diff --git a/local-files/generic.json b/local-files/generic.json
index 649cc1db..1ef2880a 100644
--- a/local-files/generic.json
+++ b/local-files/generic.json
@@ -1,1156 +1,1156 @@
{
- "": "",
- "1.0倍": "1.0x",
- "1.5倍": "1.5x",
- "1.アイドル選択": "1.Idol",
- "1ヶ月": "1 Month",
- "1日にメモリーをレンタルできる回数が2倍に増加します": "The number of times you can rent memories per day is doubled",
- "1時間あたり": "Per hour",
- "2.サポート選択": "2.Support",
- "20,000円まで": "Up to 20,000 Yen",
- "2023年4月24日 更新": "Updated April 24, 2023",
- "2024サンタ": "2024 Santa",
- "3.メモリー選択": "3.Memory",
- "3位以上でクリア": "Clear with rank 3 or higher",
- "4.開始確認": "4.Confirmation",
- "5,000円まで": "Up to 5,000 Yen",
- "9999日ログインまで": "9999 Days Until Login",
- "×2": "×2",
- "APを使用して、プロデュースの報酬をアップできるアイテムなどと交換することができます": "You can use AP to exchange for items that increase produce rewards",
- "AP不足": "Insufficient AP",
- "AP交換所": "AP Exchange",
- "AP全回復": "Full AP Recovery",
- "AP回復": "AP Recovery",
- "AP回復アイテム": "AP Recovery Item",
- "Activity History": "Activity",
- "CP効果": "CP Effect",
- "Consume センスコイン\nto draw センスガシャ(毎月1日 5時00分更新)?": "Consume Sense Coins to\nDraw Sense Gacha (Updated on the 1st of each month at 5:00 AM)?",
- "Consume ロジックコイン\nto draw ロジックガシャ(毎月1日 5時00分更新)?": "Consume Logic Coins to\nDraw Logic Gacha (Updated on the 1st of each month at 5:00 AM)?",
- "Da.が999上昇した!": "Da. increased by 999!",
- "Exchange 交換Pt Trade Pts to acquire a Produce Idol": "Exchange Trade Pts to acquire a Produce Idol",
- "Fighting My Way\n【Fighting My Way】花海 咲季の特訓段階を3にする": "Fighting My Way\nIncrease [Fighting My Way] Saki Hanami's training level to 3",
- "ID検索": "ID Search",
- "Lv強化": "Lv Up",
- "Lv最大時の情報です": "Info at Max Lv",
- "MISSION COMPLETE": "MISSION COMPLETE",
- "Master": "Master",
- "N話まで解放中": "Unlocked up to Episode N",
- "PERFECT上限UP": "PERFECT Cap UP",
- "PLv.5で解放": "Unlock at PLv.5",
- "PLvが高いほど獲得量と保管上限が増加します": "The higher the PLv, the more you acquire and the higher the storage limit",
- "PLvアップ": "PLv Up",
- "PLvアップ報酬": "PLv Up Rewards",
- "PLv報酬一覧": "PLv Rewards List",
- "PLv最大": "Max PLv",
- "Pアイテム": "P-Item",
- "Pアイテムが選択されてません": "P-item not selected",
- "Pアイドル": "P-Idol",
- "Pアイドル\n変更": "Change\nP-Idol",
- "Pアイドル\n育成": "P-Idol\nTraining",
- "Pアイドルアビリティ": "P-Idol Ability",
- "Pアイドルアビリティ詳細": "P-Idol Ability Details",
- "Pアイドル一覧": "P-Idol List",
- "Pドリンク": "P-Drink",
- "Pドリンクを獲得しない時に確認メッセージを\n表示します。": "A confirmation message will be displayed when P-Drink is not acquired.",
- "Pドリンク受け取り確認": "P-Drink Receipt Confirmation",
- "Pドリンク所持上限": "P-Drink Possession Limit",
- "Pドリンク所持数が上限に達しています。\n保持しておくドリンクを3つ選んでください": "You have reached the possession limit for P-Drinks.\nPlease select 3 drinks to keep.",
- "Pドリンク詳細": "P-Drink Details",
- "Pドリンク/アイテム": "P-Drink/Item",
- "Pポイント": "P-Points",
- "Pポイント+": "P-Points+",
- "Pポイントと交換するものを選んでください": "Please select items to exchange with P-Points",
- "Pポイントを使用して交換しますか?": "Would you like to exchange using P-Points?",
- "Pメニュー削除": "P-Menu Delete",
- "Pメニュー名": "P-Menu Name",
- "Pライブ": "P-Live",
- "Pライブを一定の場所までスキップしますか?": "Skip P Live to a certain point?",
- "P図鑑": "P-Book",
- "P手帳": "P-Note",
- "P課題": "P-Task",
- "P課題進捗数": "P Task Progress",
- "SNS投稿するものを選択してください": "Please select items to post on SNS",
- "SPレッスン終了時、体力回復4": "At the end of SP Lesson, Stamina Recovery 4",
- "SR以上1枚確定": "1 SR or higher",
- "SSRプロデュースアイドル\n獲得可能!": "SSR Produce Idol\nAvailable!",
- "STAGE11 クリア編成確認": "STAGE11 Clear Formation Confirmation",
- "Song Or…": "Song Or…",
- "TAPで次へ": "TAP to proceed",
- "True Endボーナス": "True End Bonus",
- "True Endボーナスは\n該当アイドルのすべてのプロデュースアイドルに反映されます": "The True End Bonus will be applied\n to all Produce Idols of the respective idol",
- "True Endボーナスは含まれていません": "True End bonus is not included",
- "True End条件": "True End Condition",
- "True End条件アチーブ": "True End Condition Achieved",
- "True End条件アチーブメント": "True End Condition Achievement",
- "TrueEndアチーブメント": "True End Achievement",
- "TrueEnd達成数": "Number of True Ends Achieved",
- "Upgraded ダメダメクッキング": "Upgraded Bad Cooking",
- "Upgraded ラブリーウインク": "Upgraded Lovely Wink",
- "Upgraded 幸せな時間": "Upgraded Happy Time",
- "Use [Fighting My Way]花海咲季のピース to perform Potential Blooming": "Use [Fighting My Way] Saki Hanami's pieces to perform Potential Blooming",
- "Vi.が999上昇した!": "Vi. increased by 999!",
- "Vi.レッスン": "Vi. Lesson",
- "Vo.が999上昇した!": "Vo. increased by 999!",
- "Vo.レッスン": "Vo. Lesson",
- "Wonder Scale\n【Wonder Scale】倉本 千奈の特訓段階を3にする": "Wonder Scale\n【Wonder Scale】Advance China Kuramoto's Training to Stage 3",
- "Yellow Big Bang!ガシャ開催!": "Yellow Big Bang! Gacha Event!",
- "[キミとセミブルー]有村麻央のピース": "[Kimi to Semi Blue] Mao Arimura's Piece",
- "{0}を使用して以下のアイテムと交換しますか?": "Use {0} to exchange for the following items?",
- "{0}を使用して才能開花を行います": "Use {0} to unlock potential",
- "{0}回": "{0}x",
- "{0}(色違い)は才能開花4段階目で獲得可能です。": "{0} (alternate color) can be obtained at the 4th stage of talent blooming.",
- "※1日あたりの獲得上限は2000です": "※The daily acquisition limit is 2000",
- "※Wi-Fi環境でのダウンロードを推奨します": "※Wi-Fi environment is recommended for downloading",
- "※ないようがわからないときは\nおうちのひとにがめんをみせてください。": "※If you do not know what to do\nPlease show your guardian the screen.",
- "※フレンドコインを獲得できるのはレンタルされたタイミングから30日間です": "※Friend Coins can be acquired for 30 days from the rental time",
- "※リタイアした場合、挑戦中のステージのデータは\n 破棄されます": "※If you retire, the data for the stage in progress will be discarded",
- "※変換すると選択中のアイドルのピースはなくなります": "※Converting will remove the selected idol's pieces",
- "※所持上限に達しているアイテムはプレゼントに送られます": "※Items that have reached the possession limit will be sent to the present box",
- "※所持上限に達しているプレゼントは受け取れませんでした": "※Unable to receive presents as possession limit is reached",
- "※挑戦回数は消費しません / レートPtは獲得できません": "※Challenge attempts are not consumed / Rate Pt cannot be earned",
- "※挑戦回数は消費しません / レートptは獲得できません": "*Challenge attempts will not be consumed\nRate points cannot be acquired",
- "※獲得/強化した親愛度効果は次回のプロデュースから反映されます": "※ Effects of acquired/strengthened bond will be reflected from the next production",
- "※終了するとこの画面には戻れません": "※You cannot return to this screen once you exit",
- "※選択中のサポートカードはなくなります": "*The selected support card will disappear",
- "「メニュー>設定」からいつでも変更できます": "Can be changed anytime from [Menu > Settings]",
- "「メニュー>設定」からいつでも変更できます。": "You can change this anytime from 「Menu>Settings」.",
- "【72時間限定】プロデュースアイドルピースパック(千奈)": "[72-hour limited] Produce Idol Piece Pack (China)",
- "【72時間限定】プロデュースアイドルピースパック(咲季)": "【72-hour Limited】Production Idol Piece Pack (Saki)",
- "【コミュ】テキストスピード": "【Commu】 Text Speed",
- "【コントラスト】篠澤 広の才能開花4段階目で入手": "Obtain [Contrast] Hiro Shinosawa at Talent Blooming Stage 4",
- "【コントラスト】篠澤 広を入手": "Obtain [Contrast] Hiro Shinosawa",
- "【プロデュース】コミュ早送り設定": "【Produce】 Commu Fast Forward Settings",
- "【プロデュース】ナビの表示": "【Produce】 Display Navi",
- "【プロデュース】確認メッセージの表示": "【Produce】 Display Confirmation Messages",
- "【プロデュース】説明テキストの省略": "【Produce】 Omit Explanation Text",
- "【ライブ】確認メッセージの表示": "【Live】 Display Confirmation Messages",
- "【ロジック専用】": "[Logic Only]",
- "あと": "",
- "あと\n": "left\n",
- "あと12時間59分で終了\n": "Ends in 12 hours 59 minutes\n",
- "あと1日": "1 Day Left",
- "あと20時間": "20 hours remaining",
- "あと3日": "3 days left",
- "あと6時間": "6 hours remaining",
- "あと9999日": "9999 Days Left",
- "いいえ": "No",
- "お": "At",
- "おすすめ": "Recommend",
- "おすすめがいません": "No recommendations",
- "おすすめ効果": "Recommend",
- "おまかせ": "Auto",
- "おまかせでメモリーが編成されました": "Memory has been organized automatically",
- "おまかせ確認": "Auto set",
- "おまかせ編成": "Auto formation",
- "お仕事": "Work",
- "お仕事を選択": "Select Work",
- "お仕事完了": "Work Completed",
- "お仕事開始確認": "Confirm Work Start",
- "お出かけ終了時、体力回復9": "After Outing, Stamina Recovery 9",
- "お問い合わせ": "Contact",
- "お嬢様の晴れ舞台\n【Wonder Scale】倉本 千奈のプロデュースで最終試験に合格": "Young Lady's Debut\nPass the final exam with [Wonder Scale] China Kuramoto in Produce",
- "お心当たりが無い場合は、お手数ですがサポートまで\nお問い合わせください。": "If you have no idea, please contact support. We apologize for the inconvenience.",
- "お爺様への反逆\n倉本 千奈で最終試験に合格して評価A以上を1回獲得": "Rebellion against Grandfather\nPass the final exam with China Kuramoto and get an A rating or higher once",
- "お知らせ": "Notifications",
- "お知らせはありません": "No notifications",
- "かちこちストレッチ": "Rigid stretch",
- "このアイテムを募集します。よろしいですか?": "Recruit for this item. Is that okay?",
- "このアプリは無料で遊ぶことができますが、\n一部有料のコンテンツがあります。": "You can play this app for free,\nbut some content are paid.",
- "このカテゴリの持ち物を所持していません": "You do not have any items in this category",
- "このステージに編成可能なメモリーがありません\n": "There are no memories available for this stage\n",
- "このフォトをアルバムに保存": "Save this photo",
- "この行動ではVoの能力がアップします": "This action increases Vo abilities",
- "この項目をOFFにすると、プロデュース中にアドバイスをしてくれるナビが表示されなくなります。": "If you turn this option OFF, the navigation that gives advice during produce will not be displayed.",
- "この項目をOFFにすると、プロデュース中にライブをスキップした時に確認メッセージが表示されなくなります。": "If you turn this option OFF, the confirmation message will not be displayed when skipping live performances during produce.",
- "この項目をOFFにすると、プロデュース中の\nスケジュール選択の際に説明を省略し\n即座に選択したスケジュールを開始できます。": "If you turn this option OFF, explanations will be skipped when selecting schedules during produce, and the selected schedule will start immediately.",
- "この項目をONにすると、デイリーミッションを達成していない場合、19:00に通知されます。": "If you turn this option ON, you will be notified at 19:00 if you have not completed the daily missions.",
- "この項目をONにすると、ライブ撮影でカメラ操作がある場合にカメラの動きが反転するようになります": "If you turn this option ON, the camera movement will be reversed during live recording when there is camera operation",
- "この項目をONにすると、毎月合計で100,000円を超える購入をしようとした場合に、アラートが表示されるようになります。": "If you turn this option ON, an alert will be displayed if you try to make purchases exceeding 100,000 yen per month.",
- "この項目をONにすると、設定した時間の間は、ゲームからの通知を受け取らないようになります。": "If you turn this option ON, you will not receive notifications from the game during the set time.",
- "ご注意": "Caution",
- "ご迷惑をお掛け致しますが、\nご理解のほどよろしくお願いします": "We apologize for the inconvenience,\nthank you for your understanding",
- "すべてのコミュを\n解放しました": "All commu\nunlocked",
- "すべてのコミュを\n開放しました": "All commu\nunlocked",
- "すべての報酬を\n獲得しました": "All rewards\nobtained",
- "その他": "Other",
- "その他品質設定": "Other quality settings",
- "その嘘が本当になるまで\n紫雲 清夏で最終試験に合格して評価A以上を1回獲得": "Until That Lie Becomes True\nPass the final exam with Sumika Shiun and get a rating of A or above once",
- "で": "with",
- "で更新": "Updated with",
- "で獲得": "Obtained with",
- "で解放": "Unlocked with",
- "なし": "None",
- "など": "etc.",
- "はい": "Yes",
- "は上限解放分が含まれているサポートカードです": "is a support card that includes the limit break",
- "は余剰分以外が含まれているアイドルのピースです": "Contains pieces of an idol other than the excess",
- "まだスキルカードを選択することができますが\n本当にターンを終了しますか?\\n(体力が4回復します)": "You can still select a skill card. Are you sure you want to end the turn? (Restores 4 Stamina)",
- "まだ交換可能です。\n相談を終了しますか?": "You can still trade. Do you want to end the consultation?",
- "まったり": "Relaxed",
- "まであと": "Until",
- "もう一枚使用できます": "You can use one more",
- "もしくはスコア1000以上": "Or score 1000 or more",
- "もっと見る": "See more",
- "わきばら": "Side",
- "を一定数貯めることで": "by accumulating a certain number",
- "アイテム\nアイテム\nアイテム": "Item\nItem\nItem",
- "アイテム/ドリンク名": "Item/Drink Name",
- "アイテム交換所": "Item Exchange",
- "アイテム募集": "Item Request",
- "アイテム募集確認": "Item Request Confirmation",
- "アイテム名": "Item Name",
- "アイドル": "Idol",
- "アイドル\nへの道": "Idol\nRoad",
- "アイドル\nコミュ": "Idol\nCommu",
- "アイドルの体力が低下しているときに\n確認メッセージを表示します。": "Displays a confirmation message when the idol's stamina is low.",
- "アイドルへの道": "The Idol Road",
- "アイドルへの道で獲得した\n の数によってアチーブメントが\nランクアップします": "Achievements rank up\nbased on the number of \nobtained on the Idol Road",
- "アイドルへの道へ": "To Idol Road",
- "アイドルへの道再開": "Resume the Idol Road",
- "アイドルコミュ": "Idol Commu",
- "アイドル名": "Idol Name",
- "アイドル宣言": "Idol Declaration",
- "アイドル科生徒": "Idol Course Student",
- "アイドル衣装:": "Idol Costume:",
- "アイドル解放": "Idol Unlock",
- "アイドル詳細": "Idol Details",
- "アイドル詳細情報": "Idol Info",
- "アカウント削除": "Delete Account",
- "アクティブスキルカード": "Active Skill Card",
- "アザッシー": "Azasshi",
- "アチーブ": "Achieve",
- "アチーブメント": "Achievements",
- "アチーブメント\nランクアップまで": "Until Achievement\nRank Up",
- "アチーブメントは\n様々な条件を満たすことで\n獲得できます。": "Achievements can be obtained by fulfilling various conditions.",
- "アチーブメント取得数": "Number of Achievements",
- "アチーブメント進捗": "Achievement Progress",
- "アチーブメント達成": "Achievement Completed",
- "アナザーとは": "What is Another?",
- "アナザーアイドル": "Another Idol",
- "アノマリーのみ": "Only Anomalies",
- "アビリティ": "Ability",
- "アプリ専用通貨残高確認": "Check In-App Currency Balance",
- "アプリ専用通貨等の購入には、年齢別に限度額が設定されています": "There are purchase limits set by age for in-app currency purchases.",
- "アルバムに保存するフォトを選択してください ": "Please select a photo to save to the album",
- "アルバムに保存済み": "Saved to Album",
- "アルバム保存": "Save to Album",
- "イベント": "Events",
- "イベント\nコミュ": "Event\nCommu",
- "イベントPt": "Event Pt",
- "イベントPtボーナス": "Event Pt Bonus",
- "イベントガシャで使用するアイテム": "Items used in event gacha",
- "イベントコインボーナス": "Event Coin Bonus",
- "イベントコミュ": "Event Commu",
- "イベントボーナス": "Event Bonus",
- "イベントミッション": "Event Mission",
- "イベント報酬進捗": "Event Reward Progress",
- "イベント限定": "Event Limited",
- "イメージ解放": "Image Release",
- "ウィークリー": "Weekly",
- "ウィークリーPt": "Weekly Pt",
- "オリジナル": "Original",
- "カスタム": "Custom",
- "カテゴリ": "Category",
- "カード名": "Card Name",
- "ガシャ": "Gacha",
- "ガシャへ": "To Gacha",
- "ガシャ・交換": "Gacha・Exchange",
- "ガシャ情報": "Gacha Information",
- "ガシャ確認": "Gacha Confirmation",
- "ガシャ詳細": "Gacha Details",
- "ガシャ開催までもうしばらくお待ちください\nご協力のほどよろしくお願いいたします": "Please wait a little longer for the Gacha event to start\nThank you for your cooperation",
- "ガシャ開催準備中": "Preparing for Gacha Event",
- "キミとセミブルー ガシャvol.2交換Pt": "You and Semi-Blue Gacha vol.2 Exchange Points",
- "キャッシュクリア": "Clear Cache",
- "キャッチコピーをつける": "Add a catchphrase",
- "キャンセル": "Cancel",
- "キャンペーン": "Campaign",
- "キャンペーン中": "During Campaign",
- "キーワード検索": "Keyword Search",
- "クリアまであと": "Until Clear",
- "クリア報酬": "Reward",
- "クリア履歴": "Clear",
- "クリア条件": "Clear Conditions",
- "クリア進捗": "Progress",
- "グレード7以降解放": "Unlock from Grade 7",
- "グローバルコンセント": "Global Consent",
- "ゲームの通知": "Game Notifications",
- "ゲームデータのダウンロードを行います": "Downloading game data",
- "コインガシャ": "Coin Gacha",
- "コインガシャを1,000回引こう": "Draw the Coin Gacha 1,000 times",
- "コイン交換所": "Coin Exchange",
- "コピーライト": "Copyright",
- "コミュが解放できる\nプロデュースアイドルを\n所持していません": "You do not have any produce idols that can unlock commu.",
- "コミュに登場するアイドルを選択する。": "Select the idol appearing in the commu.",
- "コミュのテキスト送りスピード": "Commu Text Speed",
- "コミュを早送りしない": "Do not fast-forward commu",
- "コミュを早送りする": "Fast-forward commu",
- "コミュを見る": "View Commu",
- "コミュを読む": "Read Commu",
- "コミュ早送り設定": "Commu Fast-forward Settings",
- "コミュ早送り設定の確認メッセージを表示します。": "Display confirmation message for commu fast-forward settings.",
- "コミュ発生条件確認": "Check Commu Activation Conditions",
- "コミュ解放数": "Commu Unlock Count",
- "コンテスト": "Contest",
- "コンテストでグレード4に到達": "Reach Grade 4 in Contest",
- "コンテストでグレード5に到達": "Reach Grade 5 in Contest",
- "コンテストでスコアを24,000以上獲得しよう": "Achieve a score of 24,000 or more in the contest",
- "コンテストシーズン5開催中": "Contest Season 5 Now Open",
- "コンテストスコアに対してかかるボーナスです。": "This is a bonus applied to contest scores.",
- "コンテスト未参加": "Not Participated in Contest",
- "コンテスト用Pアイテム": "Contest P-Item",
- "コンテスト用スキルカード": "Contest Skill Card",
- "コンテスト詳細": "Contest Details",
- "サウンド": "Sound",
- "サブ決定": "Sub Choice",
- "サポート": "Support",
- "サポート\nカード": "Support\nCard",
- "サポート\nコミュ": "Support\nCommu",
- "サポートアビリティ": "Support Ability",
- "サポートイベント": "Support Event",
- "サポートカード": "Support Card",
- "サポートカードとメモリーのレンタル報酬としてフレンドコインを{0}獲得しました。": "You have earned {0} Friend Coins as a rental reward for Support Cards and Memories.",
- "サポートカードを{0}枚消費して上限解放を行います": "Consume {0} Support Cards to unlock the limit",
- "サポートカードをレンタルしたプロデューサーを\nフォローしますか?": "Follow the producer who rented the Support Card?",
- "サポートカードを所持していません": "No Support Cards held",
- "サポートカード名": "Support Card Name",
- "サポートコミュ": "Support Commu",
- "サポートボーナス": "Support Bonus",
- "サポート強化Pt2倍増加": "Support Enhancement Pt Increase",
- "サークル": "Circle",
- "サークルID": "Circle ID",
- "サークルメンバー": "Circle Members",
- "サークル名": "Circle Name",
- "サークル紹介文": "Circle Introduction",
- "サークル脱退": "Exit Circle",
- "サークル詳細": "Circle Details",
- "ショップ": "Shop",
- "シーズン終了時に獲得できる報酬です": "Rewards obtained at the end of the season",
- "ジュエル": "Jewel",
- "ジュエル\nを購入しました": "Purchased Jewels",
- "ジュエルで\n解放する": "Unlock with Jewels",
- "ジュエル購入": "Purchase Jewels",
- "ジール": "Zeal",
- "ジールコインガシャリザルト": "Zeal Coin Gacha Result",
- "スイッチON": "Switch ON",
- "スイッチON!": "Switch ON!",
- "スカウト前": "Before Scout",
- "スカウト遮り帽": "Scout Blocking Hat",
- "スキップ": "Skip",
- "スキップする": "Skip",
- "スキップ確認": "Skip Confirmation",
- "スキルカード": "Skill Card",
- "スキルカードが選択されていません": "No Skill Card selected",
- "スキルカードの再抽選時に確認メッセージを\n表示します。": "Display confirmation message when re-drawing Skill Card",
- "スキルカードの効果が発動しないときに\n確認メッセージを表示します。": "Display confirmation message when Skill Card effect does not activate",
- "スキルカードを上限まで選択しない時に\n確認メッセージを表示します。": "Display confirmation message when Skill Card is not selected up to the limit",
- "スキルカードを引く": "Draw Skill Card",
- "スキルカードを選択して獲得": "Select and acquire skill cards",
- "スキルカードタイプ": "Skill Card Type",
- "スキルカード使用確認": "Skill Card Use Confirmation",
- "スキルカード再抽選確認": "Skill Card Re-draw Confirmation",
- "スキルカード名": "Skill Card Name",
- "スキルカード強化時、ボーカル上昇+3": "When enhancing a skill card, Vocal +3",
- "スキルカード抽選可能回数:あと○回": "Remaining Skill Card Draw Attempts: ○ times",
- "スキルカード獲得": "Skill Card Acquisition",
- "スキルカード追加発動": "Activate Additional Skill Card",
- "スキルカード選択確認": "Skill Card Selection Confirmation",
- "スケジュール": "Schedule",
- "スケジュール開始前に\n説明を表示する": "Display explanation before starting schedule",
- "スコア": "Score",
- "スコアが2400以上の場合スコア": "If score is 2400 or more, then score",
- "ステージ": "Stage",
- "ステージ1": "Stage 1",
- "ステージ2": "Stage 2",
- "ステージ3": "Stage 3",
- "ステージクリアで獲得できる": "Get by clearing stages",
- "ストーリーイベントコミュ": "Story Event Commu",
- "ストーリーボックス": "Story Box",
- "スランプ": "Slump",
- "セットアップ中…": "Setting Up...",
- "セット髪型": "Set Hair",
- "センス": "Sense",
- "センス限定": "Exclusive Sense",
- "セール中": "On Sale",
- "ソート": "Sort",
- "ソート・フィルタ": "Sort/Filter",
- "ソート名": "Sort Name",
- "タイトル": "Title",
- "タイプ": "Type",
- "タグ": "Tags",
- "タグ設定無し": "No Tag Set",
- "タグ1": "Tag 1",
- "タグ2": "Tag 2",
- "タグ3": "Tag 3",
- "タグ4": "Tag 4",
- "タップして次へ": "Tap to Proceed",
- "タブ": "Tab",
- "タワー": "Tower",
- "ターン": "Turn",
- "ターンスキップボタンをタップしたときに\n確認メッセージを表示します。": "Display confirmation message when Turn Skip button is tapped",
- "ターン終了": "End Turn",
- "ターン終了時残り2ターン以内の場合、スコア": "If within 2 turns remaining at the end of the turn, score",
- "ターン終了確認": "End Turn Confirmation",
- "ダンス上昇": "Dance Increase",
- "チケット": "Ticket",
- "チケット交換所": "Ticket Exchange",
- "テキスト": "Text",
- "テキストテキスト\nテキスト": "Text Text\nText",
- "テクニシャン\nスキルカードを合計2,000獲得": "Technician\nAcquire a total of 2,000 Skill Cards",
- "デイリー": "Daily",
- "デイリーPt": "Daily Pt",
- "デイリーミッションやウィークリーミッションでミッションパスPtを獲得できます。Ptをためることで、さまざまな報酬が獲得できます": "You can earn Mission Pass Points (Pt) through daily and weekly missions. By accumulating points, you can obtain various rewards",
- "デイリーミッション未達成": "Daily Mission Incomplete",
- "デイリー交換所": "Daily Exchange",
- "データダウンロード": "Data Download",
- "データダウンロード中": "Downloading Data",
- "データ連携": "Data Link",
- "トモダチ\n紫雲 清夏のファンを70,000人獲得": "Friend\nAcquire 70,000 fans of Sumika Shiun",
- "トレーニング": "Training",
- "ノーマル": "Normal",
- "ハイスコア対象": "High Score Target",
- "バックグラウンド再生": "Background Playback",
- "バッチ獲得条件": "Badge Conditions",
- "バフ": "Buff",
- "パス": "MP",
- "パス詳細": "Pass Details",
- "パス購入": "Purchase Pass",
- "パック": "Pack",
- "パネルミッション": "Panel Mission",
- "パネルミッション\n": "Panel Mission\n",
- "パラメータ・成長率ボーナスアップ": "Parameter/Growth Rate Bonus Up",
- "ヒットメーカー": "Hit Maker",
- "ビジュアル上昇": "Visual Increase",
- "ビタミンドリンク": "Vitamin Drink",
- "ピックアップ": "Pickup",
- "ピックアップ報酬": "Pickup Rewards",
- "ピース": "Piece",
- "ピース変換": "Piece Conversion",
- "フィルタ": "Filter",
- "フィルタをリセット": "Reset Filter",
- "フォトアルバム": "Photo Album",
- "フォトアルバムは空です": "Photo Album is Empty",
- "フォロワー": "Followers",
- "フォロワー解除": "Unfollow",
- "フォロー": "Follow",
- "フォローしているプロデューサーがいません": "No producers are being followed",
- "フォローする": "Follow",
- "フォロー確認": "Follow Confirmation",
- "フォロー解除": "Unfollow",
- "フレンド": "Friend",
- "フレンドコイン獲得": "Friend Coins Acquired",
- "フレームレート": "Frame Rate",
- "プライバシーオプション": "Privacy Options",
- "プライバシーポリシー": "Privacy Policy",
- "プラチナガシャチケット": "Platinum Gacha Ticket",
- "プラン": "Plan",
- "プランがロジックのアイドルをプロデュースしている場合のみ発動": "Activates only when producing an idol with a Logic plan",
- "プランについて": "About the Plan",
- "プランジールのアイドルを1回プロデュースしよう": "Produce a Plange Idol Once",
- "プランタイプ": "Plan Type",
- "プラン不一致": "Mismatch",
- "プレイリスト": "Playlist",
- "プレイリストはありません": "No Playlist",
- "プレゼント": "Present",
- "プレミアム": "Premium",
- "プレミアムミッションパス 2024年7月": "Premium Mission Pass July 2024",
- "プロ": "Pro",
- "プロデューサー": "Producer",
- "プロデューサーH": "Producer H",
- "プロデューサーLv": "Producer Level",
- "プロデューサーLvは最大です": "Producer Lv is Max",
- "プロデューサーレベルは最大です": "Producer Level is Max",
- "プロデューサー名": "Producer Name",
- "プロデュース": "Produce",
- "プロデュース\n完了": "Produce\nComplete",
- "プロデュースで以下が解放されました": "The Following have Been Unlocked in Produce",
- "プロデュースで獲得できるサポート強化Ptが増加します": "The support enhancement points you can earn in production increase",
- "プロデュースなど": "Produce, etc.",
- "プロデュースのコツ": "Produce Tips",
- "プロデュースの試験に再挑戦できる": "Can Retry Produce Test",
- "プロデュースアイドル": "Produce Idol",
- "プロデュースリタイア確認": "Confirm Produce Retirement",
- "プロデュース中あと2回": "2 More Times During Produce",
- "プロデュース中のアイドル": "Idol in Produce",
- "プロデュース内で閲覧すると解放": "Unlock by Viewing in Produce",
- "プロデュース再開": "Resume Produce",
- "プロデュース専用メモリー": "Produce-Only Memory",
- "プロデュース履歴": "History",
- "プロデュース用スキルカード": "Production Skill Card",
- "プロデュース終了を選択した場合は失敗となります": "Selecting End Produce Will Result in Failure",
- "プロデュース編成": "Produce Formation",
- "プロデュース評価": "Produce Evaluation",
- "プロデュース開始": "Start Produce",
- "プロデュース開始時にボイスがあるコミュの再生確認\nメッセージを表示します。": "Display Playback Confirmation for Voiced Commu at Produce Start.",
- "プロフィール": "Profile",
- "ヘアスタイル": "Hair",
- "ヘアスタイルと衣装を選択してください。": "Select Hairstyle and Outfit.",
- "ヘルプ": "Help",
- "ホーム": "Home",
- "ホームBGM設定": "Home BGM Settings",
- "ホームアイドル設定": "Home Idol Settings",
- "ボ": "Vo",
- "ボイス\n": "Voice\n",
- "ボイスあり": "Voice On",
- "ボイスありで再生": "Play with Voice On",
- "ボイスなし": "Voice Off",
- "ボイスなしで再生": "Play with Voice Off",
- "ボイス再生確認": "Voice Playback Confirmation",
- "ボイス設定": "Voice Settings",
- "ボリューム設定": "Volume Settings",
- "ボーカルを育てよう": "Develop Vocals",
- "ボーカルレッスン": "Vocal Lesson",
- "ボーカル上昇": "Vocal Increase",
- "ボーナス対象アイドル": "Bonus Target Idols",
- "ボーナス対象サポートカード": "Bonus Target Support Cards",
- "ボーナス対象プロデュースアイドル": "Bonus Target Produce Idols",
- "ポイント報酬獲得": "Point Reward Acquired",
- "ポーズの基本": "Basic Poses",
- "マイスコア\n": "My Score\n",
- "マスター\nアチーブメント": "Master\nAchievement",
- "マスターアチーブメント": "Master Achievement",
- "マスターアチーブメント\n藤田 ことねのアチーブメントの★を30個獲得": "Master Achievement\nEarn 30 ★ in Kotone Fujita's achievements",
- "マニー上限蓄積": "Money Cap Accumulation",
- "マニー交換所": "Money Exchange",
- "マニー交換所では毎日在庫がリセットされます。ほしい素材があるときは欠かさずチェックしに行きましょう": "The stock in the Money Exchange is reset daily. Be sure to check regularly when you need materials.",
- "ミッション": "Mission",
- "ミッションシート\n": "Mission Sheet\n",
- "ミッションパス": "Mission Pass",
- "ミッションパスPt": "Mission Pass Pt",
- "ミッション詳細\n": "Mission Details\n",
- "ミニライブ": "Mini Live",
- "ミュージック": "Music",
- "ミュージックへ": "To Music",
- "ミュージックを起動したままアプリを閉じると\nバックグラウンド再生されます": "Closing the app while music is playing will enable background playback.",
- "メインメモリーのおすすめ効果に応じて\nターン数、応援/トラブル、Pアイテムが決まります": "Depending on the recommended effects of the main memory\nTurn count, support/trouble, and P items are determined",
- "メイン効果の名称": "Main Effect Name",
- "メイン決定": "Main Decision",
- "メディア": "Media",
- "メニュー": "Menu",
- "メニュー使用確認": "Menu Usage Confirmation",
- "メモリー": "Memory",
- "メモリーにするフォトを選んでください": "Select Photo to Make Memory",
- "メモリーのレンタル回数が残っています\nレンタルメモリーを編成せず次へ進みますか?": "Remaining Memory Rental Uses\nProceed Without Assigning Rental Memory?",
- "メモリーを所持していません": "No Memories Owned",
- "メモリーアビリティ": "Memory Ability",
- "メモリーレンタル回数2倍増加": "Memory Rental Count Increase",
- "メモリー効果": "Memory Effect",
- "メモリー変換": "Memory Conversion",
- "メモリー生成完了": "Memory Generation",
- "メモリー確定": "Memory confirmed",
- "メンタルスキルカード": "Mental Skill Card",
- "メンテナンス": "Maintenance",
- "メンテナンス時間(予定)": "Maintenance Time (Scheduled)",
- "メンバー": "Member",
- "メンバーが存在しません": "No members exist",
- "メンバー除名": "Member Removal",
- "ユニット総合力": "Unit Overall Strength",
- "ユニット編成": "Unit Formation",
- "ユーザーデータ削除": "Delete User Data",
- "ライバルとパフォーマンスで対決します\n3位以内で試験合格となります": "Compete with rivals in performance\nPass the test by placing in the top 3",
- "ライブ": "Live",
- "ライブスキップ確認": "Live Skip Confirmation",
- "ライブ再生確認": "Live Playback Confirmation",
- "ライブ撮影": "Live Filming",
- "ライブ撮影フォト保存完了後の確認メッセージを表示します。": "Display confirmation message after saving live photography photo.",
- "ライブ撮影フォト保存完了確認": "Live photography photo save confirmation",
- "ライブ楽曲": "Live Music",
- "ライブ配信": "Livestream",
- "ラインナップ": "Lineup",
- "ラベル": "Label",
- "ランキング": "Ranking",
- "ランキング報酬\n": "Ranking Rewards\n",
- "ランクUP": "Rank UP",
- "リアクション": "Reaction",
- "リカバリドリンク": "Recovery Drink",
- "リクエスト": "Request",
- "リクエストはありません": "No Requests",
- "リクエスト受け取り": "Receive Request",
- "リクエスト期間": "Period",
- "リスタート": "Restart",
- "リスト更新:": "List Update:",
- "リセット": "Reset",
- "リタイア": "Retire",
- "リタイアする": "Retire",
- "リハーサル": "Rehearsal",
- "リハーサルを開始する": "Start Rehearsal",
- "リハーサル開始\n": "Rehearsal\n",
- "リリース記念特別パック": "Release Commemoration Special Pack",
- "リワード名": "Reward Name",
- "リーダー": "Leader",
- "リーダーからのメッセージに\nスタンプでリアクションします": "React to messages from the leader with stamps",
- "ループ報酬": "Loop Rewards",
- "レアリティ": "Rarity",
- "レアリティ別提供割合": "Rarity Provision Rates",
- "レギュラー": "Regular",
- "レッスン": "Lesson",
- "レッスン/試験": "Lesson/Exam",
- "レッスンしなきゃ!": "I have to practice!",
- "レッスンサポート": "Lesson Support",
- "レッスンサポート :": "Lesson Support:",
- "レッスンチケット": "Lesson Ticket",
- "レッスンボーナス": "Lesson Bonus",
- "レッスン未CLEARの場合体力減少": "Decrease stamina if lesson not cleared",
- "レッスン開始確認": "Lesson Start Confirmation",
- "レポート": "Report",
- "レポート\n": "Report\n",
- "レンタル": "Rental",
- "レンタルのみ": "Rental Only",
- "レンタルを使用": "Use Rental",
- "レンタルメモリーがありません": "No Rental Memory",
- "レンタル可能": "Rental Available",
- "レンタル回数": "Rental Count",
- "レンタル確認": "Rental Confirmation",
- "レンタル設定": "Rental Settings",
- "レート": "Rate",
- "レートPt": "Rate Pt",
- "レート報酬": "Rate Rewards",
- "レート報酬\n": "Rate Rewards\n",
- "ログ": "Log",
- "ログイン": "Login",
- "ロジック": "Logic",
- "ロン毛": "Long Hair",
- "ワンマンシンガー\n月村 手毬でSPレッスンを50回クリア": "One-Man Singer\nClear 50 SP Lessons with Temari Tsukimura",
- "・サポートカードのレベルが上がるほど高い\n ボーナスが獲得できます": "・Higher support card levels provide higher\n bonuses",
- "・プロデュースとは?": "・What is Produce?",
- "・所持しているサポートカードのボーナスの\n 合計がコンテストのスコアに対してかかるサ\n ポートボーナスになります": "・The total bonuses of your support cards\n apply to your contest score as support\n bonuses",
- "ー\n": "ー\n",
- "ー括受取": "Receive All",
- "一つ踏み出した先に\n【一つ踏み出した先に】葛城 リーリヤの特訓段階を3にする": "Ahead of the Step Forward\n【Ahead of the Step Forward】Increase Lilja Katsuragi's Training Stage to 3",
- "一同": "Everyone",
- "一括DL": "Bulk DL",
- "一括受取": "Receive All",
- "一括拒否": "Reject All",
- "一本満足バー": "Satisfying One Bar",
- "一覧": "List",
- "一覧に戻る": "Return to List",
- "一部のスキルカードの表示が、選択したアイドルによって変化します": "The display of some skill cards will change depending on the selected idol",
- "一部の字幕を表示": "Show No Subtitles",
- "上下カメラの反転": "Invert Up-Down Camera",
- "上昇ステータス": "Rising Status",
- "上限なし": "No Limit",
- "上限解放": "Limit Break",
- "上限解放分を含まない": "Excluding Limit Break",
- "上限解放可能": "Limit Break Possible",
- "不具合": "Bug",
- "中": "",
- "中断": "Pause",
- "中止": "Cancel",
- "中止する": "Cancel",
- "中間まで": "Until Midpoint",
- "中間試験": "Midterms",
- "中間試験の審査基準": "Midterm Exam Evaluation Criteria",
- "中間試験まで": "Until Midterm Exam",
- "中間試験クリア時に獲得": "Obtained When Clearing Midterm Exam",
- "主な入手方法": "How to get:",
- "事": " work",
- "五感を駆使して": "Utilize All Five Senses",
- "交換": "Trade",
- "交換Pt": "Trade Pt",
- "交換Pt、交換内容はガシャごとに異なります。\n獲得済みプロデュースアイドルは「アイドルのピース」に変換されます。": "Trade Pt and contents vary per gacha.\nAcquired produce idols will be converted to 'Idol Pieces'.",
- "交換する": "Exchange",
- "交換一覧": "Exchange List",
- "交換可能回数": "Exchangeable Times",
- "交換所\n": "Exchange Shop\n",
- "交換済": "Exchanged",
- "交換済み": "Exchanged",
- "交換確認": "Exchange Confirmation",
- "仕": "",
- "代表的な効果": "Effects",
- "以下のアイテムを寄付します。": "Donating the Following Items.",
- "以下のアイテムを獲得しました": "Acquired the Following Items",
- "以下のプレゼントを受け取りました。": "Received the Following Gifts.",
- "以下のユーザーからアイテムを受け取りました": "Received Items from the Following Users",
- "以下の報酬をまとめて受け取りました": "Collected the Following Rewards",
- "以後表示しない": "Don't Show Again",
- "以降、ターン終了時、スコア": "Afterwards, score at the end of each turn",
- "件のアイテムを獲得しました": "Acquired Items",
- "休みました": "Rest",
- "休み確認": "Break Confirmation",
- "休む": "Take a Break",
- "休憩して体力を回復させますか?\n(体力が10回復し、1週経過します)": "Do you want to rest and recover stamina?\n(Stamina recovers by 10 and 1 week passes)",
- "会話ログ": "Log",
- "伝言板": "Message Board",
- "体": "Body",
- "体力が低下しています\nレッスンを開始しますか?": "Stamina is low\nStart the lesson?",
- "何もせずプロデュースに戻る": "Return to producing without doing anything",
- "余剰分のみ": "Excess only",
- "使う": "Use",
- "使用数": "Usage Count",
- "使用期限": "Expiration Date",
- "使用期限の終了した交換Ptをフラワーに変換しました": "Expired Trade Pt converted to Flowers",
- "価格": "Price",
- "保存中": "Saving",
- "保管上限": "Storage Limit",
- "元気": "Energy",
- "全ての字幕を表示": "Show All Subtitles",
- "全ミッションクリアで獲得": "Obtained by Clearing All Missions",
- "全体": "All",
- "全力": "Full Power",
- "全対戦スキップ": "Skip All Battles",
- "全然違う話で悪いんだが、自分で自分のことをクールだと言う人間のことを、藤田はどう思う?": "Sorry for the completely different topic, but what does Fujita think of someone who calls themselves cool?",
- "全解除": "Deselect",
- "全選択": "Select All",
- "公式X(旧Twitter)": "Twitter",
- "共通": "Common",
- "再タップで\n選択": "Tap Again to\nSelect",
- "再タップで\n選択解除": "Tap Again to\nDeselect",
- "再抽選": "Redraw",
- "再抽選する": "Redraw",
- "再抽選可能回数": "Redraw Times",
- "再挑戦": "Retry",
- "再挑戦アイテム": "Retry Item",
- "再挑戦アイテムを消費して、試験に再挑戦しますか?\nスキルカードを引く順番やライバルの行動が再抽選されます": "Consume retry item and retry the exam?\nThe order of drawing skill cards and rival actions will be redrawn",
- "再挑戦確認": "Retry Confirmation",
- "再生成": "Regenerate",
- "再生確認": "Playback Confirmation",
- "再開する": "Resume",
- "切り替え": "Switch",
- "初星\nアチーブ": "Hatsuboshi\nAchievement",
- "初星オブジェ(紫)": "Hatsuboshi Object (Purple)",
- "初星コミュ": "Hatsuboshi Commu",
- "初星コミュイベントポイント": "Hatsuboshi Comm Event Points",
- "初星プロデュース": "Hatsuboshi Produce",
- "初星ライト(オレンジ)": "Hatsuboshi Light (Orange)",
- "初星学園": "Hatsuboshi Academy",
- "初星学園 ボクシング科。篠澤 広選手のデビュー戦1ラウンド目に放たれたKOの瞬間の一枚。": "Hatsuboshi Academy Boxing Department. A snapshot of the KO moment in the debut fight of player Hiro Shinosawa in the first round.",
- "初星学園課題60達成で解放": "Unlocked upon Completing Hatsuboshi Academy Task 60",
- "初星課題": "Hatsuboshi Task",
- "初星課題初": "Hatsuboshi Task First",
- "初星課題進捗数": "Hatsuboshi Tasks Progress",
- "初期ステータス": "Initial Status",
- "初期体力": "Initial Stamina",
- "初期設定に戻す": "Reset to Initial Settings",
- "利用規約": "Terms of Service",
- "利用規約、プライバシーポリシーおよびグローバルコンセントに同意してから本サービスをご利用ください。\nまた、未成年の方は、法定代理人(ご両親等)の同意が必要です。\n\n※ないようがわからないときは\nおうちのひとにがめんをみせてください。": "Please agree to the Terms of Service, Privacy Policy, and Global Consent before using this service.\nAlso, minors need the consent of their legal guardian (parents, etc.).\n\n※If you do not understand the content,\nplease show the screen to someone at home.",
- "削除": "Remove",
- "前シーズン集計": "Previous Season Total",
- "加入申請がありません": "No membership applications",
- "励まし": "Encouragement",
- "効果": "Effect",
- "効果説明\n効果説明\n効果説明": "Effect Description\nEffect Description\nEffect Description",
- "効果音": "Sound Effects",
- "勝利Pt": "Win Pt",
- "募集するアイテムを1つ選んでください": "Please select one item to recruit",
- "募集リスト": "Recruitment List",
- "友達招待": "Invite Friends",
- "反射の表現のクオリティを設定できます。": "You can set the quality of reflection representation.",
- "反射品質": "Reflection Quality",
- "取得": "Get",
- "受け取ったプレゼントはありません": "No presents received",
- "受け取らない": "Do not receive",
- "受け取りが完了しました。": "Receipt is complete.",
- "受け取り期限:": "Deadline:",
- "受け取る": "Receive",
- "受け取るPアイテムを一つ選んでください": "Please select one P item to receive",
- "受取": "Receive",
- "受取可能なプレゼントはありません": "No presents available for receipt",
- "受取完了": "Receipt complete",
- "受取履歴": "Receipt history",
- "合格条件": "Pass criteria",
- "合格目標達成": "Pass target achieved",
- "合計": "Total",
- "合計ファン数": "Total No. of Fans",
- "合計ファン数を3,000,000人にしよう": "Reach a total of 3,000,000 fans",
- "同意しない": "Do Not Agree",
- "同意する": "Agree",
- "名刺": "Business Card",
- "名刺をもらう": "Receive a Business Card",
- "名前": "Name",
- "名前変更": "Change Name",
- "名簿": "Roster",
- "品質": "Quality",
- "商品詳細": "Product details",
- "回": "x",
- "回引く": "Draw",
- "回復する": "Recover",
- "回数増加中": "Increasing times",
- "固定": "Fixed",
- "固定元気": "Fixed energy",
- "固有Pカード強化": "Unique P Card Enhancement",
- "圏外": "Out of range",
- "基本": "Basic",
- "基本情報": "Info",
- "基本設定": "Basic settings",
- "報酬": "Rewards",
- "報酬は自動で受け取られます": "Rewards are automatically received",
- "報酬を獲得できます": "Rewards can be acquired",
- "報酬リスト\n": "Reward List\n",
- "報酬リセット": "Reward reset",
- "報酬一覧": "Reward List",
- "報酬受取": "Receive",
- "報酬未受け取り": "Unreceived rewards",
- "報酬獲得": "Reward acquisition",
- "報酬詳細": "Reward details",
- "売却": "Sell",
- "変換": "Convert",
- "変換する": "Convert",
- "変換可能なアイドルのピースを所持していません。": "You do not possess any convertible idol pieces.",
- "変換可能なサポートカードを所持していません": "No convertible support cards available",
- "変換確認": "Conversion confirmation",
- "変更": "Change",
- "大成功確定\n報酬1.5倍": "Guaranteed Great Success\n1.5x Rewards",
- "大運動会に向けて自主練だ!": "Self-training for the Big Sports Meet!",
- "好調:大成功確定": "Good Shape: Guaranteed big success",
- "完了": "Complete",
- "完了する": "Complete",
- "定期公演では、アイドル科の成績上位者がライブをすることができます": "At regular performances, top performers from the Idol Department can hold live shows",
- "寄付する": "Donate",
- "寄付確認": "Donation confirmation",
- "審査基準": "Criteria",
- "対戦履歴": "History",
- "対戦履歴はありません": "No match history",
- "対戦詳細": "Details",
- "対戦開始": "Start match",
- "対象のサポートカードを所持しているとイベントボーナスがつき、イベントコインの獲得数が増えます。\nまた解放段階が上がるほどボーナスの値が大きくなります。": "Possessing target support cards will grant event bonuses and increase the number of event coins earned.\nThe higher the release stage, the greater the bonus value.",
- "対象のプロデュースアイドルをプロデュースするとイベントボーナスがつき、イベントPtの獲得数が増えます。": "Producing target idols will grant event bonuses and increase the number of event points earned.",
- "対象のプロデュースアイドルをプロデュースするとイベントボーナスがつき、イベントPtの獲得数が増えます。\nまた才能開花段階が上がるほどボーナスの値が大きくなります。": "Producing target idols will grant event bonuses and increase the number of event points earned.\nThe higher the talent bloom stage, the greater the bonus value.",
- "小見出し": "Subheading",
- "左右カメラの反転": "Reverse left-right camera",
- "年齢別購入限度額": "Purchase Limits by Age",
- "引く": "Draw",
- "強化": "Upgrade",
- "当日\n": "Today\n",
- "必要マニー": "Required money",
- "必要交換Pt": "Required Trade Pt",
- "応援/\nトラブル": "Support/\nTrouble",
- "応援/トラブル": "Support/Trouble",
- "成功で": "With success",
- "所属サークル": "Affiliated circle",
- "所持": "Own",
- "所持Pアイドル": "Owned P-Idols",
- "所持{0}が不足しています": "Insufficient {0} in possession",
- "所持ジュエル": "Owned jewels",
- "所持ジュエルが不足しています": "Insufficient jewels",
- "所持フラワー": "Owned flowers",
- "所持メモリー": "Owned memory",
- "所持上限に達したものはプレゼントに送られました。": "Items that have reached the possession limit have been sent as gifts.",
- "所持上限に達しているマニーはプレゼントに送られました": "Money that has reached the possession limit has been sent as gifts",
- "所持数": "Owns",
- "手持ちのドリンク": "Handheld drink",
- "手札を入れ替える": "Swap Hand Cards",
- "手札減少": "Hand Decrease",
- "才能開花": "Potential",
- "承認制": "Approval system",
- "投稿する": "Post",
- "持ち物": "Items",
- "持ち物を使用します": "Use items",
- "持ち物詳細": "Item Details",
- "持っているスキルカードの強化や削除ができます。": "Upgrade or remove the skill cards you have.",
- "持続効果": "Sustained Effect",
- "指定の時間帯は受け取らない": "Do not receive during specified time",
- "指導上手\nプロデュースでスキルカードを400回強化": "Skillful Guidance\nEnhance Skill Cards 400 times in Production",
- "挑戦": "Challenge",
- "挑戦する": "Challenge",
- "挑戦する\n": "Challenge\n",
- "挑戦中": "Challenge",
- "挑戦中のステージ情報があります。\nステージを再開しますか?": "You have stage information in progress. Do you want to resume the stage?",
- "挑戦中ステージへ": "To Stage",
- "挑戦開始\n": "Start\nChallenge",
- "捨てる": "Discard",
- "推奨": "Recommendation",
- "提供割合": "Offer rate",
- "数値が高いほうがなめらかに表示されます。\nフレームレートを優先する場合、品質設定を1段階下げることを推奨します。": "Higher values are displayed more smoothly.\nIf you prioritize frame rate, we recommend lowering the quality setting by one level.",
- "日": "D",
- "早送り": "Fast forward",
- "昇級ライン": "Promotion Line",
- "普": "Common",
- "更新": "Update",
- "最初のハードル": "First hurdle",
- "最大": "Max",
- "最大Lv": "Max Lv",
- "最大までLv強化されています": "It has been strengthened to the maximum Lv",
- "最大まで才能開花しました": "It has been fully blossomed to the maximum",
- "最大まで特訓しました": "It has been fully trained to the maximum",
- "最終プロデュース評価": "Final Produce\nevaluation",
- "最終試験": "Finals",
- "最終試験\n1位": "Finals\n1st",
- "最終試験で不合格": "Fail the final exam",
- "最終試験の審査基準": "Final Exam Criteria",
- "最終試験まで": "Until the final exam",
- "最高": "Best",
- "最高GRADE": "Highest GRADE",
- "最高のお姉ちゃん\n花海 咲季で最終試験に合格して評価A以上を1回獲得": "Best Big Sister\nPass the final exam with Saki Hanami and achieve an A rating once",
- "最高評価点": "Highest Evaluation Points",
- "月": "W",
- "月村 手毬の親愛度Lvを10にする": "Increase Tsukimura Temari's Bond Level to 10",
- "有償": "Paid",
- "期間": "Period",
- "期間限定": "Limited period",
- "期間限定\nセール中": "Limited period\nOn sale",
- "期限": "",
- "未ログイン通知": "Unlogged-in notification",
- "未参加": "Not participating",
- "未成年の方が有料コンテンツを購入する場合は、 \n必ず法定代理人(ご両親等)の同意を得てから\n購入してください。": "If minors purchase paid content,\nthey must obtain consent from their\nlegal guardian (such as parents) before purchasing.",
- "未成年の方へ": "For minors",
- "未獲得": "Not Owned",
- "未解放": "Not\nOwned",
- "未解放アイドル": "Locked Idol",
- "未設定": "Not set",
- "未読コミュでも早送りする": "Fast forward even unread commus",
- "本日のレンタル残り回数とマニーを消費します": "You will consume today's remaining rental times and money",
- "本日の挑戦権を消費しました": "Today's challenge rights have been consumed",
- "本日レンタル可能回数 0/0": "Today's rental possible times 0/0",
- "本日残り0回": "Remaining today 0 times",
- "本日残りレンタル回数": "Remaining rental times today",
- "本日残り寄付可能回数": "Remaining donation times today",
- "本日無料あと1回": "One free time left today",
- "条件1.": "Condition",
- "条件に当てはまるサポートカードはありません": "There are no support cards that meet the conditions",
- "条件に当てはまるメモリーがありません": "There are no Memories that meet the conditions",
- "条件:ボーカル100位以上": "Condition: Vocal rank 100 or above",
- "条件:ボーカル100位以上\n2行目": "Condition: Vocal rank 100 or above\n2nd line",
- "東京某所の「初星学園」に在籍する\nアイドル候補生たちが、一人前のアイドルへと\n成長していく物語": "The story of idol trainees at\n[Hatsuboshi Academy] in Tokyo\ngrowing into fully-fledged idols",
- "枚数が足りません": "Not enough pieces",
- "枚減少 2 turns": "Reduced by 2 turns",
- "楽曲": "\nTune",
- "楽曲一覧": "Song List",
- "楽曲追加": "Add Music",
- "標準": "Standard",
- "横画面": "Horizontal screen",
- "横画面で映像が流れます": "Video plays in landscape mode",
- "横画面で開始します": "Start in horizontal screen",
- "機能解放": "Function release",
- "次": "Next",
- "次こそ絶対!\n花海 佑芽で最終試験に合格して評価A以上を1回獲得": "This Time for Sure!\nPass the Final Exam with Ume Hanami and get an A rank or higher once",
- "次のPLvアップ報酬": "Next PLv up reward",
- "次のコミュ解放": "Next commu release",
- "次のランクまで": "Until next rank",
- "次のランクまで100": "Until next rank 100",
- "次の報酬": "Next reward",
- "次の選択肢まで": "Until next choice",
- "次へ": "Next",
- "次まで": "Next",
- "次シーズン情報": "Next season information",
- "次回シーズン更新:": "Next season update:",
- "次回以降「コミュ早送り設定」を表示しない": "Do not display \"Community Fast Forward Settings\" from next time",
- "次回以降「ボイス再生確認」を表示しない": "Do not display \"Voice playback confirmation\" from next time",
- "次回以降表示しない": "Don't show next time",
- "歩くような速さだとしても\n葛城 リーリヤの特訓段階を3にする": "Even at a walking speed\nIncrease Lilja Katsuragi's Training Stage to 3",
- "残す": "Exit",
- "残り": "",
- "残りターン": "Turns",
- "残りターン数": "Turns",
- "残り再挑戦回数": "Remaining retry times",
- "段階": "Level",
- "決定": "Choice",
- "注意事項": "Notes",
- "活動履歴": "Activity",
- "活動支給スキップ": "Activity supply skip",
- "活動支給選択時、ボーカル上昇+": "When choosing activity support, Vocal Increase +",
- "活動方針": "Activity policy",
- "活動費": "Activity cost",
- "活動費で合計1,500,000のマニーを受け取ろう": "Receive a total of 1,500,000 Money from Activity Funds",
- "消費": "Use",
- "消費・強化": "Consumption/Strengthening",
- "準備期間": "Preparation period",
- "無償": "Free",
- "無償ジュエルから先に消費されます": "Free Jewels will be consumed first",
- "無償ジュエルから先に消費されます。": "Free jewels will be consumed first.",
- "無料": "Free",
- "無限の体力\n花海 佑芽でSPレッスンを15回クリア": "Infinite Stamina\nClear 15 SP Lessons with Ume Hanami",
- "特定のPドリンクを選択して獲得": "Select and acquire P-drinks",
- "特定の条件下でアチーブメントに移動するとエラーになる現象": "Error occurring when moving to achievements under specific conditions",
- "特定商取引法に基づく表示": "Display Based on Act on Specified Commercial Transactions",
- "特定商取引法表示": "Indication of specific commercial transactions",
- "特訓": "SP training",
- "特訓する": "SP training",
- "特訓段階": "SP Train",
- "特訓段階/才能開花段階最大時の情報です": "Information at the special training stage / maximum talent flowering stage",
- "特訓段階確認": "Special training stage confirmation",
- "獲得": "Acquisition",
- "獲得Pポイント": "Acquired P-Points",
- "獲得した報酬は直接付与されます。": "The acquired rewards will be given directly.",
- "獲得する": "Acquire",
- "獲得することで\n各種報酬がもらえます。": "You can receive various rewards by acquiring them.",
- "獲得するメモリーを選択してください": "Please select a memory to acquire",
- "獲得アイテム": "Items Acquired",
- "獲得アイテムはありません": "No Items Acquired",
- "獲得イベントPt": "Event Points Acquired",
- "獲得不可": "Cannot Be Acquired",
- "獲得予定報酬": "Expected Rewards",
- "獲得可能": "Acquirable",
- "獲得可能なスキルカードの候補を再抽選しますか?\nプロデュース中の再抽選可能回数には制限があります": "Would you like to redraw the available skill card candidates?\nThe number of redraws during production is limited.",
- "獲得可能な報酬を\nすべて獲得しました": "All available rewards\nhave been acquired",
- "獲得可能スキルカード": "Available Skill Cards",
- "獲得可能報酬": "Obtainable Rewards",
- "獲得合計": "Total Acquired",
- "獲得報酬": "Rewards Acquired",
- "獲得数": "Number Acquired",
- "獲得数報酬": "Rewards",
- "獲得方法": "Acquisition Method",
- "獲得済": "Acquired",
- "獲得済み": "Get",
- "獲得済みのプロデュースアイドルは「アイドルのピース」に変換されます。": "Acquired produce idols will be converted to 「Idol Pieces」.",
- "獲得量上昇\nアイテム": "Acquisition Increase\nItem",
- "現在": "Current",
- "現在1ターン目": "Currently Turn 1",
- "現在、おすすめ商品はありません": "No Recommended Products at the Moment",
- "現在の順位": "Current Ranking",
- "現在メンテナンスを行っております": "Currently undergoing maintenance",
- "申請リスト": "Application List",
- "画面タップで再開 ": "Tap Screen to Resume",
- "画面設定": "Screen Settings",
- "異なるスキルカードにチェンジするやつ": "Change to a different skill card",
- "発動中のアビリティはありません": "No Active Abilities",
- "発動中の効果なし": "No Active Effects",
- "発動中効果": "Active Effects",
- "発動予約": "Reserve Activation",
- "発揮されない効果があります。\n実行しますか?": "There are effects that will not be activated.\nDo you want to proceed?",
- "目玉報酬": "Featured Reward",
- "相互フォロー": "Mutuals",
- "相談でPドリンク交換後、ボーカル上昇+": "Vocal Increase After Consulting for P Drink Exchange:",
- "相談を終了する時に確認メッセージを表示します。": "A confirmation message will be displayed when ending the consultation.",
- "相談終了確認": "End Consultation Confirmation",
- "相談開始確認": "Start Consultation Confirmation",
- "着替え": "Dress",
- "短縮": "Shorten",
- "石炉": "Stone Furnace",
- "研修": "Train",
- "確認": "Confirmation",
- "祝福": "Blessing",
- "移動": "Move",
- "移動中": "Moving",
- "稼ぎ頭\n合計ファン数を2,000,000人にする": "Money Maker\nReach a total of 2,000,000 fans",
- "端末保存": "Save to Device",
- "第": "Ch",
- "第1話を読了で解放": "Unlock by completing Chapter 1",
- "箱目": "Box",
- "簡易": "Simple",
- "素材を消費してPアイドルを解放しますか?": "Consume materials to unlock P-Idol?",
- "素材を消費して指定段階まで特訓を行いますか?": "Would you like to consume materials to train to the specified stage?",
- "累計イベントPt": "Total Event Pt",
- "累計イベントPt報酬": "Total Event Pt Rewards",
- "累計報酬獲得": "Cumulative Reward Acquisition",
- "終了": "End",
- "終了まで": "Until End",
- "終了まで30日": "30 Days Until End",
- "終了時刻 :": "End Time :",
- "終了間近の\nイベントあり": "Event Ending Soon",
- "経過時間": "Elapsed Time",
- "絶対に負けない\n【Fighting My Way】花海 咲季のプロデュースで最終試験に合格": "Absolutely won't lose\n【Fighting My Way】Pass the final exam with Saki Hanami's production",
- "総合力": "Total Power",
- "総合力合計": "Total Power Sum",
- "編成": "Formation",
- "編成中": "Form",
- "編成中サポートカード/メモリー": "Form Support Cards/Memories",
- "編成可能なメモリーがありません。": "No available memory for formation.",
- "編成可能プラン": "Formable Plan",
- "編成確認": "Confirm Formation",
- "編成詳細": "Formation Details",
- "縦画面": "Vertical Screen",
- "縦画面に戻ります": "Return to portrait mode",
- "育成": "Training",
- "育成情報": "Training Info",
- "育成情報\n": "Training Info\n",
- "育成最大": "Max Lv",
- "育成目標": "Training Objectives",
- "育成課題": "training task",
- "脂質": "Fat",
- "自動でメモリーを編成します\n※現在の編成は保存されません": "Memories will be automatically formed\n*Current formation will not be saved",
- "自動撮影": "Auto",
- "落ちこぼれからの挑戦\n倉本 千奈のプロデュースを10回完了": "Challenge from Underachiever\nComplete China Kuramoto's production 10 times",
- "葛城リーリヤ誕生日記念のプレゼントです": "This is a birthday gift for Lilja Katsuragi",
- "行動を選択してください": "Please choose an action",
- "衣装": "Costume",
- "衣装・付き!": "With Costume!",
- "衣装・髪型": "Costume/Hair",
- "衣装一覧": "Costume List",
- "衣装名": "Costume Name",
- "衣装変更": "Change Costume",
- "衣装設定": "Costume",
- "表示アイドル切り替え": "Switch Display Idol",
- "表示順": "Display Order",
- "親密度0/10": "Bond 0/10",
- "親愛度7以上にする": "Raise Bond to 7 or higher",
- "親愛度Lv": "Bond Level",
- "親愛度Lv2の解放条件": "Unlock Condition for bond Level 2",
- "親愛度コミュ 第2話": "bond Commu Episode 2",
- "親愛度コミュ及び初星コミュにおいて、設定された速度でテキストが表示されます。": "In bond Commu and Hatsuboshi Commu, the text will be displayed at the set speed.",
- "親愛度レベルに応じて\n報酬量が増加": "Rewards increase according to bond level",
- "親愛度レベルは最大です": "bond Level is at maximum",
- "親愛度効果": "Bond Effect",
- "親愛度効果はありません": "No bond Effect",
- "親愛度確認": "Bond Confirmation",
- "親愛度解放": "Bond Unlock",
- "観客など、一部3Dモデルの表示をどの程度\n詳細に表示するかを設定できます。": "You can set the level of detail for the display of some 3D models, such as the audience.",
- "解像度": "Resolution",
- "解像度、反射品質、詳細度設定以外の品質を設定できます。": "You can set the quality for settings other than resolution, reflection quality, and detail level.",
- "解像度を設定できます。": "You can set the resolution.",
- "解放": "Unlock",
- "解放PLv": "Unlock PLv",
- "解放されているコミュがありません": "No unlocked commu",
- "解放する": "Unlock",
- "解放まで": "Until Unlock",
- "解放ヒント": "Unlock Hint",
- "解放可能": "Unlockable",
- "解放数": "Unlock Count",
- "解放条件": "Unlock Condition",
- "設定": "Setting",
- "設定を上げると動作が重くなり、消費電力が増える可能性があります。\n品質の設定を優先する場合、フレームレート30fpsにすることを推奨します。": "Raising the settings may cause slower performance and increased power consumption.\nIf prioritizing quality settings, it is recommended to set the frame rate to 30fps.",
- "設定中": "Setting",
- "設定時間": "Setting Time",
- "評価": "Evaluation",
- "試験クリア": "Exam Clear",
- "試験不合格ナビ表示": "Test Fail Guide Display",
- "試験中1回": "Once During Test",
- "試験中強化": "Strengthen During Test",
- "話": "Story",
- "詳細": "Details",
- "詳細を見る": "See Details",
- "詳細度設定": "Detail Settings",
- "詳細情報": "Detailed Information",
- "詳細確認": "Details",
- "説明文": "Description",
- "課題": "Task",
- "課題24クリア": "Clear Task 24",
- "課題挑戦": "Challenge Attempt",
- "課題解放": "Challenge Release",
- "資金決済法に基づく表示": "Display Based on Fund Settlement Law",
- "資金決済法表示": "Payment Services Act Display",
- "購入できるアイテムはありません": "No items available for purchase",
- "購入アラート": "Purchase Alert",
- "購入可能回数": "Number of Purchases Available",
- "購入完了": "Purchase Complete",
- "購入期限": "Purchase Deadline",
- "購入済": "Purchased",
- "購入済み": "Purchased",
- "購入金額の通知": "Purchase Amount Notification",
- "追い込み": "Catch-up",
- "追い込み\nボーナス": "Catch-up\nBonus",
- "追い込みボーナス": "Catch-up Bonus",
- "追い込みレッスン": "Catch-up Lesson",
- "追記": "Additional Note",
- "送ったスタンプは他のメンバーにも表示されます": "Stamps you send will be displayed to other members as well",
- "通信エラー": "Communication Error",
- "通信エラーです": "There is a communication error",
- "通常": "Normal",
- "通常ナビ表示": "Normal Navigation Display",
- "週": "Wk",
- "週目": "Week",
- "進捗": "Progress",
- "遊び方": "How to Play",
- "道半ば": "Halfway There",
- "達成": "Achievement",
- "選択したフォトでメモリー生成を行いますか?": "Generate Memory with the Selected Photo?",
- "選択する": "Select",
- "選択中": "Selecting",
- "選択中のアイドルのピースを変換してアイテムを獲得します。\nよろしいですか?": "Convert the selected idol's pieces to acquire items.\nIs that okay?",
- "選択中のサポートカードを変換してアイテムを入手します。よろしいですか?": "Convert the selected support card to get items. Is that okay?",
- "選択枠メニューはありません": "No selection frame menu",
- "重複\n": "Duplicate\n",
- "閉じる": "Close",
- "開催中のイベントはありません": "No events currently being held",
- "開催中のミッションはありません": "No missions currently being held",
- "開催中イベント": "Ongoing Event",
- "開催中キャンペーン": "Ongoing Campaigns",
- "開催期間": "Period",
- "開催準備期間": "Event Preparation Period",
- "開始": "Start",
- "開始する": "Start",
- "開始時刻 :": "Start Time :",
- "開花する": "Bloom",
- "限度なし": "No Limit",
- "風邪引いた時に飲むと良い常備薬": "A good standby medicine for when you catch a cold",
- "高": "High"
-}
\ No newline at end of file
+ "": "",
+ "1.0倍": "1.0x",
+ "1.5倍": "1.5x",
+ "1.アイドル選択": "1.Idol",
+ "1ヶ月": "1 Month",
+ "1日にメモリーをレンタルできる回数が2倍に増加します": "The number of times you can rent memories per day is doubled",
+ "1時間あたり": "Per hour",
+ "2.サポート選択": "2.Support",
+ "20,000円まで": "Up to 20,000 Yen",
+ "2023年4月24日 更新": "Updated April 24, 2023",
+ "2024サンタ": "2024 Santa",
+ "3.メモリー選択": "3.Memory",
+ "3位以上でクリア": "Clear with rank 3 or higher",
+ "4.開始確認": "4.Confirmation",
+ "5,000円まで": "Up to 5,000 Yen",
+ "9999日ログインまで": "9999 Days Until Login",
+ "×2": "×2",
+ "APを使用して、プロデュースの報酬をアップできるアイテムなどと交換することができます": "You can use AP to exchange for items that increase produce rewards",
+ "AP不足": "Insufficient AP",
+ "AP交換所": "AP Exchange",
+ "AP全回復": "Full AP Recovery",
+ "AP回復": "AP Recovery",
+ "AP回復アイテム": "AP Recovery Item",
+ "Activity History": "Activity",
+ "CP効果": "CP Effect",
+ "Consume センスコイン\nto draw センスガシャ(毎月1日 5時00分更新)?": "Consume Sense Coins to\nDraw Sense Gacha (Updated on the 1st of each month at 5:00 AM)?",
+ "Consume ロジックコイン\nto draw ロジックガシャ(毎月1日 5時00分更新)?": "Consume Logic Coins to\nDraw Logic Gacha (Updated on the 1st of each month at 5:00 AM)?",
+ "Da.が999上昇した!": "Da. increased by 999!",
+ "Exchange 交換Pt Trade Pts to acquire a Produce Idol": "Exchange Trade Pts to acquire a Produce Idol",
+ "Fighting My Way\n【Fighting My Way】花海 咲季の特訓段階を3にする": "Fighting My Way\nIncrease [Fighting My Way] Saki Hanami's training level to 3",
+ "ID検索": "ID Search",
+ "Lv強化": "Lv Up",
+ "Lv最大時の情報です": "Info at Max Lv",
+ "MISSION COMPLETE": "MISSION COMPLETE",
+ "Master": "Master",
+ "N話まで解放中": "Unlocked up to Episode N",
+ "PERFECT上限UP": "PERFECT Cap UP",
+ "PLv.5で解放": "Unlock at PLv.5",
+ "PLvが高いほど獲得量と保管上限が増加します": "The higher the PLv, the more you acquire and the higher the storage limit",
+ "PLvアップ": "PLv Up",
+ "PLvアップ報酬": "PLv Up Rewards",
+ "PLv報酬一覧": "PLv Rewards List",
+ "PLv最大": "Max PLv",
+ "Pアイテム": "P-Item",
+ "Pアイテムが選択されてません": "P-item not selected",
+ "Pアイドル": "P-Idol",
+ "Pアイドル\n変更": "Change\nP-Idol",
+ "Pアイドル\n育成": "P-Idol\nTraining",
+ "Pアイドルアビリティ": "P-Idol Ability",
+ "Pアイドルアビリティ詳細": "P-Idol Ability Details",
+ "Pアイドル一覧": "P-Idol List",
+ "Pドリンク": "P-Drink",
+ "Pドリンクを獲得しない時に確認メッセージを\n表示します。": "A confirmation message will be displayed when P-Drink is not acquired.",
+ "Pドリンク受け取り確認": "P-Drink Receipt Confirmation",
+ "Pドリンク所持上限": "P-Drink Possession Limit",
+ "Pドリンク所持数が上限に達しています。\n保持しておくドリンクを3つ選んでください": "You have reached the possession limit for P-Drinks.\nPlease select 3 drinks to keep.",
+ "Pドリンク詳細": "P-Drink Details",
+ "Pドリンク/アイテム": "P-Drink/Item",
+ "Pポイント": "P-Points",
+ "Pポイント+": "P-Points+",
+ "Pポイントと交換するものを選んでください": "Please select items to exchange with P-Points",
+ "Pポイントを使用して交換しますか?": "Would you like to exchange using P-Points?",
+ "Pメニュー削除": "P-Menu Delete",
+ "Pメニュー名": "P-Menu Name",
+ "Pライブ": "P-Live",
+ "Pライブを一定の場所までスキップしますか?": "Skip P Live to a certain point?",
+ "P図鑑": "P-Book",
+ "P手帳": "P-Note",
+ "P課題": "P-Task",
+ "P課題進捗数": "P Task Progress",
+ "SNS投稿するものを選択してください": "Please select items to post on SNS",
+ "SPレッスン終了時、体力回復4": "At the end of SP Lesson, Stamina Recovery 4",
+ "SR以上1枚確定": "1 SR or higher",
+ "SSRプロデュースアイドル\n獲得可能!": "SSR Produce Idol\nAvailable!",
+ "STAGE11 クリア編成確認": "STAGE11 Clear Formation Confirmation",
+ "Song Or…": "Song Or…",
+ "TAPで次へ": "TAP to proceed",
+ "True Endボーナス": "True End Bonus",
+ "True Endボーナスは\n該当アイドルのすべてのプロデュースアイドルに反映されます": "The True End Bonus will be applied\n to all Produce Idols of the respective idol",
+ "True Endボーナスは含まれていません": "True End bonus is not included",
+ "True End条件": "True End Condition",
+ "True End条件アチーブ": "True End Condition Achieved",
+ "True End条件アチーブメント": "True End Condition Achievement",
+ "TrueEndアチーブメント": "True End Achievement",
+ "TrueEnd達成数": "Number of True Ends Achieved",
+ "Upgraded ダメダメクッキング": "Upgraded Bad Cooking",
+ "Upgraded ラブリーウインク": "Upgraded Lovely Wink",
+ "Upgraded 幸せな時間": "Upgraded Happy Time",
+ "Use [Fighting My Way]花海咲季のピース to perform Potential Blooming": "Use [Fighting My Way] Saki Hanami's pieces to perform Potential Blooming",
+ "Vi.が999上昇した!": "Vi. increased by 999!",
+ "Vi.レッスン": "Vi. Lesson",
+ "Vo.が999上昇した!": "Vo. increased by 999!",
+ "Vo.レッスン": "Vo. Lesson",
+ "Wonder Scale\n【Wonder Scale】倉本 千奈の特訓段階を3にする": "Wonder Scale\n【Wonder Scale】Advance China Kuramoto's Training to Stage 3",
+ "Yellow Big Bang!ガシャ開催!": "Yellow Big Bang! Gacha Event!",
+ "[キミとセミブルー]有村麻央のピース": "[Kimi to Semi Blue] Mao Arimura's Piece",
+ "{0}を使用して以下のアイテムと交換しますか?": "Use {0} to exchange for the following items?",
+ "{0}を使用して才能開花を行います": "Use {0} to unlock potential",
+ "{0}回": "{0}x",
+ "{0}(色違い)は才能開花4段階目で獲得可能です。": "{0} (alternate color) can be obtained at the 4th stage of talent blooming.",
+ "※1日あたりの獲得上限は2000です": "※The daily acquisition limit is 2000",
+ "※Wi-Fi環境でのダウンロードを推奨します": "※Wi-Fi environment is recommended for downloading",
+ "※ないようがわからないときは\nおうちのひとにがめんをみせてください。": "※If you do not know what to do\nPlease show your guardian the screen.",
+ "※フレンドコインを獲得できるのはレンタルされたタイミングから30日間です": "※Friend Coins can be acquired for 30 days from the rental time",
+ "※リタイアした場合、挑戦中のステージのデータは\n 破棄されます": "※If you retire, the data for the stage in progress will be discarded",
+ "※変換すると選択中のアイドルのピースはなくなります": "※Converting will remove the selected idol's pieces",
+ "※所持上限に達しているアイテムはプレゼントに送られます": "※Items that have reached the possession limit will be sent to the present box",
+ "※所持上限に達しているプレゼントは受け取れませんでした": "※Unable to receive presents as possession limit is reached",
+ "※挑戦回数は消費しません / レートPtは獲得できません": "※Challenge attempts are not consumed / Rate Pt cannot be earned",
+ "※挑戦回数は消費しません / レートptは獲得できません": "*Challenge attempts will not be consumed\nRate points cannot be acquired",
+ "※獲得/強化した親愛度効果は次回のプロデュースから反映されます": "※ Effects of acquired/strengthened bond will be reflected from the next production",
+ "※終了するとこの画面には戻れません": "※You cannot return to this screen once you exit",
+ "※選択中のサポートカードはなくなります": "*The selected support card will disappear",
+ "「メニュー>設定」からいつでも変更できます": "Can be changed anytime from [Menu > Settings]",
+ "「メニュー>設定」からいつでも変更できます。": "You can change this anytime from 「Menu>Settings」.",
+ "【72時間限定】プロデュースアイドルピースパック(千奈)": "[72-hour limited] Produce Idol Piece Pack (China)",
+ "【72時間限定】プロデュースアイドルピースパック(咲季)": "【72-hour Limited】Production Idol Piece Pack (Saki)",
+ "【コミュ】テキストスピード": "【Commu】 Text Speed",
+ "【コントラスト】篠澤 広の才能開花4段階目で入手": "Obtain [Contrast] Hiro Shinosawa at Talent Blooming Stage 4",
+ "【コントラスト】篠澤 広を入手": "Obtain [Contrast] Hiro Shinosawa",
+ "【プロデュース】コミュ早送り設定": "【Produce】 Commu Fast Forward Settings",
+ "【プロデュース】ナビの表示": "【Produce】 Display Navi",
+ "【プロデュース】確認メッセージの表示": "【Produce】 Display Confirmation Messages",
+ "【プロデュース】説明テキストの省略": "【Produce】 Omit Explanation Text",
+ "【ライブ】確認メッセージの表示": "【Live】 Display Confirmation Messages",
+ "【ロジック専用】": "[Logic Only]",
+ "あと": "",
+ "あと\n": "left\n",
+ "あと12時間59分で終了\n": "Ends in 12 hours 59 minutes\n",
+ "あと1日": "1 Day Left",
+ "あと20時間": "20 hours remaining",
+ "あと3日": "3 days left",
+ "あと6時間": "6 hours remaining",
+ "あと9999日": "9999 Days Left",
+ "いいえ": "No",
+ "お": "At",
+ "おすすめ": "Recommend",
+ "おすすめがいません": "No recommendations",
+ "おすすめ効果": "Recommend",
+ "おまかせ": "Auto",
+ "おまかせでメモリーが編成されました": "Memory has been organized automatically",
+ "おまかせ確認": "Auto set",
+ "おまかせ編成": "Auto formation",
+ "お仕事": "Work",
+ "お仕事を選択": "Select Work",
+ "お仕事完了": "Work Completed",
+ "お仕事開始確認": "Confirm Work Start",
+ "お出かけ終了時、体力回復9": "After Outing, Stamina Recovery 9",
+ "お問い合わせ": "Contact",
+ "お嬢様の晴れ舞台\n【Wonder Scale】倉本 千奈のプロデュースで最終試験に合格": "Young Lady's Debut\nPass the final exam with [Wonder Scale] China Kuramoto in Produce",
+ "お心当たりが無い場合は、お手数ですがサポートまで\nお問い合わせください。": "If you have no idea, please contact support. We apologize for the inconvenience.",
+ "お爺様への反逆\n倉本 千奈で最終試験に合格して評価A以上を1回獲得": "Rebellion against Grandfather\nPass the final exam with China Kuramoto and get an A rating or higher once",
+ "お知らせ": "Notifications",
+ "お知らせはありません": "No notifications",
+ "かちこちストレッチ": "Rigid stretch",
+ "このアイテムを募集します。よろしいですか?": "Recruit for this item. Is that okay?",
+ "このアプリは無料で遊ぶことができますが、\n一部有料のコンテンツがあります。": "You can play this app for free,\nbut some content are paid.",
+ "このカテゴリの持ち物を所持していません": "You do not have any items in this category",
+ "このステージに編成可能なメモリーがありません\n": "There are no memories available for this stage\n",
+ "このフォトをアルバムに保存": "Save this photo",
+ "この行動ではVoの能力がアップします": "This action increases Vo abilities",
+ "この項目をOFFにすると、プロデュース中にアドバイスをしてくれるナビが表示されなくなります。": "If you turn this option OFF, the navigation that gives advice during produce will not be displayed.",
+ "この項目をOFFにすると、プロデュース中にライブをスキップした時に確認メッセージが表示されなくなります。": "If you turn this option OFF, the confirmation message will not be displayed when skipping live performances during produce.",
+ "この項目をOFFにすると、プロデュース中の\nスケジュール選択の際に説明を省略し\n即座に選択したスケジュールを開始できます。": "If you turn this option OFF, explanations will be skipped when selecting schedules during produce, and the selected schedule will start immediately.",
+ "この項目をONにすると、デイリーミッションを達成していない場合、19:00に通知されます。": "If you turn this option ON, you will be notified at 19:00 if you have not completed the daily missions.",
+ "この項目をONにすると、ライブ撮影でカメラ操作がある場合にカメラの動きが反転するようになります": "If you turn this option ON, the camera movement will be reversed during live recording when there is camera operation",
+ "この項目をONにすると、毎月合計で100,000円を超える購入をしようとした場合に、アラートが表示されるようになります。": "If you turn this option ON, an alert will be displayed if you try to make purchases exceeding 100,000 yen per month.",
+ "この項目をONにすると、設定した時間の間は、ゲームからの通知を受け取らないようになります。": "If you turn this option ON, you will not receive notifications from the game during the set time.",
+ "ご注意": "Caution",
+ "ご迷惑をお掛け致しますが、\nご理解のほどよろしくお願いします": "We apologize for the inconvenience,\nthank you for your understanding",
+ "すべてのコミュを\n解放しました": "All commu\nunlocked",
+ "すべてのコミュを\n開放しました": "All commu\nunlocked",
+ "すべての報酬を\n獲得しました": "All rewards\nobtained",
+ "その他": "Other",
+ "その他品質設定": "Other quality settings",
+ "その嘘が本当になるまで\n紫雲 清夏で最終試験に合格して評価A以上を1回獲得": "Until That Lie Becomes True\nPass the final exam with Sumika Shiun and get a rating of A or above once",
+ "で": "with",
+ "で更新": "Updated with",
+ "で獲得": "Obtained with",
+ "で解放": "Unlocked with",
+ "なし": "None",
+ "など": "etc.",
+ "はい": "Yes",
+ "は上限解放分が含まれているサポートカードです": "is a support card that includes the limit break",
+ "は余剰分以外が含まれているアイドルのピースです": "Contains pieces of an idol other than the excess",
+ "まだスキルカードを選択することができますが\n本当にターンを終了しますか?\\n(体力が4回復します)": "You can still select a skill card. Are you sure you want to end the turn? (Restores 4 Stamina)",
+ "まだ交換可能です。\n相談を終了しますか?": "You can still trade. Do you want to end the consultation?",
+ "まったり": "Relaxed",
+ "まであと": "Until",
+ "もう一枚使用できます": "You can use one more",
+ "もしくはスコア1000以上": "Or score 1000 or more",
+ "もっと見る": "See more",
+ "わきばら": "Side",
+ "を一定数貯めることで": "by accumulating a certain number",
+ "アイテム\nアイテム\nアイテム": "Item\nItem\nItem",
+ "アイテム/ドリンク名": "Item/Drink Name",
+ "アイテム交換所": "Item Exchange",
+ "アイテム募集": "Item Request",
+ "アイテム募集確認": "Item Request Confirmation",
+ "アイテム名": "Item Name",
+ "アイドル": "Idol",
+ "アイドル\nへの道": "Idol\nRoad",
+ "アイドル\nコミュ": "Idol\nCommu",
+ "アイドルの体力が低下しているときに\n確認メッセージを表示します。": "Displays a confirmation message when the idol's stamina is low.",
+ "アイドルへの道": "The Idol Road",
+ "アイドルへの道で獲得した\n の数によってアチーブメントが\nランクアップします": "Achievements rank up\nbased on the number of \nobtained on the Idol Road",
+ "アイドルへの道へ": "To Idol Road",
+ "アイドルへの道再開": "Resume the Idol Road",
+ "アイドルコミュ": "Idol Commu",
+ "アイドル名": "Idol Name",
+ "アイドル宣言": "Idol Declaration",
+ "アイドル科生徒": "Idol Course Student",
+ "アイドル衣装:": "Idol Costume:",
+ "アイドル解放": "Idol Unlock",
+ "アイドル詳細": "Idol Details",
+ "アイドル詳細情報": "Idol Info",
+ "アカウント削除": "Delete Account",
+ "アクティブスキルカード": "Active Skill Card",
+ "アザッシー": "Azasshi",
+ "アチーブ": "Achieve",
+ "アチーブメント": "Achievements",
+ "アチーブメント\nランクアップまで": "Until Achievement\nRank Up",
+ "アチーブメントは\n様々な条件を満たすことで\n獲得できます。": "Achievements can be obtained by fulfilling various conditions.",
+ "アチーブメント取得数": "Number of Achievements",
+ "アチーブメント進捗": "Achievement Progress",
+ "アチーブメント達成": "Achievement Completed",
+ "アナザーとは": "What is Another?",
+ "アナザーアイドル": "Another Idol",
+ "アノマリーのみ": "Only Anomalies",
+ "アビリティ": "Ability",
+ "アプリ専用通貨残高確認": "Check In-App Currency Balance",
+ "アプリ専用通貨等の購入には、年齢別に限度額が設定されています": "There are purchase limits set by age for in-app currency purchases.",
+ "アルバムに保存するフォトを選択してください ": "Please select a photo to save to the album",
+ "アルバムに保存済み": "Saved to Album",
+ "アルバム保存": "Save to Album",
+ "イベント": "Events",
+ "イベント\nコミュ": "Event\nCommu",
+ "イベントPt": "Event Pt",
+ "イベントPtボーナス": "Event Pt Bonus",
+ "イベントガシャで使用するアイテム": "Items used in event gacha",
+ "イベントコインボーナス": "Event Coin Bonus",
+ "イベントコミュ": "Event Commu",
+ "イベントボーナス": "Event Bonus",
+ "イベントミッション": "Event Mission",
+ "イベント報酬進捗": "Event Reward Progress",
+ "イベント限定": "Event Limited",
+ "イメージ解放": "Image Release",
+ "ウィークリー": "Weekly",
+ "ウィークリーPt": "Weekly Pt",
+ "オリジナル": "Original",
+ "カスタム": "Custom",
+ "カテゴリ": "Category",
+ "カード名": "Card Name",
+ "ガシャ": "Gacha",
+ "ガシャへ": "To Gacha",
+ "ガシャ・交換": "Gacha・Exchange",
+ "ガシャ情報": "Gacha Information",
+ "ガシャ確認": "Gacha Confirmation",
+ "ガシャ詳細": "Gacha Details",
+ "ガシャ開催までもうしばらくお待ちください\nご協力のほどよろしくお願いいたします": "Please wait a little longer for the Gacha event to start\nThank you for your cooperation",
+ "ガシャ開催準備中": "Preparing for Gacha Event",
+ "キミとセミブルー ガシャvol.2交換Pt": "You and Semi-Blue Gacha vol.2 Exchange Points",
+ "キャッシュクリア": "Clear Cache",
+ "キャッチコピーをつける": "Add a catchphrase",
+ "キャンセル": "Cancel",
+ "キャンペーン": "Campaign",
+ "キャンペーン中": "During Campaign",
+ "キーワード検索": "Keyword Search",
+ "クリアまであと": "Until Clear",
+ "クリア報酬": "Reward",
+ "クリア履歴": "Clear",
+ "クリア条件": "Clear Conditions",
+ "クリア進捗": "Progress",
+ "グレード7以降解放": "Unlock from Grade 7",
+ "グローバルコンセント": "Global Consent",
+ "ゲームの通知": "Game Notifications",
+ "ゲームデータのダウンロードを行います": "Downloading game data",
+ "コインガシャ": "Coin Gacha",
+ "コインガシャを1,000回引こう": "Draw the Coin Gacha 1,000 times",
+ "コイン交換所": "Coin Exchange",
+ "コピーライト": "Copyright",
+ "コミュが解放できる\nプロデュースアイドルを\n所持していません": "You do not have any produce idols that can unlock commu.",
+ "コミュに登場するアイドルを選択する。": "Select the idol appearing in the commu.",
+ "コミュのテキスト送りスピード": "Commu Text Speed",
+ "コミュを早送りしない": "Do not fast-forward commu",
+ "コミュを早送りする": "Fast-forward commu",
+ "コミュを見る": "View Commu",
+ "コミュを読む": "Read Commu",
+ "コミュ早送り設定": "Commu Fast-forward Settings",
+ "コミュ早送り設定の確認メッセージを表示します。": "Display confirmation message for commu fast-forward settings.",
+ "コミュ発生条件確認": "Check Commu Activation Conditions",
+ "コミュ解放数": "Commu Unlock Count",
+ "コンテスト": "Contest",
+ "コンテストでグレード4に到達": "Reach Grade 4 in Contest",
+ "コンテストでグレード5に到達": "Reach Grade 5 in Contest",
+ "コンテストでスコアを24,000以上獲得しよう": "Achieve a score of 24,000 or more in the contest",
+ "コンテストシーズン5開催中": "Contest Season 5 Now Open",
+ "コンテストスコアに対してかかるボーナスです。": "This is a bonus applied to contest scores.",
+ "コンテスト未参加": "Not Participated in Contest",
+ "コンテスト用Pアイテム": "Contest P-Item",
+ "コンテスト用スキルカード": "Contest Skill Card",
+ "コンテスト詳細": "Contest Details",
+ "サウンド": "Sound",
+ "サブ決定": "Sub Choice",
+ "サポート": "Support",
+ "サポート\nカード": "Support\nCard",
+ "サポート\nコミュ": "Support\nCommu",
+ "サポートアビリティ": "Support Ability",
+ "サポートイベント": "Support Event",
+ "サポートカード": "Support Card",
+ "サポートカードとメモリーのレンタル報酬としてフレンドコインを{0}獲得しました。": "You have earned {0} Friend Coins as a rental reward for Support Cards and Memories.",
+ "サポートカードを{0}枚消費して上限解放を行います": "Consume {0} Support Cards to unlock the limit",
+ "サポートカードをレンタルしたプロデューサーを\nフォローしますか?": "Follow the producer who rented the Support Card?",
+ "サポートカードを所持していません": "No Support Cards held",
+ "サポートカード名": "Support Card Name",
+ "サポートコミュ": "Support Commu",
+ "サポートボーナス": "Support Bonus",
+ "サポート強化Pt2倍増加": "Support Enhancement Pt Increase",
+ "サークル": "Circle",
+ "サークルID": "Circle ID",
+ "サークルメンバー": "Circle Members",
+ "サークル名": "Circle Name",
+ "サークル紹介文": "Circle Introduction",
+ "サークル脱退": "Exit Circle",
+ "サークル詳細": "Circle Details",
+ "ショップ": "Shop",
+ "シーズン終了時に獲得できる報酬です": "Rewards obtained at the end of the season",
+ "ジュエル": "Jewel",
+ "ジュエル\nを購入しました": "Purchased Jewels",
+ "ジュエルで\n解放する": "Unlock with Jewels",
+ "ジュエル購入": "Purchase Jewels",
+ "ジール": "Zeal",
+ "ジールコインガシャリザルト": "Zeal Coin Gacha Result",
+ "スイッチON": "Switch ON",
+ "スイッチON!": "Switch ON!",
+ "スカウト前": "Before Scout",
+ "スカウト遮り帽": "Scout Blocking Hat",
+ "スキップ": "Skip",
+ "スキップする": "Skip",
+ "スキップ確認": "Skip Confirmation",
+ "スキルカード": "Skill Card",
+ "スキルカードが選択されていません": "No Skill Card selected",
+ "スキルカードの再抽選時に確認メッセージを\n表示します。": "Display confirmation message when re-drawing Skill Card",
+ "スキルカードの効果が発動しないときに\n確認メッセージを表示します。": "Display confirmation message when Skill Card effect does not activate",
+ "スキルカードを上限まで選択しない時に\n確認メッセージを表示します。": "Display confirmation message when Skill Card is not selected up to the limit",
+ "スキルカードを引く": "Draw Skill Card",
+ "スキルカードを選択して獲得": "Select and acquire skill cards",
+ "スキルカードタイプ": "Skill Card Type",
+ "スキルカード使用確認": "Skill Card Use Confirmation",
+ "スキルカード再抽選確認": "Skill Card Re-draw Confirmation",
+ "スキルカード名": "Skill Card Name",
+ "スキルカード強化時、ボーカル上昇+3": "When enhancing a skill card, Vocal +3",
+ "スキルカード抽選可能回数:あと○回": "Remaining Skill Card Draw Attempts: ○ times",
+ "スキルカード獲得": "Skill Card Acquisition",
+ "スキルカード追加発動": "Activate Additional Skill Card",
+ "スキルカード選択確認": "Skill Card Selection Confirmation",
+ "スケジュール": "Schedule",
+ "スケジュール開始前に\n説明を表示する": "Display explanation before starting schedule",
+ "スコア": "Score",
+ "スコアが2400以上の場合スコア": "If score is 2400 or more, then score",
+ "ステージ": "Stage",
+ "ステージ1": "Stage 1",
+ "ステージ2": "Stage 2",
+ "ステージ3": "Stage 3",
+ "ステージクリアで獲得できる": "Get by clearing stages",
+ "ストーリーイベントコミュ": "Story Event Commu",
+ "ストーリーボックス": "Story Box",
+ "スランプ": "Slump",
+ "セットアップ中…": "Setting Up...",
+ "セット髪型": "Set Hair",
+ "センス": "Sense",
+ "センス限定": "Exclusive Sense",
+ "セール中": "On Sale",
+ "ソート": "Sort",
+ "ソート・フィルタ": "Sort/Filter",
+ "ソート名": "Sort Name",
+ "タイトル": "Title",
+ "タイプ": "Type",
+ "タグ": "Tags",
+ "タグ設定無し": "No Tag Set",
+ "タグ1": "Tag 1",
+ "タグ2": "Tag 2",
+ "タグ3": "Tag 3",
+ "タグ4": "Tag 4",
+ "タップして次へ": "Tap to Proceed",
+ "タブ": "Tab",
+ "タワー": "Tower",
+ "ターン": "Turn",
+ "ターンスキップボタンをタップしたときに\n確認メッセージを表示します。": "Display confirmation message when Turn Skip button is tapped",
+ "ターン終了": "End Turn",
+ "ターン終了時残り2ターン以内の場合、スコア": "If within 2 turns remaining at the end of the turn, score",
+ "ターン終了確認": "End Turn Confirmation",
+ "ダンス上昇": "Dance Increase",
+ "チケット": "Ticket",
+ "チケット交換所": "Ticket Exchange",
+ "テキスト": "Text",
+ "テキストテキスト\nテキスト": "Text Text\nText",
+ "テクニシャン\nスキルカードを合計2,000獲得": "Technician\nAcquire a total of 2,000 Skill Cards",
+ "デイリー": "Daily",
+ "デイリーPt": "Daily Pt",
+ "デイリーミッションやウィークリーミッションでミッションパスPtを獲得できます。Ptをためることで、さまざまな報酬が獲得できます": "You can earn Mission Pass Points (Pt) through daily and weekly missions. By accumulating points, you can obtain various rewards",
+ "デイリーミッション未達成": "Daily Mission Incomplete",
+ "デイリー交換所": "Daily Exchange",
+ "データダウンロード": "Data Download",
+ "データダウンロード中": "Downloading Data",
+ "データ連携": "Data Link",
+ "トモダチ\n紫雲 清夏のファンを70,000人獲得": "Friend\nAcquire 70,000 fans of Sumika Shiun",
+ "トレーニング": "Training",
+ "ノーマル": "Normal",
+ "ハイスコア対象": "High Score Target",
+ "バックグラウンド再生": "Background Playback",
+ "バッチ獲得条件": "Badge Conditions",
+ "バフ": "Buff",
+ "パス": "MP",
+ "パス詳細": "Pass Details",
+ "パス購入": "Purchase Pass",
+ "パック": "Pack",
+ "パネルミッション": "Panel Mission",
+ "パネルミッション\n": "Panel Mission\n",
+ "パラメータ・成長率ボーナスアップ": "Parameter/Growth Rate Bonus Up",
+ "ヒットメーカー": "Hit Maker",
+ "ビジュアル上昇": "Visual Increase",
+ "ビタミンドリンク": "Vitamin Drink",
+ "ピックアップ": "Pickup",
+ "ピックアップ報酬": "Pickup Rewards",
+ "ピース": "Piece",
+ "ピース変換": "Piece Conversion",
+ "フィルタ": "Filter",
+ "フィルタをリセット": "Reset Filter",
+ "フォトアルバム": "Photo Album",
+ "フォトアルバムは空です": "Photo Album is Empty",
+ "フォロワー": "Followers",
+ "フォロワー解除": "Unfollow",
+ "フォロー": "Follow",
+ "フォローしているプロデューサーがいません": "No producers are being followed",
+ "フォローする": "Follow",
+ "フォロー確認": "Follow Confirmation",
+ "フォロー解除": "Unfollow",
+ "フレンド": "Friend",
+ "フレンドコイン獲得": "Friend Coins Acquired",
+ "フレームレート": "Frame Rate",
+ "プライバシーオプション": "Privacy Options",
+ "プライバシーポリシー": "Privacy Policy",
+ "プラチナガシャチケット": "Platinum Gacha Ticket",
+ "プラン": "Plan",
+ "プランがロジックのアイドルをプロデュースしている場合のみ発動": "Activates only when producing an idol with a Logic plan",
+ "プランについて": "About the Plan",
+ "プランジールのアイドルを1回プロデュースしよう": "Produce a Plange Idol Once",
+ "プランタイプ": "Plan Type",
+ "プラン不一致": "Mismatch",
+ "プレイリスト": "Playlist",
+ "プレイリストはありません": "No Playlist",
+ "プレゼント": "Present",
+ "プレミアム": "Premium",
+ "プレミアムミッションパス 2024年7月": "Premium Mission Pass July 2024",
+ "プロ": "Pro",
+ "プロデューサー": "Producer",
+ "プロデューサーH": "Producer H",
+ "プロデューサーLv": "Producer Level",
+ "プロデューサーLvは最大です": "Producer Lv is Max",
+ "プロデューサーレベルは最大です": "Producer Level is Max",
+ "プロデューサー名": "Producer Name",
+ "プロデュース": "Produce",
+ "プロデュース\n完了": "Produce\nComplete",
+ "プロデュースで以下が解放されました": "The Following have Been Unlocked in Produce",
+ "プロデュースで獲得できるサポート強化Ptが増加します": "The support enhancement points you can earn in production increase",
+ "プロデュースなど": "Produce, etc.",
+ "プロデュースのコツ": "Produce Tips",
+ "プロデュースの試験に再挑戦できる": "Can Retry Produce Test",
+ "プロデュースアイドル": "Produce Idol",
+ "プロデュースリタイア確認": "Confirm Produce Retirement",
+ "プロデュース中あと2回": "2 More Times During Produce",
+ "プロデュース中のアイドル": "Idol in Produce",
+ "プロデュース内で閲覧すると解放": "Unlock by Viewing in Produce",
+ "プロデュース再開": "Resume Produce",
+ "プロデュース専用メモリー": "Produce-Only Memory",
+ "プロデュース履歴": "History",
+ "プロデュース用スキルカード": "Production Skill Card",
+ "プロデュース終了を選択した場合は失敗となります": "Selecting End Produce Will Result in Failure",
+ "プロデュース編成": "Produce Formation",
+ "プロデュース評価": "Produce Evaluation",
+ "プロデュース開始": "Start Produce",
+ "プロデュース開始時にボイスがあるコミュの再生確認\nメッセージを表示します。": "Display Playback Confirmation for Voiced Commu at Produce Start.",
+ "プロフィール": "Profile",
+ "ヘアスタイル": "Hair",
+ "ヘアスタイルと衣装を選択してください。": "Select Hairstyle and Outfit.",
+ "ヘルプ": "Help",
+ "ホーム": "Home",
+ "ホームBGM設定": "Home BGM Settings",
+ "ホームアイドル設定": "Home Idol Settings",
+ "ボ": "Vo",
+ "ボイス\n": "Voice\n",
+ "ボイスあり": "Voice On",
+ "ボイスありで再生": "Play with Voice On",
+ "ボイスなし": "Voice Off",
+ "ボイスなしで再生": "Play with Voice Off",
+ "ボイス再生確認": "Voice Playback Confirmation",
+ "ボイス設定": "Voice Settings",
+ "ボリューム設定": "Volume Settings",
+ "ボーカルを育てよう": "Develop Vocals",
+ "ボーカルレッスン": "Vocal Lesson",
+ "ボーカル上昇": "Vocal Increase",
+ "ボーナス対象アイドル": "Bonus Target Idols",
+ "ボーナス対象サポートカード": "Bonus Target Support Cards",
+ "ボーナス対象プロデュースアイドル": "Bonus Target Produce Idols",
+ "ポイント報酬獲得": "Point Reward Acquired",
+ "ポーズの基本": "Basic Poses",
+ "マイスコア\n": "My Score\n",
+ "マスター\nアチーブメント": "Master\nAchievement",
+ "マスターアチーブメント": "Master Achievement",
+ "マスターアチーブメント\n藤田 ことねのアチーブメントの★を30個獲得": "Master Achievement\nEarn 30 ★ in Kotone Fujita's achievements",
+ "マニー上限蓄積": "Money Cap Accumulation",
+ "マニー交換所": "Money Exchange",
+ "マニー交換所では毎日在庫がリセットされます。ほしい素材があるときは欠かさずチェックしに行きましょう": "The stock in the Money Exchange is reset daily. Be sure to check regularly when you need materials.",
+ "ミッション": "Mission",
+ "ミッションシート\n": "Mission Sheet\n",
+ "ミッションパス": "Mission Pass",
+ "ミッションパスPt": "Mission Pass Pt",
+ "ミッション詳細\n": "Mission Details\n",
+ "ミニライブ": "Mini Live",
+ "ミュージック": "Music",
+ "ミュージックへ": "To Music",
+ "ミュージックを起動したままアプリを閉じると\nバックグラウンド再生されます": "Closing the app while music is playing will enable background playback.",
+ "メインメモリーのおすすめ効果に応じて\nターン数、応援/トラブル、Pアイテムが決まります": "Depending on the recommended effects of the main memory\nTurn count, support/trouble, and P items are determined",
+ "メイン効果の名称": "Main Effect Name",
+ "メイン決定": "Main Decision",
+ "メディア": "Media",
+ "メニュー": "Menu",
+ "メニュー使用確認": "Menu Usage Confirmation",
+ "メモリー": "Memory",
+ "メモリーにするフォトを選んでください": "Select Photo to Make Memory",
+ "メモリーのレンタル回数が残っています\nレンタルメモリーを編成せず次へ進みますか?": "Remaining Memory Rental Uses\nProceed Without Assigning Rental Memory?",
+ "メモリーを所持していません": "No Memories Owned",
+ "メモリーアビリティ": "Memory Ability",
+ "メモリーレンタル回数2倍増加": "Memory Rental Count Increase",
+ "メモリー効果": "Memory Effect",
+ "メモリー変換": "Memory Conversion",
+ "メモリー生成完了": "Memory Generation",
+ "メモリー確定": "Memory confirmed",
+ "メンタルスキルカード": "Mental Skill Card",
+ "メンテナンス": "Maintenance",
+ "メンテナンス時間(予定)": "Maintenance Time (Scheduled)",
+ "メンバー": "Member",
+ "メンバーが存在しません": "No members exist",
+ "メンバー除名": "Member Removal",
+ "ユニット総合力": "Unit Overall Strength",
+ "ユニット編成": "Unit Formation",
+ "ユーザーデータ削除": "Delete User Data",
+ "ライバルとパフォーマンスで対決します\n3位以内で試験合格となります": "Compete with rivals in performance\nPass the test by placing in the top 3",
+ "ライブ": "Live",
+ "ライブスキップ確認": "Live Skip Confirmation",
+ "ライブ再生確認": "Live Playback Confirmation",
+ "ライブ撮影": "Live Filming",
+ "ライブ撮影フォト保存完了後の確認メッセージを表示します。": "Display confirmation message after saving live photography photo.",
+ "ライブ撮影フォト保存完了確認": "Live photography photo save confirmation",
+ "ライブ楽曲": "Live Music",
+ "ライブ配信": "Livestream",
+ "ラインナップ": "Lineup",
+ "ラベル": "Label",
+ "ランキング": "Ranking",
+ "ランキング報酬\n": "Ranking Rewards\n",
+ "ランクUP": "Rank UP",
+ "リアクション": "Reaction",
+ "リカバリドリンク": "Recovery Drink",
+ "リクエスト": "Request",
+ "リクエストはありません": "No Requests",
+ "リクエスト受け取り": "Receive Request",
+ "リクエスト期間": "Period",
+ "リスタート": "Restart",
+ "リスト更新:": "List Update:",
+ "リセット": "Reset",
+ "リタイア": "Retire",
+ "リタイアする": "Retire",
+ "リハーサル": "Rehearsal",
+ "リハーサルを開始する": "Start Rehearsal",
+ "リハーサル開始\n": "Rehearsal\n",
+ "リリース記念特別パック": "Release Commemoration Special Pack",
+ "リワード名": "Reward Name",
+ "リーダー": "Leader",
+ "リーダーからのメッセージに\nスタンプでリアクションします": "React to messages from the leader with stamps",
+ "ループ報酬": "Loop Rewards",
+ "レアリティ": "Rarity",
+ "レアリティ別提供割合": "Rarity Provision Rates",
+ "レギュラー": "Regular",
+ "レッスン": "Lesson",
+ "レッスン/試験": "Lesson/Exam",
+ "レッスンしなきゃ!": "I have to practice!",
+ "レッスンサポート": "Lesson Support",
+ "レッスンサポート :": "Lesson Support:",
+ "レッスンチケット": "Lesson Ticket",
+ "レッスンボーナス": "Lesson Bonus",
+ "レッスン未CLEARの場合体力減少": "Decrease stamina if lesson not cleared",
+ "レッスン開始確認": "Lesson Start Confirmation",
+ "レポート": "Report",
+ "レポート\n": "Report\n",
+ "レンタル": "Rental",
+ "レンタルのみ": "Rental Only",
+ "レンタルを使用": "Use Rental",
+ "レンタルメモリーがありません": "No Rental Memory",
+ "レンタル可能": "Rental Available",
+ "レンタル回数": "Rental Count",
+ "レンタル確認": "Rental Confirmation",
+ "レンタル設定": "Rental Settings",
+ "レート": "Rate",
+ "レートPt": "Rate Pt",
+ "レート報酬": "Rate Rewards",
+ "レート報酬\n": "Rate Rewards\n",
+ "ログ": "Log",
+ "ログイン": "Login",
+ "ロジック": "Logic",
+ "ロン毛": "Long Hair",
+ "ワンマンシンガー\n月村 手毬でSPレッスンを50回クリア": "One-Man Singer\nClear 50 SP Lessons with Temari Tsukimura",
+ "・サポートカードのレベルが上がるほど高い\n ボーナスが獲得できます": "・Higher support card levels provide higher\n bonuses",
+ "・プロデュースとは?": "・What is Produce?",
+ "・所持しているサポートカードのボーナスの\n 合計がコンテストのスコアに対してかかるサ\n ポートボーナスになります": "・The total bonuses of your support cards\n apply to your contest score as support\n bonuses",
+ "ー\n": "ー\n",
+ "ー括受取": "Receive All",
+ "一つ踏み出した先に\n【一つ踏み出した先に】葛城 リーリヤの特訓段階を3にする": "Ahead of the Step Forward\n【Ahead of the Step Forward】Increase Lilja Katsuragi's Training Stage to 3",
+ "一同": "Everyone",
+ "一括DL": "Bulk DL",
+ "一括受取": "Receive All",
+ "一括拒否": "Reject All",
+ "一本満足バー": "Satisfying One Bar",
+ "一覧": "List",
+ "一覧に戻る": "Return to List",
+ "一部のスキルカードの表示が、選択したアイドルによって変化します": "The display of some skill cards will change depending on the selected idol",
+ "一部の字幕を表示": "Show No Subtitles",
+ "上下カメラの反転": "Invert Up-Down Camera",
+ "上昇ステータス": "Rising Status",
+ "上限なし": "No Limit",
+ "上限解放": "Limit Break",
+ "上限解放分を含まない": "Excluding Limit Break",
+ "上限解放可能": "Limit Break Possible",
+ "不具合": "Bug",
+ "中": "",
+ "中断": "Pause",
+ "中止": "Cancel",
+ "中止する": "Cancel",
+ "中間まで": "Until Midpoint",
+ "中間試験": "Midterms",
+ "中間試験の審査基準": "Midterm Exam Evaluation Criteria",
+ "中間試験まで": "Until Midterm Exam",
+ "中間試験クリア時に獲得": "Obtained When Clearing Midterm Exam",
+ "主な入手方法": "How to get:",
+ "事": " work",
+ "五感を駆使して": "Utilize All Five Senses",
+ "交換": "Trade",
+ "交換Pt": "Trade Pt",
+ "交換Pt、交換内容はガシャごとに異なります。\n獲得済みプロデュースアイドルは「アイドルのピース」に変換されます。": "Trade Pt and contents vary per gacha.\nAcquired produce idols will be converted to 'Idol Pieces'.",
+ "交換する": "Exchange",
+ "交換一覧": "Exchange List",
+ "交換可能回数": "Exchangeable Times",
+ "交換所\n": "Exchange Shop\n",
+ "交換済": "Exchanged",
+ "交換済み": "Exchanged",
+ "交換確認": "Exchange Confirmation",
+ "仕": "",
+ "代表的な効果": "Effects",
+ "以下のアイテムを寄付します。": "Donating the Following Items.",
+ "以下のアイテムを獲得しました": "Acquired the Following Items",
+ "以下のプレゼントを受け取りました。": "Received the Following Gifts.",
+ "以下のユーザーからアイテムを受け取りました": "Received Items from the Following Users",
+ "以下の報酬をまとめて受け取りました": "Collected the Following Rewards",
+ "以後表示しない": "Don't Show Again",
+ "以降、ターン終了時、スコア": "Afterwards, score at the end of each turn",
+ "件のアイテムを獲得しました": "Acquired Items",
+ "休みました": "Rest",
+ "休み確認": "Break Confirmation",
+ "休む": "Take a Break",
+ "休憩して体力を回復させますか?\n(体力が10回復し、1週経過します)": "Do you want to rest and recover stamina?\n(Stamina recovers by 10 and 1 week passes)",
+ "会話ログ": "Log",
+ "伝言板": "Message Board",
+ "体": "Body",
+ "体力が低下しています\nレッスンを開始しますか?": "Stamina is low\nStart the lesson?",
+ "何もせずプロデュースに戻る": "Return to producing without doing anything",
+ "余剰分のみ": "Excess only",
+ "使う": "Use",
+ "使用数": "Usage Count",
+ "使用期限": "Expiration Date",
+ "使用期限の終了した交換Ptをフラワーに変換しました": "Expired Trade Pt converted to Flowers",
+ "価格": "Price",
+ "保存中": "Saving",
+ "保管上限": "Storage Limit",
+ "元気": "Energy",
+ "全ての字幕を表示": "Show All Subtitles",
+ "全ミッションクリアで獲得": "Obtained by Clearing All Missions",
+ "全体": "All",
+ "全力": "Full Power",
+ "全対戦スキップ": "Skip All Battles",
+ "全然違う話で悪いんだが、自分で自分のことをクールだと言う人間のことを、藤田はどう思う?": "Sorry for the completely different topic, but what does Fujita think of someone who calls themselves cool?",
+ "全解除": "Deselect",
+ "全選択": "Select All",
+ "公式X(旧Twitter)": "Twitter",
+ "共通": "Common",
+ "再タップで\n選択": "Tap Again to\nSelect",
+ "再タップで\n選択解除": "Tap Again to\nDeselect",
+ "再抽選": "Redraw",
+ "再抽選する": "Redraw",
+ "再抽選可能回数": "Redraw Times",
+ "再挑戦": "Retry",
+ "再挑戦アイテム": "Retry Item",
+ "再挑戦アイテムを消費して、試験に再挑戦しますか?\nスキルカードを引く順番やライバルの行動が再抽選されます": "Consume retry item and retry the exam?\nThe order of drawing skill cards and rival actions will be redrawn",
+ "再挑戦確認": "Retry Confirmation",
+ "再生成": "Regenerate",
+ "再生確認": "Playback Confirmation",
+ "再開する": "Resume",
+ "切り替え": "Switch",
+ "初星\nアチーブ": "Hatsuboshi\nAchievement",
+ "初星オブジェ(紫)": "Hatsuboshi Object (Purple)",
+ "初星コミュ": "Hatsuboshi Commu",
+ "初星コミュイベントポイント": "Hatsuboshi Comm Event Points",
+ "初星プロデュース": "Hatsuboshi Produce",
+ "初星ライト(オレンジ)": "Hatsuboshi Light (Orange)",
+ "初星学園": "Hatsuboshi Academy",
+ "初星学園 ボクシング科。篠澤 広選手のデビュー戦1ラウンド目に放たれたKOの瞬間の一枚。": "Hatsuboshi Academy Boxing Department. A snapshot of the KO moment in the debut fight of player Hiro Shinosawa in the first round.",
+ "初星学園課題60達成で解放": "Unlocked upon Completing Hatsuboshi Academy Task 60",
+ "初星課題": "Hatsuboshi Task",
+ "初星課題初": "Hatsuboshi Task First",
+ "初星課題進捗数": "Hatsuboshi Tasks Progress",
+ "初期ステータス": "Initial Status",
+ "初期体力": "Initial Stamina",
+ "初期設定に戻す": "Reset to Initial Settings",
+ "利用規約": "Terms of Service",
+ "利用規約、プライバシーポリシーおよびグローバルコンセントに同意してから本サービスをご利用ください。\nまた、未成年の方は、法定代理人(ご両親等)の同意が必要です。\n\n※ないようがわからないときは\nおうちのひとにがめんをみせてください。": "Please agree to the Terms of Service, Privacy Policy, and Global Consent before using this service.\nAlso, minors need the consent of their legal guardian (parents, etc.).\n\n※If you do not understand the content,\nplease show the screen to someone at home.",
+ "削除": "Remove",
+ "前シーズン集計": "Previous Season Total",
+ "加入申請がありません": "No membership applications",
+ "励まし": "Encouragement",
+ "効果": "Effect",
+ "効果説明\n効果説明\n効果説明": "Effect Description\nEffect Description\nEffect Description",
+ "効果音": "Sound Effects",
+ "勝利Pt": "Win Pt",
+ "募集するアイテムを1つ選んでください": "Please select one item to recruit",
+ "募集リスト": "Recruitment List",
+ "友達招待": "Invite Friends",
+ "反射の表現のクオリティを設定できます。": "You can set the quality of reflection representation.",
+ "反射品質": "Reflection Quality",
+ "取得": "Get",
+ "受け取ったプレゼントはありません": "No presents received",
+ "受け取らない": "Do not receive",
+ "受け取りが完了しました。": "Receipt is complete.",
+ "受け取り期限:": "Deadline:",
+ "受け取る": "Receive",
+ "受け取るPアイテムを一つ選んでください": "Please select one P item to receive",
+ "受取": "Receive",
+ "受取可能なプレゼントはありません": "No presents available for receipt",
+ "受取完了": "Receipt complete",
+ "受取履歴": "Receipt history",
+ "合格条件": "Pass criteria",
+ "合格目標達成": "Pass target achieved",
+ "合計": "Total",
+ "合計ファン数": "Total No. of Fans",
+ "合計ファン数を3,000,000人にしよう": "Reach a total of 3,000,000 fans",
+ "同意しない": "Do Not Agree",
+ "同意する": "Agree",
+ "名刺": "Business Card",
+ "名刺をもらう": "Receive a Business Card",
+ "名前": "Name",
+ "名前変更": "Change Name",
+ "名簿": "Roster",
+ "品質": "Quality",
+ "商品詳細": "Product details",
+ "回": "x",
+ "回引く": "Draw",
+ "回復する": "Recover",
+ "回数増加中": "Increasing times",
+ "固定": "Fixed",
+ "固定元気": "Fixed energy",
+ "固有Pカード強化": "Unique P Card Enhancement",
+ "圏外": "Out of range",
+ "基本": "Basic",
+ "基本情報": "Info",
+ "基本設定": "Basic settings",
+ "報酬": "Rewards",
+ "報酬は自動で受け取られます": "Rewards are automatically received",
+ "報酬を獲得できます": "Rewards can be acquired",
+ "報酬リスト\n": "Reward List\n",
+ "報酬リセット": "Reward reset",
+ "報酬一覧": "Reward List",
+ "報酬受取": "Receive",
+ "報酬未受け取り": "Unreceived rewards",
+ "報酬獲得": "Reward acquisition",
+ "報酬詳細": "Reward details",
+ "売却": "Sell",
+ "変換": "Convert",
+ "変換する": "Convert",
+ "変換可能なアイドルのピースを所持していません。": "You do not possess any convertible idol pieces.",
+ "変換可能なサポートカードを所持していません": "No convertible support cards available",
+ "変換確認": "Conversion confirmation",
+ "変更": "Change",
+ "大成功確定\n報酬1.5倍": "Guaranteed Great Success\n1.5x Rewards",
+ "大運動会に向けて自主練だ!": "Self-training for the Big Sports Meet!",
+ "好調:大成功確定": "Good Shape: Guaranteed big success",
+ "完了": "Complete",
+ "完了する": "Complete",
+ "定期公演では、アイドル科の成績上位者がライブをすることができます": "At regular performances, top performers from the Idol Department can hold live shows",
+ "寄付する": "Donate",
+ "寄付確認": "Donation confirmation",
+ "審査基準": "Criteria",
+ "対戦履歴": "History",
+ "対戦履歴はありません": "No match history",
+ "対戦詳細": "Details",
+ "対戦開始": "Start match",
+ "対象のサポートカードを所持しているとイベントボーナスがつき、イベントコインの獲得数が増えます。\nまた解放段階が上がるほどボーナスの値が大きくなります。": "Possessing target support cards will grant event bonuses and increase the number of event coins earned.\nThe higher the release stage, the greater the bonus value.",
+ "対象のプロデュースアイドルをプロデュースするとイベントボーナスがつき、イベントPtの獲得数が増えます。": "Producing target idols will grant event bonuses and increase the number of event points earned.",
+ "対象のプロデュースアイドルをプロデュースするとイベントボーナスがつき、イベントPtの獲得数が増えます。\nまた才能開花段階が上がるほどボーナスの値が大きくなります。": "Producing target idols will grant event bonuses and increase the number of event points earned.\nThe higher the talent bloom stage, the greater the bonus value.",
+ "小見出し": "Subheading",
+ "左右カメラの反転": "Reverse left-right camera",
+ "年齢別購入限度額": "Purchase Limits by Age",
+ "引く": "Draw",
+ "強化": "Upgrade",
+ "当日\n": "Today\n",
+ "必要マニー": "Required money",
+ "必要交換Pt": "Required Trade Pt",
+ "応援/\nトラブル": "Support/\nTrouble",
+ "応援/トラブル": "Support/Trouble",
+ "成功で": "With success",
+ "所属サークル": "Affiliated circle",
+ "所持": "Own",
+ "所持Pアイドル": "Owned P-Idols",
+ "所持{0}が不足しています": "Insufficient {0} in possession",
+ "所持ジュエル": "Owned jewels",
+ "所持ジュエルが不足しています": "Insufficient jewels",
+ "所持フラワー": "Owned flowers",
+ "所持メモリー": "Owned memory",
+ "所持上限に達したものはプレゼントに送られました。": "Items that have reached the possession limit have been sent as gifts.",
+ "所持上限に達しているマニーはプレゼントに送られました": "Money that has reached the possession limit has been sent as gifts",
+ "所持数": "Owns",
+ "手持ちのドリンク": "Handheld drink",
+ "手札を入れ替える": "Swap Hand Cards",
+ "手札減少": "Hand Decrease",
+ "才能開花": "Potential",
+ "承認制": "Approval system",
+ "投稿する": "Post",
+ "持ち物": "Items",
+ "持ち物を使用します": "Use items",
+ "持ち物詳細": "Item Details",
+ "持っているスキルカードの強化や削除ができます。": "Upgrade or remove the skill cards you have.",
+ "持続効果": "Sustained Effect",
+ "指定の時間帯は受け取らない": "Do not receive during specified time",
+ "指導上手\nプロデュースでスキルカードを400回強化": "Skillful Guidance\nEnhance Skill Cards 400 times in Production",
+ "挑戦": "Challenge",
+ "挑戦する": "Challenge",
+ "挑戦する\n": "Challenge\n",
+ "挑戦中": "Challenge",
+ "挑戦中のステージ情報があります。\nステージを再開しますか?": "You have stage information in progress. Do you want to resume the stage?",
+ "挑戦中ステージへ": "To Stage",
+ "挑戦開始\n": "Start\nChallenge",
+ "捨てる": "Discard",
+ "推奨": "Recommendation",
+ "提供割合": "Offer rate",
+ "数値が高いほうがなめらかに表示されます。\nフレームレートを優先する場合、品質設定を1段階下げることを推奨します。": "Higher values are displayed more smoothly.\nIf you prioritize frame rate, we recommend lowering the quality setting by one level.",
+ "日": "D",
+ "早送り": "Fast forward",
+ "昇級ライン": "Promotion Line",
+ "普": "Common",
+ "更新": "Update",
+ "最初のハードル": "First hurdle",
+ "最大": "Max",
+ "最大Lv": "Max Lv",
+ "最大までLv強化されています": "It has been strengthened to the maximum Lv",
+ "最大まで才能開花しました": "It has been fully blossomed to the maximum",
+ "最大まで特訓しました": "It has been fully trained to the maximum",
+ "最終プロデュース評価": "Final Produce\nevaluation",
+ "最終試験": "Finals",
+ "最終試験\n1位": "Finals\n1st",
+ "最終試験で不合格": "Fail the final exam",
+ "最終試験の審査基準": "Final Exam Criteria",
+ "最終試験まで": "Until the final exam",
+ "最高": "Best",
+ "最高GRADE": "Highest GRADE",
+ "最高のお姉ちゃん\n花海 咲季で最終試験に合格して評価A以上を1回獲得": "Best Big Sister\nPass the final exam with Saki Hanami and achieve an A rating once",
+ "最高評価点": "Highest Evaluation Points",
+ "月": "W",
+ "月村 手毬の親愛度Lvを10にする": "Increase Tsukimura Temari's Bond Level to 10",
+ "有償": "Paid",
+ "期間": "Period",
+ "期間限定": "Limited period",
+ "期間限定\nセール中": "Limited period\nOn sale",
+ "期限": "",
+ "未ログイン通知": "Unlogged-in notification",
+ "未参加": "Not participating",
+ "未成年の方が有料コンテンツを購入する場合は、 \n必ず法定代理人(ご両親等)の同意を得てから\n購入してください。": "If minors purchase paid content,\nthey must obtain consent from their\nlegal guardian (such as parents) before purchasing.",
+ "未成年の方へ": "For minors",
+ "未獲得": "Not Owned",
+ "未解放": "Not\nOwned",
+ "未解放アイドル": "Locked Idol",
+ "未設定": "Not set",
+ "未読コミュでも早送りする": "Fast forward even unread commus",
+ "本日のレンタル残り回数とマニーを消費します": "You will consume today's remaining rental times and money",
+ "本日の挑戦権を消費しました": "Today's challenge rights have been consumed",
+ "本日レンタル可能回数 0/0": "Today's rental possible times 0/0",
+ "本日残り0回": "Remaining today 0 times",
+ "本日残りレンタル回数": "Remaining rental times today",
+ "本日残り寄付可能回数": "Remaining donation times today",
+ "本日無料あと1回": "One free time left today",
+ "条件1.": "Condition",
+ "条件に当てはまるサポートカードはありません": "There are no support cards that meet the conditions",
+ "条件に当てはまるメモリーがありません": "There are no Memories that meet the conditions",
+ "条件:ボーカル100位以上": "Condition: Vocal rank 100 or above",
+ "条件:ボーカル100位以上\n2行目": "Condition: Vocal rank 100 or above\n2nd line",
+ "東京某所の「初星学園」に在籍する\nアイドル候補生たちが、一人前のアイドルへと\n成長していく物語": "The story of idol trainees at\n[Hatsuboshi Academy] in Tokyo\ngrowing into fully-fledged idols",
+ "枚数が足りません": "Not enough pieces",
+ "枚減少 2 turns": "Reduced by 2 turns",
+ "楽曲": "\nTune",
+ "楽曲一覧": "Song List",
+ "楽曲追加": "Add Music",
+ "標準": "Standard",
+ "横画面": "Horizontal screen",
+ "横画面で映像が流れます": "Video plays in landscape mode",
+ "横画面で開始します": "Start in horizontal screen",
+ "機能解放": "Function release",
+ "次": "Next",
+ "次こそ絶対!\n花海 佑芽で最終試験に合格して評価A以上を1回獲得": "This Time for Sure!\nPass the Final Exam with Ume Hanami and get an A rank or higher once",
+ "次のPLvアップ報酬": "Next PLv up reward",
+ "次のコミュ解放": "Next commu release",
+ "次のランクまで": "Until next rank",
+ "次のランクまで100": "Until next rank 100",
+ "次の報酬": "Next reward",
+ "次の選択肢まで": "Until next choice",
+ "次へ": "Next",
+ "次まで": "Next",
+ "次シーズン情報": "Next season information",
+ "次回シーズン更新:": "Next season update:",
+ "次回以降「コミュ早送り設定」を表示しない": "Do not display \"Community Fast Forward Settings\" from next time",
+ "次回以降「ボイス再生確認」を表示しない": "Do not display \"Voice playback confirmation\" from next time",
+ "次回以降表示しない": "Don't show next time",
+ "歩くような速さだとしても\n葛城 リーリヤの特訓段階を3にする": "Even at a walking speed\nIncrease Lilja Katsuragi's Training Stage to 3",
+ "残す": "Exit",
+ "残り": "",
+ "残りターン": "Turns",
+ "残りターン数": "Turns",
+ "残り再挑戦回数": "Remaining retry times",
+ "段階": "Level",
+ "決定": "Choice",
+ "注意事項": "Notes",
+ "活動履歴": "Activity",
+ "活動支給スキップ": "Activity supply skip",
+ "活動支給選択時、ボーカル上昇+": "When choosing activity support, Vocal Increase +",
+ "活動方針": "Activity policy",
+ "活動費": "Activity cost",
+ "活動費で合計1,500,000のマニーを受け取ろう": "Receive a total of 1,500,000 Money from Activity Funds",
+ "消費": "Use",
+ "消費・強化": "Consumption/Strengthening",
+ "準備期間": "Preparation period",
+ "無償": "Free",
+ "無償ジュエルから先に消費されます": "Free Jewels will be consumed first",
+ "無償ジュエルから先に消費されます。": "Free jewels will be consumed first.",
+ "無料": "Free",
+ "無限の体力\n花海 佑芽でSPレッスンを15回クリア": "Infinite Stamina\nClear 15 SP Lessons with Ume Hanami",
+ "特定のPドリンクを選択して獲得": "Select and acquire P-drinks",
+ "特定の条件下でアチーブメントに移動するとエラーになる現象": "Error occurring when moving to achievements under specific conditions",
+ "特定商取引法に基づく表示": "Display Based on Act on Specified Commercial Transactions",
+ "特定商取引法表示": "Indication of specific commercial transactions",
+ "特訓": "SP training",
+ "特訓する": "SP training",
+ "特訓段階": "SP Train",
+ "特訓段階/才能開花段階最大時の情報です": "Information at the special training stage / maximum talent flowering stage",
+ "特訓段階確認": "Special training stage confirmation",
+ "獲得": "Acquisition",
+ "獲得Pポイント": "Acquired P-Points",
+ "獲得した報酬は直接付与されます。": "The acquired rewards will be given directly.",
+ "獲得する": "Acquire",
+ "獲得することで\n各種報酬がもらえます。": "You can receive various rewards by acquiring them.",
+ "獲得するメモリーを選択してください": "Please select a memory to acquire",
+ "獲得アイテム": "Items Acquired",
+ "獲得アイテムはありません": "No Items Acquired",
+ "獲得イベントPt": "Event Points Acquired",
+ "獲得不可": "Cannot Be Acquired",
+ "獲得予定報酬": "Expected Rewards",
+ "獲得可能": "Acquirable",
+ "獲得可能なスキルカードの候補を再抽選しますか?\nプロデュース中の再抽選可能回数には制限があります": "Would you like to redraw the available skill card candidates?\nThe number of redraws during production is limited.",
+ "獲得可能な報酬を\nすべて獲得しました": "All available rewards\nhave been acquired",
+ "獲得可能スキルカード": "Available Skill Cards",
+ "獲得可能報酬": "Obtainable Rewards",
+ "獲得合計": "Total Acquired",
+ "獲得報酬": "Rewards Acquired",
+ "獲得数": "Number Acquired",
+ "獲得数報酬": "Rewards",
+ "獲得方法": "Acquisition Method",
+ "獲得済": "Acquired",
+ "獲得済み": "Get",
+ "獲得済みのプロデュースアイドルは「アイドルのピース」に変換されます。": "Acquired produce idols will be converted to 「Idol Pieces」.",
+ "獲得量上昇\nアイテム": "Acquisition Increase\nItem",
+ "現在": "Current",
+ "現在1ターン目": "Currently Turn 1",
+ "現在、おすすめ商品はありません": "No Recommended Products at the Moment",
+ "現在の順位": "Current Ranking",
+ "現在メンテナンスを行っております": "Currently undergoing maintenance",
+ "申請リスト": "Application List",
+ "画面タップで再開 ": "Tap Screen to Resume",
+ "画面設定": "Screen Settings",
+ "異なるスキルカードにチェンジするやつ": "Change to a different skill card",
+ "発動中のアビリティはありません": "No Active Abilities",
+ "発動中の効果なし": "No Active Effects",
+ "発動中効果": "Active Effects",
+ "発動予約": "Reserve Activation",
+ "発揮されない効果があります。\n実行しますか?": "There are effects that will not be activated.\nDo you want to proceed?",
+ "目玉報酬": "Featured Reward",
+ "相互フォロー": "Mutuals",
+ "相談でPドリンク交換後、ボーカル上昇+": "Vocal Increase After Consulting for P Drink Exchange:",
+ "相談を終了する時に確認メッセージを表示します。": "A confirmation message will be displayed when ending the consultation.",
+ "相談終了確認": "End Consultation Confirmation",
+ "相談開始確認": "Start Consultation Confirmation",
+ "着替え": "Dress",
+ "短縮": "Shorten",
+ "石炉": "Stone Furnace",
+ "研修": "Train",
+ "確認": "Confirmation",
+ "祝福": "Blessing",
+ "移動": "Move",
+ "移動中": "Moving",
+ "稼ぎ頭\n合計ファン数を2,000,000人にする": "Money Maker\nReach a total of 2,000,000 fans",
+ "端末保存": "Save to Device",
+ "第": "Ch",
+ "第1話を読了で解放": "Unlock by completing Chapter 1",
+ "箱目": "Box",
+ "簡易": "Simple",
+ "素材を消費してPアイドルを解放しますか?": "Consume materials to unlock P-Idol?",
+ "素材を消費して指定段階まで特訓を行いますか?": "Would you like to consume materials to train to the specified stage?",
+ "累計イベントPt": "Total Event Pt",
+ "累計イベントPt報酬": "Total Event Pt Rewards",
+ "累計報酬獲得": "Cumulative Reward Acquisition",
+ "終了": "End",
+ "終了まで": "Until End",
+ "終了まで30日": "30 Days Until End",
+ "終了時刻 :": "End Time :",
+ "終了間近の\nイベントあり": "Event Ending Soon",
+ "経過時間": "Elapsed Time",
+ "絶対に負けない\n【Fighting My Way】花海 咲季のプロデュースで最終試験に合格": "Absolutely won't lose\n【Fighting My Way】Pass the final exam with Saki Hanami's production",
+ "総合力": "Total Power",
+ "総合力合計": "Total Power Sum",
+ "編成": "Formation",
+ "編成中": "Form",
+ "編成中サポートカード/メモリー": "Form Support Cards/Memories",
+ "編成可能なメモリーがありません。": "No available memory for formation.",
+ "編成可能プラン": "Formable Plan",
+ "編成確認": "Confirm Formation",
+ "編成詳細": "Formation Details",
+ "縦画面": "Vertical Screen",
+ "縦画面に戻ります": "Return to portrait mode",
+ "育成": "Training",
+ "育成情報": "Training Info",
+ "育成情報\n": "Training Info\n",
+ "育成最大": "Max Lv",
+ "育成目標": "Training Objectives",
+ "育成課題": "training task",
+ "脂質": "Fat",
+ "自動でメモリーを編成します\n※現在の編成は保存されません": "Memories will be automatically formed\n*Current formation will not be saved",
+ "自動撮影": "Auto",
+ "落ちこぼれからの挑戦\n倉本 千奈のプロデュースを10回完了": "Challenge from Underachiever\nComplete China Kuramoto's production 10 times",
+ "葛城リーリヤ誕生日記念のプレゼントです": "This is a birthday gift for Lilja Katsuragi",
+ "行動を選択してください": "Please choose an action",
+ "衣装": "Costume",
+ "衣装・付き!": "With Costume!",
+ "衣装・髪型": "Costume/Hair",
+ "衣装一覧": "Costume List",
+ "衣装名": "Costume Name",
+ "衣装変更": "Change Costume",
+ "衣装設定": "Costume",
+ "表示アイドル切り替え": "Switch Display Idol",
+ "表示順": "Display Order",
+ "親密度0/10": "Bond 0/10",
+ "親愛度7以上にする": "Raise Bond to 7 or higher",
+ "親愛度Lv": "Bond Level",
+ "親愛度Lv2の解放条件": "Unlock Condition for bond Level 2",
+ "親愛度コミュ 第2話": "bond Commu Episode 2",
+ "親愛度コミュ及び初星コミュにおいて、設定された速度でテキストが表示されます。": "In bond Commu and Hatsuboshi Commu, the text will be displayed at the set speed.",
+ "親愛度レベルに応じて\n報酬量が増加": "Rewards increase according to bond level",
+ "親愛度レベルは最大です": "bond Level is at maximum",
+ "親愛度効果": "Bond Effect",
+ "親愛度効果はありません": "No bond Effect",
+ "親愛度確認": "Bond Confirmation",
+ "親愛度解放": "Bond Unlock",
+ "観客など、一部3Dモデルの表示をどの程度\n詳細に表示するかを設定できます。": "You can set the level of detail for the display of some 3D models, such as the audience.",
+ "解像度": "Resolution",
+ "解像度、反射品質、詳細度設定以外の品質を設定できます。": "You can set the quality for settings other than resolution, reflection quality, and detail level.",
+ "解像度を設定できます。": "You can set the resolution.",
+ "解放": "Unlock",
+ "解放PLv": "Unlock PLv",
+ "解放されているコミュがありません": "No unlocked commu",
+ "解放する": "Unlock",
+ "解放まで": "Until Unlock",
+ "解放ヒント": "Unlock Hint",
+ "解放可能": "Unlockable",
+ "解放数": "Unlock Count",
+ "解放条件": "Unlock Condition",
+ "設定": "Setting",
+ "設定を上げると動作が重くなり、消費電力が増える可能性があります。\n品質の設定を優先する場合、フレームレート30fpsにすることを推奨します。": "Raising the settings may cause slower performance and increased power consumption.\nIf prioritizing quality settings, it is recommended to set the frame rate to 30fps.",
+ "設定中": "Setting",
+ "設定時間": "Setting Time",
+ "評価": "Evaluation",
+ "試験クリア": "Exam Clear",
+ "試験不合格ナビ表示": "Test Fail Guide Display",
+ "試験中1回": "Once During Test",
+ "試験中強化": "Strengthen During Test",
+ "話": "Story",
+ "詳細": "Details",
+ "詳細を見る": "See Details",
+ "詳細度設定": "Detail Settings",
+ "詳細情報": "Detailed Information",
+ "詳細確認": "Details",
+ "説明文": "Description",
+ "課題": "Task",
+ "課題24クリア": "Clear Task 24",
+ "課題挑戦": "Challenge Attempt",
+ "課題解放": "Challenge Release",
+ "資金決済法に基づく表示": "Display Based on Fund Settlement Law",
+ "資金決済法表示": "Payment Services Act Display",
+ "購入できるアイテムはありません": "No items available for purchase",
+ "購入アラート": "Purchase Alert",
+ "購入可能回数": "Number of Purchases Available",
+ "購入完了": "Purchase Complete",
+ "購入期限": "Purchase Deadline",
+ "購入済": "Purchased",
+ "購入済み": "Purchased",
+ "購入金額の通知": "Purchase Amount Notification",
+ "追い込み": "Catch-up",
+ "追い込み\nボーナス": "Catch-up\nBonus",
+ "追い込みボーナス": "Catch-up Bonus",
+ "追い込みレッスン": "Catch-up Lesson",
+ "追記": "Additional Note",
+ "送ったスタンプは他のメンバーにも表示されます": "Stamps you send will be displayed to other members as well",
+ "通信エラー": "Communication Error",
+ "通信エラーです": "There is a communication error",
+ "通常": "Normal",
+ "通常ナビ表示": "Normal Navigation Display",
+ "週": "Wk",
+ "週目": "Week",
+ "進捗": "Progress",
+ "遊び方": "How to Play",
+ "道半ば": "Halfway There",
+ "達成": "Achievement",
+ "選択したフォトでメモリー生成を行いますか?": "Generate Memory with the Selected Photo?",
+ "選択する": "Select",
+ "選択中": "Selecting",
+ "選択中のアイドルのピースを変換してアイテムを獲得します。\nよろしいですか?": "Convert the selected idol's pieces to acquire items.\nIs that okay?",
+ "選択中のサポートカードを変換してアイテムを入手します。よろしいですか?": "Convert the selected support card to get items. Is that okay?",
+ "選択枠メニューはありません": "No selection frame menu",
+ "重複\n": "Duplicate\n",
+ "閉じる": "Close",
+ "開催中のイベントはありません": "No events currently being held",
+ "開催中のミッションはありません": "No missions currently being held",
+ "開催中イベント": "Ongoing Event",
+ "開催中キャンペーン": "Ongoing Campaigns",
+ "開催期間": "Period",
+ "開催準備期間": "Event Preparation Period",
+ "開始": "Start",
+ "開始する": "Start",
+ "開始時刻 :": "Start Time :",
+ "開花する": "Bloom",
+ "限度なし": "No Limit",
+ "風邪引いた時に飲むと良い常備薬": "A good standby medicine for when you catch a cold",
+ "高": "High"
+}
diff --git a/local-files/genericTrans/index/Description.json b/local-files/genericTrans/index/Description.json
index b1a2e575..4df3a885 100644
--- a/local-files/genericTrans/index/Description.json
+++ b/local-files/genericTrans/index/Description.json
@@ -1,1210 +1,1210 @@
{
- "\nレッスン中...": "\nIn Lesson...",
- "\n試験・ステージ中1回 ": "\nOnce during the Exam or Stage ",
- "\n試験中1回 ": "\nOnce during the exam ",
- "\n○〆やる気が3以上の場合、○〆やる気": "\n○〆If Motivation is 3 or higher, ○〆Motivation",
- "\n○〆やる気が6以上の場合、○〆やる気": "\n○〆If Motivation is 6 or higher, ○〆Motivation",
- "\n○〆体力消費": "\n○〆Stamina Consumption",
- "\n○〆元気の": "\n○〆Energy",
- "\n○〆固定元気": "\n○〆Fixed Energy",
- "\n○〆好印象": "\n○〆Good Impression",
- "\n○〆好印象が10以上の場合、○〆好印象": "\n○〆If Good Impression is 10 or more, ○〆Good Impression",
- "\n○〆好調2ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 2 Turns.\nOnce during the Exam or Stage ",
- "\n○〆好調2ターン\n試験中1回 ": "\n○〆 in Good Shape for 2 turns\nOnce during the exam ",
- "\n○〆好調2ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "\n○〆Good Shape2 turns\n○〆Reduced stamina consumption2 turns\nOnce per lesson No dupe",
- "\n○〆好調2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\n○〆Good Shape2 Turns\nNext turn, strengthen all cards in hand ○〆During Lesson\n1 time during Lesson ",
- "\n○〆好調2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "\n○〆Good Shape2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe",
- "\n○〆好調2ターン\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\n○〆Good Condition2 Turns\nNext turn, strengthen all cards in hand during ○〆Exam/Stage\nOnce during Exam/Stage ",
- "\n○〆好調2ターン\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\n○〆 In Good Shape 2 turns\nNext turn, strengthen all hands ○〆 during exam\nOnce during exam",
- "\n○〆好調2ターン\n(試験内1回)": "\n○〆 in Good Shape for 2 turns\n(1 time during the exam)",
- "\n○〆好調3ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 3 Turns.\nOnce during the Exam or Stage ",
- "\n○〆好調3ターン\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "\n○〆Good Shape3 turns\n○〆Reduced stamina consumption3 turns\nOnce per lesson No dupe",
- "\n○〆好調4ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 4 Turns.\nOnce during the Exam or Stage ",
- "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nDuring Lesson once ": "\n○〆 Good Shape 4 turns\nNext turn, strengthen all cards during ○〆 Lesson\nDuring Lesson once ",
- "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\n○〆Good Condition for 4 Turns\nNext Turn, Strengthen All Cards in Hand During Lesson\nOnce During Lesson ",
- "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "\n○〆Good Shape4 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe",
- "\n○〆好調4ターン\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\n○〆Good Condition4 turns\nNext turn, all cards are ○〆Enhanced during Exam/Stage\nDuring Exam/Stage 1 time ",
- "\n○〆好調4ターン\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\n○〆 in Good Shape for 4 turns\nNext turn, strengthen all ○〆 in the exam\nOnce during the exam ",
- "\n○〆好調5ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 5 Turns.\nOnce during the Exam or Stage ",
- "\n○〆消費体力削減": "\n○〆Reduced Stamina Consumption",
- "\n○〆消費体力増加1ターン": "\n○〆Increased stamina consumption1 turn",
- "\n○〆消費体力増加2ターン\n": "\nIncrease stamina consumption for 2 turns\n",
- "\n○〆消費体力増加2ターン\nレッスン中1回 ": "\n○〆Increased Stamina Consumption 2 Turns\nOnce during Lesson ",
- "\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe",
- "\n○〆消費体力増加2ターン\n試験・ステージ中1回 ": "\n○〆Increased Stamina Consumption 2 Turns\nOnce during Exam/Stage ",
- "\nスキルカードを2枚引く\nレッスン中1回 ": "\nDraw 2 Skill Cards\nOnce during Lesson ",
- "\nスキルカードを2枚引く\n試験・ステージ中1回 ": "\nDraw 2 skill cards\nOnce during the exam or stage ",
- "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\nレッスン中1回 ": "\nDraw 2 Skill Cards\n○〆Reduced stamina consumption for 1 turn\nDuring Lesson 1 time ",
- "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\n試験・ステージ中1回 ": "\nDraw 2 Skill Cards\n○〆Reduced stamina consumption for 1 turn\nDuring Exam/Stage 1 time ",
- "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\n試験中1回 ": "\nDraw 2 skill cards\nReduce ○〆 consumption stamina for 1 turn\nOnce during the exam ",
- "\nスキルカードを引く\nレッスン中1回 ": "\nDraw a Skill Card\nOnce during a Lesson ",
- "\nスキルカードを引く\n試験・ステージ中1回 ": "\nDraw a Skill Card\nOnce during Test/Stage ",
- "\nスキルカードを引く\n試験・ステージ中1回 重複不可": "\nDraw a Skill Card\nOnce during Exam/Stage No Overlap",
- "\nスコア": "\nScore",
- "\n以降、○〆アクティブスキルカード使用時、○〆固定元気": "\nAfterwards, when using an ○〆Active Skill Card, ○〆Fixed Energy",
- "\n以降、スキルカード使用時、○〆好印象の": "\nAfterward, when using a Skill Card, ○〆Good Impression of",
- "\n体力回復": "\nStamina recovery ",
- "\n手札をすべて○〆レッスン中強化\n(レッスン内1回)": "\nStrengthen all cards in hand ○〆During Lesson\n(During Lesson 1 Time)",
- "\n次のターン、スキルカードを引く\nレッスン中1回 ": "\nDraw a skill card next turn\nOnce during lessons ",
- "\n次のターン、スキルカードを引く\n試験・ステージ中1回 ": "\nDraw a skill card next turn\nOnce during exams/stage ",
- "\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during lesson\nOnce during lesson ",
- "\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\nIn the next turn, all cards in hand will be ○〆Enhanced During Exams/Stages\nOnce during Exams/Stages ",
- "\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during exam\nOnce during exam ",
- "\n(試験・ステージ内1回)": "\n(Once per Exam or Stage)",
- "\n(試験・ステージ内2回)": "\n(Twice within exams/stage)",
- "\n(試験内3回)": "\n(3 times during the exam)",
- "/ 確率中": "/ Mid",
- "/ 確率大": "/ High",
- "/ 確率小": "/ Small",
- "/確率大": "/High",
- "2ターンごとに、○〆元気+5\n(レッスン内2回)": "Every 2 turns, Energy+5\n(2 times per lesson)",
- "2ターンごとに、○〆元気+5\n(レッスン内3回)": "Every 2 turns, Energy+5\n(3 times per lesson)",
- "3ターン目以降の場合、使用可\nパラメータ+3\n○〆消費体力減少2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable from turn 3 onwards\nParam +3\n○〆Reduced stamina consumption2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe",
- "40%の確率で成功しダンス上昇+110\n60%の確率で失敗しダンス上昇+40": "40% chance of success with Dance increase +110\n60% chance of failure with Dance increase +40",
- "40%の確率で成功しビジュアル上昇+110\n60%の確率で失敗しビジュアル上昇+40": "40% chance of success and Visual +110\n60% chance of failure and Visual +40",
- "【センス専用】ダンスSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Dance SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
- "【センス専用】ダンスSPレッスン開始時、70%の確率で○〆好調2ターン": "【Sense Only】70% chance of ○〆Good Condition for 2 turns when starting Dance SP Lesson",
- "【センス専用】ダンスレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Dance lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
- "【センス専用】ビジュアルSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Visual SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
- "【センス専用】ビジュアルSPレッスン開始時、50%の確率で○〆好調3ターン": "【Sense only】When starting a Visual SP lesson, there is a 50% chance that you will be in Good Shape for 3 turn",
- "【センス専用】ビジュアルレッスン開始時、50%の確率で○〆好調1ターン": "【Sense only】When starting a Visual lesson, there is a 50% chance that you will be in Good Shape for 1 turn",
- "【センス専用】ビジュアルレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Visual lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
- "【センス専用】ボーカルSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Vocal SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
- "【センス専用】ボーカルSPレッスン開始時、50%の確率で○〆好調3ターン": "【Sense only】When starting a Vocal SP lesson, there is a 50% chance that you will be in Good Shape for 3 turn",
- "【センス専用】ボーカルSPレッスン開始時、70%の確率で○〆好調2ターン": "【Sense Only】70% chance of ○〆Good Condition for 2 turns when starting Vocal SP Lesson",
- "【センス専用】ボーカルレッスン開始時、35%の確率で○〆好調1ターン": "【Sense Only】When starting Vocal lesson, 35% chance of ○〆In good condition1 turn",
- "【センス専用】ボーカルレッスン開始時、50%の確率で○〆好調1ターン": "【Sense only】When starting a Vocal lesson, there is a 50% chance that you will be in Good Shape for 1 turn",
- "【センス専用】ボーカルレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Vocal lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
- "レッスン中1回 ": "Once per lesson",
- "APが20回復するドリンク": "Drink that restores 20 AP",
- "APを75回復": "Recovers 75 AP",
- "Lv.60で解放": "Unlocked at Lv.60",
- "SPレッスン終了時、体力回復": "HP recovery at the end of SP lesson",
- "SPレッスン終了時、体力消費3\nスキルカードを選択して強化": "At the end of SP lesson, stamina consumption 3, select a skill card to enhance",
- "※ボーナス対象のアイドルとプロデュースアイドルはボーナス効果\n が高い方が優先されます。": "※ The idol with the higher bonus effect will be prioritized between the bonus target idol and the produce idol.",
- "○〆やる気+3": "○〆Motivation +3",
- "○〆やる気+3\n○〆やる気が6以上の場合、○〆好印象+4": "○〆Motivation+3\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+4",
- "○〆やる気+3\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe",
- "○〆やる気+4\n○〆やる気が6以上の場合、○〆好印象+5": "○〆Motivation+4\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+5",
- "○〆やる気+5\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+5\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe",
- "○〆やる気+6\n○〆やる気の200%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Motivation+6\nIncrease Param by ○〆Motivation 200%\nOnce per lessonNo dupe",
- "○〆やる気+8\n○〆やる気の300%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Motivation+8\nIncrease Param by ○〆Motivation 300%\nOnce per lessonNo dupe",
- "○〆やる気が0の場合体力減少": "○〆Stamina Decrease if Motivation is 0",
- "○〆やる気が10以上の場合○〆やる気": "○〆Motivation if Motivation is 10 or above",
- "○〆やる気が10以上の場合○〆元気": "○〆Energy if motivation is 10 or more",
- "○〆やる気が11以上の場合○〆やる気": "○〆If Motivation is 11 or more, ○〆Motivation",
- "○〆やる気が11以下の場合体力減少": "○〆 If Motivation is 11 or less, Stamina decreases",
- "○〆やる気が13以上の場合○〆やる気": "○〆 If Motivation is 13 or more, ○〆 Motivation",
- "○〆やる気が13以上の場合○〆元気": "○〆 If Motivation is 13 or more, ○〆 Energy",
- "○〆やる気が15以上の場合○〆元気": "○〆If Motivation is 15 or more, ○〆Energy",
- "○〆やる気が16以下の場合体力減少": "○〆Stamina Decrease if Motivation is 16 or below",
- "○〆やる気が18以上の場合○〆元気": "○〆Energy if Motivation is 18 or above",
- "○〆やる気が1以下の場合体力減少": "○〆Stamina Decrease if Motivation is 1 or below",
- "○〆やる気が21以下の場合眠気を山札のランダムな位置に○〆生成": "○〆If Motivation is 21 or less, generate Drowsiness in a random position in the deck",
- "○〆やる気が23以上の場合○〆元気": "○〆If Motivation is 23 or more, ○〆Energy",
- "○〆やる気が23以下の場合体力減少": "○〆 If Motivation is 23 or less, Stamina decreases",
- "○〆やる気が27以上の場合○〆元気": "○〆If Motivation is 27 or more, ○〆Energy",
- "○〆やる気が3以上の場合○〆消費体力削減": "If ○〆Motivation is 3 or more, ○〆Energy Consumption Reduction",
- "○〆やる気が3以下の場合体力減少": "○〆Stamina Decrease if Motivation is 3 or below",
- "○〆やる気が5以上の場合○〆やる気": "○〆If Motivation is 5 or more, ○〆Motivation",
- "○〆やる気が5以上の場合○〆元気": "○〆Energy if Motivation is 5 or above",
- "○〆やる気が5以下の場合体力減少": "○〆If Motivation is 5 or less, Stamina decreases",
- "○〆やる気が6以下の場合眠気を山札のランダムな位置に○〆生成": "○〆 If Motivation is 6 or less, randomly generate Sleepiness in the deck",
- "○〆やる気が6以下の場合体力減少": "○〆If Motivation is 6 or less, Stamina decreases",
- "○〆やる気が7以上の場合○〆やる気": "○〆Motivation if Motivation is 7 or above",
- "○〆やる気が7以下の場合体力減少": "○〆If Motivation is 7 or less, Stamina decreases",
- "○〆やる気が9以上の場合○〆元気": "○〆If Motivation is 9 or more, ○〆Energy",
- "○〆やる気が増加後、○〆やる気+2\n(レッスン内1回)": "After Motivation increases, Motivation+2\n(once per lesson)",
- "○〆やる気が増加後、○〆やる気+3\n(レッスン内1回)": "After Motivation increases, Motivation+3\n(once per lesson)",
- "○〆やる気が増加後、○〆やる気+3\n(レッスン内2回)": "After motivation increases, Motivation +3\n(2 times per lesson)",
- "○〆やる気が増加後、○〆やる気+3\n(レッスン内3回)": "After motivation increases, Motivation +3\n(3 times per lesson)",
- "○〆やる気効果のスキルカード獲得時、ボーカル上昇+6": "○〆When a Skill Card with Motivation Effect is Obtained, Vocal Increase +6",
- "○〆やる気消費2\n○〆好印象の120%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Motivation\nIncrease Param by ○〆Good Impression 120%\n○〆Skill card usage +1\nNo dupe",
- "○〆やる気消費3\n○〆好印象+5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+5\n○〆Skill card usage +1\nOnce per lessonNo dupe",
- "○〆やる気消費3\n○〆好印象+7\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+7\n○〆Skill card usage +1\nDraw a skill card\nOnce per lessonNo dupe",
- "○〆やる気消費3\n○〆好印象の90%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 3 Motivation\nIncrease Param by ○〆Good Impression 90%\n○〆Skill card usage +1\nNo dupe",
- "○〆やる気消費4\n○〆スキルカード使用数追加": "○〆Motivation Consumption 4\n○〆Additional Skill Card Usage",
- "○〆アクティブスキルカード使用後○〆やる気が12以上の場合、○〆やる気の": "○〆After using Active Skill Card, if ○〆Motivation is 12 or higher, ○〆Motivation of",
- "○〆アクティブスキルカード使用後、○〆元気の60%分パラメータ上昇\n○〆体力消費2\n(レッスン内2回)": "After using an active skill card, Parameter increase by 60% of Energy\nStamina consumption2\n(2 times per lesson)",
- "○〆アクティブスキルカード使用後、○〆元気の70%分パラメータ上昇\n○〆体力消費2\n(レッスン内2回)": "After using an active skill card, Parameter increase by 70% of Energy\nStamina consumption2\n(2 times per lesson)",
- "○〆アクティブスキルカード使用後、○〆好調1ターン\n○〆スキルカード使用数追加+1\n○〆元気+5\n(レッスン内1回)": "After using an active skill card, Good Shape +1 turn\nSkill card usage +1\nEnergy +5\n(once per lesson)",
- "○〆アクティブスキルカード使用後、○〆好調1ターン\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using an active skill card, Good Shape +1 turn\nSkill card usage +1\n(once per lesson)",
- "○〆アクティブスキルカード使用時、○〆集中": "○〆Focus When Using ○〆Active Skill Card",
- "○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中+2\n(レッスン内1回)": "When using an active skill card, if stamina is 50% or more, Focus+2\n(once per lesson)",
- "○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中+3\n(レッスン内1回)": "When using an active skill card, if stamina is 50% or more, Focus+3\n(once per lesson)",
- "○〆アクティブスキルカード獲得時、ダンス上昇+": "When acquiring ○〆 Active Skill Card, Dance +",
- "○〆アクティブスキルカード獲得時、ダンス上昇+1": "When acquiring ○〆 Active Skill Card, Dance +1",
- "○〆アクティブスキルカード獲得時、ダンス上昇+2": "When acquiring ○〆 Active Skill Card, Dance +2",
- "○〆アクティブスキルカード獲得時、ダンス上昇+3": "When acquiring ○〆 Active Skill Card, Dance +3",
- "○〆アクティブスキルカード獲得時、ダンス上昇+4": "When acquiring ○〆 Active Skill Card, Dance +4",
- "○〆アクティブスキルカード獲得時、ビジュアル上昇+": "When acquiring ○〆 Active Skill Card, Visual increase +",
- "○〆アクティブスキルカード獲得時、ビジュアル上昇+1": "When acquiring ○〆 Active Skill Card, Visual increase +1",
- "○〆アクティブスキルカード獲得時、ビジュアル上昇+2": "When acquiring ○〆 Active Skill Card, Visual increase +2",
- "○〆アクティブスキルカード獲得時、ビジュアル上昇+3": "When acquiring ○〆 Active Skill Card, Visual increase +3",
- "○〆アクティブスキルカード獲得時、ビジュアル上昇+4": "When acquiring ○〆 Active Skill Card, Visual increase +4",
- "○〆アクティブスキルカード獲得時、ボーカル上昇+": "When acquiring ○〆 Active Skill Card, Vocal +",
- "○〆アクティブスキルカード獲得時、ボーカル上昇+1": "When acquiring ○〆 Active Skill Card, Vocal +1",
- "○〆アクティブスキルカード獲得時、ボーカル上昇+2": "When acquiring ○〆 Active Skill Card, Vocal +2",
- "○〆アクティブスキルカード獲得時、ボーカル上昇+3": "When acquiring ○〆 Active Skill Card, Vocal +3",
- "○〆アクティブスキルカード獲得時、ボーカル上昇+4": "When acquiring ○〆 Active Skill Card, Vocal +4",
- "○〆スキルカード使用数追加+1": "○〆Skill Card Usage Increase +1",
- "○〆スキルカード使用数追加+1\nスキルカードを2枚引く\n○〆消費体力減少1ターン\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 cards\n○〆Reduce stamina consumption 1 turn\nOnce per lessonNo dupe",
- "○〆スキルカード使用数追加+1\nスキルカードを引く\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
- "○〆スキルカード使用数追加+1\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
- "○〆スキルカード使用数追加+1\n次のターン、スキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 skill cards next turn\nOnce per lessonNo dupe",
- "○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card next turn\nOnce per lessonNo dupe",
- "○〆パラメータ上昇量増加": "○〆Increased Parameter Gain",
- "○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気+3\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a mental skill card, if motivation is 5 or more, Motivation +3\nSkill card usage +1\n(once per lesson)",
- "○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気+5\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a mental skill card, if motivation is 5 or more, Motivation +5\nSkill card usage +1\n(once per lesson)",
- "○〆メンタルスキルカード強化時、ダンス上昇+": "When strengthening ○〆Mental Skill Card, Dance Increase +",
- "○〆メンタルスキルカード強化時、ダンス上昇+5": "○〆When enhancing Mental Skill Cards, Dance +5",
- "○〆メンタルスキルカード強化時、ボーカル上昇+": "When enhancing a mental skill card, vocal increase +",
- "○〆メンタルスキルカード強化時、ボーカル上昇+5": "○〆When enhancing Mental Skill Card, Vocal +5",
- "○〆メンタルスキルカード獲得時、ダンス上昇+": "When acquiring ○〆 Mental Skill Card, Dance +",
- "○〆メンタルスキルカード獲得時、ダンス上昇+1": "When acquiring ○〆 Mental Skill Card, Dance +1",
- "○〆メンタルスキルカード獲得時、ダンス上昇+2": "When acquiring ○〆 Mental Skill Card, Dance +2",
- "○〆メンタルスキルカード獲得時、ダンス上昇+3": "When acquiring ○〆 Mental Skill Card, Dance +3",
- "○〆メンタルスキルカード獲得時、ダンス上昇+4": "When acquiring ○〆 Mental Skill Card, Dance +4",
- "○〆メンタルスキルカード獲得時、ビジュアル上昇+": "When acquiring ○〆 Mental Skill Card, Visual +",
- "○〆メンタルスキルカード獲得時、ビジュアル上昇+1": "When acquiring ○〆 Mental Skill Card, Visual +1",
- "○〆メンタルスキルカード獲得時、ビジュアル上昇+2": "When acquiring ○〆 Mental Skill Card, Visual +2",
- "○〆メンタルスキルカード獲得時、ビジュアル上昇+3": "When acquiring ○〆 Mental Skill Card, Visual +3",
- "○〆メンタルスキルカード獲得時、ビジュアル上昇+4": "When acquiring ○〆 Mental Skill Card, Visual +4",
- "○〆メンタルスキルカード獲得時、ボーカル上昇+": "When acquiring ○〆 Mental Skill Card, Vocal +",
- "○〆メンタルスキルカード獲得時、ボーカル上昇+1": "When acquiring ○〆 Mental Skill Card, Vocal +1",
- "○〆メンタルスキルカード獲得時、ボーカル上昇+2": "When acquiring ○〆 Mental Skill Card, Vocal +2",
- "○〆メンタルスキルカード獲得時、ボーカル上昇+3": "When acquiring ○〆 Mental Skill Card, Vocal +3",
- "○〆メンタルスキルカード獲得時、ボーカル上昇+4": "When acquiring ○〆 Mental Skill Card, Vocal +4",
- "○〆体力消耗1\n○〆元气+3\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +3\n○〆Skill card usage \nOnce per lesson, No dupe",
- "○〆体力消耗1\n○〆元气+8\n○〆体力消耗减少1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Reduce stamina consumption by 1\nOnce per lesson, No dupe",
- "○〆体力消耗1\n○〆元气+8\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Skill card usage \nOnce per lesson, No dupe",
- "○〆体力消耗1\n○〆元气+9\n○〆消耗体力减少2\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +9\n○〆Reduce stamina consumption by 2\nOnce per lesson, No dupe",
- "○〆体力消耗1\n○〆技能卡使用数增加+1\n抽取2张技能卡\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Skill card usage \nDraw 2 skill cards\nOnce per lesson, No dupe",
- "○〆体力消耗2\n○〆元气归零,按减半前的○〆元气的220%数值提升\n课程中1次不可重复": "○〆Consume 2 stamina\n○〆Energy to 0, increase Param by 220% of previous Energy\nOnce per lesson, No dupe",
- "○〆体力消耗2\n○〆将元气降至0,按降至前的○〆元气的160%数值提升\n课程中1次不可重复": "○〆Consume 2 stamina\n○〆Reduce Energy to 0, increase Param by 160% of previous Energy\nOnce per lesson, No dupe",
- "○〆体力消耗3\n○〆元气+11\n○〆元气的70%数值提升\n课程中1次": "○〆Consume 3 stamina\n○〆Energy +11\nIncrease Param by 70% of Energy\nOnce per lesson",
- "○〆体力消耗3\n○〆元气+2(每使用1张技能卡,○〆元气增加量+3)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +3 for each skill card used)\nOnce per lesson, No dupe",
- "○〆体力消耗3\n○〆元气+2(每使用一张技能卡○〆元气增加量+8)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +8 for each skill card used)\nOnce per lesson, No dupe",
- "○〆体力消耗3\n○〆元气+2(课程中每使用1张技能卡,○〆元气增加量+5)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +5 for each skill card used)\nOnce per lesson, No dupe",
- "○〆体力消耗3\n○〆元气+4(每使用1张课程中的技能卡○〆元气增加量+4)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +4 (Energy +4 for each skill card used)\nOnce per lesson, No dupe",
- "○〆体力消耗3\n○〆元气+9\n○〆元气的40%数值提升\n课程中1次": "○〆Consume 3 stamina\n○〆Energy +9\nIncrease Param by 40% of Energy\nOnce per lesson",
- "○〆体力消耗3\n○〆元气减半,并按减半前的○〆元气的130%提升数值\n课程中1次": "○〆Consume 3 stamina\nReduce Energy by half, increase Param by 130% of previous Energy\nOnce per lesson",
- "○〆体力消耗3\n○〆元气的120%数值提升\n课程中1次": "○〆Consume 3 stamina\nIncrease Param by 120% of Energy\nOnce per lesson",
- "○〆体力消耗3\n○〆将元气减半,按减半前的○〆元气的180%数值提升\n课程中1次": "○〆Consume 3 stamina\nReduce Energy by half, increase Param by 180% of previous Energy\nOnce per lesson",
- "○〆体力消耗4\n○〆元气+2\n○〆元气的100%数值提升\n○〆干劲+2\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 100% of Energy\n○〆Motivation +2\nOnce per lesson, No dupe",
- "○〆体力消耗4\n○〆元气+2\n○〆元气的50%数值提升\n○〆干劲+2\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 50% of Energy\n○〆Motivation +2\nOnce per lesson, No dupe",
- "○〆体力消耗4\n○〆元气+2\n○〆元气的70%数值提升\n○〆干劲+3\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 70% of Energy\n○〆Motivation +3\nOnce per lesson, No dupe",
- "○〆体力消耗4\n○〆元气+3\n○〆元气的100%数值提升\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +3\nIncrease Param by 100% of Energy\nOnce per lesson, No dupe",
- "○〆体力消耗4\n○〆元气+3\n○〆元气的140%数值提升\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +3\nIncrease Param by 140% of Energy\nOnce per lesson, No dupe",
- "○〆体力消耗4\n○〆元气+5\n○〆元气的120%数值提升\n○〆干劲+3\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +5\nIncrease Param by 120% of Energy\n○〆Motivation +3\nOnce per lesson, No dupe",
- "○〆体力消耗4\n○〆干劲+3\n数值提升○〆元气的60%\n课程中1次": "○〆Consume 4 stamina\n○〆Motivation +3\nIncrease Param by 60% of Energy\nOnce per lesson",
- "○〆体力消耗4\n○〆干劲+4\n○〆元气的80%数值提升\n课程中1次": "○〆Consume 4 stamina\n○〆Motivation +4\nIncrease Param by 80% of Energy\nOnce per lesson",
- "○〆体力消耗4\n○〆数值提升元气的110%\n课程中1次": "○〆Consume 4 stamina\nIncrease Param by 110% of Energy\nOnce per lesson",
- "○〆体力消耗4\n数值+26\n○〆好调1回合\n课程中1次": "○〆Consume 4 stamina\nParam +26\n○〆Good Shape for 1 turn\nOnce per lesson",
- "○〆体力消耗4\n数值+40\n○〆好调1回合\n课程中1次": "○〆Consume 4 stamina\nParam +40\n○〆Good Shape for 1 turn\nOnce per lesson",
- "○〆体力消耗5\n数值提升○〆元气的100%\n课程中1次": "○〆Consume 5 stamina\nIncrease Param by 100% of Energy\nOnce per lesson",
- "○〆体力消耗减少1\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Reduce stamina consumption by 1\n○〆Skill card usage \nOnce per lesson, No dupe",
- "○〆体力消費1\n○〆スキルカード使用数追加": "○〆Stamina Consumption 1\n○〆 Additional Skill Card Uses",
- "○〆体力消費1\n○〆スキルカード使用数追加+1\nスキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Stamina Consumption 1\n○〆Additional Skill Card Uses +1\nDraw 2 Skill Cards\nOnce per lessonCannot be stacked",
- "○〆体力消費1\n○〆元気+3\n○〆スキルカード使用数追加": "○〆Stamina consumption 1\n○〆Energy +3\n○〆Additional skill card usage",
- "○〆体力消費1\n○〆元気+8\n○〆スキルカード使用数追加": "○〆Stamina consumption 1\n○〆Energy +8\n○〆Additional skill card usage",
- "○〆体力消費1\n○〆元気+8\n○〆消費体力削減": "○〆Stamina consumption 1\n○〆Energy +8\n○〆Reduced stamina consumption",
- "○〆体力消費1\n○〆元気+9\n○〆消費体力削減": "○〆Stamina consumption 1\n○〆Energy +9\n○〆Reduced stamina consumption",
- "○〆体力消費1\n○〆好印象": "○〆 Stamina consumption 1\n○〆 Good impression",
- "○〆体力消費2\n○〆元気を0にして、減少前の○〆元気の": "○〆Stamina consumption 2\n○〆Energy 0, and the ○〆Energy before reduction",
- "○〆体力消費3\n○〆やる気": "○〆Stamina Cost 3\n○〆Motivation",
- "○〆体力消費3\n○〆元気": "○〆Stamina consumption 3\n○〆Energy",
- "○〆体力消費3\n○〆元気+11\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +11\n○〆Energy",
- "○〆体力消費3\n○〆元気+7\n○〆好調4ターン": "○〆Stamina Consumption 3\n○〆Energy +7\n○〆Good Condition 4 Turns",
- "○〆体力消費3\n○〆元気+9\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +9\n○〆Energy",
- "○〆体力消費3\n○〆元気+9\n○〆好調5ターン": "○〆Stamina Consumption 3\n○〆Energy +9\n○〆Good Condition 5 Turns",
- "○〆体力消費3\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy",
- "○〆体力消費3\n○〆元気を半分にして、減少前の○〆元気の": "○〆Stamina consumption 3\n○〆Energy halved, and the ○〆Energy before reduction",
- "○〆体力消費3\n○〆好印象の": "○〆 Stamina consumption 3\n○〆 Good impression",
- "○〆体力消費4\n○〆やる気": "○〆Stamina consumption 4\n○〆Motivation",
- "○〆体力消費4\n○〆元気+2\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +2\n○〆Energy",
- "○〆体力消費4\n○〆元気+3\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +3\n○〆Energy",
- "○〆体力消費4\n○〆元気+5\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +5\n○〆Energy",
- "○〆体力消費4\n○〆元気+8\n○〆元気の": "○〆Stamina Consumption 4\n○〆Energy +8\n○〆Energy's",
- "○〆体力消費4\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy",
- "○〆体力消費4\nスコア+26\n○〆好調1ターン\n試験・ステージ中1回 ": "○〆Stamina consumption 4\nScore +26\n○〆In good condition1 turn\nOnce during exam/stage",
- "○〆体力消費4\nスコア+40\n○〆好調1ターン\n試験・ステージ中1回 ": "○〆Stamina consumption 4\nScore +40\n○〆Good condition 1 turn\nOnce during exams/stage ",
- "○〆体力消費4\nパラメータ+26\n○〆好調1ターン\nレッスン中1回 ": "○〆Stamina consumption 4\nParam +26\n○〆Good Shape1 turn\nOnce per lesson ",
- "○〆体力消費4\nパラメータ+40\n○〆好調1ターン\nレッスン中1回 ": "○〆Stamina consumption 4\nParam +40\n○〆Good Shape1 turn\nOnce per lesson ",
- "○〆体力消費5\n○〆元気の": "○〆Stamina consumption 5\n○〆Energy",
- "○〆体力消費5\n○〆好印象の": "○〆 Stamina consumption 5\n○〆 Good impression",
- "○〆元气+1\n○〆好印象+2": "○〆Energy +1\n○〆Good Impression +2",
- "○〆元气+1\n○〆好印象+4\n课程中1次": "○〆Energy +1\n○〆Good Impression +4\nOnce per lesson",
- "○〆元气+1\n○〆好调2回合": "○〆Energy +1\n○〆Good Shape for 2 turns",
- "○〆元气+1\n○〆好调3回合": "○〆Energy +1\n○〆Good Shape for 3 turns",
- "○〆元气+1\n○〆干劲+2": "○〆Energy +1\n○〆Motivation +2",
- "○〆元气+1\n○〆干劲+3": "○〆Energy +1\n○〆Motivation +3",
- "○〆元气+1\n○〆干劲+5\n课程中1次不可重复": "○〆Energy +1\n○〆Motivation +5\nOnce per lesson, No dupe",
- "○〆元气+1\n○〆集中+2": "○〆Energy +1\n○〆Focus +2",
- "○〆元气+1\n○〆集中+3": "○〆Energy +1\n○〆Focus +3",
- "○〆元气+1\n○〆集中+4": "○〆Energy +1\n○〆Focus +4",
- "○〆元气+10\n○〆集中+4\n课程中1次不可重复": "○〆Energy +10\n○〆Focus +4\nOnce per lesson, No dupe",
- "○〆元气+11\n○〆元气增加无效2回合\n○〆体力消耗减少3回合\n课程中1次": "○〆Energy +11\n○〆Energy increase invalid for 2 turns\n○〆Reduce stamina consumption for 3 turns\nOnce per lesson",
- "○〆元气+11\n○〆干劲+5\n○〆体力消耗增加2回合\n课程中1次不可重复": "○〆Energy +11\n○〆Motivation +5\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe",
- "○〆元气+11\n○〆干劲+5\n课程中1次": "○〆Energy +11\n○〆Motivation +5\nOnce per lesson",
- "○〆元气+11\n○〆干劲+7\n○〆消耗体力增加2回合\n课程中1次不可重复": "○〆Energy +11\n○〆Motivation +7\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe",
- "○〆元气+12\n○〆集中+5\n课程中1次不可重复": "○〆Energy +12\n○〆Focus +5\nOnce per lesson, No dupe",
- "○〆元气+13\n○〆元气增加无效2回合\n○〆消耗体力减少4回合\n课程中1次": "○〆Energy +13\n○〆Energy increase invalid for 2 turns\n○〆Reduce stamina consumption for 4 turns\nOnce per lesson",
- "○〆元气+2\n○〆体力消耗减少2回合": "○〆Energy +2\n○〆Reduce stamina consumption for 2 turns",
- "○〆元气+2\n○〆好印象+3": "○〆Energy +2\n○〆Good Impression +3",
- "○〆元气+2\n○〆好印象+4": "○〆Energy +2\n○〆Good Impression +4",
- "○〆元气+2\n○〆好印象+5\n课程中1次": "○〆Energy +2\n○〆Good Impression +5\nOnce per lesson",
- "○〆元气+2\n○〆好印象+7\n课程中1次不可重复": "○〆Energy +2\n○〆Good Impression +7\nOnce per lesson, No dupe",
- "○〆元气+2\n○〆干劲+3": "○〆Energy +2\n○〆Motivation +3",
- "○〆元气+2\n○〆干劲+4": "○〆Energy +2\n○〆Motivation +4",
- "○〆元气+2\n○〆干劲达到6以上时,○〆元气+3\n课程中1次不可重复": "○〆Energy +2\nIf Motivation is 6 or higher, Energy +3\nOnce per lesson, No dupe",
- "○〆元气+2\n○〆消耗体力减少3回合": "○〆Energy +2\n○〆Reduce stamina consumption for 3 turns",
- "○〆元气+2\n体力回复5\n课程中1次不可重复": "○〆Energy +2\nStamina recovery 5\nOnce per lesson, No dupe",
- "○〆元气+2\n体力恢复3\n课程中1次不可重复": "○〆Energy +2\nStamina recovery 3\nOnce per lesson, No dupe",
- "○〆元气+3\n○〆体力消耗减少4回合\n课程中1次不可重复": "○〆Energy +3\n○〆Reduce stamina consumption for 4 turns\nOnce per lesson, No dupe",
- "○〆元气+3\n○〆好印象+4": "○〆Energy +3\n○〆Good Impression +4",
- "○〆元气+3\n○〆集中+4\n课程中1次": "○〆Energy +3\n○〆Focus +4\nOnce per lesson",
- "○〆元气+3\n下一回合,所有手牌○〆课程中强化\n2回合后,所有手牌○〆课程中强化\n课程中1次不可重复": "○〆Energy +3\nNext turn, enhance all cards in hand during lesson\nAfter 2 turns, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
- "○〆元气+3\n体力在50%以上时,○〆体力消耗减少1\n课程中1次不可重复": "○〆Energy +3\nIf stamina is over 50%, reduce stamina consumption by 1\nOnce per lesson, No dupe",
- "○〆元气+4\n○〆好印象+9\n课程中1次不可重复": "○〆Energy +4\n○〆Good Impression +9\nOnce per lesson, No dupe",
- "○〆元气+4\n○〆干劲+5": "○〆Energy +4\n○〆Motivation +5",
- "○〆元气+4\n○〆干劲+6\n课程中1次不可重复": "○〆Energy +4\n○〆Motivation +6\nOnce per lesson, No dupe",
- "○〆元气+4\n○〆干劲达到6以上时○〆元气+5\n课程中1次不可重复": "○〆Energy +4\nIf Motivation is 6 or higher, Energy +5\nOnce per lesson, No dupe",
- "○〆元气+4\n课程中1次": "○〆Energy +4\nOnce per lesson",
- "○〆元气+5\n○〆好印象的250%数值提升\n○〆消耗体力增加2回合\n课程中1次不可重复": "○〆Energy +5\nIncrease Param by 250% of Good Impression\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe",
- "○〆元气+5\n○〆干劲达到3以上时,○〆元气+4\n课程中1次不可重复": "○〆Energy +5\nIf Motivation is 3 or higher, Energy +4\nOnce per lesson, No dupe",
- "○〆元气+5\n○〆干劲达到3以上时,○〆好印象+3": "○〆Energy +5\nIf Motivation is 3 or higher, Good Impression +3",
- "○〆元气+5\n○〆消耗体力减少5回合\n课程中1次不可重复": "○〆Energy +5\n○〆Reduce stamina consumption for 5 turns\nOnce per lesson, No dupe",
- "○〆元气+5\n○〆集中+5\n课程中1次": "○〆Energy +5\n○〆Focus +5\nOnce per lesson",
- "○〆元气+5\n数值提升○〆好印象的200%\n○〆体力消耗增加2回合\n课程中1次不可重复": "○〆Energy +5\nIncrease Param by 200% of Good Impression\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe",
- "○〆元气+6\n○〆好印象+5": "○〆Energy +6\n○〆Good Impression +5",
- "○〆元气+6\n○〆好调3回合\n课程中1次": "○〆Energy +6\n○〆Good Shape for 3 turns\nOnce per lesson",
- "○〆元气+6\n○〆集中+3\n课程中1次": "○〆Energy +6\n○〆Focus +3\nOnce per lesson",
- "○〆元气+6\n体力在50%以上时○〆消耗体力减少1\n课程中1次不可重复": "○〆Energy +6\nIf stamina is over 50%, reduce stamina consumption by 1\nOnce per lesson, No dupe",
- "○〆元气+6\n数值提升○〆干劲的250%\n课程中1次不可重复": "○〆Energy +6\nIncrease Param by 250% of Motivation\nOnce per lesson, No dupe",
- "○〆元气+6\n课程中1次": "○〆Energy +6\nOnce per lesson",
- "○〆元气+7\n○〆干劲+4\n课程中1次": "○〆Energy +7\n○〆Motivation +4\nOnce per lesson",
- "○〆元气+7\n○〆干劲的350%数值提升\n课程中1次不可重复": "○〆Energy +7\nIncrease Param by 350% of Motivation\nOnce per lesson, No dupe",
- "○〆元气+7\n○〆干劲达到3以上时○〆元气+7\n课程中1次不可重复": "○〆Energy +7\nIf Motivation is 3 or higher, Energy +7\nOnce per lesson, No dupe",
- "○〆元气+7\n○〆干劲达到3以上时○〆好印象+4": "○〆Energy +7\nIf Motivation is 3 or higher, Good Impression +4",
- "○〆元气+7\n课程中1次": "○〆Energy +7\nOnce per lesson",
- "○〆元气+8\n○〆好调4回合\n课程中1次": "○〆Energy +8\n○〆Good Shape for 4 turns\nOnce per lesson",
- "○〆元气+8\n○〆集中+4\n课程中1次": "○〆Energy +8\n○〆Focus +4\nOnce per lesson",
- "○〆元气+8\n课程中1次": "○〆Energy +8\nOnce per lesson",
- "○〆元气为0时可使用\n○〆元气+5\n○〆体力消耗减少2回合\n下一回合抽取技能卡\n课程中1次不可重复": "○〆Usable when Energy is 0\n○〆Energy +5\n○〆Reduce stamina consumption for 2 turns\nDraw a skill card next turn\nOnce per lesson, No dupe",
- "○〆元气为0时可使用\n○〆元气+6\n○〆消耗体力减少3回合\n下一回合抽取技能卡\n课程中1次不可重复": "○〆Usable when Energy is 0\n○〆Energy +6\n○〆Reduce stamina consumption for 3 turns\nDraw a skill card next turn\nOnce per lesson, No dupe",
- "○〆元気+1\n○〆やる気": "○〆Energy +1\n○〆Motivation",
- "○〆元気+1\n○〆好印象": "○〆Energy +1\n○〆Good impression",
- "○〆元気+1\n○〆好調2ターン": "○〆Energy +1\n○〆Good Shape2 turns",
- "○〆元気+1\n○〆好調3ターン": "○〆Energy +1\n○〆Good Shape3 turns",
- "○〆元気+1\n○〆消費体力削減": "○〆 Energetic +1\n○〆 Reduced Stamina Consumption",
- "○〆元気+1\n○〆集中": "○〆Energy +1\n○〆Focus",
- "○〆元気+10\nレッスン中1回 ": "○〆Energy +10\nOnce during lessons ",
- "○〆元気+10\n○〆集中": "○〆Energy +10\n○〆Focus",
- "○〆元気+11\n○〆やる気": "○〆Energy +11\n○〆Motivation",
- "○〆元気+11\n○〆元気増加無効2ターン\n○〆消費体力減少3ターン\nレッスン中1回 ": "○〆Energy +11\n○〆Energy Increase Disabled 2 Turns\n○〆Reduced Stamina Consumption 3 Turns\nOnce per lesson",
- "○〆元気+11\n○〆集中": "○〆Energetic +11\n○〆Focus",
- "○〆元気+12\n○〆集中": "○〆Energy +12\n○〆Focus",
- "○〆元気+13\n○〆やる気": "○〆Energy +13\n○〆Motivation",
- "○〆元気+13\n○〆元気増加無効2ターン\n○〆消費体力減少4ターン\nレッスン中1回 ": "○〆Energy +13\n○〆Energy increase disabled2 turns\n○〆Reduced stamina consumption4 turns\nOnce per lesson ",
- "○〆元気+16\n○〆集中": "○〆Energy +16\n○〆Focus",
- "○〆元気+2\n○〆やる気": "○〆Energy +2\n○〆Motivation",
- "○〆元気+2\n○〆やる気が6以上の場合、○〆元気": "○〆Energy +2\nIf motivation is 6 or more, ○〆Energy",
- "○〆元気+2\n○〆好印象": "○〆Energy +2\n○〆Good impression",
- "○〆元気+2\n○〆消費体力減少2ターン": "○〆Energy +2\n○〆Reduced stamina consumption2 turns",
- "○〆元気+2\n○〆消費体力減少3ターン": "○〆Energy +2\n○〆Reduced stamina consumption3 turns",
- "○〆元気+2\n体力回復": "○〆Energy +2\nStamina recovery",
- "○〆元気+3\n○〆好印象": "○〆Energy +3\n○〆Good impression",
- "○〆元気+3\n○〆消費体力減少4ターン\nレッスン中1回 重複不可": "○〆Energy +3\n○〆Reduced stamina consumption4 turns\nOnce per lesson No dupe",
- "○〆元気+3\n○〆集中": "○〆Energy +3\n○〆Focus",
- "○〆元気+3\n体力が50%以上の場合、○〆消費体力削減": "○〆Energy +3\nIf stamina is 50% or more, ○〆Reduced stamina consumption",
- "○〆元気+3\n次のターン、手札をすべて○〆レッスン中強化\n2ターン後、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "○〆元気+3\nNext turn, strengthen all cards ○〆 during lessons\n2 turns later, strengthen all ○〆 during lessons\nOnce during lessons",
- "○〆元気+3\n次のターン、手札をすべて○〆レッスン中強化\n2ターン後、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Energy +3\nNext turn, enhance all cards in hand during lesson\nAfter 2 turns, enhance all cards in hand during lesson\nOnce per lesson No dupe",
- "○〆元気+3\n次のターン、手札をすべて○〆試験・ステージ中強化\n2ターン後、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "○〆Energy +3\nNext turn, all cards are ○〆Exam/Stage Strengthened\n2 Turns later, all cards are ○〆Exam/Stage Strengthened\nOnce during Exam/Stage ",
- "○〆元気+3\n次のターン、手札をすべて○〆試験中強化\n2ターン後、手札をすべて○〆試験中強化\n試験中1回 ": "○〆 energy +3\nNext turn, strengthen all ○〆 in the exam\nAfter 2 turns, strengthen all ○〆 in the exam\nOnce during the exam ",
- "○〆元気+4\nレッスン中1回 ": "○〆Energy +4\nOnce per lesson ",
- "○〆元気+4\n試験・ステージ中1回 ": "○〆 Energy +4\nOnce during Exam or Stage ",
- "○〆元気+4\n試験中1回 ": "○〆 Energy +4\nOnce during the exam ",
- "○〆元気+4\n○〆やる気": "○〆Energy +4\n○〆Motivation",
- "○〆元気+4\n○〆やる気が6以上の場合、○〆元気": "○〆Energy +4\nIf motivation is 6 or more, ○〆Energy",
- "○〆元気+4\n○〆好印象": "○〆Energy +4\n○〆Good impression",
- "○〆元気+5\n○〆やる気が3以上の場合、○〆元気": "○〆Energy +5\nIf motivation is 3 or more, ○〆Energy",
- "○〆元気+5\n○〆やる気が3以上の場合、○〆好印象": "○〆Energy +5\nIf motivation is 3 or more, ○〆Good impression",
- "○〆元気+5\n○〆好印象の": "○〆Energy +5\n○〆Good impression",
- "○〆元気+5\n○〆消費体力減少5ターン\nレッスン中1回 重複不可": "○〆Energy +5\n○〆Reduced stamina consumption5 turns\nOnce per lesson No dupe",
- "○〆元気+5\n○〆消費体力減少5ターン\n試験・ステージ中1回 ": "○〆Energy +5\n○〆Reduced stamina consumption 5 turns\nOnce during exams/stage ",
- "○〆元気+5\n○〆集中": "○〆Energy +5\n○〆Focus",
- "○〆元気+6\nレッスン中1回 ": "○〆Energy +6\nOnce per lesson ",
- "○〆元気+6\n試験・ステージ中1回 ": "○〆Energy +6\nOnce during Exam/Stage ",
- "○〆元気+6\n○〆やる気の": "○〆Energy +6\n○〆Motivation",
- "○〆元気+6\n○〆好印象": "○〆Energy +6\n○〆Good impression",
- "○〆元気+6\n○〆好調3ターン\nレッスン中1回 ": "○〆Energy +6\n○〆Good Shape3 turns\nOnce per lesson ",
- "○〆元気+6\n○〆好調3ターン\n試験中1回 ": "○〆 Energy +6\n○〆 Good Shape 3 turns\n1 time during exam ",
- "○〆元気+6\n○〆集中": "○〆Energy +6\n○〆Focus",
- "○〆元気+6\n体力が50%以上の場合、○〆消費体力削減": "○〆Energy +6\nIf stamina is 50% or more, ○〆Reduced stamina consumption",
- "○〆元気+7\nレッスン中1回 ": "○〆Energy +7\nOnce per lesson ",
- "○〆元気+7\n試験・ステージ中1回 ": "○〆Energy +7\nOnce during Exam/Stage ",
- "○〆元気+7\n○〆やる気": "○〆Energy +7\n○〆Motivation",
- "○〆元気+7\n○〆やる気が3以上の場合、○〆元気": "○〆Energy +7\nIf motivation is 3 or more, ○〆Energy",
- "○〆元気+7\n○〆やる気が3以上の場合、○〆好印象": "○〆Energy +7\nIf motivation is 3 or more, ○〆Good impression",
- "○〆元気+7\n○〆やる気の": "○〆Energy +7\n○〆Motivation",
- "○〆元気+8\nレッスン中1回 ": "○〆Energy +8\nOnce per lesson ",
- "○〆元気+8\n試験・ステージ中1回 ": "○〆Energy +8\nOnce during exams/stage ",
- "○〆元気+8\n○〆好調4ターン\nレッスン中1回 ": "○〆Energy +8\n○〆Good Shape4 turns\nOnce per lesson ",
- "○〆元気+8\n○〆集中": "○〆Energy +8\n○〆Focus",
- "○〆元気+7": "○〆Energy +7",
- "○〆元気が0の場合、使用可\n○〆元気+5\n○〆消費体力減少2ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +5\n○〆Reduced stamina consumption2 turns\nDraw skill card next turn\nOnce per lesson No dupe",
- "○〆元気が0の場合、使用可\n○〆元気+6\n○〆消費体力減少3ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +6\n○〆Reduced stamina consumption3 turns\nDraw skill card next turn\nOnce per lesson No dupe",
- "○〆元気が12以上の場合○〆消費体力減少5ターン": "If vitality is 12 or more, decrease stamina consumption 5 turns",
- "○〆元気が13以下の場合○〆不調5ターン": "If ○〆Energy is 13 or less, ○〆Poor Condition 5 turns",
- "○〆元気が5以上の場合○〆好印象": "If ○〆Energy is 5 or more, ○〆Good Impression",
- "○〆元気が増加しない ": "No increase in ○〆 Energy",
- "○〆元気など補助効果を主とするスキルカード": "Skill Card with Main Auxiliary Effects such as Cheerfulness",
- "○〆元気の増加量を": "Increase amount of vitality",
- "○〆元気の増加量を増加": "○〆Increase the amount of Energy boost",
- "○〆好印象+10\n○〆やる気+6\nレッスン中1回 重複不可": "○〆Good Impression+10\n○〆Motivation+6\nOnce per lessonNo dupe",
- "○〆好印象+1\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo dupe",
- "○〆好印象+1\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
- "○〆好印象+2\n○〆好印象の100%分パラメータ上昇\nレッスン中1回 ": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 100%\nOnce per lesson",
- "○〆好印象+2\n○〆好印象の120%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 120%\nOnce per lessonNo dupe",
- "○〆好印象+2\n○〆好印象の160%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 160%\nOnce per lessonNo dupe",
- "○〆好印象+2\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+2\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
- "○〆好印象+3": "○〆Good Impression +3",
- "○〆好印象+3\n○〆やる気+3\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "○〆Good Impression+3\n○〆Motivation+3\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe",
- "○〆好印象+3\n○〆好印象が3以上の場合、○〆やる気+2": "○〆Good Impression+3\nIf ○〆Good Impression is 3 or higher, ○〆Motivation+2",
- "○〆好印象+3\n○〆好印象の120%分パラメータ上昇\nレッスン中1回 ": "○〆Good Impression+3\nIncrease Param by ○〆Good Impression 120%\nOnce per lesson",
- "○〆好印象+3\n以降、○〆メンタルスキルカード使用時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Good Impression+1\nOnce per lessonNo dupe",
- "○〆好印象+3\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+3\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
- "○〆好印象+4\n○〆やる気+3\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Good Impression+4\n○〆Motivation+3\nNext turn, enhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
- "○〆好印象+4\n○〆好印象が3以上の場合、○〆やる気+3": "○〆Good Impression+4\nIf ○〆Good Impression is 3 or higher, ○〆Motivation+3",
- "○〆好印象+4\n○〆好印象の60%分パラメータ上昇": "○〆Good Impression+4\nIncrease Param by ○〆Good Impression 60%",
- "○〆好印象+4\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+4\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo dupe",
- "○〆好印象+4\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+4\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
- "○〆好印象+5\n○〆やる気+3\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "○〆Good Impression+5\n○〆Motivation+3\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe",
- "○〆好印象+5\n○〆やる気+4\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Good Impression+5\n○〆Motivation+4\nNext turn, enhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
- "○〆好印象+5\n○〆好印象の100%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+5\nIncrease Param by ○〆Good Impression 100%\nOnce per lessonNo dupe",
- "○〆好印象+5\n○〆好印象の80%分パラメータ上昇": "○〆Good Impression+5\nIncrease Param by ○〆Good Impression 80%",
- "○〆好印象+5\n以降、○〆メンタルスキルカード使用時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+5\nAfterwards, when using ○〆Mental Skill Card, ○〆Good Impression+1\nOnce per lessonNo dupe",
- "○〆好印象+6": "○〆Good Impression+6",
- "○〆好印象+6\nレッスン中1回 重複不可": "○〆Good Impression+6\nOnce per lessonNo dupe",
- "○〆好印象+6\n○〆好印象の170%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+6\nIncrease Param by ○〆Good Impression 170%\nOnce per lessonNo dupe",
- "○〆好印象+8": "○〆Good Impression+8",
- "○〆好印象+8\nレッスン中1回 重複不可": "○〆Good Impression+8\nOnce per lessonNo dupe",
- "○〆好印象+8\n○〆やる気+5\nレッスン中1回 重複不可": "○〆Good Impression+8\n○〆Motivation+5\nOnce per lessonNo dupe",
- "○〆好印象が0の場合体力減少": "If ○〆 Good Impression is 0, decrease HP",
- "○〆好印象が10以上の場合○〆好印象": "If ○〆 Good Impression is 10 or more, ○〆 Good Impression",
- "○〆好印象が10以下の場合体力減少": "If the good impression is 10 or less, stamina decreases",
- "○〆好印象が11以下の場合体力減少": "If the good impression is 11 or less, decrease stamina",
- "○〆好印象が13以上の場合○〆好印象": "If the good impression is 13 or more, maintain good impression",
- "○〆好印象が14以上の場合○〆好印象": "If the good impression is 14 or more, increase good impression",
- "○〆好印象が16以上の場合○〆好印象": "If ○〆Good Impression is 16 or more, ○〆Good Impression",
- "○〆好印象が18以上の場合体力回復": "If the good impression is 18 or more, recover stamina",
- "○〆好印象が19以上の場合除外にあるスキルカードを山札の下に移動": "If the good impression is 19 or more, move skill cards in the discard pile to the bottom of the deck",
- "○〆好印象が1以上の場合○〆元気": "If the good impression is 1 or more, increase vitality",
- "○〆好印象が1以上の場合○〆好印象": "If ○〆 Good Impression is 1 or more, ○〆 Good Impression",
- "○〆好印象が1以下の場合体力減少": "If ○〆 Good Impression is 1 or less, decrease HP",
- "○〆好印象が24以上の場合○〆好印象": "If ○〆Good Impression is 24 or more, ○〆Good Impression",
- "○〆好印象が28以下の場合○〆不調4ターン": "If ○〆Good Impression is 28 or less, ○〆Poor Condition4 Turns",
- "○〆好印象が2以上の場合○〆好印象": "If ○〆 Good Impression is 2 or more, ○〆 Good Impression",
- "○〆好印象が2以下の場合○〆弱気": "If the good impression is 2 or less, decrease confidence",
- "○〆好印象が2以下の場合体力減少": "If ○〆 Good Impression is 2 or less, decrease HP",
- "○〆好印象が3以上の場合○〆好印象": "If ○〆 Good Impression is 3 or more, ○〆 Good Impression",
- "○〆好印象が3以下の場合眠気を山札のランダムな位置に○〆生成": "If the good impression is 3 or less, generate sleepiness at a random position in the deck",
- "○〆好印象が3以下の場合体力減少": "If ○〆 Good Impression is 3 or less, decrease HP",
- "○〆好印象が49以上の場合○〆好印象の": "If ○〆Good Impression is 49 or more, ○〆Good Impression",
- "○〆好印象が4以上の場合○〆好印象": "If ○〆 Good Impression is 4 or more, ○〆 Good Impression",
- "○〆好印象が4以下の場合体力減少": "If ○〆 Good Impression is 4 or less, decrease HP",
- "○〆好印象が5以上の場合○〆好印象": "If ○〆 Good Impression is 5 or more, ○〆 Good Impression",
- "○〆好印象が6以上の場合○〆好印象": "If ○〆 Good Impression is 6 or more, ○〆 Good Impression",
- "○〆好印象が7以上の場合○〆好印象": "If ○〆 Good Impression is 7 or more, ○〆 Good Impression",
- "○〆好印象が7以下の場合体力減少": "If the good impression is 7 or less, decrease stamina",
- "○〆好印象が8以上の場合○〆好印象": "If ○〆 Good Impression is 8 or more, ○〆 Good Impression",
- "○〆好印象が8以下の場合○〆元気増加無効3ターン": "If the good impression is 8 or less, invalidate vitality increase 3 turns",
- "○〆好印象が8以下の場合体力減少": "If the good impression is 8 or less, stamina decreases",
- "○〆好印象が9以上の場合○〆好印象": "If ○〆 Good Impression is 9 or more, ○〆 Good Impression",
- "○〆好印象が9以下の場合体力減少": "If the good impression is 9 or less, decrease stamina",
- "○〆好印象が増加後、○〆好印象+3\n(レッスン内1回)": "After Good Impression increases, Good Impression+3\n(once per lesson)",
- "○〆好印象が増加後、○〆好印象+5\n(レッスン内1回)": "After Good Impression increases, Good Impression+5\n(once per lesson)",
- "○〆好印象の100%分パラメータ上昇\n○〆元気+3": "○〆Good Impression 100% Parameter Increase\n○〆Energy +3",
- "○〆好印象の150%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 150%\nOnce per lesson",
- "○〆好印象の200%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 200%\nOnce per lesson",
- "○〆好印象効果のスキルカード獲得時、ビジュアル上昇+6": "When acquiring ○〆 Good impression effect Skill Card, Visual +6",
- "○〆好印象消費1\n○〆やる気+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Impression\n○〆Motivation+5\n○〆Skill card usage +1\nNo dupe",
- "○〆好印象消費1\n○〆ターン追加+1\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Good Impression Consumption 1\n○〆Turn Addition +1\n○〆Additional Skill Card Uses +1\nDraw Skill Card\nOnce per lessonCannot be stacked",
- "○〆好印象消費1\n○〆元気+1\n○〆ターン追加": "○〆Good Impression Consumption 1\n○〆Energy +1\n○〆Turn Added",
- "○〆好印象消費1\n○〆元気+10\n○〆元気+10\nレッスン中1回 重複不可": "○〆Consume 1 Good Impression\n○〆Energy +10\n○〆Energy+10\nOnce per lessonNo dupe",
- "○〆好印象消費2\n○〆やる気+4\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Good Impression\n○〆Motivation+4\n○〆Skill card usage +1\nNo dupe",
- "○〆好印象消費2\n○〆ターン追加+1\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 2 Good Impression\n○〆Add turn+1\n○〆Skill card usage +1\nOnce per lessonNo dupe",
- "○〆好印象消費2\n○〆元気+9\n○〆元気+9\nレッスン中1回 重複不可": "○〆Consume 2 Good Impression\n○〆Energy +9\n○〆Energy+9\nOnce per lessonNo dupe",
- "○〆好印象消費4\n○〆元気+14\n○〆元気の": "○〆Good Impression Consumption 4\n○〆Energy +14\n○〆Energy's",
- "○〆好印象消費4\n○〆元気+9\n○〆元気の": "○〆Good Impression Consumption 4\n○〆Energy +9\n○〆Energy of",
- "○〆好調1ターン": "○〆In Good Condition1 turn",
- "○〆好調2ターン": "○〆Good Condition2 Turns",
- "○〆好調3ターン": "○〆Good Shape 3 turns",
- "○〆好調3ターン\n○〆好調状態の場合、○〆集中+1": "○〆Good Shape3 turns\nIf in ○〆Good Shape, ○〆Focus+1",
- "○〆好調3ターン\n○〆絶好調4ターン\nレッスン中1回 重複不可": "○〆Good Shape3 turns\n○〆Excellent condition4 turns\nOnce per lesson No dupe",
- "○〆好調3ターン\n○〆集中+2\n体力が50%以上の場合、次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Shape3 turns\n○〆Focus+2\nIf stamina is 50% or more, draw a skill card next turn\nOnce per lessonNo dupe",
- "○〆好調4ターン\n○〆好調状態の場合、○〆集中+1": "○〆Good Shape4 turns\nIf in ○〆Good Shape, ○〆Focus+1",
- "○〆好調4ターン\n○〆絶好調5ターン\nレッスン中1回 重複不可": "○〆Good Shape4 turns\n○〆Excellent condition5 turns\nOnce per lesson No dupe",
- "○〆好調4ターン\n○〆集中+3\n体力が50%以上の場合、次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Shape4 turns\n○〆Focus+3\nIf stamina is 50% or more, draw a skill card next turn\nOnce per lessonNo dupe",
- "○〆好調4ターン\n次のターン、パラメータ+32\nレッスン中1回 重複不可": "○〆Good Shape4 turns\nNext turn, Param+32\nOnce per lessonNo dupe",
- "○〆好調5ターン\nレッスン中1回 ": "○〆Good Shape5 turns\nOnce per lesson",
- "○〆好調5ターン\n試験・ステージ中1回 ": "○〆Good Condition for 5 turns\nDuring Exam/Stage 1 time ",
- "○〆好調7ターン\nレッスン中1回 ": "○〆Good Shape7 turns\nOnce per lesson",
- "○〆好調7ターン\n試験・ステージ中1回 ": "○〆Good Condition 7 turns\nOnce during Exam/Stage ",
- "○〆好調7ターン\n次のターン、パラメータ+40\nレッスン中1回 重複不可": "○〆Good Shape7 turns\nNext turn, Param+40\nOnce per lessonNo dupe",
- "○〆好調が13ターン以上の場合除外にあるスキルカードを山札の下に移動": "If ○〆Good Condition lasts for 13 or more turns, move excluded skill cards to the bottom of the deck",
- "○〆好調が3ターン以上の場合以降、ターン終了時、○〆集中": "○〆If in good condition for 3 or more turns, then ○〆Focus at the end of each turn",
- "○〆好調が4ターン以上の場合○〆スキルカード使用数追加": "○〆Add skill card usage if good condition lasts 4 or more turns",
- "○〆好調が4ターン以上の場合○〆消費体力減少6ターン": "If ○〆Good Condition lasts for 4 or more turns, ○〆Energy Consumption Decrease 6 turns",
- "○〆好調が4ターン以上の場合○〆絶好調7ターン": "If ○〆Good Condition lasts for 4 or more turns, ○〆Excellent Condition 7 turns",
- "○〆好調が4ターン以下の場合○〆不調5ターン": "○〆If in good condition for 4 turns or less ○〆In bad condition5 turns",
- "○〆好調の効果ターンが増加後、○〆好調3ターン\n(レッスン内1回)": "After the effect turn of Good Shape increases, Good Shape3 turns\n(once per lesson)",
- "○〆好調の効果ターンが増加後、○〆好調4ターン\n(レッスン内1回)": "After the effect turn of Good Shape increases, Good Shape4 turns\n(once per lesson)",
- "○〆好調効果のスキルカード獲得時、ダンス上昇+6": "○〆When acquiring a skill card with Good Shape effect, Dance +6",
- "○〆好調消費1ターン\n○〆元気+8\n次に使用するスキルカードの効果をもう1回発動(1回)\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 1 Good Shape turn\n○〆Energy +8\nThe effect of the next skill card used activates one more time (once)\n○〆Skill card usage +1\nOnce per lessonNo dupe",
- "○〆好調消費1ターン\n○〆集中+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Shape turn\n○〆Focus+5\n○〆Skill card usage +1\nNo dupe",
- "○〆好調消費1ターン\nパラメータ+3(2回)\n○〆集中": "○〆Good Condition Consumption 1 Turn\nParameter +3 (2 times)\n○〆Focus",
- "○〆好調消費1ターン\nパラメータ+4(2回)\n○〆集中": "○〆Good Condition Consumption 1 Turn\nParameter +4 (2 times)\n○〆Focus",
- "○〆好調消費1ターン\n次に使用するスキルカードの効果をもう1回発動(1回)\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 1 Good Shape turn\nThe effect of the next skill card used activates one more time (once)\n○〆Skill card usage +1\nOnce per lessonNo dupe",
- "○〆好調消費2ターン\n○〆元気+2\n○〆集中+7\nレッスン中1回 ": "○〆Consume 2 Good Shape turns\n○〆Energy +2\n○〆Focus+7\nOnce per lesson",
- "○〆好調消費2ターン\n○〆元気+4\n○〆集中+9\nレッスン中1回 ": "○〆Consume 2 Good Shape turns\n○〆Energy +4\n○〆Focus+9\nOnce per lesson",
- "○〆好調消費2ターン\n○〆集中+4\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Good Shape turns\n○〆Focus+4\n○〆Skill card usage +1\nNo dupe",
- "○〆好調状態でない場合眠気を山札のランダムな位置に○〆生成": "If you are not in ○〆 Good Shape, Drowsiness Card will be generated in a random position of the deck.",
- "○〆好調状態でない場合○〆弱気": "○〆Timid if not in good condition",
- "○〆好調状態でない場合○〆手札減少": "If not in a ○〆Good Condition, ○〆Hand Decrease",
- "○〆好調状態の場合○〆スキルカード使用数追加": "○〆Add skill card usage if in good condition",
- "○〆好調状態の場合○〆ターン追加": "○〆Add turns if in good condition",
- "○〆好調状態の場合○〆元気": "○〆In good condition ○〆Energetic",
- "○〆好調状態の場合○〆好調1ターン": "If in Good Shape ○〆 Good Shape 1 turn",
- "○〆好調状態の場合○〆好調2ターン": "If in Good Shape ○〆 Good Shape 2 turns",
- "○〆好調状態の場合○〆好調3ターン": "If in ○〆Good Condition state, ○〆Good Condition3 Turns",
- "○〆好調状態の場合○〆好調4ターン": "If in ○〆Good Condition state, ○〆Good Condition4 Turns",
- "○〆好調状態の場合、使用可\n○〆絶好調2ターン\n次のターン、パラメータ+38\nレッスン中1回 重複不可": "Can be used if in ○〆Good Shape\n○〆Excellent Condition2 turns\nNext turn, Param+38\nOnce per lessonNo dupe",
- "○〆好調状態の場合、使用可\n○〆絶好調3ターン\n次のターン、パラメータ+47\nレッスン中1回 重複不可": "Can be used if in ○〆Good Shape\n○〆Excellent Condition3 turns\nNext turn, Param+47\nOnce per lessonNo dupe",
- "○〆好調状態の場合、使用可\nスコア+25\n": "If in Good Shape ○〆, usable\nScore +25\n",
- "○〆好調状態の場合、使用可\nスコア+25\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +25\nOnce during the Exam or Stage ",
- "○〆好調状態の場合、使用可\nスコア+25\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +25\n1 time during exam ",
- "○〆好調状態の場合、使用可\nスコア+27\n": "If in Good Shape ○〆, usable\nScore +27\n",
- "○〆好調状態の場合、使用可\nスコア+27\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +27\nOnce during the Exam or Stage ",
- "○〆好調状態の場合、使用可\nスコア+27\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +27\nOnce during the exam ",
- "○〆好調状態の場合、使用可\nスコア+34\n": "If in Good Shape ○〆, usable\nScore +34\n",
- "○〆好調状態の場合、使用可\nスコア+34\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +34\nOnce during the Exam or Stage ",
- "○〆好調状態の場合、使用可\nスコア+34\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +34\nOnce during the exam ",
- "○〆好調状態の場合、使用可\nスコア+37\n": "If in Good Shape ○〆, usable\nScore +37\n",
- "○〆好調状態の場合、使用可\nスコア+37\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +37\nOnce during the Exam or Stage ",
- "○〆好調状態の場合、使用可\nスコア+37\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +37\nOnce during the exam ",
- "○〆好調状態の場合、使用可\nスコア+38\n": "If in Good Shape ○〆, usable\nScore +38\n",
- "○〆好調状態の場合、使用可\nスコア+38\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +38\nOnce during the Exam or Stage ",
- "○〆好調状態の場合、使用可\nスコア+38\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +38\nOnce during the exam ",
- "○〆好調状態の場合、使用可\nスコア+48\n": "If in Good Shape ○〆, usable\nScore +48\n",
- "○〆好調状態の場合、使用可\nスコア+48\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +48\nOnce during the Exam or Stage ",
- "○〆好調状態の場合、使用可\nスコア+48\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +48\nOnce during the exam ",
- "○〆好調状態の場合、使用可\nスコア+49\n": "If in Good Shape ○〆, usable\nScore +49\n",
- "○〆好調状態の場合、使用可\nスコア+49\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +49\nOnce during the Exam or Stage ",
- "○〆好調状態の場合、使用可\nスコア+49\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +49\nOnce during the exam ",
- "○〆好調状態の場合、使用可\nスコア+54\n": "If in Good Shape ○〆, usable\nScore +54\n",
- "○〆好調状態の場合、使用可\nスコア+54\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +54\nOnce during the Exam or Stage ",
- "○〆好調状態の場合、使用可\nスコア+54\n重複不可": "Available if in Good Shape ○〆\nScore +54\nNot duplicable",
- "○〆好調状態の場合、使用可\nパラメータ+25\n": "If in ○〆 Good Shape state, usable\nParameters +25\n",
- "○〆好調状態の場合、使用可\nパラメータ+25\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +25\nOnce per lesson",
- "○〆好調状態の場合、使用可\nパラメータ+25\n重複不可": "Can be used if in ○〆Good Shape\nParam +25\nNo dupe",
- "○〆好調状態の場合、使用可\nパラメータ+27\n": "If in ○〆 Good Shape state, usable\nParameters +27\n",
- "○〆好調状態の場合、使用可\nパラメータ+27\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +27\nOnce per lesson",
- "○〆好調状態の場合、使用可\nパラメータ+27\n重複不可": "Can be used if in ○〆Good Shape\nParam +27\nNo dupe",
- "○〆好調状態の場合、使用可\nパラメータ+34\n": "If in ○〆 Good Shape state, usable\nParameters +34\n",
- "○〆好調状態の場合、使用可\nパラメータ+37\n": "If in ○〆 Good Shape state, usable\nParameters +37\n",
- "○〆好調状態の場合、使用可\nパラメータ+37\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +37\nOnce per lesson",
- "○〆好調状態の場合、使用可\nパラメータ+37\n重複不可": "Can be used if in ○〆Good Shape\nParam +37\nNo dupe",
- "○〆好調状態の場合、使用可\nパラメータ+38\n": "If in ○〆 Good Shape state, usable\nParameters +38\n",
- "○〆好調状態の場合、使用可\nパラメータ+38\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +38\nOnce per lesson",
- "○〆好調状態の場合、使用可\nパラメータ+38\n重複不可": "Can be used if in ○〆Good Shape\nParam +38\nNo dupe",
- "○〆好調状態の場合、使用可\nパラメータ+44\nレッスン中1回 ": "If in ○〆Good Condition state, usable\nParameter +44\nOnce during Lesson ",
- "○〆好調状態の場合、使用可\nパラメータ+48\n": "If in ○〆 Good Shape state, usable\nParameters +48\n",
- "○〆好調状態の場合、使用可\nパラメータ+49\n": "If in ○〆 Good Shape state, usable\nParameters +49\n",
- "○〆好調状態の場合、使用可\nパラメータ+54\n": "If in ○〆 Good Shape state, usable\nParameters +54\n",
- "○〆好調状態の場合、使用可\nパラメータ+54\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +54\nOnce per lesson",
- "○〆好調状態の場合、使用可\nパラメータ+54\n重複不可": "Can be used if in ○〆Good Shape\nParam +54\nNo dupe",
- "○〆消耗体力3\n○〆元气的110%数值提升\n课程中1次": "○〆Consume 3 stamina\nIncrease Param by 110% of Energy\nOnce per lesson",
- "○〆消費体力削減": "○〆Reduced stamina consumption",
- "○〆消費体力増加16ターン": "○〆Energy Consumption Increase 16 turns",
- "○〆消費体力減少3ターン": "○〆Reduced stamina consumption 3 turns",
- "○〆消費体力減少5ターン": "Decrease stamina consumption 5 turns",
- "○〆消費体力減少状態の場合○〆消費体力減少5ターン": "○〆Reduced stamina consumption 5 turns if in reduced stamina consumption state",
- "○〆絶好調1ターン\n○〆元気+9": "○〆Excellent Condition 1 turn\n○〆Energy +9",
- "○〆絶好調2ターン\n手札をすべて○〆レッスン中強化": "○〆Excellent Condition 2 turns\nEnhance all cards ○〆 during lessons",
- "○〆絶好調2ターン\n手札をすべて○〆試験・ステージ中強化": "○〆Great Condition for 2 turns\nAll cards are ○〆Enhanced during Exam/Stage",
- "○〆绝好调3回合\n此后,使用○〆主动技能卡时,○〆固定元气+2\n课程中1次不可重复": "○〆Excellent Condition for 3 turns\nAfterwards, when using an Active Skill Card, Fixed Energy +2\nOnce per lesson, No dupe",
- "○〆绝好调4回合\n从此○〆使用主动技能卡时○〆固定元气+2\n课程中1次不可重复": "○〆Excellent Condition for 4 turns\nFrom now on, when using an Active Skill Card, Fixed Energy +2\nOnce per lesson, No dupe",
- "○〆集中+3\n○〆好调2回合\n下一回合,手牌全部○〆课程中强化\n课程中1次不可重复": "○〆Focus+3\n○〆Good Shape for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
- "○〆集中+3\n○〆集中值达到3以上时○〆好调3回合": "○〆Focus+3\nIf Focus is 3 or higher, Good Shape for 3 turns",
- "○〆集中+3\n从此○〆使用主动技能卡时○〆集中+1\n课程中1次不可重复": "○〆Focus+3\nFrom now on, when using an Active Skill Card, Focus+1\nOnce per lesson, No dupe",
- "○〆集中+4\n○〆好调2回合\n○〆体力消耗减少2回合\n课程中1次不可重复": "○〆Focus+4\n○〆Good Shape for 2 turns\n○〆Reduce stamina consumption for 2 turns\nOnce per lesson, No dupe",
- "○〆集中+4\n○〆好调4回合\n下一回合手牌全部○〆课程中强化\n课程中1次不可重复": "○〆Focus+4\n○〆Good Shape for 4 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
- "○〆集中+4\n体力恢复4\n课程中1次不可重复": "○〆Focus+4\nStamina recovery 4\nOnce per lesson, No dupe",
- "○〆集中+5\n○〆好调3回合\n○〆消耗体力减少3回合\n课程中1次不可重复": "○〆Focus+5\n○〆Good Shape for 3 turns\n○〆Reduce stamina consumption for 3 turns\nOnce per lesson, No dupe",
- "○〆集中+5\n体力回复5\n课程中1次不可重复": "○〆Focus+5\nStamina recovery 5\nOnce per lesson, No dupe",
- "○〆集中+1": "○〆 Focus+1",
- "○〆集中+1\n以降、ターン終了時○〆集中が3以上の場合、○〆集中+2\nレッスン中1回 重複不可": "○〆Focus+1\nAfterwards, if ○〆Focus is 3 or higher at the end of the turn, ○〆Focus+2\nOnce per lessonNo dupe",
- "○〆集中+2": "○〆 Focus+2",
- "○〆集中+2\n○〆集中が3以上の場合、○〆好調3ターン": "○〆Focus+2\nIf ○〆Focus is 3 or higher, ○〆Good Shape3 turns",
- "○〆集中+2\n以降、○〆アクティブスキルカード使用時、○〆集中+1\nレッスン中1回 重複不可": "○〆Focus+2\nAfterwards, when using ○〆Active Skill Card, ○〆Focus+1\nOnce per lessonNo dupe",
- "○〆集中+3": "○〆Focus +3",
- "○〆集中が10以上の場合○〆集中": "If ○〆 focus is 10 or more ○〆 focus",
- "○〆集中が11以上の場合○〆集中": "If ○〆 Focus is 11 or more, ○〆 Focus",
- "○〆集中が11以上の場合以降、ターン終了時、スコア": "If ○〆Focus is 11 or above, at the end of each turn, score",
- "○〆集中が12以下の場合体力減少": "If ○〆Focus is 12 or less, decrease stamina",
- "○〆集中が13以上の場合○〆好調5ターン": "○〆Good Condition for 5 turns if ○〆Focus is 13 or above",
- "○〆集中が14以上の場合○〆好調3ターン": "○〆Good Condition for 3 turns if ○〆Focus is 14 or above",
- "○〆集中が14以上の場合○〆集中": "If ○〆Focus is 14 or more, ○〆Focus",
- "○〆集中が15以上の場合体力回復": "○〆 If Focus is 15 or more, Stamina Recovery",
- "○〆集中が17以上の場合○〆集中": "○〆Focus if ○〆Focus is 17 or above",
- "○〆集中が18以上の場合○〆集中": "If ○〆 Focus is 18 or more, ○〆 Focus",
- "○〆集中が1以上の場合○〆好調1ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 1 turns",
- "○〆集中が1以上の場合○〆好調2ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 2 turns",
- "○〆集中が1以上の場合○〆好調3ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 3 turns",
- "○〆集中が1以上の場合○〆集中": "If ○〆 Focus is 1 or more, ○〆 Focus",
- "○〆集中が1以下の場合○〆弱気": "○〆 If Focus is 1 or less, ○〆 Weak",
- "○〆集中が1以下の場合体力減少": "If ○〆 Focus is 1 or less, decrease HP",
- "○〆集中が22以上の場合○〆集中": "If ○〆Focus is 22 or above, ○〆Focus",
- "○〆集中が26以上の場合○〆集中": "If ○〆Focus is 26 or above, ○〆Focus",
- "○〆集中が29以上の場合○〆集中": "If ○〆Focus is 29 or more, ○〆Focus",
- "○〆集中が2以上の場合○〆好調2ターン": "○〆Good Condition for 2 Turns if ○〆Focus is 2 or More",
- "○〆集中が2以上の場合○〆好調3ターン": "If ○〆 Focus is 2 or more, ○〆 in Good Shape for 3 turns",
- "○〆集中が2以上の場合○〆好調6ターン": "If ○〆Focus is 2 or above, ○〆Good Condition6 Turns",
- "○〆集中が2以上の場合○〆集中": "If ○〆 Focus is 2 or more, ○〆 Focus",
- "○〆集中が2以下の場合体力減少": "If ○〆 Focus is 2 or less, decrease HP",
- "○〆集中が3以上の場合○〆好調3ターン": "If ○〆 Focus is 3 or more, ○〆 in Good Shape for 3 turns",
- "○〆集中が3以上の場合○〆好調9ターン": "If ○〆Focus is 3 or above, ○〆Good Condition9 Turns",
- "○〆集中が3以上の場合○〆消費体力削減": "If ○〆Focus is 3 or more, ○〆Energy Consumption Reduction",
- "○〆集中が3以上の場合○〆集中": "If ○〆 Focus is 3 or more, ○〆 Focus",
- "○〆集中が3以下の場合○〆スランプ1ターン": "If ○〆Focus is 3 or below, ○〆Slump1 Turn",
- "○〆集中が3以下の場合○〆消費体力増加1ターン": "Increase in consumption HP 1 turn when ○〆 focus is 3 or less",
- "○〆集中が3以下の場合体力減少": "If ○〆 Focus is 3 or less, decrease HP",
- "○〆集中が4以上の場合○〆好調3ターン": "If ○〆 Focus is 4 or more, ○〆 in Good Shape for 3 turns",
- "○〆集中が4以上の場合○〆集中": "If ○〆 Focus is 4 or more, ○〆 Focus",
- "○〆集中が4以下の場合体力減少": "If ○〆 Focus is 4 or less, decrease HP",
- "○〆集中が5以上の場合○〆ターン追加": "○〆Add turns if focus is 5 or more",
- "○〆集中が5以上の場合○〆集中": "If ○〆 Focus is 5 or more, ○〆 Focus",
- "○〆集中が5以下の場合○〆消費体力増加2ターン": "○〆Increased stamina consumption for 2 turns if ○〆Focus is 5 or below",
- "○〆集中が5以下の場合体力減少": "If ○〆 Focus is 5 or less, decrease HP",
- "○〆集中が6以上の場合○〆集中": "If ○〆 Focus is 6 or more, ○〆 Focus",
- "○〆集中が7以上の場合○〆集中": "If ○〆 Focus is 7 or more, ○〆 Focus",
- "○〆集中が7以下の場合○〆不調5ターン": "If ○〆Focus is 7 or below, ○〆Bad Condition5 Turns",
- "○〆集中が8以上の場合○〆スコア上昇量増加": "If ○〆Focus is 8 or above, ○〆Score Increase",
- "○〆集中が8以上の場合○〆集中": "If ○〆 Focus is 8 or more, ○〆 Focus",
- "○〆集中が8以下の場合○〆元気増加無効3ターン": "○〆 If Focus is 8 or less, ○〆 Energy Increase Invalid 3 Turns",
- "○〆集中が8以下の場合体力減少": "If ○〆Focus is 8 or below, stamina decreases",
- "○〆集中が9以上の場合○〆集中": "If ○〆 Focus is 9 or more, ○〆 Focus",
- "○〆集中が9以下の場合眠気を山札のランダムな位置に○〆生成": "If ○〆Focus is 9 or less, generate ○〆Drowsiness at a random position in the deck",
- "○〆集中が増加後、○〆集中+2\n(レッスン内2回)": "After focus increases, Focus+2\n(2 times per lesson)",
- "○〆集中が増加後体力が50%以上の場合、○〆集中+2\n(レッスン内2回)": "After focus increases, if stamina is 50% or more, Focus+2\n(2 times per lesson)",
- "○〆集中効果のスキルカード獲得時、ボーカル上昇+6": "○〆When a Skill Card with Focus Effect is Obtained, Vocal Increase +6",
- "○〆集中消耗2\n数值+6\n○〆好调3回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 2 Focus\nParam +6\n○〆Good Shape for 3 turns\n○〆Skill card usage \nNo dupe",
- "○〆集中消耗3\n○〆绝好调4回合\n○〆体力消耗减少2回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 4 turns\n○〆Reduce HP consumption for 2 turns\n○〆Skill card usage \nOnce per lesson, No dupe",
- "○〆集中消耗3\n○〆绝好调5回合\n○〆消耗体力减少5回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 5 turns\n○〆Reduce HP consumption for 5 turns\n○〆Skill card usage \nOnce per lesson, No dupe",
- "○〆集中消耗3\n数值+6\n○〆好调2回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 3 Focus\nParam +6\n○〆Good Shape for 2 turns\n○〆Skill card usage \nNo dupe",
- "○〆集中消費2\n次のターン、スキルカードを引く\n以降、○〆アクティブスキルカード使用時、パラメータ": "○〆Focus Consumption 2\nDraw a Skill Card next turn\nFrom then on, when using ○〆Active Skill Card, Parameter",
- "○〆集中消費3\nパラメータ+25○〆元気+15\n○〆元気増加無効2ターン\nレッスン中1回 ": "○〆Focus Consumption 3\nParameter +25○〆Energy +15\n○〆Energy Increase Invalid 2 Turns\nDuring Lesson 1 Time ",
- "○〆集中消費3\nパラメータ+40○〆元気+15\n○〆元気増加無効2ターン\nレッスン中1回 ": "○〆Focus Consumption 3\nParameter +40○〆Energy +15\n○〆Energy Increase Invalid 2 Turns\nDuring Lesson 1 Time ",
- "○〆集中消費3\n以降、○〆アクティブスキルカード使用時、パラメータ": "○〆Focus Consumption 3\nAfterward, when using an Active Skill Card, Parameter",
- "「○〆好印象」や「○〆やる気」を活用して育成するプラン": "Plans utilizing '○〆Good Impression' or '○〆Motivation' for development",
- "「○〆好調」や「○〆集中」を活用して育成するプラン": "Plans utilizing '○〆Good Shape' or '○〆Focus' for development",
- "【ダンスレッスン・ダンスターンのみ】○〆アクティブスキルカード使用時、体力回復": "[Dance Lesson・Dance Turns Only] Stamina Recovery when using ○〆 Active Skill Card",
- "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆やる気の": "[Dance Lesson / Dance Turn Only] At Turn Start, ○〆Motivation of",
- "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Dance lesson & Dance turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
- "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆パラメータ上昇量増加50%(1ターン)\n(レッスン内3回)": "[Dance lesson & Dance turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)",
- "【ダンスレッスン・ダンスターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気": "【Dance Lesson・Dance Turn Only】At the start of the turn, draw a skill card\n○〆Fixed Energy",
- "【ビジュアルレッスン・ビジュアルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Visual lesson & Visual turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)",
- "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Visual lesson & Visual turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
- "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆パラメータ上昇量増加50%(1ターン)\n(レッスン内3回)": "[Visual lesson & Visual turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)",
- "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆固定元気+2": "[Visual lesson & Visual turn only] At the start of the turn, Fixed Energy +2",
- "【ボーカルレッスン・ボーカルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Vocal lesson & Vocal turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)",
- "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Vocal lesson & Vocal turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
- "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、○〆集中": "[Vocal Lesson・Vocal Turn Only] At the start of the turn, ○〆Focus",
- "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気+2\n(レッスン内3回)": "[Vocal lesson & Vocal turn only] At the start of the turn, draw a skill card\nFixed Energy +2\n(3 times per lesson)",
- "【撮影】確認メッセージの表示": "[Photography] Display confirmation message",
- "お出かけ終了時、ダンス上昇+": "At the end of Going Out, Dance +",
- "お出かけ終了時、ダンス上昇+1": "At the end of Going Out, Dance +1",
- "お出かけ終了時、ダンス上昇+2": "At the end of Going Out, Dance +2",
- "お出かけ終了時、ダンス上昇+3": "At the end of Going Out, Dance +3",
- "お出かけ終了時、ダンス上昇+4": "At the end of Going Out, Dance +4",
- "お出かけ終了時、ダンス上昇+5": "At the end of Going Out, Dance +5",
- "お出かけ終了時、ビジュアル上昇+": "At the end of Going Out, Visual +",
- "お出かけ終了時、ビジュアル上昇+1": "At the end of Going Out, Visual +1",
- "お出かけ終了時、ビジュアル上昇+2": "At the end of Going Out, Visual +2",
- "お出かけ終了時、ビジュアル上昇+3": "At the end of Going Out, Visual +3",
- "お出かけ終了時、ビジュアル上昇+4": "At the end of Going Out, Visual +4",
- "お出かけ終了時、ビジュアル上昇+5": "At the end of Going Out, Visual +5",
- "お出かけ終了時、ボーカル上昇+": "At the end of Going Out, Vocal +",
- "お出かけ終了時、ボーカル上昇+1": "At the end of Going Out, Vocal +1",
- "お出かけ終了時、ボーカル上昇+2": "At the end of Going Out, Vocal +2",
- "お出かけ終了時、ボーカル上昇+3": "At the end of Going Out, Vocal +3",
- "お出かけ終了時、ボーカル上昇+4": "At the end of Going Out, Vocal +4",
- "お出かけ終了時、ボーカル上昇+5": "At the end of Going Out, Vocal +5",
- "このサポートカードのイベントによるパラメータ上昇を": "Parameter increase from this support card's event",
- "このサポートカードのイベントによるパラメータ上昇を50%増加": "Increase parameter boost from this Support Card's events by 50%",
- "このサポートカードのイベントによるパラメータ上昇を75%増加": "Increases the parameter rise from this support card's event by 75%",
- "このサポートカードのイベントによる体力回復量を": "HP recovery amount from this support card's event",
- "このサポートカードのレッスンサポート発生率を": "Increases the lesson support rate of this support card",
- "このサポートカードのレッスンサポート発生率を1.7%増加": "Increases the lesson support occurrence rate of this support card by 1.7%",
- "このサポートカードのレッスンサポート発生率を2%増加": "Increases the lesson support rate of this support card by 2%",
- "の確率で○〆好調1ターン": "chance that you will be in ○〆Good Shape for 1 turns",
- "の確率で○〆好調2ターン": "chance that you will be in ○〆Good Shape for 2 turns",
- "の確率で○〆好調3ターン": "chance that you will be in ○〆Good Shape for 3 turns",
- "の確率で○〆消費体力減少1ターン": "Chance of reducing stamina consumed by 1 turn",
- "の確率で○〆消費体力減少2ターン": "Chance of reducing stamina consumed by 2 turn",
- "の確率で○〆消費体力減少3ターン": "Chance of reducing stamina consumed by 3 turn",
- "の確率で○〆集中": "chance that ○〆 Focus",
- "の確率で体力回復": "Chance of recovering HP",
- "エアロビクス": "Aerobics",
- "スキルカードが選択されてません": "Skill card not selected",
- "スキルカードが除外に移動した時、体力回復": "Recover energy when a skill card is moved to exclusion",
- "スキルカードの消費体力を減少 ": "Reduces Stamina Consumption of Skill Card",
- "スキルカードをプロデュース終了までデッキから削除": "Remove Skill Card from Deck Until End of Production",
- "スキルカードをプロデュース終了まで強化": "Enhancement of skill cards until the end of production",
- "スキルカードを選択して強化": "Select skill card to strengthen",
- "スキルカード使用後○〆やる気が3以上の場合、○〆やる気+2\n(レッスン内1回)": "After using a skill card, if Motivation is 3 or more, Motivation+2\n(once per lesson)",
- "スキルカード使用後○〆やる気が3以上の場合、○〆やる気+3\n(レッスン内1回)": "After using a skill card, if Motivation is 3 or more, Motivation+3\n(once per lesson)",
- "スキルカード使用後○〆好印象が6以上の場合、○〆好印象+3\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a skill card, if Good Impression is 6 or more, Good Impression +3\nSkill card usage +1\n(once per lesson)",
- "スキルカード使用後○〆好印象が6以上の場合、○〆好印象+5\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a skill card, if Good Impression is 6 or more, Good Impression +5\nSkill card usage +1\n(once per lesson)",
- "スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+1\n(レッスン内1回)": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +1\n(once per lesson)",
- "スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+3\n(レッスン内1回)": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +3\n(once per lesson)",
- "スキルカード強化時、ダンス上昇+": "Dance increase when strengthening skill card+",
- "スキルカード強化時、ダンス上昇+3": "When enhancing skill cards, dance increase +3",
- "スキルカード強化時、ビジュアル上昇+": "Visual increase when strengthening skill card+",
- "スキルカード強化時、ボーカル上昇+": "Vocal increase when strengthening skill card+",
- "スキルカード強化時ボーカルが400以上の場合、Pポイント+15": "If vocal is 400 or more when enhancing skill card, P-Points +15",
- "スコア+10": "Score +10",
- "スコア+10(2回)\n試験・ステージ中1回 ": "Score +10 (2 times)\nOnce during Exam/Stage ",
- "スコア+10(2回)\n試験中1回 ": "Score +10 (2 times)\nOnce during exam",
- "スコア+11\n○〆集中": "Score +11\n○〆 Focus",
- "スコア+12○〆元気+10": "Score +12 ○〆Energy +10",
- "スコア+12○〆元気+7\n○〆集中": "Score +12 ○〆 energy +7\n○〆 Focus",
- "スコア+12(2回)\n試験・ステージ中1回 ": "Score +12 (2 times)\nOnce during Exam/Stage ",
- "スコア+13\n○〆集中が6以上の場合、スコア": "Score +13\nIf ○〆 Focus is 6 or more, Score",
- "スコア+14": "Score +14",
- "スコア+15\n○〆集中": "Score +15\n○〆Focus",
- "スコア+15\n○〆集中が3以上の場合、スコア": "Score +15\nIf ○〆 Focus is 3 or more, Score",
- "スコア+18\n○〆好調状態の場合、スコア": "Score +18\nIf in a ○〆Good Condition, score",
- "スコア+25\n試験・ステージ中1回 ": "Score +25\nOnce during the Exam or Stage ",
- "スコア+27\n試験・ステージ中1回 ": "Score +27\nOnce during the Exam or Stage ",
- "スコア+2○〆元気+2": "Score +2 ○〆 energy +2",
- "スコア+34\n試験・ステージ中1回 ": "Score +34\nOnce during the Exam or Stage ",
- "スコア+34\n試験中1回 ": "Score +34\n1 time during exam ",
- "スコア+37\n試験・ステージ中1回 ": "Score +37\nOnce during the Exam or Stage ",
- "スコア+38\n試験・ステージ中1回 ": "Score +38\nOnce during the Exam or Stage ",
- "スコア+48\n試験・ステージ中1回 ": "Score +48\nOnce during the Exam or Stage ",
- "スコア+49\n試験・ステージ中1回 ": "Score +49\nOnce during the Exam or Stage ",
- "スコア+5\n○〆好調3ターン": "Score +5\n○〆 Good Shape 3 turns",
- "スコア+54\n試験・ステージ中1回 ": "Score +54\nOnce during the Exam or Stage ",
- "スコア+6\n○〆好調2ターン": "Score +6\n○〆In good condition2 turns",
- "スコア+6\n○〆好調状態の場合、○〆集中": "Score +6\n○〆 If in good condition, ○〆 Focus",
- "スコア+6\n○〆集中": "Score +6\n○〆 Focus",
- "スコア+6○〆元気+4": "Score +6 ○〆Energy +4",
- "スコア+7\n○〆好印象": "Score +7\n○〆Good Impression",
- "スコア+8○〆元気+7": "Score +8 ○〆Energy +7",
- "スコア+8(2回)\n試験・ステージ中1回 ": "Score +8 (2 times)\nDuring Exam/Stage 1 time ",
- "スコア+8(2回)\n試験中1回 ": "Score +8 (2 times)\nOnce during the exam ",
- "スコア+9": "Score +9",
- "スコア+9\n○〆好印象": "Score +9\nGood impression",
- "スコア+9\n○〆好調3ターン": "Score +9\n○〆 Good Shape 3 turns",
- "スコア+9\n○〆好調状態の場合、○〆集中": "Score +9\n○〆Focus if in ○〆Good Condition",
- "スコア+9\n○〆集中": "Score +9\n○〆Focus",
- "スコアが11000以上の場合○〆スコア上昇量増加": "If score is 11000 or more, ○〆Increase in Score Gain",
- "スコアが1500以上の場合○〆スキルカード使用数追加": "○〆Add skill card usage if score is 1500 or more",
- "スコアが1600未満の場合○〆スランプ1ターン": "If score is below 1600 ○〆Slump1 turn",
- "スコアが1700未満の場合○〆不調5ターン": "○〆Poor condition 5 turns if score is below 1700",
- "スコアが1700未満の場合○〆元気増加無効3ターン": "○〆Energy increase disabled 3 turns if score is below 1700",
- "スコアが1800未満の場合○〆不調5ターン": "If score is less than 1800, ○〆Poor Condition 5 turns",
- "スコアが2100以上の場合○〆消費体力減少3ターン": "If score is 2100 or more, ○〆Energy Consumption Decrease 3 turns",
- "スコアが2400未満の場合○〆不調4ターン": "○〆Poor condition 4 turns if score is below 2400",
- "スコアが2800以上の場合以降、ターン終了時、スコア": "If score is 2800 or more, then score at the end of each turn",
- "スコアが3000未満の場合○〆不調4ターン": "○〆Poor condition 4 turns if score is below 3000",
- "スコアが3200以上の場合○〆絶好調5ターン": "If score is 3200 or more, ○〆Excellent Condition 5 turns",
- "スコアが3600以上の場合○〆消費体力減少5ターン": "If score is 3600 or more, ○〆Energy Consumption Decrease 5 turns",
- "スコアが3800以上の場合体力回復": "Recover stamina if score is 3800 or more",
- "スコアが4000以上の場合スコア": "Score if score is 4000 or more",
- "スコアが4900未満の場合○〆不調4ターン": "If score is less than 4900, ○〆Poor Condition 4 turns",
- "スコアが6800以上の場合以降、ターン終了時、スコア": "If score is 6800 or more, then at the end of each turn, score",
- "スコアが8600以上の場合スコア": "Score if 8600 or more",
- "スコアが9800以上の場合スコア": "Score if 9800 or more",
- "スコア上昇効果を主とするスキルカード": "Skill Card Primarily Increasing Score Effect",
- "スコア上昇量を": "Increase Score Amount by",
- "スコア上昇量を50%増加 ": "Increase score gain by 50%",
- "スコア上昇量を50%増加 3 turns": "Increase Score Amount by 50% 3 turns",
- "スコア上昇量を50%増加 7 turns": "Increase score gain by 50% 7 turns",
- "ターン終了時○〆元気が7以上の場合、○〆好印象+4\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression+4\n(once per lesson)",
- "ターン終了時○〆元気が7以上の場合、○〆好印象+5\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression+5\n(once per lesson)",
- "ターン終了時○〆元気が7以上の場合、○〆好印象1.5倍\n○〆好印象の100%分パラメータ上昇\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 100% of Good Impression\n(once per lesson)",
- "ターン終了時○〆元気が7以上の場合、○〆好印象1.5倍\n○〆好印象の30%分パラメータ上昇\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 30% of Good Impression\n(once per lesson)",
- "ターン終了時○〆好印象が10以上の場合、○〆好印象の100%分パラメータ上昇\n○〆元気+3\n(レッスン内2回)": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(2 times per lesson)",
- "ターン終了時○〆好印象が10以上の場合、○〆好印象の100%分パラメータ上昇\n○〆元気+3\n(レッスン内3回)": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(3 times per lesson)",
- "ターン終了時○〆好印象が6以上の場合、○〆好印象+2\n(レッスン内2回)": "If good impression is 6 or more at the end of the turn, Good Impression+2\n(2 times per lesson)",
- "ターン終了時○〆好印象が6以上の場合、○〆好印象+2\n(レッスン内3回)": "If good impression is 6 or more at the end of the turn, Good Impression+2\n(3 times per lesson)",
- "ターン終了時、パラメータを上昇。ターン開始時、好印象が1減少": "Increase parameters at the end of turn. Decrease 1 Good Impression at the start of turn",
- "ターン終了時、好印象1ごとにスコアを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, increase score by 1 for each favorable impression. At the start of the turn, decrease favorable impression by 1",
- "ターン終了時体力が50%以上の場合、○〆好印象+3\n(レッスン内1回)": "If stamina is 50% or more at the end of the turn, Good Impression+3\n(once per lesson)",
- "ターン終了時体力が50%以上の場合、○〆好印象+4\n(レッスン内1回)": "If stamina is 50% or more at the end of the turn, Good Impression+4\n(once per lesson)",
- "ターン追加": "Additional Turn",
- "ターン開始時○〆やる気が5以上の場合、○〆スキルカード使用数追加+1\n○〆やる気+3\n(レッスン内1回)": "If motivation is 5 or more at the start of the turn, skill card usage +1\nMotivation +3\n(once per lesson)",
- "ターン開始時○〆元気が0の場合、体力減少1\n○〆集中+3\n(レッスン内2回)": "If Energy is 0 at the start of the turn, Stamina decreases1\nFocus+3\n(2 times per lesson)",
- "ターン開始時○〆元気が0の場合、体力減少1\n○〆集中+4\n(レッスン内2回)": "If Energy is 0 at the start of the turn, Stamina decreases1\nFocus+4\n(2 times per lesson)",
- "ターン開始時○〆元気が7以上の場合、○〆やる気+5\n(レッスン内1回)": "If energy is 7 or more at the start of the turn, Motivation+5\n(once per lesson)",
- "ターン開始時○〆元気が7以上の場合、○〆やる気+6\n(レッスン内1回)": "If energy is 7 or more at the start of the turn, Motivation+6\n(once per lesson)",
- "ターン開始時○〆好印象が3以上の場合、○〆スキルカード使用数追加+1\n○〆好印象+3\n(レッスン内1回)": "If good impression is 3 or more at the start of the turn, skill card usage +1\nGood Impression +3\n(once per lesson)",
- "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "At the start of the turn, if ○〆 in Good Shape, add ○〆 skill card usage",
- "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加+1\n○〆好調2ターン\n(レッスン内1回)": "If in Good Shape at the start of the turn, skill card usage +1\nGood Shape +2 turns\n(once per lesson)",
- "ターン開始時○〆好調状態の場合、○〆元気+12\n(レッスン内1回)": "If in Good Shape at the start of the turn, Energy+12\n(once per lesson)",
- "ターン開始時○〆好調状態の場合、○〆元気+9\n(レッスン内1回)": "If in Good Shape at the start of the turn, Energy+9\n(once per lesson)",
- "ターン開始時○〆好調状態の場合、○〆集中+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus+1\n(2 times per lesson)",
- "ターン開始時○〆好調状態の場合、○〆集中+2\n○〆元気+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus +2\nEnergy +1\n(2 times per lesson)",
- "ターン開始時○〆好調状態の場合、○〆集中+2\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus+2\n(2 times per lesson)",
- "ターン開始時○〆好調状態の場合、○〆集中+3\n○〆元気+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus +3\nEnergy +1\n(2 times per lesson)",
- "ターン開始時○〆好調状態の場合、パラメータ+11\n(レッスン内1回)": "If in Good Shape at the start of the turn, Parameter+11\n(once per lesson)",
- "ターン開始時○〆好調状態の場合、パラメータ+6\n(レッスン内1回)": "If in Good Shape at the start of the turn, Parameter+6\n(once per lesson)",
- "ターン開始時○〆消費体力減少状態の場合、○〆絶好調1ターン\nスキルカードを引く\n(レッスン内2回)": "At the start of the turn, if in reduced stamina consumption state, ○〆Excellent condition1 turn\nDraw a skill card\n(2 times within the lesson)",
- "ターン開始時○〆消費体力減少状態の場合、○〆絶好調1ターン\nスキルカードを引く\n(レッスン内3回)": "At the start of the turn, if in reduced stamina consumption state, ○〆Excellent condition1 turn\nDraw a skill card\n(3 times within the lesson)",
- "ターン開始時○〆集中が3以上の場合、○〆元気": "At the start of the turn, if focus is 3 or more, gain energy",
- "ターン開始時○〆集中が3以上の場合、○〆集中+4\n(レッスン内1回)": "If focus is 3 or more at the start of the turn, Focus+4\n(once per lesson)",
- "ターン開始時○〆集中が3以上の場合、○〆集中+6\n(レッスン内1回)": "If focus is 3 or more at the start of the turn, Focus+6\n(once per lesson)",
- "ターン開始時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+2\n(レッスン内1回)": "If focus is 5 or more at the start of the turn, skill card usage +1\nFocus +2\n(once per lesson)",
- "ターン開始時○〆集中が5以上の場合、体力回復2\n(レッスン内3回)": "If focus is 5 or more at the start of the turn, Stamina Recovery2\n(3 times per lesson)",
- "ターン開始時○〆集中が5以上の場合、体力回復2\n(レッスン内4回)": "If focus is 5 or more at the start of the turn, Stamina Recovery2\n(4 times per lesson)",
- "ターン開始時、○〆集中+1\n(レッスン内2回)": "At the start of the turn, Focus+1\n(2 times per lesson)",
- "ターン開始時、○〆集中+1\n(レッスン内3回)": "At the start of the turn, Focus+1\n(3 times per lesson)",
- "ターン開始時に引くスキルカードが": "Skill cards drawn at the start of the turn are",
- "ターン開始時体力が50%以下の場合、○〆集中": "When Stamina is 50% or less at the start of the turn, ○〆Focus",
- "ターン開始時最終ターンの場合、○〆元気の50%分パラメータ上昇\n○〆体力消費1": "If it's the final turn, Parameter increase by 50% of Energy\nStamina consumption1",
- "ターン開始時最終ターンの場合、○〆元気の70%分パラメータ上昇\n○〆体力消費1": "If it's the final turn, Parameter increase by 70% of Energy\nStamina consumption1",
- "ターン開始時残り2ターン以内の場合、○〆元気の50%分パラメータ上昇\n○〆体力消費1": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 50% of Energy\nStamina consumption 1",
- "ターン開始時残り2ターン以内の場合、○〆元気の65%分パラメータ上昇\n○〆体力消費1": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 65% of Energy\nStamina consumption 1",
- "ターン開始時残り2ターン以内の場合、パラメータ+5\n(レッスン内2回)": "If 2 or fewer turns remain at the start of the turn, Parameter +5\n(2 times per lesson)",
- "ターン開始時残り3ターン以内の場合、パラメータ+5\n(レッスン内3回)": "If 3 or fewer turns remain at the start of the turn, Parameter +5\n(3 times per lesson)",
- "ダンスSPレッスン発生率+": "Dance SP lesson occurrence rate+",
- "ダンスSPレッスン発生率+10.5%": "Dance SP lesson occurrence rate +10.5%",
- "ダンスSPレッスン発生率+15%": "Dance SP Lesson Occurrence Rate +15%",
- "ダンスSPレッスン発生率増加": "Increased Dance SP Lesson Occurrence Rate",
- "ダンスSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Dance SP lesson+",
- "ダンスSPレッスン終了時、Pポイント獲得量増加+22%": "At the end of Dance SP Lesson, P Point acquisition amount increases by +22%",
- "ダンスSPレッスン終了時、ダンス上昇+": "Dance increase at the end of Dance SP lesson",
- "ダンスSPレッスン終了時、ダンス上昇+13": "At the end of dance SP lessons, dance increase +13",
- "ダンスSPレッスン終了時、ダンス上昇+9": "When Dance SP lesson ends, Dance +9",
- "ダンスSPレッスン終了時、ランダムにPドリンクを2つ獲得": "At the end of Dance SP lesson, randomly get 2 P-Drinks",
- "ダンスSPレッスン終了時、体力回復": "Stamina recovery at the end of Dance SP lesson",
- "ダンスSPレッスン終了時、体力回復3": "Recover 3 stamina when ending Dance SP Lesson",
- "ダンスSPレッスン開始時、": "When starting a Dance SP lesson,",
- "ダンスSPレッスン開始時、35%の確率で○〆元気+4": "35% chance to gain Energy +4 at the start of Dance SP Lesson",
- "ダンスSPレッスン開始時、40%の確率で○〆やる気": "At the start of a Dance SP Lesson, 40% chance of ○〆Motivation",
- "ダンスSPレッスン開始時、40%の確率で○〆集中": "When starting Dance SP lesson, 40% chance of ○〆Focus",
- "ダンスSPレッスン開始時、50%の確率で○〆好印象": "At the start of Dance SP Lesson, 50% chance of ○〆Good Impression",
- "ダンスSPレッスン開始時、55%の確率で○〆元気": "At the start of Dance SP lessons, 55% chance of ○〆 Energetic",
- "ダンスSPレッスン開始時、55%の確率で○〆消費体力減少2ターン": "At the start of Dance SP Lesson, 55% chance of ○〆Reduced Stamina Consumption 2 Turns",
- "ダンスSPレッスン開始時、65%の確率で○〆やる気": "At the start of Dance SP Lesson, 65% chance of ○〆 Motivation",
- "ダンスSPレッスン開始時、70%の確率で○〆消費体力減少2ターン": "70% chance of ○〆Reduced stamina consumption for 2 turns when starting Dance SP Lesson",
- "ダンスターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Dance turn, at the start of the turn, ○〆 Add skill card usage",
- "ダンスレッスンボーナス+": "Dance lesson bonus+",
- "ダンスレッスンボーナス+1.4%": "Dance Lesson Bonus +1.4%",
- "ダンスレッスンボーナス+1.9%": "Dance Lesson Bonus +1.9%",
- "ダンスレッスンボーナス+2.1%": "Dance Lesson Bonus +2.1%",
- "ダンスレッスンボーナス+6.5%": "Dance Lesson Bonus +6.5%",
- "ダンスレッスン終了時、": "At the end of Dance Lesson, ",
- "ダンスレッスン終了時、60%の確率で体力回復4": "At the end of Dance Lesson, 60% chance of Stamina Recovery 4",
- "ダンスレッスン終了時、ダンス上昇+": "Dance increase at the end of Dance lesson",
- "ダンスレッスン終了時体力が50%以上の場合、ダンス上昇+13": "If stamina is 50% or more at the end of Dance lesson, Dance increase +13",
- "ダンスレッスン開始時、": "When starting a Dance lesson,",
- "ダンスレッスン開始時、25%の確率で○〆消費体力減少1ターン": "25% chance to reduce consumed stamina by 1 turn at the start of Dance Lesson",
- "ダンスレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of Dance Lesson, 40% chance of ○〆Reduced Stamina Consumption 1 Turn",
- "ダンスレッスン開始時、45%の確率で○〆やる気": "At the start of a Dance Lesson, 45% chance of ○〆Motivation",
- "ダンス上昇+": "Dance increase+",
- "ダンス上昇+110\nスキルカードを選択して獲得": "Dance Increase +110\nSelect and obtain a skill card",
- "ダンス上昇+15": "Dance +15",
- "ダンス上昇+20": "Dance increase +20",
- "ダンス上昇+40\nスキルカードを選択して獲得": "Dance +40\nSelect and acquire a Skill Card",
- "ダンス通常レッスンを開始": "Start Normal Dance Lesson",
- "ダンス通常レッスン終了時、ダンス上昇+": "Dance Increase at the end of Regular Dance Lesson",
- "トラブルカード": "Trouble Card",
- "パラメータ+10": "Param +10",
- "パラメータ+10\n○〆やる気+3": "Param +10\n○〆Motivation +3",
- "パラメータ+10\n○〆集中": "Parameter +10\n○〆Focus",
- "パラメータ+10\n○〆集中が6以上の場合、パラメータ+10\nレッスン中1回 重複不可": "Param +10\nIf Focus is 6 or higher, Param +10\nOnce per lessonNo dupe",
- "パラメータ+10(2回)\nレッスン中1回 ": "Param +10 (2 times)\nOnce per lesson",
- "パラメータ+11\n○〆好調4ターン": "Parameter +11\n○〆Good Condition4 Turns",
- "パラメータ+11\n○〆集中+3": "Param +11\n○〆Focus +3",
- "パラメータ+12\n○〆好印象": "Parameter +12\nGood impression",
- "パラメータ+12\n○〆好調状態の場合、パラメータ+14\nレッスン中1回 重複不可": "Param +12\nIf in Good Shape, Param +14\nOnce per lessonNo dupe",
- "パラメータ+12\n○〆集中が3以上の場合、パラメータ+12\nレッスン中1回 重複不可": "Param +12\nIf Focus is 3 or higher, Param +12\nOnce per lessonNo dupe",
- "パラメータ+12○〆元気+10": "Param +12○〆Energy +10",
- "パラメータ+12○〆元気+7\n○〆集中": "Parameters +12 ○〆 Energy +7\n○〆 Focus",
- "パラメータ+12○〆元気+7\n○〆集中+5\n○〆消費体力増加2ターン\n重複不可": "Param +12○〆Energy +7\n○〆Focus +5\n○〆Increase stamina consumption for 2 turns\nNo dupe",
- "パラメータ+12○〆元気+7\n○〆集中+7\n○〆消費体力増加2ターン\n重複不可": "Param +12○〆Energy +7\n○〆Focus +7\n○〆Increase stamina consumption for 2 turns\nNo dupe",
- "パラメータ+12(2回)\nレッスン中1回 ": "Parameter +12 (2 times)\nDuring Lesson 1 time ",
- "パラメータ+12(2回)\nレッスン中1回 重複不可": "Param +12 (2 times)\nOnce per lessonNo dupe",
- "パラメータ+13": "Param +13",
- "パラメータ+13\n○〆好調状態の場合、パラメータ+5\nレッスン中1回 重複不可": "Param +13\nIf in Good Shape, Param +5\nOnce per lessonNo dupe",
- "パラメータ+13\n○〆集中が6以上の場合、パラメータ+15\nレッスン中1回 ": "Param +13\nIf Focus is 6 or higher, Param +15\nOnce per lesson",
- "パラメータ+14": "Param +14",
- "パラメータ+14\n○〆集中+5\nレッスン中1回 重複不可": "Param +14\n○〆Focus +5\nOnce per lessonNo dupe",
- "パラメータ+14(3回)\nレッスン中1回 重複不可": "Parameter +14 (3 times)\nOnce during lessonNon-stackable",
- "パラメータ+15\n○〆やる気+4": "Param +15\n○〆Motivation +4",
- "パラメータ+15\n○〆集中": "Parameters +15\n○〆Focus",
- "パラメータ+15\n○〆集中+5\nレッスン中1回 重複不可": "Param +15\n○〆Focus +5\nOnce per lessonNo dupe",
- "パラメータ+15\n○〆集中が3以上の場合、パラメータ": "Parameters +15\nIf ○〆 Focus is 3 or more, Parameters",
- "パラメータ+15\n○〆集中が3以上の場合、パラメータ+15\nレッスン中1回 重複不可": "Param +15\nIf Focus is 3 or higher, Param +15\nOnce per lessonNo dupe",
- "パラメータ+15\n○〆集中が3以上の場合、パラメータ+34(○〆集中効果を1.5倍適用)\nレッスン中1回 重複不可": "Param +15\nIf Focus is 3 or higher, Param +34 (Apply 1.5 times Focus effect)\nOnce per lessonNo dupe",
- "パラメータ+16": "Param +16",
- "パラメータ+16\n○〆好印象": "Parameter +16\n○〆Good Impression",
- "パラメータ+17\nレッスン中1回 重複不可": "Param +17\nOnce per lessonNo dupe",
- "パラメータ+18\nレッスン中1回 ": "Param +18\nOnce per lesson",
- "パラメータ+18\n○〆好調3ターン\nレッスン中1回 重複不可": "Param +18\n○〆Good Shape for 3 turns\nOnce per lessonNo dupe",
- "パラメータ+18\n○〆好調状態の場合、パラメータ+20\nレッスン中1回 重複不可": "Param +18\nIf in Good Shape, Param +20\nOnce per lessonNo dupe",
- "パラメータ+18\n○〆集中+4": "Param +18\n○〆Focus +4",
- "パラメータ+2\n○〆好印象+5\nレッスン中1回 重複不可": "Param +2\n○〆Good Impression +5\nOnce per lessonNo dupe",
- "パラメータ+21": "Param +21",
- "パラメータ+25\nレッスン中1回 重複不可": "Param +25\nOnce per lessonNo dupe",
- "パラメータ+26\n○〆好調4ターン\nレッスン中1回 重複不可": "Param +26\n○〆Good Shape for 4 turns\nOnce per lessonNo dupe",
- "パラメータ+27\nレッスン中1回 ": "Param +27\nOnce per lesson",
- "パラメータ+2○〆元気+1\n体力回復2\nレッスン中1回 重複不可": "Param +2○〆Energy +1\nStamina recovery 2\nOnce per lessonNo dupe",
- "パラメータ+2○〆元気+2": "Param +2○〆Energy +2",
- "パラメータ+30○〆元気+10\n○〆消費体力増加2ターン\n重複不可": "Param +30○〆Energy +10\n○〆Increase stamina consumption for 2 turns\nNo dupe",
- "パラメータ+34\nレッスン中1回 ": "Param +34\nOnce per lesson",
- "パラメータ+34\nレッスン中1回 重複不可": "Param +34\nOnce per lessonNo dupe",
- "パラメータ+3○〆元気+3\n次のターン、スキルカードを引く\n2ターン後、スキルカードを引く\nレッスン中1回 重複不可": "Param +3○〆Energy +3\nNext turn, draw a skill card\n2 turns later, draw a skill card\nOnce per lessonNo dupe",
- "パラメータ+3○〆元気+4\n体力回復2\nレッスン中1回 重複不可": "Param +3○〆Energy +4\nStamina recovery 2\nOnce per lessonNo dupe",
- "パラメータ+4\n○〆好調状態の場合、○〆集中+3\nレッスン中1回 重複不可": "Param +4\nIf in Good Shape, ○〆Focus +3\nOnce per lessonNo dupe",
- "パラメータ+40○〆元気+10\n○〆消費体力増加2ターン\n重複不可": "Param +40○〆Energy +10\n○〆Increase stamina consumption for 2 turns\nNo dupe",
- "パラメータ+48\nレッスン中1回 ": "Param +48\nOnce per lesson",
- "パラメータ+48\nレッスン中1回 重複不可": "Param +48\nOnce per lessonNo dupe",
- "パラメータ+49\nレッスン中1回 ": "Param +49\nOnce per lesson",
- "パラメータ+49\nレッスン中1回 重複不可": "Param +49\nOnce per lessonNo dupe",
- "パラメータ+5\n○〆好調3ターン": "Param +5\n○〆Good Shape for 3 turns",
- "パラメータ+6\n○〆好印象+6\nレッスン中1回 重複不可": "Param +6\n○〆Good Impression +6\nOnce per lessonNo dupe",
- "パラメータ+6\n○〆好調2ターン": "Param +6\n○〆Good Shape for 2 turns",
- "パラメータ+6\n○〆好調状態の場合、○〆集中+3": "Param +6\nIf in Good Shape, ○〆Focus +3",
- "パラメータ+6\n○〆好調状態の場合、○〆集中+4\nレッスン中1回 重複不可": "Param +6\nIf in Good Shape, ○〆Focus +4\nOnce per lessonNo dupe",
- "パラメータ+6\n○〆集中+2": "Param +6\n○〆Focus +2",
- "パラメータ+6○〆元気+4": "Param +6○〆Energy +4",
- "パラメータ+6○〆元気+5\n次のターン、スキルカードを引く\n2ターン後、スキルカードを引く\nレッスン中1回 重複不可": "Param +6○〆Energy +5\nNext turn, draw a skill card\n2 turns later, draw a skill card\nOnce per lessonNo dupe",
- "パラメータ+7\n○〆好印象+3": "Param +7\n○〆Good Impression +3",
- "パラメータ+7\n○〆集中+3\nレッスン中1回 重複不可": "Param +7\n○〆Focus +3\nOnce per lessonNo dupe",
- "パラメータ+7\n○〆集中+5\nレッスン中1回 重複不可": "Param +7\n○〆Focus +5\nOnce per lessonNo dupe",
- "パラメータ+7(2回)\n○〆集中が6以上の場合、パラメータ+7\nレッスン中1回 重複不可": "Param +7 (2 times)\nIf Focus is 6 or higher, Param +7\nOnce per lessonNo dupe",
- "パラメータ+8\n○〆好調状態の場合、パラメータ+3\nレッスン中1回 重複不可": "Param +8\nIf in Good Shape, Param +3\nOnce per lessonNo dupe",
- "パラメータ+8○〆元気+5": "Parameter +8 ○〆 Energy +5",
- "パラメータ+8○〆元気+7": "Param +8○〆Energy +7",
- "パラメータ+8(2回)\nレッスン中1回 ": "Param +8 (2 times)\nOnce per lesson",
- "パラメータ+9": "Param +9",
- "パラメータ+9\n○〆好印象+4": "Param+9\n○〆Good Impression+4",
- "パラメータ+9\n○〆好調3ターン": "Param +9\n○〆Good Shape for 3 turns",
- "パラメータ+9\n○〆好調4ターン": "Param +9\n○〆Good Shape for 4 turns",
- "パラメータ+9\n○〆好調状態の場合、○〆集中+4": "Param +9\nIf in Good Shape, ○〆Focus +4",
- "パラメータ+9\n○〆集中+3": "Param +9\n○〆Focus +3",
- "パラメータ+9(2回)\n○〆集中が6以上の場合、パラメータ+9\nレッスン中1回 重複不可": "Param +9 (2 times)\nIf Focus is 6 or higher, Param +9\nOnce per lessonNo dupe",
- "パラメータ+9(3回)\nレッスン中1回 重複不可": "Parameter +9 (3 times)\nOnce during lessonNon-stackable",
- "パラメータ27\nレッスン中1回 重複不可": "Param +27\nOnce per lessonNo dupe",
- "パラメータ+10": "Parameter +10",
- "パラメータ+17(○〆集中効果を1.5倍適用)\nレッスン中1回 ": "Param+17 (○〆Focus Effect 1.5x Applied)\nOnce per lesson",
- "パラメータ+17(○〆集中効果を2倍適用)\nレッスン中1回 重複不可": "Param +17 (Apply 2 times Focus effect)\nOnce per lessonNo dupe",
- "パラメータ+23(○〆集中効果を2倍適用)\nレッスン中1回 ": "Param +23 (Apply 2 times Focus effect)\nOnce per lesson",
- "パラメータ+24(○〆集中効果を2.5倍適用)\nレッスン中1回 重複不可": "Param +24 (Apply 2.5 times Focus effect)\nOnce per lessonNo dupe",
- "パラメータ上昇効果を主とするスキルカード": "Skill Card focused on Param Increase Effects",
- "パラメータ上昇量を50%増加 2 turns": "Increase parameter gain by 50% 2 turns",
- "パラメータ上昇量を増加": "Increase parameter increase amount",
- "パラメータ上昇量増加": "Parameter Increase",
- "ビジュアルSPレッスン発生率+": "Visual SP lesson occurrence rate+",
- "ビジュアルSPレッスン発生率+10.5%": "Visual SP lesson occurrence rate +10.5%",
- "ビジュアルSPレッスン発生率増加": "Increased Visual SP Lesson Occurrence Rate",
- "ビジュアルSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Visual SP lesson+",
- "ビジュアルSPレッスン終了時、ビジュアル上昇+": "Visual increase at the end of Visual SP lesson",
- "ビジュアルSPレッスン終了時、ビジュアル上昇+13": "When Visual SP lesson ends, Visual +13",
- "ビジュアルSPレッスン終了時、体力回復": "Stamina recovery at the end of Visual SP lesson",
- "ビジュアルSPレッスン終了時ビジュアルが400以上の場合、ランダムなスキルカードを強化": "If visual is 400 or more at the end of Visual SP lesson, randomly enhance a skill card",
- "ビジュアルSPレッスン開始時、": "When starting a Visual SP lesson,",
- "ビジュアルSPレッスン開始時、35%の確率で○〆元気+4": "At Visual SP Lesson Start, 35% Chance for ○〆Energy +4",
- "ビジュアルSPレッスン開始時、40%の確率で○〆やる気": "At the start of Visual SP Lesson, 40% chance of ○〆 Motivation",
- "ビジュアルSPレッスン開始時、40%の確率で○〆集中": "40% chance to increase ○〆Focus when starting a Visual SP Lesson",
- "ビジュアルSPレッスン開始時、55%の確率で○〆元気": "55% Chance for ○〆Energy at Start of Visual SP Lesson",
- "ビジュアルSPレッスン開始時、55%の確率で○〆消費体力減少2ターン": "At Visual SP Lesson Start, 55% Chance for ○〆Reduced Stamina Consumption 2 Turns",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめ": "It seems you lack visuals\nVisual lessons are recommended",
- "ビジュアルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Visual turn, at the start of the turn, ○〆 Add skill card usage",
- "ビジュアルレッスンボーナス+": "Visual lesson bonus+",
- "ビジュアルレッスンボーナス+1.4%": "Visual Lesson Bonus +1.4%",
- "ビジュアルレッスンボーナス+2.1%": "Visual Lesson Bonus +2.1%",
- "ビジュアルレッスンボーナス+6%": "Visual Lesson Bonus +6%",
- "ビジュアルレッスン終了時、": "At the end of Visual Lesson, ",
- "ビジュアルレッスン終了時、30%の確率で体力回復4": "At the end of visual lessons, 30% chance to recover 4 stamina",
- "ビジュアルレッスン終了時、ビジュアル上昇+": "Visual increase at the end of Visual lesson",
- "ビジュアルレッスン終了時体力が50%以上の場合、ビジュアル上昇+13": "If stamina is 50% or more at the end of Visual lesson, Visual increase +13",
- "ビジュアルレッスン開始時、": "When starting a Visual lesson,",
- "ビジュアルレッスン開始時、20%の確率で○〆好印象": "At the start of visual lessons, 20% chance of obtaining a good impression",
- "ビジュアルレッスン開始時、25%の確率で○〆元気": "25% chance of ○〆Energy when visual lesson starts",
- "ビジュアルレッスン開始時、25%の確率で○〆集中": "25% Chance for ○〆Focus at Start of Visual Lesson",
- "ビジュアルレッスン開始時、30%の確率で○〆やる気": "At the start of Visual lesson, 30% chance of ○〆 Motivation",
- "ビジュアルレッスン開始時、40%の確率で○〆元気": "At the start of Visual lesson, 40% chance of ○〆 Energy",
- "ビジュアルレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of Visual lesson, 40% chance of ○〆 Reduced stamina consumption 1 turn",
- "ビジュアルレッスン開始時、45%の確率で○〆やる気": "At the start of visual lessons, 45% chance to gain motivation",
- "ビジュアル上昇+": "Visual increase+",
- "ビジュアル上昇+110\nスキルカードを選択して獲得": "Visual Increase +110\nSelect and Acquire Skill Card",
- "ビジュアル上昇+20": "Visual increase +20",
- "ビジュアル通常レッスン終了時、ビジュアル上昇+": "Visual Increase at the end of Regular Visual Lesson +",
- "プロデューサーLvを上げることで報酬が獲得できる他、さまざまな要素が解放されます": "By raising the Producer Level, you can obtain rewards and unlock various elements.",
- "プロデュースでボイスがあるコミュのボイス設定を選択してください。": "Please select the voice settings for the commu with voice during Produce.",
- "プロデュースで獲得できるサポート強化Ptが増加します": "Support Strengthening Pt obtained from producing increases",
- "プロデュースの方向性を示すもので、Pアイドルごとに決められています。登場するスキルカードやPアイテムの種類がプランごとに異なります。": "Indicates the direction of production, determined for each P-Idol. The types of Skill Cards and P-Items vary by plan.",
- "プロデュースの試験前に全パラメータを審査基準の80%以上にする": "Before the production exam, raise all parameters to 80% or more of the assessment criteria",
- "プロデュース中にボーカルを450以上にする": "Increase Vocal to 450 or more during Produce",
- "ボーカルSPレッスン発生率+": "Vocal SP lesson occurrence rate +",
- "ボーカルSPレッスン発生率+10.5%": "Vocal SP lesson occurrence rate +10.5%",
- "ボーカルSPレッスン発生率増加": "Increased Vocal SP Lesson Occurrence Rate",
- "ボーカルSPレッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Vocal SP Lesson Completion+",
- "ボーカルSPレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal SP lesson",
- "ボーカルSPレッスン終了時、ボーカル上昇+9": "At the end of Vocal SP Lesson, Vocal +9",
- "ボーカルSPレッスン終了時、体力回復": "Stamina recovery at the end of Vocal SP lesson",
- "ボーカルSPレッスン終了時ボーカルが400以上の場合、ランダムなスキルカードを強化": "If vocal is 400 or more at the end of Vocal SP lesson, randomly enhance a skill card",
- "ボーカルSPレッスン開始時、": "When starting a Vocal SP lesson,",
- "ボーカルSPレッスン開始時、35%の確率で○〆元気": "At the start of Vocal SP Lesson, 35% chance ○〆 Energy",
- "ボーカルSPレッスン開始時、35%の確率で○〆消費体力減少2ターン": "At the start of a Vocal SP Lesson, 35% chance of ○〆Reduced Stamina Consumptionfor 2 Turns",
- "ボーカルSPレッスン開始時、40%の確率で○〆やる気": "At the start of Vocal SP lessons, 40% chance of increased motivation",
- "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+": "All Vocal, Dance, and Visual SP lesson occurrence rate+",
- "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+10%": "10% increase in SP Lesson occurrence rate for Vocal, Dance, and Visual",
- "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+5%": "5% increased occurrence rate for Vocal, Dance, and Visual SP Lessons",
- "ボーカルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Vocal turn, at the start of the turn, ○〆 Add skill card usage",
- "ボーカルターンなら、ターン開始時、スキルカードを引く\n○〆固定元気": "If it's a vocal turn, draw a skill card at the start of the turn\n○〆 fixed energy",
- "ボーカルレッスンボーナス+": "Vocal lesson bonus+",
- "ボーカルレッスンボーナス+1.4%": "Vocal Lesson Bonus +1.4%",
- "ボーカルレッスンボーナス+2.1%": "Vocal lesson bonus +2.1%",
- "ボーカルレッスン終了時、": "At the end of Vocal Lesson, ",
- "ボーカルレッスン終了時、30%の確率で体力回復4": "At the end of Vocal Lesson, 30% chance to recover 4 stamina",
- "ボーカルレッスン終了時、60%の確率で体力回復4": "60% chance of recovering 4 stamina when ending Vocal Lesson",
- "ボーカルレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal lesson",
- "ボーカルレッスン終了時、ボーカル上昇+4": "At the end of Vocal Lesson, Vocal +4",
- "ボーカルレッスン終了時体力が50%以上の場合、ボーカル上昇+13": "If stamina is 50% or more at the end of Vocal lesson, Vocal increase +13",
- "ボーカルレッスン開始時、": "When starting a Vocal lesson,",
- "ボーカルレッスン開始時、25%の確率で○〆元気": "25% chance of ○〆Energy when starting Vocal Lesson",
- "ボーカルレッスン開始時、25%の確率で○〆消費体力減少1ターン": "At Vocal Lesson Start, 25% Chance for ○〆Reduced Stamina Consumption 1 Turn",
- "ボーカルレッスン開始時、30%の確率で○〆好印象": "At the start of Vocal Lesson, 30% chance of ○〆Good Impression",
- "ボーカルレッスン開始時、40%の確率で○〆元気": "40% chance to increase ○〆Energy when starting a Vocal Lesson",
- "ボーカルレッスン開始時、40%の確率で○〆好印象": "At the start of a Vocal Lesson, 40% chance of ○〆Good Impression",
- "ボーカルレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of vocal lessons, 40% chance to reduce stamina consumption by 1 turn",
- "ボーカルレッスン開始時、50%の確率で○〆元気": "At the start of a Vocal Lesson, 50% chance of ○〆Energy",
- "ボーカル上昇+": "Vocal increase+",
- "ボーカル上昇+110\nスキルカードを選択して獲得": "Vocal +110\nSelect and acquire skill cards",
- "ボーカル上昇+15": "Vocal Increase +15",
- "ボーカル上昇+55\nスキルカードを選択して獲得": "Vocal increase +55\nChoose and obtain a skill card",
- "ボーカル上昇+80\nスキルカードを選択して獲得": "Vocal +80\nSelect and acquire a Skill Card",
- "ボーカル通常レッスンを開始": "Start Vocal Regular Lesson",
- "ボーカル通常レッスン終了時、ボーカル上昇+": "At the end of a Vocal Regular Lesson, Vocal Increase +",
- "ボーカル通常レッスン終了時、ボーカル上昇+7": "At the end of a Vocal Regular Lesson, Vocal Increase +7",
- "ランダムな○〆トラブルカードを削除": "Remove Random ○〆 Trouble Card Deleted",
- "ランダムなスキルカードを強化": "Strengthen a random skill card here",
- "ランダムな名前に「基本」を含むスキルカードを2枚強化した状態でプロデュースを開始": "Start production with 2 strengthened Skill Cards containing 'Basic' in their name",
- "ランダムな名前に「基本」を含むスキルカードを異なるスキルカードにチェンジ": "Change a basic skill card to a different skill card",
- "ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加": "Generate a random enhanced skill card in hand\nAdd ○〆 skill card usage",
- "ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Generate a random enhanced skill card into your hand\n○〆Skill card usage \nNext turn, draw a skill card\nOnce per lessonNo dupe",
- "ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Randomly generate an enhanced skill card (SSR) into your hand",
- "ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Randomly change Owned basic skill cards to different skill cards",
- "レッスンCLEARの100%以上の場合○〆好調4ターン": "If lesson CLEAR is 100% or more ○〆In good condition4 turns",
- "レッスンCLEARの100%以下の場合、使用可\nパラメータ+10○〆元気+9\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +10○〆Energy +9\nNext turn, draw a skill card\nOnce per lessonNo dupe",
- "レッスンCLEARの100%以下の場合、使用可\nパラメータ+6○〆元気+6\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +6○〆Energy +6\nNext turn, draw a skill card\nOnce per lessonNo dupe",
- "レッスンCLEARの30%以上の場合○〆好調3ターン": "If Lesson clear is 30% or more, you will get ○〆 Good Shape for 3 Turns.",
- "レッスンCLEARの30%以上の場合体力回復": "If Lesson clear is 30% or more, Recovery HP",
- "レッスンCLEARの50%以下の場合○〆消費体力増加2ターン": "If lesson CLEAR is below 50% ○〆Increased stamina consumption2 turns",
- "レッスンの残りターンが増加": "Increases Remaining Turns of Lesson",
- "レッスン中に体力が減少した時、○〆好印象": "When stamina decreases during lessons, ○〆 Good impression",
- "レッスン未CLEARの場合○〆消費体力増加1ターン": "If lesson not cleared, ○〆 Increased stamina consumption 1 turn",
- "レッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Lesson Completion+",
- "レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add options for skill card rewards",
- "レッスン開始時、○〆集中+3\n(レッスン内1回)": "At the start of the lesson, Focus +3\n(once per lesson)",
- "レッスン開始時、○〆集中+4\n(レッスン内1回)": "At the start of the lesson, Focus +4\n(once per lesson)",
- "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回\n1 time\n1回\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Cancel debuff status1x\nOnce per lesson No dupe",
- "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "At the start of the lesson, added to hand\n○〆Energy +6\n○〆Debuff Immunity 1 time\nNext turn, strengthen all cards in hand ○〆During Lesson\nDuring Lesson 1 Time Non-repeatable",
- "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回...": "At the start of a Lesson, add to hand\n○〆Energy +6\n○〆Nullify Debuff1 time...",
- "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nOnce per lessonNo dupe",
- "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe",
- "レッスン開始時手札に入る\n○〆好印象+10\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +10\nOnce per lessonNo dupe",
- "レッスン開始時手札に入る\n○〆好印象+4\n○〆やる気+3\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Good Impression +4\n○〆Motivation +3\nOnce per lesson",
- "レッスン開始時手札に入る\n○〆好印象+5\n○〆やる気+4\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Good Impression +5\n○〆Motivation +4\nOnce per lesson",
- "レッスン開始時手札に入る\n○〆好印象+8\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +8\nOnce per lessonNo dupe",
- "レッスン開始時手札に入る\n○〆消費体力減少2ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 2 turns\n○〆Skill card usage \nOnce per lessonNo dupe",
- "レッスン開始時手札に入る\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe",
- "レッスン開始時手札に入る\n○〆集中+3\n○〆好調2ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +3\n○〆Good Shape for 2 turns\nOnce per lesson",
- "レッスン開始時手札に入る\n○〆集中+4\n○〆好調3ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +4\n○〆Good Shape for 3 turns\nOnce per lesson",
- "不調": "Poor Condition",
- "以降、ターン終了時○〆やる気が3以上の場合、○〆体力消費": "From then on, at the end of each turn, if motivation is 3 or more, stamina consumption",
- "以降、ターン終了時○〆集中が3以上の場合、○〆体力消費": "From now on, at the end of each turn, if ○〆Focus is 3 or more, ○〆Energy Consumption",
- "以降、ターン終了時、○〆やる気+1": "Afterwards, at the end of each turn, ○〆Motivation +1",
- "以降、ターン終了時、○〆好印象+1": "Afterwards, at the end of each turn, ○〆Good Impression +1",
- "以降、ターン終了時、○〆集中+1": "Afterwards, at the end of each turn, ○〆Focus +1",
- "以降、ターン開始時、スキルカードを引く": "From now on, draw skill cards at the start of each turn",
- "休む選択時、ダンス上昇+": "Increase Dance when Choosing to Rest+",
- "休む選択時、ダンス上昇+9": "When choosing to rest, Dance +9",
- "休む選択時、ビジュアル上昇+": "Visual increase when choosing to rest+",
- "休む選択時、ビジュアル上昇+11": "When choosing to rest, visual increase +11",
- "休む選択時、ボーカル上昇+": "Increase Vocal when Choosing to Rest+",
- "体力30/30\n元気12": "Stamina 30/30\nEnergy 12",
- "体力が20%以上の場合以降、ターン終了時、○〆好印象の": "If stamina is 20% or more, from then on, at the end of each turn, increase good impression",
- "体力が20%以上の場合以降、ターン終了時、スコア": "If energy is 20% or more, then at the end of each turn, score",
- "体力が50%以上の場合○〆スコア上昇量増加": "If energy is 50% or more, ○〆Increase in Score Gain",
- "体力が50%以上の場合○〆消費体力減少5ターン": "If Stamina is 50% or more, ○〆 Reduced Stamina Consumption 5 Turns",
- "体力が50%以上の場合、使用可\nパラメータ+4○〆元気+5\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable if stamina is above 50%\nParam +4○〆Energy +5\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe",
- "体力が50%以上の場合スコア": "Score if energy is 50% or more",
- "体力が50%以上の場合以降、ターン終了時、○〆好印象の": "If stamina is 50% or more, from then on, at the end of each turn, increase good impression",
- "体力が50%以下の場合以降、ターン終了時、スコア": "If stamina is below 50%, score at the end of each turn",
- "体力が80%以上の場合○〆絶好調3ターン": "If energy is 80% or more, ○〆Excellent Condition 3 turns",
- "体力回復3\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 3\n○〆Skill card usage \nOnce per lessonNo dupe",
- "体力回復5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 5\n○〆Skill card usage \nOnce per lessonNo dupe",
- "体力回復6": "Stamina Recovery by 6",
- "使用不可など、レッスンの邪魔になるスキルカード": "Skill Card that Hinders Lessons such as Unusable",
- "元気増加無効": "Energy Increase Invalid",
- "再生成1回目": "First regeneration",
- "分スコア上昇": "Score increase per minute",
- "分スコア上昇\n試験・ステージ中1回 ": "Increased Score\nOnce during Exam/Stage ",
- "分スコア上昇\n試験中1回 ": "Score increase\nOnce during exam ",
- "分スコア上昇\n○〆やる気": "Score Increase by Minutes\n○〆Motivation",
- "分スコア上昇\n○〆消費体力増加2ターン\n試験・ステージ中1回 ": "Increase Score per Minute\n○〆Increase Energy Consumption2 Turns\nOnce during Exams/Stages ",
- "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 ": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam ",
- "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 重複不可": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam Cannot overlap",
- "分パラメータ上昇": "Parameter increase",
- "分パラメータ上昇\n○〆やる気": "Increase Param by amount\n○〆Motivation",
- "分パラメータ上昇\n○〆やる気の": "Increase in Parameter\n○〆Motivation of",
- "分パラメータ上昇\n○〆体力消費": "Parameter Increase\n○〆Stamina Cost",
- "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 ": "Parameter increase\n○〆Consumes energy increase2 turns\nOnce during lesson ",
- "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "Increase Param by amount\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe",
- "初期Pポイント+": "Initial P points+",
- "初期Pポイント+15": "Initial P Points +15",
- "初期Pポイント+20": "Initial P-Points +20",
- "初期Pポイント+30": "Initial P Points +30",
- "初期ダンス上昇+": "Initial dance increase+",
- "初期ダンス上昇+10": "Initial dance increase+10",
- "初期ダンス上昇+15": "Initial dance +15",
- "初期ダンス上昇+18": "Initial dance increase+18",
- "初期ダンス上昇+20": "Initial dance increase+20",
- "初期ビジュアル上昇+": "Initial visual increase+",
- "初期ビジュアル上昇+10": "Initial vocal increase+10",
- "初期ビジュアル上昇+15": "Initial Visual +15",
- "初期ビジュアル上昇+18": "Initial vocal increase+18",
- "初期ビジュアル上昇+20": "Initial vocal increase+20",
- "初期ビジュアル上昇+24": "Initial visual increase +24",
- "初期ボーカル上昇+": "Initial vocal increase+",
- "初期ボーカル上昇+10": "Initial Vocal Increase +10",
- "初期ボーカル上昇+15": "Initial Vocal Increase +15",
- "初期ボーカル上昇+18": "Initial Vocal Increase +18",
- "効果内容と発動条件を確認して\nしっかり対策しましょう!": "Check the effect details and activation conditions\nand make sure to prepare accordingly!",
- "動画コンテンツや1コマ漫画など様々なコンテンツを見ることができます": "You can watch various content such as videos and single-panel comics",
- "合格です。最高の結果でしたね。": "Congratulations. It was an excellent result.",
- "増加": "Increase",
- "好調3以上ならスコア+10": "Score +10 if in Good Shape 3 or higher",
- "山札 (12)": "Deck (12)",
- "強化状態や低下状態の影響を受けず○〆元気を増加させる": "Increases ○〆 Energy unaffected by Enhancement or Reduction states",
- "手札をすべて○〆レッスン中強化\n体力回復3": "Enhance all cards ○〆 during lessons\nStamina Recovery by 3",
- "手札をすべて○〆試験中強化\n体力回復": "Strengthen all hands ○〆 during exam\nRecover stamina",
- "手札をすべて入れ替える\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Replace all cards in hand\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe",
- "手札をすべて入れ替える\n体力回復2": "Swap all cards\nStamina Recovery by 2",
- "授業終了時、ダンス上昇+": "Dance Increase at the end of Class +",
- "授業終了時、ビジュアル上昇+": "Visual increase at the end of lesson",
- "授業終了時、ボーカル上昇+": "Vocal increase at the end of lesson",
- "授業終了時、ボーカル上昇+3": "At the end of the lesson, Vocal Increase +3",
- "授業終了時、ボーカル上昇+5": "At the end of Class, Vocal Increase +5",
- "最大までLv強化されています": "Max level enhancement",
- "最大体力の20%分回復\nランダムにPドリンクを2つ獲得": "Recover 20% of max stamina\nRandomly obtain 2 P Drinks",
- "最大体力の30%分回復\n特定のPドリンクを選択して獲得": "Recover 30% of maximum stamina\nAcquire by selecting a specific P Drink",
- "最大体力上昇+": "Max Stamina increase+",
- "次に使用する○〆アクティブスキルカードの効果をもう1回発動(1回・1ターン)\n○〆好調3ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "Activate the effect of the next used ○〆Active Skill Card one more time (1 time・1 turn)\n○〆Good Condition 3 turns\n○〆Reduced Stamina Consumption 2 turns\nDuring Lesson 1 Time Non-repeatable",
- "次に使用する○〆アクティブスキルカードの効果をもう1回発動(1回・1ターン)\n○〆好調5ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "Activate the effect of the next used ○〆Active Skill Card one more time (1 time・1 turn)\n○〆Good Condition 5 turns\n○〆Reduced Stamina Consumption 2 turns\nDuring Lesson 1 Time Non-repeatable",
- "活動支給選択時、ダンス上昇+": "Dance increase when choosing activity supply+",
- "活動支給選択時、ダンス上昇+4": "Dance Increase +4 when Activity Supply is Selected",
- "活動支給選択時、ビジュアル上昇+": "Visual Increase when Choosing Activity Provision +",
- "消費体力が100%増加 ": "Consumes 100% more Stamina",
- "消費体力を50%軽減 ": "Reduces Stamina Consumption by 50%",
- "消費体力を50%軽減 1 turns": "Reduce energy consumption by 50% 1 turn",
- "消費体力削減": "Stamina Consumption Reduction",
- "消費体力増加": "Increased Stamina Consumption",
- "消費体力減少": "Decreased Stamina Consumption",
- "熱血指導\nプロデュースで体力を合計10,000消費": "Passionate guidance\nConsume a total of 10,000 stamina in production",
- "直前に○〆アクティブスキルカードを使用していた場合体力回復": "If an ○〆Active Skill Card was used immediately before, recover energy",
- "直前に○〆メンタルスキルカードを使用していた場合○〆絶好調5ターン": "If a ○〆Mental Skill Card was used immediately before, ○〆Excellent Condition 5 turns",
- "相談選択時、ダンス上昇+": "Dance increase when choosing consultation+",
- "相談選択時、ダンス上昇+10": "When selecting advice, Dance increases +10",
- "相談選択時、ダンス上昇+4": "Dance +4 when selecting consultation",
- "相談選択時、ダンス上昇+5": "When selecting advice, Dance increases +5",
- "相談選択時、ダンス上昇+6": "When selecting advice, Dance increases +6",
- "相談選択時、ダンス上昇+7": "When selecting advice, Dance increases +7",
- "相談選択時、ダンス上昇+8": "When selecting advice, Dance increases +8",
- "相談選択時、ダンス上昇+9": "When selecting advice, Dance increases +9",
- "相談選択時、ビジュアル上昇+": "Visual Increase when Choosing Consultation +",
- "相談選択時、ビジュアル上昇+10": "When selecting advice, Visual increases +10",
- "相談選択時、ビジュアル上昇+5": "When selecting advice, Visual increases +5",
- "相談選択時、ビジュアル上昇+6": "When selecting advice, Visual increases +6",
- "相談選択時、ビジュアル上昇+7": "When selecting advice, Visual increases +7",
- "相談選択時、ビジュアル上昇+8": "When selecting advice, Visual increases +8",
- "相談選択時、ビジュアル上昇+9": "When selecting advice, Visual increases +9",
- "相談選択時、ボーカル上昇+": "Vocal Increase when Choosing Consultation +",
- "相談選択時、ボーカル上昇+10": "When selecting advice, Vocal increases +10",
- "相談選択時、ボーカル上昇+5": "When selecting advice, Vocal increases +5",
- "相談選択時、ボーカル上昇+6": "When selecting advice, Vocal increases +6",
- "相談選択時、ボーカル上昇+7": "When selecting advice, Vocal increases +7",
- "相談選択時、ボーカル上昇+8": "When selecting advice, Vocal increases +8",
- "相談選択時、ボーカル上昇+9": "When selecting advice, Vocal increases +9",
- "第3回合及以后可使用\n数值+3\n○〆体力消耗减少2回合\n下一回合,所有手牌○〆课程中强化\n课程中1次不可重复": "Usable from turn 3 onwards\nParam +3\n○〆Reduce stamina consumption for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
- "試験・ステージ中1回": "Once During Exam/Stage",
- "試験・ステージ中に1回使用すると、その試験・ステージが終了するまで、除外に移動する": "Move to Exclusion After Use Once During Exam/Stage Until End of That Exam/Stage",
- "試験・ステージ開始時手札に入る\n○〆好印象": "At the start of Exam/Stage, added to hand\n○〆Good Impression",
- "試験・ステージ開始時手札に入る\n○〆集中": "Added to hand at the start of the Exam or Stage\n○〆 Focus",
- "試験中に1回使用すると、その試験が終了するまで、除外に移動する": "When used once during the exam, it moves to exclusion until the end of the exam",
- "試験終了までスキルカードを強化": "Strengthen skill cards until the exam ends",
- "試験終了時、ダンス上昇+": "At the end of the exam, Increase Dance",
- "試験終了時、ダンス上昇+10(プロデュース中1回)": "At the end of the exam, Dance +10 (1 time during production)",
- "試験終了時、ダンス上昇+11(プロデュース中1回)": "At the end of the exam, Dance +11 (1 time during production)",
- "試験終了時、ダンス上昇+12(プロデュース中1回)": "At the end of the exam, Dance +12 (1 time during production)",
- "試験終了時、ダンス上昇+13(プロデュース中1回)": "At the end of the exam, Dance +13 (1 time during production)",
- "試験終了時、ダンス上昇+14(プロデュース中1回)": "At the end of the exam, Dance +14 (1 time during production)",
- "試験終了時、ダンス上昇+15(プロデュース中1回)": "At the end of the exam, Dance +15 (1 time during production)",
- "試験終了時、ダンス上昇+16(プロデュース中1回)": "At the end of the exam, Dance +16 (1 time during production)",
- "試験終了時、ダンス上昇+17(プロデュース中1回)": "At the end of the exam, Dance +17 (1 time during production)",
- "試験終了時、ダンス上昇+9(プロデュース中1回)": "At the end of the exam, Dance +9 (1 time during production)",
- "試験終了時、ビジュアル上昇+": "At the end of the exam, Increase Visual",
- "試験終了時、ビジュアル上昇+10(プロデュース中1回)": "At the end of the exam, Visual +10 (1 time during production)",
- "試験終了時、ビジュアル上昇+11(プロデュース中1回)": "At the end of the exam, Visual +11 (1 time during production)",
- "試験終了時、ビジュアル上昇+12(プロデュース中1回)": "At the end of the exam, Visual +12 (1 time during production)",
- "試験終了時、ビジュアル上昇+13(プロデュース中1回)": "At the end of the exam, Visual +13 (1 time during production)",
- "試験終了時、ビジュアル上昇+14(プロデュース中1回)": "At the end of the exam, Visual +14 (1 time during production)",
- "試験終了時、ビジュアル上昇+15(プロデュース中1回)": "At the end of the exam, Visual +15 (1 time during production)",
- "試験終了時、ビジュアル上昇+16(プロデュース中1回)": "At the end of the exam, Visual +16 (1 time during production)",
- "試験終了時、ビジュアル上昇+17(プロデュース中1回)": "At the end of the exam, Visual +17 (1 time during production)",
- "試験終了時、ビジュアル上昇+9(プロデュース中1回)": "At the end of the exam, Visual +9 (1 time during production)",
- "試験終了時、ボーカル上昇+": "At the end of the exam, Increase Vocal",
- "試験終了時、ボーカル上昇+10(プロデュース中1回)": "At the end of the exam, Vocal +10 (1 time during production)",
- "試験終了時、ボーカル上昇+11(プロデュース中1回)": "At the end of the exam, Vocal +11 (1 time during production)",
- "試験終了時、ボーカル上昇+12(プロデュース中1回)": "At the end of the exam, Vocal +12 (1 time during production)",
- "試験終了時、ボーカル上昇+13(プロデュース中1回)": "At the end of the exam, Vocal +13 (1 time during production)",
- "試験終了時、ボーカル上昇+14(プロデュース中1回)": "At the end of the exam, Vocal +14 (1 time during production)",
- "試験終了時、ボーカル上昇+15(プロデュース中1回)": "At the end of the exam, Vocal +15 (1 time during production)",
- "試験終了時、ボーカル上昇+16(プロデュース中1回)": "At the end of the exam, Vocal +16 (1 time during production)",
- "試験終了時、ボーカル上昇+17(プロデュース中1回)": "At the end of the exam, Vocal +17 (1 time during production)",
- "試験終了時、ボーカル上昇+9(プロデュース中1回)": "At the end of the exam, Vocal +9 (1 time during production)",
- "試験終了時、体力回復": "Stamina recovery at the end of examination",
- "試験終了時、体力回復8(プロデュース中1回)": "At the end of Exam, Stamina Recovery 8 (Once during Production)",
- "試験開始時手札に入る\n○〆好印象": "Enters hand at the start of the exam\n○〆 Good impression",
- "試験開始時手札に入る\n○〆集中": "Enter hand at the start of the exam\n○〆 Focus",
- "追い込みレッスン終了時ダンスが400以上の場合、ダンス上昇+26": "If dance is 400 or more at the end of Catch-up lesson, Dance increase +26",
- "追い込みレッスン終了時ビジュアルが400以上の場合、ビジュアル上昇+26": "If visual is 400 or more at the end of Catch-up lesson, Visual increase +26",
- "追い込みレッスン終了時ボーカルが400以上の場合、ボーカル上昇+26": "If vocal is 400 or more at the end of Catch-up lesson, Vocal increase +26",
- "適用)\n体力が50%以下の場合、○〆元気": "Applied) If Stamina is Below 50%, ○〆 Energy",
- "集中が1増加するごとに、スコア上昇量を1増加": "Increase score incrementally by 1 for each focus increase",
- "(1ターン)": "(1 turn)",
- "(2ターン)": "(2 Turns)",
- "(2回)": "(2 times)",
- "(3ターン)": "(3 turns)",
- "(5ターン)": "(5 turns)",
- "(6ターン)": "(6 Turns)",
- "(○〆集中効果を1.5倍適用)\nレッスン中1回 ": "(○〆 Focus effect increased by 1.5 times)\nOnce during the lesson ",
- "(○〆集中効果を1.5倍適用)\n試験・ステージ中1回 ": "(Apply ○〆Focus Effect at 1.5 Times)\nOnce During Exam/Stage ",
- "(○〆集中効果を2倍適用)\nレッスン中1回 ": "(Apply ○〆 focus effect 2 times)\n1 time during lesson ",
- "(○〆集中効果を2倍適用)\n試験・ステージ中1回 ": "(Apply ○〆Focus effect 2 times)\nOnce during Exam/Stage ",
- "(○〆集中効果を2倍適用)\n試験中1回 ": "(Apply ○〆 Focus effect 2 times)\nOnce during exam",
- "(プロデュース中1回)": "(During production 1 time)",
- "(レッスン中に使用したスキルカード1枚ごとに、○〆元気増加量": "(For each skill card used during lesson, ○〆Energy increase amount",
- ")\nレッスン中1回 重複不可": ")\nOnce per lesson No dupe",
- ")\n○〆体力消費": ")\n○〆Stamina consumption"
-}
\ No newline at end of file
+ "\nレッスン中...": "\nIn Lesson...",
+ "\n試験・ステージ中1回 ": "\nOnce during the Exam or Stage ",
+ "\n試験中1回 ": "\nOnce during the exam ",
+ "\n○〆やる気が3以上の場合、○〆やる気": "\n○〆If Motivation is 3 or higher, ○〆Motivation",
+ "\n○〆やる気が6以上の場合、○〆やる気": "\n○〆If Motivation is 6 or higher, ○〆Motivation",
+ "\n○〆体力消費": "\n○〆Stamina Consumption",
+ "\n○〆元気の": "\n○〆Energy",
+ "\n○〆固定元気": "\n○〆Fixed Energy",
+ "\n○〆好印象": "\n○〆Good Impression",
+ "\n○〆好印象が10以上の場合、○〆好印象": "\n○〆If Good Impression is 10 or more, ○〆Good Impression",
+ "\n○〆好調2ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 2 Turns.\nOnce during the Exam or Stage ",
+ "\n○〆好調2ターン\n試験中1回 ": "\n○〆 in Good Shape for 2 turns\nOnce during the exam ",
+ "\n○〆好調2ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "\n○〆Good Shape2 turns\n○〆Reduced stamina consumption2 turns\nOnce per lesson No dupe",
+ "\n○〆好調2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\n○〆Good Shape2 Turns\nNext turn, strengthen all cards in hand ○〆During Lesson\n1 time during Lesson ",
+ "\n○〆好調2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "\n○〆Good Shape2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe",
+ "\n○〆好調2ターン\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\n○〆Good Condition2 Turns\nNext turn, strengthen all cards in hand during ○〆Exam/Stage\nOnce during Exam/Stage ",
+ "\n○〆好調2ターン\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\n○〆 In Good Shape 2 turns\nNext turn, strengthen all hands ○〆 during exam\nOnce during exam",
+ "\n○〆好調2ターン\n(試験内1回)": "\n○〆 in Good Shape for 2 turns\n(1 time during the exam)",
+ "\n○〆好調3ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 3 Turns.\nOnce during the Exam or Stage ",
+ "\n○〆好調3ターン\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "\n○〆Good Shape3 turns\n○〆Reduced stamina consumption3 turns\nOnce per lesson No dupe",
+ "\n○〆好調4ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 4 Turns.\nOnce during the Exam or Stage ",
+ "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nDuring Lesson once ": "\n○〆 Good Shape 4 turns\nNext turn, strengthen all cards during ○〆 Lesson\nDuring Lesson once ",
+ "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\n○〆Good Condition for 4 Turns\nNext Turn, Strengthen All Cards in Hand During Lesson\nOnce During Lesson ",
+ "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "\n○〆Good Shape4 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe",
+ "\n○〆好調4ターン\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\n○〆Good Condition4 turns\nNext turn, all cards are ○〆Enhanced during Exam/Stage\nDuring Exam/Stage 1 time ",
+ "\n○〆好調4ターン\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\n○〆 in Good Shape for 4 turns\nNext turn, strengthen all ○〆 in the exam\nOnce during the exam ",
+ "\n○〆好調5ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 5 Turns.\nOnce during the Exam or Stage ",
+ "\n○〆消費体力削減": "\n○〆Reduced Stamina Consumption",
+ "\n○〆消費体力増加1ターン": "\n○〆Increased stamina consumption1 turn",
+ "\n○〆消費体力増加2ターン\n": "\nIncrease stamina consumption for 2 turns\n",
+ "\n○〆消費体力増加2ターン\nレッスン中1回 ": "\n○〆Increased Stamina Consumption 2 Turns\nOnce during Lesson ",
+ "\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe",
+ "\n○〆消費体力増加2ターン\n試験・ステージ中1回 ": "\n○〆Increased Stamina Consumption 2 Turns\nOnce during Exam/Stage ",
+ "\nスキルカードを2枚引く\nレッスン中1回 ": "\nDraw 2 Skill Cards\nOnce during Lesson ",
+ "\nスキルカードを2枚引く\n試験・ステージ中1回 ": "\nDraw 2 skill cards\nOnce during the exam or stage ",
+ "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\nレッスン中1回 ": "\nDraw 2 Skill Cards\n○〆Reduced stamina consumption for 1 turn\nDuring Lesson 1 time ",
+ "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\n試験・ステージ中1回 ": "\nDraw 2 Skill Cards\n○〆Reduced stamina consumption for 1 turn\nDuring Exam/Stage 1 time ",
+ "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\n試験中1回 ": "\nDraw 2 skill cards\nReduce ○〆 consumption stamina for 1 turn\nOnce during the exam ",
+ "\nスキルカードを引く\nレッスン中1回 ": "\nDraw a Skill Card\nOnce during a Lesson ",
+ "\nスキルカードを引く\n試験・ステージ中1回 ": "\nDraw a Skill Card\nOnce during Test/Stage ",
+ "\nスキルカードを引く\n試験・ステージ中1回 重複不可": "\nDraw a Skill Card\nOnce during Exam/Stage No Overlap",
+ "\nスコア": "\nScore",
+ "\n以降、○〆アクティブスキルカード使用時、○〆固定元気": "\nAfterwards, when using an ○〆Active Skill Card, ○〆Fixed Energy",
+ "\n以降、スキルカード使用時、○〆好印象の": "\nAfterward, when using a Skill Card, ○〆Good Impression of",
+ "\n体力回復": "\nStamina recovery ",
+ "\n手札をすべて○〆レッスン中強化\n(レッスン内1回)": "\nStrengthen all cards in hand ○〆During Lesson\n(During Lesson 1 Time)",
+ "\n次のターン、スキルカードを引く\nレッスン中1回 ": "\nDraw a skill card next turn\nOnce during lessons ",
+ "\n次のターン、スキルカードを引く\n試験・ステージ中1回 ": "\nDraw a skill card next turn\nOnce during exams/stage ",
+ "\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during lesson\nOnce during lesson ",
+ "\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\nIn the next turn, all cards in hand will be ○〆Enhanced During Exams/Stages\nOnce during Exams/Stages ",
+ "\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during exam\nOnce during exam ",
+ "\n(試験・ステージ内1回)": "\n(Once per Exam or Stage)",
+ "\n(試験・ステージ内2回)": "\n(Twice within exams/stage)",
+ "\n(試験内3回)": "\n(3 times during the exam)",
+ "/ 確率中": "/ Mid",
+ "/ 確率大": "/ High",
+ "/ 確率小": "/ Small",
+ "/確率大": "/High",
+ "2ターンごとに、○〆元気+5\n(レッスン内2回)": "Every 2 turns, Energy+5\n(2 times per lesson)",
+ "2ターンごとに、○〆元気+5\n(レッスン内3回)": "Every 2 turns, Energy+5\n(3 times per lesson)",
+ "3ターン目以降の場合、使用可\nパラメータ+3\n○〆消費体力減少2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable from turn 3 onwards\nParam +3\n○〆Reduced stamina consumption2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe",
+ "40%の確率で成功しダンス上昇+110\n60%の確率で失敗しダンス上昇+40": "40% chance of success with Dance increase +110\n60% chance of failure with Dance increase +40",
+ "40%の確率で成功しビジュアル上昇+110\n60%の確率で失敗しビジュアル上昇+40": "40% chance of success and Visual +110\n60% chance of failure and Visual +40",
+ "【センス専用】ダンスSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Dance SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
+ "【センス専用】ダンスSPレッスン開始時、70%の確率で○〆好調2ターン": "【Sense Only】70% chance of ○〆Good Condition for 2 turns when starting Dance SP Lesson",
+ "【センス専用】ダンスレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Dance lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
+ "【センス専用】ビジュアルSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Visual SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
+ "【センス専用】ビジュアルSPレッスン開始時、50%の確率で○〆好調3ターン": "【Sense only】When starting a Visual SP lesson, there is a 50% chance that you will be in Good Shape for 3 turn",
+ "【センス専用】ビジュアルレッスン開始時、50%の確率で○〆好調1ターン": "【Sense only】When starting a Visual lesson, there is a 50% chance that you will be in Good Shape for 1 turn",
+ "【センス専用】ビジュアルレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Visual lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
+ "【センス専用】ボーカルSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Vocal SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
+ "【センス専用】ボーカルSPレッスン開始時、50%の確率で○〆好調3ターン": "【Sense only】When starting a Vocal SP lesson, there is a 50% chance that you will be in Good Shape for 3 turn",
+ "【センス専用】ボーカルSPレッスン開始時、70%の確率で○〆好調2ターン": "【Sense Only】70% chance of ○〆Good Condition for 2 turns when starting Vocal SP Lesson",
+ "【センス専用】ボーカルレッスン開始時、35%の確率で○〆好調1ターン": "【Sense Only】When starting Vocal lesson, 35% chance of ○〆In good condition1 turn",
+ "【センス専用】ボーカルレッスン開始時、50%の確率で○〆好調1ターン": "【Sense only】When starting a Vocal lesson, there is a 50% chance that you will be in Good Shape for 1 turn",
+ "【センス専用】ボーカルレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Vocal lesson, there is a 50% chance that you will be in Good Shape for 2 turn",
+ "レッスン中1回 ": "Once per lesson",
+ "APが20回復するドリンク": "Drink that restores 20 AP",
+ "APを75回復": "Recovers 75 AP",
+ "Lv.60で解放": "Unlocked at Lv.60",
+ "SPレッスン終了時、体力回復": "HP recovery at the end of SP lesson",
+ "SPレッスン終了時、体力消費3\nスキルカードを選択して強化": "At the end of SP lesson, stamina consumption 3, select a skill card to enhance",
+ "※ボーナス対象のアイドルとプロデュースアイドルはボーナス効果\n が高い方が優先されます。": "※ The idol with the higher bonus effect will be prioritized between the bonus target idol and the produce idol.",
+ "○〆やる気+3": "○〆Motivation +3",
+ "○〆やる気+3\n○〆やる気が6以上の場合、○〆好印象+4": "○〆Motivation+3\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+4",
+ "○〆やる気+3\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe",
+ "○〆やる気+4\n○〆やる気が6以上の場合、○〆好印象+5": "○〆Motivation+4\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+5",
+ "○〆やる気+5\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+5\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe",
+ "○〆やる気+6\n○〆やる気の200%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Motivation+6\nIncrease Param by ○〆Motivation 200%\nOnce per lessonNo dupe",
+ "○〆やる気+8\n○〆やる気の300%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Motivation+8\nIncrease Param by ○〆Motivation 300%\nOnce per lessonNo dupe",
+ "○〆やる気が0の場合体力減少": "○〆Stamina Decrease if Motivation is 0",
+ "○〆やる気が10以上の場合○〆やる気": "○〆Motivation if Motivation is 10 or above",
+ "○〆やる気が10以上の場合○〆元気": "○〆Energy if motivation is 10 or more",
+ "○〆やる気が11以上の場合○〆やる気": "○〆If Motivation is 11 or more, ○〆Motivation",
+ "○〆やる気が11以下の場合体力減少": "○〆 If Motivation is 11 or less, Stamina decreases",
+ "○〆やる気が13以上の場合○〆やる気": "○〆 If Motivation is 13 or more, ○〆 Motivation",
+ "○〆やる気が13以上の場合○〆元気": "○〆 If Motivation is 13 or more, ○〆 Energy",
+ "○〆やる気が15以上の場合○〆元気": "○〆If Motivation is 15 or more, ○〆Energy",
+ "○〆やる気が16以下の場合体力減少": "○〆Stamina Decrease if Motivation is 16 or below",
+ "○〆やる気が18以上の場合○〆元気": "○〆Energy if Motivation is 18 or above",
+ "○〆やる気が1以下の場合体力減少": "○〆Stamina Decrease if Motivation is 1 or below",
+ "○〆やる気が21以下の場合眠気を山札のランダムな位置に○〆生成": "○〆If Motivation is 21 or less, generate Drowsiness in a random position in the deck",
+ "○〆やる気が23以上の場合○〆元気": "○〆If Motivation is 23 or more, ○〆Energy",
+ "○〆やる気が23以下の場合体力減少": "○〆 If Motivation is 23 or less, Stamina decreases",
+ "○〆やる気が27以上の場合○〆元気": "○〆If Motivation is 27 or more, ○〆Energy",
+ "○〆やる気が3以上の場合○〆消費体力削減": "If ○〆Motivation is 3 or more, ○〆Energy Consumption Reduction",
+ "○〆やる気が3以下の場合体力減少": "○〆Stamina Decrease if Motivation is 3 or below",
+ "○〆やる気が5以上の場合○〆やる気": "○〆If Motivation is 5 or more, ○〆Motivation",
+ "○〆やる気が5以上の場合○〆元気": "○〆Energy if Motivation is 5 or above",
+ "○〆やる気が5以下の場合体力減少": "○〆If Motivation is 5 or less, Stamina decreases",
+ "○〆やる気が6以下の場合眠気を山札のランダムな位置に○〆生成": "○〆 If Motivation is 6 or less, randomly generate Sleepiness in the deck",
+ "○〆やる気が6以下の場合体力減少": "○〆If Motivation is 6 or less, Stamina decreases",
+ "○〆やる気が7以上の場合○〆やる気": "○〆Motivation if Motivation is 7 or above",
+ "○〆やる気が7以下の場合体力減少": "○〆If Motivation is 7 or less, Stamina decreases",
+ "○〆やる気が9以上の場合○〆元気": "○〆If Motivation is 9 or more, ○〆Energy",
+ "○〆やる気が増加後、○〆やる気+2\n(レッスン内1回)": "After Motivation increases, Motivation+2\n(once per lesson)",
+ "○〆やる気が増加後、○〆やる気+3\n(レッスン内1回)": "After Motivation increases, Motivation+3\n(once per lesson)",
+ "○〆やる気が増加後、○〆やる気+3\n(レッスン内2回)": "After motivation increases, Motivation +3\n(2 times per lesson)",
+ "○〆やる気が増加後、○〆やる気+3\n(レッスン内3回)": "After motivation increases, Motivation +3\n(3 times per lesson)",
+ "○〆やる気効果のスキルカード獲得時、ボーカル上昇+6": "○〆When a Skill Card with Motivation Effect is Obtained, Vocal Increase +6",
+ "○〆やる気消費2\n○〆好印象の120%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Motivation\nIncrease Param by ○〆Good Impression 120%\n○〆Skill card usage +1\nNo dupe",
+ "○〆やる気消費3\n○〆好印象+5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+5\n○〆Skill card usage +1\nOnce per lessonNo dupe",
+ "○〆やる気消費3\n○〆好印象+7\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+7\n○〆Skill card usage +1\nDraw a skill card\nOnce per lessonNo dupe",
+ "○〆やる気消費3\n○〆好印象の90%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 3 Motivation\nIncrease Param by ○〆Good Impression 90%\n○〆Skill card usage +1\nNo dupe",
+ "○〆やる気消費4\n○〆スキルカード使用数追加": "○〆Motivation Consumption 4\n○〆Additional Skill Card Usage",
+ "○〆アクティブスキルカード使用後○〆やる気が12以上の場合、○〆やる気の": "○〆After using Active Skill Card, if ○〆Motivation is 12 or higher, ○〆Motivation of",
+ "○〆アクティブスキルカード使用後、○〆元気の60%分パラメータ上昇\n○〆体力消費2\n(レッスン内2回)": "After using an active skill card, Parameter increase by 60% of Energy\nStamina consumption2\n(2 times per lesson)",
+ "○〆アクティブスキルカード使用後、○〆元気の70%分パラメータ上昇\n○〆体力消費2\n(レッスン内2回)": "After using an active skill card, Parameter increase by 70% of Energy\nStamina consumption2\n(2 times per lesson)",
+ "○〆アクティブスキルカード使用後、○〆好調1ターン\n○〆スキルカード使用数追加+1\n○〆元気+5\n(レッスン内1回)": "After using an active skill card, Good Shape +1 turn\nSkill card usage +1\nEnergy +5\n(once per lesson)",
+ "○〆アクティブスキルカード使用後、○〆好調1ターン\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using an active skill card, Good Shape +1 turn\nSkill card usage +1\n(once per lesson)",
+ "○〆アクティブスキルカード使用時、○〆集中": "○〆Focus When Using ○〆Active Skill Card",
+ "○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中+2\n(レッスン内1回)": "When using an active skill card, if stamina is 50% or more, Focus+2\n(once per lesson)",
+ "○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中+3\n(レッスン内1回)": "When using an active skill card, if stamina is 50% or more, Focus+3\n(once per lesson)",
+ "○〆アクティブスキルカード獲得時、ダンス上昇+": "When acquiring ○〆 Active Skill Card, Dance +",
+ "○〆アクティブスキルカード獲得時、ダンス上昇+1": "When acquiring ○〆 Active Skill Card, Dance +1",
+ "○〆アクティブスキルカード獲得時、ダンス上昇+2": "When acquiring ○〆 Active Skill Card, Dance +2",
+ "○〆アクティブスキルカード獲得時、ダンス上昇+3": "When acquiring ○〆 Active Skill Card, Dance +3",
+ "○〆アクティブスキルカード獲得時、ダンス上昇+4": "When acquiring ○〆 Active Skill Card, Dance +4",
+ "○〆アクティブスキルカード獲得時、ビジュアル上昇+": "When acquiring ○〆 Active Skill Card, Visual increase +",
+ "○〆アクティブスキルカード獲得時、ビジュアル上昇+1": "When acquiring ○〆 Active Skill Card, Visual increase +1",
+ "○〆アクティブスキルカード獲得時、ビジュアル上昇+2": "When acquiring ○〆 Active Skill Card, Visual increase +2",
+ "○〆アクティブスキルカード獲得時、ビジュアル上昇+3": "When acquiring ○〆 Active Skill Card, Visual increase +3",
+ "○〆アクティブスキルカード獲得時、ビジュアル上昇+4": "When acquiring ○〆 Active Skill Card, Visual increase +4",
+ "○〆アクティブスキルカード獲得時、ボーカル上昇+": "When acquiring ○〆 Active Skill Card, Vocal +",
+ "○〆アクティブスキルカード獲得時、ボーカル上昇+1": "When acquiring ○〆 Active Skill Card, Vocal +1",
+ "○〆アクティブスキルカード獲得時、ボーカル上昇+2": "When acquiring ○〆 Active Skill Card, Vocal +2",
+ "○〆アクティブスキルカード獲得時、ボーカル上昇+3": "When acquiring ○〆 Active Skill Card, Vocal +3",
+ "○〆アクティブスキルカード獲得時、ボーカル上昇+4": "When acquiring ○〆 Active Skill Card, Vocal +4",
+ "○〆スキルカード使用数追加+1": "○〆Skill Card Usage Increase +1",
+ "○〆スキルカード使用数追加+1\nスキルカードを2枚引く\n○〆消費体力減少1ターン\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 cards\n○〆Reduce stamina consumption 1 turn\nOnce per lessonNo dupe",
+ "○〆スキルカード使用数追加+1\nスキルカードを引く\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
+ "○〆スキルカード使用数追加+1\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
+ "○〆スキルカード使用数追加+1\n次のターン、スキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 skill cards next turn\nOnce per lessonNo dupe",
+ "○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card next turn\nOnce per lessonNo dupe",
+ "○〆パラメータ上昇量増加": "○〆Increased Parameter Gain",
+ "○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気+3\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a mental skill card, if motivation is 5 or more, Motivation +3\nSkill card usage +1\n(once per lesson)",
+ "○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気+5\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a mental skill card, if motivation is 5 or more, Motivation +5\nSkill card usage +1\n(once per lesson)",
+ "○〆メンタルスキルカード強化時、ダンス上昇+": "When strengthening ○〆Mental Skill Card, Dance Increase +",
+ "○〆メンタルスキルカード強化時、ダンス上昇+5": "○〆When enhancing Mental Skill Cards, Dance +5",
+ "○〆メンタルスキルカード強化時、ボーカル上昇+": "When enhancing a mental skill card, vocal increase +",
+ "○〆メンタルスキルカード強化時、ボーカル上昇+5": "○〆When enhancing Mental Skill Card, Vocal +5",
+ "○〆メンタルスキルカード獲得時、ダンス上昇+": "When acquiring ○〆 Mental Skill Card, Dance +",
+ "○〆メンタルスキルカード獲得時、ダンス上昇+1": "When acquiring ○〆 Mental Skill Card, Dance +1",
+ "○〆メンタルスキルカード獲得時、ダンス上昇+2": "When acquiring ○〆 Mental Skill Card, Dance +2",
+ "○〆メンタルスキルカード獲得時、ダンス上昇+3": "When acquiring ○〆 Mental Skill Card, Dance +3",
+ "○〆メンタルスキルカード獲得時、ダンス上昇+4": "When acquiring ○〆 Mental Skill Card, Dance +4",
+ "○〆メンタルスキルカード獲得時、ビジュアル上昇+": "When acquiring ○〆 Mental Skill Card, Visual +",
+ "○〆メンタルスキルカード獲得時、ビジュアル上昇+1": "When acquiring ○〆 Mental Skill Card, Visual +1",
+ "○〆メンタルスキルカード獲得時、ビジュアル上昇+2": "When acquiring ○〆 Mental Skill Card, Visual +2",
+ "○〆メンタルスキルカード獲得時、ビジュアル上昇+3": "When acquiring ○〆 Mental Skill Card, Visual +3",
+ "○〆メンタルスキルカード獲得時、ビジュアル上昇+4": "When acquiring ○〆 Mental Skill Card, Visual +4",
+ "○〆メンタルスキルカード獲得時、ボーカル上昇+": "When acquiring ○〆 Mental Skill Card, Vocal +",
+ "○〆メンタルスキルカード獲得時、ボーカル上昇+1": "When acquiring ○〆 Mental Skill Card, Vocal +1",
+ "○〆メンタルスキルカード獲得時、ボーカル上昇+2": "When acquiring ○〆 Mental Skill Card, Vocal +2",
+ "○〆メンタルスキルカード獲得時、ボーカル上昇+3": "When acquiring ○〆 Mental Skill Card, Vocal +3",
+ "○〆メンタルスキルカード獲得時、ボーカル上昇+4": "When acquiring ○〆 Mental Skill Card, Vocal +4",
+ "○〆体力消耗1\n○〆元气+3\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +3\n○〆Skill card usage \nOnce per lesson, No dupe",
+ "○〆体力消耗1\n○〆元气+8\n○〆体力消耗减少1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Reduce stamina consumption by 1\nOnce per lesson, No dupe",
+ "○〆体力消耗1\n○〆元气+8\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Skill card usage \nOnce per lesson, No dupe",
+ "○〆体力消耗1\n○〆元气+9\n○〆消耗体力减少2\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +9\n○〆Reduce stamina consumption by 2\nOnce per lesson, No dupe",
+ "○〆体力消耗1\n○〆技能卡使用数增加+1\n抽取2张技能卡\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Skill card usage \nDraw 2 skill cards\nOnce per lesson, No dupe",
+ "○〆体力消耗2\n○〆元气归零,按减半前的○〆元气的220%数值提升\n课程中1次不可重复": "○〆Consume 2 stamina\n○〆Energy to 0, increase Param by 220% of previous Energy\nOnce per lesson, No dupe",
+ "○〆体力消耗2\n○〆将元气降至0,按降至前的○〆元气的160%数值提升\n课程中1次不可重复": "○〆Consume 2 stamina\n○〆Reduce Energy to 0, increase Param by 160% of previous Energy\nOnce per lesson, No dupe",
+ "○〆体力消耗3\n○〆元气+11\n○〆元气的70%数值提升\n课程中1次": "○〆Consume 3 stamina\n○〆Energy +11\nIncrease Param by 70% of Energy\nOnce per lesson",
+ "○〆体力消耗3\n○〆元气+2(每使用1张技能卡,○〆元气增加量+3)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +3 for each skill card used)\nOnce per lesson, No dupe",
+ "○〆体力消耗3\n○〆元气+2(每使用一张技能卡○〆元气增加量+8)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +8 for each skill card used)\nOnce per lesson, No dupe",
+ "○〆体力消耗3\n○〆元气+2(课程中每使用1张技能卡,○〆元气增加量+5)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +5 for each skill card used)\nOnce per lesson, No dupe",
+ "○〆体力消耗3\n○〆元气+4(每使用1张课程中的技能卡○〆元气增加量+4)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +4 (Energy +4 for each skill card used)\nOnce per lesson, No dupe",
+ "○〆体力消耗3\n○〆元气+9\n○〆元气的40%数值提升\n课程中1次": "○〆Consume 3 stamina\n○〆Energy +9\nIncrease Param by 40% of Energy\nOnce per lesson",
+ "○〆体力消耗3\n○〆元气减半,并按减半前的○〆元气的130%提升数值\n课程中1次": "○〆Consume 3 stamina\nReduce Energy by half, increase Param by 130% of previous Energy\nOnce per lesson",
+ "○〆体力消耗3\n○〆元气的120%数值提升\n课程中1次": "○〆Consume 3 stamina\nIncrease Param by 120% of Energy\nOnce per lesson",
+ "○〆体力消耗3\n○〆将元气减半,按减半前的○〆元气的180%数值提升\n课程中1次": "○〆Consume 3 stamina\nReduce Energy by half, increase Param by 180% of previous Energy\nOnce per lesson",
+ "○〆体力消耗4\n○〆元气+2\n○〆元气的100%数值提升\n○〆干劲+2\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 100% of Energy\n○〆Motivation +2\nOnce per lesson, No dupe",
+ "○〆体力消耗4\n○〆元气+2\n○〆元气的50%数值提升\n○〆干劲+2\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 50% of Energy\n○〆Motivation +2\nOnce per lesson, No dupe",
+ "○〆体力消耗4\n○〆元气+2\n○〆元气的70%数值提升\n○〆干劲+3\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 70% of Energy\n○〆Motivation +3\nOnce per lesson, No dupe",
+ "○〆体力消耗4\n○〆元气+3\n○〆元气的100%数值提升\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +3\nIncrease Param by 100% of Energy\nOnce per lesson, No dupe",
+ "○〆体力消耗4\n○〆元气+3\n○〆元气的140%数值提升\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +3\nIncrease Param by 140% of Energy\nOnce per lesson, No dupe",
+ "○〆体力消耗4\n○〆元气+5\n○〆元气的120%数值提升\n○〆干劲+3\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +5\nIncrease Param by 120% of Energy\n○〆Motivation +3\nOnce per lesson, No dupe",
+ "○〆体力消耗4\n○〆干劲+3\n数值提升○〆元气的60%\n课程中1次": "○〆Consume 4 stamina\n○〆Motivation +3\nIncrease Param by 60% of Energy\nOnce per lesson",
+ "○〆体力消耗4\n○〆干劲+4\n○〆元气的80%数值提升\n课程中1次": "○〆Consume 4 stamina\n○〆Motivation +4\nIncrease Param by 80% of Energy\nOnce per lesson",
+ "○〆体力消耗4\n○〆数值提升元气的110%\n课程中1次": "○〆Consume 4 stamina\nIncrease Param by 110% of Energy\nOnce per lesson",
+ "○〆体力消耗4\n数值+26\n○〆好调1回合\n课程中1次": "○〆Consume 4 stamina\nParam +26\n○〆Good Shape for 1 turn\nOnce per lesson",
+ "○〆体力消耗4\n数值+40\n○〆好调1回合\n课程中1次": "○〆Consume 4 stamina\nParam +40\n○〆Good Shape for 1 turn\nOnce per lesson",
+ "○〆体力消耗5\n数值提升○〆元气的100%\n课程中1次": "○〆Consume 5 stamina\nIncrease Param by 100% of Energy\nOnce per lesson",
+ "○〆体力消耗减少1\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Reduce stamina consumption by 1\n○〆Skill card usage \nOnce per lesson, No dupe",
+ "○〆体力消費1\n○〆スキルカード使用数追加": "○〆Stamina Consumption 1\n○〆 Additional Skill Card Uses",
+ "○〆体力消費1\n○〆スキルカード使用数追加+1\nスキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Stamina Consumption 1\n○〆Additional Skill Card Uses +1\nDraw 2 Skill Cards\nOnce per lessonCannot be stacked",
+ "○〆体力消費1\n○〆元気+3\n○〆スキルカード使用数追加": "○〆Stamina consumption 1\n○〆Energy +3\n○〆Additional skill card usage",
+ "○〆体力消費1\n○〆元気+8\n○〆スキルカード使用数追加": "○〆Stamina consumption 1\n○〆Energy +8\n○〆Additional skill card usage",
+ "○〆体力消費1\n○〆元気+8\n○〆消費体力削減": "○〆Stamina consumption 1\n○〆Energy +8\n○〆Reduced stamina consumption",
+ "○〆体力消費1\n○〆元気+9\n○〆消費体力削減": "○〆Stamina consumption 1\n○〆Energy +9\n○〆Reduced stamina consumption",
+ "○〆体力消費1\n○〆好印象": "○〆 Stamina consumption 1\n○〆 Good impression",
+ "○〆体力消費2\n○〆元気を0にして、減少前の○〆元気の": "○〆Stamina consumption 2\n○〆Energy 0, and the ○〆Energy before reduction",
+ "○〆体力消費3\n○〆やる気": "○〆Stamina Cost 3\n○〆Motivation",
+ "○〆体力消費3\n○〆元気": "○〆Stamina consumption 3\n○〆Energy",
+ "○〆体力消費3\n○〆元気+11\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +11\n○〆Energy",
+ "○〆体力消費3\n○〆元気+7\n○〆好調4ターン": "○〆Stamina Consumption 3\n○〆Energy +7\n○〆Good Condition 4 Turns",
+ "○〆体力消費3\n○〆元気+9\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +9\n○〆Energy",
+ "○〆体力消費3\n○〆元気+9\n○〆好調5ターン": "○〆Stamina Consumption 3\n○〆Energy +9\n○〆Good Condition 5 Turns",
+ "○〆体力消費3\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy",
+ "○〆体力消費3\n○〆元気を半分にして、減少前の○〆元気の": "○〆Stamina consumption 3\n○〆Energy halved, and the ○〆Energy before reduction",
+ "○〆体力消費3\n○〆好印象の": "○〆 Stamina consumption 3\n○〆 Good impression",
+ "○〆体力消費4\n○〆やる気": "○〆Stamina consumption 4\n○〆Motivation",
+ "○〆体力消費4\n○〆元気+2\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +2\n○〆Energy",
+ "○〆体力消費4\n○〆元気+3\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +3\n○〆Energy",
+ "○〆体力消費4\n○〆元気+5\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +5\n○〆Energy",
+ "○〆体力消費4\n○〆元気+8\n○〆元気の": "○〆Stamina Consumption 4\n○〆Energy +8\n○〆Energy's",
+ "○〆体力消費4\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy",
+ "○〆体力消費4\nスコア+26\n○〆好調1ターン\n試験・ステージ中1回 ": "○〆Stamina consumption 4\nScore +26\n○〆In good condition1 turn\nOnce during exam/stage",
+ "○〆体力消費4\nスコア+40\n○〆好調1ターン\n試験・ステージ中1回 ": "○〆Stamina consumption 4\nScore +40\n○〆Good condition 1 turn\nOnce during exams/stage ",
+ "○〆体力消費4\nパラメータ+26\n○〆好調1ターン\nレッスン中1回 ": "○〆Stamina consumption 4\nParam +26\n○〆Good Shape1 turn\nOnce per lesson ",
+ "○〆体力消費4\nパラメータ+40\n○〆好調1ターン\nレッスン中1回 ": "○〆Stamina consumption 4\nParam +40\n○〆Good Shape1 turn\nOnce per lesson ",
+ "○〆体力消費5\n○〆元気の": "○〆Stamina consumption 5\n○〆Energy",
+ "○〆体力消費5\n○〆好印象の": "○〆 Stamina consumption 5\n○〆 Good impression",
+ "○〆元气+1\n○〆好印象+2": "○〆Energy +1\n○〆Good Impression +2",
+ "○〆元气+1\n○〆好印象+4\n课程中1次": "○〆Energy +1\n○〆Good Impression +4\nOnce per lesson",
+ "○〆元气+1\n○〆好调2回合": "○〆Energy +1\n○〆Good Shape for 2 turns",
+ "○〆元气+1\n○〆好调3回合": "○〆Energy +1\n○〆Good Shape for 3 turns",
+ "○〆元气+1\n○〆干劲+2": "○〆Energy +1\n○〆Motivation +2",
+ "○〆元气+1\n○〆干劲+3": "○〆Energy +1\n○〆Motivation +3",
+ "○〆元气+1\n○〆干劲+5\n课程中1次不可重复": "○〆Energy +1\n○〆Motivation +5\nOnce per lesson, No dupe",
+ "○〆元气+1\n○〆集中+2": "○〆Energy +1\n○〆Focus +2",
+ "○〆元气+1\n○〆集中+3": "○〆Energy +1\n○〆Focus +3",
+ "○〆元气+1\n○〆集中+4": "○〆Energy +1\n○〆Focus +4",
+ "○〆元气+10\n○〆集中+4\n课程中1次不可重复": "○〆Energy +10\n○〆Focus +4\nOnce per lesson, No dupe",
+ "○〆元气+11\n○〆元气增加无效2回合\n○〆体力消耗减少3回合\n课程中1次": "○〆Energy +11\n○〆Energy increase invalid for 2 turns\n○〆Reduce stamina consumption for 3 turns\nOnce per lesson",
+ "○〆元气+11\n○〆干劲+5\n○〆体力消耗增加2回合\n课程中1次不可重复": "○〆Energy +11\n○〆Motivation +5\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe",
+ "○〆元气+11\n○〆干劲+5\n课程中1次": "○〆Energy +11\n○〆Motivation +5\nOnce per lesson",
+ "○〆元气+11\n○〆干劲+7\n○〆消耗体力增加2回合\n课程中1次不可重复": "○〆Energy +11\n○〆Motivation +7\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe",
+ "○〆元气+12\n○〆集中+5\n课程中1次不可重复": "○〆Energy +12\n○〆Focus +5\nOnce per lesson, No dupe",
+ "○〆元气+13\n○〆元气增加无效2回合\n○〆消耗体力减少4回合\n课程中1次": "○〆Energy +13\n○〆Energy increase invalid for 2 turns\n○〆Reduce stamina consumption for 4 turns\nOnce per lesson",
+ "○〆元气+2\n○〆体力消耗减少2回合": "○〆Energy +2\n○〆Reduce stamina consumption for 2 turns",
+ "○〆元气+2\n○〆好印象+3": "○〆Energy +2\n○〆Good Impression +3",
+ "○〆元气+2\n○〆好印象+4": "○〆Energy +2\n○〆Good Impression +4",
+ "○〆元气+2\n○〆好印象+5\n课程中1次": "○〆Energy +2\n○〆Good Impression +5\nOnce per lesson",
+ "○〆元气+2\n○〆好印象+7\n课程中1次不可重复": "○〆Energy +2\n○〆Good Impression +7\nOnce per lesson, No dupe",
+ "○〆元气+2\n○〆干劲+3": "○〆Energy +2\n○〆Motivation +3",
+ "○〆元气+2\n○〆干劲+4": "○〆Energy +2\n○〆Motivation +4",
+ "○〆元气+2\n○〆干劲达到6以上时,○〆元气+3\n课程中1次不可重复": "○〆Energy +2\nIf Motivation is 6 or higher, Energy +3\nOnce per lesson, No dupe",
+ "○〆元气+2\n○〆消耗体力减少3回合": "○〆Energy +2\n○〆Reduce stamina consumption for 3 turns",
+ "○〆元气+2\n体力回复5\n课程中1次不可重复": "○〆Energy +2\nStamina recovery 5\nOnce per lesson, No dupe",
+ "○〆元气+2\n体力恢复3\n课程中1次不可重复": "○〆Energy +2\nStamina recovery 3\nOnce per lesson, No dupe",
+ "○〆元气+3\n○〆体力消耗减少4回合\n课程中1次不可重复": "○〆Energy +3\n○〆Reduce stamina consumption for 4 turns\nOnce per lesson, No dupe",
+ "○〆元气+3\n○〆好印象+4": "○〆Energy +3\n○〆Good Impression +4",
+ "○〆元气+3\n○〆集中+4\n课程中1次": "○〆Energy +3\n○〆Focus +4\nOnce per lesson",
+ "○〆元气+3\n下一回合,所有手牌○〆课程中强化\n2回合后,所有手牌○〆课程中强化\n课程中1次不可重复": "○〆Energy +3\nNext turn, enhance all cards in hand during lesson\nAfter 2 turns, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
+ "○〆元气+3\n体力在50%以上时,○〆体力消耗减少1\n课程中1次不可重复": "○〆Energy +3\nIf stamina is over 50%, reduce stamina consumption by 1\nOnce per lesson, No dupe",
+ "○〆元气+4\n○〆好印象+9\n课程中1次不可重复": "○〆Energy +4\n○〆Good Impression +9\nOnce per lesson, No dupe",
+ "○〆元气+4\n○〆干劲+5": "○〆Energy +4\n○〆Motivation +5",
+ "○〆元气+4\n○〆干劲+6\n课程中1次不可重复": "○〆Energy +4\n○〆Motivation +6\nOnce per lesson, No dupe",
+ "○〆元气+4\n○〆干劲达到6以上时○〆元气+5\n课程中1次不可重复": "○〆Energy +4\nIf Motivation is 6 or higher, Energy +5\nOnce per lesson, No dupe",
+ "○〆元气+4\n课程中1次": "○〆Energy +4\nOnce per lesson",
+ "○〆元气+5\n○〆好印象的250%数值提升\n○〆消耗体力增加2回合\n课程中1次不可重复": "○〆Energy +5\nIncrease Param by 250% of Good Impression\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe",
+ "○〆元气+5\n○〆干劲达到3以上时,○〆元气+4\n课程中1次不可重复": "○〆Energy +5\nIf Motivation is 3 or higher, Energy +4\nOnce per lesson, No dupe",
+ "○〆元气+5\n○〆干劲达到3以上时,○〆好印象+3": "○〆Energy +5\nIf Motivation is 3 or higher, Good Impression +3",
+ "○〆元气+5\n○〆消耗体力减少5回合\n课程中1次不可重复": "○〆Energy +5\n○〆Reduce stamina consumption for 5 turns\nOnce per lesson, No dupe",
+ "○〆元气+5\n○〆集中+5\n课程中1次": "○〆Energy +5\n○〆Focus +5\nOnce per lesson",
+ "○〆元气+5\n数值提升○〆好印象的200%\n○〆体力消耗增加2回合\n课程中1次不可重复": "○〆Energy +5\nIncrease Param by 200% of Good Impression\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe",
+ "○〆元气+6\n○〆好印象+5": "○〆Energy +6\n○〆Good Impression +5",
+ "○〆元气+6\n○〆好调3回合\n课程中1次": "○〆Energy +6\n○〆Good Shape for 3 turns\nOnce per lesson",
+ "○〆元气+6\n○〆集中+3\n课程中1次": "○〆Energy +6\n○〆Focus +3\nOnce per lesson",
+ "○〆元气+6\n体力在50%以上时○〆消耗体力减少1\n课程中1次不可重复": "○〆Energy +6\nIf stamina is over 50%, reduce stamina consumption by 1\nOnce per lesson, No dupe",
+ "○〆元气+6\n数值提升○〆干劲的250%\n课程中1次不可重复": "○〆Energy +6\nIncrease Param by 250% of Motivation\nOnce per lesson, No dupe",
+ "○〆元气+6\n课程中1次": "○〆Energy +6\nOnce per lesson",
+ "○〆元气+7\n○〆干劲+4\n课程中1次": "○〆Energy +7\n○〆Motivation +4\nOnce per lesson",
+ "○〆元气+7\n○〆干劲的350%数值提升\n课程中1次不可重复": "○〆Energy +7\nIncrease Param by 350% of Motivation\nOnce per lesson, No dupe",
+ "○〆元气+7\n○〆干劲达到3以上时○〆元气+7\n课程中1次不可重复": "○〆Energy +7\nIf Motivation is 3 or higher, Energy +7\nOnce per lesson, No dupe",
+ "○〆元气+7\n○〆干劲达到3以上时○〆好印象+4": "○〆Energy +7\nIf Motivation is 3 or higher, Good Impression +4",
+ "○〆元气+7\n课程中1次": "○〆Energy +7\nOnce per lesson",
+ "○〆元气+8\n○〆好调4回合\n课程中1次": "○〆Energy +8\n○〆Good Shape for 4 turns\nOnce per lesson",
+ "○〆元气+8\n○〆集中+4\n课程中1次": "○〆Energy +8\n○〆Focus +4\nOnce per lesson",
+ "○〆元气+8\n课程中1次": "○〆Energy +8\nOnce per lesson",
+ "○〆元气为0时可使用\n○〆元气+5\n○〆体力消耗减少2回合\n下一回合抽取技能卡\n课程中1次不可重复": "○〆Usable when Energy is 0\n○〆Energy +5\n○〆Reduce stamina consumption for 2 turns\nDraw a skill card next turn\nOnce per lesson, No dupe",
+ "○〆元气为0时可使用\n○〆元气+6\n○〆消耗体力减少3回合\n下一回合抽取技能卡\n课程中1次不可重复": "○〆Usable when Energy is 0\n○〆Energy +6\n○〆Reduce stamina consumption for 3 turns\nDraw a skill card next turn\nOnce per lesson, No dupe",
+ "○〆元気+1\n○〆やる気": "○〆Energy +1\n○〆Motivation",
+ "○〆元気+1\n○〆好印象": "○〆Energy +1\n○〆Good impression",
+ "○〆元気+1\n○〆好調2ターン": "○〆Energy +1\n○〆Good Shape2 turns",
+ "○〆元気+1\n○〆好調3ターン": "○〆Energy +1\n○〆Good Shape3 turns",
+ "○〆元気+1\n○〆消費体力削減": "○〆 Energetic +1\n○〆 Reduced Stamina Consumption",
+ "○〆元気+1\n○〆集中": "○〆Energy +1\n○〆Focus",
+ "○〆元気+10\nレッスン中1回 ": "○〆Energy +10\nOnce during lessons ",
+ "○〆元気+10\n○〆集中": "○〆Energy +10\n○〆Focus",
+ "○〆元気+11\n○〆やる気": "○〆Energy +11\n○〆Motivation",
+ "○〆元気+11\n○〆元気増加無効2ターン\n○〆消費体力減少3ターン\nレッスン中1回 ": "○〆Energy +11\n○〆Energy Increase Disabled 2 Turns\n○〆Reduced Stamina Consumption 3 Turns\nOnce per lesson",
+ "○〆元気+11\n○〆集中": "○〆Energetic +11\n○〆Focus",
+ "○〆元気+12\n○〆集中": "○〆Energy +12\n○〆Focus",
+ "○〆元気+13\n○〆やる気": "○〆Energy +13\n○〆Motivation",
+ "○〆元気+13\n○〆元気増加無効2ターン\n○〆消費体力減少4ターン\nレッスン中1回 ": "○〆Energy +13\n○〆Energy increase disabled2 turns\n○〆Reduced stamina consumption4 turns\nOnce per lesson ",
+ "○〆元気+16\n○〆集中": "○〆Energy +16\n○〆Focus",
+ "○〆元気+2\n○〆やる気": "○〆Energy +2\n○〆Motivation",
+ "○〆元気+2\n○〆やる気が6以上の場合、○〆元気": "○〆Energy +2\nIf motivation is 6 or more, ○〆Energy",
+ "○〆元気+2\n○〆好印象": "○〆Energy +2\n○〆Good impression",
+ "○〆元気+2\n○〆消費体力減少2ターン": "○〆Energy +2\n○〆Reduced stamina consumption2 turns",
+ "○〆元気+2\n○〆消費体力減少3ターン": "○〆Energy +2\n○〆Reduced stamina consumption3 turns",
+ "○〆元気+2\n体力回復": "○〆Energy +2\nStamina recovery",
+ "○〆元気+3\n○〆好印象": "○〆Energy +3\n○〆Good impression",
+ "○〆元気+3\n○〆消費体力減少4ターン\nレッスン中1回 重複不可": "○〆Energy +3\n○〆Reduced stamina consumption4 turns\nOnce per lesson No dupe",
+ "○〆元気+3\n○〆集中": "○〆Energy +3\n○〆Focus",
+ "○〆元気+3\n体力が50%以上の場合、○〆消費体力削減": "○〆Energy +3\nIf stamina is 50% or more, ○〆Reduced stamina consumption",
+ "○〆元気+3\n次のターン、手札をすべて○〆レッスン中強化\n2ターン後、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "○〆元気+3\nNext turn, strengthen all cards ○〆 during lessons\n2 turns later, strengthen all ○〆 during lessons\nOnce during lessons",
+ "○〆元気+3\n次のターン、手札をすべて○〆レッスン中強化\n2ターン後、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Energy +3\nNext turn, enhance all cards in hand during lesson\nAfter 2 turns, enhance all cards in hand during lesson\nOnce per lesson No dupe",
+ "○〆元気+3\n次のターン、手札をすべて○〆試験・ステージ中強化\n2ターン後、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "○〆Energy +3\nNext turn, all cards are ○〆Exam/Stage Strengthened\n2 Turns later, all cards are ○〆Exam/Stage Strengthened\nOnce during Exam/Stage ",
+ "○〆元気+3\n次のターン、手札をすべて○〆試験中強化\n2ターン後、手札をすべて○〆試験中強化\n試験中1回 ": "○〆 energy +3\nNext turn, strengthen all ○〆 in the exam\nAfter 2 turns, strengthen all ○〆 in the exam\nOnce during the exam ",
+ "○〆元気+4\nレッスン中1回 ": "○〆Energy +4\nOnce per lesson ",
+ "○〆元気+4\n試験・ステージ中1回 ": "○〆 Energy +4\nOnce during Exam or Stage ",
+ "○〆元気+4\n試験中1回 ": "○〆 Energy +4\nOnce during the exam ",
+ "○〆元気+4\n○〆やる気": "○〆Energy +4\n○〆Motivation",
+ "○〆元気+4\n○〆やる気が6以上の場合、○〆元気": "○〆Energy +4\nIf motivation is 6 or more, ○〆Energy",
+ "○〆元気+4\n○〆好印象": "○〆Energy +4\n○〆Good impression",
+ "○〆元気+5\n○〆やる気が3以上の場合、○〆元気": "○〆Energy +5\nIf motivation is 3 or more, ○〆Energy",
+ "○〆元気+5\n○〆やる気が3以上の場合、○〆好印象": "○〆Energy +5\nIf motivation is 3 or more, ○〆Good impression",
+ "○〆元気+5\n○〆好印象の": "○〆Energy +5\n○〆Good impression",
+ "○〆元気+5\n○〆消費体力減少5ターン\nレッスン中1回 重複不可": "○〆Energy +5\n○〆Reduced stamina consumption5 turns\nOnce per lesson No dupe",
+ "○〆元気+5\n○〆消費体力減少5ターン\n試験・ステージ中1回 ": "○〆Energy +5\n○〆Reduced stamina consumption 5 turns\nOnce during exams/stage ",
+ "○〆元気+5\n○〆集中": "○〆Energy +5\n○〆Focus",
+ "○〆元気+6\nレッスン中1回 ": "○〆Energy +6\nOnce per lesson ",
+ "○〆元気+6\n試験・ステージ中1回 ": "○〆Energy +6\nOnce during Exam/Stage ",
+ "○〆元気+6\n○〆やる気の": "○〆Energy +6\n○〆Motivation",
+ "○〆元気+6\n○〆好印象": "○〆Energy +6\n○〆Good impression",
+ "○〆元気+6\n○〆好調3ターン\nレッスン中1回 ": "○〆Energy +6\n○〆Good Shape3 turns\nOnce per lesson ",
+ "○〆元気+6\n○〆好調3ターン\n試験中1回 ": "○〆 Energy +6\n○〆 Good Shape 3 turns\n1 time during exam ",
+ "○〆元気+6\n○〆集中": "○〆Energy +6\n○〆Focus",
+ "○〆元気+6\n体力が50%以上の場合、○〆消費体力削減": "○〆Energy +6\nIf stamina is 50% or more, ○〆Reduced stamina consumption",
+ "○〆元気+7\nレッスン中1回 ": "○〆Energy +7\nOnce per lesson ",
+ "○〆元気+7\n試験・ステージ中1回 ": "○〆Energy +7\nOnce during Exam/Stage ",
+ "○〆元気+7\n○〆やる気": "○〆Energy +7\n○〆Motivation",
+ "○〆元気+7\n○〆やる気が3以上の場合、○〆元気": "○〆Energy +7\nIf motivation is 3 or more, ○〆Energy",
+ "○〆元気+7\n○〆やる気が3以上の場合、○〆好印象": "○〆Energy +7\nIf motivation is 3 or more, ○〆Good impression",
+ "○〆元気+7\n○〆やる気の": "○〆Energy +7\n○〆Motivation",
+ "○〆元気+8\nレッスン中1回 ": "○〆Energy +8\nOnce per lesson ",
+ "○〆元気+8\n試験・ステージ中1回 ": "○〆Energy +8\nOnce during exams/stage ",
+ "○〆元気+8\n○〆好調4ターン\nレッスン中1回 ": "○〆Energy +8\n○〆Good Shape4 turns\nOnce per lesson ",
+ "○〆元気+8\n○〆集中": "○〆Energy +8\n○〆Focus",
+ "○〆元気+7": "○〆Energy +7",
+ "○〆元気が0の場合、使用可\n○〆元気+5\n○〆消費体力減少2ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +5\n○〆Reduced stamina consumption2 turns\nDraw skill card next turn\nOnce per lesson No dupe",
+ "○〆元気が0の場合、使用可\n○〆元気+6\n○〆消費体力減少3ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +6\n○〆Reduced stamina consumption3 turns\nDraw skill card next turn\nOnce per lesson No dupe",
+ "○〆元気が12以上の場合○〆消費体力減少5ターン": "If vitality is 12 or more, decrease stamina consumption 5 turns",
+ "○〆元気が13以下の場合○〆不調5ターン": "If ○〆Energy is 13 or less, ○〆Poor Condition 5 turns",
+ "○〆元気が5以上の場合○〆好印象": "If ○〆Energy is 5 or more, ○〆Good Impression",
+ "○〆元気が増加しない ": "No increase in ○〆 Energy",
+ "○〆元気など補助効果を主とするスキルカード": "Skill Card with Main Auxiliary Effects such as Cheerfulness",
+ "○〆元気の増加量を": "Increase amount of vitality",
+ "○〆元気の増加量を増加": "○〆Increase the amount of Energy boost",
+ "○〆好印象+10\n○〆やる気+6\nレッスン中1回 重複不可": "○〆Good Impression+10\n○〆Motivation+6\nOnce per lessonNo dupe",
+ "○〆好印象+1\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo dupe",
+ "○〆好印象+1\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
+ "○〆好印象+2\n○〆好印象の100%分パラメータ上昇\nレッスン中1回 ": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 100%\nOnce per lesson",
+ "○〆好印象+2\n○〆好印象の120%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 120%\nOnce per lessonNo dupe",
+ "○〆好印象+2\n○〆好印象の160%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 160%\nOnce per lessonNo dupe",
+ "○〆好印象+2\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+2\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
+ "○〆好印象+3": "○〆Good Impression +3",
+ "○〆好印象+3\n○〆やる気+3\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "○〆Good Impression+3\n○〆Motivation+3\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe",
+ "○〆好印象+3\n○〆好印象が3以上の場合、○〆やる気+2": "○〆Good Impression+3\nIf ○〆Good Impression is 3 or higher, ○〆Motivation+2",
+ "○〆好印象+3\n○〆好印象の120%分パラメータ上昇\nレッスン中1回 ": "○〆Good Impression+3\nIncrease Param by ○〆Good Impression 120%\nOnce per lesson",
+ "○〆好印象+3\n以降、○〆メンタルスキルカード使用時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Good Impression+1\nOnce per lessonNo dupe",
+ "○〆好印象+3\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+3\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
+ "○〆好印象+4\n○〆やる気+3\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Good Impression+4\n○〆Motivation+3\nNext turn, enhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
+ "○〆好印象+4\n○〆好印象が3以上の場合、○〆やる気+3": "○〆Good Impression+4\nIf ○〆Good Impression is 3 or higher, ○〆Motivation+3",
+ "○〆好印象+4\n○〆好印象の60%分パラメータ上昇": "○〆Good Impression+4\nIncrease Param by ○〆Good Impression 60%",
+ "○〆好印象+4\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+4\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo dupe",
+ "○〆好印象+4\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+4\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
+ "○〆好印象+5\n○〆やる気+3\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "○〆Good Impression+5\n○〆Motivation+3\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe",
+ "○〆好印象+5\n○〆やる気+4\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Good Impression+5\n○〆Motivation+4\nNext turn, enhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
+ "○〆好印象+5\n○〆好印象の100%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+5\nIncrease Param by ○〆Good Impression 100%\nOnce per lessonNo dupe",
+ "○〆好印象+5\n○〆好印象の80%分パラメータ上昇": "○〆Good Impression+5\nIncrease Param by ○〆Good Impression 80%",
+ "○〆好印象+5\n以降、○〆メンタルスキルカード使用時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+5\nAfterwards, when using ○〆Mental Skill Card, ○〆Good Impression+1\nOnce per lessonNo dupe",
+ "○〆好印象+6": "○〆Good Impression+6",
+ "○〆好印象+6\nレッスン中1回 重複不可": "○〆Good Impression+6\nOnce per lessonNo dupe",
+ "○〆好印象+6\n○〆好印象の170%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+6\nIncrease Param by ○〆Good Impression 170%\nOnce per lessonNo dupe",
+ "○〆好印象+8": "○〆Good Impression+8",
+ "○〆好印象+8\nレッスン中1回 重複不可": "○〆Good Impression+8\nOnce per lessonNo dupe",
+ "○〆好印象+8\n○〆やる気+5\nレッスン中1回 重複不可": "○〆Good Impression+8\n○〆Motivation+5\nOnce per lessonNo dupe",
+ "○〆好印象が0の場合体力減少": "If ○〆 Good Impression is 0, decrease HP",
+ "○〆好印象が10以上の場合○〆好印象": "If ○〆 Good Impression is 10 or more, ○〆 Good Impression",
+ "○〆好印象が10以下の場合体力減少": "If the good impression is 10 or less, stamina decreases",
+ "○〆好印象が11以下の場合体力減少": "If the good impression is 11 or less, decrease stamina",
+ "○〆好印象が13以上の場合○〆好印象": "If the good impression is 13 or more, maintain good impression",
+ "○〆好印象が14以上の場合○〆好印象": "If the good impression is 14 or more, increase good impression",
+ "○〆好印象が16以上の場合○〆好印象": "If ○〆Good Impression is 16 or more, ○〆Good Impression",
+ "○〆好印象が18以上の場合体力回復": "If the good impression is 18 or more, recover stamina",
+ "○〆好印象が19以上の場合除外にあるスキルカードを山札の下に移動": "If the good impression is 19 or more, move skill cards in the discard pile to the bottom of the deck",
+ "○〆好印象が1以上の場合○〆元気": "If the good impression is 1 or more, increase vitality",
+ "○〆好印象が1以上の場合○〆好印象": "If ○〆 Good Impression is 1 or more, ○〆 Good Impression",
+ "○〆好印象が1以下の場合体力減少": "If ○〆 Good Impression is 1 or less, decrease HP",
+ "○〆好印象が24以上の場合○〆好印象": "If ○〆Good Impression is 24 or more, ○〆Good Impression",
+ "○〆好印象が28以下の場合○〆不調4ターン": "If ○〆Good Impression is 28 or less, ○〆Poor Condition4 Turns",
+ "○〆好印象が2以上の場合○〆好印象": "If ○〆 Good Impression is 2 or more, ○〆 Good Impression",
+ "○〆好印象が2以下の場合○〆弱気": "If the good impression is 2 or less, decrease confidence",
+ "○〆好印象が2以下の場合体力減少": "If ○〆 Good Impression is 2 or less, decrease HP",
+ "○〆好印象が3以上の場合○〆好印象": "If ○〆 Good Impression is 3 or more, ○〆 Good Impression",
+ "○〆好印象が3以下の場合眠気を山札のランダムな位置に○〆生成": "If the good impression is 3 or less, generate sleepiness at a random position in the deck",
+ "○〆好印象が3以下の場合体力減少": "If ○〆 Good Impression is 3 or less, decrease HP",
+ "○〆好印象が49以上の場合○〆好印象の": "If ○〆Good Impression is 49 or more, ○〆Good Impression",
+ "○〆好印象が4以上の場合○〆好印象": "If ○〆 Good Impression is 4 or more, ○〆 Good Impression",
+ "○〆好印象が4以下の場合体力減少": "If ○〆 Good Impression is 4 or less, decrease HP",
+ "○〆好印象が5以上の場合○〆好印象": "If ○〆 Good Impression is 5 or more, ○〆 Good Impression",
+ "○〆好印象が6以上の場合○〆好印象": "If ○〆 Good Impression is 6 or more, ○〆 Good Impression",
+ "○〆好印象が7以上の場合○〆好印象": "If ○〆 Good Impression is 7 or more, ○〆 Good Impression",
+ "○〆好印象が7以下の場合体力減少": "If the good impression is 7 or less, decrease stamina",
+ "○〆好印象が8以上の場合○〆好印象": "If ○〆 Good Impression is 8 or more, ○〆 Good Impression",
+ "○〆好印象が8以下の場合○〆元気増加無効3ターン": "If the good impression is 8 or less, invalidate vitality increase 3 turns",
+ "○〆好印象が8以下の場合体力減少": "If the good impression is 8 or less, stamina decreases",
+ "○〆好印象が9以上の場合○〆好印象": "If ○〆 Good Impression is 9 or more, ○〆 Good Impression",
+ "○〆好印象が9以下の場合体力減少": "If the good impression is 9 or less, decrease stamina",
+ "○〆好印象が増加後、○〆好印象+3\n(レッスン内1回)": "After Good Impression increases, Good Impression+3\n(once per lesson)",
+ "○〆好印象が増加後、○〆好印象+5\n(レッスン内1回)": "After Good Impression increases, Good Impression+5\n(once per lesson)",
+ "○〆好印象の100%分パラメータ上昇\n○〆元気+3": "○〆Good Impression 100% Parameter Increase\n○〆Energy +3",
+ "○〆好印象の150%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 150%\nOnce per lesson",
+ "○〆好印象の200%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 200%\nOnce per lesson",
+ "○〆好印象効果のスキルカード獲得時、ビジュアル上昇+6": "When acquiring ○〆 Good impression effect Skill Card, Visual +6",
+ "○〆好印象消費1\n○〆やる気+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Impression\n○〆Motivation+5\n○〆Skill card usage +1\nNo dupe",
+ "○〆好印象消費1\n○〆ターン追加+1\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Good Impression Consumption 1\n○〆Turn Addition +1\n○〆Additional Skill Card Uses +1\nDraw Skill Card\nOnce per lessonCannot be stacked",
+ "○〆好印象消費1\n○〆元気+1\n○〆ターン追加": "○〆Good Impression Consumption 1\n○〆Energy +1\n○〆Turn Added",
+ "○〆好印象消費1\n○〆元気+10\n○〆元気+10\nレッスン中1回 重複不可": "○〆Consume 1 Good Impression\n○〆Energy +10\n○〆Energy+10\nOnce per lessonNo dupe",
+ "○〆好印象消費2\n○〆やる気+4\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Good Impression\n○〆Motivation+4\n○〆Skill card usage +1\nNo dupe",
+ "○〆好印象消費2\n○〆ターン追加+1\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 2 Good Impression\n○〆Add turn+1\n○〆Skill card usage +1\nOnce per lessonNo dupe",
+ "○〆好印象消費2\n○〆元気+9\n○〆元気+9\nレッスン中1回 重複不可": "○〆Consume 2 Good Impression\n○〆Energy +9\n○〆Energy+9\nOnce per lessonNo dupe",
+ "○〆好印象消費4\n○〆元気+14\n○〆元気の": "○〆Good Impression Consumption 4\n○〆Energy +14\n○〆Energy's",
+ "○〆好印象消費4\n○〆元気+9\n○〆元気の": "○〆Good Impression Consumption 4\n○〆Energy +9\n○〆Energy of",
+ "○〆好調1ターン": "○〆In Good Condition1 turn",
+ "○〆好調2ターン": "○〆Good Condition2 Turns",
+ "○〆好調3ターン": "○〆Good Shape 3 turns",
+ "○〆好調3ターン\n○〆好調状態の場合、○〆集中+1": "○〆Good Shape3 turns\nIf in ○〆Good Shape, ○〆Focus+1",
+ "○〆好調3ターン\n○〆絶好調4ターン\nレッスン中1回 重複不可": "○〆Good Shape3 turns\n○〆Excellent condition4 turns\nOnce per lesson No dupe",
+ "○〆好調3ターン\n○〆集中+2\n体力が50%以上の場合、次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Shape3 turns\n○〆Focus+2\nIf stamina is 50% or more, draw a skill card next turn\nOnce per lessonNo dupe",
+ "○〆好調4ターン\n○〆好調状態の場合、○〆集中+1": "○〆Good Shape4 turns\nIf in ○〆Good Shape, ○〆Focus+1",
+ "○〆好調4ターン\n○〆絶好調5ターン\nレッスン中1回 重複不可": "○〆Good Shape4 turns\n○〆Excellent condition5 turns\nOnce per lesson No dupe",
+ "○〆好調4ターン\n○〆集中+3\n体力が50%以上の場合、次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Shape4 turns\n○〆Focus+3\nIf stamina is 50% or more, draw a skill card next turn\nOnce per lessonNo dupe",
+ "○〆好調4ターン\n次のターン、パラメータ+32\nレッスン中1回 重複不可": "○〆Good Shape4 turns\nNext turn, Param+32\nOnce per lessonNo dupe",
+ "○〆好調5ターン\nレッスン中1回 ": "○〆Good Shape5 turns\nOnce per lesson",
+ "○〆好調5ターン\n試験・ステージ中1回 ": "○〆Good Condition for 5 turns\nDuring Exam/Stage 1 time ",
+ "○〆好調7ターン\nレッスン中1回 ": "○〆Good Shape7 turns\nOnce per lesson",
+ "○〆好調7ターン\n試験・ステージ中1回 ": "○〆Good Condition 7 turns\nOnce during Exam/Stage ",
+ "○〆好調7ターン\n次のターン、パラメータ+40\nレッスン中1回 重複不可": "○〆Good Shape7 turns\nNext turn, Param+40\nOnce per lessonNo dupe",
+ "○〆好調が13ターン以上の場合除外にあるスキルカードを山札の下に移動": "If ○〆Good Condition lasts for 13 or more turns, move excluded skill cards to the bottom of the deck",
+ "○〆好調が3ターン以上の場合以降、ターン終了時、○〆集中": "○〆If in good condition for 3 or more turns, then ○〆Focus at the end of each turn",
+ "○〆好調が4ターン以上の場合○〆スキルカード使用数追加": "○〆Add skill card usage if good condition lasts 4 or more turns",
+ "○〆好調が4ターン以上の場合○〆消費体力減少6ターン": "If ○〆Good Condition lasts for 4 or more turns, ○〆Energy Consumption Decrease 6 turns",
+ "○〆好調が4ターン以上の場合○〆絶好調7ターン": "If ○〆Good Condition lasts for 4 or more turns, ○〆Excellent Condition 7 turns",
+ "○〆好調が4ターン以下の場合○〆不調5ターン": "○〆If in good condition for 4 turns or less ○〆In bad condition5 turns",
+ "○〆好調の効果ターンが増加後、○〆好調3ターン\n(レッスン内1回)": "After the effect turn of Good Shape increases, Good Shape3 turns\n(once per lesson)",
+ "○〆好調の効果ターンが増加後、○〆好調4ターン\n(レッスン内1回)": "After the effect turn of Good Shape increases, Good Shape4 turns\n(once per lesson)",
+ "○〆好調効果のスキルカード獲得時、ダンス上昇+6": "○〆When acquiring a skill card with Good Shape effect, Dance +6",
+ "○〆好調消費1ターン\n○〆元気+8\n次に使用するスキルカードの効果をもう1回発動(1回)\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 1 Good Shape turn\n○〆Energy +8\nThe effect of the next skill card used activates one more time (once)\n○〆Skill card usage +1\nOnce per lessonNo dupe",
+ "○〆好調消費1ターン\n○〆集中+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Shape turn\n○〆Focus+5\n○〆Skill card usage +1\nNo dupe",
+ "○〆好調消費1ターン\nパラメータ+3(2回)\n○〆集中": "○〆Good Condition Consumption 1 Turn\nParameter +3 (2 times)\n○〆Focus",
+ "○〆好調消費1ターン\nパラメータ+4(2回)\n○〆集中": "○〆Good Condition Consumption 1 Turn\nParameter +4 (2 times)\n○〆Focus",
+ "○〆好調消費1ターン\n次に使用するスキルカードの効果をもう1回発動(1回)\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 1 Good Shape turn\nThe effect of the next skill card used activates one more time (once)\n○〆Skill card usage +1\nOnce per lessonNo dupe",
+ "○〆好調消費2ターン\n○〆元気+2\n○〆集中+7\nレッスン中1回 ": "○〆Consume 2 Good Shape turns\n○〆Energy +2\n○〆Focus+7\nOnce per lesson",
+ "○〆好調消費2ターン\n○〆元気+4\n○〆集中+9\nレッスン中1回 ": "○〆Consume 2 Good Shape turns\n○〆Energy +4\n○〆Focus+9\nOnce per lesson",
+ "○〆好調消費2ターン\n○〆集中+4\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Good Shape turns\n○〆Focus+4\n○〆Skill card usage +1\nNo dupe",
+ "○〆好調状態でない場合眠気を山札のランダムな位置に○〆生成": "If you are not in ○〆 Good Shape, Drowsiness Card will be generated in a random position of the deck.",
+ "○〆好調状態でない場合○〆弱気": "○〆Timid if not in good condition",
+ "○〆好調状態でない場合○〆手札減少": "If not in a ○〆Good Condition, ○〆Hand Decrease",
+ "○〆好調状態の場合○〆スキルカード使用数追加": "○〆Add skill card usage if in good condition",
+ "○〆好調状態の場合○〆ターン追加": "○〆Add turns if in good condition",
+ "○〆好調状態の場合○〆元気": "○〆In good condition ○〆Energetic",
+ "○〆好調状態の場合○〆好調1ターン": "If in Good Shape ○〆 Good Shape 1 turn",
+ "○〆好調状態の場合○〆好調2ターン": "If in Good Shape ○〆 Good Shape 2 turns",
+ "○〆好調状態の場合○〆好調3ターン": "If in ○〆Good Condition state, ○〆Good Condition3 Turns",
+ "○〆好調状態の場合○〆好調4ターン": "If in ○〆Good Condition state, ○〆Good Condition4 Turns",
+ "○〆好調状態の場合、使用可\n○〆絶好調2ターン\n次のターン、パラメータ+38\nレッスン中1回 重複不可": "Can be used if in ○〆Good Shape\n○〆Excellent Condition2 turns\nNext turn, Param+38\nOnce per lessonNo dupe",
+ "○〆好調状態の場合、使用可\n○〆絶好調3ターン\n次のターン、パラメータ+47\nレッスン中1回 重複不可": "Can be used if in ○〆Good Shape\n○〆Excellent Condition3 turns\nNext turn, Param+47\nOnce per lessonNo dupe",
+ "○〆好調状態の場合、使用可\nスコア+25\n": "If in Good Shape ○〆, usable\nScore +25\n",
+ "○〆好調状態の場合、使用可\nスコア+25\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +25\nOnce during the Exam or Stage ",
+ "○〆好調状態の場合、使用可\nスコア+25\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +25\n1 time during exam ",
+ "○〆好調状態の場合、使用可\nスコア+27\n": "If in Good Shape ○〆, usable\nScore +27\n",
+ "○〆好調状態の場合、使用可\nスコア+27\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +27\nOnce during the Exam or Stage ",
+ "○〆好調状態の場合、使用可\nスコア+27\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +27\nOnce during the exam ",
+ "○〆好調状態の場合、使用可\nスコア+34\n": "If in Good Shape ○〆, usable\nScore +34\n",
+ "○〆好調状態の場合、使用可\nスコア+34\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +34\nOnce during the Exam or Stage ",
+ "○〆好調状態の場合、使用可\nスコア+34\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +34\nOnce during the exam ",
+ "○〆好調状態の場合、使用可\nスコア+37\n": "If in Good Shape ○〆, usable\nScore +37\n",
+ "○〆好調状態の場合、使用可\nスコア+37\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +37\nOnce during the Exam or Stage ",
+ "○〆好調状態の場合、使用可\nスコア+37\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +37\nOnce during the exam ",
+ "○〆好調状態の場合、使用可\nスコア+38\n": "If in Good Shape ○〆, usable\nScore +38\n",
+ "○〆好調状態の場合、使用可\nスコア+38\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +38\nOnce during the Exam or Stage ",
+ "○〆好調状態の場合、使用可\nスコア+38\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +38\nOnce during the exam ",
+ "○〆好調状態の場合、使用可\nスコア+48\n": "If in Good Shape ○〆, usable\nScore +48\n",
+ "○〆好調状態の場合、使用可\nスコア+48\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +48\nOnce during the Exam or Stage ",
+ "○〆好調状態の場合、使用可\nスコア+48\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +48\nOnce during the exam ",
+ "○〆好調状態の場合、使用可\nスコア+49\n": "If in Good Shape ○〆, usable\nScore +49\n",
+ "○〆好調状態の場合、使用可\nスコア+49\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +49\nOnce during the Exam or Stage ",
+ "○〆好調状態の場合、使用可\nスコア+49\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +49\nOnce during the exam ",
+ "○〆好調状態の場合、使用可\nスコア+54\n": "If in Good Shape ○〆, usable\nScore +54\n",
+ "○〆好調状態の場合、使用可\nスコア+54\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +54\nOnce during the Exam or Stage ",
+ "○〆好調状態の場合、使用可\nスコア+54\n重複不可": "Available if in Good Shape ○〆\nScore +54\nNot duplicable",
+ "○〆好調状態の場合、使用可\nパラメータ+25\n": "If in ○〆 Good Shape state, usable\nParameters +25\n",
+ "○〆好調状態の場合、使用可\nパラメータ+25\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +25\nOnce per lesson",
+ "○〆好調状態の場合、使用可\nパラメータ+25\n重複不可": "Can be used if in ○〆Good Shape\nParam +25\nNo dupe",
+ "○〆好調状態の場合、使用可\nパラメータ+27\n": "If in ○〆 Good Shape state, usable\nParameters +27\n",
+ "○〆好調状態の場合、使用可\nパラメータ+27\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +27\nOnce per lesson",
+ "○〆好調状態の場合、使用可\nパラメータ+27\n重複不可": "Can be used if in ○〆Good Shape\nParam +27\nNo dupe",
+ "○〆好調状態の場合、使用可\nパラメータ+34\n": "If in ○〆 Good Shape state, usable\nParameters +34\n",
+ "○〆好調状態の場合、使用可\nパラメータ+37\n": "If in ○〆 Good Shape state, usable\nParameters +37\n",
+ "○〆好調状態の場合、使用可\nパラメータ+37\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +37\nOnce per lesson",
+ "○〆好調状態の場合、使用可\nパラメータ+37\n重複不可": "Can be used if in ○〆Good Shape\nParam +37\nNo dupe",
+ "○〆好調状態の場合、使用可\nパラメータ+38\n": "If in ○〆 Good Shape state, usable\nParameters +38\n",
+ "○〆好調状態の場合、使用可\nパラメータ+38\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +38\nOnce per lesson",
+ "○〆好調状態の場合、使用可\nパラメータ+38\n重複不可": "Can be used if in ○〆Good Shape\nParam +38\nNo dupe",
+ "○〆好調状態の場合、使用可\nパラメータ+44\nレッスン中1回 ": "If in ○〆Good Condition state, usable\nParameter +44\nOnce during Lesson ",
+ "○〆好調状態の場合、使用可\nパラメータ+48\n": "If in ○〆 Good Shape state, usable\nParameters +48\n",
+ "○〆好調状態の場合、使用可\nパラメータ+49\n": "If in ○〆 Good Shape state, usable\nParameters +49\n",
+ "○〆好調状態の場合、使用可\nパラメータ+54\n": "If in ○〆 Good Shape state, usable\nParameters +54\n",
+ "○〆好調状態の場合、使用可\nパラメータ+54\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +54\nOnce per lesson",
+ "○〆好調状態の場合、使用可\nパラメータ+54\n重複不可": "Can be used if in ○〆Good Shape\nParam +54\nNo dupe",
+ "○〆消耗体力3\n○〆元气的110%数值提升\n课程中1次": "○〆Consume 3 stamina\nIncrease Param by 110% of Energy\nOnce per lesson",
+ "○〆消費体力削減": "○〆Reduced stamina consumption",
+ "○〆消費体力増加16ターン": "○〆Energy Consumption Increase 16 turns",
+ "○〆消費体力減少3ターン": "○〆Reduced stamina consumption 3 turns",
+ "○〆消費体力減少5ターン": "Decrease stamina consumption 5 turns",
+ "○〆消費体力減少状態の場合○〆消費体力減少5ターン": "○〆Reduced stamina consumption 5 turns if in reduced stamina consumption state",
+ "○〆絶好調1ターン\n○〆元気+9": "○〆Excellent Condition 1 turn\n○〆Energy +9",
+ "○〆絶好調2ターン\n手札をすべて○〆レッスン中強化": "○〆Excellent Condition 2 turns\nEnhance all cards ○〆 during lessons",
+ "○〆絶好調2ターン\n手札をすべて○〆試験・ステージ中強化": "○〆Great Condition for 2 turns\nAll cards are ○〆Enhanced during Exam/Stage",
+ "○〆绝好调3回合\n此后,使用○〆主动技能卡时,○〆固定元气+2\n课程中1次不可重复": "○〆Excellent Condition for 3 turns\nAfterwards, when using an Active Skill Card, Fixed Energy +2\nOnce per lesson, No dupe",
+ "○〆绝好调4回合\n从此○〆使用主动技能卡时○〆固定元气+2\n课程中1次不可重复": "○〆Excellent Condition for 4 turns\nFrom now on, when using an Active Skill Card, Fixed Energy +2\nOnce per lesson, No dupe",
+ "○〆集中+3\n○〆好调2回合\n下一回合,手牌全部○〆课程中强化\n课程中1次不可重复": "○〆Focus+3\n○〆Good Shape for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
+ "○〆集中+3\n○〆集中值达到3以上时○〆好调3回合": "○〆Focus+3\nIf Focus is 3 or higher, Good Shape for 3 turns",
+ "○〆集中+3\n从此○〆使用主动技能卡时○〆集中+1\n课程中1次不可重复": "○〆Focus+3\nFrom now on, when using an Active Skill Card, Focus+1\nOnce per lesson, No dupe",
+ "○〆集中+4\n○〆好调2回合\n○〆体力消耗减少2回合\n课程中1次不可重复": "○〆Focus+4\n○〆Good Shape for 2 turns\n○〆Reduce stamina consumption for 2 turns\nOnce per lesson, No dupe",
+ "○〆集中+4\n○〆好调4回合\n下一回合手牌全部○〆课程中强化\n课程中1次不可重复": "○〆Focus+4\n○〆Good Shape for 4 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
+ "○〆集中+4\n体力恢复4\n课程中1次不可重复": "○〆Focus+4\nStamina recovery 4\nOnce per lesson, No dupe",
+ "○〆集中+5\n○〆好调3回合\n○〆消耗体力减少3回合\n课程中1次不可重复": "○〆Focus+5\n○〆Good Shape for 3 turns\n○〆Reduce stamina consumption for 3 turns\nOnce per lesson, No dupe",
+ "○〆集中+5\n体力回复5\n课程中1次不可重复": "○〆Focus+5\nStamina recovery 5\nOnce per lesson, No dupe",
+ "○〆集中+1": "○〆 Focus+1",
+ "○〆集中+1\n以降、ターン終了時○〆集中が3以上の場合、○〆集中+2\nレッスン中1回 重複不可": "○〆Focus+1\nAfterwards, if ○〆Focus is 3 or higher at the end of the turn, ○〆Focus+2\nOnce per lessonNo dupe",
+ "○〆集中+2": "○〆 Focus+2",
+ "○〆集中+2\n○〆集中が3以上の場合、○〆好調3ターン": "○〆Focus+2\nIf ○〆Focus is 3 or higher, ○〆Good Shape3 turns",
+ "○〆集中+2\n以降、○〆アクティブスキルカード使用時、○〆集中+1\nレッスン中1回 重複不可": "○〆Focus+2\nAfterwards, when using ○〆Active Skill Card, ○〆Focus+1\nOnce per lessonNo dupe",
+ "○〆集中+3": "○〆Focus +3",
+ "○〆集中が10以上の場合○〆集中": "If ○〆 focus is 10 or more ○〆 focus",
+ "○〆集中が11以上の場合○〆集中": "If ○〆 Focus is 11 or more, ○〆 Focus",
+ "○〆集中が11以上の場合以降、ターン終了時、スコア": "If ○〆Focus is 11 or above, at the end of each turn, score",
+ "○〆集中が12以下の場合体力減少": "If ○〆Focus is 12 or less, decrease stamina",
+ "○〆集中が13以上の場合○〆好調5ターン": "○〆Good Condition for 5 turns if ○〆Focus is 13 or above",
+ "○〆集中が14以上の場合○〆好調3ターン": "○〆Good Condition for 3 turns if ○〆Focus is 14 or above",
+ "○〆集中が14以上の場合○〆集中": "If ○〆Focus is 14 or more, ○〆Focus",
+ "○〆集中が15以上の場合体力回復": "○〆 If Focus is 15 or more, Stamina Recovery",
+ "○〆集中が17以上の場合○〆集中": "○〆Focus if ○〆Focus is 17 or above",
+ "○〆集中が18以上の場合○〆集中": "If ○〆 Focus is 18 or more, ○〆 Focus",
+ "○〆集中が1以上の場合○〆好調1ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 1 turns",
+ "○〆集中が1以上の場合○〆好調2ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 2 turns",
+ "○〆集中が1以上の場合○〆好調3ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 3 turns",
+ "○〆集中が1以上の場合○〆集中": "If ○〆 Focus is 1 or more, ○〆 Focus",
+ "○〆集中が1以下の場合○〆弱気": "○〆 If Focus is 1 or less, ○〆 Weak",
+ "○〆集中が1以下の場合体力減少": "If ○〆 Focus is 1 or less, decrease HP",
+ "○〆集中が22以上の場合○〆集中": "If ○〆Focus is 22 or above, ○〆Focus",
+ "○〆集中が26以上の場合○〆集中": "If ○〆Focus is 26 or above, ○〆Focus",
+ "○〆集中が29以上の場合○〆集中": "If ○〆Focus is 29 or more, ○〆Focus",
+ "○〆集中が2以上の場合○〆好調2ターン": "○〆Good Condition for 2 Turns if ○〆Focus is 2 or More",
+ "○〆集中が2以上の場合○〆好調3ターン": "If ○〆 Focus is 2 or more, ○〆 in Good Shape for 3 turns",
+ "○〆集中が2以上の場合○〆好調6ターン": "If ○〆Focus is 2 or above, ○〆Good Condition6 Turns",
+ "○〆集中が2以上の場合○〆集中": "If ○〆 Focus is 2 or more, ○〆 Focus",
+ "○〆集中が2以下の場合体力減少": "If ○〆 Focus is 2 or less, decrease HP",
+ "○〆集中が3以上の場合○〆好調3ターン": "If ○〆 Focus is 3 or more, ○〆 in Good Shape for 3 turns",
+ "○〆集中が3以上の場合○〆好調9ターン": "If ○〆Focus is 3 or above, ○〆Good Condition9 Turns",
+ "○〆集中が3以上の場合○〆消費体力削減": "If ○〆Focus is 3 or more, ○〆Energy Consumption Reduction",
+ "○〆集中が3以上の場合○〆集中": "If ○〆 Focus is 3 or more, ○〆 Focus",
+ "○〆集中が3以下の場合○〆スランプ1ターン": "If ○〆Focus is 3 or below, ○〆Slump1 Turn",
+ "○〆集中が3以下の場合○〆消費体力増加1ターン": "Increase in consumption HP 1 turn when ○〆 focus is 3 or less",
+ "○〆集中が3以下の場合体力減少": "If ○〆 Focus is 3 or less, decrease HP",
+ "○〆集中が4以上の場合○〆好調3ターン": "If ○〆 Focus is 4 or more, ○〆 in Good Shape for 3 turns",
+ "○〆集中が4以上の場合○〆集中": "If ○〆 Focus is 4 or more, ○〆 Focus",
+ "○〆集中が4以下の場合体力減少": "If ○〆 Focus is 4 or less, decrease HP",
+ "○〆集中が5以上の場合○〆ターン追加": "○〆Add turns if focus is 5 or more",
+ "○〆集中が5以上の場合○〆集中": "If ○〆 Focus is 5 or more, ○〆 Focus",
+ "○〆集中が5以下の場合○〆消費体力増加2ターン": "○〆Increased stamina consumption for 2 turns if ○〆Focus is 5 or below",
+ "○〆集中が5以下の場合体力減少": "If ○〆 Focus is 5 or less, decrease HP",
+ "○〆集中が6以上の場合○〆集中": "If ○〆 Focus is 6 or more, ○〆 Focus",
+ "○〆集中が7以上の場合○〆集中": "If ○〆 Focus is 7 or more, ○〆 Focus",
+ "○〆集中が7以下の場合○〆不調5ターン": "If ○〆Focus is 7 or below, ○〆Bad Condition5 Turns",
+ "○〆集中が8以上の場合○〆スコア上昇量増加": "If ○〆Focus is 8 or above, ○〆Score Increase",
+ "○〆集中が8以上の場合○〆集中": "If ○〆 Focus is 8 or more, ○〆 Focus",
+ "○〆集中が8以下の場合○〆元気増加無効3ターン": "○〆 If Focus is 8 or less, ○〆 Energy Increase Invalid 3 Turns",
+ "○〆集中が8以下の場合体力減少": "If ○〆Focus is 8 or below, stamina decreases",
+ "○〆集中が9以上の場合○〆集中": "If ○〆 Focus is 9 or more, ○〆 Focus",
+ "○〆集中が9以下の場合眠気を山札のランダムな位置に○〆生成": "If ○〆Focus is 9 or less, generate ○〆Drowsiness at a random position in the deck",
+ "○〆集中が増加後、○〆集中+2\n(レッスン内2回)": "After focus increases, Focus+2\n(2 times per lesson)",
+ "○〆集中が増加後体力が50%以上の場合、○〆集中+2\n(レッスン内2回)": "After focus increases, if stamina is 50% or more, Focus+2\n(2 times per lesson)",
+ "○〆集中効果のスキルカード獲得時、ボーカル上昇+6": "○〆When a Skill Card with Focus Effect is Obtained, Vocal Increase +6",
+ "○〆集中消耗2\n数值+6\n○〆好调3回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 2 Focus\nParam +6\n○〆Good Shape for 3 turns\n○〆Skill card usage \nNo dupe",
+ "○〆集中消耗3\n○〆绝好调4回合\n○〆体力消耗减少2回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 4 turns\n○〆Reduce HP consumption for 2 turns\n○〆Skill card usage \nOnce per lesson, No dupe",
+ "○〆集中消耗3\n○〆绝好调5回合\n○〆消耗体力减少5回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 5 turns\n○〆Reduce HP consumption for 5 turns\n○〆Skill card usage \nOnce per lesson, No dupe",
+ "○〆集中消耗3\n数值+6\n○〆好调2回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 3 Focus\nParam +6\n○〆Good Shape for 2 turns\n○〆Skill card usage \nNo dupe",
+ "○〆集中消費2\n次のターン、スキルカードを引く\n以降、○〆アクティブスキルカード使用時、パラメータ": "○〆Focus Consumption 2\nDraw a Skill Card next turn\nFrom then on, when using ○〆Active Skill Card, Parameter",
+ "○〆集中消費3\nパラメータ+25○〆元気+15\n○〆元気増加無効2ターン\nレッスン中1回 ": "○〆Focus Consumption 3\nParameter +25○〆Energy +15\n○〆Energy Increase Invalid 2 Turns\nDuring Lesson 1 Time ",
+ "○〆集中消費3\nパラメータ+40○〆元気+15\n○〆元気増加無効2ターン\nレッスン中1回 ": "○〆Focus Consumption 3\nParameter +40○〆Energy +15\n○〆Energy Increase Invalid 2 Turns\nDuring Lesson 1 Time ",
+ "○〆集中消費3\n以降、○〆アクティブスキルカード使用時、パラメータ": "○〆Focus Consumption 3\nAfterward, when using an Active Skill Card, Parameter",
+ "「○〆好印象」や「○〆やる気」を活用して育成するプラン": "Plans utilizing '○〆Good Impression' or '○〆Motivation' for development",
+ "「○〆好調」や「○〆集中」を活用して育成するプラン": "Plans utilizing '○〆Good Shape' or '○〆Focus' for development",
+ "【ダンスレッスン・ダンスターンのみ】○〆アクティブスキルカード使用時、体力回復": "[Dance Lesson・Dance Turns Only] Stamina Recovery when using ○〆 Active Skill Card",
+ "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆やる気の": "[Dance Lesson / Dance Turn Only] At Turn Start, ○〆Motivation of",
+ "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Dance lesson & Dance turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
+ "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆パラメータ上昇量増加50%(1ターン)\n(レッスン内3回)": "[Dance lesson & Dance turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)",
+ "【ダンスレッスン・ダンスターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気": "【Dance Lesson・Dance Turn Only】At the start of the turn, draw a skill card\n○〆Fixed Energy",
+ "【ビジュアルレッスン・ビジュアルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Visual lesson & Visual turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)",
+ "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Visual lesson & Visual turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
+ "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆パラメータ上昇量増加50%(1ターン)\n(レッスン内3回)": "[Visual lesson & Visual turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)",
+ "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆固定元気+2": "[Visual lesson & Visual turn only] At the start of the turn, Fixed Energy +2",
+ "【ボーカルレッスン・ボーカルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Vocal lesson & Vocal turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)",
+ "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Vocal lesson & Vocal turn only] At the start of the turn, Skill card usage +1\n(once per lesson)",
+ "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、○〆集中": "[Vocal Lesson・Vocal Turn Only] At the start of the turn, ○〆Focus",
+ "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気+2\n(レッスン内3回)": "[Vocal lesson & Vocal turn only] At the start of the turn, draw a skill card\nFixed Energy +2\n(3 times per lesson)",
+ "【撮影】確認メッセージの表示": "[Photography] Display confirmation message",
+ "お出かけ終了時、ダンス上昇+": "At the end of Going Out, Dance +",
+ "お出かけ終了時、ダンス上昇+1": "At the end of Going Out, Dance +1",
+ "お出かけ終了時、ダンス上昇+2": "At the end of Going Out, Dance +2",
+ "お出かけ終了時、ダンス上昇+3": "At the end of Going Out, Dance +3",
+ "お出かけ終了時、ダンス上昇+4": "At the end of Going Out, Dance +4",
+ "お出かけ終了時、ダンス上昇+5": "At the end of Going Out, Dance +5",
+ "お出かけ終了時、ビジュアル上昇+": "At the end of Going Out, Visual +",
+ "お出かけ終了時、ビジュアル上昇+1": "At the end of Going Out, Visual +1",
+ "お出かけ終了時、ビジュアル上昇+2": "At the end of Going Out, Visual +2",
+ "お出かけ終了時、ビジュアル上昇+3": "At the end of Going Out, Visual +3",
+ "お出かけ終了時、ビジュアル上昇+4": "At the end of Going Out, Visual +4",
+ "お出かけ終了時、ビジュアル上昇+5": "At the end of Going Out, Visual +5",
+ "お出かけ終了時、ボーカル上昇+": "At the end of Going Out, Vocal +",
+ "お出かけ終了時、ボーカル上昇+1": "At the end of Going Out, Vocal +1",
+ "お出かけ終了時、ボーカル上昇+2": "At the end of Going Out, Vocal +2",
+ "お出かけ終了時、ボーカル上昇+3": "At the end of Going Out, Vocal +3",
+ "お出かけ終了時、ボーカル上昇+4": "At the end of Going Out, Vocal +4",
+ "お出かけ終了時、ボーカル上昇+5": "At the end of Going Out, Vocal +5",
+ "このサポートカードのイベントによるパラメータ上昇を": "Parameter increase from this support card's event",
+ "このサポートカードのイベントによるパラメータ上昇を50%増加": "Increase parameter boost from this Support Card's events by 50%",
+ "このサポートカードのイベントによるパラメータ上昇を75%増加": "Increases the parameter rise from this support card's event by 75%",
+ "このサポートカードのイベントによる体力回復量を": "HP recovery amount from this support card's event",
+ "このサポートカードのレッスンサポート発生率を": "Increases the lesson support rate of this support card",
+ "このサポートカードのレッスンサポート発生率を1.7%増加": "Increases the lesson support occurrence rate of this support card by 1.7%",
+ "このサポートカードのレッスンサポート発生率を2%増加": "Increases the lesson support rate of this support card by 2%",
+ "の確率で○〆好調1ターン": "chance that you will be in ○〆Good Shape for 1 turns",
+ "の確率で○〆好調2ターン": "chance that you will be in ○〆Good Shape for 2 turns",
+ "の確率で○〆好調3ターン": "chance that you will be in ○〆Good Shape for 3 turns",
+ "の確率で○〆消費体力減少1ターン": "Chance of reducing stamina consumed by 1 turn",
+ "の確率で○〆消費体力減少2ターン": "Chance of reducing stamina consumed by 2 turn",
+ "の確率で○〆消費体力減少3ターン": "Chance of reducing stamina consumed by 3 turn",
+ "の確率で○〆集中": "chance that ○〆 Focus",
+ "の確率で体力回復": "Chance of recovering HP",
+ "エアロビクス": "Aerobics",
+ "スキルカードが選択されてません": "Skill card not selected",
+ "スキルカードが除外に移動した時、体力回復": "Recover energy when a skill card is moved to exclusion",
+ "スキルカードの消費体力を減少 ": "Reduces Stamina Consumption of Skill Card",
+ "スキルカードをプロデュース終了までデッキから削除": "Remove Skill Card from Deck Until End of Production",
+ "スキルカードをプロデュース終了まで強化": "Enhancement of skill cards until the end of production",
+ "スキルカードを選択して強化": "Select skill card to strengthen",
+ "スキルカード使用後○〆やる気が3以上の場合、○〆やる気+2\n(レッスン内1回)": "After using a skill card, if Motivation is 3 or more, Motivation+2\n(once per lesson)",
+ "スキルカード使用後○〆やる気が3以上の場合、○〆やる気+3\n(レッスン内1回)": "After using a skill card, if Motivation is 3 or more, Motivation+3\n(once per lesson)",
+ "スキルカード使用後○〆好印象が6以上の場合、○〆好印象+3\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a skill card, if Good Impression is 6 or more, Good Impression +3\nSkill card usage +1\n(once per lesson)",
+ "スキルカード使用後○〆好印象が6以上の場合、○〆好印象+5\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a skill card, if Good Impression is 6 or more, Good Impression +5\nSkill card usage +1\n(once per lesson)",
+ "スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+1\n(レッスン内1回)": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +1\n(once per lesson)",
+ "スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+3\n(レッスン内1回)": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +3\n(once per lesson)",
+ "スキルカード強化時、ダンス上昇+": "Dance increase when strengthening skill card+",
+ "スキルカード強化時、ダンス上昇+3": "When enhancing skill cards, dance increase +3",
+ "スキルカード強化時、ビジュアル上昇+": "Visual increase when strengthening skill card+",
+ "スキルカード強化時、ボーカル上昇+": "Vocal increase when strengthening skill card+",
+ "スキルカード強化時ボーカルが400以上の場合、Pポイント+15": "If vocal is 400 or more when enhancing skill card, P-Points +15",
+ "スコア+10": "Score +10",
+ "スコア+10(2回)\n試験・ステージ中1回 ": "Score +10 (2 times)\nOnce during Exam/Stage ",
+ "スコア+10(2回)\n試験中1回 ": "Score +10 (2 times)\nOnce during exam",
+ "スコア+11\n○〆集中": "Score +11\n○〆 Focus",
+ "スコア+12○〆元気+10": "Score +12 ○〆Energy +10",
+ "スコア+12○〆元気+7\n○〆集中": "Score +12 ○〆 energy +7\n○〆 Focus",
+ "スコア+12(2回)\n試験・ステージ中1回 ": "Score +12 (2 times)\nOnce during Exam/Stage ",
+ "スコア+13\n○〆集中が6以上の場合、スコア": "Score +13\nIf ○〆 Focus is 6 or more, Score",
+ "スコア+14": "Score +14",
+ "スコア+15\n○〆集中": "Score +15\n○〆Focus",
+ "スコア+15\n○〆集中が3以上の場合、スコア": "Score +15\nIf ○〆 Focus is 3 or more, Score",
+ "スコア+18\n○〆好調状態の場合、スコア": "Score +18\nIf in a ○〆Good Condition, score",
+ "スコア+25\n試験・ステージ中1回 ": "Score +25\nOnce during the Exam or Stage ",
+ "スコア+27\n試験・ステージ中1回 ": "Score +27\nOnce during the Exam or Stage ",
+ "スコア+2○〆元気+2": "Score +2 ○〆 energy +2",
+ "スコア+34\n試験・ステージ中1回 ": "Score +34\nOnce during the Exam or Stage ",
+ "スコア+34\n試験中1回 ": "Score +34\n1 time during exam ",
+ "スコア+37\n試験・ステージ中1回 ": "Score +37\nOnce during the Exam or Stage ",
+ "スコア+38\n試験・ステージ中1回 ": "Score +38\nOnce during the Exam or Stage ",
+ "スコア+48\n試験・ステージ中1回 ": "Score +48\nOnce during the Exam or Stage ",
+ "スコア+49\n試験・ステージ中1回 ": "Score +49\nOnce during the Exam or Stage ",
+ "スコア+5\n○〆好調3ターン": "Score +5\n○〆 Good Shape 3 turns",
+ "スコア+54\n試験・ステージ中1回 ": "Score +54\nOnce during the Exam or Stage ",
+ "スコア+6\n○〆好調2ターン": "Score +6\n○〆In good condition2 turns",
+ "スコア+6\n○〆好調状態の場合、○〆集中": "Score +6\n○〆 If in good condition, ○〆 Focus",
+ "スコア+6\n○〆集中": "Score +6\n○〆 Focus",
+ "スコア+6○〆元気+4": "Score +6 ○〆Energy +4",
+ "スコア+7\n○〆好印象": "Score +7\n○〆Good Impression",
+ "スコア+8○〆元気+7": "Score +8 ○〆Energy +7",
+ "スコア+8(2回)\n試験・ステージ中1回 ": "Score +8 (2 times)\nDuring Exam/Stage 1 time ",
+ "スコア+8(2回)\n試験中1回 ": "Score +8 (2 times)\nOnce during the exam ",
+ "スコア+9": "Score +9",
+ "スコア+9\n○〆好印象": "Score +9\nGood impression",
+ "スコア+9\n○〆好調3ターン": "Score +9\n○〆 Good Shape 3 turns",
+ "スコア+9\n○〆好調状態の場合、○〆集中": "Score +9\n○〆Focus if in ○〆Good Condition",
+ "スコア+9\n○〆集中": "Score +9\n○〆Focus",
+ "スコアが11000以上の場合○〆スコア上昇量増加": "If score is 11000 or more, ○〆Increase in Score Gain",
+ "スコアが1500以上の場合○〆スキルカード使用数追加": "○〆Add skill card usage if score is 1500 or more",
+ "スコアが1600未満の場合○〆スランプ1ターン": "If score is below 1600 ○〆Slump1 turn",
+ "スコアが1700未満の場合○〆不調5ターン": "○〆Poor condition 5 turns if score is below 1700",
+ "スコアが1700未満の場合○〆元気増加無効3ターン": "○〆Energy increase disabled 3 turns if score is below 1700",
+ "スコアが1800未満の場合○〆不調5ターン": "If score is less than 1800, ○〆Poor Condition 5 turns",
+ "スコアが2100以上の場合○〆消費体力減少3ターン": "If score is 2100 or more, ○〆Energy Consumption Decrease 3 turns",
+ "スコアが2400未満の場合○〆不調4ターン": "○〆Poor condition 4 turns if score is below 2400",
+ "スコアが2800以上の場合以降、ターン終了時、スコア": "If score is 2800 or more, then score at the end of each turn",
+ "スコアが3000未満の場合○〆不調4ターン": "○〆Poor condition 4 turns if score is below 3000",
+ "スコアが3200以上の場合○〆絶好調5ターン": "If score is 3200 or more, ○〆Excellent Condition 5 turns",
+ "スコアが3600以上の場合○〆消費体力減少5ターン": "If score is 3600 or more, ○〆Energy Consumption Decrease 5 turns",
+ "スコアが3800以上の場合体力回復": "Recover stamina if score is 3800 or more",
+ "スコアが4000以上の場合スコア": "Score if score is 4000 or more",
+ "スコアが4900未満の場合○〆不調4ターン": "If score is less than 4900, ○〆Poor Condition 4 turns",
+ "スコアが6800以上の場合以降、ターン終了時、スコア": "If score is 6800 or more, then at the end of each turn, score",
+ "スコアが8600以上の場合スコア": "Score if 8600 or more",
+ "スコアが9800以上の場合スコア": "Score if 9800 or more",
+ "スコア上昇効果を主とするスキルカード": "Skill Card Primarily Increasing Score Effect",
+ "スコア上昇量を": "Increase Score Amount by",
+ "スコア上昇量を50%増加 ": "Increase score gain by 50%",
+ "スコア上昇量を50%増加 3 turns": "Increase Score Amount by 50% 3 turns",
+ "スコア上昇量を50%増加 7 turns": "Increase score gain by 50% 7 turns",
+ "ターン終了時○〆元気が7以上の場合、○〆好印象+4\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression+4\n(once per lesson)",
+ "ターン終了時○〆元気が7以上の場合、○〆好印象+5\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression+5\n(once per lesson)",
+ "ターン終了時○〆元気が7以上の場合、○〆好印象1.5倍\n○〆好印象の100%分パラメータ上昇\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 100% of Good Impression\n(once per lesson)",
+ "ターン終了時○〆元気が7以上の場合、○〆好印象1.5倍\n○〆好印象の30%分パラメータ上昇\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 30% of Good Impression\n(once per lesson)",
+ "ターン終了時○〆好印象が10以上の場合、○〆好印象の100%分パラメータ上昇\n○〆元気+3\n(レッスン内2回)": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(2 times per lesson)",
+ "ターン終了時○〆好印象が10以上の場合、○〆好印象の100%分パラメータ上昇\n○〆元気+3\n(レッスン内3回)": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(3 times per lesson)",
+ "ターン終了時○〆好印象が6以上の場合、○〆好印象+2\n(レッスン内2回)": "If good impression is 6 or more at the end of the turn, Good Impression+2\n(2 times per lesson)",
+ "ターン終了時○〆好印象が6以上の場合、○〆好印象+2\n(レッスン内3回)": "If good impression is 6 or more at the end of the turn, Good Impression+2\n(3 times per lesson)",
+ "ターン終了時、パラメータを上昇。ターン開始時、好印象が1減少": "Increase parameters at the end of turn. Decrease 1 Good Impression at the start of turn",
+ "ターン終了時、好印象1ごとにスコアを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, increase score by 1 for each favorable impression. At the start of the turn, decrease favorable impression by 1",
+ "ターン終了時体力が50%以上の場合、○〆好印象+3\n(レッスン内1回)": "If stamina is 50% or more at the end of the turn, Good Impression+3\n(once per lesson)",
+ "ターン終了時体力が50%以上の場合、○〆好印象+4\n(レッスン内1回)": "If stamina is 50% or more at the end of the turn, Good Impression+4\n(once per lesson)",
+ "ターン追加": "Additional Turn",
+ "ターン開始時○〆やる気が5以上の場合、○〆スキルカード使用数追加+1\n○〆やる気+3\n(レッスン内1回)": "If motivation is 5 or more at the start of the turn, skill card usage +1\nMotivation +3\n(once per lesson)",
+ "ターン開始時○〆元気が0の場合、体力減少1\n○〆集中+3\n(レッスン内2回)": "If Energy is 0 at the start of the turn, Stamina decreases1\nFocus+3\n(2 times per lesson)",
+ "ターン開始時○〆元気が0の場合、体力減少1\n○〆集中+4\n(レッスン内2回)": "If Energy is 0 at the start of the turn, Stamina decreases1\nFocus+4\n(2 times per lesson)",
+ "ターン開始時○〆元気が7以上の場合、○〆やる気+5\n(レッスン内1回)": "If energy is 7 or more at the start of the turn, Motivation+5\n(once per lesson)",
+ "ターン開始時○〆元気が7以上の場合、○〆やる気+6\n(レッスン内1回)": "If energy is 7 or more at the start of the turn, Motivation+6\n(once per lesson)",
+ "ターン開始時○〆好印象が3以上の場合、○〆スキルカード使用数追加+1\n○〆好印象+3\n(レッスン内1回)": "If good impression is 3 or more at the start of the turn, skill card usage +1\nGood Impression +3\n(once per lesson)",
+ "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "At the start of the turn, if ○〆 in Good Shape, add ○〆 skill card usage",
+ "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加+1\n○〆好調2ターン\n(レッスン内1回)": "If in Good Shape at the start of the turn, skill card usage +1\nGood Shape +2 turns\n(once per lesson)",
+ "ターン開始時○〆好調状態の場合、○〆元気+12\n(レッスン内1回)": "If in Good Shape at the start of the turn, Energy+12\n(once per lesson)",
+ "ターン開始時○〆好調状態の場合、○〆元気+9\n(レッスン内1回)": "If in Good Shape at the start of the turn, Energy+9\n(once per lesson)",
+ "ターン開始時○〆好調状態の場合、○〆集中+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus+1\n(2 times per lesson)",
+ "ターン開始時○〆好調状態の場合、○〆集中+2\n○〆元気+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus +2\nEnergy +1\n(2 times per lesson)",
+ "ターン開始時○〆好調状態の場合、○〆集中+2\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus+2\n(2 times per lesson)",
+ "ターン開始時○〆好調状態の場合、○〆集中+3\n○〆元気+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus +3\nEnergy +1\n(2 times per lesson)",
+ "ターン開始時○〆好調状態の場合、パラメータ+11\n(レッスン内1回)": "If in Good Shape at the start of the turn, Parameter+11\n(once per lesson)",
+ "ターン開始時○〆好調状態の場合、パラメータ+6\n(レッスン内1回)": "If in Good Shape at the start of the turn, Parameter+6\n(once per lesson)",
+ "ターン開始時○〆消費体力減少状態の場合、○〆絶好調1ターン\nスキルカードを引く\n(レッスン内2回)": "At the start of the turn, if in reduced stamina consumption state, ○〆Excellent condition1 turn\nDraw a skill card\n(2 times within the lesson)",
+ "ターン開始時○〆消費体力減少状態の場合、○〆絶好調1ターン\nスキルカードを引く\n(レッスン内3回)": "At the start of the turn, if in reduced stamina consumption state, ○〆Excellent condition1 turn\nDraw a skill card\n(3 times within the lesson)",
+ "ターン開始時○〆集中が3以上の場合、○〆元気": "At the start of the turn, if focus is 3 or more, gain energy",
+ "ターン開始時○〆集中が3以上の場合、○〆集中+4\n(レッスン内1回)": "If focus is 3 or more at the start of the turn, Focus+4\n(once per lesson)",
+ "ターン開始時○〆集中が3以上の場合、○〆集中+6\n(レッスン内1回)": "If focus is 3 or more at the start of the turn, Focus+6\n(once per lesson)",
+ "ターン開始時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+2\n(レッスン内1回)": "If focus is 5 or more at the start of the turn, skill card usage +1\nFocus +2\n(once per lesson)",
+ "ターン開始時○〆集中が5以上の場合、体力回復2\n(レッスン内3回)": "If focus is 5 or more at the start of the turn, Stamina Recovery2\n(3 times per lesson)",
+ "ターン開始時○〆集中が5以上の場合、体力回復2\n(レッスン内4回)": "If focus is 5 or more at the start of the turn, Stamina Recovery2\n(4 times per lesson)",
+ "ターン開始時、○〆集中+1\n(レッスン内2回)": "At the start of the turn, Focus+1\n(2 times per lesson)",
+ "ターン開始時、○〆集中+1\n(レッスン内3回)": "At the start of the turn, Focus+1\n(3 times per lesson)",
+ "ターン開始時に引くスキルカードが": "Skill cards drawn at the start of the turn are",
+ "ターン開始時体力が50%以下の場合、○〆集中": "When Stamina is 50% or less at the start of the turn, ○〆Focus",
+ "ターン開始時最終ターンの場合、○〆元気の50%分パラメータ上昇\n○〆体力消費1": "If it's the final turn, Parameter increase by 50% of Energy\nStamina consumption1",
+ "ターン開始時最終ターンの場合、○〆元気の70%分パラメータ上昇\n○〆体力消費1": "If it's the final turn, Parameter increase by 70% of Energy\nStamina consumption1",
+ "ターン開始時残り2ターン以内の場合、○〆元気の50%分パラメータ上昇\n○〆体力消費1": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 50% of Energy\nStamina consumption 1",
+ "ターン開始時残り2ターン以内の場合、○〆元気の65%分パラメータ上昇\n○〆体力消費1": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 65% of Energy\nStamina consumption 1",
+ "ターン開始時残り2ターン以内の場合、パラメータ+5\n(レッスン内2回)": "If 2 or fewer turns remain at the start of the turn, Parameter +5\n(2 times per lesson)",
+ "ターン開始時残り3ターン以内の場合、パラメータ+5\n(レッスン内3回)": "If 3 or fewer turns remain at the start of the turn, Parameter +5\n(3 times per lesson)",
+ "ダンスSPレッスン発生率+": "Dance SP lesson occurrence rate+",
+ "ダンスSPレッスン発生率+10.5%": "Dance SP lesson occurrence rate +10.5%",
+ "ダンスSPレッスン発生率+15%": "Dance SP Lesson Occurrence Rate +15%",
+ "ダンスSPレッスン発生率増加": "Increased Dance SP Lesson Occurrence Rate",
+ "ダンスSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Dance SP lesson+",
+ "ダンスSPレッスン終了時、Pポイント獲得量増加+22%": "At the end of Dance SP Lesson, P Point acquisition amount increases by +22%",
+ "ダンスSPレッスン終了時、ダンス上昇+": "Dance increase at the end of Dance SP lesson",
+ "ダンスSPレッスン終了時、ダンス上昇+13": "At the end of dance SP lessons, dance increase +13",
+ "ダンスSPレッスン終了時、ダンス上昇+9": "When Dance SP lesson ends, Dance +9",
+ "ダンスSPレッスン終了時、ランダムにPドリンクを2つ獲得": "At the end of Dance SP lesson, randomly get 2 P-Drinks",
+ "ダンスSPレッスン終了時、体力回復": "Stamina recovery at the end of Dance SP lesson",
+ "ダンスSPレッスン終了時、体力回復3": "Recover 3 stamina when ending Dance SP Lesson",
+ "ダンスSPレッスン開始時、": "When starting a Dance SP lesson,",
+ "ダンスSPレッスン開始時、35%の確率で○〆元気+4": "35% chance to gain Energy +4 at the start of Dance SP Lesson",
+ "ダンスSPレッスン開始時、40%の確率で○〆やる気": "At the start of a Dance SP Lesson, 40% chance of ○〆Motivation",
+ "ダンスSPレッスン開始時、40%の確率で○〆集中": "When starting Dance SP lesson, 40% chance of ○〆Focus",
+ "ダンスSPレッスン開始時、50%の確率で○〆好印象": "At the start of Dance SP Lesson, 50% chance of ○〆Good Impression",
+ "ダンスSPレッスン開始時、55%の確率で○〆元気": "At the start of Dance SP lessons, 55% chance of ○〆 Energetic",
+ "ダンスSPレッスン開始時、55%の確率で○〆消費体力減少2ターン": "At the start of Dance SP Lesson, 55% chance of ○〆Reduced Stamina Consumption 2 Turns",
+ "ダンスSPレッスン開始時、65%の確率で○〆やる気": "At the start of Dance SP Lesson, 65% chance of ○〆 Motivation",
+ "ダンスSPレッスン開始時、70%の確率で○〆消費体力減少2ターン": "70% chance of ○〆Reduced stamina consumption for 2 turns when starting Dance SP Lesson",
+ "ダンスターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Dance turn, at the start of the turn, ○〆 Add skill card usage",
+ "ダンスレッスンボーナス+": "Dance lesson bonus+",
+ "ダンスレッスンボーナス+1.4%": "Dance Lesson Bonus +1.4%",
+ "ダンスレッスンボーナス+1.9%": "Dance Lesson Bonus +1.9%",
+ "ダンスレッスンボーナス+2.1%": "Dance Lesson Bonus +2.1%",
+ "ダンスレッスンボーナス+6.5%": "Dance Lesson Bonus +6.5%",
+ "ダンスレッスン終了時、": "At the end of Dance Lesson, ",
+ "ダンスレッスン終了時、60%の確率で体力回復4": "At the end of Dance Lesson, 60% chance of Stamina Recovery 4",
+ "ダンスレッスン終了時、ダンス上昇+": "Dance increase at the end of Dance lesson",
+ "ダンスレッスン終了時体力が50%以上の場合、ダンス上昇+13": "If stamina is 50% or more at the end of Dance lesson, Dance increase +13",
+ "ダンスレッスン開始時、": "When starting a Dance lesson,",
+ "ダンスレッスン開始時、25%の確率で○〆消費体力減少1ターン": "25% chance to reduce consumed stamina by 1 turn at the start of Dance Lesson",
+ "ダンスレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of Dance Lesson, 40% chance of ○〆Reduced Stamina Consumption 1 Turn",
+ "ダンスレッスン開始時、45%の確率で○〆やる気": "At the start of a Dance Lesson, 45% chance of ○〆Motivation",
+ "ダンス上昇+": "Dance increase+",
+ "ダンス上昇+110\nスキルカードを選択して獲得": "Dance Increase +110\nSelect and obtain a skill card",
+ "ダンス上昇+15": "Dance +15",
+ "ダンス上昇+20": "Dance increase +20",
+ "ダンス上昇+40\nスキルカードを選択して獲得": "Dance +40\nSelect and acquire a Skill Card",
+ "ダンス通常レッスンを開始": "Start Normal Dance Lesson",
+ "ダンス通常レッスン終了時、ダンス上昇+": "Dance Increase at the end of Regular Dance Lesson",
+ "トラブルカード": "Trouble Card",
+ "パラメータ+10": "Param +10",
+ "パラメータ+10\n○〆やる気+3": "Param +10\n○〆Motivation +3",
+ "パラメータ+10\n○〆集中": "Parameter +10\n○〆Focus",
+ "パラメータ+10\n○〆集中が6以上の場合、パラメータ+10\nレッスン中1回 重複不可": "Param +10\nIf Focus is 6 or higher, Param +10\nOnce per lessonNo dupe",
+ "パラメータ+10(2回)\nレッスン中1回 ": "Param +10 (2 times)\nOnce per lesson",
+ "パラメータ+11\n○〆好調4ターン": "Parameter +11\n○〆Good Condition4 Turns",
+ "パラメータ+11\n○〆集中+3": "Param +11\n○〆Focus +3",
+ "パラメータ+12\n○〆好印象": "Parameter +12\nGood impression",
+ "パラメータ+12\n○〆好調状態の場合、パラメータ+14\nレッスン中1回 重複不可": "Param +12\nIf in Good Shape, Param +14\nOnce per lessonNo dupe",
+ "パラメータ+12\n○〆集中が3以上の場合、パラメータ+12\nレッスン中1回 重複不可": "Param +12\nIf Focus is 3 or higher, Param +12\nOnce per lessonNo dupe",
+ "パラメータ+12○〆元気+10": "Param +12○〆Energy +10",
+ "パラメータ+12○〆元気+7\n○〆集中": "Parameters +12 ○〆 Energy +7\n○〆 Focus",
+ "パラメータ+12○〆元気+7\n○〆集中+5\n○〆消費体力増加2ターン\n重複不可": "Param +12○〆Energy +7\n○〆Focus +5\n○〆Increase stamina consumption for 2 turns\nNo dupe",
+ "パラメータ+12○〆元気+7\n○〆集中+7\n○〆消費体力増加2ターン\n重複不可": "Param +12○〆Energy +7\n○〆Focus +7\n○〆Increase stamina consumption for 2 turns\nNo dupe",
+ "パラメータ+12(2回)\nレッスン中1回 ": "Parameter +12 (2 times)\nDuring Lesson 1 time ",
+ "パラメータ+12(2回)\nレッスン中1回 重複不可": "Param +12 (2 times)\nOnce per lessonNo dupe",
+ "パラメータ+13": "Param +13",
+ "パラメータ+13\n○〆好調状態の場合、パラメータ+5\nレッスン中1回 重複不可": "Param +13\nIf in Good Shape, Param +5\nOnce per lessonNo dupe",
+ "パラメータ+13\n○〆集中が6以上の場合、パラメータ+15\nレッスン中1回 ": "Param +13\nIf Focus is 6 or higher, Param +15\nOnce per lesson",
+ "パラメータ+14": "Param +14",
+ "パラメータ+14\n○〆集中+5\nレッスン中1回 重複不可": "Param +14\n○〆Focus +5\nOnce per lessonNo dupe",
+ "パラメータ+14(3回)\nレッスン中1回 重複不可": "Parameter +14 (3 times)\nOnce during lessonNon-stackable",
+ "パラメータ+15\n○〆やる気+4": "Param +15\n○〆Motivation +4",
+ "パラメータ+15\n○〆集中": "Parameters +15\n○〆Focus",
+ "パラメータ+15\n○〆集中+5\nレッスン中1回 重複不可": "Param +15\n○〆Focus +5\nOnce per lessonNo dupe",
+ "パラメータ+15\n○〆集中が3以上の場合、パラメータ": "Parameters +15\nIf ○〆 Focus is 3 or more, Parameters",
+ "パラメータ+15\n○〆集中が3以上の場合、パラメータ+15\nレッスン中1回 重複不可": "Param +15\nIf Focus is 3 or higher, Param +15\nOnce per lessonNo dupe",
+ "パラメータ+15\n○〆集中が3以上の場合、パラメータ+34(○〆集中効果を1.5倍適用)\nレッスン中1回 重複不可": "Param +15\nIf Focus is 3 or higher, Param +34 (Apply 1.5 times Focus effect)\nOnce per lessonNo dupe",
+ "パラメータ+16": "Param +16",
+ "パラメータ+16\n○〆好印象": "Parameter +16\n○〆Good Impression",
+ "パラメータ+17\nレッスン中1回 重複不可": "Param +17\nOnce per lessonNo dupe",
+ "パラメータ+18\nレッスン中1回 ": "Param +18\nOnce per lesson",
+ "パラメータ+18\n○〆好調3ターン\nレッスン中1回 重複不可": "Param +18\n○〆Good Shape for 3 turns\nOnce per lessonNo dupe",
+ "パラメータ+18\n○〆好調状態の場合、パラメータ+20\nレッスン中1回 重複不可": "Param +18\nIf in Good Shape, Param +20\nOnce per lessonNo dupe",
+ "パラメータ+18\n○〆集中+4": "Param +18\n○〆Focus +4",
+ "パラメータ+2\n○〆好印象+5\nレッスン中1回 重複不可": "Param +2\n○〆Good Impression +5\nOnce per lessonNo dupe",
+ "パラメータ+21": "Param +21",
+ "パラメータ+25\nレッスン中1回 重複不可": "Param +25\nOnce per lessonNo dupe",
+ "パラメータ+26\n○〆好調4ターン\nレッスン中1回 重複不可": "Param +26\n○〆Good Shape for 4 turns\nOnce per lessonNo dupe",
+ "パラメータ+27\nレッスン中1回 ": "Param +27\nOnce per lesson",
+ "パラメータ+2○〆元気+1\n体力回復2\nレッスン中1回 重複不可": "Param +2○〆Energy +1\nStamina recovery 2\nOnce per lessonNo dupe",
+ "パラメータ+2○〆元気+2": "Param +2○〆Energy +2",
+ "パラメータ+30○〆元気+10\n○〆消費体力増加2ターン\n重複不可": "Param +30○〆Energy +10\n○〆Increase stamina consumption for 2 turns\nNo dupe",
+ "パラメータ+34\nレッスン中1回 ": "Param +34\nOnce per lesson",
+ "パラメータ+34\nレッスン中1回 重複不可": "Param +34\nOnce per lessonNo dupe",
+ "パラメータ+3○〆元気+3\n次のターン、スキルカードを引く\n2ターン後、スキルカードを引く\nレッスン中1回 重複不可": "Param +3○〆Energy +3\nNext turn, draw a skill card\n2 turns later, draw a skill card\nOnce per lessonNo dupe",
+ "パラメータ+3○〆元気+4\n体力回復2\nレッスン中1回 重複不可": "Param +3○〆Energy +4\nStamina recovery 2\nOnce per lessonNo dupe",
+ "パラメータ+4\n○〆好調状態の場合、○〆集中+3\nレッスン中1回 重複不可": "Param +4\nIf in Good Shape, ○〆Focus +3\nOnce per lessonNo dupe",
+ "パラメータ+40○〆元気+10\n○〆消費体力増加2ターン\n重複不可": "Param +40○〆Energy +10\n○〆Increase stamina consumption for 2 turns\nNo dupe",
+ "パラメータ+48\nレッスン中1回 ": "Param +48\nOnce per lesson",
+ "パラメータ+48\nレッスン中1回 重複不可": "Param +48\nOnce per lessonNo dupe",
+ "パラメータ+49\nレッスン中1回 ": "Param +49\nOnce per lesson",
+ "パラメータ+49\nレッスン中1回 重複不可": "Param +49\nOnce per lessonNo dupe",
+ "パラメータ+5\n○〆好調3ターン": "Param +5\n○〆Good Shape for 3 turns",
+ "パラメータ+6\n○〆好印象+6\nレッスン中1回 重複不可": "Param +6\n○〆Good Impression +6\nOnce per lessonNo dupe",
+ "パラメータ+6\n○〆好調2ターン": "Param +6\n○〆Good Shape for 2 turns",
+ "パラメータ+6\n○〆好調状態の場合、○〆集中+3": "Param +6\nIf in Good Shape, ○〆Focus +3",
+ "パラメータ+6\n○〆好調状態の場合、○〆集中+4\nレッスン中1回 重複不可": "Param +6\nIf in Good Shape, ○〆Focus +4\nOnce per lessonNo dupe",
+ "パラメータ+6\n○〆集中+2": "Param +6\n○〆Focus +2",
+ "パラメータ+6○〆元気+4": "Param +6○〆Energy +4",
+ "パラメータ+6○〆元気+5\n次のターン、スキルカードを引く\n2ターン後、スキルカードを引く\nレッスン中1回 重複不可": "Param +6○〆Energy +5\nNext turn, draw a skill card\n2 turns later, draw a skill card\nOnce per lessonNo dupe",
+ "パラメータ+7\n○〆好印象+3": "Param +7\n○〆Good Impression +3",
+ "パラメータ+7\n○〆集中+3\nレッスン中1回 重複不可": "Param +7\n○〆Focus +3\nOnce per lessonNo dupe",
+ "パラメータ+7\n○〆集中+5\nレッスン中1回 重複不可": "Param +7\n○〆Focus +5\nOnce per lessonNo dupe",
+ "パラメータ+7(2回)\n○〆集中が6以上の場合、パラメータ+7\nレッスン中1回 重複不可": "Param +7 (2 times)\nIf Focus is 6 or higher, Param +7\nOnce per lessonNo dupe",
+ "パラメータ+8\n○〆好調状態の場合、パラメータ+3\nレッスン中1回 重複不可": "Param +8\nIf in Good Shape, Param +3\nOnce per lessonNo dupe",
+ "パラメータ+8○〆元気+5": "Parameter +8 ○〆 Energy +5",
+ "パラメータ+8○〆元気+7": "Param +8○〆Energy +7",
+ "パラメータ+8(2回)\nレッスン中1回 ": "Param +8 (2 times)\nOnce per lesson",
+ "パラメータ+9": "Param +9",
+ "パラメータ+9\n○〆好印象+4": "Param+9\n○〆Good Impression+4",
+ "パラメータ+9\n○〆好調3ターン": "Param +9\n○〆Good Shape for 3 turns",
+ "パラメータ+9\n○〆好調4ターン": "Param +9\n○〆Good Shape for 4 turns",
+ "パラメータ+9\n○〆好調状態の場合、○〆集中+4": "Param +9\nIf in Good Shape, ○〆Focus +4",
+ "パラメータ+9\n○〆集中+3": "Param +9\n○〆Focus +3",
+ "パラメータ+9(2回)\n○〆集中が6以上の場合、パラメータ+9\nレッスン中1回 重複不可": "Param +9 (2 times)\nIf Focus is 6 or higher, Param +9\nOnce per lessonNo dupe",
+ "パラメータ+9(3回)\nレッスン中1回 重複不可": "Parameter +9 (3 times)\nOnce during lessonNon-stackable",
+ "パラメータ27\nレッスン中1回 重複不可": "Param +27\nOnce per lessonNo dupe",
+ "パラメータ+10": "Parameter +10",
+ "パラメータ+17(○〆集中効果を1.5倍適用)\nレッスン中1回 ": "Param+17 (○〆Focus Effect 1.5x Applied)\nOnce per lesson",
+ "パラメータ+17(○〆集中効果を2倍適用)\nレッスン中1回 重複不可": "Param +17 (Apply 2 times Focus effect)\nOnce per lessonNo dupe",
+ "パラメータ+23(○〆集中効果を2倍適用)\nレッスン中1回 ": "Param +23 (Apply 2 times Focus effect)\nOnce per lesson",
+ "パラメータ+24(○〆集中効果を2.5倍適用)\nレッスン中1回 重複不可": "Param +24 (Apply 2.5 times Focus effect)\nOnce per lessonNo dupe",
+ "パラメータ上昇効果を主とするスキルカード": "Skill Card focused on Param Increase Effects",
+ "パラメータ上昇量を50%増加 2 turns": "Increase parameter gain by 50% 2 turns",
+ "パラメータ上昇量を増加": "Increase parameter increase amount",
+ "パラメータ上昇量増加": "Parameter Increase",
+ "ビジュアルSPレッスン発生率+": "Visual SP lesson occurrence rate+",
+ "ビジュアルSPレッスン発生率+10.5%": "Visual SP lesson occurrence rate +10.5%",
+ "ビジュアルSPレッスン発生率増加": "Increased Visual SP Lesson Occurrence Rate",
+ "ビジュアルSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Visual SP lesson+",
+ "ビジュアルSPレッスン終了時、ビジュアル上昇+": "Visual increase at the end of Visual SP lesson",
+ "ビジュアルSPレッスン終了時、ビジュアル上昇+13": "When Visual SP lesson ends, Visual +13",
+ "ビジュアルSPレッスン終了時、体力回復": "Stamina recovery at the end of Visual SP lesson",
+ "ビジュアルSPレッスン終了時ビジュアルが400以上の場合、ランダムなスキルカードを強化": "If visual is 400 or more at the end of Visual SP lesson, randomly enhance a skill card",
+ "ビジュアルSPレッスン開始時、": "When starting a Visual SP lesson,",
+ "ビジュアルSPレッスン開始時、35%の確率で○〆元気+4": "At Visual SP Lesson Start, 35% Chance for ○〆Energy +4",
+ "ビジュアルSPレッスン開始時、40%の確率で○〆やる気": "At the start of Visual SP Lesson, 40% chance of ○〆 Motivation",
+ "ビジュアルSPレッスン開始時、40%の確率で○〆集中": "40% chance to increase ○〆Focus when starting a Visual SP Lesson",
+ "ビジュアルSPレッスン開始時、55%の確率で○〆元気": "55% Chance for ○〆Energy at Start of Visual SP Lesson",
+ "ビジュアルSPレッスン開始時、55%の確率で○〆消費体力減少2ターン": "At Visual SP Lesson Start, 55% Chance for ○〆Reduced Stamina Consumption 2 Turns",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめ": "It seems you lack visuals\nVisual lessons are recommended",
+ "ビジュアルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Visual turn, at the start of the turn, ○〆 Add skill card usage",
+ "ビジュアルレッスンボーナス+": "Visual lesson bonus+",
+ "ビジュアルレッスンボーナス+1.4%": "Visual Lesson Bonus +1.4%",
+ "ビジュアルレッスンボーナス+2.1%": "Visual Lesson Bonus +2.1%",
+ "ビジュアルレッスンボーナス+6%": "Visual Lesson Bonus +6%",
+ "ビジュアルレッスン終了時、": "At the end of Visual Lesson, ",
+ "ビジュアルレッスン終了時、30%の確率で体力回復4": "At the end of visual lessons, 30% chance to recover 4 stamina",
+ "ビジュアルレッスン終了時、ビジュアル上昇+": "Visual increase at the end of Visual lesson",
+ "ビジュアルレッスン終了時体力が50%以上の場合、ビジュアル上昇+13": "If stamina is 50% or more at the end of Visual lesson, Visual increase +13",
+ "ビジュアルレッスン開始時、": "When starting a Visual lesson,",
+ "ビジュアルレッスン開始時、20%の確率で○〆好印象": "At the start of visual lessons, 20% chance of obtaining a good impression",
+ "ビジュアルレッスン開始時、25%の確率で○〆元気": "25% chance of ○〆Energy when visual lesson starts",
+ "ビジュアルレッスン開始時、25%の確率で○〆集中": "25% Chance for ○〆Focus at Start of Visual Lesson",
+ "ビジュアルレッスン開始時、30%の確率で○〆やる気": "At the start of Visual lesson, 30% chance of ○〆 Motivation",
+ "ビジュアルレッスン開始時、40%の確率で○〆元気": "At the start of Visual lesson, 40% chance of ○〆 Energy",
+ "ビジュアルレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of Visual lesson, 40% chance of ○〆 Reduced stamina consumption 1 turn",
+ "ビジュアルレッスン開始時、45%の確率で○〆やる気": "At the start of visual lessons, 45% chance to gain motivation",
+ "ビジュアル上昇+": "Visual increase+",
+ "ビジュアル上昇+110\nスキルカードを選択して獲得": "Visual Increase +110\nSelect and Acquire Skill Card",
+ "ビジュアル上昇+20": "Visual increase +20",
+ "ビジュアル通常レッスン終了時、ビジュアル上昇+": "Visual Increase at the end of Regular Visual Lesson +",
+ "プロデューサーLvを上げることで報酬が獲得できる他、さまざまな要素が解放されます": "By raising the Producer Level, you can obtain rewards and unlock various elements.",
+ "プロデュースでボイスがあるコミュのボイス設定を選択してください。": "Please select the voice settings for the commu with voice during Produce.",
+ "プロデュースで獲得できるサポート強化Ptが増加します": "Support Strengthening Pt obtained from producing increases",
+ "プロデュースの方向性を示すもので、Pアイドルごとに決められています。登場するスキルカードやPアイテムの種類がプランごとに異なります。": "Indicates the direction of production, determined for each P-Idol. The types of Skill Cards and P-Items vary by plan.",
+ "プロデュースの試験前に全パラメータを審査基準の80%以上にする": "Before the production exam, raise all parameters to 80% or more of the assessment criteria",
+ "プロデュース中にボーカルを450以上にする": "Increase Vocal to 450 or more during Produce",
+ "ボーカルSPレッスン発生率+": "Vocal SP lesson occurrence rate +",
+ "ボーカルSPレッスン発生率+10.5%": "Vocal SP lesson occurrence rate +10.5%",
+ "ボーカルSPレッスン発生率増加": "Increased Vocal SP Lesson Occurrence Rate",
+ "ボーカルSPレッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Vocal SP Lesson Completion+",
+ "ボーカルSPレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal SP lesson",
+ "ボーカルSPレッスン終了時、ボーカル上昇+9": "At the end of Vocal SP Lesson, Vocal +9",
+ "ボーカルSPレッスン終了時、体力回復": "Stamina recovery at the end of Vocal SP lesson",
+ "ボーカルSPレッスン終了時ボーカルが400以上の場合、ランダムなスキルカードを強化": "If vocal is 400 or more at the end of Vocal SP lesson, randomly enhance a skill card",
+ "ボーカルSPレッスン開始時、": "When starting a Vocal SP lesson,",
+ "ボーカルSPレッスン開始時、35%の確率で○〆元気": "At the start of Vocal SP Lesson, 35% chance ○〆 Energy",
+ "ボーカルSPレッスン開始時、35%の確率で○〆消費体力減少2ターン": "At the start of a Vocal SP Lesson, 35% chance of ○〆Reduced Stamina Consumptionfor 2 Turns",
+ "ボーカルSPレッスン開始時、40%の確率で○〆やる気": "At the start of Vocal SP lessons, 40% chance of increased motivation",
+ "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+": "All Vocal, Dance, and Visual SP lesson occurrence rate+",
+ "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+10%": "10% increase in SP Lesson occurrence rate for Vocal, Dance, and Visual",
+ "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+5%": "5% increased occurrence rate for Vocal, Dance, and Visual SP Lessons",
+ "ボーカルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Vocal turn, at the start of the turn, ○〆 Add skill card usage",
+ "ボーカルターンなら、ターン開始時、スキルカードを引く\n○〆固定元気": "If it's a vocal turn, draw a skill card at the start of the turn\n○〆 fixed energy",
+ "ボーカルレッスンボーナス+": "Vocal lesson bonus+",
+ "ボーカルレッスンボーナス+1.4%": "Vocal Lesson Bonus +1.4%",
+ "ボーカルレッスンボーナス+2.1%": "Vocal lesson bonus +2.1%",
+ "ボーカルレッスン終了時、": "At the end of Vocal Lesson, ",
+ "ボーカルレッスン終了時、30%の確率で体力回復4": "At the end of Vocal Lesson, 30% chance to recover 4 stamina",
+ "ボーカルレッスン終了時、60%の確率で体力回復4": "60% chance of recovering 4 stamina when ending Vocal Lesson",
+ "ボーカルレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal lesson",
+ "ボーカルレッスン終了時、ボーカル上昇+4": "At the end of Vocal Lesson, Vocal +4",
+ "ボーカルレッスン終了時体力が50%以上の場合、ボーカル上昇+13": "If stamina is 50% or more at the end of Vocal lesson, Vocal increase +13",
+ "ボーカルレッスン開始時、": "When starting a Vocal lesson,",
+ "ボーカルレッスン開始時、25%の確率で○〆元気": "25% chance of ○〆Energy when starting Vocal Lesson",
+ "ボーカルレッスン開始時、25%の確率で○〆消費体力減少1ターン": "At Vocal Lesson Start, 25% Chance for ○〆Reduced Stamina Consumption 1 Turn",
+ "ボーカルレッスン開始時、30%の確率で○〆好印象": "At the start of Vocal Lesson, 30% chance of ○〆Good Impression",
+ "ボーカルレッスン開始時、40%の確率で○〆元気": "40% chance to increase ○〆Energy when starting a Vocal Lesson",
+ "ボーカルレッスン開始時、40%の確率で○〆好印象": "At the start of a Vocal Lesson, 40% chance of ○〆Good Impression",
+ "ボーカルレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of vocal lessons, 40% chance to reduce stamina consumption by 1 turn",
+ "ボーカルレッスン開始時、50%の確率で○〆元気": "At the start of a Vocal Lesson, 50% chance of ○〆Energy",
+ "ボーカル上昇+": "Vocal increase+",
+ "ボーカル上昇+110\nスキルカードを選択して獲得": "Vocal +110\nSelect and acquire skill cards",
+ "ボーカル上昇+15": "Vocal Increase +15",
+ "ボーカル上昇+55\nスキルカードを選択して獲得": "Vocal increase +55\nChoose and obtain a skill card",
+ "ボーカル上昇+80\nスキルカードを選択して獲得": "Vocal +80\nSelect and acquire a Skill Card",
+ "ボーカル通常レッスンを開始": "Start Vocal Regular Lesson",
+ "ボーカル通常レッスン終了時、ボーカル上昇+": "At the end of a Vocal Regular Lesson, Vocal Increase +",
+ "ボーカル通常レッスン終了時、ボーカル上昇+7": "At the end of a Vocal Regular Lesson, Vocal Increase +7",
+ "ランダムな○〆トラブルカードを削除": "Remove Random ○〆 Trouble Card Deleted",
+ "ランダムなスキルカードを強化": "Strengthen a random skill card here",
+ "ランダムな名前に「基本」を含むスキルカードを2枚強化した状態でプロデュースを開始": "Start production with 2 strengthened Skill Cards containing 'Basic' in their name",
+ "ランダムな名前に「基本」を含むスキルカードを異なるスキルカードにチェンジ": "Change a basic skill card to a different skill card",
+ "ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加": "Generate a random enhanced skill card in hand\nAdd ○〆 skill card usage",
+ "ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Generate a random enhanced skill card into your hand\n○〆Skill card usage \nNext turn, draw a skill card\nOnce per lessonNo dupe",
+ "ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Randomly generate an enhanced skill card (SSR) into your hand",
+ "ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Randomly change Owned basic skill cards to different skill cards",
+ "レッスンCLEARの100%以上の場合○〆好調4ターン": "If lesson CLEAR is 100% or more ○〆In good condition4 turns",
+ "レッスンCLEARの100%以下の場合、使用可\nパラメータ+10○〆元気+9\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +10○〆Energy +9\nNext turn, draw a skill card\nOnce per lessonNo dupe",
+ "レッスンCLEARの100%以下の場合、使用可\nパラメータ+6○〆元気+6\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +6○〆Energy +6\nNext turn, draw a skill card\nOnce per lessonNo dupe",
+ "レッスンCLEARの30%以上の場合○〆好調3ターン": "If Lesson clear is 30% or more, you will get ○〆 Good Shape for 3 Turns.",
+ "レッスンCLEARの30%以上の場合体力回復": "If Lesson clear is 30% or more, Recovery HP",
+ "レッスンCLEARの50%以下の場合○〆消費体力増加2ターン": "If lesson CLEAR is below 50% ○〆Increased stamina consumption2 turns",
+ "レッスンの残りターンが増加": "Increases Remaining Turns of Lesson",
+ "レッスン中に体力が減少した時、○〆好印象": "When stamina decreases during lessons, ○〆 Good impression",
+ "レッスン未CLEARの場合○〆消費体力増加1ターン": "If lesson not cleared, ○〆 Increased stamina consumption 1 turn",
+ "レッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Lesson Completion+",
+ "レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add options for skill card rewards",
+ "レッスン開始時、○〆集中+3\n(レッスン内1回)": "At the start of the lesson, Focus +3\n(once per lesson)",
+ "レッスン開始時、○〆集中+4\n(レッスン内1回)": "At the start of the lesson, Focus +4\n(once per lesson)",
+ "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回\n1 time\n1回\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Cancel debuff status1x\nOnce per lesson No dupe",
+ "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "At the start of the lesson, added to hand\n○〆Energy +6\n○〆Debuff Immunity 1 time\nNext turn, strengthen all cards in hand ○〆During Lesson\nDuring Lesson 1 Time Non-repeatable",
+ "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回...": "At the start of a Lesson, add to hand\n○〆Energy +6\n○〆Nullify Debuff1 time...",
+ "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nOnce per lessonNo dupe",
+ "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe",
+ "レッスン開始時手札に入る\n○〆好印象+10\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +10\nOnce per lessonNo dupe",
+ "レッスン開始時手札に入る\n○〆好印象+4\n○〆やる気+3\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Good Impression +4\n○〆Motivation +3\nOnce per lesson",
+ "レッスン開始時手札に入る\n○〆好印象+5\n○〆やる気+4\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Good Impression +5\n○〆Motivation +4\nOnce per lesson",
+ "レッスン開始時手札に入る\n○〆好印象+8\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +8\nOnce per lessonNo dupe",
+ "レッスン開始時手札に入る\n○〆消費体力減少2ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 2 turns\n○〆Skill card usage \nOnce per lessonNo dupe",
+ "レッスン開始時手札に入る\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe",
+ "レッスン開始時手札に入る\n○〆集中+3\n○〆好調2ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +3\n○〆Good Shape for 2 turns\nOnce per lesson",
+ "レッスン開始時手札に入る\n○〆集中+4\n○〆好調3ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +4\n○〆Good Shape for 3 turns\nOnce per lesson",
+ "不調": "Poor Condition",
+ "以降、ターン終了時○〆やる気が3以上の場合、○〆体力消費": "From then on, at the end of each turn, if motivation is 3 or more, stamina consumption",
+ "以降、ターン終了時○〆集中が3以上の場合、○〆体力消費": "From now on, at the end of each turn, if ○〆Focus is 3 or more, ○〆Energy Consumption",
+ "以降、ターン終了時、○〆やる気+1": "Afterwards, at the end of each turn, ○〆Motivation +1",
+ "以降、ターン終了時、○〆好印象+1": "Afterwards, at the end of each turn, ○〆Good Impression +1",
+ "以降、ターン終了時、○〆集中+1": "Afterwards, at the end of each turn, ○〆Focus +1",
+ "以降、ターン開始時、スキルカードを引く": "From now on, draw skill cards at the start of each turn",
+ "休む選択時、ダンス上昇+": "Increase Dance when Choosing to Rest+",
+ "休む選択時、ダンス上昇+9": "When choosing to rest, Dance +9",
+ "休む選択時、ビジュアル上昇+": "Visual increase when choosing to rest+",
+ "休む選択時、ビジュアル上昇+11": "When choosing to rest, visual increase +11",
+ "休む選択時、ボーカル上昇+": "Increase Vocal when Choosing to Rest+",
+ "体力30/30\n元気12": "Stamina 30/30\nEnergy 12",
+ "体力が20%以上の場合以降、ターン終了時、○〆好印象の": "If stamina is 20% or more, from then on, at the end of each turn, increase good impression",
+ "体力が20%以上の場合以降、ターン終了時、スコア": "If energy is 20% or more, then at the end of each turn, score",
+ "体力が50%以上の場合○〆スコア上昇量増加": "If energy is 50% or more, ○〆Increase in Score Gain",
+ "体力が50%以上の場合○〆消費体力減少5ターン": "If Stamina is 50% or more, ○〆 Reduced Stamina Consumption 5 Turns",
+ "体力が50%以上の場合、使用可\nパラメータ+4○〆元気+5\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable if stamina is above 50%\nParam +4○〆Energy +5\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe",
+ "体力が50%以上の場合スコア": "Score if energy is 50% or more",
+ "体力が50%以上の場合以降、ターン終了時、○〆好印象の": "If stamina is 50% or more, from then on, at the end of each turn, increase good impression",
+ "体力が50%以下の場合以降、ターン終了時、スコア": "If stamina is below 50%, score at the end of each turn",
+ "体力が80%以上の場合○〆絶好調3ターン": "If energy is 80% or more, ○〆Excellent Condition 3 turns",
+ "体力回復3\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 3\n○〆Skill card usage \nOnce per lessonNo dupe",
+ "体力回復5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 5\n○〆Skill card usage \nOnce per lessonNo dupe",
+ "体力回復6": "Stamina Recovery by 6",
+ "使用不可など、レッスンの邪魔になるスキルカード": "Skill Card that Hinders Lessons such as Unusable",
+ "元気増加無効": "Energy Increase Invalid",
+ "再生成1回目": "First regeneration",
+ "分スコア上昇": "Score increase per minute",
+ "分スコア上昇\n試験・ステージ中1回 ": "Increased Score\nOnce during Exam/Stage ",
+ "分スコア上昇\n試験中1回 ": "Score increase\nOnce during exam ",
+ "分スコア上昇\n○〆やる気": "Score Increase by Minutes\n○〆Motivation",
+ "分スコア上昇\n○〆消費体力増加2ターン\n試験・ステージ中1回 ": "Increase Score per Minute\n○〆Increase Energy Consumption2 Turns\nOnce during Exams/Stages ",
+ "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 ": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam ",
+ "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 重複不可": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam Cannot overlap",
+ "分パラメータ上昇": "Parameter increase",
+ "分パラメータ上昇\n○〆やる気": "Increase Param by amount\n○〆Motivation",
+ "分パラメータ上昇\n○〆やる気の": "Increase in Parameter\n○〆Motivation of",
+ "分パラメータ上昇\n○〆体力消費": "Parameter Increase\n○〆Stamina Cost",
+ "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 ": "Parameter increase\n○〆Consumes energy increase2 turns\nOnce during lesson ",
+ "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "Increase Param by amount\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe",
+ "初期Pポイント+": "Initial P points+",
+ "初期Pポイント+15": "Initial P Points +15",
+ "初期Pポイント+20": "Initial P-Points +20",
+ "初期Pポイント+30": "Initial P Points +30",
+ "初期ダンス上昇+": "Initial dance increase+",
+ "初期ダンス上昇+10": "Initial dance increase+10",
+ "初期ダンス上昇+15": "Initial dance +15",
+ "初期ダンス上昇+18": "Initial dance increase+18",
+ "初期ダンス上昇+20": "Initial dance increase+20",
+ "初期ビジュアル上昇+": "Initial visual increase+",
+ "初期ビジュアル上昇+10": "Initial vocal increase+10",
+ "初期ビジュアル上昇+15": "Initial Visual +15",
+ "初期ビジュアル上昇+18": "Initial vocal increase+18",
+ "初期ビジュアル上昇+20": "Initial vocal increase+20",
+ "初期ビジュアル上昇+24": "Initial visual increase +24",
+ "初期ボーカル上昇+": "Initial vocal increase+",
+ "初期ボーカル上昇+10": "Initial Vocal Increase +10",
+ "初期ボーカル上昇+15": "Initial Vocal Increase +15",
+ "初期ボーカル上昇+18": "Initial Vocal Increase +18",
+ "効果内容と発動条件を確認して\nしっかり対策しましょう!": "Check the effect details and activation conditions\nand make sure to prepare accordingly!",
+ "動画コンテンツや1コマ漫画など様々なコンテンツを見ることができます": "You can watch various content such as videos and single-panel comics",
+ "合格です。最高の結果でしたね。": "Congratulations. It was an excellent result.",
+ "増加": "Increase",
+ "好調3以上ならスコア+10": "Score +10 if in Good Shape 3 or higher",
+ "山札 (12)": "Deck (12)",
+ "強化状態や低下状態の影響を受けず○〆元気を増加させる": "Increases ○〆 Energy unaffected by Enhancement or Reduction states",
+ "手札をすべて○〆レッスン中強化\n体力回復3": "Enhance all cards ○〆 during lessons\nStamina Recovery by 3",
+ "手札をすべて○〆試験中強化\n体力回復": "Strengthen all hands ○〆 during exam\nRecover stamina",
+ "手札をすべて入れ替える\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Replace all cards in hand\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe",
+ "手札をすべて入れ替える\n体力回復2": "Swap all cards\nStamina Recovery by 2",
+ "授業終了時、ダンス上昇+": "Dance Increase at the end of Class +",
+ "授業終了時、ビジュアル上昇+": "Visual increase at the end of lesson",
+ "授業終了時、ボーカル上昇+": "Vocal increase at the end of lesson",
+ "授業終了時、ボーカル上昇+3": "At the end of the lesson, Vocal Increase +3",
+ "授業終了時、ボーカル上昇+5": "At the end of Class, Vocal Increase +5",
+ "最大までLv強化されています": "Max level enhancement",
+ "最大体力の20%分回復\nランダムにPドリンクを2つ獲得": "Recover 20% of max stamina\nRandomly obtain 2 P Drinks",
+ "最大体力の30%分回復\n特定のPドリンクを選択して獲得": "Recover 30% of maximum stamina\nAcquire by selecting a specific P Drink",
+ "最大体力上昇+": "Max Stamina increase+",
+ "次に使用する○〆アクティブスキルカードの効果をもう1回発動(1回・1ターン)\n○〆好調3ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "Activate the effect of the next used ○〆Active Skill Card one more time (1 time・1 turn)\n○〆Good Condition 3 turns\n○〆Reduced Stamina Consumption 2 turns\nDuring Lesson 1 Time Non-repeatable",
+ "次に使用する○〆アクティブスキルカードの効果をもう1回発動(1回・1ターン)\n○〆好調5ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "Activate the effect of the next used ○〆Active Skill Card one more time (1 time・1 turn)\n○〆Good Condition 5 turns\n○〆Reduced Stamina Consumption 2 turns\nDuring Lesson 1 Time Non-repeatable",
+ "活動支給選択時、ダンス上昇+": "Dance increase when choosing activity supply+",
+ "活動支給選択時、ダンス上昇+4": "Dance Increase +4 when Activity Supply is Selected",
+ "活動支給選択時、ビジュアル上昇+": "Visual Increase when Choosing Activity Provision +",
+ "消費体力が100%増加 ": "Consumes 100% more Stamina",
+ "消費体力を50%軽減 ": "Reduces Stamina Consumption by 50%",
+ "消費体力を50%軽減 1 turns": "Reduce energy consumption by 50% 1 turn",
+ "消費体力削減": "Stamina Consumption Reduction",
+ "消費体力増加": "Increased Stamina Consumption",
+ "消費体力減少": "Decreased Stamina Consumption",
+ "熱血指導\nプロデュースで体力を合計10,000消費": "Passionate guidance\nConsume a total of 10,000 stamina in production",
+ "直前に○〆アクティブスキルカードを使用していた場合体力回復": "If an ○〆Active Skill Card was used immediately before, recover energy",
+ "直前に○〆メンタルスキルカードを使用していた場合○〆絶好調5ターン": "If a ○〆Mental Skill Card was used immediately before, ○〆Excellent Condition 5 turns",
+ "相談選択時、ダンス上昇+": "Dance increase when choosing consultation+",
+ "相談選択時、ダンス上昇+10": "When selecting advice, Dance increases +10",
+ "相談選択時、ダンス上昇+4": "Dance +4 when selecting consultation",
+ "相談選択時、ダンス上昇+5": "When selecting advice, Dance increases +5",
+ "相談選択時、ダンス上昇+6": "When selecting advice, Dance increases +6",
+ "相談選択時、ダンス上昇+7": "When selecting advice, Dance increases +7",
+ "相談選択時、ダンス上昇+8": "When selecting advice, Dance increases +8",
+ "相談選択時、ダンス上昇+9": "When selecting advice, Dance increases +9",
+ "相談選択時、ビジュアル上昇+": "Visual Increase when Choosing Consultation +",
+ "相談選択時、ビジュアル上昇+10": "When selecting advice, Visual increases +10",
+ "相談選択時、ビジュアル上昇+5": "When selecting advice, Visual increases +5",
+ "相談選択時、ビジュアル上昇+6": "When selecting advice, Visual increases +6",
+ "相談選択時、ビジュアル上昇+7": "When selecting advice, Visual increases +7",
+ "相談選択時、ビジュアル上昇+8": "When selecting advice, Visual increases +8",
+ "相談選択時、ビジュアル上昇+9": "When selecting advice, Visual increases +9",
+ "相談選択時、ボーカル上昇+": "Vocal Increase when Choosing Consultation +",
+ "相談選択時、ボーカル上昇+10": "When selecting advice, Vocal increases +10",
+ "相談選択時、ボーカル上昇+5": "When selecting advice, Vocal increases +5",
+ "相談選択時、ボーカル上昇+6": "When selecting advice, Vocal increases +6",
+ "相談選択時、ボーカル上昇+7": "When selecting advice, Vocal increases +7",
+ "相談選択時、ボーカル上昇+8": "When selecting advice, Vocal increases +8",
+ "相談選択時、ボーカル上昇+9": "When selecting advice, Vocal increases +9",
+ "第3回合及以后可使用\n数值+3\n○〆体力消耗减少2回合\n下一回合,所有手牌○〆课程中强化\n课程中1次不可重复": "Usable from turn 3 onwards\nParam +3\n○〆Reduce stamina consumption for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
+ "試験・ステージ中1回": "Once During Exam/Stage",
+ "試験・ステージ中に1回使用すると、その試験・ステージが終了するまで、除外に移動する": "Move to Exclusion After Use Once During Exam/Stage Until End of That Exam/Stage",
+ "試験・ステージ開始時手札に入る\n○〆好印象": "At the start of Exam/Stage, added to hand\n○〆Good Impression",
+ "試験・ステージ開始時手札に入る\n○〆集中": "Added to hand at the start of the Exam or Stage\n○〆 Focus",
+ "試験中に1回使用すると、その試験が終了するまで、除外に移動する": "When used once during the exam, it moves to exclusion until the end of the exam",
+ "試験終了までスキルカードを強化": "Strengthen skill cards until the exam ends",
+ "試験終了時、ダンス上昇+": "At the end of the exam, Increase Dance",
+ "試験終了時、ダンス上昇+10(プロデュース中1回)": "At the end of the exam, Dance +10 (1 time during production)",
+ "試験終了時、ダンス上昇+11(プロデュース中1回)": "At the end of the exam, Dance +11 (1 time during production)",
+ "試験終了時、ダンス上昇+12(プロデュース中1回)": "At the end of the exam, Dance +12 (1 time during production)",
+ "試験終了時、ダンス上昇+13(プロデュース中1回)": "At the end of the exam, Dance +13 (1 time during production)",
+ "試験終了時、ダンス上昇+14(プロデュース中1回)": "At the end of the exam, Dance +14 (1 time during production)",
+ "試験終了時、ダンス上昇+15(プロデュース中1回)": "At the end of the exam, Dance +15 (1 time during production)",
+ "試験終了時、ダンス上昇+16(プロデュース中1回)": "At the end of the exam, Dance +16 (1 time during production)",
+ "試験終了時、ダンス上昇+17(プロデュース中1回)": "At the end of the exam, Dance +17 (1 time during production)",
+ "試験終了時、ダンス上昇+9(プロデュース中1回)": "At the end of the exam, Dance +9 (1 time during production)",
+ "試験終了時、ビジュアル上昇+": "At the end of the exam, Increase Visual",
+ "試験終了時、ビジュアル上昇+10(プロデュース中1回)": "At the end of the exam, Visual +10 (1 time during production)",
+ "試験終了時、ビジュアル上昇+11(プロデュース中1回)": "At the end of the exam, Visual +11 (1 time during production)",
+ "試験終了時、ビジュアル上昇+12(プロデュース中1回)": "At the end of the exam, Visual +12 (1 time during production)",
+ "試験終了時、ビジュアル上昇+13(プロデュース中1回)": "At the end of the exam, Visual +13 (1 time during production)",
+ "試験終了時、ビジュアル上昇+14(プロデュース中1回)": "At the end of the exam, Visual +14 (1 time during production)",
+ "試験終了時、ビジュアル上昇+15(プロデュース中1回)": "At the end of the exam, Visual +15 (1 time during production)",
+ "試験終了時、ビジュアル上昇+16(プロデュース中1回)": "At the end of the exam, Visual +16 (1 time during production)",
+ "試験終了時、ビジュアル上昇+17(プロデュース中1回)": "At the end of the exam, Visual +17 (1 time during production)",
+ "試験終了時、ビジュアル上昇+9(プロデュース中1回)": "At the end of the exam, Visual +9 (1 time during production)",
+ "試験終了時、ボーカル上昇+": "At the end of the exam, Increase Vocal",
+ "試験終了時、ボーカル上昇+10(プロデュース中1回)": "At the end of the exam, Vocal +10 (1 time during production)",
+ "試験終了時、ボーカル上昇+11(プロデュース中1回)": "At the end of the exam, Vocal +11 (1 time during production)",
+ "試験終了時、ボーカル上昇+12(プロデュース中1回)": "At the end of the exam, Vocal +12 (1 time during production)",
+ "試験終了時、ボーカル上昇+13(プロデュース中1回)": "At the end of the exam, Vocal +13 (1 time during production)",
+ "試験終了時、ボーカル上昇+14(プロデュース中1回)": "At the end of the exam, Vocal +14 (1 time during production)",
+ "試験終了時、ボーカル上昇+15(プロデュース中1回)": "At the end of the exam, Vocal +15 (1 time during production)",
+ "試験終了時、ボーカル上昇+16(プロデュース中1回)": "At the end of the exam, Vocal +16 (1 time during production)",
+ "試験終了時、ボーカル上昇+17(プロデュース中1回)": "At the end of the exam, Vocal +17 (1 time during production)",
+ "試験終了時、ボーカル上昇+9(プロデュース中1回)": "At the end of the exam, Vocal +9 (1 time during production)",
+ "試験終了時、体力回復": "Stamina recovery at the end of examination",
+ "試験終了時、体力回復8(プロデュース中1回)": "At the end of Exam, Stamina Recovery 8 (Once during Production)",
+ "試験開始時手札に入る\n○〆好印象": "Enters hand at the start of the exam\n○〆 Good impression",
+ "試験開始時手札に入る\n○〆集中": "Enter hand at the start of the exam\n○〆 Focus",
+ "追い込みレッスン終了時ダンスが400以上の場合、ダンス上昇+26": "If dance is 400 or more at the end of Catch-up lesson, Dance increase +26",
+ "追い込みレッスン終了時ビジュアルが400以上の場合、ビジュアル上昇+26": "If visual is 400 or more at the end of Catch-up lesson, Visual increase +26",
+ "追い込みレッスン終了時ボーカルが400以上の場合、ボーカル上昇+26": "If vocal is 400 or more at the end of Catch-up lesson, Vocal increase +26",
+ "適用)\n体力が50%以下の場合、○〆元気": "Applied) If Stamina is Below 50%, ○〆 Energy",
+ "集中が1増加するごとに、スコア上昇量を1増加": "Increase score incrementally by 1 for each focus increase",
+ "(1ターン)": "(1 turn)",
+ "(2ターン)": "(2 Turns)",
+ "(2回)": "(2 times)",
+ "(3ターン)": "(3 turns)",
+ "(5ターン)": "(5 turns)",
+ "(6ターン)": "(6 Turns)",
+ "(○〆集中効果を1.5倍適用)\nレッスン中1回 ": "(○〆 Focus effect increased by 1.5 times)\nOnce during the lesson ",
+ "(○〆集中効果を1.5倍適用)\n試験・ステージ中1回 ": "(Apply ○〆Focus Effect at 1.5 Times)\nOnce During Exam/Stage ",
+ "(○〆集中効果を2倍適用)\nレッスン中1回 ": "(Apply ○〆 focus effect 2 times)\n1 time during lesson ",
+ "(○〆集中効果を2倍適用)\n試験・ステージ中1回 ": "(Apply ○〆Focus effect 2 times)\nOnce during Exam/Stage ",
+ "(○〆集中効果を2倍適用)\n試験中1回 ": "(Apply ○〆 Focus effect 2 times)\nOnce during exam",
+ "(プロデュース中1回)": "(During production 1 time)",
+ "(レッスン中に使用したスキルカード1枚ごとに、○〆元気増加量": "(For each skill card used during lesson, ○〆Energy increase amount",
+ ")\nレッスン中1回 重複不可": ")\nOnce per lesson No dupe",
+ ")\n○〆体力消費": ")\n○〆Stamina consumption"
+}
diff --git a/local-files/genericTrans/index/News.json b/local-files/genericTrans/index/News.json
index e943834e..886d4a64 100644
--- a/local-files/genericTrans/index/News.json
+++ b/local-files/genericTrans/index/News.json
@@ -1,135 +1,135 @@
{
- "100万DL記念キャンペーン開催!": "1 Million DL Commemoration Campaign!",
- "150万DL記念パネルミッション": "1.5 Million DL panel mission",
- "150万DL記念パネルミッションイベント開催!": "1.5 Million DL Commemoration Panel Mission Event!",
- "1日あたりのフレンドコイン獲得上限の調整について": "Adjustment to Daily Friend Coin Acquisition Limit",
- "6/19(水) 20時~ グッズ紹介生配信「初星ショッピング~初買~」の配信が決定!": "June 19 (Wed) 20:00 ~ Live Goods Introduction Broadcast \"Hatsuboshi Shopping ~First Purchase~\" Broadcast Decision!",
- "Boom Boom Powガシャ開催!": "Boom Boom Pow Gacha Coming Soon!",
- "Happy Birthday 月村手毬": "Happy Birthday Temari Tsukimura",
- "Happy Birthday 葛城リーリヤ": "Happy Birthday Lilja Katsuragi",
- "P課題追加のお知らせ": "Notice of New Producer Tasks",
- "The Rolling Riceballガシャ開催!": "The Rolling Riceball Gacha Coming Soon!",
- "ver.1.0.3 アップデートのお知らせ": "ver.1.0.3 Update Notice",
- "ver.1.1.0 アップデートのお知らせ": "ver.1.1.0 Update Notice",
- "ver.1.1.0 強制アップデートのお知らせ": "ver.1.1.0 Forced Update Notice",
- "ver.1.1.1 アップデートのお知らせ": "ver.1.1.1 Update Notice",
- "ver.1.1.1 強制アップデートのお知らせ": "ver.1.1.1 Forced Update Notice",
- "ver.1.1.1にアップデートすることで解消される現象のお詫びです": "Apology for the issue resolved by updating to ver.1.1.1.",
- "ver.1.2.0 アップデートのお知らせ": "ver.1.2.0 Update Notice",
- "ver.1.2.0にアップデートすることで解消される現象のお詫びです": "Apology for the issue resolved by updating to ver.1.2.0.",
- "ver.1.2.0強制アップデートと「プロデュース」メンテナンスのお知らせ": "Notice of ver.1.2.0 Forced Update and 'Production' Maintenance",
- "ver.1.2.0強制アップデートと「プロデュース」メンテナンス実施のお詫びです": "Apology for the forced update to ver.1.2.0 and maintenance of 'Produce'.",
- "ver.1.2.0強制アップデートの実施と「プロデュース」メンテナンス終了のお知らせ": "Notice of ver.1.2.0 Forced Update and End of 'Production' Maintenance",
- "ver.1.2.2 アップデートのお知らせ": "ver.1.2.2 Update Notice",
- "ver.1.2.2 強制アップデートのお知らせ": "ver.1.2.2 Forced Update Notice",
- "ver.1.2.3 アップデートのお知らせ": "ver.1.2.3 Update Notice",
- "ver.1.2.3にアップデートすることで解消される現象のお詫びです": "Apology for the issue resolved by updating to ver.1.2.3.",
- "ver.1.3.0 アップデートのお知らせ": "ver.1.3.0 Update Notice",
- "ver.1.3.0 強制アップデートのお知らせ": "Notice of Mandatory Update ver.1.3.0",
- "「Mirrativ(ミラティブ)」とのコラボキャンペーン開催中!": "Collaboration Campaign with \"Mirrativ\" Now Ongoing!",
- "「はつみちゃんのキラっと☆プロデュース教室」公開!": "\"Hatsumi-chan's Sparkling☆Production Classroom\" Now Open!",
- "「アイドルへの道」に姫崎莉波と有村麻央が登場!": "Rinami Himesaki and Mao Arimura appear in 'The Idol Road'!",
- "「アイドルへの道」追加のお知らせ": "Notice of Addition to 'The Idol Road'",
- "「アイドルマスター スターリットシーズン」 セール開催のお知らせ!": "\"The Idolmaster Starlit Season\" Sale Announcement!",
- "「アイドルマスター 特別生配信 19th→20th Special Party!!!!!!」配信決定!": "\"The Idolmaster Special Live Broadcast 19th→20th Special Party!!!!!!\" Broadcast Decision!",
- "「キミとセミブルー」CD予約受付中!!": "\"You and Semi-Blue\" CD Pre-order Now Available!!",
- "「コンテスト」に「リハーサル」追加のお知らせ": "Notice of Addition of 'Rehearsal' to 'Contest'",
- "「七夕ログインボーナス」1日目で獲得した報酬です": "Reward obtained on the first day of the Tanabata Login Bonus.",
- "「学園アイドルマスター リリース記念! えらべるPayプレゼントキャンペーン」開催中!": "\"Academy Idolmaster Release Commemoration! Selectable Pay Present Campaign\" Now Ongoing!",
- "「学園アイドルマスター」に関するアンケートご回答のお願い": "Request for Responses to the 'Gakuen Idolmaster' Survey",
- "「着替え」でエラーになる現象": "Issue with Error During 'Change Clothes'",
- "【キミとセミブルー】姫崎 莉波ガシャ開催!": "[Kimi To Semi Blue] Rinami Himesaki Gacha Now Open!",
- "【キミとセミブルー】紫雲 清夏ガシャ開催!": "[Kimi To Semi Blue] Sumika Shiun Gacha Now Open!",
- "【予告】 7/1 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 7/1",
- "【予告】 7/12 メンテナンスのお知らせ": "[Notice] Maintenance on 7/12",
- "【予告】 7/22 メンテナンスのお知らせ": "[Notice] Maintenance on 7/22",
- "【予告】5/22 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 5/22",
- "【予告】6/1 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 6/1",
- "【予告】6/10 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 6/10",
- "【予告】6/19 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 6/19",
- "【予告】6/24 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 6/24",
- "【予告】「アイドルへの道」追加のお知らせ": "[Announcement] Addition to 'The Idol Road'",
- "【予告】コントラストガシャ開催!": "[Announcement] Contrast Gacha Coming Soon!",
- "【予告】シーズンイベント開催": "[Announcement] Season Event Coming Soon",
- "【予告】ストーリーイベント開催": "[Announcement] Story Event Coming Soon",
- "【予告】プロデュース強化週間開催!": "[Announcement] Production Enhancement Week Coming Soon!",
- "【予告】花海佑芽登場!": "[Announcement] Ume Hanami Appears!",
- "お仕事レベル上限引き上げのお知らせ": "Notice of Work Level Cap Increase",
- "お問い合わせのご返信について": "Regarding Replies to Inquiries",
- "お得な商品販売中": "Special Offers Available Now",
- "お知らせタイトルテキストが入ります890123お知らせタイトルテキストが入ります890123": "Notification Title Text Here 890123 Notification Title Text Here 890123",
- "アイヴイガシャ開催!": "IVY Gacha Coming Soon!",
- "アセット取得エラーになる現象": "Issue with Asset Retrieval Error",
- "アチーブメント名の誤表記について": "Mislabeling of Achievement Names",
- "アナザーアイドル’24夏vol.1ガシャ開催!": "Another Idol '24 Summer vol.1 Gacha Now Open!",
- "アナザーアイドル’24夏vol.2ガシャ開催!": "Another Idol '24 Summer vol.2 Gacha Now Open!",
- "アナザーアイドルについて": "About Another Idol",
- "ゲームご利用のガイドラインについて": "Guidelines for Using the Game",
- "ゲームセールスランキング1位達成!": "Achieved #1 in Game Sales Rankings!",
- "コミュ内における誤表記について": "Regarding Mislabeling in Commu",
- "コンテストの昇格ラインの緩和について": "Relaxation of Contest Promotion Criteria",
- "コンテストの編成枠の解放条件変更のお知らせ": "Notice of Changes in Contest Formation Slot Unlock Conditions",
- "コンテストシーズン2開催中": "Contest Season 2 Now Open",
- "コンテストシーズン3開催中": "Contest Season 3 Now Open",
- "コンテストシーズン4開催中": "Contest Season 4 Now Open",
- "コントラストガシャ開催!": "Contrast Gacha Now Open!",
- "シーズンイベント「真夏のサマーライブ・フェス」で「1日ログインしよう」のミッションが達成できない現象": "Phenomenon Where 'Login for One Day' Mission Cannot Be Achieved in Season Event 'Midsummer Summer Live Fest'",
- "シーズンイベント「真夏のサマーライブ・フェス」開催!": "Season Event 'Midsummer Summer Live Fes' Now Open!",
- "スキルカード・トラブルの一部効果の誤表記について": "Mislabeling of Some Effects in Skill Cards and Troubles",
- "ストアセールスランキング1位達成!": "Achieved No. 1 in Store Sales Ranking!",
- "ストーリーイベント「1年1組のアイドルたち」 開催!": "Story Event 'Idols of Class 1-A'!",
- "チャイルドスモックパック販売!": "Child Smock Pack Sale!",
- "データ連携で別の端末でログインした後に、もとの端末で複数回通信エラーが表示される現象": "Phenomenon Where Multiple Communication Errors Appear on Original Device After Logging in on Another Device with Data Link",
- "データ連携のお願い": "Request for Data Synchronization",
- "ノーマルミッションが表示されない現象": "Issue with Normal Missions Not Displaying",
- "パネルミッションイベント 開催!": "Panel Mission Event!",
- "プロデューサーLv上限引き上げのお知らせ": "Notice of Producer Level Cap Increase",
- "プロデュースのPドリンクを受け取る画面で「NEW」が必ず表示される現象": "Phenomenon Where 'NEW' Always Appears on Production P Drink Reception Screen",
- "プロデュースのおでかけの選択肢の一部効果の誤表記について": "Regarding Mislabeling of Effects in Some Production Outing Options",
- "プロデュースのレッスンでターン数が表示されなくなる現象": "Phenomenon Where Turn Count Is Not Displayed in Production Lessons",
- "プロデュースのレッスン・試験にて、特定条件でスキルカードが選択できなくなる現象": "Issue with Inability to Select Skill Cards Under Certain Conditions During Production Lessons and Exams",
- "プロデュースの追い込みレッスン後に特定の条件で通信エラーになる現象": "Issue with Communication Error Under Certain Conditions After Production Push Lessons",
- "プロデュースランキング画面にて詳細ボタンが表示されている現象": "Issue with Detail Button Displayed on the Production Ranking Screen",
- "プロデュース強化週間開催中!": "Produce Strengthening Week Now Open!",
- "マニー交換所に『記録の鍵』追加のお知らせ": "Notice of 'Record Key' Added to Money Exchange",
- "ミッションパス 2024年5月 開催!": "Mission Pass May 2024 Event!",
- "ミッションパス 2024年6月 開催!": "Mission Pass June 2024 Event!",
- "ミッションパス 2024年7月 開催!": "Mission Pass July 2024 Event!",
- "メモリー所持上限増加のお知らせ": "Notice of Increased Memory Storage Limit",
- "メモリー生成時に通信エラーになる現象": "Issue with Communication Error During Memory Generation",
- "一部レッスンの意図しないトラブル発動条件ついて": "Regarding Unintended Trouble Activation Conditions in Some Lessons",
- "一部髪型の獲得方法の誤表記について": "Regarding Mislabeling of Some Hairstyle Acquisition Methods",
- "七夕ログインボーナス開催中!": "Tanabata Login Bonus Now Available!",
- "佑芽登場記念!お得なジュエル販売中": "Ume Appearance Commemoration! Special Jewel Sale Now",
- "入学記念48時間限定SSR確定10連ガシャ開催!": "Admission Commemoration 48-Hour Limited SSR Guaranteed 10-Pull Gacha!",
- "初星コミュイベント2章「アイドルたちの共同生活」vol.1開催!": "Hatsuboshi Commu Event Chapter 2 'Idols' Co-Living' Vol.1!",
- "初星コミュイベント2章「アイドルたちの共同生活」vol.2開催!": "Hatsuboshi Comm Event Chapter 2 'Idol's Shared Life' vol.2 Now Open!",
- "初星学園1stシングル 絶賛予約受付中!": "Hatsuboshi Academy 1st Single Pre-order Now Available!",
- "初星学園入学記念キャンペーン開催!": "Hatsuboshi Academy Admission Commemoration Campaign!",
- "友達招待をしよう!": "Invite Friends!",
- "名刺機能アップデートのお知らせ": "Notice of Business Card Function Update",
- "好調状態でお仕事を開始したアイドルが、お仕事完了時に特定の条件下で大成功にならない現象": "Phenomenon where idols who started work in good condition do not achieve great success under certain conditions upon completion",
- "好調状態でお仕事を開始したアイドルが、お仕事完了時に特定の条件下で大成功にならない現象のお詫びです": "Apology for the issue where idols starting work in a good condition do not achieve great success under certain conditions upon completion.",
- "安心安全にご利用いただくためのお願い": "Request for Safe and Secure Use",
- "後払い決済に関する不具合": "Issues with Post-Payment Transactions",
- "復活!初星学園HR #1": "Revival! Hatsuboshi Academy HR #1",
- "有村麻央・紫雲清夏・篠澤広 1stシングル絶賛予約受付中!!": "Mao Arimura, Sumika Shiun, Hiro Shinosawa 1st Single Pre-order Now Available!!",
- "水曜日は「学マ水曜日」!ログインでアイテムプレゼント": "Wednesday is 'Gakumas Wednesday'! Log in for Item Gifts",
- "特定の条件下でPアイドル育成・プロデュースの難易度を選択するとローディング画面から進まない現象について": "Regarding Phenomenon Where Selecting Difficulty for P-Idol Training/Production Causes Infinite Loading Under Certain Conditions",
- "特定の条件下でver.1.2.0にアップデートするとログインができなくなる現象": "Phenomenon Where Login Fails After Updating to ver.1.2.0 Under Certain Conditions",
- "特定の条件下で、プロデュースアイドルの解放をおこなう際にアイドル解放ができない現象": "Phenomenon where Idol Release Cannot Be Done When Releasing Produce Idol Under Certain Conditions",
- "特定の条件下で、プロデュース開始時編成画面にて衣装選択から変更を行うとローディングから進まなくなる現象": "Phenomenon Where Changing Costume Selection on Production Start Screen Causes Infinite Loading Under Certain Conditions",
- "特定の条件下でプロデュースがリタイアした状態になる現象": "Phenomenon Where Production Enters Retired State Under Certain Conditions",
- "特定の条件下でプロデュース完了時に警告が表示され、プロデュースのデータが削除される現象": "Phenomenon Where Warning Appears and Production Data Is Deleted Upon Completion Under Certain Conditions",
- "特定の条件下でマニー交換所にて、『記録の鍵』をはじめて交換する時に、交換できない現象": "Phenomenon Where 'Record Key' Cannot Be Exchanged for the First Time in the Money Exchange Shop Under Certain Conditions",
- "特定の条件下でローディングから進まない現象": "Issue with Loading Stuck Under Certain Conditions",
- "特定の条件下で日付が変更された後ログインができなくなる現象": "Phenomenon Where Login Fails After Date Change Under Certain Conditions",
- "特定の条件下で研修が解放されない現象": "Phenomenon Where Training Is Not Unlocked Under Certain Conditions",
- "特定の端末で機種変更の確認が表示されプレイできない現象": "Phenomenon Where Device Change Confirmation Appears and Play Is Not Possible on Certain Devices",
- "獲得量上昇アイテムの効果説明文の誤表記について": "Regarding Mislabeling in Effect Description of Acquisition Increase Items",
- "現在確認している不具合について": "Currently Confirmed Issues",
- "花海佑芽登場!": "Ume Hanami Appears!",
- "親愛度コミュ第9話が条件を満たしても発生しない現象": "Phenomenon Where Bond Commu Episode 9 Does Not Trigger Even If Conditions Are Met",
- "通信エラーになる現象": "Issue with Communication Error",
- "過去に開催したイベントコミュ追加のお知らせ": "Notice of Additional Event Commu from the Past"
-}
\ No newline at end of file
+ "100万DL記念キャンペーン開催!": "1 Million DL Commemoration Campaign!",
+ "150万DL記念パネルミッション": "1.5 Million DL panel mission",
+ "150万DL記念パネルミッションイベント開催!": "1.5 Million DL Commemoration Panel Mission Event!",
+ "1日あたりのフレンドコイン獲得上限の調整について": "Adjustment to Daily Friend Coin Acquisition Limit",
+ "6/19(水) 20時~ グッズ紹介生配信「初星ショッピング~初買~」の配信が決定!": "June 19 (Wed) 20:00 ~ Live Goods Introduction Broadcast \"Hatsuboshi Shopping ~First Purchase~\" Broadcast Decision!",
+ "Boom Boom Powガシャ開催!": "Boom Boom Pow Gacha Coming Soon!",
+ "Happy Birthday 月村手毬": "Happy Birthday Temari Tsukimura",
+ "Happy Birthday 葛城リーリヤ": "Happy Birthday Lilja Katsuragi",
+ "P課題追加のお知らせ": "Notice of New Producer Tasks",
+ "The Rolling Riceballガシャ開催!": "The Rolling Riceball Gacha Coming Soon!",
+ "ver.1.0.3 アップデートのお知らせ": "ver.1.0.3 Update Notice",
+ "ver.1.1.0 アップデートのお知らせ": "ver.1.1.0 Update Notice",
+ "ver.1.1.0 強制アップデートのお知らせ": "ver.1.1.0 Forced Update Notice",
+ "ver.1.1.1 アップデートのお知らせ": "ver.1.1.1 Update Notice",
+ "ver.1.1.1 強制アップデートのお知らせ": "ver.1.1.1 Forced Update Notice",
+ "ver.1.1.1にアップデートすることで解消される現象のお詫びです": "Apology for the issue resolved by updating to ver.1.1.1.",
+ "ver.1.2.0 アップデートのお知らせ": "ver.1.2.0 Update Notice",
+ "ver.1.2.0にアップデートすることで解消される現象のお詫びです": "Apology for the issue resolved by updating to ver.1.2.0.",
+ "ver.1.2.0強制アップデートと「プロデュース」メンテナンスのお知らせ": "Notice of ver.1.2.0 Forced Update and 'Production' Maintenance",
+ "ver.1.2.0強制アップデートと「プロデュース」メンテナンス実施のお詫びです": "Apology for the forced update to ver.1.2.0 and maintenance of 'Produce'.",
+ "ver.1.2.0強制アップデートの実施と「プロデュース」メンテナンス終了のお知らせ": "Notice of ver.1.2.0 Forced Update and End of 'Production' Maintenance",
+ "ver.1.2.2 アップデートのお知らせ": "ver.1.2.2 Update Notice",
+ "ver.1.2.2 強制アップデートのお知らせ": "ver.1.2.2 Forced Update Notice",
+ "ver.1.2.3 アップデートのお知らせ": "ver.1.2.3 Update Notice",
+ "ver.1.2.3にアップデートすることで解消される現象のお詫びです": "Apology for the issue resolved by updating to ver.1.2.3.",
+ "ver.1.3.0 アップデートのお知らせ": "ver.1.3.0 Update Notice",
+ "ver.1.3.0 強制アップデートのお知らせ": "Notice of Mandatory Update ver.1.3.0",
+ "「Mirrativ(ミラティブ)」とのコラボキャンペーン開催中!": "Collaboration Campaign with \"Mirrativ\" Now Ongoing!",
+ "「はつみちゃんのキラっと☆プロデュース教室」公開!": "\"Hatsumi-chan's Sparkling☆Production Classroom\" Now Open!",
+ "「アイドルへの道」に姫崎莉波と有村麻央が登場!": "Rinami Himesaki and Mao Arimura appear in 'The Idol Road'!",
+ "「アイドルへの道」追加のお知らせ": "Notice of Addition to 'The Idol Road'",
+ "「アイドルマスター スターリットシーズン」 セール開催のお知らせ!": "\"The Idolmaster Starlit Season\" Sale Announcement!",
+ "「アイドルマスター 特別生配信 19th→20th Special Party!!!!!!」配信決定!": "\"The Idolmaster Special Live Broadcast 19th→20th Special Party!!!!!!\" Broadcast Decision!",
+ "「キミとセミブルー」CD予約受付中!!": "\"You and Semi-Blue\" CD Pre-order Now Available!!",
+ "「コンテスト」に「リハーサル」追加のお知らせ": "Notice of Addition of 'Rehearsal' to 'Contest'",
+ "「七夕ログインボーナス」1日目で獲得した報酬です": "Reward obtained on the first day of the Tanabata Login Bonus.",
+ "「学園アイドルマスター リリース記念! えらべるPayプレゼントキャンペーン」開催中!": "\"Academy Idolmaster Release Commemoration! Selectable Pay Present Campaign\" Now Ongoing!",
+ "「学園アイドルマスター」に関するアンケートご回答のお願い": "Request for Responses to the 'Gakuen Idolmaster' Survey",
+ "「着替え」でエラーになる現象": "Issue with Error During 'Change Clothes'",
+ "【キミとセミブルー】姫崎 莉波ガシャ開催!": "[Kimi To Semi Blue] Rinami Himesaki Gacha Now Open!",
+ "【キミとセミブルー】紫雲 清夏ガシャ開催!": "[Kimi To Semi Blue] Sumika Shiun Gacha Now Open!",
+ "【予告】 7/1 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 7/1",
+ "【予告】 7/12 メンテナンスのお知らせ": "[Notice] Maintenance on 7/12",
+ "【予告】 7/22 メンテナンスのお知らせ": "[Notice] Maintenance on 7/22",
+ "【予告】5/22 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 5/22",
+ "【予告】6/1 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 6/1",
+ "【予告】6/10 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 6/10",
+ "【予告】6/19 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 6/19",
+ "【予告】6/24 メンテナンスのお知らせ": "[Announcement] Maintenance Notice for 6/24",
+ "【予告】「アイドルへの道」追加のお知らせ": "[Announcement] Addition to 'The Idol Road'",
+ "【予告】コントラストガシャ開催!": "[Announcement] Contrast Gacha Coming Soon!",
+ "【予告】シーズンイベント開催": "[Announcement] Season Event Coming Soon",
+ "【予告】ストーリーイベント開催": "[Announcement] Story Event Coming Soon",
+ "【予告】プロデュース強化週間開催!": "[Announcement] Production Enhancement Week Coming Soon!",
+ "【予告】花海佑芽登場!": "[Announcement] Ume Hanami Appears!",
+ "お仕事レベル上限引き上げのお知らせ": "Notice of Work Level Cap Increase",
+ "お問い合わせのご返信について": "Regarding Replies to Inquiries",
+ "お得な商品販売中": "Special Offers Available Now",
+ "お知らせタイトルテキストが入ります890123お知らせタイトルテキストが入ります890123": "Notification Title Text Here 890123 Notification Title Text Here 890123",
+ "アイヴイガシャ開催!": "IVY Gacha Coming Soon!",
+ "アセット取得エラーになる現象": "Issue with Asset Retrieval Error",
+ "アチーブメント名の誤表記について": "Mislabeling of Achievement Names",
+ "アナザーアイドル’24夏vol.1ガシャ開催!": "Another Idol '24 Summer vol.1 Gacha Now Open!",
+ "アナザーアイドル’24夏vol.2ガシャ開催!": "Another Idol '24 Summer vol.2 Gacha Now Open!",
+ "アナザーアイドルについて": "About Another Idol",
+ "ゲームご利用のガイドラインについて": "Guidelines for Using the Game",
+ "ゲームセールスランキング1位達成!": "Achieved #1 in Game Sales Rankings!",
+ "コミュ内における誤表記について": "Regarding Mislabeling in Commu",
+ "コンテストの昇格ラインの緩和について": "Relaxation of Contest Promotion Criteria",
+ "コンテストの編成枠の解放条件変更のお知らせ": "Notice of Changes in Contest Formation Slot Unlock Conditions",
+ "コンテストシーズン2開催中": "Contest Season 2 Now Open",
+ "コンテストシーズン3開催中": "Contest Season 3 Now Open",
+ "コンテストシーズン4開催中": "Contest Season 4 Now Open",
+ "コントラストガシャ開催!": "Contrast Gacha Now Open!",
+ "シーズンイベント「真夏のサマーライブ・フェス」で「1日ログインしよう」のミッションが達成できない現象": "Phenomenon Where 'Login for One Day' Mission Cannot Be Achieved in Season Event 'Midsummer Summer Live Fest'",
+ "シーズンイベント「真夏のサマーライブ・フェス」開催!": "Season Event 'Midsummer Summer Live Fes' Now Open!",
+ "スキルカード・トラブルの一部効果の誤表記について": "Mislabeling of Some Effects in Skill Cards and Troubles",
+ "ストアセールスランキング1位達成!": "Achieved No. 1 in Store Sales Ranking!",
+ "ストーリーイベント「1年1組のアイドルたち」 開催!": "Story Event 'Idols of Class 1-A'!",
+ "チャイルドスモックパック販売!": "Child Smock Pack Sale!",
+ "データ連携で別の端末でログインした後に、もとの端末で複数回通信エラーが表示される現象": "Phenomenon Where Multiple Communication Errors Appear on Original Device After Logging in on Another Device with Data Link",
+ "データ連携のお願い": "Request for Data Synchronization",
+ "ノーマルミッションが表示されない現象": "Issue with Normal Missions Not Displaying",
+ "パネルミッションイベント 開催!": "Panel Mission Event!",
+ "プロデューサーLv上限引き上げのお知らせ": "Notice of Producer Level Cap Increase",
+ "プロデュースのPドリンクを受け取る画面で「NEW」が必ず表示される現象": "Phenomenon Where 'NEW' Always Appears on Production P Drink Reception Screen",
+ "プロデュースのおでかけの選択肢の一部効果の誤表記について": "Regarding Mislabeling of Effects in Some Production Outing Options",
+ "プロデュースのレッスンでターン数が表示されなくなる現象": "Phenomenon Where Turn Count Is Not Displayed in Production Lessons",
+ "プロデュースのレッスン・試験にて、特定条件でスキルカードが選択できなくなる現象": "Issue with Inability to Select Skill Cards Under Certain Conditions During Production Lessons and Exams",
+ "プロデュースの追い込みレッスン後に特定の条件で通信エラーになる現象": "Issue with Communication Error Under Certain Conditions After Production Push Lessons",
+ "プロデュースランキング画面にて詳細ボタンが表示されている現象": "Issue with Detail Button Displayed on the Production Ranking Screen",
+ "プロデュース強化週間開催中!": "Produce Strengthening Week Now Open!",
+ "マニー交換所に『記録の鍵』追加のお知らせ": "Notice of 'Record Key' Added to Money Exchange",
+ "ミッションパス 2024年5月 開催!": "Mission Pass May 2024 Event!",
+ "ミッションパス 2024年6月 開催!": "Mission Pass June 2024 Event!",
+ "ミッションパス 2024年7月 開催!": "Mission Pass July 2024 Event!",
+ "メモリー所持上限増加のお知らせ": "Notice of Increased Memory Storage Limit",
+ "メモリー生成時に通信エラーになる現象": "Issue with Communication Error During Memory Generation",
+ "一部レッスンの意図しないトラブル発動条件ついて": "Regarding Unintended Trouble Activation Conditions in Some Lessons",
+ "一部髪型の獲得方法の誤表記について": "Regarding Mislabeling of Some Hairstyle Acquisition Methods",
+ "七夕ログインボーナス開催中!": "Tanabata Login Bonus Now Available!",
+ "佑芽登場記念!お得なジュエル販売中": "Ume Appearance Commemoration! Special Jewel Sale Now",
+ "入学記念48時間限定SSR確定10連ガシャ開催!": "Admission Commemoration 48-Hour Limited SSR Guaranteed 10-Pull Gacha!",
+ "初星コミュイベント2章「アイドルたちの共同生活」vol.1開催!": "Hatsuboshi Commu Event Chapter 2 'Idols' Co-Living' Vol.1!",
+ "初星コミュイベント2章「アイドルたちの共同生活」vol.2開催!": "Hatsuboshi Comm Event Chapter 2 'Idol's Shared Life' vol.2 Now Open!",
+ "初星学園1stシングル 絶賛予約受付中!": "Hatsuboshi Academy 1st Single Pre-order Now Available!",
+ "初星学園入学記念キャンペーン開催!": "Hatsuboshi Academy Admission Commemoration Campaign!",
+ "友達招待をしよう!": "Invite Friends!",
+ "名刺機能アップデートのお知らせ": "Notice of Business Card Function Update",
+ "好調状態でお仕事を開始したアイドルが、お仕事完了時に特定の条件下で大成功にならない現象": "Phenomenon where idols who started work in good condition do not achieve great success under certain conditions upon completion",
+ "好調状態でお仕事を開始したアイドルが、お仕事完了時に特定の条件下で大成功にならない現象のお詫びです": "Apology for the issue where idols starting work in a good condition do not achieve great success under certain conditions upon completion.",
+ "安心安全にご利用いただくためのお願い": "Request for Safe and Secure Use",
+ "後払い決済に関する不具合": "Issues with Post-Payment Transactions",
+ "復活!初星学園HR #1": "Revival! Hatsuboshi Academy HR #1",
+ "有村麻央・紫雲清夏・篠澤広 1stシングル絶賛予約受付中!!": "Mao Arimura, Sumika Shiun, Hiro Shinosawa 1st Single Pre-order Now Available!!",
+ "水曜日は「学マ水曜日」!ログインでアイテムプレゼント": "Wednesday is 'Gakumas Wednesday'! Log in for Item Gifts",
+ "特定の条件下でPアイドル育成・プロデュースの難易度を選択するとローディング画面から進まない現象について": "Regarding Phenomenon Where Selecting Difficulty for P-Idol Training/Production Causes Infinite Loading Under Certain Conditions",
+ "特定の条件下でver.1.2.0にアップデートするとログインができなくなる現象": "Phenomenon Where Login Fails After Updating to ver.1.2.0 Under Certain Conditions",
+ "特定の条件下で、プロデュースアイドルの解放をおこなう際にアイドル解放ができない現象": "Phenomenon where Idol Release Cannot Be Done When Releasing Produce Idol Under Certain Conditions",
+ "特定の条件下で、プロデュース開始時編成画面にて衣装選択から変更を行うとローディングから進まなくなる現象": "Phenomenon Where Changing Costume Selection on Production Start Screen Causes Infinite Loading Under Certain Conditions",
+ "特定の条件下でプロデュースがリタイアした状態になる現象": "Phenomenon Where Production Enters Retired State Under Certain Conditions",
+ "特定の条件下でプロデュース完了時に警告が表示され、プロデュースのデータが削除される現象": "Phenomenon Where Warning Appears and Production Data Is Deleted Upon Completion Under Certain Conditions",
+ "特定の条件下でマニー交換所にて、『記録の鍵』をはじめて交換する時に、交換できない現象": "Phenomenon Where 'Record Key' Cannot Be Exchanged for the First Time in the Money Exchange Shop Under Certain Conditions",
+ "特定の条件下でローディングから進まない現象": "Issue with Loading Stuck Under Certain Conditions",
+ "特定の条件下で日付が変更された後ログインができなくなる現象": "Phenomenon Where Login Fails After Date Change Under Certain Conditions",
+ "特定の条件下で研修が解放されない現象": "Phenomenon Where Training Is Not Unlocked Under Certain Conditions",
+ "特定の端末で機種変更の確認が表示されプレイできない現象": "Phenomenon Where Device Change Confirmation Appears and Play Is Not Possible on Certain Devices",
+ "獲得量上昇アイテムの効果説明文の誤表記について": "Regarding Mislabeling in Effect Description of Acquisition Increase Items",
+ "現在確認している不具合について": "Currently Confirmed Issues",
+ "花海佑芽登場!": "Ume Hanami Appears!",
+ "親愛度コミュ第9話が条件を満たしても発生しない現象": "Phenomenon Where Bond Commu Episode 9 Does Not Trigger Even If Conditions Are Met",
+ "通信エラーになる現象": "Issue with Communication Error",
+ "過去に開催したイベントコミュ追加のお知らせ": "Notice of Additional Event Commu from the Past"
+}
diff --git a/local-files/genericTrans/index/achievements.json b/local-files/genericTrans/index/achievements.json
index 55dee8d6..101e5a12 100644
--- a/local-files/genericTrans/index/achievements.json
+++ b/local-files/genericTrans/index/achievements.json
@@ -1,869 +1,869 @@
{
- "2人の秘密": "Our Secret",
- "3つのTrue End条件アチーブメントを獲得しプロデュース:定期講演『初』の最終試験で1位になる": "Achieve Three True End Conditions and Finish First in the Final Exam of Production: Regular Lecture 'First'",
- "3つのアチーブメントを獲得した状態で試験1位": "First place in the exam with 3 achievements",
- "3年生の実力": "Skill of a 3rd-year student",
- "MAX": "MAX",
- "Pアイテムを20種類獲得": "Collect 20 Types of P-Items",
- "Pアイテムを40種類獲得": "Collect 40 Types of P-Items",
- "Pアイテムを80種類獲得": "Collect 80 Types of P-Items",
- "Pアイテムを合計1,500獲得": "Collect a Total of 1,500 P-Items",
- "Pアイテムを合計100獲得": "Collect a Total of 100 P-Items",
- "Pアイテムを合計5,000獲得": "Collect a Total of 5,000 P-Items",
- "Pアイテムを合計600獲得": "Collect a Total of 600 P-Items",
- "Pドリンクを10種類獲得": "Collect 10 Types of P-Drinks",
- "Pドリンクを合計1,000獲得": "Collect a Total of 1,000 P-Drinks",
- "Pドリンクを合計10,000獲得": "Collect a Total of 10,000 P-Drinks",
- "Pドリンクを合計2,500獲得": "Collect a Total of 2,500 P-Drinks",
- "Pドリンクを合計200獲得": "Collect a Total of 200 P-Drinks",
- "Pポイント+50": "P-Points +50",
- "Pポイントを合計100,000獲得": "Accumulate 100,000 P-Points",
- "Pポイントを合計15,000獲得": "Accumulate 15,000 P-Points",
- "Pポイントを合計200,000獲得": "Accumulate 200,000 P-Points",
- "Pポイントを合計500,000獲得": "Accumulate 500,000 P-Points",
- "QOL": "QOL",
- "Rank 1": "Rank 1",
- "SPレッスンを1,000回クリア": "Complete 1,000 SP Lessons",
- "SPレッスンを100回クリア": "Complete 100 SP Lessons",
- "SPレッスンを3,000回クリア": "Complete 3,000 SP Lessons",
- "SPレッスンを500回クリア": "Complete 500 SP Lessons",
- "True Endを3人達成": "Achieve True End with 3 People",
- "True Endを9人達成": "Achieve True End with 9 People",
- "True Endアチーブメント": "True End Achievement",
- "clumsy trick": "clumsy trick",
- "「アイドルへの道」でクリア条件の★を10個獲得": "Earn 10 Stars by Meeting the Clear Conditions in The Road to Idol",
- "「アイドルへの道」でクリア条件の★を20個獲得": "Earn 20 Stars by Meeting the Clear Conditions in The Road to Idol",
- "「アイドルへの道」でクリア条件の★を30個獲得": "Earn 30 Stars by Meeting the Clear Conditions in The Road to Idol",
- "「アイドルへの道」でクリア条件の★を45個獲得": "Earn 45 Stars by Meeting the Clear Conditions in The Road to Idol",
- "「アイドルへの道」でクリア条件の★を5個獲得": "Earn 5 Stars by Meeting the Clear Conditions in The Road to Idol",
- "「アイドルへの道」でクリア条件の★を60個獲得": "Earn 60 Stars by Meeting the Clear Conditions in The Road to Idol",
- "「アイドルへの道」姫崎莉波": "「Idol Road」 Rinami Himesaki",
- "「アイドルへの道」姫崎莉波\n「アイドルへの道」でクリア条件の★を5個獲得": "「Idol Road」 Rinami Himesaki\nEarn 5 stars by meeting the clear conditions on 「Idol Road」",
- "「アイドルへの道」月村手毬": "「Idol Road」 Temari Tsukimura",
- "「アイドルへの道」有村麻央": "「Idol Road」 Mao Arimura",
- "「アイドルへの道」花海咲季": "「Idol Road」 Saki Hanami",
- "「アイドルへの道」花海咲季\n「アイドルへの道」でクリア条件の★を10個獲得": "「Idol Road」 Saki Hanami\nGet 10 ★ in 「Idol Road」",
- "「アイドルへの道」花海咲季\n「アイドルへの道」でクリア条件の★を5個獲得": "「Idol Road」 Saki Hanami\nGet 5 ★ in 「Idol Road」",
- "「アイドルへの道」藤田ことね": "「Idol Road」 Kotone Fujita",
- "「アイドルへの道」藤田ことね\n「アイドルへの道」でクリア条件の★を20個獲得": "「Idol Road」 Kotone Fujita\nEarn 20 ★ for clearing conditions in 「Idol Road」",
- "『私らしさ』のはじまり": "The Beginning of 'Myself'",
- "【Boom Boom Pow】花海 咲季のプロデュースで最終試験に合格": "【Boom Boom Pow】Pass the final exam with Saki Hanami's production",
- "【Boom Boom Pow】花海 咲季のプロデュースで評価A+以上を1回獲得": "【Boom Boom Pow】Achieve A+ rating or higher once with Saki Hanami's production",
- "【Boom Boom Pow】花海 咲季の特訓段階を3にする": "【Boom Boom Pow】Raise Saki Hanami's training level to 3",
- "【Fighting My Way】花海 咲季のプロデュースで最終試験に合格": "【Fighting My Way】 Pass the Final Exam in Saki Hanami's Production",
- "【Fighting My Way】花海 咲季のプロデュースで評価A+以上を1回獲得": "【Fighting My Way】 Achieve a Score of A+ or Higher Once in Saki Hanami's Production",
- "【Fighting My Way】花海 咲季の特訓段階を3にする": "【Fighting My Way】 Raise Saki Hanami's Training Level to 3",
- "【Fluorite】有村 麻央のプロデュースで最終試験に合格": "【Fluorite】 Pass the Final Exam in Mao Arimura's Production",
- "【Fluorite】有村 麻央のプロデュースで評価A+以上を1回獲得": "【Fluorite】 Achieve a Score of A+ or Higher Once in Mao Arimura's Production",
- "【Fluorite】有村 麻央の特訓段階を3にする": "【Fluorite】 Raise Mao Arimura's Training Level to 3",
- "【Luna say maybe】月村 手毬のプロデュースで最終試験に合格": "【Luna say maybe】 Pass the Final Exam in Temari Tsukimura's Production",
- "【Luna say maybe】月村 手毬のプロデュースで評価A+以上を1回獲得": "【Luna say maybe】 Achieve a Score of A+ or Higher Once in Temari Tsukimura's Production",
- "【Luna say maybe】月村 手毬の特訓段階を3にする": "【Luna say maybe】 Raise Temari Tsukimura's Training Level to 3",
- "【Tame-Lie-One-Step】紫雲 清夏のプロデュースで最終試験に合格": "【Tame-Lie-One-Step】 Pass the Final Exam in Sumika Shiun's Production",
- "【Tame-Lie-One-Step】紫雲 清夏のプロデュースで評価A+以上を1回獲得": "【Tame-Lie-One-Step】 Achieve a Score of A+ or Higher Once in Sumika Shiun's Production",
- "【Tame-Lie-One-Step】紫雲 清夏の特訓段階を3にする": "【Tame-Lie-One-Step】 Raise Sumika Shiun's Training Level to 3",
- "【The Rolling Riceball】花海 佑芽のプロデュースで最終試験に合格": "【The Rolling Riceball】Successfully Pass the Final Exam with Ume Hanami's Production",
- "【The Rolling Riceball】花海 佑芽のプロデュースで評価A+以上を1回獲得": "【The Rolling Riceball】Achieve Rating A+ or higher once with Ume Hanami's Production",
- "【The Rolling Riceball】花海 佑芽の特訓段階を3にする": "【The Rolling Riceball】Raise Ume Hanami's Special Training Stage to 3",
- "【Wonder Scale】倉本 千奈のプロデュースで最終試験に合格": "【Wonder Scale】 Pass the Final Exam in China Kuramoto's Production",
- "【Wonder Scale】倉本 千奈のプロデュースで評価A+以上を1回獲得": "【Wonder Scale】 Achieve a Score of A+ or Higher Once in China Kuramoto's Production",
- "【Wonder Scale】倉本 千奈の特訓段階を3にする": "【Wonder Scale】 Raise China Kuramoto's Training Level to 3",
- "【Yellow Big Bang!】藤田 ことねのプロデュースで最終試験に合格": "【Yellow Big Bang!】 Pass the Final Exam in Kotone Fujita's Production",
- "【Yellow Big Bang!】藤田 ことねのプロデュースで評価A+以上を1回獲得": "【Yellow Big Bang!】 Achieve a Score of A+ or Higher Once in Kotone Fujita's Production",
- "【Yellow Big Bang!】藤田 ことねの特訓段階を3にする": "【Yellow Big Bang!】 Raise Kotone Fujita's Training Level to 3",
- "【clumsy trick】姫崎 莉波のプロデュースで最終試験に合格": "【clumsy trick】Pass the final exam with Rinami Himesaki's production",
- "【clumsy trick】姫崎 莉波のプロデュースで評価A+以上を1回獲得": "【clumsy trick】Achieve evaluation of A+ or higher once with Rinami Himesaki's production",
- "【clumsy trick】姫崎 莉波の特訓段階を3にする": "【clumsy trick】Set Rinami Himesaki's training stage to 3",
- "【『私らしさ』のはじまり】姫崎 莉波のプロデュースで最終試験に合格": "【The Beginning of Myself】Pass the final exam with Rinami Himesaki's production",
- "【『私らしさ』のはじまり】姫崎 莉波のプロデュースで評価A+以上を1回獲得": "【The Beginning of Myself】Achieve evaluation of A+ or higher once with Rinami Himesaki's production",
- "【『私らしさ』のはじまり】姫崎 莉波の特訓段階を3にする": "【The Beginning of Myself】Set Rinami Himesaki's training stage to 3",
- "【はじまりはカッコよく】有村 麻央のプロデュースで最終試験に合格": "【A Cool Start】 Pass the Final Exam in Mao Arimura's Production",
- "【はじまりはカッコよく】有村 麻央のプロデュースで評価A+以上を1回獲得": "【A Cool Start】 Achieve a Score of A+ or Higher Once in Mao Arimura's Production",
- "【はじまりはカッコよく】有村 麻央の特訓段階を3にする": "【A Cool Start】 Raise Mao Arimura's Training Level to 3",
- "【わたしが一番!】花海 咲季のプロデュースで最終試験に合格": "【I'm the Best!】 Pass the Final Exam in Saki Hanami's Production",
- "【わたしが一番!】花海 咲季のプロデュースで評価A+以上を1回獲得": "【I'm the Best!】 Achieve a Score of A+ or Higher Once in Saki Hanami's Production",
- "【わたしが一番!】花海 咲季の特訓段階を3にする": "【I'm the Best!】 Raise Saki Hanami's Training Level to 3",
- "【アイドル、はじめっ!】花海 佑芽のプロデュースで最終試験に合格": "【Idol, Start!】Successfully Pass the Final Exam with Ume Hanami's Production",
- "【アイドル、はじめっ!】花海 佑芽のプロデュースで評価A+以上を1回獲得": "【Idol, Start!】Achieve Rating A+ or higher once with Ume Hanami's Production",
- "【アイドル、はじめっ!】花海 佑芽の特訓段階を3にする": "【Idol, Start!】Raise Ume Hanami's Special Training Stage to 3",
- "【アイヴイ】月村 手毬のプロデュースで最終試験に合格": "【IVY】 Pass the Final Exam in Temari Tsukimura's Production",
- "【アイヴイ】月村 手毬のプロデュースで評価A+以上を1回獲得": "【IVY】 Achieve a Score of A+ or Higher Once in Temari Tsukimura's Production",
- "【アイヴイ】月村 手毬の特訓段階を3にする": "【IVY】 Raise Temari Tsukimura's Training Level to 3",
- "【カワイイ♡はじめました】藤田 ことねのプロデュースで最終試験に合格": "【Started Being Cute♡】 Pass the Final Exam in Kotone Fujita's Production",
- "【カワイイ♡はじめました】藤田 ことねのプロデュースで評価A+以上を1回獲得": "【Started Being Cute♡】 Achieve a Score of A+ or Higher Once in Kotone Fujita's Production",
- "【カワイイ♡はじめました】藤田 ことねの特訓段階を3にする": "【Started Being Cute♡】 Raise Kotone Fujita's Training Level to 3",
- "【キミとセミブルー】姫崎 莉波のプロデュースで最終試験に合格": "Pass the Final Exam in Produce: Rinami Himesaki from [Kimi to Semiblue]",
- "【キミとセミブルー】姫崎 莉波のプロデュースで評価A+以上を1回獲得": "Earn an A+ or Higher Rating Once in Produce: Rinami Himesaki from [Kimi to Semiblue]",
- "【キミとセミブルー】姫崎 莉波の特訓段階を3にする": "Reach Training Level 3 with Rinami Himesaki from [Kimi to Semiblue]",
- "【キミとセミブルー】有村 麻央のプロデュースで最終試験に合格": "Pass the Final Exam in Produce: Mao Arimura from [Kimi to Semiblue]",
- "【キミとセミブルー】有村 麻央のプロデュースで評価A+以上を1回獲得": "Earn an A+ or Higher Rating Once in Produce: Mao Arimura from [Kimi to Semiblue]",
- "【キミとセミブルー】有村 麻央の特訓段階を3にする": "Reach Training Level 3 with Mao Arimura from [Kimi to Semiblue]",
- "【キミとセミブルー】紫雲 清夏のプロデュースで最終試験に合格": "【Kimi to Semiblue】Pass the final exam with Sumika Shiun's production",
- "【キミとセミブルー】紫雲 清夏のプロデュースで評価A+以上を1回獲得": "【Kimi to Semiblue】Achieve A+ rating or higher once with Sumika Shiun's production",
- "【キミとセミブルー】紫雲 清夏の特訓段階を3にする": "【Kimi to Semiblue】Raise Sumika Shiun's training level to 3",
- "【コントラスト】篠澤 広のプロデュースで最終試験に合格": "【Contrast】Pass the final exam with Hiro Shinosawa's production",
- "【コントラスト】篠澤 広のプロデュースで評価A+以上を1回獲得": "【Contrast】Achieve A+ rating or higher once with Hiro Shinosawa's production",
- "【コントラスト】篠澤 広の特訓段階を3にする": "【Contrast】Raise Hiro Shinosawa's training level to 3",
- "【一つ踏み出した先に】葛城 リーリヤのプロデュースで最終試験に合格": "【Beyond the First Step】 Pass the Final Exam in Lilja Katsuragi's Production",
- "【一つ踏み出した先に】葛城 リーリヤのプロデュースで評価A+以上を1回獲得": "【Beyond the First Step】 Achieve a Score of A+ or Higher Once in Lilja Katsuragi's Production",
- "【一つ踏み出した先に】葛城 リーリヤの特訓段階を3にする": "【Beyond the First Step】 Raise Lilja Katsuragi's Training Level to 3",
- "【一匹狼】月村 手毬のプロデュースで最終試験に合格": "【Lone Wolf】 Pass the Final Exam in Temari Tsukimura's Production",
- "【一匹狼】月村 手毬のプロデュースで評価A+以上を1回獲得": "【Lone Wolf】 Achieve a Score of A+ or Higher Once in Temari Tsukimura's Production",
- "【一匹狼】月村 手毬の特訓段階を3にする": "【Lone Wolf】 Raise Temari Tsukimura's Training Level to 3",
- "【一番向いてないこと】篠澤 広のプロデュースで最終試験に合格": "【The Thing I'm Least Suited For】 Pass the Final Exam in Hiro Shinozawa's Production",
- "【一番向いてないこと】篠澤 広のプロデュースで評価A+以上を1回獲得": "【The Thing I'm Least Suited For】 Achieve a Score of A+ or Higher Once in Hiro Shinozawa's Production",
- "【一番向いてないこと】篠澤 広の特訓段階を3にする": "【The Thing I'm Least Suited For】 Raise Hiro Shinozawa's Training Level to 3",
- "【世界一可愛い私】藤田 ことねのプロデュースで最終試験に合格": "【Sekaiichi Kawaii】 Pass the Final Exam in Kotone Fujita's Production",
- "【世界一可愛い私】藤田 ことねのプロデュースで評価A+以上を1回獲得": "【Sekaiichi Kawaii】 Achieve a Score of A+ or Higher Once in Kotone Fujita's Production",
- "【世界一可愛い私】藤田 ことねの特訓段階を3にする": "【Sekaiichi Kawaii】 Raise Kotone Fujita's Training Level to 3",
- "【光景】篠澤 広のプロデュースで最終試験に合格": "【Koukei】 Pass the Final Exam in Hiro Shinozawa's Production",
- "【光景】篠澤 広のプロデュースで評価A+以上を1回獲得": "【Koukei】 Achieve a Score of A+ or Higher Once in Hiro Shinozawa's Production",
- "【光景】篠澤 広の特訓段階を3にする": "【Koukei】 Raise Hiro Shinozawa's Training Level to 3",
- "【夢へのリスタート】紫雲 清夏のプロデュースで最終試験に合格": "【Restart Towards the Dream】 Pass the Final Exam in Sumika Shiun's Production",
- "【夢へのリスタート】紫雲 清夏のプロデュースで評価A+以上を1回獲得": "【Restart Towards the Dream】 Achieve a Score of A+ or Higher Once in Sumika Shiun's Production",
- "【夢へのリスタート】紫雲 清夏の特訓段階を3にする": "【Restart Towards the Dream】 Raise Sumika Shiun's Training Level to 3",
- "【白線】葛城 リーリヤのプロデュースで最終試験に合格": "【Hakusen】 Pass the Final Exam in Lilja Katsuragi's Production",
- "【白線】葛城 リーリヤのプロデュースで評価A+以上を1回獲得": "【Hakusen】 Achieve a Score of A+ or Higher Once in Lilja Katsuragi's Production",
- "【白線】葛城 リーリヤの特訓段階を3にする": "【Hakusen】 Raise Lilja Katsuragi's Training Level to 3",
- "【胸を張って一歩ずつ】倉本 千奈のプロデュースで最終試験に合格": "【Hold Your Head High and Take One Step at a Time】 Pass the Final Exam in China Kuramoto's Production",
- "【胸を張って一歩ずつ】倉本 千奈のプロデュースで評価A+以上を1回獲得": "【Hold Your Head High and Take One Step at a Time】 Achieve a Score of A+ or Higher Once in China Kuramoto's Production",
- "【胸を張って一歩ずつ】倉本 千奈の特訓段階を3にする": "【Hold Your Head High and Take One Step at a Time】 Raise China Kuramoto's Training Level to 3",
- "あたってくだけろ": "Go for It",
- "あの頃に戻ったみたい": "Feels Like Going Back to Those Days",
- "あふれだす想い": "Overflowing Feelings",
- "ありがと、Pっち": "Thank You, P-chi",
- "お仕事を合計1,000時間": "Total 1,000 Hours of Work",
- "お姉さんとの約束だよ": "Promise with Big Sister",
- "お姉さんの包容力": "Big Sister's Tolerance",
- "お姉さんスイッチ": "Big Sister Switch",
- "お爺様への反逆": "Rebellion Against Grandfather",
- "がんばりや": "Hard Worker",
- "きみの好きな私": "The Me You Like",
- "きみの気持ちに応えたい": "I Want to Respond to Your Feelings",
- "この曲みたいに空を飛べるように": "Fly Like This Song",
- "すぐそばで見ていてくださいね!": "Please Watch Me Closely!",
- "ずっと、楽しいね": "Always Fun",
- "ぜんぶぜんぶ可愛いんだぞ!": "Everything is Cute!",
- "そこまで言うならやってあげる!": "If You Say So, I'll Do It!",
- "その嘘が本当になるまで": "Until That Lie Becomes True",
- "それなら、ずっと、楽しいね": "Then It's Always Fun",
- "そんなに私がいいんだ?": "Do You Like Me That Much?",
- "たくさんほしいです!": "I want lots of them!",
- "ためらいがあっても、もう一歩": "One More Step, Even with Hesitation",
- "ちょー元気!": "Super Energetic!",
- "つぼみから花へ": "From Bud to Flower",
- "つまづいてなんて いられない": "I can't afford to stumble",
- "つまづいてなんていられない": "Can't Afford to Stumble",
- "どこまでも高く": "As High as Possible",
- "はじまりはカッコよく": "A Cool Start",
- "ひだまりのようなライブを": "A Sunlit Live Performance",
- "ぶっちぎりで最下位ですわ!": "Overwhelmingly Last Place!",
- "ぷろでゅ~さぁ~♡": "Producer♡",
- "ほのかな芽生え": "Faint Bud",
- "まずは遊びから": "Start with Fun",
- "まだ見ぬ境地": "Undiscovered Realm",
- "まだ見捨てない?": "Haven't Given Up Yet?",
- "みんなのお姉さん": "Everyone's big sister",
- "みんなの前で歌いたい": "I Want to Sing in Front of Everyone",
- "めいっぱい輝いてみせますよ!": "I'll Shine as Bright as I Can!",
- "もう一度、踊り出す": "Dancing Again",
- "もう一度夢を掴むため": "To grasp the dream once again",
- "もう逃げない": "I Won't Run Away Anymore",
- "もっと褒めてぇ~♡": "Praise Me More♡",
- "やりくり上手": "Good at Managing",
- "わたしが一番!": "I'm the Best!",
- "わたしとみんながわくわくする歌": "A Song That Excites Me and Everyone Else",
- "アイドル、はじめっ!": "Idol, start!",
- "アイドルになった\nんだ": "I Became an Idol",
- "アイドルになったんだ": "I Became an Idol",
- "アイドルになります": "I Will Become an Idol",
- "アイドル適正S": "Idol Aptitude S",
- "アチーブメントを300個獲得": "Acquire 300 Achievements",
- "アチーブメントを400個獲得": "Acquire 400 Achievements",
- "アチーブメントを70個獲得": "Acquire 70 Achievements",
- "アチーブメント詳細": "Achievement Details",
- "アドレナリン全開": "Full Adrenaline",
- "イチバンかわいい": "Cutest",
- "イチバンカワイイ": "Cutest",
- "オールラウンダー": "All-Rounder",
- "カッコいいアイドル": "Cool Idol",
- "カッコよさだけじゃない": "Not Just Coolness",
- "カワイイ♡はじめました": "Started Being Cute♡",
- "キミのおかげで、ボクは――": "Thanks to You, I Am――",
- "キミのおかげです": "Thanks to You",
- "ケジメとキズナと": "Discipline and Bonds",
- "コンテストでグレード1に到達": "Reach Grade 1 in Contest",
- "コンテストでグレード2に到達": "Reach Grade 2 in Contest",
- "コンテストでグレード3に到達": "Reach Grade 3 in Contest",
- "コンテストでスコアを10,000以上獲得": "Score Over 10,000 in Contest",
- "コンテストでスコアを30,000以上獲得": "Score Over 30,000 in Contest",
- "サポート上手": "Support Expert",
- "スキルカードを100種類獲得": "Collect 100 Types of Skill Cards",
- "スキルカードを200種類獲得": "Collect 200 Types of Skill Cards",
- "スキルカードを合計12,000獲得": "Collect a Total of 12,000 Skill Cards",
- "スキルカードを合計2,000獲得": "Collect a Total of 2,000 Skill Cards",
- "スキルカードを合計4,000獲得": "Collect a Total of 4,000 Skill Cards",
- "スキルカードを合計400獲得": "Collect a Total of 400 Skill Cards",
- "スタートライン": "Starting Line",
- "ストイック": "Stoic",
- "センスは抜群": "Outstanding Sense",
- "センパイと一緒なら……": "If I'm with Senpai...",
- "ダメダメだって頑張ってる": "Trying Hard Even if It's No Good",
- "ダンスマスター": "Dance Master",
- "ダークホース": "Dark Horse",
- "テクニシャン": "Technician",
- "トップまで止まらない": "Not Stopping Until the Top",
- "トップアイドルになります!": "I Will Become a Top Idol!",
- "トモダチ": "Friend",
- "ドリンクマニア": "Drink Maniac",
- "ハイブリッド": "Hybrid",
- "ビシバシやります": "I'll Work Hard",
- "ビジュアルマスター": "Visual Master",
- "フォロワー数500人以上": "More than 500 Followers",
- "プロデューサーLv30に到達": "Reach Producer Level 30",
- "プロデューサーLvは最大です": "Producer Level is Max",
- "プロデューサーさんっ!": "Producer-san!",
- "プロデュース2週目": "2nd week of produce",
- "プロデュースでDaレッスンを1,500回選択": "Select Da Lesson 1,500 Times in Production",
- "プロデュースでDaレッスンを100回選択": "Select Da Lesson 100 Times in Production",
- "プロデュースでDaレッスンを4,000回選択": "Select Da Lesson 4,000 Times in Production",
- "プロデュースでDaレッスンを750回選択": "Select Da Lesson 750 Times in Production",
- "プロデュースでViレッスンを1,500回選択": "Select Vi Lesson 1,500 Times in Production",
- "プロデュースでViレッスンを100回選択": "Select Vi Lesson 100 Times in Production",
- "プロデュースでViレッスンを4,000回選択": "Select Vi Lesson 4,000 Times in Production",
- "プロデュースでViレッスンを750回選択": "Select Vi Lesson 750 Times in Production",
- "プロデュースでVoレッスンを1,500回選択": "Select Vo Lesson 1,500 Times in Production",
- "プロデュースでVoレッスンを100回選択": "Select Vo Lesson 100 Times in Production",
- "プロデュースでVoレッスンを4,000回選択": "Select Vo Lesson 4,000 Times in Production",
- "プロデュースでVoレッスンを750回選択": "Select Vo Lesson 750 Times in Production",
- "プロデュースでスキルカードを150回強化": "Enhance Skill Cards 150 Times in Production",
- "プロデュースでスキルカードを2,000回強化": "Enhance Skill Cards 2,000 Times in Production",
- "プロデュースでスキルカードを30回強化": "Enhance Skill Cards 30 Times in Production",
- "プロデュースでスキルカードを400回強化": "Enhance Skill Cards 400 Times in Production",
- "プロデュースでスキルカードを800回強化": "Enhance Skill Cards 800 Times in Production",
- "プロデュースで体力を合計1,500消費": "Consume a Total of 1,500 Stamina in Production",
- "プロデュースで体力を合計10,000消費": "Consume a Total of 10,000 Stamina in Production",
- "プロデュースで体力を合計100,000消費": "Consume a Total of 100,000 Stamina in Production",
- "プロデュースで体力を合計30,000消費": "Consume a Total of 30,000 Stamina in Production",
- "プロデュースで授業/おでかけを1,000回選択": "Select Classes/Outings 1,000 Times in Production",
- "プロデュースで授業/おでかけを2,000回選択": "Select Classes/Outings 2,000 Times in Production",
- "プロデュースで授業/おでかけを200回選択": "Select Classes/Outings 200 Times in Production",
- "プロデュースで授業/おでかけを500回選択": "Select Classes/Outings 500 Times in Production",
- "プロデュースで授業/おでかけを50回選択": "Select Classes/Outings 50 Times in Production",
- "プロデュースで活動支給を1,400回選択": "Select Activity Supply 1,400 Times in Production",
- "プロデュースで活動支給を150回選択": "Select Activity Supply 150 Times in Production",
- "プロデュースで活動支給を300回選択": "Select Activity Supply 300 Times in Production",
- "プロデュースで活動支給を40回選択": "Select Activity Supply 40 Times in Production",
- "プロデュースで活動支給を700回選択": "Select Activity Supply 700 Times in Production",
- "プロデュースを1,000回完了": "Complete 1,000 Productions",
- "プロデュースを100回完了": "Complete 100 Productions",
- "プロデュースを20回完了": "Complete 20 Productions",
- "プロデュースを500回完了": "Complete 500 Productions",
- "プロデュースをA+評価で完了する": "Complete production with an A+ rating",
- "プロデュースを始めた証": "Proof of Starting Production",
- "プロデュース中にビジュアルを800以上にする": "Raise visual to 800 or more during production",
- "プロデュース中にレッスンを1回以上完了する": "Complete at least one lesson while producing",
- "プロデュース中に中間試験を合格後1週経過する": "One week passes after passing the mid-term exam while producing",
- "プロポーズしてきなさいっ♡": "Propose to Me♡",
- "ベテランプロデューサー": "Veteran Producer",
- "ボクらしさ": "My True Self",
- "ボーカルマスター": "Vocal Master",
- "マスターアチーブメントは\n獲得したアイドルアチーブメントの\n★の合計数でランクアップしていきます。": "Master Achievements Rank Up Based on the Total Number of Stars from Acquired Idol Achievements.",
- "マスターアチーブメント詳細": "Master Achievement Details",
- "ミステリアスガール": "Mysterious Girl",
- "リトルプリンス": "Little Prince",
- "ルーキー卒業": "Rookie Graduation",
- "レッスンを1,000回クリア": "Complete 1,000 Lessons",
- "レッスンを300回クリア": "Complete 300 Lessons",
- "レッスンを4,000回クリア": "Complete 4,000 Lessons",
- "レベル1の駆け出しアイドル": "Level 1 Rookie Idol",
- "ワンマンシンガー": "One-Man Singer",
- "一つ踏み出した先に": "Beyond the First Step",
- "一世一代の悪あがき": "Once-in-a-Lifetime Struggle",
- "一匹狼": "Lone Wolf",
- "一定のランクに到達すると報酬が獲得できます": "Rewards Can Be Earned Upon Reaching Certain Ranks",
- "一歩ずつ少しずつ": "Step by step, little by little",
- "一歩一歩成長中!": "Growing Step by Step!",
- "一番向いていない仕事": "The Job I'm Least Suited For",
- "一番向いてないこと": "The Thing I'm Least Suited For",
- "一番高いところまで": "To the Highest Place",
- "一番高いところまで、連れていく": "Take Me to the Highest Place",
- "上級プロデューサー": "Advanced Producer",
- "下積み": "Foundation",
- "不屈と勝利を歌ってくるわ!": "I Will Sing of Perseverance and Victory!",
- "不屈のアイドル": "Indomitable Idol",
- "世界一かわいい": "Cutest in the World",
- "中級プロデューサー": "Intermediate Producer",
- "中間試験を1位通過する": "Pass the midterm exam in 1st place",
- "人生最高のファインプレー": "Best Play of My Life",
- "今度こそリスタート": "Restart This Time for Sure",
- "今日より強いあたし": "A stronger me than yesterday",
- "仕事は仕事": "Work is Work",
- "体質改善": "Improving Physique",
- "信じる力": "Power of Belief",
- "倉本 千奈でSPレッスンを15回クリア": "Complete 15 SP Lessons with China Kuramoto",
- "倉本 千奈でSPレッスンを200回クリア": "Complete 200 SP Lessons with China Kuramoto",
- "倉本 千奈でSPレッスンを50回クリア": "Complete 50 SP Lessons with China Kuramoto",
- "倉本 千奈でSPレッスンを700回クリア": "Complete 700 SP Lessons with China Kuramoto",
- "倉本 千奈でレッスンを1,200回クリア": "Complete 1,200 Lessons with China Kuramoto",
- "倉本 千奈でレッスンを100回クリア": "Complete 100 Lessons with China Kuramoto",
- "倉本 千奈でレッスンを10回クリア": "Complete 10 Lessons with China Kuramoto",
- "倉本 千奈でレッスンを300回クリア": "Complete 300 Lessons with China Kuramoto",
- "倉本 千奈で最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with China Kuramoto and Achieve a Score of A or Higher Once",
- "倉本 千奈で最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with China Kuramoto and Achieve a Score of B or Higher Once",
- "倉本 千奈で最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with China Kuramoto and Achieve a Score of S or Higher Once",
- "倉本 千奈のダンスを1000以上に育成してプロデュースを完了": "Complete Production with China Kuramoto's Dance Raised Above 1000",
- "倉本 千奈のファンを1,000,000人獲得": "Gain 1,000,000 Fans for China Kuramoto",
- "倉本 千奈のファンを300,000人獲得": "Gain 300,000 Fans for China Kuramoto",
- "倉本 千奈のファンを600,000人獲得": "Gain 600,000 Fans for China Kuramoto",
- "倉本 千奈のファンを70,000人獲得": "Gain 70,000 Fans for China Kuramoto",
- "倉本 千奈のプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in China Kuramoto's Production",
- "倉本 千奈のプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in China Kuramoto's Production",
- "倉本 千奈のプロデュースでスキルカードを250回使用": "Use Skill Cards 250 Times in China Kuramoto's Production",
- "倉本 千奈のプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in China Kuramoto's Production",
- "倉本 千奈のプロデュースで元気を合計1,000獲得": "Gain a Total of 1,000 Energy in China Kuramoto's Production",
- "倉本 千奈のプロデュースで元気を合計15,000獲得": "Gain a Total of 15,000 Energy in China Kuramoto's Production",
- "倉本 千奈のプロデュースで元気を合計30,000獲得": "Gain a Total of 30,000 Energy in China Kuramoto's Production",
- "倉本 千奈のプロデュースで元気を合計50,000獲得": "Gain a Total of 50,000 Energy in China Kuramoto's Production",
- "倉本 千奈のプロデュースで最終試験に100回合格": "Pass the Final Exam 100 Times in China Kuramoto's Production",
- "倉本 千奈のプロデュースで最終試験に200回合格": "Pass the Final Exam 200 Times in China Kuramoto's Production",
- "倉本 千奈のプロデュースで最終試験に40回合格": "Pass the Final Exam 40 Times in China Kuramoto's Production",
- "倉本 千奈のプロデュースで最終試験に5回合格": "Pass the Final Exam 5 Times in China Kuramoto's Production",
- "倉本 千奈のプロデュースの相談で1,000回交換": "Exchange 1,000 Times in China Kuramoto's Production Consultation",
- "倉本 千奈のプロデュースの相談で15回交換": "Exchange 15 Times in China Kuramoto's Production Consultation",
- "倉本 千奈のプロデュースの相談で250回交換": "Exchange 250 Times in China Kuramoto's Production Consultation",
- "倉本 千奈のプロデュースの相談で500回交換": "Exchange 500 Times in China Kuramoto's Production Consultation",
- "倉本 千奈のプロデュースを100回完了": "Complete China Kuramoto's Production 100 Times",
- "倉本 千奈のプロデュースを10回完了": "Complete China Kuramoto's Production 10 Times",
- "倉本 千奈のプロデュースを1回完了": "Complete China Kuramoto's Production 1 Time",
- "倉本 千奈のプロデュースを50回完了": "Complete China Kuramoto's Production 50 Times",
- "倉本 千奈の特訓段階を3にする": "Raise China Kuramoto's Training Level to 3",
- "倉本 千奈の特訓段階を5にする": "Raise China Kuramoto's Training Level to 5",
- "倉本 千奈の特訓段階を6にする": "Raise China Kuramoto's Training Level to 6",
- "倉本 千奈の親愛度Lvを9にする": "Raise China Kuramoto's Bond Level to 9",
- "倒れなかった回数": "Number of Times Not Falling",
- "備えあれば憂いなし": "Prepared and Unworried",
- "優しい笑顔": "Kind Smile",
- "元気一点突破": "Energy Breakthrough",
- "元気可愛いの力": "Cheerful Cuteness Power",
- "先のアチーブメント": "Previous Achievement",
- "先生っ!!": "Sensei!!",
- "先生と一緒なのですものっ!": "Because I'm with Sensei!",
- "光": "Light",
- "入学試験首席の力よ!": "The Power of the Top Entrance Exam!",
- "全力前進": "Full steam ahead",
- "全校生徒への挑戦状": "Challenge to All School Students",
- "全身全霊": "With All My Heart and Soul",
- "初星学園の看板娘": "Hatsuboshi Academy's Poster Girl",
- "初星学園へようこそ": "Welcome to Hatsuboshi Academy",
- "前を向いて": "Facing Forward",
- "創意工夫": "Creativity and Ingenuity",
- "加速度的成長": "Exponential growth",
- "勇気を出して": "Summon Courage",
- "単位取得": "Credit Acquisition",
- "可愛さとカッコよさ": "Cuteness and Coolness",
- "合格は当たり前": "Passing is Expected",
- "合計ファン数を2,000,000人にする": "Reach a Total of 2,000,000 Fans",
- "合計ファン数を400,000人にする": "Reach a Total of 400,000 Fans",
- "名前": "Name",
- "四六時中アイドル": "24/7 Idol",
- "四六時中アイドル\nコンテストでグレード4に到達": "24/7 Idol\nReach Grade 4 in the contest",
- "地道なトレーニング": "Steady Training",
- "基本の『き』から": "From the Basics",
- "報酬確認": "Confirm Rewards",
- "夢へのリスタート": "Restart Towards the Dream",
- "夢への第一歩": "First Step to a Dream",
- "大きく声を出して": "Raise Your Voice",
- "大きく声を出して\n葛城 リーリヤのプロデュースで元気を合計1,000獲得": "Shouting loudly\nObtain a total of 1,000 energy through producing with Lilja Katsuragi",
- "大人になったんだね": "You've Grown Up",
- "失望させないで": "Don't Disappoint Me",
- "妥協はナシ": "No Compromises",
- "妹への挑戦": "Challenge to My Sister",
- "姉への挑戦": "Challenge to My Sister",
- "姫崎 莉波でPドリンクを1,000回使用": "Use P-Drinks 1,000 times with Rinami Himesaki",
- "姫崎 莉波でPドリンクを300回使用": "Use P-Drinks 300 times with Rinami Himesaki",
- "姫崎 莉波でPドリンクを30回使用": "Use P-Drinks 30 times with Rinami Himesaki",
- "姫崎 莉波でPドリンクを500回使用": "Use P-Drinks 500 times with Rinami Himesaki",
- "姫崎 莉波でSPレッスンを15回クリア": "Clear SP Lessons 15 Times with Rinami Himesaki",
- "姫崎 莉波でSPレッスンを200回クリア": "Clear SP Lessons 200 Times with Rinami Himesaki",
- "姫崎 莉波でSPレッスンを50回クリア": "Clear SP Lessons 50 Times with Rinami Himesaki",
- "姫崎 莉波でSPレッスンを700回クリア": "Clear SP Lessons 700 Times with Rinami Himesaki",
- "姫崎 莉波でレッスンを1,200回クリア": "Clear Lessons 1,200 Times with Rinami Himesaki",
- "姫崎 莉波でレッスンを100回クリア": "Clear Lessons 100 Times with Rinami Himesaki",
- "姫崎 莉波でレッスンを10回クリア": "Clear Lessons 10 Times with Rinami Himesaki",
- "姫崎 莉波でレッスンを300回クリア": "Clear Lessons 300 Times with Rinami Himesaki",
- "姫崎 莉波で最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with Rinami Himesaki and Achieve Rating A or higher once",
- "姫崎 莉波で最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with Rinami Himesaki and Achieve Rating B or higher once",
- "姫崎 莉波で最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with Rinami Himesaki and Achieve Rating S or higher once",
- "姫崎 莉波のビジュアルを1000以上に育成してプロデュースを完了": "Develop Rinami Himesaki's Visuals to 1000 or more and Complete Production",
- "姫崎 莉波のファンを1,000,000人獲得": "Gain 1,000,000 fans for Rinami Himesaki",
- "姫崎 莉波のファンを300,000人獲得": "Gain 300,000 fans for Rinami Himesaki",
- "姫崎 莉波のファンを600,000人獲得": "Gain 600,000 fans for Rinami Himesaki",
- "姫崎 莉波のファンを70,000人獲得": "Gain 70,000 fans for Rinami Himesaki",
- "姫崎 莉波のプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in Rinami Himesaki's Production",
- "姫崎 莉波のプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in Rinami Himesaki's Production",
- "姫崎 莉波のプロデュースでスキルカードを250回使用": "Use Skill Cards 250 Times in Rinami Himesaki's Production",
- "姫崎 莉波のプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in Rinami Himesaki's Production",
- "姫崎 莉波のプロデュースで体力を合計15,000消費": "Consume a total of 15,000 stamina in Rinami Himesaki's production",
- "姫崎 莉波のプロデュースで体力を合計30,000消費": "Consume a total of 30,000 stamina in Rinami Himesaki's production",
- "姫崎 莉波のプロデュースで体力を合計45,000消費": "Consume a total of 45,000 stamina in Rinami Himesaki's production",
- "姫崎 莉波のプロデュースで体力を合計500消費": "Consume a total of 500 stamina in Rinami Himesaki's production",
- "姫崎 莉波のプロデュースで最終試験に100回合格": "Pass the final exam 100 times with Rinami Himesaki's production",
- "姫崎 莉波のプロデュースで最終試験に200回合格": "Pass the final exam 200 times with Rinami Himesaki's production",
- "姫崎 莉波のプロデュースで最終試験に40回合格": "Pass the final exam 40 times with Rinami Himesaki's production",
- "姫崎 莉波のプロデュースで最終試験に5回合格": "Pass the final exam 5 times with Rinami Himesaki's production",
- "姫崎 莉波のプロデュースを100回完了": "Complete Rinami Himesaki's Production 100 Times",
- "姫崎 莉波のプロデュースを10回完了": "Complete Rinami Himesaki's Production 10 Times",
- "姫崎 莉波のプロデュースを1回完了": "Complete Rinami Himesaki's Production 1 Time",
- "姫崎 莉波のプロデュースを50回完了": "Complete Rinami Himesaki's Production 50 Times",
- "姫崎 莉波の特訓段階を3にする": "Set Rinami Himesaki's Special Training Stage to 3",
- "姫崎 莉波の特訓段階を5にする": "Set Rinami Himesaki's Special Training Stage to 5",
- "姫崎 莉波の特訓段階を6にする": "Set Rinami Himesaki's Special Training Stage to 6",
- "姫崎 莉波の親愛度Lvを9にする": "Raise Rinami Himesaki's Bond Level to 9",
- "孤高の負けず嫌い": "Proudly Independent",
- "実力発揮": "Showing one's ability",
- "小さなお姉ちゃん": "Little Big Sister",
- "届けるための力": "Power to deliver",
- "常勝不敗のトップアイドル": "Invincible top idol",
- "常連さん": "Regular",
- "幅広い人脈": "Wide Network",
- "弱点克服": "Overcoming Weaknesses",
- "当然です": "Of Course",
- "心に潤いを": "Moisture in the Heart",
- "必要な基礎力": "Essential Foundation Power",
- "思い出いっぱい": "Full of Memories",
- "悔しいかもしれない": "Might Be Frustrating",
- "意地とプライド": "Will and Pride",
- "愛されアイドル": "Beloved Idol",
- "愛されアイドル\n倉本 千奈のファンを70,000人獲得": "Beloved Idol\nGain 70,000 fans of China Kuramoto",
- "憧れに近づく": "Approaching Aspiration",
- "憧れへの一歩": "Step Towards Aspiration",
- "成り上がりはここから": "The Rise Starts Here",
- "成り上がれ!": "Rise to the Top!",
- "成績優秀": "Excellent Grades",
- "成長できる証": "Proof of Growth",
- "才気煥発": "Brilliance and Vigor",
- "才能なしでもやれること": "Things You Can Do Even Without Talent",
- "打ち出の小槌": "Lucky Mallet",
- "指導上手": "Expert Guidance",
- "放っておけない": "Can't Leave You Alone",
- "敏腕プロデューサー": "Skilled Producer",
- "新しい自分": "New Self",
- "日々の鍛錬": "Daily Training",
- "早熟の天才": "Early Blooming Genius",
- "明けない夜を終わらせて": "End the Endless Night",
- "最初の一歩": "First Step",
- "最後の夏だから――": "Because It's the Last Summer――",
- "最後まで付き合いなさいよねっ!": "Stick with Me Until the End!",
- "最終試験をスコアA+以上で1回合格": "Pass the Final Exam with a Score of A+ or Higher Once",
- "最終試験をスコアA以上で1回合格": "Pass the Final Exam with a Score of A or Higher Once",
- "最終試験をスコアB以上で1回合格": "Pass the Final Exam with a Score of B or Higher Once",
- "最終試験をスコアS以上で1回合格": "Pass the Final Exam with a Score of S or Higher Once",
- "最高のお姉ちゃん": "The Best Big Sister",
- "月村 手毬でSPレッスンを15回クリア": "Complete 15 SP Lessons with Temari Tsukimura",
- "月村 手毬でSPレッスンを200回クリア": "Complete 200 SP Lessons with Temari Tsukimura",
- "月村 手毬でSPレッスンを50回クリア": "Complete 50 SP Lessons with Temari Tsukimura",
- "月村 手毬でSPレッスンを700回クリア": "Complete 700 SP Lessons with Temari Tsukimura",
- "月村 手毬でレッスンを1,200回クリア": "Complete 1,200 Lessons with Temari Tsukimura",
- "月村 手毬でレッスンを100回クリア": "Complete 100 Lessons with Temari Tsukimura",
- "月村 手毬でレッスンを300回クリア": "Complete 300 Lessons with Temari Tsukimura",
- "月村 手毬で最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with Temari Tsukimura and Achieve a Score of A or Higher Once",
- "月村 手毬で最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with Temari Tsukimura and Achieve a Score of B or Higher Once",
- "月村 手毬で最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with Temari Tsukimura and Achieve a Score of S or Higher Once",
- "月村 手毬のファンを1,000,000人獲得": "Gain 1,000,000 Fans for Temari Tsukimura",
- "月村 手毬のファンを300,000人獲得": "Gain 300,000 Fans for Temari Tsukimura",
- "月村 手毬のファンを600,000人獲得": "Gain 600,000 Fans for Temari Tsukimura",
- "月村 手毬のファンを70,000人獲得": "Gain 70,000 Fans for Temari Tsukimura",
- "月村 手毬のプロデュースでスキルカードを1,000回強化": "Enhance Skill Cards 1,000 Times in Temari Tsukimura's Production",
- "月村 手毬のプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in Temari Tsukimura's Production",
- "月村 手毬のプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in Temari Tsukimura's Production",
- "月村 手毬のプロデュースでスキルカードを20回強化": "Enhance Skill Cards 20 Times in Temari Tsukimura's Production",
- "月村 手毬のプロデュースでスキルカードを250回強化": "Enhance Skill Cards 250 Times in Temari Tsukimura's Production",
- "月村 手毬のプロデュースでスキルカードを500回強化": "Enhance Skill Cards 500 Times in Temari Tsukimura's Production",
- "月村 手毬のプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in Temari Tsukimura's Production",
- "月村 手毬のプロデュースで最終試験に100回合格": "Pass the Final Exam 100 Times in Temari Tsukimura's Production",
- "月村 手毬のプロデュースで最終試験に200回合格": "Pass the Final Exam 200 Times in Temari Tsukimura's Production",
- "月村 手毬のプロデュースで最終試験に40回合格": "Pass the Final Exam 40 Times in Temari Tsukimura's Production",
- "月村 手毬のプロデュースで最終試験に5回合格": "Pass the Final Exam 5 Times in Temari Tsukimura's Production",
- "月村 手毬のプロデュースの相談で1,000回交換": "Exchange 1,000 Times in Temari Tsukimura's Production Consultation",
- "月村 手毬のプロデュースの相談で15回交換": "Exchange 15 Times in Temari Tsukimura's Production Consultation",
- "月村 手毬のプロデュースの相談で250回交換": "Exchange 250 Times in Temari Tsukimura's Production Consultation",
- "月村 手毬のプロデュースの相談で500回交換": "Exchange 500 Times in Temari Tsukimura's Production Consultation",
- "月村 手毬のプロデュースを100回完了": "Complete Temari Tsukimura's Production 100 Times",
- "月村 手毬のプロデュースを10回完了": "Complete Temari Tsukimura's Production 10 Times",
- "月村 手毬のプロデュースを50回完了": "Complete Temari Tsukimura's Production 50 Times",
- "月村 手毬のボーカルを1000以上に育成してプロデュースを完了": "Complete Production with Temari Tsukimura's Vocal Raised Above 1000",
- "月村 手毬の特訓段階を3にする": "Raise Temari Tsukimura's Training Level to 3",
- "月村 手毬の特訓段階を5にする": "Raise Temari Tsukimura's Training Level to 5",
- "月村 手毬の特訓段階を6にする": "Raise Temari Tsukimura's Training Level to 6",
- "月村 手毬の親愛度Lvを9にする": "Raise Temari Tsukimura's Bond Level to 9",
- "有村 麻央でPドリンクを1,000回使用": "Use 1,000 P-Drinks with Mao Arimura",
- "有村 麻央でPドリンクを300回使用": "Use 300 P-Drinks with Mao Arimura",
- "有村 麻央でPドリンクを30回使用": "Use 30 P-Drinks with Mao Arimura",
- "有村 麻央でPドリンクを500回使用": "Use 500 P-Drinks with Mao Arimura",
- "有村 麻央でSPレッスンを15回クリア": "Complete 15 SP Lessons with Mao Arimura",
- "有村 麻央でSPレッスンを200回クリア": "Complete 200 SP Lessons with Mao Arimura",
- "有村 麻央でSPレッスンを50回クリア": "Complete 50 SP Lessons with Mao Arimura",
- "有村 麻央でSPレッスンを700回クリア": "Complete 700 SP Lessons with Mao Arimura",
- "有村 麻央でレッスンを1,200回クリア": "Complete 1,200 Lessons with Mao Arimura",
- "有村 麻央でレッスンを100回クリア": "Complete 100 Lessons with Mao Arimura",
- "有村 麻央でレッスンを10回クリア": "Complete 10 Lessons with Mao Arimura",
- "有村 麻央でレッスンを300回クリア": "Complete 300 Lessons with Mao Arimura",
- "有村 麻央で最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with Mao Arimura and Achieve a Score of A or Higher Once",
- "有村 麻央で最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with Mao Arimura and Achieve a Score of B or Higher Once",
- "有村 麻央で最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with Mao Arimura and Achieve a Score of S or Higher Once",
- "有村 麻央のビジュアルを1000以上に育成してプロデュースを完了": "Complete Production with Mao Arimura's Visual Raised Above 1000",
- "有村 麻央のファンを1,000,000人獲得": "Gain 1,000,000 Fans for Mao Arimura",
- "有村 麻央のファンを300,000人獲得": "Gain 300,000 Fans for Mao Arimura",
- "有村 麻央のファンを600,000人獲得": "Gain 600,000 Fans for Mao Arimura",
- "有村 麻央のファンを70,000人獲得": "Gain 70,000 Fans for Mao Arimura",
- "有村 麻央のプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in Mao Arimura's Production",
- "有村 麻央のプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in Mao Arimura's Production",
- "有村 麻央のプロデュースでスキルカードを250回使用": "Use Skill Cards 250 Times in Mao Arimura's Production",
- "有村 麻央のプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in Mao Arimura's Production",
- "有村 麻央のプロデュースで体力を合計15,000消費": "Consume a Total of 15,000 Stamina in Mao Arimura's Production",
- "有村 麻央のプロデュースで体力を合計30,000消費": "Consume a Total of 30,000 Stamina in Mao Arimura's Production",
- "有村 麻央のプロデュースで体力を合計45,000消費": "Consume a Total of 45,000 Stamina in Mao Arimura's Production",
- "有村 麻央のプロデュースで体力を合計500消費": "Consume a Total of 500 Stamina in Mao Arimura's Production",
- "有村 麻央のプロデュースで最終試験に100回合格": "Pass the Final Exam 100 Times in Mao Arimura's Production",
- "有村 麻央のプロデュースで最終試験に200回合格": "Pass the Final Exam 200 Times in Mao Arimura's Production",
- "有村 麻央のプロデュースで最終試験に40回合格": "Pass the Final Exam 40 Times in Mao Arimura's Production",
- "有村 麻央のプロデュースで最終試験に5回合格": "Pass the Final Exam 5 Times in Mao Arimura's Production",
- "有村 麻央のプロデュースを100回完了": "Complete Mao Arimura's Production 100 Times",
- "有村 麻央のプロデュースを10回完了": "Complete Mao Arimura's Production 10 Times",
- "有村 麻央のプロデュースを1回完了": "Complete Mao Arimura's Production 1 Time",
- "有村 麻央のプロデュースを50回完了": "Complete Mao Arimura's Production 50 Times",
- "有村 麻央の特訓段階を3にする": "Raise Mao Arimura's Training Level to 3",
- "有村 麻央の特訓段階を5にする": "Raise Mao Arimura's Training Level to 5",
- "有村 麻央の特訓段階を6にする": "Raise Mao Arimura's Training Level to 6",
- "有村 麻央の親愛度Lvを9にする": "Raise Mao Arimura's Bond Level to 9",
- "期待してるからっ!": "I'm Counting on You!",
- "期待の新人": "Promising Rookie",
- "未来へのステップ": "Step Towards the Future",
- "本契約": "Final Contract",
- "本当のきもち": "True Feelings",
- "本当のボク": "The Real Me",
- "本当の魅力": "True Charm",
- "本気を出せば": "If I Get Serious",
- "楽しませる喜び": "Joy of Entertaining",
- "次こそ絶対!": "Next time for sure!",
- "次の課題はなに?": "What's the Next Task?",
- "次回ランクアップ報酬": "Next Rank-Up Reward",
- "歌い続ける力": "Power to Keep Singing",
- "歌姫": "Diva",
- "歩くような速さだとしても": "Even at a Walking Pace",
- "気合を入れて": "With Full Spirit",
- "気持ちだけは負けません": "I won't lose in spirit",
- "水分補給!": "Hydration!",
- "活動費で合計2,000,000のマニーを受け取る": "Receive a Total of 2,000,000 Money from Activity Fees",
- "流行りはバッチリ": "Trend Setter",
- "準備万端": "Fully Prepared",
- "溢れ出る元気": "Overflowing energy",
- "無敵のトップアイドル": "Invincible Top Idol",
- "無限の体力": "Infinite stamina",
- "無限の向上心": "Infinite Ambition",
- "熱血指導": "Passionate Guidance",
- "爽やかドリンク": "Refreshing Drink",
- "獲得スキルカード再抽選回数+1": "Re-draw count for acquiring skill cards +1",
- "王道アイドル": "Traditional idol",
- "理想と現実": "Ideal and Reality",
- "理想の姉へ": "To the Ideal Big Sister",
- "理想の姿": "Ideal Form",
- "生活改善": "Improvement in Life",
- "相談室で2,000回交換": "Exchange 2,000 Times in Consultation Room",
- "相談室で200回交換": "Exchange 200 Times in Consultation Room",
- "相談室で5,000回交換": "Exchange 5,000 Times in Consultation Room",
- "相談室で500回交換": "Exchange 500 Times in Consultation Room",
- "相談室で50回交換": "Exchange 50 Times in Consultation Room",
- "真っ直ぐな眼差し": "Straightforward Gaze",
- "真面目にこつこつ": "Diligently and Steadily",
- "着実な進歩": "Steady progress",
- "石の上にも三年": "Perseverance for Three Years",
- "確実な一歩": "A definite step forward",
- "磨かれた笑顔": "Polished Smile",
- "私だけのプロデューサー": "My Only Producer",
- "私だけのプロデューサー2345": "My Only Producer 2345",
- "私の素直な気持ち": "My True Feelings",
- "私はきみの……": "I Am Yours...",
- "私はきみの、お姉ちゃん": "I'm Your Big Sister",
- "秘めた才能": "Hidden Talent",
- "稼ぎ頭": "Top Earner",
- "積み重なる経験": "Accumulated Experience",
- "立派なアイドルに!": "Become a Fine Idol!",
- "笑顔の練習": "Smile Practice",
- "篠澤 広でSPレッスンを15回クリア": "Complete 15 SP Lessons with Hiro Shinozawa",
- "篠澤 広でSPレッスンを200回クリア": "Complete 200 SP Lessons with Hiro Shinozawa",
- "篠澤 広でSPレッスンを50回クリア": "Complete 50 SP Lessons with Hiro Shinozawa",
- "篠澤 広でSPレッスンを700回クリア": "Complete 700 SP Lessons with Hiro Shinozawa",
- "篠澤 広でプロデュース評価を合計1,000,000獲得": "Achieve a Total Production Score of 1,000,000 with Hiro Shinozawa",
- "篠澤 広でプロデュース評価を合計2,000,000獲得": "Achieve a Total Production Score of 2,000,000 with Hiro Shinozawa",
- "篠澤 広でプロデュース評価を合計50,000獲得": "Achieve a Total Production Score of 50,000 with Hiro Shinozawa",
- "篠澤 広でプロデュース評価を合計500,000獲得": "Achieve a Total Production Score of 500,000 with Hiro Shinozawa",
- "篠澤 広でレッスンを1,200回クリア": "Complete 1,200 Lessons with Hiro Shinozawa",
- "篠澤 広でレッスンを100回クリア": "Complete 100 Lessons with Hiro Shinozawa",
- "篠澤 広でレッスンを10回クリア": "Complete 10 Lessons with Hiro Shinozawa",
- "篠澤 広でレッスンを300回クリア": "Complete 300 Lessons with Hiro Shinozawa",
- "篠澤 広で最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with Hiro Shinozawa and Achieve a Score of A or Higher Once",
- "篠澤 広で最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with Hiro Shinozawa and Achieve a Score of B or Higher Once",
- "篠澤 広で最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with Hiro Shinozawa and Achieve a Score of S or Higher Once",
- "篠澤 広のファンを1,000,000人獲得": "Gain 1,000,000 Fans for Hiro Shinozawa",
- "篠澤 広のファンを300,000人獲得": "Gain 300,000 Fans for Hiro Shinozawa",
- "篠澤 広のファンを600,000人獲得": "Gain 600,000 Fans for Hiro Shinozawa",
- "篠澤 広のファンを70,000人獲得": "Gain 70,000 Fans for Hiro Shinozawa",
- "篠澤 広のプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in Hiro Shinozawa's Production",
- "篠澤 広のプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in Hiro Shinozawa's Production",
- "篠澤 広のプロデュースでスキルカードを250回使用": "Use Skill Cards 250 Times in Hiro Shinozawa's Production",
- "篠澤 広のプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in Hiro Shinozawa's Production",
- "篠澤 広のプロデュースで元気を合計1,000獲得": "Gain a Total of 1,000 Energy in Hiro Shinozawa's Production",
- "篠澤 広のプロデュースで元気を合計15,000獲得": "Gain a Total of 15,000 Energy in Hiro Shinozawa's Production",
- "篠澤 広のプロデュースで元気を合計30,000獲得": "Gain a Total of 30,000 Energy in Hiro Shinozawa's Production",
- "篠澤 広のプロデュースで元気を合計50,000獲得": "Gain a Total of 50,000 Energy in Hiro Shinozawa's Production",
- "篠澤 広のプロデュースで最終試験に100回合格": "Pass the Final Exam 100 Times in Hiro Shinozawa's Production",
- "篠澤 広のプロデュースで最終試験に200回合格": "Pass the Final Exam 200 Times in Hiro Shinozawa's Production",
- "篠澤 広のプロデュースで最終試験に40回合格": "Pass the Final Exam 40 Times in Hiro Shinozawa's Production",
- "篠澤 広のプロデュースで最終試験に5回合格": "Pass the Final Exam 5 Times in Hiro Shinozawa's Production",
- "篠澤 広のプロデュースを100回完了": "Complete Hiro Shinozawa's Production 100 Times",
- "篠澤 広のプロデュースを10回完了": "Complete Hiro Shinozawa's Production 10 Times",
- "篠澤 広のプロデュースを1回完了": "Complete Hiro Shinozawa's Production 1 Time",
- "篠澤 広のプロデュースを50回完了": "Complete Hiro Shinozawa's Production 50 Times",
- "篠澤 広のボーカルを1000以上に育成してプロデュースを完了": "Complete Production with Hiro Shinozawa's Vocal Raised Above 1000",
- "篠澤 広の特訓段階を3にする": "Raise Hiro Shinozawa's Training Level to 3",
- "篠澤 広の特訓段階を5にする": "Raise Hiro Shinozawa's Training Level to 5",
- "篠澤 広の特訓段階を6にする": "Raise Hiro Shinozawa's Training Level to 6",
- "篠澤 広の親愛度Lvを9にする": "Raise Hiro Shinozawa's Bond Level to 9",
- "素直になれない、ひねくれ者の歌": "A Song of a Stubborn Person Who Can't Be Honest",
- "紫雲 清夏でPドリンクを1,000回使用": "Use 1,000 P-Drinks with Sumika Shiun",
- "紫雲 清夏でPドリンクを300回使用": "Use 300 P-Drinks with Sumika Shiun",
- "紫雲 清夏でPドリンクを30回使用": "Use 30 P-Drinks with Sumika Shiun",
- "紫雲 清夏でPドリンクを500回使用": "Use 500 P-Drinks with Sumika Shiun",
- "紫雲 清夏でSPレッスンを15回クリア": "Complete 15 SP Lessons with Sumika Shiun",
- "紫雲 清夏でSPレッスンを200回クリア": "Complete 200 SP Lessons with Sumika Shiun",
- "紫雲 清夏でSPレッスンを50回クリア": "Complete 50 SP Lessons with Sumika Shiun",
- "紫雲 清夏でSPレッスンを700回クリア": "Complete 700 SP Lessons with Sumika Shiun",
- "紫雲 清夏でレッスンを1,200回クリア": "Complete 1,200 Lessons with Sumika Shiun",
- "紫雲 清夏でレッスンを100回クリア": "Complete 100 Lessons with Sumika Shiun",
- "紫雲 清夏でレッスンを10回クリア": "Complete 10 Lessons with Sumika Shiun",
- "紫雲 清夏でレッスンを300回クリア": "Complete 300 Lessons with Sumika Shiun",
- "紫雲 清夏で最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with Sumika Shiun and Achieve a Score of A or Higher Once",
- "紫雲 清夏で最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with Sumika Shiun and Achieve a Score of B or Higher Once",
- "紫雲 清夏で最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with Sumika Shiun and Achieve a Score of S or Higher Once",
- "紫雲 清夏のダンスを1000以上に育成してプロデュースを完了": "Complete Production with Sumika Shiun's Dance Raised Above 1000",
- "紫雲 清夏のファンを1,000,000人獲得": "Gain 1,000,000 Fans for Sumika Shiun",
- "紫雲 清夏のファンを300,000人獲得": "Gain 300,000 Fans for Sumika Shiun",
- "紫雲 清夏のファンを600,000人獲得": "Gain 600,000 Fans for Sumika Shiun",
- "紫雲 清夏のファンを70,000人獲得": "Gain 70,000 Fans for Sumika Shiun",
- "紫雲 清夏のプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in Sumika Shiun's Production",
- "紫雲 清夏のプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in Sumika Shiun's Production",
- "紫雲 清夏のプロデュースでスキルカードを250回使用": "Use Skill Cards 250 Times in Sumika Shiun's Production",
- "紫雲 清夏のプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in Sumika Shiun's Production",
- "紫雲 清夏のプロデュースで体力を合計15,000消費": "Consume a Total of 15,000 Stamina in Sumika Shiun's Production",
- "紫雲 清夏のプロデュースで体力を合計30,000消費": "Consume a Total of 30,000 Stamina in Sumika Shiun's Production",
- "紫雲 清夏のプロデュースで体力を合計45,000消費": "Consume a Total of 45,000 Stamina in Sumika Shiun's Production",
- "紫雲 清夏のプロデュースで体力を合計500消費": "Consume a Total of 500 Stamina in Sumika Shiun's Production",
- "紫雲 清夏のプロデュースで最終試験に100回合格": "Pass the Final Exam 100 Times in Sumika Shiun's Production",
- "紫雲 清夏のプロデュースで最終試験に200回合格": "Pass the Final Exam 200 Times in Sumika Shiun's Production",
- "紫雲 清夏のプロデュースで最終試験に40回合格": "Pass the Final Exam 40 Times in Sumika Shiun's Production",
- "紫雲 清夏のプロデュースで最終試験に5回合格": "Pass the Final Exam 5 Times in Sumika Shiun's Production",
- "紫雲 清夏のプロデュースを100回完了": "Complete Sumika Shiun's Production 100 Times",
- "紫雲 清夏のプロデュースを10回完了": "Complete Sumika Shiun's Production 10 Times",
- "紫雲 清夏のプロデュースを1回完了": "Complete Sumika Shiun's Production 1 Time",
- "紫雲 清夏のプロデュースを50回完了": "Complete Sumika Shiun's Production 50 Times",
- "紫雲 清夏の特訓段階を1にする": "Raise Sumika Shiun's Training Level to 1",
- "紫雲 清夏の特訓段階を3にする": "Raise Sumika Shiun's Training Level to 3",
- "紫雲 清夏の特訓段階を5にする": "Raise Sumika Shiun's Training Level to 5",
- "紫雲 清夏の特訓段階を6にする": "Raise Sumika Shiun's Training Level to 6",
- "紫雲 清夏の親愛度Lvを9にする": "Raise Sumika Shiun's Bond Level to 9",
- "絶対負けない力": "Unbeatable Strength",
- "練習、練習、また練習": "Practice, Practice, and More Practice",
- "縁の下の力持ち": "Supportive Role",
- "羽ばたいたリーリヤ": "Lilja Took Flight",
- "考える前に動け": "Move before you think",
- "胸を張って一歩ずつ": "Hold Your Head High and Take One Step at a Time",
- "花海 佑芽でPドリンクを1,000回使用": "Use P-Drinks 1,000 times with Ume Hanami",
- "花海 佑芽でPドリンクを300回使用": "Use P-Drinks 300 times with Ume Hanami",
- "花海 佑芽でPドリンクを30回使用": "Use P-Drinks 30 times with Ume Hanami",
- "花海 佑芽でPドリンクを500回使用": "Use P-Drinks 500 times with Ume Hanami",
- "花海 佑芽でSPレッスンを15回クリア": "Clear 15 SP lessons with Ume Hanami",
- "花海 佑芽でSPレッスンを200回クリア": "Clear 200 SP lessons with Ume Hanami",
- "花海 佑芽でSPレッスンを50回クリア": "Clear 50 SP lessons with Ume Hanami",
- "花海 佑芽でSPレッスンを700回クリア": "Clear 700 SP lessons with Ume Hanami",
- "花海 佑芽でレッスンを1,200回クリア": "Clear 1,200 lessons with Ume Hanami",
- "花海 佑芽でレッスンを100回クリア": "Clear 100 lessons with Ume Hanami",
- "花海 佑芽でレッスンを10回クリア": "Clear 10 lessons with Ume Hanami",
- "花海 佑芽でレッスンを300回クリア": "Clear 300 lessons with Ume Hanami",
- "花海 佑芽で最終試験に合格して評価A以上を1回獲得": "Pass Ume Hanami's final exam and achieve an evaluation of A or higher once",
- "花海 佑芽で最終試験に合格して評価B以上を1回獲得": "Pass Ume Hanami's final exam and achieve an evaluation of B or higher once",
- "花海 佑芽で最終試験に合格して評価S以上を1回獲得": "Pass Ume Hanami's final exam and achieve an evaluation of S or higher once",
- "花海 佑芽のダンスを1000以上に育成してプロデュースを完了": "Develop Ume Hanami's dance to over 1000 and complete her production",
- "花海 佑芽のファンを1,000,000人獲得": "Acquire 1,000,000 fans for Ume Hanami",
- "花海 佑芽のファンを300,000人獲得": "Acquire 300,000 fans for Ume Hanami",
- "花海 佑芽のファンを600,000人獲得": "Acquire 600,000 fans for Ume Hanami",
- "花海 佑芽のファンを70,000人獲得": "Acquire 70,000 fans for Ume Hanami",
- "花海 佑芽のプロデュースでスキルカードを1,500回使用": "Use skill cards 1,500 times in Ume Hanami's production",
- "花海 佑芽のプロデュースでスキルカードを20,000回使用": "Use skill cards 20,000 times in Ume Hanami's production",
- "花海 佑芽のプロデュースでスキルカードを250回使用": "Use skill cards 250 times in Ume Hanami's production",
- "花海 佑芽のプロデュースでスキルカードを6,000回使用": "Use skill cards 6,000 times in Ume Hanami's production",
- "花海 佑芽のプロデュースで元気を合計1,000獲得": "Gain a total of 1,000 energy through Ume Hanami's production",
- "花海 佑芽のプロデュースで元気を合計15,000獲得": "Gain a total of 15,000 energy through Ume Hanami's production",
- "花海 佑芽のプロデュースで元気を合計30,000獲得": "Gain a total of 30,000 energy through Ume Hanami's production",
- "花海 佑芽のプロデュースで元気を合計50,000獲得": "Gain a total of 50,000 energy through Ume Hanami's production",
- "花海 佑芽のプロデュースで最終試験に100回合格": "Pass Ume Hanami's final exam 100 times through production",
- "花海 佑芽のプロデュースで最終試験に200回合格": "Pass Ume Hanami's final exam 200 times through production",
- "花海 佑芽のプロデュースで最終試験に40回合格": "Pass Ume Hanami's final exam 40 times through production",
- "花海 佑芽のプロデュースで最終試験に5回合格": "Pass Ume Hanami's final exam 5 times through production",
- "花海 佑芽のプロデュースを100回完了": "Complete Ume Hanami's production 100 times",
- "花海 佑芽のプロデュースを10回完了": "Complete Ume Hanami's production 10 times",
- "花海 佑芽のプロデュースを1回完了": "Complete Ume Hanami's production once",
- "花海 佑芽のプロデュースを50回完了": "Complete Ume Hanami's production 50 times",
- "花海 佑芽の特訓段階を3にする": "Raise Ume Hanami's training stage to 3",
- "花海 佑芽の特訓段階を5にする": "Raise Ume Hanami's training stage to 5",
- "花海 佑芽の特訓段階を6にする": "Raise Ume Hanami's training stage to 6",
- "花海 佑芽の親愛度Lvを9にする": "Raise Ume Hanami's Bond level to 9",
- "花海 咲季でSPレッスンを15回クリア": "Complete 15 SP Lessons with Saki Hanami",
- "花海 咲季でSPレッスンを200回クリア": "Complete 200 SP Lessons with Saki Hanami",
- "花海 咲季でSPレッスンを50回クリア": "Complete 50 SP Lessons with Saki Hanami",
- "花海 咲季でSPレッスンを700回クリア": "Complete 700 SP Lessons with Saki Hanami",
- "花海 咲季でプロデュース評価を合計1,000,000獲得": "Earn a Total of 1,000,000 Production Points with Saki Hanami",
- "花海 咲季でプロデュース評価を合計2,000,000獲得": "Earn a Total of 2,000,000 Production Points with Saki Hanami",
- "花海 咲季でプロデュース評価を合計50,000獲得": "Earn a Total of 50,000 Production Points with Saki Hanami",
- "花海 咲季でプロデュース評価を合計500,000獲得": "Earn a Total of 500,000 Production Points with Saki Hanami",
- "花海 咲季でレッスンを1,200回クリア": "Complete 1,200 Lessons with Saki Hanami",
- "花海 咲季でレッスンを100回クリア": "Complete 100 Lessons with Saki Hanami",
- "花海 咲季でレッスンを10回クリア": "Complete 10 Lessons with Saki Hanami",
- "花海 咲季でレッスンを300回クリア": "Complete 300 Lessons with Saki Hanami",
- "花海 咲季で最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with Saki Hanami and Achieve a Score of A or Higher Once",
- "花海 咲季で最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with Saki Hanami and Achieve a Score of B or Higher Once",
- "花海 咲季で最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with Saki Hanami and Achieve a Score of S or Higher Once",
- "花海 咲季のビジュアルを900以上に育成してプロデュースを完了": "Complete Production with Saki Hanami's Visual Raised Above 900",
- "花海 咲季のファンを1,000,000人獲得": "Gain 1,000,000 Fans for Saki Hanami",
- "花海 咲季のファンを300,000人獲得": "Gain 300,000 Fans for Saki Hanami",
- "花海 咲季のファンを600,000人獲得": "Gain 600,000 Fans for Saki Hanami",
- "花海 咲季のファンを70,000人獲得": "Gain 70,000 Fans for Saki Hanami",
- "花海 咲季のプロデュースでスキルカードを1,000回強化": "Enhance Skill Cards 1,000 Times in Saki Hanami's Production",
- "花海 咲季のプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in Saki Hanami's Production",
- "花海 咲季のプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in Saki Hanami's Production",
- "花海 咲季のプロデュースでスキルカードを20回強化": "Enhance Skill Cards 20 Times in Saki Hanami's Production",
- "花海 咲季のプロデュースでスキルカードを250回使用": "Use Skill Cards 250 Times in Saki Hanami's Production",
- "花海 咲季のプロデュースでスキルカードを250回強化": "Enhance Skill Cards 250 Times in Saki Hanami's Production",
- "花海 咲季のプロデュースでスキルカードを500回強化": "Enhance Skill Cards 500 Times in Saki Hanami's Production",
- "花海 咲季のプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in Saki Hanami's Production",
- "花海 咲季のプロデュースで最終試験に100回合格": "Pass the Final Exam 100 Times in Saki Hanami's Production",
- "花海 咲季のプロデュースで最終試験に200回合格": "Pass the Final Exam 200 Times in Saki Hanami's Production",
- "花海 咲季のプロデュースで最終試験に40回合格": "Pass the Final Exam 40 Times in Saki Hanami's Production",
- "花海 咲季のプロデュースで最終試験に5回合格": "Pass the Final Exam 5 Times in Saki Hanami's Production",
- "花海 咲季のプロデュースを100回完了": "Complete Saki Hanami's Production 100 Times",
- "花海 咲季のプロデュースを10回完了": "Complete Saki Hanami's Production 10 Times",
- "花海 咲季のプロデュースを50回完了": "Complete Saki Hanami's Production 50 Times",
- "花海 咲季の特訓段階を3にする": "Raise Saki Hanami's Training Level to 3",
- "花海 咲季の特訓段階を5にする": "Raise Saki Hanami's Training Level to 5",
- "花海 咲季の特訓段階を6にする": "Raise Saki Hanami's Training Level to 6",
- "花海 咲季の親愛度Lvを9にする": "Raise Saki Hanami's Bond Level to 9",
- "苦難こそ喜び": "Joy in Hardships",
- "茨の道": "Thorny Path",
- "落ちこぼれからの挑戦": "Challenge from a Failure",
- "落ちこぼれとは言わせない": "Won't Let You Call Me a Failure",
- "葛城 リーリヤでSPレッスンを15回クリア": "Complete 15 SP Lessons with Lilja Katsuragi",
- "葛城 リーリヤでSPレッスンを200回クリア": "Complete 200 SP Lessons with Lilja Katsuragi",
- "葛城 リーリヤでSPレッスンを50回クリア": "Complete 50 SP Lessons with Lilja Katsuragi",
- "葛城 リーリヤでSPレッスンを700回クリア": "Complete 700 SP Lessons with Lilja Katsuragi",
- "葛城 リーリヤでレッスンを1,200回クリア": "Complete 1,200 Lessons with Lilja Katsuragi",
- "葛城 リーリヤでレッスンを100回クリア": "Complete 100 Lessons with Lilja Katsuragi",
- "葛城 リーリヤでレッスンを10回クリア": "Complete 10 Lessons with Lilja Katsuragi",
- "葛城 リーリヤでレッスンを300回クリア": "Complete 300 Lessons with Lilja Katsuragi",
- "葛城 リーリヤで最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with Lilja Katsuragi and Achieve a Score of A or Higher Once",
- "葛城 リーリヤで最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with Lilja Katsuragi and Achieve a Score of B or Higher Once",
- "葛城 リーリヤで最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with Lilja Katsuragi and Achieve a Score of S or Higher Once",
- "葛城 リーリヤのビジュアルを1000以上に育成してプロデュースを完了": "Complete Production with Lilja Katsuragi's Visual Raised Above 1000",
- "葛城 リーリヤのファンを1,000,000人獲得": "Gain 1,000,000 Fans for Lilja Katsuragi",
- "葛城 リーリヤのファンを300,000人獲得": "Gain 300,000 Fans for Lilja Katsuragi",
- "葛城 リーリヤのファンを600,000人獲得": "Gain 600,000 Fans for Lilja Katsuragi",
- "葛城 リーリヤのファンを70,000人獲得": "Gain 70,000 Fans for Lilja Katsuragi",
- "葛城 リーリヤのプロデュースでスキルカードを1,000回強化": "Enhance Skill Cards 1,000 Times in Lilja Katsuragi's Production",
- "葛城 リーリヤのプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in Lilja Katsuragi's Production",
- "葛城 リーリヤのプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in Lilja Katsuragi's Production",
- "葛城 リーリヤのプロデュースでスキルカードを20回強化": "Enhance Skill Cards 20 Times in Lilja Katsuragi's Production",
- "葛城 リーリヤのプロデュースでスキルカードを250回使用": "Use Skill Cards 250 Times in Lilja Katsuragi's Production",
- "葛城 リーリヤのプロデュースでスキルカードを250回強化": "Enhance Skill Cards 250 Times in Lilja Katsuragi's Production",
- "葛城 リーリヤのプロデュースでスキルカードを500回強化": "Enhance Skill Cards 500 Times in Lilja Katsuragi's Production",
- "葛城 リーリヤのプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in Lilja Katsuragi's Production",
- "葛城 リーリヤのプロデュースで元気を合計1,000獲得": "Gain a Total of 1,000 Energy in Lilja Katsuragi's Production",
- "葛城 リーリヤのプロデュースで元気を合計15,000獲得": "Gain a Total of 15,000 Energy in Lilja Katsuragi's Production",
- "葛城 リーリヤのプロデュースで元気を合計30,000獲得": "Gain a Total of 30,000 Energy in Lilja Katsuragi's Production",
- "葛城 リーリヤのプロデュースで元気を合計50,000獲得": "Gain a Total of 50,000 Energy in Lilja Katsuragi's Production",
- "葛城 リーリヤのプロデュースで最終試験に100回合格": "Pass the Final Exam 100 Times in Lilja Katsuragi's Production",
- "葛城 リーリヤのプロデュースで最終試験に200回合格": "Pass the Final Exam 200 Times in Lilja Katsuragi's Production",
- "葛城 リーリヤのプロデュースで最終試験に40回合格": "Pass the Final Exam 40 Times in Lilja Katsuragi's Production",
- "葛城 リーリヤのプロデュースで最終試験に5回合格": "Pass the Final Exam 5 Times in Lilja Katsuragi's Production",
- "葛城 リーリヤのプロデュースを100回完了": "Complete Lilja Katsuragi's Production 100 Times",
- "葛城 リーリヤのプロデュースを10回完了": "Complete Lilja Katsuragi's Production 10 Times",
- "葛城 リーリヤのプロデュースを1回完了": "Complete Lilja Katsuragi's Production 1 Time",
- "葛城 リーリヤのプロデュースを50回完了": "Complete Lilja Katsuragi's Production 50 Times",
- "葛城 リーリヤの特訓段階を1にする": "Raise Lilja Katsuragi's Training Level to 1",
- "葛城 リーリヤの特訓段階を3にする": "Raise Lilja Katsuragi's Training Level to 3",
- "葛城 リーリヤの特訓段階を5にする": "Raise Lilja Katsuragi's Training Level to 5",
- "葛城 リーリヤの特訓段階を6にする": "Raise Lilja Katsuragi's Training Level to 6",
- "葛城 リーリヤの親愛度Lvを9にする": "Raise Lilja Katsuragi's Bond Level to 9",
- "藤田 ことねでSPレッスンを15回クリア": "Complete 15 SP Lessons with Kotone Fujita",
- "藤田 ことねでSPレッスンを200回クリア": "Complete 200 SP Lessons with Kotone Fujita",
- "藤田 ことねでSPレッスンを50回クリア": "Complete 50 SP Lessons with Kotone Fujita",
- "藤田 ことねでSPレッスンを700回クリア": "Complete 700 SP Lessons with Kotone Fujita",
- "藤田 ことねでプロデュース評価を合計1,000,000獲得": "Earn a Total of 1,000,000 Production Points with Kotone Fujita",
- "藤田 ことねでプロデュース評価を合計2,000,000獲得": "Earn a Total of 2,000,000 Production Points with Kotone Fujita",
- "藤田 ことねでプロデュース評価を合計50,000獲得": "Earn a Total of 50,000 Production Points with Kotone Fujita",
- "藤田 ことねでプロデュース評価を合計500,000獲得": "Earn a Total of 500,000 Production Points with Kotone Fujita",
- "藤田 ことねでレッスンを1,200回クリア": "Complete 1,200 Lessons with Kotone Fujita",
- "藤田 ことねでレッスンを100回クリア": "Complete 100 Lessons with Kotone Fujita",
- "藤田 ことねでレッスンを10回クリア": "Complete 10 Lessons with Kotone Fujita",
- "藤田 ことねでレッスンを300回クリア": "Complete 300 Lessons with Kotone Fujita",
- "藤田 ことねで最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with Kotone Fujita and Achieve a Score of A or Higher Once",
- "藤田 ことねで最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with Kotone Fujita and Achieve a Score of B or Higher Once",
- "藤田 ことねで最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with Kotone Fujita and Achieve a Score of S or Higher Once",
- "藤田 ことねのダンスを1000以上に育成してプロデュースを完了": "Complete Production with Kotone Fujita's Dance Raised Above 1000",
- "藤田 ことねのファンを1,000,000人獲得": "Gain 1,000,000 Fans for Kotone Fujita",
- "藤田 ことねのファンを300,000人獲得": "Gain 300,000 Fans for Kotone Fujita",
- "藤田 ことねのファンを600,000人獲得": "Gain 600,000 Fans for Kotone Fujita",
- "藤田 ことねのファンを70,000人獲得": "Gain 70,000 Fans for Kotone Fujita",
- "藤田 ことねのプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in Kotone Fujita's Production",
- "藤田 ことねのプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in Kotone Fujita's Production",
- "藤田 ことねのプロデュースでスキルカードを250回使用": "Use Skill Cards 250 Times in Kotone Fujita's Production",
- "藤田 ことねのプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in Kotone Fujita's Production",
- "藤田 ことねのプロデュースで最終試験に100回合格": "Pass the Final Exam 100 Times in Kotone Fujita's Production",
- "藤田 ことねのプロデュースで最終試験に200回合格": "Pass the Final Exam 200 Times in Kotone Fujita's Production",
- "藤田 ことねのプロデュースで最終試験に40回合格": "Pass the Final Exam 40 Times in Kotone Fujita's Production",
- "藤田 ことねのプロデュースで最終試験に5回合格": "Pass the Final Exam 5 Times in Kotone Fujita's Production",
- "藤田 ことねのプロデュースの相談で1,000回交換": "Exchange 1,000 Times in Kotone Fujita's Production Consultation",
- "藤田 ことねのプロデュースの相談で15回交換": "Exchange 15 Times in Kotone Fujita's Production Consultation",
- "藤田 ことねのプロデュースの相談で250回交換": "Exchange 250 Times in Kotone Fujita's Production Consultation",
- "藤田 ことねのプロデュースの相談で500回交換": "Exchange 500 Times in Kotone Fujita's Production Consultation",
- "藤田 ことねのプロデュースを100回完了": "Complete Kotone Fujita's Production 100 Times",
- "藤田 ことねのプロデュースを10回完了": "Complete Kotone Fujita's Production 10 Times",
- "藤田 ことねのプロデュースを50回完了": "Complete Kotone Fujita's Production 50 Times",
- "藤田 ことねの特訓段階を3にする": "Raise Kotone Fujita's Training Level to 3",
- "藤田 ことねの特訓段階を5にする": "Raise Kotone Fujita's Training Level to 5",
- "藤田 ことねの特訓段階を6にする": "Raise Kotone Fujita's Training Level to 6",
- "藤田 ことねの親愛度Lvを9にする": "Raise Kotone Fujita's Bond Level to 9",
- "藤田ことね": "Kotone Fujita",
- "裏切ったら恨むからね?": "I'll Resent You if You Betray Me, Okay?",
- "見せたい姿": "The Image I Want to Show",
- "課題を100個クリア": "Complete 100 Tasks",
- "課題を50個クリア": "Complete 50 Tasks",
- "課題達成": "Task Achievement",
- "調子いいかも♪": "Feeling Great♪",
- "諦めきれない夢": "Unyielding Dream",
- "諦められない": "Can't Give Up",
- "護身術の達人": "Self-Defense Master",
- "財力": "Financial Power",
- "走り続けたその先": "Beyond Continuing to Run",
- "踊りきる体力": "Endurance to Dance Through",
- "踏み出した一歩": "First Step Forward",
- "踏み出す勇気": "Courage to Step Forward",
- "軽快ステップ": "Light Steps",
- "輝く原石": "Shining gemstone",
- "辛いほどいい": "The Tougher, the Better",
- "進むための一歩": "Step to Move Forward",
- "道場仕込みの運動神経": "Dojo-Trained Athletic Ability",
- "限界はまだ": "Not Yet at the Limit",
- "限界突破": "Pushing the limits",
- "青二才の努力": "Effort of a Greenhorn",
- "1回のプロデュース中にSPボーカルレッスンを体力100の状態でクリアする": "Complete a Special Vocal Lesson with 100 Stamina in One Production"
-}
\ No newline at end of file
+ "2人の秘密": "Our Secret",
+ "3つのTrue End条件アチーブメントを獲得しプロデュース:定期講演『初』の最終試験で1位になる": "Achieve Three True End Conditions and Finish First in the Final Exam of Production: Regular Lecture 'First'",
+ "3つのアチーブメントを獲得した状態で試験1位": "First place in the exam with 3 achievements",
+ "3年生の実力": "Skill of a 3rd-year student",
+ "MAX": "MAX",
+ "Pアイテムを20種類獲得": "Collect 20 Types of P-Items",
+ "Pアイテムを40種類獲得": "Collect 40 Types of P-Items",
+ "Pアイテムを80種類獲得": "Collect 80 Types of P-Items",
+ "Pアイテムを合計1,500獲得": "Collect a Total of 1,500 P-Items",
+ "Pアイテムを合計100獲得": "Collect a Total of 100 P-Items",
+ "Pアイテムを合計5,000獲得": "Collect a Total of 5,000 P-Items",
+ "Pアイテムを合計600獲得": "Collect a Total of 600 P-Items",
+ "Pドリンクを10種類獲得": "Collect 10 Types of P-Drinks",
+ "Pドリンクを合計1,000獲得": "Collect a Total of 1,000 P-Drinks",
+ "Pドリンクを合計10,000獲得": "Collect a Total of 10,000 P-Drinks",
+ "Pドリンクを合計2,500獲得": "Collect a Total of 2,500 P-Drinks",
+ "Pドリンクを合計200獲得": "Collect a Total of 200 P-Drinks",
+ "Pポイント+50": "P-Points +50",
+ "Pポイントを合計100,000獲得": "Accumulate 100,000 P-Points",
+ "Pポイントを合計15,000獲得": "Accumulate 15,000 P-Points",
+ "Pポイントを合計200,000獲得": "Accumulate 200,000 P-Points",
+ "Pポイントを合計500,000獲得": "Accumulate 500,000 P-Points",
+ "QOL": "QOL",
+ "Rank 1": "Rank 1",
+ "SPレッスンを1,000回クリア": "Complete 1,000 SP Lessons",
+ "SPレッスンを100回クリア": "Complete 100 SP Lessons",
+ "SPレッスンを3,000回クリア": "Complete 3,000 SP Lessons",
+ "SPレッスンを500回クリア": "Complete 500 SP Lessons",
+ "True Endを3人達成": "Achieve True End with 3 People",
+ "True Endを9人達成": "Achieve True End with 9 People",
+ "True Endアチーブメント": "True End Achievement",
+ "clumsy trick": "clumsy trick",
+ "「アイドルへの道」でクリア条件の★を10個獲得": "Earn 10 Stars by Meeting the Clear Conditions in The Road to Idol",
+ "「アイドルへの道」でクリア条件の★を20個獲得": "Earn 20 Stars by Meeting the Clear Conditions in The Road to Idol",
+ "「アイドルへの道」でクリア条件の★を30個獲得": "Earn 30 Stars by Meeting the Clear Conditions in The Road to Idol",
+ "「アイドルへの道」でクリア条件の★を45個獲得": "Earn 45 Stars by Meeting the Clear Conditions in The Road to Idol",
+ "「アイドルへの道」でクリア条件の★を5個獲得": "Earn 5 Stars by Meeting the Clear Conditions in The Road to Idol",
+ "「アイドルへの道」でクリア条件の★を60個獲得": "Earn 60 Stars by Meeting the Clear Conditions in The Road to Idol",
+ "「アイドルへの道」姫崎莉波": "「Idol Road」 Rinami Himesaki",
+ "「アイドルへの道」姫崎莉波\n「アイドルへの道」でクリア条件の★を5個獲得": "「Idol Road」 Rinami Himesaki\nEarn 5 stars by meeting the clear conditions on 「Idol Road」",
+ "「アイドルへの道」月村手毬": "「Idol Road」 Temari Tsukimura",
+ "「アイドルへの道」有村麻央": "「Idol Road」 Mao Arimura",
+ "「アイドルへの道」花海咲季": "「Idol Road」 Saki Hanami",
+ "「アイドルへの道」花海咲季\n「アイドルへの道」でクリア条件の★を10個獲得": "「Idol Road」 Saki Hanami\nGet 10 ★ in 「Idol Road」",
+ "「アイドルへの道」花海咲季\n「アイドルへの道」でクリア条件の★を5個獲得": "「Idol Road」 Saki Hanami\nGet 5 ★ in 「Idol Road」",
+ "「アイドルへの道」藤田ことね": "「Idol Road」 Kotone Fujita",
+ "「アイドルへの道」藤田ことね\n「アイドルへの道」でクリア条件の★を20個獲得": "「Idol Road」 Kotone Fujita\nEarn 20 ★ for clearing conditions in 「Idol Road」",
+ "『私らしさ』のはじまり": "The Beginning of 'Myself'",
+ "【Boom Boom Pow】花海 咲季のプロデュースで最終試験に合格": "【Boom Boom Pow】Pass the final exam with Saki Hanami's production",
+ "【Boom Boom Pow】花海 咲季のプロデュースで評価A+以上を1回獲得": "【Boom Boom Pow】Achieve A+ rating or higher once with Saki Hanami's production",
+ "【Boom Boom Pow】花海 咲季の特訓段階を3にする": "【Boom Boom Pow】Raise Saki Hanami's training level to 3",
+ "【Fighting My Way】花海 咲季のプロデュースで最終試験に合格": "【Fighting My Way】 Pass the Final Exam in Saki Hanami's Production",
+ "【Fighting My Way】花海 咲季のプロデュースで評価A+以上を1回獲得": "【Fighting My Way】 Achieve a Score of A+ or Higher Once in Saki Hanami's Production",
+ "【Fighting My Way】花海 咲季の特訓段階を3にする": "【Fighting My Way】 Raise Saki Hanami's Training Level to 3",
+ "【Fluorite】有村 麻央のプロデュースで最終試験に合格": "【Fluorite】 Pass the Final Exam in Mao Arimura's Production",
+ "【Fluorite】有村 麻央のプロデュースで評価A+以上を1回獲得": "【Fluorite】 Achieve a Score of A+ or Higher Once in Mao Arimura's Production",
+ "【Fluorite】有村 麻央の特訓段階を3にする": "【Fluorite】 Raise Mao Arimura's Training Level to 3",
+ "【Luna say maybe】月村 手毬のプロデュースで最終試験に合格": "【Luna say maybe】 Pass the Final Exam in Temari Tsukimura's Production",
+ "【Luna say maybe】月村 手毬のプロデュースで評価A+以上を1回獲得": "【Luna say maybe】 Achieve a Score of A+ or Higher Once in Temari Tsukimura's Production",
+ "【Luna say maybe】月村 手毬の特訓段階を3にする": "【Luna say maybe】 Raise Temari Tsukimura's Training Level to 3",
+ "【Tame-Lie-One-Step】紫雲 清夏のプロデュースで最終試験に合格": "【Tame-Lie-One-Step】 Pass the Final Exam in Sumika Shiun's Production",
+ "【Tame-Lie-One-Step】紫雲 清夏のプロデュースで評価A+以上を1回獲得": "【Tame-Lie-One-Step】 Achieve a Score of A+ or Higher Once in Sumika Shiun's Production",
+ "【Tame-Lie-One-Step】紫雲 清夏の特訓段階を3にする": "【Tame-Lie-One-Step】 Raise Sumika Shiun's Training Level to 3",
+ "【The Rolling Riceball】花海 佑芽のプロデュースで最終試験に合格": "【The Rolling Riceball】Successfully Pass the Final Exam with Ume Hanami's Production",
+ "【The Rolling Riceball】花海 佑芽のプロデュースで評価A+以上を1回獲得": "【The Rolling Riceball】Achieve Rating A+ or higher once with Ume Hanami's Production",
+ "【The Rolling Riceball】花海 佑芽の特訓段階を3にする": "【The Rolling Riceball】Raise Ume Hanami's Special Training Stage to 3",
+ "【Wonder Scale】倉本 千奈のプロデュースで最終試験に合格": "【Wonder Scale】 Pass the Final Exam in China Kuramoto's Production",
+ "【Wonder Scale】倉本 千奈のプロデュースで評価A+以上を1回獲得": "【Wonder Scale】 Achieve a Score of A+ or Higher Once in China Kuramoto's Production",
+ "【Wonder Scale】倉本 千奈の特訓段階を3にする": "【Wonder Scale】 Raise China Kuramoto's Training Level to 3",
+ "【Yellow Big Bang!】藤田 ことねのプロデュースで最終試験に合格": "【Yellow Big Bang!】 Pass the Final Exam in Kotone Fujita's Production",
+ "【Yellow Big Bang!】藤田 ことねのプロデュースで評価A+以上を1回獲得": "【Yellow Big Bang!】 Achieve a Score of A+ or Higher Once in Kotone Fujita's Production",
+ "【Yellow Big Bang!】藤田 ことねの特訓段階を3にする": "【Yellow Big Bang!】 Raise Kotone Fujita's Training Level to 3",
+ "【clumsy trick】姫崎 莉波のプロデュースで最終試験に合格": "【clumsy trick】Pass the final exam with Rinami Himesaki's production",
+ "【clumsy trick】姫崎 莉波のプロデュースで評価A+以上を1回獲得": "【clumsy trick】Achieve evaluation of A+ or higher once with Rinami Himesaki's production",
+ "【clumsy trick】姫崎 莉波の特訓段階を3にする": "【clumsy trick】Set Rinami Himesaki's training stage to 3",
+ "【『私らしさ』のはじまり】姫崎 莉波のプロデュースで最終試験に合格": "【The Beginning of Myself】Pass the final exam with Rinami Himesaki's production",
+ "【『私らしさ』のはじまり】姫崎 莉波のプロデュースで評価A+以上を1回獲得": "【The Beginning of Myself】Achieve evaluation of A+ or higher once with Rinami Himesaki's production",
+ "【『私らしさ』のはじまり】姫崎 莉波の特訓段階を3にする": "【The Beginning of Myself】Set Rinami Himesaki's training stage to 3",
+ "【はじまりはカッコよく】有村 麻央のプロデュースで最終試験に合格": "【A Cool Start】 Pass the Final Exam in Mao Arimura's Production",
+ "【はじまりはカッコよく】有村 麻央のプロデュースで評価A+以上を1回獲得": "【A Cool Start】 Achieve a Score of A+ or Higher Once in Mao Arimura's Production",
+ "【はじまりはカッコよく】有村 麻央の特訓段階を3にする": "【A Cool Start】 Raise Mao Arimura's Training Level to 3",
+ "【わたしが一番!】花海 咲季のプロデュースで最終試験に合格": "【I'm the Best!】 Pass the Final Exam in Saki Hanami's Production",
+ "【わたしが一番!】花海 咲季のプロデュースで評価A+以上を1回獲得": "【I'm the Best!】 Achieve a Score of A+ or Higher Once in Saki Hanami's Production",
+ "【わたしが一番!】花海 咲季の特訓段階を3にする": "【I'm the Best!】 Raise Saki Hanami's Training Level to 3",
+ "【アイドル、はじめっ!】花海 佑芽のプロデュースで最終試験に合格": "【Idol, Start!】Successfully Pass the Final Exam with Ume Hanami's Production",
+ "【アイドル、はじめっ!】花海 佑芽のプロデュースで評価A+以上を1回獲得": "【Idol, Start!】Achieve Rating A+ or higher once with Ume Hanami's Production",
+ "【アイドル、はじめっ!】花海 佑芽の特訓段階を3にする": "【Idol, Start!】Raise Ume Hanami's Special Training Stage to 3",
+ "【アイヴイ】月村 手毬のプロデュースで最終試験に合格": "【IVY】 Pass the Final Exam in Temari Tsukimura's Production",
+ "【アイヴイ】月村 手毬のプロデュースで評価A+以上を1回獲得": "【IVY】 Achieve a Score of A+ or Higher Once in Temari Tsukimura's Production",
+ "【アイヴイ】月村 手毬の特訓段階を3にする": "【IVY】 Raise Temari Tsukimura's Training Level to 3",
+ "【カワイイ♡はじめました】藤田 ことねのプロデュースで最終試験に合格": "【Started Being Cute♡】 Pass the Final Exam in Kotone Fujita's Production",
+ "【カワイイ♡はじめました】藤田 ことねのプロデュースで評価A+以上を1回獲得": "【Started Being Cute♡】 Achieve a Score of A+ or Higher Once in Kotone Fujita's Production",
+ "【カワイイ♡はじめました】藤田 ことねの特訓段階を3にする": "【Started Being Cute♡】 Raise Kotone Fujita's Training Level to 3",
+ "【キミとセミブルー】姫崎 莉波のプロデュースで最終試験に合格": "Pass the Final Exam in Produce: Rinami Himesaki from [Kimi to Semiblue]",
+ "【キミとセミブルー】姫崎 莉波のプロデュースで評価A+以上を1回獲得": "Earn an A+ or Higher Rating Once in Produce: Rinami Himesaki from [Kimi to Semiblue]",
+ "【キミとセミブルー】姫崎 莉波の特訓段階を3にする": "Reach Training Level 3 with Rinami Himesaki from [Kimi to Semiblue]",
+ "【キミとセミブルー】有村 麻央のプロデュースで最終試験に合格": "Pass the Final Exam in Produce: Mao Arimura from [Kimi to Semiblue]",
+ "【キミとセミブルー】有村 麻央のプロデュースで評価A+以上を1回獲得": "Earn an A+ or Higher Rating Once in Produce: Mao Arimura from [Kimi to Semiblue]",
+ "【キミとセミブルー】有村 麻央の特訓段階を3にする": "Reach Training Level 3 with Mao Arimura from [Kimi to Semiblue]",
+ "【キミとセミブルー】紫雲 清夏のプロデュースで最終試験に合格": "【Kimi to Semiblue】Pass the final exam with Sumika Shiun's production",
+ "【キミとセミブルー】紫雲 清夏のプロデュースで評価A+以上を1回獲得": "【Kimi to Semiblue】Achieve A+ rating or higher once with Sumika Shiun's production",
+ "【キミとセミブルー】紫雲 清夏の特訓段階を3にする": "【Kimi to Semiblue】Raise Sumika Shiun's training level to 3",
+ "【コントラスト】篠澤 広のプロデュースで最終試験に合格": "【Contrast】Pass the final exam with Hiro Shinosawa's production",
+ "【コントラスト】篠澤 広のプロデュースで評価A+以上を1回獲得": "【Contrast】Achieve A+ rating or higher once with Hiro Shinosawa's production",
+ "【コントラスト】篠澤 広の特訓段階を3にする": "【Contrast】Raise Hiro Shinosawa's training level to 3",
+ "【一つ踏み出した先に】葛城 リーリヤのプロデュースで最終試験に合格": "【Beyond the First Step】 Pass the Final Exam in Lilja Katsuragi's Production",
+ "【一つ踏み出した先に】葛城 リーリヤのプロデュースで評価A+以上を1回獲得": "【Beyond the First Step】 Achieve a Score of A+ or Higher Once in Lilja Katsuragi's Production",
+ "【一つ踏み出した先に】葛城 リーリヤの特訓段階を3にする": "【Beyond the First Step】 Raise Lilja Katsuragi's Training Level to 3",
+ "【一匹狼】月村 手毬のプロデュースで最終試験に合格": "【Lone Wolf】 Pass the Final Exam in Temari Tsukimura's Production",
+ "【一匹狼】月村 手毬のプロデュースで評価A+以上を1回獲得": "【Lone Wolf】 Achieve a Score of A+ or Higher Once in Temari Tsukimura's Production",
+ "【一匹狼】月村 手毬の特訓段階を3にする": "【Lone Wolf】 Raise Temari Tsukimura's Training Level to 3",
+ "【一番向いてないこと】篠澤 広のプロデュースで最終試験に合格": "【The Thing I'm Least Suited For】 Pass the Final Exam in Hiro Shinozawa's Production",
+ "【一番向いてないこと】篠澤 広のプロデュースで評価A+以上を1回獲得": "【The Thing I'm Least Suited For】 Achieve a Score of A+ or Higher Once in Hiro Shinozawa's Production",
+ "【一番向いてないこと】篠澤 広の特訓段階を3にする": "【The Thing I'm Least Suited For】 Raise Hiro Shinozawa's Training Level to 3",
+ "【世界一可愛い私】藤田 ことねのプロデュースで最終試験に合格": "【Sekaiichi Kawaii】 Pass the Final Exam in Kotone Fujita's Production",
+ "【世界一可愛い私】藤田 ことねのプロデュースで評価A+以上を1回獲得": "【Sekaiichi Kawaii】 Achieve a Score of A+ or Higher Once in Kotone Fujita's Production",
+ "【世界一可愛い私】藤田 ことねの特訓段階を3にする": "【Sekaiichi Kawaii】 Raise Kotone Fujita's Training Level to 3",
+ "【光景】篠澤 広のプロデュースで最終試験に合格": "【Koukei】 Pass the Final Exam in Hiro Shinozawa's Production",
+ "【光景】篠澤 広のプロデュースで評価A+以上を1回獲得": "【Koukei】 Achieve a Score of A+ or Higher Once in Hiro Shinozawa's Production",
+ "【光景】篠澤 広の特訓段階を3にする": "【Koukei】 Raise Hiro Shinozawa's Training Level to 3",
+ "【夢へのリスタート】紫雲 清夏のプロデュースで最終試験に合格": "【Restart Towards the Dream】 Pass the Final Exam in Sumika Shiun's Production",
+ "【夢へのリスタート】紫雲 清夏のプロデュースで評価A+以上を1回獲得": "【Restart Towards the Dream】 Achieve a Score of A+ or Higher Once in Sumika Shiun's Production",
+ "【夢へのリスタート】紫雲 清夏の特訓段階を3にする": "【Restart Towards the Dream】 Raise Sumika Shiun's Training Level to 3",
+ "【白線】葛城 リーリヤのプロデュースで最終試験に合格": "【Hakusen】 Pass the Final Exam in Lilja Katsuragi's Production",
+ "【白線】葛城 リーリヤのプロデュースで評価A+以上を1回獲得": "【Hakusen】 Achieve a Score of A+ or Higher Once in Lilja Katsuragi's Production",
+ "【白線】葛城 リーリヤの特訓段階を3にする": "【Hakusen】 Raise Lilja Katsuragi's Training Level to 3",
+ "【胸を張って一歩ずつ】倉本 千奈のプロデュースで最終試験に合格": "【Hold Your Head High and Take One Step at a Time】 Pass the Final Exam in China Kuramoto's Production",
+ "【胸を張って一歩ずつ】倉本 千奈のプロデュースで評価A+以上を1回獲得": "【Hold Your Head High and Take One Step at a Time】 Achieve a Score of A+ or Higher Once in China Kuramoto's Production",
+ "【胸を張って一歩ずつ】倉本 千奈の特訓段階を3にする": "【Hold Your Head High and Take One Step at a Time】 Raise China Kuramoto's Training Level to 3",
+ "あたってくだけろ": "Go for It",
+ "あの頃に戻ったみたい": "Feels Like Going Back to Those Days",
+ "あふれだす想い": "Overflowing Feelings",
+ "ありがと、Pっち": "Thank You, P-chi",
+ "お仕事を合計1,000時間": "Total 1,000 Hours of Work",
+ "お姉さんとの約束だよ": "Promise with Big Sister",
+ "お姉さんの包容力": "Big Sister's Tolerance",
+ "お姉さんスイッチ": "Big Sister Switch",
+ "お爺様への反逆": "Rebellion Against Grandfather",
+ "がんばりや": "Hard Worker",
+ "きみの好きな私": "The Me You Like",
+ "きみの気持ちに応えたい": "I Want to Respond to Your Feelings",
+ "この曲みたいに空を飛べるように": "Fly Like This Song",
+ "すぐそばで見ていてくださいね!": "Please Watch Me Closely!",
+ "ずっと、楽しいね": "Always Fun",
+ "ぜんぶぜんぶ可愛いんだぞ!": "Everything is Cute!",
+ "そこまで言うならやってあげる!": "If You Say So, I'll Do It!",
+ "その嘘が本当になるまで": "Until That Lie Becomes True",
+ "それなら、ずっと、楽しいね": "Then It's Always Fun",
+ "そんなに私がいいんだ?": "Do You Like Me That Much?",
+ "たくさんほしいです!": "I want lots of them!",
+ "ためらいがあっても、もう一歩": "One More Step, Even with Hesitation",
+ "ちょー元気!": "Super Energetic!",
+ "つぼみから花へ": "From Bud to Flower",
+ "つまづいてなんて いられない": "I can't afford to stumble",
+ "つまづいてなんていられない": "Can't Afford to Stumble",
+ "どこまでも高く": "As High as Possible",
+ "はじまりはカッコよく": "A Cool Start",
+ "ひだまりのようなライブを": "A Sunlit Live Performance",
+ "ぶっちぎりで最下位ですわ!": "Overwhelmingly Last Place!",
+ "ぷろでゅ~さぁ~♡": "Producer♡",
+ "ほのかな芽生え": "Faint Bud",
+ "まずは遊びから": "Start with Fun",
+ "まだ見ぬ境地": "Undiscovered Realm",
+ "まだ見捨てない?": "Haven't Given Up Yet?",
+ "みんなのお姉さん": "Everyone's big sister",
+ "みんなの前で歌いたい": "I Want to Sing in Front of Everyone",
+ "めいっぱい輝いてみせますよ!": "I'll Shine as Bright as I Can!",
+ "もう一度、踊り出す": "Dancing Again",
+ "もう一度夢を掴むため": "To grasp the dream once again",
+ "もう逃げない": "I Won't Run Away Anymore",
+ "もっと褒めてぇ~♡": "Praise Me More♡",
+ "やりくり上手": "Good at Managing",
+ "わたしが一番!": "I'm the Best!",
+ "わたしとみんながわくわくする歌": "A Song That Excites Me and Everyone Else",
+ "アイドル、はじめっ!": "Idol, start!",
+ "アイドルになった\nんだ": "I Became an Idol",
+ "アイドルになったんだ": "I Became an Idol",
+ "アイドルになります": "I Will Become an Idol",
+ "アイドル適正S": "Idol Aptitude S",
+ "アチーブメントを300個獲得": "Acquire 300 Achievements",
+ "アチーブメントを400個獲得": "Acquire 400 Achievements",
+ "アチーブメントを70個獲得": "Acquire 70 Achievements",
+ "アチーブメント詳細": "Achievement Details",
+ "アドレナリン全開": "Full Adrenaline",
+ "イチバンかわいい": "Cutest",
+ "イチバンカワイイ": "Cutest",
+ "オールラウンダー": "All-Rounder",
+ "カッコいいアイドル": "Cool Idol",
+ "カッコよさだけじゃない": "Not Just Coolness",
+ "カワイイ♡はじめました": "Started Being Cute♡",
+ "キミのおかげで、ボクは――": "Thanks to You, I Am――",
+ "キミのおかげです": "Thanks to You",
+ "ケジメとキズナと": "Discipline and Bonds",
+ "コンテストでグレード1に到達": "Reach Grade 1 in Contest",
+ "コンテストでグレード2に到達": "Reach Grade 2 in Contest",
+ "コンテストでグレード3に到達": "Reach Grade 3 in Contest",
+ "コンテストでスコアを10,000以上獲得": "Score Over 10,000 in Contest",
+ "コンテストでスコアを30,000以上獲得": "Score Over 30,000 in Contest",
+ "サポート上手": "Support Expert",
+ "スキルカードを100種類獲得": "Collect 100 Types of Skill Cards",
+ "スキルカードを200種類獲得": "Collect 200 Types of Skill Cards",
+ "スキルカードを合計12,000獲得": "Collect a Total of 12,000 Skill Cards",
+ "スキルカードを合計2,000獲得": "Collect a Total of 2,000 Skill Cards",
+ "スキルカードを合計4,000獲得": "Collect a Total of 4,000 Skill Cards",
+ "スキルカードを合計400獲得": "Collect a Total of 400 Skill Cards",
+ "スタートライン": "Starting Line",
+ "ストイック": "Stoic",
+ "センスは抜群": "Outstanding Sense",
+ "センパイと一緒なら……": "If I'm with Senpai...",
+ "ダメダメだって頑張ってる": "Trying Hard Even if It's No Good",
+ "ダンスマスター": "Dance Master",
+ "ダークホース": "Dark Horse",
+ "テクニシャン": "Technician",
+ "トップまで止まらない": "Not Stopping Until the Top",
+ "トップアイドルになります!": "I Will Become a Top Idol!",
+ "トモダチ": "Friend",
+ "ドリンクマニア": "Drink Maniac",
+ "ハイブリッド": "Hybrid",
+ "ビシバシやります": "I'll Work Hard",
+ "ビジュアルマスター": "Visual Master",
+ "フォロワー数500人以上": "More than 500 Followers",
+ "プロデューサーLv30に到達": "Reach Producer Level 30",
+ "プロデューサーLvは最大です": "Producer Level is Max",
+ "プロデューサーさんっ!": "Producer-san!",
+ "プロデュース2週目": "2nd week of produce",
+ "プロデュースでDaレッスンを1,500回選択": "Select Da Lesson 1,500 Times in Production",
+ "プロデュースでDaレッスンを100回選択": "Select Da Lesson 100 Times in Production",
+ "プロデュースでDaレッスンを4,000回選択": "Select Da Lesson 4,000 Times in Production",
+ "プロデュースでDaレッスンを750回選択": "Select Da Lesson 750 Times in Production",
+ "プロデュースでViレッスンを1,500回選択": "Select Vi Lesson 1,500 Times in Production",
+ "プロデュースでViレッスンを100回選択": "Select Vi Lesson 100 Times in Production",
+ "プロデュースでViレッスンを4,000回選択": "Select Vi Lesson 4,000 Times in Production",
+ "プロデュースでViレッスンを750回選択": "Select Vi Lesson 750 Times in Production",
+ "プロデュースでVoレッスンを1,500回選択": "Select Vo Lesson 1,500 Times in Production",
+ "プロデュースでVoレッスンを100回選択": "Select Vo Lesson 100 Times in Production",
+ "プロデュースでVoレッスンを4,000回選択": "Select Vo Lesson 4,000 Times in Production",
+ "プロデュースでVoレッスンを750回選択": "Select Vo Lesson 750 Times in Production",
+ "プロデュースでスキルカードを150回強化": "Enhance Skill Cards 150 Times in Production",
+ "プロデュースでスキルカードを2,000回強化": "Enhance Skill Cards 2,000 Times in Production",
+ "プロデュースでスキルカードを30回強化": "Enhance Skill Cards 30 Times in Production",
+ "プロデュースでスキルカードを400回強化": "Enhance Skill Cards 400 Times in Production",
+ "プロデュースでスキルカードを800回強化": "Enhance Skill Cards 800 Times in Production",
+ "プロデュースで体力を合計1,500消費": "Consume a Total of 1,500 Stamina in Production",
+ "プロデュースで体力を合計10,000消費": "Consume a Total of 10,000 Stamina in Production",
+ "プロデュースで体力を合計100,000消費": "Consume a Total of 100,000 Stamina in Production",
+ "プロデュースで体力を合計30,000消費": "Consume a Total of 30,000 Stamina in Production",
+ "プロデュースで授業/おでかけを1,000回選択": "Select Classes/Outings 1,000 Times in Production",
+ "プロデュースで授業/おでかけを2,000回選択": "Select Classes/Outings 2,000 Times in Production",
+ "プロデュースで授業/おでかけを200回選択": "Select Classes/Outings 200 Times in Production",
+ "プロデュースで授業/おでかけを500回選択": "Select Classes/Outings 500 Times in Production",
+ "プロデュースで授業/おでかけを50回選択": "Select Classes/Outings 50 Times in Production",
+ "プロデュースで活動支給を1,400回選択": "Select Activity Supply 1,400 Times in Production",
+ "プロデュースで活動支給を150回選択": "Select Activity Supply 150 Times in Production",
+ "プロデュースで活動支給を300回選択": "Select Activity Supply 300 Times in Production",
+ "プロデュースで活動支給を40回選択": "Select Activity Supply 40 Times in Production",
+ "プロデュースで活動支給を700回選択": "Select Activity Supply 700 Times in Production",
+ "プロデュースを1,000回完了": "Complete 1,000 Productions",
+ "プロデュースを100回完了": "Complete 100 Productions",
+ "プロデュースを20回完了": "Complete 20 Productions",
+ "プロデュースを500回完了": "Complete 500 Productions",
+ "プロデュースをA+評価で完了する": "Complete production with an A+ rating",
+ "プロデュースを始めた証": "Proof of Starting Production",
+ "プロデュース中にビジュアルを800以上にする": "Raise visual to 800 or more during production",
+ "プロデュース中にレッスンを1回以上完了する": "Complete at least one lesson while producing",
+ "プロデュース中に中間試験を合格後1週経過する": "One week passes after passing the mid-term exam while producing",
+ "プロポーズしてきなさいっ♡": "Propose to Me♡",
+ "ベテランプロデューサー": "Veteran Producer",
+ "ボクらしさ": "My True Self",
+ "ボーカルマスター": "Vocal Master",
+ "マスターアチーブメントは\n獲得したアイドルアチーブメントの\n★の合計数でランクアップしていきます。": "Master Achievements Rank Up Based on the Total Number of Stars from Acquired Idol Achievements.",
+ "マスターアチーブメント詳細": "Master Achievement Details",
+ "ミステリアスガール": "Mysterious Girl",
+ "リトルプリンス": "Little Prince",
+ "ルーキー卒業": "Rookie Graduation",
+ "レッスンを1,000回クリア": "Complete 1,000 Lessons",
+ "レッスンを300回クリア": "Complete 300 Lessons",
+ "レッスンを4,000回クリア": "Complete 4,000 Lessons",
+ "レベル1の駆け出しアイドル": "Level 1 Rookie Idol",
+ "ワンマンシンガー": "One-Man Singer",
+ "一つ踏み出した先に": "Beyond the First Step",
+ "一世一代の悪あがき": "Once-in-a-Lifetime Struggle",
+ "一匹狼": "Lone Wolf",
+ "一定のランクに到達すると報酬が獲得できます": "Rewards Can Be Earned Upon Reaching Certain Ranks",
+ "一歩ずつ少しずつ": "Step by step, little by little",
+ "一歩一歩成長中!": "Growing Step by Step!",
+ "一番向いていない仕事": "The Job I'm Least Suited For",
+ "一番向いてないこと": "The Thing I'm Least Suited For",
+ "一番高いところまで": "To the Highest Place",
+ "一番高いところまで、連れていく": "Take Me to the Highest Place",
+ "上級プロデューサー": "Advanced Producer",
+ "下積み": "Foundation",
+ "不屈と勝利を歌ってくるわ!": "I Will Sing of Perseverance and Victory!",
+ "不屈のアイドル": "Indomitable Idol",
+ "世界一かわいい": "Cutest in the World",
+ "中級プロデューサー": "Intermediate Producer",
+ "中間試験を1位通過する": "Pass the midterm exam in 1st place",
+ "人生最高のファインプレー": "Best Play of My Life",
+ "今度こそリスタート": "Restart This Time for Sure",
+ "今日より強いあたし": "A stronger me than yesterday",
+ "仕事は仕事": "Work is Work",
+ "体質改善": "Improving Physique",
+ "信じる力": "Power of Belief",
+ "倉本 千奈でSPレッスンを15回クリア": "Complete 15 SP Lessons with China Kuramoto",
+ "倉本 千奈でSPレッスンを200回クリア": "Complete 200 SP Lessons with China Kuramoto",
+ "倉本 千奈でSPレッスンを50回クリア": "Complete 50 SP Lessons with China Kuramoto",
+ "倉本 千奈でSPレッスンを700回クリア": "Complete 700 SP Lessons with China Kuramoto",
+ "倉本 千奈でレッスンを1,200回クリア": "Complete 1,200 Lessons with China Kuramoto",
+ "倉本 千奈でレッスンを100回クリア": "Complete 100 Lessons with China Kuramoto",
+ "倉本 千奈でレッスンを10回クリア": "Complete 10 Lessons with China Kuramoto",
+ "倉本 千奈でレッスンを300回クリア": "Complete 300 Lessons with China Kuramoto",
+ "倉本 千奈で最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with China Kuramoto and Achieve a Score of A or Higher Once",
+ "倉本 千奈で最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with China Kuramoto and Achieve a Score of B or Higher Once",
+ "倉本 千奈で最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with China Kuramoto and Achieve a Score of S or Higher Once",
+ "倉本 千奈のダンスを1000以上に育成してプロデュースを完了": "Complete Production with China Kuramoto's Dance Raised Above 1000",
+ "倉本 千奈のファンを1,000,000人獲得": "Gain 1,000,000 Fans for China Kuramoto",
+ "倉本 千奈のファンを300,000人獲得": "Gain 300,000 Fans for China Kuramoto",
+ "倉本 千奈のファンを600,000人獲得": "Gain 600,000 Fans for China Kuramoto",
+ "倉本 千奈のファンを70,000人獲得": "Gain 70,000 Fans for China Kuramoto",
+ "倉本 千奈のプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in China Kuramoto's Production",
+ "倉本 千奈のプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in China Kuramoto's Production",
+ "倉本 千奈のプロデュースでスキルカードを250回使用": "Use Skill Cards 250 Times in China Kuramoto's Production",
+ "倉本 千奈のプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in China Kuramoto's Production",
+ "倉本 千奈のプロデュースで元気を合計1,000獲得": "Gain a Total of 1,000 Energy in China Kuramoto's Production",
+ "倉本 千奈のプロデュースで元気を合計15,000獲得": "Gain a Total of 15,000 Energy in China Kuramoto's Production",
+ "倉本 千奈のプロデュースで元気を合計30,000獲得": "Gain a Total of 30,000 Energy in China Kuramoto's Production",
+ "倉本 千奈のプロデュースで元気を合計50,000獲得": "Gain a Total of 50,000 Energy in China Kuramoto's Production",
+ "倉本 千奈のプロデュースで最終試験に100回合格": "Pass the Final Exam 100 Times in China Kuramoto's Production",
+ "倉本 千奈のプロデュースで最終試験に200回合格": "Pass the Final Exam 200 Times in China Kuramoto's Production",
+ "倉本 千奈のプロデュースで最終試験に40回合格": "Pass the Final Exam 40 Times in China Kuramoto's Production",
+ "倉本 千奈のプロデュースで最終試験に5回合格": "Pass the Final Exam 5 Times in China Kuramoto's Production",
+ "倉本 千奈のプロデュースの相談で1,000回交換": "Exchange 1,000 Times in China Kuramoto's Production Consultation",
+ "倉本 千奈のプロデュースの相談で15回交換": "Exchange 15 Times in China Kuramoto's Production Consultation",
+ "倉本 千奈のプロデュースの相談で250回交換": "Exchange 250 Times in China Kuramoto's Production Consultation",
+ "倉本 千奈のプロデュースの相談で500回交換": "Exchange 500 Times in China Kuramoto's Production Consultation",
+ "倉本 千奈のプロデュースを100回完了": "Complete China Kuramoto's Production 100 Times",
+ "倉本 千奈のプロデュースを10回完了": "Complete China Kuramoto's Production 10 Times",
+ "倉本 千奈のプロデュースを1回完了": "Complete China Kuramoto's Production 1 Time",
+ "倉本 千奈のプロデュースを50回完了": "Complete China Kuramoto's Production 50 Times",
+ "倉本 千奈の特訓段階を3にする": "Raise China Kuramoto's Training Level to 3",
+ "倉本 千奈の特訓段階を5にする": "Raise China Kuramoto's Training Level to 5",
+ "倉本 千奈の特訓段階を6にする": "Raise China Kuramoto's Training Level to 6",
+ "倉本 千奈の親愛度Lvを9にする": "Raise China Kuramoto's Bond Level to 9",
+ "倒れなかった回数": "Number of Times Not Falling",
+ "備えあれば憂いなし": "Prepared and Unworried",
+ "優しい笑顔": "Kind Smile",
+ "元気一点突破": "Energy Breakthrough",
+ "元気可愛いの力": "Cheerful Cuteness Power",
+ "先のアチーブメント": "Previous Achievement",
+ "先生っ!!": "Sensei!!",
+ "先生と一緒なのですものっ!": "Because I'm with Sensei!",
+ "光": "Light",
+ "入学試験首席の力よ!": "The Power of the Top Entrance Exam!",
+ "全力前進": "Full steam ahead",
+ "全校生徒への挑戦状": "Challenge to All School Students",
+ "全身全霊": "With All My Heart and Soul",
+ "初星学園の看板娘": "Hatsuboshi Academy's Poster Girl",
+ "初星学園へようこそ": "Welcome to Hatsuboshi Academy",
+ "前を向いて": "Facing Forward",
+ "創意工夫": "Creativity and Ingenuity",
+ "加速度的成長": "Exponential growth",
+ "勇気を出して": "Summon Courage",
+ "単位取得": "Credit Acquisition",
+ "可愛さとカッコよさ": "Cuteness and Coolness",
+ "合格は当たり前": "Passing is Expected",
+ "合計ファン数を2,000,000人にする": "Reach a Total of 2,000,000 Fans",
+ "合計ファン数を400,000人にする": "Reach a Total of 400,000 Fans",
+ "名前": "Name",
+ "四六時中アイドル": "24/7 Idol",
+ "四六時中アイドル\nコンテストでグレード4に到達": "24/7 Idol\nReach Grade 4 in the contest",
+ "地道なトレーニング": "Steady Training",
+ "基本の『き』から": "From the Basics",
+ "報酬確認": "Confirm Rewards",
+ "夢へのリスタート": "Restart Towards the Dream",
+ "夢への第一歩": "First Step to a Dream",
+ "大きく声を出して": "Raise Your Voice",
+ "大きく声を出して\n葛城 リーリヤのプロデュースで元気を合計1,000獲得": "Shouting loudly\nObtain a total of 1,000 energy through producing with Lilja Katsuragi",
+ "大人になったんだね": "You've Grown Up",
+ "失望させないで": "Don't Disappoint Me",
+ "妥協はナシ": "No Compromises",
+ "妹への挑戦": "Challenge to My Sister",
+ "姉への挑戦": "Challenge to My Sister",
+ "姫崎 莉波でPドリンクを1,000回使用": "Use P-Drinks 1,000 times with Rinami Himesaki",
+ "姫崎 莉波でPドリンクを300回使用": "Use P-Drinks 300 times with Rinami Himesaki",
+ "姫崎 莉波でPドリンクを30回使用": "Use P-Drinks 30 times with Rinami Himesaki",
+ "姫崎 莉波でPドリンクを500回使用": "Use P-Drinks 500 times with Rinami Himesaki",
+ "姫崎 莉波でSPレッスンを15回クリア": "Clear SP Lessons 15 Times with Rinami Himesaki",
+ "姫崎 莉波でSPレッスンを200回クリア": "Clear SP Lessons 200 Times with Rinami Himesaki",
+ "姫崎 莉波でSPレッスンを50回クリア": "Clear SP Lessons 50 Times with Rinami Himesaki",
+ "姫崎 莉波でSPレッスンを700回クリア": "Clear SP Lessons 700 Times with Rinami Himesaki",
+ "姫崎 莉波でレッスンを1,200回クリア": "Clear Lessons 1,200 Times with Rinami Himesaki",
+ "姫崎 莉波でレッスンを100回クリア": "Clear Lessons 100 Times with Rinami Himesaki",
+ "姫崎 莉波でレッスンを10回クリア": "Clear Lessons 10 Times with Rinami Himesaki",
+ "姫崎 莉波でレッスンを300回クリア": "Clear Lessons 300 Times with Rinami Himesaki",
+ "姫崎 莉波で最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with Rinami Himesaki and Achieve Rating A or higher once",
+ "姫崎 莉波で最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with Rinami Himesaki and Achieve Rating B or higher once",
+ "姫崎 莉波で最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with Rinami Himesaki and Achieve Rating S or higher once",
+ "姫崎 莉波のビジュアルを1000以上に育成してプロデュースを完了": "Develop Rinami Himesaki's Visuals to 1000 or more and Complete Production",
+ "姫崎 莉波のファンを1,000,000人獲得": "Gain 1,000,000 fans for Rinami Himesaki",
+ "姫崎 莉波のファンを300,000人獲得": "Gain 300,000 fans for Rinami Himesaki",
+ "姫崎 莉波のファンを600,000人獲得": "Gain 600,000 fans for Rinami Himesaki",
+ "姫崎 莉波のファンを70,000人獲得": "Gain 70,000 fans for Rinami Himesaki",
+ "姫崎 莉波のプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in Rinami Himesaki's Production",
+ "姫崎 莉波のプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in Rinami Himesaki's Production",
+ "姫崎 莉波のプロデュースでスキルカードを250回使用": "Use Skill Cards 250 Times in Rinami Himesaki's Production",
+ "姫崎 莉波のプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in Rinami Himesaki's Production",
+ "姫崎 莉波のプロデュースで体力を合計15,000消費": "Consume a total of 15,000 stamina in Rinami Himesaki's production",
+ "姫崎 莉波のプロデュースで体力を合計30,000消費": "Consume a total of 30,000 stamina in Rinami Himesaki's production",
+ "姫崎 莉波のプロデュースで体力を合計45,000消費": "Consume a total of 45,000 stamina in Rinami Himesaki's production",
+ "姫崎 莉波のプロデュースで体力を合計500消費": "Consume a total of 500 stamina in Rinami Himesaki's production",
+ "姫崎 莉波のプロデュースで最終試験に100回合格": "Pass the final exam 100 times with Rinami Himesaki's production",
+ "姫崎 莉波のプロデュースで最終試験に200回合格": "Pass the final exam 200 times with Rinami Himesaki's production",
+ "姫崎 莉波のプロデュースで最終試験に40回合格": "Pass the final exam 40 times with Rinami Himesaki's production",
+ "姫崎 莉波のプロデュースで最終試験に5回合格": "Pass the final exam 5 times with Rinami Himesaki's production",
+ "姫崎 莉波のプロデュースを100回完了": "Complete Rinami Himesaki's Production 100 Times",
+ "姫崎 莉波のプロデュースを10回完了": "Complete Rinami Himesaki's Production 10 Times",
+ "姫崎 莉波のプロデュースを1回完了": "Complete Rinami Himesaki's Production 1 Time",
+ "姫崎 莉波のプロデュースを50回完了": "Complete Rinami Himesaki's Production 50 Times",
+ "姫崎 莉波の特訓段階を3にする": "Set Rinami Himesaki's Special Training Stage to 3",
+ "姫崎 莉波の特訓段階を5にする": "Set Rinami Himesaki's Special Training Stage to 5",
+ "姫崎 莉波の特訓段階を6にする": "Set Rinami Himesaki's Special Training Stage to 6",
+ "姫崎 莉波の親愛度Lvを9にする": "Raise Rinami Himesaki's Bond Level to 9",
+ "孤高の負けず嫌い": "Proudly Independent",
+ "実力発揮": "Showing one's ability",
+ "小さなお姉ちゃん": "Little Big Sister",
+ "届けるための力": "Power to deliver",
+ "常勝不敗のトップアイドル": "Invincible top idol",
+ "常連さん": "Regular",
+ "幅広い人脈": "Wide Network",
+ "弱点克服": "Overcoming Weaknesses",
+ "当然です": "Of Course",
+ "心に潤いを": "Moisture in the Heart",
+ "必要な基礎力": "Essential Foundation Power",
+ "思い出いっぱい": "Full of Memories",
+ "悔しいかもしれない": "Might Be Frustrating",
+ "意地とプライド": "Will and Pride",
+ "愛されアイドル": "Beloved Idol",
+ "愛されアイドル\n倉本 千奈のファンを70,000人獲得": "Beloved Idol\nGain 70,000 fans of China Kuramoto",
+ "憧れに近づく": "Approaching Aspiration",
+ "憧れへの一歩": "Step Towards Aspiration",
+ "成り上がりはここから": "The Rise Starts Here",
+ "成り上がれ!": "Rise to the Top!",
+ "成績優秀": "Excellent Grades",
+ "成長できる証": "Proof of Growth",
+ "才気煥発": "Brilliance and Vigor",
+ "才能なしでもやれること": "Things You Can Do Even Without Talent",
+ "打ち出の小槌": "Lucky Mallet",
+ "指導上手": "Expert Guidance",
+ "放っておけない": "Can't Leave You Alone",
+ "敏腕プロデューサー": "Skilled Producer",
+ "新しい自分": "New Self",
+ "日々の鍛錬": "Daily Training",
+ "早熟の天才": "Early Blooming Genius",
+ "明けない夜を終わらせて": "End the Endless Night",
+ "最初の一歩": "First Step",
+ "最後の夏だから――": "Because It's the Last Summer――",
+ "最後まで付き合いなさいよねっ!": "Stick with Me Until the End!",
+ "最終試験をスコアA+以上で1回合格": "Pass the Final Exam with a Score of A+ or Higher Once",
+ "最終試験をスコアA以上で1回合格": "Pass the Final Exam with a Score of A or Higher Once",
+ "最終試験をスコアB以上で1回合格": "Pass the Final Exam with a Score of B or Higher Once",
+ "最終試験をスコアS以上で1回合格": "Pass the Final Exam with a Score of S or Higher Once",
+ "最高のお姉ちゃん": "The Best Big Sister",
+ "月村 手毬でSPレッスンを15回クリア": "Complete 15 SP Lessons with Temari Tsukimura",
+ "月村 手毬でSPレッスンを200回クリア": "Complete 200 SP Lessons with Temari Tsukimura",
+ "月村 手毬でSPレッスンを50回クリア": "Complete 50 SP Lessons with Temari Tsukimura",
+ "月村 手毬でSPレッスンを700回クリア": "Complete 700 SP Lessons with Temari Tsukimura",
+ "月村 手毬でレッスンを1,200回クリア": "Complete 1,200 Lessons with Temari Tsukimura",
+ "月村 手毬でレッスンを100回クリア": "Complete 100 Lessons with Temari Tsukimura",
+ "月村 手毬でレッスンを300回クリア": "Complete 300 Lessons with Temari Tsukimura",
+ "月村 手毬で最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with Temari Tsukimura and Achieve a Score of A or Higher Once",
+ "月村 手毬で最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with Temari Tsukimura and Achieve a Score of B or Higher Once",
+ "月村 手毬で最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with Temari Tsukimura and Achieve a Score of S or Higher Once",
+ "月村 手毬のファンを1,000,000人獲得": "Gain 1,000,000 Fans for Temari Tsukimura",
+ "月村 手毬のファンを300,000人獲得": "Gain 300,000 Fans for Temari Tsukimura",
+ "月村 手毬のファンを600,000人獲得": "Gain 600,000 Fans for Temari Tsukimura",
+ "月村 手毬のファンを70,000人獲得": "Gain 70,000 Fans for Temari Tsukimura",
+ "月村 手毬のプロデュースでスキルカードを1,000回強化": "Enhance Skill Cards 1,000 Times in Temari Tsukimura's Production",
+ "月村 手毬のプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in Temari Tsukimura's Production",
+ "月村 手毬のプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in Temari Tsukimura's Production",
+ "月村 手毬のプロデュースでスキルカードを20回強化": "Enhance Skill Cards 20 Times in Temari Tsukimura's Production",
+ "月村 手毬のプロデュースでスキルカードを250回強化": "Enhance Skill Cards 250 Times in Temari Tsukimura's Production",
+ "月村 手毬のプロデュースでスキルカードを500回強化": "Enhance Skill Cards 500 Times in Temari Tsukimura's Production",
+ "月村 手毬のプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in Temari Tsukimura's Production",
+ "月村 手毬のプロデュースで最終試験に100回合格": "Pass the Final Exam 100 Times in Temari Tsukimura's Production",
+ "月村 手毬のプロデュースで最終試験に200回合格": "Pass the Final Exam 200 Times in Temari Tsukimura's Production",
+ "月村 手毬のプロデュースで最終試験に40回合格": "Pass the Final Exam 40 Times in Temari Tsukimura's Production",
+ "月村 手毬のプロデュースで最終試験に5回合格": "Pass the Final Exam 5 Times in Temari Tsukimura's Production",
+ "月村 手毬のプロデュースの相談で1,000回交換": "Exchange 1,000 Times in Temari Tsukimura's Production Consultation",
+ "月村 手毬のプロデュースの相談で15回交換": "Exchange 15 Times in Temari Tsukimura's Production Consultation",
+ "月村 手毬のプロデュースの相談で250回交換": "Exchange 250 Times in Temari Tsukimura's Production Consultation",
+ "月村 手毬のプロデュースの相談で500回交換": "Exchange 500 Times in Temari Tsukimura's Production Consultation",
+ "月村 手毬のプロデュースを100回完了": "Complete Temari Tsukimura's Production 100 Times",
+ "月村 手毬のプロデュースを10回完了": "Complete Temari Tsukimura's Production 10 Times",
+ "月村 手毬のプロデュースを50回完了": "Complete Temari Tsukimura's Production 50 Times",
+ "月村 手毬のボーカルを1000以上に育成してプロデュースを完了": "Complete Production with Temari Tsukimura's Vocal Raised Above 1000",
+ "月村 手毬の特訓段階を3にする": "Raise Temari Tsukimura's Training Level to 3",
+ "月村 手毬の特訓段階を5にする": "Raise Temari Tsukimura's Training Level to 5",
+ "月村 手毬の特訓段階を6にする": "Raise Temari Tsukimura's Training Level to 6",
+ "月村 手毬の親愛度Lvを9にする": "Raise Temari Tsukimura's Bond Level to 9",
+ "有村 麻央でPドリンクを1,000回使用": "Use 1,000 P-Drinks with Mao Arimura",
+ "有村 麻央でPドリンクを300回使用": "Use 300 P-Drinks with Mao Arimura",
+ "有村 麻央でPドリンクを30回使用": "Use 30 P-Drinks with Mao Arimura",
+ "有村 麻央でPドリンクを500回使用": "Use 500 P-Drinks with Mao Arimura",
+ "有村 麻央でSPレッスンを15回クリア": "Complete 15 SP Lessons with Mao Arimura",
+ "有村 麻央でSPレッスンを200回クリア": "Complete 200 SP Lessons with Mao Arimura",
+ "有村 麻央でSPレッスンを50回クリア": "Complete 50 SP Lessons with Mao Arimura",
+ "有村 麻央でSPレッスンを700回クリア": "Complete 700 SP Lessons with Mao Arimura",
+ "有村 麻央でレッスンを1,200回クリア": "Complete 1,200 Lessons with Mao Arimura",
+ "有村 麻央でレッスンを100回クリア": "Complete 100 Lessons with Mao Arimura",
+ "有村 麻央でレッスンを10回クリア": "Complete 10 Lessons with Mao Arimura",
+ "有村 麻央でレッスンを300回クリア": "Complete 300 Lessons with Mao Arimura",
+ "有村 麻央で最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with Mao Arimura and Achieve a Score of A or Higher Once",
+ "有村 麻央で最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with Mao Arimura and Achieve a Score of B or Higher Once",
+ "有村 麻央で最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with Mao Arimura and Achieve a Score of S or Higher Once",
+ "有村 麻央のビジュアルを1000以上に育成してプロデュースを完了": "Complete Production with Mao Arimura's Visual Raised Above 1000",
+ "有村 麻央のファンを1,000,000人獲得": "Gain 1,000,000 Fans for Mao Arimura",
+ "有村 麻央のファンを300,000人獲得": "Gain 300,000 Fans for Mao Arimura",
+ "有村 麻央のファンを600,000人獲得": "Gain 600,000 Fans for Mao Arimura",
+ "有村 麻央のファンを70,000人獲得": "Gain 70,000 Fans for Mao Arimura",
+ "有村 麻央のプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in Mao Arimura's Production",
+ "有村 麻央のプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in Mao Arimura's Production",
+ "有村 麻央のプロデュースでスキルカードを250回使用": "Use Skill Cards 250 Times in Mao Arimura's Production",
+ "有村 麻央のプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in Mao Arimura's Production",
+ "有村 麻央のプロデュースで体力を合計15,000消費": "Consume a Total of 15,000 Stamina in Mao Arimura's Production",
+ "有村 麻央のプロデュースで体力を合計30,000消費": "Consume a Total of 30,000 Stamina in Mao Arimura's Production",
+ "有村 麻央のプロデュースで体力を合計45,000消費": "Consume a Total of 45,000 Stamina in Mao Arimura's Production",
+ "有村 麻央のプロデュースで体力を合計500消費": "Consume a Total of 500 Stamina in Mao Arimura's Production",
+ "有村 麻央のプロデュースで最終試験に100回合格": "Pass the Final Exam 100 Times in Mao Arimura's Production",
+ "有村 麻央のプロデュースで最終試験に200回合格": "Pass the Final Exam 200 Times in Mao Arimura's Production",
+ "有村 麻央のプロデュースで最終試験に40回合格": "Pass the Final Exam 40 Times in Mao Arimura's Production",
+ "有村 麻央のプロデュースで最終試験に5回合格": "Pass the Final Exam 5 Times in Mao Arimura's Production",
+ "有村 麻央のプロデュースを100回完了": "Complete Mao Arimura's Production 100 Times",
+ "有村 麻央のプロデュースを10回完了": "Complete Mao Arimura's Production 10 Times",
+ "有村 麻央のプロデュースを1回完了": "Complete Mao Arimura's Production 1 Time",
+ "有村 麻央のプロデュースを50回完了": "Complete Mao Arimura's Production 50 Times",
+ "有村 麻央の特訓段階を3にする": "Raise Mao Arimura's Training Level to 3",
+ "有村 麻央の特訓段階を5にする": "Raise Mao Arimura's Training Level to 5",
+ "有村 麻央の特訓段階を6にする": "Raise Mao Arimura's Training Level to 6",
+ "有村 麻央の親愛度Lvを9にする": "Raise Mao Arimura's Bond Level to 9",
+ "期待してるからっ!": "I'm Counting on You!",
+ "期待の新人": "Promising Rookie",
+ "未来へのステップ": "Step Towards the Future",
+ "本契約": "Final Contract",
+ "本当のきもち": "True Feelings",
+ "本当のボク": "The Real Me",
+ "本当の魅力": "True Charm",
+ "本気を出せば": "If I Get Serious",
+ "楽しませる喜び": "Joy of Entertaining",
+ "次こそ絶対!": "Next time for sure!",
+ "次の課題はなに?": "What's the Next Task?",
+ "次回ランクアップ報酬": "Next Rank-Up Reward",
+ "歌い続ける力": "Power to Keep Singing",
+ "歌姫": "Diva",
+ "歩くような速さだとしても": "Even at a Walking Pace",
+ "気合を入れて": "With Full Spirit",
+ "気持ちだけは負けません": "I won't lose in spirit",
+ "水分補給!": "Hydration!",
+ "活動費で合計2,000,000のマニーを受け取る": "Receive a Total of 2,000,000 Money from Activity Fees",
+ "流行りはバッチリ": "Trend Setter",
+ "準備万端": "Fully Prepared",
+ "溢れ出る元気": "Overflowing energy",
+ "無敵のトップアイドル": "Invincible Top Idol",
+ "無限の体力": "Infinite stamina",
+ "無限の向上心": "Infinite Ambition",
+ "熱血指導": "Passionate Guidance",
+ "爽やかドリンク": "Refreshing Drink",
+ "獲得スキルカード再抽選回数+1": "Re-draw count for acquiring skill cards +1",
+ "王道アイドル": "Traditional idol",
+ "理想と現実": "Ideal and Reality",
+ "理想の姉へ": "To the Ideal Big Sister",
+ "理想の姿": "Ideal Form",
+ "生活改善": "Improvement in Life",
+ "相談室で2,000回交換": "Exchange 2,000 Times in Consultation Room",
+ "相談室で200回交換": "Exchange 200 Times in Consultation Room",
+ "相談室で5,000回交換": "Exchange 5,000 Times in Consultation Room",
+ "相談室で500回交換": "Exchange 500 Times in Consultation Room",
+ "相談室で50回交換": "Exchange 50 Times in Consultation Room",
+ "真っ直ぐな眼差し": "Straightforward Gaze",
+ "真面目にこつこつ": "Diligently and Steadily",
+ "着実な進歩": "Steady progress",
+ "石の上にも三年": "Perseverance for Three Years",
+ "確実な一歩": "A definite step forward",
+ "磨かれた笑顔": "Polished Smile",
+ "私だけのプロデューサー": "My Only Producer",
+ "私だけのプロデューサー2345": "My Only Producer 2345",
+ "私の素直な気持ち": "My True Feelings",
+ "私はきみの……": "I Am Yours...",
+ "私はきみの、お姉ちゃん": "I'm Your Big Sister",
+ "秘めた才能": "Hidden Talent",
+ "稼ぎ頭": "Top Earner",
+ "積み重なる経験": "Accumulated Experience",
+ "立派なアイドルに!": "Become a Fine Idol!",
+ "笑顔の練習": "Smile Practice",
+ "篠澤 広でSPレッスンを15回クリア": "Complete 15 SP Lessons with Hiro Shinozawa",
+ "篠澤 広でSPレッスンを200回クリア": "Complete 200 SP Lessons with Hiro Shinozawa",
+ "篠澤 広でSPレッスンを50回クリア": "Complete 50 SP Lessons with Hiro Shinozawa",
+ "篠澤 広でSPレッスンを700回クリア": "Complete 700 SP Lessons with Hiro Shinozawa",
+ "篠澤 広でプロデュース評価を合計1,000,000獲得": "Achieve a Total Production Score of 1,000,000 with Hiro Shinozawa",
+ "篠澤 広でプロデュース評価を合計2,000,000獲得": "Achieve a Total Production Score of 2,000,000 with Hiro Shinozawa",
+ "篠澤 広でプロデュース評価を合計50,000獲得": "Achieve a Total Production Score of 50,000 with Hiro Shinozawa",
+ "篠澤 広でプロデュース評価を合計500,000獲得": "Achieve a Total Production Score of 500,000 with Hiro Shinozawa",
+ "篠澤 広でレッスンを1,200回クリア": "Complete 1,200 Lessons with Hiro Shinozawa",
+ "篠澤 広でレッスンを100回クリア": "Complete 100 Lessons with Hiro Shinozawa",
+ "篠澤 広でレッスンを10回クリア": "Complete 10 Lessons with Hiro Shinozawa",
+ "篠澤 広でレッスンを300回クリア": "Complete 300 Lessons with Hiro Shinozawa",
+ "篠澤 広で最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with Hiro Shinozawa and Achieve a Score of A or Higher Once",
+ "篠澤 広で最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with Hiro Shinozawa and Achieve a Score of B or Higher Once",
+ "篠澤 広で最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with Hiro Shinozawa and Achieve a Score of S or Higher Once",
+ "篠澤 広のファンを1,000,000人獲得": "Gain 1,000,000 Fans for Hiro Shinozawa",
+ "篠澤 広のファンを300,000人獲得": "Gain 300,000 Fans for Hiro Shinozawa",
+ "篠澤 広のファンを600,000人獲得": "Gain 600,000 Fans for Hiro Shinozawa",
+ "篠澤 広のファンを70,000人獲得": "Gain 70,000 Fans for Hiro Shinozawa",
+ "篠澤 広のプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in Hiro Shinozawa's Production",
+ "篠澤 広のプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in Hiro Shinozawa's Production",
+ "篠澤 広のプロデュースでスキルカードを250回使用": "Use Skill Cards 250 Times in Hiro Shinozawa's Production",
+ "篠澤 広のプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in Hiro Shinozawa's Production",
+ "篠澤 広のプロデュースで元気を合計1,000獲得": "Gain a Total of 1,000 Energy in Hiro Shinozawa's Production",
+ "篠澤 広のプロデュースで元気を合計15,000獲得": "Gain a Total of 15,000 Energy in Hiro Shinozawa's Production",
+ "篠澤 広のプロデュースで元気を合計30,000獲得": "Gain a Total of 30,000 Energy in Hiro Shinozawa's Production",
+ "篠澤 広のプロデュースで元気を合計50,000獲得": "Gain a Total of 50,000 Energy in Hiro Shinozawa's Production",
+ "篠澤 広のプロデュースで最終試験に100回合格": "Pass the Final Exam 100 Times in Hiro Shinozawa's Production",
+ "篠澤 広のプロデュースで最終試験に200回合格": "Pass the Final Exam 200 Times in Hiro Shinozawa's Production",
+ "篠澤 広のプロデュースで最終試験に40回合格": "Pass the Final Exam 40 Times in Hiro Shinozawa's Production",
+ "篠澤 広のプロデュースで最終試験に5回合格": "Pass the Final Exam 5 Times in Hiro Shinozawa's Production",
+ "篠澤 広のプロデュースを100回完了": "Complete Hiro Shinozawa's Production 100 Times",
+ "篠澤 広のプロデュースを10回完了": "Complete Hiro Shinozawa's Production 10 Times",
+ "篠澤 広のプロデュースを1回完了": "Complete Hiro Shinozawa's Production 1 Time",
+ "篠澤 広のプロデュースを50回完了": "Complete Hiro Shinozawa's Production 50 Times",
+ "篠澤 広のボーカルを1000以上に育成してプロデュースを完了": "Complete Production with Hiro Shinozawa's Vocal Raised Above 1000",
+ "篠澤 広の特訓段階を3にする": "Raise Hiro Shinozawa's Training Level to 3",
+ "篠澤 広の特訓段階を5にする": "Raise Hiro Shinozawa's Training Level to 5",
+ "篠澤 広の特訓段階を6にする": "Raise Hiro Shinozawa's Training Level to 6",
+ "篠澤 広の親愛度Lvを9にする": "Raise Hiro Shinozawa's Bond Level to 9",
+ "素直になれない、ひねくれ者の歌": "A Song of a Stubborn Person Who Can't Be Honest",
+ "紫雲 清夏でPドリンクを1,000回使用": "Use 1,000 P-Drinks with Sumika Shiun",
+ "紫雲 清夏でPドリンクを300回使用": "Use 300 P-Drinks with Sumika Shiun",
+ "紫雲 清夏でPドリンクを30回使用": "Use 30 P-Drinks with Sumika Shiun",
+ "紫雲 清夏でPドリンクを500回使用": "Use 500 P-Drinks with Sumika Shiun",
+ "紫雲 清夏でSPレッスンを15回クリア": "Complete 15 SP Lessons with Sumika Shiun",
+ "紫雲 清夏でSPレッスンを200回クリア": "Complete 200 SP Lessons with Sumika Shiun",
+ "紫雲 清夏でSPレッスンを50回クリア": "Complete 50 SP Lessons with Sumika Shiun",
+ "紫雲 清夏でSPレッスンを700回クリア": "Complete 700 SP Lessons with Sumika Shiun",
+ "紫雲 清夏でレッスンを1,200回クリア": "Complete 1,200 Lessons with Sumika Shiun",
+ "紫雲 清夏でレッスンを100回クリア": "Complete 100 Lessons with Sumika Shiun",
+ "紫雲 清夏でレッスンを10回クリア": "Complete 10 Lessons with Sumika Shiun",
+ "紫雲 清夏でレッスンを300回クリア": "Complete 300 Lessons with Sumika Shiun",
+ "紫雲 清夏で最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with Sumika Shiun and Achieve a Score of A or Higher Once",
+ "紫雲 清夏で最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with Sumika Shiun and Achieve a Score of B or Higher Once",
+ "紫雲 清夏で最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with Sumika Shiun and Achieve a Score of S or Higher Once",
+ "紫雲 清夏のダンスを1000以上に育成してプロデュースを完了": "Complete Production with Sumika Shiun's Dance Raised Above 1000",
+ "紫雲 清夏のファンを1,000,000人獲得": "Gain 1,000,000 Fans for Sumika Shiun",
+ "紫雲 清夏のファンを300,000人獲得": "Gain 300,000 Fans for Sumika Shiun",
+ "紫雲 清夏のファンを600,000人獲得": "Gain 600,000 Fans for Sumika Shiun",
+ "紫雲 清夏のファンを70,000人獲得": "Gain 70,000 Fans for Sumika Shiun",
+ "紫雲 清夏のプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in Sumika Shiun's Production",
+ "紫雲 清夏のプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in Sumika Shiun's Production",
+ "紫雲 清夏のプロデュースでスキルカードを250回使用": "Use Skill Cards 250 Times in Sumika Shiun's Production",
+ "紫雲 清夏のプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in Sumika Shiun's Production",
+ "紫雲 清夏のプロデュースで体力を合計15,000消費": "Consume a Total of 15,000 Stamina in Sumika Shiun's Production",
+ "紫雲 清夏のプロデュースで体力を合計30,000消費": "Consume a Total of 30,000 Stamina in Sumika Shiun's Production",
+ "紫雲 清夏のプロデュースで体力を合計45,000消費": "Consume a Total of 45,000 Stamina in Sumika Shiun's Production",
+ "紫雲 清夏のプロデュースで体力を合計500消費": "Consume a Total of 500 Stamina in Sumika Shiun's Production",
+ "紫雲 清夏のプロデュースで最終試験に100回合格": "Pass the Final Exam 100 Times in Sumika Shiun's Production",
+ "紫雲 清夏のプロデュースで最終試験に200回合格": "Pass the Final Exam 200 Times in Sumika Shiun's Production",
+ "紫雲 清夏のプロデュースで最終試験に40回合格": "Pass the Final Exam 40 Times in Sumika Shiun's Production",
+ "紫雲 清夏のプロデュースで最終試験に5回合格": "Pass the Final Exam 5 Times in Sumika Shiun's Production",
+ "紫雲 清夏のプロデュースを100回完了": "Complete Sumika Shiun's Production 100 Times",
+ "紫雲 清夏のプロデュースを10回完了": "Complete Sumika Shiun's Production 10 Times",
+ "紫雲 清夏のプロデュースを1回完了": "Complete Sumika Shiun's Production 1 Time",
+ "紫雲 清夏のプロデュースを50回完了": "Complete Sumika Shiun's Production 50 Times",
+ "紫雲 清夏の特訓段階を1にする": "Raise Sumika Shiun's Training Level to 1",
+ "紫雲 清夏の特訓段階を3にする": "Raise Sumika Shiun's Training Level to 3",
+ "紫雲 清夏の特訓段階を5にする": "Raise Sumika Shiun's Training Level to 5",
+ "紫雲 清夏の特訓段階を6にする": "Raise Sumika Shiun's Training Level to 6",
+ "紫雲 清夏の親愛度Lvを9にする": "Raise Sumika Shiun's Bond Level to 9",
+ "絶対負けない力": "Unbeatable Strength",
+ "練習、練習、また練習": "Practice, Practice, and More Practice",
+ "縁の下の力持ち": "Supportive Role",
+ "羽ばたいたリーリヤ": "Lilja Took Flight",
+ "考える前に動け": "Move before you think",
+ "胸を張って一歩ずつ": "Hold Your Head High and Take One Step at a Time",
+ "花海 佑芽でPドリンクを1,000回使用": "Use P-Drinks 1,000 times with Ume Hanami",
+ "花海 佑芽でPドリンクを300回使用": "Use P-Drinks 300 times with Ume Hanami",
+ "花海 佑芽でPドリンクを30回使用": "Use P-Drinks 30 times with Ume Hanami",
+ "花海 佑芽でPドリンクを500回使用": "Use P-Drinks 500 times with Ume Hanami",
+ "花海 佑芽でSPレッスンを15回クリア": "Clear 15 SP lessons with Ume Hanami",
+ "花海 佑芽でSPレッスンを200回クリア": "Clear 200 SP lessons with Ume Hanami",
+ "花海 佑芽でSPレッスンを50回クリア": "Clear 50 SP lessons with Ume Hanami",
+ "花海 佑芽でSPレッスンを700回クリア": "Clear 700 SP lessons with Ume Hanami",
+ "花海 佑芽でレッスンを1,200回クリア": "Clear 1,200 lessons with Ume Hanami",
+ "花海 佑芽でレッスンを100回クリア": "Clear 100 lessons with Ume Hanami",
+ "花海 佑芽でレッスンを10回クリア": "Clear 10 lessons with Ume Hanami",
+ "花海 佑芽でレッスンを300回クリア": "Clear 300 lessons with Ume Hanami",
+ "花海 佑芽で最終試験に合格して評価A以上を1回獲得": "Pass Ume Hanami's final exam and achieve an evaluation of A or higher once",
+ "花海 佑芽で最終試験に合格して評価B以上を1回獲得": "Pass Ume Hanami's final exam and achieve an evaluation of B or higher once",
+ "花海 佑芽で最終試験に合格して評価S以上を1回獲得": "Pass Ume Hanami's final exam and achieve an evaluation of S or higher once",
+ "花海 佑芽のダンスを1000以上に育成してプロデュースを完了": "Develop Ume Hanami's dance to over 1000 and complete her production",
+ "花海 佑芽のファンを1,000,000人獲得": "Acquire 1,000,000 fans for Ume Hanami",
+ "花海 佑芽のファンを300,000人獲得": "Acquire 300,000 fans for Ume Hanami",
+ "花海 佑芽のファンを600,000人獲得": "Acquire 600,000 fans for Ume Hanami",
+ "花海 佑芽のファンを70,000人獲得": "Acquire 70,000 fans for Ume Hanami",
+ "花海 佑芽のプロデュースでスキルカードを1,500回使用": "Use skill cards 1,500 times in Ume Hanami's production",
+ "花海 佑芽のプロデュースでスキルカードを20,000回使用": "Use skill cards 20,000 times in Ume Hanami's production",
+ "花海 佑芽のプロデュースでスキルカードを250回使用": "Use skill cards 250 times in Ume Hanami's production",
+ "花海 佑芽のプロデュースでスキルカードを6,000回使用": "Use skill cards 6,000 times in Ume Hanami's production",
+ "花海 佑芽のプロデュースで元気を合計1,000獲得": "Gain a total of 1,000 energy through Ume Hanami's production",
+ "花海 佑芽のプロデュースで元気を合計15,000獲得": "Gain a total of 15,000 energy through Ume Hanami's production",
+ "花海 佑芽のプロデュースで元気を合計30,000獲得": "Gain a total of 30,000 energy through Ume Hanami's production",
+ "花海 佑芽のプロデュースで元気を合計50,000獲得": "Gain a total of 50,000 energy through Ume Hanami's production",
+ "花海 佑芽のプロデュースで最終試験に100回合格": "Pass Ume Hanami's final exam 100 times through production",
+ "花海 佑芽のプロデュースで最終試験に200回合格": "Pass Ume Hanami's final exam 200 times through production",
+ "花海 佑芽のプロデュースで最終試験に40回合格": "Pass Ume Hanami's final exam 40 times through production",
+ "花海 佑芽のプロデュースで最終試験に5回合格": "Pass Ume Hanami's final exam 5 times through production",
+ "花海 佑芽のプロデュースを100回完了": "Complete Ume Hanami's production 100 times",
+ "花海 佑芽のプロデュースを10回完了": "Complete Ume Hanami's production 10 times",
+ "花海 佑芽のプロデュースを1回完了": "Complete Ume Hanami's production once",
+ "花海 佑芽のプロデュースを50回完了": "Complete Ume Hanami's production 50 times",
+ "花海 佑芽の特訓段階を3にする": "Raise Ume Hanami's training stage to 3",
+ "花海 佑芽の特訓段階を5にする": "Raise Ume Hanami's training stage to 5",
+ "花海 佑芽の特訓段階を6にする": "Raise Ume Hanami's training stage to 6",
+ "花海 佑芽の親愛度Lvを9にする": "Raise Ume Hanami's Bond level to 9",
+ "花海 咲季でSPレッスンを15回クリア": "Complete 15 SP Lessons with Saki Hanami",
+ "花海 咲季でSPレッスンを200回クリア": "Complete 200 SP Lessons with Saki Hanami",
+ "花海 咲季でSPレッスンを50回クリア": "Complete 50 SP Lessons with Saki Hanami",
+ "花海 咲季でSPレッスンを700回クリア": "Complete 700 SP Lessons with Saki Hanami",
+ "花海 咲季でプロデュース評価を合計1,000,000獲得": "Earn a Total of 1,000,000 Production Points with Saki Hanami",
+ "花海 咲季でプロデュース評価を合計2,000,000獲得": "Earn a Total of 2,000,000 Production Points with Saki Hanami",
+ "花海 咲季でプロデュース評価を合計50,000獲得": "Earn a Total of 50,000 Production Points with Saki Hanami",
+ "花海 咲季でプロデュース評価を合計500,000獲得": "Earn a Total of 500,000 Production Points with Saki Hanami",
+ "花海 咲季でレッスンを1,200回クリア": "Complete 1,200 Lessons with Saki Hanami",
+ "花海 咲季でレッスンを100回クリア": "Complete 100 Lessons with Saki Hanami",
+ "花海 咲季でレッスンを10回クリア": "Complete 10 Lessons with Saki Hanami",
+ "花海 咲季でレッスンを300回クリア": "Complete 300 Lessons with Saki Hanami",
+ "花海 咲季で最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with Saki Hanami and Achieve a Score of A or Higher Once",
+ "花海 咲季で最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with Saki Hanami and Achieve a Score of B or Higher Once",
+ "花海 咲季で最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with Saki Hanami and Achieve a Score of S or Higher Once",
+ "花海 咲季のビジュアルを900以上に育成してプロデュースを完了": "Complete Production with Saki Hanami's Visual Raised Above 900",
+ "花海 咲季のファンを1,000,000人獲得": "Gain 1,000,000 Fans for Saki Hanami",
+ "花海 咲季のファンを300,000人獲得": "Gain 300,000 Fans for Saki Hanami",
+ "花海 咲季のファンを600,000人獲得": "Gain 600,000 Fans for Saki Hanami",
+ "花海 咲季のファンを70,000人獲得": "Gain 70,000 Fans for Saki Hanami",
+ "花海 咲季のプロデュースでスキルカードを1,000回強化": "Enhance Skill Cards 1,000 Times in Saki Hanami's Production",
+ "花海 咲季のプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in Saki Hanami's Production",
+ "花海 咲季のプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in Saki Hanami's Production",
+ "花海 咲季のプロデュースでスキルカードを20回強化": "Enhance Skill Cards 20 Times in Saki Hanami's Production",
+ "花海 咲季のプロデュースでスキルカードを250回使用": "Use Skill Cards 250 Times in Saki Hanami's Production",
+ "花海 咲季のプロデュースでスキルカードを250回強化": "Enhance Skill Cards 250 Times in Saki Hanami's Production",
+ "花海 咲季のプロデュースでスキルカードを500回強化": "Enhance Skill Cards 500 Times in Saki Hanami's Production",
+ "花海 咲季のプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in Saki Hanami's Production",
+ "花海 咲季のプロデュースで最終試験に100回合格": "Pass the Final Exam 100 Times in Saki Hanami's Production",
+ "花海 咲季のプロデュースで最終試験に200回合格": "Pass the Final Exam 200 Times in Saki Hanami's Production",
+ "花海 咲季のプロデュースで最終試験に40回合格": "Pass the Final Exam 40 Times in Saki Hanami's Production",
+ "花海 咲季のプロデュースで最終試験に5回合格": "Pass the Final Exam 5 Times in Saki Hanami's Production",
+ "花海 咲季のプロデュースを100回完了": "Complete Saki Hanami's Production 100 Times",
+ "花海 咲季のプロデュースを10回完了": "Complete Saki Hanami's Production 10 Times",
+ "花海 咲季のプロデュースを50回完了": "Complete Saki Hanami's Production 50 Times",
+ "花海 咲季の特訓段階を3にする": "Raise Saki Hanami's Training Level to 3",
+ "花海 咲季の特訓段階を5にする": "Raise Saki Hanami's Training Level to 5",
+ "花海 咲季の特訓段階を6にする": "Raise Saki Hanami's Training Level to 6",
+ "花海 咲季の親愛度Lvを9にする": "Raise Saki Hanami's Bond Level to 9",
+ "苦難こそ喜び": "Joy in Hardships",
+ "茨の道": "Thorny Path",
+ "落ちこぼれからの挑戦": "Challenge from a Failure",
+ "落ちこぼれとは言わせない": "Won't Let You Call Me a Failure",
+ "葛城 リーリヤでSPレッスンを15回クリア": "Complete 15 SP Lessons with Lilja Katsuragi",
+ "葛城 リーリヤでSPレッスンを200回クリア": "Complete 200 SP Lessons with Lilja Katsuragi",
+ "葛城 リーリヤでSPレッスンを50回クリア": "Complete 50 SP Lessons with Lilja Katsuragi",
+ "葛城 リーリヤでSPレッスンを700回クリア": "Complete 700 SP Lessons with Lilja Katsuragi",
+ "葛城 リーリヤでレッスンを1,200回クリア": "Complete 1,200 Lessons with Lilja Katsuragi",
+ "葛城 リーリヤでレッスンを100回クリア": "Complete 100 Lessons with Lilja Katsuragi",
+ "葛城 リーリヤでレッスンを10回クリア": "Complete 10 Lessons with Lilja Katsuragi",
+ "葛城 リーリヤでレッスンを300回クリア": "Complete 300 Lessons with Lilja Katsuragi",
+ "葛城 リーリヤで最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with Lilja Katsuragi and Achieve a Score of A or Higher Once",
+ "葛城 リーリヤで最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with Lilja Katsuragi and Achieve a Score of B or Higher Once",
+ "葛城 リーリヤで最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with Lilja Katsuragi and Achieve a Score of S or Higher Once",
+ "葛城 リーリヤのビジュアルを1000以上に育成してプロデュースを完了": "Complete Production with Lilja Katsuragi's Visual Raised Above 1000",
+ "葛城 リーリヤのファンを1,000,000人獲得": "Gain 1,000,000 Fans for Lilja Katsuragi",
+ "葛城 リーリヤのファンを300,000人獲得": "Gain 300,000 Fans for Lilja Katsuragi",
+ "葛城 リーリヤのファンを600,000人獲得": "Gain 600,000 Fans for Lilja Katsuragi",
+ "葛城 リーリヤのファンを70,000人獲得": "Gain 70,000 Fans for Lilja Katsuragi",
+ "葛城 リーリヤのプロデュースでスキルカードを1,000回強化": "Enhance Skill Cards 1,000 Times in Lilja Katsuragi's Production",
+ "葛城 リーリヤのプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in Lilja Katsuragi's Production",
+ "葛城 リーリヤのプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in Lilja Katsuragi's Production",
+ "葛城 リーリヤのプロデュースでスキルカードを20回強化": "Enhance Skill Cards 20 Times in Lilja Katsuragi's Production",
+ "葛城 リーリヤのプロデュースでスキルカードを250回使用": "Use Skill Cards 250 Times in Lilja Katsuragi's Production",
+ "葛城 リーリヤのプロデュースでスキルカードを250回強化": "Enhance Skill Cards 250 Times in Lilja Katsuragi's Production",
+ "葛城 リーリヤのプロデュースでスキルカードを500回強化": "Enhance Skill Cards 500 Times in Lilja Katsuragi's Production",
+ "葛城 リーリヤのプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in Lilja Katsuragi's Production",
+ "葛城 リーリヤのプロデュースで元気を合計1,000獲得": "Gain a Total of 1,000 Energy in Lilja Katsuragi's Production",
+ "葛城 リーリヤのプロデュースで元気を合計15,000獲得": "Gain a Total of 15,000 Energy in Lilja Katsuragi's Production",
+ "葛城 リーリヤのプロデュースで元気を合計30,000獲得": "Gain a Total of 30,000 Energy in Lilja Katsuragi's Production",
+ "葛城 リーリヤのプロデュースで元気を合計50,000獲得": "Gain a Total of 50,000 Energy in Lilja Katsuragi's Production",
+ "葛城 リーリヤのプロデュースで最終試験に100回合格": "Pass the Final Exam 100 Times in Lilja Katsuragi's Production",
+ "葛城 リーリヤのプロデュースで最終試験に200回合格": "Pass the Final Exam 200 Times in Lilja Katsuragi's Production",
+ "葛城 リーリヤのプロデュースで最終試験に40回合格": "Pass the Final Exam 40 Times in Lilja Katsuragi's Production",
+ "葛城 リーリヤのプロデュースで最終試験に5回合格": "Pass the Final Exam 5 Times in Lilja Katsuragi's Production",
+ "葛城 リーリヤのプロデュースを100回完了": "Complete Lilja Katsuragi's Production 100 Times",
+ "葛城 リーリヤのプロデュースを10回完了": "Complete Lilja Katsuragi's Production 10 Times",
+ "葛城 リーリヤのプロデュースを1回完了": "Complete Lilja Katsuragi's Production 1 Time",
+ "葛城 リーリヤのプロデュースを50回完了": "Complete Lilja Katsuragi's Production 50 Times",
+ "葛城 リーリヤの特訓段階を1にする": "Raise Lilja Katsuragi's Training Level to 1",
+ "葛城 リーリヤの特訓段階を3にする": "Raise Lilja Katsuragi's Training Level to 3",
+ "葛城 リーリヤの特訓段階を5にする": "Raise Lilja Katsuragi's Training Level to 5",
+ "葛城 リーリヤの特訓段階を6にする": "Raise Lilja Katsuragi's Training Level to 6",
+ "葛城 リーリヤの親愛度Lvを9にする": "Raise Lilja Katsuragi's Bond Level to 9",
+ "藤田 ことねでSPレッスンを15回クリア": "Complete 15 SP Lessons with Kotone Fujita",
+ "藤田 ことねでSPレッスンを200回クリア": "Complete 200 SP Lessons with Kotone Fujita",
+ "藤田 ことねでSPレッスンを50回クリア": "Complete 50 SP Lessons with Kotone Fujita",
+ "藤田 ことねでSPレッスンを700回クリア": "Complete 700 SP Lessons with Kotone Fujita",
+ "藤田 ことねでプロデュース評価を合計1,000,000獲得": "Earn a Total of 1,000,000 Production Points with Kotone Fujita",
+ "藤田 ことねでプロデュース評価を合計2,000,000獲得": "Earn a Total of 2,000,000 Production Points with Kotone Fujita",
+ "藤田 ことねでプロデュース評価を合計50,000獲得": "Earn a Total of 50,000 Production Points with Kotone Fujita",
+ "藤田 ことねでプロデュース評価を合計500,000獲得": "Earn a Total of 500,000 Production Points with Kotone Fujita",
+ "藤田 ことねでレッスンを1,200回クリア": "Complete 1,200 Lessons with Kotone Fujita",
+ "藤田 ことねでレッスンを100回クリア": "Complete 100 Lessons with Kotone Fujita",
+ "藤田 ことねでレッスンを10回クリア": "Complete 10 Lessons with Kotone Fujita",
+ "藤田 ことねでレッスンを300回クリア": "Complete 300 Lessons with Kotone Fujita",
+ "藤田 ことねで最終試験に合格して評価A以上を1回獲得": "Pass the Final Exam with Kotone Fujita and Achieve a Score of A or Higher Once",
+ "藤田 ことねで最終試験に合格して評価B以上を1回獲得": "Pass the Final Exam with Kotone Fujita and Achieve a Score of B or Higher Once",
+ "藤田 ことねで最終試験に合格して評価S以上を1回獲得": "Pass the Final Exam with Kotone Fujita and Achieve a Score of S or Higher Once",
+ "藤田 ことねのダンスを1000以上に育成してプロデュースを完了": "Complete Production with Kotone Fujita's Dance Raised Above 1000",
+ "藤田 ことねのファンを1,000,000人獲得": "Gain 1,000,000 Fans for Kotone Fujita",
+ "藤田 ことねのファンを300,000人獲得": "Gain 300,000 Fans for Kotone Fujita",
+ "藤田 ことねのファンを600,000人獲得": "Gain 600,000 Fans for Kotone Fujita",
+ "藤田 ことねのファンを70,000人獲得": "Gain 70,000 Fans for Kotone Fujita",
+ "藤田 ことねのプロデュースでスキルカードを1,500回使用": "Use Skill Cards 1,500 Times in Kotone Fujita's Production",
+ "藤田 ことねのプロデュースでスキルカードを20,000回使用": "Use Skill Cards 20,000 Times in Kotone Fujita's Production",
+ "藤田 ことねのプロデュースでスキルカードを250回使用": "Use Skill Cards 250 Times in Kotone Fujita's Production",
+ "藤田 ことねのプロデュースでスキルカードを6,000回使用": "Use Skill Cards 6,000 Times in Kotone Fujita's Production",
+ "藤田 ことねのプロデュースで最終試験に100回合格": "Pass the Final Exam 100 Times in Kotone Fujita's Production",
+ "藤田 ことねのプロデュースで最終試験に200回合格": "Pass the Final Exam 200 Times in Kotone Fujita's Production",
+ "藤田 ことねのプロデュースで最終試験に40回合格": "Pass the Final Exam 40 Times in Kotone Fujita's Production",
+ "藤田 ことねのプロデュースで最終試験に5回合格": "Pass the Final Exam 5 Times in Kotone Fujita's Production",
+ "藤田 ことねのプロデュースの相談で1,000回交換": "Exchange 1,000 Times in Kotone Fujita's Production Consultation",
+ "藤田 ことねのプロデュースの相談で15回交換": "Exchange 15 Times in Kotone Fujita's Production Consultation",
+ "藤田 ことねのプロデュースの相談で250回交換": "Exchange 250 Times in Kotone Fujita's Production Consultation",
+ "藤田 ことねのプロデュースの相談で500回交換": "Exchange 500 Times in Kotone Fujita's Production Consultation",
+ "藤田 ことねのプロデュースを100回完了": "Complete Kotone Fujita's Production 100 Times",
+ "藤田 ことねのプロデュースを10回完了": "Complete Kotone Fujita's Production 10 Times",
+ "藤田 ことねのプロデュースを50回完了": "Complete Kotone Fujita's Production 50 Times",
+ "藤田 ことねの特訓段階を3にする": "Raise Kotone Fujita's Training Level to 3",
+ "藤田 ことねの特訓段階を5にする": "Raise Kotone Fujita's Training Level to 5",
+ "藤田 ことねの特訓段階を6にする": "Raise Kotone Fujita's Training Level to 6",
+ "藤田 ことねの親愛度Lvを9にする": "Raise Kotone Fujita's Bond Level to 9",
+ "藤田ことね": "Kotone Fujita",
+ "裏切ったら恨むからね?": "I'll Resent You if You Betray Me, Okay?",
+ "見せたい姿": "The Image I Want to Show",
+ "課題を100個クリア": "Complete 100 Tasks",
+ "課題を50個クリア": "Complete 50 Tasks",
+ "課題達成": "Task Achievement",
+ "調子いいかも♪": "Feeling Great♪",
+ "諦めきれない夢": "Unyielding Dream",
+ "諦められない": "Can't Give Up",
+ "護身術の達人": "Self-Defense Master",
+ "財力": "Financial Power",
+ "走り続けたその先": "Beyond Continuing to Run",
+ "踊りきる体力": "Endurance to Dance Through",
+ "踏み出した一歩": "First Step Forward",
+ "踏み出す勇気": "Courage to Step Forward",
+ "軽快ステップ": "Light Steps",
+ "輝く原石": "Shining gemstone",
+ "辛いほどいい": "The Tougher, the Better",
+ "進むための一歩": "Step to Move Forward",
+ "道場仕込みの運動神経": "Dojo-Trained Athletic Ability",
+ "限界はまだ": "Not Yet at the Limit",
+ "限界突破": "Pushing the limits",
+ "青二才の努力": "Effort of a Greenhorn",
+ "1回のプロデュース中にSPボーカルレッスンを体力100の状態でクリアする": "Complete a Special Vocal Lesson with 100 Stamina in One Production"
+}
diff --git a/local-files/genericTrans/index/mission.json b/local-files/genericTrans/index/mission.json
index 8da50779..b11e8ed7 100644
--- a/local-files/genericTrans/index/mission.json
+++ b/local-files/genericTrans/index/mission.json
@@ -1006,4 +1006,4 @@
"課題を90個クリアしよう (90/90)": "Complete 90 Tasks (90/90)",
"課題1章-46クリアで解放": "Unlock by clearing Task Chapter 1-46",
"課題1章-46クリアで解放 (46/46)": "Unlock by clearing Task Chapter 1-46 (46/46)"
-}
\ No newline at end of file
+}
diff --git a/local-files/genericTrans/index/trash.json b/local-files/genericTrans/index/trash.json
index 7c0e6afe..50243748 100644
--- a/local-files/genericTrans/index/trash.json
+++ b/local-files/genericTrans/index/trash.json
@@ -1,186 +1,186 @@
{
- "!": "!",
- "(+3000)": "(+3000)",
- "(xx.xx MB)": "(xx.xx MB)",
- "0 times": "0 times",
- "×10": "×10",
- "アイテム名あいうえおかきくけこ": "Item Name AIUEOKAKIKUKEKO",
- "1 days": "1 days",
- "あと23時間": "23 Hours Left",
- "1 days left": "1 days left",
- "11 hr 58 min left": "11 hr 58 min left",
- "11,851Pt": "11,851Pt",
- "12/10 12:00〜12/24 10:00": "12/10 12:00〜12/24 10:00",
- "12時間": "12 hours",
- "12月3日(金)0:00からメンテナンスを行いますaaaa": "12月3日(金)0:00からメンテナンスを行いますaaaa",
- "14 hr 13 min left": "14 hr 13 min left",
- "15,476Pt": "15,476Pt",
- "15,867Pt": "15,867Pt",
- "16 hr 33 min left": "16 hr 33 min left",
- "2 days": "2 days",
- "2 times": "2 times",
- "2022/12/12 20:00 〜 2022/12/12 20:00": "2022/12/12 20:00 〜 2022/12/12 20:00",
- "22 hours left": "22 hours left",
- "22,402Pt": "22,402Pt",
- "22,663Pt": "22,663Pt",
- "22.32 KB": "22.32 KB",
- "23,677Pt": "23,677Pt",
- "23/12/10 12:00〜24/01/24 10:00": "23/12/10 12:00〜24/01/24 10:00",
- "24/07/12 11:00 to 24/07/22 09:59": "24/07/12 11:00 to 24/07/22 09:59",
- "24/07/21 11:00 to 24/09/01 04:59": "24/07/21 11:00 to 24/09/01 04:59",
- "29 days left": "29 days left",
- "3 days": "3 days",
- "30fps": "30fps",
- "4 days": "4 days",
- "41 days left": "41 days left",
- "422回": "422回",
- "4時間": "4 hours",
- "5 days": "5 days",
- "5 days left": "5 days left",
- "5 hr 35 min left": "5 hr 35 min left",
- "5 hr 36 min left": "5 hr 36 min left",
- "59 days left": "59 days left",
- "6 hours left": "6 hours left",
- "60fps": "60fps",
- "7 hours left": "7 hours left",
- "700Pt": "700Pt",
- "706Pt": "706Pt",
- "8 hours": "8 hours",
- "8 hours left": "8 hours left",
- "9 days left": "9 days left",
- "9 hours left": "9 hours left",
- "99,999,999\n/99,999,999": "99,999,999\n/99,999,999",
- "×5": "×5",
- "Lv100": "Lv100",
- "Lv120": "Lv120",
- "?": "?",
- "AP is ": "AP is ",
- "After Box 3": "After Box 3",
- "Bond5/10": "Bond5/10",
- "Bond9/10": "Bond9/10",
- "Box 1": "Box 1",
- "Box 2": "Box 2",
- "BufferScale:1.00": "BufferScale:1.00",
- "COMMU": "COMMU",
- "CPU:00.000ms": "CPU:00.000ms",
- "Congratulations!\n": "Congratulations!\n",
- "Consume フレンドコイン\nto draw フレンドガシャ(毎月1日 5時00分更新)?": "Consume フレンドコイン\nto draw フレンドガシャ(毎月1日 5時00分更新)?",
- "Da. increased by ": "Da. increased by ",
- "Description1234567890": "Description1234567890",
- "FAILED...": "FAILED...",
- "FINISH": "FINISH",
- "GPU00.000ms": "GPU00.000ms",
- "Guaranteed SR or above": "Guaranteed SR or above",
- "Jewel×500": "Jewel×500",
- "Lv.12": "Lv.12",
- "Lv12": "Lv12",
- "MEMORY": "MEMORY",
- "Main": "Main",
- "NEW!": "NEW!",
- "NOW LOADING...": "NOW LOADING...",
- "NOW LOADING…": "NOW LOADING…",
- "PICK\nUP": "PICK\nUP",
- "Pアイドルアビリティ解放": "Pアイドルアビリティ解放",
- "Pドリンク名7890": "Pドリンク名7890",
- "Pメニュー名七八九〇+": "P Menu Name 7890+",
- "R": "R",
- "RANK": "RANK",
- "SALE": "SALE",
- "SR": "SR",
- "SSR": "SSR",
- "START": "START",
- "Sense only": "Sense only",
- "Sub": "Sub",
- "TAP TO START ": "TAP TO START ",
- "TrueEnd": "TrueEnd",
- "UP!": "UP!",
- "Until 2024/07/22 09:59": "Until 2024/07/22 09:59",
- "Until 2024/08/01 10:59": "Until 2024/08/01 10:59",
- "Until 75 days": "Until 75 days",
- "Update in 14 h 13 m(s)": "Update in 14 h 13 m(s)",
- "Update in 14 h 14 m(s)": "Update in 14 h 14 m(s)",
- "Vault That Borderline!": "Vault That Borderline!",
- "Ver.": "Ver.",
- "Vi. increased by ": "Vi. increased by ",
- "Vo. increased by ": "Vo. increased by ",
- "aaaaaaaa": "aaaaaaaa",
- "¥": "¥",
- "¥0": "¥0",
- "×0": "×0",
- "×1": "×1",
- "×2": "×2",
- "×2222": "×2222",
- "••••": "••••",
- "「世界一」": "「世界一」",
- "〜": "〜",
- "あ\nあ\nあ\nあ\nあ": "あ\nあ\nあ\nあ\nあ",
- "あああああああ": "あああああああ",
- "ああああああああああああああ": "ああああああああああああああ",
- "あと 23時59分 で更新": "Update in 23:59",
- "あと19時間45分": "19 hours 45 minutes left",
- "あと6日": "6 days left",
- "いいいいいいいいいいいいいいいいいいいい": "いいいいいいいいいいいいいいいいいいいい",
- "お知らせタイトルテキストが入ります8901234\n123456789012345678901234": "お知らせタイトルテキストが入ります8901234\n123456789012345678901234",
- "せかいいちかわいい私": "せかいいちかわいい私",
- "なんかヤバいことが起こるよ\n一二三四五六七八九〇一二三\n一二三四五六七八九〇一二三\n一二三四五六七 コピー不可": "なんかヤバいことが起こるよ\n一二三四五六七八九〇一二三\n一二三四五六七八九〇一二三\n一二三四五六七 コピー不可",
- "ふるふるフューチャー☆": "ふるふるフューチャー☆",
- "アイテム名67890\n1234567890\n1234567890": "アイテム名67890\n1234567890\n1234567890",
- "アイテム名678901234567": "アイテム名678901234567",
- "アイドル冠名9012345": "アイドル冠名9012345",
- "アイドル名1234567890": "アイドル名1234567890",
- "アイドル名678901234567": "アイドル名678901234567",
- "アチーブメント名90": "Achievement Name 90",
- "アチーブメント名9012345": "アチーブメント名9012345",
- "アチーブメント名9012345 ": "アチーブメント名9012345 ",
- "イチバンカワイイ9012345": "Ichiban Kawaii 9012345",
- "イベント名67890イベント名67890イベント名67890\n": "イベント名67890イベント名67890イベント名67890\n",
- "イベント名6789012イベント名6789012": "イベント名6789012イベント名6789012",
- "エアロビクス1234+": "エアロビクス1234+",
- "エナジードリンク90123\n123456789": "エナジードリンク90123\n123456789",
- "ガシャ回数: 1234回": "Gacha Draws: 1234 times",
- "サポートカードセリフ表示します\n123456789012345": "サポートカードセリフ表示します\n123456789012345",
- "サークル名6789012345": "サークル名6789012345",
- "ダイヤの原石789012花海咲季": "ダイヤの原石789012花海咲季",
- "テキスト56789012345\n01234567890": "テキスト56789012345\n01234567890",
- "テキスト5678901234567\n01234567890\n01234567890\n01234567890": "テキスト5678901234567\n01234567890\n01234567890\n01234567890",
- "フレンドコインを消費して\n○○○○○ガシャを1回引きますか?": "Consume Friend Coins to\nDraw ○○○○○ Gacha once?",
- "プロデューサー名9012": "プロデューサー名9012",
- "プロデュースを5回行おう345678901234\n123456789012345678901234\n123456789012345678901234": "プロデュースを5回行おう345678901234\n123456789012345678901234\n123456789012345678901234",
- "メッセージ: サイズ36/20文字/4行\n12345678901234567890\n12345678901234567890\n12345678901234567890": "メッセージ: サイズ36/20文字/4行\n12345678901234567890\n12345678901234567890\n12345678901234567890",
- "世界一かわいいわたし": "世界一かわいいわたし",
- "世界一可愛い私89012": "世界一可愛い私89012",
- "作詞:yura\n作曲:神前暁\n編曲:神前暁": "Lyrics: yura\nComposer: 神前暁\nArrangement:神前暁",
- "冠名1234567890": "冠名1234567890",
- "冠名3456789012\n藤田ことね": "冠名3456789012\n藤田ことね",
- "冠名3456789012345": "冠名3456789012345",
- "冠名345678901234567": "冠名345678901234567",
- "天使の微笑み789012": "天使の微笑み789012",
- "天使の微笑み78901234": "天使の微笑み78901234",
- "定常アイテム名\n1234567": "定常アイテム名\n1234567",
- "放っておけないクラスメイト①5": "Classmate who can't be left alone ①5",
- "普段は優しいが、怒ったらめちゃくちゃ怖\nいと生徒の中で噂されている。\n1234567890": "普段は優しいが、怒ったらめちゃくちゃ怖\nいと生徒の中で噂されている。\n1234567890",
- "歌詞OFF": "歌詞OFF",
- "歌:星井美希 作詞:Kanata": "歌:星井美希 作詞:Kanata",
- "特訓するアイテム説明文が入ります\n1234567890123456789": "特訓するアイテム説明文が入ります\n1234567890123456789",
- "獲得できる〇〇(※デイリー/ウィークリー)ptが最大に達しました": "The maximum number of 〇〇 (Daily/Weekly) points has been reached.",
- "育成見出し678901234": "育成見出し678901234",
- "藤崎ことね": "Kotone Fujita",
- "藤田\n": "藤田\n",
- "衣装名456789012345678": "衣装名456789012345678",
- "解除予定時刻:YYYY/MM/DD hh:mm:ss": "解除予定時刻:YYYY/MM/DD hh:mm:ss",
- "説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文012345678901234567890": "説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文012345678901234567890",
- "課題条件テキスト901234": "課題条件テキスト901234",
- "運営からのプレゼントです\n123456789012345\n": "運営からのプレゼントです\n123456789012345\n",
- "12345": "12345",
- "1234567890": "1234567890",
- "1234567890\n1234567890\n1234567890\n1234567890\n1234567890\n1234567890": "1234567890\n1234567890\n1234567890\n1234567890\n1234567890\n1234567890",
- "1234567890+++": "1234567890+++",
- "1234567890123\n1234567890123\n1234567890123\n1234567890123": "1234567890123\n1234567890123\n1234567890123\n1234567890123",
- "123456789012312345678901231234567890123": "123456789012312345678901231234567890123",
- "123456789012345": "123456789012345",
- "123456789012345を200消費して\nプロデュースアイドルを獲得します": "123456789012345を200消費して\nプロデュースアイドルを獲得します",
- "12345678901234567": "12345678901234567",
- "123456789012345678\n123456789012345678": "123456789012345678\n123456789012345678",
- "12345678901234567890123456\nいいいいいいいいいいいいいいいいいいいいいいいいいい": "12345678901234567890123456\nいいいいいいいいいいいいいいいいいいいいいいいいいい",
- "123456789012345678901234567890": "123456789012345678901234567890"
-}
\ No newline at end of file
+ "!": "!",
+ "(+3000)": "(+3000)",
+ "(xx.xx MB)": "(xx.xx MB)",
+ "0 times": "0 times",
+ "×10": "×10",
+ "アイテム名あいうえおかきくけこ": "Item Name AIUEOKAKIKUKEKO",
+ "1 days": "1 days",
+ "あと23時間": "23 Hours Left",
+ "1 days left": "1 days left",
+ "11 hr 58 min left": "11 hr 58 min left",
+ "11,851Pt": "11,851Pt",
+ "12/10 12:00〜12/24 10:00": "12/10 12:00〜12/24 10:00",
+ "12時間": "12 hours",
+ "12月3日(金)0:00からメンテナンスを行いますaaaa": "12月3日(金)0:00からメンテナンスを行いますaaaa",
+ "14 hr 13 min left": "14 hr 13 min left",
+ "15,476Pt": "15,476Pt",
+ "15,867Pt": "15,867Pt",
+ "16 hr 33 min left": "16 hr 33 min left",
+ "2 days": "2 days",
+ "2 times": "2 times",
+ "2022/12/12 20:00 〜 2022/12/12 20:00": "2022/12/12 20:00 〜 2022/12/12 20:00",
+ "22 hours left": "22 hours left",
+ "22,402Pt": "22,402Pt",
+ "22,663Pt": "22,663Pt",
+ "22.32 KB": "22.32 KB",
+ "23,677Pt": "23,677Pt",
+ "23/12/10 12:00〜24/01/24 10:00": "23/12/10 12:00〜24/01/24 10:00",
+ "24/07/12 11:00 to 24/07/22 09:59": "24/07/12 11:00 to 24/07/22 09:59",
+ "24/07/21 11:00 to 24/09/01 04:59": "24/07/21 11:00 to 24/09/01 04:59",
+ "29 days left": "29 days left",
+ "3 days": "3 days",
+ "30fps": "30fps",
+ "4 days": "4 days",
+ "41 days left": "41 days left",
+ "422回": "422回",
+ "4時間": "4 hours",
+ "5 days": "5 days",
+ "5 days left": "5 days left",
+ "5 hr 35 min left": "5 hr 35 min left",
+ "5 hr 36 min left": "5 hr 36 min left",
+ "59 days left": "59 days left",
+ "6 hours left": "6 hours left",
+ "60fps": "60fps",
+ "7 hours left": "7 hours left",
+ "700Pt": "700Pt",
+ "706Pt": "706Pt",
+ "8 hours": "8 hours",
+ "8 hours left": "8 hours left",
+ "9 days left": "9 days left",
+ "9 hours left": "9 hours left",
+ "99,999,999\n/99,999,999": "99,999,999\n/99,999,999",
+ "×5": "×5",
+ "Lv100": "Lv100",
+ "Lv120": "Lv120",
+ "?": "?",
+ "AP is ": "AP is ",
+ "After Box 3": "After Box 3",
+ "Bond5/10": "Bond5/10",
+ "Bond9/10": "Bond9/10",
+ "Box 1": "Box 1",
+ "Box 2": "Box 2",
+ "BufferScale:1.00": "BufferScale:1.00",
+ "COMMU": "COMMU",
+ "CPU:00.000ms": "CPU:00.000ms",
+ "Congratulations!\n": "Congratulations!\n",
+ "Consume フレンドコイン\nto draw フレンドガシャ(毎月1日 5時00分更新)?": "Consume フレンドコイン\nto draw フレンドガシャ(毎月1日 5時00分更新)?",
+ "Da. increased by ": "Da. increased by ",
+ "Description1234567890": "Description1234567890",
+ "FAILED...": "FAILED...",
+ "FINISH": "FINISH",
+ "GPU00.000ms": "GPU00.000ms",
+ "Guaranteed SR or above": "Guaranteed SR or above",
+ "Jewel×500": "Jewel×500",
+ "Lv.12": "Lv.12",
+ "Lv12": "Lv12",
+ "MEMORY": "MEMORY",
+ "Main": "Main",
+ "NEW!": "NEW!",
+ "NOW LOADING...": "NOW LOADING...",
+ "NOW LOADING…": "NOW LOADING…",
+ "PICK\nUP": "PICK\nUP",
+ "Pアイドルアビリティ解放": "Pアイドルアビリティ解放",
+ "Pドリンク名7890": "Pドリンク名7890",
+ "Pメニュー名七八九〇+": "P Menu Name 7890+",
+ "R": "R",
+ "RANK": "RANK",
+ "SALE": "SALE",
+ "SR": "SR",
+ "SSR": "SSR",
+ "START": "START",
+ "Sense only": "Sense only",
+ "Sub": "Sub",
+ "TAP TO START ": "TAP TO START ",
+ "TrueEnd": "TrueEnd",
+ "UP!": "UP!",
+ "Until 2024/07/22 09:59": "Until 2024/07/22 09:59",
+ "Until 2024/08/01 10:59": "Until 2024/08/01 10:59",
+ "Until 75 days": "Until 75 days",
+ "Update in 14 h 13 m(s)": "Update in 14 h 13 m(s)",
+ "Update in 14 h 14 m(s)": "Update in 14 h 14 m(s)",
+ "Vault That Borderline!": "Vault That Borderline!",
+ "Ver.": "Ver.",
+ "Vi. increased by ": "Vi. increased by ",
+ "Vo. increased by ": "Vo. increased by ",
+ "aaaaaaaa": "aaaaaaaa",
+ "¥": "¥",
+ "¥0": "¥0",
+ "×0": "×0",
+ "×1": "×1",
+ "×2": "×2",
+ "×2222": "×2222",
+ "••••": "••••",
+ "「世界一」": "「世界一」",
+ "〜": "〜",
+ "あ\nあ\nあ\nあ\nあ": "あ\nあ\nあ\nあ\nあ",
+ "あああああああ": "あああああああ",
+ "ああああああああああああああ": "ああああああああああああああ",
+ "あと 23時59分 で更新": "Update in 23:59",
+ "あと19時間45分": "19 hours 45 minutes left",
+ "あと6日": "6 days left",
+ "いいいいいいいいいいいいいいいいいいいい": "いいいいいいいいいいいいいいいいいいいい",
+ "お知らせタイトルテキストが入ります8901234\n123456789012345678901234": "お知らせタイトルテキストが入ります8901234\n123456789012345678901234",
+ "せかいいちかわいい私": "せかいいちかわいい私",
+ "なんかヤバいことが起こるよ\n一二三四五六七八九〇一二三\n一二三四五六七八九〇一二三\n一二三四五六七 コピー不可": "なんかヤバいことが起こるよ\n一二三四五六七八九〇一二三\n一二三四五六七八九〇一二三\n一二三四五六七 コピー不可",
+ "ふるふるフューチャー☆": "ふるふるフューチャー☆",
+ "アイテム名67890\n1234567890\n1234567890": "アイテム名67890\n1234567890\n1234567890",
+ "アイテム名678901234567": "アイテム名678901234567",
+ "アイドル冠名9012345": "アイドル冠名9012345",
+ "アイドル名1234567890": "アイドル名1234567890",
+ "アイドル名678901234567": "アイドル名678901234567",
+ "アチーブメント名90": "Achievement Name 90",
+ "アチーブメント名9012345": "アチーブメント名9012345",
+ "アチーブメント名9012345 ": "アチーブメント名9012345 ",
+ "イチバンカワイイ9012345": "Ichiban Kawaii 9012345",
+ "イベント名67890イベント名67890イベント名67890\n": "イベント名67890イベント名67890イベント名67890\n",
+ "イベント名6789012イベント名6789012": "イベント名6789012イベント名6789012",
+ "エアロビクス1234+": "エアロビクス1234+",
+ "エナジードリンク90123\n123456789": "エナジードリンク90123\n123456789",
+ "ガシャ回数: 1234回": "Gacha Draws: 1234 times",
+ "サポートカードセリフ表示します\n123456789012345": "サポートカードセリフ表示します\n123456789012345",
+ "サークル名6789012345": "サークル名6789012345",
+ "ダイヤの原石789012花海咲季": "ダイヤの原石789012花海咲季",
+ "テキスト56789012345\n01234567890": "テキスト56789012345\n01234567890",
+ "テキスト5678901234567\n01234567890\n01234567890\n01234567890": "テキスト5678901234567\n01234567890\n01234567890\n01234567890",
+ "フレンドコインを消費して\n○○○○○ガシャを1回引きますか?": "Consume Friend Coins to\nDraw ○○○○○ Gacha once?",
+ "プロデューサー名9012": "プロデューサー名9012",
+ "プロデュースを5回行おう345678901234\n123456789012345678901234\n123456789012345678901234": "プロデュースを5回行おう345678901234\n123456789012345678901234\n123456789012345678901234",
+ "メッセージ: サイズ36/20文字/4行\n12345678901234567890\n12345678901234567890\n12345678901234567890": "メッセージ: サイズ36/20文字/4行\n12345678901234567890\n12345678901234567890\n12345678901234567890",
+ "世界一かわいいわたし": "世界一かわいいわたし",
+ "世界一可愛い私89012": "世界一可愛い私89012",
+ "作詞:yura\n作曲:神前暁\n編曲:神前暁": "Lyrics: yura\nComposer: 神前暁\nArrangement:神前暁",
+ "冠名1234567890": "冠名1234567890",
+ "冠名3456789012\n藤田ことね": "冠名3456789012\n藤田ことね",
+ "冠名3456789012345": "冠名3456789012345",
+ "冠名345678901234567": "冠名345678901234567",
+ "天使の微笑み789012": "天使の微笑み789012",
+ "天使の微笑み78901234": "天使の微笑み78901234",
+ "定常アイテム名\n1234567": "定常アイテム名\n1234567",
+ "放っておけないクラスメイト①5": "Classmate who can't be left alone ①5",
+ "普段は優しいが、怒ったらめちゃくちゃ怖\nいと生徒の中で噂されている。\n1234567890": "普段は優しいが、怒ったらめちゃくちゃ怖\nいと生徒の中で噂されている。\n1234567890",
+ "歌詞OFF": "歌詞OFF",
+ "歌:星井美希 作詞:Kanata": "歌:星井美希 作詞:Kanata",
+ "特訓するアイテム説明文が入ります\n1234567890123456789": "特訓するアイテム説明文が入ります\n1234567890123456789",
+ "獲得できる〇〇(※デイリー/ウィークリー)ptが最大に達しました": "The maximum number of 〇〇 (Daily/Weekly) points has been reached.",
+ "育成見出し678901234": "育成見出し678901234",
+ "藤崎ことね": "Kotone Fujita",
+ "藤田\n": "藤田\n",
+ "衣装名456789012345678": "衣装名456789012345678",
+ "解除予定時刻:YYYY/MM/DD hh:mm:ss": "解除予定時刻:YYYY/MM/DD hh:mm:ss",
+ "説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文012345678901234567890": "説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文012345678901234567890",
+ "課題条件テキスト901234": "課題条件テキスト901234",
+ "運営からのプレゼントです\n123456789012345\n": "運営からのプレゼントです\n123456789012345\n",
+ "12345": "12345",
+ "1234567890": "1234567890",
+ "1234567890\n1234567890\n1234567890\n1234567890\n1234567890\n1234567890": "1234567890\n1234567890\n1234567890\n1234567890\n1234567890\n1234567890",
+ "1234567890+++": "1234567890+++",
+ "1234567890123\n1234567890123\n1234567890123\n1234567890123": "1234567890123\n1234567890123\n1234567890123\n1234567890123",
+ "123456789012312345678901231234567890123": "123456789012312345678901231234567890123",
+ "123456789012345": "123456789012345",
+ "123456789012345を200消費して\nプロデュースアイドルを獲得します": "123456789012345を200消費して\nプロデュースアイドルを獲得します",
+ "12345678901234567": "12345678901234567",
+ "123456789012345678\n123456789012345678": "123456789012345678\n123456789012345678",
+ "12345678901234567890123456\nいいいいいいいいいいいいいいいいいいいいいいいいいい": "12345678901234567890123456\nいいいいいいいいいいいいいいいいいいいいいいいいいい",
+ "123456789012345678901234567890": "123456789012345678901234567890"
+}
diff --git a/local-files/genericTrans/index/tutorial.json b/local-files/genericTrans/index/tutorial.json
index 0f72bacf..fff06924 100644
--- a/local-files/genericTrans/index/tutorial.json
+++ b/local-files/genericTrans/index/tutorial.json
@@ -1,446 +1,446 @@
{
- "3位以内またはスコア410000以上で中間試験突破": "Pass the midterm exam with a rank of 3rd or higher or a score of 410000 or more",
- "ミッション、プロデューサーLvアップ報酬など": "Missions, PLv upgrade rewards",
- "Mental": "Mental",
- "Pアイテムは条件を満たすと効果を発揮します。\nはじめから持っているPアイテムは\nプロデュースアイドルによって決まります。": "P-Items will take effect when conditions are met.\nThe P-Items you start with are determined by the produced idol.",
- "Pポ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイン": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントが": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがあ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがあり": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありま": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがあります": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談し": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整え": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えて": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみま": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみませ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみません": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみませんか": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみませんか?": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントが少ない場合、相談を開始する時に\n確認メッセージを表示します。": "If P-Points are low, a confirmation message\nwill be displayed when starting a consultation.",
- "True EndアチーブメントはTrue Endに到達すると獲得できます。True Endアチーブメントを獲得すると、アイドルのパラメータが上昇します。": "True End Achievements can be earned by reaching the True End. Earning True End Achievements increases the idol's parameters.",
- "※保存していない写真は削除されます": "※Unsaved photos will be deleted",
- "※後から他のアイドルもプロデュース可能です": "※Other idols can be produced later",
- "○〆元気が上昇しましたね!\n○〆元気は体力が減少するとき、\n体力のかわりに優先的に消費されます": "○〆Energy has increased!\nWhen stamina decreases, ○〆Energy is consumed instead of stamina.",
- "○〆好印象が増えたおかげで\nパラメータが大きく上がりましたね": "Thanks to the increased ○〆Good Impression,\nparameters have greatly increased!",
- "○〆好印象はターン終了時に\nパラメータを上昇させる\n効果のようですね": "It seems ○〆Good Impression increases parameters\nat the end of the turn.",
- "○〆好調がついた状態で\nスキルカードを選択してみましょう!": "Let's select a skill card while in ○〆Fine Condition!",
- "○〆好調のおかげで\nパラメータが大きく上がりましたね!": "Thanks to ○〆Fine Condition,\nparameters have greatly increased!",
- "○〆好調は上がるパラメータの量を\n増やす効果のようですね": "It seems ○〆Fine Condition increases\nthe amount parameters rise.",
- "○〆集中がついた状態で\nスキルカードを選択してみましょう!": "Let's select a skill card while in ○〆Focus!",
- "○〆集中のおかげで\nパラメータが大きく上がりましたね": "Thanks to ○〆Focus,\nparameters have greatly increased!",
- "○〆集中は上がるパラメータの量を\n増やす効果のようですね": "It seems ○〆Focus increases\nthe amount parameters rise.",
- "「メモリー」にするフォトを選べますよ!\n好きなフォトを選択してみましょう": "You can choose a photo to become a 'Memory'!\nSelect your favorite photo.",
- "「休む」を選択して\nアイドルを休ませてあげましょう": "Choose 'Rest'\nto let the idol take a break.",
- "【基礎1】好調": "【Basic 1】 Good Shape",
- "【基礎2】集中": "【Basic 2】 Focus",
- "【基礎3】好印象": "【Basic 3】 Good Impression",
- "【基礎4】やる気": "【Basic 4】 Motivation",
- "【基礎5】消費体力減少": "【Basic 5】 Decreased Stamina Consumption",
- "【基礎6】消費体力削減": "【Basic 6】 Reduced Stamina Consumption",
- "【応用1】プラン:センス": "【Advanced 1】 Plan: Sense",
- "【応用2】プラン:ロジック": "【Advanced 2】 Plan: Logic",
- "【応用3】絶好調": "【Advanced 3】 Excellent Condition",
- "【応用4】強化状態消費": "【Advanced 4】 Enhanced State Consumption",
- "【試験研修1】好調": "【Exam 1】 Good Shape",
- "【試験研修2】集中": "【Exam 2】 Focus",
- "【試験研修3】好印象": "【Exam 3】 Good Impression",
- "【試験研修4】やる気": "【Exam 4】 Motivation",
- "こちらで現在のスコアと順位が\n確認できます": "You can check your current score and rank here.",
- "こちらのPアイテムの効果で\nパラメータがあがりました!": "The effect of this P item\nhas increased the parameters!",
- "このアイドルでプロデュースを開始しますか?\n※後から他のアイドルもプロデュース可能です": "Would you like to start producing this idol?\n※You can also produce other idols later.",
- "この中からひとつ選べるみたいですね\n今回はこちらのスキルカードを\n受け取ってみましょう!": "Looks like you can choose one from here.\nThis time, let's receive this skill card!",
- "これまで学んだ内容を活かして\nできるだけたくさんパラメータを\n育成できるよう頑張ってみてください!": "Please do your best to cultivate as many parameters as possible\nutilizing the knowledge you have learned so far!",
- "さぁ、プロデュースがはじまりましたね\n今回の試験は特別に最終だけです\nフォローするので安心してくださいね!": "Now, the production has begun.\nThis time, the exam is special and only the final one\nPlease rest assured that I will follow you!",
- "さっそくスキルカードを使用して\nスコアを上げていきましょう!": "Let's use the skill card right away\nand increase the score!",
- "さっそく使用してみましょう!": "Let's try using it right away!",
- "さらに、Pアイテムの効果で\n○〆好印象が増えましたね!": "Furthermore, thanks to the effect of the P item,\n○〆Good Impression has increased!",
- "さらに、Pアイテムの効果で\n○〆集中が増えましたね!": "Furthermore, thanks to the effect of the P item,\n○〆Focus has increased!",
- "それではあと3ターン\n試験頑張ってください!": "Then, there are 3 turns left.\nGood luck on the exam!",
- "なーんか今日、朝からずぅ~っと気分爽快でぇ!\n身体がメチャ軽いってゆーか! \nやる気がドンドン溢れてくるってゆーか!": "Somehow, I've been feeling great since this morning!\nIt's like my body feels really light!\nMy motivation is overflowing!",
- "まずはダンスレッスンで\nダンスをあげましょう!": "First, let's improve dancing through dance lessons!",
- "まずはビジュアルレッスンで\nビジュアルをあげましょう!": "First, let's improve visuals through visual lessons!",
- "アイドルのパラメータやアドバイス、\n審査基準はこちらで確認ができます": "You can check the idol's parameters, advice,\nand evaluation criteria here.",
- "アチーブメントは様々な条件を満たすと獲得できます。プロデューサーLv上昇のための経験値など様々な報酬を獲得できるので積極的にアチーブメントを集めましょう。": "Achievements can be earned by meeting various conditions. Actively collect achievements to earn various rewards such as experience points for raising Producer Level.",
- "アチーブメントを獲得した時に入手できる星が一定数に達するとマスターアチーブメントを獲得できます。マスターアチーブメントは入手した星の数に応じてランクアップし、報酬を獲得できます。": "When the number of stars obtained by earning achievements reaches a certain number, you can earn Master Achievements. Master Achievements rank up according to the number of stars obtained, and you can earn rewards.",
- "クリアまでに必要なパラメータと\n現在のアイドルのパラメータは\nこちらで確認できますよ": "You can check the required parameters for clearing\nand the current idol's parameters here.",
- "コンテストでは全国のプロデューサーと対戦することができ\nます。プロデュースで獲得したメモリーを編成し、パラメー\nタ、スキルカード、Pアイテムを元に、他のプロデューサー\nと競い合います。で獲得したメモリーを編成し、パラメー\nタ、スキルカード、Pアイテムを元に、他のプロデューサー": "In contests, you can compete with producers nationwide.\nOrganize memories acquired through production, parameters,\nskill cards, and P-Items to compete with other producers.",
- "コンテストにはグレードがあります。\nランキング上位になると\nより高いグレードに昇格できます。\nグレードが高くなると報酬が豪華になります。": "Contests have grades.\nBy ranking higher, you can be promoted to a higher grade.\nHigher grades come with more luxurious rewards.",
- "コンテストメダルを集めると\nアイテム交換所で\n豪華な報酬と交換することができます。": "By collecting contest medals,\nyou can exchange them for luxurious rewards\nat the item exchange.",
- "サークルではサークルメンバーに対して特訓アイテムを募集することができ、寄付されたアイテムを受け取ることができます。またアイテムを寄付するとフレンドコインを獲得できます。": "In circles, you can request training items from circle members and receive donated items. Additionally, you can earn friend coins by donating items.",
- "サークルでは全国のプロデューサーとサークルを組んで交流することができます。": "In circles, you can form groups and interact with producers from all over the country.",
- "スキルカードの使用には、体力が必要になります。\n元気がある時は元気を体力のかわりに消費して\nスキルカードを使用できます。": "Using skill cards requires stamina.\nWhen energetic, you can consume stamina instead of energy to use skill cards.",
- "スキルカードの効果で\n○〆好印象がつきましたね!": "The skill card effect has increased ○〆 good impression!",
- "スキルカードの効果で\n○〆好調がつきましたね!": "The skill card effect is ○〆 in good shape!",
- "スキルカードの効果で\n○〆集中がつきましたね!": "The skill card effect has added ○〆 concentration!",
- "ステージごとにパフォーマンス対決を行い、\n獲得したスコアで勝敗を競います。\nステージの勝利数が多いプロデューサーが\n勝利となります。": "Performances are held at each stage,\nand the outcome is determined by the scores obtained.\nThe producer with the most stage victories wins.",
- "タップして次へ": "Tap to continue",
- "タップで詳細を確認できます": "Tap to check the details",
- "ターン後": "After turn",
- "ターン終了時、パラメータを": "At the end of the turn, parameters",
- "ターン終了時に\nパラメータが上がりましたね!\n○〆好印象が発動したみたいです": "Parameters have increased at the end of the turn!\nIt seems like ○〆 good impression has been activated.",
- "ダ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足り": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りな": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りない": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみた": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたい": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいで": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいです": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\n": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンス": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッス": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンが": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがお": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがおす": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがおすす": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめで": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめです": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが足": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足り": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りな": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りない": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみた": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたい": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいで": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいです": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\n": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダン": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンス": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッス": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスン": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンが": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがお": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがおす": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがおすす": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがおすすめ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがおすすめで": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがおすすめです": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスに": "ダンスに",
- "ダンスに差": "ダンスに差",
- "ダンスに差が": "ダンスに差が",
- "ダンスに差があ": "ダンスに差があ",
- "ダンスに差があっ": "ダンスに差があっ",
- "ダンスに差があった": "ダンスに差があった",
- "ダンスに差があったみ": "ダンスに差があったみ",
- "ダンスに差があったみた": "ダンスに差があったみた",
- "ダンスに差があったみたい": "ダンスに差があったみたい",
- "ダンスに差があったみたいで": "ダンスに差があったみたいで",
- "ダンスに差があったみたいです": "ダンスに差があったみたいです",
- "ダンスに差があったみたいです\n": "ダンスに差があったみたいです\n",
- "ダンスに差があったみたいです\nダ": "ダンスに差があったみたいです\nダ",
- "ダンスに差があったみたいです\nダン": "ダンスに差があったみたいです\nダン",
- "ダンスに差があったみたいです\nダンス": "ダンスに差があったみたいです\nダンス",
- "ダンスに差があったみたいです\nダンスレ": "ダンスに差があったみたいです\nダンスレ",
- "ダンスに差があったみたいです\nダンスレッ": "ダンスに差があったみたいです\nダンスレッ",
- "ダンスに差があったみたいです\nダンスレッス": "ダンスに差があったみたいです\nダンスレッス",
- "ダンスに差があったみたいです\nダンスレッスン": "ダンスに差があったみたいです\nダンスレッスン",
- "ダンスに差があったみたいです\nダンスレッスンで": "ダンスに差があったみたいです\nダンスレッスンで",
- "ダンスに差があったみたいです\nダンスレッスンで強": "ダンスに差があったみたいです\nダンスレッスンで強",
- "ダンスに差があったみたいです\nダンスレッスンで強化": "ダンスに差があったみたいです\nダンスレッスンで強化",
- "ダンスに差があったみたいです\nダンスレッスンで強化し": "ダンスに差があったみたいです\nダンスレッスンで強化し",
- "ダンスに差があったみたいです\nダンスレッスンで強化しま": "ダンスに差があったみたいです\nダンスレッスンで強化しま",
- "ダンスに差があったみたいです\nダンスレッスンで強化しまし": "ダンスに差があったみたいです\nダンスレッスンで強化しまし",
- "ダンスに差があったみたいです\nダンスレッスンで強化しましょ": "ダンスに差があったみたいです\nダンスレッスンで強化しましょ",
- "ダンスに差があったみたいです\nダンスレッスンで強化しましょう": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスのパラメータが上昇して\nレッスンクリアに近づきましたね!": "Your dance parameter has increased\nand you are closer to clearing the lesson!",
- "パラメータ上昇量を": "Amount of parameter increase",
- "ビ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュア": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足り": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りな": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りない": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみた": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたい": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいで": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいです": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\n": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュア": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアル": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッス": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスン": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンが": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがお": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおす": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすす": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめで": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめです": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが足": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足り": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りな": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りない": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみた": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたい": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいで": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいです": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\n": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュア": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアル": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッス": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスン": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンが": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがお": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがおす": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすす": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめで": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめです": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルのパラメータが上昇して\nレッスンクリアに近づきましたね!": "Your visual parameter has increased\nand you are closer to clearing the lesson!",
- "プロデューサーLvが上がると新しいスキルカードや\nPドリンクなどが解放され、プロデュース中に登場します。": "When Producer Level increases, new skill cards\nand P drinks are unlocked and become available during production.",
- "プロデュースの結果を\n「メモリー」として\n獲得することができますよ": "You can obtain the results of production\nas memories.",
- "プロデュースの評価に応じて\nメモリーの性能が変化します。": "Depending on the evaluation of production,\nthe performance of memories will change.",
- "プロデュース結果とアイドルの成長によって\n出場できるライブが決まります。": "The live events you can participate in\nare determined by the results of production and the growth of the idol.",
- "ボー": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足り": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りな": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りない": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみた": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたい": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいで": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいです": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\n": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nVocalレッスンがおすすめです": "It seems like vocals are a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボー": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカル": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッス": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスン": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンが": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがお": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがおす": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすす": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめで": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめです": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが足": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足り": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りな": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りない": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみた": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたい": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいで": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいです": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\n": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボー": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカル": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッス": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスン": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンが": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがお": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがおす": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがおすす": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめで": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめです": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーナスはこちらで確認できます\nターンごとにボーナスが変わるので\n注意してくださいね!": "You can check the bonuses here.\nBonuses change every turn so please be aware!",
- "ライブ中は最大20回撮影ができます\nアイドルの姿を記録にのこしましょう!": "During live performances, you can take up to 20 shots.\nRecord the appearance of the idol!",
- "レッスンでは、決まったターン数\n行動をすることができます\n今回は残り3ターンみたいですね!": "During lessons, you can take actions for a fixed number of turns.\nThis time, it seems there are 3 turns left!",
- "レッスンと同じスキルカードを使用し、\nスコアを上昇させて順位を競います": "Use the same skill cards as in lessons to raise your score and compete for ranking.",
- "レッスンクリアおめでとう!\nレッスンの目標を達成すると\n報酬を獲得することができますよ": "Congratulations on clearing the lesson!\nAchieving the lesson's goal allows you to earn rewards.",
- "レッスン中の効果はアイコンをタップすると\n詳細情報の確認ができます。": "You can check the effects during lessons\nby tapping on the icons for detailed information.",
- "レッスン中は\nこちらにあるスキルカードを選択して\n使用することができますよ": "During lessons,\nyou can select and use skill cards available here.",
- "レッスン時より大きく上昇しましたね\n試験ではパラメータに応じて、\nスコアにボーナスがかかります": "It has increased significantly from lesson time.\nIn the exam, bonuses will be applied to the score based on the parameters.",
- "レッスン目標をクリアすると、\nプロデュースに役立つ報酬を獲得できます。": "Clearing lesson goals allows you to\nearn rewards that are useful for production.",
- "上昇。ターン開始時、好印象が1減少": "Increased. At the beginning of the turn, good impression decreases by 1",
- "予定の効果はありません": "No scheduled effects",
- "今回は○〆好印象の効果がついている\nスキルカードを選択してみましょう!": "Let's choose a skill card this time that has the effect of ○〆 increasing favorable impression!",
- "今持っているPアイテムは\n○〆好印象と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 increasing favorable impression.",
- "今持っているPアイテムは\n○〆好調と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 Good Shape.",
- "今持っているPアイテムは\n○〆集中と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 concentration.",
- "他のアイドルとスコアを競い合い\n3位以内に入ると合格できます。": "Compete with other idols for scores,\nand passing is possible if you rank within the top 3.",
- "体力が少なくなったら「休む」で体力を回復して\n試験やレッスンに備えましょう。": "If your stamina is low, recover it by 'Rest'\nand prepare for exams and lessons.",
- "体力が少なくなっているようですね": "Looks like your stamina is low",
- "体力が減少していますね\nスキルカードを使用するときには\n体力が必要になることがあります": "Your stamina is decreasing.\nUsing skill cards may require stamina.",
- "体力の": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残り": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少な": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ない": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみた": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたい": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいで": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいです": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\n": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nア": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイド": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドル": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ま": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませて": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあげ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあげま": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあげまし": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあげましょ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあげましょう": "Looks like there's little stamina left\nLet's give the idol some rest",
- "全国のプロデューサーと対戦することができます。\nコンテストでは、プロデュースで獲得した\nメモリーに紐づくパラメータ、スキルカード、\nPアイテムをつかって対戦ができます。": "You can compete against producers from all over the country.\nIn contests, you can compete using parameters, skill cards,\nand P-items linked to memories obtained through producing.",
- "前回のレッスンで獲得した\nスキルカードが手札にありますね\n選択してみましょう!": "You have skill cards from the previous lesson.\nLet's choose one!",
- "動画コンテンツや1コマ漫画など様々なコンテンツを見ることができます": "You can view various content such as video content and one-panel comics.",
- "基礎研修": "Basic Training",
- "大丈夫、きみならできますよ!": "You'll be fine, I believe in you!",
- "実": "Y",
- "実力": "You",
- "実力は": "You ha",
- "実力は十": "You have",
- "実力は十分": "You have e",
- "実力は十分で": "You have eno",
- "実力は十分です": "You have enoug",
- "実力は十分ですね": "You have enough ski",
- "実力は十分ですね。": "You have enough skill",
- "実力は十分ですね。好": "You have enough skill. To",
- "実力は十分ですね。好成": "You have enough skill. To a",
- "実力は十分ですね。好成績": "You have enough skill. To aim",
- "実力は十分ですね。好成績を": "You have enough skill. To aim f",
- "実力は十分ですね。好成績を狙": "You have enough skill. To aim for",
- "実力は十分ですね。好成績を狙う": "You have enough skill. To aim for a",
- "実力は十分ですね。好成績を狙うに": "You have enough skill. To aim for a good",
- "実力は十分ですね。好成績を狙うには": "You have enough skill. To aim for a good gra",
- "実力は十分ですね。好成績を狙うには\n": "You have enough skill. To aim for a good grade,\n",
- "実力は十分ですね。好成績を狙うには\nダ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダン": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンス": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレ": "You have enough skill. To aim for high marks\nDance Re",
- "実力は十分ですね。好成績を狙うには\nダンスレッ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッス": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスン": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンが": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがお": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおす": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすす": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュア": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアル": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッス": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスン": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンが": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがお": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおす": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすす": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボー": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカル": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッス": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスン": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンが": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがお": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおす": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすす": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "応援やトラブルの内容は\nこちらをタップすると確認できます": "You can check the contents of support and trouble\nby tapping here.",
- "応用研修": "Advanced Training",
- "所持しているPアイテムの効果も\nアイコンをタップすると確認できますよ": "You can check the effects of the P-Items you possess\nby tapping on their icons.",
- "指定ターンの時に条件を満たしていると自動的に\n発動する効果です。レッスン中に表示されている\nアイコンをタップすると発動条件を確認できます。": "These are effects that activate automatically\nwhen conditions are met during the specified turn. Tap the icons displayed during the lesson to check the activation conditions.",
- "授業とおでかけでは\n選択肢に応じて効果が変わります。\n消費する内容と発動する効果を確認して\n状況に応じた選択をしましょう。": "In classes and outings,\nthe effects change depending on your choices.\nCheck the consumed content and triggered effects\nand make choices according to the situation.",
- "最初にプロデュースする\nアイドルを選択してください": "Please select the idol that\nyou want to produce first.",
- "最後にもう1枚選択してみましょう!": "Let's select one more for the last time!",
- "次はこちらのスキルカードを\n選択してみましょう!": "Next, let's select this skill card!",
- "次はダンスレッスンを\n選択してみましょう": "Next, let's choose a dance lesson.",
- "次はビジュアルレッスンを選択してみましょう": "Next, let's choose a visual lesson.",
- "次はボーカルレッスンを\n選択してみましょう": "Next, let's choose a vocal lesson.",
- "現在12ターン目": "Currently turn 12",
- "現在のターン": "Current turn",
- "現在の効果はアイコンをタップすると\n確認することができます\n○〆好印象の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 increasing favorable impression!",
- "現在の効果はアイコンをタップすると\n確認することができます\n○〆好調の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 Good Shape!",
- "現在の効果はアイコンをタップすると\n確認することができます\n○〆集中の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 concentration!",
- "試験ごとに審査基準があります。\n審査基準に合わせてパラメータを育成すると\n試験に合格しやすくなります。": "Each exam has assessment criteria.\nDevelop parameters according to these criteria\nto pass the exams more easily.",
- "試験ではターンごとにスコアにボーナスがかかります。\nパラメータが高いほどスコアボーナスの値が大きく\nなります。": "In exams, you get a score bonus every turn.\nThe higher the parameters, the larger the score bonus.",
- "試験に合格して、ライブ出場を目指しましょう。\nライブに出場するためには、\n中間試験と最終試験に合格する必要があります。": "Pass the exams and aim for live performances.\nTo participate in live performances,\nyou need to pass the midterm and final exams.",
- "試験に合格するためには、\nアイドルのパラメータが重要です。\n試験に向けてパラメータを育成しましょう。": "Parameters of the idol are important to pass the exams.\nLet's develop parameters for the exams.",
- "試験研修": "Exam Training",
- "試験終了時、\n3位以内だと合格になりますよ": "If you're within the top 3 by the end of the exam,\nyou'll pass."
-}
\ No newline at end of file
+ "3位以内またはスコア410000以上で中間試験突破": "Pass the midterm exam with a rank of 3rd or higher or a score of 410000 or more",
+ "ミッション、プロデューサーLvアップ報酬など": "Missions, PLv upgrade rewards",
+ "Mental": "Mental",
+ "Pアイテムは条件を満たすと効果を発揮します。\nはじめから持っているPアイテムは\nプロデュースアイドルによって決まります。": "P-Items will take effect when conditions are met.\nThe P-Items you start with are determined by the produced idol.",
+ "Pポ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイン": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントが": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがあ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがあり": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありま": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがあります": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談し": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整え": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整えて": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみま": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみませ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみません": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみませんか": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみませんか?": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントが少ない場合、相談を開始する時に\n確認メッセージを表示します。": "If P-Points are low, a confirmation message\nwill be displayed when starting a consultation.",
+ "True EndアチーブメントはTrue Endに到達すると獲得できます。True Endアチーブメントを獲得すると、アイドルのパラメータが上昇します。": "True End Achievements can be earned by reaching the True End. Earning True End Achievements increases the idol's parameters.",
+ "※保存していない写真は削除されます": "※Unsaved photos will be deleted",
+ "※後から他のアイドルもプロデュース可能です": "※Other idols can be produced later",
+ "○〆元気が上昇しましたね!\n○〆元気は体力が減少するとき、\n体力のかわりに優先的に消費されます": "○〆Energy has increased!\nWhen stamina decreases, ○〆Energy is consumed instead of stamina.",
+ "○〆好印象が増えたおかげで\nパラメータが大きく上がりましたね": "Thanks to the increased ○〆Good Impression,\nparameters have greatly increased!",
+ "○〆好印象はターン終了時に\nパラメータを上昇させる\n効果のようですね": "It seems ○〆Good Impression increases parameters\nat the end of the turn.",
+ "○〆好調がついた状態で\nスキルカードを選択してみましょう!": "Let's select a skill card while in ○〆Fine Condition!",
+ "○〆好調のおかげで\nパラメータが大きく上がりましたね!": "Thanks to ○〆Fine Condition,\nparameters have greatly increased!",
+ "○〆好調は上がるパラメータの量を\n増やす効果のようですね": "It seems ○〆Fine Condition increases\nthe amount parameters rise.",
+ "○〆集中がついた状態で\nスキルカードを選択してみましょう!": "Let's select a skill card while in ○〆Focus!",
+ "○〆集中のおかげで\nパラメータが大きく上がりましたね": "Thanks to ○〆Focus,\nparameters have greatly increased!",
+ "○〆集中は上がるパラメータの量を\n増やす効果のようですね": "It seems ○〆Focus increases\nthe amount parameters rise.",
+ "「メモリー」にするフォトを選べますよ!\n好きなフォトを選択してみましょう": "You can choose a photo to become a 'Memory'!\nSelect your favorite photo.",
+ "「休む」を選択して\nアイドルを休ませてあげましょう": "Choose 'Rest'\nto let the idol take a break.",
+ "【基礎1】好調": "【Basic 1】 Good Shape",
+ "【基礎2】集中": "【Basic 2】 Focus",
+ "【基礎3】好印象": "【Basic 3】 Good Impression",
+ "【基礎4】やる気": "【Basic 4】 Motivation",
+ "【基礎5】消費体力減少": "【Basic 5】 Decreased Stamina Consumption",
+ "【基礎6】消費体力削減": "【Basic 6】 Reduced Stamina Consumption",
+ "【応用1】プラン:センス": "【Advanced 1】 Plan: Sense",
+ "【応用2】プラン:ロジック": "【Advanced 2】 Plan: Logic",
+ "【応用3】絶好調": "【Advanced 3】 Excellent Condition",
+ "【応用4】強化状態消費": "【Advanced 4】 Enhanced State Consumption",
+ "【試験研修1】好調": "【Exam 1】 Good Shape",
+ "【試験研修2】集中": "【Exam 2】 Focus",
+ "【試験研修3】好印象": "【Exam 3】 Good Impression",
+ "【試験研修4】やる気": "【Exam 4】 Motivation",
+ "こちらで現在のスコアと順位が\n確認できます": "You can check your current score and rank here.",
+ "こちらのPアイテムの効果で\nパラメータがあがりました!": "The effect of this P item\nhas increased the parameters!",
+ "このアイドルでプロデュースを開始しますか?\n※後から他のアイドルもプロデュース可能です": "Would you like to start producing this idol?\n※You can also produce other idols later.",
+ "この中からひとつ選べるみたいですね\n今回はこちらのスキルカードを\n受け取ってみましょう!": "Looks like you can choose one from here.\nThis time, let's receive this skill card!",
+ "これまで学んだ内容を活かして\nできるだけたくさんパラメータを\n育成できるよう頑張ってみてください!": "Please do your best to cultivate as many parameters as possible\nutilizing the knowledge you have learned so far!",
+ "さぁ、プロデュースがはじまりましたね\n今回の試験は特別に最終だけです\nフォローするので安心してくださいね!": "Now, the production has begun.\nThis time, the exam is special and only the final one\nPlease rest assured that I will follow you!",
+ "さっそくスキルカードを使用して\nスコアを上げていきましょう!": "Let's use the skill card right away\nand increase the score!",
+ "さっそく使用してみましょう!": "Let's try using it right away!",
+ "さらに、Pアイテムの効果で\n○〆好印象が増えましたね!": "Furthermore, thanks to the effect of the P item,\n○〆Good Impression has increased!",
+ "さらに、Pアイテムの効果で\n○〆集中が増えましたね!": "Furthermore, thanks to the effect of the P item,\n○〆Focus has increased!",
+ "それではあと3ターン\n試験頑張ってください!": "Then, there are 3 turns left.\nGood luck on the exam!",
+ "なーんか今日、朝からずぅ~っと気分爽快でぇ!\n身体がメチャ軽いってゆーか! \nやる気がドンドン溢れてくるってゆーか!": "Somehow, I've been feeling great since this morning!\nIt's like my body feels really light!\nMy motivation is overflowing!",
+ "まずはダンスレッスンで\nダンスをあげましょう!": "First, let's improve dancing through dance lessons!",
+ "まずはビジュアルレッスンで\nビジュアルをあげましょう!": "First, let's improve visuals through visual lessons!",
+ "アイドルのパラメータやアドバイス、\n審査基準はこちらで確認ができます": "You can check the idol's parameters, advice,\nand evaluation criteria here.",
+ "アチーブメントは様々な条件を満たすと獲得できます。プロデューサーLv上昇のための経験値など様々な報酬を獲得できるので積極的にアチーブメントを集めましょう。": "Achievements can be earned by meeting various conditions. Actively collect achievements to earn various rewards such as experience points for raising Producer Level.",
+ "アチーブメントを獲得した時に入手できる星が一定数に達するとマスターアチーブメントを獲得できます。マスターアチーブメントは入手した星の数に応じてランクアップし、報酬を獲得できます。": "When the number of stars obtained by earning achievements reaches a certain number, you can earn Master Achievements. Master Achievements rank up according to the number of stars obtained, and you can earn rewards.",
+ "クリアまでに必要なパラメータと\n現在のアイドルのパラメータは\nこちらで確認できますよ": "You can check the required parameters for clearing\nand the current idol's parameters here.",
+ "コンテストでは全国のプロデューサーと対戦することができ\nます。プロデュースで獲得したメモリーを編成し、パラメー\nタ、スキルカード、Pアイテムを元に、他のプロデューサー\nと競い合います。で獲得したメモリーを編成し、パラメー\nタ、スキルカード、Pアイテムを元に、他のプロデューサー": "In contests, you can compete with producers nationwide.\nOrganize memories acquired through production, parameters,\nskill cards, and P-Items to compete with other producers.",
+ "コンテストにはグレードがあります。\nランキング上位になると\nより高いグレードに昇格できます。\nグレードが高くなると報酬が豪華になります。": "Contests have grades.\nBy ranking higher, you can be promoted to a higher grade.\nHigher grades come with more luxurious rewards.",
+ "コンテストメダルを集めると\nアイテム交換所で\n豪華な報酬と交換することができます。": "By collecting contest medals,\nyou can exchange them for luxurious rewards\nat the item exchange.",
+ "サークルではサークルメンバーに対して特訓アイテムを募集することができ、寄付されたアイテムを受け取ることができます。またアイテムを寄付するとフレンドコインを獲得できます。": "In circles, you can request training items from circle members and receive donated items. Additionally, you can earn friend coins by donating items.",
+ "サークルでは全国のプロデューサーとサークルを組んで交流することができます。": "In circles, you can form groups and interact with producers from all over the country.",
+ "スキルカードの使用には、体力が必要になります。\n元気がある時は元気を体力のかわりに消費して\nスキルカードを使用できます。": "Using skill cards requires stamina.\nWhen energetic, you can consume stamina instead of energy to use skill cards.",
+ "スキルカードの効果で\n○〆好印象がつきましたね!": "The skill card effect has increased ○〆 good impression!",
+ "スキルカードの効果で\n○〆好調がつきましたね!": "The skill card effect is ○〆 in good shape!",
+ "スキルカードの効果で\n○〆集中がつきましたね!": "The skill card effect has added ○〆 concentration!",
+ "ステージごとにパフォーマンス対決を行い、\n獲得したスコアで勝敗を競います。\nステージの勝利数が多いプロデューサーが\n勝利となります。": "Performances are held at each stage,\nand the outcome is determined by the scores obtained.\nThe producer with the most stage victories wins.",
+ "タップして次へ": "Tap to continue",
+ "タップで詳細を確認できます": "Tap to check the details",
+ "ターン後": "After turn",
+ "ターン終了時、パラメータを": "At the end of the turn, parameters",
+ "ターン終了時に\nパラメータが上がりましたね!\n○〆好印象が発動したみたいです": "Parameters have increased at the end of the turn!\nIt seems like ○〆 good impression has been activated.",
+ "ダ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足り": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りな": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りない": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみた": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたい": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいで": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいです": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\n": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンス": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッス": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンが": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがお": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおす": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおすす": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめで": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめです": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが足": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足り": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りな": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りない": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみた": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたい": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいで": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいです": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\n": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダン": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンス": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッス": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスン": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンが": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがお": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがおす": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがおすす": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがおすすめ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがおすすめで": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがおすすめです": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスに": "ダンスに",
+ "ダンスに差": "ダンスに差",
+ "ダンスに差が": "ダンスに差が",
+ "ダンスに差があ": "ダンスに差があ",
+ "ダンスに差があっ": "ダンスに差があっ",
+ "ダンスに差があった": "ダンスに差があった",
+ "ダンスに差があったみ": "ダンスに差があったみ",
+ "ダンスに差があったみた": "ダンスに差があったみた",
+ "ダンスに差があったみたい": "ダンスに差があったみたい",
+ "ダンスに差があったみたいで": "ダンスに差があったみたいで",
+ "ダンスに差があったみたいです": "ダンスに差があったみたいです",
+ "ダンスに差があったみたいです\n": "ダンスに差があったみたいです\n",
+ "ダンスに差があったみたいです\nダ": "ダンスに差があったみたいです\nダ",
+ "ダンスに差があったみたいです\nダン": "ダンスに差があったみたいです\nダン",
+ "ダンスに差があったみたいです\nダンス": "ダンスに差があったみたいです\nダンス",
+ "ダンスに差があったみたいです\nダンスレ": "ダンスに差があったみたいです\nダンスレ",
+ "ダンスに差があったみたいです\nダンスレッ": "ダンスに差があったみたいです\nダンスレッ",
+ "ダンスに差があったみたいです\nダンスレッス": "ダンスに差があったみたいです\nダンスレッス",
+ "ダンスに差があったみたいです\nダンスレッスン": "ダンスに差があったみたいです\nダンスレッスン",
+ "ダンスに差があったみたいです\nダンスレッスンで": "ダンスに差があったみたいです\nダンスレッスンで",
+ "ダンスに差があったみたいです\nダンスレッスンで強": "ダンスに差があったみたいです\nダンスレッスンで強",
+ "ダンスに差があったみたいです\nダンスレッスンで強化": "ダンスに差があったみたいです\nダンスレッスンで強化",
+ "ダンスに差があったみたいです\nダンスレッスンで強化し": "ダンスに差があったみたいです\nダンスレッスンで強化し",
+ "ダンスに差があったみたいです\nダンスレッスンで強化しま": "ダンスに差があったみたいです\nダンスレッスンで強化しま",
+ "ダンスに差があったみたいです\nダンスレッスンで強化しまし": "ダンスに差があったみたいです\nダンスレッスンで強化しまし",
+ "ダンスに差があったみたいです\nダンスレッスンで強化しましょ": "ダンスに差があったみたいです\nダンスレッスンで強化しましょ",
+ "ダンスに差があったみたいです\nダンスレッスンで強化しましょう": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスのパラメータが上昇して\nレッスンクリアに近づきましたね!": "Your dance parameter has increased\nand you are closer to clearing the lesson!",
+ "パラメータ上昇量を": "Amount of parameter increase",
+ "ビ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュア": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足り": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りな": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りない": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみた": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたい": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいで": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいです": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\n": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュア": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアル": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッス": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスン": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンが": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがお": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおす": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすす": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめで": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめです": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足り": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りな": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りない": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみた": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたい": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいで": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいです": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\n": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュア": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアル": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッス": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスン": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンが": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがお": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがおす": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすす": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめで": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめです": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルのパラメータが上昇して\nレッスンクリアに近づきましたね!": "Your visual parameter has increased\nand you are closer to clearing the lesson!",
+ "プロデューサーLvが上がると新しいスキルカードや\nPドリンクなどが解放され、プロデュース中に登場します。": "When Producer Level increases, new skill cards\nand P drinks are unlocked and become available during production.",
+ "プロデュースの結果を\n「メモリー」として\n獲得することができますよ": "You can obtain the results of production\nas memories.",
+ "プロデュースの評価に応じて\nメモリーの性能が変化します。": "Depending on the evaluation of production,\nthe performance of memories will change.",
+ "プロデュース結果とアイドルの成長によって\n出場できるライブが決まります。": "The live events you can participate in\nare determined by the results of production and the growth of the idol.",
+ "ボー": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足り": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りな": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りない": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみた": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたい": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいで": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいです": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\n": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nVocalレッスンがおすすめです": "It seems like vocals are a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボー": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカル": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッス": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスン": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンが": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがお": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがおす": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすす": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめで": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめです": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが足": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足り": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りな": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りない": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみた": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたい": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいで": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいです": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\n": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボー": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカル": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッス": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスン": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンが": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがお": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがおす": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがおすす": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめで": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめです": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーナスはこちらで確認できます\nターンごとにボーナスが変わるので\n注意してくださいね!": "You can check the bonuses here.\nBonuses change every turn so please be aware!",
+ "ライブ中は最大20回撮影ができます\nアイドルの姿を記録にのこしましょう!": "During live performances, you can take up to 20 shots.\nRecord the appearance of the idol!",
+ "レッスンでは、決まったターン数\n行動をすることができます\n今回は残り3ターンみたいですね!": "During lessons, you can take actions for a fixed number of turns.\nThis time, it seems there are 3 turns left!",
+ "レッスンと同じスキルカードを使用し、\nスコアを上昇させて順位を競います": "Use the same skill cards as in lessons to raise your score and compete for ranking.",
+ "レッスンクリアおめでとう!\nレッスンの目標を達成すると\n報酬を獲得することができますよ": "Congratulations on clearing the lesson!\nAchieving the lesson's goal allows you to earn rewards.",
+ "レッスン中の効果はアイコンをタップすると\n詳細情報の確認ができます。": "You can check the effects during lessons\nby tapping on the icons for detailed information.",
+ "レッスン中は\nこちらにあるスキルカードを選択して\n使用することができますよ": "During lessons,\nyou can select and use skill cards available here.",
+ "レッスン時より大きく上昇しましたね\n試験ではパラメータに応じて、\nスコアにボーナスがかかります": "It has increased significantly from lesson time.\nIn the exam, bonuses will be applied to the score based on the parameters.",
+ "レッスン目標をクリアすると、\nプロデュースに役立つ報酬を獲得できます。": "Clearing lesson goals allows you to\nearn rewards that are useful for production.",
+ "上昇。ターン開始時、好印象が1減少": "Increased. At the beginning of the turn, good impression decreases by 1",
+ "予定の効果はありません": "No scheduled effects",
+ "今回は○〆好印象の効果がついている\nスキルカードを選択してみましょう!": "Let's choose a skill card this time that has the effect of ○〆 increasing favorable impression!",
+ "今持っているPアイテムは\n○〆好印象と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 increasing favorable impression.",
+ "今持っているPアイテムは\n○〆好調と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 Good Shape.",
+ "今持っているPアイテムは\n○〆集中と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 concentration.",
+ "他のアイドルとスコアを競い合い\n3位以内に入ると合格できます。": "Compete with other idols for scores,\nand passing is possible if you rank within the top 3.",
+ "体力が少なくなったら「休む」で体力を回復して\n試験やレッスンに備えましょう。": "If your stamina is low, recover it by 'Rest'\nand prepare for exams and lessons.",
+ "体力が少なくなっているようですね": "Looks like your stamina is low",
+ "体力が減少していますね\nスキルカードを使用するときには\n体力が必要になることがあります": "Your stamina is decreasing.\nUsing skill cards may require stamina.",
+ "体力の": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残り": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少な": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ない": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみた": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたい": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいで": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいです": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\n": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nア": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイド": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドル": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ま": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませて": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあげ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあげま": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあげまし": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあげましょ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあげましょう": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "全国のプロデューサーと対戦することができます。\nコンテストでは、プロデュースで獲得した\nメモリーに紐づくパラメータ、スキルカード、\nPアイテムをつかって対戦ができます。": "You can compete against producers from all over the country.\nIn contests, you can compete using parameters, skill cards,\nand P-items linked to memories obtained through producing.",
+ "前回のレッスンで獲得した\nスキルカードが手札にありますね\n選択してみましょう!": "You have skill cards from the previous lesson.\nLet's choose one!",
+ "動画コンテンツや1コマ漫画など様々なコンテンツを見ることができます": "You can view various content such as video content and one-panel comics.",
+ "基礎研修": "Basic Training",
+ "大丈夫、きみならできますよ!": "You'll be fine, I believe in you!",
+ "実": "Y",
+ "実力": "You",
+ "実力は": "You ha",
+ "実力は十": "You have",
+ "実力は十分": "You have e",
+ "実力は十分で": "You have eno",
+ "実力は十分です": "You have enoug",
+ "実力は十分ですね": "You have enough ski",
+ "実力は十分ですね。": "You have enough skill",
+ "実力は十分ですね。好": "You have enough skill. To",
+ "実力は十分ですね。好成": "You have enough skill. To a",
+ "実力は十分ですね。好成績": "You have enough skill. To aim",
+ "実力は十分ですね。好成績を": "You have enough skill. To aim f",
+ "実力は十分ですね。好成績を狙": "You have enough skill. To aim for",
+ "実力は十分ですね。好成績を狙う": "You have enough skill. To aim for a",
+ "実力は十分ですね。好成績を狙うに": "You have enough skill. To aim for a good",
+ "実力は十分ですね。好成績を狙うには": "You have enough skill. To aim for a good gra",
+ "実力は十分ですね。好成績を狙うには\n": "You have enough skill. To aim for a good grade,\n",
+ "実力は十分ですね。好成績を狙うには\nダ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダン": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンス": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレ": "You have enough skill. To aim for high marks\nDance Re",
+ "実力は十分ですね。好成績を狙うには\nダンスレッ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッス": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスン": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンが": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがお": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおす": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすす": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュア": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアル": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッス": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスン": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンが": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがお": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおす": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすす": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボー": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカル": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッス": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスン": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンが": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがお": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおす": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすす": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "応援やトラブルの内容は\nこちらをタップすると確認できます": "You can check the contents of support and trouble\nby tapping here.",
+ "応用研修": "Advanced Training",
+ "所持しているPアイテムの効果も\nアイコンをタップすると確認できますよ": "You can check the effects of the P-Items you possess\nby tapping on their icons.",
+ "指定ターンの時に条件を満たしていると自動的に\n発動する効果です。レッスン中に表示されている\nアイコンをタップすると発動条件を確認できます。": "These are effects that activate automatically\nwhen conditions are met during the specified turn. Tap the icons displayed during the lesson to check the activation conditions.",
+ "授業とおでかけでは\n選択肢に応じて効果が変わります。\n消費する内容と発動する効果を確認して\n状況に応じた選択をしましょう。": "In classes and outings,\nthe effects change depending on your choices.\nCheck the consumed content and triggered effects\nand make choices according to the situation.",
+ "最初にプロデュースする\nアイドルを選択してください": "Please select the idol that\nyou want to produce first.",
+ "最後にもう1枚選択してみましょう!": "Let's select one more for the last time!",
+ "次はこちらのスキルカードを\n選択してみましょう!": "Next, let's select this skill card!",
+ "次はダンスレッスンを\n選択してみましょう": "Next, let's choose a dance lesson.",
+ "次はビジュアルレッスンを選択してみましょう": "Next, let's choose a visual lesson.",
+ "次はボーカルレッスンを\n選択してみましょう": "Next, let's choose a vocal lesson.",
+ "現在12ターン目": "Currently turn 12",
+ "現在のターン": "Current turn",
+ "現在の効果はアイコンをタップすると\n確認することができます\n○〆好印象の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 increasing favorable impression!",
+ "現在の効果はアイコンをタップすると\n確認することができます\n○〆好調の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 Good Shape!",
+ "現在の効果はアイコンをタップすると\n確認することができます\n○〆集中の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 concentration!",
+ "試験ごとに審査基準があります。\n審査基準に合わせてパラメータを育成すると\n試験に合格しやすくなります。": "Each exam has assessment criteria.\nDevelop parameters according to these criteria\nto pass the exams more easily.",
+ "試験ではターンごとにスコアにボーナスがかかります。\nパラメータが高いほどスコアボーナスの値が大きく\nなります。": "In exams, you get a score bonus every turn.\nThe higher the parameters, the larger the score bonus.",
+ "試験に合格して、ライブ出場を目指しましょう。\nライブに出場するためには、\n中間試験と最終試験に合格する必要があります。": "Pass the exams and aim for live performances.\nTo participate in live performances,\nyou need to pass the midterm and final exams.",
+ "試験に合格するためには、\nアイドルのパラメータが重要です。\n試験に向けてパラメータを育成しましょう。": "Parameters of the idol are important to pass the exams.\nLet's develop parameters for the exams.",
+ "試験研修": "Exam Training",
+ "試験終了時、\n3位以内だと合格になりますよ": "If you're within the top 3 by the end of the exam,\nyou'll pass."
+}