Update: UI overhaul #1

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Mocca
2024-08-08 17:33:34 +07:00
parent f135bc0678
commit 8395173d51
9 changed files with 6129 additions and 7960 deletions

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{
"/ 確率中": "/ Medium ",
"/ 確率大": "/ High ",
"/ 確率小": "/ Low ",
"/確率大": "/High ",
"[__split__](Within lesson": "[__split__] (Within lesson ",
"[__split__]At the start of the turn, draw a skill card\n○〆Fixed Energy": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ",
"[__split__]Pポイント": "[__split__] P-points ",
"[__split__]SPレッスン終了時、体力消費": "[__split__] At the end of SP Lesson, stamina consumption ",
"[__split__]Times)": "[__split__] Times) ",
"[__split__]Vocal Lesson・Vocal Turn Only": "[__split__] Vocal Lesson・Vocal Turn Only ",
"[__split__]○〆やる気": "[__split__] ○〆Motivation ",
"[__split__]○〆やる気が": "[__split__] ○〆Motivation is ",
"[__split__]○〆やる気が増加後、○〆やる気": "[__split__] After motivation increases, motivation ",
"[__split__]○〆やる気の": "[__split__] ○〆Motivation of ",
"[__split__]○〆やる気効果のスキルカード獲得時、ボーカル上昇": "[__split__] When acquiring a skill card with motivation effect, vocals increase ",
"[__split__]○〆やる気消費": "[__split__] ○〆Motivation Consumption ",
"[__split__]○〆アクティブスキルカード使用後○〆やる気が": "[__split__] After using ○〆Active Skill Card, ○〆Motivation ",
"[__split__]○〆アクティブスキルカード使用後、○〆元気の": "[__split__] After using an active skill card, stamina ",
"[__split__]○〆アクティブスキルカード使用後、○〆好調": "[__split__] After using ○〆Active Skill Card, ○〆Good Shape ",
"[__split__]○〆アクティブスキルカード使用時、体力回復": "[__split__] When using ○〆Active Skill Card, recover stamina ",
"[__split__]○〆アクティブスキルカード使用時体力が": "[__split__] When using an active skill card, stamina ",
"[__split__]○〆アクティブスキルカード獲得時、ダンス上昇": "[__split__] Dance increase when active skill card is acquired ",
"[__split__]○〆アクティブスキルカード獲得時、ビジュアル上昇": "[__split__] Visual increase when active skill card is acquired ",
"[__split__]○〆アクティブスキルカード獲得時、ボーカル上昇": "[__split__] Vocal increase when active skill card is acquired ",
"[__split__]○〆スキルカード使用数追加": "[__split__] ○〆Additional Skill Card Usage ",
"[__split__]○〆スコア上昇量増加": "[__split__] ○〆Increased Score Gain ",
"[__split__]○〆ターン追加": "[__split__] ○〆Extra Turn ",
"[__split__]○〆パラメータ上昇量増加": "[__split__] ○〆Increase parameter gain ",
"[__split__]○〆メンタルスキルカード使用後○〆やる気が": "[__split__] After using ○〆Mental Skill Card, ○〆Motivation ",
"[__split__]○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆好調": "[__split__] If a Mental Skill Card was used just before using a Mental Skill Card, ○〆Good condition ",
"[__split__]○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆集中": "[__split__] If a Mental Skill Card was used just before using another Mental Skill Card, ○〆Focus ",
"[__split__]○〆メンタルスキルカード強化時、ダンス上昇": "[__split__] Dance Increase When ○〆Mental Skill Card is Enhanced ",
"[__split__]○〆メンタルスキルカード強化時、ボーカル上昇": "[__split__] Vocal Increase When ○〆Mental Skill Card is Enhanced ",
"[__split__]○〆メンタルスキルカード獲得時、ビジュアル上昇": "[__split__] Visual increase when mental skill card is acquired ",
"[__split__]○〆低下状態無効": "[__split__] ○〆Debuff Immune ",
"[__split__]○〆体力消費": "[__split__] ○〆Stamina Consumption ",
"[__split__]○〆元気": "[__split__] ○〆Energy ",
"[__split__]○〆元気が": "[__split__] ○〆Energy is ",
"[__split__]○〆元気の": "[__split__] ○〆Energy of ",
"[__split__]○〆元気の増加量が": "[__split__] ○〆Energy increase amount ",
"[__split__]○〆元気を": "[__split__] ○〆Energy to ",
"[__split__]○〆元気を半分にして、減少前の○〆元気の": "[__split__] ○〆Halve Energy, before reduction, ○〆Energy ",
"[__split__]○〆元気増加無効": "[__split__] ○〆Energy Increase Disabled ",
"[__split__]○〆固定元気": "[__split__] ○〆Fixed Energy ",
"[__split__]○〆好印象": "[__split__] ○〆Good Impression ",
"[__split__]○〆好印象が": "[__split__] ○〆Good Impression is ",
"[__split__]○〆好印象が増加後、○〆好印象": "[__split__] After increasing good impression, good impression ",
"[__split__]○〆好印象の": "[__split__] ○〆Good Impression of ",
"[__split__]○〆好印象効果のスキルカード獲得時、ビジュアル上昇": "[__split__] When acquiring a skill card with good impression effect, visuals increase ",
"[__split__]○〆好印象消費": "[__split__] ○〆Good Impression Consumption ",
"[__split__]○〆好調": "[__split__] ○〆Good Shape ",
"[__split__]○〆好調が": "[__split__] ○〆Good Shape is ",
"[__split__]○〆好調の": "[__split__] ○〆Good Shape of ",
"[__split__]○〆好調のスコア上昇量を○〆好調": "[__split__] ○〆Good condition score increase amount ○〆Good condition ",
"[__split__]○〆好調の効果ターンが増加後、○〆好調": "[__split__] After increasing the effect turns of Good Shape, Good Shape ",
"[__split__]○〆好調効果のスキルカード獲得時、ダンス上昇": "[__split__] When acquiring a skill card with Good Shape effect, dance increase ",
"[__split__]○〆好調消費": "[__split__] ○〆Good Shape Consumption ",
"[__split__]○〆好調状態でない場合○〆不安": "[__split__] If not in good condition, ○〆Anxiety ",
"[__split__]○〆好調状態でない場合○〆弱気": "[__split__] If not in good condition, ○〆Timid ",
"[__split__]○〆好調状態でない場合○〆手札減少": "[__split__] If not in good condition, ○〆Reduced Hand ",
"[__split__]○〆好調状態の場合○〆スキルカード使用数追加": "[__split__] If in good condition, ○〆Additional Skill Card Usage ",
"[__split__]○〆好調状態の場合○〆ターン追加": "[__split__] If in good condition, ○〆Additional Turn ",
"[__split__]○〆好調状態の場合○〆消費体力削減": "[__split__] If in good condition, ○〆Reduced stamina consumption ",
"[__split__]○〆好調状態の場合○〆集中": "[__split__] If in good condition, ○〆Focus ",
"[__split__]○〆好調状態の場合、○〆集中": "[__split__] ○〆When in Good Shape, ○〆Focus ",
"[__split__]○〆好調状態の場合、パラメータ": "[__split__] ○〆If in Good Shape, Parameter ",
"[__split__]○〆好調状態の場合、使用可\n○〆絶好調": "[__split__] Usable if ○〆In Good Shape\n○〆Excellent Condition ",
"[__split__]○〆好調状態の場合、使用可\nパラメータ": "[__split__] ○〆Usable when in Good Shape\nParameter ",
"[__split__]○〆消費体力削減": "[__split__] ○〆Reduced Stamina Consumption ",
"[__split__]○〆消費体力増加": "[__split__] ○〆Increased Stamina Consumption ",
"[__split__]○〆消費体力減少": "[__split__] ○〆Reduced Stamina Consumption ",
"[__split__]○〆消費体力減少状態の場合○〆ターン追加": "[__split__] If in reduced stamina consumption state, ○〆Extra turn ",
"[__split__]○〆消費体力減少状態の場合○〆消費体力減少": "[__split__] If in reduced stamina consumption state, ○〆Reduced Stamina Consumption ",
"[__split__]○〆絶好調": "[__split__] ○〆Excellent Condition ",
"[__split__]○〆集中": "[__split__] ○〆Focus ",
"[__split__]○〆集中が": "[__split__] ○〆Focus is ",
"[__split__]○〆集中が増加後、○〆集中": "[__split__] After concentration increases, concentration ",
"[__split__]○〆集中が増加後体力が": "[__split__] After concentration increases, stamina ",
"[__split__]○〆集中効果のスキルカード獲得時、ボーカル上昇": "[__split__] When acquiring a skill card with concentration effect, vocals increase ",
"[__split__]○〆集中消費": "[__split__] ○〆Focus Consumption ",
"[__split__]お出かけ終了時、ダンス上昇": "[__split__] Dance increase when outing ends ",
"[__split__]お出かけ終了時、ビジュアル上昇": "[__split__] Visual increase when outing ends ",
"[__split__]お出かけ終了時、ボーカル上昇": "[__split__] Vocal increase when outing ends ",
"[__split__]このサポートカードのイベントによるパラメータ上昇を": "[__split__] Parameter Increase from Events of This Support Card ",
"[__split__]このサポートカードのレッスンサポート発生率を": "[__split__] Increase the Lesson Support Occurrence Rate of This Support Card ",
"[__split__]ごとにスコアを": "[__split__] Increase score each time ",
"[__split__]つ獲得": "[__split__] Obtain ",
"[__split__]で解放": "[__split__] Unlocked By ",
"[__split__]にして、減少前の○〆元気の": "[__split__] Make, before reducing ○〆Energy of ",
"[__split__]にする": "[__split__] to ",
"[__split__]のアイドルをプロデュースしている場合のみ発動": "[__split__] Activates Only When Producing a Specific Idol ",
"[__split__]の場合、体力減少": "[__split__] If so, stamina decreases ",
"[__split__]の場合、使用可\n○〆元気": "[__split__] If so, usable\n○〆Energy ",
"[__split__]の確率で○〆やる気": "[__split__] Chance for ○〆Motivation ",
"[__split__]の確率で○〆元気": "[__split__] Chance for ○〆Energy ",
"[__split__]の確率で○〆好印象": "[__split__] Chance of ○〆Good Impression ",
"[__split__]の確率で○〆好調": "[__split__] Chance for ○〆Good Shape ",
"[__split__]の確率で○〆消費体力減少": "[__split__] Chance for ○〆Reduced Stamina Consumption ",
"[__split__]の確率で○〆集中": "[__split__] Chance for ○〆Focus ",
"[__split__]の確率で体力回復": "[__split__] Chance for Stamina Recovery ",
"[__split__]アドレナリン全開": "[__split__] Adrenaline Full Throttle ",
"[__split__]スキルカードが除外に移動した時、体力回復": "[__split__] When a skill card is moved to exclusion, recover stamina ",
"[__split__]スキルカードを": "[__split__] Skill Cards ",
"[__split__]スキルカードを引く": "[__split__] Draw a Skill Card ",
"[__split__]スキルカードを引く\n手札をすべて○〆レッスン中強化": "[__split__] Draw a Skill Card\nEnhance all cards in hand ○〆During Lesson ",
"[__split__]スキルカードを引く\nレッスン内": "[__split__] Draw a skill card\n(In-lesson ",
"[__split__]スキルカードを選択して": "[__split__] Select a skill card ",
"[__split__]スキルカード使用後○〆やる気が": "[__split__] After using a skill card, motivation ",
"[__split__]スキルカード使用後○〆好印象が": "[__split__] After using a skill card, ○〆Good Impression ",
"[__split__]スキルカード使用時○〆集中が": "[__split__] When using a skill card, ○〆focus ",
"[__split__]スキルカード強化時、ダンス上昇": "[__split__] Dance increase when skill card is enhanced ",
"[__split__]スキルカード強化時、ビジュアル上昇": "[__split__] Visual increase when skill card is enhanced ",
"[__split__]スキルカード強化時、ボーカル上昇": "[__split__] Vocal increase when skill card is enhanced ",
"[__split__]スキルカード強化時ボーカルが": "[__split__] When skill card is enhanced, vocals ",
"[__split__]スコア": "[__split__] Score ",
"[__split__]スコアが": "[__split__] If score is ",
"[__split__]スコア上昇量が": "[__split__] Score increase amount ",
"[__split__]スコア上昇量を": "[__split__] Score increase amount ",
"[__split__]センス": "[__split__] Sense ",
"[__split__]センス専用": "[__split__] Sense Only ",
"[__split__]ターン": "[__split__] Turn ",
"[__split__]ターン\n○〆元気": "[__split__] Turn\n○〆Energy ",
"[__split__]ターン\n○〆集中": "[__split__] Turn\n○〆Focus ",
"[__split__]ターン\nパラメータ": "[__split__] Turn\nParameters ",
"[__split__]ターン\n次に使用するスキルカードの効果をもう": "[__split__] Turn\nNext, use the Skill Card effect again ",
"[__split__]ターンごとに": "[__split__] Each turn ",
"[__split__]ターンごとに、○〆元気": "[__split__] Each turn, stamina ",
"[__split__]ターンの間有効)": "[__split__] Valid for turns ",
"[__split__]ターン以上の場合○〆スキルカード使用数追加": "[__split__] If above the turn, ○〆Additional Skill Card Usage ",
"[__split__]ターン以上の場合○〆ターン追加": "[__split__] If above the turn, ○〆Additional Turn ",
"[__split__]ターン以上の場合○〆消費体力減少": "[__split__] If above the turn, ○〆Reduced Stamina Consumption ",
"[__split__]ターン以上の場合○〆絶好調": "[__split__] If above the turn, ○〆Excellent Condition ",
"[__split__]ターン以上の場合、": "[__split__] If above turns, ",
"[__split__]ターン以上の場合、○〆好調": "[__split__] If over turns, ○〆Good Shape ",
"[__split__]ターン以上の場合以降、ターン終了時、○〆集中": "[__split__] If the turn is above, after that, at the end of the turn, ○〆Focus ",
"[__split__]ターン以上の場合除外にあるスキルカードを山札の下に移動": "[__split__] If more than X turns, move excluded skill cards to the bottom of the deck ",
"[__split__]ターン以下の場合○〆不調": "[__split__] If the turn is below, ○〆Bad Condition ",
"[__split__]ターン以内の場合、○〆スコア上昇量増加": "[__split__] If within X turns, ○〆Score increase amount ",
"[__split__]ターン以内の場合、○〆元気の": "[__split__] If within the turns, ○〆Energy ",
"[__split__]ターン以内の場合、○〆好印象の": "[__split__] If within turns, ○〆Good impression of ",
"[__split__]ターン以内の場合、スコア": "[__split__] If within turns, Score ",
"[__split__]ターン以内の場合、パラメータ": "[__split__] If within the turns, parameter ",
"[__split__]ターン目以降の場合、使用可\nパラメータ": "[__split__] If after turn, usable\nParameters ",
"[__split__]ターン終了時○〆元気が": "[__split__] At the end of the turn, stamina ",
"[__split__]ターン終了時○〆好印象が": "[__split__] At the end of the turn, good impression ",
"[__split__]ターン終了時○〆好調が": "[__split__] At the end of the turn, ○〆Good Shape ",
"[__split__]ターン終了時、好印象": "[__split__] At the end of the turn, Good impression ",
"[__split__]ターン終了時体力が": "[__split__] At the end of the turn, stamina ",
"[__split__]ターン終了時残り": "[__split__] Remaining at the end of the turn ",
"[__split__]ターン開始時○〆やる気が": "[__split__] At the start of the turn, ○〆motivation ",
"[__split__]ターン開始時○〆元気が": "[__split__] At the start of the turn, stamina ",
"[__split__]ターン開始時○〆好印象が": "[__split__] At the start of the turn, ○〆good impression ",
"[__split__]ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "[__split__] At the start of the turn, if ○〆in Good Shape, ○〆Skill card usage count added ",
"[__split__]ターン開始時○〆好調状態の場合、○〆元気": "[__split__] At the start of the turn, if in Good Shape, stamina ",
"[__split__]ターン開始時○〆好調状態の場合、○〆集中": "[__split__] At the start of the turn, if in Good Shape, concentration ",
"[__split__]ターン開始時○〆好調状態の場合、パラメータ": "[__split__] At the start of the turn, if in Good Shape, parameters ",
"[__split__]ターン開始時○〆消費体力減少状態の場合、○〆絶好調": "[__split__] At the start of the turn, if ○〆reduced stamina consumption state, ○〆Excellent Condition ",
"[__split__]ターン開始時○〆集中が": "[__split__] At the start of the turn, concentration ",
"[__split__]ターン開始時、○〆やる気の": "[__split__] At the start of the turn, ○〆Motivation ",
"[__split__]ターン開始時、○〆スキルカード使用数追加": "[__split__] At the start of the turn, ○〆Skill card usage count added ",
"[__split__]ターン開始時、○〆パラメータ上昇量増加": "[__split__] At the start of the turn, ○〆Increase parameter gain ",
"[__split__]ターン開始時、○〆固定元気": "[__split__] At the start of the turn, ○〆Fixed Energy ",
"[__split__]ターン開始時、○〆集中": "[__split__] At the start of the turn, concentration ",
"[__split__]ターン開始時、スキルカードを引く\n○〆固定元気": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ",
"[__split__]ターン開始時体力が": "[__split__] At the start of the turn, stamina ",
"[__split__]ターン開始時最終ターンの場合、○〆元気の": "[__split__] If it's the final turn, stamina ",
"[__split__]ターン開始時残り": "[__split__] At the start of the turn, remaining ",
"[__split__]ダンスSPレッスン発生率": "[__split__] Dance SP lesson occurrence rate ",
"[__split__]ダンスSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increase in P Points Earned at the End of Dance SP Lesson ",
"[__split__]ダンスSPレッスン終了時、ダンス上昇": "[__split__] Dance Increase at the End of Dance SP Lesson ",
"[__split__]ダンスSPレッスン終了時、ランダムにPドリンクを": "[__split__] At the end of Dance SP Lesson, randomly get P drink ",
"[__split__]ダンスSPレッスン終了時、体力回復": "[__split__] Stamina recovery when dance SP lesson ends ",
"[__split__]ダンスSPレッスン開始時、": "[__split__] At the start of the dance SP lesson, ",
"[__split__]ダンスレッスンボーナス": "[__split__] Dance Lesson Bonus ",
"[__split__]ダンスレッスン・ダンスターンのみ": "[__split__] Dance Lesson・Dance Turn Only ",
"[__split__]ダンスレッスン終了時、": "[__split__] At the End of Dance Lesson, ",
"[__split__]ダンスレッスン終了時、ダンス上昇": "[__split__] Dance increase when dance lesson ends ",
"[__split__]ダンスレッスン終了時体力が": "[__split__] At the end of Dance Lesson, stamina ",
"[__split__]ダンスレッスン開始時、": "[__split__] At the Start of Dance Lesson, ",
"[__split__]ダンス上昇": "[__split__] Dance Increase ",
"[__split__]ダンス通常レッスン終了時、ダンス上昇": "[__split__] Dance increase when regular dance lesson ends ",
"[__split__]チェンジ": "[__split__] Change ",
"[__split__]パラメータ": "[__split__] Parameter ",
"[__split__]ビジュアルSPレッスン発生率": "[__split__] Visual SP Lesson Occurrence Rate ",
"[__split__]ビジュアルSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increased P points when visual SP lesson ends ",
"[__split__]ビジュアルSPレッスン終了時、ビジュアル上昇": "[__split__] Visual increase when visual SP lesson ends ",
"[__split__]ビジュアルSPレッスン終了時、体力回復": "[__split__] Stamina recovery when visual SP lesson ends ",
"[__split__]ビジュアルSPレッスン終了時ビジュアルが": "[__split__] At the end of Visual SP Lesson, visuals ",
"[__split__]ビジュアルSPレッスン開始時、": "[__split__] At the Start of Visual SP Lesson, ",
"[__split__]ビジュアルレッスンボーナス": "[__split__] Visual Lesson Bonus ",
"[__split__]ビジュアルレッスン・ビジュアルターンのみ": "[__split__] Visual Lesson・Visual Turn Only ",
"[__split__]ビジュアルレッスン終了時、": "[__split__] At the End of Visual Lesson, ",
"[__split__]ビジュアルレッスン終了時、ビジュアル上昇": "[__split__] Visual Increase at the End of Visual Lesson ",
"[__split__]ビジュアルレッスン終了時体力が": "[__split__] At the end of Visual Lesson, stamina ",
"[__split__]ビジュアルレッスン開始時、": "[__split__] At the start of the visual lesson, ",
"[__split__]ビジュアル上昇": "[__split__] Visual Increase ",
"[__split__]ビジュアル通常レッスン終了時、ビジュアル上昇": "[__split__] Visual increase when regular visual lesson ends ",
"[__split__]プランが": "[__split__] Plan is ",
"[__split__]ボーカルSPレッスン発生率": "[__split__] Vocal SP lesson occurrence rate ",
"[__split__]ボーカルSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increase in P Points Earned at the End of Vocal SP Lesson ",
"[__split__]ボーカルSPレッスン終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Vocal SP Lesson ",
"[__split__]ボーカルSPレッスン終了時、体力回復": "[__split__] Stamina recovery when vocal SP lesson ends ",
"[__split__]ボーカルSPレッスン終了時ボーカルが": "[__split__] At the end of Vocal SP Lesson, vocals ",
"[__split__]ボーカルSPレッスン開始時、": "[__split__] At the Start of Vocal SP Lesson, ",
"[__split__]ボーカルレッスンボーナス": "[__split__] Vocal Lesson Bonus ",
"[__split__]ボーカルレッスン・ボーカルターンのみ": "[__split__] Vocal Lesson・Vocal Turn Only ",
"[__split__]ボーカルレッスン終了時、": "[__split__] At the End of Vocal Lesson, ",
"[__split__]ボーカルレッスン終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Vocal Lesson ",
"[__split__]ボーカルレッスン終了時体力が": "[__split__] At the end of Vocal Lesson, stamina ",
"[__split__]ボーカルレッスン開始時、": "[__split__] At the Start of Vocal Lesson, ",
"[__split__]ボーカル上昇": "[__split__] Vocal Increase ",
"[__split__]ボーカル通常レッスン終了時、ボーカル上昇": "[__split__] Vocal increase when regular vocal lesson ends ",
"[__split__]ランダムな○〆トラブルカードを": "[__split__] Random ○〆 trouble card ",
"[__split__]ランダムなスキルカードを": "[__split__] Random Skill Card ",
"[__split__]ランダムな名前に「基本」を含むスキルカードを異なるスキルカードに": "[__split__] Change a random skill card containing 'Basic' in its name to a different skill card ",
"[__split__]ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加": "[__split__] Generate a random enhanced Skill Card in hand ○〆\nGenerate extra Skill Card uses ",
"[__split__]レッスンCLEARの": "[__split__] Lesson CLEAR of ",
"[__split__]レッスン中": "[__split__] During Lesson ",
"[__split__]レッスン中に体力が減少した時、○〆好印象": "[__split__] When stamina decreases during the lesson, ○〆Good Impression ",
"[__split__]レッスン終了時、Pポイント獲得量増加": "[__split__] Increased P points when lesson ends ",
"[__split__]レッスン開始時、○〆集中": "[__split__] At the start of the lesson, ○〆Focus ",
"[__split__]レッスン開始時手札に入る\n○〆元気": "[__split__] Added to hand at Lesson start\n○〆Energy ",
"[__split__]レッスン開始時手札に入る\n○〆好印象": "[__split__] At lesson start, enters hand\n○〆Good Impression ",
"[__split__]レッスン開始時手札に入る\n○〆消費体力減少": "[__split__] Added to hand at Lesson start\n○〆Reduced Stamina Consumption ",
"[__split__]レッスン開始時手札に入る\n○〆集中": "[__split__] At lesson start, enters hand\n○〆Focus ",
"[__split__]ロジック専用": "[__split__] Logic Only ",
"[__split__]上昇。ターン開始時、好印象が": "[__split__] Increase. At the start of the turn, Good impression ",
"[__split__]以上の場合○〆スキルカード使用数追加": "[__split__] If above, ○〆Additional Skill Card Usage ",
"[__split__]以上の場合○〆スコア上昇量増加": "[__split__] If above, ○〆Increased Score Gain ",
"[__split__]以上の場合○〆ターン追加": "[__split__] If above, ○〆Additional Turn ",
"[__split__]以上の場合○〆元気": "[__split__] If above, ○〆Energy ",
"[__split__]以上の場合○〆好印象": "[__split__] If above, ○〆Good impression ",
"[__split__]以上の場合○〆好印象の": "[__split__] If above, ○〆Good impression of ",
"[__split__]以上の場合○〆好調": "[__split__] If above, ○〆Good Condition ",
"[__split__]以上の場合○〆消費体力削減": "[__split__] If above, ○〆Stamina Consumption Reduction ",
"[__split__]以上の場合○〆消費体力減少": "[__split__] If above, ○〆Reduced Stamina Consumption ",
"[__split__]以上の場合○〆絶好調": "[__split__] If above, ○〆Excellent Condition ",
"[__split__]以上の場合○〆集中": "[__split__] If above, ○〆Focus ",
"[__split__]以上の場合、Pポイント": "[__split__] If more, P points ",
"[__split__]以上の場合、○〆やる気": "[__split__] If above, ○〆Motivation ",
"[__split__]以上の場合、○〆やる気の": "[__split__] If over, ○〆Motivation ",
"[__split__]以上の場合、○〆スキルカード使用数追加": "[__split__] If above, ○〆Skill card usage count added ",
"[__split__]以上の場合、○〆体力消費": "[__split__] If above, ○〆Stamina consumption ",
"[__split__]以上の場合、○〆元気": "[__split__] If above, ○〆Energy ",
"[__split__]以上の場合、○〆好印象": "[__split__] If above, ○〆Good Impression ",
"[__split__]以上の場合、○〆好印象の": "[__split__] If over, ○〆Good Impression ",
"[__split__]以上の場合、○〆好調": "[__split__] If above, ○〆Good Shape ",
"[__split__]以上の場合、○〆消費体力削減": "[__split__] If above, ○〆Reduced Stamina Consumption ",
"[__split__]以上の場合、○〆集中": "[__split__] If above, ○〆Focus ",
"[__split__]以上の場合、ダンス上昇": "[__split__] If more, dance increase ",
"[__split__]以上の場合、パラメータ": "[__split__] If above, Parameter ",
"[__split__]以上の場合、ビジュアル上昇": "[__split__] If more, visuals increase ",
"[__split__]以上の場合、ボーカル上昇": "[__split__] If more, vocals increase ",
"[__split__]以上の場合、ランダムなスキルカードを": "[__split__] If more, random skill card ",
"[__split__]以上の場合、体力回復": "[__split__] If more, stamina recovery ",
"[__split__]以上の場合、使用可\nパラメータ": "[__split__] If above, usable\nParameters ",
"[__split__]以上の場合、次のターン、スキルカードを引く": "[__split__] If above, draw a Skill Card next turn ",
"[__split__]以上の場合スコア": "[__split__] If above, Score ",
"[__split__]以上の場合以降、ターン終了時、○〆好印象": "[__split__] If above, from the next turn onwards, at the end of the turn, ○〆Good impression ",
"[__split__]以上の場合以降、ターン終了時、○〆好印象の": "[__split__] If above, from the next turn onwards, at the end of the turn, ○〆Good impression of ",
"[__split__]以上の場合以降、ターン終了時、スコア": "[__split__] If the score is above, after that, at the end of the turn, Score ",
"[__split__]以上の場合以降、ターン開始時、○〆スキルカード使用数追加": "[__split__] If above, from the next turn onwards, at the start of the turn, ○〆Extra skill card use ",
"[__split__]以上の場合以降、ターン開始時、○〆好印象": "[__split__] If above, from the next turn onwards, at the start of the turn, ○〆Good impression ",
"[__split__]以上の場合体力回復": "[__split__] If above, Stamina Recovery ",
"[__split__]以上の場合除外にあるスキルカードを山札の下に移動": "[__split__] If above, move excluded skill cards to the bottom of the deck ",
"[__split__]以下の場合○〆スランプ": "[__split__] If below, ○〆Slump ",
"[__split__]以下の場合○〆不安": "[__split__] If below, ○〆Anxiety ",
"[__split__]以下の場合○〆不調": "[__split__] If below, ○〆Bad Condition ",
"[__split__]以下の場合○〆元気増加無効": "[__split__] If below, ○〆No Energy Gain ",
"[__split__]以下の場合○〆弱気": "[__split__] If below, ○〆Timid ",
"[__split__]以下の場合○〆手札減少": "[__split__] If below, ○〆Hand reduction ",
"[__split__]以下の場合○〆消費体力増加": "[__split__] If below, ○〆Increased stamina consumption ",
"[__split__]以下の場合、○〆元気": "[__split__] If below, ○〆Energy ",
"[__split__]以下の場合、○〆集中": "[__split__] If below, ○〆Focus ",
"[__split__]以下の場合、使用可\nパラメータ": "[__split__] If below, usable\nParameters ",
"[__split__]以下の場合以降、ターン終了時、○〆好印象の": "[__split__] If below, from the next turn onwards, at the end of the turn, ○〆Good impression of ",
"[__split__]以下の場合以降、ターン終了時、スコア": "[__split__] If below, after that, at the end of the turn, Score ",
"[__split__]以降、○〆アクティブスキルカード使用時、○〆固定元気": "[__split__] After, when using Active Skill Cards, ○〆Fixed Energy ",
"[__split__]以降、○〆アクティブスキルカード使用時、○〆集中": "[__split__] After, when using Active Skill Cards, ○〆Focus ",
"[__split__]以降、○〆アクティブスキルカード使用時、パラメータ": "[__split__] After, when using ○〆Active Skill Card, Parameters ",
"[__split__]以降、○〆アクティブスキルカード使用時直前に○〆アクティブスキルカードを使用していた場合、スコア": "[__split__] After that, if an Active Skill Card was used just before using another Active Skill Card, Score ",
"[__split__]以降、○〆メンタルスキルカード使用時、○〆やる気": "[__split__] After, when using Mental Skill Cards, ○〆Motivation ",
"[__split__]以降、○〆メンタルスキルカード使用時、○〆好印象": "[__split__] After, when using Mental Skill Cards, ○〆Good Impression ",
"[__split__]以降、スキルカード使用時、○〆好印象の": "[__split__] After, when using Skill Card, ○〆Good Impression of ",
"[__split__]以降、ターン内にスキルカードを": "[__split__] Afterwards, within the turn, skill cards ",
"[__split__]以降、ターン終了時○〆やる気が": "[__split__] From the next turn onwards, at the end of the turn, ○〆Motivation ",
"[__split__]以降、ターン終了時○〆好印象が": "[__split__] After, at turn end ○〆Good Impression is ",
"[__split__]以降、ターン終了時○〆集中が": "[__split__] After, at turn end ○〆Focus is ",
"[__split__]以降、ターン終了時、○〆やる気": "[__split__] Afterward, at the end of the turn, ○〆Motivation ",
"[__split__]以降、ターン終了時、○〆好印象": "[__split__] After, at the end of the turn, ○〆Good Impression ",
"[__split__]以降、ターン終了時、○〆集中": "[__split__] Afterward, at the end of the turn, ○〆Focus ",
"[__split__]以降、ターン終了時、スコア": "[__split__] After that, at the end of the turn, Score ",
"[__split__]休む選択時、ダンス上昇": "[__split__] Dance increase when selecting rest ",
"[__split__]休む選択時、ビジュアル上昇": "[__split__] Visual increase when selecting rest ",
"[__split__]休む選択時、ボーカル上昇": "[__split__] Vocal increase when selecting rest ",
"[__split__]体力が": "[__split__] Stamina is ",
"[__split__]体力回復": "[__split__] Stamina Recovery ",
"[__split__]使用時、○〆好調": "[__split__] When used, ○〆Good Shape ",
"[__split__]倍": "[__split__] Multiplier ",
"[__split__]分スコア上昇": "[__split__] Score Increase ",
"[__split__]分スコア上昇\n○〆やる気": "[__split__] Score Increase\n○〆Motivation ",
"[__split__]分スコア上昇\n試験・ステージ内": "[__split__] Score increase per segment\n(In tests or stages) ",
"[__split__]分パラメータ上昇": "[__split__] Parameter Increase ",
"[__split__]分パラメータ上昇\n○〆やる気": "[__split__] Parameter Increase \n○〆Motivation ",
"[__split__]分パラメータ上昇\n○〆やる気の": "[__split__] Parameter Increase\n○〆Motivation of ",
"[__split__]分パラメータ上昇\n○〆スキルカード使用数追加": "[__split__] Parameter Increase \n○〆Additional Skill Card Usage ",
"[__split__]分パラメータ上昇\n○〆体力消費": "[__split__] Parameter increase by amount\n○〆Stamina consumption ",
"[__split__]分パラメータ上昇\n○〆元気": "[__split__] Increase parameter by ○〆Energy ",
"[__split__]分パラメータ上昇\n○〆消費体力増加": "[__split__] Parameter Increase \n○〆Increased Stamina Consumption ",
"[__split__]分パラメータ上昇\nレッスン内": "[__split__] Increase parameter by \n(In-lesson ",
"[__split__]初期Pポイント": "[__split__] Initial P Points ",
"[__split__]初期ダンス上昇": "[__split__] Initial Dance Increase ",
"[__split__]初期ビジュアル上昇": "[__split__] Initial Visual Increase ",
"[__split__]初期ボーカル上昇": "[__split__] Initial Vocal Increase ",
"[__split__]削除": "[__split__] Delete ",
"[__split__]回": "[__split__] Times ",
"[__split__]回使用するごとに、○〆好印象の": "[__split__] Every time used, ○〆Good impression of ",
"[__split__]回)": "[__split__] Times) ",
"[__split__]回)\n○〆集中": "[__split__] Times)\n○〆Focus ",
"[__split__]回)\n○〆集中が": "[__split__] Times)\n○〆Focus is ",
"[__split__]増加": "[__split__] Increase ",
"[__split__]増加するごとに、○〆元気の増加量が": "[__split__] Every time it increases, ○〆Energy increase amount ",
"[__split__]増加するごとに、スコア上昇量を": "[__split__] For each increase, Score Gain ",
"[__split__]増加するごとに、ターン開始時に引くスキルカードが": "[__split__] Each time it increases, the skill card drawn at the start of the turn ",
"[__split__]引く": "[__split__] Draw ",
"[__split__]引く\n○〆消費体力減少": "[__split__] Draw\n○〆Reduced stamina consumption ",
"[__split__]弱気が": "[__split__] Timidness ",
"[__split__]強化": "[__split__] Enhance ",
"[__split__]後、スキルカードを引く": "[__split__] After, draw a Skill Card ",
"[__split__]後、体力回復": "[__split__] After, Stamina Recovery ",
"[__split__]後、手札をすべて○〆レッスン中強化": "[__split__] After, enhance all cards in hand ○〆During Lesson ",
"[__split__]手札をすべて○〆レッスン中強化": "[__split__] Enhance all cards in hand ○〆During Lesson ",
"[__split__]手札をすべて○〆レッスン中強化\n体力回復": "[__split__] Strengthen all cards in hand ○〆During lesson\nRecover stamina ",
"[__split__]手札をすべて○〆レッスン中強化\nレッスン内": "[__split__] Strengthen all cards in hand ○〆During lesson\n(In-lesson ",
"[__split__]手札をすべて入れ替える\n○〆消費体力減少": "[__split__] Swap all cards in hand\n○〆Reduced Stamina Consumption ",
"[__split__]手札をすべて入れ替える\n体力回復": "[__split__] Replace all cards in hand\nRecover stamina ",
"[__split__]手札減少が": "[__split__] Hand reduction ",
"[__split__]授業終了時、ダンス上昇": "[__split__] Dance increase when class ends ",
"[__split__]授業終了時、ビジュアル上昇": "[__split__] Visual increase when class ends ",
"[__split__]授業終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Lesson ",
"[__split__]未満の場合○〆スランプ": "[__split__] If below, ○〆Slump ",
"[__split__]未満の場合○〆不調": "[__split__] If below, ○〆Bad Condition ",
"[__split__]未満の場合○〆元気増加無効": "[__split__] If below, ○〆No Energy Gain ",
"[__split__]未満の場合○〆気まぐれ": "[__split__] If below, ○〆Whim ",
"[__split__]枚": "[__split__] Cards ",
"[__split__]枚ごとに、○〆元気増加量": "[__split__] Per card, ○〆Increased Energy ",
"[__split__]枚減少": "[__split__] Decrease by X cards ",
"[__split__]次に使用する○〆アクティブスキルカードの効果をもう": "[__split__] Next, reuse ○〆Active Skill Card effect ",
"[__split__]次に使用するスキルカードの効果をもう": "[__split__] Next, reuse the Skill Card effect ",
"[__split__]次のターン、スキルカードを": "[__split__] Next turn, draw a skill card ",
"[__split__]次のターン、スキルカードを引く": "[__split__] Draw a Skill Card next turn ",
"[__split__]次のターン、スキルカードを引く\n以降、○〆アクティブスキルカード使用時、パラメータ": "[__split__] Next turn, draw a skill card\nAfterwards, when using an active skill card, parameters ",
"[__split__]次のターン、パラメータ": "[__split__] Next turn, Parameters ",
"[__split__]次のターン、手札をすべて○〆レッスン中強化": "[__split__] Next turn, enhance all cards in hand ○〆During Lesson ",
"[__split__]活動支給選択時、ダンス上昇": "[__split__] Dance increase when selecting activity supply ",
"[__split__]活動支給選択時、ビジュアル上昇": "[__split__] Visual increase when selecting activity supply ",
"[__split__]活動支給選択時、ボーカル上昇": "[__split__] Vocal increase when selecting activity supply ",
"[__split__]消費体力が": "[__split__] Stamina consumption ",
"[__split__]消費体力を": "[__split__] Stamina Consumption ",
"[__split__]減少": "[__split__] Decrease ",
"[__split__]発動(": "[__split__] Activate ( ",
"[__split__]直前に○〆アクティブスキルカードを使用していた場合体力回復": "[__split__] If an Active Skill Card was used just before, Stamina Recovery ",
"[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆好印象": "[__split__] If a Mental Skill Card was used just before, ○〆Good impression ",
"[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆消費体力減少": "[__split__] If a Mental Skill Card was used just before, ○〆Reduced stamina consumption ",
"[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆絶好調": "[__split__] If a Mental Skill Card was used just before, ○〆Excellent Condition ",
"[__split__]相談選択時、ダンス上昇": "[__split__] Dance increase when selecting consultation ",
"[__split__]相談選択時、ビジュアル上昇": "[__split__] Visual increase when selecting consultation ",
"[__split__]相談選択時、ボーカル上昇": "[__split__] Vocal increase when selecting consultation ",
"[__split__]花海 咲季の親愛度Lvを": "[__split__] Increase Saki Hanami's Affection Level to ",
"[__split__]試験・ステージ中": "[__split__] During Exam/Stage ",
"[__split__]試験・ステージ開始時手札に入る\n○〆元気": "[__split__] Added to Hand at Exam/Stage Start\n○〆Energy ",
"[__split__]試験・ステージ開始時手札に入る\n○〆好印象": "[__split__] Enter the hand at the start of the test/stage\n○〆Good impression",
"[__split__]試験終了時、ダンス上昇": "[__split__] Dance increase when exam ends ",
"[__split__]試験終了時、ビジュアル上昇": "[__split__] Visual Increase at the End of Exam ",
"[__split__]軽減": "[__split__] Reduction ",
"[__split__]追い込みレッスン終了時ダンスが": "[__split__] At the end of Intensive Lesson, dance ",
"[__split__]追い込みレッスン終了時ビジュアルが": "[__split__] At the end of Intensive Lesson, visuals ",
"[__split__]追い込みレッスン終了時ボーカルが": "[__split__] At the end of Intensive Lesson, vocals ",
"[__split__]適用)": "[__split__] Applied) ",
"[__split__]適用)\n○〆集中": "[__split__] Apply)\n○〆Focus ",
"[__split__]適用)\n体力が": "[__split__] Apply)\nStamina is ",
"[__split__]重複不可": "[__split__] Cannot Stack ",
"[__split__]集中が": "[__split__] When Focus is ",
"[__split__]": "[__split__] ( ",
"[__split__](○〆集中効果を": "[__split__] (○〆Focus effect ",
"[__split__](プロデュース中": "[__split__] (During Production ",
"[__split__](レッスン中に使用したスキルカード": "[__split__] (Skill cards used during the lesson ",
"[__split__](レッスン内": "[__split__] (Within lesson ",
"[__split__](試験・ステージ内": "[__split__] (In Exam/Stage ",
"[__split__](開始": "[__split__] (Start ",
"[__split__]": "[__split__] ) ",
"[__split__]\n○〆スキルカード使用数追加": "[__split__] )\n○〆Skill Card Use Count Added ",
"[__split__]\n○〆体力消費": "[__split__] )\n○〆Stamina consumption ",
"[__split__]\n○〆好調": "[__split__] )\n○〆Good Shape ",
"[__split__]\n○〆消費体力減少": "[__split__] )\n○〆Reduce stamina consumption ",
"[__split__]\nレッスン内": "[__split__] )\n(In-lesson ",
"[__split__]\n試験・ステージ内": "[__split__] \n(In Exam/Stage ",
"○〆元気が増加しない": "○〆Energy does not increase ",
"○〆元気が増加しない ": "○〆Energy does not increase ",
"○〆元気など補助効果を主とするスキルカード": "○〆Skill Card focusing on support effects like Energy ",
"「○〆好印象」や「○〆やる気」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Impression」 and 「○〆Motivation」 for Training ",
"「○〆好調」や「○〆集中」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Shape」 and 「○〆Focus」 for Training ",
"スキルカードの消費体力を減少": "Reduce stamina consumption of skill cards ",
"スキルカードの消費体力を減少 ": "Reduce stamina consumption of skill cards ",
"スキルカードをプロデュース終了まで強化": "Enhance Skill Card Until Production Ends ",
"スキルカードを異なるスキルカードに変え、プロデュース終了までデッキに追加(強化段階を引き継ぐ)": "Change a skill card to a different one and add it to the deck until the end of production (inherits enhancement stage) ",
"スコアが上昇しない": "Score does not increase ",
"スコア上昇効果を主とするスキルカード": "Skill cards focused on score increase effect ",
"スコア上昇量を増加(○〆好印象による上昇も含む)": "Increase score (including increases from ○〆Good impression) ",
"スコア上昇量増加": " Score increase amount ",
"ターン目": " Turns ",
"ターン追加": " Extra turn ",
"チェンジ": " Change ",
"ランダムな強化済みスキルカードSSRを、手札に○〆生成": "Generate a random enhanced skill card (SSR) into the hand ○〆 ",
"ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Change a Random Owned Basic Skill Card to a Different Skill Card ",
"レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add skill card choices to lesson rewards ",
"不安": "Anxiety ",
"不調": "Poor condition ",
"以降、ターン開始時、スキルカードを引く": "After that, at the start of the turn, draw a Skill Card ",
"元気増加無効": "Energy increase nullified ",
"初星オブジェ(銀)": "First Star Object (Silver) ",
"弱気": "Timid ",
"応援/トラブル詳細": "Support/Trouble Details ",
"手札の消費体力がランダムに変化": "Stamina consumption of hand changes randomly ",
"気まぐれ": "Whim ",
"消費体力削減": "Reduced Stamina Consumption ",
"消費体力増加": "Increased Stamina Consumption ",
"消費体力減少": "Reduced Stamina Consumption ",
"試験・ステージの残りターンが増加": "Increase remaining turns in test/stage "
}

View File

@@ -1,18 +1,8 @@
{ {
"はじめまして初星学園": "Nice to meet you, Hatsuboshi Academy", "はじめまして初星学園": "Nice to meet you, Hatsuboshi Academy",
"アイドルたちの共同生活": "Idols' communal life", "アイドルたちの共同生活": "Idols' communal life",
"1話": "Ep.1", "": " Ch. ",
"2話": "Ep.2",
"3話": "Ep.3",
"1章": "Ch.1",
"2章": "Ch.2",
"3章": "Ch.3",
"章": "Ch",
"第1章": "Ch.1",
"第2章": "Ch.2",
"第3章": "Ch.3",
"プロローグ": "Prologue", "プロローグ": "Prologue",
"夏宵フェイスオフ": "Summer Evening Face-Off", "夏宵フェイスオフ": "Summer Evening Face-Off",
"夏宵フェイスオフ 1話": "Summer Evening Face-Off Ep.1", "夏宵フェイスオフ 1話": "Summer Evening Face-Off Ep.1",
"夏宵フェイスオフ 2話": "Summer Evening Face-Off Ep.2", "夏宵フェイスオフ 2話": "Summer Evening Face-Off Ep.2",
@@ -21,7 +11,6 @@
"夏宵フェイスオフ 5話": "Summer Evening Face-Off Ep.5", "夏宵フェイスオフ 5話": "Summer Evening Face-Off Ep.5",
"真夏のサマーライブ・フェス": "Midsummer Summer Live FES", "真夏のサマーライブ・フェス": "Midsummer Summer Live FES",
"1年1組のアイドルたち": "The Idols of class 1-1", "1年1組のアイドルたち": "The Idols of class 1-1",
"Fighting My Way 1話": "Fighting My Way Ep.1", "Fighting My Way 1話": "Fighting My Way Ep.1",
"Fighting My Way 2話": "Fighting My Way Ep.2", "Fighting My Way 2話": "Fighting My Way Ep.2",
"Fighting My Way 3話": "Fighting My Way Ep.3", "Fighting My Way 3話": "Fighting My Way Ep.3",
@@ -64,7 +53,6 @@
"clumsy trick 1話": "clumsy trick Ep.1", "clumsy trick 1話": "clumsy trick Ep.1",
"clumsy trick 2話": "clumsy trick Ep.2", "clumsy trick 2話": "clumsy trick Ep.2",
"clumsy trick 3話": "clumsy trick Ep.3", "clumsy trick 3話": "clumsy trick Ep.3",
"花海咲季誕生日 2024": "Saki Hanami's Birthday 2024", "花海咲季誕生日 2024": "Saki Hanami's Birthday 2024",
"月村手毬誕生日 2024": "Temari Tsukimura's Birthday 2024", "月村手毬誕生日 2024": "Temari Tsukimura's Birthday 2024",
"花海佑芽誕生日 2024": "Ume Hanami's Birthday 2024", "花海佑芽誕生日 2024": "Ume Hanami's Birthday 2024",
@@ -156,7 +144,6 @@
"秦谷美鈴誕生日 2030": "Misuzu Hataya's Birthday 2030", "秦谷美鈴誕生日 2030": "Misuzu Hataya's Birthday 2030",
"十王星南誕生日 2030": "Sena Juo's Birthday 2030", "十王星南誕生日 2030": "Sena Juo's Birthday 2030",
"根緒亜紗里誕生日 2030": "Asari Neo's Birthday 2030", "根緒亜紗里誕生日 2030": "Asari Neo's Birthday 2030",
"目標:ユニット内の役割決め\n「一番目立つセンターは、当然、私がやるべき」\n「いちばん顔が可愛いやつがやるんだよ」\n「年功序列」": "Goal: Deciding roles within the unit\n\"The most prominent center should obviously be me\"\n\"The one with the cutest face should do it!\"\n\"Seniority rules!\"", "目標:ユニット内の役割決め\n「一番目立つセンターは、当然、私がやるべき」\n「いちばん顔が可愛いやつがやるんだよ」\n「年功序列」": "Goal: Deciding roles within the unit\n\"The most prominent center should obviously be me\"\n\"The one with the cutest face should do it!\"\n\"Seniority rules!\"",
"ptで解放": "Unlock with points", "ptで解放": "Unlock with points",
"あらすじ\n": "Summary\n", "あらすじ\n": "Summary\n",
@@ -174,12 +161,10 @@
"未読": "Unread", "未読": "Unread",
"海、楽しまなきゃ!": "We have to enjoy the sea!", "海、楽しまなきゃ!": "We have to enjoy the sea!",
"選択": "Select", "選択": "Select",
"定期公演『初』": "Regular performance 『Hajime』", "定期公演『初』": "Regular performance 『Hajime』",
"追い込みレッスン開始!": "Catch-up Lesson Start!", "追い込みレッスン開始!": "Catch-up Lesson Start!",
"最終試験前日": "The day before final exam", "最終試験前日": "The day before final exam",
"中間試験前日": "The day before the midterm exam", "中間試験前日": "The day before the midterm exam",
"プロデュース開始!": "Start of Production!", "プロデュース開始!": "Start of Production!",
"花海咲季始動!": "Saki Hanami in Action!", "花海咲季始動!": "Saki Hanami in Action!",
"もっと夢へ近づくために": "To Get Closer to the Dream", "もっと夢へ近づくために": "To Get Closer to the Dream",
@@ -224,7 +209,6 @@
"じゃんけんマシーン": "Rock-Paper-Scissors Machine", "じゃんけんマシーン": "Rock-Paper-Scissors Machine",
"また勝ってしまった咲季": "Saki Wins Again", "また勝ってしまった咲季": "Saki Wins Again",
"モールでショッピング": "Shopping at the Mall", "モールでショッピング": "Shopping at the Mall",
"月村手毬始動!": "Temari Tsukimura in Action!", "月村手毬始動!": "Temari Tsukimura in Action!",
"いざ! 中間試験へ": "Here We Go! Midterm Exam", "いざ! 中間試験へ": "Here We Go! Midterm Exam",
"【A End】おいしいラーメン": "【A End】Delicious Ramen", "【A End】おいしいラーメン": "【A End】Delicious Ramen",
@@ -264,7 +248,6 @@
"飴あげます": "I'll Give You Candy", "飴あげます": "I'll Give You Candy",
"因数分解": "Factoring", "因数分解": "Factoring",
"[Luna say maybe]月村 手毬": "[Luna say maybe] Temari Tsukimura", "[Luna say maybe]月村 手毬": "[Luna say maybe] Temari Tsukimura",
"藤田ことね始動!": "Kotone Fujita in Action!", "藤田ことね始動!": "Kotone Fujita in Action!",
"【A End】お礼は手料理で": "【A End】Thanks with Homemade Cooking", "【A End】お礼は手料理で": "【A End】Thanks with Homemade Cooking",
"【B End】借りは返すもの": "【B End】Debts Should Be Repaid", "【B End】借りは返すもの": "【B End】Debts Should Be Repaid",
@@ -303,7 +286,6 @@
"デュエットしましょ": "Let's Duet", "デュエットしましょ": "Let's Duet",
"稼ぎの使い道": "How to Use Earnings", "稼ぎの使い道": "How to Use Earnings",
"どんな料理が好き?": "What Kind of Food Do You Like?", "どんな料理が好き?": "What Kind of Food Do You Like?",
"有村麻央始動!": "Mao Arimura in Action!", "有村麻央始動!": "Mao Arimura in Action!",
"[Fluorite]有村 麻央": "[Fluorite] Mao Arimura", "[Fluorite]有村 麻央": "[Fluorite] Mao Arimura",
"【A End】進化したボクへ": "【A End】To the Evolved Me", "【A End】進化したボクへ": "【A End】To the Evolved Me",
@@ -343,7 +325,6 @@
"休日ランニング": "Holiday Running", "休日ランニング": "Holiday Running",
"アイスについての葛藤": "Conflict About Ice Cream", "アイスについての葛藤": "Conflict About Ice Cream",
"寮の日常": "Daily Life in the Dorm", "寮の日常": "Daily Life in the Dorm",
"葛城リーリヤ、始動!": "Lilja Katsuragi in Action!", "葛城リーリヤ、始動!": "Lilja Katsuragi in Action!",
"【A End】お祝いは盛大に": "【A End】Celebrate Grandly", "【A End】お祝いは盛大に": "【A End】Celebrate Grandly",
"【B End】帰り道の反省会": "【B End】Reflection Meeting", "【B End】帰り道の反省会": "【B End】Reflection Meeting",
@@ -382,7 +363,6 @@
"じゃんけん大会": "Rock-Paper-Scissors Tournament", "じゃんけん大会": "Rock-Paper-Scissors Tournament",
"週末の予定": "Weekend Plans", "週末の予定": "Weekend Plans",
"なおすべき?": "Should I Fix It?", "なおすべき?": "Should I Fix It?",
"倉本千奈、始動!": "China Kuramoto in Action!", "倉本千奈、始動!": "China Kuramoto in Action!",
"【A End】夢を叶えるために": "【A End】To Fulfill the Dream", "【A End】夢を叶えるために": "【A End】To Fulfill the Dream",
"【B End】すごく良い結果": "【B End】Very Good Results", "【B End】すごく良い結果": "【B End】Very Good Results",
@@ -421,7 +401,6 @@
"カラオケでご一緒": "Together at Karaoke", "カラオケでご一緒": "Together at Karaoke",
"不安な千奈": "Anxious China", "不安な千奈": "Anxious China",
"動物園に行きますわ": "Going to the Zoo", "動物園に行きますわ": "Going to the Zoo",
"紫雲清夏、始動!": "Sumika Shiun in Action!", "紫雲清夏、始動!": "Sumika Shiun in Action!",
"【A End】次の目標の場所": "【A End】The Next Goal", "【A End】次の目標の場所": "【A End】The Next Goal",
"【B End】どんなに高い壁でも": "【B End】No Matter How High the Wall", "【B End】どんなに高い壁でも": "【B End】No Matter How High the Wall",
@@ -460,7 +439,6 @@
"ノリ": "Mood", "ノリ": "Mood",
"喋れる?": "Can You Talk?", "喋れる?": "Can You Talk?",
"他の子": "Other Kids", "他の子": "Other Kids",
"篠澤広、始動!": "Hiro Shinozawa in Action!", "篠澤広、始動!": "Hiro Shinozawa in Action!",
"【A End】プロデューサーは鬼": "【A End】Producer is a Demon", "【A End】プロデューサーは鬼": "【A End】Producer is a Demon",
"【B End】怖いのは…": "【B End】The Scary Thing Is...", "【B End】怖いのは…": "【B End】The Scary Thing Is...",
@@ -498,7 +476,6 @@
"腕相撲": "Arm Wrestling", "腕相撲": "Arm Wrestling",
"広の好きな色": "Hiro's Favorite Color", "広の好きな色": "Hiro's Favorite Color",
"カラオケの塩キャベツ": "Karaoke Salted Cabbage", "カラオケの塩キャベツ": "Karaoke Salted Cabbage",
"花海佑芽、始動!": "Ume Hanami in Action!", "花海佑芽、始動!": "Ume Hanami in Action!",
"【A End】楽しい休日のはじまり": "【A End】Start of a Fun Holiday", "【A End】楽しい休日のはじまり": "【A End】Start of a Fun Holiday",
"【B End】おかしいアイドル": "【B End】Funny Idol", "【B End】おかしいアイドル": "【B End】Funny Idol",
@@ -536,7 +513,6 @@
"息抜きのために": "For a Break", "息抜きのために": "For a Break",
"佑芽の両親": "Ume's Parents", "佑芽の両親": "Ume's Parents",
"補欠合格": "Waitlist Acceptance", "補欠合格": "Waitlist Acceptance",
"姫崎莉波始動!": "Rinami Himesaki starts!", "姫崎莉波始動!": "Rinami Himesaki starts!",
"【A End】黄金色に輝く景色": "[A End] A golden shining scenery", "【A End】黄金色に輝く景色": "[A End] A golden shining scenery",
"【B End】自然体でいられるように": "[B End] To be natural", "【B End】自然体でいられるように": "[B End] To be natural",
@@ -575,7 +551,6 @@
"占いに興味津々": "Fascinated by fortune-telling", "占いに興味津々": "Fascinated by fortune-telling",
"指の心理テスト": "Finger psychology test", "指の心理テスト": "Finger psychology test",
"たまには甘えても": "Sometimes it's okay to be spoiled", "たまには甘えても": "Sometimes it's okay to be spoiled",
"\"倉本千奈\"": "\"China Kuramoto\"", "\"倉本千奈\"": "\"China Kuramoto\"",
"\"姫崎莉波\"": "\"Rinami Himesaki\"", "\"姫崎莉波\"": "\"Rinami Himesaki\"",
"\"有村麻央\"": "\"Arimura Mao\"", "\"有村麻央\"": "\"Arimura Mao\"",
@@ -627,7 +602,7 @@
"可愛いと可愛いで可愛い!": "Cute and cute makes it even cuter!", "可愛いと可愛いで可愛い!": "Cute and cute makes it even cuter!",
"夢へのリスタート": "Restarting Dream", "夢へのリスタート": "Restarting Dream",
"嬉し恥ずかし夢心地": "Happy and Embarrassed Dream State", "嬉し恥ずかし夢心地": "Happy and Embarrassed Dream State",
"学園生活": "School Life", "学園生活": "School life",
"完全無欠のプランニング": "Flawless Planning", "完全無欠のプランニング": "Flawless Planning",
"実食例のSSD": "Tasting! The infamous SSD", "実食例のSSD": "Tasting! The infamous SSD",
"念入りにストレッチ": "Thorough Stretching", "念入りにストレッチ": "Thorough Stretching",
@@ -711,7 +686,6 @@
"雨が上がっちゃう前に": "Before the Rain Clears Up", "雨が上がっちゃう前に": "Before the Rain Clears Up",
"雨の日の大チャンス?": "Big Chance on a Rainy Day?", "雨の日の大チャンス?": "Big Chance on a Rainy Day?",
"電話": "Phone", "電話": "Phone",
"学園生活": "School life",
"食堂メニューの考え方": "Thinking About Cafeteria Menu", "食堂メニューの考え方": "Thinking About Cafeteria Menu",
"「ア」じゃなくて「エ」!": "Not [A], but [E]!", "「ア」じゃなくて「エ」!": "Not [A], but [E]!",
"咲季オススメマット": "Saki's recommended mat", "咲季オススメマット": "Saki's recommended mat",
@@ -737,7 +711,6 @@
"あさり先生のお説教": "Asari-sensei's Lecture", "あさり先生のお説教": "Asari-sensei's Lecture",
"あさり先生の気持ち": "Asari-sensei's Feelings", "あさり先生の気持ち": "Asari-sensei's Feelings",
"あさり先生をスカウト": "Scout Asari-sensei", "あさり先生をスカウト": "Scout Asari-sensei",
"Pアイドルボイス": "P-Idol Voice", "Pアイドルボイス": "P-Idol Voice",
"お仕事大成功": "Work great success", "お仕事大成功": "Work great success",
"お仕事成功": "Work success", "お仕事成功": "Work success",
@@ -813,82 +786,8 @@
"活動拠点⑧": "Activity Base ⑧", "活動拠点⑧": "Activity Base ⑧",
"着替え①": "Outfit Change ①", "着替え①": "Outfit Change ①",
"着替え②": "Outfit Change ②", "着替え②": "Outfit Change ②",
"福引チャレンジ": "Lucky Draw Challenge",
"私の目に狂いはない": "There's no mistake in my eyes",
"秘めた強さ": "Hidden Strength",
"稼ぎの使い道": "How to Use Earnings",
"突撃メイドカフェ": "Surprise Maid Cafe",
"第2回教室パーティー": "2nd Classroom Party",
"第2回教室パーティー": "2nd Classroom Party!",
"筋肉痛が長引いたら": "If Muscle Pain Prolongs",
"篠澤広、始動!": "Hiro Shinozawa in Action!",
"紀元後": "After the era",
"紫の雲": "Purple Clouds",
"紫雲清夏、始動!": "Sumika Shiun in Action!",
"胸を張って一歩ずつ": "Step by step, heart pounding",
"腕相撲": "Arm Wrestling",
"花海佑芽、始動!": "Ume Hanami in Action!",
"花海咲季始動!": "Saki Hanami in Action!",
"花海姉妹特製クッキー": "Hanami Sisters' Special Cookies",
"芸術": "Art",
"芸術の扉": "Door to Art",
"苦手の克服": "Overcoming Weaknesses",
"苦手意識": "Sense of Inadequacy",
"莉波と勉強": "Studying with Rinami",
"莉波のレッスン": "Rinami's lesson",
"莉波イコール可愛い": "Rinami equals cute",
"落ち込んだとき": "When feeling down",
"葛城リーリヤ、始動!": "Lilja Katsuragi in Action!",
"藤田ことね始動!": "Kotone Fujita in Action!",
"行列のできる喫茶店": "Popular café",
"街でばったり": "A Chance Meeting in Town",
"街中チェイス": "City Chase",
"補欠合格": "Waitlist Acceptance",
"覚醒?": "Awakening?",
"親愛のハグ……?": "Affectionate Hug...?",
"試験が心配": "Worried About the Exam",
"試験の勉強": "Exam study",
"試験の結果は…": "The Results of the Exam Are...",
"話のタネ": "Topic of Conversation",
"話題のジュース": "Popular juice",
"誕生日のパラドックス": "Birthday Paradox",
"課題コンプリート": "Task Complete",
"謎のドリンク": "Mystery Drink",
"謝るときは": "When Apologizing",
"買い物予算": "Shopping Budget",
"賢馬ハンス": "Wise Horse Hans",
"走りたい佑芽": "Running Ume",
"起床時間": "Wake-Up Time",
"迷子な2人": "Two Lost People",
"追い抜かれないように": "Not to Be Overtaken",
"追い込みレッスン開始!": "Catch-up Lesson Start!",
"週末の予定": "Weekend Plans",
"遊びにいって、そして": "Going Out, and Then",
"遊んだ後": "After Playing",
"過酷な現場": "Harsh Environment",
"酸いも甘いも": "Both Bitter and Sweet",
"限界を超えて": "Beyond the Limit",
"雨が上がっちゃう前に": "Before the Rain Clears Up",
"雨が降りそう": "It Looks Like Rain",
"雨が降る": "It's Raining",
"雨の日の大チャンス?": "Big Chance on a Rainy Day?",
"とある日の食事風景": "A Day's Meal Scene", "とある日の食事風景": "A Day's Meal Scene",
"電話": "Phone",
"夏を楽しみましょう!": "Let's Enjoy Summer!", "夏を楽しみましょう!": "Let's Enjoy Summer!",
"非常事態": "Emergency",
"音ゲー": "Rhythm Game",
"頼れる先輩お姉さん": "Reliable Big Sister",
"飛行機のゲーム": "Airplane Game",
"食堂メニューの考え方": "Thinking About Cafeteria Menu",
"飴あげます": "I'll Give You Candy",
"飴のフレーバー": "Candy flavor",
"飴をあげる": "Give Candy",
"魅惑の大腿四頭筋": "Enchanting quadriceps",
"麩菓子": "Fu-gashi",
"麻央と勉強": "Studying with Mao",
"麻央のレッスン": "Mao's Lesson",
"麻央の人助け": "Mao's Helping Others",
"黄金比": "Golden Ratio",
"それぞれのやり方": "Their own ways", "それぞれのやり方": "Their own ways",
"摩訶不思議な魅力": "Mysterious Charm", "摩訶不思議な魅力": "Mysterious Charm",
"2人、なら": "The two of us, then", "2人、なら": "The two of us, then",

View File

@@ -0,0 +1,82 @@
{
"<size={0}>{1}</size>{2}": "<size={0}>{1}</size>{2}",
"APを{0}消費しよう": "Let's consume {0} AP",
"Jewel{0}": "Jewel{0}",
"Pドリンクを{0}回使おう": "Let's use P Drinks {0} times",
"Pドリンクを{0}種類獲得しよう": "Let's acquire {0} types of P Drinks",
"Pポイントを合計{0}獲得しよう": "Let's earn a total of {0} P Points",
"SPレッスンを{0}回クリアしよう": "Let's clear {0} SP Lessons",
"True Endを{0}人みよう": "Let's see the True End {0} times",
"x{0}": "x{0}",
"{0}日ログインしよう": "Let's log in for {0} days",
"{0}章{1}話をみよう": "Let's view Chapter {0}, Story {1}",
"あと{0}時間{1}分で更新": "Update in {0} hours {1} minutes",
"いずれかのアイドルの親愛度Lvを{0}にしよう": "Let's raise the affection level of any idol to {0}",
"お仕事を{0}回開始しよう": "Let's start {0} jobs",
"お仕事を合計{0}時間しよう": "Let's work a total of {0} hours",
"アイドルへの道で★を合計{0}以上獲得しよう": "Let's earn a total of {0} or more stars on the path to becoming an idol",
"アチーブメントを{0}個獲得しよう": "Let's acquire {0} achievements",
"イベントガシャを{0}回引こう": "Let's pull the event gacha {0} times",
"コインガシャを{0}回引こう": "Let's pull the coin gacha {0} times",
"コンテストで{0}回勝利しよう": "Let's win {0} contests",
"コンテストでグレード{0}に到達しよう": "Let's reach grade {0} in the contest",
"コンテストでスコアを{0}以上獲得しよう": "Let's earn a score of {0} or more in the contest",
"コンテストのユニット総合力を{0}以上にしよう": "Let's raise the unit's overall power to {0} or more in the contest",
"サポートカード{0}枚をLv{1}にしよう": "Let's level up {0} support cards to Lv{1}",
"サポートカードのLvを{0}にしよう": "Let's level up support cards to Lv{0}",
"サポートカードを{0}回上限解放しよう": "Let's unlock the limit of support cards {0} times",
"サポートカードを{0}回強化しよう": "Let's enhance support cards {0} times",
"サポートカードを{0}種類獲得しよう": "Let's acquire {0} types of support cards",
"サークルでアイテムを{0}回寄付しよう": "Let's donate items {0} times in the circle",
"ジュエル{0}": "Jewel{0}",
"ジュエル{0}\nジュエル{1}": "Jewel{0}\nJewel{1}",
"スキルカードを{0}種類獲得しよう": "Let's acquire {0} types of skill cards",
"スキルカードを合計{0}獲得しよう": "Let's acquire a total of {0} skill cards",
"センスガシャを{0}回引こう": "Let's pull the sense gacha {0} times",
"ダンスレッスンを{0}回クリアしよう": "Let's clear {0} dance lessons",
"ビジュアルレッスンを{0}回クリアしよう": "Let's clear {0} visual lessons",
"ピースを集めてアイドルを獲得": "Collect pieces to obtain idols",
"プロデューサーLv{0}に到達しよう": "Let's reach Producer Lv{0}",
"プロデュースでいずれかのパラメータを{0}以上に育成しよう": "Let's raise any parameter to {0} or more through production",
"プロデュースでスキルカードを{0}回強化しよう": "Let's enhance skill cards {0} times through production",
"プロデュースに挑戦して評価A{0}以上を獲得しよう": "Let's challenge production and earn a rating of A{0} or higher",
"プロデュースに挑戦して評価A{0}以上を獲得しよう\n【条件】プランセンスのプロデュースアイドル": "Let's challenge production and earn a rating of A{0} or higher\n[Condition] Plan: Sense Production Idol",
"プロデュースに挑戦して評価A{0}以上を獲得しよう\n【条件】プランロジックのプロデュースアイドル": "Let's challenge production and earn a rating of A{0} or higher\n[Condition] Plan: Logic Production Idol",
"プロデュースに挑戦して評価B{0}以上を獲得しよう": "Let's challenge production and earn a rating of B{0} or higher",
"プロデュースに挑戦して評価B{0}以上を獲得しよう\n【条件】プランセンスのプロデュースアイドル": "Let's challenge production and earn a rating of B{0} or higher\n[Condition] Plan: Sense Production Idol",
"プロデュースに挑戦して評価B{0}以上を獲得しよう\n【条件】プランロジックのプロデュースアイドル": "Let's challenge production and earn a rating of B{0} or higher\n[Condition] Plan: Logic Production Idol",
"プロデュースに挑戦して評価C{0}以上を獲得しよう": "Let's challenge production and earn a rating of C{0} or higher",
"プロデュースに挑戦して評価C{0}以上を獲得しよう\n【条件】プランセンスのプロデュースアイドル": "Let's challenge production and earn a rating of C{0} or higher\n[Condition] Plan: Sense Production Idol",
"プロデュースに挑戦して評価C{0}以上を獲得しよう\n【条件】プランロジックのプロデュースアイドル": "Let's challenge production and earn a rating of C{0} or higher\n[Condition] Plan: Logic Production Idol",
"プロデュースアイドル{0}人の才能開花段階を{1}にしよう": "Let's raise the talent bloom stage of {0} production idols to {1}",
"プロデュースアイドル{0}人の特訓段階を{1}にしよう": "Let's raise the training stage of {0} production idols to {1}",
"プロデュースアイドルを{0}人迎えよう": "Let's welcome {0} production idols",
"プロデュースアイドルを{0}回才能開花しよう": "Let's bloom the talent of production idols {0} times",
"プロデュースアイドルを{0}回特訓しよう": "Let's train production idols {0} times",
"プロデュース評価を合計{0}獲得しよう": "Let's earn a total of {0} production evaluations",
"ボーカルレッスンを{0}回クリアしよう": "Let's clear {0} vocal lessons",
"マニー交換所で{0}回交換しよう": "Let's exchange {0} times at the money exchange",
"ロジックガシャを{0}回引こう": "Let's pull the logic gacha {0} times",
"他のプロデューサーから名刺を{0}回受け取ろう": "Let's receive business cards {0} times from other producers",
"倉本 千奈で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with China Kuramoto and achieve an A rating {0} times",
"合計ファン数を{0}人にしよう": "Reach a total of {0} fans",
"姫崎 莉波で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Rinami Himesaki and achieve an A rating {0} times",
"最終試験で{0}位になろう": "Achieve {0}th place in the final exam",
"最終試験に{0}回合格しよう": "Pass the final exam {0} times",
"月村 手毬で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Temari Tsukimura and achieve an A rating {0} times",
"有村 麻央で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Mao Arimura and achieve an A rating {0} times",
"活動費で合計{0}のマニーを受け取ろう": "Receive a total of {0} money from activity expenses",
"異なるアイドル{0}人のプロデュースを完了しよう": "Complete the production of {0} different idols",
"研修を{0}つクリアしよう": "Clear {0} training sessions",
"篠澤 広で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Hiro Shinosawa and achieve an A rating {0} times",
"紫雲 清夏で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Kiyoka Shion and achieve an A rating {0} times",
"花海 佑芽で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Ume Hanami and achieve an A rating {0} times",
"花海 咲季で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Saki Hanami and achieve an A rating {0} times",
"葛城 リーリヤで最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Lilja Katsuragi and achieve an A rating {0} times",
"藤田 ことねで最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Kotone Fujita and achieve an A rating {0} times",
"評価A{0}以上のメモリーを{1}回獲得しよう": "Obtain A-rated memories {1} times with a rating of {0} or above",
"評価A以上のメモリーを{0}回獲得しよう": "Obtain A-rated memories {0} times or more",
"評価B{0}以上のメモリーを{1}回獲得しよう": "Obtain B-rated memories {1} times with a rating of {0} or above",
"試験研修を{0}つクリアしよう": "Clear {0} exam trainings",
"課題を{0}個クリアしよう": "Clear {0} tasks"
}

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@@ -3,6 +3,19 @@
"(+3000)": "(+3000)", "(+3000)": "(+3000)",
"(xx.xx MB)": "(xx.xx MB)", "(xx.xx MB)": "(xx.xx MB)",
"0 times": "0 times", "0 times": "0 times",
"1ターン目": "1 Turn",
"1 Turn": "1 Turn",
"2 Turn": "2 Turn",
"3 Turn": "3 Turn",
"4 Turn": "4 Turn",
"5 Turn": "5 Turn",
"6 Turn": "6 Turn",
"7 Turn": "7 Turn",
"8 Turn": "8 Turn",
"9 Turn": "9 Turn",
"10 Turn": "10 Turn",
"11 Turn": "11 Turn",
"12 Turn": "12 Turn",
"×10": "×10", "×10": "×10",
"アイテム名あいうえおかきくけこ": "Item Name AIUEOKAKIKUKEKO", "アイテム名あいうえおかきくけこ": "Item Name AIUEOKAKIKUKEKO",
"200.00GB": "200.00GB", "200.00GB": "200.00GB",

View File

@@ -7,6 +7,7 @@
"この研修では、「強化状態」を\n消費するスキルカードについて学びましょう": "In this training, let's learn about skill cards that consume \"enhanced state\"", "この研修では、「強化状態」を\n消費するスキルカードについて学びましょう": "In this training, let's learn about skill cards that consume \"enhanced state\"",
"さて、上昇した「○〆集中」を\nうまく使いレッスンのクリアを\n目指してください": "Now, please aim to clear the lesson by using the increased \"○〆 concentration\" effectively", "さて、上昇した「○〆集中」を\nうまく使いレッスンのクリアを\n目指してください": "Now, please aim to clear the lesson by using the increased \"○〆 concentration\" effectively",
"まずは、「○〆好調」の効果\nがあるスキルカードを使ってみましょう": "First, let's use a skill card with the effect of \"○〆 good condition\"", "まずは、「○〆好調」の効果\nがあるスキルカードを使ってみましょう": "First, let's use a skill card with the effect of \"○〆 good condition\"",
"プロデューサーLvを上げることで報酬が獲得できる他、さまざまな要素が解放されます": "Rewards can be earned by raising the Producer Lv. and various other elements will be unlocked.",
"今回のように\n強化状態を消費するスキルカードには\n強力なものがあります": "As seen this time\nthere are powerful skill cards that consume \"enhanced state\"", "今回のように\n強化状態を消費するスキルカードには\n強力なものがあります": "As seen this time\nthere are powerful skill cards that consume \"enhanced state\"",
"以降、○〆アクティブスキルカード使用時直前に○〆アクティブスキルカードを使用していた場合、スコア": "Thereafter, if a ○〆 active skill card was used just before using a ○〆 active skill card, score", "以降、○〆アクティブスキルカード使用時直前に○〆アクティブスキルカードを使用していた場合、スコア": "Thereafter, if a ○〆 active skill card was used just before using a ○〆 active skill card, score",
"Pアイテムは条件を満たすと効果を発揮します。\nはじめから持っているPアイテムは\nプロデュースアイドルによって決まります。": "P-Items will take effect when conditions are met.\nThe P-Items you start with are determined by the produced idol.", "Pアイテムは条件を満たすと効果を発揮します。\nはじめから持っているPアイテムは\nプロデュースアイドルによって決まります。": "P-Items will take effect when conditions are met.\nThe P-Items you start with are determined by the produced idol.",

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@@ -1646,12 +1646,12 @@
"main_task.detail.button.disable_toast": "Not available yet", "main_task.detail.button.disable_toast": "Not available yet",
"main_task.detail.button.execute": "Challenge Task", "main_task.detail.button.execute": "Challenge Task",
"main_task.detail.button.top": "Chapter List", "main_task.detail.button.top": "Chapter List",
"main_task.detail.first_chapter": "Hatsuboshi Commu Chapter 1", "main_task.detail.first_chapter": "Hatsuboshi Commu Ch. 1",
"main_task.detail.group.lock": "Unlock by clearing {0}", "main_task.detail.group.lock": "Unlock by clearing {0}",
"main_task.detail.info.get": "Earned by", "main_task.detail.info.get": "Earned by",
"main_task.detail.info.progress": "Progress", "main_task.detail.info.progress": "Progress",
"main_task.detail.info.unlock": "Unlock Hatsuboshi Commu Chapter 1 [Episode {0}] by", "main_task.detail.info.unlock": "Unlock Hatsuboshi Commu Ch. 1 [Ep. {0}] by",
"main_task.detail.story.episode": "Episode", "main_task.detail.story.episode": "Ep.",
"main_task.detail.story.episode_prefix": "Ep. ", "main_task.detail.story.episode_prefix": "Ep. ",
"main_task.detail.title": "Tasks", "main_task.detail.title": "Tasks",
"main_task.detail_sheet.execute": "Challenge", "main_task.detail_sheet.execute": "Challenge",
@@ -1660,7 +1660,7 @@
"main_task.feature_unlock": "Unlocked", "main_task.feature_unlock": "Unlocked",
"main_task.pickup_sheet.additional.amount": "{0}×{1}", "main_task.pickup_sheet.additional.amount": "{0}×{1}",
"main_task.pickup_sheet.additional.label": "Featured Reward", "main_task.pickup_sheet.additional.label": "Featured Reward",
"main_task.pickup_sheet.story": "Hatsuboshi Commu Chapter 1 Episode {0} Unlocked", "main_task.pickup_sheet.story": "Hatsuboshi Commu Ch. 1 Ep. {0} Unlocked",
"main_task.pickup_sheet.title": "Story Unlock and Featured Rewards", "main_task.pickup_sheet.title": "Story Unlock and Featured Rewards",
"main_task.progress_overlay.description": "Earn special rewards by clearing Task {0}", "main_task.progress_overlay.description": "Earn special rewards by clearing Task {0}",
"main_task.receive_overlay.achieve": "Achieved", "main_task.receive_overlay.achieve": "Achieved",
@@ -3584,8 +3584,8 @@
"story_event.box_gasha.reset.sheet.description": "Reset the rewards for the {0}th box?", "story_event.box_gasha.reset.sheet.description": "Reset the rewards for the {0}th box?",
"story_event.box_gasha.reset.sheet.execute": "Reset", "story_event.box_gasha.reset.sheet.execute": "Reset",
"story_event.box_gasha.reset.sheet.title": "Box Reset Confirmation", "story_event.box_gasha.reset.sheet.title": "Box Reset Confirmation",
"story_event.box_gasha.reset_description.EmptyAll": "When you obtain all rewards, the box gacha lineup will automatically update.", "story_event.box_gasha.reset_description.EmptyAll": "When you obtain all rewards,\nthe box gacha lineup will automatically update.",
"story_event.box_gasha.reset_description.EmptyFeature": "When you obtain all the featured rewards, the box gacha lineup will automatically update.", "story_event.box_gasha.reset_description.EmptyFeature": "When you obtain all the featured rewards,\nthe box gacha lineup will automatically update.",
"story_event.box_gasha.reset_description.Optional": "You can manually update the box gacha lineup at any time by executing a reward reset. ※It will update immediately upon execution", "story_event.box_gasha.reset_description.Optional": "You can manually update the box gacha lineup at any time by executing a reward reset. ※It will update immediately upon execution",
"story_event.box_gasha.reset_result.sheet.description": "You have obtained all rewards in box {0}\nUpdating the box", "story_event.box_gasha.reset_result.sheet.description": "You have obtained all rewards in box {0}\nUpdating the box",
"story_event.box_gasha.reset_result.sheet.title": "Box Reset Confirmation", "story_event.box_gasha.reset_result.sheet.title": "Box Reset Confirmation",