From ca2b716eb201a9a70f56f6584a8e02baefdc1881 Mon Sep 17 00:00:00 2001 From: Mocca Date: Sun, 17 Nov 2024 09:24:22 +0700 Subject: [PATCH] Update: Anomaly UI --- local-files/genericTrans/index/rivals.json | 1 + local-files/genericTrans/index/term.json | 59 +++++++++++++++++++++- 2 files changed, 59 insertions(+), 1 deletion(-) diff --git a/local-files/genericTrans/index/rivals.json b/local-files/genericTrans/index/rivals.json index 9fda3aee..31819bbe 100644 --- a/local-files/genericTrans/index/rivals.json +++ b/local-files/genericTrans/index/rivals.json @@ -21,5 +21,6 @@ "風間 りおん": "Lion Kazama", "高円寺 レイ": "Rei Koenji", "藍井 撫子": "Aoi Nadeshiko", + "雨夜 燕": "Tsubame Amaya", "鳴海 ひかり": "Hikari Narumi" } diff --git a/local-files/genericTrans/index/term.json b/local-files/genericTrans/index/term.json index d9390254..a7fae549 100644 --- a/local-files/genericTrans/index/term.json +++ b/local-files/genericTrans/index/term.json @@ -33,6 +33,7 @@ "指針を○〆強気に変更する\nすでに○〆強気の場合、2段階目になる\r\n\n▼1段階目\nパラメータ上昇量と消費体力を100%増加\n\n▼2段階目\nパラメータ上昇量を150%増加・消費体力が100%増加\nスキルカードを使うごとに、○〆体力消費1": "Switch Guideline to ○〆Confident.\nIf already ○〆Confident, it moves to Phase 2.\n\n▼Phase 1\nParameter increase and stamina consumption increase by 100%.\n\n▼Phase 2\nParameter increase by 150%, stamina consumption increases by 100%.\nEach Skill Card use consumes 1 ○〆Stamina.", "指針を○〆温存に変更する\nすでに○〆温存の場合、2段階目になる\r\n\n▼1段階目\nパラメータ上昇量と消費体力を50%減少\n解除されたとき、○〆熱意+5・○〆スキルカード使用数追加+1\n\n▼2段階目\nパラメータ上昇量と消費体力を75%減少\n解除されたとき、○〆熱意+8・○〆元気+5・○〆スキルカード使用数追加+1": "Switch Guideline to ○〆Preserve.\nIf already ○〆Preserve, it moves to Phase 2.\n\n▼Phase 1\nParameter increase and stamina consumption decrease by 50%.\nWhen canceled, ○〆Enthusiasm +5 and ○〆Skill Card usage +1.\n\n▼Phase 2\nParameter increase and stamina consumption decrease by 75%.\nWhen canceled, ○〆Enthusiasm +8, ○〆Energy +5, and ○〆Skill Card usage +1.", "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+5%": "SP Lesson occurrence rate for Vocal, Dance, and Visual +5%.", + "○〆強気に変更\nパラメータ+15\nレッスン中1回 ": "Change to ○〆Confident\nParameter +15\nOnce during a lesson ", "○〆全力値+1\n○〆温存の場合、自身を保留に移動\n○〆全力の場合、パラメータ+25": "○〆Full Power Value +1\nIf ○〆Reserved, move self to Hold\nIf ○〆Full Power, Parameter +25", "ターン終了時に○〆全力値が10以上なら、次のターン開始時に○〆全力値を10消費して、指針を○〆全力に変更": "If ○〆Full Power Value is 10 or higher at the end of the turn, consume 10 ○〆Full Power Value at the start of the next turn to change Guideline to ○〆Full Power", @@ -45,8 +46,64 @@ "○〆元気+5\n○〆全力値+2\n○〆全力値が1以上の場合、○〆温存に変更\nレッスン中1回 ": "○〆Energy +5\n○〆Full Power Value +2\nIf ○〆Full Power Value is 1 or higher, change to ○〆Reserved\nOnce during a lesson ", "○〆温存に変更\n○〆元気+2\n○〆強気の場合、○〆全力値+3\nレッスン中1回 ": "Change to ○〆Reserved\n○〆Energy +2\nIf ○〆Confident, ○〆Full Power Value +3\nOnce during a lesson ", "○〆強気に変更\nパラメータ+10\n○〆全力値+2\nレッスン中1回 ": "Change to ○〆Confident\nParameter +10\n○〆Full Power Value +2\nOnce during a lesson ", - "○〆全力値+4\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "○〆Full Power Value +4\n○〆Stamina consumption decrease for 2 turns\nOnce per lesson No stacking", + "成長効果": "Growth Effect", + "スコア上昇なし": "No Score Increase", + "増加なし": "No Increase", + "次のターン": "Next Turn", + "上昇なし": "No Increase", + "成長": "Growth", + "成長効果はありません": "No Growth Effect", + "発動中の指針はありません": "No active guideline", + "カード除去": "Card Removal", + "プリマステラ": "Prima Stella", + "初期パラメータ": "Initial Parameters", + "ダンスSPレッスン発生率増加": "Increased Dance SP Lesson Rate", + "ビジュアルSPレッスン発生率増加": "Increased Visual SP Lesson Rate", + "リフレッシュ": "Refresh", + "[__split__]手札のスキルカードが": "[__split__]Skill cards in hand are ", + "[__split__]枚です": "[__split__]cards. ", + "[__split__]ターン開始時に引けるスキルカードが": "[__split__]Skill cards that can be drawn at the start of the turn are ", + "[__split__]Score if Above": "[__split__]Score if Above ", + "[__split__]山札 (": "[__split__]Deck ( ", + "[__split__]全力に変更時、手札に移動するスキルカードを": "[__split__]Skill cards moved to hand when changing to All-Out are ", + "[__split__]枚まで保留でき、": "[__split__]can be stored, ", + "[__split__]つのTrue End条件アチーブメントを獲得しプロデュース": "[__split__]Obtain True End condition achievements and produce ", + "[__split__]定期公演『初』の最終試験で": "[__split__]In the final test of Regular Performance Hajime, ", + "[__split__]位になる": "[__split__]rank. ", + "[__split__]アノマリー専用": "[__split__]Anomaly Exclusive ", + "[__split__]の確率で○〆温存に変更": "[__split__]% chance to switch to Reserved. ", + "[__split__]○〆温存になった回数が": "[__split__]Number of times switched to Reserved is ", + "[__split__]このレッスン中の累計○〆全力値が": "[__split__]Total All-Out Value during this lesson is ", + "[__split__]以上の場合、○〆全力値": "[__split__]or more, All-Out Value ", + "[__split__]○〆全力になった回数が": "[__split__]Number of times switched to All-Out is ", + "[__split__]回の場合、○〆体力消費": "[__split__]times, stamina consumption is ", + "[__split__]以下の場合、○〆体力消費": "[__split__]If below, stamina consumption is ", + "[__split__]試験・ステージ開始時手札に入る\n○〆温存に変更\n○〆元気": "[__split__]Added to hand at the start of test/stage.\nSwitch to Reserved.\nGain Energy. ", + "[__split__]段階目に変更\nスコア": "[__split__]Switch to stage\nScore ", + "[__split__]○〆強気に変更\nスコア": "[__split__]Switch to Assertive\nScore ", + "[__split__]に移動\n○〆全力の場合、スコア": "[__split__]Move to\nIf All-Out, Score ", + "[__split__]段階目\nスコア上昇量と消費体力を": "[__split__]Stage\nIncrease in score and stamina consumption ", + "[__split__]段階目\nスコア上昇量を": "[__split__]Stage\nIncrease in score. ", + "[__split__]にあるスキルカードを手札に移動\n○〆全力状態の時、スコア上昇量を": "[__split__]Move skill cards from there to hand.\nIf All-Out, increase in score. ", + "[__split__](この試験・ステージ中に増加した○〆全力値の": "[__split__](All-Out Value increased during this test/stage by ", + "[__split__]分、スコア上昇量増加)": "[__split__]Score increase amount boosted accordingly.) ", + "[__split__]スコア値増加": "[__split__]Increase in score value ", + "[__split__](試験・ステージ中": "[__split__](During the test/stage ", + "[__split__]以下の場合、○〆元気増加無効": "[__split__]If below, Energy increase is invalid. ", + "[__split__]回以下の場合、○〆体力消費": "[__split__]If below this many times, stamina is consumed. ", + "[__split__]手札をすべて○〆試験・ステージ中強化\n○〆体力回復": "[__split__]Enhance all cards during test/stage.\nStamina recovery. ", + "[__split__]スコア上昇回数増加": "[__split__]Increase in number of score boosts. ", + "[__split__]の場合、使用可\n○〆強気に変更\nスコア": "[__split__]Usable in this case.\nSwitch to Assertive.\nScore. ", + "[__split__]親愛度": "[__split__]Bond ", + "[__split__]十王 星南のプロデュースで最終試験に合格": "[__split__]Pass the final test with Sena Juo's production. ", + "[__split__]可能性を求めて\n十王 星南のプロデュースを": "[__split__]Seeking possibilities\nProduce Sena Juo. ", + "[__split__]回完了": "[__split__]times completed. ", + "[__split__]弱点を武器に\n十王 星南で最終試験に合格して評価A以上を": "[__split__]Turn weaknesses into strengths.\nPass the final test with Sena Juo with an A or higher. ", + "[__split__]希望があるなら\n十王 星南で最終試験に合格して評価B以上を": "[__split__]If there's hope,\nPass the final test with Sena Juo with a B or higher. ", + + + "○〆全力値+4\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "○〆Full Power Value +4\n○〆Stamina consumption decrease for 2 turns\nOnce per lesson No stacking", " 藤田ことねのプロデュースを10回完了": " Completed 10 productions of Kotone Fujita", "1ターン後": "After 1 turn", "1位ボーナス": "1st place bonus",