commit 9a3e4844e3c6c2f2dd0348ea7e254fe2f5923290 Author: Natsu Date: Fri Jun 14 03:41:39 2024 +0700 Initial EN Translations diff --git a/local-files/generic.json b/local-files/generic.json new file mode 100644 index 00000000..84fbbe72 --- /dev/null +++ b/local-files/generic.json @@ -0,0 +1,28 @@ +{ + "プロフィール": "Profile", + "フレンド": "Friend", + "名刺": "Business Card", + "サークル": "Circle", + "アチーブメント": "Achievement", + "持ち物": "Items", + "ショップ": "Shop", + "P図鑑": "P Collection", + "着替え": "Change Costume", + "ライブ撮影": "Live Shooting", + "フォトアルバム": "Photo Album", + "ミュージック": "Music", + "名簿": "Roster", + "メディア": "Media", + "ヘルプ": "Help", + "設定": "Settings", + "一括DL": "DL All", + "データ連携": "Data Link", + "お問い合わせ": "Contact Us", + "その他": "Other", + "タイトル": "Title", + "未成年の方へ": "For Minors", + "※ないようがわからないときは\nおうちのひとにがめんをみせてください。": "※If you do not understand, please show the screen to your guardian.", + "このアプリは無料で遊ぶことができますが、\n一部有料のコンテンツがあります。": "This app is free to play, but some content is paid.\nMinors must obtain guardian consent to purchase paid content.\n※If you do not understand, please consult your guardian.", + "未成年の方が有料コンテンツを購入する場合は、 \n必ず法定代理人(ご両親等)の同意を得てから\n購入してください。": "If minors purchase paid content, they must obtain the consent of their legal guardians (such as parents).", + "ご注意": "Notice" +} \ No newline at end of file diff --git a/local-files/genericTrans/index/drink.json b/local-files/genericTrans/index/drink.json new file mode 100644 index 00000000..7e7f7b80 --- /dev/null +++ b/local-files/genericTrans/index/drink.json @@ -0,0 +1,37 @@ +{ + "厳選初星ブレンド": "Selected First Star Blend", + "以降、ターン終了時、○〆やる気+1": "Afterwards, at the end of each turn, ○〆Motivation+1", + "Pドリンク": "P Drink", + "フレッシュビネガー": "Fresh Vinegar Drink", + "手札をすべて○〆レッスン中強化\n体力回復3": "Enhance all cards ○〆 during lessons\nStamina Recovery3", + "初星水": "First Star Water", + "パラメータ+10": "Parameter+10", + "烏龍茶": "Oolong Tea", + "○〆元気+7": "○〆Energy+7", + "ビタミンドリンク": "Vitamin Drink", + "○〆好調3ターン": "○〆Good Condition3 turns", + "アイスコーヒー": "Iced Coffee", + "○〆集中+3": "○〆Focus+3", + "リカバリドリンク": "Recovery Drink", + "体力回復6": "Stamina Recovery6", + "ミックススムージー": "Mixed Smoothie", + "手札をすべて入れ替える\n体力回復2": "Swap all cards\nStamina Recovery2", + "ホットコーヒー": "Hot Coffee", + "○〆やる気+3": "○〆Motivation+3", + "ルイボスティー": "Rooibos Tea", + "○〆好印象+3": "○〆Good Impression+3", + "スタミナ爆発ドリンク": "Stamina Explosion Drink", + "○〆絶好調1ターン\n○〆元気+9": "○〆Excellent Condition1 turn\n○〆Energy+9", + "おしゃれハーブティー": "Fashionable Herbal Tea", + "○〆好印象の100%分パラメータ上昇\n○〆元気+3": "○〆Good Impression100% Parameter Increase\n○〆Energy+3", + "初星ホエイプロテイン": "First Star Whey Protein", + "○〆スキルカード使用数追加+1": "○〆Skill Card Usage Increase+1", + "厳選初星ティー": "Selected First Star Tea", + "以降、ターン終了時、○〆好印象+1": "Afterwards, at the end of each turn, ○〆Good Impression+1", + "初星ブーストエナジー": "First Star Boost Energy", + "○〆絶好調2ターン\n手札をすべて○〆レッスン中強化": "○〆Excellent Condition2 turns\nEnhance all cards ○〆 during lessons", + "厳選初星マキアート": "Selected First Star Macchiato", + "以降、ターン終了時、○〆集中+1": "Afterwards, at the end of each turn, ○〆Focus+1", + "初星スペシャル青汁": "First Star Special Green Juice", + "ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Randomly generate an enhanced skill card (SSR) into your hand" +} \ No newline at end of file diff --git a/local-files/genericTrans/index/pitem.json b/local-files/genericTrans/index/pitem.json new file mode 100644 index 00000000..cf4f1177 --- /dev/null +++ b/local-files/genericTrans/index/pitem.json @@ -0,0 +1,178 @@ +{ + "ばくおんライオン": "Explosive Sound Lion", + "ターン開始時○〆好調状態の場合、パラメータ+6\n(レッスン内1回)": "If in good condition at the start of the turn, Parameter+6\n(once per lesson)", + "ばくおんライオン+": "Explosive Sound Lion+", + "ターン開始時○〆好調状態の場合、パラメータ+11\n(レッスン内1回)": "If in good condition at the start of the turn, Parameter+11\n(once per lesson)", + "必携ステンレスボトル": "Essential Stainless Bottle", + "ターン開始時○〆集中が3以上の場合、○〆集中+4\n(レッスン内1回)": "If focus is 3 or more at the start of the turn, Focus+4\n(once per lesson)", + "必携ステンレスボトル+": "Essential Stainless Bottle+", + "ターン開始時○〆集中が3以上の場合、○〆集中+6\n(レッスン内1回)": "If focus is 3 or more at the start of the turn, Focus+6\n(once per lesson)", + "紳士風ハンカチーフ": "Gentlemanly Handkerchief", + "ターン開始時○〆好調状態の場合、○〆集中+1\n(レッスン内2回)": "If in good condition at the start of the turn, Focus+1\n(2 times per lesson)", + "紳士風ハンカチーフ+": "Gentlemanly Handkerchief+", + "ターン開始時○〆好調状態の場合、○〆集中+2\n(レッスン内2回)": "If in good condition at the start of the turn, Focus+2\n(2 times per lesson)", + "いつものメイクポーチ": "Usual Makeup Pouch", + "○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中+2\n(レッスン内1回)": "When using an active skill card, if stamina is 50% or more, Focus+2\n(once per lesson)", + "いつものメイクポーチ+": "Usual Makeup Pouch+", + "○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中+3\n(レッスン内1回)": "When using an active skill card, if stamina is 50% or more, Focus+3\n(once per lesson)", + "ピンクのお揃いブレス": "Matching Pink Bracelet", + "ターン開始時、○〆集中+1\n(レッスン内2回)": "At the start of the turn, Focus+1\n(2 times per lesson)", + "ピンクのお揃いブレス+": "Matching Pink Bracelet+", + "ターン開始時、○〆集中+1\n(レッスン内3回)": "At the start of the turn, Focus+1\n(3 times per lesson)", + "ちびども手作りメダル": "Handmade Medal from Kids", + "ターン終了時○〆好印象が6以上の場合、○〆好印象+2\n(レッスン内2回)": "If good impression is 6 or more at the end of the turn, Good Impression+2\n(2 times per lesson)", + "ちびども手作りメダル+": "Handmade Medal from Kids+", + "ターン終了時○〆好印象が6以上の場合、○〆好印象+2\n(レッスン内3回)": "If good impression is 6 or more at the end of the turn, Good Impression+2\n(3 times per lesson)", + "超絶あんみんマスク": "Super Sleep Mask", + "ターン開始時最終ターンの場合、○〆元気の50%分パラメータ上昇\n○〆体力消費1": "If it's the final turn, Parameter increase by 50% of Energy\nStamina consumption1", + "超絶あんみんマスク+": "Super Sleep Mask+", + "ターン開始時最終ターンの場合、○〆元気の70%分パラメータ上昇\n○〆体力消費1": "If it's the final turn, Parameter increase by 70% of Energy\nStamina consumption1", + "緑のお揃いブレス": "Matching Green Bracelet", + "○〆好印象が増加後、○〆好印象+3\n(レッスン内1回)": "After Good Impression increases, Good Impression+3\n(once per lesson)", + "緑のお揃いブレス+": "Matching Green Bracelet+", + "○〆好印象が増加後、○〆好印象+5\n(レッスン内1回)": "After Good Impression increases, Good Impression+5\n(once per lesson)", + "願いを叶えるお守り": "Wish-fulfilling Charm", + "○〆やる気が増加後、○〆やる気+2\n(レッスン内1回)": "After Motivation increases, Motivation+2\n(once per lesson)", + "願いを叶えるお守り+": "Wish-fulfilling Charm+", + "○〆やる気が増加後、○〆やる気+3\n(レッスン内1回)": "After Motivation increases, Motivation+3\n(once per lesson)", + "テクノドッグ": "Tech Dog", + "スキルカード使用後○〆やる気が3以上の場合、○〆やる気+2\n(レッスン内1回)": "After using a skill card, if Motivation is 3 or more, Motivation+2\n(once per lesson)", + "テクノドッグ+": "Tech Dog+", + "スキルカード使用後○〆やる気が3以上の場合、○〆やる気+3\n(レッスン内1回)": "After using a skill card, if Motivation is 3 or more, Motivation+3\n(once per lesson)", + "咲季の完全食レシピ": "Saki's Complete Meal Recipe", + "ターン開始時○〆好調状態の場合、○〆元気+9\n(レッスン内1回)": "If in good condition at the start of the turn, Energy+9\n(once per lesson)", + "咲季の完全食レシピ+": "Saki's Complete Meal Recipe+", + "ターン開始時○〆好調状態の場合、○〆元気+12\n(レッスン内1回)": "If in good condition at the start of the turn, Energy+12\n(once per lesson)", + "私の「初」の楽譜": "My 'First' Music Sheet", + "ターン開始時○〆元気が0の場合、体力減少1\n○〆集中+3\n(レッスン内2回)": "If Energy is 0 at the start of the turn, Stamina decreases1\nFocus+3\n(2 times per lesson)", + "私の「初」の楽譜+": "My 'First' Music Sheet+", + "ターン開始時○〆元気が0の場合、体力減少1\n○〆集中+4\n(レッスン内2回)": "If Energy is 0 at the start of the turn, Stamina decreases1\nFocus+4\n(2 times per lesson)", + "Dearリトルプリンス": "Dear Little Prince", + "○〆好調の効果ターンが増加後、○〆好調3ターン\n(レッスン内1回)": "After the effect turn of good condition increases, Good Condition3 turns\n(once per lesson)", + "Dearリトルプリンス+": "Dear Little Prince+", + "○〆好調の効果ターンが増加後、○〆好調4ターン\n(レッスン内1回)": "After the effect turn of good condition increases, Good Condition4 turns\n(once per lesson)", + "きみへの差し入れ": "A Treat for You", + "ターン開始時○〆集中が5以上の場合、体力回復2\n(レッスン内3回)": "If focus is 5 or more at the start of the turn, Stamina Recovery2\n(3 times per lesson)", + "きみへの差し入れ+": "A Treat for You+", + "ターン開始時○〆集中が5以上の場合、体力回復2\n(レッスン内4回)": "If focus is 5 or more at the start of the turn, Stamina Recovery2\n(4 times per lesson)", + "放課後のらくがき": "After-school Graffiti", + "○〆集中が増加後体力が50%以上の場合、○〆集中+2\n(レッスン内2回)": "After focus increases, if stamina is 50% or more, Focus+2\n(2 times per lesson)", + "放課後のらくがき+": "After-school Graffiti+", + "○〆集中が増加後、○〆集中+2\n(レッスン内2回)": "After focus increases, Focus+2\n(2 times per lesson)", + "お気にのスニーカー": "Favorite Sneakers", + "ターン終了時○〆元気が7以上の場合、○〆好印象+4\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression+4\n(once per lesson)", + "お気にのスニーカー+": "Favorite Sneakers+", + "ターン終了時○〆元気が7以上の場合、○〆好印象+5\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression+5\n(once per lesson)", + "だれでもわかる入門書": "Beginner's Guide for Everyone", + "ターン開始時○〆元気が7以上の場合、○〆やる気+5\n(レッスン内1回)": "If energy is 7 or more at the start of the turn, Motivation+5\n(once per lesson)", + "だれでもわかる入門書+": "Beginner's Guide for Everyone+", + "ターン開始時○〆元気が7以上の場合、○〆やる気+6\n(レッスン内1回)": "If energy is 7 or more at the start of the turn, Motivation+6\n(once per lesson)", + "思い出ロボ": "Memory Robot", + "ターン終了時体力が50%以上の場合、○〆好印象+3\n(レッスン内1回)": "If stamina is 50% or more at the end of the turn, Good Impression+3\n(once per lesson)", + "思い出ロボ+": "Memory Robot+", + "ターン終了時体力が50%以上の場合、○〆好印象+4\n(レッスン内1回)": "If stamina is 50% or more at the end of the turn, Good Impression+4\n(once per lesson)", + "しょげないハンカチ": "Not-Downcast Handkerchief", + "○〆アクティブスキルカード使用後、○〆元気の60%分パラメータ上昇\n○〆体力消費2\n(レッスン内2回)": "After using an active skill card, Parameter increase by 60% of Energy\nStamina consumption2\n(2 times per lesson)", + "しょげないハンカチ+": "Not-Downcast Handkerchief+", + "○〆アクティブスキルカード使用後、○〆元気の70%分パラメータ上昇\n○〆体力消費2\n(レッスン内2回)": "After using an active skill card, Parameter increase by 70% of Energy\nStamina consumption2\n(2 times per lesson)", + "柴犬ポシェット": "Shiba Inu Pouch", + "2ターンごとに、○〆元気+5\n(レッスン内2回)": "Every 2 turns, Energy+5\n(2 times per lesson)", + "柴犬ポシェット+": "Shiba Inu Pouch+", + "2ターンごとに、○〆元気+5\n(レッスン内3回)": "Every 2 turns, Energy+5\n(3 times per lesson)", + "美鈴からの贈り物": "Gift from Misuzu", + "ボーカルSPレッスン終了時ボーカルが400以上の場合、ランダムなスキルカードを強化": "If vocal is 400 or more at the end of Vocal SP lesson, randomly enhance a skill card", + "打倒!墾田永年私財法": "Defeat! Perpetual Private Property Law", + "追い込みレッスン終了時ボーカルが400以上の場合、ボーカル上昇+26": "If vocal is 400 or more at the end of Intensive lesson, Vocal increase +26", + "手作りのご褒美": "Handmade Reward", + "追い込みレッスン終了時ビジュアルが400以上の場合、ビジュアル上昇+26": "If visual is 400 or more at the end of Intensive lesson, Visual increase +26", + "ふわふわでもこもこ": "Fluffy and Soft", + "ダンスSPレッスン終了時、ランダムにPドリンクを2つ獲得": "At the end of Dance SP lesson, randomly get 2 P Drinks", + "お姉さま大百科": "Big Sister Encyclopedia", + "追い込みレッスン終了時ダンスが400以上の場合、ダンス上昇+26": "If dance is 400 or more at the end of Intensive lesson, Dance increase +26", + "例のSSDの秘密": "That SSD Secret", + "ダンスレッスン終了時体力が50%以上の場合、ダンス上昇+13": "If stamina is 50% or more at the end of Dance lesson, Dance increase +13", + "一緒にお昼寝ポプリ": "Nap Together Potpourri", + "ボーカルレッスン終了時体力が50%以上の場合、ボーカル上昇+13": "If stamina is 50% or more at the end of Vocal lesson, Vocal increase +13", + "私が見つけた逸材メモ": "Memo of the Talent I Found", + "ビジュアルレッスン終了時体力が50%以上の場合、ビジュアル上昇+13": "If stamina is 50% or more at the end of Visual lesson, Visual increase +13", + "朝一の助け舟": "Morning Lifeboat", + "スキルカード強化時ボーカルが400以上の場合、Pポイント+15": "If vocal is 400 or more when enhancing skill card, P Points +15", + "誓いの花びら": "Petal of Oath", + "ビジュアルSPレッスン終了時ビジュアルが400以上の場合、ランダムなスキルカードを強化": "If visual is 400 or more at the end of Visual SP lesson, randomly enhance a skill card", + "はつぼしブローチ": "First Star Brooch", + "レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add options for skill card rewards", + "はつぼしブレスレット": "First Star Bracelet", + "SPレッスン終了時、体力消費3\nスキルカードを選択して強化": "At the end of SP lesson, stamina consumption 3, select a skill card to enhance", + "はつぼし手帳": "First Star Notebook", + "ターン開始時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+2\n(レッスン内1回)": "If focus is 5 or more at the start of the turn, skill card usage +1\nFocus +2\n(once per lesson)", + "はつぼしTシャツ": "First Star T-shirt", + "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加+1\n○〆好調2ターン\n(レッスン内1回)": "If in good condition at the start of the turn, skill card usage +1\nGood Condition +2 turns\n(once per lesson)", + "はつぼしキーホルダー": "First Star Keyholder", + "ターン開始時○〆好印象が3以上の場合、○〆スキルカード使用数追加+1\n○〆好印象+3\n(レッスン内1回)": "If good impression is 3 or more at the start of the turn, skill card usage +1\nGood Impression +3\n(once per lesson)", + "マスコット(非公認)": "Mascot (Unofficial)", + "ターン開始時○〆やる気が5以上の場合、○〆スキルカード使用数追加+1\n○〆やる気+3\n(レッスン内1回)": "If motivation is 5 or more at the start of the turn, skill card usage +1\nMotivation +3\n(once per lesson)", + "共に戦うタオル": "Fighting Together Towel", + "○〆アクティブスキルカード使用後、○〆好調1ターン\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using an active skill card, Good Condition +1 turn\nSkill card usage +1\n(once per lesson)", + "共に戦うタオル+": "Fighting Together Towel+", + "○〆アクティブスキルカード使用後、○〆好調1ターン\n○〆スキルカード使用数追加+1\n○〆元気+5\n(レッスン内1回)": "After using an active skill card, Good Condition +1 turn\nSkill card usage +1\nEnergy +5\n(once per lesson)", + "自分を守るイヤホン": "Self-Protecting Earphones", + "スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+1\n(レッスン内1回)": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +1\n(once per lesson)", + "自分を守るイヤホン+": "Self-Protecting Earphones+", + "スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+3\n(レッスン内1回)": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +3\n(once per lesson)", + "内なる光の耳飾り": "Inner Light Earrings", + "ターン開始時○〆好調状態の場合、○〆集中+2\n○〆元気+1\n(レッスン内2回)": "If in good condition at the start of the turn, Focus +2\nEnergy +1\n(2 times per lesson)", + "内なる光の耳飾り+": "Inner Light Earrings+", + "ターン開始時○〆好調状態の場合、○〆集中+3\n○〆元気+1\n(レッスン内2回)": "If in good condition at the start of the turn, Focus +3\nEnergy +1\n(2 times per lesson)", + "等身大のレディリップ": "Life-sized Lady Lip", + "ターン開始時残り2ターン以内の場合、パラメータ+5\n(レッスン内2回)": "If 2 or fewer turns remain at the start of the turn, Parameter +5\n(2 times per lesson)", + "等身大のレディリップ+": "Life-sized Lady Lip+", + "ターン開始時残り3ターン以内の場合、パラメータ+5\n(レッスン内3回)": "If 3 or fewer turns remain at the start of the turn, Parameter +5\n(3 times per lesson)", + "ゲーセンの戦利品": "Arcade Spoils", + "レッスン開始時、○〆集中+3\n(レッスン内1回)": "At the start of the lesson, Focus +3\n(once per lesson)", + "ゲーセンの戦利品+": "Arcade Spoils+", + "レッスン開始時、○〆集中+4\n(レッスン内1回)": "At the start of the lesson, Focus +4\n(once per lesson)", + "ピッグドリーム貯金箱": "Pig Dream Piggy Bank", + "スキルカード使用後○〆好印象が6以上の場合、○〆好印象+3\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a skill card, if Good Impression is 6 or more, Good Impression +3\nSkill card usage +1\n(once per lesson)", + "ピッグドリーム貯金箱+": "Pig Dream Piggy Bank+", + "スキルカード使用後○〆好印象が6以上の場合、○〆好印象+5\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a skill card, if Good Impression is 6 or more, Good Impression +5\nSkill card usage +1\n(once per lesson)", + "みちくさ研究ノート": "Wandering Research Notebook", + "ターン開始時残り2ターン以内の場合、○〆元気の50%分パラメータ上昇\n○〆体力消費1": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 50% of Energy\nStamina consumption 1", + "みちくさ研究ノート+": "Wandering Research Notebook+", + "ターン開始時残り2ターン以内の場合、○〆元気の65%分パラメータ上昇\n○〆体力消費1": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 65% of Energy\nStamina consumption 1", + "夢へのライフログ": "Dream Life Log", + "ターン終了時○〆元気が7以上の場合、○〆好印象1.5倍\n○〆好印象の30%分パラメータ上昇\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 30% of Good Impression\n(once per lesson)", + "夢へのライフログ+": "Dream Life Log+", + "ターン終了時○〆元気が7以上の場合、○〆好印象1.5倍\n○〆好印象の100%分パラメータ上昇\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 100% of Good Impression\n(once per lesson)", + "ひみつ特訓カーデ": "Secret Training Cardigan", + "○〆やる気が増加後、○〆やる気+3\n(レッスン内2回)": "After motivation increases, Motivation +3\n(2 times per lesson)", + "ひみつ特訓カーデ+": "Secret Training Cardigan+", + "○〆やる気が増加後、○〆やる気+3\n(レッスン内3回)": "After motivation increases, Motivation +3\n(3 times per lesson)", + "これが、私": "This is Me", + "ターン終了時○〆好印象が10以上の場合、○〆好印象の100%分パラメータ上昇\n○〆元気+3\n(レッスン内2回)": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(2 times per lesson)", + "これが、私+": "This is Me+", + "ターン終了時○〆好印象が10以上の場合、○〆好印象の100%分パラメータ上昇\n○〆元気+3\n(レッスン内3回)": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(3 times per lesson)", + "転がり続ける元気の源": "Rolling Source of Energy", + "○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気+3\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a mental skill card, if motivation is 5 or more, Motivation +3\nSkill card usage +1\n(once per lesson)", + "転がり続ける元気の源+": "Rolling Source of Energy+", + "○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気+5\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a mental skill card, if motivation is 5 or more, Motivation +5\nSkill card usage +1\n(once per lesson)", + "得体のしれないモノ": "Unknown Entity", + "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆パラメータ上昇量増加50%1ターン)\n(レッスン内3回)": "[Visual lesson & Visual turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)", + "星のリトルプリンス": "Star's Little Prince", + "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆固定元気+2": "[Visual lesson & Visual turn only] At the start of the turn, Fixed Energy +2", + "悔しさの象徴": "Symbol of Regret", + "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆パラメータ上昇量増加50%1ターン)\n(レッスン内3回)": "[Dance lesson & Dance turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)", + "曇りをぬぐったタオル": "Clearing Cloud Towel", + "【ボーカルレッスン・ボーカルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Vocal lesson & Vocal turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)", + "スカウト遮り帽": "Scout Blocking Hat", + "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気+2\n(レッスン内3回)": "[Vocal lesson & Vocal turn only] At the start of the turn, draw a skill card\nFixed Energy +2\n(3 times per lesson)", + "信頼の証": "Symbol of Trust", + "お出かけ終了時、体力回復9": "At the end of an outing, Stamina recovery 9", + "満開ペアヘアピン": "Full Bloom Pair Hairpin", + "【ビジュアルレッスン・ビジュアルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Visual lesson & Visual turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)", + "仲直りのきっかけ": "Reconciliation Trigger", + "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Visual lesson & Visual turn only] At the start of the turn, Skill card usage +1\n(once per lesson)", + "夢にあふれた大荷物": "Dream-filled Large Luggage", + "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Dance lesson & Dance turn only] At the start of the turn, Skill card usage +1\n(once per lesson)", + "天川ラーメン巡り": "Tenkawa Ramen Tour", + "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Vocal lesson & Vocal turn only] At the start of the turn, Skill card usage +1\n(once per lesson)" +} \ No newline at end of file diff --git a/local-files/genericTrans/index/skill_card.json b/local-files/genericTrans/index/skill_card.json new file mode 100644 index 00000000..c403a270 --- /dev/null +++ b/local-files/genericTrans/index/skill_card.json @@ -0,0 +1,544 @@ +{ + "レッスン中1回 ": "Once per lesson", + "○〆スキルカード使用数追加+1\nスキルカードを2枚引く\n○〆消費体力減少1ターン\nレッスン中1回 重複不可": "○〆Skill card usage +1+1\nDraw 2 cards\n○〆Reduce stamina consumption 1 turn\nOnce per lessonNo duplication", + "○〆スキルカード使用数追加+1\nスキルカードを引く\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1+1\nDraw a skill card\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo duplication", + "○〆スキルカード使用数追加+1\n次のターン、スキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Skill card usage +1+1\nDraw 2 skill cards next turn\nOnce per lessonNo duplication", + "○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Skill card usage +1+1\nDraw a skill card next turn\nOnce per lessonNo duplication", + "○〆スキルカード使用数追加+1\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1+1\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo duplication", + "○〆やる気+3\n○〆やる気が6以上の場合、○〆好印象+4": "○〆Motivation+3\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+4", + "○〆やる気+3\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo duplication", + "○〆やる気+4\n○〆やる気が6以上の場合、○〆好印象+5": "○〆Motivation+4\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+5", + "○〆やる気+5\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+5\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo duplication", + "○〆やる気+6\n○〆やる気の200%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Motivation+6\nIncrease parameter by ○〆Motivation 200%\nOnce per lessonNo duplication", + "○〆やる気+8\n○〆やる気の300%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Motivation+8\nIncrease parameter by ○〆Motivation 300%\nOnce per lessonNo duplication", + "○〆やる気消費2\n○〆好印象の120%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Motivation\nIncrease parameter by ○〆Good Impression 120%\n○〆Skill card usage +1+1\nNo duplication", + "○〆やる気消費3\n○〆好印象+5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+5\n○〆Skill card usage +1+1\nOnce per lessonNo duplication", + "○〆やる気消費3\n○〆好印象+7\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+7\n○〆Skill card usage +1+1\nDraw a skill card\nOnce per lessonNo duplication", + "○〆やる気消費3\n○〆好印象の90%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 3 Motivation\nIncrease parameter by ○〆Good Impression 90%\n○〆Skill card usage +1+1\nNo duplication", + "○〆好調3ターン\n○〆好調状態の場合、○〆集中+1": "○〆Good Condition3 turns\nIf in ○〆Good Condition, ○〆Focus+1", + "○〆好調3ターン\n○〆集中+2\n体力が50%以上の場合、次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Condition3 turns\n○〆Focus+2\nIf stamina is 50% or more, draw a skill card next turn\nOnce per lessonNo duplication", + "○〆好調4ターン\n○〆好調状態の場合、○〆集中+1": "○〆Good Condition4 turns\nIf in ○〆Good Condition, ○〆Focus+1", + "○〆好調4ターン\n○〆集中+3\n体力が50%以上の場合、次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Condition4 turns\n○〆Focus+3\nIf stamina is 50% or more, draw a skill card next turn\nOnce per lessonNo duplication", + "○〆好調4ターン\n次のターン、パラメータ+32\nレッスン中1回 重複不可": "○〆Good Condition4 turns\nNext turn, Parameter+32\nOnce per lessonNo duplication", + "○〆好調5ターン\nレッスン中1回 ": "○〆Good Condition5 turns\nOnce per lesson", + "○〆好調7ターン\nレッスン中1回 ": "○〆Good Condition7 turns\nOnce per lesson", + "○〆好調7ターン\n次のターン、パラメータ+40\nレッスン中1回 重複不可": "○〆Good Condition7 turns\nNext turn, Parameter+40\nOnce per lessonNo duplication", + "○〆好調消費1ターン\n○〆集中+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Condition turn\n○〆Focus+5\n○〆Skill card usage +1+1\nNo duplication", + "○〆好調消費1ターン\n○〆元気+8\n次に使用するスキルカードの効果をもう1回発動(1回)\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 1 Good Condition turn\n○〆Energy +8\nThe effect of the next skill card used activates one more time (once)\n○〆Skill card usage +1+1\nOnce per lessonNo duplication", + "○〆好調消費1ターン\n次に使用するスキルカードの効果をもう1回発動(1回)\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 1 Good Condition turn\nThe effect of the next skill card used activates one more time (once)\n○〆Skill card usage +1+1\nOnce per lessonNo duplication", + "○〆好調消費2ターン\n○〆集中+4\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Good Condition turns\n○〆Focus+4\n○〆Skill card usage +1+1\nNo duplication", + "○〆好調消費2ターン\n○〆元気+2\n○〆集中+7\nレッスン中1回 ": "○〆Consume 2 Good Condition turns\n○〆Energy +2\n○〆Focus+7\nOnce per lesson", + "○〆好調消費2ターン\n○〆元気+4\n○〆集中+9\nレッスン中1回 ": "○〆Consume 2 Good Condition turns\n○〆Energy +4\n○〆Focus+9\nOnce per lesson", + "○〆好調状態の場合、使用可\n○〆絶好調2ターン\n次のターン、パラメータ+38\nレッスン中1回 重複不可": "Can be used if in ○〆Good Condition\n○〆Excellent Condition2 turns\nNext turn, Parameter+38\nOnce per lessonNo duplication", + "○〆好調状態の場合、使用可\n○〆絶好調3ターン\n次のターン、パラメータ+47\nレッスン中1回 重複不可": "Can be used if in ○〆Good Condition\n○〆Excellent Condition3 turns\nNext turn, Parameter+47\nOnce per lessonNo duplication", + "○〆好調状態の場合、使用可\nパラメータ+25\nレッスン中1回 ": "Can be used if in ○〆Good Condition\nParameter +25\nOnce per lesson", + "○〆好調状態の場合、使用可\nパラメータ+27\nレッスン中1回 ": "Can be used if in ○〆Good Condition\nParameter +27\nOnce per lesson", + "○〆好調状態の場合、使用可\nパラメータ+37\nレッスン中1回 ": "Can be used if in ○〆Good Condition\nParameter +37\nOnce per lesson", + "○〆好調状態の場合、使用可\nパラメータ+38\nレッスン中1回 ": "Can be used if in ○〆Good Condition\nParameter +38\nOnce per lesson", + "○〆好調状態の場合、使用可\nパラメータ+38\n重複不可": "Can be used if in ○〆Good Condition\nParameter +38\nNo duplication", + "○〆好調状態の場合、使用可\nパラメータ+54\n重複不可": "Can be used if in ○〆Good Condition\nParameter +54\nNo duplication", + "○〆好印象+1\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo duplication", + "○〆好印象+1\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo duplication", + "○〆好印象+10\n○〆やる気+6\nレッスン中1回 重複不可": "○〆Good Impression+10\n○〆Motivation+6\nOnce per lessonNo duplication", + "○〆好印象+2\n○〆好印象の100%分パラメータ上昇\nレッスン中1回 ": "○〆Good Impression+2\nIncrease parameter by ○〆Good Impression 100%\nOnce per lesson", + "○〆好印象+2\n○〆好印象の120%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+2\nIncrease parameter by ○〆Good Impression 120%\nOnce per lessonNo duplication", + "○〆好印象+2\n○〆好印象の160%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+2\nIncrease parameter by ○〆Good Impression 160%\nOnce per lessonNo duplication", + "○〆好印象+2\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+2\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo duplication", + "○〆好印象+3\n○〆やる気+3\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "○〆Good Impression+3\n○〆Motivation+3\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo duplication", + "○〆好印象+3\n○〆好印象が3以上の場合、○〆やる気+2": "○〆Good Impression+3\nIf ○〆Good Impression is 3 or higher, ○〆Motivation+2", + "○〆好印象+3\n○〆好印象の120%分パラメータ上昇\nレッスン中1回 ": "○〆Good Impression+3\nIncrease parameter by ○〆Good Impression 120%\nOnce per lesson", + "○〆好印象+3\n以降、○〆メンタルスキルカード使用時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Good Impression+1\nOnce per lessonNo duplication", + "○〆好印象+3\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+3\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo duplication", + "○〆好印象+4\n○〆やる気+3\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Good Impression+4\n○〆Motivation+3\nNext turn, enhance all cards in hand ○〆during lesson\nOnce per lessonNo duplication", + "○〆好印象+4\n○〆好印象が3以上の場合、○〆やる気+3": "○〆Good Impression+4\nIf ○〆Good Impression is 3 or higher, ○〆Motivation+3", + "○〆好印象+4\n○〆好印象の60%分パラメータ上昇": "○〆Good Impression+4\nIncrease parameter by ○〆Good Impression 60%", + "○〆好印象+4\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+4\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo duplication", + "○〆好印象+4\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+4\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo duplication", + "○〆好印象+5\n○〆やる気+3\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "○〆Good Impression+5\n○〆Motivation+3\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo duplication", + "○〆好印象+5\n○〆やる気+4\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Good Impression+5\n○〆Motivation+4\nNext turn, enhance all cards in hand ○〆during lesson\nOnce per lessonNo duplication", + "○〆好印象+5\n○〆好印象の100%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+5\nIncrease parameter by ○〆Good Impression 100%\nOnce per lessonNo duplication", + "○〆好印象+5\n○〆好印象の80%分パラメータ上昇": "○〆Good Impression+5\nIncrease parameter by ○〆Good Impression 80%", + "○〆好印象+5\n以降、○〆メンタルスキルカード使用時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+5\nAfterwards, when using ○〆Mental Skill Card, ○〆Good Impression+1\nOnce per lessonNo duplication", + "○〆好印象+6": "○〆Good Impression+6", + "○〆好印象+6\nレッスン中1回 重複不可": "○〆Good Impression+6\nOnce per lessonNo duplication", + "○〆好印象+6\n○〆好印象の170%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+6\nIncrease parameter by ○〆Good Impression 170%\nOnce per lessonNo duplication", + "○〆好印象+8": "○〆Good Impression+8", + "○〆好印象+8\nレッスン中1回 重複不可": "○〆Good Impression+8\nOnce per lessonNo duplication", + "○〆好印象+8\n○〆やる気+5\nレッスン中1回 重複不可": "○〆Good Impression+8\n○〆Motivation+5\nOnce per lessonNo duplication", + "○〆好印象の150%分パラメータ上昇\nレッスン中1回 ": "Increase parameter by ○〆Good Impression 150%\nOnce per lesson", + "○〆好印象の200%分パラメータ上昇\nレッスン中1回 ": "Increase parameter by ○〆Good Impression 200%\nOnce per lesson", + "○〆好印象消費1\n○〆ターン追加+1\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Consume 1 Good Impression\n○〆Add turn+1\n○〆Skill card usage +1+1\nDraw a skill card\nOnce per lessonNo duplication", + "○〆好印象消費1\n○〆やる気+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Impression\n○〆Motivation+5\n○〆Skill card usage +1+1\nNo duplication", + "○〆好印象消費1\n○〆元気+10\n○〆元気+10\nレッスン中1回 重複不可": "○〆Consume 1 Good Impression\n○〆Energy +10\n○〆Energy+10\nOnce per lessonNo duplication", + "○〆好印象消費2\n○〆ターン追加+1\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 2 Good Impression\n○〆Add turn+1\n○〆Skill card usage +1+1\nOnce per lessonNo duplication", + "○〆好印象消費2\n○〆やる気+4\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Good Impression\n○〆Motivation+4\n○〆Skill card usage +1+1\nNo duplication", + "○〆好印象消費2\n○〆元気+9\n○〆元気+9\nレッスン中1回 重複不可": "○〆Consume 2 Good Impression\n○〆Energy +9\n○〆Energy+9\nOnce per lessonNo duplication", + "○〆集中+1\n以降、ターン終了時○〆集中が3以上の場合、○〆集中+2\nレッスン中1回 重複不可": "○〆Focus+1\nAfterwards, if ○〆Focus is 3 or higher at the end of the turn, ○〆Focus+2\nOnce per lessonNo duplication", + "○〆集中+2\n○〆集中が3以上の場合、○〆好調3ターン": "○〆Focus+2\nIf ○〆Focus is 3 or higher, ○〆Good Condition3 turns", + "○〆集中+2\n以降、○〆アクティブスキルカード使用時、○〆集中+1\nレッスン中1回 重複不可": "○〆Focus+2\nAfterwards, when using ○〆Active Skill Card, ○〆Focus+1\nOnce per lessonNo duplication", + "○〆集中+3": "○〆Focus+3", + "○〆集中+3\n○〆好调2回合\n下一回合,手牌全部○〆课程中强化\n课程中1次不可重复": "○〆Focus+3\n○〆Good Condition for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, no duplication", + "○〆集中+3\n○〆集中值达到3以上时○〆好调3回合": "○〆Focus+3\nIf Focus is 3 or higher, Good Condition for 3 turns", + "○〆集中+3\n从此○〆使用主动技能卡时○〆集中+1\n课程中1次不可重复": "○〆Focus+3\nFrom now on, when using an Active Skill Card, Focus+1\nOnce per lesson, no duplication", + "○〆集中+4\n○〆好调2回合\n○〆体力消耗减少2回合\n课程中1次不可重复": "○〆Focus+4\n○〆Good Condition for 2 turns\n○〆Reduce stamina consumption for 2 turns\nOnce per lesson, no duplication", + "○〆集中+4\n○〆好调4回合\n下一回合手牌全部○〆课程中强化\n课程中1次不可重复": "○〆Focus+4\n○〆Good Condition for 4 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, no duplication", + "○〆集中+4\n体力恢复4\n课程中1次不可重复": "○〆Focus+4\nStamina recovery 4\nOnce per lesson, no duplication", + "○〆集中+5\n○〆好调3回合\n○〆消耗体力减少3回合\n课程中1次不可重复": "○〆Focus+5\n○〆Good Condition for 3 turns\n○〆Reduce stamina consumption for 3 turns\nOnce per lesson, no duplication", + "○〆集中+5\n体力回复5\n课程中1次不可重复": "○〆Focus+5\nStamina recovery 5\nOnce per lesson, no duplication", + "○〆集中消耗2\n数值+6\n○〆好调3回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 2 Focus\nParameter +6\n○〆Good Condition for 3 turns\n○〆Skill card usage +1\nNo duplication", + "○〆集中消耗3\n○〆绝好调4回合\n○〆体力消耗减少2回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 4 turns\n○〆Reduce stamina consumption for 2 turns\n○〆Skill card usage +1\nOnce per lesson, no duplication", + "○〆集中消耗3\n○〆绝好调5回合\n○〆消耗体力减少5回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 5 turns\n○〆Reduce stamina consumption for 5 turns\n○〆Skill card usage +1\nOnce per lesson, no duplication", + "○〆集中消耗3\n数值+6\n○〆好调2回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 3 Focus\nParameter +6\n○〆Good Condition for 2 turns\n○〆Skill card usage +1\nNo duplication", + "○〆绝好调3回合\n此后,使用○〆主动技能卡时,○〆固定元气+2\n课程中1次不可重复": "○〆Excellent Condition for 3 turns\nAfterwards, when using an Active Skill Card, Fixed Energy +2\nOnce per lesson, no duplication", + "○〆绝好调4回合\n从此○〆使用主动技能卡时○〆固定元气+2\n课程中1次不可重复": "○〆Excellent Condition for 4 turns\nFrom now on, when using an Active Skill Card, Fixed Energy +2\nOnce per lesson, no duplication", + "○〆体力消耗1\n○〆技能卡使用数增加+1\n抽取2张技能卡\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Skill card usage +1\nDraw 2 skill cards\nOnce per lesson, no duplication", + "○〆体力消耗1\n○〆元气+3\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +3\n○〆Skill card usage +1\nOnce per lesson, no duplication", + "○〆体力消耗1\n○〆元气+8\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Skill card usage +1\nOnce per lesson, no duplication", + "○〆体力消耗1\n○〆元气+8\n○〆体力消耗减少1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Reduce stamina consumption by 1\nOnce per lesson, no duplication", + "○〆体力消耗1\n○〆元气+9\n○〆消耗体力减少2\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +9\n○〆Reduce stamina consumption by 2\nOnce per lesson, no duplication", + "○〆体力消耗2\n○〆将元气降至0,按降至前的○〆元气的160%数值提升\n课程中1次不可重复": "○〆Consume 2 stamina\n○〆Reduce Energy to 0, increase parameter by 160% of previous Energy\nOnce per lesson, no duplication", + "○〆体力消耗2\n○〆元气归零,按减半前的○〆元气的220%数值提升\n课程中1次不可重复": "○〆Consume 2 stamina\n○〆Energy to 0, increase parameter by 220% of previous Energy\nOnce per lesson, no duplication", + "○〆体力消耗3\n○〆元气+11\n○〆元气的70%数值提升\n课程中1次": "○〆Consume 3 stamina\n○〆Energy +11\nIncrease parameter by 70% of Energy\nOnce per lesson", + "○〆体力消耗3\n○〆元气+9\n○〆元气的40%数值提升\n课程中1次": "○〆Consume 3 stamina\n○〆Energy +9\nIncrease parameter by 40% of Energy\nOnce per lesson", + "○〆体力消耗3\n○〆元气+2(每使用1张技能卡,○〆元气增加量+3)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +3 for each skill card used)\nOnce per lesson, no duplication", + "○〆体力消耗3\n○〆元气+2(课程中每使用1张技能卡,○〆元气增加量+5)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +5 for each skill card used)\nOnce per lesson, no duplication", + "○〆体力消耗3\n○〆元气+2(每使用一张技能卡○〆元气增加量+8)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +8 for each skill card used)\nOnce per lesson, no duplication", + "○〆体力消耗3\n○〆元气+4(每使用1张课程中的技能卡○〆元气增加量+4)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +4 (Energy +4 for each skill card used)\nOnce per lesson, no duplication", + "○〆消耗体力3\n○〆元气的110%数值提升\n课程中1次": "○〆Consume 3 stamina\nIncrease parameter by 110% of Energy\nOnce per lesson", + "○〆体力消耗3\n○〆元气的120%数值提升\n课程中1次": "○〆Consume 3 stamina\nIncrease parameter by 120% of Energy\nOnce per lesson", + "○〆体力消耗3\n○〆元气减半,并按减半前的○〆元气的130%提升数值\n课程中1次": "○〆Consume 3 stamina\nReduce Energy by half, increase parameter by 130% of previous Energy\nOnce per lesson", + "○〆体力消耗3\n○〆将元气减半,按减半前的○〆元气的180%数值提升\n课程中1次": "○〆Consume 3 stamina\nReduce Energy by half, increase parameter by 180% of previous Energy\nOnce per lesson", + "○〆体力消耗4\n○〆干劲+3\n数值提升○〆元气的60%\n课程中1次": "○〆Consume 4 stamina\n○〆Motivation +3\nIncrease parameter by 60% of Energy\nOnce per lesson", + "○〆体力消耗4\n○〆干劲+4\n○〆元气的80%数值提升\n课程中1次": "○〆Consume 4 stamina\n○〆Motivation +4\nIncrease parameter by 80% of Energy\nOnce per lesson", + "○〆体力消耗4\n○〆元气+2\n○〆元气的100%数值提升\n○〆干劲+2\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease parameter by 100% of Energy\n○〆Motivation +2\nOnce per lesson, no duplication", + "○〆体力消耗4\n○〆元气+2\n○〆元气的50%数值提升\n○〆干劲+2\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease parameter by 50% of Energy\n○〆Motivation +2\nOnce per lesson, no duplication", + "○〆体力消耗4\n○〆元气+2\n○〆元气的70%数值提升\n○〆干劲+3\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease parameter by 70% of Energy\n○〆Motivation +3\nOnce per lesson, no duplication", + "○〆体力消耗4\n○〆元气+3\n○〆元气的100%数值提升\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +3\nIncrease parameter by 100% of Energy\nOnce per lesson, no duplication", + "○〆体力消耗4\n○〆元气+3\n○〆元气的140%数值提升\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +3\nIncrease parameter by 140% of Energy\nOnce per lesson, no duplication", + "○〆体力消耗4\n○〆元气+5\n○〆元气的120%数值提升\n○〆干劲+3\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +5\nIncrease parameter by 120% of Energy\n○〆Motivation +3\nOnce per lesson, no duplication", + "○〆体力消耗4\n○〆数值提升元气的110%\n课程中1次": "○〆Consume 4 stamina\nIncrease parameter by 110% of Energy\nOnce per lesson", + "○〆体力消耗4\n数值+26\n○〆好调1回合\n课程中1次": "○〆Consume 4 stamina\nParameter +26\n○〆Good Condition for 1 turn\nOnce per lesson", + "○〆体力消耗4\n数值+40\n○〆好调1回合\n课程中1次": "○〆Consume 4 stamina\nParameter +40\n○〆Good Condition for 1 turn\nOnce per lesson", + "○〆体力消耗5\n数值提升○〆元气的100%\n课程中1次": "○〆Consume 5 stamina\nIncrease parameter by 100% of Energy\nOnce per lesson", + "○〆体力消耗减少1\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Reduce stamina consumption by 1\n○〆Skill card usage +1\nOnce per lesson, no duplication", + "○〆元气+1\n○〆干劲+2": "○〆Energy +1\n○〆Motivation +2", + "○〆元气+1\n○〆干劲+3": "○〆Energy +1\n○〆Motivation +3", + "○〆元气+1\n○〆干劲+5\n课程中1次不可重复": "○〆Energy +1\n○〆Motivation +5\nOnce per lesson, no duplication", + "○〆元气+1\n○〆好调2回合": "○〆Energy +1\n○〆Good Condition for 2 turns", + "○〆元气+1\n○〆好调3回合": "○〆Energy +1\n○〆Good Condition for 3 turns", + "○〆元气+1\n○〆好印象+2": "○〆Energy +1\n○〆Good Impression +2", + "○〆元气+1\n○〆好印象+4\n课程中1次": "○〆Energy +1\n○〆Good Impression +4\nOnce per lesson", + "○〆元气+1\n○〆集中+2": "○〆Energy +1\n○〆Focus +2", + "○〆元气+1\n○〆集中+3": "○〆Energy +1\n○〆Focus +3", + "○〆元气+1\n○〆集中+4": "○〆Energy +1\n○〆Focus +4", + "○〆元气+10\n○〆集中+4\n课程中1次不可重复": "○〆Energy +10\n○〆Focus +4\nOnce per lesson, no duplication", + "○〆元气+11\n○〆干劲+5\n课程中1次": "○〆Energy +11\n○〆Motivation +5\nOnce per lesson", + "○〆元气+11\n○〆干劲+5\n○〆体力消耗增加2回合\n课程中1次不可重复": "○〆Energy +11\n○〆Motivation +5\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, no duplication", + "○〆元气+11\n○〆干劲+7\n○〆消耗体力增加2回合\n课程中1次不可重复": "○〆Energy +11\n○〆Motivation +7\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, no duplication", + "○〆元气+11\n○〆元气增加无效2回合\n○〆体力消耗减少3回合\n课程中1次": "○〆Energy +11\n○〆Energy increase invalid for 2 turns\n○〆Reduce stamina consumption for 3 turns\nOnce per lesson", + "○〆元气+12\n○〆集中+5\n课程中1次不可重复": "○〆Energy +12\n○〆Focus +5\nOnce per lesson, no duplication", + "○〆元气+13\n○〆元气增加无效2回合\n○〆消耗体力减少4回合\n课程中1次": "○〆Energy +13\n○〆Energy increase invalid for 2 turns\n○〆Reduce stamina consumption for 4 turns\nOnce per lesson", + "○〆元气+2\n○〆干劲+3": "○〆Energy +2\n○〆Motivation +3", + "○〆元气+2\n○〆干劲+4": "○〆Energy +2\n○〆Motivation +4", + "○〆元气+2\n○〆干劲达到6以上时,○〆元气+3\n课程中1次不可重复": "○〆Energy +2\nIf Motivation is 6 or higher, Energy +3\nOnce per lesson, no duplication", + "○〆元气+2\n○〆好印象+3": "○〆Energy +2\n○〆Good Impression +3", + "○〆元气+2\n○〆好印象+4": "○〆Energy +2\n○〆Good Impression +4", + "○〆元气+2\n○〆好印象+5\n课程中1次": "○〆Energy +2\n○〆Good Impression +5\nOnce per lesson", + "○〆元气+2\n○〆好印象+7\n课程中1次不可重复": "○〆Energy +2\n○〆Good Impression +7\nOnce per lesson, no duplication", + "○〆元气+2\n○〆体力消耗减少2回合": "○〆Energy +2\n○〆Reduce stamina consumption for 2 turns", + "○〆元气+2\n○〆消耗体力减少3回合": "○〆Energy +2\n○〆Reduce stamina consumption for 3 turns", + "○〆元气+2\n体力恢复3\n课程中1次不可重复": "○〆Energy +2\nStamina recovery 3\nOnce per lesson, no duplication", + "○〆元气+2\n体力回复5\n课程中1次不可重复": "○〆Energy +2\nStamina recovery 5\nOnce per lesson, no duplication", + "○〆元气+3\n○〆好印象+4": "○〆Energy +3\n○〆Good Impression +4", + "○〆元气+3\n○〆集中+4\n课程中1次": "○〆Energy +3\n○〆Focus +4\nOnce per lesson", + "○〆元气+3\n○〆体力消耗减少4回合\n课程中1次不可重复": "○〆Energy +3\n○〆Reduce stamina consumption for 4 turns\nOnce per lesson, no duplication", + "○〆元气+3\n下一回合,所有手牌○〆课程中强化\n2回合后,所有手牌○〆课程中强化\n课程中1次不可重复": "○〆Energy +3\nNext turn, enhance all cards in hand during lesson\nAfter 2 turns, enhance all cards in hand during lesson\nOnce per lesson, no duplication", + "○〆元气+3\n体力在50%以上时,○〆体力消耗减少1\n课程中1次不可重复": "○〆Energy +3\nIf stamina is over 50%, reduce stamina consumption by 1\nOnce per lesson, no duplication", + "○〆元气+4\n课程中1次": "○〆Energy +4\nOnce per lesson", + "○〆元气+4\n○〆干劲+5": "○〆Energy +4\n○〆Motivation +5", + "○〆元气+4\n○〆干劲+6\n课程中1次不可重复": "○〆Energy +4\n○〆Motivation +6\nOnce per lesson, no duplication", + "○〆元气+4\n○〆干劲达到6以上时○〆元气+5\n课程中1次不可重复": "○〆Energy +4\nIf Motivation is 6 or higher, Energy +5\nOnce per lesson, no duplication", + "○〆元气+4\n○〆好印象+9\n课程中1次不可重复": "○〆Energy +4\n○〆Good Impression +9\nOnce per lesson, no duplication", + "○〆元气+5\n○〆干劲达到3以上时,○〆好印象+3": "○〆Energy +5\nIf Motivation is 3 or higher, Good Impression +3", + "○〆元气+5\n○〆干劲达到3以上时,○〆元气+4\n课程中1次不可重复": "○〆Energy +5\nIf Motivation is 3 or higher, Energy +4\nOnce per lesson, no duplication", + "○〆元气+5\n数值提升○〆好印象的200%\n○〆体力消耗增加2回合\n课程中1次不可重复": "○〆Energy +5\nIncrease parameter by 200% of Good Impression\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, no duplication", + "○〆元气+5\n○〆好印象的250%数值提升\n○〆消耗体力增加2回合\n课程中1次不可重复": "○〆Energy +5\nIncrease parameter by 250% of Good Impression\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, no duplication", + "○〆元气+5\n○〆集中+5\n课程中1次": "○〆Energy +5\n○〆Focus +5\nOnce per lesson", + "○〆元气+5\n○〆消耗体力减少5回合\n课程中1次不可重复": "○〆Energy +5\n○〆Reduce stamina consumption for 5 turns\nOnce per lesson, no duplication", + "○〆元气+6\n课程中1次": "○〆Energy +6\nOnce per lesson", + "○〆元气+6\n数值提升○〆干劲的250%\n课程中1次不可重复": "○〆Energy +6\nIncrease parameter by 250% of Motivation\nOnce per lesson, no duplication", + "○〆元气+6\n○〆好调3回合\n课程中1次": "○〆Energy +6\n○〆Good Condition for 3 turns\nOnce per lesson", + "○〆元气+6\n○〆好印象+5": "○〆Energy +6\n○〆Good Impression +5", + "○〆元气+6\n○〆集中+3\n课程中1次": "○〆Energy +6\n○〆Focus +3\nOnce per lesson", + "○〆元气+6\n体力在50%以上时○〆消耗体力减少1\n课程中1次不可重复": "○〆Energy +6\nIf stamina is over 50%, reduce stamina consumption by 1\nOnce per lesson, no duplication", + "○〆元气+7\n课程中1次": "○〆Energy +7\nOnce per lesson", + "○〆元气+7\n○〆干劲+4\n课程中1次": "○〆Energy +7\n○〆Motivation +4\nOnce per lesson", + "○〆元气+7\n○〆干劲达到3以上时○〆好印象+4": "○〆Energy +7\nIf Motivation is 3 or higher, Good Impression +4", + "○〆元气+7\n○〆干劲达到3以上时○〆元气+7\n课程中1次不可重复": "○〆Energy +7\nIf Motivation is 3 or higher, Energy +7\nOnce per lesson, no duplication", + "○〆元气+7\n○〆干劲的350%数值提升\n课程中1次不可重复": "○〆Energy +7\nIncrease parameter by 350% of Motivation\nOnce per lesson, no duplication", + "○〆元气+8\n课程中1次": "○〆Energy +8\nOnce per lesson", + "○〆元气+8\n○〆好调4回合\n课程中1次": "○〆Energy +8\n○〆Good Condition for 4 turns\nOnce per lesson", + "○〆元气+8\n○〆集中+4\n课程中1次": "○〆Energy +8\n○〆Focus +4\nOnce per lesson", + "○〆元气为0时可使用\n○〆元气+5\n○〆体力消耗减少2回合\n下一回合抽取技能卡\n课程中1次不可重复": "○〆Usable when Energy is 0\n○〆Energy +5\n○〆Reduce stamina consumption for 2 turns\nDraw a skill card next turn\nOnce per lesson, no duplication", + "○〆元气为0时可使用\n○〆元气+6\n○〆消耗体力减少3回合\n下一回合抽取技能卡\n课程中1次不可重复": "○〆Usable when Energy is 0\n○〆Energy +6\n○〆Reduce stamina consumption for 3 turns\nDraw a skill card next turn\nOnce per lesson, no duplication", + "200%スマイル": "200% Smile", + "200%スマイル+": "200% Smile+", + "第3回合及以后可使用\n数值+3\n○〆体力消耗减少2回合\n下一回合,所有手牌○〆课程中强化\n课程中1次不可重复": "Usable from turn 3 onwards\nParameter +3\n○〆Reduce stamina consumption for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, no duplication", + "Colorful Cute!": "Colorful Cute!", + "Colorful Cute!+": "Colorful Cute!+", + "アイドル魂": "Idol Soul", + "アイドル魂+": "Idol Soul+", + "アイドル宣言": "Idol Declaration", + "アイドル宣言+": "Idol Declaration+", + "アドリブ": "Ad-lib", + "アドリブ+": "Ad-lib+", + "アピールの基本": "Appeal Basics", + "アピールの基本+": "Appeal Basics+", + "あふれる思い出": "Overflowing Memories", + "あふれる思い出+": "Overflowing Memories+", + "ありがとうの言葉": "Words of Thanks", + "ありがとうの言葉+": "Words of Thanks+", + "アルバイター": "Part-timer", + "アルバイター+": "Part-timer+", + "いっしょけんめい": "All-out Effort", + "いっしょけんめい+": "All-out Effort+", + "イメトレ": "Image Training", + "イメトレ+": "Image Training+", + "えいえいおー": "Cheer Up!", + "えいえいおー+": "Cheer Up!+", + "おアツイ視線": "Hot Gaze", + "おアツイ視線+": "Hot Gaze+", + "おっきなおにぎり": "Big Rice Ball", + "おっきなおにぎり+": "Big Rice Ball+", + "お嬢様の晴れ舞台": "Lady's Grand Stage", + "お嬢様の晴れ舞台+": "Lady's Grand Stage+", + "お姉ちゃんだもの!": "Because I'm the Big Sister!", + "お姉ちゃんだもの!+": "Because I'm the Big Sister!+", + "キメ顔で自撮り": "Selfie with a Pose", + "キメ顔で自撮り+": "Selfie with a Pose+", + "キラメキ": "Shining", + "キラメキ+": "Shining+", + "コール&レスポンス": "Call & Response", + "コール&レスポンス+": "Call & Response+", + "ご指導ご鞭撻": "Guidance and Encouragement", + "ご指導ご鞭撻+": "Guidance and Encouragement+", + "シュプレヒコール": "Cheering", + "シュプレヒコール+": "Cheering+", + "スタートダッシュ": "Starting Dash", + "スタートダッシュ+": "Starting Dash+", + "スタンドプレー": "Standout Performance", + "スタンドプレー+": "Standout Performance+", + "ストレッチ談義": "Stretching Discussion", + "ストレッチ談義+": "Stretching Discussion+", + "それぞれの道": "Each Path", + "それぞれの道+": "Each Path+", + "ダメダメクッキング": "Terrible Cooking", + "ダメダメクッキング+": "Terrible Cooking+", + "ティーパーティ": "Tea Party", + "ティーパーティ+": "Tea Party+", + "テレビ出演": "TV Appearance", + "テレビ出演+": "TV Appearance+", + "トークタイム": "Talk Time", + "トークタイム+": "Talk Time+", + "トキメキ": "Excitement", + "トキメキ+": "Excitement+", + "なに聴いてるの?": "What are you listening to?", + "なに聴いてるの?+": "What are you listening to?+", + "ノートの端の決意": "Determination on the Notebook Corner", + "ノートの端の決意+": "Determination on the Notebook Corner+", + "ハートの合図": "Heart Signal", + "ハートの合図+": "Heart Signal+", + "ハイタッチ": "High Five", + "ハイタッチ+": "High Five+", + "ハイテンション": "High Tension", + "ハイテンション+": "High Tension+", + "パステル気分": "Pastel Mood", + "パステル気分+": "Pastel Mood+", + "バズワード": "Buzzword", + "バズワード+": "Buzzword+", + "パラメータ+10": "Parameter +10", + "パラメータ+10\n○〆やる気+3": "Parameter +10\n○〆Motivation +3", + "パラメータ+10\n○〆集中が6以上の場合、パラメータ+10\nレッスン中1回 重複不可": "Parameter +10\nIf Focus is 6 or higher, Parameter +10\nOnce per lessonNo duplication", + "パラメータ+10(2回)\nレッスン中1回 ": "Parameter +10 (2 times)\nOnce per lesson", + "パラメータ+11\n○〆集中+3": "Parameter +11\n○〆Focus +3", + "パラメータ+12\n○〆好調状態の場合、パラメータ+14\nレッスン中1回 重複不可": "Parameter +12\nIf in Good Condition, Parameter +14\nOnce per lessonNo duplication", + "パラメータ+12\n○〆集中が3以上の場合、パラメータ+12\nレッスン中1回 重複不可": "Parameter +12\nIf Focus is 3 or higher, Parameter +12\nOnce per lessonNo duplication", + "パラメータ+12(2回)\nレッスン中1回 重複不可": "Parameter +12 (2 times)\nOnce per lessonNo duplication", + "パラメータ+12○〆元気+10": "Parameter +12○〆Energy +10", + "パラメータ+12○〆元気+7\n○〆集中+5\n○〆消費体力増加2ターン\n重複不可": "Parameter +12○〆Energy +7\n○〆Focus +5\n○〆Increase stamina consumption for 2 turns\nNo duplication", + "パラメータ+12○〆元気+7\n○〆集中+7\n○〆消費体力増加2ターン\n重複不可": "Parameter +12○〆Energy +7\n○〆Focus +7\n○〆Increase stamina consumption for 2 turns\nNo duplication", + "パラメータ+13": "Parameter +13", + "パラメータ+13\n○〆好調状態の場合、パラメータ+5\nレッスン中1回 重複不可": "Parameter +13\nIf in Good Condition, Parameter +5\nOnce per lessonNo duplication", + "パラメータ+13\n○〆集中が6以上の場合、パラメータ+15\nレッスン中1回 ": "Parameter +13\nIf Focus is 6 or higher, Parameter +15\nOnce per lesson", + "パラメータ+14": "Parameter +14", + "パラメータ+14\n○〆集中+5\nレッスン中1回 重複不可": "Parameter +14\n○〆Focus +5\nOnce per lessonNo duplication", + "パラメータ+15\n○〆やる気+4": "Parameter +15\n○〆Motivation +4", + "パラメータ+15\n○〆集中+5\nレッスン中1回 重複不可": "Parameter +15\n○〆Focus +5\nOnce per lessonNo duplication", + "パラメータ+15\n○〆集中が3以上の場合、パラメータ+15\nレッスン中1回 重複不可": "Parameter +15\nIf Focus is 3 or higher, Parameter +15\nOnce per lessonNo duplication", + "パラメータ+15\n○〆集中が3以上の場合、パラメータ+34(○〆集中効果を1.5倍適用)\nレッスン中1回 重複不可": "Parameter +15\nIf Focus is 3 or higher, Parameter +34 (Apply 1.5 times Focus effect)\nOnce per lessonNo duplication", + "パラメータ+16": "Parameter +16", + "パラメータ+17\nレッスン中1回 重複不可": "Parameter +17\nOnce per lessonNo duplication", + "パラメータ+18\nレッスン中1回 ": "Parameter +18\nOnce per lesson", + "パラメータ+18\n○〆好調3ターン\nレッスン中1回 重複不可": "Parameter +18\n○〆Good Condition for 3 turns\nOnce per lessonNo duplication", + "パラメータ+18\n○〆好調状態の場合、パラメータ+20\nレッスン中1回 重複不可": "Parameter +18\nIf in Good Condition, Parameter +20\nOnce per lessonNo duplication", + "パラメータ+18\n○〆集中+4": "Parameter +18\n○〆Focus +4", + "パラメータ+2\n○〆好印象+5\nレッスン中1回 重複不可": "Parameter +2\n○〆Good Impression +5\nOnce per lessonNo duplication", + "パラメータ+2○〆元気+1\n体力回復2\nレッスン中1回 重複不可": "Parameter +2○〆Energy +1\nStamina recovery 2\nOnce per lessonNo duplication", + "パラメータ+2○〆元気+2": "Parameter +2○〆Energy +2", + "パラメータ+21": "Parameter +21", + "パラメータ+25\nレッスン中1回 重複不可": "Parameter +25\nOnce per lessonNo duplication", + "パラメータ+26\n○〆好調4ターン\nレッスン中1回 重複不可": "Parameter +26\n○〆Good Condition for 4 turns\nOnce per lessonNo duplication", + "パラメータ+27\nレッスン中1回 ": "Parameter +27\nOnce per lesson", + "パラメータ+3○〆元気+3\n次のターン、スキルカードを引く\n2ターン後、スキルカードを引く\nレッスン中1回 重複不可": "Parameter +3○〆Energy +3\nNext turn, draw a skill card\n2 turns later, draw a skill card\nOnce per lessonNo duplication", + "パラメータ+3○〆元気+4\n体力回復2\nレッスン中1回 重複不可": "Parameter +3○〆Energy +4\nStamina recovery 2\nOnce per lessonNo duplication", + "パラメータ+30○〆元気+10\n○〆消費体力増加2ターン\n重複不可": "Parameter +30○〆Energy +10\n○〆Increase stamina consumption for 2 turns\nNo duplication", + "パラメータ+34\nレッスン中1回 重複不可": "Parameter +34\nOnce per lessonNo duplication", + "パラメータ+4\n○〆好調状態の場合、○〆集中+3\nレッスン中1回 重複不可": "Parameter +4\nIf in Good Condition, ○〆Focus +3\nOnce per lessonNo duplication", + "パラメータ+40○〆元気+10\n○〆消費体力増加2ターン\n重複不可": "Parameter +40○〆Energy +10\n○〆Increase stamina consumption for 2 turns\nNo duplication", + "パラメータ+48\nレッスン中1回 重複不可": "Parameter +48\nOnce per lessonNo duplication", + "パラメータ+5\n○〆好調3ターン": "Parameter +5\n○〆Good Condition for 3 turns", + "パラメータ+6\n○〆好調2ターン": "Parameter +6\n○〆Good Condition for 2 turns", + "パラメータ+6\n○〆好調状態の場合、○〆集中+3": "Parameter +6\nIf in Good Condition, ○〆Focus +3", + "パラメータ+6\n○〆好調状態の場合、○〆集中+4\nレッスン中1回 重複不可": "Parameter +6\nIf in Good Condition, ○〆Focus +4\nOnce per lessonNo duplication", + "パラメータ+6\n○〆好印象+6\nレッスン中1回 重複不可": "Parameter +6\n○〆Good Impression +6\nOnce per lessonNo duplication", + "パラメータ+6\n○〆集中+2": "Parameter +6\n○〆Focus +2", + "パラメータ+6○〆元気+4": "Parameter +6○〆Energy +4", + "パラメータ+6○〆元気+5\n次のターン、スキルカードを引く\n2ターン後、スキルカードを引く\nレッスン中1回 重複不可": "Parameter +6○〆Energy +5\nNext turn, draw a skill card\n2 turns later, draw a skill card\nOnce per lessonNo duplication", + "パラメータ+7\n○〆好印象+3": "Parameter +7\n○〆Good Impression +3", + "パラメータ+7\n○〆集中+3\nレッスン中1回 重複不可": "Parameter +7\n○〆Focus +3\nOnce per lessonNo duplication", + "パラメータ+7\n○〆集中+5\nレッスン中1回 重複不可": "Parameter +7\n○〆Focus +5\nOnce per lessonNo duplication", + "パラメータ+7(2回)\n○〆集中が6以上の場合、パラメータ+7\nレッスン中1回 重複不可": "Parameter +7 (2 times)\nIf Focus is 6 or higher, Parameter +7\nOnce per lessonNo duplication", + "パラメータ+8\n○〆好調状態の場合、パラメータ+3\nレッスン中1回 重複不可": "Parameter +8\nIf in Good Condition, Parameter +3\nOnce per lessonNo duplication", + "パラメータ+8(2回)\nレッスン中1回 ": "Parameter +8 (2 times)\nOnce per lesson", + "パラメータ+8○〆元気+7": "Parameter +8○〆Energy +7", + "パラメータ+9": "Parameter +9", + "パラメータ+9\n○〆好調3ターン": "Parameter +9\n○〆Good Condition for 3 turns", + "パラメータ+9\n○〆好調4ターン": "Parameter +9\n○〆Good Condition for 4 turns", + "パラメータ+9\n○〆好調状態の場合、○〆集中+4": "Parameter +9\nIf in Good Condition, ○〆Focus +4", + "パラメータ+9\n○〆好印象+4": "Parameter +9\n○〆Good Impression +4", + "パラメータ+9\n○〆集中+3": "Parameter +9\n○〆Focus +3", + "パラメータ+9(2回)\n○〆集中が6以上の場合、パラメータ+9\nレッスン中1回 重複不可": "Parameter +9 (2 times)\nIf Focus is 6 or higher, Parameter +9\nOnce per lessonNo duplication", + "パラメータ+17(○〆集中効果を1.5倍適用)\nレッスン中1回 ": "Parameter +17 (Apply 1.5 times Focus effect)\nOnce per lesson", + "パラメータ+17(○〆集中効果を2倍適用)\nレッスン中1回 重複不可": "Parameter +17 (Apply 2 times Focus effect)\nOnce per lessonNo duplication", + "パラメータ+23(○〆集中効果を2倍適用)\nレッスン中1回 ": "Parameter +23 (Apply 2 times Focus effect)\nOnce per lesson", + "パラメータ+24(○〆集中効果を2.5倍適用)\nレッスン中1回 重複不可": "Parameter +24 (Apply 2.5 times Focus effect)\nOnce per lessonNo duplication", + "バランス感覚": "Balance Sense", + "バランス感覚+": "Balance Sense+", + "ひなたぼっこ": "Sunbathing", + "ひなたぼっこ+": "Sunbathing+", + "ファーストステップ": "First Step", + "ファーストステップ+": "First Step+", + "ファンサ": "Fan Service", + "ファンサ+": "Fan Service+", + "ファンシーチャーム": "Fancy Charm", + "ファンシーチャーム+": "Fancy Charm+", + "ふれあい": "Contact", + "ふれあい+": "Contact+", + "フレンドリー": "Friendly", + "フレンドリー+": "Friendly+", + "ポーズの基本": "Pose Basics", + "ポーズの基本+": "Pose Basics+", + "みずたまりスキップ": "Puddle Skip", + "みずたまりスキップ+": "Puddle Skip+", + "みんな大好き": "Everyone's Favorite", + "みんな大好き+": "Everyone's Favorite+", + "もう怖くないから": "Not Afraid Anymore", + "もう怖くないから+": "Not Afraid Anymore+", + "もう少しだけ": "Just a Little More", + "もう少しだけ+": "Just a Little More+", + "やる気は満点": "Full of Motivation", + "やる気は満点+": "Full of Motivation+", + "ゆめみごこち": "Dreamy", + "ゆめみごこち+": "Dreamy+", + "ゆるふわおしゃべり": "Casual Chat", + "ゆるふわおしゃべり+": "Casual Chat+", + "よそ見はダメ♪": "No Looking Away♪", + "よそ見はダメ♪+": "No Looking Away♪+", + "らしさ": "Authenticity", + "らしさ+": "Authenticity+", + "ラブリーウインク": "Lovely Wink", + "ラブリーウインク+": "Lovely Wink+", + "ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Generate a random enhanced skill card into your hand\n○〆Skill card usage +1\nNext turn, draw a skill card\nOnce per lessonNo duplication", + "リスタート": "Restart", + "リスタート+": "Restart+", + "リズミカル": "Rhythmic", + "リズミカル+": "Rhythmic+", + "リトル・プリンス": "Little Prince", + "リトル・プリンス+": "Little Prince+", + "レッスンCLEARの100%以下の場合、使用可\nパラメータ+10○〆元気+9\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParameter +10○〆Energy +9\nNext turn, draw a skill card\nOnce per lessonNo duplication", + "レッスンCLEARの100%以下の場合、使用可\nパラメータ+6○〆元気+6\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParameter +6○〆Energy +6\nNext turn, draw a skill card\nOnce per lessonNo duplication", + "レッスン開始時手札に入る\n○〆好印象+10\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +10\nOnce per lessonNo duplication", + "レッスン開始時手札に入る\n○〆好印象+4\n○〆やる気+3\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Good Impression +4\n○〆Motivation +3\nOnce per lesson", + "レッスン開始時手札に入る\n○〆好印象+5\n○〆やる気+4\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Good Impression +5\n○〆Motivation +4\nOnce per lesson", + "レッスン開始時手札に入る\n○〆好印象+8\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +8\nOnce per lessonNo duplication", + "レッスン開始時手札に入る\n○〆集中+3\n○〆好調2ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +3\n○〆Good Condition for 2 turns\nOnce per lesson", + "レッスン開始時手札に入る\n○〆集中+4\n○〆好調3ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +4\n○〆Good Condition for 3 turns\nOnce per lesson", + "レッスン開始時手札に入る\n○〆消費体力減少2ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 2 turns\n○〆Skill card usage +1\nOnce per lessonNo duplication", + "レッスン開始時手札に入る\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage +1\nOnce per lessonNo duplication", + "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nOnce per lessonNo duplication", + "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo duplication", + "ローン・ウルフ": "Lone Wolf", + "ローン・ウルフ+": "Lone Wolf+", + "ワクワクが止まらない": "Can't Stop the Excitement", + "ワクワクが止まらない+": "Can't Stop the Excitement+", + "ワンモアステップ": "One More Step", + "ワンモアステップ+": "One More Step+", + "愛嬌": "Charm", + "愛嬌+": "Charm+", + "包容力": "Tolerance", + "包容力+": "Tolerance+", + "薄れゆく壁": "Fading Wall", + "薄れゆく壁+": "Fading Wall+", + "本番前夜": "Night Before the Show", + "本番前夜+": "Night Before the Show+", + "本気の趣味": "Serious Hobby", + "本気の趣味+": "Serious Hobby+", + "表情の基本": "Expression Basics", + "表情の基本+": "Expression Basics+", + "表現の基本": "Expression Basics", + "表現の基本+": "Expression Basics+", + "超高学歴アイドル": "Highly Educated Idol", + "超高学歴アイドル+": "Highly Educated Idol+", + "成功への道筋": "Path to Success", + "成功への道筋+": "Path to Success+", + "成就+": "Achievement+", + "純白の妖精": "Pure White Fairy", + "純白の妖精+": "Pure White Fairy+", + "存在感": "Presence", + "存在感+": "Presence+", + "打倒お姉ちゃん": "Defeat Older Sister", + "打倒お姉ちゃん+": "Defeat Older Sister+", + "大声援": "Big Cheer", + "大声援+": "Big Cheer+", + "飛躍": "Leap", + "飛躍+": "Leap+", + "光のステージ": "Stage of Light", + "光のステージ+": "Stage of Light+", + "国民的アイドル": "National Idol", + "国民的アイドル+": "National Idol+", + "虹色ドリーマー": "Rainbow Dreamer", + "虹色ドリーマー+": "Rainbow Dreamer+", + "花萌ゆ季節": "Season of Blossoms", + "花萌ゆ季節+": "Season of Blossoms+", + "寄り添う気持ち": "Feelings of Closeness", + "寄り添う気持ち+": "Feelings of Closeness+", + "届いて!": "Reach Out!", + "届いて!+": "Reach Out!+", + "今日もおはよう": "Good Morning Again", + "今日もおはよう+": "Good Morning Again+", + "静かな意志": "Quiet Will", + "静かな意志+": "Quiet Will+", + "距離感": "Sense of Distance", + "距離感+": "Sense of Distance+", + "決めポーズ": "Signature Pose", + "決めポーズ+": "Signature Pose+", + "絶対に負けない": "Absolutely Unbeatable", + "絶対に負けない+": "Absolutely Unbeatable+", + "開花": "Bloom", + "開花+": "Bloom+", + "可愛い仕草": "Cute Gestures", + "可愛い仕草+": "Cute Gestures+", + "苦しいのが好き": "Loves the Struggle", + "苦しいのが好き+": "Loves the Struggle+", + "励まし": "Encouragement", + "励まし+": "Encouragement+", + "絡まる想い": "Entwined Feelings", + "絡まる想い+": "Entwined Feelings+", + "魅惑のパフォーマンス": "Enchanting Performance", + "魅惑のパフォーマンス+": "Enchanting Performance+", + "魅惑の視線": "Enchanting Gaze", + "魅惑の視線+": "Enchanting Gaze+", + "眠気": "Drowsiness", + "鳴り止まない拍手": "Unending Applause", + "鳴り止まない拍手+": "Unending Applause+", + "目線の基本": "Basic Gaze", + "目線の基本+": "Basic Gaze+", + "内気系少女": "Shy Girl", + "内気系少女+": "Shy Girl+", + "気分転換": "Mood Change", + "気分転換+": "Mood Change+", + "気合十分!": "Full of Spirit!", + "気合十分!+": "Full of Spirit!+", + "前途洋々": "Bright Future", + "前途洋々+": "Bright Future+", + "軽い足取り": "Light Footsteps", + "軽い足取り+": "Light Footsteps+", + "情熱ターン": "Passion Turn", + "情熱ターン+": "Passion Turn+", + "全力サポート": "Full Support", + "全力サポート+": "Full Support+", + "深呼吸": "Deep Breath", + "深呼吸+": "Deep Breath+", + "盛装の華形": "Dressed-up Flower", + "盛装の華形+": "Dressed-up Flower+", + "始まりの合図": "Starting Signal", + "始まりの合図+": "Starting Signal+", + "仕切り直し": "Do Over", + "仕切り直し+": "Do Over+", + "勢い任せ": "Leave it to Momentum", + "勢い任せ+": "Leave it to Momentum+", + "試行錯誤": "Trial and Error", + "試行錯誤+": "Trial and Error+", + "手拍子": "Clapping", + "手拍子+": "Clapping+", + "手書きのメッセージ": "Handwritten Message", + "手書きのメッセージ+": "Handwritten Message+", + "手札をすべて入れ替える\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Replace all cards in hand\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage +1\nOnce per lessonNo duplication", + "私がスター": "I am the Star", + "私がスター+": "I am the Star+", + "思い出し笑い": "Recall Laughter", + "思い出し笑い+": "Recall Laughter+", + "体力が50%以上の場合、使用可\nパラメータ+4○〆元気+5\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable if stamina is above 50%\nParameter +4○〆Energy +5\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo duplication", + "体力回復3\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 3\n○〆Skill card usage +1\nOnce per lessonNo duplication", + "体力回復5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 5\n○〆Skill card usage +1\nOnce per lessonNo duplication", + "天真爛漫": "Innocence", + "天真爛漫+": "Innocence+", + "挑戦": "Challenge", + "挑戦+": "Challenge+", + "未完の大器": "Unfinished Great Talent", + "未完の大器+": "Unfinished Great Talent+", + "心のアルバム": "Album of the Heart", + "心のアルバム+": "Album of the Heart+", + "新進気鋭": "Rising Star", + "新進気鋭+": "Rising Star+", + "新生徒会爆誕!": "New Student Council Birth!", + "新生徒会爆誕!+": "New Student Council Birth!+", + "星屑センセーション": "Stardust Sensation", + "星屑センセーション+": "Stardust Sensation+", + "幸せな時間": "Happy Time", + "幸せな時間+": "Happy Time+", + "喧嘩するほど仲がいい": "The More We Fight, the Closer We Are", + "喧嘩するほど仲がいい+": "The More We Fight, the Closer We Are+", + "眼力": "Eye Power", + "眼力+": "Eye Power+", + "演出計画": "Performance Plan", + "演出計画+": "Performance Plan+", + "陽だまりの生徒会室": "Student Council Room in the Sun", + "陽だまりの生徒会室+": "Student Council Room in the Sun+", + "叶えたい夢": "Dream I Want to Achieve", + "叶えたい夢+": "Dream I Want to Achieve+", + "一番は譲らない": "Won't Give Up the Top Spot", + "一番は譲らない+": "Won't Give Up the Top Spot+", + "意地": "Pride", + "意地+": "Pride+", + "意地っ張り": "Stubborn", + "意地っ張り+": "Stubborn+", + "意識の基本": "Basic Awareness", + "意識の基本+": "Basic Awareness+", + "勇気の一歩": "Courageous Step", + "勇気の一歩+": "Courageous Step+", + "元気いっぱい": "Full of Energy", + "元気いっぱい+": "Full of Energy+", + "元気な挨拶": "Energetic Greeting", + "元気な挨拶+": "Energetic Greeting+", + "願いの力": "Power of Wish", + "願いの力+": "Power of Wish+", + "楽観的": "Optimistic", + "楽観的+": "Optimistic+", + "振る舞いの基本": "Behavior Basics", + "振る舞いの基本+": "Behavior Basics+", + "祝福": "Blessing", + "祝福+": "Blessing+", + "準備運動": "Warm-up", + "準備運動+": "Warm-up+" +} \ No newline at end of file diff --git a/local-files/genericTrans/index/term.json b/local-files/genericTrans/index/term.json new file mode 100644 index 00000000..55197f60 --- /dev/null +++ b/local-files/genericTrans/index/term.json @@ -0,0 +1,26 @@ +{ + "元気": "Energy", + "スキルカードやトラブルによる体力減少時、体力の代わりに消費される": "Consumed instead of stamina when skill cards or troubles cause stamina reduction", + "パラメータ上昇量を50%増加 ": "Increase parameter gain by 50%", + "好調": "Good Condition", + "集中が1増加するごとに、パラメータ上昇量を1増加": "For each increase in focus, parameter gain increases by 1", + "集中": "Focus", + "ターン終了時、好印象1ごとにパラメータを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, for each point of good impression, parameter increases by 1. At the start of the turn, good impression decreases by 1", + "好印象": "Good Impression", + "やる気が1増加するごとに、○〆元気の増加量を1増加": "For each increase in motivation, ○〆 energy gain increases by 1", + "やる気": "Motivation", + "レッスン終了までスキルカードを強化": "Enhance skill cards until the end of the lesson", + "レッスン中強化": "Enhance during lesson", + "○〆好調のパラメータ上昇量を○〆好調1ターンごとに10%増加": "For each turn of ○〆 good condition, increase parameter gain by an additional 10%", + "絶好調": "Excellent Condition", + "このターン、スキルカードを追加で使用できる": "This turn, you can use an additional skill card", + "スキルカード使用数追加": "Additional skill card usage", + "スキルカードを獲得する。獲得したスキルカードはレッスン終了時に削除される": "Obtain a skill card. The obtained skill card will be deleted at the end of the lesson", + "生成": "Generate", + "レッスン中に1回使用すると、そのレッスンが終了するまで、除外に移動する": "Use once during a lesson, then it is excluded until the end of the lesson", + "レッスン中1回": "Once per lesson", + "複数所持できず、追加入手やコピーはできない": "Cannot be held in multiples, nor can it be obtained additionally or copied", + "重複不可": "No duplication", + "○〆元気を無視して体力を消費": "Consume stamina ignoring ○〆 energy", + "体力消費": "Stamina consumption" +} \ No newline at end of file diff --git a/local-files/localization.json b/local-files/localization.json new file mode 100644 index 00000000..1ae55ee7 --- /dev/null +++ b/local-files/localization.json @@ -0,0 +1,3451 @@ +{ + "common.yes": "Yes", + "common.no": "No", + "common.cancel": "Cancel", + "common.close": "Close", + "common.decide": "Set", + "common.confirm": "Confirm", + "common.back": "Back", + "common.next": "Next", + "common.next2": "Next", + "common.move": "Move", + "common.ok": "OK", + "common.execute": "Execute", + "common.finish": "Finish", + "common.buy": "Buy", + "common.slash": "{0:N0}/{1:N0}", + "common.slash.no_comma": "{0}/{1}", + "common.slash.two_line": "{0:N0}\\n/{1:N0}", + "common.slash2": "{0:N0} / {1:N0}", + "common.plus": "+{0}", + "common.minus": "-{0}", + "common.plus.sign": "+", + "common.minus.sign": "-", + "common.play": "Play", + "common.select": "Select", + "common.select.all_on": "Select All", + "common.select.all_off": "Deselect All", + "common.receive": "Receive", + "common.shop": "Shop", + "common.exchange": "Exchange", + "common.count": "×{0:N0}", + "common.count.people": "{0:N0} People", + "common.count.point": "Pt", + "common.count.level": "Lv{0:N0}", + "common.count.with_suffix": "{0} Times", + "common.idol": "Idol", + "common.save": "Save", + "common.delete": "Delete", + "common.on": "ON", + "common.off": "OFF", + "common.percent": "{0}%", + "common.percent_unit": "%", + "common.hyphen_full": "-", + "common.ellipses": "...", + "common.tap": "TAP", + "common.recommend": "Recommend", + "common.skip": "Skip", + "common.equipped": "Equipped", + "common.unset": "Unset", + "common.dot": "・", + "common.target.format": "Within {0}", + "common.seminar": "Seminar", + "common.maintenance": "Maintenance", + "common.inquiry": "Inquiry", + "common.twitter": "Official X (Former Twitter)", + "common.portrait": "Portrait", + "common.landscape": "Landscape", + "common.10thousand": "{0} Ten Thousand", + "common.100million": "{0} Hundred Million", + "common.hyphen": "-", + "common.hyphen.middle": "-", + "common.name": "\"{0}{1}\"", + "common.space": "\" \"", + "common.days": "{0} Days", + "common.term": "{0}〜{1}", + "common.term2": "{0} 〜 {1}", + "common.link.text": "{1}", + "common.text.size": "{1}", + "common.sheet.shop_button": "Buy Jewels", + "common.jewel_free_consume": "Free jewels will be consumed first.", + "common.sheet.setting.sub_description": "Changes can be made at any time in \"Menu > Settings\".", + "common.dearness.report.disable.toast": "Unlock by watching interaction stories with this object", + "common.back_key.invalid": "Operation cannot be performed", + "common.back_key.application_quit.title": "Quit Application", + "common.back_key.application_quit.description": "Do you want to quit the application?", + "common.back_key.application_quit.button_quit": "Quit", + "time.date": "{0}/{1} {2}:{3}", + "time.hour": "{0} Hour", + "time.minute": "{0} Minute", + "time.second": "{0} Second", + "time.hour_minute": "{0} Hour {1} Minute", + "time.hm": "{0}:{1}", + "time.hms": "{0}:{1}:{2}", + "time.ms": "{0}:{1}", + "time.ymd": "{0}/{1}/{2}", + "time.ymdhm": "{0}/{1}/{2} {3}:{4}", + "time.mdhm": "{0}/{1} {2}:{3}", + "limit.day": "Remaining {0} Days", + "limit.hour": "Remaining {0} Hours {1} Minutes", + "limit.minute": "Remaining {0} Minutes", + "limit.less": "Remaining 0 Minutes", + "limit.none": "None", + "limit.until": "Until {0}", + "limit.use": "Expiration Date", + "last_login.day": "{0} Days Ago", + "last_login.hour": "{0} Hours Ago", + "last_login.minute": "{0} Minutes Ago", + "last_login.less": "Within 1 Minute", + "common.text.length.error": "※ Producer names will be public in the game\\n※ Do not enter names, email addresses, phone numbers, or any personal or identifiable information", + "common.text.empty.error": "Please enter at least one character", + "common.text.validate.error": "Contains invalid characters", + "common.network.noti.title": "Notification", + "common.network.retry": "Retry", + "common.network.error.title": "Communication Error", + "common.network.error.description": "An error occurred during communication.\\nError code: {0}", + "common.network.error.description.has_message": "{0}\\nError code: {1}", + "common.network.error.description.no_code": "An error occurred during communication", + "common.network.error.retry": "Retry?", + "common.network.error.to_title": "Return to Title", + "common.network.error.to_home": "Return to Home", + "common.network.error.authorization": "Authorization Error", + "common.network.error.outdated_app.title": "Update", + "common.network.error.outdated_app.description": "A new version is available\\nPlease update from {0}", + "common.network.error.outdated_app.button": "Go to Store", + "common.network.error.outdated_master.title": "Data Update", + "common.network.error.outdated_master.description": "Data update is available", + "common.network.error.date_changed.title": "Date Change", + "common.network.error.date_changed.description": "Date has been changed.", + "common.network.error.ban.release_expected_time": "Expected Release Time: {0}", + "common.network.error.ban.description": "If you have no memory of this, please contact support.", + "common.network.error.account_ban.title": "Account Restriction", + "common.network.error.account_ban.description": "Your account has been restricted due to suspected violations of the terms of use.", + "common.network.error.account_ban.temporary.title": "Temporary Account Restriction", + "common.network.error.account_ban.temporary.description": "Your account has been temporarily restricted due to suspected violations of the terms of use.", + "common.network.error.purchase_ban.title": "Purchase Restricted", + "common.network.error.purchase_ban.description": "Jewel purchases are restricted.", + "common.network.error.purchase_ban.temporary.title": "Temporary Purchase Restriction", + "common.network.error.purchase_ban": "temporary.description, Jewel purchases are temporarily restricted.", + "common.network.error.ban_alert.title": "About Your Game Status", + "common.network.error.ban_alert.description": "Suspected violations of the terms of use have been detected.\\n\\n▼ Examples of improper or prohibited behavior\\n・Using external tools\\n・Account sharing\\n・Harassing other users\\n・Intentionally exploiting game glitches\\n・Other acts that violate laws, regulations, or terms of use\\n\\nPlease play the game in compliance with the terms of use.\\nThank you for your cooperation.", + "common.network.error.toast": "Communication error occurred", + "common.network.error.in_maintenance.title": "Under Maintenance", + "common.network.error.in_maintenance.description": "Currently under maintenance", + "common.network.error.sign_in_failed": "Please try again later", + "master.download.error.dialog.description": "Failed to retrieve data", + "common.store.ios": "App Store", + "common.store.android": "Google Play", + "check.create.user.alert.title": "Confirmation", + "check.create.user.alert.description": "If you change devices,\\nplease perform data linkage and then restart the application.\\n\\nIf you are still unable to start the game after restarting the application, please contact us using the following method.", + "check.create.user.alert.cancel": "Close", + "check.create.user.alert.ok": "Contact Us", + "download.download_all.empty": "No data to download", + "download.video.title": "Confirm Video Download", + "download.video.confirm": "Video Settings", + "download.byte.confirm": "Video Size: {0}", + "master_file_download_confirm_sheet.title": "Data Download", + "master_file_download_confirm_sheet.description": "Additional data will be downloaded", + "master_file_download_confirm_sheet.alert": "When data size exceeds 50MB\\nit is recommended to download in a Wi-Fi environment", + "octo_file_download_confirm_sheet.title": "Data Download", + "octo_file_download_confirm_sheet.title.first": "First Download", + "octo_file_download_confirm_sheet.title.all": "Download All", + "octo_file_download_confirm_sheet.description": "Game data will be downloaded", + "octo_file_download_confirm_sheet.description.first": "Data required at startup will be downloaded\\nThe screen will be in landscape mode during the download", + "octo_file_download_confirm_sheet.description.all": "All game data will be downloaded\\nAfter the download is complete, you will proceed to the title screen", + "octo_file_download_confirm_sheet.alert": "※ It is recommended to download in a Wi-Fi environment", + "octo_file_download_confirm_sheet.alert.all": "\"※ Downloading all at once reduces communication volume in-game\\n※ It is recommended to download in a WI-FI environment\"", + "loading.progress.description": "Downloading data", + "loading.wait.tap": "Tap to start", + "loading.produce.card.text": "PRODUCE CARD", + "loading.support.card.text": "SUPPORT CARD", + "loading.api.label": "Connecting", + "loading.device_rotation.label.horizontal": "Play video in landscape", + "loading.device_rotation.label.vertical": "Play video in portrait", + "loading.device_rotation.tap_label": "Tap to start", + "loading.live.description": "Start in landscape", + "loading.movie.end_confirm_description": "End the video and continue?\\nThe video can be viewed later", + "loading.movie.end_confirm": "Continue", + "loading.produce.text": "Moving", + "resume.confirm.tap": "Tap the screen to resume", + "common.card": "Idol", + "common.character": "Idol", + "common.memory": "Memory", + "common.support": "Support Card", + "common.rental": "Rental", + "common.map": "Map", + "common.sns": "School SNS", + "common.roster": "Roster", + "common.music": "Music", + "common.profile": "Profile", + "common.achievement": "Achievement", + "common.guild": "Circle", + "common.item": "Item", + "common.friend": "Friend", + "common.costume": "Costume", + "common.money_support": "Activity Support", + "common.user_exp": "Producer Exp", + "common.jewel": "Jewel", + "common.jewel_owned": "Owned Jewels", + "common.jewel_paid_only": "Paid Jewels", + "common.jewel_paid_only_label": "Paid", + "common.jewel_free_only": "Free Jewels", + "common.jewel_free_only_label": "Free", + "common.ap": "AP", + "common.money": "Money", + "common.mission_pass_pt": "Mission Pass Pt", + "common.plan": "Plan", + "common.produce_card": "Skill Card", + "common.produce_item": "P Item", + "common.invitation_pt": "Invitation Pt", + "common.friend_follow_limit_count": "Increased Follow Limit", + "common.story": "Communication", + "common.story_event_point": "Story Event Pt", + "common.vocal": "Vocal", + "common.dance": "Dance", + "common.visual": "Visual", + "common.stamina": "Initial Stamina", + "common.stamina.short": "Stamina", + "common.mental": "Mental", + "common.assist": "Assistance", + "common.user_exp.description": "Experience points required to level up as a producer", + "common.costume.description": "{0}'s Costume", + "common.costume_head.description": "{0}'s Hairstyle", + "common.jewel.description": "Can be used for draws and more", + "common.local_flag.description": "Do not show next time", + "common.ap.description": "Points mainly used at the start of training", + "common.mission_pass_pt.description": "Points required to receive mission pass rewards", + "common.invitation_pt.description": "Points received for inviting friends", + "common.friend_follow_limit_count.description": "Increased follow limit", + "common.mission_point.description": "Points required to receive cumulative mission rewards", + "common.meishi_base.description": "Background that can be set as a business card", + "common.story.description": "Communication ({0})", + "common.story_event_point.description": "{0}'s Event Pt", + "common.user.level.label": "PLv", + "common.user.level": "PLv{0}", + "common.card.name": "[{0}]", + "common.card.full_name": "[{0}]{1}", + "common.level": "Lv{0}", + "common.dearness": "Closeness", + "common.dearness.level_full": "Closeness Lv{0}", + "common.dearness.level": "Lv{0}", + "common.dearness.level.icon": "Lv", + "common.card.level": "Lv{0}", + "common.card.rank.default": "-", + "common.skill.level": "Lv{0}", + "common.skill.name_level": "{0} Lv{1}", + "common.step_count": "{0} Week", + "common.plan1": "Sense", + "common.plan2": "Logic", + "common.plan3": "Unique", + "common.common": "Common", + "common.plan_all": "Free", + "common.live_battle_stage.op": "OP", + "common.live_battle_stage.op.name": "OP Adaptability", + "common.live_battle_stage.op.description": "Parameters are enhanced when incorporated on the OP stage", + "common.live_battle_stage.mid": "MID", + "common.live_battle_stage.mid.name": "MID Adaptability", + "common.live_battle_stage.mid.description": "Parameters are enhanced when incorporated on the MID stage", + "common.live_battle_stage.ed": "ED", + "common.live_battle_stage.ed.name": "ED Adaptability", + "common.live_battle_stage.ed.description": "Parameters are enhanced when incorporated on the ED stage", + "common.live_battle_type.scorer.name": "Score Type", + "common.live_battle_type.scorer.description": "Mainly has high multiplier score gain skills", + "common.live_battle_type.buffer.name": "Mental Skill Card Type", + "common.live_battle_type.supporter.description": "Mainly has skills to enhance one's own or allies' abilities", + "common.live_battle_type.supporter.name": "Support Type", + "common.live_battle_type.buffer.description": "Mainly has skills to lower the opponent's abilities or related to stamina and mental", + "common.menu.button_type.Profile": "Profile", + "common.menu.button_type.Friend": "Friend", + "common.menu.button_type.Meishi": "Business Card", + "common.menu.button_type.Guild": "Circle", + "common.menu.button_type.Achievement": "Achievement", + "common.menu.button_type.Roster": "Roster", + "common.menu.button_type.Costume": "Costume", + "common.menu.button_type.Item": "Item", + "common.menu.button_type.PhotoAlbum": "Photo Album", + "common.menu.button_type.Music": "Music", + "common.menu.button_type.Media": "Media", + "common.menu.button_type.Setting": "Settings", + "common.menu.button_type.Help": "Help", + "common.menu.button_type.Predownload": "DL All", + "common.menu.button_type.DataLinkage": "Data Link", + "common.menu.button_type.Other": "Other", + "common.menu.button_type.Title": "Title", + "common.menu.button_type.Shop": "Shop", + "common.menu.button_type.PictureBookProduceCollection": "P Picture Book", + "common.menu.button_type.PictureBookIdolSelect": "On-Site Shooting", + "common.menu.button_type.ProduceSchedule": "P Collection", + "common.menu.button_type.ProduceDeck": "Formation Info", + "common.menu.button_type.ProduceLog": "Log", + "common.menu.button_type.ProduceSetting": "Settings", + "common.menu.button_type.ProduceToHome": "Interrupt", + "common.menu.button_type.ProduceAchievement": "Achievement", + "common.menu.button_type.ProduceLiveCostume": "Costume Settings", + "common.menu.button_type.ProduceHelp": "Help", + "common.menu.button_type.ProduceRetire": "Abort", + "common.menu.button_type.ProduceDearness": "Closeness", + "common.menu.button_type.SeminarRetry": "Retry", + "common.menu.button_type.SeminarLog": "Log", + "common.menu.button_type.SeminarRetire": "Abort", + "common.menu.button_type.Inquiry": "Inquiry", + "common.menu.sheet.back_to_title.description": "Return to the title, confirm?", + "common.video.duration": "{0} / {1}", + "common.video.stop_confirm": "End video playback?", + "common.video.startup.stop_confirm": "Skip this video?", + "common.video.startup.stop_execute": "Skip", + "common.notification.title.main_task": "Task", + "common.notification.description.achievement": "{0}\\n{1}", + "common.notification.description": "{0} ({1}/{2})", + "common.fan.label": "Number of Fans", + "common.sort": "Sort", + "common.filter": "Filter", + "common.sort_filter": "Sort & Filter", + "common.sort_order": "Display Order", + "common.clear_all": "Clear All", + "common.select_all": "Select All", + "common.clear_all_filter": "Reset Filter", + "common.follow": "Follow", + "common.follower": "Follower", + "common.mutual_follow": "Mutual Follow", + "common.simple_input_text_sheet.warning.default": "Do not enter personal information or content that violates public order and morals", + "common.simple_input_text_sheet.disable.min_length": "Please enter at least {0} characters", + "common.parameter.vocal": "Vocal", + "common.parameter.dance": "Dance", + "common.parameter.visual": "Visual", + "common.parameter.stamina": "Stamina", + "common.parameter.mental": "Mental", + "common.grade.unknown": "Not Rated", + "common.rule.commercial_transaction.title": "Commercial Transactions Act", + "common.rule.fund_settlement.title": "Fund Settlement Act", + "common.rule.copyright": "Copyright", + "common.list.before_all_load": "See More", + "common.hover.action_point.label": "AP Full Recovery:", + "common.hover.total_jewel.description": "Details of Owned Jewels", + "common.hover.total_jewel.paid_only_label": "Charge", + "common.hover.total_jewel.free_only_label": "Free", + "common.hover.item.location": "Main Acquisition Method", + "common.skill_icon.title_lock": "{0} (Unlocked at Level {1})", + "title.user_id": "Producer ID: {0}", + "title.user_id.hide": "Producer ID: Tap to Show", + "title.application.version": "Ver. {0}", + "title.tap": "Tap to Start", + "title.company": "THE IDOLM@STER™& ©Bandai Namco Entertainment Inc.\\nDeveloped by QualiArts Inc.", + "title.data_link": "Data Link", + "title.menu": "Menu", + "title.menu.cache_clear": "Clear Cache", + "title.menu.customer_support": "Contact Us", + "title.menu.faq": "FAQ", + "title.menu.graphic_setting": "Graphic Settings", + "title.menu.delete_userdata": "Delete User Data", + "title.menu.delete_userdata.toast": "User data deleted", + "title.menu.twitter": "Official X (Former Twitter)", + "title.menu.url.faq.ios": "https://bnfaq.channel.or.jp/title/3042", + "title.menu.url.faq.android": "https://bnfaq.channel.or.jp/title/3043", + "title.menu.url.twitter": "https://x.com/gkmas_official", + "title.menu.url.customer_support.ios": "https://bnfaq.channel.or.jp/title/3042", + "title.menu.url.customer_support.android": "https://bnfaq.channel.or.jp/title/3043", + "title.cache_clear.description": "Clearing cache data may improve performance.\\nGame data will not be deleted.\\nDo you want to clear the cache data?", + "title.cache_clear.toast": "Cache data deleted", + "title.delete_userdata.description": "Do you want to delete user data stored on the device?\\n\\n■ Notes (Please read carefully)\\nIf user data deletion is performed, the game can be restarted\\nIf you want to restore game data and play the game, please perform data linkage before deletion", + "title.delete_userdata.alert": "Data of unlinked users cannot be restored", + "title.delete_userdata.execute": "Delete", + "title.menu.sheet.quality.title": "Quality Settings", + "title.menu.sheet.quality.graphic.title": "Graphic Quality Settings", + "title.menu.sheet.quality.graphic.description": "・Increasing the quality may slow down operations and increase power consumption.\\n・If prioritizing graphic quality settings, it is recommended to set the frame rate to 30 fps.", + "title.menu.sheet.quality.graphic.detail_setting_guide": "※ More detailed settings can be made in the game", + "title.menu.sheet.quality.framerate.title": "Frame Rate", + "title.menu.sheet.quality.framerate.description": "The higher the value, the smoother the display.\\nIf prioritizing frame rate, it is recommended to lower the quality settings by one level.", + "title.menu.sheet.quality.save_execute": "Save", + "octo.error.db.title": "Failed to retrieve assets\\nPlease re-enter from the title", + "octo.error.network.retry.wait": "Failed to retrieve assets\\nPlease try again later", + "octo.error.network.retry.com": "Failed to retrieve assets\\nPlease try in a place with good network conditions", + "octo.error.network.title": "Failed to retrieve assets\\nPlease re-enter from the title", + "octo.error.network.cancel": "Asset retrieval was canceled", + "octo.error.io.retry.wait": "Failed to retrieve assets\\nPlease try again later", + "octo.error.io.disk": "Unable to start application\\nPlease check the remaining storage space on the device and try again", + "octo.error.io.file": "Failed to retrieve assets\\nNo file access permissions", + "octo.error.load.retry.wait": "Failed to retrieve assets\\nPlease try again later", + "octo.error.load.title": "Failed to retrieve assets\\nPlease re-enter from the title", + "octo.error.load.cancel": "Asset retrieval was canceled", + "octo.error.other.retry": "Failed to retrieve assets", + "octo.error.title": "Communication Error", + "octo.error.title_disk_full": "Insufficient Storage Space", + "produce.common.max_value": "{0}/{1}", + "produce.common.max_value_slice": "/{0}", + "produce.common.max_value_red": "{0}/{1}", + "produce.common.produce_point": "P Points", + "produce.common.card": "Skill Card", + "produce.common.item": "P Item", + "produce.common.drink": "P Drink", + "produce.common.multiple_cost": "X", + "produce.common.up_value": "+{0}", + "produce.common.down_value": "-{0}", + "produce.common.week": "Week", + "produce.common.live_battle_config": "Judging Criteria", + "produce.common.vocal": "Vocal", + "produce.common.dance": "Dance", + "produce.common.visual": "Visual", + "produce.common.shortage_point": "Insufficient P Points", + "produce.common.evaluation": "Evaluation", + "produce.common.receive": "Receive", + "produce.common.un_receive": "Do Not Receive", + "produce.common.lesson_support": "Lesson Support", + "produce.common.description.ellipsis": "More", + "produce.reference_detail.title": "{0} Details", + "produce.present": "Activity Supply", + "produce.shop": "Consultation", + "produce.lesson": "Lesson", + "produce.event": "Event", + "produce.refresh": "Recover", + "produce.audition": "Exam", + "produce.card": "Skill Card", + "produce.item": "P Item", + "produce.drink": "P Drink", + "produce.achievement": "Achievement", + "produce.ability": "Ability", + "produce.support_event_effect": "Support Event Effect", + "produce.menu.home": "Interrupt and return to Home", + "produce.menu.home_confirm": "Save the current training and\\nreturn to Home?", + "produce.menu.goal": "To Goal", + "produce.menu.mid": "To Mid-Term", + "produce.menu.final": "To Final", + "produce.menu.last_week": "Current Week", + "produce.menu.retire": "Confirm Training Interruption", + "produce.menu.retire_confirm": "Interrupt training and return to Home?", + "produce.menu.retire_confirm_home": "Interrupt training?", + "produce.menu.retire_confirm_warning": "※ Ongoing training data will be deleted\\n※ AP consumed will not be refunded\\n※ Challenges in \"Start Training\" will be considered completed", + "produce.menu.retire_confirm_warning_item": "※ Used acquisition-boosting items will disappear", + "produce.menu.retire_confirm_button": "Interrupt", + "produce.menu.costume_disable": "Cannot set costume", + "produce.memory_money_shortage.title": "Insufficient Money", + "produce.memory_money_shortage.warning": "You do not have enough money to rent the selected memory", + "produce.memory_money_shortage.count": "Owned Money", + "produce.memory_money_shortage.close_button": "Re-select Memory", + "produce.memory_limit.title": "Memory Limit Reached", + "produce.memory_limit.warning": "Cannot start training as memory limit is reached", + "produce.memory_limit.description": "Organize your memories through memory conversion", + "produce.memory_limit.memory_count": "Owned Memories", + "produce.memory_limit.memory_count.max": "/{0}", + "produce.memory_limit.execute": "Go to Memory Conversion", + "produce.menu.detail_dialog": "Training Information", + "produce.menu.detail_dialog.week": "{0} Week", + "produce.audition_next_info.remain_title": "Remaining {0}", + "produce.info.schedule": "Schedule", + "produce.info.status": "Idol Parameter Details", + "produce.info.remain_week_prefix": "Remaining {0}", + "produce.growth_mission.condition": "Condition: {0}", + "produce.info.status.produce_skill": "Training", + "produce.info.status.reroll": "Remaining Skill Card Reroll: {0}", + "produce.info.status.button": "Formation Details", + "produce.info.status.support_and_memory": "Support Card/Memory in Formation", + "produce.info.skill_list.character_dearness_ability.title": "Closeness Skill", + "produce.info.skill_list.memory_ability.title": "Ability", + "produce.info.skill_list.support_card_skill.title": "Support Ability", + "produce.info.skill_list.get_produce_ability.title": "Get Memory Ability", + "produce.info.skill_list.idol_card_skill.title": "P Idol Skill", + "produce.info.skill_list.get_live_battle_ability.title": "Get LIVE Battle Ability", + "produce.info.skill_list.idol_card_skill_burst.subtitle": "Burst Appeal", + "produce.info.skill_list.idol_card_skill_appeal.subtitle": "Appeal", + "produce.info.skill_list.idol_card_skill_auto.subtitle": "Formation Effect", + "produce.info.character_growth.growth": "Growth Task", + "produce.info.character_growth.achievement": "True End Condition Achievement", + "produce.info.character_growth.true_end_achievement": "True End Achievement", + "produce.item.card": "Owned Skill Card", + "produce.item.item": "Owned P Item", + "produce.item.card.empty": "No Skill Card Selected", + "produce.item.item.empty": "No P Item Selected", + "produce.item.card.empty_format": "No card for {0}", + "produce.multi_device.confirm.title": "Training Data Confirmation", + "produce.multi_device.confirm.description": "If logged in on a different terminal during training,\\nthe ongoing training data will be discarded.\\nDo you want to continue logging in?", + "produce.server_force_reset.confirm.title": "Training Data Discard", + "produce.server_force_reset.confirm.description": "Training content has been updated,\\nthe ongoing training data will be discarded.\\n", + "produce.progress.week": "{0} Weeks Total, Week {1}", + "produce.log.title": "Training Log", + "produce.log.lesson_clear": "CLEAR!", + "produce.log.lesson_failure": "BAD..", + "produce.log.audition_clear": "Passed!", + "produce.log.audition_failure": "Failed!", + "produce.log.audition_result.detail": "Score {0}", + "produce.log.audition_result": "{0}th Place", + "produce.log.detail.add": "Obtained \"{0}\"", + "produce.log.detail.empty": "No Change", + "produce.log.detail.shop_end": "End Consultation", + "produce.log.detail.title.shop_price_discount_multiple": "Consultation Discount", + "produce.log.detail.title.lesson_present_produce_card_reward_count_up": "Lesson Reward Card Count Up", + "produce.log.detail.title.lesson_present_produce_card_reward_count_down": "Lesson Reward Card Count Down", + "produce.log.detail.title.produce_point_addition_value_up": "P Points Acquisition Amount", + "produce.log.detail.title.produce_point_addition_value_down": "P Points Acquisition Amount", + "produce.log.detail.title.lesson_present_produce_point_up": "P Points Acquisition Amount Increased", + "produce.log.detail.title.lesson_present_produce_point_down": "P Points Acquisition Amount Decreased", + "produce.log.detail.title.stamina_recover_value_up": "Stamina Recovery Amount", + "produce.log.detail.title.stamina_recover_value_down": "Stamina Recovery Amount", + "produce.log.skill.character": "Closeness Effect", + "produce.drink.confirm_title": "Use Confirmation", + "produce.drink.confirm": "Use {0}?", + "produce.drink.max_reward": "P Drink holding limit reached", + "produce.event.deck_delete_warning": "Cannot delete more cards", + "produce.event.deck_delete_confirm": "Effects will not activate with 0 skill cards.\\nDo you want to continue?", + "produce.event.stamina_recover_confirm": "Stamina is full, recovery effect will not apply.\\nDo you want to continue?", + "produce.event.drink_get_confirm": "P drinks exceeding the holding limit cannot be received.\\nDo you want to choose?", + "produce.event.item_get_confirm": "Already owned P items cannot be obtained.\\nAre you sure you want to choose?", + "produce.event.card_upgrade_confirm": "Some skill card upgrade effects will not apply. Do you want to continue?", + "produce.event.card_max_count_confirm": "Skill card holding limit reached, some skill cards cannot be obtained. Do you want to continue?", + "produce.event.suggestion_validity.invalid_stamina": "Insufficient Stamina", + "produce.event.suggestion_validity.invalid_point": "Insufficient P Points", + "produce.event.suggestion_validity.invalid_reward": "Already owned P Item", + "produce.event.suggestion_additional_info.produce_card": "Get Interference Card", + "produce.event.button": "Choose", + "produce.event.no_effect_confirm": "Support Event Effect", + "produce.event.no_effect_confirm.description": "Due to this effect, the event effect will not apply.", + "produce.lesson.hard.description.0": "Start Vocal Strengthening Lesson", + "produce.lesson.hard.description.1": "Start Dance Strengthening Lesson", + "produce.lesson.hard.description.2": "Start Visual Strengthening Lesson", + "produce.shop.confirm_title": "Exchange Confirmation", + "produce.shop.confirm": "Exchange {0}?", + "produce.shop.confirm_remove": "Remove {0} from owned skill cards?", + "produce.shop.sold": "Exchanged", + "produce.shop.confirm_title_upgrade": "Skill Card Upgrade", + "produce.shop.confirm_title_delete": "Skill Card Deletion", + "produce.shop.confirm_button_upgrade": "Upgrade", + "produce.shop.confirm_button_delete": "Delete", + "produce.shop.lock_level": "Unlock at PLv{0}", + "produce.shop.no_upgradable_card": "No upgradable skill cards", + "produce.common.less_toast": "Insufficient P Points", + "produce.drink.trash": "Discard", + "produce.drink.use": "Use", + "produce.drink.trash_confirm": "Discard Confirmation", + "produce.drink.trash_confirm_description": "Do you really want to discard {0}?", + "produce.drink.cannot_use.noneproduceeffect": "Cannot be used outside of lessons and exams", + "produce.drink.cannot_use.staminamax": "Stamina is already at max", + "produce.drink.cannot_use.notarget": "No target skill card.", + "produce.drink.cannot_use.handmax": "Skill cards in hand are at max.", + "produce.drink.cannot_use.alreadyfullpower": "Pointer is already at full power", + "produce.drink.cannot_use.alreadyconcentration": "Pointer is already concentrated", + "produce.drink.cannot_use.alreadypreservation": "Pointer is already preserved", + "produce.present.skip.exam": "Reward Skip", + "produce.present.skip": "Activity Reward Skip", + "produce.present.skip_confirm": "Skip and do not get target {0} to continue?", + "produce.present.achieve": "Get {0}", + "produce.refresh.title": "Rest Confirmation", + "produce.refresh.confirm": "Rest and recover stamina?\\n(Stamina will recover {0}, 1 Week Passed)", + "produce.refresh.stamina.max": "Stamina is full", + "produce.refresh.button": "Rest", + "produce.confirm_stamina_sheet.title": "Lesson Start Confirmation", + "produce.confirm_stamina_sheet.description": "Stamina has decreased\\nStart the lesson?", + "produce.confirm_stamina_sheet.button": "Start", + "produce.confirm_point_sheet.title": "Consultation Start Confirmation", + "produce.confirm_point_sheet.description": "Low P Points, are you sure to consult?\\nMay not be able to do anything", + "produce.confirm_point_sheet.button": "Consult", + "produce.confirm_reroll_sheet.title": "Skill Card Reroll Confirmation", + "produce.confirm_reroll_sheet.description": "Reroll the candidate skill cards to obtain?\\nRerolls during training are limited", + "produce.confirm_reroll_sheet.value_title": "Reroll Count", + "produce.confirm_reroll_sheet.value": "Remaining {0} rerolls during training", + "produce.confirm_reroll_sheet.button": "Reroll", + "produce.confirm_limit_parameter_sheet.lesson.title": "Lesson Parameter Limit", + "produce.confirm_limit_parameter_sheet.lesson.description": "The parameter to be increased by the selected lesson\\nhas reached the limit.\\nAre you sure to start the lesson?", + "produce.confirm_limit_parameter_sheet.lesson.button": "Start", + "produce.confirm_limit_parameter_sheet.effect.title": "Parameter Limit", + "produce.confirm_limit_parameter_sheet.effect.description": "The parameter to be increased by the selected option\\nhas reached the limit.\\nAre you sure to choose?", + "produce.confirm_limit_parameter_sheet.effect.button": "Choose", + "produce.upgrade.confirm": "Are you sure you want to upgrade {0} skill cards?", + "produce.upgrade.description": "Are you sure you want to upgrade this skill card?", + "produce.shop.buy": "Exchange using P Points?", + "produce.shop.upgrade_name": "Skill Card Upgrade", + "produce.shop.delete_name": "Skill Card Deletion", + "produce.shop.upgrade_description": "You can upgrade an owned skill card.", + "produce.shop.delete_description": "You can delete an owned skill card.", + "produce.shop.upgrade": "Upgrade skill card using P Points?", + "produce.shop.delete": "Delete skill card using P Points?", + "produce.hand.select": "Select the skill card to add to hand", + "produce.deck_first.select": "Select the skill card to place at the top of the deck", + "produce.deck_last.select": "Select the skill card to place at the bottom of the deck", + "produce.deck.select": "Select the skill card to add to the deck", + "produce.grave.select": "Select the skill card to be used", + "produce.lost.select": "Select the skill card to be excluded", + "produce.upgrade.select": "Select the skill card to upgrade", + "produce.change.select": "Select the skill card to change", + "produce.add.select": "Select the skill card to get", + "produce.remove.select": "Select the skill card to delete", + "produce.duplicate.select": "Select the skill card to duplicate", + "produce.common.select": "Select skill card", + "produce.upgrade.select.title": "Upgrade", + "produce.remove.select.title": "Delete", + "produce.change.select.title": "Change", + "produce.duplicate.select.title": "Duplicate", + "produce.change_upgrade.select.title": "Change and Upgrade", + "produce.duplicate_upgrade.select.title": "Duplicate and Upgrade", + "produce.forecast.select.title": "Forecast", + "produce.forecast.select.button": "Send to Discard Pile", + "produce.forecast.select.button.cancel": "Return to Deck", + "produce.common.select.title": "Select", + "produce.select": "Please select", + "produce.select.specify": "Please select {0} cards", + "produce.select.min": "Please select at least {0} cards", + "produce.select.max": "Please select no more than {0} cards", + "produce.select.back": "Back to Selection", + "produce.select.limit": "Card selection limit reached", + "produce.select.restrict.name": "Cannot Use", + "produce.select.restrict": "Skill cards that cannot be used", + "produce.select.restrict.duplicate": "Skill cards that cannot be duplicated", + "produce.select.restrict.upgrade": "Skill cards that cannot be upgraded", + "produce.select.restrict.delete": "Skill cards that cannot be deleted", + "produce.select.restrict.change": "Skill cards that cannot be changed", + "produce.card.no_deck_duplicate": "Cannot Duplicate", + "produce.card.select_none_title": "Confirm No Use", + "produce.card.select_none": "If no card is selected and closed, it will be considered skipped\\nDo you want to close without selecting any card?", + "produce.card.category.lesson": "Lesson", + "produce.card.category.skill": "Skill", + "produce.card.category.power": "Support", + "produce.card.category.jammer": "Interference", + "produce.forecast.select": "The following is the next skill card. Do you want to shuffle?", + "produce.select.empty": "No Skill Card Selected", + "produce.select.empty.upgrade": "Cannot Upgrade", + "produce.cost.count": "-{0:N0}", + "produce.card.move_position.hand": "Hand", + "produce.card.move_position.deckfirst": "Top of Deck", + "produce.card.move_position.decklast": "Bottom of Deck", + "produce.card.move_position.deckrandom": "Deck", + "produce.card.move_position.grave": "Discard Pile", + "produce.card.move_position.lost": "Exclude", + "produce.card.move_position.hold": "Hold", + "produce.card.move_position.header": "{0} ({1})", + "produce.card.type.active": "Active", + "produce.card.type.mental": "Mental", + "produce.card.type.trouble": "Interference", + "produce.card.filter.empty": "No skill cards matching the conditions.", + "produce.card.filter.unlock_type": "Unlock Status", + "produce.card.filter.card_category": "Skill Card Type", + "produce.card.filter.exam_effect": "Effect", + "produce.card.sort.number": "Number", + "produce.card.sort.staminavalue": "Stamina Consumption", + "produce.card.sort.lessonvalue": "Evaluation Value", + "produce.card.sort.blockvalue": "Spirit Value", + "produce.drink.sort.number": "Number", + "produce.drink.filter.empty": "No P Drinks matching the conditions.", + "produce.item.sort.number": "Number", + "produce.item.filter.empty": "No P Items matching the conditions.", + "produce.filter.common.keyword.title": "Text Search", + "produce.filter.common.keyword.placeholder": "Text Search", + "produce.filter.common.exam_effect.title": "Effect", + "produce.filter.common.exam_effect.button": "Keyword Search", + "produce.filter.common.unlocked": "Unlocked", + "produce.filter.common.locked": "Locked", + "produce.effect.convert.value1": "", + "produce.effect.convert.value1.permil": "", + "produce.effect.convert.value2": "", + "produce.effect.convert.value2.permil": "", + "produce.effect.convert.turn": "", + "produce.effect.convert.count": "", + "produce.effect.convert.move_position_type": "", + "produce.effect.convert.card_category": "", + "produce.effect.convert.cost": "", + "produce.effect.convert.card": "", + "produce.effect.convert.effect": "", + "produce.effect.turn": "{0} Turns", + "produce.effect.count": "{0} Times", + "produce.effect.turn_timer": "After {0} Turns", + "produce.effect.count_suffix": "Times", + "produce.effect.turn_suffix": "Turns", + "produce.upgrade.result": "{0} skill cards upgraded.", + "produce.change.result": "{0} skill cards changed.", + "produce.add.result": "{0} skill cards obtained.", + "produce.remove.result": "{0} skill cards deleted.", + "produce.duplicate.result": "{0} skill cards duplicated.", + "produce.concat_card": "and", + "produce.upgrade.message.result": "{0} upgraded.", + "produce.delete.message.result": "Deleted.", + "produce.duplicate.message.result": "{0} duplicated {1} times.", + "produce.duplicate_upgrade.message.result": "{0} duplicated {1} times and upgraded.", + "produce.change.message.result": "{0} changed to {1}.", + "produce.change_upgrade.message.result": "{0} changed to {1} and upgraded.", + "produce.shop.empty": "Please select items to exchange with P Points.", + "produce.shop.exchange.button": "Exchange.", + "produce.shop.end_warning.title": "Confirm End of Consultation", + "produce.shop.end_warning.description": "You can still exchange.\\nDo you want to end the consultation?", + "produce.shop.end_warning.description2": "※ Cannot return to this screen after ending", + "produce.schedule.select_empty": "Please select an action", + "produce.schedule.step_exam_vo": "Vocal Lesson", + "produce.schedule.step_exam_da": "Dance Lesson", + "produce.schedule.step_exam_vi": "Visual Lesson", + "produce.schedule.step_exam_vo_sp": "SP Vocal Lesson", + "produce.schedule.step_exam_da_sp": "SP Dance Lesson", + "produce.schedule.step_exam_vi_sp": "SP Visual Lesson", + "produce.schedule.step_exam_hard": "Strengthening Course", + "produce.schedule.step_exam_vo_hard": "Vocal Strengthening Course", + "produce.schedule.step_exam_da_hard": "Dance Strengthening Course", + "produce.schedule.step_exam_vi_hard": "Visual Strengthening Course", + "produce.schedule.step_exam_audition": "Exam", + "produce.schedule.step_exam_mid_audition": "Mid-Term Exam", + "produce.schedule.step_exam_final_audition": "Final Exam", + "produce.schedule.step_present": "Activity Supply", + "produce.schedule.step_refresh": "Rest", + "produce.schedule.step_event": "Event", + "produce.schedule.step_event_activity": "Outing", + "produce.schedule.step_event_school": "Lesson", + "produce.schedule.step_last": "Mid-Term Exam", + "produce.schedule.step_shop": "Consultation", + "produce.schedule.step_exam_vo.short": "Vocal Lesson", + "produce.schedule.step_exam_da.short": "Dance Lesson", + "produce.schedule.step_exam_vi.short": "Visual Lesson", + "produce.schedule.top_chara": "Feeling great from the morning!\\nFeeling very light and full of energy!", + "produce.schedule.top_rest_before_1": "Oh, rest?\\nGot it~♪", + "produce.schedule.top_rest_before_2": "Alright, alright!\\nRest, understood♪", + "produce.schedule.top_rest_before_3": "Rest, huh?\\nOkay~! What should I do~♪", + "produce.schedule.top_rest_before_4": "If it's rest, then work...\\nI, I will rest well~", + "produce.schedule.top_rest_after_1": "Rested well, feeling light♪", + "produce.schedule.top_rest_after_2": "I relaxed well~♪", + "produce.schedule.top_rest_after_3": "Thank you for the rest time♡", + "produce.schedule.top_rest_after_4": "It was great to rest well~♪", + "produce.schedule.step_exam_vo_description": "Increases singing ability.", + "produce.schedule.step_exam_da_description": "Increases dancing ability.", + "produce.schedule.step_exam_vi_description": "Increases visual ability.", + "produce.schedule.step_exam_vo_sp_description": "Increases singing ability.\\nAlthough it is difficult, the rewards are very rich.", + "produce.schedule.step_exam_da_sp_description": "Increases dancing ability.\\nAlthough it is difficult, the rewards are very rich.", + "produce.schedule.step_exam_vi_sp_description": "Increases visual ability.\\nAlthough it is difficult, the rewards are very rich.", + "produce.schedule.step_exam_hard_description": "Increases the parameter focused on.\\nAfter achieving the goal, all parameters will increase.", + "produce.schedule.step_present_description": "P Points and items can be obtained.", + "produce.schedule.step_refresh_description": "Stamina can be recovered.", + "produce.schedule.step_event_description": "Various effects occur depending on the options.", + "produce.schedule.step_event_activity_description": "Various effects occur depending on the options.\\nMainly consumes P Points to recover stamina.", + "produce.schedule.step_event_school_description": "Various effects occur depending on the options.\\nMainly consumes stamina to acquire parameters.", + "produce.schedule.step_shop_description": "Consume P Points,\\nvarious benefits can be obtained.", + "produce.schedule.step_audition_mid_description": "An audition for idols.\\nIf passed, you can enter the final exam.", + "produce.schedule.step_audition_final_description": "An audition for idols.\\nIf passed, you can perform at the First Star Festival.", + "produce.schedule.refresh.popup": "Recover {0}", + "produce.schedule.info.noti.character_growth": "Task Unlocked", + "produce.schedule.info.noti.dearness": "Closeness Unlocked", + "produce.audition.config_description": "Perform a stage battle against the opponent.\\nPass if you are in the top three.", + "produce.audition.config_description_with_force_clear": "Perform a stage battle against the opponent.\\nPass if you are in the top three or reach the specified score.", + "produce.audition.config_title": "{0}'s Evaluation Criteria", + "produce.sheet.drink_max.title": "P Drink Holding Limit", + "produce.sheet.drink_max.description": "P Drink holding limit reached.\\nPlease select three drinks to keep.", + "produce.sheet.drink_max.button": "Keep", + "produce.sheet.drink_max.get_drink": "Obtained Drink", + "produce.sheet.drink_max.has_drink": "Held Drink", + "produce.sheet.drink_max.remain_count": "You can select {0} more", + "produce.schedule.animation.mid": "To Mid-Term", + "produce.schedule.animation.final": "To Final", + "produce.reward.select.initial": "Please select the {0} to receive.", + "produce.reward.select.non": "Continue without receiving {0}", + "produce.reward.reroll.count": "{0} rerolls remaining", + "produce.reward.reroll": "Reroll", + "produce.reward.effect.type.produce_point_addition_value_up": "P Points acquisition increased by {0}%", + "produce.reward.effect.type.produce_point_addition_value_down": "P Points acquisition decreased by {0}%", + "produce.reward.effect.type.stamina_recover_value_up": "Stamina recovery increased by {0}%", + "produce.reward.effect.type.stamina_recover_value_down": "Stamina recovery decreased by {0}%", + "produce.reward.card_select_shortage.sheet.title": "Skill Card Selection Confirmation", + "produce.reward.card_select_shortage.sheet.description": "The number of selections remaining\\nDo you want to execute without selecting up to the limit?", + "produce.lesson.limit_turn": "{0} Turns", + "produce.lesson.current_turn": "Current Turn {0}", + "produce.lesson.turn": "Turn {0}", + "produce.lesson.condition_exam": "/ {0}", + "produce.lesson.condition_exam_none": "/ -", + "produce.lesson.condition": "{0} or more", + "produce.lesson.block": "Spirit", + "produce.lesson.parameter": "Parameter", + "produce.lesson.stamina": "Stamina", + "produce.lesson.max_stamina": "Max Stamina", + "produce.lesson.card": "Skill Card", + "produce.lesson.card_playable_value": "Skill Card Usage Count", + "produce.lesson.ppoint": "P Points", + "produce.lesson.stance": "Indicator", + "produce.lesson.clear_border": "Goal", + "produce.lesson.full_power_point": "Full Power Value", + "produce.lesson.buff": "Effect", + "produce.lesson.enchant": "Enchantment", + "produce.lesson.tension": "+{0}", + "produce.lesson.stamina_less": "Insufficient Stamina", + "produce.lesson.trigger_disable": "Usage Condition Not Met", + "produce.lesson.restrict": "This skill card cannot be used", + "produce.lesson.cost_less": "Insufficient {0}", + "produce.lesson.execute_confirm": "Execution Confirmation", + "produce.lesson.no_effect": "Some effects did not activate\\nContinue execution?", + "produce.lesson.no_effect.block_zero": "Effect did not activate as Spirit Value is 0.", + "produce.lesson.no_effect.no_upgrade": "Effect did not activate as none of the target skill cards can be upgraded.", + "produce.lesson.no_effect.lesson_buff_zero": "Effect did not activate as Focus Value is 0.", + "produce.lesson.no_effect.review_zero": "Effect did not activate as Good Impression Value is 0.", + "produce.lesson.no_effect.aggressive_zero": "Effect did not activate as Enthusiasm Value is 0.", + "produce.lesson.no_effect.parameter_buff_zero": "Effect did not activate as it is not in good condition.", + "produce.lesson.no_effect.search_card_none": "Effect did not activate as there is no target skill card.", + "produce.lesson.no_effect.stance_same": "Effect did not activate as it is already the target indicator.", + "produce.lesson.no_effect.hand_limit": "Effect did not activate as the selection frame is at the limit.", + "produce.lesson.no_effect.timer_over": "Effect did not activate as the remaining turns are few.", + "produce.lesson.no_effect.stamina_max": "Effect did not activate as stamina is full.", + "produce.lesson.no_effect.sheet_suffix": "\\nContinue execution?", + "produce.lesson.warning_end": "There are still skill cards that can be used\\nDo you want to end the turn?", + "produce.lesson.warning_end_recover": "\\n(Stamina will recover {0})", + "produce.lesson.warning_end.title": "End Turn", + "produce.lesson.preservation": "Preservation", + "produce.lesson.full_power": "Full Power", + "produce.lesson.concentration": "Concentration", + "produce.lesson.trigger.status": "Status", + "produce.lesson.trigger.status_not": "Not Status", + "produce.lesson.trigger.select_already": "Already Selected", + "produce.lesson.trigger.select_not": "Not Selected", + "produce.lesson.trigger.upper": "{0}↑", + "produce.lesson.trigger.lower": "{0}↓", + "produce.lesson.remain_value_prefix": "Remaining {0}", + "produce.lesson.clear": "Clear", + "produce.lesson.limit": "Limit", + "produce.lesson.clear.en": "CLEAR", + "produce.lesson.limit.en": "PERFECT", + "produce.lesson.buff_list.buff.empty": "No active effects", + "produce.lesson.buff_list.item.empty": "No available P Items", + "produce.lesson.remain_turn": "Turns Later", + "produce.lesson.remain_turn_passed": "Turns Ago", + "produce.lesson.stamina.hover": "Stamina {0}/{1}\\nSpirit {2}", + "produce.lesson.parameter_round.clear.hover": "{0} more to achieve CLEAR\\n", + "produce.lesson.parameter_round.perfect.hover": "{0} more to achieve PERFECT", + "produce.lesson.parameter.hover": "{0} more to the next level", + "produce.lesson.parameter.mix.hover": "After the lesson, it will be allocated to\\nVocal, Dance, Visual", + "produce.lesson.sheet.play_confirm.title": "Skill Card Usage Confirmation", + "produce.lesson.sheet.play_confirm.drink.title": "P Drink Usage Confirmation", + "produce.lesson.sheet.play_confirm.drink.description": "Some effects did not activate.\\nContinue execution?", + "produce.lesson.great": "GREAT!", + "produce.lesson.perfect": "PERFECT!", + "produce.lesson.gimmick.title": "Mechanism Details", + "produce.lesson.log.title": "Lesson Log", + "produce.lesson.log.title.card": "Skill Card \"{0}\"", + "produce.lesson.log.title.drink": "P Drink \"{0}\"", + "produce.lesson.log.title.item": "P Item \"{0}\"", + "produce.lesson.log.title.gimmick.positive": "Support", + "produce.lesson.log.title.gimmick.negative": "Interference", + "produce.lesson.log.title.skill": "Memory Ability", + "produce.lesson.log.title.enchant": "Ongoing Effect \"{0}\"", + "produce.lesson.log.detail.stance.add": "Changed to {0}", + "produce.lesson.log.detail.stance.reset": "{0} released", + "produce.lesson.log.detail.stance.change": "{0}→{1}", + "produce.lesson.log.detail.default": "{0} → {1}", + "produce.lesson.log.detail.buff": "Added {0}", + "produce.lesson.log.detail.card_add": "Added {1} {0}(s)\\nfrom {2}", + "produce.lesson.log.detail.card_draw": "Drawn {1} {0}(s)\\nfrom the deck", + "produce.lesson.log.detail.card_upgrade": "Upgraded {0}", + "produce.lesson.log.detail.card_remove": "Deleted {0}", + "produce.lesson.log.detail.card_duplicate": "Duplicated {0}", + "produce.lesson.log.detail.card_duplicate_upgrade": "Duplicated and upgraded {0}", + "produce.lesson.log.detail.card_change": "{0} changed to {1}", + "produce.lesson.log.detail.card_change_upgrade": "{0} changed to {1} and upgraded", + "produce.lesson.log.detail.card_force_play": "Used {0}", + "produce.lesson.log.detail.card_forecast": "Forecasted {0} skill cards for the next turn", + "produce.lesson.log.detail.turn.add": "Added {0} turn(s)", + "produce.lesson.log.detail.clear": "CLEAR!", + "produce.lesson.log.detail.turn_end": "Did not use skill cards", + "produce.audition.refresh.title.tutorial": "Day before the final exam", + "produce.audition.clear": "Pass if ranked {0} or higher in {1}", + "produce.audition.force_clear": "Pass if ranked {0} or higher or score {1} or higher in {2}", + "produce.audition.result.continue_count_free": "{0} free attempts remaining today", + "produce.audition.result.continue_count": "{0} attempts remaining", + "produce.audition.result.continue_disable.no_item": "No retry tickets", + "produce.audition.result.continue_disable.no_count": "Retry attempts reached limit", + "produce.audition.result.continue_warning_sheet.title": "Retry Confirmation", + "produce.audition.result.continue_warning_sheet.description": "You can retry, but do you really want to end?\\nEnding training will fail", + "produce.audition.result.continue_warning_sheet.button.end": "End Training", + "produce.audition.result.continue_confirm_sheet.remain_count_title": "Remaining Retry Attempts", + "produce.audition.result.continue": "Retry", + "produce.audition.result.continue_confirm_sheet.description": "Use a retry item to retry the exam?\\nThe order of skill card draws and opponent actions will be reshuffled", + "produce.audition.result.continue_confirm_sheet.description_warning": "Ending training will fail", + "produce.contest.toggle.end.toast": "Cannot switch viewpoint", + "produce.result.reward_dialog": "Reward Confirmation", + "produce.result.reward_drink_confirm": "Cannot hold more P drinks\\nReceive new drinks after using or discarding existing P drinks", + "produce.result.parameter_message": "{0}'s {1} increased!", + "produce.result.memory_save.description.local": "Please select a photo to save to the device", + "produce.result.memory_save.description.album": "Please select a photo to save to the album", + "produce.result.memory_save.title_local": "Device Save", + "produce.result.memory_save.title_album": "Album Save", + "produce.result.memory_save.confirm": "Save the selected photo as a memory?", + "produce.result.memory_save.warning": "※ Unsaved photos will be deleted", + "produce.result.fan_count_diff": "+({0})", + "produce.result.memory_save.album_limit": "Album limit {0}/{1} photos", + "produce.result.photo.save_local.toast": "Photo saved to device", + "produce.result.photo.save_album.toast": "Photo saved to album", + "produce.result.photo.delete.toast": "{0} photos deleted from album", + "produce.result.photo.delete_save.toast": "{0} photos deleted and new photos saved to album", + "produce.result.photo.save_limit.title": "Photo Save Limit", + "produce.result.photo.save_limit.description": "The number of photos that can be saved has reached the limit", + "produce.result.photo.save_limit.description2": "To save all selected photos\\nYou need to delete {0} photos", + "produce.result.photo.save_limit.execute": "Go to Delete Photos", + "produce.result.photo.save_over_select.title": "Photo Deletion", + "produce.result.photo.save_over_select.description": "Please select {0} photos to delete", + "produce.result.photo.save_over_select.button": "Delete", + "produce.result.photo.save_over_select.confirm.title": "Delete Confirmation", + "produce.result.photo.save_over_select.confirm.description": "{0} photos will be deleted.\\nAre you sure?", + "produce.result.photo.save_over_select.current_photo": "Photos taken this time", + "produce.result.photo.save_over_select.saved_photo": "Album", + "produce.result.photo.upload.failed.title": "Error", + "produce.result.photo.upload.failed.description": "Photo could not be saved due to an error", + "produce.result.reward.title": "Obtained Items", + "produce.result.reward.title.normal": "Training", + "produce.result.reward.title.event": "Event", + "produce.result.reward.cp": "CP Effect", + "produce.result.reward.event_bonus.value": "+{0}%", + "produce.result.cp": "Event", + "produce.result.achievement.title": "Achievement Progress", + "produce.result.achievement.complete": "Achieved", + "produce.result.achievement.progress": "Level Up", + "produce.continue.consumption.item": "Use {0} to resume training?\\nStart from the state before the training and full stamina recovery", + "produce.continue.count": "{0} continue attempts remaining", + "produce.memory.skill_name": "{0} Lv{1}", + "produce.evaluate_overlay.title": "Final Training Evaluation", + "produce.evaluate_overlay.execute": "Next", + "home.top.title": "Home", + "home.footer.button_type.Story": "Commu", + "home.footer.button_type.Idol": "Idol", + "home.footer.button_type.Home": "Home", + "home.footer.button_type.Pvp": "Contest", + "home.footer.button_type.Gasha": "Gasha", + "home.story.title": "COMMU", + "home.story.label": "Commu", + "home.story.main.label": "First Star\\nCommu", + "home.story.idol.label": "Idol\\nCommu", + "home.story.support.label": "Support\\nCommu", + "home.story.event.label": "Event\\nCommu", + "home.story.event.lock_toast": "No event Commu", + "home.idol.title": "IDOL", + "home.idol.label": "Idol", + "home.idol.idol_card.label": "P Idol\\nTraining", + "home.idol.produce.label": "Training Formation", + "home.idol.memory.list": "Memory", + "home.idol.support_card.list": "Support\\nCard", + "home.produce.week": "Week", + "home.produce.tutorial_reward": "Get SSR Trainable Idol!", + "home.produce.campaign": "Ongoing Event", + "home.present": "Gift", + "home.mission": "Mission", + "home.work": "Work", + "home.work.completed": "Completed", + "home.money": "Activity Funds", + "home.money.max": "MAX", + "home.mission_pass": "MP", + "home.event": "Event", + "home.shop": "Shop", + "home.achievement": "Achievement", + "home.shop.balloon.sale": "Limited\\nTime Sale", + "home.main_task.first_balloon.text": "Challenge {0}", + "home.main_task.final_balloon.text": "Get in {0}{1}", + "home.main_task.button": "Task", + "home.character_change_sheet.title": "Home Idol Settings", + "home.character_change_sheet.change": "Change", + "home.character_change_sheet.costume_button": "Costume", + "home.character_select_sheet.title": "Set {0}", + "home.pvp.title": "CONTEST", + "home.pvp.contest.label": "Contest", + "home.pvp.contest.rate": "Rating Pt", + "home.pvp.contest.aggregate": "Aggregate", + "home.pvp.contest.next_term": "Next Season Update:", + "home.pvp.contest.is_progress": "Contest Challenge", + "home.pvp.contest.none": "-", + "home.pvp.tower.label": "Tower", + "home.pvp.contest.prepare": "Pre-season Preparation", + "home.pvp.contest.prepare.label": "Preparation Period", + "home.gasha.point": "Exchange Pt", + "home.gasha.detail.gasha": "Gasha Details", + "home.gasha.detail.probability": "Provided Probability", + "home.gasha.detail.idol": "Details", + "home.gasha.detail.idol.extra_text.costume": "Comes with a costume!", + "home.gasha.detail.idol.extra_text.costume_and_music": "Comes with a song and costume!", + "home.gasha.detail.idol.extra_text.all": "Comes with a song, costume, and hairstyle!", + "home.gasha.detail.bonus_reward.idol_card.prefix": "Get target idol", + "home.gasha.detail.bonus_reward.support_card.prefix": "Get target support card", + "home.gasha.detail.bonus_reward.suffix": "GET", + "home.gasha.draw_button.draw_single_text": "Draw", + "home.gasha.draw_button.draw_count_text": "Draws", + "home.gasha.draw_button.with": "With", + "home.gasha.draw_button.jewel.paid": "Paid", + "home.gasha.draw_button.free": "Free", + "home.gasha.draw_button.item": "Ticket", + "home.gasha.draw_button.item.count": "Owned", + "home.gasha.draw_button.balloon.drawable_count.prefix": "Remaining", + "home.gasha.draw_button.balloon.drawable_count.suffix": "Draws", + "home.gasha.draw_button.balloon.limit_count": "Daily {0} times", + "home.gasha.draw_button.balloon.step_count": "Step {0}", + "home.gasha.draw_button.balloon.fix_ssr": "SSR Guaranteed", + "home.gasha.draw_button.balloon.discount.first_only": "First Discount", + "home.gasha.draw_button.balloon.discount.other": "Discount", + "home.gasha.banner.limit.none": "No Time Limit", + "home.gasha.banner.bonus_reward": "Bonus Reward!", + "home.gasha.step_up.step": "STEP", + "home.gasha.step_up.draw_count": "Multi-draw", + "home.gasha.step_up.bonus_reward": "Reward", + "home.gasha.step_up.loop": "※Returns to STEP1", + "home.gasha.feature_reward_group.label": "Key Rewards", + "home.gasha.box_info.number": "Box {0}", + "home.gasha.box_info.obtained_count": "Obtained Quantity", + "home.gasha.select_pickup.description": "Please select a target", + "home.gasha.select_pickup.disable.toast": "Please select a target", + "home.gasha.detail_overlay.title": "Gasha Details", + "home.gasha.detail_overlay.tab.notice": "Gasha Info", + "home.gasha.detail_overlay.tab.notice.title": "Gasha Info", + "home.gasha.detail_overlay.tab.regulation": "Notes", + "home.gasha.detail_overlay.tab.regulation.title": "Notes", + "home.gasha.detail_overlay.history": "Gasha History", + "home.gasha.probability_detail_overlay.title": "Probability Details", + "home.gasha.probability_detail_overlay.header": "{0} Provided Probability", + "home.gasha.probability_detail_overlay.tab.normal": "Normal Provided Probability", + "home.gasha.probability_detail_overlay.rariy_summary_header": "Rarity Provided Probability", + "home.gasha.probability_detail_overlay.idol_card": "Trainable Idols", + "home.gasha.probability_detail_overlay.support_card": "Support Cards", + "home.gasha.probability_detail_overlay.fix_rarity_label.single": "{0} Guaranteed", + "home.gasha.probability_detail_overlay.fix_rarity_label.multiple": "{0} or higher guaranteed", + "home.gasha.probability_detail_overlay.bonus": "Bonus", + "home.gasha.draw_jewel_confirm_sheet.title": "Gasha Confirmation", + "home.gasha.draw_jewel_confirm_sheet.description.multiple_button": "Spend {0}{1:N0} \\nDraw {2} times?", + "home.gasha.draw_jewel_confirm_sheet.description.single_button": "Spend {0}{1:N0} \\nDraw {2}?", + "home.gasha.draw_jewel_confirm_sheet.commercial_transaction": "Commercial Transaction Law Display", + "home.gasha.draw_jewel_confirm_sheet.free_jewel": "Owned Free Jewels", + "home.gasha.draw_jewel_confirm_sheet.paid_jewel": "Owned Paid Jewels", + "home.gasha.draw_jewel_confirm_sheet.short_balance_alert": "Insufficient Jewels", + "home.gasha.draw_jewel_confirm_sheet.select_pickup.description": "The following idols have been selected", + "home.gasha.item_confirm_sheet.description": "Spend {0} \\nDraw {1} times?", + "home.gasha.item_confirm_sheet.description.multiple": "Spend {0} \\nDraw {1}?", + "home.gasha.item_confirm_sheet.draw_count": "\"Draw Count: {0:N0} times\"", + "home.gasha.item_confirm_sheet.coin.title": "Coin Draw Confirmation", + "home.gasha.item_confirm_sheet.coin.short_balance_alert": "Insufficient Coins", + "home.gasha.item_confirm_sheet.ticket.title": "Ticket Use Confirmation", + "home.gasha.item_confirm_sheet.ticket.short_balance_alert": "Insufficient Tickets", + "home.gasha.item_confirm_sheet.execute.disable_toast": "Insufficient items", + "home.gasha.result.idol_card": "IDOL", + "home.gasha.result.support_card": "SUPPORT", + "home.gasha.result.bonus_reward": "Bonus", + "home.gasha.result.duplicate_info": "Obtained duplicate idols will be converted to 'Idol Shards'.", + "home.gasha.result.sns_info": "Please select content to post to SNS", + "home.gasha.result.sns.execute_button": "Post", + "home.gasha.result.sns_share_text": "Met a great idol", + "home.gasha.bonus_reward_result_sheet.title": "Bonus Reward", + "home.gasha.bonus_reward_result_sheet.description": "Sent to Gifts", + "home.gasha.point_detail_overlay.title": "Exchange List", + "home.gasha.point_detail_overlay.idol_card": "Trainable Idol", + "home.gasha.point_detail_overlay.support_card": "Support Card", + "home.gasha.point_detail_overlay.point": "Required Exchange Points", + "home.gasha.point_detail_overlay.exchange": "Exchange", + "home.gasha.point_detail_overlay.count_label": "Exchange Points", + "home.gasha.point_detail_overlay.description": "Exchange points and items vary by gasha. \\nObtained duplicate idols will be converted to 'Idol Shards'.", + "home.gasha.point_detail_overlay.limit": "Limit", + "home.gasha.point_detail_overlay.obtained": "Obtained", + "home.gasha.point_detail_overlay.execute_toast": "Exchanged", + "home.gasha.point_exchange_confirm_sheet.title": "Exchange Confirmation", + "home.gasha.point_exchange_confirm_sheet.description.idol_card": "Spend {0:N0} exchange points \\nGet trainable idol", + "home.gasha.point_exchange_confirm_sheet.description.support_card": "Spend {0:N0} exchange points \\nGet support card", + "home.gasha.point_exchange_confirm_sheet.short_balance_alert": "Insufficient exchange points", + "home.gasha.point_exchange_confirm_sheet.execute": "Exchange", + "home.gasha.point_expired_sheet.title": "Exchange Pt", + "home.gasha.point_expired_sheet.description": "Expired exchange points have been converted to flowers", + "home.gasha.point_expired_sheet.point_label": "Exchange Pt", + "home.gasha.point_expired_sheet.item_label": "Flowers", + "home.gasha.point_expired_sheet.item_count": "Owned Flowers", + "home.gasha.point_expired_sheet.present_description": "Flowers that reached the holding limit have been sent to Gifts", + "home.gasha.pickup_list_overlay.title": "Idol Details", + "home.gasha.pickup_list_overlay.idol_card": "Trainable Idol", + "home.gasha.pickup_list_overlay.support_card": "Support Card", + "home.gasha.pickup_list_overlay.costume_button": "Costume & Hairstyle", + "home.gasha.pickup_list_overlay.detail_button": "Details", + "home.gasha.line_up_list_overlay.title": "Line-up", + "home.gasha.line_up_list_overlay.pickup.title": "Featured Rewards", + "home.gasha.line_up_list_overlay.normal.title": "Normal Rewards", + "home.gasha.line_up_list_overlay.name": "{0} ×{1:N0}", + "home.gasha.line_up_list_overlay.obtained": "Obtained Quantity", + "home.gasha.line_up_list_overlay.box_reset_button": "Reset Rewards", + "home.gasha.line_up_list_overlay.box_number": "{0} times", + "home.gasha.line_up_list_overlay.box_count_progress": "Obtained Quantity {0:N0}/{1:N0}", + "home.gasha.line_up_list_overlay.box_to_current": "Current BOX", + "home.gasha.line_up_list_overlay.box_reset_toast": "BOX line-up has been updated", + "home.gasha.select_pickup_sheet.title": "Select Featured", + "home.gasha.select_pickup_sheet.description": "Please select the target to feature", + "home.gasha.select_pickup_sheet.tab.idol_card": "P Idol", + "home.gasha.select_pickup_sheet.tab.support_card": "Support Card", + "home.gasha.select_pickup_sheet.is_new": "Not Obtained", + "home.produce_progress_sheet.title": "Continue Training", + "home.produce_progress_sheet.progress.weeks": "/{0}", + "home.produce_progress_sheet.progress.weeks_label": "Weeks", + "home.produce_progress_sheet.progress.remaining_label": "Remaining", + "home.produce_progress_sheet.progress.remaining_week_label": "Weeks", + "home.produce_progress_sheet.idol": "Training Idol", + "home.produce_progress_sheet.different_produce.alert": "※Selected task does not include this training", + "home.produce_progress_sheet.retire": "Abort", + "home.produce_progress_sheet.execute": "Continue", + "home.different_produce_confirm_sheet.title": "Continue Training Confirmation", + "home.different_produce_confirm_sheet.description": "The current training \\nIs not part of the challenge task \\nDo you want to continue?", + "home.friend_coin_received_sheet.title": "Friend Coins Obtained", + "home.friend_coin_received_sheet.description": "As a reward for lending support cards and memories, you have obtained {0} Friend Coins.", + "home.friend_coin_received_sheet.daily_limit": "※Daily limit is {0}", + "home.friend_coin_received_sheet.expire": "※Friend Coins can be obtained within 30 days from the lending time", + "home.friend_coin_received_sheet.rental_count": "{0} times", + "home.friend_coin_received_sheet.edit_rental": "Rental Settings", + "home.money_toast.invalid": "Cannot receive", + "home.money_toast.max": "Money that reached the holding limit has been sent to Gifts", + "home.money_received_sheet.title": "Activity Fee", + "home.money_received_sheet.max": "MAX", + "home.money_received_sheet.elapsed_time": "Elapsed Time", + "home.money_received_sheet.amount_pre_hour_label": "Per Hour", + "home.money_received_sheet.amount_per_hour_value": "+{0:N0}", + "home.money_received_sheet.max_amount": "Storage Limit", + "home.money_received_sheet.description": "Higher PLv increases the amount obtained and the storage limit", + "home.money_received_sheet.alert": "Money that reached the holding limit has been sent to Gifts", + "home.event.portal.update.day": "{0} days left", + "home.event.portal.update.hour": "{0} hours left", + "home.event.portal.update.minute": "{0} minutes left", + "home.event.portal.update.less": "Ending", + "home.event.portal.label": "Ongoing Events", + "home.event.portal.list.empty": "No ongoing events", + "home.event.portal.remain_time.open.label": "Event Period", + "home.event.portal.remain_time.receiving.label": "Receiving Period", + "present.top.title": "Gifts", + "present.top.attention": "※Expired gifts will be deleted automatically ※You can receive up to 100 items at a time", + "present.top.tab.button.list": "List", + "present.top.tab.button.history": "Receiving History", + "present.receipt.confirm.title": "Receipt Confirmation", + "present.receipt.confirm.present_list.header": "Do you want to receive {0:N0} gifts?", + "present.receipt.result.title": "Receipt Completed", + "present.receipt.result.present_list.header": "The following gifts have been received.", + "present.receipt.result.present_list.reward.header": "The following rewards have been received.", + "present.receipt.confirm.present_one.header": "Do you want to receive the gift?", + "present.receipt.result.present_one.header": "Gift Received", + "present.receipt.result.unopen": " ※Gifts that reached the holding limit could not be received", + "present.receipt.result.reward.unopen": " ※Items that reached the holding limit will be sent to Gifts", + "present.receipt.result.toast.text": "Receipt Completed", + "present.receipt.limit": " Unable to receive due to holding limit", + "present.receipt.empty": " No gifts available to receive", + "present.filter.title": " Filter", + "present.filter.label_idol": "P Idol", + "present.filter.label_support": "Support Card", + "present.filter.label_jewel": "Jewels", + "present.filter.label_memory": "Memories", + "present.filter.label_item": "Items", + "present.filter.label_costume": "Costume", + "present.filter.label_other": "Others", + "present.empty.list": "No gifts available to receive", + "present.empty.history": "No received gifts", + "present.receive_limit": " Receipt Limit", + "present.receive_limit.expired_receive": "Unable to receive due to gifts exceeding the receipt limit.\\nThe page will be refreshed.", + "present.present_list.cell.label_received": "Received", + "present.present_list.cell.label_limit": "Limit", + "present.history_list.cell.label_received": "Date", + "produce.before_live_evaluate.next_button": "Next", + "produce.before_live_evaluate.header": "True End Conditions", + "produce.before_live_evaluate.footer": "Rank first in exams with 3 achievements obtained", + "card.top.title": "Idols", + "card.list.title": "Idol List", + "produce_campaign.label": "Event", + "produce_campaign.short_name.ap_down_half": "AP Half Off", + "produce_campaign.short_name.ap_down_free": "AP Free", + "produce_prepare.button.produce_select.level": "Lv{0}", + "produce_prepare.button.enter": "Next", + "produce_prepare.button.growth_info": "Training Info", + "produce_prepare.button.select_info": "Formation Details", + "produce_prepare.button.confirm_effect": "Effect List", + "produce_prepare.button.produce_skill": "Support Skills", + "produce_prepare.button.produce_event": "Events", + "produce_prepare.button.live_battle_skill": "L Ability", + "produce_prepare.label.selected": "Selected", + "produce_prepare.label.produce_skill_empty": "No Support Skills", + "produce_prepare.label.produce_event_empty": "No Events", + "produce_prepare.label.live_battle_skill_empty": "No L Ability", + "produce_prepare.label.produce_item": "Training", + "produce_prepare.label.guild_member": "Circle", + "produce_prepare.true_end_achievement": "True", + "produce_prepare.achievement": "True End Condition Achievement", + "produce_prepare.top.title": "Training", + "produce_prepare.top.button.support_card_deck": "Support \\nFormation", + "produce_prepare.top.button.select_idol": "Formation", + "produce_prepare.top.button.memory_deck": "Memory \\nFormation", + "produce_prepare.top.button.achievement": "Achievement", + "produce_prepare.top.button.ranking": "Ranking", + "produce_prepare.produce_campaign.remain_count": "{0} times remaining", + "produce_prepare.produce_campaign.daily_remain_count": "{0} times remaining today", + "produce_prepare.produce_campaign.short_name.ap_half": "AP Half Off", + "produce_prepare.produce_campaign.short_name.ap_free": "AP Free", + "produce_prepare.produce_campaign_overlay.title": "Ongoing Event", + "produce_prepare.idol_select.button.enter": "Next", + "produce_prepare.idol_select.button.skill": "Effect List", + "produce_prepare.deck.rental": "Rental", + "produce_prepare.deck.rental_only": "Rental Only", + "produce_prepare.deck.support_card.label.rental_only": "Rental Only", + "produce_prepare.deck.support_card.label.rental": "Rental", + "produce_prepare.deck.support_card.toast.invalid_resource_count": "Please select support cards", + "produce_prepare.deck.support_card.toast.invalid_rental": "Please select rental support cards", + "produce_prepare.deck.support_card.toast.invalid_support_card_id": "Duplicate support cards", + "produce_prepare.deck.support_card.toast.invalid_plan_type": "Support cards with inconsistent plans have been formed", + "produce_prepare.support_card_deck_edit.title": "Support Formation", + "produce_prepare.support_card_deck_name": "Support Card Formation {0}", + "produce_prepare.support_card_deck_name_edit_sheet.title": "Support Card Formation", + "produce_prepare.support_card_deck_name_edit_sheet.description": "Please enter the name of the support card formation", + "produce_prepare.support_card_deck_edit.change": "Replace Support Card", + "produce_prepare.support_card_deck_edit.change_confirm": "A support card with the same name has been formed \\nWould you like to remove the support card in formation and replace it with the selected support card?", + "produce_prepare.support_card_deck_edit.change_execute": "Replace", + "produce_prepare.support_card_deck_edit.empty_reset": "No support cards in formation", + "produce_prepare.deck.memory.label.rental_enable": "Rentable", + "produce_prepare.deck.memory.label.rental": "Rental", + "produce_prepare.deck.memory.label.rental_remain_count": "{0}/{1} times rentable today", + "produce_prepare.memory_deck_edit.title": "Memory Formation", + "produce_prepare.memory_deck_name": "Memory Formation {0}", + "produce_prepare.memory_deck_edit.confirm": "Memory Formation Confirmation", + "produce_prepare.memory_deck_edit.confirm_description": "There are other memories that can be formed \\nDo you want to complete the formation in this state?", + "produce_prepare.memory_deck_edit.confirm_complete": "Complete", + "produce_prepare.memory_deck_edit.empty_reset": "No memories in formation", + "produce_prepare.memory_deck_edit.card_lock_level": "PLv{0} \\nUnlock", + "produce_prepare.memory_deck_edit.campaign": "Count Increasing", + "produce_prepare.deck_edit.detail": "Formation Details", + "produce_prepare.deck_edit.none_set": "Not Set", + "produce_prepare.deck_edit.no_reward_support": "No P Events", + "produce_prepare.select_info.title": "Formation Details", + "produce_prepare.select_info.tab_button_1": "Cards/Items", + "produce_prepare.select_info.tab_button_2": "Abilities", + "produce_prepare.select_info.tab_button_3": "Events", + "produce_prepare.select_info.resource_list.initial": "Initial Resources", + "produce_prepare.select_info.resource_list.playing": "Resources Acquired", + "produce_prepare.select_info.resource_list.memory_name": "Memory {0}", + "produce_prepare.select_info.resource_list.produce_card_title": "Initial Skill Cards", + "produce_prepare.select_info.skill_list.idol_skill": "P Idol Abilities", + "produce_prepare.select_info.skill_list.lesson_support": "Lesson Support", + "produce_prepare.select_info.skill_list.support_card_skill": "Support Skills", + "produce_prepare.select_info.skill_list.memory_skill": "Memory Skills", + "produce_prepare.select_info.resource_list.empty": "No Skill Cards/P Items", + "produce_prepare.select_info.skill_list.empty": "No Lesson Support/Abilities", + "produce_prepare.select_info.skill_list.empty_memory_only": "No Abilities", + "produce_prepare.select_info.event_list.empty": "No Support Events", + "produce_prepare.select_info.event_memory_only": "There are no support events on the memory formation screen", + "produce_prepare.deck_name_edit_sheet.title": "Formation Name Change", + "produce_prepare.deck_name_edit_sheet.description": "Please enter the formation name", + "produce_prepare.deck_reset_confirm_sheet.title": "Formation Reset", + "produce_prepare.deck_reset_confirm_sheet.description.support_card": "All support cards in formation will be removed \\n※The current formation will not be saved", + "produce_prepare.deck_reset_confirm_sheet.description.memory": "All memories in formation will be removed \\n※The current formation will not be saved", + "produce_prepare.deck_auto_set_confirm_sheet.title": "Auto Formation", + "produce_prepare.deck_auto_set_confirm_sheet.description.announce": "Please select a plan to use as the formation basis", + "produce_prepare.deck_auto_set_confirm_sheet.button.execute": "Formation", + "produce_prepare.deck_auto_set_confirm_sheet.description.support_card": "Support cards will be automatically formed \\n※The current formation will not be saved", + "produce_prepare.deck_auto_set_confirm_sheet.description.memory": "Memories will be automatically formed \\n※The current formation will not be saved", + "produce_prepare.deck_auto_set_confirm_sheet.enable_rental": "Use Rental", + "produce_prepare.deck_auto_set_confirm_sheet.remain_rental_count_label": "Remaining Rental Count Today", + "produce_prepare.deck_auto_set_confirm_sheet.remain_rental_count_value": "{0}/{1}", + "produce_prepare.deck_auto_set_confirm_sheet.campaign": "Count Increasing", + "produce_prepare.deck_auto_set_confirm_sheet.rental_count_shortage": "Today's remaining rental count has been used up", + "produce_prepare.deck_auto_set.error.empty_memory": "No memories to form", + "produce_prepare.deck_auto_set.error.rental_memory_consumption_shortage": "Insufficient funds to rent memories", + "produce_prepare.deck_auto_set.error.all_rental_memory_consumption_shortage": "Insufficient funds to rent memories", + "produce_prepare.rental_memory_enable_confirm_sheet.title": "Rentable", + "produce_prepare.rental_memory_enable_confirm_sheet.description": "Remaining rental count for memories. \\nDo you want to continue without forming rental memories?", + "produce_prepare.rental_memory_consumption_confirm_sheet.title": "Rental Confirmation", + "produce_prepare.rental_memory_consumption_confirm_sheet.description": "Remaining rental count and funds will be consumed", + "produce_prepare.rental_memory_consumption_confirm_sheet.label.remain_count": "Rental Count", + "produce_prepare.support_select_overlay.lesson_support": "Lesson Support:", + "produce_prepare.support_select_overlay.label.other": "Other", + "produce_prepare.support_select_overlay.label.invalid_support_card_id": "Duplicate Support", + "produce_prepare.support_select_overlay.label.invalid_plan_type": "Plan Inconsistent", + "produce_prepare.support_select_overlay.toast.contains": "Support Card in Formation", + "produce_prepare.support_select_overlay.toast.duplicate_character": "Cannot set duplicate support cards", + "produce_prepare.support_select_overlay.effect_tab.button.produce_resource": "Items/Skill Cards", + "produce_prepare.support_select_overlay.effect_tab.button.produce_effect": "Skills/Events", + "produce_prepare.support_select_overlay.effect_tab.heading.current": "Selected Support Card", + "produce_prepare.support_select_overlay.effect_tab.heading.other": "Other Support Cards in Formation", + "produce_prepare.support_select_overlay.effect_tab.sub_heading.skill_card": "Skill Card Enhancement Target", + "produce_prepare.support_select_overlay.effect_tab.sub_heading.support_skill": "Support Skills", + "produce_prepare.support_select_overlay.effect_tab.sub_heading.event": "Event Effect", + "produce_prepare.support_select_overlay.effect_tab.empty": "No Target", + "produce_prepare.memory_select_list.tab.button.user_memory": "Owned Memories", + "produce_prepare.memory_select_list.tab.button.rental_memory": "Rental", + "produce_prepare.memory_select_list.label.rental_count": "Remaining {0} times today", + "produce_prepare.memory_select_list.label.not_has_rental_count": "No remaining rental count", + "produce_prepare.memory_select_list.label.other": "Other", + "produce_prepare.memory_select_list.label.unlock_produce_card": "Cannot Obtain", + "produce_prepare.memory_select_list.label.no_deck_duplication_produce_card": "Holding Limit", + "produce_prepare.memory_select_list.label.mismatch_produce_card": "Plan Mismatch", + "produce_prepare.memory_select_list.label.rental_consumption": "Rental Cost", + "produce_prepare.memory_select_list.label.empty_user_memory": "No Owned Memories", + "produce_prepare.memory_select_list.label.empty_rental_memory": "No Rental Memories", + "produce_prepare.memory_select_list.invalid_unlock_producer_level": "There are untriggered effects", + "produce_prepare.memory_select_list.unlock_producer_level": "Unlock PLv \\n{0}", + "produce_prepare.memory_select_list.toast.memory_equipped": "Memory in Formation", + "produce_prepare.memory_select_list.toast.rental_memory_contains": "Rental Memory in Formation", + "produce_prepare.memory_select_list.toast.less_money": "Insufficient Funds", + "produce_prepare.effect_confirm_overlay.title": "Effect Overview", + "produce_prepare.effect_confirm_overlay.description": "Displays the effects of support cards and memories in formation during training", + "produce_prepare.effect_confirm_overlay.tab.button.produce_resource": "Skill Cards/P Items", + "produce_prepare.effect_confirm_overlay.tab.button.ability": "Abilities", + "produce_prepare.effect_confirm_overlay.tab.button.event": "Events", + "produce_prepare.effect_confirm_overlay.initial_produce_resource": "Initial Resources", + "produce_prepare.effect_confirm_overlay.playing_produce_resource": "Resources Acquired", + "produce_prepare.effect_confirm_overlay.status": "Parameter Increase", + "produce_prepare.effect_confirm_overlay.playing_skill_effect": "Training Effects", + "produce_prepare.effect_confirm_overlay.ability_tab.upgrade_card": "Skill Card Enhancement", + "produce_prepare.effect_confirm_overlay.ability_tab.ability": "Abilities", + "produce_prepare.effect_confirm_overlay.ability_tab.empty": "Support cards and memories in formation have no abilities", + "produce_prepare.effect_confirm_overlay.event_empty": "Support cards in formation have no events", + "produce_prepare.effect_confirm_overlay.produce_card_empty": "No Skill Cards in Formation", + "produce_prepare.effect_confirm_overlay.unreleased": "Not Unlocked", + "produce_prepare.start.label.support_card": "Support", + "produce_prepare.start.label.memory": "Memories", + "produce_prepare.start.label.costume": "Costume", + "produce_prepare.start.label.boost_item": "Increase Item \\n Acquired", + "produce_prepare.start.button.enter": "Start Training", + "produce_prepare.ap_less_sheet.title": "Insufficient AP", + "produce_prepare.ap_less_sheet.description_1": "Insufficient AP {0:N0}", + "produce_prepare.ap_less_sheet.description_2": "Do you want to restore AP?", + "produce_prepare.ap_less_sheet.execute": "Restore", + "produce_prepare.ap_recovery_item_select_sheet.title": "AP Recovery", + "produce_prepare.ap_recovery_confirm_sheet.title": "Select Number to Use", + "produce_prepare.ap_recovery_confirm_sheet.description": "Insufficient AP {0:N0}. Do you want to restore AP?", + "produce_prepare.ap_recovery_item_consume.sheet.title": "Insufficient AP", + "produce_prepare.ap_recovery_item_consume.sheet.description": "Spend {0}, do you want to restore AP?", + "produce_prepare.ap_recovery_item_consume.sheet.consume_count": "Number to Use", + "produce_prepare.ap_recovery_item_consume.sheet.ap": "AP", + "produce.top.button.enter": "Next", + "produce.support_select.button.enter": "Next", + "produce.memory_select.button.enter": "Next", + "produce.memory_select.button.ability": "Memory Effects Overview", + "produce.start.button.confirm": "Start Confirmation", + "produce.start.button.enter": "Start", + "produce.prepare.toast.idol.empty": "Please select an idol to train", + "produce.prepare.toast.deck.empty": "Please select a deck", + "produce.prepare.toast.memory.total.limit": "Memories have reached the limit", + "produce.prepare.toast.memory.rental.limit": "Rental has reached the limit", + "produce.prepare.rental_count.label": "Remaining Count Today", + "produce.prepare.rental_count.text": "{0}/{1}", + "produce.prepare.memory.rental.notice": "※Only one can be rented at a time", + "produce.prepare.resource.remove": "Remove", + "produce.prepare.copy": "Copy", + "produce.prepare.clear": "Clear", + "produce.prepare.auto": "Auto", + "produce.prepare.true_end_condition": "True End Conditions: {0}/{1}", + "produce.prepare.true_end_condition_complete": "True End Conditions: Achieved", + "produce.ranking.title": "Ranking", + "produce.ranking.top.cell.score.pt": "{0:N0} Pt", + "produce.ranking.top.cell.score.unknown": "-----", + "produce.ranking.top.produce.term": "Until", + "produce.ranking.top.rank": "{0:N0} Rank", + "produce.ranking.top.button.detail": "TOP100", + "produce.ranking.top.no_data": "No ranking information available", + "produce.ranking.list.title": "{0} Ranking", + "produce.ranking.list.cell.nohave": "Not Owned", + "produce.ranking.list.subtitle.myscore": "My Score", + "produce.ranking.list.subtitle.ranking": "TOP100", + "produce.ranking.list.empty": "No records for this idol", + "produce.ranking.list.history.button": "Detailed Records", + "produce.ranking.list.cell.no_produce": "Not Trained", + "produce.ranking.list.cell.pt": "{0:N0} Pt", + "produce.ranking.list.cell.ranking_empty": "Not Ranked", + "produce.ranking.sort.idol": "Idol", + "produce.ranking.sort.rarity": "Rarity", + "produce.ranking.sort.grade": "Evaluation Grade", + "produce.ranking.sort.score": "Score", + "produce.ranking.filter.unreleased": "Not Owned", + "produce.ranking.filter.empty": "No idols available to display", + "produce.history.title": "Training Records", + "produce.history.support_memory.title": "Support Card/Memory in Formation", + "produce.history.support_memory.deck_info": "Formation Details", + "produce.history.support_memory.support": "Support Card", + "produce.history.support_memory.memory": "Memories", + "produce.history.item.title": "Final Held P Items", + "produce.history.produce_card.title": "Final Held Skill Cards", + "produce.history.score": "{0:N0} Pt", + "produce.history.label_text.idolcard": "P Idol", + "produce.history.label_text.supportcard": "Support", + "produce.history.label_text.memory": "Memories", + "produce.history.deck.rental": "Rental", + "produce.history.deck.unset": "Not Set", + "produce.history.error.api": " Data retrieval failed", + "producer.level.exp_label": " Until next", + "producer.level.header_produce": "Unlocked content by training", + "producer.level.header_reward": "Obtained the following items", + "producer.level.header_produce_complete": "Unlocked content by training", + "producer.level.header_reward_complete": "Obtained the following items", + "producer.level.header.max": " Maximum", + "producer.level.card_upgrade_name": " Skill Card Enhancement", + "producer.level.card_upgrade_description": "Skill cards can be enhanced through consultation", + "producer.level.card_delete_name": " Delete Skill Card", + "producer.level.card_delete_description": "Skill cards can be deleted through consultation", + "producer.level.rerole_name": " Skill Card Re-selection", + "producer.level.rerole_description": "Number of times skill cards can be re-selected increases by {0}", + "producer.level.next": " Next Target", + "producer.level.max": " Max PLv", + "producer.level.lock": "Not Unlocked", + "producer.level.reward": "Producer Lv Rewards", + "producer.level.reward.title": "PLv Upgrade Rewards", + "producer.level.lock_toast": "Unlocks at PLv {0}", + "producer.level.additional_reward": "Already achieved parts of the newly added PLv unlock rewards have been obtained.", + "producer.level.idol_common": " All Idols", + "producer.level.idol_plan1": " Sense Idol", + "producer.level.idol_plan2": " Logic Idol", + "producer.level.idol_plan3": " Unique Idol", + "producer.level.next.title": " Next PLv Upgrade Rewards", + "producer.level.list.title": " PLv Reward List", + "producer.level.produce_plan_type.plan1": "Only Sense", + "producer.level.produce_plan_type.plan2": "Only Logic", + "producer.level.produce_plan_type.plan3": "Only Unique", + "produce_plan_type_detail_sheet.title": "About the Plan", + "produce_plan_type_detail_sheet.description": "It is the content that indicates the direction of training and varies according to each idol. The types of skill cards and P items that appear vary by plan.", + "produce_plan_type_detail_sheet.sub_title.effect": "Representative Effect", + "card.common.recommend_effect": "Recommended Effect", + "card.detail.name": "【{0}】{1}", + "card.detail.parameter.level": "Lv {0}", + "card.detail.parameter.plus": "+{0}", + "card.detail.parameter.plus_percent": "+{0}%", + "card.detail.parameter.minus": "-{0}", + "card.detail.memory.slot.release_level": "Unlock at Lv {0}", + "card.detail.memory.equip.other_card.confirm.title": "Confirmation", + "card.detail.memory.equip.other_card.confirm.description": "{0} is already equipped \\nDo you want to replace it?", + "card.detail.enhance.invalid.point.exp.short": "Insufficient Training Pt", + "card.detail.enhance.invalid.point.skill.short": "Insufficient Skill Enhancement Items", + "card.detail.enhance.invalid.lv_max": "Max Level Reached", + "card.detail.enhance.point.consumption.change": "{0} {1}", + "card.detail.enhance.point.lv_change": "Lv {0} → {1}", + "card.detail.enhance.point.max_lv": "Max Level", + "card.detail.enhance.confirm.skill.before.name": "{0} Lv {1}", + "card.detail.enhance.confirm.skill.before.value": "{0} {1}%", + "card.detail.enhance.confirm.skill.after.name": "{0} Lv {1}", + "card.detail.enhance.confirm.skill.after.value": "{0} {1}%", + "card.idol.card.detail.enhance.before_level": "Lv {0}", + "card.idol.card.detail.enhance.after_level": "Lv {0}", + "card.support.card.detail.title": "S Idol", + "card.support.card.detail.max": "Info at Max Lv", + "card.skill.level": "Lv{0}", + "card.idol.produce_ability": "P Idol Ability", + "card.idol.produce_ability_confirm": "P Idol Ability Details", + "card.idol.produce_ability_unlock": "P Idol Ability Unlock", + "card.idol.produce_ability_upgrade": "P Idol Ability Upgrade", + "card.idol.produce_ability_lock_level_limit_rank": "Unlock at Training Stage {0}", + "card.idol.produce_ability_lock_potential_rank": "Unlock at Talent Bloom Stage {0}", + "card.idol_card.list.title": "Trainable Idol List", + "card.idol_card.list.label.upgradable_potential_rank": "Talent Bloom Available", + "card.idol_card.list.label.upgradable_level_limit_rank": "Training Available", + "card.idol_card.list.label.releasable": "Unlockable", + "card.idol_card.list.label.unreleased": "Unreleased Idol", + "card.idol_card.list.label.releasable_card_count": "{0} idols can be unlocked", + "card.idol_card.list.max": "Info at Max Training/Talent Bloom Stage", + "card.idol_card.list.another_lock_label": "Unlock after obtaining {0}", + "card.sort.level": "Lv", + "card.sort.rarity": "Rarity", + "card.sort.produce_vocal": "Initial Vocal", + "card.sort.produce_dance": "Initial Dance", + "card.sort.produce_visual": "Initial Visual", + "card.sort.produce_vocal_growth_rate_permil": "Course Reward\nVocal Power", + "card.sort.produce_dance_growth_rate_permil": "Course Reward\nDance Power", + "card.sort.produce_visual_growth_rate_permil": "Course Reward\nVisual Power", + "card.sort.produce_stamina": "Initial Stamina", + "card.sort.produce_plan_type": "Training Plan", + "card.sort.created_time": "Acquisition Date", + "card.sort.idol_card_level_limit_rank": "Training Stage", + "card.sort.idol_card_potential_rank": "Potential Bloom Stage", + "card.sort.support_card_level_limit_rank": "Limit Unlock", + "card.sort.character_order": "Idol", + "card.sort.support_card_type": "Type", + "card.sort.story_event_point_bonus": "Event Pt Reward", + "card.sort.group.event": "Event Limited", + "card.sort.group.common": "Common", + "card.filter.rarity": "Rarity", + "card.filter.live_battle_stage": "Stage Suitability", + "card.filter.produce_plan_type": "Training Plan", + "card.filter.produce_plan_type_support": "Usable Plan", + "card.filter.produce_plan_type_support.common": "Unlimited", + "card.filter.produce_plan_type.common": "Common", + "card.filter.produce_plan_type_support.plan1": "Sense Only", + "card.filter.produce_plan_type_support.plan2": "Logic Only", + "card.filter.produce_plan_type_support.plan3": "Unique Only", + "card.filter.produce_class": "Plan", + "card.filter.true_end": "True End", + "card.filter.true_end_cleared": "Cleared", + "card.filter.true_end_not_cleared": "Not Cleared", + "card.filter.character": "Idol", + "card.filter.support_card_type": "Type", + "card.filter.show_unreleased": "Unreleased Idol", + "card.filter.show_owned": "Owned", + "card.filter.show_owned_true": "Owned", + "card.filter.show_owned_false": "Not Owned", + "card.filter.show_released": "Training Idol Unlock Status", + "card.filter.show_released_true": "Unlocked", + "card.filter.show_released_false": "Not Unlocked", + "card.filter.another_idol": "Another Idol", + "card.filter.story_character": "Interaction Appearance Idol", + "card.filter.show_unreleased_show": "Show", + "card.filter.idol_card_invalid": "No Eligible P Idol", + "card.filter.support_card_invalid": "No Eligible Support Card", + " ": " ", + "card.info.level": "Lv", + "card.info.level.slash": "/", + "card.info.label.max": "MAX", + "card.info.idol_card.level_limit": "Training", + "card.info.idol_card.level_limit_step": "Training Stage", + "card.info.idol_card.potential_rank": "Potential Bloom", + "card.info.support_card.level_limit": "Limit Unlock", + "card.info.support_card.type": "Type", + "card.param.produce.growth_rate": "{0}%", + "card.param.produce.label": "Initial Parameters/Rewards", + "card.sheet.material.label": "Required Items", + "card.upgrade.toast.less_item": "Insufficient Items", + "card.upgrade_status_list.heading.level_limit_rank": "Training Enhancement Content", + "card.upgrade_status_list.heading.potential_rank": "Potential Bloom Enhancement Content", + "card.upgrade_status_list.rank_label": "{0} Stage", + "card.upgrade_status_list.lock": "{0} Stage {1} Unlock", + "card.upgrade_status_list.parameter": "Parameter & Course Reward Enhancement", + "card.upgrade_status_list.image": "Image Unlock", + "card.upgrade_status_list.produce_card": "Exclusive P Card Enhancement", + "card.upgrade_status_list.produce_item": "Exclusive P Item Enhancement", + "card.upgrade_status_list.costume": "Costume Unlock", + "card.upgrade_status_list.produce_skill_release": "P Idol Skill Unlock", + "card.upgrade_status_list.produce_skill_upgrade": "P Idol Skill Enhancement", + "card.idol_card.detail.tab.produce": "Training", + "card.idol_card.detail.tab.live_battle": "Competition", + "card.idol_card.detail.button.enhance": "Train", + "card.idol_card.detail.button.level_limit": "Training", + "card.idol_card.detail.button.potential_rank": "Potential Bloom", + "card.idol_card.detail.button.release": "Unlock", + "card.idol_card.detail.button.story": "Interaction", + "card.idol_card.detail.button.roster": "Roster", + "card.idol_card.detail.button.costume": "Costume", + "card.idol_card.detail.button.change_list": "P Idol List", + "card.idol_card.detail.button.max_upgrade": "Max Training", + "card.idol_card.enhance.toast.executed": "Lv{0}→{1} Training Complete", + "card.idol_card.upgrade.level_limit.label.change": "Max Lv", + "card.idol_card.upgrade.level_limit.message.max": "Training Maxed Out", + "card.idol_card.upgrade.level_limit.toast.max": "Training Stage Maxed Out", + "card.idol_card.upgrade_level_limit.execute": "Execute Training", + "card.idol_card.upgrade.potential_rank.description": "Use {0} for Potential Bloom", + "card.idol_card.upgrade.potential_rank.message.max": "Potential Bloom Maxed Out", + "card.idol_card.upgrade.potential_rank.toast.max": "Potential Bloom Stage Maxed Out", + "card.idol_card.upgrade.potential_rank.execute": "Bloom", + "card.idol_card.upgrade.another_costume.title": "Obtain Costume", + "card.idol_card.upgrade.another_costume.receive": "Obtain Costume as Potential Bloom Stage {0} Reward", + "card.idol_card.upgrade.another_costume.move": "Change", + "card.idol_card.release.title": "Idol Unlock", + "card.idol_card.release.execute": "Unlock", + "card.idol_card.release.toast.executed": "Unlocked", + "card.idol_card.info.level_limit_rank": "Training Stage", + "card.idol_card.info.potential_rank": "Potential Bloom", + "card.idol_card.preview.attention": "Excludes True End Reward", + "card.idol_card.preview.attention_live": "Watch 3D Live by Achieving True End", + "card.idol_card.produce_parameter.title": "Initial Parameters", + "card.idol_card.detail_sheet.title": "Idol Details", + "card.idol_card.enhance_overlay.title": "Train", + "card.idol_card.enhance_overlay.label.produce": "Training", + "card.idol_card.enhance_overlay.label.live_battle": "Competition", + "card.idol_card.enhance.overlay.message.max": "Max Lv Reached", + "card.idol_card.enhance.overlay.button.execute": "Train", + "card.idol_card.enhance_confirm_sheet.title": "Training Confirmation", + "card.idol_card.enhance_confirm_sheet.message": "Use items for specified Lv training?", + "card.idol_card.enhance_confirm_sheet.button.execute": "Train", + "card.idol_card.upgrade_level_limit_rank_overlay.title": "Training", + "card.idol_card.upgrade_level_limit_rank_overlay.label.level_limit": "Max Lv", + "card.idol_card.upgrade_level_limit_rank_overlay.label.produce": "Training", + "card.idol_card.upgrade_level_limit_rank_overlay.label.illustration": "Illustration Unlock", + "card.idol_card.upgrade_level_limit_rank_overlay.unreleased": "Unreleased", + "card.idol_card.upgrade_level_limit_rank_overlay.button.execute": "Train", + "card.idol_card.upgrade_level_limit_confirm_sheet.title": "Training Stage Confirmation", + "card.idol_card.upgrade_level_limit_confirm_sheet.message": "Use items for specified stage training?", + "card.idol_card.upgrade_level_limit_confirm_sheet.button.execute": "Train", + "card.idol_card.upgrade_potential_rank_overlay.title": "Potential Bloom", + "card.idol_card.upgrade_potential_rank_overlay.label.produce": "Training", + "card.idol_card.upgrade_potential_rank_overlay.label.live_battle": "Competition", + "card.idol_card.upgrade_potential_rank_overlay.button.execute": "Potential Bloom", + "card.idol_card.upgrade_potential_rank_confirm_sheet.title": "Potential Bloom Confirmation", + "card.idol_card.upgrade_potential_rank_confirm_sheet.message": "Use items for specified stage Potential Bloom?", + "card.idol_card.upgrade_potential_rank_confirm_sheet.button.execute": "Execute Potential Bloom", + "card.idol_card.release.confirm.sheet.title": "Idol Unlock Confirmation", + "card.idol_card.release.confirm.sheet.message": "Use items to unlock training idol?", + "card.idol_card.roster_confirm_sheet.title": "Confirmation", + "card.idol_card.roster_confirm_sheet.description": "Go to roster?", + "card.idol_card.story_confirm_sheet.title": "Confirmation", + "card.idol_card.story_confirm_sheet.description": "Go to interaction?", + "card.idol_card.skin_change_sheet.title": "P Idol Change", + "card.idol_card.skin_change_sheet.description": "Please select the idol to set", + "card.idol_card.skin_change_sheet.image": "Image", + "card.idol_card.skin_change_sheet.costume": "Costume", + "card.idol_card.skin_change_sheet.head": "Hairstyle", + "card.idol_card.skin_change_sheet.music": "Live Song", + "card.idol_card.skin_change_sheet.current": "Currently Set", + "card.idol_card.skin_change_sheet.already_set": "Already Set as P Idol", + "card.idol_card.skin_new_confirm_description": "New trainable idol obtained.\nSwitch?", + "card.idol_card.skin_new_confirm_warning": "*Live song will be changed\n*Another trainable idol has no P idol interaction", + "card.idol_card.skin_new_confirm_execute": "Switch", + "card.idol_card.skin_new_confirm_cancel": "Don't Switch", + "card.support_card.list.button.enter": "View Details", + "card.support_card.list.user_card.empty": "No Support Cards Owned", + "card.support_card.list.label.upgradable_level_limit_rank": "Limit Unlock Available", + "card.support_card.list.support_bonus": "Support Bonus", + "card.support_card.list.support_bonus.value": "+{0}%", + "card.support_card.detail.button.enhance": "Lv Enhance", + "card.support_card.detail.button.level_limit": "Limit Unlock", + "card.support_card.detail.button.preview_max": "Max Lv/Limit Unlock", + "card.support_card.detail.lesson_support": "Course Support:", + "card.support_card.detail.lesson_support_vo": "Vocal Class", + "card.support_card.detail.lesson_support_da": "Dance Class", + "card.support_card.detail.lesson_support_vi": "Visual Class", + "card.support_card.detail.lesson_support_all": "All Classes", + "card.support_card.detail.produce_event": "Support Event", + "card.support_card.detail.produce_ability": "Support Ability", + "card.support_card.detail.produce_reward.get_icon": "Obtain", + "card.support_card.detail.badge.enhance": "Enhance", + "card.support_card.detail.badge.unlock": "Unlock", + "card.support_card.detail.lock_text": "Unlock at Lv {0}", + "card.support_card.detail.type": "Type", + "card.support_card.detail.produce_story": "P Interaction", + "card.support_card.detail.produce_story.number": "{0} Story", + "card.support_card.detail.produce_card": "Skill Card", + "card.support_card.detail.produce_card.initial": "Initial", + "card.support_card.detail.produce_card.random": "Random", + "card.support_card.detail.execute_already_max": "Already Enhanced to Max", + "card.support_card.detail.level_limit.execute_already_max": "Already Unlocked to Max", + "card.support_card.upgrade.level_limit.message.max": "Already Unlocked to Max", + "card.support_card.exchange_select.title": "Support Conversion", + "card.support_card.exchange_select.list_empty": "No Support Cards Available for Conversion", + "card.support_card.exchange_select.button.select_all": "Select All", + "card.support_card.exchange_select.button.clear_all": "Clear All", + "card.support_card.exchange_select.button.ignore_require": "Exclude Limit Unlock", + "card.support_card.exchange_select.button.execute": "Convert", + "card.support_card.exchange_select.button.disabled": "No Support Cards Selected for Conversion", + "card.support_card.exchange_select.completed": "Conversion Complete", + "card.support_card_exchange_select_overlay.button.disabled": "No Support Cards Selected for Conversion", + "card.support_card.exchange.confirm.sheet.title": "Conversion Confirmation", + "card.support_card.exchange.confirm.sheet.message": "Convert selected support cards for items. Confirm?", + "card.support_card.exchange.confirm.sheet.alert.exchange": "*Selected support cards will disappear", + "card.support_card.exchange.confirm.sheet.alert.level_limit": "Includes support cards with limit unlock", + "card.support_card.exchange.confirm.sheet.list_cell.count": "x{0:N0}", + "card.support_card.exchange.level_limit.confirm.sheet.title": "Conversion Confirmation", + "card.support_card.exchange.level_limit.confirm.sheet.message": "Includes support cards with ( ) limit unlock, confirm conversion?", + "card.support_card.enhance.button.execute": "Level Enhance", + "card.support_card.enhance.used_point_text": "-{0:N0}", + "card.support_card.enhance_overlay.title": "Level Enhance", + "card.support_card.enhance_overlay.label.produce_skill": "Support Ability", + "card.support_card.enhance_overlay.label.produce_event": "Support Event", + "card.support_card.enhance_overlay.label.support_bonus": "Support Bonus", + "card.support_card.enhance_overlay.button.execute": "Lv Enhance", + "card.support_card.enhance_overlay.message.max": "Max Lv Reached", + "card.support_card.enhance_confirm_sheet.title": "Lv Enhance Confirmation", + "card.support_card.enhance_confirm_sheet.message": "Use materials to enhance to specified Lv, confirm?", + "card.support_card.enhance_confirm_sheet.button.execute": "Lv Enhance", + "card.support_card.upgrade_level_limit_rank_overlay.title": "Limit Unlock", + "card.support_card.upgrade_level_limit_rank_overlay.label.max_level": "Max Lv", + "card.support_card.upgrade_level_limit_rank_overlay.button.execute": "Unlock", + "card.support_card.upgrade_level_limit_rank_overlay.description": "Use {0} support cards for limit unlock", + "card.support_card.upgrade_level_limit_rank_overlay.lack": "Insufficient Quantity", + "card.support_card.upgrade_level_limit_rank_overlay.level_change": "Lv{0}", + "card.support_card.upgrade_level_limit_rank_overlay.quantity": "{0:N0}/{1:N0}", + "card.support_card.upgrade_level_limit_confirm_sheet.title": "Limit Unlock Confirmation", + "card.support_card.upgrade_level_limit_confirm_sheet.message": "Use items for limit unlock, confirm?", + "card.support_card.upgrade_level_limit_confirm_sheet.button.execute": "Limit Unlock", + "card.status.produce.label.status_up": "Initial Value", + "card.status.produce.label.growth_rate": "Bonus", + "card.status.produce.label.plan": "Plan", + "card.status.produce.label.produce_item": "P Item", + "card.status.produce.label.produce_card": "Skill Card", + "card.status.produce.label.produce_skill": "Skill", + "card.skill_list.heading.produce_card": "Skill Card Enhancement", + "card.skill_list.heading.unlock_skill": "Support Ability (Unlocked)", + "card.skill_list.heading.lock_skill": "Support Ability (Locked)", + "card.status.live_battle.label.total": "Overall Power", + "card.status.live_battle.label.type": "Type", + "card.status.live_battle.label.stage": "Suitability", + "card.status.live_battle.label.skill": "Skill", + "card.produce_event.overlay.title": "Support Event Detail Confirmation", + "card.produce_event.overlay.label.parameter": "Parameter Increase", + "card.produce_event.overlay.label.produce_card": "Can Obtain Skill Card \"{0}\"", + "card.produce_event.overlay.label.item": "Can Obtain Item", + "memory.live_place.unknown": "---", + "memory.detail.title": "Memory Detail", + "memory.detail.ability.lock.text": "(Acquire at Lv {0})", + "memory.detail.enhance.level_change.before": "Lv{0}", + "memory.detail.equipped": "Equipped", + "memory.detail.name.placeholder": "Up to 20 characters", + "memory.detail.produce_history.button": "Training History", + "memory.detail.info.idol": "Idol", + "memory.detail.info.shottime": "Shooting Date", + "memory.detail.info.place": "Shooting Location", + "memory.detail.tab.contest": "Competition", + "memory.detail.tab.produce": "Training", + "memory.detail.ability_list.empty": "No Abilities Owned", + "memory.detail.ability.lock": "(Unlock at Lv {0})", + "memory.detail.update_name": "Memory Name Updated", + "memory.detail.name_edit.title": "Update Memory Name", + "memory.detail.name_edit.description": "Please enter memory name", + "memory.detail.name_edit.complete": "Memory Name Update Complete", + "memory.detail.tag_edit.title": "Update Tag Name", + "memory.detail.tag_edit.description": "Please enter tag name", + "memory.detail.lock.locked": "Memory Protected", + "memory.detail.lock.unlocked": "Memory Unprotected", + "memory.detail.produce.card.title": "Can Obtain Skill Card", + "memory.detail.produce.card.phase.start": "Obtain at Start", + "memory.detail.produce.card.phase.start.short": "At Start", + "memory.detail.produce.card.phase.audition_mid": "Obtain at Mid-term Exam", + "memory.detail.produce.ability.title": "Ability", + "memory.detail.produce.plan_type.only": "Only", + "memory.detail.contest.status.title": "Parameter", + "memory.detail.contest.card.title": "Skill Card", + "memory.detail.contest.item.title": "P Item", + "memory.detail.contest.power.title": "Overall Ability", + "memory.tag.modified": " Tag Updated", + "memory.tag.untagged": " Set\nTag", + "memory.tag.none": "No Tag Set", + "memory.tag.sheet.title": "Select Tag", + "memory.tag.sheet.description": "Please select a tag to set", + "memory.list.button.detail": "View Details", + "memory.list.button.convert": "Convert Memory", + "memory.list.sell.max_number.toast": "Maximum selectable number is {0} people", + "memory.list.sell.empty.toast": "Please select memory to convert", + "memory.list.sell.full.toast": "Conversion memory limit reached", + "memory.list.all_character": " ALL", + "memory.list.sell_button": " Memory Conversion", + "memory.list.empty": " No eligible memories", + "memory.ability.contest": "Competition Ability", + "memory.ability.produce": "Memory Ability", + "memory.sell.screen.title": "Memory Conversion", + "memory.sell.button.execute": "Convert", + "memory.sell.list.cell.equip": "Equipped", + "memory.sell.list.cell.produce_progress": "In Formation", + "memory.sell.warning.use_contest": " Memories in competition cannot be converted", + "memory.sell.warning.use_produce": " Memories in training cannot be converted", + "memory.sell.warning.protected": " Protected memories cannot be converted", + "memory.sell.warning.set_profile": " Memories set as profile cannot be converted", + "memory.sell.warning.set_meishi": " Memories set as business card cannot be converted", + "memory.sell.warning.empty": "No memory selected for conversion", + "memory.sell.executed": " Memory converted", + "memory.sell.button.all_select": "Select All", + "memory.sell.button.all_unselect": "Unselect All", + "memory.sell.unselect": "Unselect", + "memory.sell.confirm.title": "Conversion Confirmation", + "memory.sell.confirm.warning1": "Convert selected memories to obtain items.\nConfirm?", + "memory.sell.confirm.warning2": "*Selected memories will disappear", + "memory.sort.score": "Competition Overall Power", + "memory.sort.grade": "Training Settlement Grade", + "memory.sort.shottime": "Acquisition Time", + "memory.sort.character": "Idol", + "memory.sort.vocal": "Vocal", + "memory.sort.dance": "Dance", + "memory.sort.visual": "Visual", + "memory.sort.tag": "Tag", + "memory.filter.idol": "Idol", + "memory.filter.grade": "Evaluation", + "memory.filter.tag": "Tag", + "memory.filter.produce_card_effect": "Training Skill Card", + "memory.filter.exam_battle_card_effect": "Competition Skill Card", + "memory.filter.exam_battle_item_effect": "Competition P Item", + "memory.filter.sheet.empty": " No eligible memories", + "memory.filter.produce_effect.title": "Memory Ability", + "memory.filter.produce_effect.vocaladdition": "Vocal Power Increase", + "memory.filter.produce_effect.danceaddition": "Dance Power Increase", + "memory.filter.produce_effect.visualaddition": "Visual Power Increase", + "memory.filter.produce_effect.vocalgrowthrateaddition": "Vocal Class\nReward Increase", + "memory.filter.produce_effect.dancegrowthrateaddition": "Dance Class\nReward Increase", + "memory.filter.produce_effect.visualgrowthrateaddition": "Visual Class\nReward Increase", + "memory.filter.produce_effect.maxstaminaaddition": "Max Stamina Increase", + "memory.filter.produce_effect.staminarecoverfix": "Stamina Recovery", + "memory.filter.produce_effect.producepointaddition": "P Points Acquisition", + "memory.result_grade.f": "F", + "memory.result_grade.e": "E", + "memory.result_grade.d": "D", + "memory.result_grade.c": "C", + "memory.result_grade.b": "B", + "memory.result_grade.a": "A", + "memory.result_grade.s": "S", + "memory.result_grade.ss": "SS", + "memory.thumbnail.set_profile": "Set", + "memory.thumbnail.phase.noti": "Open", + "memory.history.none": "No Training History", + "memory.gift.idol_none_label": "Training Exclusive Memory", + "festival.top.title": "Festival TOP", + "festival.top.tower.name": "Tower", + "festival.top.trio.name": "Competition", + "festival.top.nonet.name": "9-Person Competition", + "festival.top.noti.remain": "Remaining {0:N0} days", + "festival.match.select.title": "Opponent Selection", + "festival.match.select.level": "PLv {0}", + "festival.match.select.rival.level": "PLv {0}", + "festival.match.select.rank": "{0:N0} Rank", + "festival.match.select.term": "{0} ~ {1}", + "festival.match.select.parameter.zero": "---", + "festival.unit.edit.title": "Team Formation", + "festival.match.confirm.title": "Audition Preparation", + "pvp.rate.memory.edit.title": "Memory Setting", + "pvp.rate.title": "Competition", + "pvp.rate.contest": "CONTEST", + "pvp.rate.stamina": "STAMINA", + "pvp.rate.judging_trend": "Judging Criteria", + "pvp.rate.ranking": "Ranking", + "pvp.rate.reward": "Reward", + "pvp.rate.match.history": "Match History", + "pvp.rate.unit.edit": "Team Formation", + "pvp.rate.rehearsal": "Rehearsal", + "pvp.rate.unit_edit.reset_sheet.title": "Formation Reset", + "pvp.rate.unit_edit.reset_sheet.txt": "Remove all memories from formation", + "pvp.rate.unit_edit.reset_sheet.alert": "*Current formation will not be saved", + "pvp.rate.promotion_line": "Promotion Line", + "pvp.rate.maintain_line": "Maintain Line", + "pvp.rate.total_power": "Overall Power", + "pvp.rate.total_total_power": "Total Overall Power", + "pvp.rate.point": "{0:N0} Pt", + "pvp.rate.point2": "{0:N0}Pt", + "pvp.rate.point3": "\"({0:N0} Pt)\"", + "pvp.rate.point4": "\"+{0:N0}Pt\"", + "pvp.rate.point5": "\"{0:N0}Pt\"", + "pvp.rate.point6": "{0:N0} Pt", + "pvp.rate.support_bonus.percent": "+{0}%", + "pvp.rate.support_bonus.sheet.description": "This is a bonus to competition score.", + "pvp.rate.support_bonus.sheet.bullet_point1": "\"・The higher the level of the support card,\\n the higher the bonus received\"", + "pvp.rate.support_bonus.sheet.bullet_point2": "\"・The total sum of the support card bonuses\\n will become the competition score support bonus\"", + "pvp.rate.play_reward": "Victory Points", + "pvp.rate.battle.confirm": "Battle Confirmation", + "pvp.rate.battle.confirm.description": "Consume challenge rights for a performance battle.", + "pvp.rate.unit.default_name": "Group {0}", + "pvp.rate.memory_setting.reset_sheet.title": "Setting Reset", + "pvp.rate.memory_setting.reset_sheet.txt": "Remove all set memories", + "pvp.rate.memory_setting.auto_select_sheet.description": "Automatically set high-scoring memories for selected idol", + "pvp.rate.ranking.current.tab_name": "Grade {0}", + "pvp.rate.reward.rank": "{0}", + "pvp.rate.reward.rank.between": "{0} ~ {1}", + "pvp.rate.reward.rank.between.indent": "{0}\n~ {1}", + "pvp.rate.reward.rank.tail": "{0} ~", + "pvp.rate.reward.rank.description": "Rewards based on rank at season end", + "pvp.rate.reward.rate.description": "Accumulate a certain amount of rating Pt to receive rewards", + "pvp.rate.result.win": "Win", + "pvp.rate.result.lose": "Lose", + "pvp.rate.stamina.small": "Small", + "pvp.rate.stamina.medium": "Medium", + "pvp.rate.stamina.large": "Large", + "pvp.rate.stamina.extra_large": "Extra Large", + "pvp.rate.status.diff": "\"({0:+#;-#;})\"", + "pvp.rate.unit.non_valid.toast": "Please form a group", + "pvp.rate.edit_name.sheet.title": "Group Name", + "pvp.rate.edit_name.sheet.description": "Please enter group name", + "pvp.rate.transition.exchange.disable": "Target exchange not currently open", + "pvp.rate.same_character_confirm_sheet.title": "Duplicate Idol", + "pvp.rate.same_character_confirm_sheet.description": "You have selected memories of an idol already in another group slot. Continuing will remove the following idol. Confirm?", + "pvp.rate.invalid_sub_memory_confirm_sheet.title": "Sub Memory Formation Removal Confirmation", + "pvp.rate.invalid_sub_memory_confirm_sheet.description": "You are trying to form a main memory with a different idol or plan from the sub memory. Continuing will remove the sub memory. Confirm?", + "pvp.rate.unit_auto_confirm_sheet.tile": "Auto Formation", + "pvp.rate.unit_auto_confirm_sheet.description": "Automatically form memories\nConfirm?", + "pvp.rate.unit_auto_confirm_sheet.alert": "Main and sub memories must be from the same plan", + "pvp.rate.memory_edit.card.name": "【{0}】", + "pvp.rate.replace_sub_memory_confirm_sheet.tile": "Sub Memory Formation Removal Confirmation", + "pvp.rate.replace_sub_memory_confirm_sheet.description": "Remove the sub memory and form it to the main memory.\nConfirm?", + "pvp.rate.replace_main_memory_confirm_sheet.tile": "Main Memory Formation Removal Confirmation", + "pvp.rate.replace_main_memory_confirm_sheet.description": "Remove the main memory and form it to the sub memory.\nConfirm?", + "pvp.rate.battle_start_button.disable.count": "Insufficient Challenge Count", + "pvp.rate.memory_cell_label.organizing": "In Formation", + "pvp.rate.memory_cell_label.same_character": "Duplicate Idol", + "pvp.rate.memory_cell_label.main_memory": "Main Formation", + "pvp.rate.memory_cell_label.sub_memory": "Sub Formation", + "pvp.rate.memory_cell_label.myself": "In Formation", + "pvp.rate.end_time": "\"Until {0}\"", + "pvp.rate.skill_card.duplication.toast": "Only one skill card can be formed", + "pvp.rate.support_bonus": "Support Bonus +{0}", + "pvp.rate.slot.unlock.condition": "Unlock after Grade {0}", + "pvp.rate.bonus.percent": "{0}%", + "pvp.rate.stage": "Stage {0}", + "pvp.rate.term": "\"{0} 〜 {1}\"", + "pvp.rate.sub_memory_select.disable_main_memory.toast": "Cannot set main memory", + "pvp.rate.no_organized_confirm_sheet.title": "Unformed Memories", + "pvp.rate.no_organized_confirm_sheet.description": "There are unformed memories on the stage.\nChallenge competition?", + "pvp.rate.no_organized_confirm_sheet.alert": "*Unformed stage memories will default to default memories", + "pvp.rate.no_organized_confirm_sheet.execute": "Challenge", + "pvp.rate.changed_formation_confirm_sheet.title": "Unit Formation Number Change", + "pvp.rate.changed_formation_confirm_sheet.description": "Due to level change, the number of units that can be formed has changed.\nUnits exceeding the formation limit will reset formation information", + "pvp.rate.changed_formation_confirm_sheet.execute": "Go to unit formation", + "pvp.rate.sub_memory_select.main_only": "Due to insufficient '{0}' memories available for this stage,\\nonly the main setup can be configured.", + "pvp.rate.sub_memory_select.decision_button": "Confirm Sub-Memory", + "pvp.rate.npc_memory_detail_confirm_sheet.description": "This is an automatically formed memory for an unconfigured slot. Details of this memory cannot be viewed.", + "pvp.rate.sub_memory_select.edit_warning": "※The plans for the main memory and sub-memory must be consistent.", + "pvp.rate.match_history.list.empty": "No match records.", + "audition.battle_start.clear_border": "Qualification Conditions", + "audition.battle_start.config_title": "Review Standards", + "audition.battle_start.start_button": "Start Battle", + "audition.battle_start.bonus_value": "{0}%", + "audition.battle_start.evaluate.bad": "Keep it up!", + "audition.battle_start.evaluate.normal": "Keep going!", + "audition.battle_start.evaluate.good": "Not bad!", + "audition.battle_start.evaluate.great": "Awesome!", + "audition.battle_start.button.next": "Tap to proceed to the next step", + "audition.battle_start.dearness": "Intimacy Effect", + "audition.config.rank_description": "Above {0} rank", + "audition.config.score_description": "Or score above {0}", + "contest.common.pt_text": "{0:N0}Pt", + "contest.common.pt_text_36": "{0:N0}Pt", + "contest.common.plus_pt_text": "+{0:N0}Pt", + "contest.common.pt_text_hover": "{0:N0}Pt", + "contest.common.pt_unit": "Pt", + "contest.common.pt_none": "---", + "contest.preparation.main_button": "Start Battle", + "contest.preparation.skip_button": "Skip", + "contest.preparation.skip_toggle": "Skip All Battles", + "contest.preparation.skip_all.check_button": "Skip All Battles", + "contest.preparation.unit.1st": "First", + "contest.preparation.unit.power": "Overall Power", + "contest.preparation.stage.title": "Stage", + "contest.preparation.stage.1st": "Stage 1", + "contest.preparation.stage.2nd": "Stage 2", + "contest.preparation.stage.3rd": "Stage 3", + "contest.preparation.detail.button": "Details", + "contest.preparation.rehearsal.button": "Abort", + "contest.preparation.detail.button.disable": "Unable to view details due to different versions of the battle", + "contest.button.next": "End", + "contest.match_result.next": "NEXT", + "contest.result.user_name.user": "You", + "contest.result.user_name.rival": "Opponent", + "contest.result.rank_unit": "Rank", + "contest.result.rating": "Rating", + "contest.result.rating.pt": "Pt", + "contest.result.coin": "Contest Medal", + "contest.result.fan": "Number of Fans", + "contest.result_rate_sheet.title": "Rating Rewards", + "contest.result_rate_sheet.rate_point": "Rating Pt", + "contest.log.top.button.detail": "Detailed Log", + "contest.log.top.button.replay": "Replay", + "contest.log.graph.turn": "{0}th Round", + "contest.log.graph.rank.unit.st": "st", + "contest.log.graph.rank.unit.nd": "nd", + "contest.log.graph.rank.unit.rd": "rd", + "contest.log.graph.rank.unit.th": "th", + "contest.log.graph.point": "{0:N0}Pt", + "contest.log.graph.hover.turn": "{0}th Round", + "contest.log.graph.hover.play_card": "Used Skill Card", + "contest.log.graph.hover.empty_card": "No Used Card", + "contest.log.detail.title": "Log", + "contest.log.detail.unit_button": "Formation Details", + "contest.stage_gimmick_sheet.title": "Support/Interference Details", + "story_event.period.between": "{0}〜{1}", + "story_event.period": "Event Period", + "story_event.period.end": "Collection Period", + "story_event.pt": "Accumulated Event Pt", + "story_event.reward": "Accumulated Event Pt Rewards", + "story_event.reward.next": "Next Reward", + "story_event.story_reward": "Story Event Exchange", + "story_event.story_reward.next": "Next Exchange Unlock", + "story_event.story_reward.reveal_count": "Unlock Count", + "story_event.list_detail": "List", + "story_event.mission": "Event Mission", + "story_event.exchange": "Coin Exchange", + "story_event.event_bonus": "Event Bonus", + "story_event.featured_reward": "Reward Details", + "story_event.how_to_play": "How to Play", + "story_event.main_reward.overlay": "Reward Details", + "story_event.bonus.description.character": "When the target idol is cultivated, event bonuses will be received, increasing the amount of event points gained.", + "story_event.bonus.description.idol": "When the target idol is cultivated, event bonuses will be received, increasing the amount of event points gained.\\nAdditionally, the higher the flower stage of talent, the greater the bonus value.", + "story_event.bonus.description.support": "When holding the target support card, event bonuses will be received, increasing the amount of event coins gained.\\nAdditionally, the higher the unlock stage, the greater the bonus value.", + "story_event.bonus.description_pt_double": "※The idol with the higher bonus effect between the bonus target and the cultivated idol will be prioritized.", + "story_event.bonus.character": "Bonus Target Idol", + "story_event.bonus.idol": "Bonus Target Cultivable Idol", + "story_event.bonus.support_card": "Bonus Target Support Card", + "story_event.event_coin_bonus": "Event Coin Bonus", + "story_event.get_score_bonus": "+{0}%", + "story_event.get_score_bonus_max": "/{0}%", + "story_event.close.title": "Event End", + "story_event.close.description": "The event has ended", + "story_event.close.top": "Event period has ended", + "story_event.result.get_score_header": "Event Pt", + "story_event.result.event_score_bonus": "Event Pt Bonus", + "story_event.result.get_score": "Gained Event Pt", + "story_event.result.score_reward_list_header": "Event Reward Progress", + "item.top.title": "Inventory", + "item.tab.button.consumption_enhance": "Consumption・Enhance", + "item.tab.button.gasha_exchange": "Gacha・Exchange", + "item.tab.button.piece": "Fragments", + "item.top.list.empty": "No items of this category are held", + "item.use": "Use", + "item.move": "Transfer", + "item.possession": "Possession", + "item.detail": "Details", + "item.quantity": "× {0:N0}", + "item.button.consumption": "Consumption", + "item.button.enhance": "Enhance", + "item.button.produce": "Cultivate", + "item.button.sell": "Sell", + "item.button.exchange": "Exchange", + "item.button.idol_card_piece": " Fragments", + "item.button.stamina_regen": " Stamina Recovery", + "item.button.gasha_ticket": " Gacha Ticket", + "item.button.other": " Others", + "item.button.costume": " Costume", + "item.button.idol": " Idol", + "item.sheet.detail.title": " Inventory Details", + "item.sheet.detail.quantity": " Possession Quantity", + "item.sheet.detail.location": " Main Acquisition Methods", + "item.sheet.consume.title": " Select Usage Quantity", + "item.sheet.consume.description": " Use Inventory", + "item.sheet.consume.consume_count": " Usage Quantity:", + "item.toast.consume": " Inventory used", + "item.toast.ap_recovery_disable.no_item": " Not possessed", + "item.toast.ap_recovery_disable.stamina_max": " AP is full, cannot recover", + "item.toast.use_disable": " Not possessed", + "item.sell.title": " Inventory Sale", + "item.sell.list.empty": " No items available for sale", + "item.sheet.expire_date": " Expiry Details", + "item.sheet.expire_date.label": " Expiry", + "item.sheet.sell.title": " Select Sale Quantity", + "item.sheet.sell.description": " Sell Items", + "item.sheet.sell.sell_label": " Sale Quantity:", + "item.toast.sell": " Items sold", + "item.transition.idol_list": " Go to Idol List", + "item.transition.support_list": " Go to Support List", + "item.transition.idol_detail": " Go to Idol Details", + "item.transition.jewel_gasha": " Go to Jewel Gacha", + "item.transition.coin_gasha": " Go to Coin Gacha", + "item.transition.exchange": " Go to Exchange", + "item.transition.exchange.disable": " Target exchange is currently unavailable", + "item.transition.produce_boost": " Go to Cultivate", + "item.transition.story_event": " Go to Event", + "item.exchange.title": " Fragment Exchange", + "item.exchange.list.empty": " No idol fragments available for exchange", + "item.exchange.list.piece.empty": " No selected idol fragments for exchange", + "item.exchange.button.execute": " Execute Exchange", + "item.sheet.exchange.title": " Exchange Confirmation", + "item.sheet.exchange.description": " Convert the selected idol fragments into items.\\nAre you sure?", + "item.sheet.exchange.attention1": " ※The selected idol fragments will disappear after conversion", + "item.sheet.exchange.attention2": " Includes non-surplus idol fragments", + "item.toast.exchange": " Items exchanged", + "work.top.title": " Work", + "work.level.label": " Level", + "work.level": " Level {0}", + "work.fan.label": " Number of Fans", + "work.fan.unit": " people", + "work.fine": " Excellent Condition", + "work.reward": " Rewards", + "work.reward_expected": " Expected Rewards", + "work.reward_received": " Received Rewards", + "work.select.description": " Select Work", + "work.select.dearness_description": " Based on the intimacy level\\nIncrease the amount of rewards", + "work.select.character_select.fine_description": " Excellent Condition: Guaranteed big success", + "work.character.working": " Working", + "work.select.character_select.submit": " Select", + "work.select.work_time_select.submit": " Confirm", + "work.start.title": " Work Start Confirmation", + "work.start.submit": " Start", + "work.reward.main": " Main Rewards", + "work.progress.cancel": " Abort", + "work.progress.skip": " Shorten", + "work.skip.title": " Work Shorten Confirmation", + "work.skip.confirm": " Consume {0} jewels to immediately complete the work?", + "work.skip.count": " Remaining available shorten times today ({0}): {1}/{2}", + "work.skip.limit": " Shorten times limit reached", + "work.skip.submit": " Shorten", + "work.cancel.title": " Work Abort Confirmation", + "work.cancel.description": " Abort the ongoing work?\\nProgress will not be saved and no rewards will be received", + "work.cancel.submit": " Abort", + "work.cancel.result": " Work aborted", + "work.jewel.shortage": " Insufficient jewels", + "work.fine.confirm": " There are idols in excellent condition available to select.\\nDo you want to continue?", + "work.result.title": " Work Completed", + "work.result.fan": " (+{0})", + "work.result.submit": " Complete", + "work.place.minute": " {0} minutes", + "work.place.hour_minute": " {0} hours {1} minutes", + "work.state.invalid_action": " This work has been completed", + "work.rate_excellent": " Guaranteed big success\\nRewards {0} times", + "work.result.gift": " Items exceeding the possession limit have been sent to gifts", + "main_task.additional_reward": " Intermediate Reward", + "main_task.additional_reward.title": " Task {0} Reached", + "main_task.top.title": " Tasks", + "main_task.top.in_progress": " In Progress", + "main_task.feature_unlock": " Feature Unlock", + "main_task.detail.title": " Task", + "main_task.detail.info.unlock": " Unlock Chapter 1 of Initial Star Exchange: Episode {0}", + "main_task.detail.info.get": " Obtain", + "main_task.detail.info.progress": " Progress", + "main_task.detail.story.episode_prefix": " Episode", + "main_task.detail.story.episode": "", + "main_task.detail.button.top": " Chapter List", + "main_task.detail.button.execute": " Challenge Task", + "main_task.detail.button.disable_toast": " Cannot challenge yet", + "main_task.detail.first_chapter": "\"Initial Star Exchange Chapter 1\"", + "main_task.detail.group.lock": " Unlock through {0}", + "main_task.progress_overlay.description": " Obtain special rewards through Task {0}", + "main_task.detail_sheet.title": " Task", + "main_task.detail_sheet.list_button": " Task List", + "main_task.detail_sheet.execute": " Challenge", + "main_task.pickup_sheet.title": " Story Unlock and Important Rewards", + "main_task.pickup_sheet.story": " Unlock Chapter 1 of Initial Star Exchange: Episode {0}", + "main_task.pickup_sheet.additional.label": " Important Rewards", + "main_task.pickup_sheet.additional.amount": " {0}×{1}", + "main_task.receive_overlay.title": " Task", + "main_task.receive_overlay.achieve": " Achieved", + "main_task.receive_overlay.message": " Rewards will be automatically received", + "main_task.receive_overlay.gift": " Items exceeding the possession limit have been sent to gifts", + "unity.service.init.error": " Initialization failed\\n(unity.service.init.error)", + "shop.common.term_of_service": " Terms of Service", + "shop.common.notes": " Notes", + "shop.top.title": " Shop", + "shop.top.law1": " Display according to the Commercial Transactions Act", + "shop.top.law1.short": "Legal", + "shop.top.law2": " Display according to the Fund Settlement Act", + "shop.top.law2.short": "Legal", + "shop.list.title": " Packages", + "shop.jewel.title": " Jewels", + "shop.daily_exchange.title": " Daily Exchange", + "shop.item_exchange.title": " Item Exchange", + "shop.ticket_exchange.title": " Ticket Exchange", + "shop.ticket_exchange.none": " No tickets held", + "shop.pass.title": " Pass", + "shop.product_list.empty.jewel": " No items available for purchase", + "shop.product_list.empty.pass": " No items available for purchase", + "shop.product_list.empty.premium": " No items available for purchase", + "shop.product_list.empty.special": " No items available for purchase", + "shop.purchase.success": " Purchase successful", + "shop.purchase.limit_over": " Purchase limit reached", + "shop.label.price": "¥{0:N0}", + "shop.label.free": "Free", + "shop.label.term_suffix": "Period", + "shop.label.term": "{0}〜{1}", + "shop.label.limit": "Purchase Limit", + "shop.label.limit.count": " Remaining {0} times", + "shop.label.limit.day": "day", + "shop.label.limit.week": "week", + "shop.label.limit.month": "month", + "shop.label.price_prefix": "Price", + "shop.label.jewel_free": "Free Jewels Held", + "shop.label.jewel_paid": "Paid Jewels Held", + "shop.label.expire_date": "Expiry Date", + "shop.label.sale": "On Sale", + "shop.detail.title": "Product Details", + "shop.detail.max_reward": "Maximum Rewards", + "shop.detail.purchase": "Go to Purchase", + "shop.detail.purchased": "Purchased", + "shop.detail.to_jewel_purchase": "Go to Jewel Purchase", + "shop.purchase.inquiry": "Inquiry", + "shop.purchase.confirm.title": "Purchase Confirmation", + "shop.purchase.confirm.free.description": "Consume {0} jewels to purchase {1}?", + "shop.purchase.confirm.paid.description": "Consume {0} paid jewels to purchase {1}?", + "shop.purchase.confirm.reward": "Available Rewards", + "shop.purchase.confirm.max_reward": "Maximum Available Rewards", + "shop.purchase.confirm.jewel_free_priority": "Free jewels will be consumed first", + "shop.purchase.confirm.jewel_shortage": " Insufficient jewels", + "shop.purchase.confirm_price.title": " Purchase Amount", + "shop.purchase.confirm_price.description": "\"This month's purchase amount will exceed {0:N0} yen\\nDo you want to continue purchasing?\"", + "shop.purchase.complete.title": " Purchase Completed", + "shop.purchase.complete": " Purchase Completed", + "shop.purchase.complete.description": "Purchased {0}", + "shop.purchase.disable.description": " This product cannot be purchased", + "shop.purchase.retry": " Retry", + "shop.purchase.cancel": " Purchase Cancelled", + "shop.purchase.recover.title": " Purchase Process Recovery", + "shop.purchase.recover.description": " There are items with interrupted purchase processing.\\nThe purchase process will be recovered", + "shop.purchase.recover.failure.title": " Purchase Item Delivery Failed", + "shop.purchase.recover.failure.description": " Delivery of purchased items in the previous account failed. Please contact customer service.", + "shop.purchase.limit.title": " Exceeding Limit", + "shop.purchase.limit.payed_jewel": "\"Purchase aborted. The number of paid jewels held has exceeded the limit.\\nThe limit for holding paid jewels is {0:N0}.\"", + "shop.purchase.limit.age": " Purchase cannot be made due to exceeding the purchase limit", + "shop.purchase.error.title": " Purchase Process Error", + "shop.purchase.error.canceled_due_to_running": " Purchase process failed\\n(purchase.canceled.due.to.running)", + "shop.purchase.error.failed": " Purchase process failed\\n({0})", + "shop.purchase.error.is_deferred": " Please complete the payment. After the payment is completed, log in again to receive the purchased items", + "shop.purchase.error.unknown": " Purchase process failed", + "shop.network.error.not_reachable": " Failed to communicate with the server\\n(purchase.init.network.not.reachable)", + "shop.network.error.time_out": " Failed to communicate with the server\\n(purchase.init.timeout)", + "shop.network.error.cancel_due_to_running": " Initialization process failed.\\n(purchase.init.cancel.due.to.running)", + "shop.init.error.unavailable": " In-app purchases have been disabled in the terminal settings.\\nPlease change the settings to enable it.\\n({0})", + "shop.init.error.failure": " Initialization process failed.\\n({0})", + "shop.age_registration_sheet.title": " Enter Date of Birth", + "shop.age_registration_sheet.description": " To confirm your age, please enter your date of birth.\\nWhen minors purchase app-specific currency,\\nto confirm the consent of a legal representative (such as a parent),\\na confirmation screen will be displayed.", + "shop.age_registration_sheet.age_limit": " Age-based purchase limit", + "shop.age_registration_sheet.age_limit.left": "{0} years old and under:\\n{1} to {2} years old:\\nOver {3} years old:", + "shop.age_registration_sheet.age_limit.right": "\"Up to {0:N0} yen per month\\nUp to {1:N0} yen per month\\nNo limit\"", + "shop.age_registration_sheet.description_kana": "※If you do not understand the content, please show this screen to your parents", + "shop.age_registration_sheet.label.year": "Year", + "shop.age_registration_sheet.label.month": "Month", + "shop.age_registration_sheet.label.day": "Day", + "shop.age_registration_sheet.invalid_date.toast": "Invalid Date", + "shop.age_confirm.title": " Enter Date of Birth", + "shop.age_confirm.description": " Is the entered date of birth correct?", + "shop.age_confirm.birthday": "{0} Year {1} Month {2} Day", + "shop.age_confirm.warning": "※Once confirmed, it cannot be changed", + "shop.parent_confirm.title": " Legal Representative Consent", + "shop.parent_confirm.description": " When minors purchase app-specific currency,\\nplease purchase after obtaining the consent of a legal representative (such as a parent).", + "shop.parent_confirm.accept": " Purchase with Consent", + "shop.coin_gasha_top.title": " Coin Gacha", + "shop.coin_gasha.feature_reward.title": " Featured Rewards", + "shop.coin_gasha.remain_time": " Remaining Time", + "shop.coin_gasha.draw_button": " Draw", + "shop.coin_gasha.draw_button.unit": " times", + "shop.coin_gasha_result.title": "{0} Gacha Result", + "shop.coin_gasha_result.title_en": "Result", + "shop.coin_gasha_result.description": " The obtained rewards will be delivered directly.", + "shop.coin_gasha_result.gift_description": " Items that have reached the possession limit have been sent to gifts.", + "exchange.list.title.daily": " Daily Exchange", + "exchange.list.title.item": " Item Exchange", + "exchange.select.title": " Item Exchange", + "exchange.select.common": " Regular Exchange", + "exchange.select.event": " Event Exchange", + "exchange.confirm.title": " Exchange Confirmation", + "exchange.confirm.description": " Use {0} to exchange for the following items?", + "exchange.confirm.consumption.label": " Possession Quantity", + "exchange.confirm.detail": " Details", + "exchange.confirm.count.label": " Exchange Count", + "exchange.confirm.consumption_shortage": " Insufficient {0} held", + "exchange.confirm.expired": " Expired", + "exchange.product.menu.list.cell.limit": "{0:N0}/{1:N0}", + "exchange.product.menu.list.cell.remain.day": " {0} days remaining", + "exchange.product.menu.list.cell.remain.hour": " {0} hours remaining", + "exchange.product.menu.list.cell.remain.minute": " {0} minutes remaining", + "exchange.event.button.label": " Go to Event Home", + "exchange.recommend.label": " Recommended", + "exchange.count.limit": " {0} exchanges remaining", + "exchange.count.change": " Required Item Quantity Change", + "exchange.count.change.description": " From the next time, the number of items required for each exchange will change as follows.", + "exchange.cost.name": " Required {0}", + "exchange.consumption.less": " Insufficient items for exchange", + "exchange.max.once": " A maximum of {0} exchanges can be made at once", + "exchange.limit.no": " No limit", + "exchange.reset.free": " Free {0} times", + "exchange.sold.out": " Exchanged", + "exchange.enable.count": " Exchange Count", + "exchange.update.day": " Updates in {0} days", + "exchange.update.hour": " Updates in {0} hours {1} minutes", + "exchange.update.minute": " Updates in {0} minutes", + "exchange.update.less": " Updates in 0 minutes", + "exchange.update.title": " Update Confirmation", + "exchange.update.button": " Update", + "exchange.update.description": " Consume {0:N0} jewels to update the list?", + "exchange.update.count_label": " Update Count", + "exchange.update.count": " {0} updates remaining", + "exchange.time_limit": " Exchange Period: Until {0}", + "exchange.complete.confirm": " Exchange Completed.", + "exchange.complete.gift": " Items exceeding the possession limit have been sent to gifts", + "exchange.jewel.less": " Insufficient jewels", + "exchange.list.sold": " Exchanged", + "exchange.list.update": " List Updated", + "exchange.list.event.confirm.title": " Move Confirmation", + "exchange.list.event.confirm.content": " Confirm to move to the event home?", + "exchange.attention.idol_card_skin_to_piece": " Obtained cultivated idol.\\nConvert it into fragments.", + "exchange.error.no_exchange.title": " Exchange Confirmation", + "exchange.error.no_exchange.description": " No items available for exchange", + "exchange.error.no_exchange.submit": " Return to Home", + "exchange.ticket_select.title": " Ticket Exchange", + "exchange.ticket_select.submit": " Select Exchange", + "exchange.ticket_list.tab.idol_card": " Cultivated Idol", + "exchange.ticket_list.tab.support_card": " Support Card", + "exchange.ticket_list.tab.costume_head": " Hairstyle & Accessories", + "exchange.ticket_list.tab.costume_body": " Costume", + "exchange.ticket_list.tab.costume_set": " Costume Set", + "exchange.ticket_list.tab.item": " Item", + "exchange.ticket_list.tab.memory": " Memory", + "exchange.ticket_list.owned": " Owned", + "exchange.ticket_list.consumption_less": " Insufficient items for exchange", + "exchange.ticket_confirm.title": " Exchange Confirmation", + "exchange.ticket_confirm.description": " Consume {0} to exchange for the following {1}, are you sure?", + "exchange.ticket_confirm.idol_card_skin_to_piece": " Obtained cultivated idol.\\nConvert it into fragments.", + "exchange.ticket_confirm.submit": " Execute Exchange", + "exchange.ticket_confirm.reward.idol_card": " Cultivated Idol", + "exchange.ticket_confirm.reward.idol_card_piece": " Cultivated Idol Fragments", + "exchange.ticket_confirm.reward.support_card": " Support Card", + "exchange.ticket_confirm.reward.memory": " Memory", + "exchange.ticket_confirm.reward.item": " Item", + "exchange.ticket_confirm.reward.costume": " Costume", + "exchange.ticket_confirm.attention.idol_card_to_piece": " Obtained cultivated idol.\\nConvert it into fragments.", + "exchange.ticket_reward.title": " Obtain Confirmation", + "exchange.ticket_reward.description.multiple": " Obtained the following items", + "exchange.ticket_reward.description.name": " Obtained {0}", + "exchange.ticket_reward.attention": " ※Items that exceed the possession limit will be sent to gifts", + "roster.top.title": " Roster", + "roster.idol_detail.fan": " Number of Fans", + "roster.idol_detail.fan.format": " \"{0:#,0}\"", + "roster.idol_detail.report": " Report", + "roster.idol_detail.unlock": " Unlock Count", + "roster.idol_detail.voice.common": " Common", + "roster.profile.height": " {0} cm", + "roster.profile.weight": " {0} kg", + "roster.hold": " Possession Quantity", + "roster.fraction": " {0} / {1}", + "roster.music.disable.toast": " No songs for the corresponding idol", + "roster.voice.common.title": " Common Voice", + "roster.voice.idol_card.title": " P Idol Voice", + "roster.idol_card.title": " Cultivated Idol", + "roster.idol_card.thumbnail.disabled": " Unlocked Cultivated Idol", + "roster.idol_card.play_directing.button.label": " Performance", + "roster.idol_card.play_directing.disabled": " Unlocked", + "roster.idol_card.animation.confirm.sheet.title": " Performance Playback Confirmation", + "roster.idol_card.animation.confirm.sheet.description": " Please select the performance to be played back", + "roster.idol_card.animation.confirm.sheet.gasha.button": " Gacha Appearance Performance", + "roster.idol_card.animation.confirm.sheet.pidol.button": " P Idol Performance", + "roster.idol_card.animation.confirm.sheet.pidol.disabled": " Unlocked at Training Stage 3", + "roster.dearness_label": "\"Dearness {0}/{1}\"", + "roster.community_label": "\"Intimacy Exchange Episode {0}\"", + "character_detail.type.age": " Age", + "character_detail.type.birthday": " Birthday", + "character_detail.type.birthplace": " Birthplace", + "character_detail.type.bloodtype": " Blood Type", + "character_detail.type.cv": " CV", + "character_detail.type.dominanthand": " Dominant Hand", + "character_detail.type.height": " Height", + "character_detail.type.hobby": " Hobby", + "character_detail.type.specialskill": " Special Skill", + "character_detail.type.threesize": " Three Sizes", + "character_detail.type.trouble": " Trouble", + "character_detail.type.weight": " Weight", + "character_detail.type.zodiacsign": " Zodiac Sign", + "character_detail.type.grade": " Grade", + "mission.top.title": " Tasks", + "mission.category.daily": " Daily Tasks", + "mission.category.weekly": " Weekly Tasks", + "mission.category.normal": " Regular Tasks", + "mission.category.special": " Limited-time Tasks", + "mission.button.receive_all": " Receive All", + "mission.toast.received": " Rewards received", + "mission.toast.received_gift": " Sent to gifts", + "mission.remain_time_label": " Updates in", + "mission.receive_many": " The following rewards have been received in bulk", + "mission.receive_many.gift": " ※Items that exceed the possession limit have been sent to gifts", + "mission.toast.no_receivable": " No tasks to receive", + "mission.button.event_mission": " Event Exclusive", + "mission.button.mission_pass": " Mission Pass", + "mission.progress.point_reward_sheet_title": " Reward Confirmation", + "mission.progress.point_reward_consition": "{0} points to receive the following rewards", + "期間限定ミッショ": " Limited-time Tasks", + "mission.special.achievement_reward_condition": " Rewards received upon completing all tasks", + "mission.special.receive_achievement_reward": " All task completion rewards received", + "mission.special.empty": " No ongoing tasks", + "mission.receive_result_sheet.title": " Receipt Completed", + "mission.receive_result_sheet.description": "{0:N0} rewards received", + "mission.point_receive_overlay_title": " Points Reward Obtained", + "mission.point_receive_overlay_message": " Rewards have been automatically received", + "mission.event_mission_list_sheet.title": " Event Tasks", + "mission.event_mission_list_sheet.end_time_label": " Time remaining until end", + "mission.event_mission_list_sheet.close_time_label": " Collection period", + "mission.mission_list.receive_button": " Receive", + "mission.mission_list.detail_button": " Go to", + "mission.mission_list.max_point_text.daily": " Daily task points have reached the maximum", + "mission.mission_list.max_point_text.weekly": " Weekly task points have reached the maximum", + "mission.daily_release_tab.disable.toast": " Not unlocked", + "mission.panel.fraction": "{0:N0}/{1:N0}", + "mission.panel.page_number": "{0}page", + "mission.pass.title": " Mission Pass", + "mission.pass.name": "{0} points", + "mission.pass.label.normal": " Regular", + "mission.pass.label.premium": " Premium", + "mission.pass.label.max_reward": " Maximum Rewards", + "mission.pass.label.premium_pass": " Premium Pass", + "mission.pass.label.premium_pass.buy": " Purchase", + "mission.pass.label.detail": " Details", + "mission.pass.label.release_pt": " Unlock", + "mission.pass.label.receive": " Receive All", + "mission.pass.label.loop_reward": " Loop Rewards", + "mission.pass.cell.receive": " Receive", + "mission.pass.cell.received.toast": " Received", + "mission.pass.lock": " Unlock with Pass Purchase", + "mission.pass.receive.title": " Receipt Completed", + "mission.pass.receive.one": " Item Received", + "mission.pass.receive.multi": " Items received in bulk", + "mission.pass.toast.point_shortage": " Short of {0} points", + "mission.pass.toast.no_receivable": " No items to receive", + "mission.pass.pt": "{0:N0}Pt", + "mission.pass.current": " Current Points", + "mission.pass.season_pt": " Mission Pass Points", + "mission.pass.all_get": " Get All!", + "mission.pass.pt.release.title": " Mission Pass Unlock", + "mission.pass.pt.release.description": " Consume {1} jewels to unlock {0:N0} points?", + "mission.pass.pt.release.reward": " Unlockable Rewards", + "mission.pass.pt.release.disable": " Cannot continue to unlock", + "mission.pass.receive.to_present.toast": " ※Items that exceed the possession limit will be sent to gifts", + "mission.pass.pt.release.button": " Unlock", + "mission.pass.pt.to_jewel_shop.button": " Purchase Jewels", + "mission.pass.no_term": " No term", + "mission.pass.out_of_term": " Expired", + "mission.pass.list.sheet.title": " Mission Pass List", + "mission.pass.no_pass": " No ongoing mission pass", + "achievement.top.title": " Achievements", + "achievement.reward": " Rewards", + "achievement.detail.title": " Achievement Details", + "achievement.top.description1": " Achievements can be obtained\\nby meeting various conditions.", + "achievement.top.description2": " Achievements can\\nlead to various rewards.", + "achievement.top.description3": " And so on", + "achievement.category.idol": " Idol", + "achievement.category.produce": " Cultivate", + "achievement.category.other": " Others", + "achievement.setting": " Achievement Settings", + "achievement.reward.get": " New", + "achievement.reward.upgrade": " RANK UP!", + "achievement.true_end": " True End Achievement", + "achievement.true_end.bonus": " True End Bonus", + "achievement.true_end.initial_status": " Initial Status", + "achievement.true_end.lesson_bonus": " Lesson Bonus", + "achievement.true_end.initial_stamina": " Initial Stamina", + "achievement.true_end.sub_header": " True End Condition Achievement", + "achievement.true_end.condition_header": " Unlock Conditions", + "achievement.true_end.condition": " Obtain 3 True End achievements and get first place in the final exam of the Cultivate: Regular Performance 'First'.", + "achievement.true_end.bonus_rate": "+{0}%", + "achievement.true_end.receive.description": " True End bonuses will be applied to all corresponding cultivated idols", + "achievement.true_end_condition.title": " True End Conditions", + "achievement.true_end_condition.description": " Obtain the following achievements and get first place in the final exam of the Cultivate: Regular Performance 'First'.", + "achievement.true_end_condition.achieved": " True End Achieved", + "achievement.true_end_condition.achievements": " True End Condition Achievements", + "achievement.true_end_condition.receive.title1": " True End Conditions", + "achievement.true_end_condition.receive.title2": " Achievements Reached", + "achievement.true_end_condition.receive.release.description": " True End Condition Achievement", + "achievement.master.title": " Master Achievement Details", + "achievement.master.rank": " Rank", + "achievement.master.star": " Total Obtained", + "achievement.master.reward_button": " Rewards", + "achievement.master.reward_title": " Next Upgrade Rewards", + "achievement.master.description": " Master achievements\\nare upgraded based on\\nthe total number of idol achievements obtained.", + "achievement.master.breakdown.title": " Total Obtained Confirmation", + "achievement.master.breakdown.total": " Total Obtained", + "achievement.master.breakdown.achievement.total": " Total", + "achievement.master.reward.title": " Reward Confirmation", + "achievement.master.reward.description": " Rewards can be obtained by reaching a certain level", + "achievement.cell.common_header": " Basic", + "achievement.cell.idol_card_lock": " Idol not unlocked", + "achievement.cell.character_header": "{0} Basic Achievements", + "achievement.idol.title": " Idol", + "achievement.produce.title": " Cultivate", + "achievement.other.title": " Others", + "achievement.filter.no_has": " Not unlocked", + "achievement.filter.idol": " Idol", + "achievement.master.rank_value": " Rank {0}", + "achievement.idol_skin.title": " Achievement Target Idol", + "achievement.idol_skin.description": " The following are the cultivated idols for achievement targets", + "profile.common.producer_name": " Producer Name", + "profile.common.birthday": " Birthday", + "profile.common.comment": " Comment", + "profile.common.support_idol": " Support Card", + "profile.common.memory": " Memory", + "profile.common.rental": " Rental", + "profile.common.grade": " GRADE", + "profile.common.p_lv": " PLv", + "profile.common.fan": " Fans", + "profile.common.fan.count": " {0:N0} people", + "profile.common.guild": " Circle", + "profile.common.no_guild": " No Circle", + "profile.common.p_id": " P-ID", + "profile.common.month": " Month", + "profile.common.day": " Day", + "profile.common.delete": " Delete", + "profile.top.title": " Profile", + "profile.top.tab.user_info": " Basic Information", + "profile.top.tab.activity": " Activity Record", + "profile.top.button.name_edit": " Name", + "profile.producer_name.input.title": " Change Producer Name", + "profile.producer_name.input.placeholder": " Producer Name", + "profile.producer_name.input.description": " Please enter the producer name.", + "profile.birthday.title": " Birthday Setting", + "profile.birthday.text": " Your birthday is {0} month {1} day, correct?", + "profile.birthday.change.button.disabled.text": " Can be changed after {0}", + "profile.birthday.select.description": " After setting the birthday, idols will celebrate your birthday.\\nOnce set, the birthday cannot be changed within {0} days", + "profile.birthday.confirm.text1": " Your birthday is", + "profile.birthday.confirm.text2": " Correct?", + "profile.birthday.format": "{0}/{1}", + "profile.birthday.confirm.description": " The birthday cannot be changed within {0} days after setting", + "profile.birthday.leap.year": " A leap year was entered\\nIf it is not a leap year, the day before will be the birthday", + "profile.birthday.unset": "-", + "profile.memory.list.description": " Please select a memory.", + "profile.support.title": " Support Card Settings", + "profile.memory.title": " Memory Settings", + "profile.support_select.toast.selected": " This is the currently set support card", + "profile.memory_select.toast.selected": " This is the currently set memory", + "profile.comment.edit.title": " Comment Settings", + "profile.comment.edit.description": " Please enter a comment.", + "profile.comment.edit.warning": "※Do not post personal information or content that violates public order and morals.", + "profile.user.id.copy": " P-ID copied", + "profile.other.follow": " Follow", + "profile.other.unfollow": " Unfollow", + "profile.other.delete_follower": " Remove Follower", + "profile.other.follow_limit": " Follow limit reached", + "profile.activity.all": " All", + "profile.activity.achievement": " Number of Achievements Obtained", + "profile.activity.main_progress": " Main Task Progress", + "profile.activity.hatsuboshi_task": " Initial Star Task Progress", + "profile.activity.produce_task": " P Task Progress", + "profile.activity.produce": " Initial Star Cultivate", + "profile.activity.true_end": " TrueEnd Achieved Count", + "profile.activity.evaluate": " Highest Rating", + "profile.activity.contest": " Contest", + "profile.activity.unit_power": " Combined Overall Power", + "profile.activity.grade": " Highest GRADE", + "profile.request.qr.toast.error": " Camera access permission required", + "profile.request.camera_permission.error.title": " Camera Usage Confirmation", + "profile.request.camera_permission.error.description": " Unable to confirm camera usage permission.\\nPlease allow camera usage in the app permission settings.", + "meishi.top.title": " Business Card", + "meishi.top.button.qr": " QR Code", + "meishi.top.button.sns": " SNS", + "meishi.top.button.download": " Save to Device", + "meishi.top.download.toast.success": " Saved to device", + "meishi.top.download.toast.no_permissions": " Unable to save to device", + "meishi.top.button.edit": " Business Card Settings", + "meishi.top.tab.my_meishi": " My Business Card", + "meishi.top.tab.meishi_folder": " Business Card Folder", + "meishi.top.folder.empty": " No business cards", + "meishi.detail.title": "{0}'s Business Card", + "meishi.detail.button.achievement": " View Achievements", + "meishi.detail.achievement": " Set Achievements", + "meishi.detail.button.add": " Receive Business Card", + "meishi.detail.button.profile": " Profile", + "meishi.detail.button.toast": " The number of business cards that can be saved in the folder has reached the limit", + "meishi.detail.button.to_edit": " Edit Business Card", + "meishi.select.current": " Currently Setting", + "meishi.select.sheet.title": " Business Card Settings/Edit Confirmation", + "meishi.select.sheet.button.set": " Set", + "meishi.select.sheet.button.edit": " Edit", + "meishi.select.sheet.selected.toast": " Set", + "meishi.create": " Create New", + "meishi.delete.title": " Delete Business Card", + "meishi.delete.button": " Delete", + "meishi.delete.setting": " Cannot delete the currently set business card", + "meishi.delete.complete": " Business card deleted", + "meishi.delete.confirm.title": " Delete Business Card", + "meishi.delete.confirm.description": " Delete the selected business card?\\nDeleted business cards cannot be restored", + "meishi.delete.description": " The selected business card will be deleted.", + "meishi.delete.empty": " No business cards held", + "meishi.exchange.title": " Confirm Business Card Addition", + "meishi.exchange.description": " Add {0}'s business card?", + "meishi.exchange.execute": " Add", + "meishi.exchange.toast": " Added to business card folder", + "meishi.request.qr.toast.error": " Usage stopped", + "meishi.request.qr.toast.read": " Read", + "meishi.request.cameraPermission.error.title": " Camera Usage Confirmation", + "meishi.request.cameraPermission.error.description": " Reading business card codes requires camera usage.\\nPlease allow camera usage.", + "meishi.follow.date": " Exchange Date", + "meishi.lastlogin.date": " Last Login", + "meishi.part.pid": " P-ID", + "meishi.part.p_level": " PLv", + "meishi.part.grade": " GRADE", + "meishi.part.fan_count": " Number of Fans", + "meishi.part.comment": " Comment", + "meishi.edit.title": " Business Card Editing", + "meishi.edit.button": " Edit", + "meishi.edit.execute": " Save", + "meishi.edit.layout": " Layout Editing", + "meishi.edit.layout_change": " Layout", + "meishi.edit.text_edit": "Comment", + "meishi.edit.name_edit": "Name", + "meishi.edit.preset_layout": " Recommended Layout", + "meishi.edit.tab.base_select": " Base", + "meishi.edit.tab.achievement": " Achievements", + "meishi.edit.tab.illustration": " Illustration", + "meishi.edit.tab.p_idol": " P Idol", + "meishi.edit.tab.s_member": " Support Members", + "meishi.edit.tab.video": " Video", + "meishi.edit.tab.photo": " Photo", + "meishi.edit.tab.produce": " Cultivate", + "meishi.edit.tab.idol": " Idol", + "meishi.edit.tab.sd": " SD Character", + "meishi.edit.tab.other": " Others", + "meishi.edit.description": " Tap on the parts of the business card to edit each part.\\nYou can add and select changes or achievements from each button.", + "meishi.edit.layout.description": " Tap on the parts of the business card to move or scale them.", + "meishi.edit.vertical": " Vertical", + "meishi.edit.horizontal": " Horizontal", + "meishi.edit.scale": " Size", + "meishi.edit.base": " Text Background", + "meishi.edit.text_color": " Text Color", + "meishi.edit.text_color.select": " Select Text Color", + "meishi.edit.layer": " Layer Order", + "meishi.edit.horizontal_mode": " Horizontal Editing", + "meishi.edit.lock": " Content Locked\\nCan be edited after unlocking", + "meishi.edit.check_box.plv": " PLv", + "meishi.edit.check_box.rank": " Rank", + "meishi.edit.check_box.fan": " Number of Fans", + "meishi.edit.check_box.comment": " Comment", + "meishi.edit.check_box.id": " ID", + "meishi.edit.max_achievement_and_illust": " The total number of achievements and illustrations is limited to 10", + "meishi.edit.achievement_empty": " No achievements", + "meishi.edit.part_limit_count": "{0}/{1}", + "meishi.save.toast": " Business card saved", + "meishi.edit.active.empty.text": " Tap on the parts of the business card to move or scale them", + "meishi.edit.back.title": " Save Confirmation", + "meishi.edit.back.description": " Save editing content?", + "meishi.edit.back.save": " Save", + "meishi.edit.back.no_save": " Don't Save", + "meishi.sort.label.order": " Display Order", + "meishi.sort.followtime": " Exchange Date", + "meishi.sort.lastlogin": " Last Login", + "meishi.achievement.filter.sheet.empty": " No achievements matching the criteria", + "meishi.follow.toast": " Business card saved", + "meishi.unfollow.toast": " Business card removed from folder", + "meishi.movie_idol_select_sheet.title": " Select Idol", + "meishi.movie_idol_select_sheet.description": " Please select the idol video to be set as the base", + "photo.album.title": " Photo Album", + "photo.album.list.empty": " Photo album is empty", + "photo.album.list.is_used": " Set", + "photo.album.check.box": " Delete", + "photo.album.num": "{0} / {1}", + "photo.album.button.save": " Save", + "photo.album.button.delete": " Delete", + "photo.album.name.input.title": " Change Photo Name", + "photo.album.delete.description": " The selected photos will be deleted", + "photo.album.delete.toast": " Photos deleted", + "photo.album.delete.confirm.title": " Photo Deletion", + "photo.album.delete.confirm.description": " Delete the selected photos?\\nDeleted photos cannot be restored", + "photo.album.save.description": " The selected photos will be saved to the device.", + "photo.album.save.confirm.title": " Photo Save", + "photo.album.save.confirm.description": " Save the selected photos to the device?", + "photo.album.save.toast.success": " Saved to device", + "photo.album.save.toast.no_permissions": " No permissions to save to the device", + "photo.detail.title": " Photo Details", + "photo.detail.meishi": " Business Card", + "photo.detail.sns": " SNS", + "photo.detail.dl": " Save to Device", + "photo.filter.sheet.empty": " No photos matching the criteria", + "photo.sort.date": " Shooting Date", + "photo.album.to_live": " Live Shooting", + "story.noti.new": "NEW", + "story.lock.produce.description": " Unlock after viewing in cultivate", + "story.lock.hint.description": " View exchange trigger conditions", + "story.lock.idol_card.description": " Unlock after obtaining P Idol", + "story.dearness_story.title": "Episode {0}", + "story.main.title": "Initial Star Exchange", + "story.main.unit.start": "Episode", + "story.main.unit.part": "Part", + "story.main.unit.chapter": "Chapter", + "story.main.unit.episode": "Episode", + "story.event.title": "Event Exchange", + "story.event.story_event": "Story Event", + "story.event.tower_event": "Tower Event", + "story.story_event.title": "Event Exchange", + "story.story_event.unlock_count": "Unlock Count", + "story.story_event.section.prefix": "Episode", + "story.story_event.section.suffix": "", + "story.story_event.section.unlock_button": "Unlock", + "story.story_event.section.normal_condition_lock_text": "Unlock by earning Event Pt", + "story.story_event.section.main_story_condition_lock_text": "Unlock by earning Event Pt", + "story.story_event.section.box_gasha_condition_lock_text": "Unlock through BOX Gacha", + "story.story_event.section.unlockable_condition_lock_text": "Unlock using Unlock Keys", + "story.story_event_unlock_sheet.title": " Usage Confirmation", + "story.story_event_unlock_sheet.description": " Use the following items to unlock and play the exchange?", + "story.story_event_unlock_sheet.not_enough_description": " Items not held", + "story.story_event_unlock_sheet.unlock_toast": " Exchange unlocked successfully", + "story.story_event_unlock_sheet.result": " Used the following items to unlock and play the exchange", + "story.story_event.continuous_play.description": " There are continuous stories available to watch.\\nPlay?", + "story.story_event.continuous_play.with_unlock.description": " There are continuous stories available to watch.\\nUse the following items to unlock and play the exchange?", + "story.idol.title": "Idol Exchange", + "story.idol.title.alphabet": " IDOL COMMU", + "story.idol.tab.dearness": " Dearness", + "story.idol.tab.produce": " Cultivate", + "story.idol.tab.idol_card": " P Idol", + "story.idol.tab.others": " Others", + "story.idol.dearness.level": " Dearness Lv", + "story.idol.dearness.report": " Report", + "story.idol.dearness.campaign_label": " Unlock up to Episode {0}", + "story.idol.dearness.campaign_button": " Read Memory", + "story.idol.produce.unlocked_count": " Memory Unlock Count", + "story.idol.produce.character": " Cultivate", + "story.idol.produce.school": " School", + "story.idol.produce.activity": " Outing", + "story.idol.idol_card.card_count": " Owned P Idol", + "story.idol.idol_card.story_number": "Episode {0}", + "story.idol.idol_card.empty_label": " No cultivable idols with\\nunlockable memories", + "story.idol.others.birthday": " Birthday", + "story.idol.others.empty_label": " No unlocked memories", + "story.idol.dearness_campaign_sheet.title": " Memory Unlock", + "story.idol.dearness_campaign_sheet.label": " Unlock Period", + "story.support_card.title": " Support Memory", + "story.support_card.character_empty": " No support cards matching the criteria", + "story.support_card.character_description": " Select the idol appearing in the memory", + "story.support_card_detail.title": " Support Memory", + "story.play_confirm_sheet.title": " Play Confirmation", + "story.play_confirm_sheet.main.chapter": "Chapter {0}", + "story.play_confirm_sheet.main.episode": "Episode {0}", + "story.play_confirm_sheet.dearness.title": " Intimacy Memory", + "story.play_confirm_sheet.orientation.title": " Screen Settings", + "story.play_confirm_sheet.orientation.portrait": " Portrait", + "story.play_confirm_sheet.orientation.landscape": " Landscape", + "story.play_confirm_sheet.voice.title": " Voice Settings", + "story.play_confirm_sheet.voice.on": " With Voice", + "story.play_confirm_sheet.voice.off": " No Voice", + "story.play_confirm_sheet.voice.downloadSize": "({0})", + "story.unlock_detail_sheet.title": " Unlock Hint", + "story.unlock_detail_sheet.hint_label": "\"Condition {0}.\"", + "story.dearness_unlock_sheet.title": " Intimacy Memory Unlock", + "story.dearness_unlock_sheet.description": " New memories unlocked. Play?", + "story.fast_forward_setting_sheet.title": " Memory Fast Forward Settings", + "story.fast_forward_setting_sheet.type.None": " Do not fast forward memories", + "story.fast_forward_setting_sheet.type.All": " Fast forward all memories", + "story.fast_forward_setting_sheet.include_new_story": " Fast forward even unread memories", + "story.fast_forward_setting_sheet.skip_show": " Do not show 'Memory Fast Forward Settings' next time", + "story.fast_forward_setting_sheet.description": " Can be changed at any time through “Menu>Settings”.", + "story.voice_setting_sheet.title": " Voice Playback Confirmation", + "story.voice_setting_sheet.setting_description": " Please select the memory settings with voice playback during cultivate.", + "story.voice_setting_sheet.setting.on": " With Voice Playback", + "story.voice_setting_sheet.setting.off": " No Voice Playback", + "story.voice_setting_sheet.skip_show": " Do not show 'Voice Playback Confirmation' next time", + "story.voice_setting_sheet.description": " Can be changed at any time through “Menu>Settings”.", + "story.skip_confirm_sheet.title": " Skip Confirmation", + "story.skip_confirm_sheet.description": " Skip unread memories?", + "story.fast_forward_confirm_sheet.title": " Fast Forward Confirmation", + "story.fast_forward_confirm_sheet.description": " Fast forward unread memories?", + "story.header.story_type.produce_character": " Cultivate Memory", + "story.header.story_type.produce_character_growth": " Growth Task Completion", + "story.header.story_type.step_activity_event": " Outing", + "story.header.story_type.step_school_event": " School", + "story.header.story_type.dearness": " Intimacy", + "adv.button.auto_none": "AUTO", + "adv.button.auto": "×1.0", + "adv.button.auto_speed_up": "×1.5", + "adv.button.fast_forward": "Fast Forward", + "adv.button.log": "Log", + "adv.button.skip": "SKIP", + "adv.log_overlay.title": "Dialogue Log", + "picturebook.produce_collection.title": "P Collection", + "picturebook.produce_collection.subtitle": "P Collection", + "picturebook.produce_collection.tab.card": "Skill Card", + "picturebook.produce_collection.tab.item": "P Item", + "picturebook.produce_collection.tab.drink": "P Drink", + "picturebook.produce_collection.button.status_visible": "Parameter Hidden", + "picturebook.produce_collection.origin_description": "Acquisition Method ※Can be obtained in the following ways.", + "picturebook.produce_collection.origin_produce": "Cultivate", + "picturebook.produce_collection.origin_plan": "Plan", + "picturebook.produce_collection.origin_root": "Acquisition Route", + "picturebook.produce_collection.flavor_title": "Explanation", + "picturebook.produce_collection.flavor_empty": "Unlock by obtaining", + "picturebook.produce_collection.origin_produce.description": "Can be obtained through the following cultivate.", + "picturebook.produce_collection.have_count": "Possession Quantity", + "picturebook.produce_collection.collection_number": "Collection Number", + "picturebook.produce_collection.unlock_level": "Unlock PLv", + "picturebook.produce_collection.card.upgrade.checkbox": "Enhance", + "picturebook.produce_collection.idol_select_button": "Switch", + "picturebook.produce_collection.idol_select_sheet.title": "Display Idol Switch", + "picturebook.produce_collection.idol_select_sheet.description": "The display of some skill cards will change depending on the selected idol", + "picturebook.produce_collection.idol_select_sheet.selected": "Selected", + "picturebook.produce_collection.card.non_upgrade": "No Enhancement", + "picturebook.idol_select.title": "Live Shooting", + "picturebook.idol_select.subtitle": "Live Performance", + "picturebook.live.select.title": "Live Shooting", + "picturebook.live.select.lyrics": "Lyrics: {0}", + "picturebook.live.select.composer": "Composer: {0}", + "picturebook.live.select.arranger": "Arranger: {0}", + "picturebook.live.select.hover.title": "Song Information", + "picturebook.live.select.hover.songwriter": "Lyrics: {0}", + "picturebook.live.select.hover.composer": "Composer: {0}", + "picturebook.live.select.hover.arranger": "Arranger: {0}", + "picturebook.live.select.live.lock": "Unlock through browsing in cultivate", + "picturebook.live.select.true_live": "True LIVE", + "picturebook.live.select.cancel_photo_save.title": "Photo Confirmation", + "picturebook.live.select.cancel_photo_save.description": "Exit without saving the photo?", + "picturebook.live.unlock_hint.title": "Unlock Hint", + "picturebook.live.unlock_hint.idol": "Target Idol", + "picturebook.live.unlock_hint.content.heading": "Condition {0}", + "picturebook.live.confirm.title": "Live Playback Confirmation", + "picturebook.live.confirm.costume.select": "Costume Settings", + "picturebook.live.confirm.costume.change": "Costume Change", + "picturebook.live.confirm.description": "Watch the live performance of '{0}'.", + "picturebook.live.costume.select.title": "Costume Change", + "picturebook.live.costume.select.description": "Please select hairstyle and costume.", + "picturebook.live.costume.select.subtitle.head": "Hairstyle", + "picturebook.live.costume.select.subtitle.body": "Costume", + "picturebook.live.costume.select.selected": "Set", + "picturebook.live.costume.select.disabled": "Costume with fixed hairstyle selected", + "picturebook.live.idol_card.list.title": "Target Idol", + "picturebook.live.idol_card.list.heading.unlock": "Unlocked", + "picturebook.live.idol_card.list.heading.lock": "Locked", + "picturebook.live.idol_card.list.detail": "Go to Idol Details", + "live.loading.ready": "Tap to Start", + "live.loading.description.lyrics": "Lyrics: {0}", + "live.loading.description.composer": "Composer: {0}", + "live.loading.description.arranger": "Arranger: {0}", + "live.ui.music_title": "♪{0}", + "live.ui.button.orientation": "Rotate Device", + "live.ui.button.ui_inactive": "UI Hidden", + "live.ui.button.skip": "Skip", + "live.ui.button.grid": "Grid", + "live.ui.button.lyrics.on": "Lyrics ON", + "live.ui.button.lyrics.off": "Lyrics OFF", + "live.skip.confirm.title": "End Performance Confirmation", + "live.skip.confirm.description.normal": "End the performance?", + "live.skip.confirm.description.warning": "End the performance?\\nRemaining shootable times", + "live.skip.confirm.execute.button": "End", + "live.step_skip.confirm.title": "Skip Confirmation", + "live.step_skip.confirm.description": "Skip to a part of the performance?", + "live.step_skip.confirm.check_box_text": "Do not show next time", + "live.step_skip.confirm.execute": "Skip", + "live.movie_record.loading.title": "Video Business Card Steps", + "live.movie_record.loading.text_1": "Tap the record button to start recording, up to 8 seconds", + "live.movie_record.loading.text_2": "The recorded video can be edited to 3-5 seconds for the business card", + "live.movie_record.loading.text_3": "Select a scene for the thumbnail", + "live.movie_record.loading.tap_label": "Tap to start", + "live.movie_record.skip.confirm.title": "Performance End Confirmation", + "live.movie_record.skip.confirm.description": "Do you want to end the performance?", + "live.movie_record.skip.confirm.execute.button": "End", + "live.movie_record_edit.description": "Please edit the scenes for the video business card, lasting 3-5 seconds", + "live.movie_record_edit.retake_button": "Retake", + "live.movie_record_edit.back_button": "Back", + "live.movie_record_edit.next_button": "Next", + "live.movie_record_edit.execute_button": "Confirm", + "guild.member": "Member", + "guild.policy": "Activity Policy", + "guild.policy.policy_1": "Free Play", + "guild.policy.policy_2": "Casual Play", + "guild.policy.policy_3": "Hardcore Play", + "guild.policy.policy_4": "Daily Login", + "guild.policy.policy_5": "Newcomers Welcome", + "guild.policy.policy_6": "Aim for Top Competitions", + "guild.approve_flow.auto": "Auto Approval", + "guild.approve_flow.manual": "Manual Approval", + "guild.joined": "Joined Circle", + "guild.dismissed.title": "Communication Error", + "guild.dismissed.description": "No Circle Affiliation", + "guild.description": "Circle Introduction", + "guild.role.leader": "Leader", + "guild.top.create": "Create Circle", + "guild.top.detail": "Circle Details", + "guild.top.edit": "Edit Circle Info", + "guild.list.tab.guilds": "Circles", + "guild.list.tab.request_progress": "Join Requests", + "guild.list.empty": "No matching circles", + "guild.list.join_empty": "No join requests", + "guild.list.update": "Update", + "guild.list.id_search": "ID Search", + "guild.list.filter": "Filter Search", + "guild.list.follow": "Follow", + "guild.list.unfollow": "Unfollow", + "guild.list.dismiss": "Remove", + "guild.list.reject_all": "Reject All", + "guild.list.reject_all_none": "No join requests", + "guild.list.leave": "Leave Circle", + "guild.list.member": "Member List", + "guild.list.join": "Request List", + "guild.list.cancel_request": "Cancel Request", + "guild.list.not_found": "No circles found matching search criteria", + "guild.join.auto": "Join", + "guild.join.request": "Request to Join", + "guild.join.request_progress": "Join Request in Progress", + "guild.join.cancel": "Cancel Request", + "guild.join.auto_approval": "Auto Approval", + "guild.join.approval": "Approval System", + "guild.join.lock": "Circle Join Restricted", + "guild.join.auto_confirm": "Join Confirmation", + "guild.join.auto_confirm_description": "Join this circle. Is that okay?", + "guild.join.auto_confirm_result": "Joined Circle", + "guild.join.request_confirm": "Join Request Confirmation", + "guild.join.request_confirm_description": "Request to join this circle. Is that okay?", + "guild.join.request_confirm_warning": "Joining requires leader's approval", + "guild.join.member_max": "Member limit reached", + "guild.join.guild_request_max": "Join requests limit reached", + "guild.join.user_request_max": "Join request limit reached", + "guild.join.request_confirm_result": "Join request submitted", + "guild.join_cancel.request_confirm": "Cancel Join Request Confirmation", + "guild.join_cancel.request_confirm_description": "Cancel the request to join this circle.\\nIs that okay?", + "guild.join_cancel.request_confirm_result": "Join request cancelled", + "guild.member_dismiss.select.title": "Member Removal", + "guild.member_dismiss.confirm.title": "Member Removal", + "guild.member_dismiss.confirm.description": "Remove this member?", + "guild.member_dismiss.confirm.warning": "This action is irreversible", + "guild.member_dismiss.complete": "Member Removed", + "guild.member.empty": "No related members", + "guild.member.user_deleted": "User left the circle", + "guild.join.reject_confirm": "Reject Request Confirmation", + "guild.join.reject_description": "Reject the join request. Is that really okay?", + "guild.join.reject_warning": "This action is irreversible", + "guild.join.reject": "Reject", + "guild.join.reject_all_confirm": "Bulk Reject Confirmation", + "guild.join.reject_all_description": "Reject all join requests. Is that really okay?", + "guild.join.reject_all_warning": "This action is irreversible", + "guild.join.reject_all": "Bulk Reject", + "guild.join.leave_confirm": "Leave Confirmation", + "guild.join.leave_description": "Leave the current circle.\\nIs that really okay?", + "guild.join.leave_warning": "This action is irreversible", + "guild.join.leave_warning2": "Cannot join a new circle within {0} hours after leaving", + "guild.leader_change.select.title": "Leader Change", + "guild.leader_change.select.description": "Please select the member to be the new leader", + "guild.leader_change.confirm.title": "Leader Change Confirmation", + "guild.leader_change.confirm.description": "Set this member as the new leader.\\nIs that really okay?", + "guild.leader_change.confirm.warning": "※ Once changed, you cannot restore your leader position yourself", + "guild.leader_change.complete": "Leader Changed", + "guild.leader.dissolve_confirm": "Circle Dissolution Confirmation", + "guild.leader.dissolve_description": "Dissolve this circle. Is that really okay?", + "guild.leader.dissolve_description_lock": "All requests will be closed upon dissolution.\\nCannot create or join a new circle within {0} hours after dissolution", + "guild.leader.dissolve_warning": "This action is irreversible", + "guild.leader.dismiss_label": "Remove Member", + "guild.id_search.title": "ID Search", + "guild.id_search.label": "Please enter the circle ID", + "guild.search.filter": "Filter Search", + "guild.search.none": "No matching circles", + "guild.create.title": "Create Circle", + "guild.create.submit": "Create", + "guild.create.approve_flow.description": "Members' join requests can be auto-approved.\\nThis setting can be changed later", + "guild.create_confirm.title": "Create Circle Confirmation", + "guild.create_confirm.description": "The following information will be used to create the circle", + "guild.create_confirm.warning": "Cannot create a new circle within {0} days after creating this circle", + "guild.create_confirm.submit": "Create Circle", + "guild.create.complete": "Circle Created", + "guild.reaction": "Reaction", + "guild.reaction.description": "React using stickers.", + "guild.reaction.warning": "Sent stickers will be shown to other members", + "guild.reaction.confirm": "Reaction Details", + "guild.setting.title": "Circle Settings", + "guild.setting.edit": "Edit Circle Info", + "guild.setting.transfer": "Change Leader", + "guild.setting.dissolve": "Dissolve Circle", + "guild.request.select.title": "Item Request", + "guild.request.select.description": "Please select an item to request.", + "guild.request.select.execute": "Request", + "guild.request.confirm.title": "Item Request Confirmation", + "guild.request.confirm.description": "Request this item. Is that okay?", + "guild.request.lock": "Item requests are restricted", + "guild.donation.title": "Request", + "guild.donation.execute": "Donate", + "guild.donation.execute_complete": "Donated", + "guild.donation.execute_self": "Receive", + "guild.donation.confirm.title": "Donation Confirmation", + "guild.donation.confirm.description": "Donate the following items.", + "guild.donation.confirm.item_quantity": "Quantity Owned", + "guild.donation.confirm.limit": "Donation Limit", + "guild.donation.confirm.today_remain": "Remaining Donations Today", + "guild.donation.confirm.today_remain.value": "Remaining {0} times", + "guild.donation.complete": "Donation Complete", + "guild.donation.reward": "Receive friend points for donating items", + "guild.donation.receive": "Receive Request", + "guild.donation.receive_description": "Received items from the following user.", + "guild.donation.item_create": "Item request issued", + "guild.donation.none": "No requests during the recruitment period", + "guild.donation.expired": "This request has ended", + "guild.donation.no_item": "No items to receive", + "guild.donation.no_count": "Today's donation limit reached", + "guild.donation.no_has": "Do not own the requested item", + "guild.donation.already_req": "This request has already been donated.", + "guild.donation.quantity_max": "Donation quantity limit reached", + "guild.donation.reward_toast": "Received {0}×{1:N0}", + "guild.donation.header_user": "{0}'s Request", + "guild.filter.title": "Filter Search", + "guild.filter.approve_flow.title": "Approval Settings", + "guild.filter.policy.title": "Activity Policy", + "guild.filter.member.title": "Number of Circle Members", + "guild.filter.member.member_1": "1 ~ 10", + "guild.filter.member.member_2": "11 ~ 20", + "guild.filter.member.member_3": "21 ~ 29", + "guild.resolve.validate": "Circle Dissolved", + "guild.follow.complete": "Member Followed", + "guild.unfollow.complete": "Unfollowed Member", + "guild.approve.complete": "Join Request Approved", + "guild.approve.member_max": "Member limit reached", + "guild.reject.complete": "Join Request Rejected", + "guild.reject_all.complete": "All Join Requests Rejected", + "guild.leave.complete": "Left Circle", + "guild.edit.title": "Edit Circle Info", + "guild.edit.submit": "Save", + "guild.edit.name.title": "Circle Name", + "guild.edit.name.default": "{0}'s Circle", + "guild.edit.name.edit": "Please enter the circle name", + "guild.edit.description.title": "Introduction", + "guild.edit.description.default": "Nice to meet you!", + "guild.edit.description.edit": "Please enter the introduction.", + "guild.edit.approve_flow.title": "Join Requests", + "guild.edit.approve_flow.description": "Join requests can be auto-approved.", + "guild.edit.achievement.title": "Circle Achievement Settings", + "guild.edit.achievement.description": "Achievements can be selected from the ones earned to display in circle info.", + "guild.edit.achievement.change": "Change Achievement", + "guild.edit.achievement.change.title": "Achievement Settings", + "guild.edit.policy.title": "Activity Policy", + "guild.edit.caption": "Settings can be changed after establishment", + "guild.edit.complete": "Circle Info Updated", + "guild.edit.approve_flow_modify.title": "Change Join Request Settings Confirmation", + "guild.edit.approve_flow_modify.description": "If the join request settings are changed from manual approval to auto approval, all current unapproved requests will be automatically approved. Are you sure?", + "guild.message_edit.title": "Message Settings", + "guild.message_edit.description": "Edit comments for members.", + "guild.message_edit.warning": "Do not post personal information or inappropriate content.", + "guild.message_edit.no_diff": "No updates to the message", + "guild.message_edit.complete": "Message Updated", + "guild.top.title": "Circle", + "guild.top.board": "Message Board", + "guild.top.system_message": "System Message", + "guild.top.config": "Settings", + "guild.top.reaction_detail": "Details", + "guild.top.copy_id": "Circle ID Copied", + "guild.top.request.can_request": "Request", + "guild.top.request.now_requesting": "Requesting", + "guild.top.member_list": "Members", + "guild.top.request_list": "Request List", + "friend.top.title": "Friends", + "friend.tab.follow": "Following", + "friend.tab.follower": "Followers", + "friend.tab.suggestion": "Suggestions", + "friend.label.follow": "Following", + "friend.label.follower": "Followers", + "friend.label.produce_level": "PLv", + "friend.label.last_login": "Last Login", + "friend.label.support_card": "Support Card", + "friend.label.memory": "Memory", + "friend.count": "{0:N0} / {1:N0}", + "friend.button.list_view.profile": "Profile", + "friend.button.list_view.rental_resource": "Rent", + "friend.button.follow": "Follow", + "friend.button.unfollow": "Unfollow", + "friend.button.search_id": "ID Search", + "friend.button.update": "Update", + "friend.follow.empty": "No producers followed", + "friend.follower.empty": "No followers", + "friend.suggestion.empty": "No suggestions", + "friend.button.transition.friend_invite": "Invite Friends", + "friend.sort.level": "PLv", + "friend.sort.last_login_time": "Last Login Time", + "friend.sort.support_card_level": "Support Lv", + "friend.sort.memory_evaluation": "Memory Evaluation", + "friend.follow.completed": "Follow Successful", + "friend.follow.self_limit_over": "Reached follow limit", + "friend.follow.opponent_limit_over": "The other party's follower limit reached", + "friend.unfollow.completed": "Unfollow Successful", + "friend.follower.delete.completed": "Follower Removed", + "friend.delete_follower_confirm_sheet.title": "Remove Follower Confirmation", + "friend.delete_follower_confirm_sheet.description": "Are you sure you want to remove this follower?", + "friend.delete_follower_confirm_sheet.execute": "Remove", + "friend.search.title": "ID Search", + "friend.search.description": "Please enter P-ID.", + "friend.search.execute": "Search", + "friend.search.invalid_format": "Invalid ID format", + "friend.search.invalid_self": "This is your ID", + "friend.search.not_found": "ID not found", + "invite.publication.title": "Invite Friends", + "invite.publication.invite_detail": "Invite Details", + "invite.publication.invited_friend_list": "Invited Friends List", + "invite.publication.invite_code_appear": "Invite Code", + "invite.publication.submit": "Invite", + "invite.publication.copy.toast": "Copied", + "invite.publication.share.text": "Enter the code to receive jewels!\\nNow is the perfect time to start playing School Idol Master!\\n▼ Invite Code\\n{0}\\n※ Can be entered after completing the tutorial\\n#SchoolIdolMaster #SchoolIdol", + "invite.progress.title": "Invite List", + "invite.progress.overview.title": "Total Invite Points", + "invite.progress.overview.unit": "Pt", + "invite.progress.overview.next_reward": "To Next Reward", + "invite.progress.overview.all_received": "All Rewards Received", + "invite.progress.overview.reward_preview_btn": "Reward List", + "invite.progress.invited_friend.label": "Number of Friends Invited", + "invite.progress.all_execute": "Receive All", + "invite.progress.mission_list": "Mission List", + "invite.progress.last_login.title": "Last Login", + "invite.progress.last_login.value": "{0} hours ago", + "invite.progress.mission_label": "Reach PLv{0}", + "invite.progress.receive": "Receive", + "invite.progress.friend_empty": "No friends invited", + "invite.progress.reward_result.title": "Invite Rewards", + "invite.progress.reward_sheet.title": "Reward List", + "invite.progress.reward_sheet.overview.title": "Total Invite Points", + "invite.progress.reward_sheet.overview.point_unit": "Pt", + "invite.progress.reward_sheet.reward_threshold": "Earn {0:N0} Pt to receive", + "invite.progress.mission_sheet.title": "Invite Mission List", + "invite.progress.mission_sheet.description": "Earn invite points when friends level up.", + "invite.progress.confirm.title": "Receive Completed", + "invite.progress.confirm.description": "Received {0:N0} rewards.", + "invite.progress.confirm.warning": "※ Items exceeding the possession limit have been sent to the gift box", + "invite.progress.toast.unacceptable_point": "No invite points available to receive", + "invite.progress.toast.all_reward_received": "All total invite point rewards received", + "invite.point": "{0:N0}Pt", + "invite.input_button.enable": "Enter Code", + "invite.input_button.disable": "Code Entered", + "invite.code_publication.title": "Invite Friends", + "invite.reward_confirm_list.description": "\"{0}Pt Achievement Reward\"", + "invite.reward_sheet.label": "Total Earned Pt", + "invite.activate.title": "Enter Invite Code", + "invite.activate.detail": "Invite Details", + "invite.activate.sheet.title": "Invite Code", + "invite.activate.sheet.description": "Enter the invite code to receive rewards", + "invite.activate.sheet.receive_alert": "※ Rewards can be received after {0}", + "invite.activate.sheet.input.description": "Enter the code here", + "invite.activate.sheet.time_limit": "Time remaining to enter code", + "invite.activate.sheet.enter": "Send Code", + "invite.activate.toast.success": "Invite code entered", + "invite.activate.toast.code_not_enough": "Incorrect number of characters", + "invite.activate.toast.code_not_found": "Code not found", + "invite.activate.toast.code_entered": "Invite code entered", + "invite.activate.toast.code_invalid": "Code not found", + "invite.activate.toast.same_code": "This is your ID", + "music.buy_button": "Buy", + "music.info_text": "Song: {0} Lyrics: {1} Composition: {2} Arrangement: {3}", + "music.lyrics": "Lyrics: {0}", + "music.composer": "Composer: {0}", + "music.arranger": "Arranger: {0}", + "music.composer_and_arranger": "Composer & Arranger: {0}", + "music.set_label": "Setting", + "music.detail_sheet.title": "Song Details", + "music.detail_sheet.obtain_idol": "Possessed Song\\nP-Idol", + "music.external_url_sheet.title": "Confirmation", + "music.external_url_sheet.description": "Move to the song distribution information website?\\n※ Will launch the web browser", + "music.external_url_sheet.execute": "Move", + "music.player.playlist_button": "Playlist", + "music.player.hot_list_button": "HOT", + "music.player.all_musics_button": "All Songs", + "music.player.home_setting_button.on": "Setting", + "music.player.home_setting_button.off": "Set", + "music.player.empty_label": "No songs registered in the playlist", + "music.playlist.title.all_musics": "All Songs", + "music.playlist.title.playlist": "Playlist", + "music.playlist.title.hot_list": "HOT", + "music.playlist.delete": "OUT", + "music.playlist.added": "Added", + "music.playlist.lock_description": "Unlocked songs can only be partially listened to.", + "music.playlist.edit_on": "Edit ON", + "music.playlist.edit_off": "Edit OFF", + "music.playlist.add_button": "Add Song", + "music.playlist.empty_text": "No playlists", + "music.select.title": "Add Song", + "music.select.lock_toast": "Unlocked songs cannot be added", + "music.music_filter_sheet.title": "Filter", + "music.filter.unlock_filter.title": "Unlock Status", + "music.filter.unlock_filter.unlock": "Unlocked", + "music.filter.unlock_filter.lock": "Locked", + "music.filter.character_filter.title": "Idol", + "music.sort.character": "Idol", + "music.sort.order": "Filter", + "music.filter.toast.invalid": "No songs matching criteria", + "music.background_play_sheet.title": "Background Play", + "music.background_play_sheet.description": "Close the app after starting music\\nBackground play will continue", + "music.background_play_sheet.skip_next": "Don't show again next time", + "costume.type.home": "Home", + "costume.type.produceschedule": "Training", + "costume.type.producelive": "Live", + "costume.type.training": "Training", + "costume.idol_list.title": "Change Costume", + "costume.idol_list.home": "Home", + "costume.idol_list.produce": "Training", + "costume.idol_list.costume_button": "Costume List", + "costume.select.tab.home": "Home", + "costume.select.tab.produce_normal": "Regular Training", + "costume.select.tab.produce_live": "Live Training", + "costume.select.button": "Set as Favorite", + "costume.select.button.execute": "Set as Favorite Costume", + "costume.select.button.release.execute": "Favorite Released", + "costume.select.button.release.disabled": "Not Set as Favorite", + "costume.select.set_button": "Set as Favorite", + "costume.select.wear_button": "Confirm", + "costume.select.cell.selected": "Setting", + "costume.select.confirm_sheet.title": "Costume Confirmation", + "costume.select.confirm_sheet.confirm": "Change to {0}?", + "costume.select.button.camera_reset": "Reset Camera", + "costume.select.head.body_relation": "Set Hairstyle", + "costume.select.head.cannot_select": "Hairstyle fixed to current costume", + "costume.select.view_mode.description": "{0} (different color) can be obtained in the fourth stage of talent bloom.", + "costume.produce_setting_sheet.title": "Costume Selection", + "costume.produce_setting_sheet.description": "Please select a costume.", + "costume.produce_setting_sheet.subtitle.produce": "Training", + "costume.produce_setting_sheet.subtitle.live": "Concert", + "costume.produce_setting_sheet.radio.default": "Default", + "costume.produce_setting_sheet.radio.user": "User Settings", + "costume.produce_setting_sheet.button": "Change Costume", + "costume.produce_setting_sheet.warning": "Favorite costume not set", + "costume.select.back_confirm.title": "Costume Change Confirmation", + "costume.select.back_confirm.description": "Unsaved changes\\nReturn without changing the costume?", + "costume.detail_sheet.costume_name": "Costume Name", + "costume.detail_sheet.acquisition_root": "Acquisition Method", + "costume.detail_sheet.acquisition_root.suffix.card": "Obtain {0}", + "costume.detail_sheet.acquisition_root.suffix.card_potential_limit": "Obtained in the fourth stage of {0}'s talent bloom", + "costume.detail_sheet.acquisition_root.suffix.shop": "Purchase in shop", + "costume.list.overlay.tile": "Costume List", + "costume.list.overlay.has_costume": "Obtained", + "costume.thumbnail.empty": "Not Set", + "media.title": "Media", + "media.movie": "Video Content", + "media.comic": "4-Panel Comic", + "media.movie.title": "Video", + "media.comic.title": "4-Panel Comic", + "media.web.confirm": "Open web browser?", + "media.movie.confirm": "Watch the video?", + "media.update.time": "Updated {0}", + "media.play.confirm": "Video Playback Confirmation", + "media.other": "View All", + "tutorial.name.title": "Producer Name Setup", + "tutorial.name.description": "Please enter the producer's name.", + "tutorial.name.warning": "Please enter within 10 characters\\n※ Producer name will be public in the game\\n※ Producer name can be changed later\\n※ Do not enter personal information such as real name, email address, phone number, etc.", + "tutorial.name.confirm": "Producer Name Confirmation", + "tutorial.name.confirm_description": "Confirm using this producer name?", + "tutorial.name.default": "Producer", + "tutorial.adv.title_op": "Prologue", + "tutorial.select.description": "Please select the idol\\nyou want to train first.", + "tutorial.select.description2": "※ You can choose other idols to train from the second time onward.", + "tutorial.tips.next": "Next", + "tutorial.idol.select": "Select Idol", + "tutorial.idol.select_confirm": "Idol Selection Confirmation", + "tutorial.idol.select_description": "Confirm starting to train this idol?\\n※ You can train other idols later", + "tutorial.skip.title": "Skip Tutorial", + "tutorial.skip.description": "Do you want to skip the tutorial?", + "tutorial.idol_receive.warning_stage": "※ Receive the initial state of the training idol", + "tutorial.idol_receive.receive_info": "Receive Info", + "tutorial.idol_receive.receive": "Receive", + "tutorial.idol_receive.already_received": "Received", + "tutorial.idol_receive.exchange": "Exchange", + "tutorial.idol_receive.receive_confirm": "Receive Confirmation", + "tutorial.idol_receive.received": "Received", + "tutorial.idol_receive.description_1": "Receive this training idol?", + "tutorial.idol_receive.description_2": "This idol has been received.\\nIt will be converted to 「{0}」, confirm?", + "tutorial.idol_receive.description_3": "Received 「{0}」.", + "tutorial.idol_receive.description_4": "「{0}」 has been\\nconverted to 「{1}」.", + "tutorial.idol_receive.attention_1": "Receive the initial state of the training idol\\nCannot change once received", + "tutorial.idol_receive.attention_2": "Cannot change once received", + "tutorial.idol_receive.attention_3": "Training idol will be automatically received", + "tutorial.idol_receive.attention_4": "Puzzle will be automatically received", + "tutorial.idol_receive.difficulty_low": "For Beginners", + "tutorial.idol_receive.difficulty_middle": "For Intermediates", + "tutorial.idol_receive.difficulty_high": "For Advanced Users", + "google.play.integrity.error.dialog.title": "Error", + "google.play.integrity.error.dialog.retry": "Retry", + "google.play.integrity.error.dialog.move.to.title": "Back to Title", + "google.play.integrity.error.message1": "Please update Google Play Store.\\nError Code: {0}", + "google.play.integrity.error.message2": "Please install or enable Google Play Store.\\nError Code: {0}", + "google.play.integrity.error.message3": "Please install or update Play Developer Services.\\nError Code: {0}", + "google.play.integrity.error.message4": "Please update Play Developer Services.\\nError Code: {0}", + "google.play.integrity.error.message5": "Unable to connect to the network, please try again in a good network environment.\\nError Code: {0}", + "google.play.integrity.error.message6": "Please update or log in to Google Play Store.\\nError Code: {0}", + "google.play.integrity.error.message7": "Please wait a moment and try again.\\nError Code: {0}", + "google.play.integrity.error.message8": "A problem occurred, processing was interrupted.\\nError Code: {0}", + "help.overlay.title": "Help", + "help.overlay.content_title": "・{0}", + "notice.notice_sheet.title": "Notice", + "notice.notice_sheet.has_update_label": "Added", + "notice.notice_sheet.back_to_list": "Back to List", + "notice.notice_sheet.tab.info": "Info", + "notice.notice_sheet.tab.bug": "Bugs", + "notice.notice_sheet.tab.pr": "PR", + "notice.notice_sheet.type.event": "Event", + "notice.notice_sheet.type.gasha": "Gasha", + "notice.notice_sheet.type.update": "Update", + "notice.notice_sheet.type.campaign": "Campaign", + "notice.notice_sheet.type.bug": "Bugs", + "notice.notice_sheet.type.important": "Important", + "notice.notice_sheet.type.information": "Information", + "notice.notice_sheet.type.maintenance": "Maintenance", + "notice.notice_sheet.empty_text": "No notices", + "terms.terms_sheet.title": "Agreement Confirmation", + "terms.terms_sheet.description.count1": "{0}", + "terms.terms_sheet.description.count2": "{0} and {1}", + "terms.terms_sheet.description.count3": "{0}, {1}, and {2}", + "terms.terms_sheet.description.update.count1": "{0}", + "terms.terms_sheet.description.update.count2": "{0} and {1}", + "terms.terms_sheet.description.update.count3": "{0}, {1}, and {2}", + "terms.terms_sheet.description": "Please agree to the {0} to use this service.\\nMinors need the consent of a legal representative (such as a parent).\\n\\n※ If unclear,\\nshow this screen to your family.", + "terms.terms_sheet.description.update": "{0} has been updated.\\nPlease confirm and agree to continue using School Idol Master.", + "terms.terms_sheet.execute": "Agree", + "terms.terms_sheet.cancel": "Disagree", + "app_tracking_transparency_sheet.title": "Please Help Allow Tracking", + "app_tracking_transparency_sheet.description": "Thank you for choosing this app. After tapping 'Next', a tracking permission dialog will appear.\\nAllowing tracking will show you advertisements from Bandai Namco Group that may interest you.\\n\\n【How to Allow Tracking】\\nSelect allow in the displayed dialog\\n※ You can change tracking settings anytime in your device settings", + "app_tracking_transparency_sheet.info_link": "\"https://legal.bandainamcoent.co.jp/privacy/Trackingdetail\"", + "app_tracking_transparency_sheet.info": "Tap here for details", + "app_tracking_transparency_sheet.execute": "Next", + "fangage_sheet.title": "About Customer Information Handling", + "fangage_sheet.summary.text": "We will collect some customer information related to your use of this service.\\nPlease consent to this information being used for advertising and analysis purposes, and provided to BANDAI NAMCO Entertainment Inc. (hereinafter referred to as 'BNE') and other third parties.\\nFor more details on the recipients and the collected information, please refer to the items in each tab. For more information on BNE's privacy policy, please check Privacy Policy.\\nThis consent is voluntary, and you can continue to use this service even if you do not agree to the above use. You can also withdraw your consent at any time on the relevant page of this service.\\nTapping the [Agree] button below means you agree to the above purposes of using your information.", + "fangage_sheet.description": "※ Checking each item indicates consent, unchecking indicates withdrawal of consent.", + "fangage_sheet.summary": "Summary", + "fangage_sheet.analysis": "Analysis", + "fangage_sheet.advertisement": "Advertising", + "fangage_sheet.info_link": "Tap here for details", + "fangage_sheet.decline_all": "Decline All", + "fangage_sheet.accept_selected": "Agree to Selected Only", + "fangage_sheet.accept_all": "Agree to All", + "fangage_sheet.update": "Update Agreement", + "fangage_sheet.update.toast": "Agreement Updated", + "setting.top.title": "Settings", + "setting.top.tab.preference": "Basic Settings", + "setting.top.tab.quality": "Quality", + "setting.top.tab.sound": "Sound", + "setting.top.tab.produce": "Training", + "setting.top.to_default": "Restore Default", + "setting.preference.noti": "Game Notifications", + "setting.preference.noti.ap_recover": "AP Recovery", + "setting.preference.noti.money": "Currency Limit Accumulation", + "setting.preference.noti.work": "Work Completion", + "setting.preference.noti.login": "Login Reminder", + "setting.preference.noti.daily": "Daily Task Incomplete", + "setting.preference.noti.daily.description": "Enable to receive a notification at 19:00 if daily tasks are not completed.", + "setting.preference.noti.midnight": "Do Not Disturb", + "setting.preference.noti.midnight.setting_time": "Time", + "setting.preference.noti.midnight.description": "Enable to not receive game notifications during the set time.", + "setting.preference.noti.midnight.time": "{0}:00", + "setting.preference.live": "Live Recording", + "setting.preference.live.camera.top_bottom": "Flip Top/Bottom", + "setting.preference.live.camera.left_right": "Flip Left/Right", + "setting.preference.live.camera.description": "Enable to reverse camera actions during live recording.", + "setting.preference.purchase_limit": "Purchase Amount Notification", + "setting.preference.purchase_limit.alert": "Purchase Alert", + "setting.preference.purchase_limit.alert.description": "Enable to display an alert when the total purchase amount exceeds {0:N0} yen per month.", + "setting.quality.frame_rate": "Frame Rate", + "setting.quality.frame_rate.60fps": "60 FPS", + "setting.quality.frame_rate.30fps": "30 FPS", + "setting.quality.frame_rate.description": "The higher the value, the smoother the display.\\nIf prioritizing frame rate, it is recommended to lower the quality setting by one level.", + "setting.quality.quality": "Quality", + "setting.quality.recommend": "Rec", + "setting.quality.param.highest": "Max", + "setting.quality.param.high": "High", + "setting.quality.param.medium": "Med", + "setting.quality.param.low": "Low", + "setting.quality.param.custom": "Custom", + "setting.quality.resolution": "Resolution", + "setting.quality.resolution.description": "Resolution can be set.", + "setting.quality.reflection": "Reflection Quality", + "setting.quality.reflection.description": "Reflection effect quality can be set.", + "setting.quality.detail": "Detail Settings", + "setting.quality.detail.description": "Detail display level of some 3D models like audience can be set.", + "setting.quality.system": "Other Quality Settings", + "setting.quality.system.description": "Settings other than resolution, reflection quality, and detail settings can be set.", + "setting.quality.supplement": "Higher settings may cause slow operation and increased power consumption.\\nIf prioritizing quality settings, it is recommended to set the frame rate to 30fps.", + "setting.quality.disable_quality": "Cannot select settings above recommended", + "setting.sound.volume": "Volume Settings", + "setting.sound.volume.bgm": "BGM", + "setting.sound.volume.voice": "Voice", + "setting.sound.volume.se": "Sound Effects", + "setting.sound.volume.live": "Live Songs", + "setting.sound.volume.video": "Video", + "setting.sound.home_bgm_setting": "Home BGM Settings", + "setting.sound.home_bgm_setting.default_title": "Default", + "setting.sound.home_bgm_setting.button": "Set", + "setting.sound.home_bgm_setting.select_screen_title": "Home BGM", + "setting.produce.story_skip": "Training Story Skip Settings", + "setting.produce.story_skip.unread": "Skip unread story", + "setting.produce.story_skip.unread.none": "Do not skip story", + "setting.produce.story_skip.unread.all": "Skip story", + "setting.produce.confirm": "Show Training Confirmation Messages", + "setting.produce.produce_voice_off": "Voice Playback", + "setting.produce.produce_voice_off.description": "Display a confirmation message for voice dialogue playback at the start of training.", + "setting.produce.skip_forward_setting": "Dialogue Skip Settings", + "setting.produce.skip_forward_setting.description": "Display a confirmation message for dialogue skip settings.", + "setting.produce.lesson_stamina_low_alert": "Lesson Start", + "setting.produce.lesson_stamina_low_alert.description": "Display a confirmation message when idol's stamina is low.", + "setting.produce.turn_end": "Turn End", + "setting.produce.turn_end.description": "Display a confirmation message when the turn skip button is tapped.", + "setting.produce.exam_effect_warning": "Skill Card Use", + "setting.produce.exam_effect_warning.description": "Display a confirmation message when the skill card effect cannot be activated.", + "setting.produce.reward_card_reroll_confirm": "Skill Card Reroll", + "setting.produce.reward_card_reroll_confirm.description": "Display a confirmation message when rerolling skill cards.", + "setting.produce.reward_card_select_confirm": "Skill Card Selection", + "setting.produce.reward_card_select_confirm.description": "Display a confirmation message when not all skill cards are selected.", + "setting.produce.present_skip": "P Drink Receive", + "setting.produce.present_skip.description": "Display a confirmation message when P drink is not received.", + "setting.produce.shop_point_low_alert": "Consultation Start", + "setting.produce.shop_point_low_alert.description": "Display a confirmation message when P points are insufficient at the start of consultation.", + "setting.produce.exit_shop_confirm": "Consultation End", + "setting.produce.exit_shop_confirm.description": "Display a confirmation message when ending consultation.", + "setting.produce.skip_setting": "Display Skip Settings", + "setting.produce.start": "Training Start Playback Confirmation Dialog", + "setting.produce.stamina_alert": "Display a warning screen when idol's stamina is low", + "setting.produce.navi": "Show Training Navigation", + "setting.produce.navi.lose": "Exam failure navigation", + "setting.produce.navi.resident": "Regular navigation", + "setting.produce.navi.resident.description": "If disabled, navigation advice will not be displayed during training.", + "setting.produce.explanation": "Show Training Explanation", + "setting.produce.skip_explanation": "Before starting the schedule", + "setting.produce.skip_explanation.start": "If disabled, explanation will be omitted\\nduring training and the selected schedule will start immediately.", + "setting.produce.story_text_speed": "Dialogue Texts", + "setting.produce.story_text_speed.title": "Playback Speed", + "setting.produce.story_text_speed.x1": "1.0x", + "setting.produce.story_text_speed.x1_5": "1.5x", + "setting.produce.story_text_speed.description": "In intimacy dialogue or training dialogue, text will be displayed at the set speed.", + "setting.produce.live": "Display Live Confirmation Messages", + "setting.produce.live_skip": "Live Skip", + "setting.produce.live_skip.description": "If disabled, a confirmation message will not be displayed during live skip in training.", + "setting.confirm.description": "Restore settings to default?", + "setting.common.after_setting.description": "Can be changed anytime from 「Menu>Settings」.", + "login_bonus.daily_login_bonus.total_items_get_text1": "Login on Day {0}", + "login_bonus.daily_login_bonus.total_items_today_text1": "Day {0} Login", + "login_bonus.daily_login_bonus.total_items_today_text2": "Today", + "login_bonus.daily_login_bonus.total_login_day_count_text": "{0} days since becoming a producer", + "login_bonus.special_login_bonus.date_text": "Event Period: Until {0}", + "others.top.title": "Others", + "others.top.button.faq": "FAQ", + "others.top.button.terms": "Terms of Use", + "others.top.button.privacy_policy": "Privacy Policy", + "others.top.button.copyright": "Copyright", + "others.top.button.jewel_buy_limit": "Age-Based Purchase Limit", + "others.top.button.jewel_balance": "In-App Currency Balance", + "others.top.button.fund_settlement": "Display According to Fund Settlement Act", + "others.top.button.commercial_transaction": "Display According to Specific Commercial Transaction Act", + "others.top.button.delete_account": "Delete Account", + "others.top.button.fangage": "Privacy Options", + "faq_confirm_sheet.title": "Confirmation", + "faq_confirm_sheet.description": "Open the FAQ page? ※ Will launch the web browser", + "twitter_confirm_sheet.title": "Confirmation", + "twitter_confirm_sheet.description": "Open the official X (formerly Twitter) page?\\n※ Will launch the web browser", + "inquiry_confirm_sheet.title": "Confirmation", + "inquiry_confirm_sheet.description": "Customer ID is required for inquiries.\\nPlease copy the user ID and proceed with the inquiry.", + "inquiry_confirm_sheet.user_id": "Customer User ID", + "inquiry_confirm_sheet.copy_button": "Copy ID", + "inquiry_confirm_sheet.toast.copy": "ID Copied", + "inquiry_confirm_sheet.execute_button": "Inquire", + "account_delete.confirm.title": "Account Deletion Request", + "account_delete.confirm.description": "■ Notes (※ Please read carefully)\\n・Game data will be deleted and no operations will be possible.\\n・Current paid/unpaid jewels will disappear.\\n・Bandai Namco ID game data inheritance settings\\n will be canceled.\\n・Accounts deleted through this function cannot be restored.", + "account_delete.confirm.warning": "Deleted accounts cannot be restored\\nSelecting “Confirm” will launch an external browser and redirect to the support website's application window", + "account_delete.confirm.checkbox_text": "Confirmed", + "jewel_balance_sheet.title": "Jewel Balance Confirmation", + "jewel_balance_sheet.paid": "Paid", + "jewel_balance_sheet.free": "Free", + "jewel_balance_sheet.total": "Total", + "jewel_balance_sheet.count": "{0:N0} items", + "jewel_balance_sheet.description": "Free jewels will be consumed first.\\nAdditionally, paid jewels will be consumed in the order of acquisition time.", + "jewel_buy_limit_sheet.title": "Age-Based Purchase Limit", + "jewel_buy_limit_sheet.description": "Purchase limits are set based on age when purchasing in-app currency, etc.", + "jewel_buy_limit_sheet.title_1": "Under {0} years old", + "jewel_buy_limit_sheet.title_2": "{0}〜{1} years old", + "jewel_buy_limit_sheet.title_3": "Over {0} years old", + "jewel_buy_limit_sheet.amount_month": "1 Month", + "jewel_buy_limit_sheet.amount": "Up to {0:N0} yen", + "jewel_buy_limit_sheet.amount_unlimited": "Unlimited", + "maintenance.term.unknown": "Undetermined", + "maintenance.feature.message": "Under Maintenance", + "maintenance.button.sns": "Official X (formerly Twitter)", + "maintenance.button.inquiry": "Inquiry", + "maintenance.release.title": "Service Preparing", + "maintenance.release.description": "Please wait a moment, service will start soon", + "maintenance.release.sns": "Official X (formerly Twitter)", + "maintenance.release.inquiry_disable": "Available after service starts", + "data.common.linkage": "Linkage", + "data.common.release": "Release Linkage", + "data.common.update": "Update", + "data.common.migrate": "Link", + "data.common.p_id": "Producer ID", + "data.common.p_lv": "Producer Level", + "data.common.p_name": "Producer Name", + "data.common.undo.warning": "This action cannot be undone", + "data.linkage.first_confirm.title": "Data Linkage", + "data.linkage.first_confirm.description": "By linking game data with Bandai Namco ID, you can continue to use the same data on different devices.\\nLog in to Bandai Namco ID and link data?", + "data.linkage.first_confirm.warning": "The game data currently being played is already linked with Bandai Namco ID.\\nBy logging in to Bandai Namco ID, you can release the link or link with another Bandai Namco ID", + "data.linkage.success.title": "Data Linkage Completed", + "data.linkage.success.description": "Data linkage completed", + "data.linkage.release_other.description": "The logged-in account is already linked with the following game data.\\nRelease the link and re-link with the current game data being played?", + "data.linkage.release_other.description2": "※ Only one game data can be linked to one account", + "data.linkage.release_other.warning": "After releasing the link, this game data may not be recoverable\\nTo link this game data, select “Data Linkage” on the title screen", + "data.linkage.link.title": "Data Linkage Confirmation", + "data.linkage.link.description": "Link release completed.\\nRe-link the current game data being played with the account?", + "data.linkage.update.title": "Data Linkage ID Update", + "data.linkage.update.description": "The current data being played is linked with a different ID from the logged-in Bandai Namco ID. Release the link\\nand re-link the game data with the logged-in account?", + "data.release.title": "Data Linkage Release Confirmation", + "data.release.description": "The current data being played is linked with the logged-in Bandai Namco ID. Release the link?", + "data.release.description2": "※ To link with other game data\\n You need to release the current data linkage", + "data.release.success.title": "Data Linkage Release Completed", + "data.release.success.description": "Linkage release completed.", + "data.migrate.start.title": "Data Linkage", + "data.migrate.start.description": "If you already have an account, select to link.", + "data.migrate.start.warning": "※ Paid jewels cannot be linked to a different operating system. They can only be used on the purchased OS.\\n※ Free jewels can be linked to a different OS.", + "data.migrate.no_link.title": "No Linked Data", + "data.migrate.no_link.description": "The logged-in account has no linked game data.\\n\\nPlease perform account linkage in the \"Data Linkage\" menu within the game.", + "data.migrate.same_user.title": "Data Already Linked", + "data.migrate.same_user.description": "The logged-in account is already linked with the current game data.", + "data.migrate.confirm.title": "Data Linkage Confirmation", + "data.migrate.confirm.description": "The logged-in account is linked with the following game data.\\nLink this game data?", + "data.migrate.last_confirm.description": "The following data currently being played will be overwritten,\\nand cannot be restored. Are you sure?", + "data.migrate.last_confirm.warning": "※ Paid jewels cannot be linked to a different operating system.\\nThey can only be used on the purchased OS.\\n※ Free jewels can be linked to a different OS.", + "data.migrate.success.title": "Data Linkage Completed", + "data.migrate.success.description": "Data linkage completed.\\nReturning to the title screen.", + "data.migrate.button": "Link", + "dearness.dearness_level_detail_sheet.title": "Intimacy Confirmation", + "dearness.dearness_level_detail_sheet.character_produce_skill_level": "Intimacy Effect Lv{0}", + "dearness.dearness_level_detail_sheet.next_unlock_hint": "Intimacy Lv{0} Unlock Condition", + "dearness.dearness_level_detail_sheet.first_story_unlock_hint": "Start Training", + "dearness.dearness_level_detail_sheet.level_max": "Intimacy Level Maxed", + "dearness.dearness_level_detail_sheet.skill_empty": "No Intimacy Effect", + "dearness.dearness_level_detail_sheet.get_skill": "Obtain", + "dearness.dearness_level_detail_sheet.enhance_skill": "Enhance", + "dearness.dearness_level_up_receive.overlay.warning.text": "※ Obtained/enhanced intimacy effects will be applied during the next training", + "seminar.sheet.play": "Challenge", + "seminar.sheet.play_confirm": "Challenge Confirmation", + "seminar.sheet.retry": "Retry", + "seminar.sheet.retry_confirm": "Retry Confirmation", + "seminar.sheet.retry_title": "Restart", + "seminar.sheet.retry_description": "Restart the current training from the beginning?", + "seminar.sheet.retire_title": "Exit", + "seminar.sheet.retire_description": "Exit will delete ongoing training data\\nExit and return to the training homepage?", + "seminar.sheet.advice_header": "STEP {0}", + "seminar.sheet.advice_title": "Asari Sensei's Advice", + "seminar.sheet.suggestion": "Training Guide", + "seminar.sheet.produce_play_title": "Training Confirmation", + "seminar.sheet.produce_play_description": "Temporarily interrupt training to start the seminar?", + "seminar.sheet.produce_back_title": "Training Continuation Confirmation", + "seminar.sheet.produce_back_description": "Continue the ongoing training?", + "seminar.sheet.produce_back_alert": "If not continued, training will be interrupted and return to the home screen.", + "seminar.sheet.produce_back_button_cancel": "Interrupt", + "seminar.sheet.produce_back_button_execute": "Continue", + "seminar.sheet.produce_retire_description": "Exit and return to training?", + "seminar.sheet.produce_retire_alert": "Exiting will delete ongoing training data.", + "seminar.sheet.produce_retire_button": "Exit", + "seminar.sheet.back_list": "Back to List", + "seminar.clear_overlay.title": "Seminar", + "seminar.clear_overlay.close_button_text": "Back to List", + "voice.idol_potential_rank": "Talent Bloom", + "voice.idol_produce_select": "Start Training", + "voice.idol_use_produce_card": "Use P-Idol Skill Card", + "voice.idol_limit_rank_before": "Special Training ①", + "voice.idol_limit_rank_after": "Special Training ②", + "startup.shop.update.day": "{0} days remaining", + "startup.shop.update.hour": "{0} hours {1} minutes remaining", + "startup.shop.update.minute": "{0} minutes remaining", + "startup.shop.update.less": "Less than a minute remaining", + "upload_memory_photo_error_sheet.title": "Error", + "upload_memory_photo_error_sheet.description": "Unable to save photo due to error.\\nRetry?\\n\\n※Cancel will discard the captured image and use a template image to generate memory", + "upload_memory_photo_error_sheet.cancel": "Cancel", + "upload_memory_photo_error_sheet.retry": "Retry", + "upload_photo_error_sheet.title": "Error", + "upload_photo_error_sheet.description": "Unable to save photo due to error\\nRetry?\\n\\n※Cancel will discard the captured photo", + "upload_photo_error_sheet.cancel": "Cancel", + "upload_photo_error_sheet.retry": "Retry" +}