diff --git a/local-files/generic.json b/local-files/generic.json
index ecd16067..e570e15c 100644
--- a/local-files/generic.json
+++ b/local-files/generic.json
@@ -129,19 +129,6 @@
"【プロデュース】説明テキストの省略": "【Produce】 Omit Explanation Text",
"【ライブ】確認メッセージの表示": "【Live】 Display Confirmation Messages",
"【ロジック専用】": "[Logic Only]",
- "【基礎7】全力": "【Basic 7】 Full Power",
- "【基礎7】全力をクリア": "【Basic 7】 Clear Full Power",
- "【基礎8】強気": "【Basic 8】 Confidence",
- "【基礎8】強気をクリア": "【Basic 8】 Clear Confidence",
- "【基礎9】温存": "【Basic 9】 Conservation",
- "【応用5】プラン:アノマリー": "【Advanced 5】 Plan: Anomaly",
- "【応用6】成長効果": "【Advanced 6】 Growth Effect",
- "【敏腕P研修1】好調": "【Skilled Producer Training 1】 Good Condition",
- "【敏腕P研修2】集中": "【Skilled Producer Training 2】 Focus",
- "【敏腕P研修3】好印象": "【Skilled Producer Training 3】 Good Impression",
- "【敏腕P研修4】やる気": "【Skilled Producer Training 4】 Motivation",
- "【試験研修5】全力": "【Exam Training 5】 Full Power",
- "【試験研修6】強気": "【Exam Training 6】 Confidence",
"あと": "",
"あと\n": "left\n",
"あと12時間59分で終了\n": "Ends in 12 hours 59 minutes\n",
diff --git a/local-files/genericTrans/index/achievement.fmt.json b/local-files/genericTrans/index/achievement.fmt.json
index d6287179..d6e6c94b 100644
--- a/local-files/genericTrans/index/achievement.fmt.json
+++ b/local-files/genericTrans/index/achievement.fmt.json
@@ -8,6 +8,18 @@
"True Endを{0}人達成": "Achieve True End with {0} Idols",
"{0}\n/{1}": "{0}\n/{1}",
"十王 星南でレッスンを{0}回クリア": "Clear {0} Lessons with Sena Juo",
+ "最終オーディション\n「Finale」{0}位": "Final Audition\n'Finale' Rank {0}",
+ "プロデュース\n「N{0}I{1}A」\nで獲得可能": "Produce\n'N{0}I{1}A'\nCan Be Obtained",
+ "{0}つのTrue End条件アチーブメントを獲得しプロデュース:定期公演『初』の最終試験で{1}位になる": "Obtain {0} True End condition achievements and produce: Rank {1} in the final test of Regular Performance [Hajime]",
+ "{0}Obtain True End condition achievements and produce :In the final eham of Regular Performance Hajime{1} {2}rank{3} ": "{0} Obtain True End condition achievements and produce: Rank {2}{3} in the final test of Regular Performance Hajime {1}",
+ "【White Night! White Wish!】藤田 ことねのプロデュースで評価A{0}以上を{1}回獲得": "【White Night! White Wish!】Kotone Fujita's production achieved Rating A{0} or higher {1} times",
+ "【White Night! White Wish!】藤田 ことねの特訓段階を{0}にする": "【White Night! White Wish!】Set Kotone Fujita's training stage to {0}",
+ "【White Night! White Wish!】葛城 リーリヤの特訓段階を{0}にする": "【White Night! White Wish!】Set Lilja Katsuragi's training stage to {0}",
+ "【White Night! White Wish!】葛城リーリヤのプロデュースで評価A{0}以上を{1}回獲得": "【White Night! White Wish!】Lilja Katsuragi's production achieved Rating A{0} or higher {1} times",
+ "【カクシタワタシ】紫雲 清夏のプロデュースで評価A{0}以上を{1}回獲得": "【My hidden self】 Sumika Shiun's production achieved Rating A{0} or higher {1} times",
+ "【カクシタワタシ】紫雲 清夏の特訓段階を{0}にする": "【My hidden self】 Set Sumika Shiun's training stage to {0}",
+ "【White Night! White Wish!】花海 佑芽の特訓段階を{0}にする": "【White Night! White Wish!】Set Ume Hanami's training stage to {0}",
+ "【White Night! White Wish!】花海 佑芽のプロデュースで評価A{0}以上を{1}回獲得": "【White Night! White Wish!】Ume Hanami's production achieved Rating A{0} or higher {1} times",
"十王 星南の親愛度Lvを{0}にする": "Raise Sena Juo's Affection Level to {0}",
"十王 星南のビジュアルを{0}以上に育成してプロデュースを完了": "Complete a Produce Session with Sena Juo's Visual Raised to {0} or Higher",
"十王 星南のプロデュースでスキルカードを{0}回使用": "Use Skill Cards {0} Times During Sena Juo's Produce Session",
diff --git a/local-files/genericTrans/index/achievement.json b/local-files/genericTrans/index/achievement.json
index 321aad1a..67f0fbcd 100644
--- a/local-files/genericTrans/index/achievement.json
+++ b/local-files/genericTrans/index/achievement.json
@@ -1,364 +1,364 @@
{
- "MAX": "MAX",
- "QOL": "QOL",
- "SAKI HANAMI": "SAKI HANAMI",
- "True Endアチーブメント": "True End Achievement",
- "「アイドルへの道」倉本千奈": "「The Idol Road」 China Kuramoto",
- "「アイドルへの道」姫崎莉波": "「The Idol Road」 Rinami Himesaki",
- "「アイドルへの道」月村手毬": "「The Idol Road」 Temari Tsukimura",
- "「アイドルへの道」有村麻央": "「The Idol Road」 Mao Arimura",
- "「アイドルへの道」篠澤広": "「The Idol Road」 Hiro Shinosawa",
- "「アイドルへの道」紫雲清夏": "「The Idol Road」 Sumika Shiun",
- "「アイドルへの道」花海佑芽": "「The Idol Road」 Ume Hanami",
- "「アイドルへの道」花海咲季": "「Idol Road」 Saki Hanami",
- "「アイドルへの道」葛城リーリヤ": "「The Idol Road」 Lilja Katsuragi",
- "「アイドルへの道」藤田ことね": "「The Idol Road」 Kotone Fujita",
- "また、お出かけ誘っちゃうね": "I'll invite you out again",
- "そんなに期待されちゃったら": "If you're expecting that much from me...",
- "どんな天才よりも": "More than any genius",
- "なってみせますよ!": "I'll show you I can do it!",
- "ふたりで強くなろーね!": "Let's get stronger together!",
- "ままならない日々は、終わらない": "These uncontrollable days never end",
- "もっと高く!": "Even higher!",
- "エリートプロデューサー": "Elite Producer",
- "[__split__]古今東西ちょちょいのちょい": "[__split__] It's a Walk in the Park ",
- "[__split__]花海 咲季を入手": "[__split__] Obtain Saki Hanami",
- "[__split__]花海 咲季の才能開花": "[__split__] Talent Blooming of Saki Hanami ",
- "【古今東西ちょちょいのちょい】花海 咲季のプロデュースで最終試験に合格": "[It's a Walk in the Park] Saki Hanami's Production Final Exam Passed",
- "【古今東西ちょちょいのちょい】花海 咲季の特訓段階を3にする": "[It's a Walk in the Park] Advance Saki Hanami’s Training Stage to 3",
- "【古今東西ちょちょいのちょい】花海 咲季のプロデュースで評価A+以上を1回獲得": "[It's a Walk in the Park] Achieve A+ Rating Once in Saki Hanami's Production",
- "【仮装狂騒曲】篠澤 広のプロデュースで評価A+以上を1回獲得": "[Costume Frenzy] Achieve A+ Rating Once in Hiro Shinosawa's Production",
- "【L.U.V】姫崎 莉波の特訓段階を3にする": "[L.U.V] Advance Rinami Himesaki's Training Stage to 3",
- "【L.U.V】姫崎 莉波のプロデュースで最終試験に合格": "[L.U.V] Pass the Final Exam in Rinami Himesaki's Production",
- "【L.U.V】姫崎 莉波のプロデュースで評価A+以上を1回獲得": "[L.U.V] Achieve A+ Rating Once in Rinami Himesaki's Production",
- "チャンピオン": "Champion",
- "すべてを糧にして": "Make Everything a Stepping Stone",
- "一番星": "The Prima Stella",
- "一番星の風格": "Dignity of the Prima Stella",
- "一番高い星": "The Brightest Star",
- "全部頂戴": "Give Me Everything",
- "共に頂点へ": "To the Top Together",
- "十王星南マスター": "Sena Juo Master",
- "可能性を求めて": "Seeking Potential",
- "夢はここにある": "The Dream is Here",
- "完全無欠": "Flawless",
- "小さな野望": "Tiny Ambition",
- "希望があるなら": "If There's Hope",
- "幼い頃のように": "Like When I Was a Child",
- "弱点を武器に": "Turning Weakness into Strength",
- "強く輝く星": "A Strong and Shining Star",
- "新しい一面": "A New Side",
- "歌いたくて仕方がないわ": "I Can't Wait to Sing",
- "王者の御出まし": "The King's Arrival",
- "皆を導く星": "The Star That Guides All",
- "真のトップアイドル": "The True Top Idol",
- "積み上げてきたもの": "What We've Built Up",
- "見ていて、先輩": "Watch Me, Senpai",
- "限界のその先へ": "Beyond the Limits",
- "マスタープロデューサー": "Master Producer",
- "一度だって負けてあげない": "I won't let you win even once",
- "一緒に大儲けしましょ~ね♡": "Let's make a fortune together~♡",
- "倉本千奈マスター": "China Kuramoto Master",
- "六芸に通ず": "Master of Six Arts",
- "夢の舞台へ邁進ですわ": "Advancing toward the stage of dreams",
- "大事な、言えない、願いごと": "An important, unspoken wish",
- "姫崎莉波マスター": "Rinami Himesaki Master",
- "月村手毬マスター": "Temari Tsukimura Master",
- "有村麻央マスター": "Mao Arimura Master",
- "本命候補": "Top Candidate",
- "目指すは常勝不敗!": "Aiming for constant victory!",
- "篠澤広マスター": "Hiro Shinosawa Master",
- "紫雲清夏マスター": "Sumika Shiun Master",
- "花海佑芽マスター": "Ume Hanami Master",
- "花海咲季マスター": "Saki Hanami Master",
- "葛城リーリヤマスター": "Lilja Katsuragi Master",
- "藤田ことねマスター": "Kotone Fujita Master",
- "離れたくないんです": "I don't want to be apart",
- "[__split__]姫崎 莉波のプロデュースで最終試験に合格": "[__split__]Rinami Himesaki passed the final exam in produce",
- "[__split__]姫崎 莉波の特訓段階を": "[__split__]Rinami Himesaki's Training Stage",
- "[__split__]姫崎 莉波のプロデュースで評価A": "[__split__]Rinami Himesaki received an A rating in produce",
- "お爺様への報告書": "Report to Grandfather",
- "寮学生の未来はどっちだ": "Which Way for the Future of the Dorm Students",
- "一緒に大輪の花を": "Together with a Grand Flower",
- "静かなる戦い": "Silent Battle",
- "真っ赤なルージュ": "Bright Red Rouge",
- "[__split__]倉本 千奈のプロデュースで最終試験に合格": "[__split__]Pass the Final Exam in China Kuramoto's Produce",
- "[__split__]倉本 千奈のプロデュースで評価A": "[__split__]Achieve A Rating in China Kuramoto's Produce",
- "『私らしさ』のはじまり": "The Beginning of 'Myself'",
- "あたってくだけろ": "Go for It",
- "あの頃に戻ったみたい": "Feels Like Going Back to Those Days",
- "あふれだす想い": "Overflowing Feelings",
- "ありがと、Pっち": "Thank You, P-chi",
- "ありのままのわたくしを!": "Just as I am!",
- "あっちにあるのはなんですの!": "What's over there!",
- "内緒の約束": "Secret Promise",
- "お姉さんとの約束だよ": "Promise with Big Sister",
- "お姉さんの包容力": "Big Sister's Tolerance",
- "お姉さんスイッチ": "Big Sister Switch",
- "お爺様への反逆": "Rebellion Against Grandfather",
- "がんばりや": "Hard Worker",
- "きみの好きな私": "The Me You Like",
- "きみの気持ちに応えたい": "I Want to Respond to Your Feelings",
- "この曲みたいに空を飛べるように": "Fly Like This Song",
- "すぐそばで見ていてくださいね!": "Please Watch Me Closely!",
- "ずっと、楽しいね": "Always Fun",
- "ぜんぶぜんぶ可愛いんだぞ!": "Everything is Cute!",
- "そこまで言うならやってあげる!": "If You Say So, I'll Do It!",
- "その嘘が本当になるまで": "Until That Lie Becomes True",
- "それなら、ずっと、楽しいね": "Then It's Always Fun",
- "そんなに私がいいんだ?": "Do You Like Me That Much?",
- "たくさんほしいです!": "I want lots of them!",
- "ためらいがあっても、もう一歩": "One More Step, Even with Hesitation",
- "ちょー元気!": "Super Energetic!",
- "つぼみから花へ": "From Bud to Flower",
- "つまづいてなんて いられない": "I can't afford to stumble",
- "つまづいてなんていられない": "Can't Afford to Stumble",
- "どこまでも高く": "As High as Possible",
- "ひだまりのようなライブを": "A Sunlit Live Performance",
- "ぶっちぎりで最下位ですわ!": "Overwhelmingly Last Place!",
- "ぷろでゅ~さぁ~♡": "Producer♡",
- "ほのかな芽生え": "Faint Bud",
- "まずは遊びから": "Start with Fun",
- "まだ見ぬ境地": "Undiscovered Realm",
- "まだ見捨てない?": "Haven't Given Up Yet?",
- "みんなの前で歌いたい": "I Want to Sing in Front of Everyone",
- "めいっぱい輝いてみせますよ!": "I'll Shine as Bright as I Can!",
- "もう少しだけ、このままで": "Just a Little Longer Like This",
- "もう逃げない": "I Won't Run Away Anymore",
- "もっと褒めてぇ~♡": "Praise Me More♡",
- "やりくり上手": "Good at Managing",
- "わたしが一番!": "I'm the Best!",
- "わたしとみんながわくわくする歌": "A Song That Excites Me and Everyone Else",
- "アイドル、はじめっ!": "Idol, start!",
- "アイドルになった\nんだ": "I Became an Idol",
- "アイドルになったんだ": "I Became an Idol",
- "アイドルになります": "I Will Become an Idol",
- "アイドル適正S": "Idol Aptitude S",
- "アチーブメント詳細": "Achievement Details",
- "イチバンかわいい": "Cutest",
- "イチバンカワイイ": "Cutest",
- "オールラウンダー": "All-Rounder",
- "カッコいいアイドル": "Cool Idol",
- "カッコよさだけじゃない": "Not Just Coolness",
- "カワイイ♡はじめました": "Started Being Cute♡",
- "キミのおかげで、ボクは――": "Thanks to You, I Am――",
- "キミのおかげです": "Thanks to You",
- "ケジメとキズナと": "Discipline and Bonds",
- "サポート上手": "Support Expert",
- "スタートライン": "Starting Line",
- "ストイック": "Stoic",
- "センスは抜群": "Outstanding Sense",
- "センパイと一緒なら……": "If I'm with Senpai...",
- "ダメダメだって頑張ってる": "Trying Hard Even if It's No Good",
- "ダンスマスター": "Dance Master",
- "ダークホース": "Dark Horse",
- "テクニシャン": "Technician",
- "トップまで止まらない": "Not Stopping Until the Top",
- "トップアイドルになります!": "I Will Become a Top Idol!",
- "トモダチ": "Friend",
- "ドリンクマニア": "Drink Maniac",
- "ハイブリッド": "Hybrid",
- "ビシバシやります": "I'll Work Hard",
- "ビジュアルマスター": "Visual Master",
- "プロデューサーさんっ!": "Producer-san!",
- "プロデュースを始めた証": "Proof of Starting Production",
- "プロポーズしてきなさいっ♡": "Propose to Me♡",
- "ベテランプロデューサー": "Veteran Producer",
- "ボクらしさ": "My True Self",
- "ボーカルマスター": "Vocal Master",
- "マスターアチーブメント 咲季": "Master Achievement Saki",
- "マスターアチーブメントは\n獲得したアイドルアチーブメントの\n★の合計数でランクアップしていきます。": "Master Achievements Rank Up Based on the Total Number of Stars from Acquired Idol Achievements.",
- "マスターアチーブメント詳細": "Master Achievement Details",
- "ミステリアスガール": "Mysterious Girl",
- "リトルプリンス": "Little Prince",
- "ルーキー卒業": "Rookie Graduation",
- "ワンマンシンガー": "One-Man Singer",
- "はじまりはカッコよく": "A Cool Start",
- "一つ踏み出した先に": "Beyond the First Step",
- "一世一代の悪あがき": "Once-in-a-Lifetime Struggle",
- "一定のランクに到達すると報酬が獲得できます": "Rewards Can Be Earned Upon Reaching Certain Ranks",
- "一歩一歩成長中!": "Growing Step by Step!",
- "一番向いていない仕事": "The Job I'm Least Suited For",
- "一番高いところまで": "To the Highest Place",
- "一番高いところまで、連れていく": "Take Me to the Highest Place",
- "上級プロデューサー": "Advanced Producer",
- "下積み": "Foundation",
- "不屈と勝利を歌ってくるわ!": "I Will Sing of Perseverance and Victory!",
- "不屈のアイドル": "Indomitable Idol",
- "世界一かわいい": "Cutest in the World",
- "中級プロデューサー": "Intermediate Producer",
- "人生最高のファインプレー": "Best Play of My Life",
- "今度こそリスタート": "Restart This Time for Sure",
- "今日より強いあたし": "A stronger me than yesterday",
- "仕事は仕事": "Work is Work",
- "体質改善": "Improving Physique",
- "倒れなかった回数": "Number of Times Not Falling",
- "備えあれば憂いなし": "Prepared and Unworried",
- "優しい笑顔": "Kind Smile",
- "元気一点突破": "Energy Breakthrough",
- "先のアチーブメント": "Previous Achievement",
- "先生っ!!": "Sensei!!",
- "先生と一緒なのですものっ!": "Because I'm with Sensei!",
- "光": "Light",
- "入学試験首席の力よ!": "The Power of the Top Entrance Exam!",
- "全校生徒への挑戦状": "Challenge to All School Students",
- "全身全霊": "With All My Heart and Soul",
- "初星学園の看板娘": "Hatsuboshi Academy's Poster Girl",
- "初星学園へようこそ": "Welcome to Hatsuboshi Academy",
- "前を向いて": "Facing Forward",
- "創意工夫": "Creativity and Ingenuity",
- "加速度的成長": "Exponential growth",
- "勇気を出して": "Summon Courage",
- "単位取得": "Credit Acquisition",
- "可愛さとカッコよさ": "Cuteness and Coolness",
- "叶えてあげるわ": "I Will Grant Your Wish",
- "合格は当たり前": "Passing is Expected",
- "四六時中アイドル": "24/7 Idol",
- "地道なトレーニング": "Steady Training",
- "基本の『き』から": "From the Basics",
- "報酬確認": "Confirm Rewards",
- "夢への第一歩": "First Step to a Dream",
- "大きく声を出して": "Raise Your Voice",
- "大人になったんだね": "You've Grown Up",
- "失望させないで": "Don't Disappoint Me",
- "妥協はナシ": "No Compromises",
- "妹への挑戦": "Challenge to My Sister",
- "姉への挑戦": "Challenge to My Sister",
- "孤高の負けず嫌い": "Proudly Independent",
- "小さなお姉ちゃん": "Little Big Sister",
- "常勝不敗のトップアイドル": "Invincible top idol",
- "常連さん": "Regular",
- "幅広い人脈": "Wide Network",
- "当然です": "Of Course",
- "心に潤いを": "Moisture in the Heart",
- "思い出いっぱい": "Full of Memories",
- "悔しいかもしれない": "Might Be Frustrating",
- "意地とプライド": "Will and Pride",
- "愛されアイドル": "Beloved Idol",
- "成り上がりはここから": "The Rise Starts Here",
- "成り上がれ!": "Rise to the Top!",
- "成績優秀": "Excellent Grades",
- "才能なしでもやれること": "Things You Can Do Even Without Talent",
- "打ち出の小槌": "Lucky Mallet",
- "指導上手": "Expert Guidance",
- "放っておけない": "Can't Leave You Alone",
- "敏腕プロデューサー": "Skilled Producer",
- "日々の鍛錬": "Daily Training",
- "早熟の天才": "Early Blooming Genius",
- "明けない夜を終わらせて": "End the Endless Night",
- "最後の夏だから――": "Because It's the Last Summer――",
- "最後まで付き合いなさいよねっ!": "Stick with Me Until the End!",
- "最高のお姉ちゃん": "The Best Big Sister",
- "期待してるからっ!": "I'm Counting on You!",
- "期待の新人": "Promising Rookie",
- "未来へのステップ": "Step Towards the Future",
- "本契約": "Final Contract",
- "本当のきもち": "True Feelings",
- "本当のボク": "The Real Me",
- "本当の魅力": "True Charm",
- "本気を出せば": "If I Get Serious",
- "楽しませる喜び": "Joy of Entertaining",
- "次こそ絶対!": "Next time for sure!",
- "次の課題はなに?": "What's the Next Task?",
- "次回ランクアップ報酬": "Next Rank-Up Reward",
- "歌姫": "Diva",
- "歩くような速さだとしても": "Even at a Walking Pace",
- "気合を入れて": "With Full Spirit",
- "気持ちだけは負けません": "I won't lose in spirit",
- "水分補給!": "Hydration!",
- "流行りはバッチリ": "Trend Setter",
- "準備万端": "Fully Prepared",
- "溢れ出る元気": "Overflowing energy",
- "無敵のトップアイドル": "Invincible Top Idol",
- "無限の体力": "Infinite stamina",
- "無限の向上心": "Infinite Ambition",
- "熱血指導": "Passionate Guidance",
- "爽やかドリンク": "Refreshing Drink",
- "王道アイドル": "Traditional idol",
- "理想と現実": "Ideal and Reality",
- "理想の姉へ": "To the Ideal Big Sister",
- "真っ直ぐな眼差し": "Straightforward Gaze",
- "真面目にこつこつ": "Diligently and Steadily",
- "着実な進歩": "Steady progress",
- "石の上にも三年": "Perseverance for Three Years",
- "私だけのプロデューサー": "My Only Producer",
- "私だけのプロデューサー2345": "My Only Producer 2345",
- "私の素直な気持ち": "My True Feelings",
- "私はきみの……": "I Am Yours...",
- "私はきみの、お姉ちゃん": "I'm Your Big Sister",
- "秘めた才能": "Hidden Talent",
- "稼ぎ頭": "Top Earner",
- "積み重なる経験": "Accumulated Experience",
- "立派なアイドルに!": "Become a Fine Idol!",
- "笑顔の練習": "Smile Practice",
- "素直になれない、ひねくれ者の歌": "A Song of a Stubborn Person Who Can't Be Honest",
- "練習、練習、また練習": "Practice, Practice, and More Practice",
- "縁の下の力持ち": "Supportive Role",
- "羽ばたいたリーリヤ": "Lilja Took Flight",
- "考える前に動け": "Move before you think",
- "苦難こそ喜び": "Joy in Hardships",
- "茨の道": "Thorny Path",
- "落ちこぼれからの挑戦": "Challenge from a Failure",
- "落ちこぼれとは言わせない": "Won't Let You Call Me a Failure",
- "裏切ったら恨むからね?": "I'll Resent You if You Betray Me, Okay?",
- "見せたい姿": "The Image I Want to Show",
- "課題達成": "Task Achievement",
- "調子いいかも♪": "Feeling Great♪",
- "諦めきれない夢": "Unyielding Dream",
- "諦められない": "Can't Give Up",
- "護身術の達人": "Self-Defense Master",
- "財力": "Financial Power",
- "走り続けたその先": "Beyond Continuing to Run",
- "踏み出した一歩": "First Step Forward",
- "踏み出す勇気": "Courage to Step Forward",
- "軽快ステップ": "Light Steps",
- "輝く原石": "Shining gemstone",
- "辛いほどいい": "The Tougher, the Better",
- "道場仕込みの運動神経": "Dojo-Trained Athletic Ability",
- "限界はまだ": "Not Yet at the Limit",
- "青二才の努力": "Effort of a Greenhorn",
- "2人の秘密": "Our Secret",
- "3つのTrue End条件アチーブメントを獲得しプロデュース:定期講演『初』の最終試験で1位になる": "Achieve Three True End Conditions and Finish First in the Final Exam of Production: Regular Lecture 'First'",
- "3つのアチーブメントを獲得した状態で試験1位": "First place in the exam with 3 achievements",
- "3年生の実力": "Skill of a 3rd-year student",
- "ぜんぶぜんぶ可愛いんだぞ!\n【世界一可愛い私】藤田 ことねのプロデュースで評価A+以上を1回獲得": "Everything is cute!\nGet an A+ rating once with 【Sekaiichi Kawaii】 Kotone Fujita's production",
- "Rank 1": "Rank 1",
- "clumsy trick": "clumsy trick",
- "みんなのお姉さん": "Everyone's big sister",
- "もう一度、踊り出す": "Dancing Again",
- "もう一度夢を掴むため": "To grasp the dream once again",
- "アドレナリン全開": "Full Adrenaline",
- "プロデューサーLvは最大です": "Producer Level is at Max",
- "一匹狼": "Lone Wolf",
- "一歩ずつ少しずつ": "Step by step, little by little",
- "一番向いてないこと": "The Thing I'm Least Suited For",
- "信じる力": "Power of Belief",
- "元気可愛いの力": "Cheerful Cuteness Power",
- "全力前進": "Full steam ahead",
- "名前": "Name",
- "四六時中アイドル\nコンテストでグレード4に到達": "24/7 Idol\nReach Grade 4 in the contest",
- "夢へのリスタート": "Restart Towards the Dream",
- "大きく声を出して\n葛城 リーリヤのプロデュースで元気を合計1,000獲得": "Shouting loudly\nObtain a total of 1,000 energy through producing with Lilja Katsuragi",
- "実力発揮": "Showing one's ability",
- "届けるための力": "Power to deliver",
- "弱点克服": "Overcoming Weaknesses",
- "必要な基礎力": "Essential Foundation Power",
- "愛されアイドル\n倉本 千奈のファンを70,000人獲得": "Beloved Idol\nGain 70,000 fans of China Kuramoto",
- "憧れに近づく": "Approaching Aspiration",
- "憧れへの一歩": "Step Towards Aspiration",
- "成長できる証": "Proof of Growth",
- "才気煥発": "Brilliance and Vigor",
- "新しい自分": "New Self",
- "最初の一歩": "First Step",
- "歌い続ける力": "Power to Keep Singing",
- "理想の姿": "Ideal Form",
- "生活改善": "Improvement in Life",
- "確実な一歩": "A definite step forward",
- "磨かれた笑顔": "Polished Smile",
- "絶対負けない力": "Unbeatable Strength",
- "胸を張って一歩ずつ": "One step at a time",
- "藤田ことね": "Kotone Fujita",
- "踊りきる体力": "Endurance to Dance Through",
- "進むための一歩": "Step to Move Forward",
- "限界突破": "Pushing the limits"
-}
+ "2人の秘密": "Our Secret",
+ "3つのTrue End条件アチーブメントを獲得しプロデュース:定期講演『初』の最終試験で1位になる": "Achieve Three True End Conditions and Finish First in the Final Exam of Production: Regular Lecture 'First'",
+ "3つのアチーブメントを獲得した状態で試験1位": "First place in the exam with 3 achievements",
+ "3年生の実力": "Skill of a 3rd-year student",
+ "MAX": "MAX",
+ "QOL": "QOL",
+ "Rank 1": "Rank 1",
+ "SAKI HANAMI": "SAKI HANAMI",
+ "True Endアチーブメント": "True End Achievement",
+ "clumsy trick": "clumsy trick",
+ "「Finale」オーディション解放条件": "[Finale] Audition Unlock Conditions",
+ "「アイドルへの道」倉本千奈": "「The Idol Road」 China Kuramoto",
+ "「アイドルへの道」十王星南": "「The Idol Road」 Sena Juo",
+ "「アイドルへの道」姫崎莉波": "「The Idol Road」 Rinami Himesaki",
+ "「アイドルへの道」月村手毬": "「The Idol Road」 Temari Tsukimura",
+ "「アイドルへの道」有村麻央": "「The Idol Road」 Mao Arimura",
+ "「アイドルへの道」篠澤広": "「The Idol Road」 Hiro Shinosawa",
+ "「アイドルへの道」紫雲清夏": "「The Idol Road」 Sumika Shiun",
+ "「アイドルへの道」花海佑芽": "「The Idol Road」 Ume Hanami",
+ "「アイドルへの道」花海咲季": "「Idol Road」 Saki Hanami",
+ "「アイドルへの道」葛城リーリヤ": "「The Idol Road」 Lilja Katsuragi",
+ "「アイドルへの道」藤田ことね": "「The Idol Road」 Kotone Fujita",
+ "『私らしさ』のはじまり": "The Beginning of 'Myself'",
+ "【L.U.V】姫崎 莉波のプロデュースで最終試験に合格": "[L.U.V] Pass the Final Exam in Rinami Himesaki's Production",
+ "【L.U.V】姫崎 莉波のプロデュースで評価A+以上を1回獲得": "[L.U.V] Achieve A+ Rating Once in Rinami Himesaki's Production",
+ "【L.U.V】姫崎 莉波の特訓段階を3にする": "[L.U.V] Advance Rinami Himesaki's Training Stage to 3",
+ "【仮装狂騒曲】篠澤 広のプロデュースで評価A+以上を1回獲得": "[Costume Frenzy] Achieve A+ Rating Once in Hiro Shinosawa's Production",
+ "【古今東西ちょちょいのちょい】花海 咲季のプロデュースで最終試験に合格": "[It's a Walk in the Park] Saki Hanami's Production Final Exam Passed",
+ "【古今東西ちょちょいのちょい】花海 咲季のプロデュースで評価A+以上を1回獲得": "[It's a Walk in the Park] Achieve A+ Rating Once in Saki Hanami's Production",
+ "【古今東西ちょちょいのちょい】花海 咲季の特訓段階を3にする": "[It's a Walk in the Park] Advance Saki Hanami’s Training Stage to 3",
+ "あたってくだけろ": "Go for It",
+ "あっちにあるのはなんですの!": "What's over there!",
+ "あの頃に戻ったみたい": "Feels Like Going Back to Those Days",
+ "あふれだす想い": "Overflowing Feelings",
+ "ありがと、Pっち": "Thank You, P-chi",
+ "ありのままのわたくしを!": "Just as I am!",
+ "お姉さんとの約束だよ": "Promise with Big Sister",
+ "お姉さんの包容力": "Big Sister's Tolerance",
+ "お姉さんスイッチ": "Big Sister Switch",
+ "お爺様への反逆": "Rebellion Against Grandfather",
+ "お爺様への報告書": "Report to Grandfather",
+ "がんばりや": "Hard Worker",
+ "きみの好きな私": "The Me You Like",
+ "きみの気持ちに応えたい": "I Want to Respond to Your Feelings",
+ "この曲みたいに空を飛べるように": "Fly Like This Song",
+ "すぐそばで見ていてくださいね!": "Please Watch Me Closely!",
+ "すべてを糧にして": "Make Everything a Stepping Stone",
+ "ずっと、楽しいね": "Always Fun",
+ "ぜんぶぜんぶ可愛いんだぞ!": "Everything is Cute!",
+ "ぜんぶぜんぶ可愛いんだぞ!\n【世界一可愛い私】藤田 ことねのプロデュースで評価A+以上を1回獲得": "Everything is cute!\nGet an A+ rating once with 【Sekaiichi Kawaii】 Kotone Fujita's production",
+ "そこまで言うならやってあげる!": "If You Say So, I'll Do It!",
+ "その嘘が本当になるまで": "Until That Lie Becomes True",
+ "それなら、ずっと、楽しいね": "Then It's Always Fun",
+ "そんなに期待されちゃったら": "If you're expecting that much from me...",
+ "そんなに私がいいんだ?": "Do You Like Me That Much?",
+ "たくさんほしいです!": "I want lots of them!",
+ "たったいまからクリスマス": "Christmas Starts Right Now",
+ "ためらいがあっても、もう一歩": "One More Step, Even with Hesitation",
+ "ちょー元気!": "Super Energetic!",
+ "つぼみから花へ": "From Bud to Flower",
+ "つまづいてなんて いられない": "I can't afford to stumble",
+ "つまづいてなんていられない": "Can't Afford to Stumble",
+ "どこまでも高く": "As High as Possible",
+ "どんな天才よりも": "More than any genius",
+ "なってみせますよ!": "I'll show you I can do it!",
+ "はじまりはカッコよく": "A Cool Start",
+ "ひだまりのようなライブを": "A Sunlit Live Performance",
+ "ふたりで強くなろーね!": "Let's get stronger together!",
+ "ぶっちぎりで最下位ですわ!": "Overwhelmingly Last Place!",
+ "ぷろでゅ~さぁ~♡": "Producer♡",
+ "ほのかな芽生え": "Faint Bud",
+ "まずは遊びから": "Start with Fun",
+ "また、お出かけ誘っちゃうね": "I'll invite you out again",
+ "まだ見ぬ境地": "Undiscovered Realm",
+ "まだ見捨てない?": "Haven't Given Up Yet?",
+ "ままならない日々は、終わらない": "These uncontrollable days never end",
+ "みんなのお姉さん": "Everyone's big sister",
+ "みんなの前で歌いたい": "I Want to Sing in Front of Everyone",
+ "めいっぱい輝いてみせますよ!": "I'll Shine as Bright as I Can!",
+ "もう一度、踊り出す": "Dancing Again",
+ "もう一度夢を掴むため": "To grasp the dream once again",
+ "もう少しだけ、このままで": "Just a Little Longer Like This",
+ "もう逃げない": "I Won't Run Away Anymore",
+ "もっと褒めてぇ~♡": "Praise Me More♡",
+ "もっと高く!": "Even higher!",
+ "やりくり上手": "Good at Managing",
+ "わたしが一番!": "I'm the Best!",
+ "わたしとみんながわくわくする歌": "A Song That Excites Me and Everyone Else",
+ "アイドル、はじめっ!": "Idol, start!",
+ "アイドルになった\nんだ": "I Became an Idol",
+ "アイドルになったんだ": "I Became an Idol",
+ "アイドルになります": "I Will Become an Idol",
+ "アイドルの親密度を20まで上げる": "Raise idol's affinity level to 20",
+ "アイドル適正S": "Idol Aptitude S",
+ "アチーブメント詳細": "Achievement Details",
+ "アドレナリン全開": "Full Adrenaline",
+ "イチバンかわいい": "Cutest",
+ "イチバンカワイイ": "Cutest",
+ "エリートプロデューサー": "Elite Producer",
+ "オールラウンダー": "All-Rounder",
+ "カッコいいアイドル": "Cool Idol",
+ "カッコよさだけじゃない": "Not Just Coolness",
+ "カワイイ♡はじめました": "Started Being Cute♡",
+ "キミのおかげで、ボクは――": "Thanks to You, I Am――",
+ "キミのおかげです": "Thanks to You",
+ "ケジメとキズナと": "Discipline and Bonds",
+ "サポート上手": "Support Expert",
+ "スタートライン": "Starting Line",
+ "ストイック": "Stoic",
+ "センスは抜群": "Outstanding Sense",
+ "センパイと一緒なら……": "If I'm with Senpai...",
+ "センパイへ": "To Senpai",
+ "ダメダメだって頑張ってる": "Trying Hard Even if It's No Good",
+ "ダンスマスター": "Dance Master",
+ "ダークホース": "Dark Horse",
+ "チャンピオン": "Champion",
+ "テクニシャン": "Technician",
+ "トップまで止まらない": "Not Stopping Until the Top",
+ "トップアイドルになります!": "I Will Become a Top Idol!",
+ "トモダチ": "Friend",
+ "ドリンクマニア": "Drink Maniac",
+ "ハイブリッド": "Hybrid",
+ "ビシバシやります": "I'll Work Hard",
+ "ビジュアルマスター": "Visual Master",
+ "プロデューサーLvは最大です": "Producer Level is at Max",
+ "プロデューサーさんっ!": "Producer-san!",
+ "プロデュースを始めた証": "Proof of Starting Production",
+ "プロポーズしてきなさいっ♡": "Propose to Me♡",
+ "ベテランプロデューサー": "Veteran Producer",
+ "ボクらしさ": "My True Self",
+ "ボーカルマスター": "Vocal Master",
+ "マスターアチーブメント 咲季": "Master Achievement Saki",
+ "マスターアチーブメントは\n獲得したアイドルアチーブメントの\n★の合計数でランクアップしていきます。": "Master Achievements Rank Up Based on the Total Number of Stars from Acquired Idol Achievements.",
+ "マスターアチーブメント詳細": "Master Achievement Details",
+ "マスタープロデューサー": "Master Producer",
+ "ミステリアスガール": "Mysterious Girl",
+ "リトルプリンス": "Little Prince",
+ "ルーキー卒業": "Rookie Graduation",
+ "ワンマンシンガー": "One-Man Singer",
+ "一つ踏み出した先に": "Beyond the First Step",
+ "一世一代の悪あがき": "Once-in-a-Lifetime Struggle",
+ "一匹狼": "Lone Wolf",
+ "一定のランクに到達すると報酬が獲得できます": "Rewards Can Be Earned Upon Reaching Certain Ranks",
+ "一度だって負けてあげない": "I won't let you win even once",
+ "一歩ずつ少しずつ": "Step by step, little by little",
+ "一歩一歩成長中!": "Growing Step by Step!",
+ "一番向いていない仕事": "The Job I'm Least Suited For",
+ "一番向いてないこと": "The Thing I'm Least Suited For",
+ "一番星": "The Prima Stella",
+ "一番星の風格": "Dignity of the Prima Stella",
+ "一番高いところまで": "To the Highest Place",
+ "一番高いところまで、連れていく": "Take Me to the Highest Place",
+ "一番高い星": "The Brightest Star",
+ "一緒に大儲けしましょ~ね♡": "Let's make a fortune together~♡",
+ "一緒に大輪の花を": "Together with a Grand Flower",
+ "上級プロデューサー": "Advanced Producer",
+ "下積み": "Foundation",
+ "不屈と勝利を歌ってくるわ!": "I Will Sing of Perseverance and Victory!",
+ "不屈のアイドル": "Indomitable Idol",
+ "世界一かわいい": "Cutest in the World",
+ "中級プロデューサー": "Intermediate Producer",
+ "人生最高のファインプレー": "Best Play of My Life",
+ "今度こそリスタート": "Restart This Time for Sure",
+ "今日より強いあたし": "A stronger me than yesterday",
+ "仕事は仕事": "Work is Work",
+ "体質改善": "Improving Physique",
+ "信じる力": "Power of Belief",
+ "倉本千奈マスター": "China Kuramoto Master",
+ "倒れなかった回数": "Number of Times Not Falling",
+ "備えあれば憂いなし": "Prepared and Unworried",
+ "優しい笑顔": "Kind Smile",
+ "元気一点突破": "Energy Breakthrough",
+ "元気可愛いの力": "Cheerful Cuteness Power",
+ "先のアチーブメント": "Previous Achievement",
+ "先生っ!!": "Sensei!!",
+ "先生と一緒なのですものっ!": "Because I'm with Sensei!",
+ "光": "Light",
+ "入学試験首席の力よ!": "The Power of the Top Entrance Exam!",
+ "全力前進": "Full steam ahead",
+ "全校生徒への挑戦状": "Challenge to All School Students",
+ "全身全霊": "With All My Heart and Soul",
+ "全部頂戴": "Give Me Everything",
+ "六芸に通ず": "Master of Six Arts",
+ "共に頂点へ": "To the Top Together",
+ "内緒の約束": "Secret Promise",
+ "初星学園の看板娘": "Hatsuboshi Academy's Poster Girl",
+ "初星学園へようこそ": "Welcome to Hatsuboshi Academy",
+ "前を向いて": "Facing Forward",
+ "創意工夫": "Creativity and Ingenuity",
+ "加速度的成長": "Exponential growth",
+ "勇気を出して": "Summon Courage",
+ "十王星南マスター": "Sena Juo Master",
+ "単位取得": "Credit Acquisition",
+ "可愛さとカッコよさ": "Cuteness and Coolness",
+ "可能性を求めて": "Seeking Potential",
+ "叶えてあげるわ": "I Will Grant Your Wish",
+ "合格は当たり前": "Passing is Expected",
+ "名前": "Name",
+ "四六時中アイドル": "24/7 Idol",
+ "四六時中アイドル\nコンテストでグレード4に到達": "24/7 Idol\nReach Grade 4 in the contest",
+ "地道なトレーニング": "Steady Training",
+ "基本の『き』から": "From the Basics",
+ "報酬確認": "Confirm Rewards",
+ "夢の舞台へ邁進ですわ": "Advancing toward the stage of dreams",
+ "夢はここにある": "The Dream is Here",
+ "夢へのリスタート": "Restart Towards the Dream",
+ "夢への第一歩": "First Step to a Dream",
+ "大きく声を出して": "Raise Your Voice",
+ "大きく声を出して\n葛城 リーリヤのプロデュースで元気を合計1,000獲得": "Shouting loudly\nObtain a total of 1,000 energy through producing with Lilja Katsuragi",
+ "大事な、言えない、願いごと": "An important, unspoken wish",
+ "大人になったんだね": "You've Grown Up",
+ "失望させないで": "Don't Disappoint Me",
+ "妥協はナシ": "No Compromises",
+ "妹への挑戦": "Challenge to My Sister",
+ "姉への挑戦": "Challenge to My Sister",
+ "姫崎莉波マスター": "Rinami Himesaki Master",
+ "孤高の負けず嫌い": "Proudly Independent",
+ "完全無欠": "Flawless",
+ "実力発揮": "Showing one's ability",
+ "寮学生の未来はどっちだ": "Which Way for the Future of the Dorm Students",
+ "小さなお姉ちゃん": "Little Big Sister",
+ "小さな野望": "Tiny Ambition",
+ "届けるための力": "Power to deliver",
+ "希望があるなら": "If There's Hope",
+ "常勝不敗のトップアイドル": "Invincible top idol",
+ "常連さん": "Regular",
+ "幅広い人脈": "Wide Network",
+ "幼い頃のように": "Like When I Was a Child",
+ "弱点を武器に": "Turning Weakness into Strength",
+ "弱点克服": "Overcoming Weaknesses",
+ "強く輝く星": "A Strong and Shining Star",
+ "当然です": "Of Course",
+ "心に潤いを": "Moisture in the Heart",
+ "必要な基礎力": "Essential Foundation Power",
+ "思い出いっぱい": "Full of Memories",
+ "悔しいかもしれない": "Might Be Frustrating",
+ "意地とプライド": "Will and Pride",
+ "愛されアイドル": "Beloved Idol",
+ "愛されアイドル\n倉本 千奈のファンを70,000人獲得": "Beloved Idol\nGain 70,000 fans of China Kuramoto",
+ "愛をこめて": "With Love",
+ "憧れに近づく": "Approaching Aspiration",
+ "憧れへの一歩": "Step Towards Aspiration",
+ "成り上がりはここから": "The Rise Starts Here",
+ "成り上がれ!": "Rise to the Top!",
+ "成績優秀": "Excellent Grades",
+ "成長できる証": "Proof of Growth",
+ "才気煥発": "Brilliance and Vigor",
+ "才能なしでもやれること": "Things You Can Do Even Without Talent",
+ "打ち出の小槌": "Lucky Mallet",
+ "指導上手": "Expert Guidance",
+ "放っておけない": "Can't Leave You Alone",
+ "敏腕プロデューサー": "Skilled Producer",
+ "新しい一面": "A New Side",
+ "新しい自分": "New Self",
+ "日々の鍛錬": "Daily Training",
+ "早熟の天才": "Early Blooming Genius",
+ "明けない夜を終わらせて": "End the Endless Night",
+ "最初の一歩": "First Step",
+ "最後の夏だから――": "Because It's the Last Summer――",
+ "最後まで付き合いなさいよねっ!": "Stick with Me Until the End!",
+ "最高のお姉ちゃん": "The Best Big Sister",
+ "月村手毬マスター": "Temari Tsukimura Master",
+ "有村麻央マスター": "Mao Arimura Master",
+ "期待してるからっ!": "I'm Counting on You!",
+ "期待の新人": "Promising Rookie",
+ "未来へのステップ": "Step Towards the Future",
+ "本命候補": "Top Candidate",
+ "本契約": "Final Contract",
+ "本当のきもち": "True Feelings",
+ "本当のボク": "The Real Me",
+ "本当の魅力": "True Charm",
+ "本気を出せば": "If I Get Serious",
+ "楽しませる喜び": "Joy of Entertaining",
+ "次こそ絶対!": "Next time for sure!",
+ "次の課題はなに?": "What's the Next Task?",
+ "次回ランクアップ報酬": "Next Rank-Up Reward",
+ "歌いたくて仕方がないわ": "I Can't Wait to Sing",
+ "歌い続ける力": "Power to Keep Singing",
+ "歌姫": "Diva",
+ "歩くような速さだとしても": "Even at a Walking Pace",
+ "気合を入れて": "With Full Spirit",
+ "気持ちだけは負けません": "I won't lose in spirit",
+ "水分補給!": "Hydration!",
+ "流行りはバッチリ": "Trend Setter",
+ "準備万端": "Fully Prepared",
+ "溢れ出る元気": "Overflowing energy",
+ "無敵のトップアイドル": "Invincible Top Idol",
+ "無限の体力": "Infinite stamina",
+ "無限の向上心": "Infinite Ambition",
+ "熱血指導": "Passionate Guidance",
+ "爽やかドリンク": "Refreshing Drink",
+ "王者の御出まし": "The King's Arrival",
+ "王道アイドル": "Traditional idol",
+ "理想と現実": "Ideal and Reality",
+ "理想の姉へ": "To the Ideal Big Sister",
+ "理想の姿": "Ideal Form",
+ "生活改善": "Improvement in Life",
+ "皆を導く星": "The Star That Guides All",
+ "目指すは常勝不敗!": "Aiming for constant victory!",
+ "真っ直ぐな眼差し": "Straightforward Gaze",
+ "真っ赤なルージュ": "Bright Red Rouge",
+ "真のトップアイドル": "The True Top Idol",
+ "真面目にこつこつ": "Diligently and Steadily",
+ "着実な進歩": "Steady progress",
+ "石の上にも三年": "Perseverance for Three Years",
+ "確実な一歩": "A definite step forward",
+ "磨かれた笑顔": "Polished Smile",
+ "私だけのプロデューサー": "My Only Producer",
+ "私だけのプロデューサー2345": "My Only Producer 2345",
+ "私の素直な気持ち": "My True Feelings",
+ "私はきみの……": "I Am Yours...",
+ "私はきみの、お姉ちゃん": "I'm Your Big Sister",
+ "秘めた才能": "Hidden Talent",
+ "稼ぎ頭": "Top Earner",
+ "積み上げてきたもの": "What We've Built Up",
+ "積み重なる経験": "Accumulated Experience",
+ "立派なアイドルに!": "Become a Fine Idol!",
+ "笑顔の練習": "Smile Practice",
+ "篠澤広マスター": "Hiro Shinosawa Master",
+ "精一杯の強がり": "A Brave Front",
+ "素直になれない、ひねくれ者の歌": "A Song of a Stubborn Person Who Can't Be Honest",
+ "紫雲清夏マスター": "Sumika Shiun Master",
+ "絶対負けない力": "Unbeatable Strength",
+ "練習、練習、また練習": "Practice, Practice, and More Practice",
+ "縁の下の力持ち": "Supportive Role",
+ "羽ばたいたリーリヤ": "Lilja Took Flight",
+ "考える前に動け": "Move before you think",
+ "胸を張って一歩ずつ": "One step at a time",
+ "花海佑芽マスター": "Ume Hanami Master",
+ "花海咲季マスター": "Saki Hanami Master",
+ "苦難こそ喜び": "Joy in Hardships",
+ "茨の道": "Thorny Path",
+ "落ちこぼれからの挑戦": "Challenge from a Failure",
+ "落ちこぼれとは言わせない": "Won't Let You Call Me a Failure",
+ "葛城リーリヤ": "Lilja Katsuragi",
+ "葛城リーリヤマスター": "Lilja Katsuragi Master",
+ "藤田ことね": "Kotone Fujita",
+ "藤田ことねマスター": "Kotone Fujita Master",
+ "裏切ったら恨むからね?": "I'll Resent You if You Betray Me, Okay?",
+ "見せたい姿": "The Image I Want to Show",
+ "見ていて、先輩": "Watch Me, Senpai",
+ "課題達成": "Task Achievement",
+ "調子いいかも♪": "Feeling Great♪",
+ "諦めきれない夢": "Unyielding Dream",
+ "諦められない": "Can't Give Up",
+ "護身術の達人": "Self-Defense Master",
+ "財力": "Financial Power",
+ "走り続けたその先": "Beyond Continuing to Run",
+ "踊りきる体力": "Endurance to Dance Through",
+ "踏み出した一歩": "First Step Forward",
+ "踏み出す勇気": "Courage to Step Forward",
+ "軽快ステップ": "Light Steps",
+ "輝く原石": "Shining gemstone",
+ "辛いほどいい": "The Tougher, the Better",
+ "進むための一歩": "Step to Move Forward",
+ "道場仕込みの運動神経": "Dojo-Trained Athletic Ability",
+ "限界のその先へ": "Beyond the Limits",
+ "限界はまだ": "Not Yet at the Limit",
+ "限界突破": "Pushing the limits",
+ "離れたくないんです": "I don't want to be apart",
+ "青二才の努力": "Effort of a Greenhorn",
+ "静かなる戦い": "Silent Battle"
+}
\ No newline at end of file
diff --git a/local-files/genericTrans/index/rivals.json b/local-files/genericTrans/index/rivals.json
index a7df5cce..df982e5c 100644
--- a/local-files/genericTrans/index/rivals.json
+++ b/local-files/genericTrans/index/rivals.json
@@ -20,8 +20,10 @@
"赤羽 カオリ": "Kaori Akahane",
"風間 りおん": "Lion Kazama",
"高円寺 レイ": "Rei Koenji",
- "藍井 撫子": "Aoi Nadeshiko",
"雨夜 燕": "Tsubame Amaya",
"鳴海 ひかり": "Hikari Narumi",
+ "賀陽 燐羽": "Rinha Kaya",
+ "藍井 撫子": "Nadeshiko Aoi",
+ "白草 月花": "Gekka Shirakusa",
"白草 四音": "Shion Shirakusa"
}
diff --git a/local-files/genericTrans/index/term.json b/local-files/genericTrans/index/term.json
index 2423c5b9..8cada6b8 100644
--- a/local-files/genericTrans/index/term.json
+++ b/local-files/genericTrans/index/term.json
@@ -13,23 +13,12 @@
"パラメータ上昇回数増加": "Parameter Boost Count Increase",
"パラメータ値増加": "Parameter Value Increase",
"プロデュースの方向性を示すもので、プロデュースアイドルごとに決められています。登場するスキルカードやPアイテムの種類がプランごとに異なります。": "This indicates the direction of production, which is determined for each production idol. The types of skill cards and P items that appear vary by plan.",
- "保留": "On Hold",
- "全力値": "Full Power Point",
- "全力値減少": "Decrease in Full Power Point",
- "好印象減少": "Decrease in Good Impression",
- "好調減少": "Decrease in Good Condition",
- "強化月間対象": "Intensive Month Target",
- "強気": "Confident",
- "指針": "Guideline",
"最大体力の{0}分回復\n{1}の確率でスキルカードを{2}つ選択して強化\n確率が減少して再度、挑戦可能": "Restore {0} of max stamina\nEnhance {2} skill cards with a {1} chance\nThe chance decreases, but you can try again",
"最大体力の{0}分回復\n{1}の確率で成功しスキルカードを{2}つ選択して強化\n{3}の確率で失敗し何も起きない": "Restore {0} of max stamina\n{1} chance of success to enhance {2} skill cards\n{3} chance of failure with no effect",
"指針固定": "Fixed Guideline",
"指針解除": "Guideline Released",
"条件を満たすごとに、レッスン終了まで、このスキルカード自身の性能が変化する": "The performance of this Skill Card changes until the end of the lesson for each condition met",
- "温存": "Preservation",
- "熱意": "Enthusiasm",
"私たちの今後の方針について、\n重要な話があるの。": "I have an important matter to discuss regarding our future direction.",
- "解放状態": "Unlocked State",
"指針「○〆全力」「○〆強気」「○〆温存」を活用して育成するプラン": "Guideline Plan to develop using \"○〆Full Power,\" \"○〆Confident,\" and \"○〆Preserve\"",
"○〆全力に変更時、○〆スキルカード使用数追加+1・保留にあるスキルカードを手札に移動\n○〆全力状態の時、パラメータ上昇量を200%増加\nターン終了時に○〆全力を解除\n○〆全力状態を解除するまで指針は変更できない": "When switched to ○〆Full Power, adds +1 to ○〆Skill Card usage and moves Skill Cards from On Hold to the hand.\nWhile in ○〆Full Power state, parameter increases by 200%.\n○〆Full Power is canceled at the end of the turn.\nGuideline cannot be changed until ○〆Full Power is canceled.",
"指針を○〆強気に変更する\nすでに○〆強気の場合、2段階目になる\r\n\n▼1段階目\nパラメータ上昇量と消費体力を100%増加\n\n▼2段階目\nパラメータ上昇量を150%増加・消費体力が100%増加\nスキルカードを使うごとに、○〆体力消費1": "Switch Guideline to ○〆Confident.\nIf already ○〆Confident, it moves to Phase 2.\n\n▼Phase 1\nParameter increase and stamina consumption increase by 100%.\n\n▼Phase 2\nParameter increase by 150%, stamina consumption increases by 100%.\nEach Skill Card use consumes 1 ○〆Stamina.",
@@ -51,6 +40,29 @@
"○〆温存に変更\n○〆元気+2\n○〆強気の場合、○〆全力値+3\nレッスン中1回 ": "Change to ○〆Reserved\n○〆Energy +2\nIf ○〆Confident, ○〆Full Power Point +3\nOnce during a lesson ",
"○〆強気に変更\nパラメータ+10\n○〆全力値+2\nレッスン中1回 ": "Change to ○〆Confident\nParameter +10\n○〆Full Power Point +2\nOnce during a lesson ",
+ "保留": "On Hold",
+ "全力値": "Full Power Point ",
+ "やる気": "Motivation ",
+ "エナジー": "Energy ",
+ "ダンス": "Dance ",
+ "ビジュアル": "Visual ",
+ "ボーカル": "Vocal ",
+ "元気": "Energy ",
+ "体力": "ST",
+ "体力消費": "Stamina consumption ",
+ "好印象": "Good Impression ",
+ "好調": "Good Shape ",
+ "絶好調": "Excellent Condition ",
+ "集中": "Focus ",
+ "全力値減少": "Decrease in Full Power Point ",
+ "好印象減少": "Decrease in Good Impression ",
+ "好調減少": "Decrease in Good Condition ",
+ "強化月間対象": "Intensive Month Target ",
+ "強気": "Confident ",
+ "指針": "Guideline ",
+ "温存": "Preservation ",
+ "熱意": "Enthusiasm ",
+ "解放状態": "Unlocked State ",
"成長効果": "Growth Effect",
"スコア上昇なし": "No Score Increase",
"増加なし": "No Increase",
@@ -59,6 +71,7 @@
"成長": "Growth",
"成長効果はありません": "No Growth Effect",
"発動中の指針はありません": "No active guideline",
+
"カード除去": "Card Removal",
"初期パラメータ": "Initial Parameters",
"ダンスSPレッスン発生率増加": "Increased Dance SP Lesson Rate",
@@ -102,14 +115,11 @@
"[__split__]十王 星南のプロデュースで最終試験に合格": "[__split__]Pass the final test with Sena Juo's production. ",
"[__split__]可能性を求めて\n十王 星南のプロデュースを": "[__split__]Seeking possibilities\nProduce Sena Juo. ",
"[__split__]回完了": "[__split__]times completed. ",
-
"○〆全力に変更時、○〆スキルカード使用数追加+1・保留にあるスキルカードを手札に移動\n○〆全力状態の時、スコア上昇量を200%増加\nターン終了時に○〆全力を解除\n○〆全力状態を解除するまで指針は変更できない": "When changed to ○〆All-Out, adds +1 to the number of ○〆Skill Cards used and moves Skill Cards in Reserve to your hand.\nWhile in ○〆All-Out state, Score Increase is boosted by 200%.\n○〆All-Out is canceled at the end of the turn.\nGuidelines cannot be changed until ○〆All-Out state is canceled.",
"指針を○〆温存に変更する\nすでに○〆温存の場合、2段階目になる\r\n\n▼1段階目\nスコア上昇量と消費体力を50%減少\n解除されたとき、○〆熱意+5・○〆スキルカード使用数追加+1\n\n▼2段階目\nスコア上昇量と消費体力を75%減少\n解除されたとき、○〆熱意+8・○〆元気+5・○〆スキルカード使用数追加+1": "Change the Guideline to ○〆Conserve.\nIf already in ○〆Conserve, it will enter the 2nd stage.\r\n\n▼Stage 1\nDecreases Score Increase and Stamina Consumption by 50%.\nWhen canceled: ○〆Enthusiasm+5, ○〆Skill Card usage count +1.\n\n▼Stage 2\nDecreases Score Increase and Stamina Consumption by 75%.\nWhen canceled: ○〆Enthusiasm+8, ○〆Energy+5, ○〆Skill Card usage count +1.",
"指針を○〆強気に変更する\nすでに○〆強気の場合、2段階目になる\r\n\n▼1段階目\nスコア上昇量と消費体力を100%増加\n\n▼2段階目\nスコア上昇量を150%増加・消費体力が100%増加\nスキルカードを使うごとに、○〆体力消費1": "Change the Guideline to ○〆Aggressive.\nIf already in ○〆Aggressive, it will enter the 2nd stage.\r\n\n▼Stage 1\nIncreases Score Increase and ○〆Stamina Consumption by 100%.\n\n▼Stage 2\nIncreases Score Increase by 150% and Stamina Consumption by 100%.\nConsumes 1 Stamina per Skill Card used.",
-
"[__split__]弱点を武器に\n十王 星南で最終試験に合格して評価A以上を": "[__split__]Turn weaknesses into strengths.\nPass the final test with Sena Juo with an A or higher. ",
"[__split__]希望があるなら\n十王 星南で最終試験に合格して評価B以上を": "[__split__]If there's hope,\nPass the final test with Sena Juo with a B or higher. ",
-
"○〆全力値+4\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "○〆Full Power Point +4\n○〆Stamina consumption decrease for 2 turns\nOnce per lesson No stacking",
" 藤田ことねのプロデュースを10回完了": " Completed 10 productions of Kotone Fujita",
"1ターン後": "After 1 turn",
@@ -123,10 +133,8 @@
"○〆好調のパラメータ上昇量を○〆好調1ターンごとに10%増加": "For each turn of ○〆 Good Shape, increase parameter gain by an additional 10%",
"このターン、スキルカードを追加で使用できる": "This turn, you can use an additional skill card",
"もうちょっと!": "Just a little more!",
- "やる気": "Motivation ",
"やる気が1増加するごとに、○〆元気の増加量を1増加": "For each increase in motivation, ○〆 energy gain increases by 1",
"アイテム\nアイテム\nアイテム": "Item\nItem\nItem",
- "エナジー": "Energy ",
"[__split__]アクティブスキルカードを選択して獲得": "[__split__]Select and acquire active skill cards",
"[__split__]メンタルスキルカードを選択して獲得": "[__split__]Select and acquire mental skill cards",
"ビジュアル通常レッスンを開始": "Start regular visual lesson",
@@ -137,32 +145,22 @@
"スキルカードを獲得する。獲得したスキルカードはレッスン終了時に削除される": "Obtain a skill card. The obtained skill card will be deleted at the end of the lesson",
"スキルカード使用数追加": "Additional skill card usage",
"ターン終了時、好印象1ごとにパラメータを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, for each point of good impression, parameter increases by 1. At the start of the turn, good impression decreases by 1",
- "ダンス": "Dance",
- "ビジュアル": "Visual",
"プロデュースがんばりましょう!": "Let's do our best in producing!",
- "ボーカル": "Vocal",
"レッスン中1回": "Once per lesson",
"レッスン中に1回使用すると、そのレッスンが終了するまで、除外に移動する": "Use once during a lesson, then it is excluded until the end of the lesson",
"レッスン中強化": "Enhance during lesson",
"レッスン終了までスキルカードを強化": "Enhance skill cards until the end of the lesson",
"一本満足バー": "Satisfied with one bar",
- "体力": "ST",
"体力30/30\n元気12": "Stamina 30/30\nEnergy 12",
- "体力消費": "Stamina consumption",
- "元気": "Energy ",
"初回報酬": "Reward",
"名前を繰り返す": "Repeat the name",
- "好印象": "Good Impression ",
- "好調": "Good Shape ",
"定期公演『初』──それは、初星学園アイドル科の\n成績上位者のみ立つことができるステージ\n自分を磨き、今、彼女たちは輝きはじめる──": "『Hajime』── It is a stage that only the top performers of Hatsuboshi Idol Academy can stand on. Polishing themselves, now, they begin to shine──",
"強化なし": "No enhancement",
"成就": "Achieved",
"派手な動きと一緒に": "Together with flashy moves",
"生成": "",
- "絶好調": "Excellent Condition",
"複数所持できず、追加入手やコピーはできない": "Cannot be held in multiples, nor can it be obtained additionally or copied",
"親愛度": "Bond",
"重複不可": "No duplication",
- "集中": "Focus ",
"集中が1増加するごとに、パラメータ上昇量を1増加": "For each increase in focus, parameter gain increases by 1"
}
diff --git a/local-files/genericTrans/index/tutorial.json b/local-files/genericTrans/index/tutorial.json
index 96d4eb40..601a4c43 100644
--- a/local-files/genericTrans/index/tutorial.json
+++ b/local-files/genericTrans/index/tutorial.json
@@ -1,536 +1,728 @@
{
- "3位以内またはスコア410000以上で中間試験突破": "Pass the midterm exam with a rank of 3rd or higher or a score of 410000 or more",
- "ミッション、プロデューサーLvアップ報酬など": "Missions, PLv upgrade rewards",
- "Mental": "Mental",
- "難易度「マスター」が解放されました。\n「プロ」よりも難易度が高いかわりにアイドルのパラメータがさらに上がりやすくなります。\n親愛度10を達成したアイドルでのみ挑戦可能です。": "The difficulty 'Master' has been unlocked. It is more difficult than 'Pro', but the idols' parameters will increase even more easily. This can only be attempted with idols that have achieved a bond level of 10.",
- "チャレンジPアイテムは、アイドルごとに特定の条件を満たすことで最大3つ解放され、選択することができます。": "Challenge P items can be unlocked up to 3 for each idol by meeting specific conditions, and can be selected.",
- "テンプレート名刺では背景のみに指定可能でしたが、カスタム名刺では複数指定可能です": "In template business cards, only the background could be specified, but in custom business cards, multiple can be specified.",
- "動く名刺はPライブを動画で撮影し、撮影した動画の指定部分を名刺として設定できます\n動画は指定の秒数内で切り取りして設定することができます": "For animated business cards, you can record P-Lives as videos and set specified portions of the recorded video as your business card. You can trim and set the video within a specified duration.",
- "カスタム名刺ではさまざまな編集ができます\n自分だけの名刺を作りましょう!\n操作方法はカスタム名刺左上のアイコンから確認できます": "In custom business cards, various edits can be made. Let's create your very own business card! You can check how to operate from the icon in the top left of the custom business card.",
- "SNSでシェアすると、他のプロデューサーがSNSから\n学園アイドルマスター内のあなたのプロフィールに直接移動することができます": "By sharing on social media, other producers can directly access your profile in Gakuen Idolm@ster from the SNS.",
- "Pアイテムは条件を満たすと効果を発揮します。\nはじめから持っているPアイテムは\nプロデュースアイドルによって決まります。": "P-Items will take effect when conditions are met. The P-Items you start with are determined by the produced idol.",
- "課題:強い仲間探し\r\n「花海咲季に負けるかのように、\r\n 聞こえたのだけど」\r\n「はいッ! そう言いました!」\r\n「す、すごいこと言うなぁ……\r\n あの子」": "Task: Searching for Strong Allies\r\n\"It sounded like you were challenging Saki Hanami,\"\r\n\"Yes! That's exactly what I said!\"\r\n\"Wow... She's really bold, isn't she...\"",
- "Pポ": "L",
- "Pポイ": "Lo",
- "Pポイン": "Looks ",
- "Pポイントが": "Looks li",
- "Pポイントがあ": "Looks lik",
- "Pポイントがあり": "Looks like ",
- "Pポイントがありま": "Looks like you ",
- "Pポイントがあります": "Looks like you have som",
- "Pポイントがありますね": "Looks like you have some P-Po",
- "Pポイントがありますね\n": "Looks like you have some P-Points.\n",
- "Pポイントがありますね\n先": "Looks like you have some P-Points.\nWh",
- "Pポイントがありますね\n先生": "Looks like you have some P-Points.\nWhy",
- "Pポイントがありますね\n先生に": "Looks like you have some P-Points.\nWhy n",
- "Pポイントがありますね\n先生に相": "Looks like you have some P-Points.\nWhy no",
- "Pポイントがありますね\n先生に相談": "Looks like you have some P-Points.\nWhy not",
- "Pポイントがありますね\n先生に相談し": "Looks like you have some P-Points.\nWhy not c",
- "Pポイントがありますね\n先生に相談して": "Looks like you have some P-Points.\nWhy not co",
- "Pポイントがありますね\n先生に相談して、": "Looks like you have some P-Points.\nWhy not con",
- "Pポイントがありますね\n先生に相談して、準": "Looks like you have some P-Points.\nWhy not consu",
- "Pポイントがありますね\n先生に相談して、準備": "Looks like you have some P-Points.\nWhy not consul",
- "Pポイントがありますね\n先生に相談して、準備を": "Looks like you have some P-Points.\nWhy not consult",
- "Pポイントがありますね\n先生に相談して、準備を整": "Looks like you have some P-Points.\nWhy not consult t",
- "Pポイントがありますね\n先生に相談して、準備を整え": "Looks like you have some P-Points.\nWhy not consult th",
- "Pポイントがありますね\n先生に相談して、準備を整えて": "Looks like you have some P-Points.\nWhy not consult the",
- "Pポイントがありますね\n先生に相談して、準備を整えてみ": "Looks like you have some P-Points.\nWhy not consult the ",
- "Pポイントがありますね\n先生に相談して、準備を整えてみま": "Looks like you have some P-Points.\nWhy not consult the t",
- "Pポイントがありますね\n先生に相談して、準備を整えてみませ": "Looks like you have some P-Points.\nWhy not consult the te",
- "Pポイントがありますね\n先生に相談して、準備を整えてみません": "Looks like you have some P-Points.\nWhy not consult the tea",
- "Pポイントがありますね\n先生に相談して、準備を整えてみませんか": "Looks like you have some P-Points.\nWhy not consult the teac",
- "Pポイントがありますね\n先生に相談して、準備を整えてみませんか?": "Looks like you have some P-Points.\nWhy not consult the teacher?",
-
- "ボーカルに差があったみたいです\nボ": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
- "ボーカルに差があったみたいです\nボー": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
- "ボーカルに差があったみたいです\nボーカ": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
- "ボーカルに差があったみたいです\nボーカル": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
- "ボーカルに差があったみたいです\nボーカルレ": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
- "ボーカルに差があったみたいです\nボーカルレッ": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
- "ボーカルに差があったみたいです\nボーカルレッス": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
- "ボーカルに差があったみたいです\nボーカルレッスン": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
- "ボーカルに差があったみたいです\nボーカルレッスンで": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
- "ボーカルに差があったみたいです\nボーカルレッスンで強": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
- "ボーカルに差があったみたいです\nボーカルレッスンで強化": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
- "ボーカルに差があったみたいです\nボーカルレッスンで強化し": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
- "ボーカルに差があったみたいです\nボーカルレッスンで強化しま": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
- "ボーカルに差があったみたいです\nボーカルレッスンで強化しまし": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
- "ボーカルに差があったみたいです\nボーカルレッスンで強化しましょ": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
- "ボーカルに差があったみたいです\nボーカルレッスンで強化しましょう": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
-
- "Pポイントが少ない場合、相談を開始する時に\n確認メッセージを表示します。": "If P-Points are low, a confirmation message\nwill be displayed when starting a consultation.",
- "True EndアチーブメントはTrue Endに到達すると獲得できます。True Endアチーブメントを獲得すると、アイドルのパラメータが上昇します。": "True End Achievements can be earned by reaching the True End. Earning True End Achievements increases the idol's parameters.",
- "※保存していない写真は削除されます": "※Unsaved photos will be deleted",
- "※後から他のアイドルもプロデュース可能です": "※Other idols can be produced later",
- "効果内容と発動条件を確認して\nしっかり対策しましょう!": "Check the effect details and activation conditions\nand make sure to prepare accordingly!",
- "○〆元気が上昇しましたね!\n○〆元気は体力が減少するとき、\n体力のかわりに優先的に消費されます": "○〆Energy has increased!\nWhen stamina decreases, ○〆Energy is consumed instead of stamina.",
- "○〆好印象が増えたおかげで\nパラメータが大きく上がりましたね": "Thanks to the increased ○〆Good Impression,\nparameters have greatly increased!",
- "○〆好印象はターン終了時に\nパラメータを上昇させる\n効果のようですね": "It seems ○〆Good Impression increases parameters\nat the end of the turn.",
- "○〆好調がついた状態で\nスキルカードを選択してみましょう!": "Let's select a skill card while in ○〆Fine Condition!",
- "○〆好調のおかげで\nパラメータが大きく上がりましたね!": "Thanks to ○〆Fine Condition,\nparameters have greatly increased!",
- "○〆好調は上がるパラメータの量を\n増やす効果のようですね": "It seems ○〆Fine Condition increases\nthe amount parameters rise.",
- "○〆集中がついた状態で\nスキルカードを選択してみましょう!": "Let's select a skill card while in ○〆Focus!",
- "○〆集中のおかげで\nパラメータが大きく上がりましたね": "Thanks to ○〆Focus,\nparameters have greatly increased!",
- "○〆集中は上がるパラメータの量を\n増やす効果のようですね": "It seems ○〆Focus increases\nthe amount parameters rise.",
- "「メモリー」にするフォトを選べますよ!\n好きなフォトを選択してみましょう": "You can choose a photo to become a 'Memory'!\nSelect your favorite photo.",
- "「休む」を選択して\nアイドルを休ませてあげましょう": "Choose 'Rest'\nto let the idol take a break.",
- "「強化状態」を消費するスキルカードを活用して\nうまく集中はためられているようですね\nでは、集中を活用して\n最後の「飛躍」を使いましょう": "It seems you have effectively accumulated concentration by using skill cards that consume \"enhanced state\"\nNow, let's use the last \"Leap\" by utilizing the concentration",
- "【基礎1】好調": "【Basic 1】 Good Shape",
- "【基礎2】集中": "【Basic 2】 Focus",
- "【基礎3】好印象": "【Basic 3】 Good Impression",
- "【基礎4】やる気": "【Basic 4】 Motivation",
- "【基礎5】消費体力減少": "【Basic 5】 Decreased Stamina Consumption",
- "【基礎6】消費体力削減": "【Basic 6】 Reduced Stamina Consumption",
- "【応用1】プラン:センス": "【Advanced 1】 Plan: Sense",
- "【応用2】プラン:ロジック": "【Advanced 2】 Plan: Logic",
- "【応用3】絶好調": "【Advanced 3】 Excellent Condition",
- "【応用4】強化状態消費": "【Advanced 4】 Enhanced State Consumption",
- "【試験研修1】好調": "【Exam 1】 Good Shape",
- "【試験研修2】集中": "【Exam 2】 Focus",
- "【試験研修3】好印象": "【Exam 3】 Good Impression",
- "【試験研修4】やる気": "【Exam 4】 Motivation",
- "あさり先生のアドバイス": "Asari Sensei's Advice",
- "こちらで現在のスコアと順位が\n確認できます": "You can check your current score and rank here.",
- "こちらのPアイテムの効果で\nパラメータがあがりました!": "The effect of this P item\nhas increased the parameters!",
- "このアイドルでプロデュースを開始しますか?\n※後から他のアイドルもプロデュース可能です": "Would you like to start producing this idol?\n※You can also produce other idols later.",
- "この中からひとつ選べるみたいですね\n今回はこちらのスキルカードを\n受け取ってみましょう!": "Looks like you can choose one from here.\nThis time, let's receive this skill card!",
- "この研修では、「強化状態」を\n消費するスキルカードについて学びましょう": "In this training, let's learn about skill cards that consume \"enhanced state\"",
- "これまで学んだ内容を活かして\nできるだけたくさんパラメータを\n育成できるよう頑張ってみてください!": "Please do your best to cultivate as many parameters as possible\nutilizing the knowledge you have learned so far!",
- "さぁ、プロデュースがはじまりましたね\n今回の試験は特別に最終だけです\nフォローするので安心してくださいね!": "Now, the production has begun.\nThis time, the exam is special and only the final one\nPlease rest assured that I will follow you!",
- "さっそくスキルカードを使用して\nスコアを上げていきましょう!": "Let's use the skill card right away\nand increase the score!",
- "さっそく使用してみましょう!": "Let's try using it right away!",
- "さて、上昇した「○〆集中」を\nうまく使いレッスンのクリアを\n目指してください": "Now, please aim to clear the lesson by using the increased \"○〆 concentration\" effectively",
- "さらに、Pアイテムの効果で\n○〆好印象が増えましたね!": "Furthermore, thanks to the effect of the P item,\n○〆Good Impression has increased!",
- "さらに、Pアイテムの効果で\n○〆集中が増えましたね!": "Furthermore, thanks to the effect of the P item,\n○〆Focus has increased!",
- "それではあと3ターン\n試験頑張ってください!": "Then, there are 3 turns left.\nGood luck on the exam!",
- "なーんか今日、朝からずぅ~っと気分爽快でぇ!\n身体がメチャ軽いってゆーか! \nやる気がドンドン溢れてくるってゆーか!": "Somehow, I've been feeling great since this morning!\nIt's like my body feels really light!\nMy motivation is overflowing!",
- "まずは、「○〆好調」の効果\nがあるスキルカードを使ってみましょう": "First, let's use a skill card with the effect of \"○〆 Good Shape\"",
- "まずはダンスレッスンで\nダンスをあげましょう!": "First, let's improve dancing through dance lessons!",
- "まずはビジュアルレッスンで\nビジュアルをあげましょう!": "First, let's improve visuals through visual lessons!",
- "アイドルのパラメータやアドバイス、\n審査基準はこちらで確認ができます": "You can check the idol's parameters, advice,\nand evaluation criteria here.",
- "アチーブメントは様々な条件を満たすと獲得できます。プロデューサーLv上昇のための経験値など様々な報酬を獲得できるので積極的にアチーブメントを集めましょう。": "Achievements can be earned by meeting various conditions. Actively collect achievements to earn various rewards such as experience points for raising Producer Level.",
- "アチーブメントを獲得した時に入手できる星が一定数に達するとマスターアチーブメントを獲得できます。マスターアチーブメントは入手した星の数に応じてランクアップし、報酬を獲得できます。": "When the number of stars obtained by earning achievements reaches a certain number, you can earn Master Achievements. Master Achievements rank up according to the number of stars obtained, and you can earn rewards.",
- "クリアまでに必要なパラメータと\n現在のアイドルのパラメータは\nこちらで確認できますよ": "You can check the required parameters for clearing\nand the current idol's parameters here.",
- "コンテストでは全国のプロデューサーと対戦することができ\nます。プロデュースで獲得したメモリーを編成し、パラメー\nタ、スキルカード、Pアイテムを元に、他のプロデューサー\nと競い合います。で獲得したメモリーを編成し、パラメー\nタ、スキルカード、Pアイテムを元に、他のプロデューサー": "In contests, you can compete with producers nationwide.\nOrganize memories acquired through production, parameters,\nskill cards, and P-Items to compete with other producers.",
- "コンテストにはグレードがあります。\nランキング上位になると\nより高いグレードに昇格できます。\nグレードが高くなると報酬が豪華になります。": "Contests have grades.\nBy ranking higher, you can be promoted to a higher grade.\nHigher grades come with more luxurious rewards.",
- "コンテストメダルを集めると\nアイテム交換所で\n豪華な報酬と交換することができます。": "By collecting contest medals,\nyou can exchange them for luxurious rewards\nat the item exchange.",
- "サークルではサークルメンバーに対して特訓アイテムを募集することができ、寄付されたアイテムを受け取ることができます。またアイテムを寄付するとフレンドコインを獲得できます。": "In circles, you can request training items from circle members and receive donated items. Additionally, you can earn friend coins by donating items.",
- "サークルでは全国のプロデューサーとサークルを組んで交流することができます。": "In circles, you can form groups and interact with producers from all over the country.",
- "スキルカードの使用には、体力が必要になります。\n元気がある時は元気を体力のかわりに消費して\nスキルカードを使用できます。": "Using skill cards requires stamina.\nWhen energetic, you can consume stamina instead of energy to use skill cards.",
- "スキルカードの効果で\n○〆好印象がつきましたね!": "The skill card effect has increased ○〆 good impression!",
- "スキルカードの効果で\n○〆好調がつきましたね!": "The skill card effect is ○〆 in good shape!",
- "スキルカードの効果で\n○〆集中がつきましたね!": "The skill card effect has added ○〆 concentration!",
- "ステージごとにパフォーマンス対決を行い、\n獲得したスコアで勝敗を競います。\nステージの勝利数が多いプロデューサーが\n勝利となります。": "Performances are held at each stage,\nand the outcome is determined by the scores obtained.\nThe producer with the most stage victories wins.",
- "タップして次へ": "Tap to continue",
- "タップで詳細を確認できます": "Tap to check the details",
- "ターン後": "After turn",
- "ターン終了時、パラメータを": "At the end of the turn, parameters",
- "ターン終了時に\nパラメータが上がりましたね!\n○〆好印象が発動したみたいです": "Parameters have increased at the end of the turn!\nIt seems like ○〆 good impression has been activated.",
- "ダ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足り": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りな": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りない": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみた": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたい": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいで": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいです": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\n": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンス": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッス": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンが": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがお": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがおす": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがおすす": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめで": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめです": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが足": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足り": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りな": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りない": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみた": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたい": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいで": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいです": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\n": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダン": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンス": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッス": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスン": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンが": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがお": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがおす": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがおすす": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがおすすめ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがおすすめで": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがおすすめです": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスに": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差が": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があっ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があった": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみた": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたい": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいで": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです\n": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです\nダ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです\nダン": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです\nダンス": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです\nダンスレ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです\nダンスレッ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです\nダンスレッス": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです\nダンスレッスン": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです\nダンスレッスンで": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです\nダンスレッスンで強": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです\nダンスレッスンで強化": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです\nダンスレッスンで強化し": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです\nダンスレッスンで強化しま": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです\nダンスレッスンで強化しまし": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです\nダンスレッスンで強化しましょ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスに差があったみたいです\nダンスレッスンで強化しましょう": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
-
- "ビジュアルに": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差が": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があ": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があっ": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があった": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみ": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみた": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたい": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいで": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです\n": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです\nダ": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです\nダン": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです\nビジュアル": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです\nビジュアルレ": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです\nビジュアルレッ": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです\nビジュアルレッス": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです\nビジュアルレッスン": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです\nビジュアルレッスンで": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです\nビジュアルレッスンで強": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです\nビジュアルレッスンで強化": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです\nビジュアルレッスンで強化し": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです\nビジュアルレッスンで強化しま": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです\nビジュアルレッスンで強化しまし": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです\nビジュアルレッスンで強化しましょ": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
- "ビジュアルに差があったみたいです\nビジュアルレッスンで強化しましょう": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
-
- "ダンスのパラメータが上昇して\nレッスンクリアに近づきましたね!": "Your dance parameter has increased\nand you are closer to clearing the lesson!",
- "パラメータ上昇量を": "Amount of parameter increase",
- "ビ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュア": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足り": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りな": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りない": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみた": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたい": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいで": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいです": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\n": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュア": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアル": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッス": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスン": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンが": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがお": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおす": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすす": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめで": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめです": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが足": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足り": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りな": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りない": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみた": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたい": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいで": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいです": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\n": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュア": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアル": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッス": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスン": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンが": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがお": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがおす": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすす": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめで": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめです": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルのパラメータが上昇して\nレッスンクリアに近づきましたね!": "Your visual parameter has increased\nand you are closer to clearing the lesson!",
- "プロデューサーLvが上がると新しいスキルカードや\nPドリンクなどが解放され、プロデュース中に登場します。": "When Producer Level increases, new skill cards\nand P drinks are unlocked and become available during production.",
- "プロデューサーLvを上げることで報酬が獲得できる他、さまざまな要素が解放されます": "Rewards can be earned by raising the Producer Lv. and various other elements will be unlocked.",
- "プロデュースの結果を\n「メモリー」として\n獲得することができますよ": "You can obtain the results of production\nas memories.",
- "プロデュースの評価に応じて\nメモリーの性能が変化します。": "Depending on the evaluation of production,\nthe performance of memories will change.",
- "プロデュース結果とアイドルの成長によって\n出場できるライブが決まります。": "The live events you can participate in\nare determined by the results of production and the growth of the idol.",
- "ボー": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足り": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りな": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りない": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみた": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたい": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいで": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいです": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\n": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボー": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカル": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッス": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスン": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンが": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがお": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがおす": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすす": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめで": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめです": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが足": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足り": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りな": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りない": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみた": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたい": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいで": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいです": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\n": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボー": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカル": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッス": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスン": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンが": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがお": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがおす": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがおすす": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめで": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめです": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーナスはこちらで確認できます\nターンごとにボーナスが変わるので\n注意してくださいね!": "You can check the bonuses here.\nBonuses change every turn so please be aware!",
- "ライブ中は最大20回撮影ができます\nアイドルの姿を記録にのこしましょう!": "During live performances, you can take up to 20 shots.\nRecord the appearance of the idol!",
- "レッスンでは、決まったターン数\n行動をすることができます\n今回は残り3ターンみたいですね!": "During lessons, you can take actions for a fixed number of turns.\nThis time, it seems there are 3 turns left!",
- "レッスンと同じスキルカードを使用し、\nスコアを上昇させて順位を競います": "Use the same skill cards as in lessons to raise your score and compete for ranking.",
- "レッスンクリアおめでとう!\nレッスンの目標を達成すると\n報酬を獲得することができますよ": "Congratulations on clearing the lesson!\nAchieving the lesson's goal allows you to earn rewards.",
- "レッスン中の効果はアイコンをタップすると\n詳細情報の確認ができます。": "You can check the effects during lessons\nby tapping on the icons for detailed information.",
- "レッスン中は\nこちらにあるスキルカードを選択して\n使用することができますよ": "During lessons,\nyou can select and use skill cards available here.",
- "レッスン時より大きく上昇しましたね\n試験ではパラメータに応じて、\nスコアにボーナスがかかります": "It has increased significantly from lesson time.\nIn the exam, bonuses will be applied to the score based on the parameters.",
- "レッスン目標をクリアすると、\nプロデュースに役立つ報酬を獲得できます。": "Clearing lesson goals allows you to\nearn rewards that are useful for production.",
- "上昇。ターン開始時、好印象が1減少": "Increased. At the beginning of the turn, good impression decreases by 1",
- "予定の効果はありません": "No scheduled effects",
- "今回のように\n強化状態を消費するスキルカードには\n強力なものがあります": "As seen this time\nthere are powerful skill cards that consume \"enhanced state\"",
- "今回は○〆好印象の効果がついている\nスキルカードを選択してみましょう!": "Let's choose a skill card this time that has the effect of ○〆 increasing favorable impression!",
- "今持っているPアイテムは\n○〆好印象と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 increasing favorable impression.",
- "今持っているPアイテムは\n○〆好調と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 Good Shape.",
- "今持っているPアイテムは\n○〆集中と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 concentration.",
- "他のアイドルとスコアを競い合い\n3位以内に入ると合格できます。": "Compete with other idols for scores,\nand passing is possible if you rank within the top 3.",
- "以降、○〆アクティブスキルカード使用時直前に○〆アクティブスキルカードを使用していた場合、スコア": "Thereafter, if a ○〆 active skill card was used just before using a ○〆 active skill card, score",
- "体力が少なくなったら「休む」で体力を回復して\n試験やレッスンに備えましょう。": "If your stamina is low, recover it by 'Rest'\nand prepare for exams and lessons.",
- "体力が少なくなっているようですね": "Looks like your stamina is low",
- "体力が減少していますね\nスキルカードを使用するときには\n体力が必要になることがあります": "Your stamina is decreasing.\nUsing skill cards may require stamina.",
- "体力の": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残り": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少な": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ない": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみた": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたい": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいで": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいです": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\n": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nア": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイド": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドル": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ま": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませて": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあげ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあげま": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあげまし": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあげましょ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあげましょう": "Looks like there's little stamina left\nLet's give the idol some rest",
- "元": "Depending on stamina value, Use a card effectively",
- "元気の": "Depending on stamina value, Use a card effectively",
- "元気の値": "Depending on stamina value, Use a card effectively",
- "元気の値に": "Depending on stamina value, Use a card effectively",
- "元気の値に応": "Depending on stamina value, Use a card effectively",
- "元気の値に応じ": "Depending on stamina value, Use a card effectively",
- "元気の値に応じて": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてス": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコ": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコア": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを\n": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを\n獲": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを\n獲得": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを\n獲得す": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを\n獲得する": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを\n獲得するカ": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを\n獲得するカー": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを\n獲得するカード": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを\n獲得するカードを": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを\n獲得するカードを活": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを\n獲得するカードを活用": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを\n獲得するカードを活用し": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを\n獲得するカードを活用しま": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを\n獲得するカードを活用しまし": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを\n獲得するカードを活用しましょ": "Depending on stamina value, Use a card effectively",
- "元気の値に応じてスコアを\n獲得するカードを活用しましょう": "Use cards that earn points based on stamina values",
- "全国のプロデューサーと対戦することができます。\nコンテストでは、プロデュースで獲得した\nメモリーに紐づくパラメータ、スキルカード、\nPアイテムをつかって対戦ができます。": "You can compete against producers from all over the country.\nIn contests, you can compete using parameters, skill cards,\nand P-items linked to memories obtained through producing.",
- "前回のレッスンで獲得した\nスキルカードが手札にありますね\n選択してみましょう!": "You have skill cards from the previous lesson.\nLet's choose one!",
- "動画コンテンツや1コマ漫画など様々なコンテンツを見ることができます": "You can view various content such as video content and one-panel comics.",
- "基礎研修": "Basic Training",
- "大丈夫、きみならできますよ!": "You'll be fine, I believe in you!",
- "実": "Y",
- "実力": "You",
- "実力は": "You ha",
- "実力は十": "You have",
- "実力は十分": "You have e",
- "実力は十分で": "You have eno",
- "実力は十分です": "You have enoug",
- "実力は十分ですね": "You have enough ski",
- "実力は十分ですね。": "You have enough skill",
- "実力は十分ですね。好": "You have enough skill. To",
- "実力は十分ですね。好成": "You have enough skill. To a",
- "実力は十分ですね。好成績": "You have enough skill. To aim",
- "実力は十分ですね。好成績を": "You have enough skill. To aim f",
- "実力は十分ですね。好成績を狙": "You have enough skill. To aim for",
- "実力は十分ですね。好成績を狙う": "You have enough skill. To aim for a",
- "実力は十分ですね。好成績を狙うに": "You have enough skill. To aim for a good",
- "実力は十分ですね。好成績を狙うには": "You have enough skill. To aim for a good gra",
- "実力は十分ですね。好成績を狙うには\n": "You have enough skill. To aim for a good grade,\n",
- "実力は十分ですね。好成績を狙うには\nダ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダン": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンス": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッス": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスン": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンが": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがお": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおす": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすす": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボー": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカル": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッス": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスン": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンが": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがお": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおす": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすす": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュア": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアル": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッス": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスン": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンが": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがお": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおす": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすす": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "応援やトラブルの内容は\nこちらをタップすると確認できます": "You can check the contents of support and trouble\nby tapping here.",
- "応用研修": "Advanced Training",
- "所持しているPアイテムの効果も\nアイコンをタップすると確認できますよ": "You can check the effects of the P-Items you possess\nby tapping on their icons.",
- "指定ターンの時に条件を満たしていると自動的に\n発動する効果です。レッスン中に表示されている\nアイコンをタップすると発動条件を確認できます。": "These are effects that activate automatically\nwhen conditions are met during the specified turn. Tap the icons displayed during the lesson to check the activation conditions.",
- "授業とおでかけでは\n選択肢に応じて効果が変わります。\n消費する内容と発動する効果を確認して\n状況に応じた選択をしましょう。": "In classes and outings,\nthe effects change depending on your choices.\nCheck the consumed content and triggered effects\nand make choices according to the situation.",
- "最初にプロデュースする\nアイドルを選択してください": "Please select the idol that\nyou want to produce first.",
- "最後にもう1枚選択してみましょう!": "Let's select one more for the last time!",
- "次はこちらのスキルカードを\n選択してみましょう!": "Next, let's select this skill card!",
- "次はダンスレッスンを\n選択してみましょう": "Next, let's choose a dance lesson.",
- "次はビジュアルレッスンを選択してみましょう": "Next, let's choose a visual lesson.",
- "次はボーカルレッスンを\n選択してみましょう": "Next, let's choose a vocal lesson.",
- "現在12ターン目": "Currently turn 12",
- "現在のターン": "Current turn",
- "現在の効果はアイコンをタップすると\n確認することができます\n○〆好印象の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 increasing favorable impression!",
- "現在の効果はアイコンをタップすると\n確認することができます\n○〆好調の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 Good Shape!",
- "現在の効果はアイコンをタップすると\n確認することができます\n○〆集中の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 concentration!",
- "試験ごとに審査基準があります。\n審査基準に合わせてパラメータを育成すると\n試験に合格しやすくなります。": "Each exam has assessment criteria.\nDevelop parameters according to these criteria\nto pass the exams more easily.",
- "試験ではターンごとにスコアにボーナスがかかります。\nパラメータが高いほどスコアボーナスの値が大きく\nなります。": "In exams, you get a score bonus every turn.\nThe higher the parameters, the larger the score bonus.",
- "試験に合格して、ライブ出場を目指しましょう。\nライブに出場するためには、\n中間試験と最終試験に合格する必要があります。": "Pass the exams and aim for live performances.\nTo participate in live performances,\nyou need to pass the midterm and final exams.",
- "試験に合格するためには、\nアイドルのパラメータが重要です。\n試験に向けてパラメータを育成しましょう。": "Parameters of the idol are important to pass the exams.\nLet's develop parameters for the exams.",
- "試験研修": "Exam Training",
- "試験終了時、\n3位以内だと合格になりますよ": "If you're within the top 3 by the end of the exam,\nyou'll pass."
-}
+ "3位以内またはスコア410000以上で中間試験突破": "Pass the midterm exam with a rank of 3rd or higher or a score of 410000 or more",
+ "ミッション、プロデューサーLvアップ報酬など": "Missions, PLv upgrade rewards",
+ "Mental": "Mental",
+ "Pアイテムは条件を満たすと効果を発揮します。\nはじめから持っているPアイテムは\nプロデュースアイドルによって決まります。": "P-Items will take effect when conditions are met. The P-Items you start with are determined by the produced idol.",
+ "Pポ": "L",
+ "Pポイ": "Lo",
+ "Pポイン": "Looks ",
+ "Pポイントが": "Looks li",
+ "Pポイントがあ": "Looks lik",
+ "Pポイントがあり": "Looks like ",
+ "Pポイントがありま": "Looks like you ",
+ "Pポイントがあります": "Looks like you have som",
+ "Pポイントがありますね": "Looks like you have some P-Po",
+ "Pポイントがありますね\n": "Looks like you have some P-Points.\n",
+ "Pポイントがありますね\n先": "Looks like you have some P-Points.\nWh",
+ "Pポイントがありますね\n先生": "Looks like you have some P-Points.\nWhy",
+ "Pポイントがありますね\n先生に": "Looks like you have some P-Points.\nWhy n",
+ "Pポイントがありますね\n先生に相": "Looks like you have some P-Points.\nWhy no",
+ "Pポイントがありますね\n先生に相談": "Looks like you have some P-Points.\nWhy not",
+ "Pポイントがありますね\n先生に相談し": "Looks like you have some P-Points.\nWhy not c",
+ "Pポイントがありますね\n先生に相談して": "Looks like you have some P-Points.\nWhy not co",
+ "Pポイントがありますね\n先生に相談して、": "Looks like you have some P-Points.\nWhy not con",
+ "Pポイントがありますね\n先生に相談して、準": "Looks like you have some P-Points.\nWhy not consu",
+ "Pポイントがありますね\n先生に相談して、準備": "Looks like you have some P-Points.\nWhy not consul",
+ "Pポイントがありますね\n先生に相談して、準備を": "Looks like you have some P-Points.\nWhy not consult",
+ "Pポイントがありますね\n先生に相談して、準備を整": "Looks like you have some P-Points.\nWhy not consult t",
+ "Pポイントがありますね\n先生に相談して、準備を整え": "Looks like you have some P-Points.\nWhy not consult th",
+ "Pポイントがありますね\n先生に相談して、準備を整えて": "Looks like you have some P-Points.\nWhy not consult the",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみ": "Looks like you have some P-Points.\nWhy not consult the ",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみま": "Looks like you have some P-Points.\nWhy not consult the t",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみませ": "Looks like you have some P-Points.\nWhy not consult the te",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみません": "Looks like you have some P-Points.\nWhy not consult the tea",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみませんか": "Looks like you have some P-Points.\nWhy not consult the teac",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみませんか?": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントが少ない場合、相談を開始する時に\n確認メッセージを表示します。": "If P-Points are low, a confirmation message\nwill be displayed when starting a consultation.",
+ "SNSでシェアすると、他のプロデューサーがSNSから\n学園アイドルマスター内のあなたのプロフィールに直接移動することができます": "By sharing on social media, other producers can directly access your profile in Gakuen Idolm@ster from the SNS.",
+ "True EndアチーブメントはTrue Endに到達すると獲得できます。True Endアチーブメントを獲得すると、アイドルのパラメータが上昇します。": "True End Achievements can be earned by reaching the True End. Earning True End Achievements increases the idol's parameters.",
+ "※保存していない写真は削除されます": "※Unsaved photos will be deleted",
+ "※後から他のアイドルもプロデュース可能です": "※Other idols can be produced later",
+ "○〆元気が上昇しましたね!\n○〆元気は体力が減少するとき、\n体力のかわりに優先的に消費されます": "○〆Energy has increased!\nWhen stamina decreases, ○〆Energy is consumed instead of stamina.",
+ "○〆好印象が増えたおかげで\nパラメータが大きく上がりましたね": "Thanks to the increased ○〆Good Impression,\nparameters have greatly increased!",
+ "○〆好印象はターン終了時に\nパラメータを上昇させる\n効果のようですね": "It seems ○〆Good Impression increases parameters\nat the end of the turn.",
+ "○〆好調がついた状態で\nスキルカードを選択してみましょう!": "Let's select a skill card while in ○〆Fine Condition!",
+ "○〆好調のおかげで\nパラメータが大きく上がりましたね!": "Thanks to ○〆Fine Condition,\nparameters have greatly increased!",
+ "○〆好調は上がるパラメータの量を\n増やす効果のようですね": "It seems ○〆Fine Condition increases\nthe amount parameters rise.",
+ "○〆集中がついた状態で\nスキルカードを選択してみましょう!": "Let's select a skill card while in ○〆Focus!",
+ "○〆集中のおかげで\nパラメータが大きく上がりましたね": "Thanks to ○〆Focus,\nparameters have greatly increased!",
+ "○〆集中は上がるパラメータの量を\n増やす効果のようですね": "It seems ○〆Focus increases\nthe amount parameters rise.",
+ "「メモリー」にするフォトを選べますよ!\n好きなフォトを選択してみましょう": "You can choose a photo to become a 'Memory'!\nSelect your favorite photo.",
+ "「休む」を選択して\nアイドルを休ませてあげましょう": "Choose 'Rest'\nto let the idol take a break.",
+ "「強化状態」を消費するスキルカードを活用して\nうまく集中はためられているようですね\nでは、集中を活用して\n最後の「飛躍」を使いましょう": "It seems you have effectively accumulated concentration by using skill cards that consume \"enhanced state\"\nNow, let's use the last \"Leap\" by utilizing the concentration",
+ "【基礎1】好調": "【Basic 1】 Good Shape",
+ "【基礎2】集中": "【Basic 2】 Focus",
+ "【基礎3】好印象": "【Basic 3】 Good Impression",
+ "【基礎4】やる気": "【Basic 4】 Motivation",
+ "【基礎5】消費体力減少": "【Basic 5】 Decreased Stamina Consumption",
+ "【基礎6】消費体力削減": "【Basic 6】 Reduced Stamina Consumption",
+ "【基礎7】全力": "【Basic 7】 Full Power",
+ "【基礎7】全力をクリア": "【Basic 7】 Clear Full Power",
+ "【基礎8】強気": "【Basic 8】 Confidence",
+ "【基礎8】強気をクリア": "【Basic 8】 Clear Confidence",
+ "【基礎9】温存": "【Basic 9】 Conservation",
+ "【応用1】プラン:センス": "【Advanced 1】 Plan: Sense",
+ "【応用2】プラン:ロジック": "【Advanced 2】 Plan: Logic",
+ "【応用3】絶好調": "【Advanced 3】 Excellent Condition",
+ "【応用4】強化状態消費": "【Advanced 4】 Enhanced State Consumption",
+ "【応用5】プラン:アノマリー": "【Advanced 5】 Plan: Anomaly",
+ "【応用6】成長効果": "【Advanced 6】 Growth Effect",
+ "【敏腕P研修1】好調": "【Skilled P 1】 Good Condition",
+ "【敏腕P研修2】集中": "【Skilled P 2】 Focus",
+ "【敏腕P研修3】好印象": "【Skilled P 3】 Good Impression",
+ "【敏腕P研修4】やる気": "【Skilled P 4】 Motivation",
+ "【試験研修1】好調": "【Exam 1】 Good Shape",
+ "【試験研修2】集中": "【Exam 2】 Focus",
+ "【試験研修3】好印象": "【Exam 3】 Good Impression",
+ "【試験研修4】やる気": "【Exam 4】 Motivation",
+ "【試験研修5】全力": "【Exam 5】 Full Power",
+ "【試験研修6】強気": "【Exam 6】 Confidence",
+ "あさり先生のアドバイス": "Asari Sensei's Advice",
+ "こちらで現在のスコアと順位が\n確認できます": "You can check your current score and rank here.",
+ "こちらのPアイテムの効果で\nパラメータがあがりました!": "The effect of this P item\nhas increased the parameters!",
+ "このアイドルでプロデュースを開始しますか?\n※後から他のアイドルもプロデュース可能です": "Would you like to start producing this idol?\n※You can also produce other idols later.",
+ "この中からひとつ選べるみたいですね\n今回はこちらのスキルカードを\n受け取ってみましょう!": "Looks like you can choose one from here.\nThis time, let's receive this skill card!",
+ "この研修では、「強化状態」を\n消費するスキルカードについて学びましょう": "In this training, let's learn about skill cards that consume \"enhanced state\"",
+ "これまで学んだ内容を活かして\nできるだけたくさんパラメータを\n育成できるよう頑張ってみてください!": "Please do your best to cultivate as many parameters as possible\nutilizing the knowledge you have learned so far!",
+ "さぁ、プロデュースがはじまりましたね\n今回の試験は特別に最終だけです\nフォローするので安心してくださいね!": "Now, the production has begun.\nThis time, the exam is special and only the final one\nPlease rest assured that I will follow you!",
+ "さっそくスキルカードを使用して\nスコアを上げていきましょう!": "Let's use the skill card right away\nand increase the score!",
+ "さっそく使用してみましょう!": "Let's try using it right away!",
+ "さて、上昇した「○〆集中」を\nうまく使いレッスンのクリアを\n目指してください": "Now, please aim to clear the lesson by using the increased \"○〆 concentration\" effectively",
+ "さらに、Pアイテムの効果で\n○〆好印象が増えましたね!": "Furthermore, thanks to the effect of the P item,\n○〆Good Impression has increased!",
+ "さらに、Pアイテムの効果で\n○〆集中が増えましたね!": "Furthermore, thanks to the effect of the P item,\n○〆Focus has increased!",
+ "それではあと3ターン\n試験頑張ってください!": "Then, there are 3 turns left.\nGood luck on the exam!",
+ "なーんか今日、朝からずぅ~っと気分爽快でぇ!\n身体がメチャ軽いってゆーか! \nやる気がドンドン溢れてくるってゆーか!": "Somehow, I've been feeling great since this morning!\nIt's like my body feels really light!\nMy motivation is overflowing!",
+ "まずは、「○〆好調」の効果\nがあるスキルカードを使ってみましょう": "First, let's use a skill card with the effect of \"○〆 Good Shape\"",
+ "まずはダンスレッスンで\nダンスをあげましょう!": "First, let's improve dancing through dance lessons!",
+ "まずはビジュアルレッスンで\nビジュアルをあげましょう!": "First, let's improve visuals through visual lessons!",
+ "アイドルのパラメータやアドバイス、\n審査基準はこちらで確認ができます": "You can check the idol's parameters, advice,\nand evaluation criteria here.",
+ "アチーブメントは様々な条件を満たすと獲得できます。プロデューサーLv上昇のための経験値など様々な報酬を獲得できるので積極的にアチーブメントを集めましょう。": "Achievements can be earned by meeting various conditions. Actively collect achievements to earn various rewards such as experience points for raising Producer Level.",
+ "アチーブメントを獲得した時に入手できる星が一定数に達するとマスターアチーブメントを獲得できます。マスターアチーブメントは入手した星の数に応じてランクアップし、報酬を獲得できます。": "When the number of stars obtained by earning achievements reaches a certain number, you can earn Master Achievements. Master Achievements rank up according to the number of stars obtained, and you can earn rewards.",
+ "カスタム名刺ではさまざまな編集ができます\n自分だけの名刺を作りましょう!\n操作方法はカスタム名刺左上のアイコンから確認できます": "In custom business cards, various edits can be made. Let's create your very own business card! You can check how to operate from the icon in the top left of the custom business card.",
+ "クリアまでに必要なパラメータと\n現在のアイドルのパラメータは\nこちらで確認できますよ": "You can check the required parameters for clearing\nand the current idol's parameters here.",
+ "コンテストでは全国のプロデューサーと対戦することができ\nます。プロデュースで獲得したメモリーを編成し、パラメー\nタ、スキルカード、Pアイテムを元に、他のプロデューサー\nと競い合います。で獲得したメモリーを編成し、パラメー\nタ、スキルカード、Pアイテムを元に、他のプロデューサー": "In contests, you can compete with producers nationwide.\nOrganize memories acquired through production, parameters,\nskill cards, and P-Items to compete with other producers.",
+ "コンテストにはグレードがあります。\nランキング上位になると\nより高いグレードに昇格できます。\nグレードが高くなると報酬が豪華になります。": "Contests have grades.\nBy ranking higher, you can be promoted to a higher grade.\nHigher grades come with more luxurious rewards.",
+ "コンテストメダルを集めると\nアイテム交換所で\n豪華な報酬と交換することができます。": "By collecting contest medals,\nyou can exchange them for luxurious rewards\nat the item exchange.",
+ "サークルではサークルメンバーに対して特訓アイテムを募集することができ、寄付されたアイテムを受け取ることができます。またアイテムを寄付するとフレンドコインを獲得できます。": "In circles, you can request training items from circle members and receive donated items. Additionally, you can earn friend coins by donating items.",
+ "サークルでは全国のプロデューサーとサークルを組んで交流することができます。": "In circles, you can form groups and interact with producers from all over the country.",
+ "スキルカードの使用には、体力が必要になります。\n元気がある時は元気を体力のかわりに消費して\nスキルカードを使用できます。": "Using skill cards requires stamina.\nWhen energetic, you can consume stamina instead of energy to use skill cards.",
+ "スキルカードの効果で\n○〆好印象がつきましたね!": "The skill card effect has increased ○〆 good impression!",
+ "スキルカードの効果で\n○〆好調がつきましたね!": "The skill card effect is ○〆 in good shape!",
+ "スキルカードの効果で\n○〆集中がつきましたね!": "The skill card effect has added ○〆 concentration!",
+ "ステージごとにパフォーマンス対決を行い、\n獲得したスコアで勝敗を競います。\nステージの勝利数が多いプロデューサーが\n勝利となります。": "Performances are held at each stage,\nand the outcome is determined by the scores obtained.\nThe producer with the most stage victories wins.",
+ "タップして次へ": "Tap to continue",
+ "タップで詳細を確認できます": "Tap to check the details",
+ "ターン後": "After turn",
+ "ターン終了時、パラメータを": "At the end of the turn, parameters",
+ "ターン終了時に\nパラメータが上がりましたね!\n○〆好印象が発動したみたいです": "Parameters have increased at the end of the turn!\nIt seems like ○〆 good impression has been activated.",
+ "ダ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足り": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りな": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りない": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみた": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたい": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいで": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいです": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\n": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンス": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッス": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンが": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがお": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおす": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおすす": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめで": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめです": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが足": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足り": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りな": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りない": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみた": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたい": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいで": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいです": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\n": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダン": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンス": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッス": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスン": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンが": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがお": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがおす": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがおすす": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがおすすめ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがおすすめで": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがおすすめです": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスに": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差が": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があっ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があった": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみた": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたい": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいで": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\n": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダン": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンス": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッス": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスン": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスンで": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスンで強": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスンで強化": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスンで強化し": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスンで強化しま": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスンで強化しまし": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスンで強化しましょ": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスに差があったみたいです\nダンスレッスンで強化しましょう": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスのパラメータが上昇して\nレッスンクリアに近づきましたね!": "Your dance parameter has increased\nand you are closer to clearing the lesson!",
+ "チャレンジPアイテムは、アイドルごとに特定の条件を満たすことで最大3つ解放され、選択することができます。": "Challenge P items can be unlocked up to 3 for each idol by meeting specific conditions, and can be selected.",
+ "テンプレート名刺では背景のみに指定可能でしたが、カスタム名刺では複数指定可能です": "In template business cards, only the background could be specified, but in custom business cards, multiple can be specified.",
+ "パラメータ上昇量を": "Amount of parameter increase",
+ "ビ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュア": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足り": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りな": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りない": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみた": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたい": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいで": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいです": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\n": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュア": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアル": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッス": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスン": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンが": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがお": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおす": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすす": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめで": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめです": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足り": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りな": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りない": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみた": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたい": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいで": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいです": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\n": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュア": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアル": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッス": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスン": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンが": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがお": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがおす": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすす": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめで": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめです": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルに": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差が": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があ": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があっ": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があった": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみ": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみた": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたい": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいで": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです\n": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです\nダ": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです\nダン": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです\nビジュアル": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです\nビジュアルレ": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです\nビジュアルレッ": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです\nビジュアルレッス": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです\nビジュアルレッスン": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです\nビジュアルレッスンで": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです\nビジュアルレッスンで強": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです\nビジュアルレッスンで強化": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです\nビジュアルレッスンで強化し": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです\nビジュアルレッスンで強化しま": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです\nビジュアルレッスンで強化しまし": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです\nビジュアルレッスンで強化しましょ": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルに差があったみたいです\nビジュアルレッスンで強化しましょう": "There seems to be a difference in Visual\nStrengthen with Visual Lesson",
+ "ビジュアルのパラメータが上昇して\nレッスンクリアに近づきましたね!": "Your visual parameter has increased\nand you are closer to clearing the lesson!",
+ "プロデューサーLvが上がると新しいスキルカードや\nPドリンクなどが解放され、プロデュース中に登場します。": "When Producer Level increases, new skill cards\nand P drinks are unlocked and become available during production.",
+ "プロデューサーLvを上げることで報酬が獲得できる他、さまざまな要素が解放されます": "Rewards can be earned by raising the Producer Lv. and various other elements will be unlocked.",
+ "プロデュースの結果を\n「メモリー」として\n獲得することができますよ": "You can obtain the results of production\nas memories.",
+ "プロデュースの評価に応じて\nメモリーの性能が変化します。": "Depending on the evaluation of production,\nthe performance of memories will change.",
+ "プロデュース結果とアイドルの成長によって\n出場できるライブが決まります。": "The live events you can participate in\nare determined by the results of production and the growth of the idol.",
+ "ボー": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足り": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りな": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りない": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみた": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたい": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいで": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいです": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\n": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボー": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカル": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッス": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスン": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンが": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがお": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがおす": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすす": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめで": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめです": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが足": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足り": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りな": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りない": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみた": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたい": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいで": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいです": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\n": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボー": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカル": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッス": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスン": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンが": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがお": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがおす": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがおすす": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめで": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめです": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルに差があったみたいです\nボ": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
+ "ボーカルに差があったみたいです\nボー": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
+ "ボーカルに差があったみたいです\nボーカ": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
+ "ボーカルに差があったみたいです\nボーカル": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
+ "ボーカルに差があったみたいです\nボーカルレ": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
+ "ボーカルに差があったみたいです\nボーカルレッ": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
+ "ボーカルに差があったみたいです\nボーカルレッス": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
+ "ボーカルに差があったみたいです\nボーカルレッスン": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
+ "ボーカルに差があったみたいです\nボーカルレッスンで": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
+ "ボーカルに差があったみたいです\nボーカルレッスンで強": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
+ "ボーカルに差があったみたいです\nボーカルレッスンで強化": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
+ "ボーカルに差があったみたいです\nボーカルレッスンで強化し": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
+ "ボーカルに差があったみたいです\nボーカルレッスンで強化しま": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
+ "ボーカルに差があったみたいです\nボーカルレッスンで強化しまし": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
+ "ボーカルに差があったみたいです\nボーカルレッスンで強化しましょ": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
+ "ボーカルに差があったみたいです\nボーカルレッスンで強化しましょう": "It seems there was a gap in vocals\nLet's strengthen it with a Vocal lesson",
+ "ボーナスはこちらで確認できます\nターンごとにボーナスが変わるので\n注意してくださいね!": "You can check the bonuses here.\nBonuses change every turn so please be aware!",
+ "ライブ中は最大20回撮影ができます\nアイドルの姿を記録にのこしましょう!": "During live performances, you can take up to 20 shots.\nRecord the appearance of the idol!",
+ "レッスンでは、決まったターン数\n行動をすることができます\n今回は残り3ターンみたいですね!": "During lessons, you can take actions for a fixed number of turns.\nThis time, it seems there are 3 turns left!",
+ "レッスンと同じスキルカードを使用し、\nスコアを上昇させて順位を競います": "Use the same skill cards as in lessons to raise your score and compete for ranking.",
+ "レッスンクリアおめでとう!\nレッスンの目標を達成すると\n報酬を獲得することができますよ": "Congratulations on clearing the lesson!\nAchieving the lesson's goal allows you to earn rewards.",
+ "レッスン中の効果はアイコンをタップすると\n詳細情報の確認ができます。": "You can check the effects during lessons\nby tapping on the icons for detailed information.",
+ "レッスン中は\nこちらにあるスキルカードを選択して\n使用することができますよ": "During lessons,\nyou can select and use skill cards available here.",
+ "レッスン時より大きく上昇しましたね\n試験ではパラメータに応じて、\nスコアにボーナスがかかります": "It has increased significantly from lesson time.\nIn the exam, bonuses will be applied to the score based on the parameters.",
+ "レッスン目標をクリアすると、\nプロデュースに役立つ報酬を獲得できます。": "Clearing lesson goals allows you to\nearn rewards that are useful for production.",
+ "上昇。ターン開始時、好印象が1減少": "Increased. At the beginning of the turn, good impression decreases by 1",
+ "予定の効果はありません": "No scheduled effects",
+ "今回のように\n強化状態を消費するスキルカードには\n強力なものがあります": "As seen this time\nthere are powerful skill cards that consume \"enhanced state\"",
+ "今回は○〆好印象の効果がついている\nスキルカードを選択してみましょう!": "Let's choose a skill card this time that has the effect of ○〆 increasing favorable impression!",
+ "今持っているPアイテムは\n○〆好印象と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 increasing favorable impression.",
+ "今持っているPアイテムは\n○〆好調と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 Good Shape.",
+ "今持っているPアイテムは\n○〆集中と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 concentration.",
+ "他のアイドルとスコアを競い合い\n3位以内に入ると合格できます。": "Compete with other idols for scores,\nand passing is possible if you rank within the top 3.",
+ "以降、○〆アクティブスキルカード使用時直前に○〆アクティブスキルカードを使用していた場合、スコア": "Thereafter, if a ○〆 active skill card was used just before using a ○〆 active skill card, score",
+ "体力が少なくなったら「休む」で体力を回復して\n試験やレッスンに備えましょう。": "If your stamina is low, recover it by 'Rest'\nand prepare for exams and lessons.",
+ "体力が少なくなっているようですね": "Looks like your stamina is low",
+ "体力が減少していますね\nスキルカードを使用するときには\n体力が必要になることがあります": "Your stamina is decreasing.\nUsing skill cards may require stamina.",
+ "体力の": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残り": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少な": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ない": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみた": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたい": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいで": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいです": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\n": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nア": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイド": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドル": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ま": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませて": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあげ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあげま": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあげまし": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあげましょ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあげましょう": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "元": "Depending on stamina value, Use a card effectively",
+ "元気の": "Depending on stamina value, Use a card effectively",
+ "元気の値": "Depending on stamina value, Use a card effectively",
+ "元気の値に": "Depending on stamina value, Use a card effectively",
+ "元気の値に応": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じ": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じて": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてス": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコ": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコア": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを\n": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを\n獲": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを\n獲得": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを\n獲得す": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを\n獲得する": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを\n獲得するカ": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを\n獲得するカー": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを\n獲得するカード": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを\n獲得するカードを": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを\n獲得するカードを活": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを\n獲得するカードを活用": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを\n獲得するカードを活用し": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを\n獲得するカードを活用しま": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを\n獲得するカードを活用しまし": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを\n獲得するカードを活用しましょ": "Depending on stamina value, Use a card effectively",
+ "元気の値に応じてスコアを\n獲得するカードを活用しましょう": "Use cards that earn points based on stamina values",
+ "全国のプロデューサーと対戦することができます。\nコンテストでは、プロデュースで獲得した\nメモリーに紐づくパラメータ、スキルカード、\nPアイテムをつかって対戦ができます。": "You can compete against producers from all over the country.\nIn contests, you can compete using parameters, skill cards,\nand P-items linked to memories obtained through producing.",
+ "前回のレッスンで獲得した\nスキルカードが手札にありますね\n選択してみましょう!": "You have skill cards from the previous lesson.\nLet's choose one!",
+ "効果内容と発動条件を確認して\nしっかり対策しましょう!": "Check the effect details and activation conditions\nand make sure to prepare accordingly!",
+ "動く名刺はPライブを動画で撮影し、撮影した動画の指定部分を名刺として設定できます\n動画は指定の秒数内で切り取りして設定することができます": "For animated business cards, you can record P-Lives as videos and set specified portions of the recorded video as your business card. You can trim and set the video within a specified duration.",
+ "動画コンテンツや1コマ漫画など様々なコンテンツを見ることができます": "You can view various content such as video content and one-panel comics.",
+ "基礎研修": "Basic Training",
+ "大丈夫、きみならできますよ!": "You'll be fine, I believe in you!",
+ "実": "Y",
+ "実力": "You",
+ "実力は": "You ha",
+ "実力は十": "You have",
+ "実力は十分": "You have e",
+ "実力は十分で": "You have eno",
+ "実力は十分です": "You have enoug",
+ "実力は十分ですね": "You have enough ski",
+ "実力は十分ですね。": "You have enough skill",
+ "実力は十分ですね。好": "You have enough skill. To",
+ "実力は十分ですね。好成": "You have enough skill. To a",
+ "実力は十分ですね。好成績": "You have enough skill. To aim",
+ "実力は十分ですね。好成績を": "You have enough skill. To aim f",
+ "実力は十分ですね。好成績を狙": "You have enough skill. To aim for",
+ "実力は十分ですね。好成績を狙う": "You have enough skill. To aim for a",
+ "実力は十分ですね。好成績を狙うに": "You have enough skill. To aim for a good",
+ "実力は十分ですね。好成績を狙うには": "You have enough skill. To aim for a good gra",
+ "実力は十分ですね。好成績を狙うには\n": "You have enough skill. To aim for a good grade,\n",
+ "実力は十分ですね。好成績を狙うには\nダ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダン": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンス": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッス": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスン": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンが": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがお": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおす": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすす": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボー": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカル": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッス": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスン": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンが": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがお": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおす": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすす": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュア": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアル": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッス": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスン": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンが": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがお": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおす": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすす": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "応援やトラブルの内容は\nこちらをタップすると確認できます": "You can check the contents of support and trouble\nby tapping here.",
+ "応用研修": "Advanced Training",
+ "所持しているPアイテムの効果も\nアイコンをタップすると確認できますよ": "You can check the effects of the P-Items you possess\nby tapping on their icons.",
+ "指定ターンの時に条件を満たしていると自動的に\n発動する効果です。レッスン中に表示されている\nアイコンをタップすると発動条件を確認できます。": "These are effects that activate automatically\nwhen conditions are met during the specified turn. Tap the icons displayed during the lesson to check the activation conditions.",
+ "授業とおでかけでは\n選択肢に応じて効果が変わります。\n消費する内容と発動する効果を確認して\n状況に応じた選択をしましょう。": "In classes and outings,\nthe effects change depending on your choices.\nCheck the consumed content and triggered effects\nand make choices according to the situation.",
+ "最初にプロデュースする\nアイドルを選択してください": "Please select the idol that\nyou want to produce first.",
+ "最後にもう1枚選択してみましょう!": "Let's select one more for the last time!",
+ "次はこちらのスキルカードを\n選択してみましょう!": "Next, let's select this skill card!",
+ "次はダンスレッスンを\n選択してみましょう": "Next, let's choose a dance lesson.",
+ "次はビジュアルレッスンを選択してみましょう": "Next, let's choose a visual lesson.",
+ "次はボーカルレッスンを\n選択してみましょう": "Next, let's choose a vocal lesson.",
+ "現在12ターン目": "Currently turn 12",
+ "最終": "Final",
+ "オーディション": "Audition",
+ "最初から": "Retry",
+ "・・・": "...",
+ "さっそく「○〆好調」の効果が\r\nついているスキルカードを\r\n使ってみましょう": "Let's use a skill card with the effect of '○〆Momentum' right away.",
+ "この研修では\n「○〆好調」について学びましょう": "In this training, let's learn about '○〆Momentum'.",
+ "アイドルは「○〆好調」状態になると\nスキルカードのパラメータ上昇量が\n大きくアップします": "When idols are in '○〆Momentum' state, the parameter increase from skill cards is significantly boosted.",
+ "全力に変更時、手札に移動するスキルカードを2枚まで保留でき、2枚を超えると古い順に捨札に送る": "When switching to Full Power, you can hold up to two skill cards in hand; cards exceeding this are discarded in order of oldest first.",
+ "「○〆好調」状態になりましたね!": "You've entered the '○〆Momentum' state!",
+ "この状態でアクティブスキルカードを使って\nパラメータを上昇させてみましょう": "Try using an active skill card in this state to increase parameters.",
+ "「○〆好調」の効果で、普段より多く\nパラメータが上昇しましたね": "Thanks to the '○〆Momentum' effect, the parameters increased more than usual.",
+ "この調子でスキルカードを使って\nレッスンのクリアを目指してください!": "Keep using skill cards like this to aim for lesson completion!",
+ "この研修では\n「○〆集中」について学びましょう": "In this training, let's learn about '○〆Focus'.",
+ "「○〆集中」は、効果が積み上がるほど\nパラメータの上昇量が増える効果です": "'○〆Focus' is an effect where the more it accumulates, the higher the parameter increase.",
+ "さっそく「○〆集中」の効果が\nついているスキルカードを\n使ってみましょう": "Let's use a skill card with the '○〆Focus' effect right away.",
+ "「○〆集中」の効果がつきましたね!": "The '○〆Focus' effect has been applied!",
+ "「○〆集中」の数値分、\nパラメータが多く上昇しましたね": "The parameters increased by the value of '○〆Focus'.",
+ "この研修では\n「○〆好印象」について学びましょう": "In this training, let's learn about '○〆Impression'.",
+ "「○〆好印象」は\nターン終了時に「○〆好印象」の数値分\nパラメータを上昇させる効果です": "'○〆Impression' is an effect that increases parameters by its value at the end of each turn.",
+ "さっそく「○〆好印象」の効果が\nついているスキルカードを\n使ってみましょう": "Let's use a skill card with the '○〆Impression' effect right away.",
+ "「○〆好印象」の数値は\nターン開始時に1ずつ減っていくので\n注意してくださいね": "The value of '○〆Impression' decreases by 1 at the start of each turn, so be mindful of this.",
+ "ターン終了時に「○〆好印象」の\n数値分だけパラメータが\n上昇しましたね": "At the end of the turn, the parameters increased by the value of '○〆Impression'.",
+ "この調子で、\n「○〆好印象」の数値を意識して\nレッスンのクリアを目指してください!": "Keep up the good work and focus on the value of '○〆Impression' to aim for lesson completion!",
+ "この研修では\n「○〆やる気」について学びましょう": "In this training, let's learn about '○〆Motivation'.",
+ "「○〆やる気」は、効果が\n積み上がるほど「○〆元気」の上昇量が\n増えていく効果です": "'○〆Motivation' is an effect where the more it accumulates, the higher the increase in '○〆Energy'.",
+ "さっそく\n「○〆やる気」の効果がついている\nスキルカードを使ってみましょう": "Let's use a skill card with the '○〆Motivation' effect right away.",
+ "「○〆やる気」の効果がつきましたね": "The '○〆Motivation' effect has been applied!",
+ "この状態でメンタルスキルカードを使って\n「○〆元気」を上昇させてみましょう": "In this state, try using a mental skill card to increase '○〆Energy'.",
+ "「○〆やる気」の数値分\n「○〆元気」が多く上昇しましたね": "'○〆Energy' increased by the value of '○〆Motivation'.",
+ "今度は\n「○〆元気」の数値分パラメータが\n上昇するスキルカードを\n使ってみましょう": "Next, let's use a skill card that increases parameters by the value of '○〆Energy'.",
+ "パラメータが上昇しましたね": "The parameters increased.",
+ "この調子で、「○〆元気」を\n活用しながらレッスンのクリアを\n目指してください!": "Keep utilizing '○〆Energy' to aim for lesson completion!",
+ "この研修では\n「○〆消費体力減少」について\n学びましょう": "In this training, let's learn about '○〆Stamina Reduction'.",
+ "「○〆消費体力減少」になると、\nスキルカード使用時の\n体力の消費量が減少します": "'○〆Stamina Reduction' decreases the stamina consumption when using skill cards.",
+ "さっそく\n「○〆消費体力減少」の効果が\nついているスキルカードを\n使ってみましょう": "Let's use a skill card with the '○〆Stamina Reduction' effect right away.",
+ "「○〆消費体力減少」の効果が\nつきましたね!": "The '○〆Stamina Reduction' effect has been applied!",
+ "では、この状態で\n体力消費の多いスキルカードを\n使ってみましょう": "Now, try using a skill card with high stamina consumption in this state.",
+ "本来消費する体力より少ない体力消費で\nスキルカードが使えましたね": "You used a skill card with less stamina consumption than usual.",
+ "消費体力が大きいスキルカードほど\n体力の消費量を減少する値が\n大きくなります": "The higher the stamina consumption of a skill card, the greater the reduction value.",
+ "「○〆消費体力減少」で消費体力を\n抑えつつレッスンのクリアを\n目指してください!": "Manage stamina consumption with '○〆Stamina Reduction' and aim for lesson completion!",
+ "この研修では\n「○〆消費体力削減」について\n学びましょう": "In this training, let's learn about '○〆Reduced Energy Consumption'.",
+ "さっそくですが\nまず、「ありがとうの言葉」を\n使ってみましょう": "Let's get started by using the 'Gratitude'.",
+ "「○〆元気」はありますが\n体力が減少してしまいましたね": "You have '○〆Energy', but your stamina has decreased.",
+ "スキルカードの中には\n「○〆元気」の有無に関わらず\n体力を直接消費するカードがあります": "Some skill cards directly consume stamina regardless of whether you have '○〆Energy' or not.",
+ "このままでは\n体力がなくなってしまいます": "At this rate, your stamina will run out.",
+ "そこで、「○〆消費体力削減」の効果が\r\nついているスキルカードを使ってみましょう": "So, let's use a skill card with the '○〆Reduced Energy Consumption' effect.",
+ "「○〆消費体力削減」の効果がつきましたね!\nこの状態になるとスキルカード使用時の\n消費体力が減少します": "'○〆Reduced Energy Consumption' has been applied! In this state, the stamina cost of using skill cards decreases.",
+ "消費体力が1になった\n「ありがとうの言葉」を\n使ってみましょう": "Let's use the 'Gratitude' with a stamina cost reduced to 1.",
+ "少ない体力消費で効果を発揮できましたね": "You successfully used the effect with minimal stamina consumption.",
+ "この効果で消費体力を抑えつつ、\nレッスンのクリアを目指してください!": "Use this effect to minimize stamina consumption and aim to clear the lesson!",
+ "この研修では「○〆全力」について\n学びましょう": "In this training, let's learn about '○〆Full Power'.",
+ "「○〆全力値」が10以上になると\n次のターン開始時に\n「○〆全力値」を10消費して\n「○〆全力」に変化します": "When '○〆Full Power Value' reaches 10 or more, it will consume 10 at the start of the next turn to change into '○〆Full Power'.",
+ "「○〆全力値」が上昇しましたね": "'○〆Full Power Value' has increased.",
+ "この調子で「○〆全力値」を\nためていきましょう": "Let's keep building up '○〆Full Power Value' like this.",
+ "「○〆全力」になりましたね": "You've entered '○〆Full Power' mode.",
+ "「○〆全力」になると\nパラメータの上昇量が大きくアップし、\nスキルカード使用数が\n1回追加されます": "In '○〆Full Power' mode, parameter growth significantly increases, and you can use one additional skill card.",
+ "「○〆全力」を最大限に活用して\nレッスンのクリアを目指してください!": "Make full use of '○〆Full Power' and aim to clear the lesson!",
+ "この研修では「○〆強気」について\n学びましょう": "In this training, let's learn about '○〆Confidence'.",
+ "「○〆強気」状態になると\nパラメータ上昇量がアップするかわりに\n消費体力もアップします": "In the '○〆Confidence' state, parameter growth increases, but so does stamina consumption.",
+ "まずは「アピールの基本」を\n使ってみましょう": "First, let's use 'Basic Appeal'.",
+ "次に「○〆強気」に変化する\nスキルカードを使ってみましょう": "Next, use a skill card that changes into '○〆Confidence'.",
+ "○〆強気に変更\n": "Changed to ○〆Confidence.",
+ "「○〆強気」になったことで\nパラメータの上昇量と消費体力が\nいつもよりアップしていますね": "In '○〆Confidence' mode, parameter growth and stamina consumption have both increased compared to usual.",
+ "「○〆強気」を活用して\nレッスンのクリアを目指してください!": "Utilize '○〆Confidence' to aim for lesson clearance!",
+ "この研修では「○〆温存」について\n学びましょう": "In this training, let's learn about '○〆Conservation'.",
+ "「○〆温存」になると\n消費体力が減少するかわりに\nパラメータの上昇量も減少します": "In '○〆Conservation', stamina consumption decreases, but so does parameter growth.",
+ "さっそく「○〆温存」に変化する\nスキルカードを使ってみましょう": "Let's quickly use a skill card that changes into '○〆Conservation'.",
+ "「○〆温存」になりましたね": "You've entered '○〆Conservation' mode.",
+ "次に「アピールの基本」を\n使ってみましょう": "Next, let's use 'Basic Appeal'.",
+ "「○〆温存」になったことで\nいつもよりパラメータの上昇量と\n消費体力が減少しましたね": "In '○〆Conservation', parameter growth and stamina consumption have both decreased compared to usual.",
+ "次に「○〆強気」になる\nスキルカードを使ってみましょう": "Next, use a skill card that changes into '○〆Confidence'.",
+ "「○〆温存」の効果を活用して\nレッスンのクリアを目指してください!": "Make use of '○〆Conservation' and aim to clear the lesson!",
+ "「○〆温存」から指針が切り替わると\nスキルカードをもう1枚使用でき、\nそのターンだけパラメータの上昇量が\nアップします": "Switching guidance from '○〆Conservation' allows the use of one more skill card and increases parameter growth for that turn.",
+ "パラメータが上がりきっていないですね\n「温存」から「強気」になることで\nもう1枚スキルカードを使えるようになり、\nパラメータ上昇量がアップしますよ!": "The parameters haven't reached their peak. Switching from 'Conservation' to 'Confidence' lets you use another skill card and increases parameter growth!",
+ "パラメータが上がりきっていないですね\n「温存」でもパラメータを伸ばせる\n時は伸ばしていきましょう!": "The parameters haven't reached their peak. Even in 'Conservation', make sure to grow parameters when possible!",
+ "試験時に「○〆好調」を活かす方法を\n学びましょう": "Let's learn how to utilize '○〆Good Condition' during tests.",
+ "試験では、育成したパラメータによって\nスキルカードを使った時の\nスコアの上昇量に倍率がかかります": "In tests, the parameters you've trained affect the multiplier for score growth when using skill cards.",
+ "さっそく\n「アピールの基本」を使ってみましょう": "Let's immediately use 'Basic Appeal'.",
+ "レッスンの時より\nスコアが上昇しましたね!": "The score increased compared to during lessons!",
+ "続けて「アピールの基本」を\n使ってみてください": "Continue using 'Appeal Basics.'",
+ "「○〆好調」状態になりましたね": "You are now in the '○〆Excellent Condition' state.",
+ "倍率の高いターンで\n一気にスコアを伸ばして\n3位以上を目指しましょう!": "Focus on a high multiplier turn to boost your score and aim for 3rd place or higher!",
+ "試験時に「○〆集中」を\n活かす方法を学びましょう": "Learn how to utilize '○〆Focus' during tests.",
+ "「○〆集中」を活用し\n倍率の高いターンで一気にスコアを\n伸ばして、3位以上を目指しましょう!": "Use '○〆Focus' to maximize your score during high multiplier turns and aim for 3rd place or higher!",
+ "試験時に「○〆好印象」を\n活かす方法を学びましょう": "Learn how to utilize '○〆Good Impression' during tests.",
+ "同じカードですが、スコアの上昇量が\n違ったことに気がつきましたか?": "Did you notice the score increase differs despite using the same card?",
+ "育成したパラメータによって、そのターン\nスキルカードにかかる倍率が変わります": "The multiplier on skill cards varies depending on the parameters you developed.",
+ "倍率の高いターンで\n大きくスコアを伸ばしていきましょう": "Increase your score significantly during high multiplier turns.",
+ "さらにスコアを伸ばすために、\n「○〆好印象」の効果が\nあるスキルカードを使ってみましょう": "To increase your score further, use skill cards with the '○〆Good Impression' effect.",
+ "「○〆好印象」の効果がつきましたね!": "'○〆Good Impression' effect has been applied!",
+ "「○〆好印象」で上昇するスコアにも\n倍率がかかるので、\nうまく「○〆好印象」をためましょう": "The score boosted by '○〆Good Impression' also benefits from multipliers, so accumulate it wisely.",
+ "「○〆好印象」をためつつ\n倍率の高い最後のターンに、\n「○〆好印象」の数値に応じて\nスコアが上昇するスキルカードを使って": "Accumulate '○〆Good Impression' and use skill cards that boost scores based on its value during the high multiplier final turn.",
+ "一気にスコアを伸ばして3位以上を\n目指しましょう!": "Boost your score and aim for 3rd place or higher!",
+ "試験時に「○〆やる気」を\n活かす方法を学びましょう": "Learn how to utilize '○〆Motivation' during tests.",
+ "「○〆やる気」の効果がつきましたね!": "'○〆Motivation' effect has been applied!",
+ "うまく「○〆元気」をためつつ\n「○〆元気」の数値に応じて\nスコアが上昇するスキルカードを\n倍率の高い最後のターンに使って": "Accumulate '○〆Energy' and use skill cards that boost scores based on its value during the high multiplier final turn.",
+ "試験時に「○〆全力」を\n活かす方法を学びましょう": "Learn how to utilize '○〆Full Power' during tests.",
+ "試験では、育成したパラメータによって\r\nスキルカードを使った時の\r\nスコアの上昇量に倍率がかかります": "In tests, the score increase from skill cards is affected by multipliers based on your developed parameters.",
+ "さっそく\r\n「アピールの基本」を使ってみましょう": "Let's try using 'Appeal Basics' right away.",
+ "レッスンの時より\r\nスコアが上昇しましたね!": "Your score increased more than during lessons!",
+ "続けて「アピールの基本」を\r\n使ってみてください": "Continue using 'Appeal Basics.'",
+ "保留の効果を持つスキルカードが\nありますね": "You have skill cards with the Hold effect.",
+ "保留はスキルカードを\n保留に移動させることができます\n「○〆全力」になると\n保留のスキルカードが手札に移動します": "Hold allows you to move skill cards into hold slots. When '○〆Full Power' is activated, held skill cards return to your hand.",
+ "さっそく保留の効果を持つ\nスキルカードを使ってみましょう": "Try using skill cards with the Hold effect.",
+ "スキルカードを保留に\n移動することができましたね": "You successfully moved a skill card into hold.",
+ "この調子で「○〆全力値」を10以上に\nなるようにためていきましょう": "Keep going and accumulate '○〆Full Power' points to reach 10 or more.",
+ "「○〆全力」になりましたね\n保留にあったスキルカードも\n手札にきていますよ": "'○〆Full Power' has been activated, and skill cards from hold have returned to your hand.",
+ "倍率の高いターンに\n「○〆全力」になることで\nスコアを伸ばしやすくなります": "Activating '○〆Full Power' during high multiplier turns makes it easier to increase your score.",
+ "「○〆全力」のターンで\n一気にスコアを伸ばして3位以上を\n目指しましょう!": "Boost your score significantly during '○〆Full Power' turns and aim for 3rd place or higher!",
+ "この研修ではアノマリーの\n成長効果について学んでいきましょう": "In this training, let's learn about Anomaly growth effects.",
+ "成長効果はスキルカードの性能が\n変化する効果です\nスキルカードが手札にない状態でも\n成長効果は発動します": "Growth effects enhance skill card performance and activate even when the card is not in your hand.",
+ "「総合芸術」は指針が変化する度に\nパラメータ値が増加する効果があります\nまずは「○〆温存」に\n変化させてみましょう": "'General Arts' increases parameter values whenever the directive changes. First, change it to '○〆Preservation.'",
+ "次は「○〆強気」に変化させましょう": "Next, change it to '○〆Confident.'",
+ "「○〆温存」と「○〆強気」を\n交互に変化させ、\n成長効果を発動させていきましょう": "Alternate between '○〆Preservation' and '○〆Confident' to activate the growth effect.",
+ "「総合芸術」が手札にきましたね\n成長効果が発動し、\nパラメータ上昇量が\n大きくアップしていますね": "'General Arts' is now in your hand, with its growth effect increasing parameter values significantly.",
+ "成長効果をもつスキルカードは、\r\nスキルカード確認中の成長効果を\r\nタップすると詳細が確認できますよ": "For skill cards with growth effects, tap the growth effect while viewing the skill card to see details.",
+ "成長効果をもつスキルカードを\nうまく使ってレッスンのクリアを\n目指しましょう!": "Use skill cards with growth effects strategically to complete the lesson!",
+ "いずれかの指針の場合、使用可\n○〆強気に変更\nパラメータ+7\n○〆成長:指針を変更するたび、このスキルカードの○〆パラメータ値増加+15(レッスン中4回)\n": "Usable under any directive\nChange to '○〆Confident'\nParameter+7\n○〆Growth: Each time the directive changes, this skill card's ○〆Parameter increase +15 (up to 4 times during lessons).",
+ "「○〆好調」と「○〆集中」を\n組み合わせることで、\n大きくパラメータを\n上昇させることができます": "Combining '○〆Excellent Condition' and '○〆Focus' allows you to significantly increase parameters.",
+ "この研修では、プラン:センスの\n強化状態を活かす方法を学びましょう": "In this training, let's learn how to utilize the enhancement state of Plan: Sense.",
+ "2つの強化状態をうまく組み合わせて、\nレッスンのクリアを目指してください!": "Combine the two enhancement states effectively and aim to clear the lesson!",
+ "「○〆好印象」を優先するか\n「○〆やる気」を優先するかによって、\nレッスンの戦略が変わりますよ": "Whether you prioritize '○〆Good Impression' or '○〆Motivation' will change the strategy of the lesson.",
+ "優先する強化状態をうまく見極めて、\nレッスンのクリアを目指してください!": "Carefully assess which enhancement state to prioritize and aim to clear the lesson!",
+ "この研修では、プラン:ロジックの\n強化状態を活かす方法を学びましょう": "In this training, let's learn how to utilize the enhancement state of Plan: Logic.",
+ "この研修では、「○〆絶好調状態」に\nついて学びましょう": "In this training, let's learn about the '○〆Excellent Condition' state.",
+ "まずは「○〆好調」の効果が\nあるスキルカードを使ってみましょう": "First, try using a skill card that has the effect of '○〆Good Condition'.",
+ "続けて、「○〆絶好調」の効果がある\nスキルカードを使ってみましょう": "Next, try using a skill card with the effect of '○〆Excellent Condition'.",
+ "「○〆絶好調」になると好調が\n強化され、さらにパラメータ上昇量が\nアップするようになります": "'○〆Excellent Condition' will enhance your 'Good Condition' and further increase parameter growth.",
+ "さっそくアクティブスキルカードを\n使ってみましょう": "Let's try using an active skill card right away.",
+ "「○〆好調」と「○〆絶好調」の効果で\nパラメータが大きく上昇しましたね": "Thanks to the effects of '○〆Good Condition' and '○〆Excellent Condition', the parameters have greatly increased.",
+ "「○〆好調」を消費するスキルカードの\n後に「情熱ターン」を使ってみましょう": "After using a skill card that consumes '○〆Good Condition', let's try using a 'Passion Turn'.",
+ "まずは「○〆温存」になる\nスキルカードを使ってみましょう": "First, let's try using a skill card that will activate '○〆Preserve'.",
+ "この研修では、プラン:アノマリーの\n指針を活かす方法を学びましょう": "In this training, let's learn how to utilize the guidelines of Plan: Anomaly.",
+ "「○〆温存」と「○〆強気」には\n2段階目があります\n2段階目は1段階目よりも\n効果が強化されます": "'○〆Preserve' and '○〆Confidence' have a second stage. The second stage has a stronger effect than the first stage.",
+ "もう一度、「○〆温存」になる\nスキルカードを使ってみましょう": "Let's try using a skill card that will activate '○〆Preserve' once more.",
+ "これで「○〆温存」が\n2段階目になりましたね": "Now, '○〆Preserve' has reached the second stage.",
+ "次は「○〆強気」になる\nスキルカードを使ってみましょう": "Next, let's try using a skill card that will activate '○〆Confidence'.",
+ "1段階目よりも\n消費体力とパラメータの上昇量が\n減少します": "Compared to the first stage, the consumption of stamina and the increase in parameters are reduced.",
+ "また、解除された時の効果も\n1段階目よりも\nパラメータの上昇量がアップし、\n「○〆元気」も上昇します": "Additionally, when deactivated, the effect increases the parameter growth more than the first stage, and '○〆Energy' also increases.",
+ "「○〆温存」と「○〆強気」を\nうまく切り替えながら\n使っていきましょう": "Let's effectively switch between '○〆Preserve' and '○〆Confidence' as we use them.",
+ "続いて保留についてです\nまずは「○〆全力値」を\nためていきましょう": "Next, let's talk about the hold. First, let's gather '○〆Full Power Value'.",
+ "「○〆強気」が2段階目になりましたね": "'○〆Confidence' has reached the second stage.",
+ "スキルカードを使うごとに\n体力消費1がつきますが、\n1段階目よりも\nパラメータの上昇量がアップします": "Each time you use a skill card, you will consume 1 stamina, but the parameter growth will increase compared to the first stage.",
+ "保留という効果は\nスキルカードを保留に移動できます\n「○〆全力」になると\n保留のスキルカードが手札に移動します": "The 'Hold' effect allows you to move skill cards to hold. When '○〆Full Power' is activated, the held skill cards will move to your hand.",
+ "次は「○〆全力値」が10以上に\nなるようにためていきましょう": "Next, let's gather '○〆Full Power Value' until it reaches 10 or more.",
+ "「○〆全力」になる前に\nパラメータ上昇量の高いスキルカードを\n保留に移動させることで\n「○〆全力」時にパラメータを\n大きく上昇させることができます": "Before activating '○〆Full Power', by moving skill cards with high parameter growth into the hold, you can greatly increase parameters when '○〆Full Power' is activated.",
+ "それぞれの指針をうまく使い分け\nレッスンのクリアを目指してください!": "Effectively use each guideline and aim to clear the lesson!",
+ "敏腕P研修はPLv50の状態で\n学べる研修です\n今回は「○〆好調」について\n学びましょう!": "The Skilled Producer training is available at PLv50. This time, let's learn about '○〆Good Condition'!",
+ "序盤は「○〆好調」をためましょう\n一緒に「○〆集中」もためられると\nスコアを上昇させやすくなりますよ": "In the beginning, let's gather '○〆Good Condition'. If you also gather '○〆Concentration', it will be easier to increase the score.",
+ "さっそくやってみましょう!": "Let's try it right away!",
+ "次は「○〆絶好調」の効果がある\nスキルカードを使って\n「○〆絶好調」状態にしてみましょう": "Next, let's try using a skill card with the effect of '○〆Excellent Condition' to activate the '○〆Excellent Condition' state.",
+ "「○〆絶好調」になると\n「○〆好調」のターン数に応じて\nスコアの上昇量が増えます": "When you activate '○〆Excellent Condition', the amount of score increase will rise according to the number of turns of '○〆Good Condition'.",
+ "「○〆絶好調」を効果的に使うためにも\n序盤は「○〆好調」をためましょう": "To use '○〆Excellent Condition' effectively, let's gather '○〆Good Condition' in the beginning.",
+ "「○〆好調」がたまってきましたね\n残りのターンで\nアクティブスキルカードを使って\nスコアをのばしていきましょう!": "'○〆Good Condition' is building up. In the remaining turns, let's use active skill cards to increase the score!",
+ "「成就+」や「魅惑のパフォーマンス+」は次のターンにスコアがあがるので\n倍率の低いターンでも使用しやすい\nスキルカードです": "Skills like 'Achievement+' and 'Enchanting Performance+' increase your score in the next turn, making them easy to use even in turns with lower multipliers.",
+ "状況に応じてスキルカードを使い分け、\n1位を目指して頑張りましょう!": "Use your skill cards wisely according to the situation, and aim for first place!",
+ "○〆好調状態の場合、使用可\nスコア+38\n試験・ステージ中1回": "Can be used in a good condition\nScore +38\nOnce during the exam/stage",
+ "序盤は「○〆集中」をためると\n後半にスコアをのばしやすくなりますよ": "In the early stages, saving up '○〆Concentration' will make it easier to increase your score in the later stages.",
+ "敏腕P研修はPLv50の状態で\n学べる研修です\n今回は「○〆集中」について\n学びましょう!": "The Pro Manager Training is available at PLv50. This time, let's learn about '○〆Concentration'!",
+ "ぜひ使ってみてくださいね!": "Please give it a try!",
+ "「○〆集中」をためるなら\nターン終了ごとに「○〆集中」が増える「天真爛漫+」がおすすめです": "If you're looking to accumulate '○〆Concentration', 'Carefree+,' which increases '○〆Concentration' at the end of each turn, is recommended.",
+ "「○〆集中」がたまってきましたね\n「至高のエンタメ+」を\n使ってみましょう": "'○〆Concentration' is building up. Let's try using 'Supreme Entertainment+'!",
+ "「至高のエンタメ+」を使うと、以降\nアクティブスキルカードを使用するごとにスコアが上昇するようになりますよ": "When you use 'Supreme Entertainment+', from then on, your score will increase with each active skill card used.",
+ "○〆集中消費2\n次のターン、スキルカードを引く\n以降、○〆アクティブスキルカード使用時、スコア+5\t\n試験・ステージ中1回": "○〆Concentration consumption 2\nDraw a skill card next turn\nAfterward, when using ○〆Active skill cards, score will increase by +5\nOnce during the exam/stage",
+ "アクティブスキルカードを使って、\n残りのターンで1位を目指しましょう!": "Use your active skill cards and aim for first place in the remaining turns!",
+ "敏腕P研修はPLv50の状態で\n学べる研修です\n今回は「○〆好印象」について\n学びましょう!": "The Pro Manager Training is available at PLv50. This time, let's learn about '○〆Good Impression'!",
+ "序盤は「○〆好印象」をためましょう": "In the early stages, focus on building up '○〆Good Impression.'",
+ "また、「○〆やる気」を消費して\n使用するスキルカードもあるので、\n「○〆やる気」も\nためておくといいですよ": "Also, some skill cards consume '○〆Motivation,' so it’s a good idea to accumulate '○〆Motivation' as well.",
+ "いい調子ですね!\nこの調子で「○〆好印象」を\nためていきましょう": "You're doing great! Let's keep this up and accumulate '○〆Good Impression.'",
+ "また、「○〆好印象」をためるなら\nターン終了ごとに「○〆好印象」が増える「虹色ドリーマー+」がおすすめです": "If you want to accumulate '○〆Good Impression,' 'Rainbow Dreamer+,' which increases '○〆Good Impression' at the end of each turn, is recommended.",
+ "「○〆好印象」がたまってきましたね\nそろそろ「輝くキミへ+」を\n使ってみましょう": "'○〆Good Impression' is building up. It's time to try using 'To You Who Shines+'!",
+ "「輝くキミへ+」は使用すると\nスキルカードを使うごとに\n「○〆好印象」の50%分の\nスコアが上昇するようになりますよ": "When you use 'To You Who Shines+', your score will increase by 50% of '○〆Good Impression' each time you use a skill card.",
+ "状況に応じてスキルカードを使い分け、\n残りのターンで1位を目指しましょう!": "Use your skill cards according to the situation and aim for first place in the remaining turns!",
+ "○〆やる気消費2\n○〆好印象の120%分スコア上昇\n○〆スキルカード使用数追加+1\n": "○〆Motivation consumption 2\nScore increase by 120% of '○〆Good Impression'\nAdditional use of ○〆Skill cards +1\n",
+ "敏腕P研修はPLv50の状態で\n学べる研修です\n今回は「○〆やる気」について\n学びましょう!": "The Pro Manager Training is available at PLv50. This time, let's learn about '○〆Motivation'!",
+ "序盤は「○〆やる気」をためましょう": "In the early stages, focus on building up '○〆Motivation.'",
+ "また、「○〆好印象」を消費して\n使用するスキルカードもあるので、\n「○〆好印象」も\nためておくといいですよ": "Also, some skill cards consume '○〆Good Impression,' so it’s a good idea to accumulate '○〆Good Impression' as well.",
+ "いい調子ですね!\nこの調子で「○〆やる気」を\nためていきましょう": "You're doing great! Let's keep this up and accumulate '○〆Motivation.'",
+ "「手書きのメッセージ+」がきましたね": "'Handwritten Message+' has arrived.",
+ "「手書きのメッセージ+」は\n「○〆好印象」を消費して、元気を\n大きくあげてくれるスキルカードです\nさっそく使ってみましょう!": "'Handwritten Message+' is a skill card that consumes '○〆Good Impression' to greatly increase your energy. Let’s use it right away!",
+ "「○〆元気」がたまりましたね\nそろそろスコアをのばしていきましょう": "'○〆Energy' has built up. It's time to increase your score!",
+ "大きくスコアをのばすことができる\nスキルカードを\n積極的に使っていきましょう": "Let's actively use skill cards that can significantly increase your score!",
+ "状況に応じてスキルカードを使い分け、 \n残りのターンで1位を目指しましょう!": "Use your skill cards wisely according to the situation, and aim for first place in the remaining turns!",
+ "現在のターン": "Current turn",
+ "現在の効果はアイコンをタップすると\n確認することができます\n○〆好印象の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 increasing favorable impression!",
+ "現在の効果はアイコンをタップすると\n確認することができます\n○〆好調の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 Good Shape!",
+ "現在の効果はアイコンをタップすると\n確認することができます\n○〆集中の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 concentration!",
+ "試験ごとに審査基準があります。\n審査基準に合わせてパラメータを育成すると\n試験に合格しやすくなります。": "Each exam has assessment criteria.\nDevelop parameters according to these criteria\nto pass the exams more easily.",
+ "試験ではターンごとにスコアにボーナスがかかります。\nパラメータが高いほどスコアボーナスの値が大きく\nなります。": "In exams, you get a score bonus every turn.\nThe higher the parameters, the larger the score bonus.",
+ "試験に合格して、ライブ出場を目指しましょう。\nライブに出場するためには、\n中間試験と最終試験に合格する必要があります。": "Pass the exams and aim for live performances.\nTo participate in live performances,\nyou need to pass the midterm and final exams.",
+ "試験に合格するためには、\nアイドルのパラメータが重要です。\n試験に向けてパラメータを育成しましょう。": "Parameters of the idol are important to pass the exams.\nLet's develop parameters for the exams.",
+ "試験研修": "Exam Training",
+ "試験終了時、\n3位以内だと合格になりますよ": "If you're within the top 3 by the end of the exam,\nyou'll pass.",
+ "課題:強い仲間探し\r\n「花海咲季に負けるかのように、\r\n 聞こえたのだけど」\r\n「はいッ! そう言いました!」\r\n「す、すごいこと言うなぁ……\r\n あの子」": "Task: Searching for Strong Allies\r\n\"It sounded like you were challenging Saki Hanami,\"\r\n\"Yes! That's exactly what I said!\"\r\n\"Wow... She's really bold, isn't she...\"",
+ "難易度「マスター」が解放されました。\n「プロ」よりも難易度が高いかわりにアイドルのパラメータがさらに上がりやすくなります。\n親愛度10を達成したアイドルでのみ挑戦可能です。": "The difficulty 'Master' has been unlocked. It is more difficult than 'Pro', but the idols' parameters will increase even more easily. This can only be attempted with idols that have achieved a bond level of 10."
+}
\ No newline at end of file
diff --git a/local-files/localization.json b/local-files/localization.json
index bba3c182..624a93b8 100644
--- a/local-files/localization.json
+++ b/local-files/localization.json
@@ -1,4660 +1,4877 @@
{
- "Pポイントが少ない場合、相談を開始する時に\n確認メッセージを表示します。": "If P-Points are low, a confirmation message will be displayed when starting a consultation.",
- "account_delete.confirm.checkbox_text": "Confirmed",
- "account_delete.confirm.description": "■Important Notes (※Please read carefully)\n・Game data will be deleted and will no longer be accessible.\n・Currently owned paid/free jewels will be lost.\n・Game data transfer settings via Bandai Namco ID\n will be disabled.\n・Deleted accounts cannot be restored.",
- "account_delete.confirm.title": "Request for Account Deletion",
- "account_delete.confirm.warning": "Deleted accounts cannot be restored.\nSelecting [Confirm] will launch an external browser and redirect you to the support site request page.",
- "achievement.category.idol": "Idol",
- "achievement.category.other": "Other",
- "achievement.category.produce": "Produce",
- "achievement.cell.character_header": "{0} Basic Achievements",
- "achievement.cell.common_header": "Basic",
- "achievement.cell.idol_card_lock": "Idol Locked",
- "achievement.detail.title": "Achievement Details",
- "achievement.filter.idol": "Idol",
- "achievement.filter.no_has": "Locked",
- "achievement.idol.title": "Idol",
- "achievement.idol_skin.description": "The following are the produce idols eligible for this achievement",
- "achievement.idol_skin.title": "Eligible Achievements Idols",
- "achievement.master.breakdown.achievement.total": "Total",
- "achievement.master.breakdown.title": "Total Achievements Breakdown",
- "achievement.master.breakdown.total": "Total Achievements",
- "achievement.master.description": "Master Achievements\nRank up by accumulating\nstars from Idol Achievements.",
- "achievement.master.progress.next": "Until Unlock",
- "achievement.master.rank": "Rank",
- "achievement.master.rank_up.next": "Next Rank",
- "achievement.master.rank_value": "Rank {0}",
- "achievement.master.reward.description": "You can receive rewards upon reaching a certain rank",
- "achievement.master.reward.title": "Reward Confirmation",
- "achievement.master.reward_button": "Rewards",
- "achievement.master.reward_title": "Next Rank-Up Rewards",
- "achievement.master.star": "Stars",
- "achievement.master.title": "Master Achievement Details",
- "achievement.other.title": "Other",
- "achievement.produce.title": "Produce",
- "achievement.reward": "Rewards",
- "achievement.reward.get": "New",
- "achievement.reward.upgrade": "RANK UP!",
- "achievement.setting": "Achievement Settings",
- "achievement.top.description1": "Achievements can be\nobtained by meeting\nvarious conditions.",
- "achievement.top.description2": "By obtaining them,\nyou can receive various rewards.",
- "achievement.top.description3": "etc.",
- "achievement.top.title": "Achievements",
- "achievement.tower.coming_soon": "COMING SOON",
- "achievement.tower.detail.description": "Will rank up based on the number obtained",
- "achievement.tower.detail.title": "Achievement Details on Idol Road",
- "achievement.tower.detail.to_tower": "To Idol Road",
- "achievement.tower.star_max_1": "(Max Obtainable",
- "achievement.tower.star_max_2": ")",
- "achievement.tower.star_total": "Total",
- "achievement.tower.title": "Idol Road",
- "achievement.true_end": "True End Achievements",
- "achievement.true_end.bonus_rate": "+{0}%",
- "achievement.true_end.condition": "Achieve 3 True End condition and place 1st in the final exam of Produce: [Hajime]",
- "achievement.true_end.condition_header": "Unlock Conditions",
- "achievement.true_end.initial_stamina": "Initial Stamina",
- "achievement.true_end.initial_status": "Initial Status",
- "achievement.true_end.lesson_bonus": "Lesson Bonus",
- "achievement.true_end.receive.description": "True End bonuses\napply to all produce idols of the corresponding idol.",
- "achievement.true_end.sub_header": "True End Condition Achievements",
- "achievement.true_end_bonus": "True End Bonus",
- "achievement.true_end_condition.achieved": "True End Achieved",
- "achievement.true_end_condition.achievements": "True End Condition Achievements",
- "achievement.true_end_condition.description": "Obtain the following achievements\nand place 1st in the final exam of Produce: Regular Performance [Hajime].",
- "achievement.true_end_condition.receive.release.description": "True End Condition Achievements",
- "achievement.true_end_condition.receive.title1": "True End Conditions",
- "achievement.true_end_condition.receive.title2": "Completed",
- "achievement.true_end_condition.title": "True End Conditions",
- "adv.button.auto": "×1.0",
- "adv.button.auto_none": "AUTO",
- "adv.button.auto_speed_up": "×1.5",
- "adv.button.fast_forward": "FAST",
- "adv.button.log": "LOG",
- "adv.button.skip": "SKIP",
- "adv.log_overlay.title": "Log",
- "angya.angya_point.description": "{0} Event Pts",
- "angya.angya_point.title": "Regional Tour Event Pts",
- "angya.battle_confirm.no_challenge_count": "No challenge attempts remaining",
- "angya.battle_confirm.rehearsal.description": "Start rehearsal with the configured unit",
- "angya.battle_confirm.rehearsal.title": "Rehearsal Confirmation",
- "angya.battle_confirm.rehearsal.warning": "※Attempts will not be consumed\n※No rewards will be earned",
- "angya.battle_confirm.start.count": "Attempt count",
- "angya.battle_confirm.start.description": "Challenge with the configured unit",
- "angya.battle_confirm.start.title": "Challenge Confirmation",
- "angya.battle_confirm.unit_detail.deck_all_empty": "Not configured",
- "angya.battle_confirm.unit_detail.title": "Details",
- "angya.fraction": "{0:N0} / {1:N0}",
- "angya.guild_detail_overlay.guild_status.button.guild_detail": "Circle",
- "angya.guild_detail_overlay.tab.guild_rank_list": "Circle Ranking",
- "angya.guild_detail_overlay.tab.guild_rank_list.empty": "No ranking information available",
- "angya.guild_detail_overlay.tab.member_ranking_list": "Member Ranking",
- "angya.guild_detail_overlay.tab.member_ranking_list.empty": "No ranking information available",
- "angya.guild_detail_overlay.tab.member_ranking_list.title": "[Round {0}] {1}",
- "angya.guild_detail_overlay.tab.mvp_member_list": "Active Members",
- "angya.guild_detail_overlay.tab.mvp_member_list.button.deck": "Details",
- "angya.guild_detail_overlay.tab.mvp_member_list.empty": "No MVP information available",
- "angya.guild_detail_overlay.tab.mvp_member_list.loop_count_label": "Rounds",
- "angya.no_organized_confirm_sheet.alert": "※If no memory is configured,\ndefault memory will be applied automatically",
- "angya.no_organized_confirm_sheet.description": "Some stages do not have memory configured.\nDo you still want to proceed?",
- "angya.no_organized_confirm_sheet.execute": "Proceed",
- "angya.no_organized_confirm_sheet.title": "Memory Not Configured",
- "angya.point_progress.back": "Back to Event TOP",
- "angya.point_progress.progress.label": "Event Reward Progress",
- "angya.point_progress.progress.point": "Total Event Pts",
- "angya.point_progress.progress.retrieved_point": "Earned Event Pts",
- "angya.point_progress.progress.score": "Earned Score",
- "angya.point_progress.progress.title": "Event Pts",
- "angya.point_progress.receive.description": "Rewards received",
- "angya.point_progress.receive.title": "Reception Complete",
- "angya.point_progress.receive.warning": "※Items exceeding the capacity limit have been sent to the gift box",
- "angya.preparation.back": "Back",
- "angya.preparation.gauge": "Hype gauge",
- "angya.preparation.idol": "Idols",
- "angya.preparation.parameter_ratio": "Judging Criteria",
- "angya.preparation.reharsal": "Rehearsal",
- "angya.preparation.score_remain": "Remaining to MAX",
- "angya.preparation.skip": "Skip",
- "angya.preparation.start": "Start Challenge",
- "angya.rank.empty": "-",
- "angya.receive_clear_stage_reward_overlay.description": "Rewards will be received automatically",
- "angya.receive_clear_stage_reward_overlay.loop_count_label": "Rounds",
- "angya.receive_clear_stage_reward_overlay.title": "Stage Clear\nRewards Received",
- "angya.receive_guild_rank_reward_overlay.description": "Rewards will be received automatically",
- "angya.receive_guild_rank_reward_overlay.title": "Rank Reward Received",
- "angya.rehearsal.already_cleared.description": "Already cleared. Returning to the event top page.",
- "angya.rehearsal.already_cleared.title": "Confirmation",
- "angya.restart.expired.description": "The event has ended,\nand ongoing challenge data has been discarded",
- "angya.restart.expired.title": "Confirmation",
- "angya.result.deck.button": "Details",
- "angya.result.header_text.challenge_reward": "Challenge Rewards\nEarned",
- "angya.result.header_text.clear_reward": "Stage Clear Rewards",
- "angya.result.log_button": "Check Log",
- "angya.result.mvp.player": "Active Producer",
- "angya.result.score": "Earned Score",
- "angya.result.score.stage": "Stage Score",
- "angya.result.score_remain": "Remaining",
- "angya.reward.tab.clear_stage_list": "Stage Clear",
- "angya.reward.tab.clear_stage_list.cell.count_range": "{0:N0} ~ {1:N0}",
- "angya.reward.tab.clear_stage_list.cell.count_range_label": " Rounds",
- "angya.reward.tab.clear_stage_list.cell.count_range_last_label": " After Rounds",
- "angya.reward.tab.clear_stage_list.cell.current_count": "Current Round",
- "angya.reward.tab.clear_stage_list.count_label": " Round",
- "angya.reward.tab.clear_stage_list.header": "Stage Clear Rewards",
- "angya.reward.tab.guild_rank_list": "Circle Ranking",
- "angya.reward.tab.guild_rank_list.cell.count_range": "{0:N0} ~ {1:N0}",
- "angya.reward.tab.guild_rank_list.cell.count_range_last": "{0:N0} ~",
- "angya.reward.tab.guild_rank_list.cell.current_rank": "Current Rank",
- "angya.reward.tab.guild_rank_list.header": "Circle Rank Rewards",
- "angya.reward.tab.guild_rank_list.rank_label": "",
- "angya.reward.tab.point_list": "Earned Pts",
- "angya.reward.tab.point_list.header": "Point Rewards",
- "angya.reward.title": "Reward List",
- "angya.stage.empty": "-",
- "angya.stage.index_name.invalid_number": "-",
- "angya.stage.index_name.number_1": "A",
- "angya.stage.index_name.number_2": "B",
- "angya.stage.index_name.number_3": "C",
- "angya.stage.index_name.number_4": "D",
- "angya.stage.index_name.number_5": "E",
- "angya.stage_challenge_reward_sheet.description": "Rewards increase based on the score obtained",
- "angya.stage_challenge_reward_sheet.title": "Challenge Reward Details",
- "angya.stage_detail.list.cell.button": "Go to Stage",
- "angya.stage_detail.list.cell.button.disabled.is_cleared": "Cleared stages cannot be challenged",
- "angya.stage_detail.list.cell.button.disabled.is_not_open": "The event has ended",
- "angya.stage_detail.list.cell.button.reward_detail": "Details",
- "angya.stage_detail.list.cell.clear_reward": "Stage\nClear Reward",
- "angya.stage_detail.list.cell.gimmick": "Support/Trouble",
- "angya.stage_detail.list.cell.idol": "Idol Requirement",
- "angya.stage_detail.list.cell.judging_trend": "Judging Criteria",
- "angya.stage_detail.list.cell.play_reward": "Challenge Reward",
- "angya.stage_detail.list.cell.play_reward.notes": "*Rewards may vary based on score",
- "angya.stage_detail.list.cell.turn": "Turn",
- "angya.top.button.how_to_play": "How to",
- "angya.top.button.reward_list": "Reward",
- "angya.top.button.story": "Story",
- "angya.top.button.story.unread_story_number": "{0} unread",
- "angya.top.count_label": " Round",
- "angya.top.guild_status.button.guild_detail": "Circle Info",
- "angya.top.guild_status.point_title_label": "Earned Pt",
- "angya.top.guild_status.rank_label": "Rank",
- "angya.top.period.closed.label": "The event period has ended",
- "angya.top.period.in_fix_rank.label": "Calculating Rankings",
- "angya.top.period.in_fix_rank.until": "until",
- "angya.top.restart.description": "There is a stage in progress",
- "angya.top.restart.title": "Challenge in Progress",
- "angya.top.term": "{0} ~ {1}",
- "angya.top.term_label": "Period",
- "angya.top.title": "Regional Tour",
- "angya.top.user_status.exchange": "Coin Exchange",
- "angya.top.user_status.next_reward_label": "Until Next",
- "angya.top.user_status.point_complete_label": "All rewards earned",
- "angya.top.user_status.point_title_label": "Earned Pt",
- "angya.transition.feature_locked.button": "Go to Task",
- "angya.transition.feature_locked.description": "You can participate in the Regional Tour event by joining a circle.\nCircles unlock at First Star Task {0}.",
- "angya.transition.feature_locked.title": "Event Participation Conditions",
- "angya.transition.not_guild_joined.button": "Go to Circle",
- "angya.transition.not_guild_joined.description": "You can participate in the Regional Tour event by joining a circle.\nMove to the Circle Top?",
- "angya.transition.not_guild_joined.title": "Event Participation Conditions",
- "app_tracking_transparency_sheet.description": "Thank you for choosing our app among many others. Tapping [Next] will display a dialog for tracking permission.\nBy allowing it, you will see ads from the Bandai Namco Group that may interest you outside the game.\n\n【How to Allow Tracking】\nAllow in the displayed dialog\n※Tracking settings can be changed anytime from the device settings",
- "app_tracking_transparency_sheet.execute": "Next",
- "app_tracking_transparency_sheet.info": "More Details",
- "app_tracking_transparency_sheet.info_link": "https://legal.bandainamcoent.co.jp/privacy/Trackingdetail",
- "app_tracking_transparency_sheet.title": "Please Cooperate with Tracking Permission",
- "audition.battle_start.bonus_value": "{0}%",
- "audition.battle_start.button.next": "Tap to Next",
- "audition.battle_start.clear_border": "Clear Conditions",
- "audition.battle_start.config_title": "Evaluation Criteria",
- "audition.battle_start.dearness": "Bond Effect",
- "audition.battle_start.evaluate.bad": "Keep Trying!",
- "audition.battle_start.evaluate.good": "Good!",
- "audition.battle_start.evaluate.great": "Great!",
- "audition.battle_start.evaluate.normal": "Almost There!",
- "audition.battle_start.start_button": "Start Battle",
- "audition.config.rank_description": "{0} /Above",
- "audition.config.score_description": "Or Score {0} or Higher",
- "card.common.recommend_effect": "Recommend",
- "card.detail.enhance.confirm.skill.after.name": "{0}Lv{1}",
- "card.detail.enhance.confirm.skill.after.value": "{0}{1}%",
- "card.detail.enhance.confirm.skill.before.name": "{0}Lv{1}",
- "card.detail.enhance.confirm.skill.before.value": "{0}{1}%",
- "card.detail.enhance.invalid.lv_max": "Level Cap Reached",
- "card.detail.enhance.invalid.point.exp.short": "Not Enough Training Pts",
- "card.detail.enhance.invalid.point.skill.short": "Not Enough Skill Upgrade Items",
- "card.detail.enhance.point.consumption.change": "{0} {1}",
- "card.detail.enhance.point.lv_change": "Lv{0}→{1}",
- "card.detail.enhance.point.max_lv": "Max Level",
- "card.detail.memory.equip.other_card.confirm.description": "{0} is currently equipped\nDo you want to replace it?",
- "card.detail.memory.equip.other_card.confirm.title": "Confirmation",
- "card.detail.memory.slot.release_level": "Unlock at Lv{0}",
- "card.detail.name": "【{0}】{1}",
- "card.detail.parameter.level": "Lv{0}",
- "card.detail.parameter.minus": "-{0}",
- "card.detail.parameter.plus": "+{0}",
- "card.detail.parameter.plus_percent": "+{0}%",
- "card.filter.another_idol": "Another Idol",
- "card.filter.character": "Idol",
- "card.filter.idol_card_invalid": "No P-Idols Match the Criteria",
- "card.filter.live_battle_stage": "Stage Suitability",
- "card.filter.produce_class": "Plan",
- "card.filter.produce_plan_type": "Plan",
- "card.filter.produce_plan_type.common": "Common",
- "card.filter.produce_plan_type_support": "Assignable Plan",
- "card.filter.produce_plan_type_support.common": "No Restrictions",
- "card.filter.produce_plan_type_support.plan1": "Only Sense",
- "card.filter.produce_plan_type_support.plan2": "Only Logic",
- "card.filter.produce_plan_type_support.plan3": "Only Anomaly",
- "card.filter.rarity": "Rarity",
- "card.filter.show_owned": "Own",
- "card.filter.show_owned_false": "Not Owned",
- "card.filter.show_owned_true": "Own",
- "card.filter.show_released": "Produce Idol Unlock Status",
- "card.filter.show_released_false": "Locked",
- "card.filter.show_released_true": "Unlocked",
- "card.filter.show_unreleased": "Unlocked Idol",
- "card.filter.show_unreleased_show": "Show",
- "card.filter.story_character": "Idol Appearing in Commu",
- "card.filter.support_card_invalid": "No Support Cards Match the Criteria",
- "card.filter.support_card_type": "Type",
- "card.filter.true_end": "True End",
- "card.filter.true_end_cleared": "Achieved",
- "card.filter.true_end_not_cleared": "Not Achieved",
- "card.idol.card.detail.enhance.after_level": "Lv{0}",
- "card.idol.card.detail.enhance.before_level": "Lv{0}",
- "card.idol.produce_ability": "P-Idol Ability",
- "card.idol.produce_ability_confirm": "P-Idol Ability Details",
- "card.idol.produce_ability_lock_level_limit_rank": "Unlock at Training Stage {0}",
- "card.idol.produce_ability_lock_potential_rank": "Unlock at Potential Blooming Stage {0}",
- "card.idol.produce_ability_unlock": "Unlock P-Idol Ability",
- "card.idol.produce_ability_upgrade": "Enhance P-Idol Ability",
- "card.idol_card.detail.button.change_list": "P-Idol List",
- "card.idol_card.detail.button.costume": "Costume",
- "card.idol_card.detail.button.enhance": "Training",
- "card.idol_card.detail.button.level_limit": "Training",
- "card.idol_card.detail.button.max_upgrade": "Max LV",
- "card.idol_card.detail.button.potential_rank": "Potential",
- "card.idol_card.detail.button.release": "Open",
- "card.idol_card.detail.button.roster": "Roster",
- "card.idol_card.detail.button.story": "Commu",
- "card.idol_card.detail.tab.live_battle": "Contest",
- "card.idol_card.detail.tab.produce": "Produce",
- "card.idol_card.detail_sheet.title": "Idol Details",
- "card.idol_card.enhance.overlay.button.execute": "Training",
- "card.idol_card.enhance.overlay.message.max": "Leveled up to Max",
- "card.idol_card.enhance.toast.executed": "Trained from Lv{0} to {1}",
- "card.idol_card.enhance_confirm_sheet.button.execute": "Train",
- "card.idol_card.enhance_confirm_sheet.message": "Do you want to use items to train to the specified level?",
- "card.idol_card.enhance_confirm_sheet.title": "Training Confirmation",
- "card.idol_card.enhance_overlay.label.live_battle": "Contest",
- "card.idol_card.enhance_overlay.label.produce": "Produce",
- "card.idol_card.enhance_overlay.title": "Training",
- "card.idol_card.high_score": "Score Target",
- "card.idol_card.info.detail": "Details",
- "card.idol_card.info.level_limit_rank": "Rank",
- "card.idol_card.info.potential_rank": "Potential",
- "card.idol_card.list.another_lock_label": "Unlock by acquiring {0}",
- "card.idol_card.list.label.releasable": "Unlockable",
- "card.idol_card.list.label.releasable_card_count": "{0} Idols are unlockable",
- "card.idol_card.list.label.unreleased": "Unreleased Idols",
- "card.idol_card.list.label.upgradable_level_limit_rank": "Trainable",
- "card.idol_card.list.label.upgradable_potential_rank": "Potential Bloomable",
- "card.idol_card.list.max": "Info when Training/Potential is at max",
- "card.idol_card.list.title": "Produce Idol List",
- "card.idol_card.preview.attention": "True End bonus not included",
- "card.idol_card.preview.attention_live": "3D live is available upon achieving True End",
- "card.idol_card.produce_parameter.title": "Initial Parameters",
- "card.idol_card.release.confirm.sheet.message": "Do you want to use items to unlock the produce idol?",
- "card.idol_card.release.confirm.sheet.title": "Idol Unlock Confirmation",
- "card.idol_card.release.description": "Do you want to use materials to unlock P-Idols?",
- "card.idol_card.release.execute": "Unlock",
- "card.idol_card.release.original_top_release_enable": "Unlockable",
- "card.idol_card.release.title": "Idol Unlock",
- "card.idol_card.release.toast.executed": "Unlocked",
- "card.idol_card.roster_confirm_sheet.description": "Do you want to transition to the roster?",
- "card.idol_card.roster_confirm_sheet.title": "Confirmation",
- "card.idol_card.skin_change_sheet.already_set": "This P-Idol is already set",
- "card.idol_card.skin_change_sheet.button_label": "P-Idol\nChange",
- "card.idol_card.skin_change_sheet.changed": "Switched",
- "card.idol_card.skin_change_sheet.costume": "Costume",
- "card.idol_card.skin_change_sheet.current": "Currently Set",
- "card.idol_card.skin_change_sheet.description": "Please select the produce idol to set",
- "card.idol_card.skin_change_sheet.head": "Hairstyle",
- "card.idol_card.skin_change_sheet.image": "Image",
- "card.idol_card.skin_change_sheet.music": "Live Song",
- "card.idol_card.skin_change_sheet.title": "Change P-Idol",
- "card.idol_card.skin_new_confirm_cancel": "Do not switch",
- "card.idol_card.skin_new_confirm_description": "You have obtained a new produce idol that can be switched.\nDo you want to switch?",
- "card.idol_card.skin_new_confirm_execute": "Switch",
- "card.idol_card.skin_new_confirm_warning": "※Live song will change\n※There is no P-Idol Commu for another produce idol",
- "card.idol_card.story_confirm_sheet.description": "Do you want to transition to the Commu?",
- "card.idol_card.story_confirm_sheet.title": "Confirmation",
- "card.idol_card.upgrade.another_costume.move": "Set",
- "card.idol_card.upgrade.another_costume.receive": "Received costume as a reward for achieving Potential Blooming Stage {0}",
- "card.idol_card.upgrade.another_costume.title": "Costume Acquired",
- "card.idol_card.upgrade.level_limit.label.change": "Max Lv",
- "card.idol_card.upgrade.level_limit.message.max": "Trained to max level",
- "card.idol_card.upgrade.level_limit.toast.max": "Training stage is at max",
- "card.idol_card.upgrade.potential_rank.description": "Use {0} to perform Potential Blooming",
- "card.idol_card.upgrade.potential_rank.description_with_common_resource": "Use {0} and {1} to unlock potential",
- "card.idol_card.upgrade.potential_rank.execute": "Bloom",
- "card.idol_card.upgrade.potential_rank.message.max": "Potential Bloomed to max",
- "card.idol_card.upgrade.potential_rank.sheet.description": "The original version of this Produce Idol is not unlocked.\nWould you like to use pieces to unlock their potential?",
- "card.idol_card.upgrade.potential_rank.toast.max": "Potential Blooming stage is at max",
- "card.idol_card.upgrade.potential_rank.use_item": "Use Item",
- "card.idol_card.upgrade_level_limit.execute": "Train",
- "card.idol_card.upgrade_level_limit_confirm_sheet.button.execute": "Train",
- "card.idol_card.upgrade_level_limit_confirm_sheet.message": "Do you want to use items to train to the specified stage?",
- "card.idol_card.upgrade_level_limit_confirm_sheet.title": "Training Stage Confirmation",
- "card.idol_card.upgrade_level_limit_rank_overlay.button.execute": "Training",
- "card.idol_card.upgrade_level_limit_rank_overlay.label.illustration": "Illustration Unlock",
- "card.idol_card.upgrade_level_limit_rank_overlay.label.level_limit": "Max Lv",
- "card.idol_card.upgrade_level_limit_rank_overlay.label.produce": "Produce",
- "card.idol_card.upgrade_level_limit_rank_overlay.title": "Training",
- "card.idol_card.upgrade_level_limit_rank_overlay.unreleased": "Unreleased",
- "card.idol_card.upgrade_potential_rank_confirm_sheet.button.execute": "Upgrade Potential",
- "card.idol_card.upgrade_potential_rank_confirm_sheet.message": "Do you want to use items to perform Potential Blooming to the specified stage?",
- "card.idol_card.upgrade_potential_rank_confirm_sheet.title": "Potential Blooming Confirmation",
- "card.idol_card.upgrade_potential_rank_confirm_sheet.warning": "*This will consume {0}.",
- "card.idol_card.upgrade_potential_rank_overlay.button.execute": "Potential",
- "card.idol_card.upgrade_potential_rank_overlay.label.live_battle": "Contest",
- "card.idol_card.upgrade_potential_rank_overlay.label.produce": "Produce",
- "card.idol_card.upgrade_potential_rank_overlay.title": "Potential",
- "card.info.idol_card.level_limit": "Training",
- "card.info.idol_card.level_limit_step": "Training Stage",
- "card.info.idol_card.plan_condition.common": "No Plan Restriction",
- "card.info.idol_card.plan_condition.plan1": "Sense Only",
- "card.info.idol_card.plan_condition.plan2": "Logic Only",
- "card.info.idol_card.plan_condition.plan3": "Anomaly Only",
- "card.info.idol_card.potential_rank": "Potential",
- "card.info.label.max": "Max",
- "card.info.level": "Lv",
- "card.info.level.slash": "/",
- "card.info.support_card.level_limit": "Lvl Limit",
- "card.info.support_card.type": "Type",
- "card.list.title": "Idol List",
- "card.param.produce.growth_rate": "{0}%",
- "card.param.produce.label": "Initial Parameters/Bonus",
- "card.produce_event.overlay.label.item": "Obtainable Items",
- "card.produce_event.overlay.label.parameter": "Parameter Increase",
- "card.produce_event.overlay.label.produce_card": "Obtainable Skill Card: [{0}]",
- "card.produce_event.overlay.title": "Support Event Details",
- "card.sheet.material.label": "Required Items",
- "card.skill.level": "Lv{0}",
- "card.skill_list.heading.lock_skill": "Support Ability (Locked)",
- "card.skill_list.heading.produce_card": "Skill Card Upgrade",
- "card.skill_list.heading.unlock_skill": "Support Ability (Unlocked)",
- "card.sort.character_order": "Idol",
- "card.sort.created_time": "Acquisition Date",
- "card.sort.group.common": "Common",
- "card.sort.group.event": "Event Limited",
- "card.sort.idol_card_level_limit_rank": "Training Stage",
- "card.sort.idol_card_potential_rank": "Talent Blooming Stage",
- "card.sort.level": "Lv",
- "card.sort.produce_dance": "Initial Dance",
- "card.sort.produce_dance_growth_rate_permil": "Lesson Bonus\nDance",
- "card.sort.produce_plan_type": "Plan",
- "card.sort.produce_stamina": "Initial Stamina",
- "card.sort.produce_visual": "Initial Visual",
- "card.sort.produce_visual_growth_rate_permil": "Lesson Bonus\nVisual",
- "card.sort.produce_vocal": "Initial Vocal",
- "card.sort.produce_vocal_growth_rate_permil": "Lesson Bonus\nVocal",
- "card.sort.rarity": "Rarity",
- "card.sort.story_event_point_bonus": "Event Pt Bonus",
- "card.sort.support_card_level_limit_rank": "Lvl Limit Break",
- "card.sort.support_card_type": "Type",
- "card.status.live_battle.label.skill": "Skill",
- "card.status.live_battle.label.stage": "Suitability",
- "card.status.live_battle.label.total": "Total Pwr",
- "card.status.live_battle.label.type": "Type",
- "card.status.produce.label.growth_rate": "Bonus",
- "card.status.produce.label.plan": "Plan",
- "card.status.produce.label.produce_card": "Skill Card",
- "card.status.produce.label.produce_item": "P-Items",
- "card.status.produce.label.produce_skill": "Skill",
- "card.status.produce.label.status_up": "Initial Value",
- "card.support.card.detail.max": "Info at Max Lvl",
- "card.support.card.detail.title": "S Idol",
- "card.support_card.detail.badge.enhance": "Raise",
- "card.support_card.detail.badge.unlock": "Open",
- "card.support_card.detail.button.enhance": "Lv Enhance",
- "card.support_card.detail.button.level_limit": "Lvl Limit Break",
- "card.support_card.detail.button.preview_max": "At Max Lv/Limit Break",
- "card.support_card.detail.execute_already_max": "Already Enhanced to Max",
- "card.support_card.detail.lesson_support": "Lesson Support:",
- "card.support_card.detail.lesson_support_all": "All Lessons",
- "card.support_card.detail.lesson_support_da": "Dance Lesson",
- "card.support_card.detail.lesson_support_vi": "Visual Lesson",
- "card.support_card.detail.lesson_support_vo": "Vocal Lesson",
- "card.support_card.detail.level_limit.execute_already_max": "Already at Max Level Limit",
- "card.support_card.detail.lock_text": "Unlock at Lv{0}",
- "card.support_card.detail.produce_ability": "Support Ability",
- "card.support_card.detail.produce_card": "Skill Card",
- "card.support_card.detail.produce_card.initial": "Start",
- "card.support_card.detail.produce_card.random": "Random",
- "card.support_card.detail.produce_event": "Support Event",
- "card.support_card.detail.produce_reward.get_icon": "Get",
- "card.support_card.detail.produce_story": "P-Commu",
- "card.support_card.detail.produce_story.number": "Story {0}",
- "card.support_card.detail.type": "Type",
- "card.support_card.enhance.button.execute": "Lv Enhance",
- "card.support_card.enhance.used_point_text": "-{0:N0}",
- "card.support_card.enhance_confirm_sheet.button.execute": "Lv Enhance",
- "card.support_card.enhance_confirm_sheet.message": "Consume materials to enhance to the specified level. Proceed?",
- "card.support_card.enhance_confirm_sheet.title": "Lv Enhance Confirmation",
- "card.support_card.enhance_overlay.button.execute": "Lv Enhance",
- "card.support_card.enhance_overlay.label.produce_event": "Support Event",
- "card.support_card.enhance_overlay.label.produce_skill": "Support Ability",
- "card.support_card.enhance_overlay.label.support_bonus": "Support Bonus",
- "card.support_card.enhance_overlay.message.max": "Leveled up to Max",
- "card.support_card.enhance_overlay.title": "Lv Enhance",
- "card.support_card.event.produce_card.upgrade_ability": "This skill card will be strengthened immediately after acquisition",
- "card.support_card.exchange.confirm.sheet.alert.exchange": "※The selected support card will be lost",
- "card.support_card.exchange.confirm.sheet.alert.level_limit": "This includes support cards with Level Limit Break",
- "card.support_card.exchange.confirm.sheet.list_cell.count": "x{0:N0}",
- "card.support_card.exchange.confirm.sheet.message": "Convert the selected support card to items. Proceed?",
- "card.support_card.exchange.confirm.sheet.title": "Conversion Confirmation",
- "card.support_card.exchange.level_limit.confirm.sheet.message": "Includes support cards with Level Limit Break (). Convert anyway?",
- "card.support_card.exchange.level_limit.confirm.sheet.title": "Conversion Confirmation",
- "card.support_card.exchange_select.button.clear_all": "Clear All",
- "card.support_card.exchange_select.button.disabled": "No support cards selected for conversion",
- "card.support_card.exchange_select.button.execute": "Convert",
- "card.support_card.exchange_select.button.ignore_require": "Exclude Level Limit",
- "card.support_card.exchange_select.button.select_all": "Select All",
- "card.support_card.exchange_select.completed": "Conversion completed",
- "card.support_card.exchange_select.list_empty": "No convertible support cards available",
- "card.support_card.exchange_select.title": "Support Conversion",
- "card.support_card.list.button.enter": "View Details",
- "card.support_card.list.label.upgradable_level_limit_rank": "Lvl Limit Break",
- "card.support_card.list.support_bonus": "Support Bonus",
- "card.support_card.list.support_bonus.value": "+{0}%",
- "card.support_card.list.user_card.empty": "No support cards available",
- "card.support_card.upgrade.level_limit.message.max": "Fully Level Limit Broken",
- "card.support_card.upgrade_level_limit_confirm_sheet.button.execute": "Lvl Limit Break",
- "card.support_card.upgrade_level_limit_confirm_sheet.message": "Consume items to perform a Level Limit Break to the specified stage?",
- "card.support_card.upgrade_level_limit_confirm_sheet.title": "Level Limit Break Confirmation",
- "card.support_card.upgrade_level_limit_rank_overlay.button.execute": "Break Limit",
- "card.support_card.upgrade_level_limit_rank_overlay.description": "Consume {0} support cards to uncap",
- "card.support_card.upgrade_level_limit_rank_overlay.description_with_common_resource": "Use {0} support cards and {1} to consume {2} and increase the level limit",
- "card.support_card.upgrade_level_limit_rank_overlay.label.max_level": "Max Lv",
- "card.support_card.upgrade_level_limit_rank_overlay.lack": "Insufficient Quantity",
- "card.support_card.upgrade_level_limit_rank_overlay.level_change": "Lv{0}",
- "card.support_card.upgrade_level_limit_rank_overlay.quantity": "{0:N0}/{1:N0}",
- "card.support_card.upgrade_level_limit_rank_overlay.title": "Lvl Limit Break",
- "card.support_card.upgrade_level_limit_rank_overlay.use_item": "Use Item",
- "card.support_card_exchange_select_overlay.button.disabled": "No support cards selected for conversion",
- "card.top.title": "Idol",
- "card.upgrade.toast.less_item": "Insufficient items",
- "card.upgrade_status_list.costume": "Costume Unlock",
- "card.upgrade_status_list.heading.level_limit_rank": "Training Upgrade Details",
- "card.upgrade_status_list.heading.potential_rank": "Talent Blooming Upgrade Details",
- "card.upgrade_status_list.image": "Image Unlock",
- "card.upgrade_status_list.lock": "Unlock at {0} Stage {1}",
- "card.upgrade_status_list.parameter": "Parameter & Lesson Bonus Up",
- "card.upgrade_status_list.produce_card": "Exclusive P-Card Upgrade",
- "card.upgrade_status_list.produce_item": "Exclusive P-Item Upgrade",
- "card.upgrade_status_list.produce_skill_release": "P-Idol Ability Unlock",
- "card.upgrade_status_list.produce_skill_upgrade": "P-Idol Ability Upgrade",
- "card.upgrade_status_list.rank_label": "{0} Stage",
- "character_detail.type.age": "Age",
- "character_detail.type.birthday": "Birthday",
- "character_detail.type.birthplace": "Birthplace",
- "character_detail.type.bloodtype": "Blood Type",
- "character_detail.type.cv": "CV",
- "character_detail.type.dominanthand": "Dominant Hand",
- "character_detail.type.grade": "Grade",
- "character_detail.type.height": "Height",
- "character_detail.type.hobby": "Hobby",
- "character_detail.type.specialskill": "Special Skill",
- "character_detail.type.threesize": "Measurements",
- "character_detail.type.trouble": "Trouble",
- "character_detail.type.weight": "Weight",
- "character_detail.type.zodiacsign": "Zodiac Sign",
- "check.create.user.alert.cancel": "Close",
- "check.create.user.alert.description": "If you change devices,\nplease link your data and restart the app.\n\nIf you cannot start the game after restarting the app, please contact us below.",
- "check.create.user.alert.ok": "Contact Us",
- "check.create.user.alert.title": "Confirmation",
- "common.100million": "{0}M",
- "common.100million_unit": "M",
- "common.10thousand": "{0}K",
- "common.10thousand_unit": "K",
- "common.achievement": "Achievements",
- "common.adjust_deeplink": "https://app.adjust.com/1enrh1ad?deeplink_js=1&deep_link={0}",
- "common.all_close": "Close All",
- "common.all_open": "Open All",
- "common.and": "AND",
- "common.ap": "AP",
- "common.ap.description": "Pts mainly used when starting a Produce",
- "common.assist": "Assist",
- "common.back": "Back",
- "common.back_key.application_quit.button_quit": "Quit",
- "common.back_key.application_quit.description": "Do you want to quit the app?",
- "common.back_key.application_quit.title": "Quit App",
- "common.back_key.invalid": "This action cannot be performed",
- "common.buy": "Purchase",
- "common.cancel": "Cancel",
- "common.card": "Idol",
- "common.card.full_name": "[{0}]{1}",
- "common.card.level": "Lv{0}",
- "common.card.name": "[{0}]",
- "common.card.name_with_skin": "[{0}] {1}",
- "common.card.rank.default": "-",
- "common.character": "Idol",
- "common.clear_all": "Clear All",
- "common.clear_all_filter": "Reset Filter",
- "common.close": "Close",
- "common.common": "Common",
- "common.confirm": "Confirm",
- "common.costume": "Costume",
- "common.costume.category": "Costume",
- "common.costume.description": "Costume of {0}",
- "common.costume_head.category": "Hair",
- "common.costume_head.description": "Hairstyle of {0}",
- "common.count": "×{0:N0}",
- "common.count.level": "Lv{0:N0}",
- "common.count.people": "{0:N0}",
- "common.count.people_unit": "people",
- "common.count.point": "Pt",
- "common.count.with_suffix": "{0} times",
- "common.dance": "Dance",
- "common.days": "{0} days",
- "common.dearness": "Bond",
- "common.dearness.level": "Lv{0}",
- "common.dearness.level.icon": "Lv",
- "common.dearness.level_full": "Bond Lv{0}",
- "common.dearness.report.disable.toast": "Unlocked by viewing the relevant Commu",
- "common.decide": "Confirm",
- "common.deeplink": "idolmastergakuen-universallinks://com.bandainamcoent.idolmaster_gakuen?{0}",
- "common.delete": "Delete",
- "common.dot": "・",
- "common.ellipses": "…",
- "common.equipped": "In Use",
- "common.exchange": "Trade",
- "common.execute": "Execute",
- "common.fan.label": "No. of Fans",
- "common.filter": "Filter",
- "common.finish": "Finish",
- "common.follow": "Follow",
- "common.follower": "Follower",
- "common.friend": "Friend",
- "common.friend_follow_limit_count": "Increase Follow Limit",
- "common.friend_follow_limit_count.description": "Increases the maximum number of follows",
- "common.grade.unknown": "No Rating",
- "common.guild": "Circle",
- "common.hover.action_point.label": "AP Full Recovery:",
- "common.hover.item.location": "Method",
- "common.hover.total_jewel.description": "Breakdown of Owned Jewels",
- "common.hover.total_jewel.free_only_label": "Free",
- "common.hover.total_jewel.paid_only_label": "Paid",
- "common.hyphen": "-",
- "common.hyphen.middle": "-",
- "common.hyphen_full": "ー",
- "common.idol": "Idol",
- "common.idol_card_skin.category": "Produce Idol",
- "common.inquiry": "Contact Us",
- "common.invitation_pt": "Invitation Pt",
- "common.invitation_pt.description": "Pts received for inviting friends",
- "common.item": "Items",
- "common.item.category": "Item",
- "common.jewel": "Jewel",
- "common.jewel.description": "Items that can be used for Gacha, etc.",
- "common.jewel_free_consume": "Free Jewels are consumed first.",
- "common.jewel_free_only": "Free Jewels",
- "common.jewel_free_only_label": "Free",
- "common.jewel_owned": "Owned Jewels",
- "common.jewel_paid_only": "Paid Jewels",
- "common.jewel_paid_only_label": "Paid",
- "common.landscape": "Landscape",
- "common.level": "Lv{0}",
- "common.link.text": "{1}",
- "common.list.before_all_load": "See More",
- "common.live_battle_stage.ed": "ED",
- "common.live_battle_stage.ed.description": "Parameters are enhanced when assigned to ED stage",
- "common.live_battle_stage.ed.name": "ED Compatibility",
- "common.live_battle_stage.mid": "MID",
- "common.live_battle_stage.mid.description": "Parameters are enhanced when assigned to MID stage",
- "common.live_battle_stage.mid.name": "MID Compatibility",
- "common.live_battle_stage.op": "OP",
- "common.live_battle_stage.op.description": "Parameters are enhanced when assigned to OP stage",
- "common.live_battle_stage.op.name": "OP Compatibility",
- "common.live_battle_type.buffer.description": "Mainly possesses skills that lower opponent's abilities or relate to stamina and mental skills",
- "common.live_battle_type.buffer.name": "Mental Skill Card Type",
- "common.live_battle_type.scorer.description": "Mainly possesses high multiplier score earning skills",
- "common.live_battle_type.scorer.name": "Score Type",
- "common.live_battle_type.supporter.description": "Mainly possesses skills that enhance the abilities of self or allies",
- "common.live_battle_type.supporter.name": "Support Type",
- "common.local_flag.description": "Do not show again",
- "common.maintenance": "Maintenance",
- "common.map": "Map",
- "common.max": "MAX",
- "common.meishi_base.description": "Backgrounds that can be set on a business card",
- "common.meishi_base_asset.category": "Card BG",
- "common.meishi_illustration_asset.category": "Card Part",
- "common.memory": "Memory",
- "common.memory.category": "Memory",
- "common.mental": "Mental",
- "common.menu.button_type.Achievement": "Achievements",
- "common.menu.button_type.Circle": "Circle",
- "common.menu.button_type.Costume": "Costume",
- "common.menu.button_type.DataLinkage": "Data Linkage",
- "common.menu.button_type.Friend": "Friend",
- "common.menu.button_type.Guild": "Circle",
- "common.menu.button_type.Help": "Help",
- "common.menu.button_type.Inquiry": "Contact Us",
- "common.menu.button_type.Item": "Items",
- "common.menu.button_type.Media": "Media",
- "common.menu.button_type.Meishi": "Business Card",
- "common.menu.button_type.Music": "Music",
- "common.menu.button_type.Other": "Other",
- "common.menu.button_type.PhotoAlbum": "Photo Album",
- "common.menu.button_type.PhotographyPrepare": "Photography",
- "common.menu.button_type.PictureBookIdolSelect": "Live Filming",
- "common.menu.button_type.PictureBookProduceCollection": "P-Encyclopedia",
- "common.menu.button_type.Predownload": "Bulk DL",
- "common.menu.button_type.ProduceAchievement": "Achievements",
- "common.menu.button_type.ProduceDearness": "Bond",
- "common.menu.button_type.ProduceDeck": "Formation Info",
- "common.menu.button_type.ProduceHelp": "Help",
- "common.menu.button_type.ProduceLiveCostume": "Costume Setting",
- "common.menu.button_type.ProduceLog": "Log",
- "common.menu.button_type.ProduceRetire": "Retire",
- "common.menu.button_type.ProduceSchedule": "P-Note",
- "common.menu.button_type.ProduceSetting": "Setting",
- "common.menu.button_type.ProduceToHome": "Suspend",
- "common.menu.button_type.Profile": "Profile",
- "common.menu.button_type.Roster": "Roster",
- "common.menu.button_type.SeminarLog": "Log",
- "common.menu.button_type.SeminarRetire": "Retire",
- "common.menu.button_type.SeminarRetry": "Retry",
- "common.menu.button_type.Setting": "Setting",
- "common.menu.button_type.Shop": "Shop",
- "common.menu.button_type.Title": "Title",
- "common.menu.button_type.TowerRankMission": "Clear Conditions",
- "common.menu.button_type.TowerRetire": "Retire",
- "common.menu.sheet.back_to_title.description": "Return to the title. Are you sure?",
- "common.minus": "-{0}",
- "common.minus.sign": "-",
- "common.mission_pass_pt": "Mission Pass Pt",
- "common.mission_pass_pt.description": "Pts required to receive Mission Pass rewards",
- "common.mission_point.description": "Pts required to receive cumulative mission rewards",
- "common.money": "Money",
- "common.money_support": "Activity Support",
- "common.move": "Move",
- "common.music": "Music",
- "common.music.category": "Music",
- "common.mutual_follow": "Mutuals",
- "common.name": "{0} {1}",
- "common.network.error.account_ban.description": "Account use has been restricted due to suspected violation of the Terms of Service.",
- "common.network.error.account_ban.temporary.description": "Due to suspected violations of the terms of service, the use of the account is temporarily restricted.",
- "common.network.error.account_ban.temporary.title": "Temporary Account Restriction",
- "common.network.error.account_ban.title": "Account Restriction",
- "common.network.error.authorization": "Authentication Error",
- "common.network.error.ban.description": "If you have no recollection of any violations, please contact support.",
- "common.network.error.ban.release_expected_time": "Expected Release Time: {0}",
- "common.network.error.ban_alert.description": "There is a suspicion of actions violating the terms of service.\n\n▼ Examples of prohibited actions:\n・Using external tools\n・Account sharing\n・Harassment of other users\n・Intentional exploitation of in-game bugs\n・Other actions violating laws or the terms of service\n\nPlease play by adhering to the terms of service.",
- "common.network.error.ban_alert.title": "Regarding Your Play Status",
- "common.network.error.date_changed.description": "The date has changed.",
- "common.network.error.date_changed.title": "Date Change",
- "common.network.error.description": "An error occurred during Communication.\nError Code: {0}",
- "common.network.error.description.has_message": "{0}\nError Code: {1}",
- "common.network.error.description.no_code": "An error occurred during Communication",
- "common.network.error.in_maintenance.description": "Currently under maintenance",
- "common.network.error.in_maintenance.title": "Under Maintenance",
- "common.network.error.outdated_app.button": "Go to Store",
- "common.network.error.outdated_app.description": "A new version is available. Please update from {0}.",
- "common.network.error.outdated_app.title": "Update",
- "common.network.error.outdated_master.description": "Data update available.",
- "common.network.error.outdated_master.title": "Data Update",
- "common.network.error.produce_clear_time_ban_warning.description": "Suspicious activities violating the terms of use have been detected.\n\n▼Examples of cheating/prohibited activities\n・Using external tools\n・Sharing accounts\n・Causing trouble to other users\n・Intentionally exploiting in-game bugs\n・Other activities that violate laws or the terms of use\n\nPlease adhere to the terms of use while playing.\n\n※The ongoing produce data will be discarded",
- "common.network.error.produce_clear_time_ban_warning.title": "Regarding Your Play Situation",
- "common.network.error.purchase_ban": "temporary.description",
- "common.network.error.purchase_ban.description": "Jewel purchases are restricted.",
- "common.network.error.purchase_ban.temporary.title": "Temporary Purchase Restriction",
- "common.network.error.purchase_ban.title": "Purchase Restriction",
- "common.network.error.retry": "Retry?",
- "common.network.error.sign_in_failed": "Please try accessing again later",
- "common.network.error.title": "Communication Error",
- "common.network.error.to_home": "Go to Home",
- "common.network.error.to_title": "Go to Title",
- "common.network.error.toast": "A Communication error occurred",
- "common.network.noti.title": "Notification",
- "common.network.retry": "Retry",
- "common.next": "Next",
- "common.next2": "Proceed",
- "common.no": "No",
- "common.notification.description": "{0} ({1}/{2})",
- "common.notification.description.achievement": "{0}\n{1}",
- "common.notification.title.main_task": "Task",
- "common.number.comma": "{0:N0}",
- "common.off": "OFF",
- "common.ok": "OK",
- "common.on": "ON",
- "common.or": "OR",
- "common.parameter.dance": "Dance",
- "common.parameter.mental": "Mental",
- "common.parameter.stamina": "Stamina",
- "common.parameter.visual": "Visual",
- "common.parameter.vocal": "Vocal",
- "common.percent": "{0}%",
- "common.percent_unit": "%",
- "common.photo_background.description": "Can be used as a photography location for idol shoots",
- "common.plan": "Plan",
- "common.plan1": "Sense",
- "common.plan2": "Logic",
- "common.plan3": "Anomaly",
- "common.plan_all": "All",
- "common.play": "Play",
- "common.plus": "+{0}",
- "common.plus.sign": "+",
- "common.portrait": "Portrait Mode",
- "common.probability": "Probability",
- "common.produce_card": "Skill Card",
- "common.produce_card_unlock.description": "The skill card \"{0}\" will now appear in Produce.",
- "common.produce_card_unlock.name": "Skill Card Unlock \"{0}\"",
- "common.produce_item": "P-Item",
- "common.profile": "Profile",
- "common.receive": "Receive",
- "common.recommend": "Recommended",
- "common.rental": "Rental",
- "common.roster": "Roster",
- "common.rule.commercial_transaction.title": "Commercial Transactions",
- "common.rule.copyright": "Copyright",
- "common.rule.fund_settlement.title": "Settlement of Funds",
- "common.save": "Save",
- "common.select": "Select",
- "common.select.all_off": "Deselect",
- "common.select.all_on": "Select All",
- "common.select_all": "Select All",
- "common.seminar": "Training",
- "common.sheet.setting.sub_description": "You can change it anytime from \"Menu > Settings\".",
- "common.sheet.shop_button": "Purchase Jewels",
- "common.shop": "Shop",
- "common.simple_input_text_sheet.disable.min_length": "Please enter at least {0} characters",
- "common.simple_input_text_sheet.warning.default": "Do not enter personal information or content that violates public order and morals",
- "common.skill.level": "Lv{0}",
- "common.skill.name_level": "{0} Lv{1}",
- "common.skill_icon.title_lock": "{0}(Unlock at Lv{1})",
- "common.skip": "Skip",
- "common.slash": "{0:N0}/{1:N0}",
- "common.slash.denominator": "/{0:N0}",
- "common.slash.no_comma": "{0}/{1}",
- "common.slash.no_comma.denominator": "/{0}",
- "common.slash.two_line": "{0:N0}\n/{1:N0}",
- "common.slash2": "{0:N0} / {1:N0}",
- "common.sns": "School SNS",
- "common.sort": "Sort",
- "common.sort_filter": "Sort & Filter",
- "common.sort_order": "Display Order",
- "common.space": " ",
- "common.stamina": "Initial Stamina",
- "common.stamina.short": "Stamina",
- "common.step_count": "{0} weeks",
- "common.store.android": "Google Play",
- "common.store.ios": "App Store",
- "common.story": "Commu",
- "common.story.description": "Commu ({0})",
- "common.story_event_point": "Story Event Pt",
- "common.story_event_point.description": "{0} event Pt",
- "common.support": "Support Card",
- "common.support_card.category": "Support Card",
- "common.tap": "TAP",
- "common.target.format": "Until {0}",
- "common.term": "{0} to {1}",
- "common.term2": "{0} to {1}",
- "common.term_middle": "〜",
- "common.text.empty.error": "Please enter at least one character.",
- "common.text.length.error": "※Producer names will be disclosed in the game.\n※Do not enter personal or personally identifiable information such as real name, email address, phone number, etc.",
- "common.text.size": "{1}",
- "common.text.validate.error": "Contains invalid characters.",
- "common.toast.less_item": "Insufficient items.",
- "common.twitter": "Twitter",
- "common.unlock": "Unlock",
- "common.unset": "Unset",
- "common.user.level": "PLv{0}",
- "common.user.level.label": "PLv",
- "common.user_exp": "Producer Exp",
- "common.user_exp.description": "Experience Pts needed to increase producer level",
- "common.video.duration": "{0} / {1}",
- "common.video.startup.stop_confirm": "Do you want to skip this video?",
- "common.video.startup.stop_execute": "Skip",
- "common.video.stop_confirm": "Do you want to stop the video playback?",
- "common.visual": "Visual",
- "common.vocal": "Vocal",
- "common.yes": "Yes",
- "contest.button.next": "Finish",
- "contest.common.plus_pt_text": "+{0:N0}Pt",
- "contest.common.pt_none": "---",
- "contest.common.pt_text": "{0:N0}Pt",
- "contest.common.pt_text_36": "{0:N0}Pt",
- "contest.common.pt_text_hover": "{0:N0}Pt",
- "contest.common.pt_unit": "Pt",
- "contest.log.detail.title": "Log",
- "contest.log.detail.unit_button": "Unit",
- "contest.log.graph.hover.empty_card": "No cards used",
- "contest.log.graph.hover.empty_hand_card": "No cards in hand",
- "contest.log.graph.hover.empty_play_card": "No cards used",
- "contest.log.graph.hover.hand_card": "Skill cards in hand",
- "contest.log.graph.hover.play_card": "Used skill card",
- "contest.log.graph.hover.turn": "{0} Turn",
- "contest.log.graph.point": "{0:N0}Pt",
- "contest.log.graph.rank.unit.nd": "nd",
- "contest.log.graph.rank.unit.rd": "rd",
- "contest.log.graph.rank.unit.st": "st",
- "contest.log.graph.rank.unit.th": "th",
- "contest.log.graph.turn": "{0} Turn",
- "contest.log.top.button.detail": "Detailed Log",
- "contest.log.top.button.replay": "Replay",
- "contest.match_result.next": "NEXT",
- "contest.preparation.detail.button": "Details",
- "contest.preparation.detail.button.disable": "Details cannot be viewed due to a different version",
- "contest.preparation.main_button": "Start Contest",
- "contest.preparation.rehearsal.button": "Cancel",
- "contest.preparation.rehearsal.button.back": "Back",
- "contest.preparation.rehearsal.button.retire": "Cancel",
- "contest.preparation.rehearsal.confirm_sheet.description": "Cancel the rehearsal and return to the contest screen",
- "contest.preparation.rehearsal.confirm_sheet.execute": "Cancel",
- "contest.preparation.rehearsal.confirm_sheet.title": "Rehearsal Cancellation",
- "contest.preparation.skip_all.check_button": "Skip All Contests",
- "contest.preparation.skip_button": "Skip",
- "contest.preparation.skip_toggle": "Skip All Contests",
- "contest.preparation.stage.1st": "Stage 1",
- "contest.preparation.stage.2nd": "Stage 2",
- "contest.preparation.stage.3rd": "Stage 3",
- "contest.preparation.stage.title": "Stage",
- "contest.preparation.unit.1st": "1st",
- "contest.preparation.unit.power": "Power",
- "contest.result.coin": "Contest Medal",
- "contest.result.fan": "No. of Fans",
- "contest.result.rank_unit": "Rank",
- "contest.result.rating": "Rate",
- "contest.result.rating.pt": "Pt",
- "contest.result.rehearsal.title": "Rehearsal Results",
- "contest.result.user_name.rival": "Opponent",
- "contest.result.user_name.user": "You",
- "contest.result_rate_sheet.rate_point": "Rate Pt",
- "contest.result_rate_sheet.title": "Rate Rewards",
- "contest.stage_gimmick_sheet.title": "Support/Trouble Details",
- "costume.common.body": "Costume",
- "costume.common.costume_feature_type.home": "Home",
- "costume.common.costume_feature_type.live": "Live",
- "costume.common.costume_feature_type.photography": "Idol Photography",
- "costume.common.costume_feature_type.produce": "Produce",
- "costume.common.head": "Hair",
- "costume.detail_sheet.acquisition_root": "How to get",
- "costume.detail_sheet.acquisition_root.suffix.card": "Obtain {0}",
- "costume.detail_sheet.acquisition_root.suffix.card_potential_limit": "Obtain at the 4th stage of {0}'s Talent Bloom",
- "costume.detail_sheet.acquisition_root.suffix.shop": "Obtain in Shop",
- "costume.detail_sheet.costume_name": "Name",
- "costume.idol_list.costume_button": "List",
- "costume.idol_list.home": "Home",
- "costume.idol_list.produce": "Produce",
- "costume.idol_list.title": "Costumes",
- "costume.list.overlay.has_costume": "Get",
- "costume.list.overlay.tile": "Costume List",
- "costume.produce_setting_sheet.button": "Set",
- "costume.produce_setting_sheet.continuous": "Carry over to the next Produce session",
- "costume.produce_setting_sheet.description": "Please select a costume.",
- "costume.produce_setting_sheet.radio.default": "Default",
- "costume.produce_setting_sheet.radio.user": "User Settings",
- "costume.produce_setting_sheet.subtitle.live": "Live",
- "costume.produce_setting_sheet.subtitle.produce": "Produce",
- "costume.produce_setting_sheet.subtitle.training": "Training",
- "costume.produce_setting_sheet.title": "Costume Selection",
- "costume.produce_setting_sheet.warning": "Favorite costume not set",
- "costume.select.back_confirm.description": "Changes have not been saved\nReturn without changing costume?",
- "costume.select.back_confirm.title": "Costume Change Confirmation",
- "costume.select.button": "Set as Favorite",
- "costume.select.button.camera_reset": "Camera Reset",
- "costume.select.button.execute": "Favorite costume set",
- "costume.select.button.release.disabled": "No favorite set",
- "costume.select.button.release.execute": "Favorite costume unset",
- "costume.select.cell.selected": "Set",
- "costume.select.confirm_sheet.confirm": "Change to {0}?",
- "costume.select.confirm_sheet.title": "Costume Confirmation",
- "costume.select.head.body_relation": "Set Hairstyle",
- "costume.select.head.cannot_select": "Hairstyle is fixed to the costume",
- "costume.select.set_button": "Set as Favorite",
- "costume.select.tab.home": "Home",
- "costume.select.tab.produce_live": "Produce Live",
- "costume.select.tab.produce_normal": "Produce Normal",
- "costume.select.view_mode.description": "Color variant of {0} can be obtained at the 4th stage of Talent Bloom.",
- "costume.select.view_mode.description_invalid_feature": "{0} cannot be set for {1}",
- "costume.select.view_mode.description_invalid_feature_addline": "\n{0} cannot be set for {1}",
- "costume.select.wear_button": "Confirm",
- "costume.thumbnail.empty": "Unset",
- "costume.type.home": "Home",
- "costume.type.producelive": "Live",
- "costume.type.produceschedule": "Produce",
- "costume.type.producetraining": "Training",
- "costume.type.producetraining.description": "Only some {0} can be set for training",
- "costume.type.training": "Training",
- "data.common.linkage": "Link",
- "data.common.migrate": "Link",
- "data.common.p_id": "Producer ID",
- "data.common.p_lv": "Producer Lv",
- "data.common.p_name": "Producer Name",
- "data.common.release": "Release Linkage",
- "data.common.undo.warning": "This operation cannot be undone",
- "data.common.update": "Update",
- "data.linkage.first_confirm.description": "By linking game data with your BANDAI NAMCO ID,\nyou can continue playing the game with the same data on different devices.\nWould you like to log in to your BANDAI NAMCO ID and link the data?",
- "data.linkage.first_confirm.title": "Data Linkage",
- "data.linkage.first_confirm.warning": "The game data you are currently playing is linked to your BANDAI NAMCO ID.\nBy logging in to your BANDAI NAMCO ID, you can release the linkage or link it with another BANDAI NAMCO ID.",
- "data.linkage.link.description": "Linkage release has been completed.\nWould you like to link the following game data currently being played with your account?",
- "data.linkage.link.title": "Data Linkage Confirmation",
- "data.linkage.release_other.description": "The logged-in account is already linked with the following game data.\nWould you like to release the linkage and link it with the game data currently being played?",
- "data.linkage.release_other.description2": "※Only one game data can be linked to one account",
- "data.linkage.release_other.warning": "Releasing the linkage may make this game data irretrievable.\nIf you want to link this game data, please select [Data Linkage] from the title screen.",
- "data.linkage.success.description": "Data linkage has been completed",
- "data.linkage.success.title": "Data Linkage Complete",
- "data.linkage.update.description": "The game data currently being played is linked with a different BANDAI NAMCO ID than the one logged in.\nWould you like to release the linkage and link it with the game data of the newly logged-in account?",
- "data.linkage.update.title": "Update Data Linkage ID",
- "data.migrate.button": "Link",
- "data.migrate.confirm.description": "The following game data is already\nlinked with the logged-in account.\nWould you like to link this game data?",
- "data.migrate.confirm.title": "Data Linkage Confirmation",
- "data.migrate.last_confirm.description": "The following data currently being played will be\noverwritten and cannot be restored.\nAre you sure?",
- "data.migrate.last_confirm.warning": "※Paid jewels cannot be linked to different OS.\n They can only be used on the purchased OS.\n※Free jewels can be linked to different OS.",
- "data.migrate.no_link.description": "There is no game data linked with the logged-in account.\n\nPlease perform account linkage from the in-game menu [Data Linkage].",
- "data.migrate.no_link.title": "No Linked Data",
- "data.migrate.same_user.description": "The logged-in account is already linked with the game data currently being played",
- "data.migrate.same_user.title": "Data Linkage Completed",
- "data.migrate.start.description": "Link with existing Gakuen IDOLM@STER account.",
- "data.migrate.start.title": "Data Linkage",
- "data.migrate.start.warning": "※Paid jewels cannot be linked to different OS.\n They can only be used on the purchased OS.\n※Free jewels can be linked to different OS.",
- "data.migrate.success.description": "Data linkage has been completed.\nReturning to the title screen.",
- "data.migrate.success.title": "Data Linkage Complete",
- "data.release.description": "The game data currently being played is already linked with the logged-in BANDAI NAMCO ID.\nWould you like to release the linkage?",
- "data.release.description2": "※To link with another game data,\nyou need to release the current data linkage",
- "data.release.success.description": "Linkage release has been completed.",
- "data.release.success.title": "Linkage Release Complete",
- "data.release.title": "Release Data Linkage Confirmation",
- "dearness.dearness_level_detail_sheet.character_produce_skill_level": "Bond Level Effect Lv{0}",
- "dearness.dearness_level_detail_sheet.enhance_skill": "Raise",
- "dearness.dearness_level_detail_sheet.first_story_unlock_hint": "Start producing",
- "dearness.dearness_level_detail_sheet.get_skill": "Get",
- "dearness.dearness_level_detail_sheet.level_max": "Bond level is at maximum",
- "dearness.dearness_level_detail_sheet.next_unlock_hint": "Unlock condition for Bond Level Lv{0}",
- "dearness.dearness_level_detail_sheet.skill_empty": "There is no Bond effect",
- "dearness.dearness_level_detail_sheet.title": "Bond Confirmation",
- "dearness.dearness_level_up_receive.overlay.warning.text": "※The Bond effects acquired/enhanced will\nbe reflected from the next production.",
- "download.byte.confirm": "Video Size: {0}",
- "download.download_all.empty": "There is no data to download",
- "download.video.confirm": "Screen Settings",
- "download.video.title": "Video Download Confirmation",
- "duild.leader.dismiss_label": "Dismiss Member",
- "exchange.attention.idol_card_skin_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
- "exchange.complete.confirm": "Exchanged.",
- "exchange.complete.gift": "Items exceeding the possession\nlimit have been sent as gifts",
- "exchange.confirm.consumption.label": "Own",
- "exchange.confirm.consumption_shortage": "Insufficient possession of {0}",
- "exchange.confirm.count.label": "Supply",
- "exchange.confirm.description": "Exchange the following item with {0}?",
- "exchange.confirm.description.produce_card_unlock": "Use {0} to unlock the following skill card?\nOnce unlocked, it will appear in Produce.",
- "exchange.confirm.detail": "Details",
- "exchange.confirm.expired": "Expired",
- "exchange.confirm.title": "Exchange Confirmation",
- "exchange.consumption.less": "Insufficient exchange items",
- "exchange.cost.name": "Required {0}",
- "exchange.count.change": "Change in Required Item Quantity",
- "exchange.count.change.description": "The consumption item quantity per exchange\nwill be as follows from the next time.",
- "exchange.count.limit": "{0} left",
- "exchange.enable.count": "Supply",
- "exchange.error.no_exchange.description": "There is nothing to exchange",
- "exchange.error.no_exchange.submit": "Go to Home",
- "exchange.error.no_exchange.title": "Exchange Confirmation",
- "exchange.event.button.label": "Go to Event Top",
- "exchange.jewel.less": "Insufficient Jewels",
- "exchange.label.update": "Update",
- "exchange.limit.no": "No Limit",
- "exchange.list.event.confirm.content": "Go to Event Top?",
- "exchange.list.event.confirm.title": "Confirmation",
- "exchange.list.sold": "Exchanged",
- "exchange.list.title.daily": "Daily Exchange Shop",
- "exchange.list.title.item": "Item Exchange Shop",
- "exchange.list.update": "List updated",
- "exchange.max.once": "Maximum {0} times per exchange",
- "exchange.product.menu.list.cell.limit": "{0:N0}/{1:N0}",
- "exchange.product.menu.list.cell.remain.day": "{0} dy(s) left",
- "exchange.product.menu.list.cell.remain.hour": "{0} hr(s) left",
- "exchange.product.menu.list.cell.remain.minute": "{0} m(s) left",
- "exchange.product.menu.list.cell.reset.month": "Monthly Update",
- "exchange.recommend.label": "Recommended",
- "exchange.reset.free": "Free {0} times",
- "exchange.select.common": "Normal Exchange",
- "exchange.select.event": "Event Exchange",
- "exchange.select.title": "Item Exchange Shop",
- "exchange.setting.daily_exchange_default_max.alert": "※This setting applies only to the Daily Exchange.\n※The exchange count settings are saved per device.\n※You can change it anytime from \"Menu > Settings\".",
- "exchange.setting.daily_exchange_default_max.cancel": "Do not change",
- "exchange.setting.daily_exchange_default_max.description": "You can set the default exchange count for the Daily Exchange\n to the maximum possible exchange count.\nWould you like to set the default exchange count to the maximum?",
- "exchange.setting.daily_exchange_default_max.execute": "Set to maximum",
- "exchange.setting.daily_exchange_default_max.title": "Default Exchange Count Change",
- "exchange.sold.out": "Sold Out",
- "exchange.ticket_confirm.attention.idol_card_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
- "exchange.ticket_confirm.description": "Use {0} to exchange\nfor the following {1}?",
- "exchange.ticket_confirm.idol_card_skin_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
- "exchange.ticket_confirm.reward.costume": "Costume",
- "exchange.ticket_confirm.reward.idol_card": "Produce Idol",
- "exchange.ticket_confirm.reward.idol_card_another": "Another Idol",
- "exchange.ticket_confirm.reward.idol_card_piece": "Produce Idol Piece",
- "exchange.ticket_confirm.reward.item": "Item",
- "exchange.ticket_confirm.reward.memory": "Memory",
- "exchange.ticket_confirm.reward.support_card": "Support Card",
- "exchange.ticket_confirm.submit": "Trade",
- "exchange.ticket_confirm.title": "Exchange Confirmation",
- "exchange.ticket_list.consumption_less": "Insufficient exchange items",
- "exchange.ticket_list.costume.body": "Costume",
- "exchange.ticket_list.costume.fitting": "Set",
- "exchange.ticket_list.costume.head": "Hair",
- "exchange.ticket_list.costume.owned": "Owned",
- "exchange.ticket_list.empty": "There are no items that fit the criteria",
- "exchange.ticket_list.exchange": "Trade",
- "exchange.ticket_list.idol_card.detail": "Details",
- "exchange.ticket_list.idol_card.fitting": "Costume・Hair",
- "exchange.ticket_list.idol_card.owned": "Owned",
- "exchange.ticket_list.idol_card.potential_rank": "Potential",
- "exchange.ticket_list.memory.detail": "Detail",
- "exchange.ticket_list.memory.owned": "Owned",
- "exchange.ticket_list.owned": "Own",
- "exchange.ticket_list.support_card.detail": "Detail",
- "exchange.ticket_list.support_card.level_limit": "Max lvl",
- "exchange.ticket_list.support_card.owned": "Owned",
- "exchange.ticket_list.tab.costume_body": "Costume",
- "exchange.ticket_list.tab.costume_head": "Hairstyle & Accessories",
- "exchange.ticket_list.tab.costume_set": "Costume Set",
- "exchange.ticket_list.tab.idol_card": "Produce Idol",
- "exchange.ticket_list.tab.item": "Item",
- "exchange.ticket_list.tab.memory": "Memory",
- "exchange.ticket_list.tab.support_card": "Support Card",
- "exchange.ticket_reward.attention": "※Items reaching the possession limit will be sent as gifts",
- "exchange.ticket_reward.description.multiple": "Obtained the following",
- "exchange.ticket_reward.description.name": "Obtained {0}",
- "exchange.ticket_reward.empty": "No items available for exchange",
- "exchange.ticket_reward.title": "Acquisition Confirmation",
- "exchange.ticket_select.submit": "Select Exchange",
- "exchange.ticket_select.title": "Ticket Exchange Shop",
- "exchange.time_limit": "Period: Until {0}",
- "exchange.update.button": "Update",
- "exchange.update.count": "{0} left",
- "exchange.update.count_label": "Updateable Times",
- "exchange.update.day": "Update in {0} day(s)",
- "exchange.update.description": "Use {0:N0} Jewels to update the lineup?",
- "exchange.update.hour": "Update in {0} h {1} m(s)",
- "exchange.update.less": "Update in 0 minute(s)",
- "exchange.update.minute": "Update in {0} m(s)",
- "exchange.update.title": "Update Confirmation",
- "fangage_sheet.accept_all": "Accept All",
- "fangage_sheet.accept_selected": "Accept Selected",
- "fangage_sheet.advertisement": "Advertisement Placement",
- "fangage_sheet.analysis": "Analysis",
- "fangage_sheet.decline_all": "Decline All",
- "fangage_sheet.description": "※Checking each item indicates consent,\nunchecking indicates withdrawal of consent.",
- "fangage_sheet.info_link": "Details Here",
- "fangage_sheet.summary": "Summary",
- "fangage_sheet.summary.text": "We will collect some of your information related to the use of this service.\nWe ask for your cooperation in consenting to the use of this information for advertising and analysis purposes by Bandai Namco Entertainment Co. Ltd. (hereinafter referred to as BNE) and other third parties.\nFor details of the recipients and the information to be collected, please refer to the items listed in each tab. If you would like to know more about BNE's privacy policy, please see the Privacy Policy.\nPlease note that this consent is optional, so you can still use this service without agreeing to the above usage. Also, even customers who have agreed once can withdraw their consent at any time from the relevant page of this service.\nClicking the [Agree] button below indicates your consent to the use of your information for the purposes stated above.",
- "fangage_sheet.title": "Handling of Customer Information",
- "fangage_sheet.update": "Update Consent",
- "fangage_sheet.update.toast": "Consent updated",
- "faq_confirm_sheet.description": "Open the FAQ page?\n※This will open a web browser",
- "faq_confirm_sheet.title": "Confirmation",
- "festival.match.confirm.title": "Audition Preparation",
- "festival.match.select.level": "PLv{0}",
- "festival.match.select.parameter.zero": "---",
- "festival.match.select.rank": "Rank {0:N0}",
- "festival.match.select.rival.level": "Rival PLv{0}",
- "festival.match.select.term": "{0} ~ {1}",
- "festival.match.select.title": "Select Opponent",
- "festival.top.nonet.name": "9-Person Contest",
- "festival.top.noti.remain": "{0:N0} days left",
- "festival.top.title": "Festival Top",
- "festival.top.tower.name": "Tower",
- "festival.top.trio.name": "Contest",
- "festival.unit.edit.title": "Unit Formation",
- "friend.button.follow": "Follow",
- "friend.button.list_view.profile": "Profile",
- "friend.button.list_view.rental_resource": "Rental",
- "friend.button.search_id": "Search",
- "friend.button.transition.friend_invite": "Invite",
- "friend.button.unfollow": "Unfollow",
- "friend.button.update": "Update",
- "friend.count": "{0:N0} / {1:N0}",
- "friend.delete_follower_confirm_sheet.description": "Are you sure you want to unfollow this follower?",
- "friend.delete_follower_confirm_sheet.execute": "Unfollow Follower",
- "friend.delete_follower_confirm_sheet.title": "Unfollow Follower Confirmation",
- "friend.follow.completed": "Followed",
- "friend.follow.empty": "You are not following any producers",
- "friend.follow.opponent_limit_over": "Opponent's follower limit reached",
- "friend.follow.self_limit_over": "You have reached the maximum number of followers",
- "friend.follower.delete.completed": "Unfollowed follower",
- "friend.follower.empty": "No followers",
- "friend.label.follow": "Followers",
- "friend.label.follower": "Following",
- "friend.label.last_login": "Seen",
- "friend.label.memory": "Memory",
- "friend.label.produce_level": "PLv",
- "friend.label.support_card": "Support",
- "friend.search.description": "Please enter the Producer ID.",
- "friend.search.execute": "Search",
- "friend.search.invalid_format": "Invalid ID format",
- "friend.search.invalid_self": "Your own ID",
- "friend.search.not_found": "ID not found",
- "friend.search.title": "ID Search",
- "friend.sort.last_login_time": "Seen",
- "friend.sort.level": "PLv",
- "friend.sort.memory_evaluation": "Memory Evaluation",
- "friend.sort.support_card_level": "Support Lv",
- "friend.suggestion.empty": "No recommendations",
- "friend.tab.follow": "Follow",
- "friend.tab.follower": "Followers",
- "friend.tab.suggestion": "Suggestions",
- "friend.top.title": "Friends",
- "friend.unfollow.completed": "Unfollowed",
- "google.play.integrity.error.dialog.move.to.title": "To Title",
- "google.play.integrity.error.dialog.retry": "Retry",
- "google.play.integrity.error.dialog.title": "Error",
- "google.play.integrity.error.message1": "Please update Google Play Store.\nError Code: {0}",
- "google.play.integrity.error.message2": "Please install or enable Google Play Store.\nError Code: {0}",
- "google.play.integrity.error.message3": "Please install or update Play Services.\nError Code: {0}",
- "google.play.integrity.error.message4": "Please update Play Services.\nError Code: {0}",
- "google.play.integrity.error.message5": "Unable to connect to the network, please retry in a location with a good connection.\nError Code: {0}",
- "google.play.integrity.error.message6": "Please update or log in to Google Play Store.\nError Code: {0}",
- "google.play.integrity.error.message7": "Please wait a while and retry.\nError Code: {0}",
- "google.play.integrity.error.message8": "Processing interrupted due to an issue.\nError Code: {0}",
- "guild.approve.complete": "Join request approved",
- "guild.approve.member_max": "Maximum number of members reached",
- "guild.approve_flow.auto": "Auto",
- "guild.approve_flow.manual": "Manual",
- "guild.create.approve_flow.description": "Join requests can be automatically approved.\nSettings can be changed later.",
- "guild.create.complete": "Circle created",
- "guild.create.submit": "Create",
- "guild.create.title": "Create Circle",
- "guild.create_confirm.description": "Create circle with the following information.",
- "guild.create_confirm.submit": "Create Circle",
- "guild.create_confirm.title": "Circle Creation Confirmation",
- "guild.create_confirm.warning": "Once the circle is created,\nyou cannot create another circle for {0} days.",
- "guild.description": "Circle Introduction",
- "guild.dismissed.description": "You are not a member of any guild",
- "guild.dismissed.title": "Communication Error",
- "guild.donation.already_req": "Already donated for this request.",
- "guild.donation.complete": "Donation completed",
- "guild.donation.confirm.description": "Donate the following items.",
- "guild.donation.confirm.item_quantity": "Own",
- "guild.donation.confirm.limit": "Donation Limit",
- "guild.donation.confirm.title": "Donation Confirmation",
- "guild.donation.confirm.today_remain": "Remaining",
- "guild.donation.confirm.today_remain.value": "{0} times",
- "guild.donation.execute": "Donate",
- "guild.donation.execute_complete": "Donated",
- "guild.donation.execute_self": "Receive",
- "guild.donation.expired": "Request has already expired",
- "guild.donation.header_user": "Requests from {0}",
- "guild.donation.item_create": "Requested item created",
- "guild.donation.no_count": "No remaining donation attempts for today",
- "guild.donation.no_has": "You do not possess the target item",
- "guild.donation.no_item": "No items available for receipt",
- "guild.donation.none": "No requests within recruitment period",
- "guild.donation.quantity_max": "Donation quantity already at maximum limit",
- "guild.donation.receive": "Receive Request",
- "guild.donation.receive_description": "Received items from the following user.",
- "guild.donation.reward": "Donated items and earned Friend Coins",
- "guild.donation.reward_toast": "Earned {0} × {1:N0}",
- "guild.donation.title": "Requests",
- "guild.edit.achievement.change": "Change Achievement",
- "guild.edit.achievement.change.title": "Achievement Settings",
- "guild.edit.achievement.description": "Select achievements to display in circle information from those you have achieved.",
- "guild.edit.achievement.title": "Circle Achievement Settings",
- "guild.edit.approve_flow.description": "Join requests can be automatically approved.",
- "guild.edit.approve_flow.title": "Join Approval",
- "guild.edit.approve_flow_modify.description": "Changing the join request setting from manual approval to automatic approval\nwill automatically approve all currently unapproved requests.\nAre you sure?",
- "guild.edit.approve_flow_modify.title": "Join Request Setting Change Confirmation",
- "guild.edit.caption": "Settings can be changed after circle creation",
- "guild.edit.complete": "Circle information updated",
- "guild.edit.description.default": "Nice to meet you!",
- "guild.edit.description.edit": "Please enter an introduction.",
- "guild.edit.description.title": "Introduction",
- "guild.edit.name.default": "{0}'s Circle",
- "guild.edit.name.edit": "Please enter a circle name",
- "guild.edit.name.title": "Circle Name",
- "guild.edit.policy.title": "Policy",
- "guild.edit.submit": "Save",
- "guild.edit.title": "Edit Circle Information",
- "guild.filter.approve_flow.title": "Approval Setting",
- "guild.filter.member.member_1": "1 ~ 10",
- "guild.filter.member.member_2": "11 ~ 20",
- "guild.filter.member.member_3": "21 ~ 29",
- "guild.filter.member.title": "Circle Size",
- "guild.filter.policy.title": "Policy",
- "guild.filter.title": "Search Criteria",
- "guild.follow.complete": "Followed circle member",
- "guild.id_search.label": "Please enter circle ID",
- "guild.id_search.title": "ID Search",
- "guild.join.approval": "Approval Required",
- "guild.join.auto": "Join",
- "guild.join.auto_approval": "Auto",
- "guild.join.auto_confirm": "Join Confirmation",
- "guild.join.auto_confirm_description": "Join this guild. Are you sure?",
- "guild.join.auto_confirm_result": "Joined guild",
- "guild.join.cancel": "Cancel Request",
- "guild.join.guild_request_max": "Maximum number of circle join requests reached",
- "guild.join.leave.restricted_event.description": "You cannot leave during the event period",
- "guild.join.leave.restricted_event.title": "Circle Exit Restriction Confirmation",
- "guild.join.leave_confirm": "Leave Confirmation",
- "guild.join.leave_description": "Leave your current guild.\nAre you sure?",
- "guild.join.leave_warning": "This action cannot be undone",
- "guild.join.leave_warning2": "You cannot join another circle for\n{0} hours after leaving",
- "guild.join.lock": "Circle membership is restricted",
- "guild.join.member_max": "Maximum number of members reached",
- "guild.join.reject": "Reject",
- "guild.join.reject_all": "Reject All",
- "guild.join.reject_all_confirm": "Reject All Confirmation",
- "guild.join.reject_all_description": "Reject all join requests.\nAre you sure?",
- "guild.join.reject_all_warning": "This action cannot be undone",
- "guild.join.reject_confirm": "Reject Confirmation",
- "guild.join.reject_description": "Reject join request.\nAre you sure?",
- "guild.join.reject_warning": "This action cannot be undone",
- "guild.join.request": "Join Request",
- "guild.join.request_confirm": "Join Request Confirmation",
- "guild.join.request_confirm_description": "Request to join this guild. Are you sure?",
- "guild.join.request_confirm_result": "Requested to join the guild.",
- "guild.join.request_confirm_warning": "Approval by the leader is required for joining",
- "guild.join.request_progress": "Request in Progress",
- "guild.join.user_request_max": "Maximum number of join requests reached",
- "guild.join_cancel.request_confirm": "Join Request Cancellation Confirmation",
- "guild.join_cancel.request_confirm_description": "Cancel the join request to this guild.\nAre you sure?",
- "guild.join_cancel.request_confirm_result": "Canceled the join request to the guild.",
- "guild.joined": "Joined the guild",
- "guild.leader.dissolve.restricted_event.description": "You cannot dissolve the circle during the event period",
- "guild.leader.dissolve.restricted_event.title": "Circle Dissolution Restriction Confirmation",
- "guild.leader.dissolve_confirm": "Circle Dissolution Confirmation",
- "guild.leader.dissolve_description": "Dissolve this guild. Are you sure?",
- "guild.leader.dissolve_description_lock": "Requests will be closed when dissolving.\nAlso, after dissolution, you cannot create or join another circle for {0} hours.",
- "guild.leader.dissolve_warning": "This action cannot be undone",
- "guild.leader_change.complete": "Leadership changed",
- "guild.leader_change.confirm.description": "Set this member as the new leader.\nAre you sure?",
- "guild.leader_change.confirm.title": "Leader Change Confirmation",
- "guild.leader_change.confirm.warning": "※Once changed, you cannot return to being the leader",
- "guild.leader_change.select.description": "Select the member you want to change.",
- "guild.leader_change.select.title": "Leader Change",
- "guild.leave.complete": "Left the guild",
- "guild.list.cancel_request": "Cancel Request",
- "guild.list.dismiss": "Dismiss",
- "guild.list.empty": "No targeted guilds",
- "guild.list.filter": "Search Criteria",
- "guild.list.follow": "Follow",
- "guild.list.id_search": "ID Search",
- "guild.list.join": "Join Requests",
- "guild.list.join_empty": "No guilds with pending join requests",
- "guild.list.leave": "Leave Circle",
- "guild.list.member": "Member List",
- "guild.list.not_found": "No guilds found for search criteria",
- "guild.list.reject_all": "Reject All",
- "guild.list.reject_all_none": "No join requests to target",
- "guild.list.tab.guilds": "Guilds",
- "guild.list.tab.request_progress": "Join Requests",
- "guild.list.unfollow": "Unfollow",
- "guild.list.update": "Update",
- "guild.member": "Member",
- "guild.member.empty": "No targeted members",
- "guild.member.user_deleted": "User has left",
- "guild.member_dismiss.complete": "Dismissal completed",
- "guild.member_dismiss.confirm.description": "Dismiss this member?",
- "guild.member_dismiss.confirm.title": "Member Dismissal",
- "guild.member_dismiss.confirm.warning": "This action cannot be undone",
- "guild.member_dismiss.restricted_event.description": "You cannot dismiss members during the event period",
- "guild.member_dismiss.restricted_event.title": "Circle Member Dismissal Restriction Confirmation",
- "guild.member_dismiss.select.title": "Member Dismissal",
- "guild.message_edit.complete": "Message updated",
- "guild.message_edit.description": "Edit comments directed to members.",
- "guild.message_edit.no_diff": "Message has not been updated",
- "guild.message_edit.title": "Message Setting",
- "guild.message_edit.warning": "Please do not post personal information\nor content that violates public order and morals.",
- "guild.policy": "Policy",
- "guild.policy.policy_1": "Play Freely",
- "guild.policy.policy_2": "Relaxed Play",
- "guild.policy.policy_3": "Serious Play",
- "guild.policy.policy_4": "Daily Login",
- "guild.policy.policy_5": "Beginner Friendly",
- "guild.policy.policy_6": "Aiming for Contest Ranking",
- "guild.reaction": "Reaction",
- "guild.reaction.confirm": "Reaction Details",
- "guild.reaction.description": "React with stamps.",
- "guild.reaction.warning": "The sent stamps will be visible to other members",
- "guild.reject.complete": "Join request rejected",
- "guild.reject_all.complete": "All join requests rejected",
- "guild.request.confirm.description": "Request this item.\nAre you sure?",
- "guild.request.confirm.title": "Item Request Confirmation",
- "guild.request.lock": "Item request is restricted",
- "guild.request.select.description": "Please select one item to request.",
- "guild.request.select.execute": "Request",
- "guild.request.select.title": "Item Request",
- "guild.resolve.validate": "Circle has been dissolved",
- "guild.role.leader": "Leader",
- "guild.search.filter": "Search Criteria",
- "guild.search.none": "No matching guilds",
- "guild.setting.dissolve": "Dissolve Circle",
- "guild.setting.edit": "Edit Circle Information",
- "guild.setting.title": "Circle setting",
- "guild.setting.transfer": "Change Leader",
- "guild.top.board": "Message Board",
- "guild.top.config": "Setting",
- "guild.top.copy_id": "Copied the Circle ID",
- "guild.top.create": "Create Circle",
- "guild.top.detail": "Circle Details",
- "guild.top.edit": "Edit Circle Info",
- "guild.top.member_list": "Members",
- "guild.top.reaction_detail": "Info",
- "guild.top.request.can_request": "Request",
- "guild.top.request.now_requesting": "Requesting now",
- "guild.top.request_list": "Request List",
- "guild.top.system_message": "System Message",
- "guild.top.title": "Circle",
- "guild.unfollow.complete": "Member unfollowed",
- "help.overlay.content_title": "・{0}",
- "help.overlay.title": "Help",
- "high_score_event.character.total": "Total",
- "high_score_event.point": "{0:N0}Pt",
- "high_score_event.produce_result.character_clear": "Clear",
- "high_score_event.produce_result.character_reward": "High Score Achieved",
- "high_score_event.produce_result.reward": "Total High Score Reward Achieved",
- "high_score_event.produce_result.score_sum": "Total High Score",
- "high_score_event.produce_result.title": "High Score Update",
- "high_score_event.ranking.character_rank": "{0} TOP100",
- "high_score_event.ranking.my_character_score": "{0} My Score",
- "high_score_event.ranking.my_total_score": "Total Score",
- "high_score_event.ranking.reward": "Ranking Reward",
- "high_score_event.ranking.reward.get": "Ranking Reward Acquired",
- "high_score_event.ranking.reward.point": "{0:N0}Pt",
- "high_score_event.ranking.total_rank": "Total Score TOP100",
- "high_score_event.reward.current_rank": "Current Rank",
- "high_score_event.reward.current_rank_border": "Current {0:N0} Rank",
- "high_score_event.reward.no_border": "-Pt",
- "high_score_event.reward.rank_description": "Check rewards based on your high score ranking at the end of the event",
- "high_score_event.reward.rank_range": "{0:N0} Rank ~ {1:N0} Rank",
- "high_score_event.reward.rank_range_last": "{0:N0} Rank ~",
- "high_score_event.reward.rank_range_multi_line": "{0:N0} Rank\n~ {1:N0} Rank",
- "high_score_event.reward.ranking": "Ranking Rewards",
- "high_score_event.reward.title": "Rewards",
- "high_score_event.reward.total": "Total High Score",
- "high_score_event.reward.total_description": "Obtain rewards each time the total high score of the target idols exceeds a certain value",
- "high_score_event.top.adv.title_label": "Idol Enhancement Month",
- "high_score_event.top.end_term": "Tallying Period",
- "high_score_event.top.end_term_time": "Until {0}",
- "high_score_event.top.fix_term_toast": "Tallying Period",
- "high_score_event.top.fixed_term": "Reward Period",
- "high_score_event.top.guide": "Guide",
- "high_score_event.top.idol.fix_term": "Calculating",
- "high_score_event.top.idol.no_play": "Opt out",
- "high_score_event.top.idol_total": "Total Idols",
- "high_score_event.top.mission": "Mission",
- "high_score_event.top.prologue": "Prologue",
- "high_score_event.top.ranking": "Ranking",
- "high_score_event.top.reward_character": "Earned at {0:N0}Pt",
- "high_score_event.top.reward_list": "Reward List",
- "high_score_event.top.score.no_play": "-Pt",
- "high_score_event.top.score_play": "{0:N0}Pt",
- "high_score_event.top.story": "Story",
- "home.achievement": "Achievements",
- "home.character_change_sheet.change": "Set",
- "home.character_change_sheet.costume_button": "Set",
- "home.character_change_sheet.random": "RND",
- "home.character_change_sheet.title": "Home Idol Setting",
- "home.character_random_remove_sheet.description": "Random settings are active. Do you want to disable random settings and change the idol?",
- "home.character_random_remove_sheet.title": "Confirm Disable Random Settings",
- "home.character_random_select_sheet.description": "Please select the target to set randomly",
- "home.character_random_select_sheet.precaution": "※ The selected target will be randomly chosen when moving to the home screen",
- "home.character_random_select_sheet.random_all": "Idol and Costume",
- "home.character_random_select_sheet.random_costume": "Costume Only",
- "home.character_random_select_sheet.title": "Random Settings",
- "home.character_select_sheet.title": "{0}Setting",
- "home.different_produce_confirm_sheet.description": "The ongoing production is\nnot a challenge target production.\nDo you want to resume the production?",
- "home.different_produce_confirm_sheet.title": "Production Resume Confirmation",
- "home.event": "Events",
- "home.event.portal.exchange.update.day": "{0} days left ",
- "home.event.portal.exchange.update.hour": "{0} hours left",
- "home.event.portal.exchange.update.less": "0 minutes left",
- "home.event.portal.exchange.update.minute": "{0} minutes left",
- "home.event.portal.label": "Current Events",
- "home.event.portal.list.empty": "There are no events currently being held",
- "home.event.portal.remain_time.open.Aggregating": "Aggregation Period",
- "home.event.portal.remain_time.open.label": "Period",
- "home.event.portal.remain_time.receiving.label": "Period",
- "home.event.portal.update.day": "{0} days left",
- "home.event.portal.update.hour": "{0} hours left",
- "home.event.portal.update.less": "Ended",
- "home.event.portal.update.minute": "{0} min(s) left",
- "home.footer.button_type.Gacha": "Gacha",
- "home.footer.button_type.Gasha": "Gacha",
- "home.footer.button_type.Home": "Home",
- "home.footer.button_type.Idol": "Idol",
- "home.footer.button_type.Pvp": "Contest",
- "home.footer.button_type.Story": "Commu",
- "home.footer.button_type.Story.dearness_story_campaign.label": "Affectionate Story Unlock",
- "home.friend_coin_received_sheet.daily_limit": "※The daily limit for receiving is {0}",
- "home.friend_coin_received_sheet.description": "Received {0} friend coins as support card and memory rental rewards.",
- "home.friend_coin_received_sheet.edit_rental": "Rental config",
- "home.friend_coin_received_sheet.expire": "※You can receive friend coins for 30 days from the time of rental",
- "home.friend_coin_received_sheet.rental_count": "{0} times",
- "home.friend_coin_received_sheet.title": "Friend Coin Received",
- "home.gasha.banner.bonus_reward": "With Bonus!",
- "home.gasha.banner.limit.none": "No Limit",
- "home.gasha.bonus_reward_result_sheet.description": "Sent to presents",
- "home.gasha.bonus_reward_result_sheet.title": "Bonus Reward Acquired",
- "home.gasha.box_info.number": "BOX {0} Times",
- "home.gasha.box_info.obtained_count": "Get",
- "home.gasha.costume_button": "Costume",
- "home.gasha.costume_button.body_only": "Costume",
- "home.gasha.costume_button.head_only": "Hairstyle",
- "home.gasha.detail.bonus_reward.idol_card.prefix": "With the acquisition of the target Idol, ",
- "home.gasha.detail.bonus_reward.suffix": "GET",
- "home.gasha.detail.bonus_reward.support_card.prefix": "With the acquisition of the target Support, ",
- "home.gasha.detail.gasha": "Details",
- "home.gasha.detail.gasha_point": "Trade Pt",
- "home.gasha.detail.idol": "Details",
- "home.gasha.detail.idol.another_idol.help": "About Another",
- "home.gasha.detail.idol.another_idol.new": "Not Obtained",
- "home.gasha.detail.idol.another_idol.original": "Original",
- "home.gasha.detail.idol.extra_text.all": "Includes Music, Costumes, and Hairstyles!",
- "home.gasha.detail.idol.extra_text.costume": "Includes Costumes!",
- "home.gasha.detail.idol.extra_text.costume_and_music": "Includes Music and Costumes!",
- "home.gasha.detail.idol.extra_text.costume_body": "Costume",
- "home.gasha.detail.idol.extra_text.costume_head": "Hairstyle",
- "home.gasha.detail.idol.extra_text.music": "Song",
- "home.gasha.detail.idol.extra_text.separator": "・",
- "home.gasha.detail.idol.extra_text.suffix": "Included!",
- "home.gasha.detail.probability": "Rates",
- "home.gasha.detail_overlay.history": "Gacha History",
- "home.gasha.detail_overlay.tab.notice": "Gacha Information",
- "home.gasha.detail_overlay.tab.notice.title": "Gacha Information",
- "home.gasha.detail_overlay.tab.regulation": "Note",
- "home.gasha.detail_overlay.tab.regulation.title": "Note",
- "home.gasha.detail_overlay.title": "Detail",
- "home.gasha.draw_button.balloon.discount.first_only": "First-time Discount",
- "home.gasha.draw_button.balloon.discount.other": "Discount",
- "home.gasha.draw_button.balloon.drawable_count.prefix": "Remain ",
- "home.gasha.draw_button.balloon.drawable_count.suffix": " times",
- "home.gasha.draw_button.balloon.fix_ssr": "SSR Guaranteed",
- "home.gasha.draw_button.balloon.limit_count": "{0} times per day",
- "home.gasha.draw_button.balloon.step_count": "STEP {0}",
- "home.gasha.draw_button.draw_count_text": " Pull",
- "home.gasha.draw_button.draw_single_text": " Pull",
- "home.gasha.draw_button.free": "Free",
- "home.gasha.draw_button.item": "Ticket",
- "home.gasha.draw_button.item.count": "Own",
- "home.gasha.draw_button.jewel.paid": "Paid",
- "home.gasha.draw_button.with": "with",
- "home.gasha.draw_jewel_confirm_sheet.commercial_transaction": "Transaction",
- "home.gasha.draw_jewel_confirm_sheet.description": "Do you want to use {0} {1:N0} pieces to draw {2}?",
- "home.gasha.draw_jewel_confirm_sheet.description.multiple_button": "Consume {0} {1:N0}\neach and draw {2} {3:N0} times?",
- "home.gasha.draw_jewel_confirm_sheet.description.single_button": "Consume {0} {1:N0}\neach and draw {2}?",
- "home.gasha.draw_jewel_confirm_sheet.description.step_up": "Do you want to use {0} {1:N0} pieces to draw STEP {3} of {2}?",
- "home.gasha.draw_jewel_confirm_sheet.free_jewel": "Free Jewels Owned",
- "home.gasha.draw_jewel_confirm_sheet.paid_jewel": "Paid Jewels Owned",
- "home.gasha.draw_jewel_confirm_sheet.select_pickup.description": "The following idols are selected",
- "home.gasha.draw_jewel_confirm_sheet.short_balance_alert": "Insufficient Jewels Owned",
- "home.gasha.draw_jewel_confirm_sheet.step_up.bonus_limit_time": "Limit",
- "home.gasha.draw_jewel_confirm_sheet.step_up.bonus_title": "Bonus Reward",
- "home.gasha.draw_jewel_confirm_sheet.title": "Gacha Confirmation",
- "home.gasha.feature_reward_group.label": "Featured Rewards",
- "home.gasha.free_noti.label": "Free Gacha",
- "home.gasha.item_confirm_sheet.coin.short_balance_alert": "Insufficient Coins Owned",
- "home.gasha.item_confirm_sheet.coin.title": "Coin Gacha Confirmation",
- "home.gasha.item_confirm_sheet.description": "Consume {0}\nto draw {1} once?",
- "home.gasha.item_confirm_sheet.description.multiple": "Consume {0}\nto draw {1}?",
- "home.gasha.item_confirm_sheet.draw_count": "Gacha Count: {0:N0} times",
- "home.gasha.item_confirm_sheet.execute.disable_toast": "Insufficient items",
- "home.gasha.item_confirm_sheet.ticket.short_balance_alert": "Insufficient ticket",
- "home.gasha.item_confirm_sheet.ticket.title": "Number of Tickets Used Confirmation",
- "home.gasha.line_up_list_overlay.box_count_progress": "Obtained: {0:N0}/{1:N0}",
- "home.gasha.line_up_list_overlay.box_number": "Box {0}",
- "home.gasha.line_up_list_overlay.box_reset_button": "Reset Rewards",
- "home.gasha.line_up_list_overlay.box_reset_toast": "Updated the lineup of the BOX",
- "home.gasha.line_up_list_overlay.box_to_current": "To Current Box",
- "home.gasha.line_up_list_overlay.name": "{0} ×{1:N0}",
- "home.gasha.line_up_list_overlay.normal.title": "Normal Rewards",
- "home.gasha.line_up_list_overlay.obtained": "Get",
- "home.gasha.line_up_list_overlay.pickup.title": "Pickup Rewards",
- "home.gasha.line_up_list_overlay.title": "Lineup",
- "home.gasha.pickup_list_overlay.costume_button": "Costume",
- "home.gasha.pickup_list_overlay.detail_button": "Details",
- "home.gasha.pickup_list_overlay.idol_card": "Produce Idol",
- "home.gasha.pickup_list_overlay.support_card": "Support Card",
- "home.gasha.pickup_list_overlay.title": "Idol Details",
- "home.gasha.point": "Exch Pt",
- "home.gasha.point_detail_overlay.count_label": "Exch Pt",
- "home.gasha.point_detail_overlay.description": "Trade Pts; exchange contents vary depending on the Gacha. Obtained Produce Idols will be converted into [Idol Pieces].",
- "home.gasha.point_detail_overlay.exchange": "Trade",
- "home.gasha.point_detail_overlay.execute_toast": "Exchanged",
- "home.gasha.point_detail_overlay.idol_card": "Produce Idol",
- "home.gasha.point_detail_overlay.limit": "Limit",
- "home.gasha.point_detail_overlay.obtained": "Get",
- "home.gasha.point_detail_overlay.point": "Trade Pts Required",
- "home.gasha.point_detail_overlay.support_card": "Support Card",
- "home.gasha.point_detail_overlay.title": "Exchange List",
- "home.gasha.point_exchange_confirm_sheet.description.idol_card": "Exchange {0:N0} Trade Pts to acquire a Produce Idol",
- "home.gasha.point_exchange_confirm_sheet.description.support_card": "Exchange {0:N0} Trade Pts to acquire a Support Card",
- "home.gasha.point_exchange_confirm_sheet.execute": "Trade",
- "home.gasha.point_exchange_confirm_sheet.short_balance_alert": "Insufficient Trade Pts",
- "home.gasha.point_exchange_confirm_sheet.title": "Exchange Confirmation",
- "home.gasha.point_expired_sheet.description": "Converted expired Trade Pts into Flowers",
- "home.gasha.point_expired_sheet.item_count": "Owned Flowers",
- "home.gasha.point_expired_sheet.item_label": "Flowers",
- "home.gasha.point_expired_sheet.point_label": "Exch Pt",
- "home.gasha.point_expired_sheet.present_description": "Exceeded flower ownership limit, sent to presents",
- "home.gasha.point_expired_sheet.title": "Exch Pt",
- "home.gasha.probability_detail_overlay.bonus": "With Bonus",
- "home.gasha.probability_detail_overlay.fix_rarity_label.multiple": "Guaranteed {0} or above",
- "home.gasha.probability_detail_overlay.fix_rarity_label.single": "Guaranteed {0}",
- "home.gasha.probability_detail_overlay.header": "{0} Distribution",
- "home.gasha.probability_detail_overlay.idol_card": "Produce Idol",
- "home.gasha.probability_detail_overlay.rariy_summary_header": "Rarity Distribution",
- "home.gasha.probability_detail_overlay.select_pickup.description": "Selecting a pickup will display detailed offering rates",
- "home.gasha.probability_detail_overlay.support_card": "Support Card",
- "home.gasha.probability_detail_overlay.tab.normal": "Normal Distribution",
- "home.gasha.probability_detail_overlay.title": "Distribution",
- "home.gasha.result.bonus_reward": "Bonus",
- "home.gasha.result.duplicate_info": "Acquired Produce Idols already owned will be converted into [Idol Pieces].",
- "home.gasha.result.idol_card": "IDOL",
- "home.gasha.result.sns.execute_button": "Post",
- "home.gasha.result.sns_info": "Please select what to post on SNS",
- "home.gasha.result.sns_share_text": "Met a wonderful Idol",
- "home.gasha.result.support_card": "SUPPORT",
- "home.gasha.select_pickup.already_draw.toast": "You cannot change the pickup target after drawing the gasha",
- "home.gasha.select_pickup.description": "Select pickup target",
- "home.gasha.select_pickup.disable.toast": "Select pickup target",
- "home.gasha.select_pickup.empty.text": "Not set",
- "home.gasha.select_pickup.select_button": "Select",
- "home.gasha.select_pickup.select_label": "Selected",
- "home.gasha.select_pickup.select_reset_button_text": "Reset Selection",
- "home.gasha.select_pickup.title.another_idol": "Another Idol",
- "home.gasha.select_pickup.title.idol": "Idol",
- "home.gasha.select_pickup_sheet.description": "Select pickup target",
- "home.gasha.select_pickup_sheet.is_new": "New",
- "home.gasha.select_pickup_sheet.precaution": "※You can change the selected target at any time",
- "home.gasha.select_pickup_sheet.tab.idol_card": "P-Idol",
- "home.gasha.select_pickup_sheet.tab.support_card": "Support Card",
- "home.gasha.select_pickup_sheet.title": "Pickup Selection",
- "home.gasha.step_up.bonus_reward": "Bonus",
- "home.gasha.step_up.draw_count": "Consecutive",
- "home.gasha.step_up.loop": "※Returns to STEP 1",
- "home.gasha.step_up.step": "STEP",
- "home.gasha.step_up_probability_detail_overlay.tab_button": "step {0}",
- "home.gasha.step_up_probability_detail_overlay.title": "Offering Rates",
- "home.idol.idol_card.label": "P-Idol\nTraining",
- "home.idol.inherit.label": "Synthesizing",
- "home.idol.label": "Idol",
- "home.idol.memory.list": "Memory",
- "home.idol.produce.label": "Produce Setup",
- "home.idol.support_card.list": "Support\nCard",
- "home.idol.title": "IDOL",
- "home.main_task.button": "Task",
- "home.main_task.final_balloon.text": "Earned at {0}{1}",
- "home.main_task.first_balloon.text": "Challenged at {0}",
- "home.mission": "Missions",
- "home.mission_pass": "MP",
- "home.money": "Expenses",
- "home.money.max": "Max",
- "home.money_received_sheet.alert": "Money exceeding the possession limit has been sent to presents",
- "home.money_received_sheet.amount_per_hour_value": "+{0:N0}",
- "home.money_received_sheet.amount_pre_hour_label": "Per Hour",
- "home.money_received_sheet.description": "\nThe higher the PLv, the more the acquisition\namount and storage limit increase",
- "home.money_received_sheet.elapsed_time": "Elapsed Time",
- "home.money_received_sheet.max": "Max",
- "home.money_received_sheet.max_amount": "Limit",
- "home.money_received_sheet.title": "Activity Expenses",
- "home.money_toast.invalid": "Unable to receive",
- "home.money_toast.max": "Money exceeding the possession limit has been sent to presents",
- "home.other_profile_move_confirm_sheet.description": "Move to {0}'s profile?",
- "home.other_profile_move_confirm_sheet.execute": "Move",
- "home.other_profile_move_confirm_sheet.title": "Confirmation",
- "home.present": "Presents",
- "home.produce.campaign": "Ongoing Campaign",
- "home.produce.tutorial_reward": "SSR Produce Idol\nAvailable!",
- "home.produce.week": "Week",
- "home.produce_progress_sheet.different_produce.alert": "※This is not included in the selected missions",
- "home.produce_progress_sheet.execute": "Resume",
- "home.produce_progress_sheet.idol": "Idol in Production",
- "home.produce_progress_sheet.progress.remaining_label": "",
- "home.produce_progress_sheet.progress.remaining_week_label": "Week Remains",
- "home.produce_progress_sheet.progress.weeks": "/{0}",
- "home.produce_progress_sheet.progress.weeks_label": "Week",
- "home.produce_progress_sheet.retire": "Retire",
- "home.produce_progress_sheet.title": "Resume Production",
- "home.pvp.contest.aggregate": "Aggregating",
- "home.pvp.contest.is_progress": "Ongoing",
- "home.pvp.contest.label": "Contest",
- "home.pvp.contest.next_term": "Next round:",
- "home.pvp.contest.none": "-",
- "home.pvp.contest.prepare": "Previous",
- "home.pvp.contest.prepare.label": "Prepare",
- "home.pvp.contest.rate": "Rate Pts",
- "home.pvp.title": "CONTEST",
- "home.pvp.tower.is_progress": "Ongoing",
- "home.pvp.tower.label": "Tower",
- "home.shop": "Shop",
- "home.shop.balloon.sale": "Limited\nSale",
- "home.story.event.label": "Event\nCommu",
- "home.story.event.lock_toast": "No Event Commu available",
- "home.story.idol.dearness_story_campaign.label": "Affectionate Story Unlock",
- "home.story.idol.label": "Idol\nCommu",
- "home.story.label": "Commu",
- "home.story.main.label": "Hatsuboshi\nCommu",
- "home.story.support.label": "Support\nCommu",
- "home.story.title": "Commu",
- "home.top.title": "Home",
- "home.work": "Jobs",
- "home.work.completed": "Done",
- "inquiry_confirm_sheet.copy_button": "Copy ID",
- "inquiry_confirm_sheet.description": "Your ID is required for inquiries.\nPlease copy your user ID and make inquiries.",
- "inquiry_confirm_sheet.execute_button": "Inquire",
- "inquiry_confirm_sheet.title": "Confirmation",
- "inquiry_confirm_sheet.toast.copy": "Copied ID",
- "inquiry_confirm_sheet.user_id": "Your User ID",
- "invite.activate.detail": "Invitation Details",
- "invite.activate.sheet.description": "You can receive rewards by entering an invitation code",
- "invite.activate.sheet.enter": "Submit Code",
- "invite.activate.sheet.input.description": "Enter Code Here",
- "invite.activate.sheet.receive_alert": "※Rewards can be received after {0}",
- "invite.activate.sheet.time_limit": "Remaining Input Time",
- "invite.activate.sheet.title": "Invitation Code",
- "invite.activate.title": "Enter Invitation Code",
- "invite.activate.toast.code_entered": "Invitation code already entered",
- "invite.activate.toast.code_invalid": "This code does not exist",
- "invite.activate.toast.code_not_enough": "Incorrect number of characters",
- "invite.activate.toast.code_not_found": "This code does not exist",
- "invite.activate.toast.same_code": "This is your own ID",
- "invite.activate.toast.success": "Entered invitation code",
- "invite.code_publication.title": "Friend Invitation",
- "invite.input_button.disable": "Code Entered",
- "invite.input_button.enable": "Enter Code",
- "invite.point": "{0:N0}Pt",
- "invite.progress.all_execute": "Receive All",
- "invite.progress.confirm.description": "Received rewards for {0:N0} entries.",
- "invite.progress.confirm.title": "Receipt Complete",
- "invite.progress.confirm.warning": "※Items exceeding the possession limit have been sent to presents",
- "invite.progress.friend_empty": "No invited friends",
- "invite.progress.invited_friend.label": "Friends Invited",
- "invite.progress.last_login.title": "Seen",
- "invite.progress.last_login.value": "{0} hours ago",
- "invite.progress.mission_label": "Reach PLv{0}",
- "invite.progress.mission_list": "Mission List",
- "invite.progress.mission_sheet.description": "You can earn invitation Pts as the PLv of the friends you invited increases.",
- "invite.progress.mission_sheet.title": "Invitation Mission List",
- "invite.progress.overview.all_received": "Received all rewards",
- "invite.progress.overview.next_reward": "Until next reward",
- "invite.progress.overview.reward_preview_btn": "View Rewards",
- "invite.progress.overview.title": "Accumulated Invitation Pts",
- "invite.progress.overview.unit": "Pt",
- "invite.progress.receive": "Receive",
- "invite.progress.reward_result.title": "Invitation Reward Obtained",
- "invite.progress.reward_sheet.overview.point_unit": "Pt",
- "invite.progress.reward_sheet.overview.title": "Accumulated Invitation Pts",
- "invite.progress.reward_sheet.reward_threshold": "Obtainable at {0:N0}Pt",
- "invite.progress.reward_sheet.title": "Rewards List",
- "invite.progress.title": "Invitation List",
- "invite.progress.toast.all_reward_received": "Received all accumulated invitation point rewards",
- "invite.progress.toast.unacceptable_point": "No invitation Pts available for receiving",
- "invite.publication.copy.toast": "Copied",
- "invite.publication.invite_code_appear": "Invitation Code",
- "invite.publication.invite_detail": "Invitation Details",
- "invite.publication.invited_friend_list": "Invited Friends List",
- "invite.publication.share.text": "Enter the code and get Jewels!\nNow is your chance to start Gakuen Idolm@ster!\n▼ Invitation Code\n{0}\n※Available after tutorial\n#学園アイドルマスター #学マス",
- "invite.publication.submit": "Invite",
- "invite.publication.title": "Friend Invitation",
- "invite.reward_confirm_list.description": "Reward for {0}Pt Achieved",
- "invite.reward_sheet.label": "Accumulated Pts",
- "item.button.consumption": "Consume",
- "item.button.costume": "Costume",
- "item.button.enhance": "Raise",
- "item.button.exchange": "Trade",
- "item.button.gasha_ticket": "Gacha Ticket",
- "item.button.idol": "Idol",
- "item.button.idol_card_piece": "Piece",
- "item.button.other": "Other",
- "item.button.produce": "Produce",
- "item.button.sell": "Sell",
- "item.button.stamina_regen": "Stamina Regen",
- "item.detail": "Details",
- "item.exchange.button.execute": "Convert",
- "item.exchange.list.empty": "You do not have any Idol pieces available for conversion.",
- "item.exchange.list.piece.empty": "No Idol pieces selected for conversion.",
- "item.exchange.title": "Piece Conversion",
- "item.move": "Transition",
- "item.possession": "Own",
- "item.quantity": "× {0:N0}",
- "item.sell.list.empty": "You do not have any items available for sale",
- "item.sell.title": "Sell Items",
- "item.sheet.consume.consume_count": "Count:",
- "item.sheet.consume.description": "Use",
- "item.sheet.consume.title": "Select Use Count",
- "item.sheet.detail.location": "Method",
- "item.sheet.detail.quantity": "Owns",
- "item.sheet.detail.title": "Details",
- "item.sheet.exchange.attention1": "※Converting will remove the selected Idol pieces",
- "item.sheet.exchange.attention2": " includes pieces with non-surplus portions",
- "item.sheet.exchange.description": "Convert the selected Idol pieces to obtain items.\nAre you sure?",
- "item.sheet.exchange.title": "Conversion Confirmation",
- "item.sheet.expire_date": "Expiration Details",
- "item.sheet.expire_date.label": "Expiration",
- "item.sheet.select_probability.title": "Ticket Probability",
- "item.sheet.sell.description": "Sell the item.",
- "item.sheet.sell.sell_label": "Sell Count:",
- "item.sheet.sell.title": "Select Sell Count",
- "item.tab.button.consumption_enhance": "Consume/Enhance",
- "item.tab.button.gasha_exchange": "Gacha/Exchange",
- "item.tab.button.piece": "Piece",
- "item.toast.ap_recovery_disable.no_item": "Not in possession",
- "item.toast.ap_recovery_disable.stamina_max": "Cannot recover as AP is full",
- "item.toast.consume": "Item used",
- "item.toast.exchange": "Converted",
- "item.toast.exchange.to_gift": "Flowers that have reached the possession limit have been sent as gifts",
- "item.toast.sell": "Sold",
- "item.toast.use.event_end": "The event has ended",
- "item.toast.use_disable": "Not in possession",
- "item.top.list.empty": "No items in this category",
- "item.top.title": "Items",
- "item.transition.coin_gasha": "Coin\nGacha",
- "item.transition.event_story": "Go to\nEvent Story",
- "item.transition.exchange": "Exchange Shop",
- "item.transition.exchange.disable": "The target exchange shop is currently closed",
- "item.transition.idol_detail": "Idol\nDetails",
- "item.transition.idol_list": "Idol\nList",
- "item.transition.jewel_gasha": "Jewel\nGacha",
- "item.transition.memory": "Go to\nMemory List",
- "item.transition.produce_boost": "To Produce",
- "item.transition.produce_live": "Go to Live Photography",
- "item.transition.story_event": "To Event",
- "item.transition.support_list": "Support\nList",
- "item.transition.ticket_exchange": "To Tickets\nExchange",
- "item.use": "Use",
- "jewel_balance_sheet.count": "{0:N0} pcs",
- "jewel_balance_sheet.description": "Free jewels will be consumed first.\nPaid jewels will be consumed starting from the oldest.",
- "jewel_balance_sheet.free": "Free",
- "jewel_balance_sheet.paid": "Paid",
- "jewel_balance_sheet.title": "Jewel Balance Confirmation",
- "jewel_balance_sheet.total": "Total",
- "jewel_buy_limit_sheet.amount": "Up to {0:N0} yen",
- "jewel_buy_limit_sheet.amount_month": "1 Month",
- "jewel_buy_limit_sheet.amount_unlimited": "No Limit",
- "jewel_buy_limit_sheet.description": "There are age-based purchase limits for in-app currencies.",
- "jewel_buy_limit_sheet.title": "Age-based Purchase Limits",
- "jewel_buy_limit_sheet.title_1": "Under {0}",
- "jewel_buy_limit_sheet.title_2": "{0} to {1}",
- "jewel_buy_limit_sheet.title_3": "{0} and Above",
- "last_login.day": "{0} days ago",
- "last_login.hour": "{0} hours ago",
- "last_login.less": "1 min ago",
- "last_login.minute": "{0} mins ago",
- "limit.day": "{0} days left",
- "limit.hour": "{0} hr {1} min left",
- "limit.less": "0 min left",
- "limit.minute": "{0} min left",
- "limit.none": "None",
- "limit.unti": "",
- "limit.until": "Until {0}",
- "limit.use": "Period",
- "live.loading.description.arranger": "Arranger: {0}",
- "live.loading.description.composer": "Composer: {0}",
- "live.loading.description.lyrics": "Lyrics: {0}",
- "live.loading.ready": "TAP to Start",
- "live.movie_record.loading.tap_label": "TAP to Start",
- "live.movie_record.loading.text_1": "Tap the recording button to start recording up to 8 seconds",
- "live.movie_record.loading.text_2": "The recorded video can be trimmed to 3-5 seconds and used",
- "live.movie_record.loading.text_3": "Select the scene to use as the thumbnail",
- "live.movie_record.loading.title": "Video Business Card",
- "live.movie_record.overwrite_confirm_sheet.description": "Once confirmed, the current video will be overwritten.\nIs that okay?",
- "live.movie_record.overwrite_confirm_sheet.title": "Video Overwrite Confirmation",
- "live.movie_record.retry_confirm_sheet.description": "Would you like to watch the live performance again?",
- "live.movie_record.retry_confirm_sheet.execute": "Watch",
- "live.movie_record.retry_confirm_sheet.title": "Exit Confirmation",
- "live.movie_record.skip.confirm.description": "Do you want to end the P-Live?",
- "live.movie_record.skip.confirm.execute.button": "End",
- "live.movie_record.skip.confirm.title": "End Live Confirmation",
- "live.movie_record.toast.record_invalid": "Recording is not allowed after {0} seconds before the end",
- "live.movie_record.toast.recording": "Recording",
- "live.movie_record_edit.back_button": "Back",
- "live.movie_record_edit.description": "Trim the scene to 3-5 seconds to use as a video business card",
- "live.movie_record_edit.execute_button": "Confirm",
- "live.movie_record_edit.next_button": "Next",
- "live.movie_record_edit.retake_button": "Retake",
- "live.movie_record_edit.retake_from_start_button": "Retake from start",
- "live.movie_record_edit.thumbnail_description": "Select a scene to use as the thumbnail",
- "live.movie_record_edit.time_format": "{0:D2}.{1:D3}",
- "live.movie_record_edit.trimming_description": "Cut out the scene between {0} and {1} seconds to use as a video business card",
- "live.skip.confirm.description.normal": "Do you want to end the P-Live?",
- "live.skip.confirm.description.warning": "Do you want to end the P-Live?\nThere are remaining shots available",
- "live.skip.confirm.execute.button": "End",
- "live.skip.confirm.title": "End Live Confirmation",
- "live.step_skip.confirm.check_box_text": "Do not show this again",
- "live.step_skip.confirm.description": "Do you want to skip the P-Live to a certain point?",
- "live.step_skip.confirm.execute": "Skip",
- "live.step_skip.confirm.title": "Skip Confirmation",
- "live.ui.button.grid": "Grid",
- "live.ui.button.lyrics.off": "Lyric OFF",
- "live.ui.button.lyrics.on": "Lyric ON",
- "live.ui.button.orientation": "Screen Rotation",
- "live.ui.button.skip": "SKIP",
- "live.ui.button.ui_inactive": "Hide UI",
- "live.ui.music_title": "♪{0}",
- "loading.api.label": "CONNECTING",
- "loading.device_rotation.label.horizontal": "The video will play in landscape mode",
- "loading.device_rotation.label.vertical": "The video will play in portrait mode",
- "loading.device_rotation.tap_label": "TAP TO START",
- "loading.live.description": "Starting in landscape mode",
- "loading.movie.end_confirm": "Proceed",
- "loading.movie.end_confirm_description": "End the video and proceed?\nYou can watch the video later",
- "loading.photography.horizontal.text": "Preparing to shoot in landscape mode",
- "loading.photography.text": "Preparing to start shooting in landscape mode",
- "loading.photography.vertex.text": "Preparing to shoot",
- "loading.produce.card.text": "PRODUCE CARD",
- "loading.produce.text": "LOADING",
- "loading.progress.description": "Downloading data",
- "loading.support.card.text": "SUPPORT CARD",
- "loading.wait.tap": "TAP to Start",
- "login_bonus.daily_login_bonus.total_items_get_text1": "Until {0} days",
- "login_bonus.daily_login_bonus.total_items_today_text1": "{0} days",
- "login_bonus.daily_login_bonus.total_items_today_text2": "Today",
- "login_bonus.daily_login_bonus.total_login_day_count_text": "{0} days since becoming a producer",
- "login_bonus.special_login_bonus.date_text": "Until: {0}",
- "main_task.additional_reward": "Intermediate Reward",
- "main_task.additional_reward.title": "Reached Task {0}",
- "main_task.detail.button.disable_toast": "Not available yet",
- "main_task.detail.button.execute": "Challenge Task",
- "main_task.detail.button.top": "Chapter List",
- "main_task.detail.first_chapter": "Hatsuboshi Commu Ch. 1",
- "main_task.detail.group.lock": "Unlock by clearing {0}",
- "main_task.detail.info.get": " get",
- "main_task.detail.info.progress": "Task",
- "main_task.detail.info.unlock": "Unlock Hatsuboshi Commu Ch. 1 [Ep. {0}] by",
- "main_task.detail.story.episode": "Ep.",
- "main_task.detail.story.episode_prefix": "Ep. ",
- "main_task.detail.title": "Task",
- "main_task.detail_sheet.execute": "Challenge",
- "main_task.detail_sheet.list_button": "Task List",
- "main_task.detail_sheet.title": "Task",
- "main_task.feature_unlock": "Unlocked",
- "main_task.pickup_sheet.additional.amount": "{0}×{1}",
- "main_task.pickup_sheet.additional.label": "Featured Reward",
- "main_task.pickup_sheet.story": "Hatsuboshi Commu Ch. 1 Ep. {0} Unlocked",
- "main_task.pickup_sheet.title": "Story Unlock and Featured Rewards",
- "main_task.progress_overlay.description": "Earn special rewards by clearing Task {0}",
- "main_task.receive_overlay.achieve": "Achieved",
- "main_task.receive_overlay.gift": "Items exceeding the possession limit have been sent to your gifts",
- "main_task.receive_overlay.message": "Rewards are automatically received",
- "main_task.receive_overlay.title": "",
- "main_task.top.in_progress": "Ongoing",
- "main_task.top.title": "",
- "maintenance.button.inquiry": "Contact Us",
- "maintenance.button.sns": "Twitter",
- "maintenance.feature.message": "Under Maintenance",
- "maintenance.release.description": "Please wait a moment until the service starts",
- "maintenance.release.inquiry_disable": "Available after service starts",
- "maintenance.release.sns": "Twitter",
- "maintenance.release.title": "Preparing for Service Start",
- "maintenance.term.unknown": "Unknown",
- "master.download.error.dialog.description": "Failed to retrieve data",
- "master_file_download_confirm_sheet.alert": "If the data size exceeds 50MB,\nwe recommend downloading over Wi-Fi",
- "master_file_download_confirm_sheet.description": "Downloading additional data",
- "master_file_download_confirm_sheet.title": "Data Download",
- "media.comic": "One-Panel Comic",
- "media.comic.title": "One-Panel Comic",
- "media.four_panel_comic": "4-Panel Manga",
- "media.four_panel_comic.episode_title": "Episode {0}",
- "media.four_panel_comic.title": "4-Panel Manga",
- "media.movie": "Video Content",
- "media.movie.confirm": "Do you want to watch the video?",
- "media.movie.title": "Video",
- "media.other": "View All",
- "media.play.confirm": "Video Playback Confirmation",
- "media.title": "Media",
- "media.update.time": "Updated {0}",
- "media.web.confirm": "Open in Web Browser?",
- "meishi.achievement.filter.sheet.empty": "No Achievements matching the criteria",
- "meishi.create": "Create New",
- "meishi.create_confirm_sheet.description": "Which would you like to create?",
- "meishi.create_confirm_sheet.meishi": "Business Card",
- "meishi.create_confirm_sheet.title": "Create Business Card",
- "meishi.create_confirm_sheet.toast.custom_disable": "Selectable after unlocking",
- "meishi.create_confirm_sheet.type.custom": "Custom",
- "meishi.create_confirm_sheet.type.template": "Template",
- "meishi.delete.button": "Delete",
- "meishi.delete.complete": "Deleted the business card",
- "meishi.delete.confirm.description": "Do you want to delete the selected business card?\nDeleted business cards cannot be restored",
- "meishi.delete.confirm.title": "Delete Business Card",
- "meishi.delete.description": "Delete the selected business card.",
- "meishi.delete.empty": "No business cards available",
- "meishi.delete.setting": "Cannot delete business cards in use",
- "meishi.delete.title": "Delete Business Card",
- "meishi.delete_confirm_sheet.description": "Are you sure you want to delete the selected business card?",
- "meishi.delete_confirm_sheet.title": "Business Card Deletion Confirmation",
- "meishi.delete_confirm_sheet.toast.success": "Deleted successfully",
- "meishi.detail.achievement": "Set Achievement",
- "meishi.detail.button.achievement": "Check Achievement",
- "meishi.detail.button.add": "Receive Card",
- "meishi.detail.button.profile": "Profile",
- "meishi.detail.button.to_edit": "Edit Card",
- "meishi.detail.button.toast": "Folder storage limit reached",
- "meishi.detail.title": "{0}'s Business Card",
- "meishi.edit.achievement_empty": "No Achievements available",
- "meishi.edit.active.empty.text": "Tap on parts of the business card to move or resize them",
- "meishi.edit.back.description": "Save changes?",
- "meishi.edit.back.no_save": "Do not save",
- "meishi.edit.back.save": "Save",
- "meishi.edit.back.title": "Save Confirmation",
- "meishi.edit.base": "Text Background",
- "meishi.edit.button": "Edit",
- "meishi.edit.check_box.comment": "Comment",
- "meishi.edit.check_box.fan": "No. of Fans",
- "meishi.edit.check_box.id": "ID",
- "meishi.edit.check_box.plv": "PLv",
- "meishi.edit.check_box.rank": "Rank",
- "meishi.edit.comment.input.warning": "※Do not post personal information or content that violates public order and morals.\n※Comments are saved when edited.",
- "meishi.edit.comment.input.warning_custom": "※Please do not post personal information or content that violates public order and morals.",
- "meishi.edit.description": "Tap on parts of the business card to edit them.\nYou can add and select base and achievements from the respective buttons.",
- "meishi.edit.execute": "Save",
- "meishi.edit.horizontal": "Horizontal",
- "meishi.edit.horizontal_mode": "Edit in Horizontal View",
- "meishi.edit.layer": "Layer Order",
- "meishi.edit.layout": "Edit Layout",
- "meishi.edit.layout.description": "Tap on parts of the business card to move or resize them.",
- "meishi.edit.layout_change": "Change Layout",
- "meishi.edit.lock": "Content is locked\nUnlock to edit",
- "meishi.edit.max_achievement_and_illust": "The maximum number of achievements and illustrations is 10",
- "meishi.edit.name.input.warning": "※Producer names are made public in the game.\n※Producer names can be changed later.\n※Do not enter personal information.\n※Producer names are saved when edited.",
- "meishi.edit.name_edit": "Name",
- "meishi.edit.part_limit_count": "{0}/{1}",
- "meishi.edit.parts_limit.toast": "You cannot display more than 3",
- "meishi.edit.preset_layout": "Preset Layout",
- "meishi.edit.scale": "Scale",
- "meishi.edit.tab.achievement": "Achievements",
- "meishi.edit.tab.base_select": "Base",
- "meishi.edit.tab.idol": "Idol",
- "meishi.edit.tab.illustration": "Stamp",
- "meishi.edit.tab.other": "Others",
- "meishi.edit.tab.p_idol": "P-Idol",
- "meishi.edit.tab.parts": "Parts",
- "meishi.edit.tab.photo": "Photo",
- "meishi.edit.tab.produce": "Produce",
- "meishi.edit.tab.s_member": "Support",
- "meishi.edit.tab.sd": "SD Character",
- "meishi.edit.tab.video": "Video",
- "meishi.edit.text_color": "Text Color",
- "meishi.edit.text_color.select": "Select Text Color",
- "meishi.edit.text_edit": "Edit Comment",
- "meishi.edit.title": "Edit Card",
- "meishi.edit.vertical": "Vertical",
- "meishi.edit_custom.default.comment": "Nice to meet you",
- "meishi.edit_custom.layer.achievement": "Achievement",
- "meishi.edit_custom.layer.base_asset_common_background": "Background",
- "meishi.edit_custom.layer.base_asset_frame": "Frame",
- "meishi.edit_custom.layer.base_asset_other": "Background",
- "meishi.edit_custom.layer.base_asset_story_background": "Background",
- "meishi.edit_custom.layer.character_full": "Idol",
- "meishi.edit_custom.layer.character_sd": "Idol",
- "meishi.edit_custom.layer.character_sign": "Signature",
- "meishi.edit_custom.layer.comment": "Text",
- "meishi.edit_custom.layer.idol_card_skin_full": "P-Idol",
- "meishi.edit_custom.layer.idol_card_skin_landscape": "P-Idol",
- "meishi.edit_custom.layer.idol_card_skin_portrait": "P-Idol",
- "meishi.edit_custom.layer.movie": "Video",
- "meishi.edit_custom.layer.parts_icon": "Icon",
- "meishi.edit_custom.layer.parts_logo": "Logo",
- "meishi.edit_custom.layer.parts_other": "Parts",
- "meishi.edit_custom.layer.photo_album": "Photo",
- "meishi.edit_custom.layer.photo_memory": "Photo",
- "meishi.edit_custom.layer.photo_memory_gift": "Photo",
- "meishi.edit_custom.layer.produce_card": "Skill Card",
- "meishi.edit_custom.layer.produce_drink": "P-Drink",
- "meishi.edit_custom.layer.produce_item": "P-Item",
- "meishi.edit_custom.layer.profile_comment": "Comment",
- "meishi.edit_custom.layer.profile_fan_count": "Fan Count",
- "meishi.edit_custom.layer.profile_producer_level": "PLv",
- "meishi.edit_custom.layer.profile_public_user_id": "P-ID",
- "meishi.edit_custom.layer.profile_pvp_rate_grade": "GRADE",
- "meishi.edit_custom.layer.profile_user_name": "Producer Name",
- "meishi.edit_custom.layer.shape_local": "Shape",
- "meishi.edit_custom.layer.support_card_full": "Support",
- "meishi.edit_custom.layer_button.back": "Send to Back",
- "meishi.edit_custom.layer_button.backward": "Send Backward",
- "meishi.edit_custom.layer_button.forward": "Bring Forward",
- "meishi.edit_custom.layer_button.front": "Bring to Front",
- "meishi.edit_custom.mask.label": "Mask",
- "meishi.edit_custom.menu.achievement": "Achievement",
- "meishi.edit_custom.menu.base_asset": "Common Material",
- "meishi.edit_custom.menu.character": "Idol",
- "meishi.edit_custom.menu.comment": "Text",
- "meishi.edit_custom.menu.movie": "Video",
- "meishi.edit_custom.menu.parts": "Parts",
- "meishi.edit_custom.menu.photo": "Photo",
- "meishi.edit_custom.menu.produce": "Produce",
- "meishi.edit_custom.menu.profile": "Pro\nfile",
- "meishi.edit_custom.menu.shape": "Shape",
- "meishi.edit_custom.menu.support_card": "Support",
- "meishi.edit_custom.preview": "Preview",
- "meishi.edit_custom.reset": "Reset",
- "meishi.edit_custom.reset_root_scale": "Reset Zoom",
- "meishi.edit_custom.reset_sheet.description": "Are you sure you want to revert the business card to its last saved state?",
- "meishi.edit_custom.reset_sheet.title": "Confirmation",
- "meishi.edit_custom.rotation_3d": "3D Rotation",
- "meishi.edit_custom.save": "Save",
- "meishi.edit_custom.save_result.description": "Business card saved",
- "meishi.edit_custom.save_sheet.description": "Would you like to save your edits?",
- "meishi.edit_custom.save_sheet.execute": "Save",
- "meishi.edit_custom.save_sheet.mid_execute": "Do not save",
- "meishi.edit_custom.save_sheet.title": "Save Confirmation",
- "meishi.edit_custom.show_layer_list": "Layer",
- "meishi.edit_custom.sub_menu.achievement.idol": "Idol",
- "meishi.edit_custom.sub_menu.achievement.others": "Others",
- "meishi.edit_custom.sub_menu.achievement.produce": "Produce",
- "meishi.edit_custom.sub_menu.character.card": "P-Idol",
- "meishi.edit_custom.sub_menu.character.card.description": "Please select the type of card to add",
- "meishi.edit_custom.sub_menu.character.full": "Idol",
- "meishi.edit_custom.sub_menu.character.sd": "SD",
- "meishi.edit_custom.sub_menu.character.sign": "Signature",
- "meishi.edit_custom.sub_menu.empty": "No items to display",
- "meishi.edit_custom.sub_menu.illustration.adv_background": "Commu",
- "meishi.edit_custom.sub_menu.illustration.common": "Common",
- "meishi.edit_custom.sub_menu.illustration.frame": "Frame",
- "meishi.edit_custom.sub_menu.illustration.others": "Others",
- "meishi.edit_custom.sub_menu.movie.character_list.description": "Please select the idol for the base video",
- "meishi.edit_custom.sub_menu.movie.create_button": "Create New",
- "meishi.edit_custom.sub_menu.movie.empty_live": "No unlocked live performances available",
- "meishi.edit_custom.sub_menu.movie.empty_movie": "No saved videos available",
- "meishi.edit_custom.sub_menu.movie.label": "Saved Videos",
- "meishi.edit_custom.sub_menu.movie.live_list.description": "Please select the live performance to shoot",
- "meishi.edit_custom.sub_menu.parts.icon": "Icon",
- "meishi.edit_custom.sub_menu.parts.logo": "Logo",
- "meishi.edit_custom.sub_menu.parts.other": "Others",
- "meishi.edit_custom.sub_menu.photo.album": "Album",
- "meishi.edit_custom.sub_menu.photo.memory": "Memory",
- "meishi.edit_custom.sub_menu.produce.produce_card": "Skill Card",
- "meishi.edit_custom.sub_menu.produce.produce_card.character_change": "Switch",
- "meishi.edit_custom.sub_menu.produce.produce_drink": "P-Drink",
- "meishi.edit_custom.sub_menu.produce.produce_item": "P-Item",
- "meishi.edit_custom.sub_menu.profile.apply_all.title": "Bulk Edit",
- "meishi.edit_custom.sub_menu.profile.producer_level": "PLv",
- "meishi.edit_custom.sub_menu.profile.public_user_id": "PID",
- "meishi.edit_custom.sub_menu.profile.pvp_rate_grade": "GRADE",
- "meishi.edit_custom.sub_menu.profile.total_fan_count": "Fan Count",
- "meishi.edit_custom.sub_menu.shape_detail.outline_color": "Outline Color",
- "meishi.edit_custom.toast.max_layer": "Cannot add any more layers",
- "meishi.edit_custom.toast.reset_disable": "No new items have been added",
- "meishi.edit_custom.toast.save_disable": "No new items have been added",
- "meishi.exchange.description": "Add {0}'s business card?",
- "meishi.exchange.execute": "Add",
- "meishi.exchange.title": "Confirm Business Card Addition",
- "meishi.exchange.toast": "Added to business card folder",
- "meishi.follow.date": "Exchange Date",
- "meishi.follow.toast": "Saved the business card",
- "meishi.image.loading_text": "LOADING",
- "meishi.lastlogin.date": "Seen",
- "meishi.movie_idol_select_sheet.description": "Select the idol whose video you want to set as the base",
- "meishi.movie_idol_select_sheet.title": "Select Idol",
- "meishi.part.comment": "Comment",
- "meishi.part.fan_count": "No. of Fans",
- "meishi.part.grade": "GRADE",
- "meishi.part.p_level": "PLv",
- "meishi.part.pid": "P-ID",
- "meishi.pending_data_sheet.description": "You have a business card in progress. Would you like to resume editing?\nIf you cancel, the progress will be discarded.",
- "meishi.pending_data_sheet.title": "Confirmation",
- "meishi.qr_code.camera_permission.error.description": "Camera permission could not be confirmed.\nPlease allow camera access from the app's permission settings.",
- "meishi.qr_code.camera_permission.error.title": "Camera Permission Confirmation",
- "meishi.qr_code.camera_permission.error.toast": "Camera access permission is required",
- "meishi.qr_code.description": "When someone scans this business card code, your business card will be sent to them",
- "meishi.qr_code.follow.toast": "Added to business card folder",
- "meishi.qr_code.read": "Scan Business Card",
- "meishi.qr_code.scan_description": "Align the business card code within the frame",
- "meishi.qr_code.title": "Your Business Card Code",
- "meishi.qr_code.toast.self_meishi": "You cannot add your own business card",
- "meishi.request.cameraPermission.error.description": "We use the camera to scan business card codes.\nPlease grant permission to use the camera.",
- "meishi.request.cameraPermission.error.title": "Camera Usage Confirmation",
- "meishi.request.qr.toast.error": "Operation canceled",
- "meishi.request.qr.toast.read": "Scanned",
- "meishi.save.toast": "Saved the business card",
- "meishi.select.current": "In Use",
- "meishi.select.sheet.button.edit": "Edit",
- "meishi.select.sheet.button.set": "Set",
- "meishi.select.sheet.selected.toast": "Set",
- "meishi.select.sheet.title": "Business Card Set/Edit Confirmation",
- "meishi.sns.share.text": "Please follow me in the game using this link!\n{0}\n#学マス名刺 #学園アイドルマスター #学マス",
- "meishi.sort.followtime": "Exchange Date",
- "meishi.sort.label.order": "Display Order",
- "meishi.sort.lastlogin": "Seen",
- "meishi.top.button.delete": "Delete",
- "meishi.top.button.download": "Save",
- "meishi.top.button.edit": "Edit Card",
- "meishi.top.button.new": "Create New",
- "meishi.top.button.profile_meishi": "Set as Profile",
- "meishi.top.button.qr": "QR Code",
- "meishi.top.button.sns": "SNS",
- "meishi.top.download.toast.no_permissions": "Save to device not permitted",
- "meishi.top.download.toast.success": "Saved to device",
- "meishi.top.folder.empty": "No business cards available",
- "meishi.top.list.profile_meishi": "Set",
- "meishi.top.list.type.custom": "Custom",
- "meishi.top.list.type.template": "Template",
- "meishi.top.my_sheet.scan": "Align the business card code within the frame",
- "meishi.top.my_sheet.scan_button": "Read QR Code",
- "meishi.top.my_sheet_description": "Your friends can add your Business Card\nusing the Business Card QR Code.",
- "meishi.top.my_sheet_title": "Your Business Card QR Code",
- "meishi.top.tab.meishi_folder": "Business Card Folder",
- "meishi.top.tab.my_meishi": "My Business Card",
- "meishi.top.title": "Business Card",
- "meishi.top.toast.cant_delete_profile_meishi": "Cannot delete a business card that is currently set",
- "meishi.top.toast.max_meishi_limit": "Cannot create any more",
- "meishi.top.toast.profile_meishi_already_set": "Profile already set",
- "meishi.unfollow.toast": "Removed business card from folder",
- "meishi_edit_custom.remove_mask_sheet.description": "Would you like to remove the mask and switch to 3D rotation?",
- "meishi_edit_custom.remove_mask_sheet.title": "Confirmation",
- "meishi_edit_custom.remove_perspective_sheet.description": "Would you like to remove 3D rotation and switch to cropping?",
- "meishi_edit_custom.remove_perspective_sheet.title": "Confirmation",
- "meishi_edit_custom.sub_menu.color.description": "Please select a color",
- "meishi_edit_custom.sub_menu.color.selected": "Set",
- "meishi_edit_custom.sub_menu.mask.description": "Please select a shape to crop",
- "meishi_edit_custom.sub_menu.movie.selected": "Set",
- "meishi_edit_custom.sub_menu.shape_detail.color": "Shape Color",
- "meishi_edit_custom.sub_menu.shape_detail.color_alpha": "Shape Opacity",
- "meishi_edit_custom.sub_menu.shape_detail.outline_alpha": "Outline Opacity",
- "meishi_edit_custom.sub_menu.shape_detail.outline_color": "Frame Line Color",
- "meishi_edit_custom.sub_menu.shape_detail.outline_width": "Outline Size",
- "meishi_edit_custom.sub_menu.text.background_alpha": "Background Opacity",
- "meishi_edit_custom.sub_menu.text.background_color": "Background Color",
- "meishi_edit_custom.sub_menu.text.outline_color": "Outline Color",
- "meishi_edit_custom.sub_menu.text.outline_width": "Outline Size",
- "meishi_edit_custom.sub_menu.text.profile_comment": "Comment",
- "meishi_edit_custom.sub_menu.text.profile_user_name": "Producer Name",
- "meishi_edit_custom.sub_menu.text.text_alignment": "Display",
- "meishi_edit_custom.sub_menu.text.text_color": "Text Color",
- "memory.ability.contest": "Contest Ability",
- "memory.ability.produce": "Memory Ability",
- "memory.change_photo.sheet.description": "Do you want to update the memory with the selected photo?",
- "memory.change_photo.sheet.title": "Memory Update Confirmation",
- "memory.change_photo.sheet.warning": "※The previous photo will be deleted.",
- "memory.create.pt_unit": "Pt",
- "memory.detail.ability.lock": "(Unlock at Lv{0})",
- "memory.detail.ability.lock.text": "(Learn at Lv{0})",
- "memory.detail.ability_list.empty": "No abilities available",
- "memory.detail.contest.card.title": "Skill Card",
- "memory.detail.contest.disabled": "No stage information available.",
- "memory.detail.contest.item.title": "P-Item",
- "memory.detail.contest.power.title": "Overall Power",
- "memory.detail.contest.status.title": "Parameter",
- "memory.detail.enhance.level_change.before": "Lv{0}",
- "memory.detail.equipped": "Equipped",
- "memory.detail.info.idol": "Idol",
- "memory.detail.info.place": "Shooting Location",
- "memory.detail.info.shottime": "Shooting Date",
- "memory.detail.lock.locked": "Memory protected",
- "memory.detail.lock.unlocked": "Memory protection removed",
- "memory.detail.name.placeholder": "Up to 20 characters",
- "memory.detail.name_edit.complete": "Memory name change completed",
- "memory.detail.name_edit.description": "Please enter a Memory name",
- "memory.detail.name_edit.title": "Memory Name Change",
- "memory.detail.no_contest_info": "This memory has no stage information.",
- "memory.detail.produce.ability.title": "Ability",
- "memory.detail.produce.card.phase.audition_mid": "Get after midterm",
- "memory.detail.produce.card.phase.start": "Obtained at the start",
- "memory.detail.produce.card.phase.start.short": "At the start",
- "memory.detail.produce.card.title": "Obtainable Cards",
- "memory.detail.produce.plan_type.only": " only",
- "memory.detail.produce_history.button": "Produce History",
- "memory.detail.produce_only": "Produce Only",
- "memory.detail.produce_review.button": "Produce Review",
- "memory.detail.produce_review.disabled.invalid_memory": "This memory cannot be reviewed",
- "memory.detail.produce_review.disabled.not_cleared_true_end": "TrueLIVE is not unlocked",
- "memory.detail.produce_review.disabled.not_cleared_true_live": "TrueLIVE is not unlocked.",
- "memory.detail.produce_review.disabled.protected": "This memory is protected",
- "memory.detail.produce_review.disabled.used_meishi": "This memory is set in a business card",
- "memory.detail.tab.contest": "Contest",
- "memory.detail.tab.exam_battle": "Contest",
- "memory.detail.tab.produce": "Produce",
- "memory.detail.tag_edit.description": "Please enter a tag name",
- "memory.detail.tag_edit.title": "Tag Name Change",
- "memory.detail.title": "Memory Details",
- "memory.detail.update_name": "Memory name changed",
- "memory.filter.exam_battle_card_effect": "Contest Skill Card",
- "memory.filter.exam_battle_item_effect": "Contest P-Item",
- "memory.filter.grade": "Evaluation",
- "memory.filter.idol": "Idol",
- "memory.filter.inherit.done": "Synthesized",
- "memory.filter.inherit.not_yet": "Not Synthesized",
- "memory.filter.inherited": "Synthesized Memories",
- "memory.filter.other": "Other",
- "memory.filter.produce_card_effect": "Produce Skill Card",
- "memory.filter.produce_effect.danceaddition": "Dance Increase",
- "memory.filter.produce_effect.dancegrowthrateaddition": "Dance Lesson\nBonus Increase",
- "memory.filter.produce_effect.maxstaminaaddition": "Max Stamina Increase",
- "memory.filter.produce_effect.producepointaddition": "P-Point Acquisition",
- "memory.filter.produce_effect.staminarecoverfix": "Stamina Recovery",
- "memory.filter.produce_effect.title": "Memory Ability",
- "memory.filter.produce_effect.visualaddition": "Visual Increase",
- "memory.filter.produce_effect.visualgrowthrateaddition": "Visual Lesson\nBonus Increase",
- "memory.filter.produce_effect.vocaladdition": "Vocal Increase",
- "memory.filter.produce_effect.vocalgrowthrateaddition": "Vocal Lesson\nBonus Increase",
- "memory.filter.sheet.empty": "No Memories match the criteria",
- "memory.filter.tag": "Tag",
- "memory.gift.idol_none_label": "Produce Exclusive Memory",
- "memory.history.none": "No produce history",
- "memory.inherit.after_memory": "After Synthesis",
- "memory.inherit.already_inherited.toast": "This memory is already synthesized.",
- "memory.inherit.before_memory": "Before Synthesis",
- "memory.inherit.candidate": "Candidate",
- "memory.inherit.change_card": "Swap",
- "memory.inherit.confirm.add_description": "*You can choose between the current memory or the synthesized memory to keep.",
- "memory.inherit.confirm.description": "Use {0} to synthesize the memory?\nAre you sure?",
- "memory.inherit.confirm.sheet.description": "Executing Memory Synthesis.",
- "memory.inherit.confirm.sheet.notice": "This can be changed anytime from \"Menu > Settings\".",
- "memory.inherit.confirm.sheet.title": "Memory Synthesis Confirmation",
- "memory.inherit.confirm.sheet.warning": "*Memories used for synthesis will be lost.\n*If confirmed with the synthesized skill card, the memory will be marked as synthesized and cannot be selected as a target memory for further synthesis.\n*This action cannot be undone.",
- "memory.inherit.confirm.warning": "*Memories used for synthesis will be lost.",
- "memory.inherit.consume.description": "Memories used for synthesis",
- "memory.inherit.consume.warning": "*They will be lost once synthesis is executed.",
- "memory.inherit.disable.card.toast": "No skill cards are eligible for synthesis.",
- "memory.inherit.disable.grade.toast": "Memories two ranks lower cannot be selected.",
- "memory.inherit.disable.item_shortage.toast": "Insufficient items for synthesis.",
- "memory.inherit.disable.meishi.toast": "Memories set on business cards cannot be selected.",
- "memory.inherit.disable.produce.toast": "Memories in a Produce lineup cannot be selected.",
- "memory.inherit.disable.profile.toast": "Memories set on profiles cannot be selected.",
- "memory.inherit.disable.protected.toast": "Protected memories cannot be selected.",
- "memory.inherit.disable.pvp.toast": "Memories used in contests cannot be selected.",
- "memory.inherit.disable.tower.toast": "Memories used in \"Path to Idol\" cannot be selected.",
- "memory.inherit.execute": "Synthesize",
- "memory.inherit.get_memory.warning": "*Even if you choose the pre-synthesis version, {0} and the memories used for synthesis will be lost.\n*If you choose the post-synthesis version, the memory will be marked as synthesized and cannot be selected as a target for further synthesis.",
- "memory.inherit.inherit_start.button": "Start Synthesis",
- "memory.inherit.inherited.button": "Synthesized",
- "memory.inherit.no_item.toast": "You do not have {0}.",
- "memory.inherit.not_available.toast": "There are memories already in the process of synthesis.",
- "memory.inherit.result.animation_title": "Memory Synthesis Complete",
- "memory.inherit.result.decide_confirm_sheet.confirm": "Confirm",
- "memory.inherit.result.decide_confirm_sheet.description": "Confirm with the content of {0}?\nAre you sure?",
- "memory.inherit.result.decide_confirm_sheet.title": "Memory Confirmation",
- "memory.inherit.select_memory.consume": "Consumes 1",
- "memory.inherit.select_memory.deck_duplication_disable.toast": "You cannot synthesize multiple copies of the same card.",
- "memory.inherit.select_memory.description": "Select the memory to be used for synthesis.",
- "memory.inherit.select_memory.grade_disable.toast": "Synthesis that results in a higher rarity than the original is not allowed.",
- "memory.inherit.select_memory.inherit.to": "Target",
- "memory.inherit.select_memory.inherit.to.memory": "Target Memory",
- "memory.inherit.select_memory.no_select": "Select a memory to swap.",
- "memory.inherit.select_memory.p_idol_disable.toast": "P-Idol exclusive cards cannot be synthesized.",
- "memory.inherit.select_memory.same_card.toast": "The same skill card cannot be synthesized.",
- "memory.inherit.select_memory.support_disable.toast": "Cards obtained from support events cannot be synthesized.",
- "memory.inherit.select_memory.warning": "*Memories used for synthesis will be lost.",
- "memory.inherit.select_produce_card.before_select.message": "Select a skill card to swap.",
- "memory.inherit.select_produce_card.description": "The selected contest skill card will be swapped with a randomly chosen contest skill card from the synthesized memory.",
- "memory.inherit.select_produce_card.p_idol_disable.toast": "P-Idol exclusive cards cannot be selected.",
- "memory.inherit.select_produce_card.support_disable.toast": "Cards obtained from support events cannot be selected.",
- "memory.inherit.select_produce_card.title": "Memory Synthesis",
- "memory.inherit.select_produce_card.unselected.toast": "Select a skill card to swap.",
- "memory.inherit.title": "Memory Synthesis",
- "memory.list.all_character": "ALL",
- "memory.list.button.convert": "Convert",
- "memory.list.button.detail": "View Details",
- "memory.list.empty": "No Memories match the criteria",
- "memory.list.sell.empty.toast": "Please select a Memory to convert",
- "memory.list.sell.full.toast": "The number of Memories to be converted has reached the limit",
- "memory.list.sell.max_number.toast": "You can select up to {0} memories",
- "memory.list.sell_button": "Convert",
- "memory.list.user_memory.count.title": "Owned",
- "memory.live_place.unknown": "---",
- "memory.produce_review.caution": "※You can shoot a live performance and update the memory's photo.\n※The quality of the live performance depends on your current device settings.",
- "memory.produce_review.description": "Do you want to review the Produce Live?",
- "memory.produce_review.title": "Produce Review Shooting",
- "memory.produce_review_restart.description": "Retake the live performance?",
- "memory.produce_review_restart.title": "Produce Review Shooting",
- "memory.result_grade.a": "A",
- "memory.result_grade.b": "B",
- "memory.result_grade.c": "C",
- "memory.result_grade.d": "D",
- "memory.result_grade.e": "E",
- "memory.result_grade.f": "F",
- "memory.result_grade.s": "S",
- "memory.result_grade.ss": "SS",
- "memory.review_photo_select.button.restart": "Retake",
- "memory.review_photo_select.cell_label.auto": "Auto Shooting",
- "memory.review_photo_select.cell_label.old": "Current Photo",
- "memory.review_photo_select.description": "Please select a photo to update the memory.",
- "memory.review_photo_select.label.new": "After Change",
- "memory.review_photo_select.label.old": "Before Change",
- "memory.review_photo_select.no_change.alert": "*If you exit without changes, the recording key will not be consumed.",
- "memory.review_photo_select.no_change.button.finish": "Exit",
- "memory.review_photo_select.no_change.description": "Do you want to exit without changing the memory photo?",
- "memory.review_photo_select.no_change.title": "Confirmation",
- "memory.sell.button.all_select": "Select All",
- "memory.sell.button.all_unselect": "Deselect",
- "memory.sell.button.execute": "Convert",
- "memory.sell.confirm.title": "Conversion Confirmation",
- "memory.sell.confirm.warning1": "You will convert the selected Memories to obtain items. Do you want to proceed?",
- "memory.sell.confirm.warning2": "※The selected Memories will be lost",
- "memory.sell.executed": "Memories converted",
- "memory.sell.list.cell.equip": "Equipped",
- "memory.sell.list.cell.produce_progress": "In Progress",
- "memory.sell.no_price.confirm.warning": "Some selected memories do not provide items when converted.\nDo you wish to proceed?",
- "memory.sell.screen.title": "Memory Conversion",
- "memory.sell.unselect": "Deselect",
- "memory.sell.warning.empty": "No Memories selected for conversion",
- "memory.sell.warning.protected": "Locked Memories cannot be converted",
- "memory.sell.warning.set_meishi": "Memories set on business cards cannot be converted",
- "memory.sell.warning.set_profile": "Memories set on profiles cannot be converted",
- "memory.sell.warning.use_contest": "Memories used in Contest cannot be converted",
- "memory.sell.warning.use_produce": "Memories used in Produce cannot be converted",
- "memory.sell.warning.use_tower": "You cannot convert memory used in Idol Road",
- "memory.sort.character": "Idol",
- "memory.sort.dance": "Dance",
- "memory.sort.grade": "Produce Clear Rank",
- "memory.sort.score": "Contest Overall Power",
- "memory.sort.shottime": "Acquisition Time",
- "memory.sort.tag": "Tag",
- "memory.sort.visual": "Visual",
- "memory.sort.vocal": "Vocal",
- "memory.tag.modified": "Tag changed",
- "memory.tag.none": "No tag set",
- "memory.tag.sheet.description": "Select a tag to set on the Memory",
- "memory.tag.sheet.title": "Tag Selection",
- "memory.tag.untagged": "Tag\nSetting",
- "memory.thumbnail.phase.noti": "Open",
- "memory.thumbnail.set_profile": "Setting",
- "memory.to_photo.move.button": "Move",
- "memory.to_photo.save.button": "Save",
- "memory.to_photo.sheet.limit.description": "You cannot save because there is no space in the photo album.\nWould you like to move to the photo album?",
- "memory.to_photo.sheet.save.description": "Would you like to save this memory to the photo album?",
- "memory.to_photo.sheet.save.toast": "Saved to the photo album",
- "memory.to_photo.sheet.title": "Save to Photo Album",
- "mission.button.event_mission": "Event Missions",
- "mission.button.mission_pass": "Mission Pass",
- "mission.button.receive_all": "Receive All",
- "mission.category.daily": "Daily",
- "mission.category.normal": "Normal",
- "mission.category.special": "Limited",
- "mission.category.weekly": "Weekly",
- "mission.daily_release.close_time": "Claim Period: Until {0}",
- "mission.daily_release.end_time": "Event Period: Until {0}",
- "mission.daily_release_tab.disable.toast": "Locked",
- "mission.event_mission_list_sheet.aggregating_time_label": "Aggregation Period",
- "mission.event_mission_list_sheet.close_time_label": "Until",
- "mission.event_mission_list_sheet.end_time_label": "Ends In",
- "mission.event_mission_list_sheet.title": "Event Missions",
- "mission.mission_list.detail_button": "Go",
- "mission.mission_list.max_point_text.daily": "Maximum Daily Pts Reached",
- "mission.mission_list.max_point_text.weekly": "Maximum Weekly Pts Reached",
- "mission.mission_list.receive_button": "Receive",
- "mission.panel.fraction": "{0:N0}/{1:N0}",
- "mission.panel.mission_detail_sheet.execute": "Challenge",
- "mission.panel.mission_text": "{0}",
- "mission.panel.page_number": "{0}Page",
- "mission.panel.result_list_overlay.alert": "*Items that exceed the possession limit will be sent as gifts.",
- "mission.panel.result_list_overlay.message": "You have completed the following mission",
- "mission.pass.all_get": "Got Everything!",
- "mission.pass.cell.receive": "Receive",
- "mission.pass.cell.received.toast": "Already Received",
- "mission.pass.current": "Current Pts",
- "mission.pass.get_provided_received_weekly_mission_pass_pt": "The Mission Pass Points already acquired from the ongoing weekly missions will be automatically granted when the Mission Pass switches",
- "mission.pass.label.detail": "Pass Details",
- "mission.pass.label.loop_reward": "Reward",
- "mission.pass.label.max_reward": "Max Reward",
- "mission.pass.label.normal": "Normal",
- "mission.pass.label.premium": "Premium",
- "mission.pass.label.premium_pass": "Premium Pass",
- "mission.pass.label.premium_pass.buy": "Buy Pass",
- "mission.pass.label.receive": "Receive All",
- "mission.pass.label.release_pt": "Unlock\nwith Jewels",
- "mission.pass.list.sheet.title": "Mission Pass List",
- "mission.pass.lock": "Unlock with Pass Purchase",
- "mission.pass.name": "{0}Pt",
- "mission.pass.no_pass": "No Active Mission Passes",
- "mission.pass.no_term": "No Period",
- "mission.pass.out_of_term": "Out of Period",
- "mission.pass.pt": "{0:N0}Pt",
- "mission.pass.pt.release.button": "Unlock",
- "mission.pass.pt.release.description": "Use {1} Jewels to Unlock up to {0:N0}Pt?",
- "mission.pass.pt.release.disable": "Cannot Unlock Further",
- "mission.pass.pt.release.reward": "Unlock Rewards",
- "mission.pass.pt.release.title": "Mission Pass Unlock",
- "mission.pass.pt.to_jewel_shop.button": "Go to Jewel Shop",
- "mission.pass.receive.multi": "Received Items in Bulk",
- "mission.pass.receive.one": "Received Item",
- "mission.pass.receive.title": "Received",
- "mission.pass.receive.to_present.toast": "※Items Over the Limit are Sent to Presents",
- "mission.pass.season_pt": "Mission Pass Pt",
- "mission.pass.title": "Mission Pass",
- "mission.pass.title_get": "Mission Pass Points Acquired",
- "mission.pass.toast.no_receivable": "No Receivable Items",
- "mission.pass.toast.point_shortage": "Lacking {0} Pts",
- "mission.point_receive_overlay_message": "Rewards are Automatically Received",
- "mission.point_receive_overlay_title": "Pt Rewards\nAcquired",
- "mission.progress.point_reward_consition": "Achieve {0} Pts to Receive the Following Rewards",
- "mission.progress.point_reward_sheet_title": "Confirm Rewards",
- "mission.receive_many": "Received the Following Rewards in Bulk",
- "mission.receive_many.gift": "※Items Over the Limit are Sent to Presents",
- "mission.receive_result_sheet.description": "Received {0:N0} Rewards.",
- "mission.receive_result_sheet.title": "Received",
- "mission.remain_time_label": " until reset",
- "mission.special.achievement_reward_condition": "Clear All Missions to Receive Rewards",
- "mission.special.empty": "No Ongoing Missions",
- "mission.special.receive_achievement_reward": "Received All Mission Clear Rewards",
- "mission.toast.no_receivable": "No Receivable Missions",
- "mission.toast.received": "Received Reward",
- "mission.toast.received_gift": "Sent to Presents",
- "mission.top.title": "Missions",
- "music.arranger": "Arranger: {0}",
- "music.background_play_sheet.description": "Closing the App While Music is Playing\nWill Continue Playback in the Background",
- "music.background_play_sheet.skip_next": "Don't Show Again",
- "music.background_play_sheet.title": "Background Playback",
- "music.buy_button": "Buy",
- "music.composer": "Composer: {0}",
- "music.composer_and_arranger": "Composer & Arranger: {0}",
- "music.detail_sheet.obtain_idol": "Song Holder\nP-Idol",
- "music.detail_sheet.title": "Song Details",
- "music.external_url_sheet.description": "Move to the Song Distribution Information Site?\n※A Web Browser Will Open",
- "music.external_url_sheet.execute": "Move",
- "music.external_url_sheet.title": "Confirmation",
- "music.filter.character_filter.title": "Idol",
- "music.filter.toast.invalid": "No Songs Match the Criteria",
- "music.filter.unlock_filter.lock": "Locked",
- "music.filter.unlock_filter.title": "Unlock Status",
- "music.filter.unlock_filter.unlock": "Unlocked",
- "music.info_text": "Singer: {0} Lyrics: {1} Composer: {2} Arranger: {3}",
- "music.lyrics": "Lyrics: {0}",
- "music.music_filter_sheet.title": "Filter",
- "music.player.all_musics_button": "Song List",
- "music.player.empty_label": "No Songs in the Playlist",
- "music.player.home_setting_button.off": "off",
- "music.player.home_setting_button.on": "on",
- "music.player.hot_list_button": "HOT",
- "music.player.playlist_button": "Playlist",
- "music.playlist.add_button": "Add Song",
- "music.playlist.added": "Added",
- "music.playlist.delete": "OUT",
- "music.playlist.edit_off": "Edit OFF",
- "music.playlist.edit_on": "Edit ON",
- "music.playlist.empty_text": "No playlists available",
- "music.playlist.lock_description": "Partially playable for locked songs.",
- "music.playlist.title.all_musics": "All Songs",
- "music.playlist.title.hot_list": "HOT",
- "music.playlist.title.playlist": "Playlist",
- "music.select.lock_toast": "Cannot add locked songs",
- "music.select.title": "Add Song",
- "music.set_label": "Set",
- "music.sort.character": "Idol",
- "music.sort.order": "Song Order",
- "notice.notice_sheet.back_to_list": "Back to List",
- "notice.notice_sheet.empty_text": "No Info available",
- "notice.notice_sheet.has_update_label": "Updated",
- "notice.notice_sheet.tab.bug": "Bug",
- "notice.notice_sheet.tab.info": "Info",
- "notice.notice_sheet.tab.pr": "PR",
- "notice.notice_sheet.title": "Info",
- "notice.notice_sheet.type.bug": "Bug",
- "notice.notice_sheet.type.campaign": "Campaign",
- "notice.notice_sheet.type.event": "Events",
- "notice.notice_sheet.type.gasha": "Gacha",
- "notice.notice_sheet.type.important": "Important",
- "notice.notice_sheet.type.information": "Information",
- "notice.notice_sheet.type.maintenance": "Maintenance",
- "notice.notice_sheet.type.update": "Update",
- "octo.error.db.title": "Asset retrieval failed\nPlease re-enter from the title screen",
- "octo.error.io.disk": "Failed to launch app\nPlease check device storage and try again",
- "octo.error.io.file": "Asset retrieval failed\nNo access permission to file",
- "octo.error.io.retry.wait": "Asset retrieval failed\nPlease wait and retry",
- "octo.error.load.cancel": "Asset retrieval cancelled",
- "octo.error.load.retry.wait": "Asset retrieval failed\nPlease wait and retry",
- "octo.error.load.title": "Asset retrieval failed\nPlease re-enter from the title screen",
- "octo.error.network.cancel": "Asset retrieval cancelled",
- "octo.error.network.retry.com": "Asset retrieval failed\nPlease retry in a stable network environment",
- "octo.error.network.retry.wait": "Asset retrieval failed\nPlease wait and retry",
- "octo.error.network.title": "Asset retrieval failed\nPlease re-enter from the title screen",
- "octo.error.other.retry": "Asset retrieval failed",
- "octo.error.title": "Communication Error",
- "octo.error.title_disk_full": "Insufficient Storage",
- "octo_file_download_confirm_sheet.alert": "※It is recommended to download over Wi-Fi",
- "octo_file_download_confirm_sheet.alert.all": "※By downloading all at once, you can reduce\n the loading amount when playing\n※It is recommended to download over Wi-Fi",
- "octo_file_download_confirm_sheet.description": "Download game data",
- "octo_file_download_confirm_sheet.description.all": "Download all game data\nAfter completion, you will move to the title screen",
- "octo_file_download_confirm_sheet.description.first": "Download necessary data for first launch\nScreen will be horizontal during download",
- "octo_file_download_confirm_sheet.title": "Data Download",
- "octo_file_download_confirm_sheet.title.all": "Batch Download",
- "octo_file_download_confirm_sheet.title.first": "Initial Download",
- "others.top.button.commercial_transaction": "Commercial Transaction",
- "others.top.button.copyright": "Copyright",
- "others.top.button.delete_account": "Delete Account",
- "others.top.button.fangage": "Privacy Options",
- "others.top.button.faq": "FAQ",
- "others.top.button.fund_settlement": "Fund Settlement Display",
- "others.top.button.jewel_balance": "Check App Currency Balance",
- "others.top.button.jewel_buy_limit": "Purchase Limits by Age",
- "others.top.button.privacy_policy": "Privacy Policy",
- "others.top.button.terms": "Terms of Use",
- "others.top.title": "Others",
- "photo.album.button.delete": "Delete",
- "photo.album.button.save": "Save",
- "photo.album.check.box": "Delete",
- "photo.album.delete.confirm.description": "Do you want to delete the selected photo?\nDeleted photos cannot be restored",
- "photo.album.delete.confirm.title": "Delete Photo",
- "photo.album.delete.description": "Delete the selected photo",
- "photo.album.delete.toast": "Photo deleted",
- "photo.album.list.empty": "No photos in the album",
- "photo.album.list.is_used": "Set",
- "photo.album.name.input.title": "Change Photo Name",
- "photo.album.num": "{0} / {1}",
- "photo.album.save.confirm.description": "Do you want to save the selected photo to the device?",
- "photo.album.save.confirm.title": "Save Photo",
- "photo.album.save.description": "Save the selected photo to the device",
- "photo.album.save.toast.no_permissions": "No permission to save to device",
- "photo.album.save.toast.success": "Saved to device",
- "photo.album.title": "Photo Album",
- "photo.album.to_live": "Live Filming",
- "photo.album.to_photography": "Photography",
- "photo.detail.dl": "Save",
- "photo.detail.meishi": "Business Card",
- "photo.detail.sns": "SNS",
- "photo.detail.title": "Photo Details",
- "photo.filter.sheet.description": "*You can narrow down by the idol selected at the time of photography",
- "photo.filter.sheet.empty": "No photos matching the criteria",
- "photo.save.toast.success.album": "Photo saved to album",
- "photo.save.toast.success.album_delete": "Deleted {0} and saved the new photo to the album",
- "photo.save.toast.success.local": "Photo saved to device",
- "photo.sort.date": "Date Taken",
- "photobackground.costume_condition.invalid": "You do not have any costumes available for shooting in this location",
- "photobackground.filter.category.around": "Around the Academy",
- "photobackground.filter.category.dormitory": "Dormitory",
- "photobackground.filter.category.gakuen": "Hatsuboshi Academy",
- "photobackground.filter.category.other": "Others",
- "photobackground.filter.category.title": "Shooting Location",
- "photobackground.filter.character_count": "{0} Person(s)",
- "photobackground.filter.character_count.title": "No. of Participants",
- "photobackground.filter.costume_restriction.false": "None",
- "photobackground.filter.costume_restriction.title": "Costume Restriction",
- "photobackground.filter.costume_restriction.true": "Yes",
- "photobackground.filter.sheet.empty": "No applicable locations",
- "photobackground.filter.sheet.title": "Location Sort & Filter",
- "photobackground.filter.time.evening": "Evening",
- "photobackground.filter.time.morning": "Morning",
- "photobackground.filter.time.night": "Night",
- "photobackground.filter.time.noon": "Noon",
- "photobackground.filter.time.title": "Time of Day",
- "photobackground.sort.category": "Shooting Area",
- "photobackground.sort.charactercount": "No. of Participants",
- "photobackground.sort.order": "Shooting Location",
- "photobackground.unlock_condition.invalid": "You have not met the conditions to shoot in this location",
- "photography.end_confirm.description.photo_can_take": "Would you like to end the shoot?\nThere are still photos remaining to be taken.",
- "photography.end_confirm.description.photo_limit": "Would you like to end the shoot?",
- "photography.end_confirm.execute": "End",
- "photography.end_confirm.title": "End Shooting Confirmation",
- "photography.look_target.disabled.angle_limit_over": "The specified angle exceeds the allowable range",
- "photography.look_target.none": "Natural",
- "photography.look_target.other": "Look",
- "photography.look_target.self": "Look this way",
- "photography.look_target.self_body": "Look this way",
- "photography.look_target.self_eye": "Look at me",
- "photography.photo.angle_step.minus": "{0}°",
- "photography.photo.angle_step.plus": "+{0}°",
- "photography.photo.angle_step.reset": "Reset",
- "photography.photo.auto_look_button": "Focus on\nIdol",
- "photography.photo.button.back": "Back",
- "photography.photo.button.end": "End",
- "photography.photo.button.gyro.disabled": "Gyro mode is not available on your device",
- "photography.photo.button.gyro.disabled.auto_look": "Cannot focus on the idol while Gyro is ON",
- "photography.photo.button.gyro.off": "Gyro OFF",
- "photography.photo.button.gyro.on": "Gyro ON",
- "photography.photo.button.setting": "Settings",
- "photography.photo.camera_move_speed.fast": "Fast",
- "photography.photo.camera_move_speed.normal": "Normal",
- "photography.photo.camera_move_speed.slow": "Slow",
- "photography.photo.f_number": "F{0:F1}",
- "photography.photo.f_number.default": "OFF",
- "photography.photo.focus.move_forward": "Move in front of the idol",
- "photography.photo.look_target.disabled": "Cannot be specified with this pose",
- "photography.photo.look_target.disabled.layout": "This position cannot be set.",
- "photography.photo.look_target.disabled.pose": "This cannot be set in the current state.",
- "photography.photo.pose.disabled.look_target": "This cannot be set in the current state.",
- "photography.photo.pose_list.wait": "Natural",
- "photography.photo.pose_list.wait.facial": "Match the pose",
- "photography.photo.pose_list.wait.pose": "Natural",
- "photography.photo.renderer_setting.description": "You can change the display settings",
- "photography.photo.renderer_setting.disabled": "Focused idols cannot be hidden",
- "photography.photo.renderer_setting.off": "Hide",
- "photography.photo.renderer_setting.on": "Show",
- "photography.photo.renderer_setting.title": "Display Settings",
- "photography.photo_background.reward.name": "Idol Shooting Location '{0}'",
- "photography.photo_background_time_type.evening": "Ev",
- "photography.photo_background_time_type.morning": "Mo",
- "photography.photo_background_time_type.night": "Ni",
- "photography.photo_background_time_type.noon": "No",
- "photography.photo_pose.reward.description": "Can be used as an idol pose for idol photography\nDesignated Shooting Location: {0}",
- "photography.photo_pose.reward.name": "Idol Shooting Pose '{0} ({1})'",
- "photography.save.album.count": "Holding Count",
- "photography.save.album.count_value": "{0} /{1}",
- "photography.save.album.count_value_over": "{0} /{1}",
- "photography.save.album.description": "Please select the photo to save to the album",
- "photography.save.album.over_limit_confirm.description": "You have reached the maximum number of savable photos\nTo save all selected photos, you need to delete {0} photos",
- "photography.save.album.over_limit_confirm.description_single": "Maximum number of photos saved has been reached\nTo save the selected photo, you must delete one photo.",
- "photography.save.album.over_limit_confirm.execute": "Go to Photo Deletion",
- "photography.save.album.over_limit_confirm.title": "Photo Save Limit",
- "photography.save.button.all_select": "Select All",
- "photography.save.button.back_album": "Cancel",
- "photography.save.button.end": "End",
- "photography.save.button.execute": "Save",
- "photography.save.button.local_save": "Device Save",
- "photography.save.button.select_clear": "Deselect",
- "photography.save.close.confirm.description": "Do you want to end saving to the photo album?\n※Photos will not be saved even if selected",
- "photography.save.close.confirm.description_album": "Do you want to exit photo album saving?\n※Even if photos are selected, they will not be saved",
- "photography.save.close.confirm.description_local": "Do you want to exit saving to device?\n※Even if photos are selected, they will not be saved",
- "photography.save.close.confirm.execute": "End",
- "photography.save.close.confirm.title": "End Confirmation",
- "photography.save.list.cell.saved": "Saved",
- "photography.save.local.description": "Please select the photo to save to the device",
- "photography.save.title.album": "Album Save",
- "photography.save.title.local": "Device Save",
- "photography.save_over_select.back.confirm.description": "You are selecting photos to delete.\nDo you want to return to saving to the photo album?\n※Selection status of photos to be deleted will be cleared",
- "photography.save_over_select.confirm_sheet.description": "The following photos will be deleted and saved",
- "photography.save_over_select.confirm_sheet.subtitle.delete": "Photos to Delete",
- "photography.save_over_select.confirm_sheet.subtitle.save": "Photos to Save",
- "photography.save_over_select.confirm_sheet.title": "Delete Confirmation",
- "photography.save_over_select.description": "Please select {0} photos to delete",
- "photography.save_over_select.subtitle.saved": "Photo Album",
- "photography.save_over_select.subtitle.selected": "Selected Photos",
- "photography.save_over_select.title": "Photo Deletion",
- "photography.saved_move_confirm_sheet.check_description": "Do not show \"{0} Photo Save Complete\" next time",
- "photography.saved_move_confirm_sheet.description": "The taken photos have been saved to the photo album.\nDo you want to set the saved photo to the business card?",
- "photography.saved_move_confirm_sheet.execute": "To Business Card",
- "photography.saved_move_confirm_sheet.setting_description": "This can be changed at any time from \"Menu > Settings\".",
- "photography.saved_move_confirm_sheet.title": "{0} Photo Save Complete",
- "photography.setting.button.costume_change": "Costume",
- "photography.setting.button.end": "End",
- "photography.setting.button.execute_idol": "Confirm",
- "photography.setting.button.execute_layout": "Start Shooting",
- "photography.setting.button.idol_change": "Change Idol",
- "photography.setting.button.random_idol": "Random",
- "photography.setting.button.random_layout": "Settings",
- "photography.setting.button.random_layout.none": "No other selectable items available",
- "photography.setting.dress.body.description": "Body",
- "photography.setting.dress.body.disabled.background": "This costume cannot be used in the current location",
- "photography.setting.dress.body.random_disabled": "No other selectable costumes available",
- "photography.setting.dress.body_relation.disabled.costume": "This hairstyle cannot be selected with the current costume",
- "photography.setting.dress.button.body_random": "Random Body",
- "photography.setting.dress.button.execute": "Save",
- "photography.setting.dress.button.head_random": "Random Hair",
- "photography.setting.dress.empty_character": "Please select an idol to shoot",
- "photography.setting.dress.head.description": "Hair",
- "photography.setting.dress.head.disabled.background": "This hairstyle cannot be used in the current location",
- "photography.setting.dress.head.random_disabled": "No other selectable hairstyles available",
- "photography.setting.dress.random_confirm_sheet.body": "Costume",
- "photography.setting.dress.random_confirm_sheet.description": "Randomly set from the available {0}.\nIs this okay?",
- "photography.setting.dress.random_confirm_sheet.head": "Hair",
- "photography.setting.execute.idol_empty": "Please select an idol to shoot",
- "photography.setting.idol.cancel_confirm.description": "Changes have not been saved.\nDo you want to go back without changing the selected idol?",
- "photography.setting.idol.cancel_confirm.title": "Idol Change Confirmation",
- "photography.setting.idol.description": "You can rearrange by dragging",
- "photography.setting.idol.list.disabled": "No costumes available for shooting",
- "photography.setting.idol.list.lock": "In Use",
- "photography.setting.idol.random_confirm_sheet.description": "Randomly set the selected idol's costume and hairstyle.\nThe costume and hairstyle will be randomly selected from those you own.\nIs this okay?",
- "photography.setting.idol.random_confirm_sheet.title": "Idol",
- "photography.setting.idol.slot.pose": "Pose List",
- "photography.setting.idol.title": "Shooting Idol",
- "photography.setting.item.select_overlay.description": "Please select a shooting item",
- "photography.setting.item.select_overlay.execute": "Save",
- "photography.setting.item.select_overlay.random": "Random",
- "photography.setting.layout.camera": "Camera",
- "photography.setting.layout.item": "Shooting Item",
- "photography.setting.layout.random_confirm_sheet.description": "Randomly set all shooting preparation content.\nIs this okay?",
- "photography.setting.layout.random_confirm_sheet.include_character": "Include idol in random settings",
- "photography.setting.layout.random_confirm_sheet.title": "Shooting",
- "photography.setting.layout.time": "Time of Day",
- "photography.setting.motion_list.disabled.toast": "Does not meet usage conditions",
- "photography.setting.motion_list.slot_position": "Position",
- "photography.setting.motion_list.unlock.toast": "Does not meet usage conditions",
- "photography.setting.random_confirm_sheet.check_description": "Do not show '{0}' next time",
- "photography.setting.random_confirm_sheet.menu_help": "You can change this anytime from 'Menu > Settings'.",
- "photography.setting.random_confirm_sheet.title": "{0} Settings Confirmation",
- "photography_prepare.item_list.description_title": "Available Placement Locations",
- "photography_prepare.item_list.title": "Item List",
- "photography_prepare.motion_list.title": "Pose List",
- "photography_prepare.stage_select.execute_button": "Prepare for Shooting",
- "photography_prepare.stage_select.list.empty": "No selectable backgrounds available",
- "photography_prepare.stage_select.member_count": "For {0} members",
- "photography_prepare.stage_select.model_button": "Shooting Items",
- "photography_prepare.stage_select.motion_button": "Pose List",
- "photography_prepare.stage_select.title": "Idol Shooting",
- "photography_prepare.stage_select.vertical.button": "Portrait Mode",
- "photography_prepare.stage_select.vertical.confirm_sheet.checkbox_description": "Do not show \"Portrait Mode Shooting Confirmation\" next time",
- "photography_prepare.stage_select.vertical.confirm_sheet.description": "In portrait mode shooting, photos will be saved directly to the device.\nThey cannot be saved to the photo album.\nThe photos will be saved at the screen ratio of the shooting device.\nWould you like to start portrait mode shooting?",
- "photography_prepare.stage_select.vertical.confirm_sheet.execute": "Start",
- "photography_prepare.stage_select.vertical.confirm_sheet.title": "Portrait Mode Shooting Confirmation",
- "photography_prepare.top.live_select.button": "Live Shooting",
- "photography_prepare.top.photo_album.button": "Photo Album",
- "photography_prepare.top.stage_select.button": "Idol Shooting",
- "photography_prepare.top.stage_select.button.disabled.costume": "You do not own any costumes that can be used in this location",
- "photography_prepare.top.stage_select.button.disabled.empty": "You do not meet the conditions to shoot in this location",
- "photography_prepare.top.title": "Shooting",
- "photopose.filter.background.title": "Location",
- "photopose.filter.sheet.empty": "No matching poses available",
- "photopose.filter.sheet.title": "Pose Filter",
- "photopose.sort.poseorder": "Pose Order",
- "picturebook.idol_select.subtitle": "Live Performance",
- "picturebook.idol_select.title": "Live Filming",
- "picturebook.live.confirm.costume.change": "Set",
- "picturebook.live.confirm.costume.select": "Costume select",
- "picturebook.live.confirm.description": "Watch the PV of [{0}].",
- "picturebook.live.confirm.quality_setting": "Quality: {0}",
- "picturebook.live.confirm.title": "Live Playback Confirmation",
- "picturebook.live.costume.select.description": "Please select hairstyle and costume.",
- "picturebook.live.costume.select.disabled": "Currently selected costume has fixed hairstyle",
- "picturebook.live.costume.select.selected": "Set",
- "picturebook.live.costume.select.subtitle.body": "Costume",
- "picturebook.live.costume.select.subtitle.head": "Hairstyle",
- "picturebook.live.costume.select.title": "Costume Change",
- "picturebook.live.idol_card.list.detail": "Idol Details",
- "picturebook.live.idol_card.list.heading.lock": "Locked",
- "picturebook.live.idol_card.list.heading.unlock": "Unlocked",
- "picturebook.live.idol_card.list.title": "Target Idol",
- "picturebook.live.select.arranger": "Arranger: {0}",
- "picturebook.live.select.cancel_photo_save.description": "Do you want to exit without saving the photo?",
- "picturebook.live.select.cancel_photo_save.title": "Photo Confirmation",
- "picturebook.live.select.composer": "Composer: {0}",
- "picturebook.live.select.hover.arranger": "Arranger: {0}",
- "picturebook.live.select.hover.composer": "Composer: {0}",
- "picturebook.live.select.hover.songwriter": "Lyrics: {0}",
- "picturebook.live.select.hover.title": "Song Info",
- "picturebook.live.select.live.lock": "Unlock in Produce Viewing",
- "picturebook.live.select.lyrics": "Lyrics: {0}",
- "picturebook.live.select.release.button": "Unlock Live",
- "picturebook.live.select.title": "Live Shooting",
- "picturebook.live.select.true_live": "True LIVE",
- "picturebook.live.unlock_confirm.sheet.description": "Do you want to use {0} to unlock the live?\n*Unlocks the live for {2} in {1}",
- "picturebook.live.unlock_confirm.sheet.title": "Use Confirmation",
- "picturebook.live.unlock_confirm.sheet.toast.not_enough_item": "Insufficient items",
- "picturebook.live.unlock_confirm.sheet.toast.unlock_condition_invalid": "Conditions not met",
- "picturebook.live.unlock_confirm.sheet.unlock.button": "Unlock",
- "picturebook.live.unlock_confirm.sheet.warning.not_enough_item": "You do not have the required item",
- "picturebook.live.unlock_confirm.toast": "Live unlocked",
- "picturebook.live.unlock_hint.content.heading": "Condition {0}",
- "picturebook.live.unlock_hint.idol": "Target Idol",
- "picturebook.live.unlock_hint.title": "Unlock Hint",
- "picturebook.produce_collection.button.status_visible": "Hide Parameters",
- "picturebook.produce_collection.card.non_upgrade": "No Upgrade",
- "picturebook.produce_collection.card.upgrade.checkbox": "Upgrade",
- "picturebook.produce_collection.collection_number": "Collection Number",
- "picturebook.produce_collection.flavor_empty": "Unlock by obtaining",
- "picturebook.produce_collection.flavor_title": "Description",
- "picturebook.produce_collection.have_count": "Owns",
- "picturebook.produce_collection.idol_select_button": "Switch",
- "picturebook.produce_collection.idol_select_sheet.description": "The display of some skill cards changes depending on the selected Idol",
- "picturebook.produce_collection.idol_select_sheet.selected": "Selected",
- "picturebook.produce_collection.idol_select_sheet.title": "Display Idol Switch",
- "picturebook.produce_collection.origin_description": "Acquisition source ※Can be obtained from one of the following.",
- "picturebook.produce_collection.origin_plan": "Plan",
- "picturebook.produce_collection.origin_produce": "Produce",
- "picturebook.produce_collection.origin_produce.description": "Can be obtained from the following produces.",
- "picturebook.produce_collection.origin_root": "Acquisition Route",
- "picturebook.produce_collection.subtitle": "P-Book",
- "picturebook.produce_collection.tab.card": "Skill Card",
- "picturebook.produce_collection.tab.drink": "P-Drink",
- "picturebook.produce_collection.tab.item": "P-Item",
- "picturebook.produce_collection.title": "P-Book",
- "picturebook.produce_collection.unlock_level": "PLv",
- "present.empty.history": "No received presents",
- "present.empty.list": "No presents available to receive",
- "present.filter.label_costume": "Costume",
- "present.filter.label_idol": "P-Idol",
- "present.filter.label_item": "Item",
- "present.filter.label_jewel": "Jewel",
- "present.filter.label_memory": "Memory",
- "present.filter.label_other": "Others",
- "present.filter.label_support": "Support Card",
- "present.filter.title": "Filter",
- "present.history_list.cell.label_received": "Date",
- "present.present_list.cell.label_limit": "Till",
- "present.present_list.cell.label_received": "Get",
- "present.receipt.confirm.present_list.header": "Do you want to receive {0:N0} presents?",
- "present.receipt.confirm.present_one.header": "Do you want to receive the present?",
- "present.receipt.confirm.title": "Receipt Confirmation",
- "present.receipt.empty": "No presents available to receive",
- "present.receipt.limit": "Cannot be received due to possession limit",
- "present.receipt.result.present_list.header": "The following presents have been received.",
- "present.receipt.result.present_list.reward.header": "The following rewards have been received.",
- "present.receipt.result.present_one.header": "Received the present",
- "present.receipt.result.reward.unopen": "※Items that have reached the possession limit will be sent to the presents",
- "present.receipt.result.title": "Receipt Complete",
- "present.receipt.result.toast.text": "Receipt completed",
- "present.receipt.result.unopen": "※Presents that have reached the possession limit were not received",
- "present.receive_limit": "Deadline",
- "present.receive_limit.expired_receive": "Cannot be received due to expired receipt deadline.\nThe screen will be refreshed.",
- "present.top.attention": "※Expired presents will be automatically deleted\n※The upper limit for batch receipt is 100 items",
- "present.top.tab.button.history": "Receipt History",
- "present.top.tab.button.list": "List",
- "present.top.title": "Present",
- "produce.ability": "Ability",
- "produce.achievement": "Achievements",
- "produce.add.result": "Acquired {0} skill cards.",
- "produce.add.select": "Select skill cards to acquire",
- "produce.audition": "Audition",
- "produce.audition.clear": "Clear by placing {0} or higher",
- "produce.audition.config_description": "Compete with rivals in performance.\nPass the audition by placing within the top 3.",
- "produce.audition.config_description_with_force_clear": "Compete with rivals in performance.\nPass the audition by placing within the top 3 or achieving a specified score.",
- "produce.audition.config_title": "{0}'s Evaluation Criteria",
- "produce.audition.force_clear": "Clear by placing {0} or higher or score {1} or higher",
- "produce.audition.refresh.title.tutorial": "The Day Before the Final Audition",
- "produce.audition.result.continue": "Retry",
- "produce.audition.result.continue_confirm_sheet.description": "Do you want to use a retry item and challenge the audition again?\nThe order of drawing skill cards and the rivals' actions will be reselected.",
- "produce.audition.result.continue_confirm_sheet.description_warning": "If you choose to end the produce,\nit will be a failure.",
- "produce.audition.result.continue_confirm_sheet.remain_count_title": "Remaining",
- "produce.audition.result.continue_count": "{0} left",
- "produce.audition.result.continue_count_free": "{0} left today",
- "produce.audition.result.continue_disable.no_count": "Retry count limit reached",
- "produce.audition.result.continue_disable.no_item": "No retry tickets available",
- "produce.audition.result.continue_warning_sheet.button.end": "End Produce",
- "produce.audition.result.continue_warning_sheet.description": "You can retry, but do you really want to end?\nIf you choose to end the produce, it will be a failure",
- "produce.audition.result.continue_warning_sheet.title": "Retry Confirmation",
- "produce.audition_next_info.remain_title": "Until {0}",
- "produce.before_live_evaluate.footer": "Get 1st place in the exam with 3 Achievements",
- "produce.before_live_evaluate.header": "True End Conditions",
- "produce.before_live_evaluate.next_button": "Next",
- "produce.card": "Skill Card",
- "produce.card.category.jammer": "Trouble",
- "produce.card.category.lesson": "Lesson",
- "produce.card.category.power": "Support",
- "produce.card.category.skill": "Skill",
- "produce.card.filter.card_category": "Skill Card Type",
- "produce.card.filter.empty": "No applicable skill cards.",
- "produce.card.filter.exam_effect": "Effect",
- "produce.card.filter.unlock_type": "Unlock Status",
- "produce.card.grow_effect.none": "No growth effect.",
- "produce.card.move_position.deck": "Stack",
- "produce.card.move_position.deckfirst": "Top",
- "produce.card.move_position.decklast": "Bottom",
- "produce.card.move_position.deckrandom": "Deck",
- "produce.card.move_position.grave": "Discard",
- "produce.card.move_position.hand": "Hand",
- "produce.card.move_position.header": "{0} ({1})",
- "produce.card.move_position.hold": "Hold",
- "produce.card.move_position.hold.description": "When changing to All-Out mode, you can hold up to 2 skill cards in your hand. Cards exceeding this limit will be discarded in the order they were added.",
- "produce.card.move_position.lost": "Exclude",
- "produce.card.move_position.playing": "In Play",
- "produce.card.no_deck_duplicate": "Cannot Duplicate",
- "produce.card.phase_type.produce_start": "Acquired at Start",
- "produce.card.select_none": "Closing without selecting any cards will skip.\nDo you want to close without selecting?",
- "produce.card.select_none_title": "Skip Confirmation",
- "produce.card.sort.blockvalue": "Energy Value",
- "produce.card.sort.lessonvalue": "Evaluation Value",
- "produce.card.sort.number": "Default",
- "produce.card.sort.staminavalue": "Stamina Consumption",
- "produce.card.type.active": "Active",
- "produce.card.type.mental": "Mental",
- "produce.card.type.trouble": "Trouble",
- "produce.challenge.detail_sheet.description": "When you start production with Challenge P-items set, the PERFECT limit of lessons and SP lessons will increase.",
- "produce.challenge.item_detail_sheet.title": "Currently Set Challenge P-Items",
- "produce.challenge.slot.lock": "Locked",
- "produce.challenge.slot.unlock": "Unlocked",
- "produce.challenge.slot.unlock_overlay.description": "The number of slots for Challenge P-items\nhas increased",
- "produce.challenge.slot.unlock_overlay.slot": "Challenge P-Item Slot {0}",
- "produce.challenge.slot.unlock_overlay.title": "Challenge P-Item Slot\nUnlocked",
- "produce.change.message.result": "Converted {0} to {1}",
- "produce.change.result": "Converted {0} skill cards.",
- "produce.change.select": "Select skill cards to change",
- "produce.change.select.title": "Set",
- "produce.change_upgrade.message.result": "Converted and upgraded {0} to {1}",
- "produce.change_upgrade.select.title": "Change and Upgrade",
- "produce.common.card": "Skill Card",
- "produce.common.dance": "Dance",
- "produce.common.description.ellipsis": "See More",
- "produce.common.down_value": "-{0}",
- "produce.common.drink": "P-Drink",
- "produce.common.evaluation": "Evaluation",
- "produce.common.item": "P-Item",
- "produce.common.less_toast": "Insufficient P-Pts",
- "produce.common.lesson_support": "Lesson Support",
- "produce.common.live_battle_config": "Judging Trend",
- "produce.common.max_value": "{0}/{1}",
- "produce.common.max_value_red": "{0}/{1}",
- "produce.common.max_value_slice": "/{0}",
- "produce.common.multiple_cost": "X",
- "produce.common.produce_point": "P-Pts",
- "produce.common.receive": "Receive",
- "produce.common.select": "Skill Cards",
- "produce.common.select.title": "Select",
- "produce.common.shortage_point": "Not enough P-Pts",
- "produce.common.un_receive": "Do Not Receive",
- "produce.common.up_value": "+{0}",
- "produce.common.visual": "Visual",
- "produce.common.vocal": "Vocal",
- "produce.common.week": "Week",
- "produce.concat_card": "and",
- "produce.confirm_limit_parameter_sheet.effect.button": "Select",
- "produce.confirm_limit_parameter_sheet.effect.description": "The parameters increased by the selected choice\nhave already reached the limit.\nAre you sure you want to select?",
- "produce.confirm_limit_parameter_sheet.effect.title": "Parameter Limit",
- "produce.confirm_limit_parameter_sheet.lesson.button": "Start",
- "produce.confirm_limit_parameter_sheet.lesson.description": "The parameters increased by the selected lesson\nhave already reached the limit.\nAre you sure you want to start the lesson?",
- "produce.confirm_limit_parameter_sheet.lesson.title": "Lesson Parameter Limit",
- "produce.confirm_point_sheet.button": "Consult",
- "produce.confirm_point_sheet.description": "P-Pts are low, are you sure you want to consult?\nThere may be nothing you can do",
- "produce.confirm_point_sheet.title": "Consultation Confirmation",
- "produce.confirm_reroll_sheet.button": "Reroll",
- "produce.confirm_reroll_sheet.description": "Do you want to reroll the possible skill\ncard candidates?\nThere is a limit to the number of\nrerolls during produce",
- "produce.confirm_reroll_sheet.title": "Skill Card Reroll Confirmation",
- "produce.confirm_reroll_sheet.value": "{0} more times during produce",
- "produce.confirm_reroll_sheet.value_title": "Reroll Count",
- "produce.confirm_stamina_sheet.button": "Start",
- "produce.confirm_stamina_sheet.description": "Your stamina is low\nDo you want to start the lesson?",
- "produce.confirm_stamina_sheet.title": "Lesson Start Confirmation",
- "produce.contest.toggle.end.toast": "Cannot switch perspectives",
- "produce.continue.consumption.item": "Do you want to use {0} to redo the practice?\nYou will start with full stamina from the state before practice begins",
- "produce.continue.count": "Remaining continue attempts {0}",
- "produce.cost.count": "-{0:N0}",
- "produce.deck.select": "Select the skill card to add to the deck",
- "produce.deck_first.select": "Select the skill card to place at the top of the deck",
- "produce.deck_last.select": "Select the skill card to place at the bottom of the deck",
- "produce.delete.message.result": " has been removed",
- "produce.drink": "P-Drink",
- "produce.drink.cannot_use.alreadyconcentration": "The guideline is already Focus",
- "produce.drink.cannot_use.alreadyfullpower": "The guideline is already Full Power",
- "produce.drink.cannot_use.alreadypreservation": "The guideline is already Preservation",
- "produce.drink.cannot_use.handmax": "Your hand is full of skill cards",
- "produce.drink.cannot_use.noneproduceeffect": "Cannot be used outside of lessons and exams",
- "produce.drink.cannot_use.notarget": "There is no target skill card",
- "produce.drink.cannot_use.staminamax": "Stamina is already at maximum",
- "produce.drink.confirm": "Do you want to use {0}?",
- "produce.drink.confirm_title": "Usage Confirmation",
- "produce.drink.filter.empty": "There is no applicable P-Drink",
- "produce.drink.max_reward": "You cannot hold more P-Drinks",
- "produce.drink.sort.number": "Normal",
- "produce.drink.trash": "Discard",
- "produce.drink.trash_confirm": "Discard Confirmation",
- "produce.drink.trash_confirm_description": "Are you sure you want to remove {0}?",
- "produce.drink.use": "Use",
- "produce.duplicate.message.result": "Copied {0} to {1}",
- "produce.duplicate.result": "Copied {0} skill cards",
- "produce.duplicate.select": "Select the skill card to copy",
- "produce.duplicate.select.title": "Copy",
- "produce.duplicate_upgrade.message.result": "Copied and upgraded {0} to {1}",
- "produce.duplicate_upgrade.select.title": "Copy and Upgrade",
- "produce.effect.convert.card": "",
- "produce.effect.convert.card_category": "",
- "produce.effect.convert.cost": "",
- "produce.effect.convert.count": "",
- "produce.effect.convert.effect": "",
- "produce.effect.convert.move_position_type": "",
- "produce.effect.convert.turn": "",
- "produce.effect.convert.value1": "",
- "produce.effect.convert.value1.permil": "",
- "produce.effect.convert.value2": "",
- "produce.effect.convert.value2.permil": "",
- "produce.effect.count": "{0} times",
- "produce.effect.count_suffix": "times",
- "produce.effect.turn": "{0} turns",
- "produce.effect.turn_suffix": "turns",
- "produce.effect.turn_timer": "After {0} turns",
- "produce.evaluate_overlay.execute": "Next",
- "produce.evaluate_overlay.title": "Final Produce Evaluation",
- "produce.event": "Events",
- "produce.event.button": "Select",
- "produce.event.card_max_count_confirm": "You cannot receive some skill cards because the possession limit will be exceeded. Proceed?",
- "produce.event.card_upgrade_confirm": "There are skill card upgrade effects that will not be activated. Proceed?",
- "produce.event.deck_delete_confirm": "The effect of having 0 skill cards in possession will not be activated.\nProceed?",
- "produce.event.deck_delete_warning": "You cannot delete any more",
- "produce.event.drink_get_confirm": "You cannot receive P-Drinks that exceed the possession limit.\nProceed?",
- "produce.event.item_get_confirm": "You cannot receive P-Items that you already possess.\nProceed?",
- "produce.event.no_effect_confirm": "Support Event Effect",
- "produce.event.no_effect_confirm.description": "The event effect did not activate due to no effect.",
- "produce.event.stamina_recover_confirm": "The recovery effect will not activate because stamina is at maximum.\nProceed?",
- "produce.event.suggestion_additional_info.produce_card": "Add Trouble",
- "produce.event.suggestion_validity.invalid_point": "Not enough P-Pts",
- "produce.event.suggestion_validity.invalid_reward": "You already possess this P-Item",
- "produce.event.suggestion_validity.invalid_stamina": "Not enough stamina",
- "produce.exclude.message.result": "{0} has been removed.",
- "produce.filter.common.exam_effect.button": "Keyword Search",
- "produce.filter.common.exam_effect.label": "Effect",
- "produce.filter.common.exam_effect.title": "Effect",
- "produce.filter.common.keyword.placeholder": "Text Search",
- "produce.filter.common.keyword.title": "Text Search",
- "produce.filter.common.locked": "Locked",
- "produce.filter.common.placeholder": "Enter text",
- "produce.filter.common.produce_card_name.button": "Search Name",
- "produce.filter.common.produce_card_name.disabled.over_selected": "You can search up to 6 skill cards at a time.",
- "produce.filter.common.produce_card_name.label.none_selected": "No cards selected.",
- "produce.filter.common.produce_card_name.label.not_found": "No matching skill cards found.",
- "produce.filter.common.produce_card_name.title": "Skill Card Name Search",
- "produce.filter.common.quick_exam_memory_search.title": "Memory Search",
- "produce.filter.common.unlocked": "Unlocked",
- "produce.forecast.select": "Next is a skill card. Shuffle?",
- "produce.forecast.select.button": "Send to Graveyard",
- "produce.forecast.select.button.cancel": "Return to Deck",
- "produce.forecast.select.title": "Forecast",
- "produce.grave.select": "Select the skill card to move to used",
- "produce.growth_mission.condition": "Hint: {0}",
- "produce.hand.select": "Select the skill card to add to your hand",
- "produce.history.deck.rental": "Rental",
- "produce.history.deck.unset": "Unset",
- "produce.history.error.api": "Failed to retrieve data",
- "produce.history.item.title": "Final Owned P-Items",
- "produce.history.label_text.idolcard": "P-Idol",
- "produce.history.label_text.memory": "Memory",
- "produce.history.label_text.supportcard": "Support",
- "produce.history.produce_card.title": "Final Owned Skill Cards",
- "produce.history.score": "{0:N0}Pt",
- "produce.history.support_memory.deck_info": "Unit Details",
- "produce.history.support_memory.memory": "Memory",
- "produce.history.support_memory.support": "Support Card",
- "produce.history.support_memory.title": "Formation Support Card / Memory",
- "produce.history.title": "Produce History",
- "produce.info.character_growth.achievement": "True End Condition Achievement",
- "produce.info.character_growth.growth": "Growth Tasks",
- "produce.info.character_growth.true_end_achievement": "True End Achievement",
- "produce.info.remain_week_prefix": "Remaining Until {0}",
- "produce.info.schedule": "Schedule",
- "produce.info.skill_list.character_dearness_ability.title": "Bond Skills",
- "produce.info.skill_list.get_live_battle_ability.title": "Acquired Live Battle Abilities",
- "produce.info.skill_list.get_produce_ability.title": "Acquired Memory Abilities",
- "produce.info.skill_list.idol_card_skill.title": "P-Idol Skills",
- "produce.info.skill_list.idol_card_skill_appeal.subtitle": "Appeal",
- "produce.info.skill_list.idol_card_skill_auto.subtitle": "Formation Effect",
- "produce.info.skill_list.idol_card_skill_burst.subtitle": "Burst Appeal",
- "produce.info.skill_list.memory_ability.title": "Abilities",
- "produce.info.skill_list.support_card_skill.title": "Support Abilities",
- "produce.info.status": "Idol Parameter Details",
- "produce.info.status.active_buff": "Active Effect",
- "produce.info.status.button": "Unit Details",
- "produce.info.status.exclude": "Remaining Skill Card Removal: {0}",
- "produce.info.status.excluded_card": "Removed Skill Cards",
- "produce.info.status.excluded_card.hover": "Removed skill cards will no longer appear as reward candidates during Produce.",
- "produce.info.status.produce_skill": "Produce",
- "produce.info.status.reroll": "Skill Card Reroll Available Count Remaining {0}",
- "produce.info.status.shop_reroll": "Consultation Refresh Count Remaining {0}",
- "produce.info.status.support_and_memory": "Formation Support Card / Memory",
- "produce.item": "P-Item",
- "produce.item.card": "Skill Cards",
- "produce.item.card.empty": "No skill cards selected",
- "produce.item.card.empty_format": "No {0} cards",
- "produce.item.filter.empty": "No target P-Items available",
- "produce.item.item": "P-Items",
- "produce.item.item.empty": "No P-Items selected",
- "produce.item.sort.number": "Normal",
- "produce.lesson": "Lesson",
- "produce.lesson.block": "Energy",
- "produce.lesson.buff": "Effect",
- "produce.lesson.buff_condition_count_prefix": "Until Activation",
- "produce.lesson.buff_list.buff.empty": "No active effects",
- "produce.lesson.buff_list.item.empty": "No activatable P-Items",
- "produce.lesson.card": "Skill Card",
- "produce.lesson.card_limit": "This skill card cannot be used right now",
- "produce.lesson.card_playable_value": "Number of Times Skill Card Can Be Used",
- "produce.lesson.clear": "Clear",
- "produce.lesson.clear.en": "CLEAR",
- "produce.lesson.clear_border": "Goal",
- "produce.lesson.concentration": "Focus",
- "produce.lesson.condition": "More Than {0}",
- "produce.lesson.condition_exam": "/ {0}",
- "produce.lesson.condition_exam_none": "/ -",
- "produce.lesson.cost_less": "{0} is insufficient",
- "produce.lesson.current_turn": "Current Turn {0}",
- "produce.lesson.enchant": "Enchant",
- "produce.lesson.execute_confirm": "Execution Confirmation",
- "produce.lesson.full_power": "Full Power",
- "produce.lesson.full_power_point": "Full Power Point",
- "produce.lesson.gimmick.title": "Gimmick Details",
- "produce.lesson.great": "GREAT!",
- "produce.lesson.grow_effect": "Growth Effect",
- "produce.lesson.grow_effect.description": "Alters the performance of skill cards until the end of the lesson",
- "produce.lesson.grow_effect.description_swap": "Alters the performance of skill cards until the end of tests or stages",
- "produce.lesson.grow_effect_short": "Growth",
- "produce.lesson.hand.draw.empty": "No skill cards can be drawn at the start of the turn",
- "produce.lesson.hand.empty": "You have 0 skill cards in your hand",
- "produce.lesson.hard.description.0": "Starts Catch-up Vocal lesson",
- "produce.lesson.hard.description.1": "Starts Catch-up Dance lesson",
- "produce.lesson.hard.description.2": "Starts Catch-up Visual lesson",
- "produce.lesson.item_count_change": "Item Usable Times",
- "produce.lesson.limit": "Limit",
- "produce.lesson.limit.en": "PERFECT",
- "produce.lesson.limit_turn": "{0} Turns",
- "produce.lesson.log.card_log": "Card Info",
- "produce.lesson.log.card_log.sheet.description": "You can check the skill cards that have been added to your hand and the skill cards that have been used during the turn.",
- "produce.lesson.log.card_log.sheet.draw_card": "Skill Cards in Hand",
- "produce.lesson.log.card_log.sheet.play_card": "Used Skill Cards",
- "produce.lesson.log.card_log.sheet.title": "Check Card Info",
- "produce.lesson.log.detail.buff": "Buffed {0}",
- "produce.lesson.log.detail.card_add": "Added [{0}] to\n{1} cards {2}",
- "produce.lesson.log.detail.card_change": "Changed from [{0}] to [{1}]",
- "produce.lesson.log.detail.card_change_upgrade": "Changed from [{0}] to [{1}] and upgraded",
- "produce.lesson.log.detail.card_draw": "Drew [{0}] from\nthe deck {1} times",
- "produce.lesson.log.detail.card_duplicate": "Duplicated [{0}]",
- "produce.lesson.log.detail.card_duplicate_upgrade": "Duplicated [{0}] and upgraded",
- "produce.lesson.log.detail.card_force_play": "Used [{0}]",
- "produce.lesson.log.detail.card_forecast": "Forecasted {0} cards\nfor the next turn",
- "produce.lesson.log.detail.card_grow": "Grew [{0}]",
- "produce.lesson.log.detail.card_move": "Moved {2} pieces of \"{0}\" from {1} to {3}",
- "produce.lesson.log.detail.card_move「{0}」を{1}から\\n{2}枚{3}に移動": "",
- "produce.lesson.log.detail.card_panic": "Changed stamina consumption of \"{0}\"",
- "produce.lesson.log.detail.card_remove": "Removed [{0}]",
- "produce.lesson.log.detail.card_upgrade": "Upgraded [{0}]",
- "produce.lesson.log.detail.clear": "CLEAR!",
- "produce.lesson.log.detail.default": "{0} → {1}",
- "produce.lesson.log.detail.stance.add": "Changed to {0}",
- "produce.lesson.log.detail.stance.change": "Changed from {0} to {1}",
- "produce.lesson.log.detail.stance.reset": "Reset {0}",
- "produce.lesson.log.detail.stance.step": "{0}: Step {1}",
- "produce.lesson.log.detail.turn.add": "Added {0} turns",
- "produce.lesson.log.detail.turn_end": "Skill card unused",
- "produce.lesson.log.title": "Lesson Log",
- "produce.lesson.log.title.card": "Skill Card [{0}]",
- "produce.lesson.log.title.drink": "P-Drink [{0}]",
- "produce.lesson.log.title.enchant": "Sustained Effect [{0}]",
- "produce.lesson.log.title.gimmick.negative": "Trouble",
- "produce.lesson.log.title.gimmick.positive": "Support",
- "produce.lesson.log.title.item": "P-Item [{0}]",
- "produce.lesson.log.title.skill": "Memory Ability",
- "produce.lesson.max_stamina": "Maximum Stamina",
- "produce.lesson.no_diff": "No increase",
- "produce.lesson.no_diff.contest": "No score increase",
- "produce.lesson.no_diff.score": "No increase",
- "produce.lesson.no_effect": "Some effects will not be exerted.\nDo you want to proceed?",
- "produce.lesson.no_effect.aggressive_zero": "The aggression value is 0, so the effect will not be activated.",
- "produce.lesson.no_effect.block_restriction": "Effect did not activate due to Block Increase Disable.",
- "produce.lesson.no_effect.block_zero": "The energy value is 0, so the effect will not be activated.",
- "produce.lesson.no_effect.hand_limit": "The selection frame is already at the maximum number, so the effect will not be activated.",
- "produce.lesson.no_effect.lesson_buff_zero": "The Focus value is 0, so the effect will not be activated.",
- "produce.lesson.no_effect.no_upgrade": "No upgradeable skill cards exist among the targets,\nso the effect will not be activated.",
- "produce.lesson.no_effect.parameter_buff_zero": "The parameter is not in Good Shape,\nso the effect will not be activated.",
- "produce.lesson.no_effect.review_zero": "The value of good impressions is 0, so the effect will not be activated.",
- "produce.lesson.no_effect.search_card_none": "The target skill card does not exist, so the effect will not be activated.",
- "produce.lesson.no_effect.sheet_suffix": "\nDo you want to proceed?",
- "produce.lesson.no_effect.stamina_max": "Stamina is at maximum, so the effect will not be activated.",
- "produce.lesson.no_effect.stamina_recover_restriction": "Effect did not activate due to Stamina Increase Disable.",
- "produce.lesson.no_effect.stance_same": "Already at the stance change destination, so the effect will not be activated.",
- "produce.lesson.no_effect.stance_step_max": "Effect cannot be triggered as the stance step is at its limit.",
- "produce.lesson.no_effect.timer_over": "The remaining turns are few, so the effect will not be activated.",
- "produce.lesson.parameter": "Parameter",
- "produce.lesson.parameter.hover": "Up to the next rank {0}",
- "produce.lesson.parameter.mix.hover": "Will be distributed to Vocal, Dance, and Visual\nafter the lesson",
- "produce.lesson.parameter_round.clear.hover": "Clear in {0}\n",
- "produce.lesson.parameter_round.perfect.hover": "Perfect in {0}",
- "produce.lesson.perfect": "PERFECT!",
- "produce.lesson.ppoint": "P-Point",
- "produce.lesson.pre_extra_turn.minus": "Turns decreased by {0}",
- "produce.lesson.pre_extra_turn.plus": "Turns increased by {0}",
- "produce.lesson.preservation": "Preservation",
- "produce.lesson.remain_turn": "Turns Remaining",
- "produce.lesson.remain_turn_passed": "Turns Passed",
- "produce.lesson.remain_value_prefix": "{0}",
- "produce.lesson.restrict": "This skill card cannot be used",
- "produce.lesson.sheet.play_confirm.drink.description": "Some effects will not be exerted.\nDo you want to proceed?",
- "produce.lesson.sheet.play_confirm.drink.title": "P-Drink Use Confirmation",
- "produce.lesson.sheet.play_confirm.title": "Skill Card Use Confirmation",
- "produce.lesson.stamina": "Stamina",
- "produce.lesson.stamina.hover": "Stamina {0}/{1}\nEnergy {2}",
- "produce.lesson.stamina_less": " Stamina is insufficient",
- "produce.lesson.stance": "Stance",
- "produce.lesson.stance_none": "No active stance.",
- "produce.lesson.stance_step": "Step",
- "produce.lesson.tension": "+{0}",
- "produce.lesson.trigger.lower": "{0}↓",
- "produce.lesson.trigger.select_already": "Selected",
- "produce.lesson.trigger.select_not": "Not Selected",
- "produce.lesson.trigger.stance_change_count": "Changes: {0}",
- "produce.lesson.trigger.status": "Status",
- "produce.lesson.trigger.status_not": "Out of Status",
- "produce.lesson.trigger.status_step": "Step {0}",
- "produce.lesson.trigger.sum": "Total: {0}",
- "produce.lesson.trigger.upper": "{0}↑",
- "produce.lesson.trigger_disable": "The conditions for enabling are not met",
- "produce.lesson.turn": "Turn {0}",
- "produce.lesson.warning_end": "You can still use skill cards, but\nare you sure you want to end the turn?",
- "produce.lesson.warning_end.title": "End Turn",
- "produce.lesson.warning_end_recover": "\n(Stamina will recover by {0})",
- "produce.log.audition_clear": "Passed!",
- "produce.log.audition_failure": "Failed..",
- "produce.log.audition_result": "Rank {0}",
- "produce.log.audition_result.detail": "Score {0}",
- "produce.log.detail.add": "Acquired [{0}]",
- "produce.log.detail.empty": "No change",
- "produce.log.detail.shop_end": "Ended consultation",
- "produce.log.detail.title.audition_npc_enhance": "Rival's Score Increase",
- "produce.log.detail.title.lesson_present_produce_card_reward_count_down": "Lesson Reward Card Count",
- "produce.log.detail.title.lesson_present_produce_card_reward_count_up": "Lesson Reward Card Count",
- "produce.log.detail.title.lesson_present_produce_point_down": "Decrease in P-Point Acquisition",
- "produce.log.detail.title.lesson_present_produce_point_up": "Increase in P-Point Acquisition",
- "produce.log.detail.title.produce_point_addition_value_down": "P-Point Acquisition",
- "produce.log.detail.title.produce_point_addition_value_up": "P-Point Acquisition",
- "produce.log.detail.title.shop_price_discount_multiple": "Discount at Consultation",
- "produce.log.detail.title.stamina_recover_value_down": "Stamina Recovery Amount",
- "produce.log.detail.title.stamina_recover_value_up": "Stamina Recovery Amount",
- "produce.log.lesson_clear": "CLEAR!",
- "produce.log.lesson_failure": "BAD..",
- "produce.log.skill.character": "Bond Effect",
- "produce.log.title": "Produce Log",
- "produce.lost.select": "Select the skill cards to exclude",
- "produce.memory.skill_name": "{0} Lv{1}",
- "produce.memory_limit.description": "You can organize your owned Memory with Memory conversion",
- "produce.memory_limit.execute": "To Memory Conversion",
- "produce.memory_limit.memory_count": "Owned Memory",
- "produce.memory_limit.memory_count.max": "/{0}",
- "produce.memory_limit.title": "Memory Ownership Limit",
- "produce.memory_limit.warning": "Your Memory has reached its ownership limit, so you cannot start producing",
- "produce.memory_money_shortage.close_button": "Re-select Memory",
- "produce.memory_money_shortage.count": "Owned Money",
- "produce.memory_money_shortage.title": "Money Shortage",
- "produce.memory_money_shortage.warning": "The required money to rent the selected Memory\nis insufficient",
- "produce.memory_select.button.ability": "Memory Effect List",
- "produce.memory_select.button.enter": "Next",
- "produce.menu.costume_disable": "Costume Setting is disabled",
- "produce.menu.detail_dialog": "Produce Information",
- "produce.menu.detail_dialog.week": "Week {0}",
- "produce.menu.final": "Until the Final",
- "produce.menu.goal": "Until the Goal",
- "produce.menu.home": "Interrupt and return to Home",
- "produce.menu.home_confirm": "Do you want to save the current produce\nand return to Home?",
- "produce.menu.last_week": "Today",
- "produce.menu.mid": "Until Midterm",
- "produce.menu.retire": "Produce Retirement Confirmation",
- "produce.menu.retire_confirm": "Do you want to retire from producing?",
- "produce.menu.retire_confirm_button": "Retire",
- "produce.menu.retire_confirm_home": "Do you want to retire from producing?",
- "produce.menu.retire_confirm_warning": "※The ongoing produce data will be deleted\n※Consumed AP will not be refunded\n※Tasks in 'Let's challenge producing' will not be considered as completed",
- "produce.menu.retire_confirm_warning_item": "※Consumed quantity increase items will be lost",
- "produce.move.select.title": "Move",
- "produce.multi_device.confirm.description": "If you log in on a different device while producing,\nyour current produce data will be discarded.\nAre you sure you want to log in?",
- "produce.multi_device.confirm.title": "Produce Data Confirmation",
- "produce.prepare.auto": "Auto",
- "produce.prepare.challenge.deck.item_title": "Challenge P-Item",
- "produce.prepare.challenge.item_empty": "No Challenge P-item selected",
- "produce.prepare.challenge.item_select_cancel.description": "Do you want to return without saving the selected Challenge P-item?",
- "produce.prepare.challenge.item_select_cancel.title": "Cancel Confirmation",
- "produce.prepare.challenge.item_title": "Challenge\nP-Item",
- "produce.prepare.challenge.lesson_limit_up_sum": "Total",
- "produce.prepare.challenge.lesson_limit_up_title": "Regular/SP Lesson Limit",
- "produce.prepare.challenge.select_list_title": "Challenge P-Item Selection",
- "produce.prepare.challenge.slot_condition": "Unlock Conditions",
- "produce.prepare.clear": "Clear",
- "produce.prepare.copy": "Copy",
- "produce.prepare.memory.rental.notice": "※1 rental per session",
- "produce.prepare.rental_count.label": "Remaining Rentals Today",
- "produce.prepare.rental_count.text": "{0}/{1}",
- "produce.prepare.resource.remove": "Remove",
- "produce.prepare.toast.deck.empty": "Please select a deck",
- "produce.prepare.toast.idol.empty": "Please select an idol to produce",
- "produce.prepare.toast.memory.rental.limit": "Reached rental limit",
- "produce.prepare.toast.memory.total.limit": "Memory limit reached",
- "produce.prepare.true_end_condition": "True End: {0}/{1}",
- "produce.prepare.true_end_condition_complete": "True End: Gained",
- "produce.present": "Present",
- "produce.present.achieve": "Obtained {0}",
- "produce.present.skip": "Skip Present",
- "produce.present.skip.exam": "Skip Rewards",
- "produce.present.skip_confirm": "Proceed without acquiring the target {0}?",
- "produce.progress.week": "Week {1} of {0} total weeks",
- "produce.ranking.filter.empty": "No idols to display",
- "produce.ranking.filter.unreleased": "Unreleased",
- "produce.ranking.list.cell.no_produce": "Not Produced Yet",
- "produce.ranking.list.cell.nohave": "Not Owned",
- "produce.ranking.list.cell.pt": "{0:N0}Pt",
- "produce.ranking.list.cell.ranking_empty": "Out of Range",
- "produce.ranking.list.cell.ranking_rank": "Highest Rank",
- "produce.ranking.list.cell.ranking_score": "Highest Score",
- "produce.ranking.list.empty": "No records by the selected idol",
- "produce.ranking.list.history.button": "History",
- "produce.ranking.list.subtitle.myscore": "My Score",
- "produce.ranking.list.subtitle.ranking": "TOP100",
- "produce.ranking.list.title": "{0} Ranking",
- "produce.ranking.sort.grade": "Evaluation Rank",
- "produce.ranking.sort.idol": "Idol",
- "produce.ranking.sort.rarity": "Rarity",
- "produce.ranking.sort.score": "Score",
- "produce.ranking.title": "Ranking",
- "produce.ranking.top.button.detail": "TOP100",
- "produce.ranking.top.cell.score.pt": "{0:N0}Pt",
- "produce.ranking.top.cell.score.unknown": "-----",
- "produce.ranking.top.no_data": "No ranking information yet",
- "produce.ranking.top.produce.term": "Until",
- "produce.ranking.top.rank": "{0:N0}th",
- "produce.reference_detail.title": "{0} Details",
- "produce.refresh": "Refresh",
- "produce.refresh.button": "Rest",
- "produce.refresh.confirm": "Rest to recover stamina?\n(Stamina will recover by {0} and 1 week will pass)",
- "produce.refresh.stamina.max": "Stamina is at maximum",
- "produce.refresh.title": "Rest Confirmation",
- "produce.remove.result": "Removed {0} skill cards.",
- "produce.remove.select": "Select the skill cards to remove",
- "produce.remove.select.title": "Remove",
- "produce.result.achievement.complete": "Completed",
- "produce.result.achievement.progress": "Rank Up",
- "produce.result.achievement.title": "Achievement Progress",
- "produce.result.cp": "Campaign",
- "produce.result.fan_count_diff": "+({0})",
- "produce.result.memory_save.album_limit": "Album Limit {0}/{1} Photos",
- "produce.result.memory_save.confirm": "Save selected photos as Memory?",
- "produce.result.memory_save.description.album": "Please select photos to save in the album",
- "produce.result.memory_save.description.local": "Please select photos to save on the device",
- "produce.result.memory_save.title_album": "Save to Album",
- "produce.result.memory_save.title_local": "Save",
- "produce.result.memory_save.warning": "※Unsaved photos will be deleted",
- "produce.result.parameter_message": "{0} increased by {1}!",
- "produce.result.photo.delete.toast": "Deleted {0} photos from the album",
- "produce.result.photo.delete_save.toast": "Deleted {0} and saved new photos to the album",
- "produce.result.photo.re_create.button": "Reroll",
- "produce.result.photo.re_create.button.decide": "Decide",
- "produce.result.photo.re_create.button.disable.shortage_count": "No Reroll Chances Available",
- "produce.result.photo.re_create.button.disable.shortage_item": "Not enough items",
- "produce.result.photo.re_create.confirm.button": "Reroll",
- "produce.result.photo.re_create.confirm.description": "Do you want to consume a Memory Reroll Ticket and reroll the memory?\\n※ You can choose whether to obtain the current memory or the memory after rerolling\\n※ There is a limit to the number of times you can execute memory rerolls during production",
- "produce.result.photo.re_create.confirm.remain_count": "Remaining Reroll Count",
- "produce.result.photo.re_create.confirm.title": "Memory Reroll Confirmation",
- "produce.result.photo.re_create.decide_confirm_sheet.button": "Generate",
- "produce.result.photo.re_create.decide_confirm_sheet.description": "A memory will be created with the content of {0}.\nIs this okay?\n※The information of other memories will be lost",
- "produce.result.photo.re_create.decide_confirm_sheet.title": "Memory Confirmation",
- "produce.result.photo.re_create.description": "Please select the memory you want to obtain",
- "produce.result.photo.re_create.select_status_origin": "Before Reroll",
- "produce.result.photo.re_create.select_status_reroll": "{0}x Reroll",
- "produce.result.photo.save_album.toast": "Saved photos to the album",
- "produce.result.photo.save_limit.description": "Maximum photo save limit reached",
- "produce.result.photo.save_limit.description2": "To save all selected photos,\nyou need to delete {0} photos",
- "produce.result.photo.save_limit.execute": "Delete Photos",
- "produce.result.photo.save_limit.title": "Photo Save Limit",
- "produce.result.photo.save_local.toast": "Saved photos to the device",
- "produce.result.photo.save_over_select.button": "Delete",
- "produce.result.photo.save_over_select.confirm.description": "Delete {0} photos.\nAre you sure?",
- "produce.result.photo.save_over_select.confirm.title": "Delete Confirmation",
- "produce.result.photo.save_over_select.current_photo": "Photos Taken This Time",
- "produce.result.photo.save_over_select.description": "Select {0} photos to delete",
- "produce.result.photo.save_over_select.protected": "This photo is protected",
- "produce.result.photo.save_over_select.saved_photo": "Photo Album",
- "produce.result.photo.save_over_select.title": "Delete Photos",
- "produce.result.photo.save_over_select.using_meishi": "This photo is set on the business card",
- "produce.result.photo.upload.failed.description": "Failed to save photos due to an error",
- "produce.result.photo.upload.failed.title": "Error",
- "produce.result.re_create.daily_remain_count": "{0} times free today",
- "produce.result.re_create.remain_count": "{0} times left",
- "produce.result.re_create.term_remain_count": "{0} times free",
- "produce.result.reward.cp": "CP Effect",
- "produce.result.reward.event_bonus.value": "+{0}%",
- "produce.result.reward.title": "Obtained Items",
- "produce.result.reward.title.event": "Events",
- "produce.result.reward.title.normal": "Produce",
- "produce.result.reward_dialog": "Reward Confirmation",
- "produce.result.reward_drink_confirm": "You cannot hold any more P-Drinks.\nYou can either use or discard the P-Drinks you currently have to acquire new ones.",
- "produce.reward.card_select_shortage.sheet.description": "You still have selectable cards remaining.\nProceed without reaching the limit?",
- "produce.reward.card_select_shortage.sheet.title": "Skill Card Confirmation",
- "produce.reward.effect.type.produce_point_addition_value_down": "P-Point acquisition reduced by {0}%",
- "produce.reward.effect.type.produce_point_addition_value_up": "P-Point acquisition increased by {0}%",
- "produce.reward.effect.type.stamina_recover_value_down": "Stamina recovery reduced by {0}%",
- "produce.reward.effect.type.stamina_recover_value_up": "Stamina recovery increased by {0}%",
- "produce.reward.exclude": "Remove Card",
- "produce.reward.exclude.count": "{0} more times",
- "produce.reward.exclude.sheet.description": "Do you want to remove this skill card?",
- "produce.reward.exclude.sheet.description.empty": "Please select a skill card",
- "produce.reward.exclude.sheet.execute": "Remove",
- "produce.reward.exclude.sheet.title": "Skill Card Removal Confirmation",
- "produce.reward.exclude.sheet.warning": "*Removed skill cards will no longer be available for acquisition during this production.",
- "produce.reward.reroll": "Reroll",
- "produce.reward.reroll.count": "{0} left",
- "produce.reward.select.initial": "Please select the {0} to receive.",
- "produce.reward.select.non": "Proceed without receiving {0}",
- "produce.schedule.animation.final": "Until Final",
- "produce.schedule.animation.mid": "Until Midterm",
- "produce.schedule.info.noti.character_growth": "Unlock",
- "produce.schedule.info.noti.dearness": "Bond",
- "produce.schedule.refresh.popup": "Recover {0}",
- "produce.schedule.select_empty": "Please select an action",
- "produce.schedule.step_audition_final_description": "The idol participates in an audition.\nPassing allows them to perform at the Hatsuboshi Festival.",
- "produce.schedule.step_audition_mid_description": "The idol participates in an audition.\nPassing allows them to proceed to the final exam.",
- "produce.schedule.step_event": "Events",
- "produce.schedule.step_event_activity": "Activity",
- "produce.schedule.step_event_activity_description": "Various effects depending on the choice.\n Consumes P-Pts to recover stamina.",
- "produce.schedule.step_event_description": "Various effects occur depending on the choice.",
- "produce.schedule.step_event_school": "Class",
- "produce.schedule.step_event_school_description": "Various effects depending on the choice.\n Consumes stamina to gain parameters.",
- "produce.schedule.step_exam_audition": "Exam",
- "produce.schedule.step_exam_da": "Dance Lesson",
- "produce.schedule.step_exam_da.short": "Da. Lesson",
- "produce.schedule.step_exam_da_description": "Improves Dance.",
- "produce.schedule.step_exam_da_hard": "Catch-up Dance Lesson",
- "produce.schedule.step_exam_da_sp": "SP Dance Lesson",
- "produce.schedule.step_exam_da_sp_description": "Improves Dance.\nHigh difficulty but offers high rewards.",
- "produce.schedule.step_exam_final_audition": "Finals",
- "produce.schedule.step_exam_hard": "Catch-up Lesson",
- "produce.schedule.step_exam_hard_description": "Improves a parameter intensively.\nAll parameters increase after achieving the goal.",
- "produce.schedule.step_exam_mid_audition": "Midterm",
- "produce.schedule.step_exam_vi": "Visual Lesson",
- "produce.schedule.step_exam_vi.short": "Vi. Lesson",
- "produce.schedule.step_exam_vi_description": "Improves Visual.",
- "produce.schedule.step_exam_vi_hard": "Catch-up Visual Lesson",
- "produce.schedule.step_exam_vi_sp": "SP Visual Lesson",
- "produce.schedule.step_exam_vi_sp_description": "Improves Visual.\nHigh difficulty but offers high rewards.",
- "produce.schedule.step_exam_vo": "Vocal Lesson",
- "produce.schedule.step_exam_vo.short": "Vo. Lesson",
- "produce.schedule.step_exam_vo_description": "Improves Vocal.",
- "produce.schedule.step_exam_vo_hard": "Catch-up Vocal Lesson",
- "produce.schedule.step_exam_vo_sp": "SP Vocal Lesson",
- "produce.schedule.step_exam_vo_sp_description": "Improves Vocal.\nHigh difficulty but offers high rewards.",
- "produce.schedule.step_last": "Midterm",
- "produce.schedule.step_present": "Present",
- "produce.schedule.step_present_description": "Acquire P-Pts and items.",
- "produce.schedule.step_refresh": "Rest",
- "produce.schedule.step_refresh_description": "Recover stamina.",
- "produce.schedule.step_shop": "Consultation",
- "produce.schedule.step_shop_description": "Consumes P-Pts to gain various benefits.",
- "produce.schedule.top_chara": "I've been feeling great since this morning! I feel so light, you know! Like my body's floating! And I'm getting more and more motivated!",
- "produce.schedule.top_rest_after_1": "Refreshed and feeling light♪",
- "produce.schedule.top_rest_after_2": "Took a good rest~♪",
- "produce.schedule.top_rest_after_3": "Thank you for the rest~♡",
- "produce.schedule.top_rest_after_4": "Resting properly feels amazing~♪",
- "produce.schedule.top_rest_before_1": "Oh, resting? Understood♪",
- "produce.schedule.top_rest_before_2": "Yup yup! Got it, rest time♪",
- "produce.schedule.top_rest_before_3": "Rest time? Alrighty! What should I do~♪",
- "produce.schedule.top_rest_before_4": "Resting means no work... I-I'll rest properly!",
- "produce.select": "Please select",
- "produce.select.back": "Back to Selection",
- "produce.select.empty": "No skill cards selected",
- "produce.select.empty.upgrade": "Cannot be upgraded",
- "produce.select.limit": "Maximum selection limit reached",
- "produce.select.max": "Please select up to {0} cards",
- "produce.select.min": "Please select at least {0} cards",
- "produce.select.restrict": "This skill card cannot be used.",
- "produce.select.restrict.change": "This skill card cannot be changed",
- "produce.select.restrict.delete": "This skill card cannot be deleted",
- "produce.select.restrict.duplicate": "This skill card cannot be duplicated.",
- "produce.select.restrict.name": "Unavailable",
- "produce.select.restrict.upgrade": "This skill card cannot be upgraded further",
- "produce.select.specify": "Please select {0} cards",
- "produce.server_force_reset.confirm.description": "Since Produce has been updated,\nyour ongoing Produce data will be discarded.\n",
- "produce.server_force_reset.confirm.title": "Discard Produce Data",
- "produce.sheet.drink_max.button": "Keep",
- "produce.sheet.drink_max.description": "You have reached the maximum limit of P-Drinks.\nPlease select three drinks to keep.",
- "produce.sheet.drink_max.get_drink": "Received drinks",
- "produce.sheet.drink_max.has_drink": "Held drinks",
- "produce.sheet.drink_max.remain_count": "{0} more",
- "produce.sheet.drink_max.title": "P-Drink Limit",
- "produce.shop": "Consultation",
- "produce.shop.buy": "Do you want to exchange with P-Pts?",
- "produce.shop.confirm": "Exchange {0}?",
- "produce.shop.confirm_button_delete": "Delete",
- "produce.shop.confirm_button_upgrade": "Upgrade",
- "produce.shop.confirm_remove": "Remove {0} from held skill cards?",
- "produce.shop.confirm_title": "Exchange Confirmation",
- "produce.shop.confirm_title_delete": "Skill Card Deletion",
- "produce.shop.confirm_title_upgrade": "Skill Card Upgrade",
- "produce.shop.delete": "Do you want to delete a skill card with P-Pts?",
- "produce.shop.delete_description": "You can delete one held skill card.",
- "produce.shop.delete_name": "Skill Card Deletion",
- "produce.shop.empty": "Please select something to exchange with P-Pts",
- "produce.shop.end_warning.description": "Exchange is still possible.\nDo you want to end the consultation room?",
- "produce.shop.end_warning.description2": "※Once ended, you cannot return to this screen.",
- "produce.shop.end_warning.title": "End Consultation",
- "produce.shop.exchange.button": "Trade",
- "produce.shop.lock_level": "Unlocked at PLv{0}",
- "produce.shop.no_upgradable_card": "There are no skill cards available for upgrade",
- "produce.shop.reroll": "Refresh",
- "produce.shop.reroll.count": "Refresh Count",
- "produce.shop.reroll.description": "Do you want to refresh the entire lineup?",
- "produce.shop.reroll.description2": "※Already exchanged enhancements/deletions will also be refreshed.\n※If enhancements/deletions have been exchanged, the required P points will be updated.\n※The rarity of skill cards and P drinks will also be re-rolled.\n※The refresh count is limited during Produce.",
- "produce.shop.reroll.execute": "Refresh",
- "produce.shop.reroll.setting.description": "A confirmation message will be shown when refreshing consultations.",
- "produce.shop.reroll.title": "Consultation Refresh Confirmation",
- "produce.shop.reroll.warning.description": "You have fewer P points than the minimum required for exchange, so you cannot exchange further.\nDo you still want to proceed with the refresh?",
- "produce.shop.sold": "Already exchanged",
- "produce.shop.upgrade": "Do you want to upgrade a skill card with P-Pts?",
- "produce.shop.upgrade_description": "You can upgrade one held skill card.",
- "produce.shop.upgrade_name": "Skill Card Upgrade",
- "produce.start.button.confirm": "Start Confirmation",
- "produce.start.button.enter": "Start",
- "produce.support_event_effect": "Support Event Effect",
- "produce.support_select.button.enter": "Next",
- "produce.top.button.enter": "Next",
- "produce.tower.clear": "Pass with rank {0} or higher",
- "produce.upgrade.confirm": "Upgrade {0} skill cards?",
- "produce.upgrade.description": "Do you want to upgrade this skill card?",
- "produce.upgrade.message.result": "Upgraded {0}",
- "produce.upgrade.result": "Upgraded {0} skill cards.",
- "produce.upgrade.select": "Select skill cards to upgrade ",
- "produce.upgrade.select.title": "Upgrade",
- "produce_campaign.label": "Campaign",
- "produce_campaign.short_name.ap_down_free": "AP Free",
- "produce_campaign.short_name.ap_down_half": "AP Halved",
- "produce_item.detail.edit_memory": "Edit Memory",
- "produce_item.detail.stage": "Stage",
- "produce_item.detail.title": "P-Item Details",
- "produce_plan_type_condition_sheet.description.common": "Can be included in the production idol lineup for any plan",
- "produce_plan_type_condition_sheet.description.plan1": "Can only be included in the production idol lineup during the Sense plan",
- "produce_plan_type_condition_sheet.description.plan2": "Can only be included in the production idol lineup during the Logic plan",
- "produce_plan_type_condition_sheet.description.plan3": "Can only be included in the production idol lineup during the Anomaly plan",
- "produce_plan_type_condition_sheet.title": "Production Plan Restrictions",
- "produce_plan_type_detail_sheet.description": "Indicates the direction of Produce, determined for each Produce Idol. The types of skill cards and P-Items available vary by plan.",
- "produce_plan_type_detail_sheet.sub_title.effect": "Representative Effects",
- "produce_plan_type_detail_sheet.title": "About the Plan",
- "produce_prepare.achievement": "True End Condition Achievement",
- "produce_prepare.ap_less_sheet.description_1": "AP is {0:N0} short",
- "produce_prepare.ap_less_sheet.description_2": "Do you want to recover AP?",
- "produce_prepare.ap_less_sheet.execute": "Recover",
- "produce_prepare.ap_less_sheet.title": "AP Shortage",
- "produce_prepare.ap_recovery_confirm_sheet.description": "AP is {0:N0} short. Do you want to recover AP?",
- "produce_prepare.ap_recovery_confirm_sheet.title": "Select Usage",
- "produce_prepare.ap_recovery_item_consume.sheet.ap": "AP",
- "produce_prepare.ap_recovery_item_consume.sheet.consume_count": "Usage Count",
- "produce_prepare.ap_recovery_item_consume.sheet.description": "Do you want to consume {0} to recover AP?",
- "produce_prepare.ap_recovery_item_consume.sheet.title": "AP Shortage",
- "produce_prepare.ap_recovery_item_select_sheet.title": "AP Recovery",
- "produce_prepare.button.confirm_effect": "Effect List",
- "produce_prepare.button.enter": "Next",
- "produce_prepare.button.growth_info": "Growth Info",
- "produce_prepare.button.live_battle_skill": "L Abilities",
- "produce_prepare.button.produce_event": "Events",
- "produce_prepare.button.produce_select.level": "Lv{0}",
- "produce_prepare.button.produce_skill": "Support Abilities",
- "produce_prepare.button.select_info": "Unit Details",
- "produce_prepare.deck.memory.label.rental": "Rental",
- "produce_prepare.deck.memory.label.rental_enable": "Rental Available",
- "produce_prepare.deck.memory.label.rental_remain_count": "Remaining Rentals {0}/{1}",
- "produce_prepare.deck.rental": "Rental",
- "produce_prepare.deck.rental_only": "Rental Only",
- "produce_prepare.deck.support_card.label.rental": "Rental",
- "produce_prepare.deck.support_card.label.rental_only": "Rental Only",
- "produce_prepare.deck.support_card.toast.invalid_plan_type": "Mismatched plan type Support Card is organized",
- "produce_prepare.deck.support_card.toast.invalid_rental": "Please select a Rental Support Card",
- "produce_prepare.deck.support_card.toast.invalid_resource_count": "Please select a Support Card",
- "produce_prepare.deck.support_card.toast.invalid_support_card_id": "Support Cards are duplicated",
- "produce_prepare.deck_auto_set.error.all_rental_memory_consumption_shortage": "Could not rent Memory due to lack of money",
- "produce_prepare.deck_auto_set.error.empty_memory": "You do not possess any Memory that can be organized",
- "produce_prepare.deck_auto_set.error.rental_memory_consumption_shortage": "There are Memories that cannot be rented due to lack of money",
- "produce_prepare.deck_auto_set_confirm_sheet.button.execute": "Organize",
- "produce_prepare.deck_auto_set_confirm_sheet.campaign": "Plus",
- "produce_prepare.deck_auto_set_confirm_sheet.description.announce": "Please select the plan that will serve as the basis for Unit",
- "produce_prepare.deck_auto_set_confirm_sheet.description.memory": "Automatically organize Memory\n※Current Unit will not be saved",
- "produce_prepare.deck_auto_set_confirm_sheet.description.support_card": "Automatically organize Support Cards\n※Current Unit will not be saved",
- "produce_prepare.deck_auto_set_confirm_sheet.enable_rental": "Use Rental",
- "produce_prepare.deck_auto_set_confirm_sheet.remain_rental_count_label": "Remaining Rentals Today",
- "produce_prepare.deck_auto_set_confirm_sheet.remain_rental_count_value": "{0}/{1}",
- "produce_prepare.deck_auto_set_confirm_sheet.rental_count_shortage": "There are no remaining rental counts today",
- "produce_prepare.deck_auto_set_confirm_sheet.title": "Random Unit",
- "produce_prepare.deck_edit.detail": "Unit Details",
- "produce_prepare.deck_edit.no_reward_support": "No acquired P-Events",
- "produce_prepare.deck_edit.none_set": "Not Set",
- "produce_prepare.deck_name_edit_sheet.description": "Please enter the deck name",
- "produce_prepare.deck_name_edit_sheet.title": "Change Deck Name",
- "produce_prepare.deck_reset_confirm_sheet.description.memory": "Remove all organized Memory\n※Current Unit will not be saved",
- "produce_prepare.deck_reset_confirm_sheet.description.support_card": "Remove all organized Support Cards\n※Current Unit will not be saved",
- "produce_prepare.deck_reset_confirm_sheet.title": "Reset Unit",
- "produce_prepare.effect_confirm_overlay.ability_tab.ability": "Ability",
- "produce_prepare.effect_confirm_overlay.ability_tab.empty": "There are no abilities from the organized Support Cards and Memory",
- "produce_prepare.effect_confirm_overlay.ability_tab.upgrade_card": "Skill Card Upgrade",
- "produce_prepare.effect_confirm_overlay.description": "Displays the effects that the organized Support Cards and Memory will exhibit during Produce",
- "produce_prepare.effect_confirm_overlay.event_empty": "There are no Events from the organized Support Cards",
- "produce_prepare.effect_confirm_overlay.initial_produce_resource": "Owned since Produce start",
- "produce_prepare.effect_confirm_overlay.playing_produce_resource": "Acquired during Produce",
- "produce_prepare.effect_confirm_overlay.playing_skill_effect": "Effects during Produce",
- "produce_prepare.effect_confirm_overlay.produce_card_empty": "There are no organized skill cards",
- "produce_prepare.effect_confirm_overlay.status": "Parameter Increase",
- "produce_prepare.effect_confirm_overlay.tab.button.ability": "Ability",
- "produce_prepare.effect_confirm_overlay.tab.button.event": "Events",
- "produce_prepare.effect_confirm_overlay.tab.button.produce_resource": "Skill Cards/P-Items",
- "produce_prepare.effect_confirm_overlay.title": "Effect List",
- "produce_prepare.effect_confirm_overlay.unreleased": "Locked",
- "produce_prepare.idol_select.button.enter": "Next",
- "produce_prepare.idol_select.button.skill": "Ability List",
- "produce_prepare.label.guild_member": "Circle",
- "produce_prepare.label.live_battle_skill_empty": "No L Abilities",
- "produce_prepare.label.produce_event_empty": "No Events",
- "produce_prepare.label.produce_item": "PRODUCE",
- "produce_prepare.label.produce_skill_empty": "No Support Abilities",
- "produce_prepare.label.selected": "Selected",
- "produce_prepare.memory.deck_name_edit_sheet.description": "Please enter the memory deck name",
- "produce_prepare.memory.deck_name_edit_sheet.title": "Change Memory Deck Name",
- "produce_prepare.memory_deck_edit.campaign": "Plus",
- "produce_prepare.memory_deck_edit.card_lock_level": "Unlocked at PLv{0}",
- "produce_prepare.memory_deck_edit.confirm": "Confirm Memory Unit",
- "produce_prepare.memory_deck_edit.confirm_complete": "Complete",
- "produce_prepare.memory_deck_edit.confirm_description": "There are empty slots available for organizing Memory.\nAre you sure you want to complete the Unit as it is?",
- "produce_prepare.memory_deck_edit.empty_reset": "There is no organized Memory",
- "produce_prepare.memory_deck_edit.plan_fit_button": "Plan Suitability",
- "produce_prepare.memory_deck_edit.title": "Memory Unit",
- "produce_prepare.memory_deck_name": "Memory Unit {0}",
- "produce_prepare.memory_select_list.invalid_unlock_producer_level": "There are effects that will not be triggered",
- "produce_prepare.memory_select_list.label.empty_rental_memory": "No Rental Memories",
- "produce_prepare.memory_select_list.label.empty_user_memory": "No owned Memory",
- "produce_prepare.memory_select_list.label.mismatch_produce_card": "Mismatch",
- "produce_prepare.memory_select_list.label.no_deck_duplication_produce_card": "Own Limit",
- "produce_prepare.memory_select_list.label.not_has_rental_count": "No remaining rental counts",
- "produce_prepare.memory_select_list.label.other": "Other",
- "produce_prepare.memory_select_list.label.rental_consumption": "Rental Cost",
- "produce_prepare.memory_select_list.label.rental_count": "{0}x Left",
- "produce_prepare.memory_select_list.label.unlock_produce_card": "Can't Use",
- "produce_prepare.memory_select_list.tab.button.rental_memory": "Rental",
- "produce_prepare.memory_select_list.tab.button.user_memory": "Owned Memory",
- "produce_prepare.memory_select_list.toast.less_money": "You do not have enough money",
- "produce_prepare.memory_select_list.toast.memory_equipped": "Memory in formation",
- "produce_prepare.memory_select_list.toast.rental_memory_contains": "Rental Memory is already organized",
- "produce_prepare.memory_select_list.unlock_producer_level": "Unlocked at PLv {0}",
- "produce_prepare.produce_campaign.daily_remain_count": "Remaining {0} times today",
- "produce_prepare.produce_campaign.remain_count": "Remaining {0} times",
- "produce_prepare.produce_campaign.short_name.ap_free": "AP Free",
- "produce_prepare.produce_campaign.short_name.ap_half": "AP Half",
- "produce_prepare.produce_campaign_overlay.title": "Ongoing Campaigns",
- "produce_prepare.rental_memory_consumption_confirm_sheet.description": "Consumes today's remaining rental count and money",
- "produce_prepare.rental_memory_consumption_confirm_sheet.label.remain_count": "Rental Count",
- "produce_prepare.rental_memory_consumption_confirm_sheet.title": "Rental Confirmation",
- "produce_prepare.rental_memory_enable_confirm_sheet.description": "There are remaining rental counts for Memory.\nProceed without organizing Rental Memory?",
- "produce_prepare.rental_memory_enable_confirm_sheet.title": "Rental Available",
- "produce_prepare.select_info.event_list.empty": "No Support Events",
- "produce_prepare.select_info.event_memory_only": "No Support Events for Memory Unit screen",
- "produce_prepare.select_info.resource_list.empty": "No Skill Cards/P-Items",
- "produce_prepare.select_info.resource_list.initial": "Owned since start of Produce",
- "produce_prepare.select_info.resource_list.memory_name": "Memory {0}",
- "produce_prepare.select_info.resource_list.playing": "Acquired during Produce",
- "produce_prepare.select_info.resource_list.produce_card_title": "Initial Skill Cards",
- "produce_prepare.select_info.skill_list.check_box.order_ability": "Order by Ability",
- "produce_prepare.select_info.skill_list.empty": "No Lesson Support/Abilities",
- "produce_prepare.select_info.skill_list.empty_memory_only": "No Abilities",
- "produce_prepare.select_info.skill_list.idol_skill": "P-Idol Abilities",
- "produce_prepare.select_info.skill_list.lesson_support": "Lesson Support",
- "produce_prepare.select_info.skill_list.memory_skill": "Memory Abilities",
- "produce_prepare.select_info.skill_list.support_card_skill": "Support Abilities",
- "produce_prepare.select_info.tab_button_1": "Cards/Items",
- "produce_prepare.select_info.tab_button_2": "Abilities",
- "produce_prepare.select_info.tab_button_3": "Events",
- "produce_prepare.select_info.title": "Unit Details",
- "produce_prepare.start.button.enter": "Start Produce",
- "produce_prepare.start.label.boost_item": "Boost\nItems",
- "produce_prepare.start.label.costume": "Costume",
- "produce_prepare.start.label.memory": "Memory",
- "produce_prepare.start.label.support_card": "Support",
- "produce_prepare.support_card.deck_name_edit_sheet.description": "Please enter the support card deck name",
- "produce_prepare.support_card.deck_name_edit_sheet.title": "Change Support Card Deck Name",
- "produce_prepare.support_card_deck_edit.change": "Change Support Cards",
- "produce_prepare.support_card_deck_edit.change_confirm": "You are already organizing Support Cards with the same name.\nDo you want to remove the current Support Cards\nand replace them with the selected ones?",
- "produce_prepare.support_card_deck_edit.change_execute": "Replace",
- "produce_prepare.support_card_deck_edit.empty_reset": "There are no organized Support Cards",
- "produce_prepare.support_card_deck_edit.title": "Support Unit",
- "produce_prepare.support_card_deck_name": "Support Unit {0}",
- "produce_prepare.support_card_deck_name_edit_sheet.description": "Please enter the name for Support Card Unit",
- "produce_prepare.support_card_deck_name_edit_sheet.title": "Support Card Unit",
- "produce_prepare.support_select_overlay.effect_tab.button.produce_effect": "Skill/Event",
- "produce_prepare.support_select_overlay.effect_tab.button.produce_resource": "Items/Skill Cards",
- "produce_prepare.support_select_overlay.effect_tab.empty": "No targets",
- "produce_prepare.support_select_overlay.effect_tab.heading.current": "Selected Support Card",
- "produce_prepare.support_select_overlay.effect_tab.heading.other": "Other Organized Support Cards",
- "produce_prepare.support_select_overlay.effect_tab.sub_heading.event": "Event Effects",
- "produce_prepare.support_select_overlay.effect_tab.sub_heading.skill_card": "Target for Skill Card Upgrade",
- "produce_prepare.support_select_overlay.effect_tab.sub_heading.support_skill": "Support Abilities",
- "produce_prepare.support_select_overlay.label.invalid_plan_type": "Mismatch",
- "produce_prepare.support_select_overlay.label.invalid_support_card_id": "Duplicate",
- "produce_prepare.support_select_overlay.label.other": "Other",
- "produce_prepare.support_select_overlay.lesson_support": "Lesson Support:",
- "produce_prepare.support_select_overlay.toast.contains": "Already organized Support Card",
- "produce_prepare.support_select_overlay.toast.duplicate_character": "Cannot set duplicate Support Cards",
- "produce_prepare.top.button.achievement": "Achievements",
- "produce_prepare.top.button.memory_deck": "Memory\nUnit",
- "produce_prepare.top.button.ranking": "Ranking",
- "produce_prepare.top.button.select_idol": "Unit",
- "produce_prepare.top.button.support_card_deck": "Support\nUnit",
- "produce_prepare.top.title": "Produce",
- "produce_prepare.true_end_achievement": "True",
- "producer.level.additional_reward": "You have already achieved some of\nthe newly added PLv unlock rewards.",
- "producer.level.card_delete_description": "Allows deletion of Skill Cards in consultations",
- "producer.level.card_delete_name": "Skill Card Deletion",
- "producer.level.card_upgrade_description": "Allows Skill Card upgrades in consultations",
- "producer.level.card_upgrade_name": "Skill Card Upgrade",
- "producer.level.exclude_description": "The number of times skill cards can be removed increases by {0}",
- "producer.level.exclude_name": "Skill Card Removal",
- "producer.level.exp_label": "until next ",
- "producer.level.header.max": "Max",
- "producer.level.header_produce": "The following will be unlocked through Produce",
- "producer.level.header_produce_complete": "The following has been unlocked through Produce",
- "producer.level.header_reward": "You will receive the following items",
- "producer.level.header_reward_complete": "You have received the following items",
- "producer.level.idol_common": "All Idols",
- "producer.level.idol_plan1": "Sense Idols",
- "producer.level.idol_plan2": "Logic Idols",
- "producer.level.idol_plan3": "Anomaly Idols",
- "producer.level.list.title": "PLv Reward List",
- "producer.level.lock": "Locked",
- "producer.level.lock_toast": "Unlocked at PLv {0}",
- "producer.level.max": "Max PLv",
- "producer.level.max.description": "Producer Lv is at maximum",
- "producer.level.next": "Next Target",
- "producer.level.next.title": "Next PLv Up Rewards",
- "producer.level.produce_plan_type.plan1": "Sense Only",
- "producer.level.produce_plan_type.plan2": "Logic Only",
- "producer.level.produce_plan_type.plan3": "Anomaly Only",
- "producer.level.rerole_description": "Increases the number of times you can re-roll Skill Cards by {0}",
- "producer.level.rerole_name": "Skill Card Re-roll",
- "producer.level.reward": "Producer Level Rewards",
- "producer.level.reward.title": "PLv Up Rewards",
- "producer.level.unlock_produce_card": "The following has been unlocked in production",
- "profile.activity.achievement": "Number of Achievements Obtained",
- "profile.activity.all": "Overall",
- "profile.activity.contest": "Contest",
- "profile.activity.evaluate": "Highest Evaluation Score",
- "profile.activity.grade": "Highest GRADE",
- "profile.activity.hatsuboshi_task": "Hatsuboshi Task Progress",
- "profile.activity.main_progress": "Main Task Progress",
- "profile.activity.produce": "Hatsuboshi Produce",
- "profile.activity.produce_task": "P-Task Progress",
- "profile.activity.task_progress": "{0} Progress",
- "profile.activity.true_end": "Number of True End Achievements",
- "profile.activity.unit_power": "Total Unit Power",
- "profile.birthday.change.button.disabled.text": "Can be changed in {0}",
- "profile.birthday.confirm.description": "You cannot change your birthday for {0} days after setting it",
- "profile.birthday.confirm.text1": "Is your birthday",
- "profile.birthday.confirm.text2": "correct?",
- "profile.birthday.format": "{0}/{1}",
- "profile.birthday.leap.year": "A leap year has been entered. If it is not a leap year, the previous day will be set as the birthday",
- "profile.birthday.select.description": "When you set your birthday,\nthe Idols can celebrate it with you.\nYou cannot change your birthday for\n{0} days after setting it",
- "profile.birthday.text": "Is your birthday {0} month {1} day?",
- "profile.birthday.title": "Birthday Setting",
- "profile.birthday.unset": "-",
- "profile.comment.edit.description": "Please enter a comment.",
- "profile.comment.edit.title": "Comment Setting",
- "profile.comment.edit.warning": "※Do not post personal information or content that violates public order and morals.",
- "profile.common.birthday": "Birthday",
- "profile.common.comment": "Comment",
- "profile.common.day": "Day",
- "profile.common.delete": "Delete",
- "profile.common.fan": "Total No. of Fans",
- "profile.common.fan.count": "{0:N0}",
- "profile.common.grade": "GRADE",
- "profile.common.guild": "Affiliated Circle",
- "profile.common.memory": "Memory",
- "profile.common.month": "Month",
- "profile.common.no_guild": "Not Affiliated",
- "profile.common.p_id": "P-ID",
- "profile.common.p_lv": "PLv",
- "profile.common.producer_name": "Producer Name",
- "profile.common.rental": "Rental",
- "profile.common.support_idol": "Support Card",
- "profile.memory.list.description": "Please select a Memory.",
- "profile.memory.title": "Memory Setting",
- "profile.memory_select.toast.selected": "Memory is currently set",
- "profile.other.delete_follower": "Unfollow",
- "profile.other.follow": "Follow",
- "profile.other.follow_limit": "Follow limit reached",
- "profile.other.unfollow": "Unfollow",
- "profile.producer_name.input.description": "Please enter the producer name.",
- "profile.producer_name.input.placeholder": "Producer Name",
- "profile.producer_name.input.title": "Change Producer Name",
- "profile.request.camera_permission.error.description": "Camera permission could not be confirmed.\nPlease allow camera access in the app settings.",
- "profile.request.camera_permission.error.title": "Camera Permission Confirmation",
- "profile.request.qr.toast.error": "Camera access permission is required",
- "profile.support.title": "Support Card Setting",
- "profile.support_select.toast.selected": "Support Card is currently set",
- "profile.top.button.name_edit": "Name",
- "profile.top.tab.activity": "Activity History",
- "profile.top.tab.user_info": "Basic Information",
- "profile.top.title": "Profile",
- "profile.user.id.copy": "P-ID copied",
- "pvp.rate.auto_confirm_sheet.description": "Memories have been auto-assembled.",
- "pvp.rate.auto_confirm_sheet.title": "Auto Confirmation",
- "pvp.rate.battle.confirm": "Battle Confirmation",
- "pvp.rate.battle.confirm.description": "Use a challenge right to start a performance battle.",
- "pvp.rate.battle_start_button.disable.count": "Insufficient challenge attempts",
- "pvp.rate.bonus.percent": "{0}%",
- "pvp.rate.changed_formation_confirm_sheet.description": "The number of units that can be organized has changed due to grade fluctuations.\nThe formation information of units exceeding the allowable number will be reset",
- "pvp.rate.changed_formation_confirm_sheet.execute": "To Unit Formation",
- "pvp.rate.changed_formation_confirm_sheet.title": "Change in Number of Units that Can Be Formed",
- "pvp.rate.contest": "CONTEST",
- "pvp.rate.edit_name.sheet.description": "Please enter the unit name",
- "pvp.rate.edit_name.sheet.title": "Unit Name",
- "pvp.rate.end_time": "{0}",
- "pvp.rate.invalid_sub_memory_confirm_sheet.description": "You are trying to set a Memory with a different Idol or plan to the main Memory in the sub Memory slot. If you proceed, the sub Memory will be removed. Is that okay?",
- "pvp.rate.invalid_sub_memory_confirm_sheet.title": "Sub Memory Removal Confirmation",
- "pvp.rate.judging_trend": "Judging Trend",
- "pvp.rate.maintain_line": "Maintenance Line",
- "pvp.rate.match.history": "Match History",
- "pvp.rate.match_history.list.empty": "No match history",
- "pvp.rate.memory.edit.title": "Memory Setting",
- "pvp.rate.memory_cell_label.main_memory": "Main Setting",
- "pvp.rate.memory_cell_label.myself": "Set",
- "pvp.rate.memory_cell_label.organizing": "Set",
- "pvp.rate.memory_cell_label.same_character": "Duplicate Idol",
- "pvp.rate.memory_cell_label.sub_memory": "Sub Setting",
- "pvp.rate.memory_edit.card.name": "【{0}】",
- "pvp.rate.memory_list_label.no_memory": "No memory can be assigned to this stage",
- "pvp.rate.memory_list_label.quick_search": "Quick Search Memory",
- "pvp.rate.memory_setting.auto_select_sheet.description": "Memories with high evaluation values will be automatically set for the selected Idol",
- "pvp.rate.memory_setting.reset_sheet.title": "Reset Setting",
- "pvp.rate.memory_setting.reset_sheet.txt": "Remove all set Memories",
- "pvp.rate.no_organized_confirm_sheet.alert": "※Stages without Memories set will have default Memories automatically set",
- "pvp.rate.no_organized_confirm_sheet.description": "There are stages with no Memories set. Do you still want to challenge the Contest?",
- "pvp.rate.no_organized_confirm_sheet.execute": "Challenge",
- "pvp.rate.no_organized_confirm_sheet.title": "No Memories Set",
- "pvp.rate.npc_memory_detail_confirm_sheet.description": "These are Memories that will be automatically set in slots without Memories. You cannot view the details of these Memories.",
- "pvp.rate.play_reward": "Victory Pts",
- "pvp.rate.point": "{0:N0}Pt",
- "pvp.rate.point2": "{0:N0}Pt",
- "pvp.rate.point3": "({0:N0}Pt)",
- "pvp.rate.point4": "+{0:N0}Pt",
- "pvp.rate.point5": "{0:N0}Pt",
- "pvp.rate.point6": "{0:N0}Pt",
- "pvp.rate.promotion_line": "Promotion",
- "pvp.rate.ranking": "Ranking",
- "pvp.rate.ranking.current.tab_name": "Grade {0}",
- "pvp.rate.rehearsal": "Rehearsal",
- "pvp.rate.rehearsal.alert": "※Challenge attempts will not be consumed / Rate points cannot be obtained",
- "pvp.rate.rehearsal_no_organized_confirm_sheet.alert": "※Default memory will be automatically organized for stages with no memory",
- "pvp.rate.rehearsal_no_organized_confirm_sheet.description": "There are stages with no memory organized. Do you still want to start the rehearsal?",
- "pvp.rate.rehearsal_no_organized_confirm_sheet.execute": "Start",
- "pvp.rate.rehearsal_no_organized_confirm_sheet.title": "No Memory Organized",
- "pvp.rate.replace_main_memory_confirm_sheet.description": "The main Memory will be removed\nand set as a sub Memory.\naIs that okay?",
- "pvp.rate.replace_main_memory_confirm_sheet.tile": "Main Memory Removal Confirmation",
- "pvp.rate.replace_sub_memory_confirm_sheet.description": "The sub Memory will be removed\naand set as a main Memory.\naIs that okay?",
- "pvp.rate.replace_sub_memory_confirm_sheet.tile": "Sub Memory Removal Confirmation",
- "pvp.rate.result.lose": "Lose",
- "pvp.rate.result.win": "Win",
- "pvp.rate.reward": "Reward",
- "pvp.rate.reward.rank": "{0}",
- "pvp.rate.reward.rank.between": "{0} ~ {1}",
- "pvp.rate.reward.rank.between.indent": "{0}\n~ {1}",
- "pvp.rate.reward.rank.description": "Rewards based on your rank at the end of the season",
- "pvp.rate.reward.rank.tail": "{0} ~",
- "pvp.rate.reward.rate.description": "Rewards each time you accumulate a certain number of Rate Pts",
- "pvp.rate.same_character_confirm_sheet.description": "You are selecting a Memory of an Idol that is already set in another unit slot. If you proceed, the following Idols will be removed from the unit. Is that okay?",
- "pvp.rate.same_character_confirm_sheet.description_sub": "You are selecting a sub-memory that is already assigned to another unit slot. If you proceed, the following idol will be removed from the unit. Continue?",
- "pvp.rate.same_character_confirm_sheet.title": "Duplicate Idol",
- "pvp.rate.same_character_confirm_sheet.title_sub": "Duplicate Sub-Memory",
- "pvp.rate.same_character_confirm_sheet.warning": "The same idol cannot be assigned to the same stage. Even if it is a different stage, the same idol cannot be assigned to both main memory and production memory simultaneously.",
- "pvp.rate.same_character_confirm_sheet.warning_sub": "*Sub-memories assigned will also be removed",
- "pvp.rate.skill_card.duplication.toast": "You can only set one of this Skill Card",
- "pvp.rate.slot.unlock.condition": "Unlockable from Grade {0}",
- "pvp.rate.stage": "Stage {0}",
- "pvp.rate.stamina": "STAMINA",
- "pvp.rate.stamina.extra_large": "Extra Large",
- "pvp.rate.stamina.large": "Large",
- "pvp.rate.stamina.medium": "Medium",
- "pvp.rate.stamina.small": "Small",
- "pvp.rate.status.diff": "({0:+#;-#;})",
- "pvp.rate.sub_memory_select.decision_button": "Confirm Sub",
- "pvp.rate.sub_memory_select.disable_main_memory.toast": "You cannot unset the main Memory",
- "pvp.rate.sub_memory_select.disable_sub_memory.toast": "This sub-memory is already assigned",
- "pvp.rate.sub_memory_select.edit_warning": "※Only Memories of the same plan can be set in the main and sub slots",
- "pvp.rate.sub_memory_select.main_only": "There are not enough [{0}] Memories available to set in both main and sub slots for this stage, so only the main setting will be configured",
- "pvp.rate.support_bonus": "Support Bonus +{0}",
- "pvp.rate.support_bonus.percent": "+{0}%",
- "pvp.rate.support_bonus.sheet.bullet_point1": "・The higher the level of the Support Card,\n the higher the bonus you receive",
- "pvp.rate.support_bonus.sheet.bullet_point2": "・The total of the bonuses from your Support\n Cards will be applied to the Contest score",
- "pvp.rate.support_bonus.sheet.description": "This is a bonus applied to the Contest score.",
- "pvp.rate.term": "{0} ~ {1}",
- "pvp.rate.title": "Contest",
- "pvp.rate.total_power": "Power",
- "pvp.rate.total_total_power": "Power",
- "pvp.rate.transition.exchange.disable": "The target exchange is currently closed",
- "pvp.rate.unit.default_name": "Unit {0}",
- "pvp.rate.unit.edit": "Unit Composition",
- "pvp.rate.unit.non_valid.toast": "Please set up your unit",
- "pvp.rate.unit_auto_confirm_sheet.alert": "Memories of the same plan will always be set in both the main and sub Memory slots",
- "pvp.rate.unit_auto_confirm_sheet.description": "Memories will be automatically set. Is that okay?",
- "pvp.rate.unit_auto_confirm_sheet.tile": "Recommend",
- "pvp.rate.unit_auto_confirm_sheet.title": "Auto",
- "pvp.rate.unit_edit.reset_sheet.alert": "※The current composition will not be saved",
- "pvp.rate.unit_edit.reset_sheet.title": "Reset Composition",
- "pvp.rate.unit_edit.reset_sheet.txt": "Remove all set Memories",
- "resume.confirm.tap": "Tap to resume",
- "roster.community_label": "Bond Commu Ep.{0}",
- "roster.costume": "Change Outfit",
- "roster.dearness_label": "Bond {0}/{1}",
- "roster.fraction": "{0} / {1}",
- "roster.hold": "Held",
- "roster.idol_card.animation.confirm.sheet.P-Idol.button": "P-Idol Performance",
- "roster.idol_card.animation.confirm.sheet.P-Idol.disabled": "Unlocked at Training Stage 3",
- "roster.idol_card.animation.confirm.sheet.description": "Which performance would you like to play?",
- "roster.idol_card.animation.confirm.sheet.gasha.button": "Gacha Performance",
- "roster.idol_card.animation.confirm.sheet.pidol.button": "P-Idol Direction",
- "roster.idol_card.animation.confirm.sheet.pidol.disabled": "Unlock at SP training Lv 3",
- "roster.idol_card.animation.confirm.sheet.title": "Performance Playback Confirmation",
- "roster.idol_card.play_directing.button.label": "Performance",
- "roster.idol_card.play_directing.disabled": "Locked",
- "roster.idol_card.thumbnail.disabled": "Locked Produce Idol",
- "roster.idol_card.title": "Produce Idol",
- "roster.idol_detail.fan": "No. of Fans",
- "roster.idol_detail.fan.format": "{0:#,0}",
- "roster.idol_detail.report": "Report",
- "roster.idol_detail.unlock": "Unlocks",
- "roster.idol_detail.voice.common": "Common",
- "roster.music": "Song",
- "roster.music.disable.toast": "No songs available for the selected Idol",
- "roster.profile.height": "{0}cm",
- "roster.profile.weight": "{0}kg",
- "roster.top.title": "Roster",
- "roster.voice.common.title": "Common Voice",
- "roster.voice.idol_card.title": "P-Idol Voice",
- "save.wait.overlay.download.text": "Saving to device",
- "save.wait.overlay.text": "Saving",
- "seminar.clear_overlay.close_button_text": "Return to List",
- "seminar.clear_overlay.title": "Seminar",
- "seminar.sheet.advice_header": "STEP{0}",
- "seminar.sheet.advice_title": "Asari-sensei's Advice",
- "seminar.sheet.back_list": "Return to List",
- "seminar.sheet.play": "Challenge",
- "seminar.sheet.play_confirm": "Challenge Confirmation",
- "seminar.sheet.produce_back_alert": "If not resumed, the produce will be interrupted and return to Home",
- "seminar.sheet.produce_back_button_cancel": "Interrupt",
- "seminar.sheet.produce_back_button_execute": "Resume",
- "seminar.sheet.produce_back_description": "Do you want to resume the ongoing produce?",
- "seminar.sheet.produce_back_title": "Produce Resumption Confirmation",
- "seminar.sheet.produce_play_description": "Temporarily interrupt the produce to start the seminar?",
- "seminar.sheet.produce_play_title": "Seminar Confirmation",
- "seminar.sheet.produce_retire_alert": "Retiring will delete the ongoing seminar data.",
- "seminar.sheet.produce_retire_button": "Retire",
- "seminar.sheet.produce_retire_description": "Retire and return to produce?",
- "seminar.sheet.retire_description": "Retiring will delete the ongoing seminar data\nReturn to seminar TOP by retiring?",
- "seminar.sheet.retire_title": "Retire",
- "seminar.sheet.retry": "Retry\nChallenge",
- "seminar.sheet.retry_confirm": "Retry Confirmation",
- "seminar.sheet.retry_description": "Restart the current seminar from the beginning?",
- "seminar.sheet.retry_title": "Start Over",
- "seminar.sheet.suggestion": "Seminar Guide",
- "setting.common.after_setting.description": "You can always change this from [Menu>Setting].",
- "setting.confirm.description": "Reset settings to default?",
- "setting.live_quality_sheet.description": "Please select the live quality",
- "setting.live_quality_sheet.title": "Quality Settings",
- "setting.preference.live": "Live Filming",
- "setting.preference.live.camera.description": "When this option is ON, camera movements during Live Filming will be Inverted.",
- "setting.preference.live.camera.left_right": "Invert Left/Right Camera",
- "setting.preference.live.camera.top_bottom": "Invert Up/Down Camera",
- "setting.preference.memory.inherit.description": "A confirmation message will be displayed before executing memory synthesis.",
- "setting.preference.memory.inherit.subtitle": "Memory Synthesis Confirmation",
- "setting.preference.memory.inherit.title": "Memory Synthesis Confirmation Settings",
- "setting.preference.noti": "Push Notifications",
- "setting.preference.noti.ap_recover": "AP Full Recovery",
- "setting.preference.noti.daily": "Daily Mission",
- "setting.preference.noti.daily.description": "When this option is ON, you'll be notified at 19:00 if daily missions are not completed.",
- "setting.preference.noti.login": "Login Notification",
- "setting.preference.noti.midnight": "Do Not Disturb",
- "setting.preference.noti.midnight.description": "When this option is ON, you will not receive game notifications during the set time.",
- "setting.preference.noti.midnight.setting_time": "During",
- "setting.preference.noti.midnight.time": "{0}:00",
- "setting.preference.noti.money": "Money Limit Accumulation",
- "setting.preference.noti.work": "Work Completion",
- "setting.preference.other.daily_exchange.default_max.description": "Turning this ON sets the default exchange count in the Daily Exchange to the maximum value.",
- "setting.preference.other.daily_exchange.default_max.title": "Daily Exchange",
- "setting.preference.other.daily_exchange.title": "Daily Exchange Settings",
- "setting.preference.photography": "【Photography】Display Confirmation Message",
- "setting.preference.photography.idol_photo": "Idol Photography",
- "setting.preference.photography.idol_photo.description": "Display a confirmation message after saving idol photography photos.",
- "setting.preference.photography.idol_photo.gesture.angle.left_right": "Invert Left-Right Angle",
- "setting.preference.photography.idol_photo.gesture.angle.top_bottom": "Invert Top-Bottom Angle",
- "setting.preference.photography.idol_photo.gesture.control.description": "When this option is ON, the camera movement gesture controls will be inverted during idol photography.",
- "setting.preference.photography.idol_photo.gesture.move.left_right": "Invert Left-Right Camera",
- "setting.preference.photography.idol_photo.gesture.move.top_bottom": "Invert Top-Bottom Camera",
- "setting.preference.photography.idol_photo.title": "Idol Photography Photo Save",
- "setting.preference.photography.live_photo.description": "Display a confirmation message after saving live photography photos.",
- "setting.preference.photography.live_photo.title": "Live Photography Photo Save",
- "setting.preference.photography.photo_button_execute.description": "You can select the timing of when the photo is taken after pressing the shoot button",
- "setting.preference.photography.photo_button_execute.timing.long_tap": "Take photo when releasing after\nlong press",
- "setting.preference.photography.photo_button_execute.timing.press_end": "When released",
- "setting.preference.photography.photo_button_execute.timing.press_start": "When pressed",
- "setting.preference.photography.photo_button_execute.title": "Shooting Settings",
- "setting.preference.photography.photo_execute": "Shooting Settings",
- "setting.preference.photography.random_all.description": "Displays a confirmation message when randomizing all photography settings.",
- "setting.preference.photography.random_all.title": "Photography Settings Confirmation",
- "setting.preference.photography.random_character.description": "Displays a confirmation message when randomizing idol costume and hairstyle settings.",
- "setting.preference.photography.random_character.title": "Idol Settings Confirmation",
- "setting.preference.photography.random_costume.description": "Displays a confirmation message when randomizing costume settings.",
- "setting.preference.photography.random_costume.title": "Costume Settings Confirmation",
- "setting.preference.photography.random_head.description": "Displays a confirmation message when randomizing hairstyle settings.",
- "setting.preference.photography.random_head.title": "Hairstyle Settings Confirmation",
- "setting.preference.photography.random_item.description": "Displays a confirmation message when randomizing photography item settings.",
- "setting.preference.photography.random_item.title": "Photography Item Settings Confirmation",
- "setting.preference.photography.vertical_confirm.description": "Display a confirmation message when starting portrait mode shooting.",
- "setting.preference.photography.vertical_confirm.title": "Portrait Mode Shooting Confirmation",
- "setting.preference.purchase_limit": "Purchase Amount Notification",
- "setting.preference.purchase_limit.alert": "Purchase Alert",
- "setting.preference.purchase_limit.alert.description": "When this option is ON, an alert will be displayed if you try to make a purchase that exceeds {0:N0} yen in total for the month.",
- "setting.produce.confirm": "Confirmation Messages for【Produce】",
- "setting.produce.exam_effect_warning": "Skill Card Use",
- "setting.produce.exam_effect_warning.description": "Display confirmation messages\nwhen the skill card effect does not activate.",
- "setting.produce.exit_shop_confirm": "Consultation End",
- "setting.produce.exit_shop_confirm.description": "Display confirmation messages\nwhen ending consultation.",
- "setting.produce.explanation": "Explanation Text for【Produce】",
- "setting.produce.lesson_stamina_low_alert": "Lesson Start",
- "setting.produce.lesson_stamina_low_alert.description": "Display confirmation messages\nwhen Idol's stamina is low.",
- "setting.produce.live": "Confirmation Messages for【Live】",
- "setting.produce.live_skip": "Live Skip",
- "setting.produce.live_skip.description": "When this option is OFF, confirmation messages will not be displayed when skipping live performances during produce.",
- "setting.produce.navi": "Display Navigation for【Produce】",
- "setting.produce.navi.lose": "Exam Failure\nNavigation",
- "setting.produce.navi.resident": "Regular Navigation",
- "setting.produce.navi.resident.description": "When this option is OFF, the navigation that provides advice during produce will not be displayed.",
- "setting.produce.present_skip": "P-Drink Acceptance",
- "setting.produce.present_skip.description": "Display confirmation messages\nwhen not accepting P-Drink.",
- "setting.produce.produce_voice_off": "Voice Playback",
- "setting.produce.produce_voice_off.description": "Display playback confirmation messages\nfor Commu with voice at the start of produce.",
- "setting.produce.reward_card_reroll_confirm": "Skill Card Reroll",
- "setting.produce.reward_card_reroll_confirm.description": "Display confirmation messages\nwhen rerolling a skill card.",
- "setting.produce.reward_card_select_confirm": "Skill Card Selection",
- "setting.produce.reward_card_select_confirm.description": "Display confirmation messages\nif skill cards are not selected up to the limit.",
- "setting.produce.shop_point_low_alert": "Consultation Start",
- "setting.produce.shop_point_low_alert.description": "Display confirmation messages\nwhen starting a consultation with low P-Pts.",
- "setting.produce.skip_explanation": "Display an explanation\nbefore starting the schedule",
- "setting.produce.skip_explanation.start": "If this item is turned OFF, the explanation will be\nskipped during schedule selection in Produce,\nand the selected schedule will start immediately.",
- "setting.produce.skip_forward_setting": "Commu Fast Forward Setting",
- "setting.produce.skip_forward_setting.description": "Display confirmation messages\nfor the Commu Fast Forward Setting.",
- "setting.produce.skip_setting": "Display Fast Forward Setting",
- "setting.produce.stamina_alert": "Display a warning screen when Idol's stamina is low",
- "setting.produce.start": "Produce Start Playback Confirmation Dialog",
- "setting.produce.story_skip": "Commu Fast Forward Setting for【Produce】",
- "setting.produce.story_skip.unread": "Fast Forward Unread Commu",
- "setting.produce.story_skip.unread.all": "Fast Forward All",
- "setting.produce.story_skip.unread.none": "Do not Fast Forward",
- "setting.produce.story_text_speed": "Commu Text Setting",
- "setting.produce.story_text_speed.description": "Text will be displayed at the set speed in Bond Commu and Produce Commu, etc.",
- "setting.produce.story_text_speed.title": "Scrolling Speed",
- "setting.produce.story_text_speed.x1": "1.0x",
- "setting.produce.story_text_speed.x1_5": "1.5x",
- "setting.produce.turn_end": "Turn End Confirmation",
- "setting.produce.turn_end.description": "Display confirmation messages\nwhen tapping the turn skip button.",
- "setting.quality.detail": "Detail Setting",
- "setting.quality.detail.description": "You can set the detail level of certain 3D models,\nsuch as the audience.",
- "setting.quality.disable_quality": "Cannot set more than two levels higher than the recommended setting",
- "setting.quality.frame_rate": "Frame Rate",
- "setting.quality.frame_rate.30fps": "30 FPS",
- "setting.quality.frame_rate.60fps": "60 FPS",
- "setting.quality.frame_rate.description": "Higher values will display smoother. It is recommended to lower the quality setting by one level if prioritizing frame rate.",
- "setting.quality.param.custom": "Custom",
- "setting.quality.param.high": "High",
- "setting.quality.param.highest": "Max",
- "setting.quality.param.low": "Low",
- "setting.quality.param.medium": "Med",
- "setting.quality.quality": "Quality",
- "setting.quality.recommend": "Rec",
- "setting.quality.reflection": "Reflection Quality",
- "setting.quality.reflection.description": "You can set the quality of reflections.",
- "setting.quality.resolution": "Resolution",
- "setting.quality.resolution.description": "You can set the resolution.",
- "setting.quality.supplement": "Raising the settings may cause heavy operation and increase power consumption. If prioritizing quality settings, it is recommended to set the frame rate to 30 FPS.",
- "setting.quality.system": "Other Quality Settings",
- "setting.quality.system.description": "You can set qualities other than resolution, reflection quality, and detail settings.",
- "setting.sound.home_bgm_setting": "Home BGM Setting",
- "setting.sound.home_bgm_setting.button": "Set",
- "setting.sound.home_bgm_setting.default_title": "Default",
- "setting.sound.home_bgm_setting.select_screen_title": "Home BGM",
- "setting.sound.volume": "Volume Setting",
- "setting.sound.volume.bgm": "BGM",
- "setting.sound.volume.live": "Live Music",
- "setting.sound.volume.se": "Sound Effects",
- "setting.sound.volume.video": "Video",
- "setting.sound.volume.voice": "Voice",
- "setting.top.tab.preference": "Basic",
- "setting.top.tab.produce": "Produce",
- "setting.top.tab.quality": "Quality",
- "setting.top.tab.sound": "Sound",
- "setting.top.title": "Setting",
- "setting.top.to_default": "Reset to Default",
- "shop.age_confirm.birthday": "{0} Year {1} Month {2} Day",
- "shop.age_confirm.description": "Is the entered date of birth correct?",
- "shop.age_confirm.title": "Date of Birth Entry",
- "shop.age_confirm.warning": "※Once confirmed, it cannot be changed later",
- "shop.age_registration_sheet.age_limit": "Age-Based Purchase Limit",
- "shop.age_registration_sheet.age_limit.left": "Under {0} years:\nFrom {1} to {2} years:\nOver {3} years:",
- "shop.age_registration_sheet.age_limit.right": "Up to {0:N0} yen per month\nUp to {1:N0} yen per month\nNo limit",
- "shop.age_registration_sheet.description": "Please enter your date of birth for age verification.\nWhen a minor purchases in-app currency, etc.,\na confirmation screen will be displayed to confirm the consent\nof the legal guardian (parents, etc.).",
- "shop.age_registration_sheet.description_kana": "※If you do not understand the content, please show the screen\n to an adult at home.",
- "shop.age_registration_sheet.invalid_date.toast": "Invalid date",
- "shop.age_registration_sheet.label.day": "Day",
- "shop.age_registration_sheet.label.month": "Month",
- "shop.age_registration_sheet.label.year": "Year",
- "shop.age_registration_sheet.title": "Date of Birth Entry",
- "shop.coin_gasha.draw_button": " Pull",
- "shop.coin_gasha.draw_button.unit": "times",
- "shop.coin_gasha.end_time": "Expiration",
- "shop.coin_gasha.feature_reward.title": "Pickup Reward",
- "shop.coin_gasha.line_up_list_overlay.reset_remain_time_text": "Until reward reset",
- "shop.coin_gasha.line_up_list_overlay.reset_text": "The reward lineup will be updated periodically",
- "shop.coin_gasha.remain_time": "Til",
- "shop.coin_gasha.reset_time": "Reward Reset",
- "shop.coin_gasha_result.description": "The obtained rewards are granted directly.",
- "shop.coin_gasha_result.gift_description": "Items that reached the possession limit have been sent to the present box.",
- "shop.coin_gasha_result.title": "{0} Gacha Result",
- "shop.coin_gasha_result.title_en": "Result",
- "shop.coin_gasha_top.title": "Coin Gacha",
- "shop.common.notes": "Notes",
- "shop.common.term_of_service": "Terms of Service",
- "shop.costume.title": "Outfit Shop",
- "shop.daily_exchange.title": "Daily Exchange",
- "shop.detail.max_reward": "Maximum Obtainable Rewards",
- "shop.detail.purchase": "Purchase",
- "shop.detail.purchased": "Purchased",
- "shop.detail.title": "Item Details",
- "shop.detail.to_jewel_purchase": "Go to Jewel Purchase",
- "shop.init.error.failure": "Initialization failed.\n({0})",
- "shop.init.error.unavailable": "In-app purchases are disabled in your device's settings.\nPlease change your settings to allow purchases.\n({0})",
- "shop.item_exchange.title": "Item Exchange",
- "shop.jewel.title": "Jewel",
- "shop.label.consume_expire_date": "Expiration Date",
- "shop.label.expire_date": "Exp",
- "shop.label.free": "Free",
- "shop.label.jewel_free": "Free Jewels",
- "shop.label.jewel_paid": "Paid Jewels",
- "shop.label.limit": "Purchase Limit",
- "shop.label.limit.count": "{0} left",
- "shop.label.limit.day": "Day",
- "shop.label.limit.month": "Month",
- "shop.label.limit.week": "Week",
- "shop.label.price": "¥{0:N0}",
- "shop.label.price_prefix": "Price",
- "shop.label.sale": "On Sale",
- "shop.label.term": "{0}〜{1}",
- "shop.label.term_suffix": "Up to",
- "shop.list.title": "Packs",
- "shop.network.error.cancel_due_to_running": "Initialization failed.\n(purchase.init.cancel.due.to.running)",
- "shop.network.error.not_reachable": "Failed to Communicate with the server\n(purchase.init.network.not.reachable)",
- "shop.network.error.time_out": "Failed to Communicate with the server\n(purchase.init.timeout)",
- "shop.parent_confirm.accept": "Purchase with Consent",
- "shop.parent_confirm.description": "If a minor is purchasing in-app currency,\nplease obtain consent from their legal guardian\nbefore making the purchase.",
- "shop.parent_confirm.title": "Parental Consent",
- "shop.pass.title": "Pass",
- "shop.product_list.empty.costume.all": "All exchangeable/acquirable outfits have been obtained",
- "shop.product_list.empty.costume.target": "No exchangeable/acquirable outfits available for the selected idol",
- "shop.product_list.empty.jewel": "No items available for purchase",
- "shop.product_list.empty.pass": "No items available for purchase",
- "shop.product_list.empty.premium": "No items available for purchase",
- "shop.product_list.empty.special": "No items available for purchase",
- "shop.purchase.cancel": "Purchase Canceled",
- "shop.purchase.complete": "Purchase Complete",
- "shop.purchase.complete.description": "You have purchased {0}.",
- "shop.purchase.complete.title": "Purchase Complete",
- "shop.purchase.confirm.free.description": "Consume {0} free jewels to purchase {1}?",
- "shop.purchase.confirm.item.description": "Do you want to consume {1} {0} to purchase {2}?",
- "shop.purchase.confirm.item.shortage": "Insufficient items",
- "shop.purchase.confirm.jewel_free_priority": "Free jewels will be consumed first",
- "shop.purchase.confirm.jewel_shortage": "Not enough jewels",
- "shop.purchase.confirm.max_reward": "Maximum Obtainable Rewards",
- "shop.purchase.confirm.paid.description": "Consume {0} paid jewels to purchase {1}?",
- "shop.purchase.confirm.reward": "Obtainable Rewards",
- "shop.purchase.confirm.title": "Purchase Confirmation",
- "shop.purchase.confirm_price.description": "Your total purchases this month will exceed ¥{0:N0}.\nDo you wish to continue?",
- "shop.purchase.confirm_price.title": "Purchase Amount",
- "shop.purchase.disable.description": "This item cannot be purchased",
- "shop.purchase.error.canceled_due_to_running": "Purchase failed\n(purchase.canceled.due.to.running)",
- "shop.purchase.error.failed": "Purchase failed\n({0})",
- "shop.purchase.error.is_deferred": "Please complete the payment. After completing the payment, log in again to receive the purchased item.",
- "shop.purchase.error.title": "Purchase Error",
- "shop.purchase.error.unknown": "Purchase failed",
- "shop.purchase.inquiry": "Contact Us",
- "shop.purchase.limit.age": "You cannot make a purchase because you have exceeded the purchase limit.",
- "shop.purchase.limit.payed_jewel": "Purchase was canceled. You have exceeded the maximum number of paid jewels.\nThe maximum number of paid jewels is {0:N0}.",
- "shop.purchase.limit.title": "Limit Exceeded",
- "shop.purchase.limit_over": "Purchase limit reached",
- "shop.purchase.pending": "{0} is pending payment",
- "shop.purchase.recover.description": "There is an unfinished purchase process.\nResuming purchase process",
- "shop.purchase.recover.failure.description": "Failed to grant the purchased item from a previous account. Please contact support.",
- "shop.purchase.recover.failure.title": "Purchase Item Grant Failure",
- "shop.purchase.recover.title": "Resume Purchase Process",
- "shop.purchase.retry": "Retry",
- "shop.purchase.success": "Purchased",
- "shop.ticket_exchange.none": "No tickets available",
- "shop.ticket_exchange.title": "Ticket",
- "shop.top.law1": "Transactions",
- "shop.top.law1.short": "Transactions",
- "shop.top.law2": "Payment",
- "shop.top.law2.short": "Payment Services",
- "shop.top.title": "Shop",
- "startup.shop.update.day": "{0} days left",
- "startup.shop.update.hour": "{0} hours {1} minutes left",
- "startup.shop.update.less": "0 minutes left",
- "startup.shop.update.minute": "{0} minutes left",
- "story.dearness_story.title": "Episode {0}",
- "story.dearness_unlock_sheet.description": "You have unlocked a new Commu. Would you like to play it?",
- "story.dearness_unlock_sheet.title": "Bond Commu Unlocked",
- "story.event.story_event": "Story Event",
- "story.event.title": "Event Commu",
- "story.event.tower_event": "Tower Event",
- "story.fast_forward_confirm_sheet.description": "This Commu is unread\nDo you want to Fast Forward?",
- "story.fast_forward_confirm_sheet.title": "Fast Forward Confirmation",
- "story.fast_forward_setting_sheet.description": "You can change this anytime from [Menu>Settings].",
- "story.fast_forward_setting_sheet.include_new_story": "Fast Forward Unread Commu",
- "story.fast_forward_setting_sheet.skip_show": "Do not show next time",
- "story.fast_forward_setting_sheet.title": "Commu Fast Forward",
- "story.fast_forward_setting_sheet.type.All": "Fast Forward all Commu",
- "story.fast_forward_setting_sheet.type.None": "Do not Fast Forward Commu",
- "story.header.story_type.campaign": "Campaign Story",
- "story.header.story_type.dearness": "Bond",
- "story.header.story_type.produce_character": "Produce Commu",
- "story.header.story_type.produce_character_growth": "Growth Task Achievement",
- "story.header.story_type.step_activity_event": "Activity",
- "story.header.story_type.step_school_event": "Class",
- "story.idol.dearness.campaign_button": "Read Commu",
- "story.idol.dearness.campaign_label": "Unlocked up to Episode {0}",
- "story.idol.dearness.level": "Bond Lv",
- "story.idol.dearness.report": "Report",
- "story.idol.dearness_campaign_sheet.label": "Unlock Period",
- "story.idol.dearness_campaign_sheet.title": "Commu Unlocked",
- "story.idol.dearness_extra_number": "10.5",
- "story.idol.dearness_story_campaign.label": "Commu Unlocked",
- "story.idol.idol_card.card_count": "Owned P-Idol",
- "story.idol.idol_card.empty_label": "No Produce Idol available\nto unlock Commu",
- "story.idol.idol_card.story_number": "Ep. {0}",
- "story.idol.others.birthday": "Birthday",
- "story.idol.others.empty_label": "No unlocked Commu",
- "story.idol.produce.activity": "Activity",
- "story.idol.produce.campaign": "Campaign",
- "story.idol.produce.character": "Growth",
- "story.idol.produce.school": "Class",
- "story.idol.produce.unlocked_count": "Unlocked count",
- "story.idol.tab.dearness": "Bond",
- "story.idol.tab.idol_card": "P-Idol",
- "story.idol.tab.others": "Others",
- "story.idol.tab.produce": "Produce",
- "story.idol.title": "Idol Commu",
- "story.idol.title.alphabet": "IDOL COMMU",
- "story.lock.hint.description": "Check Commu unlock conditions",
- "story.lock.idol_card.description": "Unlocked by obtaining P-Idol",
- "story.lock.produce.description": "Unlocked by viewing in Produce",
- "story.lock.unread_previous.description": "Unlock by reading the previous Commu",
- "story.main.list": "Commu List",
- "story.main.title": "Hatsuboshi Commu",
- "story.main.unit.chapter": "",
- "story.main.unit.episode": "",
- "story.main.unit.part": "Pt",
- "story.main.unit.start": "Ep.",
- "story.main.unread": "Unread",
- "story.noti.new": "NEW",
- "story.play_confirm_sheet.dearness.title": "Bond Commu",
- "story.play_confirm_sheet.description.default": "Play Episode {0}?",
- "story.play_confirm_sheet.description.unread_previous": "There are unread Commus. Start from Episode {0}?",
- "story.play_confirm_sheet.main.chapter": "Chapter {0}",
- "story.play_confirm_sheet.main.episode": "Episode {0}",
- "story.play_confirm_sheet.orientation.landscape": "Landscape",
- "story.play_confirm_sheet.orientation.portrait": "Portrait",
- "story.play_confirm_sheet.orientation.title": "Screen Setting",
- "story.play_confirm_sheet.title": "Playback Confirmation",
- "story.play_confirm_sheet.unread_previous_chapter.description": "There are unread Commus.\nYou can read the latest episode of the Initial Star Academy Commu once you have finished all commus.",
- "story.play_confirm_sheet.unread_previous_chapter.execute.button": "To Hatsuboshi Commu",
- "story.play_confirm_sheet.unread_previous_chapter.title": "Unread Commu",
- "story.play_confirm_sheet.voice.downloadSize": "(Size: {0})",
- "story.play_confirm_sheet.voice.off": "No Voice",
- "story.play_confirm_sheet.voice.on": "Voice",
- "story.play_confirm_sheet.voice.title": "Voice Setting",
- "story.skip_confirm_sheet.description": "This is an unread Commu.\nDo you want to skip it?",
- "story.skip_confirm_sheet.title": "Skip Confirmation",
- "story.story_campaign.term.description": "Event Commu Unlock Period",
- "story.story_campaign.term.until": "Until",
- "story.story_campaign.title": "Free Unlock Campaign",
- "story.story_event.continuous_play.description": "There are stories that can be watched continuously.\nDo you want to play them?",
- "story.story_event.continuous_play.with_unlock.description": "There are stories that can be watched continuously.\nDo you want to unlock and play the Commu using the following items?",
- "story.story_event.main_story.lock_text": "Unlock with Pt from missions",
- "story.story_event.main_story.mission_header": "Hatsuboshi Commu Event Mission",
- "story.story_event.main_story.move_to_story_list": "Read Unread Commu",
- "story.story_event.main_story.play_confirm.title": "Event Commu Playback Confirmation",
- "story.story_event.main_story.thumbnail_list.lock_text": "Pt to unlock",
- "story.story_event.section.angya_condition_lock_text": "Unlock by earning event Pts",
- "story.story_event.section.box_gasha_condition_lock_text": "Unlock by progressing through BOX Gacha",
- "story.story_event.section.campaign_lock_text": "Unlocked by viewing through the Event Commu Unlock Campaign",
- "story.story_event.section.main_story_condition_lock_text": "Unlock by earning Event Pts",
- "story.story_event.section.normal_condition_lock_text": "Unlock by earning Event Pts",
- "story.story_event.section.prefix": "Episode",
- "story.story_event.section.suffix": "",
- "story.story_event.section.unlock_button": "Unlock",
- "story.story_event.section.unlockable_condition_lock_text": "Unlock using an unlock key",
- "story.story_event.title": "Event Commu",
- "story.story_event.unlock_count": "Unlock",
- "story.story_event_mission.daily.title": "Event Daily Mission",
- "story.story_event_mission.in_term.label": "Period:",
- "story.story_event_mission.receivable.label": "Reception Period:",
- "story.story_event_mission.title": "Event Mission",
- "story.story_event_unlock_sheet.description": "Do you want to unlock and play the Commu using the following items?",
- "story.story_event_unlock_sheet.not_enough_description": "You do not have enough items",
- "story.story_event_unlock_sheet.result": "Unlocked the Commu using the following items",
- "story.story_event_unlock_sheet.title": "Use Confirmation",
- "story.story_event_unlock_sheet.unlock_toast": "Commu unlocked",
- "story.support_card.character_description": "Select the Idol appearing in the Commu",
- "story.support_card.character_empty": "No applicable Support Card found",
- "story.support_card.title": "Support Commu",
- "story.support_card_detail.title": "Support Commu",
- "story.support_card_unlock_sheet.description": "Use {0} to unlock the story?",
- "story.support_card_unlock_sheet.not_enough_description": "You do not have the required items",
- "story.support_card_unlock_sheet.result": "Used {0}\nto unlock the story",
- "story.support_card_unlock_sheet.title": "Confirmation",
- "story.support_card_unlock_sheet.unlock_toast": "Story unlocked",
- "story.unlock_detail_sheet.hint_label": "Hint {0}",
- "story.unlock_detail_sheet.title": "Unlock Hint",
- "story.voice_setting_sheet.description": "You can change this anytime from [Menu > Settings].",
- "story.voice_setting_sheet.setting.off": "Play without voice",
- "story.voice_setting_sheet.setting.on": "Play with voice",
- "story.voice_setting_sheet.setting_description": "Select the voice setting for Commu with voices in Produce.",
- "story.voice_setting_sheet.skip_show": "Do not show next time",
- "story.voice_setting_sheet.title": "Voice Playback",
- "story_event.bonus.character": "Bonus Target Idol",
- "story_event.bonus.description.character": "Producing the target Produce Idol grants an event bonus, increasing the amount of Event Pts gained.",
- "story_event.bonus.description.idol": "Producing the target Produce Idol grants an event bonus, increasing the amount of Event Pts gained.\nAdditionally, the higher the talent bloom stage, the greater the bonus value.",
- "story_event.bonus.description.support": "Owning the target Support Card grants an event bonus, increasing the amount of Event Coins gained.\nAdditionally, the higher the unlock stage, the greater the bonus value.",
- "story_event.bonus.description_pt_double": "※The higher bonus effect will be prioritized between the bonus target Idol and Produce Idol.",
- "story_event.bonus.idol": "Bonus Target Produce Idol",
- "story_event.bonus.support_card": "Bonus Target Support Card",
- "story_event.bonus_another.description": "The following P-idols are eligible for bonuses",
- "story_event.bonus_another.title": "Bonus Idols",
- "story_event.box_gasha.baloon.potential_rank_up": "Collect pieces to awaken potential",
- "story_event.box_gasha.baloon.release": "Collect pieces to acquire idols",
- "story_event.box_gasha.box_count": "Box {0}",
- "story_event.box_gasha.box_count.current": "Current",
- "story_event.box_gasha.box_count.last": "After Box {0}",
- "story_event.box_gasha.box_count_suffix": " Box",
- "story_event.box_gasha.description": "Explanation of reset when all rewards are obtained\nand explanation of reward reset",
- "story_event.box_gasha.draw.disable": "Not enough items",
- "story_event.box_gasha.draw.sheet.count": "Gacha Attempts: {0} times",
- "story_event.box_gasha.draw.sheet.description": "Spend {0} to draw the box gacha {0} times?",
- "story_event.box_gasha.draw.sheet.execute": " Pull",
- "story_event.box_gasha.draw.sheet.title": "Story Box Gacha Confirmation",
- "story_event.box_gasha.draw_condition_suffix": " Pull",
- "story_event.box_gasha.gasha_reward.box_reset_toast": "The box rewards have been reset",
- "story_event.box_gasha.gasha_reward.title": "List",
- "story_event.box_gasha.get_count": "Obtained",
- "story_event.box_gasha.item_name": "Box Gacha Coin",
- "story_event.box_gasha.piece_max_overlay.description": "You have obtained all pieces available in the event!",
- "story_event.box_gasha.potential_max": "Max Potential Awakening",
- "story_event.box_gasha.potential_rank_up": "Potential Awakening",
- "story_event.box_gasha.potential_rank_up.disable": "Not enough pieces for talent bloom",
- "story_event.box_gasha.release": "Unlock",
- "story_event.box_gasha.release.disable": "Not enough pieces for unlock",
- "story_event.box_gasha.remain_release": "Until",
- "story_event.box_gasha.reset.sheet.description": "Reset the rewards for the {0}th box?",
- "story_event.box_gasha.reset.sheet.execute": "Reset",
- "story_event.box_gasha.reset.sheet.title": "Box Reset Confirmation",
- "story_event.box_gasha.reset_description.EmptyAll": "When you obtain all rewards,\nthe box gacha lineup will automatically update.",
- "story_event.box_gasha.reset_description.EmptyFeature": "When you obtain all the featured rewards,\nthe box gacha lineup will automatically update.",
- "story_event.box_gasha.reset_description.Optional": "You can manually update the box gacha lineup at any time by executing a reward reset. ※It will update immediately upon execution",
- "story_event.box_gasha.reset_result.sheet.description": "You have obtained all rewards in box {0}\nUpdating the box",
- "story_event.box_gasha.reset_result.sheet.title": "Box Reset Confirmation",
- "story_event.box_gasha.story_reward_gasha_count_sheet.condition": "Unlocked after drawing box gacha {0} times",
- "story_event.box_gasha.story_reward_gasha_count_sheet.title": "Story Event Community Unlock Condition",
- "story_event.close.description": "The event has ended",
- "story_event.close.title": "Event Ended",
- "story_event.close.top": "The event period has ended",
- "story_event.event_bonus": "Event Bonus",
- "story_event.event_coin_bonus": "Event Coin Bonus",
- "story_event.event_coin_bonus_format": "{0} Bonus",
- "story_event.exchange": "Trade",
- "story_event.exchange_item": "Event Exchange Item",
- "story_event.featured_reward": "Reward\nDetails",
- "story_event.filter.sheet.empty": "No events match the conditions",
- "story_event.filter.story_event_type": "Event Type",
- "story_event.filter.story_event_type.box_gasha": "Season Event",
- "story_event.filter.story_event_type.normal": "Story Event",
- "story_event.get_score_bonus": "+{0}%",
- "story_event.get_score_bonus_max": "/{0}%",
- "story_event.guild_mission.clear.auto_receive": "Rewards are received automatically",
- "story_event.guild_mission.clear.description": "{0}\nhas cleared Mission No.{1}",
- "story_event.guild_mission.clear.receive_item": "You have obtained the following items",
- "story_event.guild_mission.condition.all_unlock": "All unlocked",
- "story_event.guild_mission.condition.clear": "Cleared",
- "story_event.guild_mission.condition.unlock": "Unlocked",
- "story_event.guild_mission.detail.condition_label": "Req {0}:",
- "story_event.guild_mission.detail.description": "Complete the production by fulfilling the above conditions",
- "story_event.guild_mission.detail.history.empty": "No conditions are unlocked\nTry unlocking missions in production",
- "story_event.guild_mission.detail.history.mvp.title": "{0} has earned MVP",
- "story_event.guild_mission.detail.history.release.title": "Condition {0} Unlocked!",
- "story_event.guild_mission.detail.log_title": "Progress Log",
- "story_event.guild_mission.detail.number": "No.",
- "story_event.guild_mission.detail.ok": "Challenge",
- "story_event.guild_mission.detail.progress": "Clear Progress",
- "story_event.guild_mission.detail.reward": "Reward",
- "story_event.guild_mission.detail.state.cleared": "Mission Cleared",
- "story_event.guild_mission.detail.state.opened": "All Unlocked",
- "story_event.guild_mission.detail.title": "Mission Details",
- "story_event.guild_mission.history_description.clear": "{0}\nhas cleared Mission No.{1}",
- "story_event.guild_mission.history_description.unlocked_condition": "{0}\nhas unlocked condition\n“{2}” for Mission No.{1}!",
- "story_event.guild_mission.history_overlay.title": "Mission Progress History",
- "story_event.guild_mission.join_sheet.confirm": "Producer Collaboration Mission",
- "story_event.guild_mission.join_sheet.guild_description": "You can participate in the Producer Collaboration Mission event by joining a Circle.\nWould you like to move to the Circle Top?",
- "story_event.guild_mission.join_sheet.main_task_description": "You can participate in the Producer Collaboration Mission event by joining a Circle.\n{0}",
- "story_event.guild_mission.join_sheet.to_guild": "To Circle",
- "story_event.guild_mission.join_sheet.to_main_task": "To Tasks",
- "story_event.guild_mission.log": "History",
- "story_event.guild_mission.notification_description.clear": "{0}\nhas cleared Mission No.{1}",
- "story_event.guild_mission.notification_description.unlocked_condition": "{0}\nhas unlocked “Condition {2}” for Mission No.{1}!",
- "story_event.guild_mission.panel.ellipsis": "… View More",
- "story_event.guild_mission.panel.ellipsis.no.text": "…",
- "story_event.guild_mission.panel_icon.score": "SCORE",
- "story_event.guild_mission.progress.detail_description.clear": "{0}\nhas cleared Mission No.{1}!",
- "story_event.guild_mission.progress.detail_description.ellipsis": "…",
- "story_event.guild_mission.progress.detail_description.personal_mvp": "Cleared Mission No.{0}!\nEarned MVP",
- "story_event.guild_mission.progress.detail_description.personal_rising": "Clear progress for Mission No.{0} has increased!",
- "story_event.guild_mission.progress.detail_description.personal_unlock": "Condition {1} for Mission No.{0} unlocked!",
- "story_event.guild_mission.progress.detail_description.unlock": "{0} has unlocked condition {2} for Mission No.{1}!",
- "story_event.how_to_play": "How to",
- "story_event.list_detail": "List",
- "story_event.main_reward.box_gasha.overlay": "Featured",
- "story_event.main_reward.overlay": "Reward Details",
- "story_event.main_reward.overlay.costume_button": "Costume",
- "story_event.main_reward.overlay.detail_button": "Details",
- "story_event.main_reward.overlay.idol_card": "P-Idol",
- "story_event.main_reward.overlay.support_card": "Support Card",
- "story_event.main_story.point": "Mission Pt",
- "story_event.mission": "Event Missions",
- "story_event.period": "Period",
- "story_event.period.between": "{0}〜{1}",
- "story_event.period.end": "Redemption Period",
- "story_event.pt": "Total Event Pts",
- "story_event.result.event_score_bonus": "Event Pts Bonus",
- "story_event.result.expired.description": "The event has ended",
- "story_event.result.expired.title": "Event Ended",
- "story_event.result.get_score": "Acquired Event Pts",
- "story_event.result.get_score_header": "Event Pts",
- "story_event.result.repeat_reward": "Round Reward",
- "story_event.result.score_reward_list_header": "Event Reward Progress",
- "story_event.reward": "Event Pts Rewards",
- "story_event.reward.next": "Next Reward",
- "story_event.score": "Event Pt",
- "story_event.sort.event_type": "Event Type",
- "story_event.sort.order": "Normal",
- "story_event.story_reward": "Story Event Commu",
- "story_event.story_reward.next": "Next",
- "story_event.story_reward.reveal_count": "Unlock",
- "terms.terms_sheet.cancel": "Decline",
- "terms.terms_sheet.description": "Please agree to {0} to use this service.\nIf you are a minor, you need consent from a legal guardian (parents, etc.).\n\n※If you don't understand the content, please show the screen to someone at home.",
- "terms.terms_sheet.description.count1": "{0}",
- "terms.terms_sheet.description.count2": "{0} and {1}",
- "terms.terms_sheet.description.count3": "{0}, {1}, and {2}",
- "terms.terms_sheet.description.update": "{0} has been revised.\nYou can continue using the Idolmaster service by confirming the content and agreeing.",
- "terms.terms_sheet.description.update.count1": "{0}",
- "terms.terms_sheet.description.update.count2": "{0} and {1}",
- "terms.terms_sheet.description.update.count3": "{0}, {1}, and {2}",
- "terms.terms_sheet.execute": "Agree",
- "terms.terms_sheet.title": "Agreement Confirmation",
- "time.date": "{0}/{1} {2}:{3}",
- "time.hm": "{0}:{1}",
- "time.hms": "{0}:{1}:{2}",
- "time.hour": "{0} hours",
- "time.hour_minute": "{0}hr {1}min",
- "time.mdhm": "{0}/{1} {2}:{3}",
- "time.minute": "{0} mins",
- "time.ms": "{0}:{1}",
- "time.second": "{0} secs",
- "time.ymd": "{0}/{1}/{2}",
- "time.ymdhm": "{0}/{1}/{2} {3}:{4}",
- "time.ymdhms": "{0}/{1}/{2} {3}:{4}:{5}",
- "title.application.version": "Ver. {0}",
- "title.cache_clear.description": "Deleting cache data may improve performance.\nYour gameplay data will not be deleted.\nAre you sure you want to clear the cache data?",
- "title.cache_clear.toast": "Cache data has been deleted",
- "title.company": "THE IDOLM@STER™& ©Bandai Namco Entertainment Inc.\nDeveloped by QualiArts Inc.",
- "title.data_link": "Data Link",
- "title.delete_userdata.alert": "User data that is not linked cannot be restored",
- "title.delete_userdata.description": "Do you want to delete the user data saved on this device?\n\n■Precautions (Please read carefully)\nDeleting user data will allow you to start from scratch.\nIf you want to restore your game data to continue playing, please link your data before deleting.",
- "title.delete_userdata.execute": "Delete",
- "title.menu": "Menu",
- "title.menu.cache_clear": "Clear Cache",
- "title.menu.customer_support": "Customer Support",
- "title.menu.delete_userdata": "Delete User Data",
- "title.menu.delete_userdata.toast": "User data has been deleted",
- "title.menu.faq": "FAQ",
- "title.menu.graphic_setting": "Graphic Settings",
- "title.menu.sheet.quality.framerate.description": "Higher values provide smoother display.\nIf you prioritize frame rate, we recommend lowering the quality setting by one level.",
- "title.menu.sheet.quality.framerate.title": "Frame Rate",
- "title.menu.sheet.quality.graphic.description": "・Increasing the quality may slow down performance and increase power consumption.\n・If you prioritize graphic settings, we recommend setting the frame rate to 30 FPS.",
- "title.menu.sheet.quality.graphic.detail_setting_guide": "※You can make more detailed settings within the game",
- "title.menu.sheet.quality.graphic.title": "Graphic Settings",
- "title.menu.sheet.quality.save_execute": "Save",
- "title.menu.sheet.quality.title": "Quality Settings",
- "title.menu.twitter": "Twitter",
- "title.menu.url.customer_support.android": "https://bnfaq.channel.or.jp/title/3043",
- "title.menu.url.customer_support.ios": "https://bnfaq.channel.or.jp/title/3042",
- "title.menu.url.faq.android": "https://bnfaq.channel.or.jp/title/3043",
- "title.menu.url.faq.ios": "https://bnfaq.channel.or.jp/title/3042",
- "title.menu.url.twitter": "https://x.com/gkmas_official",
- "title.tap": "TAP TO START",
- "title.user_id": "Producer ID: {0}",
- "title.user_id.hide": "Producer ID: Tap to Display",
- "tower.auto_confirm_sheet.description": "Memory has been organized automatically",
- "tower.auto_confirm_sheet.title": "Auto Organization",
- "tower.battle_confirm.no_slot": "Main memory recommendations will decide turn count, support/trouble, and P-Items",
- "tower.clear_history_sheet.empty_history": "No clear history",
- "tower.clear_history_sheet.title": "STAGE {0} Clear Formation Confirmation",
- "tower.exam.sheet.retire_description": "Retire and return to the stage list?\nRetiring will delete the current progress.",
- "tower.exam.sheet.retire_title": "Retire",
- "tower.invalid_sub_memory_confirm_sheet.description": "The main memory you are trying to organize is different from the sub memory. If you continue, the sub memory will be removed. Is that okay?",
- "tower.invalid_sub_memory_confirm_sheet.title": "Sub Memory Removal Confirmation",
- "tower.judge_base": "Judging Criteria",
- "tower.main_memory_select.decision_button": "Main Choice",
- "tower.no_organized_confirm_sheet.alert": "※Default memory will be automatically organized",
- "tower.no_organized_confirm_sheet.description": "No memory has been organized.\nDo you still want to challenge?",
- "tower.no_organized_confirm_sheet.execute": "Challenge",
- "tower.no_organized_confirm_sheet.title": "No Memory Organized",
- "tower.progress.continue": "Resume",
- "tower.progress.description": "There is information on the stage in progress.\nDo you want to resume the stage?",
- "tower.progress.retire": "Retire",
- "tower.progress.title": "Resume Idol Road",
- "tower.progress.warning": "※If you retire, the data of the current stage will be deleted",
- "tower.rank_mission.battle_rank.description": "Clear with rank {0} or higher",
- "tower.rank_mission.battle_rank_first.description": "Clear with 1st place",
- "tower.rank_mission.title": "Conditions",
- "tower.rank_mission.trigger_count.description": "Achieve {0} times",
- "tower.recommend_effect.label": "Recommended Effect",
- "tower.result.battle.button": "Next",
- "tower.result.clear": "CLEAR",
- "tower.result.clear_rank.button": "Back to List",
- "tower.result.failure": "FAILURE",
- "tower.result.item_get": "You have acquired the following items",
- "tower.result.item_get_auto": "Rewards will be received automatically",
- "tower.result.perfect": "PERFECT",
- "tower.server_force_reset.confirm.description": "If data exists from a challenge attempt on the Idol Road on another device, that data will be discarded.\nDo you wish to proceed?\n\n※This message may appear even if no challenge data exists.",
- "tower.server_force_reset.confirm.title": "Challenge Data Confirmation",
- "tower.slot_auto_confirm_sheet.alert": "※The current formation will not be saved\n※The same plan's memory will be set in both the main memory and sub memory slots",
- "tower.slot_auto_confirm_sheet.description": "Automatically set memory",
- "tower.slot_auto_confirm_sheet.title": "Auto Formation",
- "tower.slot_reset_sheet.alert": "※The current formation will not be saved",
- "tower.slot_reset_sheet.title": "Reset Confirmation",
- "tower.slot_reset_sheet.txt": "Remove all equipped memory",
- "tower.stage.achieve.disable": "Rank-up conditions not met",
- "tower.stage.achieve.max": "Ranked up to the maximum",
- "tower.stage.achieve.receive": "Receive",
- "tower.stage.achieve.until.rankup": "Achievement\nUntil Rank Up",
- "tower.stage.featured_reward.cleared": "Available",
- "tower.stage.featured_reward.not_cleared": "Not Cleared",
- "tower.stage.featured_reward.received": "Acquired",
- "tower.stage.latest_stage": "Latest stage",
- "tower.stage.reward": "Reward",
- "tower.stage.reward.disable": "You have not cleared the specified stage",
- "tower.stage.reward.get": "Acquire",
- "tower.stage.reward.max": "All available rewards have been acquired",
- "tower.stage.stage": "STAGE",
- "tower.stage.start": "Challenge",
- "tower.sub_memory_select.decision_button": "Sub {0} Choice",
- "tower.sub_memory_select.disable_sub_memory.toast": "You cannot unset the configured sub memory slot",
- "tower.sub_memory_select.no_memory": "No memory available for formation.",
- "tower.top.feature.reward.rank": "Acquired at {0}",
- "tower.top.idol.stage": "STAGE",
- "tower.top.prologue": "Prologue",
- "tower.top.reward.disable": "Conditions not met",
- "tower.top.reward.get": "Acquire",
- "tower.top.reward_complete": "All available rewards\nhave been acquired",
- "tower.top.reward_confirm": "Reward Confirmation",
- "tower.top.reward_confirm_description_1": "Acquired by clearing stages",
- "tower.top.reward_confirm_description_2": "Collect a certain number",
- "tower.top.reward_confirm_description_3": "Acquire rewards",
- "tower.top.reward_get_total": "Total Rewards",
- "tower.top.reward_list": "Reward List",
- "tower.top.title": "Idol Road",
- "tower.top.title_label": "Assignment from Asari-sensei",
- "tower.top.title_type": "Idol Road",
- "tower.top.total_badge_reward.reward": "reward",
- "tower.top.total_badge_reward.total": "Total",
- "tutorial.adv.title_op": "Prologue",
- "tutorial.idol.select": "Select Idol",
- "tutorial.idol.select_confirm": "Confirm Idol Selection",
- "tutorial.idol.select_description": "Will you start producing with this idol?\n※You can produce other idols later",
- "tutorial.idol_receive.already_received": "Already Acquired",
- "tutorial.idol_receive.attention_1": "Acquire the initial Produce Idol\nOnce acquired, it cannot be changed",
- "tutorial.idol_receive.attention_2": "Once acquired, it cannot be changed",
- "tutorial.idol_receive.attention_3": "Produce Idols are automatically received",
- "tutorial.idol_receive.attention_4": "Pieces are automatically received",
- "tutorial.idol_receive.description_1": "Do you want to acquire this Produce Idol?",
- "tutorial.idol_receive.description_2": "This is the acquired Produce Idol.\nIt will be converted to [{0}]. Is that okay?",
- "tutorial.idol_receive.description_3": "You have acquired [{0}].",
- "tutorial.idol_receive.description_4": "[{0}] has\nbeen converted to [{1}].",
- "tutorial.idol_receive.difficulty_high": "Advanced",
- "tutorial.idol_receive.difficulty_low": "Beginners",
- "tutorial.idol_receive.difficulty_middle": "Intermediate",
- "tutorial.idol_receive.exchange": "Convert",
- "tutorial.idol_receive.receive": "Get",
- "tutorial.idol_receive.receive_confirm": "Acquisition Confirmation",
- "tutorial.idol_receive.receive_info": "Details",
- "tutorial.idol_receive.received": "Acquisition Complete",
- "tutorial.idol_receive.warning_stage": "※You will acquire the initial state Produce Idol",
- "tutorial.name.confirm": "Producer Name Confirmation",
- "tutorial.name.confirm_description": "Is this Producer Name okay?",
- "tutorial.name.default": "Producer",
- "tutorial.name.description": "Please enter the Producer Name.",
- "tutorial.name.title": "Producer Name Setting",
- "tutorial.name.warning": "Please enter within 10 characters.\n※The Producer Name will be made public in the game.\n※You can change the Producer Name later.\n※Do not enter personal information such as real names, email addresses, phone numbers, etc., or any information that can identify you personally.",
- "tutorial.select.description": "Please select the Idol\nthat you will produce first.",
- "tutorial.select.description2": "※From the second time onwards, you can also produce Idols other than the selected one.",
- "tutorial.skip.description": "Do you want to skip the tutorial?",
- "tutorial.skip.title": "Skip Tutorial",
- "tutorial.tips.next": "Next",
- "twitter_confirm_sheet.description": "Do you want to open the Twitter page?\n※The web browser will launch.",
- "twitter_confirm_sheet.title": "Confirmation",
- "unity.service.init.error": "Initialization failed\n(unity.service.init.error)",
- "upload_meishi_error_sheet.cancel": "Cancel",
- "upload_meishi_error_sheet.description": "Failed to save the business card due to an error. Retry?\n\n※ Canceling will interrupt the process",
- "upload_meishi_error_sheet.retry": "Retry",
- "upload_meishi_error_sheet.title": "Error",
- "upload_memory_photo_error_sheet.cancel": "Cancel",
- "upload_memory_photo_error_sheet.description": "Failed to save the photo due to an error.\nDo you want to retry?\n\n※If you cancel, the captured image will be discarded, and the Memory will be generated with a template image.",
- "upload_memory_photo_error_sheet.retry": "Retry",
- "upload_memory_photo_error_sheet.title": "Error",
- "upload_movie_error_sheet.cancel": "Cancel",
- "upload_movie_error_sheet.description": "Failed to save the video due to an error. Retry?\n\n※ Canceling will interrupt the process",
- "upload_movie_error_sheet.retry": "Retry",
- "upload_movie_error_sheet.title": "Error",
- "upload_photo_error_sheet.cancel": "Cancel",
- "upload_photo_error_sheet.description": "Failed to save the photo due to an error.\nDo you want to retry?\n\n※If you cancel, the captured image will not be saved.",
- "upload_photo_error_sheet.retry": "Retry",
- "upload_photo_error_sheet.title": "Error",
- "upload_reshooting_memory_photo_error_sheet.cancel": "Cancel",
- "upload_reshooting_memory_photo_error_sheet.description": "The photo could not be saved due to an error.\nWould you like to retry?",
- "upload_reshooting_memory_photo_error_sheet.retry": "Retry",
- "upload_reshooting_memory_photo_error_sheet.title": "Error",
- "voice.idol_limit_rank_after": "Training ②",
- "voice.idol_limit_rank_before": "Training ①",
- "voice.idol_potential_rank": "Talent Bloom",
- "voice.idol_produce_select": "Start Produce",
- "voice.idol_use_produce_card": "P-Idol Exclusive Skill Card Use",
- "work.cancel.description": "Do you want to cancel the ongoing work?\nThe progress will not be saved, and no rewards will be obtained.",
- "work.cancel.result": "Work canceled",
- "work.cancel.submit": "Cancel",
- "work.cancel.title": "Work Cancellation Confirmation",
- "work.character.working": "Working",
- "work.fan.label": "No. of Fans",
- "work.fan.unit": "",
- "work.fine": "Excellent Condition",
- "work.fine.confirm": "There are other Idols in Good Shape that can be selected.\nDo you want to proceed as is?",
- "work.jewel.shortage": "Insufficient Jewels",
- "work.level": "Lv{0}",
- "work.level.label": "Lv",
- "work.place.hour_minute": "",
- "work.place.minute": "{0} minutes",
- "work.progress.cancel": "Cancel",
- "work.progress.skip": "Shorten",
- "work.rate_excellent": "Great Success\nRewards {0}x",
- "work.result.fan": "(+{0})",
- "work.result.gift": "Items exceeding the possession limit have been sent to the present box",
- "work.result.submit": "Complete",
- "work.result.title": "Work Complete",
- "work.reward": "Rewards",
- "work.reward.main": "Main Rewards",
- "work.reward_expected": "Expected",
- "work.reward_received": "Rewards",
- "work.select.character_select.fine_description": "Good Shape",
- "work.select.character_select.submit": "Select",
- "work.select.dearness_description": "The amount of rewards increases\naccording to bond level",
- "work.select.description": "Select Work",
- "work.select.work_time_select.submit": "Confirm",
- "work.skip.confirm": "Do you want to complete the work immediately by consuming {0} jewels?",
- "work.skip.count": "Remaining number of times you\ncan shorten today ({0}): {1}/{2}",
- "work.skip.limit": "You have reached the limit of shortening times",
- "work.skip.submit": "Shorten",
- "work.skip.title": "Work Shortening",
- "work.start.submit": "Start",
- "work.start.title": "Work Start Confirmation",
- "work.state.invalid_action": "This work is already completed",
- "work.top.title": "Jobs",
- "期間限定ミッション": "time-limited mission"
-}
+ "Pポイントが少ない場合、相談を開始する時に\n確認メッセージを表示します。": "If P-Points are low, a confirmation message will be displayed when starting a consultation.",
+ "account_delete.confirm.checkbox_text": "Confirmed",
+ "account_delete.confirm.description": "■Important Notes (※Please read carefully)\n・Game data will be deleted and will no longer be accessible.\n・Currently owned paid/free jewels will be lost.\n・Game data transfer settings via Bandai Namco ID\n will be disabled.\n・Deleted accounts cannot be restored.",
+ "account_delete.confirm.title": "Request for Account Deletion",
+ "account_delete.confirm.warning": "Deleted accounts cannot be restored.\nSelecting [Confirm] will launch an external browser and redirect you to the support site request page.",
+ "achievement.category.idol": "Idol",
+ "achievement.category.other": "Other",
+ "achievement.category.produce": "Produce",
+ "achievement.cell.character_header": "{0} Basic Achievements",
+ "achievement.cell.common_header": "Basic",
+ "achievement.cell.idol_card_lock": "Idol Locked",
+ "achievement.cell.master.header": "Master",
+ "achievement.cell.true_end.header": "True",
+ "achievement.cell.true_end.nia_condition": "Final Audition\n[']Finale] 1st Place",
+ "achievement.cell.true_end.nia_produce_condition": "Can be obtained in \n[N.I.A]",
+ "achievement.cell.true_end.nia_toast_produce_condition": "Unlock [N.I.A] production at Bond Level 10",
+ "achievement.detail.title": "Achievement Details",
+ "achievement.filter.idol": "Idol",
+ "achievement.filter.no_has": "Locked",
+ "achievement.idol.title": "Idol",
+ "achievement.idol_filter.category_heading": "Category",
+ "achievement.idol_filter.category_label.common": "Basic",
+ "achievement.idol_filter.category_label.master": "Master",
+ "achievement.idol_filter.category_label.tower": "Path to Idol",
+ "achievement.idol_filter.category_label.true": "True",
+ "achievement.idol_filter.invisible_idol_card_locked_heading": "Not Owned",
+ "achievement.idol_filter.invisible_idol_card_locked_label": "Do not display achievements for unowned P idols",
+ "achievement.idol_filter.title": "Filter",
+ "achievement.idol_skin.description": "The following are the produce idols eligible for this achievement",
+ "achievement.idol_skin.title": "Eligible Achievements Idols",
+ "achievement.master.breakdown.achievement.total": "Total",
+ "achievement.master.breakdown.title": "Total Achievements Breakdown",
+ "achievement.master.breakdown.total": "Total Achievements",
+ "achievement.master.description": "Master Achievements\nRank up by accumulating\nstars from Idol Achievements.",
+ "achievement.master.progress.next": "Until Unlock",
+ "achievement.master.rank": "Rank",
+ "achievement.master.rank_up.next": "Next Rank",
+ "achievement.master.rank_value": "Rank {0}",
+ "achievement.master.reward.description": "You can receive rewards upon reaching a certain rank",
+ "achievement.master.reward.title": "Reward Confirmation",
+ "achievement.master.reward_button": "Rewards",
+ "achievement.master.reward_title": "Next Rank-Up Rewards",
+ "achievement.master.star": "Stars",
+ "achievement.master.title": "Master Achievement Details",
+ "achievement.other.title": "Other",
+ "achievement.produce.title": "Produce",
+ "achievement.reward": "Rewards",
+ "achievement.reward.get": "New",
+ "achievement.reward.upgrade": "RANK UP!",
+ "achievement.setting": "Achievement Settings",
+ "achievement.top.description1": "Achievements can be\nobtained by meeting\nvarious conditions.",
+ "achievement.top.description2": "By obtaining them,\nyou can receive various rewards.",
+ "achievement.top.description3": "etc.",
+ "achievement.top.title": "Achievements",
+ "achievement.tower.coming_soon": "COMING SOON",
+ "achievement.tower.detail.description": "Will rank up based on the number obtained",
+ "achievement.tower.detail.title": "Achievement Details on Idol Road",
+ "achievement.tower.detail.to_tower": "To Idol Road",
+ "achievement.tower.star_max_1": "(Max Obtainable",
+ "achievement.tower.star_max_2": ")",
+ "achievement.tower.star_total": "Total",
+ "achievement.tower.title": "Idol Road",
+ "achievement.true_end": "True End Achievements",
+ "achievement.true_end.bonus_rate": "+{0}%",
+ "achievement.true_end.condition": "Achieve 3 True End condition and place 1st in the final exam of Produce: [Hajime]",
+ "achievement.true_end.condition_header": "Unlock Conditions",
+ "achievement.true_end.initial_stamina": "Initial Stamina",
+ "achievement.true_end.initial_status": "Initial Status",
+ "achievement.true_end.lesson_bonus": "Lesson Bonus",
+ "achievement.true_end.nia_condition": "Select the [Finale] audition in the Final Audition and achieve 1st place",
+ "achievement.true_end.receive.description": "True End bonuses\napply to all produce idols of the corresponding idol.",
+ "achievement.true_end.sub_header": "True End Condition Achievements",
+ "achievement.true_end_bonus": "True End Bonus",
+ "achievement.true_end_condition.achieved": "True End Achieved",
+ "achievement.true_end_condition.achievements": "True End Condition Achievements",
+ "achievement.true_end_condition.description": "Obtain the following achievements\nand place 1st in the final exam of Produce: Regular Performance [Hajime].",
+ "achievement.true_end_condition.receive.release.description": "True End Condition Achievements",
+ "achievement.true_end_condition.receive.title1": "True End Conditions",
+ "achievement.true_end_condition.receive.title2": "Completed",
+ "achievement.true_end_condition.title": "True End Conditions",
+ "adv.button.auto": "×1.0",
+ "adv.button.auto_none": "AUTO",
+ "adv.button.auto_speed_up": "×1.5",
+ "adv.button.fast_forward": "FAST",
+ "adv.button.log": "LOG",
+ "adv.button.skip": "SKIP",
+ "adv.log_overlay.title": "Log",
+ "angya.angya_point.description": "{0} Event Pts",
+ "angya.angya_point.title": "Regional Tour Event Pts",
+ "angya.battle_confirm.no_challenge_count": "No challenge attempts remaining",
+ "angya.battle_confirm.rehearsal.description": "Start rehearsal with the configured unit",
+ "angya.battle_confirm.rehearsal.title": "Rehearsal Confirmation",
+ "angya.battle_confirm.rehearsal.warning": "※Attempts will not be consumed\n※No rewards will be earned",
+ "angya.battle_confirm.start.count": "Attempt count",
+ "angya.battle_confirm.start.description": "Challenge with the configured unit",
+ "angya.battle_confirm.start.title": "Challenge Confirmation",
+ "angya.battle_confirm.unit_detail.deck_all_empty": "Not configured",
+ "angya.battle_confirm.unit_detail.title": "Details",
+ "angya.fraction": "{0:N0} / {1:N0}",
+ "angya.guild_detail_overlay.guild_status.button.guild_detail": "Circle",
+ "angya.guild_detail_overlay.tab.guild_rank_list": "Circle Ranking",
+ "angya.guild_detail_overlay.tab.guild_rank_list.empty": "No ranking information available",
+ "angya.guild_detail_overlay.tab.member_ranking_list": "Member Ranking",
+ "angya.guild_detail_overlay.tab.member_ranking_list.empty": "No ranking information available",
+ "angya.guild_detail_overlay.tab.member_ranking_list.title": "[Round {0}] {1}",
+ "angya.guild_detail_overlay.tab.mvp_member_list": "Active Members",
+ "angya.guild_detail_overlay.tab.mvp_member_list.button.deck": "Details",
+ "angya.guild_detail_overlay.tab.mvp_member_list.empty": "No MVP information available",
+ "angya.guild_detail_overlay.tab.mvp_member_list.loop_count_label": "Rounds",
+ "angya.no_organized_confirm_sheet.alert": "※If no memory is configured,\ndefault memory will be applied automatically",
+ "angya.no_organized_confirm_sheet.description": "Some stages do not have memory configured.\nDo you still want to proceed?",
+ "angya.no_organized_confirm_sheet.execute": "Proceed",
+ "angya.no_organized_confirm_sheet.title": "Memory Not Configured",
+ "angya.point_progress.back": "Back to Event TOP",
+ "angya.point_progress.progress.label": "Event Reward Progress",
+ "angya.point_progress.progress.point": "Total Event Pts",
+ "angya.point_progress.progress.retrieved_point": "Earned Event Pts",
+ "angya.point_progress.progress.score": "Earned Score",
+ "angya.point_progress.progress.title": "Event Pts",
+ "angya.point_progress.receive.description": "Rewards received",
+ "angya.point_progress.receive.title": "Reception Complete",
+ "angya.point_progress.receive.warning": "※Items exceeding the capacity limit have been sent to the gift box",
+ "angya.preparation.back": "Back",
+ "angya.preparation.gauge": "Hype gauge",
+ "angya.preparation.idol": "Idols",
+ "angya.preparation.parameter_ratio": "Judging Criteria",
+ "angya.preparation.reharsal": "Rehearsal",
+ "angya.preparation.score_remain": "Remaining to MAX",
+ "angya.preparation.skip": "Skip",
+ "angya.preparation.start": "Start Challenge",
+ "angya.rank.empty": "-",
+ "angya.receive_clear_stage_reward_overlay.description": "Rewards will be received automatically",
+ "angya.receive_clear_stage_reward_overlay.loop_count_label": "Rounds",
+ "angya.receive_clear_stage_reward_overlay.title": "Stage Clear\nRewards Received",
+ "angya.receive_guild_rank_reward_overlay.description": "Rewards will be received automatically",
+ "angya.receive_guild_rank_reward_overlay.title": "Rank Reward Received",
+ "angya.rehearsal.already_cleared.description": "Already cleared. Returning to the event top page.",
+ "angya.rehearsal.already_cleared.title": "Confirmation",
+ "angya.restart.expired.description": "The event has ended,\nand ongoing challenge data has been discarded",
+ "angya.restart.expired.title": "Confirmation",
+ "angya.result.deck.button": "Details",
+ "angya.result.header_text.challenge_reward": "Challenge Rewards\nEarned",
+ "angya.result.header_text.clear_reward": "Stage Clear Rewards",
+ "angya.result.log_button": "Check Log",
+ "angya.result.mvp.player": "Active Producer",
+ "angya.result.score": "Earned Score",
+ "angya.result.score.stage": "Stage Score",
+ "angya.result.score_remain": "Remaining",
+ "angya.reward.tab.clear_stage_list": "Stage Clear",
+ "angya.reward.tab.clear_stage_list.cell.count_range": "{0:N0} ~ {1:N0}",
+ "angya.reward.tab.clear_stage_list.cell.count_range_label": " Rounds",
+ "angya.reward.tab.clear_stage_list.cell.count_range_last_label": " After Rounds",
+ "angya.reward.tab.clear_stage_list.cell.current_count": "Current Round",
+ "angya.reward.tab.clear_stage_list.count_label": " Round",
+ "angya.reward.tab.clear_stage_list.header": "Stage Clear Rewards",
+ "angya.reward.tab.guild_rank_list": "Circle Ranking",
+ "angya.reward.tab.guild_rank_list.cell.count_range": "{0:N0} ~ {1:N0}",
+ "angya.reward.tab.guild_rank_list.cell.count_range_last": "{0:N0} ~",
+ "angya.reward.tab.guild_rank_list.cell.current_rank": "Current Rank",
+ "angya.reward.tab.guild_rank_list.header": "Circle Rank Rewards",
+ "angya.reward.tab.guild_rank_list.rank_label": "",
+ "angya.reward.tab.point_list": "Earned Pts",
+ "angya.reward.tab.point_list.header": "Point Rewards",
+ "angya.reward.title": "Reward List",
+ "angya.stage.empty": "-",
+ "angya.stage.index_name.invalid_number": "-",
+ "angya.stage.index_name.number_1": "A",
+ "angya.stage.index_name.number_2": "B",
+ "angya.stage.index_name.number_3": "C",
+ "angya.stage.index_name.number_4": "D",
+ "angya.stage.index_name.number_5": "E",
+ "angya.stage_challenge_reward_sheet.description": "Rewards increase based on the score obtained",
+ "angya.stage_challenge_reward_sheet.title": "Challenge Reward Details",
+ "angya.stage_detail.list.cell.button": "Go to Stage",
+ "angya.stage_detail.list.cell.button.disabled.is_cleared": "Cleared stages cannot be challenged",
+ "angya.stage_detail.list.cell.button.disabled.is_not_open": "The event has ended",
+ "angya.stage_detail.list.cell.button.reward_detail": "Details",
+ "angya.stage_detail.list.cell.clear_reward": "Stage\nClear Reward",
+ "angya.stage_detail.list.cell.gimmick": "Support/Trouble",
+ "angya.stage_detail.list.cell.idol": "Idol Requirement",
+ "angya.stage_detail.list.cell.judging_trend": "Judging Criteria",
+ "angya.stage_detail.list.cell.play_reward": "Challenge Reward",
+ "angya.stage_detail.list.cell.play_reward.notes": "*Rewards may vary based on score",
+ "angya.stage_detail.list.cell.turn": "Turn",
+ "angya.top.button.how_to_play": "How to",
+ "angya.top.button.reward_list": "Reward",
+ "angya.top.button.story": "Story",
+ "angya.top.button.story.unread_story_number": "{0} unread",
+ "angya.top.count_label": " Round",
+ "angya.top.guild_status.button.guild_detail": "Circle Info",
+ "angya.top.guild_status.point_title_label": "Earned Pt",
+ "angya.top.guild_status.rank_label": "Rank",
+ "angya.top.period.closed.label": "The event period has ended",
+ "angya.top.period.in_fix_rank.label": "Calculating Rankings",
+ "angya.top.period.in_fix_rank.until": "until",
+ "angya.top.restart.description": "There is a stage in progress",
+ "angya.top.restart.title": "Challenge in Progress",
+ "angya.top.term": "{0} ~ {1}",
+ "angya.top.term_label": "Period",
+ "angya.top.title": "Regional Tour",
+ "angya.top.user_status.exchange": "Coin Exchange",
+ "angya.top.user_status.next_reward_label": "Until Next",
+ "angya.top.user_status.point_complete_label": "All rewards earned",
+ "angya.top.user_status.point_title_label": "Earned Pt",
+ "angya.transition.feature_locked.button": "Go to Task",
+ "angya.transition.feature_locked.description": "You can participate in the Regional Tour event by joining a circle.\nCircles unlock at First Star Task {0}.",
+ "angya.transition.feature_locked.title": "Event Participation Conditions",
+ "angya.transition.not_guild_joined.button": "Go to Circle",
+ "angya.transition.not_guild_joined.description": "You can participate in the Regional Tour event by joining a circle.\nMove to the Circle Top?",
+ "angya.transition.not_guild_joined.title": "Event Participation Conditions",
+ "app_tracking_transparency_sheet.description": "Thank you for choosing our app among many others. Tapping [Next] will display a dialog for tracking permission.\nBy allowing it, you will see ads from the Bandai Namco Group that may interest you outside the game.\n\n【How to Allow Tracking】\nAllow in the displayed dialog\n※Tracking settings can be changed anytime from the device settings",
+ "app_tracking_transparency_sheet.execute": "Next",
+ "app_tracking_transparency_sheet.info": "More Details",
+ "app_tracking_transparency_sheet.info_link": "https://legal.bandainamcoent.co.jp/privacy/Trackingdetail",
+ "app_tracking_transparency_sheet.title": "Please Cooperate with Tracking Permission",
+ "audition.battle_start.bonus_value": "{0}%",
+ "audition.battle_start.button.next": "Tap to Next",
+ "audition.battle_start.clear_border": "Clear Conditions",
+ "audition.battle_start.config_title": "Evaluation Criteria",
+ "audition.battle_start.dearness": "Bond Effect",
+ "audition.battle_start.evaluate.bad": "Keep Trying!",
+ "audition.battle_start.evaluate.good": "Good!",
+ "audition.battle_start.evaluate.great": "Great!",
+ "audition.battle_start.evaluate.normal": "Almost There!",
+ "audition.battle_start.fan_vote": "Fan Vote Bonus",
+ "audition.battle_start.start_button": "Start Battle",
+ "audition.config.and_upwards": "or higher",
+ "audition.config.rank_description": "{0} /Above",
+ "audition.config.rank_description.nia": "{0}th Place",
+ "audition.config.recommend_rank": "Recommended Vote Rank",
+ "audition.config.recommend_rank.short": "Recommended Rank",
+ "audition.config.score_description": "Or Score {0} or Higher",
+ "audition.unlock_overlay.description": "Selectable auditions have been unlocked",
+ "audition.unlock_overlay.title": "Audition Unlocked",
+ "card.common.recommend_effect": "Recommend",
+ "card.detail.enhance.confirm.skill.after.name": "{0}Lv{1}",
+ "card.detail.enhance.confirm.skill.after.value": "{0}{1}%",
+ "card.detail.enhance.confirm.skill.before.name": "{0}Lv{1}",
+ "card.detail.enhance.confirm.skill.before.value": "{0}{1}%",
+ "card.detail.enhance.invalid.lv_max": "Level Cap Reached",
+ "card.detail.enhance.invalid.point.exp.short": "Not Enough Training Pts",
+ "card.detail.enhance.invalid.point.skill.short": "Not Enough Skill Upgrade Items",
+ "card.detail.enhance.point.consumption.change": "{0} {1}",
+ "card.detail.enhance.point.lv_change": "Lv{0}→{1}",
+ "card.detail.enhance.point.max_lv": "Max Level",
+ "card.detail.memory.equip.other_card.confirm.description": "{0} is currently equipped\nDo you want to replace it?",
+ "card.detail.memory.equip.other_card.confirm.title": "Confirmation",
+ "card.detail.memory.slot.release_level": "Unlock at Lv{0}",
+ "card.detail.name": "【{0}】{1}",
+ "card.detail.parameter.level": "Lv{0}",
+ "card.detail.parameter.minus": "-{0}",
+ "card.detail.parameter.plus": "+{0}",
+ "card.detail.parameter.plus_percent": "+{0}%",
+ "card.filter.another_idol": "Another Idol",
+ "card.filter.character": "Idol",
+ "card.filter.idol_card_invalid": "No P-Idols Match the Criteria",
+ "card.filter.live_battle_stage": "Stage Suitability",
+ "card.filter.produce_class": "Plan",
+ "card.filter.produce_plan_type": "Plan",
+ "card.filter.produce_plan_type.common": "Common",
+ "card.filter.produce_plan_type_support": "Assignable Plan",
+ "card.filter.produce_plan_type_support.common": "No Restrictions",
+ "card.filter.produce_plan_type_support.plan1": "Only Sense",
+ "card.filter.produce_plan_type_support.plan2": "Only Logic",
+ "card.filter.produce_plan_type_support.plan3": "Only Anomaly",
+ "card.filter.rarity": "Rarity",
+ "card.filter.show_owned": "Own",
+ "card.filter.show_owned_false": "Not Owned",
+ "card.filter.show_owned_true": "Own",
+ "card.filter.show_released": "Produce Idol Unlock Status",
+ "card.filter.show_released_false": "Locked",
+ "card.filter.show_released_true": "Unlocked",
+ "card.filter.show_unreleased": "Unlocked Idol",
+ "card.filter.show_unreleased_show": "Show",
+ "card.filter.story_character": "Idol Appearing in Commu",
+ "card.filter.support_card_invalid": "No Support Cards Match the Criteria",
+ "card.filter.support_card_type": "Type",
+ "card.filter.true_end": "True End",
+ "card.filter.true_end_cleared": "Achieved",
+ "card.filter.true_end_not_cleared": "Not Achieved",
+ "card.filter.true_end_p1": "Regular Performance 『初』",
+ "card.filter.true_end_p2": "NEXT IDOL AUDITION",
+ "card.idol.card.detail.enhance.after_level": "Lv{0}",
+ "card.idol.card.detail.enhance.before_level": "Lv{0}",
+ "card.idol.produce_ability": "P-Idol Ability",
+ "card.idol.produce_ability_confirm": "P-Idol Ability Details",
+ "card.idol.produce_ability_lock_level_limit_rank": "Unlock at Training Stage {0}",
+ "card.idol.produce_ability_lock_potential_rank": "Unlock at Potential Blooming Stage {0}",
+ "card.idol.produce_ability_unlock": "Unlock P-Idol Ability",
+ "card.idol.produce_ability_upgrade": "Enhance P-Idol Ability",
+ "card.idol_card.detail.button.change_list": "P-Idol List",
+ "card.idol_card.detail.button.costume": "Costume",
+ "card.idol_card.detail.button.enhance": "Training",
+ "card.idol_card.detail.button.level_limit": "Training",
+ "card.idol_card.detail.button.max_upgrade": "Max LV",
+ "card.idol_card.detail.button.potential_rank": "Potential",
+ "card.idol_card.detail.button.release": "Open",
+ "card.idol_card.detail.button.roster": "Roster",
+ "card.idol_card.detail.button.story": "Commu",
+ "card.idol_card.detail.tab.live_battle": "Contest",
+ "card.idol_card.detail.tab.produce": "Produce",
+ "card.idol_card.detail_sheet.title": "Idol Details",
+ "card.idol_card.enhance.overlay.button.execute": "Training",
+ "card.idol_card.enhance.overlay.message.max": "Leveled up to Max",
+ "card.idol_card.enhance.toast.executed": "Trained from Lv{0} to {1}",
+ "card.idol_card.enhance_confirm_sheet.button.execute": "Train",
+ "card.idol_card.enhance_confirm_sheet.message": "Do you want to use items to train to the specified level?",
+ "card.idol_card.enhance_confirm_sheet.title": "Training Confirmation",
+ "card.idol_card.enhance_overlay.label.live_battle": "Contest",
+ "card.idol_card.enhance_overlay.label.produce": "Produce",
+ "card.idol_card.enhance_overlay.title": "Training",
+ "card.idol_card.high_score": "Score Target",
+ "card.idol_card.info.detail": "Details",
+ "card.idol_card.info.level_limit_rank": "Rank",
+ "card.idol_card.info.potential_rank": "Potential",
+ "card.idol_card.list.another_lock_label": "Unlock by acquiring {0}",
+ "card.idol_card.list.label.releasable": "Unlockable",
+ "card.idol_card.list.label.releasable_card_count": "{0} Idols are unlockable",
+ "card.idol_card.list.label.unreleased": "Unreleased Idols",
+ "card.idol_card.list.label.upgradable_level_limit_rank": "Trainable",
+ "card.idol_card.list.label.upgradable_potential_rank": "Potential Bloomable",
+ "card.idol_card.list.max": "Info when Training/Potential is at max",
+ "card.idol_card.list.title": "Produce Idol List",
+ "card.idol_card.preview.attention": "True End bonus not included",
+ "card.idol_card.preview.attention_live": "3D live is available upon achieving True End",
+ "card.idol_card.produce_parameter.title": "Initial Parameters",
+ "card.idol_card.release.confirm.sheet.message": "Do you want to use items to unlock the produce idol?",
+ "card.idol_card.release.confirm.sheet.title": "Idol Unlock Confirmation",
+ "card.idol_card.release.description": "Do you want to use materials to unlock P-Idols?",
+ "card.idol_card.release.execute": "Unlock",
+ "card.idol_card.release.original_top_release_enable": "Unlockable",
+ "card.idol_card.release.title": "Idol Unlock",
+ "card.idol_card.release.toast.executed": "Unlocked",
+ "card.idol_card.roster_confirm_sheet.description": "Do you want to transition to the roster?",
+ "card.idol_card.roster_confirm_sheet.title": "Confirmation",
+ "card.idol_card.skin_change_sheet.already_set": "This P-Idol is already set",
+ "card.idol_card.skin_change_sheet.button_label": "P-Idol\nChange",
+ "card.idol_card.skin_change_sheet.changed": "Switched",
+ "card.idol_card.skin_change_sheet.costume": "Costume",
+ "card.idol_card.skin_change_sheet.current": "Currently Set",
+ "card.idol_card.skin_change_sheet.description": "Please select the produce idol to set",
+ "card.idol_card.skin_change_sheet.head": "Hairstyle",
+ "card.idol_card.skin_change_sheet.image": "Image",
+ "card.idol_card.skin_change_sheet.music": "Live Song",
+ "card.idol_card.skin_change_sheet.title": "Change P-Idol",
+ "card.idol_card.skin_new_confirm_cancel": "Do not switch",
+ "card.idol_card.skin_new_confirm_description": "You have obtained a new produce idol that can be switched.\nDo you want to switch?",
+ "card.idol_card.skin_new_confirm_execute": "Switch",
+ "card.idol_card.skin_new_confirm_warning": "※Live song will change\n※There is no P-Idol Commu for another produce idol",
+ "card.idol_card.story_confirm_sheet.description": "Do you want to transition to the Commu?",
+ "card.idol_card.story_confirm_sheet.title": "Confirmation",
+ "card.idol_card.upgrade.another_costume.move": "Set",
+ "card.idol_card.upgrade.another_costume.receive": "Received costume as a reward for achieving Potential Blooming Stage {0}",
+ "card.idol_card.upgrade.another_costume.title": "Costume Acquired",
+ "card.idol_card.upgrade.level_limit.label.change": "Max Lv",
+ "card.idol_card.upgrade.level_limit.message.max": "Trained to max level",
+ "card.idol_card.upgrade.level_limit.toast.max": "Training stage is at max",
+ "card.idol_card.upgrade.potential_rank.description": "Use {0} to perform Potential Blooming",
+ "card.idol_card.upgrade.potential_rank.description_with_common_resource": "Use {0} and {1} to unlock potential",
+ "card.idol_card.upgrade.potential_rank.execute": "Bloom",
+ "card.idol_card.upgrade.potential_rank.message.max": "Potential Bloomed to max",
+ "card.idol_card.upgrade.potential_rank.sheet.description": "The original version of this Produce Idol is not unlocked.\nWould you like to use pieces to unlock their potential?",
+ "card.idol_card.upgrade.potential_rank.toast.max": "Potential Blooming stage is at max",
+ "card.idol_card.upgrade.potential_rank.use_item": "Use Item",
+ "card.idol_card.upgrade_level_limit.execute": "Train",
+ "card.idol_card.upgrade_level_limit_confirm_sheet.button.execute": "Train",
+ "card.idol_card.upgrade_level_limit_confirm_sheet.message": "Do you want to use items to train to the specified stage?",
+ "card.idol_card.upgrade_level_limit_confirm_sheet.title": "Training Stage Confirmation",
+ "card.idol_card.upgrade_level_limit_rank_overlay.button.execute": "Training",
+ "card.idol_card.upgrade_level_limit_rank_overlay.label.illustration": "Illustration Unlock",
+ "card.idol_card.upgrade_level_limit_rank_overlay.label.level_limit": "Max Lv",
+ "card.idol_card.upgrade_level_limit_rank_overlay.label.produce": "Produce",
+ "card.idol_card.upgrade_level_limit_rank_overlay.title": "Training",
+ "card.idol_card.upgrade_level_limit_rank_overlay.unreleased": "Unreleased",
+ "card.idol_card.upgrade_potential_rank_confirm_sheet.button.execute": "Upgrade Potential",
+ "card.idol_card.upgrade_potential_rank_confirm_sheet.message": "Do you want to use items to perform Potential Blooming to the specified stage?",
+ "card.idol_card.upgrade_potential_rank_confirm_sheet.title": "Potential Blooming Confirmation",
+ "card.idol_card.upgrade_potential_rank_confirm_sheet.warning": "*This will consume {0}.",
+ "card.idol_card.upgrade_potential_rank_overlay.button.execute": "Potential",
+ "card.idol_card.upgrade_potential_rank_overlay.label.live_battle": "Contest",
+ "card.idol_card.upgrade_potential_rank_overlay.label.produce": "Produce",
+ "card.idol_card.upgrade_potential_rank_overlay.title": "Potential",
+ "card.info.idol_card.level_limit": "Training",
+ "card.info.idol_card.level_limit_step": "Training Stage",
+ "card.info.idol_card.plan_condition.common": "No Plan Restriction",
+ "card.info.idol_card.plan_condition.plan1": "Sense Only",
+ "card.info.idol_card.plan_condition.plan2": "Logic Only",
+ "card.info.idol_card.plan_condition.plan3": "Anomaly Only",
+ "card.info.idol_card.potential_rank": "Potential",
+ "card.info.label.max": "Max",
+ "card.info.level": "Lv",
+ "card.info.level.slash": "/",
+ "card.info.support_card.level_limit": "Lvl Limit",
+ "card.info.support_card.type": "Type",
+ "card.list.title": "Idol List",
+ "card.param.produce.growth_rate": "{0}%",
+ "card.param.produce.label": "Initial Parameters/Bonus",
+ "card.produce_event.overlay.label.item": "Obtainable Items",
+ "card.produce_event.overlay.label.parameter": "Parameter Increase",
+ "card.produce_event.overlay.label.produce_card": "Obtainable Skill Card: [{0}]",
+ "card.produce_event.overlay.title": "Support Event Details",
+ "card.sheet.material.label": "Required Items",
+ "card.skill.level": "Lv{0}",
+ "card.skill_list.heading.lock_skill": "Support Ability (Locked)",
+ "card.skill_list.heading.produce_card": "Skill Card Upgrade",
+ "card.skill_list.heading.unlock_skill": "Support Ability (Unlocked)",
+ "card.sort.character_order": "Idol",
+ "card.sort.created_time": "Acquisition Date",
+ "card.sort.group.common": "Common",
+ "card.sort.group.event": "Event Limited",
+ "card.sort.idol_card_level_limit_rank": "Training Stage",
+ "card.sort.idol_card_potential_rank": "Talent Blooming Stage",
+ "card.sort.level": "Lv",
+ "card.sort.produce_dance": "Initial Dance",
+ "card.sort.produce_dance_growth_rate_permil": "Lesson Bonus\nDance",
+ "card.sort.produce_plan_type": "Plan",
+ "card.sort.produce_stamina": "Initial Stamina",
+ "card.sort.produce_visual": "Initial Visual",
+ "card.sort.produce_visual_growth_rate_permil": "Lesson Bonus\nVisual",
+ "card.sort.produce_vocal": "Initial Vocal",
+ "card.sort.produce_vocal_growth_rate_permil": "Lesson Bonus\nVocal",
+ "card.sort.rarity": "Rarity",
+ "card.sort.story_event_point_bonus": "Event Pt Bonus",
+ "card.sort.support_card_level_limit_rank": "Lvl Limit Break",
+ "card.sort.support_card_type": "Type",
+ "card.status.live_battle.label.skill": "Skill",
+ "card.status.live_battle.label.stage": "Suitability",
+ "card.status.live_battle.label.total": "Total Pwr",
+ "card.status.live_battle.label.type": "Type",
+ "card.status.produce.label.growth_rate": "Bonus",
+ "card.status.produce.label.plan": "Plan",
+ "card.status.produce.label.produce_card": "Skill Card",
+ "card.status.produce.label.produce_item": "P-Items",
+ "card.status.produce.label.produce_skill": "Skill",
+ "card.status.produce.label.status_up": "Initial Value",
+ "card.support.card.detail.max": "Info at Max Lvl",
+ "card.support.card.detail.title": "S Idol",
+ "card.support_card.detail.badge.enhance": "Raise",
+ "card.support_card.detail.badge.unlock": "Open",
+ "card.support_card.detail.button.enhance": "Lv Enhance",
+ "card.support_card.detail.button.level_limit": "Lvl Limit Break",
+ "card.support_card.detail.button.preview_max": "At Max Lv/Limit Break",
+ "card.support_card.detail.execute_already_max": "Already Enhanced to Max",
+ "card.support_card.detail.lesson_support": "Lesson Support:",
+ "card.support_card.detail.lesson_support_all": "All Lessons",
+ "card.support_card.detail.lesson_support_da": "Dance Lesson",
+ "card.support_card.detail.lesson_support_vi": "Visual Lesson",
+ "card.support_card.detail.lesson_support_vo": "Vocal Lesson",
+ "card.support_card.detail.level_limit.execute_already_max": "Already at Max Level Limit",
+ "card.support_card.detail.lock_text": "Unlock at Lv{0}",
+ "card.support_card.detail.produce_ability": "Support Ability",
+ "card.support_card.detail.produce_card": "Skill Card",
+ "card.support_card.detail.produce_card.initial": "Start",
+ "card.support_card.detail.produce_card.random": "Random",
+ "card.support_card.detail.produce_event": "Support Event",
+ "card.support_card.detail.produce_reward.get_icon": "Get",
+ "card.support_card.detail.produce_story": "P-Commu",
+ "card.support_card.detail.produce_story.number": "Story {0}",
+ "card.support_card.detail.type": "Type",
+ "card.support_card.enhance.button.execute": "Lv Enhance",
+ "card.support_card.enhance.used_point_text": "-{0:N0}",
+ "card.support_card.enhance_confirm_sheet.button.execute": "Lv Enhance",
+ "card.support_card.enhance_confirm_sheet.message": "Consume materials to enhance to the specified level. Proceed?",
+ "card.support_card.enhance_confirm_sheet.title": "Lv Enhance Confirmation",
+ "card.support_card.enhance_overlay.button.execute": "Lv Enhance",
+ "card.support_card.enhance_overlay.label.produce_event": "Support Event",
+ "card.support_card.enhance_overlay.label.produce_skill": "Support Ability",
+ "card.support_card.enhance_overlay.label.support_bonus": "Support Bonus",
+ "card.support_card.enhance_overlay.message.max": "Leveled up to Max",
+ "card.support_card.enhance_overlay.title": "Lv Enhance",
+ "card.support_card.event.produce_card.upgrade_ability": "This skill card will be strengthened immediately after acquisition",
+ "card.support_card.exchange.confirm.sheet.alert.exchange": "※The selected support card will be lost",
+ "card.support_card.exchange.confirm.sheet.alert.level_limit": "This includes support cards with Level Limit Break",
+ "card.support_card.exchange.confirm.sheet.list_cell.count": "x{0:N0}",
+ "card.support_card.exchange.confirm.sheet.message": "Convert the selected support card to items. Proceed?",
+ "card.support_card.exchange.confirm.sheet.title": "Conversion Confirmation",
+ "card.support_card.exchange.level_limit.confirm.sheet.message": "Includes support cards with Level Limit Break (). Convert anyway?",
+ "card.support_card.exchange.level_limit.confirm.sheet.title": "Conversion Confirmation",
+ "card.support_card.exchange_select.button.clear_all": "Clear All",
+ "card.support_card.exchange_select.button.disabled": "No support cards selected for conversion",
+ "card.support_card.exchange_select.button.execute": "Convert",
+ "card.support_card.exchange_select.button.ignore_require": "Exclude Level Limit",
+ "card.support_card.exchange_select.button.select_all": "Select All",
+ "card.support_card.exchange_select.completed": "Conversion completed",
+ "card.support_card.exchange_select.list_empty": "No convertible support cards available",
+ "card.support_card.exchange_select.title": "Support Conversion",
+ "card.support_card.list.button.enter": "View Details",
+ "card.support_card.list.label.upgradable_level_limit_rank": "Lvl Limit Break",
+ "card.support_card.list.support_bonus": "Support Bonus",
+ "card.support_card.list.support_bonus.value": "+{0}%",
+ "card.support_card.list.user_card.empty": "No support cards available",
+ "card.support_card.upgrade.level_limit.message.max": "Fully Level Limit Broken",
+ "card.support_card.upgrade_level_limit_confirm_sheet.button.execute": "Lvl Limit Break",
+ "card.support_card.upgrade_level_limit_confirm_sheet.message": "Consume items to perform a Level Limit Break to the specified stage?",
+ "card.support_card.upgrade_level_limit_confirm_sheet.title": "Level Limit Break Confirmation",
+ "card.support_card.upgrade_level_limit_rank_overlay.button.execute": "Break Limit",
+ "card.support_card.upgrade_level_limit_rank_overlay.description": "Consume {0} support cards to uncap",
+ "card.support_card.upgrade_level_limit_rank_overlay.description_with_common_resource": "Use {0} support cards and {1} to consume {2} and increase the level limit",
+ "card.support_card.upgrade_level_limit_rank_overlay.label.max_level": "Max Lv",
+ "card.support_card.upgrade_level_limit_rank_overlay.lack": "Insufficient Quantity",
+ "card.support_card.upgrade_level_limit_rank_overlay.level_change": "Lv{0}",
+ "card.support_card.upgrade_level_limit_rank_overlay.quantity": "{0:N0}/{1:N0}",
+ "card.support_card.upgrade_level_limit_rank_overlay.title": "Lvl Limit Break",
+ "card.support_card.upgrade_level_limit_rank_overlay.use_item": "Use Item",
+ "card.support_card_exchange_select_overlay.button.disabled": "No support cards selected for conversion",
+ "card.top.title": "Idol",
+ "card.upgrade.toast.less_item": "Insufficient items",
+ "card.upgrade_status_list.costume": "Costume Unlock",
+ "card.upgrade_status_list.heading.level_limit_rank": "Training Upgrade Details",
+ "card.upgrade_status_list.heading.potential_rank": "Talent Blooming Upgrade Details",
+ "card.upgrade_status_list.image": "Image Unlock",
+ "card.upgrade_status_list.lock": "Unlock at {0} Stage {1}",
+ "card.upgrade_status_list.parameter": "Parameter & Lesson Bonus Up",
+ "card.upgrade_status_list.produce_card": "Exclusive P-Card Upgrade",
+ "card.upgrade_status_list.produce_item": "Exclusive P-Item Upgrade",
+ "card.upgrade_status_list.produce_skill_release": "P-Idol Ability Unlock",
+ "card.upgrade_status_list.produce_skill_upgrade": "P-Idol Ability Upgrade",
+ "card.upgrade_status_list.rank_label": "{0} Stage",
+ "character_detail.type.age": "Age",
+ "character_detail.type.birthday": "Birthday",
+ "character_detail.type.birthplace": "Birthplace",
+ "character_detail.type.bloodtype": "Blood Type",
+ "character_detail.type.cv": "CV",
+ "character_detail.type.dominanthand": "Dominant Hand",
+ "character_detail.type.grade": "Grade",
+ "character_detail.type.height": "Height",
+ "character_detail.type.hobby": "Hobby",
+ "character_detail.type.specialskill": "Special Skill",
+ "character_detail.type.threesize": "Measurements",
+ "character_detail.type.trouble": "Trouble",
+ "character_detail.type.weight": "Weight",
+ "character_detail.type.zodiacsign": "Zodiac Sign",
+ "check.create.user.alert.cancel": "Close",
+ "check.create.user.alert.description": "If you change devices,\nplease link your data and restart the app.\n\nIf you cannot start the game after restarting the app, please contact us below.",
+ "check.create.user.alert.ok": "Contact Us",
+ "check.create.user.alert.title": "Confirmation",
+ "common.100million": "{0}M",
+ "common.100million_unit": "M",
+ "common.10thousand": "{0}K",
+ "common.10thousand_unit": "K",
+ "common.achievement": "Achievements",
+ "common.adjust_deeplink": "https://app.adjust.com/1enrh1ad?deeplink_js=1&deep_link={0}",
+ "common.all_close": "Close All",
+ "common.all_open": "Open All",
+ "common.and": "AND",
+ "common.ap": "AP",
+ "common.ap.description": "Pts mainly used when starting a Produce",
+ "common.assist": "Assist",
+ "common.back": "Back",
+ "common.back_key.application_quit.button_quit": "Quit",
+ "common.back_key.application_quit.description": "Do you want to quit the app?",
+ "common.back_key.application_quit.title": "Quit App",
+ "common.back_key.invalid": "This action cannot be performed",
+ "common.buy": "Purchase",
+ "common.cancel": "Cancel",
+ "common.card": "Idol",
+ "common.card.full_name": "[{0}]{1}",
+ "common.card.level": "Lv{0}",
+ "common.card.name": "[{0}]",
+ "common.card.name_with_skin": "[{0}] {1}",
+ "common.card.rank.default": "-",
+ "common.character": "Idol",
+ "common.clear_all": "Clear All",
+ "common.clear_all_filter": "Reset Filter",
+ "common.close": "Close",
+ "common.common": "Common",
+ "common.confirm": "Confirm",
+ "common.costume": "Costume",
+ "common.costume.category": "Costume",
+ "common.costume.description": "Costume of {0}",
+ "common.costume_head.category": "Hair",
+ "common.costume_head.description": "Hairstyle of {0}",
+ "common.count": "×{0:N0}",
+ "common.count.level": "Lv{0:N0}",
+ "common.count.people": "{0:N0}",
+ "common.count.people_unit": "people",
+ "common.count.point": "Pt",
+ "common.count.with_suffix": "{0} times",
+ "common.dance": "Dance",
+ "common.days": "{0} days",
+ "common.dearness": "Bond",
+ "common.dearness.level": "Lv{0}",
+ "common.dearness.level.icon": "Lv",
+ "common.dearness.level_full": "Bond Lv{0}",
+ "common.dearness.report.disable.toast": "Unlocked by viewing the relevant Commu",
+ "common.decide": "Confirm",
+ "common.deeplink": "idolmastergakuen-universallinks://com.bandainamcoent.idolmaster_gakuen?{0}",
+ "common.delete": "Delete",
+ "common.dot": "・",
+ "common.ellipses": "…",
+ "common.equipped": "In Use",
+ "common.exchange": "Trade",
+ "common.execute": "Execute",
+ "common.fan.label": "No. of Fans",
+ "common.filter": "Filter",
+ "common.finish": "Finish",
+ "common.follow": "Follow",
+ "common.follower": "Follower",
+ "common.friend": "Friend",
+ "common.friend_follow_limit_count": "Increase Follow Limit",
+ "common.friend_follow_limit_count.description": "Increases the maximum number of follows",
+ "common.grade.unknown": "No Rating",
+ "common.guild": "Circle",
+ "common.hover.action_point.label": "AP Full Recovery:",
+ "common.hover.item.location": "Method",
+ "common.hover.total_jewel.description": "Breakdown of Owned Jewels",
+ "common.hover.total_jewel.free_only_label": "Free",
+ "common.hover.total_jewel.paid_only_label": "Paid",
+ "common.hyphen": "-",
+ "common.hyphen.middle": "-",
+ "common.hyphen_full": "ー",
+ "common.idol": "Idol",
+ "common.idol_card_skin.category": "Produce Idol",
+ "common.inquiry": "Contact Us",
+ "common.invitation_pt": "Invitation Pt",
+ "common.invitation_pt.description": "Pts received for inviting friends",
+ "common.item": "Items",
+ "common.item.category": "Item",
+ "common.jewel": "Jewel",
+ "common.jewel.description": "Items that can be used for Gacha, etc.",
+ "common.jewel_free_consume": "Free Jewels are consumed first.",
+ "common.jewel_free_only": "Free Jewels",
+ "common.jewel_free_only_label": "Free",
+ "common.jewel_owned": "Owned Jewels",
+ "common.jewel_paid_only": "Paid Jewels",
+ "common.jewel_paid_only_label": "Paid",
+ "common.landscape": "Landscape",
+ "common.level": "Lv{0}",
+ "common.link.text": "{1}",
+ "common.list.before_all_load": "See More",
+ "common.live_battle_stage.ed": "ED",
+ "common.live_battle_stage.ed.description": "Parameters are enhanced when assigned to ED stage",
+ "common.live_battle_stage.ed.name": "ED Compatibility",
+ "common.live_battle_stage.mid": "MID",
+ "common.live_battle_stage.mid.description": "Parameters are enhanced when assigned to MID stage",
+ "common.live_battle_stage.mid.name": "MID Compatibility",
+ "common.live_battle_stage.op": "OP",
+ "common.live_battle_stage.op.description": "Parameters are enhanced when assigned to OP stage",
+ "common.live_battle_stage.op.name": "OP Compatibility",
+ "common.live_battle_type.buffer.description": "Mainly possesses skills that lower opponent's abilities or relate to stamina and mental skills",
+ "common.live_battle_type.buffer.name": "Mental Skill Card Type",
+ "common.live_battle_type.scorer.description": "Mainly possesses high multiplier score earning skills",
+ "common.live_battle_type.scorer.name": "Score Type",
+ "common.live_battle_type.supporter.description": "Mainly possesses skills that enhance the abilities of self or allies",
+ "common.live_battle_type.supporter.name": "Support Type",
+ "common.local_flag.description": "Do not show again",
+ "common.maintenance": "Maintenance",
+ "common.map": "Map",
+ "common.max": "MAX",
+ "common.meishi_base.description": "Backgrounds that can be set on a business card",
+ "common.meishi_base_asset.category": "Card BG",
+ "common.meishi_illustration_asset.category": "Card Part",
+ "common.memory": "Memory",
+ "common.memory.category": "Memory",
+ "common.mental": "Mental",
+ "common.menu.button_type.Achievement": "Achievements",
+ "common.menu.button_type.Circle": "Circle",
+ "common.menu.button_type.Costume": "Costume",
+ "common.menu.button_type.DataLinkage": "Data Linkage",
+ "common.menu.button_type.Friend": "Friend",
+ "common.menu.button_type.Guild": "Circle",
+ "common.menu.button_type.Help": "Help",
+ "common.menu.button_type.Inquiry": "Contact Us",
+ "common.menu.button_type.Item": "Items",
+ "common.menu.button_type.Media": "Media",
+ "common.menu.button_type.Meishi": "Business Card",
+ "common.menu.button_type.Music": "Music",
+ "common.menu.button_type.Other": "Other",
+ "common.menu.button_type.PhotoAlbum": "Photo Album",
+ "common.menu.button_type.PhotographyPrepare": "Photography",
+ "common.menu.button_type.PictureBookIdolSelect": "Live Filming",
+ "common.menu.button_type.PictureBookProduceCollection": "P-Encyclopedia",
+ "common.menu.button_type.Predownload": "Bulk DL",
+ "common.menu.button_type.ProduceAchievement": "Achievements",
+ "common.menu.button_type.ProduceDearness": "Bond",
+ "common.menu.button_type.ProduceDeck": "Formation Info",
+ "common.menu.button_type.ProduceHelp": "Help",
+ "common.menu.button_type.ProduceLiveCostume": "Costume Setting",
+ "common.menu.button_type.ProduceLog": "Log",
+ "common.menu.button_type.ProduceRetire": "Retire",
+ "common.menu.button_type.ProduceSchedule": "P-Note",
+ "common.menu.button_type.ProduceSetting": "Setting",
+ "common.menu.button_type.ProduceToHome": "Suspend",
+ "common.menu.button_type.Profile": "Profile",
+ "common.menu.button_type.Roster": "Roster",
+ "common.menu.button_type.SeminarLog": "Log",
+ "common.menu.button_type.SeminarRetire": "Retire",
+ "common.menu.button_type.SeminarRetry": "Retry",
+ "common.menu.button_type.Setting": "Setting",
+ "common.menu.button_type.Shop": "Shop",
+ "common.menu.button_type.Title": "Title",
+ "common.menu.button_type.TowerRankMission": "Clear Conditions",
+ "common.menu.button_type.TowerRetire": "Retire",
+ "common.menu.sheet.back_to_title.description": "Return to the title. Are you sure?",
+ "common.minus": "-{0}",
+ "common.minus.sign": "-",
+ "common.mission_pass_pt": "Mission Pass Pt",
+ "common.mission_pass_pt.description": "Pts required to receive Mission Pass rewards",
+ "common.mission_point.description": "Pts required to receive cumulative mission rewards",
+ "common.money": "Money",
+ "common.money_support": "Activity Support",
+ "common.move": "Move",
+ "common.music": "Music",
+ "common.music.category": "Music",
+ "common.mutual_follow": "Mutuals",
+ "common.name": "{0} {1}",
+ "common.network.error.account_ban.description": "Account use has been restricted due to suspected violation of the Terms of Service.",
+ "common.network.error.account_ban.temporary.description": "Due to suspected violations of the terms of service, the use of the account is temporarily restricted.",
+ "common.network.error.account_ban.temporary.title": "Temporary Account Restriction",
+ "common.network.error.account_ban.title": "Account Restriction",
+ "common.network.error.authorization": "Authentication Error",
+ "common.network.error.ban.description": "If you have no recollection of any violations, please contact support.",
+ "common.network.error.ban.release_expected_time": "Expected Release Time: {0}",
+ "common.network.error.ban_alert.description": "There is a suspicion of actions violating the terms of service.\n\n▼ Examples of prohibited actions:\n・Using external tools\n・Account sharing\n・Harassment of other users\n・Intentional exploitation of in-game bugs\n・Other actions violating laws or the terms of service\n\nPlease play by adhering to the terms of service.",
+ "common.network.error.ban_alert.title": "Regarding Your Play Status",
+ "common.network.error.data_updated.title": "Information Updated",
+ "common.network.error.date_changed.description": "The date has changed.",
+ "common.network.error.date_changed.title": "Date Change",
+ "common.network.error.description": "An error occurred during Communication.\nError Code: {0}",
+ "common.network.error.description.has_message": "{0}\nError Code: {1}",
+ "common.network.error.description.no_code": "An error occurred during Communication",
+ "common.network.error.in_maintenance.description": "Currently under maintenance",
+ "common.network.error.in_maintenance.title": "Under Maintenance",
+ "common.network.error.outdated_app.button": "Go to Store",
+ "common.network.error.outdated_app.description": "A new version is available. Please update from {0}.",
+ "common.network.error.outdated_app.title": "Update",
+ "common.network.error.outdated_master.description": "Data update available.",
+ "common.network.error.outdated_master.title": "Data Update",
+ "common.network.error.produce_clear_time_ban_warning.description": "Suspicious activities violating the terms of use have been detected.\n\n▼Examples of cheating/prohibited activities\n・Using external tools\n・Sharing accounts\n・Causing trouble to other users\n・Intentionally exploiting in-game bugs\n・Other activities that violate laws or the terms of use\n\nPlease adhere to the terms of use while playing.\n\n※The ongoing produce data will be discarded",
+ "common.network.error.produce_clear_time_ban_warning.title": "Regarding Your Play Situation",
+ "common.network.error.purchase_ban": "temporary.description",
+ "common.network.error.purchase_ban.description": "Jewel purchases are restricted.",
+ "common.network.error.purchase_ban.temporary.title": "Temporary Purchase Restriction",
+ "common.network.error.purchase_ban.title": "Purchase Restriction",
+ "common.network.error.purchase_limit.description": "Purchase could not be completed as the purchase limit has been reached. Please contact us below for a refund procedure.",
+ "common.network.error.retry": "Retry?",
+ "common.network.error.sign_in_failed": "Please try accessing again later",
+ "common.network.error.title": "Communication Error",
+ "common.network.error.to_home": "Go to Home",
+ "common.network.error.to_title": "Go to Title",
+ "common.network.error.toast": "A Communication error occurred",
+ "common.network.noti.title": "Notification",
+ "common.network.retry": "Retry",
+ "common.next": "Next",
+ "common.next2": "Proceed",
+ "common.no": "No",
+ "common.notification.description": "{0} ({1}/{2})",
+ "common.notification.description.achievement": "{0}\n{1}",
+ "common.notification.title.main_task": "Task",
+ "common.number.comma": "{0:N0}",
+ "common.off": "OFF",
+ "common.ok": "OK",
+ "common.on": "ON",
+ "common.or": "OR",
+ "common.parameter.dance": "Dance",
+ "common.parameter.mental": "Mental",
+ "common.parameter.stamina": "Stamina",
+ "common.parameter.visual": "Visual",
+ "common.parameter.vocal": "Vocal",
+ "common.percent": "{0}%",
+ "common.percent_unit": "%",
+ "common.photo_background.description": "Can be used as a photography location for idol shoots",
+ "common.plan": "Plan",
+ "common.plan1": "Sense",
+ "common.plan2": "Logic",
+ "common.plan3": "Anomaly",
+ "common.plan_all": "All",
+ "common.play": "Play",
+ "common.plus": "+{0}",
+ "common.plus.sign": "+",
+ "common.portrait": "Portrait Mode",
+ "common.probability": "Probability",
+ "common.produce_card": "Skill Card",
+ "common.produce_card_unlock.description": "The skill card \"{0}\" will now appear in Produce.",
+ "common.produce_card_unlock.name": "Skill Card Unlock \"{0}\"",
+ "common.produce_item": "P-Item",
+ "common.profile": "Profile",
+ "common.receive": "Receive",
+ "common.recommend": "Recommended",
+ "common.rental": "Rental",
+ "common.roster": "Roster",
+ "common.rule.commercial_transaction.title": "Commercial Transactions",
+ "common.rule.copyright": "Copyright",
+ "common.rule.fund_settlement.title": "Settlement of Funds",
+ "common.save": "Save",
+ "common.select": "Select",
+ "common.select.all_off": "Deselect",
+ "common.select.all_on": "Select All",
+ "common.select_all": "Select All",
+ "common.seminar": "Training",
+ "common.sheet.setting.sub_description": "You can change it anytime from \"Menu > Settings\".",
+ "common.sheet.shop_button": "Purchase Jewels",
+ "common.shop": "Shop",
+ "common.simple_input_text_sheet.disable.min_length": "Please enter at least {0} characters",
+ "common.simple_input_text_sheet.warning.default": "Do not enter personal information or content that violates public order and morals",
+ "common.skill.level": "Lv{0}",
+ "common.skill.name_level": "{0} Lv{1}",
+ "common.skill_icon.title_lock": "{0}(Unlock at Lv{1})",
+ "common.skip": "Skip",
+ "common.slash": "{0:N0}/{1:N0}",
+ "common.slash.denominator": "/{0:N0}",
+ "common.slash.no_comma": "{0}/{1}",
+ "common.slash.no_comma.denominator": "/{0}",
+ "common.slash.two_line": "{0:N0}\n/{1:N0}",
+ "common.slash2": "{0:N0} / {1:N0}",
+ "common.sns": "School SNS",
+ "common.sort": "Sort",
+ "common.sort_filter": "Sort & Filter",
+ "common.sort_order": "Display Order",
+ "common.space": " ",
+ "common.stamina": "Initial Stamina",
+ "common.stamina.short": "Stamina",
+ "common.step_count": "{0} weeks",
+ "common.store.android": "Google Play",
+ "common.store.ios": "App Store",
+ "common.story": "Commu",
+ "common.story.description": "Commu ({0})",
+ "common.story_event_point": "Story Event Pt",
+ "common.story_event_point.description": "{0} event Pt",
+ "common.support": "Support Card",
+ "common.support_card.category": "Support Card",
+ "common.tap": "TAP",
+ "common.target.format": "Until {0}",
+ "common.term": "{0} to {1}",
+ "common.term2": "{0} to {1}",
+ "common.term_middle": "〜",
+ "common.text.empty.error": "Please enter at least one character.",
+ "common.text.length.error": "※Producer names will be disclosed in the game.\n※Do not enter personal or personally identifiable information such as real name, email address, phone number, etc.",
+ "common.text.size": "{1}",
+ "common.text.validate.error": "Contains invalid characters.",
+ "common.toast.less_item": "Insufficient items.",
+ "common.twitter": "Twitter",
+ "common.unlock": "Unlock",
+ "common.unset": "Unset",
+ "common.user.level": "PLv{0}",
+ "common.user.level.label": "PLv",
+ "common.user_exp": "Producer Exp",
+ "common.user_exp.description": "Experience Pts needed to increase producer level",
+ "common.video.duration": "{0} / {1}",
+ "common.video.startup.stop_confirm": "Do you want to skip this video?",
+ "common.video.startup.stop_execute": "Skip",
+ "common.video.stop_confirm": "Do you want to stop the video playback?",
+ "common.visual": "Visual",
+ "common.vocal": "Vocal",
+ "common.yes": "Yes",
+ "contest.button.next": "Finish",
+ "contest.common.plus_pt_text": "+{0:N0}Pt",
+ "contest.common.pt_none": "---",
+ "contest.common.pt_text": "{0:N0}Pt",
+ "contest.common.pt_text_36": "{0:N0}Pt",
+ "contest.common.pt_text_hover": "{0:N0}Pt",
+ "contest.common.pt_unit": "Pt",
+ "contest.log.detail.title": "Log",
+ "contest.log.detail.unit_button": "Unit",
+ "contest.log.graph.hover.empty_card": "No cards used",
+ "contest.log.graph.hover.empty_hand_card": "No cards in hand",
+ "contest.log.graph.hover.empty_play_card": "No cards used",
+ "contest.log.graph.hover.hand_card": "Skill cards in hand",
+ "contest.log.graph.hover.play_card": "Used skill card",
+ "contest.log.graph.hover.turn": "{0} Turn",
+ "contest.log.graph.point": "{0:N0}Pt",
+ "contest.log.graph.rank.unit.nd": "nd",
+ "contest.log.graph.rank.unit.rd": "rd",
+ "contest.log.graph.rank.unit.st": "st",
+ "contest.log.graph.rank.unit.th": "th",
+ "contest.log.graph.turn": "{0} Turn",
+ "contest.log.top.button.detail": "Detailed Log",
+ "contest.log.top.button.replay": "Replay",
+ "contest.match_result.next": "NEXT",
+ "contest.preparation.calculating_text": "Preparing Contest...",
+ "contest.preparation.detail.button": "Details",
+ "contest.preparation.detail.button.disable": "Details cannot be viewed due to a different version",
+ "contest.preparation.main_button": "Start Contest",
+ "contest.preparation.rehearsal.button": "Cancel",
+ "contest.preparation.rehearsal.button.back": "Back",
+ "contest.preparation.rehearsal.button.retire": "Cancel",
+ "contest.preparation.rehearsal.confirm_sheet.description": "Cancel the rehearsal and return to the contest screen",
+ "contest.preparation.rehearsal.confirm_sheet.execute": "Cancel",
+ "contest.preparation.rehearsal.confirm_sheet.title": "Rehearsal Cancellation",
+ "contest.preparation.skip_all.check_button": "Skip All Contests",
+ "contest.preparation.skip_button": "Skip",
+ "contest.preparation.skip_toggle": "Skip All Contests",
+ "contest.preparation.stage.1st": "Stage 1",
+ "contest.preparation.stage.2nd": "Stage 2",
+ "contest.preparation.stage.3rd": "Stage 3",
+ "contest.preparation.stage.title": "Stage",
+ "contest.preparation.unit.1st": "1st",
+ "contest.preparation.unit.power": "Power",
+ "contest.result.coin": "Contest Medal",
+ "contest.result.fan": "No. of Fans",
+ "contest.result.rank_unit": "Rank",
+ "contest.result.rating": "Rate",
+ "contest.result.rating.pt": "Pt",
+ "contest.result.rehearsal.title": "Rehearsal Results",
+ "contest.result.user_name.rival": "Opponent",
+ "contest.result.user_name.user": "You",
+ "contest.result_rate_sheet.rate_point": "Rate Pt",
+ "contest.result_rate_sheet.title": "Rate Rewards",
+ "contest.stage_gimmick_sheet.title": "Support/Trouble Details",
+ "costume.common.body": "Costume",
+ "costume.common.costume_feature_type.home": "Home",
+ "costume.common.costume_feature_type.live": "Live",
+ "costume.common.costume_feature_type.photography": "Idol Photography",
+ "costume.common.costume_feature_type.produce": "Produce",
+ "costume.common.head": "Hair",
+ "costume.detail_sheet.acquisition_root": "How to get",
+ "costume.detail_sheet.acquisition_root.suffix.card": "Obtain {0}",
+ "costume.detail_sheet.acquisition_root.suffix.card_potential_limit": "Obtain at the 4th stage of {0}'s Talent Bloom",
+ "costume.detail_sheet.acquisition_root.suffix.shop": "Obtain in Shop",
+ "costume.detail_sheet.costume_name": "Name",
+ "costume.idol_list.costume_button": "List",
+ "costume.idol_list.home": "Home",
+ "costume.idol_list.produce": "Produce",
+ "costume.idol_list.title": "Costumes",
+ "costume.list.overlay.has_costume": "Get",
+ "costume.list.overlay.tile": "Costume List",
+ "costume.produce_setting_sheet.button": "Set",
+ "costume.produce_setting_sheet.continuous": "Carry over to the next Produce session",
+ "costume.produce_setting_sheet.description": "Please select a costume.",
+ "costume.produce_setting_sheet.radio.default": "Default",
+ "costume.produce_setting_sheet.radio.user": "User Settings",
+ "costume.produce_setting_sheet.subtitle.live": "Live",
+ "costume.produce_setting_sheet.subtitle.produce": "Produce",
+ "costume.produce_setting_sheet.subtitle.training": "Training",
+ "costume.produce_setting_sheet.title": "Costume Selection",
+ "costume.produce_setting_sheet.warning": "Favorite costume not set",
+ "costume.select.back_confirm.description": "Changes have not been saved\nReturn without changing costume?",
+ "costume.select.back_confirm.title": "Costume Change Confirmation",
+ "costume.select.button": "Set as Favorite",
+ "costume.select.button.camera_reset": "Camera Reset",
+ "costume.select.button.execute": "Favorite costume set",
+ "costume.select.button.release.disabled": "No favorite set",
+ "costume.select.button.release.execute": "Favorite costume unset",
+ "costume.select.cell.selected": "Set",
+ "costume.select.confirm_sheet.confirm": "Change to {0}?",
+ "costume.select.confirm_sheet.title": "Costume Confirmation",
+ "costume.select.head.body_relation": "Set Hairstyle",
+ "costume.select.head.cannot_select": "Hairstyle is fixed to the costume",
+ "costume.select.set_button": "Set as Favorite",
+ "costume.select.tab.home": "Home",
+ "costume.select.tab.produce_live": "Produce Live",
+ "costume.select.tab.produce_normal": "Produce Normal",
+ "costume.select.view_mode.description": "Color variant of {0} can be obtained at the 4th stage of Talent Bloom.",
+ "costume.select.view_mode.description_invalid_feature": "{0} cannot be set for {1}",
+ "costume.select.view_mode.description_invalid_feature_addline": "\n{0} cannot be set for {1}",
+ "costume.select.wear_button": "Confirm",
+ "costume.thumbnail.empty": "Unset",
+ "costume.type.home": "Home",
+ "costume.type.producelive": "Live",
+ "costume.type.produceschedule": "Produce",
+ "costume.type.producetraining": "Training",
+ "costume.type.producetraining.description": "Only some {0} can be set for training",
+ "costume.type.training": "Training",
+ "data.common.linkage": "Link",
+ "data.common.migrate": "Link",
+ "data.common.p_id": "Producer ID",
+ "data.common.p_lv": "Producer Lv",
+ "data.common.p_name": "Producer Name",
+ "data.common.release": "Release Linkage",
+ "data.common.undo.warning": "This operation cannot be undone",
+ "data.common.update": "Update",
+ "data.linkage.first_confirm.description": "By linking game data with your BANDAI NAMCO ID,\nyou can continue playing the game with the same data on different devices.\nWould you like to log in to your BANDAI NAMCO ID and link the data?",
+ "data.linkage.first_confirm.title": "Data Linkage",
+ "data.linkage.first_confirm.warning": "The game data you are currently playing is linked to your BANDAI NAMCO ID.\nBy logging in to your BANDAI NAMCO ID, you can release the linkage or link it with another BANDAI NAMCO ID.",
+ "data.linkage.link.description": "Linkage release has been completed.\nWould you like to link the following game data currently being played with your account?",
+ "data.linkage.link.title": "Data Linkage Confirmation",
+ "data.linkage.release_other.description": "The logged-in account is already linked with the following game data.\nWould you like to release the linkage and link it with the game data currently being played?",
+ "data.linkage.release_other.description2": "※Only one game data can be linked to one account",
+ "data.linkage.release_other.warning": "Releasing the linkage may make this game data irretrievable.\nIf you want to link this game data, please select [Data Linkage] from the title screen.",
+ "data.linkage.success.description": "Data linkage has been completed",
+ "data.linkage.success.title": "Data Linkage Complete",
+ "data.linkage.update.description": "The game data currently being played is linked with a different BANDAI NAMCO ID than the one logged in.\nWould you like to release the linkage and link it with the game data of the newly logged-in account?",
+ "data.linkage.update.title": "Update Data Linkage ID",
+ "data.migrate.button": "Link",
+ "data.migrate.confirm.description": "The following game data is already\nlinked with the logged-in account.\nWould you like to link this game data?",
+ "data.migrate.confirm.title": "Data Linkage Confirmation",
+ "data.migrate.last_confirm.description": "The following data currently being played will be\noverwritten and cannot be restored.\nAre you sure?",
+ "data.migrate.last_confirm.warning": "※Paid jewels cannot be linked to different OS.\n They can only be used on the purchased OS.\n※Free jewels can be linked to different OS.",
+ "data.migrate.no_link.description": "There is no game data linked with the logged-in account.\n\nPlease perform account linkage from the in-game menu [Data Linkage].",
+ "data.migrate.no_link.title": "No Linked Data",
+ "data.migrate.same_user.description": "The logged-in account is already linked with the game data currently being played",
+ "data.migrate.same_user.title": "Data Linkage Completed",
+ "data.migrate.start.description": "Link with existing Gakuen IDOLM@STER account.",
+ "data.migrate.start.title": "Data Linkage",
+ "data.migrate.start.warning": "※Paid jewels cannot be linked to different OS.\n They can only be used on the purchased OS.\n※Free jewels can be linked to different OS.",
+ "data.migrate.success.description": "Data linkage has been completed.\nReturning to the title screen.",
+ "data.migrate.success.title": "Data Linkage Complete",
+ "data.release.description": "The game data currently being played is already linked with the logged-in BANDAI NAMCO ID.\nWould you like to release the linkage?",
+ "data.release.description2": "※To link with another game data,\nyou need to release the current data linkage",
+ "data.release.success.description": "Linkage release has been completed.",
+ "data.release.success.title": "Linkage Release Complete",
+ "data.release.title": "Release Data Linkage Confirmation",
+ "dearness.dearness_level_detail_sheet.character_produce_skill_level": "Bond Level Effect Lv{0}",
+ "dearness.dearness_level_detail_sheet.enhance_skill": "Raise",
+ "dearness.dearness_level_detail_sheet.first_story_unlock_hint": "Start producing",
+ "dearness.dearness_level_detail_sheet.get_skill": "Get",
+ "dearness.dearness_level_detail_sheet.level_max": "Bond level is at maximum",
+ "dearness.dearness_level_detail_sheet.next_unlock_hint": "Unlock condition for Bond Level Lv{0}",
+ "dearness.dearness_level_detail_sheet.skill_empty": "There is no Bond effect",
+ "dearness.dearness_level_detail_sheet.title": "Bond Confirmation",
+ "dearness.dearness_level_up_receive.overlay.warning.text": "※The Bond effects acquired/enhanced will\nbe reflected from the next production.",
+ "download.byte.confirm": "Video Size: {0}",
+ "download.download_all.empty": "There is no data to download",
+ "download.video.confirm": "Screen Settings",
+ "download.video.title": "Video Download Confirmation",
+ "duild.leader.dismiss_label": "Dismiss Member",
+ "exchange.attention.idol_card_skin_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
+ "exchange.complete.confirm": "Exchanged.",
+ "exchange.complete.gift": "Items exceeding the possession\nlimit have been sent as gifts",
+ "exchange.confirm.consumption.label": "Own",
+ "exchange.confirm.consumption_shortage": "Insufficient possession of {0}",
+ "exchange.confirm.count.label": "Supply",
+ "exchange.confirm.description": "Exchange the following item with {0}?",
+ "exchange.confirm.description.produce_card_unlock": "Use {0} to unlock the following skill card?\nOnce unlocked, it will appear in Produce.",
+ "exchange.confirm.detail": "Details",
+ "exchange.confirm.expired": "Expired",
+ "exchange.confirm.title": "Exchange Confirmation",
+ "exchange.consumption.less": "Insufficient exchange items",
+ "exchange.cost.name": "Required {0}",
+ "exchange.count.change": "Change in Required Item Quantity",
+ "exchange.count.change.description": "The consumption item quantity per exchange\nwill be as follows from the next time.",
+ "exchange.count.limit": "{0} left",
+ "exchange.enable.count": "Supply",
+ "exchange.error.no_exchange.description": "There is nothing to exchange",
+ "exchange.error.no_exchange.submit": "Go to Home",
+ "exchange.error.no_exchange.title": "Exchange Confirmation",
+ "exchange.event.button.label": "Go to Event Top",
+ "exchange.jewel.less": "Insufficient Jewels",
+ "exchange.label.update": "Update",
+ "exchange.limit.no": "No Limit",
+ "exchange.list.event.confirm.content": "Go to Event Top?",
+ "exchange.list.event.confirm.title": "Confirmation",
+ "exchange.list.sold": "Exchanged",
+ "exchange.list.title.daily": "Daily Exchange Shop",
+ "exchange.list.title.item": "Item Exchange Shop",
+ "exchange.list.update": "List updated",
+ "exchange.max.once": "Maximum {0} times per exchange",
+ "exchange.product.menu.list.cell.limit": "{0:N0}/{1:N0}",
+ "exchange.product.menu.list.cell.remain.day": "{0} dy(s) left",
+ "exchange.product.menu.list.cell.remain.hour": "{0} hr(s) left",
+ "exchange.product.menu.list.cell.remain.minute": "{0} m(s) left",
+ "exchange.product.menu.list.cell.reset.month": "Monthly Update",
+ "exchange.recommend.label": "Recommended",
+ "exchange.reset.free": "Free {0} times",
+ "exchange.select.common": "Normal Exchange",
+ "exchange.select.event": "Event Exchange",
+ "exchange.select.title": "Item Exchange Shop",
+ "exchange.setting.daily_exchange_default_max.alert": "※This setting applies only to the Daily Exchange.\n※The exchange count settings are saved per device.\n※You can change it anytime from \"Menu > Settings\".",
+ "exchange.setting.daily_exchange_default_max.cancel": "Do not change",
+ "exchange.setting.daily_exchange_default_max.description": "You can set the default exchange count for the Daily Exchange\n to the maximum possible exchange count.\nWould you like to set the default exchange count to the maximum?",
+ "exchange.setting.daily_exchange_default_max.execute": "Set to maximum",
+ "exchange.setting.daily_exchange_default_max.title": "Default Exchange Count Change",
+ "exchange.sold.out": "Sold Out",
+ "exchange.ticket_confirm.attention.idol_card_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
+ "exchange.ticket_confirm.description": "Use {0} to exchange\nfor the following {1}?",
+ "exchange.ticket_confirm.idol_card_skin_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
+ "exchange.ticket_confirm.reward.costume": "Costume",
+ "exchange.ticket_confirm.reward.idol_card": "Produce Idol",
+ "exchange.ticket_confirm.reward.idol_card_another": "Another Idol",
+ "exchange.ticket_confirm.reward.idol_card_piece": "Produce Idol Piece",
+ "exchange.ticket_confirm.reward.item": "Item",
+ "exchange.ticket_confirm.reward.memory": "Memory",
+ "exchange.ticket_confirm.reward.support_card": "Support Card",
+ "exchange.ticket_confirm.submit": "Trade",
+ "exchange.ticket_confirm.title": "Exchange Confirmation",
+ "exchange.ticket_list.consumption_less": "Insufficient exchange items",
+ "exchange.ticket_list.costume.body": "Costume",
+ "exchange.ticket_list.costume.fitting": "Set",
+ "exchange.ticket_list.costume.head": "Hair",
+ "exchange.ticket_list.costume.owned": "Owned",
+ "exchange.ticket_list.empty": "There are no items that fit the criteria",
+ "exchange.ticket_list.exchange": "Trade",
+ "exchange.ticket_list.idol_card.detail": "Details",
+ "exchange.ticket_list.idol_card.fitting": "Costume・Hair",
+ "exchange.ticket_list.idol_card.owned": "Owned",
+ "exchange.ticket_list.idol_card.potential_rank": "Potential",
+ "exchange.ticket_list.memory.detail": "Detail",
+ "exchange.ticket_list.memory.owned": "Owned",
+ "exchange.ticket_list.owned": "Own",
+ "exchange.ticket_list.support_card.detail": "Detail",
+ "exchange.ticket_list.support_card.level_limit": "Max lvl",
+ "exchange.ticket_list.support_card.owned": "Owned",
+ "exchange.ticket_list.tab.costume_body": "Costume",
+ "exchange.ticket_list.tab.costume_head": "Hairstyle & Accessories",
+ "exchange.ticket_list.tab.costume_set": "Costume Set",
+ "exchange.ticket_list.tab.idol_card": "Produce Idol",
+ "exchange.ticket_list.tab.item": "Item",
+ "exchange.ticket_list.tab.memory": "Memory",
+ "exchange.ticket_list.tab.support_card": "Support Card",
+ "exchange.ticket_reward.attention": "※Items reaching the possession limit will be sent as gifts",
+ "exchange.ticket_reward.description.multiple": "Obtained the following",
+ "exchange.ticket_reward.description.name": "Obtained {0}",
+ "exchange.ticket_reward.empty": "No items available for exchange",
+ "exchange.ticket_reward.title": "Acquisition Confirmation",
+ "exchange.ticket_select.submit": "Select Exchange",
+ "exchange.ticket_select.title": "Ticket Exchange Shop",
+ "exchange.time_limit": "Period: Until {0}",
+ "exchange.update.button": "Update",
+ "exchange.update.count": "{0} left",
+ "exchange.update.count_label": "Updateable Times",
+ "exchange.update.day": "Update in {0} day(s)",
+ "exchange.update.description": "Use {0:N0} Jewels to update the lineup?",
+ "exchange.update.hour": "Update in {0} h {1} m(s)",
+ "exchange.update.less": "Update in 0 minute(s)",
+ "exchange.update.minute": "Update in {0} m(s)",
+ "exchange.update.title": "Update Confirmation",
+ "fangage_sheet.accept_all": "Accept All",
+ "fangage_sheet.accept_selected": "Accept Selected",
+ "fangage_sheet.advertisement": "Advertisement Placement",
+ "fangage_sheet.analysis": "Analysis",
+ "fangage_sheet.decline_all": "Decline All",
+ "fangage_sheet.description": "※Checking each item indicates consent,\nunchecking indicates withdrawal of consent.",
+ "fangage_sheet.info_link": "Details Here",
+ "fangage_sheet.summary": "Summary",
+ "fangage_sheet.summary.text": "We will collect some of your information related to the use of this service.\nWe ask for your cooperation in consenting to the use of this information for advertising and analysis purposes by Bandai Namco Entertainment Co. Ltd. (hereinafter referred to as BNE) and other third parties.\nFor details of the recipients and the information to be collected, please refer to the items listed in each tab. If you would like to know more about BNE's privacy policy, please see the Privacy Policy.\nPlease note that this consent is optional, so you can still use this service without agreeing to the above usage. Also, even customers who have agreed once can withdraw their consent at any time from the relevant page of this service.\nClicking the [Agree] button below indicates your consent to the use of your information for the purposes stated above.",
+ "fangage_sheet.title": "Handling of Customer Information",
+ "fangage_sheet.update": "Update Consent",
+ "fangage_sheet.update.toast": "Consent updated",
+ "faq_confirm_sheet.description": "Open the FAQ page?\n※This will open a web browser",
+ "faq_confirm_sheet.title": "Confirmation",
+ "festival.match.confirm.title": "Audition Preparation",
+ "festival.match.select.level": "PLv{0}",
+ "festival.match.select.parameter.zero": "---",
+ "festival.match.select.rank": "Rank {0:N0}",
+ "festival.match.select.rival.level": "Rival PLv{0}",
+ "festival.match.select.term": "{0} ~ {1}",
+ "festival.match.select.title": "Select Opponent",
+ "festival.top.nonet.name": "9-Person Contest",
+ "festival.top.noti.remain": "{0:N0} days left",
+ "festival.top.title": "Festival Top",
+ "festival.top.tower.name": "Tower",
+ "festival.top.trio.name": "Contest",
+ "festival.unit.edit.title": "Unit Formation",
+ "friend.button.follow": "Follow",
+ "friend.button.list_view.profile": "Profile",
+ "friend.button.list_view.rental_resource": "Rental",
+ "friend.button.search_id": "Search",
+ "friend.button.transition.friend_invite": "Invite",
+ "friend.button.unfollow": "Unfollow",
+ "friend.button.update": "Update",
+ "friend.count": "{0:N0} / {1:N0}",
+ "friend.delete_follower_confirm_sheet.description": "Are you sure you want to unfollow this follower?",
+ "friend.delete_follower_confirm_sheet.execute": "Unfollow Follower",
+ "friend.delete_follower_confirm_sheet.title": "Unfollow Follower Confirmation",
+ "friend.follow.completed": "Followed",
+ "friend.follow.empty": "You are not following any producers",
+ "friend.follow.opponent_limit_over": "Opponent's follower limit reached",
+ "friend.follow.self_limit_over": "You have reached the maximum number of followers",
+ "friend.follower.delete.completed": "Unfollowed follower",
+ "friend.follower.empty": "No followers",
+ "friend.label.follow": "Followers",
+ "friend.label.follower": "Following",
+ "friend.label.last_login": "Seen",
+ "friend.label.memory": "Memory",
+ "friend.label.produce_level": "PLv",
+ "friend.label.support_card": "Support",
+ "friend.search.description": "Please enter the Producer ID.",
+ "friend.search.execute": "Search",
+ "friend.search.invalid_format": "Invalid ID format",
+ "friend.search.invalid_self": "Your own ID",
+ "friend.search.not_found": "ID not found",
+ "friend.search.title": "ID Search",
+ "friend.sort.last_login_time": "Seen",
+ "friend.sort.level": "PLv",
+ "friend.sort.memory_evaluation": "Memory Evaluation",
+ "friend.sort.support_card_level": "Support Lv",
+ "friend.suggestion.empty": "No recommendations",
+ "friend.tab.follow": "Follow",
+ "friend.tab.follower": "Followers",
+ "friend.tab.suggestion": "Suggestions",
+ "friend.top.title": "Friends",
+ "friend.unfollow.completed": "Unfollowed",
+ "google.play.integrity.error.dialog.move.to.title": "To Title",
+ "google.play.integrity.error.dialog.retry": "Retry",
+ "google.play.integrity.error.dialog.title": "Error",
+ "google.play.integrity.error.message1": "Please update Google Play Store.\nError Code: {0}",
+ "google.play.integrity.error.message2": "Please install or enable Google Play Store.\nError Code: {0}",
+ "google.play.integrity.error.message3": "Please install or update Play Services.\nError Code: {0}",
+ "google.play.integrity.error.message4": "Please update Play Services.\nError Code: {0}",
+ "google.play.integrity.error.message5": "Unable to connect to the network, please retry in a location with a good connection.\nError Code: {0}",
+ "google.play.integrity.error.message6": "Please update or log in to Google Play Store.\nError Code: {0}",
+ "google.play.integrity.error.message7": "Please wait a while and retry.\nError Code: {0}",
+ "google.play.integrity.error.message8": "Processing interrupted due to an issue.\nError Code: {0}",
+ "guild.approve.complete": "Join request approved",
+ "guild.approve.member_max": "Maximum number of members reached",
+ "guild.approve_flow.auto": "Auto",
+ "guild.approve_flow.manual": "Manual",
+ "guild.create.approve_flow.description": "Join requests can be automatically approved.\nSettings can be changed later.",
+ "guild.create.complete": "Circle created",
+ "guild.create.submit": "Create",
+ "guild.create.title": "Create Circle",
+ "guild.create_confirm.description": "Create circle with the following information.",
+ "guild.create_confirm.submit": "Create Circle",
+ "guild.create_confirm.title": "Circle Creation Confirmation",
+ "guild.create_confirm.warning": "Once the circle is created,\nyou cannot create another circle for {0} days.",
+ "guild.description": "Circle Introduction",
+ "guild.dismissed.description": "You are not a member of any guild",
+ "guild.dismissed.title": "Communication Error",
+ "guild.donation.already_req": "Already donated for this request.",
+ "guild.donation.complete": "Donation completed",
+ "guild.donation.confirm.description": "Donate the following items.",
+ "guild.donation.confirm.item_quantity": "Own",
+ "guild.donation.confirm.limit": "Donation Limit",
+ "guild.donation.confirm.title": "Donation Confirmation",
+ "guild.donation.confirm.today_remain": "Remaining",
+ "guild.donation.confirm.today_remain.value": "{0} times",
+ "guild.donation.execute": "Donate",
+ "guild.donation.execute_complete": "Donated",
+ "guild.donation.execute_self": "Receive",
+ "guild.donation.expired": "Request has already expired",
+ "guild.donation.header_user": "Requests from {0}",
+ "guild.donation.item_create": "Requested item created",
+ "guild.donation.no_count": "No remaining donation attempts for today",
+ "guild.donation.no_has": "You do not possess the target item",
+ "guild.donation.no_item": "No items available for receipt",
+ "guild.donation.none": "No requests within recruitment period",
+ "guild.donation.quantity_max": "Donation quantity already at maximum limit",
+ "guild.donation.receive": "Receive Request",
+ "guild.donation.receive_description": "Received items from the following user.",
+ "guild.donation.reward": "Donated items and earned Friend Coins",
+ "guild.donation.reward_toast": "Earned {0} × {1:N0}",
+ "guild.donation.title": "Requests",
+ "guild.edit.achievement.change": "Change Achievement",
+ "guild.edit.achievement.change.title": "Achievement Settings",
+ "guild.edit.achievement.description": "Select achievements to display in circle information from those you have achieved.",
+ "guild.edit.achievement.title": "Circle Achievement Settings",
+ "guild.edit.approve_flow.description": "Join requests can be automatically approved.",
+ "guild.edit.approve_flow.title": "Join Approval",
+ "guild.edit.approve_flow_modify.description": "Changing the join request setting from manual approval to automatic approval\nwill automatically approve all currently unapproved requests.\nAre you sure?",
+ "guild.edit.approve_flow_modify.title": "Join Request Setting Change Confirmation",
+ "guild.edit.caption": "Settings can be changed after circle creation",
+ "guild.edit.complete": "Circle information updated",
+ "guild.edit.description.default": "Nice to meet you!",
+ "guild.edit.description.edit": "Please enter an introduction.",
+ "guild.edit.description.title": "Introduction",
+ "guild.edit.name.default": "{0}'s Circle",
+ "guild.edit.name.edit": "Please enter a circle name",
+ "guild.edit.name.title": "Circle Name",
+ "guild.edit.policy.title": "Policy",
+ "guild.edit.submit": "Save",
+ "guild.edit.title": "Edit Circle Information",
+ "guild.filter.approve_flow.title": "Approval Setting",
+ "guild.filter.member.member_1": "1 ~ 10",
+ "guild.filter.member.member_2": "11 ~ 20",
+ "guild.filter.member.member_3": "21 ~ 29",
+ "guild.filter.member.title": "Circle Size",
+ "guild.filter.policy.title": "Policy",
+ "guild.filter.title": "Search Criteria",
+ "guild.follow.complete": "Followed circle member",
+ "guild.id_search.label": "Please enter circle ID",
+ "guild.id_search.title": "ID Search",
+ "guild.join.approval": "Approval Required",
+ "guild.join.auto": "Join",
+ "guild.join.auto_approval": "Auto",
+ "guild.join.auto_confirm": "Join Confirmation",
+ "guild.join.auto_confirm_description": "Join this guild. Are you sure?",
+ "guild.join.auto_confirm_result": "Joined guild",
+ "guild.join.cancel": "Cancel Request",
+ "guild.join.guild_request_max": "Maximum number of circle join requests reached",
+ "guild.join.leave.restricted_event.description": "You cannot leave during the event period",
+ "guild.join.leave.restricted_event.title": "Circle Exit Restriction Confirmation",
+ "guild.join.leave_confirm": "Leave Confirmation",
+ "guild.join.leave_description": "Leave your current guild.\nAre you sure?",
+ "guild.join.leave_warning": "This action cannot be undone",
+ "guild.join.leave_warning2": "You cannot join another circle for\n{0} hours after leaving",
+ "guild.join.lock": "Circle membership is restricted",
+ "guild.join.member_max": "Maximum number of members reached",
+ "guild.join.reject": "Reject",
+ "guild.join.reject_all": "Reject All",
+ "guild.join.reject_all_confirm": "Reject All Confirmation",
+ "guild.join.reject_all_description": "Reject all join requests.\nAre you sure?",
+ "guild.join.reject_all_warning": "This action cannot be undone",
+ "guild.join.reject_confirm": "Reject Confirmation",
+ "guild.join.reject_description": "Reject join request.\nAre you sure?",
+ "guild.join.reject_warning": "This action cannot be undone",
+ "guild.join.request": "Join Request",
+ "guild.join.request_confirm": "Join Request Confirmation",
+ "guild.join.request_confirm_description": "Request to join this guild. Are you sure?",
+ "guild.join.request_confirm_result": "Requested to join the guild.",
+ "guild.join.request_confirm_warning": "Approval by the leader is required for joining",
+ "guild.join.request_progress": "Request in Progress",
+ "guild.join.user_request_max": "Maximum number of join requests reached",
+ "guild.join_cancel.request_confirm": "Join Request Cancellation Confirmation",
+ "guild.join_cancel.request_confirm_description": "Cancel the join request to this guild.\nAre you sure?",
+ "guild.join_cancel.request_confirm_result": "Canceled the join request to the guild.",
+ "guild.joined": "Joined the guild",
+ "guild.leader.dissolve.restricted_event.description": "You cannot dissolve the circle during the event period",
+ "guild.leader.dissolve.restricted_event.title": "Circle Dissolution Restriction Confirmation",
+ "guild.leader.dissolve_confirm": "Circle Dissolution Confirmation",
+ "guild.leader.dissolve_description": "Dissolve this guild. Are you sure?",
+ "guild.leader.dissolve_description_lock": "Requests will be closed when dissolving.\nAlso, after dissolution, you cannot create or join another circle for {0} hours.",
+ "guild.leader.dissolve_warning": "This action cannot be undone",
+ "guild.leader_change.complete": "Leadership changed",
+ "guild.leader_change.confirm.description": "Set this member as the new leader.\nAre you sure?",
+ "guild.leader_change.confirm.title": "Leader Change Confirmation",
+ "guild.leader_change.confirm.warning": "※Once changed, you cannot return to being the leader",
+ "guild.leader_change.select.description": "Select the member you want to change.",
+ "guild.leader_change.select.title": "Leader Change",
+ "guild.leave.complete": "Left the guild",
+ "guild.list.cancel_request": "Cancel Request",
+ "guild.list.dismiss": "Dismiss",
+ "guild.list.empty": "No targeted guilds",
+ "guild.list.filter": "Search Criteria",
+ "guild.list.follow": "Follow",
+ "guild.list.id_search": "ID Search",
+ "guild.list.join": "Join Requests",
+ "guild.list.join_empty": "No guilds with pending join requests",
+ "guild.list.leave": "Leave Circle",
+ "guild.list.member": "Member List",
+ "guild.list.not_found": "No guilds found for search criteria",
+ "guild.list.reject_all": "Reject All",
+ "guild.list.reject_all_none": "No join requests to target",
+ "guild.list.tab.guilds": "Guilds",
+ "guild.list.tab.request_progress": "Join Requests",
+ "guild.list.unfollow": "Unfollow",
+ "guild.list.update": "Update",
+ "guild.member": "Member",
+ "guild.member.empty": "No targeted members",
+ "guild.member.user_deleted": "User has left",
+ "guild.member_dismiss.complete": "Dismissal completed",
+ "guild.member_dismiss.confirm.description": "Dismiss this member?",
+ "guild.member_dismiss.confirm.title": "Member Dismissal",
+ "guild.member_dismiss.confirm.warning": "This action cannot be undone",
+ "guild.member_dismiss.restricted_event.description": "You cannot dismiss members during the event period",
+ "guild.member_dismiss.restricted_event.title": "Circle Member Dismissal Restriction Confirmation",
+ "guild.member_dismiss.select.title": "Member Dismissal",
+ "guild.message_edit.complete": "Message updated",
+ "guild.message_edit.description": "Edit comments directed to members.",
+ "guild.message_edit.no_diff": "Message has not been updated",
+ "guild.message_edit.title": "Message Setting",
+ "guild.message_edit.warning": "Please do not post personal information\nor content that violates public order and morals.",
+ "guild.policy": "Policy",
+ "guild.policy.policy_1": "Play Freely",
+ "guild.policy.policy_2": "Relaxed Play",
+ "guild.policy.policy_3": "Serious Play",
+ "guild.policy.policy_4": "Daily Login",
+ "guild.policy.policy_5": "Beginner Friendly",
+ "guild.policy.policy_6": "Aiming for Contest Ranking",
+ "guild.reaction": "Reaction",
+ "guild.reaction.confirm": "Reaction Details",
+ "guild.reaction.description": "React with stamps.",
+ "guild.reaction.warning": "The sent stamps will be visible to other members",
+ "guild.reject.complete": "Join request rejected",
+ "guild.reject_all.complete": "All join requests rejected",
+ "guild.request.confirm.description": "Request this item.\nAre you sure?",
+ "guild.request.confirm.title": "Item Request Confirmation",
+ "guild.request.lock": "Item request is restricted",
+ "guild.request.select.description": "Please select one item to request.",
+ "guild.request.select.execute": "Request",
+ "guild.request.select.title": "Item Request",
+ "guild.resolve.validate": "Circle has been dissolved",
+ "guild.role.leader": "Leader",
+ "guild.search.filter": "Search Criteria",
+ "guild.search.none": "No matching guilds",
+ "guild.setting.dissolve": "Dissolve Circle",
+ "guild.setting.edit": "Edit Circle Information",
+ "guild.setting.title": "Circle setting",
+ "guild.setting.transfer": "Change Leader",
+ "guild.top.board": "Message Board",
+ "guild.top.config": "Setting",
+ "guild.top.copy_id": "Copied the Circle ID",
+ "guild.top.create": "Create Circle",
+ "guild.top.detail": "Circle Details",
+ "guild.top.edit": "Edit Circle Info",
+ "guild.top.member_list": "Members",
+ "guild.top.reaction_detail": "Info",
+ "guild.top.request.can_request": "Request",
+ "guild.top.request.now_requesting": "Requesting now",
+ "guild.top.request_list": "Request List",
+ "guild.top.system_message": "System Message",
+ "guild.top.title": "Circle",
+ "guild.unfollow.complete": "Member unfollowed",
+ "help.overlay.content_title": "・{0}",
+ "help.overlay.title": "Help",
+ "high_score_event.character.total": "Total",
+ "high_score_event.point": "{0:N0}Pt",
+ "high_score_event.produce_result.character_clear": "Clear",
+ "high_score_event.produce_result.character_reward": "High Score Achieved",
+ "high_score_event.produce_result.reward": "Total High Score Reward Achieved",
+ "high_score_event.produce_result.score_sum": "Total High Score",
+ "high_score_event.produce_result.title": "High Score Update",
+ "high_score_event.ranking.character_rank": "{0} TOP100",
+ "high_score_event.ranking.my_character_score": "{0} My Score",
+ "high_score_event.ranking.my_total_score": "Total Score",
+ "high_score_event.ranking.reward": "Ranking Reward",
+ "high_score_event.ranking.reward.get": "Ranking Reward Acquired",
+ "high_score_event.ranking.reward.point": "{0:N0}Pt",
+ "high_score_event.ranking.total_rank": "Total Score TOP100",
+ "high_score_event.reward.current_rank": "Current Rank",
+ "high_score_event.reward.current_rank_border": "Current {0:N0} Rank",
+ "high_score_event.reward.no_border": "-Pt",
+ "high_score_event.reward.rank_description": "Check rewards based on your high score ranking at the end of the event",
+ "high_score_event.reward.rank_range": "{0:N0} Rank ~ {1:N0} Rank",
+ "high_score_event.reward.rank_range_last": "{0:N0} Rank ~",
+ "high_score_event.reward.rank_range_multi_line": "{0:N0} Rank\n~ {1:N0} Rank",
+ "high_score_event.reward.ranking": "Ranking Rewards",
+ "high_score_event.reward.title": "Rewards",
+ "high_score_event.reward.total": "Total High Score",
+ "high_score_event.reward.total_description": "Obtain rewards each time the total high score of the target idols exceeds a certain value",
+ "high_score_event.top.adv.title_label": "Idol Enhancement Month",
+ "high_score_event.top.end_term": "Tallying Period",
+ "high_score_event.top.end_term_time": "Until {0}",
+ "high_score_event.top.fix_term_toast": "Tallying Period",
+ "high_score_event.top.fixed_term": "Reward Period",
+ "high_score_event.top.guide": "Guide",
+ "high_score_event.top.idol.fix_term": "Calculating",
+ "high_score_event.top.idol.no_play": "Opt out",
+ "high_score_event.top.idol_total": "Total Idols",
+ "high_score_event.top.mission": "Mission",
+ "high_score_event.top.prologue": "Prologue",
+ "high_score_event.top.ranking": "Ranking",
+ "high_score_event.top.reward_character": "Earned at {0:N0}Pt",
+ "high_score_event.top.reward_list": "Reward List",
+ "high_score_event.top.score.no_play": "-Pt",
+ "high_score_event.top.score_play": "{0:N0}Pt",
+ "high_score_event.top.story": "Story",
+ "home.achievement": "Achievements",
+ "home.character_change_sheet.change": "Set",
+ "home.character_change_sheet.costume_button": "Set",
+ "home.character_change_sheet.random": "RND",
+ "home.character_change_sheet.title": "Home Idol Setting",
+ "home.character_random_remove_sheet.description": "Random settings are active. Do you want to disable random settings and change the idol?",
+ "home.character_random_remove_sheet.title": "Confirm Disable Random Settings",
+ "home.character_random_select_sheet.description": "Please select the target to set randomly",
+ "home.character_random_select_sheet.precaution": "※ The selected target will be randomly chosen when moving to the home screen",
+ "home.character_random_select_sheet.random_all": "Idol and Costume",
+ "home.character_random_select_sheet.random_costume": "Costume Only",
+ "home.character_random_select_sheet.title": "Random Settings",
+ "home.character_select_sheet.title": "{0}Setting",
+ "home.different_produce_confirm_sheet.description": "The ongoing production is\nnot a challenge target production.\nDo you want to resume the production?",
+ "home.different_produce_confirm_sheet.title": "Production Resume Confirmation",
+ "home.event": "Events",
+ "home.event.portal.exchange.update.day": "{0} days left ",
+ "home.event.portal.exchange.update.hour": "{0} hours left",
+ "home.event.portal.exchange.update.less": "0 minutes left",
+ "home.event.portal.exchange.update.minute": "{0} minutes left",
+ "home.event.portal.label": "Current Events",
+ "home.event.portal.list.empty": "There are no events currently being held",
+ "home.event.portal.remain_time.open.Aggregating": "Aggregation Period",
+ "home.event.portal.remain_time.open.label": "Period",
+ "home.event.portal.remain_time.receiving.label": "Period",
+ "home.event.portal.update.day": "{0} days left",
+ "home.event.portal.update.hour": "{0} hours left",
+ "home.event.portal.update.less": "Ended",
+ "home.event.portal.update.minute": "{0} min(s) left",
+ "home.footer.button_type.Gacha": "Gacha",
+ "home.footer.button_type.Gasha": "Gacha",
+ "home.footer.button_type.Home": "Home",
+ "home.footer.button_type.Idol": "Idol",
+ "home.footer.button_type.Pvp": "Contest",
+ "home.footer.button_type.Story": "Commu",
+ "home.footer.button_type.Story.dearness_story_campaign.label": "Affectionate Story Unlock",
+ "home.friend_coin_received_sheet.daily_limit": "※The daily limit for receiving is {0}",
+ "home.friend_coin_received_sheet.description": "Received {0} friend coins as support card and memory rental rewards.",
+ "home.friend_coin_received_sheet.edit_rental": "Rental config",
+ "home.friend_coin_received_sheet.expire": "※You can receive friend coins for 30 days from the time of rental",
+ "home.friend_coin_received_sheet.rental_count": "{0} times",
+ "home.friend_coin_received_sheet.title": "Friend Coin Received",
+ "home.gasha.banner.bonus_reward": "With Bonus!",
+ "home.gasha.banner.limit.none": "No Limit",
+ "home.gasha.bonus_reward_result_sheet.description": "Sent to presents",
+ "home.gasha.bonus_reward_result_sheet.title": "Bonus Reward Acquired",
+ "home.gasha.box_info.number": "BOX {0} Times",
+ "home.gasha.box_info.obtained_count": "Get",
+ "home.gasha.costume_button": "Costume",
+ "home.gasha.costume_button.body_only": "Costume",
+ "home.gasha.costume_button.head_only": "Hairstyle",
+ "home.gasha.detail.bonus_reward.idol_card.prefix": "With the acquisition of the target Idol, ",
+ "home.gasha.detail.bonus_reward.suffix": "GET",
+ "home.gasha.detail.bonus_reward.support_card.prefix": "With the acquisition of the target Support, ",
+ "home.gasha.detail.gasha": "Details",
+ "home.gasha.detail.gasha_point": "Trade Pt",
+ "home.gasha.detail.idol": "Details",
+ "home.gasha.detail.idol.another_idol.help": "About Another",
+ "home.gasha.detail.idol.another_idol.new": "Not Obtained",
+ "home.gasha.detail.idol.another_idol.original": "Original",
+ "home.gasha.detail.idol.extra_text.all": "Includes Music, Costumes, and Hairstyles!",
+ "home.gasha.detail.idol.extra_text.costume": "Includes Costumes!",
+ "home.gasha.detail.idol.extra_text.costume_and_music": "Includes Music and Costumes!",
+ "home.gasha.detail.idol.extra_text.costume_body": "Costume",
+ "home.gasha.detail.idol.extra_text.costume_head": "Hairstyle",
+ "home.gasha.detail.idol.extra_text.music": "Song",
+ "home.gasha.detail.idol.extra_text.separator": "・",
+ "home.gasha.detail.idol.extra_text.suffix": "Included!",
+ "home.gasha.detail.probability": "Rates",
+ "home.gasha.detail_overlay.history": "Gacha History",
+ "home.gasha.detail_overlay.tab.notice": "Gacha Information",
+ "home.gasha.detail_overlay.tab.notice.title": "Gacha Information",
+ "home.gasha.detail_overlay.tab.regulation": "Note",
+ "home.gasha.detail_overlay.tab.regulation.title": "Note",
+ "home.gasha.detail_overlay.title": "Detail",
+ "home.gasha.draw_button.balloon.discount.first_only": "First-time Discount",
+ "home.gasha.draw_button.balloon.discount.other": "Discount",
+ "home.gasha.draw_button.balloon.drawable_count.prefix": "Remain ",
+ "home.gasha.draw_button.balloon.drawable_count.suffix": " times",
+ "home.gasha.draw_button.balloon.fix_ssr": "SSR Guaranteed",
+ "home.gasha.draw_button.balloon.limit_count": "{0} times per day",
+ "home.gasha.draw_button.balloon.step_count": "STEP {0}",
+ "home.gasha.draw_button.draw_count_text": " Pull",
+ "home.gasha.draw_button.draw_single_text": " Pull",
+ "home.gasha.draw_button.free": "Free",
+ "home.gasha.draw_button.item": "Ticket",
+ "home.gasha.draw_button.item.count": "Own",
+ "home.gasha.draw_button.jewel.paid": "Paid",
+ "home.gasha.draw_button.with": "with",
+ "home.gasha.draw_jewel_confirm_sheet.commercial_transaction": "Transaction",
+ "home.gasha.draw_jewel_confirm_sheet.description": "Do you want to use {0} {1:N0} pieces to draw {2}?",
+ "home.gasha.draw_jewel_confirm_sheet.description.multiple_button": "Consume {0} {1:N0}\neach and draw {2} {3:N0} times?",
+ "home.gasha.draw_jewel_confirm_sheet.description.single_button": "Consume {0} {1:N0}\neach and draw {2}?",
+ "home.gasha.draw_jewel_confirm_sheet.description.step_up": "Do you want to use {0} {1:N0} pieces to draw STEP {3} of {2}?",
+ "home.gasha.draw_jewel_confirm_sheet.free_jewel": "Free Jewels Owned",
+ "home.gasha.draw_jewel_confirm_sheet.paid_jewel": "Paid Jewels Owned",
+ "home.gasha.draw_jewel_confirm_sheet.select_pickup.description": "The following idols are selected",
+ "home.gasha.draw_jewel_confirm_sheet.short_balance_alert": "Insufficient Jewels Owned",
+ "home.gasha.draw_jewel_confirm_sheet.step_up.bonus_limit_time": "Limit",
+ "home.gasha.draw_jewel_confirm_sheet.step_up.bonus_title": "Bonus Reward",
+ "home.gasha.draw_jewel_confirm_sheet.title": "Gacha Confirmation",
+ "home.gasha.feature_reward_group.label": "Featured Rewards",
+ "home.gasha.free_noti.label": "Free Gacha",
+ "home.gasha.item_confirm_sheet.coin.short_balance_alert": "Insufficient Coins Owned",
+ "home.gasha.item_confirm_sheet.coin.title": "Coin Gacha Confirmation",
+ "home.gasha.item_confirm_sheet.description": "Consume {0}\nto draw {1} once?",
+ "home.gasha.item_confirm_sheet.description.multiple": "Consume {0}\nto draw {1}?",
+ "home.gasha.item_confirm_sheet.draw_count": "Gacha Count: {0:N0} times",
+ "home.gasha.item_confirm_sheet.execute.disable_toast": "Insufficient items",
+ "home.gasha.item_confirm_sheet.ticket.short_balance_alert": "Insufficient ticket",
+ "home.gasha.item_confirm_sheet.ticket.title": "Number of Tickets Used Confirmation",
+ "home.gasha.line_up_list_overlay.box_count_progress": "Obtained: {0:N0}/{1:N0}",
+ "home.gasha.line_up_list_overlay.box_number": "Box {0}",
+ "home.gasha.line_up_list_overlay.box_reset_button": "Reset Rewards",
+ "home.gasha.line_up_list_overlay.box_reset_toast": "Updated the lineup of the BOX",
+ "home.gasha.line_up_list_overlay.box_to_current": "To Current Box",
+ "home.gasha.line_up_list_overlay.name": "{0} ×{1:N0}",
+ "home.gasha.line_up_list_overlay.normal.title": "Normal Rewards",
+ "home.gasha.line_up_list_overlay.obtained": "Get",
+ "home.gasha.line_up_list_overlay.pickup.title": "Pickup Rewards",
+ "home.gasha.line_up_list_overlay.title": "Lineup",
+ "home.gasha.pickup_list_overlay.costume_button": "Costume",
+ "home.gasha.pickup_list_overlay.detail_button": "Details",
+ "home.gasha.pickup_list_overlay.idol_card": "Produce Idol",
+ "home.gasha.pickup_list_overlay.support_card": "Support Card",
+ "home.gasha.pickup_list_overlay.title": "Idol Details",
+ "home.gasha.point": "Exch Pt",
+ "home.gasha.point_detail_overlay.count_label": "Exch Pt",
+ "home.gasha.point_detail_overlay.description": "Trade Pts; exchange contents vary depending on the Gacha. Obtained Produce Idols will be converted into [Idol Pieces].",
+ "home.gasha.point_detail_overlay.exchange": "Trade",
+ "home.gasha.point_detail_overlay.execute_toast": "Exchanged",
+ "home.gasha.point_detail_overlay.idol_card": "Produce Idol",
+ "home.gasha.point_detail_overlay.limit": "Limit",
+ "home.gasha.point_detail_overlay.obtained": "Get",
+ "home.gasha.point_detail_overlay.point": "Trade Pts Required",
+ "home.gasha.point_detail_overlay.support_card": "Support Card",
+ "home.gasha.point_detail_overlay.title": "Exchange List",
+ "home.gasha.point_exchange_confirm_sheet.description.idol_card": "Exchange {0:N0} Trade Pts to acquire a Produce Idol",
+ "home.gasha.point_exchange_confirm_sheet.description.support_card": "Exchange {0:N0} Trade Pts to acquire a Support Card",
+ "home.gasha.point_exchange_confirm_sheet.execute": "Trade",
+ "home.gasha.point_exchange_confirm_sheet.short_balance_alert": "Insufficient Trade Pts",
+ "home.gasha.point_exchange_confirm_sheet.title": "Exchange Confirmation",
+ "home.gasha.point_expired_sheet.description": "Converted expired Trade Pts into Flowers",
+ "home.gasha.point_expired_sheet.item_count": "Owned Flowers",
+ "home.gasha.point_expired_sheet.item_label": "Flowers",
+ "home.gasha.point_expired_sheet.point_label": "Exch Pt",
+ "home.gasha.point_expired_sheet.present_description": "Exceeded flower ownership limit, sent to presents",
+ "home.gasha.point_expired_sheet.title": "Exch Pt",
+ "home.gasha.probability_detail_overlay.bonus": "With Bonus",
+ "home.gasha.probability_detail_overlay.fix_rarity_label.multiple": "Guaranteed {0} or above",
+ "home.gasha.probability_detail_overlay.fix_rarity_label.single": "Guaranteed {0}",
+ "home.gasha.probability_detail_overlay.header": "{0} Distribution",
+ "home.gasha.probability_detail_overlay.idol_card": "Produce Idol",
+ "home.gasha.probability_detail_overlay.rariy_summary_header": "Rarity Distribution",
+ "home.gasha.probability_detail_overlay.select_pickup.description": "Selecting a pickup will display detailed offering rates",
+ "home.gasha.probability_detail_overlay.support_card": "Support Card",
+ "home.gasha.probability_detail_overlay.tab.normal": "Normal Distribution",
+ "home.gasha.probability_detail_overlay.title": "Distribution",
+ "home.gasha.result.bonus_reward": "Bonus",
+ "home.gasha.result.duplicate_info": "Acquired Produce Idols already owned will be converted into [Idol Pieces].",
+ "home.gasha.result.idol_card": "IDOL",
+ "home.gasha.result.sns.execute_button": "Post",
+ "home.gasha.result.sns_info": "Please select what to post on SNS",
+ "home.gasha.result.sns_share_text": "Met a wonderful Idol",
+ "home.gasha.result.support_card": "SUPPORT",
+ "home.gasha.select_pickup.already_draw.toast": "You cannot change the pickup target after drawing the gasha",
+ "home.gasha.select_pickup.description": "Select pickup target",
+ "home.gasha.select_pickup.disable.toast": "Select pickup target",
+ "home.gasha.select_pickup.empty.text": "Not set",
+ "home.gasha.select_pickup.select_button": "Select",
+ "home.gasha.select_pickup.select_label": "Selected",
+ "home.gasha.select_pickup.select_reset_button_text": "Reset Selection",
+ "home.gasha.select_pickup.title.another_idol": "Another Idol",
+ "home.gasha.select_pickup.title.idol": "Idol",
+ "home.gasha.select_pickup_sheet.description": "Select pickup target",
+ "home.gasha.select_pickup_sheet.is_new": "New",
+ "home.gasha.select_pickup_sheet.precaution": "※You can change the selected target at any time",
+ "home.gasha.select_pickup_sheet.tab.idol_card": "P-Idol",
+ "home.gasha.select_pickup_sheet.tab.support_card": "Support Card",
+ "home.gasha.select_pickup_sheet.title": "Pickup Selection",
+ "home.gasha.step_up.bonus_reward": "Bonus",
+ "home.gasha.step_up.draw_count": "Consecutive",
+ "home.gasha.step_up.loop": "※Returns to STEP 1",
+ "home.gasha.step_up.step": "STEP",
+ "home.gasha.step_up_probability_detail_overlay.tab_button": "step {0}",
+ "home.gasha.step_up_probability_detail_overlay.title": "Offering Rates",
+ "home.idol.idol_card.label": "P-Idol\nTraining",
+ "home.idol.inherit.label": "Synthesizing",
+ "home.idol.label": "Idol",
+ "home.idol.memory.list": "Memory",
+ "home.idol.produce.label": "Produce Setup",
+ "home.idol.support_card.list": "Support\nCard",
+ "home.idol.title": "IDOL",
+ "home.main_task.button": "Task",
+ "home.main_task.final_balloon.text": "Earned at {0}{1}",
+ "home.main_task.first_balloon.text": "Challenged at {0}",
+ "home.mission": "Missions",
+ "home.mission_pass": "MP",
+ "home.money": "Expenses",
+ "home.money.max": "Max",
+ "home.money_received_sheet.alert": "Money exceeding the possession limit has been sent to presents",
+ "home.money_received_sheet.amount_per_hour_value": "+{0:N0}",
+ "home.money_received_sheet.amount_pre_hour_label": "Per Hour",
+ "home.money_received_sheet.description": "\nThe higher the PLv, the more the acquisition\namount and storage limit increase",
+ "home.money_received_sheet.elapsed_time": "Elapsed Time",
+ "home.money_received_sheet.max": "Max",
+ "home.money_received_sheet.max_amount": "Limit",
+ "home.money_received_sheet.title": "Activity Expenses",
+ "home.money_toast.invalid": "Unable to receive",
+ "home.money_toast.max": "Money exceeding the possession limit has been sent to presents",
+ "home.other_profile_move_confirm_sheet.description": "Move to {0}'s profile?",
+ "home.other_profile_move_confirm_sheet.execute": "Move",
+ "home.other_profile_move_confirm_sheet.title": "Confirmation",
+ "home.present": "Presents",
+ "home.produce.campaign": "Ongoing Campaign",
+ "home.produce.tutorial_reward": "SSR Produce Idol\nAvailable!",
+ "home.produce.week": "Week",
+ "home.produce_progress_sheet.different_produce.alert": "※This is not included in the selected missions",
+ "home.produce_progress_sheet.execute": "Resume",
+ "home.produce_progress_sheet.idol": "Idol in Production",
+ "home.produce_progress_sheet.progress.remaining_label": "",
+ "home.produce_progress_sheet.progress.remaining_week_label": "Week Remains",
+ "home.produce_progress_sheet.progress.weeks": "/{0}",
+ "home.produce_progress_sheet.progress.weeks_label": "Week",
+ "home.produce_progress_sheet.retire": "Retire",
+ "home.produce_progress_sheet.title": "Resume Production",
+ "home.pvp.contest.aggregate": "Aggregating",
+ "home.pvp.contest.is_progress": "Ongoing",
+ "home.pvp.contest.label": "Contest",
+ "home.pvp.contest.next_term": "Next round:",
+ "home.pvp.contest.none": "-",
+ "home.pvp.contest.prepare": "Previous",
+ "home.pvp.contest.prepare.label": "Prepare",
+ "home.pvp.contest.rate": "Rate Pts",
+ "home.pvp.title": "CONTEST",
+ "home.pvp.tower.is_progress": "Ongoing",
+ "home.pvp.tower.label": "Tower",
+ "home.shop": "Shop",
+ "home.shop.balloon.sale": "Limited\nSale",
+ "home.story.event.label": "Event\nCommu",
+ "home.story.event.lock_toast": "No Event Commu available",
+ "home.story.idol.dearness_story_campaign.label": "Affectionate Story Unlock",
+ "home.story.idol.label": "Idol\nCommu",
+ "home.story.label": "Commu",
+ "home.story.main.label": "Hatsuboshi\nCommu",
+ "home.story.support.label": "Support\nCommu",
+ "home.story.title": "Commu",
+ "home.top.title": "Home",
+ "home.work": "Jobs",
+ "home.work.completed": "Done",
+ "inquiry_confirm_sheet.copy_button": "Copy ID",
+ "inquiry_confirm_sheet.description": "Your ID is required for inquiries.\nPlease copy your user ID and make inquiries.",
+ "inquiry_confirm_sheet.execute_button": "Inquire",
+ "inquiry_confirm_sheet.title": "Confirmation",
+ "inquiry_confirm_sheet.toast.copy": "Copied ID",
+ "inquiry_confirm_sheet.user_id": "Your User ID",
+ "invite.activate.detail": "Invitation Details",
+ "invite.activate.sheet.description": "You can receive rewards by entering an invitation code",
+ "invite.activate.sheet.enter": "Submit Code",
+ "invite.activate.sheet.input.description": "Enter Code Here",
+ "invite.activate.sheet.receive_alert": "※Rewards can be received after {0}",
+ "invite.activate.sheet.time_limit": "Remaining Input Time",
+ "invite.activate.sheet.title": "Invitation Code",
+ "invite.activate.title": "Enter Invitation Code",
+ "invite.activate.toast.code_entered": "Invitation code already entered",
+ "invite.activate.toast.code_invalid": "This code does not exist",
+ "invite.activate.toast.code_not_enough": "Incorrect number of characters",
+ "invite.activate.toast.code_not_found": "This code does not exist",
+ "invite.activate.toast.same_code": "This is your own ID",
+ "invite.activate.toast.success": "Entered invitation code",
+ "invite.code_publication.title": "Friend Invitation",
+ "invite.input_button.disable": "Code Entered",
+ "invite.input_button.enable": "Enter Code",
+ "invite.point": "{0:N0}Pt",
+ "invite.progress.all_execute": "Receive All",
+ "invite.progress.confirm.description": "Received rewards for {0:N0} entries.",
+ "invite.progress.confirm.title": "Receipt Complete",
+ "invite.progress.confirm.warning": "※Items exceeding the possession limit have been sent to presents",
+ "invite.progress.friend_empty": "No invited friends",
+ "invite.progress.invited_friend.label": "Friends Invited",
+ "invite.progress.last_login.title": "Seen",
+ "invite.progress.last_login.value": "{0} hours ago",
+ "invite.progress.mission_label": "Reach PLv{0}",
+ "invite.progress.mission_list": "Mission List",
+ "invite.progress.mission_sheet.description": "You can earn invitation Pts as the PLv of the friends you invited increases.",
+ "invite.progress.mission_sheet.title": "Invitation Mission List",
+ "invite.progress.overview.all_received": "Received all rewards",
+ "invite.progress.overview.next_reward": "Until next reward",
+ "invite.progress.overview.reward_preview_btn": "View Rewards",
+ "invite.progress.overview.title": "Accumulated Invitation Pts",
+ "invite.progress.overview.unit": "Pt",
+ "invite.progress.receive": "Receive",
+ "invite.progress.reward_result.title": "Invitation Reward Obtained",
+ "invite.progress.reward_sheet.overview.point_unit": "Pt",
+ "invite.progress.reward_sheet.overview.title": "Accumulated Invitation Pts",
+ "invite.progress.reward_sheet.reward_threshold": "Obtainable at {0:N0}Pt",
+ "invite.progress.reward_sheet.title": "Rewards List",
+ "invite.progress.title": "Invitation List",
+ "invite.progress.toast.all_reward_received": "Received all accumulated invitation point rewards",
+ "invite.progress.toast.unacceptable_point": "No invitation Pts available for receiving",
+ "invite.publication.copy.toast": "Copied",
+ "invite.publication.invite_code_appear": "Invitation Code",
+ "invite.publication.invite_detail": "Invitation Details",
+ "invite.publication.invited_friend_list": "Invited Friends List",
+ "invite.publication.share.text": "Enter the code and get Jewels!\nNow is your chance to start Gakuen Idolm@ster!\n▼ Invitation Code\n{0}\n※Available after tutorial\n#学園アイドルマスター #学マス",
+ "invite.publication.submit": "Invite",
+ "invite.publication.title": "Friend Invitation",
+ "invite.reward_confirm_list.description": "Reward for {0}Pt Achieved",
+ "invite.reward_sheet.label": "Accumulated Pts",
+ "item.button.consumption": "Consume",
+ "item.button.costume": "Costume",
+ "item.button.enhance": "Raise",
+ "item.button.exchange": "Trade",
+ "item.button.gasha_ticket": "Gacha Ticket",
+ "item.button.idol": "Idol",
+ "item.button.idol_card_piece": "Piece",
+ "item.button.other": "Other",
+ "item.button.produce": "Produce",
+ "item.button.sell": "Sell",
+ "item.button.stamina_regen": "Stamina Regen",
+ "item.detail": "Details",
+ "item.exchange.button.execute": "Convert",
+ "item.exchange.list.empty": "You do not have any Idol pieces available for conversion.",
+ "item.exchange.list.piece.empty": "No Idol pieces selected for conversion.",
+ "item.exchange.title": "Piece Conversion",
+ "item.move": "Transition",
+ "item.possession": "Own",
+ "item.quantity": "× {0:N0}",
+ "item.sell.list.empty": "You do not have any items available for sale",
+ "item.sell.title": "Sell Items",
+ "item.sheet.consume.consume_count": "Count:",
+ "item.sheet.consume.description": "Use",
+ "item.sheet.consume.title": "Select Use Count",
+ "item.sheet.detail.location": "Method",
+ "item.sheet.detail.quantity": "Owns",
+ "item.sheet.detail.title": "Details",
+ "item.sheet.exchange.attention1": "※Converting will remove the selected Idol pieces",
+ "item.sheet.exchange.attention2": " includes pieces with non-surplus portions",
+ "item.sheet.exchange.description": "Convert the selected Idol pieces to obtain items.\nAre you sure?",
+ "item.sheet.exchange.title": "Conversion Confirmation",
+ "item.sheet.expire_date": "Expiration Details",
+ "item.sheet.expire_date.label": "Expiration",
+ "item.sheet.select_probability.title": "Ticket Probability",
+ "item.sheet.sell.description": "Sell the item.",
+ "item.sheet.sell.sell_label": "Sell Count:",
+ "item.sheet.sell.title": "Select Sell Count",
+ "item.tab.button.consumption_enhance": "Consume/Enhance",
+ "item.tab.button.gasha_exchange": "Gacha/Exchange",
+ "item.tab.button.piece": "Piece",
+ "item.toast.ap_recovery_disable.no_item": "Not in possession",
+ "item.toast.ap_recovery_disable.stamina_max": "Cannot recover as AP is full",
+ "item.toast.consume": "Item used",
+ "item.toast.exchange": "Converted",
+ "item.toast.exchange.to_gift": "Flowers that have reached the possession limit have been sent as gifts",
+ "item.toast.sell": "Sold",
+ "item.toast.use.event_end": "The event has ended",
+ "item.toast.use_disable": "Not in possession",
+ "item.top.list.empty": "No items in this category",
+ "item.top.title": "Items",
+ "item.transition.coin_gasha": "Coin\nGacha",
+ "item.transition.event_story": "Go to\nEvent Story",
+ "item.transition.exchange": "Exchange Shop",
+ "item.transition.exchange.disable": "The target exchange shop is currently closed",
+ "item.transition.idol_detail": "Idol\nDetails",
+ "item.transition.idol_list": "Idol\nList",
+ "item.transition.jewel_gasha": "Jewel\nGacha",
+ "item.transition.memory": "Go to\nMemory List",
+ "item.transition.produce_boost": "To Produce",
+ "item.transition.produce_live": "Go to Live Photography",
+ "item.transition.story_event": "To Event",
+ "item.transition.support_list": "Support\nList",
+ "item.transition.ticket_exchange": "To Tickets\nExchange",
+ "item.use": "Use",
+ "jewel_balance_sheet.count": "{0:N0} pcs",
+ "jewel_balance_sheet.description": "Free jewels will be consumed first.\nPaid jewels will be consumed starting from the oldest.",
+ "jewel_balance_sheet.free": "Free",
+ "jewel_balance_sheet.paid": "Paid",
+ "jewel_balance_sheet.title": "Jewel Balance Confirmation",
+ "jewel_balance_sheet.total": "Total",
+ "jewel_buy_limit_sheet.amount": "Up to {0:N0} yen",
+ "jewel_buy_limit_sheet.amount_month": "1 Month",
+ "jewel_buy_limit_sheet.amount_unlimited": "No Limit",
+ "jewel_buy_limit_sheet.description": "There are age-based purchase limits for in-app currencies.",
+ "jewel_buy_limit_sheet.title": "Age-based Purchase Limits",
+ "jewel_buy_limit_sheet.title_1": "Under {0}",
+ "jewel_buy_limit_sheet.title_2": "{0} to {1}",
+ "jewel_buy_limit_sheet.title_3": "{0} and Above",
+ "last_login.day": "{0} days ago",
+ "last_login.hour": "{0} hours ago",
+ "last_login.less": "1 min ago",
+ "last_login.minute": "{0} mins ago",
+ "limit.day": "{0} days left",
+ "limit.hour": "{0} hr {1} min left",
+ "limit.less": "0 min left",
+ "limit.minute": "{0} min left",
+ "limit.none": "None",
+ "limit.unti": "",
+ "limit.until": "Until {0}",
+ "limit.use": "Period",
+ "live.loading.description.arranger": "Arranger: {0}",
+ "live.loading.description.composer": "Composer: {0}",
+ "live.loading.description.lyrics": "Lyrics: {0}",
+ "live.loading.ready": "TAP to Start",
+ "live.movie_record.loading.tap_label": "TAP to Start",
+ "live.movie_record.loading.text_1": "Tap the recording button to start recording up to 8 seconds",
+ "live.movie_record.loading.text_2": "The recorded video can be trimmed to 3-5 seconds and used",
+ "live.movie_record.loading.text_3": "Select the scene to use as the thumbnail",
+ "live.movie_record.loading.title": "Video Business Card",
+ "live.movie_record.overwrite_confirm_sheet.description": "Once confirmed, the current video will be overwritten.\nIs that okay?",
+ "live.movie_record.overwrite_confirm_sheet.title": "Video Overwrite Confirmation",
+ "live.movie_record.retry_confirm_sheet.description": "Would you like to watch the live performance again?",
+ "live.movie_record.retry_confirm_sheet.execute": "Watch",
+ "live.movie_record.retry_confirm_sheet.title": "Exit Confirmation",
+ "live.movie_record.skip.confirm.description": "Do you want to end the P-Live?",
+ "live.movie_record.skip.confirm.execute.button": "End",
+ "live.movie_record.skip.confirm.title": "End Live Confirmation",
+ "live.movie_record.toast.record_invalid": "Recording is not allowed after {0} seconds before the end",
+ "live.movie_record.toast.recording": "Recording",
+ "live.movie_record_edit.back_button": "Back",
+ "live.movie_record_edit.description": "Trim the scene to 3-5 seconds to use as a video business card",
+ "live.movie_record_edit.execute_button": "Confirm",
+ "live.movie_record_edit.next_button": "Next",
+ "live.movie_record_edit.retake_button": "Retake",
+ "live.movie_record_edit.retake_from_start_button": "Retake from start",
+ "live.movie_record_edit.thumbnail_description": "Select a scene to use as the thumbnail",
+ "live.movie_record_edit.time_format": "{0:D2}.{1:D3}",
+ "live.movie_record_edit.trimming_description": "Cut out the scene between {0} and {1} seconds to use as a video business card",
+ "live.skip.confirm.description.normal": "Do you want to end the P-Live?",
+ "live.skip.confirm.description.warning": "Do you want to end the P-Live?\nThere are remaining shots available",
+ "live.skip.confirm.execute.button": "End",
+ "live.skip.confirm.title": "End Live Confirmation",
+ "live.step_skip.confirm.check_box_text": "Do not show this again",
+ "live.step_skip.confirm.description": "Do you want to skip the P-Live to a certain point?",
+ "live.step_skip.confirm.execute": "Skip",
+ "live.step_skip.confirm.title": "Skip Confirmation",
+ "live.ui.button.grid": "Grid",
+ "live.ui.button.lyrics.off": "Lyric OFF",
+ "live.ui.button.lyrics.on": "Lyric ON",
+ "live.ui.button.orientation": "Screen Rotation",
+ "live.ui.button.skip": "SKIP",
+ "live.ui.button.ui_inactive": "Hide UI",
+ "live.ui.music_title": "♪{0}",
+ "loading.api.label": "CONNECTING",
+ "loading.device_rotation.label.horizontal": "The video will play in landscape mode",
+ "loading.device_rotation.label.vertical": "The video will play in portrait mode",
+ "loading.device_rotation.tap_label": "TAP TO START",
+ "loading.live.description": "Starting in landscape mode",
+ "loading.movie.end_confirm": "Proceed",
+ "loading.movie.end_confirm_description": "End the video and proceed?\nYou can watch the video later",
+ "loading.photography.horizontal.text": "Preparing to shoot in landscape mode",
+ "loading.photography.text": "Preparing to start shooting in landscape mode",
+ "loading.photography.vertex.text": "Preparing to shoot",
+ "loading.produce.card.text": "PRODUCE CARD",
+ "loading.produce.text": "LOADING",
+ "loading.progress.description": "Downloading data",
+ "loading.support.card.text": "SUPPORT CARD",
+ "loading.wait.tap": "TAP to Start",
+ "login_bonus.daily_login_bonus.total_items_get_text1": "Until {0} days",
+ "login_bonus.daily_login_bonus.total_items_today_text1": "{0} days",
+ "login_bonus.daily_login_bonus.total_items_today_text2": "Today",
+ "login_bonus.daily_login_bonus.total_login_day_count_text": "{0} days since becoming a producer",
+ "login_bonus.special_login_bonus.date_text": "Until: {0}",
+ "main_task.additional_reward": "Intermediate Reward",
+ "main_task.additional_reward.title": "Reached Task {0}",
+ "main_task.detail.button.disable_toast": "Not available yet",
+ "main_task.detail.button.execute": "Challenge Task",
+ "main_task.detail.button.top": "Chapter List",
+ "main_task.detail.first_chapter": "Hatsuboshi Commu Ch. 1",
+ "main_task.detail.group.lock": "Unlock by clearing {0}",
+ "main_task.detail.info.get": " get",
+ "main_task.detail.info.progress": "Task",
+ "main_task.detail.info.unlock": "Unlock Hatsuboshi Commu Ch. 1 [Ep. {0}] by",
+ "main_task.detail.story.episode": "Ep.",
+ "main_task.detail.story.episode_prefix": "Ep. ",
+ "main_task.detail.title": "Task",
+ "main_task.detail_sheet.execute": "Challenge",
+ "main_task.detail_sheet.list_button": "Task List",
+ "main_task.detail_sheet.title": "Task",
+ "main_task.feature_unlock": "Unlocked",
+ "main_task.pickup_sheet.additional.amount": "{0}×{1}",
+ "main_task.pickup_sheet.additional.label": "Featured Reward",
+ "main_task.pickup_sheet.story": "Hatsuboshi Commu Ch. 1 Ep. {0} Unlocked",
+ "main_task.pickup_sheet.title": "Story Unlock and Featured Rewards",
+ "main_task.progress_overlay.description": "Earn special rewards by clearing Task {0}",
+ "main_task.receive_overlay.achieve": "Achieved",
+ "main_task.receive_overlay.gift": "Items exceeding the possession limit have been sent to your gifts",
+ "main_task.receive_overlay.message": "Rewards are automatically received",
+ "main_task.receive_overlay.title": "",
+ "main_task.top.in_progress": "Ongoing",
+ "main_task.top.title": "",
+ "maintenance.button.inquiry": "Contact Us",
+ "maintenance.button.sns": "Twitter",
+ "maintenance.feature.message": "Under Maintenance",
+ "maintenance.release.description": "Please wait a moment until the service starts",
+ "maintenance.release.inquiry_disable": "Available after service starts",
+ "maintenance.release.sns": "Twitter",
+ "maintenance.release.title": "Preparing for Service Start",
+ "maintenance.term.unknown": "Unknown",
+ "master.download.error.dialog.description": "Failed to retrieve data",
+ "master_file_download_confirm_sheet.alert": "If the data size exceeds 50MB,\nwe recommend downloading over Wi-Fi",
+ "master_file_download_confirm_sheet.description": "Downloading additional data",
+ "master_file_download_confirm_sheet.title": "Data Download",
+ "media.comic": "One-Panel Comic",
+ "media.comic.title": "One-Panel Comic",
+ "media.four_panel_comic": "4-Panel Manga",
+ "media.four_panel_comic.episode_title": "Episode {0}",
+ "media.four_panel_comic.title": "4-Panel Manga",
+ "media.movie": "Video Content",
+ "media.movie.confirm": "Do you want to watch the video?",
+ "media.movie.title": "Video",
+ "media.other": "View All",
+ "media.play.confirm": "Video Playback Confirmation",
+ "media.title": "Media",
+ "media.update.time": "Updated {0}",
+ "media.web.confirm": "Open in Web Browser?",
+ "meishi.achievement.filter.sheet.empty": "No Achievements matching the criteria",
+ "meishi.create": "Create New",
+ "meishi.create_confirm_sheet.description": "Which would you like to create?",
+ "meishi.create_confirm_sheet.meishi": "Business Card",
+ "meishi.create_confirm_sheet.title": "Create Business Card",
+ "meishi.create_confirm_sheet.toast.custom_disable": "Selectable after unlocking",
+ "meishi.create_confirm_sheet.type.custom": "Custom",
+ "meishi.create_confirm_sheet.type.template": "Template",
+ "meishi.delete.button": "Delete",
+ "meishi.delete.complete": "Deleted the business card",
+ "meishi.delete.confirm.description": "Do you want to delete the selected business card?\nDeleted business cards cannot be restored",
+ "meishi.delete.confirm.title": "Delete Business Card",
+ "meishi.delete.description": "Delete the selected business card.",
+ "meishi.delete.empty": "No business cards available",
+ "meishi.delete.setting": "Cannot delete business cards in use",
+ "meishi.delete.title": "Delete Business Card",
+ "meishi.delete_confirm_sheet.description": "Are you sure you want to delete the selected business card?",
+ "meishi.delete_confirm_sheet.title": "Business Card Deletion Confirmation",
+ "meishi.delete_confirm_sheet.toast.success": "Deleted successfully",
+ "meishi.detail.achievement": "Set Achievement",
+ "meishi.detail.button.achievement": "Check Achievement",
+ "meishi.detail.button.add": "Receive Card",
+ "meishi.detail.button.profile": "Profile",
+ "meishi.detail.button.to_edit": "Edit Card",
+ "meishi.detail.button.toast": "Folder storage limit reached",
+ "meishi.detail.title": "{0}'s Business Card",
+ "meishi.edit.achievement_empty": "No Achievements available",
+ "meishi.edit.active.empty.text": "Tap on parts of the business card to move or resize them",
+ "meishi.edit.back.description": "Save changes?",
+ "meishi.edit.back.no_save": "Do not save",
+ "meishi.edit.back.save": "Save",
+ "meishi.edit.back.title": "Save Confirmation",
+ "meishi.edit.base": "Text Background",
+ "meishi.edit.button": "Edit",
+ "meishi.edit.check_box.comment": "Comment",
+ "meishi.edit.check_box.fan": "No. of Fans",
+ "meishi.edit.check_box.id": "ID",
+ "meishi.edit.check_box.plv": "PLv",
+ "meishi.edit.check_box.rank": "Rank",
+ "meishi.edit.comment.input.warning": "※Do not post personal information or content that violates public order and morals.\n※Comments are saved when edited.",
+ "meishi.edit.comment.input.warning_custom": "※Please do not post personal information or content that violates public order and morals.",
+ "meishi.edit.description": "Tap on parts of the business card to edit them.\nYou can add and select base and achievements from the respective buttons.",
+ "meishi.edit.execute": "Save",
+ "meishi.edit.horizontal": "Horizontal",
+ "meishi.edit.horizontal_mode": "Edit in Horizontal View",
+ "meishi.edit.layer": "Layer Order",
+ "meishi.edit.layout": "Edit Layout",
+ "meishi.edit.layout.description": "Tap on parts of the business card to move or resize them.",
+ "meishi.edit.layout_change": "Change Layout",
+ "meishi.edit.lock": "Content is locked\nUnlock to edit",
+ "meishi.edit.max_achievement_and_illust": "The maximum number of achievements and illustrations is 10",
+ "meishi.edit.name.input.warning": "※Producer names are made public in the game.\n※Producer names can be changed later.\n※Do not enter personal information.\n※Producer names are saved when edited.",
+ "meishi.edit.name_edit": "Name",
+ "meishi.edit.part_limit_count": "{0}/{1}",
+ "meishi.edit.parts_limit.toast": "You cannot display more than 3",
+ "meishi.edit.preset_layout": "Preset Layout",
+ "meishi.edit.scale": "Scale",
+ "meishi.edit.tab.achievement": "Achievements",
+ "meishi.edit.tab.base_select": "Base",
+ "meishi.edit.tab.idol": "Idol",
+ "meishi.edit.tab.illustration": "Stamp",
+ "meishi.edit.tab.other": "Others",
+ "meishi.edit.tab.p_idol": "P-Idol",
+ "meishi.edit.tab.parts": "Parts",
+ "meishi.edit.tab.photo": "Photo",
+ "meishi.edit.tab.produce": "Produce",
+ "meishi.edit.tab.s_member": "Support",
+ "meishi.edit.tab.sd": "SD Character",
+ "meishi.edit.tab.video": "Video",
+ "meishi.edit.text_color": "Text Color",
+ "meishi.edit.text_color.select": "Select Text Color",
+ "meishi.edit.text_edit": "Edit Comment",
+ "meishi.edit.title": "Edit Card",
+ "meishi.edit.vertical": "Vertical",
+ "meishi.edit_custom.default.comment": "Nice to meet you",
+ "meishi.edit_custom.guide": "Guide Correction",
+ "meishi.edit_custom.layer.achievement": "Achievement",
+ "meishi.edit_custom.layer.base_asset_common_background": "Background",
+ "meishi.edit_custom.layer.base_asset_frame": "Frame",
+ "meishi.edit_custom.layer.base_asset_other": "Background",
+ "meishi.edit_custom.layer.base_asset_story_background": "Background",
+ "meishi.edit_custom.layer.character_full": "Idol",
+ "meishi.edit_custom.layer.character_sd": "Idol",
+ "meishi.edit_custom.layer.character_sign": "Signature",
+ "meishi.edit_custom.layer.comment": "Text",
+ "meishi.edit_custom.layer.idol_card_skin_full": "P-Idol",
+ "meishi.edit_custom.layer.idol_card_skin_landscape": "P-Idol",
+ "meishi.edit_custom.layer.idol_card_skin_portrait": "P-Idol",
+ "meishi.edit_custom.layer.movie": "Video",
+ "meishi.edit_custom.layer.parts_icon": "Icon",
+ "meishi.edit_custom.layer.parts_logo": "Logo",
+ "meishi.edit_custom.layer.parts_other": "Parts",
+ "meishi.edit_custom.layer.photo_album": "Photo",
+ "meishi.edit_custom.layer.photo_memory": "Photo",
+ "meishi.edit_custom.layer.photo_memory_gift": "Photo",
+ "meishi.edit_custom.layer.produce_card": "Skill Card",
+ "meishi.edit_custom.layer.produce_drink": "P-Drink",
+ "meishi.edit_custom.layer.produce_item": "P-Item",
+ "meishi.edit_custom.layer.profile_comment": "Comment",
+ "meishi.edit_custom.layer.profile_fan_count": "Fan Count",
+ "meishi.edit_custom.layer.profile_producer_level": "PLv",
+ "meishi.edit_custom.layer.profile_public_user_id": "P-ID",
+ "meishi.edit_custom.layer.profile_pvp_rate_grade": "GRADE",
+ "meishi.edit_custom.layer.profile_user_name": "Producer Name",
+ "meishi.edit_custom.layer.shape_local": "Shape",
+ "meishi.edit_custom.layer.support_card_full": "Support",
+ "meishi.edit_custom.layer_button.back": "Send to Back",
+ "meishi.edit_custom.layer_button.backward": "Send Backward",
+ "meishi.edit_custom.layer_button.forward": "Bring Forward",
+ "meishi.edit_custom.layer_button.front": "Bring to Front",
+ "meishi.edit_custom.mask.label": "Mask",
+ "meishi.edit_custom.menu.achievement": "Achievement",
+ "meishi.edit_custom.menu.base_asset": "Common Material",
+ "meishi.edit_custom.menu.character": "Idol",
+ "meishi.edit_custom.menu.comment": "Text",
+ "meishi.edit_custom.menu.movie": "Video",
+ "meishi.edit_custom.menu.parts": "Parts",
+ "meishi.edit_custom.menu.photo": "Photo",
+ "meishi.edit_custom.menu.produce": "Produce",
+ "meishi.edit_custom.menu.profile": "Pro\nfile",
+ "meishi.edit_custom.menu.shape": "Shape",
+ "meishi.edit_custom.menu.support_card": "Support",
+ "meishi.edit_custom.preview": "Preview",
+ "meishi.edit_custom.reset": "Reset",
+ "meishi.edit_custom.reset_root_scale": "Reset Zoom",
+ "meishi.edit_custom.reset_sheet.description": "Are you sure you want to revert the business card to its last saved state?",
+ "meishi.edit_custom.reset_sheet.title": "Confirmation",
+ "meishi.edit_custom.rotation_3d": "3D Rotation",
+ "meishi.edit_custom.save": "Save",
+ "meishi.edit_custom.save_result.description": "Business card saved",
+ "meishi.edit_custom.save_sheet.description": "Would you like to save your edits?",
+ "meishi.edit_custom.save_sheet.execute": "Save",
+ "meishi.edit_custom.save_sheet.mid_execute": "Do not save",
+ "meishi.edit_custom.save_sheet.title": "Save Confirmation",
+ "meishi.edit_custom.show_layer_list": "Layer",
+ "meishi.edit_custom.sub_menu.achievement.idol": "Idol",
+ "meishi.edit_custom.sub_menu.achievement.others": "Others",
+ "meishi.edit_custom.sub_menu.achievement.produce": "Produce",
+ "meishi.edit_custom.sub_menu.character.card": "P-Idol",
+ "meishi.edit_custom.sub_menu.character.card.description": "Please select the type of card to add",
+ "meishi.edit_custom.sub_menu.character.full": "Idol",
+ "meishi.edit_custom.sub_menu.character.sd": "SD",
+ "meishi.edit_custom.sub_menu.character.sign": "Signature",
+ "meishi.edit_custom.sub_menu.empty": "No items to display",
+ "meishi.edit_custom.sub_menu.illustration.adv_background": "Commu",
+ "meishi.edit_custom.sub_menu.illustration.common": "Common",
+ "meishi.edit_custom.sub_menu.illustration.frame": "Frame",
+ "meishi.edit_custom.sub_menu.illustration.others": "Others",
+ "meishi.edit_custom.sub_menu.movie.character_list.description": "Please select the idol for the base video",
+ "meishi.edit_custom.sub_menu.movie.create_button": "Create New",
+ "meishi.edit_custom.sub_menu.movie.empty_live": "No unlocked live performances available",
+ "meishi.edit_custom.sub_menu.movie.empty_movie": "No saved videos available",
+ "meishi.edit_custom.sub_menu.movie.label": "Saved Videos",
+ "meishi.edit_custom.sub_menu.movie.live_list.description": "Please select the live performance to shoot",
+ "meishi.edit_custom.sub_menu.parts.icon": "Icon",
+ "meishi.edit_custom.sub_menu.parts.logo": "Logo",
+ "meishi.edit_custom.sub_menu.parts.other": "Others",
+ "meishi.edit_custom.sub_menu.photo.album": "Album",
+ "meishi.edit_custom.sub_menu.photo.memory": "Memory",
+ "meishi.edit_custom.sub_menu.produce.produce_card": "Skill Card",
+ "meishi.edit_custom.sub_menu.produce.produce_card.character_change": "Switch",
+ "meishi.edit_custom.sub_menu.produce.produce_drink": "P-Drink",
+ "meishi.edit_custom.sub_menu.produce.produce_item": "P-Item",
+ "meishi.edit_custom.sub_menu.profile.apply_all.title": "Bulk Edit",
+ "meishi.edit_custom.sub_menu.profile.producer_level": "PLv",
+ "meishi.edit_custom.sub_menu.profile.public_user_id": "PID",
+ "meishi.edit_custom.sub_menu.profile.pvp_rate_grade": "GRADE",
+ "meishi.edit_custom.sub_menu.profile.total_fan_count": "Fan Count",
+ "meishi.edit_custom.sub_menu.shape_detail.outline_color": "Outline Color",
+ "meishi.edit_custom.timeline": "Animated Card",
+ "meishi.edit_custom.timeline.close_button": "Finish Editing\nand Return",
+ "meishi.edit_custom.timeline.has_data": "Configuring",
+ "meishi.edit_custom.timeline.loop": "Loop",
+ "meishi.edit_custom.timeline.path.curve": "Curve",
+ "meishi.edit_custom.timeline.path.linear": "Straight",
+ "meishi.edit_custom.timeline.reset_button": "Reset",
+ "meishi.edit_custom.timeline.time": "{0:f2}",
+ "meishi.edit_custom.toast.max_layer": "Cannot add any more layers",
+ "meishi.edit_custom.toast.reset_disable": "No new items have been added",
+ "meishi.edit_custom.toast.save_disable": "No new items have been added",
+ "meishi.exchange.description": "Add {0}'s business card?",
+ "meishi.exchange.execute": "Add",
+ "meishi.exchange.title": "Confirm Business Card Addition",
+ "meishi.exchange.toast": "Added to business card folder",
+ "meishi.follow.date": "Exchange Date",
+ "meishi.follow.toast": "Saved the business card",
+ "meishi.image.loading_text": "LOADING",
+ "meishi.lastlogin.date": "Seen",
+ "meishi.movie_idol_select_sheet.description": "Select the idol whose video you want to set as the base",
+ "meishi.movie_idol_select_sheet.title": "Select Idol",
+ "meishi.part.comment": "Comment",
+ "meishi.part.fan_count": "No. of Fans",
+ "meishi.part.grade": "GRADE",
+ "meishi.part.p_level": "PLv",
+ "meishi.part.pid": "P-ID",
+ "meishi.pending_data_sheet.description": "You have a business card in progress. Would you like to resume editing?\nIf you cancel, the progress will be discarded.",
+ "meishi.pending_data_sheet.title": "Confirmation",
+ "meishi.qr_code.camera_permission.error.description": "Camera permission could not be confirmed.\nPlease allow camera access from the app's permission settings.",
+ "meishi.qr_code.camera_permission.error.title": "Camera Permission Confirmation",
+ "meishi.qr_code.camera_permission.error.toast": "Camera access permission is required",
+ "meishi.qr_code.description": "When someone scans this business card code, your business card will be sent to them",
+ "meishi.qr_code.follow.toast": "Added to business card folder",
+ "meishi.qr_code.read": "Scan Business Card",
+ "meishi.qr_code.scan_description": "Align the business card code within the frame",
+ "meishi.qr_code.title": "Your Business Card Code",
+ "meishi.qr_code.toast.self_meishi": "You cannot add your own business card",
+ "meishi.request.cameraPermission.error.description": "We use the camera to scan business card codes.\nPlease grant permission to use the camera.",
+ "meishi.request.cameraPermission.error.title": "Camera Usage Confirmation",
+ "meishi.request.qr.toast.error": "Operation canceled",
+ "meishi.request.qr.toast.read": "Scanned",
+ "meishi.save.toast": "Saved the business card",
+ "meishi.select.current": "In Use",
+ "meishi.select.sheet.button.edit": "Edit",
+ "meishi.select.sheet.button.set": "Set",
+ "meishi.select.sheet.selected.toast": "Set",
+ "meishi.select.sheet.title": "Business Card Set/Edit Confirmation",
+ "meishi.sns.share.text": "Please follow me in the game using this link!\n{0}\n#学マス名刺 #学園アイドルマスター #学マス",
+ "meishi.sns.share.text.has_movement": "Follow me in-game via the link below!\n{0}\n#学マス名刺 #動く名刺 #学園アイドルマスター #学マス",
+ "meishi.sort.followtime": "Exchange Date",
+ "meishi.sort.label.order": "Display Order",
+ "meishi.sort.lastlogin": "Seen",
+ "meishi.timeline_reset_sheet.description": "Do you want to reset the animation?",
+ "meishi.timeline_reset_sheet.execute": "Reset",
+ "meishi.timeline_reset_sheet.title": "Animation Reset Confirmation",
+ "meishi.top.button.delete": "Delete",
+ "meishi.top.button.download": "Save",
+ "meishi.top.button.edit": "Edit Card",
+ "meishi.top.button.new": "Create New",
+ "meishi.top.button.profile_meishi": "Set as Profile",
+ "meishi.top.button.qr": "QR Code",
+ "meishi.top.button.sns": "SNS",
+ "meishi.top.download.toast.no_permissions": "Save to device not permitted",
+ "meishi.top.download.toast.success": "Saved to device",
+ "meishi.top.folder.empty": "No business cards available",
+ "meishi.top.list.profile_meishi": "Set",
+ "meishi.top.list.type.custom": "Custom",
+ "meishi.top.list.type.template": "Template",
+ "meishi.top.my_sheet.scan": "Align the business card code within the frame",
+ "meishi.top.my_sheet.scan_button": "Read QR Code",
+ "meishi.top.my_sheet_description": "Your friends can add your Business Card\nusing the Business Card QR Code.",
+ "meishi.top.my_sheet_title": "Your Business Card QR Code",
+ "meishi.top.tab.meishi_folder": "Business Card Folder",
+ "meishi.top.tab.my_meishi": "My Business Card",
+ "meishi.top.title": "Business Card",
+ "meishi.top.toast.cant_delete_profile_meishi": "Cannot delete a business card that is currently set",
+ "meishi.top.toast.max_meishi_limit": "Cannot create any more",
+ "meishi.top.toast.profile_meishi_already_set": "Profile already set",
+ "meishi.unfollow.toast": "Removed business card from folder",
+ "meishi_edit_custom.remove_mask_sheet.description": "Would you like to remove the mask and switch to 3D rotation?",
+ "meishi_edit_custom.remove_mask_sheet.title": "Confirmation",
+ "meishi_edit_custom.remove_perspective_sheet.description": "Would you like to remove 3D rotation and switch to cropping?",
+ "meishi_edit_custom.remove_perspective_sheet.title": "Confirmation",
+ "meishi_edit_custom.sub_menu.color.description": "Please select a color",
+ "meishi_edit_custom.sub_menu.color.gradient": "Gradient",
+ "meishi_edit_custom.sub_menu.color.selected": "Set",
+ "meishi_edit_custom.sub_menu.color.solid": "Solid",
+ "meishi_edit_custom.sub_menu.mask.description": "Please select a shape to crop",
+ "meishi_edit_custom.sub_menu.movie.selected": "Set",
+ "meishi_edit_custom.sub_menu.shape_detail.color": "Shape Color",
+ "meishi_edit_custom.sub_menu.shape_detail.color_alpha": "Shape Opacity",
+ "meishi_edit_custom.sub_menu.shape_detail.outline_alpha": "Outline Opacity",
+ "meishi_edit_custom.sub_menu.shape_detail.outline_color": "Frame Line Color",
+ "meishi_edit_custom.sub_menu.shape_detail.outline_width": "Outline Size",
+ "meishi_edit_custom.sub_menu.text.background_alpha": "Background Opacity",
+ "meishi_edit_custom.sub_menu.text.background_color": "Background Color",
+ "meishi_edit_custom.sub_menu.text.outline_color": "Outline Color",
+ "meishi_edit_custom.sub_menu.text.outline_width": "Outline Size",
+ "meishi_edit_custom.sub_menu.text.profile_comment": "Comment",
+ "meishi_edit_custom.sub_menu.text.profile_user_name": "Producer Name",
+ "meishi_edit_custom.sub_menu.text.text_alignment": "Display",
+ "meishi_edit_custom.sub_menu.text.text_color": "Text Color",
+ "memory.ability.contest": "Contest Ability",
+ "memory.ability.produce": "Memory Ability",
+ "memory.change_photo.sheet.description": "Do you want to update the memory with the selected photo?",
+ "memory.change_photo.sheet.title": "Memory Update Confirmation",
+ "memory.change_photo.sheet.warning": "※The previous photo will be deleted.",
+ "memory.create.pt_unit": "Pt",
+ "memory.detail.ability.lock": "(Unlock at Lv{0})",
+ "memory.detail.ability.lock.text": "(Learn at Lv{0})",
+ "memory.detail.ability_list.empty": "No abilities available",
+ "memory.detail.contest.card.title": "Skill Card",
+ "memory.detail.contest.disabled": "No stage information available.",
+ "memory.detail.contest.item.title": "P-Item",
+ "memory.detail.contest.power.title": "Overall Power",
+ "memory.detail.contest.status.title": "Parameter",
+ "memory.detail.enhance.level_change.before": "Lv{0}",
+ "memory.detail.equipped": "Equipped",
+ "memory.detail.info.idol": "Idol",
+ "memory.detail.info.place": "Shooting Location",
+ "memory.detail.info.shottime": "Shooting Date",
+ "memory.detail.lock.locked": "Memory protected",
+ "memory.detail.lock.unlocked": "Memory protection removed",
+ "memory.detail.name.placeholder": "Up to 20 characters",
+ "memory.detail.name_edit.complete": "Memory name change completed",
+ "memory.detail.name_edit.description": "Please enter a Memory name",
+ "memory.detail.name_edit.title": "Memory Name Change",
+ "memory.detail.no_contest_info": "This memory has no stage information.",
+ "memory.detail.produce.ability.title": "Ability",
+ "memory.detail.produce.card.phase.audition_mid": "Get after midterm",
+ "memory.detail.produce.card.phase.start": "Obtained at the start",
+ "memory.detail.produce.card.phase.start.short": "At the start",
+ "memory.detail.produce.card.title": "Obtainable Cards",
+ "memory.detail.produce.plan_type.only": " only",
+ "memory.detail.produce_history.button": "Produce History",
+ "memory.detail.produce_only": "Produce Only",
+ "memory.detail.produce_review.button": "Produce Review",
+ "memory.detail.produce_review.disabled.invalid_memory": "This memory cannot be reviewed",
+ "memory.detail.produce_review.disabled.not_cleared_true_end": "TrueLIVE is not unlocked",
+ "memory.detail.produce_review.disabled.not_cleared_true_live": "TrueLIVE is not unlocked.",
+ "memory.detail.produce_review.disabled.protected": "This memory is protected",
+ "memory.detail.produce_review.disabled.used_meishi": "This memory is set in a business card",
+ "memory.detail.tab.contest": "Contest",
+ "memory.detail.tab.exam_battle": "Contest",
+ "memory.detail.tab.produce": "Produce",
+ "memory.detail.tag_edit.description": "Please enter a tag name",
+ "memory.detail.tag_edit.title": "Tag Name Change",
+ "memory.detail.title": "Memory Details",
+ "memory.detail.update_name": "Memory name changed",
+ "memory.filter.exam_battle_card_effect": "Contest Skill Card",
+ "memory.filter.exam_battle_item_effect": "Contest P-Item",
+ "memory.filter.grade": "Evaluation",
+ "memory.filter.idol": "Idol",
+ "memory.filter.inherit.done": "Synthesized",
+ "memory.filter.inherit.not_yet": "Not Synthesized",
+ "memory.filter.inherited": "Synthesized Memories",
+ "memory.filter.other": "Other",
+ "memory.filter.produce_card_effect": "Produce Skill Card",
+ "memory.filter.produce_effect.danceaddition": "Dance Increase",
+ "memory.filter.produce_effect.dancegrowthrateaddition": "Dance Lesson\nBonus Increase",
+ "memory.filter.produce_effect.maxstaminaaddition": "Max Stamina Increase",
+ "memory.filter.produce_effect.producepointaddition": "P-Point Acquisition",
+ "memory.filter.produce_effect.staminarecoverfix": "Stamina Recovery",
+ "memory.filter.produce_effect.title": "Memory Ability",
+ "memory.filter.produce_effect.visualaddition": "Visual Increase",
+ "memory.filter.produce_effect.visualgrowthrateaddition": "Visual Lesson\nBonus Increase",
+ "memory.filter.produce_effect.vocaladdition": "Vocal Increase",
+ "memory.filter.produce_effect.vocalgrowthrateaddition": "Vocal Lesson\nBonus Increase",
+ "memory.filter.sheet.empty": "No Memories match the criteria",
+ "memory.filter.tag": "Tag",
+ "memory.gift.idol_none_label": "Produce Exclusive Memory",
+ "memory.history.none": "No produce history",
+ "memory.inherit.after_memory": "After Synthesis",
+ "memory.inherit.already_inherited.toast": "This memory is already synthesized.",
+ "memory.inherit.before_memory": "Before Synthesis",
+ "memory.inherit.candidate": "Candidate",
+ "memory.inherit.change_card": "Swap",
+ "memory.inherit.confirm.add_description": "*You can choose between the current memory or the synthesized memory to keep.",
+ "memory.inherit.confirm.description": "Use {0} to synthesize the memory?\nAre you sure?",
+ "memory.inherit.confirm.sheet.description": "Executing Memory Synthesis.",
+ "memory.inherit.confirm.sheet.notice": "This can be changed anytime from \"Menu > Settings\".",
+ "memory.inherit.confirm.sheet.title": "Memory Synthesis Confirmation",
+ "memory.inherit.confirm.sheet.warning": "*Memories used for synthesis will be lost.\n*If confirmed with the synthesized skill card, the memory will be marked as synthesized and cannot be selected as a target memory for further synthesis.\n*This action cannot be undone.",
+ "memory.inherit.confirm.warning": "*Memories used for synthesis will be lost.",
+ "memory.inherit.consume.description": "Memories used for synthesis",
+ "memory.inherit.consume.warning": "*They will be lost once synthesis is executed.",
+ "memory.inherit.disable.card.toast": "No skill cards are eligible for synthesis.",
+ "memory.inherit.disable.grade.toast": "Memories two ranks lower cannot be selected.",
+ "memory.inherit.disable.item_shortage.toast": "Insufficient items for synthesis.",
+ "memory.inherit.disable.meishi.toast": "Memories set on business cards cannot be selected.",
+ "memory.inherit.disable.produce.toast": "Memories in a Produce lineup cannot be selected.",
+ "memory.inherit.disable.profile.toast": "Memories set on profiles cannot be selected.",
+ "memory.inherit.disable.protected.toast": "Protected memories cannot be selected.",
+ "memory.inherit.disable.pvp.toast": "Memories used in contests cannot be selected.",
+ "memory.inherit.disable.tower.toast": "Memories used in \"Path to Idol\" cannot be selected.",
+ "memory.inherit.execute": "Synthesize",
+ "memory.inherit.get_memory.warning": "*Even if you choose the pre-synthesis version, {0} and the memories used for synthesis will be lost.\n*If you choose the post-synthesis version, the memory will be marked as synthesized and cannot be selected as a target for further synthesis.",
+ "memory.inherit.inherit_start.button": "Start Synthesis",
+ "memory.inherit.inherited.button": "Synthesized",
+ "memory.inherit.no_item.toast": "You do not have {0}.",
+ "memory.inherit.not_available.toast": "There are memories already in the process of synthesis.",
+ "memory.inherit.result.animation_title": "Memory Synthesis Complete",
+ "memory.inherit.result.decide_confirm_sheet.confirm": "Confirm",
+ "memory.inherit.result.decide_confirm_sheet.description": "Confirm with the content of {0}?\nAre you sure?",
+ "memory.inherit.result.decide_confirm_sheet.title": "Memory Confirmation",
+ "memory.inherit.select_memory.consume": "Consumes 1",
+ "memory.inherit.select_memory.customize_disable.toast": "Customized cards cannot be synthesized",
+ "memory.inherit.select_memory.deck_duplication_disable.toast": "You cannot synthesize multiple copies of the same card.",
+ "memory.inherit.select_memory.description": "Select the memory to be used for synthesis.",
+ "memory.inherit.select_memory.grade_disable.toast": "Synthesis that results in a higher rarity than the original is not allowed.",
+ "memory.inherit.select_memory.inherit.to": "Target",
+ "memory.inherit.select_memory.inherit.to.memory": "Target Memory",
+ "memory.inherit.select_memory.no_select": "Select a memory to swap.",
+ "memory.inherit.select_memory.p_idol_disable.toast": "P-Idol exclusive cards cannot be synthesized.",
+ "memory.inherit.select_memory.same_card.toast": "The same skill card cannot be synthesized.",
+ "memory.inherit.select_memory.support_disable.toast": "Cards obtained from support events cannot be synthesized.",
+ "memory.inherit.select_memory.warning": "*Memories used for synthesis will be lost.",
+ "memory.inherit.select_produce_card.before_select.message": "Select a skill card to swap.",
+ "memory.inherit.select_produce_card.customize_disable.toast": "Customized cards cannot be targeted",
+ "memory.inherit.select_produce_card.description": "The selected contest skill card will be swapped with a randomly chosen contest skill card from the synthesized memory.",
+ "memory.inherit.select_produce_card.p_idol_disable.toast": "P-Idol exclusive cards cannot be selected.",
+ "memory.inherit.select_produce_card.support_disable.toast": "Cards obtained from support events cannot be selected.",
+ "memory.inherit.select_produce_card.title": "Memory Synthesis",
+ "memory.inherit.select_produce_card.unselected.toast": "Select a skill card to swap.",
+ "memory.inherit.title": "Memory Synthesis",
+ "memory.list.all_character": "ALL",
+ "memory.list.button.convert": "Convert",
+ "memory.list.button.detail": "View Details",
+ "memory.list.cell.button.cant_be_invoke": "This effect will not activate during the current production",
+ "memory.list.cell.cant_be_invoke": "Cannot Activate",
+ "memory.list.empty": "No Memories match the criteria",
+ "memory.list.sell.empty.toast": "Please select a Memory to convert",
+ "memory.list.sell.full.toast": "The number of Memories to be converted has reached the limit",
+ "memory.list.sell.max_number.toast": "You can select up to {0} memories",
+ "memory.list.sell_button": "Convert",
+ "memory.list.user_memory.count.title": "Owned",
+ "memory.live_place.unknown": "---",
+ "memory.produce_review.caution": "※You can shoot a live performance and update the memory's photo.\n※The quality of the live performance depends on your current device settings.",
+ "memory.produce_review.description": "Do you want to review the Produce Live?",
+ "memory.produce_review.title": "Produce Review Shooting",
+ "memory.produce_review_restart.description": "Retake the live performance?",
+ "memory.produce_review_restart.title": "Produce Review Shooting",
+ "memory.result_grade.a": "A",
+ "memory.result_grade.b": "B",
+ "memory.result_grade.c": "C",
+ "memory.result_grade.d": "D",
+ "memory.result_grade.e": "E",
+ "memory.result_grade.f": "F",
+ "memory.result_grade.s": "S",
+ "memory.result_grade.ss": "SS",
+ "memory.review_photo_select.button.restart": "Retake",
+ "memory.review_photo_select.cell_label.auto": "Auto Shooting",
+ "memory.review_photo_select.cell_label.old": "Current Photo",
+ "memory.review_photo_select.description": "Please select a photo to update the memory.",
+ "memory.review_photo_select.label.new": "After Change",
+ "memory.review_photo_select.label.old": "Before Change",
+ "memory.review_photo_select.no_change.alert": "*If you exit without changes, the recording key will not be consumed.",
+ "memory.review_photo_select.no_change.button.finish": "Exit",
+ "memory.review_photo_select.no_change.description": "Do you want to exit without changing the memory photo?",
+ "memory.review_photo_select.no_change.title": "Confirmation",
+ "memory.sell.button.all_select": "Select All",
+ "memory.sell.button.all_unselect": "Deselect",
+ "memory.sell.button.execute": "Convert",
+ "memory.sell.confirm.title": "Conversion Confirmation",
+ "memory.sell.confirm.warning1": "You will convert the selected Memories to obtain items. Do you want to proceed?",
+ "memory.sell.confirm.warning2": "※The selected Memories will be lost",
+ "memory.sell.executed": "Memories converted",
+ "memory.sell.list.cell.equip": "Equipped",
+ "memory.sell.list.cell.produce_progress": "In Progress",
+ "memory.sell.no_price.confirm.warning": "Some selected memories do not provide items when converted.\nDo you wish to proceed?",
+ "memory.sell.screen.title": "Memory Conversion",
+ "memory.sell.unselect": "Deselect",
+ "memory.sell.warning.empty": "No Memories selected for conversion",
+ "memory.sell.warning.protected": "Locked Memories cannot be converted",
+ "memory.sell.warning.set_meishi": "Memories set on business cards cannot be converted",
+ "memory.sell.warning.set_profile": "Memories set on profiles cannot be converted",
+ "memory.sell.warning.use_contest": "Memories used in Contest cannot be converted",
+ "memory.sell.warning.use_produce": "Memories used in Produce cannot be converted",
+ "memory.sell.warning.use_tower": "You cannot convert memory used in Idol Road",
+ "memory.sort.character": "Idol",
+ "memory.sort.dance": "Dance",
+ "memory.sort.grade": "Produce Clear Rank",
+ "memory.sort.score": "Contest Overall Power",
+ "memory.sort.shottime": "Acquisition Time",
+ "memory.sort.tag": "Tag",
+ "memory.sort.visual": "Visual",
+ "memory.sort.vocal": "Vocal",
+ "memory.tag.modified": "Tag changed",
+ "memory.tag.none": "No tag set",
+ "memory.tag.sheet.description": "Select a tag to set on the Memory",
+ "memory.tag.sheet.title": "Tag Selection",
+ "memory.tag.untagged": "Tag\nSetting",
+ "memory.thumbnail.phase.noti": "Open",
+ "memory.thumbnail.set_profile": "Setting",
+ "memory.to_photo.move.button": "Move",
+ "memory.to_photo.save.button": "Save",
+ "memory.to_photo.sheet.limit.description": "You cannot save because there is no space in the photo album.\nWould you like to move to the photo album?",
+ "memory.to_photo.sheet.save.description": "Would you like to save this memory to the photo album?",
+ "memory.to_photo.sheet.save.toast": "Saved to the photo album",
+ "memory.to_photo.sheet.title": "Save to Photo Album",
+ "mission.button.event_mission": "Event Missions",
+ "mission.button.mission_pass": "Mission Pass",
+ "mission.button.receive_all": "Receive All",
+ "mission.category.daily": "Daily",
+ "mission.category.normal": "Normal",
+ "mission.category.special": "Limited",
+ "mission.category.weekly": "Weekly",
+ "mission.daily_release.close_time": "Claim Period: Until {0}",
+ "mission.daily_release.end_time": "Event Period: Until {0}",
+ "mission.daily_release_tab.disable.toast": "Locked",
+ "mission.event_mission_list_sheet.aggregating_time_label": "Aggregation Period",
+ "mission.event_mission_list_sheet.close_time_label": "Until",
+ "mission.event_mission_list_sheet.end_time_label": "Ends In",
+ "mission.event_mission_list_sheet.title": "Event Missions",
+ "mission.mission_list.detail_button": "Go",
+ "mission.mission_list.max_point_text.daily": "Maximum Daily Pts Reached",
+ "mission.mission_list.max_point_text.weekly": "Maximum Weekly Pts Reached",
+ "mission.mission_list.receive_button": "Receive",
+ "mission.panel.fraction": "{0:N0}/{1:N0}",
+ "mission.panel.mission_detail_sheet.execute": "Challenge",
+ "mission.panel.mission_text": "{0}",
+ "mission.panel.page_number": "{0}Page",
+ "mission.panel.result_list_overlay.alert": "*Items that exceed the possession limit will be sent as gifts.",
+ "mission.panel.result_list_overlay.message": "You have completed the following mission",
+ "mission.pass.all_get": "Got Everything!",
+ "mission.pass.cell.receive": "Receive",
+ "mission.pass.cell.received.toast": "Already Received",
+ "mission.pass.current": "Current Pts",
+ "mission.pass.get_provided_received_weekly_mission_pass_pt": "The Mission Pass Points already acquired from the ongoing weekly missions will be automatically granted when the Mission Pass switches",
+ "mission.pass.label.detail": "Pass Details",
+ "mission.pass.label.loop_reward": "Reward",
+ "mission.pass.label.max_reward": "Max Reward",
+ "mission.pass.label.normal": "Normal",
+ "mission.pass.label.premium": "Premium",
+ "mission.pass.label.premium_pass": "Premium Pass",
+ "mission.pass.label.premium_pass.buy": "Buy Pass",
+ "mission.pass.label.receive": "Receive All",
+ "mission.pass.label.release_pt": "Unlock\nwith Jewels",
+ "mission.pass.list.sheet.title": "Mission Pass List",
+ "mission.pass.lock": "Unlock with Pass Purchase",
+ "mission.pass.name": "{0}Pt",
+ "mission.pass.no_pass": "No Active Mission Passes",
+ "mission.pass.no_term": "No Period",
+ "mission.pass.out_of_term": "Out of Period",
+ "mission.pass.pt": "{0:N0}Pt",
+ "mission.pass.pt.release.button": "Unlock",
+ "mission.pass.pt.release.description": "Use {1} Jewels to Unlock up to {0:N0}Pt?",
+ "mission.pass.pt.release.disable": "Cannot Unlock Further",
+ "mission.pass.pt.release.reward": "Unlock Rewards",
+ "mission.pass.pt.release.title": "Mission Pass Unlock",
+ "mission.pass.pt.to_jewel_shop.button": "Go to Jewel Shop",
+ "mission.pass.receive.multi": "Received Items in Bulk",
+ "mission.pass.receive.one": "Received Item",
+ "mission.pass.receive.title": "Received",
+ "mission.pass.receive.to_present.toast": "※Items Over the Limit are Sent to Presents",
+ "mission.pass.season_pt": "Mission Pass Pt",
+ "mission.pass.title": "Mission Pass",
+ "mission.pass.title_get": "Mission Pass Points Acquired",
+ "mission.pass.toast.no_receivable": "No Receivable Items",
+ "mission.pass.toast.point_shortage": "Lacking {0} Pts",
+ "mission.point_receive_overlay_message": "Rewards are Automatically Received",
+ "mission.point_receive_overlay_title": "Pt Rewards\nAcquired",
+ "mission.progress.point_reward_consition": "Achieve {0} Pts to Receive the Following Rewards",
+ "mission.progress.point_reward_sheet_title": "Confirm Rewards",
+ "mission.receive_many": "Received the Following Rewards in Bulk",
+ "mission.receive_many.gift": "※Items Over the Limit are Sent to Presents",
+ "mission.receive_result_sheet.description": "Received {0:N0} Rewards.",
+ "mission.receive_result_sheet.title": "Received",
+ "mission.remain_time_label": " until reset",
+ "mission.special.achievement_reward_condition": "Clear All Missions to Receive Rewards",
+ "mission.special.empty": "No Ongoing Missions",
+ "mission.special.receive_achievement_reward": "Received All Mission Clear Rewards",
+ "mission.toast.no_receivable": "No Receivable Missions",
+ "mission.toast.received": "Received Reward",
+ "mission.toast.received_gift": "Sent to Presents",
+ "mission.top.title": "Missions",
+ "music.arranger": "Arranger: {0}",
+ "music.background_play_sheet.description": "Closing the App While Music is Playing\nWill Continue Playback in the Background",
+ "music.background_play_sheet.skip_next": "Don't Show Again",
+ "music.background_play_sheet.title": "Background Playback",
+ "music.buy_button": "Buy",
+ "music.composer": "Composer: {0}",
+ "music.composer_and_arranger": "Composer & Arranger: {0}",
+ "music.detail_sheet.obtain_idol": "Song Holder\nP-Idol",
+ "music.detail_sheet.title": "Song Details",
+ "music.external_url_sheet.description": "Move to the Song Distribution Information Site?\n※A Web Browser Will Open",
+ "music.external_url_sheet.execute": "Move",
+ "music.external_url_sheet.title": "Confirmation",
+ "music.filter.character_filter.title": "Idol",
+ "music.filter.toast.invalid": "No Songs Match the Criteria",
+ "music.filter.unlock_filter.lock": "Locked",
+ "music.filter.unlock_filter.title": "Unlock Status",
+ "music.filter.unlock_filter.unlock": "Unlocked",
+ "music.info_text": "Singer: {0} Lyrics: {1} Composer: {2} Arranger: {3}",
+ "music.lyrics": "Lyrics: {0}",
+ "music.music_filter_sheet.title": "Filter",
+ "music.player.all_musics_button": "Song List",
+ "music.player.empty_label": "No Songs in the Playlist",
+ "music.player.home_setting_button.off": "off",
+ "music.player.home_setting_button.on": "on",
+ "music.player.hot_list_button": "HOT",
+ "music.player.playlist_button": "Playlist",
+ "music.playlist.add_button": "Add Song",
+ "music.playlist.added": "Added",
+ "music.playlist.delete": "OUT",
+ "music.playlist.edit_off": "Edit OFF",
+ "music.playlist.edit_on": "Edit ON",
+ "music.playlist.empty_text": "No playlists available",
+ "music.playlist.lock_description": "Partially playable for locked songs.",
+ "music.playlist.title.all_musics": "All Songs",
+ "music.playlist.title.hot_list": "HOT",
+ "music.playlist.title.playlist": "Playlist",
+ "music.select.lock_toast": "Cannot add locked songs",
+ "music.select.title": "Add Song",
+ "music.set_label": "Set",
+ "music.sort.character": "Idol",
+ "music.sort.order": "Song Order",
+ "notice.notice_sheet.back_to_list": "Back to List",
+ "notice.notice_sheet.empty_text": "No Info available",
+ "notice.notice_sheet.has_update_label": "Updated",
+ "notice.notice_sheet.tab.bug": "Bug",
+ "notice.notice_sheet.tab.info": "Info",
+ "notice.notice_sheet.tab.pr": "PR",
+ "notice.notice_sheet.title": "Info",
+ "notice.notice_sheet.type.bug": "Bug",
+ "notice.notice_sheet.type.campaign": "Campaign",
+ "notice.notice_sheet.type.event": "Events",
+ "notice.notice_sheet.type.gasha": "Gacha",
+ "notice.notice_sheet.type.important": "Important",
+ "notice.notice_sheet.type.information": "Information",
+ "notice.notice_sheet.type.maintenance": "Maintenance",
+ "notice.notice_sheet.type.update": "Update",
+ "octo.error.db.title": "Asset retrieval failed\nPlease re-enter from the title screen",
+ "octo.error.io.disk": "Failed to launch app\nPlease check device storage and try again",
+ "octo.error.io.file": "Asset retrieval failed\nNo access permission to file",
+ "octo.error.io.retry.wait": "Asset retrieval failed\nPlease wait and retry",
+ "octo.error.load.cancel": "Asset retrieval cancelled",
+ "octo.error.load.retry.wait": "Asset retrieval failed\nPlease wait and retry",
+ "octo.error.load.title": "Asset retrieval failed\nPlease re-enter from the title screen",
+ "octo.error.network.cancel": "Asset retrieval cancelled",
+ "octo.error.network.retry.com": "Asset retrieval failed\nPlease retry in a stable network environment",
+ "octo.error.network.retry.wait": "Asset retrieval failed\nPlease wait and retry",
+ "octo.error.network.title": "Asset retrieval failed\nPlease re-enter from the title screen",
+ "octo.error.other.retry": "Asset retrieval failed",
+ "octo.error.title": "Communication Error",
+ "octo.error.title_disk_full": "Insufficient Storage",
+ "octo_file_download_confirm_sheet.alert": "※It is recommended to download over Wi-Fi",
+ "octo_file_download_confirm_sheet.alert.all": "※By downloading all at once, you can reduce\n the loading amount when playing\n※It is recommended to download over Wi-Fi",
+ "octo_file_download_confirm_sheet.description": "Download game data",
+ "octo_file_download_confirm_sheet.description.all": "Download all game data\nAfter completion, you will move to the title screen",
+ "octo_file_download_confirm_sheet.description.first": "Download necessary data for first launch\nScreen will be horizontal during download",
+ "octo_file_download_confirm_sheet.title": "Data Download",
+ "octo_file_download_confirm_sheet.title.all": "Batch Download",
+ "octo_file_download_confirm_sheet.title.first": "Initial Download",
+ "others.top.button.commercial_transaction": "Commercial Transaction",
+ "others.top.button.copyright": "Copyright",
+ "others.top.button.delete_account": "Delete Account",
+ "others.top.button.fangage": "Privacy Options",
+ "others.top.button.faq": "FAQ",
+ "others.top.button.fund_settlement": "Fund Settlement Display",
+ "others.top.button.jewel_balance": "Check App Currency Balance",
+ "others.top.button.jewel_buy_limit": "Purchase Limits by Age",
+ "others.top.button.privacy_policy": "Privacy Policy",
+ "others.top.button.terms": "Terms of Use",
+ "others.top.title": "Others",
+ "photo.album.button.delete": "Delete",
+ "photo.album.button.save": "Save",
+ "photo.album.check.box": "Delete",
+ "photo.album.delete.confirm.description": "Do you want to delete the selected photo?\nDeleted photos cannot be restored",
+ "photo.album.delete.confirm.title": "Delete Photo",
+ "photo.album.delete.description": "Delete the selected photo",
+ "photo.album.delete.toast": "Photo deleted",
+ "photo.album.list.empty": "No photos in the album",
+ "photo.album.list.is_used": "Set",
+ "photo.album.name.input.title": "Change Photo Name",
+ "photo.album.num": "{0} / {1}",
+ "photo.album.save.confirm.description": "Do you want to save the selected photo to the device?",
+ "photo.album.save.confirm.title": "Save Photo",
+ "photo.album.save.description": "Save the selected photo to the device",
+ "photo.album.save.toast.no_permissions": "No permission to save to device",
+ "photo.album.save.toast.success": "Saved to device",
+ "photo.album.title": "Photo Album",
+ "photo.album.to_live": "Live Filming",
+ "photo.album.to_photography": "Photography",
+ "photo.detail.dl": "Save",
+ "photo.detail.meishi": "Business Card",
+ "photo.detail.sns": "SNS",
+ "photo.detail.title": "Photo Details",
+ "photo.filter.sheet.description": "*You can narrow down by the idol selected at the time of photography",
+ "photo.filter.sheet.empty": "No photos matching the criteria",
+ "photo.save.toast.success.album": "Photo saved to album",
+ "photo.save.toast.success.album_delete": "Deleted {0} and saved the new photo to the album",
+ "photo.save.toast.success.local": "Photo saved to device",
+ "photo.sort.date": "Date Taken",
+ "photobackground.costume_condition.invalid": "You do not have any costumes available for shooting in this location",
+ "photobackground.filter.category.around": "Around the Academy",
+ "photobackground.filter.category.dormitory": "Dormitory",
+ "photobackground.filter.category.gakuen": "Hatsuboshi Academy",
+ "photobackground.filter.category.other": "Others",
+ "photobackground.filter.category.title": "Shooting Location",
+ "photobackground.filter.character_count": "{0} Person(s)",
+ "photobackground.filter.character_count.title": "No. of Participants",
+ "photobackground.filter.costume_restriction.false": "None",
+ "photobackground.filter.costume_restriction.title": "Costume Restriction",
+ "photobackground.filter.costume_restriction.true": "Yes",
+ "photobackground.filter.sheet.empty": "No applicable locations",
+ "photobackground.filter.sheet.title": "Location Sort & Filter",
+ "photobackground.filter.time.evening": "Evening",
+ "photobackground.filter.time.morning": "Morning",
+ "photobackground.filter.time.night": "Night",
+ "photobackground.filter.time.noon": "Noon",
+ "photobackground.filter.time.title": "Time of Day",
+ "photobackground.sort.category": "Shooting Area",
+ "photobackground.sort.charactercount": "No. of Participants",
+ "photobackground.sort.order": "Shooting Location",
+ "photobackground.unlock_condition.invalid": "You have not met the conditions to shoot in this location",
+ "photography.end_confirm.description.photo_can_take": "Would you like to end the shoot?\nThere are still photos remaining to be taken.",
+ "photography.end_confirm.description.photo_limit": "Would you like to end the shoot?",
+ "photography.end_confirm.execute": "End",
+ "photography.end_confirm.title": "End Shooting Confirmation",
+ "photography.look_target.disabled.angle_limit_over": "The specified angle exceeds the allowable range",
+ "photography.look_target.none": "Natural",
+ "photography.look_target.other": "Look",
+ "photography.look_target.self": "Look this way",
+ "photography.look_target.self_body": "Look this way",
+ "photography.look_target.self_eye": "Look at me",
+ "photography.photo.angle_step.minus": "{0}°",
+ "photography.photo.angle_step.plus": "+{0}°",
+ "photography.photo.angle_step.reset": "Reset",
+ "photography.photo.auto_look_button": "Focus on\nIdol",
+ "photography.photo.button.back": "Back",
+ "photography.photo.button.end": "End",
+ "photography.photo.button.gyro.disabled": "Gyro mode is not available on your device",
+ "photography.photo.button.gyro.disabled.auto_look": "Cannot focus on the idol while Gyro is ON",
+ "photography.photo.button.gyro.off": "Gyro OFF",
+ "photography.photo.button.gyro.on": "Gyro ON",
+ "photography.photo.button.setting": "Settings",
+ "photography.photo.camera_move_speed.fast": "Fast",
+ "photography.photo.camera_move_speed.normal": "Normal",
+ "photography.photo.camera_move_speed.slow": "Slow",
+ "photography.photo.f_number": "F{0:F1}",
+ "photography.photo.f_number.default": "OFF",
+ "photography.photo.focus.move_forward": "Move in front of the idol",
+ "photography.photo.look_target.disabled": "Cannot be specified with this pose",
+ "photography.photo.look_target.disabled.layout": "This position cannot be set.",
+ "photography.photo.look_target.disabled.nothing": "Cannot designate in the current state",
+ "photography.photo.look_target.disabled.pose": "This cannot be set in the current state.",
+ "photography.photo.pose.disabled.look_target": "This cannot be set in the current state.",
+ "photography.photo.pose_list.wait": "Natural",
+ "photography.photo.pose_list.wait.facial": "Match the pose",
+ "photography.photo.pose_list.wait.pose": "Natural",
+ "photography.photo.renderer_setting.description": "You can change the display settings",
+ "photography.photo.renderer_setting.disabled": "Focused idols cannot be hidden",
+ "photography.photo.renderer_setting.off": "Hide",
+ "photography.photo.renderer_setting.on": "Show",
+ "photography.photo.renderer_setting.title": "Display Settings",
+ "photography.photo_background.reward.name": "Idol Shooting Location '{0}'",
+ "photography.photo_background_time_type.evening": "Ev",
+ "photography.photo_background_time_type.morning": "Mo",
+ "photography.photo_background_time_type.night": "Ni",
+ "photography.photo_background_time_type.noon": "No",
+ "photography.photo_pose.reward.description": "Can be used as an idol pose for idol photography\nDesignated Shooting Location: {0}",
+ "photography.photo_pose.reward.name": "Idol Shooting Pose '{0} ({1})'",
+ "photography.save.album.count": "Holding Count",
+ "photography.save.album.count_value": "{0} /{1}",
+ "photography.save.album.count_value_over": "{0} /{1}",
+ "photography.save.album.description": "Please select the photo to save to the album",
+ "photography.save.album.over_limit_confirm.description": "You have reached the maximum number of savable photos\nTo save all selected photos, you need to delete {0} photos",
+ "photography.save.album.over_limit_confirm.description_single": "Maximum number of photos saved has been reached\nTo save the selected photo, you must delete one photo.",
+ "photography.save.album.over_limit_confirm.execute": "Go to Photo Deletion",
+ "photography.save.album.over_limit_confirm.title": "Photo Save Limit",
+ "photography.save.button.all_select": "Select All",
+ "photography.save.button.back_album": "Cancel",
+ "photography.save.button.end": "End",
+ "photography.save.button.execute": "Save",
+ "photography.save.button.local_save": "Device Save",
+ "photography.save.button.select_clear": "Deselect",
+ "photography.save.close.confirm.description": "Do you want to end saving to the photo album?\n※Photos will not be saved even if selected",
+ "photography.save.close.confirm.description_album": "Do you want to exit photo album saving?\n※Even if photos are selected, they will not be saved",
+ "photography.save.close.confirm.description_local": "Do you want to exit saving to device?\n※Even if photos are selected, they will not be saved",
+ "photography.save.close.confirm.execute": "End",
+ "photography.save.close.confirm.title": "End Confirmation",
+ "photography.save.list.cell.saved": "Saved",
+ "photography.save.local.description": "Please select the photo to save to the device",
+ "photography.save.title.album": "Album Save",
+ "photography.save.title.local": "Device Save",
+ "photography.save_over_select.back.confirm.description": "You are selecting photos to delete.\nDo you want to return to saving to the photo album?\n※Selection status of photos to be deleted will be cleared",
+ "photography.save_over_select.confirm_sheet.description": "The following photos will be deleted and saved",
+ "photography.save_over_select.confirm_sheet.subtitle.delete": "Photos to Delete",
+ "photography.save_over_select.confirm_sheet.subtitle.save": "Photos to Save",
+ "photography.save_over_select.confirm_sheet.title": "Delete Confirmation",
+ "photography.save_over_select.description": "Please select {0} photos to delete",
+ "photography.save_over_select.subtitle.saved": "Photo Album",
+ "photography.save_over_select.subtitle.selected": "Selected Photos",
+ "photography.save_over_select.title": "Photo Deletion",
+ "photography.saved_move_confirm_sheet.check_description": "Do not show \"{0} Photo Save Complete\" next time",
+ "photography.saved_move_confirm_sheet.description": "The taken photos have been saved to the photo album.\nDo you want to set the saved photo to the business card?",
+ "photography.saved_move_confirm_sheet.execute": "To Business Card",
+ "photography.saved_move_confirm_sheet.setting_description": "This can be changed at any time from \"Menu > Settings\".",
+ "photography.saved_move_confirm_sheet.title": "{0} Photo Save Complete",
+ "photography.setting.button.costume_change": "Costume",
+ "photography.setting.button.end": "End",
+ "photography.setting.button.execute_idol": "Confirm",
+ "photography.setting.button.execute_layout": "Start Shooting",
+ "photography.setting.button.idol_change": "Change Idol",
+ "photography.setting.button.random_idol": "Random",
+ "photography.setting.button.random_layout": "Settings",
+ "photography.setting.button.random_layout.none": "No other selectable items available",
+ "photography.setting.costume.confirm_change_sheet.description.body": "You are about to change an outfit restricted by hairstyle.\nDo you want to remove the current settings and change the outfit?\n*The hairstyle will be set according to the new outfit",
+ "photography.setting.costume.confirm_change_sheet.description.head": "You are about to change a hairstyle restricted by outfit.\nDo you want to remove the current settings and change the hairstyle?\n*The outfit will be set according to the new hairstyle",
+ "photography.setting.costume.confirm_change_sheet.title": "Confirm",
+ "photography.setting.dress.body.description": "Body",
+ "photography.setting.dress.body.disabled.background": "This costume cannot be used in the current location",
+ "photography.setting.dress.body.random_disabled": "No other selectable costumes available",
+ "photography.setting.dress.body_relation.disabled.costume": "This hairstyle cannot be selected with the current costume",
+ "photography.setting.dress.button.body_random": "Random Body",
+ "photography.setting.dress.button.execute": "Save",
+ "photography.setting.dress.button.head_random": "Random Hair",
+ "photography.setting.dress.empty_character": "Please select an idol to shoot",
+ "photography.setting.dress.head.description": "Hair",
+ "photography.setting.dress.head.disabled.background": "This hairstyle cannot be used in the current location",
+ "photography.setting.dress.head.random_disabled": "No other selectable hairstyles available",
+ "photography.setting.dress.random_confirm_sheet.body": "Costume",
+ "photography.setting.dress.random_confirm_sheet.description": "Randomly set from the available {0}.\nIs this okay?",
+ "photography.setting.dress.random_confirm_sheet.head": "Hair",
+ "photography.setting.execute.idol_empty": "Please select an idol to shoot",
+ "photography.setting.idol.cancel_confirm.description": "Changes have not been saved.\nDo you want to go back without changing the selected idol?",
+ "photography.setting.idol.cancel_confirm.title": "Idol Change Confirmation",
+ "photography.setting.idol.description": "You can rearrange by dragging",
+ "photography.setting.idol.list.disabled": "No costumes available for shooting",
+ "photography.setting.idol.list.lock": "In Use",
+ "photography.setting.idol.random_confirm_sheet.description": "Randomly set the selected idol's costume and hairstyle.\nThe costume and hairstyle will be randomly selected from those you own.\nIs this okay?",
+ "photography.setting.idol.random_confirm_sheet.title": "Idol",
+ "photography.setting.idol.slot.pose": "Pose List",
+ "photography.setting.idol.title": "Shooting Idol",
+ "photography.setting.item.select_overlay.description": "Please select a shooting item",
+ "photography.setting.item.select_overlay.execute": "Save",
+ "photography.setting.item.select_overlay.random": "Random",
+ "photography.setting.layout.camera": "Camera",
+ "photography.setting.layout.item": "Shooting Item",
+ "photography.setting.layout.random_confirm_sheet.description": "Randomly set all shooting preparation content.\nIs this okay?",
+ "photography.setting.layout.random_confirm_sheet.include_character": "Include idol in random settings",
+ "photography.setting.layout.random_confirm_sheet.title": "Shooting",
+ "photography.setting.layout.time": "Time of Day",
+ "photography.setting.motion_list.disabled.toast": "Does not meet usage conditions",
+ "photography.setting.motion_list.slot_position": "Position",
+ "photography.setting.motion_list.unlock.toast": "Does not meet usage conditions",
+ "photography.setting.random_confirm_sheet.check_description": "Do not show '{0}' next time",
+ "photography.setting.random_confirm_sheet.menu_help": "You can change this anytime from 'Menu > Settings'.",
+ "photography.setting.random_confirm_sheet.title": "{0} Settings Confirmation",
+ "photography_prepare.item_list.description_title": "Available Placement Locations",
+ "photography_prepare.item_list.title": "Item List",
+ "photography_prepare.motion_list.title": "Pose List",
+ "photography_prepare.stage_select.execute_button": "Prepare for Shooting",
+ "photography_prepare.stage_select.list.empty": "No selectable backgrounds available",
+ "photography_prepare.stage_select.member_count": "For {0} members",
+ "photography_prepare.stage_select.model_button": "Shooting Items",
+ "photography_prepare.stage_select.motion_button": "Pose List",
+ "photography_prepare.stage_select.quality_setting": "Quality: {0}",
+ "photography_prepare.stage_select.title": "Idol Shooting",
+ "photography_prepare.stage_select.vertical.button": "Portrait Mode",
+ "photography_prepare.stage_select.vertical.confirm_sheet.checkbox_description": "Do not show \"Portrait Mode Shooting Confirmation\" next time",
+ "photography_prepare.stage_select.vertical.confirm_sheet.description": "In portrait mode shooting, photos will be saved directly to the device.\nThey cannot be saved to the photo album.\nThe photos will be saved at the screen ratio of the shooting device.\nWould you like to start portrait mode shooting?",
+ "photography_prepare.stage_select.vertical.confirm_sheet.execute": "Start",
+ "photography_prepare.stage_select.vertical.confirm_sheet.title": "Portrait Mode Shooting Confirmation",
+ "photography_prepare.top.live_select.button": "Live Shooting",
+ "photography_prepare.top.photo_album.button": "Photo Album",
+ "photography_prepare.top.stage_select.button": "Idol Shooting",
+ "photography_prepare.top.stage_select.button.disabled.costume": "You do not own any costumes that can be used in this location",
+ "photography_prepare.top.stage_select.button.disabled.empty": "You do not meet the conditions to shoot in this location",
+ "photography_prepare.top.title": "Shooting",
+ "photopose.filter.background.title": "Location",
+ "photopose.filter.sheet.empty": "No matching poses available",
+ "photopose.filter.sheet.title": "Pose Filter",
+ "photopose.sort.poseorder": "Pose Order",
+ "picturebook.idol_select.subtitle": "Live Performance",
+ "picturebook.idol_select.title": "Live Filming",
+ "picturebook.live.confirm.costume.change": "Set",
+ "picturebook.live.confirm.costume.select": "Costume select",
+ "picturebook.live.confirm.description": "Watch the PV of [{0}].",
+ "picturebook.live.confirm.quality_setting": "Quality: {0}",
+ "picturebook.live.confirm.title": "Live Playback Confirmation",
+ "picturebook.live.costume.select.description": "Please select hairstyle and costume.",
+ "picturebook.live.costume.select.disabled": "Currently selected costume has fixed hairstyle",
+ "picturebook.live.costume.select.selected": "Set",
+ "picturebook.live.costume.select.subtitle.body": "Costume",
+ "picturebook.live.costume.select.subtitle.head": "Hairstyle",
+ "picturebook.live.costume.select.title": "Costume Change",
+ "picturebook.live.idol_card.list.detail": "Idol Details",
+ "picturebook.live.idol_card.list.heading.lock": "Locked",
+ "picturebook.live.idol_card.list.heading.unlock": "Unlocked",
+ "picturebook.live.idol_card.list.title": "Target Idol",
+ "picturebook.live.select.arranger": "Arranger: {0}",
+ "picturebook.live.select.cancel_photo_save.description": "Do you want to exit without saving the photo?",
+ "picturebook.live.select.cancel_photo_save.title": "Photo Confirmation",
+ "picturebook.live.select.composer": "Composer: {0}",
+ "picturebook.live.select.hover.arranger": "Arranger: {0}",
+ "picturebook.live.select.hover.composer": "Composer: {0}",
+ "picturebook.live.select.hover.songwriter": "Lyrics: {0}",
+ "picturebook.live.select.hover.title": "Song Info",
+ "picturebook.live.select.live.lock": "Unlock in Produce Viewing",
+ "picturebook.live.select.lyrics": "Lyrics: {0}",
+ "picturebook.live.select.release.button": "Unlock Live",
+ "picturebook.live.select.skin.lock": "Unappeared Produce Idol",
+ "picturebook.live.select.title": "Live Shooting",
+ "picturebook.live.select.true_live": "True LIVE",
+ "picturebook.live.unlock_confirm.sheet.description": "Do you want to use {0} to unlock the live?\n*Unlocks the live for {2} in {1}",
+ "picturebook.live.unlock_confirm.sheet.title": "Use Confirmation",
+ "picturebook.live.unlock_confirm.sheet.toast.not_enough_item": "Insufficient items",
+ "picturebook.live.unlock_confirm.sheet.toast.unlock_condition_invalid": "Conditions not met",
+ "picturebook.live.unlock_confirm.sheet.unlock.button": "Unlock",
+ "picturebook.live.unlock_confirm.sheet.warning.not_enough_item": "You do not have the required item",
+ "picturebook.live.unlock_confirm.toast": "Live unlocked",
+ "picturebook.live.unlock_hint.content.heading": "Condition {0}",
+ "picturebook.live.unlock_hint.idol": "Target Idol",
+ "picturebook.live.unlock_hint.sheet.description1": "Condition 1.\nAcquire 『{0}』",
+ "picturebook.live.unlock_hint.sheet.description2": "Condition 2.\nView within Produce",
+ "picturebook.live.unlock_hint.sheet.title": "Unlock Conditions",
+ "picturebook.live.unlock_hint.title": "Unlock Hint",
+ "picturebook.produce_collection.button.status_visible": "Hide Parameters",
+ "picturebook.produce_collection.card.non_upgrade": "No Upgrade",
+ "picturebook.produce_collection.card.upgrade.checkbox": "Upgrade",
+ "picturebook.produce_collection.collection_number": "Collection Number",
+ "picturebook.produce_collection.flavor_empty": "Unlock by obtaining",
+ "picturebook.produce_collection.flavor_title": "Description",
+ "picturebook.produce_collection.have_count": "Owns",
+ "picturebook.produce_collection.idol_select_button": "Switch",
+ "picturebook.produce_collection.idol_select_sheet.description": "The display of some skill cards changes depending on the selected Idol",
+ "picturebook.produce_collection.idol_select_sheet.selected": "Selected",
+ "picturebook.produce_collection.idol_select_sheet.title": "Display Idol Switch",
+ "picturebook.produce_collection.origin_description": "Acquisition source ※Can be obtained from one of the following.",
+ "picturebook.produce_collection.origin_plan": "Plan",
+ "picturebook.produce_collection.origin_produce": "Produce",
+ "picturebook.produce_collection.origin_produce.description": "Can be obtained from the following produces.",
+ "picturebook.produce_collection.origin_root": "Acquisition Route",
+ "picturebook.produce_collection.subtitle": "P-Book",
+ "picturebook.produce_collection.tab.card": "Skill Card",
+ "picturebook.produce_collection.tab.drink": "P-Drink",
+ "picturebook.produce_collection.tab.item": "P-Item",
+ "picturebook.produce_collection.title": "P-Book",
+ "picturebook.produce_collection.unlock_level": "PLv",
+ "present.empty.history": "No received presents",
+ "present.empty.list": "No presents available to receive",
+ "present.filter.label_costume": "Costume",
+ "present.filter.label_idol": "P-Idol",
+ "present.filter.label_item": "Item",
+ "present.filter.label_jewel": "Jewel",
+ "present.filter.label_memory": "Memory",
+ "present.filter.label_other": "Others",
+ "present.filter.label_support": "Support Card",
+ "present.filter.title": "Filter",
+ "present.history_list.cell.label_received": "Date",
+ "present.present_list.cell.label_limit": "Till",
+ "present.present_list.cell.label_received": "Get",
+ "present.receipt.confirm.present_list.header": "Do you want to receive {0:N0} presents?",
+ "present.receipt.confirm.present_one.header": "Do you want to receive the present?",
+ "present.receipt.confirm.title": "Receipt Confirmation",
+ "present.receipt.empty": "No presents available to receive",
+ "present.receipt.limit": "Cannot be received due to possession limit",
+ "present.receipt.result.present_list.header": "The following presents have been received.",
+ "present.receipt.result.present_list.reward.header": "The following rewards have been received.",
+ "present.receipt.result.present_one.header": "Received the present",
+ "present.receipt.result.reward.unopen": "※Items that have reached the possession limit will be sent to the presents",
+ "present.receipt.result.title": "Receipt Complete",
+ "present.receipt.result.toast.text": "Receipt completed",
+ "present.receipt.result.unopen": "※Presents that have reached the possession limit were not received",
+ "present.receive_limit": "Deadline",
+ "present.receive_limit.expired_receive": "Cannot be received due to expired receipt deadline.\nThe screen will be refreshed.",
+ "present.top.attention": "※Expired presents will be automatically deleted\n※The upper limit for batch receipt is 100 items",
+ "present.top.tab.button.history": "Receipt History",
+ "present.top.tab.button.list": "List",
+ "present.top.title": "Present",
+ "produce.ability": "Ability",
+ "produce.achievement": "Achievements",
+ "produce.add.result": "Acquired {0} skill cards.",
+ "produce.add.select": "Select skill cards to acquire",
+ "produce.audition": "Audition",
+ "produce.audition.clear": "Clear by placing {0} or higher",
+ "produce.audition.config_description": "Compete with rivals in performance.\nPass the audition by placing within the top 3.",
+ "produce.audition.config_description_with_force_clear": "Compete with rivals in performance.\nPass the audition by placing within the top 3 or achieving a specified score.",
+ "produce.audition.config_title": "{0}'s Evaluation Criteria",
+ "produce.audition.dearness_lock": "Unlock at Affection {0}",
+ "produce.audition.force_clear": "Clear by placing {0} or higher or score {1} or higher",
+ "produce.audition.refresh.title.tutorial": "The Day Before the Final Audition",
+ "produce.audition.result.continue": "Retry",
+ "produce.audition.result.continue_confirm_sheet.before_select": "Previous Attempt",
+ "produce.audition.result.continue_confirm_sheet.description": "Do you want to use a retry item and challenge the audition again?\nThe order of drawing skill cards and the rivals' actions will be reselected.",
+ "produce.audition.result.continue_confirm_sheet.description_warning": "If you choose to end the produce,\nit will be a failure.",
+ "produce.audition.result.continue_confirm_sheet.nia.description": "Use a retry ticket to retry the audition.\nThe draw order of skill cards and rival actions will be reshuffled.\nPlease select the audition to retry.",
+ "produce.audition.result.continue_confirm_sheet.nia.description_warning": "※You cannot attempt a higher difficulty level than the initial attempt.",
+ "produce.audition.result.continue_confirm_sheet.remain_count_title": "Remaining",
+ "produce.audition.result.continue_confirm_sheet.toast_higher_order_disable": "You cannot attempt a higher difficulty level than the initial attempt.",
+ "produce.audition.result.continue_confirm_sheet.toast_unlock_disable": "This audition is locked.",
+ "produce.audition.result.continue_count": "{0} left",
+ "produce.audition.result.continue_count_free": "{0} left today",
+ "produce.audition.result.continue_disable.no_count": "Retry count limit reached",
+ "produce.audition.result.continue_disable.no_item": "No retry tickets available",
+ "produce.audition.result.continue_warning_sheet.button.end": "End Produce",
+ "produce.audition.result.continue_warning_sheet.description": "You can retry, but do you really want to end?\nIf you choose to end the produce, it will be a failure",
+ "produce.audition.result.continue_warning_sheet.title": "Retry Confirmation",
+ "produce.audition_next_info.remain_title": "Until {0}",
+ "produce.before_live_evaluate.footer": "Get 1st place in the exam with 3 Achievements",
+ "produce.before_live_evaluate.header": "True End Conditions",
+ "produce.before_live_evaluate.next_button": "Next",
+ "produce.business.category.commercial_establishment": "Commercial Facility",
+ "produce.business.category.corporate_event": "Corporate Event Venue",
+ "produce.business.category.municipal_event": "Municipal Event Venue",
+ "produce.business.category.resort_facility": "Resort Facility",
+ "produce.business.cost": "Cost",
+ "produce.business.decrement_number": "-{0}",
+ "produce.business.decrement_number.red": "-{0}",
+ "produce.business.execute_button": "Start Business",
+ "produce.business.execute_button.disable_text": "Insufficient Cost",
+ "produce.business.folder.reward_icon.hover.produce_card": "Select and acquire a skill card",
+ "produce.business.folder.reward_icon.hover.produce_card.same_business_type": "Select and acquire an upgraded skill card",
+ "produce.business.folder.reward_icon.hover.produce_drink": "Select and acquire a P-Drink",
+ "produce.business.folder.reward_icon.hover.produce_point": "Acquire P-Points",
+ "produce.business.folder.reward_icon.hover.stamina": "Recover Stamina",
+ "produce.business.get_reward": "Rewards Acquired",
+ "produce.business.great_success_bonus": "Great Success Bonus",
+ "produce.business.increment_number": "+{0}",
+ "produce.business.no_cost": "No Cost",
+ "produce.business.probability_of_great_success": "Probability",
+ "produce.business.probability_of_great_success.number": "{0}%",
+ "produce.card": "Skill Card",
+ "produce.card.category.jammer": "Trouble",
+ "produce.card.category.lesson": "Lesson",
+ "produce.card.category.power": "Support",
+ "produce.card.category.skill": "Skill",
+ "produce.card.filter.card_category": "Skill Card Type",
+ "produce.card.filter.empty": "No applicable skill cards.",
+ "produce.card.filter.exam_effect": "Effect",
+ "produce.card.filter.unlock_type": "Unlock Status",
+ "produce.card.grow_effect.none": "No growth effect.",
+ "produce.card.move_position.deck": "Stack",
+ "produce.card.move_position.deckfirst": "Top",
+ "produce.card.move_position.decklast": "Bottom",
+ "produce.card.move_position.deckrandom": "Deck",
+ "produce.card.move_position.grave": "Discard",
+ "produce.card.move_position.hand": "Hand",
+ "produce.card.move_position.header": "{0} ({1})",
+ "produce.card.move_position.hold": "Hold",
+ "produce.card.move_position.hold.description": "When changing to All-Out mode, you can hold up to 2 skill cards in your hand. Cards exceeding this limit will be discarded in the order they were added.",
+ "produce.card.move_position.lost": "Exclude",
+ "produce.card.move_position.playing": "In Play",
+ "produce.card.no_deck_duplicate": "Cannot Duplicate",
+ "produce.card.phase_type.produce_start": "Acquired at Start",
+ "produce.card.select_cancel.cancel": "Return to Selection Screen",
+ "produce.card.select_cancel.description": "Skip without selecting?",
+ "produce.card.select_cancel.ok": "Proceed without selection",
+ "produce.card.select_cancel_title": "Skip Confirmation",
+ "produce.card.select_none": "Closing without selecting any cards will skip.\nDo you want to close without selecting?",
+ "produce.card.select_none_title": "Skip Confirmation",
+ "produce.card.select_not_max.description": "Selectable slots remain\nProceed without selecting up to the limit?",
+ "produce.card.select_not_max.title": "Selection Confirmation",
+ "produce.card.sort.blockvalue": "Energy Value",
+ "produce.card.sort.lessonvalue": "Evaluation Value",
+ "produce.card.sort.number": "Default",
+ "produce.card.sort.staminavalue": "Stamina Consumption",
+ "produce.card.type.active": "Active",
+ "produce.card.type.mental": "Mental",
+ "produce.card.type.trouble": "Trouble",
+ "produce.challenge.detail_sheet.description": "When you start production with Challenge P-items set, the PERFECT limit of lessons and SP lessons will increase.",
+ "produce.challenge.item_detail_sheet.title": "Currently Set Challenge P-Items",
+ "produce.challenge.slot.lock": "Locked",
+ "produce.challenge.slot.unlock": "Unlocked",
+ "produce.challenge.slot.unlock_overlay.description": "The number of slots for Challenge P-items\nhas increased",
+ "produce.challenge.slot.unlock_overlay.slot": "Challenge P-Item Slot {0}",
+ "produce.challenge.slot.unlock_overlay.title": "Challenge P-Item Slot\nUnlocked",
+ "produce.change.message.result": "Converted {0} to {1}",
+ "produce.change.result": "Converted {0} skill cards.",
+ "produce.change.select": "Select skill cards to change",
+ "produce.change.select.title": "Set",
+ "produce.change_upgrade.message.result": "Converted and upgraded {0} to {1}",
+ "produce.change_upgrade.select.title": "Change and Upgrade",
+ "produce.common.card": "Skill Card",
+ "produce.common.dance": "Dance",
+ "produce.common.description.ellipsis": "See More",
+ "produce.common.down_value": "-{0}",
+ "produce.common.drink": "P-Drink",
+ "produce.common.evaluation": "Evaluation",
+ "produce.common.item": "P-Item",
+ "produce.common.less_toast": "Insufficient P-Pts",
+ "produce.common.lesson_bonus": "Lesson Bonus",
+ "produce.common.lesson_support": "Lesson Support",
+ "produce.common.live_battle_config": "Judging Trend",
+ "produce.common.max_value": "{0}/{1}",
+ "produce.common.max_value_red": "{0}/{1}",
+ "produce.common.max_value_slice": "/{0}",
+ "produce.common.multiple_cost": "X",
+ "produce.common.produce_point": "P-Pts",
+ "produce.common.receive": "Receive",
+ "produce.common.select": "Skill Cards",
+ "produce.common.select.title": "Select",
+ "produce.common.shortage_point": "Not enough P-Pts",
+ "produce.common.un_receive": "Do Not Receive",
+ "produce.common.up_value": "+{0}",
+ "produce.common.visual": "Visual",
+ "produce.common.vocal": "Vocal",
+ "produce.common.vote_count": "Fan Votes",
+ "produce.common.week": "Week",
+ "produce.concat_card": "and",
+ "produce.confirm_limit_parameter_sheet.effect.button": "Select",
+ "produce.confirm_limit_parameter_sheet.effect.description": "The parameters increased by the selected choice\nhave already reached the limit.\nAre you sure you want to select?",
+ "produce.confirm_limit_parameter_sheet.effect.title": "Parameter Limit",
+ "produce.confirm_limit_parameter_sheet.lesson.button": "Start",
+ "produce.confirm_limit_parameter_sheet.lesson.description": "The parameters increased by the selected lesson\nhave already reached the limit.\nAre you sure you want to start the lesson?",
+ "produce.confirm_limit_parameter_sheet.lesson.title": "Lesson Parameter Limit",
+ "produce.confirm_point_sheet.button": "Consult",
+ "produce.confirm_point_sheet.description": "P-Pts are low, are you sure you want to consult?\nThere may be nothing you can do",
+ "produce.confirm_point_sheet.title": "Consultation Confirmation",
+ "produce.confirm_reroll_sheet.button": "Reroll",
+ "produce.confirm_reroll_sheet.description": "Do you want to reroll the possible skill\ncard candidates?\nThere is a limit to the number of\nrerolls during produce",
+ "produce.confirm_reroll_sheet.title": "Skill Card Reroll Confirmation",
+ "produce.confirm_reroll_sheet.value": "{0} more times during produce",
+ "produce.confirm_reroll_sheet.value_title": "Reroll Count",
+ "produce.confirm_stamina_sheet.button": "Start",
+ "produce.confirm_stamina_sheet.description": "Your stamina is low\nDo you want to start the lesson?",
+ "produce.confirm_stamina_sheet.title": "Lesson Start Confirmation",
+ "produce.contest.toggle.end.toast": "Cannot switch perspectives",
+ "produce.continue.consumption.item": "Do you want to use {0} to redo the practice?\nYou will start with full stamina from the state before practice begins",
+ "produce.continue.count": "Remaining continue attempts {0}",
+ "produce.cost.count": "-{0:N0}",
+ "produce.customize.button.not_customize_card": "This skill card cannot be customized.",
+ "produce.customize.button.not_upgrade_card": "Unupgraded skill cards cannot be customized.",
+ "produce.customize.button.select": "Select a skill card to customize.",
+ "produce.customize.button.upgrade_limit": "Customization limit reached.",
+ "produce.customize.button.upgrade_limit.per_card": "Customized to the limit.",
+ "produce.customize.button.upgrade_limit.per_customize": "Customization limit reached.",
+ "produce.customize.cell.customizing": "Customizing",
+ "produce.customize.cell.limit_customize": "Customization Complete",
+ "produce.customize.confirm_sheet.description_cost": "You have insufficient P Points.\nWould you like to start the special training?",
+ "produce.customize.confirm_sheet.description_customize": "You do not have any customizable skill cards.\nWould you like to start the special training?",
+ "produce.customize.confirm_sheet.execute_button": "Start",
+ "produce.customize.confirm_sheet.title": "Special Training Start Confirmation",
+ "produce.customize.customize_button.limit_customize": "Customization Limit",
+ "produce.customize.customize_button.remain_count": "{0} times remaining",
+ "produce.customize.customize_button.text": "Customize",
+ "produce.customize.end_sheet.description": "You still have customizable skill cards.\nWould you like to end the special training?",
+ "produce.customize.end_sheet.title": "Special Training End Confirmation",
+ "produce.customize.execute_button.lack_cost": "Insufficient P Points",
+ "produce.customize.execute_button.limit_customize": "No customization attempts remain for the skill card.",
+ "produce.customize.execute_button.not_remain_customize": "No selectable cards remain.",
+ "produce.customize.execute_button.select_customize": "Please select a customization menu.",
+ "produce.customize.execute_button.text": "Execute",
+ "produce.customize.message.result": "Customized {0}",
+ "produce.customize.remain_card_count.text": "{0} cards remaining",
+ "produce.customize.remain_customize_count.text": "Total {0} customizations left",
+ "produce.customize.select_detail.card_customize.empty_not_customize": "This skill card cannot be customized.",
+ "produce.customize.select_detail.card_customize.empty_not_upgrade": "Unupgraded skill cards cannot be customized.",
+ "produce.customize.select_detail.empty_text": "Please select one skill card to customize.",
+ "produce.customize.select_detail.menu": "Customization Menu",
+ "produce.customize.sheet.after_execute": "After Execution",
+ "produce.customize.sheet.description": "Use P Points to execute the following customization.",
+ "produce.customize.sheet.title": "Customization Execution Confirmation",
+ "produce.customize.upgrade.empty_text": "Please select a menu.",
+ "produce.customize.upgrade.return": "Return to List",
+ "produce.customize.upgrade.target_count": "Customizable Skill Cards Remaining: {0}",
+ "produce.customize.upgrade.test": "Test -{0}",
+ "produce.deck.select": "Select the skill card to add to the deck",
+ "produce.deck_first.select": "Select the skill card to place at the top of the deck",
+ "produce.deck_last.select": "Select the skill card to place at the bottom of the deck",
+ "produce.delete.message.result": " has been removed",
+ "produce.drink": "P-Drink",
+ "produce.drink.cannot_use.alreadyconcentration": "The guideline is already Focus",
+ "produce.drink.cannot_use.alreadyfullpower": "The guideline is already Full Power",
+ "produce.drink.cannot_use.alreadypreservation": "The guideline is already Preservation",
+ "produce.drink.cannot_use.handmax": "Your hand is full of skill cards",
+ "produce.drink.cannot_use.noneproduceeffect": "Cannot be used outside of lessons and exams",
+ "produce.drink.cannot_use.notarget": "There is no target skill card",
+ "produce.drink.cannot_use.staminamax": "Stamina is already at maximum",
+ "produce.drink.confirm": "Do you want to use {0}?",
+ "produce.drink.confirm_title": "Usage Confirmation",
+ "produce.drink.filter.empty": "There is no applicable P-Drink",
+ "produce.drink.max_reward": "You cannot hold more P-Drinks",
+ "produce.drink.sort.number": "Normal",
+ "produce.drink.trash": "Discard",
+ "produce.drink.trash_confirm": "Discard Confirmation",
+ "produce.drink.trash_confirm_description": "Are you sure you want to remove {0}?",
+ "produce.drink.use": "Use",
+ "produce.duplicate.message.result": "Copied {0} to {1}",
+ "produce.duplicate.result": "Copied {0} skill cards",
+ "produce.duplicate.select": "Select the skill card to copy",
+ "produce.duplicate.select.title": "Copy",
+ "produce.duplicate_upgrade.message.result": "Copied and upgraded {0} to {1}",
+ "produce.duplicate_upgrade.select.title": "Copy and Upgrade",
+ "produce.effect.convert.card": "",
+ "produce.effect.convert.card_category": "",
+ "produce.effect.convert.cost": "",
+ "produce.effect.convert.count": "",
+ "produce.effect.convert.effect": "",
+ "produce.effect.convert.move_position_type": "",
+ "produce.effect.convert.turn": "",
+ "produce.effect.convert.value1": "",
+ "produce.effect.convert.value1.permil": "",
+ "produce.effect.convert.value2": "",
+ "produce.effect.convert.value2.permil": "",
+ "produce.effect.count": "{0} times",
+ "produce.effect.count_suffix": "times",
+ "produce.effect.turn": "{0} turns",
+ "produce.effect.turn_suffix": "turns",
+ "produce.effect.turn_timer": "After {0} turns",
+ "produce.evaluate_overlay.execute": "Next",
+ "produce.evaluate_overlay.title": "Final Produce Evaluation",
+ "produce.event": "Events",
+ "produce.event.button": "Select",
+ "produce.event.card_max_count_confirm": "You cannot receive some skill cards because the possession limit will be exceeded. Proceed?",
+ "produce.event.card_upgrade_confirm": "There are skill card upgrade effects that will not be activated. Proceed?",
+ "produce.event.deck_delete_confirm": "The effect of having 0 skill cards in possession will not be activated.\nProceed?",
+ "produce.event.deck_delete_warning": "You cannot delete any more",
+ "produce.event.drink_get_confirm": "You cannot receive P-Drinks that exceed the possession limit.\nProceed?",
+ "produce.event.item_get_confirm": "You cannot receive P-Items that you already possess.\nProceed?",
+ "produce.event.no_effect_confirm": "Support Event Effect",
+ "produce.event.no_effect_confirm.description": "The event effect did not activate due to no effect.",
+ "produce.event.stamina_recover_confirm": "The recovery effect will not activate because stamina is at maximum.\nProceed?",
+ "produce.event.suggestion_additional_info.produce_card": "Add Trouble",
+ "produce.event.suggestion_validity.invalid_point": "Not enough P-Pts",
+ "produce.event.suggestion_validity.invalid_reward": "You already possess this P-Item",
+ "produce.event.suggestion_validity.invalid_stamina": "Not enough stamina",
+ "produce.exclude.message.result": "{0} has been removed.",
+ "produce.filter.common.exam_effect.button": "Keyword Search",
+ "produce.filter.common.exam_effect.label": "Effect",
+ "produce.filter.common.exam_effect.title": "Effect",
+ "produce.filter.common.keyword.placeholder": "Text Search",
+ "produce.filter.common.keyword.title": "Text Search",
+ "produce.filter.common.locked": "Locked",
+ "produce.filter.common.placeholder": "Enter text",
+ "produce.filter.common.produce_card_name.button": "Search Name",
+ "produce.filter.common.produce_card_name.disabled.over_selected": "You can search up to 6 skill cards at a time.",
+ "produce.filter.common.produce_card_name.label.none_selected": "No cards selected.",
+ "produce.filter.common.produce_card_name.label.not_found": "No matching skill cards found.",
+ "produce.filter.common.produce_card_name.title": "Skill Card Name Search",
+ "produce.filter.common.quick_exam_memory_search.title": "Memory Search",
+ "produce.filter.common.unlocked": "Unlocked",
+ "produce.forecast.select": "Next is a skill card. Shuffle?",
+ "produce.forecast.select.button": "Send to Graveyard",
+ "produce.forecast.select.button.cancel": "Return to Deck",
+ "produce.forecast.select.title": "Forecast",
+ "produce.grave.select": "Select the skill card to move to used",
+ "produce.grow_info.sheet.score_border": "Audition Judging Criteria",
+ "produce.grow_info.sheet.title": "Growth Information",
+ "produce.growth_mission.condition": "Hint: {0}",
+ "produce.hand.select": "Select the skill card to add to your hand",
+ "produce.history.deck.rental": "Rental",
+ "produce.history.deck.unset": "Unset",
+ "produce.history.error.api": "Failed to retrieve data",
+ "produce.history.item.title": "Final Owned P-Items",
+ "produce.history.label_text.idolcard": "P-Idol",
+ "produce.history.label_text.memory": "Memory",
+ "produce.history.label_text.supportcard": "Support",
+ "produce.history.produce_card.title": "Final Owned Skill Cards",
+ "produce.history.score": "{0:N0}Pt",
+ "produce.history.select_audition": "Auditions Participated",
+ "produce.history.select_audition.failure": "Failed",
+ "produce.history.select_audition.success": "Cleared",
+ "produce.history.support_memory.deck_info": "Unit Details",
+ "produce.history.support_memory.memory": "Memory",
+ "produce.history.support_memory.support": "Support Card",
+ "produce.history.support_memory.title": "Formation Support Card / Memory",
+ "produce.history.title": "Produce History",
+ "produce.info.character_growth.achievement": "True End Condition Achievement",
+ "produce.info.character_growth.growth": "Growth Tasks",
+ "produce.info.character_growth.true_end_achievement": "True End Achievement",
+ "produce.info.remain_week_prefix": "Remaining Until {0}",
+ "produce.info.schedule": "Schedule",
+ "produce.info.skill_list.character_dearness_ability.title": "Bond Skills",
+ "produce.info.skill_list.get_live_battle_ability.title": "Acquired Live Battle Abilities",
+ "produce.info.skill_list.get_produce_ability.title": "Acquired Memory Abilities",
+ "produce.info.skill_list.idol_card_skill.title": "P-Idol Skills",
+ "produce.info.skill_list.idol_card_skill_appeal.subtitle": "Appeal",
+ "produce.info.skill_list.idol_card_skill_auto.subtitle": "Formation Effect",
+ "produce.info.skill_list.idol_card_skill_burst.subtitle": "Burst Appeal",
+ "produce.info.skill_list.memory_ability.title": "Abilities",
+ "produce.info.skill_list.support_card_skill.title": "Support Abilities",
+ "produce.info.status": "Idol Parameter Details",
+ "produce.info.status.active_buff": "Active Effect",
+ "produce.info.status.button": "Unit Details",
+ "produce.info.status.exclude": "Remaining Skill Card Removal: {0}",
+ "produce.info.status.excluded_card": "Removed Skill Cards",
+ "produce.info.status.excluded_card.hover": "Removed skill cards will no longer appear as reward candidates during Produce.",
+ "produce.info.status.produce_skill": "Produce",
+ "produce.info.status.reroll": "Skill Card Reroll Available Count Remaining {0}",
+ "produce.info.status.shop_reroll": "Consultation Refresh Count Remaining {0}",
+ "produce.info.status.support_and_memory": "Formation Support Card / Memory",
+ "produce.item": "P-Item",
+ "produce.item.card": "Skill Cards",
+ "produce.item.card.empty": "No skill cards selected",
+ "produce.item.card.empty_format": "No {0} cards",
+ "produce.item.filter.empty": "No target P-Items available",
+ "produce.item.item": "P-Items",
+ "produce.item.item.empty": "No P-Items selected",
+ "produce.item.sort.number": "Normal",
+ "produce.lesson": "Lesson",
+ "produce.lesson.block": "Energy",
+ "produce.lesson.buff": "Effect",
+ "produce.lesson.buff_condition_count_prefix": "Until Activation",
+ "produce.lesson.buff_list.buff.empty": "No active effects",
+ "produce.lesson.buff_list.item.empty": "No activatable P-Items",
+ "produce.lesson.card": "Skill Card",
+ "produce.lesson.card_limit": "This skill card cannot be used right now",
+ "produce.lesson.card_playable_value": "Number of Times Skill Card Can Be Used",
+ "produce.lesson.clear": "Clear",
+ "produce.lesson.clear.en": "CLEAR",
+ "produce.lesson.clear_border": "Goal",
+ "produce.lesson.concentration": "Focus",
+ "produce.lesson.condition": "More Than {0}",
+ "produce.lesson.condition_exam": "/ {0}",
+ "produce.lesson.condition_exam_none": "/ -",
+ "produce.lesson.cost_less": "{0} is insufficient",
+ "produce.lesson.current_turn": "Current Turn {0}",
+ "produce.lesson.enchant": "Enchant",
+ "produce.lesson.execute_confirm": "Execution Confirmation",
+ "produce.lesson.full_power": "Full Power",
+ "produce.lesson.full_power_point": "Full Power Point",
+ "produce.lesson.gimmick.title": "Gimmick Details",
+ "produce.lesson.great": "GREAT!",
+ "produce.lesson.grow_effect": "Growth Effect",
+ "produce.lesson.grow_effect.description": "Alters the performance of skill cards until the end of the lesson",
+ "produce.lesson.grow_effect.description_swap": "Alters the performance of skill cards until the end of tests or stages",
+ "produce.lesson.grow_effect_short": "Growth",
+ "produce.lesson.hand.draw.empty": "No skill cards can be drawn at the start of the turn",
+ "produce.lesson.hand.empty": "You have 0 skill cards in your hand",
+ "produce.lesson.hard.description.0": "Starts Catch-up Vocal lesson",
+ "produce.lesson.hard.description.1": "Starts Catch-up Dance lesson",
+ "produce.lesson.hard.description.2": "Starts Catch-up Visual lesson",
+ "produce.lesson.item_count_change": "Item Usable Times",
+ "produce.lesson.limit": "Limit",
+ "produce.lesson.limit.en": "PERFECT",
+ "produce.lesson.limit_turn": "{0} Turns",
+ "produce.lesson.log.card_log": "Card Info",
+ "produce.lesson.log.card_log.sheet.description": "You can check the skill cards that have been added to your hand and the skill cards that have been used during the turn.",
+ "produce.lesson.log.card_log.sheet.draw_card": "Skill Cards in Hand",
+ "produce.lesson.log.card_log.sheet.play_card": "Used Skill Cards",
+ "produce.lesson.log.card_log.sheet.title": "Check Card Info",
+ "produce.lesson.log.detail.buff": "Buffed {0}",
+ "produce.lesson.log.detail.card_add": "Added [{0}] to\n{1} cards {2}",
+ "produce.lesson.log.detail.card_change": "Changed from [{0}] to [{1}]",
+ "produce.lesson.log.detail.card_change_upgrade": "Changed from [{0}] to [{1}] and upgraded",
+ "produce.lesson.log.detail.card_draw": "Drew [{0}] from\nthe deck {1} times",
+ "produce.lesson.log.detail.card_duplicate": "Duplicated [{0}]",
+ "produce.lesson.log.detail.card_duplicate_upgrade": "Duplicated [{0}] and upgraded",
+ "produce.lesson.log.detail.card_force_play": "Used [{0}]",
+ "produce.lesson.log.detail.card_forecast": "Forecasted {0} cards\nfor the next turn",
+ "produce.lesson.log.detail.card_grow": "Grew [{0}]",
+ "produce.lesson.log.detail.card_move": "Moved {2} pieces of \"{0}\" from {1} to {3}",
+ "produce.lesson.log.detail.card_move「{0}」を{1}から\\n{2}枚{3}に移動": "",
+ "produce.lesson.log.detail.card_panic": "Changed stamina consumption of \"{0}\"",
+ "produce.lesson.log.detail.card_remove": "Removed [{0}]",
+ "produce.lesson.log.detail.card_upgrade": "Upgraded [{0}]",
+ "produce.lesson.log.detail.clear": "CLEAR!",
+ "produce.lesson.log.detail.default": "{0} → {1}",
+ "produce.lesson.log.detail.stance.add": "Changed to {0}",
+ "produce.lesson.log.detail.stance.change": "Changed from {0} to {1}",
+ "produce.lesson.log.detail.stance.reset": "Reset {0}",
+ "produce.lesson.log.detail.stance.step": "{0}: Step {1}",
+ "produce.lesson.log.detail.turn.add": "Added {0} turns",
+ "produce.lesson.log.detail.turn_end": "Skill card unused",
+ "produce.lesson.log.title": "Lesson Log",
+ "produce.lesson.log.title.card": "Skill Card [{0}]",
+ "produce.lesson.log.title.drink": "P-Drink [{0}]",
+ "produce.lesson.log.title.enchant": "Sustained Effect [{0}]",
+ "produce.lesson.log.title.gimmick.negative": "Trouble",
+ "produce.lesson.log.title.gimmick.positive": "Support",
+ "produce.lesson.log.title.item": "P-Item [{0}]",
+ "produce.lesson.log.title.skill": "Memory Ability",
+ "produce.lesson.max_stamina": "Maximum Stamina",
+ "produce.lesson.no_diff": "No increase",
+ "produce.lesson.no_diff.contest": "No score increase",
+ "produce.lesson.no_diff.score": "No increase",
+ "produce.lesson.no_effect": "Some effects will not be exerted.\nDo you want to proceed?",
+ "produce.lesson.no_effect.aggressive_zero": "The aggression value is 0, so the effect will not be activated.",
+ "produce.lesson.no_effect.block_restriction": "Effect did not activate due to Block Increase Disable.",
+ "produce.lesson.no_effect.block_zero": "The energy value is 0, so the effect will not be activated.",
+ "produce.lesson.no_effect.hand_limit": "The selection frame is already at the maximum number, so the effect will not be activated.",
+ "produce.lesson.no_effect.lesson_buff_zero": "The Focus value is 0, so the effect will not be activated.",
+ "produce.lesson.no_effect.no_upgrade": "No upgradeable skill cards exist among the targets,\nso the effect will not be activated.",
+ "produce.lesson.no_effect.parameter_buff_zero": "The parameter is not in Good Shape,\nso the effect will not be activated.",
+ "produce.lesson.no_effect.review_zero": "The value of good impressions is 0, so the effect will not be activated.",
+ "produce.lesson.no_effect.search_card_none": "The target skill card does not exist, so the effect will not be activated.",
+ "produce.lesson.no_effect.sheet_suffix": "\nDo you want to proceed?",
+ "produce.lesson.no_effect.stamina_max": "Stamina is at maximum, so the effect will not be activated.",
+ "produce.lesson.no_effect.stamina_recover_restriction": "Effect did not activate due to Stamina Increase Disable.",
+ "produce.lesson.no_effect.stance_same": "Already at the stance change destination, so the effect will not be activated.",
+ "produce.lesson.no_effect.stance_step_max": "Effect cannot be triggered as the stance step is at its limit.",
+ "produce.lesson.no_effect.timer_over": "The remaining turns are few, so the effect will not be activated.",
+ "produce.lesson.parameter": "Parameter",
+ "produce.lesson.parameter.hover": "Up to the next rank {0}",
+ "produce.lesson.parameter.mix.hover": "Will be distributed to Vocal, Dance, and Visual\nafter the lesson",
+ "produce.lesson.parameter_round.clear.hover": "Clear in {0}\n",
+ "produce.lesson.parameter_round.perfect.hover": "Perfect in {0}",
+ "produce.lesson.perfect": "PERFECT!",
+ "produce.lesson.ppoint": "P-Point",
+ "produce.lesson.pre_extra_turn.minus": "Turns decreased by {0}",
+ "produce.lesson.pre_extra_turn.plus": "Turns increased by {0}",
+ "produce.lesson.preservation": "Preservation",
+ "produce.lesson.remain_turn": "Turns Remaining",
+ "produce.lesson.remain_turn_passed": "Turns Passed",
+ "produce.lesson.remain_value_prefix": "{0}",
+ "produce.lesson.restrict": "This skill card cannot be used",
+ "produce.lesson.sheet.play_confirm.drink.description": "Some effects will not be exerted.\nDo you want to proceed?",
+ "produce.lesson.sheet.play_confirm.drink.title": "P-Drink Use Confirmation",
+ "produce.lesson.sheet.play_confirm.title": "Skill Card Use Confirmation",
+ "produce.lesson.stamina": "Stamina",
+ "produce.lesson.stamina.hover": "Stamina {0}/{1}\nEnergy {2}",
+ "produce.lesson.stamina_less": " Stamina is insufficient",
+ "produce.lesson.stance": "Stance",
+ "produce.lesson.stance_none": "No active stance.",
+ "produce.lesson.stance_step": "Step",
+ "produce.lesson.tension": "+{0}",
+ "produce.lesson.trigger.lower": "{0}↓",
+ "produce.lesson.trigger.select_already": "Selected",
+ "produce.lesson.trigger.select_not": "Not Selected",
+ "produce.lesson.trigger.stance_change_count": "Changes: {0}",
+ "produce.lesson.trigger.status": "Status",
+ "produce.lesson.trigger.status_not": "Out of Status",
+ "produce.lesson.trigger.status_step": "Step {0}",
+ "produce.lesson.trigger.sum": "Total: {0}",
+ "produce.lesson.trigger.upper": "{0}↑",
+ "produce.lesson.trigger_disable": "The conditions for enabling are not met",
+ "produce.lesson.turn": "Turn {0}",
+ "produce.lesson.warning_end": "You can still use skill cards, but\nare you sure you want to end the turn?",
+ "produce.lesson.warning_end.title": "End Turn",
+ "produce.lesson.warning_end_recover": "\n(Stamina will recover by {0})",
+ "produce.log.audition_clear": "Passed!",
+ "produce.log.audition_failure": "Failed..",
+ "produce.log.audition_result": "Rank {0}",
+ "produce.log.audition_result.detail": "Score {0}",
+ "produce.log.detail.add": "Acquired [{0}]",
+ "produce.log.detail.customize_end": "Ended Special Training",
+ "produce.log.detail.empty": "No change",
+ "produce.log.detail.shop_end": "Ended consultation",
+ "produce.log.detail.title.audition_npc_enhance": "Rival's Score Increase",
+ "produce.log.detail.title.audition_select": "{0} Attempt",
+ "produce.log.detail.title.business.success": "Success",
+ "produce.log.detail.title.business.success_big": "Great Success",
+ "produce.log.detail.title.card_customize": "Customized 『{0}』",
+ "produce.log.detail.title.lesson_present_produce_card_reward_count_down": "Lesson Reward Card Count",
+ "produce.log.detail.title.lesson_present_produce_card_reward_count_up": "Lesson Reward Card Count",
+ "produce.log.detail.title.lesson_present_produce_point_down": "Decrease in P-Point Acquisition",
+ "produce.log.detail.title.lesson_present_produce_point_up": "Increase in P-Point Acquisition",
+ "produce.log.detail.title.produce_point_addition_value_down": "P-Point Acquisition",
+ "produce.log.detail.title.produce_point_addition_value_up": "P-Point Acquisition",
+ "produce.log.detail.title.shop_price_discount_multiple": "Discount at Consultation",
+ "produce.log.detail.title.stamina_recover_value_down": "Stamina Recovery Amount",
+ "produce.log.detail.title.stamina_recover_value_up": "Stamina Recovery Amount",
+ "produce.log.detail.title.vote_count_bonus_trigger": "Fan Vote Bonus Triggered",
+ "produce.log.lesson_clear": "CLEAR!",
+ "produce.log.lesson_failure": "BAD..",
+ "produce.log.skill.character": "Bond Effect",
+ "produce.log.title": "Produce Log",
+ "produce.lost.select": "Select the skill cards to exclude",
+ "produce.memory.skill_name": "{0} Lv{1}",
+ "produce.memory_limit.description": "You can organize your owned Memory with Memory conversion",
+ "produce.memory_limit.execute": "To Memory Conversion",
+ "produce.memory_limit.memory_count": "Owned Memory",
+ "produce.memory_limit.memory_count.max": "/{0}",
+ "produce.memory_limit.title": "Memory Ownership Limit",
+ "produce.memory_limit.warning": "Your Memory has reached its ownership limit, so you cannot start producing",
+ "produce.memory_money_shortage.close_button": "Re-select Memory",
+ "produce.memory_money_shortage.count": "Owned Money",
+ "produce.memory_money_shortage.title": "Money Shortage",
+ "produce.memory_money_shortage.warning": "The required money to rent the selected Memory\nis insufficient",
+ "produce.memory_select.button.ability": "Memory Effect List",
+ "produce.memory_select.button.enter": "Next",
+ "produce.menu.costume_disable": "Costume Setting is disabled",
+ "produce.menu.detail_dialog": "Produce Information",
+ "produce.menu.detail_dialog.week": "Week {0}",
+ "produce.menu.final": "Until the Final",
+ "produce.menu.goal": "Until the Goal",
+ "produce.menu.home": "Interrupt and return to Home",
+ "produce.menu.home_confirm": "Do you want to save the current produce\nand return to Home?",
+ "produce.menu.last_week": "Today",
+ "produce.menu.mid": "Until Midterm",
+ "produce.menu.retire": "Produce Retirement Confirmation",
+ "produce.menu.retire_confirm": "Do you want to retire from producing?",
+ "produce.menu.retire_confirm_button": "Retire",
+ "produce.menu.retire_confirm_home": "Do you want to retire from producing?",
+ "produce.menu.retire_confirm_warning": "※The ongoing produce data will be deleted\n※Consumed AP will not be refunded\n※Tasks in 'Let's challenge producing' will not be considered as completed",
+ "produce.menu.retire_confirm_warning_item": "※Consumed quantity increase items will be lost",
+ "produce.move.select.title": "Move",
+ "produce.multi_device.confirm.description": "If you log in on a different device while producing,\nyour current produce data will be discarded.\nAre you sure you want to log in?",
+ "produce.multi_device.confirm.title": "Produce Data Confirmation",
+ "produce.nia.audition.condition": "Unlock Conditions",
+ "produce.nia.audition.condition_invalid": "Conditions for attempting not met.",
+ "produce.nia.audition.condition_title": "Condition {0}",
+ "produce.nia.audition.dearness_condition": "Affection Lv.{0} or higher",
+ "produce.nia.audition.fan_vote_condition.no": "No conditions",
+ "produce.nia.audition.fan_vote_condition.suffix": "or higher",
+ "produce.nia.audition.finale_condition": "Unlock Conditions for the [Finale] Audition",
+ "produce.nia.audition.ranking.text": "{0}th Place",
+ "produce.nia.audition_name.finaleasy": "Single Cut",
+ "produce.nia.audition_name.finalhard": "QUALTET",
+ "produce.nia.audition_name.finalnormal": "IDOL Big Up!",
+ "produce.nia.audition_name.finalveryhard": "FINALE",
+ "produce.nia.audition_name.mid1easy": "Music Order",
+ "produce.nia.audition_name.mid1hard": "MeloBang!",
+ "produce.nia.audition_name.mid1normal": "HarmonyToNight",
+ "produce.nia.audition_name.mid2easy": "MELODY Journey",
+ "produce.nia.audition_name.mid2hard": "GAL★AXY Music",
+ "produce.nia.audition_name.mid2normal": "POP Fair",
+ "produce.prepare.auto": "Auto",
+ "produce.prepare.challenge.deck.item_title": "Challenge P-Item",
+ "produce.prepare.challenge.item_empty": "No Challenge P-item selected",
+ "produce.prepare.challenge.item_select_cancel.description": "Do you want to return without saving the selected Challenge P-item?",
+ "produce.prepare.challenge.item_select_cancel.title": "Cancel Confirmation",
+ "produce.prepare.challenge.item_title": "Challenge\nP-Item",
+ "produce.prepare.challenge.lesson_limit_up_sum": "Total",
+ "produce.prepare.challenge.lesson_limit_up_title": "Regular/SP Lesson Limit",
+ "produce.prepare.challenge.select_list_title": "Challenge P-Item Selection",
+ "produce.prepare.challenge.slot_condition": "Unlock Conditions",
+ "produce.prepare.clear": "Clear",
+ "produce.prepare.copy": "Copy",
+ "produce.prepare.memory.rental.notice": "※1 rental per session",
+ "produce.prepare.rental_count.label": "Remaining Rentals Today",
+ "produce.prepare.rental_count.text": "{0}/{1}",
+ "produce.prepare.resource.remove": "Remove",
+ "produce.prepare.toast.deck.empty": "Please select a deck",
+ "produce.prepare.toast.idol.empty": "Please select an idol to produce",
+ "produce.prepare.toast.memory.rental.limit": "Reached rental limit",
+ "produce.prepare.toast.memory.total.limit": "Memory limit reached",
+ "produce.prepare.true_end_condition": "True End: {0}/{1}",
+ "produce.prepare.true_end_condition_complete": "True End: Gained",
+ "produce.prepare.true_end_condition_uncomplete": "True End Conditions",
+ "produce.present": "Present",
+ "produce.present.achieve": "Obtained {0}",
+ "produce.present.skip": "Skip Present",
+ "produce.present.skip.exam": "Skip Rewards",
+ "produce.present.skip_confirm": "Proceed without acquiring the target {0}?",
+ "produce.progress.week": "Week {1} of {0} total weeks",
+ "produce.ranking.filter.empty": "No idols to display",
+ "produce.ranking.filter.unreleased": "Unreleased",
+ "produce.ranking.list.cell.no_produce": "Not Produced Yet",
+ "produce.ranking.list.cell.nohave": "Not Owned",
+ "produce.ranking.list.cell.pt": "{0:N0}Pt",
+ "produce.ranking.list.cell.ranking_empty": "Out of Range",
+ "produce.ranking.list.cell.ranking_rank": "Highest Rank",
+ "produce.ranking.list.cell.ranking_score": "Highest Score",
+ "produce.ranking.list.empty": "No records by the selected idol",
+ "produce.ranking.list.history.button": "History",
+ "produce.ranking.list.subtitle.myscore": "My Score",
+ "produce.ranking.list.subtitle.ranking": "TOP100",
+ "produce.ranking.list.title": "{0} Ranking",
+ "produce.ranking.list.title.new_line": "{0}\nRanking",
+ "produce.ranking.sort.grade": "Evaluation Rank",
+ "produce.ranking.sort.idol": "Idol",
+ "produce.ranking.sort.rarity": "Rarity",
+ "produce.ranking.sort.score": "Score",
+ "produce.ranking.title": "Ranking",
+ "produce.ranking.top.button.detail": "TOP100",
+ "produce.ranking.top.cell.score.pt": "{0:N0}Pt",
+ "produce.ranking.top.cell.score.unknown": "-----",
+ "produce.ranking.top.no_data": "No ranking information yet",
+ "produce.ranking.top.produce.term": "Until",
+ "produce.ranking.top.rank": "{0:N0}th",
+ "produce.reference_detail.title": "{0} Details",
+ "produce.reference_detail.title.card_upgrade": "Skill Card After Upgrade",
+ "produce.refresh": "Refresh",
+ "produce.refresh.button": "Rest",
+ "produce.refresh.confirm": "Rest to recover stamina?\n(Stamina will recover by {0} and 1 week will pass)",
+ "produce.refresh.confirm.has_limit_count": "Remaining Count",
+ "produce.refresh.confirm_limit_warning": "The number of times you can select [Rest] during production is limited.",
+ "produce.refresh.stamina.max": "Stamina is at maximum",
+ "produce.refresh.title": "Rest Confirmation",
+ "produce.remove.result": "Removed {0} skill cards.",
+ "produce.remove.select": "Select the skill cards to remove",
+ "produce.remove.select.title": "Remove",
+ "produce.result.achievement.complete": "Completed",
+ "produce.result.achievement.progress": "Rank Up",
+ "produce.result.achievement.title": "Achievement Progress",
+ "produce.result.cp": "Campaign",
+ "produce.result.fan_count_diff": "+({0})",
+ "produce.result.memory_save.album_limit": "Album Limit {0}/{1} Photos",
+ "produce.result.memory_save.confirm": "Save selected photos as Memory?",
+ "produce.result.memory_save.description.album": "Please select photos to save in the album",
+ "produce.result.memory_save.description.local": "Please select photos to save on the device",
+ "produce.result.memory_save.title_album": "Save to Album",
+ "produce.result.memory_save.title_local": "Save",
+ "produce.result.memory_save.warning": "※Unsaved photos will be deleted",
+ "produce.result.parameter_message": "{0} increased by {1}!",
+ "produce.result.photo.delete.toast": "Deleted {0} photos from the album",
+ "produce.result.photo.delete_save.toast": "Deleted {0} and saved new photos to the album",
+ "produce.result.photo.re_create.button": "Reroll",
+ "produce.result.photo.re_create.button.decide": "Decide",
+ "produce.result.photo.re_create.button.disable.shortage_count": "No Reroll Chances Available",
+ "produce.result.photo.re_create.button.disable.shortage_item": "Not enough items",
+ "produce.result.photo.re_create.confirm.button": "Reroll",
+ "produce.result.photo.re_create.confirm.description": "Do you want to consume a Memory Reroll Ticket and reroll the memory?\\n※ You can choose whether to obtain the current memory or the memory after rerolling\\n※ There is a limit to the number of times you can execute memory rerolls during production",
+ "produce.result.photo.re_create.confirm.remain_count": "Remaining Reroll Count",
+ "produce.result.photo.re_create.confirm.title": "Memory Reroll Confirmation",
+ "produce.result.photo.re_create.decide_confirm_sheet.button": "Generate",
+ "produce.result.photo.re_create.decide_confirm_sheet.description": "A memory will be created with the content of {0}.\nIs this okay?\n※The information of other memories will be lost",
+ "produce.result.photo.re_create.decide_confirm_sheet.title": "Memory Confirmation",
+ "produce.result.photo.re_create.description": "Please select the memory you want to obtain",
+ "produce.result.photo.re_create.select_status_origin": "Before Reroll",
+ "produce.result.photo.re_create.select_status_reroll": "{0}x Reroll",
+ "produce.result.photo.save_album.toast": "Saved photos to the album",
+ "produce.result.photo.save_limit.description": "Maximum photo save limit reached",
+ "produce.result.photo.save_limit.description2": "To save all selected photos,\nyou need to delete {0} photos",
+ "produce.result.photo.save_limit.execute": "Delete Photos",
+ "produce.result.photo.save_limit.title": "Photo Save Limit",
+ "produce.result.photo.save_local.toast": "Saved photos to the device",
+ "produce.result.photo.save_over_select.button": "Delete",
+ "produce.result.photo.save_over_select.confirm.description": "Delete {0} photos.\nAre you sure?",
+ "produce.result.photo.save_over_select.confirm.title": "Delete Confirmation",
+ "produce.result.photo.save_over_select.current_photo": "Photos Taken This Time",
+ "produce.result.photo.save_over_select.description": "Select {0} photos to delete",
+ "produce.result.photo.save_over_select.protected": "This photo is protected",
+ "produce.result.photo.save_over_select.saved_photo": "Photo Album",
+ "produce.result.photo.save_over_select.title": "Delete Photos",
+ "produce.result.photo.save_over_select.using_meishi": "This photo is set on the business card",
+ "produce.result.photo.upload.failed.description": "Failed to save photos due to an error",
+ "produce.result.photo.upload.failed.title": "Error",
+ "produce.result.re_create.daily_remain_count": "{0} times free today",
+ "produce.result.re_create.remain_count": "{0} times left",
+ "produce.result.re_create.term_remain_count": "{0} times free",
+ "produce.result.reward.cp": "CP Effect",
+ "produce.result.reward.event_bonus.value": "+{0}%",
+ "produce.result.reward.title": "Obtained Items",
+ "produce.result.reward.title.event": "Events",
+ "produce.result.reward.title.normal": "Produce",
+ "produce.result.reward_dialog": "Reward Confirmation",
+ "produce.result.reward_drink_confirm": "You cannot hold any more P-Drinks.\nYou can either use or discard the P-Drinks you currently have to acquire new ones.",
+ "produce.reward.card_select_shortage.sheet.description": "You still have selectable cards remaining.\nProceed without reaching the limit?",
+ "produce.reward.card_select_shortage.sheet.title": "Skill Card Confirmation",
+ "produce.reward.effect.type.produce_point_addition_value_down": "P-Point acquisition reduced by {0}%",
+ "produce.reward.effect.type.produce_point_addition_value_up": "P-Point acquisition increased by {0}%",
+ "produce.reward.effect.type.stamina_recover_value_down": "Stamina recovery reduced by {0}%",
+ "produce.reward.effect.type.stamina_recover_value_up": "Stamina recovery increased by {0}%",
+ "produce.reward.exclude": "Remove Card",
+ "produce.reward.exclude.count": "{0} more times",
+ "produce.reward.exclude.sheet.description": "Do you want to remove this skill card?",
+ "produce.reward.exclude.sheet.description.empty": "Please select a skill card",
+ "produce.reward.exclude.sheet.execute": "Remove",
+ "produce.reward.exclude.sheet.title": "Skill Card Removal Confirmation",
+ "produce.reward.exclude.sheet.warning": "*Removed skill cards will no longer be available for acquisition during this production.",
+ "produce.reward.reroll": "Reroll",
+ "produce.reward.reroll.count": "{0} left",
+ "produce.reward.select.initial": "Please select the {0} to receive.",
+ "produce.reward.select.non": "Proceed without receiving {0}",
+ "produce.schedule.animation.final": "Until Final",
+ "produce.schedule.animation.mid": "Until Midterm",
+ "produce.schedule.audition_remain_week": "Until {0}",
+ "produce.schedule.category.present": "Present:",
+ "produce.schedule.category.school_activities": "School Activities:",
+ "produce.schedule.detail_final_audition2": "Final",
+ "produce.schedule.detail_mid1_audition": "Mid",
+ "produce.schedule.detail_mid1_audition2": "First Round",
+ "produce.schedule.detail_mid2_audition2": "Second Round",
+ "produce.schedule.detail_select_condition": "{0} Participation Conditions",
+ "produce.schedule.info.noti.character_growth": "Unlock",
+ "produce.schedule.info.noti.dearness": "Bond",
+ "produce.schedule.refresh.no_remain_count": "No remaining chances to select [Rest].",
+ "produce.schedule.refresh.popup": "Recover {0}",
+ "produce.schedule.refresh.remain_count.prefix": "Remaining",
+ "produce.schedule.refresh.remain_count.suffix": "times",
+ "produce.schedule.select_empty": "Please select an action",
+ "produce.schedule.step_audition_final_description": "The idol participates in an audition.\nPassing allows them to perform at the Hatsuboshi Festival.",
+ "produce.schedule.step_audition_mid_description": "The idol participates in an audition.\nPassing allows them to proceed to the final exam.",
+ "produce.schedule.step_business": "Business",
+ "produce.schedule.step_business_description": "Various effects occur depending on the business location.\nConsumes P Points and stamina.",
+ "produce.schedule.step_customize_description": "Skill cards can be customized and enhanced.",
+ "produce.schedule.step_event": "Events",
+ "produce.schedule.step_event_activity": "Activity",
+ "produce.schedule.step_event_activity_description": "Various effects depending on the choice.\n Consumes P-Pts to recover stamina.",
+ "produce.schedule.step_event_description": "Various effects occur depending on the choice.",
+ "produce.schedule.step_event_school": "Class",
+ "produce.schedule.step_event_school_description": "Various effects depending on the choice.\n Consumes stamina to gain parameters.",
+ "produce.schedule.step_exam_audition": "Exam",
+ "produce.schedule.step_exam_da": "Dance Lesson",
+ "produce.schedule.step_exam_da.short": "Da. Lesson",
+ "produce.schedule.step_exam_da_description": "Improves Dance.",
+ "produce.schedule.step_exam_da_hard": "Catch-up Dance Lesson",
+ "produce.schedule.step_exam_da_sp": "SP Dance Lesson",
+ "produce.schedule.step_exam_da_sp_description": "Improves Dance.\nHigh difficulty but offers high rewards.",
+ "produce.schedule.step_exam_final_audition": "Finals",
+ "produce.schedule.step_exam_final_audition2": "Final Audition",
+ "produce.schedule.step_exam_hard": "Catch-up Lesson",
+ "produce.schedule.step_exam_hard_description": "Improves a parameter intensively.\nAll parameters increase after achieving the goal.",
+ "produce.schedule.step_exam_mid1_audition2": "First Round Audition",
+ "produce.schedule.step_exam_mid2_audition2": "Second Round Audition",
+ "produce.schedule.step_exam_mid_audition": "Midterm",
+ "produce.schedule.step_exam_vi": "Visual Lesson",
+ "produce.schedule.step_exam_vi.short": "Vi. Lesson",
+ "produce.schedule.step_exam_vi_description": "Improves Visual.",
+ "produce.schedule.step_exam_vi_hard": "Catch-up Visual Lesson",
+ "produce.schedule.step_exam_vi_sp": "SP Visual Lesson",
+ "produce.schedule.step_exam_vi_sp_description": "Improves Visual.\nHigh difficulty but offers high rewards.",
+ "produce.schedule.step_exam_vo": "Vocal Lesson",
+ "produce.schedule.step_exam_vo.short": "Vo. Lesson",
+ "produce.schedule.step_exam_vo_description": "Improves Vocal.",
+ "produce.schedule.step_exam_vo_hard": "Catch-up Vocal Lesson",
+ "produce.schedule.step_exam_vo_sp": "SP Vocal Lesson",
+ "produce.schedule.step_exam_vo_sp_description": "Improves Vocal.\nHigh difficulty but offers high rewards.",
+ "produce.schedule.step_fan_customize": "Special Training",
+ "produce.schedule.step_fan_present": "Gift",
+ "produce.schedule.step_fan_present_description": "Gain P-Points or items based on fan votes.",
+ "produce.schedule.step_last": "Midterm",
+ "produce.schedule.step_present": "Present",
+ "produce.schedule.step_present_description": "Acquire P-Pts and items.",
+ "produce.schedule.step_refresh": "Rest",
+ "produce.schedule.step_refresh_description": "Recover stamina.",
+ "produce.schedule.step_self_dance": "Dance Self-Lesson",
+ "produce.schedule.step_self_dance.short": "Da. Self-Lesson",
+ "produce.schedule.step_self_dance_description": "Increases Dance.",
+ "produce.schedule.step_self_dance_sp": "SP Dance Self-Lesson",
+ "produce.schedule.step_self_dance_sp_description": "Increases Dance.\nConsumes more but offers greater rewards.",
+ "produce.schedule.step_self_visual": "Visual Self-Lesson",
+ "produce.schedule.step_self_visual.short": "Vi. Self-Lesson",
+ "produce.schedule.step_self_visual_description": "Increases Visual.",
+ "produce.schedule.step_self_visual_sp": "SP Visual Self-Lesson",
+ "produce.schedule.step_self_visual_sp_description": "Increases Visual.\nConsumes more but offers greater rewards.",
+ "produce.schedule.step_self_vocal": "Vocal Self-Lesson",
+ "produce.schedule.step_self_vocal.short": "Vo. Self-Lesson",
+ "produce.schedule.step_self_vocal_description": "Increases Vocal.",
+ "produce.schedule.step_self_vocal_sp": "SP Vocal Self-Lesson",
+ "produce.schedule.step_self_vocal_sp_description": "Increases Vocal.\nConsumes more but offers greater rewards.",
+ "produce.schedule.step_shop": "Consultation",
+ "produce.schedule.step_shop_description": "Consumes P-Pts to gain various benefits.",
+ "produce.schedule.top_chara": "I've been feeling great since this morning! I feel so light, you know! Like my body's floating! And I'm getting more and more motivated!",
+ "produce.schedule.top_rest_after_1": "Refreshed and feeling light♪",
+ "produce.schedule.top_rest_after_2": "Took a good rest~♪",
+ "produce.schedule.top_rest_after_3": "Thank you for the rest~♡",
+ "produce.schedule.top_rest_after_4": "Resting properly feels amazing~♪",
+ "produce.schedule.top_rest_before_1": "Oh, resting? Understood♪",
+ "produce.schedule.top_rest_before_2": "Yup yup! Got it, rest time♪",
+ "produce.schedule.top_rest_before_3": "Rest time? Alrighty! What should I do~♪",
+ "produce.schedule.top_rest_before_4": "Resting means no work... I-I'll rest properly!",
+ "produce.select": "Please select",
+ "produce.select.back": "Back to Selection",
+ "produce.select.empty": "No skill cards selected",
+ "produce.select.empty.upgrade": "Cannot be upgraded",
+ "produce.select.limit": "Maximum selection limit reached",
+ "produce.select.max": "Please select up to {0} cards",
+ "produce.select.min": "Please select at least {0} cards",
+ "produce.select.restrict": "This skill card cannot be used.",
+ "produce.select.restrict.change": "This skill card cannot be changed",
+ "produce.select.restrict.delete": "This skill card cannot be deleted",
+ "produce.select.restrict.duplicate": "This skill card cannot be duplicated.",
+ "produce.select.restrict.name": "Unavailable",
+ "produce.select.restrict.upgrade": "This skill card cannot be upgraded further",
+ "produce.select.specify": "Please select {0} cards",
+ "produce.self_lesson.shortage.stamina": "Insufficient Stamina",
+ "produce.server_force_reset.confirm.description": "Since Produce has been updated,\nyour ongoing Produce data will be discarded.\n",
+ "produce.server_force_reset.confirm.title": "Discard Produce Data",
+ "produce.sheet.drink_max.button": "Keep",
+ "produce.sheet.drink_max.description": "You have reached the maximum limit of P-Drinks.\nPlease select three drinks to keep.",
+ "produce.sheet.drink_max.get_drink": "Received drinks",
+ "produce.sheet.drink_max.has_drink": "Held drinks",
+ "produce.sheet.drink_max.remain_count": "{0} more",
+ "produce.sheet.drink_max.title": "P-Drink Limit",
+ "produce.shop": "Consultation",
+ "produce.shop.buy": "Do you want to exchange with P-Pts?",
+ "produce.shop.confirm": "Exchange {0}?",
+ "produce.shop.confirm_button_delete": "Delete",
+ "produce.shop.confirm_button_upgrade": "Upgrade",
+ "produce.shop.confirm_remove": "Remove {0} from held skill cards?",
+ "produce.shop.confirm_title": "Exchange Confirmation",
+ "produce.shop.confirm_title_delete": "Skill Card Deletion",
+ "produce.shop.confirm_title_upgrade": "Skill Card Upgrade",
+ "produce.shop.delete": "Do you want to delete a skill card with P-Pts?",
+ "produce.shop.delete_description": "You can delete one held skill card.",
+ "produce.shop.delete_name": "Skill Card Deletion",
+ "produce.shop.empty": "Please select something to exchange with P-Pts",
+ "produce.shop.end_warning.description": "Exchange is still possible.\nDo you want to end the consultation room?",
+ "produce.shop.end_warning.description2": "※Once ended, you cannot return to this screen.",
+ "produce.shop.end_warning.title": "End Consultation",
+ "produce.shop.exchange.button": "Trade",
+ "produce.shop.lock_level": "Unlocked at PLv{0}",
+ "produce.shop.no_upgradable_card": "There are no skill cards available for upgrade",
+ "produce.shop.reroll": "Refresh",
+ "produce.shop.reroll.count": "Refresh Count",
+ "produce.shop.reroll.description": "Do you want to refresh the entire lineup?",
+ "produce.shop.reroll.description2": "※Already exchanged enhancements/deletions will also be refreshed.\n※If enhancements/deletions have been exchanged, the required P points will be updated.\n※The rarity of skill cards and P drinks will also be re-rolled.\n※The refresh count is limited during Produce.",
+ "produce.shop.reroll.execute": "Refresh",
+ "produce.shop.reroll.setting.description": "A confirmation message will be shown when refreshing consultations.",
+ "produce.shop.reroll.title": "Consultation Refresh Confirmation",
+ "produce.shop.reroll.warning.description": "You have fewer P points than the minimum required for exchange, so you cannot exchange further.\nDo you still want to proceed with the refresh?",
+ "produce.shop.sold": "Already exchanged",
+ "produce.shop.upgrade": "Do you want to upgrade a skill card with P-Pts?",
+ "produce.shop.upgrade_description": "You can upgrade one held skill card.",
+ "produce.shop.upgrade_name": "Skill Card Upgrade",
+ "produce.skip_refresh.description": "No selectable schedule available. Moving to the next week.",
+ "produce.skip_refresh.title": "Schedule Selection Not Available",
+ "produce.start.button.confirm": "Start Confirmation",
+ "produce.start.button.enter": "Start",
+ "produce.support_event_effect": "Support Event Effect",
+ "produce.support_select.button.enter": "Next",
+ "produce.top.button.enter": "Next",
+ "produce.tower.clear": "Pass with rank {0} or higher",
+ "produce.upgrade.confirm": "Upgrade {0} skill cards?",
+ "produce.upgrade.description": "Do you want to upgrade this skill card?",
+ "produce.upgrade.message.result": "Upgraded {0}",
+ "produce.upgrade.result": "Upgraded {0} skill cards.",
+ "produce.upgrade.select": "Select skill cards to upgrade ",
+ "produce.upgrade.select.title": "Upgrade",
+ "produce_campaign.label": "Campaign",
+ "produce_campaign.short_name.ap_down_free": "AP Free",
+ "produce_campaign.short_name.ap_down_half": "AP Halved",
+ "produce_item.detail.edit_memory": "Edit Memory",
+ "produce_item.detail.stage": "Stage",
+ "produce_item.detail.title": "P-Item Details",
+ "produce_plan_type_condition_sheet.description.common": "Can be included in the production idol lineup for any plan",
+ "produce_plan_type_condition_sheet.description.plan1": "Can only be included in the production idol lineup during the Sense plan",
+ "produce_plan_type_condition_sheet.description.plan2": "Can only be included in the production idol lineup during the Logic plan",
+ "produce_plan_type_condition_sheet.description.plan3": "Can only be included in the production idol lineup during the Anomaly plan",
+ "produce_plan_type_condition_sheet.title": "Production Plan Restrictions",
+ "produce_plan_type_detail_sheet.description": "Indicates the direction of Produce, determined for each Produce Idol. The types of skill cards and P-Items available vary by plan.",
+ "produce_plan_type_detail_sheet.sub_title.effect": "Representative Effects",
+ "produce_plan_type_detail_sheet.title": "About the Plan",
+ "produce_prepare.achievement": "True End Condition Achievement",
+ "produce_prepare.ap_less_sheet.description_1": "AP is {0:N0} short",
+ "produce_prepare.ap_less_sheet.description_2": "Do you want to recover AP?",
+ "produce_prepare.ap_less_sheet.execute": "Recover",
+ "produce_prepare.ap_less_sheet.title": "AP Shortage",
+ "produce_prepare.ap_recovery_confirm_sheet.description": "AP is {0:N0} short. Do you want to recover AP?",
+ "produce_prepare.ap_recovery_confirm_sheet.title": "Select Usage",
+ "produce_prepare.ap_recovery_item_consume.sheet.ap": "AP",
+ "produce_prepare.ap_recovery_item_consume.sheet.consume_count": "Usage Count",
+ "produce_prepare.ap_recovery_item_consume.sheet.description": "Do you want to consume {0} to recover AP?",
+ "produce_prepare.ap_recovery_item_consume.sheet.title": "AP Shortage",
+ "produce_prepare.ap_recovery_item_select_sheet.title": "AP Recovery",
+ "produce_prepare.button.confirm_effect": "Effect List",
+ "produce_prepare.button.enter": "Next",
+ "produce_prepare.button.growth_info": "Growth Info",
+ "produce_prepare.button.live_battle_skill": "L Abilities",
+ "produce_prepare.button.produce_event": "Events",
+ "produce_prepare.button.produce_select.level": "Lv{0}",
+ "produce_prepare.button.produce_skill": "Support Abilities",
+ "produce_prepare.button.select_info": "Unit Details",
+ "produce_prepare.change_produce_group.settings": "In Progress",
+ "produce_prepare.deck.memory.label.rental": "Rental",
+ "produce_prepare.deck.memory.label.rental_enable": "Rental Available",
+ "produce_prepare.deck.memory.label.rental_remain_count": "Remaining Rentals {0}/{1}",
+ "produce_prepare.deck.rental": "Rental",
+ "produce_prepare.deck.rental_only": "Rental Only",
+ "produce_prepare.deck.support_card.label.rental": "Rental",
+ "produce_prepare.deck.support_card.label.rental_only": "Rental Only",
+ "produce_prepare.deck.support_card.toast.invalid_plan_type": "Mismatched plan type Support Card is organized",
+ "produce_prepare.deck.support_card.toast.invalid_rental": "Please select a Rental Support Card",
+ "produce_prepare.deck.support_card.toast.invalid_resource_count": "Please select a Support Card",
+ "produce_prepare.deck.support_card.toast.invalid_support_card_id": "Support Cards are duplicated",
+ "produce_prepare.deck_auto_set.error.all_rental_memory_consumption_shortage": "Could not rent Memory due to lack of money",
+ "produce_prepare.deck_auto_set.error.empty_memory": "You do not possess any Memory that can be organized",
+ "produce_prepare.deck_auto_set.error.rental_memory_consumption_shortage": "There are Memories that cannot be rented due to lack of money",
+ "produce_prepare.deck_auto_set_confirm_sheet.button.execute": "Organize",
+ "produce_prepare.deck_auto_set_confirm_sheet.campaign": "Plus",
+ "produce_prepare.deck_auto_set_confirm_sheet.description.announce": "Please select the plan that will serve as the basis for Unit",
+ "produce_prepare.deck_auto_set_confirm_sheet.description.memory": "Automatically organize Memory\n※Current Unit will not be saved",
+ "produce_prepare.deck_auto_set_confirm_sheet.description.support_card": "Automatically organize Support Cards\n※Current Unit will not be saved",
+ "produce_prepare.deck_auto_set_confirm_sheet.enable_rental": "Use Rental",
+ "produce_prepare.deck_auto_set_confirm_sheet.remain_rental_count_label": "Remaining Rentals Today",
+ "produce_prepare.deck_auto_set_confirm_sheet.remain_rental_count_value": "{0}/{1}",
+ "produce_prepare.deck_auto_set_confirm_sheet.rental_count_shortage": "There are no remaining rental counts today",
+ "produce_prepare.deck_auto_set_confirm_sheet.title": "Random Unit",
+ "produce_prepare.deck_edit.change": "Switch Production",
+ "produce_prepare.deck_edit.detail": "Unit Details",
+ "produce_prepare.deck_edit.no_reward_support": "No acquired P-Events",
+ "produce_prepare.deck_edit.none_set": "Not Set",
+ "produce_prepare.deck_name_edit_sheet.description": "Please enter the deck name",
+ "produce_prepare.deck_name_edit_sheet.title": "Change Deck Name",
+ "produce_prepare.deck_reset_confirm_sheet.description.memory": "Remove all organized Memory\n※Current Unit will not be saved",
+ "produce_prepare.deck_reset_confirm_sheet.description.support_card": "Remove all organized Support Cards\n※Current Unit will not be saved",
+ "produce_prepare.deck_reset_confirm_sheet.title": "Reset Unit",
+ "produce_prepare.edit.description": "Copied support card and memory setups for 「Regular Performance 『Hajime』」.",
+ "produce_prepare.edit.title": "NEXT IDOL AUDITION Formation",
+ "produce_prepare.edit.warning": "Formations can be set individually for each production. If you set a different production, it will not apply to other productions.",
+ "produce_prepare.effect_confirm_overlay.ability_tab.ability": "Ability",
+ "produce_prepare.effect_confirm_overlay.ability_tab.empty": "There are no abilities from the organized Support Cards and Memory",
+ "produce_prepare.effect_confirm_overlay.ability_tab.upgrade_card": "Skill Card Upgrade",
+ "produce_prepare.effect_confirm_overlay.description": "Displays the effects that the organized Support Cards and Memory will exhibit during Produce",
+ "produce_prepare.effect_confirm_overlay.event_empty": "There are no Events from the organized Support Cards",
+ "produce_prepare.effect_confirm_overlay.initial_produce_resource": "Owned since Produce start",
+ "produce_prepare.effect_confirm_overlay.playing_produce_resource": "Acquired during Produce",
+ "produce_prepare.effect_confirm_overlay.playing_skill_effect": "Effects during Produce",
+ "produce_prepare.effect_confirm_overlay.produce_card_empty": "There are no organized skill cards",
+ "produce_prepare.effect_confirm_overlay.status": "Parameter Increase",
+ "produce_prepare.effect_confirm_overlay.tab.button.ability": "Ability",
+ "produce_prepare.effect_confirm_overlay.tab.button.event": "Events",
+ "produce_prepare.effect_confirm_overlay.tab.button.produce_resource": "Skill Cards/P-Items",
+ "produce_prepare.effect_confirm_overlay.title": "Effect List",
+ "produce_prepare.effect_confirm_overlay.unreleased": "Locked",
+ "produce_prepare.idol_select.button.enter": "Next",
+ "produce_prepare.idol_select.button.skill": "Ability List",
+ "produce_prepare.label.guild_member": "Circle",
+ "produce_prepare.label.live_battle_skill_empty": "No L Abilities",
+ "produce_prepare.label.produce_event_empty": "No Events",
+ "produce_prepare.label.produce_item": "PRODUCE",
+ "produce_prepare.label.produce_skill_empty": "No Support Abilities",
+ "produce_prepare.label.selected": "Selected",
+ "produce_prepare.memory.deck_name_edit_sheet.description": "Please enter the memory deck name",
+ "produce_prepare.memory.deck_name_edit_sheet.title": "Change Memory Deck Name",
+ "produce_prepare.memory_deck_edit.campaign": "Plus",
+ "produce_prepare.memory_deck_edit.card_lock_level": "Unlocked at PLv{0}",
+ "produce_prepare.memory_deck_edit.confirm": "Confirm Memory Unit",
+ "produce_prepare.memory_deck_edit.confirm_complete": "Complete",
+ "produce_prepare.memory_deck_edit.confirm_description": "There are empty slots available for organizing Memory.\nAre you sure you want to complete the Unit as it is?",
+ "produce_prepare.memory_deck_edit.empty_reset": "There is no organized Memory",
+ "produce_prepare.memory_deck_edit.plan_fit_button": "Plan Suitability",
+ "produce_prepare.memory_deck_edit.title": "Memory Unit",
+ "produce_prepare.memory_deck_name": "Memory Unit {0}",
+ "produce_prepare.memory_select_list.invalid_unlock_producer_level": "There are effects that will not be triggered",
+ "produce_prepare.memory_select_list.label.empty_rental_memory": "No Rental Memories",
+ "produce_prepare.memory_select_list.label.empty_user_memory": "No owned Memory",
+ "produce_prepare.memory_select_list.label.mismatch_produce_card": "Mismatch",
+ "produce_prepare.memory_select_list.label.no_deck_duplication_produce_card": "Own Limit",
+ "produce_prepare.memory_select_list.label.not_has_rental_count": "No remaining rental counts",
+ "produce_prepare.memory_select_list.label.other": "Other",
+ "produce_prepare.memory_select_list.label.rental_consumption": "Rental Cost",
+ "produce_prepare.memory_select_list.label.rental_count": "{0}x Left",
+ "produce_prepare.memory_select_list.label.unlock_produce_card": "Can't Use",
+ "produce_prepare.memory_select_list.tab.button.rental_memory": "Rental",
+ "produce_prepare.memory_select_list.tab.button.user_memory": "Owned Memory",
+ "produce_prepare.memory_select_list.toast.less_money": "You do not have enough money",
+ "produce_prepare.memory_select_list.toast.memory_equipped": "Memory in formation",
+ "produce_prepare.memory_select_list.toast.rental_memory_contains": "Rental Memory is already organized",
+ "produce_prepare.memory_select_list.unlock_producer_level": "Unlocked at PLv {0}",
+ "produce_prepare.music_change.sheet.live_nia": "Campus Mode!! Live Performance",
+ "produce_prepare.music_change.sheet.live_original": "P-Idol Song Live Performance",
+ "produce_prepare.music_change.sheet.nia_description": "You can change the live performance settings for []NEXT IDOL AUDITION] production.",
+ "produce_prepare.music_change.sheet.nia_title": "NEXT IDOL AUDITION Live Settings",
+ "produce_prepare.music_change.sheet.nia_warning": "※ Only idols who have achieved True End in [NEXT IDOL AUDITION] are eligible\n※ Settings can be applied individually per idol and can be changed anytime before starting production.",
+ "produce_prepare.music_change.sheet.settings": "Live Performance Settings",
+ "produce_prepare.produce_campaign.daily_remain_count": "Remaining {0} times today",
+ "produce_prepare.produce_campaign.remain_count": "Remaining {0} times",
+ "produce_prepare.produce_campaign.short_name.ap_free": "AP Free",
+ "produce_prepare.produce_campaign.short_name.ap_half": "AP Half",
+ "produce_prepare.produce_campaign_overlay.title": "Ongoing Campaigns",
+ "produce_prepare.rental_memory_consumption_confirm_sheet.description": "Consumes today's remaining rental count and money",
+ "produce_prepare.rental_memory_consumption_confirm_sheet.label.remain_count": "Rental Count",
+ "produce_prepare.rental_memory_consumption_confirm_sheet.title": "Rental Confirmation",
+ "produce_prepare.rental_memory_enable_confirm_sheet.description": "There are remaining rental counts for Memory.\nProceed without organizing Rental Memory?",
+ "produce_prepare.rental_memory_enable_confirm_sheet.title": "Rental Available",
+ "produce_prepare.select_info.event_list.empty": "No Support Events",
+ "produce_prepare.select_info.event_memory_only": "No Support Events for Memory Unit screen",
+ "produce_prepare.select_info.resource_list.empty": "No Skill Cards/P-Items",
+ "produce_prepare.select_info.resource_list.initial": "Owned since start of Produce",
+ "produce_prepare.select_info.resource_list.memory_name": "Memory {0}",
+ "produce_prepare.select_info.resource_list.playing": "Acquired during Produce",
+ "produce_prepare.select_info.resource_list.produce_card_title": "Initial Skill Cards",
+ "produce_prepare.select_info.skill_list.check_box.order_ability": "Order by Ability",
+ "produce_prepare.select_info.skill_list.empty": "No Lesson Support/Abilities",
+ "produce_prepare.select_info.skill_list.empty_memory_only": "No Abilities",
+ "produce_prepare.select_info.skill_list.idol_skill": "P-Idol Abilities",
+ "produce_prepare.select_info.skill_list.lesson_support": "Lesson Support",
+ "produce_prepare.select_info.skill_list.memory_skill": "Memory Abilities",
+ "produce_prepare.select_info.skill_list.support_card_skill": "Support Abilities",
+ "produce_prepare.select_info.tab_button_1": "Cards/Items",
+ "produce_prepare.select_info.tab_button_2": "Abilities",
+ "produce_prepare.select_info.tab_button_3": "Events",
+ "produce_prepare.select_info.title": "Unit Details",
+ "produce_prepare.start.button.enter": "Start Produce",
+ "produce_prepare.start.label.boost_item": "Boost\nItems",
+ "produce_prepare.start.label.costume": "Costume",
+ "produce_prepare.start.label.memory": "Memory",
+ "produce_prepare.start.label.support_card": "Support",
+ "produce_prepare.support_card.deck_name_edit_sheet.description": "Please enter the support card deck name",
+ "produce_prepare.support_card.deck_name_edit_sheet.title": "Change Support Card Deck Name",
+ "produce_prepare.support_card_deck_edit.change": "Change Support Cards",
+ "produce_prepare.support_card_deck_edit.change_confirm": "You are already organizing Support Cards with the same name.\nDo you want to remove the current Support Cards\nand replace them with the selected ones?",
+ "produce_prepare.support_card_deck_edit.change_execute": "Replace",
+ "produce_prepare.support_card_deck_edit.empty_reset": "There are no organized Support Cards",
+ "produce_prepare.support_card_deck_edit.title": "Support Unit",
+ "produce_prepare.support_card_deck_name": "Support Unit {0}",
+ "produce_prepare.support_card_deck_name_edit_sheet.description": "Please enter the name for Support Card Unit",
+ "produce_prepare.support_card_deck_name_edit_sheet.title": "Support Card Unit",
+ "produce_prepare.support_select_overlay.effect_tab.button.produce_effect": "Skill/Event",
+ "produce_prepare.support_select_overlay.effect_tab.button.produce_resource": "Items/Skill Cards",
+ "produce_prepare.support_select_overlay.effect_tab.empty": "No targets",
+ "produce_prepare.support_select_overlay.effect_tab.heading.current": "Selected Support Card",
+ "produce_prepare.support_select_overlay.effect_tab.heading.other": "Other Organized Support Cards",
+ "produce_prepare.support_select_overlay.effect_tab.sub_heading.event": "Event Effects",
+ "produce_prepare.support_select_overlay.effect_tab.sub_heading.skill_card": "Target for Skill Card Upgrade",
+ "produce_prepare.support_select_overlay.effect_tab.sub_heading.support_skill": "Support Abilities",
+ "produce_prepare.support_select_overlay.label.invalid_plan_type": "Mismatch",
+ "produce_prepare.support_select_overlay.label.invalid_support_card_id": "Duplicate",
+ "produce_prepare.support_select_overlay.label.other": "Other",
+ "produce_prepare.support_select_overlay.lesson_support": "Lesson Support:",
+ "produce_prepare.support_select_overlay.toast.contains": "Already organized Support Card",
+ "produce_prepare.support_select_overlay.toast.duplicate_character": "Cannot set duplicate Support Cards",
+ "produce_prepare.top.button.achievement": "Achievements",
+ "produce_prepare.top.button.memory_deck": "Memory\nUnit",
+ "produce_prepare.top.button.ranking": "Ranking",
+ "produce_prepare.top.button.select_idol": "Unit",
+ "produce_prepare.top.button.support_card_deck": "Support\nUnit",
+ "produce_prepare.top.title": "Produce",
+ "produce_prepare.true_end_achievement": "True",
+ "producer.level.additional_reward": "You have already achieved some of\nthe newly added PLv unlock rewards.",
+ "producer.level.card_delete_description": "Allows deletion of Skill Cards in consultations",
+ "producer.level.card_delete_name": "Skill Card Deletion",
+ "producer.level.card_upgrade_description": "Allows Skill Card upgrades in consultations",
+ "producer.level.card_upgrade_name": "Skill Card Upgrade",
+ "producer.level.exclude_description": "The number of times skill cards can be removed increases by {0}",
+ "producer.level.exclude_name": "Skill Card Removal",
+ "producer.level.exp_label": "until next ",
+ "producer.level.header.max": "Max",
+ "producer.level.header_produce": "The following will be unlocked through Produce",
+ "producer.level.header_produce_complete": "The following has been unlocked through Produce",
+ "producer.level.header_reward": "You will receive the following items",
+ "producer.level.header_reward_complete": "You have received the following items",
+ "producer.level.idol_common": "All Idols",
+ "producer.level.idol_plan1": "Sense Idols",
+ "producer.level.idol_plan2": "Logic Idols",
+ "producer.level.idol_plan3": "Anomaly Idols",
+ "producer.level.list.title": "PLv Reward List",
+ "producer.level.lock": "Locked",
+ "producer.level.lock_toast": "Unlocked at PLv {0}",
+ "producer.level.max": "Max PLv",
+ "producer.level.max.description": "Producer Lv is at maximum",
+ "producer.level.next": "Next Target",
+ "producer.level.next.title": "Next PLv Up Rewards",
+ "producer.level.produce_plan_type.plan1": "Sense Only",
+ "producer.level.produce_plan_type.plan2": "Logic Only",
+ "producer.level.produce_plan_type.plan3": "Anomaly Only",
+ "producer.level.rerole_description": "Increases the number of times you can re-roll Skill Cards by {0}",
+ "producer.level.rerole_name": "Skill Card Re-roll",
+ "producer.level.reward": "Producer Level Rewards",
+ "producer.level.reward.title": "PLv Up Rewards",
+ "producer.level.unlock_produce_card": "The following has been unlocked in production",
+ "profile.activity.achievement": "Number of Achievements Obtained",
+ "profile.activity.all": "Overall",
+ "profile.activity.contest": "Contest",
+ "profile.activity.evaluate": "Highest Evaluation Score",
+ "profile.activity.grade": "Highest GRADE",
+ "profile.activity.hatsuboshi_task": "Hatsuboshi Task Progress",
+ "profile.activity.main_progress": "Main Task Progress",
+ "profile.activity.produce": "Hatsuboshi Produce",
+ "profile.activity.produce_task": "P-Task Progress",
+ "profile.activity.task_progress": "{0} Progress",
+ "profile.activity.true_end": "Number of True End Achievements",
+ "profile.activity.unit_power": "Total Unit Power",
+ "profile.birthday.change.button.disabled.text": "Can be changed in {0}",
+ "profile.birthday.confirm.description": "You cannot change your birthday for {0} days after setting it",
+ "profile.birthday.confirm.text1": "Is your birthday",
+ "profile.birthday.confirm.text2": "correct?",
+ "profile.birthday.format": "{0}/{1}",
+ "profile.birthday.leap.year": "A leap year has been entered. If it is not a leap year, the previous day will be set as the birthday",
+ "profile.birthday.select.description": "When you set your birthday,\nthe Idols can celebrate it with you.\nYou cannot change your birthday for\n{0} days after setting it",
+ "profile.birthday.text": "Is your birthday {0} month {1} day?",
+ "profile.birthday.title": "Birthday Setting",
+ "profile.birthday.unset": "-",
+ "profile.comment.edit.description": "Please enter a comment.",
+ "profile.comment.edit.title": "Comment Setting",
+ "profile.comment.edit.warning": "※Do not post personal information or content that violates public order and morals.",
+ "profile.common.birthday": "Birthday",
+ "profile.common.comment": "Comment",
+ "profile.common.day": "Day",
+ "profile.common.delete": "Delete",
+ "profile.common.fan": "Total No. of Fans",
+ "profile.common.fan.count": "{0:N0}",
+ "profile.common.grade": "GRADE",
+ "profile.common.guild": "Affiliated Circle",
+ "profile.common.memory": "Memory",
+ "profile.common.month": "Month",
+ "profile.common.no_guild": "Not Affiliated",
+ "profile.common.p_id": "P-ID",
+ "profile.common.p_lv": "PLv",
+ "profile.common.producer_name": "Producer Name",
+ "profile.common.rental": "Rental",
+ "profile.common.support_idol": "Support Card",
+ "profile.memory.list.description": "Please select a Memory.",
+ "profile.memory.title": "Memory Setting",
+ "profile.memory_select.toast.selected": "Memory is currently set",
+ "profile.other.delete_follower": "Unfollow",
+ "profile.other.follow": "Follow",
+ "profile.other.follow_limit": "Follow limit reached",
+ "profile.other.unfollow": "Unfollow",
+ "profile.producer_name.input.description": "Please enter the producer name.",
+ "profile.producer_name.input.placeholder": "Producer Name",
+ "profile.producer_name.input.title": "Change Producer Name",
+ "profile.request.camera_permission.error.description": "Camera permission could not be confirmed.\nPlease allow camera access in the app settings.",
+ "profile.request.camera_permission.error.title": "Camera Permission Confirmation",
+ "profile.request.qr.toast.error": "Camera access permission is required",
+ "profile.support.title": "Support Card Setting",
+ "profile.support_select.toast.selected": "Support Card is currently set",
+ "profile.top.button.name_edit": "Name",
+ "profile.top.tab.activity": "Activity History",
+ "profile.top.tab.user_info": "Basic Information",
+ "profile.top.title": "Profile",
+ "profile.user.id.copy": "P-ID copied",
+ "pvp.rate.auto_confirm_sheet.description": "Memories have been auto-assembled.",
+ "pvp.rate.auto_confirm_sheet.title": "Auto Confirmation",
+ "pvp.rate.battle.confirm": "Battle Confirmation",
+ "pvp.rate.battle.confirm.description": "Use a challenge right to start a performance battle.",
+ "pvp.rate.battle_start_button.disable.count": "Insufficient challenge attempts",
+ "pvp.rate.bonus.percent": "{0}%",
+ "pvp.rate.changed_formation_confirm_sheet.description": "The number of units that can be organized has changed due to grade fluctuations.\nThe formation information of units exceeding the allowable number will be reset",
+ "pvp.rate.changed_formation_confirm_sheet.execute": "To Unit Formation",
+ "pvp.rate.changed_formation_confirm_sheet.title": "Change in Number of Units that Can Be Formed",
+ "pvp.rate.contest": "CONTEST",
+ "pvp.rate.edit_name.sheet.description": "Please enter the unit name",
+ "pvp.rate.edit_name.sheet.title": "Unit Name",
+ "pvp.rate.end_time": "{0}",
+ "pvp.rate.invalid_sub_memory_confirm_sheet.description": "You are trying to set a Memory with a different Idol or plan to the main Memory in the sub Memory slot. If you proceed, the sub Memory will be removed. Is that okay?",
+ "pvp.rate.invalid_sub_memory_confirm_sheet.title": "Sub Memory Removal Confirmation",
+ "pvp.rate.judging_trend": "Judging Trend",
+ "pvp.rate.maintain_line": "Maintenance Line",
+ "pvp.rate.match.history": "Match History",
+ "pvp.rate.match_history.list.empty": "No match history",
+ "pvp.rate.memory.edit.title": "Memory Setting",
+ "pvp.rate.memory_cell_label.main_memory": "Main Setting",
+ "pvp.rate.memory_cell_label.myself": "Set",
+ "pvp.rate.memory_cell_label.organizing": "Set",
+ "pvp.rate.memory_cell_label.same_character": "Duplicate Idol",
+ "pvp.rate.memory_cell_label.sub_memory": "Sub Setting",
+ "pvp.rate.memory_edit.card.name": "【{0}】",
+ "pvp.rate.memory_list_label.no_memory": "No memory can be assigned to this stage",
+ "pvp.rate.memory_list_label.quick_search": "Quick Search Memory",
+ "pvp.rate.memory_setting.auto_select_sheet.description": "Memories with high evaluation values will be automatically set for the selected Idol",
+ "pvp.rate.memory_setting.reset_sheet.title": "Reset Setting",
+ "pvp.rate.memory_setting.reset_sheet.txt": "Remove all set Memories",
+ "pvp.rate.no_organized_confirm_sheet.alert": "※Stages without Memories set will have default Memories automatically set",
+ "pvp.rate.no_organized_confirm_sheet.description": "There are stages with no Memories set. Do you still want to challenge the Contest?",
+ "pvp.rate.no_organized_confirm_sheet.execute": "Challenge",
+ "pvp.rate.no_organized_confirm_sheet.title": "No Memories Set",
+ "pvp.rate.npc_memory_detail_confirm_sheet.description": "These are Memories that will be automatically set in slots without Memories. You cannot view the details of these Memories.",
+ "pvp.rate.play_reward": "Victory Pts",
+ "pvp.rate.point": "{0:N0}Pt",
+ "pvp.rate.point2": "{0:N0}Pt",
+ "pvp.rate.point3": "({0:N0}Pt)",
+ "pvp.rate.point4": "+{0:N0}Pt",
+ "pvp.rate.point5": "{0:N0}Pt",
+ "pvp.rate.point6": "{0:N0}Pt",
+ "pvp.rate.promotion_line": "Promotion",
+ "pvp.rate.ranking": "Ranking",
+ "pvp.rate.ranking.current.tab_name": "Grade {0}",
+ "pvp.rate.rehearsal": "Rehearsal",
+ "pvp.rate.rehearsal.alert": "※Challenge attempts will not be consumed / Rate points cannot be obtained",
+ "pvp.rate.rehearsal_no_organized_confirm_sheet.alert": "※Default memory will be automatically organized for stages with no memory",
+ "pvp.rate.rehearsal_no_organized_confirm_sheet.description": "There are stages with no memory organized. Do you still want to start the rehearsal?",
+ "pvp.rate.rehearsal_no_organized_confirm_sheet.execute": "Start",
+ "pvp.rate.rehearsal_no_organized_confirm_sheet.title": "No Memory Organized",
+ "pvp.rate.replace_main_memory_confirm_sheet.description": "The main Memory will be removed\nand set as a sub Memory.\naIs that okay?",
+ "pvp.rate.replace_main_memory_confirm_sheet.tile": "Main Memory Removal Confirmation",
+ "pvp.rate.replace_sub_memory_confirm_sheet.description": "The sub Memory will be removed\naand set as a main Memory.\naIs that okay?",
+ "pvp.rate.replace_sub_memory_confirm_sheet.tile": "Sub Memory Removal Confirmation",
+ "pvp.rate.result.lose": "Lose",
+ "pvp.rate.result.win": "Win",
+ "pvp.rate.reward": "Reward",
+ "pvp.rate.reward.rank": "{0}",
+ "pvp.rate.reward.rank.between": "{0} ~ {1}",
+ "pvp.rate.reward.rank.between.indent": "{0}\n~ {1}",
+ "pvp.rate.reward.rank.description": "Rewards based on your rank at the end of the season",
+ "pvp.rate.reward.rank.tail": "{0} ~",
+ "pvp.rate.reward.rate.description": "Rewards each time you accumulate a certain number of Rate Pts",
+ "pvp.rate.same_character_confirm_sheet.description": "You are selecting a Memory of an Idol that is already set in another unit slot. If you proceed, the following Idols will be removed from the unit. Is that okay?",
+ "pvp.rate.same_character_confirm_sheet.description_sub": "You are selecting a sub-memory that is already assigned to another unit slot. If you proceed, the following idol will be removed from the unit. Continue?",
+ "pvp.rate.same_character_confirm_sheet.title": "Duplicate Idol",
+ "pvp.rate.same_character_confirm_sheet.title_sub": "Duplicate Sub-Memory",
+ "pvp.rate.same_character_confirm_sheet.warning": "The same idol cannot be assigned to the same stage. Even if it is a different stage, the same idol cannot be assigned to both main memory and production memory simultaneously.",
+ "pvp.rate.same_character_confirm_sheet.warning_sub": "*Sub-memories assigned will also be removed",
+ "pvp.rate.skill_card.duplication.toast": "You can only set one of this Skill Card",
+ "pvp.rate.slot.unlock.condition": "Unlockable from Grade {0}",
+ "pvp.rate.stage": "Stage {0}",
+ "pvp.rate.stamina": "STAMINA",
+ "pvp.rate.stamina.extra_large": "Extra Large",
+ "pvp.rate.stamina.large": "Large",
+ "pvp.rate.stamina.medium": "Medium",
+ "pvp.rate.stamina.small": "Small",
+ "pvp.rate.status.diff": "({0:+#;-#;})",
+ "pvp.rate.sub_memory_select.decision_button": "Confirm Sub",
+ "pvp.rate.sub_memory_select.disable_main_memory.toast": "You cannot unset the main Memory",
+ "pvp.rate.sub_memory_select.disable_sub_memory.toast": "This sub-memory is already assigned",
+ "pvp.rate.sub_memory_select.edit_warning": "※Only Memories of the same plan can be set in the main and sub slots",
+ "pvp.rate.sub_memory_select.main_only": "There are not enough [{0}] Memories available to set in both main and sub slots for this stage, so only the main setting will be configured",
+ "pvp.rate.support_bonus": "Support Bonus +{0}",
+ "pvp.rate.support_bonus.percent": "+{0}%",
+ "pvp.rate.support_bonus.sheet.bullet_point1": "・The higher the level of the Support Card,\n the higher the bonus you receive",
+ "pvp.rate.support_bonus.sheet.bullet_point2": "・The total of the bonuses from your Support\n Cards will be applied to the Contest score",
+ "pvp.rate.support_bonus.sheet.description": "This is a bonus applied to the Contest score.",
+ "pvp.rate.term": "{0} ~ {1}",
+ "pvp.rate.title": "Contest",
+ "pvp.rate.total_power": "Power",
+ "pvp.rate.total_total_power": "Power",
+ "pvp.rate.transition.exchange.disable": "The target exchange is currently closed",
+ "pvp.rate.unit.default_name": "Unit {0}",
+ "pvp.rate.unit.edit": "Unit Composition",
+ "pvp.rate.unit.non_valid.toast": "Please set up your unit",
+ "pvp.rate.unit_auto_confirm_sheet.alert": "Memories of the same plan will always be set in both the main and sub Memory slots",
+ "pvp.rate.unit_auto_confirm_sheet.description": "Memories will be automatically set. Is that okay?",
+ "pvp.rate.unit_auto_confirm_sheet.tile": "Recommend",
+ "pvp.rate.unit_auto_confirm_sheet.title": "Auto",
+ "pvp.rate.unit_edit.reset_sheet.alert": "※The current composition will not be saved",
+ "pvp.rate.unit_edit.reset_sheet.title": "Reset Composition",
+ "pvp.rate.unit_edit.reset_sheet.txt": "Remove all set Memories",
+ "resume.confirm.tap": "Tap to resume",
+ "roster.community_label": "Bond Commu Ep.{0}",
+ "roster.costume": "Change Outfit",
+ "roster.dearness_label": "Bond {0}/{1}",
+ "roster.fraction": "{0} / {1}",
+ "roster.hold": "Held",
+ "roster.idol_card.animation.confirm.sheet.P-Idol.button": "P-Idol Performance",
+ "roster.idol_card.animation.confirm.sheet.P-Idol.disabled": "Unlocked at Training Stage 3",
+ "roster.idol_card.animation.confirm.sheet.description": "Which performance would you like to play?",
+ "roster.idol_card.animation.confirm.sheet.gasha.button": "Gacha Performance",
+ "roster.idol_card.animation.confirm.sheet.pidol.button": "P-Idol Direction",
+ "roster.idol_card.animation.confirm.sheet.pidol.disabled": "Unlock at SP training Lv 3",
+ "roster.idol_card.animation.confirm.sheet.title": "Performance Playback Confirmation",
+ "roster.idol_card.play_directing.button.label": "Performance",
+ "roster.idol_card.play_directing.disabled": "Locked",
+ "roster.idol_card.thumbnail.disabled": "Locked Produce Idol",
+ "roster.idol_card.title": "Produce Idol",
+ "roster.idol_detail.fan": "No. of Fans",
+ "roster.idol_detail.fan.format": "{0:#,0}",
+ "roster.idol_detail.report": "Report",
+ "roster.idol_detail.unlock": "Unlocks",
+ "roster.idol_detail.voice.common": "Common",
+ "roster.music": "Song",
+ "roster.music.disable.toast": "No songs available for the selected Idol",
+ "roster.profile.height": "{0}cm",
+ "roster.profile.weight": "{0}kg",
+ "roster.top.title": "Roster",
+ "roster.voice.common.produce.common": "Common",
+ "roster.voice.common.title": "Common Voice",
+ "roster.voice.idol_card.title": "P-Idol Voice",
+ "save.wait.overlay.download.text": "Saving to device",
+ "save.wait.overlay.text": "Saving",
+ "seminar.clear_overlay.close_button_text": "Return to List",
+ "seminar.clear_overlay.title": "Training",
+ "seminar.sheet.advice_header": "STEP{0}",
+ "seminar.sheet.advice_title": "Asari-sensei's Advice",
+ "seminar.sheet.back_list": "Return to List",
+ "seminar.sheet.play": "Challenge",
+ "seminar.sheet.play_confirm": "Challenge Confirmation",
+ "seminar.sheet.produce_back_alert": "If not resumed, the produce will be interrupted and return to Home",
+ "seminar.sheet.produce_back_button_cancel": "Interrupt",
+ "seminar.sheet.produce_back_button_execute": "Resume",
+ "seminar.sheet.produce_back_description": "Do you want to resume the ongoing produce?",
+ "seminar.sheet.produce_back_title": "Produce Resumption Confirmation",
+ "seminar.sheet.produce_play_description": "Temporarily interrupt the produce to start the training?",
+ "seminar.sheet.produce_play_title": "Training Confirmation",
+ "seminar.sheet.produce_retire_alert": "Retiring will delete the ongoing training data.",
+ "seminar.sheet.produce_retire_button": "Retire",
+ "seminar.sheet.produce_retire_description": "Retire and return to produce?",
+ "seminar.sheet.retire_description": "Retiring will delete the ongoing training data\nReturn to training menu by retiring?",
+ "seminar.sheet.retire_title": "Retire",
+ "seminar.sheet.retry": "Retry\nChallenge",
+ "seminar.sheet.retry_confirm": "Retry Confirmation",
+ "seminar.sheet.retry_description": "Restart the current training from the beginning?",
+ "seminar.sheet.retry_title": "Start Over",
+ "seminar.sheet.suggestion": "Training Guide",
+ "setting.common.after_setting.description": "You can always change this from [Menu>Setting].",
+ "setting.confirm.description": "Reset settings to default?",
+ "setting.live_quality_sheet.description": "Please select the live quality",
+ "setting.live_quality_sheet.description_warning": "Increasing the settings may cause heavier performance and higher power consumption.\nChanging quality settings will affect the app as a whole.",
+ "setting.live_quality_sheet.title": "Quality Settings",
+ "setting.preference.live": "Live Filming",
+ "setting.preference.live.camera.description": "When this option is ON, camera movements during Live Filming will be Inverted.",
+ "setting.preference.live.camera.left_right": "Invert Left/Right Camera",
+ "setting.preference.live.camera.top_bottom": "Invert Up/Down Camera",
+ "setting.preference.memory.inherit.description": "A confirmation message will be displayed before executing memory synthesis.",
+ "setting.preference.memory.inherit.subtitle": "Memory Synthesis Confirmation",
+ "setting.preference.memory.inherit.title": "Memory Synthesis Confirmation Settings",
+ "setting.preference.noti": "Push Notifications",
+ "setting.preference.noti.ap_recover": "AP Full Recovery",
+ "setting.preference.noti.daily": "Daily Mission",
+ "setting.preference.noti.daily.description": "When this option is ON, you'll be notified at 19:00 if daily missions are not completed.",
+ "setting.preference.noti.login": "Login Notification",
+ "setting.preference.noti.midnight": "Do Not Disturb",
+ "setting.preference.noti.midnight.description": "When this option is ON, you will not receive game notifications during the set time.",
+ "setting.preference.noti.midnight.setting_time": "During",
+ "setting.preference.noti.midnight.time": "{0}:00",
+ "setting.preference.noti.money": "Money Limit Accumulation",
+ "setting.preference.noti.work": "Work Completion",
+ "setting.preference.other.daily_exchange.default_max.description": "Turning this ON sets the default exchange count in the Daily Exchange to the maximum value.",
+ "setting.preference.other.daily_exchange.default_max.title": "Daily Exchange",
+ "setting.preference.other.daily_exchange.title": "Daily Exchange Settings",
+ "setting.preference.photography": "【Photography】Display Confirmation Message",
+ "setting.preference.photography.idol_photo": "Idol Photography",
+ "setting.preference.photography.idol_photo.description": "Display a confirmation message after saving idol photography photos.",
+ "setting.preference.photography.idol_photo.gesture.angle.left_right": "Invert Left-Right Angle",
+ "setting.preference.photography.idol_photo.gesture.angle.top_bottom": "Invert Top-Bottom Angle",
+ "setting.preference.photography.idol_photo.gesture.control.description": "When this option is ON, the camera movement gesture controls will be inverted during idol photography.",
+ "setting.preference.photography.idol_photo.gesture.move.left_right": "Invert Left-Right Camera",
+ "setting.preference.photography.idol_photo.gesture.move.top_bottom": "Invert Top-Bottom Camera",
+ "setting.preference.photography.idol_photo.title": "Idol Photography Photo Save",
+ "setting.preference.photography.live_photo.description": "Display a confirmation message after saving live photography photos.",
+ "setting.preference.photography.live_photo.title": "Live Photography Photo Save",
+ "setting.preference.photography.photo_button_execute.description": "You can select the timing of when the photo is taken after pressing the shoot button",
+ "setting.preference.photography.photo_button_execute.timing.long_tap": "Take photo when releasing after\nlong press",
+ "setting.preference.photography.photo_button_execute.timing.press_end": "When released",
+ "setting.preference.photography.photo_button_execute.timing.press_start": "When pressed",
+ "setting.preference.photography.photo_button_execute.title": "Shooting Settings",
+ "setting.preference.photography.photo_execute": "Shooting Settings",
+ "setting.preference.photography.random_all.description": "Displays a confirmation message when randomizing all photography settings.",
+ "setting.preference.photography.random_all.title": "Photography Settings Confirmation",
+ "setting.preference.photography.random_character.description": "Displays a confirmation message when randomizing idol costume and hairstyle settings.",
+ "setting.preference.photography.random_character.title": "Idol Settings Confirmation",
+ "setting.preference.photography.random_costume.description": "Displays a confirmation message when randomizing costume settings.",
+ "setting.preference.photography.random_costume.title": "Costume Settings Confirmation",
+ "setting.preference.photography.random_head.description": "Displays a confirmation message when randomizing hairstyle settings.",
+ "setting.preference.photography.random_head.title": "Hairstyle Settings Confirmation",
+ "setting.preference.photography.random_item.description": "Displays a confirmation message when randomizing photography item settings.",
+ "setting.preference.photography.random_item.title": "Photography Item Settings Confirmation",
+ "setting.preference.photography.vertical_confirm.description": "Display a confirmation message when starting portrait mode shooting.",
+ "setting.preference.photography.vertical_confirm.title": "Portrait Mode Shooting Confirmation",
+ "setting.preference.purchase_limit": "Purchase Amount Notification",
+ "setting.preference.purchase_limit.alert": "Purchase Alert",
+ "setting.preference.purchase_limit.alert.description": "When this option is ON, an alert will be displayed if you try to make a purchase that exceeds {0:N0} yen in total for the month.",
+ "setting.produce.confirm": "Confirmation Messages for【Produce】",
+ "setting.produce.customize_check_execute": "Special Training Execution Confirmation",
+ "setting.produce.customize_check_execute.description": "Displays a confirmation message when executing skill card customization.",
+ "setting.produce.customize_point_low_alert": "Special Training Start Confirmation",
+ "setting.produce.customize_point_low_alert.description": "Displays a confirmation message when P Points are low and starting special training.",
+ "setting.produce.exam_effect_warning": "Skill Card Use",
+ "setting.produce.exam_effect_warning.description": "Display confirmation messages\nwhen the skill card effect does not activate.",
+ "setting.produce.exit_shop_confirm": "Consultation End",
+ "setting.produce.exit_shop_confirm.description": "Display confirmation messages\nwhen ending consultation.",
+ "setting.produce.explanation": "Explanation Text for【Produce】",
+ "setting.produce.lesson_stamina_low_alert": "Lesson Start",
+ "setting.produce.lesson_stamina_low_alert.description": "Display confirmation messages\nwhen Idol's stamina is low.",
+ "setting.produce.live": "Confirmation Messages for【Live】",
+ "setting.produce.live_skip": "Live Skip",
+ "setting.produce.live_skip.description": "When this option is OFF, confirmation messages will not be displayed when skipping live performances during produce.",
+ "setting.produce.navi": "Display Navigation for【Produce】",
+ "setting.produce.navi.lose": "Exam Failure\nNavigation",
+ "setting.produce.navi.resident": "Regular Navigation",
+ "setting.produce.navi.resident.description": "When this option is OFF, the navigation that provides advice during produce will not be displayed.",
+ "setting.produce.present_skip": "P-Drink Acceptance",
+ "setting.produce.present_skip.description": "Display confirmation messages\nwhen not accepting P-Drink.",
+ "setting.produce.produce_voice_off": "Voice Playback",
+ "setting.produce.produce_voice_off.description": "Display playback confirmation messages\nfor Commu with voice at the start of produce.",
+ "setting.produce.reward_card_reroll_confirm": "Skill Card Reroll",
+ "setting.produce.reward_card_reroll_confirm.description": "Display confirmation messages\nwhen rerolling a skill card.",
+ "setting.produce.reward_card_select_confirm": "Skill Card Selection",
+ "setting.produce.reward_card_select_confirm.description": "Display confirmation messages\nif skill cards are not selected up to the limit.",
+ "setting.produce.shop_point_low_alert": "Consultation Start",
+ "setting.produce.shop_point_low_alert.description": "Display confirmation messages\nwhen starting a consultation with low P-Pts.",
+ "setting.produce.skip_explanation": "Display an explanation\nbefore starting the schedule",
+ "setting.produce.skip_explanation.start": "If this item is turned OFF, the explanation will be\nskipped during schedule selection in Produce,\nand the selected schedule will start immediately.",
+ "setting.produce.skip_forward_setting": "Commu Fast Forward Setting",
+ "setting.produce.skip_forward_setting.description": "Display confirmation messages\nfor the Commu Fast Forward Setting.",
+ "setting.produce.skip_setting": "Display Fast Forward Setting",
+ "setting.produce.stamina_alert": "Display a warning screen when Idol's stamina is low",
+ "setting.produce.start": "Produce Start Playback Confirmation Dialog",
+ "setting.produce.story_skip": "Commu Fast Forward Setting for【Produce】",
+ "setting.produce.story_skip.unread": "Fast Forward Unread Commu",
+ "setting.produce.story_skip.unread.all": "Fast Forward All",
+ "setting.produce.story_skip.unread.none": "Do not Fast Forward",
+ "setting.produce.story_text_speed": "Commu Text Setting",
+ "setting.produce.story_text_speed.description": "Text will be displayed at the set speed in Bond Commu and Produce Commu, etc.",
+ "setting.produce.story_text_speed.title": "Scrolling Speed",
+ "setting.produce.story_text_speed.x1": "1.0x",
+ "setting.produce.story_text_speed.x1_5": "1.5x",
+ "setting.produce.turn_end": "Turn End Confirmation",
+ "setting.produce.turn_end.description": "Display confirmation messages\nwhen tapping the turn skip button.",
+ "setting.quality.detail": "Detail Setting",
+ "setting.quality.detail.description": "You can set the detail level of certain 3D models,\nsuch as the audience.",
+ "setting.quality.disable_quality": "Cannot set more than two levels higher than the recommended setting",
+ "setting.quality.frame_rate": "Frame Rate",
+ "setting.quality.frame_rate.30fps": "30 FPS",
+ "setting.quality.frame_rate.60fps": "60 FPS",
+ "setting.quality.frame_rate.description": "Higher values will display smoother. It is recommended to lower the quality setting by one level if prioritizing frame rate.",
+ "setting.quality.param.custom": "Custom",
+ "setting.quality.param.high": "High",
+ "setting.quality.param.highest": "Max",
+ "setting.quality.param.low": "Low",
+ "setting.quality.param.medium": "Med",
+ "setting.quality.quality": "Quality",
+ "setting.quality.recommend": "Rec",
+ "setting.quality.reflection": "Reflection Quality",
+ "setting.quality.reflection.description": "You can set the quality of reflections.",
+ "setting.quality.resolution": "Resolution",
+ "setting.quality.resolution.description": "You can set the resolution.",
+ "setting.quality.supplement": "Raising the settings may cause heavy operation and increase power consumption. If prioritizing quality settings, it is recommended to set the frame rate to 30 FPS.",
+ "setting.quality.system": "Other Quality Settings",
+ "setting.quality.system.description": "You can set qualities other than resolution, reflection quality, and detail settings.",
+ "setting.sound.home_bgm_setting": "Home BGM Setting",
+ "setting.sound.home_bgm_setting.button": "Set",
+ "setting.sound.home_bgm_setting.default_title": "Default",
+ "setting.sound.home_bgm_setting.select_screen_title": "Home BGM",
+ "setting.sound.volume": "Volume Setting",
+ "setting.sound.volume.bgm": "BGM",
+ "setting.sound.volume.live": "Live Music",
+ "setting.sound.volume.se": "Sound Effects",
+ "setting.sound.volume.video": "Video",
+ "setting.sound.volume.voice": "Voice",
+ "setting.top.tab.preference": "Basic",
+ "setting.top.tab.produce": "Produce",
+ "setting.top.tab.quality": "Quality",
+ "setting.top.tab.sound": "Sound",
+ "setting.top.title": "Setting",
+ "setting.top.to_default": "Reset to Default",
+ "shop.age_confirm.birthday": "{0} Year {1} Month {2} Day",
+ "shop.age_confirm.description": "Is the entered date of birth correct?",
+ "shop.age_confirm.title": "Date of Birth Entry",
+ "shop.age_confirm.warning": "※Once confirmed, it cannot be changed later",
+ "shop.age_registration_sheet.age_limit": "Age-Based Purchase Limit",
+ "shop.age_registration_sheet.age_limit.left": "Under {0} years:\nFrom {1} to {2} years:\nOver {3} years:",
+ "shop.age_registration_sheet.age_limit.right": "Up to {0:N0} yen per month\nUp to {1:N0} yen per month\nNo limit",
+ "shop.age_registration_sheet.description": "Please enter your date of birth for age verification.\nWhen a minor purchases in-app currency, etc.,\na confirmation screen will be displayed to confirm the consent\nof the legal guardian (parents, etc.).",
+ "shop.age_registration_sheet.description_kana": "※If you do not understand the content, please show the screen\n to an adult at home.",
+ "shop.age_registration_sheet.invalid_date.toast": "Invalid date",
+ "shop.age_registration_sheet.label.day": "Day",
+ "shop.age_registration_sheet.label.month": "Month",
+ "shop.age_registration_sheet.label.year": "Year",
+ "shop.age_registration_sheet.title": "Date of Birth Entry",
+ "shop.coin_gasha.draw_button": " Pull",
+ "shop.coin_gasha.draw_button.unit": "times",
+ "shop.coin_gasha.end_time": "Expiration",
+ "shop.coin_gasha.feature_reward.title": "Pickup Reward",
+ "shop.coin_gasha.line_up_list_overlay.reset_remain_time_text": "Until reward reset",
+ "shop.coin_gasha.line_up_list_overlay.reset_text": "The reward lineup will be updated periodically",
+ "shop.coin_gasha.remain_time": "Til",
+ "shop.coin_gasha.reset_time": "Reward Reset",
+ "shop.coin_gasha_result.description": "The obtained rewards are granted directly.",
+ "shop.coin_gasha_result.gift_description": "Items that reached the possession limit have been sent to the present box.",
+ "shop.coin_gasha_result.title": "{0} Gacha Result",
+ "shop.coin_gasha_result.title_en": "Result",
+ "shop.coin_gasha_top.title": "Coin Gacha",
+ "shop.common.notes": "Notes",
+ "shop.common.term_of_service": "Terms of Service",
+ "shop.costume.title": "Outfit Shop",
+ "shop.daily_exchange.title": "Daily Exchange",
+ "shop.detail.max_reward": "Maximum Obtainable Rewards",
+ "shop.detail.purchase": "Purchase",
+ "shop.detail.purchased": "Purchased",
+ "shop.detail.title": "Item Details",
+ "shop.detail.to_jewel_purchase": "Go to Jewel Purchase",
+ "shop.init.error.failure": "Initialization failed.\n({0})",
+ "shop.init.error.unavailable": "In-app purchases are disabled in your device's settings.\nPlease change your settings to allow purchases.\n({0})",
+ "shop.item_exchange.title": "Item Exchange",
+ "shop.jewel.title": "Jewel",
+ "shop.label.consume_expire_date": "Expiration Date",
+ "shop.label.expire_date": "Exp",
+ "shop.label.free": "Free",
+ "shop.label.jewel_free": "Free Jewels",
+ "shop.label.jewel_paid": "Paid Jewels",
+ "shop.label.limit": "Purchase Limit",
+ "shop.label.limit.count": "{0} left",
+ "shop.label.limit.day": "Day",
+ "shop.label.limit.month": "Month",
+ "shop.label.limit.week": "Week",
+ "shop.label.price": "¥{0:N0}",
+ "shop.label.price_prefix": "Price",
+ "shop.label.sale": "On Sale",
+ "shop.label.term": "{0}〜{1}",
+ "shop.label.term_suffix": "Up to",
+ "shop.list.title": "Packs",
+ "shop.network.error.cancel_due_to_running": "Initialization failed.\n(purchase.init.cancel.due.to.running)",
+ "shop.network.error.not_reachable": "Failed to Communicate with the server\n(purchase.init.network.not.reachable)",
+ "shop.network.error.time_out": "Failed to Communicate with the server\n(purchase.init.timeout)",
+ "shop.parent_confirm.accept": "Purchase with Consent",
+ "shop.parent_confirm.description": "If a minor is purchasing in-app currency,\nplease obtain consent from their legal guardian\nbefore making the purchase.",
+ "shop.parent_confirm.title": "Parental Consent",
+ "shop.pass.title": "Pass",
+ "shop.product_list.empty.costume.all": "All exchangeable/acquirable outfits have been obtained",
+ "shop.product_list.empty.costume.target": "No exchangeable/acquirable outfits available for the selected idol",
+ "shop.product_list.empty.jewel": "No items available for purchase",
+ "shop.product_list.empty.pass": "No items available for purchase",
+ "shop.product_list.empty.premium": "No items available for purchase",
+ "shop.product_list.empty.special": "No items available for purchase",
+ "shop.purchase.cancel": "Purchase Canceled",
+ "shop.purchase.complete": "Purchase Complete",
+ "shop.purchase.complete.description": "You have purchased {0}.",
+ "shop.purchase.complete.title": "Purchase Complete",
+ "shop.purchase.confirm.free.description": "Consume {0} free jewels to purchase {1}?",
+ "shop.purchase.confirm.item.description": "Do you want to consume {1} {0} to purchase {2}?",
+ "shop.purchase.confirm.item.shortage": "Insufficient items",
+ "shop.purchase.confirm.jewel_free_priority": "Free jewels will be consumed first",
+ "shop.purchase.confirm.jewel_shortage": "Not enough jewels",
+ "shop.purchase.confirm.max_reward": "Maximum Obtainable Rewards",
+ "shop.purchase.confirm.paid.description": "Consume {0} paid jewels to purchase {1}?",
+ "shop.purchase.confirm.reward": "Obtainable Rewards",
+ "shop.purchase.confirm.title": "Purchase Confirmation",
+ "shop.purchase.confirm_price.description": "Your total purchases this month will exceed ¥{0:N0}.\nDo you wish to continue?",
+ "shop.purchase.confirm_price.title": "Purchase Amount",
+ "shop.purchase.disable.description": "This item cannot be purchased",
+ "shop.purchase.error.canceled_due_to_running": "Purchase failed\n(purchase.canceled.due.to.running)",
+ "shop.purchase.error.failed": "Purchase failed\n({0})",
+ "shop.purchase.error.is_deferred": "Please complete the payment. After completing the payment, log in again to receive the purchased item.",
+ "shop.purchase.error.title": "Purchase Error",
+ "shop.purchase.error.unknown": "Purchase failed",
+ "shop.purchase.inquiry": "Contact Us",
+ "shop.purchase.limit.age": "You cannot make a purchase because you have exceeded the purchase limit.",
+ "shop.purchase.limit.payed_jewel": "Purchase was canceled. You have exceeded the maximum number of paid jewels.\nThe maximum number of paid jewels is {0:N0}.",
+ "shop.purchase.limit.title": "Limit Exceeded",
+ "shop.purchase.limit_over": "Purchase limit reached",
+ "shop.purchase.pending": "{0} is pending payment",
+ "shop.purchase.recover.description": "There is an unfinished purchase process.\nResuming purchase process",
+ "shop.purchase.recover.failure.description": "Failed to grant the purchased item from a previous account. Please contact support.",
+ "shop.purchase.recover.failure.title": "Purchase Item Grant Failure",
+ "shop.purchase.recover.title": "Resume Purchase Process",
+ "shop.purchase.retry": "Retry",
+ "shop.purchase.success": "Purchased",
+ "shop.ticket_exchange.none": "No tickets available",
+ "shop.ticket_exchange.title": "Ticket",
+ "shop.top.law1": "Transactions",
+ "shop.top.law1.short": "Transactions",
+ "shop.top.law2": "Payment",
+ "shop.top.law2.short": "Payment Services",
+ "shop.top.title": "Shop",
+ "startup.shop.update.day": "{0} days left",
+ "startup.shop.update.hour": "{0} hours {1} minutes left",
+ "startup.shop.update.less": "0 minutes left",
+ "startup.shop.update.minute": "{0} minutes left",
+ "story.dearness_story.title": "Episode {0}",
+ "story.dearness_unlock_sheet.description": "You have unlocked a new Commu. Would you like to play it?",
+ "story.dearness_unlock_sheet.title": "Bond Commu Unlocked",
+ "story.event.story_event": "Story Event",
+ "story.event.title": "Event Commu",
+ "story.event.tower_event": "Tower Event",
+ "story.fast_forward_confirm_sheet.description": "This Commu is unread\nDo you want to Fast Forward?",
+ "story.fast_forward_confirm_sheet.title": "Fast Forward Confirmation",
+ "story.fast_forward_setting_sheet.description": "You can change this anytime from [Menu>Settings].",
+ "story.fast_forward_setting_sheet.include_new_story": "Fast Forward Unread Commu",
+ "story.fast_forward_setting_sheet.skip_show": "Do not show next time",
+ "story.fast_forward_setting_sheet.title": "Commu Fast Forward",
+ "story.fast_forward_setting_sheet.type.All": "Fast Forward all Commu",
+ "story.fast_forward_setting_sheet.type.None": "Do not Fast Forward Commu",
+ "story.header.story_type.campaign": "Campaign Story",
+ "story.header.story_type.dearness": "Bond",
+ "story.header.story_type.produce_character": "Produce Commu",
+ "story.header.story_type.produce_character_growth": "Growth Task Achievement",
+ "story.header.story_type.step_activity_event": "Activity",
+ "story.header.story_type.step_school_event": "Class",
+ "story.idol.dearness.campaign_button": "Read Commu",
+ "story.idol.dearness.campaign_label": "Unlocked up to Episode {0}",
+ "story.idol.dearness.level": "Bond Lv",
+ "story.idol.dearness.report": "Report",
+ "story.idol.dearness_campaign_sheet.label": "Unlock Period",
+ "story.idol.dearness_campaign_sheet.title": "Commu Unlocked",
+ "story.idol.dearness_extra_number": "10.5",
+ "story.idol.dearness_story_campaign.label": "Commu Unlocked",
+ "story.idol.idol_card.card_count": "Owned P-Idol",
+ "story.idol.idol_card.empty_label": "No Produce Idol available\nto unlock Commu",
+ "story.idol.idol_card.story_number": "Ep. {0}",
+ "story.idol.others.birthday": "Birthday",
+ "story.idol.others.empty_label": "No unlocked Commu",
+ "story.idol.produce.activity": "Activity",
+ "story.idol.produce.business": "Business",
+ "story.idol.produce.business.success_excellent": "{0}: Great Success",
+ "story.idol.produce.campaign": "Campaign",
+ "story.idol.produce.character": "Growth",
+ "story.idol.produce.common": "Common",
+ "story.idol.produce.school": "Class",
+ "story.idol.produce.unlocked_count": "Unlocked count",
+ "story.idol.tab.dearness": "Bond",
+ "story.idol.tab.idol_card": "P-Idol",
+ "story.idol.tab.others": "Others",
+ "story.idol.tab.produce": "Produce",
+ "story.idol.title": "Idol Commu",
+ "story.idol.title.alphabet": "IDOL COMMU",
+ "story.lock.dearness.description": "No unlocked commu available.",
+ "story.lock.hint.description": "Check Commu unlock conditions",
+ "story.lock.idol_card.description": "Unlocked by obtaining P-Idol",
+ "story.lock.produce.description": "Unlocked by viewing in Produce",
+ "story.lock.unread_previous.description": "Unlock by reading the previous Commu",
+ "story.main.list": "Commu List",
+ "story.main.title": "Hatsuboshi Commu",
+ "story.main.unit.chapter": "",
+ "story.main.unit.episode": "",
+ "story.main.unit.part": "Pt",
+ "story.main.unit.start": "Ep.",
+ "story.main.unread": "Unread",
+ "story.noti.new": "NEW",
+ "story.play_confirm_sheet.dearness.title": "Bond Commu",
+ "story.play_confirm_sheet.description.default": "Play Episode {0}?",
+ "story.play_confirm_sheet.description.unread_previous": "There are unread Commus. Start from Episode {0}?",
+ "story.play_confirm_sheet.main.chapter": "Chapter {0}",
+ "story.play_confirm_sheet.main.episode": "Episode {0}",
+ "story.play_confirm_sheet.orientation.landscape": "Landscape",
+ "story.play_confirm_sheet.orientation.portrait": "Portrait",
+ "story.play_confirm_sheet.orientation.title": "Screen Setting",
+ "story.play_confirm_sheet.title": "Playback Confirmation",
+ "story.play_confirm_sheet.unread_previous_chapter.description": "There are unread Commus.\nYou can read the latest episode of the Initial Star Academy Commu once you have finished all commus.",
+ "story.play_confirm_sheet.unread_previous_chapter.execute.button": "To Hatsuboshi Commu",
+ "story.play_confirm_sheet.unread_previous_chapter.title": "Unread Commu",
+ "story.play_confirm_sheet.voice.downloadSize": "(Size: {0})",
+ "story.play_confirm_sheet.voice.off": "No Voice",
+ "story.play_confirm_sheet.voice.on": "Voice",
+ "story.play_confirm_sheet.voice.title": "Voice Setting",
+ "story.skip_confirm_sheet.description": "This is an unread Commu.\nDo you want to skip it?",
+ "story.skip_confirm_sheet.title": "Skip Confirmation",
+ "story.story_campaign.term.description": "Event Commu Unlock Period",
+ "story.story_campaign.term.until": "Until",
+ "story.story_campaign.title": "Free Unlock Campaign",
+ "story.story_event.continuous_play.description": "There are stories that can be watched continuously.\nDo you want to play them?",
+ "story.story_event.continuous_play.with_unlock.description": "There are stories that can be watched continuously.\nDo you want to unlock and play the Commu using the following items?",
+ "story.story_event.main_story.lock_text": "Unlock with Pt from missions",
+ "story.story_event.main_story.mission_header": "Hatsuboshi Commu Event Mission",
+ "story.story_event.main_story.move_to_story_list": "Read Unread Commu",
+ "story.story_event.main_story.play_confirm.title": "Event Commu Playback Confirmation",
+ "story.story_event.main_story.thumbnail_list.lock_text": "Pt to unlock",
+ "story.story_event.section.angya_condition_lock_text": "Unlock by earning event Pts",
+ "story.story_event.section.box_gasha_condition_lock_text": "Unlock by progressing through BOX Gacha",
+ "story.story_event.section.campaign_lock_text": "Unlocked by viewing through the Event Commu Unlock Campaign",
+ "story.story_event.section.main_story_condition_lock_text": "Unlock by earning Event Pts",
+ "story.story_event.section.normal_condition_lock_text": "Unlock by earning Event Pts",
+ "story.story_event.section.prefix": "Episode",
+ "story.story_event.section.suffix": "",
+ "story.story_event.section.unlock_button": "Unlock",
+ "story.story_event.section.unlockable_condition_lock_text": "Unlock using an unlock key",
+ "story.story_event.title": "Event Commu",
+ "story.story_event.unlock_count": "Unlock",
+ "story.story_event_mission.daily.title": "Event Daily Mission",
+ "story.story_event_mission.in_term.label": "Period:",
+ "story.story_event_mission.receivable.label": "Reception Period:",
+ "story.story_event_mission.title": "Event Mission",
+ "story.story_event_unlock_sheet.description": "Do you want to unlock and play the Commu using the following items?",
+ "story.story_event_unlock_sheet.not_enough_description": "You do not have enough items",
+ "story.story_event_unlock_sheet.result": "Unlocked the Commu using the following items",
+ "story.story_event_unlock_sheet.title": "Use Confirmation",
+ "story.story_event_unlock_sheet.unlock_toast": "Commu unlocked",
+ "story.support_card.character_description": "Select the Idol appearing in the Commu",
+ "story.support_card.character_empty": "No applicable Support Card found",
+ "story.support_card.title": "Support Commu",
+ "story.support_card_detail.title": "Support Commu",
+ "story.support_card_unlock_sheet.description": "Use {0} to unlock the story?",
+ "story.support_card_unlock_sheet.not_enough_description": "You do not have the required items",
+ "story.support_card_unlock_sheet.result": "Used {0}\nto unlock the story",
+ "story.support_card_unlock_sheet.title": "Confirmation",
+ "story.support_card_unlock_sheet.unlock_toast": "Story unlocked",
+ "story.unlock_detail_sheet.hint_label": "Hint {0}",
+ "story.unlock_detail_sheet.title": "Unlock Hint",
+ "story.voice_setting_sheet.description": "You can change this anytime from [Menu > Settings].",
+ "story.voice_setting_sheet.setting.off": "Play without voice",
+ "story.voice_setting_sheet.setting.on": "Play with voice",
+ "story.voice_setting_sheet.setting_description": "Select the voice setting for Commu with voices in Produce.",
+ "story.voice_setting_sheet.skip_show": "Do not show next time",
+ "story.voice_setting_sheet.title": "Voice Playback",
+ "story_event.bonus.character": "Bonus Target Idol",
+ "story_event.bonus.description.character": "Producing the target Produce Idol grants an event bonus, increasing the amount of Event Pts gained.",
+ "story_event.bonus.description.idol": "Producing the target Produce Idol grants an event bonus, increasing the amount of Event Pts gained.\nAdditionally, the higher the talent bloom stage, the greater the bonus value.",
+ "story_event.bonus.description.support": "Owning the target Support Card grants an event bonus, increasing the amount of Event Coins gained.\nAdditionally, the higher the unlock stage, the greater the bonus value.",
+ "story_event.bonus.description_pt_double": "※The higher bonus effect will be prioritized between the bonus target Idol and Produce Idol.",
+ "story_event.bonus.idol": "Bonus Target Produce Idol",
+ "story_event.bonus.support_card": "Bonus Target Support Card",
+ "story_event.bonus_another.description": "The following P-idols are eligible for bonuses",
+ "story_event.bonus_another.title": "Bonus Idols",
+ "story_event.box_gasha.baloon.potential_rank_up": "Collect pieces to awaken potential",
+ "story_event.box_gasha.baloon.release": "Collect pieces to acquire idols",
+ "story_event.box_gasha.box_count": "Box {0}",
+ "story_event.box_gasha.box_count.current": "Current",
+ "story_event.box_gasha.box_count.last": "After Box {0}",
+ "story_event.box_gasha.box_count_suffix": " Box",
+ "story_event.box_gasha.description": "Explanation of reset when all rewards are obtained\nand explanation of reward reset",
+ "story_event.box_gasha.draw.disable": "Not enough items",
+ "story_event.box_gasha.draw.sheet.count": "Gacha Attempts: {0} times",
+ "story_event.box_gasha.draw.sheet.description": "Spend {0} to draw the box gacha {0} times?",
+ "story_event.box_gasha.draw.sheet.execute": " Pull",
+ "story_event.box_gasha.draw.sheet.title": "Story Box Gacha Confirmation",
+ "story_event.box_gasha.draw_condition_suffix": " Pull",
+ "story_event.box_gasha.gasha_reward.box_reset_toast": "The box rewards have been reset",
+ "story_event.box_gasha.gasha_reward.title": "List",
+ "story_event.box_gasha.get_count": "Obtained",
+ "story_event.box_gasha.item_name": "Box Gacha Coin",
+ "story_event.box_gasha.piece_max_overlay.description": "You have obtained all pieces available in the event!",
+ "story_event.box_gasha.potential_max": "Max Potential Awakening",
+ "story_event.box_gasha.potential_rank_up": "Potential Awakening",
+ "story_event.box_gasha.potential_rank_up.disable": "Not enough pieces for talent bloom",
+ "story_event.box_gasha.release": "Unlock",
+ "story_event.box_gasha.release.disable": "Not enough pieces for unlock",
+ "story_event.box_gasha.remain_release": "Until",
+ "story_event.box_gasha.reset.sheet.description": "Reset the rewards for the {0}th box?",
+ "story_event.box_gasha.reset.sheet.execute": "Reset",
+ "story_event.box_gasha.reset.sheet.title": "Box Reset Confirmation",
+ "story_event.box_gasha.reset_description.EmptyAll": "When you obtain all rewards,\nthe box gacha lineup will automatically update.",
+ "story_event.box_gasha.reset_description.EmptyFeature": "When you obtain all the featured rewards,\nthe box gacha lineup will automatically update.",
+ "story_event.box_gasha.reset_description.Optional": "You can manually update the box gacha lineup at any time by executing a reward reset. ※It will update immediately upon execution",
+ "story_event.box_gasha.reset_result.sheet.description": "You have obtained all rewards in box {0}\nUpdating the box",
+ "story_event.box_gasha.reset_result.sheet.title": "Box Reset Confirmation",
+ "story_event.box_gasha.story_reward_gasha_count_sheet.condition": "Unlocked after drawing box gacha {0} times",
+ "story_event.box_gasha.story_reward_gasha_count_sheet.title": "Story Event Community Unlock Condition",
+ "story_event.close.description": "The event has ended",
+ "story_event.close.title": "Event Ended",
+ "story_event.close.top": "The event period has ended",
+ "story_event.event_bonus": "Event Bonus",
+ "story_event.event_coin_bonus": "Event Coin Bonus",
+ "story_event.event_coin_bonus_format": "{0} Bonus",
+ "story_event.exchange": "Trade",
+ "story_event.exchange_item": "Event Exchange Item",
+ "story_event.featured_reward": "Reward\nDetails",
+ "story_event.filter.sheet.empty": "No events match the conditions",
+ "story_event.filter.story_event_type": "Event Type",
+ "story_event.filter.story_event_type.box_gasha": "Season Event",
+ "story_event.filter.story_event_type.normal": "Story Event",
+ "story_event.get_score_bonus": "+{0}%",
+ "story_event.get_score_bonus_max": "/{0}%",
+ "story_event.guild_mission.clear.auto_receive": "Rewards are received automatically",
+ "story_event.guild_mission.clear.description": "{0}\nhas cleared Mission No.{1}",
+ "story_event.guild_mission.clear.receive_item": "You have obtained the following items",
+ "story_event.guild_mission.condition.all_unlock": "All unlocked",
+ "story_event.guild_mission.condition.clear": "Cleared",
+ "story_event.guild_mission.condition.unlock": "Unlocked",
+ "story_event.guild_mission.detail.condition_label": "Req {0}:",
+ "story_event.guild_mission.detail.description": "Complete the production by fulfilling the above conditions",
+ "story_event.guild_mission.detail.history.empty": "No conditions are unlocked\nTry unlocking missions in production",
+ "story_event.guild_mission.detail.history.mvp.title": "{0} has earned MVP",
+ "story_event.guild_mission.detail.history.release.title": "Condition {0} Unlocked!",
+ "story_event.guild_mission.detail.log_title": "Progress Log",
+ "story_event.guild_mission.detail.number": "No.",
+ "story_event.guild_mission.detail.ok": "Challenge",
+ "story_event.guild_mission.detail.progress": "Clear Progress",
+ "story_event.guild_mission.detail.reward": "Reward",
+ "story_event.guild_mission.detail.state.cleared": "Mission Cleared",
+ "story_event.guild_mission.detail.state.opened": "All Unlocked",
+ "story_event.guild_mission.detail.title": "Mission Details",
+ "story_event.guild_mission.history_description.clear": "{0}\nhas cleared Mission No.{1}",
+ "story_event.guild_mission.history_description.unlocked_condition": "{0}\nhas unlocked condition\n“{2}” for Mission No.{1}!",
+ "story_event.guild_mission.history_overlay.title": "Mission Progress History",
+ "story_event.guild_mission.join_sheet.confirm": "Producer Collaboration Mission",
+ "story_event.guild_mission.join_sheet.guild_description": "You can participate in the Producer Collaboration Mission event by joining a Circle.\nWould you like to move to the Circle Top?",
+ "story_event.guild_mission.join_sheet.main_task_description": "You can participate in the Producer Collaboration Mission event by joining a Circle.\n{0}",
+ "story_event.guild_mission.join_sheet.to_guild": "To Circle",
+ "story_event.guild_mission.join_sheet.to_main_task": "To Tasks",
+ "story_event.guild_mission.log": "History",
+ "story_event.guild_mission.notification_description.clear": "{0}\nhas cleared Mission No.{1}",
+ "story_event.guild_mission.notification_description.unlocked_condition": "{0}\nhas unlocked “Condition {2}” for Mission No.{1}!",
+ "story_event.guild_mission.panel.ellipsis": "… View More",
+ "story_event.guild_mission.panel.ellipsis.no.text": "…",
+ "story_event.guild_mission.panel_icon.score": "SCORE",
+ "story_event.guild_mission.progress.detail_description.clear": "{0}\nhas cleared Mission No.{1}!",
+ "story_event.guild_mission.progress.detail_description.ellipsis": "…",
+ "story_event.guild_mission.progress.detail_description.personal_mvp": "Cleared Mission No.{0}!\nEarned MVP",
+ "story_event.guild_mission.progress.detail_description.personal_rising": "Clear progress for Mission No.{0} has increased!",
+ "story_event.guild_mission.progress.detail_description.personal_unlock": "Condition {1} for Mission No.{0} unlocked!",
+ "story_event.guild_mission.progress.detail_description.unlock": "{0} has unlocked condition {2} for Mission No.{1}!",
+ "story_event.how_to_play": "How to",
+ "story_event.list_detail": "List",
+ "story_event.main_reward.box_gasha.overlay": "Featured",
+ "story_event.main_reward.overlay": "Reward Details",
+ "story_event.main_reward.overlay.costume_button": "Costume",
+ "story_event.main_reward.overlay.detail_button": "Details",
+ "story_event.main_reward.overlay.idol_card": "P-Idol",
+ "story_event.main_reward.overlay.support_card": "Support Card",
+ "story_event.main_story.point": "Mission Pt",
+ "story_event.mission": "Event Missions",
+ "story_event.period": "Period",
+ "story_event.period.between": "{0}〜{1}",
+ "story_event.period.end": "Redemption Period",
+ "story_event.pt": "Total Event Pts",
+ "story_event.result.event_score_bonus": "Event Pts Bonus",
+ "story_event.result.expired.description": "The event has ended",
+ "story_event.result.expired.title": "Event Ended",
+ "story_event.result.get_score": "Acquired Event Pts",
+ "story_event.result.get_score_header": "Event Pts",
+ "story_event.result.repeat_reward": "Round Reward",
+ "story_event.result.score_reward_list_header": "Event Reward Progress",
+ "story_event.reward": "Event Pts Rewards",
+ "story_event.reward.next": "Next Reward",
+ "story_event.score": "Event Pt",
+ "story_event.sort.event_type": "Event Type",
+ "story_event.sort.order": "Normal",
+ "story_event.story_reward": "Story Event Commu",
+ "story_event.story_reward.next": "Next",
+ "story_event.story_reward.reveal_count": "Unlock",
+ "terms.terms_sheet.cancel": "Decline",
+ "terms.terms_sheet.description": "Please agree to {0} to use this service.\nIf you are a minor, you need consent from a legal guardian (parents, etc.).\n\n※If you don't understand the content, please show the screen to someone at home.",
+ "terms.terms_sheet.description.count1": "{0}",
+ "terms.terms_sheet.description.count2": "{0} and {1}",
+ "terms.terms_sheet.description.count3": "{0}, {1}, and {2}",
+ "terms.terms_sheet.description.update": "{0} has been revised.\nYou can continue using the Idolmaster service by confirming the content and agreeing.",
+ "terms.terms_sheet.description.update.count1": "{0}",
+ "terms.terms_sheet.description.update.count2": "{0} and {1}",
+ "terms.terms_sheet.description.update.count3": "{0}, {1}, and {2}",
+ "terms.terms_sheet.execute": "Agree",
+ "terms.terms_sheet.title": "Agreement Confirmation",
+ "time.date": "{0}/{1} {2}:{3}",
+ "time.hm": "{0}:{1}",
+ "time.hms": "{0}:{1}:{2}",
+ "time.hour": "{0} hours",
+ "time.hour_minute": "{0}hr {1}min",
+ "time.mdhm": "{0}/{1} {2}:{3}",
+ "time.minute": "{0} mins",
+ "time.ms": "{0}:{1}",
+ "time.second": "{0} secs",
+ "time.ymd": "{0}/{1}/{2}",
+ "time.ymdhm": "{0}/{1}/{2} {3}:{4}",
+ "time.ymdhms": "{0}/{1}/{2} {3}:{4}:{5}",
+ "title.application.version": "Ver. {0}",
+ "title.cache_clear.description": "Deleting cache data may improve performance.\nYour gameplay data will not be deleted.\nAre you sure you want to clear the cache data?",
+ "title.cache_clear.toast": "Cache data has been deleted",
+ "title.company": "THE IDOLM@STER™& ©Bandai Namco Entertainment Inc.\nDeveloped by QualiArts Inc.",
+ "title.data_link": "Data Link",
+ "title.delete_userdata.alert": "User data that is not linked cannot be restored",
+ "title.delete_userdata.description": "Do you want to delete the user data saved on this device?\n\n■Precautions (Please read carefully)\nDeleting user data will allow you to start from scratch.\nIf you want to restore your game data to continue playing, please link your data before deleting.",
+ "title.delete_userdata.execute": "Delete",
+ "title.menu": "Menu",
+ "title.menu.cache_clear": "Clear Cache",
+ "title.menu.customer_support": "Customer Support",
+ "title.menu.delete_userdata": "Delete User Data",
+ "title.menu.delete_userdata.toast": "User data has been deleted",
+ "title.menu.faq": "FAQ",
+ "title.menu.graphic_setting": "Graphic Settings",
+ "title.menu.sheet.quality.framerate.description": "Higher values provide smoother display.\nIf you prioritize frame rate, we recommend lowering the quality setting by one level.",
+ "title.menu.sheet.quality.framerate.title": "Frame Rate",
+ "title.menu.sheet.quality.graphic.description": "・Increasing the quality may slow down performance and increase power consumption.\n・If you prioritize graphic settings, we recommend setting the frame rate to 30 FPS.",
+ "title.menu.sheet.quality.graphic.detail_setting_guide": "※You can make more detailed settings within the game",
+ "title.menu.sheet.quality.graphic.title": "Graphic Settings",
+ "title.menu.sheet.quality.save_execute": "Save",
+ "title.menu.sheet.quality.title": "Quality Settings",
+ "title.menu.twitter": "Twitter",
+ "title.menu.url.customer_support.android": "https://bnfaq.channel.or.jp/title/3043",
+ "title.menu.url.customer_support.ios": "https://bnfaq.channel.or.jp/title/3042",
+ "title.menu.url.faq.android": "https://bnfaq.channel.or.jp/title/3043",
+ "title.menu.url.faq.ios": "https://bnfaq.channel.or.jp/title/3042",
+ "title.menu.url.twitter": "https://x.com/gkmas_official",
+ "title.tap": "TAP TO START",
+ "title.user_id": "Producer ID: {0}",
+ "title.user_id.hide": "Producer ID: Tap to Display",
+ "tower.auto_confirm_sheet.description": "Memory has been organized automatically",
+ "tower.auto_confirm_sheet.title": "Auto Organization",
+ "tower.battle_confirm.no_slot": "Main memory recommendations will decide turn count, support/trouble, and P-Items",
+ "tower.clear_history_sheet.empty_history": "No clear history",
+ "tower.clear_history_sheet.title": "STAGE {0} Clear Formation Confirmation",
+ "tower.exam.sheet.retire_description": "Retire and return to the stage list?\nRetiring will delete the current progress.",
+ "tower.exam.sheet.retire_title": "Retire",
+ "tower.invalid_sub_memory_confirm_sheet.description": "The main memory you are trying to organize is different from the sub memory. If you continue, the sub memory will be removed. Is that okay?",
+ "tower.invalid_sub_memory_confirm_sheet.title": "Sub Memory Removal Confirmation",
+ "tower.judge_base": "Judging Criteria",
+ "tower.main_memory_select.decision_button": "Main Choice",
+ "tower.no_organized_confirm_sheet.alert": "※Default memory will be automatically organized",
+ "tower.no_organized_confirm_sheet.description": "No memory has been organized.\nDo you still want to challenge?",
+ "tower.no_organized_confirm_sheet.execute": "Challenge",
+ "tower.no_organized_confirm_sheet.title": "No Memory Organized",
+ "tower.progress.continue": "Resume",
+ "tower.progress.description": "There is information on the stage in progress.\nDo you want to resume the stage?",
+ "tower.progress.retire": "Retire",
+ "tower.progress.title": "Resume Idol Road",
+ "tower.progress.warning": "※If you retire, the data of the current stage will be deleted",
+ "tower.rank_mission.battle_rank.description": "Clear with rank {0} or higher",
+ "tower.rank_mission.battle_rank_first.description": "Clear with 1st place",
+ "tower.rank_mission.title": "Conditions",
+ "tower.rank_mission.trigger_count.description": "Achieve {0} times",
+ "tower.recommend_effect.label": "Recommended Effect",
+ "tower.result.battle.button": "Next",
+ "tower.result.clear": "CLEAR",
+ "tower.result.clear_rank.button": "Back to List",
+ "tower.result.failure": "FAILURE",
+ "tower.result.item_get": "You have acquired the following items",
+ "tower.result.item_get_auto": "Rewards will be received automatically",
+ "tower.result.perfect": "PERFECT",
+ "tower.server_force_reset.confirm.description": "If data exists from a challenge attempt on the Idol Road on another device, that data will be discarded.\nDo you wish to proceed?\n\n※This message may appear even if no challenge data exists.",
+ "tower.server_force_reset.confirm.title": "Challenge Data Confirmation",
+ "tower.slot_auto_confirm_sheet.alert": "※The current formation will not be saved\n※The same plan's memory will be set in both the main memory and sub memory slots",
+ "tower.slot_auto_confirm_sheet.description": "Automatically set memory",
+ "tower.slot_auto_confirm_sheet.title": "Auto Formation",
+ "tower.slot_reset_sheet.alert": "※The current formation will not be saved",
+ "tower.slot_reset_sheet.title": "Reset Confirmation",
+ "tower.slot_reset_sheet.txt": "Remove all equipped memory",
+ "tower.stage.achieve.disable": "Rank-up conditions not met",
+ "tower.stage.achieve.max": "Ranked up to the maximum",
+ "tower.stage.achieve.receive": "Receive",
+ "tower.stage.achieve.until.rankup": "Achievement\nUntil Rank Up",
+ "tower.stage.featured_reward.cleared": "Available",
+ "tower.stage.featured_reward.not_cleared": "Not Cleared",
+ "tower.stage.featured_reward.received": "Acquired",
+ "tower.stage.latest_stage": "Latest stage",
+ "tower.stage.reward": "Reward",
+ "tower.stage.reward.disable": "You have not cleared the specified stage",
+ "tower.stage.reward.get": "Acquire",
+ "tower.stage.reward.max": "All available rewards have been acquired",
+ "tower.stage.stage": "STAGE",
+ "tower.stage.start": "Challenge",
+ "tower.sub_memory_select.decision_button": "Sub {0} Choice",
+ "tower.sub_memory_select.disable_sub_memory.toast": "You cannot unset the configured sub memory slot",
+ "tower.sub_memory_select.no_memory": "No memory available for formation.",
+ "tower.top.feature.reward.rank": "Acquired at {0}",
+ "tower.top.idol.stage": "STAGE",
+ "tower.top.prologue": "Prologue",
+ "tower.top.reward.disable": "Conditions not met",
+ "tower.top.reward.get": "Acquire",
+ "tower.top.reward_complete": "All available rewards\nhave been acquired",
+ "tower.top.reward_confirm": "Reward Confirmation",
+ "tower.top.reward_confirm_description_1": "Acquired by clearing stages",
+ "tower.top.reward_confirm_description_2": "Collect a certain number",
+ "tower.top.reward_confirm_description_3": "Acquire rewards",
+ "tower.top.reward_get_total": "Total Rewards",
+ "tower.top.reward_list": "Reward List",
+ "tower.top.title": "Idol Road",
+ "tower.top.title_label": "Assignment from Asari-sensei",
+ "tower.top.title_type": "Idol Road",
+ "tower.top.total_badge_reward.reward": "reward",
+ "tower.top.total_badge_reward.total": "Total",
+ "tutorial.adv.title_op": "Prologue",
+ "tutorial.idol.select": "Select Idol",
+ "tutorial.idol.select_confirm": "Confirm Idol Selection",
+ "tutorial.idol.select_description": "Will you start producing with this idol?\n※You can produce other idols later",
+ "tutorial.idol_receive.already_received": "Already Acquired",
+ "tutorial.idol_receive.attention_1": "Acquire the initial Produce Idol\nOnce acquired, it cannot be changed",
+ "tutorial.idol_receive.attention_2": "Once acquired, it cannot be changed",
+ "tutorial.idol_receive.attention_3": "Produce Idols are automatically received",
+ "tutorial.idol_receive.attention_4": "Pieces are automatically received",
+ "tutorial.idol_receive.description_1": "Do you want to acquire this Produce Idol?",
+ "tutorial.idol_receive.description_2": "This is the acquired Produce Idol.\nIt will be converted to [{0}]. Is that okay?",
+ "tutorial.idol_receive.description_3": "You have acquired [{0}].",
+ "tutorial.idol_receive.description_4": "[{0}] has\nbeen converted to [{1}].",
+ "tutorial.idol_receive.difficulty_high": "Advanced",
+ "tutorial.idol_receive.difficulty_low": "Beginners",
+ "tutorial.idol_receive.difficulty_middle": "Intermediate",
+ "tutorial.idol_receive.exchange": "Convert",
+ "tutorial.idol_receive.receive": "Get",
+ "tutorial.idol_receive.receive_confirm": "Acquisition Confirmation",
+ "tutorial.idol_receive.receive_info": "Details",
+ "tutorial.idol_receive.received": "Acquisition Complete",
+ "tutorial.idol_receive.warning_stage": "※You will acquire the initial state Produce Idol",
+ "tutorial.name.confirm": "Producer Name Confirmation",
+ "tutorial.name.confirm_description": "Is this Producer Name okay?",
+ "tutorial.name.default": "Producer",
+ "tutorial.name.description": "Please enter the Producer Name.",
+ "tutorial.name.title": "Producer Name Setting",
+ "tutorial.name.warning": "Please enter within 10 characters.\n※The Producer Name will be made public in the game.\n※You can change the Producer Name later.\n※Do not enter personal information such as real names, email addresses, phone numbers, etc., or any information that can identify you personally.",
+ "tutorial.select.description": "Please select the Idol\nthat you will produce first.",
+ "tutorial.select.description2": "※From the second time onwards, you can also produce Idols other than the selected one.",
+ "tutorial.skip.description": "Do you want to skip the tutorial?",
+ "tutorial.skip.title": "Skip Tutorial",
+ "tutorial.tips.next": "Next",
+ "twitter_confirm_sheet.description": "Do you want to open the Twitter page?\n※The web browser will launch.",
+ "twitter_confirm_sheet.title": "Confirmation",
+ "unity.service.init.error": "Initialization failed\n(unity.service.init.error)",
+ "upload_meishi_error_sheet.cancel": "Cancel",
+ "upload_meishi_error_sheet.description": "Failed to save the business card due to an error. Retry?\n\n※ Canceling will interrupt the process",
+ "upload_meishi_error_sheet.retry": "Retry",
+ "upload_meishi_error_sheet.title": "Error",
+ "upload_memory_photo_error_sheet.cancel": "Cancel",
+ "upload_memory_photo_error_sheet.description": "Failed to save the photo due to an error.\nDo you want to retry?\n\n※If you cancel, the captured image will be discarded, and the Memory will be generated with a template image.",
+ "upload_memory_photo_error_sheet.retry": "Retry",
+ "upload_memory_photo_error_sheet.title": "Error",
+ "upload_movie_error_sheet.cancel": "Cancel",
+ "upload_movie_error_sheet.description": "Failed to save the video due to an error. Retry?\n\n※ Canceling will interrupt the process",
+ "upload_movie_error_sheet.retry": "Retry",
+ "upload_movie_error_sheet.title": "Error",
+ "upload_photo_error_sheet.cancel": "Cancel",
+ "upload_photo_error_sheet.description": "Failed to save the photo due to an error.\nDo you want to retry?\n\n※If you cancel, the captured image will not be saved.",
+ "upload_photo_error_sheet.retry": "Retry",
+ "upload_photo_error_sheet.title": "Error",
+ "upload_reshooting_memory_photo_error_sheet.cancel": "Cancel",
+ "upload_reshooting_memory_photo_error_sheet.description": "The photo could not be saved due to an error.\nWould you like to retry?",
+ "upload_reshooting_memory_photo_error_sheet.retry": "Retry",
+ "upload_reshooting_memory_photo_error_sheet.title": "Error",
+ "voice.idol_limit_rank_after": "Training ②",
+ "voice.idol_limit_rank_before": "Training ①",
+ "voice.idol_potential_rank": "Talent Bloom",
+ "voice.idol_produce_select": "Start Produce",
+ "voice.idol_use_produce_card": "P-Idol Exclusive Skill Card Use",
+ "work.cancel.description": "Do you want to cancel the ongoing work?\nThe progress will not be saved, and no rewards will be obtained.",
+ "work.cancel.result": "Work canceled",
+ "work.cancel.submit": "Cancel",
+ "work.cancel.title": "Work Cancellation Confirmation",
+ "work.character.working": "Working",
+ "work.fan.label": "No. of Fans",
+ "work.fan.unit": "",
+ "work.fine": "Excellent Condition",
+ "work.fine.confirm": "There are other Idols in Good Shape that can be selected.\nDo you want to proceed as is?",
+ "work.jewel.shortage": "Insufficient Jewels",
+ "work.level": "Lv{0}",
+ "work.level.label": "Lv",
+ "work.place.hour_minute": "",
+ "work.place.minute": "{0} minutes",
+ "work.progress.cancel": "Cancel",
+ "work.progress.skip": "Shorten",
+ "work.rate_excellent": "Great Success\nRewards {0}x",
+ "work.result.fan": "(+{0})",
+ "work.result.gift": "Items exceeding the possession limit have been sent to the present box",
+ "work.result.submit": "Complete",
+ "work.result.title": "Work Complete",
+ "work.reward": "Rewards",
+ "work.reward.main": "Main Rewards",
+ "work.reward_expected": "Expected",
+ "work.reward_received": "Rewards",
+ "work.select.character_select.fine_description": "Good Shape",
+ "work.select.character_select.submit": "Select",
+ "work.select.dearness_description": "The amount of rewards increases\naccording to bond level",
+ "work.select.description": "Select Work",
+ "work.select.work_time_select.submit": "Confirm",
+ "work.skip.confirm": "Do you want to complete the work immediately by consuming {0} jewels?",
+ "work.skip.count": "Remaining number of times you\ncan shorten today ({0}): {1}/{2}",
+ "work.skip.limit": "You have reached the limit of shortening times",
+ "work.skip.submit": "Shorten",
+ "work.skip.title": "Work Shortening",
+ "work.start.submit": "Start",
+ "work.start.title": "Work Start Confirmation",
+ "work.state.invalid_action": "This work is already completed",
+ "work.top.title": "Jobs",
+ "期間限定ミッション": "time-limited mission"
+}
\ No newline at end of file