From 60774a52b2339fd0bcd64c7b0d363247e253fa93 Mon Sep 17 00:00:00 2001 From: Mocca Date: Mon, 17 Jun 2024 23:14:07 +0700 Subject: [PATCH] Update: Additional UI strings --- local-files/generic.json | 55 ++++++++++++ .../genericTrans/index/achievements.json | 4 + .../genericTrans/index/commu_titles.json | 83 ++++++++++++++++++- local-files/genericTrans/index/items.json | 24 +++++- local-files/genericTrans/index/mission.json | 3 +- .../genericTrans/index/skill_card_desc.json | 65 ++++++++++++++- local-files/genericTrans/index/term.json | 38 +++++---- local-files/genericTrans/index/tutorial.json | 1 + local-files/localization.json | 4 +- 9 files changed, 251 insertions(+), 26 deletions(-) diff --git a/local-files/generic.json b/local-files/generic.json index c4990699..14bd4323 100644 --- a/local-files/generic.json +++ b/local-files/generic.json @@ -51,6 +51,31 @@ "レポート\n": "Report\n", "獲得済み": "Get", + "評価": "Evaluation", + "タグ": "Tags", + "メモリーアビリティ": "Memory Ability", + "プロデュース用スキルカード": "Production Skill Card", + "スキルカードタイプ": "Skill Card Type", + "キーワード検索": "Keyword Search", + "コンテスト用スキルカード": "Contest Skill Card", + "コンテスト用Pアイテム": "Contest P-Item", + "タグ1": "Tag 1", + "タグ2": "Tag 2", + "タグ3": "Tag 3", + "タグ4": "Tag 4", + "センス": "Sense", + "ロジック": "Logic", + "Pポイント": "P-Points", + "タグ設定無し": "No Tag Set", + "持続効果": "Sustained Effect", + "手札を入れ替える": "Swap Hand Cards", + "スキルカード追加発動": "Activate Additional Skill Card", + "スキルカードを引く": "Draw Skill Card", + "発動予約": "Reserve Activation", + "ボーカル上昇": "Vocal Increase", + "ダンス上昇": "Dance Increase", + "ビジュアル上昇": "Visual Increase", + "お": "At", "仕": "", "事": " work", @@ -60,10 +85,26 @@ "Vi.が999上昇した!": "Vi. increased by 999!", "Da.が999上昇した!": "Da. increased by 999!", + "×5": "×5", + "Lv100": "Lv100", + "Lv120": "Lv120", + "Bond5/10": "Bond5/10", + "PLv.5で解放": "Unlock at PLv.5", + "Pアイテムが選択されてません": "P-item not selected", + "Pドリンク名7890": "P-Drink Name 7890", + "Pメニュー名七八九〇+": "P-Menu Name Seven Eight Nine Zero+", + "Upgraded ダメダメクッキング": "Upgraded Bad Cooking", + "Upgraded ラブリーウインク": "Upgraded Lovely Wink", + "Upgraded 幸せな時間": "Upgraded Happy Time", + "春野 しおり": "Shiori Haruno", "高円寺 レイ": "Rei Koenji", "赤羽 カオリ": "Kaori Akahane", "前原 まりな": "Maria Maehara", + "蓮田 なな": "Nana Hasuda", + "石田 リナ": "Rina Ishida", + "四谷 リリ": "Lily Yotsuya", + "花岡 ミヤビ": "Miyabi Hanaoka", "一本満足バー": "Satisfying One Bar", "アイテム\nアイテム\nアイテム": "Item\nItem\nItem", @@ -76,6 +117,20 @@ "縦画面に戻ります": "Return to portrait mode", "レッスン/試験": "Lesson/Exam", "・プロデュースとは?": "・What is Produce?", + "いいえ": "No", + "パス": "MP", + "あと": "", + + + + "※所持上限に達しているプレゼントは受け取れませんでした": "※Unable to receive presents as possession limit is reached", + "※終了するとこの画面には戻れません": "※You cannot return to this screen once you exit", + "「メニュー>設定」からいつでも変更できます。": "You can change this anytime from 「Menu>Settings」.", + "あと20時間": "20 hours remaining", + "おまかせ編成": "Auto formation", + "親密度0/10": "Bond 0/10", + "達成": "Achievement", + "選択枠メニューはありません": "No selection frame menu", "ご注意": "Caution", "デイリーPt": "Daily Pt", diff --git a/local-files/genericTrans/index/achievements.json b/local-files/genericTrans/index/achievements.json index 771ecdd4..438810bd 100644 --- a/local-files/genericTrans/index/achievements.json +++ b/local-files/genericTrans/index/achievements.json @@ -816,6 +816,10 @@ "獲得スキルカード再抽選回数+1": "Re-draw count for acquiring skill cards +1", "プロデュース中に中間試験を合格後1週経過する": "One week passes after passing the mid-term exam while producing", "プロデュース2週目": "2nd week of produce", + "3つのアチーブメントを獲得した状態で試験1位": "First place in the exam with 3 achievements", "全力前進": "Full steam ahead", + "限界突破": "Pushing the limits", + "実力発揮": "Showing one's ability", + "弱点克服": "Overcoming Weaknesses", "確実な一歩": "A definite step forward" } \ No newline at end of file diff --git a/local-files/genericTrans/index/commu_titles.json b/local-files/genericTrans/index/commu_titles.json index ac4c1088..2d9a6e15 100644 --- a/local-files/genericTrans/index/commu_titles.json +++ b/local-files/genericTrans/index/commu_titles.json @@ -4,6 +4,10 @@ "1話": "Ep.1", "2話": "Ep.2", "3話": "Ep.3", + "1章": "Ch.1", + "2章": "Ch.2", + "3章": "Ch.3", + "定期公演『初』": "Regular performance 『Hajime』", "追い込みレッスン開始!": "Push Lesson Start!", "最終試験前日": "The day before final exam", @@ -541,5 +545,82 @@ "雨が上がっちゃう前に": "Before the Rain Clears Up", "雨の日の大チャンス?": "Big Chance on a Rainy Day?", "電話": "Phone", - "食堂メニューの考え方": "Thinking About Cafeteria Menu" + "食堂メニューの考え方": "Thinking About Cafeteria Menu", + + + "Pアイドルボイス": "P Idol Voice", + "お仕事大成功": "Work great success", + "お仕事成功": "Work success", + "お仕事開始①": "Work start ①", + "お仕事開始②": "Work start ②", + "アイドル科教室①": "Idol Department Classroom ①", + "アイドル科教室②": "Idol Department Classroom ②", + "アイドル科教室③": "Idol Department Classroom ③", + "アイドル科教室④": "Idol Department Classroom ④", + "アイドル科教室⑤": "Idol Department Classroom ⑤", + "プロデュース①": "Produce ①", + "プロデュース②": "Produce ②", + "プロデュース③": "Produce ③", + "プロデュース④": "Produce ④", + "プロデュース結果(A End)①": "Produce Result (A End) ①", + "プロデュース結果(A End)②": "Produce Result (A End) ②", + "プロデュース結果(A End)③": "Produce Result (A End) ③", + "プロデュース結果(B〜C End)①": "Produce Result (B〜C End) ①", + "プロデュース結果(B〜C End)②": "Produce Result (B〜C End) ②", + "ホーム①": "Home ①", + "ホーム②": "Home ②", + "ホーム③": "Home ③", + "ホーム④": "Home ④", + "ホーム⑤": "Home ⑤", + "ホーム⑥": "Home ⑥", + "ホーム⑦": "Home ⑦", + "ホーム⑧": "Home ⑧", + "ホーム⑨": "Home ⑨", + "ホーム⑩": "Home ⑩", + "ホーム⑪": "Home ⑪", + "ホーム⑫": "Home ⑫", + "ホーム⑬": "Home ⑬", + "ホーム⑭": "Home ⑭", + "ホーム⑮": "Home ⑮", + "ホーム⑯": "Home ⑯", + "ホーム⑰": "Home ⑰", + "ホーム⑱": "Home ⑱", + "ホーム(夏)①": "Home (Summer) ①", + "ホーム(夏)②": "Home (Summer) ②", + "ホーム(夏)③": "Home (Summer) ③", + "ホーム(夕方)①": "Home (Evening) ①", + "ホーム(夕方)②": "Home (Evening) ②", + "ホーム(夜)①": "Home (Night) ①", + "ホーム(夜)②": "Home (Night) ②", + "ホーム(春)①": "Home (Spring) ①", + "ホーム(春)②": "Home (Spring) ②", + "ホーム(春)③": "Home (Spring) ③", + "ホーム(昼)①": "Home (Day) ①", + "ホーム(昼)②": "Home (Day) ②", + "ホーム(朝)①": "Home (Morning) ①", + "ホーム(朝)②": "Home (Morning) ②", + "ホーム(親愛度Lv1〜3)": "Home (Bond Lv1〜3)", + "ホーム(親愛度Lv2〜4)": "Home (Bond Lv2〜4)", + "ホーム(親愛度Lv3〜4)": "Home (Bond Level 3-4)", + "ホーム(親愛度Lv5〜7)": "Home (Bond Level 5-7)", + "ボイス": "Voice", + "中庭①": "Courtyard ①", + "中庭②": "Courtyard ②", + "中庭③": "Courtyard ③", + "共通ボイス": "Common Voice", + "屋上①": "Rooftop ①", + "屋上②": "Rooftop ②", + "屋上③": "Rooftop ③", + "才能開花①": "Talent Blossoming ①", + "才能開花②": "Talent Blossoming ②", + "活動拠点①": "Activity Base ①", + "活動拠点②": "Activity Base ②", + "活動拠点③": "Activity Base ③", + "活動拠点④": "Activity Base ④", + "活動拠点⑤": "Activity Base ⑤", + "活動拠点⑥": "Activity Base ⑥", + "活動拠点⑦": "Activity Base ⑦", + "活動拠点⑧": "Activity Base ⑧", + "着替え①": "Outfit Change ①", + "着替え②": "Outfit Change ②" } \ No newline at end of file diff --git a/local-files/genericTrans/index/items.json b/local-files/genericTrans/index/items.json index d60445ee..8265d313 100644 --- a/local-files/genericTrans/index/items.json +++ b/local-files/genericTrans/index/items.json @@ -84,5 +84,27 @@ "【100万DL記念】育成パック": "【1 Million DL Commemoration】Training Pack", "【100万DL記念】育成パック(6/28まで)": "【1 Million DL Commemoration】Training Pack (Until 6/28)", "【1回きりお得!】ジュエル12,300個(6/28まで)": "【One-time Special!】12,300 Jewels (Until 6/28)", - "【1回きりお得!】ジュエル450個(6/28まで)": "【One-time Special!】450 Jewels (Until 6/28)" + "【1回きりお得!】ジュエル450個(6/28まで)": "【One-time Special!】450 Jewels (Until 6/28)", + "【1回きりお得!】ジュエル6,000個(6/28まで)": "【One-time Deal!】6,000 Jewels (Until 6/28)", + "2024/06/17 20:00まで": "Until 2024/06/17 20:00", + "あと16時間": "16 hours left", + "フレンドガシャ(毎月1日 5時00分更新)": "Friend Gacha (Updated every 1st at 5:00)", + "センスガシャ(毎月1日 5時00分更新)": "Sense Gacha (Updated every 1st at 5:00)", + "ロジックガシャ(毎月1日 5時00分更新)": "Logic Gacha (Updated every 1st at 5:00)", + "プレミアムミッションパス 2024年6月": "Premium Mission Pass June 2024", + "残り3個": "3 left", + "初心者パック\n+おまけ付き": "Beginner Pack\nWith Bonus", + "あと2日": "2 days left", + "6 days left": "6 days left", + "0 left": "0 left", + "毎月更新!育成パック": "Monthly Update! Training Pack", + "毎週更新!育成パック": "Weekly Update! Training Pack", + "毎週支給!初星パック": "Weekly Supply! Hatsuboshi Pack", + "ジュエル80個": "80 Jewels", + "ジュエル1,200個": "1,200 Jewels", + "ジュエル600個": "600 Jewels", + "ジュエル360個": "360 Jewels", + "ジュエル2,500個": "2,500 Jewels", + "ジュエル8,200個": "8,200 Jewels", + "ジュエル4,000個": "4,000 Jewels" } \ No newline at end of file diff --git a/local-files/genericTrans/index/mission.json b/local-files/genericTrans/index/mission.json index 8ad300b4..be476dc0 100644 --- a/local-files/genericTrans/index/mission.json +++ b/local-files/genericTrans/index/mission.json @@ -325,7 +325,8 @@ "スキルカードを合計100獲得しよう": "Collect a total of 100 Skill Cards", "Pポイントを合計2,000獲得しよう": "Earn a total of 2,000 P Points", "プラン:ロジックのプロデュースを5回完了しよう": "Complete Produce Plan: Logic 5 times", - "プラン:センスのプロデュースを5回完了しよう": "Complete Produce Plan: Sense 5 times" + "プラン:センスのプロデュースを5回完了しよう": "Complete Produce Plan: Sense 5 times", + "Pドリンクを10回使おう (10/10)": "Use P drink 10 times (10/10)" } \ No newline at end of file diff --git a/local-files/genericTrans/index/skill_card_desc.json b/local-files/genericTrans/index/skill_card_desc.json index 82dd965d..5caaeb65 100644 --- a/local-files/genericTrans/index/skill_card_desc.json +++ b/local-files/genericTrans/index/skill_card_desc.json @@ -16,12 +16,11 @@ "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\n試験中1回 ": "\nDraw 2 skill cards\nReduce ○〆 consumption stamina for 1 turn\nOnce during the exam ", "\n以降、○〆アクティブスキルカード使用時、○〆固定元気": "\nAfterwards, when using an ○〆Active Skill Card, ○〆Fixed Energy", "\n体力回復": "\nStamina recovery ", + "\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during lesson\nOnce during lesson ", + "\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during exam\nOnce during exam ", "\n(試験内3回)": "\n(3 times during the exam)", "3ターン目以降の場合、使用可\nパラメータ+3\n○〆消費体力減少2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable from turn 3 onwards\nParam +3\n○〆Reduced stamina consumption2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe", "レッスン中1回 ": "Once per lesson", - "×5": "×5", - "Pドリンク名7890": "P Drink Name 7890", - "Pメニュー名七八九〇+": "P Menu Name Seven Eight Nine Zero+", "○〆やる気+3\n○〆やる気が6以上の場合、○〆好印象+4": "○〆Motivation+3\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+4", "○〆やる気+3\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe", "○〆やる気+4\n○〆やる気が6以上の場合、○〆好印象+5": "○〆Motivation+4\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+5", @@ -38,6 +37,10 @@ "○〆スキルカード使用数追加+1\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe", "○〆スキルカード使用数追加+1\n次のターン、スキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 skill cards next turn\nOnce per lessonNo dupe", "○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card next turn\nOnce per lessonNo dupe", + "○〆メンタルスキルカード強化時、ダンス上昇+": "Increase Dance when Mental Skill Card Strengthened+", + "○〆メンタルスキルカード強化時、ダンス上昇+5": "Increase Dance by 5 when Mental Skill Card Strengthened", + "○〆メンタルスキルカード強化時、ボーカル上昇+": "Increase Vocal when Mental Skill Card Strengthened+", + "○〆メンタルスキルカード強化時、ボーカル上昇+5": "Increase Vocal by 5 when Mental Skill Card Strengthened", "○〆メンタルスキルカード獲得時、ビジュアル上昇+1": "○〆When obtaining Mental Skill Cards, Visual increase +1", "○〆体力消耗1\n○〆元气+3\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +3\n○〆Skill card usage \nOnce per lesson, No dupe", "○〆体力消耗1\n○〆元气+8\n○〆体力消耗减少1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Reduce stamina consumption by 1\nOnce per lesson, No dupe", @@ -198,6 +201,7 @@ "○〆元気が0の場合、使用可\n○〆元気+5\n○〆消費体力減少2ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +5\n○〆Reduced stamina consumption2 turns\nDraw skill card next turn\nOnce per lesson No dupe", "○〆元気が0の場合、使用可\n○〆元気+6\n○〆消費体力減少3ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +6\n○〆Reduced stamina consumption3 turns\nDraw skill card next turn\nOnce per lesson No dupe", "○〆元気が増加しない ": "No increase in ○〆 Energy", + "○〆元気など補助効果を主とするスキルカード": "Skill Card with Main Auxiliary Effects such as Cheerfulness", "○〆好印象+10\n○〆やる気+6\nレッスン中1回 重複不可": "○〆Good Impression+10\n○〆Motivation+6\nOnce per lessonNo dupe", "○〆好印象+1\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo dupe", "○〆好印象+1\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe", @@ -226,6 +230,11 @@ "○〆好印象+8": "○〆Good Impression+8", "○〆好印象+8\nレッスン中1回 重複不可": "○〆Good Impression+8\nOnce per lessonNo dupe", "○〆好印象+8\n○〆やる気+5\nレッスン中1回 重複不可": "○〆Good Impression+8\n○〆Motivation+5\nOnce per lessonNo dupe", + "○〆好印象が0の場合体力減少": "○〆 If favorable impression is 0, decrease stamina", + "○〆好印象が1以下の場合体力減少": "○〆 If favorable impression is 1 or less, decrease stamina", + "○〆好印象が5以上の場合○〆好印象": "○〆 If favorable impression is 5 or more, ○〆 favorable impression", + "○〆好印象が7以上の場合○〆好印象": "○〆 If favorable impression is 7 or more, ○〆 favorable impression", + "○〆好印象が9以上の場合○〆好印象": "○〆 If favorable impression is 9 or more, ○〆 favorable impression", "○〆好印象の150%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 150%\nOnce per lesson", "○〆好印象の200%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 200%\nOnce per lesson", "○〆好印象消費1\n○〆やる気+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Impression\n○〆Motivation+5\n○〆Skill card usage +1\nNo dupe", @@ -293,7 +302,13 @@ "○〆集中消耗3\n○〆绝好调4回合\n○〆体力消耗减少2回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 4 turns\n○〆Reduce stamina consumption for 2 turns\n○〆Skill card usage \nOnce per lesson, No dupe", "○〆集中消耗3\n○〆绝好调5回合\n○〆消耗体力减少5回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 5 turns\n○〆Reduce stamina consumption for 5 turns\n○〆Skill card usage \nOnce per lesson, No dupe", "○〆集中消耗3\n数值+6\n○〆好调2回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 3 Focus\nParam +6\n○〆Good Condition for 2 turns\n○〆Skill card usage \nNo dupe", + "お出かけ終了時、ダンス上昇+": "Increase Dance at Outing End+", + "お出かけ終了時、ビジュアル上昇+": "Increase Visual at Outing End+", + "エアロビクス": "Aerobics", + "スキルカードが選択されてません": "Skill card not selected", "スキルカードの消費体力を減少 ": "Reduces Stamina Consumption of Skill Card", + "スキルカードをプロデュース終了までデッキから削除": "Remove Skill Card from Deck Until End of Production", + "スキルカードをプロデュース終了まで強化": "Enhancement of skill cards until the end of production", "スコア+10": "Score +10", "スコア+10(2回)\n試験中1回 ": "Score +10 (2 times)\nOnce during exam", "スコア+12○〆元気+7\n○〆集中": "Score +12 ○〆 energy +7\n○〆 concentration", @@ -307,8 +322,16 @@ "スコア+9": "Score +9", "スコア+9\n○〆好調3ターン": "Score +9\n○〆 Good condition 3 turns", "スコア上昇量を50%増加 ": "Increase score gain by 50%", + "ターン終了時、好印象1ごとにスコアを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, increase score by 1 for each favorable impression. At the start of the turn, decrease favorable impression by 1", "ターン追加": "Additional Turn", "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "At the start of the turn, if ○〆 in good condition, add ○〆 skill card usage", + "ダンスSPレッスン終了時、ダンス上昇+9": "When Dance SP lesson ends, Dance +9", + "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめです": "It seems like your dance is a bit lacking\nDance lessons are recommended", + "ダンスレッスン開始時、25%の確率で○〆元気": "At the start of Dance lesson, 25% chance of ○〆 Energy", + "ダンスレッスン開始時、30%の確率で○〆やる気": "At the start of Dance lesson, 30% chance of ○〆 Motivation", + "ダンスレッスン開始時、60%の確率で○〆やる気": "At the start of Dance lesson, 60% chance of ○〆 Motivation", + "ダンス通常レッスン終了時、ダンス上昇+": "Increase Dance at Normal Dance Lesson Completion+", + "トラブルカード": "Trouble Card", "パラメータ+10": "Param +10", "パラメータ+10\n○〆やる気+3": "Param +10\n○〆Motivation +3", "パラメータ+10\n○〆集中が6以上の場合、パラメータ+10\nレッスン中1回 重複不可": "Param +10\nIf Focus is 6 or higher, Param +10\nOnce per lessonNo dupe", @@ -379,15 +402,27 @@ "パラメータ+24(○〆集中効果を2.5倍適用)\nレッスン中1回 重複不可": "Param +24 (Apply 2.5 times Focus effect)\nOnce per lessonNo dupe", "パラメータ上昇効果を主とするスキルカード": "Skill Card focused on Param Increase Effects", "パラメータ上昇量を50%増加 2 turns": "Increase parameter gain by 50% 2 turns", + "ビジュアルSPレッスン終了時、ビジュアル上昇+13": "When Visual SP lesson ends, Visual +13", + "ビジュアルレッスン開始時、30%の確率で○〆やる気": "At the start of Visual lesson, 30% chance of ○〆 Motivation", + "ビジュアルレッスン開始時、40%の確率で○〆元気": "At the start of Visual lesson, 40% chance of ○〆 Energy", + "ビジュアルレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of Visual lesson, 40% chance of ○〆 Reduced stamina consumption 1 turn", + "ビジュアル通常レッスン終了時、ビジュアル上昇+": "Increase Visual at Normal Visual Lesson Completion+", + "プロデュースでボイスがあるコミュのボイス設定を選択してください。": "Please select the voice settings for the commu with voice during Produce.", + "プロデュース中にボーカルを450以上にする": "Increase Vocal to 450 or more during Produce", + "ボーカルSPレッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Vocal SP Lesson Completion+", "ボーカルSPレッスン終了時、ボーカル上昇+9": "At the end of Vocal SP Lesson, Vocal +9", "ボーカルSPレッスン開始時、35%の確率で○〆元気": "At the start of Vocal SP Lesson, 35% chance ○〆 Energy", + "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめです": "It seems like your vocal is a bit lacking\nVocal lessons are recommended", "ボーカルターンなら、ターン開始時、スキルカードを引く\n○〆固定元気": "If it's a vocal turn, draw a skill card at the start of the turn\n○〆 fixed energy", "ボーカルレッスン終了時、ボーカル上昇+4": "At the end of Vocal Lesson, Vocal +4", + "ボーカル通常レッスン終了時、ボーカル上昇+": "Increase Vocal at Normal Vocal Lesson Completion+", + "ランダムな○〆トラブルカードを削除": "Remove Random ○〆 Trouble Card Deleted", "ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Generate a random enhanced skill card into your hand\n○〆Skill card usage \nNext turn, draw a skill card\nOnce per lessonNo dupe", "レッスンCLEARの100%以下の場合、使用可\nパラメータ+10○〆元気+9\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +10○〆Energy +9\nNext turn, draw a skill card\nOnce per lessonNo dupe", "レッスンCLEARの100%以下の場合、使用可\nパラメータ+6○〆元気+6\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +6○〆Energy +6\nNext turn, draw a skill card\nOnce per lessonNo dupe", "レッスンの残りターンが増加": "Increases Remaining Turns of Lesson", "レッスン未CLEARの場合○〆消費体力増加1ターン": "If lesson not cleared, ○〆 Increased stamina consumption 1 turn", + "レッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Lesson Completion+", "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nOnce per lessonNo dupe", "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe", "レッスン開始時手札に入る\n○〆好印象+10\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +10\nOnce per lessonNo dupe", @@ -398,29 +433,51 @@ "レッスン開始時手札に入る\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe", "レッスン開始時手札に入る\n○〆集中+3\n○〆好調2ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +3\n○〆Good Condition for 2 turns\nOnce per lesson", "レッスン開始時手札に入る\n○〆集中+4\n○〆好調3ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +4\n○〆Good Condition for 3 turns\nOnce per lesson", + "休む選択時、ダンス上昇+": "Increase Dance when Choosing to Rest+", + "休む選択時、ボーカル上昇+": "Increase Vocal when Choosing to Rest+", "体力30/30\n元気12": "Stamina 30/30\nEnergy 12", "体力が50%以上の場合、使用可\nパラメータ+4○〆元気+5\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable if stamina is above 50%\nParam +4○〆Energy +5\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe", "体力回復3\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 3\n○〆Skill card usage \nOnce per lessonNo dupe", "体力回復5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 5\n○〆Skill card usage \nOnce per lessonNo dupe", + "使用不可など、レッスンの邪魔になるスキルカード": "Skill Card that Hinders Lessons such as Unusable", "元気増加無効": "Energy Increase Invalid", + "分スコア上昇": "Score increase per minute", + "分スコア上昇\n試験中1回 ": "Score increase\nOnce during exam ", + "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 ": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam ", + "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 重複不可": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam Cannot overlap", + "分パラメータ上昇": "Parameter increase", "分パラメータ上昇\n○〆やる気": "Increase Param by amount\n○〆Motivation", + "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 ": "Parameter increase\n○〆Consumes energy increase2 turns\nOnce during lesson ", "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "Increase Param by amount\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe", + "初期ビジュアル上昇+10": "Initial visual increase +10", "効果内容と発動条件を確認して\nしっかり対策しましょう!": "Check the effect details and activation conditions\nand make sure to prepare accordingly!", - "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめです": "Your skills are sufficient. To aim for a high score,\nvocal lessons are recommended.", + "動画コンテンツや1コマ漫画など様々なコンテンツを見ることができます": "You can watch various content such as videos and single-panel comics", + "合格です。最高の結果でしたね。": "Congratulations. It was an excellent result.", + "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!", + "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!", "山札 (12)": "Deck (12)", "強化状態や低下状態の影響を受けず○〆元気を増加させる": "Increases ○〆 Energy unaffected by Enhancement or Reduction states", "手札をすべて○〆試験中強化\n体力回復": "Strengthen all hands ○〆 during exam\nRecover stamina", "手札をすべて入れ替える\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Replace all cards in hand\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe", + "授業終了時、ダンス上昇+": "Increase Dance at Class End+", + "活動支給選択時、ビジュアル上昇+": "Increase Visual when Activity Support Selected+", + "活動支給選択時、ボーカル上昇+": "Increase Vocal when Activity Support Selected+", "消費体力が100%増加 ": "Consumes 100% more Stamina", "消費体力を50%軽減 ": "Reduces Stamina Consumption by 50%", "消費体力削減": "Stamina Consumption Reduction", "消費体力増加": "Increased Stamina Consumption", "消費体力減少": "Decreased Stamina Consumption", + "熱血指導\nプロデュースで体力を合計10,000消費": "Passionate guidance\nConsume a total of 10,000 stamina in production", + "相談選択時、ダンス上昇+8": "When selecting advice, Dance increases +8", + "相談選択時、ビジュアル上昇+": "Increase Visual when Consulting+", + "相談選択時、ボーカル上昇+": "Increase Vocal when Consulting+", "第3回合及以后可使用\n数值+3\n○〆体力消耗减少2回合\n下一回合,所有手牌○〆课程中强化\n课程中1次不可重复": "Usable from turn 3 onwards\nParam +3\n○〆Reduce stamina consumption for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe", "試験中に1回使用すると、その試験が終了するまで、除外に移動する": "When used once during the exam, it moves to exclusion until the end of the exam", "試験終了までスキルカードを強化": "Strengthen skill cards until the exam ends", + "試験終了時、ビジュアル上昇+": "Increase Visual at Exam Completion+", "試験終了時、ビジュアル上昇+11(プロデュース中1回)": "At the end of the exam, Visual +11 (1 time during production)", "試験終了時、ビジュアル上昇+17(プロデュース中1回)": "Visual increase +17 at the end of the exam (once during production)", + "試験開始時手札に入る\n○〆好印象": "Enters hand at the start of the exam\n○〆Good impression", "試験開始時手札に入る\n○〆集中": "Enter hand at the start of the exam\n○〆 concentration", "集中が1増加するごとに、スコア上昇量を1増加": "Increase score incrementally by 1 for each focus increase", "(○〆集中効果を2倍適用)\nレッスン中1回 ": "(Apply ○〆 focus effect 2 times)\n1 time during lesson ", diff --git a/local-files/genericTrans/index/term.json b/local-files/genericTrans/index/term.json index 64d2d156..aaa4a675 100644 --- a/local-files/genericTrans/index/term.json +++ b/local-files/genericTrans/index/term.json @@ -3,12 +3,14 @@ "1ターン後": "After 1 turn", "1位ボーナス": "1st place bonus", "3↑": "3↑", + "3位以上": "3rd place/higher", "3年生の実力": "Senior's ability", "○〆元気を無視して体力を消費": "Consume stamina ignoring ○〆 energy", "○〆好調のパラメータ上昇量を○〆好調1ターンごとに10%増加": "For each turn of ○〆 good condition, increase parameter gain by an additional 10%", "あと1回": "One more time", "あと2回": "2 more times", "このターン、スキルカードを追加で使用できる": "This turn, you can use an additional skill card", + "もうちょっと!": "Just a little more!", "やる気": "Motivation ", "やる気が1増加するごとに、○〆元気の増加量を1増加": "For each increase in motivation, ○〆 energy gain increases by 1", "アイテム\nアイテム\nアイテム": "Item\nItem\nItem", @@ -20,7 +22,18 @@ "ターン終了時、好印象1ごとにパラメータを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, for each point of good impression, parameter increases by 1. At the start of the turn, good impression decreases by 1", "ダンス": "Dance", "ダンス450以上": "Dance 450 or more", + "ダンスレッスン終了時、ダンス上昇+1": "At the end of Dance Lesson, Dance +1", + "ダンスレッスン終了時、ダンス上昇+10": "At the end of Dance Lesson, Dance +10", + "ダンスレッスン終了時、ダンス上昇+2": "At the end of Dance Lesson, Dance +2", + "ダンスレッスン終了時、ダンス上昇+3": "At the end of Dance Lesson, Dance +3", + "ダンスレッスン終了時、ダンス上昇+4": "At the end of Dance Lesson, Dance +4", + "ダンスレッスン終了時、ダンス上昇+5": "At the end of Dance Lesson, Dance +5", + "ダンスレッスン終了時、ダンス上昇+6": "At the end of Dance Lesson, Dance +6", + "ダンスレッスン終了時、ダンス上昇+7": "At the end of Dance Lesson, Dance +7", + "ダンスレッスン終了時、ダンス上昇+8": "At the end of Dance Lesson, Dance +8", + "ダンスレッスン終了時、ダンス上昇+9": "At the end of Dance Lesson, Dance +9", "ダンス上昇+15\nスキルカードを選択して獲得": "Dance increase +15\nSelect and obtain a skill card", + "ダンス上昇+30\nスキルカードを選択して獲得": "Dance increase +30\nSelect and acquire skill cards", "ダンス上昇+80\nスキルカードを選択して獲得": "Dance increase +80\nSelect and obtain skill cards", "パラメータ上昇量を50%増加 ": "Increase parameter gain by 50%", "ビジュアル": "Visual", @@ -35,16 +48,12 @@ "ビジュアルレッスン終了時、ビジュアル上昇+7": "At the end of Visual Lesson, Visual +7", "ビジュアルレッスン終了時、ビジュアル上昇+8": "At the end of Visual Lesson, Visual +8", "ビジュアルレッスン終了時、ビジュアル上昇+9": "At the end of Visual Lesson, Visual +9", - "ダンスレッスン終了時、ダンス上昇+1": "At the end of Dance Lesson, Dance +1", - "ダンスレッスン終了時、ダンス上昇+10": "At the end of Dance Lesson, Dance +10", - "ダンスレッスン終了時、ダンス上昇+2": "At the end of Dance Lesson, Dance +2", - "ダンスレッスン終了時、ダンス上昇+3": "At the end of Dance Lesson, Dance +3", - "ダンスレッスン終了時、ダンス上昇+4": "At the end of Dance Lesson, Dance +4", - "ダンスレッスン終了時、ダンス上昇+5": "At the end of Dance Lesson, Dance +5", - "ダンスレッスン終了時、ダンス上昇+6": "At the end of Dance Lesson, Dance +6", - "ダンスレッスン終了時、ダンス上昇+7": "At the end of Dance Lesson, Dance +7", - "ダンスレッスン終了時、ダンス上昇+8": "At the end of Dance Lesson, Dance +8", - "ダンスレッスン終了時、ダンス上昇+9": "At the end of Dance Lesson, Dance +9", + "ビジュアル上昇+40\nスキルカードを選択して獲得": "Visual increase +40\nSelect and Obtain skill card", + "ビジュアル上昇+55\nスキルカードを選択して獲得": "Visual increase +55\nSelect and obtain skill card", + "ビジュアル上昇+80\nスキルカードを選択して獲得": "Visual +80\nSelect and obtain skill card", + "プロデュースがんばりましょう!": "Let's do our best in producing!", + "ボーカル": "Vocal", + "ボーカル200以上": "Vocal 200 or more", "ボーカルレッスン終了時、ボーカル上昇+1": "At the end of Vocal Lesson, Vocal +1", "ボーカルレッスン終了時、ボーカル上昇+10": "At the end of Vocal Lesson, Vocal +10", "ボーカルレッスン終了時、ボーカル上昇+2": "At the end of Vocal Lesson, Vocal +2", @@ -55,12 +64,9 @@ "ボーカルレッスン終了時、ボーカル上昇+7": "At the end of Vocal Lesson, Vocal +7", "ボーカルレッスン終了時、ボーカル上昇+8": "At the end of Vocal Lesson, Vocal +8", "ボーカルレッスン終了時、ボーカル上昇+9": "At the end of Vocal Lesson, Vocal +9", - "ビジュアル上昇+40\nスキルカードを選択して獲得": "Visual increase +40\nSelect and Obtain skill card", - "ビジュアル上昇+55\nスキルカードを選択して獲得": "Visual increase +55\nSelect and obtain skill card", - "プロデュースがんばりましょう!": "Let's do our best in producing!", - "ボーカル": "Vocal", - "ボーカル200以上": "Vocal 200 or more", + "ボーカル上昇+15\nスキルカードを選択して獲得": "Vocal increase +15\nSelect and acquire skill cards", "ボーカル上昇+30\nスキルカードを選択して獲得": "Vocal increase +30\nSelect and obtain a skill card", + "ボーカル上昇+40\nスキルカードを選択して獲得": "Vocal +40\nSelect and obtain skill card", "レッスン中1回": "Once per lesson", "レッスン中に1回使用すると、そのレッスンが終了するまで、除外に移動する": "Use once during a lesson, then it is excluded until the end of the lesson", "レッスン中強化": "Enhance during lesson", @@ -76,8 +82,6 @@ "強化なし": "No enhancement", "成就": "Achieved", "授業終了時、ボーカル上昇+4": "At the end of class, Vocal increase +4", - "3位以上": "3rd place or higher", - "もうちょっと!": "Just a little more!", "派手な動きと一緒に": "Together with flashy moves", "獲得スキルカード再抽選回数+1": "Acquisition of skill card re-draw count +1", "生成": "", diff --git a/local-files/genericTrans/index/tutorial.json b/local-files/genericTrans/index/tutorial.json index 780b63b0..33fec0be 100644 --- a/local-files/genericTrans/index/tutorial.json +++ b/local-files/genericTrans/index/tutorial.json @@ -84,6 +84,7 @@ "次はこちらのスキルカードを\n選択してみましょう!": "Next, let's select this skill card!", "次はダンスレッスンを\n選択してみましょう": "Next, let's choose a dance lesson.", "次はビジュアルレッスンを選択してみましょう": "Next, let's choose a visual lesson.", + "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめで": "It seems like your dance skills are a bit lacking.\nDance lessons are recommended.", "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめです": "Your skills are sufficient. To aim for a high score,\ndance lessons are recommended.", "指定ターンの時に条件を満たしていると自動的に\n発動する効果です。レッスン中に表示されている\nアイコンをタップすると発動条件を確認できます。": "These are effects that activate automatically\nwhen conditions are met during the specified turn. Tap the icons displayed during the lesson to check the activation conditions.", "応援やトラブルの内容は\nこちらをタップすると確認できます": "You can check the contents of support and trouble\nby tapping here.", diff --git a/local-files/localization.json b/local-files/localization.json index 2d1e6006..8c284de1 100644 --- a/local-files/localization.json +++ b/local-files/localization.json @@ -590,7 +590,7 @@ "common.rule.fund_settlement.title": "Settlement of Funds", "common.save": "Save", "common.select": "Select", - "common.select.all_off": "Deselect All", + "common.select.all_off": "Deselect", "common.select.all_on": "Select All", "common.select_all": "Select All", "common.seminar": "Training", @@ -1764,7 +1764,7 @@ "memory.result_grade.s": "S", "memory.result_grade.ss": "SS", "memory.sell.button.all_select": "Select All", - "memory.sell.button.all_unselect": "Deselect All", + "memory.sell.button.all_unselect": "Deselect", "memory.sell.button.execute": "Convert", "memory.sell.confirm.title": "Conversion Confirmation", "memory.sell.confirm.warning1": "You will convert the selected Memories to obtain items. Do you want to proceed?",