)",
+ "コンテストで20回勝利しよう": "Win 20 Times in Contests",
+ "コンテストで30回勝利しよう": "Win 30 Times in Contests",
+ "コンテストで3回勝利しよう": "Win 3 Times in Contests",
+ "コンテストで40回勝利しよう": "Win 40 Times in Contests",
+ "コンテストで50回勝利しよう": "Win 50 Times in Contests",
+ "コンテストで5回勝利しよう": "Win 5 Times in Contests",
+ "コンテストで60回勝利しよう": "Win 60 Times in Contests",
+ "コンテストで80回勝利しよう": "Win 80 contests",
+ "コンテストでグレード2に到達しよう": "Reach Grade 2 in Contests",
+ "コンテストでグレード3に到達しよう": "Reach Grade 3 in Contests",
+ "コンテストでグレード4に到達しよう": "Reach grade 4 in the contest",
+ "コンテストでグレード4に到達しよう (1/1)": "Reach Grade 4 in the contest (1/1)",
+ "コンテストでスコアを10,000以上獲得しよう": "Score Over 10,000 in Contests",
+ "コンテストでスコアを12,000以上獲得しよう": "Score Over 12,000 in Contests",
+ "コンテストでスコアを14,000以上獲得しよう": "Score Over 14,000 in Contests",
+ "コンテストでスコアを15,000以上獲得しよう": "Score 15,000 or higher in a contest",
+ "コンテストでスコアを18,000以上獲得しよう": "Score Over 18,000 in Contests",
+ "コンテストでスコアを20,000以上獲得しよう": "Score over 20,000 in the contest",
+ "コンテストでスコアを22,000以上獲得しよう": "Score over 22,000 in the contest",
+ "コンテストでスコアを22,000以上獲得しよう (22000/22000)": "Achieve a score of 22,000 or more in the contest (22000/22000)",
+ "コンテストでスコアを24,000以上獲得しよう (24000/24000)": "Achieve a score of 24,000 or more in the contest (24000/24000)",
+ "コンテストでスコアを5,000以上獲得しよう": "Score Over 5,000 in Contests",
+ "コンテストでスコアを6,000以上獲得しよう": "Score Over 6,000 in Contests",
+ "コンテストでスコアを7,000以上獲得しよう": "Score Over 7,000 in Contests",
+ "コンテストでスコアを8,000以上獲得しよう": "Score Over 8,000 in Contests",
+ "コンテストで編成しよう": "Form a Team for Contest",
+ "コンテストのユニット総合力を25,000以上にしよう": "Raise Unit's Total Power to Over 25,000 in Contests",
+ "コンテストのユニット総合力を28,000以上にしよう": "Raise Unit's Total Power to Over 28,000 in Contests",
+ "コンテストのユニット総合力を30,000以上にしよう": "Raise Unit's Total Power to Over 30,000 in Contests",
+ "コンテストのユニット総合力を32,000以上にしよう": "Raise Unit's Total Power to Over 32,000 in Contests",
+ "コンテストのユニット総合力を34,000以上にしよう": "Raise Unit's Total Power to Over 34,000 in Contests",
+ "コンテストのユニット総合力を36,000以上にしよう": "Achieve a total unit power of 36,000 or higher in a contest",
+ "コンテストのユニット総合力を40,000以上にしよう": "Achieve a total unit power of 40,000 or higher in a contest",
+ "コンテストのユニット総合力を75,000以上にしよう": "Raise Unit's Total Power to Over 75,000 in Contests",
+ "コンテストのユニット総合力を85,000以上にしよう": "Raise the total unit strength in the contest to 85,000 or more",
+ "サポートカード1枚をLv20にしよう": "Raise 1 Support Card to Level 20",
+ "サポートカード2枚をLv20にしよう": "Raise 2 Support Cards to Level 20",
+ "サポートカード2枚をLv40にしよう": "Raise 2 Support Cards to Level 40",
+ "サポートカード3枚をLv20にしよう": "Raise 3 Support Cards to Level 20",
+ "サポートカード3枚をLv30にしよう": "Raise 3 Support Cards to Level 30",
+ "サポートカード3枚をLv40にしよう": "Raise 3 support cards to Lv40",
+ "サポートカード4枚をLv30にしよう": "Raise 4 Support Cards to Level 30",
+ "サポートカード4枚をLv40にしよう": "Raise 4 support cards to Lv40",
+ "サポートカード5枚をLv30にしよう": "Raise 5 Support Cards to Level 30",
+ "サポートカードのLvを10にしよう": "Raise Support Card Level to 10",
+ "サポートカードのLvを20にしよう": "Raise Support Card Level to 20",
+ "サポートカードのLvを30にしよう": "Raise Support Card Level to 30",
+ "サポートカードのLvを40にしよう": "Raise Support Card Level to 40",
+ "サポートカードのLvを50にしよう": "Raise Support Card Level to 50",
+ "サポートカードのLvを60にしよう": "Raise support card level to 60",
+ "サポートカードを100回強化しよう": "Enhance Support Cards 100 Times",
+ "サポートカードを10回上限解放しよう": "Limit Break Support Cards 10 Times",
+ "サポートカードを10回強化しよう": "Enhance Support Cards 10 Times",
+ "サポートカードを10回強化しよう (10/10)": "Enhance Support Cards 10 Times (10/10)",
+ "サポートカードを1回上限解放しよう": "Limit Break a Support Card Once",
+ "サポートカードを1回強化しよう": "Enhance a Support Card Once",
+ "サポートカードを1回強化しよう (1/1)": "Upgrade the Support Card once (1/1)",
+ "サポートカードを200回強化しよう": "Enhance Support Cards 200 Times",
+ "サポートカードを20回上限解放しよう": "Limit Break Support Cards 20 Times",
+ "サポートカードを20回強化しよう": "Enhance Support Cards 20 Times",
+ "サポートカードを20種類獲得しよう": "Obtain 20 Types of Support Cards",
+ "サポートカードを25種類獲得しよう": "Obtain 25 Types of Support Cards",
+ "サポートカードを300回強化しよう": "Enhance Support Cards 300 Times",
+ "サポートカードを30回上限解放しよう": "Limit Break Support Cards 30 Times",
+ "サポートカードを30種類獲得しよう": "Obtain 30 Types of Support Cards",
+ "サポートカードを35種類獲得しよう": "Obtain 35 Types of Support Cards",
+ "サポートカードを400回強化しよう": "Enhance Support Cards 400 Times",
+ "サポートカードを40回上限解放しよう": "Limit Break Support Cards 40 Times",
+ "サポートカードを40種類獲得しよう": "Obtain 40 types of support cards",
+ "サポートカードを500回強化しよう": "Enhance Support Cards 500 Times",
+ "サポートカードを50回上限解放しよう": "Limit Break Support Cards 50 Times",
+ "サポートカードを50回強化しよう": "Enhance Support Cards 50 Times",
+ "サポートカードを5回上限解放しよう": "Limit Break Support Cards 5 Times",
+ "サポートカードを600回強化しよう": "Enhance support cards 600 times",
+ "サポートカードを60回上限解放しよう": "Limit Break Support Cards 60 Times",
+ "サポートカードを700回強化しよう": "Enhance support cards 700 times",
+ "サポートカードを70回上限解放しよう": "Unlock the limit of support cards 70 times",
+ "サポートカードを80回上限解放しよう": "Limit break support cards 80 times",
+ "サポートカードを強化しよう": "Enhance Support Cards",
+ "サポートカードを編成しよう": "Organize Support Cards",
+ "サポート強化Pt ×500": "Support Strengthening Points ×500",
+ "サークルでアイテムを10回寄付しよう": "Donate Items 10 Times in a Circle",
+ "サークルでアイテムを20回寄付しよう": "Donate Items 20 Times in a Circle",
+ "サークルでアイテムを40回寄付しよう": "Donate items 40 times in the circle",
+ "ジュエル×1,000": "Jewel ×1,000",
+ "ジュエル×1,0000\nジュエル×1,0000": "Jewel ×10,000\nJewel ×10,000",
+ "スキルカードを100種類獲得しよう": "Obtain 100 Types of Skill Cards",
+ "スキルカードを120種類獲得しよう": "Obtain 120 Types of Skill Cards",
+ "スキルカードを150種類獲得しよう": "Obtain 150 Types of Skill Cards",
+ "スキルカードを200種類獲得しよう": "Collect 200 types of skill cards",
+ "スキルカードを合計100獲得しよう": "Collect a total of 100 Skill Cards",
+ "スキルカードを合計30獲得しよう": "Obtain a total of 30 skill cards",
+ "スキルカードを合計30獲得しよう (30/30)": "Collect a total of 30 skill cards (30/30)",
+ "センスガシャを1回引こう": "Draw Sense Gacha Once",
+ "センスノート(ダンス) ×5": "Sense Note (Dance) ×5",
+ "センスノート(ビジュアル) ×5": "Sense Note (Visual) ×5",
+ "センスノート(ボーカル) ×5": "Sense Note (Vocal) ×5",
+ "ダンスレッスンを9回クリアしよう": "Clear Dance lessons 9 times",
+ "データ連携をしよう\n※メニュー > データ連携から可能です": "Link Data\n*Menu > Data Link",
+ "ビジュアルレッスンを9回クリアしよう": "Clear Visual lessons 9 times",
+ "ビジュアルレッスンを9回クリアしよう (9/9)": "Clear the Visual lesson 9 times (9/9)",
+ "ピースを集めてアイドルを獲得": "Collect pieces and obtain idols",
+ "プラン:センスのプロデュースを5回完了しよう": "Complete Produce Plan: Sense 5 times",
+ "プラン:ロジックのプロデュースを5回完了しよう": "Complete Produce Plan: Logic 5 times",
+ "プロデューサーLv10に到達しよう": "Reach Producer Level 10",
+ "プロデューサーLv13に到達しよう": "Reach Producer Level 13",
+ "プロデューサーLv15に到達しよう": "Reach Producer Level 15",
+ "プロデューサーLv20に到達しよう": "Reach Producer Level 20",
+ "プロデューサーLv23に到達しよう": "Reach Producer Level 23",
+ "プロデューサーLv25に到達しよう": "Reach Producer Level 25",
+ "プロデューサーLv27に到達しよう": "Reach Producer Level 27",
+ "プロデューサーLv30に到達しよう": "Reach Producer Level 30",
+ "プロデューサーLv33に到達しよう": "Reach Producer Level 33",
+ "プロデューサーLv35に到達しよう": "Reach Producer Level 35",
+ "プロデューサーLv37に到達しよう": "Reach Producer Level 37",
+ "プロデューサーLv40に到達しよう": "Reach producer level 40",
+ "プロデューサーLv8に到達しよう": "Reach Producer Level 8",
+ "プロデュースでいずれかのパラメータを1000以上に育成しよう": "Raise Any Parameter to Over 1000 in Produce",
+ "プロデュースでいずれかのパラメータを600以上に育成しよう": "Raise Any Parameter to Over 600 in Produce",
+ "プロデュースでいずれかのパラメータを800以上に育成しよう": "Raise Any Parameter to Over 800 in Produce",
+ "プロデュースでお出かけを2回選択しよう": "Select Outing in Produce Mode 2 times",
+ "プロデュースでスキルカードを15回強化しよう": "Enhance Skill Cards in Produce Mode 15 times",
+ "プロデュースでスキルカードを30回強化しよう": "Enhance skill cards 30 times in production",
+ "プロデュースで体力を合計700消費しよう": "Use a total of 700 stamina in Produce Mode",
+ "プロデュースで最終試験に合格しよう\n【条件】:倉本 千奈": "Pass the Final Exam in Produce\n[Condition]: China Kuramoto",
+ "プロデュースで最終試験に合格しよう\n【条件】:姫崎 莉波": "Pass the Final Exam in Produce\n[Condition]: Rinami Himesaki",
+ "プロデュースで最終試験に合格しよう\n【条件】:月村 手毬": "Pass the Final Exam in Produce\n[Condition]: Temari Tsukimura",
+ "プロデュースで最終試験に合格しよう\n【条件】:有村 麻央": "Pass the Final Exam in Produce\n[Condition]: Mao Arimura",
+ "プロデュースで最終試験に合格しよう\n【条件】:篠澤 広": "Pass the Final Exam in Produce\n[Condition]: Hiro Shinozawa",
+ "プロデュースで最終試験に合格しよう\n【条件】:紫雲 清夏": "Pass the Final Exam in Produce\n[Condition]: Sumika Shiun",
+ "プロデュースで最終試験に合格しよう\n【条件】:花海 咲季": "Pass the Final Exam in Produce\n[Condition]: Saki Hanami",
+ "プロデュースで最終試験に合格しよう\n【条件】:葛城 リーリヤ": "Pass the Final Exam in Produce\n[Condition]: Lilja Katsuragi",
+ "プロデュースで最終試験に合格しよう\n【条件】:藤田 ことね": "Pass the Final Exam in Produce\n[Condition]: Kotone Fujita",
+ "プロデュースで活動支給を2回選択しよう": "Select Activity Support in Produce Mode 2 times",
+ "プロデュースで相談を2回選択しよう": "Select Advice in Produce Mode 2 times",
+ "プロデュースで難易度プロに挑戦しよう": "Try Pro Difficulty in Produce",
+ "プロデュースに挑戦して評価A+以上を獲得しよう": "Challenge production and earn a rating of A+ or higher",
+ "プロデュースに挑戦して評価A+以上を獲得しよう\n【条件】プラン:センスのプロデュースアイドル": "Challenge production and earn a rating of A+ or higher\n[Condition] Plan: Sense production idol",
+ "プロデュースに挑戦して評価A+以上を獲得しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Challenge production and earn a rating of A+ or higher\n[Condition] Plan: Logic production idol",
+ "プロデュースに挑戦して評価A以上を獲得しよう": "Try Produce and Obtain an A Rating or Higher",
+ "プロデュースに挑戦して評価A以上を獲得しよう\n【条件】プラン:センスのプロデュースアイドル": "Try Produce and Obtain an A Rating or Higher\n[Condition]: Sense Produced Idol",
+ "プロデュースに挑戦して評価A以上を獲得しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Try Produce and Obtain an A Rating or Higher\n[Condition]: Logic Produced Idol",
+ "プロデュースに挑戦して評価B+以上を獲得しよう": "Try Produce and Obtain a B+ Rating or Higher",
+ "プロデュースに挑戦して評価B+以上を獲得しよう\n【条件】プラン:センスのプロデュースアイドル": "Try Produce and Obtain a B+ Rating or Higher\n[Condition]: Sense Produced Idol",
+ "プロデュースに挑戦して評価B+以上を獲得しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Try Produce and Obtain a B+ Rating or Higher\n[Condition]: Logic Produced Idol",
+ "プロデュースに挑戦して評価B以上を獲得しよう\n【条件】プラン:センスのプロデュースアイドル": "Try Produce and Obtain a B Rating or Higher\n[Condition]: Sense Produced Idol",
+ "プロデュースに挑戦して評価B以上を獲得しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Try Produce and Obtain a B Rating or Higher\n[Condition]: Logic Produced Idol",
+ "プロデュースに挑戦して評価C+以上を獲得しよう": "Try Produce and Obtain a C+ Rating or Higher",
+ "プロデュースに挑戦して評価C+以上を獲得しよう\n【条件】プラン:センスのプロデュースアイドル": "Try Produce and Obtain a C+ Rating or Higher\n[Condition]: Sense Produced Idol",
+ "プロデュースに挑戦して評価C+以上を獲得しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Try Produce and Obtain a C+ Rating or Higher\n[Condition]: Logic Produced Idol",
+ "プロデュースに挑戦しよう": "Try Produce",
+ "プロデュースに挑戦しよう\n【条件】プラン:センスのプロデュースアイドル": "Try Produce\n[Condition]: Sense Produced Idol",
+ "プロデュースに挑戦しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Try Produce\n[Condition]: Logic Produced Idol",
+ "プロデュースの相談で10回交換しよう": "Exchange for Producer's Advice 10 times",
+ "プロデュースアイドル1人の才能開花段階を1にしよう": "Raise the Talent Blooming Stage of 1 Produced Idol to 1",
+ "プロデュースアイドル1人の才能開花段階を2にしよう": "Raise the Talent Blooming Stage of 1 Produced Idol to 2",
+ "プロデュースアイドル1人の特訓段階を2にしよう": "Raise the Training Stage of 1 Produced Idol to 2",
+ "プロデュースアイドル1人の特訓段階を3にしよう": "Raise the Training Stage of 1 Produced Idol to 3",
+ "プロデュースアイドル1人の特訓段階を4にしよう": "Raise the Training Stage of 1 Produced Idol to 4",
+ "プロデュースアイドル1人の特訓段階を5にしよう": "Raise the Training Stage of 1 produced idol to 5",
+ "プロデュースアイドル1人の特訓段階を6にしよう": "Raise the Training stage of 1 produced idol to 6",
+ "プロデュースアイドル2人の特訓段階を3にしよう": "Raise the Training Stage of 2 Produced Idols to 3",
+ "プロデュースアイドル2人の特訓段階を4にしよう": "Raise the Training Stage of 2 Produced Idols to 4",
+ "プロデュースアイドル3人の特訓段階を3にしよう": "Raise the Training Stage of 3 Produced Idols to 3",
+ "プロデュースアイドル3人の特訓段階を4にしよう": "Raise the Training Stage of 3 Produced Idols to 4",
+ "プロデュースアイドルを10人迎えよう": "Welcome 10 Produced Idols",
+ "プロデュースアイドルを10回才能開花しよう": "Bloom the talents of produced idols 10 times",
+ "プロデュースアイドルを10回特訓しよう": "Train Produced Idols 10 Times",
+ "プロデュースアイドルを15人迎えよう": "Welcome 15 Produced Idols",
+ "プロデュースアイドルを15回特訓しよう": "Train Produced Idols 15 Times",
+ "プロデュースアイドルを1回才能開花しよう": "Bloom a Produced Idol's Talent Once",
+ "プロデュースアイドルを1回特訓しよう": "Train a Produced Idol Once",
+ "プロデュースアイドルを20人迎えよう": "Welcome 20 Produced Idols",
+ "プロデュースアイドルを20回特訓しよう": "Train Produced Idols 20 Times",
+ "プロデュースアイドルを25人迎えよう": "Welcome 25 produced idols",
+ "プロデュースアイドルを2回特訓しよう": "Train Produced Idols Twice",
+ "プロデュースアイドルを30回特訓しよう": "Train Produced Idols 30 Times",
+ "プロデュースアイドルを35回特訓しよう": "Train Produced Idols 35 Times",
+ "プロデュースアイドルを3回才能開花しよう": "Bloom the Talents of Produced Idols 3 Times",
+ "プロデュースアイドルを3回特訓しよう": "Train Produced Idols 3 Times",
+ "プロデュースアイドルを40回特訓しよう": "Train Produced Idols 40 Times",
+ "プロデュースアイドルを50回特訓しよう": "Train Produced Idols 50 Times",
+ "プロデュースアイドルを55回特訓しよう": "Train produce idols 55 times",
+ "プロデュースアイドルを5回才能開花しよう": "Bloom the talents of produce idols 5 times",
+ "プロデュースアイドルを5回特訓しよう": "Train Produced Idols 5 Times",
+ "プロデュースアイドルを70回特訓しよう": "Train produced idols 70 times",
+ "プロデュースアイドルを70回特訓しよう (70/70)": "Train a Produce Idol 70 times (70/70)",
+ "プロデュースアイドルを7回特訓しよう": "Train Produced Idols 7 Times",
+ "プロデュースアイドルを特訓しよう": "Train Produced Idols",
+ "プロデュース評価を合計100,000獲得しよう": "Earn a total of 100,000 Produce Points",
+ "プロデュース評価を合計25,000獲得しよう": "Get a total of 25,000 production ratings",
+ "プロデュース評価を合計50,000獲得しよう": "Earn a total of 50,000 production points",
+ "プロフィールを設定しよう": "Set Up Profile",
+ "ベテランノート ×10": "Veteran Note ×10",
+ "ボーカルレッスンを9回クリアしよう": "Clear Vocal lessons 9 times",
+ "マスターノート ×1": "Master Note ×1",
+ "マニー ×1,000": "Money ×1,000",
+ "マニーを回収しよう": "Collect Money",
+ "マニーを回収しよう (1/1)": "Collect Money (1/1)",
+ "マニー交換所で100回交換しよう": "Exchange at Money Exchange Shop 100 Times",
+ "マニー交換所で10回交換しよう": "Exchange at Money Exchange Shop 10 Times",
+ "マニー交換所で125回交換しよう": "Exchange at Money Exchange Shop 125 Times",
+ "マニー交換所で150回交換しよう": "Exchange at Money Exchange Shop 150 Times",
+ "マニー交換所で185回交換しよう": "Exchange at Money Exchange Shop 185 Times",
+ "マニー交換所で1回交換しよう": "Exchange at Money Exchange Shop Once",
+ "マニー交換所で1回交換しよう (1/1)": "Exchange once at the Money Exchange (1/1)",
+ "マニー交換所で200回交換しよう": "Exchange at Money Exchange Shop 200 Times",
+ "マニー交換所で225回交換しよう": "Exchange at Money Exchange Shop 225 Times",
+ "マニー交換所で250回交換しよう": "Exchange at Money Exchange Shop 250 Times",
+ "マニー交換所で275回交換しよう": "Exchange items at the money exchange 275 times",
+ "マニー交換所で300回交換しよう": "Exchange items at the money exchange 300 times",
+ "マニー交換所で30回交換しよう": "Exchange at Money Exchange Shop 30 Times",
+ "マニー交換所で50回交換しよう": "Exchange at Money Exchange Shop 50 Times",
+ "マニー交換所で5回交換しよう": "Exchange at Money Exchange Shop 5 Times",
+ "マニー交換所で75回交換しよう": "Exchange at Money Exchange Shop 75 Times",
+ "マニー交換所で交換しよう": "Exchange at the Money Exchange Shop",
+ "メモリーを編成しよう": "Organize Memories",
+ "レッスンを20回クリアしよう": "Clear 20 Lessons",
+ "ロジックガシャを1回引こう": "Draw Logic Gacha Once",
+ "ロジックノート(ダンス) ×5": "Logic Note (Dance) ×5",
+ "ロジックノート(ビジュアル) ×5": "Logic Note (Visual) ×5",
+ "ロジックノート(ボーカル) ×5": "Logic Note (Vocal) ×5",
+ "他のプロデューサーから名刺を10回受け取ろう": "Receive Business Cards from Other Producers 10 Times",
+ "他のプロデューサーから名刺を1回受け取ろう": "Receive a Business Card from Another Producer Once",
+ "他のプロデューサーから名刺を20回受け取ろう": "Receive business cards from other producers 20 times",
+ "他のプロデューサーをフォローしよう": "Follow Another Producer",
+ "以下のミッションをクリアしました": "Completed the following missions",
+ "倉本 千奈で最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with China Kuramoto and earn a rating of A or higher once",
+ "公式Discordサーバーに入ろう": "Join the Official Discord Server",
+ "公式Xをフォローしよう": "Follow Official X",
+ "再挑戦チケット ×1": "Retry Ticket ×1",
+ "合計ファン数を1,000,000人にしよう": "Reach a Total of 1,000,000 Fans",
+ "合計ファン数を1,500,000人にしよう": "Reach a total of 1,500,000 fans",
+ "合計ファン数を100,000人にしよう": "Reach a Total of 100,000 Fans",
+ "合計ファン数を2,000,000人にしよう": "Reach a total of 2,000,000 fans",
+ "合計ファン数を2,000人にしよう": "Reach a Total of 2,000 Fans",
+ "合計ファン数を25,000人にしよう": "Reach a Total of 25,000 Fans",
+ "合計ファン数を250,000人にしよう": "Reach a Total of 250,000 Fans",
+ "合計ファン数を400,000人にしよう": "Reach a Total of 400,000 Fans",
+ "合計ファン数を50,000人にしよう": "Reach a Total of 50,000 Fans",
+ "合計ファン数を650,000人にしよう": "Reach a Total of 650,000 Fans",
+ "名刺を編集しよう": "Edit Business Card",
+ "姫崎 莉波で最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Rinami Himesaki and achieve a grade of A or higher once",
+ "才能開花最大": "The greatest blooming talent",
+ "最終試験で1位になろう": "Get 1st Place in the Final Exam",
+ "最終試験で1位を5回取ろう": "Get 1st place in the final exam 5 times",
+ "最終試験に100回合格しよう": "Pass the final exam 100 times",
+ "最終試験に10回合格しよう": "Pass the Final Exam 10 Times",
+ "最終試験に125回合格しよう": "Pass the final exam 125 times",
+ "最終試験に1回合格しよう": "Pass the Final Exam Once",
+ "最終試験に1回合格しよう (1/1)": "Pass the final exam once (1/1)",
+ "最終試験に20回合格しよう": "Pass the Final Exam 20 Times",
+ "最終試験に30回合格しよう": "Pass the Final Exam 30 Times",
+ "最終試験に3回合格しよう": "Pass the final exam three times",
+ "最終試験に40回合格しよう": "Pass the Final Exam 40 Times",
+ "最終試験に50回合格しよう": "Pass the Final Exam 50 Times",
+ "最終試験に5回合格しよう": "Pass the Final Exam 5 Times",
+ "最終試験に75回合格しよう": "Pass the Final Exam 75 Times",
+ "月村 手毬でプロデュース評価を合計10,000獲得しよう": "Gain a Total of 10,000 Produce Points with Temari Tsukimura",
+ "月村 手毬でプロデュース評価を合計15,000獲得しよう": "Gain a Total of 15,000 Produce Points with Temari Tsukimura",
+ "月村 手毬でプロデュース評価を合計20,000獲得しよう": "Gain a Total of 20,000 Produce Points with Temari Tsukimura",
+ "月村 手毬でプロデュース評価を合計25,000獲得しよう": "Gain a Total of 25,000 Produce Points with Temari Tsukimura",
+ "月村 手毬でプロデュース評価を合計5,000獲得しよう": "Gain a Total of 5,000 Produce Points with Temari Tsukimura",
+ "月村 手毬で最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Temari Tsukimura and achieve a grade of A or higher once",
+ "月村 手毬のファンを15,000人獲得しよう": "Gain 15,000 Fans for Temari Tsukimura",
+ "有村 麻央で最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Mao Arimura and achieve a grade of A or higher once",
+ "活動費で合計1,000,000のマニーを受け取ろう": "Receive a total of 1,000,000 money from activity fees",
+ "活動費で合計1,250,000のマニーを受け取ろう": "Receive a total of 1,250,000 money from activity expenses",
+ "活動費で合計1,250,000のマニーを受け取ろう (1250000/1250000)": "Receive a total of 1,250,000 Mani from Activity Funds (1250000/1250000)",
+ "活動費で合計10,000のマニーを受け取ろう": "Receive a Total of 10,000 Money in Activity Fees",
+ "活動費で合計100,000のマニーを受け取ろう": "Receive a Total of 100,000 Money in Activity Fees",
+ "活動費で合計200,000のマニーを受け取ろう": "Receive a Total of 200,000 Money in Activity Fees",
+ "活動費で合計350,000のマニーを受け取ろう": "Receive a Total of 350,000 Money in Activity Fees",
+ "活動費で合計500,000のマニーを受け取ろう": "Receive a Total of 500,000 Money in Activity Fees",
+ "活動費で合計750,000のマニーを受け取ろう": "Receive a Total of 750,000 Money in Activity Fees",
+ "活動費を回収しよう": "Collect Activity Fees",
+ "異なるアイドル3人のプロデュースを完了しよう": "Complete Produce for 3 Different Idols",
+ "研修の【応用1】プラン:センスをクリアしよう": "Complete Training [Application 1] Plan: Sense",
+ "研修の【応用2】プラン:ロジックをクリアしよう": "Complete Training [Application 2] Plan: Logic",
+ "研修を1つクリアしよう": "Complete 1 Training",
+ "箱目": "Box",
+ "篠澤 広で最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Hiro Shinozawa and earn a rating of A or higher once",
+ "紫雲 清夏でプロデュース評価を合計10,000獲得しよう": "Earn a total of 10,000 production points with Sumika Shiun",
+ "紫雲 清夏でプロデュース評価を合計10,000獲得しよう (10000/10000)": "Earn a total of 10,000 production points with Sumika Shiun (10000/10000)",
+ "紫雲 清夏でプロデュース評価を合計15,000獲得しよう": "Earn a total of 15,000 production points with Sumika Shiun",
+ "紫雲 清夏でプロデュース評価を合計15,000獲得しよう (15000/15000)": "Earn a total of 15,000 production points with Sumika Shiun (15000/15000)",
+ "紫雲 清夏でプロデュース評価を合計20,000獲得しよう": "Earn a total of 20,000 production points with Sumika Shiun",
+ "紫雲 清夏でプロデュース評価を合計20,000獲得しよう (20000/20000)": "Achieve a total of 20,000 production evaluation points with Sumika Shiun (20000/20000)",
+ "紫雲 清夏でプロデュース評価を合計25,000獲得しよう": "Earn a total of 25,000 production points with Sumika Shiun",
+ "紫雲 清夏でプロデュース評価を合計25,000獲得しよう (25000/25000)": "Achieve a total of 25,000 production evaluation points with Sumika Shiun (25000/25000)",
+ "紫雲 清夏でプロデュース評価を合計5,000獲得しよう": "Earn a total of 5,000 production points with Sumika Shiun",
+ "紫雲 清夏で最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Sumika Shiun and earn a rating of A or higher once",
+ "紫雲 清夏のファンを5,000人獲得しよう": "Gain 5,000 fans for Sumika Shiun",
+ "紫雲 清夏または葛城 リーリヤまたは花海 佑芽のファンを60,000人獲得しよう": "Gain 60,000 fans for Sumika Shiun, Lilja Katsuragi, or Ume Hanami",
+ "紫雲 清夏または葛城 リーリヤまたは花海 佑芽のファンを60,000人獲得しよう (60000/60000)": "Gain 60,000 fans for Sumika Shiun, Liliya Katsuragi, or Ume Hanami (60000/60000)",
+ "紫雲 清夏または葛城 リーリヤまたは花海 佑芽のファンを80,000人獲得しよう": "Gain 80,000 fans for Sumika Shiun, Lilja Katsuragi, or Ume Hanami",
+ "紫雲 清夏または葛城 リーリヤまたは花海 佑芽のファンを80,000人獲得しよう (80000/80000)": "Acquire 80,000 fans of Sumika Shiun, Lilja Katsuragi, or Ume Hanami (80000/80000)",
+ "花海 佑芽でプロデュース評価を合計10,000獲得しよう": "Earn a total of 10,000 production points with Ume Hanami",
+ "花海 佑芽でプロデュース評価を合計10,000獲得しよう (10000/10000)": "Acquire a total of 10,000 Produce Points with Ume Hanami (10000/10000)",
+ "花海 佑芽でプロデュース評価を合計15,000獲得しよう": "Earn a total of 15,000 production points with Ume Hanami",
+ "花海 佑芽でプロデュース評価を合計15,000獲得しよう (15000/15000)": "Acquire a total of 15,000 Produce Points with Ume Hanami (15000/15000)",
+ "花海 佑芽でプロデュース評価を合計20,000獲得しよう": "Earn a total of 20,000 production points with Ume Hanami",
+ "花海 佑芽でプロデュース評価を合計20,000獲得しよう (20000/20000)": "Acquire a total of 20,000 Produce Points with Ume Hanami (20000/20000)",
+ "花海 佑芽でプロデュース評価を合計25,000獲得しよう": "Earn a total of 25,000 production points with Ume Hanami",
+ "花海 佑芽でプロデュース評価を合計25,000獲得しよう (25000/25000)": "Achieve a total production rating of 25,000 with Ume Hanami (25000/25000)",
+ "花海 佑芽でプロデュース評価を合計5,000獲得しよう": "Earn a total of 5,000 production points with Ume Hanami",
+ "花海 佑芽で最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Ume Hanami and achieve a grade of A or higher once",
+ "花海 佑芽のファンを15,000人獲得しよう": "Gain 15,000 fans for Ume Hanami",
+ "花海 咲季でプロデュース評価を合計10,000獲得しよう": "Gain a Total of 10,000 Produce Points with Saki Hanami",
+ "花海 咲季でプロデュース評価を合計15,000獲得しよう": "Gain a Total of 15,000 Produce Points with Saki Hanami",
+ "花海 咲季でプロデュース評価を合計20,000獲得しよう": "Gain a Total of 20,000 Produce Points with Saki Hanami",
+ "花海 咲季でプロデュース評価を合計25,000獲得しよう": "Gain a Total of 25,000 Produce Points with Saki Hanami",
+ "花海 咲季でプロデュース評価を合計5,000獲得しよう": "Gain a Total of 5,000 Produce Points with Saki Hanami",
+ "花海 咲季で最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Saki Hanami and achieve a grade of A or higher once",
+ "花海 咲季のファンを10,000人獲得しよう": "Gain 10,000 Fans for Saki Hanami",
+ "葛城 リーリヤでプロデュース評価を合計10,000獲得しよう": "Earn a total of 10,000 production points with Lilja Katsuragi",
+ "葛城 リーリヤでプロデュース評価を合計15,000獲得しよう": "Earn a total of 15,000 production points with Lilja Katsuragi",
+ "葛城 リーリヤでプロデュース評価を合計15,000獲得しよう (15000/15000)": "Obtain a total of 15,000 production evaluation points with Lilja Katsuragi (15000/15000)",
+ "葛城 リーリヤでプロデュース評価を合計20,000獲得しよう": "Earn a total of 20,000 production points with Lilja Katsuragi",
+ "葛城 リーリヤでプロデュース評価を合計20,000獲得しよう (20000/20000)": "Obtain a total of 20,000 production evaluation points with Lilja Katsuragi (20000/20000)",
+ "葛城 リーリヤでプロデュース評価を合計25,000獲得しよう": "Earn a total of 25,000 production points with Lilja Katsuragi",
+ "葛城 リーリヤでプロデュース評価を合計25,000獲得しよう (25000/25000)": "Achieve a total production rating of 25,000 with Lilja Katsuragi (25000/25000)",
+ "葛城 リーリヤでプロデュース評価を合計5,000獲得しよう": "Earn a total of 5,000 production points with Lilja Katsuragi",
+ "葛城 リーリヤで最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Lilja Katsuragi and earn a rating of A or higher once",
+ "葛城 リーリヤのファンを10,000人獲得しよう": "Gain 10,000 fans for Lilja Katsuragi",
+ "葛城リーリヤでビジュアル1000以上でプロデュースの最終試験を1位で20回クリア葛城リーリヤでビジュアル1000以上でプロデュースの最終試験を1位で20回クリア": "Clear the final exam in Produce mode 20 times with Lilja Katsuragi and Visual over 1000",
+ "藤田 ことねでプロデュース評価を合計10,000獲得しよう": "Gain a Total of 10,000 Produce Points with Kotone Fujita",
+ "藤田 ことねでプロデュース評価を合計15,000獲得しよう": "Gain a Total of 15,000 Produce Points with Kotone Fujita",
+ "藤田 ことねでプロデュース評価を合計20,000獲得しよう": "Gain a Total of 20,000 Produce Points with Kotone Fujita",
+ "藤田 ことねでプロデュース評価を合計25,000獲得しよう": "Gain a Total of 25,000 Produce Points with Kotone Fujita",
+ "藤田 ことねでプロデュース評価を合計5,000獲得しよう": "Gain a Total of 5,000 Produce Points with Kotone Fujita",
+ "藤田 ことねで最終試験に合格して評価A以上を1回獲得しよう": "Pass the final exam with Kotone Fujita and achieve a grade of A or higher once",
+ "藤田 ことねのファンを5,000人獲得しよう": "Gain 5,000 Fans for Kotone Fujita",
+ "藤田 ことねまたは花海 咲季または月村 手毬のファンを60,000人獲得しよう": "Gain 60,000 Fans for Kotone Fujita, Saki Hanami, or Temari Tsukimura",
+ "藤田 ことねまたは花海 咲季または月村 手毬のファンを80,000人獲得しよう": "Gain 80,000 Fans for Kotone Fujita, Saki Hanami, or Temari Tsukimura",
+ "評価A+以上のメモリーを10回獲得しよう": "Obtain A+ grade or higher memories 10 times",
+ "評価A以上のメモリーを10回獲得しよう": "Obtain A-Rank or Higher Memories 10 Times",
+ "評価A以上のメモリーを20回獲得しよう": "Earn A rank or higher memories 20 times",
+ "評価B+以上のメモリーを10回獲得しよう": "Obtain B+ Rank or Higher Memories 10 Times",
+ "評価B+以上のメモリーを5回獲得しよう": "Obtain B+ Rank or Higher Memories 5 Times",
+ "試験研修を1つクリアしよう": "Complete 1 Exam Training",
+ "課題を120個クリアしよう": "Complete 120 Tasks",
+ "課題を30個クリアしよう": "Complete 30 Tasks",
+ "課題を60個クリアしよう": "Complete 60 Tasks",
+ "課題を90個クリアしよう": "Complete 90 Tasks",
+ "課題1章-46クリアで解放": "Unlock by clearing Task Chapter 1-46"
+}
\ No newline at end of file
diff --git a/local-files/genericTrans/index/song_list.json b/local-files/genericTrans/index/song_list.json
index fc29910a..191c0fc0 100644
--- a/local-files/genericTrans/index/song_list.json
+++ b/local-files/genericTrans/index/song_list.json
@@ -45,6 +45,10 @@
"Lyrics: 大森祥子\nComposer: 兼松 衆\nArrangement: 兼松 衆\n": "Lyrics: Shouko Omori\nComposer: Shu Kanematsu\nArrangement: Shu Kanematsu\n",
"Wonder Scale": "Wonder Scale",
+ "Lyrics: 佐々木恵梨\nComposer: 佐々木恵梨、鵜飼大幹、中村ヒロ\nArrangement: 中村ヒロ\n": "Lyrics: 佐々木恵梨\nComposer: 佐々木恵梨、鵜飼大幹、中村ヒロ\nArrangement: 中村ヒロ\n",
+ "Lyrics: 佐々木恵梨 Composer: 佐々木恵梨、鵜飼大幹、中村ヒロ Arrangement: 中村ヒロ": "Lyrics: 佐々木恵梨 Composer: 佐々木恵梨、鵜飼大幹、中村ヒロ Arrangement: 中村ヒロ",
+ "コントラスト": " Contrast",
+
"Lyrics: 東優太 Composer: 東優太 Arrangement: 東優太": "Lyrics: Yuuta Azuma Composer: Yuuta Azuma Arrangement: Yuuta Azuma",
"Lyrics: 東優太\nComposer: 東優太\nArrangement: 東優太\n": "Lyrics: Yuuta Azuma\nComposer: Yuuta Azuma\nArrangement: Yuuta Azuma\n",
"Tame-Lie-One-Step": "Tame-Lie-One-Step",
diff --git a/local-files/genericTrans/index/trash.json b/local-files/genericTrans/index/trash.json
index 51c4f1dc..5867141b 100644
--- a/local-files/genericTrans/index/trash.json
+++ b/local-files/genericTrans/index/trash.json
@@ -1,145 +1,171 @@
{
- "(xx.xx MB)": "(xx.xx MB)",
- "1 days": "1 days",
- "1 days left": "1 days left",
- "11 hr 58 min left": "11 hr 58 min left",
- "11,851Pt": "11,851Pt",
- "12/10 12:00〜12/24 10:00": "12/10 12:00〜12/24 10:00",
- "12時間": "12 hours",
- "12月3日(金)0:00からメンテナンスを行いますaaaa": "12月3日(金)0:00からメンテナンスを行いますaaaa",
- "15,476Pt": "15,476Pt",
- "15,867Pt": "15,867Pt",
- "16 hr 33 min left": "16 hr 33 min left",
- "2 days": "2 days",
- "2 times": "2 times",
- "2022/12/12 20:00 〜 2022/12/12 20:00": "2022/12/12 20:00 〜 2022/12/12 20:00",
- "22 hours left": "22 hours left",
- "22,402Pt": "22,402Pt",
- "22,663Pt": "22,663Pt",
- "22.32 KB": "22.32 KB",
- "23,677Pt": "23,677Pt",
- "23/12/10 12:00〜24/01/24 10:00": "23/12/10 12:00〜24/01/24 10:00",
- "24/07/12 11:00 to 24/07/22 09:59": "24/07/12 11:00 to 24/07/22 09:59",
- "24/07/21 11:00 to 24/09/01 04:59": "24/07/21 11:00 to 24/09/01 04:59",
- "3 days": "3 days",
- "4 days": "4 days",
- "41 days left": "41 days left",
- "422回": "422回",
- "4時間": "4 hours",
- "5 days": "5 days",
- "5 days left": "5 days left",
- "5 hr 35 min left": "5 hr 35 min left",
- "5 hr 36 min left": "5 hr 36 min left",
- "700Pt": "700Pt",
- "706Pt": "706Pt",
- "99,999,999\n/99,999,999": "99,999,999\n/99,999,999",
- "×5": "×5",
- "Lv100": "Lv100",
- "Lv120": "Lv120",
- "?": "?",
- "AP is ": "AP is ",
- "After Box 3": "After Box 3",
- "Bond5/10": "Bond5/10",
- "Bond9/10": "Bond9/10",
- "Box 1": "Box 1",
- "Box 2": "Box 2",
- "BufferScale:1.00": "BufferScale:1.00",
- "COMMU": "COMMU",
- "CPU:00.000ms": "CPU:00.000ms",
- "Congratulations!\n": "Congratulations!\n",
- "Description1234567890": "Description1234567890",
- "FAILED...": "FAILED...",
- "FINISH": "FINISH",
- "Lv.12": "Lv.12",
- "Lv12": "Lv12",
- "MEMORY": "MEMORY",
- "Main": "Main",
- "NOW LOADING...": "NOW LOADING...",
- "NOW LOADING…": "NOW LOADING…",
- "PICK\nUP": "PICK\nUP",
- "Pアイドルアビリティ解放": "Pアイドルアビリティ解放",
- "Pドリンク名7890": "Pドリンク名7890",
- "Pメニュー名七八九〇+": "P Menu Name 7890+",
- "SALE": "SALE",
- "START": "START",
- "Sub": "Sub",
- "TAP TO START ": "TAP TO START ",
- "TrueEnd": "TrueEnd",
- "UP!": "UP!",
- "Until 2024/07/22 09:59": "Until 2024/07/22 09:59",
- "Ver.": "Ver.",
- "aaaaaaaa": "aaaaaaaa",
- "¥": "¥",
- "¥0": "¥0",
- "×0": "×0",
- "×1": "×1",
- "×2": "×2",
- "×2222": "×2222",
- "••••": "••••",
- "「世界一」": "「世界一」",
- "あ\nあ\nあ\nあ\nあ": "あ\nあ\nあ\nあ\nあ",
- "あああああああ": "あああああああ",
- "ああああああああああああああ": "ああああああああああああああ",
- "あと 23時59分 で更新": "Update in 23:59",
- "あと19時間45分": "19 hours 45 minutes left",
- "あと6日": "6 days left",
- "いいいいいいいいいいいいいいいいいいいい": "いいいいいいいいいいいいいいいいいいいい",
- "お知らせタイトルテキストが入ります8901234\n123456789012345678901234": "お知らせタイトルテキストが入ります8901234\n123456789012345678901234",
- "せかいいちかわいい私": "せかいいちかわいい私",
- "なんかヤバいことが起こるよ\n一二三四五六七八九〇一二三\n一二三四五六七八九〇一二三\n一二三四五六七 コピー不可": "なんかヤバいことが起こるよ\n一二三四五六七八九〇一二三\n一二三四五六七八九〇一二三\n一二三四五六七 コピー不可",
- "アイテム名67890\n1234567890\n1234567890": "アイテム名67890\n1234567890\n1234567890",
- "アイテム名678901234567": "アイテム名678901234567",
- "アイドル冠名9012345": "アイドル冠名9012345",
- "アイドル名678901234567": "アイドル名678901234567",
- "アチーブメント名90": "Achievement Name 90",
- "アチーブメント名9012345": "アチーブメント名9012345",
- "アチーブメント名9012345 ": "アチーブメント名9012345 ",
- "イチバンカワイイ9012345": "Ichiban Kawaii 9012345",
- "イベント名67890イベント名67890イベント名67890\n": "イベント名67890イベント名67890イベント名67890\n",
- "イベント名6789012イベント名6789012": "イベント名6789012イベント名6789012",
- "エアロビクス1234+": "エアロビクス1234+",
- "エナジードリンク90123\n123456789": "エナジードリンク90123\n123456789",
- "ガシャ回数: 1234回": "Gacha Draws: 1234 times",
- "サポートカードセリフ表示します\n123456789012345": "サポートカードセリフ表示します\n123456789012345",
- "サークル名6789012345": "サークル名6789012345",
- "ダイヤの原石789012花海咲季": "ダイヤの原石789012花海咲季",
- "テキスト56789012345\n01234567890": "テキスト56789012345\n01234567890",
- "テキスト5678901234567\n01234567890\n01234567890\n01234567890": "テキスト5678901234567\n01234567890\n01234567890\n01234567890",
- "フレンドコインを消費して\n○○○○○ガシャを1回引きますか?": "Consume Friend Coins to\nDraw ○○○○○ Gacha once?",
- "プロデューサー名9012": "プロデューサー名9012",
- "プロデュースを5回行おう345678901234\n123456789012345678901234\n123456789012345678901234": "プロデュースを5回行おう345678901234\n123456789012345678901234\n123456789012345678901234",
- "メッセージ: サイズ36/20文字/4行\n12345678901234567890\n12345678901234567890\n12345678901234567890": "メッセージ: サイズ36/20文字/4行\n12345678901234567890\n12345678901234567890\n12345678901234567890",
- "世界一かわいいわたし": "世界一かわいいわたし",
- "世界一可愛い私89012": "世界一可愛い私89012",
- "作詞:yura\n作曲:神前暁\n編曲:神前暁": "Lyrics: yura\nComposer: 神前暁\nArrangement:神前暁",
- "冠名3456789012\n藤田ことね": "冠名3456789012\n藤田ことね",
- "冠名3456789012345": "冠名3456789012345",
- "冠名345678901234567": "冠名345678901234567",
- "天使の微笑み789012": "天使の微笑み789012",
- "天使の微笑み78901234": "天使の微笑み78901234",
- "放っておけないクラスメイト①5": "Classmate who can't be left alone ①5",
- "普段は優しいが、怒ったらめちゃくちゃ怖\nいと生徒の中で噂されている。\n1234567890": "普段は優しいが、怒ったらめちゃくちゃ怖\nいと生徒の中で噂されている。\n1234567890",
- "歌詞OFF": "歌詞OFF",
- "歌:星井美希 作詞:Kanata": "歌:星井美希 作詞:Kanata",
- "特訓するアイテム説明文が入ります\n1234567890123456789": "特訓するアイテム説明文が入ります\n1234567890123456789",
- "獲得できる〇〇(※デイリー/ウィークリー)ptが最大に達しました": "The maximum number of 〇〇 (Daily/Weekly) points has been reached.",
- "育成見出し678901234": "育成見出し678901234",
- "藤崎ことね": "Kotone Fujita",
- "衣装名456789012345678": "衣装名456789012345678",
- "解除予定時刻:YYYY/MM/DD hh:mm:ss": "解除予定時刻:YYYY/MM/DD hh:mm:ss",
- "説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文012345678901234567890": "説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文012345678901234567890",
- "課題条件テキスト901234": "課題条件テキスト901234",
- "運営からのプレゼントです\n123456789012345\n": "運営からのプレゼントです\n123456789012345\n",
- "12345": "12345",
- "1234567890": "1234567890",
- "1234567890\n1234567890\n1234567890\n1234567890\n1234567890\n1234567890": "1234567890\n1234567890\n1234567890\n1234567890\n1234567890\n1234567890",
- "1234567890+++": "1234567890+++",
- "1234567890123\n1234567890123\n1234567890123\n1234567890123": "1234567890123\n1234567890123\n1234567890123\n1234567890123",
- "123456789012312345678901231234567890123": "123456789012312345678901231234567890123",
- "123456789012345": "123456789012345",
- "123456789012345を200消費して\nプロデュースアイドルを獲得します": "123456789012345を200消費して\nプロデュースアイドルを獲得します",
- "12345678901234567": "12345678901234567",
- "123456789012345678\n123456789012345678": "123456789012345678\n123456789012345678",
- "12345678901234567890123456\nいいいいいいいいいいいいいいいいいいいいいいいいいい": "12345678901234567890123456\nいいいいいいいいいいいいいいいいいいいいいいいいいい",
- "123456789012345678901234567890": "123456789012345678901234567890"
-}
+ "(xx.xx MB)": "(xx.xx MB)",
+ "0 times": "0 times",
+ "1 days": "1 days",
+ "1 days left": "1 days left",
+ "11 hr 58 min left": "11 hr 58 min left",
+ "11,851Pt": "11,851Pt",
+ "12/10 12:00〜12/24 10:00": "12/10 12:00〜12/24 10:00",
+ "12時間": "12 hours",
+ "12月3日(金)0:00からメンテナンスを行いますaaaa": "12月3日(金)0:00からメンテナンスを行いますaaaa",
+ "15,476Pt": "15,476Pt",
+ "15,867Pt": "15,867Pt",
+ "16 hr 33 min left": "16 hr 33 min left",
+ "2 days": "2 days",
+ "2 times": "2 times",
+ "2022/12/12 20:00 〜 2022/12/12 20:00": "2022/12/12 20:00 〜 2022/12/12 20:00",
+ "22 hours left": "22 hours left",
+ "22,402Pt": "22,402Pt",
+ "22,663Pt": "22,663Pt",
+ "22.32 KB": "22.32 KB",
+ "23,677Pt": "23,677Pt",
+ "23/12/10 12:00〜24/01/24 10:00": "23/12/10 12:00〜24/01/24 10:00",
+ "24/07/12 11:00 to 24/07/22 09:59": "24/07/12 11:00 to 24/07/22 09:59",
+ "24/07/21 11:00 to 24/09/01 04:59": "24/07/21 11:00 to 24/09/01 04:59",
+ "29 days left": "29 days left",
+ "3 days": "3 days",
+ "30fps": "30fps",
+ "4 days": "4 days",
+ "41 days left": "41 days left",
+ "422回": "422回",
+ "4時間": "4 hours",
+ "5 days": "5 days",
+ "5 days left": "5 days left",
+ "5 hr 35 min left": "5 hr 35 min left",
+ "5 hr 36 min left": "5 hr 36 min left",
+ "59 days left": "59 days left",
+ "6 hours left": "6 hours left",
+ "60fps": "60fps",
+ "7 hours left": "7 hours left",
+ "700Pt": "700Pt",
+ "Until 75 days": "Until 75 days",
+ "8 hours left": "8 hours left",
+ "〜": "〜",
+ "藤田\n": "藤田\n",
+ "706Pt": "706Pt",
+ "9 hours left": "9 hours left",
+ "99,999,999\n/99,999,999": "99,999,999\n/99,999,999",
+ "×5": "×5",
+ "Lv100": "Lv100",
+ "Lv120": "Lv120",
+ "?": "?",
+ "AP is ": "AP is ",
+ "After Box 3": "After Box 3",
+ "Bond5/10": "Bond5/10",
+ "Bond9/10": "Bond9/10",
+ "Box 1": "Box 1",
+ "Box 2": "Box 2",
+ "BufferScale:1.00": "BufferScale:1.00",
+ "COMMU": "COMMU",
+ "CPU:00.000ms": "CPU:00.000ms",
+ "Congratulations!\n": "Congratulations!\n",
+ "Description1234567890": "Description1234567890",
+ "FAILED...": "FAILED...",
+ "FINISH": "FINISH",
+ "GPU00.000ms": "GPU00.000ms",
+ "Guaranteed SR or above": "Guaranteed SR or above",
+ "Jewel×500": "Jewel×500",
+ "Lv.12": "Lv.12",
+ "Lv12": "Lv12",
+ "MEMORY": "MEMORY",
+ "Main": "Main",
+ "NEW!": "NEW!",
+ "NOW LOADING...": "NOW LOADING...",
+ "NOW LOADING…": "NOW LOADING…",
+ "PICK\nUP": "PICK\nUP",
+ "Pアイドルアビリティ解放": "Pアイドルアビリティ解放",
+ "Pドリンク名7890": "Pドリンク名7890",
+ "Pメニュー名七八九〇+": "P Menu Name 7890+",
+ "R": "R",
+ "RANK": "RANK",
+ "SALE": "SALE",
+ "SR": "SR",
+ "SSR": "SSR",
+ "START": "START",
+ "Sense only": "Sense only",
+ "Sub": "Sub",
+ "TAP TO START ": "TAP TO START ",
+ "TrueEnd": "TrueEnd",
+ "UP!": "UP!",
+ "Until 2024/07/22 09:59": "Until 2024/07/22 09:59",
+ "Until 2024/08/01 10:59": "Until 2024/08/01 10:59",
+ "Vault That Borderline!": "Vault That Borderline!",
+ "Ver.": "Ver.",
+ "aaaaaaaa": "aaaaaaaa",
+ "¥": "¥",
+ "¥0": "¥0",
+ "×0": "×0",
+ "×1": "×1",
+ "×2": "×2",
+ "×2222": "×2222",
+ "••••": "••••",
+ "「世界一」": "「世界一」",
+ "あ\nあ\nあ\nあ\nあ": "あ\nあ\nあ\nあ\nあ",
+ "あああああああ": "あああああああ",
+ "ああああああああああああああ": "ああああああああああああああ",
+ "あと 23時59分 で更新": "Update in 23:59",
+ "あと19時間45分": "19 hours 45 minutes left",
+ "あと6日": "6 days left",
+ "いいいいいいいいいいいいいいいいいいいい": "いいいいいいいいいいいいいいいいいいいい",
+ "お知らせタイトルテキストが入ります8901234\n123456789012345678901234": "お知らせタイトルテキストが入ります8901234\n123456789012345678901234",
+ "せかいいちかわいい私": "せかいいちかわいい私",
+ "なんかヤバいことが起こるよ\n一二三四五六七八九〇一二三\n一二三四五六七八九〇一二三\n一二三四五六七 コピー不可": "なんかヤバいことが起こるよ\n一二三四五六七八九〇一二三\n一二三四五六七八九〇一二三\n一二三四五六七 コピー不可",
+ "ふるふるフューチャー☆": "ふるふるフューチャー☆",
+ "アイテム名67890\n1234567890\n1234567890": "アイテム名67890\n1234567890\n1234567890",
+ "アイテム名678901234567": "アイテム名678901234567",
+ "アイドル冠名9012345": "アイドル冠名9012345",
+ "アイドル名1234567890": "アイドル名1234567890",
+ "アイドル名678901234567": "アイドル名678901234567",
+ "アチーブメント名90": "Achievement Name 90",
+ "アチーブメント名9012345": "アチーブメント名9012345",
+ "アチーブメント名9012345 ": "アチーブメント名9012345 ",
+ "イチバンカワイイ9012345": "Ichiban Kawaii 9012345",
+ "イベント名67890イベント名67890イベント名67890\n": "イベント名67890イベント名67890イベント名67890\n",
+ "イベント名6789012イベント名6789012": "イベント名6789012イベント名6789012",
+ "エアロビクス1234+": "エアロビクス1234+",
+ "エナジードリンク90123\n123456789": "エナジードリンク90123\n123456789",
+ "ガシャ回数: 1234回": "Gacha Draws: 1234 times",
+ "サポートカードセリフ表示します\n123456789012345": "サポートカードセリフ表示します\n123456789012345",
+ "サークル名6789012345": "サークル名6789012345",
+ "ダイヤの原石789012花海咲季": "ダイヤの原石789012花海咲季",
+ "テキスト56789012345\n01234567890": "テキスト56789012345\n01234567890",
+ "テキスト5678901234567\n01234567890\n01234567890\n01234567890": "テキスト5678901234567\n01234567890\n01234567890\n01234567890",
+ "フレンドコインを消費して\n○○○○○ガシャを1回引きますか?": "Consume Friend Coins to\nDraw ○○○○○ Gacha once?",
+ "プロデューサー名9012": "プロデューサー名9012",
+ "プロデュースを5回行おう345678901234\n123456789012345678901234\n123456789012345678901234": "プロデュースを5回行おう345678901234\n123456789012345678901234\n123456789012345678901234",
+ "メッセージ: サイズ36/20文字/4行\n12345678901234567890\n12345678901234567890\n12345678901234567890": "メッセージ: サイズ36/20文字/4行\n12345678901234567890\n12345678901234567890\n12345678901234567890",
+ "世界一かわいいわたし": "世界一かわいいわたし",
+ "世界一可愛い私89012": "世界一可愛い私89012",
+ "作詞:yura\n作曲:神前暁\n編曲:神前暁": "Lyrics: yura\nComposer: 神前暁\nArrangement:神前暁",
+ "冠名1234567890": "冠名1234567890",
+ "冠名3456789012\n藤田ことね": "冠名3456789012\n藤田ことね",
+ "冠名3456789012345": "冠名3456789012345",
+ "冠名345678901234567": "冠名345678901234567",
+ "天使の微笑み789012": "天使の微笑み789012",
+ "天使の微笑み78901234": "天使の微笑み78901234",
+ "放っておけないクラスメイト①5": "Classmate who can't be left alone ①5",
+ "普段は優しいが、怒ったらめちゃくちゃ怖\nいと生徒の中で噂されている。\n1234567890": "普段は優しいが、怒ったらめちゃくちゃ怖\nいと生徒の中で噂されている。\n1234567890",
+ "歌詞OFF": "歌詞OFF",
+ "歌:星井美希 作詞:Kanata": "歌:星井美希 作詞:Kanata",
+ "特訓するアイテム説明文が入ります\n1234567890123456789": "特訓するアイテム説明文が入ります\n1234567890123456789",
+ "獲得できる〇〇(※デイリー/ウィークリー)ptが最大に達しました": "The maximum number of 〇〇 (Daily/Weekly) points has been reached.",
+ "育成見出し678901234": "育成見出し678901234",
+ "藤崎ことね": "Kotone Fujita",
+ "衣装名456789012345678": "衣装名456789012345678",
+ "解除予定時刻:YYYY/MM/DD hh:mm:ss": "解除予定時刻:YYYY/MM/DD hh:mm:ss",
+ "説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文012345678901234567890": "説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文012345678901234567890",
+ "課題条件テキスト901234": "課題条件テキスト901234",
+ "運営からのプレゼントです\n123456789012345\n": "運営からのプレゼントです\n123456789012345\n",
+ "12345": "12345",
+ "1234567890": "1234567890",
+ "1234567890\n1234567890\n1234567890\n1234567890\n1234567890\n1234567890": "1234567890\n1234567890\n1234567890\n1234567890\n1234567890\n1234567890",
+ "1234567890+++": "1234567890+++",
+ "1234567890123\n1234567890123\n1234567890123\n1234567890123": "1234567890123\n1234567890123\n1234567890123\n1234567890123",
+ "123456789012312345678901231234567890123": "123456789012312345678901231234567890123",
+ "123456789012345": "123456789012345",
+ "123456789012345を200消費して\nプロデュースアイドルを獲得します": "123456789012345を200消費して\nプロデュースアイドルを獲得します",
+ "12345678901234567": "12345678901234567",
+ "123456789012345678\n123456789012345678": "123456789012345678\n123456789012345678",
+ "12345678901234567890123456\nいいいいいいいいいいいいいいいいいいいいいいいいいい": "12345678901234567890123456\nいいいいいいいいいいいいいいいいいいいいいいいいいい",
+ "123456789012345678901234567890": "123456789012345678901234567890"
+}
\ No newline at end of file
diff --git a/local-files/genericTrans/lyrics/contrast.json b/local-files/genericTrans/lyrics/contrast.json
new file mode 100644
index 00000000..9bb5e45c
--- /dev/null
+++ b/local-files/genericTrans/lyrics/contrast.json
@@ -0,0 +1,45 @@
+{
+ "「わたしの曲……聴いてね」\r\n": "「Listen to my song... okay?」\r\n",
+ "「コントラスト」\r\n": "「Contrast」\r\n",
+ "オモシロイ? ツマラナイ?\r\n": "Interesting? Boring?\r\n",
+ "モノクロな ホログラム\r\n": "Monochrome hologram\r\n",
+ "何段階 飛ばして\r\n": "Skipping several steps\r\n",
+ "映しても 無駄\r\n": "It's useless even if it shows\r\n",
+ "オドロキも トキメキも\r\n": "Surprise and excitement\r\n",
+ "飽和する 情報も\r\n": "Even the saturated information\r\n",
+ "目の前を過ぎれば 同じこと\r\n": "Once it passes in front of me, it's all the same\r\n",
+ "昨日今日 閃光 / できる?\r\n": "Yesterday, today, flash / Can you do it?\r\n",
+ "器用でも貧乏 / できない?\r\n": "Skillful yet poor / Can't you do it?\r\n",
+ "退屈な心臓 / 今回はどうかな?\r\n": "Bored heart / How about this time?\r\n",
+ "新鮮な動揺 / でもね \r\n": "Fresh agitation / But you know \r\n",
+ "欲しいのは喫驚 / なぜか\r\n": "What I want is astonishment / Somehow\r\n",
+ "壊してく均衡 / やりたい \r\n": "Breaking the balance / I want to do it \r\n",
+ "Getting into life\r\n": "Getting into life\r\n",
+ "’Cause I found that it’s not so boring\r\n": "’Cause I found that it’s not so boring\r\n",
+ "Not anymore\r\n": "Not anymore\r\n",
+ "ねえ 見てみたい\r\n": "Hey, I want to see\r\n",
+ "感じてみたい\r\n": "I want to feel\r\n",
+ "さあ 一緒に\r\n": "Come on, together\r\n",
+ "歌を 歌おう\r\n": "Let's sing a song\r\n",
+ "色付く世界へ 行こう\r\n": "Let's go to a colorful world\r\n",
+ "もっと遠く\r\n": "Even further\r\n",
+ "推測も計算も、もう\r\n": "Guesses and calculations, already\r\n",
+ "当てにならない\r\n": "Are no longer reliable\r\n",
+ "胸の鼓動 観測してく\r\n": "Observing the heartbeat\r\n",
+ "今度こそ 今度こそ\r\n": "This time, this time for sure\r\n",
+ "心震わせてみたい\r\n": "I want to shake my heart\r\n",
+ "分かち合う 目と目合わせて\r\n": "Sharing, eyes meeting\r\n",
+ "君と... \r\n": "With you... \r\n",
+ "超非常 近況\r\n": "Super extraordinary current status\r\n",
+ "反芻と実行\r\n": "Ruminating and executing\r\n",
+ "俗に言う成長\r\n": "Commonly known as growth\r\n",
+ "恰好な参照 / ね、 \r\n": "Ideal reference / Hey, \r\n",
+ "隆起する焦燥 / でもね\r\n": "Rising anxiety / But you know\r\n",
+ "前向きな緊張 / なぜか\r\n": "Positive tension / Somehow\r\n",
+ "かつてない疾走 / やりたい\r\n": "Unprecedented sprint / I want to do it\r\n",
+ "必要なのはコントラスト。\r\n": "What i need is a contrast.\r\n",
+ "ねえ 見てほしい\r\n": "Hey, I want you to see\r\n",
+ "感じてほしい\r\n": "I want you to feel\r\n",
+ "もっと 遠く\r\n": "Even further\r\n",
+ "「今日は……ありがとう」\r\n": "「Thank you... for today」\r\n"
+}
\ No newline at end of file
diff --git a/local-files/localization.json b/local-files/localization.json
index 24bc05cf..7a41610a 100644
--- a/local-files/localization.json
+++ b/local-files/localization.json
@@ -1,3729 +1,3852 @@
{
- "Pポイントが少ない場合、相談を開始する時に\n確認メッセージを表示します。": "If P-Points are low, a confirmation message will be displayed when starting a consultation.",
- "account_delete.confirm.checkbox_text": "Confirmed",
- "account_delete.confirm.description": "■Important Notes (※Please read carefully)\n・Game data will be deleted and will no longer be accessible.\n・Currently owned paid/free jewels will be lost.\n・Game data transfer settings via Bandai Namco ID\n will be disabled.\n・Deleted accounts cannot be restored.",
- "account_delete.confirm.title": "Request for Account Deletion",
- "account_delete.confirm.warning": "Deleted accounts cannot be restored.\nSelecting [Confirm] will launch an external browser and redirect you to the support site request page.",
- "achievement.category.idol": "Idol",
- "achievement.category.other": "Other",
- "achievement.category.produce": "Produce",
- "achievement.cell.character_header": "{0} Basic Achievements",
- "achievement.cell.common_header": "Basic",
- "achievement.cell.idol_card_lock": "Idol Locked",
- "achievement.detail.title": "Achievement Details",
- "achievement.filter.idol": "Idol",
- "achievement.filter.no_has": "Locked",
- "achievement.idol.title": "Idol",
- "achievement.idol_skin.description": "The following are the produce idols eligible for this achievement",
- "achievement.idol_skin.title": "Eligible Achievements Idols",
- "achievement.master.breakdown.achievement.total": "Total",
- "achievement.master.breakdown.title": "Total Achievements Breakdown",
- "achievement.master.breakdown.total": "Total Achievements",
- "achievement.master.description": "Master Achievements\nRank up by accumulating\nstars from Idol Achievements.",
- "achievement.master.progress.next": "Until Unlock",
- "achievement.master.rank": "Rank",
- "achievement.master.rank_up.next": "Next Rank",
- "achievement.master.rank_value": "Rank {0}",
- "achievement.master.reward.description": "You can receive rewards upon reaching a certain rank",
- "achievement.master.reward.title": "Reward Confirmation",
- "achievement.master.reward_button": "Rewards",
- "achievement.master.reward_title": "Next Rank-Up Rewards",
- "achievement.master.star": "Stars",
- "achievement.master.title": "Master Achievement Details",
- "achievement.other.title": "Other",
- "achievement.produce.title": "Produce",
- "achievement.reward": "Rewards",
- "achievement.reward.get": "New",
- "achievement.reward.upgrade": "RANK UP!",
- "achievement.setting": "Achievement Settings",
- "achievement.top.description1": "Achievements can be\nobtained by meeting\nvarious conditions.",
- "achievement.top.description2": "By obtaining them,\nyou can receive various rewards.",
- "achievement.top.description3": "etc.",
- "achievement.top.title": "Achievements",
- "achievement.tower.coming_soon": "COMING SOON",
- "achievement.tower.detail.description": "Will rank up based on the number obtained",
- "achievement.tower.detail.title": "Achievement Details on Idol Road",
- "achievement.tower.detail.to_tower": "To Idol Road",
- "achievement.tower.star_max_1": "(Max Obtainable",
- "achievement.tower.star_max_2": ")",
- "achievement.tower.star_total": "Total",
- "achievement.tower.title": "Idol Road",
- "achievement.true_end": "True End Achievements",
- "achievement.true_end.bonus_rate": "+{0}%",
- "achievement.true_end.condition": "Achieve 3 True End condition and place 1st in the final exam of Produce: [Hajime]",
- "achievement.true_end.condition_header": "Unlock Conditions",
- "achievement.true_end.initial_stamina": "Initial Stamina",
- "achievement.true_end.initial_status": "Initial Status",
- "achievement.true_end.lesson_bonus": "Lesson Bonus",
- "achievement.true_end.receive.description": "True End bonuses\napply to all produce idols of the corresponding idol.",
- "achievement.true_end.sub_header": "True End Condition Achievements",
- "achievement.true_end_bonus": "True End Bonus",
- "achievement.true_end_condition.achieved": "True End Achieved",
- "achievement.true_end_condition.achievements": "True End Condition Achievements",
- "achievement.true_end_condition.description": "Obtain the following achievements\nand place 1st in the final exam of Produce: Regular Performance [Hajime].",
- "achievement.true_end_condition.receive.release.description": "True End Condition Achievements",
- "achievement.true_end_condition.receive.title1": "True End Conditions",
- "achievement.true_end_condition.receive.title2": "Completed",
- "achievement.true_end_condition.title": "True End Conditions",
- "adv.button.auto": "×1.0",
- "adv.button.auto_none": "AUTO",
- "adv.button.auto_speed_up": "×1.5",
- "adv.button.fast_forward": "FAST",
- "adv.button.log": "LOG",
- "adv.button.skip": "SKIP",
- "adv.log_overlay.title": "Conversation Log",
- "app_tracking_transparency_sheet.description": "Thank you for choosing our app among many others. Tapping [Next] will display a dialog for tracking permission.\nBy allowing it, you will see ads from the Bandai Namco Group that may interest you outside the game.\n\n【How to Allow Tracking】\nAllow in the displayed dialog\n※Tracking settings can be changed anytime from the device settings",
- "app_tracking_transparency_sheet.execute": "Next",
- "app_tracking_transparency_sheet.info": "More Details",
- "app_tracking_transparency_sheet.info_link": "https://legal.bandainamcoent.co.jp/privacy/Trackingdetail",
- "app_tracking_transparency_sheet.title": "Please Cooperate with Tracking Permission",
- "audition.battle_start.bonus_value": "{0}%",
- "audition.battle_start.button.next": "Tap to Next",
- "audition.battle_start.clear_border": "Clear Conditions",
- "audition.battle_start.config_title": "Evaluation Criteria",
- "audition.battle_start.dearness": "Bond Effect",
- "audition.battle_start.evaluate.bad": "Keep Trying!",
- "audition.battle_start.evaluate.good": "Good!",
- "audition.battle_start.evaluate.great": "Great!",
- "audition.battle_start.evaluate.normal": "Almost There!",
- "audition.battle_start.start_button": "Start Battle",
- "audition.config.rank_description": "{0} /Above",
- "audition.config.score_description": "Or Score {0} or Higher",
- "card.common.recommend_effect": "Recommend",
- "card.detail.enhance.confirm.skill.after.name": "{0}Lv{1}",
- "card.detail.enhance.confirm.skill.after.value": "{0}{1}%",
- "card.detail.enhance.confirm.skill.before.name": "{0}Lv{1}",
- "card.detail.enhance.confirm.skill.before.value": "{0}{1}%",
- "card.detail.enhance.invalid.lv_max": "Level Cap Reached",
- "card.detail.enhance.invalid.point.exp.short": "Not Enough Training Pts",
- "card.detail.enhance.invalid.point.skill.short": "Not Enough Skill Upgrade Items",
- "card.detail.enhance.point.consumption.change": "{0} {1}",
- "card.detail.enhance.point.lv_change": "Lv{0}→{1}",
- "card.detail.enhance.point.max_lv": "Max Level",
- "card.detail.memory.equip.other_card.confirm.description": "{0} is currently equipped\nDo you want to replace it?",
- "card.detail.memory.equip.other_card.confirm.title": "Confirmation",
- "card.detail.memory.slot.release_level": "Unlock at Lv{0}",
- "card.detail.name": "【{0}】{1}",
- "card.detail.parameter.level": "Lv{0}",
- "card.detail.parameter.minus": "-{0}",
- "card.detail.parameter.plus": "+{0}",
- "card.detail.parameter.plus_percent": "+{0}%",
- "card.filter.another_idol": "Another Idol",
- "card.filter.character": "Idol",
- "card.filter.idol_card_invalid": "No P-Idols Match the Criteria",
- "card.filter.live_battle_stage": "Stage Suitability",
- "card.filter.produce_class": "Plan",
- "card.filter.produce_plan_type": "Plan",
- "card.filter.produce_plan_type.common": "Common",
- "card.filter.produce_plan_type_support": "Assignable Plan",
- "card.filter.produce_plan_type_support.common": "No Restrictions",
- "card.filter.produce_plan_type_support.plan1": "Only Sense",
- "card.filter.produce_plan_type_support.plan2": "Only Logic",
- "card.filter.produce_plan_type_support.plan3": "Only Anomaly",
- "card.filter.rarity": "Rarity",
- "card.filter.show_owned": "Own",
- "card.filter.show_owned_false": "Not Owned",
- "card.filter.show_owned_true": "Own",
- "card.filter.show_released": "Produce Idol Unlock Status",
- "card.filter.show_released_false": "Locked",
- "card.filter.show_released_true": "Unlocked",
- "card.filter.show_unreleased": "Unlocked Idol",
- "card.filter.show_unreleased_show": "Show",
- "card.filter.story_character": "Idol Appearing in Commu",
- "card.filter.support_card_invalid": "No Support Cards Match the Criteria",
- "card.filter.support_card_type": "Type",
- "card.filter.true_end": "True End",
- "card.filter.true_end_cleared": "Achieved",
- "card.filter.true_end_not_cleared": "Not Achieved",
- "card.idol.card.detail.enhance.after_level": "Lv{0}",
- "card.idol.card.detail.enhance.before_level": "Lv{0}",
- "card.idol.produce_ability": "P-Idol Ability",
- "card.idol.produce_ability_confirm": "P-Idol Ability Details",
- "card.idol.produce_ability_lock_level_limit_rank": "Unlock at Training Stage {0}",
- "card.idol.produce_ability_lock_potential_rank": "Unlock at Potential Blooming Stage {0}",
- "card.idol.produce_ability_unlock": "Unlock P-Idol Ability",
- "card.idol.produce_ability_upgrade": "Enhance P-Idol Ability",
- "card.idol_card.detail.button.change_list": "P-Idol List",
- "card.idol_card.detail.button.costume": "Costume",
- "card.idol_card.detail.button.enhance": "Training",
- "card.idol_card.detail.button.level_limit": "Training",
- "card.idol_card.detail.button.max_upgrade": "Max LV",
- "card.idol_card.detail.button.potential_rank": "Potential",
- "card.idol_card.detail.button.release": "Open",
- "card.idol_card.detail.button.roster": "Roster",
- "card.idol_card.detail.button.story": "Commu",
- "card.idol_card.detail.tab.live_battle": "Contest",
- "card.idol_card.detail.tab.produce": "Produce",
- "card.idol_card.detail_sheet.title": "Idol Details",
- "card.idol_card.enhance.overlay.button.execute": "Training",
- "card.idol_card.enhance.overlay.message.max": "Leveled up to Max",
- "card.idol_card.enhance.toast.executed": "Trained from Lv{0} to {1}",
- "card.idol_card.enhance_confirm_sheet.button.execute": "Train",
- "card.idol_card.enhance_confirm_sheet.message": "Do you want to use items to train to the specified level?",
- "card.idol_card.enhance_confirm_sheet.title": "Training Confirmation",
- "card.idol_card.enhance_overlay.label.live_battle": "Contest",
- "card.idol_card.enhance_overlay.label.produce": "Produce",
- "card.idol_card.enhance_overlay.title": "Training",
- "card.idol_card.info.level_limit_rank": "Rank",
- "card.idol_card.info.potential_rank": "Potential",
- "card.idol_card.list.another_lock_label": "Unlock by acquiring {0}",
- "card.idol_card.list.label.releasable": "Unlockable",
- "card.idol_card.list.label.releasable_card_count": "{0} Idols are unlockable",
- "card.idol_card.list.label.unreleased": "Unreleased Idols",
- "card.idol_card.list.label.upgradable_level_limit_rank": "Trainable",
- "card.idol_card.list.label.upgradable_potential_rank": "Potential Bloomable",
- "card.idol_card.list.max": "Info when Training/Potential is at max",
- "card.idol_card.list.title": "Produce Idol List",
- "card.idol_card.preview.attention": "True End bonus not included",
- "card.idol_card.preview.attention_live": "3D live is available upon achieving True End",
- "card.idol_card.produce_parameter.title": "Initial Parameters",
- "card.idol_card.release.confirm.sheet.message": "Do you want to use items to unlock the produce idol?",
- "card.idol_card.release.confirm.sheet.title": "Idol Unlock Confirmation",
- "card.idol_card.release.description": "Do you want to use materials to unlock P-Idols?",
- "card.idol_card.release.execute": "Unlock",
- "card.idol_card.release.original_top_release_enable": "Unlockable",
- "card.idol_card.release.title": "Idol Unlock",
- "card.idol_card.release.toast.executed": "Unlocked",
- "card.idol_card.roster_confirm_sheet.description": "Do you want to transition to the roster?",
- "card.idol_card.roster_confirm_sheet.title": "Confirmation",
- "card.idol_card.skin_change_sheet.already_set": "This P-Idol is already set",
- "card.idol_card.skin_change_sheet.changed": "Switched",
- "card.idol_card.skin_change_sheet.costume": "Costume",
- "card.idol_card.skin_change_sheet.current": "Currently Set",
- "card.idol_card.skin_change_sheet.description": "Please select the produce idol to set",
- "card.idol_card.skin_change_sheet.head": "Hairstyle",
- "card.idol_card.skin_change_sheet.image": "Image",
- "card.idol_card.skin_change_sheet.music": "Live Song",
- "card.idol_card.skin_change_sheet.title": "Change P-Idol",
- "card.idol_card.skin_new_confirm_cancel": "Do not switch",
- "card.idol_card.skin_new_confirm_description": "You have obtained a new produce idol that can be switched.\nDo you want to switch?",
- "card.idol_card.skin_new_confirm_execute": "Switch",
- "card.idol_card.skin_new_confirm_warning": "※Live song will change\n※There is no P-Idol Commu for another produce idol",
- "card.idol_card.story_confirm_sheet.description": "Do you want to transition to the Commu?",
- "card.idol_card.story_confirm_sheet.title": "Confirmation",
- "card.idol_card.upgrade.another_costume.move": "Set",
- "card.idol_card.upgrade.another_costume.receive": "Received costume as a reward for achieving Potential Blooming Stage {0}",
- "card.idol_card.upgrade.another_costume.title": "Costume Acquired",
- "card.idol_card.upgrade.level_limit.label.change": "Max Lv",
- "card.idol_card.upgrade.level_limit.message.max": "Trained to max level",
- "card.idol_card.upgrade.level_limit.toast.max": "Training stage is at max",
- "card.idol_card.upgrade.potential_rank.description": "Use {0} to perform Potential Blooming",
- "card.idol_card.upgrade.potential_rank.execute": "Bloom",
- "card.idol_card.upgrade.potential_rank.message.max": "Potential Bloomed to max",
- "card.idol_card.upgrade.potential_rank.toast.max": "Potential Blooming stage is at max",
- "card.idol_card.upgrade_level_limit.execute": "Train",
- "card.idol_card.upgrade_level_limit_confirm_sheet.button.execute": "Train",
- "card.idol_card.upgrade_level_limit_confirm_sheet.message": "Do you want to use items to train to the specified stage?",
- "card.idol_card.upgrade_level_limit_confirm_sheet.title": "Training Stage Confirmation",
- "card.idol_card.upgrade_level_limit_rank_overlay.button.execute": "Training",
- "card.idol_card.upgrade_level_limit_rank_overlay.label.illustration": "Illustration Unlock",
- "card.idol_card.upgrade_level_limit_rank_overlay.label.level_limit": "Max Lv",
- "card.idol_card.upgrade_level_limit_rank_overlay.label.produce": "Produce",
- "card.idol_card.upgrade_level_limit_rank_overlay.title": "Training",
- "card.idol_card.upgrade_level_limit_rank_overlay.unreleased": "Unreleased",
- "card.idol_card.upgrade_potential_rank_confirm_sheet.button.execute": "Upgrade Potential",
- "card.idol_card.upgrade_potential_rank_confirm_sheet.message": "Do you want to use items to perform Potential Blooming to the specified stage?",
- "card.idol_card.upgrade_potential_rank_confirm_sheet.title": "Potential Blooming Confirmation",
- "card.idol_card.upgrade_potential_rank_overlay.button.execute": "Potential",
- "card.idol_card.upgrade_potential_rank_overlay.label.live_battle": "Contest",
- "card.idol_card.upgrade_potential_rank_overlay.label.produce": "Produce",
- "card.idol_card.upgrade_potential_rank_overlay.title": "Potential",
- "card.info.idol_card.level_limit": "Training",
- "card.info.idol_card.level_limit_step": "Training Stage",
- "card.info.idol_card.potential_rank": "Potential",
- "card.info.label.max": "Max",
- "card.info.level": "Lv",
- "card.info.level.slash": "/",
- "card.info.support_card.level_limit": "Lvl Limit",
- "card.info.support_card.type": "Type",
- "card.list.title": "Idol List",
- "card.param.produce.growth_rate": "{0}%",
- "card.param.produce.label": "Initial Parameters/Bonus",
- "card.produce_event.overlay.label.item": "Obtainable Items",
- "card.produce_event.overlay.label.parameter": "Parameter Increase",
- "card.produce_event.overlay.label.produce_card": "Obtainable Skill Card: [{0}]",
- "card.produce_event.overlay.title": "Support Event Details",
- "card.sheet.material.label": "Required Items",
- "card.skill.level": "Lv{0}",
- "card.skill_list.heading.lock_skill": "Support Ability (Locked)",
- "card.skill_list.heading.produce_card": "Skill Card Upgrade",
- "card.skill_list.heading.unlock_skill": "Support Ability (Unlocked)",
- "card.sort.character_order": "Idol",
- "card.sort.created_time": "Acquisition Date",
- "card.sort.group.common": "Common",
- "card.sort.group.event": "Event Limited",
- "card.sort.idol_card_level_limit_rank": "Training Stage",
- "card.sort.idol_card_potential_rank": "Talent Blooming Stage",
- "card.sort.level": "Lv",
- "card.sort.produce_dance": "Initial Dance",
- "card.sort.produce_dance_growth_rate_permil": "Lesson Bonus\nDance",
- "card.sort.produce_plan_type": "Plan",
- "card.sort.produce_stamina": "Initial Stamina",
- "card.sort.produce_visual": "Initial Visual",
- "card.sort.produce_visual_growth_rate_permil": "Lesson Bonus\nVisual",
- "card.sort.produce_vocal": "Initial Vocal",
- "card.sort.produce_vocal_growth_rate_permil": "Lesson Bonus\nVocal",
- "card.sort.rarity": "Rarity",
- "card.sort.story_event_point_bonus": "Event Pt Bonus",
- "card.sort.support_card_level_limit_rank": "Lvl Limit Break",
- "card.sort.support_card_type": "Type",
- "card.status.live_battle.label.skill": "Skill",
- "card.status.live_battle.label.stage": "Suitability",
- "card.status.live_battle.label.total": "Total Pwr",
- "card.status.live_battle.label.type": "Type",
- "card.status.produce.label.growth_rate": "Bonus",
- "card.status.produce.label.plan": "Plan",
- "card.status.produce.label.produce_card": "Skill Card",
- "card.status.produce.label.produce_item": "P-Items",
- "card.status.produce.label.produce_skill": "Skill",
- "card.status.produce.label.status_up": "Initial Value",
- "card.support.card.detail.max": "Info at Max Lvl",
- "card.support.card.detail.title": "S Idol",
- "card.support_card.detail.badge.enhance": "Raise",
- "card.support_card.detail.badge.unlock": "Open",
- "card.support_card.detail.button.enhance": "Lv Enhance",
- "card.support_card.detail.button.level_limit": "Lvl Limit Break",
- "card.support_card.detail.button.preview_max": "At Max Lv/Limit Break",
- "card.support_card.detail.execute_already_max": "Already Enhanced to Max",
- "card.support_card.detail.lesson_support": "Lesson Support:",
- "card.support_card.detail.lesson_support_all": "All Lessons",
- "card.support_card.detail.lesson_support_da": "Dance Lesson",
- "card.support_card.detail.lesson_support_vi": "Visual Lesson",
- "card.support_card.detail.lesson_support_vo": "Vocal Lesson",
- "card.support_card.detail.level_limit.execute_already_max": "Already at Max Level Limit",
- "card.support_card.detail.lock_text": "Unlock at Lv{0}",
- "card.support_card.detail.produce_ability": "Support Ability",
- "card.support_card.detail.produce_card": "Skill Card",
- "card.support_card.detail.produce_card.initial": "Start",
- "card.support_card.detail.produce_card.random": "Random",
- "card.support_card.detail.produce_event": "Support Event",
- "card.support_card.detail.produce_reward.get_icon": "Get",
- "card.support_card.detail.produce_story": "P-Commu",
- "card.support_card.detail.produce_story.number": "Story {0}",
- "card.support_card.detail.type": "Type",
- "card.support_card.enhance.button.execute": "Lv Enhance",
- "card.support_card.enhance.used_point_text": "-{0:N0}",
- "card.support_card.enhance_confirm_sheet.button.execute": "Lv Enhance",
- "card.support_card.enhance_confirm_sheet.message": "Consume materials to enhance to the specified level. Proceed?",
- "card.support_card.enhance_confirm_sheet.title": "Lv Enhance Confirmation",
- "card.support_card.enhance_overlay.button.execute": "Lv Enhance",
- "card.support_card.enhance_overlay.label.produce_event": "Support Event",
- "card.support_card.enhance_overlay.label.produce_skill": "Support Ability",
- "card.support_card.enhance_overlay.label.support_bonus": "Support Bonus",
- "card.support_card.enhance_overlay.message.max": "Leveled up to Max",
- "card.support_card.enhance_overlay.title": "Lv Enhance",
- "card.support_card.exchange.confirm.sheet.alert.exchange": "※The selected support card will be lost",
- "card.support_card.exchange.confirm.sheet.alert.level_limit": "This includes support cards with Level Limit Break",
- "card.support_card.exchange.confirm.sheet.list_cell.count": "x{0:N0}",
- "card.support_card.exchange.confirm.sheet.message": "Convert the selected support card to items. Proceed?",
- "card.support_card.exchange.confirm.sheet.title": "Conversion Confirmation",
- "card.support_card.exchange.level_limit.confirm.sheet.message": "Includes support cards with Level Limit Break (). Convert anyway?",
- "card.support_card.exchange.level_limit.confirm.sheet.title": "Conversion Confirmation",
- "card.support_card.exchange_select.button.clear_all": "Clear All",
- "card.support_card.exchange_select.button.disabled": "No support cards selected for conversion",
- "card.support_card.exchange_select.button.execute": "Convert",
- "card.support_card.exchange_select.button.ignore_require": "Exclude Level Limit",
- "card.support_card.exchange_select.button.select_all": "Select All",
- "card.support_card.exchange_select.completed": "Conversion completed",
- "card.support_card.exchange_select.list_empty": "No convertible support cards available",
- "card.support_card.exchange_select.title": "Support Conversion",
- "card.support_card.list.button.enter": "View Details",
- "card.support_card.list.label.upgradable_level_limit_rank": "Lvl Limit Break",
- "card.support_card.list.support_bonus": "Support Bonus",
- "card.support_card.list.support_bonus.value": "+{0}%",
- "card.support_card.list.user_card.empty": "No support cards available",
- "card.support_card.upgrade.level_limit.message.max": "Fully Level Limit Broken",
- "card.support_card.upgrade_level_limit_confirm_sheet.button.execute": "Lvl Limit Break",
- "card.support_card.upgrade_level_limit_confirm_sheet.message": "Consume items to perform a Level Limit Break to the specified stage?",
- "card.support_card.upgrade_level_limit_confirm_sheet.title": "Level Limit Break Confirmation",
- "card.support_card.upgrade_level_limit_rank_overlay.button.execute": "Break Limit",
- "card.support_card.upgrade_level_limit_rank_overlay.description": "Consume {0} support cards to uncap",
- "card.support_card.upgrade_level_limit_rank_overlay.label.max_level": "Max Lv",
- "card.support_card.upgrade_level_limit_rank_overlay.lack": "Insufficient Quantity",
- "card.support_card.upgrade_level_limit_rank_overlay.level_change": "Lv{0}",
- "card.support_card.upgrade_level_limit_rank_overlay.quantity": "{0:N0}/{1:N0}",
- "card.support_card.upgrade_level_limit_rank_overlay.title": "Lvl Limit Break",
- "card.support_card_exchange_select_overlay.button.disabled": "No support cards selected for conversion",
- "card.top.title": "Idol",
- "card.upgrade.toast.less_item": "Insufficient items",
- "card.upgrade_status_list.costume": "Costume Unlock",
- "card.upgrade_status_list.heading.level_limit_rank": "Training Upgrade Details",
- "card.upgrade_status_list.heading.potential_rank": "Talent Blooming Upgrade Details",
- "card.upgrade_status_list.image": "Image Unlock",
- "card.upgrade_status_list.lock": "Unlock at {0} Stage {1}",
- "card.upgrade_status_list.parameter": "Parameter & Lesson Bonus Up",
- "card.upgrade_status_list.produce_card": "Exclusive P-Card Upgrade",
- "card.upgrade_status_list.produce_item": "Exclusive P-Item Upgrade",
- "card.upgrade_status_list.produce_skill_release": "P-Idol Ability Unlock",
- "card.upgrade_status_list.produce_skill_upgrade": "P-Idol Ability Upgrade",
- "card.upgrade_status_list.rank_label": "{0} Stage",
- "character_detail.type.age": "Age",
- "character_detail.type.birthday": "Birthday",
- "character_detail.type.birthplace": "Birthplace",
- "character_detail.type.bloodtype": "Blood Type",
- "character_detail.type.cv": "CV",
- "character_detail.type.dominanthand": "Dominant Hand",
- "character_detail.type.grade": "Grade",
- "character_detail.type.height": "Height",
- "character_detail.type.hobby": "Hobby",
- "character_detail.type.specialskill": "Special Skill",
- "character_detail.type.threesize": "Measurements",
- "character_detail.type.trouble": "Trouble",
- "character_detail.type.weight": "Weight",
- "character_detail.type.zodiacsign": "Zodiac Sign",
- "check.create.user.alert.cancel": "Close",
- "check.create.user.alert.description": "If you change devices,\nplease link your data and restart the app.\n\nIf you cannot start the game after restarting the app, please contact us below.",
- "check.create.user.alert.ok": "Contact Us",
- "check.create.user.alert.title": "Confirmation",
- "common.100million": "{0}M",
- "common.10thousand": "{0}K",
- "common.achievement": "Achievements",
- "common.ap": "AP",
- "common.ap.description": "Pts mainly used when starting a Produce",
- "common.assist": "Assist",
- "common.back": "Back",
- "common.back_key.application_quit.button_quit": "Quit",
- "common.back_key.application_quit.description": "Do you want to quit the app?",
- "common.back_key.application_quit.title": "Quit App",
- "common.back_key.invalid": "This action cannot be performed",
- "common.buy": "Purchase",
- "common.cancel": "Cancel",
- "common.card": "Idol",
- "common.card.full_name": "[{0}]{1}",
- "common.card.level": "Lv{0}",
- "common.card.name": "[{0}]",
- "common.card.name_with_skin": "[{0}] {1}",
- "common.card.rank.default": "-",
- "common.character": "Idol",
- "common.clear_all": "Clear All",
- "common.clear_all_filter": "Reset Filter",
- "common.close": "Close",
- "common.common": "Common",
- "common.confirm": "Confirm",
- "common.costume": "Costume",
- "common.costume.category": "Costume",
- "common.costume.description": "Costume of {0}",
- "common.costume_head.category": "Hair",
- "common.costume_head.description": "Hairstyle of {0}",
- "common.count": "×{0:N0}",
- "common.count.level": "Lv{0:N0}",
- "common.count.people": "{0:N0}",
- "common.count.point": "Pt",
- "common.count.with_suffix": "{0} times",
- "common.dance": "Dance",
- "common.days": "{0} days",
- "common.dearness": "Bond",
- "common.dearness.level": "Lv{0}",
- "common.dearness.level.icon": "Lv",
- "common.dearness.level_full": "Bond Lv{0}",
- "common.dearness.report.disable.toast": "Unlocked by viewing the relevant Commu",
- "common.decide": "Confirm",
- "common.delete": "Delete",
- "common.dot": "・",
- "common.ellipses": "…",
- "common.equipped": "In Use",
- "common.exchange": "Exchange",
- "common.execute": "Execute",
- "common.fan.label": "No. of Fans",
- "common.filter": "Filter",
- "common.finish": "Finish",
- "common.follow": "Follow",
- "common.follower": "Follower",
- "common.friend": "Friend",
- "common.friend_follow_limit_count": "Increase Follow Limit",
- "common.friend_follow_limit_count.description": "Increases the maximum number of follows",
- "common.grade.unknown": "No Rating",
- "common.guild": "Circle",
- "common.hover.action_point.label": "AP Full Recovery:",
- "common.hover.item.location": "Method",
- "common.hover.total_jewel.description": "Breakdown of Owned Jewels",
- "common.hover.total_jewel.free_only_label": "Free",
- "common.hover.total_jewel.paid_only_label": "Paid",
- "common.hyphen": "-",
- "common.hyphen.middle": "-",
- "common.hyphen_full": "ー",
- "common.idol": "Idol",
- "common.idol_card_skin.category": "Produce Idol",
- "common.inquiry": "Contact Us",
- "common.invitation_pt": "Invitation Pt",
- "common.invitation_pt.description": "Pts received for inviting friends",
- "common.item": "Items",
- "common.item.category": "Item",
- "common.jewel": "Jewel",
- "common.jewel.description": "Items that can be used for Gacha, etc.",
- "common.jewel_free_consume": "Free Jewels are consumed first.",
- "common.jewel_free_only": "Free Jewels",
- "common.jewel_free_only_label": "Free",
- "common.jewel_owned": "Owned Jewels",
- "common.jewel_paid_only": "Paid Jewels",
- "common.jewel_paid_only_label": "Paid",
- "common.landscape": "Landscape",
- "common.level": "Lv{0}",
- "common.link.text": "{1}",
- "common.list.before_all_load": "See More",
- "common.live_battle_stage.ed": "ED",
- "common.live_battle_stage.ed.description": "Parameters are enhanced when assigned to ED stage",
- "common.live_battle_stage.ed.name": "ED Compatibility",
- "common.live_battle_stage.mid": "MID",
- "common.live_battle_stage.mid.description": "Parameters are enhanced when assigned to MID stage",
- "common.live_battle_stage.mid.name": "MID Compatibility",
- "common.live_battle_stage.op": "OP",
- "common.live_battle_stage.op.description": "Parameters are enhanced when assigned to OP stage",
- "common.live_battle_stage.op.name": "OP Compatibility",
- "common.live_battle_type.buffer.description": "Mainly possesses skills that lower opponent's abilities or relate to stamina and mental skills",
- "common.live_battle_type.buffer.name": "Mental Skill Card Type",
- "common.live_battle_type.scorer.description": "Mainly possesses high multiplier score earning skills",
- "common.live_battle_type.scorer.name": "Score Type",
- "common.live_battle_type.supporter.description": "Mainly possesses skills that enhance the abilities of self or allies",
- "common.live_battle_type.supporter.name": "Support Type",
- "common.local_flag.description": "Do not show again",
- "common.maintenance": "Maintenance",
- "common.map": "Map",
- "common.meishi_base.description": "Backgrounds that can be set on a business card",
- "common.meishi_base_asset.category": "Card BG",
- "common.meishi_illustration_asset.category": "Card Part",
- "common.memory": "Memory",
- "common.memory.category": "Memory",
- "common.mental": "Mental",
- "common.menu.button_type.Achievement": "Achievements",
- "common.menu.button_type.Circle": "Circle",
- "common.menu.button_type.Costume": "Costume",
- "common.menu.button_type.DataLinkage": "Data Linkage",
- "common.menu.button_type.Friend": "Friend",
- "common.menu.button_type.Guild": "Circle",
- "common.menu.button_type.Help": "Help",
- "common.menu.button_type.Inquiry": "Contact Us",
- "common.menu.button_type.Item": "Items",
- "common.menu.button_type.Media": "Media",
- "common.menu.button_type.Meishi": "Business Card",
- "common.menu.button_type.Music": "Music",
- "common.menu.button_type.Other": "Other",
- "common.menu.button_type.PhotoAlbum": "Photo Album",
- "common.menu.button_type.PictureBookIdolSelect": "Live Filming",
- "common.menu.button_type.PictureBookProduceCollection": "P-Encyclopedia",
- "common.menu.button_type.Predownload": "Bulk DL",
- "common.menu.button_type.ProduceAchievement": "Achievements",
- "common.menu.button_type.ProduceDearness": "Bond",
- "common.menu.button_type.ProduceDeck": "Formation Info",
- "common.menu.button_type.ProduceHelp": "Help",
- "common.menu.button_type.ProduceLiveCostume": "Costume Setting",
- "common.menu.button_type.ProduceLog": "Log",
- "common.menu.button_type.ProduceRetire": "Retire",
- "common.menu.button_type.ProduceSchedule": "P-Note",
- "common.menu.button_type.ProduceSetting": "Setting",
- "common.menu.button_type.ProduceToHome": "Suspend",
- "common.menu.button_type.Profile": "Profile",
- "common.menu.button_type.Roster": "Roster",
- "common.menu.button_type.SeminarLog": "Log",
- "common.menu.button_type.SeminarRetire": "Retire",
- "common.menu.button_type.SeminarRetry": "Retry",
- "common.menu.button_type.Setting": "Setting",
- "common.menu.button_type.Shop": "Shop",
- "common.menu.button_type.Title": "Title",
- "common.menu.button_type.TowerRankMission": "Clear Conditions",
- "common.menu.button_type.TowerRetire": "Retire",
- "common.menu.sheet.back_to_title.description": "Return to the title. Are you sure?",
- "common.minus": "-{0}",
- "common.minus.sign": "-",
- "common.mission_pass_pt": "Mission Pass Pt",
- "common.mission_pass_pt.description": "Pts required to receive Mission Pass rewards",
- "common.mission_point.description": "Pts required to receive cumulative mission rewards",
- "common.money": "Money",
- "common.money_support": "Activity Support",
- "common.move": "Move",
- "common.music": "Music",
- "common.music.category": "Music",
- "common.mutual_follow": "Mutual Follow",
- "common.name": "{0} {1}",
- "common.network.error.account_ban.description": "Account use has been restricted due to suspected violation of the Terms of Service.",
- "common.network.error.account_ban.temporary.description": "Due to suspected violations of the terms of service, the use of the account is temporarily restricted.",
- "common.network.error.account_ban.temporary.title": "Temporary Account Restriction",
- "common.network.error.account_ban.title": "Account Restriction",
- "common.network.error.authorization": "Authentication Error",
- "common.network.error.ban.description": "If you have no recollection of any violations, please contact support.",
- "common.network.error.ban.release_expected_time": "Expected Release Time: {0}",
- "common.network.error.ban_alert.description": "There is a suspicion of actions violating the terms of service.\n\n▼ Examples of prohibited actions:\n・Using external tools\n・Account sharing\n・Harassment of other users\n・Intentional exploitation of in-game bugs\n・Other actions violating laws or the terms of service\n\nPlease play by adhering to the terms of service.",
- "common.network.error.ban_alert.title": "Regarding Your Play Status",
- "common.network.error.date_changed.description": "The date has changed.",
- "common.network.error.date_changed.title": "Date Change",
- "common.network.error.description": "An error occurred during Communication.\nError Code: {0}",
- "common.network.error.description.has_message": "{0}\nError Code: {1}",
- "common.network.error.description.no_code": "An error occurred during Communication",
- "common.network.error.in_maintenance.description": "Currently under maintenance",
- "common.network.error.in_maintenance.title": "Under Maintenance",
- "common.network.error.outdated_app.button": "Go to Store",
- "common.network.error.outdated_app.description": "A new version is available. Please update from {0}.",
- "common.network.error.outdated_app.title": "Update",
- "common.network.error.outdated_master.description": "Data update available.",
- "common.network.error.outdated_master.title": "Data Update",
- "common.network.error.produce_clear_time_ban_warning.description": "Suspicious activities violating the terms of use have been detected.\n\n▼Examples of cheating/prohibited activities\n・Using external tools\n・Sharing accounts\n・Causing trouble to other users\n・Intentionally exploiting in-game bugs\n・Other activities that violate laws or the terms of use\n\nPlease adhere to the terms of use while playing.\n\n※The ongoing produce data will be discarded",
- "common.network.error.produce_clear_time_ban_warning.title": "Regarding Your Play Situation",
- "common.network.error.purchase_ban": "temporary.description",
- "common.network.error.purchase_ban.description": "Jewel purchases are restricted.",
- "common.network.error.purchase_ban.temporary.title": "Temporary Purchase Restriction",
- "common.network.error.purchase_ban.title": "Purchase Restriction",
- "common.network.error.retry": "Retry?",
- "common.network.error.sign_in_failed": "Please try accessing again later",
- "common.network.error.title": "Communication Error",
- "common.network.error.to_home": "Go to Home",
- "common.network.error.to_title": "Go to Title",
- "common.network.error.toast": "A Communication error occurred",
- "common.network.noti.title": "Notification",
- "common.network.retry": "Retry",
- "common.next": "Next",
- "common.next2": "Proceed",
- "common.no": "No",
- "common.notification.description": "{0} ({1}/{2})",
- "common.notification.description.achievement": "{0}\n{1}",
- "common.notification.title.main_task": "Task",
- "common.number.comma": "{0:N0}",
- "common.off": "OFF",
- "common.ok": "OK",
- "common.on": "ON",
- "common.parameter.dance": "Dance",
- "common.parameter.mental": "Mental",
- "common.parameter.stamina": "Stamina",
- "common.parameter.visual": "Visual",
- "common.parameter.vocal": "Vocal",
- "common.percent": "{0}%",
- "common.percent_unit": "%",
- "common.plan": "Plan",
- "common.plan1": "Sense",
- "common.plan2": "Logic",
- "common.plan3": "Anomaly",
- "common.plan_all": "All",
- "common.play": "Play",
- "common.plus": "+{0}",
- "common.plus.sign": "+",
- "common.portrait": "Portrait Mode",
- "common.produce_card": "Skill Card",
- "common.produce_item": "P-Item",
- "common.profile": "Profile",
- "common.receive": "Receive",
- "common.recommend": "Recommended",
- "common.rental": "Rental",
- "common.roster": "Roster",
- "common.rule.commercial_transaction.title": "Commercial Transactions",
- "common.rule.copyright": "Copyright",
- "common.rule.fund_settlement.title": "Settlement of Funds",
- "common.save": "Save",
- "common.select": "Select",
- "common.select.all_off": "Deselect",
- "common.select.all_on": "Select All",
- "common.select_all": "Select All",
- "common.seminar": "Training",
- "common.sheet.setting.sub_description": "You can change it anytime from \"Menu > Settings\".",
- "common.sheet.shop_button": "Purchase Jewels",
- "common.shop": "Shop",
- "common.simple_input_text_sheet.disable.min_length": "Please enter at least {0} characters",
- "common.simple_input_text_sheet.warning.default": "Do not enter personal information or content that violates public order and morals",
- "common.skill.level": "Lv{0}",
- "common.skill.name_level": "{0} Lv{1}",
- "common.skill_icon.title_lock": "{0}(Unlock at Lv{1})",
- "common.skip": "Skip",
- "common.slash": "{0:N0}/{1:N0}",
- "common.slash.denominator": "/{0:N0}",
- "common.slash.no_comma": "{0}/{1}",
- "common.slash.no_comma.denominator": "/{0}",
- "common.slash.two_line": "{0:N0}\n/{1:N0}",
- "common.slash2": "{0:N0} / {1:N0}",
- "common.sns": "School SNS",
- "common.sort": "Sort",
- "common.sort_filter": "Sort & Filter",
- "common.sort_order": "Display Order",
- "common.space": " ",
- "common.stamina": "Initial Stamina",
- "common.stamina.short": "Stamina",
- "common.step_count": "{0} weeks",
- "common.store.android": "Google Play",
- "common.store.ios": "App Store",
- "common.story": "Commu",
- "common.story.description": "Commu ({0})",
- "common.story_event_point": "Story Event Pt",
- "common.story_event_point.description": "{0} event Pt",
- "common.support": "Support Card",
- "common.support_card.category": "Support Card",
- "common.tap": "TAP",
- "common.target.format": "Until {0}",
- "common.term": "{0} to {1}",
- "common.term2": "{0} to {1}",
- "common.text.empty.error": "Please enter at least one character.",
- "common.text.length.error": "※Producer names will be disclosed in the game.\n※Do not enter personal or personally identifiable information such as real name, email address, phone number, etc.",
- "common.text.size": "{1}",
- "common.text.validate.error": "Contains invalid characters.",
- "common.twitter": "Twitter",
- "common.unset": "Unset",
- "common.user.level": "PLv{0}",
- "common.user.level.label": "PLv",
- "common.user_exp": "Producer Exp",
- "common.user_exp.description": "Experience Pts needed to increase producer level",
- "common.video.duration": "{0} / {1}",
- "common.video.startup.stop_confirm": "Do you want to skip this video?",
- "common.video.startup.stop_execute": "Skip",
- "common.video.stop_confirm": "Do you want to stop the video playback?",
- "common.visual": "Visual",
- "common.vocal": "Vocal",
- "common.yes": "Yes",
- "contest.button.next": "Finish",
- "contest.common.plus_pt_text": "+{0:N0}Pt",
- "contest.common.pt_none": "---",
- "contest.common.pt_text": "{0:N0}Pt",
- "contest.common.pt_text_36": "{0:N0}Pt",
- "contest.common.pt_text_hover": "{0:N0}Pt",
- "contest.common.pt_unit": "Pt",
- "contest.log.detail.title": "Log",
- "contest.log.detail.unit_button": "Formation Details",
- "contest.log.graph.hover.empty_card": "No cards used",
- "contest.log.graph.hover.empty_hand_card": "No cards in hand",
- "contest.log.graph.hover.empty_play_card": "No cards used",
- "contest.log.graph.hover.hand_card": "Skill cards in hand",
- "contest.log.graph.hover.play_card": "Used skill card",
- "contest.log.graph.hover.turn": "{0} Turn",
- "contest.log.graph.point": "{0:N0}Pt",
- "contest.log.graph.rank.unit.nd": "nd",
- "contest.log.graph.rank.unit.rd": "rd",
- "contest.log.graph.rank.unit.st": "st",
- "contest.log.graph.rank.unit.th": "th",
- "contest.log.graph.turn": "{0} Turn",
- "contest.log.top.button.detail": "Detailed Log",
- "contest.log.top.button.replay": "Replay",
- "contest.match_result.next": "NEXT",
- "contest.preparation.detail.button": "Details",
- "contest.preparation.detail.button.disable": "Details cannot be viewed due to a different version",
- "contest.preparation.main_button": "Start Contest",
- "contest.preparation.rehearsal.button": "Cancel",
- "contest.preparation.rehearsal.button.back": "Back",
- "contest.preparation.rehearsal.button.retire": "Cancel",
- "contest.preparation.rehearsal.confirm_sheet.description": "Cancel the rehearsal and return to the contest screen",
- "contest.preparation.rehearsal.confirm_sheet.execute": "Cancel",
- "contest.preparation.rehearsal.confirm_sheet.title": "Rehearsal Cancellation",
- "contest.preparation.skip_all.check_button": "Skip All Contests",
- "contest.preparation.skip_button": "Skip",
- "contest.preparation.skip_toggle": "Skip All Contests",
- "contest.preparation.stage.1st": "Stage 1",
- "contest.preparation.stage.2nd": "Stage 2",
- "contest.preparation.stage.3rd": "Stage 3",
- "contest.preparation.stage.title": "Stage",
- "contest.preparation.unit.1st": "1st",
- "contest.preparation.unit.power": "Power",
- "contest.result.coin": "Contest Medal",
- "contest.result.fan": "No. of Fans",
- "contest.result.rank_unit": "Rank",
- "contest.result.rating": "Rate",
- "contest.result.rating.pt": "Pt",
- "contest.result.rehearsal.title": "Rehearsal Results",
- "contest.result.user_name.rival": "Opponent",
- "contest.result.user_name.user": "You",
- "contest.result_rate_sheet.rate_point": "Rate Pt",
- "contest.result_rate_sheet.title": "Rate Rewards",
- "contest.stage_gimmick_sheet.title": "Support/Trouble Details",
- "costume.common.body": "Costume",
- "costume.common.head": "Hair",
- "costume.detail_sheet.acquisition_root": "How to get",
- "costume.detail_sheet.acquisition_root.suffix.card": "Obtain {0}",
- "costume.detail_sheet.acquisition_root.suffix.card_potential_limit": "Obtain at the 4th stage of {0}'s Talent Bloom",
- "costume.detail_sheet.acquisition_root.suffix.shop": "Obtain in Shop",
- "costume.detail_sheet.costume_name": "Name",
- "costume.idol_list.costume_button": "List",
- "costume.idol_list.home": "Home",
- "costume.idol_list.produce": "Produce",
- "costume.idol_list.title": "Costumes",
- "costume.list.overlay.has_costume": "Get",
- "costume.list.overlay.tile": "Costume List",
- "costume.produce_setting_sheet.button": "Set",
- "costume.produce_setting_sheet.description": "Please select a costume.",
- "costume.produce_setting_sheet.radio.default": "Default",
- "costume.produce_setting_sheet.radio.user": "User Settings",
- "costume.produce_setting_sheet.subtitle.live": "Live",
- "costume.produce_setting_sheet.subtitle.produce": "Produce",
- "costume.produce_setting_sheet.subtitle.training": "Training",
- "costume.produce_setting_sheet.title": "Costume Selection",
- "costume.produce_setting_sheet.warning": "Favorite costume not set",
- "costume.select.back_confirm.description": "Changes have not been saved\nReturn without changing costume?",
- "costume.select.back_confirm.title": "Costume Change Confirmation",
- "costume.select.button": "Set as Favorite",
- "costume.select.button.camera_reset": "Camera Reset",
- "costume.select.button.execute": "Favorite costume set",
- "costume.select.button.release.disabled": "No favorite set",
- "costume.select.button.release.execute": "Favorite costume unset",
- "costume.select.cell.selected": "Set",
- "costume.select.confirm_sheet.confirm": "Change to {0}?",
- "costume.select.confirm_sheet.title": "Costume Confirmation",
- "costume.select.head.body_relation": "Set Hairstyle",
- "costume.select.head.cannot_select": "Hairstyle is fixed to the costume",
- "costume.select.set_button": "Set as Favorite",
- "costume.select.tab.home": "Home",
- "costume.select.tab.produce_live": "Produce Live",
- "costume.select.tab.produce_normal": "Produce Normal",
- "costume.select.view_mode.description": "Color variant of {0} can be obtained at the 4th stage of Talent Bloom.",
- "costume.select.wear_button": "Confirm",
- "costume.thumbnail.empty": "Unset",
- "costume.type.home": "Home",
- "costume.type.producelive": "Live",
- "costume.type.produceschedule": "Produce",
- "costume.type.producetraining": "Training",
- "costume.type.producetraining.description": "Only some {0} can be set for training",
- "costume.type.training": "Training",
- "data.common.linkage": "Link",
- "data.common.migrate": "Link",
- "data.common.p_id": "Producer ID",
- "data.common.p_lv": "Producer Lv",
- "data.common.p_name": "Producer Name",
- "data.common.release": "Release Linkage",
- "data.common.undo.warning": "This operation cannot be undone",
- "data.common.update": "Update",
- "data.linkage.first_confirm.description": "By linking game data with your BANDAI NAMCO ID,\nyou can continue playing the game with the same data on different devices.\nWould you like to log in to your BANDAI NAMCO ID and link the data?",
- "data.linkage.first_confirm.title": "Data Linkage",
- "data.linkage.first_confirm.warning": "The game data you are currently playing is linked to your BANDAI NAMCO ID.\nBy logging in to your BANDAI NAMCO ID, you can release the linkage or link it with another BANDAI NAMCO ID.",
- "data.linkage.link.description": "Linkage release has been completed.\nWould you like to link the following game data currently being played with your account?",
- "data.linkage.link.title": "Data Linkage Confirmation",
- "data.linkage.release_other.description": "The logged-in account is already linked with the following game data.\nWould you like to release the linkage and link it with the game data currently being played?",
- "data.linkage.release_other.description2": "※Only one game data can be linked to one account",
- "data.linkage.release_other.warning": "Releasing the linkage may make this game data irretrievable.\nIf you want to link this game data, please select [Data Linkage] from the title screen.",
- "data.linkage.success.description": "Data linkage has been completed",
- "data.linkage.success.title": "Data Linkage Complete",
- "data.linkage.update.description": "The game data currently being played is linked with a different BANDAI NAMCO ID than the one logged in.\nWould you like to release the linkage and link it with the game data of the newly logged-in account?",
- "data.linkage.update.title": "Update Data Linkage ID",
- "data.migrate.button": "Link",
- "data.migrate.confirm.description": "The following game data is already\nlinked with the logged-in account.\nWould you like to link this game data?",
- "data.migrate.confirm.title": "Data Linkage Confirmation",
- "data.migrate.last_confirm.description": "The following data currently being played will be\noverwritten and cannot be restored.\nAre you sure?",
- "data.migrate.last_confirm.warning": "※Paid jewels cannot be linked to different OS.\n They can only be used on the purchased OS.\n※Free jewels can be linked to different OS.",
- "data.migrate.no_link.description": "There is no game data linked with the logged-in account.\n\nPlease perform account linkage from the in-game menu [Data Linkage].",
- "data.migrate.no_link.title": "No Linked Data",
- "data.migrate.same_user.description": "The logged-in account is already linked with the game data currently being played",
- "data.migrate.same_user.title": "Data Linkage Completed",
- "data.migrate.start.description": "Link with existing Gakuen IDOLM@STER account.",
- "data.migrate.start.title": "Data Linkage",
- "data.migrate.start.warning": "※Paid jewels cannot be linked to different OS.\n They can only be used on the purchased OS.\n※Free jewels can be linked to different OS.",
- "data.migrate.success.description": "Data linkage has been completed.\nReturning to the title screen.",
- "data.migrate.success.title": "Data Linkage Complete",
- "data.release.description": "The game data currently being played is already linked with the logged-in BANDAI NAMCO ID.\nWould you like to release the linkage?",
- "data.release.description2": "※To link with another game data,\nyou need to release the current data linkage",
- "data.release.success.description": "Linkage release has been completed.",
- "data.release.success.title": "Linkage Release Complete",
- "data.release.title": "Release Data Linkage Confirmation",
- "dearness.dearness_level_detail_sheet.character_produce_skill_level": "Bond Level Effect Lv{0}",
- "dearness.dearness_level_detail_sheet.enhance_skill": "Raise",
- "dearness.dearness_level_detail_sheet.first_story_unlock_hint": "Start producing",
- "dearness.dearness_level_detail_sheet.get_skill": "Get",
- "dearness.dearness_level_detail_sheet.level_max": "Bond level is at maximum",
- "dearness.dearness_level_detail_sheet.next_unlock_hint": "Unlock condition for Bond Level Lv{0}",
- "dearness.dearness_level_detail_sheet.skill_empty": "There is no Bond effect",
- "dearness.dearness_level_detail_sheet.title": "Bond Confirmation",
- "dearness.dearness_level_up_receive.overlay.warning.text": "※The Bond effects acquired/enhanced will\nbe reflected from the next production.",
- "download.byte.confirm": "Video Size: {0}",
- "download.download_all.empty": "There is no data to download",
- "download.video.confirm": "Screen Settings",
- "download.video.title": "Video Download Confirmation",
- "duild.leader.dismiss_label": "Dismiss Member",
- "exchange.attention.idol_card_skin_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
- "exchange.complete.confirm": "Exchanged.",
- "exchange.complete.gift": "Items exceeding the possession\nlimit have been sent as gifts",
- "exchange.confirm.consumption.label": "Own",
- "exchange.confirm.consumption_shortage": "Insufficient possession of {0}",
- "exchange.confirm.count.label": "Supply",
- "exchange.confirm.description": "Exchange the following item with {0}?",
- "exchange.confirm.detail": "Details",
- "exchange.confirm.expired": "Expired",
- "exchange.confirm.title": "Exchange Confirmation",
- "exchange.consumption.less": "Insufficient exchange items",
- "exchange.cost.name": "Required {0}",
- "exchange.count.change": "Change in Required Item Quantity",
- "exchange.count.change.description": "The consumption item quantity per exchange\nwill be as follows from the next time.",
- "exchange.count.limit": "{0} left",
- "exchange.enable.count": "Supply",
- "exchange.error.no_exchange.description": "There is nothing to exchange",
- "exchange.error.no_exchange.submit": "Go to Home",
- "exchange.error.no_exchange.title": "Exchange Confirmation",
- "exchange.event.button.label": "Go to Event Top",
- "exchange.jewel.less": "Insufficient Jewels",
- "exchange.limit.no": "No Limit",
- "exchange.list.event.confirm.content": "Go to Event Top?",
- "exchange.list.event.confirm.title": "Confirmation",
- "exchange.list.sold": "Exchanged",
- "exchange.list.title.daily": "Daily Exchange Shop",
- "exchange.list.title.item": "Item Exchange Shop",
- "exchange.list.update": "List updated",
- "exchange.max.once": "Maximum {0} times per exchange",
- "exchange.product.menu.list.cell.limit": "{0:N0}/{1:N0}",
- "exchange.product.menu.list.cell.remain.day": "{0} day(s) left",
- "exchange.product.menu.list.cell.remain.hour": "{0} hour(s) left",
- "exchange.product.menu.list.cell.remain.minute": "{0} minute(s) left",
- "exchange.recommend.label": "Recommended",
- "exchange.reset.free": "{0} times free",
- "exchange.select.common": "Normal Exchange",
- "exchange.select.event": "Event Exchange",
- "exchange.select.title": "Item Exchange Shop",
- "exchange.sold.out": "Sold Out",
- "exchange.ticket_confirm.attention.idol_card_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
- "exchange.ticket_confirm.description": "Use {0} to exchange\nfor the following {1}?",
- "exchange.ticket_confirm.idol_card_skin_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
- "exchange.ticket_confirm.reward.costume": "Costume",
- "exchange.ticket_confirm.reward.idol_card": "Produce Idol",
- "exchange.ticket_confirm.reward.idol_card_another": "Another Idol",
- "exchange.ticket_confirm.reward.idol_card_piece": "Produce Idol Piece",
- "exchange.ticket_confirm.reward.item": "Item",
- "exchange.ticket_confirm.reward.memory": "Memory",
- "exchange.ticket_confirm.reward.support_card": "Support Card",
- "exchange.ticket_confirm.submit": "Exchange",
- "exchange.ticket_confirm.title": "Exchange Confirmation",
- "exchange.ticket_list.consumption_less": "Insufficient exchange items",
- "exchange.ticket_list.costume.body": "Costume",
- "exchange.ticket_list.costume.fitting": "Set",
- "exchange.ticket_list.costume.head": "Hair",
- "exchange.ticket_list.costume.owned": "Owned",
- "exchange.ticket_list.empty": "There are no items that fit the criteria",
- "exchange.ticket_list.exchange": "Exchange",
- "exchange.ticket_list.idol_card.detail": "Details",
- "exchange.ticket_list.idol_card.fitting": "Costume・Hair",
- "exchange.ticket_list.idol_card.owned": "Owned",
- "exchange.ticket_list.idol_card.potential_rank": "Potential",
- "exchange.ticket_list.memory.detail": "Detail",
- "exchange.ticket_list.memory.owned": "Owned",
- "exchange.ticket_list.owned": "Own",
- "exchange.ticket_list.support_card.detail": "Detail",
- "exchange.ticket_list.support_card.level_limit": "Max lvl",
- "exchange.ticket_list.support_card.owned": "Owned",
- "exchange.ticket_list.tab.costume_body": "Costume",
- "exchange.ticket_list.tab.costume_head": "Hairstyle & Accessories",
- "exchange.ticket_list.tab.costume_set": "Costume Set",
- "exchange.ticket_list.tab.idol_card": "Produce Idol",
- "exchange.ticket_list.tab.item": "Item",
- "exchange.ticket_list.tab.memory": "Memory",
- "exchange.ticket_list.tab.support_card": "Support Card",
- "exchange.ticket_reward.attention": "※Items reaching the possession limit will be sent as gifts",
- "exchange.ticket_reward.description.multiple": "Obtained the following",
- "exchange.ticket_reward.description.name": "Obtained {0}",
- "exchange.ticket_reward.title": "Acquisition Confirmation",
- "exchange.ticket_select.submit": "Select Exchange",
- "exchange.ticket_select.title": "Ticket Exchange Shop",
- "exchange.time_limit": "Period: Until {0}",
- "exchange.update.button": "Update",
- "exchange.update.count": "{0} left",
- "exchange.update.count_label": "Updateable Times",
- "exchange.update.day": "Update in {0} day(s)",
- "exchange.update.description": "Use {0:N0} Jewels to update the lineup?",
- "exchange.update.hour": "Update in {0} h {1} m(s)",
- "exchange.update.less": "Update in 0 minute(s)",
- "exchange.update.minute": "Update in {0} m(s)",
- "exchange.update.title": "Update Confirmation",
- "fangage_sheet.accept_all": "Accept All",
- "fangage_sheet.accept_selected": "Accept Selected",
- "fangage_sheet.advertisement": "Advertisement Placement",
- "fangage_sheet.analysis": "Analysis",
- "fangage_sheet.decline_all": "Decline All",
- "fangage_sheet.description": "※Checking each item indicates consent,\nunchecking indicates withdrawal of consent.",
- "fangage_sheet.info_link": "Details Here",
- "fangage_sheet.summary": "Summary",
- "fangage_sheet.summary.text": "We will collect some of your information related to the use of this service.\nWe ask for your cooperation in consenting to the use of this information for advertising and analysis purposes by Bandai Namco Entertainment Co. Ltd. (hereinafter referred to as BNE) and other third parties.\nFor details of the recipients and the information to be collected, please refer to the items listed in each tab. If you would like to know more about BNE's privacy policy, please see the Privacy Policy.\nPlease note that this consent is optional, so you can still use this service without agreeing to the above usage. Also, even customers who have agreed once can withdraw their consent at any time from the relevant page of this service.\nClicking the [Agree] button below indicates your consent to the use of your information for the purposes stated above.",
- "fangage_sheet.title": "Handling of Customer Information",
- "fangage_sheet.update": "Update Consent",
- "fangage_sheet.update.toast": "Consent updated",
- "faq_confirm_sheet.description": "Open the FAQ page?\n※This will open a web browser",
- "faq_confirm_sheet.title": "Confirmation",
- "festival.match.confirm.title": "Audition Preparation",
- "festival.match.select.level": "PLv{0}",
- "festival.match.select.parameter.zero": "---",
- "festival.match.select.rank": "Rank {0:N0}",
- "festival.match.select.rival.level": "Rival PLv{0}",
- "festival.match.select.term": "{0} ~ {1}",
- "festival.match.select.title": "Select Opponent",
- "festival.top.nonet.name": "9-Person Contest",
- "festival.top.noti.remain": "{0:N0} days left",
- "festival.top.title": "Festival Top",
- "festival.top.tower.name": "Tower",
- "festival.top.trio.name": "Contest",
- "festival.unit.edit.title": "Unit Formation",
- "friend.button.follow": "Follow",
- "friend.button.list_view.profile": "Profile",
- "friend.button.list_view.rental_resource": "Rental",
- "friend.button.search_id": "Search",
- "friend.button.transition.friend_invite": "Invite",
- "friend.button.unfollow": "Unfollow",
- "friend.button.update": "Update",
- "friend.count": "{0:N0} / {1:N0}",
- "friend.delete_follower_confirm_sheet.description": "Are you sure you want to unfollow this follower?",
- "friend.delete_follower_confirm_sheet.execute": "Unfollow Follower",
- "friend.delete_follower_confirm_sheet.title": "Unfollow Follower Confirmation",
- "friend.follow.completed": "Followed",
- "friend.follow.empty": "You are not following any producers",
- "friend.follow.opponent_limit_over": "Opponent's follower limit reached",
- "friend.follow.self_limit_over": "You have reached the maximum number of followers",
- "friend.follower.delete.completed": "Unfollowed follower",
- "friend.follower.empty": "No followers",
- "friend.label.follow": "Followers",
- "friend.label.follower": "Following",
- "friend.label.last_login": "Seen",
- "friend.label.memory": "Memory",
- "friend.label.produce_level": "PLv",
- "friend.label.support_card": "Support",
- "friend.search.description": "Please enter the Producer ID.",
- "friend.search.execute": "Search",
- "friend.search.invalid_format": "Invalid ID format",
- "friend.search.invalid_self": "Your own ID",
- "friend.search.not_found": "ID not found",
- "friend.search.title": "ID Search",
- "friend.sort.last_login_time": "Seen",
- "friend.sort.level": "PLv",
- "friend.sort.memory_evaluation": "Memory Evaluation",
- "friend.sort.support_card_level": "Support Lv",
- "friend.suggestion.empty": "No recommendations",
- "friend.tab.follow": "Follow",
- "friend.tab.follower": "Followers",
- "friend.tab.suggestion": "Suggestions",
- "friend.top.title": "Friends",
- "friend.unfollow.completed": "Unfollowed",
- "google.play.integrity.error.dialog.move.to.title": "To Title",
- "google.play.integrity.error.dialog.retry": "Retry",
- "google.play.integrity.error.dialog.title": "Error",
- "google.play.integrity.error.message1": "Please update Google Play Store.\nError Code: {0}",
- "google.play.integrity.error.message2": "Please install or enable Google Play Store.\nError Code: {0}",
- "google.play.integrity.error.message3": "Please install or update Play Services.\nError Code: {0}",
- "google.play.integrity.error.message4": "Please update Play Services.\nError Code: {0}",
- "google.play.integrity.error.message5": "Unable to connect to the network, please retry in a location with a good connection.\nError Code: {0}",
- "google.play.integrity.error.message6": "Please update or log in to Google Play Store.\nError Code: {0}",
- "google.play.integrity.error.message7": "Please wait a while and retry.\nError Code: {0}",
- "google.play.integrity.error.message8": "Processing interrupted due to an issue.\nError Code: {0}",
- "guild.approve.complete": "Join request approved",
- "guild.approve.member_max": "Maximum number of members reached",
- "guild.approve_flow.auto": "Auto",
- "guild.approve_flow.manual": "Manual Approval",
- "guild.create.approve_flow.description": "Join requests can be automatically approved.\nSettings can be changed later.",
- "guild.create.complete": "Circle created",
- "guild.create.submit": "Create",
- "guild.create.title": "Create Circle",
- "guild.create_confirm.description": "Create circle with the following information.",
- "guild.create_confirm.submit": "Create Circle",
- "guild.create_confirm.title": "Circle Creation Confirmation",
- "guild.create_confirm.warning": "Once the circle is created,\nyou cannot create another circle for {0} days.",
- "guild.description": "Circle Introduction",
- "guild.dismissed.description": "You are not a member of any guild",
- "guild.dismissed.title": "Communication Error",
- "guild.donation.already_req": "Already donated for this request.",
- "guild.donation.complete": "Donation completed",
- "guild.donation.confirm.description": "Donate the following items.",
- "guild.donation.confirm.item_quantity": "Own",
- "guild.donation.confirm.limit": "Donation Limit",
- "guild.donation.confirm.title": "Donation Confirmation",
- "guild.donation.confirm.today_remain": "Remaining",
- "guild.donation.confirm.today_remain.value": "{0} times",
- "guild.donation.execute": "Donate",
- "guild.donation.execute_complete": "Donated",
- "guild.donation.execute_self": "Receive",
- "guild.donation.expired": "Request has already expired",
- "guild.donation.header_user": "Requests from {0}",
- "guild.donation.item_create": "Requested item created",
- "guild.donation.no_count": "No remaining donation attempts for today",
- "guild.donation.no_has": "You do not possess the target item",
- "guild.donation.no_item": "No items available for receipt",
- "guild.donation.none": "No requests within recruitment period",
- "guild.donation.quantity_max": "Donation quantity already at maximum limit",
- "guild.donation.receive": "Receive Request",
- "guild.donation.receive_description": "Received items from the following user.",
- "guild.donation.reward": "Donated items and earned Friend Coins",
- "guild.donation.reward_toast": "Earned {0} × {1:N0}",
- "guild.donation.title": "Requests",
- "guild.edit.achievement.change": "Change Achievement",
- "guild.edit.achievement.change.title": "Achievement Settings",
- "guild.edit.achievement.description": "Select achievements to display in circle information from those you have achieved.",
- "guild.edit.achievement.title": "Circle Achievement Settings",
- "guild.edit.approve_flow.description": "Join requests can be automatically approved.",
- "guild.edit.approve_flow.title": "Join Approval",
- "guild.edit.approve_flow_modify.description": "Changing the join request setting from manual approval to automatic approval\nwill automatically approve all currently unapproved requests.\nAre you sure?",
- "guild.edit.approve_flow_modify.title": "Join Request Setting Change Confirmation",
- "guild.edit.caption": "Settings can be changed after circle creation",
- "guild.edit.complete": "Circle information updated",
- "guild.edit.description.default": "Nice to meet you!",
- "guild.edit.description.edit": "Please enter an introduction.",
- "guild.edit.description.title": "Introduction",
- "guild.edit.name.default": "{0}'s Circle",
- "guild.edit.name.edit": "Please enter a circle name",
- "guild.edit.name.title": "Circle Name",
- "guild.edit.policy.title": "Policy",
- "guild.edit.submit": "Save",
- "guild.edit.title": "Edit Circle Information",
- "guild.filter.approve_flow.title": "Approval Setting",
- "guild.filter.member.member_1": "1 ~ 10",
- "guild.filter.member.member_2": "11 ~ 20",
- "guild.filter.member.member_3": "21 ~ 29",
- "guild.filter.member.title": "Circle Size",
- "guild.filter.policy.title": "Policy",
- "guild.filter.title": "Search Criteria",
- "guild.follow.complete": "Followed circle member",
- "guild.id_search.label": "Please enter circle ID",
- "guild.id_search.title": "ID Search",
- "guild.join.approval": "Approval Required",
- "guild.join.auto": "Join",
- "guild.join.auto_approval": "Auto",
- "guild.join.auto_confirm": "Join Confirmation",
- "guild.join.auto_confirm_description": "Join this guild. Are you sure?",
- "guild.join.auto_confirm_result": "Joined guild",
- "guild.join.cancel": "Cancel Request",
- "guild.join.guild_request_max": "Maximum number of circle join requests reached",
- "guild.join.leave_confirm": "Leave Confirmation",
- "guild.join.leave_description": "Leave your current guild.\nAre you sure?",
- "guild.join.leave_warning": "This action cannot be undone",
- "guild.join.leave_warning2": "You cannot join another circle for\n{0} hours after leaving",
- "guild.join.lock": "Circle membership is restricted",
- "guild.join.member_max": "Maximum number of members reached",
- "guild.join.reject": "Reject",
- "guild.join.reject_all": "Reject All",
- "guild.join.reject_all_confirm": "Reject All Confirmation",
- "guild.join.reject_all_description": "Reject all join requests.\nAre you sure?",
- "guild.join.reject_all_warning": "This action cannot be undone",
- "guild.join.reject_confirm": "Reject Confirmation",
- "guild.join.reject_description": "Reject join request.\nAre you sure?",
- "guild.join.reject_warning": "This action cannot be undone",
- "guild.join.request": "Join Request",
- "guild.join.request_confirm": "Join Request Confirmation",
- "guild.join.request_confirm_description": "Request to join this guild. Are you sure?",
- "guild.join.request_confirm_result": "Requested to join the guild.",
- "guild.join.request_confirm_warning": "Approval by the leader is required for joining",
- "guild.join.request_progress": "Request in Progress",
- "guild.join.user_request_max": "Maximum number of join requests reached",
- "guild.join_cancel.request_confirm": "Join Request Cancellation Confirmation",
- "guild.join_cancel.request_confirm_description": "Cancel the join request to this guild.\nAre you sure?",
- "guild.join_cancel.request_confirm_result": "Canceled the join request to the guild.",
- "guild.joined": "Joined the guild",
- "guild.leader.dissolve_confirm": "Circle Dissolution Confirmation",
- "guild.leader.dissolve_description": "Dissolve this guild. Are you sure?",
- "guild.leader.dissolve_description_lock": "Requests will be closed when dissolving.\nAlso, after dissolution, you cannot create or join another circle for {0} hours.",
- "guild.leader.dissolve_warning": "This action cannot be undone",
- "guild.leader_change.complete": "Leadership changed",
- "guild.leader_change.confirm.description": "Set this member as the new leader.\nAre you sure?",
- "guild.leader_change.confirm.title": "Leader Change Confirmation",
- "guild.leader_change.confirm.warning": "※Once changed, you cannot return to being the leader",
- "guild.leader_change.select.description": "Select the member you want to change.",
- "guild.leader_change.select.title": "Leader Change",
- "guild.leave.complete": "Left the guild",
- "guild.list.cancel_request": "Cancel Request",
- "guild.list.dismiss": "Dismiss",
- "guild.list.empty": "No targeted guilds",
- "guild.list.filter": "Search Criteria",
- "guild.list.follow": "Follow",
- "guild.list.id_search": "ID Search",
- "guild.list.join": "Join Requests",
- "guild.list.join_empty": "No guilds with pending join requests",
- "guild.list.leave": "Leave Circle",
- "guild.list.member": "Member List",
- "guild.list.not_found": "No guilds found for search criteria",
- "guild.list.reject_all": "Reject All",
- "guild.list.reject_all_none": "No join requests to target",
- "guild.list.tab.guilds": "Guilds",
- "guild.list.tab.request_progress": "Join Requests",
- "guild.list.unfollow": "Unfollow",
- "guild.list.update": "Update",
- "guild.member": "Member",
- "guild.member.empty": "No targeted members",
- "guild.member.user_deleted": "User has left",
- "guild.member_dismiss.complete": "Dismissal completed",
- "guild.member_dismiss.confirm.description": "Dismiss this member?",
- "guild.member_dismiss.confirm.title": "Member Dismissal",
- "guild.member_dismiss.confirm.warning": "This action cannot be undone",
- "guild.member_dismiss.select.title": "Member Dismissal",
- "guild.message_edit.complete": "Message updated",
- "guild.message_edit.description": "Edit comments directed to members.",
- "guild.message_edit.no_diff": "Message has not been updated",
- "guild.message_edit.title": "Message Setting",
- "guild.message_edit.warning": "Please do not post personal information\nor content that violates public order and morals.",
- "guild.policy": "Policy",
- "guild.policy.policy_1": "Play Freely",
- "guild.policy.policy_2": "Relaxed Play",
- "guild.policy.policy_3": "Serious Play",
- "guild.policy.policy_4": "Daily Login",
- "guild.policy.policy_5": "Beginner Friendly",
- "guild.policy.policy_6": "Aiming for Contest Ranking",
- "guild.reaction": "Reaction",
- "guild.reaction.confirm": "Reaction Details",
- "guild.reaction.description": "React with stamps.",
- "guild.reaction.warning": "The sent stamps will be visible to other members",
- "guild.reject.complete": "Join request rejected",
- "guild.reject_all.complete": "All join requests rejected",
- "guild.request.confirm.description": "Request this item.\nAre you sure?",
- "guild.request.confirm.title": "Item Request Confirmation",
- "guild.request.lock": "Item request is restricted",
- "guild.request.select.description": "Please select one item to request.",
- "guild.request.select.execute": "Request",
- "guild.request.select.title": "Item Request",
- "guild.resolve.validate": "Circle has been dissolved",
- "guild.role.leader": "Leader",
- "guild.search.filter": "Search Criteria",
- "guild.search.none": "No matching guilds",
- "guild.setting.dissolve": "Dissolve Circle",
- "guild.setting.edit": "Edit Circle Information",
- "guild.setting.title": "Circle setting",
- "guild.setting.transfer": "Change Leader",
- "guild.top.board": "Message Board",
- "guild.top.config": "Setting",
- "guild.top.copy_id": "Copied the Circle ID",
- "guild.top.create": "Create Circle",
- "guild.top.detail": "Circle Details",
- "guild.top.edit": "Edit Circle Info",
- "guild.top.member_list": "Members",
- "guild.top.reaction_detail": "Info",
- "guild.top.request.can_request": "Request",
- "guild.top.request.now_requesting": "Requesting now",
- "guild.top.request_list": "Request List",
- "guild.top.system_message": "System Message",
- "guild.top.title": "Circle",
- "guild.unfollow.complete": "Member unfollowed",
- "help.overlay.content_title": "・{0}",
- "help.overlay.title": "Help",
- "home.achievement": "Achievements",
- "home.character_change_sheet.change": "Set",
- "home.character_change_sheet.costume_button": "Set",
- "home.character_change_sheet.title": "Home Idol Setting",
- "home.character_select_sheet.title": "{0}Setting",
- "home.different_produce_confirm_sheet.description": "The ongoing production is\nnot a challenge target production.\nDo you want to resume the production?",
- "home.different_produce_confirm_sheet.title": "Resume Production Confirmation",
- "home.event": "Events",
- "home.event.portal.label": "Current Events",
- "home.event.portal.list.empty": "There are no events currently being held",
- "home.event.portal.remain_time.open.label": "Period",
- "home.event.portal.remain_time.receiving.label": "Period",
- "home.event.portal.update.day": "{0} days left",
- "home.event.portal.update.hour": "{0} hours left",
- "home.event.portal.update.less": "Ended",
- "home.event.portal.update.minute": "{0} minutes left",
- "home.footer.button_type.Gacha": "Gacha",
- "home.footer.button_type.Gasha": "Gacha",
- "home.footer.button_type.Home": "Home",
- "home.footer.button_type.Idol": "Idol",
- "home.footer.button_type.Pvp": "Contest",
- "home.footer.button_type.Story": "Commu",
- "home.friend_coin_received_sheet.daily_limit": "※The daily limit for receiving is {0}",
- "home.friend_coin_received_sheet.description": "Received {0} friend coins as support card and memory rental rewards.",
- "home.friend_coin_received_sheet.edit_rental": "Rental config",
- "home.friend_coin_received_sheet.expire": "※You can receive friend coins for 30 days from the time of rental",
- "home.friend_coin_received_sheet.rental_count": "{0} times",
- "home.friend_coin_received_sheet.title": "Friend Coin Received",
- "home.gasha.banner.bonus_reward": "With Bonus!",
- "home.gasha.banner.limit.none": "No Limit",
- "home.gasha.bonus_reward_result_sheet.description": "Sent to presents",
- "home.gasha.bonus_reward_result_sheet.title": "Bonus Reward Acquired",
- "home.gasha.box_info.number": "BOX {0} Times",
- "home.gasha.box_info.obtained_count": "Get",
- "home.gasha.costume_button": "Costume",
- "home.gasha.costume_button.body_only": "Costume",
- "home.gasha.costume_button.head_only": "Hairstyle",
- "home.gasha.detail.bonus_reward.idol_card.prefix": "With the acquisition of the target Idol, ",
- "home.gasha.detail.bonus_reward.suffix": "GET",
- "home.gasha.detail.bonus_reward.support_card.prefix": "With the acquisition of the target Support, ",
- "home.gasha.detail.gasha": "Details",
- "home.gasha.detail.gasha_point": "Trade Pt",
- "home.gasha.detail.idol": "Details",
- "home.gasha.detail.idol.another_idol.help": "About Another",
- "home.gasha.detail.idol.another_idol.new": "Not Obtained",
- "home.gasha.detail.idol.another_idol.original": "Original",
- "home.gasha.detail.idol.extra_text.all": "Includes Music, Costumes, and Hairstyles!",
- "home.gasha.detail.idol.extra_text.costume": "Includes Costumes!",
- "home.gasha.detail.idol.extra_text.costume_and_music": "Includes Music and Costumes!",
- "home.gasha.detail.probability": "Rates",
- "home.gasha.detail_overlay.history": "Gacha History",
- "home.gasha.detail_overlay.tab.notice": "Gacha Information",
- "home.gasha.detail_overlay.tab.notice.title": "Gacha Information",
- "home.gasha.detail_overlay.tab.regulation": "Note",
- "home.gasha.detail_overlay.tab.regulation.title": "Note",
- "home.gasha.detail_overlay.title": "Detail",
- "home.gasha.draw_button.balloon.discount.first_only": "First-time Discount",
- "home.gasha.draw_button.balloon.discount.other": "Discount",
- "home.gasha.draw_button.balloon.drawable_count.prefix": "Remain ",
- "home.gasha.draw_button.balloon.drawable_count.suffix": " times",
- "home.gasha.draw_button.balloon.fix_ssr": "SSR Guaranteed",
- "home.gasha.draw_button.balloon.limit_count": "{0} times per day",
- "home.gasha.draw_button.balloon.step_count": "STEP {0}",
- "home.gasha.draw_button.draw_count_text": "Draw",
- "home.gasha.draw_button.draw_single_text": "Draw",
- "home.gasha.draw_button.free": "Free",
- "home.gasha.draw_button.item": "Ticket",
- "home.gasha.draw_button.item.count": "Own",
- "home.gasha.draw_button.jewel.paid": "Paid",
- "home.gasha.draw_button.with": "with",
- "home.gasha.draw_jewel_confirm_sheet.commercial_transaction": "Transaction",
- "home.gasha.draw_jewel_confirm_sheet.description": "Do you want to use {0} {1:N0} pieces to draw {2}?",
- "home.gasha.draw_jewel_confirm_sheet.description.multiple_button": "Consume {0} {1:N0}\neach and draw {2} {3:N0} times?",
- "home.gasha.draw_jewel_confirm_sheet.description.single_button": "Consume {0} {1:N0}\neach and draw {2}?",
- "home.gasha.draw_jewel_confirm_sheet.description.step_up": "Do you want to use {0} {1:N0} pieces to draw STEP {3} of {2}?",
- "home.gasha.draw_jewel_confirm_sheet.free_jewel": "Free Jewels Owned",
- "home.gasha.draw_jewel_confirm_sheet.paid_jewel": "Paid Jewels Owned",
- "home.gasha.draw_jewel_confirm_sheet.select_pickup.description": "The following idols are selected",
- "home.gasha.draw_jewel_confirm_sheet.short_balance_alert": "Insufficient Jewels Owned",
- "home.gasha.draw_jewel_confirm_sheet.step_up.bonus_limit_time": "Limit",
- "home.gasha.draw_jewel_confirm_sheet.step_up.bonus_title": "Bonus Reward",
- "home.gasha.draw_jewel_confirm_sheet.title": "Gacha Confirmation",
- "home.gasha.feature_reward_group.label": "Featured Rewards",
- "home.gasha.item_confirm_sheet.coin.short_balance_alert": "Insufficient Coins Owned",
- "home.gasha.item_confirm_sheet.coin.title": "Coin Gacha Confirmation",
- "home.gasha.item_confirm_sheet.description": "Consume {0}\nto draw {1} once?",
- "home.gasha.item_confirm_sheet.description.multiple": "Consume {0}\nto draw {1}?",
- "home.gasha.item_confirm_sheet.draw_count": "Gacha Count: {0:N0} times",
- "home.gasha.item_confirm_sheet.execute.disable_toast": "Insufficient items",
- "home.gasha.item_confirm_sheet.ticket.short_balance_alert": "Insufficient ticket",
- "home.gasha.item_confirm_sheet.ticket.title": "Number of Tickets Used Confirmation",
- "home.gasha.line_up_list_overlay.box_count_progress": "Obtained: {0:N0}/{1:N0}",
- "home.gasha.line_up_list_overlay.box_number": "Box {0}",
- "home.gasha.line_up_list_overlay.box_reset_button": "Reset Rewards",
- "home.gasha.line_up_list_overlay.box_reset_toast": "Updated the lineup of the BOX",
- "home.gasha.line_up_list_overlay.box_to_current": "To Current Box",
- "home.gasha.line_up_list_overlay.name": "{0} ×{1:N0}",
- "home.gasha.line_up_list_overlay.normal.title": "Normal Rewards",
- "home.gasha.line_up_list_overlay.obtained": "Get",
- "home.gasha.line_up_list_overlay.pickup.title": "Pickup Rewards",
- "home.gasha.line_up_list_overlay.title": "Lineup",
- "home.gasha.pickup_list_overlay.costume_button": "Costume",
- "home.gasha.pickup_list_overlay.detail_button": "Details",
- "home.gasha.pickup_list_overlay.idol_card": "Produce Idol",
- "home.gasha.pickup_list_overlay.support_card": "Support Card",
- "home.gasha.pickup_list_overlay.title": "Idol Details",
- "home.gasha.point": "Exch Pt",
- "home.gasha.point_detail_overlay.count_label": "Exch Pt",
- "home.gasha.point_detail_overlay.description": "Trade Pts; exchange contents vary depending on the Gacha. Obtained Produce Idols will be converted into [Idol Pieces].",
- "home.gasha.point_detail_overlay.exchange": "Exchange",
- "home.gasha.point_detail_overlay.execute_toast": "Exchanged",
- "home.gasha.point_detail_overlay.idol_card": "Produce Idol",
- "home.gasha.point_detail_overlay.limit": "Limit",
- "home.gasha.point_detail_overlay.obtained": "Get",
- "home.gasha.point_detail_overlay.point": "Trade Pts Required",
- "home.gasha.point_detail_overlay.support_card": "Support Card",
- "home.gasha.point_detail_overlay.title": "Exchange List",
- "home.gasha.point_exchange_confirm_sheet.description.idol_card": "Exchange {0:N0} Trade Pts to acquire a Produce Idol",
- "home.gasha.point_exchange_confirm_sheet.description.support_card": "Exchange {0:N0} Trade Pts to acquire a Support Card",
- "home.gasha.point_exchange_confirm_sheet.execute": "Exchange",
- "home.gasha.point_exchange_confirm_sheet.short_balance_alert": "Insufficient Trade Pts",
- "home.gasha.point_exchange_confirm_sheet.title": "Exchange Confirmation",
- "home.gasha.point_expired_sheet.description": "Converted expired Trade Pts into Flowers",
- "home.gasha.point_expired_sheet.item_count": "Owned Flowers",
- "home.gasha.point_expired_sheet.item_label": "Flowers",
- "home.gasha.point_expired_sheet.point_label": "Exch Pt",
- "home.gasha.point_expired_sheet.present_description": "Exceeded flower ownership limit, sent to presents",
- "home.gasha.point_expired_sheet.title": "Exch Pt",
- "home.gasha.probability_detail_overlay.bonus": "With Bonus",
- "home.gasha.probability_detail_overlay.fix_rarity_label.multiple": "Guaranteed {0} or above",
- "home.gasha.probability_detail_overlay.fix_rarity_label.single": "Guaranteed {0}",
- "home.gasha.probability_detail_overlay.header": "{0} Distribution",
- "home.gasha.probability_detail_overlay.idol_card": "Produce Idol",
- "home.gasha.probability_detail_overlay.rariy_summary_header": "Rarity Distribution",
- "home.gasha.probability_detail_overlay.select_pickup.description": "Selecting a pickup will display detailed offering rates",
- "home.gasha.probability_detail_overlay.support_card": "Support Card",
- "home.gasha.probability_detail_overlay.tab.normal": "Normal Distribution",
- "home.gasha.probability_detail_overlay.title": "Distribution",
- "home.gasha.result.bonus_reward": "Bonus",
- "home.gasha.result.duplicate_info": "Acquired Produce Idols already owned will be converted into [Idol Pieces].",
- "home.gasha.result.idol_card": "IDOL",
- "home.gasha.result.sns.execute_button": "Post",
- "home.gasha.result.sns_info": "Please select what to post on SNS",
- "home.gasha.result.sns_share_text": "Met a wonderful Idol",
- "home.gasha.result.support_card": "SUPPORT",
- "home.gasha.select_pickup.description": "Select the pickup target",
- "home.gasha.select_pickup.disable.toast": "Select the pickup target",
- "home.gasha.select_pickup.select_button": "Select",
- "home.gasha.select_pickup.title.another_idol": "Another Idol",
- "home.gasha.select_pickup.title.idol": "Idol",
- "home.gasha.select_pickup_sheet.description": "Select the pickup target",
- "home.gasha.select_pickup_sheet.is_new": "New",
- "home.gasha.select_pickup_sheet.precaution": "※You can change the selected target at any time",
- "home.gasha.select_pickup_sheet.tab.idol_card": "P-Idol",
- "home.gasha.select_pickup_sheet.tab.support_card": "Support Card",
- "home.gasha.select_pickup_sheet.title": "Pickup Selection",
- "home.gasha.step_up.bonus_reward": "Bonus",
- "home.gasha.step_up.draw_count": "Consecutive",
- "home.gasha.step_up.loop": "※Returns to STEP 1",
- "home.gasha.step_up.step": "STEP",
- "home.gasha.step_up_probability_detail_overlay.tab_button": "step {0}",
- "home.gasha.step_up_probability_detail_overlay.title": "Offering Rates",
- "home.idol.idol_card.label": "P-Idol\nTraining",
- "home.idol.label": "Idol",
- "home.idol.memory.list": "Memory",
- "home.idol.produce.label": "Produce Setup",
- "home.idol.support_card.list": "Support\nCard",
- "home.idol.title": "IDOL",
- "home.main_task.button": "Tasks",
- "home.main_task.final_balloon.text": "Earned at {0}{1}",
- "home.main_task.first_balloon.text": "Challenged at {0}",
- "home.mission": "Missions",
- "home.mission_pass": "MP",
- "home.money": "Expenses",
- "home.money.max": "Max",
- "home.money_received_sheet.alert": "Money exceeding the possession limit has been sent to presents",
- "home.money_received_sheet.amount_per_hour_value": "+{0:N0}",
- "home.money_received_sheet.amount_pre_hour_label": "Per Hour",
- "home.money_received_sheet.description": "\nThe higher the PLv, the more the acquisition\namount and storage limit increase",
- "home.money_received_sheet.elapsed_time": "Elapsed Time",
- "home.money_received_sheet.max": "Max",
- "home.money_received_sheet.max_amount": "Limit",
- "home.money_received_sheet.title": "Activity Expenses",
- "home.money_toast.invalid": "Unable to receive",
- "home.money_toast.max": "Money exceeding the possession limit has been sent to presents",
- "home.present": "Presents",
- "home.produce.campaign": "Campaign in Progress",
- "home.produce.tutorial_reward": "SSR Produce Idol\nAvailable!",
- "home.produce.week": "Week",
- "home.produce_progress_sheet.different_produce.alert": "※This is not included in the selected missions",
- "home.produce_progress_sheet.execute": "Resume",
- "home.produce_progress_sheet.idol": "Idol in Production",
- "home.produce_progress_sheet.progress.remaining_label": "",
- "home.produce_progress_sheet.progress.remaining_week_label": "Week Remains",
- "home.produce_progress_sheet.progress.weeks": "/{0}",
- "home.produce_progress_sheet.progress.weeks_label": "Week",
- "home.produce_progress_sheet.retire": "Retire",
- "home.produce_progress_sheet.title": "Resume Production",
- "home.pvp.contest.aggregate": "Aggregating",
- "home.pvp.contest.is_progress": "In Progress",
- "home.pvp.contest.label": "Contest",
- "home.pvp.contest.next_term": "Next round:",
- "home.pvp.contest.none": "-",
- "home.pvp.contest.prepare": "Previous",
- "home.pvp.contest.prepare.label": "Prepare",
- "home.pvp.contest.rate": "Rate Pts",
- "home.pvp.title": "CONTEST",
- "home.pvp.tower.is_progress": "In Progress",
- "home.pvp.tower.label": "Tower",
- "home.shop": "Shop",
- "home.shop.balloon.sale": "Limited\nSale",
- "home.story.event.label": "Event\nCommu",
- "home.story.event.lock_toast": "No Event Commu available",
- "home.story.idol.label": "Idol\nCommu",
- "home.story.label": "Commu",
- "home.story.main.label": "Hatsuboshi\nCommu",
- "home.story.support.label": "Support\nCommu",
- "home.story.title": "Commu",
- "home.top.title": "Home",
- "home.work": "Jobs",
- "home.work.completed": "Done",
- "inquiry_confirm_sheet.copy_button": "Copy ID",
- "inquiry_confirm_sheet.description": "Your ID is required for inquiries.\nPlease copy your user ID and make inquiries.",
- "inquiry_confirm_sheet.execute_button": "Inquire",
- "inquiry_confirm_sheet.title": "Confirmation",
- "inquiry_confirm_sheet.toast.copy": "Copied ID",
- "inquiry_confirm_sheet.user_id": "Your User ID",
- "invite.activate.detail": "Invitation Details",
- "invite.activate.sheet.description": "You can receive rewards by entering an invitation code",
- "invite.activate.sheet.enter": "Submit Code",
- "invite.activate.sheet.input.description": "Enter Code Here",
- "invite.activate.sheet.receive_alert": "※Rewards can be received after {0}",
- "invite.activate.sheet.time_limit": "Remaining Input Time",
- "invite.activate.sheet.title": "Invitation Code",
- "invite.activate.title": "Enter Invitation Code",
- "invite.activate.toast.code_entered": "Invitation code already entered",
- "invite.activate.toast.code_invalid": "This code does not exist",
- "invite.activate.toast.code_not_enough": "Incorrect number of characters",
- "invite.activate.toast.code_not_found": "This code does not exist",
- "invite.activate.toast.same_code": "This is your own ID",
- "invite.activate.toast.success": "Entered invitation code",
- "invite.code_publication.title": "Friend Invitation",
- "invite.input_button.disable": "Code Entered",
- "invite.input_button.enable": "Enter Code",
- "invite.point": "{0:N0}Pt",
- "invite.progress.all_execute": "Receive All",
- "invite.progress.confirm.description": "Received rewards for {0:N0} entries.",
- "invite.progress.confirm.title": "Receipt Complete",
- "invite.progress.confirm.warning": "※Items exceeding the possession limit have been sent to presents",
- "invite.progress.friend_empty": "No invited friends",
- "invite.progress.invited_friend.label": "Friends Invited",
- "invite.progress.last_login.title": "Seen",
- "invite.progress.last_login.value": "{0} hours ago",
- "invite.progress.mission_label": "Reach PLv{0}",
- "invite.progress.mission_list": "Mission List",
- "invite.progress.mission_sheet.description": "You can earn invitation Pts as the PLv of the friends you invited increases.",
- "invite.progress.mission_sheet.title": "Invitation Mission List",
- "invite.progress.overview.all_received": "Received all rewards",
- "invite.progress.overview.next_reward": "Until next reward",
- "invite.progress.overview.reward_preview_btn": "View Rewards",
- "invite.progress.overview.title": "Accumulated Invitation Pts",
- "invite.progress.overview.unit": "Pt",
- "invite.progress.receive": "Receive",
- "invite.progress.reward_result.title": "Invitation Reward Obtained",
- "invite.progress.reward_sheet.overview.point_unit": "Pt",
- "invite.progress.reward_sheet.overview.title": "Accumulated Invitation Pts",
- "invite.progress.reward_sheet.reward_threshold": "Obtainable at {0:N0}Pt",
- "invite.progress.reward_sheet.title": "Rewards List",
- "invite.progress.title": "Invitation List",
- "invite.progress.toast.all_reward_received": "Received all accumulated invitation point rewards",
- "invite.progress.toast.unacceptable_point": "No invitation Pts available for receiving",
- "invite.publication.copy.toast": "Copied",
- "invite.publication.invite_code_appear": "Invitation Code",
- "invite.publication.invite_detail": "Invitation Details",
- "invite.publication.invited_friend_list": "Invited Friends List",
- "invite.publication.share.text": "Enter the code and get Jewels!\nNow is your chance to start Gakuen Idolm@ster!\n▼ Invitation Code\n{0}\n※Available after tutorial\n#学園アイドルマスター #学マス",
- "invite.publication.submit": "Invite",
- "invite.publication.title": "Friend Invitation",
- "invite.reward_confirm_list.description": "Reward for {0}Pt Achieved",
- "invite.reward_sheet.label": "Accumulated Pts",
- "item.button.consumption": "Consume",
- "item.button.costume": "Costume",
- "item.button.enhance": "Raise",
- "item.button.exchange": "Exchange",
- "item.button.gasha_ticket": "Gacha Ticket",
- "item.button.idol": "Idol",
- "item.button.idol_card_piece": "Piece",
- "item.button.other": "Other",
- "item.button.produce": "Produce",
- "item.button.sell": "Sell",
- "item.button.stamina_regen": "Stamina Regen",
- "item.detail": "Details",
- "item.exchange.button.execute": "Convert",
- "item.exchange.list.empty": "You do not have any Idol pieces available for conversion.",
- "item.exchange.list.piece.empty": "No Idol pieces selected for conversion.",
- "item.exchange.title": "Piece Conversion",
- "item.move": "Transition",
- "item.possession": "Own",
- "item.quantity": "× {0:N0}",
- "item.sell.list.empty": "You do not have any items available for sale",
- "item.sell.title": "Sell Items",
- "item.sheet.consume.consume_count": "Count:",
- "item.sheet.consume.description": "Use",
- "item.sheet.consume.title": "Select Use Count",
- "item.sheet.detail.location": "Method",
- "item.sheet.detail.quantity": "Owns",
- "item.sheet.detail.title": "Details",
- "item.sheet.exchange.attention1": "※Converting will remove the selected Idol pieces",
- "item.sheet.exchange.attention2": " includes pieces with non-surplus portions",
- "item.sheet.exchange.description": "Convert the selected Idol pieces to obtain items.\nAre you sure?",
- "item.sheet.exchange.title": "Conversion Confirmation",
- "item.sheet.expire_date": "Expiration Details",
- "item.sheet.expire_date.label": "Expiration",
- "item.sheet.sell.description": "Sell the item.",
- "item.sheet.sell.sell_label": "Sell Count:",
- "item.sheet.sell.title": "Select Sell Count",
- "item.tab.button.consumption_enhance": "Consume/Enhance",
- "item.tab.button.gasha_exchange": "Gacha/Exchange",
- "item.tab.button.piece": "Piece",
- "item.toast.ap_recovery_disable.no_item": "Not in possession",
- "item.toast.ap_recovery_disable.stamina_max": "Cannot recover as AP is full",
- "item.toast.consume": "Item used",
- "item.toast.exchange": "Converted",
- "item.toast.exchange.to_gift": "Flowers that have reached the possession limit have been sent as gifts",
- "item.toast.sell": "Sold",
- "item.toast.use_disable": "Not in possession",
- "item.top.list.empty": "No items in this category",
- "item.top.title": "Items",
- "item.transition.coin_gasha": "Coin\nGacha",
- "item.transition.exchange": "Exchange Shop",
- "item.transition.exchange.disable": "The target exchange shop is currently closed",
- "item.transition.idol_detail": "Idol\nDetails",
- "item.transition.idol_list": "Idol\nList",
- "item.transition.jewel_gasha": "Jewel\nGacha",
- "item.transition.produce_boost": "To Produce",
- "item.transition.story_event": "To Event",
- "item.transition.support_list": "Support\nList",
- "item.transition.ticket_exchange": "To Tickets\nExchange",
- "item.use": "Use",
- "jewel_balance_sheet.count": "{0:N0} pcs",
- "jewel_balance_sheet.description": "Free jewels will be consumed first.\nPaid jewels will be consumed starting from the oldest.",
- "jewel_balance_sheet.free": "Free",
- "jewel_balance_sheet.paid": "Paid",
- "jewel_balance_sheet.title": "Jewel Balance Confirmation",
- "jewel_balance_sheet.total": "Total",
- "jewel_buy_limit_sheet.amount": "Up to {0:N0} yen",
- "jewel_buy_limit_sheet.amount_month": "1 Month",
- "jewel_buy_limit_sheet.amount_unlimited": "No Limit",
- "jewel_buy_limit_sheet.description": "There are age-based purchase limits for in-app currencies.",
- "jewel_buy_limit_sheet.title": "Age-based Purchase Limits",
- "jewel_buy_limit_sheet.title_1": "Under {0}",
- "jewel_buy_limit_sheet.title_2": "{0} to {1}",
- "jewel_buy_limit_sheet.title_3": "{0} and Above",
- "last_login.day": "{0} days ago",
- "last_login.hour": "{0} hours ago",
- "last_login.less": "1 min ago",
- "last_login.minute": "{0} mins ago",
- "limit.day": "{0} days left",
- "limit.hour": "{0} hr {1} min left",
- "limit.less": "0 min left",
- "limit.minute": "{0} min left",
- "limit.none": "None",
- "limit.until": "Until {0}",
- "limit.use": "Period",
- "live.loading.description.arranger": "Arrangement: {0}",
- "live.loading.description.composer": "Composer: {0}",
- "live.loading.description.lyrics": "Lyrics: {0}",
- "live.loading.ready": "TAP to Start",
- "live.movie_record.loading.tap_label": "TAP to Start",
- "live.movie_record.loading.text_1": "Tap the recording button to start recording up to 8 seconds",
- "live.movie_record.loading.text_2": "The recorded video can be trimmed to 3-5 seconds and used as a business card",
- "live.movie_record.loading.text_3": "Select the scene to use as the thumbnail",
- "live.movie_record.loading.title": "Video Business Card Procedure",
- "live.movie_record.skip.confirm.description": "Do you want to end the P-Live?",
- "live.movie_record.skip.confirm.execute.button": "End",
- "live.movie_record.skip.confirm.title": "End Live Confirmation",
- "live.movie_record_edit.back_button": "Back",
- "live.movie_record_edit.description": "Trim the scene to 3-5 seconds to use as a video business card",
- "live.movie_record_edit.execute_button": "Confirm",
- "live.movie_record_edit.next_button": "Next",
- "live.movie_record_edit.retake_button": "Retake",
- "live.skip.confirm.description.normal": "Do you want to end the P-Live?",
- "live.skip.confirm.description.warning": "Do you want to end the P-Live?\nThere are remaining shots available",
- "live.skip.confirm.execute.button": "End",
- "live.skip.confirm.title": "End Live Confirmation",
- "live.step_skip.confirm.check_box_text": "Do not show this again",
- "live.step_skip.confirm.description": "Do you want to skip the P-Live to a certain point?",
- "live.step_skip.confirm.execute": "Skip",
- "live.step_skip.confirm.title": "Skip Confirmation",
- "live.ui.button.grid": "Grid",
- "live.ui.button.lyrics.off": "Lyric OFF",
- "live.ui.button.lyrics.on": "Lyric ON",
- "live.ui.button.orientation": "Screen Rotation",
- "live.ui.button.skip": "SKIP",
- "live.ui.button.ui_inactive": "Hide UI",
- "live.ui.music_title": "♪{0}",
- "loading.api.label": "CONNECTING",
- "loading.device_rotation.label.horizontal": "The video will play in landscape mode",
- "loading.device_rotation.label.vertical": "The video will play in portrait mode",
- "loading.device_rotation.tap_label": "TAP TO START",
- "loading.live.description": "Starting in landscape mode",
- "loading.movie.end_confirm": "Proceed",
- "loading.movie.end_confirm_description": "End the video and proceed?\nYou can watch the video later",
- "loading.produce.card.text": "PRODUCE CARD",
- "loading.produce.text": "LOADING",
- "loading.progress.description": "Downloading data",
- "loading.support.card.text": "SUPPORT CARD",
- "loading.wait.tap": "TAP to Start",
- "login_bonus.daily_login_bonus.total_items_get_text1": "Until {0} days",
- "login_bonus.daily_login_bonus.total_items_today_text1": "{0} days",
- "login_bonus.daily_login_bonus.total_items_today_text2": "Today",
- "login_bonus.daily_login_bonus.total_login_day_count_text": "{0} days since becoming a producer",
- "login_bonus.special_login_bonus.date_text": "Period: Until {0}",
- "main_task.additional_reward": "Intermediate Reward",
- "main_task.additional_reward.title": "Reached Task {0}",
- "main_task.detail.button.disable_toast": "Not available yet",
- "main_task.detail.button.execute": "Challenge Task",
- "main_task.detail.button.top": "Chapter List",
- "main_task.detail.first_chapter": "Hatsuboshi Commu Chapter 1",
- "main_task.detail.group.lock": "Unlock by clearing {0}",
- "main_task.detail.info.get": "Earned by",
- "main_task.detail.info.progress": "Progress",
- "main_task.detail.info.unlock": "Unlock Hatsuboshi Commu Chapter 1 [Episode {0}] by",
- "main_task.detail.story.episode": "Episode",
- "main_task.detail.story.episode_prefix": "Ep. ",
- "main_task.detail.title": "Tasks",
- "main_task.detail_sheet.execute": "Challenge",
- "main_task.detail_sheet.list_button": "Task List",
- "main_task.detail_sheet.title": "Tasks",
- "main_task.feature_unlock": "Unlocked",
- "main_task.pickup_sheet.additional.amount": "{0}×{1}",
- "main_task.pickup_sheet.additional.label": "Featured Reward",
- "main_task.pickup_sheet.story": "Hatsuboshi Commu Chapter 1 Episode {0} Unlocked",
- "main_task.pickup_sheet.title": "Story Unlock and Featured Rewards",
- "main_task.progress_overlay.description": "Earn special rewards by clearing Task {0}",
- "main_task.receive_overlay.achieve": "Achieved",
- "main_task.receive_overlay.gift": "Items exceeding the possession limit have been sent to your gifts",
- "main_task.receive_overlay.message": "Rewards are automatically received",
- "main_task.receive_overlay.title": "",
- "main_task.top.in_progress": "In Progress",
- "main_task.top.title": "",
- "maintenance.button.inquiry": "Contact Us",
- "maintenance.button.sns": "Twitter",
- "maintenance.feature.message": "Under Maintenance",
- "maintenance.release.description": "Please wait a moment until the service starts",
- "maintenance.release.inquiry_disable": "Available after service starts",
- "maintenance.release.sns": "Twitter",
- "maintenance.release.title": "Preparing for Service Start",
- "maintenance.term.unknown": "Unknown",
- "master.download.error.dialog.description": "Failed to retrieve data",
- "master_file_download_confirm_sheet.alert": "If the data size exceeds 50MB,\nwe recommend downloading over Wi-Fi",
- "master_file_download_confirm_sheet.description": "Downloading additional data",
- "master_file_download_confirm_sheet.title": "Data Download",
- "media.comic": "One-Panel Comic",
- "media.comic.title": "One-Panel Comic",
- "media.four_panel_comic": "4-Panel Manga",
- "media.four_panel_comic.episode_title": "Episode {0}",
- "media.four_panel_comic.title": "4-Panel Manga",
- "media.movie": "Video Content",
- "media.movie.confirm": "Do you want to watch the video?",
- "media.movie.title": "Video",
- "media.other": "View All",
- "media.play.confirm": "Video Playback Confirmation",
- "media.title": "Media",
- "media.update.time": "Updated {0}",
- "media.web.confirm": "Open in Web Browser?",
- "meishi.achievement.filter.sheet.empty": "No Achievements matching the criteria",
- "meishi.create": "Create New",
- "meishi.delete.button": "Delete",
- "meishi.delete.complete": "Deleted the business card",
- "meishi.delete.confirm.description": "Do you want to delete the selected business card?\nDeleted business cards cannot be restored",
- "meishi.delete.confirm.title": "Delete Business Card",
- "meishi.delete.description": "Delete the selected business card.",
- "meishi.delete.empty": "No business cards available",
- "meishi.delete.setting": "Cannot delete business cards in use",
- "meishi.delete.title": "Delete Business Card",
- "meishi.detail.achievement": "Set Achievement",
- "meishi.detail.button.achievement": "Check Achievement",
- "meishi.detail.button.add": "Receive Card",
- "meishi.detail.button.profile": "Profile",
- "meishi.detail.button.to_edit": "Edit Card",
- "meishi.detail.button.toast": "Folder storage limit reached",
- "meishi.detail.title": "{0}'s Business Card",
- "meishi.edit.achievement_empty": "No Achievements available",
- "meishi.edit.active.empty.text": "Tap on parts of the business card to move or resize them",
- "meishi.edit.back.description": "Save changes?",
- "meishi.edit.back.no_save": "Do not save",
- "meishi.edit.back.save": "Save",
- "meishi.edit.back.title": "Save Confirmation",
- "meishi.edit.base": "Text Background",
- "meishi.edit.button": "Edit",
- "meishi.edit.check_box.comment": "Comment",
- "meishi.edit.check_box.fan": "No. of Fans",
- "meishi.edit.check_box.id": "ID",
- "meishi.edit.check_box.plv": "PLv",
- "meishi.edit.check_box.rank": "Rank",
- "meishi.edit.comment.input.warning": "※Do not post personal information or content that violates public order and morals.\n※Comments are saved when edited.",
- "meishi.edit.description": "Tap on parts of the business card to edit them.\nYou can add and select base and achievements from the respective buttons.",
- "meishi.edit.execute": "Save",
- "meishi.edit.horizontal": "Horizontal",
- "meishi.edit.horizontal_mode": "Edit in Horizontal View",
- "meishi.edit.layer": "Layer Order",
- "meishi.edit.layout": "Edit Layout",
- "meishi.edit.layout.description": "Tap on parts of the business card to move or resize them.",
- "meishi.edit.layout_change": "Change Layout",
- "meishi.edit.lock": "Content is locked\nUnlock to edit",
- "meishi.edit.max_achievement_and_illust": "The maximum number of achievements and illustrations is 10",
- "meishi.edit.name.input.warning": "※Producer names are made public in the game.\n※Producer names can be changed later.\n※Do not enter personal information.\n※Producer names are saved when edited.",
- "meishi.edit.name_edit": "Name",
- "meishi.edit.part_limit_count": "{0}/{1}",
- "meishi.edit.parts_limit.toast": "You cannot display more than 3",
- "meishi.edit.preset_layout": "Preset Layout",
- "meishi.edit.scale": "Scale",
- "meishi.edit.tab.achievement": "Achievements",
- "meishi.edit.tab.base_select": "Base",
- "meishi.edit.tab.idol": "Idol",
- "meishi.edit.tab.illustration": "Stamp",
- "meishi.edit.tab.other": "Others",
- "meishi.edit.tab.p_idol": "P-Idol",
- "meishi.edit.tab.parts": "Parts",
- "meishi.edit.tab.photo": "Photo",
- "meishi.edit.tab.produce": "Produce",
- "meishi.edit.tab.s_member": "Support",
- "meishi.edit.tab.sd": "SD Character",
- "meishi.edit.tab.video": "Video",
- "meishi.edit.text_color": "Text Color",
- "meishi.edit.text_color.select": "Select Text Color",
- "meishi.edit.text_edit": "Edit Comment",
- "meishi.edit.title": "Edit Card",
- "meishi.edit.vertical": "Vertical",
- "meishi.exchange.description": "Add {0}'s business card?",
- "meishi.exchange.execute": "Add",
- "meishi.exchange.title": "Confirm Business Card Addition",
- "meishi.exchange.toast": "Added to business card folder",
- "meishi.follow.date": "Exchange Date",
- "meishi.follow.toast": "Saved the business card",
- "meishi.image.loading_text": "LOADING",
- "meishi.lastlogin.date": "Seen",
- "meishi.movie_idol_select_sheet.description": "Select the idol whose video you want to set as the base",
- "meishi.movie_idol_select_sheet.title": "Select Idol",
- "meishi.part.comment": "Comment",
- "meishi.part.fan_count": "No. of Fans",
- "meishi.part.grade": "GRADE",
- "meishi.part.p_level": "PLv",
- "meishi.part.pid": "P-ID",
- "meishi.request.cameraPermission.error.description": "We use the camera to scan business card codes.\nPlease grant permission to use the camera.",
- "meishi.request.cameraPermission.error.title": "Camera Usage Confirmation",
- "meishi.request.qr.toast.error": "Operation canceled",
- "meishi.request.qr.toast.read": "Scanned",
- "meishi.save.toast": "Saved the business card",
- "meishi.select.current": "In Use",
- "meishi.select.sheet.button.edit": "Edit",
- "meishi.select.sheet.button.set": "Set",
- "meishi.select.sheet.selected.toast": "Set",
- "meishi.select.sheet.title": "Business Card Set/Edit Confirmation",
- "meishi.sort.followtime": "Exchange Date",
- "meishi.sort.label.order": "Display Order",
- "meishi.sort.lastlogin": "Seen",
- "meishi.top.button.download": "Save",
- "meishi.top.button.edit": "Set Business Card",
- "meishi.top.button.qr": "QR Code",
- "meishi.top.button.sns": "SNS",
- "meishi.top.download.toast.no_permissions": "Save to device not permitted",
- "meishi.top.download.toast.success": "Saved to device",
- "meishi.top.folder.empty": "No business cards available",
- "meishi.top.my_sheet.scan": "Align the business card code within the frame",
- "meishi.top.my_sheet.scan_button": "Read QR Code",
- "meishi.top.my_sheet_description": "Your friends can add your Business Card\nusing the Business Card QR Code.",
- "meishi.top.my_sheet_title": "Your Business Card QR Code",
- "meishi.top.tab.meishi_folder": "Business Card Folder",
- "meishi.top.tab.my_meishi": "My Business Card",
- "meishi.top.title": "Business Card",
- "meishi.unfollow.toast": "Removed business card from folder",
- "memory.ability.contest": "Contest Ability",
- "memory.ability.produce": "Memory Ability",
- "memory.create.pt_unit": "Pt",
- "memory.detail.ability.lock": "(Unlock at Lv{0})",
- "memory.detail.ability.lock.text": "(Learn at Lv{0})",
- "memory.detail.ability_list.empty": "No abilities available",
- "memory.detail.contest.card.title": "Skill Card",
- "memory.detail.contest.item.title": "P-Item",
- "memory.detail.contest.power.title": "Overall Power",
- "memory.detail.contest.status.title": "Parameter",
- "memory.detail.enhance.level_change.before": "Lv{0}",
- "memory.detail.equipped": "Equipped",
- "memory.detail.info.idol": "Idol",
- "memory.detail.info.place": "Shooting Location",
- "memory.detail.info.shottime": "Shooting Date",
- "memory.detail.lock.locked": "Memory protected",
- "memory.detail.lock.unlocked": "Memory protection removed",
- "memory.detail.name.placeholder": "Up to 20 characters",
- "memory.detail.name_edit.complete": "Memory name change completed",
- "memory.detail.name_edit.description": "Please enter a Memory name",
- "memory.detail.name_edit.title": "Memory Name Change",
- "memory.detail.produce.ability.title": "Ability",
- "memory.detail.produce.card.phase.audition_mid": "Get after midterm",
- "memory.detail.produce.card.phase.start": "Obtained at the start",
- "memory.detail.produce.card.phase.start.short": "At the start",
- "memory.detail.produce.card.title": "Obtainable Cards",
- "memory.detail.produce.plan_type.only": " only",
- "memory.detail.produce_history.button": "Produce History",
- "memory.detail.tab.contest": "Contest",
- "memory.detail.tab.exam_battle": "Contest",
- "memory.detail.tab.produce": "Produce",
- "memory.detail.tag_edit.description": "Please enter a tag name",
- "memory.detail.tag_edit.title": "Tag Name Change",
- "memory.detail.title": "Memory Details",
- "memory.detail.update_name": "Memory name changed",
- "memory.filter.exam_battle_card_effect": "Contest Skill Card",
- "memory.filter.exam_battle_item_effect": "Contest P-Item",
- "memory.filter.grade": "Evaluation",
- "memory.filter.idol": "Idol",
- "memory.filter.produce_card_effect": "Produce Skill Card",
- "memory.filter.produce_effect.danceaddition": "Dance Increase",
- "memory.filter.produce_effect.dancegrowthrateaddition": "Dance Lesson\nBonus Increase",
- "memory.filter.produce_effect.maxstaminaaddition": "Max Stamina Increase",
- "memory.filter.produce_effect.producepointaddition": "P-Point Acquisition",
- "memory.filter.produce_effect.staminarecoverfix": "Stamina Recovery",
- "memory.filter.produce_effect.title": "Memory Ability",
- "memory.filter.produce_effect.visualaddition": "Visual Increase",
- "memory.filter.produce_effect.visualgrowthrateaddition": "Visual Lesson\nBonus Increase",
- "memory.filter.produce_effect.vocaladdition": "Vocal Increase",
- "memory.filter.produce_effect.vocalgrowthrateaddition": "Vocal Lesson\nBonus Increase",
- "memory.filter.sheet.empty": "No Memories match the criteria",
- "memory.filter.tag": "Tag",
- "memory.gift.idol_none_label": "Produce Exclusive Memory",
- "memory.history.none": "No produce history",
- "memory.list.all_character": "ALL",
- "memory.list.button.convert": "Convert",
- "memory.list.button.detail": "View Details",
- "memory.list.empty": "No Memories match the criteria",
- "memory.list.sell.empty.toast": "Please select a Memory to convert",
- "memory.list.sell.full.toast": "The number of Memories to be converted has reached the limit",
- "memory.list.sell.max_number.toast": "You can select up to {0} memories",
- "memory.list.sell_button": "Convert",
- "memory.list.user_memory.count.title": "Owned",
- "memory.live_place.unknown": "---",
- "memory.result_grade.a": "A",
- "memory.result_grade.b": "B",
- "memory.result_grade.c": "C",
- "memory.result_grade.d": "D",
- "memory.result_grade.e": "E",
- "memory.result_grade.f": "F",
- "memory.result_grade.s": "S",
- "memory.result_grade.ss": "SS",
- "memory.sell.button.all_select": "Select All",
- "memory.sell.button.all_unselect": "Deselect",
- "memory.sell.button.execute": "Convert",
- "memory.sell.confirm.title": "Conversion Confirmation",
- "memory.sell.confirm.warning1": "You will convert the selected Memories to obtain items. Do you want to proceed?",
- "memory.sell.confirm.warning2": "※The selected Memories will be lost",
- "memory.sell.executed": "Memories converted",
- "memory.sell.list.cell.equip": "Equipped",
- "memory.sell.list.cell.produce_progress": "In Progress",
- "memory.sell.screen.title": "Memory Conversion",
- "memory.sell.unselect": "Deselect",
- "memory.sell.warning.empty": "No Memories selected for conversion",
- "memory.sell.warning.protected": "Locked Memories cannot be converted",
- "memory.sell.warning.set_meishi": "Memories set on business cards cannot be converted",
- "memory.sell.warning.set_profile": "Memories set on profiles cannot be converted",
- "memory.sell.warning.use_contest": "Memories used in Contest cannot be converted",
- "memory.sell.warning.use_produce": "Memories used in Produce cannot be converted",
- "memory.sell.warning.use_tower": "You cannot convert memory used in Idol Road",
- "memory.sort.character": "Idol",
- "memory.sort.dance": "Dance",
- "memory.sort.grade": "Produce Clear Rank",
- "memory.sort.score": "Contest Overall Power",
- "memory.sort.shottime": "Acquisition Time",
- "memory.sort.tag": "Tag",
- "memory.sort.visual": "Visual",
- "memory.sort.vocal": "Vocal",
- "memory.tag.modified": "Tag changed",
- "memory.tag.none": "No tag set",
- "memory.tag.sheet.description": "Select a tag to set on the Memory",
- "memory.tag.sheet.title": "Tag Selection",
- "memory.tag.untagged": "Tag\nSetting",
- "memory.thumbnail.phase.noti": "Open",
- "memory.thumbnail.set_profile": "Setting",
- "mission.button.event_mission": "Event Missions",
- "mission.button.mission_pass": "Mission Pass",
- "mission.button.receive_all": "Receive All",
- "mission.category.daily": "Daily",
- "mission.category.normal": "Normal",
- "mission.category.special": "Limited Time",
- "mission.category.weekly": "Weekly",
- "mission.daily_release_tab.disable.toast": "Locked",
- "mission.event_mission_list_sheet.close_time_label": "Claim Deadline",
- "mission.event_mission_list_sheet.end_time_label": "Ends In",
- "mission.event_mission_list_sheet.title": "Event Missions",
- "mission.mission_list.detail_button": "Go",
- "mission.mission_list.max_point_text.daily": "Maximum Daily Pts Reached",
- "mission.mission_list.max_point_text.weekly": "Maximum Weekly Pts Reached",
- "mission.mission_list.receive_button": "Receive",
- "mission.panel.fraction": "{0:N0}/{1:N0}",
- "mission.panel.mission_detail_sheet.execute": "Challenge",
- "mission.panel.mission_text": "{0}",
- "mission.panel.page_number": "{0}Page",
- "mission.panel.result_list_overlay.alert": "*Items that exceed the possession limit will be sent as gifts.",
- "mission.panel.result_list_overlay.message": "You have completed the following mission",
- "mission.pass.all_get": "Got Everything!",
- "mission.pass.cell.receive": "Receive",
- "mission.pass.cell.received.toast": "Already Received",
- "mission.pass.current": "Current Pts",
- "mission.pass.label.detail": "Pass Details",
- "mission.pass.label.loop_reward": "Reward",
- "mission.pass.label.max_reward": "Max Reward",
- "mission.pass.label.normal": "Normal",
- "mission.pass.label.premium": "Premium",
- "mission.pass.label.premium_pass": "Premium Pass",
- "mission.pass.label.premium_pass.buy": "Buy Pass",
- "mission.pass.label.receive": "Receive All",
- "mission.pass.label.release_pt": "Unlock\nwith Jewels",
- "mission.pass.list.sheet.title": "Mission Pass List",
- "mission.pass.lock": "Unlock with Pass Purchase",
- "mission.pass.name": "{0}Pt",
- "mission.pass.no_pass": "No Active Mission Passes",
- "mission.pass.no_term": "No Period",
- "mission.pass.out_of_term": "Out of Period",
- "mission.pass.pt": "{0:N0}Pt",
- "mission.pass.pt.release.button": "Unlock",
- "mission.pass.pt.release.description": "Use {1} Jewels to Unlock up to {0:N0}Pt?",
- "mission.pass.pt.release.disable": "Cannot Unlock Further",
- "mission.pass.pt.release.reward": "Unlock Rewards",
- "mission.pass.pt.release.title": "Mission Pass Unlock",
- "mission.pass.pt.to_jewel_shop.button": "Go to Jewel Shop",
- "mission.pass.receive.multi": "Received Items in Bulk",
- "mission.pass.receive.one": "Received Item",
- "mission.pass.receive.title": "Received",
- "mission.pass.receive.to_present.toast": "※Items Over the Limit are Sent to Presents",
- "mission.pass.season_pt": "Mission Pass Pt",
- "mission.pass.title": "Mission Pass",
- "mission.pass.toast.no_receivable": "No Receivable Items",
- "mission.pass.toast.point_shortage": "Lacking {0} Pts",
- "mission.point_receive_overlay_message": "Rewards are Automatically Received",
- "mission.point_receive_overlay_title": "Pt Rewards\nAcquired",
- "mission.progress.point_reward_consition": "Achieve {0} Pts to Receive the Following Rewards",
- "mission.progress.point_reward_sheet_title": "Confirm Rewards",
- "mission.receive_many": "Received the Following Rewards in Bulk",
- "mission.receive_many.gift": "※Items Over the Limit are Sent to Presents",
- "mission.receive_result_sheet.description": "Received {0:N0} Rewards.",
- "mission.receive_result_sheet.title": "Received",
- "mission.remain_time_label": " until reset",
- "mission.special.achievement_reward_condition": "Clear All Missions to Receive Rewards",
- "mission.special.empty": "No Ongoing Missions",
- "mission.special.receive_achievement_reward": "Received All Mission Clear Rewards",
- "mission.toast.no_receivable": "No Receivable Missions",
- "mission.toast.received": "Received Reward",
- "mission.toast.received_gift": "Sent to Presents",
- "mission.top.title": "Missions",
- "music.arranger": "Arranger: {0}",
- "music.background_play_sheet.description": "Closing the App While Music is Playing\nWill Continue Playback in the Background",
- "music.background_play_sheet.skip_next": "Don't Show Again",
- "music.background_play_sheet.title": "Background Playback",
- "music.buy_button": "Buy",
- "music.composer": "Composer: {0}",
- "music.composer_and_arranger": "Composer & Arranger: {0}",
- "music.detail_sheet.obtain_idol": "Song Holder\nP-Idol",
- "music.detail_sheet.title": "Song Details",
- "music.external_url_sheet.description": "Move to the Song Distribution Information Site?\n※A Web Browser Will Open",
- "music.external_url_sheet.execute": "Move",
- "music.external_url_sheet.title": "Confirmation",
- "music.filter.character_filter.title": "Idol",
- "music.filter.toast.invalid": "No Songs Match the Criteria",
- "music.filter.unlock_filter.lock": "Locked",
- "music.filter.unlock_filter.title": "Unlock Status",
- "music.filter.unlock_filter.unlock": "Unlocked",
- "music.info_text": "Singer: {0} Lyrics: {1} Composer: {2} Arranger: {3}",
- "music.lyrics": "Lyrics: {0}",
- "music.music_filter_sheet.title": "Filter",
- "music.player.all_musics_button": "Song List",
- "music.player.empty_label": "No Songs in the Playlist",
- "music.player.home_setting_button.off": "off",
- "music.player.home_setting_button.on": "on",
- "music.player.hot_list_button": "HOT",
- "music.player.playlist_button": "Playlist",
- "music.playlist.add_button": "Add Song",
- "music.playlist.added": "Added",
- "music.playlist.delete": "OUT",
- "music.playlist.edit_off": "Edit OFF",
- "music.playlist.edit_on": "Edit ON",
- "music.playlist.empty_text": "No playlists available",
- "music.playlist.lock_description": "Partially playable for locked songs.",
- "music.playlist.title.all_musics": "All Songs",
- "music.playlist.title.hot_list": "HOT",
- "music.playlist.title.playlist": "Playlist",
- "music.select.lock_toast": "Cannot add locked songs",
- "music.select.title": "Add Song",
- "music.set_label": "Set",
- "music.sort.character": "Idol",
- "music.sort.order": "Song Order",
- "notice.notice_sheet.back_to_list": "Back to List",
- "notice.notice_sheet.empty_text": "No Info available",
- "notice.notice_sheet.has_update_label": "Updated",
- "notice.notice_sheet.tab.bug": "Bug",
- "notice.notice_sheet.tab.info": "Info",
- "notice.notice_sheet.tab.pr": "PR",
- "notice.notice_sheet.title": "Info",
- "notice.notice_sheet.type.bug": "Bug",
- "notice.notice_sheet.type.campaign": "Campaign",
- "notice.notice_sheet.type.event": "Events",
- "notice.notice_sheet.type.gasha": "Gacha",
- "notice.notice_sheet.type.important": "Important",
- "notice.notice_sheet.type.information": "Information",
- "notice.notice_sheet.type.maintenance": "Maintenance",
- "notice.notice_sheet.type.update": "Update",
- "octo.error.db.title": "Asset retrieval failed\nPlease re-enter from the title screen",
- "octo.error.io.disk": "Failed to launch app\nPlease check device storage and try again",
- "octo.error.io.file": "Asset retrieval failed\nNo access permission to file",
- "octo.error.io.retry.wait": "Asset retrieval failed\nPlease wait and retry",
- "octo.error.load.cancel": "Asset retrieval cancelled",
- "octo.error.load.retry.wait": "Asset retrieval failed\nPlease wait and retry",
- "octo.error.load.title": "Asset retrieval failed\nPlease re-enter from the title screen",
- "octo.error.network.cancel": "Asset retrieval cancelled",
- "octo.error.network.retry.com": "Asset retrieval failed\nPlease retry in a stable network environment",
- "octo.error.network.retry.wait": "Asset retrieval failed\nPlease wait and retry",
- "octo.error.network.title": "Asset retrieval failed\nPlease re-enter from the title screen",
- "octo.error.other.retry": "Asset retrieval failed",
- "octo.error.title": "Communication Error",
- "octo.error.title_disk_full": "Insufficient Storage",
- "octo_file_download_confirm_sheet.alert": "※It is recommended to download over Wi-Fi",
- "octo_file_download_confirm_sheet.alert.all": "※By downloading all at once, you can reduce\n the loading amount when playing\n※It is recommended to download over Wi-Fi",
- "octo_file_download_confirm_sheet.description": "Download game data",
- "octo_file_download_confirm_sheet.description.all": "Download all game data\nAfter completion, you will move to the title screen",
- "octo_file_download_confirm_sheet.description.first": "Download necessary data for first launch\nScreen will be horizontal during download",
- "octo_file_download_confirm_sheet.title": "Data Download",
- "octo_file_download_confirm_sheet.title.all": "Batch Download",
- "octo_file_download_confirm_sheet.title.first": "Initial Download",
- "others.top.button.commercial_transaction": "Commercial Transaction",
- "others.top.button.copyright": "Copyright",
- "others.top.button.delete_account": "Delete Account",
- "others.top.button.fangage": "Privacy Options",
- "others.top.button.faq": "FAQ",
- "others.top.button.fund_settlement": "Fund Settlement Display",
- "others.top.button.jewel_balance": "Check App Currency Balance",
- "others.top.button.jewel_buy_limit": "Purchase Limits by Age",
- "others.top.button.privacy_policy": "Privacy Policy",
- "others.top.button.terms": "Terms of Use",
- "others.top.title": "Others",
- "photo.album.button.delete": "Delete",
- "photo.album.button.save": "Save",
- "photo.album.check.box": "Delete",
- "photo.album.delete.confirm.description": "Do you want to delete the selected photo?\nDeleted photos cannot be restored",
- "photo.album.delete.confirm.title": "Delete Photo",
- "photo.album.delete.description": "Delete the selected photo",
- "photo.album.delete.toast": "Photo deleted",
- "photo.album.list.empty": "No photos in the album",
- "photo.album.list.is_used": "Set",
- "photo.album.name.input.title": "Change Photo Name",
- "photo.album.num": "{0} / {1}",
- "photo.album.save.confirm.description": "Do you want to save the selected photo to the device?",
- "photo.album.save.confirm.title": "Save Photo",
- "photo.album.save.description": "Save the selected photo to the device",
- "photo.album.save.toast.no_permissions": "No permission to save to device",
- "photo.album.save.toast.success": "Saved to device",
- "photo.album.title": "Photo Album",
- "photo.album.to_live": "Live Filming",
- "photo.detail.dl": "Save",
- "photo.detail.meishi": "Business Card",
- "photo.detail.sns": "SNS",
- "photo.detail.title": "Photo Details",
- "photo.filter.sheet.empty": "No photos matching the criteria",
- "photo.sort.date": "Date Taken",
- "picturebook.idol_select.subtitle": "Live Performance",
- "picturebook.idol_select.title": "Live Filming",
- "picturebook.live.confirm.costume.change": "Set",
- "picturebook.live.confirm.costume.select": "Setting Costume",
- "picturebook.live.confirm.description": "Watch the live performance of [{0}].",
- "picturebook.live.confirm.title": "Live Playback Confirmation",
- "picturebook.live.costume.select.description": "Please select hairstyle and costume.",
- "picturebook.live.costume.select.disabled": "Currently selected costume has fixed hairstyle",
- "picturebook.live.costume.select.selected": "Set",
- "picturebook.live.costume.select.subtitle.body": "Costume",
- "picturebook.live.costume.select.subtitle.head": "Hairstyle",
- "picturebook.live.costume.select.title": "Costume Change",
- "picturebook.live.idol_card.list.detail": "Idol Details",
- "picturebook.live.idol_card.list.heading.lock": "Locked",
- "picturebook.live.idol_card.list.heading.unlock": "Unlocked",
- "picturebook.live.idol_card.list.title": "Target Idol",
- "picturebook.live.select.arranger": "Arrangement: {0}",
- "picturebook.live.select.cancel_photo_save.description": "Do you want to exit without saving the photo?",
- "picturebook.live.select.cancel_photo_save.title": "Photo Confirmation",
- "picturebook.live.select.composer": "Composer: {0}",
- "picturebook.live.select.hover.arranger": "Arrangement: {0}",
- "picturebook.live.select.hover.composer": "Composer: {0}",
- "picturebook.live.select.hover.songwriter": "Lyrics: {0}",
- "picturebook.live.select.hover.title": "Song Info",
- "picturebook.live.select.live.lock": "Unlock in Produce Viewing",
- "picturebook.live.select.lyrics": "Lyrics: {0}",
- "picturebook.live.select.title": "Live Shooting",
- "picturebook.live.select.true_live": "True LIVE",
- "picturebook.live.unlock_hint.content.heading": "Condition {0}",
- "picturebook.live.unlock_hint.idol": "Target Idol",
- "picturebook.live.unlock_hint.title": "Unlock Hint",
- "picturebook.produce_collection.button.status_visible": "Hide Parameters",
- "picturebook.produce_collection.card.non_upgrade": "No Upgrade",
- "picturebook.produce_collection.card.upgrade.checkbox": "Upgrade",
- "picturebook.produce_collection.collection_number": "Collection Number",
- "picturebook.produce_collection.flavor_empty": "Unlock by obtaining",
- "picturebook.produce_collection.flavor_title": "Description",
- "picturebook.produce_collection.have_count": "Owns",
- "picturebook.produce_collection.idol_select_button": "Switch",
- "picturebook.produce_collection.idol_select_sheet.description": "The display of some skill cards changes depending on the selected Idol",
- "picturebook.produce_collection.idol_select_sheet.selected": "Selected",
- "picturebook.produce_collection.idol_select_sheet.title": "Display Idol Switch",
- "picturebook.produce_collection.origin_description": "Acquisition source ※Can be obtained from one of the following.",
- "picturebook.produce_collection.origin_plan": "Plan",
- "picturebook.produce_collection.origin_produce": "Produce",
- "picturebook.produce_collection.origin_produce.description": "Can be obtained from the following produces.",
- "picturebook.produce_collection.origin_root": "Acquisition Route",
- "picturebook.produce_collection.subtitle": "P-Book",
- "picturebook.produce_collection.tab.card": "Skill Card",
- "picturebook.produce_collection.tab.drink": "P-Drink",
- "picturebook.produce_collection.tab.item": "P-Item",
- "picturebook.produce_collection.title": "P-Book",
- "picturebook.produce_collection.unlock_level": "PLv",
- "present.empty.history": "No received presents",
- "present.empty.list": "No presents available to receive",
- "present.filter.label_costume": "Costume",
- "present.filter.label_idol": "P-Idol",
- "present.filter.label_item": "Item",
- "present.filter.label_jewel": "Jewel",
- "present.filter.label_memory": "Memory",
- "present.filter.label_other": "Others",
- "present.filter.label_support": "Support Card",
- "present.filter.title": "Filter",
- "present.history_list.cell.label_received": "Date",
- "present.present_list.cell.label_limit": "Till",
- "present.present_list.cell.label_received": "Get",
- "present.receipt.confirm.present_list.header": "Do you want to receive {0:N0} presents?",
- "present.receipt.confirm.present_one.header": "Do you want to receive the present?",
- "present.receipt.confirm.title": "Receipt Confirmation",
- "present.receipt.empty": "No presents available to receive",
- "present.receipt.limit": "Cannot be received due to possession limit",
- "present.receipt.result.present_list.header": "The following presents have been received.",
- "present.receipt.result.present_list.reward.header": "The following rewards have been received.",
- "present.receipt.result.present_one.header": "Received the present",
- "present.receipt.result.reward.unopen": "※Items that have reached the possession limit will be sent to the presents",
- "present.receipt.result.title": "Receipt Complete",
- "present.receipt.result.toast.text": "Receipt completed",
- "present.receipt.result.unopen": "※Presents that have reached the possession limit were not received",
- "present.receive_limit": "Deadline",
- "present.receive_limit.expired_receive": "Cannot be received due to expired receipt deadline.\nThe screen will be refreshed.",
- "present.top.attention": "※Expired presents will be automatically deleted\n※The upper limit for batch receipt is 100 items",
- "present.top.tab.button.history": "Receipt History",
- "present.top.tab.button.list": "List",
- "present.top.title": "Present",
- "produce.ability": "Ability",
- "produce.achievement": "Achievements",
- "produce.add.result": "Acquired {0} skill cards.",
- "produce.add.select": "Select skill cards to acquire",
- "produce.audition": "Audition",
- "produce.audition.clear": "Clear by placing {0} or higher",
- "produce.audition.config_description": "Compete with rivals in performance.\nPass the audition by placing within the top 3.",
- "produce.audition.config_description_with_force_clear": "Compete with rivals in performance.\nPass the audition by placing within the top 3 or achieving a specified score.",
- "produce.audition.config_title": "{0}'s Evaluation Criteria",
- "produce.audition.force_clear": "Clear by placing {0} or higher or score {1} or higher",
- "produce.audition.refresh.title.tutorial": "The Day Before the Final Audition",
- "produce.audition.result.continue": "Retry",
- "produce.audition.result.continue_confirm_sheet.description": "Do you want to use a retry item and challenge the audition again?\nThe order of drawing skill cards and the rivals' actions will be reselected.",
- "produce.audition.result.continue_confirm_sheet.description_warning": "If you choose to end the produce,\nit will be a failure.",
- "produce.audition.result.continue_confirm_sheet.remain_count_title": "Remaining",
- "produce.audition.result.continue_count": "{0} left",
- "produce.audition.result.continue_count_free": "{0} left today",
- "produce.audition.result.continue_disable.no_count": "Retry count limit reached",
- "produce.audition.result.continue_disable.no_item": "No retry tickets available",
- "produce.audition.result.continue_warning_sheet.button.end": "End Produce",
- "produce.audition.result.continue_warning_sheet.description": "You can retry, but do you really want to end?\nIf you choose to end the produce, it will be a failure",
- "produce.audition.result.continue_warning_sheet.title": "Retry Confirmation",
- "produce.audition_next_info.remain_title": "Until {0}",
- "produce.before_live_evaluate.footer": "Get 1st place in the exam with 3 Achievements",
- "produce.before_live_evaluate.header": "True End Conditions",
- "produce.before_live_evaluate.next_button": "Next",
- "produce.card": "Skill Card",
- "produce.card.category.jammer": "Trouble",
- "produce.card.category.lesson": "Lesson",
- "produce.card.category.power": "Support",
- "produce.card.category.skill": "Skill",
- "produce.card.filter.card_category": "Skill Card Type",
- "produce.card.filter.empty": "No applicable skill cards.",
- "produce.card.filter.exam_effect": "Effect",
- "produce.card.filter.unlock_type": "Unlock Status",
- "produce.card.move_position.deckfirst": "Top of Deck",
- "produce.card.move_position.decklast": "Bottom of Deck",
- "produce.card.move_position.deckrandom": "Deck",
- "produce.card.move_position.grave": "Discard",
- "produce.card.move_position.hand": "Hand",
- "produce.card.move_position.header": "{0} ({1})",
- "produce.card.move_position.hold": "Hold",
- "produce.card.move_position.lost": "Exclude",
- "produce.card.no_deck_duplicate": "Cannot Duplicate",
- "produce.card.select_none": "Closing without selecting any cards will skip.\nDo you want to close without selecting?",
- "produce.card.select_none_title": "Skip Confirmation",
- "produce.card.sort.blockvalue": "Energy Value",
- "produce.card.sort.lessonvalue": "Evaluation Value",
- "produce.card.sort.number": "Default",
- "produce.card.sort.staminavalue": "Stamina Consumption",
- "produce.card.type.active": "Active",
- "produce.card.type.mental": "Mental",
- "produce.card.type.trouble": "Trouble",
- "produce.change.message.result": "Converted {0} to {1}",
- "produce.change.result": "Converted {0} skill cards.",
- "produce.change.select": "Select skill cards to change",
- "produce.change.select.title": "Set",
- "produce.change_upgrade.message.result": "Converted and upgraded {0} to {1}",
- "produce.change_upgrade.select.title": "Change and Upgrade",
- "produce.common.card": "Skill Card",
- "produce.common.dance": "Dance",
- "produce.common.description.ellipsis": "See More",
- "produce.common.down_value": "-{0}",
- "produce.common.drink": "P-Drink",
- "produce.common.evaluation": "Evaluation",
- "produce.common.item": "P-Item",
- "produce.common.less_toast": "Insufficient P-Pts",
- "produce.common.lesson_support": "Lesson Support",
- "produce.common.live_battle_config": "Judging Trend",
- "produce.common.max_value": "{0}/{1}",
- "produce.common.max_value_red": "{0}/{1}",
- "produce.common.max_value_slice": "/{0}",
- "produce.common.multiple_cost": "X",
- "produce.common.produce_point": "P-Pts",
- "produce.common.receive": "Receive",
- "produce.common.select": "Skill Cards",
- "produce.common.select.title": "Select",
- "produce.common.shortage_point": "Not enough P-Pts",
- "produce.common.un_receive": "Do Not Receive",
- "produce.common.up_value": "+{0}",
- "produce.common.visual": "Visual",
- "produce.common.vocal": "Vocal",
- "produce.common.week": "Week",
- "produce.concat_card": "and",
- "produce.confirm_limit_parameter_sheet.effect.button": "Select",
- "produce.confirm_limit_parameter_sheet.effect.description": "The parameters increased by the selected choice\nhave already reached the limit.\nAre you sure you want to select?",
- "produce.confirm_limit_parameter_sheet.effect.title": "Parameter Limit",
- "produce.confirm_limit_parameter_sheet.lesson.button": "Start",
- "produce.confirm_limit_parameter_sheet.lesson.description": "The parameters increased by the selected lesson\nhave already reached the limit.\nAre you sure you want to start the lesson?",
- "produce.confirm_limit_parameter_sheet.lesson.title": "Lesson Parameter Limit",
- "produce.confirm_point_sheet.button": "Consult",
- "produce.confirm_point_sheet.description": "P-Pts are low, are you sure you want to consult?\nThere may be nothing you can do",
- "produce.confirm_point_sheet.title": "Consultation Confirmation",
- "produce.confirm_reroll_sheet.button": "Reroll",
- "produce.confirm_reroll_sheet.description": "Do you want to reroll the possible skill\ncard candidates?\nThere is a limit to the number of\nrerolls during produce",
- "produce.confirm_reroll_sheet.title": "Skill Card Reroll Confirmation",
- "produce.confirm_reroll_sheet.value": "{0} more times during produce",
- "produce.confirm_reroll_sheet.value_title": "Reroll Count",
- "produce.confirm_stamina_sheet.button": "Start",
- "produce.confirm_stamina_sheet.description": "Your stamina is low\nDo you want to start the lesson?",
- "produce.confirm_stamina_sheet.title": "Lesson Start Confirmation",
- "produce.contest.toggle.end.toast": "Cannot switch perspectives",
- "produce.continue.consumption.item": "Do you want to use {0} to redo the practice?\nYou will start with full stamina from the state before practice begins",
- "produce.continue.count": "Remaining continue attempts {0}",
- "produce.cost.count": "-{0:N0}",
- "produce.deck.select": "Select the skill card to add to the deck",
- "produce.deck_first.select": "Select the skill card to place at the top of the deck",
- "produce.deck_last.select": "Select the skill card to place at the bottom of the deck",
- "produce.delete.message.result": " has been removed",
- "produce.drink": "P-Drink",
- "produce.drink.cannot_use.alreadyconcentration": "The guideline is already Concentration",
- "produce.drink.cannot_use.alreadyfullpower": "The guideline is already Full Power",
- "produce.drink.cannot_use.alreadypreservation": "The guideline is already Preservation",
- "produce.drink.cannot_use.handmax": "Your hand is full of skill cards",
- "produce.drink.cannot_use.noneproduceeffect": "Cannot be used outside of lessons and exams",
- "produce.drink.cannot_use.notarget": "There is no target skill card",
- "produce.drink.cannot_use.staminamax": "Stamina is already at maximum",
- "produce.drink.confirm": "Do you want to use {0}?",
- "produce.drink.confirm_title": "Usage Confirmation",
- "produce.drink.filter.empty": "There is no applicable P-Drink",
- "produce.drink.max_reward": "You cannot hold more P-Drinks",
- "produce.drink.sort.number": "Normal",
- "produce.drink.trash": "Discard",
- "produce.drink.trash_confirm": "Discard Confirmation",
- "produce.drink.trash_confirm_description": "Are you sure you want to discard {0}?",
- "produce.drink.use": "Use",
- "produce.duplicate.message.result": "Copied {0} to {1}",
- "produce.duplicate.result": "Copied {0} skill cards",
- "produce.duplicate.select": "Select the skill card to copy",
- "produce.duplicate.select.title": "Copy",
- "produce.duplicate_upgrade.message.result": "Copied and upgraded {0} to {1}",
- "produce.duplicate_upgrade.select.title": "Copy and Upgrade",
- "produce.effect.convert.card": "",
- "produce.effect.convert.card_category": "",
- "produce.effect.convert.cost": "",
- "produce.effect.convert.count": "",
- "produce.effect.convert.effect": "",
- "produce.effect.convert.move_position_type": "",
- "produce.effect.convert.turn": "",
- "produce.effect.convert.value1": "",
- "produce.effect.convert.value1.permil": "",
- "produce.effect.convert.value2": "",
- "produce.effect.convert.value2.permil": "",
- "produce.effect.count": "{0} times",
- "produce.effect.count_suffix": "times",
- "produce.effect.turn": "{0} turns",
- "produce.effect.turn_suffix": "turns",
- "produce.effect.turn_timer": "After {0} turns",
- "produce.evaluate_overlay.execute": "Next",
- "produce.evaluate_overlay.title": "Final Produce Evaluation",
- "produce.event": "Events",
- "produce.event.button": "Select",
- "produce.event.card_max_count_confirm": "You cannot receive some skill cards because the possession limit will be exceeded. Proceed?",
- "produce.event.card_upgrade_confirm": "There are skill card upgrade effects that will not be activated. Proceed?",
- "produce.event.deck_delete_confirm": "The effect of having 0 skill cards in possession will not be activated.\nProceed?",
- "produce.event.deck_delete_warning": "You cannot delete any more",
- "produce.event.drink_get_confirm": "You cannot receive P-Drinks that exceed the possession limit.\nProceed?",
- "produce.event.item_get_confirm": "You cannot receive P-Items that you already possess.\nProceed?",
- "produce.event.no_effect_confirm": "Support Event Effect",
- "produce.event.no_effect_confirm.description": "The event effect did not activate due to no effect.",
- "produce.event.stamina_recover_confirm": "The recovery effect will not activate because stamina is at maximum.\nProceed?",
- "produce.event.suggestion_additional_info.produce_card": "Add Trouble",
- "produce.event.suggestion_validity.invalid_point": "Not enough P-Pts",
- "produce.event.suggestion_validity.invalid_reward": "You already possess this P-Item",
- "produce.event.suggestion_validity.invalid_stamina": "Not enough stamina",
- "produce.filter.common.exam_effect.button": "Keyword Search",
- "produce.filter.common.exam_effect.title": "Effect",
- "produce.filter.common.keyword.placeholder": "Text Search",
- "produce.filter.common.keyword.title": "Text Search",
- "produce.filter.common.locked": "Locked",
- "produce.filter.common.unlocked": "Unlocked",
- "produce.forecast.select": "Next is a skill card. Shuffle?",
- "produce.forecast.select.button": "Send to Graveyard",
- "produce.forecast.select.button.cancel": "Return to Deck",
- "produce.forecast.select.title": "Forecast",
- "produce.grave.select": "Select the skill card to move to used",
- "produce.growth_mission.condition": "Condition: {0}",
- "produce.hand.select": "Select the skill card to add to your hand",
- "produce.history.deck.rental": "Rental",
- "produce.history.deck.unset": "Unset",
- "produce.history.error.api": "Failed to retrieve data",
- "produce.history.item.title": "Final Owned P-Items",
- "produce.history.label_text.idolcard": "P-Idol",
- "produce.history.label_text.memory": "Memory",
- "produce.history.label_text.supportcard": "Support",
- "produce.history.produce_card.title": "Final Owned Skill Cards",
- "produce.history.score": "{0:N0}Pt",
- "produce.history.support_memory.deck_info": "Unit Details",
- "produce.history.support_memory.memory": "Memory",
- "produce.history.support_memory.support": "Support Card",
- "produce.history.support_memory.title": "Formation Support Card / Memory",
- "produce.history.title": "Produce History",
- "produce.info.character_growth.achievement": "True End Condition Achievement",
- "produce.info.character_growth.growth": "Growth Tasks",
- "produce.info.character_growth.true_end_achievement": "True End Achievement",
- "produce.info.remain_week_prefix": "Remaining Until {0}",
- "produce.info.schedule": "Schedule",
- "produce.info.skill_list.character_dearness_ability.title": "Bond Skills",
- "produce.info.skill_list.get_live_battle_ability.title": "Acquired Live Battle Abilities",
- "produce.info.skill_list.get_produce_ability.title": "Acquired Memory Abilities",
- "produce.info.skill_list.idol_card_skill.title": "P-Idol Skills",
- "produce.info.skill_list.idol_card_skill_appeal.subtitle": "Appeal",
- "produce.info.skill_list.idol_card_skill_auto.subtitle": "Formation Effect",
- "produce.info.skill_list.idol_card_skill_burst.subtitle": "Burst Appeal",
- "produce.info.skill_list.memory_ability.title": "Abilities",
- "produce.info.skill_list.support_card_skill.title": "Support Abilities",
- "produce.info.status": "Idol Parameter Details",
- "produce.info.status.button": "Unit Details",
- "produce.info.status.produce_skill": "Produce",
- "produce.info.status.reroll": "Skill Card Reroll Available Count Remaining {0}",
- "produce.info.status.support_and_memory": "Formation Support Card / Memory",
- "produce.item": "P-Item",
- "produce.item.card": "Skill Cards",
- "produce.item.card.empty": "No skill cards selected",
- "produce.item.card.empty_format": "No {0} cards",
- "produce.item.filter.empty": "No target P-Items available",
- "produce.item.item": "P-Items",
- "produce.item.item.empty": "No P-Items selected",
- "produce.item.sort.number": "Normal",
- "produce.lesson": "Lesson",
- "produce.lesson.block": "Energy",
- "produce.lesson.buff": "Effect",
- "produce.lesson.buff_condition_count_prefix": "Until Activation",
- "produce.lesson.buff_list.buff.empty": "No active effects",
- "produce.lesson.buff_list.item.empty": "No activatable P-Items",
- "produce.lesson.card": "Skill Card",
- "produce.lesson.card_limit": "This skill card cannot be used right now",
- "produce.lesson.card_playable_value": "Number of Times Skill Card Can Be Used",
- "produce.lesson.clear": "Clear",
- "produce.lesson.clear.en": "CLEAR",
- "produce.lesson.clear_border": "Goal",
- "produce.lesson.concentration": "Concentration",
- "produce.lesson.condition": "More Than {0}",
- "produce.lesson.condition_exam": "/ {0}",
- "produce.lesson.condition_exam_none": "/ -",
- "produce.lesson.cost_less": "{0} is insufficient",
- "produce.lesson.current_turn": "Current Turn {0}",
- "produce.lesson.enchant": "Enchant",
- "produce.lesson.execute_confirm": "Execution Confirmation",
- "produce.lesson.full_power": "Full Power",
- "produce.lesson.full_power_point": "Full Power Value",
- "produce.lesson.gimmick.title": "Gimmick Details",
- "produce.lesson.great": "GREAT!",
- "produce.lesson.hard.description.0": "Starts Catch-up Vocal lesson",
- "produce.lesson.hard.description.1": "Starts Catch-up Dance lesson",
- "produce.lesson.hard.description.2": "Starts Catch-up Visual lesson",
- "produce.lesson.limit": "Limit",
- "produce.lesson.limit.en": "PERFECT",
- "produce.lesson.limit_turn": "{0} Turns",
- "produce.lesson.log.card_log": "Card Info",
- "produce.lesson.log.card_log.sheet.description": "You can check the skill cards that have been added to your hand and the skill cards that have been used during the turn.",
- "produce.lesson.log.card_log.sheet.draw_card": "Skill Cards in Hand",
- "produce.lesson.log.card_log.sheet.play_card": "Used Skill Cards",
- "produce.lesson.log.card_log.sheet.title": "Check Card Info",
- "produce.lesson.log.detail.buff": "Granted {0}",
- "produce.lesson.log.detail.card_add": "Added [{0}] to\n{1} cards {2}",
- "produce.lesson.log.detail.card_change": "Changed from [{0}] to [{1}]",
- "produce.lesson.log.detail.card_change_upgrade": "Changed from [{0}] to [{1}] and strengthened",
- "produce.lesson.log.detail.card_draw": "Drew [{0}] from\nthe deck {1} times",
- "produce.lesson.log.detail.card_duplicate": "Duplicated [{0}]",
- "produce.lesson.log.detail.card_duplicate_upgrade": "Duplicated [{0}] and strengthened",
- "produce.lesson.log.detail.card_force_play": "Used [{0}]",
- "produce.lesson.log.detail.card_forecast": "Forecasted {0} cards\nfor the next turn",
- "produce.lesson.log.detail.card_move": "Moved {2} pieces of \"{0}\" from {1} to {3}",
- "produce.lesson.log.detail.card_move「{0}」を{1}から\\n{2}枚{3}に移動": "",
- "produce.lesson.log.detail.card_panic": "Changed stamina consumption of \"{0}\"",
- "produce.lesson.log.detail.card_remove": "Removed [{0}]",
- "produce.lesson.log.detail.card_upgrade": "Strengthened [{0}]",
- "produce.lesson.log.detail.clear": "CLEAR!",
- "produce.lesson.log.detail.default": "{0} → {1}",
- "produce.lesson.log.detail.stance.add": "Changed to {0}",
- "produce.lesson.log.detail.stance.change": "Changed from {0} to {1}",
- "produce.lesson.log.detail.stance.reset": "Reset {0}",
- "produce.lesson.log.detail.turn.add": "Added {0} turns",
- "produce.lesson.log.detail.turn_end": "Skill card unused",
- "produce.lesson.log.title": "Lesson Log",
- "produce.lesson.log.title.card": "Skill Card [{0}]",
- "produce.lesson.log.title.drink": "P-Drink [{0}]",
- "produce.lesson.log.title.enchant": "Sustained Effect [{0}]",
- "produce.lesson.log.title.gimmick.negative": "Trouble",
- "produce.lesson.log.title.gimmick.positive": "Support",
- "produce.lesson.log.title.item": "P-Item [{0}]",
- "produce.lesson.log.title.skill": "Memory Ability",
- "produce.lesson.max_stamina": "Maximum Stamina",
- "produce.lesson.no_effect": "Some effects will not be exerted.\nDo you want to proceed?",
- "produce.lesson.no_effect.aggressive_zero": "The aggression value is 0, so the effect will not be activated.",
- "produce.lesson.no_effect.block_zero": "The energy value is 0, so the effect will not be activated.",
- "produce.lesson.no_effect.hand_limit": "The selection frame is already at the maximum number, so the effect will not be activated.",
- "produce.lesson.no_effect.lesson_buff_zero": "The concentration value is 0, so the effect will not be activated.",
- "produce.lesson.no_effect.no_upgrade": "No upgradeable skill cards exist among the targets,\nso the effect will not be activated.",
- "produce.lesson.no_effect.parameter_buff_zero": "The parameter is not in Good Shape,\nso the effect will not be activated.",
- "produce.lesson.no_effect.review_zero": "The value of good impressions is 0, so the effect will not be activated.",
- "produce.lesson.no_effect.search_card_none": "The target skill card does not exist, so the effect will not be activated.",
- "produce.lesson.no_effect.sheet_suffix": "\nDo you want to proceed?",
- "produce.lesson.no_effect.stamina_max": "Stamina is at maximum, so the effect will not be activated.",
- "produce.lesson.no_effect.stance_same": "Already at the stance change destination, so the effect will not be activated.",
- "produce.lesson.no_effect.timer_over": "The remaining turns are few, so the effect will not be activated.",
- "produce.lesson.parameter": "Parameter",
- "produce.lesson.parameter.hover": "Up to the next rank {0}",
- "produce.lesson.parameter.mix.hover": "Will be distributed to Vocal, Dance, and Visual\nafter the lesson",
- "produce.lesson.parameter_round.clear.hover": "Clear in {0}\n",
- "produce.lesson.parameter_round.perfect.hover": "Perfect in {0}",
- "produce.lesson.perfect": "PERFECT!",
- "produce.lesson.ppoint": "P-Point",
- "produce.lesson.preservation": "Preservation",
- "produce.lesson.remain_turn": "Turns Remaining",
- "produce.lesson.remain_turn_passed": "Turns Passed",
- "produce.lesson.remain_value_prefix": "{0}",
- "produce.lesson.restrict": "This skill card cannot be used",
- "produce.lesson.sheet.play_confirm.drink.description": "Some effects will not be exerted.\nDo you want to proceed?",
- "produce.lesson.sheet.play_confirm.drink.title": "P-Drink Use Confirmation",
- "produce.lesson.sheet.play_confirm.title": "Skill Card Use Confirmation",
- "produce.lesson.stamina": "Stamina",
- "produce.lesson.stamina.hover": "Stamina {0}/{1}\nEnergy {2}",
- "produce.lesson.stamina_less": " Stamina is insufficient",
- "produce.lesson.stance": "Stance",
- "produce.lesson.tension": "+{0}",
- "produce.lesson.trigger.lower": "{0}↓",
- "produce.lesson.trigger.select_already": "Selected",
- "produce.lesson.trigger.select_not": "Not Selected",
- "produce.lesson.trigger.status": "Status",
- "produce.lesson.trigger.status_not": "Out of Status",
- "produce.lesson.trigger.upper": "{0}↑",
- "produce.lesson.trigger_disable": "The conditions for enabling are not met",
- "produce.lesson.turn": "Turn {0}",
- "produce.lesson.warning_end": "You can still use skill cards, but\nare you sure you want to end the turn?",
- "produce.lesson.warning_end.title": "End Turn",
- "produce.lesson.warning_end_recover": "\n(Stamina will recover by {0})",
- "produce.log.audition_clear": "Passed!",
- "produce.log.audition_failure": "Failed..",
- "produce.log.audition_result": "Rank {0}",
- "produce.log.audition_result.detail": "Score {0}",
- "produce.log.detail.add": "Acquired [{0}]",
- "produce.log.detail.empty": "No change",
- "produce.log.detail.shop_end": "Ended consultation",
- "produce.log.detail.title.lesson_present_produce_card_reward_count_down": "Lesson Reward Card Count",
- "produce.log.detail.title.lesson_present_produce_card_reward_count_up": "Lesson Reward Card Count",
- "produce.log.detail.title.lesson_present_produce_point_down": "Decrease in P-Point Acquisition",
- "produce.log.detail.title.lesson_present_produce_point_up": "Increase in P-Point Acquisition",
- "produce.log.detail.title.produce_point_addition_value_down": "P-Point Acquisition",
- "produce.log.detail.title.produce_point_addition_value_up": "P-Point Acquisition",
- "produce.log.detail.title.shop_price_discount_multiple": "Discount at Consultation",
- "produce.log.detail.title.stamina_recover_value_down": "Stamina Recovery Amount",
- "produce.log.detail.title.stamina_recover_value_up": "Stamina Recovery Amount",
- "produce.log.lesson_clear": "CLEAR!",
- "produce.log.lesson_failure": "BAD..",
- "produce.log.skill.character": "Bond Effect",
- "produce.log.title": "Produce Log",
- "produce.lost.select": "Select the skill cards to exclude",
- "produce.memory.skill_name": "{0} Lv{1}",
- "produce.memory_limit.description": "You can organize your owned Memory with Memory conversion",
- "produce.memory_limit.execute": "To Memory Conversion",
- "produce.memory_limit.memory_count": "Owned Memory",
- "produce.memory_limit.memory_count.max": "/{0}",
- "produce.memory_limit.title": "Memory Ownership Limit",
- "produce.memory_limit.warning": "Your Memory has reached its ownership limit, so you cannot start producing",
- "produce.memory_money_shortage.close_button": "Re-select Memory",
- "produce.memory_money_shortage.count": "Owned Money",
- "produce.memory_money_shortage.title": "Money Shortage",
- "produce.memory_money_shortage.warning": "The required money to rent the selected Memory\nis insufficient",
- "produce.memory_select.button.ability": "Memory Effect List",
- "produce.memory_select.button.enter": "Next",
- "produce.menu.costume_disable": "Costume Setting is disabled",
- "produce.menu.detail_dialog": "Produce Information",
- "produce.menu.detail_dialog.week": "Week {0}",
- "produce.menu.final": "Until the Final",
- "produce.menu.goal": "Until the Goal",
- "produce.menu.home": "Interrupt and return to Home",
- "produce.menu.home_confirm": "Do you want to save the current produce\nand return to Home?",
- "produce.menu.last_week": "Today",
- "produce.menu.mid": "Until Midterm",
- "produce.menu.retire": "Produce Retirement Confirmation",
- "produce.menu.retire_confirm": "Do you want to retire from producing?",
- "produce.menu.retire_confirm_button": "Retire",
- "produce.menu.retire_confirm_home": "Do you want to retire from producing?",
- "produce.menu.retire_confirm_warning": "※The ongoing produce data will be deleted\n※Consumed AP will not be refunded\n※Tasks in 'Let's challenge producing' will not be considered as completed",
- "produce.menu.retire_confirm_warning_item": "※Consumed quantity increase items will be lost",
- "produce.multi_device.confirm.description": "If you log in on a different device while producing,\nyour current produce data will be discarded.\nAre you sure you want to log in?",
- "produce.multi_device.confirm.title": "Produce Data Confirmation",
- "produce.prepare.auto": "Auto",
- "produce.prepare.clear": "Clear",
- "produce.prepare.copy": "Copy",
- "produce.prepare.memory.rental.notice": "※1 rental per session",
- "produce.prepare.rental_count.label": "Remaining Rentals Today",
- "produce.prepare.rental_count.text": "{0}/{1}",
- "produce.prepare.resource.remove": "Remove",
- "produce.prepare.toast.deck.empty": "Please select a deck",
- "produce.prepare.toast.idol.empty": "Please select an idol to produce",
- "produce.prepare.toast.memory.rental.limit": "Reached rental limit",
- "produce.prepare.toast.memory.total.limit": "Memory limit reached",
- "produce.prepare.true_end_condition": "True End: {0}/{1}",
- "produce.prepare.true_end_condition_complete": "True End: Gained",
- "produce.present": "Present",
- "produce.present.achieve": "Obtained {0}",
- "produce.present.skip": "Skip Present",
- "produce.present.skip.exam": "Skip Rewards",
- "produce.present.skip_confirm": "Proceed without acquiring the target {0}?",
- "produce.progress.week": "Week {1} of {0} total weeks",
- "produce.ranking.filter.empty": "No idols to display",
- "produce.ranking.filter.unreleased": "Unreleased",
- "produce.ranking.list.cell.no_produce": "Not Produced Yet",
- "produce.ranking.list.cell.nohave": "Not Owned",
- "produce.ranking.list.cell.pt": "{0:N0}Pt",
- "produce.ranking.list.cell.ranking_empty": "Out of Range",
- "produce.ranking.list.cell.ranking_rank": "Highest Rank",
- "produce.ranking.list.cell.ranking_score": "Highest Score",
- "produce.ranking.list.empty": "No records by the selected idol",
- "produce.ranking.list.history.button": "Detailed History",
- "produce.ranking.list.subtitle.myscore": "My Score",
- "produce.ranking.list.subtitle.ranking": "TOP100",
- "produce.ranking.list.title": "{0} Ranking",
- "produce.ranking.sort.grade": "Evaluation Rank",
- "produce.ranking.sort.idol": "Idol",
- "produce.ranking.sort.rarity": "Rarity",
- "produce.ranking.sort.score": "Score",
- "produce.ranking.title": "Ranking",
- "produce.ranking.top.button.detail": "TOP100",
- "produce.ranking.top.cell.score.pt": "{0:N0}Pt",
- "produce.ranking.top.cell.score.unknown": "-----",
- "produce.ranking.top.no_data": "No ranking information yet",
- "produce.ranking.top.produce.term": "Until",
- "produce.ranking.top.rank": "{0:N0}th",
- "produce.reference_detail.title": "{0} Details",
- "produce.refresh": "Refresh",
- "produce.refresh.button": "Rest",
- "produce.refresh.confirm": "Rest to recover stamina?\n(Stamina will recover by {0} and 1 week will pass)",
- "produce.refresh.stamina.max": "Stamina is at maximum",
- "produce.refresh.title": "Rest Confirmation",
- "produce.remove.result": "Removed {0} skill cards.",
- "produce.remove.select": "Select the skill cards to remove",
- "produce.remove.select.title": "Remove",
- "produce.result.achievement.complete": "Completed",
- "produce.result.achievement.progress": "Rank Up",
- "produce.result.achievement.title": "Achievement Progress",
- "produce.result.cp": "Campaign",
- "produce.result.fan_count_diff": "+({0})",
- "produce.result.memory_save.album_limit": "Album Limit {0}/{1} Photos",
- "produce.result.memory_save.confirm": "Save selected photos as Memory?",
- "produce.result.memory_save.description.album": "Please select photos to save in the album",
- "produce.result.memory_save.description.local": "Please select photos to save on the device",
- "produce.result.memory_save.title_album": "Save to Album",
- "produce.result.memory_save.title_local": "Save",
- "produce.result.memory_save.warning": "※Unsaved photos will be deleted",
- "produce.result.parameter_message": "{0} increased by {1}!",
- "produce.result.photo.delete.toast": "Deleted {0} photos from the album",
- "produce.result.photo.delete_save.toast": "Deleted {0} and saved new photos to the album",
- "produce.result.photo.re_create.button": "Reroll",
- "produce.result.photo.re_create.button.decide": "Decide",
- "produce.result.photo.re_create.button.disable.shortage_count": "No Reroll Chances Available",
- "produce.result.photo.re_create.confirm.button": "Reroll",
- "produce.result.photo.re_create.confirm.description": "Do you want to consume a Memory Reroll Ticket and reroll the memory?\\n※ You can choose whether to obtain the current memory or the memory after rerolling\\n※ There is a limit to the number of times you can execute memory rerolls during production",
- "produce.result.photo.re_create.confirm.remain_count": "Remaining Reroll Count",
- "produce.result.photo.re_create.confirm.title": "Memory Reroll Confirmation",
- "produce.result.photo.re_create.decide_confirm_sheet.button": "Generate",
- "produce.result.photo.re_create.description": "Please select the memory you want to obtain",
- "produce.result.photo.re_create.select_status_origin": "Before Reroll",
- "produce.result.photo.re_create.select_status_reroll": "{0}x Reroll",
- "produce.result.photo.save_album.toast": "Saved photos to the album",
- "produce.result.photo.save_limit.description": "Maximum photo save limit reached",
- "produce.result.photo.save_limit.description2": "To save all selected photos,\nyou need to delete {0} photos",
- "produce.result.photo.save_limit.execute": "Delete Photos",
- "produce.result.photo.save_limit.title": "Photo Save Limit",
- "produce.result.photo.save_local.toast": "Saved photos to the device",
- "produce.result.photo.save_over_select.button": "Delete",
- "produce.result.photo.save_over_select.confirm.description": "Delete {0} photos.\nAre you sure?",
- "produce.result.photo.save_over_select.confirm.title": "Delete Confirmation",
- "produce.result.photo.save_over_select.current_photo": "Photos Taken This Time",
- "produce.result.photo.save_over_select.description": "Select {0} photos to delete",
- "produce.result.photo.save_over_select.saved_photo": "Photo Album",
- "produce.result.photo.save_over_select.title": "Delete Photos",
- "produce.result.photo.upload.failed.description": "Failed to save photos due to an error",
- "produce.result.photo.upload.failed.title": "Error",
- "produce.result.reward.cp": "CP Effect",
- "produce.result.reward.event_bonus.value": "+{0}%",
- "produce.result.reward.title": "Obtained Items",
- "produce.result.reward.title.event": "Events",
- "produce.result.reward.title.normal": "Produce",
- "produce.result.reward_dialog": "Reward Confirmation",
- "produce.result.reward_drink_confirm": "You cannot hold any more P-Drinks.\nYou can either use or discard the P-Drinks you currently have to acquire new ones.",
- "produce.reward.card_select_shortage.sheet.description": "You still have selectable cards remaining.\nProceed without reaching the limit?",
- "produce.reward.card_select_shortage.sheet.title": "Skill Card Confirmation",
- "produce.reward.effect.type.produce_point_addition_value_down": "P-Point acquisition reduced by {0}%",
- "produce.reward.effect.type.produce_point_addition_value_up": "P-Point acquisition increased by {0}%",
- "produce.reward.effect.type.stamina_recover_value_down": "Stamina recovery reduced by {0}%",
- "produce.reward.effect.type.stamina_recover_value_up": "Stamina recovery increased by {0}%",
- "produce.reward.reroll": "Reroll",
- "produce.reward.reroll.count": "{0} left",
- "produce.reward.select.initial": "Please select the {0} to receive.",
- "produce.reward.select.non": "Proceed without receiving {0}",
- "produce.schedule.animation.final": "Until Final",
- "produce.schedule.animation.mid": "Until Midterm",
- "produce.schedule.info.noti.character_growth": "Unlock",
- "produce.schedule.info.noti.dearness": "Bond",
- "produce.schedule.refresh.popup": "Recover {0}",
- "produce.schedule.select_empty": "Please select an action",
- "produce.schedule.step_audition_final_description": "The idol participates in an audition.\nPassing allows them to perform at the Hatsuboshi Festival.",
- "produce.schedule.step_audition_mid_description": "The idol participates in an audition.\nPassing allows them to proceed to the final exam.",
- "produce.schedule.step_event": "Events",
- "produce.schedule.step_event_activity": "Activity",
- "produce.schedule.step_event_activity_description": "Various effects depending on the choice.\n Consumes P-Pts to recover stamina.",
- "produce.schedule.step_event_description": "Various effects occur depending on the choice.",
- "produce.schedule.step_event_school": "Class",
- "produce.schedule.step_event_school_description": "Various effects depending on the choice.\n Consumes stamina to gain parameters.",
- "produce.schedule.step_exam_audition": "Exam",
- "produce.schedule.step_exam_da": "Dance Lesson",
- "produce.schedule.step_exam_da.short": "Da. Lesson",
- "produce.schedule.step_exam_da_description": "Improves Dance.",
- "produce.schedule.step_exam_da_hard": "Catch-up Dance Lesson",
- "produce.schedule.step_exam_da_sp": "SP Dance Lesson",
- "produce.schedule.step_exam_da_sp_description": "Improves Dance.\nHigh difficulty but offers high rewards.",
- "produce.schedule.step_exam_final_audition": "Finals",
- "produce.schedule.step_exam_hard": "Catch-up Lesson",
- "produce.schedule.step_exam_hard_description": "Improves a parameter intensively.\nAll parameters increase after achieving the goal.",
- "produce.schedule.step_exam_mid_audition": "Midterm",
- "produce.schedule.step_exam_vi": "Visual Lesson",
- "produce.schedule.step_exam_vi.short": "Vi. Lesson",
- "produce.schedule.step_exam_vi_description": "Improves Visual.",
- "produce.schedule.step_exam_vi_hard": "Catch-up Visual Lesson",
- "produce.schedule.step_exam_vi_sp": "SP Visual Lesson",
- "produce.schedule.step_exam_vi_sp_description": "Improves Visual.\nHigh difficulty but offers high rewards.",
- "produce.schedule.step_exam_vo": "Vocal Lesson",
- "produce.schedule.step_exam_vo.short": "Vo. Lesson",
- "produce.schedule.step_exam_vo_description": "Improves Vocal.",
- "produce.schedule.step_exam_vo_hard": "Catch-up Vocal Lesson",
- "produce.schedule.step_exam_vo_sp": "SP Vocal Lesson",
- "produce.schedule.step_exam_vo_sp_description": "Improves Vocal.\nHigh difficulty but offers high rewards.",
- "produce.schedule.step_last": "Midterm",
- "produce.schedule.step_present": "Present",
- "produce.schedule.step_present_description": "Acquire P-Pts and items.",
- "produce.schedule.step_refresh": "Rest",
- "produce.schedule.step_refresh_description": "Recover stamina.",
- "produce.schedule.step_shop": "Consultation",
- "produce.schedule.step_shop_description": "Consumes P-Pts to gain various benefits.",
- "produce.schedule.top_chara": "I've been feeling great since this morning! I feel so light, you know! Like my body's floating! And I'm getting more and more motivated!",
- "produce.schedule.top_rest_after_1": "Refreshed and feeling light♪",
- "produce.schedule.top_rest_after_2": "Took a good rest~♪",
- "produce.schedule.top_rest_after_3": "Thank you for the rest~♡",
- "produce.schedule.top_rest_after_4": "Resting properly feels amazing~♪",
- "produce.schedule.top_rest_before_1": "Oh, resting? Understood♪",
- "produce.schedule.top_rest_before_2": "Yup yup! Got it, rest time♪",
- "produce.schedule.top_rest_before_3": "Rest time? Alrighty! What should I do~♪",
- "produce.schedule.top_rest_before_4": "Resting means no work... I-I'll rest properly!",
- "produce.select": "Please select",
- "produce.select.back": "Back to Selection",
- "produce.select.empty": "No skill cards selected",
- "produce.select.empty.upgrade": "Cannot be upgraded",
- "produce.select.limit": "Maximum selection limit reached",
- "produce.select.max": "Please select up to {0} cards",
- "produce.select.min": "Please select at least {0} cards",
- "produce.select.restrict": "This skill card cannot be used.",
- "produce.select.restrict.change": "This skill card cannot be changed",
- "produce.select.restrict.delete": "This skill card cannot be deleted",
- "produce.select.restrict.duplicate": "This skill card cannot be duplicated.",
- "produce.select.restrict.name": "Unavailable",
- "produce.select.restrict.upgrade": "This skill card cannot be upgraded further",
- "produce.select.specify": "Please select {0} cards",
- "produce.server_force_reset.confirm.description": "Since Produce has been updated,\nyour ongoing Produce data will be discarded.\n",
- "produce.server_force_reset.confirm.title": "Discard Produce Data",
- "produce.sheet.drink_max.button": "Keep",
- "produce.sheet.drink_max.description": "You have reached the maximum limit of P-Drinks.\nPlease select three drinks to keep.",
- "produce.sheet.drink_max.get_drink": "Received drinks",
- "produce.sheet.drink_max.has_drink": "Held drinks",
- "produce.sheet.drink_max.remain_count": "{0} more",
- "produce.sheet.drink_max.title": "P-Drink Limit",
- "produce.shop": "Consultation",
- "produce.shop.buy": "Do you want to exchange with P-Pts?",
- "produce.shop.confirm": "Exchange {0}?",
- "produce.shop.confirm_button_delete": "Delete",
- "produce.shop.confirm_button_upgrade": "Upgrade",
- "produce.shop.confirm_remove": "Remove {0} from held skill cards?",
- "produce.shop.confirm_title": "Exchange Confirmation",
- "produce.shop.confirm_title_delete": "Skill Card Deletion",
- "produce.shop.confirm_title_upgrade": "Skill Card Upgrade",
- "produce.shop.delete": "Do you want to delete a skill card with P-Pts?",
- "produce.shop.delete_description": "You can delete one held skill card.",
- "produce.shop.delete_name": "Skill Card Deletion",
- "produce.shop.empty": "Please select something to exchange with P-Pts",
- "produce.shop.end_warning.description": "Exchange is still possible.\nDo you want to end the consultation room?",
- "produce.shop.end_warning.description2": "※Once ended, you cannot return to this screen.",
- "produce.shop.end_warning.title": "End Consultation",
- "produce.shop.exchange.button": "Exchange",
- "produce.shop.lock_level": "Unlocked at PLv{0}",
- "produce.shop.no_upgradable_card": "There are no skill cards available for upgrade",
- "produce.shop.sold": "Already exchanged",
- "produce.shop.upgrade": "Do you want to upgrade a skill card with P-Pts?",
- "produce.shop.upgrade_description": "You can upgrade one held skill card.",
- "produce.shop.upgrade_name": "Skill Card Upgrade",
- "produce.start.button.confirm": "Start Confirmation",
- "produce.start.button.enter": "Start",
- "produce.support_event_effect": "Support Event Effect",
- "produce.support_select.button.enter": "Next",
- "produce.top.button.enter": "Next",
- "produce.tower.clear": "Pass with rank {0} or higher",
- "produce.upgrade.confirm": "Upgrade {0} skill cards?",
- "produce.upgrade.description": "Do you want to upgrade this skill card?",
- "produce.upgrade.message.result": "Upgraded {0}",
- "produce.upgrade.result": "Upgraded {0} skill cards.",
- "produce.upgrade.select": "Select skill cards to upgrade",
- "produce.upgrade.select.title": "Upgrade",
- "produce_campaign.label": "Campaign",
- "produce_campaign.short_name.ap_down_free": "AP Free",
- "produce_campaign.short_name.ap_down_half": "AP Halved",
- "produce_plan_type_detail_sheet.description": "Indicates the direction of Produce, determined for each Produce Idol. The types of skill cards and P-Items available vary by plan.",
- "produce_plan_type_detail_sheet.sub_title.effect": "Representative Effects",
- "produce_plan_type_detail_sheet.title": "About the Plan",
- "produce_prepare.achievement": "True End Condition Achievement",
- "produce_prepare.ap_less_sheet.description_1": "AP is {0:N0} short",
- "produce_prepare.ap_less_sheet.description_2": "Do you want to recover AP?",
- "produce_prepare.ap_less_sheet.execute": "Recover",
- "produce_prepare.ap_less_sheet.title": "AP Shortage",
- "produce_prepare.ap_recovery_confirm_sheet.description": "AP is {0:N0} short. Do you want to recover AP?",
- "produce_prepare.ap_recovery_confirm_sheet.title": "Select Usage",
- "produce_prepare.ap_recovery_item_consume.sheet.ap": "AP",
- "produce_prepare.ap_recovery_item_consume.sheet.consume_count": "Usage Count",
- "produce_prepare.ap_recovery_item_consume.sheet.description": "Do you want to consume {0} to recover AP?",
- "produce_prepare.ap_recovery_item_consume.sheet.title": "AP Shortage",
- "produce_prepare.ap_recovery_item_select_sheet.title": "AP Recovery",
- "produce_prepare.button.confirm_effect": "Effect List",
- "produce_prepare.button.enter": "Next",
- "produce_prepare.button.growth_info": "Growth Info",
- "produce_prepare.button.live_battle_skill": "L Abilities",
- "produce_prepare.button.produce_event": "Events",
- "produce_prepare.button.produce_select.level": "Lv{0}",
- "produce_prepare.button.produce_skill": "Support Abilities",
- "produce_prepare.button.select_info": "Unit Details",
- "produce_prepare.deck.memory.label.rental": "Rental",
- "produce_prepare.deck.memory.label.rental_enable": "Rental Available",
- "produce_prepare.deck.memory.label.rental_remain_count": "Remaining Rentals {0}/{1}",
- "produce_prepare.deck.rental": "Rental",
- "produce_prepare.deck.rental_only": "Rental Only",
- "produce_prepare.deck.support_card.label.rental": "Rental",
- "produce_prepare.deck.support_card.label.rental_only": "Rental Only",
- "produce_prepare.deck.support_card.toast.invalid_plan_type": "Mismatched plan type Support Card is organized",
- "produce_prepare.deck.support_card.toast.invalid_rental": "Please select a Rental Support Card",
- "produce_prepare.deck.support_card.toast.invalid_resource_count": "Please select a Support Card",
- "produce_prepare.deck.support_card.toast.invalid_support_card_id": "Support Cards are duplicated",
- "produce_prepare.deck_auto_set.error.all_rental_memory_consumption_shortage": "Could not rent Memory due to lack of money",
- "produce_prepare.deck_auto_set.error.empty_memory": "You do not possess any Memory that can be organized",
- "produce_prepare.deck_auto_set.error.rental_memory_consumption_shortage": "There are Memories that cannot be rented due to lack of money",
- "produce_prepare.deck_auto_set_confirm_sheet.button.execute": "Organize",
- "produce_prepare.deck_auto_set_confirm_sheet.campaign": "Plus",
- "produce_prepare.deck_auto_set_confirm_sheet.description.announce": "Please select the plan that will serve as the basis for Unit",
- "produce_prepare.deck_auto_set_confirm_sheet.description.memory": "Automatically organize Memory\n※Current Unit will not be saved",
- "produce_prepare.deck_auto_set_confirm_sheet.description.support_card": "Automatically organize Support Cards\n※Current Unit will not be saved",
- "produce_prepare.deck_auto_set_confirm_sheet.enable_rental": "Use Rental",
- "produce_prepare.deck_auto_set_confirm_sheet.remain_rental_count_label": "Remaining Rentals Today",
- "produce_prepare.deck_auto_set_confirm_sheet.remain_rental_count_value": "{0}/{1}",
- "produce_prepare.deck_auto_set_confirm_sheet.rental_count_shortage": "There are no remaining rental counts today",
- "produce_prepare.deck_auto_set_confirm_sheet.title": "Random Unit",
- "produce_prepare.deck_edit.detail": "Unit Details",
- "produce_prepare.deck_edit.no_reward_support": "No acquired P-Events",
- "produce_prepare.deck_edit.none_set": "Not Set",
- "produce_prepare.deck_name_edit_sheet.description": "Please enter the deck name",
- "produce_prepare.deck_name_edit_sheet.title": "Change Deck Name",
- "produce_prepare.deck_reset_confirm_sheet.description.memory": "Remove all organized Memory\n※Current Unit will not be saved",
- "produce_prepare.deck_reset_confirm_sheet.description.support_card": "Remove all organized Support Cards\n※Current Unit will not be saved",
- "produce_prepare.deck_reset_confirm_sheet.title": "Reset Unit",
- "produce_prepare.effect_confirm_overlay.ability_tab.ability": "Ability",
- "produce_prepare.effect_confirm_overlay.ability_tab.empty": "There are no abilities from the organized Support Cards and Memory",
- "produce_prepare.effect_confirm_overlay.ability_tab.upgrade_card": "Skill Card Upgrade",
- "produce_prepare.effect_confirm_overlay.description": "Displays the effects that the organized Support Cards and Memory will exhibit during Produce",
- "produce_prepare.effect_confirm_overlay.event_empty": "There are no Events from the organized Support Cards",
- "produce_prepare.effect_confirm_overlay.initial_produce_resource": "Owned since Produce start",
- "produce_prepare.effect_confirm_overlay.playing_produce_resource": "Acquired during Produce",
- "produce_prepare.effect_confirm_overlay.playing_skill_effect": "Effects during Produce",
- "produce_prepare.effect_confirm_overlay.produce_card_empty": "There are no organized skill cards",
- "produce_prepare.effect_confirm_overlay.status": "Parameter Increase",
- "produce_prepare.effect_confirm_overlay.tab.button.ability": "Ability",
- "produce_prepare.effect_confirm_overlay.tab.button.event": "Events",
- "produce_prepare.effect_confirm_overlay.tab.button.produce_resource": "Skill Cards/P-Items",
- "produce_prepare.effect_confirm_overlay.title": "Effect List",
- "produce_prepare.effect_confirm_overlay.unreleased": "Locked",
- "produce_prepare.idol_select.button.enter": "Next",
- "produce_prepare.idol_select.button.skill": "Ability List",
- "produce_prepare.label.guild_member": "Circle",
- "produce_prepare.label.live_battle_skill_empty": "No L Abilities",
- "produce_prepare.label.produce_event_empty": "No Events",
- "produce_prepare.label.produce_item": "PRODUCE",
- "produce_prepare.label.produce_skill_empty": "No Support Abilities",
- "produce_prepare.label.selected": "Selected",
- "produce_prepare.memory_deck_edit.campaign": "Plus",
- "produce_prepare.memory_deck_edit.card_lock_level": "Unlocked at PLv{0}",
- "produce_prepare.memory_deck_edit.confirm": "Confirm Memory Unit",
- "produce_prepare.memory_deck_edit.confirm_complete": "Complete",
- "produce_prepare.memory_deck_edit.confirm_description": "There are empty slots available for organizing Memory.\nAre you sure you want to complete the Unit as it is?",
- "produce_prepare.memory_deck_edit.empty_reset": "There is no organized Memory",
- "produce_prepare.memory_deck_edit.title": "Memory Unit",
- "produce_prepare.memory_deck_name": "Memory Unit {0}",
- "produce_prepare.memory_select_list.invalid_unlock_producer_level": "There are effects that will not be triggered",
- "produce_prepare.memory_select_list.label.empty_rental_memory": "No Rental Memories",
- "produce_prepare.memory_select_list.label.empty_user_memory": "No owned Memory",
- "produce_prepare.memory_select_list.label.mismatch_produce_card": "Mismatch",
- "produce_prepare.memory_select_list.label.no_deck_duplication_produce_card": "Own Limit",
- "produce_prepare.memory_select_list.label.not_has_rental_count": "No remaining rental counts",
- "produce_prepare.memory_select_list.label.other": "Other",
- "produce_prepare.memory_select_list.label.rental_consumption": "Rental Cost",
- "produce_prepare.memory_select_list.label.rental_count": "{0}x Left",
- "produce_prepare.memory_select_list.label.unlock_produce_card": "Can't Use",
- "produce_prepare.memory_select_list.tab.button.rental_memory": "Rental",
- "produce_prepare.memory_select_list.tab.button.user_memory": "Owned Memory",
- "produce_prepare.memory_select_list.toast.less_money": "You do not have enough money",
- "produce_prepare.memory_select_list.toast.memory_equipped": "Memory in formation",
- "produce_prepare.memory_select_list.toast.rental_memory_contains": "Rental Memory is already organized",
- "produce_prepare.memory_select_list.unlock_producer_level": "Unlocked at PLv {0}",
- "produce_prepare.produce_campaign.daily_remain_count": "Remaining {0} times today",
- "produce_prepare.produce_campaign.remain_count": "Remaining {0} times",
- "produce_prepare.produce_campaign.short_name.ap_free": "AP Free",
- "produce_prepare.produce_campaign.short_name.ap_half": "AP Half",
- "produce_prepare.produce_campaign_overlay.title": "Ongoing Campaigns",
- "produce_prepare.rental_memory_consumption_confirm_sheet.description": "Consumes today's remaining rental count and money",
- "produce_prepare.rental_memory_consumption_confirm_sheet.label.remain_count": "Rental Count",
- "produce_prepare.rental_memory_consumption_confirm_sheet.title": "Rental Confirmation",
- "produce_prepare.rental_memory_enable_confirm_sheet.description": "There are remaining rental counts for Memory.\nProceed without organizing Rental Memory?",
- "produce_prepare.rental_memory_enable_confirm_sheet.title": "Rental Available",
- "produce_prepare.select_info.event_list.empty": "No Support Events",
- "produce_prepare.select_info.event_memory_only": "No Support Events for Memory Unit screen",
- "produce_prepare.select_info.resource_list.empty": "No Skill Cards/P-Items",
- "produce_prepare.select_info.resource_list.initial": "Owned since start of Produce",
- "produce_prepare.select_info.resource_list.memory_name": "Memory {0}",
- "produce_prepare.select_info.resource_list.playing": "Acquired during Produce",
- "produce_prepare.select_info.resource_list.produce_card_title": "Initial Skill Cards",
- "produce_prepare.select_info.skill_list.empty": "No Lesson Support/Abilities",
- "produce_prepare.select_info.skill_list.empty_memory_only": "No Abilities",
- "produce_prepare.select_info.skill_list.idol_skill": "P-Idol Abilities",
- "produce_prepare.select_info.skill_list.lesson_support": "Lesson Support",
- "produce_prepare.select_info.skill_list.memory_skill": "Memory Abilities",
- "produce_prepare.select_info.skill_list.support_card_skill": "Support Abilities",
- "produce_prepare.select_info.tab_button_1": "Cards/Items",
- "produce_prepare.select_info.tab_button_2": "Abilities",
- "produce_prepare.select_info.tab_button_3": "Events",
- "produce_prepare.select_info.title": "Unit Details",
- "produce_prepare.start.button.enter": "Start Produce",
- "produce_prepare.start.label.boost_item": "Boost\nItems",
- "produce_prepare.start.label.costume": "Costume",
- "produce_prepare.start.label.memory": "Memory",
- "produce_prepare.start.label.support_card": "Support",
- "produce_prepare.support_card_deck_edit.change": "Change Support Cards",
- "produce_prepare.support_card_deck_edit.change_confirm": "You are already organizing Support Cards with the same name.\nDo you want to remove the current Support Cards\nand replace them with the selected ones?",
- "produce_prepare.support_card_deck_edit.change_execute": "Replace",
- "produce_prepare.support_card_deck_edit.empty_reset": "There are no organized Support Cards",
- "produce_prepare.support_card_deck_edit.title": "Support Card Unit",
- "produce_prepare.support_card_deck_name": "Support Card Unit {0}",
- "produce_prepare.support_card_deck_name_edit_sheet.description": "Please enter the name for Support Card Unit",
- "produce_prepare.support_card_deck_name_edit_sheet.title": "Support Card Unit",
- "produce_prepare.support_select_overlay.effect_tab.button.produce_effect": "Skill/Event",
- "produce_prepare.support_select_overlay.effect_tab.button.produce_resource": "Items/Skill Cards",
- "produce_prepare.support_select_overlay.effect_tab.empty": "No targets",
- "produce_prepare.support_select_overlay.effect_tab.heading.current": "Selected Support Card",
- "produce_prepare.support_select_overlay.effect_tab.heading.other": "Other Organized Support Cards",
- "produce_prepare.support_select_overlay.effect_tab.sub_heading.event": "Event Effects",
- "produce_prepare.support_select_overlay.effect_tab.sub_heading.skill_card": "Target for Skill Card Upgrade",
- "produce_prepare.support_select_overlay.effect_tab.sub_heading.support_skill": "Support Abilities",
- "produce_prepare.support_select_overlay.label.invalid_plan_type": "Mismatch",
- "produce_prepare.support_select_overlay.label.invalid_support_card_id": "Duplicate",
- "produce_prepare.support_select_overlay.label.other": "Other",
- "produce_prepare.support_select_overlay.lesson_support": "Lesson Support:",
- "produce_prepare.support_select_overlay.toast.contains": "Already organized Support Card",
- "produce_prepare.support_select_overlay.toast.duplicate_character": "Cannot set duplicate Support Cards",
- "produce_prepare.top.button.achievement": "Achievements",
- "produce_prepare.top.button.memory_deck": "Memory\nUnit",
- "produce_prepare.top.button.ranking": "Ranking",
- "produce_prepare.top.button.select_idol": "Unit",
- "produce_prepare.top.button.support_card_deck": "Support\nUnit",
- "produce_prepare.top.title": "Produce",
- "produce_prepare.true_end_achievement": "True",
- "producer.level.additional_reward": "You have already achieved some of\nthe newly added PLv unlock rewards.",
- "producer.level.card_delete_description": "Allows deletion of Skill Cards in consultations",
- "producer.level.card_delete_name": "Skill Card Deletion",
- "producer.level.card_upgrade_description": "Allows Skill Card upgrades in consultations",
- "producer.level.card_upgrade_name": "Skill Card Upgrade",
- "producer.level.exp_label": "until next",
- "producer.level.header.max": "Max",
- "producer.level.header_produce": "The following will be unlocked through Produce",
- "producer.level.header_produce_complete": "The following has been unlocked through Produce",
- "producer.level.header_reward": "You will receive the following items",
- "producer.level.header_reward_complete": "You have received the following items",
- "producer.level.idol_common": "All Idols",
- "producer.level.idol_plan1": "Sense Idols",
- "producer.level.idol_plan2": "Logic Idols",
- "producer.level.idol_plan3": "Anomaly Idols",
- "producer.level.list.title": "PLv Reward List",
- "producer.level.lock": "Locked",
- "producer.level.lock_toast": "Unlocked at PLv {0}",
- "producer.level.max": "Max PLv",
- "producer.level.max.description": "Producer Lv is at maximum",
- "producer.level.next": "Next Target",
- "producer.level.next.title": "Next PLv Up Rewards",
- "producer.level.produce_plan_type.plan1": "Sense Only",
- "producer.level.produce_plan_type.plan2": "Logic Only",
- "producer.level.produce_plan_type.plan3": "Anomaly Only",
- "producer.level.rerole_description": "Increases the number of times you can re-roll Skill Cards by {0}",
- "producer.level.rerole_name": "Skill Card Re-roll",
- "producer.level.reward": "Producer Level Rewards",
- "producer.level.reward.title": "PLv Up Rewards",
- "profile.activity.achievement": "Number of Achievements Obtained",
- "profile.activity.all": "Overall",
- "profile.activity.contest": "Contest",
- "profile.activity.evaluate": "Highest Evaluation Score",
- "profile.activity.grade": "Highest GRADE",
- "profile.activity.hatsuboshi_task": "Hatsuboshi Task Progress",
- "profile.activity.main_progress": "Main Task Progress",
- "profile.activity.produce": "Hatsuboshi Produce",
- "profile.activity.produce_task": "P-Task Progress",
- "profile.activity.true_end": "Number of True End Achievements",
- "profile.activity.unit_power": "Total Unit Power",
- "profile.birthday.change.button.disabled.text": "Can be changed in {0}",
- "profile.birthday.confirm.description": "You cannot change your birthday for {0} days after setting it",
- "profile.birthday.confirm.text1": "Is your birthday",
- "profile.birthday.confirm.text2": "correct?",
- "profile.birthday.format": "{0}/{1}",
- "profile.birthday.leap.year": "A leap year has been entered. If it is not a leap year, the previous day will be set as the birthday",
- "profile.birthday.select.description": "When you set your birthday,\nthe Idols can celebrate it with you.\nYou cannot change your birthday for\n{0} days after setting it",
- "profile.birthday.text": "Is your birthday {0} month {1} day?",
- "profile.birthday.title": "Birthday Setting",
- "profile.birthday.unset": "-",
- "profile.comment.edit.description": "Please enter a comment.",
- "profile.comment.edit.title": "Comment Setting",
- "profile.comment.edit.warning": "※Do not post personal information or content that violates public order and morals.",
- "profile.common.birthday": "Birthday",
- "profile.common.comment": "Comment",
- "profile.common.day": "Day",
- "profile.common.delete": "Delete",
- "profile.common.fan": "Total No. of Fans",
- "profile.common.fan.count": "{0:N0}",
- "profile.common.grade": "GRADE",
- "profile.common.guild": "Affiliated Circle",
- "profile.common.memory": "Memory",
- "profile.common.month": "Month",
- "profile.common.no_guild": "Not Affiliated",
- "profile.common.p_id": "P-ID",
- "profile.common.p_lv": "PLv",
- "profile.common.producer_name": "Producer Name",
- "profile.common.rental": "Rental",
- "profile.common.support_idol": "Support Card",
- "profile.memory.list.description": "Please select a Memory.",
- "profile.memory.title": "Memory Setting",
- "profile.memory_select.toast.selected": "Memory is currently set",
- "profile.other.delete_follower": "Unfollow",
- "profile.other.follow": "Follow",
- "profile.other.follow_limit": "Follow limit reached",
- "profile.other.unfollow": "Unfollow",
- "profile.producer_name.input.description": "Please enter the producer name.",
- "profile.producer_name.input.placeholder": "Producer Name",
- "profile.producer_name.input.title": "Change Producer Name",
- "profile.request.camera_permission.error.description": "Camera permission could not be confirmed.\nPlease allow camera access in the app settings.",
- "profile.request.camera_permission.error.title": "Camera Permission Confirmation",
- "profile.request.qr.toast.error": "Camera access permission is required",
- "profile.support.title": "Support Card Setting",
- "profile.support_select.toast.selected": "Support Card is currently set",
- "profile.top.button.name_edit": "Name",
- "profile.top.tab.activity": "Activity History",
- "profile.top.tab.user_info": "Basic Information",
- "profile.top.title": "Profile",
- "profile.user.id.copy": "P-ID copied",
- "pvp.rate.auto_confirm_sheet.description": "Memories have been auto-assembled.",
- "pvp.rate.auto_confirm_sheet.title": "Auto Confirmation",
- "pvp.rate.battle.confirm": "Battle Confirmation",
- "pvp.rate.battle.confirm.description": "Use a challenge right to start a performance battle.",
- "pvp.rate.battle_start_button.disable.count": "Insufficient challenge attempts",
- "pvp.rate.bonus.percent": "{0}%",
- "pvp.rate.changed_formation_confirm_sheet.description": "The number of units that can be organized has changed due to grade fluctuations.\nThe formation information of units exceeding the allowable number will be reset",
- "pvp.rate.changed_formation_confirm_sheet.execute": "To Unit Formation",
- "pvp.rate.changed_formation_confirm_sheet.title": "Change in Number of Units that Can Be Formed",
- "pvp.rate.contest": "CONTEST",
- "pvp.rate.edit_name.sheet.description": "Please enter the unit name",
- "pvp.rate.edit_name.sheet.title": "Unit Name",
- "pvp.rate.end_time": "{0}",
- "pvp.rate.invalid_sub_memory_confirm_sheet.description": "You are trying to set a Memory with a different Idol or plan to the main Memory in the sub Memory slot. If you proceed, the sub Memory will be removed. Is that okay?",
- "pvp.rate.invalid_sub_memory_confirm_sheet.title": "Sub Memory Removal Confirmation",
- "pvp.rate.judging_trend": "Judging Trend",
- "pvp.rate.maintain_line": "Maintenance Line",
- "pvp.rate.match.history": "Match History",
- "pvp.rate.match_history.list.empty": "No match history",
- "pvp.rate.memory.edit.title": "Memory Setting",
- "pvp.rate.memory_cell_label.main_memory": "Main Setting",
- "pvp.rate.memory_cell_label.myself": "Set",
- "pvp.rate.memory_cell_label.organizing": "Set",
- "pvp.rate.memory_cell_label.same_character": "Duplicate Idol",
- "pvp.rate.memory_cell_label.sub_memory": "Sub Setting",
- "pvp.rate.memory_edit.card.name": "【{0}】",
- "pvp.rate.memory_setting.auto_select_sheet.description": "Memories with high evaluation values will be automatically set for the selected Idol",
- "pvp.rate.memory_setting.reset_sheet.title": "Reset Setting",
- "pvp.rate.memory_setting.reset_sheet.txt": "Remove all set Memories",
- "pvp.rate.no_organized_confirm_sheet.alert": "※Stages without Memories set will have default Memories automatically set",
- "pvp.rate.no_organized_confirm_sheet.description": "There are stages with no Memories set. Do you still want to challenge the Contest?",
- "pvp.rate.no_organized_confirm_sheet.execute": "Challenge",
- "pvp.rate.no_organized_confirm_sheet.title": "No Memories Set",
- "pvp.rate.npc_memory_detail_confirm_sheet.description": "These are Memories that will be automatically set in slots without Memories. You cannot view the details of these Memories.",
- "pvp.rate.play_reward": "Victory Pts",
- "pvp.rate.point": "{0:N0}Pt",
- "pvp.rate.point2": "{0:N0}Pt",
- "pvp.rate.point3": "({0:N0}Pt)",
- "pvp.rate.point4": "+{0:N0}Pt",
- "pvp.rate.point5": "{0:N0}Pt",
- "pvp.rate.point6": "{0:N0}Pt",
- "pvp.rate.promotion_line": "Promotion",
- "pvp.rate.ranking": "Ranking",
- "pvp.rate.ranking.current.tab_name": "Grade {0}",
- "pvp.rate.rehearsal": "Rehearsal",
- "pvp.rate.rehearsal.alert": "※Challenge attempts will not be consumed / Rate points cannot be obtained",
- "pvp.rate.rehearsal_no_organized_confirm_sheet.alert": "※Default memory will be automatically organized for stages with no memory",
- "pvp.rate.rehearsal_no_organized_confirm_sheet.description": "There are stages with no memory organized. Do you still want to start the rehearsal?",
- "pvp.rate.rehearsal_no_organized_confirm_sheet.execute": "Start",
- "pvp.rate.rehearsal_no_organized_confirm_sheet.title": "No Memory Organized",
- "pvp.rate.replace_main_memory_confirm_sheet.description": "The main Memory will be removed\nand set as a sub Memory.\naIs that okay?",
- "pvp.rate.replace_main_memory_confirm_sheet.tile": "Main Memory Removal Confirmation",
- "pvp.rate.replace_sub_memory_confirm_sheet.description": "The sub Memory will be removed\naand set as a main Memory.\naIs that okay?",
- "pvp.rate.replace_sub_memory_confirm_sheet.tile": "Sub Memory Removal Confirmation",
- "pvp.rate.result.lose": "Lose",
- "pvp.rate.result.win": "Win",
- "pvp.rate.reward": "Reward",
- "pvp.rate.reward.rank": "{0}",
- "pvp.rate.reward.rank.between": "{0} ~ {1}",
- "pvp.rate.reward.rank.between.indent": "{0}\n~ {1}",
- "pvp.rate.reward.rank.description": "Rewards based on your rank at the end of the season",
- "pvp.rate.reward.rank.tail": "{0} ~",
- "pvp.rate.reward.rate.description": "Rewards each time you accumulate a certain number of Rate Pts",
- "pvp.rate.same_character_confirm_sheet.description": "You are selecting a Memory of an Idol that is already set in another unit slot. If you proceed, the following Idols will be removed from the unit. Is that okay?",
- "pvp.rate.same_character_confirm_sheet.title": "Duplicate Idol",
- "pvp.rate.skill_card.duplication.toast": "You can only set one of this Skill Card",
- "pvp.rate.slot.unlock.condition": "Unlockable from Grade {0}",
- "pvp.rate.stage": "Stage {0}",
- "pvp.rate.stamina": "STAMINA",
- "pvp.rate.stamina.extra_large": "Extra Large",
- "pvp.rate.stamina.large": "Large",
- "pvp.rate.stamina.medium": "Medium",
- "pvp.rate.stamina.small": "Small",
- "pvp.rate.status.diff": "({0:+#;-#;})",
- "pvp.rate.sub_memory_select.decision_button": "Confirm Sub",
- "pvp.rate.sub_memory_select.disable_main_memory.toast": "You cannot unset the main Memory",
- "pvp.rate.sub_memory_select.edit_warning": "※Only Memories of the same plan can be set in the main and sub slots",
- "pvp.rate.sub_memory_select.main_only": "There are not enough [{0}] Memories available to set in both main and sub slots for this stage, so only the main setting will be configured",
- "pvp.rate.support_bonus": "Support Bonus +{0}",
- "pvp.rate.support_bonus.percent": "+{0}%",
- "pvp.rate.support_bonus.sheet.bullet_point1": "・The higher the level of the Support Card,\n the higher the bonus you receive",
- "pvp.rate.support_bonus.sheet.bullet_point2": "・The total of the bonuses from your Support\n Cards will be applied to the Contest score",
- "pvp.rate.support_bonus.sheet.description": "This is a bonus applied to the Contest score.",
- "pvp.rate.term": "{0} ~ {1}",
- "pvp.rate.title": "Contest",
- "pvp.rate.total_power": "Power",
- "pvp.rate.total_total_power": "Power",
- "pvp.rate.transition.exchange.disable": "The target exchange is currently closed",
- "pvp.rate.unit.default_name": "Unit {0}",
- "pvp.rate.unit.edit": "Unit Composition",
- "pvp.rate.unit.non_valid.toast": "Please set up your unit",
- "pvp.rate.unit_auto_confirm_sheet.alert": "Memories of the same plan will always be set in both the main and sub Memory slots",
- "pvp.rate.unit_auto_confirm_sheet.description": "Memories will be automatically set. Is that okay?",
- "pvp.rate.unit_auto_confirm_sheet.tile": "Recommend",
- "pvp.rate.unit_auto_confirm_sheet.title": "Auto",
- "pvp.rate.unit_edit.reset_sheet.alert": "※The current composition will not be saved",
- "pvp.rate.unit_edit.reset_sheet.title": "Reset Composition",
- "pvp.rate.unit_edit.reset_sheet.txt": "Remove all set Memories",
- "resume.confirm.tap": "Tap to resume",
- "roster.community_label": "Bond Commu Ep.{0}",
- "roster.dearness_label": "Bond {0}/{1}",
- "roster.fraction": "{0} / {1}",
- "roster.hold": "Held",
- "roster.idol_card.animation.confirm.sheet.P-Idol.button": "P-Idol Performance",
- "roster.idol_card.animation.confirm.sheet.P-Idol.disabled": "Unlocked at Training Stage 3",
- "roster.idol_card.animation.confirm.sheet.description": "Which performance would you like to play?",
- "roster.idol_card.animation.confirm.sheet.gasha.button": "Gacha Performance",
- "roster.idol_card.animation.confirm.sheet.pidol.button": "P-Idol Direction",
- "roster.idol_card.animation.confirm.sheet.pidol.disabled": "Unlock at SP training Lv 3",
- "roster.idol_card.animation.confirm.sheet.title": "Performance Playback Confirmation",
- "roster.idol_card.play_directing.button.label": "Performance",
- "roster.idol_card.play_directing.disabled": "Locked",
- "roster.idol_card.thumbnail.disabled": "Locked Produce Idol",
- "roster.idol_card.title": "Produce Idol",
- "roster.idol_detail.fan": "No. of Fans",
- "roster.idol_detail.fan.format": "{0:#,0}",
- "roster.idol_detail.report": "Report",
- "roster.idol_detail.unlock": "Unlocks",
- "roster.idol_detail.voice.common": "Common",
- "roster.music.disable.toast": "No songs available for the selected Idol",
- "roster.profile.height": "{0}cm",
- "roster.profile.weight": "{0}kg",
- "roster.top.title": "Roster",
- "roster.voice.common.title": "Common Voice",
- "roster.voice.idol_card.title": "P-Idol Voice",
- "save.wait.overlay.download.text": "Saving to device",
- "save.wait.overlay.text": "Saving",
- "seminar.clear_overlay.close_button_text": "Return to List",
- "seminar.clear_overlay.title": "Seminar",
- "seminar.sheet.advice_header": "STEP{0}",
- "seminar.sheet.advice_title": "Asari-sensei's Advice",
- "seminar.sheet.back_list": "Return to List",
- "seminar.sheet.play": "Challenge",
- "seminar.sheet.play_confirm": "Challenge Confirmation",
- "seminar.sheet.produce_back_alert": "If not resumed, the produce will be interrupted and return to Home",
- "seminar.sheet.produce_back_button_cancel": "Interrupt",
- "seminar.sheet.produce_back_button_execute": "Resume",
- "seminar.sheet.produce_back_description": "Do you want to resume the ongoing produce?",
- "seminar.sheet.produce_back_title": "Produce Resumption Confirmation",
- "seminar.sheet.produce_play_description": "Temporarily interrupt the produce to start the seminar?",
- "seminar.sheet.produce_play_title": "Seminar Confirmation",
- "seminar.sheet.produce_retire_alert": "Retiring will delete the ongoing seminar data.",
- "seminar.sheet.produce_retire_button": "Retire",
- "seminar.sheet.produce_retire_description": "Retire and return to produce?",
- "seminar.sheet.retire_description": "Retiring will delete the ongoing seminar data\nReturn to seminar TOP by retiring?",
- "seminar.sheet.retire_title": "Retire",
- "seminar.sheet.retry": "Retry\nChallenge",
- "seminar.sheet.retry_confirm": "Retry Confirmation",
- "seminar.sheet.retry_description": "Restart the current seminar from the beginning?",
- "seminar.sheet.retry_title": "Start Over",
- "seminar.sheet.suggestion": "Seminar Guide",
- "setting.common.after_setting.description": "You can always change this from [Menu>Setting].",
- "setting.confirm.description": "Reset settings to default?",
- "setting.preference.live": "Live Filming",
- "setting.preference.live.camera.description": "When this option is ON, camera movements during Live Filming will be Inverted.",
- "setting.preference.live.camera.left_right": "Invert Left/Right Camera",
- "setting.preference.live.camera.top_bottom": "Invert Up/Down Camera",
- "setting.preference.noti": "Push Notifications",
- "setting.preference.noti.ap_recover": "AP Full Recovery",
- "setting.preference.noti.daily": "Daily Mission",
- "setting.preference.noti.daily.description": "When this option is ON, you'll be notified at 19:00 if daily missions are not completed.",
- "setting.preference.noti.login": "Login Notification",
- "setting.preference.noti.midnight": "Do Not Disturb",
- "setting.preference.noti.midnight.description": "When this option is ON, you will not receive game notifications during the set time.",
- "setting.preference.noti.midnight.setting_time": "During",
- "setting.preference.noti.midnight.time": "{0}:00",
- "setting.preference.noti.money": "Money Limit Accumulation",
- "setting.preference.noti.work": "Work Completion",
- "setting.preference.purchase_limit": "Purchase Amount Notification",
- "setting.preference.purchase_limit.alert": "Purchase Alert",
- "setting.preference.purchase_limit.alert.description": "When this option is ON, an alert will be displayed if you try to make a purchase that exceeds {0:N0} yen in total for the month.",
- "setting.produce.confirm": "Confirmation Messages for【Produce】",
- "setting.produce.exam_effect_warning": "Skill Card Use",
- "setting.produce.exam_effect_warning.description": "Display confirmation messages\nwhen the skill card effect does not activate.",
- "setting.produce.exit_shop_confirm": "Consultation End",
- "setting.produce.exit_shop_confirm.description": "Display confirmation messages\nwhen ending consultation.",
- "setting.produce.explanation": "Explanation Text for【Produce】",
- "setting.produce.lesson_stamina_low_alert": "Lesson Start",
- "setting.produce.lesson_stamina_low_alert.description": "Display confirmation messages\nwhen Idol's stamina is low.",
- "setting.produce.live": "Confirmation Messages for【Live】",
- "setting.produce.live_skip": "Live Skip",
- "setting.produce.live_skip.description": "When this option is OFF, confirmation messages will not be displayed when skipping live performances during produce.",
- "setting.produce.navi": "Display Navigation for【Produce】",
- "setting.produce.navi.lose": "Exam Failure\nNavigation",
- "setting.produce.navi.resident": "Regular Navigation",
- "setting.produce.navi.resident.description": "When this option is OFF, the navigation that provides advice during produce will not be displayed.",
- "setting.produce.present_skip": "P-Drink Acceptance",
- "setting.produce.present_skip.description": "Display confirmation messages\nwhen not accepting P-Drink.",
- "setting.produce.produce_voice_off": "Voice Playback",
- "setting.produce.produce_voice_off.description": "Display playback confirmation messages\nfor Commu with voice at the start of produce.",
- "setting.produce.reward_card_reroll_confirm": "Skill Card Reroll",
- "setting.produce.reward_card_reroll_confirm.description": "Display confirmation messages\nwhen rerolling a skill card.",
- "setting.produce.reward_card_select_confirm": "Skill Card Selection",
- "setting.produce.reward_card_select_confirm.description": "Display confirmation messages\nif skill cards are not selected up to the limit.",
- "setting.produce.shop_point_low_alert": "Consultation Start",
- "setting.produce.shop_point_low_alert.description": "Display confirmation messages\nwhen starting a consultation with low P-Pts.",
- "setting.produce.skip_explanation": "Display an explanation\nbefore starting the schedule",
- "setting.produce.skip_explanation.start": "If this item is turned OFF, the explanation will be\nskipped during schedule selection in Produce,\nand the selected schedule will start immediately.",
- "setting.produce.skip_forward_setting": "Commu Fast Forward Setting",
- "setting.produce.skip_forward_setting.description": "Display confirmation messages\nfor the Commu Fast Forward Setting.",
- "setting.produce.skip_setting": "Display Fast Forward Setting",
- "setting.produce.stamina_alert": "Display a warning screen when Idol's stamina is low",
- "setting.produce.start": "Produce Start Playback Confirmation Dialog",
- "setting.produce.story_skip": "Commu Fast Forward Setting for【Produce】",
- "setting.produce.story_skip.unread": "Fast Forward Unread Commu",
- "setting.produce.story_skip.unread.all": "Fast Forward All",
- "setting.produce.story_skip.unread.none": "Do not Fast Forward",
- "setting.produce.story_text_speed": "Commu Text Setting",
- "setting.produce.story_text_speed.description": "Text will be displayed at the set speed in Bond Commu and Produce Commu, etc.",
- "setting.produce.story_text_speed.title": "Scrolling Speed",
- "setting.produce.story_text_speed.x1": "1.0x",
- "setting.produce.story_text_speed.x1_5": "1.5x",
- "setting.produce.turn_end": "Turn End Confirmation",
- "setting.produce.turn_end.description": "Display confirmation messages\nwhen tapping the turn skip button.",
- "setting.quality.detail": "Detail Setting",
- "setting.quality.detail.description": "You can set the detail level of certain 3D models,\nsuch as the audience.",
- "setting.quality.disable_quality": "Cannot set more than two levels higher than the recommended setting",
- "setting.quality.frame_rate": "Frame Rate",
- "setting.quality.frame_rate.30fps": "30 FPS",
- "setting.quality.frame_rate.60fps": "60 FPS",
- "setting.quality.frame_rate.description": "Higher values will display smoother. It is recommended to lower the quality setting by one level if prioritizing frame rate.",
- "setting.quality.param.custom": "Custom",
- "setting.quality.param.high": "High",
- "setting.quality.param.highest": "Max",
- "setting.quality.param.low": "Low",
- "setting.quality.param.medium": "Med",
- "setting.quality.quality": "Quality",
- "setting.quality.recommend": "Opt",
- "setting.quality.reflection": "Reflection Quality",
- "setting.quality.reflection.description": "You can set the quality of reflections.",
- "setting.quality.resolution": "Resolution",
- "setting.quality.resolution.description": "You can set the resolution.",
- "setting.quality.supplement": "Raising the settings may cause heavy operation and increase power consumption. If prioritizing quality settings, it is recommended to set the frame rate to 30 FPS.",
- "setting.quality.system": "Other Quality Settings",
- "setting.quality.system.description": "You can set qualities other than resolution, reflection quality, and detail settings.",
- "setting.sound.home_bgm_setting": "Home BGM Setting",
- "setting.sound.home_bgm_setting.button": "Set",
- "setting.sound.home_bgm_setting.default_title": "Default",
- "setting.sound.home_bgm_setting.select_screen_title": "Home BGM",
- "setting.sound.volume": "Volume Setting",
- "setting.sound.volume.bgm": "BGM",
- "setting.sound.volume.live": "Live Music",
- "setting.sound.volume.se": "Sound Effects",
- "setting.sound.volume.video": "Video",
- "setting.sound.volume.voice": "Voice",
- "setting.top.tab.preference": "Basic",
- "setting.top.tab.produce": "Produce",
- "setting.top.tab.quality": "Quality",
- "setting.top.tab.sound": "Sound",
- "setting.top.title": "Setting",
- "setting.top.to_default": "Reset to Default",
- "shop.age_confirm.birthday": "{0} Year {1} Month {2} Day",
- "shop.age_confirm.description": "Is the entered date of birth correct?",
- "shop.age_confirm.title": "Date of Birth Entry",
- "shop.age_confirm.warning": "※Once confirmed, it cannot be changed later",
- "shop.age_registration_sheet.age_limit": "Age-Based Purchase Limit",
- "shop.age_registration_sheet.age_limit.left": "Under {0} years:\nFrom {1} to {2} years:\nOver {3} years:",
- "shop.age_registration_sheet.age_limit.right": "Up to {0:N0} yen per month\nUp to {1:N0} yen per month\nNo limit",
- "shop.age_registration_sheet.description": "Please enter your date of birth for age verification.\nWhen a minor purchases in-app currency, etc.,\na confirmation screen will be displayed to confirm the consent\nof the legal guardian (parents, etc.).",
- "shop.age_registration_sheet.description_kana": "※If you do not understand the content, please show the screen\n to an adult at home.",
- "shop.age_registration_sheet.invalid_date.toast": "Invalid date",
- "shop.age_registration_sheet.label.day": "Day",
- "shop.age_registration_sheet.label.month": "Month",
- "shop.age_registration_sheet.label.year": "Year",
- "shop.age_registration_sheet.title": "Date of Birth Entry",
- "shop.coin_gasha.draw_button": "Draw",
- "shop.coin_gasha.draw_button.unit": "times",
- "shop.coin_gasha.end_time": "Expiration",
- "shop.coin_gasha.feature_reward.title": "Pickup Reward",
- "shop.coin_gasha.line_up_list_overlay.reset_remain_time_text": "Until reward reset",
- "shop.coin_gasha.line_up_list_overlay.reset_text": "The reward lineup will be updated periodically",
- "shop.coin_gasha.remain_time": "Til",
- "shop.coin_gasha.reset_time": "Reward Reset",
- "shop.coin_gasha_result.description": "The obtained rewards are granted directly.",
- "shop.coin_gasha_result.gift_description": "Items that reached the possession limit have been sent to the present box.",
- "shop.coin_gasha_result.title": "{0} Gacha Result",
- "shop.coin_gasha_result.title_en": "Result",
- "shop.coin_gasha_top.title": "Coin Gacha",
- "shop.common.notes": "Notes",
- "shop.common.term_of_service": "Terms of Service",
- "shop.daily_exchange.title": "Daily Exchange",
- "shop.detail.max_reward": "Maximum Obtainable Rewards",
- "shop.detail.purchase": "Purchase",
- "shop.detail.purchased": "Purchased",
- "shop.detail.title": "Item Details",
- "shop.detail.to_jewel_purchase": "Go to Jewel Purchase",
- "shop.init.error.failure": "Initialization failed.\n({0})",
- "shop.init.error.unavailable": "In-app purchases are disabled in your device's settings.\nPlease change your settings to allow purchases.\n({0})",
- "shop.item_exchange.title": "Item Exchange",
- "shop.jewel.title": "Jewel",
- "shop.label.expire_date": "Exp",
- "shop.label.free": "Free",
- "shop.label.jewel_free": "Free Jewels",
- "shop.label.jewel_paid": "Paid Jewels",
- "shop.label.limit": "Purchase Limit",
- "shop.label.limit.count": "{0} left",
- "shop.label.limit.day": "Day",
- "shop.label.limit.month": "Month",
- "shop.label.limit.week": "Week",
- "shop.label.price": "¥{0:N0}",
- "shop.label.price_prefix": "Price",
- "shop.label.sale": "On Sale",
- "shop.label.term": "{0}〜{1}",
- "shop.label.term_suffix": "Up to",
- "shop.list.title": "Packs",
- "shop.network.error.cancel_due_to_running": "Initialization failed.\n(purchase.init.cancel.due.to.running)",
- "shop.network.error.not_reachable": "Failed to Communicate with the server\n(purchase.init.network.not.reachable)",
- "shop.network.error.time_out": "Failed to Communicate with the server\n(purchase.init.timeout)",
- "shop.parent_confirm.accept": "Purchase with Consent",
- "shop.parent_confirm.description": "If a minor is purchasing in-app currency,\nplease obtain consent from their legal guardian\nbefore making the purchase.",
- "shop.parent_confirm.title": "Parental Consent",
- "shop.pass.title": "Pass",
- "shop.product_list.empty.jewel": "No items available for purchase",
- "shop.product_list.empty.pass": "No items available for purchase",
- "shop.product_list.empty.premium": "No items available for purchase",
- "shop.product_list.empty.special": "No items available for purchase",
- "shop.purchase.cancel": "Purchase Canceled",
- "shop.purchase.complete": "Purchase Complete",
- "shop.purchase.complete.description": "You have purchased {0}.",
- "shop.purchase.complete.title": "Purchase Complete",
- "shop.purchase.confirm.free.description": "Consume {0} free jewels to purchase {1}?",
- "shop.purchase.confirm.jewel_free_priority": "Free jewels will be consumed first",
- "shop.purchase.confirm.jewel_shortage": "Not enough jewels",
- "shop.purchase.confirm.max_reward": "Maximum Obtainable Rewards",
- "shop.purchase.confirm.paid.description": "Consume {0} paid jewels to purchase {1}?",
- "shop.purchase.confirm.reward": "Obtainable Rewards",
- "shop.purchase.confirm.title": "Purchase Confirmation",
- "shop.purchase.confirm_price.description": "Your total purchases this month will exceed ¥{0:N0}.\nDo you wish to continue?",
- "shop.purchase.confirm_price.title": "Purchase Amount",
- "shop.purchase.disable.description": "This item cannot be purchased",
- "shop.purchase.error.canceled_due_to_running": "Purchase failed\n(purchase.canceled.due.to.running)",
- "shop.purchase.error.failed": "Purchase failed\n({0})",
- "shop.purchase.error.is_deferred": "Please complete the payment. After completing the payment, log in again to receive the purchased item.",
- "shop.purchase.error.title": "Purchase Error",
- "shop.purchase.error.unknown": "Purchase failed",
- "shop.purchase.inquiry": "Contact Us",
- "shop.purchase.limit.age": "You cannot make a purchase because you have exceeded the purchase limit.",
- "shop.purchase.limit.payed_jewel": "Purchase was canceled. You have exceeded the maximum number of paid jewels.\nThe maximum number of paid jewels is {0:N0}.",
- "shop.purchase.limit.title": "Limit Exceeded",
- "shop.purchase.limit_over": "Purchase limit reached",
- "shop.purchase.pending": "{0} is pending payment",
- "shop.purchase.recover.description": "There is an unfinished purchase process.\nResuming purchase process",
- "shop.purchase.recover.failure.description": "Failed to grant the purchased item from a previous account. Please contact support.",
- "shop.purchase.recover.failure.title": "Purchase Item Grant Failure",
- "shop.purchase.recover.title": "Resume Purchase Process",
- "shop.purchase.retry": "Retry",
- "shop.purchase.success": "Purchased",
- "shop.ticket_exchange.none": "No tickets available",
- "shop.ticket_exchange.title": "Ticket Exchange",
- "shop.top.law1": "Transactions",
- "shop.top.law1.short": "Transactions",
- "shop.top.law2": "Payment",
- "shop.top.law2.short": "Payment Services",
- "shop.top.title": "Shop",
- "startup.shop.update.day": "{0} days left",
- "startup.shop.update.hour": "{0} hours {1} minutes left",
- "startup.shop.update.less": "0 minutes left",
- "startup.shop.update.minute": "{0} minutes left",
- "story.dearness_story.title": "Episode {0}",
- "story.dearness_unlock_sheet.description": "You have unlocked a new Commu. Would you like to play it?",
- "story.dearness_unlock_sheet.title": "Bond Commu Unlocked",
- "story.event.story_event": "Story Event",
- "story.event.title": "Event Commu",
- "story.event.tower_event": "Tower Event",
- "story.fast_forward_confirm_sheet.description": "This Commu is unread\nDo you want to Fast Forward?",
- "story.fast_forward_confirm_sheet.title": "Fast Forward Confirmation",
- "story.fast_forward_setting_sheet.description": "You can change this anytime from [Menu>Settings].",
- "story.fast_forward_setting_sheet.include_new_story": "Fast Forward Unread Commu",
- "story.fast_forward_setting_sheet.skip_show": "Do not show next time",
- "story.fast_forward_setting_sheet.title": "Commu Fast Forward",
- "story.fast_forward_setting_sheet.type.All": "Fast Forward all Commu",
- "story.fast_forward_setting_sheet.type.None": "Do not Fast Forward Commu",
- "story.header.story_type.dearness": "Bond",
- "story.header.story_type.produce_character": "Produce Commu",
- "story.header.story_type.produce_character_growth": "Growth Task Achievement",
- "story.header.story_type.step_activity_event": "Activity",
- "story.header.story_type.step_school_event": "Class",
- "story.idol.dearness.campaign_button": "Read Commu",
- "story.idol.dearness.campaign_label": "Unlocked up to Episode {0}",
- "story.idol.dearness.level": "Bond Lv",
- "story.idol.dearness.report": "Report",
- "story.idol.dearness_campaign_sheet.label": "Unlock Period",
- "story.idol.dearness_campaign_sheet.title": "Commu Unlocked",
- "story.idol.idol_card.card_count": "Owned P-Idol",
- "story.idol.idol_card.empty_label": "No Produce Idol available\nto unlock Commu",
- "story.idol.idol_card.story_number": "EP {0}",
- "story.idol.others.birthday": "Birthday",
- "story.idol.others.empty_label": "No unlocked Commu",
- "story.idol.produce.activity": "Activity",
- "story.idol.produce.character": "Growth",
- "story.idol.produce.school": "Class",
- "story.idol.produce.unlocked_count": "Unlocked count",
- "story.idol.tab.dearness": "Bond",
- "story.idol.tab.idol_card": "P-Idol",
- "story.idol.tab.others": "Others",
- "story.idol.tab.produce": "Produce",
- "story.idol.title": "Idol Commu",
- "story.idol.title.alphabet": "IDOL COMMU",
- "story.lock.hint.description": "Check Commu unlock conditions",
- "story.lock.idol_card.description": "Unlocked by obtaining P-Idol",
- "story.lock.produce.description": "Unlocked by viewing in Produce",
- "story.lock.unread_previous.description": "Unlock by reading the previous Commu",
- "story.main.list": "Commu List",
- "story.main.title": "Hatsuboshi Commu",
- "story.main.unit.chapter": "",
- "story.main.unit.episode": "",
- "story.main.unit.part": "Pt",
- "story.main.unit.start": "Ep.",
- "story.main.unread": "Unread",
- "story.noti.new": "NEW",
- "story.play_confirm_sheet.dearness.title": "Bond Commu",
- "story.play_confirm_sheet.description.default": "Play {0} Episode?",
- "story.play_confirm_sheet.description.unread_previous": "There are unread Commus. Start from {0} Episode?",
- "story.play_confirm_sheet.main.chapter": "Chapter {0}",
- "story.play_confirm_sheet.main.episode": "Episode {0}",
- "story.play_confirm_sheet.orientation.landscape": "Landscape",
- "story.play_confirm_sheet.orientation.portrait": "Portrait",
- "story.play_confirm_sheet.orientation.title": "Screen Setting",
- "story.play_confirm_sheet.title": "Playback Confirmation",
- "story.play_confirm_sheet.unread_previous_chapter.description": "There are unread Commus.\nYou can read the latest episode of the Initial Star Academy Commu once you have finished all commus.",
- "story.play_confirm_sheet.unread_previous_chapter.execute.button": "To Hatsuboshi Commu",
- "story.play_confirm_sheet.unread_previous_chapter.title": "Unread Commu",
- "story.play_confirm_sheet.voice.downloadSize": "(Size: {0})",
- "story.play_confirm_sheet.voice.off": "No Voice",
- "story.play_confirm_sheet.voice.on": "Voice",
- "story.play_confirm_sheet.voice.title": "Voice Setting",
- "story.skip_confirm_sheet.description": "This is an unread Commu.\nDo you want to skip it?",
- "story.skip_confirm_sheet.title": "Skip Confirmation",
- "story.story_event.continuous_play.description": "There are stories that can be watched continuously.\nDo you want to play them?",
- "story.story_event.continuous_play.with_unlock.description": "There are stories that can be watched continuously.\nDo you want to unlock and play the Commu using the following items?",
- "story.story_event.main_story.lock_text": "Unlock with Pt from missions",
- "story.story_event.main_story.mission_header": "Hatsuboshi Commu Event Mission",
- "story.story_event.main_story.move_to_story_list": "Read Unread Commu",
- "story.story_event.main_story.play_confirm.title": "Event Commu Playback Confirmation",
- "story.story_event.main_story.thumbnail_list.lock_text": "Unlock with Pt",
- "story.story_event.section.box_gasha_condition_lock_text": "Unlock by progressing through BOX Gacha",
- "story.story_event.section.main_story_condition_lock_text": "Unlock by earning Event Pts",
- "story.story_event.section.normal_condition_lock_text": "Unlock by earning Event Pts",
- "story.story_event.section.prefix": "Episode",
- "story.story_event.section.suffix": "",
- "story.story_event.section.unlock_button": "Unlock",
- "story.story_event.section.unlockable_condition_lock_text": "Unlock using an unlock key",
- "story.story_event.title": "Event Commu",
- "story.story_event.unlock_count": "Unlock",
- "story.story_event_unlock_sheet.description": "Do you want to unlock and play the Commu using the following items?",
- "story.story_event_unlock_sheet.not_enough_description": "You do not have enough items",
- "story.story_event_unlock_sheet.result": "Unlocked the Commu using the following items",
- "story.story_event_unlock_sheet.title": "Use Confirmation",
- "story.story_event_unlock_sheet.unlock_toast": "Commu unlocked",
- "story.support_card.character_description": "Select the Idol appearing in the Commu",
- "story.support_card.character_empty": "No applicable Support Card found",
- "story.support_card.title": "Support Commu",
- "story.support_card_detail.title": "Support Commu",
- "story.unlock_detail_sheet.hint_label": "Condition {0}",
- "story.unlock_detail_sheet.title": "Unlock Hint",
- "story.voice_setting_sheet.description": "You can change this anytime from [Menu > Settings].",
- "story.voice_setting_sheet.setting.off": "Play without voice",
- "story.voice_setting_sheet.setting.on": "Play with voice",
- "story.voice_setting_sheet.setting_description": "Select the voice setting for Commu with voices in Produce.",
- "story.voice_setting_sheet.skip_show": "Do not show next time",
- "story.voice_setting_sheet.title": "Voice Playback",
- "story_event.bonus.character": "Bonus Target Idol",
- "story_event.bonus.description.character": "Producing the target Produce Idol grants an event bonus, increasing the amount of Event Pts gained.",
- "story_event.bonus.description.idol": "Producing the target Produce Idol grants an event bonus, increasing the amount of Event Pts gained.\nAdditionally, the higher the talent bloom stage, the greater the bonus value.",
- "story_event.bonus.description.support": "Owning the target Support Card grants an event bonus, increasing the amount of Event Coins gained.\nAdditionally, the higher the unlock stage, the greater the bonus value.",
- "story_event.bonus.description_pt_double": "※The higher bonus effect will be prioritized between the bonus target Idol and Produce Idol.",
- "story_event.bonus.idol": "Bonus Target Produce Idol",
- "story_event.bonus.support_card": "Bonus Target Support Card",
- "story_event.bonus_another.description": "The following P-idols are eligible for bonuses",
- "story_event.bonus_another.title": "Bonus Idols",
- "story_event.box_gasha.baloon.potential_rank_up": "Collect pieces to awaken potential",
- "story_event.box_gasha.baloon.release": "Collect pieces to acquire idols",
- "story_event.box_gasha.box_count": "Box {0}",
- "story_event.box_gasha.box_count.current": "Current",
- "story_event.box_gasha.box_count.last": "After Box {0}",
- "story_event.box_gasha.box_count_suffix": " Box",
- "story_event.box_gasha.description": "Explanation of reset when all rewards are obtained\nand explanation of reward reset",
- "story_event.box_gasha.draw.disable": "Not enough items",
- "story_event.box_gasha.draw.sheet.count": "Gacha Attempts: {0} times",
- "story_event.box_gasha.draw.sheet.description": "Spend {0} to draw the box gacha {0} times?",
- "story_event.box_gasha.draw.sheet.execute": "Draw",
- "story_event.box_gasha.draw.sheet.title": "Story Box Gacha Confirmation",
- "story_event.box_gasha.draw_condition_suffix": "Draw",
- "story_event.box_gasha.gasha_reward.box_reset_toast": "The box rewards have been reset",
- "story_event.box_gasha.gasha_reward.title": "List",
- "story_event.box_gasha.get_count": "Obtained",
- "story_event.box_gasha.item_name": "Box Gacha Coin",
- "story_event.box_gasha.piece_max_overlay.description": "You have obtained all pieces available in the event!",
- "story_event.box_gasha.potential_max": "Max Potential Awakening",
- "story_event.box_gasha.potential_rank_up": "Potential Awakening",
- "story_event.box_gasha.potential_rank_up.disable": "Not enough pieces for talent bloom",
- "story_event.box_gasha.release": "Unlock",
- "story_event.box_gasha.release.disable": "Not enough pieces for unlock",
- "story_event.box_gasha.remain_release": "Until",
- "story_event.box_gasha.reset.sheet.description": "Reset the rewards for the {0}th box?",
- "story_event.box_gasha.reset.sheet.execute": "Reset",
- "story_event.box_gasha.reset.sheet.title": "Box Reset Confirmation",
- "story_event.box_gasha.reset_description.EmptyAll": "When you obtain all rewards, the box gacha lineup will automatically update.",
- "story_event.box_gasha.reset_description.EmptyFeature": "When you obtain all the featured rewards, the box gacha lineup will automatically update.",
- "story_event.box_gasha.reset_description.Optional": "You can manually update the box gacha lineup at any time by executing a reward reset. ※It will update immediately upon execution",
- "story_event.box_gasha.reset_result.sheet.description": "You have obtained all rewards in box {0}\nUpdating the box",
- "story_event.box_gasha.reset_result.sheet.title": "Box Reset Confirmation",
- "story_event.box_gasha.story_reward_gasha_count_sheet.condition": "Unlocked after drawing box gacha {0} times",
- "story_event.box_gasha.story_reward_gasha_count_sheet.title": "Story Event Community Unlock Condition",
- "story_event.close.description": "The event has ended",
- "story_event.close.title": "Event Ended",
- "story_event.close.top": "The event period has ended",
- "story_event.event_bonus": "Event Bonus",
- "story_event.event_coin_bonus": "Event Coin Bonus",
- "story_event.event_coin_bonus_format": "{0} Bonus",
- "story_event.exchange": "Exchange",
- "story_event.exchange_item": "Event Exchange Item",
- "story_event.featured_reward": "Reward\nDetails",
- "story_event.get_score_bonus": "+{0}%",
- "story_event.get_score_bonus_max": "/{0}%",
- "story_event.how_to_play": "How to",
- "story_event.list_detail": "List",
- "story_event.main_reward.box_gasha.overlay": "Featured",
- "story_event.main_reward.overlay": "Reward Details",
- "story_event.main_reward.overlay.costume_button": "Costume",
- "story_event.main_reward.overlay.detail_button": "Details",
- "story_event.main_reward.overlay.idol_card": "P-Idol",
- "story_event.main_reward.overlay.support_card": "Support Card",
- "story_event.main_story.point": "Mission Pt",
- "story_event.mission": "Event Missions",
- "story_event.period": "Period",
- "story_event.period.between": "{0}〜{1}",
- "story_event.period.end": "Redemption Period",
- "story_event.pt": "Total Event Pts",
- "story_event.result.event_score_bonus": "Event Pts Bonus",
- "story_event.result.get_score": "Acquired Event Pts",
- "story_event.result.get_score_header": "Event Pts",
- "story_event.result.score_reward_list_header": "Event Reward Progress",
- "story_event.reward": "Event Pts Rewards",
- "story_event.reward.next": "Next Reward",
- "story_event.score": "Event Pt",
- "story_event.story_reward": "Story Event Commu",
- "story_event.story_reward.next": "Next",
- "story_event.story_reward.reveal_count": "Unlock",
- "terms.terms_sheet.cancel": "Decline",
- "terms.terms_sheet.description": "Please agree to {0} to use this service.\nIf you are a minor, you need consent from a legal guardian (parents, etc.).\n\n※If you don't understand the content, please show the screen to someone at home.",
- "terms.terms_sheet.description.count1": "{0}",
- "terms.terms_sheet.description.count2": "{0} and {1}",
- "terms.terms_sheet.description.count3": "{0}, {1}, and {2}",
- "terms.terms_sheet.description.update": "{0} has been revised.\nYou can continue using the Idolmaster service by confirming the content and agreeing.",
- "terms.terms_sheet.description.update.count1": "{0}",
- "terms.terms_sheet.description.update.count2": "{0} and {1}",
- "terms.terms_sheet.description.update.count3": "{0}, {1}, and {2}",
- "terms.terms_sheet.execute": "Agree",
- "terms.terms_sheet.title": "Agreement Confirmation",
- "time.date": "{0}/{1} {2}:{3}",
- "time.hm": "{0}:{1}",
- "time.hms": "{0}:{1}:{2}",
- "time.hour": "{0} hours",
- "time.hour_minute": "{0}hr {1}min",
- "time.mdhm": "{0}/{1} {2}:{3}",
- "time.minute": "{0} mins",
- "time.ms": "{0}:{1}",
- "time.second": "{0} secs",
- "time.ymd": "{0}/{1}/{2}",
- "time.ymdhm": "{0}/{1}/{2} {3}:{4}",
- "time.ymdhms": "{0}/{1}/{2} {3}:{4}:{5}",
- "title.application.version": "Ver. {0}",
- "title.cache_clear.description": "Deleting cache data may improve performance.\nYour gameplay data will not be deleted.\nAre you sure you want to clear the cache data?",
- "title.cache_clear.toast": "Cache data has been deleted",
- "title.company": "THE IDOLM@STER™& ©Bandai Namco Entertainment Inc.\nDeveloped by QualiArts Inc.",
- "title.data_link": "Data Link",
- "title.delete_userdata.alert": "User data that is not linked cannot be restored",
- "title.delete_userdata.description": "Do you want to delete the user data saved on this device?\n\n■Precautions (Please read carefully)\nDeleting user data will allow you to start from scratch.\nIf you want to restore your game data to continue playing, please link your data before deleting.",
- "title.delete_userdata.execute": "Delete",
- "title.menu": "Menu",
- "title.menu.cache_clear": "Clear Cache",
- "title.menu.customer_support": "Customer Support",
- "title.menu.delete_userdata": "Delete User Data",
- "title.menu.delete_userdata.toast": "User data has been deleted",
- "title.menu.faq": "FAQ",
- "title.menu.graphic_setting": "Graphic Settings",
- "title.menu.sheet.quality.framerate.description": "Higher values provide smoother display.\nIf you prioritize frame rate, we recommend lowering the quality setting by one level.",
- "title.menu.sheet.quality.framerate.title": "Frame Rate",
- "title.menu.sheet.quality.graphic.description": "・Increasing the quality may slow down performance and increase power consumption.\n・If you prioritize graphic settings, we recommend setting the frame rate to 30 FPS.",
- "title.menu.sheet.quality.graphic.detail_setting_guide": "※You can make more detailed settings within the game",
- "title.menu.sheet.quality.graphic.title": "Graphic Settings",
- "title.menu.sheet.quality.save_execute": "Save",
- "title.menu.sheet.quality.title": "Quality Settings",
- "title.menu.twitter": "Twitter",
- "title.menu.url.customer_support.android": "https://bnfaq.channel.or.jp/title/3043",
- "title.menu.url.customer_support.ios": "https://bnfaq.channel.or.jp/title/3042",
- "title.menu.url.faq.android": "https://bnfaq.channel.or.jp/title/3043",
- "title.menu.url.faq.ios": "https://bnfaq.channel.or.jp/title/3042",
- "title.menu.url.twitter": "https://x.com/gkmas_official",
- "title.tap": "TAP TO START",
- "title.user_id": "Producer ID: {0}",
- "title.user_id.hide": "Producer ID: Tap to Display",
- "tower.auto_confirm_sheet.description": "Memory has been organized automatically",
- "tower.auto_confirm_sheet.title": "Auto Organization",
- "tower.battle_confirm.no_slot": "Main memory recommendations will decide turn count, support/trouble, and P-Items",
- "tower.clear_history_sheet.empty_history": "No clear history",
- "tower.clear_history_sheet.title": "STAGE {0} Clear Formation Confirmation",
- "tower.exam.sheet.retire_description": "Retire and return to the stage list?\nRetiring will delete the current progress.",
- "tower.exam.sheet.retire_title": "Retire",
- "tower.invalid_sub_memory_confirm_sheet.description": "The main memory you are trying to organize is different from the sub memory. If you continue, the sub memory will be removed. Is that okay?",
- "tower.invalid_sub_memory_confirm_sheet.title": "Sub Memory Removal Confirmation",
- "tower.judge_base": "Judging Criteria",
- "tower.main_memory_select.decision_button": "Main Choice",
- "tower.no_organized_confirm_sheet.alert": "※Default memory will be automatically organized",
- "tower.no_organized_confirm_sheet.description": "No memory has been organized.\nDo you still want to challenge?",
- "tower.no_organized_confirm_sheet.execute": "Challenge",
- "tower.no_organized_confirm_sheet.title": "No Memory Organized",
- "tower.progress.continue": "Resume",
- "tower.progress.description": "There is information on the stage in progress.\nDo you want to resume the stage?",
- "tower.progress.retire": "Retire",
- "tower.progress.title": "Resume Idol Road",
- "tower.progress.warning": "※If you retire, the data of the current stage will be deleted",
- "tower.rank_mission.battle_rank.description": "Clear with rank {0} or higher",
- "tower.rank_mission.battle_rank_first.description": "Clear with 1st place",
- "tower.rank_mission.title": "Conditions",
- "tower.rank_mission.trigger_count.description": "Achieve {0} times",
- "tower.recommend_effect.label": "Recommended Effect",
- "tower.result.battle.button": "Next",
- "tower.result.clear": "CLEAR",
- "tower.result.clear_rank.button": "Back to List",
- "tower.result.failure": "FAILURE",
- "tower.result.item_get": "You have acquired the following items",
- "tower.result.item_get_auto": "Rewards will be received automatically",
- "tower.result.perfect": "PERFECT",
- "tower.server_force_reset.confirm.description": "If data exists from a challenge attempt on the Idol Road on another device, that data will be discarded.\nDo you wish to proceed?\n\n※This message may appear even if no challenge data exists.",
- "tower.server_force_reset.confirm.title": "Challenge Data Confirmation",
- "tower.slot_auto_confirm_sheet.alert": "※The current formation will not be saved\n※The same plan's memory will be set in both the main memory and sub memory slots",
- "tower.slot_auto_confirm_sheet.description": "Automatically set memory",
- "tower.slot_auto_confirm_sheet.title": "Auto Formation",
- "tower.slot_reset_sheet.alert": "※The current formation will not be saved",
- "tower.slot_reset_sheet.title": "Reset Confirmation",
- "tower.slot_reset_sheet.txt": "Remove all equipped memory",
- "tower.stage.achieve.disable": "Rank-up conditions not met",
- "tower.stage.achieve.max": "Ranked up to the maximum",
- "tower.stage.achieve.receive": "Receive",
- "tower.stage.achieve.until.rankup": "Achievement\nUntil Rank Up",
- "tower.stage.featured_reward.cleared": "Available",
- "tower.stage.featured_reward.not_cleared": "Not Cleared",
- "tower.stage.featured_reward.received": "Acquired",
- "tower.stage.latest_stage": "Latest stage",
- "tower.stage.reward": "Reward",
- "tower.stage.reward.disable": "You have not cleared the specified stage",
- "tower.stage.reward.get": "Acquire",
- "tower.stage.reward.max": "All available rewards have been acquired",
- "tower.stage.stage": "STAGE",
- "tower.stage.start": "Challenge",
- "tower.sub_memory_select.decision_button": "Sub {0} Choice",
- "tower.sub_memory_select.disable_sub_memory.toast": "You cannot unset the configured sub memory slot",
- "tower.sub_memory_select.no_memory": "No memory available for formation.",
- "tower.top.feature.reward.rank": "Acquired at {0}",
- "tower.top.idol.stage": "STAGE",
- "tower.top.prologue": "Prologue",
- "tower.top.reward.disable": "Conditions not met",
- "tower.top.reward.get": "Acquire",
- "tower.top.reward_complete": "All available rewards\nhave been acquired",
- "tower.top.reward_confirm": "Reward Confirmation",
- "tower.top.reward_confirm_description_1": "Acquired by clearing stages",
- "tower.top.reward_confirm_description_2": "Collect a certain number",
- "tower.top.reward_confirm_description_3": "Acquire rewards",
- "tower.top.reward_get_total": "Total Rewards",
- "tower.top.reward_list": "Reward List",
- "tower.top.title": "Idol Road",
- "tower.top.title_label": "Assignment from Asari-sensei",
- "tower.top.title_type": "Idol Road",
- "tower.top.total_badge_reward.reward": "reward",
- "tower.top.total_badge_reward.total": "Total",
- "tutorial.adv.title_op": "Prologue",
- "tutorial.idol.select": "Select Idol",
- "tutorial.idol.select_confirm": "Confirm Idol Selection",
- "tutorial.idol.select_description": "Will you start producing with this idol?\n※You can produce other idols later",
- "tutorial.idol_receive.already_received": "Already Acquired",
- "tutorial.idol_receive.attention_1": "Acquire the initial Produce Idol\nOnce acquired, it cannot be changed",
- "tutorial.idol_receive.attention_2": "Once acquired, it cannot be changed",
- "tutorial.idol_receive.attention_3": "Produce Idols are automatically received",
- "tutorial.idol_receive.attention_4": "Pieces are automatically received",
- "tutorial.idol_receive.description_1": "Do you want to acquire this Produce Idol?",
- "tutorial.idol_receive.description_2": "This is the acquired Produce Idol.\nIt will be converted to [{0}]. Is that okay?",
- "tutorial.idol_receive.description_3": "You have acquired [{0}].",
- "tutorial.idol_receive.description_4": "[{0}] has\nbeen converted to [{1}].",
- "tutorial.idol_receive.difficulty_high": "Advanced",
- "tutorial.idol_receive.difficulty_low": "Beginners",
- "tutorial.idol_receive.difficulty_middle": "Intermediate",
- "tutorial.idol_receive.exchange": "Convert",
- "tutorial.idol_receive.receive": "Get",
- "tutorial.idol_receive.receive_confirm": "Acquisition Confirmation",
- "tutorial.idol_receive.receive_info": "Details",
- "tutorial.idol_receive.received": "Acquisition Complete",
- "tutorial.idol_receive.warning_stage": "※You will acquire the initial state Produce Idol",
- "tutorial.name.confirm": "Producer Name Confirmation",
- "tutorial.name.confirm_description": "Is this Producer Name okay?",
- "tutorial.name.default": "Producer",
- "tutorial.name.description": "Please enter the Producer Name.",
- "tutorial.name.title": "Producer Name Setting",
- "tutorial.name.warning": "Please enter within 10 characters.\n※The Producer Name will be made public in the game.\n※You can change the Producer Name later.\n※Do not enter personal information such as real names, email addresses, phone numbers, etc., or any information that can identify you personally.",
- "tutorial.select.description": "Please select the Idol\nthat you will produce first.",
- "tutorial.select.description2": "※From the second time onwards, you can also produce Idols other than the selected one.",
- "tutorial.skip.description": "Do you want to skip the tutorial?",
- "tutorial.skip.title": "Skip Tutorial",
- "tutorial.tips.next": "Next",
- "twitter_confirm_sheet.description": "Do you want to open the Twitter page?\n※The web browser will launch.",
- "twitter_confirm_sheet.title": "Confirmation",
- "unity.service.init.error": "Initialization failed\n(unity.service.init.error)",
- "upload_memory_photo_error_sheet.cancel": "Cancel",
- "upload_memory_photo_error_sheet.description": "Failed to save the photo due to an error.\nDo you want to retry?\n\n※If you cancel, the captured image will be discarded, and the Memory will be generated with a template image.",
- "upload_memory_photo_error_sheet.retry": "Retry",
- "upload_memory_photo_error_sheet.title": "Error",
- "upload_photo_error_sheet.cancel": "Cancel",
- "upload_photo_error_sheet.description": "Failed to save the photo due to an error.\nDo you want to retry?\n\n※If you cancel, the captured image will not be saved.",
- "upload_photo_error_sheet.retry": "Retry",
- "upload_photo_error_sheet.title": "Error",
- "voice.idol_limit_rank_after": "Training ②",
- "voice.idol_limit_rank_before": "Training ①",
- "voice.idol_potential_rank": "Talent Bloom",
- "voice.idol_produce_select": "Start Produce",
- "voice.idol_use_produce_card": "P-Idol Exclusive Skill Card Use",
- "work.cancel.description": "Do you want to cancel the ongoing work?\nThe progress will not be saved, and no rewards will be obtained.",
- "work.cancel.result": "Work canceled",
- "work.cancel.submit": "Cancel",
- "work.cancel.title": "Work Cancellation Confirmation",
- "work.character.working": "Working",
- "work.fan.label": "No. of Fans",
- "work.fan.unit": "",
- "work.fine": "Excellent Condition",
- "work.fine.confirm": "There are other Idols in Good Shape that can be selected.\nDo you want to proceed as is?",
- "work.jewel.shortage": "Insufficient Jewels",
- "work.level": "Lv{0}",
- "work.level.label": "Lv",
- "work.place.hour_minute": "",
- "work.place.minute": "{0} minutes",
- "work.progress.cancel": "Cancel",
- "work.progress.skip": "Shorten",
- "work.rate_excellent": "Great Success\nRewards {0}x",
- "work.result.fan": "(+{0})",
- "work.result.gift": "Items exceeding the possession limit have been sent to the present box",
- "work.result.submit": "Complete",
- "work.result.title": "Work Complete",
- "work.reward": "Rewards",
- "work.reward.main": "Main Rewards",
- "work.reward_expected": "Expected",
- "work.reward_received": "Rewards",
- "work.select.character_select.fine_description": "Good Shape",
- "work.select.character_select.submit": "Select",
- "work.select.dearness_description": "The amount of rewards increases\naccording to bond level",
- "work.select.description": "Select Work",
- "work.select.work_time_select.submit": "Confirm",
- "work.skip.confirm": "Do you want to complete the work immediately by consuming {0} jewels?",
- "work.skip.count": "Remaining number of times you\ncan shorten today ({0}): {1}/{2}",
- "work.skip.limit": "You have reached the limit of shortening times",
- "work.skip.submit": "Shorten",
- "work.skip.title": "Work Shortening",
- "work.start.submit": "Start",
- "work.start.title": "Work Start Confirmation",
- "work.state.invalid_action": "This work is already completed",
- "work.top.title": "Jobs",
- "期間限定ミッション": "time-limited mission"
-}
+ "Pポイントが少ない場合、相談を開始する時に\n確認メッセージを表示します。": "If P-Points are low, a confirmation message will be displayed when starting a consultation.",
+ "account_delete.confirm.checkbox_text": "Confirmed",
+ "account_delete.confirm.description": "■Important Notes (※Please read carefully)\n・Game data will be deleted and will no longer be accessible.\n・Currently owned paid/free jewels will be lost.\n・Game data transfer settings via Bandai Namco ID\n will be disabled.\n・Deleted accounts cannot be restored.",
+ "account_delete.confirm.title": "Request for Account Deletion",
+ "account_delete.confirm.warning": "Deleted accounts cannot be restored.\nSelecting [Confirm] will launch an external browser and redirect you to the support site request page.",
+ "achievement.category.idol": "Idol",
+ "achievement.category.other": "Other",
+ "achievement.category.produce": "Produce",
+ "achievement.cell.character_header": "{0} Basic Achievements",
+ "achievement.cell.common_header": "Basic",
+ "achievement.cell.idol_card_lock": "Idol Locked",
+ "achievement.detail.title": "Achievement Details",
+ "achievement.filter.idol": "Idol",
+ "achievement.filter.no_has": "Locked",
+ "achievement.idol.title": "Idol",
+ "achievement.idol_skin.description": "The following are the produce idols eligible for this achievement",
+ "achievement.idol_skin.title": "Eligible Achievements Idols",
+ "achievement.master.breakdown.achievement.total": "Total",
+ "achievement.master.breakdown.title": "Total Achievements Breakdown",
+ "achievement.master.breakdown.total": "Total Achievements",
+ "achievement.master.description": "Master Achievements\nRank up by accumulating\nstars from Idol Achievements.",
+ "achievement.master.progress.next": "Until Unlock",
+ "achievement.master.rank": "Rank",
+ "achievement.master.rank_up.next": "Next Rank",
+ "achievement.master.rank_value": "Rank {0}",
+ "achievement.master.reward.description": "You can receive rewards upon reaching a certain rank",
+ "achievement.master.reward.title": "Reward Confirmation",
+ "achievement.master.reward_button": "Rewards",
+ "achievement.master.reward_title": "Next Rank-Up Rewards",
+ "achievement.master.star": "Stars",
+ "achievement.master.title": "Master Achievement Details",
+ "achievement.other.title": "Other",
+ "achievement.produce.title": "Produce",
+ "achievement.reward": "Rewards",
+ "achievement.reward.get": "New",
+ "achievement.reward.upgrade": "RANK UP!",
+ "achievement.setting": "Achievement Settings",
+ "achievement.top.description1": "Achievements can be\nobtained by meeting\nvarious conditions.",
+ "achievement.top.description2": "By obtaining them,\nyou can receive various rewards.",
+ "achievement.top.description3": "etc.",
+ "achievement.top.title": "Achievements",
+ "achievement.tower.coming_soon": "COMING SOON",
+ "achievement.tower.detail.description": "Will rank up based on the number obtained",
+ "achievement.tower.detail.title": "Achievement Details on Idol Road",
+ "achievement.tower.detail.to_tower": "To Idol Road",
+ "achievement.tower.star_max_1": "(Max Obtainable",
+ "achievement.tower.star_max_2": ")",
+ "achievement.tower.star_total": "Total",
+ "achievement.tower.title": "Idol Road",
+ "achievement.true_end": "True End Achievements",
+ "achievement.true_end.bonus_rate": "+{0}%",
+ "achievement.true_end.condition": "Achieve 3 True End condition and place 1st in the final exam of Produce: [Hajime]",
+ "achievement.true_end.condition_header": "Unlock Conditions",
+ "achievement.true_end.initial_stamina": "Initial Stamina",
+ "achievement.true_end.initial_status": "Initial Status",
+ "achievement.true_end.lesson_bonus": "Lesson Bonus",
+ "achievement.true_end.receive.description": "True End bonuses\napply to all produce idols of the corresponding idol.",
+ "achievement.true_end.sub_header": "True End Condition Achievements",
+ "achievement.true_end_bonus": "True End Bonus",
+ "achievement.true_end_condition.achieved": "True End Achieved",
+ "achievement.true_end_condition.achievements": "True End Condition Achievements",
+ "achievement.true_end_condition.description": "Obtain the following achievements\nand place 1st in the final exam of Produce: Regular Performance [Hajime].",
+ "achievement.true_end_condition.receive.release.description": "True End Condition Achievements",
+ "achievement.true_end_condition.receive.title1": "True End Conditions",
+ "achievement.true_end_condition.receive.title2": "Completed",
+ "achievement.true_end_condition.title": "True End Conditions",
+ "adv.button.auto": "×1.0",
+ "adv.button.auto_none": "AUTO",
+ "adv.button.auto_speed_up": "×1.5",
+ "adv.button.fast_forward": "FAST",
+ "adv.button.log": "LOG",
+ "adv.button.skip": "SKIP",
+ "adv.log_overlay.title": "Conversation Log",
+ "app_tracking_transparency_sheet.description": "Thank you for choosing our app among many others. Tapping [Next] will display a dialog for tracking permission.\nBy allowing it, you will see ads from the Bandai Namco Group that may interest you outside the game.\n\n【How to Allow Tracking】\nAllow in the displayed dialog\n※Tracking settings can be changed anytime from the device settings",
+ "app_tracking_transparency_sheet.execute": "Next",
+ "app_tracking_transparency_sheet.info": "More Details",
+ "app_tracking_transparency_sheet.info_link": "https://legal.bandainamcoent.co.jp/privacy/Trackingdetail",
+ "app_tracking_transparency_sheet.title": "Please Cooperate with Tracking Permission",
+ "audition.battle_start.bonus_value": "{0}%",
+ "audition.battle_start.button.next": "Tap to Next",
+ "audition.battle_start.clear_border": "Clear Conditions",
+ "audition.battle_start.config_title": "Evaluation Criteria",
+ "audition.battle_start.dearness": "Bond Effect",
+ "audition.battle_start.evaluate.bad": "Keep Trying!",
+ "audition.battle_start.evaluate.good": "Good!",
+ "audition.battle_start.evaluate.great": "Great!",
+ "audition.battle_start.evaluate.normal": "Almost There!",
+ "audition.battle_start.start_button": "Start Battle",
+ "audition.config.rank_description": "{0} /Above",
+ "audition.config.score_description": "Or Score {0} or Higher",
+ "card.common.recommend_effect": "Recommend",
+ "card.detail.enhance.confirm.skill.after.name": "{0}Lv{1}",
+ "card.detail.enhance.confirm.skill.after.value": "{0}{1}%",
+ "card.detail.enhance.confirm.skill.before.name": "{0}Lv{1}",
+ "card.detail.enhance.confirm.skill.before.value": "{0}{1}%",
+ "card.detail.enhance.invalid.lv_max": "Level Cap Reached",
+ "card.detail.enhance.invalid.point.exp.short": "Not Enough Training Pts",
+ "card.detail.enhance.invalid.point.skill.short": "Not Enough Skill Upgrade Items",
+ "card.detail.enhance.point.consumption.change": "{0} {1}",
+ "card.detail.enhance.point.lv_change": "Lv{0}→{1}",
+ "card.detail.enhance.point.max_lv": "Max Level",
+ "card.detail.memory.equip.other_card.confirm.description": "{0} is currently equipped\nDo you want to replace it?",
+ "card.detail.memory.equip.other_card.confirm.title": "Confirmation",
+ "card.detail.memory.slot.release_level": "Unlock at Lv{0}",
+ "card.detail.name": "【{0}】{1}",
+ "card.detail.parameter.level": "Lv{0}",
+ "card.detail.parameter.minus": "-{0}",
+ "card.detail.parameter.plus": "+{0}",
+ "card.detail.parameter.plus_percent": "+{0}%",
+ "card.filter.another_idol": "Another Idol",
+ "card.filter.character": "Idol",
+ "card.filter.idol_card_invalid": "No P-Idols Match the Criteria",
+ "card.filter.live_battle_stage": "Stage Suitability",
+ "card.filter.produce_class": "Plan",
+ "card.filter.produce_plan_type": "Plan",
+ "card.filter.produce_plan_type.common": "Common",
+ "card.filter.produce_plan_type_support": "Assignable Plan",
+ "card.filter.produce_plan_type_support.common": "No Restrictions",
+ "card.filter.produce_plan_type_support.plan1": "Only Sense",
+ "card.filter.produce_plan_type_support.plan2": "Only Logic",
+ "card.filter.produce_plan_type_support.plan3": "Only Anomaly",
+ "card.filter.rarity": "Rarity",
+ "card.filter.show_owned": "Own",
+ "card.filter.show_owned_false": "Not Owned",
+ "card.filter.show_owned_true": "Own",
+ "card.filter.show_released": "Produce Idol Unlock Status",
+ "card.filter.show_released_false": "Locked",
+ "card.filter.show_released_true": "Unlocked",
+ "card.filter.show_unreleased": "Unlocked Idol",
+ "card.filter.show_unreleased_show": "Show",
+ "card.filter.story_character": "Idol Appearing in Commu",
+ "card.filter.support_card_invalid": "No Support Cards Match the Criteria",
+ "card.filter.support_card_type": "Type",
+ "card.filter.true_end": "True End",
+ "card.filter.true_end_cleared": "Achieved",
+ "card.filter.true_end_not_cleared": "Not Achieved",
+ "card.idol.card.detail.enhance.after_level": "Lv{0}",
+ "card.idol.card.detail.enhance.before_level": "Lv{0}",
+ "card.idol.produce_ability": "P-Idol Ability",
+ "card.idol.produce_ability_confirm": "P-Idol Ability Details",
+ "card.idol.produce_ability_lock_level_limit_rank": "Unlock at Training Stage {0}",
+ "card.idol.produce_ability_lock_potential_rank": "Unlock at Potential Blooming Stage {0}",
+ "card.idol.produce_ability_unlock": "Unlock P-Idol Ability",
+ "card.idol.produce_ability_upgrade": "Enhance P-Idol Ability",
+ "card.idol_card.detail.button.change_list": "P-Idol List",
+ "card.idol_card.detail.button.costume": "Costume",
+ "card.idol_card.detail.button.enhance": "Training",
+ "card.idol_card.detail.button.level_limit": "Training",
+ "card.idol_card.detail.button.max_upgrade": "Max LV",
+ "card.idol_card.detail.button.potential_rank": "Potential",
+ "card.idol_card.detail.button.release": "Open",
+ "card.idol_card.detail.button.roster": "Roster",
+ "card.idol_card.detail.button.story": "Commu",
+ "card.idol_card.detail.tab.live_battle": "Contest",
+ "card.idol_card.detail.tab.produce": "Produce",
+ "card.idol_card.detail_sheet.title": "Idol Details",
+ "card.idol_card.enhance.overlay.button.execute": "Training",
+ "card.idol_card.enhance.overlay.message.max": "Leveled up to Max",
+ "card.idol_card.enhance.toast.executed": "Trained from Lv{0} to {1}",
+ "card.idol_card.enhance_confirm_sheet.button.execute": "Train",
+ "card.idol_card.enhance_confirm_sheet.message": "Do you want to use items to train to the specified level?",
+ "card.idol_card.enhance_confirm_sheet.title": "Training Confirmation",
+ "card.idol_card.enhance_overlay.label.live_battle": "Contest",
+ "card.idol_card.enhance_overlay.label.produce": "Produce",
+ "card.idol_card.enhance_overlay.title": "Training",
+ "card.idol_card.high_score": "High Score Target",
+ "card.idol_card.info.level_limit_rank": "Rank",
+ "card.idol_card.info.potential_rank": "Potential",
+ "card.idol_card.list.another_lock_label": "Unlock by acquiring {0}",
+ "card.idol_card.list.label.releasable": "Unlockable",
+ "card.idol_card.list.label.releasable_card_count": "{0} Idols are unlockable",
+ "card.idol_card.list.label.unreleased": "Unreleased Idols",
+ "card.idol_card.list.label.upgradable_level_limit_rank": "Trainable",
+ "card.idol_card.list.label.upgradable_potential_rank": "Potential Bloomable",
+ "card.idol_card.list.max": "Info when Training/Potential is at max",
+ "card.idol_card.list.title": "Produce Idol List",
+ "card.idol_card.preview.attention": "True End bonus not included",
+ "card.idol_card.preview.attention_live": "3D live is available upon achieving True End",
+ "card.idol_card.produce_parameter.title": "Initial Parameters",
+ "card.idol_card.release.confirm.sheet.message": "Do you want to use items to unlock the produce idol?",
+ "card.idol_card.release.confirm.sheet.title": "Idol Unlock Confirmation",
+ "card.idol_card.release.description": "Do you want to use materials to unlock P-Idols?",
+ "card.idol_card.release.execute": "Unlock",
+ "card.idol_card.release.original_top_release_enable": "Unlockable",
+ "card.idol_card.release.title": "Idol Unlock",
+ "card.idol_card.release.toast.executed": "Unlocked",
+ "card.idol_card.roster_confirm_sheet.description": "Do you want to transition to the roster?",
+ "card.idol_card.roster_confirm_sheet.title": "Confirmation",
+ "card.idol_card.skin_change_sheet.already_set": "This P-Idol is already set",
+ "card.idol_card.skin_change_sheet.button_label": "P Idol\nChange",
+ "card.idol_card.skin_change_sheet.changed": "Switched",
+ "card.idol_card.skin_change_sheet.costume": "Costume",
+ "card.idol_card.skin_change_sheet.current": "Currently Set",
+ "card.idol_card.skin_change_sheet.description": "Please select the produce idol to set",
+ "card.idol_card.skin_change_sheet.head": "Hairstyle",
+ "card.idol_card.skin_change_sheet.image": "Image",
+ "card.idol_card.skin_change_sheet.music": "Live Song",
+ "card.idol_card.skin_change_sheet.title": "Change P-Idol",
+ "card.idol_card.skin_new_confirm_cancel": "Do not switch",
+ "card.idol_card.skin_new_confirm_description": "You have obtained a new produce idol that can be switched.\nDo you want to switch?",
+ "card.idol_card.skin_new_confirm_execute": "Switch",
+ "card.idol_card.skin_new_confirm_warning": "※Live song will change\n※There is no P-Idol Commu for another produce idol",
+ "card.idol_card.story_confirm_sheet.description": "Do you want to transition to the Commu?",
+ "card.idol_card.story_confirm_sheet.title": "Confirmation",
+ "card.idol_card.upgrade.another_costume.move": "Set",
+ "card.idol_card.upgrade.another_costume.receive": "Received costume as a reward for achieving Potential Blooming Stage {0}",
+ "card.idol_card.upgrade.another_costume.title": "Costume Acquired",
+ "card.idol_card.upgrade.level_limit.label.change": "Max Lv",
+ "card.idol_card.upgrade.level_limit.message.max": "Trained to max level",
+ "card.idol_card.upgrade.level_limit.toast.max": "Training stage is at max",
+ "card.idol_card.upgrade.potential_rank.description": "Use {0} to perform Potential Blooming",
+ "card.idol_card.upgrade.potential_rank.execute": "Bloom",
+ "card.idol_card.upgrade.potential_rank.message.max": "Potential Bloomed to max",
+ "card.idol_card.upgrade.potential_rank.toast.max": "Potential Blooming stage is at max",
+ "card.idol_card.upgrade_level_limit.execute": "Train",
+ "card.idol_card.upgrade_level_limit_confirm_sheet.button.execute": "Train",
+ "card.idol_card.upgrade_level_limit_confirm_sheet.message": "Do you want to use items to train to the specified stage?",
+ "card.idol_card.upgrade_level_limit_confirm_sheet.title": "Training Stage Confirmation",
+ "card.idol_card.upgrade_level_limit_rank_overlay.button.execute": "Training",
+ "card.idol_card.upgrade_level_limit_rank_overlay.label.illustration": "Illustration Unlock",
+ "card.idol_card.upgrade_level_limit_rank_overlay.label.level_limit": "Max Lv",
+ "card.idol_card.upgrade_level_limit_rank_overlay.label.produce": "Produce",
+ "card.idol_card.upgrade_level_limit_rank_overlay.title": "Training",
+ "card.idol_card.upgrade_level_limit_rank_overlay.unreleased": "Unreleased",
+ "card.idol_card.upgrade_potential_rank_confirm_sheet.button.execute": "Upgrade Potential",
+ "card.idol_card.upgrade_potential_rank_confirm_sheet.message": "Do you want to use items to perform Potential Blooming to the specified stage?",
+ "card.idol_card.upgrade_potential_rank_confirm_sheet.title": "Potential Blooming Confirmation",
+ "card.idol_card.upgrade_potential_rank_overlay.button.execute": "Potential",
+ "card.idol_card.upgrade_potential_rank_overlay.label.live_battle": "Contest",
+ "card.idol_card.upgrade_potential_rank_overlay.label.produce": "Produce",
+ "card.idol_card.upgrade_potential_rank_overlay.title": "Potential",
+ "card.info.idol_card.level_limit": "Training",
+ "card.info.idol_card.level_limit_step": "Training Stage",
+ "card.info.idol_card.plan_condition.common": "No Plan Restriction",
+ "card.info.idol_card.plan_condition.plan1": "Sense Only",
+ "card.info.idol_card.plan_condition.plan2": "Logic Only",
+ "card.info.idol_card.plan_condition.plan3": "Anomaly Only",
+ "card.info.idol_card.potential_rank": "Potential",
+ "card.info.label.max": "Max",
+ "card.info.level": "Lv",
+ "card.info.level.slash": "/",
+ "card.info.support_card.level_limit": "Lvl Limit",
+ "card.info.support_card.type": "Type",
+ "card.list.title": "Idol List",
+ "card.param.produce.growth_rate": "{0}%",
+ "card.param.produce.label": "Initial Parameters/Bonus",
+ "card.produce_event.overlay.label.item": "Obtainable Items",
+ "card.produce_event.overlay.label.parameter": "Parameter Increase",
+ "card.produce_event.overlay.label.produce_card": "Obtainable Skill Card: [{0}]",
+ "card.produce_event.overlay.title": "Support Event Details",
+ "card.sheet.material.label": "Required Items",
+ "card.skill.level": "Lv{0}",
+ "card.skill_list.heading.lock_skill": "Support Ability (Locked)",
+ "card.skill_list.heading.produce_card": "Skill Card Upgrade",
+ "card.skill_list.heading.unlock_skill": "Support Ability (Unlocked)",
+ "card.sort.character_order": "Idol",
+ "card.sort.created_time": "Acquisition Date",
+ "card.sort.group.common": "Common",
+ "card.sort.group.event": "Event Limited",
+ "card.sort.idol_card_level_limit_rank": "Training Stage",
+ "card.sort.idol_card_potential_rank": "Talent Blooming Stage",
+ "card.sort.level": "Lv",
+ "card.sort.produce_dance": "Initial Dance",
+ "card.sort.produce_dance_growth_rate_permil": "Lesson Bonus\nDance",
+ "card.sort.produce_plan_type": "Plan",
+ "card.sort.produce_stamina": "Initial Stamina",
+ "card.sort.produce_visual": "Initial Visual",
+ "card.sort.produce_visual_growth_rate_permil": "Lesson Bonus\nVisual",
+ "card.sort.produce_vocal": "Initial Vocal",
+ "card.sort.produce_vocal_growth_rate_permil": "Lesson Bonus\nVocal",
+ "card.sort.rarity": "Rarity",
+ "card.sort.story_event_point_bonus": "Event Pt Bonus",
+ "card.sort.support_card_level_limit_rank": "Lvl Limit Break",
+ "card.sort.support_card_type": "Type",
+ "card.status.live_battle.label.skill": "Skill",
+ "card.status.live_battle.label.stage": "Suitability",
+ "card.status.live_battle.label.total": "Total Pwr",
+ "card.status.live_battle.label.type": "Type",
+ "card.status.produce.label.growth_rate": "Bonus",
+ "card.status.produce.label.plan": "Plan",
+ "card.status.produce.label.produce_card": "Skill Card",
+ "card.status.produce.label.produce_item": "P-Items",
+ "card.status.produce.label.produce_skill": "Skill",
+ "card.status.produce.label.status_up": "Initial Value",
+ "card.support.card.detail.max": "Info at Max Lvl",
+ "card.support.card.detail.title": "S Idol",
+ "card.support_card.detail.badge.enhance": "Raise",
+ "card.support_card.detail.badge.unlock": "Open",
+ "card.support_card.detail.button.enhance": "Lv Enhance",
+ "card.support_card.detail.button.level_limit": "Lvl Limit Break",
+ "card.support_card.detail.button.preview_max": "At Max Lv/Limit Break",
+ "card.support_card.detail.execute_already_max": "Already Enhanced to Max",
+ "card.support_card.detail.lesson_support": "Lesson Support:",
+ "card.support_card.detail.lesson_support_all": "All Lessons",
+ "card.support_card.detail.lesson_support_da": "Dance Lesson",
+ "card.support_card.detail.lesson_support_vi": "Visual Lesson",
+ "card.support_card.detail.lesson_support_vo": "Vocal Lesson",
+ "card.support_card.detail.level_limit.execute_already_max": "Already at Max Level Limit",
+ "card.support_card.detail.lock_text": "Unlock at Lv{0}",
+ "card.support_card.detail.produce_ability": "Support Ability",
+ "card.support_card.detail.produce_card": "Skill Card",
+ "card.support_card.detail.produce_card.initial": "Start",
+ "card.support_card.detail.produce_card.random": "Random",
+ "card.support_card.detail.produce_event": "Support Event",
+ "card.support_card.detail.produce_reward.get_icon": "Get",
+ "card.support_card.detail.produce_story": "P-Commu",
+ "card.support_card.detail.produce_story.number": "Story {0}",
+ "card.support_card.detail.type": "Type",
+ "card.support_card.enhance.button.execute": "Lv Enhance",
+ "card.support_card.enhance.used_point_text": "-{0:N0}",
+ "card.support_card.enhance_confirm_sheet.button.execute": "Lv Enhance",
+ "card.support_card.enhance_confirm_sheet.message": "Consume materials to enhance to the specified level. Proceed?",
+ "card.support_card.enhance_confirm_sheet.title": "Lv Enhance Confirmation",
+ "card.support_card.enhance_overlay.button.execute": "Lv Enhance",
+ "card.support_card.enhance_overlay.label.produce_event": "Support Event",
+ "card.support_card.enhance_overlay.label.produce_skill": "Support Ability",
+ "card.support_card.enhance_overlay.label.support_bonus": "Support Bonus",
+ "card.support_card.enhance_overlay.message.max": "Leveled up to Max",
+ "card.support_card.enhance_overlay.title": "Lv Enhance",
+ "card.support_card.exchange.confirm.sheet.alert.exchange": "※The selected support card will be lost",
+ "card.support_card.exchange.confirm.sheet.alert.level_limit": "This includes support cards with Level Limit Break",
+ "card.support_card.exchange.confirm.sheet.list_cell.count": "x{0:N0}",
+ "card.support_card.exchange.confirm.sheet.message": "Convert the selected support card to items. Proceed?",
+ "card.support_card.exchange.confirm.sheet.title": "Conversion Confirmation",
+ "card.support_card.exchange.level_limit.confirm.sheet.message": "Includes support cards with Level Limit Break (). Convert anyway?",
+ "card.support_card.exchange.level_limit.confirm.sheet.title": "Conversion Confirmation",
+ "card.support_card.exchange_select.button.clear_all": "Clear All",
+ "card.support_card.exchange_select.button.disabled": "No support cards selected for conversion",
+ "card.support_card.exchange_select.button.execute": "Convert",
+ "card.support_card.exchange_select.button.ignore_require": "Exclude Level Limit",
+ "card.support_card.exchange_select.button.select_all": "Select All",
+ "card.support_card.exchange_select.completed": "Conversion completed",
+ "card.support_card.exchange_select.list_empty": "No convertible support cards available",
+ "card.support_card.exchange_select.title": "Support Conversion",
+ "card.support_card.list.button.enter": "View Details",
+ "card.support_card.list.label.upgradable_level_limit_rank": "Lvl Limit Break",
+ "card.support_card.list.support_bonus": "Support Bonus",
+ "card.support_card.list.support_bonus.value": "+{0}%",
+ "card.support_card.list.user_card.empty": "No support cards available",
+ "card.support_card.upgrade.level_limit.message.max": "Fully Level Limit Broken",
+ "card.support_card.upgrade_level_limit_confirm_sheet.button.execute": "Lvl Limit Break",
+ "card.support_card.upgrade_level_limit_confirm_sheet.message": "Consume items to perform a Level Limit Break to the specified stage?",
+ "card.support_card.upgrade_level_limit_confirm_sheet.title": "Level Limit Break Confirmation",
+ "card.support_card.upgrade_level_limit_rank_overlay.button.execute": "Break Limit",
+ "card.support_card.upgrade_level_limit_rank_overlay.description": "Consume {0} support cards to uncap",
+ "card.support_card.upgrade_level_limit_rank_overlay.label.max_level": "Max Lv",
+ "card.support_card.upgrade_level_limit_rank_overlay.lack": "Insufficient Quantity",
+ "card.support_card.upgrade_level_limit_rank_overlay.level_change": "Lv{0}",
+ "card.support_card.upgrade_level_limit_rank_overlay.quantity": "{0:N0}/{1:N0}",
+ "card.support_card.upgrade_level_limit_rank_overlay.title": "Lvl Limit Break",
+ "card.support_card_exchange_select_overlay.button.disabled": "No support cards selected for conversion",
+ "card.top.title": "Idol",
+ "card.upgrade.toast.less_item": "Insufficient items",
+ "card.upgrade_status_list.costume": "Costume Unlock",
+ "card.upgrade_status_list.heading.level_limit_rank": "Training Upgrade Details",
+ "card.upgrade_status_list.heading.potential_rank": "Talent Blooming Upgrade Details",
+ "card.upgrade_status_list.image": "Image Unlock",
+ "card.upgrade_status_list.lock": "Unlock at {0} Stage {1}",
+ "card.upgrade_status_list.parameter": "Parameter & Lesson Bonus Up",
+ "card.upgrade_status_list.produce_card": "Exclusive P-Card Upgrade",
+ "card.upgrade_status_list.produce_item": "Exclusive P-Item Upgrade",
+ "card.upgrade_status_list.produce_skill_release": "P-Idol Ability Unlock",
+ "card.upgrade_status_list.produce_skill_upgrade": "P-Idol Ability Upgrade",
+ "card.upgrade_status_list.rank_label": "{0} Stage",
+ "character_detail.type.age": "Age",
+ "character_detail.type.birthday": "Birthday",
+ "character_detail.type.birthplace": "Birthplace",
+ "character_detail.type.bloodtype": "Blood Type",
+ "character_detail.type.cv": "CV",
+ "character_detail.type.dominanthand": "Dominant Hand",
+ "character_detail.type.grade": "Grade",
+ "character_detail.type.height": "Height",
+ "character_detail.type.hobby": "Hobby",
+ "character_detail.type.specialskill": "Special Skill",
+ "character_detail.type.threesize": "Measurements",
+ "character_detail.type.trouble": "Trouble",
+ "character_detail.type.weight": "Weight",
+ "character_detail.type.zodiacsign": "Zodiac Sign",
+ "check.create.user.alert.cancel": "Close",
+ "check.create.user.alert.description": "If you change devices,\nplease link your data and restart the app.\n\nIf you cannot start the game after restarting the app, please contact us below.",
+ "check.create.user.alert.ok": "Contact Us",
+ "check.create.user.alert.title": "Confirmation",
+ "common.100million": "{0}M",
+ "common.10thousand": "{0}K",
+ "common.achievement": "Achievements",
+ "common.ap": "AP",
+ "common.ap.description": "Pts mainly used when starting a Produce",
+ "common.assist": "Assist",
+ "common.back": "Back",
+ "common.back_key.application_quit.button_quit": "Quit",
+ "common.back_key.application_quit.description": "Do you want to quit the app?",
+ "common.back_key.application_quit.title": "Quit App",
+ "common.back_key.invalid": "This action cannot be performed",
+ "common.buy": "Purchase",
+ "common.cancel": "Cancel",
+ "common.card": "Idol",
+ "common.card.full_name": "[{0}]{1}",
+ "common.card.level": "Lv{0}",
+ "common.card.name": "[{0}]",
+ "common.card.name_with_skin": "[{0}] {1}",
+ "common.card.rank.default": "-",
+ "common.character": "Idol",
+ "common.clear_all": "Clear All",
+ "common.clear_all_filter": "Reset Filter",
+ "common.close": "Close",
+ "common.common": "Common",
+ "common.confirm": "Confirm",
+ "common.costume": "Costume",
+ "common.costume.category": "Costume",
+ "common.costume.description": "Costume of {0}",
+ "common.costume_head.category": "Hair",
+ "common.costume_head.description": "Hairstyle of {0}",
+ "common.count": "×{0:N0}",
+ "common.count.level": "Lv{0:N0}",
+ "common.count.people": "{0:N0}",
+ "common.count.point": "Pt",
+ "common.count.with_suffix": "{0} times",
+ "common.dance": "Dance",
+ "common.days": "{0} days",
+ "common.dearness": "Bond",
+ "common.dearness.level": "Lv{0}",
+ "common.dearness.level.icon": "Lv",
+ "common.dearness.level_full": "Bond Lv{0}",
+ "common.dearness.report.disable.toast": "Unlocked by viewing the relevant Commu",
+ "common.decide": "Confirm",
+ "common.delete": "Delete",
+ "common.dot": "・",
+ "common.ellipses": "…",
+ "common.equipped": "In Use",
+ "common.exchange": "Exchange",
+ "common.execute": "Execute",
+ "common.fan.label": "No. of Fans",
+ "common.filter": "Filter",
+ "common.finish": "Finish",
+ "common.follow": "Follow",
+ "common.follower": "Follower",
+ "common.friend": "Friend",
+ "common.friend_follow_limit_count": "Increase Follow Limit",
+ "common.friend_follow_limit_count.description": "Increases the maximum number of follows",
+ "common.grade.unknown": "No Rating",
+ "common.guild": "Circle",
+ "common.hover.action_point.label": "AP Full Recovery:",
+ "common.hover.item.location": "Method",
+ "common.hover.total_jewel.description": "Breakdown of Owned Jewels",
+ "common.hover.total_jewel.free_only_label": "Free",
+ "common.hover.total_jewel.paid_only_label": "Paid",
+ "common.hyphen": "-",
+ "common.hyphen.middle": "-",
+ "common.hyphen_full": "ー",
+ "common.idol": "Idol",
+ "common.idol_card_skin.category": "Produce Idol",
+ "common.inquiry": "Contact Us",
+ "common.invitation_pt": "Invitation Pt",
+ "common.invitation_pt.description": "Pts received for inviting friends",
+ "common.item": "Items",
+ "common.item.category": "Item",
+ "common.jewel": "Jewel",
+ "common.jewel.description": "Items that can be used for Gacha, etc.",
+ "common.jewel_free_consume": "Free Jewels are consumed first.",
+ "common.jewel_free_only": "Free Jewels",
+ "common.jewel_free_only_label": "Free",
+ "common.jewel_owned": "Owned Jewels",
+ "common.jewel_paid_only": "Paid Jewels",
+ "common.jewel_paid_only_label": "Paid",
+ "common.landscape": "Landscape",
+ "common.level": "Lv{0}",
+ "common.link.text": "{1}",
+ "common.list.before_all_load": "See More",
+ "common.live_battle_stage.ed": "ED",
+ "common.live_battle_stage.ed.description": "Parameters are enhanced when assigned to ED stage",
+ "common.live_battle_stage.ed.name": "ED Compatibility",
+ "common.live_battle_stage.mid": "MID",
+ "common.live_battle_stage.mid.description": "Parameters are enhanced when assigned to MID stage",
+ "common.live_battle_stage.mid.name": "MID Compatibility",
+ "common.live_battle_stage.op": "OP",
+ "common.live_battle_stage.op.description": "Parameters are enhanced when assigned to OP stage",
+ "common.live_battle_stage.op.name": "OP Compatibility",
+ "common.live_battle_type.buffer.description": "Mainly possesses skills that lower opponent's abilities or relate to stamina and mental skills",
+ "common.live_battle_type.buffer.name": "Mental Skill Card Type",
+ "common.live_battle_type.scorer.description": "Mainly possesses high multiplier score earning skills",
+ "common.live_battle_type.scorer.name": "Score Type",
+ "common.live_battle_type.supporter.description": "Mainly possesses skills that enhance the abilities of self or allies",
+ "common.live_battle_type.supporter.name": "Support Type",
+ "common.local_flag.description": "Do not show again",
+ "common.maintenance": "Maintenance",
+ "common.map": "Map",
+ "common.meishi_base.description": "Backgrounds that can be set on a business card",
+ "common.meishi_base_asset.category": "Card BG",
+ "common.meishi_illustration_asset.category": "Card Part",
+ "common.memory": "Memory",
+ "common.memory.category": "Memory",
+ "common.mental": "Mental",
+ "common.menu.button_type.Achievement": "Achievements",
+ "common.menu.button_type.Circle": "Circle",
+ "common.menu.button_type.Costume": "Costume",
+ "common.menu.button_type.DataLinkage": "Data Linkage",
+ "common.menu.button_type.Friend": "Friend",
+ "common.menu.button_type.Guild": "Circle",
+ "common.menu.button_type.Help": "Help",
+ "common.menu.button_type.Inquiry": "Contact Us",
+ "common.menu.button_type.Item": "Items",
+ "common.menu.button_type.Media": "Media",
+ "common.menu.button_type.Meishi": "Business Card",
+ "common.menu.button_type.Music": "Music",
+ "common.menu.button_type.Other": "Other",
+ "common.menu.button_type.PhotoAlbum": "Photo Album",
+ "common.menu.button_type.PictureBookIdolSelect": "Live Filming",
+ "common.menu.button_type.PictureBookProduceCollection": "P-Encyclopedia",
+ "common.menu.button_type.Predownload": "Bulk DL",
+ "common.menu.button_type.ProduceAchievement": "Achievements",
+ "common.menu.button_type.ProduceDearness": "Bond",
+ "common.menu.button_type.ProduceDeck": "Formation Info",
+ "common.menu.button_type.ProduceHelp": "Help",
+ "common.menu.button_type.ProduceLiveCostume": "Costume Setting",
+ "common.menu.button_type.ProduceLog": "Log",
+ "common.menu.button_type.ProduceRetire": "Retire",
+ "common.menu.button_type.ProduceSchedule": "P-Note",
+ "common.menu.button_type.ProduceSetting": "Setting",
+ "common.menu.button_type.ProduceToHome": "Suspend",
+ "common.menu.button_type.Profile": "Profile",
+ "common.menu.button_type.Roster": "Roster",
+ "common.menu.button_type.SeminarLog": "Log",
+ "common.menu.button_type.SeminarRetire": "Retire",
+ "common.menu.button_type.SeminarRetry": "Retry",
+ "common.menu.button_type.Setting": "Setting",
+ "common.menu.button_type.Shop": "Shop",
+ "common.menu.button_type.Title": "Title",
+ "common.menu.button_type.TowerRankMission": "Clear Conditions",
+ "common.menu.button_type.TowerRetire": "Retire",
+ "common.menu.sheet.back_to_title.description": "Return to the title. Are you sure?",
+ "common.minus": "-{0}",
+ "common.minus.sign": "-",
+ "common.mission_pass_pt": "Mission Pass Pt",
+ "common.mission_pass_pt.description": "Pts required to receive Mission Pass rewards",
+ "common.mission_point.description": "Pts required to receive cumulative mission rewards",
+ "common.money": "Money",
+ "common.money_support": "Activity Support",
+ "common.move": "Move",
+ "common.music": "Music",
+ "common.music.category": "Music",
+ "common.mutual_follow": "Mutual Follow",
+ "common.name": "{0} {1}",
+ "common.network.error.account_ban.description": "Account use has been restricted due to suspected violation of the Terms of Service.",
+ "common.network.error.account_ban.temporary.description": "Due to suspected violations of the terms of service, the use of the account is temporarily restricted.",
+ "common.network.error.account_ban.temporary.title": "Temporary Account Restriction",
+ "common.network.error.account_ban.title": "Account Restriction",
+ "common.network.error.authorization": "Authentication Error",
+ "common.network.error.ban.description": "If you have no recollection of any violations, please contact support.",
+ "common.network.error.ban.release_expected_time": "Expected Release Time: {0}",
+ "common.network.error.ban_alert.description": "There is a suspicion of actions violating the terms of service.\n\n▼ Examples of prohibited actions:\n・Using external tools\n・Account sharing\n・Harassment of other users\n・Intentional exploitation of in-game bugs\n・Other actions violating laws or the terms of service\n\nPlease play by adhering to the terms of service.",
+ "common.network.error.ban_alert.title": "Regarding Your Play Status",
+ "common.network.error.date_changed.description": "The date has changed.",
+ "common.network.error.date_changed.title": "Date Change",
+ "common.network.error.description": "An error occurred during Communication.\nError Code: {0}",
+ "common.network.error.description.has_message": "{0}\nError Code: {1}",
+ "common.network.error.description.no_code": "An error occurred during Communication",
+ "common.network.error.in_maintenance.description": "Currently under maintenance",
+ "common.network.error.in_maintenance.title": "Under Maintenance",
+ "common.network.error.outdated_app.button": "Go to Store",
+ "common.network.error.outdated_app.description": "A new version is available. Please update from {0}.",
+ "common.network.error.outdated_app.title": "Update",
+ "common.network.error.outdated_master.description": "Data update available.",
+ "common.network.error.outdated_master.title": "Data Update",
+ "common.network.error.produce_clear_time_ban_warning.description": "Suspicious activities violating the terms of use have been detected.\n\n▼Examples of cheating/prohibited activities\n・Using external tools\n・Sharing accounts\n・Causing trouble to other users\n・Intentionally exploiting in-game bugs\n・Other activities that violate laws or the terms of use\n\nPlease adhere to the terms of use while playing.\n\n※The ongoing produce data will be discarded",
+ "common.network.error.produce_clear_time_ban_warning.title": "Regarding Your Play Situation",
+ "common.network.error.purchase_ban": "temporary.description",
+ "common.network.error.purchase_ban.description": "Jewel purchases are restricted.",
+ "common.network.error.purchase_ban.temporary.title": "Temporary Purchase Restriction",
+ "common.network.error.purchase_ban.title": "Purchase Restriction",
+ "common.network.error.retry": "Retry?",
+ "common.network.error.sign_in_failed": "Please try accessing again later",
+ "common.network.error.title": "Communication Error",
+ "common.network.error.to_home": "Go to Home",
+ "common.network.error.to_title": "Go to Title",
+ "common.network.error.toast": "A Communication error occurred",
+ "common.network.noti.title": "Notification",
+ "common.network.retry": "Retry",
+ "common.next": "Next",
+ "common.next2": "Proceed",
+ "common.no": "No",
+ "common.notification.description": "{0} ({1}/{2})",
+ "common.notification.description.achievement": "{0}\n{1}",
+ "common.notification.title.main_task": "Task",
+ "common.number.comma": "{0:N0}",
+ "common.off": "OFF",
+ "common.ok": "OK",
+ "common.on": "ON",
+ "common.parameter.dance": "Dance",
+ "common.parameter.mental": "Mental",
+ "common.parameter.stamina": "Stamina",
+ "common.parameter.visual": "Visual",
+ "common.parameter.vocal": "Vocal",
+ "common.percent": "{0}%",
+ "common.percent_unit": "%",
+ "common.plan": "Plan",
+ "common.plan1": "Sense",
+ "common.plan2": "Logic",
+ "common.plan3": "Anomaly",
+ "common.plan_all": "All",
+ "common.play": "Play",
+ "common.plus": "+{0}",
+ "common.plus.sign": "+",
+ "common.portrait": "Portrait Mode",
+ "common.produce_card": "Skill Card",
+ "common.produce_item": "P-Item",
+ "common.profile": "Profile",
+ "common.receive": "Receive",
+ "common.recommend": "Recommended",
+ "common.rental": "Rental",
+ "common.roster": "Roster",
+ "common.rule.commercial_transaction.title": "Commercial Transactions",
+ "common.rule.copyright": "Copyright",
+ "common.rule.fund_settlement.title": "Settlement of Funds",
+ "common.save": "Save",
+ "common.select": "Select",
+ "common.select.all_off": "Deselect",
+ "common.select.all_on": "Select All",
+ "common.select_all": "Select All",
+ "common.seminar": "Training",
+ "common.sheet.setting.sub_description": "You can change it anytime from \"Menu > Settings\".",
+ "common.sheet.shop_button": "Purchase Jewels",
+ "common.shop": "Shop",
+ "common.simple_input_text_sheet.disable.min_length": "Please enter at least {0} characters",
+ "common.simple_input_text_sheet.warning.default": "Do not enter personal information or content that violates public order and morals",
+ "common.skill.level": "Lv{0}",
+ "common.skill.name_level": "{0} Lv{1}",
+ "common.skill_icon.title_lock": "{0}(Unlock at Lv{1})",
+ "common.skip": "Skip",
+ "common.slash": "{0:N0}/{1:N0}",
+ "common.slash.denominator": "/{0:N0}",
+ "common.slash.no_comma": "{0}/{1}",
+ "common.slash.no_comma.denominator": "/{0}",
+ "common.slash.two_line": "{0:N0}\n/{1:N0}",
+ "common.slash2": "{0:N0} / {1:N0}",
+ "common.sns": "School SNS",
+ "common.sort": "Sort",
+ "common.sort_filter": "Sort & Filter",
+ "common.sort_order": "Display Order",
+ "common.space": " ",
+ "common.stamina": "Initial Stamina",
+ "common.stamina.short": "Stamina",
+ "common.step_count": "{0} weeks",
+ "common.store.android": "Google Play",
+ "common.store.ios": "App Store",
+ "common.story": "Commu",
+ "common.story.description": "Commu ({0})",
+ "common.story_event_point": "Story Event Pt",
+ "common.story_event_point.description": "{0} event Pt",
+ "common.support": "Support Card",
+ "common.support_card.category": "Support Card",
+ "common.tap": "TAP",
+ "common.target.format": "Until {0}",
+ "common.term": "{0} to {1}",
+ "common.term2": "{0} to {1}",
+ "common.term_middle": "〜",
+ "common.text.empty.error": "Please enter at least one character.",
+ "common.text.length.error": "※Producer names will be disclosed in the game.\n※Do not enter personal or personally identifiable information such as real name, email address, phone number, etc.",
+ "common.text.size": "{1}",
+ "common.text.validate.error": "Contains invalid characters.",
+ "common.twitter": "Twitter",
+ "common.unset": "Unset",
+ "common.user.level": "PLv{0}",
+ "common.user.level.label": "PLv",
+ "common.user_exp": "Producer Exp",
+ "common.user_exp.description": "Experience Pts needed to increase producer level",
+ "common.video.duration": "{0} / {1}",
+ "common.video.startup.stop_confirm": "Do you want to skip this video?",
+ "common.video.startup.stop_execute": "Skip",
+ "common.video.stop_confirm": "Do you want to stop the video playback?",
+ "common.visual": "Visual",
+ "common.vocal": "Vocal",
+ "common.yes": "Yes",
+ "contest.button.next": "Finish",
+ "contest.common.plus_pt_text": "+{0:N0}Pt",
+ "contest.common.pt_none": "---",
+ "contest.common.pt_text": "{0:N0}Pt",
+ "contest.common.pt_text_36": "{0:N0}Pt",
+ "contest.common.pt_text_hover": "{0:N0}Pt",
+ "contest.common.pt_unit": "Pt",
+ "contest.log.detail.title": "Log",
+ "contest.log.detail.unit_button": "Formation Details",
+ "contest.log.graph.hover.empty_card": "No cards used",
+ "contest.log.graph.hover.empty_hand_card": "No cards in hand",
+ "contest.log.graph.hover.empty_play_card": "No cards used",
+ "contest.log.graph.hover.hand_card": "Skill cards in hand",
+ "contest.log.graph.hover.play_card": "Used skill card",
+ "contest.log.graph.hover.turn": "{0} Turn",
+ "contest.log.graph.point": "{0:N0}Pt",
+ "contest.log.graph.rank.unit.nd": "nd",
+ "contest.log.graph.rank.unit.rd": "rd",
+ "contest.log.graph.rank.unit.st": "st",
+ "contest.log.graph.rank.unit.th": "th",
+ "contest.log.graph.turn": "{0} Turn",
+ "contest.log.top.button.detail": "Detailed Log",
+ "contest.log.top.button.replay": "Replay",
+ "contest.match_result.next": "NEXT",
+ "contest.preparation.detail.button": "Details",
+ "contest.preparation.detail.button.disable": "Details cannot be viewed due to a different version",
+ "contest.preparation.main_button": "Start Contest",
+ "contest.preparation.rehearsal.button": "Cancel",
+ "contest.preparation.rehearsal.button.back": "Back",
+ "contest.preparation.rehearsal.button.retire": "Cancel",
+ "contest.preparation.rehearsal.confirm_sheet.description": "Cancel the rehearsal and return to the contest screen",
+ "contest.preparation.rehearsal.confirm_sheet.execute": "Cancel",
+ "contest.preparation.rehearsal.confirm_sheet.title": "Rehearsal Cancellation",
+ "contest.preparation.skip_all.check_button": "Skip All Contests",
+ "contest.preparation.skip_button": "Skip",
+ "contest.preparation.skip_toggle": "Skip All Contests",
+ "contest.preparation.stage.1st": "Stage 1",
+ "contest.preparation.stage.2nd": "Stage 2",
+ "contest.preparation.stage.3rd": "Stage 3",
+ "contest.preparation.stage.title": "Stage",
+ "contest.preparation.unit.1st": "1st",
+ "contest.preparation.unit.power": "Power",
+ "contest.result.coin": "Contest Medal",
+ "contest.result.fan": "No. of Fans",
+ "contest.result.rank_unit": "Rank",
+ "contest.result.rating": "Rate",
+ "contest.result.rating.pt": "Pt",
+ "contest.result.rehearsal.title": "Rehearsal Results",
+ "contest.result.user_name.rival": "Opponent",
+ "contest.result.user_name.user": "You",
+ "contest.result_rate_sheet.rate_point": "Rate Pt",
+ "contest.result_rate_sheet.title": "Rate Rewards",
+ "contest.stage_gimmick_sheet.title": "Support/Trouble Details",
+ "costume.common.body": "Costume",
+ "costume.common.head": "Hair",
+ "costume.detail_sheet.acquisition_root": "How to get",
+ "costume.detail_sheet.acquisition_root.suffix.card": "Obtain {0}",
+ "costume.detail_sheet.acquisition_root.suffix.card_potential_limit": "Obtain at the 4th stage of {0}'s Talent Bloom",
+ "costume.detail_sheet.acquisition_root.suffix.shop": "Obtain in Shop",
+ "costume.detail_sheet.costume_name": "Name",
+ "costume.idol_list.costume_button": "List",
+ "costume.idol_list.home": "Home",
+ "costume.idol_list.produce": "Produce",
+ "costume.idol_list.title": "Costumes",
+ "costume.list.overlay.has_costume": "Get",
+ "costume.list.overlay.tile": "Costume List",
+ "costume.produce_setting_sheet.button": "Set",
+ "costume.produce_setting_sheet.description": "Please select a costume.",
+ "costume.produce_setting_sheet.radio.default": "Default",
+ "costume.produce_setting_sheet.radio.user": "User Settings",
+ "costume.produce_setting_sheet.subtitle.live": "Live",
+ "costume.produce_setting_sheet.subtitle.produce": "Produce",
+ "costume.produce_setting_sheet.subtitle.training": "Training",
+ "costume.produce_setting_sheet.title": "Costume Selection",
+ "costume.produce_setting_sheet.warning": "Favorite costume not set",
+ "costume.select.back_confirm.description": "Changes have not been saved\nReturn without changing costume?",
+ "costume.select.back_confirm.title": "Costume Change Confirmation",
+ "costume.select.button": "Set as Favorite",
+ "costume.select.button.camera_reset": "Camera Reset",
+ "costume.select.button.execute": "Favorite costume set",
+ "costume.select.button.release.disabled": "No favorite set",
+ "costume.select.button.release.execute": "Favorite costume unset",
+ "costume.select.cell.selected": "Set",
+ "costume.select.confirm_sheet.confirm": "Change to {0}?",
+ "costume.select.confirm_sheet.title": "Costume Confirmation",
+ "costume.select.head.body_relation": "Set Hairstyle",
+ "costume.select.head.cannot_select": "Hairstyle is fixed to the costume",
+ "costume.select.set_button": "Set as Favorite",
+ "costume.select.tab.home": "Home",
+ "costume.select.tab.produce_live": "Produce Live",
+ "costume.select.tab.produce_normal": "Produce Normal",
+ "costume.select.view_mode.description": "Color variant of {0} can be obtained at the 4th stage of Talent Bloom.",
+ "costume.select.wear_button": "Confirm",
+ "costume.thumbnail.empty": "Unset",
+ "costume.type.home": "Home",
+ "costume.type.producelive": "Live",
+ "costume.type.produceschedule": "Produce",
+ "costume.type.producetraining": "Training",
+ "costume.type.producetraining.description": "Only some {0} can be set for training",
+ "costume.type.training": "Training",
+ "data.common.linkage": "Link",
+ "data.common.migrate": "Link",
+ "data.common.p_id": "Producer ID",
+ "data.common.p_lv": "Producer Lv",
+ "data.common.p_name": "Producer Name",
+ "data.common.release": "Release Linkage",
+ "data.common.undo.warning": "This operation cannot be undone",
+ "data.common.update": "Update",
+ "data.linkage.first_confirm.description": "By linking game data with your BANDAI NAMCO ID,\nyou can continue playing the game with the same data on different devices.\nWould you like to log in to your BANDAI NAMCO ID and link the data?",
+ "data.linkage.first_confirm.title": "Data Linkage",
+ "data.linkage.first_confirm.warning": "The game data you are currently playing is linked to your BANDAI NAMCO ID.\nBy logging in to your BANDAI NAMCO ID, you can release the linkage or link it with another BANDAI NAMCO ID.",
+ "data.linkage.link.description": "Linkage release has been completed.\nWould you like to link the following game data currently being played with your account?",
+ "data.linkage.link.title": "Data Linkage Confirmation",
+ "data.linkage.release_other.description": "The logged-in account is already linked with the following game data.\nWould you like to release the linkage and link it with the game data currently being played?",
+ "data.linkage.release_other.description2": "※Only one game data can be linked to one account",
+ "data.linkage.release_other.warning": "Releasing the linkage may make this game data irretrievable.\nIf you want to link this game data, please select [Data Linkage] from the title screen.",
+ "data.linkage.success.description": "Data linkage has been completed",
+ "data.linkage.success.title": "Data Linkage Complete",
+ "data.linkage.update.description": "The game data currently being played is linked with a different BANDAI NAMCO ID than the one logged in.\nWould you like to release the linkage and link it with the game data of the newly logged-in account?",
+ "data.linkage.update.title": "Update Data Linkage ID",
+ "data.migrate.button": "Link",
+ "data.migrate.confirm.description": "The following game data is already\nlinked with the logged-in account.\nWould you like to link this game data?",
+ "data.migrate.confirm.title": "Data Linkage Confirmation",
+ "data.migrate.last_confirm.description": "The following data currently being played will be\noverwritten and cannot be restored.\nAre you sure?",
+ "data.migrate.last_confirm.warning": "※Paid jewels cannot be linked to different OS.\n They can only be used on the purchased OS.\n※Free jewels can be linked to different OS.",
+ "data.migrate.no_link.description": "There is no game data linked with the logged-in account.\n\nPlease perform account linkage from the in-game menu [Data Linkage].",
+ "data.migrate.no_link.title": "No Linked Data",
+ "data.migrate.same_user.description": "The logged-in account is already linked with the game data currently being played",
+ "data.migrate.same_user.title": "Data Linkage Completed",
+ "data.migrate.start.description": "Link with existing Gakuen IDOLM@STER account.",
+ "data.migrate.start.title": "Data Linkage",
+ "data.migrate.start.warning": "※Paid jewels cannot be linked to different OS.\n They can only be used on the purchased OS.\n※Free jewels can be linked to different OS.",
+ "data.migrate.success.description": "Data linkage has been completed.\nReturning to the title screen.",
+ "data.migrate.success.title": "Data Linkage Complete",
+ "data.release.description": "The game data currently being played is already linked with the logged-in BANDAI NAMCO ID.\nWould you like to release the linkage?",
+ "data.release.description2": "※To link with another game data,\nyou need to release the current data linkage",
+ "data.release.success.description": "Linkage release has been completed.",
+ "data.release.success.title": "Linkage Release Complete",
+ "data.release.title": "Release Data Linkage Confirmation",
+ "dearness.dearness_level_detail_sheet.character_produce_skill_level": "Bond Level Effect Lv{0}",
+ "dearness.dearness_level_detail_sheet.enhance_skill": "Raise",
+ "dearness.dearness_level_detail_sheet.first_story_unlock_hint": "Start producing",
+ "dearness.dearness_level_detail_sheet.get_skill": "Get",
+ "dearness.dearness_level_detail_sheet.level_max": "Bond level is at maximum",
+ "dearness.dearness_level_detail_sheet.next_unlock_hint": "Unlock condition for Bond Level Lv{0}",
+ "dearness.dearness_level_detail_sheet.skill_empty": "There is no Bond effect",
+ "dearness.dearness_level_detail_sheet.title": "Bond Confirmation",
+ "dearness.dearness_level_up_receive.overlay.warning.text": "※The Bond effects acquired/enhanced will\nbe reflected from the next production.",
+ "download.byte.confirm": "Video Size: {0}",
+ "download.download_all.empty": "There is no data to download",
+ "download.video.confirm": "Screen Settings",
+ "download.video.title": "Video Download Confirmation",
+ "duild.leader.dismiss_label": "Dismiss Member",
+ "exchange.attention.idol_card_skin_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
+ "exchange.complete.confirm": "Exchanged.",
+ "exchange.complete.gift": "Items exceeding the possession\nlimit have been sent as gifts",
+ "exchange.confirm.consumption.label": "Own",
+ "exchange.confirm.consumption_shortage": "Insufficient possession of {0}",
+ "exchange.confirm.count.label": "Supply",
+ "exchange.confirm.description": "Exchange the following item with {0}?",
+ "exchange.confirm.detail": "Details",
+ "exchange.confirm.expired": "Expired",
+ "exchange.confirm.title": "Exchange Confirmation",
+ "exchange.consumption.less": "Insufficient exchange items",
+ "exchange.cost.name": "Required {0}",
+ "exchange.count.change": "Change in Required Item Quantity",
+ "exchange.count.change.description": "The consumption item quantity per exchange\nwill be as follows from the next time.",
+ "exchange.count.limit": "{0} left",
+ "exchange.enable.count": "Supply",
+ "exchange.error.no_exchange.description": "There is nothing to exchange",
+ "exchange.error.no_exchange.submit": "Go to Home",
+ "exchange.error.no_exchange.title": "Exchange Confirmation",
+ "exchange.event.button.label": "Go to Event Top",
+ "exchange.jewel.less": "Insufficient Jewels",
+ "exchange.limit.no": "No Limit",
+ "exchange.list.event.confirm.content": "Go to Event Top?",
+ "exchange.list.event.confirm.title": "Confirmation",
+ "exchange.list.sold": "Exchanged",
+ "exchange.list.title.daily": "Daily Exchange Shop",
+ "exchange.list.title.item": "Item Exchange Shop",
+ "exchange.list.update": "List updated",
+ "exchange.max.once": "Maximum {0} times per exchange",
+ "exchange.product.menu.list.cell.limit": "{0:N0}/{1:N0}",
+ "exchange.product.menu.list.cell.remain.day": "{0} day(s) left",
+ "exchange.product.menu.list.cell.remain.hour": "{0} hour(s) left",
+ "exchange.product.menu.list.cell.remain.minute": "{0} minute(s) left",
+ "exchange.recommend.label": "Recommended",
+ "exchange.reset.free": "{0} times free",
+ "exchange.select.common": "Normal Exchange",
+ "exchange.select.event": "Event Exchange",
+ "exchange.select.title": "Item Exchange Shop",
+ "exchange.sold.out": "Sold Out",
+ "exchange.ticket_confirm.attention.idol_card_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
+ "exchange.ticket_confirm.description": "Use {0} to exchange\nfor the following {1}?",
+ "exchange.ticket_confirm.idol_card_skin_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
+ "exchange.ticket_confirm.reward.costume": "Costume",
+ "exchange.ticket_confirm.reward.idol_card": "Produce Idol",
+ "exchange.ticket_confirm.reward.idol_card_another": "Another Idol",
+ "exchange.ticket_confirm.reward.idol_card_piece": "Produce Idol Piece",
+ "exchange.ticket_confirm.reward.item": "Item",
+ "exchange.ticket_confirm.reward.memory": "Memory",
+ "exchange.ticket_confirm.reward.support_card": "Support Card",
+ "exchange.ticket_confirm.submit": "Exchange",
+ "exchange.ticket_confirm.title": "Exchange Confirmation",
+ "exchange.ticket_list.consumption_less": "Insufficient exchange items",
+ "exchange.ticket_list.costume.body": "Costume",
+ "exchange.ticket_list.costume.fitting": "Set",
+ "exchange.ticket_list.costume.head": "Hair",
+ "exchange.ticket_list.costume.owned": "Owned",
+ "exchange.ticket_list.empty": "There are no items that fit the criteria",
+ "exchange.ticket_list.exchange": "Exchange",
+ "exchange.ticket_list.idol_card.detail": "Details",
+ "exchange.ticket_list.idol_card.fitting": "Costume・Hair",
+ "exchange.ticket_list.idol_card.owned": "Owned",
+ "exchange.ticket_list.idol_card.potential_rank": "Potential",
+ "exchange.ticket_list.memory.detail": "Detail",
+ "exchange.ticket_list.memory.owned": "Owned",
+ "exchange.ticket_list.owned": "Own",
+ "exchange.ticket_list.support_card.detail": "Detail",
+ "exchange.ticket_list.support_card.level_limit": "Max lvl",
+ "exchange.ticket_list.support_card.owned": "Owned",
+ "exchange.ticket_list.tab.costume_body": "Costume",
+ "exchange.ticket_list.tab.costume_head": "Hairstyle & Accessories",
+ "exchange.ticket_list.tab.costume_set": "Costume Set",
+ "exchange.ticket_list.tab.idol_card": "Produce Idol",
+ "exchange.ticket_list.tab.item": "Item",
+ "exchange.ticket_list.tab.memory": "Memory",
+ "exchange.ticket_list.tab.support_card": "Support Card",
+ "exchange.ticket_reward.attention": "※Items reaching the possession limit will be sent as gifts",
+ "exchange.ticket_reward.description.multiple": "Obtained the following",
+ "exchange.ticket_reward.description.name": "Obtained {0}",
+ "exchange.ticket_reward.title": "Acquisition Confirmation",
+ "exchange.ticket_select.submit": "Select Exchange",
+ "exchange.ticket_select.title": "Ticket Exchange Shop",
+ "exchange.time_limit": "Period: Until {0}",
+ "exchange.update.button": "Update",
+ "exchange.update.count": "{0} left",
+ "exchange.update.count_label": "Updateable Times",
+ "exchange.update.day": "Update in {0} day(s)",
+ "exchange.update.description": "Use {0:N0} Jewels to update the lineup?",
+ "exchange.update.hour": "Update in {0} h {1} m(s)",
+ "exchange.update.less": "Update in 0 minute(s)",
+ "exchange.update.minute": "Update in {0} m(s)",
+ "exchange.update.title": "Update Confirmation",
+ "fangage_sheet.accept_all": "Accept All",
+ "fangage_sheet.accept_selected": "Accept Selected",
+ "fangage_sheet.advertisement": "Advertisement Placement",
+ "fangage_sheet.analysis": "Analysis",
+ "fangage_sheet.decline_all": "Decline All",
+ "fangage_sheet.description": "※Checking each item indicates consent,\nunchecking indicates withdrawal of consent.",
+ "fangage_sheet.info_link": "Details Here",
+ "fangage_sheet.summary": "Summary",
+ "fangage_sheet.summary.text": "We will collect some of your information related to the use of this service.\nWe ask for your cooperation in consenting to the use of this information for advertising and analysis purposes by Bandai Namco Entertainment Co. Ltd. (hereinafter referred to as BNE) and other third parties.\nFor details of the recipients and the information to be collected, please refer to the items listed in each tab. If you would like to know more about BNE's privacy policy, please see the Privacy Policy.\nPlease note that this consent is optional, so you can still use this service without agreeing to the above usage. Also, even customers who have agreed once can withdraw their consent at any time from the relevant page of this service.\nClicking the [Agree] button below indicates your consent to the use of your information for the purposes stated above.",
+ "fangage_sheet.title": "Handling of Customer Information",
+ "fangage_sheet.update": "Update Consent",
+ "fangage_sheet.update.toast": "Consent updated",
+ "faq_confirm_sheet.description": "Open the FAQ page?\n※This will open a web browser",
+ "faq_confirm_sheet.title": "Confirmation",
+ "festival.match.confirm.title": "Audition Preparation",
+ "festival.match.select.level": "PLv{0}",
+ "festival.match.select.parameter.zero": "---",
+ "festival.match.select.rank": "Rank {0:N0}",
+ "festival.match.select.rival.level": "Rival PLv{0}",
+ "festival.match.select.term": "{0} ~ {1}",
+ "festival.match.select.title": "Select Opponent",
+ "festival.top.nonet.name": "9-Person Contest",
+ "festival.top.noti.remain": "{0:N0} days left",
+ "festival.top.title": "Festival Top",
+ "festival.top.tower.name": "Tower",
+ "festival.top.trio.name": "Contest",
+ "festival.unit.edit.title": "Unit Formation",
+ "friend.button.follow": "Follow",
+ "friend.button.list_view.profile": "Profile",
+ "friend.button.list_view.rental_resource": "Rental",
+ "friend.button.search_id": "Search",
+ "friend.button.transition.friend_invite": "Invite",
+ "friend.button.unfollow": "Unfollow",
+ "friend.button.update": "Update",
+ "friend.count": "{0:N0} / {1:N0}",
+ "friend.delete_follower_confirm_sheet.description": "Are you sure you want to unfollow this follower?",
+ "friend.delete_follower_confirm_sheet.execute": "Unfollow Follower",
+ "friend.delete_follower_confirm_sheet.title": "Unfollow Follower Confirmation",
+ "friend.follow.completed": "Followed",
+ "friend.follow.empty": "You are not following any producers",
+ "friend.follow.opponent_limit_over": "Opponent's follower limit reached",
+ "friend.follow.self_limit_over": "You have reached the maximum number of followers",
+ "friend.follower.delete.completed": "Unfollowed follower",
+ "friend.follower.empty": "No followers",
+ "friend.label.follow": "Followers",
+ "friend.label.follower": "Following",
+ "friend.label.last_login": "Seen",
+ "friend.label.memory": "Memory",
+ "friend.label.produce_level": "PLv",
+ "friend.label.support_card": "Support",
+ "friend.search.description": "Please enter the Producer ID.",
+ "friend.search.execute": "Search",
+ "friend.search.invalid_format": "Invalid ID format",
+ "friend.search.invalid_self": "Your own ID",
+ "friend.search.not_found": "ID not found",
+ "friend.search.title": "ID Search",
+ "friend.sort.last_login_time": "Seen",
+ "friend.sort.level": "PLv",
+ "friend.sort.memory_evaluation": "Memory Evaluation",
+ "friend.sort.support_card_level": "Support Lv",
+ "friend.suggestion.empty": "No recommendations",
+ "friend.tab.follow": "Follow",
+ "friend.tab.follower": "Followers",
+ "friend.tab.suggestion": "Suggestions",
+ "friend.top.title": "Friends",
+ "friend.unfollow.completed": "Unfollowed",
+ "google.play.integrity.error.dialog.move.to.title": "To Title",
+ "google.play.integrity.error.dialog.retry": "Retry",
+ "google.play.integrity.error.dialog.title": "Error",
+ "google.play.integrity.error.message1": "Please update Google Play Store.\nError Code: {0}",
+ "google.play.integrity.error.message2": "Please install or enable Google Play Store.\nError Code: {0}",
+ "google.play.integrity.error.message3": "Please install or update Play Services.\nError Code: {0}",
+ "google.play.integrity.error.message4": "Please update Play Services.\nError Code: {0}",
+ "google.play.integrity.error.message5": "Unable to connect to the network, please retry in a location with a good connection.\nError Code: {0}",
+ "google.play.integrity.error.message6": "Please update or log in to Google Play Store.\nError Code: {0}",
+ "google.play.integrity.error.message7": "Please wait a while and retry.\nError Code: {0}",
+ "google.play.integrity.error.message8": "Processing interrupted due to an issue.\nError Code: {0}",
+ "guild.approve.complete": "Join request approved",
+ "guild.approve.member_max": "Maximum number of members reached",
+ "guild.approve_flow.auto": "Auto",
+ "guild.approve_flow.manual": "Manual Approval",
+ "guild.create.approve_flow.description": "Join requests can be automatically approved.\nSettings can be changed later.",
+ "guild.create.complete": "Circle created",
+ "guild.create.submit": "Create",
+ "guild.create.title": "Create Circle",
+ "guild.create_confirm.description": "Create circle with the following information.",
+ "guild.create_confirm.submit": "Create Circle",
+ "guild.create_confirm.title": "Circle Creation Confirmation",
+ "guild.create_confirm.warning": "Once the circle is created,\nyou cannot create another circle for {0} days.",
+ "guild.description": "Circle Introduction",
+ "guild.dismissed.description": "You are not a member of any guild",
+ "guild.dismissed.title": "Communication Error",
+ "guild.donation.already_req": "Already donated for this request.",
+ "guild.donation.complete": "Donation completed",
+ "guild.donation.confirm.description": "Donate the following items.",
+ "guild.donation.confirm.item_quantity": "Own",
+ "guild.donation.confirm.limit": "Donation Limit",
+ "guild.donation.confirm.title": "Donation Confirmation",
+ "guild.donation.confirm.today_remain": "Remaining",
+ "guild.donation.confirm.today_remain.value": "{0} times",
+ "guild.donation.execute": "Donate",
+ "guild.donation.execute_complete": "Donated",
+ "guild.donation.execute_self": "Receive",
+ "guild.donation.expired": "Request has already expired",
+ "guild.donation.header_user": "Requests from {0}",
+ "guild.donation.item_create": "Requested item created",
+ "guild.donation.no_count": "No remaining donation attempts for today",
+ "guild.donation.no_has": "You do not possess the target item",
+ "guild.donation.no_item": "No items available for receipt",
+ "guild.donation.none": "No requests within recruitment period",
+ "guild.donation.quantity_max": "Donation quantity already at maximum limit",
+ "guild.donation.receive": "Receive Request",
+ "guild.donation.receive_description": "Received items from the following user.",
+ "guild.donation.reward": "Donated items and earned Friend Coins",
+ "guild.donation.reward_toast": "Earned {0} × {1:N0}",
+ "guild.donation.title": "Requests",
+ "guild.edit.achievement.change": "Change Achievement",
+ "guild.edit.achievement.change.title": "Achievement Settings",
+ "guild.edit.achievement.description": "Select achievements to display in circle information from those you have achieved.",
+ "guild.edit.achievement.title": "Circle Achievement Settings",
+ "guild.edit.approve_flow.description": "Join requests can be automatically approved.",
+ "guild.edit.approve_flow.title": "Join Approval",
+ "guild.edit.approve_flow_modify.description": "Changing the join request setting from manual approval to automatic approval\nwill automatically approve all currently unapproved requests.\nAre you sure?",
+ "guild.edit.approve_flow_modify.title": "Join Request Setting Change Confirmation",
+ "guild.edit.caption": "Settings can be changed after circle creation",
+ "guild.edit.complete": "Circle information updated",
+ "guild.edit.description.default": "Nice to meet you!",
+ "guild.edit.description.edit": "Please enter an introduction.",
+ "guild.edit.description.title": "Introduction",
+ "guild.edit.name.default": "{0}'s Circle",
+ "guild.edit.name.edit": "Please enter a circle name",
+ "guild.edit.name.title": "Circle Name",
+ "guild.edit.policy.title": "Policy",
+ "guild.edit.submit": "Save",
+ "guild.edit.title": "Edit Circle Information",
+ "guild.filter.approve_flow.title": "Approval Setting",
+ "guild.filter.member.member_1": "1 ~ 10",
+ "guild.filter.member.member_2": "11 ~ 20",
+ "guild.filter.member.member_3": "21 ~ 29",
+ "guild.filter.member.title": "Circle Size",
+ "guild.filter.policy.title": "Policy",
+ "guild.filter.title": "Search Criteria",
+ "guild.follow.complete": "Followed circle member",
+ "guild.id_search.label": "Please enter circle ID",
+ "guild.id_search.title": "ID Search",
+ "guild.join.approval": "Approval Required",
+ "guild.join.auto": "Join",
+ "guild.join.auto_approval": "Auto",
+ "guild.join.auto_confirm": "Join Confirmation",
+ "guild.join.auto_confirm_description": "Join this guild. Are you sure?",
+ "guild.join.auto_confirm_result": "Joined guild",
+ "guild.join.cancel": "Cancel Request",
+ "guild.join.guild_request_max": "Maximum number of circle join requests reached",
+ "guild.join.leave_confirm": "Leave Confirmation",
+ "guild.join.leave_description": "Leave your current guild.\nAre you sure?",
+ "guild.join.leave_warning": "This action cannot be undone",
+ "guild.join.leave_warning2": "You cannot join another circle for\n{0} hours after leaving",
+ "guild.join.lock": "Circle membership is restricted",
+ "guild.join.member_max": "Maximum number of members reached",
+ "guild.join.reject": "Reject",
+ "guild.join.reject_all": "Reject All",
+ "guild.join.reject_all_confirm": "Reject All Confirmation",
+ "guild.join.reject_all_description": "Reject all join requests.\nAre you sure?",
+ "guild.join.reject_all_warning": "This action cannot be undone",
+ "guild.join.reject_confirm": "Reject Confirmation",
+ "guild.join.reject_description": "Reject join request.\nAre you sure?",
+ "guild.join.reject_warning": "This action cannot be undone",
+ "guild.join.request": "Join Request",
+ "guild.join.request_confirm": "Join Request Confirmation",
+ "guild.join.request_confirm_description": "Request to join this guild. Are you sure?",
+ "guild.join.request_confirm_result": "Requested to join the guild.",
+ "guild.join.request_confirm_warning": "Approval by the leader is required for joining",
+ "guild.join.request_progress": "Request in Progress",
+ "guild.join.user_request_max": "Maximum number of join requests reached",
+ "guild.join_cancel.request_confirm": "Join Request Cancellation Confirmation",
+ "guild.join_cancel.request_confirm_description": "Cancel the join request to this guild.\nAre you sure?",
+ "guild.join_cancel.request_confirm_result": "Canceled the join request to the guild.",
+ "guild.joined": "Joined the guild",
+ "guild.leader.dissolve_confirm": "Circle Dissolution Confirmation",
+ "guild.leader.dissolve_description": "Dissolve this guild. Are you sure?",
+ "guild.leader.dissolve_description_lock": "Requests will be closed when dissolving.\nAlso, after dissolution, you cannot create or join another circle for {0} hours.",
+ "guild.leader.dissolve_warning": "This action cannot be undone",
+ "guild.leader_change.complete": "Leadership changed",
+ "guild.leader_change.confirm.description": "Set this member as the new leader.\nAre you sure?",
+ "guild.leader_change.confirm.title": "Leader Change Confirmation",
+ "guild.leader_change.confirm.warning": "※Once changed, you cannot return to being the leader",
+ "guild.leader_change.select.description": "Select the member you want to change.",
+ "guild.leader_change.select.title": "Leader Change",
+ "guild.leave.complete": "Left the guild",
+ "guild.list.cancel_request": "Cancel Request",
+ "guild.list.dismiss": "Dismiss",
+ "guild.list.empty": "No targeted guilds",
+ "guild.list.filter": "Search Criteria",
+ "guild.list.follow": "Follow",
+ "guild.list.id_search": "ID Search",
+ "guild.list.join": "Join Requests",
+ "guild.list.join_empty": "No guilds with pending join requests",
+ "guild.list.leave": "Leave Circle",
+ "guild.list.member": "Member List",
+ "guild.list.not_found": "No guilds found for search criteria",
+ "guild.list.reject_all": "Reject All",
+ "guild.list.reject_all_none": "No join requests to target",
+ "guild.list.tab.guilds": "Guilds",
+ "guild.list.tab.request_progress": "Join Requests",
+ "guild.list.unfollow": "Unfollow",
+ "guild.list.update": "Update",
+ "guild.member": "Member",
+ "guild.member.empty": "No targeted members",
+ "guild.member.user_deleted": "User has left",
+ "guild.member_dismiss.complete": "Dismissal completed",
+ "guild.member_dismiss.confirm.description": "Dismiss this member?",
+ "guild.member_dismiss.confirm.title": "Member Dismissal",
+ "guild.member_dismiss.confirm.warning": "This action cannot be undone",
+ "guild.member_dismiss.select.title": "Member Dismissal",
+ "guild.message_edit.complete": "Message updated",
+ "guild.message_edit.description": "Edit comments directed to members.",
+ "guild.message_edit.no_diff": "Message has not been updated",
+ "guild.message_edit.title": "Message Setting",
+ "guild.message_edit.warning": "Please do not post personal information\nor content that violates public order and morals.",
+ "guild.policy": "Policy",
+ "guild.policy.policy_1": "Play Freely",
+ "guild.policy.policy_2": "Relaxed Play",
+ "guild.policy.policy_3": "Serious Play",
+ "guild.policy.policy_4": "Daily Login",
+ "guild.policy.policy_5": "Beginner Friendly",
+ "guild.policy.policy_6": "Aiming for Contest Ranking",
+ "guild.reaction": "Reaction",
+ "guild.reaction.confirm": "Reaction Details",
+ "guild.reaction.description": "React with stamps.",
+ "guild.reaction.warning": "The sent stamps will be visible to other members",
+ "guild.reject.complete": "Join request rejected",
+ "guild.reject_all.complete": "All join requests rejected",
+ "guild.request.confirm.description": "Request this item.\nAre you sure?",
+ "guild.request.confirm.title": "Item Request Confirmation",
+ "guild.request.lock": "Item request is restricted",
+ "guild.request.select.description": "Please select one item to request.",
+ "guild.request.select.execute": "Request",
+ "guild.request.select.title": "Item Request",
+ "guild.resolve.validate": "Circle has been dissolved",
+ "guild.role.leader": "Leader",
+ "guild.search.filter": "Search Criteria",
+ "guild.search.none": "No matching guilds",
+ "guild.setting.dissolve": "Dissolve Circle",
+ "guild.setting.edit": "Edit Circle Information",
+ "guild.setting.title": "Circle setting",
+ "guild.setting.transfer": "Change Leader",
+ "guild.top.board": "Message Board",
+ "guild.top.config": "Setting",
+ "guild.top.copy_id": "Copied the Circle ID",
+ "guild.top.create": "Create Circle",
+ "guild.top.detail": "Circle Details",
+ "guild.top.edit": "Edit Circle Info",
+ "guild.top.member_list": "Members",
+ "guild.top.reaction_detail": "Info",
+ "guild.top.request.can_request": "Request",
+ "guild.top.request.now_requesting": "Requesting now",
+ "guild.top.request_list": "Request List",
+ "guild.top.system_message": "System Message",
+ "guild.top.title": "Circle",
+ "guild.unfollow.complete": "Member unfollowed",
+ "help.overlay.content_title": "・{0}",
+ "help.overlay.title": "Help",
+ "high_score_event.character.total": "Total",
+ "high_score_event.point": "{0:N0}Pt",
+ "high_score_event.produce_result.character_clear": "Clear",
+ "high_score_event.produce_result.character_reward": "High Score Achieved",
+ "high_score_event.produce_result.reward": "Total High Score Reward Achieved",
+ "high_score_event.produce_result.score_sum": "Total High Score",
+ "high_score_event.produce_result.title": "High Score Update",
+ "high_score_event.ranking.character_rank": "{0} TOP100",
+ "high_score_event.ranking.my_character_score": "{0} My Score",
+ "high_score_event.ranking.my_total_score": "My Total Score",
+ "high_score_event.ranking.reward": "Ranking Reward",
+ "high_score_event.ranking.reward.get": "Ranking Reward Acquired",
+ "high_score_event.ranking.reward.point": "{0:N0}Pt",
+ "high_score_event.ranking.total_rank": "Total Score TOP100",
+ "high_score_event.reward.current_rank": "Current Rank",
+ "high_score_event.reward.current_rank_border": "Current {0:N0} Rank",
+ "high_score_event.reward.no_border": "-Pt",
+ "high_score_event.reward.rank_description": "Check rewards based on your high score ranking at the end of the event",
+ "high_score_event.reward.rank_range": "{0:N0} Rank ~ {1:N0} Rank",
+ "high_score_event.reward.rank_range_last": "{0:N0} Rank ~",
+ "high_score_event.reward.rank_range_multi_line": "{0:N0} Rank\n~ {1:N0} Rank",
+ "high_score_event.reward.ranking": "Ranking Rewards",
+ "high_score_event.reward.title": "Rewards",
+ "high_score_event.reward.total": "Total High Score",
+ "high_score_event.reward.total_description": "Obtain rewards each time the total high score of the target idols exceeds a certain value",
+ "high_score_event.top.adv.title_label": "Idol Strengthening Month",
+ "high_score_event.top.end_term": "During Calculation Period",
+ "high_score_event.top.end_term_time": "Until {0}",
+ "high_score_event.top.fix_term_toast": "During Calculation Period",
+ "high_score_event.top.fixed_term": "During Reward Reception Period",
+ "high_score_event.top.guide": "How to Play",
+ "high_score_event.top.idol.fix_term": "Calculating",
+ "high_score_event.top.idol.no_play": "Not Participating",
+ "high_score_event.top.idol_total": "Total Idols",
+ "high_score_event.top.mission": "Mission",
+ "high_score_event.top.prologue": "Prologue",
+ "high_score_event.top.ranking": "Ranking",
+ "high_score_event.top.reward_character": "Earned at {0:N0}Pt",
+ "high_score_event.top.reward_list": "Reward List",
+ "high_score_event.top.score.no_play": "-Pt",
+ "high_score_event.top.score_play": "{0:N0}Pt",
+ "high_score_event.top.story": "Story",
+ "home.achievement": "Achievements",
+ "home.character_change_sheet.change": "Set",
+ "home.character_change_sheet.costume_button": "Set",
+ "home.character_change_sheet.random": "Random",
+ "home.character_change_sheet.title": "Home Idol Setting",
+ "home.character_random_remove_sheet.description": "Random settings are active. Do you want to disable random settings and change the idol?",
+ "home.character_random_remove_sheet.title": "Confirm Disable Random Settings",
+ "home.character_random_select_sheet.description": "Please select the target to set randomly",
+ "home.character_random_select_sheet.precaution": "※ The selected target will be randomly chosen when moving to the home screen",
+ "home.character_random_select_sheet.random_all": "Idol and Costume",
+ "home.character_random_select_sheet.random_costume": "Costume Only",
+ "home.character_random_select_sheet.title": "Random Settings",
+ "home.character_select_sheet.title": "{0}Setting",
+ "home.different_produce_confirm_sheet.description": "The ongoing production is\nnot a challenge target production.\nDo you want to resume the production?",
+ "home.different_produce_confirm_sheet.title": "Resume Production Confirmation",
+ "home.event": "Events",
+ "home.event.portal.label": "Current Events",
+ "home.event.portal.list.empty": "There are no events currently being held",
+ "home.event.portal.remain_time.open.label": "Period",
+ "home.event.portal.remain_time.receiving.label": "Period",
+ "home.event.portal.update.day": "{0} days left",
+ "home.event.portal.update.hour": "{0} hours left",
+ "home.event.portal.update.less": "Ended",
+ "home.event.portal.update.minute": "{0} minutes left",
+ "home.footer.button_type.Gacha": "Gacha",
+ "home.footer.button_type.Gasha": "Gacha",
+ "home.footer.button_type.Home": "Home",
+ "home.footer.button_type.Idol": "Idol",
+ "home.footer.button_type.Pvp": "Contest",
+ "home.footer.button_type.Story": "Commu",
+ "home.friend_coin_received_sheet.daily_limit": "※The daily limit for receiving is {0}",
+ "home.friend_coin_received_sheet.description": "Received {0} friend coins as support card and memory rental rewards.",
+ "home.friend_coin_received_sheet.edit_rental": "Rental config",
+ "home.friend_coin_received_sheet.expire": "※You can receive friend coins for 30 days from the time of rental",
+ "home.friend_coin_received_sheet.rental_count": "{0} times",
+ "home.friend_coin_received_sheet.title": "Friend Coin Received",
+ "home.gasha.banner.bonus_reward": "With Bonus!",
+ "home.gasha.banner.limit.none": "No Limit",
+ "home.gasha.bonus_reward_result_sheet.description": "Sent to presents",
+ "home.gasha.bonus_reward_result_sheet.title": "Bonus Reward Acquired",
+ "home.gasha.box_info.number": "BOX {0} Times",
+ "home.gasha.box_info.obtained_count": "Get",
+ "home.gasha.costume_button": "Costume",
+ "home.gasha.costume_button.body_only": "Costume",
+ "home.gasha.costume_button.head_only": "Hairstyle",
+ "home.gasha.detail.bonus_reward.idol_card.prefix": "With the acquisition of the target Idol, ",
+ "home.gasha.detail.bonus_reward.suffix": "GET",
+ "home.gasha.detail.bonus_reward.support_card.prefix": "With the acquisition of the target Support, ",
+ "home.gasha.detail.gasha": "Details",
+ "home.gasha.detail.gasha_point": "Trade Pt",
+ "home.gasha.detail.idol": "Details",
+ "home.gasha.detail.idol.another_idol.help": "About Another",
+ "home.gasha.detail.idol.another_idol.new": "Not Obtained",
+ "home.gasha.detail.idol.another_idol.original": "Original",
+ "home.gasha.detail.idol.extra_text.all": "Includes Music, Costumes, and Hairstyles!",
+ "home.gasha.detail.idol.extra_text.costume": "Includes Costumes!",
+ "home.gasha.detail.idol.extra_text.costume_and_music": "Includes Music and Costumes!",
+ "home.gasha.detail.probability": "Rates",
+ "home.gasha.detail_overlay.history": "Gacha History",
+ "home.gasha.detail_overlay.tab.notice": "Gacha Information",
+ "home.gasha.detail_overlay.tab.notice.title": "Gacha Information",
+ "home.gasha.detail_overlay.tab.regulation": "Note",
+ "home.gasha.detail_overlay.tab.regulation.title": "Note",
+ "home.gasha.detail_overlay.title": "Detail",
+ "home.gasha.draw_button.balloon.discount.first_only": "First-time Discount",
+ "home.gasha.draw_button.balloon.discount.other": "Discount",
+ "home.gasha.draw_button.balloon.drawable_count.prefix": "Remain ",
+ "home.gasha.draw_button.balloon.drawable_count.suffix": " times",
+ "home.gasha.draw_button.balloon.fix_ssr": "SSR Guaranteed",
+ "home.gasha.draw_button.balloon.limit_count": "{0} times per day",
+ "home.gasha.draw_button.balloon.step_count": "STEP {0}",
+ "home.gasha.draw_button.draw_count_text": "Draw",
+ "home.gasha.draw_button.draw_single_text": "Draw",
+ "home.gasha.draw_button.free": "Free",
+ "home.gasha.draw_button.item": "Ticket",
+ "home.gasha.draw_button.item.count": "Own",
+ "home.gasha.draw_button.jewel.paid": "Paid",
+ "home.gasha.draw_button.with": "with",
+ "home.gasha.draw_jewel_confirm_sheet.commercial_transaction": "Transaction",
+ "home.gasha.draw_jewel_confirm_sheet.description": "Do you want to use {0} {1:N0} pieces to draw {2}?",
+ "home.gasha.draw_jewel_confirm_sheet.description.multiple_button": "Consume {0} {1:N0}\neach and draw {2} {3:N0} times?",
+ "home.gasha.draw_jewel_confirm_sheet.description.single_button": "Consume {0} {1:N0}\neach and draw {2}?",
+ "home.gasha.draw_jewel_confirm_sheet.description.step_up": "Do you want to use {0} {1:N0} pieces to draw STEP {3} of {2}?",
+ "home.gasha.draw_jewel_confirm_sheet.free_jewel": "Free Jewels Owned",
+ "home.gasha.draw_jewel_confirm_sheet.paid_jewel": "Paid Jewels Owned",
+ "home.gasha.draw_jewel_confirm_sheet.select_pickup.description": "The following idols are selected",
+ "home.gasha.draw_jewel_confirm_sheet.short_balance_alert": "Insufficient Jewels Owned",
+ "home.gasha.draw_jewel_confirm_sheet.step_up.bonus_limit_time": "Limit",
+ "home.gasha.draw_jewel_confirm_sheet.step_up.bonus_title": "Bonus Reward",
+ "home.gasha.draw_jewel_confirm_sheet.title": "Gacha Confirmation",
+ "home.gasha.feature_reward_group.label": "Featured Rewards",
+ "home.gasha.item_confirm_sheet.coin.short_balance_alert": "Insufficient Coins Owned",
+ "home.gasha.item_confirm_sheet.coin.title": "Coin Gacha Confirmation",
+ "home.gasha.item_confirm_sheet.description": "Consume {0}\nto draw {1} once?",
+ "home.gasha.item_confirm_sheet.description.multiple": "Consume {0}\nto draw {1}?",
+ "home.gasha.item_confirm_sheet.draw_count": "Gacha Count: {0:N0} times",
+ "home.gasha.item_confirm_sheet.execute.disable_toast": "Insufficient items",
+ "home.gasha.item_confirm_sheet.ticket.short_balance_alert": "Insufficient ticket",
+ "home.gasha.item_confirm_sheet.ticket.title": "Number of Tickets Used Confirmation",
+ "home.gasha.line_up_list_overlay.box_count_progress": "Obtained: {0:N0}/{1:N0}",
+ "home.gasha.line_up_list_overlay.box_number": "Box {0}",
+ "home.gasha.line_up_list_overlay.box_reset_button": "Reset Rewards",
+ "home.gasha.line_up_list_overlay.box_reset_toast": "Updated the lineup of the BOX",
+ "home.gasha.line_up_list_overlay.box_to_current": "To Current Box",
+ "home.gasha.line_up_list_overlay.name": "{0} ×{1:N0}",
+ "home.gasha.line_up_list_overlay.normal.title": "Normal Rewards",
+ "home.gasha.line_up_list_overlay.obtained": "Get",
+ "home.gasha.line_up_list_overlay.pickup.title": "Pickup Rewards",
+ "home.gasha.line_up_list_overlay.title": "Lineup",
+ "home.gasha.pickup_list_overlay.costume_button": "Costume",
+ "home.gasha.pickup_list_overlay.detail_button": "Details",
+ "home.gasha.pickup_list_overlay.idol_card": "Produce Idol",
+ "home.gasha.pickup_list_overlay.support_card": "Support Card",
+ "home.gasha.pickup_list_overlay.title": "Idol Details",
+ "home.gasha.point": "Exch Pt",
+ "home.gasha.point_detail_overlay.count_label": "Exch Pt",
+ "home.gasha.point_detail_overlay.description": "Trade Pts; exchange contents vary depending on the Gacha. Obtained Produce Idols will be converted into [Idol Pieces].",
+ "home.gasha.point_detail_overlay.exchange": "Exchange",
+ "home.gasha.point_detail_overlay.execute_toast": "Exchanged",
+ "home.gasha.point_detail_overlay.idol_card": "Produce Idol",
+ "home.gasha.point_detail_overlay.limit": "Limit",
+ "home.gasha.point_detail_overlay.obtained": "Get",
+ "home.gasha.point_detail_overlay.point": "Trade Pts Required",
+ "home.gasha.point_detail_overlay.support_card": "Support Card",
+ "home.gasha.point_detail_overlay.title": "Exchange List",
+ "home.gasha.point_exchange_confirm_sheet.description.idol_card": "Exchange {0:N0} Trade Pts to acquire a Produce Idol",
+ "home.gasha.point_exchange_confirm_sheet.description.support_card": "Exchange {0:N0} Trade Pts to acquire a Support Card",
+ "home.gasha.point_exchange_confirm_sheet.execute": "Exchange",
+ "home.gasha.point_exchange_confirm_sheet.short_balance_alert": "Insufficient Trade Pts",
+ "home.gasha.point_exchange_confirm_sheet.title": "Exchange Confirmation",
+ "home.gasha.point_expired_sheet.description": "Converted expired Trade Pts into Flowers",
+ "home.gasha.point_expired_sheet.item_count": "Owned Flowers",
+ "home.gasha.point_expired_sheet.item_label": "Flowers",
+ "home.gasha.point_expired_sheet.point_label": "Exch Pt",
+ "home.gasha.point_expired_sheet.present_description": "Exceeded flower ownership limit, sent to presents",
+ "home.gasha.point_expired_sheet.title": "Exch Pt",
+ "home.gasha.probability_detail_overlay.bonus": "With Bonus",
+ "home.gasha.probability_detail_overlay.fix_rarity_label.multiple": "Guaranteed {0} or above",
+ "home.gasha.probability_detail_overlay.fix_rarity_label.single": "Guaranteed {0}",
+ "home.gasha.probability_detail_overlay.header": "{0} Distribution",
+ "home.gasha.probability_detail_overlay.idol_card": "Produce Idol",
+ "home.gasha.probability_detail_overlay.rariy_summary_header": "Rarity Distribution",
+ "home.gasha.probability_detail_overlay.select_pickup.description": "Selecting a pickup will display detailed offering rates",
+ "home.gasha.probability_detail_overlay.support_card": "Support Card",
+ "home.gasha.probability_detail_overlay.tab.normal": "Normal Distribution",
+ "home.gasha.probability_detail_overlay.title": "Distribution",
+ "home.gasha.result.bonus_reward": "Bonus",
+ "home.gasha.result.duplicate_info": "Acquired Produce Idols already owned will be converted into [Idol Pieces].",
+ "home.gasha.result.idol_card": "IDOL",
+ "home.gasha.result.sns.execute_button": "Post",
+ "home.gasha.result.sns_info": "Please select what to post on SNS",
+ "home.gasha.result.sns_share_text": "Met a wonderful Idol",
+ "home.gasha.result.support_card": "SUPPORT",
+ "home.gasha.select_pickup.already_draw.toast": "You cannot change the pickup target after drawing the gasha",
+ "home.gasha.select_pickup.description": "Select the pickup target",
+ "home.gasha.select_pickup.disable.toast": "Select the pickup target",
+ "home.gasha.select_pickup.select_button": "Select",
+ "home.gasha.select_pickup.title.another_idol": "Another Idol",
+ "home.gasha.select_pickup.title.idol": "Idol",
+ "home.gasha.select_pickup_sheet.description": "Select the pickup target",
+ "home.gasha.select_pickup_sheet.is_new": "New",
+ "home.gasha.select_pickup_sheet.precaution": "※You can change the selected target at any time",
+ "home.gasha.select_pickup_sheet.tab.idol_card": "P-Idol",
+ "home.gasha.select_pickup_sheet.tab.support_card": "Support Card",
+ "home.gasha.select_pickup_sheet.title": "Pickup Selection",
+ "home.gasha.step_up.bonus_reward": "Bonus",
+ "home.gasha.step_up.draw_count": "Consecutive",
+ "home.gasha.step_up.loop": "※Returns to STEP 1",
+ "home.gasha.step_up.step": "STEP",
+ "home.gasha.step_up_probability_detail_overlay.tab_button": "step {0}",
+ "home.gasha.step_up_probability_detail_overlay.title": "Offering Rates",
+ "home.idol.idol_card.label": "P-Idol\nTraining",
+ "home.idol.label": "Idol",
+ "home.idol.memory.list": "Memory",
+ "home.idol.produce.label": "Produce Setup",
+ "home.idol.support_card.list": "Support\nCard",
+ "home.idol.title": "IDOL",
+ "home.main_task.button": "Tasks",
+ "home.main_task.final_balloon.text": "Earned at {0}{1}",
+ "home.main_task.first_balloon.text": "Challenged at {0}",
+ "home.mission": "Missions",
+ "home.mission_pass": "MP",
+ "home.money": "Expenses",
+ "home.money.max": "Max",
+ "home.money_received_sheet.alert": "Money exceeding the possession limit has been sent to presents",
+ "home.money_received_sheet.amount_per_hour_value": "+{0:N0}",
+ "home.money_received_sheet.amount_pre_hour_label": "Per Hour",
+ "home.money_received_sheet.description": "\nThe higher the PLv, the more the acquisition\namount and storage limit increase",
+ "home.money_received_sheet.elapsed_time": "Elapsed Time",
+ "home.money_received_sheet.max": "Max",
+ "home.money_received_sheet.max_amount": "Limit",
+ "home.money_received_sheet.title": "Activity Expenses",
+ "home.money_toast.invalid": "Unable to receive",
+ "home.money_toast.max": "Money exceeding the possession limit has been sent to presents",
+ "home.present": "Presents",
+ "home.produce.campaign": "Campaign in Progress",
+ "home.produce.tutorial_reward": "SSR Produce Idol\nAvailable!",
+ "home.produce.week": "Week",
+ "home.produce_progress_sheet.different_produce.alert": "※This is not included in the selected missions",
+ "home.produce_progress_sheet.execute": "Resume",
+ "home.produce_progress_sheet.idol": "Idol in Production",
+ "home.produce_progress_sheet.progress.remaining_label": "",
+ "home.produce_progress_sheet.progress.remaining_week_label": "Week Remains",
+ "home.produce_progress_sheet.progress.weeks": "/{0}",
+ "home.produce_progress_sheet.progress.weeks_label": "Week",
+ "home.produce_progress_sheet.retire": "Retire",
+ "home.produce_progress_sheet.title": "Resume Production",
+ "home.pvp.contest.aggregate": "Aggregating",
+ "home.pvp.contest.is_progress": "In Progress",
+ "home.pvp.contest.label": "Contest",
+ "home.pvp.contest.next_term": "Next round:",
+ "home.pvp.contest.none": "-",
+ "home.pvp.contest.prepare": "Previous",
+ "home.pvp.contest.prepare.label": "Prepare",
+ "home.pvp.contest.rate": "Rate Pts",
+ "home.pvp.title": "CONTEST",
+ "home.pvp.tower.is_progress": "In Progress",
+ "home.pvp.tower.label": "Tower",
+ "home.shop": "Shop",
+ "home.shop.balloon.sale": "Limited\nSale",
+ "home.story.event.label": "Event\nCommu",
+ "home.story.event.lock_toast": "No Event Commu available",
+ "home.story.idol.label": "Idol\nCommu",
+ "home.story.label": "Commu",
+ "home.story.main.label": "Hatsuboshi\nCommu",
+ "home.story.support.label": "Support\nCommu",
+ "home.story.title": "Commu",
+ "home.top.title": "Home",
+ "home.work": "Jobs",
+ "home.work.completed": "Done",
+ "inquiry_confirm_sheet.copy_button": "Copy ID",
+ "inquiry_confirm_sheet.description": "Your ID is required for inquiries.\nPlease copy your user ID and make inquiries.",
+ "inquiry_confirm_sheet.execute_button": "Inquire",
+ "inquiry_confirm_sheet.title": "Confirmation",
+ "inquiry_confirm_sheet.toast.copy": "Copied ID",
+ "inquiry_confirm_sheet.user_id": "Your User ID",
+ "invite.activate.detail": "Invitation Details",
+ "invite.activate.sheet.description": "You can receive rewards by entering an invitation code",
+ "invite.activate.sheet.enter": "Submit Code",
+ "invite.activate.sheet.input.description": "Enter Code Here",
+ "invite.activate.sheet.receive_alert": "※Rewards can be received after {0}",
+ "invite.activate.sheet.time_limit": "Remaining Input Time",
+ "invite.activate.sheet.title": "Invitation Code",
+ "invite.activate.title": "Enter Invitation Code",
+ "invite.activate.toast.code_entered": "Invitation code already entered",
+ "invite.activate.toast.code_invalid": "This code does not exist",
+ "invite.activate.toast.code_not_enough": "Incorrect number of characters",
+ "invite.activate.toast.code_not_found": "This code does not exist",
+ "invite.activate.toast.same_code": "This is your own ID",
+ "invite.activate.toast.success": "Entered invitation code",
+ "invite.code_publication.title": "Friend Invitation",
+ "invite.input_button.disable": "Code Entered",
+ "invite.input_button.enable": "Enter Code",
+ "invite.point": "{0:N0}Pt",
+ "invite.progress.all_execute": "Receive All",
+ "invite.progress.confirm.description": "Received rewards for {0:N0} entries.",
+ "invite.progress.confirm.title": "Receipt Complete",
+ "invite.progress.confirm.warning": "※Items exceeding the possession limit have been sent to presents",
+ "invite.progress.friend_empty": "No invited friends",
+ "invite.progress.invited_friend.label": "Friends Invited",
+ "invite.progress.last_login.title": "Seen",
+ "invite.progress.last_login.value": "{0} hours ago",
+ "invite.progress.mission_label": "Reach PLv{0}",
+ "invite.progress.mission_list": "Mission List",
+ "invite.progress.mission_sheet.description": "You can earn invitation Pts as the PLv of the friends you invited increases.",
+ "invite.progress.mission_sheet.title": "Invitation Mission List",
+ "invite.progress.overview.all_received": "Received all rewards",
+ "invite.progress.overview.next_reward": "Until next reward",
+ "invite.progress.overview.reward_preview_btn": "View Rewards",
+ "invite.progress.overview.title": "Accumulated Invitation Pts",
+ "invite.progress.overview.unit": "Pt",
+ "invite.progress.receive": "Receive",
+ "invite.progress.reward_result.title": "Invitation Reward Obtained",
+ "invite.progress.reward_sheet.overview.point_unit": "Pt",
+ "invite.progress.reward_sheet.overview.title": "Accumulated Invitation Pts",
+ "invite.progress.reward_sheet.reward_threshold": "Obtainable at {0:N0}Pt",
+ "invite.progress.reward_sheet.title": "Rewards List",
+ "invite.progress.title": "Invitation List",
+ "invite.progress.toast.all_reward_received": "Received all accumulated invitation point rewards",
+ "invite.progress.toast.unacceptable_point": "No invitation Pts available for receiving",
+ "invite.publication.copy.toast": "Copied",
+ "invite.publication.invite_code_appear": "Invitation Code",
+ "invite.publication.invite_detail": "Invitation Details",
+ "invite.publication.invited_friend_list": "Invited Friends List",
+ "invite.publication.share.text": "Enter the code and get Jewels!\nNow is your chance to start Gakuen Idolm@ster!\n▼ Invitation Code\n{0}\n※Available after tutorial\n#学園アイドルマスター #学マス",
+ "invite.publication.submit": "Invite",
+ "invite.publication.title": "Friend Invitation",
+ "invite.reward_confirm_list.description": "Reward for {0}Pt Achieved",
+ "invite.reward_sheet.label": "Accumulated Pts",
+ "item.button.consumption": "Consume",
+ "item.button.costume": "Costume",
+ "item.button.enhance": "Raise",
+ "item.button.exchange": "Exchange",
+ "item.button.gasha_ticket": "Gacha Ticket",
+ "item.button.idol": "Idol",
+ "item.button.idol_card_piece": "Piece",
+ "item.button.other": "Other",
+ "item.button.produce": "Produce",
+ "item.button.sell": "Sell",
+ "item.button.stamina_regen": "Stamina Regen",
+ "item.detail": "Details",
+ "item.exchange.button.execute": "Convert",
+ "item.exchange.list.empty": "You do not have any Idol pieces available for conversion.",
+ "item.exchange.list.piece.empty": "No Idol pieces selected for conversion.",
+ "item.exchange.title": "Piece Conversion",
+ "item.move": "Transition",
+ "item.possession": "Own",
+ "item.quantity": "× {0:N0}",
+ "item.sell.list.empty": "You do not have any items available for sale",
+ "item.sell.title": "Sell Items",
+ "item.sheet.consume.consume_count": "Count:",
+ "item.sheet.consume.description": "Use",
+ "item.sheet.consume.title": "Select Use Count",
+ "item.sheet.detail.location": "Method",
+ "item.sheet.detail.quantity": "Owns",
+ "item.sheet.detail.title": "Details",
+ "item.sheet.exchange.attention1": "※Converting will remove the selected Idol pieces",
+ "item.sheet.exchange.attention2": " includes pieces with non-surplus portions",
+ "item.sheet.exchange.description": "Convert the selected Idol pieces to obtain items.\nAre you sure?",
+ "item.sheet.exchange.title": "Conversion Confirmation",
+ "item.sheet.expire_date": "Expiration Details",
+ "item.sheet.expire_date.label": "Expiration",
+ "item.sheet.sell.description": "Sell the item.",
+ "item.sheet.sell.sell_label": "Sell Count:",
+ "item.sheet.sell.title": "Select Sell Count",
+ "item.tab.button.consumption_enhance": "Consume/Enhance",
+ "item.tab.button.gasha_exchange": "Gacha/Exchange",
+ "item.tab.button.piece": "Piece",
+ "item.toast.ap_recovery_disable.no_item": "Not in possession",
+ "item.toast.ap_recovery_disable.stamina_max": "Cannot recover as AP is full",
+ "item.toast.consume": "Item used",
+ "item.toast.exchange": "Converted",
+ "item.toast.exchange.to_gift": "Flowers that have reached the possession limit have been sent as gifts",
+ "item.toast.sell": "Sold",
+ "item.toast.use_disable": "Not in possession",
+ "item.top.list.empty": "No items in this category",
+ "item.top.title": "Items",
+ "item.transition.coin_gasha": "Coin\nGacha",
+ "item.transition.exchange": "Exchange Shop",
+ "item.transition.exchange.disable": "The target exchange shop is currently closed",
+ "item.transition.idol_detail": "Idol\nDetails",
+ "item.transition.idol_list": "Idol\nList",
+ "item.transition.jewel_gasha": "Jewel\nGacha",
+ "item.transition.produce_boost": "To Produce",
+ "item.transition.story_event": "To Event",
+ "item.transition.support_list": "Support\nList",
+ "item.transition.ticket_exchange": "To Tickets\nExchange",
+ "item.use": "Use",
+ "jewel_balance_sheet.count": "{0:N0} pcs",
+ "jewel_balance_sheet.description": "Free jewels will be consumed first.\nPaid jewels will be consumed starting from the oldest.",
+ "jewel_balance_sheet.free": "Free",
+ "jewel_balance_sheet.paid": "Paid",
+ "jewel_balance_sheet.title": "Jewel Balance Confirmation",
+ "jewel_balance_sheet.total": "Total",
+ "jewel_buy_limit_sheet.amount": "Up to {0:N0} yen",
+ "jewel_buy_limit_sheet.amount_month": "1 Month",
+ "jewel_buy_limit_sheet.amount_unlimited": "No Limit",
+ "jewel_buy_limit_sheet.description": "There are age-based purchase limits for in-app currencies.",
+ "jewel_buy_limit_sheet.title": "Age-based Purchase Limits",
+ "jewel_buy_limit_sheet.title_1": "Under {0}",
+ "jewel_buy_limit_sheet.title_2": "{0} to {1}",
+ "jewel_buy_limit_sheet.title_3": "{0} and Above",
+ "last_login.day": "{0} days ago",
+ "last_login.hour": "{0} hours ago",
+ "last_login.less": "1 min ago",
+ "last_login.minute": "{0} mins ago",
+ "limit.day": "{0} days left",
+ "limit.hour": "{0} hr {1} min left",
+ "limit.less": "0 min left",
+ "limit.minute": "{0} min left",
+ "limit.none": "None",
+ "limit.until": "Until {0}",
+ "limit.use": "Period",
+ "live.loading.description.arranger": "Arrangement: {0}",
+ "live.loading.description.composer": "Composer: {0}",
+ "live.loading.description.lyrics": "Lyrics: {0}",
+ "live.loading.ready": "TAP to Start",
+ "live.movie_record.loading.tap_label": "TAP to Start",
+ "live.movie_record.loading.text_1": "Tap the recording button to start recording up to 8 seconds",
+ "live.movie_record.loading.text_2": "The recorded video can be trimmed to 3-5 seconds and used as a business card",
+ "live.movie_record.loading.text_3": "Select the scene to use as the thumbnail",
+ "live.movie_record.loading.title": "Video Business Card Procedure",
+ "live.movie_record.skip.confirm.description": "Do you want to end the P-Live?",
+ "live.movie_record.skip.confirm.execute.button": "End",
+ "live.movie_record.skip.confirm.title": "End Live Confirmation",
+ "live.movie_record_edit.back_button": "Back",
+ "live.movie_record_edit.description": "Trim the scene to 3-5 seconds to use as a video business card",
+ "live.movie_record_edit.execute_button": "Confirm",
+ "live.movie_record_edit.next_button": "Next",
+ "live.movie_record_edit.retake_button": "Retake",
+ "live.skip.confirm.description.normal": "Do you want to end the P-Live?",
+ "live.skip.confirm.description.warning": "Do you want to end the P-Live?\nThere are remaining shots available",
+ "live.skip.confirm.execute.button": "End",
+ "live.skip.confirm.title": "End Live Confirmation",
+ "live.step_skip.confirm.check_box_text": "Do not show this again",
+ "live.step_skip.confirm.description": "Do you want to skip the P-Live to a certain point?",
+ "live.step_skip.confirm.execute": "Skip",
+ "live.step_skip.confirm.title": "Skip Confirmation",
+ "live.ui.button.grid": "Grid",
+ "live.ui.button.lyrics.off": "Lyric OFF",
+ "live.ui.button.lyrics.on": "Lyric ON",
+ "live.ui.button.orientation": "Screen Rotation",
+ "live.ui.button.skip": "SKIP",
+ "live.ui.button.ui_inactive": "Hide UI",
+ "live.ui.music_title": "♪{0}",
+ "loading.api.label": "CONNECTING",
+ "loading.device_rotation.label.horizontal": "The video will play in landscape mode",
+ "loading.device_rotation.label.vertical": "The video will play in portrait mode",
+ "loading.device_rotation.tap_label": "TAP TO START",
+ "loading.live.description": "Starting in landscape mode",
+ "loading.movie.end_confirm": "Proceed",
+ "loading.movie.end_confirm_description": "End the video and proceed?\nYou can watch the video later",
+ "loading.produce.card.text": "PRODUCE CARD",
+ "loading.produce.text": "LOADING",
+ "loading.progress.description": "Downloading data",
+ "loading.support.card.text": "SUPPORT CARD",
+ "loading.wait.tap": "TAP to Start",
+ "login_bonus.daily_login_bonus.total_items_get_text1": "Until {0} days",
+ "login_bonus.daily_login_bonus.total_items_today_text1": "{0} days",
+ "login_bonus.daily_login_bonus.total_items_today_text2": "Today",
+ "login_bonus.daily_login_bonus.total_login_day_count_text": "{0} days since becoming a producer",
+ "login_bonus.special_login_bonus.date_text": "Period: Until {0}",
+ "main_task.additional_reward": "Intermediate Reward",
+ "main_task.additional_reward.title": "Reached Task {0}",
+ "main_task.detail.button.disable_toast": "Not available yet",
+ "main_task.detail.button.execute": "Challenge Task",
+ "main_task.detail.button.top": "Chapter List",
+ "main_task.detail.first_chapter": "Hatsuboshi Commu Chapter 1",
+ "main_task.detail.group.lock": "Unlock by clearing {0}",
+ "main_task.detail.info.get": "Earned by",
+ "main_task.detail.info.progress": "Progress",
+ "main_task.detail.info.unlock": "Unlock Hatsuboshi Commu Chapter 1 [Episode {0}] by",
+ "main_task.detail.story.episode": "Episode",
+ "main_task.detail.story.episode_prefix": "Ep. ",
+ "main_task.detail.title": "Tasks",
+ "main_task.detail_sheet.execute": "Challenge",
+ "main_task.detail_sheet.list_button": "Task List",
+ "main_task.detail_sheet.title": "Tasks",
+ "main_task.feature_unlock": "Unlocked",
+ "main_task.pickup_sheet.additional.amount": "{0}×{1}",
+ "main_task.pickup_sheet.additional.label": "Featured Reward",
+ "main_task.pickup_sheet.story": "Hatsuboshi Commu Chapter 1 Episode {0} Unlocked",
+ "main_task.pickup_sheet.title": "Story Unlock and Featured Rewards",
+ "main_task.progress_overlay.description": "Earn special rewards by clearing Task {0}",
+ "main_task.receive_overlay.achieve": "Achieved",
+ "main_task.receive_overlay.gift": "Items exceeding the possession limit have been sent to your gifts",
+ "main_task.receive_overlay.message": "Rewards are automatically received",
+ "main_task.receive_overlay.title": "",
+ "main_task.top.in_progress": "In Progress",
+ "main_task.top.title": "",
+ "maintenance.button.inquiry": "Contact Us",
+ "maintenance.button.sns": "Twitter",
+ "maintenance.feature.message": "Under Maintenance",
+ "maintenance.release.description": "Please wait a moment until the service starts",
+ "maintenance.release.inquiry_disable": "Available after service starts",
+ "maintenance.release.sns": "Twitter",
+ "maintenance.release.title": "Preparing for Service Start",
+ "maintenance.term.unknown": "Unknown",
+ "master.download.error.dialog.description": "Failed to retrieve data",
+ "master_file_download_confirm_sheet.alert": "If the data size exceeds 50MB,\nwe recommend downloading over Wi-Fi",
+ "master_file_download_confirm_sheet.description": "Downloading additional data",
+ "master_file_download_confirm_sheet.title": "Data Download",
+ "media.comic": "One-Panel Comic",
+ "media.comic.title": "One-Panel Comic",
+ "media.four_panel_comic": "4-Panel Manga",
+ "media.four_panel_comic.episode_title": "Episode {0}",
+ "media.four_panel_comic.title": "4-Panel Manga",
+ "media.movie": "Video Content",
+ "media.movie.confirm": "Do you want to watch the video?",
+ "media.movie.title": "Video",
+ "media.other": "View All",
+ "media.play.confirm": "Video Playback Confirmation",
+ "media.title": "Media",
+ "media.update.time": "Updated {0}",
+ "media.web.confirm": "Open in Web Browser?",
+ "meishi.achievement.filter.sheet.empty": "No Achievements matching the criteria",
+ "meishi.create": "Create New",
+ "meishi.delete.button": "Delete",
+ "meishi.delete.complete": "Deleted the business card",
+ "meishi.delete.confirm.description": "Do you want to delete the selected business card?\nDeleted business cards cannot be restored",
+ "meishi.delete.confirm.title": "Delete Business Card",
+ "meishi.delete.description": "Delete the selected business card.",
+ "meishi.delete.empty": "No business cards available",
+ "meishi.delete.setting": "Cannot delete business cards in use",
+ "meishi.delete.title": "Delete Business Card",
+ "meishi.detail.achievement": "Set Achievement",
+ "meishi.detail.button.achievement": "Check Achievement",
+ "meishi.detail.button.add": "Receive Card",
+ "meishi.detail.button.profile": "Profile",
+ "meishi.detail.button.to_edit": "Edit Card",
+ "meishi.detail.button.toast": "Folder storage limit reached",
+ "meishi.detail.title": "{0}'s Business Card",
+ "meishi.edit.achievement_empty": "No Achievements available",
+ "meishi.edit.active.empty.text": "Tap on parts of the business card to move or resize them",
+ "meishi.edit.back.description": "Save changes?",
+ "meishi.edit.back.no_save": "Do not save",
+ "meishi.edit.back.save": "Save",
+ "meishi.edit.back.title": "Save Confirmation",
+ "meishi.edit.base": "Text Background",
+ "meishi.edit.button": "Edit",
+ "meishi.edit.check_box.comment": "Comment",
+ "meishi.edit.check_box.fan": "No. of Fans",
+ "meishi.edit.check_box.id": "ID",
+ "meishi.edit.check_box.plv": "PLv",
+ "meishi.edit.check_box.rank": "Rank",
+ "meishi.edit.comment.input.warning": "※Do not post personal information or content that violates public order and morals.\n※Comments are saved when edited.",
+ "meishi.edit.description": "Tap on parts of the business card to edit them.\nYou can add and select base and achievements from the respective buttons.",
+ "meishi.edit.execute": "Save",
+ "meishi.edit.horizontal": "Horizontal",
+ "meishi.edit.horizontal_mode": "Edit in Horizontal View",
+ "meishi.edit.layer": "Layer Order",
+ "meishi.edit.layout": "Edit Layout",
+ "meishi.edit.layout.description": "Tap on parts of the business card to move or resize them.",
+ "meishi.edit.layout_change": "Change Layout",
+ "meishi.edit.lock": "Content is locked\nUnlock to edit",
+ "meishi.edit.max_achievement_and_illust": "The maximum number of achievements and illustrations is 10",
+ "meishi.edit.name.input.warning": "※Producer names are made public in the game.\n※Producer names can be changed later.\n※Do not enter personal information.\n※Producer names are saved when edited.",
+ "meishi.edit.name_edit": "Name",
+ "meishi.edit.part_limit_count": "{0}/{1}",
+ "meishi.edit.parts_limit.toast": "You cannot display more than 3",
+ "meishi.edit.preset_layout": "Preset Layout",
+ "meishi.edit.scale": "Scale",
+ "meishi.edit.tab.achievement": "Achievements",
+ "meishi.edit.tab.base_select": "Base",
+ "meishi.edit.tab.idol": "Idol",
+ "meishi.edit.tab.illustration": "Stamp",
+ "meishi.edit.tab.other": "Others",
+ "meishi.edit.tab.p_idol": "P-Idol",
+ "meishi.edit.tab.parts": "Parts",
+ "meishi.edit.tab.photo": "Photo",
+ "meishi.edit.tab.produce": "Produce",
+ "meishi.edit.tab.s_member": "Support",
+ "meishi.edit.tab.sd": "SD Character",
+ "meishi.edit.tab.video": "Video",
+ "meishi.edit.text_color": "Text Color",
+ "meishi.edit.text_color.select": "Select Text Color",
+ "meishi.edit.text_edit": "Edit Comment",
+ "meishi.edit.title": "Edit Card",
+ "meishi.edit.vertical": "Vertical",
+ "meishi.exchange.description": "Add {0}'s business card?",
+ "meishi.exchange.execute": "Add",
+ "meishi.exchange.title": "Confirm Business Card Addition",
+ "meishi.exchange.toast": "Added to business card folder",
+ "meishi.follow.date": "Exchange Date",
+ "meishi.follow.toast": "Saved the business card",
+ "meishi.image.loading_text": "LOADING",
+ "meishi.lastlogin.date": "Seen",
+ "meishi.movie_idol_select_sheet.description": "Select the idol whose video you want to set as the base",
+ "meishi.movie_idol_select_sheet.title": "Select Idol",
+ "meishi.part.comment": "Comment",
+ "meishi.part.fan_count": "No. of Fans",
+ "meishi.part.grade": "GRADE",
+ "meishi.part.p_level": "PLv",
+ "meishi.part.pid": "P-ID",
+ "meishi.request.cameraPermission.error.description": "We use the camera to scan business card codes.\nPlease grant permission to use the camera.",
+ "meishi.request.cameraPermission.error.title": "Camera Usage Confirmation",
+ "meishi.request.qr.toast.error": "Operation canceled",
+ "meishi.request.qr.toast.read": "Scanned",
+ "meishi.save.toast": "Saved the business card",
+ "meishi.select.current": "In Use",
+ "meishi.select.sheet.button.edit": "Edit",
+ "meishi.select.sheet.button.set": "Set",
+ "meishi.select.sheet.selected.toast": "Set",
+ "meishi.select.sheet.title": "Business Card Set/Edit Confirmation",
+ "meishi.sort.followtime": "Exchange Date",
+ "meishi.sort.label.order": "Display Order",
+ "meishi.sort.lastlogin": "Seen",
+ "meishi.top.button.download": "Save",
+ "meishi.top.button.edit": "Set Business Card",
+ "meishi.top.button.qr": "QR Code",
+ "meishi.top.button.sns": "SNS",
+ "meishi.top.download.toast.no_permissions": "Save to device not permitted",
+ "meishi.top.download.toast.success": "Saved to device",
+ "meishi.top.folder.empty": "No business cards available",
+ "meishi.top.my_sheet.scan": "Align the business card code within the frame",
+ "meishi.top.my_sheet.scan_button": "Read QR Code",
+ "meishi.top.my_sheet_description": "Your friends can add your Business Card\nusing the Business Card QR Code.",
+ "meishi.top.my_sheet_title": "Your Business Card QR Code",
+ "meishi.top.tab.meishi_folder": "Business Card Folder",
+ "meishi.top.tab.my_meishi": "My Business Card",
+ "meishi.top.title": "Business Card",
+ "meishi.unfollow.toast": "Removed business card from folder",
+ "memory.ability.contest": "Contest Ability",
+ "memory.ability.produce": "Memory Ability",
+ "memory.create.pt_unit": "Pt",
+ "memory.detail.ability.lock": "(Unlock at Lv{0})",
+ "memory.detail.ability.lock.text": "(Learn at Lv{0})",
+ "memory.detail.ability_list.empty": "No abilities available",
+ "memory.detail.contest.card.title": "Skill Card",
+ "memory.detail.contest.item.title": "P-Item",
+ "memory.detail.contest.power.title": "Overall Power",
+ "memory.detail.contest.status.title": "Parameter",
+ "memory.detail.enhance.level_change.before": "Lv{0}",
+ "memory.detail.equipped": "Equipped",
+ "memory.detail.info.idol": "Idol",
+ "memory.detail.info.place": "Shooting Location",
+ "memory.detail.info.shottime": "Shooting Date",
+ "memory.detail.lock.locked": "Memory protected",
+ "memory.detail.lock.unlocked": "Memory protection removed",
+ "memory.detail.name.placeholder": "Up to 20 characters",
+ "memory.detail.name_edit.complete": "Memory name change completed",
+ "memory.detail.name_edit.description": "Please enter a Memory name",
+ "memory.detail.name_edit.title": "Memory Name Change",
+ "memory.detail.produce.ability.title": "Ability",
+ "memory.detail.produce.card.phase.audition_mid": "Get after midterm",
+ "memory.detail.produce.card.phase.start": "Obtained at the start",
+ "memory.detail.produce.card.phase.start.short": "At the start",
+ "memory.detail.produce.card.title": "Obtainable Cards",
+ "memory.detail.produce.plan_type.only": " only",
+ "memory.detail.produce_history.button": "Produce History",
+ "memory.detail.tab.contest": "Contest",
+ "memory.detail.tab.exam_battle": "Contest",
+ "memory.detail.tab.produce": "Produce",
+ "memory.detail.tag_edit.description": "Please enter a tag name",
+ "memory.detail.tag_edit.title": "Tag Name Change",
+ "memory.detail.title": "Memory Details",
+ "memory.detail.update_name": "Memory name changed",
+ "memory.filter.exam_battle_card_effect": "Contest Skill Card",
+ "memory.filter.exam_battle_item_effect": "Contest P-Item",
+ "memory.filter.grade": "Evaluation",
+ "memory.filter.idol": "Idol",
+ "memory.filter.produce_card_effect": "Produce Skill Card",
+ "memory.filter.produce_effect.danceaddition": "Dance Increase",
+ "memory.filter.produce_effect.dancegrowthrateaddition": "Dance Lesson\nBonus Increase",
+ "memory.filter.produce_effect.maxstaminaaddition": "Max Stamina Increase",
+ "memory.filter.produce_effect.producepointaddition": "P-Point Acquisition",
+ "memory.filter.produce_effect.staminarecoverfix": "Stamina Recovery",
+ "memory.filter.produce_effect.title": "Memory Ability",
+ "memory.filter.produce_effect.visualaddition": "Visual Increase",
+ "memory.filter.produce_effect.visualgrowthrateaddition": "Visual Lesson\nBonus Increase",
+ "memory.filter.produce_effect.vocaladdition": "Vocal Increase",
+ "memory.filter.produce_effect.vocalgrowthrateaddition": "Vocal Lesson\nBonus Increase",
+ "memory.filter.sheet.empty": "No Memories match the criteria",
+ "memory.filter.tag": "Tag",
+ "memory.gift.idol_none_label": "Produce Exclusive Memory",
+ "memory.history.none": "No produce history",
+ "memory.list.all_character": "ALL",
+ "memory.list.button.convert": "Convert",
+ "memory.list.button.detail": "View Details",
+ "memory.list.empty": "No Memories match the criteria",
+ "memory.list.sell.empty.toast": "Please select a Memory to convert",
+ "memory.list.sell.full.toast": "The number of Memories to be converted has reached the limit",
+ "memory.list.sell.max_number.toast": "You can select up to {0} memories",
+ "memory.list.sell_button": "Convert",
+ "memory.list.user_memory.count.title": "Owned",
+ "memory.live_place.unknown": "---",
+ "memory.result_grade.a": "A",
+ "memory.result_grade.b": "B",
+ "memory.result_grade.c": "C",
+ "memory.result_grade.d": "D",
+ "memory.result_grade.e": "E",
+ "memory.result_grade.f": "F",
+ "memory.result_grade.s": "S",
+ "memory.result_grade.ss": "SS",
+ "memory.sell.button.all_select": "Select All",
+ "memory.sell.button.all_unselect": "Deselect",
+ "memory.sell.button.execute": "Convert",
+ "memory.sell.confirm.title": "Conversion Confirmation",
+ "memory.sell.confirm.warning1": "You will convert the selected Memories to obtain items. Do you want to proceed?",
+ "memory.sell.confirm.warning2": "※The selected Memories will be lost",
+ "memory.sell.executed": "Memories converted",
+ "memory.sell.list.cell.equip": "Equipped",
+ "memory.sell.list.cell.produce_progress": "In Progress",
+ "memory.sell.screen.title": "Memory Conversion",
+ "memory.sell.unselect": "Deselect",
+ "memory.sell.warning.empty": "No Memories selected for conversion",
+ "memory.sell.warning.protected": "Locked Memories cannot be converted",
+ "memory.sell.warning.set_meishi": "Memories set on business cards cannot be converted",
+ "memory.sell.warning.set_profile": "Memories set on profiles cannot be converted",
+ "memory.sell.warning.use_contest": "Memories used in Contest cannot be converted",
+ "memory.sell.warning.use_produce": "Memories used in Produce cannot be converted",
+ "memory.sell.warning.use_tower": "You cannot convert memory used in Idol Road",
+ "memory.sort.character": "Idol",
+ "memory.sort.dance": "Dance",
+ "memory.sort.grade": "Produce Clear Rank",
+ "memory.sort.score": "Contest Overall Power",
+ "memory.sort.shottime": "Acquisition Time",
+ "memory.sort.tag": "Tag",
+ "memory.sort.visual": "Visual",
+ "memory.sort.vocal": "Vocal",
+ "memory.tag.modified": "Tag changed",
+ "memory.tag.none": "No tag set",
+ "memory.tag.sheet.description": "Select a tag to set on the Memory",
+ "memory.tag.sheet.title": "Tag Selection",
+ "memory.tag.untagged": "Tag\nSetting",
+ "memory.thumbnail.phase.noti": "Open",
+ "memory.thumbnail.set_profile": "Setting",
+ "mission.button.event_mission": "Event Missions",
+ "mission.button.mission_pass": "Mission Pass",
+ "mission.button.receive_all": "Receive All",
+ "mission.category.daily": "Daily",
+ "mission.category.normal": "Normal",
+ "mission.category.special": "Limited Time",
+ "mission.category.weekly": "Weekly",
+ "mission.daily_release_tab.disable.toast": "Locked",
+ "mission.event_mission_list_sheet.close_time_label": "Claim Deadline",
+ "mission.event_mission_list_sheet.end_time_label": "Ends In",
+ "mission.event_mission_list_sheet.title": "Event Missions",
+ "mission.mission_list.detail_button": "Go",
+ "mission.mission_list.max_point_text.daily": "Maximum Daily Pts Reached",
+ "mission.mission_list.max_point_text.weekly": "Maximum Weekly Pts Reached",
+ "mission.mission_list.receive_button": "Receive",
+ "mission.panel.fraction": "{0:N0}/{1:N0}",
+ "mission.panel.mission_detail_sheet.execute": "Challenge",
+ "mission.panel.mission_text": "{0}",
+ "mission.panel.page_number": "{0}Page",
+ "mission.panel.result_list_overlay.alert": "*Items that exceed the possession limit will be sent as gifts.",
+ "mission.panel.result_list_overlay.message": "You have completed the following mission",
+ "mission.pass.all_get": "Got Everything!",
+ "mission.pass.cell.receive": "Receive",
+ "mission.pass.cell.received.toast": "Already Received",
+ "mission.pass.current": "Current Pts",
+ "mission.pass.get_provided_received_weekly_mission_pass_pt": "The Mission Pass Points already acquired from the ongoing weekly missions will be automatically granted when the Mission Pass switches",
+ "mission.pass.label.detail": "Pass Details",
+ "mission.pass.label.loop_reward": "Reward",
+ "mission.pass.label.max_reward": "Max Reward",
+ "mission.pass.label.normal": "Normal",
+ "mission.pass.label.premium": "Premium",
+ "mission.pass.label.premium_pass": "Premium Pass",
+ "mission.pass.label.premium_pass.buy": "Buy Pass",
+ "mission.pass.label.receive": "Receive All",
+ "mission.pass.label.release_pt": "Unlock\nwith Jewels",
+ "mission.pass.list.sheet.title": "Mission Pass List",
+ "mission.pass.lock": "Unlock with Pass Purchase",
+ "mission.pass.name": "{0}Pt",
+ "mission.pass.no_pass": "No Active Mission Passes",
+ "mission.pass.no_term": "No Period",
+ "mission.pass.out_of_term": "Out of Period",
+ "mission.pass.pt": "{0:N0}Pt",
+ "mission.pass.pt.release.button": "Unlock",
+ "mission.pass.pt.release.description": "Use {1} Jewels to Unlock up to {0:N0}Pt?",
+ "mission.pass.pt.release.disable": "Cannot Unlock Further",
+ "mission.pass.pt.release.reward": "Unlock Rewards",
+ "mission.pass.pt.release.title": "Mission Pass Unlock",
+ "mission.pass.pt.to_jewel_shop.button": "Go to Jewel Shop",
+ "mission.pass.receive.multi": "Received Items in Bulk",
+ "mission.pass.receive.one": "Received Item",
+ "mission.pass.receive.title": "Received",
+ "mission.pass.receive.to_present.toast": "※Items Over the Limit are Sent to Presents",
+ "mission.pass.season_pt": "Mission Pass Pt",
+ "mission.pass.title": "Mission Pass",
+ "mission.pass.title_get": "Mission Pass Points Acquired",
+ "mission.pass.toast.no_receivable": "No Receivable Items",
+ "mission.pass.toast.point_shortage": "Lacking {0} Pts",
+ "mission.point_receive_overlay_message": "Rewards are Automatically Received",
+ "mission.point_receive_overlay_title": "Pt Rewards\nAcquired",
+ "mission.progress.point_reward_consition": "Achieve {0} Pts to Receive the Following Rewards",
+ "mission.progress.point_reward_sheet_title": "Confirm Rewards",
+ "mission.receive_many": "Received the Following Rewards in Bulk",
+ "mission.receive_many.gift": "※Items Over the Limit are Sent to Presents",
+ "mission.receive_result_sheet.description": "Received {0:N0} Rewards.",
+ "mission.receive_result_sheet.title": "Received",
+ "mission.remain_time_label": " until reset",
+ "mission.special.achievement_reward_condition": "Clear All Missions to Receive Rewards",
+ "mission.special.empty": "No Ongoing Missions",
+ "mission.special.receive_achievement_reward": "Received All Mission Clear Rewards",
+ "mission.toast.no_receivable": "No Receivable Missions",
+ "mission.toast.received": "Received Reward",
+ "mission.toast.received_gift": "Sent to Presents",
+ "mission.top.title": "Missions",
+ "music.arranger": "Arranger: {0}",
+ "music.background_play_sheet.description": "Closing the App While Music is Playing\nWill Continue Playback in the Background",
+ "music.background_play_sheet.skip_next": "Don't Show Again",
+ "music.background_play_sheet.title": "Background Playback",
+ "music.buy_button": "Buy",
+ "music.composer": "Composer: {0}",
+ "music.composer_and_arranger": "Composer & Arranger: {0}",
+ "music.detail_sheet.obtain_idol": "Song Holder\nP-Idol",
+ "music.detail_sheet.title": "Song Details",
+ "music.external_url_sheet.description": "Move to the Song Distribution Information Site?\n※A Web Browser Will Open",
+ "music.external_url_sheet.execute": "Move",
+ "music.external_url_sheet.title": "Confirmation",
+ "music.filter.character_filter.title": "Idol",
+ "music.filter.toast.invalid": "No Songs Match the Criteria",
+ "music.filter.unlock_filter.lock": "Locked",
+ "music.filter.unlock_filter.title": "Unlock Status",
+ "music.filter.unlock_filter.unlock": "Unlocked",
+ "music.info_text": "Singer: {0} Lyrics: {1} Composer: {2} Arranger: {3}",
+ "music.lyrics": "Lyrics: {0}",
+ "music.music_filter_sheet.title": "Filter",
+ "music.player.all_musics_button": "Song List",
+ "music.player.empty_label": "No Songs in the Playlist",
+ "music.player.home_setting_button.off": "off",
+ "music.player.home_setting_button.on": "on",
+ "music.player.hot_list_button": "HOT",
+ "music.player.playlist_button": "Playlist",
+ "music.playlist.add_button": "Add Song",
+ "music.playlist.added": "Added",
+ "music.playlist.delete": "OUT",
+ "music.playlist.edit_off": "Edit OFF",
+ "music.playlist.edit_on": "Edit ON",
+ "music.playlist.empty_text": "No playlists available",
+ "music.playlist.lock_description": "Partially playable for locked songs.",
+ "music.playlist.title.all_musics": "All Songs",
+ "music.playlist.title.hot_list": "HOT",
+ "music.playlist.title.playlist": "Playlist",
+ "music.select.lock_toast": "Cannot add locked songs",
+ "music.select.title": "Add Song",
+ "music.set_label": "Set",
+ "music.sort.character": "Idol",
+ "music.sort.order": "Song Order",
+ "notice.notice_sheet.back_to_list": "Back to List",
+ "notice.notice_sheet.empty_text": "No Info available",
+ "notice.notice_sheet.has_update_label": "Updated",
+ "notice.notice_sheet.tab.bug": "Bug",
+ "notice.notice_sheet.tab.info": "Info",
+ "notice.notice_sheet.tab.pr": "PR",
+ "notice.notice_sheet.title": "Info",
+ "notice.notice_sheet.type.bug": "Bug",
+ "notice.notice_sheet.type.campaign": "Campaign",
+ "notice.notice_sheet.type.event": "Events",
+ "notice.notice_sheet.type.gasha": "Gacha",
+ "notice.notice_sheet.type.important": "Important",
+ "notice.notice_sheet.type.information": "Information",
+ "notice.notice_sheet.type.maintenance": "Maintenance",
+ "notice.notice_sheet.type.update": "Update",
+ "octo.error.db.title": "Asset retrieval failed\nPlease re-enter from the title screen",
+ "octo.error.io.disk": "Failed to launch app\nPlease check device storage and try again",
+ "octo.error.io.file": "Asset retrieval failed\nNo access permission to file",
+ "octo.error.io.retry.wait": "Asset retrieval failed\nPlease wait and retry",
+ "octo.error.load.cancel": "Asset retrieval cancelled",
+ "octo.error.load.retry.wait": "Asset retrieval failed\nPlease wait and retry",
+ "octo.error.load.title": "Asset retrieval failed\nPlease re-enter from the title screen",
+ "octo.error.network.cancel": "Asset retrieval cancelled",
+ "octo.error.network.retry.com": "Asset retrieval failed\nPlease retry in a stable network environment",
+ "octo.error.network.retry.wait": "Asset retrieval failed\nPlease wait and retry",
+ "octo.error.network.title": "Asset retrieval failed\nPlease re-enter from the title screen",
+ "octo.error.other.retry": "Asset retrieval failed",
+ "octo.error.title": "Communication Error",
+ "octo.error.title_disk_full": "Insufficient Storage",
+ "octo_file_download_confirm_sheet.alert": "※It is recommended to download over Wi-Fi",
+ "octo_file_download_confirm_sheet.alert.all": "※By downloading all at once, you can reduce\n the loading amount when playing\n※It is recommended to download over Wi-Fi",
+ "octo_file_download_confirm_sheet.description": "Download game data",
+ "octo_file_download_confirm_sheet.description.all": "Download all game data\nAfter completion, you will move to the title screen",
+ "octo_file_download_confirm_sheet.description.first": "Download necessary data for first launch\nScreen will be horizontal during download",
+ "octo_file_download_confirm_sheet.title": "Data Download",
+ "octo_file_download_confirm_sheet.title.all": "Batch Download",
+ "octo_file_download_confirm_sheet.title.first": "Initial Download",
+ "others.top.button.commercial_transaction": "Commercial Transaction",
+ "others.top.button.copyright": "Copyright",
+ "others.top.button.delete_account": "Delete Account",
+ "others.top.button.fangage": "Privacy Options",
+ "others.top.button.faq": "FAQ",
+ "others.top.button.fund_settlement": "Fund Settlement Display",
+ "others.top.button.jewel_balance": "Check App Currency Balance",
+ "others.top.button.jewel_buy_limit": "Purchase Limits by Age",
+ "others.top.button.privacy_policy": "Privacy Policy",
+ "others.top.button.terms": "Terms of Use",
+ "others.top.title": "Others",
+ "photo.album.button.delete": "Delete",
+ "photo.album.button.save": "Save",
+ "photo.album.check.box": "Delete",
+ "photo.album.delete.confirm.description": "Do you want to delete the selected photo?\nDeleted photos cannot be restored",
+ "photo.album.delete.confirm.title": "Delete Photo",
+ "photo.album.delete.description": "Delete the selected photo",
+ "photo.album.delete.toast": "Photo deleted",
+ "photo.album.list.empty": "No photos in the album",
+ "photo.album.list.is_used": "Set",
+ "photo.album.name.input.title": "Change Photo Name",
+ "photo.album.num": "{0} / {1}",
+ "photo.album.save.confirm.description": "Do you want to save the selected photo to the device?",
+ "photo.album.save.confirm.title": "Save Photo",
+ "photo.album.save.description": "Save the selected photo to the device",
+ "photo.album.save.toast.no_permissions": "No permission to save to device",
+ "photo.album.save.toast.success": "Saved to device",
+ "photo.album.title": "Photo Album",
+ "photo.album.to_live": "Live Filming",
+ "photo.detail.dl": "Save",
+ "photo.detail.meishi": "Business Card",
+ "photo.detail.sns": "SNS",
+ "photo.detail.title": "Photo Details",
+ "photo.filter.sheet.empty": "No photos matching the criteria",
+ "photo.sort.date": "Date Taken",
+ "photography.save.album.count": "Holding Count",
+ "photography.save.album.count_value": "{0} /{1}",
+ "photography.save.album.count_value_over": "{0} /{1}",
+ "photography.save.album.description": "Please select the photo to save to the album",
+ "photography.save.album.over_limit_confirm.description": "You have reached the maximum number of savable photos\nTo save all selected photos, you need to delete {0} photos",
+ "photography.save.album.over_limit_confirm.execute": "Go to Photo Deletion",
+ "photography.save.album.over_limit_confirm.title": "Photo Save Limit",
+ "photography.save.button.all_select": "Select All",
+ "photography.save.button.back_album": "Cancel",
+ "photography.save.button.end": "End",
+ "photography.save.button.execute": "Save",
+ "photography.save.button.local_save": "Save to Device",
+ "photography.save.button.select_clear": "Deselect",
+ "photography.save.close.confirm.description": "Do you want to end saving to the photo album?\n※Photos will not be saved even if selected",
+ "photography.save.close.confirm.execute": "End",
+ "photography.save.close.confirm.title": "End Confirmation",
+ "photography.save.list.cell.saved": "Saved",
+ "photography.save.local.description": "Please select the photo to save to the device",
+ "photography.save.title.album": "Album Save",
+ "photography.save.title.local": "Device Save",
+ "photography.save_over_select.back.confirm.description": "You are selecting photos to delete.\nDo you want to return to saving to the photo album?\n※Selection status of photos to be deleted will be cleared",
+ "photography.save_over_select.confirm_sheet.description": "The following photos will be deleted and saved",
+ "photography.save_over_select.confirm_sheet.subtitle.delete": "Photos to Delete",
+ "photography.save_over_select.confirm_sheet.subtitle.save": "Photos to Save",
+ "photography.save_over_select.confirm_sheet.title": "Delete Confirmation",
+ "photography.save_over_select.description": "Please select {0} photos to delete",
+ "photography.save_over_select.subtitle.saved": "Photo Album",
+ "photography.save_over_select.subtitle.selected": "Selected Photos",
+ "photography.save_over_select.title": "Photo Deletion",
+ "photography.saved_move_confirm_sheet.check_description": "Do not show \"{0} Photo Save Complete\" next time",
+ "photography.saved_move_confirm_sheet.description": "The taken photos have been saved to the photo album.\nDo you want to set the saved photo to the business card?",
+ "photography.saved_move_confirm_sheet.setting_description": "This can be changed at any time from \"Menu > Settings\".",
+ "photography.saved_move_confirm_sheet.title": "{0} Photo Save Complete",
+ "picturebook.idol_select.subtitle": "Live Performance",
+ "picturebook.idol_select.title": "Live Filming",
+ "picturebook.live.confirm.costume.change": "Set",
+ "picturebook.live.confirm.costume.select": "Setting Costume",
+ "picturebook.live.confirm.description": "Watch the live performance of [{0}].",
+ "picturebook.live.confirm.title": "Live Playback Confirmation",
+ "picturebook.live.costume.select.description": "Please select hairstyle and costume.",
+ "picturebook.live.costume.select.disabled": "Currently selected costume has fixed hairstyle",
+ "picturebook.live.costume.select.selected": "Set",
+ "picturebook.live.costume.select.subtitle.body": "Costume",
+ "picturebook.live.costume.select.subtitle.head": "Hairstyle",
+ "picturebook.live.costume.select.title": "Costume Change",
+ "picturebook.live.idol_card.list.detail": "Idol Details",
+ "picturebook.live.idol_card.list.heading.lock": "Locked",
+ "picturebook.live.idol_card.list.heading.unlock": "Unlocked",
+ "picturebook.live.idol_card.list.title": "Target Idol",
+ "picturebook.live.select.arranger": "Arrangement: {0}",
+ "picturebook.live.select.cancel_photo_save.description": "Do you want to exit without saving the photo?",
+ "picturebook.live.select.cancel_photo_save.title": "Photo Confirmation",
+ "picturebook.live.select.composer": "Composer: {0}",
+ "picturebook.live.select.hover.arranger": "Arrangement: {0}",
+ "picturebook.live.select.hover.composer": "Composer: {0}",
+ "picturebook.live.select.hover.songwriter": "Lyrics: {0}",
+ "picturebook.live.select.hover.title": "Song Info",
+ "picturebook.live.select.live.lock": "Unlock in Produce Viewing",
+ "picturebook.live.select.lyrics": "Lyrics: {0}",
+ "picturebook.live.select.title": "Live Shooting",
+ "picturebook.live.select.true_live": "True LIVE",
+ "picturebook.live.unlock_hint.content.heading": "Condition {0}",
+ "picturebook.live.unlock_hint.idol": "Target Idol",
+ "picturebook.live.unlock_hint.title": "Unlock Hint",
+ "picturebook.produce_collection.button.status_visible": "Hide Parameters",
+ "picturebook.produce_collection.card.non_upgrade": "No Upgrade",
+ "picturebook.produce_collection.card.upgrade.checkbox": "Upgrade",
+ "picturebook.produce_collection.collection_number": "Collection Number",
+ "picturebook.produce_collection.flavor_empty": "Unlock by obtaining",
+ "picturebook.produce_collection.flavor_title": "Description",
+ "picturebook.produce_collection.have_count": "Owns",
+ "picturebook.produce_collection.idol_select_button": "Switch",
+ "picturebook.produce_collection.idol_select_sheet.description": "The display of some skill cards changes depending on the selected Idol",
+ "picturebook.produce_collection.idol_select_sheet.selected": "Selected",
+ "picturebook.produce_collection.idol_select_sheet.title": "Display Idol Switch",
+ "picturebook.produce_collection.origin_description": "Acquisition source ※Can be obtained from one of the following.",
+ "picturebook.produce_collection.origin_plan": "Plan",
+ "picturebook.produce_collection.origin_produce": "Produce",
+ "picturebook.produce_collection.origin_produce.description": "Can be obtained from the following produces.",
+ "picturebook.produce_collection.origin_root": "Acquisition Route",
+ "picturebook.produce_collection.subtitle": "P-Book",
+ "picturebook.produce_collection.tab.card": "Skill Card",
+ "picturebook.produce_collection.tab.drink": "P-Drink",
+ "picturebook.produce_collection.tab.item": "P-Item",
+ "picturebook.produce_collection.title": "P-Book",
+ "picturebook.produce_collection.unlock_level": "PLv",
+ "present.empty.history": "No received presents",
+ "present.empty.list": "No presents available to receive",
+ "present.filter.label_costume": "Costume",
+ "present.filter.label_idol": "P-Idol",
+ "present.filter.label_item": "Item",
+ "present.filter.label_jewel": "Jewel",
+ "present.filter.label_memory": "Memory",
+ "present.filter.label_other": "Others",
+ "present.filter.label_support": "Support Card",
+ "present.filter.title": "Filter",
+ "present.history_list.cell.label_received": "Date",
+ "present.present_list.cell.label_limit": "Till",
+ "present.present_list.cell.label_received": "Get",
+ "present.receipt.confirm.present_list.header": "Do you want to receive {0:N0} presents?",
+ "present.receipt.confirm.present_one.header": "Do you want to receive the present?",
+ "present.receipt.confirm.title": "Receipt Confirmation",
+ "present.receipt.empty": "No presents available to receive",
+ "present.receipt.limit": "Cannot be received due to possession limit",
+ "present.receipt.result.present_list.header": "The following presents have been received.",
+ "present.receipt.result.present_list.reward.header": "The following rewards have been received.",
+ "present.receipt.result.present_one.header": "Received the present",
+ "present.receipt.result.reward.unopen": "※Items that have reached the possession limit will be sent to the presents",
+ "present.receipt.result.title": "Receipt Complete",
+ "present.receipt.result.toast.text": "Receipt completed",
+ "present.receipt.result.unopen": "※Presents that have reached the possession limit were not received",
+ "present.receive_limit": "Deadline",
+ "present.receive_limit.expired_receive": "Cannot be received due to expired receipt deadline.\nThe screen will be refreshed.",
+ "present.top.attention": "※Expired presents will be automatically deleted\n※The upper limit for batch receipt is 100 items",
+ "present.top.tab.button.history": "Receipt History",
+ "present.top.tab.button.list": "List",
+ "present.top.title": "Present",
+ "produce.ability": "Ability",
+ "produce.achievement": "Achievements",
+ "produce.add.result": "Acquired {0} skill cards.",
+ "produce.add.select": "Select skill cards to acquire",
+ "produce.audition": "Audition",
+ "produce.audition.clear": "Clear by placing {0} or higher",
+ "produce.audition.config_description": "Compete with rivals in performance.\nPass the audition by placing within the top 3.",
+ "produce.audition.config_description_with_force_clear": "Compete with rivals in performance.\nPass the audition by placing within the top 3 or achieving a specified score.",
+ "produce.audition.config_title": "{0}'s Evaluation Criteria",
+ "produce.audition.force_clear": "Clear by placing {0} or higher or score {1} or higher",
+ "produce.audition.refresh.title.tutorial": "The Day Before the Final Audition",
+ "produce.audition.result.continue": "Retry",
+ "produce.audition.result.continue_confirm_sheet.description": "Do you want to use a retry item and challenge the audition again?\nThe order of drawing skill cards and the rivals' actions will be reselected.",
+ "produce.audition.result.continue_confirm_sheet.description_warning": "If you choose to end the produce,\nit will be a failure.",
+ "produce.audition.result.continue_confirm_sheet.remain_count_title": "Remaining",
+ "produce.audition.result.continue_count": "{0} left",
+ "produce.audition.result.continue_count_free": "{0} left today",
+ "produce.audition.result.continue_disable.no_count": "Retry count limit reached",
+ "produce.audition.result.continue_disable.no_item": "No retry tickets available",
+ "produce.audition.result.continue_warning_sheet.button.end": "End Produce",
+ "produce.audition.result.continue_warning_sheet.description": "You can retry, but do you really want to end?\nIf you choose to end the produce, it will be a failure",
+ "produce.audition.result.continue_warning_sheet.title": "Retry Confirmation",
+ "produce.audition_next_info.remain_title": "Until {0}",
+ "produce.before_live_evaluate.footer": "Get 1st place in the exam with 3 Achievements",
+ "produce.before_live_evaluate.header": "True End Conditions",
+ "produce.before_live_evaluate.next_button": "Next",
+ "produce.card": "Skill Card",
+ "produce.card.category.jammer": "Trouble",
+ "produce.card.category.lesson": "Lesson",
+ "produce.card.category.power": "Support",
+ "produce.card.category.skill": "Skill",
+ "produce.card.filter.card_category": "Skill Card Type",
+ "produce.card.filter.empty": "No applicable skill cards.",
+ "produce.card.filter.exam_effect": "Effect",
+ "produce.card.filter.unlock_type": "Unlock Status",
+ "produce.card.move_position.deckfirst": "Top of Deck",
+ "produce.card.move_position.decklast": "Bottom of Deck",
+ "produce.card.move_position.deckrandom": "Deck",
+ "produce.card.move_position.grave": "Discard",
+ "produce.card.move_position.hand": "Hand",
+ "produce.card.move_position.header": "{0} ({1})",
+ "produce.card.move_position.hold": "Hold",
+ "produce.card.move_position.lost": "Exclude",
+ "produce.card.no_deck_duplicate": "Cannot Duplicate",
+ "produce.card.select_none": "Closing without selecting any cards will skip.\nDo you want to close without selecting?",
+ "produce.card.select_none_title": "Skip Confirmation",
+ "produce.card.sort.blockvalue": "Energy Value",
+ "produce.card.sort.lessonvalue": "Evaluation Value",
+ "produce.card.sort.number": "Default",
+ "produce.card.sort.staminavalue": "Stamina Consumption",
+ "produce.card.type.active": "Active",
+ "produce.card.type.mental": "Mental",
+ "produce.card.type.trouble": "Trouble",
+ "produce.change.message.result": "Converted {0} to {1}",
+ "produce.change.result": "Converted {0} skill cards.",
+ "produce.change.select": "Select skill cards to change",
+ "produce.change.select.title": "Set",
+ "produce.change_upgrade.message.result": "Converted and upgraded {0} to {1}",
+ "produce.change_upgrade.select.title": "Change and Upgrade",
+ "produce.common.card": "Skill Card",
+ "produce.common.dance": "Dance",
+ "produce.common.description.ellipsis": "See More",
+ "produce.common.down_value": "-{0}",
+ "produce.common.drink": "P-Drink",
+ "produce.common.evaluation": "Evaluation",
+ "produce.common.item": "P-Item",
+ "produce.common.less_toast": "Insufficient P-Pts",
+ "produce.common.lesson_support": "Lesson Support",
+ "produce.common.live_battle_config": "Judging Trend",
+ "produce.common.max_value": "{0}/{1}",
+ "produce.common.max_value_red": "{0}/{1}",
+ "produce.common.max_value_slice": "/{0}",
+ "produce.common.multiple_cost": "X",
+ "produce.common.produce_point": "P-Pts",
+ "produce.common.receive": "Receive",
+ "produce.common.select": "Skill Cards",
+ "produce.common.select.title": "Select",
+ "produce.common.shortage_point": "Not enough P-Pts",
+ "produce.common.un_receive": "Do Not Receive",
+ "produce.common.up_value": "+{0}",
+ "produce.common.visual": "Visual",
+ "produce.common.vocal": "Vocal",
+ "produce.common.week": "Week",
+ "produce.concat_card": "and",
+ "produce.confirm_limit_parameter_sheet.effect.button": "Select",
+ "produce.confirm_limit_parameter_sheet.effect.description": "The parameters increased by the selected choice\nhave already reached the limit.\nAre you sure you want to select?",
+ "produce.confirm_limit_parameter_sheet.effect.title": "Parameter Limit",
+ "produce.confirm_limit_parameter_sheet.lesson.button": "Start",
+ "produce.confirm_limit_parameter_sheet.lesson.description": "The parameters increased by the selected lesson\nhave already reached the limit.\nAre you sure you want to start the lesson?",
+ "produce.confirm_limit_parameter_sheet.lesson.title": "Lesson Parameter Limit",
+ "produce.confirm_point_sheet.button": "Consult",
+ "produce.confirm_point_sheet.description": "P-Pts are low, are you sure you want to consult?\nThere may be nothing you can do",
+ "produce.confirm_point_sheet.title": "Consultation Confirmation",
+ "produce.confirm_reroll_sheet.button": "Reroll",
+ "produce.confirm_reroll_sheet.description": "Do you want to reroll the possible skill\ncard candidates?\nThere is a limit to the number of\nrerolls during produce",
+ "produce.confirm_reroll_sheet.title": "Skill Card Reroll Confirmation",
+ "produce.confirm_reroll_sheet.value": "{0} more times during produce",
+ "produce.confirm_reroll_sheet.value_title": "Reroll Count",
+ "produce.confirm_stamina_sheet.button": "Start",
+ "produce.confirm_stamina_sheet.description": "Your stamina is low\nDo you want to start the lesson?",
+ "produce.confirm_stamina_sheet.title": "Lesson Start Confirmation",
+ "produce.contest.toggle.end.toast": "Cannot switch perspectives",
+ "produce.continue.consumption.item": "Do you want to use {0} to redo the practice?\nYou will start with full stamina from the state before practice begins",
+ "produce.continue.count": "Remaining continue attempts {0}",
+ "produce.cost.count": "-{0:N0}",
+ "produce.deck.select": "Select the skill card to add to the deck",
+ "produce.deck_first.select": "Select the skill card to place at the top of the deck",
+ "produce.deck_last.select": "Select the skill card to place at the bottom of the deck",
+ "produce.delete.message.result": " has been removed",
+ "produce.drink": "P-Drink",
+ "produce.drink.cannot_use.alreadyconcentration": "The guideline is already Concentration",
+ "produce.drink.cannot_use.alreadyfullpower": "The guideline is already Full Power",
+ "produce.drink.cannot_use.alreadypreservation": "The guideline is already Preservation",
+ "produce.drink.cannot_use.handmax": "Your hand is full of skill cards",
+ "produce.drink.cannot_use.noneproduceeffect": "Cannot be used outside of lessons and exams",
+ "produce.drink.cannot_use.notarget": "There is no target skill card",
+ "produce.drink.cannot_use.staminamax": "Stamina is already at maximum",
+ "produce.drink.confirm": "Do you want to use {0}?",
+ "produce.drink.confirm_title": "Usage Confirmation",
+ "produce.drink.filter.empty": "There is no applicable P-Drink",
+ "produce.drink.max_reward": "You cannot hold more P-Drinks",
+ "produce.drink.sort.number": "Normal",
+ "produce.drink.trash": "Discard",
+ "produce.drink.trash_confirm": "Discard Confirmation",
+ "produce.drink.trash_confirm_description": "Are you sure you want to discard {0}?",
+ "produce.drink.use": "Use",
+ "produce.duplicate.message.result": "Copied {0} to {1}",
+ "produce.duplicate.result": "Copied {0} skill cards",
+ "produce.duplicate.select": "Select the skill card to copy",
+ "produce.duplicate.select.title": "Copy",
+ "produce.duplicate_upgrade.message.result": "Copied and upgraded {0} to {1}",
+ "produce.duplicate_upgrade.select.title": "Copy and Upgrade",
+ "produce.effect.convert.card": "",
+ "produce.effect.convert.card_category": "",
+ "produce.effect.convert.cost": "",
+ "produce.effect.convert.count": "",
+ "produce.effect.convert.effect": "",
+ "produce.effect.convert.move_position_type": "",
+ "produce.effect.convert.turn": "",
+ "produce.effect.convert.value1": "",
+ "produce.effect.convert.value1.permil": "",
+ "produce.effect.convert.value2": "",
+ "produce.effect.convert.value2.permil": "",
+ "produce.effect.count": "{0} times",
+ "produce.effect.count_suffix": "times",
+ "produce.effect.turn": "{0} turns",
+ "produce.effect.turn_suffix": "turns",
+ "produce.effect.turn_timer": "After {0} turns",
+ "produce.evaluate_overlay.execute": "Next",
+ "produce.evaluate_overlay.title": "Final Produce Evaluation",
+ "produce.event": "Events",
+ "produce.event.button": "Select",
+ "produce.event.card_max_count_confirm": "You cannot receive some skill cards because the possession limit will be exceeded. Proceed?",
+ "produce.event.card_upgrade_confirm": "There are skill card upgrade effects that will not be activated. Proceed?",
+ "produce.event.deck_delete_confirm": "The effect of having 0 skill cards in possession will not be activated.\nProceed?",
+ "produce.event.deck_delete_warning": "You cannot delete any more",
+ "produce.event.drink_get_confirm": "You cannot receive P-Drinks that exceed the possession limit.\nProceed?",
+ "produce.event.item_get_confirm": "You cannot receive P-Items that you already possess.\nProceed?",
+ "produce.event.no_effect_confirm": "Support Event Effect",
+ "produce.event.no_effect_confirm.description": "The event effect did not activate due to no effect.",
+ "produce.event.stamina_recover_confirm": "The recovery effect will not activate because stamina is at maximum.\nProceed?",
+ "produce.event.suggestion_additional_info.produce_card": "Add Trouble",
+ "produce.event.suggestion_validity.invalid_point": "Not enough P-Pts",
+ "produce.event.suggestion_validity.invalid_reward": "You already possess this P-Item",
+ "produce.event.suggestion_validity.invalid_stamina": "Not enough stamina",
+ "produce.filter.common.exam_effect.button": "Keyword Search",
+ "produce.filter.common.exam_effect.title": "Effect",
+ "produce.filter.common.keyword.placeholder": "Text Search",
+ "produce.filter.common.keyword.title": "Text Search",
+ "produce.filter.common.locked": "Locked",
+ "produce.filter.common.unlocked": "Unlocked",
+ "produce.forecast.select": "Next is a skill card. Shuffle?",
+ "produce.forecast.select.button": "Send to Graveyard",
+ "produce.forecast.select.button.cancel": "Return to Deck",
+ "produce.forecast.select.title": "Forecast",
+ "produce.grave.select": "Select the skill card to move to used",
+ "produce.growth_mission.condition": "Condition: {0}",
+ "produce.hand.select": "Select the skill card to add to your hand",
+ "produce.history.deck.rental": "Rental",
+ "produce.history.deck.unset": "Unset",
+ "produce.history.error.api": "Failed to retrieve data",
+ "produce.history.item.title": "Final Owned P-Items",
+ "produce.history.label_text.idolcard": "P-Idol",
+ "produce.history.label_text.memory": "Memory",
+ "produce.history.label_text.supportcard": "Support",
+ "produce.history.produce_card.title": "Final Owned Skill Cards",
+ "produce.history.score": "{0:N0}Pt",
+ "produce.history.support_memory.deck_info": "Unit Details",
+ "produce.history.support_memory.memory": "Memory",
+ "produce.history.support_memory.support": "Support Card",
+ "produce.history.support_memory.title": "Formation Support Card / Memory",
+ "produce.history.title": "Produce History",
+ "produce.info.character_growth.achievement": "True End Condition Achievement",
+ "produce.info.character_growth.growth": "Growth Tasks",
+ "produce.info.character_growth.true_end_achievement": "True End Achievement",
+ "produce.info.remain_week_prefix": "Remaining Until {0}",
+ "produce.info.schedule": "Schedule",
+ "produce.info.skill_list.character_dearness_ability.title": "Bond Skills",
+ "produce.info.skill_list.get_live_battle_ability.title": "Acquired Live Battle Abilities",
+ "produce.info.skill_list.get_produce_ability.title": "Acquired Memory Abilities",
+ "produce.info.skill_list.idol_card_skill.title": "P-Idol Skills",
+ "produce.info.skill_list.idol_card_skill_appeal.subtitle": "Appeal",
+ "produce.info.skill_list.idol_card_skill_auto.subtitle": "Formation Effect",
+ "produce.info.skill_list.idol_card_skill_burst.subtitle": "Burst Appeal",
+ "produce.info.skill_list.memory_ability.title": "Abilities",
+ "produce.info.skill_list.support_card_skill.title": "Support Abilities",
+ "produce.info.status": "Idol Parameter Details",
+ "produce.info.status.button": "Unit Details",
+ "produce.info.status.produce_skill": "Produce",
+ "produce.info.status.reroll": "Skill Card Reroll Available Count Remaining {0}",
+ "produce.info.status.support_and_memory": "Formation Support Card / Memory",
+ "produce.item": "P-Item",
+ "produce.item.card": "Skill Cards",
+ "produce.item.card.empty": "No skill cards selected",
+ "produce.item.card.empty_format": "No {0} cards",
+ "produce.item.filter.empty": "No target P-Items available",
+ "produce.item.item": "P-Items",
+ "produce.item.item.empty": "No P-Items selected",
+ "produce.item.sort.number": "Normal",
+ "produce.lesson": "Lesson",
+ "produce.lesson.block": "Energy",
+ "produce.lesson.buff": "Effect",
+ "produce.lesson.buff_condition_count_prefix": "Until Activation",
+ "produce.lesson.buff_list.buff.empty": "No active effects",
+ "produce.lesson.buff_list.item.empty": "No activatable P-Items",
+ "produce.lesson.card": "Skill Card",
+ "produce.lesson.card_limit": "This skill card cannot be used right now",
+ "produce.lesson.card_playable_value": "Number of Times Skill Card Can Be Used",
+ "produce.lesson.clear": "Clear",
+ "produce.lesson.clear.en": "CLEAR",
+ "produce.lesson.clear_border": "Goal",
+ "produce.lesson.concentration": "Concentration",
+ "produce.lesson.condition": "More Than {0}",
+ "produce.lesson.condition_exam": "/ {0}",
+ "produce.lesson.condition_exam_none": "/ -",
+ "produce.lesson.cost_less": "{0} is insufficient",
+ "produce.lesson.current_turn": "Current Turn {0}",
+ "produce.lesson.enchant": "Enchant",
+ "produce.lesson.execute_confirm": "Execution Confirmation",
+ "produce.lesson.full_power": "Full Power",
+ "produce.lesson.full_power_point": "Full Power Value",
+ "produce.lesson.gimmick.title": "Gimmick Details",
+ "produce.lesson.great": "GREAT!",
+ "produce.lesson.hard.description.0": "Starts Catch-up Vocal lesson",
+ "produce.lesson.hard.description.1": "Starts Catch-up Dance lesson",
+ "produce.lesson.hard.description.2": "Starts Catch-up Visual lesson",
+ "produce.lesson.item_count_change": "Item Usable Times",
+ "produce.lesson.limit": "Limit",
+ "produce.lesson.limit.en": "PERFECT",
+ "produce.lesson.limit_turn": "{0} Turns",
+ "produce.lesson.log.card_log": "Card Info",
+ "produce.lesson.log.card_log.sheet.description": "You can check the skill cards that have been added to your hand and the skill cards that have been used during the turn.",
+ "produce.lesson.log.card_log.sheet.draw_card": "Skill Cards in Hand",
+ "produce.lesson.log.card_log.sheet.play_card": "Used Skill Cards",
+ "produce.lesson.log.card_log.sheet.title": "Check Card Info",
+ "produce.lesson.log.detail.buff": "Granted {0}",
+ "produce.lesson.log.detail.card_add": "Added [{0}] to\n{1} cards {2}",
+ "produce.lesson.log.detail.card_change": "Changed from [{0}] to [{1}]",
+ "produce.lesson.log.detail.card_change_upgrade": "Changed from [{0}] to [{1}] and strengthened",
+ "produce.lesson.log.detail.card_draw": "Drew [{0}] from\nthe deck {1} times",
+ "produce.lesson.log.detail.card_duplicate": "Duplicated [{0}]",
+ "produce.lesson.log.detail.card_duplicate_upgrade": "Duplicated [{0}] and strengthened",
+ "produce.lesson.log.detail.card_force_play": "Used [{0}]",
+ "produce.lesson.log.detail.card_forecast": "Forecasted {0} cards\nfor the next turn",
+ "produce.lesson.log.detail.card_move": "Moved {2} pieces of \"{0}\" from {1} to {3}",
+ "produce.lesson.log.detail.card_move「{0}」を{1}から\\n{2}枚{3}に移動": "",
+ "produce.lesson.log.detail.card_panic": "Changed stamina consumption of \"{0}\"",
+ "produce.lesson.log.detail.card_remove": "Removed [{0}]",
+ "produce.lesson.log.detail.card_upgrade": "Strengthened [{0}]",
+ "produce.lesson.log.detail.clear": "CLEAR!",
+ "produce.lesson.log.detail.default": "{0} → {1}",
+ "produce.lesson.log.detail.stance.add": "Changed to {0}",
+ "produce.lesson.log.detail.stance.change": "Changed from {0} to {1}",
+ "produce.lesson.log.detail.stance.reset": "Reset {0}",
+ "produce.lesson.log.detail.turn.add": "Added {0} turns",
+ "produce.lesson.log.detail.turn_end": "Skill card unused",
+ "produce.lesson.log.title": "Lesson Log",
+ "produce.lesson.log.title.card": "Skill Card [{0}]",
+ "produce.lesson.log.title.drink": "P-Drink [{0}]",
+ "produce.lesson.log.title.enchant": "Sustained Effect [{0}]",
+ "produce.lesson.log.title.gimmick.negative": "Trouble",
+ "produce.lesson.log.title.gimmick.positive": "Support",
+ "produce.lesson.log.title.item": "P-Item [{0}]",
+ "produce.lesson.log.title.skill": "Memory Ability",
+ "produce.lesson.max_stamina": "Maximum Stamina",
+ "produce.lesson.no_effect": "Some effects will not be exerted.\nDo you want to proceed?",
+ "produce.lesson.no_effect.aggressive_zero": "The aggression value is 0, so the effect will not be activated.",
+ "produce.lesson.no_effect.block_zero": "The energy value is 0, so the effect will not be activated.",
+ "produce.lesson.no_effect.hand_limit": "The selection frame is already at the maximum number, so the effect will not be activated.",
+ "produce.lesson.no_effect.lesson_buff_zero": "The concentration value is 0, so the effect will not be activated.",
+ "produce.lesson.no_effect.no_upgrade": "No upgradeable skill cards exist among the targets,\nso the effect will not be activated.",
+ "produce.lesson.no_effect.parameter_buff_zero": "The parameter is not in Good Shape,\nso the effect will not be activated.",
+ "produce.lesson.no_effect.review_zero": "The value of good impressions is 0, so the effect will not be activated.",
+ "produce.lesson.no_effect.search_card_none": "The target skill card does not exist, so the effect will not be activated.",
+ "produce.lesson.no_effect.sheet_suffix": "\nDo you want to proceed?",
+ "produce.lesson.no_effect.stamina_max": "Stamina is at maximum, so the effect will not be activated.",
+ "produce.lesson.no_effect.stance_same": "Already at the stance change destination, so the effect will not be activated.",
+ "produce.lesson.no_effect.timer_over": "The remaining turns are few, so the effect will not be activated.",
+ "produce.lesson.parameter": "Parameter",
+ "produce.lesson.parameter.hover": "Up to the next rank {0}",
+ "produce.lesson.parameter.mix.hover": "Will be distributed to Vocal, Dance, and Visual\nafter the lesson",
+ "produce.lesson.parameter_round.clear.hover": "Clear in {0}\n",
+ "produce.lesson.parameter_round.perfect.hover": "Perfect in {0}",
+ "produce.lesson.perfect": "PERFECT!",
+ "produce.lesson.ppoint": "P-Point",
+ "produce.lesson.preservation": "Preservation",
+ "produce.lesson.remain_turn": "Turns Remaining",
+ "produce.lesson.remain_turn_passed": "Turns Passed",
+ "produce.lesson.remain_value_prefix": "{0}",
+ "produce.lesson.restrict": "This skill card cannot be used",
+ "produce.lesson.sheet.play_confirm.drink.description": "Some effects will not be exerted.\nDo you want to proceed?",
+ "produce.lesson.sheet.play_confirm.drink.title": "P-Drink Use Confirmation",
+ "produce.lesson.sheet.play_confirm.title": "Skill Card Use Confirmation",
+ "produce.lesson.stamina": "Stamina",
+ "produce.lesson.stamina.hover": "Stamina {0}/{1}\nEnergy {2}",
+ "produce.lesson.stamina_less": " Stamina is insufficient",
+ "produce.lesson.stance": "Stance",
+ "produce.lesson.tension": "+{0}",
+ "produce.lesson.trigger.lower": "{0}↓",
+ "produce.lesson.trigger.select_already": "Selected",
+ "produce.lesson.trigger.select_not": "Not Selected",
+ "produce.lesson.trigger.status": "Status",
+ "produce.lesson.trigger.status_not": "Out of Status",
+ "produce.lesson.trigger.upper": "{0}↑",
+ "produce.lesson.trigger_disable": "The conditions for enabling are not met",
+ "produce.lesson.turn": "Turn {0}",
+ "produce.lesson.warning_end": "You can still use skill cards, but\nare you sure you want to end the turn?",
+ "produce.lesson.warning_end.title": "End Turn",
+ "produce.lesson.warning_end_recover": "\n(Stamina will recover by {0})",
+ "produce.log.audition_clear": "Passed!",
+ "produce.log.audition_failure": "Failed..",
+ "produce.log.audition_result": "Rank {0}",
+ "produce.log.audition_result.detail": "Score {0}",
+ "produce.log.detail.add": "Acquired [{0}]",
+ "produce.log.detail.empty": "No change",
+ "produce.log.detail.shop_end": "Ended consultation",
+ "produce.log.detail.title.lesson_present_produce_card_reward_count_down": "Lesson Reward Card Count",
+ "produce.log.detail.title.lesson_present_produce_card_reward_count_up": "Lesson Reward Card Count",
+ "produce.log.detail.title.lesson_present_produce_point_down": "Decrease in P-Point Acquisition",
+ "produce.log.detail.title.lesson_present_produce_point_up": "Increase in P-Point Acquisition",
+ "produce.log.detail.title.produce_point_addition_value_down": "P-Point Acquisition",
+ "produce.log.detail.title.produce_point_addition_value_up": "P-Point Acquisition",
+ "produce.log.detail.title.shop_price_discount_multiple": "Discount at Consultation",
+ "produce.log.detail.title.stamina_recover_value_down": "Stamina Recovery Amount",
+ "produce.log.detail.title.stamina_recover_value_up": "Stamina Recovery Amount",
+ "produce.log.lesson_clear": "CLEAR!",
+ "produce.log.lesson_failure": "BAD..",
+ "produce.log.skill.character": "Bond Effect",
+ "produce.log.title": "Produce Log",
+ "produce.lost.select": "Select the skill cards to exclude",
+ "produce.memory.skill_name": "{0} Lv{1}",
+ "produce.memory_limit.description": "You can organize your owned Memory with Memory conversion",
+ "produce.memory_limit.execute": "To Memory Conversion",
+ "produce.memory_limit.memory_count": "Owned Memory",
+ "produce.memory_limit.memory_count.max": "/{0}",
+ "produce.memory_limit.title": "Memory Ownership Limit",
+ "produce.memory_limit.warning": "Your Memory has reached its ownership limit, so you cannot start producing",
+ "produce.memory_money_shortage.close_button": "Re-select Memory",
+ "produce.memory_money_shortage.count": "Owned Money",
+ "produce.memory_money_shortage.title": "Money Shortage",
+ "produce.memory_money_shortage.warning": "The required money to rent the selected Memory\nis insufficient",
+ "produce.memory_select.button.ability": "Memory Effect List",
+ "produce.memory_select.button.enter": "Next",
+ "produce.menu.costume_disable": "Costume Setting is disabled",
+ "produce.menu.detail_dialog": "Produce Information",
+ "produce.menu.detail_dialog.week": "Week {0}",
+ "produce.menu.final": "Until the Final",
+ "produce.menu.goal": "Until the Goal",
+ "produce.menu.home": "Interrupt and return to Home",
+ "produce.menu.home_confirm": "Do you want to save the current produce\nand return to Home?",
+ "produce.menu.last_week": "Today",
+ "produce.menu.mid": "Until Midterm",
+ "produce.menu.retire": "Produce Retirement Confirmation",
+ "produce.menu.retire_confirm": "Do you want to retire from producing?",
+ "produce.menu.retire_confirm_button": "Retire",
+ "produce.menu.retire_confirm_home": "Do you want to retire from producing?",
+ "produce.menu.retire_confirm_warning": "※The ongoing produce data will be deleted\n※Consumed AP will not be refunded\n※Tasks in 'Let's challenge producing' will not be considered as completed",
+ "produce.menu.retire_confirm_warning_item": "※Consumed quantity increase items will be lost",
+ "produce.multi_device.confirm.description": "If you log in on a different device while producing,\nyour current produce data will be discarded.\nAre you sure you want to log in?",
+ "produce.multi_device.confirm.title": "Produce Data Confirmation",
+ "produce.prepare.auto": "Auto",
+ "produce.prepare.clear": "Clear",
+ "produce.prepare.copy": "Copy",
+ "produce.prepare.memory.rental.notice": "※1 rental per session",
+ "produce.prepare.rental_count.label": "Remaining Rentals Today",
+ "produce.prepare.rental_count.text": "{0}/{1}",
+ "produce.prepare.resource.remove": "Remove",
+ "produce.prepare.toast.deck.empty": "Please select a deck",
+ "produce.prepare.toast.idol.empty": "Please select an idol to produce",
+ "produce.prepare.toast.memory.rental.limit": "Reached rental limit",
+ "produce.prepare.toast.memory.total.limit": "Memory limit reached",
+ "produce.prepare.true_end_condition": "True End: {0}/{1}",
+ "produce.prepare.true_end_condition_complete": "True End: Gained",
+ "produce.present": "Present",
+ "produce.present.achieve": "Obtained {0}",
+ "produce.present.skip": "Skip Present",
+ "produce.present.skip.exam": "Skip Rewards",
+ "produce.present.skip_confirm": "Proceed without acquiring the target {0}?",
+ "produce.progress.week": "Week {1} of {0} total weeks",
+ "produce.ranking.filter.empty": "No idols to display",
+ "produce.ranking.filter.unreleased": "Unreleased",
+ "produce.ranking.list.cell.no_produce": "Not Produced Yet",
+ "produce.ranking.list.cell.nohave": "Not Owned",
+ "produce.ranking.list.cell.pt": "{0:N0}Pt",
+ "produce.ranking.list.cell.ranking_empty": "Out of Range",
+ "produce.ranking.list.cell.ranking_rank": "Highest Rank",
+ "produce.ranking.list.cell.ranking_score": "Highest Score",
+ "produce.ranking.list.empty": "No records by the selected idol",
+ "produce.ranking.list.history.button": "Detailed History",
+ "produce.ranking.list.subtitle.myscore": "My Score",
+ "produce.ranking.list.subtitle.ranking": "TOP100",
+ "produce.ranking.list.title": "{0} Ranking",
+ "produce.ranking.sort.grade": "Evaluation Rank",
+ "produce.ranking.sort.idol": "Idol",
+ "produce.ranking.sort.rarity": "Rarity",
+ "produce.ranking.sort.score": "Score",
+ "produce.ranking.title": "Ranking",
+ "produce.ranking.top.button.detail": "TOP100",
+ "produce.ranking.top.cell.score.pt": "{0:N0}Pt",
+ "produce.ranking.top.cell.score.unknown": "-----",
+ "produce.ranking.top.no_data": "No ranking information yet",
+ "produce.ranking.top.produce.term": "Until",
+ "produce.ranking.top.rank": "{0:N0}th",
+ "produce.reference_detail.title": "{0} Details",
+ "produce.refresh": "Refresh",
+ "produce.refresh.button": "Rest",
+ "produce.refresh.confirm": "Rest to recover stamina?\n(Stamina will recover by {0} and 1 week will pass)",
+ "produce.refresh.stamina.max": "Stamina is at maximum",
+ "produce.refresh.title": "Rest Confirmation",
+ "produce.remove.result": "Removed {0} skill cards.",
+ "produce.remove.select": "Select the skill cards to remove",
+ "produce.remove.select.title": "Remove",
+ "produce.result.achievement.complete": "Completed",
+ "produce.result.achievement.progress": "Rank Up",
+ "produce.result.achievement.title": "Achievement Progress",
+ "produce.result.cp": "Campaign",
+ "produce.result.fan_count_diff": "+({0})",
+ "produce.result.memory_save.album_limit": "Album Limit {0}/{1} Photos",
+ "produce.result.memory_save.confirm": "Save selected photos as Memory?",
+ "produce.result.memory_save.description.album": "Please select photos to save in the album",
+ "produce.result.memory_save.description.local": "Please select photos to save on the device",
+ "produce.result.memory_save.title_album": "Save to Album",
+ "produce.result.memory_save.title_local": "Save",
+ "produce.result.memory_save.warning": "※Unsaved photos will be deleted",
+ "produce.result.parameter_message": "{0} increased by {1}!",
+ "produce.result.photo.delete.toast": "Deleted {0} photos from the album",
+ "produce.result.photo.delete_save.toast": "Deleted {0} and saved new photos to the album",
+ "produce.result.photo.re_create.button": "Reroll",
+ "produce.result.photo.re_create.button.decide": "Decide",
+ "produce.result.photo.re_create.button.disable.shortage_count": "No Reroll Chances Available",
+ "produce.result.photo.re_create.button.disable.shortage_item": "Not enough items",
+ "produce.result.photo.re_create.confirm.button": "Reroll",
+ "produce.result.photo.re_create.confirm.description": "Do you want to consume a Memory Reroll Ticket and reroll the memory?\\n※ You can choose whether to obtain the current memory or the memory after rerolling\\n※ There is a limit to the number of times you can execute memory rerolls during production",
+ "produce.result.photo.re_create.confirm.remain_count": "Remaining Reroll Count",
+ "produce.result.photo.re_create.confirm.title": "Memory Reroll Confirmation",
+ "produce.result.photo.re_create.decide_confirm_sheet.button": "Generate",
+ "produce.result.photo.re_create.decide_confirm_sheet.description": "A memory will be created with the content of {0}.\nIs this okay?\n※The information of other memories will be lost",
+ "produce.result.photo.re_create.decide_confirm_sheet.title": "Memory Confirmation",
+ "produce.result.photo.re_create.description": "Please select the memory you want to obtain",
+ "produce.result.photo.re_create.select_status_origin": "Before Reroll",
+ "produce.result.photo.re_create.select_status_reroll": "{0}x Reroll",
+ "produce.result.photo.save_album.toast": "Saved photos to the album",
+ "produce.result.photo.save_limit.description": "Maximum photo save limit reached",
+ "produce.result.photo.save_limit.description2": "To save all selected photos,\nyou need to delete {0} photos",
+ "produce.result.photo.save_limit.execute": "Delete Photos",
+ "produce.result.photo.save_limit.title": "Photo Save Limit",
+ "produce.result.photo.save_local.toast": "Saved photos to the device",
+ "produce.result.photo.save_over_select.button": "Delete",
+ "produce.result.photo.save_over_select.confirm.description": "Delete {0} photos.\nAre you sure?",
+ "produce.result.photo.save_over_select.confirm.title": "Delete Confirmation",
+ "produce.result.photo.save_over_select.current_photo": "Photos Taken This Time",
+ "produce.result.photo.save_over_select.description": "Select {0} photos to delete",
+ "produce.result.photo.save_over_select.protected": "This photo is protected",
+ "produce.result.photo.save_over_select.saved_photo": "Photo Album",
+ "produce.result.photo.save_over_select.title": "Delete Photos",
+ "produce.result.photo.save_over_select.using_meishi": "This photo is set on the business card",
+ "produce.result.photo.upload.failed.description": "Failed to save photos due to an error",
+ "produce.result.photo.upload.failed.title": "Error",
+ "produce.result.re_create.daily_remain_count": "{0} times free today",
+ "produce.result.re_create.remain_count": "{0} times left",
+ "produce.result.re_create.term_remain_count": "{0} times free",
+ "produce.result.reward.cp": "CP Effect",
+ "produce.result.reward.event_bonus.value": "+{0}%",
+ "produce.result.reward.title": "Obtained Items",
+ "produce.result.reward.title.event": "Events",
+ "produce.result.reward.title.normal": "Produce",
+ "produce.result.reward_dialog": "Reward Confirmation",
+ "produce.result.reward_drink_confirm": "You cannot hold any more P-Drinks.\nYou can either use or discard the P-Drinks you currently have to acquire new ones.",
+ "produce.reward.card_select_shortage.sheet.description": "You still have selectable cards remaining.\nProceed without reaching the limit?",
+ "produce.reward.card_select_shortage.sheet.title": "Skill Card Confirmation",
+ "produce.reward.effect.type.produce_point_addition_value_down": "P-Point acquisition reduced by {0}%",
+ "produce.reward.effect.type.produce_point_addition_value_up": "P-Point acquisition increased by {0}%",
+ "produce.reward.effect.type.stamina_recover_value_down": "Stamina recovery reduced by {0}%",
+ "produce.reward.effect.type.stamina_recover_value_up": "Stamina recovery increased by {0}%",
+ "produce.reward.reroll": "Reroll",
+ "produce.reward.reroll.count": "{0} left",
+ "produce.reward.select.initial": "Please select the {0} to receive.",
+ "produce.reward.select.non": "Proceed without receiving {0}",
+ "produce.schedule.animation.final": "Until Final",
+ "produce.schedule.animation.mid": "Until Midterm",
+ "produce.schedule.info.noti.character_growth": "Unlock",
+ "produce.schedule.info.noti.dearness": "Bond",
+ "produce.schedule.refresh.popup": "Recover {0}",
+ "produce.schedule.select_empty": "Please select an action",
+ "produce.schedule.step_audition_final_description": "The idol participates in an audition.\nPassing allows them to perform at the Hatsuboshi Festival.",
+ "produce.schedule.step_audition_mid_description": "The idol participates in an audition.\nPassing allows them to proceed to the final exam.",
+ "produce.schedule.step_event": "Events",
+ "produce.schedule.step_event_activity": "Activity",
+ "produce.schedule.step_event_activity_description": "Various effects depending on the choice.\n Consumes P-Pts to recover stamina.",
+ "produce.schedule.step_event_description": "Various effects occur depending on the choice.",
+ "produce.schedule.step_event_school": "Class",
+ "produce.schedule.step_event_school_description": "Various effects depending on the choice.\n Consumes stamina to gain parameters.",
+ "produce.schedule.step_exam_audition": "Exam",
+ "produce.schedule.step_exam_da": "Dance Lesson",
+ "produce.schedule.step_exam_da.short": "Da. Lesson",
+ "produce.schedule.step_exam_da_description": "Improves Dance.",
+ "produce.schedule.step_exam_da_hard": "Catch-up Dance Lesson",
+ "produce.schedule.step_exam_da_sp": "SP Dance Lesson",
+ "produce.schedule.step_exam_da_sp_description": "Improves Dance.\nHigh difficulty but offers high rewards.",
+ "produce.schedule.step_exam_final_audition": "Finals",
+ "produce.schedule.step_exam_hard": "Catch-up Lesson",
+ "produce.schedule.step_exam_hard_description": "Improves a parameter intensively.\nAll parameters increase after achieving the goal.",
+ "produce.schedule.step_exam_mid_audition": "Midterm",
+ "produce.schedule.step_exam_vi": "Visual Lesson",
+ "produce.schedule.step_exam_vi.short": "Vi. Lesson",
+ "produce.schedule.step_exam_vi_description": "Improves Visual.",
+ "produce.schedule.step_exam_vi_hard": "Catch-up Visual Lesson",
+ "produce.schedule.step_exam_vi_sp": "SP Visual Lesson",
+ "produce.schedule.step_exam_vi_sp_description": "Improves Visual.\nHigh difficulty but offers high rewards.",
+ "produce.schedule.step_exam_vo": "Vocal Lesson",
+ "produce.schedule.step_exam_vo.short": "Vo. Lesson",
+ "produce.schedule.step_exam_vo_description": "Improves Vocal.",
+ "produce.schedule.step_exam_vo_hard": "Catch-up Vocal Lesson",
+ "produce.schedule.step_exam_vo_sp": "SP Vocal Lesson",
+ "produce.schedule.step_exam_vo_sp_description": "Improves Vocal.\nHigh difficulty but offers high rewards.",
+ "produce.schedule.step_last": "Midterm",
+ "produce.schedule.step_present": "Present",
+ "produce.schedule.step_present_description": "Acquire P-Pts and items.",
+ "produce.schedule.step_refresh": "Rest",
+ "produce.schedule.step_refresh_description": "Recover stamina.",
+ "produce.schedule.step_shop": "Consultation",
+ "produce.schedule.step_shop_description": "Consumes P-Pts to gain various benefits.",
+ "produce.schedule.top_chara": "I've been feeling great since this morning! I feel so light, you know! Like my body's floating! And I'm getting more and more motivated!",
+ "produce.schedule.top_rest_after_1": "Refreshed and feeling light♪",
+ "produce.schedule.top_rest_after_2": "Took a good rest~♪",
+ "produce.schedule.top_rest_after_3": "Thank you for the rest~♡",
+ "produce.schedule.top_rest_after_4": "Resting properly feels amazing~♪",
+ "produce.schedule.top_rest_before_1": "Oh, resting? Understood♪",
+ "produce.schedule.top_rest_before_2": "Yup yup! Got it, rest time♪",
+ "produce.schedule.top_rest_before_3": "Rest time? Alrighty! What should I do~♪",
+ "produce.schedule.top_rest_before_4": "Resting means no work... I-I'll rest properly!",
+ "produce.select": "Please select",
+ "produce.select.back": "Back to Selection",
+ "produce.select.empty": "No skill cards selected",
+ "produce.select.empty.upgrade": "Cannot be upgraded",
+ "produce.select.limit": "Maximum selection limit reached",
+ "produce.select.max": "Please select up to {0} cards",
+ "produce.select.min": "Please select at least {0} cards",
+ "produce.select.restrict": "This skill card cannot be used.",
+ "produce.select.restrict.change": "This skill card cannot be changed",
+ "produce.select.restrict.delete": "This skill card cannot be deleted",
+ "produce.select.restrict.duplicate": "This skill card cannot be duplicated.",
+ "produce.select.restrict.name": "Unavailable",
+ "produce.select.restrict.upgrade": "This skill card cannot be upgraded further",
+ "produce.select.specify": "Please select {0} cards",
+ "produce.server_force_reset.confirm.description": "Since Produce has been updated,\nyour ongoing Produce data will be discarded.\n",
+ "produce.server_force_reset.confirm.title": "Discard Produce Data",
+ "produce.sheet.drink_max.button": "Keep",
+ "produce.sheet.drink_max.description": "You have reached the maximum limit of P-Drinks.\nPlease select three drinks to keep.",
+ "produce.sheet.drink_max.get_drink": "Received drinks",
+ "produce.sheet.drink_max.has_drink": "Held drinks",
+ "produce.sheet.drink_max.remain_count": "{0} more",
+ "produce.sheet.drink_max.title": "P-Drink Limit",
+ "produce.shop": "Consultation",
+ "produce.shop.buy": "Do you want to exchange with P-Pts?",
+ "produce.shop.confirm": "Exchange {0}?",
+ "produce.shop.confirm_button_delete": "Delete",
+ "produce.shop.confirm_button_upgrade": "Upgrade",
+ "produce.shop.confirm_remove": "Remove {0} from held skill cards?",
+ "produce.shop.confirm_title": "Exchange Confirmation",
+ "produce.shop.confirm_title_delete": "Skill Card Deletion",
+ "produce.shop.confirm_title_upgrade": "Skill Card Upgrade",
+ "produce.shop.delete": "Do you want to delete a skill card with P-Pts?",
+ "produce.shop.delete_description": "You can delete one held skill card.",
+ "produce.shop.delete_name": "Skill Card Deletion",
+ "produce.shop.empty": "Please select something to exchange with P-Pts",
+ "produce.shop.end_warning.description": "Exchange is still possible.\nDo you want to end the consultation room?",
+ "produce.shop.end_warning.description2": "※Once ended, you cannot return to this screen.",
+ "produce.shop.end_warning.title": "End Consultation",
+ "produce.shop.exchange.button": "Exchange",
+ "produce.shop.lock_level": "Unlocked at PLv{0}",
+ "produce.shop.no_upgradable_card": "There are no skill cards available for upgrade",
+ "produce.shop.sold": "Already exchanged",
+ "produce.shop.upgrade": "Do you want to upgrade a skill card with P-Pts?",
+ "produce.shop.upgrade_description": "You can upgrade one held skill card.",
+ "produce.shop.upgrade_name": "Skill Card Upgrade",
+ "produce.start.button.confirm": "Start Confirmation",
+ "produce.start.button.enter": "Start",
+ "produce.support_event_effect": "Support Event Effect",
+ "produce.support_select.button.enter": "Next",
+ "produce.top.button.enter": "Next",
+ "produce.tower.clear": "Pass with rank {0} or higher",
+ "produce.upgrade.confirm": "Upgrade {0} skill cards?",
+ "produce.upgrade.description": "Do you want to upgrade this skill card?",
+ "produce.upgrade.message.result": "Upgraded {0}",
+ "produce.upgrade.result": "Upgraded {0} skill cards.",
+ "produce.upgrade.select": "Select skill cards to upgrade",
+ "produce.upgrade.select.title": "Upgrade",
+ "produce_campaign.label": "Campaign",
+ "produce_campaign.short_name.ap_down_free": "AP Free",
+ "produce_campaign.short_name.ap_down_half": "AP Halved",
+ "produce_plan_type_condition_sheet.description.common": "Can be included in the production idol lineup for any plan",
+ "produce_plan_type_condition_sheet.description.plan1": "Can only be included in the production idol lineup during the Sense plan",
+ "produce_plan_type_condition_sheet.description.plan2": "Can only be included in the production idol lineup during the Logic plan",
+ "produce_plan_type_condition_sheet.description.plan3": "Can only be included in the production idol lineup during the Anomaly plan",
+ "produce_plan_type_condition_sheet.title": "Production Plan Restrictions",
+ "produce_plan_type_detail_sheet.description": "Indicates the direction of Produce, determined for each Produce Idol. The types of skill cards and P-Items available vary by plan.",
+ "produce_plan_type_detail_sheet.sub_title.effect": "Representative Effects",
+ "produce_plan_type_detail_sheet.title": "About the Plan",
+ "produce_prepare.achievement": "True End Condition Achievement",
+ "produce_prepare.ap_less_sheet.description_1": "AP is {0:N0} short",
+ "produce_prepare.ap_less_sheet.description_2": "Do you want to recover AP?",
+ "produce_prepare.ap_less_sheet.execute": "Recover",
+ "produce_prepare.ap_less_sheet.title": "AP Shortage",
+ "produce_prepare.ap_recovery_confirm_sheet.description": "AP is {0:N0} short. Do you want to recover AP?",
+ "produce_prepare.ap_recovery_confirm_sheet.title": "Select Usage",
+ "produce_prepare.ap_recovery_item_consume.sheet.ap": "AP",
+ "produce_prepare.ap_recovery_item_consume.sheet.consume_count": "Usage Count",
+ "produce_prepare.ap_recovery_item_consume.sheet.description": "Do you want to consume {0} to recover AP?",
+ "produce_prepare.ap_recovery_item_consume.sheet.title": "AP Shortage",
+ "produce_prepare.ap_recovery_item_select_sheet.title": "AP Recovery",
+ "produce_prepare.button.confirm_effect": "Effect List",
+ "produce_prepare.button.enter": "Next",
+ "produce_prepare.button.growth_info": "Growth Info",
+ "produce_prepare.button.live_battle_skill": "L Abilities",
+ "produce_prepare.button.produce_event": "Events",
+ "produce_prepare.button.produce_select.level": "Lv{0}",
+ "produce_prepare.button.produce_skill": "Support Abilities",
+ "produce_prepare.button.select_info": "Unit Details",
+ "produce_prepare.deck.memory.label.rental": "Rental",
+ "produce_prepare.deck.memory.label.rental_enable": "Rental Available",
+ "produce_prepare.deck.memory.label.rental_remain_count": "Remaining Rentals {0}/{1}",
+ "produce_prepare.deck.rental": "Rental",
+ "produce_prepare.deck.rental_only": "Rental Only",
+ "produce_prepare.deck.support_card.label.rental": "Rental",
+ "produce_prepare.deck.support_card.label.rental_only": "Rental Only",
+ "produce_prepare.deck.support_card.toast.invalid_plan_type": "Mismatched plan type Support Card is organized",
+ "produce_prepare.deck.support_card.toast.invalid_rental": "Please select a Rental Support Card",
+ "produce_prepare.deck.support_card.toast.invalid_resource_count": "Please select a Support Card",
+ "produce_prepare.deck.support_card.toast.invalid_support_card_id": "Support Cards are duplicated",
+ "produce_prepare.deck_auto_set.error.all_rental_memory_consumption_shortage": "Could not rent Memory due to lack of money",
+ "produce_prepare.deck_auto_set.error.empty_memory": "You do not possess any Memory that can be organized",
+ "produce_prepare.deck_auto_set.error.rental_memory_consumption_shortage": "There are Memories that cannot be rented due to lack of money",
+ "produce_prepare.deck_auto_set_confirm_sheet.button.execute": "Organize",
+ "produce_prepare.deck_auto_set_confirm_sheet.campaign": "Plus",
+ "produce_prepare.deck_auto_set_confirm_sheet.description.announce": "Please select the plan that will serve as the basis for Unit",
+ "produce_prepare.deck_auto_set_confirm_sheet.description.memory": "Automatically organize Memory\n※Current Unit will not be saved",
+ "produce_prepare.deck_auto_set_confirm_sheet.description.support_card": "Automatically organize Support Cards\n※Current Unit will not be saved",
+ "produce_prepare.deck_auto_set_confirm_sheet.enable_rental": "Use Rental",
+ "produce_prepare.deck_auto_set_confirm_sheet.remain_rental_count_label": "Remaining Rentals Today",
+ "produce_prepare.deck_auto_set_confirm_sheet.remain_rental_count_value": "{0}/{1}",
+ "produce_prepare.deck_auto_set_confirm_sheet.rental_count_shortage": "There are no remaining rental counts today",
+ "produce_prepare.deck_auto_set_confirm_sheet.title": "Random Unit",
+ "produce_prepare.deck_edit.detail": "Unit Details",
+ "produce_prepare.deck_edit.no_reward_support": "No acquired P-Events",
+ "produce_prepare.deck_edit.none_set": "Not Set",
+ "produce_prepare.deck_name_edit_sheet.description": "Please enter the deck name",
+ "produce_prepare.deck_name_edit_sheet.title": "Change Deck Name",
+ "produce_prepare.deck_reset_confirm_sheet.description.memory": "Remove all organized Memory\n※Current Unit will not be saved",
+ "produce_prepare.deck_reset_confirm_sheet.description.support_card": "Remove all organized Support Cards\n※Current Unit will not be saved",
+ "produce_prepare.deck_reset_confirm_sheet.title": "Reset Unit",
+ "produce_prepare.effect_confirm_overlay.ability_tab.ability": "Ability",
+ "produce_prepare.effect_confirm_overlay.ability_tab.empty": "There are no abilities from the organized Support Cards and Memory",
+ "produce_prepare.effect_confirm_overlay.ability_tab.upgrade_card": "Skill Card Upgrade",
+ "produce_prepare.effect_confirm_overlay.description": "Displays the effects that the organized Support Cards and Memory will exhibit during Produce",
+ "produce_prepare.effect_confirm_overlay.event_empty": "There are no Events from the organized Support Cards",
+ "produce_prepare.effect_confirm_overlay.initial_produce_resource": "Owned since Produce start",
+ "produce_prepare.effect_confirm_overlay.playing_produce_resource": "Acquired during Produce",
+ "produce_prepare.effect_confirm_overlay.playing_skill_effect": "Effects during Produce",
+ "produce_prepare.effect_confirm_overlay.produce_card_empty": "There are no organized skill cards",
+ "produce_prepare.effect_confirm_overlay.status": "Parameter Increase",
+ "produce_prepare.effect_confirm_overlay.tab.button.ability": "Ability",
+ "produce_prepare.effect_confirm_overlay.tab.button.event": "Events",
+ "produce_prepare.effect_confirm_overlay.tab.button.produce_resource": "Skill Cards/P-Items",
+ "produce_prepare.effect_confirm_overlay.title": "Effect List",
+ "produce_prepare.effect_confirm_overlay.unreleased": "Locked",
+ "produce_prepare.idol_select.button.enter": "Next",
+ "produce_prepare.idol_select.button.skill": "Ability List",
+ "produce_prepare.label.guild_member": "Circle",
+ "produce_prepare.label.live_battle_skill_empty": "No L Abilities",
+ "produce_prepare.label.produce_event_empty": "No Events",
+ "produce_prepare.label.produce_item": "PRODUCE",
+ "produce_prepare.label.produce_skill_empty": "No Support Abilities",
+ "produce_prepare.label.selected": "Selected",
+ "produce_prepare.memory_deck_edit.campaign": "Plus",
+ "produce_prepare.memory_deck_edit.card_lock_level": "Unlocked at PLv{0}",
+ "produce_prepare.memory_deck_edit.confirm": "Confirm Memory Unit",
+ "produce_prepare.memory_deck_edit.confirm_complete": "Complete",
+ "produce_prepare.memory_deck_edit.confirm_description": "There are empty slots available for organizing Memory.\nAre you sure you want to complete the Unit as it is?",
+ "produce_prepare.memory_deck_edit.empty_reset": "There is no organized Memory",
+ "produce_prepare.memory_deck_edit.plan_fit_button": "Plan Suitability",
+ "produce_prepare.memory_deck_edit.title": "Memory Unit",
+ "produce_prepare.memory_deck_name": "Memory Unit {0}",
+ "produce_prepare.memory_select_list.invalid_unlock_producer_level": "There are effects that will not be triggered",
+ "produce_prepare.memory_select_list.label.empty_rental_memory": "No Rental Memories",
+ "produce_prepare.memory_select_list.label.empty_user_memory": "No owned Memory",
+ "produce_prepare.memory_select_list.label.mismatch_produce_card": "Mismatch",
+ "produce_prepare.memory_select_list.label.no_deck_duplication_produce_card": "Own Limit",
+ "produce_prepare.memory_select_list.label.not_has_rental_count": "No remaining rental counts",
+ "produce_prepare.memory_select_list.label.other": "Other",
+ "produce_prepare.memory_select_list.label.rental_consumption": "Rental Cost",
+ "produce_prepare.memory_select_list.label.rental_count": "{0}x Left",
+ "produce_prepare.memory_select_list.label.unlock_produce_card": "Can't Use",
+ "produce_prepare.memory_select_list.tab.button.rental_memory": "Rental",
+ "produce_prepare.memory_select_list.tab.button.user_memory": "Owned Memory",
+ "produce_prepare.memory_select_list.toast.less_money": "You do not have enough money",
+ "produce_prepare.memory_select_list.toast.memory_equipped": "Memory in formation",
+ "produce_prepare.memory_select_list.toast.rental_memory_contains": "Rental Memory is already organized",
+ "produce_prepare.memory_select_list.unlock_producer_level": "Unlocked at PLv {0}",
+ "produce_prepare.produce_campaign.daily_remain_count": "Remaining {0} times today",
+ "produce_prepare.produce_campaign.remain_count": "Remaining {0} times",
+ "produce_prepare.produce_campaign.short_name.ap_free": "AP Free",
+ "produce_prepare.produce_campaign.short_name.ap_half": "AP Half",
+ "produce_prepare.produce_campaign_overlay.title": "Ongoing Campaigns",
+ "produce_prepare.rental_memory_consumption_confirm_sheet.description": "Consumes today's remaining rental count and money",
+ "produce_prepare.rental_memory_consumption_confirm_sheet.label.remain_count": "Rental Count",
+ "produce_prepare.rental_memory_consumption_confirm_sheet.title": "Rental Confirmation",
+ "produce_prepare.rental_memory_enable_confirm_sheet.description": "There are remaining rental counts for Memory.\nProceed without organizing Rental Memory?",
+ "produce_prepare.rental_memory_enable_confirm_sheet.title": "Rental Available",
+ "produce_prepare.select_info.event_list.empty": "No Support Events",
+ "produce_prepare.select_info.event_memory_only": "No Support Events for Memory Unit screen",
+ "produce_prepare.select_info.resource_list.empty": "No Skill Cards/P-Items",
+ "produce_prepare.select_info.resource_list.initial": "Owned since start of Produce",
+ "produce_prepare.select_info.resource_list.memory_name": "Memory {0}",
+ "produce_prepare.select_info.resource_list.playing": "Acquired during Produce",
+ "produce_prepare.select_info.resource_list.produce_card_title": "Initial Skill Cards",
+ "produce_prepare.select_info.skill_list.empty": "No Lesson Support/Abilities",
+ "produce_prepare.select_info.skill_list.empty_memory_only": "No Abilities",
+ "produce_prepare.select_info.skill_list.idol_skill": "P-Idol Abilities",
+ "produce_prepare.select_info.skill_list.lesson_support": "Lesson Support",
+ "produce_prepare.select_info.skill_list.memory_skill": "Memory Abilities",
+ "produce_prepare.select_info.skill_list.support_card_skill": "Support Abilities",
+ "produce_prepare.select_info.tab_button_1": "Cards/Items",
+ "produce_prepare.select_info.tab_button_2": "Abilities",
+ "produce_prepare.select_info.tab_button_3": "Events",
+ "produce_prepare.select_info.title": "Unit Details",
+ "produce_prepare.start.button.enter": "Start Produce",
+ "produce_prepare.start.label.boost_item": "Boost\nItems",
+ "produce_prepare.start.label.costume": "Costume",
+ "produce_prepare.start.label.memory": "Memory",
+ "produce_prepare.start.label.support_card": "Support",
+ "produce_prepare.support_card_deck_edit.change": "Change Support Cards",
+ "produce_prepare.support_card_deck_edit.change_confirm": "You are already organizing Support Cards with the same name.\nDo you want to remove the current Support Cards\nand replace them with the selected ones?",
+ "produce_prepare.support_card_deck_edit.change_execute": "Replace",
+ "produce_prepare.support_card_deck_edit.empty_reset": "There are no organized Support Cards",
+ "produce_prepare.support_card_deck_edit.title": "Support Card Unit",
+ "produce_prepare.support_card_deck_name": "Support Card Unit {0}",
+ "produce_prepare.support_card_deck_name_edit_sheet.description": "Please enter the name for Support Card Unit",
+ "produce_prepare.support_card_deck_name_edit_sheet.title": "Support Card Unit",
+ "produce_prepare.support_select_overlay.effect_tab.button.produce_effect": "Skill/Event",
+ "produce_prepare.support_select_overlay.effect_tab.button.produce_resource": "Items/Skill Cards",
+ "produce_prepare.support_select_overlay.effect_tab.empty": "No targets",
+ "produce_prepare.support_select_overlay.effect_tab.heading.current": "Selected Support Card",
+ "produce_prepare.support_select_overlay.effect_tab.heading.other": "Other Organized Support Cards",
+ "produce_prepare.support_select_overlay.effect_tab.sub_heading.event": "Event Effects",
+ "produce_prepare.support_select_overlay.effect_tab.sub_heading.skill_card": "Target for Skill Card Upgrade",
+ "produce_prepare.support_select_overlay.effect_tab.sub_heading.support_skill": "Support Abilities",
+ "produce_prepare.support_select_overlay.label.invalid_plan_type": "Mismatch",
+ "produce_prepare.support_select_overlay.label.invalid_support_card_id": "Duplicate",
+ "produce_prepare.support_select_overlay.label.other": "Other",
+ "produce_prepare.support_select_overlay.lesson_support": "Lesson Support:",
+ "produce_prepare.support_select_overlay.toast.contains": "Already organized Support Card",
+ "produce_prepare.support_select_overlay.toast.duplicate_character": "Cannot set duplicate Support Cards",
+ "produce_prepare.top.button.achievement": "Achievements",
+ "produce_prepare.top.button.memory_deck": "Memory\nUnit",
+ "produce_prepare.top.button.ranking": "Ranking",
+ "produce_prepare.top.button.select_idol": "Unit",
+ "produce_prepare.top.button.support_card_deck": "Support\nUnit",
+ "produce_prepare.top.title": "Produce",
+ "produce_prepare.true_end_achievement": "True",
+ "producer.level.additional_reward": "You have already achieved some of\nthe newly added PLv unlock rewards.",
+ "producer.level.card_delete_description": "Allows deletion of Skill Cards in consultations",
+ "producer.level.card_delete_name": "Skill Card Deletion",
+ "producer.level.card_upgrade_description": "Allows Skill Card upgrades in consultations",
+ "producer.level.card_upgrade_name": "Skill Card Upgrade",
+ "producer.level.exp_label": "until next",
+ "producer.level.header.max": "Max",
+ "producer.level.header_produce": "The following will be unlocked through Produce",
+ "producer.level.header_produce_complete": "The following has been unlocked through Produce",
+ "producer.level.header_reward": "You will receive the following items",
+ "producer.level.header_reward_complete": "You have received the following items",
+ "producer.level.idol_common": "All Idols",
+ "producer.level.idol_plan1": "Sense Idols",
+ "producer.level.idol_plan2": "Logic Idols",
+ "producer.level.idol_plan3": "Anomaly Idols",
+ "producer.level.list.title": "PLv Reward List",
+ "producer.level.lock": "Locked",
+ "producer.level.lock_toast": "Unlocked at PLv {0}",
+ "producer.level.max": "Max PLv",
+ "producer.level.max.description": "Producer Lv is at maximum",
+ "producer.level.next": "Next Target",
+ "producer.level.next.title": "Next PLv Up Rewards",
+ "producer.level.produce_plan_type.plan1": "Sense Only",
+ "producer.level.produce_plan_type.plan2": "Logic Only",
+ "producer.level.produce_plan_type.plan3": "Anomaly Only",
+ "producer.level.rerole_description": "Increases the number of times you can re-roll Skill Cards by {0}",
+ "producer.level.rerole_name": "Skill Card Re-roll",
+ "producer.level.reward": "Producer Level Rewards",
+ "producer.level.reward.title": "PLv Up Rewards",
+ "profile.activity.achievement": "Number of Achievements Obtained",
+ "profile.activity.all": "Overall",
+ "profile.activity.contest": "Contest",
+ "profile.activity.evaluate": "Highest Evaluation Score",
+ "profile.activity.grade": "Highest GRADE",
+ "profile.activity.hatsuboshi_task": "Hatsuboshi Task Progress",
+ "profile.activity.main_progress": "Main Task Progress",
+ "profile.activity.produce": "Hatsuboshi Produce",
+ "profile.activity.produce_task": "P-Task Progress",
+ "profile.activity.true_end": "Number of True End Achievements",
+ "profile.activity.unit_power": "Total Unit Power",
+ "profile.birthday.change.button.disabled.text": "Can be changed in {0}",
+ "profile.birthday.confirm.description": "You cannot change your birthday for {0} days after setting it",
+ "profile.birthday.confirm.text1": "Is your birthday",
+ "profile.birthday.confirm.text2": "correct?",
+ "profile.birthday.format": "{0}/{1}",
+ "profile.birthday.leap.year": "A leap year has been entered. If it is not a leap year, the previous day will be set as the birthday",
+ "profile.birthday.select.description": "When you set your birthday,\nthe Idols can celebrate it with you.\nYou cannot change your birthday for\n{0} days after setting it",
+ "profile.birthday.text": "Is your birthday {0} month {1} day?",
+ "profile.birthday.title": "Birthday Setting",
+ "profile.birthday.unset": "-",
+ "profile.comment.edit.description": "Please enter a comment.",
+ "profile.comment.edit.title": "Comment Setting",
+ "profile.comment.edit.warning": "※Do not post personal information or content that violates public order and morals.",
+ "profile.common.birthday": "Birthday",
+ "profile.common.comment": "Comment",
+ "profile.common.day": "Day",
+ "profile.common.delete": "Delete",
+ "profile.common.fan": "Total No. of Fans",
+ "profile.common.fan.count": "{0:N0}",
+ "profile.common.grade": "GRADE",
+ "profile.common.guild": "Affiliated Circle",
+ "profile.common.memory": "Memory",
+ "profile.common.month": "Month",
+ "profile.common.no_guild": "Not Affiliated",
+ "profile.common.p_id": "P-ID",
+ "profile.common.p_lv": "PLv",
+ "profile.common.producer_name": "Producer Name",
+ "profile.common.rental": "Rental",
+ "profile.common.support_idol": "Support Card",
+ "profile.memory.list.description": "Please select a Memory.",
+ "profile.memory.title": "Memory Setting",
+ "profile.memory_select.toast.selected": "Memory is currently set",
+ "profile.other.delete_follower": "Unfollow",
+ "profile.other.follow": "Follow",
+ "profile.other.follow_limit": "Follow limit reached",
+ "profile.other.unfollow": "Unfollow",
+ "profile.producer_name.input.description": "Please enter the producer name.",
+ "profile.producer_name.input.placeholder": "Producer Name",
+ "profile.producer_name.input.title": "Change Producer Name",
+ "profile.request.camera_permission.error.description": "Camera permission could not be confirmed.\nPlease allow camera access in the app settings.",
+ "profile.request.camera_permission.error.title": "Camera Permission Confirmation",
+ "profile.request.qr.toast.error": "Camera access permission is required",
+ "profile.support.title": "Support Card Setting",
+ "profile.support_select.toast.selected": "Support Card is currently set",
+ "profile.top.button.name_edit": "Name",
+ "profile.top.tab.activity": "Activity History",
+ "profile.top.tab.user_info": "Basic Information",
+ "profile.top.title": "Profile",
+ "profile.user.id.copy": "P-ID copied",
+ "pvp.rate.auto_confirm_sheet.description": "Memories have been auto-assembled.",
+ "pvp.rate.auto_confirm_sheet.title": "Auto Confirmation",
+ "pvp.rate.battle.confirm": "Battle Confirmation",
+ "pvp.rate.battle.confirm.description": "Use a challenge right to start a performance battle.",
+ "pvp.rate.battle_start_button.disable.count": "Insufficient challenge attempts",
+ "pvp.rate.bonus.percent": "{0}%",
+ "pvp.rate.changed_formation_confirm_sheet.description": "The number of units that can be organized has changed due to grade fluctuations.\nThe formation information of units exceeding the allowable number will be reset",
+ "pvp.rate.changed_formation_confirm_sheet.execute": "To Unit Formation",
+ "pvp.rate.changed_formation_confirm_sheet.title": "Change in Number of Units that Can Be Formed",
+ "pvp.rate.contest": "CONTEST",
+ "pvp.rate.edit_name.sheet.description": "Please enter the unit name",
+ "pvp.rate.edit_name.sheet.title": "Unit Name",
+ "pvp.rate.end_time": "{0}",
+ "pvp.rate.invalid_sub_memory_confirm_sheet.description": "You are trying to set a Memory with a different Idol or plan to the main Memory in the sub Memory slot. If you proceed, the sub Memory will be removed. Is that okay?",
+ "pvp.rate.invalid_sub_memory_confirm_sheet.title": "Sub Memory Removal Confirmation",
+ "pvp.rate.judging_trend": "Judging Trend",
+ "pvp.rate.maintain_line": "Maintenance Line",
+ "pvp.rate.match.history": "Match History",
+ "pvp.rate.match_history.list.empty": "No match history",
+ "pvp.rate.memory.edit.title": "Memory Setting",
+ "pvp.rate.memory_cell_label.main_memory": "Main Setting",
+ "pvp.rate.memory_cell_label.myself": "Set",
+ "pvp.rate.memory_cell_label.organizing": "Set",
+ "pvp.rate.memory_cell_label.same_character": "Duplicate Idol",
+ "pvp.rate.memory_cell_label.sub_memory": "Sub Setting",
+ "pvp.rate.memory_edit.card.name": "【{0}】",
+ "pvp.rate.memory_setting.auto_select_sheet.description": "Memories with high evaluation values will be automatically set for the selected Idol",
+ "pvp.rate.memory_setting.reset_sheet.title": "Reset Setting",
+ "pvp.rate.memory_setting.reset_sheet.txt": "Remove all set Memories",
+ "pvp.rate.no_organized_confirm_sheet.alert": "※Stages without Memories set will have default Memories automatically set",
+ "pvp.rate.no_organized_confirm_sheet.description": "There are stages with no Memories set. Do you still want to challenge the Contest?",
+ "pvp.rate.no_organized_confirm_sheet.execute": "Challenge",
+ "pvp.rate.no_organized_confirm_sheet.title": "No Memories Set",
+ "pvp.rate.npc_memory_detail_confirm_sheet.description": "These are Memories that will be automatically set in slots without Memories. You cannot view the details of these Memories.",
+ "pvp.rate.play_reward": "Victory Pts",
+ "pvp.rate.point": "{0:N0}Pt",
+ "pvp.rate.point2": "{0:N0}Pt",
+ "pvp.rate.point3": "({0:N0}Pt)",
+ "pvp.rate.point4": "+{0:N0}Pt",
+ "pvp.rate.point5": "{0:N0}Pt",
+ "pvp.rate.point6": "{0:N0}Pt",
+ "pvp.rate.promotion_line": "Promotion",
+ "pvp.rate.ranking": "Ranking",
+ "pvp.rate.ranking.current.tab_name": "Grade {0}",
+ "pvp.rate.rehearsal": "Rehearsal",
+ "pvp.rate.rehearsal.alert": "※Challenge attempts will not be consumed / Rate points cannot be obtained",
+ "pvp.rate.rehearsal_no_organized_confirm_sheet.alert": "※Default memory will be automatically organized for stages with no memory",
+ "pvp.rate.rehearsal_no_organized_confirm_sheet.description": "There are stages with no memory organized. Do you still want to start the rehearsal?",
+ "pvp.rate.rehearsal_no_organized_confirm_sheet.execute": "Start",
+ "pvp.rate.rehearsal_no_organized_confirm_sheet.title": "No Memory Organized",
+ "pvp.rate.replace_main_memory_confirm_sheet.description": "The main Memory will be removed\nand set as a sub Memory.\naIs that okay?",
+ "pvp.rate.replace_main_memory_confirm_sheet.tile": "Main Memory Removal Confirmation",
+ "pvp.rate.replace_sub_memory_confirm_sheet.description": "The sub Memory will be removed\naand set as a main Memory.\naIs that okay?",
+ "pvp.rate.replace_sub_memory_confirm_sheet.tile": "Sub Memory Removal Confirmation",
+ "pvp.rate.result.lose": "Lose",
+ "pvp.rate.result.win": "Win",
+ "pvp.rate.reward": "Reward",
+ "pvp.rate.reward.rank": "{0}",
+ "pvp.rate.reward.rank.between": "{0} ~ {1}",
+ "pvp.rate.reward.rank.between.indent": "{0}\n~ {1}",
+ "pvp.rate.reward.rank.description": "Rewards based on your rank at the end of the season",
+ "pvp.rate.reward.rank.tail": "{0} ~",
+ "pvp.rate.reward.rate.description": "Rewards each time you accumulate a certain number of Rate Pts",
+ "pvp.rate.same_character_confirm_sheet.description": "You are selecting a Memory of an Idol that is already set in another unit slot. If you proceed, the following Idols will be removed from the unit. Is that okay?",
+ "pvp.rate.same_character_confirm_sheet.title": "Duplicate Idol",
+ "pvp.rate.skill_card.duplication.toast": "You can only set one of this Skill Card",
+ "pvp.rate.slot.unlock.condition": "Unlockable from Grade {0}",
+ "pvp.rate.stage": "Stage {0}",
+ "pvp.rate.stamina": "STAMINA",
+ "pvp.rate.stamina.extra_large": "Extra Large",
+ "pvp.rate.stamina.large": "Large",
+ "pvp.rate.stamina.medium": "Medium",
+ "pvp.rate.stamina.small": "Small",
+ "pvp.rate.status.diff": "({0:+#;-#;})",
+ "pvp.rate.sub_memory_select.decision_button": "Confirm Sub",
+ "pvp.rate.sub_memory_select.disable_main_memory.toast": "You cannot unset the main Memory",
+ "pvp.rate.sub_memory_select.edit_warning": "※Only Memories of the same plan can be set in the main and sub slots",
+ "pvp.rate.sub_memory_select.main_only": "There are not enough [{0}] Memories available to set in both main and sub slots for this stage, so only the main setting will be configured",
+ "pvp.rate.support_bonus": "Support Bonus +{0}",
+ "pvp.rate.support_bonus.percent": "+{0}%",
+ "pvp.rate.support_bonus.sheet.bullet_point1": "・The higher the level of the Support Card,\n the higher the bonus you receive",
+ "pvp.rate.support_bonus.sheet.bullet_point2": "・The total of the bonuses from your Support\n Cards will be applied to the Contest score",
+ "pvp.rate.support_bonus.sheet.description": "This is a bonus applied to the Contest score.",
+ "pvp.rate.term": "{0} ~ {1}",
+ "pvp.rate.title": "Contest",
+ "pvp.rate.total_power": "Power",
+ "pvp.rate.total_total_power": "Power",
+ "pvp.rate.transition.exchange.disable": "The target exchange is currently closed",
+ "pvp.rate.unit.default_name": "Unit {0}",
+ "pvp.rate.unit.edit": "Unit Composition",
+ "pvp.rate.unit.non_valid.toast": "Please set up your unit",
+ "pvp.rate.unit_auto_confirm_sheet.alert": "Memories of the same plan will always be set in both the main and sub Memory slots",
+ "pvp.rate.unit_auto_confirm_sheet.description": "Memories will be automatically set. Is that okay?",
+ "pvp.rate.unit_auto_confirm_sheet.tile": "Recommend",
+ "pvp.rate.unit_auto_confirm_sheet.title": "Auto",
+ "pvp.rate.unit_edit.reset_sheet.alert": "※The current composition will not be saved",
+ "pvp.rate.unit_edit.reset_sheet.title": "Reset Composition",
+ "pvp.rate.unit_edit.reset_sheet.txt": "Remove all set Memories",
+ "resume.confirm.tap": "Tap to resume",
+ "roster.community_label": "Bond Commu Ep.{0}",
+ "roster.dearness_label": "Bond {0}/{1}",
+ "roster.fraction": "{0} / {1}",
+ "roster.hold": "Held",
+ "roster.idol_card.animation.confirm.sheet.P-Idol.button": "P-Idol Performance",
+ "roster.idol_card.animation.confirm.sheet.P-Idol.disabled": "Unlocked at Training Stage 3",
+ "roster.idol_card.animation.confirm.sheet.description": "Which performance would you like to play?",
+ "roster.idol_card.animation.confirm.sheet.gasha.button": "Gacha Performance",
+ "roster.idol_card.animation.confirm.sheet.pidol.button": "P-Idol Direction",
+ "roster.idol_card.animation.confirm.sheet.pidol.disabled": "Unlock at SP training Lv 3",
+ "roster.idol_card.animation.confirm.sheet.title": "Performance Playback Confirmation",
+ "roster.idol_card.play_directing.button.label": "Performance",
+ "roster.idol_card.play_directing.disabled": "Locked",
+ "roster.idol_card.thumbnail.disabled": "Locked Produce Idol",
+ "roster.idol_card.title": "Produce Idol",
+ "roster.idol_detail.fan": "No. of Fans",
+ "roster.idol_detail.fan.format": "{0:#,0}",
+ "roster.idol_detail.report": "Report",
+ "roster.idol_detail.unlock": "Unlocks",
+ "roster.idol_detail.voice.common": "Common",
+ "roster.music.disable.toast": "No songs available for the selected Idol",
+ "roster.profile.height": "{0}cm",
+ "roster.profile.weight": "{0}kg",
+ "roster.top.title": "Roster",
+ "roster.voice.common.title": "Common Voice",
+ "roster.voice.idol_card.title": "P-Idol Voice",
+ "save.wait.overlay.download.text": "Saving to device",
+ "save.wait.overlay.text": "Saving",
+ "seminar.clear_overlay.close_button_text": "Return to List",
+ "seminar.clear_overlay.title": "Seminar",
+ "seminar.sheet.advice_header": "STEP{0}",
+ "seminar.sheet.advice_title": "Asari-sensei's Advice",
+ "seminar.sheet.back_list": "Return to List",
+ "seminar.sheet.play": "Challenge",
+ "seminar.sheet.play_confirm": "Challenge Confirmation",
+ "seminar.sheet.produce_back_alert": "If not resumed, the produce will be interrupted and return to Home",
+ "seminar.sheet.produce_back_button_cancel": "Interrupt",
+ "seminar.sheet.produce_back_button_execute": "Resume",
+ "seminar.sheet.produce_back_description": "Do you want to resume the ongoing produce?",
+ "seminar.sheet.produce_back_title": "Produce Resumption Confirmation",
+ "seminar.sheet.produce_play_description": "Temporarily interrupt the produce to start the seminar?",
+ "seminar.sheet.produce_play_title": "Seminar Confirmation",
+ "seminar.sheet.produce_retire_alert": "Retiring will delete the ongoing seminar data.",
+ "seminar.sheet.produce_retire_button": "Retire",
+ "seminar.sheet.produce_retire_description": "Retire and return to produce?",
+ "seminar.sheet.retire_description": "Retiring will delete the ongoing seminar data\nReturn to seminar TOP by retiring?",
+ "seminar.sheet.retire_title": "Retire",
+ "seminar.sheet.retry": "Retry\nChallenge",
+ "seminar.sheet.retry_confirm": "Retry Confirmation",
+ "seminar.sheet.retry_description": "Restart the current seminar from the beginning?",
+ "seminar.sheet.retry_title": "Start Over",
+ "seminar.sheet.suggestion": "Seminar Guide",
+ "setting.common.after_setting.description": "You can always change this from [Menu>Setting].",
+ "setting.confirm.description": "Reset settings to default?",
+ "setting.preference.live": "Live Filming",
+ "setting.preference.live.camera.description": "When this option is ON, camera movements during Live Filming will be Inverted.",
+ "setting.preference.live.camera.left_right": "Invert Left/Right Camera",
+ "setting.preference.live.camera.top_bottom": "Invert Up/Down Camera",
+ "setting.preference.noti": "Push Notifications",
+ "setting.preference.noti.ap_recover": "AP Full Recovery",
+ "setting.preference.noti.daily": "Daily Mission",
+ "setting.preference.noti.daily.description": "When this option is ON, you'll be notified at 19:00 if daily missions are not completed.",
+ "setting.preference.noti.login": "Login Notification",
+ "setting.preference.noti.midnight": "Do Not Disturb",
+ "setting.preference.noti.midnight.description": "When this option is ON, you will not receive game notifications during the set time.",
+ "setting.preference.noti.midnight.setting_time": "During",
+ "setting.preference.noti.midnight.time": "{0}:00",
+ "setting.preference.noti.money": "Money Limit Accumulation",
+ "setting.preference.noti.work": "Work Completion",
+ "setting.preference.photography": "【Photography】Display Confirmation Message",
+ "setting.preference.photography.idol_photo.description": "Display a confirmation message after saving idol photography photos.",
+ "setting.preference.photography.idol_photo.title": "Idol Photography Photo Save Confirmation",
+ "setting.preference.photography.live_photo.description": "Display a confirmation message after saving live photography photos.",
+ "setting.preference.photography.live_photo.title": "Live Photography Photo Save Confirmation",
+ "setting.preference.purchase_limit": "Purchase Amount Notification",
+ "setting.preference.purchase_limit.alert": "Purchase Alert",
+ "setting.preference.purchase_limit.alert.description": "When this option is ON, an alert will be displayed if you try to make a purchase that exceeds {0:N0} yen in total for the month.",
+ "setting.produce.confirm": "Confirmation Messages for【Produce】",
+ "setting.produce.exam_effect_warning": "Skill Card Use",
+ "setting.produce.exam_effect_warning.description": "Display confirmation messages\nwhen the skill card effect does not activate.",
+ "setting.produce.exit_shop_confirm": "Consultation End",
+ "setting.produce.exit_shop_confirm.description": "Display confirmation messages\nwhen ending consultation.",
+ "setting.produce.explanation": "Explanation Text for【Produce】",
+ "setting.produce.lesson_stamina_low_alert": "Lesson Start",
+ "setting.produce.lesson_stamina_low_alert.description": "Display confirmation messages\nwhen Idol's stamina is low.",
+ "setting.produce.live": "Confirmation Messages for【Live】",
+ "setting.produce.live_skip": "Live Skip",
+ "setting.produce.live_skip.description": "When this option is OFF, confirmation messages will not be displayed when skipping live performances during produce.",
+ "setting.produce.navi": "Display Navigation for【Produce】",
+ "setting.produce.navi.lose": "Exam Failure\nNavigation",
+ "setting.produce.navi.resident": "Regular Navigation",
+ "setting.produce.navi.resident.description": "When this option is OFF, the navigation that provides advice during produce will not be displayed.",
+ "setting.produce.present_skip": "P-Drink Acceptance",
+ "setting.produce.present_skip.description": "Display confirmation messages\nwhen not accepting P-Drink.",
+ "setting.produce.produce_voice_off": "Voice Playback",
+ "setting.produce.produce_voice_off.description": "Display playback confirmation messages\nfor Commu with voice at the start of produce.",
+ "setting.produce.reward_card_reroll_confirm": "Skill Card Reroll",
+ "setting.produce.reward_card_reroll_confirm.description": "Display confirmation messages\nwhen rerolling a skill card.",
+ "setting.produce.reward_card_select_confirm": "Skill Card Selection",
+ "setting.produce.reward_card_select_confirm.description": "Display confirmation messages\nif skill cards are not selected up to the limit.",
+ "setting.produce.shop_point_low_alert": "Consultation Start",
+ "setting.produce.shop_point_low_alert.description": "Display confirmation messages\nwhen starting a consultation with low P-Pts.",
+ "setting.produce.skip_explanation": "Display an explanation\nbefore starting the schedule",
+ "setting.produce.skip_explanation.start": "If this item is turned OFF, the explanation will be\nskipped during schedule selection in Produce,\nand the selected schedule will start immediately.",
+ "setting.produce.skip_forward_setting": "Commu Fast Forward Setting",
+ "setting.produce.skip_forward_setting.description": "Display confirmation messages\nfor the Commu Fast Forward Setting.",
+ "setting.produce.skip_setting": "Display Fast Forward Setting",
+ "setting.produce.stamina_alert": "Display a warning screen when Idol's stamina is low",
+ "setting.produce.start": "Produce Start Playback Confirmation Dialog",
+ "setting.produce.story_skip": "Commu Fast Forward Setting for【Produce】",
+ "setting.produce.story_skip.unread": "Fast Forward Unread Commu",
+ "setting.produce.story_skip.unread.all": "Fast Forward All",
+ "setting.produce.story_skip.unread.none": "Do not Fast Forward",
+ "setting.produce.story_text_speed": "Commu Text Setting",
+ "setting.produce.story_text_speed.description": "Text will be displayed at the set speed in Bond Commu and Produce Commu, etc.",
+ "setting.produce.story_text_speed.title": "Scrolling Speed",
+ "setting.produce.story_text_speed.x1": "1.0x",
+ "setting.produce.story_text_speed.x1_5": "1.5x",
+ "setting.produce.turn_end": "Turn End Confirmation",
+ "setting.produce.turn_end.description": "Display confirmation messages\nwhen tapping the turn skip button.",
+ "setting.quality.detail": "Detail Setting",
+ "setting.quality.detail.description": "You can set the detail level of certain 3D models,\nsuch as the audience.",
+ "setting.quality.disable_quality": "Cannot set more than two levels higher than the recommended setting",
+ "setting.quality.frame_rate": "Frame Rate",
+ "setting.quality.frame_rate.30fps": "30 FPS",
+ "setting.quality.frame_rate.60fps": "60 FPS",
+ "setting.quality.frame_rate.description": "Higher values will display smoother. It is recommended to lower the quality setting by one level if prioritizing frame rate.",
+ "setting.quality.param.custom": "Custom",
+ "setting.quality.param.high": "High",
+ "setting.quality.param.highest": "Max",
+ "setting.quality.param.low": "Low",
+ "setting.quality.param.medium": "Med",
+ "setting.quality.quality": "Quality",
+ "setting.quality.recommend": "Opt",
+ "setting.quality.reflection": "Reflection Quality",
+ "setting.quality.reflection.description": "You can set the quality of reflections.",
+ "setting.quality.resolution": "Resolution",
+ "setting.quality.resolution.description": "You can set the resolution.",
+ "setting.quality.supplement": "Raising the settings may cause heavy operation and increase power consumption. If prioritizing quality settings, it is recommended to set the frame rate to 30 FPS.",
+ "setting.quality.system": "Other Quality Settings",
+ "setting.quality.system.description": "You can set qualities other than resolution, reflection quality, and detail settings.",
+ "setting.sound.home_bgm_setting": "Home BGM Setting",
+ "setting.sound.home_bgm_setting.button": "Set",
+ "setting.sound.home_bgm_setting.default_title": "Default",
+ "setting.sound.home_bgm_setting.select_screen_title": "Home BGM",
+ "setting.sound.volume": "Volume Setting",
+ "setting.sound.volume.bgm": "BGM",
+ "setting.sound.volume.live": "Live Music",
+ "setting.sound.volume.se": "Sound Effects",
+ "setting.sound.volume.video": "Video",
+ "setting.sound.volume.voice": "Voice",
+ "setting.top.tab.preference": "Basic",
+ "setting.top.tab.produce": "Produce",
+ "setting.top.tab.quality": "Quality",
+ "setting.top.tab.sound": "Sound",
+ "setting.top.title": "Setting",
+ "setting.top.to_default": "Reset to Default",
+ "shop.age_confirm.birthday": "{0} Year {1} Month {2} Day",
+ "shop.age_confirm.description": "Is the entered date of birth correct?",
+ "shop.age_confirm.title": "Date of Birth Entry",
+ "shop.age_confirm.warning": "※Once confirmed, it cannot be changed later",
+ "shop.age_registration_sheet.age_limit": "Age-Based Purchase Limit",
+ "shop.age_registration_sheet.age_limit.left": "Under {0} years:\nFrom {1} to {2} years:\nOver {3} years:",
+ "shop.age_registration_sheet.age_limit.right": "Up to {0:N0} yen per month\nUp to {1:N0} yen per month\nNo limit",
+ "shop.age_registration_sheet.description": "Please enter your date of birth for age verification.\nWhen a minor purchases in-app currency, etc.,\na confirmation screen will be displayed to confirm the consent\nof the legal guardian (parents, etc.).",
+ "shop.age_registration_sheet.description_kana": "※If you do not understand the content, please show the screen\n to an adult at home.",
+ "shop.age_registration_sheet.invalid_date.toast": "Invalid date",
+ "shop.age_registration_sheet.label.day": "Day",
+ "shop.age_registration_sheet.label.month": "Month",
+ "shop.age_registration_sheet.label.year": "Year",
+ "shop.age_registration_sheet.title": "Date of Birth Entry",
+ "shop.coin_gasha.draw_button": "Draw",
+ "shop.coin_gasha.draw_button.unit": "times",
+ "shop.coin_gasha.end_time": "Expiration",
+ "shop.coin_gasha.feature_reward.title": "Pickup Reward",
+ "shop.coin_gasha.line_up_list_overlay.reset_remain_time_text": "Until reward reset",
+ "shop.coin_gasha.line_up_list_overlay.reset_text": "The reward lineup will be updated periodically",
+ "shop.coin_gasha.remain_time": "Til",
+ "shop.coin_gasha.reset_time": "Reward Reset",
+ "shop.coin_gasha_result.description": "The obtained rewards are granted directly.",
+ "shop.coin_gasha_result.gift_description": "Items that reached the possession limit have been sent to the present box.",
+ "shop.coin_gasha_result.title": "{0} Gacha Result",
+ "shop.coin_gasha_result.title_en": "Result",
+ "shop.coin_gasha_top.title": "Coin Gacha",
+ "shop.common.notes": "Notes",
+ "shop.common.term_of_service": "Terms of Service",
+ "shop.daily_exchange.title": "Daily Exchange",
+ "shop.detail.max_reward": "Maximum Obtainable Rewards",
+ "shop.detail.purchase": "Purchase",
+ "shop.detail.purchased": "Purchased",
+ "shop.detail.title": "Item Details",
+ "shop.detail.to_jewel_purchase": "Go to Jewel Purchase",
+ "shop.init.error.failure": "Initialization failed.\n({0})",
+ "shop.init.error.unavailable": "In-app purchases are disabled in your device's settings.\nPlease change your settings to allow purchases.\n({0})",
+ "shop.item_exchange.title": "Item Exchange",
+ "shop.jewel.title": "Jewel",
+ "shop.label.expire_date": "Exp",
+ "shop.label.free": "Free",
+ "shop.label.jewel_free": "Free Jewels",
+ "shop.label.jewel_paid": "Paid Jewels",
+ "shop.label.limit": "Purchase Limit",
+ "shop.label.limit.count": "{0} left",
+ "shop.label.limit.day": "Day",
+ "shop.label.limit.month": "Month",
+ "shop.label.limit.week": "Week",
+ "shop.label.price": "¥{0:N0}",
+ "shop.label.price_prefix": "Price",
+ "shop.label.sale": "On Sale",
+ "shop.label.term": "{0}〜{1}",
+ "shop.label.term_suffix": "Up to",
+ "shop.list.title": "Packs",
+ "shop.network.error.cancel_due_to_running": "Initialization failed.\n(purchase.init.cancel.due.to.running)",
+ "shop.network.error.not_reachable": "Failed to Communicate with the server\n(purchase.init.network.not.reachable)",
+ "shop.network.error.time_out": "Failed to Communicate with the server\n(purchase.init.timeout)",
+ "shop.parent_confirm.accept": "Purchase with Consent",
+ "shop.parent_confirm.description": "If a minor is purchasing in-app currency,\nplease obtain consent from their legal guardian\nbefore making the purchase.",
+ "shop.parent_confirm.title": "Parental Consent",
+ "shop.pass.title": "Pass",
+ "shop.product_list.empty.jewel": "No items available for purchase",
+ "shop.product_list.empty.pass": "No items available for purchase",
+ "shop.product_list.empty.premium": "No items available for purchase",
+ "shop.product_list.empty.special": "No items available for purchase",
+ "shop.purchase.cancel": "Purchase Canceled",
+ "shop.purchase.complete": "Purchase Complete",
+ "shop.purchase.complete.description": "You have purchased {0}.",
+ "shop.purchase.complete.title": "Purchase Complete",
+ "shop.purchase.confirm.free.description": "Consume {0} free jewels to purchase {1}?",
+ "shop.purchase.confirm.jewel_free_priority": "Free jewels will be consumed first",
+ "shop.purchase.confirm.jewel_shortage": "Not enough jewels",
+ "shop.purchase.confirm.max_reward": "Maximum Obtainable Rewards",
+ "shop.purchase.confirm.paid.description": "Consume {0} paid jewels to purchase {1}?",
+ "shop.purchase.confirm.reward": "Obtainable Rewards",
+ "shop.purchase.confirm.title": "Purchase Confirmation",
+ "shop.purchase.confirm_price.description": "Your total purchases this month will exceed ¥{0:N0}.\nDo you wish to continue?",
+ "shop.purchase.confirm_price.title": "Purchase Amount",
+ "shop.purchase.disable.description": "This item cannot be purchased",
+ "shop.purchase.error.canceled_due_to_running": "Purchase failed\n(purchase.canceled.due.to.running)",
+ "shop.purchase.error.failed": "Purchase failed\n({0})",
+ "shop.purchase.error.is_deferred": "Please complete the payment. After completing the payment, log in again to receive the purchased item.",
+ "shop.purchase.error.title": "Purchase Error",
+ "shop.purchase.error.unknown": "Purchase failed",
+ "shop.purchase.inquiry": "Contact Us",
+ "shop.purchase.limit.age": "You cannot make a purchase because you have exceeded the purchase limit.",
+ "shop.purchase.limit.payed_jewel": "Purchase was canceled. You have exceeded the maximum number of paid jewels.\nThe maximum number of paid jewels is {0:N0}.",
+ "shop.purchase.limit.title": "Limit Exceeded",
+ "shop.purchase.limit_over": "Purchase limit reached",
+ "shop.purchase.pending": "{0} is pending payment",
+ "shop.purchase.recover.description": "There is an unfinished purchase process.\nResuming purchase process",
+ "shop.purchase.recover.failure.description": "Failed to grant the purchased item from a previous account. Please contact support.",
+ "shop.purchase.recover.failure.title": "Purchase Item Grant Failure",
+ "shop.purchase.recover.title": "Resume Purchase Process",
+ "shop.purchase.retry": "Retry",
+ "shop.purchase.success": "Purchased",
+ "shop.ticket_exchange.none": "No tickets available",
+ "shop.ticket_exchange.title": "Ticket Exchange",
+ "shop.top.law1": "Transactions",
+ "shop.top.law1.short": "Transactions",
+ "shop.top.law2": "Payment",
+ "shop.top.law2.short": "Payment Services",
+ "shop.top.title": "Shop",
+ "startup.shop.update.day": "{0} days left",
+ "startup.shop.update.hour": "{0} hours {1} minutes left",
+ "startup.shop.update.less": "0 minutes left",
+ "startup.shop.update.minute": "{0} minutes left",
+ "story.dearness_story.title": "Episode {0}",
+ "story.dearness_unlock_sheet.description": "You have unlocked a new Commu. Would you like to play it?",
+ "story.dearness_unlock_sheet.title": "Bond Commu Unlocked",
+ "story.event.story_event": "Story Event",
+ "story.event.title": "Event Commu",
+ "story.event.tower_event": "Tower Event",
+ "story.fast_forward_confirm_sheet.description": "This Commu is unread\nDo you want to Fast Forward?",
+ "story.fast_forward_confirm_sheet.title": "Fast Forward Confirmation",
+ "story.fast_forward_setting_sheet.description": "You can change this anytime from [Menu>Settings].",
+ "story.fast_forward_setting_sheet.include_new_story": "Fast Forward Unread Commu",
+ "story.fast_forward_setting_sheet.skip_show": "Do not show next time",
+ "story.fast_forward_setting_sheet.title": "Commu Fast Forward",
+ "story.fast_forward_setting_sheet.type.All": "Fast Forward all Commu",
+ "story.fast_forward_setting_sheet.type.None": "Do not Fast Forward Commu",
+ "story.header.story_type.dearness": "Bond",
+ "story.header.story_type.produce_character": "Produce Commu",
+ "story.header.story_type.produce_character_growth": "Growth Task Achievement",
+ "story.header.story_type.step_activity_event": "Activity",
+ "story.header.story_type.step_school_event": "Class",
+ "story.idol.dearness.campaign_button": "Read Commu",
+ "story.idol.dearness.campaign_label": "Unlocked up to Episode {0}",
+ "story.idol.dearness.level": "Bond Lv",
+ "story.idol.dearness.report": "Report",
+ "story.idol.dearness_campaign_sheet.label": "Unlock Period",
+ "story.idol.dearness_campaign_sheet.title": "Commu Unlocked",
+ "story.idol.idol_card.card_count": "Owned P-Idol",
+ "story.idol.idol_card.empty_label": "No Produce Idol available\nto unlock Commu",
+ "story.idol.idol_card.story_number": "EP {0}",
+ "story.idol.others.birthday": "Birthday",
+ "story.idol.others.empty_label": "No unlocked Commu",
+ "story.idol.produce.activity": "Activity",
+ "story.idol.produce.character": "Growth",
+ "story.idol.produce.school": "Class",
+ "story.idol.produce.unlocked_count": "Unlocked count",
+ "story.idol.tab.dearness": "Bond",
+ "story.idol.tab.idol_card": "P-Idol",
+ "story.idol.tab.others": "Others",
+ "story.idol.tab.produce": "Produce",
+ "story.idol.title": "Idol Commu",
+ "story.idol.title.alphabet": "IDOL COMMU",
+ "story.lock.hint.description": "Check Commu unlock conditions",
+ "story.lock.idol_card.description": "Unlocked by obtaining P-Idol",
+ "story.lock.produce.description": "Unlocked by viewing in Produce",
+ "story.lock.unread_previous.description": "Unlock by reading the previous Commu",
+ "story.main.list": "Commu List",
+ "story.main.title": "Hatsuboshi Commu",
+ "story.main.unit.chapter": "",
+ "story.main.unit.episode": "",
+ "story.main.unit.part": "Pt",
+ "story.main.unit.start": "Ep.",
+ "story.main.unread": "Unread",
+ "story.noti.new": "NEW",
+ "story.play_confirm_sheet.dearness.title": "Bond Commu",
+ "story.play_confirm_sheet.description.default": "Play {0} Episode?",
+ "story.play_confirm_sheet.description.unread_previous": "There are unread Commus. Start from {0} Episode?",
+ "story.play_confirm_sheet.main.chapter": "Chapter {0}",
+ "story.play_confirm_sheet.main.episode": "Episode {0}",
+ "story.play_confirm_sheet.orientation.landscape": "Landscape",
+ "story.play_confirm_sheet.orientation.portrait": "Portrait",
+ "story.play_confirm_sheet.orientation.title": "Screen Setting",
+ "story.play_confirm_sheet.title": "Playback Confirmation",
+ "story.play_confirm_sheet.unread_previous_chapter.description": "There are unread Commus.\nYou can read the latest episode of the Initial Star Academy Commu once you have finished all commus.",
+ "story.play_confirm_sheet.unread_previous_chapter.execute.button": "To Hatsuboshi Commu",
+ "story.play_confirm_sheet.unread_previous_chapter.title": "Unread Commu",
+ "story.play_confirm_sheet.voice.downloadSize": "(Size: {0})",
+ "story.play_confirm_sheet.voice.off": "No Voice",
+ "story.play_confirm_sheet.voice.on": "Voice",
+ "story.play_confirm_sheet.voice.title": "Voice Setting",
+ "story.skip_confirm_sheet.description": "This is an unread Commu.\nDo you want to skip it?",
+ "story.skip_confirm_sheet.title": "Skip Confirmation",
+ "story.story_event.continuous_play.description": "There are stories that can be watched continuously.\nDo you want to play them?",
+ "story.story_event.continuous_play.with_unlock.description": "There are stories that can be watched continuously.\nDo you want to unlock and play the Commu using the following items?",
+ "story.story_event.main_story.lock_text": "Unlock with Pt from missions",
+ "story.story_event.main_story.mission_header": "Hatsuboshi Commu Event Mission",
+ "story.story_event.main_story.move_to_story_list": "Read Unread Commu",
+ "story.story_event.main_story.play_confirm.title": "Event Commu Playback Confirmation",
+ "story.story_event.main_story.thumbnail_list.lock_text": "Unlock with Pt",
+ "story.story_event.section.box_gasha_condition_lock_text": "Unlock by progressing through BOX Gacha",
+ "story.story_event.section.main_story_condition_lock_text": "Unlock by earning Event Pts",
+ "story.story_event.section.normal_condition_lock_text": "Unlock by earning Event Pts",
+ "story.story_event.section.prefix": "Episode",
+ "story.story_event.section.suffix": "",
+ "story.story_event.section.unlock_button": "Unlock",
+ "story.story_event.section.unlockable_condition_lock_text": "Unlock using an unlock key",
+ "story.story_event.title": "Event Commu",
+ "story.story_event.unlock_count": "Unlock",
+ "story.story_event_mission.daily.title": "Event Daily Mission",
+ "story.story_event_mission.in_term.label": "Event Period:",
+ "story.story_event_mission.receivable.label": "Reception Period:",
+ "story.story_event_mission.title": "Event Mission",
+ "story.story_event_unlock_sheet.description": "Do you want to unlock and play the Commu using the following items?",
+ "story.story_event_unlock_sheet.not_enough_description": "You do not have enough items",
+ "story.story_event_unlock_sheet.result": "Unlocked the Commu using the following items",
+ "story.story_event_unlock_sheet.title": "Use Confirmation",
+ "story.story_event_unlock_sheet.unlock_toast": "Commu unlocked",
+ "story.support_card.character_description": "Select the Idol appearing in the Commu",
+ "story.support_card.character_empty": "No applicable Support Card found",
+ "story.support_card.title": "Support Commu",
+ "story.support_card_detail.title": "Support Commu",
+ "story.unlock_detail_sheet.hint_label": "Condition {0}",
+ "story.unlock_detail_sheet.title": "Unlock Hint",
+ "story.voice_setting_sheet.description": "You can change this anytime from [Menu > Settings].",
+ "story.voice_setting_sheet.setting.off": "Play without voice",
+ "story.voice_setting_sheet.setting.on": "Play with voice",
+ "story.voice_setting_sheet.setting_description": "Select the voice setting for Commu with voices in Produce.",
+ "story.voice_setting_sheet.skip_show": "Do not show next time",
+ "story.voice_setting_sheet.title": "Voice Playback",
+ "story_event.bonus.character": "Bonus Target Idol",
+ "story_event.bonus.description.character": "Producing the target Produce Idol grants an event bonus, increasing the amount of Event Pts gained.",
+ "story_event.bonus.description.idol": "Producing the target Produce Idol grants an event bonus, increasing the amount of Event Pts gained.\nAdditionally, the higher the talent bloom stage, the greater the bonus value.",
+ "story_event.bonus.description.support": "Owning the target Support Card grants an event bonus, increasing the amount of Event Coins gained.\nAdditionally, the higher the unlock stage, the greater the bonus value.",
+ "story_event.bonus.description_pt_double": "※The higher bonus effect will be prioritized between the bonus target Idol and Produce Idol.",
+ "story_event.bonus.idol": "Bonus Target Produce Idol",
+ "story_event.bonus.support_card": "Bonus Target Support Card",
+ "story_event.bonus_another.description": "The following P-idols are eligible for bonuses",
+ "story_event.bonus_another.title": "Bonus Idols",
+ "story_event.box_gasha.baloon.potential_rank_up": "Collect pieces to awaken potential",
+ "story_event.box_gasha.baloon.release": "Collect pieces to acquire idols",
+ "story_event.box_gasha.box_count": "Box {0}",
+ "story_event.box_gasha.box_count.current": "Current",
+ "story_event.box_gasha.box_count.last": "After Box {0}",
+ "story_event.box_gasha.box_count_suffix": " Box",
+ "story_event.box_gasha.description": "Explanation of reset when all rewards are obtained\nand explanation of reward reset",
+ "story_event.box_gasha.draw.disable": "Not enough items",
+ "story_event.box_gasha.draw.sheet.count": "Gacha Attempts: {0} times",
+ "story_event.box_gasha.draw.sheet.description": "Spend {0} to draw the box gacha {0} times?",
+ "story_event.box_gasha.draw.sheet.execute": "Draw",
+ "story_event.box_gasha.draw.sheet.title": "Story Box Gacha Confirmation",
+ "story_event.box_gasha.draw_condition_suffix": "Draw",
+ "story_event.box_gasha.gasha_reward.box_reset_toast": "The box rewards have been reset",
+ "story_event.box_gasha.gasha_reward.title": "List",
+ "story_event.box_gasha.get_count": "Obtained",
+ "story_event.box_gasha.item_name": "Box Gacha Coin",
+ "story_event.box_gasha.piece_max_overlay.description": "You have obtained all pieces available in the event!",
+ "story_event.box_gasha.potential_max": "Max Potential Awakening",
+ "story_event.box_gasha.potential_rank_up": "Potential Awakening",
+ "story_event.box_gasha.potential_rank_up.disable": "Not enough pieces for talent bloom",
+ "story_event.box_gasha.release": "Unlock",
+ "story_event.box_gasha.release.disable": "Not enough pieces for unlock",
+ "story_event.box_gasha.remain_release": "Until",
+ "story_event.box_gasha.reset.sheet.description": "Reset the rewards for the {0}th box?",
+ "story_event.box_gasha.reset.sheet.execute": "Reset",
+ "story_event.box_gasha.reset.sheet.title": "Box Reset Confirmation",
+ "story_event.box_gasha.reset_description.EmptyAll": "When you obtain all rewards, the box gacha lineup will automatically update.",
+ "story_event.box_gasha.reset_description.EmptyFeature": "When you obtain all the featured rewards, the box gacha lineup will automatically update.",
+ "story_event.box_gasha.reset_description.Optional": "You can manually update the box gacha lineup at any time by executing a reward reset. ※It will update immediately upon execution",
+ "story_event.box_gasha.reset_result.sheet.description": "You have obtained all rewards in box {0}\nUpdating the box",
+ "story_event.box_gasha.reset_result.sheet.title": "Box Reset Confirmation",
+ "story_event.box_gasha.story_reward_gasha_count_sheet.condition": "Unlocked after drawing box gacha {0} times",
+ "story_event.box_gasha.story_reward_gasha_count_sheet.title": "Story Event Community Unlock Condition",
+ "story_event.close.description": "The event has ended",
+ "story_event.close.title": "Event Ended",
+ "story_event.close.top": "The event period has ended",
+ "story_event.event_bonus": "Event Bonus",
+ "story_event.event_coin_bonus": "Event Coin Bonus",
+ "story_event.event_coin_bonus_format": "{0} Bonus",
+ "story_event.exchange": "Exchange",
+ "story_event.exchange_item": "Event Exchange Item",
+ "story_event.featured_reward": "Reward\nDetails",
+ "story_event.filter.sheet.empty": "No events match the conditions",
+ "story_event.filter.story_event_type": "Event Type",
+ "story_event.filter.story_event_type.box_gasha": "Season Event",
+ "story_event.filter.story_event_type.normal": "Story Event",
+ "story_event.get_score_bonus": "+{0}%",
+ "story_event.get_score_bonus_max": "/{0}%",
+ "story_event.how_to_play": "How to",
+ "story_event.list_detail": "List",
+ "story_event.main_reward.box_gasha.overlay": "Featured",
+ "story_event.main_reward.overlay": "Reward Details",
+ "story_event.main_reward.overlay.costume_button": "Costume",
+ "story_event.main_reward.overlay.detail_button": "Details",
+ "story_event.main_reward.overlay.idol_card": "P-Idol",
+ "story_event.main_reward.overlay.support_card": "Support Card",
+ "story_event.main_story.point": "Mission Pt",
+ "story_event.mission": "Event Missions",
+ "story_event.period": "Period",
+ "story_event.period.between": "{0}〜{1}",
+ "story_event.period.end": "Redemption Period",
+ "story_event.pt": "Total Event Pts",
+ "story_event.result.event_score_bonus": "Event Pts Bonus",
+ "story_event.result.get_score": "Acquired Event Pts",
+ "story_event.result.get_score_header": "Event Pts",
+ "story_event.result.score_reward_list_header": "Event Reward Progress",
+ "story_event.reward": "Event Pts Rewards",
+ "story_event.reward.next": "Next Reward",
+ "story_event.score": "Event Pt",
+ "story_event.sort.event_type": "Event Type",
+ "story_event.sort.order": "Normal",
+ "story_event.story_reward": "Story Event Commu",
+ "story_event.story_reward.next": "Next",
+ "story_event.story_reward.reveal_count": "Unlock",
+ "terms.terms_sheet.cancel": "Decline",
+ "terms.terms_sheet.description": "Please agree to {0} to use this service.\nIf you are a minor, you need consent from a legal guardian (parents, etc.).\n\n※If you don't understand the content, please show the screen to someone at home.",
+ "terms.terms_sheet.description.count1": "{0}",
+ "terms.terms_sheet.description.count2": "{0} and {1}",
+ "terms.terms_sheet.description.count3": "{0}, {1}, and {2}",
+ "terms.terms_sheet.description.update": "{0} has been revised.\nYou can continue using the Idolmaster service by confirming the content and agreeing.",
+ "terms.terms_sheet.description.update.count1": "{0}",
+ "terms.terms_sheet.description.update.count2": "{0} and {1}",
+ "terms.terms_sheet.description.update.count3": "{0}, {1}, and {2}",
+ "terms.terms_sheet.execute": "Agree",
+ "terms.terms_sheet.title": "Agreement Confirmation",
+ "time.date": "{0}/{1} {2}:{3}",
+ "time.hm": "{0}:{1}",
+ "time.hms": "{0}:{1}:{2}",
+ "time.hour": "{0} hours",
+ "time.hour_minute": "{0}hr {1}min",
+ "time.mdhm": "{0}/{1} {2}:{3}",
+ "time.minute": "{0} mins",
+ "time.ms": "{0}:{1}",
+ "time.second": "{0} secs",
+ "time.ymd": "{0}/{1}/{2}",
+ "time.ymdhm": "{0}/{1}/{2} {3}:{4}",
+ "time.ymdhms": "{0}/{1}/{2} {3}:{4}:{5}",
+ "title.application.version": "Ver. {0}",
+ "title.cache_clear.description": "Deleting cache data may improve performance.\nYour gameplay data will not be deleted.\nAre you sure you want to clear the cache data?",
+ "title.cache_clear.toast": "Cache data has been deleted",
+ "title.company": "THE IDOLM@STER™& ©Bandai Namco Entertainment Inc.\nDeveloped by QualiArts Inc.",
+ "title.data_link": "Data Link",
+ "title.delete_userdata.alert": "User data that is not linked cannot be restored",
+ "title.delete_userdata.description": "Do you want to delete the user data saved on this device?\n\n■Precautions (Please read carefully)\nDeleting user data will allow you to start from scratch.\nIf you want to restore your game data to continue playing, please link your data before deleting.",
+ "title.delete_userdata.execute": "Delete",
+ "title.menu": "Menu",
+ "title.menu.cache_clear": "Clear Cache",
+ "title.menu.customer_support": "Customer Support",
+ "title.menu.delete_userdata": "Delete User Data",
+ "title.menu.delete_userdata.toast": "User data has been deleted",
+ "title.menu.faq": "FAQ",
+ "title.menu.graphic_setting": "Graphic Settings",
+ "title.menu.sheet.quality.framerate.description": "Higher values provide smoother display.\nIf you prioritize frame rate, we recommend lowering the quality setting by one level.",
+ "title.menu.sheet.quality.framerate.title": "Frame Rate",
+ "title.menu.sheet.quality.graphic.description": "・Increasing the quality may slow down performance and increase power consumption.\n・If you prioritize graphic settings, we recommend setting the frame rate to 30 FPS.",
+ "title.menu.sheet.quality.graphic.detail_setting_guide": "※You can make more detailed settings within the game",
+ "title.menu.sheet.quality.graphic.title": "Graphic Settings",
+ "title.menu.sheet.quality.save_execute": "Save",
+ "title.menu.sheet.quality.title": "Quality Settings",
+ "title.menu.twitter": "Twitter",
+ "title.menu.url.customer_support.android": "https://bnfaq.channel.or.jp/title/3043",
+ "title.menu.url.customer_support.ios": "https://bnfaq.channel.or.jp/title/3042",
+ "title.menu.url.faq.android": "https://bnfaq.channel.or.jp/title/3043",
+ "title.menu.url.faq.ios": "https://bnfaq.channel.or.jp/title/3042",
+ "title.menu.url.twitter": "https://x.com/gkmas_official",
+ "title.tap": "TAP TO START",
+ "title.user_id": "Producer ID: {0}",
+ "title.user_id.hide": "Producer ID: Tap to Display",
+ "tower.auto_confirm_sheet.description": "Memory has been organized automatically",
+ "tower.auto_confirm_sheet.title": "Auto Organization",
+ "tower.battle_confirm.no_slot": "Main memory recommendations will decide turn count, support/trouble, and P-Items",
+ "tower.clear_history_sheet.empty_history": "No clear history",
+ "tower.clear_history_sheet.title": "STAGE {0} Clear Formation Confirmation",
+ "tower.exam.sheet.retire_description": "Retire and return to the stage list?\nRetiring will delete the current progress.",
+ "tower.exam.sheet.retire_title": "Retire",
+ "tower.invalid_sub_memory_confirm_sheet.description": "The main memory you are trying to organize is different from the sub memory. If you continue, the sub memory will be removed. Is that okay?",
+ "tower.invalid_sub_memory_confirm_sheet.title": "Sub Memory Removal Confirmation",
+ "tower.judge_base": "Judging Criteria",
+ "tower.main_memory_select.decision_button": "Main Choice",
+ "tower.no_organized_confirm_sheet.alert": "※Default memory will be automatically organized",
+ "tower.no_organized_confirm_sheet.description": "No memory has been organized.\nDo you still want to challenge?",
+ "tower.no_organized_confirm_sheet.execute": "Challenge",
+ "tower.no_organized_confirm_sheet.title": "No Memory Organized",
+ "tower.progress.continue": "Resume",
+ "tower.progress.description": "There is information on the stage in progress.\nDo you want to resume the stage?",
+ "tower.progress.retire": "Retire",
+ "tower.progress.title": "Resume Idol Road",
+ "tower.progress.warning": "※If you retire, the data of the current stage will be deleted",
+ "tower.rank_mission.battle_rank.description": "Clear with rank {0} or higher",
+ "tower.rank_mission.battle_rank_first.description": "Clear with 1st place",
+ "tower.rank_mission.title": "Conditions",
+ "tower.rank_mission.trigger_count.description": "Achieve {0} times",
+ "tower.recommend_effect.label": "Recommended Effect",
+ "tower.result.battle.button": "Next",
+ "tower.result.clear": "CLEAR",
+ "tower.result.clear_rank.button": "Back to List",
+ "tower.result.failure": "FAILURE",
+ "tower.result.item_get": "You have acquired the following items",
+ "tower.result.item_get_auto": "Rewards will be received automatically",
+ "tower.result.perfect": "PERFECT",
+ "tower.server_force_reset.confirm.description": "If data exists from a challenge attempt on the Idol Road on another device, that data will be discarded.\nDo you wish to proceed?\n\n※This message may appear even if no challenge data exists.",
+ "tower.server_force_reset.confirm.title": "Challenge Data Confirmation",
+ "tower.slot_auto_confirm_sheet.alert": "※The current formation will not be saved\n※The same plan's memory will be set in both the main memory and sub memory slots",
+ "tower.slot_auto_confirm_sheet.description": "Automatically set memory",
+ "tower.slot_auto_confirm_sheet.title": "Auto Formation",
+ "tower.slot_reset_sheet.alert": "※The current formation will not be saved",
+ "tower.slot_reset_sheet.title": "Reset Confirmation",
+ "tower.slot_reset_sheet.txt": "Remove all equipped memory",
+ "tower.stage.achieve.disable": "Rank-up conditions not met",
+ "tower.stage.achieve.max": "Ranked up to the maximum",
+ "tower.stage.achieve.receive": "Receive",
+ "tower.stage.achieve.until.rankup": "Achievement\nUntil Rank Up",
+ "tower.stage.featured_reward.cleared": "Available",
+ "tower.stage.featured_reward.not_cleared": "Not Cleared",
+ "tower.stage.featured_reward.received": "Acquired",
+ "tower.stage.latest_stage": "Latest stage",
+ "tower.stage.reward": "Reward",
+ "tower.stage.reward.disable": "You have not cleared the specified stage",
+ "tower.stage.reward.get": "Acquire",
+ "tower.stage.reward.max": "All available rewards have been acquired",
+ "tower.stage.stage": "STAGE",
+ "tower.stage.start": "Challenge",
+ "tower.sub_memory_select.decision_button": "Sub {0} Choice",
+ "tower.sub_memory_select.disable_sub_memory.toast": "You cannot unset the configured sub memory slot",
+ "tower.sub_memory_select.no_memory": "No memory available for formation.",
+ "tower.top.feature.reward.rank": "Acquired at {0}",
+ "tower.top.idol.stage": "STAGE",
+ "tower.top.prologue": "Prologue",
+ "tower.top.reward.disable": "Conditions not met",
+ "tower.top.reward.get": "Acquire",
+ "tower.top.reward_complete": "All available rewards\nhave been acquired",
+ "tower.top.reward_confirm": "Reward Confirmation",
+ "tower.top.reward_confirm_description_1": "Acquired by clearing stages",
+ "tower.top.reward_confirm_description_2": "Collect a certain number",
+ "tower.top.reward_confirm_description_3": "Acquire rewards",
+ "tower.top.reward_get_total": "Total Rewards",
+ "tower.top.reward_list": "Reward List",
+ "tower.top.title": "Idol Road",
+ "tower.top.title_label": "Assignment from Asari-sensei",
+ "tower.top.title_type": "Idol Road",
+ "tower.top.total_badge_reward.reward": "reward",
+ "tower.top.total_badge_reward.total": "Total",
+ "tutorial.adv.title_op": "Prologue",
+ "tutorial.idol.select": "Select Idol",
+ "tutorial.idol.select_confirm": "Confirm Idol Selection",
+ "tutorial.idol.select_description": "Will you start producing with this idol?\n※You can produce other idols later",
+ "tutorial.idol_receive.already_received": "Already Acquired",
+ "tutorial.idol_receive.attention_1": "Acquire the initial Produce Idol\nOnce acquired, it cannot be changed",
+ "tutorial.idol_receive.attention_2": "Once acquired, it cannot be changed",
+ "tutorial.idol_receive.attention_3": "Produce Idols are automatically received",
+ "tutorial.idol_receive.attention_4": "Pieces are automatically received",
+ "tutorial.idol_receive.description_1": "Do you want to acquire this Produce Idol?",
+ "tutorial.idol_receive.description_2": "This is the acquired Produce Idol.\nIt will be converted to [{0}]. Is that okay?",
+ "tutorial.idol_receive.description_3": "You have acquired [{0}].",
+ "tutorial.idol_receive.description_4": "[{0}] has\nbeen converted to [{1}].",
+ "tutorial.idol_receive.difficulty_high": "Advanced",
+ "tutorial.idol_receive.difficulty_low": "Beginners",
+ "tutorial.idol_receive.difficulty_middle": "Intermediate",
+ "tutorial.idol_receive.exchange": "Convert",
+ "tutorial.idol_receive.receive": "Get",
+ "tutorial.idol_receive.receive_confirm": "Acquisition Confirmation",
+ "tutorial.idol_receive.receive_info": "Details",
+ "tutorial.idol_receive.received": "Acquisition Complete",
+ "tutorial.idol_receive.warning_stage": "※You will acquire the initial state Produce Idol",
+ "tutorial.name.confirm": "Producer Name Confirmation",
+ "tutorial.name.confirm_description": "Is this Producer Name okay?",
+ "tutorial.name.default": "Producer",
+ "tutorial.name.description": "Please enter the Producer Name.",
+ "tutorial.name.title": "Producer Name Setting",
+ "tutorial.name.warning": "Please enter within 10 characters.\n※The Producer Name will be made public in the game.\n※You can change the Producer Name later.\n※Do not enter personal information such as real names, email addresses, phone numbers, etc., or any information that can identify you personally.",
+ "tutorial.select.description": "Please select the Idol\nthat you will produce first.",
+ "tutorial.select.description2": "※From the second time onwards, you can also produce Idols other than the selected one.",
+ "tutorial.skip.description": "Do you want to skip the tutorial?",
+ "tutorial.skip.title": "Skip Tutorial",
+ "tutorial.tips.next": "Next",
+ "twitter_confirm_sheet.description": "Do you want to open the Twitter page?\n※The web browser will launch.",
+ "twitter_confirm_sheet.title": "Confirmation",
+ "unity.service.init.error": "Initialization failed\n(unity.service.init.error)",
+ "upload_memory_photo_error_sheet.cancel": "Cancel",
+ "upload_memory_photo_error_sheet.description": "Failed to save the photo due to an error.\nDo you want to retry?\n\n※If you cancel, the captured image will be discarded, and the Memory will be generated with a template image.",
+ "upload_memory_photo_error_sheet.retry": "Retry",
+ "upload_memory_photo_error_sheet.title": "Error",
+ "upload_photo_error_sheet.cancel": "Cancel",
+ "upload_photo_error_sheet.description": "Failed to save the photo due to an error.\nDo you want to retry?\n\n※If you cancel, the captured image will not be saved.",
+ "upload_photo_error_sheet.retry": "Retry",
+ "upload_photo_error_sheet.title": "Error",
+ "voice.idol_limit_rank_after": "Training ②",
+ "voice.idol_limit_rank_before": "Training ①",
+ "voice.idol_potential_rank": "Talent Bloom",
+ "voice.idol_produce_select": "Start Produce",
+ "voice.idol_use_produce_card": "P-Idol Exclusive Skill Card Use",
+ "work.cancel.description": "Do you want to cancel the ongoing work?\nThe progress will not be saved, and no rewards will be obtained.",
+ "work.cancel.result": "Work canceled",
+ "work.cancel.submit": "Cancel",
+ "work.cancel.title": "Work Cancellation Confirmation",
+ "work.character.working": "Working",
+ "work.fan.label": "No. of Fans",
+ "work.fan.unit": "",
+ "work.fine": "Excellent Condition",
+ "work.fine.confirm": "There are other Idols in Good Shape that can be selected.\nDo you want to proceed as is?",
+ "work.jewel.shortage": "Insufficient Jewels",
+ "work.level": "Lv{0}",
+ "work.level.label": "Lv",
+ "work.place.hour_minute": "",
+ "work.place.minute": "{0} minutes",
+ "work.progress.cancel": "Cancel",
+ "work.progress.skip": "Shorten",
+ "work.rate_excellent": "Great Success\nRewards {0}x",
+ "work.result.fan": "(+{0})",
+ "work.result.gift": "Items exceeding the possession limit have been sent to the present box",
+ "work.result.submit": "Complete",
+ "work.result.title": "Work Complete",
+ "work.reward": "Rewards",
+ "work.reward.main": "Main Rewards",
+ "work.reward_expected": "Expected",
+ "work.reward_received": "Rewards",
+ "work.select.character_select.fine_description": "Good Shape",
+ "work.select.character_select.submit": "Select",
+ "work.select.dearness_description": "The amount of rewards increases\naccording to bond level",
+ "work.select.description": "Select Work",
+ "work.select.work_time_select.submit": "Confirm",
+ "work.skip.confirm": "Do you want to complete the work immediately by consuming {0} jewels?",
+ "work.skip.count": "Remaining number of times you\ncan shorten today ({0}): {1}/{2}",
+ "work.skip.limit": "You have reached the limit of shortening times",
+ "work.skip.submit": "Shorten",
+ "work.skip.title": "Work Shortening",
+ "work.start.submit": "Start",
+ "work.start.title": "Work Start Confirmation",
+ "work.state.invalid_action": "This work is already completed",
+ "work.top.title": "Jobs",
+ "期間限定ミッション": "time-limited mission"
+}
\ No newline at end of file