diff --git a/local-files/genericTrans/index/Description.json b/local-files/genericTrans/index/Description.json new file mode 100644 index 00000000..eaf29173 --- /dev/null +++ b/local-files/genericTrans/index/Description.json @@ -0,0 +1,1280 @@ +{ + "\nレッスン中...": "\nIn Lesson...", + "\n試験・ステージ中1回 ": "\nOnce during the Exam or Stage ", + "\n試験中1回 ": "\nOnce during the exam ", + "\n○〆Motivation": "\n○〆Motivation", + "\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe": "\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo duplicate", + "\n○〆やる気が3以上の場合、○〆やる気": "\n○〆If Motivation is 3 or higher, ○〆Motivation", + "\n○〆やる気が6以上の場合、○〆やる気": "\n○〆If Motivation is 6 or higher, ○〆Motivation", + "\n○〆体力消費": "\n○〆Stamina Consumption", + "\n○〆元気の": "\n○〆Energy", + "\n○〆固定元気": "\n○〆Fixed Energy", + "\n○〆好印象": "\n○〆Good Impression", + "\n○〆好印象が10以上の場合、○〆好印象": "\n○〆If Good Impression is 10 or more, ○〆Good Impression", + "\n○〆好調2ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 2 Turns.\nOnce during the Exam or Stage ", + "\n○〆好調2ターン\n試験中1回 ": "\n○〆 in Good Shape for 2 turns\nOnce during the exam ", + "\n○〆好調2ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "\n○〆Good Shape2 turns\n○〆Reduced stamina consumption2 turns\nOnce per lesson No dupe", + "\n○〆好調2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\n○〆Good Shape2 Turns\nNext turn, strengthen all cards in hand ○〆During Lesson\n1 time during Lesson ", + "\n○〆好調2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "\n○〆Good Shape2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe", + "\n○〆好調2ターン\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\n○〆Good Condition2 Turns\nNext turn, strengthen all cards in hand during ○〆Exam/Stage\nOnce during Exam/Stage ", + "\n○〆好調2ターン\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\n○〆 In Good Shape 2 turns\nNext turn, strengthen all hands ○〆 during exam\nOnce during exam", + "\n○〆好調2ターン\n(試験内1回)": "\n○〆 in Good Shape for 2 turns\n(1 time during the exam)", + "\n○〆好調3ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 3 Turns.\nOnce during the Exam or Stage ", + "\n○〆好調3ターン\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "\n○〆Good Shape3 turns\n○〆Reduced stamina consumption3 turns\nOnce per lesson No dupe", + "\n○〆好調4ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 4 Turns.\nOnce during the Exam or Stage ", + "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nDuring Lesson once ": "\n○〆 Good Shape 4 turns\nNext turn, strengthen all cards during ○〆 Lesson\nDuring Lesson once ", + "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\n○〆Good Condition for 4 Turns\nNext Turn, Strengthen All Cards in Hand During Lesson\nOnce During Lesson ", + "\n○〆好調4ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "\n○〆Good Shape4 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe", + "\n○〆好調4ターン\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\n○〆Good Condition4 turns\nNext turn, all cards are ○〆Enhanced during Exam/Stage\nDuring Exam/Stage 1 time ", + "\n○〆好調4ターン\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\n○〆 in Good Shape for 4 turns\nNext turn, strengthen all ○〆 in the exam\nOnce during the exam ", + "\n○〆好調5ターン\n試験・ステージ中1回 ": "\n○〆 Good Shape 5 Turns.\nOnce during the Exam or Stage ", + "\n○〆消費体力削減": "\n○〆Reduced Stamina Consumption", + "\n○〆消費体力増加1ターン": "\n○〆Increased stamina consumption1 turn", + "\n○〆消費体力増加2ターン\n": "\nIncrease stamina consumption for 2 turns\n", + "\n○〆消費体力増加2ターン\nレッスン中1回 ": "\n○〆Increased Stamina Consumption 2 Turns\nOnce during Lesson ", + "\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe", + "\n○〆消費体力増加2ターン\n試験・ステージ中1回 ": "\n○〆Increased Stamina Consumption 2 Turns\nOnce during Exam/Stage ", + "\n○〆消費体力減少3ターン\nレッスン中1回 ": "\n○〆Reduce Stamina Consumption3 Turns\nOnce During Lesson ", + "\n○〆消費体力減少3ターン\n試験・ステージ中1回 ": "\n○〆消費体力減少3ターン\n試験・ステージ中1回 ", + "\nスキルカードを2枚引く\nレッスン中1回 ": "\nDraw 2 Skill Cards\nOnce during Lesson ", + "\nスキルカードを2枚引く\n試験・ステージ中1回 ": "\nDraw 2 skill cards\nOnce during the exam or stage ", + "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\nレッスン中1回 ": "\nDraw 2 Skill Cards\n○〆Reduced stamina consumption for 1 turn\nDuring Lesson 1 time ", + "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\n試験・ステージ中1回 ": "\nDraw 2 Skill Cards\n○〆Reduced stamina consumption for 1 turn\nDuring Exam/Stage 1 time ", + "\nスキルカードを2枚引く\n○〆消費体力減少1ターン\n試験中1回 ": "\nDraw 2 skill cards\nReduce ○〆 consumption stamina for 1 turn\nOnce during the exam ", + "\nスキルカードを引く\nレッスン中1回 ": "\nDraw a Skill Card\nOnce during a Lesson ", + "\nスキルカードを引く\n試験・ステージ中1回 ": "\nDraw a Skill Card\nOnce during Test/Stage ", + "\nスキルカードを引く\n試験・ステージ中1回 重複不可": "\nDraw a Skill Card\nOnce during Exam/Stage No Overlap", + "\nスコア": "\nScore", + "\n以降、○〆アクティブスキルカード使用時、○〆固定元気": "\nAfterwards, when using an ○〆Active Skill Card, ○〆Fixed Energy", + "\n以降、スキルカード使用時、○〆好印象の": "\nAfterward, when using a Skill Card, ○〆Good Impression of", + "\n体力回復": "\nStamina recovery ", + "\n手札をすべて○〆レッスン中強化\n(レッスン内1回)": "\nStrengthen all cards in hand ○〆During Lesson\n(During Lesson 1 Time)", + "\n次のターン、スキルカードを引く\nレッスン中1回 ": "\nDraw a skill card next turn\nOnce during lessons ", + "\n次のターン、スキルカードを引く\n試験・ステージ中1回 ": "\nDraw a skill card next turn\nOnce during exams/stage ", + "\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during lesson\nOnce during lesson ", + "\n次のターン、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "\nIn the next turn, all cards in hand will be ○〆Enhanced During Exams/Stages\nOnce during Exams/Stages ", + "\n次のターン、手札をすべて○〆試験中強化\n試験中1回 ": "\nNext turn, strengthen all cards in hand ○〆 during exam\nOnce during exam ", + "\n(試験・ステージ内1回)": "\n(Once per Exam or Stage)", + "\n(試験・ステージ内2回)": "\n(Twice within exams/stage)", + "\n(試験内3回)": "\n(3 times during the exam)", + "\n(開始7ターンの間有効)": "\n(Effective for 7 turns from the start)", + "/ 確率中": "/ Mid", + "/ 確率大": "/ High", + "/ 確率小": "/ Small", + "/確率大": "/High", + "2ターンごとに、○〆元気+5\n(レッスン内2回)": "Every 2 turns, Energy+5\n(2 times per lesson)", + "2ターンごとに、○〆元気+5\n(レッスン内3回)": "Every 2 turns, Energy+5\n(3 times per lesson)", + "3ターン目以降の場合、使用可\nパラメータ+3\n○〆消費体力減少2ターン\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable from turn 3 onwards\nParam +3\n○〆Reduced stamina consumption2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson No dupe", + "40%の確率で成功しダンス上昇+110\n60%の確率で失敗しダンス上昇+40": "40% chance of success with Dance increase +110\n60% chance of failure with Dance increase +40", + "40%の確率で成功しビジュアル上昇+110\n60%の確率で失敗しビジュアル上昇+40": "40% chance of success and Visual +110\n60% chance of failure and Visual +40", + "【センス専用】ダンスSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Dance SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn", + "【センス専用】ダンスSPレッスン開始時、70%の確率で○〆好調2ターン": "【Sense Only】70% chance of ○〆Good Condition for 2 turns when starting Dance SP Lesson", + "【センス専用】ダンスレッスン開始時、35%の確率で○〆好調1ターン": "【Exclusive to Sense】At the Start of Dance Lesson, 35% Chance for ○〆Good Condition1 Turn", + "【センス専用】ダンスレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Dance lesson, there is a 50% chance that you will be in Good Shape for 2 turn", + "【センス専用】ビジュアルSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Visual SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn", + "【センス専用】ビジュアルSPレッスン開始時、50%の確率で○〆好調3ターン": "【Sense only】When starting a Visual SP lesson, there is a 50% chance that you will be in Good Shape for 3 turn", + "【センス専用】ビジュアルSPレッスン開始時、70%の確率で○〆好調2ターン": "【Exclusive to Sense】At the Start of Visual SP Lesson, 70% Chance for ○〆Good Condition2 Turns", + "【センス専用】ビジュアルレッスン開始時、50%の確率で○〆好調1ターン": "【Sense only】When starting a Visual lesson, there is a 50% chance that you will be in Good Shape for 1 turn", + "【センス専用】ビジュアルレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Visual lesson, there is a 50% chance that you will be in Good Shape for 2 turn", + "【センス専用】ボーカルSPレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Vocal SP lesson, there is a 50% chance that you will be in Good Shape for 2 turn", + "【センス専用】ボーカルSPレッスン開始時、50%の確率で○〆好調3ターン": "【Sense only】When starting a Vocal SP lesson, there is a 50% chance that you will be in Good Shape for 3 turn", + "【センス専用】ボーカルSPレッスン開始時、70%の確率で○〆好調2ターン": "【Sense Only】70% chance of ○〆Good Condition for 2 turns when starting Vocal SP Lesson", + "【センス専用】ボーカルレッスン開始時、35%の確率で○〆好調1ターン": "【Sense Only】When starting Vocal lesson, 35% chance of ○〆In good condition1 turn", + "【センス専用】ボーカルレッスン開始時、50%の確率で○〆好調1ターン": "【Sense only】When starting a Vocal lesson, there is a 50% chance that you will be in Good Shape for 1 turn", + "【センス専用】ボーカルレッスン開始時、50%の確率で○〆好調2ターン": "【Sense only】When starting a Vocal lesson, there is a 50% chance that you will be in Good Shape for 2 turn", + "レッスン中1回 ": "Once per lesson", + "APが20回復するドリンク": "Drink that restores 20 AP", + "APを75回復": "Recovers 75 AP", + "Lv.60で解放": "Unlocked at Lv.60", + "Pポイント+10": "P Points +10", + "SPレッスン終了時、体力回復": "HP recovery at the end of SP lesson", + "SPレッスン終了時、体力消費3\nスキルカードを選択して強化": "At the end of SP lesson, stamina consumption 3, select a skill card to enhance", + "※ボーナス対象のアイドルとプロデュースアイドルはボーナス効果\n が高い方が優先されます。": "※ The idol with the higher bonus effect will be prioritized between the bonus target idol and the produce idol.", + "○〆Good Impression": "○〆Good Impression", + "○〆やる気+3": "○〆Motivation +3", + "○〆やる気+3\n○〆やる気が6以上の場合、○〆好印象+4": "○〆Motivation+3\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+4", + "○〆やる気+3\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe", + "○〆やる気+4\n○〆やる気が6以上の場合、○〆好印象+5": "○〆Motivation+4\nIf ○〆Motivation is 6 or higher, ○〆Good Impression+5", + "○〆やる気+5\n以降、○〆メンタルスキルカード使用時、○〆やる気+1\nレッスン中1回 重複不可": "○〆Motivation+5\nAfterwards, when using ○〆Mental Skill Card, ○〆Motivation+1\nOnce per lessonNo dupe", + "○〆やる気+6\n○〆やる気の200%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Motivation+6\nIncrease Param by ○〆Motivation 200%\nOnce per lessonNo dupe", + "○〆やる気+8\n○〆やる気の300%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Motivation+8\nIncrease Param by ○〆Motivation 300%\nOnce per lessonNo dupe", + "○〆やる気が0の場合体力減少": "○〆Stamina Decrease if Motivation is 0", + "○〆やる気が10以上の場合○〆やる気": "○〆Motivation if Motivation is 10 or above", + "○〆やる気が10以上の場合○〆元気": "○〆Energy if motivation is 10 or more", + "○〆やる気が11以上の場合○〆やる気": "○〆If Motivation is 11 or more, ○〆Motivation", + "○〆やる気が11以下の場合体力減少": "○〆 If Motivation is 11 or less, Stamina decreases", + "○〆やる気が13以上の場合○〆やる気": "○〆 If Motivation is 13 or more, ○〆 Motivation", + "○〆やる気が13以上の場合○〆元気": "○〆 If Motivation is 13 or more, ○〆 Energy", + "○〆やる気が15以上の場合○〆元気": "○〆If Motivation is 15 or more, ○〆Energy", + "○〆やる気が16以下の場合体力減少": "○〆Stamina Decrease if Motivation is 16 or below", + "○〆やる気が18以上の場合○〆元気": "○〆Energy if Motivation is 18 or above", + "○〆やる気が1以下の場合体力減少": "○〆Stamina Decrease if Motivation is 1 or below", + "○〆やる気が21以下の場合眠気を山札のランダムな位置に○〆生成": "○〆If Motivation is 21 or less, generate Drowsiness in a random position in the deck", + "○〆やる気が23以上の場合○〆元気": "○〆If Motivation is 23 or more, ○〆Energy", + "○〆やる気が23以下の場合体力減少": "○〆 If Motivation is 23 or less, Stamina decreases", + "○〆やる気が27以上の場合○〆元気": "○〆If Motivation is 27 or more, ○〆Energy", + "○〆やる気が3以上の場合○〆消費体力削減": "If ○〆Motivation is 3 or more, ○〆Energy Consumption Reduction", + "○〆やる気が3以下の場合体力減少": "○〆Stamina Decrease if Motivation is 3 or below", + "○〆やる気が5以上の場合○〆やる気": "○〆If Motivation is 5 or more, ○〆Motivation", + "○〆やる気が5以上の場合○〆元気": "○〆Energy if Motivation is 5 or above", + "○〆やる気が5以下の場合体力減少": "○〆If Motivation is 5 or less, Stamina decreases", + "○〆やる気が6以下の場合眠気を山札のランダムな位置に○〆生成": "○〆 If Motivation is 6 or less, randomly generate Sleepiness in the deck", + "○〆やる気が6以下の場合体力減少": "○〆If Motivation is 6 or less, Stamina decreases", + "○〆やる気が7以上の場合○〆やる気": "○〆Motivation if Motivation is 7 or above", + "○〆やる気が7以下の場合体力減少": "○〆If Motivation is 7 or less, Stamina decreases", + "○〆やる気が9以上の場合○〆元気": "○〆If Motivation is 9 or more, ○〆Energy", + "○〆やる気が増加後、○〆やる気+2\n(レッスン内1回)": "After Motivation increases, Motivation+2\n(once per lesson)", + "○〆やる気が増加後、○〆やる気+3\n(レッスン内1回)": "After Motivation increases, Motivation+3\n(once per lesson)", + "○〆やる気が増加後、○〆やる気+3\n(レッスン内2回)": "After motivation increases, Motivation +3\n(2 times per lesson)", + "○〆やる気が増加後、○〆やる気+3\n(レッスン内3回)": "After motivation increases, Motivation +3\n(3 times per lesson)", + "○〆やる気効果のスキルカード獲得時、ボーカル上昇+6": "○〆When a Skill Card with Motivation Effect is Obtained, Vocal Increase +6", + "○〆やる気消費2\n○〆好印象の120%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Motivation\nIncrease Param by ○〆Good Impression 120%\n○〆Skill card usage +1\nNo dupe", + "○〆やる気消費3\n○〆好印象+5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+5\n○〆Skill card usage +1\nOnce per lessonNo dupe", + "○〆やる気消費3\n○〆好印象+7\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Consume 3 Motivation\n○〆Good Impression+7\n○〆Skill card usage +1\nDraw a skill card\nOnce per lessonNo dupe", + "○〆やる気消費3\n○〆好印象の90%分パラメータ上昇\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 3 Motivation\nIncrease Param by ○〆Good Impression 90%\n○〆Skill card usage +1\nNo dupe", + "○〆やる気消費4\n○〆スキルカード使用数追加": "○〆Motivation Consumption 4\n○〆Additional Skill Card Usage", + "○〆アクティブスキルカード使用後○〆やる気が12以上の場合、○〆やる気の": "○〆After using Active Skill Card, if ○〆Motivation is 12 or higher, ○〆Motivation of", + "○〆アクティブスキルカード使用後、○〆元気の60%分パラメータ上昇\n○〆体力消費2\n(レッスン内2回)": "After using an active skill card, Parameter increase by 60% of Energy\nStamina consumption2\n(2 times per lesson)", + "○〆アクティブスキルカード使用後、○〆元気の70%分パラメータ上昇\n○〆体力消費2\n(レッスン内2回)": "After using an active skill card, Parameter increase by 70% of Energy\nStamina consumption2\n(2 times per lesson)", + "○〆アクティブスキルカード使用後、○〆好調1ターン\n○〆スキルカード使用数追加+1\n○〆元気+5\n(レッスン内1回)": "After using an active skill card, Good Shape +1 turn\nSkill card usage +1\nEnergy +5\n(once per lesson)", + "○〆アクティブスキルカード使用後、○〆好調1ターン\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using an active skill card, Good Shape +1 turn\nSkill card usage +1\n(once per lesson)", + "○〆アクティブスキルカード使用時、○〆集中": "○〆Focus When Using ○〆Active Skill Card", + "○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中+2\n(レッスン内1回)": "When using an active skill card, if stamina is 50% or more, Focus+2\n(once per lesson)", + "○〆アクティブスキルカード使用時体力が50%以上の場合、○〆集中+3\n(レッスン内1回)": "When using an active skill card, if stamina is 50% or more, Focus+3\n(once per lesson)", + "○〆アクティブスキルカード獲得時、ダンス上昇+": "When acquiring ○〆 Active Skill Card, Dance +", + "○〆アクティブスキルカード獲得時、ダンス上昇+1": "When acquiring ○〆 Active Skill Card, Dance +1", + "○〆アクティブスキルカード獲得時、ダンス上昇+2": "When acquiring ○〆 Active Skill Card, Dance +2", + "○〆アクティブスキルカード獲得時、ダンス上昇+3": "When acquiring ○〆 Active Skill Card, Dance +3", + "○〆アクティブスキルカード獲得時、ダンス上昇+4": "When acquiring ○〆 Active Skill Card, Dance +4", + "○〆アクティブスキルカード獲得時、ビジュアル上昇+": "When acquiring ○〆 Active Skill Card, Visual increase +", + "○〆アクティブスキルカード獲得時、ビジュアル上昇+1": "When acquiring ○〆 Active Skill Card, Visual increase +1", + "○〆アクティブスキルカード獲得時、ビジュアル上昇+2": "When acquiring ○〆 Active Skill Card, Visual increase +2", + "○〆アクティブスキルカード獲得時、ビジュアル上昇+3": "When acquiring ○〆 Active Skill Card, Visual increase +3", + "○〆アクティブスキルカード獲得時、ビジュアル上昇+4": "When acquiring ○〆 Active Skill Card, Visual increase +4", + "○〆アクティブスキルカード獲得時、ボーカル上昇+": "When acquiring ○〆 Active Skill Card, Vocal +", + "○〆アクティブスキルカード獲得時、ボーカル上昇+1": "When acquiring ○〆 Active Skill Card, Vocal +1", + "○〆アクティブスキルカード獲得時、ボーカル上昇+2": "When acquiring ○〆 Active Skill Card, Vocal +2", + "○〆アクティブスキルカード獲得時、ボーカル上昇+3": "When acquiring ○〆 Active Skill Card, Vocal +3", + "○〆アクティブスキルカード獲得時、ボーカル上昇+4": "When acquiring ○〆 Active Skill Card, Vocal +4", + "○〆スキルカード使用数追加+1": "○〆Skill Card Usage Increase +1", + "○〆スキルカード使用数追加+1\nスキルカードを2枚引く\n○〆消費体力減少1ターン\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 cards\n○〆Reduce stamina consumption 1 turn\nOnce per lessonNo dupe", + "○〆スキルカード使用数追加+1\nスキルカードを引く\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe", + "○〆スキルカード使用数追加+1\n手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Skill card usage +1\nEnhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe", + "○〆スキルカード使用数追加+1\n次のターン、スキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw 2 skill cards next turn\nOnce per lessonNo dupe", + "○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Skill card usage +1\nDraw a skill card next turn\nOnce per lessonNo dupe", + "○〆パラメータ上昇量増加": "○〆Increased Parameter Gain", + "○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気+3\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a mental skill card, if motivation is 5 or more, Motivation +3\nSkill card usage +1\n(once per lesson)", + "○〆メンタルスキルカード使用後○〆やる気が5以上の場合、○〆やる気+5\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a mental skill card, if motivation is 5 or more, Motivation +5\nSkill card usage +1\n(once per lesson)", + "○〆メンタルスキルカード使用時直前に○〆メンタルスキルカードを使用していた場合、○〆集中": "If a ○〆 mental skill card was used just before using a ○〆 mental skill card, ○〆 concentration", + "○〆メンタルスキルカード強化時、ダンス上昇+": "When strengthening ○〆Mental Skill Card, Dance Increase +", + "○〆メンタルスキルカード強化時、ダンス上昇+5": "○〆When enhancing Mental Skill Cards, Dance +5", + "○〆メンタルスキルカード強化時、ボーカル上昇+": "When enhancing a mental skill card, vocal increase +", + "○〆メンタルスキルカード強化時、ボーカル上昇+5": "○〆When enhancing Mental Skill Card, Vocal +5", + "○〆メンタルスキルカード獲得時、ダンス上昇+": "When acquiring ○〆 Mental Skill Card, Dance +", + "○〆メンタルスキルカード獲得時、ダンス上昇+1": "When acquiring ○〆 Mental Skill Card, Dance +1", + "○〆メンタルスキルカード獲得時、ダンス上昇+2": "When acquiring ○〆 Mental Skill Card, Dance +2", + "○〆メンタルスキルカード獲得時、ダンス上昇+3": "When acquiring ○〆 Mental Skill Card, Dance +3", + "○〆メンタルスキルカード獲得時、ダンス上昇+4": "When acquiring ○〆 Mental Skill Card, Dance +4", + "○〆メンタルスキルカード獲得時、ビジュアル上昇+": "When acquiring ○〆 Mental Skill Card, Visual +", + "○〆メンタルスキルカード獲得時、ビジュアル上昇+1": "When acquiring ○〆 Mental Skill Card, Visual +1", + "○〆メンタルスキルカード獲得時、ビジュアル上昇+2": "When acquiring ○〆 Mental Skill Card, Visual +2", + "○〆メンタルスキルカード獲得時、ビジュアル上昇+3": "When acquiring ○〆 Mental Skill Card, Visual +3", + "○〆メンタルスキルカード獲得時、ビジュアル上昇+4": "When acquiring ○〆 Mental Skill Card, Visual +4", + "○〆メンタルスキルカード獲得時、ボーカル上昇+": "When acquiring ○〆 Mental Skill Card, Vocal +", + "○〆メンタルスキルカード獲得時、ボーカル上昇+1": "When acquiring ○〆 Mental Skill Card, Vocal +1", + "○〆メンタルスキルカード獲得時、ボーカル上昇+2": "When acquiring ○〆 Mental Skill Card, Vocal +2", + "○〆メンタルスキルカード獲得時、ボーカル上昇+3": "When acquiring ○〆 Mental Skill Card, Vocal +3", + "○〆メンタルスキルカード獲得時、ボーカル上昇+4": "When acquiring ○〆 Mental Skill Card, Vocal +4", + "○〆体力消耗1\n○〆元气+3\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +3\n○〆Skill card usage \nOnce per lesson, No dupe", + "○〆体力消耗1\n○〆元气+8\n○〆体力消耗减少1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Reduce stamina consumption by 1\nOnce per lesson, No dupe", + "○〆体力消耗1\n○〆元气+8\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +8\n○〆Skill card usage \nOnce per lesson, No dupe", + "○〆体力消耗1\n○〆元气+9\n○〆消耗体力减少2\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Energy +9\n○〆Reduce stamina consumption by 2\nOnce per lesson, No dupe", + "○〆体力消耗1\n○〆技能卡使用数增加+1\n抽取2张技能卡\n课程中1次不可重复": "○〆Consume 1 stamina\n○〆Skill card usage \nDraw 2 skill cards\nOnce per lesson, No dupe", + "○〆体力消耗2\n○〆元气归零,按减半前的○〆元气的220%数值提升\n课程中1次不可重复": "○〆Consume 2 stamina\n○〆Energy to 0, increase Param by 220% of previous Energy\nOnce per lesson, No dupe", + "○〆体力消耗2\n○〆将元气降至0,按降至前的○〆元气的160%数值提升\n课程中1次不可重复": "○〆Consume 2 stamina\n○〆Reduce Energy to 0, increase Param by 160% of previous Energy\nOnce per lesson, No dupe", + "○〆体力消耗3\n○〆元气+11\n○〆元气的70%数值提升\n课程中1次": "○〆Consume 3 stamina\n○〆Energy +11\nIncrease Param by 70% of Energy\nOnce per lesson", + "○〆体力消耗3\n○〆元气+2(每使用1张技能卡,○〆元气增加量+3)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +3 for each skill card used)\nOnce per lesson, No dupe", + "○〆体力消耗3\n○〆元气+2(每使用一张技能卡○〆元气增加量+8)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +8 for each skill card used)\nOnce per lesson, No dupe", + "○〆体力消耗3\n○〆元气+2(课程中每使用1张技能卡,○〆元气增加量+5)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +2 (Energy +5 for each skill card used)\nOnce per lesson, No dupe", + "○〆体力消耗3\n○〆元气+4(每使用1张课程中的技能卡○〆元气增加量+4)\n课程中1次不可重复": "○〆Consume 3 stamina\n○〆Energy +4 (Energy +4 for each skill card used)\nOnce per lesson, No dupe", + "○〆体力消耗3\n○〆元气+9\n○〆元气的40%数值提升\n课程中1次": "○〆Consume 3 stamina\n○〆Energy +9\nIncrease Param by 40% of Energy\nOnce per lesson", + "○〆体力消耗3\n○〆元气减半,并按减半前的○〆元气的130%提升数值\n课程中1次": "○〆Consume 3 stamina\nReduce Energy by half, increase Param by 130% of previous Energy\nOnce per lesson", + "○〆体力消耗3\n○〆元气的120%数值提升\n课程中1次": "○〆Consume 3 stamina\nIncrease Param by 120% of Energy\nOnce per lesson", + "○〆体力消耗3\n○〆将元气减半,按减半前的○〆元气的180%数值提升\n课程中1次": "○〆Consume 3 stamina\nReduce Energy by half, increase Param by 180% of previous Energy\nOnce per lesson", + "○〆体力消耗4\n○〆元气+2\n○〆元气的100%数值提升\n○〆干劲+2\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 100% of Energy\n○〆Motivation +2\nOnce per lesson, No dupe", + "○〆体力消耗4\n○〆元气+2\n○〆元气的50%数值提升\n○〆干劲+2\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 50% of Energy\n○〆Motivation +2\nOnce per lesson, No dupe", + "○〆体力消耗4\n○〆元气+2\n○〆元气的70%数值提升\n○〆干劲+3\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +2\nIncrease Param by 70% of Energy\n○〆Motivation +3\nOnce per lesson, No dupe", + "○〆体力消耗4\n○〆元气+3\n○〆元气的100%数值提升\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +3\nIncrease Param by 100% of Energy\nOnce per lesson, No dupe", + "○〆体力消耗4\n○〆元气+3\n○〆元气的140%数值提升\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +3\nIncrease Param by 140% of Energy\nOnce per lesson, No dupe", + "○〆体力消耗4\n○〆元气+5\n○〆元气的120%数值提升\n○〆干劲+3\n课程中1次不可重复": "○〆Consume 4 stamina\n○〆Energy +5\nIncrease Param by 120% of Energy\n○〆Motivation +3\nOnce per lesson, No dupe", + "○〆体力消耗4\n○〆干劲+3\n数值提升○〆元气的60%\n课程中1次": "○〆Consume 4 stamina\n○〆Motivation +3\nIncrease Param by 60% of Energy\nOnce per lesson", + "○〆体力消耗4\n○〆干劲+4\n○〆元气的80%数值提升\n课程中1次": "○〆Consume 4 stamina\n○〆Motivation +4\nIncrease Param by 80% of Energy\nOnce per lesson", + "○〆体力消耗4\n○〆数值提升元气的110%\n课程中1次": "○〆Consume 4 stamina\nIncrease Param by 110% of Energy\nOnce per lesson", + "○〆体力消耗4\n数值+26\n○〆好调1回合\n课程中1次": "○〆Consume 4 stamina\nParam +26\n○〆Good Shape for 1 turn\nOnce per lesson", + "○〆体力消耗4\n数值+40\n○〆好调1回合\n课程中1次": "○〆Consume 4 stamina\nParam +40\n○〆Good Shape for 1 turn\nOnce per lesson", + "○〆体力消耗5\n数值提升○〆元气的100%\n课程中1次": "○〆Consume 5 stamina\nIncrease Param by 100% of Energy\nOnce per lesson", + "○〆体力消耗减少1\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Reduce stamina consumption by 1\n○〆Skill card usage \nOnce per lesson, No dupe", + "○〆体力消費1\n○〆スキルカード使用数追加": "○〆Stamina Consumption 1\n○〆 Additional Skill Card Uses", + "○〆体力消費1\n○〆スキルカード使用数追加+1\nスキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Stamina Consumption 1\n○〆Additional Skill Card Uses +1\nDraw 2 Skill Cards\nOnce per lessonCannot be stacked", + "○〆体力消費1\n○〆元気+3\n○〆スキルカード使用数追加": "○〆Stamina consumption 1\n○〆Energy +3\n○〆Additional skill card usage", + "○〆体力消費1\n○〆元気+8\n○〆スキルカード使用数追加": "○〆Stamina consumption 1\n○〆Energy +8\n○〆Additional skill card usage", + "○〆体力消費1\n○〆元気+8\n○〆消費体力削減": "○〆Stamina consumption 1\n○〆Energy +8\n○〆Reduced stamina consumption", + "○〆体力消費1\n○〆元気+9\n○〆消費体力削減": "○〆Stamina consumption 1\n○〆Energy +9\n○〆Reduced stamina consumption", + "○〆体力消費1\n○〆好印象": "○〆 Stamina consumption 1\n○〆 Good impression", + "○〆体力消費2\n○〆元気を0にして、減少前の○〆元気の": "○〆Stamina consumption 2\n○〆Energy 0, and the ○〆Energy before reduction", + "○〆体力消費2\n○〆好印象": "○〆Stamina Consumption 2\n○〆Good Impression", + "○〆体力消費3\n○〆やる気": "○〆Stamina Cost 3\n○〆Motivation", + "○〆体力消費3\n○〆元気": "○〆Stamina consumption 3\n○〆Energy", + "○〆体力消費3\n○〆元気+11\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +11\n○〆Energy", + "○〆体力消費3\n○〆元気+7\n○〆好調4ターン": "○〆Stamina Consumption 3\n○〆Energy +7\n○〆Good Condition 4 Turns", + "○〆体力消費3\n○〆元気+9\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy +9\n○〆Energy", + "○〆体力消費3\n○〆元気+9\n○〆好調5ターン": "○〆Stamina Consumption 3\n○〆Energy +9\n○〆Good Condition 5 Turns", + "○〆体力消費3\n○〆元気の": "○〆Stamina consumption 3\n○〆Energy", + "○〆体力消費3\n○〆元気を半分にして、減少前の○〆元気の": "○〆Stamina consumption 3\n○〆Energy halved, and the ○〆Energy before reduction", + "○〆体力消費3\n○〆好印象の": "○〆 Stamina consumption 3\n○〆 Good impression", + "○〆体力消費4\n○〆やる気": "○〆Stamina consumption 4\n○〆Motivation", + "○〆体力消費4\n○〆元気+2\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +2\n○〆Energy", + "○〆体力消費4\n○〆元気+3\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +3\n○〆Energy", + "○〆体力消費4\n○〆元気+5\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy +5\n○〆Energy", + "○〆体力消費4\n○〆元気+8\n○〆元気の": "○〆Stamina Consumption 4\n○〆Energy +8\n○〆Energy's", + "○〆体力消費4\n○〆元気の": "○〆Stamina consumption 4\n○〆Energy", + "○〆体力消費4\nスコア+26\n○〆好調1ターン\n試験・ステージ中1回 ": "○〆Stamina consumption 4\nScore +26\n○〆In good condition1 turn\nOnce during exam/stage", + "○〆体力消費4\nスコア+40\n○〆好調1ターン\n試験・ステージ中1回 ": "○〆Stamina consumption 4\nScore +40\n○〆Good condition 1 turn\nOnce during exams/stage ", + "○〆体力消費4\nパラメータ+26\n○〆好調1ターン\nレッスン中1回 ": "○〆Stamina consumption 4\nParam +26\n○〆Good Shape1 turn\nOnce per lesson ", + "○〆体力消費4\nパラメータ+40\n○〆好調1ターン\nレッスン中1回 ": "○〆Stamina consumption 4\nParam +40\n○〆Good Shape1 turn\nOnce per lesson ", + "○〆体力消費5\n○〆元気の": "○〆Stamina consumption 5\n○〆Energy", + "○〆体力消費5\n○〆好印象の": "○〆 Stamina consumption 5\n○〆 Good impression", + "○〆元气+1\n○〆好印象+2": "○〆Energy +1\n○〆Good Impression +2", + "○〆元气+1\n○〆好印象+4\n课程中1次": "○〆Energy +1\n○〆Good Impression +4\nOnce per lesson", + "○〆元气+1\n○〆好调2回合": "○〆Energy +1\n○〆Good Shape for 2 turns", + "○〆元气+1\n○〆好调3回合": "○〆Energy +1\n○〆Good Shape for 3 turns", + "○〆元气+1\n○〆干劲+2": "○〆Energy +1\n○〆Motivation +2", + "○〆元气+1\n○〆干劲+3": "○〆Energy +1\n○〆Motivation +3", + "○〆元气+1\n○〆干劲+5\n课程中1次不可重复": "○〆Energy +1\n○〆Motivation +5\nOnce per lesson, No dupe", + "○〆元气+1\n○〆集中+2": "○〆Energy +1\n○〆Focus +2", + "○〆元气+1\n○〆集中+3": "○〆Energy +1\n○〆Focus +3", + "○〆元气+1\n○〆集中+4": "○〆Energy +1\n○〆Focus +4", + "○〆元气+10\n○〆集中+4\n课程中1次不可重复": "○〆Energy +10\n○〆Focus +4\nOnce per lesson, No dupe", + "○〆元气+11\n○〆元气增加无效2回合\n○〆体力消耗减少3回合\n课程中1次": "○〆Energy +11\n○〆Energy increase invalid for 2 turns\n○〆Reduce stamina consumption for 3 turns\nOnce per lesson", + "○〆元气+11\n○〆干劲+5\n○〆体力消耗增加2回合\n课程中1次不可重复": "○〆Energy +11\n○〆Motivation +5\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe", + "○〆元气+11\n○〆干劲+5\n课程中1次": "○〆Energy +11\n○〆Motivation +5\nOnce per lesson", + "○〆元气+11\n○〆干劲+7\n○〆消耗体力增加2回合\n课程中1次不可重复": "○〆Energy +11\n○〆Motivation +7\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe", + "○〆元气+12\n○〆集中+5\n课程中1次不可重复": "○〆Energy +12\n○〆Focus +5\nOnce per lesson, No dupe", + "○〆元气+13\n○〆元气增加无效2回合\n○〆消耗体力减少4回合\n课程中1次": "○〆Energy +13\n○〆Energy increase invalid for 2 turns\n○〆Reduce stamina consumption for 4 turns\nOnce per lesson", + "○〆元气+2\n○〆体力消耗减少2回合": "○〆Energy +2\n○〆Reduce stamina consumption for 2 turns", + "○〆元气+2\n○〆好印象+3": "○〆Energy +2\n○〆Good Impression +3", + "○〆元气+2\n○〆好印象+4": "○〆Energy +2\n○〆Good Impression +4", + "○〆元气+2\n○〆好印象+5\n课程中1次": "○〆Energy +2\n○〆Good Impression +5\nOnce per lesson", + "○〆元气+2\n○〆好印象+7\n课程中1次不可重复": "○〆Energy +2\n○〆Good Impression +7\nOnce per lesson, No dupe", + "○〆元气+2\n○〆干劲+3": "○〆Energy +2\n○〆Motivation +3", + "○〆元气+2\n○〆干劲+4": "○〆Energy +2\n○〆Motivation +4", + "○〆元气+2\n○〆干劲达到6以上时,○〆元气+3\n课程中1次不可重复": "○〆Energy +2\nIf Motivation is 6 or higher, Energy +3\nOnce per lesson, No dupe", + "○〆元气+2\n○〆消耗体力减少3回合": "○〆Energy +2\n○〆Reduce stamina consumption for 3 turns", + "○〆元气+2\n体力回复5\n课程中1次不可重复": "○〆Energy +2\nStamina recovery 5\nOnce per lesson, No dupe", + "○〆元气+2\n体力恢复3\n课程中1次不可重复": "○〆Energy +2\nStamina recovery 3\nOnce per lesson, No dupe", + "○〆元气+3\n○〆体力消耗减少4回合\n课程中1次不可重复": "○〆Energy +3\n○〆Reduce stamina consumption for 4 turns\nOnce per lesson, No dupe", + "○〆元气+3\n○〆好印象+4": "○〆Energy +3\n○〆Good Impression +4", + "○〆元气+3\n○〆集中+4\n课程中1次": "○〆Energy +3\n○〆Focus +4\nOnce per lesson", + "○〆元气+3\n下一回合,所有手牌○〆课程中强化\n2回合后,所有手牌○〆课程中强化\n课程中1次不可重复": "○〆Energy +3\nNext turn, enhance all cards in hand during lesson\nAfter 2 turns, enhance all cards in hand during lesson\nOnce per lesson, No dupe", + "○〆元气+3\n体力在50%以上时,○〆体力消耗减少1\n课程中1次不可重复": "○〆Energy +3\nIf stamina is over 50%, reduce stamina consumption by 1\nOnce per lesson, No dupe", + "○〆元气+4\n○〆好印象+9\n课程中1次不可重复": "○〆Energy +4\n○〆Good Impression +9\nOnce per lesson, No dupe", + "○〆元气+4\n○〆干劲+5": "○〆Energy +4\n○〆Motivation +5", + "○〆元气+4\n○〆干劲+6\n课程中1次不可重复": "○〆Energy +4\n○〆Motivation +6\nOnce per lesson, No dupe", + "○〆元气+4\n○〆干劲达到6以上时○〆元气+5\n课程中1次不可重复": "○〆Energy +4\nIf Motivation is 6 or higher, Energy +5\nOnce per lesson, No dupe", + "○〆元气+4\n课程中1次": "○〆Energy +4\nOnce per lesson", + "○〆元气+5\n○〆好印象的250%数值提升\n○〆消耗体力增加2回合\n课程中1次不可重复": "○〆Energy +5\nIncrease Param by 250% of Good Impression\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe", + "○〆元气+5\n○〆干劲达到3以上时,○〆元气+4\n课程中1次不可重复": "○〆Energy +5\nIf Motivation is 3 or higher, Energy +4\nOnce per lesson, No dupe", + "○〆元气+5\n○〆干劲达到3以上时,○〆好印象+3": "○〆Energy +5\nIf Motivation is 3 or higher, Good Impression +3", + "○〆元气+5\n○〆消耗体力减少5回合\n课程中1次不可重复": "○〆Energy +5\n○〆Reduce stamina consumption for 5 turns\nOnce per lesson, No dupe", + "○〆元气+5\n○〆集中+5\n课程中1次": "○〆Energy +5\n○〆Focus +5\nOnce per lesson", + "○〆元气+5\n数值提升○〆好印象的200%\n○〆体力消耗增加2回合\n课程中1次不可重复": "○〆Energy +5\nIncrease Param by 200% of Good Impression\n○〆Increase stamina consumption for 2 turns\nOnce per lesson, No dupe", + "○〆元气+6\n○〆好印象+5": "○〆Energy +6\n○〆Good Impression +5", + "○〆元气+6\n○〆好调3回合\n课程中1次": "○〆Energy +6\n○〆Good Shape for 3 turns\nOnce per lesson", + "○〆元气+6\n○〆集中+3\n课程中1次": "○〆Energy +6\n○〆Focus +3\nOnce per lesson", + "○〆元气+6\n体力在50%以上时○〆消耗体力减少1\n课程中1次不可重复": "○〆Energy +6\nIf stamina is over 50%, reduce stamina consumption by 1\nOnce per lesson, No dupe", + "○〆元气+6\n数值提升○〆干劲的250%\n课程中1次不可重复": "○〆Energy +6\nIncrease Param by 250% of Motivation\nOnce per lesson, No dupe", + "○〆元气+6\n课程中1次": "○〆Energy +6\nOnce per lesson", + "○〆元气+7\n○〆干劲+4\n课程中1次": "○〆Energy +7\n○〆Motivation +4\nOnce per lesson", + "○〆元气+7\n○〆干劲的350%数值提升\n课程中1次不可重复": "○〆Energy +7\nIncrease Param by 350% of Motivation\nOnce per lesson, No dupe", + "○〆元气+7\n○〆干劲达到3以上时○〆元气+7\n课程中1次不可重复": "○〆Energy +7\nIf Motivation is 3 or higher, Energy +7\nOnce per lesson, No dupe", + "○〆元气+7\n○〆干劲达到3以上时○〆好印象+4": "○〆Energy +7\nIf Motivation is 3 or higher, Good Impression +4", + "○〆元气+7\n课程中1次": "○〆Energy +7\nOnce per lesson", + "○〆元气+8\n○〆好调4回合\n课程中1次": "○〆Energy +8\n○〆Good Shape for 4 turns\nOnce per lesson", + "○〆元气+8\n○〆集中+4\n课程中1次": "○〆Energy +8\n○〆Focus +4\nOnce per lesson", + "○〆元气+8\n课程中1次": "○〆Energy +8\nOnce per lesson", + "○〆元气为0时可使用\n○〆元气+5\n○〆体力消耗减少2回合\n下一回合抽取技能卡\n课程中1次不可重复": "○〆Usable when Energy is 0\n○〆Energy +5\n○〆Reduce stamina consumption for 2 turns\nDraw a skill card next turn\nOnce per lesson, No dupe", + "○〆元气为0时可使用\n○〆元气+6\n○〆消耗体力减少3回合\n下一回合抽取技能卡\n课程中1次不可重复": "○〆Usable when Energy is 0\n○〆Energy +6\n○〆Reduce stamina consumption for 3 turns\nDraw a skill card next turn\nOnce per lesson, No dupe", + "○〆元気+1\n○〆やる気": "○〆Energy +1\n○〆Motivation", + "○〆元気+1\n○〆好印象": "○〆Energy +1\n○〆Good impression", + "○〆元気+1\n○〆好調2ターン": "○〆Energy +1\n○〆Good Shape2 turns", + "○〆元気+1\n○〆好調3ターン": "○〆Energy +1\n○〆Good Shape3 turns", + "○〆元気+1\n○〆消費体力削減": "○〆 Energetic +1\n○〆 Reduced Stamina Consumption", + "○〆元気+1\n○〆集中": "○〆Energy +1\n○〆Focus", + "○〆元気+10\nレッスン中1回 ": "○〆Energy +10\nOnce during lessons ", + "○〆元気+10\n○〆集中": "○〆Energy +10\n○〆Focus", + "○〆元気+11\n○〆やる気": "○〆Energy +11\n○〆Motivation", + "○〆元気+11\n○〆元気増加無効2ターン\n○〆消費体力減少3ターン\nレッスン中1回 ": "○〆Energy +11\n○〆Energy Increase Disabled 2 Turns\n○〆Reduced Stamina Consumption 3 Turns\nOnce per lesson", + "○〆元気+11\n○〆元気増加無効2ターン\n○〆消費体力減少3ターン\n試験・ステージ中1回 ": "○〆Energy +11\n○〆Negate Energy Increase2 Turns\n○〆Reduce Stamina Consumption3 Turns\nOnce During Exam/Stage ", + "○〆元気+11\n○〆集中": "○〆Energetic +11\n○〆Focus", + "○〆元気+12\n○〆集中": "○〆Energy +12\n○〆Focus", + "○〆元気+13\n○〆やる気": "○〆Energy +13\n○〆Motivation", + "○〆元気+13\n○〆元気増加無効2ターン\n○〆消費体力減少4ターン\nレッスン中1回 ": "○〆Energy +13\n○〆Energy increase disabled2 turns\n○〆Reduced stamina consumption4 turns\nOnce per lesson ", + "○〆元気+13\n○〆元気増加無効2ターン\n○〆消費体力減少4ターン\n試験・ステージ中1回 ": "○〆 Energy +13\n○〆 Energy Increase Invalid 2 Turns\n○〆 Reduced Stamina Consumption 4 Turns\nOnce During Exam/Stage ", + "○〆元気+16\n○〆集中": "○〆Energy +16\n○〆Focus", + "○〆元気+2\n○〆やる気": "○〆Energy +2\n○〆Motivation", + "○〆元気+2\n○〆やる気が6以上の場合、○〆元気": "○〆Energy +2\nIf motivation is 6 or more, ○〆Energy", + "○〆元気+2\n○〆好印象": "○〆Energy +2\n○〆Good impression", + "○〆元気+2\n○〆消費体力減少2ターン": "○〆Energy +2\n○〆Reduced stamina consumption2 turns", + "○〆元気+2\n○〆消費体力減少3ターン": "○〆Energy +2\n○〆Reduced stamina consumption3 turns", + "○〆元気+2\n体力回復": "○〆Energy +2\nStamina recovery", + "○〆元気+3\n○〆好印象": "○〆Energy +3\n○〆Good impression", + "○〆元気+3\n○〆消費体力減少4ターン\nレッスン中1回 重複不可": "○〆Energy +3\n○〆Reduced stamina consumption4 turns\nOnce per lesson No dupe", + "○〆元気+3\n○〆集中": "○〆Energy +3\n○〆Focus", + "○〆元気+3\n体力が50%以上の場合、○〆消費体力削減": "○〆Energy +3\nIf stamina is 50% or more, ○〆Reduced stamina consumption", + "○〆元気+3\n次のターン、手札をすべて○〆レッスン中強化\n2ターン後、手札をすべて○〆レッスン中強化\nレッスン中1回 ": "○〆元気+3\nNext turn, strengthen all cards ○〆 during lessons\n2 turns later, strengthen all ○〆 during lessons\nOnce during lessons", + "○〆元気+3\n次のターン、手札をすべて○〆レッスン中強化\n2ターン後、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Energy +3\nNext turn, enhance all cards in hand during lesson\nAfter 2 turns, enhance all cards in hand during lesson\nOnce per lesson No dupe", + "○〆元気+3\n次のターン、手札をすべて○〆試験・ステージ中強化\n2ターン後、手札をすべて○〆試験・ステージ中強化\n試験・ステージ中1回 ": "○〆Energy +3\nNext turn, all cards are ○〆Exam/Stage Strengthened\n2 Turns later, all cards are ○〆Exam/Stage Strengthened\nOnce during Exam/Stage ", + "○〆元気+3\n次のターン、手札をすべて○〆試験中強化\n2ターン後、手札をすべて○〆試験中強化\n試験中1回 ": "○〆 energy +3\nNext turn, strengthen all ○〆 in the exam\nAfter 2 turns, strengthen all ○〆 in the exam\nOnce during the exam ", + "○〆元気+4\nレッスン中1回 ": "○〆Energy +4\nOnce per lesson ", + "○〆元気+4\n試験・ステージ中1回 ": "○〆 Energy +4\nOnce during Exam or Stage ", + "○〆元気+4\n試験中1回 ": "○〆 Energy +4\nOnce during the exam ", + "○〆元気+4\n○〆やる気": "○〆Energy +4\n○〆Motivation", + "○〆元気+4\n○〆やる気が6以上の場合、○〆元気": "○〆Energy +4\nIf motivation is 6 or more, ○〆Energy", + "○〆元気+4\n○〆好印象": "○〆Energy +4\n○〆Good impression", + "○〆元気+5\n○〆やる気が3以上の場合、○〆元気": "○〆Energy +5\nIf motivation is 3 or more, ○〆Energy", + "○〆元気+5\n○〆やる気が3以上の場合、○〆好印象": "○〆Energy +5\nIf motivation is 3 or more, ○〆Good impression", + "○〆元気+5\n○〆好印象の": "○〆Energy +5\n○〆Good impression", + "○〆元気+5\n○〆消費体力減少5ターン\nレッスン中1回 重複不可": "○〆Energy +5\n○〆Reduced stamina consumption5 turns\nOnce per lesson No dupe", + "○〆元気+5\n○〆消費体力減少5ターン\n試験・ステージ中1回 ": "○〆Energy +5\n○〆Reduced stamina consumption 5 turns\nOnce during exams/stage ", + "○〆元気+5\n○〆集中": "○〆Energy +5\n○〆Focus", + "○〆元気+6\nレッスン中1回 ": "○〆Energy +6\nOnce per lesson ", + "○〆元気+6\n試験・ステージ中1回 ": "○〆Energy +6\nOnce during Exam/Stage ", + "○〆元気+6\n○〆やる気の": "○〆Energy +6\n○〆Motivation", + "○〆元気+6\n○〆好印象": "○〆Energy +6\n○〆Good impression", + "○〆元気+6\n○〆好調3ターン\nレッスン中1回 ": "○〆Energy +6\n○〆Good Shape3 turns\nOnce per lesson ", + "○〆元気+6\n○〆好調3ターン\n試験・ステージ中1回 ": "○〆 Energy +6\n○〆 Good Condition 3 Turns\nOnce During Exam/Stage ", + "○〆元気+6\n○〆好調3ターン\n試験中1回 ": "○〆 Energy +6\n○〆 Good Shape 3 turns\n1 time during exam ", + "○〆元気+6\n○〆集中": "○〆Energy +6\n○〆Focus", + "○〆元気+6\n体力が50%以上の場合、○〆消費体力削減": "○〆Energy +6\nIf stamina is 50% or more, ○〆Reduced stamina consumption", + "○〆元気+7\nレッスン中1回 ": "○〆Energy +7\nOnce per lesson ", + "○〆元気+7\n試験・ステージ中1回 ": "○〆Energy +7\nOnce during Exam/Stage ", + "○〆元気+7\n○〆やる気": "○〆Energy +7\n○〆Motivation", + "○〆元気+7\n○〆やる気が3以上の場合、○〆元気": "○〆Energy +7\nIf motivation is 3 or more, ○〆Energy", + "○〆元気+7\n○〆やる気が3以上の場合、○〆好印象": "○〆Energy +7\nIf motivation is 3 or more, ○〆Good impression", + "○〆元気+7\n○〆やる気の": "○〆Energy +7\n○〆Motivation", + "○〆元気+8\nレッスン中1回 ": "○〆Energy +8\nOnce per lesson ", + "○〆元気+8\n試験・ステージ中1回 ": "○〆Energy +8\nOnce during exams/stage ", + "○〆元気+8\n○〆好調4ターン\nレッスン中1回 ": "○〆Energy +8\n○〆Good Shape4 turns\nOnce per lesson ", + "○〆元気+8\n○〆集中": "○〆Energy +8\n○〆Focus", + "○〆元気+7": "○〆Energy +7", + "○〆元気が0の場合、使用可\n○〆元気+5\n○〆消費体力減少2ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +5\n○〆Reduced stamina consumption2 turns\nDraw skill card next turn\nOnce per lesson No dupe", + "○〆元気が0の場合、使用可\n○〆元気+6\n○〆消費体力減少3ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "If ○〆Energy is 0, usable\n○〆Energy +6\n○〆Reduced stamina consumption3 turns\nDraw skill card next turn\nOnce per lesson No dupe", + "○〆元気が12以上の場合○〆消費体力減少5ターン": "If vitality is 12 or more, decrease stamina consumption 5 turns", + "○〆元気が13以下の場合○〆不調5ターン": "If ○〆Energy is 13 or less, ○〆Poor Condition 5 turns", + "○〆元気が5以上の場合○〆好印象": "If ○〆Energy is 5 or more, ○〆Good Impression", + "○〆元気が増加しない ": "No increase in ○〆 Energy", + "○〆元気など補助効果を主とするスキルカード": "Skill Card with Main Auxiliary Effects such as Cheerfulness", + "○〆元気の増加量を": "Increase amount of vitality", + "○〆元気の増加量を増加": "○〆Increase the amount of Energy boost", + "○〆好印象+10\n○〆やる気+6\nレッスン中1回 重複不可": "○〆Good Impression+10\n○〆Motivation+6\nOnce per lessonNo dupe", + "○〆好印象+1\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo dupe", + "○〆好印象+1\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+1\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe", + "○〆好印象+2\n○〆好印象の100%分パラメータ上昇\nレッスン中1回 ": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 100%\nOnce per lesson", + "○〆好印象+2\n○〆好印象の120%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 120%\nOnce per lessonNo dupe", + "○〆好印象+2\n○〆好印象の160%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+2\nIncrease Param by ○〆Good Impression 160%\nOnce per lessonNo dupe", + "○〆好印象+2\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+2\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe", + "○〆好印象+3": "○〆Good Impression +3", + "○〆好印象+3\n○〆やる気+3\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "○〆Good Impression+3\n○〆Motivation+3\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe", + "○〆好印象+3\n○〆好印象が3以上の場合、○〆やる気+2": "○〆Good Impression+3\nIf ○〆Good Impression is 3 or higher, ○〆Motivation+2", + "○〆好印象+3\n○〆好印象の120%分パラメータ上昇\nレッスン中1回 ": "○〆Good Impression+3\nIncrease Param by ○〆Good Impression 120%\nOnce per lesson", + "○〆好印象+3\n以降、○〆メンタルスキルカード使用時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+3\nAfterwards, when using ○〆Mental Skill Card, ○〆Good Impression+1\nOnce per lessonNo dupe", + "○〆好印象+3\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+3\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe", + "○〆好印象+4\n○〆やる気+3\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Good Impression+4\n○〆Motivation+3\nNext turn, enhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe", + "○〆好印象+4\n○〆好印象が3以上の場合、○〆やる気+3": "○〆Good Impression+4\nIf ○〆Good Impression is 3 or higher, ○〆Motivation+3", + "○〆好印象+4\n○〆好印象の60%分パラメータ上昇": "○〆Good Impression+4\nIncrease Param by ○〆Good Impression 60%", + "○〆好印象+4\n以降、ターン終了時○〆好印象が3以上の場合、○〆好印象+3\nレッスン中1回 重複不可": "○〆Good Impression+4\nAfterwards, if ○〆Good Impression is 3 or higher at the end of the turn, ○〆Good Impression+3\nOnce per lessonNo dupe", + "○〆好印象+4\n以降、ターン終了時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+4\nAfterwards, at the end of the turn, ○〆Good Impression+1\nOnce per lessonNo dupe", + "○〆好印象+5\n○〆やる気+3\n○〆消費体力減少3ターン\nレッスン中1回 重複不可": "○〆Good Impression+5\n○〆Motivation+3\n○〆Reduce stamina consumption 3 turns\nOnce per lessonNo dupe", + "○〆好印象+5\n○〆やる気+4\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "○〆Good Impression+5\n○〆Motivation+4\nNext turn, enhance all cards in hand ○〆during lesson\nOnce per lessonNo dupe", + "○〆好印象+5\n○〆好印象の100%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+5\nIncrease Param by ○〆Good Impression 100%\nOnce per lessonNo dupe", + "○〆好印象+5\n○〆好印象の80%分パラメータ上昇": "○〆Good Impression+5\nIncrease Param by ○〆Good Impression 80%", + "○〆好印象+5\n以降、○〆メンタルスキルカード使用時、○〆好印象+1\nレッスン中1回 重複不可": "○〆Good Impression+5\nAfterwards, when using ○〆Mental Skill Card, ○〆Good Impression+1\nOnce per lessonNo dupe", + "○〆好印象+6": "○〆Good Impression+6", + "○〆好印象+6\nレッスン中1回 重複不可": "○〆Good Impression+6\nOnce per lessonNo dupe", + "○〆好印象+6\n○〆好印象の170%分パラメータ上昇\nレッスン中1回 重複不可": "○〆Good Impression+6\nIncrease Param by ○〆Good Impression 170%\nOnce per lessonNo dupe", + "○〆好印象+8": "○〆Good Impression+8", + "○〆好印象+8\nレッスン中1回 重複不可": "○〆Good Impression+8\nOnce per lessonNo dupe", + "○〆好印象+8\n○〆やる気+5\nレッスン中1回 重複不可": "○〆Good Impression+8\n○〆Motivation+5\nOnce per lessonNo dupe", + "○〆好印象が0の場合体力減少": "If ○〆 Good Impression is 0, decrease HP", + "○〆好印象が10以上の場合○〆好印象": "If ○〆 Good Impression is 10 or more, ○〆 Good Impression", + "○〆好印象が10以下の場合体力減少": "If the good impression is 10 or less, stamina decreases", + "○〆好印象が11以下の場合体力減少": "If the good impression is 11 or less, decrease stamina", + "○〆好印象が13以上の場合○〆好印象": "If the good impression is 13 or more, maintain good impression", + "○〆好印象が14以上の場合○〆好印象": "If the good impression is 14 or more, increase good impression", + "○〆好印象が16以上の場合○〆好印象": "If ○〆Good Impression is 16 or more, ○〆Good Impression", + "○〆好印象が18以上の場合体力回復": "If the good impression is 18 or more, recover stamina", + "○〆好印象が19以上の場合除外にあるスキルカードを山札の下に移動": "If the good impression is 19 or more, move skill cards in the discard pile to the bottom of the deck", + "○〆好印象が1以上の場合○〆元気": "If the good impression is 1 or more, increase vitality", + "○〆好印象が1以上の場合○〆好印象": "If ○〆 Good Impression is 1 or more, ○〆 Good Impression", + "○〆好印象が1以下の場合体力減少": "If ○〆 Good Impression is 1 or less, decrease HP", + "○〆好印象が24以上の場合○〆好印象": "If ○〆Good Impression is 24 or more, ○〆Good Impression", + "○〆好印象が28以下の場合○〆不調4ターン": "If ○〆Good Impression is 28 or less, ○〆Poor Condition4 Turns", + "○〆好印象が2以上の場合○〆好印象": "If ○〆 Good Impression is 2 or more, ○〆 Good Impression", + "○〆好印象が2以下の場合○〆弱気": "If the good impression is 2 or less, decrease confidence", + "○〆好印象が2以下の場合体力減少": "If ○〆 Good Impression is 2 or less, decrease HP", + "○〆好印象が3以上の場合○〆好印象": "If ○〆 Good Impression is 3 or more, ○〆 Good Impression", + "○〆好印象が3以下の場合眠気を山札のランダムな位置に○〆生成": "If the good impression is 3 or less, generate sleepiness at a random position in the deck", + "○〆好印象が3以下の場合体力減少": "If ○〆 Good Impression is 3 or less, decrease HP", + "○〆好印象が49以上の場合○〆好印象の": "If ○〆Good Impression is 49 or more, ○〆Good Impression", + "○〆好印象が4以上の場合○〆好印象": "If ○〆 Good Impression is 4 or more, ○〆 Good Impression", + "○〆好印象が4以下の場合体力減少": "If ○〆 Good Impression is 4 or less, decrease HP", + "○〆好印象が5以上の場合○〆好印象": "If ○〆 Good Impression is 5 or more, ○〆 Good Impression", + "○〆好印象が6以上の場合○〆好印象": "If ○〆 Good Impression is 6 or more, ○〆 Good Impression", + "○〆好印象が7以上の場合○〆好印象": "If ○〆 Good Impression is 7 or more, ○〆 Good Impression", + "○〆好印象が7以下の場合体力減少": "If the good impression is 7 or less, decrease stamina", + "○〆好印象が8以上の場合○〆好印象": "If ○〆 Good Impression is 8 or more, ○〆 Good Impression", + "○〆好印象が8以下の場合○〆元気増加無効3ターン": "If the good impression is 8 or less, invalidate vitality increase 3 turns", + "○〆好印象が8以下の場合体力減少": "If the good impression is 8 or less, stamina decreases", + "○〆好印象が9以上の場合○〆好印象": "If ○〆 Good Impression is 9 or more, ○〆 Good Impression", + "○〆好印象が9以下の場合体力減少": "If the good impression is 9 or less, decrease stamina", + "○〆好印象が増加後、○〆好印象+3\n(レッスン内1回)": "After Good Impression increases, Good Impression+3\n(once per lesson)", + "○〆好印象が増加後、○〆好印象+5\n(レッスン内1回)": "After Good Impression increases, Good Impression+5\n(once per lesson)", + "○〆好印象の100%分パラメータ上昇\n○〆元気+3": "○〆Good Impression 100% Parameter Increase\n○〆Energy +3", + "○〆好印象の150%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 150%\nOnce per lesson", + "○〆好印象の200%分パラメータ上昇\nレッスン中1回 ": "Increase Param by ○〆Good Impression 200%\nOnce per lesson", + "○〆好印象効果のスキルカード獲得時、ビジュアル上昇+6": "When acquiring ○〆 Good impression effect Skill Card, Visual +6", + "○〆好印象消費1\n○〆やる気+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Impression\n○〆Motivation+5\n○〆Skill card usage +1\nNo dupe", + "○〆好印象消費1\n○〆ターン追加+1\n○〆スキルカード使用数追加+1\nスキルカードを引く\nレッスン中1回 重複不可": "○〆Good Impression Consumption 1\n○〆Turn Addition +1\n○〆Additional Skill Card Uses +1\nDraw Skill Card\nOnce per lessonCannot be stacked", + "○〆好印象消費1\n○〆元気+1\n○〆ターン追加": "○〆Good Impression Consumption 1\n○〆Energy +1\n○〆Turn Added", + "○〆好印象消費1\n○〆元気+10\n○〆元気+10\nレッスン中1回 重複不可": "○〆Consume 1 Good Impression\n○〆Energy +10\n○〆Energy+10\nOnce per lessonNo dupe", + "○〆好印象消費2\n○〆やる気+4\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Good Impression\n○〆Motivation+4\n○〆Skill card usage +1\nNo dupe", + "○〆好印象消費2\n○〆ターン追加+1\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 2 Good Impression\n○〆Add turn+1\n○〆Skill card usage +1\nOnce per lessonNo dupe", + "○〆好印象消費2\n○〆元気+9\n○〆元気+9\nレッスン中1回 重複不可": "○〆Consume 2 Good Impression\n○〆Energy +9\n○〆Energy+9\nOnce per lessonNo dupe", + "○〆好印象消費4\n○〆元気+14\n○〆元気の": "○〆Good Impression Consumption 4\n○〆Energy +14\n○〆Energy's", + "○〆好印象消費4\n○〆元気+9\n○〆元気の": "○〆Good Impression Consumption 4\n○〆Energy +9\n○〆Energy of", + "○〆好調1ターン": "○〆In Good Condition1 turn", + "○〆好調2ターン": "○〆Good Condition2 Turns", + "○〆好調3ターン": "○〆Good Shape 3 turns", + "○〆好調3ターン\n○〆好調状態の場合、○〆集中+1": "○〆Good Shape3 turns\nIf in ○〆Good Shape, ○〆Focus+1", + "○〆好調3ターン\n○〆絶好調4ターン\nレッスン中1回 重複不可": "○〆Good Shape3 turns\n○〆Excellent condition4 turns\nOnce per lesson No dupe", + "○〆好調3ターン\n○〆集中+2\n体力が50%以上の場合、次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Shape3 turns\n○〆Focus+2\nIf stamina is 50% or more, draw a skill card next turn\nOnce per lessonNo dupe", + "○〆好調4ターン\n○〆好調状態の場合、○〆集中+1": "○〆Good Shape4 turns\nIf in ○〆Good Shape, ○〆Focus+1", + "○〆好調4ターン\n○〆絶好調5ターン\nレッスン中1回 重複不可": "○〆Good Shape4 turns\n○〆Excellent condition5 turns\nOnce per lesson No dupe", + "○〆好調4ターン\n○〆集中+3\n体力が50%以上の場合、次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Shape4 turns\n○〆Focus+3\nIf stamina is 50% or more, draw a skill card next turn\nOnce per lessonNo dupe", + "○〆好調4ターン\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "○〆Good Condition 4 turns\nDraw a Skill Card next turn\nOnce per lesson Cannot be duplicated", + "○〆好調4ターン\n次のターン、パラメータ+32\nレッスン中1回 重複不可": "○〆Good Shape4 turns\nNext turn, Param+32\nOnce per lessonNo dupe", + "○〆好調5ターン\nレッスン中1回 ": "○〆Good Shape5 turns\nOnce per lesson", + "○〆好調5ターン\n試験・ステージ中1回 ": "○〆Good Condition for 5 turns\nDuring Exam/Stage 1 time ", + "○〆好調5ターン\n次のターン、スキルカードを2枚引く\nレッスン中1回 重複不可": "○〆Good Condition 5 turns\nDraw 2 Skill Cards next turn\nOnce per lesson Cannot be duplicated", + "○〆好調7ターン\nレッスン中1回 ": "○〆Good Shape7 turns\nOnce per lesson", + "○〆好調7ターン\n試験・ステージ中1回 ": "○〆Good Condition 7 turns\nOnce during Exam/Stage ", + "○〆好調7ターン\n次のターン、パラメータ+40\nレッスン中1回 重複不可": "○〆Good Shape7 turns\nNext turn, Param+40\nOnce per lessonNo dupe", + "○〆好調が13ターン以上の場合除外にあるスキルカードを山札の下に移動": "If ○〆Good Condition lasts for 13 or more turns, move excluded skill cards to the bottom of the deck", + "○〆好調が3ターン以上の場合○〆絶好調4ターン": "If ○〆 good condition lasts 3 turns or more, ○〆 excellent condition 4 turns", + "○〆好調が3ターン以上の場合以降、ターン終了時、○〆集中": "○〆If in good condition for 3 or more turns, then ○〆Focus at the end of each turn", + "○〆好調が4ターン以上の場合○〆スキルカード使用数追加": "○〆Add skill card usage if good condition lasts 4 or more turns", + "○〆好調が4ターン以上の場合○〆消費体力減少3ターン": "If ○〆 good condition lasts 4 turns or more, ○〆 reduces stamina consumption 3 turns", + "○〆好調が4ターン以上の場合○〆消費体力減少6ターン": "If ○〆Good Condition lasts for 4 or more turns, ○〆Energy Consumption Decrease 6 turns", + "○〆好調が4ターン以上の場合○〆絶好調7ターン": "If ○〆Good Condition lasts for 4 or more turns, ○〆Excellent Condition 7 turns", + "○〆好調が4ターン以下の場合○〆不調5ターン": "○〆If in good condition for 4 turns or less ○〆In bad condition5 turns", + "○〆好調の効果ターンが増加後、○〆好調3ターン\n(レッスン内1回)": "After the effect turn of Good Shape increases, Good Shape3 turns\n(once per lesson)", + "○〆好調の効果ターンが増加後、○〆好調4ターン\n(レッスン内1回)": "After the effect turn of Good Shape increases, Good Shape4 turns\n(once per lesson)", + "○〆好調効果のスキルカード獲得時、ダンス上昇+6": "○〆When acquiring a skill card with Good Shape effect, Dance +6", + "○〆好調消費1ターン\n○〆元気+8\n次に使用するスキルカードの効果をもう1回発動(1回)\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 1 Good Shape turn\n○〆Energy +8\nThe effect of the next skill card used activates one more time (once)\n○〆Skill card usage +1\nOnce per lessonNo dupe", + "○〆好調消費1ターン\n○〆集中+5\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 1 Good Shape turn\n○〆Focus+5\n○〆Skill card usage +1\nNo dupe", + "○〆好調消費1ターン\nパラメータ+3(2回)\n○〆集中": "○〆Good Condition Consumption 1 Turn\nParameter +3 (2 times)\n○〆Focus", + "○〆好調消費1ターン\nパラメータ+4(2回)\n○〆集中": "○〆Good Condition Consumption 1 Turn\nParameter +4 (2 times)\n○〆Focus", + "○〆好調消費1ターン\n次に使用するスキルカードの効果をもう1回発動(1回)\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "○〆Consume 1 Good Shape turn\nThe effect of the next skill card used activates one more time (once)\n○〆Skill card usage +1\nOnce per lessonNo dupe", + "○〆好調消費2ターン\n○〆元気+2\n○〆集中+7\nレッスン中1回 ": "○〆Consume 2 Good Shape turns\n○〆Energy +2\n○〆Focus+7\nOnce per lesson", + "○〆好調消費2ターン\n○〆元気+4\n○〆集中+9\nレッスン中1回 ": "○〆Consume 2 Good Shape turns\n○〆Energy +4\n○〆Focus+9\nOnce per lesson", + "○〆好調消費2ターン\n○〆集中+4\n○〆スキルカード使用数追加+1\n重複不可": "○〆Consume 2 Good Shape turns\n○〆Focus+4\n○〆Skill card usage +1\nNo dupe", + "○〆好調状態でない場合眠気を山札のランダムな位置に○〆生成": "If you are not in ○〆 Good Shape, Drowsiness Card will be generated in a random position of the deck.", + "○〆好調状態でない場合○〆不安4ターン": "If not in ○〆 good condition, ○〆 anxiety 4 turns", + "○〆好調状態でない場合○〆弱気": "○〆Timid if not in good condition", + "○〆好調状態でない場合○〆手札減少": "If not in a ○〆Good Condition, ○〆Hand Decrease", + "○〆好調状態の場合○〆スキルカード使用数追加": "○〆Add skill card usage if in good condition", + "○〆好調状態の場合○〆ターン追加": "○〆Add turns if in good condition", + "○〆好調状態の場合○〆元気": "○〆In good condition ○〆Energetic", + "○〆好調状態の場合○〆好調1ターン": "If in Good Shape ○〆 Good Shape 1 turn", + "○〆好調状態の場合○〆好調2ターン": "If in Good Shape ○〆 Good Shape 2 turns", + "○〆好調状態の場合○〆好調3ターン": "If in ○〆Good Condition state, ○〆Good Condition3 Turns", + "○〆好調状態の場合○〆好調4ターン": "If in ○〆Good Condition state, ○〆Good Condition4 Turns", + "○〆好調状態の場合○〆集中": "○〆If in Good Condition, ○〆Focus", + "○〆好調状態の場合、使用可\n○〆絶好調2ターン\n次のターン、パラメータ+38\nレッスン中1回 重複不可": "Can be used if in ○〆Good Shape\n○〆Excellent Condition2 turns\nNext turn, Param+38\nOnce per lessonNo dupe", + "○〆好調状態の場合、使用可\n○〆絶好調3ターン\n次のターン、パラメータ+47\nレッスン中1回 重複不可": "Can be used if in ○〆Good Shape\n○〆Excellent Condition3 turns\nNext turn, Param+47\nOnce per lessonNo dupe", + "○〆好調状態の場合、使用可\nスコア+25\n": "If in Good Shape ○〆, usable\nScore +25\n", + "○〆好調状態の場合、使用可\nスコア+25\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +25\nOnce during the Exam or Stage ", + "○〆好調状態の場合、使用可\nスコア+25\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +25\n1 time during exam ", + "○〆好調状態の場合、使用可\nスコア+27\n": "If in Good Shape ○〆, usable\nScore +27\n", + "○〆好調状態の場合、使用可\nスコア+27\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +27\nOnce during the Exam or Stage ", + "○〆好調状態の場合、使用可\nスコア+27\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +27\nOnce during the exam ", + "○〆好調状態の場合、使用可\nスコア+34\n": "If in Good Shape ○〆, usable\nScore +34\n", + "○〆好調状態の場合、使用可\nスコア+34\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +34\nOnce during the Exam or Stage ", + "○〆好調状態の場合、使用可\nスコア+34\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +34\nOnce during the exam ", + "○〆好調状態の場合、使用可\nスコア+37\n": "If in Good Shape ○〆, usable\nScore +37\n", + "○〆好調状態の場合、使用可\nスコア+37\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +37\nOnce during the Exam or Stage ", + "○〆好調状態の場合、使用可\nスコア+37\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +37\nOnce during the exam ", + "○〆好調状態の場合、使用可\nスコア+38\n": "If in Good Shape ○〆, usable\nScore +38\n", + "○〆好調状態の場合、使用可\nスコア+38\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +38\nOnce during the Exam or Stage ", + "○〆好調状態の場合、使用可\nスコア+38\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +38\nOnce during the exam ", + "○〆好調状態の場合、使用可\nスコア+48\n": "If in Good Shape ○〆, usable\nScore +48\n", + "○〆好調状態の場合、使用可\nスコア+48\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +48\nOnce during the Exam or Stage ", + "○〆好調状態の場合、使用可\nスコア+48\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +48\nOnce during the exam ", + "○〆好調状態の場合、使用可\nスコア+49\n": "If in Good Shape ○〆, usable\nScore +49\n", + "○〆好調状態の場合、使用可\nスコア+49\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +49\nOnce during the Exam or Stage ", + "○〆好調状態の場合、使用可\nスコア+49\n試験中1回 ": "If in ○〆 Good Shape, usable\nScore +49\nOnce during the exam ", + "○〆好調状態の場合、使用可\nスコア+54\n": "If in Good Shape ○〆, usable\nScore +54\n", + "○〆好調状態の場合、使用可\nスコア+54\n試験・ステージ中1回 ": "Can be used if in ○〆 Good Shape\nScore +54\nOnce during the Exam or Stage ", + "○〆好調状態の場合、使用可\nスコア+54\n重複不可": "Available if in Good Shape ○〆\nScore +54\nNot duplicable", + "○〆好調状態の場合、使用可\nパラメータ+12\n○〆好調の": "○〆Can be used in good condition\nParameter +12\n○〆Good condition", + "○〆好調状態の場合、使用可\nパラメータ+25\n": "If in ○〆 Good Shape state, usable\nParameters +25\n", + "○〆好調状態の場合、使用可\nパラメータ+25\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +25\nOnce per lesson", + "○〆好調状態の場合、使用可\nパラメータ+25\n重複不可": "Can be used if in ○〆Good Shape\nParam +25\nNo dupe", + "○〆好調状態の場合、使用可\nパラメータ+27\n": "If in ○〆 Good Shape state, usable\nParameters +27\n", + "○〆好調状態の場合、使用可\nパラメータ+27\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +27\nOnce per lesson", + "○〆好調状態の場合、使用可\nパラメータ+27\n重複不可": "Can be used if in ○〆Good Shape\nParam +27\nNo dupe", + "○〆好調状態の場合、使用可\nパラメータ+34\n": "If in ○〆 Good Shape state, usable\nParameters +34\n", + "○〆好調状態の場合、使用可\nパラメータ+37\n": "If in ○〆 Good Shape state, usable\nParameters +37\n", + "○〆好調状態の場合、使用可\nパラメータ+37\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +37\nOnce per lesson", + "○〆好調状態の場合、使用可\nパラメータ+37\n重複不可": "Can be used if in ○〆Good Shape\nParam +37\nNo dupe", + "○〆好調状態の場合、使用可\nパラメータ+38\n": "If in ○〆 Good Shape state, usable\nParameters +38\n", + "○〆好調状態の場合、使用可\nパラメータ+38\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +38\nOnce per lesson", + "○〆好調状態の場合、使用可\nパラメータ+38\n重複不可": "Can be used if in ○〆Good Shape\nParam +38\nNo dupe", + "○〆好調状態の場合、使用可\nパラメータ+44\nレッスン中1回 ": "If in ○〆Good Condition state, usable\nParameter +44\nOnce during Lesson ", + "○〆好調状態の場合、使用可\nパラメータ+48\n": "If in ○〆 Good Shape state, usable\nParameters +48\n", + "○〆好調状態の場合、使用可\nパラメータ+49\n": "If in ○〆 Good Shape state, usable\nParameters +49\n", + "○〆好調状態の場合、使用可\nパラメータ+54\n": "If in ○〆 Good Shape state, usable\nParameters +54\n", + "○〆好調状態の場合、使用可\nパラメータ+54\nレッスン中1回 ": "Can be used if in ○〆Good Shape\nParam +54\nOnce per lesson", + "○〆好調状態の場合、使用可\nパラメータ+54\n重複不可": "Can be used if in ○〆Good Shape\nParam +54\nNo dupe", + "○〆好調状態の場合、使用可\nパラメータ+9\n○〆好調の": "○〆Can be used in good condition\nParameter +9\n○〆Good condition", + "○〆消耗体力3\n○〆元气的110%数值提升\n课程中1次": "○〆Consume 3 stamina\nIncrease Param by 110% of Energy\nOnce per lesson", + "○〆消費体力削減": "○〆Reduced stamina consumption", + "○〆消費体力増加16ターン": "○〆Energy Consumption Increase 16 turns", + "○〆消費体力減少3ターン": "○〆Reduced stamina consumption 3 turns", + "○〆消費体力減少5ターン": "Decrease stamina consumption 5 turns", + "○〆消費体力減少状態の場合○〆消費体力減少5ターン": "○〆Reduced stamina consumption 5 turns if in reduced stamina consumption state", + "○〆絶好調1ターン\n○〆元気+9": "○〆Excellent Condition 1 turn\n○〆Energy +9", + "○〆絶好調2ターン\n手札をすべて○〆レッスン中強化": "○〆Excellent Condition 2 turns\nEnhance all cards ○〆 during lessons", + "○〆絶好調2ターン\n手札をすべて○〆試験・ステージ中強化": "○〆Great Condition for 2 turns\nAll cards are ○〆Enhanced during Exam/Stage", + "○〆绝好调3回合\n此后,使用○〆主动技能卡时,○〆固定元气+2\n课程中1次不可重复": "○〆Excellent Condition for 3 turns\nAfterwards, when using an Active Skill Card, Fixed Energy +2\nOnce per lesson, No dupe", + "○〆绝好调4回合\n从此○〆使用主动技能卡时○〆固定元气+2\n课程中1次不可重复": "○〆Excellent Condition for 4 turns\nFrom now on, when using an Active Skill Card, Fixed Energy +2\nOnce per lesson, No dupe", + "○〆集中+3\n○〆好调2回合\n下一回合,手牌全部○〆课程中强化\n课程中1次不可重复": "○〆Focus+3\n○〆Good Shape for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe", + "○〆集中+3\n○〆集中值达到3以上时○〆好调3回合": "○〆Focus+3\nIf Focus is 3 or higher, Good Shape for 3 turns", + "○〆集中+3\n从此○〆使用主动技能卡时○〆集中+1\n课程中1次不可重复": "○〆Focus+3\nFrom now on, when using an Active Skill Card, Focus+1\nOnce per lesson, No dupe", + "○〆集中+4\n○〆好调2回合\n○〆体力消耗减少2回合\n课程中1次不可重复": "○〆Focus+4\n○〆Good Shape for 2 turns\n○〆Reduce stamina consumption for 2 turns\nOnce per lesson, No dupe", + "○〆集中+4\n○〆好调4回合\n下一回合手牌全部○〆课程中强化\n课程中1次不可重复": "○〆Focus+4\n○〆Good Shape for 4 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe", + "○〆集中+4\n体力恢复4\n课程中1次不可重复": "○〆Focus+4\nStamina recovery 4\nOnce per lesson, No dupe", + "○〆集中+5\n○〆好调3回合\n○〆消耗体力减少3回合\n课程中1次不可重复": "○〆Focus+5\n○〆Good Shape for 3 turns\n○〆Reduce stamina consumption for 3 turns\nOnce per lesson, No dupe", + "○〆集中+5\n体力回复5\n课程中1次不可重复": "○〆Focus+5\nStamina recovery 5\nOnce per lesson, No dupe", + "○〆集中+1": "○〆 Focus+1", + "○〆集中+1\n以降、ターン終了時○〆集中が3以上の場合、○〆集中+2\nレッスン中1回 重複不可": "○〆Focus+1\nAfterwards, if ○〆Focus is 3 or higher at the end of the turn, ○〆Focus+2\nOnce per lessonNo dupe", + "○〆集中+2": "○〆 Focus+2", + "○〆集中+2\n○〆集中が3以上の場合、○〆好調3ターン": "○〆Focus+2\nIf ○〆Focus is 3 or higher, ○〆Good Shape3 turns", + "○〆集中+2\n以降、○〆アクティブスキルカード使用時、○〆集中+1\nレッスン中1回 重複不可": "○〆Focus+2\nAfterwards, when using ○〆Active Skill Card, ○〆Focus+1\nOnce per lessonNo dupe", + "○〆集中+3": "○〆Focus +3", + "○〆集中が10以上の場合○〆集中": "If ○〆 focus is 10 or more ○〆 focus", + "○〆集中が11以上の場合○〆集中": "If ○〆 Focus is 11 or more, ○〆 Focus", + "○〆集中が11以上の場合以降、ターン終了時、スコア": "If ○〆Focus is 11 or above, at the end of each turn, score", + "○〆集中が12以下の場合体力減少": "If ○〆Focus is 12 or less, decrease stamina", + "○〆集中が13以上の場合○〆好調5ターン": "○〆Good Condition for 5 turns if ○〆Focus is 13 or above", + "○〆集中が14以上の場合○〆好調3ターン": "○〆Good Condition for 3 turns if ○〆Focus is 14 or above", + "○〆集中が14以上の場合○〆集中": "If ○〆Focus is 14 or more, ○〆Focus", + "○〆集中が15以上の場合体力回復": "○〆 If Focus is 15 or more, Stamina Recovery", + "○〆集中が17以上の場合○〆集中": "○〆Focus if ○〆Focus is 17 or above", + "○〆集中が18以上の場合○〆集中": "If ○〆 Focus is 18 or more, ○〆 Focus", + "○〆集中が1以上の場合○〆好調1ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 1 turns", + "○〆集中が1以上の場合○〆好調2ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 2 turns", + "○〆集中が1以上の場合○〆好調3ターン": "If ○〆 Focus is 1 or more, ○〆 in Good Shape for 3 turns", + "○〆集中が1以上の場合○〆集中": "If ○〆 Focus is 1 or more, ○〆 Focus", + "○〆集中が1以下の場合○〆弱気": "○〆 If Focus is 1 or less, ○〆 Weak", + "○〆集中が1以下の場合体力減少": "If ○〆 Focus is 1 or less, decrease HP", + "○〆集中が22以上の場合○〆集中": "If ○〆Focus is 22 or above, ○〆Focus", + "○〆集中が26以上の場合○〆集中": "If ○〆Focus is 26 or above, ○〆Focus", + "○〆集中が29以上の場合○〆集中": "If ○〆Focus is 29 or more, ○〆Focus", + "○〆集中が2以上の場合○〆好調2ターン": "○〆Good Condition for 2 Turns if ○〆Focus is 2 or More", + "○〆集中が2以上の場合○〆好調3ターン": "If ○〆 Focus is 2 or more, ○〆 in Good Shape for 3 turns", + "○〆集中が2以上の場合○〆好調6ターン": "If ○〆Focus is 2 or above, ○〆Good Condition6 Turns", + "○〆集中が2以上の場合○〆集中": "If ○〆 Focus is 2 or more, ○〆 Focus", + "○〆集中が2以下の場合体力減少": "If ○〆 Focus is 2 or less, decrease HP", + "○〆集中が3以上の場合○〆好調3ターン": "If ○〆 Focus is 3 or more, ○〆 in Good Shape for 3 turns", + "○〆集中が3以上の場合○〆好調9ターン": "If ○〆Focus is 3 or above, ○〆Good Condition9 Turns", + "○〆集中が3以上の場合○〆消費体力削減": "If ○〆Focus is 3 or more, ○〆Energy Consumption Reduction", + "○〆集中が3以上の場合○〆集中": "If ○〆 Focus is 3 or more, ○〆 Focus", + "○〆集中が3以下の場合○〆スランプ1ターン": "If ○〆Focus is 3 or below, ○〆Slump1 Turn", + "○〆集中が3以下の場合○〆消費体力増加1ターン": "Increase in consumption HP 1 turn when ○〆 focus is 3 or less", + "○〆集中が3以下の場合体力減少": "If ○〆 Focus is 3 or less, decrease HP", + "○〆集中が4以上の場合○〆好調3ターン": "If ○〆 Focus is 4 or more, ○〆 in Good Shape for 3 turns", + "○〆集中が4以上の場合○〆集中": "If ○〆 Focus is 4 or more, ○〆 Focus", + "○〆集中が4以下の場合体力減少": "If ○〆 Focus is 4 or less, decrease HP", + "○〆集中が5以上の場合○〆ターン追加": "○〆Add turns if focus is 5 or more", + "○〆集中が5以上の場合○〆集中": "If ○〆 Focus is 5 or more, ○〆 Focus", + "○〆集中が5以下の場合○〆消費体力増加2ターン": "○〆Increased stamina consumption for 2 turns if ○〆Focus is 5 or below", + "○〆集中が5以下の場合体力減少": "If ○〆 Focus is 5 or less, decrease HP", + "○〆集中が6以上の場合○〆集中": "If ○〆 Focus is 6 or more, ○〆 Focus", + "○〆集中が7以上の場合○〆集中": "If ○〆 Focus is 7 or more, ○〆 Focus", + "○〆集中が7以下の場合○〆不調5ターン": "If ○〆Focus is 7 or below, ○〆Bad Condition5 Turns", + "○〆集中が8以上の場合○〆スコア上昇量増加": "If ○〆Focus is 8 or above, ○〆Score Increase", + "○〆集中が8以上の場合○〆集中": "If ○〆 Focus is 8 or more, ○〆 Focus", + "○〆集中が8以下の場合○〆元気増加無効3ターン": "○〆 If Focus is 8 or less, ○〆 Energy Increase Invalid 3 Turns", + "○〆集中が8以下の場合体力減少": "If ○〆Focus is 8 or below, stamina decreases", + "○〆集中が9以上の場合○〆集中": "If ○〆 Focus is 9 or more, ○〆 Focus", + "○〆集中が9以下の場合眠気を山札のランダムな位置に○〆生成": "If ○〆Focus is 9 or less, generate ○〆Drowsiness at a random position in the deck", + "○〆集中が増加後、○〆集中+2\n(レッスン内2回)": "After focus increases, Focus+2\n(2 times per lesson)", + "○〆集中が増加後体力が50%以上の場合、○〆集中+2\n(レッスン内2回)": "After focus increases, if stamina is 50% or more, Focus+2\n(2 times per lesson)", + "○〆集中効果のスキルカード獲得時、ボーカル上昇+6": "○〆When a Skill Card with Focus Effect is Obtained, Vocal Increase +6", + "○〆集中消耗2\n数值+6\n○〆好调3回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 2 Focus\nParam +6\n○〆Good Shape for 3 turns\n○〆Skill card usage \nNo dupe", + "○〆集中消耗3\n○〆绝好调4回合\n○〆体力消耗减少2回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 4 turns\n○〆Reduce HP consumption for 2 turns\n○〆Skill card usage \nOnce per lesson, No dupe", + "○〆集中消耗3\n○〆绝好调5回合\n○〆消耗体力减少5回合\n○〆技能卡使用数增加+1\n课程中1次不可重复": "○〆Consume 3 Focus\n○〆Excellent Condition for 5 turns\n○〆Reduce HP consumption for 5 turns\n○〆Skill card usage \nOnce per lesson, No dupe", + "○〆集中消耗3\n数值+6\n○〆好调2回合\n○〆技能卡使用数增加+1\n不可重复": "○〆Consume 3 Focus\nParam +6\n○〆Good Shape for 2 turns\n○〆Skill card usage \nNo dupe", + "○〆集中消費2\n次のターン、スキルカードを引く\n以降、○〆アクティブスキルカード使用時、パラメータ": "○〆Focus Consumption 2\nDraw a Skill Card next turn\nFrom then on, when using ○〆Active Skill Card, Parameter", + "○〆集中消費3\nパラメータ+25○〆元気+15\n○〆元気増加無効2ターン\nレッスン中1回 ": "○〆Focus Consumption 3\nParameter +25○〆Energy +15\n○〆Energy Increase Invalid 2 Turns\nDuring Lesson 1 Time ", + "○〆集中消費3\nパラメータ+40○〆元気+15\n○〆元気増加無効2ターン\nレッスン中1回 ": "○〆Focus Consumption 3\nParameter +40○〆Energy +15\n○〆Energy Increase Invalid 2 Turns\nDuring Lesson 1 Time ", + "○〆集中消費3\n以降、○〆アクティブスキルカード使用時、パラメータ": "○〆Focus Consumption 3\nAfterward, when using an Active Skill Card, Parameter", + "「○〆好印象」や「○〆やる気」を活用して育成するプラン": "Plans utilizing '○〆Good Impression' or '○〆Motivation' for development", + "「○〆好調」や「○〆集中」を活用して育成するプラン": "Plans utilizing '○〆Good Shape' or '○〆Focus' for development", + "【ダンスレッスン・ダンスターンのみ】○〆アクティブスキルカード使用時、体力回復": "[Dance Lesson・Dance Turns Only] Stamina Recovery when using ○〆 Active Skill Card", + "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆やる気の": "[Dance Lesson / Dance Turn Only] At Turn Start, ○〆Motivation of", + "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Dance lesson & Dance turn only] At the start of the turn, Skill card usage +1\n(once per lesson)", + "【ダンスレッスン・ダンスターンのみ】ターン開始時、○〆パラメータ上昇量増加50%1ターン)\n(レッスン内3回)": "[Dance lesson & Dance turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)", + "【ダンスレッスン・ダンスターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気": "【Dance Lesson・Dance Turn Only】At the start of the turn, draw a skill card\n○〆Fixed Energy", + "【ビジュアルレッスン・ビジュアルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Visual lesson & Visual turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)", + "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Visual lesson & Visual turn only] At the start of the turn, Skill card usage +1\n(once per lesson)", + "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆パラメータ上昇量増加50%1ターン)\n(レッスン内3回)": "[Visual lesson & Visual turn only] At the start of the turn, Parameter increase by 50%(1 turn)\n(3 times per lesson)", + "【ビジュアルレッスン・ビジュアルターンのみ】ターン開始時、○〆固定元気+2": "[Visual lesson & Visual turn only] At the start of the turn, Fixed Energy +2", + "【ボーカルレッスン・ボーカルターンのみ】○〆アクティブスキルカード使用時、体力回復2\n(レッスン内3回)": "[Vocal lesson & Vocal turn only] When using an active skill card, Stamina recovery 2\n(3 times per lesson)", + "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、○〆スキルカード使用数追加+1\n(レッスン内1回)": "[Vocal lesson & Vocal turn only] At the start of the turn, Skill card usage +1\n(once per lesson)", + "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、○〆集中": "[Vocal Lesson・Vocal Turn Only] At the start of the turn, ○〆Focus", + "【ボーカルレッスン・ボーカルターンのみ】ターン開始時、スキルカードを引く\n○〆固定元気+2\n(レッスン内3回)": "[Vocal lesson & Vocal turn only] At the start of the turn, draw a skill card\nFixed Energy +2\n(3 times per lesson)", + "【撮影】確認メッセージの表示": "[Photography] Display confirmation message", + "お出かけ終了時、ダンス上昇+": "At the end of Going Out, Dance +", + "お出かけ終了時、ダンス上昇+1": "At the end of Going Out, Dance +1", + "お出かけ終了時、ダンス上昇+2": "At the end of Going Out, Dance +2", + "お出かけ終了時、ダンス上昇+3": "At the end of Going Out, Dance +3", + "お出かけ終了時、ダンス上昇+4": "At the end of Going Out, Dance +4", + "お出かけ終了時、ダンス上昇+5": "At the end of Going Out, Dance +5", + "お出かけ終了時、ビジュアル上昇+": "At the end of Going Out, Visual +", + "お出かけ終了時、ビジュアル上昇+1": "At the end of Going Out, Visual +1", + "お出かけ終了時、ビジュアル上昇+2": "At the end of Going Out, Visual +2", + "お出かけ終了時、ビジュアル上昇+3": "At the end of Going Out, Visual +3", + "お出かけ終了時、ビジュアル上昇+4": "At the end of Going Out, Visual +4", + "お出かけ終了時、ビジュアル上昇+5": "At the end of Going Out, Visual +5", + "お出かけ終了時、ボーカル上昇+": "At the end of Going Out, Vocal +", + "お出かけ終了時、ボーカル上昇+1": "At the end of Going Out, Vocal +1", + "お出かけ終了時、ボーカル上昇+2": "At the end of Going Out, Vocal +2", + "お出かけ終了時、ボーカル上昇+3": "At the end of Going Out, Vocal +3", + "お出かけ終了時、ボーカル上昇+4": "At the end of Going Out, Vocal +4", + "お出かけ終了時、ボーカル上昇+5": "At the end of Going Out, Vocal +5", + "このサポートカードのイベントによるパラメータ上昇を": "Parameter increase from this support card's event", + "このサポートカードのイベントによるパラメータ上昇を50%増加": "Increase parameter boost from this Support Card's events by 50%", + "このサポートカードのイベントによるパラメータ上昇を75%増加": "Increases the parameter rise from this support card's event by 75%", + "このサポートカードのイベントによる体力回復量を": "HP recovery amount from this support card's event", + "このサポートカードのレッスンサポート発生率を": "Increases the lesson support rate of this support card", + "このサポートカードのレッスンサポート発生率を1.7%増加": "Increases the lesson support occurrence rate of this support card by 1.7%", + "このサポートカードのレッスンサポート発生率を2%増加": "Increases the lesson support rate of this support card by 2%", + "の確率で○〆好調1ターン": "chance that you will be in ○〆Good Shape for 1 turns", + "の確率で○〆好調2ターン": "chance that you will be in ○〆Good Shape for 2 turns", + "の確率で○〆好調3ターン": "chance that you will be in ○〆Good Shape for 3 turns", + "の確率で○〆消費体力減少1ターン": "Chance of reducing stamina consumed by 1 turn", + "の確率で○〆消費体力減少2ターン": "Chance of reducing stamina consumed by 2 turn", + "の確率で○〆消費体力減少3ターン": "Chance of reducing stamina consumed by 3 turn", + "の確率で○〆集中": "chance that ○〆 Focus", + "の確率で体力回復": "Chance of recovering HP", + "エアロビクス": "Aerobics", + "スキルカードが選択されてません": "Skill card not selected", + "スキルカードが除外に移動した時、体力回復": "Recover energy when a skill card is moved to exclusion", + "スキルカードの消費体力を減少 ": "Reduces Stamina Consumption of Skill Card", + "スキルカードをプロデュース終了までデッキから削除": "Remove Skill Card from Deck Until End of Production", + "スキルカードをプロデュース終了まで強化": "Enhancement of skill cards until the end of production", + "スキルカードを選択して強化": "Select skill card to strengthen", + "スキルカード使用後○〆やる気が3以上の場合、○〆やる気+2\n(レッスン内1回)": "After using a skill card, if Motivation is 3 or more, Motivation+2\n(once per lesson)", + "スキルカード使用後○〆やる気が3以上の場合、○〆やる気+3\n(レッスン内1回)": "After using a skill card, if Motivation is 3 or more, Motivation+3\n(once per lesson)", + "スキルカード使用後○〆好印象が6以上の場合、○〆好印象+3\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a skill card, if Good Impression is 6 or more, Good Impression +3\nSkill card usage +1\n(once per lesson)", + "スキルカード使用後○〆好印象が6以上の場合、○〆好印象+5\n○〆スキルカード使用数追加+1\n(レッスン内1回)": "After using a skill card, if Good Impression is 6 or more, Good Impression +5\nSkill card usage +1\n(once per lesson)", + "スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+1\n(レッスン内1回)": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +1\n(once per lesson)", + "スキルカード使用時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+3\n(レッスン内1回)": "When using a skill card, if focus is 5 or more, skill card usage +1\nFocus +3\n(once per lesson)", + "スキルカード強化時、ダンス上昇+": "Dance increase when strengthening skill card+", + "スキルカード強化時、ダンス上昇+3": "When enhancing skill cards, dance increase +3", + "スキルカード強化時、ビジュアル上昇+": "Visual increase when strengthening skill card+", + "スキルカード強化時、ビジュアル上昇+2": "Visual Increase +2 when Skill Card is Enhanced", + "スキルカード強化時、ボーカル上昇+": "Vocal increase when strengthening skill card+", + "スキルカード強化時ボーカルが400以上の場合、Pポイント+15": "If vocal is 400 or more when enhancing skill card, P-Points +15", + "スコア+10": "Score +10", + "スコア+10(2回)\n試験・ステージ中1回 ": "Score +10 (2 times)\nOnce during Exam/Stage ", + "スコア+10(2回)\n試験中1回 ": "Score +10 (2 times)\nOnce during exam", + "スコア+11\n○〆集中": "Score +11\n○〆 Focus", + "スコア+12○〆元気+10": "Score +12 ○〆Energy +10", + "スコア+12○〆元気+7\n○〆集中": "Score +12 ○〆 energy +7\n○〆 Focus", + "スコア+12(2回)\n試験・ステージ中1回 ": "Score +12 (2 times)\nOnce during Exam/Stage ", + "スコア+13\n○〆集中が6以上の場合、スコア": "Score +13\nIf ○〆 Focus is 6 or more, Score", + "スコア+14": "Score +14", + "スコア+15\n○〆集中": "Score +15\n○〆Focus", + "スコア+15\n○〆集中が3以上の場合、スコア": "Score +15\nIf ○〆 Focus is 3 or more, Score", + "スコア+18\n試験・ステージ中1回 ": "Score +18\nOnce During Exam/Stage ", + "スコア+18\n○〆好調状態の場合、スコア": "Score +18\nIf in a ○〆Good Condition, score", + "スコア+25\n試験・ステージ中1回 ": "Score +25\nOnce during the Exam or Stage ", + "スコア+27\n試験・ステージ中1回 ": "Score +27\nOnce during the Exam or Stage ", + "スコア+2○〆元気+2": "Score +2 ○〆 energy +2", + "スコア+34\n試験・ステージ中1回 ": "Score +34\nOnce during the Exam or Stage ", + "スコア+34\n試験中1回 ": "Score +34\n1 time during exam ", + "スコア+37\n試験・ステージ中1回 ": "Score +37\nOnce during the Exam or Stage ", + "スコア+38\n試験・ステージ中1回 ": "Score +38\nOnce during the Exam or Stage ", + "スコア+48\n試験・ステージ中1回 ": "Score +48\nOnce during the Exam or Stage ", + "スコア+49\n試験・ステージ中1回 ": "Score +49\nOnce during the Exam or Stage ", + "スコア+5\n○〆好調3ターン": "Score +5\n○〆 Good Shape 3 turns", + "スコア+54\n試験・ステージ中1回 ": "Score +54\nOnce during the Exam or Stage ", + "スコア+6\n○〆好調2ターン": "Score +6\n○〆In good condition2 turns", + "スコア+6\n○〆好調状態の場合、○〆集中": "Score +6\n○〆 If in good condition, ○〆 Focus", + "スコア+6\n○〆集中": "Score +6\n○〆 Focus", + "スコア+6○〆元気+4": "Score +6 ○〆Energy +4", + "スコア+7\n○〆好印象": "Score +7\n○〆Good Impression", + "スコア+8○〆元気+7": "Score +8 ○〆Energy +7", + "スコア+8(2回)\n試験・ステージ中1回 ": "Score +8 (2 times)\nDuring Exam/Stage 1 time ", + "スコア+8(2回)\n試験中1回 ": "Score +8 (2 times)\nOnce during the exam ", + "スコア+9": "Score +9", + "スコア+9\n○〆好印象": "Score +9\nGood impression", + "スコア+9\n○〆好調3ターン": "Score +9\n○〆 Good Shape 3 turns", + "スコア+9\n○〆好調4ターン": "Score +9\n○〆Good Condition4 Turns", + "スコア+9\n○〆好調状態の場合、○〆集中": "Score +9\n○〆Focus if in ○〆Good Condition", + "スコア+9\n○〆集中": "Score +9\n○〆Focus", + "スコアが11000以上の場合○〆スコア上昇量増加": "If score is 11000 or more, ○〆Increase in Score Gain", + "スコアが1500以上の場合○〆スキルカード使用数追加": "○〆Add skill card usage if score is 1500 or more", + "スコアが1500未満の場合○〆不調5ターン": "If the score is below 1500, ○〆 poor condition 5 turns", + "スコアが1600未満の場合○〆スランプ1ターン": "If score is below 1600 ○〆Slump1 turn", + "スコアが1700未満の場合○〆不調5ターン": "○〆Poor condition 5 turns if score is below 1700", + "スコアが1700未満の場合○〆元気増加無効3ターン": "○〆Energy increase disabled 3 turns if score is below 1700", + "スコアが1800以上の場合○〆消費体力減少3ターン": "If the score is 1800 or more, ○〆 reduces stamina consumption 3 turns", + "スコアが1800未満の場合○〆不調5ターン": "If score is less than 1800, ○〆Poor Condition 5 turns", + "スコアが2100以上の場合○〆消費体力減少3ターン": "If score is 2100 or more, ○〆Energy Consumption Decrease 3 turns", + "スコアが2400以上の場合○〆消費体力減少5ターン": "If the score is 2400 or more, ○〆 reduces stamina consumption 5 turns", + "スコアが2400未満の場合○〆不調4ターン": "○〆Poor condition 4 turns if score is below 2400", + "スコアが2500以上の場合○〆絶好調5ターン": "If the score is 2500 or more, ○〆 excellent condition 5 turns", + "スコアが2800以上の場合以降、ターン終了時、スコア": "If score is 2800 or more, then score at the end of each turn", + "スコアが3000未満の場合○〆不調4ターン": "○〆Poor condition 4 turns if score is below 3000", + "スコアが3200以上の場合○〆絶好調5ターン": "If score is 3200 or more, ○〆Excellent Condition 5 turns", + "スコアが3200以上の場合以降、ターン終了時、スコア": "If the score is 3200 or more, thereafter, at the end of the turn, score", + "スコアが3600以上の場合○〆消費体力減少5ターン": "If score is 3600 or more, ○〆Energy Consumption Decrease 5 turns", + "スコアが3600以上の場合スコア": "If the score is 3600 or more, score", + "スコアが3800以上の場合体力回復": "Recover stamina if score is 3800 or more", + "スコアが4000以上の場合○〆スコア上昇量増加": "If the score is 4000 or more, ○〆 score increase amount increases", + "スコアが4000以上の場合スコア": "Score if score is 4000 or more", + "スコアが4900未満の場合○〆不調4ターン": "If score is less than 4900, ○〆Poor Condition 4 turns", + "スコアが6800以上の場合以降、ターン終了時、スコア": "If score is 6800 or more, then at the end of each turn, score", + "スコアが6800未満の場合○〆不調4ターン": "If the score is below 6800, ○〆 poor condition 4 turns", + "スコアが8600以上の場合スコア": "Score if 8600 or more", + "スコアが9800以上の場合スコア": "Score if 9800 or more", + "スコア上昇効果を主とするスキルカード": "Skill Card Primarily Increasing Score Effect", + "スコア上昇量を": "Increase Score Amount by", + "スコア上昇量を50%増加 ": "Increase score gain by 50%", + "スコア上昇量を50%増加 3 turns": "Increase Score Amount by 50% 3 turns", + "スコア上昇量を50%増加 7 turns": "Increase score gain by 50% 7 turns", + "ターン終了時○〆元気が7以上の場合、○〆好印象+4\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression+4\n(once per lesson)", + "ターン終了時○〆元気が7以上の場合、○〆好印象+5\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression+5\n(once per lesson)", + "ターン終了時○〆元気が7以上の場合、○〆好印象1.5倍\n○〆好印象の100%分パラメータ上昇\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 100% of Good Impression\n(once per lesson)", + "ターン終了時○〆元気が7以上の場合、○〆好印象1.5倍\n○〆好印象の30%分パラメータ上昇\n(レッスン内1回)": "If energy is 7 or more at the end of the turn, Good Impression 1.5 times\nParameter increase by 30% of Good Impression\n(once per lesson)", + "ターン終了時○〆好印象が10以上の場合、○〆好印象の100%分パラメータ上昇\n○〆元気+3\n(レッスン内2回)": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(2 times per lesson)", + "ターン終了時○〆好印象が10以上の場合、○〆好印象の100%分パラメータ上昇\n○〆元気+3\n(レッスン内3回)": "If good impression is 10 or more at the end of the turn, Parameter increase by 100% of Good Impression\nEnergy +3\n(3 times per lesson)", + "ターン終了時○〆好印象が6以上の場合、○〆好印象+2\n(レッスン内2回)": "If good impression is 6 or more at the end of the turn, Good Impression+2\n(2 times per lesson)", + "ターン終了時○〆好印象が6以上の場合、○〆好印象+2\n(レッスン内3回)": "If good impression is 6 or more at the end of the turn, Good Impression+2\n(3 times per lesson)", + "ターン終了時○〆好調が3ターン以上の場合、○〆好調2ターン\n(レッスン内4回)": "If ○〆Motivation is 3 turns or more at the end of the turn, ○〆Motivation 2 turns\n(4 times per lesson)", + "ターン終了時○〆好調が6ターン以上の場合、○〆好調2ターン\n(レッスン内3回)": "If ○〆Motivation is 6 turns or more at the end of the turn, ○〆Motivation 2 turns\n(3 times per lesson)", + "ターン終了時、パラメータを上昇。ターン開始時、好印象が1減少": "Increase parameters at the end of turn. Decrease 1 Good Impression at the start of turn", + "ターン終了時、好印象1ごとにスコアを1上昇。ターン開始時、好印象が1減少": "At the end of the turn, increase score by 1 for each favorable impression. At the start of the turn, decrease favorable impression by 1", + "ターン終了時体力が50%以上の場合、○〆好印象+3\n(レッスン内1回)": "If stamina is 50% or more at the end of the turn, Good Impression+3\n(once per lesson)", + "ターン終了時体力が50%以上の場合、○〆好印象+4\n(レッスン内1回)": "If stamina is 50% or more at the end of the turn, Good Impression+4\n(once per lesson)", + "ターン追加": "Additional Turn", + "ターン開始時○〆やる気が5以上の場合、○〆スキルカード使用数追加+1\n○〆やる気+3\n(レッスン内1回)": "If motivation is 5 or more at the start of the turn, skill card usage +1\nMotivation +3\n(once per lesson)", + "ターン開始時○〆元気が0の場合、体力減少1\n○〆集中+3\n(レッスン内2回)": "If Energy is 0 at the start of the turn, Stamina decreases1\nFocus+3\n(2 times per lesson)", + "ターン開始時○〆元気が0の場合、体力減少1\n○〆集中+4\n(レッスン内2回)": "If Energy is 0 at the start of the turn, Stamina decreases1\nFocus+4\n(2 times per lesson)", + "ターン開始時○〆元気が7以上の場合、○〆やる気+5\n(レッスン内1回)": "If energy is 7 or more at the start of the turn, Motivation+5\n(once per lesson)", + "ターン開始時○〆元気が7以上の場合、○〆やる気+6\n(レッスン内1回)": "If energy is 7 or more at the start of the turn, Motivation+6\n(once per lesson)", + "ターン開始時○〆好印象が3以上の場合、○〆スキルカード使用数追加+1\n○〆好印象+3\n(レッスン内1回)": "If good impression is 3 or more at the start of the turn, skill card usage +1\nGood Impression +3\n(once per lesson)", + "ターン開始時○〆好印象が6以上の場合、体力回復": "If ○〆Good Impression is 6 or more at the start of the turn, recover stamina", + "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加": "At the start of the turn, if ○〆 in Good Shape, add ○〆 skill card usage", + "ターン開始時○〆好調状態の場合、○〆スキルカード使用数追加+1\n○〆好調2ターン\n(レッスン内1回)": "If in Good Shape at the start of the turn, skill card usage +1\nGood Shape +2 turns\n(once per lesson)", + "ターン開始時○〆好調状態の場合、○〆元気+12\n(レッスン内1回)": "If in Good Shape at the start of the turn, Energy+12\n(once per lesson)", + "ターン開始時○〆好調状態の場合、○〆元気+9\n(レッスン内1回)": "If in Good Shape at the start of the turn, Energy+9\n(once per lesson)", + "ターン開始時○〆好調状態の場合、○〆集中+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus+1\n(2 times per lesson)", + "ターン開始時○〆好調状態の場合、○〆集中+2\n○〆元気+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus +2\nEnergy +1\n(2 times per lesson)", + "ターン開始時○〆好調状態の場合、○〆集中+2\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus+2\n(2 times per lesson)", + "ターン開始時○〆好調状態の場合、○〆集中+3\n○〆元気+1\n(レッスン内2回)": "If in Good Shape at the start of the turn, Focus +3\nEnergy +1\n(2 times per lesson)", + "ターン開始時○〆好調状態の場合、パラメータ+11\n(レッスン内1回)": "If in Good Shape at the start of the turn, Parameter+11\n(once per lesson)", + "ターン開始時○〆好調状態の場合、パラメータ+6\n(レッスン内1回)": "If in Good Shape at the start of the turn, Parameter+6\n(once per lesson)", + "ターン開始時○〆消費体力減少状態の場合、○〆絶好調1ターン\nスキルカードを引く\n(レッスン内2回)": "At the start of the turn, if in reduced stamina consumption state, ○〆Excellent condition1 turn\nDraw a skill card\n(2 times within the lesson)", + "ターン開始時○〆消費体力減少状態の場合、○〆絶好調1ターン\nスキルカードを引く\n(レッスン内3回)": "At the start of the turn, if in reduced stamina consumption state, ○〆Excellent condition1 turn\nDraw a skill card\n(3 times within the lesson)", + "ターン開始時○〆集中が3以上の場合、○〆元気": "At the start of the turn, if focus is 3 or more, gain energy", + "ターン開始時○〆集中が3以上の場合、○〆集中+4\n(レッスン内1回)": "If focus is 3 or more at the start of the turn, Focus+4\n(once per lesson)", + "ターン開始時○〆集中が3以上の場合、○〆集中+6\n(レッスン内1回)": "If focus is 3 or more at the start of the turn, Focus+6\n(once per lesson)", + "ターン開始時○〆集中が5以上の場合、○〆スキルカード使用数追加+1\n○〆集中+2\n(レッスン内1回)": "If focus is 5 or more at the start of the turn, skill card usage +1\nFocus +2\n(once per lesson)", + "ターン開始時○〆集中が5以上の場合、体力回復2\n(レッスン内3回)": "If focus is 5 or more at the start of the turn, Stamina Recovery2\n(3 times per lesson)", + "ターン開始時○〆集中が5以上の場合、体力回復2\n(レッスン内4回)": "If focus is 5 or more at the start of the turn, Stamina Recovery2\n(4 times per lesson)", + "ターン開始時、○〆集中+1\n(レッスン内2回)": "At the start of the turn, Focus+1\n(2 times per lesson)", + "ターン開始時、○〆集中+1\n(レッスン内3回)": "At the start of the turn, Focus+1\n(3 times per lesson)", + "ターン開始時に引くスキルカードが": "Skill cards drawn at the start of the turn are", + "ターン開始時体力が50%以下の場合、○〆集中": "When Stamina is 50% or less at the start of the turn, ○〆Focus", + "ターン開始時最終ターンの場合、○〆元気の50%分パラメータ上昇\n○〆体力消費1": "If it's the final turn, Parameter increase by 50% of Energy\nStamina consumption1", + "ターン開始時最終ターンの場合、○〆元気の70%分パラメータ上昇\n○〆体力消費1": "If it's the final turn, Parameter increase by 70% of Energy\nStamina consumption1", + "ターン開始時残り2ターン以内の場合、○〆元気の50%分パラメータ上昇\n○〆体力消費1": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 50% of Energy\nStamina consumption 1", + "ターン開始時残り2ターン以内の場合、○〆元気の65%分パラメータ上昇\n○〆体力消費1": "If 2 or fewer turns remain at the start of the turn, Parameter increase by 65% of Energy\nStamina consumption 1", + "ターン開始時残り2ターン以内の場合、パラメータ+5\n(レッスン内2回)": "If 2 or fewer turns remain at the start of the turn, Parameter +5\n(2 times per lesson)", + "ターン開始時残り3ターン以内の場合、パラメータ+5\n(レッスン内3回)": "If 3 or fewer turns remain at the start of the turn, Parameter +5\n(3 times per lesson)", + "ダンスSPレッスン発生率+": "Dance SP lesson occurrence rate+", + "ダンスSPレッスン発生率+10.5%": "Dance SP lesson occurrence rate +10.5%", + "ダンスSPレッスン発生率+15%": "Dance SP Lesson Occurrence Rate +15%", + "ダンスSPレッスン発生率増加": "Increased Dance SP Lesson Occurrence Rate", + "ダンスSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Dance SP lesson+", + "ダンスSPレッスン終了時、Pポイント獲得量増加+22%": "At the end of Dance SP Lesson, P Point acquisition amount increases by +22%", + "ダンスSPレッスン終了時、ダンス上昇+": "Dance increase at the end of Dance SP lesson", + "ダンスSPレッスン終了時、ダンス上昇+13": "At the end of dance SP lessons, dance increase +13", + "ダンスSPレッスン終了時、ダンス上昇+9": "When Dance SP lesson ends, Dance +9", + "ダンスSPレッスン終了時、ランダムにPドリンクを2つ獲得": "At the end of Dance SP lesson, randomly get 2 P-Drinks", + "ダンスSPレッスン終了時、体力回復": "Stamina recovery at the end of Dance SP lesson", + "ダンスSPレッスン終了時、体力回復3": "Recover 3 stamina when ending Dance SP Lesson", + "ダンスSPレッスン開始時、": "When starting a Dance SP lesson,", + "ダンスSPレッスン開始時、35%の確率で○〆元気+4": "35% chance to gain Energy +4 at the start of Dance SP Lesson", + "ダンスSPレッスン開始時、40%の確率で○〆やる気": "At the start of a Dance SP Lesson, 40% chance of ○〆Motivation", + "ダンスSPレッスン開始時、40%の確率で○〆集中": "When starting Dance SP lesson, 40% chance of ○〆Focus", + "ダンスSPレッスン開始時、50%の確率で○〆好印象": "At the start of Dance SP Lesson, 50% chance of ○〆Good Impression", + "ダンスSPレッスン開始時、55%の確率で○〆元気": "At the start of Dance SP lessons, 55% chance of ○〆 Energetic", + "ダンスSPレッスン開始時、55%の確率で○〆消費体力減少2ターン": "At the start of Dance SP Lesson, 55% chance of ○〆Reduced Stamina Consumption 2 Turns", + "ダンスSPレッスン開始時、65%の確率で○〆やる気": "At the start of Dance SP Lesson, 65% chance of ○〆 Motivation", + "ダンスSPレッスン開始時、70%の確率で○〆消費体力減少2ターン": "70% chance of ○〆Reduced stamina consumption for 2 turns when starting Dance SP Lesson", + "ダンスターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Dance turn, at the start of the turn, ○〆 Add skill card usage", + "ダンスレッスンボーナス+": "Dance lesson bonus+", + "ダンスレッスンボーナス+1.4%": "Dance Lesson Bonus +1.4%", + "ダンスレッスンボーナス+1.9%": "Dance Lesson Bonus +1.9%", + "ダンスレッスンボーナス+2.1%": "Dance Lesson Bonus +2.1%", + "ダンスレッスンボーナス+2.5%": "Dance Lesson Bonus +2.5%", + "ダンスレッスンボーナス+2.8%": "Dance Lesson Bonus +2.8%", + "ダンスレッスンボーナス+4.5%": "Dance Lesson Bonus +4.5%", + "ダンスレッスンボーナス+6.5%": "Dance Lesson Bonus +6.5%", + "ダンスレッスン終了時、": "At the end of Dance Lesson, ", + "ダンスレッスン終了時、60%の確率で体力回復4": "At the end of Dance Lesson, 60% chance of Stamina Recovery 4", + "ダンスレッスン終了時、ダンス上昇+": "Dance increase at the end of Dance lesson", + "ダンスレッスン終了時体力が50%以上の場合、ダンス上昇+13": "If stamina is 50% or more at the end of Dance lesson, Dance increase +13", + "ダンスレッスン開始時、": "When starting a Dance lesson,", + "ダンスレッスン開始時、20%の確率で○〆好印象": "20% chance of ○〆 Good Impression at the start of Dance Lesson", + "ダンスレッスン開始時、25%の確率で○〆消費体力減少1ターン": "25% chance to reduce consumed stamina by 1 turn at the start of Dance Lesson", + "ダンスレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of Dance Lesson, 40% chance of ○〆Reduced Stamina Consumption 1 Turn", + "ダンスレッスン開始時、45%の確率で○〆やる気": "At the start of a Dance Lesson, 45% chance of ○〆Motivation", + "ダンス上昇+": "Dance increase+", + "ダンス上昇+110\nスキルカードを選択して獲得": "Dance Increase +110\nSelect and obtain a skill card", + "ダンス上昇+15": "Dance +15", + "ダンス上昇+20": "Dance increase +20", + "ダンス上昇+40\nスキルカードを選択して獲得": "Dance +40\nSelect and acquire a Skill Card", + "ダンス通常レッスンを開始": "Start Normal Dance Lesson", + "ダンス通常レッスン終了時、ダンス上昇+": "Dance Increase at the end of Regular Dance Lesson", + "トラブルカード": "Trouble Card", + "パラメータ+10": "Param +10", + "パラメータ+10\n○〆やる気+3": "Param +10\n○〆Motivation +3", + "パラメータ+10\n○〆集中": "Parameter +10\n○〆Focus", + "パラメータ+10\n○〆集中が6以上の場合、パラメータ+10\nレッスン中1回 重複不可": "Param +10\nIf Focus is 6 or higher, Param +10\nOnce per lessonNo dupe", + "パラメータ+10(2回)\nレッスン中1回 ": "Param +10 (2 times)\nOnce per lesson", + "パラメータ+11\n○〆好調4ターン": "Parameter +11\n○〆Good Condition4 Turns", + "パラメータ+11\n○〆集中+3": "Param +11\n○〆Focus +3", + "パラメータ+12\n○〆好印象": "Parameter +12\nGood impression", + "パラメータ+12\n○〆好調状態の場合、パラメータ+14\nレッスン中1回 重複不可": "Param +12\nIf in Good Shape, Param +14\nOnce per lessonNo dupe", + "パラメータ+12\n○〆集中が3以上の場合、パラメータ+12\nレッスン中1回 重複不可": "Param +12\nIf Focus is 3 or higher, Param +12\nOnce per lessonNo dupe", + "パラメータ+12○〆元気+10": "Param +12○〆Energy +10", + "パラメータ+12○〆元気+7\n○〆集中": "Parameters +12 ○〆 Energy +7\n○〆 Focus", + "パラメータ+12○〆元気+7\n○〆集中+5\n○〆消費体力増加2ターン\n重複不可": "Param +12○〆Energy +7\n○〆Focus +5\n○〆Increase stamina consumption for 2 turns\nNo dupe", + "パラメータ+12○〆元気+7\n○〆集中+7\n○〆消費体力増加2ターン\n重複不可": "Param +12○〆Energy +7\n○〆Focus +7\n○〆Increase stamina consumption for 2 turns\nNo dupe", + "パラメータ+12(2回)\nレッスン中1回 ": "Parameter +12 (2 times)\nDuring Lesson 1 time ", + "パラメータ+12(2回)\nレッスン中1回 重複不可": "Param +12 (2 times)\nOnce per lessonNo dupe", + "パラメータ+13": "Param +13", + "パラメータ+13\n○〆好調状態の場合、パラメータ+5\nレッスン中1回 重複不可": "Param +13\nIf in Good Shape, Param +5\nOnce per lessonNo dupe", + "パラメータ+13\n○〆集中が6以上の場合、パラメータ+15\nレッスン中1回 ": "Param +13\nIf Focus is 6 or higher, Param +15\nOnce per lesson", + "パラメータ+14": "Param +14", + "パラメータ+14\n○〆集中+5\nレッスン中1回 重複不可": "Param +14\n○〆Focus +5\nOnce per lessonNo dupe", + "パラメータ+14(3回)\nレッスン中1回 重複不可": "Parameter +14 (3 times)\nOnce during lessonNon-stackable", + "パラメータ+15\n○〆やる気+4": "Param +15\n○〆Motivation +4", + "パラメータ+15\n○〆集中": "Parameters +15\n○〆Focus", + "パラメータ+15\n○〆集中+5\nレッスン中1回 重複不可": "Param +15\n○〆Focus +5\nOnce per lessonNo dupe", + "パラメータ+15\n○〆集中が3以上の場合、パラメータ": "Parameters +15\nIf ○〆 Focus is 3 or more, Parameters", + "パラメータ+15\n○〆集中が3以上の場合、パラメータ+15\nレッスン中1回 重複不可": "Param +15\nIf Focus is 3 or higher, Param +15\nOnce per lessonNo dupe", + "パラメータ+15\n○〆集中が3以上の場合、パラメータ+34(○〆集中効果を1.5倍適用)\nレッスン中1回 重複不可": "Param +15\nIf Focus is 3 or higher, Param +34 (Apply 1.5 times Focus effect)\nOnce per lessonNo dupe", + "パラメータ+16": "Param +16", + "パラメータ+16\n○〆好印象": "Parameter +16\n○〆Good Impression", + "パラメータ+17\nレッスン中1回 重複不可": "Param +17\nOnce per lessonNo dupe", + "パラメータ+18\nレッスン中1回 ": "Param +18\nOnce per lesson", + "パラメータ+18\n○〆好調3ターン\nレッスン中1回 重複不可": "Param +18\n○〆Good Shape for 3 turns\nOnce per lessonNo dupe", + "パラメータ+18\n○〆好調状態の場合、パラメータ+20\nレッスン中1回 重複不可": "Param +18\nIf in Good Shape, Param +20\nOnce per lessonNo dupe", + "パラメータ+18\n○〆集中+4": "Param +18\n○〆Focus +4", + "パラメータ+2\n○〆好印象+5\nレッスン中1回 重複不可": "Param +2\n○〆Good Impression +5\nOnce per lessonNo dupe", + "パラメータ+21": "Param +21", + "パラメータ+25\nレッスン中1回 重複不可": "Param +25\nOnce per lessonNo dupe", + "パラメータ+26\n○〆好調4ターン\nレッスン中1回 重複不可": "Param +26\n○〆Good Shape for 4 turns\nOnce per lessonNo dupe", + "パラメータ+27\nレッスン中1回 ": "Param +27\nOnce per lesson", + "パラメータ+28\nレッスン中1回 ": "Parameter +28\nOnce During Lesson ", + "パラメータ+2○〆元気+1\n体力回復2\nレッスン中1回 重複不可": "Param +2○〆Energy +1\nStamina recovery 2\nOnce per lessonNo dupe", + "パラメータ+2○〆元気+2": "Param +2○〆Energy +2", + "パラメータ+30○〆元気+10\n○〆消費体力増加2ターン\n重複不可": "Param +30○〆Energy +10\n○〆Increase stamina consumption for 2 turns\nNo dupe", + "パラメータ+34\nレッスン中1回 ": "Param +34\nOnce per lesson", + "パラメータ+34\nレッスン中1回 重複不可": "Param +34\nOnce per lessonNo dupe", + "パラメータ+3○〆元気+3\n次のターン、スキルカードを引く\n2ターン後、スキルカードを引く\nレッスン中1回 重複不可": "Param +3○〆Energy +3\nNext turn, draw a skill card\n2 turns later, draw a skill card\nOnce per lessonNo dupe", + "パラメータ+3○〆元気+4\n体力回復2\nレッスン中1回 重複不可": "Param +3○〆Energy +4\nStamina recovery 2\nOnce per lessonNo dupe", + "パラメータ+4\n○〆好調状態の場合、○〆集中+3\nレッスン中1回 重複不可": "Param +4\nIf in Good Shape, ○〆Focus +3\nOnce per lessonNo dupe", + "パラメータ+40○〆元気+10\n○〆消費体力増加2ターン\n重複不可": "Param +40○〆Energy +10\n○〆Increase stamina consumption for 2 turns\nNo dupe", + "パラメータ+48\nレッスン中1回 ": "Param +48\nOnce per lesson", + "パラメータ+48\nレッスン中1回 重複不可": "Param +48\nOnce per lessonNo dupe", + "パラメータ+49\nレッスン中1回 ": "Param +49\nOnce per lesson", + "パラメータ+49\nレッスン中1回 重複不可": "Param +49\nOnce per lessonNo dupe", + "パラメータ+5\n○〆好調3ターン": "Param +5\n○〆Good Shape for 3 turns", + "パラメータ+6\n○〆好印象+6\nレッスン中1回 重複不可": "Param +6\n○〆Good Impression +6\nOnce per lessonNo dupe", + "パラメータ+6\n○〆好調2ターン": "Param +6\n○〆Good Shape for 2 turns", + "パラメータ+6\n○〆好調状態の場合、○〆集中+3": "Param +6\nIf in Good Shape, ○〆Focus +3", + "パラメータ+6\n○〆好調状態の場合、○〆集中+4\nレッスン中1回 重複不可": "Param +6\nIf in Good Shape, ○〆Focus +4\nOnce per lessonNo dupe", + "パラメータ+6\n○〆集中+2": "Param +6\n○〆Focus +2", + "パラメータ+6○〆元気+4": "Param +6○〆Energy +4", + "パラメータ+6○〆元気+5\n次のターン、スキルカードを引く\n2ターン後、スキルカードを引く\nレッスン中1回 重複不可": "Param +6○〆Energy +5\nNext turn, draw a skill card\n2 turns later, draw a skill card\nOnce per lessonNo dupe", + "パラメータ+7\n○〆好印象+3": "Param +7\n○〆Good Impression +3", + "パラメータ+7\n○〆集中+3\nレッスン中1回 重複不可": "Param +7\n○〆Focus +3\nOnce per lessonNo dupe", + "パラメータ+7\n○〆集中+5\nレッスン中1回 重複不可": "Param +7\n○〆Focus +5\nOnce per lessonNo dupe", + "パラメータ+7(2回)\n○〆集中が6以上の場合、パラメータ+7\nレッスン中1回 重複不可": "Param +7 (2 times)\nIf Focus is 6 or higher, Param +7\nOnce per lessonNo dupe", + "パラメータ+8\n○〆好調状態の場合、パラメータ+3\nレッスン中1回 重複不可": "Param +8\nIf in Good Shape, Param +3\nOnce per lessonNo dupe", + "パラメータ+8○〆元気+5": "Parameter +8 ○〆 Energy +5", + "パラメータ+8○〆元気+7": "Param +8○〆Energy +7", + "パラメータ+8(2回)\nレッスン中1回 ": "Param +8 (2 times)\nOnce per lesson", + "パラメータ+9": "Param +9", + "パラメータ+9\n○〆好印象+4": "Param+9\n○〆Good Impression+4", + "パラメータ+9\n○〆好調3ターン": "Param +9\n○〆Good Shape for 3 turns", + "パラメータ+9\n○〆好調4ターン": "Param +9\n○〆Good Shape for 4 turns", + "パラメータ+9\n○〆好調状態の場合、○〆集中+4": "Param +9\nIf in Good Shape, ○〆Focus +4", + "パラメータ+9\n○〆集中+3": "Param +9\n○〆Focus +3", + "パラメータ+9(2回)\n○〆集中が6以上の場合、パラメータ+9\nレッスン中1回 重複不可": "Param +9 (2 times)\nIf Focus is 6 or higher, Param +9\nOnce per lessonNo dupe", + "パラメータ+9(3回)\nレッスン中1回 重複不可": "Parameter +9 (3 times)\nOnce during lessonNon-stackable", + "パラメータ27\nレッスン中1回 重複不可": "Param +27\nOnce per lessonNo dupe", + "パラメータ+10": "Parameter +10", + "パラメータ+17(○〆集中効果を1.5倍適用)\nレッスン中1回 ": "Param+17 (○〆Focus Effect 1.5x Applied)\nOnce per lesson", + "パラメータ+17(○〆集中効果を2倍適用)\nレッスン中1回 重複不可": "Param +17 (Apply 2 times Focus effect)\nOnce per lessonNo dupe", + "パラメータ+23(○〆集中効果を2倍適用)\nレッスン中1回 ": "Param +23 (Apply 2 times Focus effect)\nOnce per lesson", + "パラメータ+24(○〆集中効果を2.5倍適用)\nレッスン中1回 重複不可": "Param +24 (Apply 2.5 times Focus effect)\nOnce per lessonNo dupe", + "パラメータ上昇効果を主とするスキルカード": "Skill Card focused on Param Increase Effects", + "パラメータ上昇量を50%増加 2 turns": "Increase parameter gain by 50% 2 turns", + "パラメータ上昇量を増加": "Increase parameter increase amount", + "パラメータ上昇量増加": "Parameter Increase", + "ビジュアルSPレッスン発生率+": "Visual SP lesson occurrence rate+", + "ビジュアルSPレッスン発生率+10.5%": "Visual SP lesson occurrence rate +10.5%", + "ビジュアルSPレッスン発生率+15%": "Visual SP Lesson Occurrence Rate +15%", + "ビジュアルSPレッスン発生率増加": "Increased Visual SP Lesson Occurrence Rate", + "ビジュアルSPレッスン終了時、Pポイント獲得量増加+": "Increase in P points acquired at the end of Visual SP lesson+", + "ビジュアルSPレッスン終了時、ビジュアル上昇+": "Visual increase at the end of Visual SP lesson", + "ビジュアルSPレッスン終了時、ビジュアル上昇+13": "When Visual SP lesson ends, Visual +13", + "ビジュアルSPレッスン終了時、体力回復": "Stamina recovery at the end of Visual SP lesson", + "ビジュアルSPレッスン終了時、体力回復4": "Stamina Recovery 4 at the end of Visual SP Lesson", + "ビジュアルSPレッスン終了時ビジュアルが400以上の場合、ランダムなスキルカードを強化": "If visual is 400 or more at the end of Visual SP lesson, randomly enhance a skill card", + "ビジュアルSPレッスン開始時、": "When starting a Visual SP lesson,", + "ビジュアルSPレッスン開始時、30%の確率で○〆好印象": "30% Chance of ○〆 Good Impression at the Start of Visual SP Lesson", + "ビジュアルSPレッスン開始時、35%の確率で○〆元気+4": "At Visual SP Lesson Start, 35% Chance for ○〆Energy +4", + "ビジュアルSPレッスン開始時、40%の確率で○〆やる気": "At the start of Visual SP Lesson, 40% chance of ○〆 Motivation", + "ビジュアルSPレッスン開始時、40%の確率で○〆集中": "40% chance to increase ○〆Focus when starting a Visual SP Lesson", + "ビジュアルSPレッスン開始時、55%の確率で○〆元気": "55% Chance for ○〆Energy at Start of Visual SP Lesson", + "ビジュアルSPレッスン開始時、55%の確率で○〆消費体力減少2ターン": "At Visual SP Lesson Start, 55% Chance for ○〆Reduced Stamina Consumption 2 Turns", + "ビジュアルが足りないみたいですね\nビジュアルレッスンがおすすめ": "It seems you lack visuals\nVisual lessons are recommended", + "ビジュアルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Visual turn, at the start of the turn, ○〆 Add skill card usage", + "ビジュアルレッスンボーナス+": "Visual lesson bonus+", + "ビジュアルレッスンボーナス+1.4%": "Visual Lesson Bonus +1.4%", + "ビジュアルレッスンボーナス+2.1%": "Visual Lesson Bonus +2.1%", + "ビジュアルレッスンボーナス+2.5%": "Visual Lesson Bonus +2.5%", + "ビジュアルレッスンボーナス+6%": "Visual Lesson Bonus +6%", + "ビジュアルレッスン終了時、": "At the end of Visual Lesson, ", + "ビジュアルレッスン終了時、30%の確率で体力回復4": "At the end of visual lessons, 30% chance to recover 4 stamina", + "ビジュアルレッスン終了時、ビジュアル上昇+": "Visual increase at the end of Visual lesson", + "ビジュアルレッスン終了時体力が50%以上の場合、ビジュアル上昇+13": "If stamina is 50% or more at the end of Visual lesson, Visual increase +13", + "ビジュアルレッスン開始時、": "When starting a Visual lesson,", + "ビジュアルレッスン開始時、20%の確率で○〆好印象": "At the start of visual lessons, 20% chance of obtaining a good impression", + "ビジュアルレッスン開始時、25%の確率で○〆元気": "25% chance of ○〆Energy when visual lesson starts", + "ビジュアルレッスン開始時、25%の確率で○〆集中": "25% Chance for ○〆Focus at Start of Visual Lesson", + "ビジュアルレッスン開始時、30%の確率で○〆やる気": "At the start of Visual lesson, 30% chance of ○〆 Motivation", + "ビジュアルレッスン開始時、40%の確率で○〆元気": "At the start of Visual lesson, 40% chance of ○〆 Energy", + "ビジュアルレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of Visual lesson, 40% chance of ○〆 Reduced stamina consumption 1 turn", + "ビジュアルレッスン開始時、45%の確率で○〆やる気": "At the start of visual lessons, 45% chance to gain motivation", + "ビジュアル上昇+": "Visual increase+", + "ビジュアル上昇+110\nスキルカードを選択して獲得": "Visual Increase +110\nSelect and Acquire Skill Card", + "ビジュアル上昇+20": "Visual increase +20", + "ビジュアル通常レッスン終了時、ビジュアル上昇+": "Visual Increase at the end of Regular Visual Lesson +", + "プロデューサーLvを上げることで報酬が獲得できる他、さまざまな要素が解放されます": "By raising the Producer Level, you can obtain rewards and unlock various elements.", + "プロデュースでボイスがあるコミュのボイス設定を選択してください。": "Please select the voice settings for the commu with voice during Produce.", + "プロデュースで獲得できるサポート強化Ptが増加します": "Support Strengthening Pt obtained from producing increases", + "プロデュースの方向性を示すもので、Pアイドルごとに決められています。登場するスキルカードやPアイテムの種類がプランごとに異なります。": "Indicates the direction of production, determined for each P-Idol. The types of Skill Cards and P-Items vary by plan.", + "プロデュースの試験前に全パラメータを審査基準の80%以上にする": "Before the production exam, raise all parameters to 80% or more of the assessment criteria", + "プロデュース中にボーカルを450以上にする": "Increase Vocal to 450 or more during Produce", + "ボーカルSPレッスン発生率+": "Vocal SP lesson occurrence rate +", + "ボーカルSPレッスン発生率+10.5%": "Vocal SP lesson occurrence rate +10.5%", + "ボーカルSPレッスン発生率+14%": "Vocal SP Lesson Occurrence Rate +14%", + "ボーカルSPレッスン発生率+21%": "Vocal SP Lesson Occurrence Rate +21%", + "ボーカルSPレッスン発生率増加": "Increased Vocal SP Lesson Occurrence Rate", + "ボーカルSPレッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Vocal SP Lesson Completion+", + "ボーカルSPレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal SP lesson", + "ボーカルSPレッスン終了時、ボーカル上昇+9": "At the end of Vocal SP Lesson, Vocal +9", + "ボーカルSPレッスン終了時、体力回復": "Stamina recovery at the end of Vocal SP lesson", + "ボーカルSPレッスン終了時ボーカルが400以上の場合、ランダムなスキルカードを強化": "If vocal is 400 or more at the end of Vocal SP lesson, randomly enhance a skill card", + "ボーカルSPレッスン開始時、": "When starting a Vocal SP lesson,", + "ボーカルSPレッスン開始時、30%の確率で○〆好印象": "At the Start of Vocal SP Lesson, 30% Chance for ○〆Good Impression", + "ボーカルSPレッスン開始時、35%の確率で○〆元気": "At the start of Vocal SP Lesson, 35% chance ○〆 Energy", + "ボーカルSPレッスン開始時、35%の確率で○〆消費体力減少2ターン": "At the start of a Vocal SP Lesson, 35% chance of ○〆Reduced Stamina Consumptionfor 2 Turns", + "ボーカルSPレッスン開始時、40%の確率で○〆やる気": "At the start of Vocal SP lessons, 40% chance of increased motivation", + "ボーカルSPレッスン開始時、40%の確率で○〆集中": "At the Start of Vocal SP Lesson, 40% Chance for ○〆Focus", + "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+": "All Vocal, Dance, and Visual SP lesson occurrence rate+", + "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+10%": "10% increase in SP Lesson occurrence rate for Vocal, Dance, and Visual", + "ボーカル、ダンス、ビジュアルすべてのSPレッスン発生率+5%": "5% increased occurrence rate for Vocal, Dance, and Visual SP Lessons", + "ボーカルターンなら、ターン開始時、○〆スキルカード使用数追加": "If it's a Vocal turn, at the start of the turn, ○〆 Add skill card usage", + "ボーカルターンなら、ターン開始時、スキルカードを引く\n○〆固定元気": "If it's a vocal turn, draw a skill card at the start of the turn\n○〆 fixed energy", + "ボーカルレッスンボーナス+": "Vocal lesson bonus+", + "ボーカルレッスンボーナス+1.4%": "Vocal Lesson Bonus +1.4%", + "ボーカルレッスンボーナス+2.1%": "Vocal lesson bonus +2.1%", + "ボーカルレッスン終了時、": "At the end of Vocal Lesson, ", + "ボーカルレッスン終了時、30%の確率で体力回復4": "At the end of Vocal Lesson, 30% chance to recover 4 stamina", + "ボーカルレッスン終了時、45%の確率で体力回復4": "45% chance to recover 4 Stamina at the end of Vocal Lesson", + "ボーカルレッスン終了時、60%の確率で体力回復4": "60% chance of recovering 4 stamina when ending Vocal Lesson", + "ボーカルレッスン終了時、ボーカル上昇+": "Vocal increase at the end of Vocal lesson", + "ボーカルレッスン終了時、ボーカル上昇+4": "At the end of Vocal Lesson, Vocal +4", + "ボーカルレッスン終了時体力が50%以上の場合、ボーカル上昇+13": "If stamina is 50% or more at the end of Vocal lesson, Vocal increase +13", + "ボーカルレッスン開始時、": "When starting a Vocal lesson,", + "ボーカルレッスン開始時、25%の確率で○〆元気": "25% chance of ○〆Energy when starting Vocal Lesson", + "ボーカルレッスン開始時、25%の確率で○〆消費体力減少1ターン": "At Vocal Lesson Start, 25% Chance for ○〆Reduced Stamina Consumption 1 Turn", + "ボーカルレッスン開始時、30%の確率で○〆好印象": "At the start of Vocal Lesson, 30% chance of ○〆Good Impression", + "ボーカルレッスン開始時、40%の確率で○〆元気": "40% chance to increase ○〆Energy when starting a Vocal Lesson", + "ボーカルレッスン開始時、40%の確率で○〆好印象": "At the start of a Vocal Lesson, 40% chance of ○〆Good Impression", + "ボーカルレッスン開始時、40%の確率で○〆消費体力減少1ターン": "At the start of vocal lessons, 40% chance to reduce stamina consumption by 1 turn", + "ボーカルレッスン開始時、45%の確率で○〆やる気": "45% chance of ○〆 Motivation at the start of Vocal Lesson", + "ボーカルレッスン開始時、50%の確率で○〆元気": "At the start of a Vocal Lesson, 50% chance of ○〆Energy", + "ボーカル上昇+": "Vocal increase+", + "ボーカル上昇+10": "Vocal Increase +10", + "ボーカル上昇+110\nスキルカードを選択して獲得": "Vocal +110\nSelect and acquire skill cards", + "ボーカル上昇+15": "Vocal Increase +15", + "ボーカル上昇+20": "Vocal Increase +20", + "ボーカル上昇+55\nスキルカードを選択して獲得": "Vocal increase +55\nChoose and obtain a skill card", + "ボーカル上昇+80\nスキルカードを選択して獲得": "Vocal +80\nSelect and acquire a Skill Card", + "ボーカル通常レッスンを開始": "Start Vocal Regular Lesson", + "ボーカル通常レッスン終了時、ボーカル上昇+": "At the end of a Vocal Regular Lesson, Vocal Increase +", + "ボーカル通常レッスン終了時、ボーカル上昇+7": "At the end of a Vocal Regular Lesson, Vocal Increase +7", + "ランダムな○〆トラブルカードを削除": "Remove Random ○〆 Trouble Card Deleted", + "ランダムなスキルカードを強化": "Strengthen a random skill card here", + "ランダムな名前に「基本」を含むスキルカードを2枚強化した状態でプロデュースを開始": "Start production with 2 strengthened Skill Cards containing 'Basic' in their name", + "ランダムな名前に「基本」を含むスキルカードを異なるスキルカードにチェンジ": "Change a basic skill card to a different skill card", + "ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加": "Generate a random enhanced skill card in hand\nAdd ○〆 skill card usage", + "ランダムな強化済みスキルカードを、手札に○〆生成\n○〆スキルカード使用数追加+1\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Generate a random enhanced skill card into your hand\n○〆Skill card usage \nNext turn, draw a skill card\nOnce per lessonNo dupe", + "ランダムな強化済みスキルカード(SSR)を、手札に○〆生成": "Randomly generate an enhanced skill card (SSR) into your hand", + "ランダムな所持している基本とつくスキルカードを異なるスキルカードにチェンジ": "Randomly change Owned basic skill cards to different skill cards", + "レッスンCLEARの100%以上の場合○〆好調4ターン": "If lesson CLEAR is 100% or more ○〆In good condition4 turns", + "レッスンCLEARの100%以下の場合、使用可\nパラメータ+10○〆元気+9\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +10○〆Energy +9\nNext turn, draw a skill card\nOnce per lessonNo dupe", + "レッスンCLEARの100%以下の場合、使用可\nパラメータ+6○〆元気+6\n次のターン、スキルカードを引く\nレッスン中1回 重複不可": "Usable if lesson CLEAR is below 100%\nParam +6○〆Energy +6\nNext turn, draw a skill card\nOnce per lessonNo dupe", + "レッスンCLEARの30%以上の場合○〆好調3ターン": "If Lesson clear is 30% or more, you will get ○〆 Good Shape for 3 Turns.", + "レッスンCLEARの30%以上の場合体力回復": "If Lesson clear is 30% or more, Recovery HP", + "レッスンCLEARの50%以下の場合○〆消費体力増加2ターン": "If lesson CLEAR is below 50% ○〆Increased stamina consumption2 turns", + "レッスンの残りターンが増加": "Increases Remaining Turns of Lesson", + "レッスン中に体力が減少した時、○〆好印象": "When stamina decreases during lessons, ○〆 Good impression", + "レッスン未CLEARの場合○〆消費体力増加1ターン": "If lesson not cleared, ○〆 Increased stamina consumption 1 turn", + "レッスン終了時、Pポイント獲得量増加+": "Increase P-Points at Lesson Completion+", + "レッスン終了時、レッスン報酬のスキルカードの選択肢を追加": "At the end of the lesson, add options for skill card rewards", + "レッスン開始時、○〆集中+3\n(レッスン内1回)": "At the start of the lesson, Focus +3\n(once per lesson)", + "レッスン開始時、○〆集中+4\n(レッスン内1回)": "At the start of the lesson, Focus +4\n(once per lesson)", + "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回\n1 time\n1回\nレッスン中1回 ": "At the Start of Lesson, Added to Hand\n○〆Energy +6\n○〆Negate Decrease State1 Time\nOnce During Lesson ", + "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Cancel debuff status1x\nOnce per lesson No dupe", + "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "At the start of the lesson, added to hand\n○〆Energy +6\n○〆Debuff Immunity 1 time\nNext turn, strengthen all cards in hand ○〆During Lesson\nDuring Lesson 1 Time Non-repeatable", + "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効1回...": "At the start of a Lesson, add to hand\n○〆Energy +6\n○〆Nullify Debuff1 time...", + "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nOnce per lessonNo dupe", + "レッスン開始時手札に入る\n○〆元気+6\n○〆低下状態無効(1回)\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Energy +6\n○〆Invalid low state (1 time)\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe", + "レッスン開始時手札に入る\n○〆好印象+10\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +10\nOnce per lessonNo dupe", + "レッスン開始時手札に入る\n○〆好印象+4\n○〆やる気+3\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Good Impression +4\n○〆Motivation +3\nOnce per lesson", + "レッスン開始時手札に入る\n○〆好印象+5\n○〆やる気+4\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Good Impression +5\n○〆Motivation +4\nOnce per lesson", + "レッスン開始時手札に入る\n○〆好印象+8\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Good Impression +8\nOnce per lessonNo dupe", + "レッスン開始時手札に入る\n○〆消費体力減少2ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 2 turns\n○〆Skill card usage \nOnce per lessonNo dupe", + "レッスン開始時手札に入る\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Added to hand at the start of the lesson\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe", + "レッスン開始時手札に入る\n○〆集中+3\n○〆好調2ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +3\n○〆Good Shape for 2 turns\nOnce per lesson", + "レッスン開始時手札に入る\n○〆集中+4\n○〆好調3ターン\nレッスン中1回 ": "Added to hand at the start of the lesson\n○〆Focus +4\n○〆Good Shape for 3 turns\nOnce per lesson", + "不調": "Poor Condition", + "以降、ターン終了時○〆やる気が3以上の場合、○〆体力消費": "From then on, at the end of each turn, if motivation is 3 or more, stamina consumption", + "以降、ターン終了時○〆集中が3以上の場合、○〆体力消費": "From now on, at the end of each turn, if ○〆Focus is 3 or more, ○〆Energy Consumption", + "以降、ターン終了時、○〆やる気+1": "Afterwards, at the end of each turn, ○〆Motivation +1", + "以降、ターン終了時、○〆好印象+1": "Afterwards, at the end of each turn, ○〆Good Impression +1", + "以降、ターン終了時、○〆集中+1": "Afterwards, at the end of each turn, ○〆Focus +1", + "以降、ターン開始時、スキルカードを引く": "From now on, draw skill cards at the start of each turn", + "休む選択時、ダンス上昇+": "Increase Dance when Choosing to Rest+", + "休む選択時、ダンス上昇+9": "When choosing to rest, Dance +9", + "休む選択時、ビジュアル上昇+": "Visual increase when choosing to rest+", + "休む選択時、ビジュアル上昇+11": "When choosing to rest, visual increase +11", + "休む選択時、ボーカル上昇+": "Increase Vocal when Choosing to Rest+", + "休む選択時、ボーカル上昇+6": "When choosing to rest, Vocal Increase +6", + "低下状態無効": "Negate Decrease State", + "体力30/30\n元気12": "Stamina 30/30\nEnergy 12", + "体力が20%以上の場合以降、ターン終了時、○〆好印象の": "If stamina is 20% or more, from then on, at the end of each turn, increase good impression", + "体力が20%以上の場合以降、ターン終了時、スコア": "If energy is 20% or more, then at the end of each turn, score", + "体力が50%以上の場合○〆スコア上昇量増加": "If energy is 50% or more, ○〆Increase in Score Gain", + "体力が50%以上の場合○〆消費体力減少5ターン": "If Stamina is 50% or more, ○〆 Reduced Stamina Consumption 5 Turns", + "体力が50%以上の場合、使用可\nパラメータ+4○〆元気+5\n次のターン、手札をすべて○〆レッスン中強化\nレッスン中1回 重複不可": "Usable if stamina is above 50%\nParam +4○〆Energy +5\nNext turn, enhance all cards in hand during lesson\nOnce per lessonNo dupe", + "体力が50%以上の場合スコア": "Score if energy is 50% or more", + "体力が50%以上の場合以降、ターン終了時、○〆好印象の": "If stamina is 50% or more, from then on, at the end of each turn, increase good impression", + "体力が50%以上の場合体力回復": "If stamina is 50% or more, stamina recovery", + "体力が50%以下の場合以降、ターン終了時、スコア": "If stamina is below 50%, score at the end of each turn", + "体力が80%以上の場合○〆絶好調3ターン": "If energy is 80% or more, ○〆Excellent Condition 3 turns", + "体力回復3\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 3\n○〆Skill card usage \nOnce per lessonNo dupe", + "体力回復5\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Stamina recovery 5\n○〆Skill card usage \nOnce per lessonNo dupe", + "体力回復6": "Stamina Recovery by 6", + "使用不可など、レッスンの邪魔になるスキルカード": "Skill Card that Hinders Lessons such as Unusable", + "元気増加無効": "Energy Increase Invalid", + "再生成1回目": "First regeneration", + "分スコア上昇": "Score increase per minute", + "分スコア上昇\n試験・ステージ中1回 ": "Increased Score\nOnce during Exam/Stage ", + "分スコア上昇\n試験・ステージ中1回 重複不可": "Score Increase\nOnce During Exam/Stage Cannot Be Duplicated", + "分スコア上昇\n試験中1回 ": "Score increase\nOnce during exam ", + "分スコア上昇\n○〆やる気": "Score Increase by Minutes\n○〆Motivation", + "分スコア上昇\n○〆元気": "Partial Score Increase\n○〆 Energy", + "分スコア上昇\n○〆消費体力増加2ターン\n試験・ステージ中1回 ": "Increase Score per Minute\n○〆Increase Energy Consumption2 Turns\nOnce during Exams/Stages ", + "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 ": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam ", + "分スコア上昇\n○〆消費体力増加2ターン\n試験中1回 重複不可": "Score increase\n○〆Consumes energy increase2 turns\nOnce during exam Cannot overlap", + "分パラメータ上昇": "Parameter increase", + "分パラメータ上昇\n○〆やる気": "Increase Param by amount\n○〆Motivation", + "分パラメータ上昇\n○〆やる気の": "Increase in Parameter\n○〆Motivation of", + "分パラメータ上昇\n○〆体力消費": "Parameter Increase\n○〆Stamina Cost", + "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 ": "Parameter increase\n○〆Consumes energy increase2 turns\nOnce during lesson ", + "分パラメータ上昇\n○〆消費体力増加2ターン\nレッスン中1回 重複不可": "Increase Param by amount\n○〆Increased stamina consumption2 turns\nOnce per lesson No dupe", + "初期Pポイント+": "Initial P points+", + "初期Pポイント+10": "Initial P Points +10", + "初期Pポイント+15": "Initial P Points +15", + "初期Pポイント+20": "Initial P-Points +20", + "初期Pポイント+30": "Initial P Points +30", + "初期ダンス上昇+": "Initial dance increase+", + "初期ダンス上昇+10": "Initial dance increase+10", + "初期ダンス上昇+15": "Initial dance +15", + "初期ダンス上昇+18": "Initial dance increase+18", + "初期ダンス上昇+20": "Initial dance increase+20", + "初期ビジュアル上昇+": "Initial visual increase+", + "初期ビジュアル上昇+10": "Initial vocal increase+10", + "初期ビジュアル上昇+15": "Initial Visual +15", + "初期ビジュアル上昇+18": "Initial vocal increase+18", + "初期ビジュアル上昇+20": "Initial vocal increase+20", + "初期ビジュアル上昇+24": "Initial visual increase +24", + "初期ボーカル上昇+": "Initial vocal increase+", + "初期ボーカル上昇+10": "Initial Vocal Increase +10", + "初期ボーカル上昇+12": "Initial Vocal Increase +12", + "初期ボーカル上昇+15": "Initial Vocal Increase +15", + "初期ボーカル上昇+18": "Initial Vocal Increase +18", + "初期ボーカル上昇+24": "Initial Vocal Increase +24", + "初期ボーカル上昇+30": "Initial Vocal Increase +30", + "初期ボーカル上昇+33": "Initial Vocal Increase +33", + "効果内容と発動条件を確認して\nしっかり対策しましょう!": "Check the effect details and activation conditions\nand make sure to prepare accordingly!", + "動画コンテンツや1コマ漫画など様々なコンテンツを見ることができます": "You can watch various content such as videos and single-panel comics", + "合格です。最高の結果でしたね。": "Congratulations. It was an excellent result.", + "増加": "Increase", + "好調3以上ならスコア+10": "Score +10 if in Good Shape 3 or higher", + "山札 (12)": "Deck (12)", + "強化状態や低下状態の影響を受けず○〆元気を増加させる": "Increases ○〆 Energy unaffected by Enhancement or Reduction states", + "手札をすべて○〆レッスン中強化\n体力回復3": "Enhance all cards ○〆 during lessons\nStamina Recovery by 3", + "手札をすべて○〆試験中強化\n体力回復": "Strengthen all hands ○〆 during exam\nRecover stamina", + "手札をすべて入れ替える\n○〆消費体力減少4ターン\n○〆スキルカード使用数追加+1\nレッスン中1回 重複不可": "Replace all cards in hand\n○〆Reduce stamina consumption for 4 turns\n○〆Skill card usage \nOnce per lessonNo dupe", + "手札をすべて入れ替える\n体力回復2": "Swap all cards\nStamina Recovery by 2", + "授業終了時、ダンス上昇+": "Dance Increase at the end of Class +", + "授業終了時、ビジュアル上昇+": "Visual increase at the end of lesson", + "授業終了時、ビジュアル上昇+4": "Visual Increase +4 at the end of class", + "授業終了時、ボーカル上昇+": "Vocal increase at the end of lesson", + "授業終了時、ボーカル上昇+3": "At the end of the lesson, Vocal Increase +3", + "授業終了時、ボーカル上昇+5": "At the end of Class, Vocal Increase +5", + "最大までLv強化されています": "Max level enhancement", + "最大体力の20%分回復\nランダムなスキルカードを強化": "Recover 20% of Max Stamina\nEnhance a Random Skill Card", + "最大体力の20%分回復\nランダムにPドリンクを2つ獲得": "Recover 20% of max stamina\nRandomly obtain 2 P Drinks", + "最大体力の30%分回復\n特定のPドリンクを選択して獲得": "Recover 30% of maximum stamina\nAcquire by selecting a specific P Drink", + "最大体力の50%分回復\nPドリンクを選択して獲得\nメンタルスキルカードを選択して獲得": "Recover 50% of Max Stamina\nChoose and Acquire P Drink\nChoose and Acquire Mental Skill Card", + "最大体力上昇+": "Max Stamina increase+", + "次に使用する○〆アクティブスキルカードの効果をもう1回発動(1回1ターン)\n○〆好調3ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "Activate the effect of the next used ○〆Active Skill Card one more time (1 time1 turn)\n○〆Good Condition 3 turns\n○〆Reduced Stamina Consumption 2 turns\nDuring Lesson 1 Time Non-repeatable", + "次に使用する○〆アクティブスキルカードの効果をもう1回発動(1回1ターン)\n○〆好調5ターン\n○〆消費体力減少2ターン\nレッスン中1回 重複不可": "Activate the effect of the next used ○〆Active Skill Card one more time (1 time1 turn)\n○〆Good Condition 5 turns\n○〆Reduced Stamina Consumption 2 turns\nDuring Lesson 1 Time Non-repeatable", + "活動支給選択時、ダンス上昇+": "Dance increase when choosing activity supply+", + "活動支給選択時、ダンス上昇+4": "Dance Increase +4 when Activity Supply is Selected", + "活動支給選択時、ビジュアル上昇+": "Visual Increase when Choosing Activity Provision +", + "消費体力が100%増加 ": "Consumes 100% more Stamina", + "消費体力を50%軽減 ": "Reduces Stamina Consumption by 50%", + "消費体力を50%軽減 1 turns": "Reduce energy consumption by 50% 1 turn", + "消費体力削減": "Stamina Consumption Reduction", + "消費体力増加": "Increased Stamina Consumption", + "消費体力減少": "Decreased Stamina Consumption", + "熱血指導\nプロデュースで体力を合計10,000消費": "Passionate guidance\nConsume a total of 10,000 stamina in production", + "獲得スキルカード再抽選回数+2": "Acquired Skill Card Reroll Count +2", + "直前に○〆アクティブスキルカードを使用していた場合体力回復": "If an ○〆Active Skill Card was used immediately before, recover energy", + "直前に○〆メンタルスキルカードを使用していた場合○〆絶好調5ターン": "If a ○〆Mental Skill Card was used immediately before, ○〆Excellent Condition 5 turns", + "直前に○〆メンタルスキルカードを使用していた場合○〆絶好調6ターン": "If a ○〆 mental skill card was used just before, ○〆 excellent condition 6 turns", + "相談選択時、ダンス上昇+": "Dance increase when choosing consultation+", + "相談選択時、ダンス上昇+10": "When selecting advice, Dance increases +10", + "相談選択時、ダンス上昇+4": "Dance +4 when selecting consultation", + "相談選択時、ダンス上昇+5": "When selecting advice, Dance increases +5", + "相談選択時、ダンス上昇+6": "When selecting advice, Dance increases +6", + "相談選択時、ダンス上昇+7": "When selecting advice, Dance increases +7", + "相談選択時、ダンス上昇+8": "When selecting advice, Dance increases +8", + "相談選択時、ダンス上昇+9": "When selecting advice, Dance increases +9", + "相談選択時、ビジュアル上昇+": "Visual Increase when Choosing Consultation +", + "相談選択時、ビジュアル上昇+10": "When selecting advice, Visual increases +10", + "相談選択時、ビジュアル上昇+5": "When selecting advice, Visual increases +5", + "相談選択時、ビジュアル上昇+6": "When selecting advice, Visual increases +6", + "相談選択時、ビジュアル上昇+7": "When selecting advice, Visual increases +7", + "相談選択時、ビジュアル上昇+8": "When selecting advice, Visual increases +8", + "相談選択時、ビジュアル上昇+9": "When selecting advice, Visual increases +9", + "相談選択時、ボーカル上昇+": "Vocal Increase when Choosing Consultation +", + "相談選択時、ボーカル上昇+10": "When selecting advice, Vocal increases +10", + "相談選択時、ボーカル上昇+5": "When selecting advice, Vocal increases +5", + "相談選択時、ボーカル上昇+6": "When selecting advice, Vocal increases +6", + "相談選択時、ボーカル上昇+7": "When selecting advice, Vocal increases +7", + "相談選択時、ボーカル上昇+8": "When selecting advice, Vocal increases +8", + "相談選択時、ボーカル上昇+9": "When selecting advice, Vocal increases +9", + "第3回合及以后可使用\n数值+3\n○〆体力消耗减少2回合\n下一回合,所有手牌○〆课程中强化\n课程中1次不可重复": "Usable from turn 3 onwards\nParam +3\n○〆Reduce stamina consumption for 2 turns\nNext turn, enhance all cards in hand during lesson\nOnce per lesson, No dupe", + "試験・ステージ中1回": "Once During Exam/Stage", + "試験・ステージ中に1回使用すると、その試験・ステージが終了するまで、除外に移動する": "Move to Exclusion After Use Once During Exam/Stage Until End of That Exam/Stage", + "試験・ステージ開始時手札に入る\n○〆好印象": "At the start of Exam/Stage, added to hand\n○〆Good Impression", + "試験・ステージ開始時手札に入る\n○〆集中": "Added to hand at the start of the Exam or Stage\n○〆 Focus", + "試験中に1回使用すると、その試験が終了するまで、除外に移動する": "When used once during the exam, it moves to exclusion until the end of the exam", + "試験終了までスキルカードを強化": "Strengthen skill cards until the exam ends", + "試験終了時、ダンス上昇+": "At the end of the exam, Increase Dance", + "試験終了時、ダンス上昇+10(プロデュース中1回)": "At the end of the exam, Dance +10 (1 time during production)", + "試験終了時、ダンス上昇+11(プロデュース中1回)": "At the end of the exam, Dance +11 (1 time during production)", + "試験終了時、ダンス上昇+12(プロデュース中1回)": "At the end of the exam, Dance +12 (1 time during production)", + "試験終了時、ダンス上昇+13(プロデュース中1回)": "At the end of the exam, Dance +13 (1 time during production)", + "試験終了時、ダンス上昇+14(プロデュース中1回)": "At the end of the exam, Dance +14 (1 time during production)", + "試験終了時、ダンス上昇+15(プロデュース中1回)": "At the end of the exam, Dance +15 (1 time during production)", + "試験終了時、ダンス上昇+16(プロデュース中1回)": "At the end of the exam, Dance +16 (1 time during production)", + "試験終了時、ダンス上昇+17(プロデュース中1回)": "At the end of the exam, Dance +17 (1 time during production)", + "試験終了時、ダンス上昇+9(プロデュース中1回)": "At the end of the exam, Dance +9 (1 time during production)", + "試験終了時、ビジュアル上昇+": "At the end of the exam, Increase Visual", + "試験終了時、ビジュアル上昇+10(プロデュース中1回)": "At the end of the exam, Visual +10 (1 time during production)", + "試験終了時、ビジュアル上昇+11(プロデュース中1回)": "At the end of the exam, Visual +11 (1 time during production)", + "試験終了時、ビジュアル上昇+12(プロデュース中1回)": "At the end of the exam, Visual +12 (1 time during production)", + "試験終了時、ビジュアル上昇+13(プロデュース中1回)": "At the end of the exam, Visual +13 (1 time during production)", + "試験終了時、ビジュアル上昇+14(プロデュース中1回)": "At the end of the exam, Visual +14 (1 time during production)", + "試験終了時、ビジュアル上昇+15(プロデュース中1回)": "At the end of the exam, Visual +15 (1 time during production)", + "試験終了時、ビジュアル上昇+16(プロデュース中1回)": "At the end of the exam, Visual +16 (1 time during production)", + "試験終了時、ビジュアル上昇+17(プロデュース中1回)": "At the end of the exam, Visual +17 (1 time during production)", + "試験終了時、ビジュアル上昇+9(プロデュース中1回)": "At the end of the exam, Visual +9 (1 time during production)", + "試験終了時、ボーカル上昇+": "At the end of the exam, Increase Vocal", + "試験終了時、ボーカル上昇+10(プロデュース中1回)": "At the end of the exam, Vocal +10 (1 time during production)", + "試験終了時、ボーカル上昇+11(プロデュース中1回)": "At the end of the exam, Vocal +11 (1 time during production)", + "試験終了時、ボーカル上昇+12(プロデュース中1回)": "At the end of the exam, Vocal +12 (1 time during production)", + "試験終了時、ボーカル上昇+13(プロデュース中1回)": "At the end of the exam, Vocal +13 (1 time during production)", + "試験終了時、ボーカル上昇+14(プロデュース中1回)": "At the end of the exam, Vocal +14 (1 time during production)", + "試験終了時、ボーカル上昇+15(プロデュース中1回)": "At the end of the exam, Vocal +15 (1 time during production)", + "試験終了時、ボーカル上昇+16(プロデュース中1回)": "At the end of the exam, Vocal +16 (1 time during production)", + "試験終了時、ボーカル上昇+17(プロデュース中1回)": "At the end of the exam, Vocal +17 (1 time during production)", + "試験終了時、ボーカル上昇+9(プロデュース中1回)": "At the end of the exam, Vocal +9 (1 time during production)", + "試験終了時、体力回復": "Stamina recovery at the end of examination", + "試験終了時、体力回復8(プロデュース中1回)": "At the end of Exam, Stamina Recovery 8 (Once during Production)", + "試験開始時手札に入る\n○〆好印象": "Enters hand at the start of the exam\n○〆 Good impression", + "試験開始時手札に入る\n○〆集中": "Enter hand at the start of the exam\n○〆 Focus", + "追い込みレッスン終了時ダンスが400以上の場合、ダンス上昇+26": "If dance is 400 or more at the end of Catch-up lesson, Dance increase +26", + "追い込みレッスン終了時ビジュアルが400以上の場合、ビジュアル上昇+26": "If visual is 400 or more at the end of Catch-up lesson, Visual increase +26", + "追い込みレッスン終了時ボーカルが400以上の場合、ボーカル上昇+26": "If vocal is 400 or more at the end of Catch-up lesson, Vocal increase +26", + "適用)\n○〆集中": "Applicable)\n○〆Focus", + "適用)\n体力が50%以下の場合、○〆元気": "Applied) If Stamina is Below 50%, ○〆 Energy", + "集中が1増加するごとに、スコア上昇量を1増加": "Increase score incrementally by 1 for each focus increase", + "(1ターン)": "(1 turn)", + "(2ターン)": "(2 Turns)", + "(2回)": "(2 times)", + "(3ターン)": "(3 turns)", + "(5ターン)": "(5 turns)", + "(6ターン)": "(6 Turns)", + "(○〆集中効果を1.5倍適用)\nレッスン中1回 ": "(○〆 Focus effect increased by 1.5 times)\nOnce during the lesson ", + "(○〆集中効果を1.5倍適用)\n試験・ステージ中1回 ": "(Apply ○〆Focus Effect at 1.5 Times)\nOnce During Exam/Stage ", + "(○〆集中効果を2倍適用)\nレッスン中1回 ": "(Apply ○〆 focus effect 2 times)\n1 time during lesson ", + "(○〆集中効果を2倍適用)\n試験・ステージ中1回 ": "(Apply ○〆Focus effect 2 times)\nOnce during Exam/Stage ", + "(○〆集中効果を2倍適用)\n試験中1回 ": "(Apply ○〆 Focus effect 2 times)\nOnce during exam", + "(プロデュース中1回)": "(During production 1 time)", + "(レッスン中に使用したスキルカード1枚ごとに、○〆元気増加量": "(For each skill card used during lesson, ○〆Energy increase amount", + ")\nレッスン中1回 重複不可": ")\nOnce per lesson No dupe", + ")\n○〆体力消費": ")\n○〆Stamina consumption" +} \ No newline at end of file