diff --git a/local-files/genericTrans/index/Description_Split.json b/local-files/genericTrans/index/Description_Split.json
index b22629a7..aab77f54 100644
--- a/local-files/genericTrans/index/Description_Split.json
+++ b/local-files/genericTrans/index/Description_Split.json
@@ -1,431 +1,431 @@
{
- "/ 確率中": "/ Medium ",
- "/ 確率大": "/ High ",
- "/ 確率小": "/ Low ",
- "/確率大": "/High ",
- "[__split__](Within lesson": "[__split__] (Within lesson ",
- "[__split__]At the start of the turn, draw a skill card\n○〆Fixed Energy": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ",
- "[__split__]Pポイント": "[__split__] P-points ",
- "[__split__]SPレッスン終了時、体力消費": "[__split__] At the end of SP Lesson, stamina consumption ",
- "[__split__]Times)": "[__split__] Times) ",
- "[__split__]Vocal Lesson・Vocal Turn Only": "[__split__] Vocal Lesson・Vocal Turn Only ",
- "[__split__]○〆やる気": "[__split__] ○〆Motivation ",
- "[__split__]○〆やる気が": "[__split__] ○〆Motivation is ",
- "[__split__]○〆やる気が増加後、○〆やる気": "[__split__] After motivation increases, motivation ",
- "[__split__]○〆やる気の": "[__split__] ○〆Motivation of ",
- "[__split__]○〆やる気効果のスキルカード獲得時、ボーカル上昇": "[__split__] When acquiring a skill card with motivation effect, vocals increase ",
- "[__split__]○〆やる気消費": "[__split__] ○〆Motivation Consumption ",
- "[__split__]○〆アクティブスキルカード使用後○〆やる気が": "[__split__] After using ○〆Active Skill Card, ○〆Motivation ",
- "[__split__]○〆アクティブスキルカード使用後、○〆元気の": "[__split__] After using an active skill card, stamina ",
- "[__split__]○〆アクティブスキルカード使用後、○〆好調": "[__split__] After using ○〆Active Skill Card, ○〆Good Shape ",
- "[__split__]○〆アクティブスキルカード使用時、体力回復": "[__split__] When using ○〆Active Skill Card, recover stamina ",
- "[__split__]○〆アクティブスキルカード使用時体力が": "[__split__] When using an active skill card, stamina ",
- "[__split__]○〆アクティブスキルカード獲得時、ダンス上昇": "[__split__] Dance increase when active skill card is acquired ",
- "[__split__]○〆アクティブスキルカード獲得時、ビジュアル上昇": "[__split__] Visual increase when active skill card is acquired ",
- "[__split__]○〆アクティブスキルカード獲得時、ボーカル上昇": "[__split__] Vocal increase when active skill card is acquired ",
- "[__split__]○〆スキルカード使用数追加": "[__split__] ○〆Additional Skill Card Usage ",
- "[__split__]○〆スコア上昇量増加": "[__split__] ○〆Increased Score Gain ",
- "[__split__]○〆ターン追加": "[__split__] ○〆Extra Turn ",
- "[__split__]○〆パラメータ上昇量増加": "[__split__] ○〆Increase parameter gain ",
- "[__split__]○〆メンタルスキルカード使用後○〆やる気が": "[__split__] After using ○〆Mental Skill Card, ○〆Motivation ",
- "[__split__]○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆好調": "[__split__] If a Mental Skill Card was used just before using a Mental Skill Card, ○〆Good condition ",
- "[__split__]○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆集中": "[__split__] If a Mental Skill Card was used just before using another Mental Skill Card, ○〆Focus ",
- "[__split__]○〆メンタルスキルカード強化時、ダンス上昇": "[__split__] Dance Increase When ○〆Mental Skill Card is Enhanced ",
- "[__split__]○〆メンタルスキルカード強化時、ボーカル上昇": "[__split__] Vocal Increase When ○〆Mental Skill Card is Enhanced ",
- "[__split__]○〆メンタルスキルカード獲得時、ビジュアル上昇": "[__split__] Visual increase when mental skill card is acquired ",
- "[__split__]○〆低下状態無効": "[__split__] ○〆Debuff Immune ",
- "[__split__]○〆体力消費": "[__split__] ○〆Stamina Consumption ",
- "[__split__]○〆元気": "[__split__] ○〆Energy ",
- "[__split__]○〆元気が": "[__split__] ○〆Energy is ",
- "[__split__]○〆元気の": "[__split__] ○〆Energy of ",
- "[__split__]○〆元気の増加量が": "[__split__] ○〆Energy increase amount ",
- "[__split__]○〆元気を": "[__split__] ○〆Energy to ",
- "[__split__]○〆元気を半分にして、減少前の○〆元気の": "[__split__] ○〆Halve Energy, before reduction, ○〆Energy ",
- "[__split__]○〆元気増加無効": "[__split__] ○〆Energy Increase Disabled ",
- "[__split__]○〆固定元気": "[__split__] ○〆Fixed Energy ",
- "[__split__]○〆好印象": "[__split__] ○〆Good Impression ",
- "[__split__]○〆好印象が": "[__split__] ○〆Good Impression is ",
- "[__split__]○〆好印象が増加後、○〆好印象": "[__split__] After increasing good impression, good impression ",
- "[__split__]○〆好印象の": "[__split__] ○〆Good Impression of ",
- "[__split__]○〆好印象効果のスキルカード獲得時、ビジュアル上昇": "[__split__] When acquiring a skill card with good impression effect, visuals increase ",
- "[__split__]○〆好印象消費": "[__split__] ○〆Good Impression Consumption ",
- "[__split__]○〆好調": "[__split__] ○〆Good Shape ",
- "[__split__]○〆好調が": "[__split__] ○〆Good Shape is ",
- "[__split__]○〆好調の": "[__split__] ○〆Good Shape of ",
- "[__split__]○〆好調のスコア上昇量を○〆好調": "[__split__] ○〆Good condition score increase amount ○〆Good condition ",
- "[__split__]○〆好調の効果ターンが増加後、○〆好調": "[__split__] After increasing the effect turns of Good Shape, Good Shape ",
- "[__split__]○〆好調効果のスキルカード獲得時、ダンス上昇": "[__split__] When acquiring a skill card with Good Shape effect, dance increase ",
- "[__split__]○〆好調消費": "[__split__] ○〆Good Shape Consumption ",
- "[__split__]○〆好調状態でない場合○〆不安": "[__split__] If not in good condition, ○〆Anxiety ",
- "[__split__]○〆好調状態でない場合○〆弱気": "[__split__] If not in good condition, ○〆Timid ",
- "[__split__]○〆好調状態でない場合○〆手札減少": "[__split__] If not in good condition, ○〆Reduced Hand ",
- "[__split__]○〆好調状態の場合○〆スキルカード使用数追加": "[__split__] If in good condition, ○〆Additional Skill Card Usage ",
- "[__split__]○〆好調状態の場合○〆ターン追加": "[__split__] If in good condition, ○〆Additional Turn ",
- "[__split__]○〆好調状態の場合○〆消費体力削減": "[__split__] If in good condition, ○〆Reduced stamina consumption ",
- "[__split__]○〆好調状態の場合○〆集中": "[__split__] If in good condition, ○〆Focus ",
- "[__split__]○〆好調状態の場合、○〆集中": "[__split__] ○〆When in Good Shape, ○〆Focus ",
- "[__split__]○〆好調状態の場合、パラメータ": "[__split__] ○〆If in Good Shape, Parameter ",
- "[__split__]○〆好調状態の場合、使用可\n○〆絶好調": "[__split__] Usable if ○〆In Good Shape\n○〆Excellent Condition ",
- "[__split__]○〆好調状態の場合、使用可\nパラメータ": "[__split__] ○〆Usable when in Good Shape\nParameter ",
- "[__split__]○〆消費体力削減": "[__split__] ○〆Reduced Stamina Consumption ",
- "[__split__]○〆消費体力増加": "[__split__] ○〆Increased Stamina Consumption ",
- "[__split__]○〆消費体力減少": "[__split__] ○〆Reduced Stamina Consumption ",
- "[__split__]○〆消費体力減少状態の場合○〆ターン追加": "[__split__] If in reduced stamina consumption state, ○〆Extra turn ",
- "[__split__]○〆消費体力減少状態の場合○〆消費体力減少": "[__split__] If in reduced stamina consumption state, ○〆Reduced Stamina Consumption ",
- "[__split__]○〆絶好調": "[__split__] ○〆Excellent Condition ",
- "[__split__]○〆集中": "[__split__] ○〆Focus ",
- "[__split__]○〆集中が": "[__split__] ○〆Focus is ",
- "[__split__]○〆集中が増加後、○〆集中": "[__split__] After concentration increases, concentration ",
- "[__split__]○〆集中が増加後体力が": "[__split__] After concentration increases, stamina ",
- "[__split__]○〆集中効果のスキルカード獲得時、ボーカル上昇": "[__split__] When acquiring a skill card with concentration effect, vocals increase ",
- "[__split__]○〆集中消費": "[__split__] ○〆Focus Consumption ",
- "[__split__]お出かけ終了時、ダンス上昇": "[__split__] Dance increase when outing ends ",
- "[__split__]お出かけ終了時、ビジュアル上昇": "[__split__] Visual increase when outing ends ",
- "[__split__]お出かけ終了時、ボーカル上昇": "[__split__] Vocal increase when outing ends ",
- "[__split__]このサポートカードのイベントによるパラメータ上昇を": "[__split__] Parameter Increase from Events of This Support Card ",
- "[__split__]このサポートカードのレッスンサポート発生率を": "[__split__] Increase the Lesson Support Occurrence Rate of This Support Card ",
- "[__split__]ごとにスコアを": "[__split__] Increase score each time ",
- "[__split__]つ獲得": "[__split__] Obtain ",
- "[__split__]で解放": "[__split__] Unlocked By ",
- "[__split__]にして、減少前の○〆元気の": "[__split__] Make, before reducing ○〆Energy of ",
- "[__split__]にする": "[__split__] to ",
- "[__split__]のアイドルをプロデュースしている場合のみ発動": "[__split__] Activates Only When Producing a Specific Idol ",
- "[__split__]の場合、体力減少": "[__split__] If so, stamina decreases ",
- "[__split__]の場合、使用可\n○〆元気": "[__split__] If so, usable\n○〆Energy ",
- "[__split__]の確率で○〆やる気": "[__split__] Chance for ○〆Motivation ",
- "[__split__]の確率で○〆元気": "[__split__] Chance for ○〆Energy ",
- "[__split__]の確率で○〆好印象": "[__split__] Chance of ○〆Good Impression ",
- "[__split__]の確率で○〆好調": "[__split__] Chance for ○〆Good Shape ",
- "[__split__]の確率で○〆消費体力減少": "[__split__] Chance for ○〆Reduced Stamina Consumption ",
- "[__split__]の確率で○〆集中": "[__split__] Chance for ○〆Focus ",
- "[__split__]の確率で体力回復": "[__split__] Chance for Stamina Recovery ",
- "[__split__]アドレナリン全開": "[__split__] Adrenaline Full Throttle ",
- "[__split__]スキルカードが除外に移動した時、体力回復": "[__split__] When a skill card is moved to exclusion, recover stamina ",
- "[__split__]スキルカードを": "[__split__] Skill Cards ",
- "[__split__]スキルカードを引く": "[__split__] Draw a Skill Card ",
- "[__split__]スキルカードを引く\n手札をすべて○〆レッスン中強化": "[__split__] Draw a Skill Card\nEnhance all cards in hand ○〆During Lesson ",
- "[__split__]スキルカードを引く\n(レッスン内": "[__split__] Draw a skill card\n(In-lesson ",
- "[__split__]スキルカードを選択して": "[__split__] Select a skill card ",
- "[__split__]スキルカード使用後○〆やる気が": "[__split__] After using a skill card, motivation ",
- "[__split__]スキルカード使用後○〆好印象が": "[__split__] After using a skill card, ○〆Good Impression ",
- "[__split__]スキルカード使用時○〆集中が": "[__split__] When using a skill card, ○〆focus ",
- "[__split__]スキルカード強化時、ダンス上昇": "[__split__] Dance increase when skill card is enhanced ",
- "[__split__]スキルカード強化時、ビジュアル上昇": "[__split__] Visual increase when skill card is enhanced ",
- "[__split__]スキルカード強化時、ボーカル上昇": "[__split__] Vocal increase when skill card is enhanced ",
- "[__split__]スキルカード強化時ボーカルが": "[__split__] When skill card is enhanced, vocals ",
- "[__split__]スコア": "[__split__] Score ",
- "[__split__]スコアが": "[__split__] If score is ",
- "[__split__]スコア上昇量が": "[__split__] Score increase amount ",
- "[__split__]スコア上昇量を": "[__split__] Score increase amount ",
- "[__split__]センス": "[__split__] Sense ",
- "[__split__]センス専用": "[__split__] Sense Only ",
- "[__split__]ターン": "[__split__] Turn ",
- "[__split__]ターン\n○〆元気": "[__split__] Turn\n○〆Energy ",
- "[__split__]ターン\n○〆集中": "[__split__] Turn\n○〆Focus ",
- "[__split__]ターン\nパラメータ": "[__split__] Turn\nParameters ",
- "[__split__]ターン\n次に使用するスキルカードの効果をもう": "[__split__] Turn\nNext, use the Skill Card effect again ",
- "[__split__]ターンごとに": "[__split__] Each turn ",
- "[__split__]ターンごとに、○〆元気": "[__split__] Each turn, stamina ",
- "[__split__]ターンの間有効)": "[__split__] Valid for turns) ",
- "[__split__]ターン以上の場合○〆スキルカード使用数追加": "[__split__] If above the turn, ○〆Additional Skill Card Usage ",
- "[__split__]ターン以上の場合○〆ターン追加": "[__split__] If above the turn, ○〆Additional Turn ",
- "[__split__]ターン以上の場合○〆消費体力減少": "[__split__] If above the turn, ○〆Reduced Stamina Consumption ",
- "[__split__]ターン以上の場合○〆絶好調": "[__split__] If above the turn, ○〆Excellent Condition ",
- "[__split__]ターン以上の場合、": "[__split__] If above turns, ",
- "[__split__]ターン以上の場合、○〆好調": "[__split__] If over turns, ○〆Good Shape ",
- "[__split__]ターン以上の場合以降、ターン終了時、○〆集中": "[__split__] If the turn is above, after that, at the end of the turn, ○〆Focus ",
- "[__split__]ターン以上の場合除外にあるスキルカードを山札の下に移動": "[__split__] If more than X turns, move excluded skill cards to the bottom of the deck ",
- "[__split__]ターン以下の場合○〆不調": "[__split__] If the turn is below, ○〆Bad Condition ",
- "[__split__]ターン以内の場合、○〆スコア上昇量増加": "[__split__] If within X turns, ○〆Score increase amount ",
- "[__split__]ターン以内の場合、○〆元気の": "[__split__] If within the turns, ○〆Energy ",
- "[__split__]ターン以内の場合、○〆好印象の": "[__split__] If within turns, ○〆Good impression of ",
- "[__split__]ターン以内の場合、スコア": "[__split__] If within turns, Score ",
- "[__split__]ターン以内の場合、パラメータ": "[__split__] If within the turns, parameter ",
- "[__split__]ターン目以降の場合、使用可\nパラメータ": "[__split__] If after turn, usable\nParameters ",
- "[__split__]ターン終了時○〆元気が": "[__split__] At the end of the turn, stamina ",
- "[__split__]ターン終了時○〆好印象が": "[__split__] At the end of the turn, good impression ",
- "[__split__]ターン終了時○〆好調が": "[__split__] At the end of the turn, ○〆Good Shape ",
- "[__split__]ターン終了時、好印象": "[__split__] At the end of the turn, Good impression ",
- "[__split__]ターン終了時体力が": "[__split__] At the end of the turn, stamina ",
- "[__split__]ターン終了時残り": "[__split__] Remaining at the end of the turn ",
- "[__split__]ターン開始時○〆やる気が": "[__split__] At the start of the turn, ○〆motivation ",
- "[__split__]ターン開始時○〆元気が": "[__split__] At the start of the turn, stamina ",
- "[__split__]ターン開始時○〆好印象が": "[__split__] At the start of the turn, ○〆good impression ",
- "[__split__]ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "[__split__] At the start of the turn, if ○〆in Good Shape, ○〆Skill card usage count added ",
- "[__split__]ターン開始時○〆好調状態の場合、○〆元気": "[__split__] At the start of the turn, if in Good Shape, stamina ",
- "[__split__]ターン開始時○〆好調状態の場合、○〆集中": "[__split__] At the start of the turn, if in Good Shape, concentration ",
- "[__split__]ターン開始時○〆好調状態の場合、パラメータ": "[__split__] At the start of the turn, if in Good Shape, parameters ",
- "[__split__]ターン開始時○〆消費体力減少状態の場合、○〆絶好調": "[__split__] At the start of the turn, if ○〆reduced stamina consumption state, ○〆Excellent Condition ",
- "[__split__]ターン開始時○〆集中が": "[__split__] At the start of the turn, concentration ",
- "[__split__]ターン開始時、○〆やる気の": "[__split__] At the start of the turn, ○〆Motivation ",
- "[__split__]ターン開始時、○〆スキルカード使用数追加": "[__split__] At the start of the turn, ○〆Skill card usage count added ",
- "[__split__]ターン開始時、○〆パラメータ上昇量増加": "[__split__] At the start of the turn, ○〆Increase parameter gain ",
- "[__split__]ターン開始時、○〆固定元気": "[__split__] At the start of the turn, ○〆Fixed Energy ",
- "[__split__]ターン開始時、○〆集中": "[__split__] At the start of the turn, concentration ",
- "[__split__]ターン開始時、スキルカードを引く\n○〆固定元気": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ",
- "[__split__]ターン開始時体力が": "[__split__] At the start of the turn, stamina ",
- "[__split__]ターン開始時最終ターンの場合、○〆元気の": "[__split__] If it's the final turn, stamina ",
- "[__split__]ターン開始時残り": "[__split__] At the start of the turn, remaining ",
- "[__split__]ダンスSPレッスン発生率": "[__split__] Dance SP lesson occurrence rate ",
- "[__split__]ダンスSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increase in P Points Earned at the End of Dance SP Lesson ",
- "[__split__]ダンスSPレッスン終了時、ダンス上昇": "[__split__] Dance Increase at the End of Dance SP Lesson ",
- "[__split__]ダンスSPレッスン終了時、ランダムにPドリンクを": "[__split__] At the end of Dance SP Lesson, randomly get P drink ",
- "[__split__]ダンスSPレッスン終了時、体力回復": "[__split__] Stamina recovery when dance SP lesson ends ",
- "[__split__]ダンスSPレッスン開始時、": "[__split__] At the start of the dance SP lesson, ",
- "[__split__]ダンスレッスンボーナス": "[__split__] Dance Lesson Bonus ",
- "[__split__]ダンスレッスン・ダンスターンのみ": "[__split__] Dance Lesson・Dance Turn Only ",
- "[__split__]ダンスレッスン終了時、": "[__split__] At the End of Dance Lesson, ",
- "[__split__]ダンスレッスン終了時、ダンス上昇": "[__split__] Dance increase when dance lesson ends ",
- "[__split__]ダンスレッスン終了時体力が": "[__split__] At the end of Dance Lesson, stamina ",
- "[__split__]ダンスレッスン開始時、": "[__split__] At the Start of Dance Lesson, ",
- "[__split__]ダンス上昇": "[__split__] Dance Increase ",
- "[__split__]ダンス通常レッスン終了時、ダンス上昇": "[__split__] Dance increase when regular dance lesson ends ",
- "[__split__]チェンジ": "[__split__] Change ",
- "[__split__]パラメータ": "[__split__] Parameter ",
- "[__split__]ビジュアルSPレッスン発生率": "[__split__] Visual SP Lesson Occurrence Rate ",
- "[__split__]ビジュアルSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increased P points when visual SP lesson ends ",
- "[__split__]ビジュアルSPレッスン終了時、ビジュアル上昇": "[__split__] Visual increase when visual SP lesson ends ",
- "[__split__]ビジュアルSPレッスン終了時、体力回復": "[__split__] Stamina recovery when visual SP lesson ends ",
- "[__split__]ビジュアルSPレッスン終了時ビジュアルが": "[__split__] At the end of Visual SP Lesson, visuals ",
- "[__split__]ビジュアルSPレッスン開始時、": "[__split__] At the Start of Visual SP Lesson, ",
- "[__split__]ビジュアルレッスンボーナス": "[__split__] Visual Lesson Bonus ",
- "[__split__]ビジュアルレッスン・ビジュアルターンのみ": "[__split__] Visual Lesson・Visual Turn Only ",
- "[__split__]ビジュアルレッスン終了時、": "[__split__] At the End of Visual Lesson, ",
- "[__split__]ビジュアルレッスン終了時、ビジュアル上昇": "[__split__] Visual Increase at the End of Visual Lesson ",
- "[__split__]ビジュアルレッスン終了時体力が": "[__split__] At the end of Visual Lesson, stamina ",
- "[__split__]ビジュアルレッスン開始時、": "[__split__] At the start of the visual lesson, ",
- "[__split__]ビジュアル上昇": "[__split__] Visual Increase ",
- "[__split__]ビジュアル通常レッスン終了時、ビジュアル上昇": "[__split__] Visual increase when regular visual lesson ends ",
- "[__split__]プランが": "[__split__] Plan is ",
- "[__split__]ボーカルSPレッスン発生率": "[__split__] Vocal SP lesson occurrence rate ",
- "[__split__]ボーカルSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increase in P Points Earned at the End of Vocal SP Lesson ",
- "[__split__]ボーカルSPレッスン終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Vocal SP Lesson ",
- "[__split__]ボーカルSPレッスン終了時、体力回復": "[__split__] Stamina recovery when vocal SP lesson ends ",
- "[__split__]ボーカルSPレッスン終了時ボーカルが": "[__split__] At the end of Vocal SP Lesson, vocals ",
- "[__split__]ボーカルSPレッスン開始時、": "[__split__] At the Start of Vocal SP Lesson, ",
- "[__split__]ボーカルレッスンボーナス": "[__split__] Vocal Lesson Bonus ",
- "[__split__]ボーカルレッスン・ボーカルターンのみ": "[__split__] Vocal Lesson・Vocal Turn Only ",
- "[__split__]ボーカルレッスン終了時、": "[__split__] At the End of Vocal Lesson, ",
- "[__split__]ボーカルレッスン終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Vocal Lesson ",
- "[__split__]ボーカルレッスン終了時体力が": "[__split__] At the end of Vocal Lesson, stamina ",
- "[__split__]ボーカルレッスン開始時、": "[__split__] At the Start of Vocal Lesson, ",
- "[__split__]ボーカル上昇": "[__split__] Vocal Increase ",
- "[__split__]ボーカル通常レッスン終了時、ボーカル上昇": "[__split__] Vocal increase when regular vocal lesson ends ",
- "[__split__]ランダムな○〆トラブルカードを": "[__split__] Random ○〆 trouble card ",
- "[__split__]ランダムなスキルカードを": "[__split__] Random Skill Card ",
- "[__split__]ランダムな名前に「基本」を含むスキルカードを異なるスキルカードに": "[__split__] Change a random skill card containing 'Basic' in its name to a different skill card ",
- "[__split__]ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加": "[__split__] Generate a random enhanced Skill Card in hand ○〆\nGenerate extra Skill Card uses ",
- "[__split__]レッスンCLEARの": "[__split__] Lesson CLEAR of ",
- "[__split__]レッスン中": "[__split__] During Lesson ",
- "[__split__]レッスン中に体力が減少した時、○〆好印象": "[__split__] When stamina decreases during the lesson, ○〆Good Impression ",
- "[__split__]レッスン終了時、Pポイント獲得量増加": "[__split__] Increased P points when lesson ends ",
- "[__split__]レッスン開始時、○〆集中": "[__split__] At the start of the lesson, ○〆Focus ",
- "[__split__]レッスン開始時手札に入る\n○〆元気": "[__split__] Added to hand at Lesson start\n○〆Energy ",
- "[__split__]レッスン開始時手札に入る\n○〆好印象": "[__split__] At lesson start, enters hand\n○〆Good Impression ",
- "[__split__]レッスン開始時手札に入る\n○〆消費体力減少": "[__split__] Added to hand at Lesson start\n○〆Reduced Stamina Consumption ",
- "[__split__]レッスン開始時手札に入る\n○〆集中": "[__split__] At lesson start, enters hand\n○〆Focus ",
- "[__split__]ロジック専用": "[__split__] Logic Only ",
- "[__split__]上昇。ターン開始時、好印象が": "[__split__] Increase. At the start of the turn, Good impression ",
- "[__split__]以上の場合○〆スキルカード使用数追加": "[__split__] If above, ○〆Additional Skill Card Usage ",
- "[__split__]以上の場合○〆スコア上昇量増加": "[__split__] If above, ○〆Increased Score Gain ",
- "[__split__]以上の場合○〆ターン追加": "[__split__] If above, ○〆Additional Turn ",
- "[__split__]以上の場合○〆元気": "[__split__] If above, ○〆Energy ",
- "[__split__]以上の場合○〆好印象": "[__split__] If above, ○〆Good impression ",
- "[__split__]以上の場合○〆好印象の": "[__split__] If above, ○〆Good impression of ",
- "[__split__]以上の場合○〆好調": "[__split__] If above, ○〆Good Condition ",
- "[__split__]以上の場合○〆消費体力削減": "[__split__] If above, ○〆Stamina Consumption Reduction ",
- "[__split__]以上の場合○〆消費体力減少": "[__split__] If above, ○〆Reduced Stamina Consumption ",
- "[__split__]以上の場合○〆絶好調": "[__split__] If above, ○〆Excellent Condition ",
- "[__split__]以上の場合○〆集中": "[__split__] If above, ○〆Focus ",
- "[__split__]以上の場合、Pポイント": "[__split__] If more, P points ",
- "[__split__]以上の場合、○〆やる気": "[__split__] If above, ○〆Motivation ",
- "[__split__]以上の場合、○〆やる気の": "[__split__] If over, ○〆Motivation ",
- "[__split__]以上の場合、○〆スキルカード使用数追加": "[__split__] If above, ○〆Skill card usage count added ",
- "[__split__]以上の場合、○〆体力消費": "[__split__] If above, ○〆Stamina consumption ",
- "[__split__]以上の場合、○〆元気": "[__split__] If above, ○〆Energy ",
- "[__split__]以上の場合、○〆好印象": "[__split__] If above, ○〆Good Impression ",
- "[__split__]以上の場合、○〆好印象の": "[__split__] If over, ○〆Good Impression ",
- "[__split__]以上の場合、○〆好調": "[__split__] If above, ○〆Good Shape ",
- "[__split__]以上の場合、○〆消費体力削減": "[__split__] If above, ○〆Reduced Stamina Consumption ",
- "[__split__]以上の場合、○〆集中": "[__split__] If above, ○〆Focus ",
- "[__split__]以上の場合、ダンス上昇": "[__split__] If more, dance increase ",
- "[__split__]以上の場合、パラメータ": "[__split__] If above, Parameter ",
- "[__split__]以上の場合、ビジュアル上昇": "[__split__] If more, visuals increase ",
- "[__split__]以上の場合、ボーカル上昇": "[__split__] If more, vocals increase ",
- "[__split__]以上の場合、ランダムなスキルカードを": "[__split__] If more, random skill card ",
- "[__split__]以上の場合、体力回復": "[__split__] If more, stamina recovery ",
- "[__split__]以上の場合、使用可\nパラメータ": "[__split__] If above, usable\nParameters ",
- "[__split__]以上の場合、次のターン、スキルカードを引く": "[__split__] If above, draw a Skill Card next turn ",
- "[__split__]以上の場合スコア": "[__split__] If above, Score ",
- "[__split__]以上の場合以降、ターン終了時、○〆好印象": "[__split__] If above, from the next turn onwards, at the end of the turn, ○〆Good impression ",
- "[__split__]以上の場合以降、ターン終了時、○〆好印象の": "[__split__] If above, from the next turn onwards, at the end of the turn, ○〆Good impression of ",
- "[__split__]以上の場合以降、ターン終了時、スコア": "[__split__] If the score is above, after that, at the end of the turn, Score ",
- "[__split__]以上の場合以降、ターン開始時、○〆スキルカード使用数追加": "[__split__] If above, from the next turn onwards, at the start of the turn, ○〆Extra skill card use ",
- "[__split__]以上の場合以降、ターン開始時、○〆好印象": "[__split__] If above, from the next turn onwards, at the start of the turn, ○〆Good impression ",
- "[__split__]以上の場合体力回復": "[__split__] If above, Stamina Recovery ",
- "[__split__]以上の場合除外にあるスキルカードを山札の下に移動": "[__split__] If above, move excluded skill cards to the bottom of the deck ",
- "[__split__]以下の場合○〆スランプ": "[__split__] If below, ○〆Slump ",
- "[__split__]以下の場合○〆不安": "[__split__] If below, ○〆Anxiety ",
- "[__split__]以下の場合○〆不調": "[__split__] If below, ○〆Bad Condition ",
- "[__split__]以下の場合○〆元気増加無効": "[__split__] If below, ○〆No Energy Gain ",
- "[__split__]以下の場合○〆弱気": "[__split__] If below, ○〆Timid ",
- "[__split__]以下の場合○〆手札減少": "[__split__] If below, ○〆Hand reduction ",
- "[__split__]以下の場合○〆消費体力増加": "[__split__] If below, ○〆Increased stamina consumption ",
- "[__split__]以下の場合、○〆元気": "[__split__] If below, ○〆Energy ",
- "[__split__]以下の場合、○〆集中": "[__split__] If below, ○〆Focus ",
- "[__split__]以下の場合、使用可\nパラメータ": "[__split__] If below, usable\nParameters ",
- "[__split__]以下の場合以降、ターン終了時、○〆好印象の": "[__split__] If below, from the next turn onwards, at the end of the turn, ○〆Good impression of ",
- "[__split__]以下の場合以降、ターン終了時、スコア": "[__split__] If below, after that, at the end of the turn, Score ",
- "[__split__]以降、○〆アクティブスキルカード使用時、○〆固定元気": "[__split__] After, when using Active Skill Cards, ○〆Fixed Energy ",
- "[__split__]以降、○〆アクティブスキルカード使用時、○〆集中": "[__split__] After, when using Active Skill Cards, ○〆Focus ",
- "[__split__]以降、○〆アクティブスキルカード使用時、パラメータ": "[__split__] After, when using ○〆Active Skill Card, Parameters ",
- "[__split__]以降、○〆アクティブスキルカード使用時直前に○〆アクティブスキルカードを使用していた場合、スコア": "[__split__] After that, if an Active Skill Card was used just before using another Active Skill Card, Score ",
- "[__split__]以降、○〆メンタルスキルカード使用時、○〆やる気": "[__split__] After, when using Mental Skill Cards, ○〆Motivation ",
- "[__split__]以降、○〆メンタルスキルカード使用時、○〆好印象": "[__split__] After, when using Mental Skill Cards, ○〆Good Impression ",
- "[__split__]以降、スキルカード使用時、○〆好印象の": "[__split__] After, when using Skill Card, ○〆Good Impression of ",
- "[__split__]以降、ターン内にスキルカードを": "[__split__] Afterwards, within the turn, skill cards ",
- "[__split__]以降、ターン終了時○〆やる気が": "[__split__] From the next turn onwards, at the end of the turn, ○〆Motivation ",
- "[__split__]以降、ターン終了時○〆好印象が": "[__split__] After, at turn end ○〆Good Impression is ",
- "[__split__]以降、ターン終了時○〆集中が": "[__split__] After, at turn end ○〆Focus is ",
- "[__split__]以降、ターン終了時、○〆やる気": "[__split__] Afterward, at the end of the turn, ○〆Motivation ",
- "[__split__]以降、ターン終了時、○〆好印象": "[__split__] After, at the end of the turn, ○〆Good Impression ",
- "[__split__]以降、ターン終了時、○〆集中": "[__split__] Afterward, at the end of the turn, ○〆Focus ",
- "[__split__]以降、ターン終了時、スコア": "[__split__] After that, at the end of the turn, Score ",
- "[__split__]休む選択時、ダンス上昇": "[__split__] Dance increase when selecting rest ",
- "[__split__]休む選択時、ビジュアル上昇": "[__split__] Visual increase when selecting rest ",
- "[__split__]休む選択時、ボーカル上昇": "[__split__] Vocal increase when selecting rest ",
- "[__split__]体力が": "[__split__] Stamina is ",
- "[__split__]体力回復": "[__split__] Stamina Recovery ",
- "[__split__]使用時、○〆好調": "[__split__] When used, ○〆Good Shape ",
- "[__split__]倍": "[__split__] Multiplier ",
- "[__split__]分スコア上昇": "[__split__] Score Increase ",
- "[__split__]分スコア上昇\n○〆やる気": "[__split__] Score Increase\n○〆Motivation ",
- "[__split__]分スコア上昇\n(試験・ステージ内": "[__split__] Score increase per segment\n(In tests or stages) ",
- "[__split__]分パラメータ上昇": "[__split__] Parameter Increase ",
- "[__split__]分パラメータ上昇\n○〆やる気": "[__split__] Parameter Increase \n○〆Motivation ",
- "[__split__]分パラメータ上昇\n○〆やる気の": "[__split__] Parameter Increase\n○〆Motivation of ",
- "[__split__]分パラメータ上昇\n○〆スキルカード使用数追加": "[__split__] Parameter Increase \n○〆Additional Skill Card Usage ",
- "[__split__]分パラメータ上昇\n○〆体力消費": "[__split__] Parameter increase by amount\n○〆Stamina consumption ",
- "[__split__]分パラメータ上昇\n○〆元気": "[__split__] Increase parameter by ○〆Energy ",
- "[__split__]分パラメータ上昇\n○〆消費体力増加": "[__split__] Parameter Increase \n○〆Increased Stamina Consumption ",
- "[__split__]分パラメータ上昇\n(レッスン内": "[__split__] Increase parameter by \n(In-lesson ",
- "[__split__]初期Pポイント": "[__split__] Initial P Points ",
- "[__split__]初期ダンス上昇": "[__split__] Initial Dance Increase ",
- "[__split__]初期ビジュアル上昇": "[__split__] Initial Visual Increase ",
- "[__split__]初期ボーカル上昇": "[__split__] Initial Vocal Increase ",
- "[__split__]削除": "[__split__] Delete ",
- "[__split__]回": "[__split__] Times ",
- "[__split__]回使用するごとに、○〆好印象の": "[__split__] Every time used, ○〆Good impression of ",
- "[__split__]回)": "[__split__] Times) ",
- "[__split__]回)\n○〆集中": "[__split__] Times)\n○〆Focus ",
- "[__split__]回)\n○〆集中が": "[__split__] Times)\n○〆Focus is ",
- "[__split__]増加": "[__split__] Increase ",
- "[__split__]増加するごとに、○〆元気の増加量が": "[__split__] Every time it increases, ○〆Energy increase amount ",
- "[__split__]増加するごとに、スコア上昇量を": "[__split__] For each increase, Score Gain ",
- "[__split__]増加するごとに、ターン開始時に引くスキルカードが": "[__split__] Each time it increases, the skill card drawn at the start of the turn ",
- "[__split__]引く": "[__split__] Draw ",
- "[__split__]引く\n○〆消費体力減少": "[__split__] Draw\n○〆Reduced stamina consumption ",
- "[__split__]弱気が": "[__split__] Timidness ",
- "[__split__]強化": "[__split__] Enhance ",
- "[__split__]後、スキルカードを引く": "[__split__] After, draw a Skill Card ",
- "[__split__]後、体力回復": "[__split__] After, Stamina Recovery ",
- "[__split__]後、手札をすべて○〆レッスン中強化": "[__split__] After, enhance all cards in hand ○〆During Lesson ",
- "[__split__]手札をすべて○〆レッスン中強化": "[__split__] Enhance all cards in hand ○〆During Lesson ",
- "[__split__]手札をすべて○〆レッスン中強化\n体力回復": "[__split__] Strengthen all cards in hand ○〆During lesson\nRecover stamina ",
- "[__split__]手札をすべて○〆レッスン中強化\n(レッスン内": "[__split__] Strengthen all cards in hand ○〆During lesson\n(In-lesson ",
- "[__split__]手札をすべて入れ替える\n○〆消費体力減少": "[__split__] Swap all cards in hand\n○〆Reduced Stamina Consumption ",
- "[__split__]手札をすべて入れ替える\n体力回復": "[__split__] Replace all cards in hand\nRecover stamina ",
- "[__split__]手札減少が": "[__split__] Hand reduction ",
- "[__split__]授業終了時、ダンス上昇": "[__split__] Dance increase when class ends ",
- "[__split__]授業終了時、ビジュアル上昇": "[__split__] Visual increase when class ends ",
- "[__split__]授業終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Lesson ",
- "[__split__]未満の場合○〆スランプ": "[__split__] If below, ○〆Slump ",
- "[__split__]未満の場合○〆不調": "[__split__] If below, ○〆Bad Condition ",
- "[__split__]未満の場合○〆元気増加無効": "[__split__] If below, ○〆No Energy Gain ",
- "[__split__]未満の場合○〆気まぐれ": "[__split__] If below, ○〆Whim ",
- "[__split__]枚": "[__split__] Cards ",
- "[__split__]枚ごとに、○〆元気増加量": "[__split__] Per card, ○〆Increased Energy ",
- "[__split__]枚減少": "[__split__] Decrease by X cards ",
- "[__split__]次に使用する○〆アクティブスキルカードの効果をもう": "[__split__] Next, reuse ○〆Active Skill Card effect ",
- "[__split__]次に使用するスキルカードの効果をもう": "[__split__] Next, reuse the Skill Card effect ",
- "[__split__]次のターン、スキルカードを": "[__split__] Next turn, draw a skill card ",
- "[__split__]次のターン、スキルカードを引く": "[__split__] Draw a Skill Card next turn ",
- "[__split__]次のターン、スキルカードを引く\n以降、○〆アクティブスキルカード使用時、パラメータ": "[__split__] Next turn, draw a skill card\nAfterwards, when using an active skill card, parameters ",
- "[__split__]次のターン、パラメータ": "[__split__] Next turn, Parameters ",
- "[__split__]次のターン、手札をすべて○〆レッスン中強化": "[__split__] Next turn, enhance all cards in hand ○〆During Lesson ",
- "[__split__]活動支給選択時、ダンス上昇": "[__split__] Dance increase when selecting activity supply ",
- "[__split__]活動支給選択時、ビジュアル上昇": "[__split__] Visual increase when selecting activity supply ",
- "[__split__]活動支給選択時、ボーカル上昇": "[__split__] Vocal increase when selecting activity supply ",
- "[__split__]消費体力が": "[__split__] Stamina consumption ",
- "[__split__]消費体力を": "[__split__] Stamina Consumption ",
- "[__split__]減少": "[__split__] Decrease ",
- "[__split__]発動(": "[__split__] Activate ( ",
- "[__split__]直前に○〆アクティブスキルカードを使用していた場合体力回復": "[__split__] If an Active Skill Card was used just before, Stamina Recovery ",
- "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆好印象": "[__split__] If a Mental Skill Card was used just before, ○〆Good impression ",
- "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆消費体力減少": "[__split__] If a Mental Skill Card was used just before, ○〆Reduced stamina consumption ",
- "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆絶好調": "[__split__] If a Mental Skill Card was used just before, ○〆Excellent Condition ",
- "[__split__]相談選択時、ダンス上昇": "[__split__] Dance increase when selecting consultation ",
- "[__split__]相談選択時、ビジュアル上昇": "[__split__] Visual increase when selecting consultation ",
- "[__split__]相談選択時、ボーカル上昇": "[__split__] Vocal increase when selecting consultation ",
- "[__split__]花海 咲季の親愛度Lvを": "[__split__] Increase Saki Hanami's Affection Level to ",
- "[__split__]試験・ステージ中": "[__split__] During Exam/Stage ",
- "[__split__]試験・ステージ開始時手札に入る\n○〆元気": "[__split__] Added to Hand at Exam/Stage Start\n○〆Energy ",
- "[__split__]試験・ステージ開始時手札に入る\n○〆好印象": "[__split__] Enter the hand at the start of the test/stage\n○〆Good impression",
- "[__split__]試験終了時、ダンス上昇": "[__split__] Dance increase when exam ends ",
- "[__split__]試験終了時、ビジュアル上昇": "[__split__] Visual Increase at the End of Exam ",
- "[__split__]軽減": "[__split__] Reduction ",
- "[__split__]追い込みレッスン終了時ダンスが": "[__split__] At the end of Intensive Lesson, dance ",
- "[__split__]追い込みレッスン終了時ビジュアルが": "[__split__] At the end of Intensive Lesson, visuals ",
- "[__split__]追い込みレッスン終了時ボーカルが": "[__split__] At the end of Intensive Lesson, vocals ",
- "[__split__]適用)": "[__split__] Applied) ",
- "[__split__]適用)\n○〆集中": "[__split__] Apply)\n○〆Focus ",
- "[__split__]適用)\n体力が": "[__split__] Apply)\nStamina is ",
- "[__split__]重複不可": "[__split__] Cannot Stack ",
- "[__split__]集中が": "[__split__] When Focus is ",
- "[__split__](": "[__split__] ( ",
- "[__split__](○〆集中効果を": "[__split__] (○〆Focus effect ",
- "[__split__](プロデュース中": "[__split__] (During Production ",
- "[__split__](レッスン中に使用したスキルカード": "[__split__] (Skill cards used during the lesson ",
- "[__split__](レッスン内": "[__split__] (Within lesson ",
- "[__split__](試験・ステージ内": "[__split__] (In Exam/Stage ",
- "[__split__](開始": "[__split__] (Start ",
- "[__split__])": "[__split__] ) ",
- "[__split__])\n○〆スキルカード使用数追加": "[__split__] )\n○〆Skill Card Use Count Added ",
- "[__split__])\n○〆体力消費": "[__split__] )\n○〆Stamina consumption ",
- "[__split__])\n○〆好調": "[__split__] )\n○〆Good Shape ",
- "[__split__])\n○〆消費体力減少": "[__split__] )\n○〆Reduce stamina consumption ",
- "[__split__])\n(レッスン内": "[__split__] )\n(In-lesson ",
- "[__split__])\n(試験・ステージ内": "[__split__] )\n(In Exam/Stage ",
- "○〆元気が増加しない": "○〆Energy does not increase ",
- "○〆元気が増加しない ": "○〆Energy does not increase ",
- "○〆元気など補助効果を主とするスキルカード": "○〆Skill Card focusing on support effects like Energy ",
- "「○〆好印象」や「○〆やる気」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Impression」 and 「○〆Motivation」 for Training ",
- "「○〆好調」や「○〆集中」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Shape」 and 「○〆Focus」 for Training ",
- "スキルカードの消費体力を減少": "Reduce stamina consumption of skill cards ",
- "スキルカードの消費体力を減少 ": "Reduce stamina consumption of skill cards ",
- "スキルカードをプロデュース終了まで強化": "Enhance Skill Card Until Production Ends ",
- "スキルカードを異なるスキルカードに変え、プロデュース終了までデッキに追加(強化段階を引き継ぐ)": "Change a skill card to a different one and add it to the deck until the end of production (inherits enhancement stage) ",
- "スコアが上昇しない": "Score does not increase ",
- "スコア上昇効果を主とするスキルカード": "Skill cards focused on score increase effect ",
- "スコア上昇量を増加(○〆好印象による上昇も含む)": "Increase score (including increases from ○〆Good impression) ",
- "スコア上昇量増加": " Score increase amount ",
- "ターン目": " Turns ",
- "ターン追加": " Extra turn ",
- "チェンジ": " Change ",
- "ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Generate a random enhanced skill card (SSR) into the hand ○〆 ",
- "ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Change a Random Owned Basic Skill Card to a Different Skill Card ",
- "レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add skill card choices to lesson rewards ",
- "不安": "Anxiety ",
- "不調": "Poor condition ",
- "以降、ターン開始時、スキルカードを引く": "After that, at the start of the turn, draw a Skill Card ",
- "元気増加無効": "Energy increase nullified ",
- "初星オブジェ(銀)": "First Star Object (Silver) ",
- "弱気": "Timid ",
- "応援/トラブル詳細": "Support/Trouble Details ",
- "手札の消費体力がランダムに変化": "Stamina consumption of hand changes randomly ",
- "気まぐれ": "Whim ",
- "消費体力削減": "Reduced Stamina Consumption ",
- "消費体力増加": "Increased Stamina Consumption ",
- "消費体力減少": "Reduced Stamina Consumption ",
- "試験・ステージの残りターンが増加": "Increase remaining turns in test/stage "
-}
\ No newline at end of file
+ "/ 確率中": "/ Medium ",
+ "/ 確率大": "/ High ",
+ "/ 確率小": "/ Low ",
+ "/確率大": "/High ",
+ "[__split__](Within lesson": "[__split__] (Within lesson ",
+ "[__split__]At the start of the turn, draw a skill card\n○〆Fixed Energy": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ",
+ "[__split__]Pポイント": "[__split__] P-points ",
+ "[__split__]SPレッスン終了時、体力消費": "[__split__] At the end of SP Lesson, stamina consumption ",
+ "[__split__]Times)": "[__split__] Times) ",
+ "[__split__]Vocal Lesson・Vocal Turn Only": "[__split__] Vocal Lesson・Vocal Turn Only ",
+ "[__split__]○〆やる気": "[__split__] ○〆Motivation ",
+ "[__split__]○〆やる気が": "[__split__] ○〆Motivation is ",
+ "[__split__]○〆やる気が増加後、○〆やる気": "[__split__] After motivation increases, motivation ",
+ "[__split__]○〆やる気の": "[__split__] ○〆Motivation of ",
+ "[__split__]○〆やる気効果のスキルカード獲得時、ボーカル上昇": "[__split__] When acquiring a skill card with motivation effect, vocals increase ",
+ "[__split__]○〆やる気消費": "[__split__] ○〆Motivation Consumption ",
+ "[__split__]○〆アクティブスキルカード使用後○〆やる気が": "[__split__] After using ○〆Active Skill Card, ○〆Motivation ",
+ "[__split__]○〆アクティブスキルカード使用後、○〆元気の": "[__split__] After using an active skill card, stamina ",
+ "[__split__]○〆アクティブスキルカード使用後、○〆好調": "[__split__] After using ○〆Active Skill Card, ○〆Good Shape ",
+ "[__split__]○〆アクティブスキルカード使用時、体力回復": "[__split__] When using ○〆Active Skill Card, recover stamina ",
+ "[__split__]○〆アクティブスキルカード使用時体力が": "[__split__] When using an active skill card, stamina ",
+ "[__split__]○〆アクティブスキルカード獲得時、ダンス上昇": "[__split__] Dance increase when active skill card is acquired ",
+ "[__split__]○〆アクティブスキルカード獲得時、ビジュアル上昇": "[__split__] Visual increase when active skill card is acquired ",
+ "[__split__]○〆アクティブスキルカード獲得時、ボーカル上昇": "[__split__] Vocal increase when active skill card is acquired ",
+ "[__split__]○〆スキルカード使用数追加": "[__split__] ○〆Additional Skill Card Usage ",
+ "[__split__]○〆スコア上昇量増加": "[__split__] ○〆Increased Score Gain ",
+ "[__split__]○〆ターン追加": "[__split__] ○〆Extra Turn ",
+ "[__split__]○〆パラメータ上昇量増加": "[__split__] ○〆Increase parameter gain ",
+ "[__split__]○〆メンタルスキルカード使用後○〆やる気が": "[__split__] After using ○〆Mental Skill Card, ○〆Motivation ",
+ "[__split__]○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆好調": "[__split__] If a Mental Skill Card was used just before using a Mental Skill Card, ○〆Good condition ",
+ "[__split__]○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆集中": "[__split__] If a Mental Skill Card was used just before using another Mental Skill Card, ○〆Focus ",
+ "[__split__]○〆メンタルスキルカード強化時、ダンス上昇": "[__split__] Dance Increase When ○〆Mental Skill Card is Enhanced ",
+ "[__split__]○〆メンタルスキルカード強化時、ボーカル上昇": "[__split__] Vocal Increase When ○〆Mental Skill Card is Enhanced ",
+ "[__split__]○〆メンタルスキルカード獲得時、ビジュアル上昇": "[__split__] Visual increase when mental skill card is acquired ",
+ "[__split__]○〆低下状態無効": "[__split__] ○〆Debuff Immune ",
+ "[__split__]○〆体力消費": "[__split__] ○〆Stamina Consumption ",
+ "[__split__]○〆元気": "[__split__] ○〆Energy ",
+ "[__split__]○〆元気が": "[__split__] ○〆Energy is ",
+ "[__split__]○〆元気の": "[__split__] ○〆Energy of ",
+ "[__split__]○〆元気の増加量が": "[__split__] ○〆Energy increase amount ",
+ "[__split__]○〆元気を": "[__split__] ○〆Energy to ",
+ "[__split__]○〆元気を半分にして、減少前の○〆元気の": "[__split__] ○〆Halve Energy, before reduction, ○〆Energy ",
+ "[__split__]○〆元気増加無効": "[__split__] ○〆Energy Increase Disabled ",
+ "[__split__]○〆固定元気": "[__split__] ○〆Fixed Energy ",
+ "[__split__]○〆好印象": "[__split__] ○〆Good Impression ",
+ "[__split__]○〆好印象が": "[__split__] ○〆Good Impression is ",
+ "[__split__]○〆好印象が増加後、○〆好印象": "[__split__] After increasing good impression, good impression ",
+ "[__split__]○〆好印象の": "[__split__] ○〆Good Impression of ",
+ "[__split__]○〆好印象効果のスキルカード獲得時、ビジュアル上昇": "[__split__] When acquiring a skill card with good impression effect, visuals increase ",
+ "[__split__]○〆好印象消費": "[__split__] ○〆Good Impression Consumption ",
+ "[__split__]○〆好調": "[__split__] ○〆Good Shape ",
+ "[__split__]○〆好調が": "[__split__] ○〆Good Shape is ",
+ "[__split__]○〆好調の": "[__split__] ○〆Good Shape of ",
+ "[__split__]○〆好調のスコア上昇量を○〆好調": "[__split__] ○〆Good condition score increase amount ○〆Good condition ",
+ "[__split__]○〆好調の効果ターンが増加後、○〆好調": "[__split__] After increasing the effect turns of Good Shape, Good Shape ",
+ "[__split__]○〆好調効果のスキルカード獲得時、ダンス上昇": "[__split__] When acquiring a skill card with Good Shape effect, dance increase ",
+ "[__split__]○〆好調消費": "[__split__] ○〆Good Shape Consumption ",
+ "[__split__]○〆好調状態でない場合○〆不安": "[__split__] If not in good condition, ○〆Anxiety ",
+ "[__split__]○〆好調状態でない場合○〆弱気": "[__split__] If not in good condition, ○〆Timid ",
+ "[__split__]○〆好調状態でない場合○〆手札減少": "[__split__] If not in good condition, ○〆Reduced Hand ",
+ "[__split__]○〆好調状態の場合○〆スキルカード使用数追加": "[__split__] If in good condition, ○〆Additional Skill Card Usage ",
+ "[__split__]○〆好調状態の場合○〆ターン追加": "[__split__] If in good condition, ○〆Additional Turn ",
+ "[__split__]○〆好調状態の場合○〆消費体力削減": "[__split__] If in good condition, ○〆Reduced stamina consumption ",
+ "[__split__]○〆好調状態の場合○〆集中": "[__split__] If in good condition, ○〆Focus ",
+ "[__split__]○〆好調状態の場合、○〆集中": "[__split__] ○〆When in Good Shape, ○〆Focus ",
+ "[__split__]○〆好調状態の場合、パラメータ": "[__split__] ○〆If in Good Shape, Parameter ",
+ "[__split__]○〆好調状態の場合、使用可\n○〆絶好調": "[__split__] Usable if ○〆In Good Shape\n○〆Excellent Condition ",
+ "[__split__]○〆好調状態の場合、使用可\nパラメータ": "[__split__] ○〆Usable when in Good Shape\nParameter ",
+ "[__split__]○〆消費体力削減": "[__split__] ○〆Reduced Stamina Consumption ",
+ "[__split__]○〆消費体力増加": "[__split__] ○〆Increased Stamina Consumption ",
+ "[__split__]○〆消費体力減少": "[__split__] ○〆Reduced Stamina Consumption ",
+ "[__split__]○〆消費体力減少状態の場合○〆ターン追加": "[__split__] If in reduced stamina consumption state, ○〆Extra turn ",
+ "[__split__]○〆消費体力減少状態の場合○〆消費体力減少": "[__split__] If in reduced stamina consumption state, ○〆Reduced Stamina Consumption ",
+ "[__split__]○〆絶好調": "[__split__] ○〆Excellent Condition ",
+ "[__split__]○〆集中": "[__split__] ○〆Focus ",
+ "[__split__]○〆集中が": "[__split__] ○〆Focus is ",
+ "[__split__]○〆集中が増加後、○〆集中": "[__split__] After concentration increases, concentration ",
+ "[__split__]○〆集中が増加後体力が": "[__split__] After concentration increases, stamina ",
+ "[__split__]○〆集中効果のスキルカード獲得時、ボーカル上昇": "[__split__] When acquiring a skill card with concentration effect, vocals increase ",
+ "[__split__]○〆集中消費": "[__split__] ○〆Focus Consumption ",
+ "[__split__]お出かけ終了時、ダンス上昇": "[__split__] Dance increase when outing ends ",
+ "[__split__]お出かけ終了時、ビジュアル上昇": "[__split__] Visual increase when outing ends ",
+ "[__split__]お出かけ終了時、ボーカル上昇": "[__split__] Vocal increase when outing ends ",
+ "[__split__]このサポートカードのイベントによるパラメータ上昇を": "[__split__] Parameter Increase from Events of This Support Card ",
+ "[__split__]このサポートカードのレッスンサポート発生率を": "[__split__] Increase the Lesson Support Occurrence Rate of This Support Card ",
+ "[__split__]ごとにスコアを": "[__split__] Increase score each time ",
+ "[__split__]つ獲得": "[__split__] Obtain ",
+ "[__split__]で解放": "[__split__] Unlocked By ",
+ "[__split__]にして、減少前の○〆元気の": "[__split__] Make, before reducing ○〆Energy of ",
+ "[__split__]にする": "[__split__] to ",
+ "[__split__]のアイドルをプロデュースしている場合のみ発動": "[__split__] Activates Only When Producing a Specific Idol ",
+ "[__split__]の場合、体力減少": "[__split__] If so, stamina decreases ",
+ "[__split__]の場合、使用可\n○〆元気": "[__split__] If so, usable\n○〆Energy ",
+ "[__split__]の確率で○〆やる気": "[__split__] Chance for ○〆Motivation ",
+ "[__split__]の確率で○〆元気": "[__split__] Chance for ○〆Energy ",
+ "[__split__]の確率で○〆好印象": "[__split__] Chance of ○〆Good Impression ",
+ "[__split__]の確率で○〆好調": "[__split__] Chance for ○〆Good Shape ",
+ "[__split__]の確率で○〆消費体力減少": "[__split__] Chance for ○〆Reduced Stamina Consumption ",
+ "[__split__]の確率で○〆集中": "[__split__] Chance for ○〆Focus ",
+ "[__split__]の確率で体力回復": "[__split__] Chance for Stamina Recovery ",
+ "[__split__]アドレナリン全開": "[__split__] Adrenaline Full Throttle ",
+ "[__split__]スキルカードが除外に移動した時、体力回復": "[__split__] When a skill card is moved to exclusion, recover stamina ",
+ "[__split__]スキルカードを": "[__split__] Skill Cards ",
+ "[__split__]スキルカードを引く": "[__split__] Draw a Skill Card ",
+ "[__split__]スキルカードを引く\n手札をすべて○〆レッスン中強化": "[__split__] Draw a Skill Card\nEnhance all cards in hand ○〆During Lesson ",
+ "[__split__]スキルカードを引く\n(レッスン内": "[__split__] Draw a skill card\n(In-lesson ",
+ "[__split__]スキルカードを選択して": "[__split__] Select a skill card ",
+ "[__split__]スキルカード使用後○〆やる気が": "[__split__] After using a skill card, motivation ",
+ "[__split__]スキルカード使用後○〆好印象が": "[__split__] After using a skill card, ○〆Good Impression ",
+ "[__split__]スキルカード使用時○〆集中が": "[__split__] When using a skill card, ○〆focus ",
+ "[__split__]スキルカード強化時、ダンス上昇": "[__split__] Dance increase when skill card is enhanced ",
+ "[__split__]スキルカード強化時、ビジュアル上昇": "[__split__] Visual increase when skill card is enhanced ",
+ "[__split__]スキルカード強化時、ボーカル上昇": "[__split__] Vocal increase when skill card is enhanced ",
+ "[__split__]スキルカード強化時ボーカルが": "[__split__] When skill card is enhanced, vocals ",
+ "[__split__]スコア": "[__split__] Score ",
+ "[__split__]スコアが": "[__split__] If score is ",
+ "[__split__]スコア上昇量が": "[__split__] Score increase amount ",
+ "[__split__]スコア上昇量を": "[__split__] Score increase amount ",
+ "[__split__]センス": "[__split__] Sense ",
+ "[__split__]センス専用": "[__split__] Sense Only ",
+ "[__split__]ターン": "[__split__] Turn ",
+ "[__split__]ターン\n○〆元気": "[__split__] Turn\n○〆Energy ",
+ "[__split__]ターン\n○〆集中": "[__split__] Turn\n○〆Focus ",
+ "[__split__]ターン\nパラメータ": "[__split__] Turn\nParameters ",
+ "[__split__]ターン\n次に使用するスキルカードの効果をもう": "[__split__] Turn\nNext, use the Skill Card effect again ",
+ "[__split__]ターンごとに": "[__split__] Each turn ",
+ "[__split__]ターンごとに、○〆元気": "[__split__] Each turn, stamina ",
+ "[__split__]ターンの間有効)": "[__split__] Valid for turns) ",
+ "[__split__]ターン以上の場合○〆スキルカード使用数追加": "[__split__] If above the turn, ○〆Additional Skill Card Usage ",
+ "[__split__]ターン以上の場合○〆ターン追加": "[__split__] If above the turn, ○〆Additional Turn ",
+ "[__split__]ターン以上の場合○〆消費体力減少": "[__split__] If above the turn, ○〆Reduced Stamina Consumption ",
+ "[__split__]ターン以上の場合○〆絶好調": "[__split__] If above the turn, ○〆Excellent Condition ",
+ "[__split__]ターン以上の場合、": "[__split__] If above turns, ",
+ "[__split__]ターン以上の場合、○〆好調": "[__split__] If over turns, ○〆Good Shape ",
+ "[__split__]ターン以上の場合以降、ターン終了時、○〆集中": "[__split__] If the turn is above, after that, at the end of the turn, ○〆Focus ",
+ "[__split__]ターン以上の場合除外にあるスキルカードを山札の下に移動": "[__split__] If more than X turns, move excluded skill cards to the bottom of the deck ",
+ "[__split__]ターン以下の場合○〆不調": "[__split__] If the turn is below, ○〆Bad Condition ",
+ "[__split__]ターン以内の場合、○〆スコア上昇量増加": "[__split__] If within X turns, ○〆Score increase amount ",
+ "[__split__]ターン以内の場合、○〆元気の": "[__split__] If within the turns, ○〆Energy ",
+ "[__split__]ターン以内の場合、○〆好印象の": "[__split__] If within turns, ○〆Good impression of ",
+ "[__split__]ターン以内の場合、スコア": "[__split__] If within turns, Score ",
+ "[__split__]ターン以内の場合、パラメータ": "[__split__] If within the turns, parameter ",
+ "[__split__]ターン目以降の場合、使用可\nパラメータ": "[__split__] If after turn, usable\nParameters ",
+ "[__split__]ターン終了時○〆元気が": "[__split__] At the end of the turn, stamina ",
+ "[__split__]ターン終了時○〆好印象が": "[__split__] At the end of the turn, good impression ",
+ "[__split__]ターン終了時○〆好調が": "[__split__] At the end of the turn, ○〆Good Shape ",
+ "[__split__]ターン終了時、好印象": "[__split__] At the end of the turn, Good impression ",
+ "[__split__]ターン終了時体力が": "[__split__] At the end of the turn, stamina ",
+ "[__split__]ターン終了時残り": "[__split__] Remaining at the end of the turn ",
+ "[__split__]ターン開始時○〆やる気が": "[__split__] At the start of the turn, ○〆motivation ",
+ "[__split__]ターン開始時○〆元気が": "[__split__] At the start of the turn, stamina ",
+ "[__split__]ターン開始時○〆好印象が": "[__split__] At the start of the turn, ○〆good impression ",
+ "[__split__]ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "[__split__] At the start of the turn, if ○〆in Good Shape, ○〆Skill card usage count added ",
+ "[__split__]ターン開始時○〆好調状態の場合、○〆元気": "[__split__] At the start of the turn, if in Good Shape, stamina ",
+ "[__split__]ターン開始時○〆好調状態の場合、○〆集中": "[__split__] At the start of the turn, if in Good Shape, concentration ",
+ "[__split__]ターン開始時○〆好調状態の場合、パラメータ": "[__split__] At the start of the turn, if in Good Shape, parameters ",
+ "[__split__]ターン開始時○〆消費体力減少状態の場合、○〆絶好調": "[__split__] At the start of the turn, if ○〆reduced stamina consumption state, ○〆Excellent Condition ",
+ "[__split__]ターン開始時○〆集中が": "[__split__] At the start of the turn, concentration ",
+ "[__split__]ターン開始時、○〆やる気の": "[__split__] At the start of the turn, ○〆Motivation ",
+ "[__split__]ターン開始時、○〆スキルカード使用数追加": "[__split__] At the start of the turn, ○〆Skill card usage count added ",
+ "[__split__]ターン開始時、○〆パラメータ上昇量増加": "[__split__] At the start of the turn, ○〆Increase parameter gain ",
+ "[__split__]ターン開始時、○〆固定元気": "[__split__] At the start of the turn, ○〆Fixed Energy ",
+ "[__split__]ターン開始時、○〆集中": "[__split__] At the start of the turn, concentration ",
+ "[__split__]ターン開始時、スキルカードを引く\n○〆固定元気": "[__split__] At the start of the turn, draw a skill card\n○〆Fixed Energy ",
+ "[__split__]ターン開始時体力が": "[__split__] At the start of the turn, stamina ",
+ "[__split__]ターン開始時最終ターンの場合、○〆元気の": "[__split__] If it's the final turn, stamina ",
+ "[__split__]ターン開始時残り": "[__split__] At the start of the turn, remaining ",
+ "[__split__]ダンスSPレッスン発生率": "[__split__] Dance SP lesson occurrence rate ",
+ "[__split__]ダンスSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increase in P Points Earned at the End of Dance SP Lesson ",
+ "[__split__]ダンスSPレッスン終了時、ダンス上昇": "[__split__] Dance Increase at the End of Dance SP Lesson ",
+ "[__split__]ダンスSPレッスン終了時、ランダムにPドリンクを": "[__split__] At the end of Dance SP Lesson, randomly get P drink ",
+ "[__split__]ダンスSPレッスン終了時、体力回復": "[__split__] Stamina recovery when dance SP lesson ends ",
+ "[__split__]ダンスSPレッスン開始時、": "[__split__] At the start of the dance SP lesson, ",
+ "[__split__]ダンスレッスンボーナス": "[__split__] Dance Lesson Bonus ",
+ "[__split__]ダンスレッスン・ダンスターンのみ": "[__split__] Dance Lesson・Dance Turn Only ",
+ "[__split__]ダンスレッスン終了時、": "[__split__] At the End of Dance Lesson, ",
+ "[__split__]ダンスレッスン終了時、ダンス上昇": "[__split__] Dance increase when dance lesson ends ",
+ "[__split__]ダンスレッスン終了時体力が": "[__split__] At the end of Dance Lesson, stamina ",
+ "[__split__]ダンスレッスン開始時、": "[__split__] At the Start of Dance Lesson, ",
+ "[__split__]ダンス上昇": "[__split__] Dance Increase ",
+ "[__split__]ダンス通常レッスン終了時、ダンス上昇": "[__split__] Dance increase when regular dance lesson ends ",
+ "[__split__]チェンジ": "[__split__] Change ",
+ "[__split__]パラメータ": "[__split__] Parameter ",
+ "[__split__]ビジュアルSPレッスン発生率": "[__split__] Visual SP Lesson Occurrence Rate ",
+ "[__split__]ビジュアルSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increased P points when visual SP lesson ends ",
+ "[__split__]ビジュアルSPレッスン終了時、ビジュアル上昇": "[__split__] Visual increase when visual SP lesson ends ",
+ "[__split__]ビジュアルSPレッスン終了時、体力回復": "[__split__] Stamina recovery when visual SP lesson ends ",
+ "[__split__]ビジュアルSPレッスン終了時ビジュアルが": "[__split__] At the end of Visual SP Lesson, visuals ",
+ "[__split__]ビジュアルSPレッスン開始時、": "[__split__] At the Start of Visual SP Lesson, ",
+ "[__split__]ビジュアルレッスンボーナス": "[__split__] Visual Lesson Bonus ",
+ "[__split__]ビジュアルレッスン・ビジュアルターンのみ": "[__split__] Visual Lesson・Visual Turn Only ",
+ "[__split__]ビジュアルレッスン終了時、": "[__split__] At the End of Visual Lesson, ",
+ "[__split__]ビジュアルレッスン終了時、ビジュアル上昇": "[__split__] Visual Increase at the End of Visual Lesson ",
+ "[__split__]ビジュアルレッスン終了時体力が": "[__split__] At the end of Visual Lesson, stamina ",
+ "[__split__]ビジュアルレッスン開始時、": "[__split__] At the start of the visual lesson, ",
+ "[__split__]ビジュアル上昇": "[__split__] Visual Increase ",
+ "[__split__]ビジュアル通常レッスン終了時、ビジュアル上昇": "[__split__] Visual increase when regular visual lesson ends ",
+ "[__split__]プランが": "[__split__] Plan is ",
+ "[__split__]ボーカルSPレッスン発生率": "[__split__] Vocal SP lesson occurrence rate ",
+ "[__split__]ボーカルSPレッスン終了時、Pポイント獲得量増加": "[__split__] Increase in P Points Earned at the End of Vocal SP Lesson ",
+ "[__split__]ボーカルSPレッスン終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Vocal SP Lesson ",
+ "[__split__]ボーカルSPレッスン終了時、体力回復": "[__split__] Stamina recovery when vocal SP lesson ends ",
+ "[__split__]ボーカルSPレッスン終了時ボーカルが": "[__split__] At the end of Vocal SP Lesson, vocals ",
+ "[__split__]ボーカルSPレッスン開始時、": "[__split__] At the Start of Vocal SP Lesson, ",
+ "[__split__]ボーカルレッスンボーナス": "[__split__] Vocal Lesson Bonus ",
+ "[__split__]ボーカルレッスン・ボーカルターンのみ": "[__split__] Vocal Lesson・Vocal Turn Only ",
+ "[__split__]ボーカルレッスン終了時、": "[__split__] At the End of Vocal Lesson, ",
+ "[__split__]ボーカルレッスン終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Vocal Lesson ",
+ "[__split__]ボーカルレッスン終了時体力が": "[__split__] At the end of Vocal Lesson, stamina ",
+ "[__split__]ボーカルレッスン開始時、": "[__split__] At the Start of Vocal Lesson, ",
+ "[__split__]ボーカル上昇": "[__split__] Vocal Increase ",
+ "[__split__]ボーカル通常レッスン終了時、ボーカル上昇": "[__split__] Vocal increase when regular vocal lesson ends ",
+ "[__split__]ランダムな○〆トラブルカードを": "[__split__] Random ○〆 trouble card ",
+ "[__split__]ランダムなスキルカードを": "[__split__] Random Skill Card ",
+ "[__split__]ランダムな名前に「基本」を含むスキルカードを異なるスキルカードに": "[__split__] Change a random skill card containing 'Basic' in its name to a different skill card ",
+ "[__split__]ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加": "[__split__] Generate a random enhanced Skill Card in hand ○〆\nGenerate extra Skill Card uses ",
+ "[__split__]レッスンCLEARの": "[__split__] Lesson CLEAR of ",
+ "[__split__]レッスン中": "[__split__] During Lesson ",
+ "[__split__]レッスン中に体力が減少した時、○〆好印象": "[__split__] When stamina decreases during the lesson, ○〆Good Impression ",
+ "[__split__]レッスン終了時、Pポイント獲得量増加": "[__split__] Increased P points when lesson ends ",
+ "[__split__]レッスン開始時、○〆集中": "[__split__] At the start of the lesson, ○〆Focus ",
+ "[__split__]レッスン開始時手札に入る\n○〆元気": "[__split__] Added to hand at Lesson start\n○〆Energy ",
+ "[__split__]レッスン開始時手札に入る\n○〆好印象": "[__split__] At lesson start, enters hand\n○〆Good Impression ",
+ "[__split__]レッスン開始時手札に入る\n○〆消費体力減少": "[__split__] Added to hand at Lesson start\n○〆Reduced Stamina Consumption ",
+ "[__split__]レッスン開始時手札に入る\n○〆集中": "[__split__] At lesson start, enters hand\n○〆Focus ",
+ "[__split__]ロジック専用": "[__split__] Logic Only ",
+ "[__split__]上昇。ターン開始時、好印象が": "[__split__] Increase. At the start of the turn, Good impression ",
+ "[__split__]以上の場合○〆スキルカード使用数追加": "[__split__] If above, ○〆Additional Skill Card Usage ",
+ "[__split__]以上の場合○〆スコア上昇量増加": "[__split__] If above, ○〆Increased Score Gain ",
+ "[__split__]以上の場合○〆ターン追加": "[__split__] If above, ○〆Additional Turn ",
+ "[__split__]以上の場合○〆元気": "[__split__] If above, ○〆Energy ",
+ "[__split__]以上の場合○〆好印象": "[__split__] If above, ○〆Good impression ",
+ "[__split__]以上の場合○〆好印象の": "[__split__] If above, ○〆Good impression of ",
+ "[__split__]以上の場合○〆好調": "[__split__] If above, ○〆Good Condition ",
+ "[__split__]以上の場合○〆消費体力削減": "[__split__] If above, ○〆Stamina Consumption Reduction ",
+ "[__split__]以上の場合○〆消費体力減少": "[__split__] If above, ○〆Reduced Stamina Consumption ",
+ "[__split__]以上の場合○〆絶好調": "[__split__] If above, ○〆Excellent Condition ",
+ "[__split__]以上の場合○〆集中": "[__split__] If above, ○〆Focus ",
+ "[__split__]以上の場合、Pポイント": "[__split__] If more, P points ",
+ "[__split__]以上の場合、○〆やる気": "[__split__] If above, ○〆Motivation ",
+ "[__split__]以上の場合、○〆やる気の": "[__split__] If over, ○〆Motivation ",
+ "[__split__]以上の場合、○〆スキルカード使用数追加": "[__split__] If above, ○〆Skill card usage count added ",
+ "[__split__]以上の場合、○〆体力消費": "[__split__] If above, ○〆Stamina consumption ",
+ "[__split__]以上の場合、○〆元気": "[__split__] If above, ○〆Energy ",
+ "[__split__]以上の場合、○〆好印象": "[__split__] If above, ○〆Good Impression ",
+ "[__split__]以上の場合、○〆好印象の": "[__split__] If over, ○〆Good Impression ",
+ "[__split__]以上の場合、○〆好調": "[__split__] If above, ○〆Good Shape ",
+ "[__split__]以上の場合、○〆消費体力削減": "[__split__] If above, ○〆Reduced Stamina Consumption ",
+ "[__split__]以上の場合、○〆集中": "[__split__] If above, ○〆Focus ",
+ "[__split__]以上の場合、ダンス上昇": "[__split__] If more, dance increase ",
+ "[__split__]以上の場合、パラメータ": "[__split__] If above, Parameter ",
+ "[__split__]以上の場合、ビジュアル上昇": "[__split__] If more, visuals increase ",
+ "[__split__]以上の場合、ボーカル上昇": "[__split__] If more, vocals increase ",
+ "[__split__]以上の場合、ランダムなスキルカードを": "[__split__] If more, random skill card ",
+ "[__split__]以上の場合、体力回復": "[__split__] If more, stamina recovery ",
+ "[__split__]以上の場合、使用可\nパラメータ": "[__split__] If above, usable\nParameters ",
+ "[__split__]以上の場合、次のターン、スキルカードを引く": "[__split__] If above, draw a Skill Card next turn ",
+ "[__split__]以上の場合スコア": "[__split__] If above, Score ",
+ "[__split__]以上の場合以降、ターン終了時、○〆好印象": "[__split__] If above, from the next turn onwards, at the end of the turn, ○〆Good impression ",
+ "[__split__]以上の場合以降、ターン終了時、○〆好印象の": "[__split__] If above, from the next turn onwards, at the end of the turn, ○〆Good impression of ",
+ "[__split__]以上の場合以降、ターン終了時、スコア": "[__split__] If the score is above, after that, at the end of the turn, Score ",
+ "[__split__]以上の場合以降、ターン開始時、○〆スキルカード使用数追加": "[__split__] If above, from the next turn onwards, at the start of the turn, ○〆Extra skill card use ",
+ "[__split__]以上の場合以降、ターン開始時、○〆好印象": "[__split__] If above, from the next turn onwards, at the start of the turn, ○〆Good impression ",
+ "[__split__]以上の場合体力回復": "[__split__] If above, Stamina Recovery ",
+ "[__split__]以上の場合除外にあるスキルカードを山札の下に移動": "[__split__] If above, move excluded skill cards to the bottom of the deck ",
+ "[__split__]以下の場合○〆スランプ": "[__split__] If below, ○〆Slump ",
+ "[__split__]以下の場合○〆不安": "[__split__] If below, ○〆Anxiety ",
+ "[__split__]以下の場合○〆不調": "[__split__] If below, ○〆Bad Condition ",
+ "[__split__]以下の場合○〆元気増加無効": "[__split__] If below, ○〆No Energy Gain ",
+ "[__split__]以下の場合○〆弱気": "[__split__] If below, ○〆Timid ",
+ "[__split__]以下の場合○〆手札減少": "[__split__] If below, ○〆Hand reduction ",
+ "[__split__]以下の場合○〆消費体力増加": "[__split__] If below, ○〆Increased stamina consumption ",
+ "[__split__]以下の場合、○〆元気": "[__split__] If below, ○〆Energy ",
+ "[__split__]以下の場合、○〆集中": "[__split__] If below, ○〆Focus ",
+ "[__split__]以下の場合、使用可\nパラメータ": "[__split__] If below, usable\nParameters ",
+ "[__split__]以下の場合以降、ターン終了時、○〆好印象の": "[__split__] If below, from the next turn onwards, at the end of the turn, ○〆Good impression of ",
+ "[__split__]以下の場合以降、ターン終了時、スコア": "[__split__] If below, after that, at the end of the turn, Score ",
+ "[__split__]以降、○〆アクティブスキルカード使用時、○〆固定元気": "[__split__] After, when using Active Skill Cards, ○〆Fixed Energy ",
+ "[__split__]以降、○〆アクティブスキルカード使用時、○〆集中": "[__split__] After, when using Active Skill Cards, ○〆Focus ",
+ "[__split__]以降、○〆アクティブスキルカード使用時、パラメータ": "[__split__] After, when using ○〆Active Skill Card, Parameters ",
+ "[__split__]以降、○〆アクティブスキルカード使用時直前に○〆アクティブスキルカードを使用していた場合、スコア": "[__split__] After that, if an Active Skill Card was used just before using another Active Skill Card, Score ",
+ "[__split__]以降、○〆メンタルスキルカード使用時、○〆やる気": "[__split__] After, when using Mental Skill Cards, ○〆Motivation ",
+ "[__split__]以降、○〆メンタルスキルカード使用時、○〆好印象": "[__split__] After, when using Mental Skill Cards, ○〆Good Impression ",
+ "[__split__]以降、スキルカード使用時、○〆好印象の": "[__split__] After, when using Skill Card, ○〆Good Impression of ",
+ "[__split__]以降、ターン内にスキルカードを": "[__split__] Afterwards, within the turn, skill cards ",
+ "[__split__]以降、ターン終了時○〆やる気が": "[__split__] From the next turn onwards, at the end of the turn, ○〆Motivation ",
+ "[__split__]以降、ターン終了時○〆好印象が": "[__split__] After, at turn end ○〆Good Impression is ",
+ "[__split__]以降、ターン終了時○〆集中が": "[__split__] After, at turn end ○〆Focus is ",
+ "[__split__]以降、ターン終了時、○〆やる気": "[__split__] Afterward, at the end of the turn, ○〆Motivation ",
+ "[__split__]以降、ターン終了時、○〆好印象": "[__split__] After, at the end of the turn, ○〆Good Impression ",
+ "[__split__]以降、ターン終了時、○〆集中": "[__split__] Afterward, at the end of the turn, ○〆Focus ",
+ "[__split__]以降、ターン終了時、スコア": "[__split__] After that, at the end of the turn, Score ",
+ "[__split__]休む選択時、ダンス上昇": "[__split__] Dance increase when selecting rest ",
+ "[__split__]休む選択時、ビジュアル上昇": "[__split__] Visual increase when selecting rest ",
+ "[__split__]休む選択時、ボーカル上昇": "[__split__] Vocal increase when selecting rest ",
+ "[__split__]体力が": "[__split__] Stamina is ",
+ "[__split__]体力回復": "[__split__] Stamina Recovery ",
+ "[__split__]使用時、○〆好調": "[__split__] When used, ○〆Good Shape ",
+ "[__split__]倍": "[__split__] Multiplier ",
+ "[__split__]分スコア上昇": "[__split__] Score Increase ",
+ "[__split__]分スコア上昇\n○〆やる気": "[__split__] Score Increase\n○〆Motivation ",
+ "[__split__]分スコア上昇\n(試験・ステージ内": "[__split__] Score increase per segment\n(In tests or stages) ",
+ "[__split__]分パラメータ上昇": "[__split__] Parameter Increase ",
+ "[__split__]分パラメータ上昇\n○〆やる気": "[__split__] Parameter Increase \n○〆Motivation ",
+ "[__split__]分パラメータ上昇\n○〆やる気の": "[__split__] Parameter Increase\n○〆Motivation of ",
+ "[__split__]分パラメータ上昇\n○〆スキルカード使用数追加": "[__split__] Parameter Increase \n○〆Additional Skill Card Usage ",
+ "[__split__]分パラメータ上昇\n○〆体力消費": "[__split__] Parameter increase by amount\n○〆Stamina consumption ",
+ "[__split__]分パラメータ上昇\n○〆元気": "[__split__] Increase parameter by ○〆Energy ",
+ "[__split__]分パラメータ上昇\n○〆消費体力増加": "[__split__] Parameter Increase \n○〆Increased Stamina Consumption ",
+ "[__split__]分パラメータ上昇\n(レッスン内": "[__split__] Increase parameter by \n(In-lesson ",
+ "[__split__]初期Pポイント": "[__split__] Initial P Points ",
+ "[__split__]初期ダンス上昇": "[__split__] Initial Dance Increase ",
+ "[__split__]初期ビジュアル上昇": "[__split__] Initial Visual Increase ",
+ "[__split__]初期ボーカル上昇": "[__split__] Initial Vocal Increase ",
+ "[__split__]削除": "[__split__] Delete ",
+ "[__split__]回": "[__split__] Times ",
+ "[__split__]回使用するごとに、○〆好印象の": "[__split__] Every time used, ○〆Good impression of ",
+ "[__split__]回)": "[__split__] Times) ",
+ "[__split__]回)\n○〆集中": "[__split__] Times)\n○〆Focus ",
+ "[__split__]回)\n○〆集中が": "[__split__] Times)\n○〆Focus is ",
+ "[__split__]増加": "[__split__] Increase ",
+ "[__split__]増加するごとに、○〆元気の増加量が": "[__split__] Every time it increases, ○〆Energy increase amount ",
+ "[__split__]増加するごとに、スコア上昇量を": "[__split__] For each increase, Score Gain ",
+ "[__split__]増加するごとに、ターン開始時に引くスキルカードが": "[__split__] Each time it increases, the skill card drawn at the start of the turn ",
+ "[__split__]引く": "[__split__] Draw ",
+ "[__split__]引く\n○〆消費体力減少": "[__split__] Draw\n○〆Reduced stamina consumption ",
+ "[__split__]弱気が": "[__split__] Timidness ",
+ "[__split__]強化": "[__split__] Enhance ",
+ "[__split__]後、スキルカードを引く": "[__split__] After, draw a Skill Card ",
+ "[__split__]後、体力回復": "[__split__] After, Stamina Recovery ",
+ "[__split__]後、手札をすべて○〆レッスン中強化": "[__split__] After, enhance all cards in hand ○〆During Lesson ",
+ "[__split__]手札をすべて○〆レッスン中強化": "[__split__] Enhance all cards in hand ○〆During Lesson ",
+ "[__split__]手札をすべて○〆レッスン中強化\n体力回復": "[__split__] Strengthen all cards in hand ○〆During lesson\nRecover stamina ",
+ "[__split__]手札をすべて○〆レッスン中強化\n(レッスン内": "[__split__] Strengthen all cards in hand ○〆During lesson\n(In-lesson ",
+ "[__split__]手札をすべて入れ替える\n○〆消費体力減少": "[__split__] Swap all cards in hand\n○〆Reduced Stamina Consumption ",
+ "[__split__]手札をすべて入れ替える\n体力回復": "[__split__] Replace all cards in hand\nRecover stamina ",
+ "[__split__]手札減少が": "[__split__] Hand reduction ",
+ "[__split__]授業終了時、ダンス上昇": "[__split__] Dance increase when class ends ",
+ "[__split__]授業終了時、ビジュアル上昇": "[__split__] Visual increase when class ends ",
+ "[__split__]授業終了時、ボーカル上昇": "[__split__] Vocal Increase at the End of Lesson ",
+ "[__split__]未満の場合○〆スランプ": "[__split__] If below, ○〆Slump ",
+ "[__split__]未満の場合○〆不調": "[__split__] If below, ○〆Bad Condition ",
+ "[__split__]未満の場合○〆元気増加無効": "[__split__] If below, ○〆No Energy Gain ",
+ "[__split__]未満の場合○〆気まぐれ": "[__split__] If below, ○〆Whim ",
+ "[__split__]枚": "[__split__] Cards ",
+ "[__split__]枚ごとに、○〆元気増加量": "[__split__] Per card, ○〆Increased Energy ",
+ "[__split__]枚減少": "[__split__] Decrease by X cards ",
+ "[__split__]次に使用する○〆アクティブスキルカードの効果をもう": "[__split__] Next, reuse ○〆Active Skill Card effect ",
+ "[__split__]次に使用するスキルカードの効果をもう": "[__split__] Next, reuse the Skill Card effect ",
+ "[__split__]次のターン、スキルカードを": "[__split__] Next turn, draw a skill card ",
+ "[__split__]次のターン、スキルカードを引く": "[__split__] Draw a Skill Card next turn ",
+ "[__split__]次のターン、スキルカードを引く\n以降、○〆アクティブスキルカード使用時、パラメータ": "[__split__] Next turn, draw a skill card\nAfterwards, when using an active skill card, parameters ",
+ "[__split__]次のターン、パラメータ": "[__split__] Next turn, Parameters ",
+ "[__split__]次のターン、手札をすべて○〆レッスン中強化": "[__split__] Next turn, enhance all cards in hand ○〆During Lesson ",
+ "[__split__]活動支給選択時、ダンス上昇": "[__split__] Dance increase when selecting activity supply ",
+ "[__split__]活動支給選択時、ビジュアル上昇": "[__split__] Visual increase when selecting activity supply ",
+ "[__split__]活動支給選択時、ボーカル上昇": "[__split__] Vocal increase when selecting activity supply ",
+ "[__split__]消費体力が": "[__split__] Stamina consumption ",
+ "[__split__]消費体力を": "[__split__] Stamina Consumption ",
+ "[__split__]減少": "[__split__] Decrease ",
+ "[__split__]発動(": "[__split__] Activate ( ",
+ "[__split__]直前に○〆アクティブスキルカードを使用していた場合体力回復": "[__split__] If an Active Skill Card was used just before, Stamina Recovery ",
+ "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆好印象": "[__split__] If a Mental Skill Card was used just before, ○〆Good impression ",
+ "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆消費体力減少": "[__split__] If a Mental Skill Card was used just before, ○〆Reduced stamina consumption ",
+ "[__split__]直前に○〆メンタルスキルカードを使用していた場合○〆絶好調": "[__split__] If a Mental Skill Card was used just before, ○〆Excellent Condition ",
+ "[__split__]相談選択時、ダンス上昇": "[__split__] Dance increase when selecting consultation ",
+ "[__split__]相談選択時、ビジュアル上昇": "[__split__] Visual increase when selecting consultation ",
+ "[__split__]相談選択時、ボーカル上昇": "[__split__] Vocal increase when selecting consultation ",
+ "[__split__]花海 咲季の親愛度Lvを": "[__split__] Increase Saki Hanami's Affection Level to ",
+ "[__split__]試験・ステージ中": "[__split__] During Exam/Stage ",
+ "[__split__]試験・ステージ開始時手札に入る\n○〆元気": "[__split__] Added to Hand at Exam/Stage Start\n○〆Energy ",
+ "[__split__]試験・ステージ開始時手札に入る\n○〆好印象": "[__split__] Enter the hand at the start of the test/stage\n○〆Good impression",
+ "[__split__]試験終了時、ダンス上昇": "[__split__] Dance increase when exam ends ",
+ "[__split__]試験終了時、ビジュアル上昇": "[__split__] Visual Increase at the End of Exam ",
+ "[__split__]軽減": "[__split__] Reduction ",
+ "[__split__]追い込みレッスン終了時ダンスが": "[__split__] At the end of Intensive Lesson, dance ",
+ "[__split__]追い込みレッスン終了時ビジュアルが": "[__split__] At the end of Intensive Lesson, visuals ",
+ "[__split__]追い込みレッスン終了時ボーカルが": "[__split__] At the end of Intensive Lesson, vocals ",
+ "[__split__]適用)": "[__split__] Applied) ",
+ "[__split__]適用)\n○〆集中": "[__split__] Apply)\n○〆Focus ",
+ "[__split__]適用)\n体力が": "[__split__] Apply)\nStamina is ",
+ "[__split__]重複不可": "[__split__] Cannot Stack ",
+ "[__split__]集中が": "[__split__] When Focus is ",
+ "[__split__](": "[__split__] ( ",
+ "[__split__](○〆集中効果を": "[__split__] (○〆Focus effect ",
+ "[__split__](プロデュース中": "[__split__] (During Production ",
+ "[__split__](レッスン中に使用したスキルカード": "[__split__] (Skill cards used during the lesson ",
+ "[__split__](レッスン内": "[__split__] (Within lesson ",
+ "[__split__](試験・ステージ内": "[__split__] (In Exam/Stage ",
+ "[__split__](開始": "[__split__] (Start ",
+ "[__split__])": "[__split__] ) ",
+ "[__split__])\n○〆スキルカード使用数追加": "[__split__] )\n○〆Skill Card Use Count Added ",
+ "[__split__])\n○〆体力消費": "[__split__] )\n○〆Stamina consumption ",
+ "[__split__])\n○〆好調": "[__split__] )\n○〆Good Shape ",
+ "[__split__])\n○〆消費体力減少": "[__split__] )\n○〆Reduce stamina consumption ",
+ "[__split__])\n(レッスン内": "[__split__] )\n(In-lesson ",
+ "[__split__])\n(試験・ステージ内": "[__split__] )\n(In Exam/Stage ",
+ "○〆元気が増加しない": "○〆Energy does not increase ",
+ "○〆元気が増加しない ": "○〆Energy does not increase ",
+ "○〆元気など補助効果を主とするスキルカード": "○〆Skill Card focusing on support effects like Energy ",
+ "「○〆好印象」や「○〆やる気」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Impression」 and 「○〆Motivation」 for Training ",
+ "「○〆好調」や「○〆集中」を活用して育成するプラン": "A Plan Utilizing 「○〆Good Shape」 and 「○〆Focus」 for Training ",
+ "スキルカードの消費体力を減少": "Reduce stamina consumption of skill cards ",
+ "スキルカードの消費体力を減少 ": "Reduce stamina consumption of skill cards ",
+ "スキルカードをプロデュース終了まで強化": "Enhance Skill Card Until Production Ends ",
+ "スキルカードを異なるスキルカードに変え、プロデュース終了までデッキに追加(強化段階を引き継ぐ)": "Change a skill card to a different one and add it to the deck until the end of production (inherits enhancement stage) ",
+ "スコアが上昇しない": "Score does not increase ",
+ "スコア上昇効果を主とするスキルカード": "Skill cards focused on score increase effect ",
+ "スコア上昇量を増加(○〆好印象による上昇も含む)": "Increase score (including increases from ○〆Good impression) ",
+ "スコア上昇量増加": " Score increase amount ",
+ "ターン目": " Turns ",
+ "ターン追加": " Extra turn ",
+ "チェンジ": " Change ",
+ "ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Generate a random enhanced skill card (SSR) into the hand ○〆 ",
+ "ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Change a Random Owned Basic Skill Card to a Different Skill Card ",
+ "レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add skill card choices to lesson rewards ",
+ "不安": "Anxiety ",
+ "不調": "Poor condition ",
+ "以降、ターン開始時、スキルカードを引く": "After that, at the start of the turn, draw a Skill Card ",
+ "元気増加無効": "Energy increase nullified ",
+ "初星オブジェ(銀)": "First Star Object (Silver) ",
+ "弱気": "Timid ",
+ "応援/トラブル詳細": "Support/Trouble Details ",
+ "手札の消費体力がランダムに変化": "Stamina consumption of hand changes randomly ",
+ "気まぐれ": "Whim ",
+ "消費体力削減": "Reduced Stamina Consumption ",
+ "消費体力増加": "Increased Stamina Consumption ",
+ "消費体力減少": "Reduced Stamina Consumption ",
+ "試験・ステージの残りターンが増加": "Increase remaining turns in test/stage "
+}
diff --git a/local-files/genericTrans/index/commu_titles.json b/local-files/genericTrans/index/commu_titles.json
index 8a06cc0b..d4c7bfec 100644
--- a/local-files/genericTrans/index/commu_titles.json
+++ b/local-files/genericTrans/index/commu_titles.json
@@ -1,839 +1,839 @@
{
- "はじめまして初星学園": "Nice to meet you, Hatsuboshi Academy",
- "アイドルたちの共同生活": "Idols' communal life",
- "章": " Ch. ",
- "プロローグ": "Prologue",
- "夏宵フェイスオフ": "Summer Evening Face-Off",
- "夏宵フェイスオフ 1話": "Summer Evening Face-Off Ep.1",
- "夏宵フェイスオフ 2話": "Summer Evening Face-Off Ep.2",
- "夏宵フェイスオフ 3話": "Summer Evening Face-Off Ep.3",
- "夏宵フェイスオフ 4話": "Summer Evening Face-Off Ep.4",
- "夏宵フェイスオフ 5話": "Summer Evening Face-Off Ep.5",
- "真夏のサマーライブ・フェス": "Midsummer Summer Live FES",
- "1年1組のアイドルたち": "The Idols of class 1-1",
- "Fighting My Way 1話": "Fighting My Way Ep.1",
- "Fighting My Way 2話": "Fighting My Way Ep.2",
- "Fighting My Way 3話": "Fighting My Way Ep.3",
- "Boom Boom Pow 1話": "Boom Boom Pow Ep.1",
- "Boom Boom Pow 2話": "Boom Boom Pow Ep.2",
- "Boom Boom Pow 3話": "Boom Boom Pow Ep.3",
- "Luna say maybe 1話": "Luna say maybe Ep.1",
- "Luna say maybe 2話": "Luna say maybe Ep.2",
- "Luna say maybe 3話": "Luna say maybe Ep.3",
- "アイヴイ 1話": "IVY Ep.1",
- "アイヴイ 2話": "IVY Ep.2",
- "アイヴイ 3話": "IVY Ep.3",
- "世界一可愛い私 1話": "Sekaiichi Kawaii Ep.1",
- "世界一可愛い私 2話": "Sekaiichi Kawaii Ep.2",
- "世界一可愛い私 3話": "Sekaiichi Kawaii Ep.3",
- "Yellow Big Bang! 1話": "Yellow Big Bang! Ep.1",
- "Yellow Big Bang! 2話": "Yellow Big Bang! Ep.2",
- "Yellow Big Bang! 3話": "Yellow Big Bang! Ep.3",
- "Fluorite 1話": "Fluorite Ep.1",
- "Fluorite 2話": "Fluorite Ep.2",
- "Fluorite 3話": "Fluorite Ep.3",
- "白線 1話": "Hakusen Ep.1",
- "白線 2話": "Hakusen Ep.2",
- "白線 3話": "Hakusen Ep.3",
- "Wonder Scale 1話": "Wonder Scale Ep.1",
- "Wonder Scale 2話": "Wonder Scale Ep.2",
- "Wonder Scale 3話": "Wonder Scale Ep.3",
- "Tame-Lie-One-Step 1話": "Tame-Lie-One-Step Ep.1",
- "Tame-Lie-One-Step 2話": "Tame-Lie-One-Step Ep.2",
- "Tame-Lie-One-Step 3話": "Tame-Lie-One-Step Ep.3",
- "光景 1話": "Koukei Ep.1",
- "光景 2話": "Koukei Ep.2",
- "光景 3話": "Koukei Ep.3",
- "コントラスト 1話": "Contrast Ep.1",
- "コントラスト 2話": "Contrast Ep.2",
- "コントラスト 3話": "Contrast Ep.3",
- "The Rolling Riceball 1話": "The Rolling Riceball Ep.1",
- "The Rolling Riceball 2話": "The Rolling Riceball Ep.2",
- "The Rolling Riceball 3話": "The Rolling Riceball Ep.3",
- "clumsy trick 1話": "clumsy trick Ep.1",
- "clumsy trick 2話": "clumsy trick Ep.2",
- "clumsy trick 3話": "clumsy trick Ep.3",
- "花海咲季誕生日 2024": "Saki Hanami's Birthday 2024",
- "月村手毬誕生日 2024": "Temari Tsukimura's Birthday 2024",
- "花海佑芽誕生日 2024": "Ume Hanami's Birthday 2024",
- "藤田ことね誕生日 2024": "Kotone Fujita's Birthday 2024",
- "葛城リーリヤ誕生日 2024": "Lilja Katsuragi's Birthday 2024",
- "倉本千奈誕生日 2024": "China Kuramoto's Birthday 2024",
- "紫雲清夏誕生日 2024": "Sumika Shiun's Birthday 2024",
- "有村麻央誕生日 2024": "Mao Arimura's Birthday 2024",
- "篠澤広誕生日 2024": "Hiro Shinosawa's Birthday 2024",
- "姫崎莉波誕生日 2024": "Rinami Himesaki's Birthday 2024",
- "秦谷美鈴誕生日 2024": "Misuzu Hataya's Birthday 2024",
- "十王星南誕生日 2024": "Sena Juo's Birthday 2024",
- "根緒亜紗里誕生日 2024": "Asari Neo's Birthday 2024",
- "花海咲季誕生日 2025": "Saki Hanami's Birthday 2025",
- "月村手毬誕生日 2025": "Temari Tsukimura's Birthday 2025",
- "花海佑芽誕生日 2025": "Ume Hanami's Birthday 2025",
- "藤田ことね誕生日 2025": "Kotone Fujita's Birthday 2025",
- "葛城リーリヤ誕生日 2025": "Lilja Katsuragi's Birthday 2025",
- "倉本千奈誕生日 2025": "China Kuramoto's Birthday 2025",
- "紫雲清夏誕生日 2025": "Sumika Shiun's Birthday 2025",
- "有村麻央誕生日 2025": "Mao Arimura's Birthday 2025",
- "篠澤広誕生日 2025": "Hiro Shinosawa's Birthday 2025",
- "姫崎莉波誕生日 2025": "Rinami Himesaki's Birthday 2025",
- "秦谷美鈴誕生日 2025": "Misuzu Hataya's Birthday 2025",
- "十王星南誕生日 2025": "Sena Juo's Birthday 2025",
- "根緒亜紗里誕生日 2025": "Asari Neo's Birthday 2025",
- "花海咲季誕生日 2026": "Saki Hanami's Birthday 2026",
- "月村手毬誕生日 2026": "Temari Tsukimura's Birthday 2026",
- "花海佑芽誕生日 2026": "Ume Hanami's Birthday 2026",
- "藤田ことね誕生日 2026": "Kotone Fujita's Birthday 2026",
- "葛城リーリヤ誕生日 2026": "Lilja Katsuragi's Birthday 2026",
- "倉本千奈誕生日 2026": "China Kuramoto's Birthday 2026",
- "紫雲清夏誕生日 2026": "Sumika Shiun's Birthday 2026",
- "有村麻央誕生日 2026": "Mao Arimura's Birthday 2026",
- "篠澤広誕生日 2026": "Hiro Shinosawa's Birthday 2026",
- "姫崎莉波誕生日 2026": "Rinami Himesaki's Birthday 2026",
- "秦谷美鈴誕生日 2026": "Misuzu Hataya's Birthday 2026",
- "十王星南誕生日 2026": "Sena Juo's Birthday 2026",
- "根緒亜紗里誕生日 2026": "Asari Neo's Birthday 2026",
- "花海咲季誕生日 2027": "Saki Hanami's Birthday 2027",
- "月村手毬誕生日 2027": "Temari Tsukimura's Birthday 2027",
- "花海佑芽誕生日 2027": "Ume Hanami's Birthday 2027",
- "藤田ことね誕生日 2027": "Kotone Fujita's Birthday 2027",
- "葛城リーリヤ誕生日 2027": "Lilja Katsuragi's Birthday 2027",
- "倉本千奈誕生日 2027": "China Kuramoto's Birthday 2027",
- "紫雲清夏誕生日 2027": "Sumika Shiun's Birthday 2027",
- "有村麻央誕生日 2027": "Mao Arimura's Birthday 2027",
- "篠澤広誕生日 2027": "Hiro Shinosawa's Birthday 2027",
- "姫崎莉波誕生日 2027": "Rinami Himesaki's Birthday 2027",
- "秦谷美鈴誕生日 2027": "Misuzu Hataya's Birthday 2027",
- "十王星南誕生日 2027": "Sena Juo's Birthday 2027",
- "根緒亜紗里誕生日 2027": "Asari Neo's Birthday 2027",
- "花海咲季誕生日 2028": "Saki Hanami's Birthday 2028",
- "月村手毬誕生日 2028": "Temari Tsukimura's Birthday 2028",
- "花海佑芽誕生日 2028": "Ume Hanami's Birthday 2028",
- "藤田ことね誕生日 2028": "Kotone Fujita's Birthday 2028",
- "葛城リーリヤ誕生日 2028": "Lilja Katsuragi's Birthday 2028",
- "倉本千奈誕生日 2028": "China Kuramoto's Birthday 2028",
- "紫雲清夏誕生日 2028": "Sumika Shiun's Birthday 2028",
- "有村麻央誕生日 2028": "Mao Arimura's Birthday 2028",
- "篠澤広誕生日 2028": "Hiro Shinosawa's Birthday 2028",
- "姫崎莉波誕生日 2028": "Rinami Himesaki's Birthday 2028",
- "秦谷美鈴誕生日 2028": "Misuzu Hataya's Birthday 2028",
- "十王星南誕生日 2028": "Sena Juo's Birthday 2028",
- "根緒亜紗里誕生日 2028": "Asari Neo's Birthday 2028",
- "花海咲季誕生日 2029": "Saki Hanami's Birthday 2029",
- "月村手毬誕生日 2029": "Temari Tsukimura's Birthday 2029",
- "花海佑芽誕生日 2029": "Ume Hanami's Birthday 2029",
- "藤田ことね誕生日 2029": "Kotone Fujita's Birthday 2029",
- "葛城リーリヤ誕生日 2029": "Lilja Katsuragi's Birthday 2029",
- "倉本千奈誕生日 2029": "China Kuramoto's Birthday 2029",
- "紫雲清夏誕生日 2029": "Sumika Shiun's Birthday 2029",
- "有村麻央誕生日 2029": "Mao Arimura's Birthday 2029",
- "篠澤広誕生日 2029": "Hiro Shinosawa's Birthday 2029",
- "姫崎莉波誕生日 2029": "Rinami Himesaki's Birthday 2029",
- "秦谷美鈴誕生日 2029": "Misuzu Hataya's Birthday 2029",
- "十王星南誕生日 2029": "Sena Juo's Birthday 2029",
- "根緒亜紗里誕生日 2029": "Asari Neo's Birthday 2029",
- "花海咲季誕生日 2030": "Saki Hanami's Birthday 2030",
- "月村手毬誕生日 2030": "Temari Tsukimura's Birthday 2030",
- "花海佑芽誕生日 2030": "Ume Hanami's Birthday 2030",
- "藤田ことね誕生日 2030": "Kotone Fujita's Birthday 2030",
- "葛城リーリヤ誕生日 2030": "Lilja Katsuragi's Birthday 2030",
- "倉本千奈誕生日 2030": "China Kuramoto's Birthday 2030",
- "紫雲清夏誕生日 2030": "Sumika Shiun's Birthday 2030",
- "有村麻央誕生日 2030": "Mao Arimura's Birthday 2030",
- "篠澤広誕生日 2030": "Hiro Shinosawa's Birthday 2030",
- "姫崎莉波誕生日 2030": "Rinami Himesaki's Birthday 2030",
- "秦谷美鈴誕生日 2030": "Misuzu Hataya's Birthday 2030",
- "十王星南誕生日 2030": "Sena Juo's Birthday 2030",
- "根緒亜紗里誕生日 2030": "Asari Neo's Birthday 2030",
- "目標:ユニット内の役割決め\n「一番目立つセンターは、当然、私がやるべき」\n「いちばん!顔が!可愛いやつがやるんだよ!」\n「年功序列!」": "Goal: Deciding roles within the unit\n\"The most prominent center should obviously be me\"\n\"The one with the cutest face should do it!\"\n\"Seniority rules!\"",
- "ptで解放": "Unlock with points",
- "あらすじ\n": "Summary\n",
- "これからが彼女たちのはじまり": "This is just the beginning for them",
- "で初星コミュ 第1章「第1話」解放": "Unlock Hatsuboshi Commu Ch.1 \"Ep.1\"",
- "イベント交換所": "Event Exchange",
- "コミュ一覧": "Commu List",
- "ピックアップ選択": "Pickup selection",
- "ミッションPt": "Mission Pt",
- "初星コミュ 1章": "Hatsuboshi Commu Ch.1",
- "初星コミュイベント": "Hatsuboshi Commu Event",
- "初星コミュイベントで解放": "Unlock through the Hatsuboshi Commu Event",
- "初星コミュイベントミッション": "Hatsuboshi Commu Event Missions",
- "後、体力回復": "Later, recover stamina",
- "未読": "Unread",
- "海、楽しまなきゃ!": "We have to enjoy the sea!",
- "選択": "Select",
- "定期公演『初』": "Regular performance 『Hajime』",
- "追い込みレッスン開始!": "Catch-up Lesson Start!",
- "最終試験前日": "The day before final exam",
- "中間試験前日": "The day before the midterm exam",
- "プロデュース開始!": "Start of Production!",
- "花海咲季始動!": "Saki Hanami in Action!",
- "もっと夢へ近づくために": "To Get Closer to the Dream",
- "気になる様子": "A Curious Look",
- "いざ!中間試験へ": "Here We Go! Midterm Exam",
- "試験の結果は…": "The Results of the Exam Are...",
- "いざ! 最終試験へ": "Here We Go! Final Exam",
- "【A End】明日のために": "【A End】For Tomorrow",
- "【B End】信じて進め!": "【B End】Believe and Move Forward!",
- "【C End】あなたでよかった": "【C End】I'm Glad It Was You",
- "【D End】楽しいプロデュース": "【D End】Enjoyable Production",
- "【E End】悔しがり反省会": "【E End】Regretful Reflection",
- "まずは楽勝": "First, a Breeze",
- "追い抜かれないように": "Not to Be Overtaken",
- "スター誕生": "Birth of a Star",
- "咲季と勉強": "Studying with Saki",
- "筋肉痛が長引いたら": "If Muscle Pain Prolongs",
- "強い絆のために": "For a Strong Bond",
- "しっかり者の咲季": "Dependable Saki",
- "山の木を数えるには": "To Count the Trees in the Mountain",
- "勝って兜の緒を締めよ": "After Victory, Tighten Your Helmet",
- "カロリーと栄養素": "Calories and Nutrients",
- "体幹とは": "What Is the Core?",
- "咲季のレッスン": "Saki's Lesson",
- "SNSってどう?": "What About SNS?",
- "とってもかわいい妹": "A Very Cute Little Sister",
- "飴をあげる": "Give Candy",
- "咲季と難問": "Tough Questions with Saki",
- "休日の過ごし方": "How to Spend a Day Off",
- "咲季の野望": "Saki's Ambition",
- "山か海か": "Mountain or Sea",
- "掃除した~い": "I Want to Clean",
- "ワールドツアー": "World Tour",
- "無人島に持っていくもの": "Things to Bring to a Deserted Island",
- "咲季の交友関係": "Saki's Friendships",
- "全力で歌う?": "Sing with All Your Might?",
- "サラダを食べよう": "Let's Eat Salad",
- "新しい服": "New Clothes",
- "おかえりなさいませ": "Welcome Back",
- "サインの練習": "Practice Signing",
- "福引チャレンジ": "Lucky Draw Challenge",
- "じゃんけんマシーン": "Rock-Paper-Scissors Machine",
- "また勝ってしまった咲季": "Saki Wins Again",
- "モールでショッピング": "Shopping at the Mall",
- "月村手毬始動!": "Temari Tsukimura in Action!",
- "いざ! 中間試験へ": "Here We Go! Midterm Exam",
- "【A End】おいしいラーメン": "【A End】Delicious Ramen",
- "【B End】フルーツパフェ": "【B End】Fruit Parfait",
- "【C End】苺のショートケーキ": "【C End】Strawberry Shortcake",
- "【D End】にんじんケーキ": "【D End】Carrot Cake",
- "【E End】次こそ好きなものを": "【E End】Next Time, Something I Like",
- "基礎力": "Basic Skills",
- "スタミナ改善": "Stamina Improvement",
- "限界を超えて": "Beyond the Limit",
- "手毬と勉強": "Studying with Temari",
- "謝るときは": "When Apologizing",
- "感情を読み取れ!": "Read the Emotions!",
- "エチケット": "Etiquette",
- "黄金比": "Golden Ratio",
- "SyngUp!": "SyngUp!",
- "会話のパラドックス": "Conversation Paradox",
- "手毬のレッスン": "Temari's Lesson",
- "街でばったり": "A Chance Meeting in Town",
- "お勧めの映画": "Recommended Movie",
- "手毬という字": "The Character 'Temari'",
- "なにを飲む?": "What to Drink?",
- "気持ちよく眠るために": "For a Good Night's Sleep",
- "息抜きの日": "Relaxation Day",
- "買い物予算": "Shopping Budget",
- "手毬の実力": "Temari's Skill",
- "内緒のご褒美": "Secret Reward",
- "マッサージ": "Massage",
- "雨が降りそう": "It Looks Like Rain",
- "先輩訪問": "Visit to a Senior",
- "初めてのメイドカフェ": "First Maid Cafe Experience",
- "アクセントカラー": "Accent Color",
- "喫茶店にて": "At the Cafe",
- "起床時間": "Wake-Up Time",
- "音ゲー": "Rhythm Game",
- "レッスンのつもりで": "As a Lesson",
- "飴あげます": "I'll Give You Candy",
- "因数分解": "Factoring",
- "[Luna say maybe]月村 手毬": "[Luna say maybe] Temari Tsukimura",
- "藤田ことね始動!": "Kotone Fujita in Action!",
- "【A End】お礼は手料理で": "【A End】Thanks with Homemade Cooking",
- "【B End】借りは返すもの": "【B End】Debts Should Be Repaid",
- "【C End】お金のためならッ!": "【C End】For the Sake of Money!",
- "【D End】悔しさをバネに": "【D End】Frustration as a Springboard",
- "【E End】陽はまた昇る": "【E End】The Sun Will Rise Again",
- "苦手の克服": "Overcoming Weaknesses",
- "持ってる子": "A Lucky Child",
- "スーパーことね": "Super Kotone",
- "ことねと勉強": "Studying with Kotone",
- "疲れた理由": "The Reason for Tiredness",
- "ことねの才能": "Kotone's Talent",
- "人間関係": "Human Relationships",
- "サイリウムの色": "Color of the Light Stick",
- "きょうだい": "Siblings",
- "アルバイト": "Part-Time Job",
- "保険の話": "Talk About Insurance",
- "ことねのレッスン": "Kotone's Lesson",
- "話のタネ": "Topic of Conversation",
- "ちびどもの遊び場所": "Kids' Playground",
- "どこ行く?": "Where Are You Going?",
- "今、バイトを?": "Now, A Part-Time Job?",
- "芸術の扉": "Door to Art",
- "ヘアピン": "Hairpin",
- "ことねの個性": "Kotone's Personality",
- "メダルは何色?": "What Color is the Medal?",
- "意外な特技": "Unexpected Skill",
- "似顔絵": "Portrait",
- "特売の日": "Sale Day",
- "例のドリンク": "That Drink",
- "メイドやりたいカモ": "Maybe I Want to Be a Maid",
- "新発売コスメ": "Newly Released Cosmetics",
- "なんでも頼んで": "Order Anything",
- "Pへのご褒美": "Reward for P",
- "ガシャチャレンジ": "Gacha Challenge",
- "デュエットしましょ": "Let's Duet",
- "稼ぎの使い道": "How to Use Earnings",
- "どんな料理が好き?": "What Kind of Food Do You Like?",
- "有村麻央始動!": "Mao Arimura in Action!",
- "[Fluorite]有村 麻央": "[Fluorite] Mao Arimura",
- "【A End】進化したボクへ": "【A End】To the Evolved Me",
- "【B End】次のステージを目指して": "【B End】Aiming for the Next Stage",
- "【C End】信じて進む": "【C End】Move Forward with Belief",
- "【D End】夢の火を灯し続けて": "【D End】Fiery Dream",
- "【E End】失敗を糧に": "【E End】Using Failure as Fuel",
- "不安ながらも": "Despite the Anxiety",
- "引き出し": "Drawer",
- "キュートなプリンス": "Cute Prince",
- "麻央と勉強": "Studying with Mao",
- "息抜きの方法": "Ways to Relax",
- "非常事態": "Emergency",
- "酸いも甘いも": "Both Bitter and Sweet",
- "故事成語に学ぶ": "Learning from Proverbs",
- "ミーアキャット": "Meerkat",
- "ミュージカルと……?": "Musical and...?",
- "人助けの効果": "Effects of Helping Others",
- "麻央のレッスン": "Mao's Lesson",
- "体を動かせるところ": "Place to Move Your Body",
- "遊んだ後": "After Playing",
- "麻央の人助け": "Mao's Helping Others",
- "あたりすぎ": "Too Much",
- "友達付き合い": "Friendships",
- "小テスト": "Quiz",
- "こっそり綿あめ": "Secret Cotton Candy",
- "アイドルと格闘技": "Idols and Martial Arts",
- "情報集め": "Gathering Information",
- "映画に行くとき": "When Going to the Movies",
- "なんだかとっても嬉しそう": "Looks Really Happy",
- "子役時代": "Child Actor Days",
- "歌うだけ?": "Just Singing?",
- "新しい衣装": "New Costume",
- "歴史が苦手": "Bad at History",
- "かいだん": "Stairs",
- "パンチングマシーン": "Punching Machine",
- "休日ランニング": "Holiday Running",
- "アイスについての葛藤": "Conflict About Ice Cream",
- "寮の日常": "Daily Life in the Dorm",
- "葛城リーリヤ、始動!": "Lilja Katsuragi in Action!",
- "【A End】お祝いは盛大に": "【A End】Celebrate Grandly",
- "【B End】帰り道の反省会": "【B End】Reflection Meeting",
- "【C End】リーリヤ流ストレス発散法": "【C End】Way of Relieving Stress",
- "【D End】成長に必要なこと": "【D End】What is Needed for Growth",
- "【E End】改めて、一緒に": "【E End】Again, Together",
- "殻": "Shell",
- "想いを乗せて": "With Feelings",
- "秘めた強さ": "Hidden Strength",
- "リーリヤと勉強": "Studying with Lilja",
- "過酷な現場": "Harsh Environment",
- "根気の話": "Talk about Perseverance",
- "ストレス": "Stress",
- "情けは人のためならず": "Kindness is Not Just for Others",
- "フィンランドの祭り": "Finnish Festival",
- "トリ": "Main Event",
- "極夜": "Polar Night",
- "リーリヤのレッスン": "Lilja's Lesson",
- "リーリヤとクラスメイト": "Lilja and Classmates",
- "試験が心配": "Worried About the Exam",
- "リーリヤの贈り物": "Lilja's Gift",
- "朝ごはん": "Breakfast",
- "大きな箱": "Big Box",
- "トレーニングウェア選び": "Choosing Training Wear",
- "麩菓子": "Fu-gashi",
- "注文は?": "What's Your Order?",
- "リップ選び": "Choosing Lipstick",
- "ご機嫌な気分": "In a Good Mood",
- "手作りお菓子": "Homemade Sweets",
- "メイドさんに感激": "Impressed by the Maid",
- "寮生活": "Dormitory Life",
- "握手の練習": "Handshake Practice",
- "カラオケの盛り上げ係": "Karaoke Hype Person",
- "友達との写真": "Photo with Friends",
- "クレーンゲーム": "Claw Machine Game",
- "じゃんけん大会": "Rock-Paper-Scissors Tournament",
- "週末の予定": "Weekend Plans",
- "なおすべき?": "Should I Fix It?",
- "倉本千奈、始動!": "China Kuramoto in Action!",
- "【A End】夢を叶えるために": "【A End】To Fulfill the Dream",
- "【B End】すごく良い結果": "【B End】Very Good Results",
- "【C End】きっと良いアイドルに": "【C End】Surely a Good Idol",
- "【D End】勉強も大切です": "【D End】Studying is Important Too",
- "【E End】成長の証": "【E End】Proof of Growth",
- "元気は合格": "Energy is a Pass",
- "はつらつ": "Lively",
- "覚醒?": "Awakening?",
- "千奈と勉強": "Studying with China",
- "挑戦の準備": "Preparing for the Challenge",
- "日々の成長": "Daily Growth",
- "千奈のプロデュース": "Producing China",
- "アイドル心理学": "Idol Psychology",
- "お嬢様": "Young Lady",
- "誕生日のパラドックス": "Birthday Paradox",
- "タクシーのマナー": "Taxi Manners",
- "千奈のレッスン": "China's Lesson",
- "白鳥とアイドル": "Swan and Idol",
- "お宿題": "Homework",
- "体力をつけるには": "To Build Stamina",
- "千奈の目標": "China's Goal",
- "寮への憧れ": "Longing for the Dorm",
- "演技研究概論序説": "Introduction to Acting Research",
- "やりたい自習": "Self-study I Want to Do",
- "ごきげんよう": "Good Day",
- "雨が降る": "It's Raining",
- "おねむ": "Sleepy",
- "かるちな": "Light China",
- "お礼をさせてください!": "Please Let Me Thank You!",
- "突撃メイドカフェ": "Surprise Maid Cafe",
- "お仕事着": "Work Clothes",
- "コーヒーチャレンジ": "Coffee Challenge",
- "千奈へのねぎらい": "Appreciation for China",
- "飛行機のゲーム": "Airplane Game",
- "カラオケでご一緒": "Together at Karaoke",
- "不安な千奈": "Anxious China",
- "動物園に行きますわ": "Going to the Zoo",
- "紫雲清夏、始動!": "Sumika Shiun in Action!",
- "【A End】次の目標の場所": "【A End】The Next Goal",
- "【B End】どんなに高い壁でも": "【B End】No Matter How High the Wall",
- "【C End】トップになるまでお預け": "【C End】On Hold Until the Top",
- "【D End】ちょっとだけ、もう一度": "【D End】Just a Little More, Once Again",
- "【E End】諦めるまで": "【E End】Until Giving Up",
- "恐る恐るの一歩": "A Tentative Step",
- "ビジュアルバッチリ": "Visuals Perfect",
- "克己": "Self-discipline",
- "清夏と勉強": "Studying with Sumika",
- "すっぽかし": "Skipping Out",
- "インタビュー対策": "Interview Preparation",
- "苦手意識": "Sense of Inadequacy",
- "使用済みサイリウム": "Used Glow Stick",
- "紫の雲": "Purple Clouds",
- "暑い、温い、寒い": "Hot, Warm, Cold",
- "三大バレエ": "Three Great Ballets",
- "清夏のレッスン": "Sumika's Lesson",
- "写真写り": "Photogenic",
- "そんなのデート": "That's a Date",
- "夜更かしの理由": "Reason for Staying Up Late",
- "お菓子のおすそわけ": "Sharing Sweets",
- "涙の理由": "Reason for Tears",
- "目玉焼き談義": "Fried Egg Discussion",
- "なんの動物?": "What Animal?",
- "勉強やってる?": "Studying?",
- "方向性": "Direction",
- "ペットを飼うなら": "If I Had a Pet",
- "ヘルシーな贅沢": "Healthy Indulgence",
- "掛け合い": "Exchange",
- "写真と、あとは……": "Photos and Then...",
- "服選び": "Choosing Clothes",
- "スペシャルメニュー": "Special Menu",
- "めちゃくちゃすっぱい": "Extremely Sour",
- "プリのおさそい": "Pudding Invitation",
- "ノリ": "Mood",
- "喋れる?": "Can You Talk?",
- "他の子": "Other Kids",
- "篠澤広、始動!": "Hiro Shinozawa in Action!",
- "【A End】プロデューサーは鬼": "【A End】Producer is a Demon",
- "【B End】怖いのは…": "【B End】The Scary Thing Is...",
- "【C End】最高の結果": "【C End】Best Result",
- "【D End】歯ごたえあるプロデュース": "【D End】Challenging Production",
- "【E End】求めていたもの": "【E End】What I Was Looking For",
- "先は長い": "The Road is Long",
- "課題コンプリート": "Task Complete",
- "広と勉強": "Studying with Hiro",
- "モチベ上昇": "Motivation Rising",
- "体力不足": "Lack of Stamina",
- "独特な悩み": "Unique Worry",
- "個性的な肩書き": "Unique Title",
- "教育制度": "Education System",
- "賢馬ハンス": "Wise Horse Hans",
- "珍しい歌唱法": "Rare Singing Method",
- "広のレッスン": "Hiro's Lesson",
- "得意なことは?": "What Are You Good At?",
- "最近見たもの": "Things Seen Recently",
- "ビジュアルの訓練": "Visual Training",
- "アイドルになれる確率": "Chance of Becoming an Idol",
- "遊びにいって、そして": "Going Out, and Then",
- "芸術": "Art",
- "みちばた心理学": "Street Psychology",
- "メイク10": "Makeup 10",
- "ダメダメトリオ": "No-Good Trio",
- "歩いて歩いて": "Walk and Walk",
- "何に似ている?": "What Does It Look Like?",
- "クッキー": "Cookie",
- "メイドカフェの楽しみ方": "How to Enjoy a Maid Cafe",
- "探検しよう": "Let's Explore",
- "カフェでごはん": "Cafe Meal",
- "アイドルの研究": "Idol Research",
- "体感型ゲーム": "Interactive Game",
- "腕相撲": "Arm Wrestling",
- "広の好きな色": "Hiro's Favorite Color",
- "カラオケの塩キャベツ": "Karaoke Salted Cabbage",
- "花海佑芽、始動!": "Ume Hanami in Action!",
- "【A End】楽しい休日のはじまり": "【A End】Start of a Fun Holiday",
- "【B End】おかしいアイドル": "【B End】Funny Idol",
- "【C End】やっぱり勘は当たります": "【C End】Instincts Were Right",
- "【D End】一緒にリベンジ": "【D End】Revenge Together",
- "【E End】次に向かって": "【E End】Towards the Next",
- "マイナスからのスタート": "Starting from Minus",
- "底知れぬ才能": "Boundless Talent",
- "爆誕": "Epic Birth",
- "一緒に勉強": "Studying Together",
- "メッセージ": "Message",
- "コアコンピタンス": "Core Competence",
- "アイドルを知れ!": "Know the Idol!",
- "N極とS極": "North and South Poles",
- "季語": "Seasonal Word",
- "すごい歌唱法": "Amazing Singing Method",
- "妹の日": "Sister's Day",
- "レッスンは何に?": "What is the Lesson?",
- "勝ちた~い!": "I Want to Win!",
- "走りたい佑芽": "Running Ume",
- "商店街": "Shopping Street",
- "メイド喫茶体験": "Maid Cafe Experience",
- "お買い物": "Shopping",
- "謎のドリンク": "Mystery Drink",
- "クラスメート": "Classmate",
- "ライブに行こう": "Let's Go to a Live",
- "海と山と": "Sea and Mountains",
- "いつもは行かない場所": "Places We Don't Usually Go",
- "水族館のお土産": "Aquarium Souvenir",
- "レポートの宿題": "Report Homework",
- "咲季へのプレゼント": "Present for Saki",
- "大好きお姉ちゃん": "Beloved Big Sister",
- "花海姉妹特製クッキー": "Hanami Sisters' Special Cookies",
- "エアホッケー": "Air Hockey",
- "息抜きのために": "For a Break",
- "佑芽の両親": "Ume's Parents",
- "補欠合格": "Waitlist Acceptance",
- "姫崎莉波始動!": "Rinami Himesaki starts!",
- "【A End】黄金色に輝く景色": "[A End] A golden shining scenery",
- "【B End】自然体でいられるように": "[B End] To be natural",
- "【C End】大きなステージを目指して": "[C End] Aiming for a big stage",
- "【D End】明日からまた": "[D End] Again from tomorrow",
- "【E End】また、立ち上がって": "[E End] Stand up again",
- "声の深み": "Depth of voice",
- "イメージからの脱却": "Breaking away from the image",
- "莉波イコール可愛い": "Rinami equals cute",
- "莉波と勉強": "Studying with Rinami",
- "上手に雑談": "Good at small talk",
- "最初の挨拶": "First greeting",
- "落ち込んだとき": "When feeling down",
- "紀元後": "After the era",
- "月まで届け": "Reach the moon",
- "メイクの基本": "Basics of makeup",
- "幼馴染": "Childhood friend",
- "莉波のレッスン": "Rinami's lesson",
- "試験の勉強": "Exam study",
- "ワンポイント": "One point",
- "どこかに連れてって": "Take me somewhere",
- "料理の極意": "Secrets of cooking",
- "コラムの練習": "Column practice",
- "クッキーのプレゼント": "Cookie present",
- "飴のフレーバー": "Candy flavor",
- "話題のジュース": "Popular juice",
- "仕事着選び": "Choosing work clothes",
- "お姉ちゃんと呼んで": "Call me big sister",
- "どの写真にする?": "Which photo do you choose?",
- "姉じゃなかったら": "If not a sister",
- "呼ばれ慣れない": "Not used to being called",
- "ボールペン": "Ballpoint pen",
- "行列のできる喫茶店": "Popular café",
- "ハンドケア": "Hand care",
- "当たりつきアイス": "Lucky ice cream",
- "占いに興味津々": "Fascinated by fortune-telling",
- "指の心理テスト": "Finger psychology test",
- "たまには甘えても": "Sometimes it's okay to be spoiled",
- "\"倉本千奈\"": "\"China Kuramoto\"",
- "\"姫崎莉波\"": "\"Rinami Himesaki\"",
- "\"有村麻央\"": "\"Arimura Mao\"",
- "\"篠澤広\"": "\"Hiro Shinosawa\"",
- "\"紫雲清夏\"": "\"Sumika Shiun\"",
- "\"花海佑芽\"": "\"Ume Hanami\"",
- "\"葛城リーリヤ\"": "\"Lilja Katsuragi\"",
- "Fluorite": "Fluorite",
- "Tame-Lie-One-Step": "Tame-Lie-One-Step",
- "The Rolling Riceball": "The Rolling Riceball",
- "Wonder Scale": "Wonder Scale",
- "clumsy trick": "clumsy trick",
- "あなたにも作ってあげる!": "I'll make one for you too!",
- "あら、奇遇ね": "Oh, What a Coincidence",
- "いつか、きっと花開く": "Someday, surely it will bloom",
- "いめーじとれーにんぐ": "Image Training",
- "おいしい顔、いただき~!": "Enjoying that delicious expression~!",
- "お姉ちゃんに任せなさい!": "Leave it to big sis!",
- "お姉ちゃん直伝メニュー": "Sister's Direct Teaching Menu",
- "お疲れ様、千奈ちゃん。": "Good Job, China-chan",
- "きみは、自慢の生徒です": "You are my prideful student",
- "ぐぬぬぬぬ…………!": "Grrrrrrr............!",
- "てとりあしとり": "Hand in hand",
- "どりゃぎゃ": "Doryagya",
- "のらりくらりしっかり": "Loafing Around Diligently",
- "はじまりはカッコよく": "开端很酷",
- "ひたむき居残りレッスン": "Diligent Extra Lesson",
- "ふわふわでワクワク": "Fluffy and exciting",
- "ほっとけないクラスメイト": "Can't Leave a Classmate Alone",
- "ほっぺた、ぷに": "Cheek, Puni",
- "ほら、一緒に持と♪": "Here, let's hold it together♪",
- "まじか。": "Forreal",
- "また、あんなに無理をして": "Again, pushing yourself so hard...",
- "まだ上がりませんように!": "Hope It Doesn't Clear Up Yet!",
- "まるで王子様みたいな": "Just Like a Prince",
- "わたしのペースで": "At My Own Pace",
- "アイヴイ": "常春藤",
- "イヤホンはんぶんこ": "Sharing Earphones",
- "スイッチON!": "Switch ON!",
- "パシャっとキメポ": "Snapshot Pose",
- "マイペース、マイライフ": "My pace, my life",
- "一匹狼": "Lone Wolf",
- "一番向いてないこと": "What I'm least suited for",
- "今はあえて、背を向けて": "For now, deliberately turning away",
- "体当たりのラブコール": "Head-on Love Call",
- "何やってるんだろう、": "I wonder what they're doing,",
- "光景": "光景",
- "全力、その後": "Full Effort, After That",
- "可愛いと可愛いで可愛い!": "Cute and cute makes it even cuter!",
- "夢へのリスタート": "Restarting Dream",
- "嬉し恥ずかし夢心地": "Happy and Embarrassed Dream State",
- "学園生活": "School life",
- "完全無欠のプランニング": "Flawless Planning",
- "実食!例のSSD": "Tasting! The infamous SSD",
- "念入りにストレッチ": "Thorough Stretching",
- "思惑とガクガク": "Intentions and Trembling",
- "愛無き暗記は難しい": "Memorization without love is difficult",
- "憧れを目指して": "Aiming for admiration",
- "晴れたね": "It's sunny, isn't it?",
- "枝毛をくるり": "Curl split ends",
- "次の桜の季節には。": "Next cherry blossom season",
- "王子様のひと呼吸": "Prince's Breather",
- "白線": "白线",
- "私の目に狂いはない": "There's no mistake in my eyes",
- "胸を張って一歩ずつ": "Step by step, heart pounding",
- "頼れる先輩お姉さん": "Reliable Big Sister",
- "魅惑の大腿四頭筋": "Enchanting quadriceps",
- "ああああああ": "Aaaaaaaa",
- "あくなき探求心": "Unyielding Curiosity",
- "いつかの思い出": "Memories Back Then",
- "いつもの癖": "Usual Habit",
- "お料理リベンジマッチ!": "Cooking Rematch!",
- "お部屋訪問ー佑芽の部屋ー": "Room Visit - Ume's Room -",
- "お部屋訪問ー広の部屋ー": "Room Visit - Hiro's Room -",
- "お願い?咲季トレーナー!": "Please? Trainer Saki!",
- "かくれんぼ": "Hide and Seek",
- "かみかみトレーニング": "Mumbling Training",
- "ぐいぐいディスタンス": "Aggressive Distance",
- "こいつらめんどくさー": "These Guys Are Such a Pain",
- "ことねの事情": "Kotone's Circumstances",
- "どっちも捨てがたい": "Can't Give Up Either",
- "もしも入れ替わったら": "What If We Swapped Places",
- "やる気を出す方法": "How to Get Motivated",
- "わたしたち、やればできる": "We Can Do It If We Try",
- "アイスを勝ちとれ!": "Win the Ice Cream!",
- "カロリーはんぶんこ": "Sharing Calories",
- "ケンカの理由は": "The Reason for the Fight Is",
- "スカウトは根気強く": "Persistent Scouting",
- "ダメダメ三人組出動!": "Useless Trio, Move Out!",
- "トレーニングメニュー": "Training Menu",
- "フューチャー・ドリーム": "Future Dream",
- "プロデューサー星南": "Producer Sena",
- "ポージングレッスン": "Posing Lesson",
- "ワンタイムプロデュース": "One-Time Produce",
- "一番星の貫禄": "Dignity of the Brightest Star",
- "不器用なやさしさ": "Clumsy Kindness",
- "仕事のつもりで臨みなさい": "Approach It Like Work",
- "仕返しだ!": "Revenge!",
- "優しいお姉さま": "Kind Older Sister",
- "元気注入の冴えたやり方": "Brilliant Way to Boost Energy",
- "噂の裏側": "Behind the Rumors",
- "圧強めの勧誘": "Strong-armed Solicitation",
- "天使の微笑み": "Angel's Smile",
- "奇跡の1枚": "Miraculous Shot",
- "奇遇ね": "What a Coincidence",
- "尊敬「は」してる": "I do respect you",
- "怒りの理由ー手毬の場合ー": "Reason for Anger - Temari's Case -",
- "急いでいてもしっかりと": "Even When Rushing, Be Thorough",
- "悔しい朝ごはん": "Frustrating Breakfast",
- "悩みは人それぞれ": "Everyone Has Their Own Worries",
- "意思の強さ、〇": "Strength of Will, Check",
- "憧れの先輩アイドル": "Admired Senior Idol",
- "手毬の独壇場": "Temari's Solo Stage",
- "手毬の独壇場……?": "Temari's Solo Stage...?",
- "日本語未だ勉強中": "Still Studying Japanese",
- "有望な新入生たち": "Promising New Students",
- "未来の生徒会長": "Future Student Council President",
- "構ってくるのは": "Who's Trying to Get My Attention",
- "次こそ勝つ!": "Next Time I'll Win!",
- "歌うのは、好き": "I Like Singing",
- "求ム!きっついアドバイス": "Wanted! Tough Advice",
- "王子様の道案内": "Prince's Guidance",
- "王子様みたいなセンパイ": "Prince-like Senpai",
- "生徒会の初仕事": "Student Council's First Task",
- "生徒会の野望": "Student Council's Ambition",
- "生徒会の顔合わせ": "Student Council Meeting",
- "真似できないポーズ": "Unimaginable Pose",
- "第2回教室パーティー": "2nd Classroom Party",
- "第2回教室パーティー!": "2nd Classroom Party!",
- "街中チェイス": "City Chase",
- "親愛のハグ……?": "Affectionate Hug...?",
- "迷子な2人": "Two Lost People",
- "雨が上がっちゃう前に": "Before the Rain Clears Up",
- "雨の日の大チャンス?": "Big Chance on a Rainy Day?",
- "電話": "Phone",
- "食堂メニューの考え方": "Thinking About Cafeteria Menu",
- "「ア」じゃなくて「エ」!": "Not [A], but [E]!",
- "咲季オススメマット": "Saki's recommended mat",
- "もうっ! 冷たいよ!": "Geez! So cold!",
- "Fighting My Way '24夏": "Fighting My Way '24 Summer",
- "Luna say maybe '24夏": "Luna say maybe '24 Summer",
- "世界一可愛い私 '24夏": "Sekaiichi Kawaii '24 Summer",
- "白線 '24夏": "Hakusen '24 Summer",
- "Wonder Scale '24夏": "Wonder Scale '24 Summer",
- "光景 '24夏": "Koukei '24 Summer",
- "The Rolling Riceball '24夏": "The Rolling Riceball '24 Summer",
- "Luna say maybe '24祭": "Luna say maybe '24 Festival",
- "Fluorite '24祭": "Fluorite '24 Festival",
- "Tame-Lie-One-Step '24祭": "Tame-Lie-One-Step '24 Festival",
- "clumsy trick '24祭": "clumsy trick '24 Festival",
- "一時休戦です": "Temporary Truce",
- "[Wonder Scale]倉本 千奈": "[Wonder Scale] China Kuramoto",
- "[『私らしさ』のはじまり]姫崎 莉波": "[The Beginning of 'Myself'] Rinami Himesaki",
- "[一つ踏み出した先に]葛城 リーリヤ": "[One Step Forward] Lilja Katsuragi",
- "[学園生活]紫雲 清夏": "[School Life] Sumika Shiun",
- "[アイドル、はじめっ!]花海 佑芽": "[Idol, Let's Begin!] Ume Hanami",
- "[Fighting My Way]花海 咲季": "[Fighting My Way] Saki Hanami",
- "あさり先生のお説教": "Asari-sensei's Lecture",
- "あさり先生の気持ち": "Asari-sensei's Feelings",
- "あさり先生をスカウト": "Scout Asari-sensei",
- "Pアイドルボイス": "P-Idol Voice",
- "お仕事大成功": "Work great success",
- "お仕事成功": "Work success",
- "お仕事開始①": "Work start ①",
- "お仕事開始②": "Work start ②",
- "アイドル科教室①": "Idol Department Classroom ①",
- "アイドル科教室②": "Idol Department Classroom ②",
- "アイドル科教室③": "Idol Department Classroom ③",
- "アイドル科教室④": "Idol Department Classroom ④",
- "アイドル科教室⑤": "Idol Department Classroom ⑤",
- "プロデュース①": "Produce ①",
- "プロデュース②": "Produce ②",
- "プロデュース③": "Produce ③",
- "プロデュース④": "Produce ④",
- "プロデュース結果(A End)①": "Produce Result (A End) ①",
- "プロデュース結果(A End)②": "Produce Result (A End) ②",
- "プロデュース結果(A End)③": "Produce Result (A End) ③",
- "プロデュース結果(B〜C End)①": "Produce Result (B〜C End) ①",
- "プロデュース結果(B〜C End)②": "Produce Result (B〜C End) ②",
- "ホーム①": "Home ①",
- "ホーム②": "Home ②",
- "ホーム③": "Home ③",
- "ホーム④": "Home ④",
- "ホーム⑤": "Home ⑤",
- "ホーム⑥": "Home ⑥",
- "ホーム⑦": "Home ⑦",
- "ホーム⑧": "Home ⑧",
- "ホーム⑨": "Home ⑨",
- "ホーム⑩": "Home ⑩",
- "ホーム⑪": "Home ⑪",
- "ホーム⑫": "Home ⑫",
- "ホーム⑬": "Home ⑬",
- "ホーム⑭": "Home ⑭",
- "ホーム⑮": "Home ⑮",
- "ホーム⑯": "Home ⑯",
- "ホーム⑰": "Home ⑰",
- "ホーム⑱": "Home ⑱",
- "ホーム(夏)①": "Home (Summer) ①",
- "ホーム(夏)②": "Home (Summer) ②",
- "ホーム(夏)③": "Home (Summer) ③",
- "ホーム(夕方)①": "Home (Evening) ①",
- "ホーム(夕方)②": "Home (Evening) ②",
- "ホーム(夜)①": "Home (Night) ①",
- "ホーム(夜)②": "Home (Night) ②",
- "ホーム(春)①": "Home (Spring) ①",
- "ホーム(春)②": "Home (Spring) ②",
- "ホーム(春)③": "Home (Spring) ③",
- "ホーム(昼)①": "Home (Day) ①",
- "ホーム(昼)②": "Home (Day) ②",
- "ホーム(朝)①": "Home (Morning) ①",
- "ホーム(朝)②": "Home (Morning) ②",
- "ホーム(親愛度Lv1〜3)": "Home (Bond Lv1〜3)",
- "ホーム(親愛度Lv2〜4)": "Home (Bond Lv2〜4)",
- "ホーム(親愛度Lv3〜4)": "Home (Bond Level 3-4)",
- "ホーム(親愛度Lv5〜7)": "Home (Bond Level 5-7)",
- "ボイス": "Voice",
- "中庭①": "Courtyard ①",
- "中庭②": "Courtyard ②",
- "中庭③": "Courtyard ③",
- "共通ボイス": "Common Voice",
- "屋上①": "Rooftop ①",
- "屋上②": "Rooftop ②",
- "屋上③": "Rooftop ③",
- "才能開花①": "Talent Blossoming ①",
- "才能開花②": "Talent Blossoming ②",
- "活動拠点①": "Activity Base ①",
- "活動拠点②": "Activity Base ②",
- "活動拠点③": "Activity Base ③",
- "活動拠点④": "Activity Base ④",
- "活動拠点⑤": "Activity Base ⑤",
- "活動拠点⑥": "Activity Base ⑥",
- "活動拠点⑦": "Activity Base ⑦",
- "活動拠点⑧": "Activity Base ⑧",
- "着替え①": "Outfit Change ①",
- "着替え②": "Outfit Change ②",
- "とある日の食事風景": "A Day's Meal Scene",
- "夏を楽しみましょう!": "Let's Enjoy Summer!",
- "それぞれのやり方": "Their own ways",
- "摩訶不思議な魅力": "Mysterious Charm",
- "2人、なら": "The two of us, then",
- "[世界一可愛い私]藤田 ことね": "[Sekaiichi Kawaii] Kotone Fujita",
- "ダイヤの原石": "Diamond in the Rough",
- "十王邦夫のアイドル強化月間": "Kunio Juo's Idol Enhancement Month",
- "来年の夏も、一緒に": "Together Again Next Summer",
- "某学園出向者": "Delegate from a Certain Academy",
- "第五種接近遭遇": "Fifth Kind Encounter",
- "麻央と莉波の出会い": "Meeting of Mao and Rinami",
- "後輩思いの先輩!": "Senior who cares for juniors!",
- "花火、やりませんか……?": "Want to do Fireworks...?",
- "不意打ち写真にご用心": "Beware of Unexpected Photos",
- "やりすぎ注意!": "Don't Overdo It!",
- "Let’sクレープパーティー!": "Let’s Crepe Party!",
- "頼りになる先輩たち": "Reliable Seniors",
- "趣味に付き合って!": "Join My Hobby!",
- "大好きな朝ごはん": "Favorite Breakfast",
- "Win-Winお手伝い": "Win-Win Help",
- "扱いきれない子": "Unmanageable Child",
- "佑芽のスカウト理由": "Reason for Recruiting Yume",
- "昼休みの2人": "Two During Lunch Break",
- "初めましての2人": "Two Meeting for the First Time",
- "咲季の筋トレアドバイス": "Saki's Workout Advice",
- "妹スイッチ": "Little Sister Switch",
- "こんでええねん……?": "Is This Okay...?",
- "勉強前のルーティーン": "Pre-Study Routine",
- "弟子入り志願": "Aspiring Disciple",
- "宣伝大成功?": "Promotion Success?",
- "突発!勝手に?体力勝負": "Sudden! Impromptu? Stamina Challenge",
- "お昼寝仲間": "Napping Buddies",
- "疲れた時には甘いもの": "Sweets When Tired",
- "1年後に、きっと": "In a Year, Surely",
- "目指すアイドル像": "Ideal Idol Image",
- "『友達』ランチ": "'Friend' Lunch",
- "ランチのお誘い": "Lunch Invitation",
- "例えばユニットを組んだら": "If We Formed a Unit",
- "千奈、頑張ります!": "China, I'll Do My Best!",
- "千奈の寮体験": "China's Dorm Experience",
- "この子は?": "What About This Child?",
- "わたくしの宝物ですわ!\nか、かわいいでしょう?": "This is My Treasure!\nI-Isn't it Cute?",
- "くまちゃんも千奈ちゃんもかわいい!": "Both Kuma-chan and China-chan are Cute!",
- "お部屋訪問ー千奈の部屋ー": "Room Visit - China's Room -",
- "お昼休みの日常": "Everyday During Lunch Break",
- "レッスン後、ボロボロで": "Exhausted After Lesson",
- "'24夏": "'24 Summer",
- "'24祭": "'24 Festival",
- "やさしさ、あったかい": "Kindness, warmth"
-}
\ No newline at end of file
+ "はじめまして初星学園": "Nice to meet you, Hatsuboshi Academy",
+ "アイドルたちの共同生活": "Idols' communal life",
+ "章": " Ch. ",
+ "プロローグ": "Prologue",
+ "夏宵フェイスオフ": "Summer Evening Face-Off",
+ "夏宵フェイスオフ 1話": "Summer Evening Face-Off Ep.1",
+ "夏宵フェイスオフ 2話": "Summer Evening Face-Off Ep.2",
+ "夏宵フェイスオフ 3話": "Summer Evening Face-Off Ep.3",
+ "夏宵フェイスオフ 4話": "Summer Evening Face-Off Ep.4",
+ "夏宵フェイスオフ 5話": "Summer Evening Face-Off Ep.5",
+ "真夏のサマーライブ・フェス": "Midsummer Summer Live FES",
+ "1年1組のアイドルたち": "The Idols of class 1-1",
+ "Fighting My Way 1話": "Fighting My Way Ep.1",
+ "Fighting My Way 2話": "Fighting My Way Ep.2",
+ "Fighting My Way 3話": "Fighting My Way Ep.3",
+ "Boom Boom Pow 1話": "Boom Boom Pow Ep.1",
+ "Boom Boom Pow 2話": "Boom Boom Pow Ep.2",
+ "Boom Boom Pow 3話": "Boom Boom Pow Ep.3",
+ "Luna say maybe 1話": "Luna say maybe Ep.1",
+ "Luna say maybe 2話": "Luna say maybe Ep.2",
+ "Luna say maybe 3話": "Luna say maybe Ep.3",
+ "アイヴイ 1話": "IVY Ep.1",
+ "アイヴイ 2話": "IVY Ep.2",
+ "アイヴイ 3話": "IVY Ep.3",
+ "世界一可愛い私 1話": "Sekaiichi Kawaii Ep.1",
+ "世界一可愛い私 2話": "Sekaiichi Kawaii Ep.2",
+ "世界一可愛い私 3話": "Sekaiichi Kawaii Ep.3",
+ "Yellow Big Bang! 1話": "Yellow Big Bang! Ep.1",
+ "Yellow Big Bang! 2話": "Yellow Big Bang! Ep.2",
+ "Yellow Big Bang! 3話": "Yellow Big Bang! Ep.3",
+ "Fluorite 1話": "Fluorite Ep.1",
+ "Fluorite 2話": "Fluorite Ep.2",
+ "Fluorite 3話": "Fluorite Ep.3",
+ "白線 1話": "Hakusen Ep.1",
+ "白線 2話": "Hakusen Ep.2",
+ "白線 3話": "Hakusen Ep.3",
+ "Wonder Scale 1話": "Wonder Scale Ep.1",
+ "Wonder Scale 2話": "Wonder Scale Ep.2",
+ "Wonder Scale 3話": "Wonder Scale Ep.3",
+ "Tame-Lie-One-Step 1話": "Tame-Lie-One-Step Ep.1",
+ "Tame-Lie-One-Step 2話": "Tame-Lie-One-Step Ep.2",
+ "Tame-Lie-One-Step 3話": "Tame-Lie-One-Step Ep.3",
+ "光景 1話": "Koukei Ep.1",
+ "光景 2話": "Koukei Ep.2",
+ "光景 3話": "Koukei Ep.3",
+ "コントラスト 1話": "Contrast Ep.1",
+ "コントラスト 2話": "Contrast Ep.2",
+ "コントラスト 3話": "Contrast Ep.3",
+ "The Rolling Riceball 1話": "The Rolling Riceball Ep.1",
+ "The Rolling Riceball 2話": "The Rolling Riceball Ep.2",
+ "The Rolling Riceball 3話": "The Rolling Riceball Ep.3",
+ "clumsy trick 1話": "clumsy trick Ep.1",
+ "clumsy trick 2話": "clumsy trick Ep.2",
+ "clumsy trick 3話": "clumsy trick Ep.3",
+ "花海咲季誕生日 2024": "Saki Hanami's Birthday 2024",
+ "月村手毬誕生日 2024": "Temari Tsukimura's Birthday 2024",
+ "花海佑芽誕生日 2024": "Ume Hanami's Birthday 2024",
+ "藤田ことね誕生日 2024": "Kotone Fujita's Birthday 2024",
+ "葛城リーリヤ誕生日 2024": "Lilja Katsuragi's Birthday 2024",
+ "倉本千奈誕生日 2024": "China Kuramoto's Birthday 2024",
+ "紫雲清夏誕生日 2024": "Sumika Shiun's Birthday 2024",
+ "有村麻央誕生日 2024": "Mao Arimura's Birthday 2024",
+ "篠澤広誕生日 2024": "Hiro Shinosawa's Birthday 2024",
+ "姫崎莉波誕生日 2024": "Rinami Himesaki's Birthday 2024",
+ "秦谷美鈴誕生日 2024": "Misuzu Hataya's Birthday 2024",
+ "十王星南誕生日 2024": "Sena Juo's Birthday 2024",
+ "根緒亜紗里誕生日 2024": "Asari Neo's Birthday 2024",
+ "花海咲季誕生日 2025": "Saki Hanami's Birthday 2025",
+ "月村手毬誕生日 2025": "Temari Tsukimura's Birthday 2025",
+ "花海佑芽誕生日 2025": "Ume Hanami's Birthday 2025",
+ "藤田ことね誕生日 2025": "Kotone Fujita's Birthday 2025",
+ "葛城リーリヤ誕生日 2025": "Lilja Katsuragi's Birthday 2025",
+ "倉本千奈誕生日 2025": "China Kuramoto's Birthday 2025",
+ "紫雲清夏誕生日 2025": "Sumika Shiun's Birthday 2025",
+ "有村麻央誕生日 2025": "Mao Arimura's Birthday 2025",
+ "篠澤広誕生日 2025": "Hiro Shinosawa's Birthday 2025",
+ "姫崎莉波誕生日 2025": "Rinami Himesaki's Birthday 2025",
+ "秦谷美鈴誕生日 2025": "Misuzu Hataya's Birthday 2025",
+ "十王星南誕生日 2025": "Sena Juo's Birthday 2025",
+ "根緒亜紗里誕生日 2025": "Asari Neo's Birthday 2025",
+ "花海咲季誕生日 2026": "Saki Hanami's Birthday 2026",
+ "月村手毬誕生日 2026": "Temari Tsukimura's Birthday 2026",
+ "花海佑芽誕生日 2026": "Ume Hanami's Birthday 2026",
+ "藤田ことね誕生日 2026": "Kotone Fujita's Birthday 2026",
+ "葛城リーリヤ誕生日 2026": "Lilja Katsuragi's Birthday 2026",
+ "倉本千奈誕生日 2026": "China Kuramoto's Birthday 2026",
+ "紫雲清夏誕生日 2026": "Sumika Shiun's Birthday 2026",
+ "有村麻央誕生日 2026": "Mao Arimura's Birthday 2026",
+ "篠澤広誕生日 2026": "Hiro Shinosawa's Birthday 2026",
+ "姫崎莉波誕生日 2026": "Rinami Himesaki's Birthday 2026",
+ "秦谷美鈴誕生日 2026": "Misuzu Hataya's Birthday 2026",
+ "十王星南誕生日 2026": "Sena Juo's Birthday 2026",
+ "根緒亜紗里誕生日 2026": "Asari Neo's Birthday 2026",
+ "花海咲季誕生日 2027": "Saki Hanami's Birthday 2027",
+ "月村手毬誕生日 2027": "Temari Tsukimura's Birthday 2027",
+ "花海佑芽誕生日 2027": "Ume Hanami's Birthday 2027",
+ "藤田ことね誕生日 2027": "Kotone Fujita's Birthday 2027",
+ "葛城リーリヤ誕生日 2027": "Lilja Katsuragi's Birthday 2027",
+ "倉本千奈誕生日 2027": "China Kuramoto's Birthday 2027",
+ "紫雲清夏誕生日 2027": "Sumika Shiun's Birthday 2027",
+ "有村麻央誕生日 2027": "Mao Arimura's Birthday 2027",
+ "篠澤広誕生日 2027": "Hiro Shinosawa's Birthday 2027",
+ "姫崎莉波誕生日 2027": "Rinami Himesaki's Birthday 2027",
+ "秦谷美鈴誕生日 2027": "Misuzu Hataya's Birthday 2027",
+ "十王星南誕生日 2027": "Sena Juo's Birthday 2027",
+ "根緒亜紗里誕生日 2027": "Asari Neo's Birthday 2027",
+ "花海咲季誕生日 2028": "Saki Hanami's Birthday 2028",
+ "月村手毬誕生日 2028": "Temari Tsukimura's Birthday 2028",
+ "花海佑芽誕生日 2028": "Ume Hanami's Birthday 2028",
+ "藤田ことね誕生日 2028": "Kotone Fujita's Birthday 2028",
+ "葛城リーリヤ誕生日 2028": "Lilja Katsuragi's Birthday 2028",
+ "倉本千奈誕生日 2028": "China Kuramoto's Birthday 2028",
+ "紫雲清夏誕生日 2028": "Sumika Shiun's Birthday 2028",
+ "有村麻央誕生日 2028": "Mao Arimura's Birthday 2028",
+ "篠澤広誕生日 2028": "Hiro Shinosawa's Birthday 2028",
+ "姫崎莉波誕生日 2028": "Rinami Himesaki's Birthday 2028",
+ "秦谷美鈴誕生日 2028": "Misuzu Hataya's Birthday 2028",
+ "十王星南誕生日 2028": "Sena Juo's Birthday 2028",
+ "根緒亜紗里誕生日 2028": "Asari Neo's Birthday 2028",
+ "花海咲季誕生日 2029": "Saki Hanami's Birthday 2029",
+ "月村手毬誕生日 2029": "Temari Tsukimura's Birthday 2029",
+ "花海佑芽誕生日 2029": "Ume Hanami's Birthday 2029",
+ "藤田ことね誕生日 2029": "Kotone Fujita's Birthday 2029",
+ "葛城リーリヤ誕生日 2029": "Lilja Katsuragi's Birthday 2029",
+ "倉本千奈誕生日 2029": "China Kuramoto's Birthday 2029",
+ "紫雲清夏誕生日 2029": "Sumika Shiun's Birthday 2029",
+ "有村麻央誕生日 2029": "Mao Arimura's Birthday 2029",
+ "篠澤広誕生日 2029": "Hiro Shinosawa's Birthday 2029",
+ "姫崎莉波誕生日 2029": "Rinami Himesaki's Birthday 2029",
+ "秦谷美鈴誕生日 2029": "Misuzu Hataya's Birthday 2029",
+ "十王星南誕生日 2029": "Sena Juo's Birthday 2029",
+ "根緒亜紗里誕生日 2029": "Asari Neo's Birthday 2029",
+ "花海咲季誕生日 2030": "Saki Hanami's Birthday 2030",
+ "月村手毬誕生日 2030": "Temari Tsukimura's Birthday 2030",
+ "花海佑芽誕生日 2030": "Ume Hanami's Birthday 2030",
+ "藤田ことね誕生日 2030": "Kotone Fujita's Birthday 2030",
+ "葛城リーリヤ誕生日 2030": "Lilja Katsuragi's Birthday 2030",
+ "倉本千奈誕生日 2030": "China Kuramoto's Birthday 2030",
+ "紫雲清夏誕生日 2030": "Sumika Shiun's Birthday 2030",
+ "有村麻央誕生日 2030": "Mao Arimura's Birthday 2030",
+ "篠澤広誕生日 2030": "Hiro Shinosawa's Birthday 2030",
+ "姫崎莉波誕生日 2030": "Rinami Himesaki's Birthday 2030",
+ "秦谷美鈴誕生日 2030": "Misuzu Hataya's Birthday 2030",
+ "十王星南誕生日 2030": "Sena Juo's Birthday 2030",
+ "根緒亜紗里誕生日 2030": "Asari Neo's Birthday 2030",
+ "目標:ユニット内の役割決め\n「一番目立つセンターは、当然、私がやるべき」\n「いちばん!顔が!可愛いやつがやるんだよ!」\n「年功序列!」": "Goal: Deciding roles within the unit\n\"The most prominent center should obviously be me\"\n\"The one with the cutest face should do it!\"\n\"Seniority rules!\"",
+ "ptで解放": "Unlock with points",
+ "あらすじ\n": "Summary\n",
+ "これからが彼女たちのはじまり": "This is just the beginning for them",
+ "で初星コミュ 第1章「第1話」解放": "Unlock Hatsuboshi Commu Ch.1 \"Ep.1\"",
+ "イベント交換所": "Event Exchange",
+ "コミュ一覧": "Commu List",
+ "ピックアップ選択": "Pickup selection",
+ "ミッションPt": "Mission Pt",
+ "初星コミュ 1章": "Hatsuboshi Commu Ch.1",
+ "初星コミュイベント": "Hatsuboshi Commu Event",
+ "初星コミュイベントで解放": "Unlock through the Hatsuboshi Commu Event",
+ "初星コミュイベントミッション": "Hatsuboshi Commu Event Missions",
+ "後、体力回復": "Later, recover stamina",
+ "未読": "Unread",
+ "海、楽しまなきゃ!": "We have to enjoy the sea!",
+ "選択": "Select",
+ "定期公演『初』": "Regular performance 『Hajime』",
+ "追い込みレッスン開始!": "Catch-up Lesson Start!",
+ "最終試験前日": "The day before final exam",
+ "中間試験前日": "The day before the midterm exam",
+ "プロデュース開始!": "Start of Production!",
+ "花海咲季始動!": "Saki Hanami in Action!",
+ "もっと夢へ近づくために": "To Get Closer to the Dream",
+ "気になる様子": "A Curious Look",
+ "いざ!中間試験へ": "Here We Go! Midterm Exam",
+ "試験の結果は…": "The Results of the Exam Are...",
+ "いざ! 最終試験へ": "Here We Go! Final Exam",
+ "【A End】明日のために": "【A End】For Tomorrow",
+ "【B End】信じて進め!": "【B End】Believe and Move Forward!",
+ "【C End】あなたでよかった": "【C End】I'm Glad It Was You",
+ "【D End】楽しいプロデュース": "【D End】Enjoyable Production",
+ "【E End】悔しがり反省会": "【E End】Regretful Reflection",
+ "まずは楽勝": "First, a Breeze",
+ "追い抜かれないように": "Not to Be Overtaken",
+ "スター誕生": "Birth of a Star",
+ "咲季と勉強": "Studying with Saki",
+ "筋肉痛が長引いたら": "If Muscle Pain Prolongs",
+ "強い絆のために": "For a Strong Bond",
+ "しっかり者の咲季": "Dependable Saki",
+ "山の木を数えるには": "To Count the Trees in the Mountain",
+ "勝って兜の緒を締めよ": "After Victory, Tighten Your Helmet",
+ "カロリーと栄養素": "Calories and Nutrients",
+ "体幹とは": "What Is the Core?",
+ "咲季のレッスン": "Saki's Lesson",
+ "SNSってどう?": "What About SNS?",
+ "とってもかわいい妹": "A Very Cute Little Sister",
+ "飴をあげる": "Give Candy",
+ "咲季と難問": "Tough Questions with Saki",
+ "休日の過ごし方": "How to Spend a Day Off",
+ "咲季の野望": "Saki's Ambition",
+ "山か海か": "Mountain or Sea",
+ "掃除した~い": "I Want to Clean",
+ "ワールドツアー": "World Tour",
+ "無人島に持っていくもの": "Things to Bring to a Deserted Island",
+ "咲季の交友関係": "Saki's Friendships",
+ "全力で歌う?": "Sing with All Your Might?",
+ "サラダを食べよう": "Let's Eat Salad",
+ "新しい服": "New Clothes",
+ "おかえりなさいませ": "Welcome Back",
+ "サインの練習": "Practice Signing",
+ "福引チャレンジ": "Lucky Draw Challenge",
+ "じゃんけんマシーン": "Rock-Paper-Scissors Machine",
+ "また勝ってしまった咲季": "Saki Wins Again",
+ "モールでショッピング": "Shopping at the Mall",
+ "月村手毬始動!": "Temari Tsukimura in Action!",
+ "いざ! 中間試験へ": "Here We Go! Midterm Exam",
+ "【A End】おいしいラーメン": "【A End】Delicious Ramen",
+ "【B End】フルーツパフェ": "【B End】Fruit Parfait",
+ "【C End】苺のショートケーキ": "【C End】Strawberry Shortcake",
+ "【D End】にんじんケーキ": "【D End】Carrot Cake",
+ "【E End】次こそ好きなものを": "【E End】Next Time, Something I Like",
+ "基礎力": "Basic Skills",
+ "スタミナ改善": "Stamina Improvement",
+ "限界を超えて": "Beyond the Limit",
+ "手毬と勉強": "Studying with Temari",
+ "謝るときは": "When Apologizing",
+ "感情を読み取れ!": "Read the Emotions!",
+ "エチケット": "Etiquette",
+ "黄金比": "Golden Ratio",
+ "SyngUp!": "SyngUp!",
+ "会話のパラドックス": "Conversation Paradox",
+ "手毬のレッスン": "Temari's Lesson",
+ "街でばったり": "A Chance Meeting in Town",
+ "お勧めの映画": "Recommended Movie",
+ "手毬という字": "The Character 'Temari'",
+ "なにを飲む?": "What to Drink?",
+ "気持ちよく眠るために": "For a Good Night's Sleep",
+ "息抜きの日": "Relaxation Day",
+ "買い物予算": "Shopping Budget",
+ "手毬の実力": "Temari's Skill",
+ "内緒のご褒美": "Secret Reward",
+ "マッサージ": "Massage",
+ "雨が降りそう": "It Looks Like Rain",
+ "先輩訪問": "Visit to a Senior",
+ "初めてのメイドカフェ": "First Maid Cafe Experience",
+ "アクセントカラー": "Accent Color",
+ "喫茶店にて": "At the Cafe",
+ "起床時間": "Wake-Up Time",
+ "音ゲー": "Rhythm Game",
+ "レッスンのつもりで": "As a Lesson",
+ "飴あげます": "I'll Give You Candy",
+ "因数分解": "Factoring",
+ "[Luna say maybe]月村 手毬": "[Luna say maybe] Temari Tsukimura",
+ "藤田ことね始動!": "Kotone Fujita in Action!",
+ "【A End】お礼は手料理で": "【A End】Thanks with Homemade Cooking",
+ "【B End】借りは返すもの": "【B End】Debts Should Be Repaid",
+ "【C End】お金のためならッ!": "【C End】For the Sake of Money!",
+ "【D End】悔しさをバネに": "【D End】Frustration as a Springboard",
+ "【E End】陽はまた昇る": "【E End】The Sun Will Rise Again",
+ "苦手の克服": "Overcoming Weaknesses",
+ "持ってる子": "A Lucky Child",
+ "スーパーことね": "Super Kotone",
+ "ことねと勉強": "Studying with Kotone",
+ "疲れた理由": "The Reason for Tiredness",
+ "ことねの才能": "Kotone's Talent",
+ "人間関係": "Human Relationships",
+ "サイリウムの色": "Color of the Light Stick",
+ "きょうだい": "Siblings",
+ "アルバイト": "Part-Time Job",
+ "保険の話": "Talk About Insurance",
+ "ことねのレッスン": "Kotone's Lesson",
+ "話のタネ": "Topic of Conversation",
+ "ちびどもの遊び場所": "Kids' Playground",
+ "どこ行く?": "Where Are You Going?",
+ "今、バイトを?": "Now, A Part-Time Job?",
+ "芸術の扉": "Door to Art",
+ "ヘアピン": "Hairpin",
+ "ことねの個性": "Kotone's Personality",
+ "メダルは何色?": "What Color is the Medal?",
+ "意外な特技": "Unexpected Skill",
+ "似顔絵": "Portrait",
+ "特売の日": "Sale Day",
+ "例のドリンク": "That Drink",
+ "メイドやりたいカモ": "Maybe I Want to Be a Maid",
+ "新発売コスメ": "Newly Released Cosmetics",
+ "なんでも頼んで": "Order Anything",
+ "Pへのご褒美": "Reward for P",
+ "ガシャチャレンジ": "Gacha Challenge",
+ "デュエットしましょ": "Let's Duet",
+ "稼ぎの使い道": "How to Use Earnings",
+ "どんな料理が好き?": "What Kind of Food Do You Like?",
+ "有村麻央始動!": "Mao Arimura in Action!",
+ "[Fluorite]有村 麻央": "[Fluorite] Mao Arimura",
+ "【A End】進化したボクへ": "【A End】To the Evolved Me",
+ "【B End】次のステージを目指して": "【B End】Aiming for the Next Stage",
+ "【C End】信じて進む": "【C End】Move Forward with Belief",
+ "【D End】夢の火を灯し続けて": "【D End】Fiery Dream",
+ "【E End】失敗を糧に": "【E End】Using Failure as Fuel",
+ "不安ながらも": "Despite the Anxiety",
+ "引き出し": "Drawer",
+ "キュートなプリンス": "Cute Prince",
+ "麻央と勉強": "Studying with Mao",
+ "息抜きの方法": "Ways to Relax",
+ "非常事態": "Emergency",
+ "酸いも甘いも": "Both Bitter and Sweet",
+ "故事成語に学ぶ": "Learning from Proverbs",
+ "ミーアキャット": "Meerkat",
+ "ミュージカルと……?": "Musical and...?",
+ "人助けの効果": "Effects of Helping Others",
+ "麻央のレッスン": "Mao's Lesson",
+ "体を動かせるところ": "Place to Move Your Body",
+ "遊んだ後": "After Playing",
+ "麻央の人助け": "Mao's Helping Others",
+ "あたりすぎ": "Too Much",
+ "友達付き合い": "Friendships",
+ "小テスト": "Quiz",
+ "こっそり綿あめ": "Secret Cotton Candy",
+ "アイドルと格闘技": "Idols and Martial Arts",
+ "情報集め": "Gathering Information",
+ "映画に行くとき": "When Going to the Movies",
+ "なんだかとっても嬉しそう": "Looks Really Happy",
+ "子役時代": "Child Actor Days",
+ "歌うだけ?": "Just Singing?",
+ "新しい衣装": "New Costume",
+ "歴史が苦手": "Bad at History",
+ "かいだん": "Stairs",
+ "パンチングマシーン": "Punching Machine",
+ "休日ランニング": "Holiday Running",
+ "アイスについての葛藤": "Conflict About Ice Cream",
+ "寮の日常": "Daily Life in the Dorm",
+ "葛城リーリヤ、始動!": "Lilja Katsuragi in Action!",
+ "【A End】お祝いは盛大に": "【A End】Celebrate Grandly",
+ "【B End】帰り道の反省会": "【B End】Reflection Meeting",
+ "【C End】リーリヤ流ストレス発散法": "【C End】Way of Relieving Stress",
+ "【D End】成長に必要なこと": "【D End】What is Needed for Growth",
+ "【E End】改めて、一緒に": "【E End】Again, Together",
+ "殻": "Shell",
+ "想いを乗せて": "With Feelings",
+ "秘めた強さ": "Hidden Strength",
+ "リーリヤと勉強": "Studying with Lilja",
+ "過酷な現場": "Harsh Environment",
+ "根気の話": "Talk about Perseverance",
+ "ストレス": "Stress",
+ "情けは人のためならず": "Kindness is Not Just for Others",
+ "フィンランドの祭り": "Finnish Festival",
+ "トリ": "Main Event",
+ "極夜": "Polar Night",
+ "リーリヤのレッスン": "Lilja's Lesson",
+ "リーリヤとクラスメイト": "Lilja and Classmates",
+ "試験が心配": "Worried About the Exam",
+ "リーリヤの贈り物": "Lilja's Gift",
+ "朝ごはん": "Breakfast",
+ "大きな箱": "Big Box",
+ "トレーニングウェア選び": "Choosing Training Wear",
+ "麩菓子": "Fu-gashi",
+ "注文は?": "What's Your Order?",
+ "リップ選び": "Choosing Lipstick",
+ "ご機嫌な気分": "In a Good Mood",
+ "手作りお菓子": "Homemade Sweets",
+ "メイドさんに感激": "Impressed by the Maid",
+ "寮生活": "Dormitory Life",
+ "握手の練習": "Handshake Practice",
+ "カラオケの盛り上げ係": "Karaoke Hype Person",
+ "友達との写真": "Photo with Friends",
+ "クレーンゲーム": "Claw Machine Game",
+ "じゃんけん大会": "Rock-Paper-Scissors Tournament",
+ "週末の予定": "Weekend Plans",
+ "なおすべき?": "Should I Fix It?",
+ "倉本千奈、始動!": "China Kuramoto in Action!",
+ "【A End】夢を叶えるために": "【A End】To Fulfill the Dream",
+ "【B End】すごく良い結果": "【B End】Very Good Results",
+ "【C End】きっと良いアイドルに": "【C End】Surely a Good Idol",
+ "【D End】勉強も大切です": "【D End】Studying is Important Too",
+ "【E End】成長の証": "【E End】Proof of Growth",
+ "元気は合格": "Energy is a Pass",
+ "はつらつ": "Lively",
+ "覚醒?": "Awakening?",
+ "千奈と勉強": "Studying with China",
+ "挑戦の準備": "Preparing for the Challenge",
+ "日々の成長": "Daily Growth",
+ "千奈のプロデュース": "Producing China",
+ "アイドル心理学": "Idol Psychology",
+ "お嬢様": "Young Lady",
+ "誕生日のパラドックス": "Birthday Paradox",
+ "タクシーのマナー": "Taxi Manners",
+ "千奈のレッスン": "China's Lesson",
+ "白鳥とアイドル": "Swan and Idol",
+ "お宿題": "Homework",
+ "体力をつけるには": "To Build Stamina",
+ "千奈の目標": "China's Goal",
+ "寮への憧れ": "Longing for the Dorm",
+ "演技研究概論序説": "Introduction to Acting Research",
+ "やりたい自習": "Self-study I Want to Do",
+ "ごきげんよう": "Good Day",
+ "雨が降る": "It's Raining",
+ "おねむ": "Sleepy",
+ "かるちな": "Light China",
+ "お礼をさせてください!": "Please Let Me Thank You!",
+ "突撃メイドカフェ": "Surprise Maid Cafe",
+ "お仕事着": "Work Clothes",
+ "コーヒーチャレンジ": "Coffee Challenge",
+ "千奈へのねぎらい": "Appreciation for China",
+ "飛行機のゲーム": "Airplane Game",
+ "カラオケでご一緒": "Together at Karaoke",
+ "不安な千奈": "Anxious China",
+ "動物園に行きますわ": "Going to the Zoo",
+ "紫雲清夏、始動!": "Sumika Shiun in Action!",
+ "【A End】次の目標の場所": "【A End】The Next Goal",
+ "【B End】どんなに高い壁でも": "【B End】No Matter How High the Wall",
+ "【C End】トップになるまでお預け": "【C End】On Hold Until the Top",
+ "【D End】ちょっとだけ、もう一度": "【D End】Just a Little More, Once Again",
+ "【E End】諦めるまで": "【E End】Until Giving Up",
+ "恐る恐るの一歩": "A Tentative Step",
+ "ビジュアルバッチリ": "Visuals Perfect",
+ "克己": "Self-discipline",
+ "清夏と勉強": "Studying with Sumika",
+ "すっぽかし": "Skipping Out",
+ "インタビュー対策": "Interview Preparation",
+ "苦手意識": "Sense of Inadequacy",
+ "使用済みサイリウム": "Used Glow Stick",
+ "紫の雲": "Purple Clouds",
+ "暑い、温い、寒い": "Hot, Warm, Cold",
+ "三大バレエ": "Three Great Ballets",
+ "清夏のレッスン": "Sumika's Lesson",
+ "写真写り": "Photogenic",
+ "そんなのデート": "That's a Date",
+ "夜更かしの理由": "Reason for Staying Up Late",
+ "お菓子のおすそわけ": "Sharing Sweets",
+ "涙の理由": "Reason for Tears",
+ "目玉焼き談義": "Fried Egg Discussion",
+ "なんの動物?": "What Animal?",
+ "勉強やってる?": "Studying?",
+ "方向性": "Direction",
+ "ペットを飼うなら": "If I Had a Pet",
+ "ヘルシーな贅沢": "Healthy Indulgence",
+ "掛け合い": "Exchange",
+ "写真と、あとは……": "Photos and Then...",
+ "服選び": "Choosing Clothes",
+ "スペシャルメニュー": "Special Menu",
+ "めちゃくちゃすっぱい": "Extremely Sour",
+ "プリのおさそい": "Pudding Invitation",
+ "ノリ": "Mood",
+ "喋れる?": "Can You Talk?",
+ "他の子": "Other Kids",
+ "篠澤広、始動!": "Hiro Shinozawa in Action!",
+ "【A End】プロデューサーは鬼": "【A End】Producer is a Demon",
+ "【B End】怖いのは…": "【B End】The Scary Thing Is...",
+ "【C End】最高の結果": "【C End】Best Result",
+ "【D End】歯ごたえあるプロデュース": "【D End】Challenging Production",
+ "【E End】求めていたもの": "【E End】What I Was Looking For",
+ "先は長い": "The Road is Long",
+ "課題コンプリート": "Task Complete",
+ "広と勉強": "Studying with Hiro",
+ "モチベ上昇": "Motivation Rising",
+ "体力不足": "Lack of Stamina",
+ "独特な悩み": "Unique Worry",
+ "個性的な肩書き": "Unique Title",
+ "教育制度": "Education System",
+ "賢馬ハンス": "Wise Horse Hans",
+ "珍しい歌唱法": "Rare Singing Method",
+ "広のレッスン": "Hiro's Lesson",
+ "得意なことは?": "What Are You Good At?",
+ "最近見たもの": "Things Seen Recently",
+ "ビジュアルの訓練": "Visual Training",
+ "アイドルになれる確率": "Chance of Becoming an Idol",
+ "遊びにいって、そして": "Going Out, and Then",
+ "芸術": "Art",
+ "みちばた心理学": "Street Psychology",
+ "メイク10": "Makeup 10",
+ "ダメダメトリオ": "No-Good Trio",
+ "歩いて歩いて": "Walk and Walk",
+ "何に似ている?": "What Does It Look Like?",
+ "クッキー": "Cookie",
+ "メイドカフェの楽しみ方": "How to Enjoy a Maid Cafe",
+ "探検しよう": "Let's Explore",
+ "カフェでごはん": "Cafe Meal",
+ "アイドルの研究": "Idol Research",
+ "体感型ゲーム": "Interactive Game",
+ "腕相撲": "Arm Wrestling",
+ "広の好きな色": "Hiro's Favorite Color",
+ "カラオケの塩キャベツ": "Karaoke Salted Cabbage",
+ "花海佑芽、始動!": "Ume Hanami in Action!",
+ "【A End】楽しい休日のはじまり": "【A End】Start of a Fun Holiday",
+ "【B End】おかしいアイドル": "【B End】Funny Idol",
+ "【C End】やっぱり勘は当たります": "【C End】Instincts Were Right",
+ "【D End】一緒にリベンジ": "【D End】Revenge Together",
+ "【E End】次に向かって": "【E End】Towards the Next",
+ "マイナスからのスタート": "Starting from Minus",
+ "底知れぬ才能": "Boundless Talent",
+ "爆誕": "Epic Birth",
+ "一緒に勉強": "Studying Together",
+ "メッセージ": "Message",
+ "コアコンピタンス": "Core Competence",
+ "アイドルを知れ!": "Know the Idol!",
+ "N極とS極": "North and South Poles",
+ "季語": "Seasonal Word",
+ "すごい歌唱法": "Amazing Singing Method",
+ "妹の日": "Sister's Day",
+ "レッスンは何に?": "What is the Lesson?",
+ "勝ちた~い!": "I Want to Win!",
+ "走りたい佑芽": "Running Ume",
+ "商店街": "Shopping Street",
+ "メイド喫茶体験": "Maid Cafe Experience",
+ "お買い物": "Shopping",
+ "謎のドリンク": "Mystery Drink",
+ "クラスメート": "Classmate",
+ "ライブに行こう": "Let's Go to a Live",
+ "海と山と": "Sea and Mountains",
+ "いつもは行かない場所": "Places We Don't Usually Go",
+ "水族館のお土産": "Aquarium Souvenir",
+ "レポートの宿題": "Report Homework",
+ "咲季へのプレゼント": "Present for Saki",
+ "大好きお姉ちゃん": "Beloved Big Sister",
+ "花海姉妹特製クッキー": "Hanami Sisters' Special Cookies",
+ "エアホッケー": "Air Hockey",
+ "息抜きのために": "For a Break",
+ "佑芽の両親": "Ume's Parents",
+ "補欠合格": "Waitlist Acceptance",
+ "姫崎莉波始動!": "Rinami Himesaki starts!",
+ "【A End】黄金色に輝く景色": "[A End] A golden shining scenery",
+ "【B End】自然体でいられるように": "[B End] To be natural",
+ "【C End】大きなステージを目指して": "[C End] Aiming for a big stage",
+ "【D End】明日からまた": "[D End] Again from tomorrow",
+ "【E End】また、立ち上がって": "[E End] Stand up again",
+ "声の深み": "Depth of voice",
+ "イメージからの脱却": "Breaking away from the image",
+ "莉波イコール可愛い": "Rinami equals cute",
+ "莉波と勉強": "Studying with Rinami",
+ "上手に雑談": "Good at small talk",
+ "最初の挨拶": "First greeting",
+ "落ち込んだとき": "When feeling down",
+ "紀元後": "After the era",
+ "月まで届け": "Reach the moon",
+ "メイクの基本": "Basics of makeup",
+ "幼馴染": "Childhood friend",
+ "莉波のレッスン": "Rinami's lesson",
+ "試験の勉強": "Exam study",
+ "ワンポイント": "One point",
+ "どこかに連れてって": "Take me somewhere",
+ "料理の極意": "Secrets of cooking",
+ "コラムの練習": "Column practice",
+ "クッキーのプレゼント": "Cookie present",
+ "飴のフレーバー": "Candy flavor",
+ "話題のジュース": "Popular juice",
+ "仕事着選び": "Choosing work clothes",
+ "お姉ちゃんと呼んで": "Call me big sister",
+ "どの写真にする?": "Which photo do you choose?",
+ "姉じゃなかったら": "If not a sister",
+ "呼ばれ慣れない": "Not used to being called",
+ "ボールペン": "Ballpoint pen",
+ "行列のできる喫茶店": "Popular café",
+ "ハンドケア": "Hand care",
+ "当たりつきアイス": "Lucky ice cream",
+ "占いに興味津々": "Fascinated by fortune-telling",
+ "指の心理テスト": "Finger psychology test",
+ "たまには甘えても": "Sometimes it's okay to be spoiled",
+ "\"倉本千奈\"": "\"China Kuramoto\"",
+ "\"姫崎莉波\"": "\"Rinami Himesaki\"",
+ "\"有村麻央\"": "\"Arimura Mao\"",
+ "\"篠澤広\"": "\"Hiro Shinosawa\"",
+ "\"紫雲清夏\"": "\"Sumika Shiun\"",
+ "\"花海佑芽\"": "\"Ume Hanami\"",
+ "\"葛城リーリヤ\"": "\"Lilja Katsuragi\"",
+ "Fluorite": "Fluorite",
+ "Tame-Lie-One-Step": "Tame-Lie-One-Step",
+ "The Rolling Riceball": "The Rolling Riceball",
+ "Wonder Scale": "Wonder Scale",
+ "clumsy trick": "clumsy trick",
+ "あなたにも作ってあげる!": "I'll make one for you too!",
+ "あら、奇遇ね": "Oh, What a Coincidence",
+ "いつか、きっと花開く": "Someday, surely it will bloom",
+ "いめーじとれーにんぐ": "Image Training",
+ "おいしい顔、いただき~!": "Enjoying that delicious expression~!",
+ "お姉ちゃんに任せなさい!": "Leave it to big sis!",
+ "お姉ちゃん直伝メニュー": "Sister's Direct Teaching Menu",
+ "お疲れ様、千奈ちゃん。": "Good Job, China-chan",
+ "きみは、自慢の生徒です": "You are my prideful student",
+ "ぐぬぬぬぬ…………!": "Grrrrrrr............!",
+ "てとりあしとり": "Hand in hand",
+ "どりゃぎゃ": "Doryagya",
+ "のらりくらりしっかり": "Loafing Around Diligently",
+ "はじまりはカッコよく": "开端很酷",
+ "ひたむき居残りレッスン": "Diligent Extra Lesson",
+ "ふわふわでワクワク": "Fluffy and exciting",
+ "ほっとけないクラスメイト": "Can't Leave a Classmate Alone",
+ "ほっぺた、ぷに": "Cheek, Puni",
+ "ほら、一緒に持と♪": "Here, let's hold it together♪",
+ "まじか。": "Forreal",
+ "また、あんなに無理をして": "Again, pushing yourself so hard...",
+ "まだ上がりませんように!": "Hope It Doesn't Clear Up Yet!",
+ "まるで王子様みたいな": "Just Like a Prince",
+ "わたしのペースで": "At My Own Pace",
+ "アイヴイ": "常春藤",
+ "イヤホンはんぶんこ": "Sharing Earphones",
+ "スイッチON!": "Switch ON!",
+ "パシャっとキメポ": "Snapshot Pose",
+ "マイペース、マイライフ": "My pace, my life",
+ "一匹狼": "Lone Wolf",
+ "一番向いてないこと": "What I'm least suited for",
+ "今はあえて、背を向けて": "For now, deliberately turning away",
+ "体当たりのラブコール": "Head-on Love Call",
+ "何やってるんだろう、": "I wonder what they're doing,",
+ "光景": "光景",
+ "全力、その後": "Full Effort, After That",
+ "可愛いと可愛いで可愛い!": "Cute and cute makes it even cuter!",
+ "夢へのリスタート": "Restarting Dream",
+ "嬉し恥ずかし夢心地": "Happy and Embarrassed Dream State",
+ "学園生活": "School life",
+ "完全無欠のプランニング": "Flawless Planning",
+ "実食!例のSSD": "Tasting! The infamous SSD",
+ "念入りにストレッチ": "Thorough Stretching",
+ "思惑とガクガク": "Intentions and Trembling",
+ "愛無き暗記は難しい": "Memorization without love is difficult",
+ "憧れを目指して": "Aiming for admiration",
+ "晴れたね": "It's sunny, isn't it?",
+ "枝毛をくるり": "Curl split ends",
+ "次の桜の季節には。": "Next cherry blossom season",
+ "王子様のひと呼吸": "Prince's Breather",
+ "白線": "白线",
+ "私の目に狂いはない": "There's no mistake in my eyes",
+ "胸を張って一歩ずつ": "Step by step, heart pounding",
+ "頼れる先輩お姉さん": "Reliable Big Sister",
+ "魅惑の大腿四頭筋": "Enchanting quadriceps",
+ "ああああああ": "Aaaaaaaa",
+ "あくなき探求心": "Unyielding Curiosity",
+ "いつかの思い出": "Memories Back Then",
+ "いつもの癖": "Usual Habit",
+ "お料理リベンジマッチ!": "Cooking Rematch!",
+ "お部屋訪問ー佑芽の部屋ー": "Room Visit - Ume's Room -",
+ "お部屋訪問ー広の部屋ー": "Room Visit - Hiro's Room -",
+ "お願い?咲季トレーナー!": "Please? Trainer Saki!",
+ "かくれんぼ": "Hide and Seek",
+ "かみかみトレーニング": "Mumbling Training",
+ "ぐいぐいディスタンス": "Aggressive Distance",
+ "こいつらめんどくさー": "These Guys Are Such a Pain",
+ "ことねの事情": "Kotone's Circumstances",
+ "どっちも捨てがたい": "Can't Give Up Either",
+ "もしも入れ替わったら": "What If We Swapped Places",
+ "やる気を出す方法": "How to Get Motivated",
+ "わたしたち、やればできる": "We Can Do It If We Try",
+ "アイスを勝ちとれ!": "Win the Ice Cream!",
+ "カロリーはんぶんこ": "Sharing Calories",
+ "ケンカの理由は": "The Reason for the Fight Is",
+ "スカウトは根気強く": "Persistent Scouting",
+ "ダメダメ三人組出動!": "Useless Trio, Move Out!",
+ "トレーニングメニュー": "Training Menu",
+ "フューチャー・ドリーム": "Future Dream",
+ "プロデューサー星南": "Producer Sena",
+ "ポージングレッスン": "Posing Lesson",
+ "ワンタイムプロデュース": "One-Time Produce",
+ "一番星の貫禄": "Dignity of the Brightest Star",
+ "不器用なやさしさ": "Clumsy Kindness",
+ "仕事のつもりで臨みなさい": "Approach It Like Work",
+ "仕返しだ!": "Revenge!",
+ "優しいお姉さま": "Kind Older Sister",
+ "元気注入の冴えたやり方": "Brilliant Way to Boost Energy",
+ "噂の裏側": "Behind the Rumors",
+ "圧強めの勧誘": "Strong-armed Solicitation",
+ "天使の微笑み": "Angel's Smile",
+ "奇跡の1枚": "Miraculous Shot",
+ "奇遇ね": "What a Coincidence",
+ "尊敬「は」してる": "I do respect you",
+ "怒りの理由ー手毬の場合ー": "Reason for Anger - Temari's Case -",
+ "急いでいてもしっかりと": "Even When Rushing, Be Thorough",
+ "悔しい朝ごはん": "Frustrating Breakfast",
+ "悩みは人それぞれ": "Everyone Has Their Own Worries",
+ "意思の強さ、〇": "Strength of Will, Check",
+ "憧れの先輩アイドル": "Admired Senior Idol",
+ "手毬の独壇場": "Temari's Solo Stage",
+ "手毬の独壇場……?": "Temari's Solo Stage...?",
+ "日本語未だ勉強中": "Still Studying Japanese",
+ "有望な新入生たち": "Promising New Students",
+ "未来の生徒会長": "Future Student Council President",
+ "構ってくるのは": "Who's Trying to Get My Attention",
+ "次こそ勝つ!": "Next Time I'll Win!",
+ "歌うのは、好き": "I Like Singing",
+ "求ム!きっついアドバイス": "Wanted! Tough Advice",
+ "王子様の道案内": "Prince's Guidance",
+ "王子様みたいなセンパイ": "Prince-like Senpai",
+ "生徒会の初仕事": "Student Council's First Task",
+ "生徒会の野望": "Student Council's Ambition",
+ "生徒会の顔合わせ": "Student Council Meeting",
+ "真似できないポーズ": "Unimaginable Pose",
+ "第2回教室パーティー": "2nd Classroom Party",
+ "第2回教室パーティー!": "2nd Classroom Party!",
+ "街中チェイス": "City Chase",
+ "親愛のハグ……?": "Affectionate Hug...?",
+ "迷子な2人": "Two Lost People",
+ "雨が上がっちゃう前に": "Before the Rain Clears Up",
+ "雨の日の大チャンス?": "Big Chance on a Rainy Day?",
+ "電話": "Phone",
+ "食堂メニューの考え方": "Thinking About Cafeteria Menu",
+ "「ア」じゃなくて「エ」!": "Not [A], but [E]!",
+ "咲季オススメマット": "Saki's recommended mat",
+ "もうっ! 冷たいよ!": "Geez! So cold!",
+ "Fighting My Way '24夏": "Fighting My Way '24 Summer",
+ "Luna say maybe '24夏": "Luna say maybe '24 Summer",
+ "世界一可愛い私 '24夏": "Sekaiichi Kawaii '24 Summer",
+ "白線 '24夏": "Hakusen '24 Summer",
+ "Wonder Scale '24夏": "Wonder Scale '24 Summer",
+ "光景 '24夏": "Koukei '24 Summer",
+ "The Rolling Riceball '24夏": "The Rolling Riceball '24 Summer",
+ "Luna say maybe '24祭": "Luna say maybe '24 Festival",
+ "Fluorite '24祭": "Fluorite '24 Festival",
+ "Tame-Lie-One-Step '24祭": "Tame-Lie-One-Step '24 Festival",
+ "clumsy trick '24祭": "clumsy trick '24 Festival",
+ "一時休戦です": "Temporary Truce",
+ "[Wonder Scale]倉本 千奈": "[Wonder Scale] China Kuramoto",
+ "[『私らしさ』のはじまり]姫崎 莉波": "[The Beginning of 'Myself'] Rinami Himesaki",
+ "[一つ踏み出した先に]葛城 リーリヤ": "[One Step Forward] Lilja Katsuragi",
+ "[学園生活]紫雲 清夏": "[School Life] Sumika Shiun",
+ "[アイドル、はじめっ!]花海 佑芽": "[Idol, Let's Begin!] Ume Hanami",
+ "[Fighting My Way]花海 咲季": "[Fighting My Way] Saki Hanami",
+ "あさり先生のお説教": "Asari-sensei's Lecture",
+ "あさり先生の気持ち": "Asari-sensei's Feelings",
+ "あさり先生をスカウト": "Scout Asari-sensei",
+ "Pアイドルボイス": "P-Idol Voice",
+ "お仕事大成功": "Work great success",
+ "お仕事成功": "Work success",
+ "お仕事開始①": "Work start ①",
+ "お仕事開始②": "Work start ②",
+ "アイドル科教室①": "Idol Department Classroom ①",
+ "アイドル科教室②": "Idol Department Classroom ②",
+ "アイドル科教室③": "Idol Department Classroom ③",
+ "アイドル科教室④": "Idol Department Classroom ④",
+ "アイドル科教室⑤": "Idol Department Classroom ⑤",
+ "プロデュース①": "Produce ①",
+ "プロデュース②": "Produce ②",
+ "プロデュース③": "Produce ③",
+ "プロデュース④": "Produce ④",
+ "プロデュース結果(A End)①": "Produce Result (A End) ①",
+ "プロデュース結果(A End)②": "Produce Result (A End) ②",
+ "プロデュース結果(A End)③": "Produce Result (A End) ③",
+ "プロデュース結果(B〜C End)①": "Produce Result (B〜C End) ①",
+ "プロデュース結果(B〜C End)②": "Produce Result (B〜C End) ②",
+ "ホーム①": "Home ①",
+ "ホーム②": "Home ②",
+ "ホーム③": "Home ③",
+ "ホーム④": "Home ④",
+ "ホーム⑤": "Home ⑤",
+ "ホーム⑥": "Home ⑥",
+ "ホーム⑦": "Home ⑦",
+ "ホーム⑧": "Home ⑧",
+ "ホーム⑨": "Home ⑨",
+ "ホーム⑩": "Home ⑩",
+ "ホーム⑪": "Home ⑪",
+ "ホーム⑫": "Home ⑫",
+ "ホーム⑬": "Home ⑬",
+ "ホーム⑭": "Home ⑭",
+ "ホーム⑮": "Home ⑮",
+ "ホーム⑯": "Home ⑯",
+ "ホーム⑰": "Home ⑰",
+ "ホーム⑱": "Home ⑱",
+ "ホーム(夏)①": "Home (Summer) ①",
+ "ホーム(夏)②": "Home (Summer) ②",
+ "ホーム(夏)③": "Home (Summer) ③",
+ "ホーム(夕方)①": "Home (Evening) ①",
+ "ホーム(夕方)②": "Home (Evening) ②",
+ "ホーム(夜)①": "Home (Night) ①",
+ "ホーム(夜)②": "Home (Night) ②",
+ "ホーム(春)①": "Home (Spring) ①",
+ "ホーム(春)②": "Home (Spring) ②",
+ "ホーム(春)③": "Home (Spring) ③",
+ "ホーム(昼)①": "Home (Day) ①",
+ "ホーム(昼)②": "Home (Day) ②",
+ "ホーム(朝)①": "Home (Morning) ①",
+ "ホーム(朝)②": "Home (Morning) ②",
+ "ホーム(親愛度Lv1〜3)": "Home (Bond Lv1〜3)",
+ "ホーム(親愛度Lv2〜4)": "Home (Bond Lv2〜4)",
+ "ホーム(親愛度Lv3〜4)": "Home (Bond Level 3-4)",
+ "ホーム(親愛度Lv5〜7)": "Home (Bond Level 5-7)",
+ "ボイス": "Voice",
+ "中庭①": "Courtyard ①",
+ "中庭②": "Courtyard ②",
+ "中庭③": "Courtyard ③",
+ "共通ボイス": "Common Voice",
+ "屋上①": "Rooftop ①",
+ "屋上②": "Rooftop ②",
+ "屋上③": "Rooftop ③",
+ "才能開花①": "Talent Blossoming ①",
+ "才能開花②": "Talent Blossoming ②",
+ "活動拠点①": "Activity Base ①",
+ "活動拠点②": "Activity Base ②",
+ "活動拠点③": "Activity Base ③",
+ "活動拠点④": "Activity Base ④",
+ "活動拠点⑤": "Activity Base ⑤",
+ "活動拠点⑥": "Activity Base ⑥",
+ "活動拠点⑦": "Activity Base ⑦",
+ "活動拠点⑧": "Activity Base ⑧",
+ "着替え①": "Outfit Change ①",
+ "着替え②": "Outfit Change ②",
+ "とある日の食事風景": "A Day's Meal Scene",
+ "夏を楽しみましょう!": "Let's Enjoy Summer!",
+ "それぞれのやり方": "Their own ways",
+ "摩訶不思議な魅力": "Mysterious Charm",
+ "2人、なら": "The two of us, then",
+ "[世界一可愛い私]藤田 ことね": "[Sekaiichi Kawaii] Kotone Fujita",
+ "ダイヤの原石": "Diamond in the Rough",
+ "十王邦夫のアイドル強化月間": "Kunio Juo's Idol Enhancement Month",
+ "来年の夏も、一緒に": "Together Again Next Summer",
+ "某学園出向者": "Delegate from a Certain Academy",
+ "第五種接近遭遇": "Fifth Kind Encounter",
+ "麻央と莉波の出会い": "Meeting of Mao and Rinami",
+ "後輩思いの先輩!": "Senior who cares for juniors!",
+ "花火、やりませんか……?": "Want to do Fireworks...?",
+ "不意打ち写真にご用心": "Beware of Unexpected Photos",
+ "やりすぎ注意!": "Don't Overdo It!",
+ "Let’sクレープパーティー!": "Let’s Crepe Party!",
+ "頼りになる先輩たち": "Reliable Seniors",
+ "趣味に付き合って!": "Join My Hobby!",
+ "大好きな朝ごはん": "Favorite Breakfast",
+ "Win-Winお手伝い": "Win-Win Help",
+ "扱いきれない子": "Unmanageable Child",
+ "佑芽のスカウト理由": "Reason for Recruiting Yume",
+ "昼休みの2人": "Two During Lunch Break",
+ "初めましての2人": "Two Meeting for the First Time",
+ "咲季の筋トレアドバイス": "Saki's Workout Advice",
+ "妹スイッチ": "Little Sister Switch",
+ "こんでええねん……?": "Is This Okay...?",
+ "勉強前のルーティーン": "Pre-Study Routine",
+ "弟子入り志願": "Aspiring Disciple",
+ "宣伝大成功?": "Promotion Success?",
+ "突発!勝手に?体力勝負": "Sudden! Impromptu? Stamina Challenge",
+ "お昼寝仲間": "Napping Buddies",
+ "疲れた時には甘いもの": "Sweets When Tired",
+ "1年後に、きっと": "In a Year, Surely",
+ "目指すアイドル像": "Ideal Idol Image",
+ "『友達』ランチ": "'Friend' Lunch",
+ "ランチのお誘い": "Lunch Invitation",
+ "例えばユニットを組んだら": "If We Formed a Unit",
+ "千奈、頑張ります!": "China, I'll Do My Best!",
+ "千奈の寮体験": "China's Dorm Experience",
+ "この子は?": "What About This Child?",
+ "わたくしの宝物ですわ!\nか、かわいいでしょう?": "This is My Treasure!\nI-Isn't it Cute?",
+ "くまちゃんも千奈ちゃんもかわいい!": "Both Kuma-chan and China-chan are Cute!",
+ "お部屋訪問ー千奈の部屋ー": "Room Visit - China's Room -",
+ "お昼休みの日常": "Everyday During Lunch Break",
+ "レッスン後、ボロボロで": "Exhausted After Lesson",
+ "'24夏": "'24 Summer",
+ "'24祭": "'24 Festival",
+ "やさしさ、あったかい": "Kindness, warmth"
+}
diff --git a/local-files/genericTrans/index/mission.fmt.json b/local-files/genericTrans/index/mission.fmt.json
index 0837f875..40d6ce5c 100644
--- a/local-files/genericTrans/index/mission.fmt.json
+++ b/local-files/genericTrans/index/mission.fmt.json
@@ -1,82 +1,82 @@
{
- "{1}{2}": "{1}{2}",
- "APを{0}消費しよう": "Let's consume {0} AP",
- "Jewel{0}": "Jewel{0}",
- "Pドリンクを{0}回使おう": "Let's use P Drinks {0} times",
- "Pドリンクを{0}種類獲得しよう": "Let's acquire {0} types of P Drinks",
- "Pポイントを合計{0}獲得しよう": "Let's earn a total of {0} P Points",
- "SPレッスンを{0}回クリアしよう": "Let's clear {0} SP Lessons",
- "True Endを{0}人みよう": "Let's see the True End {0} times",
- "x{0}": "x{0}",
- "{0}日ログインしよう": "Let's log in for {0} days",
- "{0}章{1}話をみよう": "Let's view Chapter {0}, Story {1}",
- "あと{0}時間{1}分で更新": "Update in {0} hours {1} minutes",
- "いずれかのアイドルの親愛度Lvを{0}にしよう": "Let's raise the affection level of any idol to {0}",
- "お仕事を{0}回開始しよう": "Let's start {0} jobs",
- "お仕事を合計{0}時間しよう": "Let's work a total of {0} hours",
- "アイドルへの道で★を合計{0}以上獲得しよう": "Let's earn a total of {0} or more stars on the path to becoming an idol",
- "アチーブメントを{0}個獲得しよう": "Let's acquire {0} achievements",
- "イベントガシャを{0}回引こう": "Let's pull the event gacha {0} times",
- "コインガシャを{0}回引こう": "Let's pull the coin gacha {0} times",
- "コンテストで{0}回勝利しよう": "Let's win {0} contests",
- "コンテストでグレード{0}に到達しよう": "Let's reach grade {0} in the contest",
- "コンテストでスコアを{0}以上獲得しよう": "Let's earn a score of {0} or more in the contest",
- "コンテストのユニット総合力を{0}以上にしよう": "Let's raise the unit's overall power to {0} or more in the contest",
- "サポートカード{0}枚をLv{1}にしよう": "Let's level up {0} support cards to Lv{1}",
- "サポートカードのLvを{0}にしよう": "Let's level up support cards to Lv{0}",
- "サポートカードを{0}回上限解放しよう": "Let's unlock the limit of support cards {0} times",
- "サポートカードを{0}回強化しよう": "Let's enhance support cards {0} times",
- "サポートカードを{0}種類獲得しよう": "Let's acquire {0} types of support cards",
- "サークルでアイテムを{0}回寄付しよう": "Let's donate items {0} times in the circle",
- "ジュエル{0}": "Jewel{0}",
- "ジュエル{0}\nジュエル{1}": "Jewel{0}\nJewel{1}",
- "スキルカードを{0}種類獲得しよう": "Let's acquire {0} types of skill cards",
- "スキルカードを合計{0}獲得しよう": "Let's acquire a total of {0} skill cards",
- "センスガシャを{0}回引こう": "Let's pull the sense gacha {0} times",
- "ダンスレッスンを{0}回クリアしよう": "Let's clear {0} dance lessons",
- "ビジュアルレッスンを{0}回クリアしよう": "Let's clear {0} visual lessons",
- "ピースを集めてアイドルを獲得": "Collect pieces to obtain idols",
- "プロデューサーLv{0}に到達しよう": "Let's reach Producer Lv{0}",
- "プロデュースでいずれかのパラメータを{0}以上に育成しよう": "Let's raise any parameter to {0} or more through production",
- "プロデュースでスキルカードを{0}回強化しよう": "Let's enhance skill cards {0} times through production",
- "プロデュースに挑戦して評価A{0}以上を獲得しよう": "Let's challenge production and earn a rating of A{0} or higher",
- "プロデュースに挑戦して評価A{0}以上を獲得しよう\n【条件】プラン:センスのプロデュースアイドル": "Let's challenge production and earn a rating of A{0} or higher\n[Condition] Plan: Sense Production Idol",
- "プロデュースに挑戦して評価A{0}以上を獲得しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Let's challenge production and earn a rating of A{0} or higher\n[Condition] Plan: Logic Production Idol",
- "プロデュースに挑戦して評価B{0}以上を獲得しよう": "Let's challenge production and earn a rating of B{0} or higher",
- "プロデュースに挑戦して評価B{0}以上を獲得しよう\n【条件】プラン:センスのプロデュースアイドル": "Let's challenge production and earn a rating of B{0} or higher\n[Condition] Plan: Sense Production Idol",
- "プロデュースに挑戦して評価B{0}以上を獲得しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Let's challenge production and earn a rating of B{0} or higher\n[Condition] Plan: Logic Production Idol",
- "プロデュースに挑戦して評価C{0}以上を獲得しよう": "Let's challenge production and earn a rating of C{0} or higher",
- "プロデュースに挑戦して評価C{0}以上を獲得しよう\n【条件】プラン:センスのプロデュースアイドル": "Let's challenge production and earn a rating of C{0} or higher\n[Condition] Plan: Sense Production Idol",
- "プロデュースに挑戦して評価C{0}以上を獲得しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Let's challenge production and earn a rating of C{0} or higher\n[Condition] Plan: Logic Production Idol",
- "プロデュースアイドル{0}人の才能開花段階を{1}にしよう": "Let's raise the talent bloom stage of {0} production idols to {1}",
- "プロデュースアイドル{0}人の特訓段階を{1}にしよう": "Let's raise the training stage of {0} production idols to {1}",
- "プロデュースアイドルを{0}人迎えよう": "Let's welcome {0} production idols",
- "プロデュースアイドルを{0}回才能開花しよう": "Let's bloom the talent of production idols {0} times",
- "プロデュースアイドルを{0}回特訓しよう": "Let's train production idols {0} times",
- "プロデュース評価を合計{0}獲得しよう": "Let's earn a total of {0} production evaluations",
- "ボーカルレッスンを{0}回クリアしよう": "Let's clear {0} vocal lessons",
- "マニー交換所で{0}回交換しよう": "Let's exchange {0} times at the money exchange",
- "ロジックガシャを{0}回引こう": "Let's pull the logic gacha {0} times",
- "他のプロデューサーから名刺を{0}回受け取ろう": "Let's receive business cards {0} times from other producers",
- "倉本 千奈で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with China Kuramoto and achieve an A rating {0} times",
- "合計ファン数を{0}人にしよう": "Reach a total of {0} fans",
- "姫崎 莉波で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Rinami Himesaki and achieve an A rating {0} times",
- "最終試験で{0}位になろう": "Achieve {0}th place in the final exam",
- "最終試験に{0}回合格しよう": "Pass the final exam {0} times",
- "月村 手毬で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Temari Tsukimura and achieve an A rating {0} times",
- "有村 麻央で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Mao Arimura and achieve an A rating {0} times",
- "活動費で合計{0}のマニーを受け取ろう": "Receive a total of {0} money from activity expenses",
- "異なるアイドル{0}人のプロデュースを完了しよう": "Complete the production of {0} different idols",
- "研修を{0}つクリアしよう": "Clear {0} training sessions",
- "篠澤 広で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Hiro Shinosawa and achieve an A rating {0} times",
- "紫雲 清夏で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Kiyoka Shion and achieve an A rating {0} times",
- "花海 佑芽で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Ume Hanami and achieve an A rating {0} times",
- "花海 咲季で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Saki Hanami and achieve an A rating {0} times",
- "葛城 リーリヤで最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Lilja Katsuragi and achieve an A rating {0} times",
- "藤田 ことねで最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Kotone Fujita and achieve an A rating {0} times",
- "評価A{0}以上のメモリーを{1}回獲得しよう": "Obtain A-rated memories {1} times with a rating of {0} or above",
- "評価A以上のメモリーを{0}回獲得しよう": "Obtain A-rated memories {0} times or more",
- "評価B{0}以上のメモリーを{1}回獲得しよう": "Obtain B-rated memories {1} times with a rating of {0} or above",
- "試験研修を{0}つクリアしよう": "Clear {0} exam trainings",
- "課題を{0}個クリアしよう": "Clear {0} tasks"
-}
\ No newline at end of file
+ "{1}{2}": "{1}{2}",
+ "APを{0}消費しよう": "Let's consume {0} AP",
+ "Jewel{0}": "Jewel{0}",
+ "Pドリンクを{0}回使おう": "Let's use P Drinks {0} times",
+ "Pドリンクを{0}種類獲得しよう": "Let's acquire {0} types of P Drinks",
+ "Pポイントを合計{0}獲得しよう": "Let's earn a total of {0} P Points",
+ "SPレッスンを{0}回クリアしよう": "Let's clear {0} SP Lessons",
+ "True Endを{0}人みよう": "Let's see the True End {0} times",
+ "x{0}": "x{0}",
+ "{0}日ログインしよう": "Let's log in for {0} days",
+ "{0}章{1}話をみよう": "Let's view Chapter {0}, Story {1}",
+ "あと{0}時間{1}分で更新": "Update in {0} hours {1} minutes",
+ "いずれかのアイドルの親愛度Lvを{0}にしよう": "Let's raise the affection level of any idol to {0}",
+ "お仕事を{0}回開始しよう": "Let's start {0} jobs",
+ "お仕事を合計{0}時間しよう": "Let's work a total of {0} hours",
+ "アイドルへの道で★を合計{0}以上獲得しよう": "Let's earn a total of {0} or more stars on the path to becoming an idol",
+ "アチーブメントを{0}個獲得しよう": "Let's acquire {0} achievements",
+ "イベントガシャを{0}回引こう": "Let's pull the event gacha {0} times",
+ "コインガシャを{0}回引こう": "Let's pull the coin gacha {0} times",
+ "コンテストで{0}回勝利しよう": "Let's win {0} contests",
+ "コンテストでグレード{0}に到達しよう": "Let's reach grade {0} in the contest",
+ "コンテストでスコアを{0}以上獲得しよう": "Let's earn a score of {0} or more in the contest",
+ "コンテストのユニット総合力を{0}以上にしよう": "Let's raise the unit's overall power to {0} or more in the contest",
+ "サポートカード{0}枚をLv{1}にしよう": "Let's level up {0} support cards to Lv{1}",
+ "サポートカードのLvを{0}にしよう": "Let's level up support cards to Lv{0}",
+ "サポートカードを{0}回上限解放しよう": "Let's unlock the limit of support cards {0} times",
+ "サポートカードを{0}回強化しよう": "Let's enhance support cards {0} times",
+ "サポートカードを{0}種類獲得しよう": "Let's acquire {0} types of support cards",
+ "サークルでアイテムを{0}回寄付しよう": "Let's donate items {0} times in the circle",
+ "ジュエル{0}": "Jewel{0}",
+ "ジュエル{0}\nジュエル{1}": "Jewel{0}\nJewel{1}",
+ "スキルカードを{0}種類獲得しよう": "Let's acquire {0} types of skill cards",
+ "スキルカードを合計{0}獲得しよう": "Let's acquire a total of {0} skill cards",
+ "センスガシャを{0}回引こう": "Let's pull the sense gacha {0} times",
+ "ダンスレッスンを{0}回クリアしよう": "Let's clear {0} dance lessons",
+ "ビジュアルレッスンを{0}回クリアしよう": "Let's clear {0} visual lessons",
+ "ピースを集めてアイドルを獲得": "Collect pieces to obtain idols",
+ "プロデューサーLv{0}に到達しよう": "Let's reach Producer Lv{0}",
+ "プロデュースでいずれかのパラメータを{0}以上に育成しよう": "Let's raise any parameter to {0} or more through production",
+ "プロデュースでスキルカードを{0}回強化しよう": "Let's enhance skill cards {0} times through production",
+ "プロデュースに挑戦して評価A{0}以上を獲得しよう": "Let's challenge production and earn a rating of A{0} or higher",
+ "プロデュースに挑戦して評価A{0}以上を獲得しよう\n【条件】プラン:センスのプロデュースアイドル": "Let's challenge production and earn a rating of A{0} or higher\n[Condition] Plan: Sense Production Idol",
+ "プロデュースに挑戦して評価A{0}以上を獲得しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Let's challenge production and earn a rating of A{0} or higher\n[Condition] Plan: Logic Production Idol",
+ "プロデュースに挑戦して評価B{0}以上を獲得しよう": "Let's challenge production and earn a rating of B{0} or higher",
+ "プロデュースに挑戦して評価B{0}以上を獲得しよう\n【条件】プラン:センスのプロデュースアイドル": "Let's challenge production and earn a rating of B{0} or higher\n[Condition] Plan: Sense Production Idol",
+ "プロデュースに挑戦して評価B{0}以上を獲得しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Let's challenge production and earn a rating of B{0} or higher\n[Condition] Plan: Logic Production Idol",
+ "プロデュースに挑戦して評価C{0}以上を獲得しよう": "Let's challenge production and earn a rating of C{0} or higher",
+ "プロデュースに挑戦して評価C{0}以上を獲得しよう\n【条件】プラン:センスのプロデュースアイドル": "Let's challenge production and earn a rating of C{0} or higher\n[Condition] Plan: Sense Production Idol",
+ "プロデュースに挑戦して評価C{0}以上を獲得しよう\n【条件】プラン:ロジックのプロデュースアイドル": "Let's challenge production and earn a rating of C{0} or higher\n[Condition] Plan: Logic Production Idol",
+ "プロデュースアイドル{0}人の才能開花段階を{1}にしよう": "Let's raise the talent bloom stage of {0} production idols to {1}",
+ "プロデュースアイドル{0}人の特訓段階を{1}にしよう": "Let's raise the training stage of {0} production idols to {1}",
+ "プロデュースアイドルを{0}人迎えよう": "Let's welcome {0} production idols",
+ "プロデュースアイドルを{0}回才能開花しよう": "Let's bloom the talent of production idols {0} times",
+ "プロデュースアイドルを{0}回特訓しよう": "Let's train production idols {0} times",
+ "プロデュース評価を合計{0}獲得しよう": "Let's earn a total of {0} production evaluations",
+ "ボーカルレッスンを{0}回クリアしよう": "Let's clear {0} vocal lessons",
+ "マニー交換所で{0}回交換しよう": "Let's exchange {0} times at the money exchange",
+ "ロジックガシャを{0}回引こう": "Let's pull the logic gacha {0} times",
+ "他のプロデューサーから名刺を{0}回受け取ろう": "Let's receive business cards {0} times from other producers",
+ "倉本 千奈で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with China Kuramoto and achieve an A rating {0} times",
+ "合計ファン数を{0}人にしよう": "Reach a total of {0} fans",
+ "姫崎 莉波で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Rinami Himesaki and achieve an A rating {0} times",
+ "最終試験で{0}位になろう": "Achieve {0}th place in the final exam",
+ "最終試験に{0}回合格しよう": "Pass the final exam {0} times",
+ "月村 手毬で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Temari Tsukimura and achieve an A rating {0} times",
+ "有村 麻央で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Mao Arimura and achieve an A rating {0} times",
+ "活動費で合計{0}のマニーを受け取ろう": "Receive a total of {0} money from activity expenses",
+ "異なるアイドル{0}人のプロデュースを完了しよう": "Complete the production of {0} different idols",
+ "研修を{0}つクリアしよう": "Clear {0} training sessions",
+ "篠澤 広で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Hiro Shinosawa and achieve an A rating {0} times",
+ "紫雲 清夏で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Kiyoka Shion and achieve an A rating {0} times",
+ "花海 佑芽で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Ume Hanami and achieve an A rating {0} times",
+ "花海 咲季で最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Saki Hanami and achieve an A rating {0} times",
+ "葛城 リーリヤで最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Lilja Katsuragi and achieve an A rating {0} times",
+ "藤田 ことねで最終試験に合格して評価A以上を{0}回獲得しよう": "Pass the final exam with Kotone Fujita and achieve an A rating {0} times",
+ "評価A{0}以上のメモリーを{1}回獲得しよう": "Obtain A-rated memories {1} times with a rating of {0} or above",
+ "評価A以上のメモリーを{0}回獲得しよう": "Obtain A-rated memories {0} times or more",
+ "評価B{0}以上のメモリーを{1}回獲得しよう": "Obtain B-rated memories {1} times with a rating of {0} or above",
+ "試験研修を{0}つクリアしよう": "Clear {0} exam trainings",
+ "課題を{0}個クリアしよう": "Clear {0} tasks"
+}
diff --git a/local-files/genericTrans/index/mission.json b/local-files/genericTrans/index/mission.json
index c7c6b402..739d83f1 100644
--- a/local-files/genericTrans/index/mission.json
+++ b/local-files/genericTrans/index/mission.json
@@ -1,71 +1,71 @@
{
- "TrueEndをみよう": "Let's view the True End",
- "[__split__]Let's acquire a total of": "[__split__]Let's acquire a total of",
- "[__split__]Let's clear": "[__split__]Let's clear",
- "[__split__]Let's consume": "[__split__]Let's consume",
- "[__split__]Let's earn a total of": "[__split__]Let's earn a total of",
- "[__split__]Let's log in for": "[__split__]Let's log in for",
- "[__split__]P Points": "[__split__]P Points",
- "[__split__]dance lessons": "[__split__]dance lessons",
- "[__split__]days": "[__split__]days",
- "[__split__]days left": "[__split__]days left",
- "[__split__]hr": "[__split__]hr",
- "[__split__]min left": "[__split__]min left",
- "[__split__]skill cards": "[__split__]skill cards",
- "[__split__]to": "[__split__]to",
- "[__split__]visual lessons": "[__split__]visual lessons",
- "[__split__]vocal lessons": "[__split__]vocal lessons",
- "[__split__]センスのプロデュースアイドル": "[__split__]Sense production idols",
- "[__split__]センスをクリアしよう": "[__split__]Clear the sense",
- "[__split__]データ連携から可能です": "[__split__]Available from data linkage",
- "[__split__]データ連携をしよう\n※メニュー": "[__split__]Let's link data\n※Menu",
- "[__split__]プラン": "[__split__]Plan",
- "[__split__]プロデュースで最終試験に合格しよう": "[__split__]Pass the final exam through production",
- "[__split__]プロデュースに挑戦して評価A以上を獲得しよう": "[__split__]Challenge in production and achieve an A rating or higher",
- "[__split__]プロデュースに挑戦して評価B以上を獲得しよう": "[__split__]Challenge in production and achieve a B rating or higher",
- "[__split__]プロデュースに挑戦しよう": "[__split__]Let's challenge in production",
- "[__split__]ロジックのプロデュースアイドル": "[__split__]Logic production idols",
- "[__split__]ロジックをクリアしよう": "[__split__]Clear the logic",
- "[__split__]倉本 千奈": "[__split__]China Kuramoto",
- "[__split__]姫崎 莉波": "[__split__]Rinami Himesaki",
- "[__split__]応用1": "[__split__]Application 1",
- "[__split__]応用2": "[__split__]Application 2",
- "[__split__]月村 手毬": "[__split__]Temari Tsukimura",
- "[__split__]有村 麻央": "[__split__]Mao Arimura",
- "[__split__]条件": "[__split__]Conditions",
- "[__split__]研修の": "[__split__]Training",
- "[__split__]篠澤 広": "[__split__]Hiro Shinosawa",
- "[__split__]紫雲 清夏": "[__split__]Sumika Shiun",
- "[__split__]花海 咲季": "[__split__]Saki Hanami",
- "[__split__]葛城 リーリヤ": "[__split__]Lilja Katsuragi",
- "[__split__]藤田 ことね": "[__split__]Kotone Fujita",
- "「お仕事」機能解放": "Unlock 'Work' feature",
- "「アイドルへの道」機能解放": "Unlock 'Path to Idol' feature",
- "「コインガシャ」機能解放": "Unlock 'Coin Gacha' feature",
- "「コンテスト」機能解放": "Unlock 'Contest' feature",
- "「サポートカード強化」機能解放": "Unlock 'Support Card Enhancement' feature",
- "「サークル」機能解放": "Unlock 'Circle' feature",
- "「デイリー交換所」機能解放": "Unlock 'Daily Exchange' feature",
- "「プロデュースアイドル特訓」機能解放": "Unlock 'Production Idol Training' feature",
- "「活動費」機能解放": "Unlock 'Activity Expenses' feature",
- "お仕事を開始しよう": "Let's start working",
- "イベントの期間は終了しました": "The event period has ended",
- "ガシャを引く": "Pull the gacha",
- "コンテストで編成しよう": "Organize in the contest",
- "サポートカードを強化しよう": "Let's enhance the support cards",
- "サポートカードを編成しよう": "Organize your support cards",
- "プロデュースで難易度プロに挑戦しよう": "Let's challenge the Pro difficulty in production",
- "プロデュースに挑戦して評価A以上を獲得しよう": "Challenge in production and achieve an A rating or higher",
- "プロデュースに挑戦しよう": "Let's challenge in production",
- "プロデュースアイドルを特訓しよう": "Let's train the production idols",
- "プロフィールを設定しよう": "Set up your profile",
- "マニーを回収しよう": "Let's collect the money",
- "マニー交換所で交換しよう": "Exchange at the money exchange",
- "メモリーを編成しよう": "Organize your memories",
- "他のプロデューサーをフォローしよう": "Let's follow other producers",
- "公式Discordサーバーに入ろう": "Join the official Discord server",
- "公式Xをフォローしよう": "Follow the official X",
- "名刺を編集しよう": "Let's edit the business card",
- "才能開花最大": "Maximize Talent Bloom",
- "活動費を回収しよう": "Let's collect activity expenses"
-}
\ No newline at end of file
+ "TrueEndをみよう": "Let's view the True End",
+ "[__split__]Let's acquire a total of": "[__split__]Let's acquire a total of",
+ "[__split__]Let's clear": "[__split__]Let's clear",
+ "[__split__]Let's consume": "[__split__]Let's consume",
+ "[__split__]Let's earn a total of": "[__split__]Let's earn a total of",
+ "[__split__]Let's log in for": "[__split__]Let's log in for",
+ "[__split__]P Points": "[__split__]P Points",
+ "[__split__]dance lessons": "[__split__]dance lessons",
+ "[__split__]days": "[__split__]days",
+ "[__split__]days left": "[__split__]days left",
+ "[__split__]hr": "[__split__]hr",
+ "[__split__]min left": "[__split__]min left",
+ "[__split__]skill cards": "[__split__]skill cards",
+ "[__split__]to": "[__split__]to",
+ "[__split__]visual lessons": "[__split__]visual lessons",
+ "[__split__]vocal lessons": "[__split__]vocal lessons",
+ "[__split__]センスのプロデュースアイドル": "[__split__]Sense production idols",
+ "[__split__]センスをクリアしよう": "[__split__]Clear the sense",
+ "[__split__]データ連携から可能です": "[__split__]Available from data linkage",
+ "[__split__]データ連携をしよう\n※メニュー": "[__split__]Let's link data\n※Menu",
+ "[__split__]プラン": "[__split__]Plan",
+ "[__split__]プロデュースで最終試験に合格しよう": "[__split__]Pass the final exam through production",
+ "[__split__]プロデュースに挑戦して評価A以上を獲得しよう": "[__split__]Challenge in production and achieve an A rating or higher",
+ "[__split__]プロデュースに挑戦して評価B以上を獲得しよう": "[__split__]Challenge in production and achieve a B rating or higher",
+ "[__split__]プロデュースに挑戦しよう": "[__split__]Let's challenge in production",
+ "[__split__]ロジックのプロデュースアイドル": "[__split__]Logic production idols",
+ "[__split__]ロジックをクリアしよう": "[__split__]Clear the logic",
+ "[__split__]倉本 千奈": "[__split__]China Kuramoto",
+ "[__split__]姫崎 莉波": "[__split__]Rinami Himesaki",
+ "[__split__]応用1": "[__split__]Application 1",
+ "[__split__]応用2": "[__split__]Application 2",
+ "[__split__]月村 手毬": "[__split__]Temari Tsukimura",
+ "[__split__]有村 麻央": "[__split__]Mao Arimura",
+ "[__split__]条件": "[__split__]Conditions",
+ "[__split__]研修の": "[__split__]Training",
+ "[__split__]篠澤 広": "[__split__]Hiro Shinosawa",
+ "[__split__]紫雲 清夏": "[__split__]Sumika Shiun",
+ "[__split__]花海 咲季": "[__split__]Saki Hanami",
+ "[__split__]葛城 リーリヤ": "[__split__]Lilja Katsuragi",
+ "[__split__]藤田 ことね": "[__split__]Kotone Fujita",
+ "「お仕事」機能解放": "Unlock 'Work' feature",
+ "「アイドルへの道」機能解放": "Unlock 'Path to Idol' feature",
+ "「コインガシャ」機能解放": "Unlock 'Coin Gacha' feature",
+ "「コンテスト」機能解放": "Unlock 'Contest' feature",
+ "「サポートカード強化」機能解放": "Unlock 'Support Card Enhancement' feature",
+ "「サークル」機能解放": "Unlock 'Circle' feature",
+ "「デイリー交換所」機能解放": "Unlock 'Daily Exchange' feature",
+ "「プロデュースアイドル特訓」機能解放": "Unlock 'Production Idol Training' feature",
+ "「活動費」機能解放": "Unlock 'Activity Expenses' feature",
+ "お仕事を開始しよう": "Let's start working",
+ "イベントの期間は終了しました": "The event period has ended",
+ "ガシャを引く": "Pull the gacha",
+ "コンテストで編成しよう": "Organize in the contest",
+ "サポートカードを強化しよう": "Let's enhance the support cards",
+ "サポートカードを編成しよう": "Organize your support cards",
+ "プロデュースで難易度プロに挑戦しよう": "Let's challenge the Pro difficulty in production",
+ "プロデュースに挑戦して評価A以上を獲得しよう": "Challenge in production and achieve an A rating or higher",
+ "プロデュースに挑戦しよう": "Let's challenge in production",
+ "プロデュースアイドルを特訓しよう": "Let's train the production idols",
+ "プロフィールを設定しよう": "Set up your profile",
+ "マニーを回収しよう": "Let's collect the money",
+ "マニー交換所で交換しよう": "Exchange at the money exchange",
+ "メモリーを編成しよう": "Organize your memories",
+ "他のプロデューサーをフォローしよう": "Let's follow other producers",
+ "公式Discordサーバーに入ろう": "Join the official Discord server",
+ "公式Xをフォローしよう": "Follow the official X",
+ "名刺を編集しよう": "Let's edit the business card",
+ "才能開花最大": "Maximize Talent Bloom",
+ "活動費を回収しよう": "Let's collect activity expenses"
+}
diff --git a/local-files/genericTrans/index/term.json b/local-files/genericTrans/index/term.json
index 480aaa75..1084ace2 100644
--- a/local-files/genericTrans/index/term.json
+++ b/local-files/genericTrans/index/term.json
@@ -1,169 +1,169 @@
{
- " 藤田ことねのプロデュースを10回完了": " Completed 10 productions of Kotone Fujita",
- "1ターン後": "After 1 turn",
- "1位ボーナス": "1st place bonus",
- "3↑": "3↑",
- "3位以上": "3rd place/higher",
- "3年生の実力": "Senior's ability",
- "PLv10で解放": "Unlocked at PLv10",
- "○〆元気を無視して体力を消費": "Consume stamina ignoring ○〆 energy",
- "○〆好調のパラメータ上昇量を○〆好調1ターンごとに10%増加": "For each turn of ○〆 Good Shape, increase parameter gain by an additional 10%",
- "あと1回": "One more time",
- "あと2回": "2 more times",
- "このターン、スキルカードを追加で使用できる": "This turn, you can use an additional skill card",
- "もうちょっと!": "Just a little more!",
- "やる気": "Motivation ",
- "やる気が1増加するごとに、○〆元気の増加量を1増加": "For each increase in motivation, ○〆 energy gain increases by 1",
- "アイテム\nアイテム\nアイテム": "Item\nItem\nItem",
- "アチーブメント「あふれだす想い」を獲得した状態でプロデュースの中間試験を合格する": "Pass the midterm exam of production in a state of achieving the achievement [Overflowing Feelings]",
- "エナジー": "Energy ",
- "サポート重複": "Support Overlap",
- "スキルカードやトラブルによる体力減少時、体力の代わりに消費される": "Consumed instead of stamina when skill cards or troubles cause stamina reduction",
- "スキルカードを獲得する。獲得したスキルカードはレッスン終了時に削除される": "Obtain a skill card. The obtained skill card will be deleted at the end of the lesson",
- "スキルカード使用数追加": "Additional skill card usage",
- "ターン終了時、好印象1ごとにパラメータを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, for each point of good impression, parameter increases by 1. At the start of the turn, good impression decreases by 1",
- "ダンス": "Dance",
- "ダンス1000以上": "Dance 1000 or more",
- "ダンス100以上": "Dance 100 or more",
- "ダンス150以上": "Dance 150 or more",
- "ダンス200以上": "Dance 200 or more",
- "ダンス250以上": "Dance 250 or more",
- "ダンス300以上": "Dance 300 or more",
- "ダンス450以上": "Dance 450 or more",
- "ダンス500以上": "Dance 500 or more",
- "ダンス550以上": "Dance 550 or more",
- "ダンス600以上": "Dance 600 or more",
- "ダンス750以上": "Dance 750 or more",
- "ダンス800以上": "Dance 800 or more",
- "ダンス850以上": "Dance 850 or more",
- "ダンス900以上": "Dance 900 or more",
- "ダンス950以上": "Dance 950 or more",
- "ダンスレッスン終了時、ダンス上昇+1": "At the end of Dance Lesson, Dance +1",
- "ダンスレッスン終了時、ダンス上昇+10": "At the end of Dance Lesson, Dance +10",
- "ダンスレッスン終了時、ダンス上昇+2": "At the end of Dance Lesson, Dance +2",
- "ダンスレッスン終了時、ダンス上昇+3": "At the end of Dance Lesson, Dance +3",
- "ダンスレッスン終了時、ダンス上昇+4": "At the end of Dance Lesson, Dance +4",
- "ダンスレッスン終了時、ダンス上昇+5": "At the end of Dance Lesson, Dance +5",
- "ダンスレッスン終了時、ダンス上昇+6": "At the end of Dance Lesson, Dance +6",
- "ダンスレッスン終了時、ダンス上昇+7": "At the end of Dance Lesson, Dance +7",
- "ダンスレッスン終了時、ダンス上昇+8": "At the end of Dance Lesson, Dance +8",
- "ダンスレッスン終了時、ダンス上昇+9": "At the end of Dance Lesson, Dance +9",
- "ダンス上昇+15\nスキルカードを選択して獲得": "Dance increase +15\nSelect and obtain a skill card",
- "ダンス上昇+30\nスキルカードを選択して獲得": "Dance increase +30\nSelect and acquire skill cards",
- "ダンス上昇+80\nスキルカードを選択して獲得": "Dance increase +80\nSelect and obtain skill cards",
- "パラメータ上昇量を50%増加 ": "Increase parameter gain by 50%",
- "ビジュアル": "Visual",
- "ビジュアル1000以上": "Visual 1000 or more",
- "ビジュアル100以上": "Visual 100 or more",
- "ビジュアル150以上": "Visual 150 or more",
- "ビジュアル200以上": "Visual 200 or more",
- "ビジュアル250以上": "Visual 250 or more",
- "ビジュアル300以上": "Visual 300 or more",
- "ビジュアル450以上": "Visual 450 or more",
- "ビジュアル500以上": "Visual 500 or more",
- "ビジュアル550以上": "Visual 550 or more",
- "ビジュアル600以上": "Visual 600 or more",
- "ビジュアル750以上": "Visual 750 or more",
- "ビジュアル800以上": "Visual 800 or more",
- "ビジュアル850以上": "Visual 850 or more",
- "ビジュアル900以上": "Visual 900 or more",
- "ビジュアル950以上": "Visual 950 or more",
- "ビジュアルレッスン終了時、ビジュアル上昇+1": "At the end of Visual Lesson, Visual +1",
- "ビジュアルレッスン終了時、ビジュアル上昇+10": "At the end of Visual Lesson, Visual +10",
- "ビジュアルレッスン終了時、ビジュアル上昇+2": "At the end of Visual Lesson, Visual +2",
- "ビジュアルレッスン終了時、ビジュアル上昇+3": "At the end of Visual Lesson, Visual +3",
- "ビジュアルレッスン終了時、ビジュアル上昇+4": "At the end of Visual Lesson, Visual +4",
- "ビジュアルレッスン終了時、ビジュアル上昇+5": "At the end of Visual Lesson, Visual +5",
- "ビジュアルレッスン終了時、ビジュアル上昇+6": "At the end of Visual Lesson, Visual +6",
- "ビジュアルレッスン終了時、ビジュアル上昇+7": "At the end of Visual Lesson, Visual +7",
- "ビジュアルレッスン終了時、ビジュアル上昇+8": "At the end of Visual Lesson, Visual +8",
- "ビジュアルレッスン終了時、ビジュアル上昇+9": "At the end of Visual Lesson, Visual +9",
- "ビジュアル上昇+40\nスキルカードを選択して獲得": "Visual increase +40\nSelect and Obtain skill card",
- "ビジュアル上昇+55\nスキルカードを選択して獲得": "Visual increase +55\nSelect and obtain skill card",
- "ビジュアル上昇+80\nスキルカードを選択して獲得": "Visual +80\nSelect and obtain skill card",
- "プロデュースがんばりましょう!": "Let's do our best in producing!",
- "ボーカル": "Vocal",
- "ボーカル1000以上": "Vocal 1000 or More",
- "ボーカル100以上": "Vocal 100 or more",
- "ボーカル150以上": "Vocal 150 or more",
- "ボーカル200以上": "Vocal 200 or more",
- "ボーカル250以上": "Vocal 250 or more",
- "ボーカル300以上": "Vocal 300 or more",
- "ボーカル450以上": "Vocal 450 or more",
- "ボーカル500以上": "Vocal 500 or more",
- "ボーカル550以上": "Vocal 550 or more",
- "ボーカル600以上": "Vocal 600 or more",
- "ボーカル750以上": "Vocal 750 or more",
- "ボーカル800以上": "Vocal 800 or more",
- "ボーカル850以上": "Vocal 850 or more",
- "ボーカル900以上": "Vocal 900 or more",
- "ボーカル950以上": "Vocal 950 or more",
- "ボーカルレッスン終了時、ボーカル上昇+1": "At the end of Vocal Lesson, Vocal +1",
- "ボーカルレッスン終了時、ボーカル上昇+10": "At the end of Vocal Lesson, Vocal +10",
- "ボーカルレッスン終了時、ボーカル上昇+2": "At the end of Vocal Lesson, Vocal +2",
- "ボーカルレッスン終了時、ボーカル上昇+3": "At the end of Vocal Lesson, Vocal +3",
- "ボーカルレッスン終了時、ボーカル上昇+4": "At the end of Vocal Lesson, Vocal +4",
- "ボーカルレッスン終了時、ボーカル上昇+5": "At the end of Vocal Lesson, Vocal +5",
- "ボーカルレッスン終了時、ボーカル上昇+6": "At the end of Vocal Lesson, Vocal +6",
- "ボーカルレッスン終了時、ボーカル上昇+7": "At the end of Vocal Lesson, Vocal +7",
- "ボーカルレッスン終了時、ボーカル上昇+8": "At the end of Vocal Lesson, Vocal +8",
- "ボーカルレッスン終了時、ボーカル上昇+9": "At the end of Vocal Lesson, Vocal +9",
- "ボーカル上昇+15\nスキルカードを選択して獲得": "Vocal increase +15\nSelect and acquire skill cards",
- "ボーカル上昇+30\nスキルカードを選択して獲得": "Vocal increase +30\nSelect and obtain a skill card",
- "ボーカル上昇+40\nスキルカードを選択して獲得": "Vocal +40\nSelect and obtain skill card",
- "レッスン中1回": "Once per lesson",
- "レッスン中に1回使用すると、そのレッスンが終了するまで、除外に移動する": "Use once during a lesson, then it is excluded until the end of the lesson",
- "レッスン中強化": "Enhance during lesson",
- "レッスン終了までスキルカードを強化": "Enhance skill cards until the end of the lesson",
- "一本満足バー": "Satisfied with one bar",
- "体力": "ST",
- "体力30/30\n元気12": "Stamina 30/30\nEnergy 12",
- "体力消費": "Stamina consumption",
- "元気": "Energy ",
- "初回報酬": "Reward",
- "名前を繰り返す": "Repeat the name",
- "好印象": "Good Impression ",
- "好調": "Good Shape ",
- "定期公演『初』──それは、初星学園アイドル科の\n成績上位者のみ立つことができるステージ\n自分を磨き、今、彼女たちは輝きはじめる──": "Regular performance 『Hajime』── It is a stage that only the top performers of Hatsuboshi Idol Academy can stand on. Polishing themselves, now, they begin to shine──",
- "強化なし": "No enhancement",
- "成就": "Achieved",
- "授業終了時、ボーカル上昇+4": "At the end of class, Vocal increase +4",
- "最大体力の10%分回復\nランダムなスキルカードを強化": "Recover 10% of Max Stamina\nStrengthen a Random Skill Card",
- "最大体力の10%分回復\nランダムな名前に「基本」を含むスキルカードを異なるスキルカードにチェンジ": "Recover 10% of maximum health\nChange a skill card containing \"basic\" in its name randomly to a different skill card",
- "最大体力の20%分回復\nPドリンクを選択して獲得\nスキルカード(高確率でSR以上)を選択して獲得": "Recover 20% of Max Stamina\nSelect and Obtain P Drink\nSelect and Obtain Skill Card (High Chance of SR or Higher)",
- "最大体力の30%分回復\nスキルカードを選択して獲得": "Recover 30% of Max Stamina\nSelect and Obtain Skill Card",
- "最大体力の40%分回復\nアクティブスキルカードを選択して獲得": "Recover 40% of Max Stamina\nSelect and Obtain Active Skill Card",
- "最大体力の40%分回復\nメンタルスキルカードを選択して獲得": "Recover 40% of maximum health\nChoose and acquire a mental skill card",
- "最大体力の40%分回復\nランダムなスキルカードを強化": "Recover 40% of maximum health\nStrengthen a random skill card",
- "最大体力の40%分回復\nランダムな名前に「基本」を含むスキルカードを異なるスキルカードにチェンジ": "Recover 40% of Max Stamina\nChange a Random Skill Card with 'Basic' in its Name to a Different Skill Card",
- "最大体力の50%分回復\nPドリンクを選択して獲得\nアクティブスキルカードを選択して獲得": "Recover 50% of Max Stamina\nSelect and Acquire P Drink\nSelect and Acquire Active Skill Card",
- "派手な動きと一緒に": "Together with flashy moves",
- "獲得スキルカード再抽選回数+1": "Acquisition of skill card re-draw count +1",
- "生成": "",
- "絶好調": "Excellent Condition",
- "複数所持できず、追加入手やコピーはできない": "Cannot be held in multiples, nor can it be obtained additionally or copied",
- "親愛度": "Bond",
- "試験時のスコアボーナスを10%増加": "Increase exam score bonus by 10%",
- "試験時のスコアボーナスを100%増加": "Increase exam score bonus by 100%",
- "試験時のスコアボーナスを15%増加": "Increase exam score bonus by 15%",
- "試験時のスコアボーナスを20%増加": "Increase exam score bonus by 20%",
- "試験時のスコアボーナスを25%増加": "Increase exam score bonus by 25%",
- "試験時のスコアボーナスを30%増加": "Increase exam score bonus by 30%",
- "試験時のスコアボーナスを35%増加": "Increase exam score bonus by 35%",
- "試験時のスコアボーナスを40%増加": "Increase exam score bonus by 40%",
- "試験時のスコアボーナスを45%増加": "Increase exam score bonus by 45%",
- "試験時のスコアボーナスを5%増加": "Increase exam score bonus by 5%",
- "試験時のスコアボーナスを50%増加": "Increase exam score bonus by 50%",
- "試験時のスコアボーナスを55%増加": "Increase exam score bonus by 55%",
- "試験時のスコアボーナスを60%増加": "Increase exam score bonus by 60%",
- "試験時のスコアボーナスを65%増加": "Increase exam score bonus by 65%",
- "試験時のスコアボーナスを70%増加": "Increase exam score bonus by 70%",
- "試験時のスコアボーナスを75%増加": "Increase exam score bonus by 75%",
- "試験時のスコアボーナスを80%増加": "Increase exam score bonus by 80%",
- "試験時のスコアボーナスを85%増加": "Increase exam score bonus by 85%",
- "試験時のスコアボーナスを90%増加": "Increase exam score bonus by 90%",
- "試験時のスコアボーナスを95%増加": "Increase exam score bonus by 95%",
- "重複不可": "No duplication",
- "集中": "Focus ",
- "集中が1増加するごとに、パラメータ上昇量を1増加": "For each increase in focus, parameter gain increases by 1"
-}
\ No newline at end of file
+ " 藤田ことねのプロデュースを10回完了": " Completed 10 productions of Kotone Fujita",
+ "1ターン後": "After 1 turn",
+ "1位ボーナス": "1st place bonus",
+ "3↑": "3↑",
+ "3位以上": "3rd place/higher",
+ "3年生の実力": "Senior's ability",
+ "PLv10で解放": "Unlocked at PLv10",
+ "○〆元気を無視して体力を消費": "Consume stamina ignoring ○〆 energy",
+ "○〆好調のパラメータ上昇量を○〆好調1ターンごとに10%増加": "For each turn of ○〆 Good Shape, increase parameter gain by an additional 10%",
+ "あと1回": "One more time",
+ "あと2回": "2 more times",
+ "このターン、スキルカードを追加で使用できる": "This turn, you can use an additional skill card",
+ "もうちょっと!": "Just a little more!",
+ "やる気": "Motivation ",
+ "やる気が1増加するごとに、○〆元気の増加量を1増加": "For each increase in motivation, ○〆 energy gain increases by 1",
+ "アイテム\nアイテム\nアイテム": "Item\nItem\nItem",
+ "アチーブメント「あふれだす想い」を獲得した状態でプロデュースの中間試験を合格する": "Pass the midterm exam of production in a state of achieving the achievement [Overflowing Feelings]",
+ "エナジー": "Energy ",
+ "サポート重複": "Support Overlap",
+ "スキルカードやトラブルによる体力減少時、体力の代わりに消費される": "Consumed instead of stamina when skill cards or troubles cause stamina reduction",
+ "スキルカードを獲得する。獲得したスキルカードはレッスン終了時に削除される": "Obtain a skill card. The obtained skill card will be deleted at the end of the lesson",
+ "スキルカード使用数追加": "Additional skill card usage",
+ "ターン終了時、好印象1ごとにパラメータを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, for each point of good impression, parameter increases by 1. At the start of the turn, good impression decreases by 1",
+ "ダンス": "Dance",
+ "ダンス1000以上": "Dance 1000 or more",
+ "ダンス100以上": "Dance 100 or more",
+ "ダンス150以上": "Dance 150 or more",
+ "ダンス200以上": "Dance 200 or more",
+ "ダンス250以上": "Dance 250 or more",
+ "ダンス300以上": "Dance 300 or more",
+ "ダンス450以上": "Dance 450 or more",
+ "ダンス500以上": "Dance 500 or more",
+ "ダンス550以上": "Dance 550 or more",
+ "ダンス600以上": "Dance 600 or more",
+ "ダンス750以上": "Dance 750 or more",
+ "ダンス800以上": "Dance 800 or more",
+ "ダンス850以上": "Dance 850 or more",
+ "ダンス900以上": "Dance 900 or more",
+ "ダンス950以上": "Dance 950 or more",
+ "ダンスレッスン終了時、ダンス上昇+1": "At the end of Dance Lesson, Dance +1",
+ "ダンスレッスン終了時、ダンス上昇+10": "At the end of Dance Lesson, Dance +10",
+ "ダンスレッスン終了時、ダンス上昇+2": "At the end of Dance Lesson, Dance +2",
+ "ダンスレッスン終了時、ダンス上昇+3": "At the end of Dance Lesson, Dance +3",
+ "ダンスレッスン終了時、ダンス上昇+4": "At the end of Dance Lesson, Dance +4",
+ "ダンスレッスン終了時、ダンス上昇+5": "At the end of Dance Lesson, Dance +5",
+ "ダンスレッスン終了時、ダンス上昇+6": "At the end of Dance Lesson, Dance +6",
+ "ダンスレッスン終了時、ダンス上昇+7": "At the end of Dance Lesson, Dance +7",
+ "ダンスレッスン終了時、ダンス上昇+8": "At the end of Dance Lesson, Dance +8",
+ "ダンスレッスン終了時、ダンス上昇+9": "At the end of Dance Lesson, Dance +9",
+ "ダンス上昇+15\nスキルカードを選択して獲得": "Dance increase +15\nSelect and obtain a skill card",
+ "ダンス上昇+30\nスキルカードを選択して獲得": "Dance increase +30\nSelect and acquire skill cards",
+ "ダンス上昇+80\nスキルカードを選択して獲得": "Dance increase +80\nSelect and obtain skill cards",
+ "パラメータ上昇量を50%増加 ": "Increase parameter gain by 50%",
+ "ビジュアル": "Visual",
+ "ビジュアル1000以上": "Visual 1000 or more",
+ "ビジュアル100以上": "Visual 100 or more",
+ "ビジュアル150以上": "Visual 150 or more",
+ "ビジュアル200以上": "Visual 200 or more",
+ "ビジュアル250以上": "Visual 250 or more",
+ "ビジュアル300以上": "Visual 300 or more",
+ "ビジュアル450以上": "Visual 450 or more",
+ "ビジュアル500以上": "Visual 500 or more",
+ "ビジュアル550以上": "Visual 550 or more",
+ "ビジュアル600以上": "Visual 600 or more",
+ "ビジュアル750以上": "Visual 750 or more",
+ "ビジュアル800以上": "Visual 800 or more",
+ "ビジュアル850以上": "Visual 850 or more",
+ "ビジュアル900以上": "Visual 900 or more",
+ "ビジュアル950以上": "Visual 950 or more",
+ "ビジュアルレッスン終了時、ビジュアル上昇+1": "At the end of Visual Lesson, Visual +1",
+ "ビジュアルレッスン終了時、ビジュアル上昇+10": "At the end of Visual Lesson, Visual +10",
+ "ビジュアルレッスン終了時、ビジュアル上昇+2": "At the end of Visual Lesson, Visual +2",
+ "ビジュアルレッスン終了時、ビジュアル上昇+3": "At the end of Visual Lesson, Visual +3",
+ "ビジュアルレッスン終了時、ビジュアル上昇+4": "At the end of Visual Lesson, Visual +4",
+ "ビジュアルレッスン終了時、ビジュアル上昇+5": "At the end of Visual Lesson, Visual +5",
+ "ビジュアルレッスン終了時、ビジュアル上昇+6": "At the end of Visual Lesson, Visual +6",
+ "ビジュアルレッスン終了時、ビジュアル上昇+7": "At the end of Visual Lesson, Visual +7",
+ "ビジュアルレッスン終了時、ビジュアル上昇+8": "At the end of Visual Lesson, Visual +8",
+ "ビジュアルレッスン終了時、ビジュアル上昇+9": "At the end of Visual Lesson, Visual +9",
+ "ビジュアル上昇+40\nスキルカードを選択して獲得": "Visual increase +40\nSelect and Obtain skill card",
+ "ビジュアル上昇+55\nスキルカードを選択して獲得": "Visual increase +55\nSelect and obtain skill card",
+ "ビジュアル上昇+80\nスキルカードを選択して獲得": "Visual +80\nSelect and obtain skill card",
+ "プロデュースがんばりましょう!": "Let's do our best in producing!",
+ "ボーカル": "Vocal",
+ "ボーカル1000以上": "Vocal 1000 or More",
+ "ボーカル100以上": "Vocal 100 or more",
+ "ボーカル150以上": "Vocal 150 or more",
+ "ボーカル200以上": "Vocal 200 or more",
+ "ボーカル250以上": "Vocal 250 or more",
+ "ボーカル300以上": "Vocal 300 or more",
+ "ボーカル450以上": "Vocal 450 or more",
+ "ボーカル500以上": "Vocal 500 or more",
+ "ボーカル550以上": "Vocal 550 or more",
+ "ボーカル600以上": "Vocal 600 or more",
+ "ボーカル750以上": "Vocal 750 or more",
+ "ボーカル800以上": "Vocal 800 or more",
+ "ボーカル850以上": "Vocal 850 or more",
+ "ボーカル900以上": "Vocal 900 or more",
+ "ボーカル950以上": "Vocal 950 or more",
+ "ボーカルレッスン終了時、ボーカル上昇+1": "At the end of Vocal Lesson, Vocal +1",
+ "ボーカルレッスン終了時、ボーカル上昇+10": "At the end of Vocal Lesson, Vocal +10",
+ "ボーカルレッスン終了時、ボーカル上昇+2": "At the end of Vocal Lesson, Vocal +2",
+ "ボーカルレッスン終了時、ボーカル上昇+3": "At the end of Vocal Lesson, Vocal +3",
+ "ボーカルレッスン終了時、ボーカル上昇+4": "At the end of Vocal Lesson, Vocal +4",
+ "ボーカルレッスン終了時、ボーカル上昇+5": "At the end of Vocal Lesson, Vocal +5",
+ "ボーカルレッスン終了時、ボーカル上昇+6": "At the end of Vocal Lesson, Vocal +6",
+ "ボーカルレッスン終了時、ボーカル上昇+7": "At the end of Vocal Lesson, Vocal +7",
+ "ボーカルレッスン終了時、ボーカル上昇+8": "At the end of Vocal Lesson, Vocal +8",
+ "ボーカルレッスン終了時、ボーカル上昇+9": "At the end of Vocal Lesson, Vocal +9",
+ "ボーカル上昇+15\nスキルカードを選択して獲得": "Vocal increase +15\nSelect and acquire skill cards",
+ "ボーカル上昇+30\nスキルカードを選択して獲得": "Vocal increase +30\nSelect and obtain a skill card",
+ "ボーカル上昇+40\nスキルカードを選択して獲得": "Vocal +40\nSelect and obtain skill card",
+ "レッスン中1回": "Once per lesson",
+ "レッスン中に1回使用すると、そのレッスンが終了するまで、除外に移動する": "Use once during a lesson, then it is excluded until the end of the lesson",
+ "レッスン中強化": "Enhance during lesson",
+ "レッスン終了までスキルカードを強化": "Enhance skill cards until the end of the lesson",
+ "一本満足バー": "Satisfied with one bar",
+ "体力": "ST",
+ "体力30/30\n元気12": "Stamina 30/30\nEnergy 12",
+ "体力消費": "Stamina consumption",
+ "元気": "Energy ",
+ "初回報酬": "Reward",
+ "名前を繰り返す": "Repeat the name",
+ "好印象": "Good Impression ",
+ "好調": "Good Shape ",
+ "定期公演『初』──それは、初星学園アイドル科の\n成績上位者のみ立つことができるステージ\n自分を磨き、今、彼女たちは輝きはじめる──": "Regular performance 『Hajime』── It is a stage that only the top performers of Hatsuboshi Idol Academy can stand on. Polishing themselves, now, they begin to shine──",
+ "強化なし": "No enhancement",
+ "成就": "Achieved",
+ "授業終了時、ボーカル上昇+4": "At the end of class, Vocal increase +4",
+ "最大体力の10%分回復\nランダムなスキルカードを強化": "Recover 10% of Max Stamina\nStrengthen a Random Skill Card",
+ "最大体力の10%分回復\nランダムな名前に「基本」を含むスキルカードを異なるスキルカードにチェンジ": "Recover 10% of maximum health\nChange a skill card containing \"basic\" in its name randomly to a different skill card",
+ "最大体力の20%分回復\nPドリンクを選択して獲得\nスキルカード(高確率でSR以上)を選択して獲得": "Recover 20% of Max Stamina\nSelect and Obtain P Drink\nSelect and Obtain Skill Card (High Chance of SR or Higher)",
+ "最大体力の30%分回復\nスキルカードを選択して獲得": "Recover 30% of Max Stamina\nSelect and Obtain Skill Card",
+ "最大体力の40%分回復\nアクティブスキルカードを選択して獲得": "Recover 40% of Max Stamina\nSelect and Obtain Active Skill Card",
+ "最大体力の40%分回復\nメンタルスキルカードを選択して獲得": "Recover 40% of maximum health\nChoose and acquire a mental skill card",
+ "最大体力の40%分回復\nランダムなスキルカードを強化": "Recover 40% of maximum health\nStrengthen a random skill card",
+ "最大体力の40%分回復\nランダムな名前に「基本」を含むスキルカードを異なるスキルカードにチェンジ": "Recover 40% of Max Stamina\nChange a Random Skill Card with 'Basic' in its Name to a Different Skill Card",
+ "最大体力の50%分回復\nPドリンクを選択して獲得\nアクティブスキルカードを選択して獲得": "Recover 50% of Max Stamina\nSelect and Acquire P Drink\nSelect and Acquire Active Skill Card",
+ "派手な動きと一緒に": "Together with flashy moves",
+ "獲得スキルカード再抽選回数+1": "Acquisition of skill card re-draw count +1",
+ "生成": "",
+ "絶好調": "Excellent Condition",
+ "複数所持できず、追加入手やコピーはできない": "Cannot be held in multiples, nor can it be obtained additionally or copied",
+ "親愛度": "Bond",
+ "試験時のスコアボーナスを10%増加": "Increase exam score bonus by 10%",
+ "試験時のスコアボーナスを100%増加": "Increase exam score bonus by 100%",
+ "試験時のスコアボーナスを15%増加": "Increase exam score bonus by 15%",
+ "試験時のスコアボーナスを20%増加": "Increase exam score bonus by 20%",
+ "試験時のスコアボーナスを25%増加": "Increase exam score bonus by 25%",
+ "試験時のスコアボーナスを30%増加": "Increase exam score bonus by 30%",
+ "試験時のスコアボーナスを35%増加": "Increase exam score bonus by 35%",
+ "試験時のスコアボーナスを40%増加": "Increase exam score bonus by 40%",
+ "試験時のスコアボーナスを45%増加": "Increase exam score bonus by 45%",
+ "試験時のスコアボーナスを5%増加": "Increase exam score bonus by 5%",
+ "試験時のスコアボーナスを50%増加": "Increase exam score bonus by 50%",
+ "試験時のスコアボーナスを55%増加": "Increase exam score bonus by 55%",
+ "試験時のスコアボーナスを60%増加": "Increase exam score bonus by 60%",
+ "試験時のスコアボーナスを65%増加": "Increase exam score bonus by 65%",
+ "試験時のスコアボーナスを70%増加": "Increase exam score bonus by 70%",
+ "試験時のスコアボーナスを75%増加": "Increase exam score bonus by 75%",
+ "試験時のスコアボーナスを80%増加": "Increase exam score bonus by 80%",
+ "試験時のスコアボーナスを85%増加": "Increase exam score bonus by 85%",
+ "試験時のスコアボーナスを90%増加": "Increase exam score bonus by 90%",
+ "試験時のスコアボーナスを95%増加": "Increase exam score bonus by 95%",
+ "重複不可": "No duplication",
+ "集中": "Focus ",
+ "集中が1増加するごとに、パラメータ上昇量を1増加": "For each increase in focus, parameter gain increases by 1"
+}
diff --git a/local-files/genericTrans/index/trash.json b/local-files/genericTrans/index/trash.json
index 7a754e30..3745441a 100644
--- a/local-files/genericTrans/index/trash.json
+++ b/local-files/genericTrans/index/trash.json
@@ -1,237 +1,237 @@
{
- "!": "!",
- "(+3000)": "(+3000)",
- "(xx.xx MB)": "(xx.xx MB)",
- "0 times": "0 times",
- "1ターン目": "1 Turn",
- "1 Turn": "1 Turn",
- "2 Turn": "2 Turn",
- "3 Turn": "3 Turn",
- "4 Turn": "4 Turn",
- "5 Turn": "5 Turn",
- "6 Turn": "6 Turn",
- "7 Turn": "7 Turn",
- "8 Turn": "8 Turn",
- "9 Turn": "9 Turn",
- "10 Turn": "10 Turn",
- "11 Turn": "11 Turn",
- "12 Turn": "12 Turn",
- "×10": "×10",
- "アイテム名あいうえおかきくけこ": "Item Name AIUEOKAKIKUKEKO",
- "200.00GB": "200.00GB",
- "744.69 KB": "744.69 KB",
- "2023/12/30 11:59 まで": "2023/12/30 11:59 まで",
- "2022/12/12 20:00〜2022/12/12 20:00": "2022/12/12 20:00〜2022/12/12 20:00",
- "38 min left": "38 min left",
- "1回無料": "1 time free",
- "Update in 4 h 22 m(s)": "Update in 4 h 22 m(s)",
- "あいうえお": "あいうえお",
- "説明\n説明\n説明": "Explanation\nExplanation\nExplanation",
- "7 days left": "7 days left",
- "456,789Pt": "456,789Pt",
- "(1,234,000pt)": "(1,234,000pt)",
- "99,999Pt": "99,999Pt",
- "+200Pt": "+200Pt",
- "3000%": "3000%",
- "サポート強化を10回しよう\n1234567890123456": "Let's strengthen support 10 times!\n1234567890123456",
- "costume.type.unknown": "costume.type.unknown",
- "\nOnce per lessonNo dupe": "\nOnce per lessonNo dupe",
- "28 min left": "28 min left",
- "4 days left": "4 days left",
- "STEP1": "STEP1",
- "23 min left": "23 min left",
- "■セット内容 (即時付与) \n・有償ジュエル ×50個 \n・いいいいい12345 ×200 \n・★5確定ガチャチケット \n\n ■即時獲得可能報酬\n〇〇〇〇〇パスのご購入時に、最大獲得可能報酬の 一部を受け取ることができます。\n \n・有償ジュエル ×2000\n ・プロテインバー ×50 \n・マニー ×3000 \n・アイテム名 ×100 \n ■注意事項 \nテキストテキストテキストテキストテキストテキス トテキストテキストテキストテキストテキストテキ ストテキストテキストテキストテキスト": "■Set Contents (Immediate Grant) \n・Paid Jewels ×50 \n・Sample Item 12345 ×200 \n・Guaranteed ★5 Gacha Ticket \n\n ■Immediately Acquirable Rewards\nUpon purchasing the pass, you can receive some of the maximum acquirable rewards.\n \n・Paid Jewels ×2000\n ・Protein Bar ×50 \n・Money ×3000 \n・Item Name ×100 \n ■Notes \nTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextText",
- "最大獲得可能報酬": "Max Rewards",
- "ミッションパス 2024年8月の達成報酬にて獲得できる、プレミアム報酬が解放されます。\nミッションパス 2024年8月の開催期間中ならいつでも購入可能で、すでに達成済みのミッションパスPtのプレミアム報酬は即座に獲得可能です。\n\n開催期間\n2024/08/01 5:00:00 〜 2024/09/01 4:59:59\n\n注意事項\n・プレミアムミッションパス 2024年8月を購入している場合でも、未達成のミッションパスPtのプレミアム報酬は受け取ることができません。\n・他のOSへの機種変更を行った場合にも、プレミアムミッションパス 2024年8月の効果は引き継がれます。\n・他のデバイスとマルチセッションプレイを行う場合にも、プレミアムミッションパス 2024年8月の効果は引き継がれます。\n・プレミアム報酬で得られるジュエルは、無償ジュエルです。無償ジュエルを用いて有償ジュエル専用サービスを利用することはできません。\n・コンビニ決済では、商品を購入してから決済が完了するまでの間は、プレミアムミッションパス 2024年8月の効果を得ることはできません。\n・プレミアムミッションパス 2024年8月は返品/交換は一切お受けできません。\n・期間内に獲得した『ミッションパスPt』は、ほかのミッションパスに持ち越すことはできません。": "Premium rewards obtainable through the completion rewards of Mission Pass August 2024 will be unlocked.\nYou can purchase it at any time during the Mission Pass August 2024 period, and already achieved Mission Pass Pt premium rewards can be immediately acquired.\n\nEvent Period\n2024/08/01 5:00:00 〜 2024/09/01 4:59:59\n\nNotes\n・Even if you purchase Premium Mission Pass August 2024, you cannot receive premium rewards for unachieved Mission Pass Pt.\n・The effect of Premium Mission Pass August 2024 is carried over even if you change to a different OS.\n・The effect of Premium Mission Pass August 2024 is carried over even if you play multi-session on other devices.\n・Jewels obtained through premium rewards are free jewels. You cannot use free jewels to access services exclusive to paid jewels.\n・With convenience store payments, you cannot obtain the effects of Premium Mission Pass August 2024 until the payment is completed after purchasing the product.\n・Premium Mission Pass August 2024 cannot be returned or exchanged under any circumstances.\n・Mission Pass Pt obtained within the period cannot be carried over to other mission passes.",
- "説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文\n": "Description\n",
- "サポートカード名称012345": "Support card name 012345",
- "34,567pt": "34,567pt",
- "99,999Ptで獲得": "99,999Ptで獲得",
- "0000/00/00 00:00まで": "0000/00/00 00:00まで",
- "-pt": "-pt",
- "Update in 17 h 52 m(s)": "Update in 17 h 52 m(s)",
- "Update in 17 h 33 m(s)": "Update in 17 h 33 m(s)",
- "Update in 17 h 31 m(s)": "Update in 17 h 31 m(s)",
- "1 days": "1 days",
- "あと23時間": "23 Hours Left",
- "報酬アイテム名89012\n123456789012": "報酬アイテム名89012\n123456789012",
- "プロデューサー名123P": "プロデューサー名123P",
- "123456pt": "123456pt",
- "1 days left": "1 days left",
- "11 hr 58 min left": "11 hr 58 min left",
- "11,851Pt": "11,851Pt",
- "12/10 12:00〜12/24 10:00": "12/10 12:00〜12/24 10:00",
- "Logic only": "Logic only",
- "12時間": "12 hours",
- "12月3日(金)0:00からメンテナンスを行いますaaaa": "12月3日(金)0:00からメンテナンスを行いますaaaa",
- "14 hr 13 min left": "14 hr 13 min left",
- "15,476Pt": "15,476Pt",
- "15,867Pt": "15,867Pt",
- "16 hr 33 min left": "16 hr 33 min left",
- "2 days": "2 days",
- "2 times": "2 times",
- "2022/12/12 20:00 〜 2022/12/12 20:00": "2022/12/12 20:00 〜 2022/12/12 20:00",
- "22 hours left": "22 hours left",
- "22,402Pt": "22,402Pt",
- "22,663Pt": "22,663Pt",
- "22.32 KB": "22.32 KB",
- "23,677Pt": "23,677Pt",
- "23/12/10 12:00〜24/01/24 10:00": "23/12/10 12:00〜24/01/24 10:00",
- "24/07/12 11:00 to 24/07/22 09:59": "24/07/12 11:00 to 24/07/22 09:59",
- "24/07/21 11:00 to 24/09/01 04:59": "24/07/21 11:00 to 24/09/01 04:59",
- "29 days left": "29 days left",
- "3 days": "3 days",
- "30fps": "30fps",
- "4 days": "4 days",
- "41 days left": "41 days left",
- "422回": "422回",
- "4時間": "4 hours",
- "5 days": "5 days",
- "5 days left": "5 days left",
- "5 hr 35 min left": "5 hr 35 min left",
- "5 hr 36 min left": "5 hr 36 min left",
- "59 days left": "59 days left",
- "6 hours left": "6 hours left",
- "60fps": "60fps",
- "7 hours left": "7 hours left",
- "700Pt": "700Pt",
- "706Pt": "706Pt",
- "8 hours": "8 hours",
- "8 hours left": "8 hours left",
- "9 days left": "9 days left",
- "9 hours left": "9 hours left",
- "99,999,999\n/99,999,999": "99,999,999\n/99,999,999",
- "×5": "×5",
- "Lv100": "Lv100",
- "Lv120": "Lv120",
- "?": "?",
- "AP is ": "AP is ",
- "After Box 3": "After Box 3",
- "Bond5/10": "Bond5/10",
- "Bond9/10": "Bond9/10",
- "Box 1": "Box 1",
- "Box 2": "Box 2",
- "BufferScale:1.00": "BufferScale:1.00",
- "COMMU": "COMMU",
- "CPU:00.000ms": "CPU:00.000ms",
- "Congratulations!\n": "Congratulations!\n",
- "Consume フレンドコイン\nto draw フレンドガシャ(毎月1日 5時00分更新)?": "Consume フレンドコイン\nto draw フレンドガシャ(毎月1日 5時00分更新)?",
- "Da. increased by ": "Da. increased by ",
- "Description1234567890": "Description1234567890",
- "FAILED...": "FAILED...",
- "FINISH": "FINISH",
- "GPU00.000ms": "GPU00.000ms",
- "Guaranteed SR or above": "Guaranteed SR or above",
- "Jewel×500": "Jewel×500",
- "Lv.12": "Lv.12",
- "Lv12": "Lv12",
- "MEMORY": "MEMORY",
- "Main": "Main",
- "NEW!": "NEW!",
- "NOW LOADING...": "NOW LOADING...",
- "NOW LOADING…": "NOW LOADING…",
- "PICK\nUP": "PICK\nUP",
- "Pアイドルアビリティ解放": "Pアイドルアビリティ解放",
- "Pドリンク名7890": "Pドリンク名7890",
- "Pメニュー名七八九〇+": "P Menu Name 7890+",
- "R": "R",
- "RANK": "RANK",
- "SALE": "SALE",
- "SR": "SR",
- "SSR": "SSR",
- "START": "START",
- "Sense only": "Sense only",
- "Sub": "Sub",
- "TAP TO START ": "TAP TO START ",
- "TrueEnd": "TrueEnd",
- "UP!": "UP!",
- "Until 2024/07/22 09:59": "Until 2024/07/22 09:59",
- "Until 2024/08/01 10:59": "Until 2024/08/01 10:59",
- "Until 75 days": "Until 75 days",
- "Update in 14 h 13 m(s)": "Update in 14 h 13 m(s)",
- "Update in 14 h 14 m(s)": "Update in 14 h 14 m(s)",
- "Vault That Borderline!": "Vault That Borderline!",
- "Ver.": "Ver.",
- "Vi. increased by ": "Vi. increased by ",
- "Vo. increased by ": "Vo. increased by ",
- "aaaaaaaa": "aaaaaaaa",
- "¥": "¥",
- "¥0": "¥0",
- "×0": "×0",
- "×1": "×1",
- "×2": "×2",
- "×2222": "×2222",
- "••••": "••••",
- "「世界一」": "「世界一」",
- "〜": "〜",
- "あ\nあ\nあ\nあ\nあ": "あ\nあ\nあ\nあ\nあ",
- "あああああああ": "あああああああ",
- "ああああああああああああああ": "ああああああああああああああ",
- "あと 23時59分 で更新": "Update in 23:59",
- "あと19時間45分": "19 hours 45 minutes left",
- "あと6日": "6 days left",
- "いいいいいいいいいいいいいいいいいいいい": "いいいいいいいいいいいいいいいいいいいい",
- "お知らせタイトルテキストが入ります8901234\n123456789012345678901234": "お知らせタイトルテキストが入ります8901234\n123456789012345678901234",
- "せかいいちかわいい私": "せかいいちかわいい私",
- "なんかヤバいことが起こるよ\n一二三四五六七八九〇一二三\n一二三四五六七八九〇一二三\n一二三四五六七 コピー不可": "なんかヤバいことが起こるよ\n一二三四五六七八九〇一二三\n一二三四五六七八九〇一二三\n一二三四五六七 コピー不可",
- "ふるふるフューチャー☆": "ふるふるフューチャー☆",
- "アイテム名67890\n1234567890\n1234567890": "アイテム名67890\n1234567890\n1234567890",
- "アイテム名678901234567": "アイテム名678901234567",
- "アイドル冠名9012345": "アイドル冠名9012345",
- "アイドル名1234567890": "アイドル名1234567890",
- "アイドル名678901234567": "アイドル名678901234567",
- "アチーブメント名90": "Achievement Name 90",
- "アチーブメント名9012345": "アチーブメント名9012345",
- "アチーブメント名9012345 ": "アチーブメント名9012345 ",
- "イチバンカワイイ9012345": "Ichiban Kawaii 9012345",
- "イベント名67890イベント名67890イベント名67890\n": "イベント名67890イベント名67890イベント名67890\n",
- "イベント名6789012イベント名6789012": "イベント名6789012イベント名6789012",
- "エアロビクス1234+": "エアロビクス1234+",
- "エナジードリンク90123\n123456789": "エナジードリンク90123\n123456789",
- "ガシャ回数: 1234回": "Gacha Draws: 1234 times",
- "サポートカードセリフ表示します\n123456789012345": "サポートカードセリフ表示します\n123456789012345",
- "サークル名6789012345": "サークル名6789012345",
- "ダイヤの原石789012花海咲季": "ダイヤの原石789012花海咲季",
- "テキスト56789012345\n01234567890": "テキスト56789012345\n01234567890",
- "テキスト5678901234567\n01234567890\n01234567890\n01234567890": "テキスト5678901234567\n01234567890\n01234567890\n01234567890",
- "フレンドコインを消費して\n○○○○○ガシャを1回引きますか?": "Consume Friend Coins to\nDraw ○○○○○ Gacha once?",
- "プロデューサー名9012": "プロデューサー名9012",
- "プロデュースを5回行おう345678901234\n123456789012345678901234\n123456789012345678901234": "プロデュースを5回行おう345678901234\n123456789012345678901234\n123456789012345678901234",
- "メッセージ: サイズ36/20文字/4行\n12345678901234567890\n12345678901234567890\n12345678901234567890": "メッセージ: サイズ36/20文字/4行\n12345678901234567890\n12345678901234567890\n12345678901234567890",
- "世界一かわいいわたし": "世界一かわいいわたし",
- "世界一可愛い私89012": "世界一可愛い私89012",
- "作詞:yura\n作曲:神前暁\n編曲:神前暁": "Lyrics: yura\nComposer: 神前暁\nArrangement:神前暁",
- "冠名1234567890": "冠名1234567890",
- "冠名3456789012\n藤田ことね": "冠名3456789012\n藤田ことね",
- "冠名3456789012345": "冠名3456789012345",
- "冠名345678901234567": "冠名345678901234567",
- "天使の微笑み789012": "天使の微笑み789012",
- "天使の微笑み78901234": "天使の微笑み78901234",
- "定常アイテム名\n1234567": "定常アイテム名\n1234567",
- "放っておけないクラスメイト①5": "Classmate who can't be left alone ①5",
- "普段は優しいが、怒ったらめちゃくちゃ怖\nいと生徒の中で噂されている。\n1234567890": "普段は優しいが、怒ったらめちゃくちゃ怖\nいと生徒の中で噂されている。\n1234567890",
- "歌詞OFF": "歌詞OFF",
- "歌:星井美希 作詞:Kanata": "歌:星井美希 作詞:Kanata",
- "特訓するアイテム説明文が入ります\n1234567890123456789": "特訓するアイテム説明文が入ります\n1234567890123456789",
- "獲得できる〇〇(※デイリー/ウィークリー)ptが最大に達しました": "The maximum number of 〇〇 (Daily/Weekly) points has been reached.",
- "育成見出し678901234": "育成見出し678901234",
- "藤崎ことね": "Kotone Fujita",
- "藤田\n": "藤田\n",
- "衣装名456789012345678": "衣装名456789012345678",
- "解除予定時刻:YYYY/MM/DD hh:mm:ss": "解除予定時刻:YYYY/MM/DD hh:mm:ss",
- "説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文012345678901234567890": "説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文012345678901234567890",
- "課題条件テキスト901234": "課題条件テキスト901234",
- "運営からのプレゼントです\n123456789012345\n": "運営からのプレゼントです\n123456789012345\n",
- "12345": "12345",
- "1234567890": "1234567890",
- "1234567890\n1234567890\n1234567890\n1234567890\n1234567890\n1234567890": "1234567890\n1234567890\n1234567890\n1234567890\n1234567890\n1234567890",
- "1234567890+++": "1234567890+++",
- "1234567890123\n1234567890123\n1234567890123\n1234567890123": "1234567890123\n1234567890123\n1234567890123\n1234567890123",
- "123456789012312345678901231234567890123": "123456789012312345678901231234567890123",
- "123456789012345": "123456789012345",
- "123456789012345を200消費して\nプロデュースアイドルを獲得します": "123456789012345を200消費して\nプロデュースアイドルを獲得します",
- "12345678901234567": "12345678901234567",
- "123456789012345678\n123456789012345678": "123456789012345678\n123456789012345678",
- "12345678901234567890123456\nいいいいいいいいいいいいいいいいいいいいいいいいいい": "12345678901234567890123456\nいいいいいいいいいいいいいいいいいいいいいいいいいい",
- "123456789012345678901234567890": "123456789012345678901234567890"
-}
\ No newline at end of file
+ "!": "!",
+ "(+3000)": "(+3000)",
+ "(xx.xx MB)": "(xx.xx MB)",
+ "0 times": "0 times",
+ "1ターン目": "1 Turn",
+ "1 Turn": "1 Turn",
+ "2 Turn": "2 Turn",
+ "3 Turn": "3 Turn",
+ "4 Turn": "4 Turn",
+ "5 Turn": "5 Turn",
+ "6 Turn": "6 Turn",
+ "7 Turn": "7 Turn",
+ "8 Turn": "8 Turn",
+ "9 Turn": "9 Turn",
+ "10 Turn": "10 Turn",
+ "11 Turn": "11 Turn",
+ "12 Turn": "12 Turn",
+ "×10": "×10",
+ "アイテム名あいうえおかきくけこ": "Item Name AIUEOKAKIKUKEKO",
+ "200.00GB": "200.00GB",
+ "744.69 KB": "744.69 KB",
+ "2023/12/30 11:59 まで": "2023/12/30 11:59 まで",
+ "2022/12/12 20:00〜2022/12/12 20:00": "2022/12/12 20:00〜2022/12/12 20:00",
+ "38 min left": "38 min left",
+ "1回無料": "1 time free",
+ "Update in 4 h 22 m(s)": "Update in 4 h 22 m(s)",
+ "あいうえお": "あいうえお",
+ "説明\n説明\n説明": "Explanation\nExplanation\nExplanation",
+ "7 days left": "7 days left",
+ "456,789Pt": "456,789Pt",
+ "(1,234,000pt)": "(1,234,000pt)",
+ "99,999Pt": "99,999Pt",
+ "+200Pt": "+200Pt",
+ "3000%": "3000%",
+ "サポート強化を10回しよう\n1234567890123456": "Let's strengthen support 10 times!\n1234567890123456",
+ "costume.type.unknown": "costume.type.unknown",
+ "\nOnce per lessonNo dupe": "\nOnce per lessonNo dupe",
+ "28 min left": "28 min left",
+ "4 days left": "4 days left",
+ "STEP1": "STEP1",
+ "23 min left": "23 min left",
+ "■セット内容 (即時付与) \n・有償ジュエル ×50個 \n・いいいいい12345 ×200 \n・★5確定ガチャチケット \n\n ■即時獲得可能報酬\n〇〇〇〇〇パスのご購入時に、最大獲得可能報酬の 一部を受け取ることができます。\n \n・有償ジュエル ×2000\n ・プロテインバー ×50 \n・マニー ×3000 \n・アイテム名 ×100 \n ■注意事項 \nテキストテキストテキストテキストテキストテキス トテキストテキストテキストテキストテキストテキ ストテキストテキストテキストテキスト": "■Set Contents (Immediate Grant) \n・Paid Jewels ×50 \n・Sample Item 12345 ×200 \n・Guaranteed ★5 Gacha Ticket \n\n ■Immediately Acquirable Rewards\nUpon purchasing the pass, you can receive some of the maximum acquirable rewards.\n \n・Paid Jewels ×2000\n ・Protein Bar ×50 \n・Money ×3000 \n・Item Name ×100 \n ■Notes \nTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextTextText",
+ "最大獲得可能報酬": "Max Rewards",
+ "ミッションパス 2024年8月の達成報酬にて獲得できる、プレミアム報酬が解放されます。\nミッションパス 2024年8月の開催期間中ならいつでも購入可能で、すでに達成済みのミッションパスPtのプレミアム報酬は即座に獲得可能です。\n\n開催期間\n2024/08/01 5:00:00 〜 2024/09/01 4:59:59\n\n注意事項\n・プレミアムミッションパス 2024年8月を購入している場合でも、未達成のミッションパスPtのプレミアム報酬は受け取ることができません。\n・他のOSへの機種変更を行った場合にも、プレミアムミッションパス 2024年8月の効果は引き継がれます。\n・他のデバイスとマルチセッションプレイを行う場合にも、プレミアムミッションパス 2024年8月の効果は引き継がれます。\n・プレミアム報酬で得られるジュエルは、無償ジュエルです。無償ジュエルを用いて有償ジュエル専用サービスを利用することはできません。\n・コンビニ決済では、商品を購入してから決済が完了するまでの間は、プレミアムミッションパス 2024年8月の効果を得ることはできません。\n・プレミアムミッションパス 2024年8月は返品/交換は一切お受けできません。\n・期間内に獲得した『ミッションパスPt』は、ほかのミッションパスに持ち越すことはできません。": "Premium rewards obtainable through the completion rewards of Mission Pass August 2024 will be unlocked.\nYou can purchase it at any time during the Mission Pass August 2024 period, and already achieved Mission Pass Pt premium rewards can be immediately acquired.\n\nEvent Period\n2024/08/01 5:00:00 〜 2024/09/01 4:59:59\n\nNotes\n・Even if you purchase Premium Mission Pass August 2024, you cannot receive premium rewards for unachieved Mission Pass Pt.\n・The effect of Premium Mission Pass August 2024 is carried over even if you change to a different OS.\n・The effect of Premium Mission Pass August 2024 is carried over even if you play multi-session on other devices.\n・Jewels obtained through premium rewards are free jewels. You cannot use free jewels to access services exclusive to paid jewels.\n・With convenience store payments, you cannot obtain the effects of Premium Mission Pass August 2024 until the payment is completed after purchasing the product.\n・Premium Mission Pass August 2024 cannot be returned or exchanged under any circumstances.\n・Mission Pass Pt obtained within the period cannot be carried over to other mission passes.",
+ "説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文\n": "Description\n",
+ "サポートカード名称012345": "Support card name 012345",
+ "34,567pt": "34,567pt",
+ "99,999Ptで獲得": "99,999Ptで獲得",
+ "0000/00/00 00:00まで": "0000/00/00 00:00まで",
+ "-pt": "-pt",
+ "Update in 17 h 52 m(s)": "Update in 17 h 52 m(s)",
+ "Update in 17 h 33 m(s)": "Update in 17 h 33 m(s)",
+ "Update in 17 h 31 m(s)": "Update in 17 h 31 m(s)",
+ "1 days": "1 days",
+ "あと23時間": "23 Hours Left",
+ "報酬アイテム名89012\n123456789012": "報酬アイテム名89012\n123456789012",
+ "プロデューサー名123P": "プロデューサー名123P",
+ "123456pt": "123456pt",
+ "1 days left": "1 days left",
+ "11 hr 58 min left": "11 hr 58 min left",
+ "11,851Pt": "11,851Pt",
+ "12/10 12:00〜12/24 10:00": "12/10 12:00〜12/24 10:00",
+ "Logic only": "Logic only",
+ "12時間": "12 hours",
+ "12月3日(金)0:00からメンテナンスを行いますaaaa": "12月3日(金)0:00からメンテナンスを行いますaaaa",
+ "14 hr 13 min left": "14 hr 13 min left",
+ "15,476Pt": "15,476Pt",
+ "15,867Pt": "15,867Pt",
+ "16 hr 33 min left": "16 hr 33 min left",
+ "2 days": "2 days",
+ "2 times": "2 times",
+ "2022/12/12 20:00 〜 2022/12/12 20:00": "2022/12/12 20:00 〜 2022/12/12 20:00",
+ "22 hours left": "22 hours left",
+ "22,402Pt": "22,402Pt",
+ "22,663Pt": "22,663Pt",
+ "22.32 KB": "22.32 KB",
+ "23,677Pt": "23,677Pt",
+ "23/12/10 12:00〜24/01/24 10:00": "23/12/10 12:00〜24/01/24 10:00",
+ "24/07/12 11:00 to 24/07/22 09:59": "24/07/12 11:00 to 24/07/22 09:59",
+ "24/07/21 11:00 to 24/09/01 04:59": "24/07/21 11:00 to 24/09/01 04:59",
+ "29 days left": "29 days left",
+ "3 days": "3 days",
+ "30fps": "30fps",
+ "4 days": "4 days",
+ "41 days left": "41 days left",
+ "422回": "422回",
+ "4時間": "4 hours",
+ "5 days": "5 days",
+ "5 days left": "5 days left",
+ "5 hr 35 min left": "5 hr 35 min left",
+ "5 hr 36 min left": "5 hr 36 min left",
+ "59 days left": "59 days left",
+ "6 hours left": "6 hours left",
+ "60fps": "60fps",
+ "7 hours left": "7 hours left",
+ "700Pt": "700Pt",
+ "706Pt": "706Pt",
+ "8 hours": "8 hours",
+ "8 hours left": "8 hours left",
+ "9 days left": "9 days left",
+ "9 hours left": "9 hours left",
+ "99,999,999\n/99,999,999": "99,999,999\n/99,999,999",
+ "×5": "×5",
+ "Lv100": "Lv100",
+ "Lv120": "Lv120",
+ "?": "?",
+ "AP is ": "AP is ",
+ "After Box 3": "After Box 3",
+ "Bond5/10": "Bond5/10",
+ "Bond9/10": "Bond9/10",
+ "Box 1": "Box 1",
+ "Box 2": "Box 2",
+ "BufferScale:1.00": "BufferScale:1.00",
+ "COMMU": "COMMU",
+ "CPU:00.000ms": "CPU:00.000ms",
+ "Congratulations!\n": "Congratulations!\n",
+ "Consume フレンドコイン\nto draw フレンドガシャ(毎月1日 5時00分更新)?": "Consume フレンドコイン\nto draw フレンドガシャ(毎月1日 5時00分更新)?",
+ "Da. increased by ": "Da. increased by ",
+ "Description1234567890": "Description1234567890",
+ "FAILED...": "FAILED...",
+ "FINISH": "FINISH",
+ "GPU00.000ms": "GPU00.000ms",
+ "Guaranteed SR or above": "Guaranteed SR or above",
+ "Jewel×500": "Jewel×500",
+ "Lv.12": "Lv.12",
+ "Lv12": "Lv12",
+ "MEMORY": "MEMORY",
+ "Main": "Main",
+ "NEW!": "NEW!",
+ "NOW LOADING...": "NOW LOADING...",
+ "NOW LOADING…": "NOW LOADING…",
+ "PICK\nUP": "PICK\nUP",
+ "Pアイドルアビリティ解放": "Pアイドルアビリティ解放",
+ "Pドリンク名7890": "Pドリンク名7890",
+ "Pメニュー名七八九〇+": "P Menu Name 7890+",
+ "R": "R",
+ "RANK": "RANK",
+ "SALE": "SALE",
+ "SR": "SR",
+ "SSR": "SSR",
+ "START": "START",
+ "Sense only": "Sense only",
+ "Sub": "Sub",
+ "TAP TO START ": "TAP TO START ",
+ "TrueEnd": "TrueEnd",
+ "UP!": "UP!",
+ "Until 2024/07/22 09:59": "Until 2024/07/22 09:59",
+ "Until 2024/08/01 10:59": "Until 2024/08/01 10:59",
+ "Until 75 days": "Until 75 days",
+ "Update in 14 h 13 m(s)": "Update in 14 h 13 m(s)",
+ "Update in 14 h 14 m(s)": "Update in 14 h 14 m(s)",
+ "Vault That Borderline!": "Vault That Borderline!",
+ "Ver.": "Ver.",
+ "Vi. increased by ": "Vi. increased by ",
+ "Vo. increased by ": "Vo. increased by ",
+ "aaaaaaaa": "aaaaaaaa",
+ "¥": "¥",
+ "¥0": "¥0",
+ "×0": "×0",
+ "×1": "×1",
+ "×2": "×2",
+ "×2222": "×2222",
+ "••••": "••••",
+ "「世界一」": "「世界一」",
+ "〜": "〜",
+ "あ\nあ\nあ\nあ\nあ": "あ\nあ\nあ\nあ\nあ",
+ "あああああああ": "あああああああ",
+ "ああああああああああああああ": "ああああああああああああああ",
+ "あと 23時59分 で更新": "Update in 23:59",
+ "あと19時間45分": "19 hours 45 minutes left",
+ "あと6日": "6 days left",
+ "いいいいいいいいいいいいいいいいいいいい": "いいいいいいいいいいいいいいいいいいいい",
+ "お知らせタイトルテキストが入ります8901234\n123456789012345678901234": "お知らせタイトルテキストが入ります8901234\n123456789012345678901234",
+ "せかいいちかわいい私": "せかいいちかわいい私",
+ "なんかヤバいことが起こるよ\n一二三四五六七八九〇一二三\n一二三四五六七八九〇一二三\n一二三四五六七 コピー不可": "なんかヤバいことが起こるよ\n一二三四五六七八九〇一二三\n一二三四五六七八九〇一二三\n一二三四五六七 コピー不可",
+ "ふるふるフューチャー☆": "ふるふるフューチャー☆",
+ "アイテム名67890\n1234567890\n1234567890": "アイテム名67890\n1234567890\n1234567890",
+ "アイテム名678901234567": "アイテム名678901234567",
+ "アイドル冠名9012345": "アイドル冠名9012345",
+ "アイドル名1234567890": "アイドル名1234567890",
+ "アイドル名678901234567": "アイドル名678901234567",
+ "アチーブメント名90": "Achievement Name 90",
+ "アチーブメント名9012345": "アチーブメント名9012345",
+ "アチーブメント名9012345 ": "アチーブメント名9012345 ",
+ "イチバンカワイイ9012345": "Ichiban Kawaii 9012345",
+ "イベント名67890イベント名67890イベント名67890\n": "イベント名67890イベント名67890イベント名67890\n",
+ "イベント名6789012イベント名6789012": "イベント名6789012イベント名6789012",
+ "エアロビクス1234+": "エアロビクス1234+",
+ "エナジードリンク90123\n123456789": "エナジードリンク90123\n123456789",
+ "ガシャ回数: 1234回": "Gacha Draws: 1234 times",
+ "サポートカードセリフ表示します\n123456789012345": "サポートカードセリフ表示します\n123456789012345",
+ "サークル名6789012345": "サークル名6789012345",
+ "ダイヤの原石789012花海咲季": "ダイヤの原石789012花海咲季",
+ "テキスト56789012345\n01234567890": "テキスト56789012345\n01234567890",
+ "テキスト5678901234567\n01234567890\n01234567890\n01234567890": "テキスト5678901234567\n01234567890\n01234567890\n01234567890",
+ "フレンドコインを消費して\n○○○○○ガシャを1回引きますか?": "Consume Friend Coins to\nDraw ○○○○○ Gacha once?",
+ "プロデューサー名9012": "プロデューサー名9012",
+ "プロデュースを5回行おう345678901234\n123456789012345678901234\n123456789012345678901234": "プロデュースを5回行おう345678901234\n123456789012345678901234\n123456789012345678901234",
+ "メッセージ: サイズ36/20文字/4行\n12345678901234567890\n12345678901234567890\n12345678901234567890": "メッセージ: サイズ36/20文字/4行\n12345678901234567890\n12345678901234567890\n12345678901234567890",
+ "世界一かわいいわたし": "世界一かわいいわたし",
+ "世界一可愛い私89012": "世界一可愛い私89012",
+ "作詞:yura\n作曲:神前暁\n編曲:神前暁": "Lyrics: yura\nComposer: 神前暁\nArrangement:神前暁",
+ "冠名1234567890": "冠名1234567890",
+ "冠名3456789012\n藤田ことね": "冠名3456789012\n藤田ことね",
+ "冠名3456789012345": "冠名3456789012345",
+ "冠名345678901234567": "冠名345678901234567",
+ "天使の微笑み789012": "天使の微笑み789012",
+ "天使の微笑み78901234": "天使の微笑み78901234",
+ "定常アイテム名\n1234567": "定常アイテム名\n1234567",
+ "放っておけないクラスメイト①5": "Classmate who can't be left alone ①5",
+ "普段は優しいが、怒ったらめちゃくちゃ怖\nいと生徒の中で噂されている。\n1234567890": "普段は優しいが、怒ったらめちゃくちゃ怖\nいと生徒の中で噂されている。\n1234567890",
+ "歌詞OFF": "歌詞OFF",
+ "歌:星井美希 作詞:Kanata": "歌:星井美希 作詞:Kanata",
+ "特訓するアイテム説明文が入ります\n1234567890123456789": "特訓するアイテム説明文が入ります\n1234567890123456789",
+ "獲得できる〇〇(※デイリー/ウィークリー)ptが最大に達しました": "The maximum number of 〇〇 (Daily/Weekly) points has been reached.",
+ "育成見出し678901234": "育成見出し678901234",
+ "藤崎ことね": "Kotone Fujita",
+ "藤田\n": "藤田\n",
+ "衣装名456789012345678": "衣装名456789012345678",
+ "解除予定時刻:YYYY/MM/DD hh:mm:ss": "解除予定時刻:YYYY/MM/DD hh:mm:ss",
+ "説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文012345678901234567890": "説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文説明文012345678901234567890",
+ "課題条件テキスト901234": "課題条件テキスト901234",
+ "運営からのプレゼントです\n123456789012345\n": "運営からのプレゼントです\n123456789012345\n",
+ "12345": "12345",
+ "1234567890": "1234567890",
+ "1234567890\n1234567890\n1234567890\n1234567890\n1234567890\n1234567890": "1234567890\n1234567890\n1234567890\n1234567890\n1234567890\n1234567890",
+ "1234567890+++": "1234567890+++",
+ "1234567890123\n1234567890123\n1234567890123\n1234567890123": "1234567890123\n1234567890123\n1234567890123\n1234567890123",
+ "123456789012312345678901231234567890123": "123456789012312345678901231234567890123",
+ "123456789012345": "123456789012345",
+ "123456789012345を200消費して\nプロデュースアイドルを獲得します": "123456789012345を200消費して\nプロデュースアイドルを獲得します",
+ "12345678901234567": "12345678901234567",
+ "123456789012345678\n123456789012345678": "123456789012345678\n123456789012345678",
+ "12345678901234567890123456\nいいいいいいいいいいいいいいいいいいいいいいいいいい": "12345678901234567890123456\nいいいいいいいいいいいいいいいいいいいいいいいいいい",
+ "123456789012345678901234567890": "123456789012345678901234567890"
+}
diff --git a/local-files/genericTrans/index/tutorial.json b/local-files/genericTrans/index/tutorial.json
index a99bf739..3082ddb0 100644
--- a/local-files/genericTrans/index/tutorial.json
+++ b/local-files/genericTrans/index/tutorial.json
@@ -1,454 +1,454 @@
{
- "3位以内またはスコア410000以上で中間試験突破": "Pass the midterm exam with a rank of 3rd or higher or a score of 410000 or more",
- "ミッション、プロデューサーLvアップ報酬など": "Missions, PLv upgrade rewards",
- "Mental": "Mental",
- "「強化状態」を消費するスキルカードを活用して\nうまく集中はためられているようですね\nでは、集中を活用して\n最後の「飛躍」を使いましょう": "It seems you have effectively accumulated concentration by using skill cards that consume \"enhanced state\"\nNow, let's use the last \"Leap\" by utilizing the concentration",
- "あさり先生のアドバイス": "Asari Sensei's Advice",
- "この研修では、「強化状態」を\n消費するスキルカードについて学びましょう": "In this training, let's learn about skill cards that consume \"enhanced state\"",
- "さて、上昇した「○〆集中」を\nうまく使いレッスンのクリアを\n目指してください": "Now, please aim to clear the lesson by using the increased \"○〆 concentration\" effectively",
- "まずは、「○〆好調」の効果\nがあるスキルカードを使ってみましょう": "First, let's use a skill card with the effect of \"○〆 good condition\"",
- "プロデューサーLvを上げることで報酬が獲得できる他、さまざまな要素が解放されます": "Rewards can be earned by raising the Producer Lv. and various other elements will be unlocked.",
- "今回のように\n強化状態を消費するスキルカードには\n強力なものがあります": "As seen this time\nthere are powerful skill cards that consume \"enhanced state\"",
- "以降、○〆アクティブスキルカード使用時直前に○〆アクティブスキルカードを使用していた場合、スコア": "Thereafter, if a ○〆 active skill card was used just before using a ○〆 active skill card, score",
- "Pアイテムは条件を満たすと効果を発揮します。\nはじめから持っているPアイテムは\nプロデュースアイドルによって決まります。": "P-Items will take effect when conditions are met.\nThe P-Items you start with are determined by the produced idol.",
- "Pポ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイン": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントが": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがあ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがあり": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありま": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがあります": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談し": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整え": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えて": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみま": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみませ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみません": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみませんか": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントがありますね\n先生に相談して、準備を整えてみませんか?": "Looks like you have some P-Points.\nWhy not consult the teacher?",
- "Pポイントが少ない場合、相談を開始する時に\n確認メッセージを表示します。": "If P-Points are low, a confirmation message\nwill be displayed when starting a consultation.",
- "True EndアチーブメントはTrue Endに到達すると獲得できます。True Endアチーブメントを獲得すると、アイドルのパラメータが上昇します。": "True End Achievements can be earned by reaching the True End. Earning True End Achievements increases the idol's parameters.",
- "※保存していない写真は削除されます": "※Unsaved photos will be deleted",
- "※後から他のアイドルもプロデュース可能です": "※Other idols can be produced later",
- "○〆元気が上昇しましたね!\n○〆元気は体力が減少するとき、\n体力のかわりに優先的に消費されます": "○〆Energy has increased!\nWhen stamina decreases, ○〆Energy is consumed instead of stamina.",
- "○〆好印象が増えたおかげで\nパラメータが大きく上がりましたね": "Thanks to the increased ○〆Good Impression,\nparameters have greatly increased!",
- "○〆好印象はターン終了時に\nパラメータを上昇させる\n効果のようですね": "It seems ○〆Good Impression increases parameters\nat the end of the turn.",
- "○〆好調がついた状態で\nスキルカードを選択してみましょう!": "Let's select a skill card while in ○〆Fine Condition!",
- "○〆好調のおかげで\nパラメータが大きく上がりましたね!": "Thanks to ○〆Fine Condition,\nparameters have greatly increased!",
- "○〆好調は上がるパラメータの量を\n増やす効果のようですね": "It seems ○〆Fine Condition increases\nthe amount parameters rise.",
- "○〆集中がついた状態で\nスキルカードを選択してみましょう!": "Let's select a skill card while in ○〆Focus!",
- "○〆集中のおかげで\nパラメータが大きく上がりましたね": "Thanks to ○〆Focus,\nparameters have greatly increased!",
- "○〆集中は上がるパラメータの量を\n増やす効果のようですね": "It seems ○〆Focus increases\nthe amount parameters rise.",
- "「メモリー」にするフォトを選べますよ!\n好きなフォトを選択してみましょう": "You can choose a photo to become a 'Memory'!\nSelect your favorite photo.",
- "「休む」を選択して\nアイドルを休ませてあげましょう": "Choose 'Rest'\nto let the idol take a break.",
- "【基礎1】好調": "【Basic 1】 Good Shape",
- "【基礎2】集中": "【Basic 2】 Focus",
- "【基礎3】好印象": "【Basic 3】 Good Impression",
- "【基礎4】やる気": "【Basic 4】 Motivation",
- "【基礎5】消費体力減少": "【Basic 5】 Decreased Stamina Consumption",
- "【基礎6】消費体力削減": "【Basic 6】 Reduced Stamina Consumption",
- "【応用1】プラン:センス": "【Advanced 1】 Plan: Sense",
- "【応用2】プラン:ロジック": "【Advanced 2】 Plan: Logic",
- "【応用3】絶好調": "【Advanced 3】 Excellent Condition",
- "【応用4】強化状態消費": "【Advanced 4】 Enhanced State Consumption",
- "【試験研修1】好調": "【Exam 1】 Good Shape",
- "【試験研修2】集中": "【Exam 2】 Focus",
- "【試験研修3】好印象": "【Exam 3】 Good Impression",
- "【試験研修4】やる気": "【Exam 4】 Motivation",
- "こちらで現在のスコアと順位が\n確認できます": "You can check your current score and rank here.",
- "こちらのPアイテムの効果で\nパラメータがあがりました!": "The effect of this P item\nhas increased the parameters!",
- "このアイドルでプロデュースを開始しますか?\n※後から他のアイドルもプロデュース可能です": "Would you like to start producing this idol?\n※You can also produce other idols later.",
- "この中からひとつ選べるみたいですね\n今回はこちらのスキルカードを\n受け取ってみましょう!": "Looks like you can choose one from here.\nThis time, let's receive this skill card!",
- "これまで学んだ内容を活かして\nできるだけたくさんパラメータを\n育成できるよう頑張ってみてください!": "Please do your best to cultivate as many parameters as possible\nutilizing the knowledge you have learned so far!",
- "さぁ、プロデュースがはじまりましたね\n今回の試験は特別に最終だけです\nフォローするので安心してくださいね!": "Now, the production has begun.\nThis time, the exam is special and only the final one\nPlease rest assured that I will follow you!",
- "さっそくスキルカードを使用して\nスコアを上げていきましょう!": "Let's use the skill card right away\nand increase the score!",
- "さっそく使用してみましょう!": "Let's try using it right away!",
- "さらに、Pアイテムの効果で\n○〆好印象が増えましたね!": "Furthermore, thanks to the effect of the P item,\n○〆Good Impression has increased!",
- "さらに、Pアイテムの効果で\n○〆集中が増えましたね!": "Furthermore, thanks to the effect of the P item,\n○〆Focus has increased!",
- "それではあと3ターン\n試験頑張ってください!": "Then, there are 3 turns left.\nGood luck on the exam!",
- "なーんか今日、朝からずぅ~っと気分爽快でぇ!\n身体がメチャ軽いってゆーか! \nやる気がドンドン溢れてくるってゆーか!": "Somehow, I've been feeling great since this morning!\nIt's like my body feels really light!\nMy motivation is overflowing!",
- "まずはダンスレッスンで\nダンスをあげましょう!": "First, let's improve dancing through dance lessons!",
- "まずはビジュアルレッスンで\nビジュアルをあげましょう!": "First, let's improve visuals through visual lessons!",
- "アイドルのパラメータやアドバイス、\n審査基準はこちらで確認ができます": "You can check the idol's parameters, advice,\nand evaluation criteria here.",
- "アチーブメントは様々な条件を満たすと獲得できます。プロデューサーLv上昇のための経験値など様々な報酬を獲得できるので積極的にアチーブメントを集めましょう。": "Achievements can be earned by meeting various conditions. Actively collect achievements to earn various rewards such as experience points for raising Producer Level.",
- "アチーブメントを獲得した時に入手できる星が一定数に達するとマスターアチーブメントを獲得できます。マスターアチーブメントは入手した星の数に応じてランクアップし、報酬を獲得できます。": "When the number of stars obtained by earning achievements reaches a certain number, you can earn Master Achievements. Master Achievements rank up according to the number of stars obtained, and you can earn rewards.",
- "クリアまでに必要なパラメータと\n現在のアイドルのパラメータは\nこちらで確認できますよ": "You can check the required parameters for clearing\nand the current idol's parameters here.",
- "コンテストでは全国のプロデューサーと対戦することができ\nます。プロデュースで獲得したメモリーを編成し、パラメー\nタ、スキルカード、Pアイテムを元に、他のプロデューサー\nと競い合います。で獲得したメモリーを編成し、パラメー\nタ、スキルカード、Pアイテムを元に、他のプロデューサー": "In contests, you can compete with producers nationwide.\nOrganize memories acquired through production, parameters,\nskill cards, and P-Items to compete with other producers.",
- "コンテストにはグレードがあります。\nランキング上位になると\nより高いグレードに昇格できます。\nグレードが高くなると報酬が豪華になります。": "Contests have grades.\nBy ranking higher, you can be promoted to a higher grade.\nHigher grades come with more luxurious rewards.",
- "コンテストメダルを集めると\nアイテム交換所で\n豪華な報酬と交換することができます。": "By collecting contest medals,\nyou can exchange them for luxurious rewards\nat the item exchange.",
- "サークルではサークルメンバーに対して特訓アイテムを募集することができ、寄付されたアイテムを受け取ることができます。またアイテムを寄付するとフレンドコインを獲得できます。": "In circles, you can request training items from circle members and receive donated items. Additionally, you can earn friend coins by donating items.",
- "サークルでは全国のプロデューサーとサークルを組んで交流することができます。": "In circles, you can form groups and interact with producers from all over the country.",
- "スキルカードの使用には、体力が必要になります。\n元気がある時は元気を体力のかわりに消費して\nスキルカードを使用できます。": "Using skill cards requires stamina.\nWhen energetic, you can consume stamina instead of energy to use skill cards.",
- "スキルカードの効果で\n○〆好印象がつきましたね!": "The skill card effect has increased ○〆 good impression!",
- "スキルカードの効果で\n○〆好調がつきましたね!": "The skill card effect is ○〆 in good shape!",
- "スキルカードの効果で\n○〆集中がつきましたね!": "The skill card effect has added ○〆 concentration!",
- "ステージごとにパフォーマンス対決を行い、\n獲得したスコアで勝敗を競います。\nステージの勝利数が多いプロデューサーが\n勝利となります。": "Performances are held at each stage,\nand the outcome is determined by the scores obtained.\nThe producer with the most stage victories wins.",
- "タップして次へ": "Tap to continue",
- "タップで詳細を確認できます": "Tap to check the details",
- "ターン後": "After turn",
- "ターン終了時、パラメータを": "At the end of the turn, parameters",
- "ターン終了時に\nパラメータが上がりましたね!\n○〆好印象が発動したみたいです": "Parameters have increased at the end of the turn!\nIt seems like ○〆 good impression has been activated.",
- "ダ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足り": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りな": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りない": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみた": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたい": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいで": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいです": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\n": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンス": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッス": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンが": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがお": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがおす": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがおすす": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめで": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめです": "It looks like your dance is a bit lacking\nDance lessons are recommended",
- "ダンスが足": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足り": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りな": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りない": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみた": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたい": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいで": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいです": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\n": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダン": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンス": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッス": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスン": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンが": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがお": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがおす": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがおすす": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがおすすめ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがおすすめで": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスが足りないみたいですね\nダンスレッスンがおすすめです": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
- "ダンスに": "ダンスに",
- "ダンスに差": "ダンスに差",
- "ダンスに差が": "ダンスに差が",
- "ダンスに差があ": "ダンスに差があ",
- "ダンスに差があっ": "ダンスに差があっ",
- "ダンスに差があった": "ダンスに差があった",
- "ダンスに差があったみ": "ダンスに差があったみ",
- "ダンスに差があったみた": "ダンスに差があったみた",
- "ダンスに差があったみたい": "ダンスに差があったみたい",
- "ダンスに差があったみたいで": "ダンスに差があったみたいで",
- "ダンスに差があったみたいです": "ダンスに差があったみたいです",
- "ダンスに差があったみたいです\n": "ダンスに差があったみたいです\n",
- "ダンスに差があったみたいです\nダ": "ダンスに差があったみたいです\nダ",
- "ダンスに差があったみたいです\nダン": "ダンスに差があったみたいです\nダン",
- "ダンスに差があったみたいです\nダンス": "ダンスに差があったみたいです\nダンス",
- "ダンスに差があったみたいです\nダンスレ": "ダンスに差があったみたいです\nダンスレ",
- "ダンスに差があったみたいです\nダンスレッ": "ダンスに差があったみたいです\nダンスレッ",
- "ダンスに差があったみたいです\nダンスレッス": "ダンスに差があったみたいです\nダンスレッス",
- "ダンスに差があったみたいです\nダンスレッスン": "ダンスに差があったみたいです\nダンスレッスン",
- "ダンスに差があったみたいです\nダンスレッスンで": "ダンスに差があったみたいです\nダンスレッスンで",
- "ダンスに差があったみたいです\nダンスレッスンで強": "ダンスに差があったみたいです\nダンスレッスンで強",
- "ダンスに差があったみたいです\nダンスレッスンで強化": "ダンスに差があったみたいです\nダンスレッスンで強化",
- "ダンスに差があったみたいです\nダンスレッスンで強化し": "ダンスに差があったみたいです\nダンスレッスンで強化し",
- "ダンスに差があったみたいです\nダンスレッスンで強化しま": "ダンスに差があったみたいです\nダンスレッスンで強化しま",
- "ダンスに差があったみたいです\nダンスレッスンで強化しまし": "ダンスに差があったみたいです\nダンスレッスンで強化しまし",
- "ダンスに差があったみたいです\nダンスレッスンで強化しましょ": "ダンスに差があったみたいです\nダンスレッスンで強化しましょ",
- "ダンスに差があったみたいです\nダンスレッスンで強化しましょう": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
- "ダンスのパラメータが上昇して\nレッスンクリアに近づきましたね!": "Your dance parameter has increased\nand you are closer to clearing the lesson!",
- "パラメータ上昇量を": "Amount of parameter increase",
- "ビ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュア": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足り": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りな": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りない": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみた": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたい": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいで": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいです": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\n": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュア": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアル": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッス": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスン": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンが": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがお": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおす": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすす": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめで": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめです": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
- "ビジュアルが足": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足り": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りな": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りない": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみた": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたい": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいで": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいです": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\n": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュア": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアル": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッス": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスン": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンが": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがお": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがおす": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすす": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめで": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめです": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
- "ビジュアルのパラメータが上昇して\nレッスンクリアに近づきましたね!": "Your visual parameter has increased\nand you are closer to clearing the lesson!",
- "プロデューサーLvが上がると新しいスキルカードや\nPドリンクなどが解放され、プロデュース中に登場します。": "When Producer Level increases, new skill cards\nand P drinks are unlocked and become available during production.",
- "プロデュースの結果を\n「メモリー」として\n獲得することができますよ": "You can obtain the results of production\nas memories.",
- "プロデュースの評価に応じて\nメモリーの性能が変化します。": "Depending on the evaluation of production,\nthe performance of memories will change.",
- "プロデュース結果とアイドルの成長によって\n出場できるライブが決まります。": "The live events you can participate in\nare determined by the results of production and the growth of the idol.",
- "ボー": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足り": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りな": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りない": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみた": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたい": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいで": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいです": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\n": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nVocalレッスンがおすすめです": "It seems like vocals are a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボー": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカル": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッス": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスン": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンが": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがお": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがおす": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすす": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめで": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめです": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
- "ボーカルが足": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足り": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りな": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りない": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみた": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたい": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいで": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいです": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\n": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボー": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカル": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッス": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスン": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンが": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがお": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがおす": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがおすす": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめで": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめです": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
- "ボーナスはこちらで確認できます\nターンごとにボーナスが変わるので\n注意してくださいね!": "You can check the bonuses here.\nBonuses change every turn so please be aware!",
- "ライブ中は最大20回撮影ができます\nアイドルの姿を記録にのこしましょう!": "During live performances, you can take up to 20 shots.\nRecord the appearance of the idol!",
- "レッスンでは、決まったターン数\n行動をすることができます\n今回は残り3ターンみたいですね!": "During lessons, you can take actions for a fixed number of turns.\nThis time, it seems there are 3 turns left!",
- "レッスンと同じスキルカードを使用し、\nスコアを上昇させて順位を競います": "Use the same skill cards as in lessons to raise your score and compete for ranking.",
- "レッスンクリアおめでとう!\nレッスンの目標を達成すると\n報酬を獲得することができますよ": "Congratulations on clearing the lesson!\nAchieving the lesson's goal allows you to earn rewards.",
- "レッスン中の効果はアイコンをタップすると\n詳細情報の確認ができます。": "You can check the effects during lessons\nby tapping on the icons for detailed information.",
- "レッスン中は\nこちらにあるスキルカードを選択して\n使用することができますよ": "During lessons,\nyou can select and use skill cards available here.",
- "レッスン時より大きく上昇しましたね\n試験ではパラメータに応じて、\nスコアにボーナスがかかります": "It has increased significantly from lesson time.\nIn the exam, bonuses will be applied to the score based on the parameters.",
- "レッスン目標をクリアすると、\nプロデュースに役立つ報酬を獲得できます。": "Clearing lesson goals allows you to\nearn rewards that are useful for production.",
- "上昇。ターン開始時、好印象が1減少": "Increased. At the beginning of the turn, good impression decreases by 1",
- "予定の効果はありません": "No scheduled effects",
- "今回は○〆好印象の効果がついている\nスキルカードを選択してみましょう!": "Let's choose a skill card this time that has the effect of ○〆 increasing favorable impression!",
- "今持っているPアイテムは\n○〆好印象と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 increasing favorable impression.",
- "今持っているPアイテムは\n○〆好調と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 Good Shape.",
- "今持っているPアイテムは\n○〆集中と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 concentration.",
- "他のアイドルとスコアを競い合い\n3位以内に入ると合格できます。": "Compete with other idols for scores,\nand passing is possible if you rank within the top 3.",
- "体力が少なくなったら「休む」で体力を回復して\n試験やレッスンに備えましょう。": "If your stamina is low, recover it by 'Rest'\nand prepare for exams and lessons.",
- "体力が少なくなっているようですね": "Looks like your stamina is low",
- "体力が減少していますね\nスキルカードを使用するときには\n体力が必要になることがあります": "Your stamina is decreasing.\nUsing skill cards may require stamina.",
- "体力の": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残り": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少な": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ない": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみた": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたい": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいで": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいです": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\n": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nア": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイド": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドル": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ま": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませて": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあげ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあげま": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあげまし": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあげましょ": "Looks like there's little stamina left\nLet's give the idol some rest",
- "体力の残りが少ないみたいですよ\nアイドルを休ませてあげましょう": "Looks like there's little stamina left\nLet's give the idol some rest",
- "全国のプロデューサーと対戦することができます。\nコンテストでは、プロデュースで獲得した\nメモリーに紐づくパラメータ、スキルカード、\nPアイテムをつかって対戦ができます。": "You can compete against producers from all over the country.\nIn contests, you can compete using parameters, skill cards,\nand P-items linked to memories obtained through producing.",
- "前回のレッスンで獲得した\nスキルカードが手札にありますね\n選択してみましょう!": "You have skill cards from the previous lesson.\nLet's choose one!",
- "動画コンテンツや1コマ漫画など様々なコンテンツを見ることができます": "You can view various content such as video content and one-panel comics.",
- "基礎研修": "Basic Training",
- "大丈夫、きみならできますよ!": "You'll be fine, I believe in you!",
- "実": "Y",
- "実力": "You",
- "実力は": "You ha",
- "実力は十": "You have",
- "実力は十分": "You have e",
- "実力は十分で": "You have eno",
- "実力は十分です": "You have enoug",
- "実力は十分ですね": "You have enough ski",
- "実力は十分ですね。": "You have enough skill",
- "実力は十分ですね。好": "You have enough skill. To",
- "実力は十分ですね。好成": "You have enough skill. To a",
- "実力は十分ですね。好成績": "You have enough skill. To aim",
- "実力は十分ですね。好成績を": "You have enough skill. To aim f",
- "実力は十分ですね。好成績を狙": "You have enough skill. To aim for",
- "実力は十分ですね。好成績を狙う": "You have enough skill. To aim for a",
- "実力は十分ですね。好成績を狙うに": "You have enough skill. To aim for a good",
- "実力は十分ですね。好成績を狙うには": "You have enough skill. To aim for a good gra",
- "実力は十分ですね。好成績を狙うには\n": "You have enough skill. To aim for a good grade,\n",
- "実力は十分ですね。好成績を狙うには\nダ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダン": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンス": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレ": "You have enough skill. To aim for high marks\nDance Re",
- "実力は十分ですね。好成績を狙うには\nダンスレッ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッス": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスン": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンが": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがお": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおす": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすす": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュア": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアル": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッス": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスン": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンが": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがお": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおす": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすす": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボー": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカル": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッス": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスン": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンが": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがお": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおす": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすす": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
- "応援やトラブルの内容は\nこちらをタップすると確認できます": "You can check the contents of support and trouble\nby tapping here.",
- "応用研修": "Advanced Training",
- "所持しているPアイテムの効果も\nアイコンをタップすると確認できますよ": "You can check the effects of the P-Items you possess\nby tapping on their icons.",
- "指定ターンの時に条件を満たしていると自動的に\n発動する効果です。レッスン中に表示されている\nアイコンをタップすると発動条件を確認できます。": "These are effects that activate automatically\nwhen conditions are met during the specified turn. Tap the icons displayed during the lesson to check the activation conditions.",
- "授業とおでかけでは\n選択肢に応じて効果が変わります。\n消費する内容と発動する効果を確認して\n状況に応じた選択をしましょう。": "In classes and outings,\nthe effects change depending on your choices.\nCheck the consumed content and triggered effects\nand make choices according to the situation.",
- "最初にプロデュースする\nアイドルを選択してください": "Please select the idol that\nyou want to produce first.",
- "最後にもう1枚選択してみましょう!": "Let's select one more for the last time!",
- "次はこちらのスキルカードを\n選択してみましょう!": "Next, let's select this skill card!",
- "次はダンスレッスンを\n選択してみましょう": "Next, let's choose a dance lesson.",
- "次はビジュアルレッスンを選択してみましょう": "Next, let's choose a visual lesson.",
- "次はボーカルレッスンを\n選択してみましょう": "Next, let's choose a vocal lesson.",
- "現在12ターン目": "Currently turn 12",
- "現在のターン": "Current turn",
- "現在の効果はアイコンをタップすると\n確認することができます\n○〆好印象の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 increasing favorable impression!",
- "現在の効果はアイコンをタップすると\n確認することができます\n○〆好調の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 Good Shape!",
- "現在の効果はアイコンをタップすると\n確認することができます\n○〆集中の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 concentration!",
- "試験ごとに審査基準があります。\n審査基準に合わせてパラメータを育成すると\n試験に合格しやすくなります。": "Each exam has assessment criteria.\nDevelop parameters according to these criteria\nto pass the exams more easily.",
- "試験ではターンごとにスコアにボーナスがかかります。\nパラメータが高いほどスコアボーナスの値が大きく\nなります。": "In exams, you get a score bonus every turn.\nThe higher the parameters, the larger the score bonus.",
- "試験に合格して、ライブ出場を目指しましょう。\nライブに出場するためには、\n中間試験と最終試験に合格する必要があります。": "Pass the exams and aim for live performances.\nTo participate in live performances,\nyou need to pass the midterm and final exams.",
- "試験に合格するためには、\nアイドルのパラメータが重要です。\n試験に向けてパラメータを育成しましょう。": "Parameters of the idol are important to pass the exams.\nLet's develop parameters for the exams.",
- "試験研修": "Exam Training",
- "試験終了時、\n3位以内だと合格になりますよ": "If you're within the top 3 by the end of the exam,\nyou'll pass."
-}
\ No newline at end of file
+ "3位以内またはスコア410000以上で中間試験突破": "Pass the midterm exam with a rank of 3rd or higher or a score of 410000 or more",
+ "ミッション、プロデューサーLvアップ報酬など": "Missions, PLv upgrade rewards",
+ "Mental": "Mental",
+ "「強化状態」を消費するスキルカードを活用して\nうまく集中はためられているようですね\nでは、集中を活用して\n最後の「飛躍」を使いましょう": "It seems you have effectively accumulated concentration by using skill cards that consume \"enhanced state\"\nNow, let's use the last \"Leap\" by utilizing the concentration",
+ "あさり先生のアドバイス": "Asari Sensei's Advice",
+ "この研修では、「強化状態」を\n消費するスキルカードについて学びましょう": "In this training, let's learn about skill cards that consume \"enhanced state\"",
+ "さて、上昇した「○〆集中」を\nうまく使いレッスンのクリアを\n目指してください": "Now, please aim to clear the lesson by using the increased \"○〆 concentration\" effectively",
+ "まずは、「○〆好調」の効果\nがあるスキルカードを使ってみましょう": "First, let's use a skill card with the effect of \"○〆 good condition\"",
+ "プロデューサーLvを上げることで報酬が獲得できる他、さまざまな要素が解放されます": "Rewards can be earned by raising the Producer Lv. and various other elements will be unlocked.",
+ "今回のように\n強化状態を消費するスキルカードには\n強力なものがあります": "As seen this time\nthere are powerful skill cards that consume \"enhanced state\"",
+ "以降、○〆アクティブスキルカード使用時直前に○〆アクティブスキルカードを使用していた場合、スコア": "Thereafter, if a ○〆 active skill card was used just before using a ○〆 active skill card, score",
+ "Pアイテムは条件を満たすと効果を発揮します。\nはじめから持っているPアイテムは\nプロデュースアイドルによって決まります。": "P-Items will take effect when conditions are met.\nThe P-Items you start with are determined by the produced idol.",
+ "Pポ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイン": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントが": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがあ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがあり": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありま": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがあります": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談し": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整え": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整えて": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみま": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみませ": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみません": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみませんか": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントがありますね\n先生に相談して、準備を整えてみませんか?": "Looks like you have some P-Points.\nWhy not consult the teacher?",
+ "Pポイントが少ない場合、相談を開始する時に\n確認メッセージを表示します。": "If P-Points are low, a confirmation message\nwill be displayed when starting a consultation.",
+ "True EndアチーブメントはTrue Endに到達すると獲得できます。True Endアチーブメントを獲得すると、アイドルのパラメータが上昇します。": "True End Achievements can be earned by reaching the True End. Earning True End Achievements increases the idol's parameters.",
+ "※保存していない写真は削除されます": "※Unsaved photos will be deleted",
+ "※後から他のアイドルもプロデュース可能です": "※Other idols can be produced later",
+ "○〆元気が上昇しましたね!\n○〆元気は体力が減少するとき、\n体力のかわりに優先的に消費されます": "○〆Energy has increased!\nWhen stamina decreases, ○〆Energy is consumed instead of stamina.",
+ "○〆好印象が増えたおかげで\nパラメータが大きく上がりましたね": "Thanks to the increased ○〆Good Impression,\nparameters have greatly increased!",
+ "○〆好印象はターン終了時に\nパラメータを上昇させる\n効果のようですね": "It seems ○〆Good Impression increases parameters\nat the end of the turn.",
+ "○〆好調がついた状態で\nスキルカードを選択してみましょう!": "Let's select a skill card while in ○〆Fine Condition!",
+ "○〆好調のおかげで\nパラメータが大きく上がりましたね!": "Thanks to ○〆Fine Condition,\nparameters have greatly increased!",
+ "○〆好調は上がるパラメータの量を\n増やす効果のようですね": "It seems ○〆Fine Condition increases\nthe amount parameters rise.",
+ "○〆集中がついた状態で\nスキルカードを選択してみましょう!": "Let's select a skill card while in ○〆Focus!",
+ "○〆集中のおかげで\nパラメータが大きく上がりましたね": "Thanks to ○〆Focus,\nparameters have greatly increased!",
+ "○〆集中は上がるパラメータの量を\n増やす効果のようですね": "It seems ○〆Focus increases\nthe amount parameters rise.",
+ "「メモリー」にするフォトを選べますよ!\n好きなフォトを選択してみましょう": "You can choose a photo to become a 'Memory'!\nSelect your favorite photo.",
+ "「休む」を選択して\nアイドルを休ませてあげましょう": "Choose 'Rest'\nto let the idol take a break.",
+ "【基礎1】好調": "【Basic 1】 Good Shape",
+ "【基礎2】集中": "【Basic 2】 Focus",
+ "【基礎3】好印象": "【Basic 3】 Good Impression",
+ "【基礎4】やる気": "【Basic 4】 Motivation",
+ "【基礎5】消費体力減少": "【Basic 5】 Decreased Stamina Consumption",
+ "【基礎6】消費体力削減": "【Basic 6】 Reduced Stamina Consumption",
+ "【応用1】プラン:センス": "【Advanced 1】 Plan: Sense",
+ "【応用2】プラン:ロジック": "【Advanced 2】 Plan: Logic",
+ "【応用3】絶好調": "【Advanced 3】 Excellent Condition",
+ "【応用4】強化状態消費": "【Advanced 4】 Enhanced State Consumption",
+ "【試験研修1】好調": "【Exam 1】 Good Shape",
+ "【試験研修2】集中": "【Exam 2】 Focus",
+ "【試験研修3】好印象": "【Exam 3】 Good Impression",
+ "【試験研修4】やる気": "【Exam 4】 Motivation",
+ "こちらで現在のスコアと順位が\n確認できます": "You can check your current score and rank here.",
+ "こちらのPアイテムの効果で\nパラメータがあがりました!": "The effect of this P item\nhas increased the parameters!",
+ "このアイドルでプロデュースを開始しますか?\n※後から他のアイドルもプロデュース可能です": "Would you like to start producing this idol?\n※You can also produce other idols later.",
+ "この中からひとつ選べるみたいですね\n今回はこちらのスキルカードを\n受け取ってみましょう!": "Looks like you can choose one from here.\nThis time, let's receive this skill card!",
+ "これまで学んだ内容を活かして\nできるだけたくさんパラメータを\n育成できるよう頑張ってみてください!": "Please do your best to cultivate as many parameters as possible\nutilizing the knowledge you have learned so far!",
+ "さぁ、プロデュースがはじまりましたね\n今回の試験は特別に最終だけです\nフォローするので安心してくださいね!": "Now, the production has begun.\nThis time, the exam is special and only the final one\nPlease rest assured that I will follow you!",
+ "さっそくスキルカードを使用して\nスコアを上げていきましょう!": "Let's use the skill card right away\nand increase the score!",
+ "さっそく使用してみましょう!": "Let's try using it right away!",
+ "さらに、Pアイテムの効果で\n○〆好印象が増えましたね!": "Furthermore, thanks to the effect of the P item,\n○〆Good Impression has increased!",
+ "さらに、Pアイテムの効果で\n○〆集中が増えましたね!": "Furthermore, thanks to the effect of the P item,\n○〆Focus has increased!",
+ "それではあと3ターン\n試験頑張ってください!": "Then, there are 3 turns left.\nGood luck on the exam!",
+ "なーんか今日、朝からずぅ~っと気分爽快でぇ!\n身体がメチャ軽いってゆーか! \nやる気がドンドン溢れてくるってゆーか!": "Somehow, I've been feeling great since this morning!\nIt's like my body feels really light!\nMy motivation is overflowing!",
+ "まずはダンスレッスンで\nダンスをあげましょう!": "First, let's improve dancing through dance lessons!",
+ "まずはビジュアルレッスンで\nビジュアルをあげましょう!": "First, let's improve visuals through visual lessons!",
+ "アイドルのパラメータやアドバイス、\n審査基準はこちらで確認ができます": "You can check the idol's parameters, advice,\nand evaluation criteria here.",
+ "アチーブメントは様々な条件を満たすと獲得できます。プロデューサーLv上昇のための経験値など様々な報酬を獲得できるので積極的にアチーブメントを集めましょう。": "Achievements can be earned by meeting various conditions. Actively collect achievements to earn various rewards such as experience points for raising Producer Level.",
+ "アチーブメントを獲得した時に入手できる星が一定数に達するとマスターアチーブメントを獲得できます。マスターアチーブメントは入手した星の数に応じてランクアップし、報酬を獲得できます。": "When the number of stars obtained by earning achievements reaches a certain number, you can earn Master Achievements. Master Achievements rank up according to the number of stars obtained, and you can earn rewards.",
+ "クリアまでに必要なパラメータと\n現在のアイドルのパラメータは\nこちらで確認できますよ": "You can check the required parameters for clearing\nand the current idol's parameters here.",
+ "コンテストでは全国のプロデューサーと対戦することができ\nます。プロデュースで獲得したメモリーを編成し、パラメー\nタ、スキルカード、Pアイテムを元に、他のプロデューサー\nと競い合います。で獲得したメモリーを編成し、パラメー\nタ、スキルカード、Pアイテムを元に、他のプロデューサー": "In contests, you can compete with producers nationwide.\nOrganize memories acquired through production, parameters,\nskill cards, and P-Items to compete with other producers.",
+ "コンテストにはグレードがあります。\nランキング上位になると\nより高いグレードに昇格できます。\nグレードが高くなると報酬が豪華になります。": "Contests have grades.\nBy ranking higher, you can be promoted to a higher grade.\nHigher grades come with more luxurious rewards.",
+ "コンテストメダルを集めると\nアイテム交換所で\n豪華な報酬と交換することができます。": "By collecting contest medals,\nyou can exchange them for luxurious rewards\nat the item exchange.",
+ "サークルではサークルメンバーに対して特訓アイテムを募集することができ、寄付されたアイテムを受け取ることができます。またアイテムを寄付するとフレンドコインを獲得できます。": "In circles, you can request training items from circle members and receive donated items. Additionally, you can earn friend coins by donating items.",
+ "サークルでは全国のプロデューサーとサークルを組んで交流することができます。": "In circles, you can form groups and interact with producers from all over the country.",
+ "スキルカードの使用には、体力が必要になります。\n元気がある時は元気を体力のかわりに消費して\nスキルカードを使用できます。": "Using skill cards requires stamina.\nWhen energetic, you can consume stamina instead of energy to use skill cards.",
+ "スキルカードの効果で\n○〆好印象がつきましたね!": "The skill card effect has increased ○〆 good impression!",
+ "スキルカードの効果で\n○〆好調がつきましたね!": "The skill card effect is ○〆 in good shape!",
+ "スキルカードの効果で\n○〆集中がつきましたね!": "The skill card effect has added ○〆 concentration!",
+ "ステージごとにパフォーマンス対決を行い、\n獲得したスコアで勝敗を競います。\nステージの勝利数が多いプロデューサーが\n勝利となります。": "Performances are held at each stage,\nand the outcome is determined by the scores obtained.\nThe producer with the most stage victories wins.",
+ "タップして次へ": "Tap to continue",
+ "タップで詳細を確認できます": "Tap to check the details",
+ "ターン後": "After turn",
+ "ターン終了時、パラメータを": "At the end of the turn, parameters",
+ "ターン終了時に\nパラメータが上がりましたね!\n○〆好印象が発動したみたいです": "Parameters have increased at the end of the turn!\nIt seems like ○〆 good impression has been activated.",
+ "ダ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足り": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りな": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りない": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみた": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたい": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいで": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいです": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\n": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンス": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッス": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスン": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンが": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがお": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおす": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおすす": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめ": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめで": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが少し足りないみたいですね\nダンスレッスンがおすすめです": "It looks like your dance is a bit lacking\nDance lessons are recommended",
+ "ダンスが足": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足り": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りな": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りない": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみた": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたい": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいで": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいです": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\n": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダン": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンス": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッス": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスン": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンが": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがお": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがおす": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがおすす": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがおすすめ": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがおすすめで": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスが足りないみたいですね\nダンスレッスンがおすすめです": "It seems like your dance skills are lacking.\nDance lessons are recommended.",
+ "ダンスに": "ダンスに",
+ "ダンスに差": "ダンスに差",
+ "ダンスに差が": "ダンスに差が",
+ "ダンスに差があ": "ダンスに差があ",
+ "ダンスに差があっ": "ダンスに差があっ",
+ "ダンスに差があった": "ダンスに差があった",
+ "ダンスに差があったみ": "ダンスに差があったみ",
+ "ダンスに差があったみた": "ダンスに差があったみた",
+ "ダンスに差があったみたい": "ダンスに差があったみたい",
+ "ダンスに差があったみたいで": "ダンスに差があったみたいで",
+ "ダンスに差があったみたいです": "ダンスに差があったみたいです",
+ "ダンスに差があったみたいです\n": "ダンスに差があったみたいです\n",
+ "ダンスに差があったみたいです\nダ": "ダンスに差があったみたいです\nダ",
+ "ダンスに差があったみたいです\nダン": "ダンスに差があったみたいです\nダン",
+ "ダンスに差があったみたいです\nダンス": "ダンスに差があったみたいです\nダンス",
+ "ダンスに差があったみたいです\nダンスレ": "ダンスに差があったみたいです\nダンスレ",
+ "ダンスに差があったみたいです\nダンスレッ": "ダンスに差があったみたいです\nダンスレッ",
+ "ダンスに差があったみたいです\nダンスレッス": "ダンスに差があったみたいです\nダンスレッス",
+ "ダンスに差があったみたいです\nダンスレッスン": "ダンスに差があったみたいです\nダンスレッスン",
+ "ダンスに差があったみたいです\nダンスレッスンで": "ダンスに差があったみたいです\nダンスレッスンで",
+ "ダンスに差があったみたいです\nダンスレッスンで強": "ダンスに差があったみたいです\nダンスレッスンで強",
+ "ダンスに差があったみたいです\nダンスレッスンで強化": "ダンスに差があったみたいです\nダンスレッスンで強化",
+ "ダンスに差があったみたいです\nダンスレッスンで強化し": "ダンスに差があったみたいです\nダンスレッスンで強化し",
+ "ダンスに差があったみたいです\nダンスレッスンで強化しま": "ダンスに差があったみたいです\nダンスレッスンで強化しま",
+ "ダンスに差があったみたいです\nダンスレッスンで強化しまし": "ダンスに差があったみたいです\nダンスレッスンで強化しまし",
+ "ダンスに差があったみたいです\nダンスレッスンで強化しましょ": "ダンスに差があったみたいです\nダンスレッスンで強化しましょ",
+ "ダンスに差があったみたいです\nダンスレッスンで強化しましょう": "There seems to be a difference in Dance\nStrengthen with Dance Lesson",
+ "ダンスのパラメータが上昇して\nレッスンクリアに近づきましたね!": "Your dance parameter has increased\nand you are closer to clearing the lesson!",
+ "パラメータ上昇量を": "Amount of parameter increase",
+ "ビ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュア": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足り": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りな": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りない": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみた": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたい": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいで": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいです": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\n": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュア": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアル": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッス": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスン": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンが": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがお": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおす": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすす": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめ": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめで": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが少し足りないみたいですね\nビジュアルレッスンがおすすめです": "It seems like your visual skills are a bit lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足り": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りな": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りない": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみた": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたい": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいで": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいです": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\n": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュア": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアル": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッ": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッス": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスン": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンが": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがお": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがおす": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすす": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめで": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめです": "It seems like your visual skills are lacking.\nVisual lessons are recommended.",
+ "ビジュアルのパラメータが上昇して\nレッスンクリアに近づきましたね!": "Your visual parameter has increased\nand you are closer to clearing the lesson!",
+ "プロデューサーLvが上がると新しいスキルカードや\nPドリンクなどが解放され、プロデュース中に登場します。": "When Producer Level increases, new skill cards\nand P drinks are unlocked and become available during production.",
+ "プロデュースの結果を\n「メモリー」として\n獲得することができますよ": "You can obtain the results of production\nas memories.",
+ "プロデュースの評価に応じて\nメモリーの性能が変化します。": "Depending on the evaluation of production,\nthe performance of memories will change.",
+ "プロデュース結果とアイドルの成長によって\n出場できるライブが決まります。": "The live events you can participate in\nare determined by the results of production and the growth of the idol.",
+ "ボー": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足り": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りな": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りない": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみた": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたい": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいで": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいです": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\n": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nVocalレッスンがおすすめです": "It seems like vocals are a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボー": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカル": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッス": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスン": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンが": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがお": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがおす": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすす": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめ": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめで": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが少し足りないみたいですね\nボーカルレッスンがおすすめです": "It seems like your vocal is a bit lacking\nVocal lessons are recommended",
+ "ボーカルが足": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足り": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りな": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りない": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみた": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたい": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいで": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいです": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\n": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボー": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカル": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッス": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスン": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンが": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがお": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがおす": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがおすす": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめ": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめで": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーカルが足りないみたいですね\nボーカルレッスンがおすすめです": "It seems like your vocal skills are lacking.\nVocal lessons are recommended.",
+ "ボーナスはこちらで確認できます\nターンごとにボーナスが変わるので\n注意してくださいね!": "You can check the bonuses here.\nBonuses change every turn so please be aware!",
+ "ライブ中は最大20回撮影ができます\nアイドルの姿を記録にのこしましょう!": "During live performances, you can take up to 20 shots.\nRecord the appearance of the idol!",
+ "レッスンでは、決まったターン数\n行動をすることができます\n今回は残り3ターンみたいですね!": "During lessons, you can take actions for a fixed number of turns.\nThis time, it seems there are 3 turns left!",
+ "レッスンと同じスキルカードを使用し、\nスコアを上昇させて順位を競います": "Use the same skill cards as in lessons to raise your score and compete for ranking.",
+ "レッスンクリアおめでとう!\nレッスンの目標を達成すると\n報酬を獲得することができますよ": "Congratulations on clearing the lesson!\nAchieving the lesson's goal allows you to earn rewards.",
+ "レッスン中の効果はアイコンをタップすると\n詳細情報の確認ができます。": "You can check the effects during lessons\nby tapping on the icons for detailed information.",
+ "レッスン中は\nこちらにあるスキルカードを選択して\n使用することができますよ": "During lessons,\nyou can select and use skill cards available here.",
+ "レッスン時より大きく上昇しましたね\n試験ではパラメータに応じて、\nスコアにボーナスがかかります": "It has increased significantly from lesson time.\nIn the exam, bonuses will be applied to the score based on the parameters.",
+ "レッスン目標をクリアすると、\nプロデュースに役立つ報酬を獲得できます。": "Clearing lesson goals allows you to\nearn rewards that are useful for production.",
+ "上昇。ターン開始時、好印象が1減少": "Increased. At the beginning of the turn, good impression decreases by 1",
+ "予定の効果はありません": "No scheduled effects",
+ "今回は○〆好印象の効果がついている\nスキルカードを選択してみましょう!": "Let's choose a skill card this time that has the effect of ○〆 increasing favorable impression!",
+ "今持っているPアイテムは\n○〆好印象と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 increasing favorable impression.",
+ "今持っているPアイテムは\n○〆好調と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 Good Shape.",
+ "今持っているPアイテムは\n○〆集中と相性が良さそうですね": "The P item you currently have seems to synergize well with ○〆 concentration.",
+ "他のアイドルとスコアを競い合い\n3位以内に入ると合格できます。": "Compete with other idols for scores,\nand passing is possible if you rank within the top 3.",
+ "体力が少なくなったら「休む」で体力を回復して\n試験やレッスンに備えましょう。": "If your stamina is low, recover it by 'Rest'\nand prepare for exams and lessons.",
+ "体力が少なくなっているようですね": "Looks like your stamina is low",
+ "体力が減少していますね\nスキルカードを使用するときには\n体力が必要になることがあります": "Your stamina is decreasing.\nUsing skill cards may require stamina.",
+ "体力の": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残り": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少な": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ない": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみた": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたい": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいで": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいです": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\n": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nア": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイド": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドル": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ま": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませて": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあげ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあげま": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあげまし": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあげましょ": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "体力の残りが少ないみたいですよ\nアイドルを休ませてあげましょう": "Looks like there's little stamina left\nLet's give the idol some rest",
+ "全国のプロデューサーと対戦することができます。\nコンテストでは、プロデュースで獲得した\nメモリーに紐づくパラメータ、スキルカード、\nPアイテムをつかって対戦ができます。": "You can compete against producers from all over the country.\nIn contests, you can compete using parameters, skill cards,\nand P-items linked to memories obtained through producing.",
+ "前回のレッスンで獲得した\nスキルカードが手札にありますね\n選択してみましょう!": "You have skill cards from the previous lesson.\nLet's choose one!",
+ "動画コンテンツや1コマ漫画など様々なコンテンツを見ることができます": "You can view various content such as video content and one-panel comics.",
+ "基礎研修": "Basic Training",
+ "大丈夫、きみならできますよ!": "You'll be fine, I believe in you!",
+ "実": "Y",
+ "実力": "You",
+ "実力は": "You ha",
+ "実力は十": "You have",
+ "実力は十分": "You have e",
+ "実力は十分で": "You have eno",
+ "実力は十分です": "You have enoug",
+ "実力は十分ですね": "You have enough ski",
+ "実力は十分ですね。": "You have enough skill",
+ "実力は十分ですね。好": "You have enough skill. To",
+ "実力は十分ですね。好成": "You have enough skill. To a",
+ "実力は十分ですね。好成績": "You have enough skill. To aim",
+ "実力は十分ですね。好成績を": "You have enough skill. To aim f",
+ "実力は十分ですね。好成績を狙": "You have enough skill. To aim for",
+ "実力は十分ですね。好成績を狙う": "You have enough skill. To aim for a",
+ "実力は十分ですね。好成績を狙うに": "You have enough skill. To aim for a good",
+ "実力は十分ですね。好成績を狙うには": "You have enough skill. To aim for a good gra",
+ "実力は十分ですね。好成績を狙うには\n": "You have enough skill. To aim for a good grade,\n",
+ "実力は十分ですね。好成績を狙うには\nダ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダン": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンス": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレ": "You have enough skill. To aim for high marks\nDance Re",
+ "実力は十分ですね。好成績を狙うには\nダンスレッ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッス": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスン": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンが": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがお": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおす": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすす": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nダンスレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nDance lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュア": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアル": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッス": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスン": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンが": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがお": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおす": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすす": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nビジュアルレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nVisual lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボー": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカル": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッス": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスン": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンが": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがお": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおす": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすす": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめ": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめで": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめです": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "実力は十分ですね。好成績を狙うには\nボーカルレッスンがおすすめです!": "You have enough skill. To aim for a good grade,\nVocal lessons are recommended!",
+ "応援やトラブルの内容は\nこちらをタップすると確認できます": "You can check the contents of support and trouble\nby tapping here.",
+ "応用研修": "Advanced Training",
+ "所持しているPアイテムの効果も\nアイコンをタップすると確認できますよ": "You can check the effects of the P-Items you possess\nby tapping on their icons.",
+ "指定ターンの時に条件を満たしていると自動的に\n発動する効果です。レッスン中に表示されている\nアイコンをタップすると発動条件を確認できます。": "These are effects that activate automatically\nwhen conditions are met during the specified turn. Tap the icons displayed during the lesson to check the activation conditions.",
+ "授業とおでかけでは\n選択肢に応じて効果が変わります。\n消費する内容と発動する効果を確認して\n状況に応じた選択をしましょう。": "In classes and outings,\nthe effects change depending on your choices.\nCheck the consumed content and triggered effects\nand make choices according to the situation.",
+ "最初にプロデュースする\nアイドルを選択してください": "Please select the idol that\nyou want to produce first.",
+ "最後にもう1枚選択してみましょう!": "Let's select one more for the last time!",
+ "次はこちらのスキルカードを\n選択してみましょう!": "Next, let's select this skill card!",
+ "次はダンスレッスンを\n選択してみましょう": "Next, let's choose a dance lesson.",
+ "次はビジュアルレッスンを選択してみましょう": "Next, let's choose a visual lesson.",
+ "次はボーカルレッスンを\n選択してみましょう": "Next, let's choose a vocal lesson.",
+ "現在12ターン目": "Currently turn 12",
+ "現在のターン": "Current turn",
+ "現在の効果はアイコンをタップすると\n確認することができます\n○〆好印象の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 increasing favorable impression!",
+ "現在の効果はアイコンをタップすると\n確認することができます\n○〆好調の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 Good Shape!",
+ "現在の効果はアイコンをタップすると\n確認することができます\n○〆集中の効果をみてみましょう!": "You can check the current effect\nby tapping on the icon.\nLet's see the effect of ○〆 concentration!",
+ "試験ごとに審査基準があります。\n審査基準に合わせてパラメータを育成すると\n試験に合格しやすくなります。": "Each exam has assessment criteria.\nDevelop parameters according to these criteria\nto pass the exams more easily.",
+ "試験ではターンごとにスコアにボーナスがかかります。\nパラメータが高いほどスコアボーナスの値が大きく\nなります。": "In exams, you get a score bonus every turn.\nThe higher the parameters, the larger the score bonus.",
+ "試験に合格して、ライブ出場を目指しましょう。\nライブに出場するためには、\n中間試験と最終試験に合格する必要があります。": "Pass the exams and aim for live performances.\nTo participate in live performances,\nyou need to pass the midterm and final exams.",
+ "試験に合格するためには、\nアイドルのパラメータが重要です。\n試験に向けてパラメータを育成しましょう。": "Parameters of the idol are important to pass the exams.\nLet's develop parameters for the exams.",
+ "試験研修": "Exam Training",
+ "試験終了時、\n3位以内だと合格になりますよ": "If you're within the top 3 by the end of the exam,\nyou'll pass."
+}
diff --git a/local-files/localization.json b/local-files/localization.json
index b6fbc921..a4c89a6b 100644
--- a/local-files/localization.json
+++ b/local-files/localization.json
@@ -1,3852 +1,3852 @@
{
- "Pポイントが少ない場合、相談を開始する時に\n確認メッセージを表示します。": "If P-Points are low, a confirmation message will be displayed when starting a consultation.",
- "account_delete.confirm.checkbox_text": "Confirmed",
- "account_delete.confirm.description": "■Important Notes (※Please read carefully)\n・Game data will be deleted and will no longer be accessible.\n・Currently owned paid/free jewels will be lost.\n・Game data transfer settings via Bandai Namco ID\n will be disabled.\n・Deleted accounts cannot be restored.",
- "account_delete.confirm.title": "Request for Account Deletion",
- "account_delete.confirm.warning": "Deleted accounts cannot be restored.\nSelecting [Confirm] will launch an external browser and redirect you to the support site request page.",
- "achievement.category.idol": "Idol",
- "achievement.category.other": "Other",
- "achievement.category.produce": "Produce",
- "achievement.cell.character_header": "{0} Basic Achievements",
- "achievement.cell.common_header": "Basic",
- "achievement.cell.idol_card_lock": "Idol Locked",
- "achievement.detail.title": "Achievement Details",
- "achievement.filter.idol": "Idol",
- "achievement.filter.no_has": "Locked",
- "achievement.idol.title": "Idol",
- "achievement.idol_skin.description": "The following are the produce idols eligible for this achievement",
- "achievement.idol_skin.title": "Eligible Achievements Idols",
- "achievement.master.breakdown.achievement.total": "Total",
- "achievement.master.breakdown.title": "Total Achievements Breakdown",
- "achievement.master.breakdown.total": "Total Achievements",
- "achievement.master.description": "Master Achievements\nRank up by accumulating\nstars from Idol Achievements.",
- "achievement.master.progress.next": "Until Unlock",
- "achievement.master.rank": "Rank",
- "achievement.master.rank_up.next": "Next Rank",
- "achievement.master.rank_value": "Rank {0}",
- "achievement.master.reward.description": "You can receive rewards upon reaching a certain rank",
- "achievement.master.reward.title": "Reward Confirmation",
- "achievement.master.reward_button": "Rewards",
- "achievement.master.reward_title": "Next Rank-Up Rewards",
- "achievement.master.star": "Stars",
- "achievement.master.title": "Master Achievement Details",
- "achievement.other.title": "Other",
- "achievement.produce.title": "Produce",
- "achievement.reward": "Rewards",
- "achievement.reward.get": "New",
- "achievement.reward.upgrade": "RANK UP!",
- "achievement.setting": "Achievement Settings",
- "achievement.top.description1": "Achievements can be\nobtained by meeting\nvarious conditions.",
- "achievement.top.description2": "By obtaining them,\nyou can receive various rewards.",
- "achievement.top.description3": "etc.",
- "achievement.top.title": "Achievements",
- "achievement.tower.coming_soon": "COMING SOON",
- "achievement.tower.detail.description": "Will rank up based on the number obtained",
- "achievement.tower.detail.title": "Achievement Details on Idol Road",
- "achievement.tower.detail.to_tower": "To Idol Road",
- "achievement.tower.star_max_1": "(Max Obtainable",
- "achievement.tower.star_max_2": ")",
- "achievement.tower.star_total": "Total",
- "achievement.tower.title": "Idol Road",
- "achievement.true_end": "True End Achievements",
- "achievement.true_end.bonus_rate": "+{0}%",
- "achievement.true_end.condition": "Achieve 3 True End condition and place 1st in the final exam of Produce: [Hajime]",
- "achievement.true_end.condition_header": "Unlock Conditions",
- "achievement.true_end.initial_stamina": "Initial Stamina",
- "achievement.true_end.initial_status": "Initial Status",
- "achievement.true_end.lesson_bonus": "Lesson Bonus",
- "achievement.true_end.receive.description": "True End bonuses\napply to all produce idols of the corresponding idol.",
- "achievement.true_end.sub_header": "True End Condition Achievements",
- "achievement.true_end_bonus": "True End Bonus",
- "achievement.true_end_condition.achieved": "True End Achieved",
- "achievement.true_end_condition.achievements": "True End Condition Achievements",
- "achievement.true_end_condition.description": "Obtain the following achievements\nand place 1st in the final exam of Produce: Regular Performance [Hajime].",
- "achievement.true_end_condition.receive.release.description": "True End Condition Achievements",
- "achievement.true_end_condition.receive.title1": "True End Conditions",
- "achievement.true_end_condition.receive.title2": "Completed",
- "achievement.true_end_condition.title": "True End Conditions",
- "adv.button.auto": "×1.0",
- "adv.button.auto_none": "AUTO",
- "adv.button.auto_speed_up": "×1.5",
- "adv.button.fast_forward": "FAST",
- "adv.button.log": "LOG",
- "adv.button.skip": "SKIP",
- "adv.log_overlay.title": "Conversation Log",
- "app_tracking_transparency_sheet.description": "Thank you for choosing our app among many others. Tapping [Next] will display a dialog for tracking permission.\nBy allowing it, you will see ads from the Bandai Namco Group that may interest you outside the game.\n\n【How to Allow Tracking】\nAllow in the displayed dialog\n※Tracking settings can be changed anytime from the device settings",
- "app_tracking_transparency_sheet.execute": "Next",
- "app_tracking_transparency_sheet.info": "More Details",
- "app_tracking_transparency_sheet.info_link": "https://legal.bandainamcoent.co.jp/privacy/Trackingdetail",
- "app_tracking_transparency_sheet.title": "Please Cooperate with Tracking Permission",
- "audition.battle_start.bonus_value": "{0}%",
- "audition.battle_start.button.next": "Tap to Next",
- "audition.battle_start.clear_border": "Clear Conditions",
- "audition.battle_start.config_title": "Evaluation Criteria",
- "audition.battle_start.dearness": "Bond Effect",
- "audition.battle_start.evaluate.bad": "Keep Trying!",
- "audition.battle_start.evaluate.good": "Good!",
- "audition.battle_start.evaluate.great": "Great!",
- "audition.battle_start.evaluate.normal": "Almost There!",
- "audition.battle_start.start_button": "Start Battle",
- "audition.config.rank_description": "{0} /Above",
- "audition.config.score_description": "Or Score {0} or Higher",
- "card.common.recommend_effect": "Recommend",
- "card.detail.enhance.confirm.skill.after.name": "{0}Lv{1}",
- "card.detail.enhance.confirm.skill.after.value": "{0}{1}%",
- "card.detail.enhance.confirm.skill.before.name": "{0}Lv{1}",
- "card.detail.enhance.confirm.skill.before.value": "{0}{1}%",
- "card.detail.enhance.invalid.lv_max": "Level Cap Reached",
- "card.detail.enhance.invalid.point.exp.short": "Not Enough Training Pts",
- "card.detail.enhance.invalid.point.skill.short": "Not Enough Skill Upgrade Items",
- "card.detail.enhance.point.consumption.change": "{0} {1}",
- "card.detail.enhance.point.lv_change": "Lv{0}→{1}",
- "card.detail.enhance.point.max_lv": "Max Level",
- "card.detail.memory.equip.other_card.confirm.description": "{0} is currently equipped\nDo you want to replace it?",
- "card.detail.memory.equip.other_card.confirm.title": "Confirmation",
- "card.detail.memory.slot.release_level": "Unlock at Lv{0}",
- "card.detail.name": "【{0}】{1}",
- "card.detail.parameter.level": "Lv{0}",
- "card.detail.parameter.minus": "-{0}",
- "card.detail.parameter.plus": "+{0}",
- "card.detail.parameter.plus_percent": "+{0}%",
- "card.filter.another_idol": "Another Idol",
- "card.filter.character": "Idol",
- "card.filter.idol_card_invalid": "No P-Idols Match the Criteria",
- "card.filter.live_battle_stage": "Stage Suitability",
- "card.filter.produce_class": "Plan",
- "card.filter.produce_plan_type": "Plan",
- "card.filter.produce_plan_type.common": "Common",
- "card.filter.produce_plan_type_support": "Assignable Plan",
- "card.filter.produce_plan_type_support.common": "No Restrictions",
- "card.filter.produce_plan_type_support.plan1": "Only Sense",
- "card.filter.produce_plan_type_support.plan2": "Only Logic",
- "card.filter.produce_plan_type_support.plan3": "Only Anomaly",
- "card.filter.rarity": "Rarity",
- "card.filter.show_owned": "Own",
- "card.filter.show_owned_false": "Not Owned",
- "card.filter.show_owned_true": "Own",
- "card.filter.show_released": "Produce Idol Unlock Status",
- "card.filter.show_released_false": "Locked",
- "card.filter.show_released_true": "Unlocked",
- "card.filter.show_unreleased": "Unlocked Idol",
- "card.filter.show_unreleased_show": "Show",
- "card.filter.story_character": "Idol Appearing in Commu",
- "card.filter.support_card_invalid": "No Support Cards Match the Criteria",
- "card.filter.support_card_type": "Type",
- "card.filter.true_end": "True End",
- "card.filter.true_end_cleared": "Achieved",
- "card.filter.true_end_not_cleared": "Not Achieved",
- "card.idol.card.detail.enhance.after_level": "Lv{0}",
- "card.idol.card.detail.enhance.before_level": "Lv{0}",
- "card.idol.produce_ability": "P-Idol Ability",
- "card.idol.produce_ability_confirm": "P-Idol Ability Details",
- "card.idol.produce_ability_lock_level_limit_rank": "Unlock at Training Stage {0}",
- "card.idol.produce_ability_lock_potential_rank": "Unlock at Potential Blooming Stage {0}",
- "card.idol.produce_ability_unlock": "Unlock P-Idol Ability",
- "card.idol.produce_ability_upgrade": "Enhance P-Idol Ability",
- "card.idol_card.detail.button.change_list": "P-Idol List",
- "card.idol_card.detail.button.costume": "Costume",
- "card.idol_card.detail.button.enhance": "Training",
- "card.idol_card.detail.button.level_limit": "Training",
- "card.idol_card.detail.button.max_upgrade": "Max LV",
- "card.idol_card.detail.button.potential_rank": "Potential",
- "card.idol_card.detail.button.release": "Open",
- "card.idol_card.detail.button.roster": "Roster",
- "card.idol_card.detail.button.story": "Commu",
- "card.idol_card.detail.tab.live_battle": "Contest",
- "card.idol_card.detail.tab.produce": "Produce",
- "card.idol_card.detail_sheet.title": "Idol Details",
- "card.idol_card.enhance.overlay.button.execute": "Training",
- "card.idol_card.enhance.overlay.message.max": "Leveled up to Max",
- "card.idol_card.enhance.toast.executed": "Trained from Lv{0} to {1}",
- "card.idol_card.enhance_confirm_sheet.button.execute": "Train",
- "card.idol_card.enhance_confirm_sheet.message": "Do you want to use items to train to the specified level?",
- "card.idol_card.enhance_confirm_sheet.title": "Training Confirmation",
- "card.idol_card.enhance_overlay.label.live_battle": "Contest",
- "card.idol_card.enhance_overlay.label.produce": "Produce",
- "card.idol_card.enhance_overlay.title": "Training",
- "card.idol_card.high_score": "Score Target",
- "card.idol_card.info.level_limit_rank": "Rank",
- "card.idol_card.info.potential_rank": "Potential",
- "card.idol_card.list.another_lock_label": "Unlock by acquiring {0}",
- "card.idol_card.list.label.releasable": "Unlockable",
- "card.idol_card.list.label.releasable_card_count": "{0} Idols are unlockable",
- "card.idol_card.list.label.unreleased": "Unreleased Idols",
- "card.idol_card.list.label.upgradable_level_limit_rank": "Trainable",
- "card.idol_card.list.label.upgradable_potential_rank": "Potential Bloomable",
- "card.idol_card.list.max": "Info when Training/Potential is at max",
- "card.idol_card.list.title": "Produce Idol List",
- "card.idol_card.preview.attention": "True End bonus not included",
- "card.idol_card.preview.attention_live": "3D live is available upon achieving True End",
- "card.idol_card.produce_parameter.title": "Initial Parameters",
- "card.idol_card.release.confirm.sheet.message": "Do you want to use items to unlock the produce idol?",
- "card.idol_card.release.confirm.sheet.title": "Idol Unlock Confirmation",
- "card.idol_card.release.description": "Do you want to use materials to unlock P-Idols?",
- "card.idol_card.release.execute": "Unlock",
- "card.idol_card.release.original_top_release_enable": "Unlockable",
- "card.idol_card.release.title": "Idol Unlock",
- "card.idol_card.release.toast.executed": "Unlocked",
- "card.idol_card.roster_confirm_sheet.description": "Do you want to transition to the roster?",
- "card.idol_card.roster_confirm_sheet.title": "Confirmation",
- "card.idol_card.skin_change_sheet.already_set": "This P-Idol is already set",
- "card.idol_card.skin_change_sheet.button_label": "P Idol\nChange",
- "card.idol_card.skin_change_sheet.changed": "Switched",
- "card.idol_card.skin_change_sheet.costume": "Costume",
- "card.idol_card.skin_change_sheet.current": "Currently Set",
- "card.idol_card.skin_change_sheet.description": "Please select the produce idol to set",
- "card.idol_card.skin_change_sheet.head": "Hairstyle",
- "card.idol_card.skin_change_sheet.image": "Image",
- "card.idol_card.skin_change_sheet.music": "Live Song",
- "card.idol_card.skin_change_sheet.title": "Change P-Idol",
- "card.idol_card.skin_new_confirm_cancel": "Do not switch",
- "card.idol_card.skin_new_confirm_description": "You have obtained a new produce idol that can be switched.\nDo you want to switch?",
- "card.idol_card.skin_new_confirm_execute": "Switch",
- "card.idol_card.skin_new_confirm_warning": "※Live song will change\n※There is no P-Idol Commu for another produce idol",
- "card.idol_card.story_confirm_sheet.description": "Do you want to transition to the Commu?",
- "card.idol_card.story_confirm_sheet.title": "Confirmation",
- "card.idol_card.upgrade.another_costume.move": "Set",
- "card.idol_card.upgrade.another_costume.receive": "Received costume as a reward for achieving Potential Blooming Stage {0}",
- "card.idol_card.upgrade.another_costume.title": "Costume Acquired",
- "card.idol_card.upgrade.level_limit.label.change": "Max Lv",
- "card.idol_card.upgrade.level_limit.message.max": "Trained to max level",
- "card.idol_card.upgrade.level_limit.toast.max": "Training stage is at max",
- "card.idol_card.upgrade.potential_rank.description": "Use {0} to perform Potential Blooming",
- "card.idol_card.upgrade.potential_rank.execute": "Bloom",
- "card.idol_card.upgrade.potential_rank.message.max": "Potential Bloomed to max",
- "card.idol_card.upgrade.potential_rank.toast.max": "Potential Blooming stage is at max",
- "card.idol_card.upgrade_level_limit.execute": "Train",
- "card.idol_card.upgrade_level_limit_confirm_sheet.button.execute": "Train",
- "card.idol_card.upgrade_level_limit_confirm_sheet.message": "Do you want to use items to train to the specified stage?",
- "card.idol_card.upgrade_level_limit_confirm_sheet.title": "Training Stage Confirmation",
- "card.idol_card.upgrade_level_limit_rank_overlay.button.execute": "Training",
- "card.idol_card.upgrade_level_limit_rank_overlay.label.illustration": "Illustration Unlock",
- "card.idol_card.upgrade_level_limit_rank_overlay.label.level_limit": "Max Lv",
- "card.idol_card.upgrade_level_limit_rank_overlay.label.produce": "Produce",
- "card.idol_card.upgrade_level_limit_rank_overlay.title": "Training",
- "card.idol_card.upgrade_level_limit_rank_overlay.unreleased": "Unreleased",
- "card.idol_card.upgrade_potential_rank_confirm_sheet.button.execute": "Upgrade Potential",
- "card.idol_card.upgrade_potential_rank_confirm_sheet.message": "Do you want to use items to perform Potential Blooming to the specified stage?",
- "card.idol_card.upgrade_potential_rank_confirm_sheet.title": "Potential Blooming Confirmation",
- "card.idol_card.upgrade_potential_rank_overlay.button.execute": "Potential",
- "card.idol_card.upgrade_potential_rank_overlay.label.live_battle": "Contest",
- "card.idol_card.upgrade_potential_rank_overlay.label.produce": "Produce",
- "card.idol_card.upgrade_potential_rank_overlay.title": "Potential",
- "card.info.idol_card.level_limit": "Training",
- "card.info.idol_card.level_limit_step": "Training Stage",
- "card.info.idol_card.plan_condition.common": "No Plan Restriction",
- "card.info.idol_card.plan_condition.plan1": "Sense Only",
- "card.info.idol_card.plan_condition.plan2": "Logic Only",
- "card.info.idol_card.plan_condition.plan3": "Anomaly Only",
- "card.info.idol_card.potential_rank": "Potential",
- "card.info.label.max": "Max",
- "card.info.level": "Lv",
- "card.info.level.slash": "/",
- "card.info.support_card.level_limit": "Lvl Limit",
- "card.info.support_card.type": "Type",
- "card.list.title": "Idol List",
- "card.param.produce.growth_rate": "{0}%",
- "card.param.produce.label": "Initial Parameters/Bonus",
- "card.produce_event.overlay.label.item": "Obtainable Items",
- "card.produce_event.overlay.label.parameter": "Parameter Increase",
- "card.produce_event.overlay.label.produce_card": "Obtainable Skill Card: [{0}]",
- "card.produce_event.overlay.title": "Support Event Details",
- "card.sheet.material.label": "Required Items",
- "card.skill.level": "Lv{0}",
- "card.skill_list.heading.lock_skill": "Support Ability (Locked)",
- "card.skill_list.heading.produce_card": "Skill Card Upgrade",
- "card.skill_list.heading.unlock_skill": "Support Ability (Unlocked)",
- "card.sort.character_order": "Idol",
- "card.sort.created_time": "Acquisition Date",
- "card.sort.group.common": "Common",
- "card.sort.group.event": "Event Limited",
- "card.sort.idol_card_level_limit_rank": "Training Stage",
- "card.sort.idol_card_potential_rank": "Talent Blooming Stage",
- "card.sort.level": "Lv",
- "card.sort.produce_dance": "Initial Dance",
- "card.sort.produce_dance_growth_rate_permil": "Lesson Bonus\nDance",
- "card.sort.produce_plan_type": "Plan",
- "card.sort.produce_stamina": "Initial Stamina",
- "card.sort.produce_visual": "Initial Visual",
- "card.sort.produce_visual_growth_rate_permil": "Lesson Bonus\nVisual",
- "card.sort.produce_vocal": "Initial Vocal",
- "card.sort.produce_vocal_growth_rate_permil": "Lesson Bonus\nVocal",
- "card.sort.rarity": "Rarity",
- "card.sort.story_event_point_bonus": "Event Pt Bonus",
- "card.sort.support_card_level_limit_rank": "Lvl Limit Break",
- "card.sort.support_card_type": "Type",
- "card.status.live_battle.label.skill": "Skill",
- "card.status.live_battle.label.stage": "Suitability",
- "card.status.live_battle.label.total": "Total Pwr",
- "card.status.live_battle.label.type": "Type",
- "card.status.produce.label.growth_rate": "Bonus",
- "card.status.produce.label.plan": "Plan",
- "card.status.produce.label.produce_card": "Skill Card",
- "card.status.produce.label.produce_item": "P-Items",
- "card.status.produce.label.produce_skill": "Skill",
- "card.status.produce.label.status_up": "Initial Value",
- "card.support.card.detail.max": "Info at Max Lvl",
- "card.support.card.detail.title": "S Idol",
- "card.support_card.detail.badge.enhance": "Raise",
- "card.support_card.detail.badge.unlock": "Open",
- "card.support_card.detail.button.enhance": "Lv Enhance",
- "card.support_card.detail.button.level_limit": "Lvl Limit Break",
- "card.support_card.detail.button.preview_max": "At Max Lv/Limit Break",
- "card.support_card.detail.execute_already_max": "Already Enhanced to Max",
- "card.support_card.detail.lesson_support": "Lesson Support:",
- "card.support_card.detail.lesson_support_all": "All Lessons",
- "card.support_card.detail.lesson_support_da": "Dance Lesson",
- "card.support_card.detail.lesson_support_vi": "Visual Lesson",
- "card.support_card.detail.lesson_support_vo": "Vocal Lesson",
- "card.support_card.detail.level_limit.execute_already_max": "Already at Max Level Limit",
- "card.support_card.detail.lock_text": "Unlock at Lv{0}",
- "card.support_card.detail.produce_ability": "Support Ability",
- "card.support_card.detail.produce_card": "Skill Card",
- "card.support_card.detail.produce_card.initial": "Start",
- "card.support_card.detail.produce_card.random": "Random",
- "card.support_card.detail.produce_event": "Support Event",
- "card.support_card.detail.produce_reward.get_icon": "Get",
- "card.support_card.detail.produce_story": "P-Commu",
- "card.support_card.detail.produce_story.number": "Story {0}",
- "card.support_card.detail.type": "Type",
- "card.support_card.enhance.button.execute": "Lv Enhance",
- "card.support_card.enhance.used_point_text": "-{0:N0}",
- "card.support_card.enhance_confirm_sheet.button.execute": "Lv Enhance",
- "card.support_card.enhance_confirm_sheet.message": "Consume materials to enhance to the specified level. Proceed?",
- "card.support_card.enhance_confirm_sheet.title": "Lv Enhance Confirmation",
- "card.support_card.enhance_overlay.button.execute": "Lv Enhance",
- "card.support_card.enhance_overlay.label.produce_event": "Support Event",
- "card.support_card.enhance_overlay.label.produce_skill": "Support Ability",
- "card.support_card.enhance_overlay.label.support_bonus": "Support Bonus",
- "card.support_card.enhance_overlay.message.max": "Leveled up to Max",
- "card.support_card.enhance_overlay.title": "Lv Enhance",
- "card.support_card.exchange.confirm.sheet.alert.exchange": "※The selected support card will be lost",
- "card.support_card.exchange.confirm.sheet.alert.level_limit": "This includes support cards with Level Limit Break",
- "card.support_card.exchange.confirm.sheet.list_cell.count": "x{0:N0}",
- "card.support_card.exchange.confirm.sheet.message": "Convert the selected support card to items. Proceed?",
- "card.support_card.exchange.confirm.sheet.title": "Conversion Confirmation",
- "card.support_card.exchange.level_limit.confirm.sheet.message": "Includes support cards with Level Limit Break (). Convert anyway?",
- "card.support_card.exchange.level_limit.confirm.sheet.title": "Conversion Confirmation",
- "card.support_card.exchange_select.button.clear_all": "Clear All",
- "card.support_card.exchange_select.button.disabled": "No support cards selected for conversion",
- "card.support_card.exchange_select.button.execute": "Convert",
- "card.support_card.exchange_select.button.ignore_require": "Exclude Level Limit",
- "card.support_card.exchange_select.button.select_all": "Select All",
- "card.support_card.exchange_select.completed": "Conversion completed",
- "card.support_card.exchange_select.list_empty": "No convertible support cards available",
- "card.support_card.exchange_select.title": "Support Conversion",
- "card.support_card.list.button.enter": "View Details",
- "card.support_card.list.label.upgradable_level_limit_rank": "Lvl Limit Break",
- "card.support_card.list.support_bonus": "Support Bonus",
- "card.support_card.list.support_bonus.value": "+{0}%",
- "card.support_card.list.user_card.empty": "No support cards available",
- "card.support_card.upgrade.level_limit.message.max": "Fully Level Limit Broken",
- "card.support_card.upgrade_level_limit_confirm_sheet.button.execute": "Lvl Limit Break",
- "card.support_card.upgrade_level_limit_confirm_sheet.message": "Consume items to perform a Level Limit Break to the specified stage?",
- "card.support_card.upgrade_level_limit_confirm_sheet.title": "Level Limit Break Confirmation",
- "card.support_card.upgrade_level_limit_rank_overlay.button.execute": "Break Limit",
- "card.support_card.upgrade_level_limit_rank_overlay.description": "Consume {0} support cards to uncap",
- "card.support_card.upgrade_level_limit_rank_overlay.label.max_level": "Max Lv",
- "card.support_card.upgrade_level_limit_rank_overlay.lack": "Insufficient Quantity",
- "card.support_card.upgrade_level_limit_rank_overlay.level_change": "Lv{0}",
- "card.support_card.upgrade_level_limit_rank_overlay.quantity": "{0:N0}/{1:N0}",
- "card.support_card.upgrade_level_limit_rank_overlay.title": "Lvl Limit Break",
- "card.support_card_exchange_select_overlay.button.disabled": "No support cards selected for conversion",
- "card.top.title": "Idol",
- "card.upgrade.toast.less_item": "Insufficient items",
- "card.upgrade_status_list.costume": "Costume Unlock",
- "card.upgrade_status_list.heading.level_limit_rank": "Training Upgrade Details",
- "card.upgrade_status_list.heading.potential_rank": "Talent Blooming Upgrade Details",
- "card.upgrade_status_list.image": "Image Unlock",
- "card.upgrade_status_list.lock": "Unlock at {0} Stage {1}",
- "card.upgrade_status_list.parameter": "Parameter & Lesson Bonus Up",
- "card.upgrade_status_list.produce_card": "Exclusive P-Card Upgrade",
- "card.upgrade_status_list.produce_item": "Exclusive P-Item Upgrade",
- "card.upgrade_status_list.produce_skill_release": "P-Idol Ability Unlock",
- "card.upgrade_status_list.produce_skill_upgrade": "P-Idol Ability Upgrade",
- "card.upgrade_status_list.rank_label": "{0} Stage",
- "character_detail.type.age": "Age",
- "character_detail.type.birthday": "Birthday",
- "character_detail.type.birthplace": "Birthplace",
- "character_detail.type.bloodtype": "Blood Type",
- "character_detail.type.cv": "CV",
- "character_detail.type.dominanthand": "Dominant Hand",
- "character_detail.type.grade": "Grade",
- "character_detail.type.height": "Height",
- "character_detail.type.hobby": "Hobby",
- "character_detail.type.specialskill": "Special Skill",
- "character_detail.type.threesize": "Measurements",
- "character_detail.type.trouble": "Trouble",
- "character_detail.type.weight": "Weight",
- "character_detail.type.zodiacsign": "Zodiac Sign",
- "check.create.user.alert.cancel": "Close",
- "check.create.user.alert.description": "If you change devices,\nplease link your data and restart the app.\n\nIf you cannot start the game after restarting the app, please contact us below.",
- "check.create.user.alert.ok": "Contact Us",
- "check.create.user.alert.title": "Confirmation",
- "common.100million": "{0}M",
- "common.10thousand": "{0}K",
- "common.achievement": "Achievements",
- "common.ap": "AP",
- "common.ap.description": "Pts mainly used when starting a Produce",
- "common.assist": "Assist",
- "common.back": "Back",
- "common.back_key.application_quit.button_quit": "Quit",
- "common.back_key.application_quit.description": "Do you want to quit the app?",
- "common.back_key.application_quit.title": "Quit App",
- "common.back_key.invalid": "This action cannot be performed",
- "common.buy": "Purchase",
- "common.cancel": "Cancel",
- "common.card": "Idol",
- "common.card.full_name": "[{0}]{1}",
- "common.card.level": "Lv{0}",
- "common.card.name": "[{0}]",
- "common.card.name_with_skin": "[{0}] {1}",
- "common.card.rank.default": "-",
- "common.character": "Idol",
- "common.clear_all": "Clear All",
- "common.clear_all_filter": "Reset Filter",
- "common.close": "Close",
- "common.common": "Common",
- "common.confirm": "Confirm",
- "common.costume": "Costume",
- "common.costume.category": "Costume",
- "common.costume.description": "Costume of {0}",
- "common.costume_head.category": "Hair",
- "common.costume_head.description": "Hairstyle of {0}",
- "common.count": "×{0:N0}",
- "common.count.level": "Lv{0:N0}",
- "common.count.people": "{0:N0}",
- "common.count.point": "Pt",
- "common.count.with_suffix": "{0} times",
- "common.dance": "Dance",
- "common.days": "{0} days",
- "common.dearness": "Bond",
- "common.dearness.level": "Lv{0}",
- "common.dearness.level.icon": "Lv",
- "common.dearness.level_full": "Bond Lv{0}",
- "common.dearness.report.disable.toast": "Unlocked by viewing the relevant Commu",
- "common.decide": "Confirm",
- "common.delete": "Delete",
- "common.dot": "・",
- "common.ellipses": "…",
- "common.equipped": "In Use",
- "common.exchange": "Exchange",
- "common.execute": "Execute",
- "common.fan.label": "No. of Fans",
- "common.filter": "Filter",
- "common.finish": "Finish",
- "common.follow": "Follow",
- "common.follower": "Follower",
- "common.friend": "Friend",
- "common.friend_follow_limit_count": "Increase Follow Limit",
- "common.friend_follow_limit_count.description": "Increases the maximum number of follows",
- "common.grade.unknown": "No Rating",
- "common.guild": "Circle",
- "common.hover.action_point.label": "AP Full Recovery:",
- "common.hover.item.location": "Method",
- "common.hover.total_jewel.description": "Breakdown of Owned Jewels",
- "common.hover.total_jewel.free_only_label": "Free",
- "common.hover.total_jewel.paid_only_label": "Paid",
- "common.hyphen": "-",
- "common.hyphen.middle": "-",
- "common.hyphen_full": "ー",
- "common.idol": "Idol",
- "common.idol_card_skin.category": "Produce Idol",
- "common.inquiry": "Contact Us",
- "common.invitation_pt": "Invitation Pt",
- "common.invitation_pt.description": "Pts received for inviting friends",
- "common.item": "Items",
- "common.item.category": "Item",
- "common.jewel": "Jewel",
- "common.jewel.description": "Items that can be used for Gacha, etc.",
- "common.jewel_free_consume": "Free Jewels are consumed first.",
- "common.jewel_free_only": "Free Jewels",
- "common.jewel_free_only_label": "Free",
- "common.jewel_owned": "Owned Jewels",
- "common.jewel_paid_only": "Paid Jewels",
- "common.jewel_paid_only_label": "Paid",
- "common.landscape": "Landscape",
- "common.level": "Lv{0}",
- "common.link.text": "{1}",
- "common.list.before_all_load": "See More",
- "common.live_battle_stage.ed": "ED",
- "common.live_battle_stage.ed.description": "Parameters are enhanced when assigned to ED stage",
- "common.live_battle_stage.ed.name": "ED Compatibility",
- "common.live_battle_stage.mid": "MID",
- "common.live_battle_stage.mid.description": "Parameters are enhanced when assigned to MID stage",
- "common.live_battle_stage.mid.name": "MID Compatibility",
- "common.live_battle_stage.op": "OP",
- "common.live_battle_stage.op.description": "Parameters are enhanced when assigned to OP stage",
- "common.live_battle_stage.op.name": "OP Compatibility",
- "common.live_battle_type.buffer.description": "Mainly possesses skills that lower opponent's abilities or relate to stamina and mental skills",
- "common.live_battle_type.buffer.name": "Mental Skill Card Type",
- "common.live_battle_type.scorer.description": "Mainly possesses high multiplier score earning skills",
- "common.live_battle_type.scorer.name": "Score Type",
- "common.live_battle_type.supporter.description": "Mainly possesses skills that enhance the abilities of self or allies",
- "common.live_battle_type.supporter.name": "Support Type",
- "common.local_flag.description": "Do not show again",
- "common.maintenance": "Maintenance",
- "common.map": "Map",
- "common.meishi_base.description": "Backgrounds that can be set on a business card",
- "common.meishi_base_asset.category": "Card BG",
- "common.meishi_illustration_asset.category": "Card Part",
- "common.memory": "Memory",
- "common.memory.category": "Memory",
- "common.mental": "Mental",
- "common.menu.button_type.Achievement": "Achievements",
- "common.menu.button_type.Circle": "Circle",
- "common.menu.button_type.Costume": "Costume",
- "common.menu.button_type.DataLinkage": "Data Linkage",
- "common.menu.button_type.Friend": "Friend",
- "common.menu.button_type.Guild": "Circle",
- "common.menu.button_type.Help": "Help",
- "common.menu.button_type.Inquiry": "Contact Us",
- "common.menu.button_type.Item": "Items",
- "common.menu.button_type.Media": "Media",
- "common.menu.button_type.Meishi": "Business Card",
- "common.menu.button_type.Music": "Music",
- "common.menu.button_type.Other": "Other",
- "common.menu.button_type.PhotoAlbum": "Photo Album",
- "common.menu.button_type.PictureBookIdolSelect": "Live Filming",
- "common.menu.button_type.PictureBookProduceCollection": "P-Encyclopedia",
- "common.menu.button_type.Predownload": "Bulk DL",
- "common.menu.button_type.ProduceAchievement": "Achievements",
- "common.menu.button_type.ProduceDearness": "Bond",
- "common.menu.button_type.ProduceDeck": "Formation Info",
- "common.menu.button_type.ProduceHelp": "Help",
- "common.menu.button_type.ProduceLiveCostume": "Costume Setting",
- "common.menu.button_type.ProduceLog": "Log",
- "common.menu.button_type.ProduceRetire": "Retire",
- "common.menu.button_type.ProduceSchedule": "P-Note",
- "common.menu.button_type.ProduceSetting": "Setting",
- "common.menu.button_type.ProduceToHome": "Suspend",
- "common.menu.button_type.Profile": "Profile",
- "common.menu.button_type.Roster": "Roster",
- "common.menu.button_type.SeminarLog": "Log",
- "common.menu.button_type.SeminarRetire": "Retire",
- "common.menu.button_type.SeminarRetry": "Retry",
- "common.menu.button_type.Setting": "Setting",
- "common.menu.button_type.Shop": "Shop",
- "common.menu.button_type.Title": "Title",
- "common.menu.button_type.TowerRankMission": "Clear Conditions",
- "common.menu.button_type.TowerRetire": "Retire",
- "common.menu.sheet.back_to_title.description": "Return to the title. Are you sure?",
- "common.minus": "-{0}",
- "common.minus.sign": "-",
- "common.mission_pass_pt": "Mission Pass Pt",
- "common.mission_pass_pt.description": "Pts required to receive Mission Pass rewards",
- "common.mission_point.description": "Pts required to receive cumulative mission rewards",
- "common.money": "Money",
- "common.money_support": "Activity Support",
- "common.move": "Move",
- "common.music": "Music",
- "common.music.category": "Music",
- "common.mutual_follow": "Mutual Follow",
- "common.name": "{0} {1}",
- "common.network.error.account_ban.description": "Account use has been restricted due to suspected violation of the Terms of Service.",
- "common.network.error.account_ban.temporary.description": "Due to suspected violations of the terms of service, the use of the account is temporarily restricted.",
- "common.network.error.account_ban.temporary.title": "Temporary Account Restriction",
- "common.network.error.account_ban.title": "Account Restriction",
- "common.network.error.authorization": "Authentication Error",
- "common.network.error.ban.description": "If you have no recollection of any violations, please contact support.",
- "common.network.error.ban.release_expected_time": "Expected Release Time: {0}",
- "common.network.error.ban_alert.description": "There is a suspicion of actions violating the terms of service.\n\n▼ Examples of prohibited actions:\n・Using external tools\n・Account sharing\n・Harassment of other users\n・Intentional exploitation of in-game bugs\n・Other actions violating laws or the terms of service\n\nPlease play by adhering to the terms of service.",
- "common.network.error.ban_alert.title": "Regarding Your Play Status",
- "common.network.error.date_changed.description": "The date has changed.",
- "common.network.error.date_changed.title": "Date Change",
- "common.network.error.description": "An error occurred during Communication.\nError Code: {0}",
- "common.network.error.description.has_message": "{0}\nError Code: {1}",
- "common.network.error.description.no_code": "An error occurred during Communication",
- "common.network.error.in_maintenance.description": "Currently under maintenance",
- "common.network.error.in_maintenance.title": "Under Maintenance",
- "common.network.error.outdated_app.button": "Go to Store",
- "common.network.error.outdated_app.description": "A new version is available. Please update from {0}.",
- "common.network.error.outdated_app.title": "Update",
- "common.network.error.outdated_master.description": "Data update available.",
- "common.network.error.outdated_master.title": "Data Update",
- "common.network.error.produce_clear_time_ban_warning.description": "Suspicious activities violating the terms of use have been detected.\n\n▼Examples of cheating/prohibited activities\n・Using external tools\n・Sharing accounts\n・Causing trouble to other users\n・Intentionally exploiting in-game bugs\n・Other activities that violate laws or the terms of use\n\nPlease adhere to the terms of use while playing.\n\n※The ongoing produce data will be discarded",
- "common.network.error.produce_clear_time_ban_warning.title": "Regarding Your Play Situation",
- "common.network.error.purchase_ban": "temporary.description",
- "common.network.error.purchase_ban.description": "Jewel purchases are restricted.",
- "common.network.error.purchase_ban.temporary.title": "Temporary Purchase Restriction",
- "common.network.error.purchase_ban.title": "Purchase Restriction",
- "common.network.error.retry": "Retry?",
- "common.network.error.sign_in_failed": "Please try accessing again later",
- "common.network.error.title": "Communication Error",
- "common.network.error.to_home": "Go to Home",
- "common.network.error.to_title": "Go to Title",
- "common.network.error.toast": "A Communication error occurred",
- "common.network.noti.title": "Notification",
- "common.network.retry": "Retry",
- "common.next": "Next",
- "common.next2": "Proceed",
- "common.no": "No",
- "common.notification.description": "{0} ({1}/{2})",
- "common.notification.description.achievement": "{0}\n{1}",
- "common.notification.title.main_task": "Task",
- "common.number.comma": "{0:N0}",
- "common.off": "OFF",
- "common.ok": "OK",
- "common.on": "ON",
- "common.parameter.dance": "Dance",
- "common.parameter.mental": "Mental",
- "common.parameter.stamina": "Stamina",
- "common.parameter.visual": "Visual",
- "common.parameter.vocal": "Vocal",
- "common.percent": "{0}%",
- "common.percent_unit": "%",
- "common.plan": "Plan",
- "common.plan1": "Sense",
- "common.plan2": "Logic",
- "common.plan3": "Anomaly",
- "common.plan_all": "All",
- "common.play": "Play",
- "common.plus": "+{0}",
- "common.plus.sign": "+",
- "common.portrait": "Portrait Mode",
- "common.produce_card": "Skill Card",
- "common.produce_item": "P-Item",
- "common.profile": "Profile",
- "common.receive": "Receive",
- "common.recommend": "Recommended",
- "common.rental": "Rental",
- "common.roster": "Roster",
- "common.rule.commercial_transaction.title": "Commercial Transactions",
- "common.rule.copyright": "Copyright",
- "common.rule.fund_settlement.title": "Settlement of Funds",
- "common.save": "Save",
- "common.select": "Select",
- "common.select.all_off": "Deselect",
- "common.select.all_on": "Select All",
- "common.select_all": "Select All",
- "common.seminar": "Training",
- "common.sheet.setting.sub_description": "You can change it anytime from \"Menu > Settings\".",
- "common.sheet.shop_button": "Purchase Jewels",
- "common.shop": "Shop",
- "common.simple_input_text_sheet.disable.min_length": "Please enter at least {0} characters",
- "common.simple_input_text_sheet.warning.default": "Do not enter personal information or content that violates public order and morals",
- "common.skill.level": "Lv{0}",
- "common.skill.name_level": "{0} Lv{1}",
- "common.skill_icon.title_lock": "{0}(Unlock at Lv{1})",
- "common.skip": "Skip",
- "common.slash": "{0:N0}/{1:N0}",
- "common.slash.denominator": "/{0:N0}",
- "common.slash.no_comma": "{0}/{1}",
- "common.slash.no_comma.denominator": "/{0}",
- "common.slash.two_line": "{0:N0}\n/{1:N0}",
- "common.slash2": "{0:N0} / {1:N0}",
- "common.sns": "School SNS",
- "common.sort": "Sort",
- "common.sort_filter": "Sort & Filter",
- "common.sort_order": "Display Order",
- "common.space": " ",
- "common.stamina": "Initial Stamina",
- "common.stamina.short": "Stamina",
- "common.step_count": "{0} weeks",
- "common.store.android": "Google Play",
- "common.store.ios": "App Store",
- "common.story": "Commu",
- "common.story.description": "Commu ({0})",
- "common.story_event_point": "Story Event Pt",
- "common.story_event_point.description": "{0} event Pt",
- "common.support": "Support Card",
- "common.support_card.category": "Support Card",
- "common.tap": "TAP",
- "common.target.format": "Until {0}",
- "common.term": "{0} to {1}",
- "common.term2": "{0} to {1}",
- "common.term_middle": "〜",
- "common.text.empty.error": "Please enter at least one character.",
- "common.text.length.error": "※Producer names will be disclosed in the game.\n※Do not enter personal or personally identifiable information such as real name, email address, phone number, etc.",
- "common.text.size": "{1}",
- "common.text.validate.error": "Contains invalid characters.",
- "common.twitter": "Twitter",
- "common.unset": "Unset",
- "common.user.level": "PLv{0}",
- "common.user.level.label": "PLv",
- "common.user_exp": "Producer Exp",
- "common.user_exp.description": "Experience Pts needed to increase producer level",
- "common.video.duration": "{0} / {1}",
- "common.video.startup.stop_confirm": "Do you want to skip this video?",
- "common.video.startup.stop_execute": "Skip",
- "common.video.stop_confirm": "Do you want to stop the video playback?",
- "common.visual": "Visual",
- "common.vocal": "Vocal",
- "common.yes": "Yes",
- "contest.button.next": "Finish",
- "contest.common.plus_pt_text": "+{0:N0}Pt",
- "contest.common.pt_none": "---",
- "contest.common.pt_text": "{0:N0}Pt",
- "contest.common.pt_text_36": "{0:N0}Pt",
- "contest.common.pt_text_hover": "{0:N0}Pt",
- "contest.common.pt_unit": "Pt",
- "contest.log.detail.title": "Log",
- "contest.log.detail.unit_button": "Formation Details",
- "contest.log.graph.hover.empty_card": "No cards used",
- "contest.log.graph.hover.empty_hand_card": "No cards in hand",
- "contest.log.graph.hover.empty_play_card": "No cards used",
- "contest.log.graph.hover.hand_card": "Skill cards in hand",
- "contest.log.graph.hover.play_card": "Used skill card",
- "contest.log.graph.hover.turn": "{0} Turn",
- "contest.log.graph.point": "{0:N0}Pt",
- "contest.log.graph.rank.unit.nd": "nd",
- "contest.log.graph.rank.unit.rd": "rd",
- "contest.log.graph.rank.unit.st": "st",
- "contest.log.graph.rank.unit.th": "th",
- "contest.log.graph.turn": "{0} Turn",
- "contest.log.top.button.detail": "Detailed Log",
- "contest.log.top.button.replay": "Replay",
- "contest.match_result.next": "NEXT",
- "contest.preparation.detail.button": "Details",
- "contest.preparation.detail.button.disable": "Details cannot be viewed due to a different version",
- "contest.preparation.main_button": "Start Contest",
- "contest.preparation.rehearsal.button": "Cancel",
- "contest.preparation.rehearsal.button.back": "Back",
- "contest.preparation.rehearsal.button.retire": "Cancel",
- "contest.preparation.rehearsal.confirm_sheet.description": "Cancel the rehearsal and return to the contest screen",
- "contest.preparation.rehearsal.confirm_sheet.execute": "Cancel",
- "contest.preparation.rehearsal.confirm_sheet.title": "Rehearsal Cancellation",
- "contest.preparation.skip_all.check_button": "Skip All Contests",
- "contest.preparation.skip_button": "Skip",
- "contest.preparation.skip_toggle": "Skip All Contests",
- "contest.preparation.stage.1st": "Stage 1",
- "contest.preparation.stage.2nd": "Stage 2",
- "contest.preparation.stage.3rd": "Stage 3",
- "contest.preparation.stage.title": "Stage",
- "contest.preparation.unit.1st": "1st",
- "contest.preparation.unit.power": "Power",
- "contest.result.coin": "Contest Medal",
- "contest.result.fan": "No. of Fans",
- "contest.result.rank_unit": "Rank",
- "contest.result.rating": "Rate",
- "contest.result.rating.pt": "Pt",
- "contest.result.rehearsal.title": "Rehearsal Results",
- "contest.result.user_name.rival": "Opponent",
- "contest.result.user_name.user": "You",
- "contest.result_rate_sheet.rate_point": "Rate Pt",
- "contest.result_rate_sheet.title": "Rate Rewards",
- "contest.stage_gimmick_sheet.title": "Support/Trouble Details",
- "costume.common.body": "Costume",
- "costume.common.head": "Hair",
- "costume.detail_sheet.acquisition_root": "How to get",
- "costume.detail_sheet.acquisition_root.suffix.card": "Obtain {0}",
- "costume.detail_sheet.acquisition_root.suffix.card_potential_limit": "Obtain at the 4th stage of {0}'s Talent Bloom",
- "costume.detail_sheet.acquisition_root.suffix.shop": "Obtain in Shop",
- "costume.detail_sheet.costume_name": "Name",
- "costume.idol_list.costume_button": "List",
- "costume.idol_list.home": "Home",
- "costume.idol_list.produce": "Produce",
- "costume.idol_list.title": "Costumes",
- "costume.list.overlay.has_costume": "Get",
- "costume.list.overlay.tile": "Costume List",
- "costume.produce_setting_sheet.button": "Set",
- "costume.produce_setting_sheet.description": "Please select a costume.",
- "costume.produce_setting_sheet.radio.default": "Default",
- "costume.produce_setting_sheet.radio.user": "User Settings",
- "costume.produce_setting_sheet.subtitle.live": "Live",
- "costume.produce_setting_sheet.subtitle.produce": "Produce",
- "costume.produce_setting_sheet.subtitle.training": "Training",
- "costume.produce_setting_sheet.title": "Costume Selection",
- "costume.produce_setting_sheet.warning": "Favorite costume not set",
- "costume.select.back_confirm.description": "Changes have not been saved\nReturn without changing costume?",
- "costume.select.back_confirm.title": "Costume Change Confirmation",
- "costume.select.button": "Set as Favorite",
- "costume.select.button.camera_reset": "Camera Reset",
- "costume.select.button.execute": "Favorite costume set",
- "costume.select.button.release.disabled": "No favorite set",
- "costume.select.button.release.execute": "Favorite costume unset",
- "costume.select.cell.selected": "Set",
- "costume.select.confirm_sheet.confirm": "Change to {0}?",
- "costume.select.confirm_sheet.title": "Costume Confirmation",
- "costume.select.head.body_relation": "Set Hairstyle",
- "costume.select.head.cannot_select": "Hairstyle is fixed to the costume",
- "costume.select.set_button": "Set as Favorite",
- "costume.select.tab.home": "Home",
- "costume.select.tab.produce_live": "Produce Live",
- "costume.select.tab.produce_normal": "Produce Normal",
- "costume.select.view_mode.description": "Color variant of {0} can be obtained at the 4th stage of Talent Bloom.",
- "costume.select.wear_button": "Confirm",
- "costume.thumbnail.empty": "Unset",
- "costume.type.home": "Home",
- "costume.type.producelive": "Live",
- "costume.type.produceschedule": "Produce",
- "costume.type.producetraining": "Training",
- "costume.type.producetraining.description": "Only some {0} can be set for training",
- "costume.type.training": "Training",
- "data.common.linkage": "Link",
- "data.common.migrate": "Link",
- "data.common.p_id": "Producer ID",
- "data.common.p_lv": "Producer Lv",
- "data.common.p_name": "Producer Name",
- "data.common.release": "Release Linkage",
- "data.common.undo.warning": "This operation cannot be undone",
- "data.common.update": "Update",
- "data.linkage.first_confirm.description": "By linking game data with your BANDAI NAMCO ID,\nyou can continue playing the game with the same data on different devices.\nWould you like to log in to your BANDAI NAMCO ID and link the data?",
- "data.linkage.first_confirm.title": "Data Linkage",
- "data.linkage.first_confirm.warning": "The game data you are currently playing is linked to your BANDAI NAMCO ID.\nBy logging in to your BANDAI NAMCO ID, you can release the linkage or link it with another BANDAI NAMCO ID.",
- "data.linkage.link.description": "Linkage release has been completed.\nWould you like to link the following game data currently being played with your account?",
- "data.linkage.link.title": "Data Linkage Confirmation",
- "data.linkage.release_other.description": "The logged-in account is already linked with the following game data.\nWould you like to release the linkage and link it with the game data currently being played?",
- "data.linkage.release_other.description2": "※Only one game data can be linked to one account",
- "data.linkage.release_other.warning": "Releasing the linkage may make this game data irretrievable.\nIf you want to link this game data, please select [Data Linkage] from the title screen.",
- "data.linkage.success.description": "Data linkage has been completed",
- "data.linkage.success.title": "Data Linkage Complete",
- "data.linkage.update.description": "The game data currently being played is linked with a different BANDAI NAMCO ID than the one logged in.\nWould you like to release the linkage and link it with the game data of the newly logged-in account?",
- "data.linkage.update.title": "Update Data Linkage ID",
- "data.migrate.button": "Link",
- "data.migrate.confirm.description": "The following game data is already\nlinked with the logged-in account.\nWould you like to link this game data?",
- "data.migrate.confirm.title": "Data Linkage Confirmation",
- "data.migrate.last_confirm.description": "The following data currently being played will be\noverwritten and cannot be restored.\nAre you sure?",
- "data.migrate.last_confirm.warning": "※Paid jewels cannot be linked to different OS.\n They can only be used on the purchased OS.\n※Free jewels can be linked to different OS.",
- "data.migrate.no_link.description": "There is no game data linked with the logged-in account.\n\nPlease perform account linkage from the in-game menu [Data Linkage].",
- "data.migrate.no_link.title": "No Linked Data",
- "data.migrate.same_user.description": "The logged-in account is already linked with the game data currently being played",
- "data.migrate.same_user.title": "Data Linkage Completed",
- "data.migrate.start.description": "Link with existing Gakuen IDOLM@STER account.",
- "data.migrate.start.title": "Data Linkage",
- "data.migrate.start.warning": "※Paid jewels cannot be linked to different OS.\n They can only be used on the purchased OS.\n※Free jewels can be linked to different OS.",
- "data.migrate.success.description": "Data linkage has been completed.\nReturning to the title screen.",
- "data.migrate.success.title": "Data Linkage Complete",
- "data.release.description": "The game data currently being played is already linked with the logged-in BANDAI NAMCO ID.\nWould you like to release the linkage?",
- "data.release.description2": "※To link with another game data,\nyou need to release the current data linkage",
- "data.release.success.description": "Linkage release has been completed.",
- "data.release.success.title": "Linkage Release Complete",
- "data.release.title": "Release Data Linkage Confirmation",
- "dearness.dearness_level_detail_sheet.character_produce_skill_level": "Bond Level Effect Lv{0}",
- "dearness.dearness_level_detail_sheet.enhance_skill": "Raise",
- "dearness.dearness_level_detail_sheet.first_story_unlock_hint": "Start producing",
- "dearness.dearness_level_detail_sheet.get_skill": "Get",
- "dearness.dearness_level_detail_sheet.level_max": "Bond level is at maximum",
- "dearness.dearness_level_detail_sheet.next_unlock_hint": "Unlock condition for Bond Level Lv{0}",
- "dearness.dearness_level_detail_sheet.skill_empty": "There is no Bond effect",
- "dearness.dearness_level_detail_sheet.title": "Bond Confirmation",
- "dearness.dearness_level_up_receive.overlay.warning.text": "※The Bond effects acquired/enhanced will\nbe reflected from the next production.",
- "download.byte.confirm": "Video Size: {0}",
- "download.download_all.empty": "There is no data to download",
- "download.video.confirm": "Screen Settings",
- "download.video.title": "Video Download Confirmation",
- "duild.leader.dismiss_label": "Dismiss Member",
- "exchange.attention.idol_card_skin_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
- "exchange.complete.confirm": "Exchanged.",
- "exchange.complete.gift": "Items exceeding the possession\nlimit have been sent as gifts",
- "exchange.confirm.consumption.label": "Own",
- "exchange.confirm.consumption_shortage": "Insufficient possession of {0}",
- "exchange.confirm.count.label": "Supply",
- "exchange.confirm.description": "Exchange the following item with {0}?",
- "exchange.confirm.detail": "Details",
- "exchange.confirm.expired": "Expired",
- "exchange.confirm.title": "Exchange Confirmation",
- "exchange.consumption.less": "Insufficient exchange items",
- "exchange.cost.name": "Required {0}",
- "exchange.count.change": "Change in Required Item Quantity",
- "exchange.count.change.description": "The consumption item quantity per exchange\nwill be as follows from the next time.",
- "exchange.count.limit": "{0} left",
- "exchange.enable.count": "Supply",
- "exchange.error.no_exchange.description": "There is nothing to exchange",
- "exchange.error.no_exchange.submit": "Go to Home",
- "exchange.error.no_exchange.title": "Exchange Confirmation",
- "exchange.event.button.label": "Go to Event Top",
- "exchange.jewel.less": "Insufficient Jewels",
- "exchange.limit.no": "No Limit",
- "exchange.list.event.confirm.content": "Go to Event Top?",
- "exchange.list.event.confirm.title": "Confirmation",
- "exchange.list.sold": "Exchanged",
- "exchange.list.title.daily": "Daily Exchange Shop",
- "exchange.list.title.item": "Item Exchange Shop",
- "exchange.list.update": "List updated",
- "exchange.max.once": "Maximum {0} times per exchange",
- "exchange.product.menu.list.cell.limit": "{0:N0}/{1:N0}",
- "exchange.product.menu.list.cell.remain.day": "{0} day(s) left",
- "exchange.product.menu.list.cell.remain.hour": "{0} hour(s) left",
- "exchange.product.menu.list.cell.remain.minute": "{0} minute(s) left",
- "exchange.recommend.label": "Recommended",
- "exchange.reset.free": "{0} times free",
- "exchange.select.common": "Normal Exchange",
- "exchange.select.event": "Event Exchange",
- "exchange.select.title": "Item Exchange Shop",
- "exchange.sold.out": "Sold Out",
- "exchange.ticket_confirm.attention.idol_card_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
- "exchange.ticket_confirm.description": "Use {0} to exchange\nfor the following {1}?",
- "exchange.ticket_confirm.idol_card_skin_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
- "exchange.ticket_confirm.reward.costume": "Costume",
- "exchange.ticket_confirm.reward.idol_card": "Produce Idol",
- "exchange.ticket_confirm.reward.idol_card_another": "Another Idol",
- "exchange.ticket_confirm.reward.idol_card_piece": "Produce Idol Piece",
- "exchange.ticket_confirm.reward.item": "Item",
- "exchange.ticket_confirm.reward.memory": "Memory",
- "exchange.ticket_confirm.reward.support_card": "Support Card",
- "exchange.ticket_confirm.submit": "Exchange",
- "exchange.ticket_confirm.title": "Exchange Confirmation",
- "exchange.ticket_list.consumption_less": "Insufficient exchange items",
- "exchange.ticket_list.costume.body": "Costume",
- "exchange.ticket_list.costume.fitting": "Set",
- "exchange.ticket_list.costume.head": "Hair",
- "exchange.ticket_list.costume.owned": "Owned",
- "exchange.ticket_list.empty": "There are no items that fit the criteria",
- "exchange.ticket_list.exchange": "Exchange",
- "exchange.ticket_list.idol_card.detail": "Details",
- "exchange.ticket_list.idol_card.fitting": "Costume・Hair",
- "exchange.ticket_list.idol_card.owned": "Owned",
- "exchange.ticket_list.idol_card.potential_rank": "Potential",
- "exchange.ticket_list.memory.detail": "Detail",
- "exchange.ticket_list.memory.owned": "Owned",
- "exchange.ticket_list.owned": "Own",
- "exchange.ticket_list.support_card.detail": "Detail",
- "exchange.ticket_list.support_card.level_limit": "Max lvl",
- "exchange.ticket_list.support_card.owned": "Owned",
- "exchange.ticket_list.tab.costume_body": "Costume",
- "exchange.ticket_list.tab.costume_head": "Hairstyle & Accessories",
- "exchange.ticket_list.tab.costume_set": "Costume Set",
- "exchange.ticket_list.tab.idol_card": "Produce Idol",
- "exchange.ticket_list.tab.item": "Item",
- "exchange.ticket_list.tab.memory": "Memory",
- "exchange.ticket_list.tab.support_card": "Support Card",
- "exchange.ticket_reward.attention": "※Items reaching the possession limit will be sent as gifts",
- "exchange.ticket_reward.description.multiple": "Obtained the following",
- "exchange.ticket_reward.description.name": "Obtained {0}",
- "exchange.ticket_reward.title": "Acquisition Confirmation",
- "exchange.ticket_select.submit": "Select Exchange",
- "exchange.ticket_select.title": "Ticket Exchange Shop",
- "exchange.time_limit": "Period: Until {0}",
- "exchange.update.button": "Update",
- "exchange.update.count": "{0} left",
- "exchange.update.count_label": "Updateable Times",
- "exchange.update.day": "Update in {0} day(s)",
- "exchange.update.description": "Use {0:N0} Jewels to update the lineup?",
- "exchange.update.hour": "Update in {0} h {1} m(s)",
- "exchange.update.less": "Update in 0 minute(s)",
- "exchange.update.minute": "Update in {0} m(s)",
- "exchange.update.title": "Update Confirmation",
- "fangage_sheet.accept_all": "Accept All",
- "fangage_sheet.accept_selected": "Accept Selected",
- "fangage_sheet.advertisement": "Advertisement Placement",
- "fangage_sheet.analysis": "Analysis",
- "fangage_sheet.decline_all": "Decline All",
- "fangage_sheet.description": "※Checking each item indicates consent,\nunchecking indicates withdrawal of consent.",
- "fangage_sheet.info_link": "Details Here",
- "fangage_sheet.summary": "Summary",
- "fangage_sheet.summary.text": "We will collect some of your information related to the use of this service.\nWe ask for your cooperation in consenting to the use of this information for advertising and analysis purposes by Bandai Namco Entertainment Co. Ltd. (hereinafter referred to as BNE) and other third parties.\nFor details of the recipients and the information to be collected, please refer to the items listed in each tab. If you would like to know more about BNE's privacy policy, please see the Privacy Policy.\nPlease note that this consent is optional, so you can still use this service without agreeing to the above usage. Also, even customers who have agreed once can withdraw their consent at any time from the relevant page of this service.\nClicking the [Agree] button below indicates your consent to the use of your information for the purposes stated above.",
- "fangage_sheet.title": "Handling of Customer Information",
- "fangage_sheet.update": "Update Consent",
- "fangage_sheet.update.toast": "Consent updated",
- "faq_confirm_sheet.description": "Open the FAQ page?\n※This will open a web browser",
- "faq_confirm_sheet.title": "Confirmation",
- "festival.match.confirm.title": "Audition Preparation",
- "festival.match.select.level": "PLv{0}",
- "festival.match.select.parameter.zero": "---",
- "festival.match.select.rank": "Rank {0:N0}",
- "festival.match.select.rival.level": "Rival PLv{0}",
- "festival.match.select.term": "{0} ~ {1}",
- "festival.match.select.title": "Select Opponent",
- "festival.top.nonet.name": "9-Person Contest",
- "festival.top.noti.remain": "{0:N0} days left",
- "festival.top.title": "Festival Top",
- "festival.top.tower.name": "Tower",
- "festival.top.trio.name": "Contest",
- "festival.unit.edit.title": "Unit Formation",
- "friend.button.follow": "Follow",
- "friend.button.list_view.profile": "Profile",
- "friend.button.list_view.rental_resource": "Rental",
- "friend.button.search_id": "Search",
- "friend.button.transition.friend_invite": "Invite",
- "friend.button.unfollow": "Unfollow",
- "friend.button.update": "Update",
- "friend.count": "{0:N0} / {1:N0}",
- "friend.delete_follower_confirm_sheet.description": "Are you sure you want to unfollow this follower?",
- "friend.delete_follower_confirm_sheet.execute": "Unfollow Follower",
- "friend.delete_follower_confirm_sheet.title": "Unfollow Follower Confirmation",
- "friend.follow.completed": "Followed",
- "friend.follow.empty": "You are not following any producers",
- "friend.follow.opponent_limit_over": "Opponent's follower limit reached",
- "friend.follow.self_limit_over": "You have reached the maximum number of followers",
- "friend.follower.delete.completed": "Unfollowed follower",
- "friend.follower.empty": "No followers",
- "friend.label.follow": "Followers",
- "friend.label.follower": "Following",
- "friend.label.last_login": "Seen",
- "friend.label.memory": "Memory",
- "friend.label.produce_level": "PLv",
- "friend.label.support_card": "Support",
- "friend.search.description": "Please enter the Producer ID.",
- "friend.search.execute": "Search",
- "friend.search.invalid_format": "Invalid ID format",
- "friend.search.invalid_self": "Your own ID",
- "friend.search.not_found": "ID not found",
- "friend.search.title": "ID Search",
- "friend.sort.last_login_time": "Seen",
- "friend.sort.level": "PLv",
- "friend.sort.memory_evaluation": "Memory Evaluation",
- "friend.sort.support_card_level": "Support Lv",
- "friend.suggestion.empty": "No recommendations",
- "friend.tab.follow": "Follow",
- "friend.tab.follower": "Followers",
- "friend.tab.suggestion": "Suggestions",
- "friend.top.title": "Friends",
- "friend.unfollow.completed": "Unfollowed",
- "google.play.integrity.error.dialog.move.to.title": "To Title",
- "google.play.integrity.error.dialog.retry": "Retry",
- "google.play.integrity.error.dialog.title": "Error",
- "google.play.integrity.error.message1": "Please update Google Play Store.\nError Code: {0}",
- "google.play.integrity.error.message2": "Please install or enable Google Play Store.\nError Code: {0}",
- "google.play.integrity.error.message3": "Please install or update Play Services.\nError Code: {0}",
- "google.play.integrity.error.message4": "Please update Play Services.\nError Code: {0}",
- "google.play.integrity.error.message5": "Unable to connect to the network, please retry in a location with a good connection.\nError Code: {0}",
- "google.play.integrity.error.message6": "Please update or log in to Google Play Store.\nError Code: {0}",
- "google.play.integrity.error.message7": "Please wait a while and retry.\nError Code: {0}",
- "google.play.integrity.error.message8": "Processing interrupted due to an issue.\nError Code: {0}",
- "guild.approve.complete": "Join request approved",
- "guild.approve.member_max": "Maximum number of members reached",
- "guild.approve_flow.auto": "Auto",
- "guild.approve_flow.manual": "Manual Approval",
- "guild.create.approve_flow.description": "Join requests can be automatically approved.\nSettings can be changed later.",
- "guild.create.complete": "Circle created",
- "guild.create.submit": "Create",
- "guild.create.title": "Create Circle",
- "guild.create_confirm.description": "Create circle with the following information.",
- "guild.create_confirm.submit": "Create Circle",
- "guild.create_confirm.title": "Circle Creation Confirmation",
- "guild.create_confirm.warning": "Once the circle is created,\nyou cannot create another circle for {0} days.",
- "guild.description": "Circle Introduction",
- "guild.dismissed.description": "You are not a member of any guild",
- "guild.dismissed.title": "Communication Error",
- "guild.donation.already_req": "Already donated for this request.",
- "guild.donation.complete": "Donation completed",
- "guild.donation.confirm.description": "Donate the following items.",
- "guild.donation.confirm.item_quantity": "Own",
- "guild.donation.confirm.limit": "Donation Limit",
- "guild.donation.confirm.title": "Donation Confirmation",
- "guild.donation.confirm.today_remain": "Remaining",
- "guild.donation.confirm.today_remain.value": "{0} times",
- "guild.donation.execute": "Donate",
- "guild.donation.execute_complete": "Donated",
- "guild.donation.execute_self": "Receive",
- "guild.donation.expired": "Request has already expired",
- "guild.donation.header_user": "Requests from {0}",
- "guild.donation.item_create": "Requested item created",
- "guild.donation.no_count": "No remaining donation attempts for today",
- "guild.donation.no_has": "You do not possess the target item",
- "guild.donation.no_item": "No items available for receipt",
- "guild.donation.none": "No requests within recruitment period",
- "guild.donation.quantity_max": "Donation quantity already at maximum limit",
- "guild.donation.receive": "Receive Request",
- "guild.donation.receive_description": "Received items from the following user.",
- "guild.donation.reward": "Donated items and earned Friend Coins",
- "guild.donation.reward_toast": "Earned {0} × {1:N0}",
- "guild.donation.title": "Requests",
- "guild.edit.achievement.change": "Change Achievement",
- "guild.edit.achievement.change.title": "Achievement Settings",
- "guild.edit.achievement.description": "Select achievements to display in circle information from those you have achieved.",
- "guild.edit.achievement.title": "Circle Achievement Settings",
- "guild.edit.approve_flow.description": "Join requests can be automatically approved.",
- "guild.edit.approve_flow.title": "Join Approval",
- "guild.edit.approve_flow_modify.description": "Changing the join request setting from manual approval to automatic approval\nwill automatically approve all currently unapproved requests.\nAre you sure?",
- "guild.edit.approve_flow_modify.title": "Join Request Setting Change Confirmation",
- "guild.edit.caption": "Settings can be changed after circle creation",
- "guild.edit.complete": "Circle information updated",
- "guild.edit.description.default": "Nice to meet you!",
- "guild.edit.description.edit": "Please enter an introduction.",
- "guild.edit.description.title": "Introduction",
- "guild.edit.name.default": "{0}'s Circle",
- "guild.edit.name.edit": "Please enter a circle name",
- "guild.edit.name.title": "Circle Name",
- "guild.edit.policy.title": "Policy",
- "guild.edit.submit": "Save",
- "guild.edit.title": "Edit Circle Information",
- "guild.filter.approve_flow.title": "Approval Setting",
- "guild.filter.member.member_1": "1 ~ 10",
- "guild.filter.member.member_2": "11 ~ 20",
- "guild.filter.member.member_3": "21 ~ 29",
- "guild.filter.member.title": "Circle Size",
- "guild.filter.policy.title": "Policy",
- "guild.filter.title": "Search Criteria",
- "guild.follow.complete": "Followed circle member",
- "guild.id_search.label": "Please enter circle ID",
- "guild.id_search.title": "ID Search",
- "guild.join.approval": "Approval Required",
- "guild.join.auto": "Join",
- "guild.join.auto_approval": "Auto",
- "guild.join.auto_confirm": "Join Confirmation",
- "guild.join.auto_confirm_description": "Join this guild. Are you sure?",
- "guild.join.auto_confirm_result": "Joined guild",
- "guild.join.cancel": "Cancel Request",
- "guild.join.guild_request_max": "Maximum number of circle join requests reached",
- "guild.join.leave_confirm": "Leave Confirmation",
- "guild.join.leave_description": "Leave your current guild.\nAre you sure?",
- "guild.join.leave_warning": "This action cannot be undone",
- "guild.join.leave_warning2": "You cannot join another circle for\n{0} hours after leaving",
- "guild.join.lock": "Circle membership is restricted",
- "guild.join.member_max": "Maximum number of members reached",
- "guild.join.reject": "Reject",
- "guild.join.reject_all": "Reject All",
- "guild.join.reject_all_confirm": "Reject All Confirmation",
- "guild.join.reject_all_description": "Reject all join requests.\nAre you sure?",
- "guild.join.reject_all_warning": "This action cannot be undone",
- "guild.join.reject_confirm": "Reject Confirmation",
- "guild.join.reject_description": "Reject join request.\nAre you sure?",
- "guild.join.reject_warning": "This action cannot be undone",
- "guild.join.request": "Join Request",
- "guild.join.request_confirm": "Join Request Confirmation",
- "guild.join.request_confirm_description": "Request to join this guild. Are you sure?",
- "guild.join.request_confirm_result": "Requested to join the guild.",
- "guild.join.request_confirm_warning": "Approval by the leader is required for joining",
- "guild.join.request_progress": "Request in Progress",
- "guild.join.user_request_max": "Maximum number of join requests reached",
- "guild.join_cancel.request_confirm": "Join Request Cancellation Confirmation",
- "guild.join_cancel.request_confirm_description": "Cancel the join request to this guild.\nAre you sure?",
- "guild.join_cancel.request_confirm_result": "Canceled the join request to the guild.",
- "guild.joined": "Joined the guild",
- "guild.leader.dissolve_confirm": "Circle Dissolution Confirmation",
- "guild.leader.dissolve_description": "Dissolve this guild. Are you sure?",
- "guild.leader.dissolve_description_lock": "Requests will be closed when dissolving.\nAlso, after dissolution, you cannot create or join another circle for {0} hours.",
- "guild.leader.dissolve_warning": "This action cannot be undone",
- "guild.leader_change.complete": "Leadership changed",
- "guild.leader_change.confirm.description": "Set this member as the new leader.\nAre you sure?",
- "guild.leader_change.confirm.title": "Leader Change Confirmation",
- "guild.leader_change.confirm.warning": "※Once changed, you cannot return to being the leader",
- "guild.leader_change.select.description": "Select the member you want to change.",
- "guild.leader_change.select.title": "Leader Change",
- "guild.leave.complete": "Left the guild",
- "guild.list.cancel_request": "Cancel Request",
- "guild.list.dismiss": "Dismiss",
- "guild.list.empty": "No targeted guilds",
- "guild.list.filter": "Search Criteria",
- "guild.list.follow": "Follow",
- "guild.list.id_search": "ID Search",
- "guild.list.join": "Join Requests",
- "guild.list.join_empty": "No guilds with pending join requests",
- "guild.list.leave": "Leave Circle",
- "guild.list.member": "Member List",
- "guild.list.not_found": "No guilds found for search criteria",
- "guild.list.reject_all": "Reject All",
- "guild.list.reject_all_none": "No join requests to target",
- "guild.list.tab.guilds": "Guilds",
- "guild.list.tab.request_progress": "Join Requests",
- "guild.list.unfollow": "Unfollow",
- "guild.list.update": "Update",
- "guild.member": "Member",
- "guild.member.empty": "No targeted members",
- "guild.member.user_deleted": "User has left",
- "guild.member_dismiss.complete": "Dismissal completed",
- "guild.member_dismiss.confirm.description": "Dismiss this member?",
- "guild.member_dismiss.confirm.title": "Member Dismissal",
- "guild.member_dismiss.confirm.warning": "This action cannot be undone",
- "guild.member_dismiss.select.title": "Member Dismissal",
- "guild.message_edit.complete": "Message updated",
- "guild.message_edit.description": "Edit comments directed to members.",
- "guild.message_edit.no_diff": "Message has not been updated",
- "guild.message_edit.title": "Message Setting",
- "guild.message_edit.warning": "Please do not post personal information\nor content that violates public order and morals.",
- "guild.policy": "Policy",
- "guild.policy.policy_1": "Play Freely",
- "guild.policy.policy_2": "Relaxed Play",
- "guild.policy.policy_3": "Serious Play",
- "guild.policy.policy_4": "Daily Login",
- "guild.policy.policy_5": "Beginner Friendly",
- "guild.policy.policy_6": "Aiming for Contest Ranking",
- "guild.reaction": "Reaction",
- "guild.reaction.confirm": "Reaction Details",
- "guild.reaction.description": "React with stamps.",
- "guild.reaction.warning": "The sent stamps will be visible to other members",
- "guild.reject.complete": "Join request rejected",
- "guild.reject_all.complete": "All join requests rejected",
- "guild.request.confirm.description": "Request this item.\nAre you sure?",
- "guild.request.confirm.title": "Item Request Confirmation",
- "guild.request.lock": "Item request is restricted",
- "guild.request.select.description": "Please select one item to request.",
- "guild.request.select.execute": "Request",
- "guild.request.select.title": "Item Request",
- "guild.resolve.validate": "Circle has been dissolved",
- "guild.role.leader": "Leader",
- "guild.search.filter": "Search Criteria",
- "guild.search.none": "No matching guilds",
- "guild.setting.dissolve": "Dissolve Circle",
- "guild.setting.edit": "Edit Circle Information",
- "guild.setting.title": "Circle setting",
- "guild.setting.transfer": "Change Leader",
- "guild.top.board": "Message Board",
- "guild.top.config": "Setting",
- "guild.top.copy_id": "Copied the Circle ID",
- "guild.top.create": "Create Circle",
- "guild.top.detail": "Circle Details",
- "guild.top.edit": "Edit Circle Info",
- "guild.top.member_list": "Members",
- "guild.top.reaction_detail": "Info",
- "guild.top.request.can_request": "Request",
- "guild.top.request.now_requesting": "Requesting now",
- "guild.top.request_list": "Request List",
- "guild.top.system_message": "System Message",
- "guild.top.title": "Circle",
- "guild.unfollow.complete": "Member unfollowed",
- "help.overlay.content_title": "・{0}",
- "help.overlay.title": "Help",
- "high_score_event.character.total": "Total",
- "high_score_event.point": "{0:N0}Pt",
- "high_score_event.produce_result.character_clear": "Clear",
- "high_score_event.produce_result.character_reward": "High Score Achieved",
- "high_score_event.produce_result.reward": "Total High Score Reward Achieved",
- "high_score_event.produce_result.score_sum": "Total High Score",
- "high_score_event.produce_result.title": "High Score Update",
- "high_score_event.ranking.character_rank": "{0} TOP100",
- "high_score_event.ranking.my_character_score": "{0} My Score",
- "high_score_event.ranking.my_total_score": "Total Score",
- "high_score_event.ranking.reward": "Ranking Reward",
- "high_score_event.ranking.reward.get": "Ranking Reward Acquired",
- "high_score_event.ranking.reward.point": "{0:N0}Pt",
- "high_score_event.ranking.total_rank": "Total Score TOP100",
- "high_score_event.reward.current_rank": "Current Rank",
- "high_score_event.reward.current_rank_border": "Current {0:N0} Rank",
- "high_score_event.reward.no_border": "-Pt",
- "high_score_event.reward.rank_description": "Check rewards based on your high score ranking at the end of the event",
- "high_score_event.reward.rank_range": "{0:N0} Rank ~ {1:N0} Rank",
- "high_score_event.reward.rank_range_last": "{0:N0} Rank ~",
- "high_score_event.reward.rank_range_multi_line": "{0:N0} Rank\n~ {1:N0} Rank",
- "high_score_event.reward.ranking": "Ranking Rewards",
- "high_score_event.reward.title": "Rewards",
- "high_score_event.reward.total": "Total High Score",
- "high_score_event.reward.total_description": "Obtain rewards each time the total high score of the target idols exceeds a certain value",
- "high_score_event.top.adv.title_label": "Idol Enhancement Month",
- "high_score_event.top.end_term": "Tallying Period",
- "high_score_event.top.end_term_time": "Until {0}",
- "high_score_event.top.fix_term_toast": "Tallying Period",
- "high_score_event.top.fixed_term": "Reward Period",
- "high_score_event.top.guide": "Guide",
- "high_score_event.top.idol.fix_term": "Calculating",
- "high_score_event.top.idol.no_play": "Opt out",
- "high_score_event.top.idol_total": "Total Idols",
- "high_score_event.top.mission": "Mission",
- "high_score_event.top.prologue": "Prologue",
- "high_score_event.top.ranking": "Ranking",
- "high_score_event.top.reward_character": "Earned at {0:N0}Pt",
- "high_score_event.top.reward_list": "Reward List",
- "high_score_event.top.score.no_play": "-Pt",
- "high_score_event.top.score_play": "{0:N0}Pt",
- "high_score_event.top.story": "Story",
- "home.achievement": "Achievements",
- "home.character_change_sheet.change": "Set",
- "home.character_change_sheet.costume_button": "Set",
- "home.character_change_sheet.random": "RND",
- "home.character_change_sheet.title": "Home Idol Setting",
- "home.character_random_remove_sheet.description": "Random settings are active. Do you want to disable random settings and change the idol?",
- "home.character_random_remove_sheet.title": "Confirm Disable Random Settings",
- "home.character_random_select_sheet.description": "Please select the target to set randomly",
- "home.character_random_select_sheet.precaution": "※ The selected target will be randomly chosen when moving to the home screen",
- "home.character_random_select_sheet.random_all": "Idol and Costume",
- "home.character_random_select_sheet.random_costume": "Costume Only",
- "home.character_random_select_sheet.title": "Random Settings",
- "home.character_select_sheet.title": "{0}Setting",
- "home.different_produce_confirm_sheet.description": "The ongoing production is\nnot a challenge target production.\nDo you want to resume the production?",
- "home.different_produce_confirm_sheet.title": "Resume Production Confirmation",
- "home.event": "Events",
- "home.event.portal.label": "Current Events",
- "home.event.portal.list.empty": "There are no events currently being held",
- "home.event.portal.remain_time.open.label": "Period",
- "home.event.portal.remain_time.receiving.label": "Period",
- "home.event.portal.update.day": "{0} days left",
- "home.event.portal.update.hour": "{0} hours left",
- "home.event.portal.update.less": "Ended",
- "home.event.portal.update.minute": "{0} minutes left",
- "home.footer.button_type.Gacha": "Gacha",
- "home.footer.button_type.Gasha": "Gacha",
- "home.footer.button_type.Home": "Home",
- "home.footer.button_type.Idol": "Idol",
- "home.footer.button_type.Pvp": "Contest",
- "home.footer.button_type.Story": "Commu",
- "home.friend_coin_received_sheet.daily_limit": "※The daily limit for receiving is {0}",
- "home.friend_coin_received_sheet.description": "Received {0} friend coins as support card and memory rental rewards.",
- "home.friend_coin_received_sheet.edit_rental": "Rental config",
- "home.friend_coin_received_sheet.expire": "※You can receive friend coins for 30 days from the time of rental",
- "home.friend_coin_received_sheet.rental_count": "{0} times",
- "home.friend_coin_received_sheet.title": "Friend Coin Received",
- "home.gasha.banner.bonus_reward": "With Bonus!",
- "home.gasha.banner.limit.none": "No Limit",
- "home.gasha.bonus_reward_result_sheet.description": "Sent to presents",
- "home.gasha.bonus_reward_result_sheet.title": "Bonus Reward Acquired",
- "home.gasha.box_info.number": "BOX {0} Times",
- "home.gasha.box_info.obtained_count": "Get",
- "home.gasha.costume_button": "Costume",
- "home.gasha.costume_button.body_only": "Costume",
- "home.gasha.costume_button.head_only": "Hairstyle",
- "home.gasha.detail.bonus_reward.idol_card.prefix": "With the acquisition of the target Idol, ",
- "home.gasha.detail.bonus_reward.suffix": "GET",
- "home.gasha.detail.bonus_reward.support_card.prefix": "With the acquisition of the target Support, ",
- "home.gasha.detail.gasha": "Details",
- "home.gasha.detail.gasha_point": "Trade Pt",
- "home.gasha.detail.idol": "Details",
- "home.gasha.detail.idol.another_idol.help": "About Another",
- "home.gasha.detail.idol.another_idol.new": "Not Obtained",
- "home.gasha.detail.idol.another_idol.original": "Original",
- "home.gasha.detail.idol.extra_text.all": "Includes Music, Costumes, and Hairstyles!",
- "home.gasha.detail.idol.extra_text.costume": "Includes Costumes!",
- "home.gasha.detail.idol.extra_text.costume_and_music": "Includes Music and Costumes!",
- "home.gasha.detail.probability": "Rates",
- "home.gasha.detail_overlay.history": "Gacha History",
- "home.gasha.detail_overlay.tab.notice": "Gacha Information",
- "home.gasha.detail_overlay.tab.notice.title": "Gacha Information",
- "home.gasha.detail_overlay.tab.regulation": "Note",
- "home.gasha.detail_overlay.tab.regulation.title": "Note",
- "home.gasha.detail_overlay.title": "Detail",
- "home.gasha.draw_button.balloon.discount.first_only": "First-time Discount",
- "home.gasha.draw_button.balloon.discount.other": "Discount",
- "home.gasha.draw_button.balloon.drawable_count.prefix": "Remain ",
- "home.gasha.draw_button.balloon.drawable_count.suffix": " times",
- "home.gasha.draw_button.balloon.fix_ssr": "SSR Guaranteed",
- "home.gasha.draw_button.balloon.limit_count": "{0} times per day",
- "home.gasha.draw_button.balloon.step_count": "STEP {0}",
- "home.gasha.draw_button.draw_count_text": "Draw",
- "home.gasha.draw_button.draw_single_text": "Draw",
- "home.gasha.draw_button.free": "Free",
- "home.gasha.draw_button.item": "Ticket",
- "home.gasha.draw_button.item.count": "Own",
- "home.gasha.draw_button.jewel.paid": "Paid",
- "home.gasha.draw_button.with": "with",
- "home.gasha.draw_jewel_confirm_sheet.commercial_transaction": "Transaction",
- "home.gasha.draw_jewel_confirm_sheet.description": "Do you want to use {0} {1:N0} pieces to draw {2}?",
- "home.gasha.draw_jewel_confirm_sheet.description.multiple_button": "Consume {0} {1:N0}\neach and draw {2} {3:N0} times?",
- "home.gasha.draw_jewel_confirm_sheet.description.single_button": "Consume {0} {1:N0}\neach and draw {2}?",
- "home.gasha.draw_jewel_confirm_sheet.description.step_up": "Do you want to use {0} {1:N0} pieces to draw STEP {3} of {2}?",
- "home.gasha.draw_jewel_confirm_sheet.free_jewel": "Free Jewels Owned",
- "home.gasha.draw_jewel_confirm_sheet.paid_jewel": "Paid Jewels Owned",
- "home.gasha.draw_jewel_confirm_sheet.select_pickup.description": "The following idols are selected",
- "home.gasha.draw_jewel_confirm_sheet.short_balance_alert": "Insufficient Jewels Owned",
- "home.gasha.draw_jewel_confirm_sheet.step_up.bonus_limit_time": "Limit",
- "home.gasha.draw_jewel_confirm_sheet.step_up.bonus_title": "Bonus Reward",
- "home.gasha.draw_jewel_confirm_sheet.title": "Gacha Confirmation",
- "home.gasha.feature_reward_group.label": "Featured Rewards",
- "home.gasha.item_confirm_sheet.coin.short_balance_alert": "Insufficient Coins Owned",
- "home.gasha.item_confirm_sheet.coin.title": "Coin Gacha Confirmation",
- "home.gasha.item_confirm_sheet.description": "Consume {0}\nto draw {1} once?",
- "home.gasha.item_confirm_sheet.description.multiple": "Consume {0}\nto draw {1}?",
- "home.gasha.item_confirm_sheet.draw_count": "Gacha Count: {0:N0} times",
- "home.gasha.item_confirm_sheet.execute.disable_toast": "Insufficient items",
- "home.gasha.item_confirm_sheet.ticket.short_balance_alert": "Insufficient ticket",
- "home.gasha.item_confirm_sheet.ticket.title": "Number of Tickets Used Confirmation",
- "home.gasha.line_up_list_overlay.box_count_progress": "Obtained: {0:N0}/{1:N0}",
- "home.gasha.line_up_list_overlay.box_number": "Box {0}",
- "home.gasha.line_up_list_overlay.box_reset_button": "Reset Rewards",
- "home.gasha.line_up_list_overlay.box_reset_toast": "Updated the lineup of the BOX",
- "home.gasha.line_up_list_overlay.box_to_current": "To Current Box",
- "home.gasha.line_up_list_overlay.name": "{0} ×{1:N0}",
- "home.gasha.line_up_list_overlay.normal.title": "Normal Rewards",
- "home.gasha.line_up_list_overlay.obtained": "Get",
- "home.gasha.line_up_list_overlay.pickup.title": "Pickup Rewards",
- "home.gasha.line_up_list_overlay.title": "Lineup",
- "home.gasha.pickup_list_overlay.costume_button": "Costume",
- "home.gasha.pickup_list_overlay.detail_button": "Details",
- "home.gasha.pickup_list_overlay.idol_card": "Produce Idol",
- "home.gasha.pickup_list_overlay.support_card": "Support Card",
- "home.gasha.pickup_list_overlay.title": "Idol Details",
- "home.gasha.point": "Exch Pt",
- "home.gasha.point_detail_overlay.count_label": "Exch Pt",
- "home.gasha.point_detail_overlay.description": "Trade Pts; exchange contents vary depending on the Gacha. Obtained Produce Idols will be converted into [Idol Pieces].",
- "home.gasha.point_detail_overlay.exchange": "Exchange",
- "home.gasha.point_detail_overlay.execute_toast": "Exchanged",
- "home.gasha.point_detail_overlay.idol_card": "Produce Idol",
- "home.gasha.point_detail_overlay.limit": "Limit",
- "home.gasha.point_detail_overlay.obtained": "Get",
- "home.gasha.point_detail_overlay.point": "Trade Pts Required",
- "home.gasha.point_detail_overlay.support_card": "Support Card",
- "home.gasha.point_detail_overlay.title": "Exchange List",
- "home.gasha.point_exchange_confirm_sheet.description.idol_card": "Exchange {0:N0} Trade Pts to acquire a Produce Idol",
- "home.gasha.point_exchange_confirm_sheet.description.support_card": "Exchange {0:N0} Trade Pts to acquire a Support Card",
- "home.gasha.point_exchange_confirm_sheet.execute": "Exchange",
- "home.gasha.point_exchange_confirm_sheet.short_balance_alert": "Insufficient Trade Pts",
- "home.gasha.point_exchange_confirm_sheet.title": "Exchange Confirmation",
- "home.gasha.point_expired_sheet.description": "Converted expired Trade Pts into Flowers",
- "home.gasha.point_expired_sheet.item_count": "Owned Flowers",
- "home.gasha.point_expired_sheet.item_label": "Flowers",
- "home.gasha.point_expired_sheet.point_label": "Exch Pt",
- "home.gasha.point_expired_sheet.present_description": "Exceeded flower ownership limit, sent to presents",
- "home.gasha.point_expired_sheet.title": "Exch Pt",
- "home.gasha.probability_detail_overlay.bonus": "With Bonus",
- "home.gasha.probability_detail_overlay.fix_rarity_label.multiple": "Guaranteed {0} or above",
- "home.gasha.probability_detail_overlay.fix_rarity_label.single": "Guaranteed {0}",
- "home.gasha.probability_detail_overlay.header": "{0} Distribution",
- "home.gasha.probability_detail_overlay.idol_card": "Produce Idol",
- "home.gasha.probability_detail_overlay.rariy_summary_header": "Rarity Distribution",
- "home.gasha.probability_detail_overlay.select_pickup.description": "Selecting a pickup will display detailed offering rates",
- "home.gasha.probability_detail_overlay.support_card": "Support Card",
- "home.gasha.probability_detail_overlay.tab.normal": "Normal Distribution",
- "home.gasha.probability_detail_overlay.title": "Distribution",
- "home.gasha.result.bonus_reward": "Bonus",
- "home.gasha.result.duplicate_info": "Acquired Produce Idols already owned will be converted into [Idol Pieces].",
- "home.gasha.result.idol_card": "IDOL",
- "home.gasha.result.sns.execute_button": "Post",
- "home.gasha.result.sns_info": "Please select what to post on SNS",
- "home.gasha.result.sns_share_text": "Met a wonderful Idol",
- "home.gasha.result.support_card": "SUPPORT",
- "home.gasha.select_pickup.already_draw.toast": "You cannot change the pickup target after drawing the gasha",
- "home.gasha.select_pickup.description": "Select the pickup target",
- "home.gasha.select_pickup.disable.toast": "Select the pickup target",
- "home.gasha.select_pickup.select_button": "Select",
- "home.gasha.select_pickup.title.another_idol": "Another Idol",
- "home.gasha.select_pickup.title.idol": "Idol",
- "home.gasha.select_pickup_sheet.description": "Select the pickup target",
- "home.gasha.select_pickup_sheet.is_new": "New",
- "home.gasha.select_pickup_sheet.precaution": "※You can change the selected target at any time",
- "home.gasha.select_pickup_sheet.tab.idol_card": "P-Idol",
- "home.gasha.select_pickup_sheet.tab.support_card": "Support Card",
- "home.gasha.select_pickup_sheet.title": "Pickup Selection",
- "home.gasha.step_up.bonus_reward": "Bonus",
- "home.gasha.step_up.draw_count": "Consecutive",
- "home.gasha.step_up.loop": "※Returns to STEP 1",
- "home.gasha.step_up.step": "STEP",
- "home.gasha.step_up_probability_detail_overlay.tab_button": "step {0}",
- "home.gasha.step_up_probability_detail_overlay.title": "Offering Rates",
- "home.idol.idol_card.label": "P-Idol\nTraining",
- "home.idol.label": "Idol",
- "home.idol.memory.list": "Memory",
- "home.idol.produce.label": "Produce Setup",
- "home.idol.support_card.list": "Support\nCard",
- "home.idol.title": "IDOL",
- "home.main_task.button": "Tasks",
- "home.main_task.final_balloon.text": "Earned at {0}{1}",
- "home.main_task.first_balloon.text": "Challenged at {0}",
- "home.mission": "Missions",
- "home.mission_pass": "MP",
- "home.money": "Expenses",
- "home.money.max": "Max",
- "home.money_received_sheet.alert": "Money exceeding the possession limit has been sent to presents",
- "home.money_received_sheet.amount_per_hour_value": "+{0:N0}",
- "home.money_received_sheet.amount_pre_hour_label": "Per Hour",
- "home.money_received_sheet.description": "\nThe higher the PLv, the more the acquisition\namount and storage limit increase",
- "home.money_received_sheet.elapsed_time": "Elapsed Time",
- "home.money_received_sheet.max": "Max",
- "home.money_received_sheet.max_amount": "Limit",
- "home.money_received_sheet.title": "Activity Expenses",
- "home.money_toast.invalid": "Unable to receive",
- "home.money_toast.max": "Money exceeding the possession limit has been sent to presents",
- "home.present": "Presents",
- "home.produce.campaign": "Campaign in Progress",
- "home.produce.tutorial_reward": "SSR Produce Idol\nAvailable!",
- "home.produce.week": "Week",
- "home.produce_progress_sheet.different_produce.alert": "※This is not included in the selected missions",
- "home.produce_progress_sheet.execute": "Resume",
- "home.produce_progress_sheet.idol": "Idol in Production",
- "home.produce_progress_sheet.progress.remaining_label": "",
- "home.produce_progress_sheet.progress.remaining_week_label": "Week Remains",
- "home.produce_progress_sheet.progress.weeks": "/{0}",
- "home.produce_progress_sheet.progress.weeks_label": "Week",
- "home.produce_progress_sheet.retire": "Retire",
- "home.produce_progress_sheet.title": "Resume Production",
- "home.pvp.contest.aggregate": "Aggregating",
- "home.pvp.contest.is_progress": "In Progress",
- "home.pvp.contest.label": "Contest",
- "home.pvp.contest.next_term": "Next round:",
- "home.pvp.contest.none": "-",
- "home.pvp.contest.prepare": "Previous",
- "home.pvp.contest.prepare.label": "Prepare",
- "home.pvp.contest.rate": "Rate Pts",
- "home.pvp.title": "CONTEST",
- "home.pvp.tower.is_progress": "In Progress",
- "home.pvp.tower.label": "Tower",
- "home.shop": "Shop",
- "home.shop.balloon.sale": "Limited\nSale",
- "home.story.event.label": "Event\nCommu",
- "home.story.event.lock_toast": "No Event Commu available",
- "home.story.idol.label": "Idol\nCommu",
- "home.story.label": "Commu",
- "home.story.main.label": "Hatsuboshi\nCommu",
- "home.story.support.label": "Support\nCommu",
- "home.story.title": "Commu",
- "home.top.title": "Home",
- "home.work": "Jobs",
- "home.work.completed": "Done",
- "inquiry_confirm_sheet.copy_button": "Copy ID",
- "inquiry_confirm_sheet.description": "Your ID is required for inquiries.\nPlease copy your user ID and make inquiries.",
- "inquiry_confirm_sheet.execute_button": "Inquire",
- "inquiry_confirm_sheet.title": "Confirmation",
- "inquiry_confirm_sheet.toast.copy": "Copied ID",
- "inquiry_confirm_sheet.user_id": "Your User ID",
- "invite.activate.detail": "Invitation Details",
- "invite.activate.sheet.description": "You can receive rewards by entering an invitation code",
- "invite.activate.sheet.enter": "Submit Code",
- "invite.activate.sheet.input.description": "Enter Code Here",
- "invite.activate.sheet.receive_alert": "※Rewards can be received after {0}",
- "invite.activate.sheet.time_limit": "Remaining Input Time",
- "invite.activate.sheet.title": "Invitation Code",
- "invite.activate.title": "Enter Invitation Code",
- "invite.activate.toast.code_entered": "Invitation code already entered",
- "invite.activate.toast.code_invalid": "This code does not exist",
- "invite.activate.toast.code_not_enough": "Incorrect number of characters",
- "invite.activate.toast.code_not_found": "This code does not exist",
- "invite.activate.toast.same_code": "This is your own ID",
- "invite.activate.toast.success": "Entered invitation code",
- "invite.code_publication.title": "Friend Invitation",
- "invite.input_button.disable": "Code Entered",
- "invite.input_button.enable": "Enter Code",
- "invite.point": "{0:N0}Pt",
- "invite.progress.all_execute": "Receive All",
- "invite.progress.confirm.description": "Received rewards for {0:N0} entries.",
- "invite.progress.confirm.title": "Receipt Complete",
- "invite.progress.confirm.warning": "※Items exceeding the possession limit have been sent to presents",
- "invite.progress.friend_empty": "No invited friends",
- "invite.progress.invited_friend.label": "Friends Invited",
- "invite.progress.last_login.title": "Seen",
- "invite.progress.last_login.value": "{0} hours ago",
- "invite.progress.mission_label": "Reach PLv{0}",
- "invite.progress.mission_list": "Mission List",
- "invite.progress.mission_sheet.description": "You can earn invitation Pts as the PLv of the friends you invited increases.",
- "invite.progress.mission_sheet.title": "Invitation Mission List",
- "invite.progress.overview.all_received": "Received all rewards",
- "invite.progress.overview.next_reward": "Until next reward",
- "invite.progress.overview.reward_preview_btn": "View Rewards",
- "invite.progress.overview.title": "Accumulated Invitation Pts",
- "invite.progress.overview.unit": "Pt",
- "invite.progress.receive": "Receive",
- "invite.progress.reward_result.title": "Invitation Reward Obtained",
- "invite.progress.reward_sheet.overview.point_unit": "Pt",
- "invite.progress.reward_sheet.overview.title": "Accumulated Invitation Pts",
- "invite.progress.reward_sheet.reward_threshold": "Obtainable at {0:N0}Pt",
- "invite.progress.reward_sheet.title": "Rewards List",
- "invite.progress.title": "Invitation List",
- "invite.progress.toast.all_reward_received": "Received all accumulated invitation point rewards",
- "invite.progress.toast.unacceptable_point": "No invitation Pts available for receiving",
- "invite.publication.copy.toast": "Copied",
- "invite.publication.invite_code_appear": "Invitation Code",
- "invite.publication.invite_detail": "Invitation Details",
- "invite.publication.invited_friend_list": "Invited Friends List",
- "invite.publication.share.text": "Enter the code and get Jewels!\nNow is your chance to start Gakuen Idolm@ster!\n▼ Invitation Code\n{0}\n※Available after tutorial\n#学園アイドルマスター #学マス",
- "invite.publication.submit": "Invite",
- "invite.publication.title": "Friend Invitation",
- "invite.reward_confirm_list.description": "Reward for {0}Pt Achieved",
- "invite.reward_sheet.label": "Accumulated Pts",
- "item.button.consumption": "Consume",
- "item.button.costume": "Costume",
- "item.button.enhance": "Raise",
- "item.button.exchange": "Exchange",
- "item.button.gasha_ticket": "Gacha Ticket",
- "item.button.idol": "Idol",
- "item.button.idol_card_piece": "Piece",
- "item.button.other": "Other",
- "item.button.produce": "Produce",
- "item.button.sell": "Sell",
- "item.button.stamina_regen": "Stamina Regen",
- "item.detail": "Details",
- "item.exchange.button.execute": "Convert",
- "item.exchange.list.empty": "You do not have any Idol pieces available for conversion.",
- "item.exchange.list.piece.empty": "No Idol pieces selected for conversion.",
- "item.exchange.title": "Piece Conversion",
- "item.move": "Transition",
- "item.possession": "Own",
- "item.quantity": "× {0:N0}",
- "item.sell.list.empty": "You do not have any items available for sale",
- "item.sell.title": "Sell Items",
- "item.sheet.consume.consume_count": "Count:",
- "item.sheet.consume.description": "Use",
- "item.sheet.consume.title": "Select Use Count",
- "item.sheet.detail.location": "Method",
- "item.sheet.detail.quantity": "Owns",
- "item.sheet.detail.title": "Details",
- "item.sheet.exchange.attention1": "※Converting will remove the selected Idol pieces",
- "item.sheet.exchange.attention2": " includes pieces with non-surplus portions",
- "item.sheet.exchange.description": "Convert the selected Idol pieces to obtain items.\nAre you sure?",
- "item.sheet.exchange.title": "Conversion Confirmation",
- "item.sheet.expire_date": "Expiration Details",
- "item.sheet.expire_date.label": "Expiration",
- "item.sheet.sell.description": "Sell the item.",
- "item.sheet.sell.sell_label": "Sell Count:",
- "item.sheet.sell.title": "Select Sell Count",
- "item.tab.button.consumption_enhance": "Consume/Enhance",
- "item.tab.button.gasha_exchange": "Gacha/Exchange",
- "item.tab.button.piece": "Piece",
- "item.toast.ap_recovery_disable.no_item": "Not in possession",
- "item.toast.ap_recovery_disable.stamina_max": "Cannot recover as AP is full",
- "item.toast.consume": "Item used",
- "item.toast.exchange": "Converted",
- "item.toast.exchange.to_gift": "Flowers that have reached the possession limit have been sent as gifts",
- "item.toast.sell": "Sold",
- "item.toast.use_disable": "Not in possession",
- "item.top.list.empty": "No items in this category",
- "item.top.title": "Items",
- "item.transition.coin_gasha": "Coin\nGacha",
- "item.transition.exchange": "Exchange Shop",
- "item.transition.exchange.disable": "The target exchange shop is currently closed",
- "item.transition.idol_detail": "Idol\nDetails",
- "item.transition.idol_list": "Idol\nList",
- "item.transition.jewel_gasha": "Jewel\nGacha",
- "item.transition.produce_boost": "To Produce",
- "item.transition.story_event": "To Event",
- "item.transition.support_list": "Support\nList",
- "item.transition.ticket_exchange": "To Tickets\nExchange",
- "item.use": "Use",
- "jewel_balance_sheet.count": "{0:N0} pcs",
- "jewel_balance_sheet.description": "Free jewels will be consumed first.\nPaid jewels will be consumed starting from the oldest.",
- "jewel_balance_sheet.free": "Free",
- "jewel_balance_sheet.paid": "Paid",
- "jewel_balance_sheet.title": "Jewel Balance Confirmation",
- "jewel_balance_sheet.total": "Total",
- "jewel_buy_limit_sheet.amount": "Up to {0:N0} yen",
- "jewel_buy_limit_sheet.amount_month": "1 Month",
- "jewel_buy_limit_sheet.amount_unlimited": "No Limit",
- "jewel_buy_limit_sheet.description": "There are age-based purchase limits for in-app currencies.",
- "jewel_buy_limit_sheet.title": "Age-based Purchase Limits",
- "jewel_buy_limit_sheet.title_1": "Under {0}",
- "jewel_buy_limit_sheet.title_2": "{0} to {1}",
- "jewel_buy_limit_sheet.title_3": "{0} and Above",
- "last_login.day": "{0} days ago",
- "last_login.hour": "{0} hours ago",
- "last_login.less": "1 min ago",
- "last_login.minute": "{0} mins ago",
- "limit.day": "{0} days left",
- "limit.hour": "{0} hr {1} min left",
- "limit.less": "0 min left",
- "limit.minute": "{0} min left",
- "limit.none": "None",
- "limit.until": "Until {0}",
- "limit.use": "Period",
- "live.loading.description.arranger": "Arranger: {0}",
- "live.loading.description.composer": "Composer: {0}",
- "live.loading.description.lyrics": "Lyrics: {0}",
- "live.loading.ready": "TAP to Start",
- "live.movie_record.loading.tap_label": "TAP to Start",
- "live.movie_record.loading.text_1": "Tap the recording button to start recording up to 8 seconds",
- "live.movie_record.loading.text_2": "The recorded video can be trimmed to 3-5 seconds and used as a business card",
- "live.movie_record.loading.text_3": "Select the scene to use as the thumbnail",
- "live.movie_record.loading.title": "Video Business Card Procedure",
- "live.movie_record.skip.confirm.description": "Do you want to end the P-Live?",
- "live.movie_record.skip.confirm.execute.button": "End",
- "live.movie_record.skip.confirm.title": "End Live Confirmation",
- "live.movie_record_edit.back_button": "Back",
- "live.movie_record_edit.description": "Trim the scene to 3-5 seconds to use as a video business card",
- "live.movie_record_edit.execute_button": "Confirm",
- "live.movie_record_edit.next_button": "Next",
- "live.movie_record_edit.retake_button": "Retake",
- "live.skip.confirm.description.normal": "Do you want to end the P-Live?",
- "live.skip.confirm.description.warning": "Do you want to end the P-Live?\nThere are remaining shots available",
- "live.skip.confirm.execute.button": "End",
- "live.skip.confirm.title": "End Live Confirmation",
- "live.step_skip.confirm.check_box_text": "Do not show this again",
- "live.step_skip.confirm.description": "Do you want to skip the P-Live to a certain point?",
- "live.step_skip.confirm.execute": "Skip",
- "live.step_skip.confirm.title": "Skip Confirmation",
- "live.ui.button.grid": "Grid",
- "live.ui.button.lyrics.off": "Lyric OFF",
- "live.ui.button.lyrics.on": "Lyric ON",
- "live.ui.button.orientation": "Screen Rotation",
- "live.ui.button.skip": "SKIP",
- "live.ui.button.ui_inactive": "Hide UI",
- "live.ui.music_title": "♪{0}",
- "loading.api.label": "CONNECTING",
- "loading.device_rotation.label.horizontal": "The video will play in landscape mode",
- "loading.device_rotation.label.vertical": "The video will play in portrait mode",
- "loading.device_rotation.tap_label": "TAP TO START",
- "loading.live.description": "Starting in landscape mode",
- "loading.movie.end_confirm": "Proceed",
- "loading.movie.end_confirm_description": "End the video and proceed?\nYou can watch the video later",
- "loading.produce.card.text": "PRODUCE CARD",
- "loading.produce.text": "LOADING",
- "loading.progress.description": "Downloading data",
- "loading.support.card.text": "SUPPORT CARD",
- "loading.wait.tap": "TAP to Start",
- "login_bonus.daily_login_bonus.total_items_get_text1": "Until {0} days",
- "login_bonus.daily_login_bonus.total_items_today_text1": "{0} days",
- "login_bonus.daily_login_bonus.total_items_today_text2": "Today",
- "login_bonus.daily_login_bonus.total_login_day_count_text": "{0} days since becoming a producer",
- "login_bonus.special_login_bonus.date_text": "Until: {0}",
- "main_task.additional_reward": "Intermediate Reward",
- "main_task.additional_reward.title": "Reached Task {0}",
- "main_task.detail.button.disable_toast": "Not available yet",
- "main_task.detail.button.execute": "Challenge Task",
- "main_task.detail.button.top": "Chapter List",
- "main_task.detail.first_chapter": "Hatsuboshi Commu Ch. 1",
- "main_task.detail.group.lock": "Unlock by clearing {0}",
- "main_task.detail.info.get": "Earned by",
- "main_task.detail.info.progress": "Progress",
- "main_task.detail.info.unlock": "Unlock Hatsuboshi Commu Ch. 1 [Ep. {0}] by",
- "main_task.detail.story.episode": "Ep.",
- "main_task.detail.story.episode_prefix": "Ep. ",
- "main_task.detail.title": "Tasks",
- "main_task.detail_sheet.execute": "Challenge",
- "main_task.detail_sheet.list_button": "Task List",
- "main_task.detail_sheet.title": "Tasks",
- "main_task.feature_unlock": "Unlocked",
- "main_task.pickup_sheet.additional.amount": "{0}×{1}",
- "main_task.pickup_sheet.additional.label": "Featured Reward",
- "main_task.pickup_sheet.story": "Hatsuboshi Commu Ch. 1 Ep. {0} Unlocked",
- "main_task.pickup_sheet.title": "Story Unlock and Featured Rewards",
- "main_task.progress_overlay.description": "Earn special rewards by clearing Task {0}",
- "main_task.receive_overlay.achieve": "Achieved",
- "main_task.receive_overlay.gift": "Items exceeding the possession limit have been sent to your gifts",
- "main_task.receive_overlay.message": "Rewards are automatically received",
- "main_task.receive_overlay.title": "",
- "main_task.top.in_progress": "In Progress",
- "main_task.top.title": "",
- "maintenance.button.inquiry": "Contact Us",
- "maintenance.button.sns": "Twitter",
- "maintenance.feature.message": "Under Maintenance",
- "maintenance.release.description": "Please wait a moment until the service starts",
- "maintenance.release.inquiry_disable": "Available after service starts",
- "maintenance.release.sns": "Twitter",
- "maintenance.release.title": "Preparing for Service Start",
- "maintenance.term.unknown": "Unknown",
- "master.download.error.dialog.description": "Failed to retrieve data",
- "master_file_download_confirm_sheet.alert": "If the data size exceeds 50MB,\nwe recommend downloading over Wi-Fi",
- "master_file_download_confirm_sheet.description": "Downloading additional data",
- "master_file_download_confirm_sheet.title": "Data Download",
- "media.comic": "One-Panel Comic",
- "media.comic.title": "One-Panel Comic",
- "media.four_panel_comic": "4-Panel Manga",
- "media.four_panel_comic.episode_title": "Episode {0}",
- "media.four_panel_comic.title": "4-Panel Manga",
- "media.movie": "Video Content",
- "media.movie.confirm": "Do you want to watch the video?",
- "media.movie.title": "Video",
- "media.other": "View All",
- "media.play.confirm": "Video Playback Confirmation",
- "media.title": "Media",
- "media.update.time": "Updated {0}",
- "media.web.confirm": "Open in Web Browser?",
- "meishi.achievement.filter.sheet.empty": "No Achievements matching the criteria",
- "meishi.create": "Create New",
- "meishi.delete.button": "Delete",
- "meishi.delete.complete": "Deleted the business card",
- "meishi.delete.confirm.description": "Do you want to delete the selected business card?\nDeleted business cards cannot be restored",
- "meishi.delete.confirm.title": "Delete Business Card",
- "meishi.delete.description": "Delete the selected business card.",
- "meishi.delete.empty": "No business cards available",
- "meishi.delete.setting": "Cannot delete business cards in use",
- "meishi.delete.title": "Delete Business Card",
- "meishi.detail.achievement": "Set Achievement",
- "meishi.detail.button.achievement": "Check Achievement",
- "meishi.detail.button.add": "Receive Card",
- "meishi.detail.button.profile": "Profile",
- "meishi.detail.button.to_edit": "Edit Card",
- "meishi.detail.button.toast": "Folder storage limit reached",
- "meishi.detail.title": "{0}'s Business Card",
- "meishi.edit.achievement_empty": "No Achievements available",
- "meishi.edit.active.empty.text": "Tap on parts of the business card to move or resize them",
- "meishi.edit.back.description": "Save changes?",
- "meishi.edit.back.no_save": "Do not save",
- "meishi.edit.back.save": "Save",
- "meishi.edit.back.title": "Save Confirmation",
- "meishi.edit.base": "Text Background",
- "meishi.edit.button": "Edit",
- "meishi.edit.check_box.comment": "Comment",
- "meishi.edit.check_box.fan": "No. of Fans",
- "meishi.edit.check_box.id": "ID",
- "meishi.edit.check_box.plv": "PLv",
- "meishi.edit.check_box.rank": "Rank",
- "meishi.edit.comment.input.warning": "※Do not post personal information or content that violates public order and morals.\n※Comments are saved when edited.",
- "meishi.edit.description": "Tap on parts of the business card to edit them.\nYou can add and select base and achievements from the respective buttons.",
- "meishi.edit.execute": "Save",
- "meishi.edit.horizontal": "Horizontal",
- "meishi.edit.horizontal_mode": "Edit in Horizontal View",
- "meishi.edit.layer": "Layer Order",
- "meishi.edit.layout": "Edit Layout",
- "meishi.edit.layout.description": "Tap on parts of the business card to move or resize them.",
- "meishi.edit.layout_change": "Change Layout",
- "meishi.edit.lock": "Content is locked\nUnlock to edit",
- "meishi.edit.max_achievement_and_illust": "The maximum number of achievements and illustrations is 10",
- "meishi.edit.name.input.warning": "※Producer names are made public in the game.\n※Producer names can be changed later.\n※Do not enter personal information.\n※Producer names are saved when edited.",
- "meishi.edit.name_edit": "Name",
- "meishi.edit.part_limit_count": "{0}/{1}",
- "meishi.edit.parts_limit.toast": "You cannot display more than 3",
- "meishi.edit.preset_layout": "Preset Layout",
- "meishi.edit.scale": "Scale",
- "meishi.edit.tab.achievement": "Achievements",
- "meishi.edit.tab.base_select": "Base",
- "meishi.edit.tab.idol": "Idol",
- "meishi.edit.tab.illustration": "Stamp",
- "meishi.edit.tab.other": "Others",
- "meishi.edit.tab.p_idol": "P-Idol",
- "meishi.edit.tab.parts": "Parts",
- "meishi.edit.tab.photo": "Photo",
- "meishi.edit.tab.produce": "Produce",
- "meishi.edit.tab.s_member": "Support",
- "meishi.edit.tab.sd": "SD Character",
- "meishi.edit.tab.video": "Video",
- "meishi.edit.text_color": "Text Color",
- "meishi.edit.text_color.select": "Select Text Color",
- "meishi.edit.text_edit": "Edit Comment",
- "meishi.edit.title": "Edit Card",
- "meishi.edit.vertical": "Vertical",
- "meishi.exchange.description": "Add {0}'s business card?",
- "meishi.exchange.execute": "Add",
- "meishi.exchange.title": "Confirm Business Card Addition",
- "meishi.exchange.toast": "Added to business card folder",
- "meishi.follow.date": "Exchange Date",
- "meishi.follow.toast": "Saved the business card",
- "meishi.image.loading_text": "LOADING",
- "meishi.lastlogin.date": "Seen",
- "meishi.movie_idol_select_sheet.description": "Select the idol whose video you want to set as the base",
- "meishi.movie_idol_select_sheet.title": "Select Idol",
- "meishi.part.comment": "Comment",
- "meishi.part.fan_count": "No. of Fans",
- "meishi.part.grade": "GRADE",
- "meishi.part.p_level": "PLv",
- "meishi.part.pid": "P-ID",
- "meishi.request.cameraPermission.error.description": "We use the camera to scan business card codes.\nPlease grant permission to use the camera.",
- "meishi.request.cameraPermission.error.title": "Camera Usage Confirmation",
- "meishi.request.qr.toast.error": "Operation canceled",
- "meishi.request.qr.toast.read": "Scanned",
- "meishi.save.toast": "Saved the business card",
- "meishi.select.current": "In Use",
- "meishi.select.sheet.button.edit": "Edit",
- "meishi.select.sheet.button.set": "Set",
- "meishi.select.sheet.selected.toast": "Set",
- "meishi.select.sheet.title": "Business Card Set/Edit Confirmation",
- "meishi.sort.followtime": "Exchange Date",
- "meishi.sort.label.order": "Display Order",
- "meishi.sort.lastlogin": "Seen",
- "meishi.top.button.download": "Save",
- "meishi.top.button.edit": "Set Business Card",
- "meishi.top.button.qr": "QR Code",
- "meishi.top.button.sns": "SNS",
- "meishi.top.download.toast.no_permissions": "Save to device not permitted",
- "meishi.top.download.toast.success": "Saved to device",
- "meishi.top.folder.empty": "No business cards available",
- "meishi.top.my_sheet.scan": "Align the business card code within the frame",
- "meishi.top.my_sheet.scan_button": "Read QR Code",
- "meishi.top.my_sheet_description": "Your friends can add your Business Card\nusing the Business Card QR Code.",
- "meishi.top.my_sheet_title": "Your Business Card QR Code",
- "meishi.top.tab.meishi_folder": "Business Card Folder",
- "meishi.top.tab.my_meishi": "My Business Card",
- "meishi.top.title": "Business Card",
- "meishi.unfollow.toast": "Removed business card from folder",
- "memory.ability.contest": "Contest Ability",
- "memory.ability.produce": "Memory Ability",
- "memory.create.pt_unit": "Pt",
- "memory.detail.ability.lock": "(Unlock at Lv{0})",
- "memory.detail.ability.lock.text": "(Learn at Lv{0})",
- "memory.detail.ability_list.empty": "No abilities available",
- "memory.detail.contest.card.title": "Skill Card",
- "memory.detail.contest.item.title": "P-Item",
- "memory.detail.contest.power.title": "Overall Power",
- "memory.detail.contest.status.title": "Parameter",
- "memory.detail.enhance.level_change.before": "Lv{0}",
- "memory.detail.equipped": "Equipped",
- "memory.detail.info.idol": "Idol",
- "memory.detail.info.place": "Shooting Location",
- "memory.detail.info.shottime": "Shooting Date",
- "memory.detail.lock.locked": "Memory protected",
- "memory.detail.lock.unlocked": "Memory protection removed",
- "memory.detail.name.placeholder": "Up to 20 characters",
- "memory.detail.name_edit.complete": "Memory name change completed",
- "memory.detail.name_edit.description": "Please enter a Memory name",
- "memory.detail.name_edit.title": "Memory Name Change",
- "memory.detail.produce.ability.title": "Ability",
- "memory.detail.produce.card.phase.audition_mid": "Get after midterm",
- "memory.detail.produce.card.phase.start": "Obtained at the start",
- "memory.detail.produce.card.phase.start.short": "At the start",
- "memory.detail.produce.card.title": "Obtainable Cards",
- "memory.detail.produce.plan_type.only": " only",
- "memory.detail.produce_history.button": "Produce History",
- "memory.detail.tab.contest": "Contest",
- "memory.detail.tab.exam_battle": "Contest",
- "memory.detail.tab.produce": "Produce",
- "memory.detail.tag_edit.description": "Please enter a tag name",
- "memory.detail.tag_edit.title": "Tag Name Change",
- "memory.detail.title": "Memory Details",
- "memory.detail.update_name": "Memory name changed",
- "memory.filter.exam_battle_card_effect": "Contest Skill Card",
- "memory.filter.exam_battle_item_effect": "Contest P-Item",
- "memory.filter.grade": "Evaluation",
- "memory.filter.idol": "Idol",
- "memory.filter.produce_card_effect": "Produce Skill Card",
- "memory.filter.produce_effect.danceaddition": "Dance Increase",
- "memory.filter.produce_effect.dancegrowthrateaddition": "Dance Lesson\nBonus Increase",
- "memory.filter.produce_effect.maxstaminaaddition": "Max Stamina Increase",
- "memory.filter.produce_effect.producepointaddition": "P-Point Acquisition",
- "memory.filter.produce_effect.staminarecoverfix": "Stamina Recovery",
- "memory.filter.produce_effect.title": "Memory Ability",
- "memory.filter.produce_effect.visualaddition": "Visual Increase",
- "memory.filter.produce_effect.visualgrowthrateaddition": "Visual Lesson\nBonus Increase",
- "memory.filter.produce_effect.vocaladdition": "Vocal Increase",
- "memory.filter.produce_effect.vocalgrowthrateaddition": "Vocal Lesson\nBonus Increase",
- "memory.filter.sheet.empty": "No Memories match the criteria",
- "memory.filter.tag": "Tag",
- "memory.gift.idol_none_label": "Produce Exclusive Memory",
- "memory.history.none": "No produce history",
- "memory.list.all_character": "ALL",
- "memory.list.button.convert": "Convert",
- "memory.list.button.detail": "View Details",
- "memory.list.empty": "No Memories match the criteria",
- "memory.list.sell.empty.toast": "Please select a Memory to convert",
- "memory.list.sell.full.toast": "The number of Memories to be converted has reached the limit",
- "memory.list.sell.max_number.toast": "You can select up to {0} memories",
- "memory.list.sell_button": "Convert",
- "memory.list.user_memory.count.title": "Owned",
- "memory.live_place.unknown": "---",
- "memory.result_grade.a": "A",
- "memory.result_grade.b": "B",
- "memory.result_grade.c": "C",
- "memory.result_grade.d": "D",
- "memory.result_grade.e": "E",
- "memory.result_grade.f": "F",
- "memory.result_grade.s": "S",
- "memory.result_grade.ss": "SS",
- "memory.sell.button.all_select": "Select All",
- "memory.sell.button.all_unselect": "Deselect",
- "memory.sell.button.execute": "Convert",
- "memory.sell.confirm.title": "Conversion Confirmation",
- "memory.sell.confirm.warning1": "You will convert the selected Memories to obtain items. Do you want to proceed?",
- "memory.sell.confirm.warning2": "※The selected Memories will be lost",
- "memory.sell.executed": "Memories converted",
- "memory.sell.list.cell.equip": "Equipped",
- "memory.sell.list.cell.produce_progress": "In Progress",
- "memory.sell.screen.title": "Memory Conversion",
- "memory.sell.unselect": "Deselect",
- "memory.sell.warning.empty": "No Memories selected for conversion",
- "memory.sell.warning.protected": "Locked Memories cannot be converted",
- "memory.sell.warning.set_meishi": "Memories set on business cards cannot be converted",
- "memory.sell.warning.set_profile": "Memories set on profiles cannot be converted",
- "memory.sell.warning.use_contest": "Memories used in Contest cannot be converted",
- "memory.sell.warning.use_produce": "Memories used in Produce cannot be converted",
- "memory.sell.warning.use_tower": "You cannot convert memory used in Idol Road",
- "memory.sort.character": "Idol",
- "memory.sort.dance": "Dance",
- "memory.sort.grade": "Produce Clear Rank",
- "memory.sort.score": "Contest Overall Power",
- "memory.sort.shottime": "Acquisition Time",
- "memory.sort.tag": "Tag",
- "memory.sort.visual": "Visual",
- "memory.sort.vocal": "Vocal",
- "memory.tag.modified": "Tag changed",
- "memory.tag.none": "No tag set",
- "memory.tag.sheet.description": "Select a tag to set on the Memory",
- "memory.tag.sheet.title": "Tag Selection",
- "memory.tag.untagged": "Tag\nSetting",
- "memory.thumbnail.phase.noti": "Open",
- "memory.thumbnail.set_profile": "Setting",
- "mission.button.event_mission": "Event Missions",
- "mission.button.mission_pass": "Mission Pass",
- "mission.button.receive_all": "Receive All",
- "mission.category.daily": "Daily",
- "mission.category.normal": "Normal",
- "mission.category.special": "Limited",
- "mission.category.weekly": "Weekly",
- "mission.daily_release_tab.disable.toast": "Locked",
- "mission.event_mission_list_sheet.close_time_label": "Until",
- "mission.event_mission_list_sheet.end_time_label": "Ends In",
- "mission.event_mission_list_sheet.title": "Event Missions",
- "mission.mission_list.detail_button": "Go",
- "mission.mission_list.max_point_text.daily": "Maximum Daily Pts Reached",
- "mission.mission_list.max_point_text.weekly": "Maximum Weekly Pts Reached",
- "mission.mission_list.receive_button": "Receive",
- "mission.panel.fraction": "{0:N0}/{1:N0}",
- "mission.panel.mission_detail_sheet.execute": "Challenge",
- "mission.panel.mission_text": "{0}",
- "mission.panel.page_number": "{0}Page",
- "mission.panel.result_list_overlay.alert": "*Items that exceed the possession limit will be sent as gifts.",
- "mission.panel.result_list_overlay.message": "You have completed the following mission",
- "mission.pass.all_get": "Got Everything!",
- "mission.pass.cell.receive": "Receive",
- "mission.pass.cell.received.toast": "Already Received",
- "mission.pass.current": "Current Pts",
- "mission.pass.get_provided_received_weekly_mission_pass_pt": "The Mission Pass Points already acquired from the ongoing weekly missions will be automatically granted when the Mission Pass switches",
- "mission.pass.label.detail": "Pass Details",
- "mission.pass.label.loop_reward": "Reward",
- "mission.pass.label.max_reward": "Max Reward",
- "mission.pass.label.normal": "Normal",
- "mission.pass.label.premium": "Premium",
- "mission.pass.label.premium_pass": "Premium Pass",
- "mission.pass.label.premium_pass.buy": "Buy Pass",
- "mission.pass.label.receive": "Receive All",
- "mission.pass.label.release_pt": "Unlock\nwith Jewels",
- "mission.pass.list.sheet.title": "Mission Pass List",
- "mission.pass.lock": "Unlock with Pass Purchase",
- "mission.pass.name": "{0}Pt",
- "mission.pass.no_pass": "No Active Mission Passes",
- "mission.pass.no_term": "No Period",
- "mission.pass.out_of_term": "Out of Period",
- "mission.pass.pt": "{0:N0}Pt",
- "mission.pass.pt.release.button": "Unlock",
- "mission.pass.pt.release.description": "Use {1} Jewels to Unlock up to {0:N0}Pt?",
- "mission.pass.pt.release.disable": "Cannot Unlock Further",
- "mission.pass.pt.release.reward": "Unlock Rewards",
- "mission.pass.pt.release.title": "Mission Pass Unlock",
- "mission.pass.pt.to_jewel_shop.button": "Go to Jewel Shop",
- "mission.pass.receive.multi": "Received Items in Bulk",
- "mission.pass.receive.one": "Received Item",
- "mission.pass.receive.title": "Received",
- "mission.pass.receive.to_present.toast": "※Items Over the Limit are Sent to Presents",
- "mission.pass.season_pt": "Mission Pass Pt",
- "mission.pass.title": "Mission Pass",
- "mission.pass.title_get": "Mission Pass Points Acquired",
- "mission.pass.toast.no_receivable": "No Receivable Items",
- "mission.pass.toast.point_shortage": "Lacking {0} Pts",
- "mission.point_receive_overlay_message": "Rewards are Automatically Received",
- "mission.point_receive_overlay_title": "Pt Rewards\nAcquired",
- "mission.progress.point_reward_consition": "Achieve {0} Pts to Receive the Following Rewards",
- "mission.progress.point_reward_sheet_title": "Confirm Rewards",
- "mission.receive_many": "Received the Following Rewards in Bulk",
- "mission.receive_many.gift": "※Items Over the Limit are Sent to Presents",
- "mission.receive_result_sheet.description": "Received {0:N0} Rewards.",
- "mission.receive_result_sheet.title": "Received",
- "mission.remain_time_label": " until reset",
- "mission.special.achievement_reward_condition": "Clear All Missions to Receive Rewards",
- "mission.special.empty": "No Ongoing Missions",
- "mission.special.receive_achievement_reward": "Received All Mission Clear Rewards",
- "mission.toast.no_receivable": "No Receivable Missions",
- "mission.toast.received": "Received Reward",
- "mission.toast.received_gift": "Sent to Presents",
- "mission.top.title": "Missions",
- "music.arranger": "Arranger: {0}",
- "music.background_play_sheet.description": "Closing the App While Music is Playing\nWill Continue Playback in the Background",
- "music.background_play_sheet.skip_next": "Don't Show Again",
- "music.background_play_sheet.title": "Background Playback",
- "music.buy_button": "Buy",
- "music.composer": "Composer: {0}",
- "music.composer_and_arranger": "Composer & Arranger: {0}",
- "music.detail_sheet.obtain_idol": "Song Holder\nP-Idol",
- "music.detail_sheet.title": "Song Details",
- "music.external_url_sheet.description": "Move to the Song Distribution Information Site?\n※A Web Browser Will Open",
- "music.external_url_sheet.execute": "Move",
- "music.external_url_sheet.title": "Confirmation",
- "music.filter.character_filter.title": "Idol",
- "music.filter.toast.invalid": "No Songs Match the Criteria",
- "music.filter.unlock_filter.lock": "Locked",
- "music.filter.unlock_filter.title": "Unlock Status",
- "music.filter.unlock_filter.unlock": "Unlocked",
- "music.info_text": "Singer: {0} Lyrics: {1} Composer: {2} Arranger: {3}",
- "music.lyrics": "Lyrics: {0}",
- "music.music_filter_sheet.title": "Filter",
- "music.player.all_musics_button": "Song List",
- "music.player.empty_label": "No Songs in the Playlist",
- "music.player.home_setting_button.off": "off",
- "music.player.home_setting_button.on": "on",
- "music.player.hot_list_button": "HOT",
- "music.player.playlist_button": "Playlist",
- "music.playlist.add_button": "Add Song",
- "music.playlist.added": "Added",
- "music.playlist.delete": "OUT",
- "music.playlist.edit_off": "Edit OFF",
- "music.playlist.edit_on": "Edit ON",
- "music.playlist.empty_text": "No playlists available",
- "music.playlist.lock_description": "Partially playable for locked songs.",
- "music.playlist.title.all_musics": "All Songs",
- "music.playlist.title.hot_list": "HOT",
- "music.playlist.title.playlist": "Playlist",
- "music.select.lock_toast": "Cannot add locked songs",
- "music.select.title": "Add Song",
- "music.set_label": "Set",
- "music.sort.character": "Idol",
- "music.sort.order": "Song Order",
- "notice.notice_sheet.back_to_list": "Back to List",
- "notice.notice_sheet.empty_text": "No Info available",
- "notice.notice_sheet.has_update_label": "Updated",
- "notice.notice_sheet.tab.bug": "Bug",
- "notice.notice_sheet.tab.info": "Info",
- "notice.notice_sheet.tab.pr": "PR",
- "notice.notice_sheet.title": "Info",
- "notice.notice_sheet.type.bug": "Bug",
- "notice.notice_sheet.type.campaign": "Campaign",
- "notice.notice_sheet.type.event": "Events",
- "notice.notice_sheet.type.gasha": "Gacha",
- "notice.notice_sheet.type.important": "Important",
- "notice.notice_sheet.type.information": "Information",
- "notice.notice_sheet.type.maintenance": "Maintenance",
- "notice.notice_sheet.type.update": "Update",
- "octo.error.db.title": "Asset retrieval failed\nPlease re-enter from the title screen",
- "octo.error.io.disk": "Failed to launch app\nPlease check device storage and try again",
- "octo.error.io.file": "Asset retrieval failed\nNo access permission to file",
- "octo.error.io.retry.wait": "Asset retrieval failed\nPlease wait and retry",
- "octo.error.load.cancel": "Asset retrieval cancelled",
- "octo.error.load.retry.wait": "Asset retrieval failed\nPlease wait and retry",
- "octo.error.load.title": "Asset retrieval failed\nPlease re-enter from the title screen",
- "octo.error.network.cancel": "Asset retrieval cancelled",
- "octo.error.network.retry.com": "Asset retrieval failed\nPlease retry in a stable network environment",
- "octo.error.network.retry.wait": "Asset retrieval failed\nPlease wait and retry",
- "octo.error.network.title": "Asset retrieval failed\nPlease re-enter from the title screen",
- "octo.error.other.retry": "Asset retrieval failed",
- "octo.error.title": "Communication Error",
- "octo.error.title_disk_full": "Insufficient Storage",
- "octo_file_download_confirm_sheet.alert": "※It is recommended to download over Wi-Fi",
- "octo_file_download_confirm_sheet.alert.all": "※By downloading all at once, you can reduce\n the loading amount when playing\n※It is recommended to download over Wi-Fi",
- "octo_file_download_confirm_sheet.description": "Download game data",
- "octo_file_download_confirm_sheet.description.all": "Download all game data\nAfter completion, you will move to the title screen",
- "octo_file_download_confirm_sheet.description.first": "Download necessary data for first launch\nScreen will be horizontal during download",
- "octo_file_download_confirm_sheet.title": "Data Download",
- "octo_file_download_confirm_sheet.title.all": "Batch Download",
- "octo_file_download_confirm_sheet.title.first": "Initial Download",
- "others.top.button.commercial_transaction": "Commercial Transaction",
- "others.top.button.copyright": "Copyright",
- "others.top.button.delete_account": "Delete Account",
- "others.top.button.fangage": "Privacy Options",
- "others.top.button.faq": "FAQ",
- "others.top.button.fund_settlement": "Fund Settlement Display",
- "others.top.button.jewel_balance": "Check App Currency Balance",
- "others.top.button.jewel_buy_limit": "Purchase Limits by Age",
- "others.top.button.privacy_policy": "Privacy Policy",
- "others.top.button.terms": "Terms of Use",
- "others.top.title": "Others",
- "photo.album.button.delete": "Delete",
- "photo.album.button.save": "Save",
- "photo.album.check.box": "Delete",
- "photo.album.delete.confirm.description": "Do you want to delete the selected photo?\nDeleted photos cannot be restored",
- "photo.album.delete.confirm.title": "Delete Photo",
- "photo.album.delete.description": "Delete the selected photo",
- "photo.album.delete.toast": "Photo deleted",
- "photo.album.list.empty": "No photos in the album",
- "photo.album.list.is_used": "Set",
- "photo.album.name.input.title": "Change Photo Name",
- "photo.album.num": "{0} / {1}",
- "photo.album.save.confirm.description": "Do you want to save the selected photo to the device?",
- "photo.album.save.confirm.title": "Save Photo",
- "photo.album.save.description": "Save the selected photo to the device",
- "photo.album.save.toast.no_permissions": "No permission to save to device",
- "photo.album.save.toast.success": "Saved to device",
- "photo.album.title": "Photo Album",
- "photo.album.to_live": "Live Filming",
- "photo.detail.dl": "Save",
- "photo.detail.meishi": "Business Card",
- "photo.detail.sns": "SNS",
- "photo.detail.title": "Photo Details",
- "photo.filter.sheet.empty": "No photos matching the criteria",
- "photo.sort.date": "Date Taken",
- "photography.save.album.count": "Holding Count",
- "photography.save.album.count_value": "{0} /{1}",
- "photography.save.album.count_value_over": "{0} /{1}",
- "photography.save.album.description": "Please select the photo to save to the album",
- "photography.save.album.over_limit_confirm.description": "You have reached the maximum number of savable photos\nTo save all selected photos, you need to delete {0} photos",
- "photography.save.album.over_limit_confirm.execute": "Go to Photo Deletion",
- "photography.save.album.over_limit_confirm.title": "Photo Save Limit",
- "photography.save.button.all_select": "Select All",
- "photography.save.button.back_album": "Cancel",
- "photography.save.button.end": "End",
- "photography.save.button.execute": "Save",
- "photography.save.button.local_save": "Device Save",
- "photography.save.button.select_clear": "Deselect",
- "photography.save.close.confirm.description": "Do you want to end saving to the photo album?\n※Photos will not be saved even if selected",
- "photography.save.close.confirm.execute": "End",
- "photography.save.close.confirm.title": "End Confirmation",
- "photography.save.list.cell.saved": "Saved",
- "photography.save.local.description": "Please select the photo to save to the device",
- "photography.save.title.album": "Album Save",
- "photography.save.title.local": "Device Save",
- "photography.save_over_select.back.confirm.description": "You are selecting photos to delete.\nDo you want to return to saving to the photo album?\n※Selection status of photos to be deleted will be cleared",
- "photography.save_over_select.confirm_sheet.description": "The following photos will be deleted and saved",
- "photography.save_over_select.confirm_sheet.subtitle.delete": "Photos to Delete",
- "photography.save_over_select.confirm_sheet.subtitle.save": "Photos to Save",
- "photography.save_over_select.confirm_sheet.title": "Delete Confirmation",
- "photography.save_over_select.description": "Please select {0} photos to delete",
- "photography.save_over_select.subtitle.saved": "Photo Album",
- "photography.save_over_select.subtitle.selected": "Selected Photos",
- "photography.save_over_select.title": "Photo Deletion",
- "photography.saved_move_confirm_sheet.check_description": "Do not show \"{0} Photo Save Complete\" next time",
- "photography.saved_move_confirm_sheet.description": "The taken photos have been saved to the photo album.\nDo you want to set the saved photo to the business card?",
- "photography.saved_move_confirm_sheet.setting_description": "This can be changed at any time from \"Menu > Settings\".",
- "photography.saved_move_confirm_sheet.title": "{0} Photo Save Complete",
- "picturebook.idol_select.subtitle": "Live Performance",
- "picturebook.idol_select.title": "Live Filming",
- "picturebook.live.confirm.costume.change": "Set",
- "picturebook.live.confirm.costume.select": "Setting Costume",
- "picturebook.live.confirm.description": "Watch the live performance of [{0}].",
- "picturebook.live.confirm.title": "Live Playback Confirmation",
- "picturebook.live.costume.select.description": "Please select hairstyle and costume.",
- "picturebook.live.costume.select.disabled": "Currently selected costume has fixed hairstyle",
- "picturebook.live.costume.select.selected": "Set",
- "picturebook.live.costume.select.subtitle.body": "Costume",
- "picturebook.live.costume.select.subtitle.head": "Hairstyle",
- "picturebook.live.costume.select.title": "Costume Change",
- "picturebook.live.idol_card.list.detail": "Idol Details",
- "picturebook.live.idol_card.list.heading.lock": "Locked",
- "picturebook.live.idol_card.list.heading.unlock": "Unlocked",
- "picturebook.live.idol_card.list.title": "Target Idol",
- "picturebook.live.select.arranger": "Arranger: {0}",
- "picturebook.live.select.cancel_photo_save.description": "Do you want to exit without saving the photo?",
- "picturebook.live.select.cancel_photo_save.title": "Photo Confirmation",
- "picturebook.live.select.composer": "Composer: {0}",
- "picturebook.live.select.hover.arranger": "Arranger: {0}",
- "picturebook.live.select.hover.composer": "Composer: {0}",
- "picturebook.live.select.hover.songwriter": "Lyrics: {0}",
- "picturebook.live.select.hover.title": "Song Info",
- "picturebook.live.select.live.lock": "Unlock in Produce Viewing",
- "picturebook.live.select.lyrics": "Lyrics: {0}",
- "picturebook.live.select.title": "Live Shooting",
- "picturebook.live.select.true_live": "True LIVE",
- "picturebook.live.unlock_hint.content.heading": "Condition {0}",
- "picturebook.live.unlock_hint.idol": "Target Idol",
- "picturebook.live.unlock_hint.title": "Unlock Hint",
- "picturebook.produce_collection.button.status_visible": "Hide Parameters",
- "picturebook.produce_collection.card.non_upgrade": "No Upgrade",
- "picturebook.produce_collection.card.upgrade.checkbox": "Upgrade",
- "picturebook.produce_collection.collection_number": "Collection Number",
- "picturebook.produce_collection.flavor_empty": "Unlock by obtaining",
- "picturebook.produce_collection.flavor_title": "Description",
- "picturebook.produce_collection.have_count": "Owns",
- "picturebook.produce_collection.idol_select_button": "Switch",
- "picturebook.produce_collection.idol_select_sheet.description": "The display of some skill cards changes depending on the selected Idol",
- "picturebook.produce_collection.idol_select_sheet.selected": "Selected",
- "picturebook.produce_collection.idol_select_sheet.title": "Display Idol Switch",
- "picturebook.produce_collection.origin_description": "Acquisition source ※Can be obtained from one of the following.",
- "picturebook.produce_collection.origin_plan": "Plan",
- "picturebook.produce_collection.origin_produce": "Produce",
- "picturebook.produce_collection.origin_produce.description": "Can be obtained from the following produces.",
- "picturebook.produce_collection.origin_root": "Acquisition Route",
- "picturebook.produce_collection.subtitle": "P-Book",
- "picturebook.produce_collection.tab.card": "Skill Card",
- "picturebook.produce_collection.tab.drink": "P-Drink",
- "picturebook.produce_collection.tab.item": "P-Item",
- "picturebook.produce_collection.title": "P-Book",
- "picturebook.produce_collection.unlock_level": "PLv",
- "present.empty.history": "No received presents",
- "present.empty.list": "No presents available to receive",
- "present.filter.label_costume": "Costume",
- "present.filter.label_idol": "P-Idol",
- "present.filter.label_item": "Item",
- "present.filter.label_jewel": "Jewel",
- "present.filter.label_memory": "Memory",
- "present.filter.label_other": "Others",
- "present.filter.label_support": "Support Card",
- "present.filter.title": "Filter",
- "present.history_list.cell.label_received": "Date",
- "present.present_list.cell.label_limit": "Till",
- "present.present_list.cell.label_received": "Get",
- "present.receipt.confirm.present_list.header": "Do you want to receive {0:N0} presents?",
- "present.receipt.confirm.present_one.header": "Do you want to receive the present?",
- "present.receipt.confirm.title": "Receipt Confirmation",
- "present.receipt.empty": "No presents available to receive",
- "present.receipt.limit": "Cannot be received due to possession limit",
- "present.receipt.result.present_list.header": "The following presents have been received.",
- "present.receipt.result.present_list.reward.header": "The following rewards have been received.",
- "present.receipt.result.present_one.header": "Received the present",
- "present.receipt.result.reward.unopen": "※Items that have reached the possession limit will be sent to the presents",
- "present.receipt.result.title": "Receipt Complete",
- "present.receipt.result.toast.text": "Receipt completed",
- "present.receipt.result.unopen": "※Presents that have reached the possession limit were not received",
- "present.receive_limit": "Deadline",
- "present.receive_limit.expired_receive": "Cannot be received due to expired receipt deadline.\nThe screen will be refreshed.",
- "present.top.attention": "※Expired presents will be automatically deleted\n※The upper limit for batch receipt is 100 items",
- "present.top.tab.button.history": "Receipt History",
- "present.top.tab.button.list": "List",
- "present.top.title": "Present",
- "produce.ability": "Ability",
- "produce.achievement": "Achievements",
- "produce.add.result": "Acquired {0} skill cards.",
- "produce.add.select": "Select skill cards to acquire",
- "produce.audition": "Audition",
- "produce.audition.clear": "Clear by placing {0} or higher",
- "produce.audition.config_description": "Compete with rivals in performance.\nPass the audition by placing within the top 3.",
- "produce.audition.config_description_with_force_clear": "Compete with rivals in performance.\nPass the audition by placing within the top 3 or achieving a specified score.",
- "produce.audition.config_title": "{0}'s Evaluation Criteria",
- "produce.audition.force_clear": "Clear by placing {0} or higher or score {1} or higher",
- "produce.audition.refresh.title.tutorial": "The Day Before the Final Audition",
- "produce.audition.result.continue": "Retry",
- "produce.audition.result.continue_confirm_sheet.description": "Do you want to use a retry item and challenge the audition again?\nThe order of drawing skill cards and the rivals' actions will be reselected.",
- "produce.audition.result.continue_confirm_sheet.description_warning": "If you choose to end the produce,\nit will be a failure.",
- "produce.audition.result.continue_confirm_sheet.remain_count_title": "Remaining",
- "produce.audition.result.continue_count": "{0} left",
- "produce.audition.result.continue_count_free": "{0} left today",
- "produce.audition.result.continue_disable.no_count": "Retry count limit reached",
- "produce.audition.result.continue_disable.no_item": "No retry tickets available",
- "produce.audition.result.continue_warning_sheet.button.end": "End Produce",
- "produce.audition.result.continue_warning_sheet.description": "You can retry, but do you really want to end?\nIf you choose to end the produce, it will be a failure",
- "produce.audition.result.continue_warning_sheet.title": "Retry Confirmation",
- "produce.audition_next_info.remain_title": "Until {0}",
- "produce.before_live_evaluate.footer": "Get 1st place in the exam with 3 Achievements",
- "produce.before_live_evaluate.header": "True End Conditions",
- "produce.before_live_evaluate.next_button": "Next",
- "produce.card": "Skill Card",
- "produce.card.category.jammer": "Trouble",
- "produce.card.category.lesson": "Lesson",
- "produce.card.category.power": "Support",
- "produce.card.category.skill": "Skill",
- "produce.card.filter.card_category": "Skill Card Type",
- "produce.card.filter.empty": "No applicable skill cards.",
- "produce.card.filter.exam_effect": "Effect",
- "produce.card.filter.unlock_type": "Unlock Status",
- "produce.card.move_position.deckfirst": "Top of Deck",
- "produce.card.move_position.decklast": "Bottom of Deck",
- "produce.card.move_position.deckrandom": "Deck",
- "produce.card.move_position.grave": "Discard",
- "produce.card.move_position.hand": "Hand",
- "produce.card.move_position.header": "{0} ({1})",
- "produce.card.move_position.hold": "Hold",
- "produce.card.move_position.lost": "Exclude",
- "produce.card.no_deck_duplicate": "Cannot Duplicate",
- "produce.card.select_none": "Closing without selecting any cards will skip.\nDo you want to close without selecting?",
- "produce.card.select_none_title": "Skip Confirmation",
- "produce.card.sort.blockvalue": "Energy Value",
- "produce.card.sort.lessonvalue": "Evaluation Value",
- "produce.card.sort.number": "Default",
- "produce.card.sort.staminavalue": "Stamina Consumption",
- "produce.card.type.active": "Active",
- "produce.card.type.mental": "Mental",
- "produce.card.type.trouble": "Trouble",
- "produce.change.message.result": "Converted {0} to {1}",
- "produce.change.result": "Converted {0} skill cards.",
- "produce.change.select": "Select skill cards to change",
- "produce.change.select.title": "Set",
- "produce.change_upgrade.message.result": "Converted and upgraded {0} to {1}",
- "produce.change_upgrade.select.title": "Change and Upgrade",
- "produce.common.card": "Skill Card",
- "produce.common.dance": "Dance",
- "produce.common.description.ellipsis": "See More",
- "produce.common.down_value": "-{0}",
- "produce.common.drink": "P-Drink",
- "produce.common.evaluation": "Evaluation",
- "produce.common.item": "P-Item",
- "produce.common.less_toast": "Insufficient P-Pts",
- "produce.common.lesson_support": "Lesson Support",
- "produce.common.live_battle_config": "Judging Trend",
- "produce.common.max_value": "{0}/{1}",
- "produce.common.max_value_red": "{0}/{1}",
- "produce.common.max_value_slice": "/{0}",
- "produce.common.multiple_cost": "X",
- "produce.common.produce_point": "P-Pts",
- "produce.common.receive": "Receive",
- "produce.common.select": "Skill Cards",
- "produce.common.select.title": "Select",
- "produce.common.shortage_point": "Not enough P-Pts",
- "produce.common.un_receive": "Do Not Receive",
- "produce.common.up_value": "+{0}",
- "produce.common.visual": "Visual",
- "produce.common.vocal": "Vocal",
- "produce.common.week": "Week",
- "produce.concat_card": "and",
- "produce.confirm_limit_parameter_sheet.effect.button": "Select",
- "produce.confirm_limit_parameter_sheet.effect.description": "The parameters increased by the selected choice\nhave already reached the limit.\nAre you sure you want to select?",
- "produce.confirm_limit_parameter_sheet.effect.title": "Parameter Limit",
- "produce.confirm_limit_parameter_sheet.lesson.button": "Start",
- "produce.confirm_limit_parameter_sheet.lesson.description": "The parameters increased by the selected lesson\nhave already reached the limit.\nAre you sure you want to start the lesson?",
- "produce.confirm_limit_parameter_sheet.lesson.title": "Lesson Parameter Limit",
- "produce.confirm_point_sheet.button": "Consult",
- "produce.confirm_point_sheet.description": "P-Pts are low, are you sure you want to consult?\nThere may be nothing you can do",
- "produce.confirm_point_sheet.title": "Consultation Confirmation",
- "produce.confirm_reroll_sheet.button": "Reroll",
- "produce.confirm_reroll_sheet.description": "Do you want to reroll the possible skill\ncard candidates?\nThere is a limit to the number of\nrerolls during produce",
- "produce.confirm_reroll_sheet.title": "Skill Card Reroll Confirmation",
- "produce.confirm_reroll_sheet.value": "{0} more times during produce",
- "produce.confirm_reroll_sheet.value_title": "Reroll Count",
- "produce.confirm_stamina_sheet.button": "Start",
- "produce.confirm_stamina_sheet.description": "Your stamina is low\nDo you want to start the lesson?",
- "produce.confirm_stamina_sheet.title": "Lesson Start Confirmation",
- "produce.contest.toggle.end.toast": "Cannot switch perspectives",
- "produce.continue.consumption.item": "Do you want to use {0} to redo the practice?\nYou will start with full stamina from the state before practice begins",
- "produce.continue.count": "Remaining continue attempts {0}",
- "produce.cost.count": "-{0:N0}",
- "produce.deck.select": "Select the skill card to add to the deck",
- "produce.deck_first.select": "Select the skill card to place at the top of the deck",
- "produce.deck_last.select": "Select the skill card to place at the bottom of the deck",
- "produce.delete.message.result": " has been removed",
- "produce.drink": "P-Drink",
- "produce.drink.cannot_use.alreadyconcentration": "The guideline is already Focus",
- "produce.drink.cannot_use.alreadyfullpower": "The guideline is already Full Power",
- "produce.drink.cannot_use.alreadypreservation": "The guideline is already Preservation",
- "produce.drink.cannot_use.handmax": "Your hand is full of skill cards",
- "produce.drink.cannot_use.noneproduceeffect": "Cannot be used outside of lessons and exams",
- "produce.drink.cannot_use.notarget": "There is no target skill card",
- "produce.drink.cannot_use.staminamax": "Stamina is already at maximum",
- "produce.drink.confirm": "Do you want to use {0}?",
- "produce.drink.confirm_title": "Usage Confirmation",
- "produce.drink.filter.empty": "There is no applicable P-Drink",
- "produce.drink.max_reward": "You cannot hold more P-Drinks",
- "produce.drink.sort.number": "Normal",
- "produce.drink.trash": "Discard",
- "produce.drink.trash_confirm": "Discard Confirmation",
- "produce.drink.trash_confirm_description": "Are you sure you want to remove {0}?",
- "produce.drink.use": "Use",
- "produce.duplicate.message.result": "Copied {0} to {1}",
- "produce.duplicate.result": "Copied {0} skill cards",
- "produce.duplicate.select": "Select the skill card to copy",
- "produce.duplicate.select.title": "Copy",
- "produce.duplicate_upgrade.message.result": "Copied and upgraded {0} to {1}",
- "produce.duplicate_upgrade.select.title": "Copy and Upgrade",
- "produce.effect.convert.card": "",
- "produce.effect.convert.card_category": "",
- "produce.effect.convert.cost": "",
- "produce.effect.convert.count": "",
- "produce.effect.convert.effect": "",
- "produce.effect.convert.move_position_type": "",
- "produce.effect.convert.turn": "",
- "produce.effect.convert.value1": "",
- "produce.effect.convert.value1.permil": "",
- "produce.effect.convert.value2": "",
- "produce.effect.convert.value2.permil": "",
- "produce.effect.count": "{0} times",
- "produce.effect.count_suffix": "times",
- "produce.effect.turn": "{0} turns",
- "produce.effect.turn_suffix": "turns",
- "produce.effect.turn_timer": "After {0} turns",
- "produce.evaluate_overlay.execute": "Next",
- "produce.evaluate_overlay.title": "Final Produce Evaluation",
- "produce.event": "Events",
- "produce.event.button": "Select",
- "produce.event.card_max_count_confirm": "You cannot receive some skill cards because the possession limit will be exceeded. Proceed?",
- "produce.event.card_upgrade_confirm": "There are skill card upgrade effects that will not be activated. Proceed?",
- "produce.event.deck_delete_confirm": "The effect of having 0 skill cards in possession will not be activated.\nProceed?",
- "produce.event.deck_delete_warning": "You cannot delete any more",
- "produce.event.drink_get_confirm": "You cannot receive P-Drinks that exceed the possession limit.\nProceed?",
- "produce.event.item_get_confirm": "You cannot receive P-Items that you already possess.\nProceed?",
- "produce.event.no_effect_confirm": "Support Event Effect",
- "produce.event.no_effect_confirm.description": "The event effect did not activate due to no effect.",
- "produce.event.stamina_recover_confirm": "The recovery effect will not activate because stamina is at maximum.\nProceed?",
- "produce.event.suggestion_additional_info.produce_card": "Add Trouble",
- "produce.event.suggestion_validity.invalid_point": "Not enough P-Pts",
- "produce.event.suggestion_validity.invalid_reward": "You already possess this P-Item",
- "produce.event.suggestion_validity.invalid_stamina": "Not enough stamina",
- "produce.filter.common.exam_effect.button": "Keyword Search",
- "produce.filter.common.exam_effect.title": "Effect",
- "produce.filter.common.keyword.placeholder": "Text Search",
- "produce.filter.common.keyword.title": "Text Search",
- "produce.filter.common.locked": "Locked",
- "produce.filter.common.unlocked": "Unlocked",
- "produce.forecast.select": "Next is a skill card. Shuffle?",
- "produce.forecast.select.button": "Send to Graveyard",
- "produce.forecast.select.button.cancel": "Return to Deck",
- "produce.forecast.select.title": "Forecast",
- "produce.grave.select": "Select the skill card to move to used",
- "produce.growth_mission.condition": "Hint: {0}",
- "produce.hand.select": "Select the skill card to add to your hand",
- "produce.history.deck.rental": "Rental",
- "produce.history.deck.unset": "Unset",
- "produce.history.error.api": "Failed to retrieve data",
- "produce.history.item.title": "Final Owned P-Items",
- "produce.history.label_text.idolcard": "P-Idol",
- "produce.history.label_text.memory": "Memory",
- "produce.history.label_text.supportcard": "Support",
- "produce.history.produce_card.title": "Final Owned Skill Cards",
- "produce.history.score": "{0:N0}Pt",
- "produce.history.support_memory.deck_info": "Unit Details",
- "produce.history.support_memory.memory": "Memory",
- "produce.history.support_memory.support": "Support Card",
- "produce.history.support_memory.title": "Formation Support Card / Memory",
- "produce.history.title": "Produce History",
- "produce.info.character_growth.achievement": "True End Condition Achievement",
- "produce.info.character_growth.growth": "Growth Tasks",
- "produce.info.character_growth.true_end_achievement": "True End Achievement",
- "produce.info.remain_week_prefix": "Remaining Until {0}",
- "produce.info.schedule": "Schedule",
- "produce.info.skill_list.character_dearness_ability.title": "Bond Skills",
- "produce.info.skill_list.get_live_battle_ability.title": "Acquired Live Battle Abilities",
- "produce.info.skill_list.get_produce_ability.title": "Acquired Memory Abilities",
- "produce.info.skill_list.idol_card_skill.title": "P-Idol Skills",
- "produce.info.skill_list.idol_card_skill_appeal.subtitle": "Appeal",
- "produce.info.skill_list.idol_card_skill_auto.subtitle": "Formation Effect",
- "produce.info.skill_list.idol_card_skill_burst.subtitle": "Burst Appeal",
- "produce.info.skill_list.memory_ability.title": "Abilities",
- "produce.info.skill_list.support_card_skill.title": "Support Abilities",
- "produce.info.status": "Idol Parameter Details",
- "produce.info.status.button": "Unit Details",
- "produce.info.status.produce_skill": "Produce",
- "produce.info.status.reroll": "Skill Card Reroll Available Count Remaining {0}",
- "produce.info.status.support_and_memory": "Formation Support Card / Memory",
- "produce.item": "P-Item",
- "produce.item.card": "Skill Cards",
- "produce.item.card.empty": "No skill cards selected",
- "produce.item.card.empty_format": "No {0} cards",
- "produce.item.filter.empty": "No target P-Items available",
- "produce.item.item": "P-Items",
- "produce.item.item.empty": "No P-Items selected",
- "produce.item.sort.number": "Normal",
- "produce.lesson": "Lesson",
- "produce.lesson.block": "Energy",
- "produce.lesson.buff": "Effect",
- "produce.lesson.buff_condition_count_prefix": "Until Activation",
- "produce.lesson.buff_list.buff.empty": "No active effects",
- "produce.lesson.buff_list.item.empty": "No activatable P-Items",
- "produce.lesson.card": "Skill Card",
- "produce.lesson.card_limit": "This skill card cannot be used right now",
- "produce.lesson.card_playable_value": "Number of Times Skill Card Can Be Used",
- "produce.lesson.clear": "Clear",
- "produce.lesson.clear.en": "CLEAR",
- "produce.lesson.clear_border": "Goal",
- "produce.lesson.concentration": "Focus",
- "produce.lesson.condition": "More Than {0}",
- "produce.lesson.condition_exam": "/ {0}",
- "produce.lesson.condition_exam_none": "/ -",
- "produce.lesson.cost_less": "{0} is insufficient",
- "produce.lesson.current_turn": "Current Turn {0}",
- "produce.lesson.enchant": "Enchant",
- "produce.lesson.execute_confirm": "Execution Confirmation",
- "produce.lesson.full_power": "Full Power",
- "produce.lesson.full_power_point": "Full Power Value",
- "produce.lesson.gimmick.title": "Gimmick Details",
- "produce.lesson.great": "GREAT!",
- "produce.lesson.hard.description.0": "Starts Catch-up Vocal lesson",
- "produce.lesson.hard.description.1": "Starts Catch-up Dance lesson",
- "produce.lesson.hard.description.2": "Starts Catch-up Visual lesson",
- "produce.lesson.item_count_change": "Item Usable Times",
- "produce.lesson.limit": "Limit",
- "produce.lesson.limit.en": "PERFECT",
- "produce.lesson.limit_turn": "{0} Turns",
- "produce.lesson.log.card_log": "Card Info",
- "produce.lesson.log.card_log.sheet.description": "You can check the skill cards that have been added to your hand and the skill cards that have been used during the turn.",
- "produce.lesson.log.card_log.sheet.draw_card": "Skill Cards in Hand",
- "produce.lesson.log.card_log.sheet.play_card": "Used Skill Cards",
- "produce.lesson.log.card_log.sheet.title": "Check Card Info",
- "produce.lesson.log.detail.buff": "Buffed {0}",
- "produce.lesson.log.detail.card_add": "Added [{0}] to\n{1} cards {2}",
- "produce.lesson.log.detail.card_change": "Changed from [{0}] to [{1}]",
- "produce.lesson.log.detail.card_change_upgrade": "Changed from [{0}] to [{1}] and upgraded",
- "produce.lesson.log.detail.card_draw": "Drew [{0}] from\nthe deck {1} times",
- "produce.lesson.log.detail.card_duplicate": "Duplicated [{0}]",
- "produce.lesson.log.detail.card_duplicate_upgrade": "Duplicated [{0}] and upgraded",
- "produce.lesson.log.detail.card_force_play": "Used [{0}]",
- "produce.lesson.log.detail.card_forecast": "Forecasted {0} cards\nfor the next turn",
- "produce.lesson.log.detail.card_move": "Moved {2} pieces of \"{0}\" from {1} to {3}",
- "produce.lesson.log.detail.card_move「{0}」を{1}から\\n{2}枚{3}に移動": "",
- "produce.lesson.log.detail.card_panic": "Changed stamina consumption of \"{0}\"",
- "produce.lesson.log.detail.card_remove": "Removed [{0}]",
- "produce.lesson.log.detail.card_upgrade": "Upgraded [{0}]",
- "produce.lesson.log.detail.clear": "CLEAR!",
- "produce.lesson.log.detail.default": "{0} → {1}",
- "produce.lesson.log.detail.stance.add": "Changed to {0}",
- "produce.lesson.log.detail.stance.change": "Changed from {0} to {1}",
- "produce.lesson.log.detail.stance.reset": "Reset {0}",
- "produce.lesson.log.detail.turn.add": "Added {0} turns",
- "produce.lesson.log.detail.turn_end": "Skill card unused",
- "produce.lesson.log.title": "Lesson Log",
- "produce.lesson.log.title.card": "Skill Card [{0}]",
- "produce.lesson.log.title.drink": "P-Drink [{0}]",
- "produce.lesson.log.title.enchant": "Sustained Effect [{0}]",
- "produce.lesson.log.title.gimmick.negative": "Trouble",
- "produce.lesson.log.title.gimmick.positive": "Support",
- "produce.lesson.log.title.item": "P-Item [{0}]",
- "produce.lesson.log.title.skill": "Memory Ability",
- "produce.lesson.max_stamina": "Maximum Stamina",
- "produce.lesson.no_effect": "Some effects will not be exerted.\nDo you want to proceed?",
- "produce.lesson.no_effect.aggressive_zero": "The aggression value is 0, so the effect will not be activated.",
- "produce.lesson.no_effect.block_zero": "The energy value is 0, so the effect will not be activated.",
- "produce.lesson.no_effect.hand_limit": "The selection frame is already at the maximum number, so the effect will not be activated.",
- "produce.lesson.no_effect.lesson_buff_zero": "The Focus value is 0, so the effect will not be activated.",
- "produce.lesson.no_effect.no_upgrade": "No upgradeable skill cards exist among the targets,\nso the effect will not be activated.",
- "produce.lesson.no_effect.parameter_buff_zero": "The parameter is not in Good Shape,\nso the effect will not be activated.",
- "produce.lesson.no_effect.review_zero": "The value of good impressions is 0, so the effect will not be activated.",
- "produce.lesson.no_effect.search_card_none": "The target skill card does not exist, so the effect will not be activated.",
- "produce.lesson.no_effect.sheet_suffix": "\nDo you want to proceed?",
- "produce.lesson.no_effect.stamina_max": "Stamina is at maximum, so the effect will not be activated.",
- "produce.lesson.no_effect.stance_same": "Already at the stance change destination, so the effect will not be activated.",
- "produce.lesson.no_effect.timer_over": "The remaining turns are few, so the effect will not be activated.",
- "produce.lesson.parameter": "Parameter",
- "produce.lesson.parameter.hover": "Up to the next rank {0}",
- "produce.lesson.parameter.mix.hover": "Will be distributed to Vocal, Dance, and Visual\nafter the lesson",
- "produce.lesson.parameter_round.clear.hover": "Clear in {0}\n",
- "produce.lesson.parameter_round.perfect.hover": "Perfect in {0}",
- "produce.lesson.perfect": "PERFECT!",
- "produce.lesson.ppoint": "P-Point",
- "produce.lesson.preservation": "Preservation",
- "produce.lesson.remain_turn": "Turns Remaining",
- "produce.lesson.remain_turn_passed": "Turns Passed",
- "produce.lesson.remain_value_prefix": "{0}",
- "produce.lesson.restrict": "This skill card cannot be used",
- "produce.lesson.sheet.play_confirm.drink.description": "Some effects will not be exerted.\nDo you want to proceed?",
- "produce.lesson.sheet.play_confirm.drink.title": "P-Drink Use Confirmation",
- "produce.lesson.sheet.play_confirm.title": "Skill Card Use Confirmation",
- "produce.lesson.stamina": "Stamina",
- "produce.lesson.stamina.hover": "Stamina {0}/{1}\nEnergy {2}",
- "produce.lesson.stamina_less": " Stamina is insufficient",
- "produce.lesson.stance": "Stance",
- "produce.lesson.tension": "+{0}",
- "produce.lesson.trigger.lower": "{0}↓",
- "produce.lesson.trigger.select_already": "Selected",
- "produce.lesson.trigger.select_not": "Not Selected",
- "produce.lesson.trigger.status": "Status",
- "produce.lesson.trigger.status_not": "Out of Status",
- "produce.lesson.trigger.upper": "{0}↑",
- "produce.lesson.trigger_disable": "The conditions for enabling are not met",
- "produce.lesson.turn": "Turn {0}",
- "produce.lesson.warning_end": "You can still use skill cards, but\nare you sure you want to end the turn?",
- "produce.lesson.warning_end.title": "End Turn",
- "produce.lesson.warning_end_recover": "\n(Stamina will recover by {0})",
- "produce.log.audition_clear": "Passed!",
- "produce.log.audition_failure": "Failed..",
- "produce.log.audition_result": "Rank {0}",
- "produce.log.audition_result.detail": "Score {0}",
- "produce.log.detail.add": "Acquired [{0}]",
- "produce.log.detail.empty": "No change",
- "produce.log.detail.shop_end": "Ended consultation",
- "produce.log.detail.title.lesson_present_produce_card_reward_count_down": "Lesson Reward Card Count",
- "produce.log.detail.title.lesson_present_produce_card_reward_count_up": "Lesson Reward Card Count",
- "produce.log.detail.title.lesson_present_produce_point_down": "Decrease in P-Point Acquisition",
- "produce.log.detail.title.lesson_present_produce_point_up": "Increase in P-Point Acquisition",
- "produce.log.detail.title.produce_point_addition_value_down": "P-Point Acquisition",
- "produce.log.detail.title.produce_point_addition_value_up": "P-Point Acquisition",
- "produce.log.detail.title.shop_price_discount_multiple": "Discount at Consultation",
- "produce.log.detail.title.stamina_recover_value_down": "Stamina Recovery Amount",
- "produce.log.detail.title.stamina_recover_value_up": "Stamina Recovery Amount",
- "produce.log.lesson_clear": "CLEAR!",
- "produce.log.lesson_failure": "BAD..",
- "produce.log.skill.character": "Bond Effect",
- "produce.log.title": "Produce Log",
- "produce.lost.select": "Select the skill cards to exclude",
- "produce.memory.skill_name": "{0} Lv{1}",
- "produce.memory_limit.description": "You can organize your owned Memory with Memory conversion",
- "produce.memory_limit.execute": "To Memory Conversion",
- "produce.memory_limit.memory_count": "Owned Memory",
- "produce.memory_limit.memory_count.max": "/{0}",
- "produce.memory_limit.title": "Memory Ownership Limit",
- "produce.memory_limit.warning": "Your Memory has reached its ownership limit, so you cannot start producing",
- "produce.memory_money_shortage.close_button": "Re-select Memory",
- "produce.memory_money_shortage.count": "Owned Money",
- "produce.memory_money_shortage.title": "Money Shortage",
- "produce.memory_money_shortage.warning": "The required money to rent the selected Memory\nis insufficient",
- "produce.memory_select.button.ability": "Memory Effect List",
- "produce.memory_select.button.enter": "Next",
- "produce.menu.costume_disable": "Costume Setting is disabled",
- "produce.menu.detail_dialog": "Produce Information",
- "produce.menu.detail_dialog.week": "Week {0}",
- "produce.menu.final": "Until the Final",
- "produce.menu.goal": "Until the Goal",
- "produce.menu.home": "Interrupt and return to Home",
- "produce.menu.home_confirm": "Do you want to save the current produce\nand return to Home?",
- "produce.menu.last_week": "Today",
- "produce.menu.mid": "Until Midterm",
- "produce.menu.retire": "Produce Retirement Confirmation",
- "produce.menu.retire_confirm": "Do you want to retire from producing?",
- "produce.menu.retire_confirm_button": "Retire",
- "produce.menu.retire_confirm_home": "Do you want to retire from producing?",
- "produce.menu.retire_confirm_warning": "※The ongoing produce data will be deleted\n※Consumed AP will not be refunded\n※Tasks in 'Let's challenge producing' will not be considered as completed",
- "produce.menu.retire_confirm_warning_item": "※Consumed quantity increase items will be lost",
- "produce.multi_device.confirm.description": "If you log in on a different device while producing,\nyour current produce data will be discarded.\nAre you sure you want to log in?",
- "produce.multi_device.confirm.title": "Produce Data Confirmation",
- "produce.prepare.auto": "Auto",
- "produce.prepare.clear": "Clear",
- "produce.prepare.copy": "Copy",
- "produce.prepare.memory.rental.notice": "※1 rental per session",
- "produce.prepare.rental_count.label": "Remaining Rentals Today",
- "produce.prepare.rental_count.text": "{0}/{1}",
- "produce.prepare.resource.remove": "Remove",
- "produce.prepare.toast.deck.empty": "Please select a deck",
- "produce.prepare.toast.idol.empty": "Please select an idol to produce",
- "produce.prepare.toast.memory.rental.limit": "Reached rental limit",
- "produce.prepare.toast.memory.total.limit": "Memory limit reached",
- "produce.prepare.true_end_condition": "True End: {0}/{1}",
- "produce.prepare.true_end_condition_complete": "True End: Gained",
- "produce.present": "Present",
- "produce.present.achieve": "Obtained {0}",
- "produce.present.skip": "Skip Present",
- "produce.present.skip.exam": "Skip Rewards",
- "produce.present.skip_confirm": "Proceed without acquiring the target {0}?",
- "produce.progress.week": "Week {1} of {0} total weeks",
- "produce.ranking.filter.empty": "No idols to display",
- "produce.ranking.filter.unreleased": "Unreleased",
- "produce.ranking.list.cell.no_produce": "Not Produced Yet",
- "produce.ranking.list.cell.nohave": "Not Owned",
- "produce.ranking.list.cell.pt": "{0:N0}Pt",
- "produce.ranking.list.cell.ranking_empty": "Out of Range",
- "produce.ranking.list.cell.ranking_rank": "Highest Rank",
- "produce.ranking.list.cell.ranking_score": "Highest Score",
- "produce.ranking.list.empty": "No records by the selected idol",
- "produce.ranking.list.history.button": "History",
- "produce.ranking.list.subtitle.myscore": "My Score",
- "produce.ranking.list.subtitle.ranking": "TOP100",
- "produce.ranking.list.title": "{0} Ranking",
- "produce.ranking.sort.grade": "Evaluation Rank",
- "produce.ranking.sort.idol": "Idol",
- "produce.ranking.sort.rarity": "Rarity",
- "produce.ranking.sort.score": "Score",
- "produce.ranking.title": "Ranking",
- "produce.ranking.top.button.detail": "TOP100",
- "produce.ranking.top.cell.score.pt": "{0:N0}Pt",
- "produce.ranking.top.cell.score.unknown": "-----",
- "produce.ranking.top.no_data": "No ranking information yet",
- "produce.ranking.top.produce.term": "Until",
- "produce.ranking.top.rank": "{0:N0}th",
- "produce.reference_detail.title": "{0} Details",
- "produce.refresh": "Refresh",
- "produce.refresh.button": "Rest",
- "produce.refresh.confirm": "Rest to recover stamina?\n(Stamina will recover by {0} and 1 week will pass)",
- "produce.refresh.stamina.max": "Stamina is at maximum",
- "produce.refresh.title": "Rest Confirmation",
- "produce.remove.result": "Removed {0} skill cards.",
- "produce.remove.select": "Select the skill cards to remove",
- "produce.remove.select.title": "Remove",
- "produce.result.achievement.complete": "Completed",
- "produce.result.achievement.progress": "Rank Up",
- "produce.result.achievement.title": "Achievement Progress",
- "produce.result.cp": "Campaign",
- "produce.result.fan_count_diff": "+({0})",
- "produce.result.memory_save.album_limit": "Album Limit {0}/{1} Photos",
- "produce.result.memory_save.confirm": "Save selected photos as Memory?",
- "produce.result.memory_save.description.album": "Please select photos to save in the album",
- "produce.result.memory_save.description.local": "Please select photos to save on the device",
- "produce.result.memory_save.title_album": "Save to Album",
- "produce.result.memory_save.title_local": "Save",
- "produce.result.memory_save.warning": "※Unsaved photos will be deleted",
- "produce.result.parameter_message": "{0} increased by {1}!",
- "produce.result.photo.delete.toast": "Deleted {0} photos from the album",
- "produce.result.photo.delete_save.toast": "Deleted {0} and saved new photos to the album",
- "produce.result.photo.re_create.button": "Reroll",
- "produce.result.photo.re_create.button.decide": "Decide",
- "produce.result.photo.re_create.button.disable.shortage_count": "No Reroll Chances Available",
- "produce.result.photo.re_create.button.disable.shortage_item": "Not enough items",
- "produce.result.photo.re_create.confirm.button": "Reroll",
- "produce.result.photo.re_create.confirm.description": "Do you want to consume a Memory Reroll Ticket and reroll the memory?\\n※ You can choose whether to obtain the current memory or the memory after rerolling\\n※ There is a limit to the number of times you can execute memory rerolls during production",
- "produce.result.photo.re_create.confirm.remain_count": "Remaining Reroll Count",
- "produce.result.photo.re_create.confirm.title": "Memory Reroll Confirmation",
- "produce.result.photo.re_create.decide_confirm_sheet.button": "Generate",
- "produce.result.photo.re_create.decide_confirm_sheet.description": "A memory will be created with the content of {0}.\nIs this okay?\n※The information of other memories will be lost",
- "produce.result.photo.re_create.decide_confirm_sheet.title": "Memory Confirmation",
- "produce.result.photo.re_create.description": "Please select the memory you want to obtain",
- "produce.result.photo.re_create.select_status_origin": "Before Reroll",
- "produce.result.photo.re_create.select_status_reroll": "{0}x Reroll",
- "produce.result.photo.save_album.toast": "Saved photos to the album",
- "produce.result.photo.save_limit.description": "Maximum photo save limit reached",
- "produce.result.photo.save_limit.description2": "To save all selected photos,\nyou need to delete {0} photos",
- "produce.result.photo.save_limit.execute": "Delete Photos",
- "produce.result.photo.save_limit.title": "Photo Save Limit",
- "produce.result.photo.save_local.toast": "Saved photos to the device",
- "produce.result.photo.save_over_select.button": "Delete",
- "produce.result.photo.save_over_select.confirm.description": "Delete {0} photos.\nAre you sure?",
- "produce.result.photo.save_over_select.confirm.title": "Delete Confirmation",
- "produce.result.photo.save_over_select.current_photo": "Photos Taken This Time",
- "produce.result.photo.save_over_select.description": "Select {0} photos to delete",
- "produce.result.photo.save_over_select.protected": "This photo is protected",
- "produce.result.photo.save_over_select.saved_photo": "Photo Album",
- "produce.result.photo.save_over_select.title": "Delete Photos",
- "produce.result.photo.save_over_select.using_meishi": "This photo is set on the business card",
- "produce.result.photo.upload.failed.description": "Failed to save photos due to an error",
- "produce.result.photo.upload.failed.title": "Error",
- "produce.result.re_create.daily_remain_count": "{0} times free today",
- "produce.result.re_create.remain_count": "{0} times left",
- "produce.result.re_create.term_remain_count": "{0} times free",
- "produce.result.reward.cp": "CP Effect",
- "produce.result.reward.event_bonus.value": "+{0}%",
- "produce.result.reward.title": "Obtained Items",
- "produce.result.reward.title.event": "Events",
- "produce.result.reward.title.normal": "Produce",
- "produce.result.reward_dialog": "Reward Confirmation",
- "produce.result.reward_drink_confirm": "You cannot hold any more P-Drinks.\nYou can either use or discard the P-Drinks you currently have to acquire new ones.",
- "produce.reward.card_select_shortage.sheet.description": "You still have selectable cards remaining.\nProceed without reaching the limit?",
- "produce.reward.card_select_shortage.sheet.title": "Skill Card Confirmation",
- "produce.reward.effect.type.produce_point_addition_value_down": "P-Point acquisition reduced by {0}%",
- "produce.reward.effect.type.produce_point_addition_value_up": "P-Point acquisition increased by {0}%",
- "produce.reward.effect.type.stamina_recover_value_down": "Stamina recovery reduced by {0}%",
- "produce.reward.effect.type.stamina_recover_value_up": "Stamina recovery increased by {0}%",
- "produce.reward.reroll": "Reroll",
- "produce.reward.reroll.count": "{0} left",
- "produce.reward.select.initial": "Please select the {0} to receive.",
- "produce.reward.select.non": "Proceed without receiving {0}",
- "produce.schedule.animation.final": "Until Final",
- "produce.schedule.animation.mid": "Until Midterm",
- "produce.schedule.info.noti.character_growth": "Unlock",
- "produce.schedule.info.noti.dearness": "Bond",
- "produce.schedule.refresh.popup": "Recover {0}",
- "produce.schedule.select_empty": "Please select an action",
- "produce.schedule.step_audition_final_description": "The idol participates in an audition.\nPassing allows them to perform at the Hatsuboshi Festival.",
- "produce.schedule.step_audition_mid_description": "The idol participates in an audition.\nPassing allows them to proceed to the final exam.",
- "produce.schedule.step_event": "Events",
- "produce.schedule.step_event_activity": "Activity",
- "produce.schedule.step_event_activity_description": "Various effects depending on the choice.\n Consumes P-Pts to recover stamina.",
- "produce.schedule.step_event_description": "Various effects occur depending on the choice.",
- "produce.schedule.step_event_school": "Class",
- "produce.schedule.step_event_school_description": "Various effects depending on the choice.\n Consumes stamina to gain parameters.",
- "produce.schedule.step_exam_audition": "Exam",
- "produce.schedule.step_exam_da": "Dance Lesson",
- "produce.schedule.step_exam_da.short": "Da. Lesson",
- "produce.schedule.step_exam_da_description": "Improves Dance.",
- "produce.schedule.step_exam_da_hard": "Catch-up Dance Lesson",
- "produce.schedule.step_exam_da_sp": "SP Dance Lesson",
- "produce.schedule.step_exam_da_sp_description": "Improves Dance.\nHigh difficulty but offers high rewards.",
- "produce.schedule.step_exam_final_audition": "Finals",
- "produce.schedule.step_exam_hard": "Catch-up Lesson",
- "produce.schedule.step_exam_hard_description": "Improves a parameter intensively.\nAll parameters increase after achieving the goal.",
- "produce.schedule.step_exam_mid_audition": "Midterm",
- "produce.schedule.step_exam_vi": "Visual Lesson",
- "produce.schedule.step_exam_vi.short": "Vi. Lesson",
- "produce.schedule.step_exam_vi_description": "Improves Visual.",
- "produce.schedule.step_exam_vi_hard": "Catch-up Visual Lesson",
- "produce.schedule.step_exam_vi_sp": "SP Visual Lesson",
- "produce.schedule.step_exam_vi_sp_description": "Improves Visual.\nHigh difficulty but offers high rewards.",
- "produce.schedule.step_exam_vo": "Vocal Lesson",
- "produce.schedule.step_exam_vo.short": "Vo. Lesson",
- "produce.schedule.step_exam_vo_description": "Improves Vocal.",
- "produce.schedule.step_exam_vo_hard": "Catch-up Vocal Lesson",
- "produce.schedule.step_exam_vo_sp": "SP Vocal Lesson",
- "produce.schedule.step_exam_vo_sp_description": "Improves Vocal.\nHigh difficulty but offers high rewards.",
- "produce.schedule.step_last": "Midterm",
- "produce.schedule.step_present": "Present",
- "produce.schedule.step_present_description": "Acquire P-Pts and items.",
- "produce.schedule.step_refresh": "Rest",
- "produce.schedule.step_refresh_description": "Recover stamina.",
- "produce.schedule.step_shop": "Consultation",
- "produce.schedule.step_shop_description": "Consumes P-Pts to gain various benefits.",
- "produce.schedule.top_chara": "I've been feeling great since this morning! I feel so light, you know! Like my body's floating! And I'm getting more and more motivated!",
- "produce.schedule.top_rest_after_1": "Refreshed and feeling light♪",
- "produce.schedule.top_rest_after_2": "Took a good rest~♪",
- "produce.schedule.top_rest_after_3": "Thank you for the rest~♡",
- "produce.schedule.top_rest_after_4": "Resting properly feels amazing~♪",
- "produce.schedule.top_rest_before_1": "Oh, resting? Understood♪",
- "produce.schedule.top_rest_before_2": "Yup yup! Got it, rest time♪",
- "produce.schedule.top_rest_before_3": "Rest time? Alrighty! What should I do~♪",
- "produce.schedule.top_rest_before_4": "Resting means no work... I-I'll rest properly!",
- "produce.select": "Please select",
- "produce.select.back": "Back to Selection",
- "produce.select.empty": "No skill cards selected",
- "produce.select.empty.upgrade": "Cannot be upgraded",
- "produce.select.limit": "Maximum selection limit reached",
- "produce.select.max": "Please select up to {0} cards",
- "produce.select.min": "Please select at least {0} cards",
- "produce.select.restrict": "This skill card cannot be used.",
- "produce.select.restrict.change": "This skill card cannot be changed",
- "produce.select.restrict.delete": "This skill card cannot be deleted",
- "produce.select.restrict.duplicate": "This skill card cannot be duplicated.",
- "produce.select.restrict.name": "Unavailable",
- "produce.select.restrict.upgrade": "This skill card cannot be upgraded further",
- "produce.select.specify": "Please select {0} cards",
- "produce.server_force_reset.confirm.description": "Since Produce has been updated,\nyour ongoing Produce data will be discarded.\n",
- "produce.server_force_reset.confirm.title": "Discard Produce Data",
- "produce.sheet.drink_max.button": "Keep",
- "produce.sheet.drink_max.description": "You have reached the maximum limit of P-Drinks.\nPlease select three drinks to keep.",
- "produce.sheet.drink_max.get_drink": "Received drinks",
- "produce.sheet.drink_max.has_drink": "Held drinks",
- "produce.sheet.drink_max.remain_count": "{0} more",
- "produce.sheet.drink_max.title": "P-Drink Limit",
- "produce.shop": "Consultation",
- "produce.shop.buy": "Do you want to exchange with P-Pts?",
- "produce.shop.confirm": "Exchange {0}?",
- "produce.shop.confirm_button_delete": "Delete",
- "produce.shop.confirm_button_upgrade": "Upgrade",
- "produce.shop.confirm_remove": "Remove {0} from held skill cards?",
- "produce.shop.confirm_title": "Exchange Confirmation",
- "produce.shop.confirm_title_delete": "Skill Card Deletion",
- "produce.shop.confirm_title_upgrade": "Skill Card Upgrade",
- "produce.shop.delete": "Do you want to delete a skill card with P-Pts?",
- "produce.shop.delete_description": "You can delete one held skill card.",
- "produce.shop.delete_name": "Skill Card Deletion",
- "produce.shop.empty": "Please select something to exchange with P-Pts",
- "produce.shop.end_warning.description": "Exchange is still possible.\nDo you want to end the consultation room?",
- "produce.shop.end_warning.description2": "※Once ended, you cannot return to this screen.",
- "produce.shop.end_warning.title": "End Consultation",
- "produce.shop.exchange.button": "Exchange",
- "produce.shop.lock_level": "Unlocked at PLv{0}",
- "produce.shop.no_upgradable_card": "There are no skill cards available for upgrade",
- "produce.shop.sold": "Already exchanged",
- "produce.shop.upgrade": "Do you want to upgrade a skill card with P-Pts?",
- "produce.shop.upgrade_description": "You can upgrade one held skill card.",
- "produce.shop.upgrade_name": "Skill Card Upgrade",
- "produce.start.button.confirm": "Start Confirmation",
- "produce.start.button.enter": "Start",
- "produce.support_event_effect": "Support Event Effect",
- "produce.support_select.button.enter": "Next",
- "produce.top.button.enter": "Next",
- "produce.tower.clear": "Pass with rank {0} or higher",
- "produce.upgrade.confirm": "Upgrade {0} skill cards?",
- "produce.upgrade.description": "Do you want to upgrade this skill card?",
- "produce.upgrade.message.result": "Upgraded {0}",
- "produce.upgrade.result": "Upgraded {0} skill cards.",
- "produce.upgrade.select": "Select skill cards to upgrade",
- "produce.upgrade.select.title": "Upgrade",
- "produce_campaign.label": "Campaign",
- "produce_campaign.short_name.ap_down_free": "AP Free",
- "produce_campaign.short_name.ap_down_half": "AP Halved",
- "produce_plan_type_condition_sheet.description.common": "Can be included in the production idol lineup for any plan",
- "produce_plan_type_condition_sheet.description.plan1": "Can only be included in the production idol lineup during the Sense plan",
- "produce_plan_type_condition_sheet.description.plan2": "Can only be included in the production idol lineup during the Logic plan",
- "produce_plan_type_condition_sheet.description.plan3": "Can only be included in the production idol lineup during the Anomaly plan",
- "produce_plan_type_condition_sheet.title": "Production Plan Restrictions",
- "produce_plan_type_detail_sheet.description": "Indicates the direction of Produce, determined for each Produce Idol. The types of skill cards and P-Items available vary by plan.",
- "produce_plan_type_detail_sheet.sub_title.effect": "Representative Effects",
- "produce_plan_type_detail_sheet.title": "About the Plan",
- "produce_prepare.achievement": "True End Condition Achievement",
- "produce_prepare.ap_less_sheet.description_1": "AP is {0:N0} short",
- "produce_prepare.ap_less_sheet.description_2": "Do you want to recover AP?",
- "produce_prepare.ap_less_sheet.execute": "Recover",
- "produce_prepare.ap_less_sheet.title": "AP Shortage",
- "produce_prepare.ap_recovery_confirm_sheet.description": "AP is {0:N0} short. Do you want to recover AP?",
- "produce_prepare.ap_recovery_confirm_sheet.title": "Select Usage",
- "produce_prepare.ap_recovery_item_consume.sheet.ap": "AP",
- "produce_prepare.ap_recovery_item_consume.sheet.consume_count": "Usage Count",
- "produce_prepare.ap_recovery_item_consume.sheet.description": "Do you want to consume {0} to recover AP?",
- "produce_prepare.ap_recovery_item_consume.sheet.title": "AP Shortage",
- "produce_prepare.ap_recovery_item_select_sheet.title": "AP Recovery",
- "produce_prepare.button.confirm_effect": "Effect List",
- "produce_prepare.button.enter": "Next",
- "produce_prepare.button.growth_info": "Growth Info",
- "produce_prepare.button.live_battle_skill": "L Abilities",
- "produce_prepare.button.produce_event": "Events",
- "produce_prepare.button.produce_select.level": "Lv{0}",
- "produce_prepare.button.produce_skill": "Support Abilities",
- "produce_prepare.button.select_info": "Unit Details",
- "produce_prepare.deck.memory.label.rental": "Rental",
- "produce_prepare.deck.memory.label.rental_enable": "Rental Available",
- "produce_prepare.deck.memory.label.rental_remain_count": "Remaining Rentals {0}/{1}",
- "produce_prepare.deck.rental": "Rental",
- "produce_prepare.deck.rental_only": "Rental Only",
- "produce_prepare.deck.support_card.label.rental": "Rental",
- "produce_prepare.deck.support_card.label.rental_only": "Rental Only",
- "produce_prepare.deck.support_card.toast.invalid_plan_type": "Mismatched plan type Support Card is organized",
- "produce_prepare.deck.support_card.toast.invalid_rental": "Please select a Rental Support Card",
- "produce_prepare.deck.support_card.toast.invalid_resource_count": "Please select a Support Card",
- "produce_prepare.deck.support_card.toast.invalid_support_card_id": "Support Cards are duplicated",
- "produce_prepare.deck_auto_set.error.all_rental_memory_consumption_shortage": "Could not rent Memory due to lack of money",
- "produce_prepare.deck_auto_set.error.empty_memory": "You do not possess any Memory that can be organized",
- "produce_prepare.deck_auto_set.error.rental_memory_consumption_shortage": "There are Memories that cannot be rented due to lack of money",
- "produce_prepare.deck_auto_set_confirm_sheet.button.execute": "Organize",
- "produce_prepare.deck_auto_set_confirm_sheet.campaign": "Plus",
- "produce_prepare.deck_auto_set_confirm_sheet.description.announce": "Please select the plan that will serve as the basis for Unit",
- "produce_prepare.deck_auto_set_confirm_sheet.description.memory": "Automatically organize Memory\n※Current Unit will not be saved",
- "produce_prepare.deck_auto_set_confirm_sheet.description.support_card": "Automatically organize Support Cards\n※Current Unit will not be saved",
- "produce_prepare.deck_auto_set_confirm_sheet.enable_rental": "Use Rental",
- "produce_prepare.deck_auto_set_confirm_sheet.remain_rental_count_label": "Remaining Rentals Today",
- "produce_prepare.deck_auto_set_confirm_sheet.remain_rental_count_value": "{0}/{1}",
- "produce_prepare.deck_auto_set_confirm_sheet.rental_count_shortage": "There are no remaining rental counts today",
- "produce_prepare.deck_auto_set_confirm_sheet.title": "Random Unit",
- "produce_prepare.deck_edit.detail": "Unit Details",
- "produce_prepare.deck_edit.no_reward_support": "No acquired P-Events",
- "produce_prepare.deck_edit.none_set": "Not Set",
- "produce_prepare.deck_name_edit_sheet.description": "Please enter the deck name",
- "produce_prepare.deck_name_edit_sheet.title": "Change Deck Name",
- "produce_prepare.deck_reset_confirm_sheet.description.memory": "Remove all organized Memory\n※Current Unit will not be saved",
- "produce_prepare.deck_reset_confirm_sheet.description.support_card": "Remove all organized Support Cards\n※Current Unit will not be saved",
- "produce_prepare.deck_reset_confirm_sheet.title": "Reset Unit",
- "produce_prepare.effect_confirm_overlay.ability_tab.ability": "Ability",
- "produce_prepare.effect_confirm_overlay.ability_tab.empty": "There are no abilities from the organized Support Cards and Memory",
- "produce_prepare.effect_confirm_overlay.ability_tab.upgrade_card": "Skill Card Upgrade",
- "produce_prepare.effect_confirm_overlay.description": "Displays the effects that the organized Support Cards and Memory will exhibit during Produce",
- "produce_prepare.effect_confirm_overlay.event_empty": "There are no Events from the organized Support Cards",
- "produce_prepare.effect_confirm_overlay.initial_produce_resource": "Owned since Produce start",
- "produce_prepare.effect_confirm_overlay.playing_produce_resource": "Acquired during Produce",
- "produce_prepare.effect_confirm_overlay.playing_skill_effect": "Effects during Produce",
- "produce_prepare.effect_confirm_overlay.produce_card_empty": "There are no organized skill cards",
- "produce_prepare.effect_confirm_overlay.status": "Parameter Increase",
- "produce_prepare.effect_confirm_overlay.tab.button.ability": "Ability",
- "produce_prepare.effect_confirm_overlay.tab.button.event": "Events",
- "produce_prepare.effect_confirm_overlay.tab.button.produce_resource": "Skill Cards/P-Items",
- "produce_prepare.effect_confirm_overlay.title": "Effect List",
- "produce_prepare.effect_confirm_overlay.unreleased": "Locked",
- "produce_prepare.idol_select.button.enter": "Next",
- "produce_prepare.idol_select.button.skill": "Ability List",
- "produce_prepare.label.guild_member": "Circle",
- "produce_prepare.label.live_battle_skill_empty": "No L Abilities",
- "produce_prepare.label.produce_event_empty": "No Events",
- "produce_prepare.label.produce_item": "PRODUCE",
- "produce_prepare.label.produce_skill_empty": "No Support Abilities",
- "produce_prepare.label.selected": "Selected",
- "produce_prepare.memory_deck_edit.campaign": "Plus",
- "produce_prepare.memory_deck_edit.card_lock_level": "Unlocked at PLv{0}",
- "produce_prepare.memory_deck_edit.confirm": "Confirm Memory Unit",
- "produce_prepare.memory_deck_edit.confirm_complete": "Complete",
- "produce_prepare.memory_deck_edit.confirm_description": "There are empty slots available for organizing Memory.\nAre you sure you want to complete the Unit as it is?",
- "produce_prepare.memory_deck_edit.empty_reset": "There is no organized Memory",
- "produce_prepare.memory_deck_edit.plan_fit_button": "Plan Suitability",
- "produce_prepare.memory_deck_edit.title": "Memory Unit",
- "produce_prepare.memory_deck_name": "Memory Unit {0}",
- "produce_prepare.memory_select_list.invalid_unlock_producer_level": "There are effects that will not be triggered",
- "produce_prepare.memory_select_list.label.empty_rental_memory": "No Rental Memories",
- "produce_prepare.memory_select_list.label.empty_user_memory": "No owned Memory",
- "produce_prepare.memory_select_list.label.mismatch_produce_card": "Mismatch",
- "produce_prepare.memory_select_list.label.no_deck_duplication_produce_card": "Own Limit",
- "produce_prepare.memory_select_list.label.not_has_rental_count": "No remaining rental counts",
- "produce_prepare.memory_select_list.label.other": "Other",
- "produce_prepare.memory_select_list.label.rental_consumption": "Rental Cost",
- "produce_prepare.memory_select_list.label.rental_count": "{0}x Left",
- "produce_prepare.memory_select_list.label.unlock_produce_card": "Can't Use",
- "produce_prepare.memory_select_list.tab.button.rental_memory": "Rental",
- "produce_prepare.memory_select_list.tab.button.user_memory": "Owned Memory",
- "produce_prepare.memory_select_list.toast.less_money": "You do not have enough money",
- "produce_prepare.memory_select_list.toast.memory_equipped": "Memory in formation",
- "produce_prepare.memory_select_list.toast.rental_memory_contains": "Rental Memory is already organized",
- "produce_prepare.memory_select_list.unlock_producer_level": "Unlocked at PLv {0}",
- "produce_prepare.produce_campaign.daily_remain_count": "Remaining {0} times today",
- "produce_prepare.produce_campaign.remain_count": "Remaining {0} times",
- "produce_prepare.produce_campaign.short_name.ap_free": "AP Free",
- "produce_prepare.produce_campaign.short_name.ap_half": "AP Half",
- "produce_prepare.produce_campaign_overlay.title": "Ongoing Campaigns",
- "produce_prepare.rental_memory_consumption_confirm_sheet.description": "Consumes today's remaining rental count and money",
- "produce_prepare.rental_memory_consumption_confirm_sheet.label.remain_count": "Rental Count",
- "produce_prepare.rental_memory_consumption_confirm_sheet.title": "Rental Confirmation",
- "produce_prepare.rental_memory_enable_confirm_sheet.description": "There are remaining rental counts for Memory.\nProceed without organizing Rental Memory?",
- "produce_prepare.rental_memory_enable_confirm_sheet.title": "Rental Available",
- "produce_prepare.select_info.event_list.empty": "No Support Events",
- "produce_prepare.select_info.event_memory_only": "No Support Events for Memory Unit screen",
- "produce_prepare.select_info.resource_list.empty": "No Skill Cards/P-Items",
- "produce_prepare.select_info.resource_list.initial": "Owned since start of Produce",
- "produce_prepare.select_info.resource_list.memory_name": "Memory {0}",
- "produce_prepare.select_info.resource_list.playing": "Acquired during Produce",
- "produce_prepare.select_info.resource_list.produce_card_title": "Initial Skill Cards",
- "produce_prepare.select_info.skill_list.empty": "No Lesson Support/Abilities",
- "produce_prepare.select_info.skill_list.empty_memory_only": "No Abilities",
- "produce_prepare.select_info.skill_list.idol_skill": "P-Idol Abilities",
- "produce_prepare.select_info.skill_list.lesson_support": "Lesson Support",
- "produce_prepare.select_info.skill_list.memory_skill": "Memory Abilities",
- "produce_prepare.select_info.skill_list.support_card_skill": "Support Abilities",
- "produce_prepare.select_info.tab_button_1": "Cards/Items",
- "produce_prepare.select_info.tab_button_2": "Abilities",
- "produce_prepare.select_info.tab_button_3": "Events",
- "produce_prepare.select_info.title": "Unit Details",
- "produce_prepare.start.button.enter": "Start Produce",
- "produce_prepare.start.label.boost_item": "Boost\nItems",
- "produce_prepare.start.label.costume": "Costume",
- "produce_prepare.start.label.memory": "Memory",
- "produce_prepare.start.label.support_card": "Support",
- "produce_prepare.support_card_deck_edit.change": "Change Support Cards",
- "produce_prepare.support_card_deck_edit.change_confirm": "You are already organizing Support Cards with the same name.\nDo you want to remove the current Support Cards\nand replace them with the selected ones?",
- "produce_prepare.support_card_deck_edit.change_execute": "Replace",
- "produce_prepare.support_card_deck_edit.empty_reset": "There are no organized Support Cards",
- "produce_prepare.support_card_deck_edit.title": "Support Card Unit",
- "produce_prepare.support_card_deck_name": "Support Card Unit {0}",
- "produce_prepare.support_card_deck_name_edit_sheet.description": "Please enter the name for Support Card Unit",
- "produce_prepare.support_card_deck_name_edit_sheet.title": "Support Card Unit",
- "produce_prepare.support_select_overlay.effect_tab.button.produce_effect": "Skill/Event",
- "produce_prepare.support_select_overlay.effect_tab.button.produce_resource": "Items/Skill Cards",
- "produce_prepare.support_select_overlay.effect_tab.empty": "No targets",
- "produce_prepare.support_select_overlay.effect_tab.heading.current": "Selected Support Card",
- "produce_prepare.support_select_overlay.effect_tab.heading.other": "Other Organized Support Cards",
- "produce_prepare.support_select_overlay.effect_tab.sub_heading.event": "Event Effects",
- "produce_prepare.support_select_overlay.effect_tab.sub_heading.skill_card": "Target for Skill Card Upgrade",
- "produce_prepare.support_select_overlay.effect_tab.sub_heading.support_skill": "Support Abilities",
- "produce_prepare.support_select_overlay.label.invalid_plan_type": "Mismatch",
- "produce_prepare.support_select_overlay.label.invalid_support_card_id": "Duplicate",
- "produce_prepare.support_select_overlay.label.other": "Other",
- "produce_prepare.support_select_overlay.lesson_support": "Lesson Support:",
- "produce_prepare.support_select_overlay.toast.contains": "Already organized Support Card",
- "produce_prepare.support_select_overlay.toast.duplicate_character": "Cannot set duplicate Support Cards",
- "produce_prepare.top.button.achievement": "Achievements",
- "produce_prepare.top.button.memory_deck": "Memory\nUnit",
- "produce_prepare.top.button.ranking": "Ranking",
- "produce_prepare.top.button.select_idol": "Unit",
- "produce_prepare.top.button.support_card_deck": "Support\nUnit",
- "produce_prepare.top.title": "Produce",
- "produce_prepare.true_end_achievement": "True",
- "producer.level.additional_reward": "You have already achieved some of\nthe newly added PLv unlock rewards.",
- "producer.level.card_delete_description": "Allows deletion of Skill Cards in consultations",
- "producer.level.card_delete_name": "Skill Card Deletion",
- "producer.level.card_upgrade_description": "Allows Skill Card upgrades in consultations",
- "producer.level.card_upgrade_name": "Skill Card Upgrade",
- "producer.level.exp_label": "until next",
- "producer.level.header.max": "Max",
- "producer.level.header_produce": "The following will be unlocked through Produce",
- "producer.level.header_produce_complete": "The following has been unlocked through Produce",
- "producer.level.header_reward": "You will receive the following items",
- "producer.level.header_reward_complete": "You have received the following items",
- "producer.level.idol_common": "All Idols",
- "producer.level.idol_plan1": "Sense Idols",
- "producer.level.idol_plan2": "Logic Idols",
- "producer.level.idol_plan3": "Anomaly Idols",
- "producer.level.list.title": "PLv Reward List",
- "producer.level.lock": "Locked",
- "producer.level.lock_toast": "Unlocked at PLv {0}",
- "producer.level.max": "Max PLv",
- "producer.level.max.description": "Producer Lv is at maximum",
- "producer.level.next": "Next Target",
- "producer.level.next.title": "Next PLv Up Rewards",
- "producer.level.produce_plan_type.plan1": "Sense Only",
- "producer.level.produce_plan_type.plan2": "Logic Only",
- "producer.level.produce_plan_type.plan3": "Anomaly Only",
- "producer.level.rerole_description": "Increases the number of times you can re-roll Skill Cards by {0}",
- "producer.level.rerole_name": "Skill Card Re-roll",
- "producer.level.reward": "Producer Level Rewards",
- "producer.level.reward.title": "PLv Up Rewards",
- "profile.activity.achievement": "Number of Achievements Obtained",
- "profile.activity.all": "Overall",
- "profile.activity.contest": "Contest",
- "profile.activity.evaluate": "Highest Evaluation Score",
- "profile.activity.grade": "Highest GRADE",
- "profile.activity.hatsuboshi_task": "Hatsuboshi Task Progress",
- "profile.activity.main_progress": "Main Task Progress",
- "profile.activity.produce": "Hatsuboshi Produce",
- "profile.activity.produce_task": "P-Task Progress",
- "profile.activity.true_end": "Number of True End Achievements",
- "profile.activity.unit_power": "Total Unit Power",
- "profile.birthday.change.button.disabled.text": "Can be changed in {0}",
- "profile.birthday.confirm.description": "You cannot change your birthday for {0} days after setting it",
- "profile.birthday.confirm.text1": "Is your birthday",
- "profile.birthday.confirm.text2": "correct?",
- "profile.birthday.format": "{0}/{1}",
- "profile.birthday.leap.year": "A leap year has been entered. If it is not a leap year, the previous day will be set as the birthday",
- "profile.birthday.select.description": "When you set your birthday,\nthe Idols can celebrate it with you.\nYou cannot change your birthday for\n{0} days after setting it",
- "profile.birthday.text": "Is your birthday {0} month {1} day?",
- "profile.birthday.title": "Birthday Setting",
- "profile.birthday.unset": "-",
- "profile.comment.edit.description": "Please enter a comment.",
- "profile.comment.edit.title": "Comment Setting",
- "profile.comment.edit.warning": "※Do not post personal information or content that violates public order and morals.",
- "profile.common.birthday": "Birthday",
- "profile.common.comment": "Comment",
- "profile.common.day": "Day",
- "profile.common.delete": "Delete",
- "profile.common.fan": "Total No. of Fans",
- "profile.common.fan.count": "{0:N0}",
- "profile.common.grade": "GRADE",
- "profile.common.guild": "Affiliated Circle",
- "profile.common.memory": "Memory",
- "profile.common.month": "Month",
- "profile.common.no_guild": "Not Affiliated",
- "profile.common.p_id": "P-ID",
- "profile.common.p_lv": "PLv",
- "profile.common.producer_name": "Producer Name",
- "profile.common.rental": "Rental",
- "profile.common.support_idol": "Support Card",
- "profile.memory.list.description": "Please select a Memory.",
- "profile.memory.title": "Memory Setting",
- "profile.memory_select.toast.selected": "Memory is currently set",
- "profile.other.delete_follower": "Unfollow",
- "profile.other.follow": "Follow",
- "profile.other.follow_limit": "Follow limit reached",
- "profile.other.unfollow": "Unfollow",
- "profile.producer_name.input.description": "Please enter the producer name.",
- "profile.producer_name.input.placeholder": "Producer Name",
- "profile.producer_name.input.title": "Change Producer Name",
- "profile.request.camera_permission.error.description": "Camera permission could not be confirmed.\nPlease allow camera access in the app settings.",
- "profile.request.camera_permission.error.title": "Camera Permission Confirmation",
- "profile.request.qr.toast.error": "Camera access permission is required",
- "profile.support.title": "Support Card Setting",
- "profile.support_select.toast.selected": "Support Card is currently set",
- "profile.top.button.name_edit": "Name",
- "profile.top.tab.activity": "Activity History",
- "profile.top.tab.user_info": "Basic Information",
- "profile.top.title": "Profile",
- "profile.user.id.copy": "P-ID copied",
- "pvp.rate.auto_confirm_sheet.description": "Memories have been auto-assembled.",
- "pvp.rate.auto_confirm_sheet.title": "Auto Confirmation",
- "pvp.rate.battle.confirm": "Battle Confirmation",
- "pvp.rate.battle.confirm.description": "Use a challenge right to start a performance battle.",
- "pvp.rate.battle_start_button.disable.count": "Insufficient challenge attempts",
- "pvp.rate.bonus.percent": "{0}%",
- "pvp.rate.changed_formation_confirm_sheet.description": "The number of units that can be organized has changed due to grade fluctuations.\nThe formation information of units exceeding the allowable number will be reset",
- "pvp.rate.changed_formation_confirm_sheet.execute": "To Unit Formation",
- "pvp.rate.changed_formation_confirm_sheet.title": "Change in Number of Units that Can Be Formed",
- "pvp.rate.contest": "CONTEST",
- "pvp.rate.edit_name.sheet.description": "Please enter the unit name",
- "pvp.rate.edit_name.sheet.title": "Unit Name",
- "pvp.rate.end_time": "{0}",
- "pvp.rate.invalid_sub_memory_confirm_sheet.description": "You are trying to set a Memory with a different Idol or plan to the main Memory in the sub Memory slot. If you proceed, the sub Memory will be removed. Is that okay?",
- "pvp.rate.invalid_sub_memory_confirm_sheet.title": "Sub Memory Removal Confirmation",
- "pvp.rate.judging_trend": "Judging Trend",
- "pvp.rate.maintain_line": "Maintenance Line",
- "pvp.rate.match.history": "Match History",
- "pvp.rate.match_history.list.empty": "No match history",
- "pvp.rate.memory.edit.title": "Memory Setting",
- "pvp.rate.memory_cell_label.main_memory": "Main Setting",
- "pvp.rate.memory_cell_label.myself": "Set",
- "pvp.rate.memory_cell_label.organizing": "Set",
- "pvp.rate.memory_cell_label.same_character": "Duplicate Idol",
- "pvp.rate.memory_cell_label.sub_memory": "Sub Setting",
- "pvp.rate.memory_edit.card.name": "【{0}】",
- "pvp.rate.memory_setting.auto_select_sheet.description": "Memories with high evaluation values will be automatically set for the selected Idol",
- "pvp.rate.memory_setting.reset_sheet.title": "Reset Setting",
- "pvp.rate.memory_setting.reset_sheet.txt": "Remove all set Memories",
- "pvp.rate.no_organized_confirm_sheet.alert": "※Stages without Memories set will have default Memories automatically set",
- "pvp.rate.no_organized_confirm_sheet.description": "There are stages with no Memories set. Do you still want to challenge the Contest?",
- "pvp.rate.no_organized_confirm_sheet.execute": "Challenge",
- "pvp.rate.no_organized_confirm_sheet.title": "No Memories Set",
- "pvp.rate.npc_memory_detail_confirm_sheet.description": "These are Memories that will be automatically set in slots without Memories. You cannot view the details of these Memories.",
- "pvp.rate.play_reward": "Victory Pts",
- "pvp.rate.point": "{0:N0}Pt",
- "pvp.rate.point2": "{0:N0}Pt",
- "pvp.rate.point3": "({0:N0}Pt)",
- "pvp.rate.point4": "+{0:N0}Pt",
- "pvp.rate.point5": "{0:N0}Pt",
- "pvp.rate.point6": "{0:N0}Pt",
- "pvp.rate.promotion_line": "Promotion",
- "pvp.rate.ranking": "Ranking",
- "pvp.rate.ranking.current.tab_name": "Grade {0}",
- "pvp.rate.rehearsal": "Rehearsal",
- "pvp.rate.rehearsal.alert": "※Challenge attempts will not be consumed / Rate points cannot be obtained",
- "pvp.rate.rehearsal_no_organized_confirm_sheet.alert": "※Default memory will be automatically organized for stages with no memory",
- "pvp.rate.rehearsal_no_organized_confirm_sheet.description": "There are stages with no memory organized. Do you still want to start the rehearsal?",
- "pvp.rate.rehearsal_no_organized_confirm_sheet.execute": "Start",
- "pvp.rate.rehearsal_no_organized_confirm_sheet.title": "No Memory Organized",
- "pvp.rate.replace_main_memory_confirm_sheet.description": "The main Memory will be removed\nand set as a sub Memory.\naIs that okay?",
- "pvp.rate.replace_main_memory_confirm_sheet.tile": "Main Memory Removal Confirmation",
- "pvp.rate.replace_sub_memory_confirm_sheet.description": "The sub Memory will be removed\naand set as a main Memory.\naIs that okay?",
- "pvp.rate.replace_sub_memory_confirm_sheet.tile": "Sub Memory Removal Confirmation",
- "pvp.rate.result.lose": "Lose",
- "pvp.rate.result.win": "Win",
- "pvp.rate.reward": "Reward",
- "pvp.rate.reward.rank": "{0}",
- "pvp.rate.reward.rank.between": "{0} ~ {1}",
- "pvp.rate.reward.rank.between.indent": "{0}\n~ {1}",
- "pvp.rate.reward.rank.description": "Rewards based on your rank at the end of the season",
- "pvp.rate.reward.rank.tail": "{0} ~",
- "pvp.rate.reward.rate.description": "Rewards each time you accumulate a certain number of Rate Pts",
- "pvp.rate.same_character_confirm_sheet.description": "You are selecting a Memory of an Idol that is already set in another unit slot. If you proceed, the following Idols will be removed from the unit. Is that okay?",
- "pvp.rate.same_character_confirm_sheet.title": "Duplicate Idol",
- "pvp.rate.skill_card.duplication.toast": "You can only set one of this Skill Card",
- "pvp.rate.slot.unlock.condition": "Unlockable from Grade {0}",
- "pvp.rate.stage": "Stage {0}",
- "pvp.rate.stamina": "STAMINA",
- "pvp.rate.stamina.extra_large": "Extra Large",
- "pvp.rate.stamina.large": "Large",
- "pvp.rate.stamina.medium": "Medium",
- "pvp.rate.stamina.small": "Small",
- "pvp.rate.status.diff": "({0:+#;-#;})",
- "pvp.rate.sub_memory_select.decision_button": "Confirm Sub",
- "pvp.rate.sub_memory_select.disable_main_memory.toast": "You cannot unset the main Memory",
- "pvp.rate.sub_memory_select.edit_warning": "※Only Memories of the same plan can be set in the main and sub slots",
- "pvp.rate.sub_memory_select.main_only": "There are not enough [{0}] Memories available to set in both main and sub slots for this stage, so only the main setting will be configured",
- "pvp.rate.support_bonus": "Support Bonus +{0}",
- "pvp.rate.support_bonus.percent": "+{0}%",
- "pvp.rate.support_bonus.sheet.bullet_point1": "・The higher the level of the Support Card,\n the higher the bonus you receive",
- "pvp.rate.support_bonus.sheet.bullet_point2": "・The total of the bonuses from your Support\n Cards will be applied to the Contest score",
- "pvp.rate.support_bonus.sheet.description": "This is a bonus applied to the Contest score.",
- "pvp.rate.term": "{0} ~ {1}",
- "pvp.rate.title": "Contest",
- "pvp.rate.total_power": "Power",
- "pvp.rate.total_total_power": "Power",
- "pvp.rate.transition.exchange.disable": "The target exchange is currently closed",
- "pvp.rate.unit.default_name": "Unit {0}",
- "pvp.rate.unit.edit": "Unit Composition",
- "pvp.rate.unit.non_valid.toast": "Please set up your unit",
- "pvp.rate.unit_auto_confirm_sheet.alert": "Memories of the same plan will always be set in both the main and sub Memory slots",
- "pvp.rate.unit_auto_confirm_sheet.description": "Memories will be automatically set. Is that okay?",
- "pvp.rate.unit_auto_confirm_sheet.tile": "Recommend",
- "pvp.rate.unit_auto_confirm_sheet.title": "Auto",
- "pvp.rate.unit_edit.reset_sheet.alert": "※The current composition will not be saved",
- "pvp.rate.unit_edit.reset_sheet.title": "Reset Composition",
- "pvp.rate.unit_edit.reset_sheet.txt": "Remove all set Memories",
- "resume.confirm.tap": "Tap to resume",
- "roster.community_label": "Bond Commu Ep.{0}",
- "roster.dearness_label": "Bond {0}/{1}",
- "roster.fraction": "{0} / {1}",
- "roster.hold": "Held",
- "roster.idol_card.animation.confirm.sheet.P-Idol.button": "P-Idol Performance",
- "roster.idol_card.animation.confirm.sheet.P-Idol.disabled": "Unlocked at Training Stage 3",
- "roster.idol_card.animation.confirm.sheet.description": "Which performance would you like to play?",
- "roster.idol_card.animation.confirm.sheet.gasha.button": "Gacha Performance",
- "roster.idol_card.animation.confirm.sheet.pidol.button": "P-Idol Direction",
- "roster.idol_card.animation.confirm.sheet.pidol.disabled": "Unlock at SP training Lv 3",
- "roster.idol_card.animation.confirm.sheet.title": "Performance Playback Confirmation",
- "roster.idol_card.play_directing.button.label": "Performance",
- "roster.idol_card.play_directing.disabled": "Locked",
- "roster.idol_card.thumbnail.disabled": "Locked Produce Idol",
- "roster.idol_card.title": "Produce Idol",
- "roster.idol_detail.fan": "No. of Fans",
- "roster.idol_detail.fan.format": "{0:#,0}",
- "roster.idol_detail.report": "Report",
- "roster.idol_detail.unlock": "Unlocks",
- "roster.idol_detail.voice.common": "Common",
- "roster.music.disable.toast": "No songs available for the selected Idol",
- "roster.profile.height": "{0}cm",
- "roster.profile.weight": "{0}kg",
- "roster.top.title": "Roster",
- "roster.voice.common.title": "Common Voice",
- "roster.voice.idol_card.title": "P-Idol Voice",
- "save.wait.overlay.download.text": "Saving to device",
- "save.wait.overlay.text": "Saving",
- "seminar.clear_overlay.close_button_text": "Return to List",
- "seminar.clear_overlay.title": "Seminar",
- "seminar.sheet.advice_header": "STEP{0}",
- "seminar.sheet.advice_title": "Asari-sensei's Advice",
- "seminar.sheet.back_list": "Return to List",
- "seminar.sheet.play": "Challenge",
- "seminar.sheet.play_confirm": "Challenge Confirmation",
- "seminar.sheet.produce_back_alert": "If not resumed, the produce will be interrupted and return to Home",
- "seminar.sheet.produce_back_button_cancel": "Interrupt",
- "seminar.sheet.produce_back_button_execute": "Resume",
- "seminar.sheet.produce_back_description": "Do you want to resume the ongoing produce?",
- "seminar.sheet.produce_back_title": "Produce Resumption Confirmation",
- "seminar.sheet.produce_play_description": "Temporarily interrupt the produce to start the seminar?",
- "seminar.sheet.produce_play_title": "Seminar Confirmation",
- "seminar.sheet.produce_retire_alert": "Retiring will delete the ongoing seminar data.",
- "seminar.sheet.produce_retire_button": "Retire",
- "seminar.sheet.produce_retire_description": "Retire and return to produce?",
- "seminar.sheet.retire_description": "Retiring will delete the ongoing seminar data\nReturn to seminar TOP by retiring?",
- "seminar.sheet.retire_title": "Retire",
- "seminar.sheet.retry": "Retry\nChallenge",
- "seminar.sheet.retry_confirm": "Retry Confirmation",
- "seminar.sheet.retry_description": "Restart the current seminar from the beginning?",
- "seminar.sheet.retry_title": "Start Over",
- "seminar.sheet.suggestion": "Seminar Guide",
- "setting.common.after_setting.description": "You can always change this from [Menu>Setting].",
- "setting.confirm.description": "Reset settings to default?",
- "setting.preference.live": "Live Filming",
- "setting.preference.live.camera.description": "When this option is ON, camera movements during Live Filming will be Inverted.",
- "setting.preference.live.camera.left_right": "Invert Left/Right Camera",
- "setting.preference.live.camera.top_bottom": "Invert Up/Down Camera",
- "setting.preference.noti": "Push Notifications",
- "setting.preference.noti.ap_recover": "AP Full Recovery",
- "setting.preference.noti.daily": "Daily Mission",
- "setting.preference.noti.daily.description": "When this option is ON, you'll be notified at 19:00 if daily missions are not completed.",
- "setting.preference.noti.login": "Login Notification",
- "setting.preference.noti.midnight": "Do Not Disturb",
- "setting.preference.noti.midnight.description": "When this option is ON, you will not receive game notifications during the set time.",
- "setting.preference.noti.midnight.setting_time": "During",
- "setting.preference.noti.midnight.time": "{0}:00",
- "setting.preference.noti.money": "Money Limit Accumulation",
- "setting.preference.noti.work": "Work Completion",
- "setting.preference.photography": "【Photography】Display Confirmation Message",
- "setting.preference.photography.idol_photo.description": "Display a confirmation message after saving idol photography photos.",
- "setting.preference.photography.idol_photo.title": "Idol Photography Photo Save Confirmation",
- "setting.preference.photography.live_photo.description": "Display a confirmation message after saving live photography photos.",
- "setting.preference.photography.live_photo.title": "Live Photography Photo Save Confirmation",
- "setting.preference.purchase_limit": "Purchase Amount Notification",
- "setting.preference.purchase_limit.alert": "Purchase Alert",
- "setting.preference.purchase_limit.alert.description": "When this option is ON, an alert will be displayed if you try to make a purchase that exceeds {0:N0} yen in total for the month.",
- "setting.produce.confirm": "Confirmation Messages for【Produce】",
- "setting.produce.exam_effect_warning": "Skill Card Use",
- "setting.produce.exam_effect_warning.description": "Display confirmation messages\nwhen the skill card effect does not activate.",
- "setting.produce.exit_shop_confirm": "Consultation End",
- "setting.produce.exit_shop_confirm.description": "Display confirmation messages\nwhen ending consultation.",
- "setting.produce.explanation": "Explanation Text for【Produce】",
- "setting.produce.lesson_stamina_low_alert": "Lesson Start",
- "setting.produce.lesson_stamina_low_alert.description": "Display confirmation messages\nwhen Idol's stamina is low.",
- "setting.produce.live": "Confirmation Messages for【Live】",
- "setting.produce.live_skip": "Live Skip",
- "setting.produce.live_skip.description": "When this option is OFF, confirmation messages will not be displayed when skipping live performances during produce.",
- "setting.produce.navi": "Display Navigation for【Produce】",
- "setting.produce.navi.lose": "Exam Failure\nNavigation",
- "setting.produce.navi.resident": "Regular Navigation",
- "setting.produce.navi.resident.description": "When this option is OFF, the navigation that provides advice during produce will not be displayed.",
- "setting.produce.present_skip": "P-Drink Acceptance",
- "setting.produce.present_skip.description": "Display confirmation messages\nwhen not accepting P-Drink.",
- "setting.produce.produce_voice_off": "Voice Playback",
- "setting.produce.produce_voice_off.description": "Display playback confirmation messages\nfor Commu with voice at the start of produce.",
- "setting.produce.reward_card_reroll_confirm": "Skill Card Reroll",
- "setting.produce.reward_card_reroll_confirm.description": "Display confirmation messages\nwhen rerolling a skill card.",
- "setting.produce.reward_card_select_confirm": "Skill Card Selection",
- "setting.produce.reward_card_select_confirm.description": "Display confirmation messages\nif skill cards are not selected up to the limit.",
- "setting.produce.shop_point_low_alert": "Consultation Start",
- "setting.produce.shop_point_low_alert.description": "Display confirmation messages\nwhen starting a consultation with low P-Pts.",
- "setting.produce.skip_explanation": "Display an explanation\nbefore starting the schedule",
- "setting.produce.skip_explanation.start": "If this item is turned OFF, the explanation will be\nskipped during schedule selection in Produce,\nand the selected schedule will start immediately.",
- "setting.produce.skip_forward_setting": "Commu Fast Forward Setting",
- "setting.produce.skip_forward_setting.description": "Display confirmation messages\nfor the Commu Fast Forward Setting.",
- "setting.produce.skip_setting": "Display Fast Forward Setting",
- "setting.produce.stamina_alert": "Display a warning screen when Idol's stamina is low",
- "setting.produce.start": "Produce Start Playback Confirmation Dialog",
- "setting.produce.story_skip": "Commu Fast Forward Setting for【Produce】",
- "setting.produce.story_skip.unread": "Fast Forward Unread Commu",
- "setting.produce.story_skip.unread.all": "Fast Forward All",
- "setting.produce.story_skip.unread.none": "Do not Fast Forward",
- "setting.produce.story_text_speed": "Commu Text Setting",
- "setting.produce.story_text_speed.description": "Text will be displayed at the set speed in Bond Commu and Produce Commu, etc.",
- "setting.produce.story_text_speed.title": "Scrolling Speed",
- "setting.produce.story_text_speed.x1": "1.0x",
- "setting.produce.story_text_speed.x1_5": "1.5x",
- "setting.produce.turn_end": "Turn End Confirmation",
- "setting.produce.turn_end.description": "Display confirmation messages\nwhen tapping the turn skip button.",
- "setting.quality.detail": "Detail Setting",
- "setting.quality.detail.description": "You can set the detail level of certain 3D models,\nsuch as the audience.",
- "setting.quality.disable_quality": "Cannot set more than two levels higher than the recommended setting",
- "setting.quality.frame_rate": "Frame Rate",
- "setting.quality.frame_rate.30fps": "30 FPS",
- "setting.quality.frame_rate.60fps": "60 FPS",
- "setting.quality.frame_rate.description": "Higher values will display smoother. It is recommended to lower the quality setting by one level if prioritizing frame rate.",
- "setting.quality.param.custom": "Custom",
- "setting.quality.param.high": "High",
- "setting.quality.param.highest": "Max",
- "setting.quality.param.low": "Low",
- "setting.quality.param.medium": "Med",
- "setting.quality.quality": "Quality",
- "setting.quality.recommend": "Opt",
- "setting.quality.reflection": "Reflection Quality",
- "setting.quality.reflection.description": "You can set the quality of reflections.",
- "setting.quality.resolution": "Resolution",
- "setting.quality.resolution.description": "You can set the resolution.",
- "setting.quality.supplement": "Raising the settings may cause heavy operation and increase power consumption. If prioritizing quality settings, it is recommended to set the frame rate to 30 FPS.",
- "setting.quality.system": "Other Quality Settings",
- "setting.quality.system.description": "You can set qualities other than resolution, reflection quality, and detail settings.",
- "setting.sound.home_bgm_setting": "Home BGM Setting",
- "setting.sound.home_bgm_setting.button": "Set",
- "setting.sound.home_bgm_setting.default_title": "Default",
- "setting.sound.home_bgm_setting.select_screen_title": "Home BGM",
- "setting.sound.volume": "Volume Setting",
- "setting.sound.volume.bgm": "BGM",
- "setting.sound.volume.live": "Live Music",
- "setting.sound.volume.se": "Sound Effects",
- "setting.sound.volume.video": "Video",
- "setting.sound.volume.voice": "Voice",
- "setting.top.tab.preference": "Basic",
- "setting.top.tab.produce": "Produce",
- "setting.top.tab.quality": "Quality",
- "setting.top.tab.sound": "Sound",
- "setting.top.title": "Setting",
- "setting.top.to_default": "Reset to Default",
- "shop.age_confirm.birthday": "{0} Year {1} Month {2} Day",
- "shop.age_confirm.description": "Is the entered date of birth correct?",
- "shop.age_confirm.title": "Date of Birth Entry",
- "shop.age_confirm.warning": "※Once confirmed, it cannot be changed later",
- "shop.age_registration_sheet.age_limit": "Age-Based Purchase Limit",
- "shop.age_registration_sheet.age_limit.left": "Under {0} years:\nFrom {1} to {2} years:\nOver {3} years:",
- "shop.age_registration_sheet.age_limit.right": "Up to {0:N0} yen per month\nUp to {1:N0} yen per month\nNo limit",
- "shop.age_registration_sheet.description": "Please enter your date of birth for age verification.\nWhen a minor purchases in-app currency, etc.,\na confirmation screen will be displayed to confirm the consent\nof the legal guardian (parents, etc.).",
- "shop.age_registration_sheet.description_kana": "※If you do not understand the content, please show the screen\n to an adult at home.",
- "shop.age_registration_sheet.invalid_date.toast": "Invalid date",
- "shop.age_registration_sheet.label.day": "Day",
- "shop.age_registration_sheet.label.month": "Month",
- "shop.age_registration_sheet.label.year": "Year",
- "shop.age_registration_sheet.title": "Date of Birth Entry",
- "shop.coin_gasha.draw_button": "Draw",
- "shop.coin_gasha.draw_button.unit": "times",
- "shop.coin_gasha.end_time": "Expiration",
- "shop.coin_gasha.feature_reward.title": "Pickup Reward",
- "shop.coin_gasha.line_up_list_overlay.reset_remain_time_text": "Until reward reset",
- "shop.coin_gasha.line_up_list_overlay.reset_text": "The reward lineup will be updated periodically",
- "shop.coin_gasha.remain_time": "Til",
- "shop.coin_gasha.reset_time": "Reward Reset",
- "shop.coin_gasha_result.description": "The obtained rewards are granted directly.",
- "shop.coin_gasha_result.gift_description": "Items that reached the possession limit have been sent to the present box.",
- "shop.coin_gasha_result.title": "{0} Gacha Result",
- "shop.coin_gasha_result.title_en": "Result",
- "shop.coin_gasha_top.title": "Coin Gacha",
- "shop.common.notes": "Notes",
- "shop.common.term_of_service": "Terms of Service",
- "shop.daily_exchange.title": "Daily Exchange",
- "shop.detail.max_reward": "Maximum Obtainable Rewards",
- "shop.detail.purchase": "Purchase",
- "shop.detail.purchased": "Purchased",
- "shop.detail.title": "Item Details",
- "shop.detail.to_jewel_purchase": "Go to Jewel Purchase",
- "shop.init.error.failure": "Initialization failed.\n({0})",
- "shop.init.error.unavailable": "In-app purchases are disabled in your device's settings.\nPlease change your settings to allow purchases.\n({0})",
- "shop.item_exchange.title": "Item Exchange",
- "shop.jewel.title": "Jewel",
- "shop.label.expire_date": "Exp",
- "shop.label.free": "Free",
- "shop.label.jewel_free": "Free Jewels",
- "shop.label.jewel_paid": "Paid Jewels",
- "shop.label.limit": "Purchase Limit",
- "shop.label.limit.count": "{0} left",
- "shop.label.limit.day": "Day",
- "shop.label.limit.month": "Month",
- "shop.label.limit.week": "Week",
- "shop.label.price": "¥{0:N0}",
- "shop.label.price_prefix": "Price",
- "shop.label.sale": "On Sale",
- "shop.label.term": "{0}〜{1}",
- "shop.label.term_suffix": "Up to",
- "shop.list.title": "Packs",
- "shop.network.error.cancel_due_to_running": "Initialization failed.\n(purchase.init.cancel.due.to.running)",
- "shop.network.error.not_reachable": "Failed to Communicate with the server\n(purchase.init.network.not.reachable)",
- "shop.network.error.time_out": "Failed to Communicate with the server\n(purchase.init.timeout)",
- "shop.parent_confirm.accept": "Purchase with Consent",
- "shop.parent_confirm.description": "If a minor is purchasing in-app currency,\nplease obtain consent from their legal guardian\nbefore making the purchase.",
- "shop.parent_confirm.title": "Parental Consent",
- "shop.pass.title": "Pass",
- "shop.product_list.empty.jewel": "No items available for purchase",
- "shop.product_list.empty.pass": "No items available for purchase",
- "shop.product_list.empty.premium": "No items available for purchase",
- "shop.product_list.empty.special": "No items available for purchase",
- "shop.purchase.cancel": "Purchase Canceled",
- "shop.purchase.complete": "Purchase Complete",
- "shop.purchase.complete.description": "You have purchased {0}.",
- "shop.purchase.complete.title": "Purchase Complete",
- "shop.purchase.confirm.free.description": "Consume {0} free jewels to purchase {1}?",
- "shop.purchase.confirm.jewel_free_priority": "Free jewels will be consumed first",
- "shop.purchase.confirm.jewel_shortage": "Not enough jewels",
- "shop.purchase.confirm.max_reward": "Maximum Obtainable Rewards",
- "shop.purchase.confirm.paid.description": "Consume {0} paid jewels to purchase {1}?",
- "shop.purchase.confirm.reward": "Obtainable Rewards",
- "shop.purchase.confirm.title": "Purchase Confirmation",
- "shop.purchase.confirm_price.description": "Your total purchases this month will exceed ¥{0:N0}.\nDo you wish to continue?",
- "shop.purchase.confirm_price.title": "Purchase Amount",
- "shop.purchase.disable.description": "This item cannot be purchased",
- "shop.purchase.error.canceled_due_to_running": "Purchase failed\n(purchase.canceled.due.to.running)",
- "shop.purchase.error.failed": "Purchase failed\n({0})",
- "shop.purchase.error.is_deferred": "Please complete the payment. After completing the payment, log in again to receive the purchased item.",
- "shop.purchase.error.title": "Purchase Error",
- "shop.purchase.error.unknown": "Purchase failed",
- "shop.purchase.inquiry": "Contact Us",
- "shop.purchase.limit.age": "You cannot make a purchase because you have exceeded the purchase limit.",
- "shop.purchase.limit.payed_jewel": "Purchase was canceled. You have exceeded the maximum number of paid jewels.\nThe maximum number of paid jewels is {0:N0}.",
- "shop.purchase.limit.title": "Limit Exceeded",
- "shop.purchase.limit_over": "Purchase limit reached",
- "shop.purchase.pending": "{0} is pending payment",
- "shop.purchase.recover.description": "There is an unfinished purchase process.\nResuming purchase process",
- "shop.purchase.recover.failure.description": "Failed to grant the purchased item from a previous account. Please contact support.",
- "shop.purchase.recover.failure.title": "Purchase Item Grant Failure",
- "shop.purchase.recover.title": "Resume Purchase Process",
- "shop.purchase.retry": "Retry",
- "shop.purchase.success": "Purchased",
- "shop.ticket_exchange.none": "No tickets available",
- "shop.ticket_exchange.title": "Ticket Exchange",
- "shop.top.law1": "Transactions",
- "shop.top.law1.short": "Transactions",
- "shop.top.law2": "Payment",
- "shop.top.law2.short": "Payment Services",
- "shop.top.title": "Shop",
- "startup.shop.update.day": "{0} days left",
- "startup.shop.update.hour": "{0} hours {1} minutes left",
- "startup.shop.update.less": "0 minutes left",
- "startup.shop.update.minute": "{0} minutes left",
- "story.dearness_story.title": "Episode {0}",
- "story.dearness_unlock_sheet.description": "You have unlocked a new Commu. Would you like to play it?",
- "story.dearness_unlock_sheet.title": "Bond Commu Unlocked",
- "story.event.story_event": "Story Event",
- "story.event.title": "Event Commu",
- "story.event.tower_event": "Tower Event",
- "story.fast_forward_confirm_sheet.description": "This Commu is unread\nDo you want to Fast Forward?",
- "story.fast_forward_confirm_sheet.title": "Fast Forward Confirmation",
- "story.fast_forward_setting_sheet.description": "You can change this anytime from [Menu>Settings].",
- "story.fast_forward_setting_sheet.include_new_story": "Fast Forward Unread Commu",
- "story.fast_forward_setting_sheet.skip_show": "Do not show next time",
- "story.fast_forward_setting_sheet.title": "Commu Fast Forward",
- "story.fast_forward_setting_sheet.type.All": "Fast Forward all Commu",
- "story.fast_forward_setting_sheet.type.None": "Do not Fast Forward Commu",
- "story.header.story_type.dearness": "Bond",
- "story.header.story_type.produce_character": "Produce Commu",
- "story.header.story_type.produce_character_growth": "Growth Task Achievement",
- "story.header.story_type.step_activity_event": "Activity",
- "story.header.story_type.step_school_event": "Class",
- "story.idol.dearness.campaign_button": "Read Commu",
- "story.idol.dearness.campaign_label": "Unlocked up to Episode {0}",
- "story.idol.dearness.level": "Bond Lv",
- "story.idol.dearness.report": "Report",
- "story.idol.dearness_campaign_sheet.label": "Unlock Period",
- "story.idol.dearness_campaign_sheet.title": "Commu Unlocked",
- "story.idol.idol_card.card_count": "Owned P-Idol",
- "story.idol.idol_card.empty_label": "No Produce Idol available\nto unlock Commu",
- "story.idol.idol_card.story_number": "EP {0}",
- "story.idol.others.birthday": "Birthday",
- "story.idol.others.empty_label": "No unlocked Commu",
- "story.idol.produce.activity": "Activity",
- "story.idol.produce.character": "Growth",
- "story.idol.produce.school": "Class",
- "story.idol.produce.unlocked_count": "Unlocked count",
- "story.idol.tab.dearness": "Bond",
- "story.idol.tab.idol_card": "P-Idol",
- "story.idol.tab.others": "Others",
- "story.idol.tab.produce": "Produce",
- "story.idol.title": "Idol Commu",
- "story.idol.title.alphabet": "IDOL COMMU",
- "story.lock.hint.description": "Check Commu unlock conditions",
- "story.lock.idol_card.description": "Unlocked by obtaining P-Idol",
- "story.lock.produce.description": "Unlocked by viewing in Produce",
- "story.lock.unread_previous.description": "Unlock by reading the previous Commu",
- "story.main.list": "Commu List",
- "story.main.title": "Hatsuboshi Commu",
- "story.main.unit.chapter": "",
- "story.main.unit.episode": "",
- "story.main.unit.part": "Pt",
- "story.main.unit.start": "Ep.",
- "story.main.unread": "Unread",
- "story.noti.new": "NEW",
- "story.play_confirm_sheet.dearness.title": "Bond Commu",
- "story.play_confirm_sheet.description.default": "Play {0} Episode?",
- "story.play_confirm_sheet.description.unread_previous": "There are unread Commus. Start from {0} Episode?",
- "story.play_confirm_sheet.main.chapter": "Chapter {0}",
- "story.play_confirm_sheet.main.episode": "Episode {0}",
- "story.play_confirm_sheet.orientation.landscape": "Landscape",
- "story.play_confirm_sheet.orientation.portrait": "Portrait",
- "story.play_confirm_sheet.orientation.title": "Screen Setting",
- "story.play_confirm_sheet.title": "Playback Confirmation",
- "story.play_confirm_sheet.unread_previous_chapter.description": "There are unread Commus.\nYou can read the latest episode of the Initial Star Academy Commu once you have finished all commus.",
- "story.play_confirm_sheet.unread_previous_chapter.execute.button": "To Hatsuboshi Commu",
- "story.play_confirm_sheet.unread_previous_chapter.title": "Unread Commu",
- "story.play_confirm_sheet.voice.downloadSize": "(Size: {0})",
- "story.play_confirm_sheet.voice.off": "No Voice",
- "story.play_confirm_sheet.voice.on": "Voice",
- "story.play_confirm_sheet.voice.title": "Voice Setting",
- "story.skip_confirm_sheet.description": "This is an unread Commu.\nDo you want to skip it?",
- "story.skip_confirm_sheet.title": "Skip Confirmation",
- "story.story_event.continuous_play.description": "There are stories that can be watched continuously.\nDo you want to play them?",
- "story.story_event.continuous_play.with_unlock.description": "There are stories that can be watched continuously.\nDo you want to unlock and play the Commu using the following items?",
- "story.story_event.main_story.lock_text": "Unlock with Pt from missions",
- "story.story_event.main_story.mission_header": "Hatsuboshi Commu Event Mission",
- "story.story_event.main_story.move_to_story_list": "Read Unread Commu",
- "story.story_event.main_story.play_confirm.title": "Event Commu Playback Confirmation",
- "story.story_event.main_story.thumbnail_list.lock_text": "Unlock with Pt",
- "story.story_event.section.box_gasha_condition_lock_text": "Unlock by progressing through BOX Gacha",
- "story.story_event.section.main_story_condition_lock_text": "Unlock by earning Event Pts",
- "story.story_event.section.normal_condition_lock_text": "Unlock by earning Event Pts",
- "story.story_event.section.prefix": "Episode",
- "story.story_event.section.suffix": "",
- "story.story_event.section.unlock_button": "Unlock",
- "story.story_event.section.unlockable_condition_lock_text": "Unlock using an unlock key",
- "story.story_event.title": "Event Commu",
- "story.story_event.unlock_count": "Unlock",
- "story.story_event_mission.daily.title": "Event Daily Mission",
- "story.story_event_mission.in_term.label": "Period:",
- "story.story_event_mission.receivable.label": "Reception Period:",
- "story.story_event_mission.title": "Event Mission",
- "story.story_event_unlock_sheet.description": "Do you want to unlock and play the Commu using the following items?",
- "story.story_event_unlock_sheet.not_enough_description": "You do not have enough items",
- "story.story_event_unlock_sheet.result": "Unlocked the Commu using the following items",
- "story.story_event_unlock_sheet.title": "Use Confirmation",
- "story.story_event_unlock_sheet.unlock_toast": "Commu unlocked",
- "story.support_card.character_description": "Select the Idol appearing in the Commu",
- "story.support_card.character_empty": "No applicable Support Card found",
- "story.support_card.title": "Support Commu",
- "story.support_card_detail.title": "Support Commu",
- "story.unlock_detail_sheet.hint_label": "Hint {0}",
- "story.unlock_detail_sheet.title": "Unlock Hint",
- "story.voice_setting_sheet.description": "You can change this anytime from [Menu > Settings].",
- "story.voice_setting_sheet.setting.off": "Play without voice",
- "story.voice_setting_sheet.setting.on": "Play with voice",
- "story.voice_setting_sheet.setting_description": "Select the voice setting for Commu with voices in Produce.",
- "story.voice_setting_sheet.skip_show": "Do not show next time",
- "story.voice_setting_sheet.title": "Voice Playback",
- "story_event.bonus.character": "Bonus Target Idol",
- "story_event.bonus.description.character": "Producing the target Produce Idol grants an event bonus, increasing the amount of Event Pts gained.",
- "story_event.bonus.description.idol": "Producing the target Produce Idol grants an event bonus, increasing the amount of Event Pts gained.\nAdditionally, the higher the talent bloom stage, the greater the bonus value.",
- "story_event.bonus.description.support": "Owning the target Support Card grants an event bonus, increasing the amount of Event Coins gained.\nAdditionally, the higher the unlock stage, the greater the bonus value.",
- "story_event.bonus.description_pt_double": "※The higher bonus effect will be prioritized between the bonus target Idol and Produce Idol.",
- "story_event.bonus.idol": "Bonus Target Produce Idol",
- "story_event.bonus.support_card": "Bonus Target Support Card",
- "story_event.bonus_another.description": "The following P-idols are eligible for bonuses",
- "story_event.bonus_another.title": "Bonus Idols",
- "story_event.box_gasha.baloon.potential_rank_up": "Collect pieces to awaken potential",
- "story_event.box_gasha.baloon.release": "Collect pieces to acquire idols",
- "story_event.box_gasha.box_count": "Box {0}",
- "story_event.box_gasha.box_count.current": "Current",
- "story_event.box_gasha.box_count.last": "After Box {0}",
- "story_event.box_gasha.box_count_suffix": " Box",
- "story_event.box_gasha.description": "Explanation of reset when all rewards are obtained\nand explanation of reward reset",
- "story_event.box_gasha.draw.disable": "Not enough items",
- "story_event.box_gasha.draw.sheet.count": "Gacha Attempts: {0} times",
- "story_event.box_gasha.draw.sheet.description": "Spend {0} to draw the box gacha {0} times?",
- "story_event.box_gasha.draw.sheet.execute": "Draw",
- "story_event.box_gasha.draw.sheet.title": "Story Box Gacha Confirmation",
- "story_event.box_gasha.draw_condition_suffix": "Draw",
- "story_event.box_gasha.gasha_reward.box_reset_toast": "The box rewards have been reset",
- "story_event.box_gasha.gasha_reward.title": "List",
- "story_event.box_gasha.get_count": "Obtained",
- "story_event.box_gasha.item_name": "Box Gacha Coin",
- "story_event.box_gasha.piece_max_overlay.description": "You have obtained all pieces available in the event!",
- "story_event.box_gasha.potential_max": "Max Potential Awakening",
- "story_event.box_gasha.potential_rank_up": "Potential Awakening",
- "story_event.box_gasha.potential_rank_up.disable": "Not enough pieces for talent bloom",
- "story_event.box_gasha.release": "Unlock",
- "story_event.box_gasha.release.disable": "Not enough pieces for unlock",
- "story_event.box_gasha.remain_release": "Until",
- "story_event.box_gasha.reset.sheet.description": "Reset the rewards for the {0}th box?",
- "story_event.box_gasha.reset.sheet.execute": "Reset",
- "story_event.box_gasha.reset.sheet.title": "Box Reset Confirmation",
- "story_event.box_gasha.reset_description.EmptyAll": "When you obtain all rewards,\nthe box gacha lineup will automatically update.",
- "story_event.box_gasha.reset_description.EmptyFeature": "When you obtain all the featured rewards,\nthe box gacha lineup will automatically update.",
- "story_event.box_gasha.reset_description.Optional": "You can manually update the box gacha lineup at any time by executing a reward reset. ※It will update immediately upon execution",
- "story_event.box_gasha.reset_result.sheet.description": "You have obtained all rewards in box {0}\nUpdating the box",
- "story_event.box_gasha.reset_result.sheet.title": "Box Reset Confirmation",
- "story_event.box_gasha.story_reward_gasha_count_sheet.condition": "Unlocked after drawing box gacha {0} times",
- "story_event.box_gasha.story_reward_gasha_count_sheet.title": "Story Event Community Unlock Condition",
- "story_event.close.description": "The event has ended",
- "story_event.close.title": "Event Ended",
- "story_event.close.top": "The event period has ended",
- "story_event.event_bonus": "Event Bonus",
- "story_event.event_coin_bonus": "Event Coin Bonus",
- "story_event.event_coin_bonus_format": "{0} Bonus",
- "story_event.exchange": "Exchange",
- "story_event.exchange_item": "Event Exchange Item",
- "story_event.featured_reward": "Reward\nDetails",
- "story_event.filter.sheet.empty": "No events match the conditions",
- "story_event.filter.story_event_type": "Event Type",
- "story_event.filter.story_event_type.box_gasha": "Season Event",
- "story_event.filter.story_event_type.normal": "Story Event",
- "story_event.get_score_bonus": "+{0}%",
- "story_event.get_score_bonus_max": "/{0}%",
- "story_event.how_to_play": "How to",
- "story_event.list_detail": "List",
- "story_event.main_reward.box_gasha.overlay": "Featured",
- "story_event.main_reward.overlay": "Reward Details",
- "story_event.main_reward.overlay.costume_button": "Costume",
- "story_event.main_reward.overlay.detail_button": "Details",
- "story_event.main_reward.overlay.idol_card": "P-Idol",
- "story_event.main_reward.overlay.support_card": "Support Card",
- "story_event.main_story.point": "Mission Pt",
- "story_event.mission": "Event Missions",
- "story_event.period": "Period",
- "story_event.period.between": "{0}〜{1}",
- "story_event.period.end": "Redemption Period",
- "story_event.pt": "Total Event Pts",
- "story_event.result.event_score_bonus": "Event Pts Bonus",
- "story_event.result.get_score": "Acquired Event Pts",
- "story_event.result.get_score_header": "Event Pts",
- "story_event.result.score_reward_list_header": "Event Reward Progress",
- "story_event.reward": "Event Pts Rewards",
- "story_event.reward.next": "Next Reward",
- "story_event.score": "Event Pt",
- "story_event.sort.event_type": "Event Type",
- "story_event.sort.order": "Normal",
- "story_event.story_reward": "Story Event Commu",
- "story_event.story_reward.next": "Next",
- "story_event.story_reward.reveal_count": "Unlock",
- "terms.terms_sheet.cancel": "Decline",
- "terms.terms_sheet.description": "Please agree to {0} to use this service.\nIf you are a minor, you need consent from a legal guardian (parents, etc.).\n\n※If you don't understand the content, please show the screen to someone at home.",
- "terms.terms_sheet.description.count1": "{0}",
- "terms.terms_sheet.description.count2": "{0} and {1}",
- "terms.terms_sheet.description.count3": "{0}, {1}, and {2}",
- "terms.terms_sheet.description.update": "{0} has been revised.\nYou can continue using the Idolmaster service by confirming the content and agreeing.",
- "terms.terms_sheet.description.update.count1": "{0}",
- "terms.terms_sheet.description.update.count2": "{0} and {1}",
- "terms.terms_sheet.description.update.count3": "{0}, {1}, and {2}",
- "terms.terms_sheet.execute": "Agree",
- "terms.terms_sheet.title": "Agreement Confirmation",
- "time.date": "{0}/{1} {2}:{3}",
- "time.hm": "{0}:{1}",
- "time.hms": "{0}:{1}:{2}",
- "time.hour": "{0} hours",
- "time.hour_minute": "{0}hr {1}min",
- "time.mdhm": "{0}/{1} {2}:{3}",
- "time.minute": "{0} mins",
- "time.ms": "{0}:{1}",
- "time.second": "{0} secs",
- "time.ymd": "{0}/{1}/{2}",
- "time.ymdhm": "{0}/{1}/{2} {3}:{4}",
- "time.ymdhms": "{0}/{1}/{2} {3}:{4}:{5}",
- "title.application.version": "Ver. {0}",
- "title.cache_clear.description": "Deleting cache data may improve performance.\nYour gameplay data will not be deleted.\nAre you sure you want to clear the cache data?",
- "title.cache_clear.toast": "Cache data has been deleted",
- "title.company": "THE IDOLM@STER™& ©Bandai Namco Entertainment Inc.\nDeveloped by QualiArts Inc.",
- "title.data_link": "Data Link",
- "title.delete_userdata.alert": "User data that is not linked cannot be restored",
- "title.delete_userdata.description": "Do you want to delete the user data saved on this device?\n\n■Precautions (Please read carefully)\nDeleting user data will allow you to start from scratch.\nIf you want to restore your game data to continue playing, please link your data before deleting.",
- "title.delete_userdata.execute": "Delete",
- "title.menu": "Menu",
- "title.menu.cache_clear": "Clear Cache",
- "title.menu.customer_support": "Customer Support",
- "title.menu.delete_userdata": "Delete User Data",
- "title.menu.delete_userdata.toast": "User data has been deleted",
- "title.menu.faq": "FAQ",
- "title.menu.graphic_setting": "Graphic Settings",
- "title.menu.sheet.quality.framerate.description": "Higher values provide smoother display.\nIf you prioritize frame rate, we recommend lowering the quality setting by one level.",
- "title.menu.sheet.quality.framerate.title": "Frame Rate",
- "title.menu.sheet.quality.graphic.description": "・Increasing the quality may slow down performance and increase power consumption.\n・If you prioritize graphic settings, we recommend setting the frame rate to 30 FPS.",
- "title.menu.sheet.quality.graphic.detail_setting_guide": "※You can make more detailed settings within the game",
- "title.menu.sheet.quality.graphic.title": "Graphic Settings",
- "title.menu.sheet.quality.save_execute": "Save",
- "title.menu.sheet.quality.title": "Quality Settings",
- "title.menu.twitter": "Twitter",
- "title.menu.url.customer_support.android": "https://bnfaq.channel.or.jp/title/3043",
- "title.menu.url.customer_support.ios": "https://bnfaq.channel.or.jp/title/3042",
- "title.menu.url.faq.android": "https://bnfaq.channel.or.jp/title/3043",
- "title.menu.url.faq.ios": "https://bnfaq.channel.or.jp/title/3042",
- "title.menu.url.twitter": "https://x.com/gkmas_official",
- "title.tap": "TAP TO START",
- "title.user_id": "Producer ID: {0}",
- "title.user_id.hide": "Producer ID: Tap to Display",
- "tower.auto_confirm_sheet.description": "Memory has been organized automatically",
- "tower.auto_confirm_sheet.title": "Auto Organization",
- "tower.battle_confirm.no_slot": "Main memory recommendations will decide turn count, support/trouble, and P-Items",
- "tower.clear_history_sheet.empty_history": "No clear history",
- "tower.clear_history_sheet.title": "STAGE {0} Clear Formation Confirmation",
- "tower.exam.sheet.retire_description": "Retire and return to the stage list?\nRetiring will delete the current progress.",
- "tower.exam.sheet.retire_title": "Retire",
- "tower.invalid_sub_memory_confirm_sheet.description": "The main memory you are trying to organize is different from the sub memory. If you continue, the sub memory will be removed. Is that okay?",
- "tower.invalid_sub_memory_confirm_sheet.title": "Sub Memory Removal Confirmation",
- "tower.judge_base": "Judging Criteria",
- "tower.main_memory_select.decision_button": "Main Choice",
- "tower.no_organized_confirm_sheet.alert": "※Default memory will be automatically organized",
- "tower.no_organized_confirm_sheet.description": "No memory has been organized.\nDo you still want to challenge?",
- "tower.no_organized_confirm_sheet.execute": "Challenge",
- "tower.no_organized_confirm_sheet.title": "No Memory Organized",
- "tower.progress.continue": "Resume",
- "tower.progress.description": "There is information on the stage in progress.\nDo you want to resume the stage?",
- "tower.progress.retire": "Retire",
- "tower.progress.title": "Resume Idol Road",
- "tower.progress.warning": "※If you retire, the data of the current stage will be deleted",
- "tower.rank_mission.battle_rank.description": "Clear with rank {0} or higher",
- "tower.rank_mission.battle_rank_first.description": "Clear with 1st place",
- "tower.rank_mission.title": "Conditions",
- "tower.rank_mission.trigger_count.description": "Achieve {0} times",
- "tower.recommend_effect.label": "Recommended Effect",
- "tower.result.battle.button": "Next",
- "tower.result.clear": "CLEAR",
- "tower.result.clear_rank.button": "Back to List",
- "tower.result.failure": "FAILURE",
- "tower.result.item_get": "You have acquired the following items",
- "tower.result.item_get_auto": "Rewards will be received automatically",
- "tower.result.perfect": "PERFECT",
- "tower.server_force_reset.confirm.description": "If data exists from a challenge attempt on the Idol Road on another device, that data will be discarded.\nDo you wish to proceed?\n\n※This message may appear even if no challenge data exists.",
- "tower.server_force_reset.confirm.title": "Challenge Data Confirmation",
- "tower.slot_auto_confirm_sheet.alert": "※The current formation will not be saved\n※The same plan's memory will be set in both the main memory and sub memory slots",
- "tower.slot_auto_confirm_sheet.description": "Automatically set memory",
- "tower.slot_auto_confirm_sheet.title": "Auto Formation",
- "tower.slot_reset_sheet.alert": "※The current formation will not be saved",
- "tower.slot_reset_sheet.title": "Reset Confirmation",
- "tower.slot_reset_sheet.txt": "Remove all equipped memory",
- "tower.stage.achieve.disable": "Rank-up conditions not met",
- "tower.stage.achieve.max": "Ranked up to the maximum",
- "tower.stage.achieve.receive": "Receive",
- "tower.stage.achieve.until.rankup": "Achievement\nUntil Rank Up",
- "tower.stage.featured_reward.cleared": "Available",
- "tower.stage.featured_reward.not_cleared": "Not Cleared",
- "tower.stage.featured_reward.received": "Acquired",
- "tower.stage.latest_stage": "Latest stage",
- "tower.stage.reward": "Reward",
- "tower.stage.reward.disable": "You have not cleared the specified stage",
- "tower.stage.reward.get": "Acquire",
- "tower.stage.reward.max": "All available rewards have been acquired",
- "tower.stage.stage": "STAGE",
- "tower.stage.start": "Challenge",
- "tower.sub_memory_select.decision_button": "Sub {0} Choice",
- "tower.sub_memory_select.disable_sub_memory.toast": "You cannot unset the configured sub memory slot",
- "tower.sub_memory_select.no_memory": "No memory available for formation.",
- "tower.top.feature.reward.rank": "Acquired at {0}",
- "tower.top.idol.stage": "STAGE",
- "tower.top.prologue": "Prologue",
- "tower.top.reward.disable": "Conditions not met",
- "tower.top.reward.get": "Acquire",
- "tower.top.reward_complete": "All available rewards\nhave been acquired",
- "tower.top.reward_confirm": "Reward Confirmation",
- "tower.top.reward_confirm_description_1": "Acquired by clearing stages",
- "tower.top.reward_confirm_description_2": "Collect a certain number",
- "tower.top.reward_confirm_description_3": "Acquire rewards",
- "tower.top.reward_get_total": "Total Rewards",
- "tower.top.reward_list": "Reward List",
- "tower.top.title": "Idol Road",
- "tower.top.title_label": "Assignment from Asari-sensei",
- "tower.top.title_type": "Idol Road",
- "tower.top.total_badge_reward.reward": "reward",
- "tower.top.total_badge_reward.total": "Total",
- "tutorial.adv.title_op": "Prologue",
- "tutorial.idol.select": "Select Idol",
- "tutorial.idol.select_confirm": "Confirm Idol Selection",
- "tutorial.idol.select_description": "Will you start producing with this idol?\n※You can produce other idols later",
- "tutorial.idol_receive.already_received": "Already Acquired",
- "tutorial.idol_receive.attention_1": "Acquire the initial Produce Idol\nOnce acquired, it cannot be changed",
- "tutorial.idol_receive.attention_2": "Once acquired, it cannot be changed",
- "tutorial.idol_receive.attention_3": "Produce Idols are automatically received",
- "tutorial.idol_receive.attention_4": "Pieces are automatically received",
- "tutorial.idol_receive.description_1": "Do you want to acquire this Produce Idol?",
- "tutorial.idol_receive.description_2": "This is the acquired Produce Idol.\nIt will be converted to [{0}]. Is that okay?",
- "tutorial.idol_receive.description_3": "You have acquired [{0}].",
- "tutorial.idol_receive.description_4": "[{0}] has\nbeen converted to [{1}].",
- "tutorial.idol_receive.difficulty_high": "Advanced",
- "tutorial.idol_receive.difficulty_low": "Beginners",
- "tutorial.idol_receive.difficulty_middle": "Intermediate",
- "tutorial.idol_receive.exchange": "Convert",
- "tutorial.idol_receive.receive": "Get",
- "tutorial.idol_receive.receive_confirm": "Acquisition Confirmation",
- "tutorial.idol_receive.receive_info": "Details",
- "tutorial.idol_receive.received": "Acquisition Complete",
- "tutorial.idol_receive.warning_stage": "※You will acquire the initial state Produce Idol",
- "tutorial.name.confirm": "Producer Name Confirmation",
- "tutorial.name.confirm_description": "Is this Producer Name okay?",
- "tutorial.name.default": "Producer",
- "tutorial.name.description": "Please enter the Producer Name.",
- "tutorial.name.title": "Producer Name Setting",
- "tutorial.name.warning": "Please enter within 10 characters.\n※The Producer Name will be made public in the game.\n※You can change the Producer Name later.\n※Do not enter personal information such as real names, email addresses, phone numbers, etc., or any information that can identify you personally.",
- "tutorial.select.description": "Please select the Idol\nthat you will produce first.",
- "tutorial.select.description2": "※From the second time onwards, you can also produce Idols other than the selected one.",
- "tutorial.skip.description": "Do you want to skip the tutorial?",
- "tutorial.skip.title": "Skip Tutorial",
- "tutorial.tips.next": "Next",
- "twitter_confirm_sheet.description": "Do you want to open the Twitter page?\n※The web browser will launch.",
- "twitter_confirm_sheet.title": "Confirmation",
- "unity.service.init.error": "Initialization failed\n(unity.service.init.error)",
- "upload_memory_photo_error_sheet.cancel": "Cancel",
- "upload_memory_photo_error_sheet.description": "Failed to save the photo due to an error.\nDo you want to retry?\n\n※If you cancel, the captured image will be discarded, and the Memory will be generated with a template image.",
- "upload_memory_photo_error_sheet.retry": "Retry",
- "upload_memory_photo_error_sheet.title": "Error",
- "upload_photo_error_sheet.cancel": "Cancel",
- "upload_photo_error_sheet.description": "Failed to save the photo due to an error.\nDo you want to retry?\n\n※If you cancel, the captured image will not be saved.",
- "upload_photo_error_sheet.retry": "Retry",
- "upload_photo_error_sheet.title": "Error",
- "voice.idol_limit_rank_after": "Training ②",
- "voice.idol_limit_rank_before": "Training ①",
- "voice.idol_potential_rank": "Talent Bloom",
- "voice.idol_produce_select": "Start Produce",
- "voice.idol_use_produce_card": "P-Idol Exclusive Skill Card Use",
- "work.cancel.description": "Do you want to cancel the ongoing work?\nThe progress will not be saved, and no rewards will be obtained.",
- "work.cancel.result": "Work canceled",
- "work.cancel.submit": "Cancel",
- "work.cancel.title": "Work Cancellation Confirmation",
- "work.character.working": "Working",
- "work.fan.label": "No. of Fans",
- "work.fan.unit": "",
- "work.fine": "Excellent Condition",
- "work.fine.confirm": "There are other Idols in Good Shape that can be selected.\nDo you want to proceed as is?",
- "work.jewel.shortage": "Insufficient Jewels",
- "work.level": "Lv{0}",
- "work.level.label": "Lv",
- "work.place.hour_minute": "",
- "work.place.minute": "{0} minutes",
- "work.progress.cancel": "Cancel",
- "work.progress.skip": "Shorten",
- "work.rate_excellent": "Great Success\nRewards {0}x",
- "work.result.fan": "(+{0})",
- "work.result.gift": "Items exceeding the possession limit have been sent to the present box",
- "work.result.submit": "Complete",
- "work.result.title": "Work Complete",
- "work.reward": "Rewards",
- "work.reward.main": "Main Rewards",
- "work.reward_expected": "Expected",
- "work.reward_received": "Rewards",
- "work.select.character_select.fine_description": "Good Shape",
- "work.select.character_select.submit": "Select",
- "work.select.dearness_description": "The amount of rewards increases\naccording to bond level",
- "work.select.description": "Select Work",
- "work.select.work_time_select.submit": "Confirm",
- "work.skip.confirm": "Do you want to complete the work immediately by consuming {0} jewels?",
- "work.skip.count": "Remaining number of times you\ncan shorten today ({0}): {1}/{2}",
- "work.skip.limit": "You have reached the limit of shortening times",
- "work.skip.submit": "Shorten",
- "work.skip.title": "Work Shortening",
- "work.start.submit": "Start",
- "work.start.title": "Work Start Confirmation",
- "work.state.invalid_action": "This work is already completed",
- "work.top.title": "Jobs",
- "期間限定ミッション": "time-limited mission"
-}
\ No newline at end of file
+ "Pポイントが少ない場合、相談を開始する時に\n確認メッセージを表示します。": "If P-Points are low, a confirmation message will be displayed when starting a consultation.",
+ "account_delete.confirm.checkbox_text": "Confirmed",
+ "account_delete.confirm.description": "■Important Notes (※Please read carefully)\n・Game data will be deleted and will no longer be accessible.\n・Currently owned paid/free jewels will be lost.\n・Game data transfer settings via Bandai Namco ID\n will be disabled.\n・Deleted accounts cannot be restored.",
+ "account_delete.confirm.title": "Request for Account Deletion",
+ "account_delete.confirm.warning": "Deleted accounts cannot be restored.\nSelecting [Confirm] will launch an external browser and redirect you to the support site request page.",
+ "achievement.category.idol": "Idol",
+ "achievement.category.other": "Other",
+ "achievement.category.produce": "Produce",
+ "achievement.cell.character_header": "{0} Basic Achievements",
+ "achievement.cell.common_header": "Basic",
+ "achievement.cell.idol_card_lock": "Idol Locked",
+ "achievement.detail.title": "Achievement Details",
+ "achievement.filter.idol": "Idol",
+ "achievement.filter.no_has": "Locked",
+ "achievement.idol.title": "Idol",
+ "achievement.idol_skin.description": "The following are the produce idols eligible for this achievement",
+ "achievement.idol_skin.title": "Eligible Achievements Idols",
+ "achievement.master.breakdown.achievement.total": "Total",
+ "achievement.master.breakdown.title": "Total Achievements Breakdown",
+ "achievement.master.breakdown.total": "Total Achievements",
+ "achievement.master.description": "Master Achievements\nRank up by accumulating\nstars from Idol Achievements.",
+ "achievement.master.progress.next": "Until Unlock",
+ "achievement.master.rank": "Rank",
+ "achievement.master.rank_up.next": "Next Rank",
+ "achievement.master.rank_value": "Rank {0}",
+ "achievement.master.reward.description": "You can receive rewards upon reaching a certain rank",
+ "achievement.master.reward.title": "Reward Confirmation",
+ "achievement.master.reward_button": "Rewards",
+ "achievement.master.reward_title": "Next Rank-Up Rewards",
+ "achievement.master.star": "Stars",
+ "achievement.master.title": "Master Achievement Details",
+ "achievement.other.title": "Other",
+ "achievement.produce.title": "Produce",
+ "achievement.reward": "Rewards",
+ "achievement.reward.get": "New",
+ "achievement.reward.upgrade": "RANK UP!",
+ "achievement.setting": "Achievement Settings",
+ "achievement.top.description1": "Achievements can be\nobtained by meeting\nvarious conditions.",
+ "achievement.top.description2": "By obtaining them,\nyou can receive various rewards.",
+ "achievement.top.description3": "etc.",
+ "achievement.top.title": "Achievements",
+ "achievement.tower.coming_soon": "COMING SOON",
+ "achievement.tower.detail.description": "Will rank up based on the number obtained",
+ "achievement.tower.detail.title": "Achievement Details on Idol Road",
+ "achievement.tower.detail.to_tower": "To Idol Road",
+ "achievement.tower.star_max_1": "(Max Obtainable",
+ "achievement.tower.star_max_2": ")",
+ "achievement.tower.star_total": "Total",
+ "achievement.tower.title": "Idol Road",
+ "achievement.true_end": "True End Achievements",
+ "achievement.true_end.bonus_rate": "+{0}%",
+ "achievement.true_end.condition": "Achieve 3 True End condition and place 1st in the final exam of Produce: [Hajime]",
+ "achievement.true_end.condition_header": "Unlock Conditions",
+ "achievement.true_end.initial_stamina": "Initial Stamina",
+ "achievement.true_end.initial_status": "Initial Status",
+ "achievement.true_end.lesson_bonus": "Lesson Bonus",
+ "achievement.true_end.receive.description": "True End bonuses\napply to all produce idols of the corresponding idol.",
+ "achievement.true_end.sub_header": "True End Condition Achievements",
+ "achievement.true_end_bonus": "True End Bonus",
+ "achievement.true_end_condition.achieved": "True End Achieved",
+ "achievement.true_end_condition.achievements": "True End Condition Achievements",
+ "achievement.true_end_condition.description": "Obtain the following achievements\nand place 1st in the final exam of Produce: Regular Performance [Hajime].",
+ "achievement.true_end_condition.receive.release.description": "True End Condition Achievements",
+ "achievement.true_end_condition.receive.title1": "True End Conditions",
+ "achievement.true_end_condition.receive.title2": "Completed",
+ "achievement.true_end_condition.title": "True End Conditions",
+ "adv.button.auto": "×1.0",
+ "adv.button.auto_none": "AUTO",
+ "adv.button.auto_speed_up": "×1.5",
+ "adv.button.fast_forward": "FAST",
+ "adv.button.log": "LOG",
+ "adv.button.skip": "SKIP",
+ "adv.log_overlay.title": "Conversation Log",
+ "app_tracking_transparency_sheet.description": "Thank you for choosing our app among many others. Tapping [Next] will display a dialog for tracking permission.\nBy allowing it, you will see ads from the Bandai Namco Group that may interest you outside the game.\n\n【How to Allow Tracking】\nAllow in the displayed dialog\n※Tracking settings can be changed anytime from the device settings",
+ "app_tracking_transparency_sheet.execute": "Next",
+ "app_tracking_transparency_sheet.info": "More Details",
+ "app_tracking_transparency_sheet.info_link": "https://legal.bandainamcoent.co.jp/privacy/Trackingdetail",
+ "app_tracking_transparency_sheet.title": "Please Cooperate with Tracking Permission",
+ "audition.battle_start.bonus_value": "{0}%",
+ "audition.battle_start.button.next": "Tap to Next",
+ "audition.battle_start.clear_border": "Clear Conditions",
+ "audition.battle_start.config_title": "Evaluation Criteria",
+ "audition.battle_start.dearness": "Bond Effect",
+ "audition.battle_start.evaluate.bad": "Keep Trying!",
+ "audition.battle_start.evaluate.good": "Good!",
+ "audition.battle_start.evaluate.great": "Great!",
+ "audition.battle_start.evaluate.normal": "Almost There!",
+ "audition.battle_start.start_button": "Start Battle",
+ "audition.config.rank_description": "{0} /Above",
+ "audition.config.score_description": "Or Score {0} or Higher",
+ "card.common.recommend_effect": "Recommend",
+ "card.detail.enhance.confirm.skill.after.name": "{0}Lv{1}",
+ "card.detail.enhance.confirm.skill.after.value": "{0}{1}%",
+ "card.detail.enhance.confirm.skill.before.name": "{0}Lv{1}",
+ "card.detail.enhance.confirm.skill.before.value": "{0}{1}%",
+ "card.detail.enhance.invalid.lv_max": "Level Cap Reached",
+ "card.detail.enhance.invalid.point.exp.short": "Not Enough Training Pts",
+ "card.detail.enhance.invalid.point.skill.short": "Not Enough Skill Upgrade Items",
+ "card.detail.enhance.point.consumption.change": "{0} {1}",
+ "card.detail.enhance.point.lv_change": "Lv{0}→{1}",
+ "card.detail.enhance.point.max_lv": "Max Level",
+ "card.detail.memory.equip.other_card.confirm.description": "{0} is currently equipped\nDo you want to replace it?",
+ "card.detail.memory.equip.other_card.confirm.title": "Confirmation",
+ "card.detail.memory.slot.release_level": "Unlock at Lv{0}",
+ "card.detail.name": "【{0}】{1}",
+ "card.detail.parameter.level": "Lv{0}",
+ "card.detail.parameter.minus": "-{0}",
+ "card.detail.parameter.plus": "+{0}",
+ "card.detail.parameter.plus_percent": "+{0}%",
+ "card.filter.another_idol": "Another Idol",
+ "card.filter.character": "Idol",
+ "card.filter.idol_card_invalid": "No P-Idols Match the Criteria",
+ "card.filter.live_battle_stage": "Stage Suitability",
+ "card.filter.produce_class": "Plan",
+ "card.filter.produce_plan_type": "Plan",
+ "card.filter.produce_plan_type.common": "Common",
+ "card.filter.produce_plan_type_support": "Assignable Plan",
+ "card.filter.produce_plan_type_support.common": "No Restrictions",
+ "card.filter.produce_plan_type_support.plan1": "Only Sense",
+ "card.filter.produce_plan_type_support.plan2": "Only Logic",
+ "card.filter.produce_plan_type_support.plan3": "Only Anomaly",
+ "card.filter.rarity": "Rarity",
+ "card.filter.show_owned": "Own",
+ "card.filter.show_owned_false": "Not Owned",
+ "card.filter.show_owned_true": "Own",
+ "card.filter.show_released": "Produce Idol Unlock Status",
+ "card.filter.show_released_false": "Locked",
+ "card.filter.show_released_true": "Unlocked",
+ "card.filter.show_unreleased": "Unlocked Idol",
+ "card.filter.show_unreleased_show": "Show",
+ "card.filter.story_character": "Idol Appearing in Commu",
+ "card.filter.support_card_invalid": "No Support Cards Match the Criteria",
+ "card.filter.support_card_type": "Type",
+ "card.filter.true_end": "True End",
+ "card.filter.true_end_cleared": "Achieved",
+ "card.filter.true_end_not_cleared": "Not Achieved",
+ "card.idol.card.detail.enhance.after_level": "Lv{0}",
+ "card.idol.card.detail.enhance.before_level": "Lv{0}",
+ "card.idol.produce_ability": "P-Idol Ability",
+ "card.idol.produce_ability_confirm": "P-Idol Ability Details",
+ "card.idol.produce_ability_lock_level_limit_rank": "Unlock at Training Stage {0}",
+ "card.idol.produce_ability_lock_potential_rank": "Unlock at Potential Blooming Stage {0}",
+ "card.idol.produce_ability_unlock": "Unlock P-Idol Ability",
+ "card.idol.produce_ability_upgrade": "Enhance P-Idol Ability",
+ "card.idol_card.detail.button.change_list": "P-Idol List",
+ "card.idol_card.detail.button.costume": "Costume",
+ "card.idol_card.detail.button.enhance": "Training",
+ "card.idol_card.detail.button.level_limit": "Training",
+ "card.idol_card.detail.button.max_upgrade": "Max LV",
+ "card.idol_card.detail.button.potential_rank": "Potential",
+ "card.idol_card.detail.button.release": "Open",
+ "card.idol_card.detail.button.roster": "Roster",
+ "card.idol_card.detail.button.story": "Commu",
+ "card.idol_card.detail.tab.live_battle": "Contest",
+ "card.idol_card.detail.tab.produce": "Produce",
+ "card.idol_card.detail_sheet.title": "Idol Details",
+ "card.idol_card.enhance.overlay.button.execute": "Training",
+ "card.idol_card.enhance.overlay.message.max": "Leveled up to Max",
+ "card.idol_card.enhance.toast.executed": "Trained from Lv{0} to {1}",
+ "card.idol_card.enhance_confirm_sheet.button.execute": "Train",
+ "card.idol_card.enhance_confirm_sheet.message": "Do you want to use items to train to the specified level?",
+ "card.idol_card.enhance_confirm_sheet.title": "Training Confirmation",
+ "card.idol_card.enhance_overlay.label.live_battle": "Contest",
+ "card.idol_card.enhance_overlay.label.produce": "Produce",
+ "card.idol_card.enhance_overlay.title": "Training",
+ "card.idol_card.high_score": "Score Target",
+ "card.idol_card.info.level_limit_rank": "Rank",
+ "card.idol_card.info.potential_rank": "Potential",
+ "card.idol_card.list.another_lock_label": "Unlock by acquiring {0}",
+ "card.idol_card.list.label.releasable": "Unlockable",
+ "card.idol_card.list.label.releasable_card_count": "{0} Idols are unlockable",
+ "card.idol_card.list.label.unreleased": "Unreleased Idols",
+ "card.idol_card.list.label.upgradable_level_limit_rank": "Trainable",
+ "card.idol_card.list.label.upgradable_potential_rank": "Potential Bloomable",
+ "card.idol_card.list.max": "Info when Training/Potential is at max",
+ "card.idol_card.list.title": "Produce Idol List",
+ "card.idol_card.preview.attention": "True End bonus not included",
+ "card.idol_card.preview.attention_live": "3D live is available upon achieving True End",
+ "card.idol_card.produce_parameter.title": "Initial Parameters",
+ "card.idol_card.release.confirm.sheet.message": "Do you want to use items to unlock the produce idol?",
+ "card.idol_card.release.confirm.sheet.title": "Idol Unlock Confirmation",
+ "card.idol_card.release.description": "Do you want to use materials to unlock P-Idols?",
+ "card.idol_card.release.execute": "Unlock",
+ "card.idol_card.release.original_top_release_enable": "Unlockable",
+ "card.idol_card.release.title": "Idol Unlock",
+ "card.idol_card.release.toast.executed": "Unlocked",
+ "card.idol_card.roster_confirm_sheet.description": "Do you want to transition to the roster?",
+ "card.idol_card.roster_confirm_sheet.title": "Confirmation",
+ "card.idol_card.skin_change_sheet.already_set": "This P-Idol is already set",
+ "card.idol_card.skin_change_sheet.button_label": "P Idol\nChange",
+ "card.idol_card.skin_change_sheet.changed": "Switched",
+ "card.idol_card.skin_change_sheet.costume": "Costume",
+ "card.idol_card.skin_change_sheet.current": "Currently Set",
+ "card.idol_card.skin_change_sheet.description": "Please select the produce idol to set",
+ "card.idol_card.skin_change_sheet.head": "Hairstyle",
+ "card.idol_card.skin_change_sheet.image": "Image",
+ "card.idol_card.skin_change_sheet.music": "Live Song",
+ "card.idol_card.skin_change_sheet.title": "Change P-Idol",
+ "card.idol_card.skin_new_confirm_cancel": "Do not switch",
+ "card.idol_card.skin_new_confirm_description": "You have obtained a new produce idol that can be switched.\nDo you want to switch?",
+ "card.idol_card.skin_new_confirm_execute": "Switch",
+ "card.idol_card.skin_new_confirm_warning": "※Live song will change\n※There is no P-Idol Commu for another produce idol",
+ "card.idol_card.story_confirm_sheet.description": "Do you want to transition to the Commu?",
+ "card.idol_card.story_confirm_sheet.title": "Confirmation",
+ "card.idol_card.upgrade.another_costume.move": "Set",
+ "card.idol_card.upgrade.another_costume.receive": "Received costume as a reward for achieving Potential Blooming Stage {0}",
+ "card.idol_card.upgrade.another_costume.title": "Costume Acquired",
+ "card.idol_card.upgrade.level_limit.label.change": "Max Lv",
+ "card.idol_card.upgrade.level_limit.message.max": "Trained to max level",
+ "card.idol_card.upgrade.level_limit.toast.max": "Training stage is at max",
+ "card.idol_card.upgrade.potential_rank.description": "Use {0} to perform Potential Blooming",
+ "card.idol_card.upgrade.potential_rank.execute": "Bloom",
+ "card.idol_card.upgrade.potential_rank.message.max": "Potential Bloomed to max",
+ "card.idol_card.upgrade.potential_rank.toast.max": "Potential Blooming stage is at max",
+ "card.idol_card.upgrade_level_limit.execute": "Train",
+ "card.idol_card.upgrade_level_limit_confirm_sheet.button.execute": "Train",
+ "card.idol_card.upgrade_level_limit_confirm_sheet.message": "Do you want to use items to train to the specified stage?",
+ "card.idol_card.upgrade_level_limit_confirm_sheet.title": "Training Stage Confirmation",
+ "card.idol_card.upgrade_level_limit_rank_overlay.button.execute": "Training",
+ "card.idol_card.upgrade_level_limit_rank_overlay.label.illustration": "Illustration Unlock",
+ "card.idol_card.upgrade_level_limit_rank_overlay.label.level_limit": "Max Lv",
+ "card.idol_card.upgrade_level_limit_rank_overlay.label.produce": "Produce",
+ "card.idol_card.upgrade_level_limit_rank_overlay.title": "Training",
+ "card.idol_card.upgrade_level_limit_rank_overlay.unreleased": "Unreleased",
+ "card.idol_card.upgrade_potential_rank_confirm_sheet.button.execute": "Upgrade Potential",
+ "card.idol_card.upgrade_potential_rank_confirm_sheet.message": "Do you want to use items to perform Potential Blooming to the specified stage?",
+ "card.idol_card.upgrade_potential_rank_confirm_sheet.title": "Potential Blooming Confirmation",
+ "card.idol_card.upgrade_potential_rank_overlay.button.execute": "Potential",
+ "card.idol_card.upgrade_potential_rank_overlay.label.live_battle": "Contest",
+ "card.idol_card.upgrade_potential_rank_overlay.label.produce": "Produce",
+ "card.idol_card.upgrade_potential_rank_overlay.title": "Potential",
+ "card.info.idol_card.level_limit": "Training",
+ "card.info.idol_card.level_limit_step": "Training Stage",
+ "card.info.idol_card.plan_condition.common": "No Plan Restriction",
+ "card.info.idol_card.plan_condition.plan1": "Sense Only",
+ "card.info.idol_card.plan_condition.plan2": "Logic Only",
+ "card.info.idol_card.plan_condition.plan3": "Anomaly Only",
+ "card.info.idol_card.potential_rank": "Potential",
+ "card.info.label.max": "Max",
+ "card.info.level": "Lv",
+ "card.info.level.slash": "/",
+ "card.info.support_card.level_limit": "Lvl Limit",
+ "card.info.support_card.type": "Type",
+ "card.list.title": "Idol List",
+ "card.param.produce.growth_rate": "{0}%",
+ "card.param.produce.label": "Initial Parameters/Bonus",
+ "card.produce_event.overlay.label.item": "Obtainable Items",
+ "card.produce_event.overlay.label.parameter": "Parameter Increase",
+ "card.produce_event.overlay.label.produce_card": "Obtainable Skill Card: [{0}]",
+ "card.produce_event.overlay.title": "Support Event Details",
+ "card.sheet.material.label": "Required Items",
+ "card.skill.level": "Lv{0}",
+ "card.skill_list.heading.lock_skill": "Support Ability (Locked)",
+ "card.skill_list.heading.produce_card": "Skill Card Upgrade",
+ "card.skill_list.heading.unlock_skill": "Support Ability (Unlocked)",
+ "card.sort.character_order": "Idol",
+ "card.sort.created_time": "Acquisition Date",
+ "card.sort.group.common": "Common",
+ "card.sort.group.event": "Event Limited",
+ "card.sort.idol_card_level_limit_rank": "Training Stage",
+ "card.sort.idol_card_potential_rank": "Talent Blooming Stage",
+ "card.sort.level": "Lv",
+ "card.sort.produce_dance": "Initial Dance",
+ "card.sort.produce_dance_growth_rate_permil": "Lesson Bonus\nDance",
+ "card.sort.produce_plan_type": "Plan",
+ "card.sort.produce_stamina": "Initial Stamina",
+ "card.sort.produce_visual": "Initial Visual",
+ "card.sort.produce_visual_growth_rate_permil": "Lesson Bonus\nVisual",
+ "card.sort.produce_vocal": "Initial Vocal",
+ "card.sort.produce_vocal_growth_rate_permil": "Lesson Bonus\nVocal",
+ "card.sort.rarity": "Rarity",
+ "card.sort.story_event_point_bonus": "Event Pt Bonus",
+ "card.sort.support_card_level_limit_rank": "Lvl Limit Break",
+ "card.sort.support_card_type": "Type",
+ "card.status.live_battle.label.skill": "Skill",
+ "card.status.live_battle.label.stage": "Suitability",
+ "card.status.live_battle.label.total": "Total Pwr",
+ "card.status.live_battle.label.type": "Type",
+ "card.status.produce.label.growth_rate": "Bonus",
+ "card.status.produce.label.plan": "Plan",
+ "card.status.produce.label.produce_card": "Skill Card",
+ "card.status.produce.label.produce_item": "P-Items",
+ "card.status.produce.label.produce_skill": "Skill",
+ "card.status.produce.label.status_up": "Initial Value",
+ "card.support.card.detail.max": "Info at Max Lvl",
+ "card.support.card.detail.title": "S Idol",
+ "card.support_card.detail.badge.enhance": "Raise",
+ "card.support_card.detail.badge.unlock": "Open",
+ "card.support_card.detail.button.enhance": "Lv Enhance",
+ "card.support_card.detail.button.level_limit": "Lvl Limit Break",
+ "card.support_card.detail.button.preview_max": "At Max Lv/Limit Break",
+ "card.support_card.detail.execute_already_max": "Already Enhanced to Max",
+ "card.support_card.detail.lesson_support": "Lesson Support:",
+ "card.support_card.detail.lesson_support_all": "All Lessons",
+ "card.support_card.detail.lesson_support_da": "Dance Lesson",
+ "card.support_card.detail.lesson_support_vi": "Visual Lesson",
+ "card.support_card.detail.lesson_support_vo": "Vocal Lesson",
+ "card.support_card.detail.level_limit.execute_already_max": "Already at Max Level Limit",
+ "card.support_card.detail.lock_text": "Unlock at Lv{0}",
+ "card.support_card.detail.produce_ability": "Support Ability",
+ "card.support_card.detail.produce_card": "Skill Card",
+ "card.support_card.detail.produce_card.initial": "Start",
+ "card.support_card.detail.produce_card.random": "Random",
+ "card.support_card.detail.produce_event": "Support Event",
+ "card.support_card.detail.produce_reward.get_icon": "Get",
+ "card.support_card.detail.produce_story": "P-Commu",
+ "card.support_card.detail.produce_story.number": "Story {0}",
+ "card.support_card.detail.type": "Type",
+ "card.support_card.enhance.button.execute": "Lv Enhance",
+ "card.support_card.enhance.used_point_text": "-{0:N0}",
+ "card.support_card.enhance_confirm_sheet.button.execute": "Lv Enhance",
+ "card.support_card.enhance_confirm_sheet.message": "Consume materials to enhance to the specified level. Proceed?",
+ "card.support_card.enhance_confirm_sheet.title": "Lv Enhance Confirmation",
+ "card.support_card.enhance_overlay.button.execute": "Lv Enhance",
+ "card.support_card.enhance_overlay.label.produce_event": "Support Event",
+ "card.support_card.enhance_overlay.label.produce_skill": "Support Ability",
+ "card.support_card.enhance_overlay.label.support_bonus": "Support Bonus",
+ "card.support_card.enhance_overlay.message.max": "Leveled up to Max",
+ "card.support_card.enhance_overlay.title": "Lv Enhance",
+ "card.support_card.exchange.confirm.sheet.alert.exchange": "※The selected support card will be lost",
+ "card.support_card.exchange.confirm.sheet.alert.level_limit": "This includes support cards with Level Limit Break",
+ "card.support_card.exchange.confirm.sheet.list_cell.count": "x{0:N0}",
+ "card.support_card.exchange.confirm.sheet.message": "Convert the selected support card to items. Proceed?",
+ "card.support_card.exchange.confirm.sheet.title": "Conversion Confirmation",
+ "card.support_card.exchange.level_limit.confirm.sheet.message": "Includes support cards with Level Limit Break (). Convert anyway?",
+ "card.support_card.exchange.level_limit.confirm.sheet.title": "Conversion Confirmation",
+ "card.support_card.exchange_select.button.clear_all": "Clear All",
+ "card.support_card.exchange_select.button.disabled": "No support cards selected for conversion",
+ "card.support_card.exchange_select.button.execute": "Convert",
+ "card.support_card.exchange_select.button.ignore_require": "Exclude Level Limit",
+ "card.support_card.exchange_select.button.select_all": "Select All",
+ "card.support_card.exchange_select.completed": "Conversion completed",
+ "card.support_card.exchange_select.list_empty": "No convertible support cards available",
+ "card.support_card.exchange_select.title": "Support Conversion",
+ "card.support_card.list.button.enter": "View Details",
+ "card.support_card.list.label.upgradable_level_limit_rank": "Lvl Limit Break",
+ "card.support_card.list.support_bonus": "Support Bonus",
+ "card.support_card.list.support_bonus.value": "+{0}%",
+ "card.support_card.list.user_card.empty": "No support cards available",
+ "card.support_card.upgrade.level_limit.message.max": "Fully Level Limit Broken",
+ "card.support_card.upgrade_level_limit_confirm_sheet.button.execute": "Lvl Limit Break",
+ "card.support_card.upgrade_level_limit_confirm_sheet.message": "Consume items to perform a Level Limit Break to the specified stage?",
+ "card.support_card.upgrade_level_limit_confirm_sheet.title": "Level Limit Break Confirmation",
+ "card.support_card.upgrade_level_limit_rank_overlay.button.execute": "Break Limit",
+ "card.support_card.upgrade_level_limit_rank_overlay.description": "Consume {0} support cards to uncap",
+ "card.support_card.upgrade_level_limit_rank_overlay.label.max_level": "Max Lv",
+ "card.support_card.upgrade_level_limit_rank_overlay.lack": "Insufficient Quantity",
+ "card.support_card.upgrade_level_limit_rank_overlay.level_change": "Lv{0}",
+ "card.support_card.upgrade_level_limit_rank_overlay.quantity": "{0:N0}/{1:N0}",
+ "card.support_card.upgrade_level_limit_rank_overlay.title": "Lvl Limit Break",
+ "card.support_card_exchange_select_overlay.button.disabled": "No support cards selected for conversion",
+ "card.top.title": "Idol",
+ "card.upgrade.toast.less_item": "Insufficient items",
+ "card.upgrade_status_list.costume": "Costume Unlock",
+ "card.upgrade_status_list.heading.level_limit_rank": "Training Upgrade Details",
+ "card.upgrade_status_list.heading.potential_rank": "Talent Blooming Upgrade Details",
+ "card.upgrade_status_list.image": "Image Unlock",
+ "card.upgrade_status_list.lock": "Unlock at {0} Stage {1}",
+ "card.upgrade_status_list.parameter": "Parameter & Lesson Bonus Up",
+ "card.upgrade_status_list.produce_card": "Exclusive P-Card Upgrade",
+ "card.upgrade_status_list.produce_item": "Exclusive P-Item Upgrade",
+ "card.upgrade_status_list.produce_skill_release": "P-Idol Ability Unlock",
+ "card.upgrade_status_list.produce_skill_upgrade": "P-Idol Ability Upgrade",
+ "card.upgrade_status_list.rank_label": "{0} Stage",
+ "character_detail.type.age": "Age",
+ "character_detail.type.birthday": "Birthday",
+ "character_detail.type.birthplace": "Birthplace",
+ "character_detail.type.bloodtype": "Blood Type",
+ "character_detail.type.cv": "CV",
+ "character_detail.type.dominanthand": "Dominant Hand",
+ "character_detail.type.grade": "Grade",
+ "character_detail.type.height": "Height",
+ "character_detail.type.hobby": "Hobby",
+ "character_detail.type.specialskill": "Special Skill",
+ "character_detail.type.threesize": "Measurements",
+ "character_detail.type.trouble": "Trouble",
+ "character_detail.type.weight": "Weight",
+ "character_detail.type.zodiacsign": "Zodiac Sign",
+ "check.create.user.alert.cancel": "Close",
+ "check.create.user.alert.description": "If you change devices,\nplease link your data and restart the app.\n\nIf you cannot start the game after restarting the app, please contact us below.",
+ "check.create.user.alert.ok": "Contact Us",
+ "check.create.user.alert.title": "Confirmation",
+ "common.100million": "{0}M",
+ "common.10thousand": "{0}K",
+ "common.achievement": "Achievements",
+ "common.ap": "AP",
+ "common.ap.description": "Pts mainly used when starting a Produce",
+ "common.assist": "Assist",
+ "common.back": "Back",
+ "common.back_key.application_quit.button_quit": "Quit",
+ "common.back_key.application_quit.description": "Do you want to quit the app?",
+ "common.back_key.application_quit.title": "Quit App",
+ "common.back_key.invalid": "This action cannot be performed",
+ "common.buy": "Purchase",
+ "common.cancel": "Cancel",
+ "common.card": "Idol",
+ "common.card.full_name": "[{0}]{1}",
+ "common.card.level": "Lv{0}",
+ "common.card.name": "[{0}]",
+ "common.card.name_with_skin": "[{0}] {1}",
+ "common.card.rank.default": "-",
+ "common.character": "Idol",
+ "common.clear_all": "Clear All",
+ "common.clear_all_filter": "Reset Filter",
+ "common.close": "Close",
+ "common.common": "Common",
+ "common.confirm": "Confirm",
+ "common.costume": "Costume",
+ "common.costume.category": "Costume",
+ "common.costume.description": "Costume of {0}",
+ "common.costume_head.category": "Hair",
+ "common.costume_head.description": "Hairstyle of {0}",
+ "common.count": "×{0:N0}",
+ "common.count.level": "Lv{0:N0}",
+ "common.count.people": "{0:N0}",
+ "common.count.point": "Pt",
+ "common.count.with_suffix": "{0} times",
+ "common.dance": "Dance",
+ "common.days": "{0} days",
+ "common.dearness": "Bond",
+ "common.dearness.level": "Lv{0}",
+ "common.dearness.level.icon": "Lv",
+ "common.dearness.level_full": "Bond Lv{0}",
+ "common.dearness.report.disable.toast": "Unlocked by viewing the relevant Commu",
+ "common.decide": "Confirm",
+ "common.delete": "Delete",
+ "common.dot": "・",
+ "common.ellipses": "…",
+ "common.equipped": "In Use",
+ "common.exchange": "Exchange",
+ "common.execute": "Execute",
+ "common.fan.label": "No. of Fans",
+ "common.filter": "Filter",
+ "common.finish": "Finish",
+ "common.follow": "Follow",
+ "common.follower": "Follower",
+ "common.friend": "Friend",
+ "common.friend_follow_limit_count": "Increase Follow Limit",
+ "common.friend_follow_limit_count.description": "Increases the maximum number of follows",
+ "common.grade.unknown": "No Rating",
+ "common.guild": "Circle",
+ "common.hover.action_point.label": "AP Full Recovery:",
+ "common.hover.item.location": "Method",
+ "common.hover.total_jewel.description": "Breakdown of Owned Jewels",
+ "common.hover.total_jewel.free_only_label": "Free",
+ "common.hover.total_jewel.paid_only_label": "Paid",
+ "common.hyphen": "-",
+ "common.hyphen.middle": "-",
+ "common.hyphen_full": "ー",
+ "common.idol": "Idol",
+ "common.idol_card_skin.category": "Produce Idol",
+ "common.inquiry": "Contact Us",
+ "common.invitation_pt": "Invitation Pt",
+ "common.invitation_pt.description": "Pts received for inviting friends",
+ "common.item": "Items",
+ "common.item.category": "Item",
+ "common.jewel": "Jewel",
+ "common.jewel.description": "Items that can be used for Gacha, etc.",
+ "common.jewel_free_consume": "Free Jewels are consumed first.",
+ "common.jewel_free_only": "Free Jewels",
+ "common.jewel_free_only_label": "Free",
+ "common.jewel_owned": "Owned Jewels",
+ "common.jewel_paid_only": "Paid Jewels",
+ "common.jewel_paid_only_label": "Paid",
+ "common.landscape": "Landscape",
+ "common.level": "Lv{0}",
+ "common.link.text": "{1}",
+ "common.list.before_all_load": "See More",
+ "common.live_battle_stage.ed": "ED",
+ "common.live_battle_stage.ed.description": "Parameters are enhanced when assigned to ED stage",
+ "common.live_battle_stage.ed.name": "ED Compatibility",
+ "common.live_battle_stage.mid": "MID",
+ "common.live_battle_stage.mid.description": "Parameters are enhanced when assigned to MID stage",
+ "common.live_battle_stage.mid.name": "MID Compatibility",
+ "common.live_battle_stage.op": "OP",
+ "common.live_battle_stage.op.description": "Parameters are enhanced when assigned to OP stage",
+ "common.live_battle_stage.op.name": "OP Compatibility",
+ "common.live_battle_type.buffer.description": "Mainly possesses skills that lower opponent's abilities or relate to stamina and mental skills",
+ "common.live_battle_type.buffer.name": "Mental Skill Card Type",
+ "common.live_battle_type.scorer.description": "Mainly possesses high multiplier score earning skills",
+ "common.live_battle_type.scorer.name": "Score Type",
+ "common.live_battle_type.supporter.description": "Mainly possesses skills that enhance the abilities of self or allies",
+ "common.live_battle_type.supporter.name": "Support Type",
+ "common.local_flag.description": "Do not show again",
+ "common.maintenance": "Maintenance",
+ "common.map": "Map",
+ "common.meishi_base.description": "Backgrounds that can be set on a business card",
+ "common.meishi_base_asset.category": "Card BG",
+ "common.meishi_illustration_asset.category": "Card Part",
+ "common.memory": "Memory",
+ "common.memory.category": "Memory",
+ "common.mental": "Mental",
+ "common.menu.button_type.Achievement": "Achievements",
+ "common.menu.button_type.Circle": "Circle",
+ "common.menu.button_type.Costume": "Costume",
+ "common.menu.button_type.DataLinkage": "Data Linkage",
+ "common.menu.button_type.Friend": "Friend",
+ "common.menu.button_type.Guild": "Circle",
+ "common.menu.button_type.Help": "Help",
+ "common.menu.button_type.Inquiry": "Contact Us",
+ "common.menu.button_type.Item": "Items",
+ "common.menu.button_type.Media": "Media",
+ "common.menu.button_type.Meishi": "Business Card",
+ "common.menu.button_type.Music": "Music",
+ "common.menu.button_type.Other": "Other",
+ "common.menu.button_type.PhotoAlbum": "Photo Album",
+ "common.menu.button_type.PictureBookIdolSelect": "Live Filming",
+ "common.menu.button_type.PictureBookProduceCollection": "P-Encyclopedia",
+ "common.menu.button_type.Predownload": "Bulk DL",
+ "common.menu.button_type.ProduceAchievement": "Achievements",
+ "common.menu.button_type.ProduceDearness": "Bond",
+ "common.menu.button_type.ProduceDeck": "Formation Info",
+ "common.menu.button_type.ProduceHelp": "Help",
+ "common.menu.button_type.ProduceLiveCostume": "Costume Setting",
+ "common.menu.button_type.ProduceLog": "Log",
+ "common.menu.button_type.ProduceRetire": "Retire",
+ "common.menu.button_type.ProduceSchedule": "P-Note",
+ "common.menu.button_type.ProduceSetting": "Setting",
+ "common.menu.button_type.ProduceToHome": "Suspend",
+ "common.menu.button_type.Profile": "Profile",
+ "common.menu.button_type.Roster": "Roster",
+ "common.menu.button_type.SeminarLog": "Log",
+ "common.menu.button_type.SeminarRetire": "Retire",
+ "common.menu.button_type.SeminarRetry": "Retry",
+ "common.menu.button_type.Setting": "Setting",
+ "common.menu.button_type.Shop": "Shop",
+ "common.menu.button_type.Title": "Title",
+ "common.menu.button_type.TowerRankMission": "Clear Conditions",
+ "common.menu.button_type.TowerRetire": "Retire",
+ "common.menu.sheet.back_to_title.description": "Return to the title. Are you sure?",
+ "common.minus": "-{0}",
+ "common.minus.sign": "-",
+ "common.mission_pass_pt": "Mission Pass Pt",
+ "common.mission_pass_pt.description": "Pts required to receive Mission Pass rewards",
+ "common.mission_point.description": "Pts required to receive cumulative mission rewards",
+ "common.money": "Money",
+ "common.money_support": "Activity Support",
+ "common.move": "Move",
+ "common.music": "Music",
+ "common.music.category": "Music",
+ "common.mutual_follow": "Mutual Follow",
+ "common.name": "{0} {1}",
+ "common.network.error.account_ban.description": "Account use has been restricted due to suspected violation of the Terms of Service.",
+ "common.network.error.account_ban.temporary.description": "Due to suspected violations of the terms of service, the use of the account is temporarily restricted.",
+ "common.network.error.account_ban.temporary.title": "Temporary Account Restriction",
+ "common.network.error.account_ban.title": "Account Restriction",
+ "common.network.error.authorization": "Authentication Error",
+ "common.network.error.ban.description": "If you have no recollection of any violations, please contact support.",
+ "common.network.error.ban.release_expected_time": "Expected Release Time: {0}",
+ "common.network.error.ban_alert.description": "There is a suspicion of actions violating the terms of service.\n\n▼ Examples of prohibited actions:\n・Using external tools\n・Account sharing\n・Harassment of other users\n・Intentional exploitation of in-game bugs\n・Other actions violating laws or the terms of service\n\nPlease play by adhering to the terms of service.",
+ "common.network.error.ban_alert.title": "Regarding Your Play Status",
+ "common.network.error.date_changed.description": "The date has changed.",
+ "common.network.error.date_changed.title": "Date Change",
+ "common.network.error.description": "An error occurred during Communication.\nError Code: {0}",
+ "common.network.error.description.has_message": "{0}\nError Code: {1}",
+ "common.network.error.description.no_code": "An error occurred during Communication",
+ "common.network.error.in_maintenance.description": "Currently under maintenance",
+ "common.network.error.in_maintenance.title": "Under Maintenance",
+ "common.network.error.outdated_app.button": "Go to Store",
+ "common.network.error.outdated_app.description": "A new version is available. Please update from {0}.",
+ "common.network.error.outdated_app.title": "Update",
+ "common.network.error.outdated_master.description": "Data update available.",
+ "common.network.error.outdated_master.title": "Data Update",
+ "common.network.error.produce_clear_time_ban_warning.description": "Suspicious activities violating the terms of use have been detected.\n\n▼Examples of cheating/prohibited activities\n・Using external tools\n・Sharing accounts\n・Causing trouble to other users\n・Intentionally exploiting in-game bugs\n・Other activities that violate laws or the terms of use\n\nPlease adhere to the terms of use while playing.\n\n※The ongoing produce data will be discarded",
+ "common.network.error.produce_clear_time_ban_warning.title": "Regarding Your Play Situation",
+ "common.network.error.purchase_ban": "temporary.description",
+ "common.network.error.purchase_ban.description": "Jewel purchases are restricted.",
+ "common.network.error.purchase_ban.temporary.title": "Temporary Purchase Restriction",
+ "common.network.error.purchase_ban.title": "Purchase Restriction",
+ "common.network.error.retry": "Retry?",
+ "common.network.error.sign_in_failed": "Please try accessing again later",
+ "common.network.error.title": "Communication Error",
+ "common.network.error.to_home": "Go to Home",
+ "common.network.error.to_title": "Go to Title",
+ "common.network.error.toast": "A Communication error occurred",
+ "common.network.noti.title": "Notification",
+ "common.network.retry": "Retry",
+ "common.next": "Next",
+ "common.next2": "Proceed",
+ "common.no": "No",
+ "common.notification.description": "{0} ({1}/{2})",
+ "common.notification.description.achievement": "{0}\n{1}",
+ "common.notification.title.main_task": "Task",
+ "common.number.comma": "{0:N0}",
+ "common.off": "OFF",
+ "common.ok": "OK",
+ "common.on": "ON",
+ "common.parameter.dance": "Dance",
+ "common.parameter.mental": "Mental",
+ "common.parameter.stamina": "Stamina",
+ "common.parameter.visual": "Visual",
+ "common.parameter.vocal": "Vocal",
+ "common.percent": "{0}%",
+ "common.percent_unit": "%",
+ "common.plan": "Plan",
+ "common.plan1": "Sense",
+ "common.plan2": "Logic",
+ "common.plan3": "Anomaly",
+ "common.plan_all": "All",
+ "common.play": "Play",
+ "common.plus": "+{0}",
+ "common.plus.sign": "+",
+ "common.portrait": "Portrait Mode",
+ "common.produce_card": "Skill Card",
+ "common.produce_item": "P-Item",
+ "common.profile": "Profile",
+ "common.receive": "Receive",
+ "common.recommend": "Recommended",
+ "common.rental": "Rental",
+ "common.roster": "Roster",
+ "common.rule.commercial_transaction.title": "Commercial Transactions",
+ "common.rule.copyright": "Copyright",
+ "common.rule.fund_settlement.title": "Settlement of Funds",
+ "common.save": "Save",
+ "common.select": "Select",
+ "common.select.all_off": "Deselect",
+ "common.select.all_on": "Select All",
+ "common.select_all": "Select All",
+ "common.seminar": "Training",
+ "common.sheet.setting.sub_description": "You can change it anytime from \"Menu > Settings\".",
+ "common.sheet.shop_button": "Purchase Jewels",
+ "common.shop": "Shop",
+ "common.simple_input_text_sheet.disable.min_length": "Please enter at least {0} characters",
+ "common.simple_input_text_sheet.warning.default": "Do not enter personal information or content that violates public order and morals",
+ "common.skill.level": "Lv{0}",
+ "common.skill.name_level": "{0} Lv{1}",
+ "common.skill_icon.title_lock": "{0}(Unlock at Lv{1})",
+ "common.skip": "Skip",
+ "common.slash": "{0:N0}/{1:N0}",
+ "common.slash.denominator": "/{0:N0}",
+ "common.slash.no_comma": "{0}/{1}",
+ "common.slash.no_comma.denominator": "/{0}",
+ "common.slash.two_line": "{0:N0}\n/{1:N0}",
+ "common.slash2": "{0:N0} / {1:N0}",
+ "common.sns": "School SNS",
+ "common.sort": "Sort",
+ "common.sort_filter": "Sort & Filter",
+ "common.sort_order": "Display Order",
+ "common.space": " ",
+ "common.stamina": "Initial Stamina",
+ "common.stamina.short": "Stamina",
+ "common.step_count": "{0} weeks",
+ "common.store.android": "Google Play",
+ "common.store.ios": "App Store",
+ "common.story": "Commu",
+ "common.story.description": "Commu ({0})",
+ "common.story_event_point": "Story Event Pt",
+ "common.story_event_point.description": "{0} event Pt",
+ "common.support": "Support Card",
+ "common.support_card.category": "Support Card",
+ "common.tap": "TAP",
+ "common.target.format": "Until {0}",
+ "common.term": "{0} to {1}",
+ "common.term2": "{0} to {1}",
+ "common.term_middle": "〜",
+ "common.text.empty.error": "Please enter at least one character.",
+ "common.text.length.error": "※Producer names will be disclosed in the game.\n※Do not enter personal or personally identifiable information such as real name, email address, phone number, etc.",
+ "common.text.size": "{1}",
+ "common.text.validate.error": "Contains invalid characters.",
+ "common.twitter": "Twitter",
+ "common.unset": "Unset",
+ "common.user.level": "PLv{0}",
+ "common.user.level.label": "PLv",
+ "common.user_exp": "Producer Exp",
+ "common.user_exp.description": "Experience Pts needed to increase producer level",
+ "common.video.duration": "{0} / {1}",
+ "common.video.startup.stop_confirm": "Do you want to skip this video?",
+ "common.video.startup.stop_execute": "Skip",
+ "common.video.stop_confirm": "Do you want to stop the video playback?",
+ "common.visual": "Visual",
+ "common.vocal": "Vocal",
+ "common.yes": "Yes",
+ "contest.button.next": "Finish",
+ "contest.common.plus_pt_text": "+{0:N0}Pt",
+ "contest.common.pt_none": "---",
+ "contest.common.pt_text": "{0:N0}Pt",
+ "contest.common.pt_text_36": "{0:N0}Pt",
+ "contest.common.pt_text_hover": "{0:N0}Pt",
+ "contest.common.pt_unit": "Pt",
+ "contest.log.detail.title": "Log",
+ "contest.log.detail.unit_button": "Formation Details",
+ "contest.log.graph.hover.empty_card": "No cards used",
+ "contest.log.graph.hover.empty_hand_card": "No cards in hand",
+ "contest.log.graph.hover.empty_play_card": "No cards used",
+ "contest.log.graph.hover.hand_card": "Skill cards in hand",
+ "contest.log.graph.hover.play_card": "Used skill card",
+ "contest.log.graph.hover.turn": "{0} Turn",
+ "contest.log.graph.point": "{0:N0}Pt",
+ "contest.log.graph.rank.unit.nd": "nd",
+ "contest.log.graph.rank.unit.rd": "rd",
+ "contest.log.graph.rank.unit.st": "st",
+ "contest.log.graph.rank.unit.th": "th",
+ "contest.log.graph.turn": "{0} Turn",
+ "contest.log.top.button.detail": "Detailed Log",
+ "contest.log.top.button.replay": "Replay",
+ "contest.match_result.next": "NEXT",
+ "contest.preparation.detail.button": "Details",
+ "contest.preparation.detail.button.disable": "Details cannot be viewed due to a different version",
+ "contest.preparation.main_button": "Start Contest",
+ "contest.preparation.rehearsal.button": "Cancel",
+ "contest.preparation.rehearsal.button.back": "Back",
+ "contest.preparation.rehearsal.button.retire": "Cancel",
+ "contest.preparation.rehearsal.confirm_sheet.description": "Cancel the rehearsal and return to the contest screen",
+ "contest.preparation.rehearsal.confirm_sheet.execute": "Cancel",
+ "contest.preparation.rehearsal.confirm_sheet.title": "Rehearsal Cancellation",
+ "contest.preparation.skip_all.check_button": "Skip All Contests",
+ "contest.preparation.skip_button": "Skip",
+ "contest.preparation.skip_toggle": "Skip All Contests",
+ "contest.preparation.stage.1st": "Stage 1",
+ "contest.preparation.stage.2nd": "Stage 2",
+ "contest.preparation.stage.3rd": "Stage 3",
+ "contest.preparation.stage.title": "Stage",
+ "contest.preparation.unit.1st": "1st",
+ "contest.preparation.unit.power": "Power",
+ "contest.result.coin": "Contest Medal",
+ "contest.result.fan": "No. of Fans",
+ "contest.result.rank_unit": "Rank",
+ "contest.result.rating": "Rate",
+ "contest.result.rating.pt": "Pt",
+ "contest.result.rehearsal.title": "Rehearsal Results",
+ "contest.result.user_name.rival": "Opponent",
+ "contest.result.user_name.user": "You",
+ "contest.result_rate_sheet.rate_point": "Rate Pt",
+ "contest.result_rate_sheet.title": "Rate Rewards",
+ "contest.stage_gimmick_sheet.title": "Support/Trouble Details",
+ "costume.common.body": "Costume",
+ "costume.common.head": "Hair",
+ "costume.detail_sheet.acquisition_root": "How to get",
+ "costume.detail_sheet.acquisition_root.suffix.card": "Obtain {0}",
+ "costume.detail_sheet.acquisition_root.suffix.card_potential_limit": "Obtain at the 4th stage of {0}'s Talent Bloom",
+ "costume.detail_sheet.acquisition_root.suffix.shop": "Obtain in Shop",
+ "costume.detail_sheet.costume_name": "Name",
+ "costume.idol_list.costume_button": "List",
+ "costume.idol_list.home": "Home",
+ "costume.idol_list.produce": "Produce",
+ "costume.idol_list.title": "Costumes",
+ "costume.list.overlay.has_costume": "Get",
+ "costume.list.overlay.tile": "Costume List",
+ "costume.produce_setting_sheet.button": "Set",
+ "costume.produce_setting_sheet.description": "Please select a costume.",
+ "costume.produce_setting_sheet.radio.default": "Default",
+ "costume.produce_setting_sheet.radio.user": "User Settings",
+ "costume.produce_setting_sheet.subtitle.live": "Live",
+ "costume.produce_setting_sheet.subtitle.produce": "Produce",
+ "costume.produce_setting_sheet.subtitle.training": "Training",
+ "costume.produce_setting_sheet.title": "Costume Selection",
+ "costume.produce_setting_sheet.warning": "Favorite costume not set",
+ "costume.select.back_confirm.description": "Changes have not been saved\nReturn without changing costume?",
+ "costume.select.back_confirm.title": "Costume Change Confirmation",
+ "costume.select.button": "Set as Favorite",
+ "costume.select.button.camera_reset": "Camera Reset",
+ "costume.select.button.execute": "Favorite costume set",
+ "costume.select.button.release.disabled": "No favorite set",
+ "costume.select.button.release.execute": "Favorite costume unset",
+ "costume.select.cell.selected": "Set",
+ "costume.select.confirm_sheet.confirm": "Change to {0}?",
+ "costume.select.confirm_sheet.title": "Costume Confirmation",
+ "costume.select.head.body_relation": "Set Hairstyle",
+ "costume.select.head.cannot_select": "Hairstyle is fixed to the costume",
+ "costume.select.set_button": "Set as Favorite",
+ "costume.select.tab.home": "Home",
+ "costume.select.tab.produce_live": "Produce Live",
+ "costume.select.tab.produce_normal": "Produce Normal",
+ "costume.select.view_mode.description": "Color variant of {0} can be obtained at the 4th stage of Talent Bloom.",
+ "costume.select.wear_button": "Confirm",
+ "costume.thumbnail.empty": "Unset",
+ "costume.type.home": "Home",
+ "costume.type.producelive": "Live",
+ "costume.type.produceschedule": "Produce",
+ "costume.type.producetraining": "Training",
+ "costume.type.producetraining.description": "Only some {0} can be set for training",
+ "costume.type.training": "Training",
+ "data.common.linkage": "Link",
+ "data.common.migrate": "Link",
+ "data.common.p_id": "Producer ID",
+ "data.common.p_lv": "Producer Lv",
+ "data.common.p_name": "Producer Name",
+ "data.common.release": "Release Linkage",
+ "data.common.undo.warning": "This operation cannot be undone",
+ "data.common.update": "Update",
+ "data.linkage.first_confirm.description": "By linking game data with your BANDAI NAMCO ID,\nyou can continue playing the game with the same data on different devices.\nWould you like to log in to your BANDAI NAMCO ID and link the data?",
+ "data.linkage.first_confirm.title": "Data Linkage",
+ "data.linkage.first_confirm.warning": "The game data you are currently playing is linked to your BANDAI NAMCO ID.\nBy logging in to your BANDAI NAMCO ID, you can release the linkage or link it with another BANDAI NAMCO ID.",
+ "data.linkage.link.description": "Linkage release has been completed.\nWould you like to link the following game data currently being played with your account?",
+ "data.linkage.link.title": "Data Linkage Confirmation",
+ "data.linkage.release_other.description": "The logged-in account is already linked with the following game data.\nWould you like to release the linkage and link it with the game data currently being played?",
+ "data.linkage.release_other.description2": "※Only one game data can be linked to one account",
+ "data.linkage.release_other.warning": "Releasing the linkage may make this game data irretrievable.\nIf you want to link this game data, please select [Data Linkage] from the title screen.",
+ "data.linkage.success.description": "Data linkage has been completed",
+ "data.linkage.success.title": "Data Linkage Complete",
+ "data.linkage.update.description": "The game data currently being played is linked with a different BANDAI NAMCO ID than the one logged in.\nWould you like to release the linkage and link it with the game data of the newly logged-in account?",
+ "data.linkage.update.title": "Update Data Linkage ID",
+ "data.migrate.button": "Link",
+ "data.migrate.confirm.description": "The following game data is already\nlinked with the logged-in account.\nWould you like to link this game data?",
+ "data.migrate.confirm.title": "Data Linkage Confirmation",
+ "data.migrate.last_confirm.description": "The following data currently being played will be\noverwritten and cannot be restored.\nAre you sure?",
+ "data.migrate.last_confirm.warning": "※Paid jewels cannot be linked to different OS.\n They can only be used on the purchased OS.\n※Free jewels can be linked to different OS.",
+ "data.migrate.no_link.description": "There is no game data linked with the logged-in account.\n\nPlease perform account linkage from the in-game menu [Data Linkage].",
+ "data.migrate.no_link.title": "No Linked Data",
+ "data.migrate.same_user.description": "The logged-in account is already linked with the game data currently being played",
+ "data.migrate.same_user.title": "Data Linkage Completed",
+ "data.migrate.start.description": "Link with existing Gakuen IDOLM@STER account.",
+ "data.migrate.start.title": "Data Linkage",
+ "data.migrate.start.warning": "※Paid jewels cannot be linked to different OS.\n They can only be used on the purchased OS.\n※Free jewels can be linked to different OS.",
+ "data.migrate.success.description": "Data linkage has been completed.\nReturning to the title screen.",
+ "data.migrate.success.title": "Data Linkage Complete",
+ "data.release.description": "The game data currently being played is already linked with the logged-in BANDAI NAMCO ID.\nWould you like to release the linkage?",
+ "data.release.description2": "※To link with another game data,\nyou need to release the current data linkage",
+ "data.release.success.description": "Linkage release has been completed.",
+ "data.release.success.title": "Linkage Release Complete",
+ "data.release.title": "Release Data Linkage Confirmation",
+ "dearness.dearness_level_detail_sheet.character_produce_skill_level": "Bond Level Effect Lv{0}",
+ "dearness.dearness_level_detail_sheet.enhance_skill": "Raise",
+ "dearness.dearness_level_detail_sheet.first_story_unlock_hint": "Start producing",
+ "dearness.dearness_level_detail_sheet.get_skill": "Get",
+ "dearness.dearness_level_detail_sheet.level_max": "Bond level is at maximum",
+ "dearness.dearness_level_detail_sheet.next_unlock_hint": "Unlock condition for Bond Level Lv{0}",
+ "dearness.dearness_level_detail_sheet.skill_empty": "There is no Bond effect",
+ "dearness.dearness_level_detail_sheet.title": "Bond Confirmation",
+ "dearness.dearness_level_up_receive.overlay.warning.text": "※The Bond effects acquired/enhanced will\nbe reflected from the next production.",
+ "download.byte.confirm": "Video Size: {0}",
+ "download.download_all.empty": "There is no data to download",
+ "download.video.confirm": "Screen Settings",
+ "download.video.title": "Video Download Confirmation",
+ "duild.leader.dismiss_label": "Dismiss Member",
+ "exchange.attention.idol_card_skin_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
+ "exchange.complete.confirm": "Exchanged.",
+ "exchange.complete.gift": "Items exceeding the possession\nlimit have been sent as gifts",
+ "exchange.confirm.consumption.label": "Own",
+ "exchange.confirm.consumption_shortage": "Insufficient possession of {0}",
+ "exchange.confirm.count.label": "Supply",
+ "exchange.confirm.description": "Exchange the following item with {0}?",
+ "exchange.confirm.detail": "Details",
+ "exchange.confirm.expired": "Expired",
+ "exchange.confirm.title": "Exchange Confirmation",
+ "exchange.consumption.less": "Insufficient exchange items",
+ "exchange.cost.name": "Required {0}",
+ "exchange.count.change": "Change in Required Item Quantity",
+ "exchange.count.change.description": "The consumption item quantity per exchange\nwill be as follows from the next time.",
+ "exchange.count.limit": "{0} left",
+ "exchange.enable.count": "Supply",
+ "exchange.error.no_exchange.description": "There is nothing to exchange",
+ "exchange.error.no_exchange.submit": "Go to Home",
+ "exchange.error.no_exchange.title": "Exchange Confirmation",
+ "exchange.event.button.label": "Go to Event Top",
+ "exchange.jewel.less": "Insufficient Jewels",
+ "exchange.limit.no": "No Limit",
+ "exchange.list.event.confirm.content": "Go to Event Top?",
+ "exchange.list.event.confirm.title": "Confirmation",
+ "exchange.list.sold": "Exchanged",
+ "exchange.list.title.daily": "Daily Exchange Shop",
+ "exchange.list.title.item": "Item Exchange Shop",
+ "exchange.list.update": "List updated",
+ "exchange.max.once": "Maximum {0} times per exchange",
+ "exchange.product.menu.list.cell.limit": "{0:N0}/{1:N0}",
+ "exchange.product.menu.list.cell.remain.day": "{0} day(s) left",
+ "exchange.product.menu.list.cell.remain.hour": "{0} hour(s) left",
+ "exchange.product.menu.list.cell.remain.minute": "{0} minute(s) left",
+ "exchange.recommend.label": "Recommended",
+ "exchange.reset.free": "{0} times free",
+ "exchange.select.common": "Normal Exchange",
+ "exchange.select.event": "Event Exchange",
+ "exchange.select.title": "Item Exchange Shop",
+ "exchange.sold.out": "Sold Out",
+ "exchange.ticket_confirm.attention.idol_card_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
+ "exchange.ticket_confirm.description": "Use {0} to exchange\nfor the following {1}?",
+ "exchange.ticket_confirm.idol_card_skin_to_piece": "Already obtained Produce Idol.\nConvert to pieces and obtain.",
+ "exchange.ticket_confirm.reward.costume": "Costume",
+ "exchange.ticket_confirm.reward.idol_card": "Produce Idol",
+ "exchange.ticket_confirm.reward.idol_card_another": "Another Idol",
+ "exchange.ticket_confirm.reward.idol_card_piece": "Produce Idol Piece",
+ "exchange.ticket_confirm.reward.item": "Item",
+ "exchange.ticket_confirm.reward.memory": "Memory",
+ "exchange.ticket_confirm.reward.support_card": "Support Card",
+ "exchange.ticket_confirm.submit": "Exchange",
+ "exchange.ticket_confirm.title": "Exchange Confirmation",
+ "exchange.ticket_list.consumption_less": "Insufficient exchange items",
+ "exchange.ticket_list.costume.body": "Costume",
+ "exchange.ticket_list.costume.fitting": "Set",
+ "exchange.ticket_list.costume.head": "Hair",
+ "exchange.ticket_list.costume.owned": "Owned",
+ "exchange.ticket_list.empty": "There are no items that fit the criteria",
+ "exchange.ticket_list.exchange": "Exchange",
+ "exchange.ticket_list.idol_card.detail": "Details",
+ "exchange.ticket_list.idol_card.fitting": "Costume・Hair",
+ "exchange.ticket_list.idol_card.owned": "Owned",
+ "exchange.ticket_list.idol_card.potential_rank": "Potential",
+ "exchange.ticket_list.memory.detail": "Detail",
+ "exchange.ticket_list.memory.owned": "Owned",
+ "exchange.ticket_list.owned": "Own",
+ "exchange.ticket_list.support_card.detail": "Detail",
+ "exchange.ticket_list.support_card.level_limit": "Max lvl",
+ "exchange.ticket_list.support_card.owned": "Owned",
+ "exchange.ticket_list.tab.costume_body": "Costume",
+ "exchange.ticket_list.tab.costume_head": "Hairstyle & Accessories",
+ "exchange.ticket_list.tab.costume_set": "Costume Set",
+ "exchange.ticket_list.tab.idol_card": "Produce Idol",
+ "exchange.ticket_list.tab.item": "Item",
+ "exchange.ticket_list.tab.memory": "Memory",
+ "exchange.ticket_list.tab.support_card": "Support Card",
+ "exchange.ticket_reward.attention": "※Items reaching the possession limit will be sent as gifts",
+ "exchange.ticket_reward.description.multiple": "Obtained the following",
+ "exchange.ticket_reward.description.name": "Obtained {0}",
+ "exchange.ticket_reward.title": "Acquisition Confirmation",
+ "exchange.ticket_select.submit": "Select Exchange",
+ "exchange.ticket_select.title": "Ticket Exchange Shop",
+ "exchange.time_limit": "Period: Until {0}",
+ "exchange.update.button": "Update",
+ "exchange.update.count": "{0} left",
+ "exchange.update.count_label": "Updateable Times",
+ "exchange.update.day": "Update in {0} day(s)",
+ "exchange.update.description": "Use {0:N0} Jewels to update the lineup?",
+ "exchange.update.hour": "Update in {0} h {1} m(s)",
+ "exchange.update.less": "Update in 0 minute(s)",
+ "exchange.update.minute": "Update in {0} m(s)",
+ "exchange.update.title": "Update Confirmation",
+ "fangage_sheet.accept_all": "Accept All",
+ "fangage_sheet.accept_selected": "Accept Selected",
+ "fangage_sheet.advertisement": "Advertisement Placement",
+ "fangage_sheet.analysis": "Analysis",
+ "fangage_sheet.decline_all": "Decline All",
+ "fangage_sheet.description": "※Checking each item indicates consent,\nunchecking indicates withdrawal of consent.",
+ "fangage_sheet.info_link": "Details Here",
+ "fangage_sheet.summary": "Summary",
+ "fangage_sheet.summary.text": "We will collect some of your information related to the use of this service.\nWe ask for your cooperation in consenting to the use of this information for advertising and analysis purposes by Bandai Namco Entertainment Co. Ltd. (hereinafter referred to as BNE) and other third parties.\nFor details of the recipients and the information to be collected, please refer to the items listed in each tab. If you would like to know more about BNE's privacy policy, please see the Privacy Policy.\nPlease note that this consent is optional, so you can still use this service without agreeing to the above usage. Also, even customers who have agreed once can withdraw their consent at any time from the relevant page of this service.\nClicking the [Agree] button below indicates your consent to the use of your information for the purposes stated above.",
+ "fangage_sheet.title": "Handling of Customer Information",
+ "fangage_sheet.update": "Update Consent",
+ "fangage_sheet.update.toast": "Consent updated",
+ "faq_confirm_sheet.description": "Open the FAQ page?\n※This will open a web browser",
+ "faq_confirm_sheet.title": "Confirmation",
+ "festival.match.confirm.title": "Audition Preparation",
+ "festival.match.select.level": "PLv{0}",
+ "festival.match.select.parameter.zero": "---",
+ "festival.match.select.rank": "Rank {0:N0}",
+ "festival.match.select.rival.level": "Rival PLv{0}",
+ "festival.match.select.term": "{0} ~ {1}",
+ "festival.match.select.title": "Select Opponent",
+ "festival.top.nonet.name": "9-Person Contest",
+ "festival.top.noti.remain": "{0:N0} days left",
+ "festival.top.title": "Festival Top",
+ "festival.top.tower.name": "Tower",
+ "festival.top.trio.name": "Contest",
+ "festival.unit.edit.title": "Unit Formation",
+ "friend.button.follow": "Follow",
+ "friend.button.list_view.profile": "Profile",
+ "friend.button.list_view.rental_resource": "Rental",
+ "friend.button.search_id": "Search",
+ "friend.button.transition.friend_invite": "Invite",
+ "friend.button.unfollow": "Unfollow",
+ "friend.button.update": "Update",
+ "friend.count": "{0:N0} / {1:N0}",
+ "friend.delete_follower_confirm_sheet.description": "Are you sure you want to unfollow this follower?",
+ "friend.delete_follower_confirm_sheet.execute": "Unfollow Follower",
+ "friend.delete_follower_confirm_sheet.title": "Unfollow Follower Confirmation",
+ "friend.follow.completed": "Followed",
+ "friend.follow.empty": "You are not following any producers",
+ "friend.follow.opponent_limit_over": "Opponent's follower limit reached",
+ "friend.follow.self_limit_over": "You have reached the maximum number of followers",
+ "friend.follower.delete.completed": "Unfollowed follower",
+ "friend.follower.empty": "No followers",
+ "friend.label.follow": "Followers",
+ "friend.label.follower": "Following",
+ "friend.label.last_login": "Seen",
+ "friend.label.memory": "Memory",
+ "friend.label.produce_level": "PLv",
+ "friend.label.support_card": "Support",
+ "friend.search.description": "Please enter the Producer ID.",
+ "friend.search.execute": "Search",
+ "friend.search.invalid_format": "Invalid ID format",
+ "friend.search.invalid_self": "Your own ID",
+ "friend.search.not_found": "ID not found",
+ "friend.search.title": "ID Search",
+ "friend.sort.last_login_time": "Seen",
+ "friend.sort.level": "PLv",
+ "friend.sort.memory_evaluation": "Memory Evaluation",
+ "friend.sort.support_card_level": "Support Lv",
+ "friend.suggestion.empty": "No recommendations",
+ "friend.tab.follow": "Follow",
+ "friend.tab.follower": "Followers",
+ "friend.tab.suggestion": "Suggestions",
+ "friend.top.title": "Friends",
+ "friend.unfollow.completed": "Unfollowed",
+ "google.play.integrity.error.dialog.move.to.title": "To Title",
+ "google.play.integrity.error.dialog.retry": "Retry",
+ "google.play.integrity.error.dialog.title": "Error",
+ "google.play.integrity.error.message1": "Please update Google Play Store.\nError Code: {0}",
+ "google.play.integrity.error.message2": "Please install or enable Google Play Store.\nError Code: {0}",
+ "google.play.integrity.error.message3": "Please install or update Play Services.\nError Code: {0}",
+ "google.play.integrity.error.message4": "Please update Play Services.\nError Code: {0}",
+ "google.play.integrity.error.message5": "Unable to connect to the network, please retry in a location with a good connection.\nError Code: {0}",
+ "google.play.integrity.error.message6": "Please update or log in to Google Play Store.\nError Code: {0}",
+ "google.play.integrity.error.message7": "Please wait a while and retry.\nError Code: {0}",
+ "google.play.integrity.error.message8": "Processing interrupted due to an issue.\nError Code: {0}",
+ "guild.approve.complete": "Join request approved",
+ "guild.approve.member_max": "Maximum number of members reached",
+ "guild.approve_flow.auto": "Auto",
+ "guild.approve_flow.manual": "Manual Approval",
+ "guild.create.approve_flow.description": "Join requests can be automatically approved.\nSettings can be changed later.",
+ "guild.create.complete": "Circle created",
+ "guild.create.submit": "Create",
+ "guild.create.title": "Create Circle",
+ "guild.create_confirm.description": "Create circle with the following information.",
+ "guild.create_confirm.submit": "Create Circle",
+ "guild.create_confirm.title": "Circle Creation Confirmation",
+ "guild.create_confirm.warning": "Once the circle is created,\nyou cannot create another circle for {0} days.",
+ "guild.description": "Circle Introduction",
+ "guild.dismissed.description": "You are not a member of any guild",
+ "guild.dismissed.title": "Communication Error",
+ "guild.donation.already_req": "Already donated for this request.",
+ "guild.donation.complete": "Donation completed",
+ "guild.donation.confirm.description": "Donate the following items.",
+ "guild.donation.confirm.item_quantity": "Own",
+ "guild.donation.confirm.limit": "Donation Limit",
+ "guild.donation.confirm.title": "Donation Confirmation",
+ "guild.donation.confirm.today_remain": "Remaining",
+ "guild.donation.confirm.today_remain.value": "{0} times",
+ "guild.donation.execute": "Donate",
+ "guild.donation.execute_complete": "Donated",
+ "guild.donation.execute_self": "Receive",
+ "guild.donation.expired": "Request has already expired",
+ "guild.donation.header_user": "Requests from {0}",
+ "guild.donation.item_create": "Requested item created",
+ "guild.donation.no_count": "No remaining donation attempts for today",
+ "guild.donation.no_has": "You do not possess the target item",
+ "guild.donation.no_item": "No items available for receipt",
+ "guild.donation.none": "No requests within recruitment period",
+ "guild.donation.quantity_max": "Donation quantity already at maximum limit",
+ "guild.donation.receive": "Receive Request",
+ "guild.donation.receive_description": "Received items from the following user.",
+ "guild.donation.reward": "Donated items and earned Friend Coins",
+ "guild.donation.reward_toast": "Earned {0} × {1:N0}",
+ "guild.donation.title": "Requests",
+ "guild.edit.achievement.change": "Change Achievement",
+ "guild.edit.achievement.change.title": "Achievement Settings",
+ "guild.edit.achievement.description": "Select achievements to display in circle information from those you have achieved.",
+ "guild.edit.achievement.title": "Circle Achievement Settings",
+ "guild.edit.approve_flow.description": "Join requests can be automatically approved.",
+ "guild.edit.approve_flow.title": "Join Approval",
+ "guild.edit.approve_flow_modify.description": "Changing the join request setting from manual approval to automatic approval\nwill automatically approve all currently unapproved requests.\nAre you sure?",
+ "guild.edit.approve_flow_modify.title": "Join Request Setting Change Confirmation",
+ "guild.edit.caption": "Settings can be changed after circle creation",
+ "guild.edit.complete": "Circle information updated",
+ "guild.edit.description.default": "Nice to meet you!",
+ "guild.edit.description.edit": "Please enter an introduction.",
+ "guild.edit.description.title": "Introduction",
+ "guild.edit.name.default": "{0}'s Circle",
+ "guild.edit.name.edit": "Please enter a circle name",
+ "guild.edit.name.title": "Circle Name",
+ "guild.edit.policy.title": "Policy",
+ "guild.edit.submit": "Save",
+ "guild.edit.title": "Edit Circle Information",
+ "guild.filter.approve_flow.title": "Approval Setting",
+ "guild.filter.member.member_1": "1 ~ 10",
+ "guild.filter.member.member_2": "11 ~ 20",
+ "guild.filter.member.member_3": "21 ~ 29",
+ "guild.filter.member.title": "Circle Size",
+ "guild.filter.policy.title": "Policy",
+ "guild.filter.title": "Search Criteria",
+ "guild.follow.complete": "Followed circle member",
+ "guild.id_search.label": "Please enter circle ID",
+ "guild.id_search.title": "ID Search",
+ "guild.join.approval": "Approval Required",
+ "guild.join.auto": "Join",
+ "guild.join.auto_approval": "Auto",
+ "guild.join.auto_confirm": "Join Confirmation",
+ "guild.join.auto_confirm_description": "Join this guild. Are you sure?",
+ "guild.join.auto_confirm_result": "Joined guild",
+ "guild.join.cancel": "Cancel Request",
+ "guild.join.guild_request_max": "Maximum number of circle join requests reached",
+ "guild.join.leave_confirm": "Leave Confirmation",
+ "guild.join.leave_description": "Leave your current guild.\nAre you sure?",
+ "guild.join.leave_warning": "This action cannot be undone",
+ "guild.join.leave_warning2": "You cannot join another circle for\n{0} hours after leaving",
+ "guild.join.lock": "Circle membership is restricted",
+ "guild.join.member_max": "Maximum number of members reached",
+ "guild.join.reject": "Reject",
+ "guild.join.reject_all": "Reject All",
+ "guild.join.reject_all_confirm": "Reject All Confirmation",
+ "guild.join.reject_all_description": "Reject all join requests.\nAre you sure?",
+ "guild.join.reject_all_warning": "This action cannot be undone",
+ "guild.join.reject_confirm": "Reject Confirmation",
+ "guild.join.reject_description": "Reject join request.\nAre you sure?",
+ "guild.join.reject_warning": "This action cannot be undone",
+ "guild.join.request": "Join Request",
+ "guild.join.request_confirm": "Join Request Confirmation",
+ "guild.join.request_confirm_description": "Request to join this guild. Are you sure?",
+ "guild.join.request_confirm_result": "Requested to join the guild.",
+ "guild.join.request_confirm_warning": "Approval by the leader is required for joining",
+ "guild.join.request_progress": "Request in Progress",
+ "guild.join.user_request_max": "Maximum number of join requests reached",
+ "guild.join_cancel.request_confirm": "Join Request Cancellation Confirmation",
+ "guild.join_cancel.request_confirm_description": "Cancel the join request to this guild.\nAre you sure?",
+ "guild.join_cancel.request_confirm_result": "Canceled the join request to the guild.",
+ "guild.joined": "Joined the guild",
+ "guild.leader.dissolve_confirm": "Circle Dissolution Confirmation",
+ "guild.leader.dissolve_description": "Dissolve this guild. Are you sure?",
+ "guild.leader.dissolve_description_lock": "Requests will be closed when dissolving.\nAlso, after dissolution, you cannot create or join another circle for {0} hours.",
+ "guild.leader.dissolve_warning": "This action cannot be undone",
+ "guild.leader_change.complete": "Leadership changed",
+ "guild.leader_change.confirm.description": "Set this member as the new leader.\nAre you sure?",
+ "guild.leader_change.confirm.title": "Leader Change Confirmation",
+ "guild.leader_change.confirm.warning": "※Once changed, you cannot return to being the leader",
+ "guild.leader_change.select.description": "Select the member you want to change.",
+ "guild.leader_change.select.title": "Leader Change",
+ "guild.leave.complete": "Left the guild",
+ "guild.list.cancel_request": "Cancel Request",
+ "guild.list.dismiss": "Dismiss",
+ "guild.list.empty": "No targeted guilds",
+ "guild.list.filter": "Search Criteria",
+ "guild.list.follow": "Follow",
+ "guild.list.id_search": "ID Search",
+ "guild.list.join": "Join Requests",
+ "guild.list.join_empty": "No guilds with pending join requests",
+ "guild.list.leave": "Leave Circle",
+ "guild.list.member": "Member List",
+ "guild.list.not_found": "No guilds found for search criteria",
+ "guild.list.reject_all": "Reject All",
+ "guild.list.reject_all_none": "No join requests to target",
+ "guild.list.tab.guilds": "Guilds",
+ "guild.list.tab.request_progress": "Join Requests",
+ "guild.list.unfollow": "Unfollow",
+ "guild.list.update": "Update",
+ "guild.member": "Member",
+ "guild.member.empty": "No targeted members",
+ "guild.member.user_deleted": "User has left",
+ "guild.member_dismiss.complete": "Dismissal completed",
+ "guild.member_dismiss.confirm.description": "Dismiss this member?",
+ "guild.member_dismiss.confirm.title": "Member Dismissal",
+ "guild.member_dismiss.confirm.warning": "This action cannot be undone",
+ "guild.member_dismiss.select.title": "Member Dismissal",
+ "guild.message_edit.complete": "Message updated",
+ "guild.message_edit.description": "Edit comments directed to members.",
+ "guild.message_edit.no_diff": "Message has not been updated",
+ "guild.message_edit.title": "Message Setting",
+ "guild.message_edit.warning": "Please do not post personal information\nor content that violates public order and morals.",
+ "guild.policy": "Policy",
+ "guild.policy.policy_1": "Play Freely",
+ "guild.policy.policy_2": "Relaxed Play",
+ "guild.policy.policy_3": "Serious Play",
+ "guild.policy.policy_4": "Daily Login",
+ "guild.policy.policy_5": "Beginner Friendly",
+ "guild.policy.policy_6": "Aiming for Contest Ranking",
+ "guild.reaction": "Reaction",
+ "guild.reaction.confirm": "Reaction Details",
+ "guild.reaction.description": "React with stamps.",
+ "guild.reaction.warning": "The sent stamps will be visible to other members",
+ "guild.reject.complete": "Join request rejected",
+ "guild.reject_all.complete": "All join requests rejected",
+ "guild.request.confirm.description": "Request this item.\nAre you sure?",
+ "guild.request.confirm.title": "Item Request Confirmation",
+ "guild.request.lock": "Item request is restricted",
+ "guild.request.select.description": "Please select one item to request.",
+ "guild.request.select.execute": "Request",
+ "guild.request.select.title": "Item Request",
+ "guild.resolve.validate": "Circle has been dissolved",
+ "guild.role.leader": "Leader",
+ "guild.search.filter": "Search Criteria",
+ "guild.search.none": "No matching guilds",
+ "guild.setting.dissolve": "Dissolve Circle",
+ "guild.setting.edit": "Edit Circle Information",
+ "guild.setting.title": "Circle setting",
+ "guild.setting.transfer": "Change Leader",
+ "guild.top.board": "Message Board",
+ "guild.top.config": "Setting",
+ "guild.top.copy_id": "Copied the Circle ID",
+ "guild.top.create": "Create Circle",
+ "guild.top.detail": "Circle Details",
+ "guild.top.edit": "Edit Circle Info",
+ "guild.top.member_list": "Members",
+ "guild.top.reaction_detail": "Info",
+ "guild.top.request.can_request": "Request",
+ "guild.top.request.now_requesting": "Requesting now",
+ "guild.top.request_list": "Request List",
+ "guild.top.system_message": "System Message",
+ "guild.top.title": "Circle",
+ "guild.unfollow.complete": "Member unfollowed",
+ "help.overlay.content_title": "・{0}",
+ "help.overlay.title": "Help",
+ "high_score_event.character.total": "Total",
+ "high_score_event.point": "{0:N0}Pt",
+ "high_score_event.produce_result.character_clear": "Clear",
+ "high_score_event.produce_result.character_reward": "High Score Achieved",
+ "high_score_event.produce_result.reward": "Total High Score Reward Achieved",
+ "high_score_event.produce_result.score_sum": "Total High Score",
+ "high_score_event.produce_result.title": "High Score Update",
+ "high_score_event.ranking.character_rank": "{0} TOP100",
+ "high_score_event.ranking.my_character_score": "{0} My Score",
+ "high_score_event.ranking.my_total_score": "Total Score",
+ "high_score_event.ranking.reward": "Ranking Reward",
+ "high_score_event.ranking.reward.get": "Ranking Reward Acquired",
+ "high_score_event.ranking.reward.point": "{0:N0}Pt",
+ "high_score_event.ranking.total_rank": "Total Score TOP100",
+ "high_score_event.reward.current_rank": "Current Rank",
+ "high_score_event.reward.current_rank_border": "Current {0:N0} Rank",
+ "high_score_event.reward.no_border": "-Pt",
+ "high_score_event.reward.rank_description": "Check rewards based on your high score ranking at the end of the event",
+ "high_score_event.reward.rank_range": "{0:N0} Rank ~ {1:N0} Rank",
+ "high_score_event.reward.rank_range_last": "{0:N0} Rank ~",
+ "high_score_event.reward.rank_range_multi_line": "{0:N0} Rank\n~ {1:N0} Rank",
+ "high_score_event.reward.ranking": "Ranking Rewards",
+ "high_score_event.reward.title": "Rewards",
+ "high_score_event.reward.total": "Total High Score",
+ "high_score_event.reward.total_description": "Obtain rewards each time the total high score of the target idols exceeds a certain value",
+ "high_score_event.top.adv.title_label": "Idol Enhancement Month",
+ "high_score_event.top.end_term": "Tallying Period",
+ "high_score_event.top.end_term_time": "Until {0}",
+ "high_score_event.top.fix_term_toast": "Tallying Period",
+ "high_score_event.top.fixed_term": "Reward Period",
+ "high_score_event.top.guide": "Guide",
+ "high_score_event.top.idol.fix_term": "Calculating",
+ "high_score_event.top.idol.no_play": "Opt out",
+ "high_score_event.top.idol_total": "Total Idols",
+ "high_score_event.top.mission": "Mission",
+ "high_score_event.top.prologue": "Prologue",
+ "high_score_event.top.ranking": "Ranking",
+ "high_score_event.top.reward_character": "Earned at {0:N0}Pt",
+ "high_score_event.top.reward_list": "Reward List",
+ "high_score_event.top.score.no_play": "-Pt",
+ "high_score_event.top.score_play": "{0:N0}Pt",
+ "high_score_event.top.story": "Story",
+ "home.achievement": "Achievements",
+ "home.character_change_sheet.change": "Set",
+ "home.character_change_sheet.costume_button": "Set",
+ "home.character_change_sheet.random": "RND",
+ "home.character_change_sheet.title": "Home Idol Setting",
+ "home.character_random_remove_sheet.description": "Random settings are active. Do you want to disable random settings and change the idol?",
+ "home.character_random_remove_sheet.title": "Confirm Disable Random Settings",
+ "home.character_random_select_sheet.description": "Please select the target to set randomly",
+ "home.character_random_select_sheet.precaution": "※ The selected target will be randomly chosen when moving to the home screen",
+ "home.character_random_select_sheet.random_all": "Idol and Costume",
+ "home.character_random_select_sheet.random_costume": "Costume Only",
+ "home.character_random_select_sheet.title": "Random Settings",
+ "home.character_select_sheet.title": "{0}Setting",
+ "home.different_produce_confirm_sheet.description": "The ongoing production is\nnot a challenge target production.\nDo you want to resume the production?",
+ "home.different_produce_confirm_sheet.title": "Resume Production Confirmation",
+ "home.event": "Events",
+ "home.event.portal.label": "Current Events",
+ "home.event.portal.list.empty": "There are no events currently being held",
+ "home.event.portal.remain_time.open.label": "Period",
+ "home.event.portal.remain_time.receiving.label": "Period",
+ "home.event.portal.update.day": "{0} days left",
+ "home.event.portal.update.hour": "{0} hours left",
+ "home.event.portal.update.less": "Ended",
+ "home.event.portal.update.minute": "{0} minutes left",
+ "home.footer.button_type.Gacha": "Gacha",
+ "home.footer.button_type.Gasha": "Gacha",
+ "home.footer.button_type.Home": "Home",
+ "home.footer.button_type.Idol": "Idol",
+ "home.footer.button_type.Pvp": "Contest",
+ "home.footer.button_type.Story": "Commu",
+ "home.friend_coin_received_sheet.daily_limit": "※The daily limit for receiving is {0}",
+ "home.friend_coin_received_sheet.description": "Received {0} friend coins as support card and memory rental rewards.",
+ "home.friend_coin_received_sheet.edit_rental": "Rental config",
+ "home.friend_coin_received_sheet.expire": "※You can receive friend coins for 30 days from the time of rental",
+ "home.friend_coin_received_sheet.rental_count": "{0} times",
+ "home.friend_coin_received_sheet.title": "Friend Coin Received",
+ "home.gasha.banner.bonus_reward": "With Bonus!",
+ "home.gasha.banner.limit.none": "No Limit",
+ "home.gasha.bonus_reward_result_sheet.description": "Sent to presents",
+ "home.gasha.bonus_reward_result_sheet.title": "Bonus Reward Acquired",
+ "home.gasha.box_info.number": "BOX {0} Times",
+ "home.gasha.box_info.obtained_count": "Get",
+ "home.gasha.costume_button": "Costume",
+ "home.gasha.costume_button.body_only": "Costume",
+ "home.gasha.costume_button.head_only": "Hairstyle",
+ "home.gasha.detail.bonus_reward.idol_card.prefix": "With the acquisition of the target Idol, ",
+ "home.gasha.detail.bonus_reward.suffix": "GET",
+ "home.gasha.detail.bonus_reward.support_card.prefix": "With the acquisition of the target Support, ",
+ "home.gasha.detail.gasha": "Details",
+ "home.gasha.detail.gasha_point": "Trade Pt",
+ "home.gasha.detail.idol": "Details",
+ "home.gasha.detail.idol.another_idol.help": "About Another",
+ "home.gasha.detail.idol.another_idol.new": "Not Obtained",
+ "home.gasha.detail.idol.another_idol.original": "Original",
+ "home.gasha.detail.idol.extra_text.all": "Includes Music, Costumes, and Hairstyles!",
+ "home.gasha.detail.idol.extra_text.costume": "Includes Costumes!",
+ "home.gasha.detail.idol.extra_text.costume_and_music": "Includes Music and Costumes!",
+ "home.gasha.detail.probability": "Rates",
+ "home.gasha.detail_overlay.history": "Gacha History",
+ "home.gasha.detail_overlay.tab.notice": "Gacha Information",
+ "home.gasha.detail_overlay.tab.notice.title": "Gacha Information",
+ "home.gasha.detail_overlay.tab.regulation": "Note",
+ "home.gasha.detail_overlay.tab.regulation.title": "Note",
+ "home.gasha.detail_overlay.title": "Detail",
+ "home.gasha.draw_button.balloon.discount.first_only": "First-time Discount",
+ "home.gasha.draw_button.balloon.discount.other": "Discount",
+ "home.gasha.draw_button.balloon.drawable_count.prefix": "Remain ",
+ "home.gasha.draw_button.balloon.drawable_count.suffix": " times",
+ "home.gasha.draw_button.balloon.fix_ssr": "SSR Guaranteed",
+ "home.gasha.draw_button.balloon.limit_count": "{0} times per day",
+ "home.gasha.draw_button.balloon.step_count": "STEP {0}",
+ "home.gasha.draw_button.draw_count_text": "Draw",
+ "home.gasha.draw_button.draw_single_text": "Draw",
+ "home.gasha.draw_button.free": "Free",
+ "home.gasha.draw_button.item": "Ticket",
+ "home.gasha.draw_button.item.count": "Own",
+ "home.gasha.draw_button.jewel.paid": "Paid",
+ "home.gasha.draw_button.with": "with",
+ "home.gasha.draw_jewel_confirm_sheet.commercial_transaction": "Transaction",
+ "home.gasha.draw_jewel_confirm_sheet.description": "Do you want to use {0} {1:N0} pieces to draw {2}?",
+ "home.gasha.draw_jewel_confirm_sheet.description.multiple_button": "Consume {0} {1:N0}\neach and draw {2} {3:N0} times?",
+ "home.gasha.draw_jewel_confirm_sheet.description.single_button": "Consume {0} {1:N0}\neach and draw {2}?",
+ "home.gasha.draw_jewel_confirm_sheet.description.step_up": "Do you want to use {0} {1:N0} pieces to draw STEP {3} of {2}?",
+ "home.gasha.draw_jewel_confirm_sheet.free_jewel": "Free Jewels Owned",
+ "home.gasha.draw_jewel_confirm_sheet.paid_jewel": "Paid Jewels Owned",
+ "home.gasha.draw_jewel_confirm_sheet.select_pickup.description": "The following idols are selected",
+ "home.gasha.draw_jewel_confirm_sheet.short_balance_alert": "Insufficient Jewels Owned",
+ "home.gasha.draw_jewel_confirm_sheet.step_up.bonus_limit_time": "Limit",
+ "home.gasha.draw_jewel_confirm_sheet.step_up.bonus_title": "Bonus Reward",
+ "home.gasha.draw_jewel_confirm_sheet.title": "Gacha Confirmation",
+ "home.gasha.feature_reward_group.label": "Featured Rewards",
+ "home.gasha.item_confirm_sheet.coin.short_balance_alert": "Insufficient Coins Owned",
+ "home.gasha.item_confirm_sheet.coin.title": "Coin Gacha Confirmation",
+ "home.gasha.item_confirm_sheet.description": "Consume {0}\nto draw {1} once?",
+ "home.gasha.item_confirm_sheet.description.multiple": "Consume {0}\nto draw {1}?",
+ "home.gasha.item_confirm_sheet.draw_count": "Gacha Count: {0:N0} times",
+ "home.gasha.item_confirm_sheet.execute.disable_toast": "Insufficient items",
+ "home.gasha.item_confirm_sheet.ticket.short_balance_alert": "Insufficient ticket",
+ "home.gasha.item_confirm_sheet.ticket.title": "Number of Tickets Used Confirmation",
+ "home.gasha.line_up_list_overlay.box_count_progress": "Obtained: {0:N0}/{1:N0}",
+ "home.gasha.line_up_list_overlay.box_number": "Box {0}",
+ "home.gasha.line_up_list_overlay.box_reset_button": "Reset Rewards",
+ "home.gasha.line_up_list_overlay.box_reset_toast": "Updated the lineup of the BOX",
+ "home.gasha.line_up_list_overlay.box_to_current": "To Current Box",
+ "home.gasha.line_up_list_overlay.name": "{0} ×{1:N0}",
+ "home.gasha.line_up_list_overlay.normal.title": "Normal Rewards",
+ "home.gasha.line_up_list_overlay.obtained": "Get",
+ "home.gasha.line_up_list_overlay.pickup.title": "Pickup Rewards",
+ "home.gasha.line_up_list_overlay.title": "Lineup",
+ "home.gasha.pickup_list_overlay.costume_button": "Costume",
+ "home.gasha.pickup_list_overlay.detail_button": "Details",
+ "home.gasha.pickup_list_overlay.idol_card": "Produce Idol",
+ "home.gasha.pickup_list_overlay.support_card": "Support Card",
+ "home.gasha.pickup_list_overlay.title": "Idol Details",
+ "home.gasha.point": "Exch Pt",
+ "home.gasha.point_detail_overlay.count_label": "Exch Pt",
+ "home.gasha.point_detail_overlay.description": "Trade Pts; exchange contents vary depending on the Gacha. Obtained Produce Idols will be converted into [Idol Pieces].",
+ "home.gasha.point_detail_overlay.exchange": "Exchange",
+ "home.gasha.point_detail_overlay.execute_toast": "Exchanged",
+ "home.gasha.point_detail_overlay.idol_card": "Produce Idol",
+ "home.gasha.point_detail_overlay.limit": "Limit",
+ "home.gasha.point_detail_overlay.obtained": "Get",
+ "home.gasha.point_detail_overlay.point": "Trade Pts Required",
+ "home.gasha.point_detail_overlay.support_card": "Support Card",
+ "home.gasha.point_detail_overlay.title": "Exchange List",
+ "home.gasha.point_exchange_confirm_sheet.description.idol_card": "Exchange {0:N0} Trade Pts to acquire a Produce Idol",
+ "home.gasha.point_exchange_confirm_sheet.description.support_card": "Exchange {0:N0} Trade Pts to acquire a Support Card",
+ "home.gasha.point_exchange_confirm_sheet.execute": "Exchange",
+ "home.gasha.point_exchange_confirm_sheet.short_balance_alert": "Insufficient Trade Pts",
+ "home.gasha.point_exchange_confirm_sheet.title": "Exchange Confirmation",
+ "home.gasha.point_expired_sheet.description": "Converted expired Trade Pts into Flowers",
+ "home.gasha.point_expired_sheet.item_count": "Owned Flowers",
+ "home.gasha.point_expired_sheet.item_label": "Flowers",
+ "home.gasha.point_expired_sheet.point_label": "Exch Pt",
+ "home.gasha.point_expired_sheet.present_description": "Exceeded flower ownership limit, sent to presents",
+ "home.gasha.point_expired_sheet.title": "Exch Pt",
+ "home.gasha.probability_detail_overlay.bonus": "With Bonus",
+ "home.gasha.probability_detail_overlay.fix_rarity_label.multiple": "Guaranteed {0} or above",
+ "home.gasha.probability_detail_overlay.fix_rarity_label.single": "Guaranteed {0}",
+ "home.gasha.probability_detail_overlay.header": "{0} Distribution",
+ "home.gasha.probability_detail_overlay.idol_card": "Produce Idol",
+ "home.gasha.probability_detail_overlay.rariy_summary_header": "Rarity Distribution",
+ "home.gasha.probability_detail_overlay.select_pickup.description": "Selecting a pickup will display detailed offering rates",
+ "home.gasha.probability_detail_overlay.support_card": "Support Card",
+ "home.gasha.probability_detail_overlay.tab.normal": "Normal Distribution",
+ "home.gasha.probability_detail_overlay.title": "Distribution",
+ "home.gasha.result.bonus_reward": "Bonus",
+ "home.gasha.result.duplicate_info": "Acquired Produce Idols already owned will be converted into [Idol Pieces].",
+ "home.gasha.result.idol_card": "IDOL",
+ "home.gasha.result.sns.execute_button": "Post",
+ "home.gasha.result.sns_info": "Please select what to post on SNS",
+ "home.gasha.result.sns_share_text": "Met a wonderful Idol",
+ "home.gasha.result.support_card": "SUPPORT",
+ "home.gasha.select_pickup.already_draw.toast": "You cannot change the pickup target after drawing the gasha",
+ "home.gasha.select_pickup.description": "Select the pickup target",
+ "home.gasha.select_pickup.disable.toast": "Select the pickup target",
+ "home.gasha.select_pickup.select_button": "Select",
+ "home.gasha.select_pickup.title.another_idol": "Another Idol",
+ "home.gasha.select_pickup.title.idol": "Idol",
+ "home.gasha.select_pickup_sheet.description": "Select the pickup target",
+ "home.gasha.select_pickup_sheet.is_new": "New",
+ "home.gasha.select_pickup_sheet.precaution": "※You can change the selected target at any time",
+ "home.gasha.select_pickup_sheet.tab.idol_card": "P-Idol",
+ "home.gasha.select_pickup_sheet.tab.support_card": "Support Card",
+ "home.gasha.select_pickup_sheet.title": "Pickup Selection",
+ "home.gasha.step_up.bonus_reward": "Bonus",
+ "home.gasha.step_up.draw_count": "Consecutive",
+ "home.gasha.step_up.loop": "※Returns to STEP 1",
+ "home.gasha.step_up.step": "STEP",
+ "home.gasha.step_up_probability_detail_overlay.tab_button": "step {0}",
+ "home.gasha.step_up_probability_detail_overlay.title": "Offering Rates",
+ "home.idol.idol_card.label": "P-Idol\nTraining",
+ "home.idol.label": "Idol",
+ "home.idol.memory.list": "Memory",
+ "home.idol.produce.label": "Produce Setup",
+ "home.idol.support_card.list": "Support\nCard",
+ "home.idol.title": "IDOL",
+ "home.main_task.button": "Tasks",
+ "home.main_task.final_balloon.text": "Earned at {0}{1}",
+ "home.main_task.first_balloon.text": "Challenged at {0}",
+ "home.mission": "Missions",
+ "home.mission_pass": "MP",
+ "home.money": "Expenses",
+ "home.money.max": "Max",
+ "home.money_received_sheet.alert": "Money exceeding the possession limit has been sent to presents",
+ "home.money_received_sheet.amount_per_hour_value": "+{0:N0}",
+ "home.money_received_sheet.amount_pre_hour_label": "Per Hour",
+ "home.money_received_sheet.description": "\nThe higher the PLv, the more the acquisition\namount and storage limit increase",
+ "home.money_received_sheet.elapsed_time": "Elapsed Time",
+ "home.money_received_sheet.max": "Max",
+ "home.money_received_sheet.max_amount": "Limit",
+ "home.money_received_sheet.title": "Activity Expenses",
+ "home.money_toast.invalid": "Unable to receive",
+ "home.money_toast.max": "Money exceeding the possession limit has been sent to presents",
+ "home.present": "Presents",
+ "home.produce.campaign": "Campaign in Progress",
+ "home.produce.tutorial_reward": "SSR Produce Idol\nAvailable!",
+ "home.produce.week": "Week",
+ "home.produce_progress_sheet.different_produce.alert": "※This is not included in the selected missions",
+ "home.produce_progress_sheet.execute": "Resume",
+ "home.produce_progress_sheet.idol": "Idol in Production",
+ "home.produce_progress_sheet.progress.remaining_label": "",
+ "home.produce_progress_sheet.progress.remaining_week_label": "Week Remains",
+ "home.produce_progress_sheet.progress.weeks": "/{0}",
+ "home.produce_progress_sheet.progress.weeks_label": "Week",
+ "home.produce_progress_sheet.retire": "Retire",
+ "home.produce_progress_sheet.title": "Resume Production",
+ "home.pvp.contest.aggregate": "Aggregating",
+ "home.pvp.contest.is_progress": "In Progress",
+ "home.pvp.contest.label": "Contest",
+ "home.pvp.contest.next_term": "Next round:",
+ "home.pvp.contest.none": "-",
+ "home.pvp.contest.prepare": "Previous",
+ "home.pvp.contest.prepare.label": "Prepare",
+ "home.pvp.contest.rate": "Rate Pts",
+ "home.pvp.title": "CONTEST",
+ "home.pvp.tower.is_progress": "In Progress",
+ "home.pvp.tower.label": "Tower",
+ "home.shop": "Shop",
+ "home.shop.balloon.sale": "Limited\nSale",
+ "home.story.event.label": "Event\nCommu",
+ "home.story.event.lock_toast": "No Event Commu available",
+ "home.story.idol.label": "Idol\nCommu",
+ "home.story.label": "Commu",
+ "home.story.main.label": "Hatsuboshi\nCommu",
+ "home.story.support.label": "Support\nCommu",
+ "home.story.title": "Commu",
+ "home.top.title": "Home",
+ "home.work": "Jobs",
+ "home.work.completed": "Done",
+ "inquiry_confirm_sheet.copy_button": "Copy ID",
+ "inquiry_confirm_sheet.description": "Your ID is required for inquiries.\nPlease copy your user ID and make inquiries.",
+ "inquiry_confirm_sheet.execute_button": "Inquire",
+ "inquiry_confirm_sheet.title": "Confirmation",
+ "inquiry_confirm_sheet.toast.copy": "Copied ID",
+ "inquiry_confirm_sheet.user_id": "Your User ID",
+ "invite.activate.detail": "Invitation Details",
+ "invite.activate.sheet.description": "You can receive rewards by entering an invitation code",
+ "invite.activate.sheet.enter": "Submit Code",
+ "invite.activate.sheet.input.description": "Enter Code Here",
+ "invite.activate.sheet.receive_alert": "※Rewards can be received after {0}",
+ "invite.activate.sheet.time_limit": "Remaining Input Time",
+ "invite.activate.sheet.title": "Invitation Code",
+ "invite.activate.title": "Enter Invitation Code",
+ "invite.activate.toast.code_entered": "Invitation code already entered",
+ "invite.activate.toast.code_invalid": "This code does not exist",
+ "invite.activate.toast.code_not_enough": "Incorrect number of characters",
+ "invite.activate.toast.code_not_found": "This code does not exist",
+ "invite.activate.toast.same_code": "This is your own ID",
+ "invite.activate.toast.success": "Entered invitation code",
+ "invite.code_publication.title": "Friend Invitation",
+ "invite.input_button.disable": "Code Entered",
+ "invite.input_button.enable": "Enter Code",
+ "invite.point": "{0:N0}Pt",
+ "invite.progress.all_execute": "Receive All",
+ "invite.progress.confirm.description": "Received rewards for {0:N0} entries.",
+ "invite.progress.confirm.title": "Receipt Complete",
+ "invite.progress.confirm.warning": "※Items exceeding the possession limit have been sent to presents",
+ "invite.progress.friend_empty": "No invited friends",
+ "invite.progress.invited_friend.label": "Friends Invited",
+ "invite.progress.last_login.title": "Seen",
+ "invite.progress.last_login.value": "{0} hours ago",
+ "invite.progress.mission_label": "Reach PLv{0}",
+ "invite.progress.mission_list": "Mission List",
+ "invite.progress.mission_sheet.description": "You can earn invitation Pts as the PLv of the friends you invited increases.",
+ "invite.progress.mission_sheet.title": "Invitation Mission List",
+ "invite.progress.overview.all_received": "Received all rewards",
+ "invite.progress.overview.next_reward": "Until next reward",
+ "invite.progress.overview.reward_preview_btn": "View Rewards",
+ "invite.progress.overview.title": "Accumulated Invitation Pts",
+ "invite.progress.overview.unit": "Pt",
+ "invite.progress.receive": "Receive",
+ "invite.progress.reward_result.title": "Invitation Reward Obtained",
+ "invite.progress.reward_sheet.overview.point_unit": "Pt",
+ "invite.progress.reward_sheet.overview.title": "Accumulated Invitation Pts",
+ "invite.progress.reward_sheet.reward_threshold": "Obtainable at {0:N0}Pt",
+ "invite.progress.reward_sheet.title": "Rewards List",
+ "invite.progress.title": "Invitation List",
+ "invite.progress.toast.all_reward_received": "Received all accumulated invitation point rewards",
+ "invite.progress.toast.unacceptable_point": "No invitation Pts available for receiving",
+ "invite.publication.copy.toast": "Copied",
+ "invite.publication.invite_code_appear": "Invitation Code",
+ "invite.publication.invite_detail": "Invitation Details",
+ "invite.publication.invited_friend_list": "Invited Friends List",
+ "invite.publication.share.text": "Enter the code and get Jewels!\nNow is your chance to start Gakuen Idolm@ster!\n▼ Invitation Code\n{0}\n※Available after tutorial\n#学園アイドルマスター #学マス",
+ "invite.publication.submit": "Invite",
+ "invite.publication.title": "Friend Invitation",
+ "invite.reward_confirm_list.description": "Reward for {0}Pt Achieved",
+ "invite.reward_sheet.label": "Accumulated Pts",
+ "item.button.consumption": "Consume",
+ "item.button.costume": "Costume",
+ "item.button.enhance": "Raise",
+ "item.button.exchange": "Exchange",
+ "item.button.gasha_ticket": "Gacha Ticket",
+ "item.button.idol": "Idol",
+ "item.button.idol_card_piece": "Piece",
+ "item.button.other": "Other",
+ "item.button.produce": "Produce",
+ "item.button.sell": "Sell",
+ "item.button.stamina_regen": "Stamina Regen",
+ "item.detail": "Details",
+ "item.exchange.button.execute": "Convert",
+ "item.exchange.list.empty": "You do not have any Idol pieces available for conversion.",
+ "item.exchange.list.piece.empty": "No Idol pieces selected for conversion.",
+ "item.exchange.title": "Piece Conversion",
+ "item.move": "Transition",
+ "item.possession": "Own",
+ "item.quantity": "× {0:N0}",
+ "item.sell.list.empty": "You do not have any items available for sale",
+ "item.sell.title": "Sell Items",
+ "item.sheet.consume.consume_count": "Count:",
+ "item.sheet.consume.description": "Use",
+ "item.sheet.consume.title": "Select Use Count",
+ "item.sheet.detail.location": "Method",
+ "item.sheet.detail.quantity": "Owns",
+ "item.sheet.detail.title": "Details",
+ "item.sheet.exchange.attention1": "※Converting will remove the selected Idol pieces",
+ "item.sheet.exchange.attention2": " includes pieces with non-surplus portions",
+ "item.sheet.exchange.description": "Convert the selected Idol pieces to obtain items.\nAre you sure?",
+ "item.sheet.exchange.title": "Conversion Confirmation",
+ "item.sheet.expire_date": "Expiration Details",
+ "item.sheet.expire_date.label": "Expiration",
+ "item.sheet.sell.description": "Sell the item.",
+ "item.sheet.sell.sell_label": "Sell Count:",
+ "item.sheet.sell.title": "Select Sell Count",
+ "item.tab.button.consumption_enhance": "Consume/Enhance",
+ "item.tab.button.gasha_exchange": "Gacha/Exchange",
+ "item.tab.button.piece": "Piece",
+ "item.toast.ap_recovery_disable.no_item": "Not in possession",
+ "item.toast.ap_recovery_disable.stamina_max": "Cannot recover as AP is full",
+ "item.toast.consume": "Item used",
+ "item.toast.exchange": "Converted",
+ "item.toast.exchange.to_gift": "Flowers that have reached the possession limit have been sent as gifts",
+ "item.toast.sell": "Sold",
+ "item.toast.use_disable": "Not in possession",
+ "item.top.list.empty": "No items in this category",
+ "item.top.title": "Items",
+ "item.transition.coin_gasha": "Coin\nGacha",
+ "item.transition.exchange": "Exchange Shop",
+ "item.transition.exchange.disable": "The target exchange shop is currently closed",
+ "item.transition.idol_detail": "Idol\nDetails",
+ "item.transition.idol_list": "Idol\nList",
+ "item.transition.jewel_gasha": "Jewel\nGacha",
+ "item.transition.produce_boost": "To Produce",
+ "item.transition.story_event": "To Event",
+ "item.transition.support_list": "Support\nList",
+ "item.transition.ticket_exchange": "To Tickets\nExchange",
+ "item.use": "Use",
+ "jewel_balance_sheet.count": "{0:N0} pcs",
+ "jewel_balance_sheet.description": "Free jewels will be consumed first.\nPaid jewels will be consumed starting from the oldest.",
+ "jewel_balance_sheet.free": "Free",
+ "jewel_balance_sheet.paid": "Paid",
+ "jewel_balance_sheet.title": "Jewel Balance Confirmation",
+ "jewel_balance_sheet.total": "Total",
+ "jewel_buy_limit_sheet.amount": "Up to {0:N0} yen",
+ "jewel_buy_limit_sheet.amount_month": "1 Month",
+ "jewel_buy_limit_sheet.amount_unlimited": "No Limit",
+ "jewel_buy_limit_sheet.description": "There are age-based purchase limits for in-app currencies.",
+ "jewel_buy_limit_sheet.title": "Age-based Purchase Limits",
+ "jewel_buy_limit_sheet.title_1": "Under {0}",
+ "jewel_buy_limit_sheet.title_2": "{0} to {1}",
+ "jewel_buy_limit_sheet.title_3": "{0} and Above",
+ "last_login.day": "{0} days ago",
+ "last_login.hour": "{0} hours ago",
+ "last_login.less": "1 min ago",
+ "last_login.minute": "{0} mins ago",
+ "limit.day": "{0} days left",
+ "limit.hour": "{0} hr {1} min left",
+ "limit.less": "0 min left",
+ "limit.minute": "{0} min left",
+ "limit.none": "None",
+ "limit.until": "Until {0}",
+ "limit.use": "Period",
+ "live.loading.description.arranger": "Arranger: {0}",
+ "live.loading.description.composer": "Composer: {0}",
+ "live.loading.description.lyrics": "Lyrics: {0}",
+ "live.loading.ready": "TAP to Start",
+ "live.movie_record.loading.tap_label": "TAP to Start",
+ "live.movie_record.loading.text_1": "Tap the recording button to start recording up to 8 seconds",
+ "live.movie_record.loading.text_2": "The recorded video can be trimmed to 3-5 seconds and used as a business card",
+ "live.movie_record.loading.text_3": "Select the scene to use as the thumbnail",
+ "live.movie_record.loading.title": "Video Business Card Procedure",
+ "live.movie_record.skip.confirm.description": "Do you want to end the P-Live?",
+ "live.movie_record.skip.confirm.execute.button": "End",
+ "live.movie_record.skip.confirm.title": "End Live Confirmation",
+ "live.movie_record_edit.back_button": "Back",
+ "live.movie_record_edit.description": "Trim the scene to 3-5 seconds to use as a video business card",
+ "live.movie_record_edit.execute_button": "Confirm",
+ "live.movie_record_edit.next_button": "Next",
+ "live.movie_record_edit.retake_button": "Retake",
+ "live.skip.confirm.description.normal": "Do you want to end the P-Live?",
+ "live.skip.confirm.description.warning": "Do you want to end the P-Live?\nThere are remaining shots available",
+ "live.skip.confirm.execute.button": "End",
+ "live.skip.confirm.title": "End Live Confirmation",
+ "live.step_skip.confirm.check_box_text": "Do not show this again",
+ "live.step_skip.confirm.description": "Do you want to skip the P-Live to a certain point?",
+ "live.step_skip.confirm.execute": "Skip",
+ "live.step_skip.confirm.title": "Skip Confirmation",
+ "live.ui.button.grid": "Grid",
+ "live.ui.button.lyrics.off": "Lyric OFF",
+ "live.ui.button.lyrics.on": "Lyric ON",
+ "live.ui.button.orientation": "Screen Rotation",
+ "live.ui.button.skip": "SKIP",
+ "live.ui.button.ui_inactive": "Hide UI",
+ "live.ui.music_title": "♪{0}",
+ "loading.api.label": "CONNECTING",
+ "loading.device_rotation.label.horizontal": "The video will play in landscape mode",
+ "loading.device_rotation.label.vertical": "The video will play in portrait mode",
+ "loading.device_rotation.tap_label": "TAP TO START",
+ "loading.live.description": "Starting in landscape mode",
+ "loading.movie.end_confirm": "Proceed",
+ "loading.movie.end_confirm_description": "End the video and proceed?\nYou can watch the video later",
+ "loading.produce.card.text": "PRODUCE CARD",
+ "loading.produce.text": "LOADING",
+ "loading.progress.description": "Downloading data",
+ "loading.support.card.text": "SUPPORT CARD",
+ "loading.wait.tap": "TAP to Start",
+ "login_bonus.daily_login_bonus.total_items_get_text1": "Until {0} days",
+ "login_bonus.daily_login_bonus.total_items_today_text1": "{0} days",
+ "login_bonus.daily_login_bonus.total_items_today_text2": "Today",
+ "login_bonus.daily_login_bonus.total_login_day_count_text": "{0} days since becoming a producer",
+ "login_bonus.special_login_bonus.date_text": "Until: {0}",
+ "main_task.additional_reward": "Intermediate Reward",
+ "main_task.additional_reward.title": "Reached Task {0}",
+ "main_task.detail.button.disable_toast": "Not available yet",
+ "main_task.detail.button.execute": "Challenge Task",
+ "main_task.detail.button.top": "Chapter List",
+ "main_task.detail.first_chapter": "Hatsuboshi Commu Ch. 1",
+ "main_task.detail.group.lock": "Unlock by clearing {0}",
+ "main_task.detail.info.get": "Earned by",
+ "main_task.detail.info.progress": "Progress",
+ "main_task.detail.info.unlock": "Unlock Hatsuboshi Commu Ch. 1 [Ep. {0}] by",
+ "main_task.detail.story.episode": "Ep.",
+ "main_task.detail.story.episode_prefix": "Ep. ",
+ "main_task.detail.title": "Tasks",
+ "main_task.detail_sheet.execute": "Challenge",
+ "main_task.detail_sheet.list_button": "Task List",
+ "main_task.detail_sheet.title": "Tasks",
+ "main_task.feature_unlock": "Unlocked",
+ "main_task.pickup_sheet.additional.amount": "{0}×{1}",
+ "main_task.pickup_sheet.additional.label": "Featured Reward",
+ "main_task.pickup_sheet.story": "Hatsuboshi Commu Ch. 1 Ep. {0} Unlocked",
+ "main_task.pickup_sheet.title": "Story Unlock and Featured Rewards",
+ "main_task.progress_overlay.description": "Earn special rewards by clearing Task {0}",
+ "main_task.receive_overlay.achieve": "Achieved",
+ "main_task.receive_overlay.gift": "Items exceeding the possession limit have been sent to your gifts",
+ "main_task.receive_overlay.message": "Rewards are automatically received",
+ "main_task.receive_overlay.title": "",
+ "main_task.top.in_progress": "In Progress",
+ "main_task.top.title": "",
+ "maintenance.button.inquiry": "Contact Us",
+ "maintenance.button.sns": "Twitter",
+ "maintenance.feature.message": "Under Maintenance",
+ "maintenance.release.description": "Please wait a moment until the service starts",
+ "maintenance.release.inquiry_disable": "Available after service starts",
+ "maintenance.release.sns": "Twitter",
+ "maintenance.release.title": "Preparing for Service Start",
+ "maintenance.term.unknown": "Unknown",
+ "master.download.error.dialog.description": "Failed to retrieve data",
+ "master_file_download_confirm_sheet.alert": "If the data size exceeds 50MB,\nwe recommend downloading over Wi-Fi",
+ "master_file_download_confirm_sheet.description": "Downloading additional data",
+ "master_file_download_confirm_sheet.title": "Data Download",
+ "media.comic": "One-Panel Comic",
+ "media.comic.title": "One-Panel Comic",
+ "media.four_panel_comic": "4-Panel Manga",
+ "media.four_panel_comic.episode_title": "Episode {0}",
+ "media.four_panel_comic.title": "4-Panel Manga",
+ "media.movie": "Video Content",
+ "media.movie.confirm": "Do you want to watch the video?",
+ "media.movie.title": "Video",
+ "media.other": "View All",
+ "media.play.confirm": "Video Playback Confirmation",
+ "media.title": "Media",
+ "media.update.time": "Updated {0}",
+ "media.web.confirm": "Open in Web Browser?",
+ "meishi.achievement.filter.sheet.empty": "No Achievements matching the criteria",
+ "meishi.create": "Create New",
+ "meishi.delete.button": "Delete",
+ "meishi.delete.complete": "Deleted the business card",
+ "meishi.delete.confirm.description": "Do you want to delete the selected business card?\nDeleted business cards cannot be restored",
+ "meishi.delete.confirm.title": "Delete Business Card",
+ "meishi.delete.description": "Delete the selected business card.",
+ "meishi.delete.empty": "No business cards available",
+ "meishi.delete.setting": "Cannot delete business cards in use",
+ "meishi.delete.title": "Delete Business Card",
+ "meishi.detail.achievement": "Set Achievement",
+ "meishi.detail.button.achievement": "Check Achievement",
+ "meishi.detail.button.add": "Receive Card",
+ "meishi.detail.button.profile": "Profile",
+ "meishi.detail.button.to_edit": "Edit Card",
+ "meishi.detail.button.toast": "Folder storage limit reached",
+ "meishi.detail.title": "{0}'s Business Card",
+ "meishi.edit.achievement_empty": "No Achievements available",
+ "meishi.edit.active.empty.text": "Tap on parts of the business card to move or resize them",
+ "meishi.edit.back.description": "Save changes?",
+ "meishi.edit.back.no_save": "Do not save",
+ "meishi.edit.back.save": "Save",
+ "meishi.edit.back.title": "Save Confirmation",
+ "meishi.edit.base": "Text Background",
+ "meishi.edit.button": "Edit",
+ "meishi.edit.check_box.comment": "Comment",
+ "meishi.edit.check_box.fan": "No. of Fans",
+ "meishi.edit.check_box.id": "ID",
+ "meishi.edit.check_box.plv": "PLv",
+ "meishi.edit.check_box.rank": "Rank",
+ "meishi.edit.comment.input.warning": "※Do not post personal information or content that violates public order and morals.\n※Comments are saved when edited.",
+ "meishi.edit.description": "Tap on parts of the business card to edit them.\nYou can add and select base and achievements from the respective buttons.",
+ "meishi.edit.execute": "Save",
+ "meishi.edit.horizontal": "Horizontal",
+ "meishi.edit.horizontal_mode": "Edit in Horizontal View",
+ "meishi.edit.layer": "Layer Order",
+ "meishi.edit.layout": "Edit Layout",
+ "meishi.edit.layout.description": "Tap on parts of the business card to move or resize them.",
+ "meishi.edit.layout_change": "Change Layout",
+ "meishi.edit.lock": "Content is locked\nUnlock to edit",
+ "meishi.edit.max_achievement_and_illust": "The maximum number of achievements and illustrations is 10",
+ "meishi.edit.name.input.warning": "※Producer names are made public in the game.\n※Producer names can be changed later.\n※Do not enter personal information.\n※Producer names are saved when edited.",
+ "meishi.edit.name_edit": "Name",
+ "meishi.edit.part_limit_count": "{0}/{1}",
+ "meishi.edit.parts_limit.toast": "You cannot display more than 3",
+ "meishi.edit.preset_layout": "Preset Layout",
+ "meishi.edit.scale": "Scale",
+ "meishi.edit.tab.achievement": "Achievements",
+ "meishi.edit.tab.base_select": "Base",
+ "meishi.edit.tab.idol": "Idol",
+ "meishi.edit.tab.illustration": "Stamp",
+ "meishi.edit.tab.other": "Others",
+ "meishi.edit.tab.p_idol": "P-Idol",
+ "meishi.edit.tab.parts": "Parts",
+ "meishi.edit.tab.photo": "Photo",
+ "meishi.edit.tab.produce": "Produce",
+ "meishi.edit.tab.s_member": "Support",
+ "meishi.edit.tab.sd": "SD Character",
+ "meishi.edit.tab.video": "Video",
+ "meishi.edit.text_color": "Text Color",
+ "meishi.edit.text_color.select": "Select Text Color",
+ "meishi.edit.text_edit": "Edit Comment",
+ "meishi.edit.title": "Edit Card",
+ "meishi.edit.vertical": "Vertical",
+ "meishi.exchange.description": "Add {0}'s business card?",
+ "meishi.exchange.execute": "Add",
+ "meishi.exchange.title": "Confirm Business Card Addition",
+ "meishi.exchange.toast": "Added to business card folder",
+ "meishi.follow.date": "Exchange Date",
+ "meishi.follow.toast": "Saved the business card",
+ "meishi.image.loading_text": "LOADING",
+ "meishi.lastlogin.date": "Seen",
+ "meishi.movie_idol_select_sheet.description": "Select the idol whose video you want to set as the base",
+ "meishi.movie_idol_select_sheet.title": "Select Idol",
+ "meishi.part.comment": "Comment",
+ "meishi.part.fan_count": "No. of Fans",
+ "meishi.part.grade": "GRADE",
+ "meishi.part.p_level": "PLv",
+ "meishi.part.pid": "P-ID",
+ "meishi.request.cameraPermission.error.description": "We use the camera to scan business card codes.\nPlease grant permission to use the camera.",
+ "meishi.request.cameraPermission.error.title": "Camera Usage Confirmation",
+ "meishi.request.qr.toast.error": "Operation canceled",
+ "meishi.request.qr.toast.read": "Scanned",
+ "meishi.save.toast": "Saved the business card",
+ "meishi.select.current": "In Use",
+ "meishi.select.sheet.button.edit": "Edit",
+ "meishi.select.sheet.button.set": "Set",
+ "meishi.select.sheet.selected.toast": "Set",
+ "meishi.select.sheet.title": "Business Card Set/Edit Confirmation",
+ "meishi.sort.followtime": "Exchange Date",
+ "meishi.sort.label.order": "Display Order",
+ "meishi.sort.lastlogin": "Seen",
+ "meishi.top.button.download": "Save",
+ "meishi.top.button.edit": "Set Business Card",
+ "meishi.top.button.qr": "QR Code",
+ "meishi.top.button.sns": "SNS",
+ "meishi.top.download.toast.no_permissions": "Save to device not permitted",
+ "meishi.top.download.toast.success": "Saved to device",
+ "meishi.top.folder.empty": "No business cards available",
+ "meishi.top.my_sheet.scan": "Align the business card code within the frame",
+ "meishi.top.my_sheet.scan_button": "Read QR Code",
+ "meishi.top.my_sheet_description": "Your friends can add your Business Card\nusing the Business Card QR Code.",
+ "meishi.top.my_sheet_title": "Your Business Card QR Code",
+ "meishi.top.tab.meishi_folder": "Business Card Folder",
+ "meishi.top.tab.my_meishi": "My Business Card",
+ "meishi.top.title": "Business Card",
+ "meishi.unfollow.toast": "Removed business card from folder",
+ "memory.ability.contest": "Contest Ability",
+ "memory.ability.produce": "Memory Ability",
+ "memory.create.pt_unit": "Pt",
+ "memory.detail.ability.lock": "(Unlock at Lv{0})",
+ "memory.detail.ability.lock.text": "(Learn at Lv{0})",
+ "memory.detail.ability_list.empty": "No abilities available",
+ "memory.detail.contest.card.title": "Skill Card",
+ "memory.detail.contest.item.title": "P-Item",
+ "memory.detail.contest.power.title": "Overall Power",
+ "memory.detail.contest.status.title": "Parameter",
+ "memory.detail.enhance.level_change.before": "Lv{0}",
+ "memory.detail.equipped": "Equipped",
+ "memory.detail.info.idol": "Idol",
+ "memory.detail.info.place": "Shooting Location",
+ "memory.detail.info.shottime": "Shooting Date",
+ "memory.detail.lock.locked": "Memory protected",
+ "memory.detail.lock.unlocked": "Memory protection removed",
+ "memory.detail.name.placeholder": "Up to 20 characters",
+ "memory.detail.name_edit.complete": "Memory name change completed",
+ "memory.detail.name_edit.description": "Please enter a Memory name",
+ "memory.detail.name_edit.title": "Memory Name Change",
+ "memory.detail.produce.ability.title": "Ability",
+ "memory.detail.produce.card.phase.audition_mid": "Get after midterm",
+ "memory.detail.produce.card.phase.start": "Obtained at the start",
+ "memory.detail.produce.card.phase.start.short": "At the start",
+ "memory.detail.produce.card.title": "Obtainable Cards",
+ "memory.detail.produce.plan_type.only": " only",
+ "memory.detail.produce_history.button": "Produce History",
+ "memory.detail.tab.contest": "Contest",
+ "memory.detail.tab.exam_battle": "Contest",
+ "memory.detail.tab.produce": "Produce",
+ "memory.detail.tag_edit.description": "Please enter a tag name",
+ "memory.detail.tag_edit.title": "Tag Name Change",
+ "memory.detail.title": "Memory Details",
+ "memory.detail.update_name": "Memory name changed",
+ "memory.filter.exam_battle_card_effect": "Contest Skill Card",
+ "memory.filter.exam_battle_item_effect": "Contest P-Item",
+ "memory.filter.grade": "Evaluation",
+ "memory.filter.idol": "Idol",
+ "memory.filter.produce_card_effect": "Produce Skill Card",
+ "memory.filter.produce_effect.danceaddition": "Dance Increase",
+ "memory.filter.produce_effect.dancegrowthrateaddition": "Dance Lesson\nBonus Increase",
+ "memory.filter.produce_effect.maxstaminaaddition": "Max Stamina Increase",
+ "memory.filter.produce_effect.producepointaddition": "P-Point Acquisition",
+ "memory.filter.produce_effect.staminarecoverfix": "Stamina Recovery",
+ "memory.filter.produce_effect.title": "Memory Ability",
+ "memory.filter.produce_effect.visualaddition": "Visual Increase",
+ "memory.filter.produce_effect.visualgrowthrateaddition": "Visual Lesson\nBonus Increase",
+ "memory.filter.produce_effect.vocaladdition": "Vocal Increase",
+ "memory.filter.produce_effect.vocalgrowthrateaddition": "Vocal Lesson\nBonus Increase",
+ "memory.filter.sheet.empty": "No Memories match the criteria",
+ "memory.filter.tag": "Tag",
+ "memory.gift.idol_none_label": "Produce Exclusive Memory",
+ "memory.history.none": "No produce history",
+ "memory.list.all_character": "ALL",
+ "memory.list.button.convert": "Convert",
+ "memory.list.button.detail": "View Details",
+ "memory.list.empty": "No Memories match the criteria",
+ "memory.list.sell.empty.toast": "Please select a Memory to convert",
+ "memory.list.sell.full.toast": "The number of Memories to be converted has reached the limit",
+ "memory.list.sell.max_number.toast": "You can select up to {0} memories",
+ "memory.list.sell_button": "Convert",
+ "memory.list.user_memory.count.title": "Owned",
+ "memory.live_place.unknown": "---",
+ "memory.result_grade.a": "A",
+ "memory.result_grade.b": "B",
+ "memory.result_grade.c": "C",
+ "memory.result_grade.d": "D",
+ "memory.result_grade.e": "E",
+ "memory.result_grade.f": "F",
+ "memory.result_grade.s": "S",
+ "memory.result_grade.ss": "SS",
+ "memory.sell.button.all_select": "Select All",
+ "memory.sell.button.all_unselect": "Deselect",
+ "memory.sell.button.execute": "Convert",
+ "memory.sell.confirm.title": "Conversion Confirmation",
+ "memory.sell.confirm.warning1": "You will convert the selected Memories to obtain items. Do you want to proceed?",
+ "memory.sell.confirm.warning2": "※The selected Memories will be lost",
+ "memory.sell.executed": "Memories converted",
+ "memory.sell.list.cell.equip": "Equipped",
+ "memory.sell.list.cell.produce_progress": "In Progress",
+ "memory.sell.screen.title": "Memory Conversion",
+ "memory.sell.unselect": "Deselect",
+ "memory.sell.warning.empty": "No Memories selected for conversion",
+ "memory.sell.warning.protected": "Locked Memories cannot be converted",
+ "memory.sell.warning.set_meishi": "Memories set on business cards cannot be converted",
+ "memory.sell.warning.set_profile": "Memories set on profiles cannot be converted",
+ "memory.sell.warning.use_contest": "Memories used in Contest cannot be converted",
+ "memory.sell.warning.use_produce": "Memories used in Produce cannot be converted",
+ "memory.sell.warning.use_tower": "You cannot convert memory used in Idol Road",
+ "memory.sort.character": "Idol",
+ "memory.sort.dance": "Dance",
+ "memory.sort.grade": "Produce Clear Rank",
+ "memory.sort.score": "Contest Overall Power",
+ "memory.sort.shottime": "Acquisition Time",
+ "memory.sort.tag": "Tag",
+ "memory.sort.visual": "Visual",
+ "memory.sort.vocal": "Vocal",
+ "memory.tag.modified": "Tag changed",
+ "memory.tag.none": "No tag set",
+ "memory.tag.sheet.description": "Select a tag to set on the Memory",
+ "memory.tag.sheet.title": "Tag Selection",
+ "memory.tag.untagged": "Tag\nSetting",
+ "memory.thumbnail.phase.noti": "Open",
+ "memory.thumbnail.set_profile": "Setting",
+ "mission.button.event_mission": "Event Missions",
+ "mission.button.mission_pass": "Mission Pass",
+ "mission.button.receive_all": "Receive All",
+ "mission.category.daily": "Daily",
+ "mission.category.normal": "Normal",
+ "mission.category.special": "Limited",
+ "mission.category.weekly": "Weekly",
+ "mission.daily_release_tab.disable.toast": "Locked",
+ "mission.event_mission_list_sheet.close_time_label": "Until",
+ "mission.event_mission_list_sheet.end_time_label": "Ends In",
+ "mission.event_mission_list_sheet.title": "Event Missions",
+ "mission.mission_list.detail_button": "Go",
+ "mission.mission_list.max_point_text.daily": "Maximum Daily Pts Reached",
+ "mission.mission_list.max_point_text.weekly": "Maximum Weekly Pts Reached",
+ "mission.mission_list.receive_button": "Receive",
+ "mission.panel.fraction": "{0:N0}/{1:N0}",
+ "mission.panel.mission_detail_sheet.execute": "Challenge",
+ "mission.panel.mission_text": "{0}",
+ "mission.panel.page_number": "{0}Page",
+ "mission.panel.result_list_overlay.alert": "*Items that exceed the possession limit will be sent as gifts.",
+ "mission.panel.result_list_overlay.message": "You have completed the following mission",
+ "mission.pass.all_get": "Got Everything!",
+ "mission.pass.cell.receive": "Receive",
+ "mission.pass.cell.received.toast": "Already Received",
+ "mission.pass.current": "Current Pts",
+ "mission.pass.get_provided_received_weekly_mission_pass_pt": "The Mission Pass Points already acquired from the ongoing weekly missions will be automatically granted when the Mission Pass switches",
+ "mission.pass.label.detail": "Pass Details",
+ "mission.pass.label.loop_reward": "Reward",
+ "mission.pass.label.max_reward": "Max Reward",
+ "mission.pass.label.normal": "Normal",
+ "mission.pass.label.premium": "Premium",
+ "mission.pass.label.premium_pass": "Premium Pass",
+ "mission.pass.label.premium_pass.buy": "Buy Pass",
+ "mission.pass.label.receive": "Receive All",
+ "mission.pass.label.release_pt": "Unlock\nwith Jewels",
+ "mission.pass.list.sheet.title": "Mission Pass List",
+ "mission.pass.lock": "Unlock with Pass Purchase",
+ "mission.pass.name": "{0}Pt",
+ "mission.pass.no_pass": "No Active Mission Passes",
+ "mission.pass.no_term": "No Period",
+ "mission.pass.out_of_term": "Out of Period",
+ "mission.pass.pt": "{0:N0}Pt",
+ "mission.pass.pt.release.button": "Unlock",
+ "mission.pass.pt.release.description": "Use {1} Jewels to Unlock up to {0:N0}Pt?",
+ "mission.pass.pt.release.disable": "Cannot Unlock Further",
+ "mission.pass.pt.release.reward": "Unlock Rewards",
+ "mission.pass.pt.release.title": "Mission Pass Unlock",
+ "mission.pass.pt.to_jewel_shop.button": "Go to Jewel Shop",
+ "mission.pass.receive.multi": "Received Items in Bulk",
+ "mission.pass.receive.one": "Received Item",
+ "mission.pass.receive.title": "Received",
+ "mission.pass.receive.to_present.toast": "※Items Over the Limit are Sent to Presents",
+ "mission.pass.season_pt": "Mission Pass Pt",
+ "mission.pass.title": "Mission Pass",
+ "mission.pass.title_get": "Mission Pass Points Acquired",
+ "mission.pass.toast.no_receivable": "No Receivable Items",
+ "mission.pass.toast.point_shortage": "Lacking {0} Pts",
+ "mission.point_receive_overlay_message": "Rewards are Automatically Received",
+ "mission.point_receive_overlay_title": "Pt Rewards\nAcquired",
+ "mission.progress.point_reward_consition": "Achieve {0} Pts to Receive the Following Rewards",
+ "mission.progress.point_reward_sheet_title": "Confirm Rewards",
+ "mission.receive_many": "Received the Following Rewards in Bulk",
+ "mission.receive_many.gift": "※Items Over the Limit are Sent to Presents",
+ "mission.receive_result_sheet.description": "Received {0:N0} Rewards.",
+ "mission.receive_result_sheet.title": "Received",
+ "mission.remain_time_label": " until reset",
+ "mission.special.achievement_reward_condition": "Clear All Missions to Receive Rewards",
+ "mission.special.empty": "No Ongoing Missions",
+ "mission.special.receive_achievement_reward": "Received All Mission Clear Rewards",
+ "mission.toast.no_receivable": "No Receivable Missions",
+ "mission.toast.received": "Received Reward",
+ "mission.toast.received_gift": "Sent to Presents",
+ "mission.top.title": "Missions",
+ "music.arranger": "Arranger: {0}",
+ "music.background_play_sheet.description": "Closing the App While Music is Playing\nWill Continue Playback in the Background",
+ "music.background_play_sheet.skip_next": "Don't Show Again",
+ "music.background_play_sheet.title": "Background Playback",
+ "music.buy_button": "Buy",
+ "music.composer": "Composer: {0}",
+ "music.composer_and_arranger": "Composer & Arranger: {0}",
+ "music.detail_sheet.obtain_idol": "Song Holder\nP-Idol",
+ "music.detail_sheet.title": "Song Details",
+ "music.external_url_sheet.description": "Move to the Song Distribution Information Site?\n※A Web Browser Will Open",
+ "music.external_url_sheet.execute": "Move",
+ "music.external_url_sheet.title": "Confirmation",
+ "music.filter.character_filter.title": "Idol",
+ "music.filter.toast.invalid": "No Songs Match the Criteria",
+ "music.filter.unlock_filter.lock": "Locked",
+ "music.filter.unlock_filter.title": "Unlock Status",
+ "music.filter.unlock_filter.unlock": "Unlocked",
+ "music.info_text": "Singer: {0} Lyrics: {1} Composer: {2} Arranger: {3}",
+ "music.lyrics": "Lyrics: {0}",
+ "music.music_filter_sheet.title": "Filter",
+ "music.player.all_musics_button": "Song List",
+ "music.player.empty_label": "No Songs in the Playlist",
+ "music.player.home_setting_button.off": "off",
+ "music.player.home_setting_button.on": "on",
+ "music.player.hot_list_button": "HOT",
+ "music.player.playlist_button": "Playlist",
+ "music.playlist.add_button": "Add Song",
+ "music.playlist.added": "Added",
+ "music.playlist.delete": "OUT",
+ "music.playlist.edit_off": "Edit OFF",
+ "music.playlist.edit_on": "Edit ON",
+ "music.playlist.empty_text": "No playlists available",
+ "music.playlist.lock_description": "Partially playable for locked songs.",
+ "music.playlist.title.all_musics": "All Songs",
+ "music.playlist.title.hot_list": "HOT",
+ "music.playlist.title.playlist": "Playlist",
+ "music.select.lock_toast": "Cannot add locked songs",
+ "music.select.title": "Add Song",
+ "music.set_label": "Set",
+ "music.sort.character": "Idol",
+ "music.sort.order": "Song Order",
+ "notice.notice_sheet.back_to_list": "Back to List",
+ "notice.notice_sheet.empty_text": "No Info available",
+ "notice.notice_sheet.has_update_label": "Updated",
+ "notice.notice_sheet.tab.bug": "Bug",
+ "notice.notice_sheet.tab.info": "Info",
+ "notice.notice_sheet.tab.pr": "PR",
+ "notice.notice_sheet.title": "Info",
+ "notice.notice_sheet.type.bug": "Bug",
+ "notice.notice_sheet.type.campaign": "Campaign",
+ "notice.notice_sheet.type.event": "Events",
+ "notice.notice_sheet.type.gasha": "Gacha",
+ "notice.notice_sheet.type.important": "Important",
+ "notice.notice_sheet.type.information": "Information",
+ "notice.notice_sheet.type.maintenance": "Maintenance",
+ "notice.notice_sheet.type.update": "Update",
+ "octo.error.db.title": "Asset retrieval failed\nPlease re-enter from the title screen",
+ "octo.error.io.disk": "Failed to launch app\nPlease check device storage and try again",
+ "octo.error.io.file": "Asset retrieval failed\nNo access permission to file",
+ "octo.error.io.retry.wait": "Asset retrieval failed\nPlease wait and retry",
+ "octo.error.load.cancel": "Asset retrieval cancelled",
+ "octo.error.load.retry.wait": "Asset retrieval failed\nPlease wait and retry",
+ "octo.error.load.title": "Asset retrieval failed\nPlease re-enter from the title screen",
+ "octo.error.network.cancel": "Asset retrieval cancelled",
+ "octo.error.network.retry.com": "Asset retrieval failed\nPlease retry in a stable network environment",
+ "octo.error.network.retry.wait": "Asset retrieval failed\nPlease wait and retry",
+ "octo.error.network.title": "Asset retrieval failed\nPlease re-enter from the title screen",
+ "octo.error.other.retry": "Asset retrieval failed",
+ "octo.error.title": "Communication Error",
+ "octo.error.title_disk_full": "Insufficient Storage",
+ "octo_file_download_confirm_sheet.alert": "※It is recommended to download over Wi-Fi",
+ "octo_file_download_confirm_sheet.alert.all": "※By downloading all at once, you can reduce\n the loading amount when playing\n※It is recommended to download over Wi-Fi",
+ "octo_file_download_confirm_sheet.description": "Download game data",
+ "octo_file_download_confirm_sheet.description.all": "Download all game data\nAfter completion, you will move to the title screen",
+ "octo_file_download_confirm_sheet.description.first": "Download necessary data for first launch\nScreen will be horizontal during download",
+ "octo_file_download_confirm_sheet.title": "Data Download",
+ "octo_file_download_confirm_sheet.title.all": "Batch Download",
+ "octo_file_download_confirm_sheet.title.first": "Initial Download",
+ "others.top.button.commercial_transaction": "Commercial Transaction",
+ "others.top.button.copyright": "Copyright",
+ "others.top.button.delete_account": "Delete Account",
+ "others.top.button.fangage": "Privacy Options",
+ "others.top.button.faq": "FAQ",
+ "others.top.button.fund_settlement": "Fund Settlement Display",
+ "others.top.button.jewel_balance": "Check App Currency Balance",
+ "others.top.button.jewel_buy_limit": "Purchase Limits by Age",
+ "others.top.button.privacy_policy": "Privacy Policy",
+ "others.top.button.terms": "Terms of Use",
+ "others.top.title": "Others",
+ "photo.album.button.delete": "Delete",
+ "photo.album.button.save": "Save",
+ "photo.album.check.box": "Delete",
+ "photo.album.delete.confirm.description": "Do you want to delete the selected photo?\nDeleted photos cannot be restored",
+ "photo.album.delete.confirm.title": "Delete Photo",
+ "photo.album.delete.description": "Delete the selected photo",
+ "photo.album.delete.toast": "Photo deleted",
+ "photo.album.list.empty": "No photos in the album",
+ "photo.album.list.is_used": "Set",
+ "photo.album.name.input.title": "Change Photo Name",
+ "photo.album.num": "{0} / {1}",
+ "photo.album.save.confirm.description": "Do you want to save the selected photo to the device?",
+ "photo.album.save.confirm.title": "Save Photo",
+ "photo.album.save.description": "Save the selected photo to the device",
+ "photo.album.save.toast.no_permissions": "No permission to save to device",
+ "photo.album.save.toast.success": "Saved to device",
+ "photo.album.title": "Photo Album",
+ "photo.album.to_live": "Live Filming",
+ "photo.detail.dl": "Save",
+ "photo.detail.meishi": "Business Card",
+ "photo.detail.sns": "SNS",
+ "photo.detail.title": "Photo Details",
+ "photo.filter.sheet.empty": "No photos matching the criteria",
+ "photo.sort.date": "Date Taken",
+ "photography.save.album.count": "Holding Count",
+ "photography.save.album.count_value": "{0} /{1}",
+ "photography.save.album.count_value_over": "{0} /{1}",
+ "photography.save.album.description": "Please select the photo to save to the album",
+ "photography.save.album.over_limit_confirm.description": "You have reached the maximum number of savable photos\nTo save all selected photos, you need to delete {0} photos",
+ "photography.save.album.over_limit_confirm.execute": "Go to Photo Deletion",
+ "photography.save.album.over_limit_confirm.title": "Photo Save Limit",
+ "photography.save.button.all_select": "Select All",
+ "photography.save.button.back_album": "Cancel",
+ "photography.save.button.end": "End",
+ "photography.save.button.execute": "Save",
+ "photography.save.button.local_save": "Device Save",
+ "photography.save.button.select_clear": "Deselect",
+ "photography.save.close.confirm.description": "Do you want to end saving to the photo album?\n※Photos will not be saved even if selected",
+ "photography.save.close.confirm.execute": "End",
+ "photography.save.close.confirm.title": "End Confirmation",
+ "photography.save.list.cell.saved": "Saved",
+ "photography.save.local.description": "Please select the photo to save to the device",
+ "photography.save.title.album": "Album Save",
+ "photography.save.title.local": "Device Save",
+ "photography.save_over_select.back.confirm.description": "You are selecting photos to delete.\nDo you want to return to saving to the photo album?\n※Selection status of photos to be deleted will be cleared",
+ "photography.save_over_select.confirm_sheet.description": "The following photos will be deleted and saved",
+ "photography.save_over_select.confirm_sheet.subtitle.delete": "Photos to Delete",
+ "photography.save_over_select.confirm_sheet.subtitle.save": "Photos to Save",
+ "photography.save_over_select.confirm_sheet.title": "Delete Confirmation",
+ "photography.save_over_select.description": "Please select {0} photos to delete",
+ "photography.save_over_select.subtitle.saved": "Photo Album",
+ "photography.save_over_select.subtitle.selected": "Selected Photos",
+ "photography.save_over_select.title": "Photo Deletion",
+ "photography.saved_move_confirm_sheet.check_description": "Do not show \"{0} Photo Save Complete\" next time",
+ "photography.saved_move_confirm_sheet.description": "The taken photos have been saved to the photo album.\nDo you want to set the saved photo to the business card?",
+ "photography.saved_move_confirm_sheet.setting_description": "This can be changed at any time from \"Menu > Settings\".",
+ "photography.saved_move_confirm_sheet.title": "{0} Photo Save Complete",
+ "picturebook.idol_select.subtitle": "Live Performance",
+ "picturebook.idol_select.title": "Live Filming",
+ "picturebook.live.confirm.costume.change": "Set",
+ "picturebook.live.confirm.costume.select": "Setting Costume",
+ "picturebook.live.confirm.description": "Watch the live performance of [{0}].",
+ "picturebook.live.confirm.title": "Live Playback Confirmation",
+ "picturebook.live.costume.select.description": "Please select hairstyle and costume.",
+ "picturebook.live.costume.select.disabled": "Currently selected costume has fixed hairstyle",
+ "picturebook.live.costume.select.selected": "Set",
+ "picturebook.live.costume.select.subtitle.body": "Costume",
+ "picturebook.live.costume.select.subtitle.head": "Hairstyle",
+ "picturebook.live.costume.select.title": "Costume Change",
+ "picturebook.live.idol_card.list.detail": "Idol Details",
+ "picturebook.live.idol_card.list.heading.lock": "Locked",
+ "picturebook.live.idol_card.list.heading.unlock": "Unlocked",
+ "picturebook.live.idol_card.list.title": "Target Idol",
+ "picturebook.live.select.arranger": "Arranger: {0}",
+ "picturebook.live.select.cancel_photo_save.description": "Do you want to exit without saving the photo?",
+ "picturebook.live.select.cancel_photo_save.title": "Photo Confirmation",
+ "picturebook.live.select.composer": "Composer: {0}",
+ "picturebook.live.select.hover.arranger": "Arranger: {0}",
+ "picturebook.live.select.hover.composer": "Composer: {0}",
+ "picturebook.live.select.hover.songwriter": "Lyrics: {0}",
+ "picturebook.live.select.hover.title": "Song Info",
+ "picturebook.live.select.live.lock": "Unlock in Produce Viewing",
+ "picturebook.live.select.lyrics": "Lyrics: {0}",
+ "picturebook.live.select.title": "Live Shooting",
+ "picturebook.live.select.true_live": "True LIVE",
+ "picturebook.live.unlock_hint.content.heading": "Condition {0}",
+ "picturebook.live.unlock_hint.idol": "Target Idol",
+ "picturebook.live.unlock_hint.title": "Unlock Hint",
+ "picturebook.produce_collection.button.status_visible": "Hide Parameters",
+ "picturebook.produce_collection.card.non_upgrade": "No Upgrade",
+ "picturebook.produce_collection.card.upgrade.checkbox": "Upgrade",
+ "picturebook.produce_collection.collection_number": "Collection Number",
+ "picturebook.produce_collection.flavor_empty": "Unlock by obtaining",
+ "picturebook.produce_collection.flavor_title": "Description",
+ "picturebook.produce_collection.have_count": "Owns",
+ "picturebook.produce_collection.idol_select_button": "Switch",
+ "picturebook.produce_collection.idol_select_sheet.description": "The display of some skill cards changes depending on the selected Idol",
+ "picturebook.produce_collection.idol_select_sheet.selected": "Selected",
+ "picturebook.produce_collection.idol_select_sheet.title": "Display Idol Switch",
+ "picturebook.produce_collection.origin_description": "Acquisition source ※Can be obtained from one of the following.",
+ "picturebook.produce_collection.origin_plan": "Plan",
+ "picturebook.produce_collection.origin_produce": "Produce",
+ "picturebook.produce_collection.origin_produce.description": "Can be obtained from the following produces.",
+ "picturebook.produce_collection.origin_root": "Acquisition Route",
+ "picturebook.produce_collection.subtitle": "P-Book",
+ "picturebook.produce_collection.tab.card": "Skill Card",
+ "picturebook.produce_collection.tab.drink": "P-Drink",
+ "picturebook.produce_collection.tab.item": "P-Item",
+ "picturebook.produce_collection.title": "P-Book",
+ "picturebook.produce_collection.unlock_level": "PLv",
+ "present.empty.history": "No received presents",
+ "present.empty.list": "No presents available to receive",
+ "present.filter.label_costume": "Costume",
+ "present.filter.label_idol": "P-Idol",
+ "present.filter.label_item": "Item",
+ "present.filter.label_jewel": "Jewel",
+ "present.filter.label_memory": "Memory",
+ "present.filter.label_other": "Others",
+ "present.filter.label_support": "Support Card",
+ "present.filter.title": "Filter",
+ "present.history_list.cell.label_received": "Date",
+ "present.present_list.cell.label_limit": "Till",
+ "present.present_list.cell.label_received": "Get",
+ "present.receipt.confirm.present_list.header": "Do you want to receive {0:N0} presents?",
+ "present.receipt.confirm.present_one.header": "Do you want to receive the present?",
+ "present.receipt.confirm.title": "Receipt Confirmation",
+ "present.receipt.empty": "No presents available to receive",
+ "present.receipt.limit": "Cannot be received due to possession limit",
+ "present.receipt.result.present_list.header": "The following presents have been received.",
+ "present.receipt.result.present_list.reward.header": "The following rewards have been received.",
+ "present.receipt.result.present_one.header": "Received the present",
+ "present.receipt.result.reward.unopen": "※Items that have reached the possession limit will be sent to the presents",
+ "present.receipt.result.title": "Receipt Complete",
+ "present.receipt.result.toast.text": "Receipt completed",
+ "present.receipt.result.unopen": "※Presents that have reached the possession limit were not received",
+ "present.receive_limit": "Deadline",
+ "present.receive_limit.expired_receive": "Cannot be received due to expired receipt deadline.\nThe screen will be refreshed.",
+ "present.top.attention": "※Expired presents will be automatically deleted\n※The upper limit for batch receipt is 100 items",
+ "present.top.tab.button.history": "Receipt History",
+ "present.top.tab.button.list": "List",
+ "present.top.title": "Present",
+ "produce.ability": "Ability",
+ "produce.achievement": "Achievements",
+ "produce.add.result": "Acquired {0} skill cards.",
+ "produce.add.select": "Select skill cards to acquire",
+ "produce.audition": "Audition",
+ "produce.audition.clear": "Clear by placing {0} or higher",
+ "produce.audition.config_description": "Compete with rivals in performance.\nPass the audition by placing within the top 3.",
+ "produce.audition.config_description_with_force_clear": "Compete with rivals in performance.\nPass the audition by placing within the top 3 or achieving a specified score.",
+ "produce.audition.config_title": "{0}'s Evaluation Criteria",
+ "produce.audition.force_clear": "Clear by placing {0} or higher or score {1} or higher",
+ "produce.audition.refresh.title.tutorial": "The Day Before the Final Audition",
+ "produce.audition.result.continue": "Retry",
+ "produce.audition.result.continue_confirm_sheet.description": "Do you want to use a retry item and challenge the audition again?\nThe order of drawing skill cards and the rivals' actions will be reselected.",
+ "produce.audition.result.continue_confirm_sheet.description_warning": "If you choose to end the produce,\nit will be a failure.",
+ "produce.audition.result.continue_confirm_sheet.remain_count_title": "Remaining",
+ "produce.audition.result.continue_count": "{0} left",
+ "produce.audition.result.continue_count_free": "{0} left today",
+ "produce.audition.result.continue_disable.no_count": "Retry count limit reached",
+ "produce.audition.result.continue_disable.no_item": "No retry tickets available",
+ "produce.audition.result.continue_warning_sheet.button.end": "End Produce",
+ "produce.audition.result.continue_warning_sheet.description": "You can retry, but do you really want to end?\nIf you choose to end the produce, it will be a failure",
+ "produce.audition.result.continue_warning_sheet.title": "Retry Confirmation",
+ "produce.audition_next_info.remain_title": "Until {0}",
+ "produce.before_live_evaluate.footer": "Get 1st place in the exam with 3 Achievements",
+ "produce.before_live_evaluate.header": "True End Conditions",
+ "produce.before_live_evaluate.next_button": "Next",
+ "produce.card": "Skill Card",
+ "produce.card.category.jammer": "Trouble",
+ "produce.card.category.lesson": "Lesson",
+ "produce.card.category.power": "Support",
+ "produce.card.category.skill": "Skill",
+ "produce.card.filter.card_category": "Skill Card Type",
+ "produce.card.filter.empty": "No applicable skill cards.",
+ "produce.card.filter.exam_effect": "Effect",
+ "produce.card.filter.unlock_type": "Unlock Status",
+ "produce.card.move_position.deckfirst": "Top of Deck",
+ "produce.card.move_position.decklast": "Bottom of Deck",
+ "produce.card.move_position.deckrandom": "Deck",
+ "produce.card.move_position.grave": "Discard",
+ "produce.card.move_position.hand": "Hand",
+ "produce.card.move_position.header": "{0} ({1})",
+ "produce.card.move_position.hold": "Hold",
+ "produce.card.move_position.lost": "Exclude",
+ "produce.card.no_deck_duplicate": "Cannot Duplicate",
+ "produce.card.select_none": "Closing without selecting any cards will skip.\nDo you want to close without selecting?",
+ "produce.card.select_none_title": "Skip Confirmation",
+ "produce.card.sort.blockvalue": "Energy Value",
+ "produce.card.sort.lessonvalue": "Evaluation Value",
+ "produce.card.sort.number": "Default",
+ "produce.card.sort.staminavalue": "Stamina Consumption",
+ "produce.card.type.active": "Active",
+ "produce.card.type.mental": "Mental",
+ "produce.card.type.trouble": "Trouble",
+ "produce.change.message.result": "Converted {0} to {1}",
+ "produce.change.result": "Converted {0} skill cards.",
+ "produce.change.select": "Select skill cards to change",
+ "produce.change.select.title": "Set",
+ "produce.change_upgrade.message.result": "Converted and upgraded {0} to {1}",
+ "produce.change_upgrade.select.title": "Change and Upgrade",
+ "produce.common.card": "Skill Card",
+ "produce.common.dance": "Dance",
+ "produce.common.description.ellipsis": "See More",
+ "produce.common.down_value": "-{0}",
+ "produce.common.drink": "P-Drink",
+ "produce.common.evaluation": "Evaluation",
+ "produce.common.item": "P-Item",
+ "produce.common.less_toast": "Insufficient P-Pts",
+ "produce.common.lesson_support": "Lesson Support",
+ "produce.common.live_battle_config": "Judging Trend",
+ "produce.common.max_value": "{0}/{1}",
+ "produce.common.max_value_red": "{0}/{1}",
+ "produce.common.max_value_slice": "/{0}",
+ "produce.common.multiple_cost": "X",
+ "produce.common.produce_point": "P-Pts",
+ "produce.common.receive": "Receive",
+ "produce.common.select": "Skill Cards",
+ "produce.common.select.title": "Select",
+ "produce.common.shortage_point": "Not enough P-Pts",
+ "produce.common.un_receive": "Do Not Receive",
+ "produce.common.up_value": "+{0}",
+ "produce.common.visual": "Visual",
+ "produce.common.vocal": "Vocal",
+ "produce.common.week": "Week",
+ "produce.concat_card": "and",
+ "produce.confirm_limit_parameter_sheet.effect.button": "Select",
+ "produce.confirm_limit_parameter_sheet.effect.description": "The parameters increased by the selected choice\nhave already reached the limit.\nAre you sure you want to select?",
+ "produce.confirm_limit_parameter_sheet.effect.title": "Parameter Limit",
+ "produce.confirm_limit_parameter_sheet.lesson.button": "Start",
+ "produce.confirm_limit_parameter_sheet.lesson.description": "The parameters increased by the selected lesson\nhave already reached the limit.\nAre you sure you want to start the lesson?",
+ "produce.confirm_limit_parameter_sheet.lesson.title": "Lesson Parameter Limit",
+ "produce.confirm_point_sheet.button": "Consult",
+ "produce.confirm_point_sheet.description": "P-Pts are low, are you sure you want to consult?\nThere may be nothing you can do",
+ "produce.confirm_point_sheet.title": "Consultation Confirmation",
+ "produce.confirm_reroll_sheet.button": "Reroll",
+ "produce.confirm_reroll_sheet.description": "Do you want to reroll the possible skill\ncard candidates?\nThere is a limit to the number of\nrerolls during produce",
+ "produce.confirm_reroll_sheet.title": "Skill Card Reroll Confirmation",
+ "produce.confirm_reroll_sheet.value": "{0} more times during produce",
+ "produce.confirm_reroll_sheet.value_title": "Reroll Count",
+ "produce.confirm_stamina_sheet.button": "Start",
+ "produce.confirm_stamina_sheet.description": "Your stamina is low\nDo you want to start the lesson?",
+ "produce.confirm_stamina_sheet.title": "Lesson Start Confirmation",
+ "produce.contest.toggle.end.toast": "Cannot switch perspectives",
+ "produce.continue.consumption.item": "Do you want to use {0} to redo the practice?\nYou will start with full stamina from the state before practice begins",
+ "produce.continue.count": "Remaining continue attempts {0}",
+ "produce.cost.count": "-{0:N0}",
+ "produce.deck.select": "Select the skill card to add to the deck",
+ "produce.deck_first.select": "Select the skill card to place at the top of the deck",
+ "produce.deck_last.select": "Select the skill card to place at the bottom of the deck",
+ "produce.delete.message.result": " has been removed",
+ "produce.drink": "P-Drink",
+ "produce.drink.cannot_use.alreadyconcentration": "The guideline is already Focus",
+ "produce.drink.cannot_use.alreadyfullpower": "The guideline is already Full Power",
+ "produce.drink.cannot_use.alreadypreservation": "The guideline is already Preservation",
+ "produce.drink.cannot_use.handmax": "Your hand is full of skill cards",
+ "produce.drink.cannot_use.noneproduceeffect": "Cannot be used outside of lessons and exams",
+ "produce.drink.cannot_use.notarget": "There is no target skill card",
+ "produce.drink.cannot_use.staminamax": "Stamina is already at maximum",
+ "produce.drink.confirm": "Do you want to use {0}?",
+ "produce.drink.confirm_title": "Usage Confirmation",
+ "produce.drink.filter.empty": "There is no applicable P-Drink",
+ "produce.drink.max_reward": "You cannot hold more P-Drinks",
+ "produce.drink.sort.number": "Normal",
+ "produce.drink.trash": "Discard",
+ "produce.drink.trash_confirm": "Discard Confirmation",
+ "produce.drink.trash_confirm_description": "Are you sure you want to remove {0}?",
+ "produce.drink.use": "Use",
+ "produce.duplicate.message.result": "Copied {0} to {1}",
+ "produce.duplicate.result": "Copied {0} skill cards",
+ "produce.duplicate.select": "Select the skill card to copy",
+ "produce.duplicate.select.title": "Copy",
+ "produce.duplicate_upgrade.message.result": "Copied and upgraded {0} to {1}",
+ "produce.duplicate_upgrade.select.title": "Copy and Upgrade",
+ "produce.effect.convert.card": "",
+ "produce.effect.convert.card_category": "",
+ "produce.effect.convert.cost": "",
+ "produce.effect.convert.count": "",
+ "produce.effect.convert.effect": "",
+ "produce.effect.convert.move_position_type": "",
+ "produce.effect.convert.turn": "",
+ "produce.effect.convert.value1": "",
+ "produce.effect.convert.value1.permil": "",
+ "produce.effect.convert.value2": "",
+ "produce.effect.convert.value2.permil": "",
+ "produce.effect.count": "{0} times",
+ "produce.effect.count_suffix": "times",
+ "produce.effect.turn": "{0} turns",
+ "produce.effect.turn_suffix": "turns",
+ "produce.effect.turn_timer": "After {0} turns",
+ "produce.evaluate_overlay.execute": "Next",
+ "produce.evaluate_overlay.title": "Final Produce Evaluation",
+ "produce.event": "Events",
+ "produce.event.button": "Select",
+ "produce.event.card_max_count_confirm": "You cannot receive some skill cards because the possession limit will be exceeded. Proceed?",
+ "produce.event.card_upgrade_confirm": "There are skill card upgrade effects that will not be activated. Proceed?",
+ "produce.event.deck_delete_confirm": "The effect of having 0 skill cards in possession will not be activated.\nProceed?",
+ "produce.event.deck_delete_warning": "You cannot delete any more",
+ "produce.event.drink_get_confirm": "You cannot receive P-Drinks that exceed the possession limit.\nProceed?",
+ "produce.event.item_get_confirm": "You cannot receive P-Items that you already possess.\nProceed?",
+ "produce.event.no_effect_confirm": "Support Event Effect",
+ "produce.event.no_effect_confirm.description": "The event effect did not activate due to no effect.",
+ "produce.event.stamina_recover_confirm": "The recovery effect will not activate because stamina is at maximum.\nProceed?",
+ "produce.event.suggestion_additional_info.produce_card": "Add Trouble",
+ "produce.event.suggestion_validity.invalid_point": "Not enough P-Pts",
+ "produce.event.suggestion_validity.invalid_reward": "You already possess this P-Item",
+ "produce.event.suggestion_validity.invalid_stamina": "Not enough stamina",
+ "produce.filter.common.exam_effect.button": "Keyword Search",
+ "produce.filter.common.exam_effect.title": "Effect",
+ "produce.filter.common.keyword.placeholder": "Text Search",
+ "produce.filter.common.keyword.title": "Text Search",
+ "produce.filter.common.locked": "Locked",
+ "produce.filter.common.unlocked": "Unlocked",
+ "produce.forecast.select": "Next is a skill card. Shuffle?",
+ "produce.forecast.select.button": "Send to Graveyard",
+ "produce.forecast.select.button.cancel": "Return to Deck",
+ "produce.forecast.select.title": "Forecast",
+ "produce.grave.select": "Select the skill card to move to used",
+ "produce.growth_mission.condition": "Hint: {0}",
+ "produce.hand.select": "Select the skill card to add to your hand",
+ "produce.history.deck.rental": "Rental",
+ "produce.history.deck.unset": "Unset",
+ "produce.history.error.api": "Failed to retrieve data",
+ "produce.history.item.title": "Final Owned P-Items",
+ "produce.history.label_text.idolcard": "P-Idol",
+ "produce.history.label_text.memory": "Memory",
+ "produce.history.label_text.supportcard": "Support",
+ "produce.history.produce_card.title": "Final Owned Skill Cards",
+ "produce.history.score": "{0:N0}Pt",
+ "produce.history.support_memory.deck_info": "Unit Details",
+ "produce.history.support_memory.memory": "Memory",
+ "produce.history.support_memory.support": "Support Card",
+ "produce.history.support_memory.title": "Formation Support Card / Memory",
+ "produce.history.title": "Produce History",
+ "produce.info.character_growth.achievement": "True End Condition Achievement",
+ "produce.info.character_growth.growth": "Growth Tasks",
+ "produce.info.character_growth.true_end_achievement": "True End Achievement",
+ "produce.info.remain_week_prefix": "Remaining Until {0}",
+ "produce.info.schedule": "Schedule",
+ "produce.info.skill_list.character_dearness_ability.title": "Bond Skills",
+ "produce.info.skill_list.get_live_battle_ability.title": "Acquired Live Battle Abilities",
+ "produce.info.skill_list.get_produce_ability.title": "Acquired Memory Abilities",
+ "produce.info.skill_list.idol_card_skill.title": "P-Idol Skills",
+ "produce.info.skill_list.idol_card_skill_appeal.subtitle": "Appeal",
+ "produce.info.skill_list.idol_card_skill_auto.subtitle": "Formation Effect",
+ "produce.info.skill_list.idol_card_skill_burst.subtitle": "Burst Appeal",
+ "produce.info.skill_list.memory_ability.title": "Abilities",
+ "produce.info.skill_list.support_card_skill.title": "Support Abilities",
+ "produce.info.status": "Idol Parameter Details",
+ "produce.info.status.button": "Unit Details",
+ "produce.info.status.produce_skill": "Produce",
+ "produce.info.status.reroll": "Skill Card Reroll Available Count Remaining {0}",
+ "produce.info.status.support_and_memory": "Formation Support Card / Memory",
+ "produce.item": "P-Item",
+ "produce.item.card": "Skill Cards",
+ "produce.item.card.empty": "No skill cards selected",
+ "produce.item.card.empty_format": "No {0} cards",
+ "produce.item.filter.empty": "No target P-Items available",
+ "produce.item.item": "P-Items",
+ "produce.item.item.empty": "No P-Items selected",
+ "produce.item.sort.number": "Normal",
+ "produce.lesson": "Lesson",
+ "produce.lesson.block": "Energy",
+ "produce.lesson.buff": "Effect",
+ "produce.lesson.buff_condition_count_prefix": "Until Activation",
+ "produce.lesson.buff_list.buff.empty": "No active effects",
+ "produce.lesson.buff_list.item.empty": "No activatable P-Items",
+ "produce.lesson.card": "Skill Card",
+ "produce.lesson.card_limit": "This skill card cannot be used right now",
+ "produce.lesson.card_playable_value": "Number of Times Skill Card Can Be Used",
+ "produce.lesson.clear": "Clear",
+ "produce.lesson.clear.en": "CLEAR",
+ "produce.lesson.clear_border": "Goal",
+ "produce.lesson.concentration": "Focus",
+ "produce.lesson.condition": "More Than {0}",
+ "produce.lesson.condition_exam": "/ {0}",
+ "produce.lesson.condition_exam_none": "/ -",
+ "produce.lesson.cost_less": "{0} is insufficient",
+ "produce.lesson.current_turn": "Current Turn {0}",
+ "produce.lesson.enchant": "Enchant",
+ "produce.lesson.execute_confirm": "Execution Confirmation",
+ "produce.lesson.full_power": "Full Power",
+ "produce.lesson.full_power_point": "Full Power Value",
+ "produce.lesson.gimmick.title": "Gimmick Details",
+ "produce.lesson.great": "GREAT!",
+ "produce.lesson.hard.description.0": "Starts Catch-up Vocal lesson",
+ "produce.lesson.hard.description.1": "Starts Catch-up Dance lesson",
+ "produce.lesson.hard.description.2": "Starts Catch-up Visual lesson",
+ "produce.lesson.item_count_change": "Item Usable Times",
+ "produce.lesson.limit": "Limit",
+ "produce.lesson.limit.en": "PERFECT",
+ "produce.lesson.limit_turn": "{0} Turns",
+ "produce.lesson.log.card_log": "Card Info",
+ "produce.lesson.log.card_log.sheet.description": "You can check the skill cards that have been added to your hand and the skill cards that have been used during the turn.",
+ "produce.lesson.log.card_log.sheet.draw_card": "Skill Cards in Hand",
+ "produce.lesson.log.card_log.sheet.play_card": "Used Skill Cards",
+ "produce.lesson.log.card_log.sheet.title": "Check Card Info",
+ "produce.lesson.log.detail.buff": "Buffed {0}",
+ "produce.lesson.log.detail.card_add": "Added [{0}] to\n{1} cards {2}",
+ "produce.lesson.log.detail.card_change": "Changed from [{0}] to [{1}]",
+ "produce.lesson.log.detail.card_change_upgrade": "Changed from [{0}] to [{1}] and upgraded",
+ "produce.lesson.log.detail.card_draw": "Drew [{0}] from\nthe deck {1} times",
+ "produce.lesson.log.detail.card_duplicate": "Duplicated [{0}]",
+ "produce.lesson.log.detail.card_duplicate_upgrade": "Duplicated [{0}] and upgraded",
+ "produce.lesson.log.detail.card_force_play": "Used [{0}]",
+ "produce.lesson.log.detail.card_forecast": "Forecasted {0} cards\nfor the next turn",
+ "produce.lesson.log.detail.card_move": "Moved {2} pieces of \"{0}\" from {1} to {3}",
+ "produce.lesson.log.detail.card_move「{0}」を{1}から\\n{2}枚{3}に移動": "",
+ "produce.lesson.log.detail.card_panic": "Changed stamina consumption of \"{0}\"",
+ "produce.lesson.log.detail.card_remove": "Removed [{0}]",
+ "produce.lesson.log.detail.card_upgrade": "Upgraded [{0}]",
+ "produce.lesson.log.detail.clear": "CLEAR!",
+ "produce.lesson.log.detail.default": "{0} → {1}",
+ "produce.lesson.log.detail.stance.add": "Changed to {0}",
+ "produce.lesson.log.detail.stance.change": "Changed from {0} to {1}",
+ "produce.lesson.log.detail.stance.reset": "Reset {0}",
+ "produce.lesson.log.detail.turn.add": "Added {0} turns",
+ "produce.lesson.log.detail.turn_end": "Skill card unused",
+ "produce.lesson.log.title": "Lesson Log",
+ "produce.lesson.log.title.card": "Skill Card [{0}]",
+ "produce.lesson.log.title.drink": "P-Drink [{0}]",
+ "produce.lesson.log.title.enchant": "Sustained Effect [{0}]",
+ "produce.lesson.log.title.gimmick.negative": "Trouble",
+ "produce.lesson.log.title.gimmick.positive": "Support",
+ "produce.lesson.log.title.item": "P-Item [{0}]",
+ "produce.lesson.log.title.skill": "Memory Ability",
+ "produce.lesson.max_stamina": "Maximum Stamina",
+ "produce.lesson.no_effect": "Some effects will not be exerted.\nDo you want to proceed?",
+ "produce.lesson.no_effect.aggressive_zero": "The aggression value is 0, so the effect will not be activated.",
+ "produce.lesson.no_effect.block_zero": "The energy value is 0, so the effect will not be activated.",
+ "produce.lesson.no_effect.hand_limit": "The selection frame is already at the maximum number, so the effect will not be activated.",
+ "produce.lesson.no_effect.lesson_buff_zero": "The Focus value is 0, so the effect will not be activated.",
+ "produce.lesson.no_effect.no_upgrade": "No upgradeable skill cards exist among the targets,\nso the effect will not be activated.",
+ "produce.lesson.no_effect.parameter_buff_zero": "The parameter is not in Good Shape,\nso the effect will not be activated.",
+ "produce.lesson.no_effect.review_zero": "The value of good impressions is 0, so the effect will not be activated.",
+ "produce.lesson.no_effect.search_card_none": "The target skill card does not exist, so the effect will not be activated.",
+ "produce.lesson.no_effect.sheet_suffix": "\nDo you want to proceed?",
+ "produce.lesson.no_effect.stamina_max": "Stamina is at maximum, so the effect will not be activated.",
+ "produce.lesson.no_effect.stance_same": "Already at the stance change destination, so the effect will not be activated.",
+ "produce.lesson.no_effect.timer_over": "The remaining turns are few, so the effect will not be activated.",
+ "produce.lesson.parameter": "Parameter",
+ "produce.lesson.parameter.hover": "Up to the next rank {0}",
+ "produce.lesson.parameter.mix.hover": "Will be distributed to Vocal, Dance, and Visual\nafter the lesson",
+ "produce.lesson.parameter_round.clear.hover": "Clear in {0}\n",
+ "produce.lesson.parameter_round.perfect.hover": "Perfect in {0}",
+ "produce.lesson.perfect": "PERFECT!",
+ "produce.lesson.ppoint": "P-Point",
+ "produce.lesson.preservation": "Preservation",
+ "produce.lesson.remain_turn": "Turns Remaining",
+ "produce.lesson.remain_turn_passed": "Turns Passed",
+ "produce.lesson.remain_value_prefix": "{0}",
+ "produce.lesson.restrict": "This skill card cannot be used",
+ "produce.lesson.sheet.play_confirm.drink.description": "Some effects will not be exerted.\nDo you want to proceed?",
+ "produce.lesson.sheet.play_confirm.drink.title": "P-Drink Use Confirmation",
+ "produce.lesson.sheet.play_confirm.title": "Skill Card Use Confirmation",
+ "produce.lesson.stamina": "Stamina",
+ "produce.lesson.stamina.hover": "Stamina {0}/{1}\nEnergy {2}",
+ "produce.lesson.stamina_less": " Stamina is insufficient",
+ "produce.lesson.stance": "Stance",
+ "produce.lesson.tension": "+{0}",
+ "produce.lesson.trigger.lower": "{0}↓",
+ "produce.lesson.trigger.select_already": "Selected",
+ "produce.lesson.trigger.select_not": "Not Selected",
+ "produce.lesson.trigger.status": "Status",
+ "produce.lesson.trigger.status_not": "Out of Status",
+ "produce.lesson.trigger.upper": "{0}↑",
+ "produce.lesson.trigger_disable": "The conditions for enabling are not met",
+ "produce.lesson.turn": "Turn {0}",
+ "produce.lesson.warning_end": "You can still use skill cards, but\nare you sure you want to end the turn?",
+ "produce.lesson.warning_end.title": "End Turn",
+ "produce.lesson.warning_end_recover": "\n(Stamina will recover by {0})",
+ "produce.log.audition_clear": "Passed!",
+ "produce.log.audition_failure": "Failed..",
+ "produce.log.audition_result": "Rank {0}",
+ "produce.log.audition_result.detail": "Score {0}",
+ "produce.log.detail.add": "Acquired [{0}]",
+ "produce.log.detail.empty": "No change",
+ "produce.log.detail.shop_end": "Ended consultation",
+ "produce.log.detail.title.lesson_present_produce_card_reward_count_down": "Lesson Reward Card Count",
+ "produce.log.detail.title.lesson_present_produce_card_reward_count_up": "Lesson Reward Card Count",
+ "produce.log.detail.title.lesson_present_produce_point_down": "Decrease in P-Point Acquisition",
+ "produce.log.detail.title.lesson_present_produce_point_up": "Increase in P-Point Acquisition",
+ "produce.log.detail.title.produce_point_addition_value_down": "P-Point Acquisition",
+ "produce.log.detail.title.produce_point_addition_value_up": "P-Point Acquisition",
+ "produce.log.detail.title.shop_price_discount_multiple": "Discount at Consultation",
+ "produce.log.detail.title.stamina_recover_value_down": "Stamina Recovery Amount",
+ "produce.log.detail.title.stamina_recover_value_up": "Stamina Recovery Amount",
+ "produce.log.lesson_clear": "CLEAR!",
+ "produce.log.lesson_failure": "BAD..",
+ "produce.log.skill.character": "Bond Effect",
+ "produce.log.title": "Produce Log",
+ "produce.lost.select": "Select the skill cards to exclude",
+ "produce.memory.skill_name": "{0} Lv{1}",
+ "produce.memory_limit.description": "You can organize your owned Memory with Memory conversion",
+ "produce.memory_limit.execute": "To Memory Conversion",
+ "produce.memory_limit.memory_count": "Owned Memory",
+ "produce.memory_limit.memory_count.max": "/{0}",
+ "produce.memory_limit.title": "Memory Ownership Limit",
+ "produce.memory_limit.warning": "Your Memory has reached its ownership limit, so you cannot start producing",
+ "produce.memory_money_shortage.close_button": "Re-select Memory",
+ "produce.memory_money_shortage.count": "Owned Money",
+ "produce.memory_money_shortage.title": "Money Shortage",
+ "produce.memory_money_shortage.warning": "The required money to rent the selected Memory\nis insufficient",
+ "produce.memory_select.button.ability": "Memory Effect List",
+ "produce.memory_select.button.enter": "Next",
+ "produce.menu.costume_disable": "Costume Setting is disabled",
+ "produce.menu.detail_dialog": "Produce Information",
+ "produce.menu.detail_dialog.week": "Week {0}",
+ "produce.menu.final": "Until the Final",
+ "produce.menu.goal": "Until the Goal",
+ "produce.menu.home": "Interrupt and return to Home",
+ "produce.menu.home_confirm": "Do you want to save the current produce\nand return to Home?",
+ "produce.menu.last_week": "Today",
+ "produce.menu.mid": "Until Midterm",
+ "produce.menu.retire": "Produce Retirement Confirmation",
+ "produce.menu.retire_confirm": "Do you want to retire from producing?",
+ "produce.menu.retire_confirm_button": "Retire",
+ "produce.menu.retire_confirm_home": "Do you want to retire from producing?",
+ "produce.menu.retire_confirm_warning": "※The ongoing produce data will be deleted\n※Consumed AP will not be refunded\n※Tasks in 'Let's challenge producing' will not be considered as completed",
+ "produce.menu.retire_confirm_warning_item": "※Consumed quantity increase items will be lost",
+ "produce.multi_device.confirm.description": "If you log in on a different device while producing,\nyour current produce data will be discarded.\nAre you sure you want to log in?",
+ "produce.multi_device.confirm.title": "Produce Data Confirmation",
+ "produce.prepare.auto": "Auto",
+ "produce.prepare.clear": "Clear",
+ "produce.prepare.copy": "Copy",
+ "produce.prepare.memory.rental.notice": "※1 rental per session",
+ "produce.prepare.rental_count.label": "Remaining Rentals Today",
+ "produce.prepare.rental_count.text": "{0}/{1}",
+ "produce.prepare.resource.remove": "Remove",
+ "produce.prepare.toast.deck.empty": "Please select a deck",
+ "produce.prepare.toast.idol.empty": "Please select an idol to produce",
+ "produce.prepare.toast.memory.rental.limit": "Reached rental limit",
+ "produce.prepare.toast.memory.total.limit": "Memory limit reached",
+ "produce.prepare.true_end_condition": "True End: {0}/{1}",
+ "produce.prepare.true_end_condition_complete": "True End: Gained",
+ "produce.present": "Present",
+ "produce.present.achieve": "Obtained {0}",
+ "produce.present.skip": "Skip Present",
+ "produce.present.skip.exam": "Skip Rewards",
+ "produce.present.skip_confirm": "Proceed without acquiring the target {0}?",
+ "produce.progress.week": "Week {1} of {0} total weeks",
+ "produce.ranking.filter.empty": "No idols to display",
+ "produce.ranking.filter.unreleased": "Unreleased",
+ "produce.ranking.list.cell.no_produce": "Not Produced Yet",
+ "produce.ranking.list.cell.nohave": "Not Owned",
+ "produce.ranking.list.cell.pt": "{0:N0}Pt",
+ "produce.ranking.list.cell.ranking_empty": "Out of Range",
+ "produce.ranking.list.cell.ranking_rank": "Highest Rank",
+ "produce.ranking.list.cell.ranking_score": "Highest Score",
+ "produce.ranking.list.empty": "No records by the selected idol",
+ "produce.ranking.list.history.button": "History",
+ "produce.ranking.list.subtitle.myscore": "My Score",
+ "produce.ranking.list.subtitle.ranking": "TOP100",
+ "produce.ranking.list.title": "{0} Ranking",
+ "produce.ranking.sort.grade": "Evaluation Rank",
+ "produce.ranking.sort.idol": "Idol",
+ "produce.ranking.sort.rarity": "Rarity",
+ "produce.ranking.sort.score": "Score",
+ "produce.ranking.title": "Ranking",
+ "produce.ranking.top.button.detail": "TOP100",
+ "produce.ranking.top.cell.score.pt": "{0:N0}Pt",
+ "produce.ranking.top.cell.score.unknown": "-----",
+ "produce.ranking.top.no_data": "No ranking information yet",
+ "produce.ranking.top.produce.term": "Until",
+ "produce.ranking.top.rank": "{0:N0}th",
+ "produce.reference_detail.title": "{0} Details",
+ "produce.refresh": "Refresh",
+ "produce.refresh.button": "Rest",
+ "produce.refresh.confirm": "Rest to recover stamina?\n(Stamina will recover by {0} and 1 week will pass)",
+ "produce.refresh.stamina.max": "Stamina is at maximum",
+ "produce.refresh.title": "Rest Confirmation",
+ "produce.remove.result": "Removed {0} skill cards.",
+ "produce.remove.select": "Select the skill cards to remove",
+ "produce.remove.select.title": "Remove",
+ "produce.result.achievement.complete": "Completed",
+ "produce.result.achievement.progress": "Rank Up",
+ "produce.result.achievement.title": "Achievement Progress",
+ "produce.result.cp": "Campaign",
+ "produce.result.fan_count_diff": "+({0})",
+ "produce.result.memory_save.album_limit": "Album Limit {0}/{1} Photos",
+ "produce.result.memory_save.confirm": "Save selected photos as Memory?",
+ "produce.result.memory_save.description.album": "Please select photos to save in the album",
+ "produce.result.memory_save.description.local": "Please select photos to save on the device",
+ "produce.result.memory_save.title_album": "Save to Album",
+ "produce.result.memory_save.title_local": "Save",
+ "produce.result.memory_save.warning": "※Unsaved photos will be deleted",
+ "produce.result.parameter_message": "{0} increased by {1}!",
+ "produce.result.photo.delete.toast": "Deleted {0} photos from the album",
+ "produce.result.photo.delete_save.toast": "Deleted {0} and saved new photos to the album",
+ "produce.result.photo.re_create.button": "Reroll",
+ "produce.result.photo.re_create.button.decide": "Decide",
+ "produce.result.photo.re_create.button.disable.shortage_count": "No Reroll Chances Available",
+ "produce.result.photo.re_create.button.disable.shortage_item": "Not enough items",
+ "produce.result.photo.re_create.confirm.button": "Reroll",
+ "produce.result.photo.re_create.confirm.description": "Do you want to consume a Memory Reroll Ticket and reroll the memory?\\n※ You can choose whether to obtain the current memory or the memory after rerolling\\n※ There is a limit to the number of times you can execute memory rerolls during production",
+ "produce.result.photo.re_create.confirm.remain_count": "Remaining Reroll Count",
+ "produce.result.photo.re_create.confirm.title": "Memory Reroll Confirmation",
+ "produce.result.photo.re_create.decide_confirm_sheet.button": "Generate",
+ "produce.result.photo.re_create.decide_confirm_sheet.description": "A memory will be created with the content of {0}.\nIs this okay?\n※The information of other memories will be lost",
+ "produce.result.photo.re_create.decide_confirm_sheet.title": "Memory Confirmation",
+ "produce.result.photo.re_create.description": "Please select the memory you want to obtain",
+ "produce.result.photo.re_create.select_status_origin": "Before Reroll",
+ "produce.result.photo.re_create.select_status_reroll": "{0}x Reroll",
+ "produce.result.photo.save_album.toast": "Saved photos to the album",
+ "produce.result.photo.save_limit.description": "Maximum photo save limit reached",
+ "produce.result.photo.save_limit.description2": "To save all selected photos,\nyou need to delete {0} photos",
+ "produce.result.photo.save_limit.execute": "Delete Photos",
+ "produce.result.photo.save_limit.title": "Photo Save Limit",
+ "produce.result.photo.save_local.toast": "Saved photos to the device",
+ "produce.result.photo.save_over_select.button": "Delete",
+ "produce.result.photo.save_over_select.confirm.description": "Delete {0} photos.\nAre you sure?",
+ "produce.result.photo.save_over_select.confirm.title": "Delete Confirmation",
+ "produce.result.photo.save_over_select.current_photo": "Photos Taken This Time",
+ "produce.result.photo.save_over_select.description": "Select {0} photos to delete",
+ "produce.result.photo.save_over_select.protected": "This photo is protected",
+ "produce.result.photo.save_over_select.saved_photo": "Photo Album",
+ "produce.result.photo.save_over_select.title": "Delete Photos",
+ "produce.result.photo.save_over_select.using_meishi": "This photo is set on the business card",
+ "produce.result.photo.upload.failed.description": "Failed to save photos due to an error",
+ "produce.result.photo.upload.failed.title": "Error",
+ "produce.result.re_create.daily_remain_count": "{0} times free today",
+ "produce.result.re_create.remain_count": "{0} times left",
+ "produce.result.re_create.term_remain_count": "{0} times free",
+ "produce.result.reward.cp": "CP Effect",
+ "produce.result.reward.event_bonus.value": "+{0}%",
+ "produce.result.reward.title": "Obtained Items",
+ "produce.result.reward.title.event": "Events",
+ "produce.result.reward.title.normal": "Produce",
+ "produce.result.reward_dialog": "Reward Confirmation",
+ "produce.result.reward_drink_confirm": "You cannot hold any more P-Drinks.\nYou can either use or discard the P-Drinks you currently have to acquire new ones.",
+ "produce.reward.card_select_shortage.sheet.description": "You still have selectable cards remaining.\nProceed without reaching the limit?",
+ "produce.reward.card_select_shortage.sheet.title": "Skill Card Confirmation",
+ "produce.reward.effect.type.produce_point_addition_value_down": "P-Point acquisition reduced by {0}%",
+ "produce.reward.effect.type.produce_point_addition_value_up": "P-Point acquisition increased by {0}%",
+ "produce.reward.effect.type.stamina_recover_value_down": "Stamina recovery reduced by {0}%",
+ "produce.reward.effect.type.stamina_recover_value_up": "Stamina recovery increased by {0}%",
+ "produce.reward.reroll": "Reroll",
+ "produce.reward.reroll.count": "{0} left",
+ "produce.reward.select.initial": "Please select the {0} to receive.",
+ "produce.reward.select.non": "Proceed without receiving {0}",
+ "produce.schedule.animation.final": "Until Final",
+ "produce.schedule.animation.mid": "Until Midterm",
+ "produce.schedule.info.noti.character_growth": "Unlock",
+ "produce.schedule.info.noti.dearness": "Bond",
+ "produce.schedule.refresh.popup": "Recover {0}",
+ "produce.schedule.select_empty": "Please select an action",
+ "produce.schedule.step_audition_final_description": "The idol participates in an audition.\nPassing allows them to perform at the Hatsuboshi Festival.",
+ "produce.schedule.step_audition_mid_description": "The idol participates in an audition.\nPassing allows them to proceed to the final exam.",
+ "produce.schedule.step_event": "Events",
+ "produce.schedule.step_event_activity": "Activity",
+ "produce.schedule.step_event_activity_description": "Various effects depending on the choice.\n Consumes P-Pts to recover stamina.",
+ "produce.schedule.step_event_description": "Various effects occur depending on the choice.",
+ "produce.schedule.step_event_school": "Class",
+ "produce.schedule.step_event_school_description": "Various effects depending on the choice.\n Consumes stamina to gain parameters.",
+ "produce.schedule.step_exam_audition": "Exam",
+ "produce.schedule.step_exam_da": "Dance Lesson",
+ "produce.schedule.step_exam_da.short": "Da. Lesson",
+ "produce.schedule.step_exam_da_description": "Improves Dance.",
+ "produce.schedule.step_exam_da_hard": "Catch-up Dance Lesson",
+ "produce.schedule.step_exam_da_sp": "SP Dance Lesson",
+ "produce.schedule.step_exam_da_sp_description": "Improves Dance.\nHigh difficulty but offers high rewards.",
+ "produce.schedule.step_exam_final_audition": "Finals",
+ "produce.schedule.step_exam_hard": "Catch-up Lesson",
+ "produce.schedule.step_exam_hard_description": "Improves a parameter intensively.\nAll parameters increase after achieving the goal.",
+ "produce.schedule.step_exam_mid_audition": "Midterm",
+ "produce.schedule.step_exam_vi": "Visual Lesson",
+ "produce.schedule.step_exam_vi.short": "Vi. Lesson",
+ "produce.schedule.step_exam_vi_description": "Improves Visual.",
+ "produce.schedule.step_exam_vi_hard": "Catch-up Visual Lesson",
+ "produce.schedule.step_exam_vi_sp": "SP Visual Lesson",
+ "produce.schedule.step_exam_vi_sp_description": "Improves Visual.\nHigh difficulty but offers high rewards.",
+ "produce.schedule.step_exam_vo": "Vocal Lesson",
+ "produce.schedule.step_exam_vo.short": "Vo. Lesson",
+ "produce.schedule.step_exam_vo_description": "Improves Vocal.",
+ "produce.schedule.step_exam_vo_hard": "Catch-up Vocal Lesson",
+ "produce.schedule.step_exam_vo_sp": "SP Vocal Lesson",
+ "produce.schedule.step_exam_vo_sp_description": "Improves Vocal.\nHigh difficulty but offers high rewards.",
+ "produce.schedule.step_last": "Midterm",
+ "produce.schedule.step_present": "Present",
+ "produce.schedule.step_present_description": "Acquire P-Pts and items.",
+ "produce.schedule.step_refresh": "Rest",
+ "produce.schedule.step_refresh_description": "Recover stamina.",
+ "produce.schedule.step_shop": "Consultation",
+ "produce.schedule.step_shop_description": "Consumes P-Pts to gain various benefits.",
+ "produce.schedule.top_chara": "I've been feeling great since this morning! I feel so light, you know! Like my body's floating! And I'm getting more and more motivated!",
+ "produce.schedule.top_rest_after_1": "Refreshed and feeling light♪",
+ "produce.schedule.top_rest_after_2": "Took a good rest~♪",
+ "produce.schedule.top_rest_after_3": "Thank you for the rest~♡",
+ "produce.schedule.top_rest_after_4": "Resting properly feels amazing~♪",
+ "produce.schedule.top_rest_before_1": "Oh, resting? Understood♪",
+ "produce.schedule.top_rest_before_2": "Yup yup! Got it, rest time♪",
+ "produce.schedule.top_rest_before_3": "Rest time? Alrighty! What should I do~♪",
+ "produce.schedule.top_rest_before_4": "Resting means no work... I-I'll rest properly!",
+ "produce.select": "Please select",
+ "produce.select.back": "Back to Selection",
+ "produce.select.empty": "No skill cards selected",
+ "produce.select.empty.upgrade": "Cannot be upgraded",
+ "produce.select.limit": "Maximum selection limit reached",
+ "produce.select.max": "Please select up to {0} cards",
+ "produce.select.min": "Please select at least {0} cards",
+ "produce.select.restrict": "This skill card cannot be used.",
+ "produce.select.restrict.change": "This skill card cannot be changed",
+ "produce.select.restrict.delete": "This skill card cannot be deleted",
+ "produce.select.restrict.duplicate": "This skill card cannot be duplicated.",
+ "produce.select.restrict.name": "Unavailable",
+ "produce.select.restrict.upgrade": "This skill card cannot be upgraded further",
+ "produce.select.specify": "Please select {0} cards",
+ "produce.server_force_reset.confirm.description": "Since Produce has been updated,\nyour ongoing Produce data will be discarded.\n",
+ "produce.server_force_reset.confirm.title": "Discard Produce Data",
+ "produce.sheet.drink_max.button": "Keep",
+ "produce.sheet.drink_max.description": "You have reached the maximum limit of P-Drinks.\nPlease select three drinks to keep.",
+ "produce.sheet.drink_max.get_drink": "Received drinks",
+ "produce.sheet.drink_max.has_drink": "Held drinks",
+ "produce.sheet.drink_max.remain_count": "{0} more",
+ "produce.sheet.drink_max.title": "P-Drink Limit",
+ "produce.shop": "Consultation",
+ "produce.shop.buy": "Do you want to exchange with P-Pts?",
+ "produce.shop.confirm": "Exchange {0}?",
+ "produce.shop.confirm_button_delete": "Delete",
+ "produce.shop.confirm_button_upgrade": "Upgrade",
+ "produce.shop.confirm_remove": "Remove {0} from held skill cards?",
+ "produce.shop.confirm_title": "Exchange Confirmation",
+ "produce.shop.confirm_title_delete": "Skill Card Deletion",
+ "produce.shop.confirm_title_upgrade": "Skill Card Upgrade",
+ "produce.shop.delete": "Do you want to delete a skill card with P-Pts?",
+ "produce.shop.delete_description": "You can delete one held skill card.",
+ "produce.shop.delete_name": "Skill Card Deletion",
+ "produce.shop.empty": "Please select something to exchange with P-Pts",
+ "produce.shop.end_warning.description": "Exchange is still possible.\nDo you want to end the consultation room?",
+ "produce.shop.end_warning.description2": "※Once ended, you cannot return to this screen.",
+ "produce.shop.end_warning.title": "End Consultation",
+ "produce.shop.exchange.button": "Exchange",
+ "produce.shop.lock_level": "Unlocked at PLv{0}",
+ "produce.shop.no_upgradable_card": "There are no skill cards available for upgrade",
+ "produce.shop.sold": "Already exchanged",
+ "produce.shop.upgrade": "Do you want to upgrade a skill card with P-Pts?",
+ "produce.shop.upgrade_description": "You can upgrade one held skill card.",
+ "produce.shop.upgrade_name": "Skill Card Upgrade",
+ "produce.start.button.confirm": "Start Confirmation",
+ "produce.start.button.enter": "Start",
+ "produce.support_event_effect": "Support Event Effect",
+ "produce.support_select.button.enter": "Next",
+ "produce.top.button.enter": "Next",
+ "produce.tower.clear": "Pass with rank {0} or higher",
+ "produce.upgrade.confirm": "Upgrade {0} skill cards?",
+ "produce.upgrade.description": "Do you want to upgrade this skill card?",
+ "produce.upgrade.message.result": "Upgraded {0}",
+ "produce.upgrade.result": "Upgraded {0} skill cards.",
+ "produce.upgrade.select": "Select skill cards to upgrade",
+ "produce.upgrade.select.title": "Upgrade",
+ "produce_campaign.label": "Campaign",
+ "produce_campaign.short_name.ap_down_free": "AP Free",
+ "produce_campaign.short_name.ap_down_half": "AP Halved",
+ "produce_plan_type_condition_sheet.description.common": "Can be included in the production idol lineup for any plan",
+ "produce_plan_type_condition_sheet.description.plan1": "Can only be included in the production idol lineup during the Sense plan",
+ "produce_plan_type_condition_sheet.description.plan2": "Can only be included in the production idol lineup during the Logic plan",
+ "produce_plan_type_condition_sheet.description.plan3": "Can only be included in the production idol lineup during the Anomaly plan",
+ "produce_plan_type_condition_sheet.title": "Production Plan Restrictions",
+ "produce_plan_type_detail_sheet.description": "Indicates the direction of Produce, determined for each Produce Idol. The types of skill cards and P-Items available vary by plan.",
+ "produce_plan_type_detail_sheet.sub_title.effect": "Representative Effects",
+ "produce_plan_type_detail_sheet.title": "About the Plan",
+ "produce_prepare.achievement": "True End Condition Achievement",
+ "produce_prepare.ap_less_sheet.description_1": "AP is {0:N0} short",
+ "produce_prepare.ap_less_sheet.description_2": "Do you want to recover AP?",
+ "produce_prepare.ap_less_sheet.execute": "Recover",
+ "produce_prepare.ap_less_sheet.title": "AP Shortage",
+ "produce_prepare.ap_recovery_confirm_sheet.description": "AP is {0:N0} short. Do you want to recover AP?",
+ "produce_prepare.ap_recovery_confirm_sheet.title": "Select Usage",
+ "produce_prepare.ap_recovery_item_consume.sheet.ap": "AP",
+ "produce_prepare.ap_recovery_item_consume.sheet.consume_count": "Usage Count",
+ "produce_prepare.ap_recovery_item_consume.sheet.description": "Do you want to consume {0} to recover AP?",
+ "produce_prepare.ap_recovery_item_consume.sheet.title": "AP Shortage",
+ "produce_prepare.ap_recovery_item_select_sheet.title": "AP Recovery",
+ "produce_prepare.button.confirm_effect": "Effect List",
+ "produce_prepare.button.enter": "Next",
+ "produce_prepare.button.growth_info": "Growth Info",
+ "produce_prepare.button.live_battle_skill": "L Abilities",
+ "produce_prepare.button.produce_event": "Events",
+ "produce_prepare.button.produce_select.level": "Lv{0}",
+ "produce_prepare.button.produce_skill": "Support Abilities",
+ "produce_prepare.button.select_info": "Unit Details",
+ "produce_prepare.deck.memory.label.rental": "Rental",
+ "produce_prepare.deck.memory.label.rental_enable": "Rental Available",
+ "produce_prepare.deck.memory.label.rental_remain_count": "Remaining Rentals {0}/{1}",
+ "produce_prepare.deck.rental": "Rental",
+ "produce_prepare.deck.rental_only": "Rental Only",
+ "produce_prepare.deck.support_card.label.rental": "Rental",
+ "produce_prepare.deck.support_card.label.rental_only": "Rental Only",
+ "produce_prepare.deck.support_card.toast.invalid_plan_type": "Mismatched plan type Support Card is organized",
+ "produce_prepare.deck.support_card.toast.invalid_rental": "Please select a Rental Support Card",
+ "produce_prepare.deck.support_card.toast.invalid_resource_count": "Please select a Support Card",
+ "produce_prepare.deck.support_card.toast.invalid_support_card_id": "Support Cards are duplicated",
+ "produce_prepare.deck_auto_set.error.all_rental_memory_consumption_shortage": "Could not rent Memory due to lack of money",
+ "produce_prepare.deck_auto_set.error.empty_memory": "You do not possess any Memory that can be organized",
+ "produce_prepare.deck_auto_set.error.rental_memory_consumption_shortage": "There are Memories that cannot be rented due to lack of money",
+ "produce_prepare.deck_auto_set_confirm_sheet.button.execute": "Organize",
+ "produce_prepare.deck_auto_set_confirm_sheet.campaign": "Plus",
+ "produce_prepare.deck_auto_set_confirm_sheet.description.announce": "Please select the plan that will serve as the basis for Unit",
+ "produce_prepare.deck_auto_set_confirm_sheet.description.memory": "Automatically organize Memory\n※Current Unit will not be saved",
+ "produce_prepare.deck_auto_set_confirm_sheet.description.support_card": "Automatically organize Support Cards\n※Current Unit will not be saved",
+ "produce_prepare.deck_auto_set_confirm_sheet.enable_rental": "Use Rental",
+ "produce_prepare.deck_auto_set_confirm_sheet.remain_rental_count_label": "Remaining Rentals Today",
+ "produce_prepare.deck_auto_set_confirm_sheet.remain_rental_count_value": "{0}/{1}",
+ "produce_prepare.deck_auto_set_confirm_sheet.rental_count_shortage": "There are no remaining rental counts today",
+ "produce_prepare.deck_auto_set_confirm_sheet.title": "Random Unit",
+ "produce_prepare.deck_edit.detail": "Unit Details",
+ "produce_prepare.deck_edit.no_reward_support": "No acquired P-Events",
+ "produce_prepare.deck_edit.none_set": "Not Set",
+ "produce_prepare.deck_name_edit_sheet.description": "Please enter the deck name",
+ "produce_prepare.deck_name_edit_sheet.title": "Change Deck Name",
+ "produce_prepare.deck_reset_confirm_sheet.description.memory": "Remove all organized Memory\n※Current Unit will not be saved",
+ "produce_prepare.deck_reset_confirm_sheet.description.support_card": "Remove all organized Support Cards\n※Current Unit will not be saved",
+ "produce_prepare.deck_reset_confirm_sheet.title": "Reset Unit",
+ "produce_prepare.effect_confirm_overlay.ability_tab.ability": "Ability",
+ "produce_prepare.effect_confirm_overlay.ability_tab.empty": "There are no abilities from the organized Support Cards and Memory",
+ "produce_prepare.effect_confirm_overlay.ability_tab.upgrade_card": "Skill Card Upgrade",
+ "produce_prepare.effect_confirm_overlay.description": "Displays the effects that the organized Support Cards and Memory will exhibit during Produce",
+ "produce_prepare.effect_confirm_overlay.event_empty": "There are no Events from the organized Support Cards",
+ "produce_prepare.effect_confirm_overlay.initial_produce_resource": "Owned since Produce start",
+ "produce_prepare.effect_confirm_overlay.playing_produce_resource": "Acquired during Produce",
+ "produce_prepare.effect_confirm_overlay.playing_skill_effect": "Effects during Produce",
+ "produce_prepare.effect_confirm_overlay.produce_card_empty": "There are no organized skill cards",
+ "produce_prepare.effect_confirm_overlay.status": "Parameter Increase",
+ "produce_prepare.effect_confirm_overlay.tab.button.ability": "Ability",
+ "produce_prepare.effect_confirm_overlay.tab.button.event": "Events",
+ "produce_prepare.effect_confirm_overlay.tab.button.produce_resource": "Skill Cards/P-Items",
+ "produce_prepare.effect_confirm_overlay.title": "Effect List",
+ "produce_prepare.effect_confirm_overlay.unreleased": "Locked",
+ "produce_prepare.idol_select.button.enter": "Next",
+ "produce_prepare.idol_select.button.skill": "Ability List",
+ "produce_prepare.label.guild_member": "Circle",
+ "produce_prepare.label.live_battle_skill_empty": "No L Abilities",
+ "produce_prepare.label.produce_event_empty": "No Events",
+ "produce_prepare.label.produce_item": "PRODUCE",
+ "produce_prepare.label.produce_skill_empty": "No Support Abilities",
+ "produce_prepare.label.selected": "Selected",
+ "produce_prepare.memory_deck_edit.campaign": "Plus",
+ "produce_prepare.memory_deck_edit.card_lock_level": "Unlocked at PLv{0}",
+ "produce_prepare.memory_deck_edit.confirm": "Confirm Memory Unit",
+ "produce_prepare.memory_deck_edit.confirm_complete": "Complete",
+ "produce_prepare.memory_deck_edit.confirm_description": "There are empty slots available for organizing Memory.\nAre you sure you want to complete the Unit as it is?",
+ "produce_prepare.memory_deck_edit.empty_reset": "There is no organized Memory",
+ "produce_prepare.memory_deck_edit.plan_fit_button": "Plan Suitability",
+ "produce_prepare.memory_deck_edit.title": "Memory Unit",
+ "produce_prepare.memory_deck_name": "Memory Unit {0}",
+ "produce_prepare.memory_select_list.invalid_unlock_producer_level": "There are effects that will not be triggered",
+ "produce_prepare.memory_select_list.label.empty_rental_memory": "No Rental Memories",
+ "produce_prepare.memory_select_list.label.empty_user_memory": "No owned Memory",
+ "produce_prepare.memory_select_list.label.mismatch_produce_card": "Mismatch",
+ "produce_prepare.memory_select_list.label.no_deck_duplication_produce_card": "Own Limit",
+ "produce_prepare.memory_select_list.label.not_has_rental_count": "No remaining rental counts",
+ "produce_prepare.memory_select_list.label.other": "Other",
+ "produce_prepare.memory_select_list.label.rental_consumption": "Rental Cost",
+ "produce_prepare.memory_select_list.label.rental_count": "{0}x Left",
+ "produce_prepare.memory_select_list.label.unlock_produce_card": "Can't Use",
+ "produce_prepare.memory_select_list.tab.button.rental_memory": "Rental",
+ "produce_prepare.memory_select_list.tab.button.user_memory": "Owned Memory",
+ "produce_prepare.memory_select_list.toast.less_money": "You do not have enough money",
+ "produce_prepare.memory_select_list.toast.memory_equipped": "Memory in formation",
+ "produce_prepare.memory_select_list.toast.rental_memory_contains": "Rental Memory is already organized",
+ "produce_prepare.memory_select_list.unlock_producer_level": "Unlocked at PLv {0}",
+ "produce_prepare.produce_campaign.daily_remain_count": "Remaining {0} times today",
+ "produce_prepare.produce_campaign.remain_count": "Remaining {0} times",
+ "produce_prepare.produce_campaign.short_name.ap_free": "AP Free",
+ "produce_prepare.produce_campaign.short_name.ap_half": "AP Half",
+ "produce_prepare.produce_campaign_overlay.title": "Ongoing Campaigns",
+ "produce_prepare.rental_memory_consumption_confirm_sheet.description": "Consumes today's remaining rental count and money",
+ "produce_prepare.rental_memory_consumption_confirm_sheet.label.remain_count": "Rental Count",
+ "produce_prepare.rental_memory_consumption_confirm_sheet.title": "Rental Confirmation",
+ "produce_prepare.rental_memory_enable_confirm_sheet.description": "There are remaining rental counts for Memory.\nProceed without organizing Rental Memory?",
+ "produce_prepare.rental_memory_enable_confirm_sheet.title": "Rental Available",
+ "produce_prepare.select_info.event_list.empty": "No Support Events",
+ "produce_prepare.select_info.event_memory_only": "No Support Events for Memory Unit screen",
+ "produce_prepare.select_info.resource_list.empty": "No Skill Cards/P-Items",
+ "produce_prepare.select_info.resource_list.initial": "Owned since start of Produce",
+ "produce_prepare.select_info.resource_list.memory_name": "Memory {0}",
+ "produce_prepare.select_info.resource_list.playing": "Acquired during Produce",
+ "produce_prepare.select_info.resource_list.produce_card_title": "Initial Skill Cards",
+ "produce_prepare.select_info.skill_list.empty": "No Lesson Support/Abilities",
+ "produce_prepare.select_info.skill_list.empty_memory_only": "No Abilities",
+ "produce_prepare.select_info.skill_list.idol_skill": "P-Idol Abilities",
+ "produce_prepare.select_info.skill_list.lesson_support": "Lesson Support",
+ "produce_prepare.select_info.skill_list.memory_skill": "Memory Abilities",
+ "produce_prepare.select_info.skill_list.support_card_skill": "Support Abilities",
+ "produce_prepare.select_info.tab_button_1": "Cards/Items",
+ "produce_prepare.select_info.tab_button_2": "Abilities",
+ "produce_prepare.select_info.tab_button_3": "Events",
+ "produce_prepare.select_info.title": "Unit Details",
+ "produce_prepare.start.button.enter": "Start Produce",
+ "produce_prepare.start.label.boost_item": "Boost\nItems",
+ "produce_prepare.start.label.costume": "Costume",
+ "produce_prepare.start.label.memory": "Memory",
+ "produce_prepare.start.label.support_card": "Support",
+ "produce_prepare.support_card_deck_edit.change": "Change Support Cards",
+ "produce_prepare.support_card_deck_edit.change_confirm": "You are already organizing Support Cards with the same name.\nDo you want to remove the current Support Cards\nand replace them with the selected ones?",
+ "produce_prepare.support_card_deck_edit.change_execute": "Replace",
+ "produce_prepare.support_card_deck_edit.empty_reset": "There are no organized Support Cards",
+ "produce_prepare.support_card_deck_edit.title": "Support Card Unit",
+ "produce_prepare.support_card_deck_name": "Support Card Unit {0}",
+ "produce_prepare.support_card_deck_name_edit_sheet.description": "Please enter the name for Support Card Unit",
+ "produce_prepare.support_card_deck_name_edit_sheet.title": "Support Card Unit",
+ "produce_prepare.support_select_overlay.effect_tab.button.produce_effect": "Skill/Event",
+ "produce_prepare.support_select_overlay.effect_tab.button.produce_resource": "Items/Skill Cards",
+ "produce_prepare.support_select_overlay.effect_tab.empty": "No targets",
+ "produce_prepare.support_select_overlay.effect_tab.heading.current": "Selected Support Card",
+ "produce_prepare.support_select_overlay.effect_tab.heading.other": "Other Organized Support Cards",
+ "produce_prepare.support_select_overlay.effect_tab.sub_heading.event": "Event Effects",
+ "produce_prepare.support_select_overlay.effect_tab.sub_heading.skill_card": "Target for Skill Card Upgrade",
+ "produce_prepare.support_select_overlay.effect_tab.sub_heading.support_skill": "Support Abilities",
+ "produce_prepare.support_select_overlay.label.invalid_plan_type": "Mismatch",
+ "produce_prepare.support_select_overlay.label.invalid_support_card_id": "Duplicate",
+ "produce_prepare.support_select_overlay.label.other": "Other",
+ "produce_prepare.support_select_overlay.lesson_support": "Lesson Support:",
+ "produce_prepare.support_select_overlay.toast.contains": "Already organized Support Card",
+ "produce_prepare.support_select_overlay.toast.duplicate_character": "Cannot set duplicate Support Cards",
+ "produce_prepare.top.button.achievement": "Achievements",
+ "produce_prepare.top.button.memory_deck": "Memory\nUnit",
+ "produce_prepare.top.button.ranking": "Ranking",
+ "produce_prepare.top.button.select_idol": "Unit",
+ "produce_prepare.top.button.support_card_deck": "Support\nUnit",
+ "produce_prepare.top.title": "Produce",
+ "produce_prepare.true_end_achievement": "True",
+ "producer.level.additional_reward": "You have already achieved some of\nthe newly added PLv unlock rewards.",
+ "producer.level.card_delete_description": "Allows deletion of Skill Cards in consultations",
+ "producer.level.card_delete_name": "Skill Card Deletion",
+ "producer.level.card_upgrade_description": "Allows Skill Card upgrades in consultations",
+ "producer.level.card_upgrade_name": "Skill Card Upgrade",
+ "producer.level.exp_label": "until next",
+ "producer.level.header.max": "Max",
+ "producer.level.header_produce": "The following will be unlocked through Produce",
+ "producer.level.header_produce_complete": "The following has been unlocked through Produce",
+ "producer.level.header_reward": "You will receive the following items",
+ "producer.level.header_reward_complete": "You have received the following items",
+ "producer.level.idol_common": "All Idols",
+ "producer.level.idol_plan1": "Sense Idols",
+ "producer.level.idol_plan2": "Logic Idols",
+ "producer.level.idol_plan3": "Anomaly Idols",
+ "producer.level.list.title": "PLv Reward List",
+ "producer.level.lock": "Locked",
+ "producer.level.lock_toast": "Unlocked at PLv {0}",
+ "producer.level.max": "Max PLv",
+ "producer.level.max.description": "Producer Lv is at maximum",
+ "producer.level.next": "Next Target",
+ "producer.level.next.title": "Next PLv Up Rewards",
+ "producer.level.produce_plan_type.plan1": "Sense Only",
+ "producer.level.produce_plan_type.plan2": "Logic Only",
+ "producer.level.produce_plan_type.plan3": "Anomaly Only",
+ "producer.level.rerole_description": "Increases the number of times you can re-roll Skill Cards by {0}",
+ "producer.level.rerole_name": "Skill Card Re-roll",
+ "producer.level.reward": "Producer Level Rewards",
+ "producer.level.reward.title": "PLv Up Rewards",
+ "profile.activity.achievement": "Number of Achievements Obtained",
+ "profile.activity.all": "Overall",
+ "profile.activity.contest": "Contest",
+ "profile.activity.evaluate": "Highest Evaluation Score",
+ "profile.activity.grade": "Highest GRADE",
+ "profile.activity.hatsuboshi_task": "Hatsuboshi Task Progress",
+ "profile.activity.main_progress": "Main Task Progress",
+ "profile.activity.produce": "Hatsuboshi Produce",
+ "profile.activity.produce_task": "P-Task Progress",
+ "profile.activity.true_end": "Number of True End Achievements",
+ "profile.activity.unit_power": "Total Unit Power",
+ "profile.birthday.change.button.disabled.text": "Can be changed in {0}",
+ "profile.birthday.confirm.description": "You cannot change your birthday for {0} days after setting it",
+ "profile.birthday.confirm.text1": "Is your birthday",
+ "profile.birthday.confirm.text2": "correct?",
+ "profile.birthday.format": "{0}/{1}",
+ "profile.birthday.leap.year": "A leap year has been entered. If it is not a leap year, the previous day will be set as the birthday",
+ "profile.birthday.select.description": "When you set your birthday,\nthe Idols can celebrate it with you.\nYou cannot change your birthday for\n{0} days after setting it",
+ "profile.birthday.text": "Is your birthday {0} month {1} day?",
+ "profile.birthday.title": "Birthday Setting",
+ "profile.birthday.unset": "-",
+ "profile.comment.edit.description": "Please enter a comment.",
+ "profile.comment.edit.title": "Comment Setting",
+ "profile.comment.edit.warning": "※Do not post personal information or content that violates public order and morals.",
+ "profile.common.birthday": "Birthday",
+ "profile.common.comment": "Comment",
+ "profile.common.day": "Day",
+ "profile.common.delete": "Delete",
+ "profile.common.fan": "Total No. of Fans",
+ "profile.common.fan.count": "{0:N0}",
+ "profile.common.grade": "GRADE",
+ "profile.common.guild": "Affiliated Circle",
+ "profile.common.memory": "Memory",
+ "profile.common.month": "Month",
+ "profile.common.no_guild": "Not Affiliated",
+ "profile.common.p_id": "P-ID",
+ "profile.common.p_lv": "PLv",
+ "profile.common.producer_name": "Producer Name",
+ "profile.common.rental": "Rental",
+ "profile.common.support_idol": "Support Card",
+ "profile.memory.list.description": "Please select a Memory.",
+ "profile.memory.title": "Memory Setting",
+ "profile.memory_select.toast.selected": "Memory is currently set",
+ "profile.other.delete_follower": "Unfollow",
+ "profile.other.follow": "Follow",
+ "profile.other.follow_limit": "Follow limit reached",
+ "profile.other.unfollow": "Unfollow",
+ "profile.producer_name.input.description": "Please enter the producer name.",
+ "profile.producer_name.input.placeholder": "Producer Name",
+ "profile.producer_name.input.title": "Change Producer Name",
+ "profile.request.camera_permission.error.description": "Camera permission could not be confirmed.\nPlease allow camera access in the app settings.",
+ "profile.request.camera_permission.error.title": "Camera Permission Confirmation",
+ "profile.request.qr.toast.error": "Camera access permission is required",
+ "profile.support.title": "Support Card Setting",
+ "profile.support_select.toast.selected": "Support Card is currently set",
+ "profile.top.button.name_edit": "Name",
+ "profile.top.tab.activity": "Activity History",
+ "profile.top.tab.user_info": "Basic Information",
+ "profile.top.title": "Profile",
+ "profile.user.id.copy": "P-ID copied",
+ "pvp.rate.auto_confirm_sheet.description": "Memories have been auto-assembled.",
+ "pvp.rate.auto_confirm_sheet.title": "Auto Confirmation",
+ "pvp.rate.battle.confirm": "Battle Confirmation",
+ "pvp.rate.battle.confirm.description": "Use a challenge right to start a performance battle.",
+ "pvp.rate.battle_start_button.disable.count": "Insufficient challenge attempts",
+ "pvp.rate.bonus.percent": "{0}%",
+ "pvp.rate.changed_formation_confirm_sheet.description": "The number of units that can be organized has changed due to grade fluctuations.\nThe formation information of units exceeding the allowable number will be reset",
+ "pvp.rate.changed_formation_confirm_sheet.execute": "To Unit Formation",
+ "pvp.rate.changed_formation_confirm_sheet.title": "Change in Number of Units that Can Be Formed",
+ "pvp.rate.contest": "CONTEST",
+ "pvp.rate.edit_name.sheet.description": "Please enter the unit name",
+ "pvp.rate.edit_name.sheet.title": "Unit Name",
+ "pvp.rate.end_time": "{0}",
+ "pvp.rate.invalid_sub_memory_confirm_sheet.description": "You are trying to set a Memory with a different Idol or plan to the main Memory in the sub Memory slot. If you proceed, the sub Memory will be removed. Is that okay?",
+ "pvp.rate.invalid_sub_memory_confirm_sheet.title": "Sub Memory Removal Confirmation",
+ "pvp.rate.judging_trend": "Judging Trend",
+ "pvp.rate.maintain_line": "Maintenance Line",
+ "pvp.rate.match.history": "Match History",
+ "pvp.rate.match_history.list.empty": "No match history",
+ "pvp.rate.memory.edit.title": "Memory Setting",
+ "pvp.rate.memory_cell_label.main_memory": "Main Setting",
+ "pvp.rate.memory_cell_label.myself": "Set",
+ "pvp.rate.memory_cell_label.organizing": "Set",
+ "pvp.rate.memory_cell_label.same_character": "Duplicate Idol",
+ "pvp.rate.memory_cell_label.sub_memory": "Sub Setting",
+ "pvp.rate.memory_edit.card.name": "【{0}】",
+ "pvp.rate.memory_setting.auto_select_sheet.description": "Memories with high evaluation values will be automatically set for the selected Idol",
+ "pvp.rate.memory_setting.reset_sheet.title": "Reset Setting",
+ "pvp.rate.memory_setting.reset_sheet.txt": "Remove all set Memories",
+ "pvp.rate.no_organized_confirm_sheet.alert": "※Stages without Memories set will have default Memories automatically set",
+ "pvp.rate.no_organized_confirm_sheet.description": "There are stages with no Memories set. Do you still want to challenge the Contest?",
+ "pvp.rate.no_organized_confirm_sheet.execute": "Challenge",
+ "pvp.rate.no_organized_confirm_sheet.title": "No Memories Set",
+ "pvp.rate.npc_memory_detail_confirm_sheet.description": "These are Memories that will be automatically set in slots without Memories. You cannot view the details of these Memories.",
+ "pvp.rate.play_reward": "Victory Pts",
+ "pvp.rate.point": "{0:N0}Pt",
+ "pvp.rate.point2": "{0:N0}Pt",
+ "pvp.rate.point3": "({0:N0}Pt)",
+ "pvp.rate.point4": "+{0:N0}Pt",
+ "pvp.rate.point5": "{0:N0}Pt",
+ "pvp.rate.point6": "{0:N0}Pt",
+ "pvp.rate.promotion_line": "Promotion",
+ "pvp.rate.ranking": "Ranking",
+ "pvp.rate.ranking.current.tab_name": "Grade {0}",
+ "pvp.rate.rehearsal": "Rehearsal",
+ "pvp.rate.rehearsal.alert": "※Challenge attempts will not be consumed / Rate points cannot be obtained",
+ "pvp.rate.rehearsal_no_organized_confirm_sheet.alert": "※Default memory will be automatically organized for stages with no memory",
+ "pvp.rate.rehearsal_no_organized_confirm_sheet.description": "There are stages with no memory organized. Do you still want to start the rehearsal?",
+ "pvp.rate.rehearsal_no_organized_confirm_sheet.execute": "Start",
+ "pvp.rate.rehearsal_no_organized_confirm_sheet.title": "No Memory Organized",
+ "pvp.rate.replace_main_memory_confirm_sheet.description": "The main Memory will be removed\nand set as a sub Memory.\naIs that okay?",
+ "pvp.rate.replace_main_memory_confirm_sheet.tile": "Main Memory Removal Confirmation",
+ "pvp.rate.replace_sub_memory_confirm_sheet.description": "The sub Memory will be removed\naand set as a main Memory.\naIs that okay?",
+ "pvp.rate.replace_sub_memory_confirm_sheet.tile": "Sub Memory Removal Confirmation",
+ "pvp.rate.result.lose": "Lose",
+ "pvp.rate.result.win": "Win",
+ "pvp.rate.reward": "Reward",
+ "pvp.rate.reward.rank": "{0}",
+ "pvp.rate.reward.rank.between": "{0} ~ {1}",
+ "pvp.rate.reward.rank.between.indent": "{0}\n~ {1}",
+ "pvp.rate.reward.rank.description": "Rewards based on your rank at the end of the season",
+ "pvp.rate.reward.rank.tail": "{0} ~",
+ "pvp.rate.reward.rate.description": "Rewards each time you accumulate a certain number of Rate Pts",
+ "pvp.rate.same_character_confirm_sheet.description": "You are selecting a Memory of an Idol that is already set in another unit slot. If you proceed, the following Idols will be removed from the unit. Is that okay?",
+ "pvp.rate.same_character_confirm_sheet.title": "Duplicate Idol",
+ "pvp.rate.skill_card.duplication.toast": "You can only set one of this Skill Card",
+ "pvp.rate.slot.unlock.condition": "Unlockable from Grade {0}",
+ "pvp.rate.stage": "Stage {0}",
+ "pvp.rate.stamina": "STAMINA",
+ "pvp.rate.stamina.extra_large": "Extra Large",
+ "pvp.rate.stamina.large": "Large",
+ "pvp.rate.stamina.medium": "Medium",
+ "pvp.rate.stamina.small": "Small",
+ "pvp.rate.status.diff": "({0:+#;-#;})",
+ "pvp.rate.sub_memory_select.decision_button": "Confirm Sub",
+ "pvp.rate.sub_memory_select.disable_main_memory.toast": "You cannot unset the main Memory",
+ "pvp.rate.sub_memory_select.edit_warning": "※Only Memories of the same plan can be set in the main and sub slots",
+ "pvp.rate.sub_memory_select.main_only": "There are not enough [{0}] Memories available to set in both main and sub slots for this stage, so only the main setting will be configured",
+ "pvp.rate.support_bonus": "Support Bonus +{0}",
+ "pvp.rate.support_bonus.percent": "+{0}%",
+ "pvp.rate.support_bonus.sheet.bullet_point1": "・The higher the level of the Support Card,\n the higher the bonus you receive",
+ "pvp.rate.support_bonus.sheet.bullet_point2": "・The total of the bonuses from your Support\n Cards will be applied to the Contest score",
+ "pvp.rate.support_bonus.sheet.description": "This is a bonus applied to the Contest score.",
+ "pvp.rate.term": "{0} ~ {1}",
+ "pvp.rate.title": "Contest",
+ "pvp.rate.total_power": "Power",
+ "pvp.rate.total_total_power": "Power",
+ "pvp.rate.transition.exchange.disable": "The target exchange is currently closed",
+ "pvp.rate.unit.default_name": "Unit {0}",
+ "pvp.rate.unit.edit": "Unit Composition",
+ "pvp.rate.unit.non_valid.toast": "Please set up your unit",
+ "pvp.rate.unit_auto_confirm_sheet.alert": "Memories of the same plan will always be set in both the main and sub Memory slots",
+ "pvp.rate.unit_auto_confirm_sheet.description": "Memories will be automatically set. Is that okay?",
+ "pvp.rate.unit_auto_confirm_sheet.tile": "Recommend",
+ "pvp.rate.unit_auto_confirm_sheet.title": "Auto",
+ "pvp.rate.unit_edit.reset_sheet.alert": "※The current composition will not be saved",
+ "pvp.rate.unit_edit.reset_sheet.title": "Reset Composition",
+ "pvp.rate.unit_edit.reset_sheet.txt": "Remove all set Memories",
+ "resume.confirm.tap": "Tap to resume",
+ "roster.community_label": "Bond Commu Ep.{0}",
+ "roster.dearness_label": "Bond {0}/{1}",
+ "roster.fraction": "{0} / {1}",
+ "roster.hold": "Held",
+ "roster.idol_card.animation.confirm.sheet.P-Idol.button": "P-Idol Performance",
+ "roster.idol_card.animation.confirm.sheet.P-Idol.disabled": "Unlocked at Training Stage 3",
+ "roster.idol_card.animation.confirm.sheet.description": "Which performance would you like to play?",
+ "roster.idol_card.animation.confirm.sheet.gasha.button": "Gacha Performance",
+ "roster.idol_card.animation.confirm.sheet.pidol.button": "P-Idol Direction",
+ "roster.idol_card.animation.confirm.sheet.pidol.disabled": "Unlock at SP training Lv 3",
+ "roster.idol_card.animation.confirm.sheet.title": "Performance Playback Confirmation",
+ "roster.idol_card.play_directing.button.label": "Performance",
+ "roster.idol_card.play_directing.disabled": "Locked",
+ "roster.idol_card.thumbnail.disabled": "Locked Produce Idol",
+ "roster.idol_card.title": "Produce Idol",
+ "roster.idol_detail.fan": "No. of Fans",
+ "roster.idol_detail.fan.format": "{0:#,0}",
+ "roster.idol_detail.report": "Report",
+ "roster.idol_detail.unlock": "Unlocks",
+ "roster.idol_detail.voice.common": "Common",
+ "roster.music.disable.toast": "No songs available for the selected Idol",
+ "roster.profile.height": "{0}cm",
+ "roster.profile.weight": "{0}kg",
+ "roster.top.title": "Roster",
+ "roster.voice.common.title": "Common Voice",
+ "roster.voice.idol_card.title": "P-Idol Voice",
+ "save.wait.overlay.download.text": "Saving to device",
+ "save.wait.overlay.text": "Saving",
+ "seminar.clear_overlay.close_button_text": "Return to List",
+ "seminar.clear_overlay.title": "Seminar",
+ "seminar.sheet.advice_header": "STEP{0}",
+ "seminar.sheet.advice_title": "Asari-sensei's Advice",
+ "seminar.sheet.back_list": "Return to List",
+ "seminar.sheet.play": "Challenge",
+ "seminar.sheet.play_confirm": "Challenge Confirmation",
+ "seminar.sheet.produce_back_alert": "If not resumed, the produce will be interrupted and return to Home",
+ "seminar.sheet.produce_back_button_cancel": "Interrupt",
+ "seminar.sheet.produce_back_button_execute": "Resume",
+ "seminar.sheet.produce_back_description": "Do you want to resume the ongoing produce?",
+ "seminar.sheet.produce_back_title": "Produce Resumption Confirmation",
+ "seminar.sheet.produce_play_description": "Temporarily interrupt the produce to start the seminar?",
+ "seminar.sheet.produce_play_title": "Seminar Confirmation",
+ "seminar.sheet.produce_retire_alert": "Retiring will delete the ongoing seminar data.",
+ "seminar.sheet.produce_retire_button": "Retire",
+ "seminar.sheet.produce_retire_description": "Retire and return to produce?",
+ "seminar.sheet.retire_description": "Retiring will delete the ongoing seminar data\nReturn to seminar TOP by retiring?",
+ "seminar.sheet.retire_title": "Retire",
+ "seminar.sheet.retry": "Retry\nChallenge",
+ "seminar.sheet.retry_confirm": "Retry Confirmation",
+ "seminar.sheet.retry_description": "Restart the current seminar from the beginning?",
+ "seminar.sheet.retry_title": "Start Over",
+ "seminar.sheet.suggestion": "Seminar Guide",
+ "setting.common.after_setting.description": "You can always change this from [Menu>Setting].",
+ "setting.confirm.description": "Reset settings to default?",
+ "setting.preference.live": "Live Filming",
+ "setting.preference.live.camera.description": "When this option is ON, camera movements during Live Filming will be Inverted.",
+ "setting.preference.live.camera.left_right": "Invert Left/Right Camera",
+ "setting.preference.live.camera.top_bottom": "Invert Up/Down Camera",
+ "setting.preference.noti": "Push Notifications",
+ "setting.preference.noti.ap_recover": "AP Full Recovery",
+ "setting.preference.noti.daily": "Daily Mission",
+ "setting.preference.noti.daily.description": "When this option is ON, you'll be notified at 19:00 if daily missions are not completed.",
+ "setting.preference.noti.login": "Login Notification",
+ "setting.preference.noti.midnight": "Do Not Disturb",
+ "setting.preference.noti.midnight.description": "When this option is ON, you will not receive game notifications during the set time.",
+ "setting.preference.noti.midnight.setting_time": "During",
+ "setting.preference.noti.midnight.time": "{0}:00",
+ "setting.preference.noti.money": "Money Limit Accumulation",
+ "setting.preference.noti.work": "Work Completion",
+ "setting.preference.photography": "【Photography】Display Confirmation Message",
+ "setting.preference.photography.idol_photo.description": "Display a confirmation message after saving idol photography photos.",
+ "setting.preference.photography.idol_photo.title": "Idol Photography Photo Save Confirmation",
+ "setting.preference.photography.live_photo.description": "Display a confirmation message after saving live photography photos.",
+ "setting.preference.photography.live_photo.title": "Live Photography Photo Save Confirmation",
+ "setting.preference.purchase_limit": "Purchase Amount Notification",
+ "setting.preference.purchase_limit.alert": "Purchase Alert",
+ "setting.preference.purchase_limit.alert.description": "When this option is ON, an alert will be displayed if you try to make a purchase that exceeds {0:N0} yen in total for the month.",
+ "setting.produce.confirm": "Confirmation Messages for【Produce】",
+ "setting.produce.exam_effect_warning": "Skill Card Use",
+ "setting.produce.exam_effect_warning.description": "Display confirmation messages\nwhen the skill card effect does not activate.",
+ "setting.produce.exit_shop_confirm": "Consultation End",
+ "setting.produce.exit_shop_confirm.description": "Display confirmation messages\nwhen ending consultation.",
+ "setting.produce.explanation": "Explanation Text for【Produce】",
+ "setting.produce.lesson_stamina_low_alert": "Lesson Start",
+ "setting.produce.lesson_stamina_low_alert.description": "Display confirmation messages\nwhen Idol's stamina is low.",
+ "setting.produce.live": "Confirmation Messages for【Live】",
+ "setting.produce.live_skip": "Live Skip",
+ "setting.produce.live_skip.description": "When this option is OFF, confirmation messages will not be displayed when skipping live performances during produce.",
+ "setting.produce.navi": "Display Navigation for【Produce】",
+ "setting.produce.navi.lose": "Exam Failure\nNavigation",
+ "setting.produce.navi.resident": "Regular Navigation",
+ "setting.produce.navi.resident.description": "When this option is OFF, the navigation that provides advice during produce will not be displayed.",
+ "setting.produce.present_skip": "P-Drink Acceptance",
+ "setting.produce.present_skip.description": "Display confirmation messages\nwhen not accepting P-Drink.",
+ "setting.produce.produce_voice_off": "Voice Playback",
+ "setting.produce.produce_voice_off.description": "Display playback confirmation messages\nfor Commu with voice at the start of produce.",
+ "setting.produce.reward_card_reroll_confirm": "Skill Card Reroll",
+ "setting.produce.reward_card_reroll_confirm.description": "Display confirmation messages\nwhen rerolling a skill card.",
+ "setting.produce.reward_card_select_confirm": "Skill Card Selection",
+ "setting.produce.reward_card_select_confirm.description": "Display confirmation messages\nif skill cards are not selected up to the limit.",
+ "setting.produce.shop_point_low_alert": "Consultation Start",
+ "setting.produce.shop_point_low_alert.description": "Display confirmation messages\nwhen starting a consultation with low P-Pts.",
+ "setting.produce.skip_explanation": "Display an explanation\nbefore starting the schedule",
+ "setting.produce.skip_explanation.start": "If this item is turned OFF, the explanation will be\nskipped during schedule selection in Produce,\nand the selected schedule will start immediately.",
+ "setting.produce.skip_forward_setting": "Commu Fast Forward Setting",
+ "setting.produce.skip_forward_setting.description": "Display confirmation messages\nfor the Commu Fast Forward Setting.",
+ "setting.produce.skip_setting": "Display Fast Forward Setting",
+ "setting.produce.stamina_alert": "Display a warning screen when Idol's stamina is low",
+ "setting.produce.start": "Produce Start Playback Confirmation Dialog",
+ "setting.produce.story_skip": "Commu Fast Forward Setting for【Produce】",
+ "setting.produce.story_skip.unread": "Fast Forward Unread Commu",
+ "setting.produce.story_skip.unread.all": "Fast Forward All",
+ "setting.produce.story_skip.unread.none": "Do not Fast Forward",
+ "setting.produce.story_text_speed": "Commu Text Setting",
+ "setting.produce.story_text_speed.description": "Text will be displayed at the set speed in Bond Commu and Produce Commu, etc.",
+ "setting.produce.story_text_speed.title": "Scrolling Speed",
+ "setting.produce.story_text_speed.x1": "1.0x",
+ "setting.produce.story_text_speed.x1_5": "1.5x",
+ "setting.produce.turn_end": "Turn End Confirmation",
+ "setting.produce.turn_end.description": "Display confirmation messages\nwhen tapping the turn skip button.",
+ "setting.quality.detail": "Detail Setting",
+ "setting.quality.detail.description": "You can set the detail level of certain 3D models,\nsuch as the audience.",
+ "setting.quality.disable_quality": "Cannot set more than two levels higher than the recommended setting",
+ "setting.quality.frame_rate": "Frame Rate",
+ "setting.quality.frame_rate.30fps": "30 FPS",
+ "setting.quality.frame_rate.60fps": "60 FPS",
+ "setting.quality.frame_rate.description": "Higher values will display smoother. It is recommended to lower the quality setting by one level if prioritizing frame rate.",
+ "setting.quality.param.custom": "Custom",
+ "setting.quality.param.high": "High",
+ "setting.quality.param.highest": "Max",
+ "setting.quality.param.low": "Low",
+ "setting.quality.param.medium": "Med",
+ "setting.quality.quality": "Quality",
+ "setting.quality.recommend": "Opt",
+ "setting.quality.reflection": "Reflection Quality",
+ "setting.quality.reflection.description": "You can set the quality of reflections.",
+ "setting.quality.resolution": "Resolution",
+ "setting.quality.resolution.description": "You can set the resolution.",
+ "setting.quality.supplement": "Raising the settings may cause heavy operation and increase power consumption. If prioritizing quality settings, it is recommended to set the frame rate to 30 FPS.",
+ "setting.quality.system": "Other Quality Settings",
+ "setting.quality.system.description": "You can set qualities other than resolution, reflection quality, and detail settings.",
+ "setting.sound.home_bgm_setting": "Home BGM Setting",
+ "setting.sound.home_bgm_setting.button": "Set",
+ "setting.sound.home_bgm_setting.default_title": "Default",
+ "setting.sound.home_bgm_setting.select_screen_title": "Home BGM",
+ "setting.sound.volume": "Volume Setting",
+ "setting.sound.volume.bgm": "BGM",
+ "setting.sound.volume.live": "Live Music",
+ "setting.sound.volume.se": "Sound Effects",
+ "setting.sound.volume.video": "Video",
+ "setting.sound.volume.voice": "Voice",
+ "setting.top.tab.preference": "Basic",
+ "setting.top.tab.produce": "Produce",
+ "setting.top.tab.quality": "Quality",
+ "setting.top.tab.sound": "Sound",
+ "setting.top.title": "Setting",
+ "setting.top.to_default": "Reset to Default",
+ "shop.age_confirm.birthday": "{0} Year {1} Month {2} Day",
+ "shop.age_confirm.description": "Is the entered date of birth correct?",
+ "shop.age_confirm.title": "Date of Birth Entry",
+ "shop.age_confirm.warning": "※Once confirmed, it cannot be changed later",
+ "shop.age_registration_sheet.age_limit": "Age-Based Purchase Limit",
+ "shop.age_registration_sheet.age_limit.left": "Under {0} years:\nFrom {1} to {2} years:\nOver {3} years:",
+ "shop.age_registration_sheet.age_limit.right": "Up to {0:N0} yen per month\nUp to {1:N0} yen per month\nNo limit",
+ "shop.age_registration_sheet.description": "Please enter your date of birth for age verification.\nWhen a minor purchases in-app currency, etc.,\na confirmation screen will be displayed to confirm the consent\nof the legal guardian (parents, etc.).",
+ "shop.age_registration_sheet.description_kana": "※If you do not understand the content, please show the screen\n to an adult at home.",
+ "shop.age_registration_sheet.invalid_date.toast": "Invalid date",
+ "shop.age_registration_sheet.label.day": "Day",
+ "shop.age_registration_sheet.label.month": "Month",
+ "shop.age_registration_sheet.label.year": "Year",
+ "shop.age_registration_sheet.title": "Date of Birth Entry",
+ "shop.coin_gasha.draw_button": "Draw",
+ "shop.coin_gasha.draw_button.unit": "times",
+ "shop.coin_gasha.end_time": "Expiration",
+ "shop.coin_gasha.feature_reward.title": "Pickup Reward",
+ "shop.coin_gasha.line_up_list_overlay.reset_remain_time_text": "Until reward reset",
+ "shop.coin_gasha.line_up_list_overlay.reset_text": "The reward lineup will be updated periodically",
+ "shop.coin_gasha.remain_time": "Til",
+ "shop.coin_gasha.reset_time": "Reward Reset",
+ "shop.coin_gasha_result.description": "The obtained rewards are granted directly.",
+ "shop.coin_gasha_result.gift_description": "Items that reached the possession limit have been sent to the present box.",
+ "shop.coin_gasha_result.title": "{0} Gacha Result",
+ "shop.coin_gasha_result.title_en": "Result",
+ "shop.coin_gasha_top.title": "Coin Gacha",
+ "shop.common.notes": "Notes",
+ "shop.common.term_of_service": "Terms of Service",
+ "shop.daily_exchange.title": "Daily Exchange",
+ "shop.detail.max_reward": "Maximum Obtainable Rewards",
+ "shop.detail.purchase": "Purchase",
+ "shop.detail.purchased": "Purchased",
+ "shop.detail.title": "Item Details",
+ "shop.detail.to_jewel_purchase": "Go to Jewel Purchase",
+ "shop.init.error.failure": "Initialization failed.\n({0})",
+ "shop.init.error.unavailable": "In-app purchases are disabled in your device's settings.\nPlease change your settings to allow purchases.\n({0})",
+ "shop.item_exchange.title": "Item Exchange",
+ "shop.jewel.title": "Jewel",
+ "shop.label.expire_date": "Exp",
+ "shop.label.free": "Free",
+ "shop.label.jewel_free": "Free Jewels",
+ "shop.label.jewel_paid": "Paid Jewels",
+ "shop.label.limit": "Purchase Limit",
+ "shop.label.limit.count": "{0} left",
+ "shop.label.limit.day": "Day",
+ "shop.label.limit.month": "Month",
+ "shop.label.limit.week": "Week",
+ "shop.label.price": "¥{0:N0}",
+ "shop.label.price_prefix": "Price",
+ "shop.label.sale": "On Sale",
+ "shop.label.term": "{0}〜{1}",
+ "shop.label.term_suffix": "Up to",
+ "shop.list.title": "Packs",
+ "shop.network.error.cancel_due_to_running": "Initialization failed.\n(purchase.init.cancel.due.to.running)",
+ "shop.network.error.not_reachable": "Failed to Communicate with the server\n(purchase.init.network.not.reachable)",
+ "shop.network.error.time_out": "Failed to Communicate with the server\n(purchase.init.timeout)",
+ "shop.parent_confirm.accept": "Purchase with Consent",
+ "shop.parent_confirm.description": "If a minor is purchasing in-app currency,\nplease obtain consent from their legal guardian\nbefore making the purchase.",
+ "shop.parent_confirm.title": "Parental Consent",
+ "shop.pass.title": "Pass",
+ "shop.product_list.empty.jewel": "No items available for purchase",
+ "shop.product_list.empty.pass": "No items available for purchase",
+ "shop.product_list.empty.premium": "No items available for purchase",
+ "shop.product_list.empty.special": "No items available for purchase",
+ "shop.purchase.cancel": "Purchase Canceled",
+ "shop.purchase.complete": "Purchase Complete",
+ "shop.purchase.complete.description": "You have purchased {0}.",
+ "shop.purchase.complete.title": "Purchase Complete",
+ "shop.purchase.confirm.free.description": "Consume {0} free jewels to purchase {1}?",
+ "shop.purchase.confirm.jewel_free_priority": "Free jewels will be consumed first",
+ "shop.purchase.confirm.jewel_shortage": "Not enough jewels",
+ "shop.purchase.confirm.max_reward": "Maximum Obtainable Rewards",
+ "shop.purchase.confirm.paid.description": "Consume {0} paid jewels to purchase {1}?",
+ "shop.purchase.confirm.reward": "Obtainable Rewards",
+ "shop.purchase.confirm.title": "Purchase Confirmation",
+ "shop.purchase.confirm_price.description": "Your total purchases this month will exceed ¥{0:N0}.\nDo you wish to continue?",
+ "shop.purchase.confirm_price.title": "Purchase Amount",
+ "shop.purchase.disable.description": "This item cannot be purchased",
+ "shop.purchase.error.canceled_due_to_running": "Purchase failed\n(purchase.canceled.due.to.running)",
+ "shop.purchase.error.failed": "Purchase failed\n({0})",
+ "shop.purchase.error.is_deferred": "Please complete the payment. After completing the payment, log in again to receive the purchased item.",
+ "shop.purchase.error.title": "Purchase Error",
+ "shop.purchase.error.unknown": "Purchase failed",
+ "shop.purchase.inquiry": "Contact Us",
+ "shop.purchase.limit.age": "You cannot make a purchase because you have exceeded the purchase limit.",
+ "shop.purchase.limit.payed_jewel": "Purchase was canceled. You have exceeded the maximum number of paid jewels.\nThe maximum number of paid jewels is {0:N0}.",
+ "shop.purchase.limit.title": "Limit Exceeded",
+ "shop.purchase.limit_over": "Purchase limit reached",
+ "shop.purchase.pending": "{0} is pending payment",
+ "shop.purchase.recover.description": "There is an unfinished purchase process.\nResuming purchase process",
+ "shop.purchase.recover.failure.description": "Failed to grant the purchased item from a previous account. Please contact support.",
+ "shop.purchase.recover.failure.title": "Purchase Item Grant Failure",
+ "shop.purchase.recover.title": "Resume Purchase Process",
+ "shop.purchase.retry": "Retry",
+ "shop.purchase.success": "Purchased",
+ "shop.ticket_exchange.none": "No tickets available",
+ "shop.ticket_exchange.title": "Ticket Exchange",
+ "shop.top.law1": "Transactions",
+ "shop.top.law1.short": "Transactions",
+ "shop.top.law2": "Payment",
+ "shop.top.law2.short": "Payment Services",
+ "shop.top.title": "Shop",
+ "startup.shop.update.day": "{0} days left",
+ "startup.shop.update.hour": "{0} hours {1} minutes left",
+ "startup.shop.update.less": "0 minutes left",
+ "startup.shop.update.minute": "{0} minutes left",
+ "story.dearness_story.title": "Episode {0}",
+ "story.dearness_unlock_sheet.description": "You have unlocked a new Commu. Would you like to play it?",
+ "story.dearness_unlock_sheet.title": "Bond Commu Unlocked",
+ "story.event.story_event": "Story Event",
+ "story.event.title": "Event Commu",
+ "story.event.tower_event": "Tower Event",
+ "story.fast_forward_confirm_sheet.description": "This Commu is unread\nDo you want to Fast Forward?",
+ "story.fast_forward_confirm_sheet.title": "Fast Forward Confirmation",
+ "story.fast_forward_setting_sheet.description": "You can change this anytime from [Menu>Settings].",
+ "story.fast_forward_setting_sheet.include_new_story": "Fast Forward Unread Commu",
+ "story.fast_forward_setting_sheet.skip_show": "Do not show next time",
+ "story.fast_forward_setting_sheet.title": "Commu Fast Forward",
+ "story.fast_forward_setting_sheet.type.All": "Fast Forward all Commu",
+ "story.fast_forward_setting_sheet.type.None": "Do not Fast Forward Commu",
+ "story.header.story_type.dearness": "Bond",
+ "story.header.story_type.produce_character": "Produce Commu",
+ "story.header.story_type.produce_character_growth": "Growth Task Achievement",
+ "story.header.story_type.step_activity_event": "Activity",
+ "story.header.story_type.step_school_event": "Class",
+ "story.idol.dearness.campaign_button": "Read Commu",
+ "story.idol.dearness.campaign_label": "Unlocked up to Episode {0}",
+ "story.idol.dearness.level": "Bond Lv",
+ "story.idol.dearness.report": "Report",
+ "story.idol.dearness_campaign_sheet.label": "Unlock Period",
+ "story.idol.dearness_campaign_sheet.title": "Commu Unlocked",
+ "story.idol.idol_card.card_count": "Owned P-Idol",
+ "story.idol.idol_card.empty_label": "No Produce Idol available\nto unlock Commu",
+ "story.idol.idol_card.story_number": "EP {0}",
+ "story.idol.others.birthday": "Birthday",
+ "story.idol.others.empty_label": "No unlocked Commu",
+ "story.idol.produce.activity": "Activity",
+ "story.idol.produce.character": "Growth",
+ "story.idol.produce.school": "Class",
+ "story.idol.produce.unlocked_count": "Unlocked count",
+ "story.idol.tab.dearness": "Bond",
+ "story.idol.tab.idol_card": "P-Idol",
+ "story.idol.tab.others": "Others",
+ "story.idol.tab.produce": "Produce",
+ "story.idol.title": "Idol Commu",
+ "story.idol.title.alphabet": "IDOL COMMU",
+ "story.lock.hint.description": "Check Commu unlock conditions",
+ "story.lock.idol_card.description": "Unlocked by obtaining P-Idol",
+ "story.lock.produce.description": "Unlocked by viewing in Produce",
+ "story.lock.unread_previous.description": "Unlock by reading the previous Commu",
+ "story.main.list": "Commu List",
+ "story.main.title": "Hatsuboshi Commu",
+ "story.main.unit.chapter": "",
+ "story.main.unit.episode": "",
+ "story.main.unit.part": "Pt",
+ "story.main.unit.start": "Ep.",
+ "story.main.unread": "Unread",
+ "story.noti.new": "NEW",
+ "story.play_confirm_sheet.dearness.title": "Bond Commu",
+ "story.play_confirm_sheet.description.default": "Play {0} Episode?",
+ "story.play_confirm_sheet.description.unread_previous": "There are unread Commus. Start from {0} Episode?",
+ "story.play_confirm_sheet.main.chapter": "Chapter {0}",
+ "story.play_confirm_sheet.main.episode": "Episode {0}",
+ "story.play_confirm_sheet.orientation.landscape": "Landscape",
+ "story.play_confirm_sheet.orientation.portrait": "Portrait",
+ "story.play_confirm_sheet.orientation.title": "Screen Setting",
+ "story.play_confirm_sheet.title": "Playback Confirmation",
+ "story.play_confirm_sheet.unread_previous_chapter.description": "There are unread Commus.\nYou can read the latest episode of the Initial Star Academy Commu once you have finished all commus.",
+ "story.play_confirm_sheet.unread_previous_chapter.execute.button": "To Hatsuboshi Commu",
+ "story.play_confirm_sheet.unread_previous_chapter.title": "Unread Commu",
+ "story.play_confirm_sheet.voice.downloadSize": "(Size: {0})",
+ "story.play_confirm_sheet.voice.off": "No Voice",
+ "story.play_confirm_sheet.voice.on": "Voice",
+ "story.play_confirm_sheet.voice.title": "Voice Setting",
+ "story.skip_confirm_sheet.description": "This is an unread Commu.\nDo you want to skip it?",
+ "story.skip_confirm_sheet.title": "Skip Confirmation",
+ "story.story_event.continuous_play.description": "There are stories that can be watched continuously.\nDo you want to play them?",
+ "story.story_event.continuous_play.with_unlock.description": "There are stories that can be watched continuously.\nDo you want to unlock and play the Commu using the following items?",
+ "story.story_event.main_story.lock_text": "Unlock with Pt from missions",
+ "story.story_event.main_story.mission_header": "Hatsuboshi Commu Event Mission",
+ "story.story_event.main_story.move_to_story_list": "Read Unread Commu",
+ "story.story_event.main_story.play_confirm.title": "Event Commu Playback Confirmation",
+ "story.story_event.main_story.thumbnail_list.lock_text": "Unlock with Pt",
+ "story.story_event.section.box_gasha_condition_lock_text": "Unlock by progressing through BOX Gacha",
+ "story.story_event.section.main_story_condition_lock_text": "Unlock by earning Event Pts",
+ "story.story_event.section.normal_condition_lock_text": "Unlock by earning Event Pts",
+ "story.story_event.section.prefix": "Episode",
+ "story.story_event.section.suffix": "",
+ "story.story_event.section.unlock_button": "Unlock",
+ "story.story_event.section.unlockable_condition_lock_text": "Unlock using an unlock key",
+ "story.story_event.title": "Event Commu",
+ "story.story_event.unlock_count": "Unlock",
+ "story.story_event_mission.daily.title": "Event Daily Mission",
+ "story.story_event_mission.in_term.label": "Period:",
+ "story.story_event_mission.receivable.label": "Reception Period:",
+ "story.story_event_mission.title": "Event Mission",
+ "story.story_event_unlock_sheet.description": "Do you want to unlock and play the Commu using the following items?",
+ "story.story_event_unlock_sheet.not_enough_description": "You do not have enough items",
+ "story.story_event_unlock_sheet.result": "Unlocked the Commu using the following items",
+ "story.story_event_unlock_sheet.title": "Use Confirmation",
+ "story.story_event_unlock_sheet.unlock_toast": "Commu unlocked",
+ "story.support_card.character_description": "Select the Idol appearing in the Commu",
+ "story.support_card.character_empty": "No applicable Support Card found",
+ "story.support_card.title": "Support Commu",
+ "story.support_card_detail.title": "Support Commu",
+ "story.unlock_detail_sheet.hint_label": "Hint {0}",
+ "story.unlock_detail_sheet.title": "Unlock Hint",
+ "story.voice_setting_sheet.description": "You can change this anytime from [Menu > Settings].",
+ "story.voice_setting_sheet.setting.off": "Play without voice",
+ "story.voice_setting_sheet.setting.on": "Play with voice",
+ "story.voice_setting_sheet.setting_description": "Select the voice setting for Commu with voices in Produce.",
+ "story.voice_setting_sheet.skip_show": "Do not show next time",
+ "story.voice_setting_sheet.title": "Voice Playback",
+ "story_event.bonus.character": "Bonus Target Idol",
+ "story_event.bonus.description.character": "Producing the target Produce Idol grants an event bonus, increasing the amount of Event Pts gained.",
+ "story_event.bonus.description.idol": "Producing the target Produce Idol grants an event bonus, increasing the amount of Event Pts gained.\nAdditionally, the higher the talent bloom stage, the greater the bonus value.",
+ "story_event.bonus.description.support": "Owning the target Support Card grants an event bonus, increasing the amount of Event Coins gained.\nAdditionally, the higher the unlock stage, the greater the bonus value.",
+ "story_event.bonus.description_pt_double": "※The higher bonus effect will be prioritized between the bonus target Idol and Produce Idol.",
+ "story_event.bonus.idol": "Bonus Target Produce Idol",
+ "story_event.bonus.support_card": "Bonus Target Support Card",
+ "story_event.bonus_another.description": "The following P-idols are eligible for bonuses",
+ "story_event.bonus_another.title": "Bonus Idols",
+ "story_event.box_gasha.baloon.potential_rank_up": "Collect pieces to awaken potential",
+ "story_event.box_gasha.baloon.release": "Collect pieces to acquire idols",
+ "story_event.box_gasha.box_count": "Box {0}",
+ "story_event.box_gasha.box_count.current": "Current",
+ "story_event.box_gasha.box_count.last": "After Box {0}",
+ "story_event.box_gasha.box_count_suffix": " Box",
+ "story_event.box_gasha.description": "Explanation of reset when all rewards are obtained\nand explanation of reward reset",
+ "story_event.box_gasha.draw.disable": "Not enough items",
+ "story_event.box_gasha.draw.sheet.count": "Gacha Attempts: {0} times",
+ "story_event.box_gasha.draw.sheet.description": "Spend {0} to draw the box gacha {0} times?",
+ "story_event.box_gasha.draw.sheet.execute": "Draw",
+ "story_event.box_gasha.draw.sheet.title": "Story Box Gacha Confirmation",
+ "story_event.box_gasha.draw_condition_suffix": "Draw",
+ "story_event.box_gasha.gasha_reward.box_reset_toast": "The box rewards have been reset",
+ "story_event.box_gasha.gasha_reward.title": "List",
+ "story_event.box_gasha.get_count": "Obtained",
+ "story_event.box_gasha.item_name": "Box Gacha Coin",
+ "story_event.box_gasha.piece_max_overlay.description": "You have obtained all pieces available in the event!",
+ "story_event.box_gasha.potential_max": "Max Potential Awakening",
+ "story_event.box_gasha.potential_rank_up": "Potential Awakening",
+ "story_event.box_gasha.potential_rank_up.disable": "Not enough pieces for talent bloom",
+ "story_event.box_gasha.release": "Unlock",
+ "story_event.box_gasha.release.disable": "Not enough pieces for unlock",
+ "story_event.box_gasha.remain_release": "Until",
+ "story_event.box_gasha.reset.sheet.description": "Reset the rewards for the {0}th box?",
+ "story_event.box_gasha.reset.sheet.execute": "Reset",
+ "story_event.box_gasha.reset.sheet.title": "Box Reset Confirmation",
+ "story_event.box_gasha.reset_description.EmptyAll": "When you obtain all rewards,\nthe box gacha lineup will automatically update.",
+ "story_event.box_gasha.reset_description.EmptyFeature": "When you obtain all the featured rewards,\nthe box gacha lineup will automatically update.",
+ "story_event.box_gasha.reset_description.Optional": "You can manually update the box gacha lineup at any time by executing a reward reset. ※It will update immediately upon execution",
+ "story_event.box_gasha.reset_result.sheet.description": "You have obtained all rewards in box {0}\nUpdating the box",
+ "story_event.box_gasha.reset_result.sheet.title": "Box Reset Confirmation",
+ "story_event.box_gasha.story_reward_gasha_count_sheet.condition": "Unlocked after drawing box gacha {0} times",
+ "story_event.box_gasha.story_reward_gasha_count_sheet.title": "Story Event Community Unlock Condition",
+ "story_event.close.description": "The event has ended",
+ "story_event.close.title": "Event Ended",
+ "story_event.close.top": "The event period has ended",
+ "story_event.event_bonus": "Event Bonus",
+ "story_event.event_coin_bonus": "Event Coin Bonus",
+ "story_event.event_coin_bonus_format": "{0} Bonus",
+ "story_event.exchange": "Exchange",
+ "story_event.exchange_item": "Event Exchange Item",
+ "story_event.featured_reward": "Reward\nDetails",
+ "story_event.filter.sheet.empty": "No events match the conditions",
+ "story_event.filter.story_event_type": "Event Type",
+ "story_event.filter.story_event_type.box_gasha": "Season Event",
+ "story_event.filter.story_event_type.normal": "Story Event",
+ "story_event.get_score_bonus": "+{0}%",
+ "story_event.get_score_bonus_max": "/{0}%",
+ "story_event.how_to_play": "How to",
+ "story_event.list_detail": "List",
+ "story_event.main_reward.box_gasha.overlay": "Featured",
+ "story_event.main_reward.overlay": "Reward Details",
+ "story_event.main_reward.overlay.costume_button": "Costume",
+ "story_event.main_reward.overlay.detail_button": "Details",
+ "story_event.main_reward.overlay.idol_card": "P-Idol",
+ "story_event.main_reward.overlay.support_card": "Support Card",
+ "story_event.main_story.point": "Mission Pt",
+ "story_event.mission": "Event Missions",
+ "story_event.period": "Period",
+ "story_event.period.between": "{0}〜{1}",
+ "story_event.period.end": "Redemption Period",
+ "story_event.pt": "Total Event Pts",
+ "story_event.result.event_score_bonus": "Event Pts Bonus",
+ "story_event.result.get_score": "Acquired Event Pts",
+ "story_event.result.get_score_header": "Event Pts",
+ "story_event.result.score_reward_list_header": "Event Reward Progress",
+ "story_event.reward": "Event Pts Rewards",
+ "story_event.reward.next": "Next Reward",
+ "story_event.score": "Event Pt",
+ "story_event.sort.event_type": "Event Type",
+ "story_event.sort.order": "Normal",
+ "story_event.story_reward": "Story Event Commu",
+ "story_event.story_reward.next": "Next",
+ "story_event.story_reward.reveal_count": "Unlock",
+ "terms.terms_sheet.cancel": "Decline",
+ "terms.terms_sheet.description": "Please agree to {0} to use this service.\nIf you are a minor, you need consent from a legal guardian (parents, etc.).\n\n※If you don't understand the content, please show the screen to someone at home.",
+ "terms.terms_sheet.description.count1": "{0}",
+ "terms.terms_sheet.description.count2": "{0} and {1}",
+ "terms.terms_sheet.description.count3": "{0}, {1}, and {2}",
+ "terms.terms_sheet.description.update": "{0} has been revised.\nYou can continue using the Idolmaster service by confirming the content and agreeing.",
+ "terms.terms_sheet.description.update.count1": "{0}",
+ "terms.terms_sheet.description.update.count2": "{0} and {1}",
+ "terms.terms_sheet.description.update.count3": "{0}, {1}, and {2}",
+ "terms.terms_sheet.execute": "Agree",
+ "terms.terms_sheet.title": "Agreement Confirmation",
+ "time.date": "{0}/{1} {2}:{3}",
+ "time.hm": "{0}:{1}",
+ "time.hms": "{0}:{1}:{2}",
+ "time.hour": "{0} hours",
+ "time.hour_minute": "{0}hr {1}min",
+ "time.mdhm": "{0}/{1} {2}:{3}",
+ "time.minute": "{0} mins",
+ "time.ms": "{0}:{1}",
+ "time.second": "{0} secs",
+ "time.ymd": "{0}/{1}/{2}",
+ "time.ymdhm": "{0}/{1}/{2} {3}:{4}",
+ "time.ymdhms": "{0}/{1}/{2} {3}:{4}:{5}",
+ "title.application.version": "Ver. {0}",
+ "title.cache_clear.description": "Deleting cache data may improve performance.\nYour gameplay data will not be deleted.\nAre you sure you want to clear the cache data?",
+ "title.cache_clear.toast": "Cache data has been deleted",
+ "title.company": "THE IDOLM@STER™& ©Bandai Namco Entertainment Inc.\nDeveloped by QualiArts Inc.",
+ "title.data_link": "Data Link",
+ "title.delete_userdata.alert": "User data that is not linked cannot be restored",
+ "title.delete_userdata.description": "Do you want to delete the user data saved on this device?\n\n■Precautions (Please read carefully)\nDeleting user data will allow you to start from scratch.\nIf you want to restore your game data to continue playing, please link your data before deleting.",
+ "title.delete_userdata.execute": "Delete",
+ "title.menu": "Menu",
+ "title.menu.cache_clear": "Clear Cache",
+ "title.menu.customer_support": "Customer Support",
+ "title.menu.delete_userdata": "Delete User Data",
+ "title.menu.delete_userdata.toast": "User data has been deleted",
+ "title.menu.faq": "FAQ",
+ "title.menu.graphic_setting": "Graphic Settings",
+ "title.menu.sheet.quality.framerate.description": "Higher values provide smoother display.\nIf you prioritize frame rate, we recommend lowering the quality setting by one level.",
+ "title.menu.sheet.quality.framerate.title": "Frame Rate",
+ "title.menu.sheet.quality.graphic.description": "・Increasing the quality may slow down performance and increase power consumption.\n・If you prioritize graphic settings, we recommend setting the frame rate to 30 FPS.",
+ "title.menu.sheet.quality.graphic.detail_setting_guide": "※You can make more detailed settings within the game",
+ "title.menu.sheet.quality.graphic.title": "Graphic Settings",
+ "title.menu.sheet.quality.save_execute": "Save",
+ "title.menu.sheet.quality.title": "Quality Settings",
+ "title.menu.twitter": "Twitter",
+ "title.menu.url.customer_support.android": "https://bnfaq.channel.or.jp/title/3043",
+ "title.menu.url.customer_support.ios": "https://bnfaq.channel.or.jp/title/3042",
+ "title.menu.url.faq.android": "https://bnfaq.channel.or.jp/title/3043",
+ "title.menu.url.faq.ios": "https://bnfaq.channel.or.jp/title/3042",
+ "title.menu.url.twitter": "https://x.com/gkmas_official",
+ "title.tap": "TAP TO START",
+ "title.user_id": "Producer ID: {0}",
+ "title.user_id.hide": "Producer ID: Tap to Display",
+ "tower.auto_confirm_sheet.description": "Memory has been organized automatically",
+ "tower.auto_confirm_sheet.title": "Auto Organization",
+ "tower.battle_confirm.no_slot": "Main memory recommendations will decide turn count, support/trouble, and P-Items",
+ "tower.clear_history_sheet.empty_history": "No clear history",
+ "tower.clear_history_sheet.title": "STAGE {0} Clear Formation Confirmation",
+ "tower.exam.sheet.retire_description": "Retire and return to the stage list?\nRetiring will delete the current progress.",
+ "tower.exam.sheet.retire_title": "Retire",
+ "tower.invalid_sub_memory_confirm_sheet.description": "The main memory you are trying to organize is different from the sub memory. If you continue, the sub memory will be removed. Is that okay?",
+ "tower.invalid_sub_memory_confirm_sheet.title": "Sub Memory Removal Confirmation",
+ "tower.judge_base": "Judging Criteria",
+ "tower.main_memory_select.decision_button": "Main Choice",
+ "tower.no_organized_confirm_sheet.alert": "※Default memory will be automatically organized",
+ "tower.no_organized_confirm_sheet.description": "No memory has been organized.\nDo you still want to challenge?",
+ "tower.no_organized_confirm_sheet.execute": "Challenge",
+ "tower.no_organized_confirm_sheet.title": "No Memory Organized",
+ "tower.progress.continue": "Resume",
+ "tower.progress.description": "There is information on the stage in progress.\nDo you want to resume the stage?",
+ "tower.progress.retire": "Retire",
+ "tower.progress.title": "Resume Idol Road",
+ "tower.progress.warning": "※If you retire, the data of the current stage will be deleted",
+ "tower.rank_mission.battle_rank.description": "Clear with rank {0} or higher",
+ "tower.rank_mission.battle_rank_first.description": "Clear with 1st place",
+ "tower.rank_mission.title": "Conditions",
+ "tower.rank_mission.trigger_count.description": "Achieve {0} times",
+ "tower.recommend_effect.label": "Recommended Effect",
+ "tower.result.battle.button": "Next",
+ "tower.result.clear": "CLEAR",
+ "tower.result.clear_rank.button": "Back to List",
+ "tower.result.failure": "FAILURE",
+ "tower.result.item_get": "You have acquired the following items",
+ "tower.result.item_get_auto": "Rewards will be received automatically",
+ "tower.result.perfect": "PERFECT",
+ "tower.server_force_reset.confirm.description": "If data exists from a challenge attempt on the Idol Road on another device, that data will be discarded.\nDo you wish to proceed?\n\n※This message may appear even if no challenge data exists.",
+ "tower.server_force_reset.confirm.title": "Challenge Data Confirmation",
+ "tower.slot_auto_confirm_sheet.alert": "※The current formation will not be saved\n※The same plan's memory will be set in both the main memory and sub memory slots",
+ "tower.slot_auto_confirm_sheet.description": "Automatically set memory",
+ "tower.slot_auto_confirm_sheet.title": "Auto Formation",
+ "tower.slot_reset_sheet.alert": "※The current formation will not be saved",
+ "tower.slot_reset_sheet.title": "Reset Confirmation",
+ "tower.slot_reset_sheet.txt": "Remove all equipped memory",
+ "tower.stage.achieve.disable": "Rank-up conditions not met",
+ "tower.stage.achieve.max": "Ranked up to the maximum",
+ "tower.stage.achieve.receive": "Receive",
+ "tower.stage.achieve.until.rankup": "Achievement\nUntil Rank Up",
+ "tower.stage.featured_reward.cleared": "Available",
+ "tower.stage.featured_reward.not_cleared": "Not Cleared",
+ "tower.stage.featured_reward.received": "Acquired",
+ "tower.stage.latest_stage": "Latest stage",
+ "tower.stage.reward": "Reward",
+ "tower.stage.reward.disable": "You have not cleared the specified stage",
+ "tower.stage.reward.get": "Acquire",
+ "tower.stage.reward.max": "All available rewards have been acquired",
+ "tower.stage.stage": "STAGE",
+ "tower.stage.start": "Challenge",
+ "tower.sub_memory_select.decision_button": "Sub {0} Choice",
+ "tower.sub_memory_select.disable_sub_memory.toast": "You cannot unset the configured sub memory slot",
+ "tower.sub_memory_select.no_memory": "No memory available for formation.",
+ "tower.top.feature.reward.rank": "Acquired at {0}",
+ "tower.top.idol.stage": "STAGE",
+ "tower.top.prologue": "Prologue",
+ "tower.top.reward.disable": "Conditions not met",
+ "tower.top.reward.get": "Acquire",
+ "tower.top.reward_complete": "All available rewards\nhave been acquired",
+ "tower.top.reward_confirm": "Reward Confirmation",
+ "tower.top.reward_confirm_description_1": "Acquired by clearing stages",
+ "tower.top.reward_confirm_description_2": "Collect a certain number",
+ "tower.top.reward_confirm_description_3": "Acquire rewards",
+ "tower.top.reward_get_total": "Total Rewards",
+ "tower.top.reward_list": "Reward List",
+ "tower.top.title": "Idol Road",
+ "tower.top.title_label": "Assignment from Asari-sensei",
+ "tower.top.title_type": "Idol Road",
+ "tower.top.total_badge_reward.reward": "reward",
+ "tower.top.total_badge_reward.total": "Total",
+ "tutorial.adv.title_op": "Prologue",
+ "tutorial.idol.select": "Select Idol",
+ "tutorial.idol.select_confirm": "Confirm Idol Selection",
+ "tutorial.idol.select_description": "Will you start producing with this idol?\n※You can produce other idols later",
+ "tutorial.idol_receive.already_received": "Already Acquired",
+ "tutorial.idol_receive.attention_1": "Acquire the initial Produce Idol\nOnce acquired, it cannot be changed",
+ "tutorial.idol_receive.attention_2": "Once acquired, it cannot be changed",
+ "tutorial.idol_receive.attention_3": "Produce Idols are automatically received",
+ "tutorial.idol_receive.attention_4": "Pieces are automatically received",
+ "tutorial.idol_receive.description_1": "Do you want to acquire this Produce Idol?",
+ "tutorial.idol_receive.description_2": "This is the acquired Produce Idol.\nIt will be converted to [{0}]. Is that okay?",
+ "tutorial.idol_receive.description_3": "You have acquired [{0}].",
+ "tutorial.idol_receive.description_4": "[{0}] has\nbeen converted to [{1}].",
+ "tutorial.idol_receive.difficulty_high": "Advanced",
+ "tutorial.idol_receive.difficulty_low": "Beginners",
+ "tutorial.idol_receive.difficulty_middle": "Intermediate",
+ "tutorial.idol_receive.exchange": "Convert",
+ "tutorial.idol_receive.receive": "Get",
+ "tutorial.idol_receive.receive_confirm": "Acquisition Confirmation",
+ "tutorial.idol_receive.receive_info": "Details",
+ "tutorial.idol_receive.received": "Acquisition Complete",
+ "tutorial.idol_receive.warning_stage": "※You will acquire the initial state Produce Idol",
+ "tutorial.name.confirm": "Producer Name Confirmation",
+ "tutorial.name.confirm_description": "Is this Producer Name okay?",
+ "tutorial.name.default": "Producer",
+ "tutorial.name.description": "Please enter the Producer Name.",
+ "tutorial.name.title": "Producer Name Setting",
+ "tutorial.name.warning": "Please enter within 10 characters.\n※The Producer Name will be made public in the game.\n※You can change the Producer Name later.\n※Do not enter personal information such as real names, email addresses, phone numbers, etc., or any information that can identify you personally.",
+ "tutorial.select.description": "Please select the Idol\nthat you will produce first.",
+ "tutorial.select.description2": "※From the second time onwards, you can also produce Idols other than the selected one.",
+ "tutorial.skip.description": "Do you want to skip the tutorial?",
+ "tutorial.skip.title": "Skip Tutorial",
+ "tutorial.tips.next": "Next",
+ "twitter_confirm_sheet.description": "Do you want to open the Twitter page?\n※The web browser will launch.",
+ "twitter_confirm_sheet.title": "Confirmation",
+ "unity.service.init.error": "Initialization failed\n(unity.service.init.error)",
+ "upload_memory_photo_error_sheet.cancel": "Cancel",
+ "upload_memory_photo_error_sheet.description": "Failed to save the photo due to an error.\nDo you want to retry?\n\n※If you cancel, the captured image will be discarded, and the Memory will be generated with a template image.",
+ "upload_memory_photo_error_sheet.retry": "Retry",
+ "upload_memory_photo_error_sheet.title": "Error",
+ "upload_photo_error_sheet.cancel": "Cancel",
+ "upload_photo_error_sheet.description": "Failed to save the photo due to an error.\nDo you want to retry?\n\n※If you cancel, the captured image will not be saved.",
+ "upload_photo_error_sheet.retry": "Retry",
+ "upload_photo_error_sheet.title": "Error",
+ "voice.idol_limit_rank_after": "Training ②",
+ "voice.idol_limit_rank_before": "Training ①",
+ "voice.idol_potential_rank": "Talent Bloom",
+ "voice.idol_produce_select": "Start Produce",
+ "voice.idol_use_produce_card": "P-Idol Exclusive Skill Card Use",
+ "work.cancel.description": "Do you want to cancel the ongoing work?\nThe progress will not be saved, and no rewards will be obtained.",
+ "work.cancel.result": "Work canceled",
+ "work.cancel.submit": "Cancel",
+ "work.cancel.title": "Work Cancellation Confirmation",
+ "work.character.working": "Working",
+ "work.fan.label": "No. of Fans",
+ "work.fan.unit": "",
+ "work.fine": "Excellent Condition",
+ "work.fine.confirm": "There are other Idols in Good Shape that can be selected.\nDo you want to proceed as is?",
+ "work.jewel.shortage": "Insufficient Jewels",
+ "work.level": "Lv{0}",
+ "work.level.label": "Lv",
+ "work.place.hour_minute": "",
+ "work.place.minute": "{0} minutes",
+ "work.progress.cancel": "Cancel",
+ "work.progress.skip": "Shorten",
+ "work.rate_excellent": "Great Success\nRewards {0}x",
+ "work.result.fan": "(+{0})",
+ "work.result.gift": "Items exceeding the possession limit have been sent to the present box",
+ "work.result.submit": "Complete",
+ "work.result.title": "Work Complete",
+ "work.reward": "Rewards",
+ "work.reward.main": "Main Rewards",
+ "work.reward_expected": "Expected",
+ "work.reward_received": "Rewards",
+ "work.select.character_select.fine_description": "Good Shape",
+ "work.select.character_select.submit": "Select",
+ "work.select.dearness_description": "The amount of rewards increases\naccording to bond level",
+ "work.select.description": "Select Work",
+ "work.select.work_time_select.submit": "Confirm",
+ "work.skip.confirm": "Do you want to complete the work immediately by consuming {0} jewels?",
+ "work.skip.count": "Remaining number of times you\ncan shorten today ({0}): {1}/{2}",
+ "work.skip.limit": "You have reached the limit of shortening times",
+ "work.skip.submit": "Shorten",
+ "work.skip.title": "Work Shortening",
+ "work.start.submit": "Start",
+ "work.start.title": "Work Start Confirmation",
+ "work.state.invalid_action": "This work is already completed",
+ "work.top.title": "Jobs",
+ "期間限定ミッション": "time-limited mission"
+}