Another HIF UI fix

This commit is contained in:
Mocca
2026-05-17 22:18:12 +07:00
parent ef3d5d1a46
commit a8d6c65280
4 changed files with 1521 additions and 1521 deletions
+19 -19
View File
@@ -319,7 +319,7 @@
"card.idol.produce_ability_lock_prima_stella": "Unlock [Prima Stella]",
"card.idol.produce_ability_unlock": "Unlock P-Idol Ability",
"card.idol.produce_ability_upgrade": "Enhance P-Idol Ability",
"card.idol_card.detail.button.change_list": "P-Idols",
"card.idol_card.detail.button.change_list": "P-Idol",
"card.idol_card.detail.button.costume": "Costume",
"card.idol_card.detail.button.customize_enabled": "Customizeable",
"card.idol_card.detail.button.enhance": "Training",
@@ -540,7 +540,7 @@
"card.support_card.detail.produce_card.initial": "Start",
"card.support_card.detail.produce_card.random": "Random",
"card.support_card.detail.produce_event": "Support Event",
"card.support_card.detail.produce_event.done": "Activated",
"card.support_card.detail.produce_event.done": "Active",
"card.support_card.detail.produce_reward.get_icon": "Get",
"card.support_card.detail.produce_story": "P-Commu",
"card.support_card.detail.produce_story.number": "Story {0}",
@@ -1277,7 +1277,7 @@
"competition.unit_slot_detail_sheet.title": "Unit Details",
"competition.unit_slot_detail_sheet.total": "Total",
"competition.unit_slot_edit.auto": "Auto",
"competition.unit_slot_edit.change": "Change",
"competition.unit_slot_edit.change": "Edit",
"competition.unit_slot_edit.detail": "Details",
"competition.unit_slot_edit.empty_memory": "No assignable Memories available.",
"competition.unit_slot_edit.empty_memory.filtered_main_only": "No assignable [{0}] Memories that match the\nfilter conditions for this stage.",
@@ -2543,7 +2543,7 @@
"loading.hif.audition.final.mid.text": "Round 1",
"loading.hif.audition.final.round": "Round",
"loading.hif.audition.final.text": "H.I.F. Finals",
"loading.hif.audition.selection.quarter.text": "QUALIFIER",
"loading.hif.audition.selection.quarter.text": "Qualifier",
"loading.hif.audition.selection.quarter.text2": "Round {0}",
"loading.hif.auditionResult.text": "Preparing results...",
"loading.live.description": "Starting in landscape mode",
@@ -3655,7 +3655,7 @@
"produce.audition.result.nia.bonus_challenge": "Challenge P-Item Effect",
"produce.audition.result.nia.clear": "Audition Cleared",
"produce.audition.result.unit_name": "{0} <size=24>({1})</size>",
"produce.audition_next_info.remain_title": "Until {0}",
"produce.audition_next_info.remain_title": "Till {0}",
"produce.before_live_evaluate.footer": "Get 1st place in the exam with 3 Achievements",
"produce.before_live_evaluate.header": "True End Conditions",
"produce.before_live_evaluate.next_button": "Next",
@@ -3975,11 +3975,11 @@
"produce.hif.adv.final.animation.title.2": "Round 1",
"produce.hif.adv.final.result.animation.round1": "Round 1 Complete",
"produce.hif.adv.selection.animation.description": "Advance",
"produce.hif.adv.selection.animation.title.1": "QUALIFIER",
"produce.hif.adv.selection.animation.title.1": "Qualifier",
"produce.hif.adv.selection.animation.title.2": "No.{0}",
"produce.hif.audition.final.audition_final.title": "Round 2",
"produce.hif.audition.final.audition_mid1.title": "Round 1",
"produce.hif.audition.final.description": "Compete in H.I.F based on the total evaluation of Round 1 and Round 2.",
"produce.hif.audition.final.description": "Compete in H.I.F based on the total evaluation\nof Round 1 and Round 2.",
"produce.hif.audition.final.interval.title": "Interval",
"produce.hif.audition.final.title": "H.I.F Finals",
"produce.hif.audition.qualify.audition_final.title": "3rd Qualifier",
@@ -4070,20 +4070,20 @@
"produce.info.status": "Idol Parameter Details",
"produce.info.status.active_buff": "Active Effect",
"produce.info.status.button": "Unit Details",
"produce.info.status.exclude": "Remaining Skill Card Removal: {0}",
"produce.info.status.exclude": "Skill Card Removal left: {0}",
"produce.info.status.excluded_card": "Removed Skill Cards",
"produce.info.status.excluded_card.hover": "Removed skill cards will no longer appear as reward candidates during Produce.",
"produce.info.status.produce_skill": "Produce",
"produce.info.status.reroll": "Skill Card Reroll Count Remaining {0}",
"produce.info.status.reroll": "Skill Card Reroll Count left:{0}",
"produce.info.status.selection_memory": "Qualifier Memory",
"produce.info.status.shop_reroll": "Consultation Refresh Count Remaining {0}",
"produce.info.status.shop_reroll": "Consultation Refresh left:{0}",
"produce.info.status.support_and_memory": "Support cards/memory info",
"produce.info.tab.deck": "Deck",
"produce.info.tab.deck_with_event": "Deck / Event",
"produce.interval.card_edit.remain_count_zero": "No usage left",
"produce.interval.change_produce_card.label": "Change",
"produce.interval.customize.button": "Skill Card\nCustomize",
"produce.interval.customize.button.description": "{0} customizations left",
"produce.interval.customize.button.description": "{0} customization(s) left",
"produce.interval.customize_description": "You can Change\n1 owned skill card.",
"produce.interval.customize_name": "Skill Card Change",
"produce.interval.description": "Please choose what to use P-Points on",
@@ -4105,7 +4105,7 @@
"produce.interval.reroll_sheet.description": "There are still exchangeable skill cards and P-Drinks available\nUse P-points to refresh the skill card and P-Drink lineup, and reset customization and upgrade counts?",
"produce.interval.reroll_sheet.execute": "Refresh",
"produce.interval.reroll_sheet.title": "Confirm Refresh",
"produce.interval.stamina_recover.button": "Recover",
"produce.interval.stamina_recover.button": "Rest",
"produce.interval.upgrade.button": "Upgrade",
"produce.interval.upgrade.button.description": "{0} upgrade(s) left",
"produce.interval.upgrade_description": "You can upgrade\n1 owned skill card.",
@@ -4542,7 +4542,7 @@
"produce.reward.select.non": "Proceed without receiving {0}",
"produce.schedule.animation.final": "Until Final",
"produce.schedule.animation.mid": "Until Midterm",
"produce.schedule.audition_remain_week": "Until {0}",
"produce.schedule.audition_remain_week": "Till {0}",
"produce.schedule.category.present": "Present:",
"produce.schedule.category.school_activities": "School Activities:",
"produce.schedule.detail_final_audition2": "Final",
@@ -4771,8 +4771,8 @@
"produce.shop.upgrade_name": "Skill Card Upgrade",
"produce.skip_refresh.description": "No selectable schedule available. Moving to the next week.",
"produce.skip_refresh.title": "Schedule Selection Not Available",
"produce.stamina_recover_sheet.button": "Recover",
"produce.stamina_recover_sheet.description": "Use P Points to recover <color=#u:Positive>{0}</color> stamina?",
"produce.stamina_recover_sheet.button": "Rest",
"produce.stamina_recover_sheet.description": "Use P-Points to recover <color=#u:Positive>{0}</color> stamina?",
"produce.stamina_recover_sheet.title": "Confirm Stamina Recovery",
"produce.start.button.confirm": "Start Confirmation",
"produce.start.button.enter": "Start",
@@ -4797,7 +4797,7 @@
"produce_growth_panel.complete_label": "complete",
"produce_growth_panel.description_text": "By using H.I.F Bonus Pt, you can unlock Bonus Panel effects and\nlevel them up. Unlocked effects are applied to all idols. When all\nBonus Panels reach LvMAX, an Achievement will be unlocked.",
"produce_growth_panel.detail_sheet.execute_label": "Lv Up",
"produce_growth_panel.detail_sheet.resource_count_label": "Owned",
"produce_growth_panel.detail_sheet.resource_count_label": "Own",
"produce_growth_panel.detail_sheet.title": "Panel Details",
"produce_growth_panel.detail_sheet.unlock_text": "Unlock :",
"produce_growth_panel.disable_toast.is_in_progress_text": "Cannot be used during Produce",
@@ -4923,7 +4923,7 @@
"produce_prepare.idol_select.button.enter": "Next",
"produce_prepare.idol_select.button.skill": "Ability List",
"produce_prepare.idol_select.label.event_target_only": "Only idols eligible for the\nevent can be selected",
"produce_prepare.label.change_selection_memory": "Change",
"produce_prepare.label.change_selection_memory": "Edit",
"produce_prepare.label.guild_member": "Circle",
"produce_prepare.label.live_battle_skill_empty": "No L Abilities",
"produce_prepare.label.produce_event_empty": "No Events",
@@ -5627,7 +5627,7 @@
"roster.voice.idol_card.title": "P-Idol Voice",
"save.wait.overlay.download.text": "Saving to device",
"save.wait.overlay.text": "Saving",
"selection_memory.detail.label.done": "Activated",
"selection_memory.detail.label.done": "Active",
"selection_memory.detail.label.produce_card": "Skill Card",
"selection_memory.detail.label.produce_item": "P-Item",
"selection_memory.detail.lock.locked": "Qualifier Memory has been protected",
@@ -6749,4 +6749,4 @@
"work.start.title": "Work Start Confirmation",
"work.state.invalid_action": "This work is already completed",
"work.top.title": "Jobs"
}
}