Update: UI fix

This commit is contained in:
Mocca
2025-05-24 23:26:41 +07:00
parent 22efbefcda
commit 2ca910d01b
35 changed files with 3302 additions and 5001 deletions

View File

@@ -1,45 +1,45 @@
{
"[__split__]": "[__split__] If ",
"[__split__]すべてのスキルカードの": "[__split__] All Skill Cards ",
"[__split__]": "[__split__](",
"[__split__]": "[__split__]If ",
"[__split__]すべてのスキルカードの": "[__split__]All Skill Cards ",
"[__split__]ターン": "[__split__]Turn(s) ",
"[__split__]ターン開始時、体力が": "[__split__]start of turn, if stamina ",
"[__split__]にあるスキルカードの": "[__split__]Skill cards ",
"[__split__]になった回数が": "[__split__] No. of times ",
"[__split__]に変更": "[__split__] Change to ",
"[__split__]に移動": "[__split__]Move to",
"[__split__]の": "[__split__] of ",
"[__split__]ターン": "[__split__] Turn(s) ",
"[__split__]ターン開始時、体力が": "[__split__] start of turn, if stamina ",
"[__split__]上昇": "[__split__] increase ",
"[__split__]以上の場合、": "[__split__] Or more, ",
"[__split__]以降、": "[__split__] After, ",
"[__split__]になった回数が": "[__split__]No. of times ",
"[__split__]に変更": "[__split__]Change to ",
"[__split__]に移動": "[__split__]Move to ",
"[__split__]の": "[__split__]of ",
"[__split__]上昇": "[__split__]increase ",
"[__split__]以上の場合、": "[__split__]Or more, ",
"[__split__]以降、": "[__split__]After, ",
"[__split__]倍": "[__split__]x ",
"[__split__]分": "[__split__] x",
"[__split__]効果を": "[__split__] Effect ",
"[__split__]回以上の場合、使用可": "[__split__] Can be used more than once ",
"[__split__]分": "[__split__]x",
"[__split__]効果を": "[__split__]Effect ",
"[__split__]回以上の場合、使用可": "[__split__]Can be used more than once ",
"[__split__]山札にあるスキルカードを選択し、": "[__split__]Select a skill card from your deck, ",
"[__split__]手札の": "[__split__] on hand ",
"[__split__]手札をすべて": "[__split__] All cards in hand ",
"[__split__]次のターン、": "[__split__] Next turn, ",
"[__split__]段階目に変更": "[__split__] Change to Phase",
"[__split__]手札の": "[__split__]on hand ",
"[__split__]手札をすべて": "[__split__]All cards in hand ",
"[__split__]次のターン、": "[__split__]Next turn, ",
"[__split__]段階目に変更": "[__split__]Change to Phase ",
"[__split__]適用)": "[__split__] applied)",
"[__split__]": "[__split__] (",
"コスト値-": "Cost Value-",
"コスト値+": "Cost Value+",
"スト値-": "Str Value-",
"スト値+": "Str Value+",
"パラメータ\\n上昇回数+": "Param Increase Count+",
"やる気コスト値-": "Motivation Cost Value-",
"やる気分パラメータ+": "Motivation Parameter+",
"コスト値+": "Cost Value+",
"コスト値-": "Cost Value-",
"スト値+": "Str Value+",
"スト値-": "Str Value-",
"パラメータ\\n上昇回数+": "Param Increase Count+",
"体力消費コスト値+": "Stamina Consumption Cost Value+",
"体力消費コスト値-": "Stamina Consumption Cost Value-",
"元気分パラメータ+": "Energy Parameter+",
"体力消費コスト値+": "Stamina Consumption Cost Value+",
"元気分パラメータ-": "Energy Parameter-",
"元気分パラメータ+": "Energy Parameter+",
"全力値コスト値-": "Full power point Cost-",
"効果変更": "Effect Change",
"好印象コスト値-": "Good Impression Cost Value-",
"好印象分パラメータ+": "Good Impression Parameter+",
"好印象分パラメータ-": "Good Impression Parameter-",
"好印象分パラメータ+": "Good Impression Parameter+",
"好調コスト値-": "Good Shape Cost Value-",
"条件変更": "Change of conditions",
"開始時手札に入る": "Added to starting hand",
"集中コスト値-": "Focus Cost Value-"
}
}