diff --git a/local-files/generic.json b/local-files/generic.json
index c4990699..14bd4323 100644
--- a/local-files/generic.json
+++ b/local-files/generic.json
@@ -51,6 +51,31 @@
"レポート\n": "Report\n",
"獲得済み": "Get",
+ "評価": "Evaluation",
+ "タグ": "Tags",
+ "メモリーアビリティ": "Memory Ability",
+ "プロデュース用スキルカード": "Production Skill Card",
+ "スキルカードタイプ": "Skill Card Type",
+ "キーワード検索": "Keyword Search",
+ "コンテスト用スキルカード": "Contest Skill Card",
+ "コンテスト用Pアイテム": "Contest P-Item",
+ "タグ1": "Tag 1",
+ "タグ2": "Tag 2",
+ "タグ3": "Tag 3",
+ "タグ4": "Tag 4",
+ "センス": "Sense",
+ "ロジック": "Logic",
+ "Pポイント": "P-Points",
+ "タグ設定無し": "No Tag Set",
+ "持続効果": "Sustained Effect",
+ "手札を入れ替える": "Swap Hand Cards",
+ "スキルカード追加発動": "Activate Additional Skill Card",
+ "スキルカードを引く": "Draw Skill Card",
+ "発動予約": "Reserve Activation",
+ "ボーカル上昇": "Vocal Increase",
+ "ダンス上昇": "Dance Increase",
+ "ビジュアル上昇": "Visual Increase",
+
"お": "At",
"仕": "",
"事": " work",
@@ -60,10 +85,26 @@
"Vi.が999上昇した!": "Vi. increased by 999!",
"Da.が999上昇した!": "Da. increased by 999!",
+ "×5": "×5",
+ "Lv100": "Lv100",
+ "Lv120": "Lv120",
+ "Bond5/10": "Bond5/10",
+ "PLv.5で解放": "Unlock at PLv.5",
+ "Pアイテムが選択されてません": "P-item not selected",
+ "Pドリンク名7890": "P-Drink Name 7890",
+ "Pメニュー名七八九〇+": "P-Menu Name Seven Eight Nine Zero+",
+ "Upgraded ダメダメクッキング": "Upgraded Bad Cooking",
+ "Upgraded ラブリーウインク": "Upgraded Lovely Wink",
+ "Upgraded 幸せな時間": "Upgraded Happy Time",
+
"春野 しおり": "Shiori Haruno",
"高円寺 レイ": "Rei Koenji",
"赤羽 カオリ": "Kaori Akahane",
"前原 まりな": "Maria Maehara",
+ "蓮田 なな": "Nana Hasuda",
+ "石田 リナ": "Rina Ishida",
+ "四谷 リリ": "Lily Yotsuya",
+ "花岡 ミヤビ": "Miyabi Hanaoka",
"一本満足バー": "Satisfying One Bar",
"アイテム\nアイテム\nアイテム": "Item\nItem\nItem",
@@ -76,6 +117,20 @@
"縦画面に戻ります": "Return to portrait mode",
"レッスン/試験": "Lesson/Exam",
"・プロデュースとは?": "・What is Produce?",
+ "いいえ": "No",
+ "パス": "MP",
+ "あと": "",
+
+
+
+ "※所持上限に達しているプレゼントは受け取れませんでした": "※Unable to receive presents as possession limit is reached",
+ "※終了するとこの画面には戻れません": "※You cannot return to this screen once you exit",
+ "「メニュー>設定」からいつでも変更できます。": "You can change this anytime from 「Menu>Settings」.",
+ "あと20時間": "20 hours remaining",
+ "おまかせ編成": "Auto formation",
+ "親密度0/10": "Bond 0/10",
+ "達成": "Achievement",
+ "選択枠メニューはありません": "No selection frame menu",
"ご注意": "Caution",
"デイリーPt": "Daily Pt",
diff --git a/local-files/genericTrans/index/achievements.json b/local-files/genericTrans/index/achievements.json
index 771ecdd4..438810bd 100644
--- a/local-files/genericTrans/index/achievements.json
+++ b/local-files/genericTrans/index/achievements.json
@@ -816,6 +816,10 @@
"獲得スキルカード再抽選回数+1": "Re-draw count for acquiring skill cards +1",
"プロデュース中に中間試験を合格後1週経過する": "One week passes after passing the mid-term exam while producing",
"プロデュース2週目": "2nd week of produce",
+ "3つのアチーブメントを獲得した状態で試験1位": "First place in the exam with 3 achievements",
"全力前進": "Full steam ahead",
+ "限界突破": "Pushing the limits",
+ "実力発揮": "Showing one's ability",
+ "弱点克服": "Overcoming Weaknesses",
"確実な一歩": "A definite step forward"
}
\ No newline at end of file
diff --git a/local-files/genericTrans/index/commu_titles.json b/local-files/genericTrans/index/commu_titles.json
index ac4c1088..2d9a6e15 100644
--- a/local-files/genericTrans/index/commu_titles.json
+++ b/local-files/genericTrans/index/commu_titles.json
@@ -4,6 +4,10 @@
"1話": "Ep.1",
"2話": "Ep.2",
"3話": "Ep.3",
+ "1章": "Ch.1",
+ "2章": "Ch.2",
+ "3章": "Ch.3",
+
"定期公演『初』": "Regular performance 『Hajime』",
"追い込みレッスン開始!": "Push Lesson Start!",
"最終試験前日": "The day before final exam",
@@ -541,5 +545,82 @@
"雨が上がっちゃう前に": "Before the Rain Clears Up",
"雨の日の大チャンス?": "Big Chance on a Rainy Day?",
"電話": "Phone",
- "食堂メニューの考え方": "Thinking About Cafeteria Menu"
+ "食堂メニューの考え方": "Thinking About Cafeteria Menu",
+
+
+ "Pアイドルボイス": "P Idol Voice",
+ "お仕事大成功": "Work great success",
+ "お仕事成功": "Work success",
+ "お仕事開始①": "Work start ①",
+ "お仕事開始②": "Work start ②",
+ "アイドル科教室①": "Idol Department Classroom ①",
+ "アイドル科教室②": "Idol Department Classroom ②",
+ "アイドル科教室③": "Idol Department Classroom ③",
+ "アイドル科教室④": "Idol Department Classroom ④",
+ "アイドル科教室⑤": "Idol Department Classroom ⑤",
+ "プロデュース①": "Produce ①",
+ "プロデュース②": "Produce ②",
+ "プロデュース③": "Produce ③",
+ "プロデュース④": "Produce ④",
+ "プロデュース結果(A End)①": "Produce Result (A End) ①",
+ "プロデュース結果(A End)②": "Produce Result (A End) ②",
+ "プロデュース結果(A End)③": "Produce Result (A End) ③",
+ "プロデュース結果(B〜C End)①": "Produce Result (B〜C End) ①",
+ "プロデュース結果(B〜C End)②": "Produce Result (B〜C End) ②",
+ "ホーム①": "Home ①",
+ "ホーム②": "Home ②",
+ "ホーム③": "Home ③",
+ "ホーム④": "Home ④",
+ "ホーム⑤": "Home ⑤",
+ "ホーム⑥": "Home ⑥",
+ "ホーム⑦": "Home ⑦",
+ "ホーム⑧": "Home ⑧",
+ "ホーム⑨": "Home ⑨",
+ "ホーム⑩": "Home ⑩",
+ "ホーム⑪": "Home ⑪",
+ "ホーム⑫": "Home ⑫",
+ "ホーム⑬": "Home ⑬",
+ "ホーム⑭": "Home ⑭",
+ "ホーム⑮": "Home ⑮",
+ "ホーム⑯": "Home ⑯",
+ "ホーム⑰": "Home ⑰",
+ "ホーム⑱": "Home ⑱",
+ "ホーム(夏)①": "Home (Summer) ①",
+ "ホーム(夏)②": "Home (Summer) ②",
+ "ホーム(夏)③": "Home (Summer) ③",
+ "ホーム(夕方)①": "Home (Evening) ①",
+ "ホーム(夕方)②": "Home (Evening) ②",
+ "ホーム(夜)①": "Home (Night) ①",
+ "ホーム(夜)②": "Home (Night) ②",
+ "ホーム(春)①": "Home (Spring) ①",
+ "ホーム(春)②": "Home (Spring) ②",
+ "ホーム(春)③": "Home (Spring) ③",
+ "ホーム(昼)①": "Home (Day) ①",
+ "ホーム(昼)②": "Home (Day) ②",
+ "ホーム(朝)①": "Home (Morning) ①",
+ "ホーム(朝)②": "Home (Morning) ②",
+ "ホーム(親愛度Lv1〜3)": "Home (Bond Lv1〜3)",
+ "ホーム(親愛度Lv2〜4)": "Home (Bond Lv2〜4)",
+ "ホーム(親愛度Lv3〜4)": "Home (Bond Level 3-4)",
+ "ホーム(親愛度Lv5〜7)": "Home (Bond Level 5-7)",
+ "ボイス": "Voice",
+ "中庭①": "Courtyard ①",
+ "中庭②": "Courtyard ②",
+ "中庭③": "Courtyard ③",
+ "共通ボイス": "Common Voice",
+ "屋上①": "Rooftop ①",
+ "屋上②": "Rooftop ②",
+ "屋上③": "Rooftop ③",
+ "才能開花①": "Talent Blossoming ①",
+ "才能開花②": "Talent Blossoming ②",
+ "活動拠点①": "Activity Base ①",
+ "活動拠点②": "Activity Base ②",
+ "活動拠点③": "Activity Base ③",
+ "活動拠点④": "Activity Base ④",
+ "活動拠点⑤": "Activity Base ⑤",
+ "活動拠点⑥": "Activity Base ⑥",
+ "活動拠点⑦": "Activity Base ⑦",
+ "活動拠点⑧": "Activity Base ⑧",
+ "着替え①": "Outfit Change ①",
+ "着替え②": "Outfit Change ②"
}
\ No newline at end of file
diff --git a/local-files/genericTrans/index/items.json b/local-files/genericTrans/index/items.json
index d60445ee..8265d313 100644
--- a/local-files/genericTrans/index/items.json
+++ b/local-files/genericTrans/index/items.json
@@ -84,5 +84,27 @@
"【100万DL記念】育成パック": "【1 Million DL Commemoration】Training Pack",
"【100万DL記念】育成パック(6/28まで)": "【1 Million DL Commemoration】Training Pack (Until 6/28)",
"【1回きりお得!】ジュエル12,300個(6/28まで)": "【One-time Special!】12,300 Jewels (Until 6/28)",
- "【1回きりお得!】ジュエル450個(6/28まで)": "【One-time Special!】450 Jewels (Until 6/28)"
+ "【1回きりお得!】ジュエル450個(6/28まで)": "【One-time Special!】450 Jewels (Until 6/28)",
+ "【1回きりお得!】ジュエル6,000個(6/28まで)": "【One-time Deal!】6,000 Jewels (Until 6/28)",
+ "2024/06/17 20:00まで": "Until 2024/06/17 20:00",
+ "あと16時間": "16 hours left",
+ "フレンドガシャ(毎月1日 5時00分更新)": "Friend Gacha (Updated every 1st at 5:00)",
+ "センスガシャ(毎月1日 5時00分更新)": "Sense Gacha (Updated every 1st at 5:00)",
+ "ロジックガシャ(毎月1日 5時00分更新)": "Logic Gacha (Updated every 1st at 5:00)",
+ "プレミアムミッションパス 2024年6月": "Premium Mission Pass June 2024",
+ "残り3個": "3 left",
+ "初心者パック\n+おまけ付き": "Beginner Pack\nWith Bonus",
+ "あと2日": "2 days left",
+ "6 days left": "6 days left",
+ "0 left": "0 left",
+ "毎月更新!育成パック": "Monthly Update! Training Pack",
+ "毎週更新!育成パック": "Weekly Update! Training Pack",
+ "毎週支給!初星パック": "Weekly Supply! Hatsuboshi Pack",
+ "ジュエル80個": "80 Jewels",
+ "ジュエル1,200個": "1,200 Jewels",
+ "ジュエル600個": "600 Jewels",
+ "ジュエル360個": "360 Jewels",
+ "ジュエル2,500個": "2,500 Jewels",
+ "ジュエル8,200個": "8,200 Jewels",
+ "ジュエル4,000個": "4,000 Jewels"
}
\ No newline at end of file
diff --git a/local-files/genericTrans/index/mission.json b/local-files/genericTrans/index/mission.json
index 8ad300b4..be476dc0 100644
--- a/local-files/genericTrans/index/mission.json
+++ b/local-files/genericTrans/index/mission.json
@@ -325,7 +325,8 @@
"スキルカードを合計100獲得しよう": "Collect a total of 100 Skill Cards",
"Pポイントを合計2,000獲得しよう": "Earn a total of 2,000 P Points",
"プラン:ロジックのプロデュースを5回完了しよう": "Complete Produce Plan: Logic 5 times",
- "プラン:センスのプロデュースを5回完了しよう": "Complete Produce Plan: Sense 5 times"
+ "プラン:センスのプロデュースを5回完了しよう": "Complete Produce Plan: Sense 5 times",
+ "Pドリンクを10回使おう (10/10)": "Use P drink 10 times (10/10)"
}
\ No newline at end of file
diff --git a/local-files/genericTrans/index/skill_card_desc.json b/local-files/genericTrans/index/skill_card_desc.json
index 82dd965d..5caaeb65 100644
--- a/local-files/genericTrans/index/skill_card_desc.json
+++ b/local-files/genericTrans/index/skill_card_desc.json
@@ -16,12 +16,11 @@
"\nスキルカードを2枚引く\n○〆消費体力減少1ターン\n試験中1回 ": "\nDraw 2 skill cards\nReduce ○〆 consumption stamina for 1 turn\nOnce during the exam ",
"\n以降、○〆アクティブスキルカード使用時、○〆固定元気": "\nAfterwards, when using an ○〆Active Skill Card, ○〆Fixed Energy",
"\n体力回復": "\nStamina recovery ",
+ "\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during lesson\nOnce during lesson ",
+ "\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during exam\nOnce during exam ",
"\n(試験内3回)": "\n(3 times during the exam)",
"3ターン目以降の場合、使用可\nパラメータ+3\n○〆消費体力減少2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable from turn 3 onwards\nParam +3\n○〆Reduced stamina consumption2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe",
"レッスン中1回 ": "Once per lesson",
- "×5": "×5",
- "Pドリンク名7890": "P Drink Name 7890",
- "Pメニュー名七八九〇+": "P Menu Name Seven Eight Nine Zero+",
"○〆やる気+3\n○〆やる気が6以上の場合、○〆好印象+4": "○〆Motivation+3\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+4",
"○〆やる気+3\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe",
"○〆やる気+4\n○〆やる気が6以上の場合、○〆好印象+5": "○〆Motivation+4\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+5",
@@ -38,6 +37,10 @@
"○〆スキルカード使用数追加+1\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe",
"○〆スキルカード使用数追加+1\n次のターン、スキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 skill cards next turn\nOnce per lessonNo dupe",
"○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card next turn\nOnce per lessonNo dupe",
+ "○〆メンタルスキルカード強化時、ダンス上昇+": "Increase Dance when Mental Skill Card Strengthened+",
+ "○〆メンタルスキルカード強化時、ダンス上昇+5": "Increase Dance by 5 when Mental Skill Card Strengthened",
+ "○〆メンタルスキルカード強化時、ボーカル上昇+": "Increase Vocal when Mental Skill Card Strengthened+",
+ "○〆メンタルスキルカード強化時、ボーカル上昇+5": "Increase Vocal by 5 when Mental Skill Card Strengthened",
"○〆メンタルスキルカード獲得時、ビジュアル上昇+1": "○〆When obtaining Mental Skill Cards, Visual increase +1",
"○〆体力消耗1\n○〆元气+3\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +3\n○〆Skill card usage \nOnce per lesson, No dupe",
"○〆体力消耗1\n○〆元气+8\n○〆体力消耗减少1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Reduce stamina consumption by 1\nOnce per lesson, No dupe",
@@ -198,6 +201,7 @@
"○〆元気が0の場合、使用可\n○〆元気+5\n○〆消費体力減少2ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +5\n○〆Reduced stamina consumption2 turns\nDraw skill card next turn\nOnce per lesson No dupe",
"○〆元気が0の場合、使用可\n○〆元気+6\n○〆消費体力減少3ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +6\n○〆Reduced stamina consumption3 turns\nDraw skill card next turn\nOnce per lesson No dupe",
"○〆元気が増加しない ": "No increase in ○〆 Energy",
+ "○〆元気など補助効果を主とするスキルカード": "Skill Card with Main Auxiliary Effects such as Cheerfulness",
"○〆好印象+10\n○〆やる気+6\nレッスン中1回 重複不可": "○〆Good Impression+10\n○〆Motivation+6\nOnce per lessonNo dupe",
"○〆好印象+1\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo dupe",
"○〆好印象+1\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe",
@@ -226,6 +230,11 @@
"○〆好印象+8": "○〆Good Impression+8",
"○〆好印象+8\nレッスン中1回 重複不可": "○〆Good Impression+8\nOnce per lessonNo dupe",
"○〆好印象+8\n○〆やる気+5\nレッスン中1回 重複不可": "○〆Good Impression+8\n○〆Motivation+5\nOnce per lessonNo dupe",
+ "○〆好印象が0の場合体力減少": "○〆 If favorable impression is 0, decrease stamina",
+ "○〆好印象が1以下の場合体力減少": "○〆 If favorable impression is 1 or less, decrease stamina",
+ "○〆好印象が5以上の場合○〆好印象": "○〆 If favorable impression is 5 or more, ○〆 favorable impression",
+ "○〆好印象が7以上の場合○〆好印象": "○〆 If favorable impression is 7 or more, ○〆 favorable impression",
+ "○〆好印象が9以上の場合○〆好印象": "○〆 If favorable impression is 9 or more, ○〆 favorable impression",
"○〆好印象の150%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 150%\nOnce per lesson",
"○〆好印象の200%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 200%\nOnce per lesson",
"○〆好印象消費1\n○〆やる気+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Impression\n○〆Motivation+5\n○〆Skill card usage +1\nNo dupe",
@@ -293,7 +302,13 @@
"○〆集中消耗3\n○〆绝好调4回合\n○〆体力消耗减少2回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 4 turns\n○〆Reduce stamina consumption for 2 turns\n○〆Skill card usage \nOnce per lesson, No dupe",
"○〆集中消耗3\n○〆绝好调5回合\n○〆消耗体力减少5回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 5 turns\n○〆Reduce stamina consumption for 5 turns\n○〆Skill card usage \nOnce per lesson, No dupe",
"○〆集中消耗3\n数值+6\n○〆好调2回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 3 Focus\nParam +6\n○〆Good Condition for 2 turns\n○〆Skill card usage \nNo dupe",
+ "お出かけ終了時、ダンス上昇+": "Increase Dance at Outing End+",
+ "お出かけ終了時、ビジュアル上昇+": "Increase Visual at Outing End+",
+ "エアロビクス": "Aerobics",
+ "スキルカードが選択されてません": "Skill card not selected",
"スキルカードの消費体力を減少 ": "Reduces Stamina Consumption of Skill Card",
+ "スキルカードをプロデュース終了までデッキから削除": "Remove Skill Card from Deck Until End of Production",
+ "スキルカードをプロデュース終了まで強化": "Enhancement of skill cards until the end of production",
"スコア+10": "Score +10",
"スコア+10(2回)\n試験中1回 ": "Score +10 (2 times)\nOnce during exam",
"スコア+12○〆元気+7\n○〆集中": "Score +12 ○〆 energy +7\n○〆 concentration",
@@ -307,8 +322,16 @@
"スコア+9": "Score +9",
"スコア+9\n○〆好調3ターン": "Score +9\n○〆 Good condition 3 turns",
"スコア上昇量を50%増加 ": "Increase score gain by 50%",
+ "ターン終了時、好印象1ごとにスコアを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, increase score by 1 for each favorable impression. At the start of the turn, decrease favorable impression by 1",
"ターン追加": "Additional Turn",
"ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "At the start of the turn, if ○〆 in good condition, add ○〆 skill card usage",
+ "ダンスSPレッスン終了時、ダンス上昇+9": "When Dance SP lesson ends, Dance +9",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめです": "It seems like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスレッスン開始時、25%の確率で○〆元気": "At the start of Dance lesson, 25% chance of ○〆 Energy",
+ "ダンスレッスン開始時、30%の確率で○〆やる気": "At the start of Dance lesson, 30% chance of ○〆 Motivation",
+ "ダンスレッスン開始時、60%の確率で○〆やる気": "At the start of Dance lesson, 60% chance of ○〆 Motivation",
+ "ダンス通常レッスン終了時、ダンス上昇+": "Increase Dance at Normal Dance Lesson Completion+",
+ "トラブルカード": "Trouble Card",
"パラメータ+10": "Param +10",
"パラメータ+10\n○〆やる気+3": "Param +10\n○〆Motivation +3",
"パラメータ+10\n○〆集中が6以上の場合、パラメータ+10\nレッスン中1回 重複不可": "Param +10\nIf Focus is 6 or higher, Param +10\nOnce per lessonNo dupe",
@@ -379,15 +402,27 @@
"パラメータ+24(○〆集中効果を2.5倍適用)\nレッスン中1回 重複不可": "Param +24 (Apply 2.5 times Focus effect)\nOnce per lessonNo dupe",
"パラメータ上昇効果を主とするスキルカード": "Skill Card focused on Param Increase Effects",
"パラメータ上昇量を50%増加 2 turns": "Increase parameter gain by 50% 2 turns",
+ "ビジュアルSPレッスン終了時、ビジュアル上昇+13": "When Visual SP lesson ends, Visual +13",
+ "ビジュアルレッスン開始時、30%の確率で○〆やる気": "At the start of Visual lesson, 30% chance of ○〆 Motivation",
+ "ビジュアルレッスン開始時、40%の確率で○〆元気": "At the start of Visual lesson, 40% chance of ○〆 Energy",
+ "ビジュアルレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of Visual lesson, 40% chance of ○〆 Reduced stamina consumption 1 turn",
+ "ビジュアル通常レッスン終了時、ビジュアル上昇+": "Increase Visual at Normal Visual Lesson Completion+",
+ "プロデュースでボイスがあるコミュのボイス設定を選択してください。": "Please select the voice settings for the commu with voice during Produce.",
+ "プロデュース中にボーカルを450以上にする": "Increase Vocal to 450 or more during Produce",
+ "ボーカルSPレッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Vocal SP Lesson Completion+",
"ボーカルSPレッスン終了時、ボーカル上昇+9": "At the end of Vocal SP Lesson, Vocal +9",
"ボーカルSPレッスン開始時、35%の確率で○〆元気": "At the start of Vocal SP Lesson, 35% chance ○〆 Energy",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめです": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
"ボーカルターンなら、ターン開始時、スキルカードを引く\n○〆固定元気": "If it's a vocal turn, draw a skill card at the start of the turn\n○〆 fixed energy",
"ボーカルレッスン終了時、ボーカル上昇+4": "At the end of Vocal Lesson, Vocal +4",
+ "ボーカル通常レッスン終了時、ボーカル上昇+": "Increase Vocal at Normal Vocal Lesson Completion+",
+ "ランダムな○〆トラブルカードを削除": "Remove Random ○〆 Trouble Card Deleted",
"ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Generate a random enhanced skill card into your hand\n○〆Skill card usage \nNext turn, draw a skill card\nOnce per lessonNo dupe",
"レッスンCLEARの100%以下の場合、使用可\nパラメータ+10○〆元気+9\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +10○〆Energy +9\nNext turn, draw a skill card\nOnce per lessonNo dupe",
"レッスンCLEARの100%以下の場合、使用可\nパラメータ+6○〆元気+6\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +6○〆Energy +6\nNext turn, draw a skill card\nOnce per lessonNo dupe",
"レッスンの残りターンが増加": "Increases Remaining Turns of Lesson",
"レッスン未CLEARの場合○〆消費体力増加1ターン": "If lesson not cleared, ○〆 Increased stamina consumption 1 turn",
+ "レッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Lesson Completion+",
"レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nOnce per lessonNo dupe",
"レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe",
"レッスン開始時手札に入る\n○〆好印象+10\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +10\nOnce per lessonNo dupe",
@@ -398,29 +433,51 @@
"レッスン開始時手札に入る\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe",
"レッスン開始時手札に入る\n○〆集中+3\n○〆好調2ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +3\n○〆Good Condition for 2 turns\nOnce per lesson",
"レッスン開始時手札に入る\n○〆集中+4\n○〆好調3ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +4\n○〆Good Condition for 3 turns\nOnce per lesson",
+ "休む選択時、ダンス上昇+": "Increase Dance when Choosing to Rest+",
+ "休む選択時、ボーカル上昇+": "Increase Vocal when Choosing to Rest+",
"体力30/30\n元気12": "Stamina 30/30\nEnergy 12",
"体力が50%以上の場合、使用可\nパラメータ+4○〆元気+5\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable if stamina is above 50%\nParam +4○〆Energy +5\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe",
"体力回復3\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 3\n○〆Skill card usage \nOnce per lessonNo dupe",
"体力回復5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 5\n○〆Skill card usage \nOnce per lessonNo dupe",
+ "使用不可など、レッスンの邪魔になるスキルカード": "Skill Card that Hinders Lessons such as Unusable",
"元気増加無効": "Energy Increase Invalid",
+ "分スコア上昇": "Score increase per minute",
+ "分スコア上昇\n試験中1回 ": "Score increase\nOnce during exam ",
+ "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 ": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam ",
+ "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 重複不可": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam Cannot overlap",
+ "分パラメータ上昇": "Parameter increase",
"分パラメータ上昇\n○〆やる気": "Increase Param by amount\n○〆Motivation",
+ "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 ": "Parameter increase\n○〆Consumes energy increase2 turns\nOnce during lesson ",
"分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "Increase Param by amount\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe",
+ "初期ビジュアル上昇+10": "Initial visual increase +10",
"効果内容と発動条件を確認して\nしっかり対策しましょう!": "Check the effect details and activation conditions\nand make sure to prepare accordingly!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめです": "Your skills are sufficient. To aim for a high score,\nvocal lessons are recommended.",
+ "動画コンテンツや1コマ漫画など様々なコンテンツを見ることができます": "You can watch various content such as videos and single-panel comics",
+ "合格です。最高の結果でしたね。": "Congratulations. It was an excellent result.",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
"山札 (12)": "Deck (12)",
"強化状態や低下状態の影響を受けず○〆元気を増加させる": "Increases ○〆 Energy unaffected by Enhancement or Reduction states",
"手札をすべて○〆試験中強化\n体力回復": "Strengthen all hands ○〆 during exam\nRecover stamina",
"手札をすべて入れ替える\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Replace all cards in hand\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe",
+ "授業終了時、ダンス上昇+": "Increase Dance at Class End+",
+ "活動支給選択時、ビジュアル上昇+": "Increase Visual when Activity Support Selected+",
+ "活動支給選択時、ボーカル上昇+": "Increase Vocal when Activity Support Selected+",
"消費体力が100%増加 ": "Consumes 100% more Stamina",
"消費体力を50%軽減 ": "Reduces Stamina Consumption by 50%",
"消費体力削減": "Stamina Consumption Reduction",
"消費体力増加": "Increased Stamina Consumption",
"消費体力減少": "Decreased Stamina Consumption",
+ "熱血指導\nプロデュースで体力を合計10,000消費": "Passionate guidance\nConsume a total of 10,000 stamina in production",
+ "相談選択時、ダンス上昇+8": "When selecting advice, Dance increases +8",
+ "相談選択時、ビジュアル上昇+": "Increase Visual when Consulting+",
+ "相談選択時、ボーカル上昇+": "Increase Vocal when Consulting+",
"第3回合及以后可使用\n数值+3\n○〆体力消耗减少2回合\n下一回合,所有手牌○〆课程中强化\n课程中1次不可重复": "Usable from turn 3 onwards\nParam +3\n○〆Reduce stamina consumption for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe",
"試験中に1回使用すると、その試験が終了するまで、除外に移動する": "When used once during the exam, it moves to exclusion until the end of the exam",
"試験終了までスキルカードを強化": "Strengthen skill cards until the exam ends",
+ "試験終了時、ビジュアル上昇+": "Increase Visual at Exam Completion+",
"試験終了時、ビジュアル上昇+11(プロデュース中1回)": "At the end of the exam, Visual +11 (1 time during production)",
"試験終了時、ビジュアル上昇+17(プロデュース中1回)": "Visual increase +17 at the end of the exam (once during production)",
+ "試験開始時手札に入る\n○〆好印象": "Enters hand at the start of the exam\n○〆Good impression",
"試験開始時手札に入る\n○〆集中": "Enter hand at the start of the exam\n○〆 concentration",
"集中が1増加するごとに、スコア上昇量を1増加": "Increase score incrementally by 1 for each focus increase",
"(○〆集中効果を2倍適用)\nレッスン中1回 ": "(Apply ○〆 focus effect 2 times)\n1 time during lesson ",
diff --git a/local-files/genericTrans/index/term.json b/local-files/genericTrans/index/term.json
index 64d2d156..aaa4a675 100644
--- a/local-files/genericTrans/index/term.json
+++ b/local-files/genericTrans/index/term.json
@@ -3,12 +3,14 @@
"1ターン後": "After 1 turn",
"1位ボーナス": "1st place bonus",
"3↑": "3↑",
+ "3位以上": "3rd place/higher",
"3年生の実力": "Senior's ability",
"○〆元気を無視して体力を消費": "Consume stamina ignoring ○〆 energy",
"○〆好調のパラメータ上昇量を○〆好調1ターンごとに10%増加": "For each turn of ○〆 good condition, increase parameter gain by an additional 10%",
"あと1回": "One more time",
"あと2回": "2 more times",
"このターン、スキルカードを追加で使用できる": "This turn, you can use an additional skill card",
+ "もうちょっと!": "Just a little more!",
"やる気": "Motivation ",
"やる気が1増加するごとに、○〆元気の増加量を1増加": "For each increase in motivation, ○〆 energy gain increases by 1",
"アイテム\nアイテム\nアイテム": "Item\nItem\nItem",
@@ -20,7 +22,18 @@
"ターン終了時、好印象1ごとにパラメータを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, for each point of good impression, parameter increases by 1. At the start of the turn, good impression decreases by 1",
"ダンス": "Dance",
"ダンス450以上": "Dance 450 or more",
+ "ダンスレッスン終了時、ダンス上昇+1": "At the end of Dance Lesson, Dance +1",
+ "ダンスレッスン終了時、ダンス上昇+10": "At the end of Dance Lesson, Dance +10",
+ "ダンスレッスン終了時、ダンス上昇+2": "At the end of Dance Lesson, Dance +2",
+ "ダンスレッスン終了時、ダンス上昇+3": "At the end of Dance Lesson, Dance +3",
+ "ダンスレッスン終了時、ダンス上昇+4": "At the end of Dance Lesson, Dance +4",
+ "ダンスレッスン終了時、ダンス上昇+5": "At the end of Dance Lesson, Dance +5",
+ "ダンスレッスン終了時、ダンス上昇+6": "At the end of Dance Lesson, Dance +6",
+ "ダンスレッスン終了時、ダンス上昇+7": "At the end of Dance Lesson, Dance +7",
+ "ダンスレッスン終了時、ダンス上昇+8": "At the end of Dance Lesson, Dance +8",
+ "ダンスレッスン終了時、ダンス上昇+9": "At the end of Dance Lesson, Dance +9",
"ダンス上昇+15\nスキルカードを選択して獲得": "Dance increase +15\nSelect and obtain a skill card",
+ "ダンス上昇+30\nスキルカードを選択して獲得": "Dance increase +30\nSelect and acquire skill cards",
"ダンス上昇+80\nスキルカードを選択して獲得": "Dance increase +80\nSelect and obtain skill cards",
"パラメータ上昇量を50%増加 ": "Increase parameter gain by 50%",
"ビジュアル": "Visual",
@@ -35,16 +48,12 @@
"ビジュアルレッスン終了時、ビジュアル上昇+7": "At the end of Visual Lesson, Visual +7",
"ビジュアルレッスン終了時、ビジュアル上昇+8": "At the end of Visual Lesson, Visual +8",
"ビジュアルレッスン終了時、ビジュアル上昇+9": "At the end of Visual Lesson, Visual +9",
- "ダンスレッスン終了時、ダンス上昇+1": "At the end of Dance Lesson, Dance +1",
- "ダンスレッスン終了時、ダンス上昇+10": "At the end of Dance Lesson, Dance +10",
- "ダンスレッスン終了時、ダンス上昇+2": "At the end of Dance Lesson, Dance +2",
- "ダンスレッスン終了時、ダンス上昇+3": "At the end of Dance Lesson, Dance +3",
- "ダンスレッスン終了時、ダンス上昇+4": "At the end of Dance Lesson, Dance +4",
- "ダンスレッスン終了時、ダンス上昇+5": "At the end of Dance Lesson, Dance +5",
- "ダンスレッスン終了時、ダンス上昇+6": "At the end of Dance Lesson, Dance +6",
- "ダンスレッスン終了時、ダンス上昇+7": "At the end of Dance Lesson, Dance +7",
- "ダンスレッスン終了時、ダンス上昇+8": "At the end of Dance Lesson, Dance +8",
- "ダンスレッスン終了時、ダンス上昇+9": "At the end of Dance Lesson, Dance +9",
+ "ビジュアル上昇+40\nスキルカードを選択して獲得": "Visual increase +40\nSelect and Obtain skill card",
+ "ビジュアル上昇+55\nスキルカードを選択して獲得": "Visual increase +55\nSelect and obtain skill card",
+ "ビジュアル上昇+80\nスキルカードを選択して獲得": "Visual +80\nSelect and obtain skill card",
+ "プロデュースがんばりましょう!": "Let's do our best in producing!",
+ "ボーカル": "Vocal",
+ "ボーカル200以上": "Vocal 200 or more",
"ボーカルレッスン終了時、ボーカル上昇+1": "At the end of Vocal Lesson, Vocal +1",
"ボーカルレッスン終了時、ボーカル上昇+10": "At the end of Vocal Lesson, Vocal +10",
"ボーカルレッスン終了時、ボーカル上昇+2": "At the end of Vocal Lesson, Vocal +2",
@@ -55,12 +64,9 @@
"ボーカルレッスン終了時、ボーカル上昇+7": "At the end of Vocal Lesson, Vocal +7",
"ボーカルレッスン終了時、ボーカル上昇+8": "At the end of Vocal Lesson, Vocal +8",
"ボーカルレッスン終了時、ボーカル上昇+9": "At the end of Vocal Lesson, Vocal +9",
- "ビジュアル上昇+40\nスキルカードを選択して獲得": "Visual increase +40\nSelect and Obtain skill card",
- "ビジュアル上昇+55\nスキルカードを選択して獲得": "Visual increase +55\nSelect and obtain skill card",
- "プロデュースがんばりましょう!": "Let's do our best in producing!",
- "ボーカル": "Vocal",
- "ボーカル200以上": "Vocal 200 or more",
+ "ボーカル上昇+15\nスキルカードを選択して獲得": "Vocal increase +15\nSelect and acquire skill cards",
"ボーカル上昇+30\nスキルカードを選択して獲得": "Vocal increase +30\nSelect and obtain a skill card",
+ "ボーカル上昇+40\nスキルカードを選択して獲得": "Vocal +40\nSelect and obtain skill card",
"レッスン中1回": "Once per lesson",
"レッスン中に1回使用すると、そのレッスンが終了するまで、除外に移動する": "Use once during a lesson, then it is excluded until the end of the lesson",
"レッスン中強化": "Enhance during lesson",
@@ -76,8 +82,6 @@
"強化なし": "No enhancement",
"成就": "Achieved",
"授業終了時、ボーカル上昇+4": "At the end of class, Vocal increase +4",
- "3位以上": "3rd place or higher",
- "もうちょっと!": "Just a little more!",
"派手な動きと一緒に": "Together with flashy moves",
"獲得スキルカード再抽選回数+1": "Acquisition of skill card re-draw count +1",
"生成": "",
diff --git a/local-files/genericTrans/index/tutorial.json b/local-files/genericTrans/index/tutorial.json
index 780b63b0..33fec0be 100644
--- a/local-files/genericTrans/index/tutorial.json
+++ b/local-files/genericTrans/index/tutorial.json
@@ -84,6 +84,7 @@
"次はこちらのスキルカードを\n選択してみましょう!": "Next, let's select this skill card!",
"次はダンスレッスンを\n選択してみましょう": "Next, let's choose a dance lesson.",
"次はビジュアルレッスンを選択してみましょう": "Next, let's choose a visual lesson.",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめで": "It seems like your dance skills are a bit lacking.\nDance lessons are recommended.",
"実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめです": "Your skills are sufficient. To aim for a high score,\ndance lessons are recommended.",
"指定ターンの時に条件を満たしていると自動的に\n発動する効果です。レッスン中に表示されている\nアイコンをタップすると発動条件を確認できます。": "These are effects that activate automatically\nwhen conditions are met during the specified turn. Tap the icons displayed during the lesson to check the activation conditions.",
"応援やトラブルの内容は\nこちらをタップすると確認できます": "You can check the contents of support and trouble\nby tapping here.",
diff --git a/local-files/localization.json b/local-files/localization.json
index 2d1e6006..8c284de1 100644
--- a/local-files/localization.json
+++ b/local-files/localization.json
@@ -590,7 +590,7 @@
"common.rule.fund_settlement.title": "Settlement of Funds",
"common.save": "Save",
"common.select": "Select",
- "common.select.all_off": "Deselect All",
+ "common.select.all_off": "Deselect",
"common.select.all_on": "Select All",
"common.select_all": "Select All",
"common.seminar": "Training",
@@ -1764,7 +1764,7 @@
"memory.result_grade.s": "S",
"memory.result_grade.ss": "SS",
"memory.sell.button.all_select": "Select All",
- "memory.sell.button.all_unselect": "Deselect All",
+ "memory.sell.button.all_unselect": "Deselect",
"memory.sell.button.execute": "Convert",
"memory.sell.confirm.title": "Conversion Confirmation",
"memory.sell.confirm.warning1": "You will convert the selected Memories to obtain items. Do you want to proceed?",